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f13.net General Forums => MMOG Discussion => Topic started by: Tmon on May 31, 2009, 11:58:33 AM



Title: World of Tanks
Post by: Tmon on May 31, 2009, 11:58:33 AM
http://worldoftanks.ru/gallery/video/1  can't find an English page but according to the guy who posted it on another board it's due to be released in 2010.


Title: Re: Tank MMO?
Post by: Zzulo on May 31, 2009, 12:11:46 PM
I wish they'd make a mechwarrior MMO


Title: Re: Tank MMO?
Post by: NiX on May 31, 2009, 12:13:24 PM
That video confused me up until the tank rolled in. Then I was all :awesome_for_real:


Title: Re: Tank MMO?
Post by: Goreschach on May 31, 2009, 01:59:07 PM
I wish they'd make a mechwarrior MMO

You mean besides the fact that they already did?


Title: Re: Tank MMO?
Post by: Lantyssa on May 31, 2009, 04:12:04 PM
One which makes it to release.


Title: Re: Tank MMO?
Post by: Slayerik on May 31, 2009, 08:02:10 PM
I wish they'd make a mechwarrior MMO

This.


Title: Re: Tank MMO?
Post by: Brolan on May 31, 2009, 08:13:54 PM
The pictures look sexy.  I'll keep an eye on this one.


Title: Re: Tank MMO?
Post by: Tannhauser on June 01, 2009, 03:08:10 PM
Heh, love the trailer!  Yes, I will keep an eye out for this as well.  Looks like just German vs. Russian and you can fight other tanks of your nationality.


Title: Re: Tank MMO?
Post by: Ghambit on June 01, 2009, 03:10:53 PM
This will only be good if you can crew the tank as a group.  If that's possible, I'm in.


Title: Re: Tank MMO?
Post by: Falconeer on June 28, 2010, 04:32:29 AM
Necro!

New teaser is up (http://www.youtube.com/watch?v=5u5mUHIt4IE&feature=player_embedded), and it heavily winks at the EVE crowd.

By the way, I am following the development quite a bit and the new interview (part 1 (http://www.zam.com/story.html?story=22651&storypage=1) - part 2 (http://www.zam.com/story.html?story=22663)) says a few interesting things: it'll be f2p with microtransactions, it will have about 40 differrent tanks from different countries each with a bunch of historically accurate modification and customization options, environment will be mostrly destructable and it will have persistent clanwars.

Quote

ZAM: Clan Wars sounds amazing. Can one clan actually take over the world? Why can a clan attack only once per day? How do you defend your clan provinces if you're not online?

Zhivets: The World of Tanks Global map will represent the entire world divided into hundreds and thousands of provinces, so we believe that it is simply impossible for one clan to establish control over all of those territories. We are looking forward to having hundreds of clans fighting for domination on the global map, that's why the situation with one superior clan seems hardly possible.
Each clan has its so-called chips, and their number is equal to the number of high-level players accepted into the clan. By shifting those chips over neighboring territories, the clan puts claims for them.
One clan can claim for a number of territories during a day, but only once per day for one specific territory. Just imagine what would happen if multiple clans attacked endlessly one and the same territory one after another! We've limited the number of attacks at one specific territory to one, as it would be immensely troublesome for a defending side to repel endless assaults from many clans.
All the battles take place according to the prime time of the territory under attack. Thus, if a battle is arranged for the time between 7-11p.m, the defending clan is free to choose the most suitable time for them in this time span to be online and to repel.


(http://www.zam.com/Im/Image/169563.jpg)

Some cool videos:

Actual gameplay video from closed beta Final Tourney (http://www.youtube.com/watch?v=8OvPvbuLLCo)

Tweaking tanks the Russian way (http://www.youtube.com/watch?v=WmyiW_3eqi4&feature=related).

Official gameplay trailer (http://www.youtube.com/watch?v=hJd9iCbpwuI)

Teaser #1 (http://www.youtube.com/watch?v=mxSBU9UsVQI)   :awesome_for_real:

Teaser #2 (http://www.youtube.com/watch?v=D4Kuumslq4M)


Title: Re: Tank MMO?
Post by: Modern Angel on June 28, 2010, 05:35:59 AM
I've been following this one for a bit and it's looking way better than I anticipated. Getting a hard on for it. And those teasers poking fun at other games? THAT is how you tweak another MMO company, not a fucking retarded interview saying steak and hamburgers durrrrr or hiring a bald midget to burn out his vocal chords screaming about something something everywhere. Those videos are hilarious.


When is this shit coming out, dammit


Title: Re: Tank MMO?
Post by: eldaec on June 28, 2010, 06:58:28 AM
Which would be better, a tank mmo or a mech mmo?


Title: Re: Tank MMO?
Post by: Mrbloodworth on June 28, 2010, 06:59:26 AM
Which would be better, a tank mmo or a mech mmo?

Both + Grunt play as well.


Title: Re: Tank MMO?
Post by: Malakili on June 28, 2010, 07:00:20 AM
Мир Танков! Отлично! Я буду играть эту игру.


Title: Re: Tank MMO?
Post by: Shatter on June 28, 2010, 07:02:09 AM
"The World of Tanks Global map will represent the entire world divided into hundreds and thousands of provinces, so we believe that it is simply impossible for one clan to establish control over all of those territories"

50 bucks that statement comes back to bite them in the ass.  Never underestimate the gaming public lol


Title: Re: Tank MMO?
Post by: DLRiley on June 28, 2010, 07:24:09 AM
free2play? I'm in.


Title: Re: Tank MMO?
Post by: Malakili on June 28, 2010, 07:29:34 AM
"The World of Tanks Global map will represent the entire world divided into hundreds and thousands of provinces, so we believe that it is simply impossible for one clan to establish control over all of those territories"

50 bucks that statement comes back to bite them in the ass.  Never underestimate the gaming public lol

I was actually thinking something similar, some massive guild will probably devote themselves to it just to fuck with them now.


Title: Re: Tank MMO?
Post by: DLRiley on June 28, 2010, 07:41:25 AM
Unofficial massive alliances weeeeeeeeeee


Title: Re: Tank MMO?
Post by: Tmon on June 28, 2010, 08:43:54 AM
It bugs me that all the tanks in the game play footage all seem to have stabilizers equal to modern day tanks.  I'm pretty sure that WW2 tank battles weren't characterized by massive groups of tanks circle strafing to victory.


Title: Re: Tank MMO?
Post by: Malakili on June 28, 2010, 08:52:49 AM
It bugs me that all the tanks in the game play footage all seem to have stabilizers equal to modern day tanks.  I'm pretty sure that WW2 tank battles weren't characterized by massive groups of tanks circle strafing to victory.


Teaser #2 (http://www.youtube.com/watch?v=D4Kuumslq4M)


Title: Re: Tank MMO?
Post by: Draegan on June 28, 2010, 10:45:38 AM
Heh cool teasers.


Title: Re: Tank MMO?
Post by: Trippy on June 28, 2010, 11:37:12 AM
The actual gameplay is totally different than what's implied by the trailers, though.



Title: Re: Tank MMO?
Post by: 01101010 on June 28, 2010, 11:56:20 AM
It bugs me that all the tanks in the game play footage all seem to have stabilizers equal to modern day tanks.  I'm pretty sure that WW2 tank battles weren't characterized by massive groups of tanks circle strafing to victory.

Yeah. Mobile artillery I like, I gotta question the accuracy of a moving tank firing its main cannon. Of course, that said, I loved the Vanny in Planetside. Fagriders never stood a chance.


Title: Re: Tank MMO?
Post by: Nebu on June 28, 2010, 12:19:26 PM
Accuracy while moving should be shit.  I'd bet it doesn't play that way. 


Title: Re: Tank MMO?
Post by: Modern Angel on June 28, 2010, 12:20:21 PM
It should be shit unless they're going for an arcade feel which seems to be exactly what they're doing. I don't see an issue with that.


Title: Re: Tank MMO?
Post by: Nebu on June 28, 2010, 12:24:37 PM
It should be shit unless they're going for an arcade feel which seems to be exactly what they're doing. I don't see an issue with that.

Arcade type tank battles are nothing more than your standard FPS with a new player skin on it.  How is that possibly interesting?  I guess you get a few new maps, different sound effects, and new buttons to mash?


Title: Re: Tank MMO?
Post by: Modern Angel on June 28, 2010, 12:37:46 PM
You're missing the point. You're bitching that something doesn't look like a hyper realistic tank simulator when it's not trying to be that. If it's not interesting to you that's fine. EQ wasn't interesting to me but I didn't post in every EQ thread asking why it wasn't like Tribes.


Title: Re: Tank MMO?
Post by: Malakili on June 28, 2010, 12:39:11 PM
It should be shit unless they're going for an arcade feel which seems to be exactly what they're doing. I don't see an issue with that.

Arcade type tank battles are nothing more than your standard FPS with a new player skin on it.  How is that possibly interesting?  I guess you get a few new maps, different sound effects, and new buttons to mash?

I suggest you join me in World War 2 Online if you are looking for a realistic tank simulation.


Title: Re: Tank MMO?
Post by: Nebu on June 28, 2010, 12:48:24 PM
You're missing the point.

I don't think I'm missing the point.  Apparently disagreeing with you means that I'm doing it wrong?  I didn't bitch about the game, say it sucks, or whine about how it wasn't Robot Jesus.  I just wondered what was so exciting about a reskinned FPS.  

I suggest you join me in World War 2 Online if you are looking for a realistic tank simulation.

Point taken.  

For the record, my point wasn't about what I'm looking for.  I'm just trying to understand what's exciting about taking a standard FPS, reskinning it, and slowing the action down a tad.  If this game offers something novel from a tactical standpoint, that might make it interesting.  What is this game bringing to the table that isn't already available?  


Title: Re: Tank MMO?
Post by: Modern Angel on June 28, 2010, 12:58:38 PM
It's not out yet or I'd give a yea or nay. As it is, it may be a reskinned shooter with tanks. Maybe some firing arc issues and turret movement independent of forward movement. Given how many shooters people buy in a given year I'm okay with that as it's bound to be greater than the difference between Unreal Tournament and Quake.


Title: Re: Tank MMO?
Post by: Tmon on June 28, 2010, 01:40:28 PM
If I was looking for a hyper realistic simulator I'd get this http://www.steelbeasts.com/  I'd just like a game that had a different feel than standard MMO PVP, maybe it will play totally different than the tournament video but my experience with MMOs doesn't lead me to think so.   


Title: Re: Tank MMO?
Post by: Typhon on June 28, 2010, 03:23:01 PM
You're missing the point.

I don't think I'm missing the point.  Apparently disagreeing with you means that I'm doing it wrong?  I didn't bitch about the game, say it sucks, or whine about how it wasn't Robot Jesus.  I just wondered what was so exciting about a reskinned FPS.  
[...]

Because it's TANKS dammit!

Here is a tautology that I think will explain why you are having trouble understanding this:

  • Nebu  :heart:  the Scientific Method
  • Scientific Method  h8 Fun
ergo
  • Nebu  h8 Fun


"tautology", the heart symbol, "h8" and Scientific Method... that's like a triple word score right there, I rule!


Title: Re: Tank MMO?
Post by: Ingmar on June 28, 2010, 03:24:25 PM
What is this game bringing to the table that isn't already available?  

Hello, its WORLD of TANKS.

Fake edit: See, Typhon gets it.


Title: Re: Tank MMO?
Post by: DLRiley on June 28, 2010, 03:51:02 PM
You're missing the point.

I don't think I'm missing the point.  Apparently disagreeing with you means that I'm doing it wrong?  I didn't bitch about the game, say it sucks, or whine about how it wasn't Robot Jesus.  I just wondered what was so exciting about a reskinned FPS.  

I suggest you join me in World War 2 Online if you are looking for a realistic tank simulation.

Point taken.  

For the record, my point wasn't about what I'm looking for.  I'm just trying to understand what's exciting about taking a standard FPS, reskinning it, and slowing the action down a tad.  If this game offers something novel from a tactical standpoint, that might make it interesting.  What is this game bringing to the table that isn't already available?  

the gameplay looks a bit shallow considering the "scale".


Title: Re: Tank MMO?
Post by: Nebu on June 29, 2010, 09:27:55 AM
Because it's TANKS dammit!

Here is a tautology that I think will explain why you are having trouble understanding this:

  • Nebu  :heart:  the Scientific Method
  • Scientific Method  h8 Fun
ergo
  • Nebu  h8 Fun


"tautology", the heart symbol, "h8" and Scientific Method... that's like a triple word score right there, I rule!


That's awesome.  I laughed for a while about that one.

If it's fun, I'll play it.  I just have a bad feeling about it being the same kind of lame tactics that drive me away from most FPS games.  Ok, that and my lack of FPS twitch skill drives me away. 


Title: Re: Tank MMO?
Post by: Typhon on June 29, 2010, 10:03:27 AM
:why_so_serious: I can't wait to bunny-hop in my tank to dodge your shells!


Title: Re: Tank MMO?
Post by: DLRiley on June 29, 2010, 10:18:56 AM
Because it's TANKS dammit!

Here is a tautology that I think will explain why you are having trouble understanding this:

  • Nebu  :heart:  the Scientific Method
  • Scientific Method  h8 Fun
ergo
  • Nebu  h8 Fun


"tautology", the heart symbol, "h8" and Scientific Method... that's like a triple word score right there, I rule!


That's awesome.  I laughed for a while about that one.

If it's fun, I'll play it.  I just have a bad feeling about it being the same kind of lame tactics that drive me away from most FPS games.  Ok, that and my lack of FPS twitch skill drives me away. 
I think its because your not a real man.


Title: Re: Tank MMO?
Post by: Jimbo on June 29, 2010, 01:53:30 PM
I could have sworn the US has some crazy fire control system on the M4 Sherman (maybe the Sheridan too, but that was a true light tank).  I know the modern tanks have a great shoot on the move ability, but hell if I know about the history of it. 


Title: Re: Tank MMO?
Post by: Tmon on June 29, 2010, 03:48:36 PM
The Sherman had a very rudimentary stabilization system, it was hated by most of the crews and was rarely used.  WW2 tanks shot mostly while stationary, at least when firing the main gun at point targets.  In defense this wasn't too hard to arrange, during offense you either kept part of your tanks stationary to cover the moving ones or learned how to shoot from the short halt, which is where the Sherman's stabilizer was supposed to be the most useful since it would in theory keep the gun approximately on target while you moved.


Title: Re: Tank MMO?
Post by: Falconeer on June 30, 2010, 09:52:32 AM
Press release.



Title: Re: Tank MMO?
Post by: climbjtree on July 03, 2010, 04:12:29 PM
They're giving out free keys to the closed beta right now. I got one, and I've downloaded the client. You'll be able to play starting on the 8th.

http://www.massively.com/2010/07/01/score-yourself-a-world-of-tanks-closed-beta-key-here/ (http://www.massively.com/2010/07/01/score-yourself-a-world-of-tanks-closed-beta-key-here/)


Title: Re: Tank MMO?
Post by: Malakili on July 04, 2010, 10:45:25 AM
http://www.worldoftanks.ru/video-4.html

Lovely trailer, makes fun of EVE to boot.


Title: Re: Tank MMO?
Post by: Mrbloodworth on July 06, 2010, 05:27:08 AM
http://www.mmorpg.com/giveaways.cfm/offer/196/World-of-Tanks-Beta-Key-Giveaway.html

More keys.


Title: Re: Tank MMO?
Post by: Malakili on July 08, 2010, 07:40:48 AM
Played this some, beta is on.  Its...alright, but the gameplay is a little slower than I'd like.  Not particularly compelling, but I haven't really played enough to give it a chance.  I also worry about the idea of buying better tanks through the cash shop.


Title: Re: Tank MMO?
Post by: Modern Angel on July 08, 2010, 08:36:22 AM
No, I like this. I like this bunches. It doesn't feel like a reskinned fps. Not really, anyway, though it's definitely not grognard HARDCORE.


Title: Re: Tank MMO?
Post by: Slayerik on July 08, 2010, 09:02:44 AM
http://www.freemmogamer.com/2010/07/world-of-tanks-beta-key-giveaway.html

More keys. 550 left.


Title: Re: Tank MMO?
Post by: climbjtree on July 08, 2010, 10:03:24 AM
Gave it a shot today.

Good - destructible environments, tanks have to be stopped in order to shoot accurately.

Bad - zero coordination, initial tank blows, I'm garbage at this game.

Anyone else giving it a go?


Title: Re: Tank MMO?
Post by: DLRiley on July 08, 2010, 10:06:27 AM
Gave it a shot today.

Good - destructible environments, tanks have to be stopped in order to shoot accurately.

Bad - zero coordination, initial tank blows, I'm garbage at this game.

Anyone else giving it a go?

sounds like the typical mmo clown shoes, i'll play this with low expectations at the wee hours of 9pm eastern


Title: Re: Tank MMO?
Post by: Malakili on July 08, 2010, 10:15:57 AM
Gave it a shot today.

Good - destructible environments, tanks have to be stopped in order to shoot accurately.

Bad - zero coordination, initial tank blows, I'm garbage at this game.

Anyone else giving it a go?

sounds like the typical mmo clown shoes, i'll play this with low expectations at the wee hours of 9pm eastern

The initial tank is terrible thing is probably the worst part.  It start off with the "this is awesome" bang that makes me want to keep playing a lot.  Of course it doesn't help that no one has anything besides the starter tank yet because the beta just started, so there are 30 pea shooters firing at each other, which doesn't make for high drama.


Title: Re: Tank MMO?
Post by: Modern Angel on July 08, 2010, 10:31:23 AM
My only real complaint is that the menu options to research new tanks and stuff is a little clunky. It seems smooth but there's not as much info as I'd like and I feel like there's always one extra window I'm going through than I should have to.

The new tank thing doesn't bug me too much. I have a headache right now or I'd play more but it doesn't seem like it'll take that long to get some new tanks going. Plus I figure that you can buy a new tank with RMT at launch right off the bat if you want to (although that's not implemented) so whatever; five bucks for a PzIII isn't too bad.

Note to the mods: I'm pretty damned certain there was no NDA on this but if I found out otherwise I'll gladly redact this sort of talk.


Title: Re: Tank MMO?
Post by: DLRiley on July 08, 2010, 10:34:35 AM
I hope this is not one of those "you play this for the sim elements you wow tard!" games :awesome_for_real:


Title: Re: Tank MMO?
Post by: Malakili on July 08, 2010, 10:58:00 AM
I hope this is not one of those "you play this for the sim elements you wow tard!" games :awesome_for_real:

Its not.


Title: Re: Tank MMO?
Post by: Modern Angel on July 08, 2010, 11:00:40 AM
Lord no. The tanks play like tanks in the BF series.


Title: Re: Tank MMO?
Post by: Pennilenko on July 08, 2010, 12:16:09 PM
 :heart: :drill: :heart: :drill: :heart: :drill:

I love tanks and all things tank related.


Title: Re: Tank MMO?
Post by: Modern Angel on July 08, 2010, 12:54:08 PM
Oh hey. Shift zooms in your sight.  :grin:

I actually hit something.


Title: Re: Tank MMO?
Post by: Malakili on July 08, 2010, 01:02:16 PM
Oh hey. Shift zooms in your sight.  :grin:

I actually hit something.

So does the mouse wheel?


Title: Re: Tank MMO?
Post by: Modern Angel on July 08, 2010, 01:13:22 PM
No, mouse wheel zooms in and out behind you. I mean shift puts you in a tank scope on telescopic zoom.


Title: Re: Tank MMO?
Post by: waffel on July 08, 2010, 04:30:26 PM
So the patcher uses .torrents within its program.

The game/servers go down. Nobody can patch anymore.

Nothing on the forums from anyone about this. People trying to play the game are sharing the partial torrent files and are using utorrent to connect to the server (WHICH ISN'T HOSTING THE PATCH FILE)

Everyone is at 8.1% of a 9meg patch file until a player finally jumps on the utorrent with the full file and everyone gets to 100%

Repeat.

And still no word from the company.

The beta testers are having to troubleshoot patching the fucking game by opening their .torrent files in utorrent and sharing information.

Clownshoes.


Title: Re: Tank MMO?
Post by: DLRiley on July 08, 2010, 04:34:04 PM
so waiting to play this at 9pm eastern was a good idea huh  :oh_i_see:

starting up the good old exe (well the short cut to it anyway) and getting
connecting to update server
receiving patches
connecting to update server
receiving patches
connecting to update server
receiving patches
connecting to update server
receiving patches
 
hasn't changed in 3 minutes, checking, nope haven't changed. I think i'm used to open beta being "troubleshoot our buggy servers for us, your gamers you'll figure it out".  :awesome_for_real:


Title: Re: Tank MMO?
Post by: Modern Angel on July 08, 2010, 04:36:14 PM
Really? I'm tearing it up and there's like 1000 people in right now. Hrm.


Title: Re: Tank MMO?
Post by: Cadaverine on July 08, 2010, 05:12:49 PM
Apparently, there is an issue with their download servers for some folks.  Some people have zipped their updates folder, installing it over your updates folder is supposed to be working for those not able to d/l it normally.

http://forum.worldoftanks.com/index.php?/topic/923-problems-with-patch-official/ (http://forum.worldoftanks.com/index.php?/topic/923-problems-with-patch-official/)

http://forum.worldoftanks.com/index.php?/topic/918-people-who-cant-patch-please-read/ (http://forum.worldoftanks.com/index.php?/topic/918-people-who-cant-patch-please-read/)

Edit:  Just tried the zipped patch, and it worked like a charm.


Title: Re: Tank MMO?
Post by: Modern Angel on July 08, 2010, 05:21:42 PM
I've been playing for a about two hours now and I really like this. It's incredibly smooth playing for a not quite early beta. There are some balance issues, for sure; artillery is currently grotesque when it starts raining down. There's plenty of time to hammer that stuff out though.


Title: Re: Tank MMO?
Post by: waffel on July 08, 2010, 06:09:45 PM
This might be one of the worst game I've ever played.


Title: Re: Tank MMO?
Post by: Trippy on July 08, 2010, 08:12:25 PM
What is the NDA status on this game?


Title: Re: Tank MMO?
Post by: Cadaverine on July 08, 2010, 08:39:39 PM
There isn't one that I've can locate.


Title: Re: Tank MMO?
Post by: Pennilenko on July 08, 2010, 08:49:25 PM
Been having a hell of a time. :heart: This game is pretty awesome. I lost 4 hours of my evening in a blink. It needs a few things ironed out for sure. But over all alot of fun. Also matchmaking needs a bit of a tune up.


Title: Re: Tank MMO?
Post by: Ratadm on July 08, 2010, 11:05:18 PM
Be sure to upgrade your engine right away make such a huge difference.


Title: Re: Tank MMO?
Post by: Der Helm on July 09, 2010, 04:44:49 AM
This game is immensly frustrating.  :heartbreak:


Title: Re: Tank MMO?
Post by: Modern Angel on July 09, 2010, 04:50:13 AM
Been having a hell of a time. :heart: This game is pretty awesome. I lost 4 hours of my evening in a blink. It needs a few things ironed out for sure. But over all alot of fun. Also matchmaking needs a bit of a tune up.

Matchmaking fixes are an ongoing tweak, with group join eventually making it in. So premades, death of all that is pure, blah blah. I'll repeat: this is a fairly early beta. For it to be in the state it's in, where we're complaining about balance and matchmaking instead of it melting down your machine or deleting your progress, is pretty nifty. To me, anyway. It's not traditional MMO by any means but it's better than other comparable shooters like, oh, APB at a corresponding point in development.


Title: Re: Tank MMO?
Post by: Cadaverine on July 09, 2010, 08:08:36 AM
This game is immensly frustrating.  :heartbreak:

It is, at first.  It doesn't help that there's no documentation, or help of any kind, really.  Once you figure out what you're doing, though, it becomes a lot of fun.

I was up til 3 am playing, and where it not for having to go to work, I'd probably be playing it still. Some other MMO devs would do well to take some lessons from these guys.


Title: Re: Tank MMO?
Post by: Modern Angel on July 09, 2010, 08:29:12 AM
Yeah, it took me like four games to even score a hit on someone. Then I figured out Shift = telescope gun sight. Then it took me another three before I killed anything. That game I cleaned house. Then I sucked again. Then I got good again.

I think the shitty starter tank is the main frustration.


Title: Re: Tank MMO?
Post by: Draegan on July 09, 2010, 08:52:31 AM
I grabbed a key from MMOSITE.  I'll download and try this game tonight.


Title: Re: Tank MMO?
Post by: Falconeer on July 09, 2010, 09:16:30 AM
I think I haven't been so biased (as I superlove tanks) in a while, but I am in and I am very impressed so far. It seems like a work of love, not just a product. So sweet.


Title: Re: World of Tanks
Post by: Trippy on July 09, 2010, 09:30:24 AM
Closed Beta discussion rules posted here:

http://forums.f13.net/index.php?topic=19496.0

tl;dr Closed Beta is under NDA but they apparently aren't enforcing it so I'm not going to either unless I hear otherwise.


Title: Re: World of Tanks
Post by: Threash on July 09, 2010, 09:36:16 AM
They are not only not enforcing it, they are also not telling beta testers there is one when they sign up.


Title: Re: World of Tanks
Post by: Trippy on July 09, 2010, 09:40:02 AM
They are not only not enforcing it, they are also not telling beta testers there is one when they sign up.
It's part of the License Agreement you agreed to when you registered:

http://game.worldoftanks.com/registration/


Title: Re: World of Tanks
Post by: HaemishM on July 09, 2010, 10:00:49 AM
I have two goddamn beta keys, but I can't get a new user registered. I tried yesterday, never got an email saying I am registered, it never registered the account and I can't login. Made a forum account, now trying to create a new user it tells me there's already a user. User creation is like MMOG 101. What the fuck?


Title: Re: World of Tanks
Post by: Draegan on July 09, 2010, 10:51:38 AM
I just did it, you can PM me the details and I'll do it for you if you want.


Title: Re: World of Tanks
Post by: Tmon on July 09, 2010, 01:33:43 PM
I have to take back my comments about the combat that I made after watching some of the trailers.  It's fun to play without being super arcadish, I especially like that you can fight your tank like a tank, firing and backing into cover to change firing positions works really well.  They even have a shortcut to fire from the short halt (space bar) which stops the tank until you fire.  After you shoot the tank starts moving again, about the only really annoying thing is that the correct way to capture an objective is to drive in circles around the flag pole so that you are hard to hit.


Title: Re: World of Tanks
Post by: Cadaverine on July 09, 2010, 04:04:27 PM
The BT-2's circling around you faster than your turret turns, while still shooting you is annoying as fuck.  The only thing missing is the bunny hopping, and I just know the little bastard driving it is trying with all his might to get the damn tank to jump.


Title: Re: World of Tanks
Post by: Modern Angel on July 09, 2010, 04:22:43 PM
Upgrade your turret. Also, and I hate the "it's beta" remarks more than anyone.... it's beta. If it were late beta I'd be irritated by the mostly okay but some glaring holes balance. But it's not late beta.


Title: Re: World of Tanks
Post by: Malakili on July 09, 2010, 04:34:53 PM
Upgrade your turret. Also, and I hate the "it's beta" remarks more than anyone.... it's beta. If it were late beta I'd be irritated by the mostly okay but some glaring holes balance. But it's not late beta.

To be fair, the game has been in beta in Russia for a while already.


Title: Re: World of Tanks
Post by: Modern Angel on July 09, 2010, 04:51:41 PM
Fair enough. Any idea how long? And release is what? Five, six months away or have I got this all wrong and it's coming out in a month?

Also, one thing to remember: right click will align your turret to auto follow an enemy. If you do not clear it by right clicking a second time and the enemy is still in view, even remotely, your turret acts dumb.


Title: Re: World of Tanks
Post by: Sparky on July 09, 2010, 04:57:13 PM
This game is crazy fun.  Just the right mix of arcade and sim.  Teamwork is very well rewarded too.  I'm failing miserably at limiting my play time so I don't get all burnt out by the time it goes live.


Title: Re: World of Tanks
Post by: Modern Angel on July 09, 2010, 07:03:24 PM
I can't put this down. Once you get the basics down you're moving to a decent tank or artillery and it's a whole different game.


Title: Re: World of Tanks
Post by: DLRiley on July 09, 2010, 08:29:27 PM
The BT-2's circling around you faster than your turret turns, while still shooting you is annoying as fuck.  The only thing missing is the bunny hopping, and I just know the little bastard driving it is trying with all his might to get the damn tank to jump.

yeah realized that 50 miles per how is fun. though its crap for fast tight turns.


Title: Re: World of Tanks
Post by: Cadaverine on July 09, 2010, 09:14:51 PM
Upgrade your turret. Also, and I hate the "it's beta" remarks more than anyone.... it's beta. If it were late beta I'd be irritated by the mostly okay but some glaring holes balance. But it's not late beta.

I drive an AT-1 these days, so no turret, unfortunately.  Fortunately, they can't hit worth a damn when they're moving, and the AT-1 seems to be fairly well armored, so I can usually tough it out if I have allies around to take out the BT-2.

Still fun as all hell, either way.


Title: Re: World of Tanks
Post by: Modern Angel on July 10, 2010, 05:11:23 AM
The BT-2's "thing" seems to be ohmygodfast.


Title: Re: World of Tanks
Post by: Pennilenko on July 10, 2010, 07:36:49 AM
The BT-2's "thing" seems to be ohmygodfast.

It was fast in real life too.


Title: Re: World of Tanks
Post by: Tmon on July 10, 2010, 09:17:05 AM
The BT-2's "thing" seems to be ohmygodfast.

It was fast in real life too.

BT is an abbreviation for the Russian words for Fast Tank.


Title: Re: World of Tanks
Post by: Draegan on July 10, 2010, 09:52:44 AM
I played a few games and it was kind of annoying.  First game I didn't see a single enemy.  Second game I got to a point and I was 2-3 shotted and then I sit there for 10 minutes waiting for the game to end.

:(


Title: Re: World of Tanks
Post by: Sparky on July 10, 2010, 10:11:11 AM
I played a few games and it was kind of annoying.  First game I didn't see a single enemy.  Second game I got to a point and I was 2-3 shotted and then I sit there for 10 minutes waiting for the game to end.

:(

Protip: exit the battle when you die and go play with your other tank.  You still get the XP and credits from your dead tank when the battle ends.

Also anyone having a real hard time try out artillery(SPG), it's a good deal less twitchy and more strategic.


Title: Re: World of Tanks
Post by: Falconeer on July 10, 2010, 10:16:41 AM
Also, seems to me that upgrading a tank improves things dramatically. Even on the baby ones.

And yeah, it's a slow game. But it's a tank game, dammit. And for that, it is less slow than I was expecting.

Fake edit: great tip, Sparky.


Title: Re: World of Tanks
Post by: Engels on July 10, 2010, 11:47:23 AM
I officially love this game.


Title: Re: World of Tanks
Post by: Pennilenko on July 10, 2010, 12:03:28 PM
I played a few games and it was kind of annoying.  First game I didn't see a single enemy.  Second game I got to a point and I was 2-3 shotted and then I sit there for 10 minutes waiting for the game to end.

:(

Protip: exit the battle when you die and go play with your other tank.  You still get the XP and credits from your dead tank when the battle ends.

Also anyone having a real hard time try out artillery(SPG), it's a good deal less twitchy and more strategic.

The problem I have with arty is that too many people upgrade to tank destroyers and spotting all but stops, so you sit half a match with zero targets exposed on the map, also people in light tanks do not seem to understand the need to upgrade their radios. All these issues will fix themselves up right quick when there are clans working together and creating matches and stuff.


Title: Re: World of Tanks
Post by: Falconeer on July 10, 2010, 12:22:35 PM
Only thing that is bothering me so far is that it really seems you only need to go up in the tank tiers as fast as possible, and eventually no one will use beginner tanks anymore. Maybe it makes sense, but I always loved that in EVE every stupid small ship is potentially useful.


Title: Re: World of Tanks
Post by: Pennilenko on July 10, 2010, 12:28:58 PM
Only thing that is bothering me so far is that it really seems you only need to go up in the tank tiers as fast as possible, and eventually no one will use beginner tanks anymore. Maybe it makes sense, but I always loved that in EVE every stupid small ship is potentially useful.

With a some prexisting tank knowledge though, you can see clearly that there are some really nice light tanks which are t3 versions of light tanks. Those ones have alot more mobility and alot more effective weapons systems.


Title: Re: World of Tanks
Post by: Falconeer on July 10, 2010, 12:50:31 PM
All of a sudden I understand! Right click, turret follows tank and can eventually shoot behind their cover as long as the target is spotted. And magically I start to kill stuff even with the starting pea-shooter! Oh, goodness!


Title: Re: World of Tanks
Post by: Draegan on July 10, 2010, 01:45:45 PM
made a channel called... f13


Title: Re: World of Tanks
Post by: Draegan on July 10, 2010, 02:07:55 PM
I got into the game a bit more with a bunch of upgrades... they make a huge difference.  But I still can't hit anyone.  Now I just a ton of cash to buy a new tank.  I almost fully fitted out with research the newbie german tank.


Title: Re: World of Tanks
Post by: HaemishM on July 10, 2010, 02:19:44 PM
Finally got my first attempt to register done, but never got an email for either the forum confirmation or the account registration. Thanks for the help, Draegen. Logged in, died right quick in two battles then had to take my brother-in-law to work. Going to hop in now.


Title: Re: World of Tanks
Post by: Modern Angel on July 10, 2010, 02:20:18 PM
It takes time. Like I said, it was four or five games before I so much as scratched anyone. It was another four or five before I actually got a kill. There's a lot of subtlety to this game that's not apparent from the videos or just the thought of WORLD OF TANKS NEAT.


Title: Re: World of Tanks
Post by: Cadaverine on July 10, 2010, 02:28:50 PM
I got into the game a bit more with a bunch of upgrades... they make a huge difference.  But I still can't hit anyone.  Now I just a ton of cash to buy a new tank.  I almost fully fitted out with research the newbie german tank.

Having maxed out both the German, and the Russian newb tanks, I vastly prefer the Russian one.  Maybe it's all in my head, but it seems to perform way better.  I might get 1 kill in the German one, but I'll rack up 4 or 5 in the Russian MS-1.

As far as hitting things, it's right click to auto-aim, hit the space bar to stop if you're moving, and then wait a second or three for the reticle to shrink down.  I've fired at tanks from like 10 meters, and missed, or at least done no damage, because I didn't wait for the reticle to focus enough.


Title: Re: World of Tanks
Post by: fuser on July 10, 2010, 02:50:06 PM
The matchmaking is amazing, I've yet to be ROFL-stomped in a match.

If they allow you to group up with friends it will really destroy the fun of this game.


Title: Re: World of Tanks
Post by: Sparky on July 10, 2010, 02:59:31 PM
The matchmaking is amazing, I've yet to be ROFL-stomped in a match.

If they allow you to group up with friends it will really destroy the fun of this game.

Nah just match up grouped with other groups and keep the randoms playing themselves.  The game is crying out for some group play considering how much proper tactics matter.


Title: Re: World of Tanks
Post by: Falconeer on July 10, 2010, 03:02:02 PM
As far as hitting things, it's right click to auto-aim, hit the space bar to stop if you're moving, and then wait a second or three for the reticle to shrink down.  I've fired at tanks from like 10 meters, and missed, or at least done no damage, because I didn't wait for the reticle to focus enough.

Yeah, I love how it works. And I love the voice of your gunner informing you of what happened with your shot, missed, hit, did no damage and stuff like that since you can't really visually tell when you are that far away. It gives me that "tank" feeling.


Title: Re: World of Tanks
Post by: fuser on July 10, 2010, 05:20:33 PM
made a channel called... f13

whats the password?


Title: Re: World of Tanks
Post by: Cadaverine on July 10, 2010, 08:14:27 PM
I used batcountry, and it seemed to work, unless I'm in a different f13 (Draegan) channel.

Also, playing as Noitek, in the event that one of you kills me, or I happen to kill one of you.


Title: Re: World of Tanks
Post by: Stefman on July 10, 2010, 11:40:00 PM
Only thing that is bothering me so far is that it really seems you only need to go up in the tank tiers as fast as possible, and eventually no one will use beginner tanks anymore. Maybe it makes sense, but I always loved that in EVE every stupid small ship is potentially useful.
Actually, you're wrong. High level tank repair cost often becomes larger than profit from battle, especially if you got your tank destroyed and your team has lost.


Title: Re: World of Tanks
Post by: Falconeer on July 10, 2010, 11:48:19 PM
I am glad I am wrong, Stefman. I was hoping for someone with a better understanding of the game to provide exactly that kind of information. Cool.


Title: Re: World of Tanks
Post by: NiX on July 11, 2010, 12:13:27 AM
Yeah, starting off with the beginner tank is kind of a pain. I've managed to pop 4 people, but mostly out of me getting one good shot in when they're being pummeled by other people. Otherwise most of my deaths come from 1 arty shot or being face raped by a faster tank.

I'm saving up to buy an arty, but I'm seeing that they're expensive to run.


Title: Re: World of Tanks
Post by: Ratadm on July 11, 2010, 12:42:50 AM
Expensive but hilariously overpowered.  Use heat (the 160 a pop one) ammo and destroy people hilariously.


Title: Re: World of Tanks
Post by: Falconeer on July 11, 2010, 01:39:03 AM
What do you think is the point of having a better driver? I mean, they grow up in experience and you can even pay to make them grow faster. But seriously, what difference does it make? I can see engine and tracks improving your speed and turning speed, but the driver? Any ideas.


Title: Re: World of Tanks
Post by: Ratadm on July 11, 2010, 01:59:03 AM
I assume the guys cause your tank to be more effective or some such, or maybe they die less easily.


Title: Re: World of Tanks
Post by: Ratadm on July 11, 2010, 02:06:08 AM
Oh man I just watched a Tiger take out like 6 people.


Title: Re: World of Tanks
Post by: Jherad on July 11, 2010, 02:51:14 AM
Having a lot of fun - only thing I worry about at the moment is the effect of the cash ammo. Seems head and shoulders better than the normal stuff, rather than a sidegrade.


Title: Re: World of Tanks
Post by: Stefman on July 11, 2010, 02:58:30 AM
Expensive but hilariously overpowered.  Use heat (the 160 a pop one) ammo and destroy people hilariously.
Look at hitpoints of level 10 tanks. 160 damage against thousands of hp! And if you will try to shoot only light tanks then your profits will not cover your expenses.

What do you think is the point of having a better driver? I mean, they grow up in experience and you can even pay to make them grow faster. But seriously, what difference does it make? I can see engine and tracks improving your speed and turning speed, but the driver? Any ideas.
Driver's skill limits maximum speed of your vehicle. Actually, even with best engine and suspension your tank will be slow as a turtle if your driver is unskilled. So, training for driver is a must-have if you're riding scout tank.

Oh man I just watched a Tiger take out like 6 people.
There are rumors that some people already acquired up to 15 frags in a single battle...


Title: Re: World of Tanks
Post by: Ratadm on July 11, 2010, 03:10:41 AM
When I was talking about ridiculously overpowered I meant in the tier 1/2 tank matches where you don't have anything other than light tanks.  And hitting light tanks more than covered my expenses at lower levels.  Also for those wondering I think there are 2 tiers of games.  The newbie games which are tier 1/2 tanks only and the other games which are every tier, to get to the second tier you have to buy a tank of tier 3 or higher, or at least that's when I got in them.


Title: Re: World of Tanks
Post by: Stefman on July 11, 2010, 03:14:24 AM
Actually, you could use your lvl 1-2 tank in normal game, just open dropdown list under the button 'Battle'.


Title: Re: World of Tanks
Post by: Modern Angel on July 11, 2010, 05:47:21 AM
Wrong, there are several tiers.

The way matchmaking in the Normal battles is that 60% of vehicles are taken from your own tier. 40% are taken from tiers one above and one below. Since Tigers are tier 7 I sincerely doubt you saw a Tiger do anything unless you've been catassing hard.


Title: Re: World of Tanks
Post by: veredus on July 11, 2010, 11:49:29 AM
So got a few matches in this. A lot of fun, but I suck bad. Have played 3 matches and have no idea if I have hit anyone yet. Even using the auto target right click thing pretty sure I am still missing. Also in chat someone said if you don't bale out your crew they die, anyone know if this is true? If so how the heck do you bale them out?


Title: Re: World of Tanks
Post by: Engels on July 11, 2010, 12:12:59 PM
It doesn't help that the servers in whothehecknowsistan are giving us all 200+ ping. Those BTs skip all over the danged battlefield.


Title: Re: World of Tanks
Post by: Falconeer on July 11, 2010, 12:28:02 PM
Crew don't die as far as I know. I concur that some more feedback about your hits would be appreciated. I thought crew voices were useful, but actually not so much.


Title: Re: World of Tanks
Post by: Engels on July 11, 2010, 12:33:40 PM
I dunno, I kinda appreciate that you don't get perfect feedback. Adds to the realism. You do know if you got the kill blow, and that's all I really care that much about.


Title: Re: World of Tanks
Post by: DLRiley on July 11, 2010, 01:01:02 PM
This game reminds me of navyfield. In a good and bad way. The game was great, everything aside from game play was clownshoes or border line clownshoes, a western pvp game that loves grind? nothing more i can say. World of tanks is fun AND addictive but it will make many people quite in the short and long term so the game will suffer an agonizing death spiral weeding out everyone but the farmers and cash shoppers (like every other grindy pvp game).  15 minute and no longer ww2 tank battles? Yes please. Starting tanks from ww1. No please. Hours of grind for a better radio (anyone owning a bt-7 or something along those lines can attest to this). no please. The game probably being unbearable once they've taking out daily gold? No please. Learning new things from the tip of the day instead of actual documentation? No please. Somehow i don't see this keeping my interest when they wipe accounts. All the no please moments i mentioned, navy field had them too and history just can't help butt repeat itself. Its been the story of most korean PVP games like survival project and rumble fighters. At first fun, the gameplay alone gets you hooked for hours but than the grindy bits settle in and the cash shop people, you know the people serious about playing, start becoming more and more common as the none cash shop people can only hope to compete by either being HAXOR PRO or take full advantage of ever cheesy farming technique you have available. In World of Tanks you can afk you lowbie tanks to get at least 500 gold. now keep doing that over and over, start game, afk, start game afk.

this has been my only video game for 4 days and i am just now 1/4th of the way to being able to purchase an a-20 in cash though assuming that i don't spend the research points for the bloody radio.


Title: Re: World of Tanks
Post by: Pennilenko on July 11, 2010, 01:58:31 PM
this has been my only video game for 4 days and i am just now 1/4th of the way to being able to purchase an a-20 in cash though assuming that i don't spend the research points for the bloody radio.

You are totally doing it wrong, with approximately 7 to 10 hours of gameplay, I have 3 t2 tanks all elite with the best quipment, a tank destroyer elite with best gear and a t3 arty all elite with the best gear. Each of my crews has 60 percent or better experience and with non afking tank rotation after death I make 35 to 65k an hour. Without any tedious grind.


Title: Re: World of Tanks
Post by: Engels on July 11, 2010, 02:02:23 PM
Are you just that good, or is there a specific 'cash cow' tank that you've used? I make ~1.2k a match.


Title: Re: World of Tanks
Post by: Modern Angel on July 11, 2010, 02:06:39 PM
Turn your daily gold allotment into credits. This game is so much less grindy than, say, BF:BC2 it's not funny. The matches take five minutes. Chrissake, you can play SIX GAMES AT ONCE potentially.


Title: Re: World of Tanks
Post by: Pennilenko on July 11, 2010, 02:16:28 PM
Are you just that good, or is there a specific 'cash cow' tank that you've used? I make ~1.2k a match.

I average 2 kills per round, lots more when i play arty. It's that during a match I shoot at everything, you aren't awarded credits based on kills you are awarded credits based on damage, I spread the rounds and roll with groups of people, I use HE all the time. As soon as I die, I drop battle and load up another battle on another tank. I stay pretty much constantly in the action with 5 vehicles. My average credit take home on bad match is at least 2300 minimum. With the TD and the Arty I frequently rack up 4 to 6k in credits.

Also I converted gold to credits and bought better training for my crews. The 50 percent training is fucking amazing compared to the starter crews.

Edit: The only thing that jacks with my earnings rotation is when I do not die and run a match out to the end. However if I haven't died that normally leads to a nice 6 to 10k fatty, most I've made in a match is in my arty right at 11k, with 10 kills and then a capture hehe.


Title: Re: World of Tanks
Post by: DLRiley on July 11, 2010, 02:26:50 PM
this has been my only video game for 4 days and i am just now 1/4th of the way to being able to purchase an a-20 in cash though assuming that i don't spend the research points for the bloody radio.

You are totally doing it wrong, with approximately 7 to 10 hours of gameplay, I have 3 t2 tanks all elite with the best quipment, a tank destroyer elite with best gear and a t3 arty all elite with the best gear. Each of my crews has 60 percent or better experience and with non afking tank rotation after death I make 35 to 65k an hour. Without any tedious grind.

err why have an army of t2 tanks unless your sole purpose in life is to smack around tier 1 tanks? Your t3 arty sounds impressive, i have a maxed out BT-2, near maxed BT-7 tier 3, and a tier 2 german for the lolz.

Turn your daily gold allotment into credits. This game is so much less grindy than, say, BF:BC2 it's not funny. The matches take five minutes. Chrissake, you can play SIX GAMES AT ONCE potentially.

you seem to be under the impression that i haven't figured out what gold does? They gimped me out of 2-3 days including today by my calculations. The game IS grindy, don't know why you insist on proving yourself wrong. Does using items exclusive to the cash shop make it less grindy? Honestly if you haven't even hit tier 4 with DAILY "WILL NOT BE AVAILABLE UNLESS PURCHASED" gold than how do you think this game will play out come launch.


Title: Re: World of Tanks
Post by: DLRiley on July 11, 2010, 02:28:25 PM
Are you just that good, or is there a specific 'cash cow' tank that you've used? I make ~1.2k a match.

I average 2 kills per round, lots more when i play arty. It's that during a match I shoot at everything, you aren't awarded credits based on kills you are awarded credits based on damage, I spread the rounds and roll with groups of people, I use HE all the time. As soon as I die, I drop battle and load up another battle on another tank. I stay pretty much constantly in the action with 5 vehicles. My average credit take home on bad match is at least 2300 minimum. With the TD and the Arty I frequently rack up 4 to 6k in credits.

Also I converted gold to credits and bought better training for my crews. The 50 percent training is fucking amazing compared to the starter crews.

Edit: The only thing that jacks with my earnings rotation is when I do not die and run a match out to the end. However if I haven't died that normally leads to a nice 6 to 10k fatty, most I've made in a match is in my arty right at 11k, with 10 kills and then a capture hehe.

I'm 100% sure that's a bug.

edit i stand corrected, i thought i was locked to games, wow this is exploited able. suciide light tank, exit.


Title: Re: World of Tanks
Post by: Modern Angel on July 11, 2010, 02:34:58 PM
You're babbling and I think you may be delirious. I didn't say that there was zero grind. I said it was decidedly LESS GRINDY than games like Bad Company. It's less grindy than APB. It's less grindy than any number of games where people do not discuss the grind. It's five minute games and the tanks you go through aren't useless. A Panther isn't useless in the face of a Tiger. A PzII isn't useless in the face of a T-34. It would be one thing if there were Magnum Rounds at the end of the grind but there's not.

I just play it like what it is: a quick team shooter with a variety of equipment. If you're getting upset because you don't have your t10 tank yet you're playing the game wrong.


Title: Re: World of Tanks
Post by: Pennilenko on July 11, 2010, 02:35:15 PM
err why have an army of t2 tanks unless your sole purpose in life is to smack around tier 1 tanks? Your t3 arty sounds impressive, i have a maxed out BT-2, near maxed BT-7 tier 3, and a tier 2 german for the lolz.


I've hung on to my army of t2 tanks as an experiment. Ive been looking to see how much of a difference crew experience makes, and according to the forums when you get a crew to 100 percent experience they can choose natural skills, like firefighting, camouflage, and other things. Sticking with elite tanks and training my crews up has made a massive difference in my efficiency, in credits earned and fun value.


Quote
I'm 100% sure that's a bug.

Not a bug, It is encouraged by the developers on the beta forums. It's even part of a stickied faq post.


Title: Re: World of Tanks
Post by: Pennilenko on July 11, 2010, 02:41:59 PM
You're babbling and I think you may be delirious. I didn't say that there was zero grind. I said it was decidedly LESS GRINDY than games like Bad Company. It's less grindy than APB. It's less grindy than any number of games where people do not discuss the grind. It's five minute games and the tanks you go through aren't useless. A Panther isn't useless in the face of a Tiger. A PzII isn't useless in the face of a T-34. It would be one thing if there were Magnum Rounds at the end of the grind but there's not.

I just play it like what it is: a quick team shooter with a variety of equipment. If you're getting upset because you don't have your t10 tank yet you're playing the game wrong.

I think he really wanted this game to be something that it is not. That's okay though, not every game can be what we were hoping for or envisioned. I am having a ton of fun, and am very attached to my well trained crews in my t2 tanks. Shit I even know their names. One thing i would remind him of on the grind, I am sure he has spent more than a few hours on an item in a game that gives him .5 percent more efficiency hehe complaining about an hour to snag a major scouting upgrade in this game seems kind of silly in comparison.

For DLRiley, if you really like this game and want it to be more like how you envision, why not post constructively in the beta forums? The devs really seem like they love their project and they have many posts discussing ideas and design decisions. Maybe you can give them some nice ideas.


Title: Re: World of Tanks
Post by: DLRiley on July 11, 2010, 02:49:26 PM
You're babbling and I think you may be delirious. I didn't say that there was zero grind. I said it was decidedly LESS GRINDY than games like Bad Company. It's less grindy than APB. It's less grindy than any number of games where people do not discuss the grind. It's five minute games and the tanks you go through aren't useless. A Panther isn't useless in the face of a Tiger. A PzII isn't useless in the face of a T-34. It would be one thing if there were Magnum Rounds at the end of the grind but there's not.

I just play it like what it is: a quick team shooter with a variety of equipment. If you're getting upset because you don't have your t10 tank yet you're playing the game wrong.

yes it is pretty grindy, though comparing it to other examples...


I think he really wanted this game to be something that it is not. That's okay though, not every game can be what we were hoping for or envisioned. I am having a ton of fun, and am very attached to my well trained crews in my t2 tanks. Shit I even know their names. One thing i would remind him of on the grind, I am sure he has spent more than a few hours on an item in a game that gives him .5 percent more efficiency hehe complaining about an hour to snag a major scouting upgrade in this game seems kind of silly in comparison.

For DLRiley, if you really like this game and want it to be more like how you envision, why not post constructively in the beta forums? The devs really seem like they love their project and they have many posts discussing ideas and design decisions. Maybe you can give them some nice ideas.

Well I wouldn't want a game with such great gameplay circle the drain because they just don't want to allow players to get in the action so to speak. this will always be a 15 minute game session game that just happens take 3 hours before i'm close to ready to log off


Title: Re: World of Tanks
Post by: Draegan on July 12, 2010, 08:29:09 AM
made a channel called... f13

whats the password?

When I logged out, I assume it disappeared, but I did have the password box unchecked.  Odd someone else might of made it.


Title: Re: World of Tanks
Post by: Draegan on July 12, 2010, 08:39:47 AM
Someone explain elite tanks please?  I still have the noob starter tanks.  Are elite tanks tanks that you can buy without different training?  I need to get into this game a bit more tonight I think.

Also, the experience you earn is only for the tank you play in correct? 


Title: Re: World of Tanks
Post by: veredus on July 12, 2010, 08:50:57 AM
Elite is when you have every upgrade researched for that tank (including new tanks) and you can either give your crew 50% faster training or convert exp gained in that tank to the free experience to be able to use on other tanks.

Also AT-1 plus 75mm cannon =  :heart:


Title: Re: World of Tanks
Post by: DLRiley on July 12, 2010, 09:01:12 AM
tier 1 is going to suck big time when people who played the game for 3 months still farming the tier 1-2 zone with their max upgraded tanks and personal  :grin:. Man got the final light tank for the soviets and it doesn't go faster than a BT-7 ( i think it turns slightly less god awfully slow). Man so my next decent tank will probably be german, bloody hell. That or I need to learn to aim  :awesome_for_real:. All this grinding, i could just get 5 tier 2 tanks and farm tier 1 tanks all day.


Title: Re: World of Tanks
Post by: fuser on July 12, 2010, 09:57:23 AM
Elite is when you have every upgrade researched for that tank (including new tanks) and you can either give your crew 50% faster training or convert exp gained in that tank to the free experience to be able to use on other tanks.

It's great to bang around in an older elite tank while your main tank is still in combat after dying. You actually gain some useful experience for playing an older tier.


Title: Re: World of Tanks
Post by: HaemishM on July 12, 2010, 10:00:42 AM
So what is it that keeps killing me with one goddamn shot? Is that the arty or the tank destroyers?

I've gotten my two starter tanks to elite status, and bout a T-26. Make sure you keep your crew in the tank they buy. Otherwise, they don't offer much improvement even if their experience rate is higher.


Title: Re: World of Tanks
Post by: Pennilenko on July 12, 2010, 10:20:24 AM
Here are some useful links to read up on dealing with game mechanics.

http://forum.worldoftanks.com/index.php?/topic/1169-how-line-of-sight-and-radar-range-works/ (http://forum.worldoftanks.com/index.php?/topic/1169-how-line-of-sight-and-radar-range-works/)

http://forum.worldoftanks.com/index.php?/topic/869-faq-crew/ (http://forum.worldoftanks.com/index.php?/topic/869-faq-crew/)

http://forum.worldoftanks.com/index.php?/topic/871-faq-equipment/ (http://forum.worldoftanks.com/index.php?/topic/871-faq-equipment/)

http://forum.worldoftanks.com/index.php?/topic/1445-faqhow-to-become-hero-of-the-battle-and-receive-medals/ (http://forum.worldoftanks.com/index.php?/topic/1445-faqhow-to-become-hero-of-the-battle-and-receive-medals/)

http://forum.worldoftanks.com/index.php?/topic/823-game-settings-in-preferencesxml/ (http://forum.worldoftanks.com/index.php?/topic/823-game-settings-in-preferencesxml/)

http://forum.worldoftanks.com/index.php?/topic/1056-faqwhat-will-get-you-experience-and-what-will-not/ (http://forum.worldoftanks.com/index.php?/topic/1056-faqwhat-will-get-you-experience-and-what-will-not/)

http://forum.worldoftanks.com/index.php?/topic/674-high-resolution-maps/ (http://forum.worldoftanks.com/index.php?/topic/674-high-resolution-maps/)

Discussions for the various classes.

http://forum.worldoftanks.com/index.php?/topic/1168-official-tank-destroyers-discussion/ (http://forum.worldoftanks.com/index.php?/topic/1168-official-tank-destroyers-discussion/)

http://forum.worldoftanks.com/index.php?/topic/1026-official-light-tank-scout-discussion/ (http://forum.worldoftanks.com/index.php?/topic/1026-official-light-tank-scout-discussion/)

http://forum.worldoftanks.com/index.php?/topic/1139-official-spg-artillery-discussion/ (http://forum.worldoftanks.com/index.php?/topic/1139-official-spg-artillery-discussion/)

So far I haven't found an official medium tank and larger discussion.


Title: Re: World of Tanks
Post by: DLRiley on July 12, 2010, 10:30:22 AM
3 things i've learned.

light tanks only purpose is to die
TD's suck.
I'll learn to play spg sometime in the far far future.


Title: Re: World of Tanks
Post by: fuser on July 12, 2010, 11:08:50 AM
So what is it that keeps killing me with one goddamn shot? Is that the arty or the tank destroyers?

Generally if you don't see it its arty (http://en.wikipedia.org/wiki/15_cm_sIG_33_(Sf)_auf_Panzerkampfwagen_I_Ausf_B), and a well placed shot will kill you. If your incombat or spotted you can be sure an arty is trying to line you up. Keep moving if your in combat and if you have the chance rush the arty piece and circle it, they will be unable to kill you.


Title: Re: World of Tanks
Post by: Modern Angel on July 12, 2010, 01:19:31 PM
3 things i've learned.

light tanks only purpose is to die
TD's suck.
I'll learn to play spg sometime in the far far future.

The counter-argument is that your griping is based in not knowing what you're doing.

Let's get this out of the way: artillery is overpowered in the noob battles. It is. It needs to be tweaked downward. The reason it's so overpowered is that people don't know the best ways to play yet (DO NOT STAND IN ONE SPOT IN YOUR LIGHT TANK FOR THREE MINUTES PEOPLE) and light tanks are one shot on a solid artillery hit. Since everyone is in a light tank, artillery is pounding everyone and it's skewed.

Light tanks only purpose is to die: Wrong. Shoot, then move. When you switch tiers, light tanks are for scouting (you get xp for spotting enemies! DO IT!) and flanking. You flank to kill SPGs. If you are in a light tank and get killed in close quarters by a SPG? You are bad.

TDs suck: They're snipers with guns quite a bit more powerful than their tank counterparts. Hide in the bushes, one shot your enemy and then move. Anything else is doing it wrong.

SPGs: You're going to be amazed at how much you actually miss with SPGs once you actually play them for awhile. You're also not going to be one shotting medium and heavy tanks. You're also also going to be impressed with how much the ammo costs.


Title: Re: World of Tanks
Post by: DLRiley on July 12, 2010, 02:29:19 PM
Errr lolz. TD suck because medium tanks can do the same thing but with 3 times the functionality (hell medium tanks carry the same fucking guns as the tds do..). Light tanks purpose is to die because medium and heavy tanks are going to blow you to kindgom come before you finish circling them around, i've spotted their entire team, but die shortly after usually before getting off a single shot(usually win when this happens). Also if you haven't noticed most tier 3 and above games usually have no spg's, i guess people get tired of getting rofl stomped by blitzing medium tanks. the only reason people still use td's is because of the uber rotation speed. I simply said i like to learn it but not anytime soon. Really hard to hit something that isn't dumb enough to stand still, i have to hope the light tanks are spotting and not attempting to get their kdr positive. when i get more people to play this or join a clan i'll learn it.


Title: Re: World of Tanks
Post by: Modern Angel on July 12, 2010, 02:35:00 PM
For the most part TDs can be upgunned past what medium tanks can. Higher muzzle velocity. Compare stats throughout.


Title: Re: World of Tanks
Post by: DLRiley on July 12, 2010, 02:40:51 PM
For the most part TDs can be upgunned past what medium tanks can. Higher muzzle velocity. Compare stats throughout.

where do you find this data in game?


Title: Re: World of Tanks
Post by: Modern Angel on July 12, 2010, 02:58:47 PM
I dunno, man. You seem to be having a pretty good time getting worked up about stuff you haven't bothered to find out about.  :drill:

But, no, you can find it in the tech tree. If you right click an upgrade you can view statistics. The stats window for that upgrade will stay open while you bop around opening other pieces of gear so you can compare. If you didn't see the characteristics window I'm wondering if you've actually upgraded your vehicles since it's the same dropdown.

Also, on TDs... I forgot to add that they're tougher to spot after firing than tanks. They're meant to be used, as mentioned, like a sniper.


To be clear here, I'm not saying the game is perfect or trying to deflect all criticism. Artillery needs to be toned down in the noob game, more map modes would be nice, credit income could probably be tweaked upward a bit and a few other things. What I am saying is that there's a whole lot of subtle touches to the game and even (dare I say it) realism in the physics models that aren't readily apparent off the bat. That's leading people who haven't, say, compared guns (hi2u DLRiley and your stream of consciousness posts) to one another to freak out about how lame the game is when there actually is a legitimate L2P angle.


Title: Re: World of Tanks
Post by: DLRiley on July 12, 2010, 03:33:26 PM
hey i'm not a complete noob, TD's are slightly more accurate and they bullets move faster. also they have a camo bonus. BUT a medium tank can carry the same caliber, blitz to the backline of the enemy flank, and can take more hits when flanked. the saving grace for the td is the turning radius which keeps it competitive (which is why people still play them past the tier1-2 zone) verse say the spg which dies in the first 60 seconds due suicidal light tanks and l33t medium tanks. i never have a problem with spg, but the medium tank seems to be a light tank and a td having an unholy baby. i can't really count that as credit against the game historic accuracy ftlolz but i think its safe to warn people from the frustration.


Title: Re: World of Tanks
Post by: Modern Angel on July 12, 2010, 03:38:08 PM
I think it's going to be a different story with late game TDs. Armor sloping and high velocity 150mm direct fire AP guns are going to even the playing field, I wager.


Title: Re: World of Tanks
Post by: DLRiley on July 12, 2010, 04:56:39 PM
I think it's going to be a different story with late game TDs. Armor sloping and high velocity 150mm direct fire AP guns are going to even the playing field, I wager.

that would make light tanks near unplayable lolz.

edit 3 kills on A-20.


Title: Re: World of Tanks
Post by: Draegan on July 13, 2010, 06:45:53 AM
Played this a bunch last night and the gold helps getting some of the other tanks up to speed :D.  Otherwise things would be slow going.

I have the two noob tanks all tricked out.  I have an SPG and a Tier 2 light tank.  Not sure what I'm doing but I'm getting a little better at the game.

What I'd like to know is what are those tanks that are moving twice the speed as my tank?  I need one of those.


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 07:01:17 AM
Probably a BT-2. They're obscenely fast.

Wait until you see the Leopard in action later on.


Title: Re: World of Tanks
Post by: Dark_MadMax on July 13, 2010, 07:01:26 AM
It is  a nice casual  little game ,pretty fun and pretty easy .Dunno wtf is with retards complaining about the grind I already got 3 tier5 tanks   playing casually  -free gold helped pay. Only thing I dont get what it is doing in MMO section , it is not by any stretch of imagination a MMO. Its more like arcade multiplayer shooter with tanks . I mean we dont call BF series an MMO, why this one is different? Or it is new trend - everything multiplayer is called MMO! heck combat arms is called MMO somehow :/  

I dont see myself playing for very long though -limited amount of maps , pretty dated graphics and engine (no destructible environments ). There was nice ww2 3d person tactical shooter game from Russia while ago (8 years?)  and it had  destructible everything  - you shoot a house the wall is take out, you shoot more and it starts collapsing. Very detailed and very fun. We had it back then why cant we have now :( -guess I will be back at bf2


Title: Re: World of Tanks
Post by: Falconeer on July 13, 2010, 07:03:47 AM
This is the classic game where I just care about playing, and growing up and gathering XP and improving stuff is just icing on the cake. Here I care more about playing than getting a better tank, which is what never happens in other MMOGs.

I know what and how many feel about the grind, but that only kicks in to me in PvE circumstances, when you are repeating the same actions over and over with no chance of failing. I never felt I was "grinding" in two years playing Counterstrike. I was just playing, and every round was a new fun thrilling one. If on the other hand you care more about growing than playing, I'm afraid you will always feel the grind at some point. It seems to be ingrained in the concept of "reward".

EDIT: Dark_MadMax, the game is supposed to have a persistent, on a signle server, map of Europe with an ongoing PvP clan war going on. That's the MMO part. And more maps are coming, night and foggy ones included.


Title: Re: World of Tanks
Post by: Amarr HM on July 13, 2010, 07:41:24 AM
I have four T2 tanks and just spamming recruit games back to back awesome fun, name is Blindside.


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 07:50:44 AM
The environments actually are destructible. Mostly. You can tear down trees and some buildings will collapse if you shoot them enough. Most games are so short you never see it though.

And yes, the persistent MMO part isn't in quite yet.


Title: Re: World of Tanks
Post by: Draegan on July 13, 2010, 08:07:11 AM
Is it worth playing the newbie tanks over and over to train the crew?


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 08:31:23 AM
Is it worth playing the newbie tanks over and over to train the crew?

I can't actually tell. When I switch a crew between tanks the name of the tank they just came from is still by their names only in red. If I click retrain and then select the vehicle they end up going down to 25ish percent. Crew training and levels are completely opaque to me.


Title: Re: World of Tanks
Post by: veredus on July 13, 2010, 08:38:45 AM
I actually tried converting exp on one of my elite tanks last night to free exp. Unfortunately it costs 1 gold per 50 exp to convert it. Also no free gold once game goes live, read a dev post on the forums that stated that.

As for training the newbie crews up, I doubt I'd worry about it, the t2 tanks are quite a bit better and if all your playing with is t2 tanks money won't really be an issue in my opinion.

A good start to get some money is to get either of the TDs and just follow behind groups of light tanks on your side and snipe the tanks that attack them. Hide in the bushes with those things too, you can be really hard to see sometimes.


Title: Re: World of Tanks
Post by: Dark_MadMax on July 13, 2010, 08:52:46 AM
Is it worth playing the newbie tanks over and over to train the crew?

No. You get more credits and xp for battle higher tier your tank is.  Its not worth staying at tier 3 even. You start raking in  really great credits at tier4- 5. I am not sure if its scales well all way to the top as repairs are getting more expensive. But I heard russian tanks are great farmers as they really cheap to repair - going to try t34-85 for that purpose this weekend if I level   xp by then

My best credit earner right now iz pz3 scout as I get 9k credits per battle on average . My pziv gets more base credits but its more expensive to repair and I dont get as much contribution as I do in pz3


Title: Re: World of Tanks
Post by: Draegan on July 13, 2010, 08:57:28 AM
I've been leveling German tanks.  Looks like I need to switch.  My baseline Russian one is one skill short of elite.  Oh and this game without daily gold is terrible. I wonder how much gold is going to cost at release.


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 09:43:18 AM
Well, a one day premium subscription (50% more gold and xp) costs 250 gold. I'll need to double check what a month's sub is but assuming a 10 to 15 buck range for a monthly (I'd have to think 10 bucks) then you might be able to extrapolate somewhat.


Title: Re: World of Tanks
Post by: DLRiley on July 13, 2010, 12:05:29 PM
Is it worth playing the newbie tanks over and over to train the crew?

No. You get more credits and xp for battle higher tier your tank is.  Its not worth staying at tier 3 even. You start raking in  really great credits at tier4- 5. I am not sure if its scales well all way to the top as repairs are getting more expensive. But I heard russian tanks are great farmers as they really cheap to repair - going to try t34-85 for that purpose this weekend if I level   xp by then

My best credit earner right now iz pz3 scout as I get 9k credits per battle on average . My pziv gets more base credits but its more expensive to repair and I dont get as much contribution as I do in pz3
You have 2 choices, you can get 5 tier 2 tanks and farm cash and get 100% on their henchmen. Or you could rush to tier 4 and hope your leet enough to get 9k per battle (i don't think its possible with russian tanks lolz).

glad someone else agree with about the gold.


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 01:38:11 PM
No, I have option 3: Play the game for the sake of playing the game like I would any other action shooter and don't worry about spreadsheeting the fun to get to the top tank.

Incidentally, top tanks are balanced with all the others and by the matchmaking. You're really not going to be any better in your Maus.


Title: Re: World of Tanks
Post by: DLRiley on July 13, 2010, 01:53:32 PM
Option 3 never exist, because unlike other action shooters you don't get better guns the longer they play. Most people will probably farm the starter ranks in hopes of affording a medium or heavy tank.


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 02:13:48 PM
I can tell you that it absolutely exists because I and about 20 other people I brought along by hyping this up are playing exactly that way. Christ, endgame eyes on the prize MMOs like WoW have ruined gamers for a generation.


Title: Re: World of Tanks
Post by: DLRiley on July 13, 2010, 02:26:11 PM
I see most people not liking the intro tank or their first tier 2 tank they play. Its about finding your play style, and if you don't find it you simply get disinterested and leave. Also people like to experiment, which is ill afforded. I don't see why you think people won't go "i wanna play a heavy tank so i can fill the roll of a heavy tank...HOLY FGUK 3million cash WTF!!!...........shit going to need to faaaaaaaaarrrrrrrrrrrrmm". Its bone headed, if all is equal than the price shouldn't be stratified. Guys like you who accommodate this design is why we still have this shit.


Title: Re: World of Tanks
Post by: Falconeer on July 13, 2010, 03:48:46 PM
This game is a niche game for so many reasons, the dev clearly stated that in a few interviews. The people DLRiley is talking about exist and they will go fuck themselves somewhere else soon enough. On the other hand, plenty of tank maniacs and just people who like their shooters more tactical and less twitchy while still being quick and entertaining will keep on playing for a long time. This game is good and surprisingly refreshing. All the points about carroting the stick have been made, and they make sense from a certain perspective. Now what about accepting that not everyone is into progression, and sometimes just playing, and not gaining, is the fun part?


Title: Re: World of Tanks
Post by: DLRiley on July 13, 2010, 04:01:58 PM
Falc you said that about every game circling the drain(and still are). "Its niche leave it alone" doesn't cut it anymore.


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 04:03:25 PM
IGuys like you who accommodate this design is why we still have this shit.

And guys like you who can't take the time to make a cogent argument in English is why it won't change. I literally have no fucking clue what you type three quarters of the time.


Title: Re: World of Tanks
Post by: Dark_MadMax on July 13, 2010, 04:08:46 PM
Option 3 never exist, because unlike other action shooters you don't get better guns the longer they play. Most people will probably farm the starter ranks in hopes of affording a medium or heavy tank.


What? Thats exactly what you get - longer you play , better guns you get  and more tanks . I play it exactly as action shooter. you could get unlock more guns/perks  longer you play in FPS for quite a while - I dont see how its different.

I been reading the forums at work apparently higher tier tanks are net loss in battles after repairs and ammo.  Imho that is quite clever balancing  - so you dont have games where everyone is tier10 all the time and have to drop back to lower tiers ever so often.  - I like variety  .  WoT has more MMOish flavor ( the progression curve is more expressed and more pronounced) but its still action shooter.  Every tank is viable , every tank has its role. You wouldnt whine in TF2 that heavy can rape your medic , or that heavy cant heal. So why whine that scout tanks have trouble killing heavy tanks or that heavy tanks are slow?

Game has quite a bit a range of tactical possibilities and interesting tactical decisions which will come apparent when clan wars starts (as pubs are ... welll pubs) - thats why I like it.


Title: Re: World of Tanks
Post by: DLRiley on July 13, 2010, 04:17:41 PM
the mmo generation takes the anal raping of their time in stride I see.


Title: Re: World of Tanks
Post by: Engels on July 13, 2010, 05:18:59 PM
You know, its just nice that a multiplayer game has come out that doesn't require grind to get to the fun. I have myself a few bought tanks, including an SPG and the PzII, but I still like to take out the newb tanks from time to time when I don't want to think too much about tactics and just be scout/fodder for a few minutes before I'm shelled into the ground.

Maybe I'll get sick of it sooner rather than later, but the cool thing is, I'm having fun NOW. Not 3 months from now when I finally get my SSOY and can be part of a l33t guild or someshit.


Title: Re: World of Tanks
Post by: Modern Angel on July 13, 2010, 06:14:50 PM
the mmo generation takes the anal raping of their time in stride I see.

You're the one obsessing about the miniscule grind and not having fun, not everyone else. The idea of grinding it out, of working out precisely the best way to maximize my pixel rewards per hour, has literally never crossed my mind once.

You ARE the MMO generation. You are what you hate.


Title: Re: World of Tanks
Post by: DLRiley on July 13, 2010, 08:37:13 PM
You know, its just nice that a multiplayer game has come out that doesn't require grind to get to the fun. I have myself a few bought tanks, including an SPG and the PzII, but I still like to take out the newb tanks from time to time when I don't want to think too much about tactics and just be scout/fodder for a few minutes before I'm shelled into the ground.

Maybe I'll get sick of it sooner rather than later, but the cool thing is, I'm having fun NOW. Not 3 months from now when I finally get my SSOY and can be part of a l33t guild or someshit.

I've pretty much settled on the suicidal light tank don't bother hitting anything play style. I like it though will probably need a change of pace eventually. bt-2, bt-7, and a-20, going to try german tanking. i can actually afford a medium tank now, 50 caliber rounds sounds fun. bt-7 flaw is that its highest caliber is 45, honestly not going to kill anyone with that or even land the finishing shot, unless your fighting another light tank. in which case i suspect the bt-7 has a secondary goal of anti-light tank light tank but i'm sure i haven't seen a good bt-7 take out a german light tank... Oh and HE rounds don't seem to matter too much with light tanks verse just taking AP rounds, it seems i do less damage, though that is probably due to not having the time to aim the shot in critical areas.

and no modern i am not what i hate, i hate the "its not that bad" type people who would gladly grind their anus against the wall as long as there is a slight chance of re-playability, your type keeps this mmo industry humming, my type made war and aoc flops.

a-20 surviving with 7 health  :drill:


Title: Re: World of Tanks
Post by: Draegan on July 13, 2010, 08:59:28 PM
This game is actually fun to play.  I'm enjoying it more with every game.  Got into a level 3 German light tank.  It's going to take some getting used to now that I'm starting to roll with some of the bigger boys.


Title: Re: World of Tanks
Post by: DLRiley on July 13, 2010, 09:15:57 PM
This game is actually fun to play.  I'm enjoying it more with every game.  Got into a level 3 German light tank.  It's going to take some getting used to now that I'm starting to roll with some of the bigger boys.

don't you love how your so pro you run into a rock halfway scouting  :awesome_for_real:


Title: Re: World of Tanks
Post by: Falconeer on July 13, 2010, 11:20:51 PM
But please, get a shift key. No grind needed for that.


Title: Re: World of Tanks
Post by: Draegan on July 14, 2010, 06:47:34 AM
Seriously.  You suck at communicating.


Title: Re: World of Tanks
Post by: Der Helm on July 14, 2010, 06:57:37 AM
This game is actually fun to play.  I'm enjoying it more with every game.  Got into a level 3 German light tank.  It's going to take some getting used to now that I'm starting to roll with some of the bigger boys.
Seriously. What do you do in a t3 light tank when you are matched against medium and heavies ?


Title: Re: World of Tanks
Post by: Falconeer on July 14, 2010, 07:09:00 AM
You scout, and try to survive. Scout, as a glassy, fast, vulnerable thing. You try to keep your stealth up, you use terrain as much as you can, you upgrade your radio so you signal and get XP for it (for spotting) and try to survive while providing infos and eventually sneaking a few shots on the back of heavier, slower tanks. It's kind of fun if you ask me. But then again, there is always going to be lots of light tanks in the other team due to how matchmaking works, so go after them!


Title: Re: World of Tanks
Post by: DLRiley on July 14, 2010, 07:13:58 AM
This game is actually fun to play.  I'm enjoying it more with every game.  Got into a level 3 German light tank.  It's going to take some getting used to now that I'm starting to roll with some of the bigger boys.
Seriously. What do you do in a t3 light tank when you are matched against medium and heavies ?

You die. The faster the better, in fact you can measure a good scout by where exactly he died, if he died before the enemy line he sucked, at the enemy line he did well, behind the enemy team you did very well, and if you made a complete circle you've earned a 7k cash.


Title: Re: World of Tanks
Post by: Draegan on July 14, 2010, 07:14:16 AM
This game is actually fun to play.  I'm enjoying it more with every game.  Got into a level 3 German light tank.  It's going to take some getting used to now that I'm starting to roll with some of the bigger boys.
Seriously. What do you do in a t3 light tank when you are matched against medium and heavies ?

I don't know.  The one game I got in before bed last night was that I ran to the front lines, did donuts around one tank, killed it, then got blown up.  I got a ton of xp and credits.

Good times.  And it only took 50 seconds.  Then I went back to my tier 2 rigs.


Title: Re: World of Tanks
Post by: DLRiley on July 14, 2010, 07:25:04 AM
This game is actually fun to play.  I'm enjoying it more with every game.  Got into a level 3 German light tank.  It's going to take some getting used to now that I'm starting to roll with some of the bigger boys.
Seriously. What do you do in a t3 light tank when you are matched against medium and heavies ?

I don't know.  The one game I got in before bed last night was that I ran to the front lines, did donuts around one tank, killed it, then got blown up.  I got a ton of xp and credits.

Good times.  And it only took 50 seconds.  Then I went back to my tier 2 rigs.

Had a german light tank ram into my a-20(75mm gun), boy didn't even get a second shot off. You have a leo correct?


Title: Re: World of Tanks
Post by: Draegan on July 14, 2010, 08:24:43 AM
I forget the name.  It's the first one you can unlock I guess via the Light Tank line.


Title: Re: World of Tanks
Post by: DLRiley on July 14, 2010, 08:31:40 AM
I forget the name.  It's the first one you can unlock I guess via the Light Tank line.

I'm noob leo is tier 4, you either have auch or luch.


Title: Re: World of Tanks
Post by: veredus on July 14, 2010, 08:55:32 AM
Ya you do pretty much what Falc said. In my Marder II (t3 German TD) I actively avoid anything with stripes in its diamond and stalk the light tanks unless I get a tough match. A lot of it depends on the matchmaking though. If there are a lot of mediums and heavies I instead just pick a group of the bigger guys and stay behind them and fire at anything they do. If there are lots of light tanks then I stalk them. Best round I had was 5 kills in my t3 TD.

Also with scouts you can try and hunt SPG's. If you find one just run into it from behind and it can't turn and shoot you back. Slow down before you hit it or you'll blow yourself up in the collision. Which btw, that BT-2 that drives in circles, just run into em, preferably hit their track. That stops em pretty good.


Title: Re: World of Tanks
Post by: DLRiley on July 14, 2010, 09:15:40 AM
A light tank that isn't german going after another light tank guarantees lose for team. Your snipers need you to scout, chasing a light tank doing its job only gets you a td 75mm round to the back.


Title: Re: World of Tanks
Post by: Draegan on July 14, 2010, 11:04:02 AM
Ya you do pretty much what Falc said. In my Marder II (t3 German TD) I actively avoid anything with stripes in its diamond and stalk the light tanks unless I get a tough match. A lot of it depends on the matchmaking though. If there are a lot of mediums and heavies I instead just pick a group of the bigger guys and stay behind them and fire at anything they do. If there are lots of light tanks then I stalk them. Best round I had was 5 kills in my t3 TD.


I had no idea there were differences in the diamonds and the squares etc.

Oh wow.

I'm really trying to avoid the forums so I don't dive deep into another forum community.  It'll kick in my min/max into overdrive and I'll stop enjoying the game.


Title: Re: World of Tanks
Post by: veredus on July 14, 2010, 11:15:10 AM
Ya, diamonds with one clear stripe in them are medium tanks, with two are heavy tanks (or something like that anyway). I haven't seen any difference with the TD triangles and the SPG squares though.

A light tank that isn't german going after another light tank guarantees lose for team. Your snipers need you to scout, chasing a light tank doing its job only gets you a td 75mm round to the back.

I more meant that BT-2 doing circles spotting your side for their SPGs. Just ram him. Even if you die it's very satisfying.


Title: Re: World of Tanks
Post by: DLRiley on July 14, 2010, 11:57:30 AM
Ya, diamonds with one clear stripe in them are medium tanks, with two are heavy tanks (or something like that anyway). I haven't seen any difference with the TD triangles and the SPG squares though.

A light tank that isn't german going after another light tank guarantees lose for team. Your snipers need you to scout, chasing a light tank doing its job only gets you a td 75mm round to the back.

I more meant that BT-2 doing circles spotting your side for their SPGs. Just ram him. Even if you die it's very satisfying.

Ok in the t1-t2 zone a light tank hunting other light tanks isn't bad just not great. You want to circle strafe td's and suicide ram spg's. In the all tier matches your primary goal is to scout scout scout and die trying. Besides if you ram my a-20 with 75mm gun your going to die in one shot(assuming you do this stupidity on a light tank).


Title: Re: World of Tanks
Post by: kildorn on July 14, 2010, 09:41:58 PM
This is a lot of fun, if grindy and the gold->ammo conversion seems.. bullshit at least at lower tiers. I can buy okay ammo, or I can microtransaction something that appears to treat all low tier armor like it's paper!


Title: Re: World of Tanks
Post by: DLRiley on July 14, 2010, 10:06:21 PM
Just bought my tier german 4 light tank! So my current collection is BT-2, BT-7, A-20, Luch, Leo. The most fun i have is in my a-20, has the biggest gun on a light tank, goes at 71mph can mix it up with anyone, hell i just drove by a bt-7 and blasted his tracks for the lolz. The leo and luch seem like crappy versions of medium tanks, they'll probably be sold for a real medium tanks on the german assembling. German light tanking seems to revolve around hugging mediums and hoping td's are behind you ready to take aim at the guys you spotted. Focus on hitting light tanks, avoid anything else, take pot shots at mediums but not for the kdr, if your lucky you get to flank a td and spg. I don't seem well equipped to launch myself across the field and meet the enemy line like a russian light tank. I'll see if my opinion changes about the leo after my crew gets to 60%. Also every other enemy shot seems to cause engine failure  :awesome_for_real:


Title: Re: World of Tanks
Post by: Draegan on July 15, 2010, 07:14:27 AM
My newest light tank can only get up to 40mph.  I have no idea how you go that fast.  My engine must suck.


Title: Re: World of Tanks
Post by: Hoth on July 15, 2010, 07:27:15 AM
An engine upgrade is the first thing you should do with every tank you get. You won't go much faster. but the better acceleration is so much worth it. Especially with light tanks in the second tier, where your only real advantage is your maneuverability and your ability to flee as fast as you can after the initial kamikazescouting.
Having a trained crew >50% also helps, there seem to be a rather big jump from 49% to 50% in terms of max. speed and acceleration so maybe you should consider retraining the crew of your old tank for the new one. Without investing credits or gold you'll lose ~18% skill.


Title: Re: World of Tanks
Post by: Falconeer on July 15, 2010, 07:46:50 AM
New video, Power of the light tank (http://www.youtube.com/watch?v=xpDrzmzIUaE&feature=player_embedded).


Title: Re: World of Tanks
Post by: Draegan on July 15, 2010, 08:05:41 AM
Some of my light tanks maxed out doesn't get me up to 75 mph.  I guess there is a tank I haven't gotten yet.


Title: Re: World of Tanks
Post by: Amarr HM on July 15, 2010, 08:15:26 AM
A-20 does 75 afaik. Leopard looks pretty awesome.


Title: Re: World of Tanks
Post by: DLRiley on July 15, 2010, 08:42:08 AM
Some of my light tanks maxed out doesn't get me up to 75 mph.  I guess there is a tank I haven't gotten yet.

a-20 fastest light tank with the biggest gun  :drill:. Speed depends on engine, track, max mph, and crew level it seems.


Title: Re: World of Tanks
Post by: Engels on July 15, 2010, 09:10:49 AM
Anyone know of a source for more beta keys? I was raving about the game to a friend, and well, heh, he wants in too.


Title: Re: World of Tanks
Post by: Simond on July 15, 2010, 11:32:39 AM
http://www.massively.com/2010/07/14/world-of-tanks-reloads-with-more-beta-keys/


Title: Re: World of Tanks
Post by: Engels on July 15, 2010, 03:15:54 PM
http://www.massively.com/2010/07/14/world-of-tanks-reloads-with-more-beta-keys/

Many thanks!


Title: Re: World of Tanks
Post by: Azazel on July 16, 2010, 07:41:01 AM
how big is the client download?


Title: Re: World of Tanks
Post by: Modern Angel on July 16, 2010, 08:03:47 AM
gig and a half or so. Not big. Fast pipes to boot.


Title: Re: World of Tanks
Post by: Amarr HM on July 16, 2010, 09:25:23 AM
It's 1.1 GB, to be precise.


Title: Re: World of Tanks
Post by: DLRiley on July 18, 2010, 04:24:45 AM
So day 2 of medium tanks. Boy after not actually having to "fight" for so long its almost depressing having to actually care about the results of every battle to insure you get a decent amount of cash and experience. Though the first german medium tank is simply a light tank with better armor and a better gun, its hard to scout when your not going 68+ mph. It actually pains me to see light tanks attempting to get kills instead of scouting for their team, noob light tank drivers constantly attempting to circle strafe the first light tank they see. arg. With the light tank my involvement in the battle starts and ends within the first 60 seconds. With mediums you try to take advantage of your extra staying power for as long as you can, which increases the chances of me getting really pissed at your team sucking balls. Another funny example of stupid ftl, is 2 td's behind me rapidly advancing forward, after i made a u-turn because i noticed 5 medium tanks blips advancing forward... :awesome_for_real:


Title: Re: World of Tanks
Post by: Modern Angel on July 18, 2010, 05:48:14 AM
Don't get too discouraged by the PzIII. My effectiveness with it ramped up pretty well with crew experience. It's not an awful tank, like the IIIA, but it's definitely no IV.


Title: Re: World of Tanks
Post by: DLRiley on July 18, 2010, 06:04:58 AM
Don't get too discouraged by the PzIII. My effectiveness with it ramped up pretty well with crew experience. It's not an awful tank, like the IIIA, but it's definitely no IV.

Well its not really depressing in the sense that the tank sucks, I get about 2 kills a game average now (spent cash on crew upgrades :grin: when I bought it) and gone a few games without biting the dust. Its just that my team is now an important factor when playing a medium tank, its back to the basics of combat being aim + maneuvering, when I'm used to simply finding the fastest way to enemy artillery which 9 times out of 10 meant simply going down the middle at 70 mphs. I actually ran out of ammo one game (30 rounds has been my standard for a while). I do hate that my shots go bing and bonk against anything beyond tier 5. I simply ran away from some medium tanks after firing 4-6 "about as well aimed as my circle strafing allowed" shots before i decided to just give up and ran to the other side of the map. I've been using AP rounds for a while, HE means shit if you can't even penetrate the armor. Right now the 50 caliber is the best gun you can get for pzIII.


Title: Re: World of Tanks
Post by: kildorn on July 18, 2010, 06:32:28 AM
My attempts at scouting in normal matches (with a bt-7 as I get the cash for an A-20) usually wind up with lucky hits from random tanks taking me out, or an SPG kill here and there.

Yesterday I had a low tier medium apparently trying to scout with me, so as I weave past the side heavies, I see two TDs lining up on me, something damages my treads minorly from behind, and I decide to bust a hard right into some houses to avoid the obviously easy TD shots incoming.

Get rammed hard in the side by said friendly medium who was following my route WAY too close at high speed :(


Title: Re: World of Tanks
Post by: Simond on July 18, 2010, 10:38:55 AM
Tier III is the worst in the game. Even the newbie tanks are better, mainly because you get cheap upgrades quickly and go from a 10mph tin coffin to a 30mph...tin coffin but with teeth. Get past the "first medium tank" stage ASAP.


Title: Re: World of Tanks
Post by: Amarr HM on July 18, 2010, 10:42:11 AM
I created a channel called 'Bat Country', password is 'robots' if people want to hang out. We're doin countdowns so we (3 of us atm) usually all get in the same game.


Title: Re: World of Tanks
Post by: Engels on July 18, 2010, 11:09:00 AM
We're doin countdowns so we (3 of us atm) usually all get in the same game.

How does this work?


Title: Re: World of Tanks
Post by: Amarr HM on July 18, 2010, 11:13:30 AM
Hop in the chat channel Bat Country, it's important to use a capital B and capital C and my handle is BlindSide. Then I just countdown from 5 and we all click at the same time, usually gets everybody in. Works better over voice comms.


Title: Re: World of Tanks
Post by: Draegan on July 18, 2010, 12:21:19 PM
I'm leveling up my Luchs right now with a single engine upgrade.  It's very slow going.  The tank takes forever to get up to 60mph.  I'm also leveling up the tank in the normal line also.

So little experience per battle.  I can't get out into the field to scout because I move so slow.


Title: Re: World of Tanks
Post by: Engels on July 18, 2010, 01:30:12 PM
Its grindy when you start the med tanks. Took me lots of playtime in the pII Aug, then a bunch more in the PIII. Now I finally have a PIV, but its got mostly PIII newb parts, so its just hellish to turn and my firepower still blows chunks. Gonna be a LONG slog before I can get the big guns.


Title: Re: World of Tanks
Post by: DLRiley on July 18, 2010, 02:01:28 PM
My attempts at scouting in normal matches (with a bt-7 as I get the cash for an A-20) usually wind up with lucky hits from random tanks taking me out, or an SPG kill here and there.

Yesterday I had a low tier medium apparently trying to scout with me, so as I weave past the side heavies, I see two TDs lining up on me, something damages my treads minorly from behind, and I decide to bust a hard right into some houses to avoid the obviously easy TD shots incoming.

Get rammed hard in the side by said friendly medium who was following my route WAY too close at high speed :(

Can I ask a question, assuming your engine and tracks are maxed; How do you scout, do you flank, follow another light tank, etc?

Ok my leet scouting is simply this; charge through the middle. What noob you gotta flank you fucking scrub. The problem with flanking is multi facet.

1. You out run the td's and mediums/heavies with the guns capable of sniping out the guys you spot in the first place when you flank. Especially on maps that aren't straight forward, what I mean is that there is a mountain dividing the map or something similar.

2.TD"s, mediums and heavies always see you before you see them, their site range is better than your own. This alone doesn't mean flanking is bad but consider this, most of the time if you notice your team doesn't evenly spread out. Usually there are strong sides (areas where most of your team is heading) and weak sides (maybe a td/heavy tank or 2 with a medium or light tank is heading up that side). Now on  some maps you can kinda guess which side is the strong side, for example lakeville (or something like that) has a town on one side, a narrow mountain hilly path on the other side and a super narrow mountain-and-cliff middle. Needless to say most sane people choose to go through the town. This map is notoriously bad for light tanks for 2 reasons. One you the only other choices you have are 2 narrow/hilly paths that greatly reduce your speed and the second reason is that your always funneled to the enemies strong side.

Why the strong side is bad? Your a scout remember the more red dots the better? Right in goal, wrong in practice. Consider this, they can you see before you see them, before your radio can send back their positions, if they see you that means everyone sees you. that means you have as many as 10 guns aiming at you way before you even spotted one of them. You can count on 2 people missing 70mph, you can count on 3-4 people not getting any significant shots in when they first see you at a distance. But 10 people shooting at you from 10 different angles? Tracks down, engine failure, we're on fire, explosion. All this before you see even one dot. Hell if their team is smart they would stop advancing for a second to let your radio stop transmitting. So you just died, your team didn't see shit, and now you've gained exactly 200 cash for your effort bravo.

3. 1 out of 3 times you can manage significantly scouting the 10 tanks coming from the right. But that's luck on your part, you don't have the armor or the health to take that much damage from that number of light tanks hitting you at once, let alone that number in mediums, heavies, and td's spamming 50-100 caliber shots (and won't you see the people doing it and hence die in vain). The middle is perfect for the scout;
  •  No guessing which side is the strong side, I can count of at most 5 people still holding the middle ground, since the number of angels the shells are coming from is drastically reduced the chance of track failure is also reduced (however since your armor is still shit, you can easily be taken out by a big ass td gun, be sure to maneuver after you spot it, reason being you can make him miss, and even if he hits you before you see him the shot is going to hit the front plate most likely and not the side or a track where there is less armor and more importantly increase chance of track failure.).
  • My spg's rarely flank or move very far from the middle.
  • Since you can actually make it the end of the map alive sometimes, it allows you to either A. flank the tanks still fighting your friendly tanks or start capping and force the bigger guns off the frontline. Don't be mistaken most of the time you do die, but you its usually after scouting 1/3 of their team and/or pulling people away from the active fronts. You would be surprised how many mediums would tear away from the pack to deal with only and end up losing the game because they made their strong side significantly weaker.


I'm leveling up my Luchs right now with a single engine upgrade.  It's very slow going.  The tank takes forever to get up to 60mph.  I'm also leveling up the tank in the normal line also.

So little experience per battle.  I can't get out into the field to scout because I move so slow.

the luch gets better but...it plays like a medium tank without the guns, armor, or even the pzIII speed...overall your only real chance is to hug a small contingent of medium tanks and td's and use your speed to help draw some fire while the td's do all the work. you can do some effective light tank hunting but stay away from a-20 and leo. Eventually the luch gets enough speed to actually scout as you level the crew but he is a poor one due to speed. I got pretty good with it but sold it for a medium tank pronto.

Medium tanks seem to get more experience per battle, i think that is due to staying in the fight longer than anything.

I created a channel called 'Bat Country', password is 'robots' if people want to hang out. We're doin countdowns so we (3 of us atm) usually all get in the same game.

You guys use vent?


Title: Re: World of Tanks
Post by: kildorn on July 18, 2010, 02:07:54 PM
I just want to buy armored plates for my tracks. Seriously, missed arty is the leading cause of dead BTs.


Title: Re: World of Tanks
Post by: kildorn on July 18, 2010, 02:12:01 PM
The point of scouting from the flank is pretty much that if I don't outrun my support too badly (sit and wait a bit if you are), you wind up with a lot of TDs turned to face you, and taking a TD round to the side/back. Basically, people spend more time trying to hit the crazy scout than the dangerous targets just out of sight range.


Title: Re: World of Tanks
Post by: DLRiley on July 18, 2010, 02:32:43 PM
I just want to buy armored plates for my tracks. Seriously, missed arty is the leading cause of dead BTs.

I would to but the cost would be ridiculous, can you imagine how much they would charge to give tracks 75mm round protection? My number one cause of death as a bt-7 is a td round entering one side of my tank and exiting the other side.
 
The point of scouting from the flank is pretty much that if I don't outrun my support too badly (sit and wait a bit if you are), you wind up with a lot of TDs turned to face you, and taking a TD round to the side/back. Basically, people spend more time trying to hit the crazy scout than the dangerous targets just out of sight range.

The only problem is, that at best your going to see 2-3 targets, at worse your dead by the 4th target. At that point you no longer gain points for scouting because the mediums behind you have better site range. Also constantly reducing your speed just nets you a td round. After playing several rounds as a medium tank, i'm much better suited for flanking, flanking doesn't mean you walk to the far side of the map encountering no resistance than magically behind td's and artillery. Some maps encourage large parts of your army hitting large parts of their army, in which case your little armor little health is going to net you a death without gaining any points for it. I reckon I die more from people missing/spamming than people actually aiming for me when i'm part of the big flank party. Mostly because i'm upfront and random 100mm round will instant gib me. As a medium more armor means more resistance to spam, bigger gun means i can fight back. Fighting back is the epic flaw of the light tank, especially the bt-7, a light tank can't fight back in a big fight dominated by mediums and heavies in front with very little chance of being just fast enough to hit their sides or back. Historically light tanks stopped being made a long time ago for that reason lolz.


Title: Re: World of Tanks
Post by: Der Helm on July 18, 2010, 04:39:21 PM
Is there any reliable way to hit a moving target ? I can't for the live of me figure out how you "lead" in this game. Those pesky light tanks are damm hard to hit and don't even get me started about engaging medium tanks.

Which reminds me...

I also think that the first medium tanks are really hard to play with. Everything seems to have better armor than me. With 1 russian and 1 german tank, I barley scrape together 1k credits per game (after deducting costs for repairs/rebuilding my tank from scratch).


Title: Re: World of Tanks
Post by: Ratadm on July 18, 2010, 04:48:02 PM
So I got the Hummel and I have to say its great except for the fact that every light tank and fast med tank feels like it's hunting me.  Also $1000 a shell kind of stings.

The first german med tank is interesting to play, I generally use it like something between a scout and anti scout/artillery.  Nothing quite like taking out those small tanks that annoy me so much oh my spg.

I've also come to hate the leopard with burning passion.  They're fast, accurate and do great damage and even give my med tank problems with bounces and are a nightmare on my spgs.


Title: Re: World of Tanks
Post by: Der Helm on July 18, 2010, 04:52:56 PM
Next question... ( :awesome_for_real: )

Which weapon should one pick ? Always the biggest caliber ? Best penetration ? Reload time ?


Title: Re: World of Tanks
Post by: Hoth on July 18, 2010, 05:39:25 PM
Depending on your current role on the battlefield I would say. If you play tier 5+ and try to mess with the heavies I would recommend getting the gun with the highest penetration and damage possible to even have a chance to damage behemoths like Tiger II or Ferdinand.

If you plan on hunting down SPG with a lighter tank, like BT-7 or LeopardLuchs, you maybe want a gun that hits often and reliable for these fast strafingruns through the opposite startingzone.

You can see the stats of the tanks by doubleklicking on then when in the techtree, just take a look how much penetration you need to go for your designated target and choose the appropriate weapon for the job.  And if you encounter a target your gun can't penetrate, use HE ammunition and aim for the tracks. The splash of the HE can do severe damage to internal systems even though the ammo can't go through the armor.


Title: Re: World of Tanks
Post by: DLRiley on July 18, 2010, 05:53:07 PM
Oh so that what HE rounds are for lolz.


Title: Re: World of Tanks
Post by: Der Helm on July 18, 2010, 05:57:45 PM
Sound advice. A shame that I am at work right now. (Damm nightshifts)


Title: Re: World of Tanks
Post by: Hoth on July 18, 2010, 06:03:44 PM
They are pretty good versus squishy targets like the russian SPGs with their open gunner areas on top too. Just pump a few rounds of HE with a flakcannon into these and they go down fast and easy. No need for a big cannon.
HE also causes all sorts of "debuffs" like crewdamage and broken internal systems. If something hits you and you get multiple systemfailures it was most likely HE, if a hit just chews away a big portion of your health it's AP.


Title: Re: World of Tanks
Post by: Jherad on July 18, 2010, 06:08:55 PM
Currently playing in a fully upgraded KV, working towards raising the (insane) cash for a KV-3. What is slightly irksome at the moment is that some higher tier tanks are just flat out worse than their predecessor.

My KV is worse than my T-28. Their crew training is about the same (low 80s), both have full grades, and though the KV has the edge on penetration and damage, and slightly better armour, its reduced speed, agility and turret turn speed is too much of a penalty. Still just treading water financially with the KV (repair and ammo costs are huge), whilst I make good returns on the T28. Hoping for something special with the KV-3.

Addictive game though - I hope premades and random pugs are kept seperate come live.


Title: Re: World of Tanks
Post by: Draegan on July 18, 2010, 06:16:56 PM
Playing a Augf A and a Luch and this game become terrible.  I can't penetrate any armor and I often get 1-2 shotted. 


Title: Re: World of Tanks
Post by: Jherad on July 18, 2010, 07:24:02 PM
Playing a Augf A and a Luch and this game become terrible.  I can't penetrate any armor and I often get 1-2 shotted. 

Get out of tier 3 asap. They're all terrible. Keep playing alternatively with your recruit tank for fun, and extra cash - as soon as you can make the jump to tier 4, things become fun again. Yes, I know, that's a bad design.


Title: Re: World of Tanks
Post by: Amarr HM on July 18, 2010, 07:28:11 PM
The BT-7 and Luchs have slightly better mobility than the A-20 and Leopard, but the Leopard and A-20 have guns that can do damage and a bit of armour. I just used Gold to exchange XP to skip to the Leopard.


Title: Re: World of Tanks
Post by: Engels on July 18, 2010, 08:43:30 PM
I think it was Hoth that was saying that a mid-tier grouping is in the works, which makes sense. The path from tier 3 to tier 5 is a road of humiliation and tears, mixed in with a 'omg, I manage to survive' moments.


Title: Re: World of Tanks
Post by: Draegan on July 19, 2010, 06:04:52 AM
I just converted all of my gold to get a Leopard.  Gonna play that tank with my Ausf A.  It'll be a few days until I can get the first medium tank.


Title: Re: World of Tanks
Post by: DLRiley on July 19, 2010, 06:42:04 AM
I just converted all of my gold to get a Leopard.  Gonna play that tank with my Ausf A.  It'll be a few days until I can get the first medium tank.

Just bought my tier 6 medium tank PIV  :drill:. I forgot it wasn't a light tank so at 40mph i was the first thing the enemy saw  :awesome_for_real:. Spent 100,000 on crew training.


Title: Re: World of Tanks
Post by: Bandit on July 19, 2010, 08:13:08 AM
This game has consumed me....I love it.

Just picked-up an A-20 late last night, but I have been mostly slugging through with my TD Hertzer.

A lot of the charm from this game for me is the quick turn-around to get into a battle, and back in a battle.  No more than a minute to login and join a battle, and after dying...exit battle, choose tank and fighting in a another minute.  Obviously a critical mass of users needed for this to continue.  I think the entire weekend there was always about 1,500 to 2,000 users online.

How long does this beta last?


Title: Re: World of Tanks
Post by: Amarr HM on July 19, 2010, 09:17:07 AM
The Su-26 wins the arty vote for me, in most games I can own the field once I get some form of protection or get some good shots on the fast scouts and take em out early.

Few reasons why you should use it over the other arty, also why I haven't bother training up the next tech -

Better profit margins. The best gun has ammo which costs only 150 credits a shot and does 270 damage every 7.5 seconds so DPS is 36. By comparison the SU-14 and Hummel DPS works out as 55-56 (admittedly with better penetration), but the ammo costs a fortune.

Higher ROF, this means you have a better chance of tracking that Leopard tearing up the flank.

It's small so easier to hide. If you get the camo upgrade & 100% crew, with camo bonus, you will basically be a tank-ninja.

360° turret, you can track and kill scouts while running away from them. Also you can zone in targets across the map while moving towards cover & waiting for the gun to reload.


Title: Re: World of Tanks
Post by: veredus on July 19, 2010, 10:31:27 AM
Is there any reliable way to hit a moving target ? I can't for the live of me figure out how you "lead" in this game. Those pesky light tanks are damm hard to hit and don't even get me started about engaging medium tanks.

If possible wait for them to turn so they are moving straight away from you (or close to it at least). Least protected area and nice easy shot then. Or if they are doing circles in your back line spotting you for their arty, ram em. You'll probably die but it is very satisfying. Also I never try to aim for tracks, I just use the right click auto follow and it hits where it hits. When I try to aim manually I typically miss very badly.

If you can right click and auto target it, shoot at it. No matter how far away, specially if they are not moving. I get a lot of kills like that in my TDs. People sometimes freeze up when they can't figure out where the shot came from which lets you get another shot or two in. You can hit from very far away too.



Title: Re: World of Tanks
Post by: Dark_MadMax on July 19, 2010, 10:52:52 AM
Tier3 tanks , like others mentioned  are " get out of there ASAP" tier.  Its best to level it fast by suicide rushing enemy spawn  (you  at least will get scout XP).
Tier4  are ok as scouts , (pz3 and a20), nothing else. t28 with upgraded gun is capable  of damage but way too squishy and way too big of a target. Tier5 is where you legitimately start posing a threat. t34 is imho insane tank
you can damage most of the tanks you can see on the field with great dps and is very fast and nimble. Ultimate medium scout tank imho.  
Pz4 with upgraded turret/gun while very squishy and poorly maneuverable is still capable due to awesome gun (very precise, great penetration)

Tier6 is probably last tier you can actually make more than you lose without premium account t34-85 ,vk3601h and vk 3001p are all very capable tanks with guns good enough to hit biggest enemies in game,

I personally stopped at that tier (at least till I save fo  a month of premium) as while I had enough money to buy tier7 I figured repair costs are not worth it . I spent money on equipment instead (anti he armor and faster aiming).
Plus I have 100/110 crew on my Vk3001P and I routinely rack 3+ kills.  and  can damage any opponent so I dont really have that need to upgrade

Can't comment on the heavy tanks but from what I seen IS3 and up are extremely hard to kill and are very dangerous.


Title: Re: World of Tanks
Post by: kildorn on July 20, 2010, 03:02:31 PM
Interestingly, the tactic of the week appears to be "back your tank up against the battle edge so you can't be flanked/circled by light units" with TDs and SPGs right now. Basically, you can wedge yourself into a spot where scouts are just sitting ducks because they can't avoid your fire arcs due to the zone boundary.

A little leeway on that solid line would be nice.


Title: Re: World of Tanks
Post by: penfold on July 20, 2010, 03:23:24 PM
Why the strong side is bad? Your a scout remember the more red dots the better? Right in goal, wrong in practice. Consider this, they can you see before you see them, before your radio can send back their positions, if they see you that means everyone sees you. that means you have as many as 10 guns aiming at you way before you even spotted one of them. You can count on 2 people missing 70mph, you can count on 3-4 people not getting any significant shots in when they first see you at a distance. But 10 people shooting at you from 10 different angles? Tracks down, engine failure, we're on fire, explosion. All this before you see even one dot. Hell if their team is smart they would stop advancing for a second to let your radio stop transmitting. So you just died, your team didn't see shit, and now you've gained exactly 200 cash for your effort bravo.


Last night I actually charged down the flank in my Pz III Ausf, burst through some bushes at the top of the hill and found half the opposing team right in front of me. I flew through a cats cradle of shots and made it past them to the SPGs, and would have got one of them if it wasn't for the um...  T34 that followed me, and a Tiger, Jagdpanther and god knows what else lurking nearby. I made a nice 5200 creds in the short time I was alive though, my best yet.

It's a shame you can't buy GP yet.  I can't think of any game that's made me want to part with real money for an in-game item. I actually searched to see if was available yet. It's the best compliment I can give it I think.



Title: Re: World of Tanks
Post by: DLRiley on July 20, 2010, 07:10:23 PM
Why the strong side is bad? Your a scout remember the more red dots the better? Right in goal, wrong in practice. Consider this, they can you see before you see them, before your radio can send back their positions, if they see you that means everyone sees you. that means you have as many as 10 guns aiming at you way before you even spotted one of them. You can count on 2 people missing 70mph, you can count on 3-4 people not getting any significant shots in when they first see you at a distance. But 10 people shooting at you from 10 different angles? Tracks down, engine failure, we're on fire, explosion. All this before you see even one dot. Hell if their team is smart they would stop advancing for a second to let your radio stop transmitting. So you just died, your team didn't see shit, and now you've gained exactly 200 cash for your effort bravo.


Last night I actually charged down the flank in my Pz III Ausf, burst through some bushes at the top of the hill and found half the opposing team right in front of me. I flew through a cats cradle of shots and made it past them to the SPGs, and would have got one of them if it wasn't for the um...  T34 that followed me, and a Tiger, Jagdpanther and god knows what else lurking nearby. I made a nice 5200 creds in the short time I was alive though, my best yet.

It's a shame you can't buy GP yet.  I can't think of any game that's made me want to part with real money for an in-game item. I actually searched to see if was available yet. It's the best compliment I can give it I think.



I didn't say it doesn't happen, just that it happens rarely. most light tanks go from red to grey the moment one dot appears during a flanking maneuver. too easy to blow up a track when everyone uses heat rounds.


Title: Re: World of Tanks
Post by: Bandit on July 21, 2010, 06:15:34 AM
I am finding Tier 4 a bit of a challenge now.  The majority of battles are filling up with Tier 7-10 vehicles and my Hertzer shells are just bouncing off their armour for the most part.  I am still getting the occasional kill, but breaking up tiers would be an improvement for the game.   I am still playing as much as possible but it is tough to keep up with some of the hardcores and the gap is only helping them.

It seems tough to get any real sense of development plans, but I am eager to see how clans and territories play out. 


Title: Re: World of Tanks
Post by: Engels on July 21, 2010, 07:34:24 AM
Tier 3 and 4 are hard, but they don't last that long. Just keep at it and  you'll be in a Tier 5 TD in now time, and let me tell you, those fuckers can take out Tier 7 tanks from across the map. I fookin' hate them.


Title: Re: World of Tanks
Post by: Bandit on July 21, 2010, 07:44:45 AM
I was actually getting very close to the German Tier 5 Stug III TD last night, but then on a whim spent the points on a crazy radio (700 m) and a more powerful gun.  I am in the same boat with my A-20, but in no rush to upgrade that as I enjoy my light tank zooming around at 70+.

So many possibilities for game modes - capture the flag, king of the hill, historical battles,  class battles ((all MS-1s would be cool), actual nation vs. nation.

Saw a funny on their forums - Someone asked if there would be french tanks, and another replied that french tanks have one gear forward and 5 gears in reverse  :awesome_for_real:


Title: Re: World of Tanks
Post by: Tmon on July 21, 2010, 09:31:40 AM
Saw a funny on their forums - Someone asked if there would be french tanks, and another replied that french tanks have one gear forward and 5 gears in reverse  :awesome_for_real:

An old German tanker told me a similar joke about Italian tanks.  He said they were harder to drive than German tanks because they had 1 forward and 6 reverse gears.


Title: Re: World of Tanks
Post by: Sparky on July 21, 2010, 10:32:46 AM
This is the first online action game that's really grabbed me in years.  Think it's the underlying tactical layer that keeps games interesting; you have to out think your opponent as much as out shoot them.  Been clicking the next turn button harder than a Civ 4 session.  Once they add the promised clan war stuff I may have to install a commode.


Title: Re: World of Tanks
Post by: Engels on July 21, 2010, 10:40:14 AM
Last night I saw what a good player can do with a Tiger. He pwnt 10 tanks and won the game for us, last man standing. The last 5 tanks he took out on his own, everyone else in the team dead. He had to be very cautious and dextrous, positioning the other Heavy tank between him and the 2 TDs trying to shoot him.

Most heavy tank players aren't all that, this guy was the bomb.

Oh, and the 1 forward gear 6 reverse gears joke I heard as a kid and it was always the italians, not the french.


Title: Re: World of Tanks
Post by: Bandit on July 21, 2010, 10:51:55 AM
Been clicking the next turn button harder than a Civ 4 session.

That's pretty much what I was thinking - "Just one more battle" has turned into some late nights with early rising for work.  Vicious.


Title: Re: World of Tanks
Post by: Typhon on July 21, 2010, 12:28:38 PM
Last night I saw what a good player can do with a Tiger. He pwnt 10 tanks and won the game for us, last man standing. The last 5 tanks he took out on his own, everyone else in the team dead. He had to be very cautious and dextrous, positioning the other Heavy tank between him and the 2 TDs trying to shoot him.

Most heavy tank players aren't all that, this guy was the bomb.

Oh, and the 1 forward gear 6 reverse gears joke I heard as a kid and it was always the italians, not the french.

Same here, Italians.  Also,

Q: Why did the Italians install rearview mirriors in their tanks?
A: To watch the War


Title: Re: World of Tanks
Post by: Tmon on July 21, 2010, 01:44:34 PM
I'm having a blast with this game and I can even see that I might actually break down and spend a few bucks on it from time to time.  As a semi dedicated AT gun guy I really want them to think about putting this guy in http://media.moddb.com/images/groups/1/3/2074/T-28-3.1.jpg if they do the Americans.  105mm main gun and a foot of armor.


Title: Re: World of Tanks
Post by: kildorn on July 21, 2010, 03:22:08 PM
I'm having a blast with this game and I can even see that I might actually break down and spend a few bucks on it from time to time.  As a semi dedicated AT gun guy I really want them to think about putting this guy in http://media.moddb.com/images/groups/1/3/2074/T-28-3.1.jpg if they do the Americans.  105mm main gun and a foot of armor.

The T28 is intended (tier 8 american TD, the american TD line is not going to be avail on release)

And I fully agree that the tiers need more breaking up. And I don't buy the "but waah, no lights in high tier!" bullshit, because the lower tier mediums scout nearly as well, and if you want high tier lights you either need the tiers to be less rock paper scissors (you can make a fight of a 1-2 tier difference, but not much of a fight around a 5 tier difference..), or make some damned higher tier lights that can compete.

Because nothing spells suck like a match coming down to tier 3 lights vs a heavy camping the cap point.

The other thing that would make lights a bit better would be less instant track loss on ramming. I've seen a lot of first tier mediums running ramming duty on scouts lately, since they're pretty much just as fast and will take nearly no damage from it.

Basically: game is a TON of fun. Tier 3/4 can completely suck. Historical campaigns MAY also fix this (they sound fun as hell)


Title: Re: World of Tanks
Post by: Modern Angel on July 22, 2010, 04:07:04 AM
There's actually been some serious noise about them adding a third tier in the middle to help out a little bit.


Title: Re: World of Tanks
Post by: Draegan on July 22, 2010, 08:14:26 AM
That would help a lot.  My Tier 3 and 4 tanks feel like fodder at this point.


Title: Re: World of Tanks
Post by: Engels on July 22, 2010, 11:04:43 AM
They might have to rethink some other things, tho. A tier 3 TD or a SPG are monumentally lethal to a Tier 3 tank. They seem to be designed to do at least marginal damage to Tier IV and above.


Title: Re: World of Tanks
Post by: kildorn on July 22, 2010, 06:00:08 PM
Man, I completely outplayed a ferdinand (three HE to the tracks, two AP to the rear) and did 4% damage with a T-34.

The tiers are kinda messed up power differential wise.


Title: Re: World of Tanks
Post by: Amarr HM on July 22, 2010, 06:59:27 PM
Nice I like taking out TD's, they are sneaky bastards, just got a T-34 myself.


Title: Re: World of Tanks
Post by: Numtini on July 23, 2010, 07:00:46 AM
Just a note that I had no interest in this game, but all the kool kids in goonfleet were playing it so during the x hours we sat on an op doing nothing I downloaded it.

I've only played a few games, but it seems like a lot of fun. I don't play FPS very much because I am just not into the bunny hop circle strafe twitch thing. The slower pace is for me the best part of the game. Since I view it as an FPS, not an MMO, I don't really see that there is any grind.


Title: Re: World of Tanks
Post by: Sparky on July 24, 2010, 10:11:45 AM
Not sure if it's been mentioned yet but the tanks you can buy with gold are crap.  Save your money for premium and you'll be flying up their tiers anyway.


Title: Re: World of Tanks
Post by: Tmon on July 24, 2010, 04:35:19 PM
I have to say there is something deeply satisfying about killing a KV3 with a HEAT round to the side from my Hetzer. 


Title: Re: World of Tanks
Post by: Jherad on July 25, 2010, 12:54:18 PM
Got my KV-3 - that's a nice improvement on the KV. I make money on pretty much all matches now, thankfully.

One oddity is the ammo costs. My 107mm gun (that I carried over from the KV) ammo costs 270 per shell. I tried upgrading to the 122mm gun, and the ammo costs jumped to over 1k each. Became seriously not worth using, as the 122mm has only a slight improvement on damage and penetration, but fires at half the rate (ie is a net DPS loss). I have to basically ace the match by myself to make a profit using the 122mm gun (which with such a low fire rate is harder to do than with the slightly weaker gun).


Title: Re: World of Tanks
Post by: Sparky on July 25, 2010, 12:59:32 PM
The 107mm is such an ownage cannon you don't really need to upgrade.  It turns the KV from a credit pinata into one shot death on wheels so suits a higher tier just fine too.  But the turret upgrade is well worth investing in.


Title: Re: World of Tanks
Post by: Amarr HM on July 25, 2010, 04:27:29 PM
Yeh that one shot cannon on the KV is insane I got hit by one the other day in my T-34, luckily it tracks like shit.


Title: Re: World of Tanks
Post by: kildorn on July 25, 2010, 07:17:06 PM
The team determination system is.. broken.

One team: 3 arty, rest medium tanks.

Other team: 8 TDs, 4 Heavies, 2 Arty, and a light.

Yeah, this will end.. well.


Title: Re: World of Tanks
Post by: Numtini on July 26, 2010, 09:19:09 AM
B 0.5 patch notes are up and the team system balance is one of them items.

Joining a battle as a small team is on a possible list.


Title: Re: World of Tanks
Post by: DLRiley on July 26, 2010, 09:44:18 AM
I haven't been playing this game as intensely since unlocking my pz5. My pz3 seems to outperform it....i think its an issue with my play style any suggestions? I can't even hit anything from a range that isn't right next to them because my rounds feel awfully slow compared to my other guns.


Title: Re: World of Tanks
Post by: kildorn on July 26, 2010, 10:23:16 AM
I haven't been playing this game as intensely since unlocking my pz5. My pz3 seems to outperform it....i think its an issue with my play style any suggestions? I can't even hit anything from a range that isn't right next to them because my rounds feel awfully slow compared to my other guns.


I have the same issues wrapping my head around my T-34. Perfect shot against a stationary target, 5 misses and I can't fathom where the rounds went. The I take a shot a good 2 seconds before a friendly will enter my firing lane, and 2 seconds later, TK at medium range. And a 150ms ping :(

It feels less like the cannon and more like the game, unless medium tank rounds travel at sub heavy tank speeds.


Title: Re: World of Tanks
Post by: Dark_MadMax on July 26, 2010, 11:06:21 AM
I haven't been playing this game as intensely since unlocking my pz5. My pz3 seems to outperform it....i think its an issue with my play style any suggestions? I can't even hit anything from a range that isn't right next to them because my rounds feel awfully slow compared to my other guns.

Use autoaim at distance.  Its really warpy and only autoaim deals with it semi reliably. At close I switch to manual (because strangely enough autoaim sucks at close)


Title: Re: World of Tanks
Post by: DLRiley on July 26, 2010, 11:15:42 AM
I haven't been playing this game as intensely since unlocking my pz5. My pz3 seems to outperform it....i think its an issue with my play style any suggestions? I can't even hit anything from a range that isn't right next to them because my rounds feel awfully slow compared to my other guns.

Use autoaim at distance.  Its really warpy and only autoaim deals with it semi reliably. At close I switch to manual (because strangely enough autoaim sucks at close)
I use it at a distance, i hate to though, i mean i feel i'm a pretty reliable shot at a distance if i can gauge the travel time of my shell, bullet drop and velocity of target. Which is something that bugs me since the shell speed is always off unless i'm using the highest tier gun available it seems. yeah auto aim at close range is not only incredible bad but down right retarded since it always picks the areas where shell bounce off is most likely to occur. Its a  :ye_gods: moment when you see a light tank tank a 75mm round from your medium tier 5 tank when my a-20 with manual aiming can put a shell halfway through the same light tank in one shot....


Title: Re: World of Tanks
Post by: Engels on July 26, 2010, 01:07:47 PM
Well, the higher end medium tanks are a compromise. Heavier armor, higher penetration at the sacrifice of speed and mobility combined with slower loading times for ammo. Its perfectly acceptable to me to go back and just specialize in light tank warfare. A player in a Leopard that knows what he's doing can be a complete nightmare for the enemy's rearguard.

I play my Panzer V as a support vehicle. I do not rush the front. I stay midway, try to pick off scouts, but in general, I'm playing a cat and mouse game with TDs and other slower tanks. They are ideal at whiddling away at the heavy tanks, since they are comparatively faster.

Another mistake is assuming that the higher penetration guns are better. The turret speeds go down, and although sure, now you can probably penetrate that JagdPanzer from the front, you still ain't gonna win that battle head on.

Its an interesting game that way. I've gone back to the first type of turret and equipped the top gun for that turret rather than taking the heavier slower turret and giving myself the biggest gun, simply because that particular turn I wanted to play scout killer rather than TD hunter.


Title: Re: World of Tanks
Post by: DLRiley on July 26, 2010, 01:24:01 PM
Well, the higher end medium tanks are a compromise. Heavier armor, higher penetration at the sacrifice of speed and mobility combined with slower loading times for ammo. Its perfectly acceptable to me to go back and just specialize in light tank warfare. A player in a Leopard that knows what he's doing can be a complete nightmare for the enemy's rearguard.

I play my Panzer V as a support vehicle. I do not rush the front. I stay midway, try to pick off scouts, but in general, I'm playing a cat and mouse game with TDs and other slower tanks. They are ideal at whiddling away at the heavy tanks, since they are comparatively faster.

Another mistake is assuming that the higher penetration guns are better. The turret speeds go down, and although sure, now you can probably penetrate that JagdPanzer from the front, you still ain't gonna win that battle head on.

Its an interesting game that way. I've gone back to the first type of turret and equipped the top gun for that turret rather than taking the heavier slower turret and giving myself the biggest gun, simply because that particular turn I wanted to play scout killer rather than TD hunter.

I hate the trade off currently, i mean i wanted a change of pace but jesus sniping off the 1-2 light tanks(and having to use auto-aim to even do that) that are brave enough to do their jobs verses being instant gibbed the minute a td lines his gun to the front of your armor? I traded speed and maneuverability for a tiny bit more armor, health and a crappier gun...i'm looking forward to the vk but unless i find some niche i'm happy with the pz5 is getting sold as scrap and i'm going back to gold farming with my 3 light tanks and pz3.


Title: Re: World of Tanks
Post by: kildorn on July 26, 2010, 02:06:45 PM
My issue with the Mediums isn't the reload speed (though it IS slow), it's that the projectile speed seems.. wrong for a high velocity tank shell. It feels like I'm shooting with a 900ms ping, or just flat out shooting something that isn't there at long enough ranges (the HE round doesn't land, no explosion behind the target to say it missed and hit HERE, it just feels like the shot... didn't ever register to the server)

This is only recent for me. Prior weeks of the beta, shooting has seemed fine to me. But the minute I got my T-34, it feels like projectiles aren't behaving right at all.

As for TDs: I'm fine with them being lethal (with a little more bracketing in the future, please!), but the Ferd is just ... silly. Medium tanks can't even penetrate their armor from behind. That's a little overboard, even if it WAS a mean tank in reality.


Title: Re: World of Tanks
Post by: Amarr HM on July 26, 2010, 02:59:37 PM
Not sure what gun you are using on the T-34 but you should use the 57mm ZiS, not the bigger 76mm that gun is terrible. Not sure what you saying about the Ferdinand it only has 80mm armour from behind & the majority of medium tanks have a gun that can handle that, sounds like you are setting your tanks up wrong. Also note the 100% crew really affects how your tank performs, SPGs go from impossible to play to awesome when the crew reach 100%.


Title: Re: World of Tanks
Post by: Engels on July 26, 2010, 03:02:42 PM
I've had some wierd aiming issues latetly too. Shots I could have sworn were a hit are a miss, and then a shot that looks like would be entirely off the mark 2  reports that I've obliterated the target.


Title: Re: World of Tanks
Post by: kildorn on July 26, 2010, 05:07:30 PM
Not sure what gun you are using on the T-34 but you should use the 57mm ZiS, not the bigger 76mm that gun is terrible. Not sure what you saying about the Ferdinand it only has 80mm armour from behind & the majority of medium tanks have a gun that can handle that, sounds like you are setting your tanks up wrong. Also note the 100% crew really affects how your tank performs, SPGs go from impossible to play to awesome when the crew reach 100%.

80mm at anything other than a direct 90% hit pretty much means "anything under tier 7 go home" due to attack angles and penetration. You're going to bounce, bounce, bounce the day away. Plus, they all seem to throw the +15% armor on the ferds.

Anywho, terrible gun or no, me stationary, enemy stationary, "miss" radius icon completely within the tank... miss. That's my issue lately. I can handle "my aim is bad on moving targets", but I think something's amiss when what was a trivial shot in recruit tier becomes "where did that shell even LAND?" on my t-34.


Title: Re: World of Tanks
Post by: Amarr HM on July 27, 2010, 05:23:09 AM
I have similar armor on my VK3601 as a Ferdinand and TIV/V tanks penetrate that what feels about 80% of the time. In fact I got one shotted by a PZIV yesterday with HE ammo, my tank went on fire and just crumbled. T-34 can penetrate 112armor with the 57mm gun.


Title: Re: World of Tanks
Post by: Tmon on July 27, 2010, 08:04:48 AM
I wonder how many team kills happen because people don't know they can change the round loaded in their gun by hitting the ammo button twice? I've been hit a couple times by guys who fired to change their loaded round just as I rolled in front of them at the start of the game.  The game would definitely benefit from a short tutorial on how to handle your tank. 


Title: Re: World of Tanks
Post by: Jherad on July 27, 2010, 08:16:09 AM
Just played a game in my little backup T-28, and I decided to watch after I died to see how the Ferdinand on our team did - he was taken apart pretty easily by a Leopard, and Pz III/IV with HE running circles.

Without support, big vehicles always lose to a pair of smaller agile vehicles given similar skill, close range (with room to maneuver), and HE shells. Catch fire, and it's all over but the singing.

Fakeedit: Is THAT what they're doing Tmon? Sheesh yeah, I've seen that a few times - I'd always assumed people were messing around, playing 'kill the Leichttraktor'.


Title: Re: World of Tanks
Post by: DLRiley on July 27, 2010, 09:39:43 AM
That or HE rounds are overpowered currently.


Title: Re: World of Tanks
Post by: Jherad on July 27, 2010, 10:29:11 AM
Well, yeah. I'd argue that they are, somewhat. I wouldn't want them to be completely toned down, but I think they could use a little adjustment. Make the smaller tanks work a little more for their big kill.


Title: Re: World of Tanks
Post by: Der Helm on July 27, 2010, 11:27:43 AM
So I got me a Hetzer. Upgraded tracks and engine. Which gun should I go for ? Stuk for "massive" damage or Puk for Penetration ?


Title: Re: World of Tanks
Post by: Tmon on July 27, 2010, 11:47:19 AM
I've been running around with the big gun and buying 10 or so HEAT rounds with my daily gold.  I haven't tried the other gun at all so have no idea how it compares.  The HEAT rounds do a number on just about anything you hit from the side and will take out most of the lower tier mediums from the front but, reloading is slow so you don't want to spend a lot of time sitting still while you are waiting for your loader.


Title: Re: World of Tanks
Post by: Dark_MadMax on July 27, 2010, 03:04:35 PM
Got my panther yesterday.  It does feel kinda like grinding when you work for certain tier tank instead of just playing it as  a regular FPS. It doesnt help that stock panther is the worst stock tank  I played to date. Slow as hell, insane repair costs and worst of all I have to get 60k more xp to get it to the place it supposed to be.  I play  2-3 battles in panther then 1 battle with 3001p in order to keep cash flow positive, on top of that  you get lots less xp as you would do in lower tier so that 60k is effectively 120k .

My advice - if you play casually stick with tier 6 and save for month of premium. Tier7+  are painful to play at times. and repair costs will drive you nuts at  tier 8+


Title: Re: World of Tanks
Post by: Bandit on July 29, 2010, 07:50:09 AM
Just picked up Tier 6 TD Jagdpanzer IV but had to sell my StugIII to afford it.  Haven't done much upgrading yet, but I think I prefer the StugIII.  The mobility is far superior in the Stug and makes for more interesting gameplay.  I played more of a mid-row interceptor to pick off tanks with the Stug III and could move positions rather quickly.  In addition, the Stug could rotate much more quickly to avoid complete flanking that most TDs suffer from. 

Should be getting a Tier 6 Russian Medium T-34-85 this weekend, but I think I will take the advice above and not be too concerned about getting past tier 6 at this point.  Too much time investment for a beta.


Title: Re: World of Tanks
Post by: Engels on July 29, 2010, 07:38:31 PM
Just picked up Tier 6 TD Jagdpanzer IV but had to sell my StugIII to afford it.  Haven't done much upgrading yet, but I think I prefer the StugIII.  The mobility is far superior in the Stug and makes for more interesting gameplay.  I played more of a mid-row interceptor to pick off tanks with the Stug III and could move positions rather quickly.  In addition, the Stug could rotate much more quickly to avoid complete flanking that most TDs suffer from. 


How far can you upgrade it, tho? Because with the default equipment, nearly all tanks are sluggish. I just got a leopard and it is super horrible compared to an outfitted luchs.


Title: Re: World of Tanks
Post by: Jherad on July 29, 2010, 09:21:57 PM
From the perspective of a heavy (KV3), Stug IIIs are pretty much ignorable when they're in front of me - and I can put them out with 1 or 2 shots, straight through their front armour. Jagdpanzer IVs aren't much better for firepower, but at least they can take a hit or two more, giving them time to approach me from a flank.

Now JagdPanthers on the other hand are scary. I have to be very careful how I engage them, as they can tear me up pretty handily.


Title: Re: World of Tanks
Post by: DLRiley on July 29, 2010, 09:30:55 PM
Just picked up Tier 6 TD Jagdpanzer IV but had to sell my StugIII to afford it.  Haven't done much upgrading yet, but I think I prefer the StugIII.  The mobility is far superior in the Stug and makes for more interesting gameplay.  I played more of a mid-row interceptor to pick off tanks with the Stug III and could move positions rather quickly.  In addition, the Stug could rotate much more quickly to avoid complete flanking that most TDs suffer from. 


How far can you upgrade it, tho? Because with the default equipment, nearly all tanks are sluggish. I just got a leopard and it is super horrible compared to an outfitted luchs.

that fixes it up after you max engine and track. also helps to have 60% crew because for some reason you go faster as your crew levels up...


Title: Re: World of Tanks
Post by: Jherad on July 29, 2010, 11:09:24 PM
that fixes it up after you max engine and track. also helps to have 60% crew because for some reason you go faster as your crew levels up...

Move faster,turn faster, reload faster, aim faster etc. Crew levels affect pretty much everything - On the higher tiers its worth taking a good crew along with you to the next tank - you lose experience on them as you retrain, but still nowhere near as painful as starting a new crew from scratch. The difference between a 30% crew and a 100/110% crew is enormous.


Title: Re: World of Tanks
Post by: Bandit on July 30, 2010, 06:49:01 AM
I got to play around a bit more with the Jgpz IV lastnight.  My crew was already at 70+ as they were transfers from my StugIII and I have all the upgrades except one of my guns now.  The mobility isn't as bad as first thought, but it is still far less mobile than the stug.  However, as Jherad pointed out, the armor difference is substantial.  I took out two T-34s and a light tank on my own while they were trying to wail on me.  I just have to utilize a bit different strategy then I was using with the stug as getting flanked is more of a concern now...especially from better medium tank drivers ramming my tracks then circling around me.


Title: Re: World of Tanks
Post by: Engels on July 30, 2010, 09:30:02 AM
I'm loving my 60 mph leopard now. I got the top engine, now all I need is the higher turn tracks and I am gonna be a nightmare. Last night I just ran right into enemy camp at the start of the battle. Got so many enemies distracted trying to nail me (the 14th shot finally knocked me out) that the rest of the team knocked out at least 5 tanks from that alone.

I finally butt-rammed an SPG, just to finish off my kamikaze run. Tank, totaled. XP? 680, mostly on discoveries and occasional pot shots that landed. Worth it, imho.


Title: Re: World of Tanks
Post by: Numtini on August 02, 2010, 09:49:12 AM
I had an odd thought that given the limitations of the engine and all that, this is what warhammer should have been. Just the instances, make a lot more of them, and develop the player not just the character.


Title: Re: World of Tanks
Post by: Der Helm on August 02, 2010, 12:46:37 PM
God I hate the PzIII.  :heartbreak:


Title: Re: World of Tanks
Post by: veredus on August 02, 2010, 01:50:24 PM
I actually love my PZIII and got rid of my fully upgraded Leopard for a fully upgraded PZIII, just personal preference though. . Play it as a scout. It's a little slower then the Leopard but it has better armor, better traverse speed and faster turret traverse speed. Also cheaper to repair. Leopard is heavier though so much better for ramming SPG's.


Title: Re: World of Tanks
Post by: Amarr HM on August 02, 2010, 03:36:13 PM
Leopard has superior acceleration, it doesn't slow down as much while cornering.


Title: Re: World of Tanks
Post by: Jherad on August 03, 2010, 12:03:00 AM
Leopards are great little scouts - I'd definitely include a couple of them in a dream team. Sure, I can one-shot them - but I can one-shot pzIIIs too, and leopards seem much harder to hit, at least when they're not traveling directly towards me.

I'm having way too much fun with this game for a beta. Unless they completely screw things up before launch (heh), this is quickly becoming a no-brainer purchase.


Title: Re: World of Tanks
Post by: Kageru on August 03, 2010, 12:41:22 AM

Are they testing the territorial control part of the game? If it's got some actual depth to it (/laugh Global Agenda) it could really add to the game and make it a good challenge to Eve.


Title: Re: World of Tanks
Post by: Modern Angel on August 03, 2010, 04:37:59 AM
Yeah, it's coming from what I understand.


Title: Re: World of Tanks
Post by: veredus on August 03, 2010, 08:34:56 AM
Leopard has superior acceleration, it doesn't slow down as much while cornering.

Ya the leopard does accelerate faster but I found that if I need to accelerate to get away chances are I'm dead anyway. I found the PZIII to turn better but I could be wrong. It's tracks have better traverse speed and it's lighter so it should turn better too. The biggest thing though is the turret traverse speed of the PZIII. I feel I can actually get shots off in my PZIII while cruising past people. Load up with HE shot and you may not kill people but you sure can be annoying. I actually have starting using the manual aim a lot more, gotten decent at hitting people while going full speed.


Title: Re: World of Tanks
Post by: Engels on August 03, 2010, 10:47:16 AM
I've found that they hybrid III/IV is a great little tank. I do not run it, but I have been impressed by its versatility as both a scout and a light fighter against the other mediums out there. It is an ideal tank for home defense against the incoming scouts trying to take out SPGs.

I love the top gun in the Pz IV for its insane range, but the turret speeds and the slowness do not let it be an agile opponent against an incoming leopard or tricked out luchs.


Title: Re: World of Tanks
Post by: Simond on August 03, 2010, 11:54:46 AM
Bobblehead panzers are an atrocity against nature.  :angryfist:


Title: Re: World of Tanks
Post by: penfold on August 03, 2010, 12:16:43 PM
Just picked up Tier 6 TD Jagdpanzer IV but had to sell my StugIII to afford it.  Haven't done much upgrading yet, but I think I prefer the StugIII. 

Once you put the upgraded suspension on you can install the top end engine and long barreled high penetration 75 you researched in the Stug III. I didn't sell the StugIII (as it's great) so didn't have upgrades spare but I think you can transfer them between tanks. You still need to find the 4k xp from somewhere though.  I was um'ing and ah'ing over putting the 88 in due to it's lower penetration than the 75 and wanting to save the 10k xp for the Jagpanther,  but went for it and haven't regretted it since. It certainly packs a punch.






Title: Re: World of Tanks
Post by: Engels on August 03, 2010, 01:09:38 PM
I'm about to get myself a VK3001H so that I can eventually get in a Panzer V. I don't think I'd enjoy the heavy tanks.

I currently cannot afford the VK3001H, however. Its 1 million dollars!


Title: Re: World of Tanks
Post by: Jherad on August 03, 2010, 06:45:34 PM
Just moved into a shiny new IS. Nice tank...

MUCH more agile than the KV-3, though uses the same guns (I still use the 100mm, due to the insane 1k cost of 122mm shells). Also has slightly less armour on the turret, but deflects quite a bit, presumably because of the curved surfaces. The lower profile doesn't hurt either.


Title: Re: World of Tanks
Post by: Engels on August 03, 2010, 07:42:13 PM
How are you guys affording these top tier tanks? I see at least three more days of gameplay before I can afford my next medium tank.


Title: Re: World of Tanks
Post by: Amarr HM on August 03, 2010, 08:08:17 PM
I saved up for a week of premium starting today.


Title: Re: World of Tanks
Post by: Jherad on August 03, 2010, 09:21:00 PM
How are you guys affording these top tier tanks? I see at least three more days of gameplay before I can afford my next medium tank.

Yes, as per Amarr - use and abuse the free gold for premium play. 50% extra XP and credits goes a long way.

Edit: Also, there are some tanks which are just really good for making money. Some people swear by premium tanks like the Churchill - they're not awesome, but are apparently incredibly cheap to repair and rearm.


Title: Re: World of Tanks
Post by: Sparky on August 05, 2010, 11:35:13 AM
Can we get the title amened  : Finally, I can be a TANK!


Title: Re: World of Tanks
Post by: Ozzu on August 09, 2010, 08:21:15 PM
The lack of more beta key giveaways makes me sad. I want to try this.  :heartbreak:

Nevermind. Found one.  :awesome_for_real:

http://www.shatteredcrystal.com/index.php/world_of_tanks

You have to add it to the cart and check out, but no payment info is requested at any point.


Title: Re: World of Tanks
Post by: Der Helm on August 10, 2010, 04:15:38 AM
Is there any information on armor thickness / weak spots out there I could access while in a battle ? I keep getting better at positioning myself, but still struggle with hitting enemy tanks where it counts.


Title: Re: World of Tanks
Post by: Amarr HM on August 10, 2010, 07:22:11 AM
Is there any information on armor thickness / weak spots out there I could access while in a battle ? I keep getting better at positioning myself, but still struggle with hitting enemy tanks where it counts.

This spreadsheet might help. (https://spreadsheets.google.com/ccc?key=tDB4StQc95B9otKPXRctCqA&authkey=CJm4jYgN#gid=1)


Title: Re: World of Tanks
Post by: Tmon on August 10, 2010, 07:49:12 AM
Flank shots and back of the turret shots are what I live for with my SU76 and its 57mm gun.  The game seems to take armor slope into consideration so tanks with angled armor will have more effective thickness than the raw numbers would suggest.  Aiming for the tracks is good for an immobilization but easier to talk about than to do in the heat of the moment. 


Title: Re: World of Tanks
Post by: Numtini on August 10, 2010, 09:40:23 AM
Have they said officially what features actually exist in terms of aiming points other than treads and directions and turret being separate?


Title: Re: World of Tanks
Post by: Der Helm on August 10, 2010, 02:57:17 PM
I want to believe!  :awesome_for_real:

On the other hand, if you could actually AIM for the ammo rack, things could get "interesting"...


Title: Re: World of Tanks
Post by: Jherad on August 10, 2010, 05:45:17 PM
I am pretty sure there are critical spots on tanks that you can aim for, besides the tracks. I've had very good luck so far aiming for the viewport when facing an enemy's front - can result in some pretty major damage, though you have to be close to aim for such a small spot.

I can't guarantee that I'm not just getting lucky when I aim for areas like that, but it certainly feels like it is a weak spot.


Title: Re: World of Tanks
Post by: Jherad on August 10, 2010, 06:48:16 PM
Hey Bandit, what's your in-game name again? Forgot by the time it came around to adding you to my friends list.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Bandit on August 11, 2010, 05:55:34 AM
My username is Bravado.  I saw you a couple times after the fact rocking the IS.

I am playing this game more than I would like to admit.  I have a JagPanther (halfway to the Ferdinand xp wise), T-34-85 and a leopard.  Most of my effort now is working towards a T-44 which appear to be beasts on the battlefield.  

As much as I am playing I still am reluctant to play without a premium account as it makes the world of difference for higher tier tanks money-wise.

The tanks all have different hit zones front/side/rear/turret/tracks and apparently you can aim for an ammo rack.  In addition, most of those hit boxes account for slope in armour.  The tanks do not have a hit zone for the underbelly - as apparently this is difficult with the big world engine at this time.


Title: Re: World of Tanks
Post by: Engels on August 11, 2010, 07:41:55 AM
The T-44 is probably the most dangerous all around tank out there. Tough as nails and quite agile. If I run into one, I count myself lucky if I dent him a few percent before I assplode.

I'm currently running a VK3001H, a PIV, a Grille and a StugIII. Going to be working towards a PV on the medium line. Not that interested in the large tanks.


Title: Re: World of Tanks
Post by: Amarr HM on August 11, 2010, 10:22:58 AM
The T-44 is a beast I got one a few days ago. It's highly versatile it can be used to take out small groups of tanks, it can solo the bigger tanks with long range support by out maneuvering their gun, it can also duck and cover quite well. It's also the most fun tank to play so far.


Title: Re: World of Tanks
Post by: proudft on August 11, 2010, 12:12:43 PM
Is 'spotting', as credited at the end of the battle, something that you do automatically or is there some key to push or something?  I tried that 't' when hovering over someone but it said "proudft is Attacking a Whatever" and I was all HEY IM JUST PEEKING.   The forums are a big mess, but I did wade through them for a bit to try and figure out spotting with no success.

Other impressions after, like, an hour:  The fleets of loser starter tanks looks like WWI in there.  I really like the turret indicator, I find that a clever solution, even though it is just like a flight-sim lagging gunsight, I suppose.  It runs surprisingly well on my aged computer.


Title: Re: World of Tanks
Post by: Bandit on August 11, 2010, 12:55:18 PM
You don't have to hit any key as a scout, just never ever stop moving (unless you have a juicy arty kill lined up)

Quote
Quick question on scouting xp. Do you get them when you actually send enemy positions to your teammates or do you simply get them for seeing them.
I.e.: Does the radio matter for xp?


You get some xp bonus when you discover enemy vehicle, not for sending their positions to your allies. Moreover you get some additional credits, if your teammate has damaged the vehicle "lightened-up" by you. These bonuses are not substantial.

In addition, I believe you get different xp for scouting based on tank type - SPG I believe give the most.

Quote
You will get experience for:

1. Damage to enemy tanks.
2. Critical damage to enemy tanks. The difference in levels between the tank is taken into the account. The higher the level of the tank you damage the more experience you'll get
3. For discovering an enemy tank, You will get more experience for discovering SPG than for a regular tank.
4. For "lighting up" enemy tank while your allies damage it from beyond their range of vision.
5. Bonus experience for destroying enemy tank. Only if you actually got the kill. The difference in levels between the tank is taken into the account. The higher the level of the tank you damage the more experience you'll get
6. Bonus experience for capturing enemy base. Applied only to the tanks in the "circle", not the whole team, proportionally to the time spent in the enemy base circle.
7. Bonus experience for restarting the capture counter by damaging enemy tank which is capturing your base. Experience is given in proportion to %HP you took off the enemy tank in your base circle.
8. Bonus experience if you stayed alive.
9. For "active battle actions" - shooting in some radius from the enemy and being in the radius of enemy fire. You don't get much but it still influences your experience gain.
11. The more your team damages the enemy the more experience each player on your team gets. Only damage to killed enemy is taken in account. Coefficient is not that big but still it's experience.
12. Bonus experience if your team wins: +50% to each player!

You will NOT get experience for:

1. Damaging ally tank.
2. Team killing.
3. Ricochet and "no penetration".
4. For receiving damage.
5. For receiving titles in the "hero of the battle". (except for "Invader", see #5 in upper list, and also "Defender" see #7 in the upper list).
6. No bonus experience for a draw! And of course none if your team lost.
7. The special bonus for "killing all enemy tanks" does not exist!


Title: Re: World of Tanks
Post by: proudft on August 11, 2010, 01:28:48 PM
Cool, thanks.  I actually killed someone in my little tin-cup.  It's a miracle.


Title: Re: World of Tanks
Post by: Jherad on August 11, 2010, 08:31:31 PM
Would really like to know where the ammo rack is located on various tanks - My IS got one-shot from 100% by a VK tonight due to the ammo rack instaploding, and I want to (deliberately) try and do that to others.


Title: Re: World of Tanks
Post by: Amarr HM on August 12, 2010, 11:35:17 AM
Would really like to know where the ammo rack is located on various tanks - My IS got one-shot from 100% by a VK tonight due to the ammo rack instaploding, and I want to (deliberately) try and do that to others.


There's a thread dedicated to this. (http://forum.worldoftanks.com/index.php?/topic/3688-tank-blueprints-and-schematics/)


Title: Re: World of Tanks
Post by: Jherad on August 12, 2010, 12:52:34 PM
Thanks! I guess it's just a case of aiming for the center of a side, and hoping - which explains why ammo racks get taken out so much given that's where I'd imagine most people aim. I might try going for the turret ring and main gun on heavies - that messes me up enough.


Title: Re: World of Tanks
Post by: Amarr HM on August 12, 2010, 01:54:55 PM
I generally auto aim cause I'm either sniping or whizzing around the place in a T-44. I switch to manual when it gets up close.


Title: Re: World of Tanks
Post by: Jherad on August 12, 2010, 08:19:55 PM
Right. I manually aim quite a bit, as there are frequently occasions when I have to stalk a heavy on the opposite team. Because the larger heavies don't usually die in one bang and I'm not particularly mobile, shot placement can be critical to success as things turn into a tit-for-tat slug-fest. Ideally the first one should be disabling in some way - although hitting the tracks does minimal hp damage. Also a good number of times where I'm manually aiming at a small piece of a tiger that is trying to hide just around a corner on an urban map.

For me at least, auto aim is absolutely useless if there is lateral movement relative to the target at any serious speed. Always misses, without fail, even though it tries to lead the target. I have to wait until the target turns (and momentarily stops lateral movement), or manually aim, and lead slightly more. Works well for sniping stationary targets though.


Title: Re: World of Tanks
Post by: Ozzu on August 13, 2010, 02:06:48 AM
I'm definitely enjoying the hell out of this game. The current focus of my enjoyment is piloting an arty. And there aren't many more fun things in this game than dropping into normal aiming mode in an arty and one-shotting a tank that happened to cross in front of you.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Amarr HM on August 14, 2010, 01:37:18 PM
Had two amazing games with the T-44 last night, first one in Prohoravka were I was left last man standing against a VK3601, 2 Tiger Is and an SU-100, worst part was I had less than half my HP left 350 or so. I managed to take the first three out as they were nicely split into pairs, but it nearly went pear shaped when I went to final showdown with the last Tiger who had 100% health. After a minute of circling and shooting his side armour he changed his turret direction and caught me off guard managed to land a dying hit, but when the dust settled I was somehow still alive & barely had 5 hp to my name, luckily my next shot put his lights out. With heart in mouth I looked up my new record 9 kills & a not so paltry 2700 XP. :drill:

I didn't think could be bettered until I took on an AusfB on Himmelsdorf while the rest of my team were desperately trying to cap, that was just nuts, he was a fairly terrible AusFB driver but still really fun whizzing around him. I learned the trick is to not worry about maintaining a hi speed but corner really tight and watch his turret for any change in direction & then try not to run into the corners of the giant tank, thats the hard part due to the third person perspective. Interesting thing about the match was I was the highest ranked tank on our team and they had the AusfB with similar support.

What I really love about this game is it mixes a decent enough driving game with FPS style outlay and then the sticky content advancement of RPG/MMO. Basically driving a vehicle seems a lot more fun and challenging than bunny hopping to victory eg. Mario Kart. Also some of the maneuvers you can pull off feel genuinely satisfying, like using dead tanks as cover or timing a tight drive by when you get acquainted with the enemy reload time. Rushing enemy arty with a Leopard is also fun even if you don't make it back to base.


Title: Re: World of Tanks
Post by: snowwy on August 15, 2010, 07:35:06 PM
T-44 is OP, that simple. It has everything ; speed, deadly gun, decent armor, fast turret....those fuckers make my blood boil. Sadly i took the german side, or as it's also called, "Hlep, my ammo-rack is on Fire....AGAIN!"
Really wish they took out some of the randomness of module-failure. As it stands now i get frequent engine failures from frontal hits. Kinda takes some of the point out of keeping your rear end safe  :oh_i_see:


Title: Re: World of Tanks
Post by: Amarr HM on August 15, 2010, 08:26:43 PM
That's bollox it ain't op at all, for starter the gun isn't that deadly, in fact it has the worst gun of all tanks in it's class. I've seen Tiger IIs rack up 12 kills and 3k XP without a huge amount of effort (camping a hill or something), T-44 is really hard to drive well, it took me quite a while to figure out how to work it, target selection, approach angles, timing a drive by. Believe me I spent a lot of time really frustrated with the T-44 but once you get it sussed, it's a fun and rewarding tank to drive.


Title: Re: World of Tanks
Post by: Engels on August 16, 2010, 07:53:01 AM
You're comparing the gun on a Tiger II to a T-44? I think the comparable german tank would be the Panzer V medium.

I've seen a guy with moderate skill zoom into the back of an enemy base like a leopard, take out 6 tanks, including a few VK3001(H)s without batting an eyelash. Its OP dude. Don't get me wrong, I would be playing that T-44 right along with ya, but lets not think we're all that.


Title: Re: World of Tanks
Post by: Amarr HM on August 16, 2010, 10:41:25 AM
Ignorant much? The Panther uses the same gun as a Tiger II, oh and I wasn't comparing the guns I was comparing the abilities to own the field. Tiger II is actually a lot more powerful than a T-44, T-44 is somewhere between a Tiger I and a Tiger II in it's level of capability.  It can't go up against Tiger IIs or IS-3s without getting owned and it has a tough time against Panthers. T-44s are not an iWin button by any means, I have driven German tanks (I own a Tiger II) and T-44s suffer from ammo rack hits just as much. Though I do think the subsystem damage is a little worse on German tanks, there is definitely some fixing to be done next patch.

I know it probably came across as gloating I'm not an uber player by any means, a little better than average maybe. I was more trying to convey the fun I just had driving a T-44, after 300 games you would expect the early frustration to be rewarded at some stage. I mean only a few games later a T-43 wanders into our base on Lakeville takes me out solo and leaves me gritting my teeth. Players who say T-44 is overpowered are generally people who have not driven the thing. Get one you'll soon realise what I mean, they DEFINITELY aren't overpowered.


Title: Re: World of Tanks
Post by: Slayerik on August 17, 2010, 06:31:19 AM
http://www.curse.com/keys/world-of-tanks/default.aspx

More keys, until the 19th.


Title: Re: World of Tanks
Post by: Engels on August 17, 2010, 09:26:24 AM
stuff

Ya, ok, I shouldn't speak before I've actually driven one, but I just struggle to think that its as hard to drive and use a T-44 as most of the other medium tanks out there. Maybe I've just had the august experience of seeing only excellent drivers in the t-44s I've run across. Maybe everyone else in every other tank is a ham fisted spaz who can't control his turret for beans.

But it sure looks to me like the T-44 has very smooth controls, an omgwtf gun, and angled 'bounce off' armor that seems to a Tiger II.

I'm wondering how it stacks up to the Panzer V. I've only seen a few people playing a P V, and they seem quite agile too, but not quite as zippy as the T-44.


Title: Re: World of Tanks
Post by: Jherad on August 17, 2010, 11:19:51 AM
Speaking of excellent drivers... I think I might have seen you the other day Engels, and accidentally put a 122mm shell into your side whilst aiming at someone the other side of you.  :awesome_for_real:

Sorry about that! I'm pretty sure you survived the match.


Title: Re: World of Tanks
Post by: Engels on August 17, 2010, 11:53:01 AM
No sweat, in this game it doesn't matter much. You die you just pick another tank and go. In a way the game is -too- forgiving, since sometimes I just do stupid things cuz I'm bored. Like on that one map with the lake, you spend 5 munutes peering over the edge of your camp hoping some fool scout goes and reveals the enemy tanks behind a tree.

If you hit me with a 122 shell I musta been in my VK3001P, cuz I don't think any of my other tanks would have withstood it.


Title: Re: World of Tanks
Post by: Bandit on August 17, 2010, 12:26:04 PM
I am not too concerned with balancing of tanks, impossible task if you as me.  I love the variety of the tanks and their individual weaknesses/strengths.  I have been going back in the tech trees just to try out a few different models (luchs and leopard are FUN).  I am currently sitting with a KV (just picked it up at the end of the night), a JagPanther, and a T-43.  I had to sell some tanks I enjoyed just to get enough to afford the KV and T-43. 

My main issue right now is available cash. I have almost enough XP for Ferdinand, but I am sitting at about a 1,500 credits right now. 


Title: Re: World of Tanks
Post by: Amarr HM on August 17, 2010, 04:52:07 PM
Ya, ok, I shouldnt speak before Ive actually driven one, but I just struggle to think that its as hard to drive and use a T-44 as most of the other medium tanks out there. Maybe Ive just had the august experience of seeing only excellent drivers in the t-44s Ive run across. Maybe everyone else in every other tank is a ham fisted spaz who cant control his turret for beans.

But it sure looks to me like the T-44 has very smooth controls, an omgwtf gun, and angled bounce off armor that seems to a Tiger II.

Well I concede its definitely the best medium tank in that it's really mobile, but this for me is what a high Tier medium tank should be able to do. It's gun isn't really a great sniping gun so it forces you to find small groups of targets and rush them or do a drive by. Most of the time you get creamed doing this, but every so often you do everything right and it's fucking awesome. The Panther is a different playstyle in that it can snipe really well and penetrate most front armour, so it works better at cornering/sniping to soften up opponents before rushing and taking them on head on.


Title: Re: World of Tanks
Post by: Ozzu on August 18, 2010, 09:19:36 AM
The AT1 is such greatness. My crew is now approaching 100% in it and I just played a game where I scored 9 kills. I'm just going to use this thing to bankroll my other upgrades for a while. Good times.  :grin:


Title: Re: World of Tanks
Post by: kildorn on August 18, 2010, 06:09:56 PM
The AT1 is such greatness. My crew is now approaching 100% in it and I just played a game where I scored 9 kills. I'm just going to use this thing to bankroll my other upgrades for a while. Good times.  :grin:

I played a match last night with my bt2 against a pzII at close range. About two minutes of him missing (and hitting me ONCE to ammo rack me ><), and me bouncing shells off his rear armor constantly.

Recruit battles are hilariously fun diversions, I keep a pzII and a bt2 stabled just for them when I'm bored.


Title: Re: World of Tanks
Post by: Ozzu on August 19, 2010, 12:52:35 AM
I played a match last night with my bt2 against a pzII at close range. About two minutes of him missing (and hitting me ONCE to ammo rack me ><), and me bouncing shells off his rear armor constantly.

Recruit battles are hilariously fun diversions, I keep a pzII and a bt2 stabled just for them when I'm bored.

I've gotten a few steps up in the tech tree, but it seems like the moment you start getting thrown in with the heavy tanks, the entire game is different. No longer does 'Tank Destroyer' mean killing tanks. It means killing light tanks and some medium tanks and running from the heavies. I'm curious if that changes with the higher level tank destroyers. I'm assuming so, but if I'm going to be running from heavies from this point forward, I'm not sure I want to invest money in that particular line. You sacrifice quite a bit going that direction.


Title: Re: World of Tanks
Post by: kildorn on August 19, 2010, 05:53:49 AM
I played a match last night with my bt2 against a pzII at close range. About two minutes of him missing (and hitting me ONCE to ammo rack me ><), and me bouncing shells off his rear armor constantly.

Recruit battles are hilariously fun diversions, I keep a pzII and a bt2 stabled just for them when I'm bored.

I've gotten a few steps up in the tech tree, but it seems like the moment you start getting thrown in with the heavy tanks, the entire game is different. No longer does 'Tank Destroyer' mean killing tanks. It means killing light tanks and some medium tanks and running from the heavies. I'm curious if that changes with the higher level tank destroyers. I'm assuming so, but if I'm going to be running from heavies from this point forward, I'm not sure I want to invest money in that particular line. You sacrifice quite a bit going that direction.

Higher tier TDs hunt heavies from a distance (or close in if said heavy is kinda silly about where they wind up)

The tier issue is that there's a break in tier 3/4/5 or so where pretty much all the higher tier players will simply murder you with a look while you can at most do 1-2% to them with HE rounds. My SU-85 can dent anything but an IS3, though.

Heck, my t-34 vs a PzV was hilariously "I can out play you to no end, put 30 rounds into your rear, and you can still twoshot me in the end with 70% health left"


Title: Re: World of Tanks
Post by: Amarr HM on August 19, 2010, 05:56:09 AM
The AT1 is such greatness. My crew is now approaching 100% in it and I just played a game where I scored 9 kills. I'm just going to use this thing to bankroll my other upgrades for a while. Good times.  :grin:

Damn, nice!

Also you should probably consider the German TD line, the Jagpanther and Ferdinand are pretty fierce.


Title: Re: World of Tanks
Post by: Ozzu on August 19, 2010, 06:03:24 AM
Higher tier TDs hunt heavies from a distance (or close in if said heavy is kinda silly about where they wind up)

The tier issue is that there's a break in tier 3/4/5 or so where pretty much all the higher tier players will simply murder you with a look while you can at most do 1-2% to them with HE rounds. My SU-85 can dent anything but an IS3, though.

Heck, my t-34 vs a PzV was hilariously "I can out play you to no end, put 30 rounds into your rear, and you can still twoshot me in the end with 70% health left"

I'm currently saving up for the SU-85. The SU-85B is almost useless though. I guess the SU-85 is when the Russian line of TDs become TDs again.


Title: Re: World of Tanks
Post by: Ozzu on August 19, 2010, 06:04:32 AM
Damn, nice!

Also you should probably consider the German TD line, the Jagpanther and Ferdinand are pretty fierce.

I've been basically all Russian to this point. Not real sure why. I guess the coin landed that way when I chose my first tank. Dunno. Either way, I definitely do need to check out some of the German tanks. They're definitely cooler looking. That's for damn sure.


Title: Re: World of Tanks
Post by: kildorn on August 19, 2010, 08:52:33 AM
Damn, nice!

Also you should probably consider the German TD line, the Jagpanther and Ferdinand are pretty fierce.

I've been basically all Russian to this point. Not real sure why. I guess the coin landed that way when I chose my first tank. Dunno. Either way, I definitely do need to check out some of the German tanks. They're definitely cooler looking. That's for damn sure.

I actually like the russian tank designs for the most part. The upper tier turrets on the Pz line are hilarious looking.

But the Su-85 is still a paper TD, but it at least has a good enough gun to put holes in things. The SU-85 is just tissue paper with an okay gun and a high profile. Just from working with other TDs, I don't see a huge leap between the 85 and the su-100 though. Every time I've gone hunting with one, we seem to be identical performance.

Currently my BT-2 is an xp siphon when I'm bored, my SU-85 generates cash really well (not being anywhere near the fight in a winning match means no repairs for a lot of kills!), and my new T-34-85 just sucks, because unupgraded tanks suck.


Title: Re: World of Tanks
Post by: Amarr HM on August 19, 2010, 09:11:37 AM
Not only look cooler they seem superior to the Russian counterpart, the Jagpanther seems to be able to bounce a ridiculous amount of frontal shots when compared to the SU-152. The selling point for me would be the ammo costs (https://spreadsheets.google.com/ccc?key=tDB4StQc95B9otKPXRctCqA&authkey=CJm4jYgN#gid=4), the ammo for the best guns  on the SU-100/SU-152/ISU-152 are really steep when compared to the best guns on the same tier German tanks. SU-152 has got the best DPS of any tank in the game though.


Title: Re: World of Tanks
Post by: Tmon on August 19, 2010, 09:18:31 AM
I skipped the SU-85b entirely and instead got my SU-76 crew up to 100% and used converted XP to get to the SU-85.  The 57mm could at least damage most of the tanks from the flanks and rear and occasionally even finish off the odd pzIV and occasional heavily wounded KV.  I like my SU-85 and with the 107 it does fairly well although it doesn't have the automotive performance of the su-76.  I just wish I could learn to consistently hit crossing targets, the lack of tracers to show where your shots went makes it really hard to adjust or learn the proper lead.  I manage to hit crossing leopards just often enough to keep me trying.


Title: Re: World of Tanks
Post by: Engels on August 19, 2010, 01:05:45 PM
I'm currently leveling up my StuGIII and its a fun little vehicle. Its agile enough to track the motion of a circling high end medium or heavy, and can penetrate nearly all tanks cept the really high end ones, like a frontal hit on a JagD or a AusfB. Compared to my luck with the VK3001P, its a dream. My goal is to get in a Panzer V, but man, those VK3001/2 series are just a serious slog.

Oh, and another thing; I'm getting a bit sick and tired of these fuckers in the heavy tanks just lounging about till the end of the match to then come in and clean up. Meanwhile, the rest of the medium tanks have done all sorts of heroics to whittle down the enemy, but died in the attempt. Mind you, not all heavies do this, but enough of them do it that its annoying. Of course, they then rack up the kill shot points on the half damaged tanks that are left.

I know, I know, they're expensive to maintain in all that, but if you actually went into the heat of the battle and damaged a lot of tanks right out the gate, chances of your side winning would be far greater. I don't know how many times I've seen some 100% Tiger II trundle into the field when everyone else is dead, just to be chopped down by the 4 remaining tanks.

Ok, I'll stop complaining now.


Title: Re: World of Tanks
Post by: veredus on August 19, 2010, 01:48:28 PM
Ya that annoys me too. Heck I even follow the attack force in my SU-85, I feel like I help out a lot more being out there fighting instead of camping. It's a lot more fun too.


Title: Re: World of Tanks
Post by: Amarr HM on August 19, 2010, 02:11:11 PM
Oh, and another thing; I'm getting a bit sick and tired of these fuckers in the heavy tanks just lounging about till the end of the match to then come in and clean up. Meanwhile, the rest of the medium tanks have done all sorts of heroics to whittle down the enemy, but died in the attempt.

Too many idiots rush off like maniacs expecting heavies to follow. When I'm in my Tiger II, I take a minute or two to survey the enemy positions and snipe stuff, if I move off too early it takes too long to readjust later. If my team gains an early upper hand I'll head straight for a manageable area of tanks where I have decent support or I'll plug a hole left behind by rushing maniacs. If I'm on the north part of Murovanka I always camp the hill behind the houses with my Tiger II, our whole team rushed off earlier even though I asked to defend cause the other team had a Ferdi and an AusfB (total imbalance). So anyway everyone died leaving myself and a JagPanther, who also stayed behind, against the AusfB, the Ferdinand and a KV, we camped the hill til they came out of the woods and we won. If we had gained upper hand I would have moved off my spot and helped to sweep up.


Title: Re: World of Tanks
Post by: kildorn on August 19, 2010, 02:21:14 PM
My Medium will go forth and slug it out after figuring out where our force is going (not going to lone wolf it in a t-34. That's suicide)

My TD will follow an attack force or a flanking force depending on the map. That horrible stupid map with the giant no man's land in the middle and the giant hill on the northeastern slope? Fuck that map. I'm sniping for the first two minutes then flanking with my TD and sniping down from the side. That map sucks, even if I do wind up with 8 kills on my SU-85 from it.


Title: Re: World of Tanks
Post by: Engels on August 19, 2010, 03:53:23 PM
Amarr, you're doing it rite. I'm not talking about you. I'm talking about active maps where there just isn't a whole chance of sniping. The city map, the railroad tracks/buildings map, and the lake/town map. I forget the names. After the initial scout rush, we all have a general gist of where the main force is going. If you're a scout that just got killed by a serious heavy (Tiger Is and KVs need not apply), then for god's sake, tell the team where it is. After that, yep, I do expect the heavies to engage wherever the top tank clusters are.

What ticks me off more is scouts who loiter in the base and don't do their thing. There are some excuses for it, like when everyone's rushed off and left a naked Hummel to be pinged to death by a couple of PIIIs or Leopards. Then a scout tank is decent defense, but I still prefer a PIV or a russian low medium for the job.

Kildorn, I loathe and detest that map too. Its like WWI in the trenches. Every move you make is a completely stupid crapshoot.


Title: Re: World of Tanks
Post by: kildorn on August 19, 2010, 03:56:11 PM
I actually had a run on that map where it wound up my t-34 vs an IS3 on the hill next to my base. And nobody in the freaking base even lobbed shells in our direction.

Got him down 30% before finally croaking, but dear god people: if he's within easy TD range and getting tracked left and right, put some shells in the heavy!


Title: Re: World of Tanks
Post by: Amarr HM on August 19, 2010, 06:53:20 PM
Amarr, you're doing it rite. I'm not talking about you. I'm talking about active maps where there just isn't a whole chance of sniping. The city map, the railroad tracks/buildings map, and the lake/town map. I forget the names. After the initial scout rush, we all have a general gist of where the main force is going. If you're a scout that just got killed by a serious heavy (Tiger Is and KVs need not apply), then for god's sake, tell the team where it is. After that, yep, I do expect the heavies to engage wherever the top tank clusters are.

What ticks me off more is scouts who loiter in the base and don't do their thing. There are some excuses for it, like when everyone's rushed off and left a naked Hummel to be pinged to death by a couple of PIIIs or Leopards. Then a scout tank is decent defense, but I still prefer a PIV or a russian low medium for the job.

Phew :) I didn't really think you meant me specifically but I think sometimes people misjudge heavies. You also should remember heavies need the kills/damage much more than others to pay for their repairs and ammo.

Yeh sometimes watching other players is quite frustrating when you know they are just being a liability. One game a scout type tank was using my Tiger II as a moveable wall, he was also preventing me from rocking back & forward and I was getting eaten by snipers. I went to escape up over the gap in the trains and I saw him about to drive across my path which would have stopped my tank right on the crest getting me killed, so I popped him and drove off.


Title: Re: World of Tanks
Post by: Jherad on August 20, 2010, 06:50:44 AM
In an IS3 now - It feels fantastic.  :drill:

Much more of an armour upgrade than I thought it would be, and I can still make reasonable profit if I do well, with premium, though the pressure is definitely on to get multiple kills - the repair costs are becoming insane (ammo costs already are - 8-18k per match). I'm *really* looking forward to the IS-4, those things are beasts.

I too get annoyed when heavies camp for most of the match (apart from that one map with the massive no-man's-land zone), however I can understand it to a certain extent with the slower ones like the Ausf B. What *really* annoys me, and I see it MUCH more in the IS-3 now, is when all the mediums and lights hide behind the biggest heavy, and follow it in one slow-ass train. Way to negate your advantages. Makes me want to turn around and shell the closest, until they get the idea.

A heavy works best with good battlefield awareness (scouts!). If I turn a corner in my IS/IS3 to unexpectedly find myself in the middle of the enemy zerg, I'm going to a die a pitiful ineffective death.


Title: Re: World of Tanks
Post by: Engels on August 20, 2010, 10:46:14 AM
Ya, I hear ya both about using the heavies as cover. At the same time, its sorta in the job description to take the hits while the mediums whittle down the opposition around you. Its an unspoken rule, I think. Now, purposefully hiding behind a heavy to avoid a hit is pretty yellow, tho. What you should do, since chances are the enemy is focusing on the heavy, is to circle around and shoot the enemy in the rear. This is worth it, even if it means having to go around a building or city block.


Title: Re: World of Tanks
Post by: proudft on August 20, 2010, 10:52:52 AM
The grind from a BT-7 to a T-34 is kinda getting me down.  I'm about 2/3 of the way there on the experience after several days.  I figure I have about 6-8 hours left to go.  For some reason that seems like a lot in this game and I'm wondering if skipping the A20 was a bad idea.

I've been converting experience from my elite little tanks as available, but the BT-7 seems to bring in more overall.


Title: Re: World of Tanks
Post by: Bandit on August 20, 2010, 11:11:34 AM
The grind from a BT-7 to a T-34 is kinda getting me down.  I'm about 2/3 of the way there on the experience after several days.  I figure I have about 6-8 hours left to go.  For some reason that seems like a lot in this game and I'm wondering if skipping the A20 was a bad idea.

I've been converting experience from my elite little tanks as available, but the BT-7 seems to bring in more overall.


If your using "gold" to transfer experience between tanks, than it is definitely not worth it - the same goes for converting gold to credits.  Save all gold for premium accounts whether it be daily or a weekly.  Even if you play a couple of hours with the premium 50% bonus on credits and XP, then you are much further ahead than straight xp transfer or credit conversion.


Title: Re: World of Tanks
Post by: proudft on August 20, 2010, 11:13:35 AM
Oh, it's not much gold to transfer the xp.  I have like 800-something gold saved up, I guess I should do a few bonus days!  I sort of forgot that existed.   :grin:


Title: Re: World of Tanks
Post by: Der Helm on August 20, 2010, 02:06:44 PM
I bought the German heavy tank for 1250 gold....  :awesome_for_real:


Title: Re: World of Tanks
Post by: proudft on August 20, 2010, 02:23:04 PM
Is it any good?  I'm leery of tanks I've never heard of.  Pz B2 740(f), wtf is that gibberish!

Edit:  Ah, wikipedia tells me it is a captured French Char.  Those were kinda, uh, outdated.   


Title: Re: World of Tanks
Post by: Engels on August 20, 2010, 02:37:45 PM
The other day I got an engine hit, and discovered that I could travel faster backwards faster than forwards. In other words, I upgraded to the Italian model!  :grin:


Title: Re: World of Tanks
Post by: Der Helm on August 20, 2010, 04:33:24 PM
Is it any good?  I'm leery of tanks I've never heard of.  Pz B2 740(f), wtf is that gibberish!
Shitty gun, shitty penetration, no damage to speak of, but repair costs are low (~2k) and I got 6k credits just for participating and dinging a tiger a few times.

Could be decent against very light tanks with HE ammunition, I am going to upgrade the crew to 50%, it seemed rather mobile as well...

Biggest problem is that you can't upgrade the premium tanks. At all.


Title: Re: World of Tanks
Post by: Bandit on August 20, 2010, 09:19:15 PM
Is it any good?  I'm leery of tanks I've never heard of.  Pz B2 740(f), wtf is that gibberish!
Shitty gun, shitty penetration, no damage to speak of, but repair costs are low (~2k) and I got 6k credits just for participating and dinging a tiger a few times.

Could be decent against very light tanks with HE ammunition, I am going to upgrade the crew to 50%, it seemed rather mobile as well...

Biggest problem is that you can't upgrade the premium tanks. At all.

The repair costs are supposed to be the value of the premium tanks.  Apparently they are decent tanks for their respective tiers, but quickly get outclassed as there are no higher tier premiums.


Title: Re: World of Tanks
Post by: Ozzu on August 25, 2010, 01:16:03 AM
American tanks incoming:


http://game.worldoftanks.com/news/general_news/american_tank_screens


Title: Re: World of Tanks
Post by: Tmon on August 25, 2010, 10:39:12 AM
Saw an in game announcement that the servers would be down from August 26th to Sept 1st.


Title: Re: World of Tanks
Post by: Bandit on August 25, 2010, 10:41:18 AM
Quote
We are planning some big updates for the World of Tanks closed beta, which will include launching new game servers in North America and delivering a fresh patch containing new game features. To make sure everything works well, we will halt the game servers from 9 a.m. GMT August 26 till September 1.

On September 1, we will be on air again with all the players connected to the American servers. Several days after that, the new 0.5 patch will be rolled out with several new features, which are:

    * Squad fights. A squad will include 2 to 3 people and will allow players to invite their friends and join a random battle as a single fighting unit, which will help them coordinate their actions and maneuvers.
    * Additional modules. Install rammers and increase your firing rate, take suspension stiffeners and improve your tank’s tonnage, decrease visibility by installing a camouflage net, choose between dozens of upgrades that differ depending on a tank model you choose.
    * Crew kits. Equip you tank crew with fire extinguishers, repair kits, first-aid sets and other elements, with each of them providing extra help in battles.

With the new patch rolled out, all beta testers will get 5000 gold each to test the new game features. The patch will be followed by a “light” wipe when the players will go back to tier 1 tanks, but all the experience they have earned will be converted into free experience which they will be able to use at their leisure. All credits will remain as well, and losing all the tanks, modules, and shells will be compensated by corresponding amount of credits spent on buying them. If a player had a premium tank or shells, compensation will be arranged in respectful amount of gold.

Stay tuned, we’ll be informing you on all major events on World of Tanks.

It appears that American Tech tree won't be available till full release.  I think I read somewhere that the JagTiger TD will be added in this patch.

It would be nice to see if we can get a few "squad" nights in.  Even three tanks working in unison is better than some of the clusterfucking I see going on now (although it is entertaining to join a good ole' clusterfuck or misguided rush every once in a while).


Title: Re: World of Tanks
Post by: kildorn on August 25, 2010, 11:31:25 AM
I had a misguided rush win a while back. Some random idiot in a medium goes "let's all rush down the middle, follow me!", and he was shocked when we actually decided to go along with it.

The enemy crumbled pretty much in shock when our entire team, SPGs and all, rolled right over the middle hill and started firing.

I'm sad to not see new battle tiers in the patch list though.


Title: Re: World of Tanks
Post by: proudft on August 25, 2010, 11:55:45 AM
Man, I finally got my T-34, too.  Oh well, it'll be down only like a week I guess.


Title: Re: World of Tanks
Post by: Engels on August 25, 2010, 01:40:18 PM
Ya, the downtime blows, but actually, its probably good for me to take a break. I haven't been this glued to a game since EQ raiding.

I've been doing the german path for TDs, SPGS, Heavies and Mediums, so this will actually be good because with the combined XP and money that I've spent getting a JagdPanzer IV, the VK3002BD, the Hummel, etc, now I'll be able to immediately get into a Panzer V, which is what I wanted to do in the first place, but got distracted (the 3001P is a SNOOZE fest).

Oh, and playing with lower ping might be nice too, although I can't complain too loudly.


Title: Re: World of Tanks
Post by: veredus on August 25, 2010, 01:58:22 PM
Man, I finally got my T-34, too.  Oh well, it'll be down only like a week I guess.

The 57mm gun for this tank makes it awesome. One of the best on the move tanks I have driven. I'm not sure what it is about this tank since everything about the T-34 is just average but with that 57mm and everything else upgraded I do better in this tank then anything else I have driven. For the way I drive it's the best tank in its tier by far.


Title: Re: World of Tanks
Post by: Bandit on August 25, 2010, 02:06:49 PM
I had a misguided rush win a while back. Some random idiot in a medium goes "let's all rush down the middle, follow me!", and he was shocked when we actually decided to go along with it.

The enemy crumbled pretty much in shock when our entire team, SPGs and all, rolled right over the middle hill and started firing.

I'm sad to not see new battle tiers in the patch list though.

Aye, the rush does work if everyone is in.  I was on a team matched against 2 ferds, and everyone was "lolbalance", so we just decided to rush in before they could set up.  We took them out with ease.

Ya, the downtime blows, but actually, its probably good for me to take a break. I haven't been this glued to a game since EQ raiding.

I haven't played a game this much in quite a while.  I am anxiously awaiting release.


Title: Re: World of Tanks
Post by: Amarr HM on August 25, 2010, 02:19:19 PM
Man, I finally got my T-34, too.  Oh well, it'll be down only like a week I guess.

The 57mm gun for this tank makes it awesome. One of the best on the move tanks I have driven. I'm not sure what it is about this tank since everything about the T-34 is just average but with that 57mm and everything else upgraded I do better in this tank then anything else I have driven. For the way I drive it's the best tank in its tier by far.

Yeh I enjoyed the T-34 the ROF on the 57mm is great, it's kind of a taste for the T-44. I found the T-34-85 less fun to drive and not as good a tank as the VK3601.


Title: Re: World of Tanks
Post by: Tmon on August 25, 2010, 02:22:31 PM
I haven't played a game this much in quite a while.  I am anxiously awaiting release.

Same here, my only fear is that they are going to double the cost of everything and triple the XP requirements on launch day.


Title: Re: World of Tanks
Post by: veredus on August 25, 2010, 02:30:36 PM
Man, I finally got my T-34, too.  Oh well, it'll be down only like a week I guess.

The 57mm gun for this tank makes it awesome. One of the best on the move tanks I have driven. I'm not sure what it is about this tank since everything about the T-34 is just average but with that 57mm and everything else upgraded I do better in this tank then anything else I have driven. For the way I drive it's the best tank in its tier by far.

Yeh I enjoyed the T-34 the ROF on the 57mm is great, it's kind of a taste for the T-44. I found the T-34-85 less fun to drive and not as good a tank as the VK3601.

I was afraid of that. I have the exp and cash for the T-34-85 but haven't pulled the trigger on it yet. I may just keep my T-34 until he wipe.


Title: Re: World of Tanks
Post by: kildorn on August 25, 2010, 03:00:35 PM
Man, I finally got my T-34, too.  Oh well, it'll be down only like a week I guess.

The 57mm gun for this tank makes it awesome. One of the best on the move tanks I have driven. I'm not sure what it is about this tank since everything about the T-34 is just average but with that 57mm and everything else upgraded I do better in this tank then anything else I have driven. For the way I drive it's the best tank in its tier by far.

Yeh I enjoyed the T-34 the ROF on the 57mm is great, it's kind of a taste for the T-44. I found the T-34-85 less fun to drive and not as good a tank as the VK3601.

I was afraid of that. I have the exp and cash for the T-34-85 but haven't pulled the trigger on it yet. I may just keep my T-34 until he wipe.

I went from doing okay in a T34 (and knowing my boundaries of what I could do and what I would die to) to sucking horribly in a T-34-85 and racking up 60-90xp/match because I just couldn't hurt anything before being wasted.


Title: Re: World of Tanks
Post by: Modern Angel on August 25, 2010, 03:45:52 PM
Still no mention of the MMO part with the strategic map and clan wars. I have pretty high confidence in the team but I wouldn't mind seeing that come down the pipe sooner rather than later.


Title: Re: World of Tanks
Post by: Amarr HM on August 25, 2010, 03:55:51 PM
I went from doing okay in a T34 (and knowing my boundaries of what I could do and what I would die to) to sucking horribly in a T-34-85 and racking up 60-90xp/match because I just couldn't hurt anything before being wasted.

I think most people have pretty much the same experience, the 85 is heavier and less mobile.


Title: Re: World of Tanks
Post by: Bandit on August 25, 2010, 04:11:15 PM
I haven't played a game this much in quite a while.  I am anxiously awaiting release.

Same here, my only fear is that they are going to double the cost of everything and triple the XP requirements on launch day.

I have my doubts, as it appears they are fine tuning some of the xp/credits in the upcoming patch.  I believe I read that Tier 6 vehicles are getting a reduction in credit costs.

Also, a premium account will be $10/month and $10 for 2500 gold (although in the post it was mentioned in Euros, not sure how that will change in NA).



Title: Re: World of Tanks
Post by: Engels on August 25, 2010, 05:12:47 PM
So the premium account means you get xp and cash at double the rate, like right now in beta?

Also, will one get a gold stipend like in beta, or is that a cash only thing?


Title: Re: World of Tanks
Post by: Bandit on August 25, 2010, 05:24:05 PM
Not sure about a stipend and premium is 50% increase.  I didn't really use gold for anything but the premium account option.  I will most likely purchase some gold to get a couple of the upcoming premium tanks (Canadian RAMII) maybe some more garage space.


Title: Re: World of Tanks
Post by: Jherad on August 25, 2010, 10:20:23 PM
Gold is good for quickly (re)training up a crew also. I have 2600 gold at the mo, which apparently will carry over the reset - I'll be spending a lot of that on new crews for an IS and IS-3 or 4, depending on what I have the cash for.

Apparently there will be consumables when live hits (eg. single use repair kits, purchasable for gold). I hope they don't unbalance the game too much. I'm assuming they are for quickly regaining partial use of a damaged module, not resetting them to full, or HP repairs...


Title: Re: World of Tanks
Post by: Bandit on August 26, 2010, 05:52:46 AM
Gold is good for quickly (re)training up a crew also. I have 2600 gold at the mo, which apparently will carry over the reset - I'll be spending a lot of that on new crews for an IS and IS-3 or 4, depending on what I have the cash for.

Apparently they are contemplating changing the crew to 200 gold for 100% crew instead of the 300 gold for 75% training.  Not completely sure on that one, couldn't find the thread again.



Title: Re: World of Tanks
Post by: Jherad on August 26, 2010, 06:31:09 AM
That wouldn't surprise me - I'm not sure if 300 gold for one crewman to 75% would be worth it, outside of beta. 50% was 20k credits, and the time it takes to go from 50% to 75% isn't much (90-100 is a much bigger grind). You could train your entire crew to 50% for less than the equivalent credit value of 300 gold.


Title: Re: World of Tanks
Post by: veredus on August 26, 2010, 10:02:54 AM
Ya in the next patch the notes said 200 gold for 100% per crew member.

I went ahead and tried out some modules instead of buying the T-34-85, and the 15% armor on the T2 premium Pz38(f) is a lot of fun. That tank is already 34/34/34 hull and 45/40/40 turret, it's like being in a heavy in recruit battles.


Title: Re: World of Tanks
Post by: kildorn on August 26, 2010, 12:07:33 PM
Ya in the next patch the notes said 200 gold for 100% per crew member.

I went ahead and tried out some modules instead of buying the T-34-85, and the 15% armor on the T2 premium Pz38(f) is a lot of fun. That tank is already 34/34/34 hull and 45/40/40 turret, it's like being in a heavy in recruit battles.

Modules on recruit tanks are.. hilariously unbalanced.


Title: Re: World of Tanks
Post by: snowwy on August 26, 2010, 02:19:53 PM
*checks watch* Are we there yet? How ever am i gonna make it til sept. 1  :cry2:

Not sure where i wanna spend my xp on after reset though. I really, really loved my JagdPanther. Decisions, decisions.
Not gonna roll a T-44 though. Games gonna be flooded with them next week. I'm not spastic enough to go T-line anyway.
Would like to try the King Tiger also.

Russian "heavy"
T-26 - 190 exp
T-46 - 1.020 exp
T-28 - 5.040 exp
KV - 19.725 exp
KV-3 - 48.775 exp
IS - 102.045 exp
IS-3 - 209.120 exp
IS-4 - 396.785 exp
IS-7 - 708.200 exp

German "heavy"
PzKpfw II - 175 exp
PzKpfw III Ausf A - 1.320 exp
PzKpfw III - 5.555 exp
PzKpfw IV - 21.010 exp
VK3601(H) - 50.965 exp
PzKpfw VI Tiger - 105.030 exp
PzKpfw VIB Tiger II - 225.525 exp
VK4502 (P) Ausf B - 411.275 exp
Maus - 691.145 exp

Russian "medium"
BT-2 - 190 exp
BT-7 - 1.520 exp
A-20 - 6.310 exp
T-34 - 21.000 exp
T-34-85 - 54.860 exp
T-43 - 116.945 exp
T-44 - 217.703 exp

German "medium"
PzKpfw II - 175 exp
PzKpfw III Ausf A - 1.320 exp
PzKpfw III - 5.555 exp
PzIII/IV - 21.010 exp
VK3001P - 50.645 exp
VK3002(DB) - 91.825 exp
PzKpfw V Panther - 186.960 exp

But its only to unlock the tanks, no other upgrades counted.  (stolen from WoT-forums)


Title: Re: World of Tanks
Post by: Amarr HM on August 26, 2010, 07:35:35 PM
But its only to unlock the tanks, no other upgrades counted.  (stolen from WoT-forums)

Thanks for that Snow, keep in mind you don't need to upgrade the T10 tanks, they come fully upgraded. So a fully upgraded AusfB/IS-4 won't be far off the XP purchase of a Maus/IS-7.

I finished with 1.5M XP and about 8 million credits worth of gear. I definitely would like to buy the T-44 cause it was fun to play, I will probably invest in either an IS-4/IS-7 depending on what the JagdTiger looks like. IS-7 looks like a superpowered T-44 so I might not need to buy one and with the 5000 gold not having premium won't be an issue.


Title: Re: World of Tanks
Post by: kildorn on August 27, 2010, 06:07:49 AM
I need to look at the HE penetration ratings on a few higher end TDs and see if I can make something to counter the flood of T-44s I expect when this comes back up.


Title: Re: World of Tanks
Post by: Bandit on August 27, 2010, 07:50:50 AM
I finished with 1.5M XP and about 8 million credits worth of gear. I definitely would like to buy the T-44 cause it was fun to play, I will probably invest in either an IS-4/IS-7 depending on what the JagdTiger looks like. IS-7 looks like a superpowered T-44 so I might not need to buy one and with the 5000 gold not having premium won't be an issue.

Bad-ass is what it looks like...

(http://img.photobucket.com/albums/v464/barney1969/WoT_hybrid2010-08-2712-57-22-16.jpg)


Title: Re: World of Tanks
Post by: veredus on August 27, 2010, 10:36:50 AM
Yes it does. Does that turret rotate?


Title: Re: World of Tanks
Post by: Amarr HM on August 27, 2010, 11:29:25 AM
That thing does look badass yes.

I need to look at the HE penetration ratings on a few higher end TDs and see if I can make something to counter the flood of T-44s I expect when this comes back up.

I'm not sure what you are currently driving but they are pretty easy for me in my Tiger II, the only time I die to them is if they have support. If a T-44 is circling me I can track them 90% of the time, use reverse & rotate the tank as well as the turret this will spin your gun right around twice as fast, then manually aim a few metres ahead of him on the same plane, his speed can be quite slow once he is that close. Once they are tracked park right in front of them and pop them, they really aren't that powerful. The initial tracking might not do any damage if you don't land a clean hit but as long as you can park on his front this will stop them speeding off again. Other tricks would be to back into a wall so he can't circle you that pisses T-44s off and don't wander off alone if there are T-44 around.


Title: Re: World of Tanks
Post by: kildorn on August 27, 2010, 11:36:47 AM
That thing does look badass yes.

I need to look at the HE penetration ratings on a few higher end TDs and see if I can make something to counter the flood of T-44s I expect when this comes back up.

I'm not sure what you are currently driving but they are pretty easy for me in my Tiger II, the only time I die to them is if they have support. If a T-44 is circling me I can track them 90% of the time, use reverse & rotate the tank as well as the turret this will spin your gun right around twice as fast, then manually aim a few metres ahead of him on the same plane, his speed can be quite slow once he is that close. Once they are tracked park right in front of them and pop them, they really aren't that powerful. The initial tracking might not do any damage if you don't land a clean hit but as long as you can park on his front this will stop them speeding off again. Other tricks would be to back into a wall so he can't circle you that pisses T-44s off and don't wander off alone if there are T-44 around.

t-34s usually. Which means from any old angle, a t-44 can eat me for breakfast, and I can't do much about it.

Right before things shut down, I saw a lovely game where there was a 6 t-44 flanking group that pretty much just ate Everything. Mostly due to the horrible netcode at long range causing warping (and auto aim sucking when you try and use it to avoid warping), so there was nothing the TD line could do about preventing them from closing.


Title: Re: World of Tanks
Post by: Amarr HM on August 27, 2010, 11:48:03 AM
Yes well a T-34 really has no chance against a T-44 and rightly so. T-34 is a fairly weak tank but I found it like the other Mediums in it's line worked best near the end of the match against light and heavies. I would avoid other medium tanks especially the higher tier ones. T-34-85 can actually go up against a T-44 and sometimes win if they're lucky.


Title: Re: World of Tanks
Post by: Jherad on August 28, 2010, 01:15:18 PM
Yes it does. Does that turret rotate?

No, that's a fixed turret. It's a TD.


Title: Re: World of Tanks
Post by: veredus on August 28, 2010, 04:33:41 PM
Yes it does. Does that turret rotate?

No, that's a fixed turret. It's a TD.

I realize it's a TD but some American TDs had rotating turrets, like the M10 and M18. Wasn't sure if that one did too, since it looks like it could. Going by the final tech tree for the American line they are eventually including the M18 so they may have some TDs with rotating turrets eventually. 


Title: Re: World of Tanks
Post by: Jherad on August 29, 2010, 11:00:17 AM
I realize it's a TD but some American TDs had rotating turrets, like the M10 and M18. Wasn't sure if that one did too, since it looks like it could. Going by the final tech tree for the American line they are eventually including the M18 so they may have some TDs with rotating turrets eventually. 

Right. Yeah, it's just not particularly clear from that pic, but the turret and body are one and the same. Other pics highlight it better, but I'm posting from my cell phone so can't show you.


Title: Re: World of Tanks
Post by: Engels on August 29, 2010, 11:16:44 AM
If you look up the Wiki on the JagdTiger, you can see from the images provided that its not a moveable turret:


Title: Re: World of Tanks
Post by: snowwy on August 29, 2010, 12:02:25 PM
Playing the russian release version as we speak. Got bored waiting  :awesome_for_real:
A few things :
 - prices on a lot of tanks have decreased. As an example, the VK36 now cost 730 000'ish, 200k down from last beta build.
 - the tiered battles are actually quite good. Driving a KV atm, and will sometimes get a match where i am the top vehicle. Other times it's back to normal and i am flooded with IS-3 and -4's.
 - 3 equipment slots and 3 consumable slots. I don't speak a word russian, so no idea what the consumables actually do. Seems to be two tiers of them, cheap ones cost from 3-5k creds, and there are some that cost 100 gold.
 - beginner tier battles are heaven now, no arty  :awesome_for_real:  ....and then you get into the next tier and you get 5-7 arty pr side. I kid you not. Most i had was 8 arty pr side.....move/shoot= instant death  :ye_gods:
 - I like the two new maps. One small intensive map, and one bigger map with bridges as chokepoints. Actually quite good map imo.
 - prices on crew-training is  :grin:  you start up with 50% crews, 20k for 75% and 200 gold a piece for 100% training
 - been pretty lag-free except for one or two matches which was just god awful
 - Tigers seem pretty good now. After following a few on death-cam, i haven't seen any sign of ammo-rack, engine blowouts etc out of the ordinary, nothing like they used to be anyway. I may however be wrong as usual.

All in all, it looks pretty damn good. Only thing that still makes me shout to the monitor is the arty onslaught.  Back to grinding xp, need new gun


Title: Re: World of Tanks
Post by: Engels on August 29, 2010, 12:12:03 PM
How are you playing the russian release? You bought it or something?


Title: Re: World of Tanks
Post by: snowwy on August 29, 2010, 01:31:04 PM
Worldoftanks.ru
To lazy to link  :grin:
Google Translate and I managed to sign up

edit: F me sideways.  Arty is pissing me off much the same way rogues used to do in WoW. Losing ones track every 5 sec is no different from being stunlocked. Yes, you can shoot......on what? They are pummeling you from over the horizon Bloodpressure.....rising.......


Title: Re: World of Tanks
Post by: veredus on August 29, 2010, 04:19:41 PM
I heard you can copy some file from the EU beta to your RU folder and it puts most everything in English.

edit: downloading RU version now, will try it and see if can find the English file.

2nd edit: Its under the res folder. Just replace the text and audio folders in the RU version with EU version.


Title: Re: World of Tanks
Post by: Jherad on August 31, 2010, 06:59:31 AM
Some new info on the forums (updated today):

http://forum.worldoftanks.com/index.php?/topic/2016-beta-05x-patch-coming-soon/

Quote
The restart of WOT closed beta is scheduled for September 1, 2010. The beta will restart with old 0.4.5 version and will be patched to 0.5.4.1 in a few days.
The update will contain the consecutive general updates 0.5 , 0.5.1 , 0.5.2 and 0.5.3.

Updating our game servers to 0.5.4 version will require “soft” reset/wipe user accounts. The details of this reset have been described here (http://game.worldoftanks.com/news/general_news/stand_by_till_1_09) and here (http://forum.worldoftanks.com/index.php?/topic/6770-Setting%20Testing%20Servers%20and%20Preparing%20New%20Patch/).

There are some more of them:

1) 5000 gold will be assigned as soon as the beta restarts, i.e. before the wipe and the 0.5.4.1 update
2) Your premium accounts will be extended (those which were active when the servers had been shut down). I.e. if you had 2 more days of premium, you will get 2 day of premium when the beta restarts.
3) 3000 gold will be added to your account after the wipe as a refund for your crews.
4) The other wipe details stay the same.







Title: Re: World of Tanks
Post by: Amarr HM on August 31, 2010, 09:35:30 AM
8k gold woop  :awesome_for_real:


Title: Re: World of Tanks
Post by: Engels on August 31, 2010, 06:01:39 PM
So a bunch of folks are playing with Churchills. What's up with that? THey say they are good credit earners?


Title: Re: World of Tanks
Post by: veredus on August 31, 2010, 06:08:32 PM
Servers are back up already.

Since soft wipe is in a few days and we got 5000 gold already I went ahead and bought a churchill and matilda to try them out. Ya churchill is a money maker and it's not really a bad tank. I took on an IS3 with it and took 20% of his health before I died. Also made like 15k credits for very little time and work. Matilda is ok, decent for money but if I had to pick I'd take the churchill.

Edit: first match was more $ then usual. After playing a few more matches with each, make more money with the matilda but the churchill is more fun. Out of 5 matches with each tank averaged probably about 6-10k with churchill and 8-12k with matilda. matilda is worthless though and the churchill while not great can actually contribute and is fun to drive. Churchill is worthless. Seriously. Matilda after playing for the evening is not a bad tank. A bigger engine and it would be pretty good.


Title: Re: World of Tanks
Post by: Amarr HM on August 31, 2010, 06:19:09 PM
So a bunch of folks are playing with Churchills. What's up with that? THey say they are good credit earners?

Yeh they make everyone a lot of credits when they blow up a piece of crap heavy tank, so the more Churchills on the field the better I say.


Title: Re: World of Tanks
Post by: Bandit on September 01, 2010, 11:31:01 AM
My Ping went from 150-200 to 40-50 with the switch to NA servers.

I bought a week premium, and transferred a bunch of gold to finally afford the Ferdinand.  Ferd is comme ci, comme ca so far and to get the big gun is a bit of a grind.  I would have like to try out some premium tanks, but wanted to get the ferd.

I am just glad the beta is up and running again.


Title: Re: World of Tanks
Post by: kildorn on September 01, 2010, 03:16:09 PM
"server busy, please try again later"

That's new!


Title: Re: World of Tanks
Post by: Jherad on September 01, 2010, 05:43:23 PM
"server busy, please try again later"

That's new!

Saw that a couple of times before the servers went down - they're really ramping up the beta numbers now, and had major problems with game performance as they were stress testing (weird glitches like tanks able to pass through scenery and climb buildings/mountains). They 'fixed' that, and the queues appeared, albeit rarely.


Title: Re: World of Tanks
Post by: Jherad on September 02, 2010, 07:21:10 AM
New patch is up, however the download is *incredibly* slow. There is an alternative torrent here:

http://download.worldoftanks.com/patches/auto/WoT_beta_0.4.5-0.5.4.1_eng_patch.exe.torrent


Edit: Weeee IS-7! Funfunfun. However, loaded my first match to find myself playing in a team with 3 other IS7s, an IS4, an IS3, and assorted other tanks, vs a similar side heheh. Still, made 60k from the match (2 kills - an ausf B and a jgpanther, plus a heap of damage vs assorted IS-7s), with premium, with 17k repair costs and 17k ammo.


Title: Re: World of Tanks
Post by: veredus on September 02, 2010, 08:35:56 AM
Thanks for the torrent link, patch is definitely very very slow. Now what to do with my exp...


Title: Re: World of Tanks
Post by: Jherad on September 02, 2010, 09:03:26 AM
Lots of very nifty little improvements...

Things like a little antiquated buzzer that sounds when score a hit instead of relying on a voice indicator, a translucent foliage effect when zoomed in while in bush cover, and improved (customisable) targeting reticules all making my life easier.

I've got both an IS-7 and an upgraded IS in my garage, and when playing the IS, the balancing tweaks are apparent - was again matched with similar tiered vehicles.

I can't help but feel that we've lost a little something with the balancing, particularly as some of the lower tiered lights were fantastic scouts, but we'll see how it plays.


Title: Re: World of Tanks
Post by: Bandit on September 02, 2010, 09:15:31 AM
Is the JagTiger available now in this patch?


Title: Re: World of Tanks
Post by: Jherad on September 02, 2010, 10:12:34 AM
Yes.

I've not played with one, but I have played against them. They pack a fairly big punch, however they turn slowly and are very vulnerable to being flanked - they can hurt my IS-7, but if they try to play like heavies (which many people seem to be doing at the moment), then up close it's like shooting fish in a barrel. They seem best used sniping at medium to long range.


Title: Re: World of Tanks
Post by: Engels on September 02, 2010, 12:11:28 PM
Squee!

So, I was thinking of training up a Panzer V. Do you guys think those are competitive tanks in a sea of IS-7s and AusfBs?


Title: Re: World of Tanks
Post by: Jherad on September 02, 2010, 02:11:33 PM
A lot of panther/t-44 tank drivers at the moment are complaining, as they are no longer the big guns, and the weaker fast tanks that mediums preyed upon have all but vanished from high-end games.

I think it could use a little bit more balancing, the matches seem *very* top heavy (heavy heavy!) at the moment, but I'm hoping it will even out soon. High tier arty is *very* dangerous to an IS-7 or Maus (I've been 1-2 shot a few times by the biggest now), and lights/mediums are still the best at taking them out.

I suspect if/when clan matches start up, lights and mediums are going to make a big resurgence.


Title: Re: World of Tanks
Post by: Amarr HM on September 02, 2010, 03:51:58 PM
I really like what they have done here. The new maps are nice and I haven't been ammo racked or set on fire a ridiculous amount of times in my IS-7. This is probably due to the changes and the lack of low-mid tier tanks running around with HE. First game was strange new map, new tank and I ended up getting pwned by two S-51s when I took up a bad position in the center by the cap points. Finding it hard to make money in the IS-7 but I am trying out the consumables a lot. I did manage to make 80k credits one game which is by far the best I've ever made & I quite like that there's a lot of high tier tanks running around.


Title: Re: World of Tanks
Post by: Engels on September 02, 2010, 06:24:25 PM
Thanks for the torrent. Took 4 minutes.

I trained up to a Panzer V and its not so bad. Sure, there are a lot of heavies. Heavies that can't track a Panzer V circling about them. So, essentially now the PV is the new light tank.


Title: Re: World of Tanks
Post by: Ratadm on September 02, 2010, 09:47:10 PM
God hummel is a money maker now.  Second fight I was in (first one was a new map and I sucked) I got 57k with premium on.  Averaging 25kish before repairs/ammo right now.


Title: Re: World of Tanks
Post by: Engels on September 02, 2010, 10:54:27 PM
Now that we can do platoons, we really should get back in channel. I made one called Bat Country, no password.


Title: Re: World of Tanks
Post by: Ozzu on September 02, 2010, 11:03:02 PM
Most excellent. I'll have to play some when I get home from work.  :grin:


Title: Re: World of Tanks
Post by: Engels on September 04, 2010, 08:28:30 AM
So, ya, playing my new Panzer V medium tank is a bit of a crapshoot. If the game doesn't have 2 IS-7s, a smattering of JagdTigers, and a few Tiger IIs then I stand a chance of earning some money. However, recently, I feel like an A-20 on a scout run, and guess what? You don't break even, not by a long shot. On some occasions I manage to get in a few good hits or even kill a high tier tank, and my team isn't replete with dolts, and then the cash flows in. But its not often enough that those factors coincide.

I'm currently playing more with my new JagdPanzer which only costs 7 k to repair and seems to have a similar ability to hit things.

I know, crymoarnewb and all that.


Title: Re: World of Tanks
Post by: Amarr HM on September 04, 2010, 09:58:20 AM
Had fun doing platoons with Vaiti last night, we won nearly all the games we played together which now means I have something like a 60% victory rating in the IS-7.  Last couple of games things started to go pearshaped when I one shot his S-51 trying to defend him from a Leapord and T-34  :facepalm:  

I agree Engels, though it's now tough for everyone except arty to make money in the high tier matches. I have 50 games in the IS-7 and I've managed to make about 350k profit which is a little low. Possibly due to the fact I use consumables quite a bit, they really are worth it in the high tier tank.


Title: Re: World of Tanks
Post by: Engels on September 04, 2010, 01:05:30 PM
Ya, you know, I shoulda blown my 'free xp' for a Tiger II or an AusF B or something. I just upgraded the gun on my JagdPanzer...1k a shell.   :ye_gods: I think I'll be downgrading back to my 2nd level gun.

I'm impressed by your earnings. Then again, those IS-7s are fookin monsters. When one comes up to me, I basically grab my virtual rear and kiss it.


Title: Re: World of Tanks
Post by: Jherad on September 04, 2010, 01:23:20 PM
I've made about 600k since the patch (bought 4 camo nets heh), however I seem to be making significantly less cash today than yesterday - I'm not sure whether I'm just not doing as well, or something has changed. Even some of my really good games, I'm only making 45k or so before repairs+ammo, whereas yesterday I was passing 60k regularly.

Anyway, yeah, my plain old IS is my emergency cash-maker. I'm pretty much guaranteed a profit with that, whereas the IS-7 sometimes wins big, but sometimes loses big.

Play around with the 1k shells Engels - It took me a while to get used to them on my old KV-3, but once you figure out the playstyle (shoot waaay more carefully heh) then they're worth the return. Or at least, they were - I'm not sure now that everything is bigger and you're more prone to dinging off the big tanks.


Title: Re: World of Tanks
Post by: Engels on September 04, 2010, 05:00:36 PM
Hey gang. Nix created a WoT channel on the Team Speak server.

IP: IL2.LeetTS.com:10015
Password: minecraft

I'll be doing my best to hang in there while I play WoT.


Title: Re: World of Tanks
Post by: Amarr HM on September 04, 2010, 05:01:25 PM
Sweet nice one NiX.


Title: Re: World of Tanks
Post by: veredus on September 06, 2010, 03:38:23 PM
Anyone know where to get another Beta key? Got a friend itching to try this out after seeing me play.


Title: Re: World of Tanks
Post by: kidder on September 06, 2010, 07:06:42 PM
Anyone know where to get another Beta key? Got a friend itching to try this out after seeing me play.

http://www.shatteredcrystal.com/index.php/world_of_tanks

Thats where I got mine and I've sent several friends there to get their beta keys too.


Title: Re: World of Tanks
Post by: veredus on September 06, 2010, 09:12:49 PM
Awesome thank you. That worked perfect.


Title: Re: Tank MMO?
Post by: Dark_MadMax on September 08, 2010, 04:44:42 AM
Quote
wesome.  I laughed for a while about that one.

If it's fun, I'll play it.  I just have a bad feeling about it being the same kind of lame tactics that drive me away from most FPS games.  Ok, that and my lack of FPS twitch skill drives me away. 

This game actually requires much less twitch skill. It is very much about positioning and group  teamwork (which has its problems -as in random battles no matter how good you are you only go as far as your team does)


Title: Re: World of Tanks
Post by: Engels on September 08, 2010, 12:24:40 PM
I have to agree. I'm not very good at twitch I'm an asset, most of the time. It doesn't hurt to be good at twitch, but its also about having a good visio-spatial sense and the ability to drive. Parking skills also help a bit.

But really, the game hinges on group coordination and the collective intelligence of the entire team. I've seen teams made up of superior tanks be wiped out by an lesser team by virtue of correct group strategy.

Now, that said, the game really needs to have a better way of communicating. Integrated voice chat would do wonders, but I can also see why this may not be feasible. Platoons are good, since that means that people on TS or another voice chat can group together. This isn't definitive, however. Even in games with 3 groups of 3 platoons all communicating within each platoon things can go terribly pear shaped, since there's no inter-platoon communication other than the text based chat, which is mostly ignored.



Title: Re: World of Tanks
Post by: climbjtree on September 08, 2010, 05:44:44 PM
Doesn't work for me after the most recent update. Autopatched and got the error: Error, patches not installed!

Downloaded the manual patch, installed, and got the same thing.

Anyone else having this issue?

Edit: Quick search of the WoT forums says to skip over the launcher and go straight for the WoT.exe in order to get past this.


Title: Re: World of Tanks
Post by: Jherad on September 09, 2010, 06:16:08 AM
Now, that said, the game really needs to have a better way of communicating. Integrated voice chat would do wonders, but I can also see why this may not be feasible. Platoons are good, since that means that people on TS or another voice chat can group together. This isn't definitive, however. Even in games with 3 groups of 3 platoons all communicating within each platoon things can go terribly pear shaped, since there's no inter-platoon communication other than the text based chat, which is mostly ignored.

It seems that they're gradually working on better team-based visual communication cues - calling for help using the preset button now flashes an icon over your head, and calling out a target does the same over an enemy etc. Better use of the minimap would be helpful, such as the ability to draw lines/arrows - although allowing this without it being abused by muppets would be no mean feat.

Edit: For slepping.


Title: Re: World of Tanks
Post by: Tmon on September 09, 2010, 10:05:56 AM
Better use of the minimap would be helpful, such as the ability to draw lines/arrows - although allowing this without it being abused by muppets would be no mean feat.

Only allowing it only for platoons would do that.


Title: Re: World of Tanks
Post by: Pringles on September 10, 2010, 11:12:09 PM
I just got accepted and am kinda  :uhrr:


So a bunch of folks are playing with Churchills. What's up with that? THey say they are good credit earners?

Yeh they make everyone a lot of credits when they blow up a piece of crap heavy tank, so the more Churchills on the field the better I say.

Is this the A20?


I see the churchill now.


Title: Re: World of Tanks
Post by: Engels on September 11, 2010, 10:04:56 AM
I just got accepted and am kinda  :uhrr:

You want to explain? Honestly, I don't understand why everyone is -not- playing this game. I am curious as to what people aren't liking about it. Just from a psychology point of view. I know I must have some sort of gaming blinders on to think this game's so cool.


Title: Re: World of Tanks
Post by: HorRIFTic on September 11, 2010, 11:50:26 AM
I finished with 1.5M XP and about 8 million credits worth of gear. I definitely would like to buy the T-44 cause it was fun to play, I will probably invest in either an IS-4/IS-7 depending on what the JagdTiger looks like. IS-7 looks like a superpowered T-44 so I might not need to buy one and with the 5000 gold not having premium won't be an issue.

Bad-ass is what it looks like...

(http://img.photobucket.com/albums/v464/barney1969/WoT_hybrid2010-08-2712-57-22-16.jpg)

That looks awesome.

Reminds me of my old WWII Online days, of course, with much better graphics.  Does it play anything like WWII Online in terms of tank control?  I havent played WWII:O in ages, might have to give this a spin.


Title: Re: World of Tanks
Post by: Kail on September 11, 2010, 01:01:31 PM
Honestly, I don't understand why everyone is -not- playing this game. I am curious as to what people aren't liking about it.

It needs more mechs.


Title: Re: World of Tanks
Post by: HorRIFTic on September 11, 2010, 09:32:41 PM
Honestly, I don't understand why everyone is -not- playing this game. I am curious as to what people aren't liking about it.

It needs more mechs.

Would love to see a Mech MMO, even if they were just a side-show and not the main event.  I loved Mechwarrior and it would be awesome to see that world in a MMO.


Title: Re: World of Tanks
Post by: Pringles on September 11, 2010, 10:03:16 PM
I just got accepted and am kinda  :uhrr:

You want to explain? Honestly, I don't understand why everyone is -not- playing this game. I am curious as to what people aren't liking about it. Just from a psychology point of view. I know I must have some sort of gaming blinders on to think this game's so cool.

Oh I'm playing it, I just knew nothing about it which led to me feeling like that.

For starters I thought it was a real MMO with tank battles, but its really just an FPS with upgrades in tanks.  (Not saying that's bad, just I had the wrong expectations)
I am somewhat confused by why tanks randomly disappear from my view when they're in an open field and are warping around, feels like I'm lagging, but I'm not from what I can tell.

Overall though I am having fun playing it, just had the wrong expectations at the start.


Title: Re: World of Tanks
Post by: Engels on September 11, 2010, 11:08:29 PM
When they're warping, that's actually doing you a favor. You could never actually click on them if they were shown to move at 'real' speeds, so they 'stagger'. Once you have them locked, your auto aim follows them correctly. That said, good luck shooting a transversally zooming scout 500 yards away.

The reason things appear and disappear is based on many factors, including radio ranges of your friends in the field 'spotting' them for you, their own view range, your radio range, your view range. Additionally, if they have ducked into a bush, they can also spontaneously disappear.


Title: Re: World of Tanks
Post by: Pringles on September 12, 2010, 12:26:18 AM
Wait there is an auto aim?  I've been manually shooting  :heartbreak:

I just looked and apparently its right mouse button, I shall try it

Wow that made the game a lot better.  :grin:


Title: Re: World of Tanks
Post by: Der Helm on September 12, 2010, 05:26:21 AM
You can zoom even further in with the mousewheel.

I noticed that just lately.

Btw. When is everyone playing ? I'd like to give this platoon thing a try. :)


Title: Re: World of Tanks
Post by: Numtini on September 12, 2010, 05:58:50 AM
Quote
I definitely would like to buy the T-44 cause it was fun to play

I traded up from a 34-85 at the reset and it was a huge mistkae. It's fun to play, I get my share of hits in. And then I go and play 3 low tier matches to pay for the 10k I just lost even though I was on premium. I just can't make this thing work economically. Or even get close to it.

I am loving the tiered battles. 7 kills the other day in my AT1. Even the leichtractor is fun.


Title: Re: World of Tanks
Post by: Engels on September 12, 2010, 10:10:49 AM
I've made a channel called Bat Country. Drop by, don't be a stranger.

Numtini, I am having some troubles that way with the Panzer V. Normally I wait till I know I'm focused and calm, and then I rake in the big bucks. Otherwise, I stick to my JagdPanzer or my KV.


Title: Re: World of Tanks
Post by: Vaiti on September 12, 2010, 11:18:41 AM
SPG's, any of them pretty much, are the money makers.

They need to be balanced in that way I think.

I can lose a game in my SU-14 and after repair still make 5k without having killed or hit anything in the round.

20-80k a round is my normal winnings. 10k or so from a loss. 5k average Repair bill.


Title: Re: World of Tanks
Post by: veredus on September 12, 2010, 11:35:17 AM
My most consistent money maker is by far my VK3601. It's hard to lose money with that thing and not that hard to come away with 30k+ after repairs and ammo. Probably average about 10k to 20k after repairs etc though. Haven't tried the T-44 but love my Panther, glad I grabbed that instead of the T-44 after the wipe, only tanks I avoid a one on one with are the IS4 and IS7 when in my Panther. It can be hit or miss on credits though. At least overall I do make money with the Panther.


Title: Re: World of Tanks
Post by: Engels on September 12, 2010, 01:03:49 PM
Ya, I'm just not that good at the game! I guess on average I make money with the Panther, but its pretty spotty. I can go 4 horrid games and then have one miracle one where I rake in 50k.

I have the VK3601 trained. Maybe I should buy that instead of the KV3 I just trained up to, just because I've heard good things about that tank, not that I want to pursue the german heavy tank line, which seems a calvary of grind.


Title: Re: World of Tanks
Post by: veredus on September 12, 2010, 02:18:44 PM
Oh I sometimes lose horribly with my Panther but overall it makes money. It's just those times you lose like 10 to 15k can kind of hurt and stick out a lot more then the numerous times you come out +5000 in credits I think.

I would recommend the VK3601, in a bad fight usually break even at least and It can run circles around the KV3. Also I think it's just a plain fun tank to drive. It's basically a faster more agile tiger with less penetration on it's gun. **Disclaimer** I got it after the soft wipe and so never had to unlock modules on mine, so no idea how it is to slog thru from stock to elite. Also I did the same on my Panther so that could be the difference right there.



Title: Re: World of Tanks
Post by: Amarr HM on September 12, 2010, 11:48:46 PM
For making money I'm with Vaiti on this one the S-51 is the best money maker and I would say a Hummel might be better again. The Leopard isn't too bad either I've made 40k in one once and generally make about 15-20k and they can be so much fun to play with.


Title: Re: World of Tanks
Post by: Bandit on September 13, 2010, 06:20:42 AM
I like to drive a variety of vehicles, and I would say that your most likely going to average about $10,000 a match (unless your in a tier 1 or 2 tank, slightly lower).  Once in a while your going to pull over a 50k+ match in the higher tiers.  It seems you get a lot more credits for straight up damage dealt than kills now.

I am starting to notice the skill level of drivers rise and become more stategic.

My pet peeve is becoming people that complain about balance EVERY match...almost like the are compensating for the fear of failure.  More often than not, the so-called under-balanced team wins because they play a little more conservatively.


Title: Re: World of Tanks
Post by: Sir T on September 13, 2010, 07:29:48 AM
They still giving out beta keys for this?


Title: Re: World of Tanks
Post by: Engels on September 13, 2010, 07:34:08 AM
  More often than not, the so-called under-balanced team wins because they play a little more conservatively.

This. People do like to moan and piss about balance a lot. I've only very rarely seen a really bad mix. One game with one team having 50% arty, for instance.  Even then, stuff like this breaks up the monotony and makes you think out of the box.

Sir T>

Anyone know where to get another Beta key? Got a friend itching to try this out after seeing me play.

http://www.shatteredcrystal.com/index.php/world_of_tanks

Thats where I got mine and I've sent several friends there to get their beta keys too.


Title: Re: World of Tanks
Post by: Tmon on September 13, 2010, 08:23:30 AM
I like to drive a variety of vehicles, and I would say that your most likely going to average about $10,000 a match (unless your in a tier 1 or 2 tank, slightly lower).  Once in a while your going to pull over a 50k+ match in the higher tiers.  It seems you get a lot more credits for straight up damage dealt than kills now.

I am starting to notice the skill level of drivers rise and become more stategic.

My pet peeve is becoming people that complain about balance EVERY match...almost like the are compensating for the fear of failure.  More often than not, the so-called under-balanced team wins because they play a little more conservatively.

The above sounds about right, I rotate through 4 vehicles and after repairs and ammo I make something over 30k a rotation given a normal spread of wins and losses.

My pet peeve is scouts who don't scout, you don't have to charge down the middle and die in a blaze of glory to be an effective scout, but hiding behind a building in the shadow of a tiger2 is not performing your function at all.


Title: Re: World of Tanks
Post by: Bandit on September 13, 2010, 08:47:16 AM
My pet peeve is scouts who don't scout, you don't have to charge down the middle and die in a blaze of glory to be an effective scout, but hiding behind a building in the shadow of a tiger2 is not performing your function at all.

...or when scouts take off immediately before any of the arty or anybody for the matter has a chance to setup.  When I had a leopard, I would usually wait at least 30 seconds before racing in.


Title: Re: World of Tanks
Post by: veredus on September 13, 2010, 09:18:51 AM
With my A20 my favorite thing to do was wait for the main column to head out then drive out in front spotting the enemy for them. The longer you live the more that turn away from the column to shoot at you instead.


Title: Re: World of Tanks
Post by: Engels on September 13, 2010, 09:45:53 AM
Another clever thing to do as a scout is to wait a while. Nothing wins a No Mans Land battle (you know the map, the horrid one with the lake) like having a reserve scout when the other team's blown its load, so to speak.


Title: Re: World of Tanks
Post by: Amarr HM on September 13, 2010, 11:20:34 AM
Another clever thing to do as a scout is to wait a while.

Totally, it also increases your survivability with less tanks to get a lucky or well aimed shot on your tracks.


Title: Re: World of Tanks
Post by: Bandit on September 13, 2010, 11:57:56 AM
Just ignore people who yell at you to go scout immediately, in fact ignore 90% of what people tell you.  I've had plenty of "suggestions" to me, especially in my short time as an arty - "Shoot noob! (whille repeatedly highlighting the map)" when your out of range and your slow-moving arty is trying to get in position, or they don't realize you have a 30 second reload.


Title: Re: World of Tanks
Post by: snowwy on September 14, 2010, 01:58:58 PM
New arty-record....9 on one side, 8 on mine.....my poor IS-3 got blown to bits the second that first scout spotted me, and nothing to hide behind in sight  :ye_gods:
This was actually on russian servers. Still a shitload of arty around there. Playing way more there than on beta-servers due to better ping, and the fact that i can not understand a single word of the chat  :grin:


Title: Re: World of Tanks
Post by: Engels on September 14, 2010, 02:04:16 PM
Bandit, veredus and I had a whale of a time last night on TS. We saw some arty stacking, but we had fun nonetheless.


Title: Re: World of Tanks
Post by: Bandit on September 14, 2010, 07:55:40 PM
New arty-record....9 on one side, 8 on mine.....my poor IS-3 got blown to bits the second that first scout spotted me, and nothing to hide behind in sight  :ye_gods:
This was actually on russian servers. Still a shitload of arty around there. Playing way more there than on beta-servers due to better ping, and the fact that i can not understand a single word of the chat  :grin:

I got a little arty retribution lastnight - Took out 5 Grille in one match with an S-51 (which I dont use often).  I didn't use scouts for spotting at all, just trolled the back lines for obvious arty placement and looked for tracers and zeroed in.  Seems almost unfair that a S-51 can shoot all the way across the map and one-shot.

Supposedly they released a bit of a patch today for balancing purposes which is supposed to help with overloads of arty.  In my mind, there should never be more than 2-3 SPGs per team.


Title: Re: World of Tanks
Post by: Pringles on September 14, 2010, 09:25:51 PM
Sometimes I can't stand all the arty, especially since I get blown up in one shot.   Course sometimes I do appreciate when I have a IS-7 distracted shooting at me behind a building and our hummel etc  levels him.

Wish you could play games without them - think it would be a lot more epic with just tanks shooting each other.


Title: Re: World of Tanks
Post by: Stillwagon on September 15, 2010, 05:59:05 AM
I don't mind artillery in the game, in fact I think it adds to the strategy component of the game (agreed that it's crazy when there are more than 3-4 on a single side, though).  However, I do think some balancing needs to happen.  Artillery should be, effectively, defenseless if your tank is right beside them.  Maybe a 15-20m radius where artillery cannot fire?  I've seen way too many occurrences where a tank is blasting away at an artillery placement only to get one shotted with a lucky shot by the artillery driver.  If artillery is going to be as powerful as it is, there should be some significant drawbacks to balance the power.  As it stands, I don't see any downside to rolling an arty.

That being said, this game has been pure entertainment gold for my friends and I.


Title: Re: World of Tanks
Post by: Amarr HM on September 15, 2010, 06:54:23 AM
I don't mind artillery in the game, in fact I think it adds to the strategy component of the game (agreed that it's crazy when there are more than 3-4 on a single side, though).  However, I do think some balancing needs to happen.  Artillery should be, effectively, defenseless if your tank is right beside them.  Maybe a 15-20m radius where artillery cannot fire?  I've seen way too many occurrences where a tank is blasting away at an artillery placement only to get one shotted with a lucky shot by the artillery driver.  If artillery is going to be as powerful as it is, there should be some significant drawbacks to balance the power.  As it stands, I don't see any downside to rolling an arty.

That being said, this game has been pure entertainment gold for my friends and I.

It's not a lucky shot if an arty hits you up close, it's a fairly good shot. Most arty can't hit things under 15m, they just shoot over it. You should play arty for a bit and then say you think they should be completely reliant on the rest of their team for defense.


Title: Re: World of Tanks
Post by: veredus on September 15, 2010, 08:26:09 AM
I agree with Amarr on that. Arty is fine as is but they really just need to cap the amount per team. When there are only 2 or 3 max per team it isn't bad (I prefer a cap of 2), you just have to be aware it's there. It's when there are 4+ and you can't cross an open field with out getting tracked or worse one shotted that it sucks. 


Title: Re: World of Tanks
Post by: Stillwagon on September 15, 2010, 09:33:58 AM
I guess what I'm going for is that arty should be almost 100% guaranteed kill if you are in one-on-one close combat and that isn't the case as-is, at least not based on the anecdotal evidence that I've seen in my games.  In fact, in almost every game that I've been in where one artillery is left vs one tank, the artillery knocks the tank out with a single shot and the match ends.  Given those circumstances, shouldn't the artillery have a very, very small chance of winning the match?  If I had to throw out a number, I'd say that the artillery wins  80% of the time or more when the match is narrowed to tank vs. artillery.  The only exceptions I can recall are times when the last tank is a heavy and can absorb more than a single shot.

Based on their unbelievable power at long range, it seems like they should be gimped far more than they presently are at close range.  But, a smart artillery player will back themselves up against something making it impossible to approach them from any angle but head-on and can then one shot the opposing player with relative ease.

I don't disagree that limiting their numbers will help as well, but I still feel like close range combat should heavily favor the tank.  An added fringe benefit of making artillery far easier to knock out at close range is that it adds importance to protecting your artillery positions.  A winning team would have to devote at least one tank or tank destroyer to fending off would be artillery-hunters.


Title: Re: World of Tanks
Post by: veredus on September 15, 2010, 09:46:38 AM
I think a lot of that stems from the fact that people need to learn how to engage artillery up close. Do things like not drive straight at them, learn how to track vehicles while moving etc. Arty are very easy to kill as is. I love to arty hunt since they are such easy kills when in close. The hardest part about killing arty is getting past the tanks guarding them. Yes they get me sometimes but having tried arty I understand what a hell of shot it is to hit me while moving.


Title: Re: World of Tanks
Post by: Numtini on September 15, 2010, 10:28:08 AM
You also get one shot as arty and then it's like 30+ seconds to reload.


Title: Re: World of Tanks
Post by: Engels on September 15, 2010, 03:42:07 PM
Hee, two nights ago I out-maneuvered a leopard in my SU-7 and killed him with two shots. He was so rotten a driver that I had time for a full SPG reload and then shot him once more to finish him off. He must have been stinking mad.

Of course, 40 minutes later I'm boasting about it it to Veredus and Bandit and sure enough, a leopard comes and shoots my ass off.


Title: Re: World of Tanks
Post by: snowwy on September 18, 2010, 03:33:46 PM
I must be jinxed. Again with the 9-arty opposition.  This time it was 2 su-8's, 6x Hummel and a su-14
This is solely a problem with how matches are set up though. There's just no way to counter an onslaught like that.
For extra lulz they provided our team with 6x KV's.......yeah, great arty-hunters those are  :uhrr:....to add salt to the wound, it was on Prohkorovka if that is the name. The open grass-field one with the crashed train on one side and a road on the other.
No place to hide               -check
Easy as hell to get spotted -check
Meet only long-range arty   -check

We had 2x su-5 as counter-arty....yeah......change of topic...su-5 is the most shit-tastic wagon of any kind in the game.
It has no range, crap damage and a massiv 14-shell ammorack. I grinded 20k xp on that thing before i just sold it and gave up.
Only way to get through it and unlock the su-8 is to put on the 122mm gun which has 28 shells. Won't get a sigle kill but you may scratch of some paint here and there.
Horrible, horrible thing


Title: Re: World of Tanks
Post by: Amarr HM on September 18, 2010, 04:55:53 PM
Yeh the matchmaking system isn't very good, they actually improved it and it still messes up balance half the time. It's not so much the games where the T10 tanks get misplaced, but the ones where you have too many of one tank type on one team and a nice mix on the other. I see teams of TDs, Tanks, arty and scouts against teams with just tanks and no arty or decent scouts.  Another is a team of 5 KVs against 5 Tigers, KVs are way too highly ranked and if you get a load of them on your team you know you are pretty fucked from the offset.  Ferdinands also mess up the balance being ranked lower than they should be not so noticeable now there's lots of T9 & 10 tanks but I still see them getting paired off with Tigers. I reckon arty shouldn't be able to do full damage to heavies 2-3 tiers higher than them, maybe gradually thicken the top armour on high tier tanks. This could stop arty being the deciding factor in certain matches and maybe you will see less of them due to lower profit margins.


Title: Re: World of Tanks
Post by: Engels on September 18, 2010, 11:14:11 PM
Its odd...with my KV, I kept getting into teams with IS-4s and King Tigers. Now that I have a KV-3, I end up in a lowbie team as the top tank. Without even trying, I racked up 5 kills one game and 7 kills another game. Its like I'm in a low rent IS-7. Raked in 35k each of those games.

The KV3 seems to be a good money maker, too. Low cost of repairs and ammo, plus decent damage, I always at least have 3 k profit, even with a no-kill defeat.


Title: Re: World of Tanks
Post by: veredus on September 19, 2010, 12:24:47 AM
My KV-1S was the same. I got a lot of matches where I was the top tank and sometimes the only heavy.


Title: Re: World of Tanks
Post by: kidder on September 20, 2010, 06:39:03 AM
My KV-1S was the same. I got a lot of matches where I was the top tank and sometimes the only heavy.

What's the difference between the KV-3 and KV-1S?  I know they are on the same level in the tree.  Im working on the russian medium line, but thinking about going up the heavy tree when I finally get the T-44.


Title: Re: World of Tanks
Post by: snowwy on September 20, 2010, 07:34:13 AM
KV-1s is more a mix between a heavy and a medium tank, without any of the benefits imo. About same max speed as a IS, way less armor than the KV-3, and you get the shit guns....
You get the 122mm the KV-3 gets late in the tree, but why you would even want to miss the 107mm and get a shitty 85mm instead...No, just no!
On any tank above tier III i consider the KV-1s free xp, prove me wrong  :why_so_serious:


Title: Re: World of Tanks
Post by: Engels on September 20, 2010, 11:30:09 AM
KV-1s is more a mix between a heavy and a medium tank, without any of the benefits imo. About same max speed as a IS, way less armor than the KV-3, and you get the shit guns....
You get the 122mm the KV-3 gets late in the tree, but why you would even want to miss the 107mm and get a shitty 85mm instead...No, just no!
On any tank above tier III i consider the KV-1s free xp, prove me wrong  :why_so_serious:

That said, the KV-1S is fast for a tank of that caliber. Its -sort of- the difference between the 3601 and the 3001 series of mediums on the German side.


Title: Re: World of Tanks
Post by: veredus on September 20, 2010, 12:38:54 PM
I went the KV-1S route and am now in an IS. The difference is do you want to camp and defend or attack? I loved my KV-1S but you have to treat it like a heavy medium I think to get the most use out of it. I usually went with the medium tanks since you can keep up with Panthers and VK3601's for the most part. It's actually a lot faster then the IS and the 122mm is definitely not shit, expensive to use yes, but not shit. It took some getting used to since it was the first gun I used with a reload that long but once I learned to use it, I did well with it. Honestly KVs and KV3s were great to fight in mine since you could drive circles around them and the 122 tore em apart. Good exp and credits for easy kills.

Best advice for now I would say would be to try em both. It's still beta and it's all gonna be wiped anyway.


Title: Re: World of Tanks
Post by: snowwy on September 21, 2010, 02:49:56 PM
Sorry, my lack of training iin writing english is making me look stupid. I meant the 85mm is shit, the 122 is beatiful, but as I said, that's the last thing you'll pick up there. And the 107mm the KV-3 gets is still a superior gun. Slightly less damage than the 122mm(which is the last gun you'll ever equip....til IS-4 that is minus some "small" modifications), 90 on average to be precise, and slightly less penetration. But packs a hell of a punch. And is cheap as dirt to use compared to the 122mm.

p.s. Driving a IS-3 on russian release now, and have loved every second of the 122mm. The 88mm the germans get feel so underwhelming now. Yes, you get some more penetration and faster reloads. I'll still blow you apart :p


Title: Re: World of Tanks
Post by: ezrast on September 23, 2010, 11:08:46 AM
Installed a few days ago and was terrible. Scrounged enough to afford the tier 1 TD and arty, but I didn't earn more credits per mission with them than with the rookie tanks, even before factoring in repairs, plus missions took longer since my MS-1 becomes a fiery death ball at unmatched speeds.

Today, I logged in and everything clicked. I still wasn't doing super great, but I was earning way more credits and usually managing at least one kill each round. Then I looked up and realized that for some reason my ping is <100ms today instead of the usual 400-500. Funny what a difference that makes.


Title: Re: World of Tanks
Post by: kidder on September 23, 2010, 01:46:09 PM
The leichttractor and ms-1 are both fun and can be useful in the low tier games.  Fully upgraded the MS-1 is like a baby T-26, it packs quite a punch.  The leichttractor operates like a baby pzII, it has more armor and a weak gun.  However, I've started recommending to friends who get frustrated with the early game, to grab the AT-1 TD and upgrade the gun.  You will get kills with that for sure.

I was far better with the two newbie tanks after the wipe than when I first started playing, and actually took to playing the leichttractor quite a bit for a while.  Now my rookie tank of choice is the pzII.  In a lot of ways I have the most fun playing in the lower tier battles and the pzII fits my playstyle.

As far as ping goes, when we were playing on the EU servers I had that 300-400 ping, and when they opened the NA servers it dropped to below 100 for me, I'm not sure if I really noticed that big of a difference I think auto aim sorta makes up for any latency.  I've just now started using manual aim more, so if I had been using it on the EU servers I would have noticed the difference in ping.  (In case you didn't know, right clicking on an enemy will activate auto-aim.  Then, just point your reticle on the "target" that is leading the tank you have targeted and pull the trigger, the shell should hit where the tank is going to be.)


Title: Re: World of Tanks
Post by: Numtini on September 24, 2010, 06:53:15 AM
Quote
grab the AT-1 TD and upgrade the gun

That's my primary tank since the soft wipe. The T44 is barely break even on premium and financially unviable without it and it's not particularly fun to be shot full of holes as the only medium in a field of heavies. The AT-1 on the other hand, is like some kind of vengeful Goddess on the battlefield. I come away regularly with 5 or 6 kills without even trying.


Title: Re: World of Tanks
Post by: veredus on September 24, 2010, 09:05:27 AM
It seems tier 8 is where it starts to be very hit or miss credit wise. With both my Panther and my Tiger II I can just as easily lose money as make money. Tiger II is awesome though, highly recommend it. Specially with the upgraded turret. Just make sure you face people is all.


Title: Re: World of Tanks
Post by: Engels on September 24, 2010, 09:20:30 AM
I'm enjoying my KV-3, even if it is super slow with the top end gun (more weight). I'm 5 kph up a wheelchair ramp, never mind a steep hill.

Anyone have experience with the IS? I'm tempted to just start training for IS rather than dumping xp into the next KV3 barrel.

My hesitation is that despite the KV-3 being very lumber-some, it gets very good guns and very high profits. I worry that the IS is going to only be marginally more agile while cutting my profits down to nada.


Title: Re: World of Tanks
Post by: Amarr HM on September 24, 2010, 09:21:20 AM
I found that the 2% crew consumable which costs 100 gold, doesn't seem to degrade  :awesome_for_real:

Anyone else notice that?


Title: Re: World of Tanks
Post by: veredus on September 24, 2010, 11:00:17 AM
I never tried the KV-3 but going from KV-1S to the IS was a big upgrade. IS is more maneuverable and faster then my Tiger was. KV-3s are nothing to worry about in the IS either. Obviously KV-3 can hurt but fairly easy to out maneuver them in an IS. It's a great tank and I can make a lot of money with it. After driving both that and the tiger, it's better then the Tiger I. Use the 100mm though for making money. Probably wouldn't hurt to unlock it on the KV-3 either.


Title: Re: World of Tanks
Post by: Bandit on September 24, 2010, 12:44:25 PM
Upcoming changes, no ideas on dates yet....or if there will be any soft-wipes.

Quote
The next major update is partly in testing and partly still in development now.

We haven't decided on the exact version numbering and release date yet but are ready to reveal some information on the content of this update.

Main changes:

- New tech-tree - US tanks. 21 researchable tanks + 4 premium tanks.
- American tank crews added.
- Companies / team mode (15 vs 15 battles). (Probability of the appearance - high)
- Clan wars more. Test version. (Probability of the appearance - medium)
- From 2 to 4 new maps ("Cliff", "Komarin", and 2 more).
- Removed "teleports" of tanks at great distances when aiming at them.
- Introduced advanced graphics settings.
- Now for the first battle of the day (24h) player receives doubled amount of experience.
- Reworked interface of the platoon creation.
- Adjusted speed of burning of all tanks during the fire. Now the tank will burn at about 5% of durability per second.
- Multiple fixes and adjustment to match-making system.
- Fixed several places where tank can get stuck on the maps "Himmelsdorf", "Prokhorovka", "Lakeville", and "Hills".
- Changed destruction models and collisions of some objects.
- Removed dog squeals when driving over dog booth.
- Fixed collision-model of tank "Tiger I"
- Fixed repair time of tracks for some tanks.
- Redesign of screens “Barracks”, “Depot”, “Store” to match the general style.
- Some other minor fixes.

Notice: preliminary information. Changes are possible.


Title: Re: World of Tanks
Post by: snowwy on September 24, 2010, 04:05:40 PM
- Removed dog squeals when driving over dog booth.

:(((

Wonder if they'll fix the fact that camo-net actually makes the JagdTiger easier to spot also. Not like they give out detailed patch-notes  :oh_i_see:


Title: Re: World of Tanks
Post by: Simond on September 24, 2010, 04:17:35 PM
Hurrah, now everyone can see how obsolete US tank strategy was in WW2!
I really hope one of the Sherman upgrades is basically the Sherman Firefly otherwise they're just going to be fodder.


Title: Re: World of Tanks
Post by: Engels on September 24, 2010, 05:09:01 PM
From what I understand, there are various tanks in the USSR and German tree that weren't actually part of WW2. Apparently neither the IS-7 or the IS-4 never saw any action, for instance. This is 4rth hand knowledge so don't go all WW2 History Channel nerd on me if I'm wrong :P


Title: Re: World of Tanks
Post by: Dark_MadMax on September 25, 2010, 01:29:26 AM
From what I understand, there are various tanks in the USSR and German tree that weren't actually part of WW2. Apparently neither the IS-7 or the IS-4 never saw any action, for instance. This is 4rth hand knowledge so don't go all WW2 History Channel nerd on me if I'm wrong :P

Yeah there are lots of fantasy tanks/configs some of them existed only as prototypes and some were never build at all!. The repeatedly said they its not a  simulator, nor a realistic game . Its action game and the goal is fun and variety


Title: Re: World of Tanks
Post by: Simond on September 26, 2010, 03:18:45 AM
The timeline is also until the end of the Korean war, not WW2. Which is tricky, for the Germans.  :grin:


Title: Re: World of Tanks
Post by: kidder on September 27, 2010, 07:36:57 AM
http://www.shatteredcrystal.com/index.php/world_of_tanks (http://www.shatteredcrystal.com/index.php/world_of_tanks)

They are now giving the Valentine premium tank to NEW beta testers.  New testers will also have this tank at release.  I've never driven the tank, and do not see many of them in the game and most premium tanks I do see are really weak.  But come release this might give you an early edge over other free players.  It should also be a decent money maker.





Title: Re: World of Tanks
Post by: snowwy on September 30, 2010, 09:24:31 AM
Soooo, "upgraded" my 3002DB to a Panther, or as it should be named, Kitten. I guess it's a great tank, but i really feel like selling the damn thing.
Fully upgraded with 100% crew, 80% on repairs for 3 guys, 2 guys with 80% fire.....and i swear, it's like i GAINED 80% ability to catch fire.
This thing is a tracked bomb waiting to blow up. And modules.....sweet jeebus. I could have had repair-kits on a 10 second recharge, and it would still not help one damn bit.
Everything breaks, constantly. A stray shot from a A-20? Oh, there goes the turret-controls. Heavy hittters? Haha, you just lost at least 2 components. Ze german engineers must have been on a mighty opium-high building this damn thing.
At least i now know not to go that path comes release


Title: Re: World of Tanks
Post by: Engels on September 30, 2010, 01:59:27 PM
Really, that bad? My fave tank so far is the Panther V. Its expensive to repair, so I don't take it out as much as I'd like, but as for greatest punch combined with agility, it is the best in the German line, no question. Jury's still out on whether its better than the T-44. I took two of those guys out with my Panther the other night. The fuckers are so cocky.


Title: Re: World of Tanks
Post by: veredus on September 30, 2010, 03:49:40 PM
I just sold my Panther since don't play it anymore really and making room for US tank tree. Really liked it though and never had any more module/fire issues with it then any of my other higher tier tanks. It seems to me once in higher tier tanks you get shot a lot more by HE rounds which will cause more module damages. My IS and Tiger II have the same issue really. Also I got my Panther as a fully upgraded killing machine after the soft wipe though so no idea how bad the stock one is. Plus some stock tanks are definitely more painful to upgrade then others and I have heard the Panther can be one of the more painful.

But ya, T-44s. No tank I like to blow up more then those cocky fuckers. :grin:


Title: Re: World of Tanks
Post by: Falconeer on October 01, 2010, 12:13:10 AM
When is the next tank tree roughly supposed to be implemented? The US being the first one?


Title: Re: World of Tanks
Post by: veredus on October 01, 2010, 06:39:29 AM
3-4 weeks still probably.


Title: Re: World of Tanks
Post by: Bandit on October 01, 2010, 08:01:01 AM
It seems to me once in higher tier tanks you get shot a lot more by HE rounds which will cause more module damages.

When facing any tank about two tiers ahead of me, I pretty much exclusively use HE rounds.  Otherwise it's tough to consistently penetrate.


Title: Re: World of Tanks
Post by: snowwy on October 01, 2010, 08:06:16 AM
Really, that bad? My fave tank so far is the Panther V. Its expensive to repair, so I don't take it out as much as I'd like, but as for greatest punch combined with agility, it is the best in the German line, no question. Jury's still out on whether its better than the T-44. I took two of those guys out with my Panther the other night. The fuckers are so cocky.

I may have driven heavies to much, and i hear the t-44 is as bad. On my IS-3 i lose the gun and the engine every now and then, and i never had an issue with this on the 3002DB either.  So it's just weird. On the off.forum it seems the majority have the same experience as me, and then there's some that claim to never get burnt to dust. And yes, the repair-cost on the thing are "how much?? You kidding?" ,to balance the cheap ammo i reckon.

edit: just caught fire yet AGAIN.... a frontal shot from a Tiger torched me, fire was put out but i lost every single module on that one shot......yay!


Title: Re: World of Tanks
Post by: veredus on October 01, 2010, 01:23:56 PM
Oh ya the repair cost on the Panther is stupid high. It's easier to make money in my Tiger II using the 1k a pop rounds.


Title: Re: World of Tanks
Post by: snowwy on October 01, 2010, 01:44:05 PM
So I changed paths yet again...or rather, went back to my old love, the german TD-line. Using the panther for some free-xp transfers, and bought a LOLHetzer with the 105mm. At least i'm laughing while i shoot n'scoot instead of gnashing my teeth


Title: Re: World of Tanks
Post by: FatuousTwat on October 02, 2010, 06:15:57 PM
So when facing medium+ tanks in a light tank, is it best to use HE? I'm in a PzKpfw III Ausf A with the 50mm gun.


Title: Re: World of Tanks
Post by: veredus on October 02, 2010, 07:32:49 PM
Typically, yes. But better to just avoid them in general. Scout if you can or hit them from behind when they are busy with someone else.

Some exceptions though would be like a PZIII (hit them anywhere but the turret, specially the front) or T-28. Depending on what gun you have you can fairly reliably penetrate those, specially the T-28. In my experience while HE does dmg pretty much always it doesn't hit for as much as AP does when it penetrates. So I personally prefer AP when appropriate but there are lots of people who use only HE. HE also a lot more likely to do module dmg.


Title: Re: World of Tanks
Post by: FatuousTwat on October 02, 2010, 08:47:34 PM
I'm now in a PZIII, but I can't seem to transfer any more xp from my Ausf A to free xp? I have gold, but don't have an option to do it anymore.


Title: Re: World of Tanks
Post by: tmp on October 02, 2010, 09:01:57 PM
Transfer from the tank is only possible after you research/unlock all upgrades for it (get it the "elite" class)

Alternatively, maybe you checked the "speed up crew training" option by accident and your tank is spending all new xp on the crew so you have nothing to transfer?


Title: Re: World of Tanks
Post by: FatuousTwat on October 02, 2010, 09:21:16 PM
Nope, I didn't unlock one of the 20mm guns, whoops.


Edit: Do you guys have better luck with the 75mm or the 50mm on the PKIII? The 50mm seems to be able to actually penetrate (unlike the 75), but I have to hit someone 5 or 6 times to kill them.


Title: Re: World of Tanks
Post by: tmp on October 03, 2010, 06:47:52 PM
I prefer the 5cm one -- the damage per shot is less but the reload is faster making the dps on 5cm slightly higher, plus both the penetration and accuracy are better making it easier to actually score hits that sting and play a sniper if you feel like it. 5 cm also weights tiny bit less which may have some impact on speed/acceleration, not sure.


Title: Re: World of Tanks
Post by: veredus on October 03, 2010, 08:42:17 PM
I prefer the 5cm also. Main reason, much easier to shoot and hit things w/o stopping.


Title: Re: World of Tanks
Post by: FatuousTwat on October 03, 2010, 10:04:22 PM
K, I had been switching back and forth, and couldn't make up my mind. 5cm rounds are slightly cheaper I think.

Is it just me or does autotarget suck? It always aims at the turret.


Title: Re: World of Tanks
Post by: veredus on October 04, 2010, 07:47:23 AM
Ya it always aims for the turret, which in most cases is the last place you want to hit em. Start practicing manual aiming if you haven't already, it's much more effective once you get decent at it.

I do still use auto aim though. It's great for when you need to either take a really long shot or shooting while worrying more about your driving. Or when I feel lazy, it's kind of nice for that too. It's also good for people who are still learning the basics of how to play.


Title: Re: World of Tanks
Post by: Falconeer on October 04, 2010, 08:05:20 AM
I loved this game since day one, but I am noticing an interest phenomenon: I am loving it more and more, day after day. I froth at the idea of new tanks and the "War" feature, and I think these Russians really pulled a huge winner here. While I am glad for them, I am even happier for myself as this seems to be the kind of game I've been looking for for a long time. Perfect for 5-10 minutes fix, with enough gameplay to keep me and friends enterrtained for long nights without worrying about any form of grind and eventually training for some casual fun competition.
Funny, while I play it, I keep asking myself how many million times better EVE would be with a combat even remotely similar to WoT's. Conversely, I wonder how many million times better WoT would be if they could paste a real persistent and open world and economy around it. Maybe in a mech universe.


Title: Re: World of Tanks
Post by: Engels on October 04, 2010, 08:44:38 AM
I've had thoughts like that too, but at the same time, I'm a big proponent of the 'if it ain't broke, don't fix it' philosophy, so I sorta don't want things to be changed too much.

I LIKE that I don't have to worry about an 'economy' or a marketplace or an auction house or the fuckin' East Commons.

That said, I thought it would be cool if there were a country-based campaign going on, where individual battle outcomes represented occupation of a hex on a map. The admins could manage the campaign, and you could see how your particular fight determined the takeover of one of the hex on a map.

Of course, that might bring out some pretty salient balance issues. I think its clear that the devs think Russian tanks were the absolute shit :)


Title: Re: World of Tanks
Post by: Bandit on October 04, 2010, 11:27:44 AM
K, I had been switching back and forth, and couldn't make up my mind. 5cm rounds are slightly cheaper I think.

Is it just me or does autotarget suck? It always aims at the turret.

Having driven a jagpanther for a while, the auto aim works very much against you.  You will notice many tanks knocking out your gun consistently as auto-aim from the front is the perfect spot for disabling.


Title: Re: World of Tanks
Post by: snowwy on October 04, 2010, 11:50:06 AM
It seems to me that they're not gonna re-balance anything until they put in the missing tanks from the tech-trees. The german E-series looks interesting, but........i really wonder how they are gonna balance a russian tier 9 TD in this mix? The ISU-152 already two-shoots most anything out there....and then they get a better one?  :ye_gods:
Or maybe the american tree is gonna be the counter to the russian onslaught.

fake edit: finally sold my Panther. Premium ran out and i had several rounds where i gained 14k and had 16k repairs, since the damn thing always blow up. Bought back my Hummel instead, it's like a cash-machine. 30k + after repairs and ammo happens frequently


Title: Re: World of Tanks
Post by: FatuousTwat on October 04, 2010, 02:03:02 PM
I loved this game since day one, but I am noticing an interest phenomenon: I am loving it more and more, day after day. I froth at the idea of new tanks and the "War" feature, and I think these Russians really pulled a huge winner here. While I am glad for them, I am even happier for myself as this seems to be the kind of game I've been looking for for a long time. Perfect for 5-10 minutes fix, with enough gameplay to keep me and friends enterrtained for long nights without worrying about any form of grind and eventually training for some casual fun competition.

I've only been playing for a few days, but this sums it up for me nicely.

Is there an f13 platoon running that I could be invited to?


Title: Re: World of Tanks
Post by: Engels on October 04, 2010, 03:13:37 PM
Well, we have a channel called Bat Country, formed by yours truly. However, not seen many folks in it of late. Did someone create a new channel out there? Maybe we should redo it anyway, since I think we have odd lurkers that may not be f13ers. Not sure -why- someone would hang out in a channel and never say anything ever, but there you are.


Title: Re: World of Tanks
Post by: veredus on October 04, 2010, 08:21:51 PM
School started so I haven't been in the channel much since I usually have been playing a round or two then work on homework for awhile etc. If you make a new channel let me know though.


Title: Re: World of Tanks
Post by: Bungee on October 07, 2010, 01:34:34 AM
Anybody knows how much like 1k Gold cost in the russian release?

I  :heart: this game. Seriously. Play 2-3 Matches and continue with homework. AWESOME!


Title: Re: World of Tanks
Post by: Falconeer on October 07, 2010, 01:52:30 AM
I dream its sounds. "We just dinged them!". And yesterday I started seeing tanks instead of cars in the street.

"Let's get the show on the road!"


Title: Re: World of Tanks
Post by: veredus on October 07, 2010, 06:40:01 AM
Anybody knows how much like 1k Gold cost in the russian release?

I  :heart: this game. Seriously. Play 2-3 Matches and continue with homework. AWESOME!

2500 gold is about $10.00 and that gives you a month of premium. So about $4.00 for 1000 gold I think.


Title: Re: World of Tanks
Post by: Engels on October 07, 2010, 07:46:39 AM
Arg!! Just high enough to make me wince and feel utterly foolish for spending money to advance more quickly, just low enough to know its going to be nearly irresistible.


Title: Re: World of Tanks
Post by: snowwy on October 07, 2010, 02:27:43 PM

2500 gold is about $10.00 and that gives you a month of premium. So about $4.00 for 1000 gold I think.

This is the excact price on russian release as of now. And yes Engels, it is quite irresistable when you're a few 100k short of next tank. Cost me 30 bucks so far i reckon. Yay for instant gratification


Title: Re: World of Tanks
Post by: FatuousTwat on October 07, 2010, 06:56:17 PM
Pz4+105mm+HE=lol.

Most people use autotargeting, so the 120mm frontal armour in the turret is nice.


Title: Re: World of Tanks
Post by: Falconeer on October 09, 2010, 09:08:43 AM
Had some platoon fun last night with Engels. As if I weren't enjoying the game enough, it gets 5 times better if you are in a platoon and actually playing with some sense instead of just smelling the enemy and shooting. I can foresee intense "guild" action coming up with release and the war additions. On a sidenote, few other games make you feel the satisfaction of an upgrade as this one. Just mounted a new big slow cannon on my SU-100 and suddenly stuff started going boom.

Finally, gotta love light tanks battle. That was so needed. 16 vs 16 pea shooters speeding past each other and shooting like hell as we always wanted to do in EVE and PotBS but couldn't. I often have more fun in my tier2 T-26 than in the big slow tier 6 maxed out Tank Destroyer.


Title: Re: World of Tanks
Post by: Engels on October 09, 2010, 09:15:43 AM
I gotta say Falc is one heck of a driver. He chased a Panzer V around in his silly T-26 for at least a minute before getting blowed up. He got in about 230 shots in, taking the Panther down about 4 percent. Pretty good heroic comedy.


Title: Re: World of Tanks
Post by: tmp on October 15, 2010, 08:48:08 AM
Russian CEO says, American tanks coming next week (http://www.massively.com/2010/10/12/gdco-2010-interview-with-victor-kislyi-about-world-of-tanks/)

caveat: not sure if he meant the western beta too, or just the russian one at first.


Title: Re: World of Tanks
Post by: Engels on October 15, 2010, 09:47:14 AM
I thought the russian one was live? Isn't snowwy already a paying customer?


Title: Re: World of Tanks
Post by: Bandit on October 15, 2010, 12:01:45 PM
Russian CEO says, American tanks coming next week (http://www.massively.com/2010/10/12/gdco-2010-interview-with-victor-kislyi-about-world-of-tanks/)

caveat: not sure if he meant the western beta too, or just the russian one at first.

I am assuming that this is only for Russian version.  From what I am able to tell, version 0.5.5 is coming to NA servers on the 18th.  There doesn't seem to be much included in 0.5.5 and excludes the BigWorld engine update to correct warping.

v. 0.5.5 main changes:



Title: Re: World of Tanks
Post by: Falconeer on October 15, 2010, 03:09:22 PM
Yum. Highlights from that interview.

Quote

...then there are Clans, which are the top-level-organized type of gameplay -- more like 100 players in one clan.


Is that like an EVE Corporation?

Yes.


That's with the global map?

It could be global map fighting, clan versus clan championships, all sorts of PvP fighting. We have the whole ocean of opportunities in front of us, and a book this thick of game design features. This is a team philosophy game, and we are going to support that team spirit with all sorts of features, championships, leader boards, statistics -- basically it's going to be a little like a social network. People will fight, talk, split up, make alliances, back stab, all that stuff. It's so natural to the topic of World War II and EVE Online style of interaction.

They call their game "Counterstrike with tanks", but they are really aiming to EVE. Isn't that beautiful?


Title: Re: World of Tanks
Post by: FatuousTwat on October 15, 2010, 07:25:37 PM
I'm at a loss as to how you are going to mine an asteroid with a tank.

(sorry)


Title: Re: World of Tanks
Post by: Furiously on October 15, 2010, 08:18:19 PM
HE rounds


Title: Re: World of Tanks
Post by: snowwy on October 18, 2010, 07:56:59 AM
Soooo, it seems the stats that are shown on the right side of your current tank in garage ain't what you are getting with the skills that you have, but the theoretical max with a 100% crew, rammer and ventilation added on top.
Just pasting one of the replys to a topic on the forums in spoilers..

Don't know if this is the way it was supposed to work, but there you have it......really stupid way to show stats then. No biggie, but still  :uhrr:


Title: Re: World of Tanks
Post by: Engels on October 18, 2010, 09:32:48 AM
Ya, really, that way madness lies. The importance is that all the tanks are being rated on the same scale, since its a matter of comparison. Even then, 90% of the time its about player skill rather than some stat variance between a IS-3 and a Tiger II.


Title: Re: World of Tanks
Post by: Gets on October 23, 2010, 03:01:12 AM
Just upgraded my ISU-152 with the Crew Ventilation and the tier 9 engine. Can go over 40km/h on flatland. Pretty bauce.

I played the new map, Cliff, for like 15 seconds. Apparently not a great map for scouts  :awesome_for_real:


Title: Re: World of Tanks
Post by: Falconeer on October 23, 2010, 04:06:20 AM
I'm 30k XP away from the ISU-152, but I gotta say I am pretty scared by the 18 traverse speed. How bad is it?

For a long time I hated the SU-152 too, and wished to go back to the SU-100. It's when I upgraded the gun and the tracks and the engine that I suddenly fell in love again. I'm afraid to get the ISU-152 and have to wait ages before it becomes a serious tank again.


Title: Re: World of Tanks
Post by: Vaiti on October 23, 2010, 04:53:44 AM
Once the engine and tracks are upgrade, which doesn't take long, it's fine.

Ever so slightly slower to turn than the SU-152, but can take ALOT more punishment and bounces alot more. Means you can snipe without being harassed by scout fire easier. I was worried when I upgraded from the SU-152 that I'd get annoyed at the grind to the larger guns, as I only have the SU-152's best gun on mine. But really it work out fine. Costs slightly more per game on repairs and ammo, but I also manage to kill alot more and normally survive matches unless my team gets steamrolled.


Title: Re: World of Tanks
Post by: snowwy on October 30, 2010, 02:22:43 PM
Patch 0.6something.something is up on RU-servers.
The lag is god awful, and has all but made auto-aim useless. At least i hope it's the lag, 'cause right now auto-aim doesn't lead the target one inch.  :uhrr:
Lots of new sounds to explosions and engines, no warping  :awesome_for_real: :awesome_for_real: .. and US-tanks  :grin:

Took my su-8 for a spin to test the new changes to artillery. If you haven't seen, 20% decrease in shell-speed and -10% accuracy. Didn't seem that different the one round i played, but noticed on other tanks that
people weren't used to longer flight-time on shells just yet. Missed a lot if you moved ever so slightly.

2 new maps....only seen the Monastery so far.....looka very much like Cliff with a town on a small hill in the middle. edit: second one is a desert-map. Had two matches in it, seems decent.

Did i mention warping tanks are gone? Huzzah! :awesome_for_real:

US-tanks seems OK i guess. The tier X heavy, the T-30 gets a 155mm with more or less same stats as the russian 152mm BL10. Slightly less penetration and .1 more accurate.
Loads of fun to be had in tier 1-III now  :grin:  No TD-line as of yet though.

Driving a M2-med at the moment with a 75mm howitzer. Takes some getting used to since flight-time also increased on that. And with auto-aim out the window....... Gotta adjust a bit.

edit: Yet again the research on radios is  :uhrr:  At tier II you can spend 5600xp on a tier IX radio.....which just vanishes at tier IV, or tier VII if you go medium line.
Should be a warning-text for people that never plan ahead  :oh_i_see: So fine, if you go medium you can use it til tier VII, but if you go heavy you lose that radio for a shittier tier VII one. It's just....weird


Title: Re: World of Tanks
Post by: tmp on October 30, 2010, 04:23:00 PM
I think the light tanks get tier 9 radio because the matchmaking puts them in all battle categories (all way to tier 10 battles) since they're expected to act as scouts. The mid-tier medium tanks get put in more narrow band, plus they aren't expected to dash long ahead of their own group, so smaller radio range isn't as crucial.


Title: Re: World of Tanks
Post by: Bungee on October 31, 2010, 09:36:42 AM
I read somewhere that Autio-aim now always tries to aim at the center of a tank and not the tower anymore. And yes, that "not leading in Auto-aim" seems to be working as intended. Learn to lead ;)


Title: Re: World of Tanks
Post by: Falconeer on October 31, 2010, 09:46:28 AM
"Learn to lead" is hardcore. I think I like it, but it's gonna make the game less casual, which, in my opinion, will mean less players. Not necessarily a good thing.
Plus, seriously, if it doesn't lead targets anymore, what's the point of auto aim now?


Title: Re: World of Tanks
Post by: Kodan on October 31, 2010, 10:41:09 AM
Yeah if it doesnt auto aim why even have it... Sounds like you are having to aim manually anyway.


Title: Re: World of Tanks
Post by: veredus on October 31, 2010, 11:36:51 AM
I played for a bit last night on the RU server. If autoaim has been changed it's not been changed that much. The server was really laggy so was using autoaim mostly and didn't notice any difference. The early US tanks are rather goofy looking but effective in game at least. I have both Tier 2 US tanks so far, but haven't tried the arty.

If anyone is interested in trying it out you can get English text for most of the UI and garage stuff really easily. Just go into your World_of_Tanks/res folder and grab the /text folder and copy it to your RU version. The only bug I encountered doing this was I could not sell tanks until I put the RU /text folder back, so I just renamed the RU version so I have it when needed. It's kind of cool to be able to read the stats of all of the US tanks etc.


Edit: If you decide to try out the RU servers, when installing RU version make sure you don't overwrite your original install.


Title: Re: World of Tanks
Post by: Sparky on October 31, 2010, 12:35:40 PM
I thought autoaim was just about perfect.  Decent at longer ranges, hit & miss leading and crap for close up.  Made made manual aiming a great skill to have without being absolutely essential.  Will be a shame if they dig heels in about nerfing it.


Title: Re: World of Tanks
Post by: Engels on October 31, 2010, 01:27:50 PM
Actually, if they fix the warping issue, I may be ok with it.

Also, I don't know if you guys are talking pre-patch or post patch, but I've found auto-aim lead to be good on some tanks (Panzer V & Ferdinand) and absolutely horrid on the Tiger I & IS, even with the exact same gun equiped in the Panzer V and Tiger I. Turret speed could have something to do with it, I suppose, but a long distance shot from a Ferdy on a moving tank will hit half the time, whereas in the Tiger I, I might as well shoot in the air.


Title: Re: World of Tanks
Post by: snowwy on October 31, 2010, 03:58:14 PM
Driving a M3 Lee now. Like driving a TD with a light tank mounted on top. To bad the top turret does nothing as of yet.
Dunno if it's the decrease in randomness on penetration that was patched in, or if the 75mm on this thing has way more penetration than stated. Or if it is as Bungee stated, but i'm hitting and penetratingTigers and IS' most every shot
Not bad for 92mm average pene.  It is a bit of a pain to line up though 'cause traverse ain't all that, and is just a huge cardboardbox in shape.
But a fun tank all in all. Soon at T1 heavy now, the tier V one. Shitty gun on that thing

And to Veredus. Yeah it may have been just the lag that caused it. Today it has been unplayable for me.


Title: Re: World of Tanks
Post by: veredus on October 31, 2010, 05:07:42 PM
I saw 25K online on the RU server today. Seriously unreal. No wonder it's lagging, but ya it was really bad today so gave up and went back to the EU beta servers.


Title: Re: World of Tanks
Post by: Bungee on November 03, 2010, 03:31:34 PM
Just to throw it out there again:
WHY hasn't anybody come up with the very concept of WoT but instead of Tanks put in MECHWARRIORS?! It's just a match made in Heaven. It would be awesome. WHY NOT?


Title: Re: World of Tanks
Post by: Engels on November 03, 2010, 05:39:43 PM
I suspect that despite the user simplicity of WoT, the code is actually hard to do.


Title: Re: World of Tanks
Post by: Numtini on November 04, 2010, 07:21:02 AM
I just hope the general concept of progression by player/account rather than "toon" and the idea of a lobby with fast game matching keeps getting more popular. I liked it in League of Legends and I love it in WOT. I think in both cases, the cash shop model works well for me as a player. It doesn't feel intrusive or cheaty.

Seriously, if you aren't raiding and play WoW, you probably just keep hitting randon instances and otherwise stand like a zombie in a random spot in the city moving only to mail stuff to your bank alt, buy stuff with your tokens, and repair. Pretty much the same for COX or Anarchy Online.

I like the sandbox model of MMOs that you find in Eve, but for the "game" side of what's currently the MMO experience where it's not a sandbox, I think WOT has a better model.


Title: Re: World of Tanks
Post by: veredus on November 09, 2010, 06:37:52 AM
For the EU server, you'll be able to download the patch for the US tanks on the 11th of this month. Then start playing with them the next day.

From the forums "Projected timeline for v.0.6.1.5 at this moment:

- November 11, the update will be available for downloading prior to server update"

http://forum.worldoftanks.com/index.php?/topic/11610-beta-0615-update/ (http://forum.worldoftanks.com/index.php?/topic/11610-beta-0615-update/)




Title: Re: World of Tanks
Post by: Bandit on November 09, 2010, 07:04:04 AM
Sweet, I have been looking forward to this patch for a while.  I am still playing at least a couple of matches nightly, but I am hitting the grind wall.  No sense at this point, in beta, to grind out the 90,000 xp for the Tiger II, or even continuing down the IS line.  Sitting with JagTiger, Tiger I, and IS at the moment and have gone down most the other lines in the past with the exception of SPGs.


Title: Re: World of Tanks
Post by: Falconeer on November 09, 2010, 09:18:44 AM
Yeah, I want release! I played about 700 battles and I feel bad about losing my beloved and hard-earned tanks. I am "forcing" myself to not play beta anymore and wait for the real thing, but when is it gonna be?


Title: Re: World of Tanks
Post by: Engels on November 09, 2010, 11:29:05 AM
Is the EU server what is now hosted in the US? Or did they keep the EU servers running when they switched us 'mercuns over to the US servers?


Title: Re: World of Tanks
Post by: snowwy on November 09, 2010, 02:39:48 PM
The EU-server vanished as they moved everything to the US.

edit: the 152mm on the SU-152 is great fun. One shotting KV's makes me all giggity.


Title: Re: World of Tanks
Post by: Engels on November 09, 2010, 02:45:54 PM
Had a funny battle last night. Some dillweed in a Maus starts calling some chattering Portuguese speaking players 'dirty mexicans' in chat. His own team kills him, and the very next line, he boasts,"I have fraps running, you all will be banned!".


Title: Re: World of Tanks
Post by: veredus on November 09, 2010, 02:46:45 PM
Is the EU server what is now hosted in the US? Or did they keep the EU servers running when they switched us 'mercuns over to the US servers?

There is talk that they will be keeping the NA server and reopening EU servers this month sometime. I just call it EU server still since this is technically the EU beta.


Title: Re: World of Tanks
Post by: veredus on November 10, 2010, 03:20:36 PM
Patch available for predownload with install instructions here: http://game.worldoftanks.com/update (http://game.worldoftanks.com/update)

Looks like should be ready to go tomorrow.


Title: Re: World of Tanks
Post by: FatuousTwat on November 10, 2010, 06:33:50 PM
.torrent file? /puke


Title: Re: World of Tanks
Post by: veredus on November 10, 2010, 07:58:40 PM
Why the hate for a torrent d/l? 659mb patch took me like 45 minutes to d/l while running in the background. Worked really well actually. Besides it's either that or wait for the patch to go live and do it through the patcher at the same time as everyone else.


Title: Re: World of Tanks
Post by: Engels on November 10, 2010, 09:35:14 PM
for realz. I think its brilliant. Predownload using torrent and then don't have to fret when it goes live. Wish other companies had that level of planning. Torrenting takes the pressure off of the company's servers, to boot.

What's not to love about it?


Title: Re: World of Tanks
Post by: Gets on November 11, 2010, 02:48:43 PM
TANKS TANKS TANKS


Title: Re: World of Tanks
Post by: Vaiti on November 12, 2010, 04:09:58 AM
I'm loving the American tanks. But they play to my style.
Speed is your armor. If you aren't being sneaky and staying FAR back and out maneuvering the enemy, you are playing the American tanks wrong.
M3 Lee's are awesome. For their tier they hit extremely hard and RAPIDLY. Tier IV tank that can actually consistently harm an IS-7. YES PLEASE. Yes you die if anything looks at you sideways, but who cares, BOOM BOOM BOOM!
One round, me and 3 other M3's stayed in a wallish type formation well behind the Tiger line and just ripped things apart. We lost 1 M3 and just steamrolled the opposition.


Title: Re: World of Tanks
Post by: Engels on November 12, 2010, 10:25:04 AM
This is true. The Lee is a different beast than any other tank. Its closest correlate would be the StugIII, I think. I'm currently grinding it, and it can be a bit frustrating because the usual roles for tanks don't really apply. Not sure if I'll go down the heavy or medium line. I've seen some impressive action by an M7, and that looks attractive, but I still don't have a good feel for what the lines are like.


Title: Re: World of Tanks
Post by: Numtini on November 12, 2010, 11:51:38 AM
I wasn't prepared to like the Americans, but I'm having fun in my Stuart. Speed of 61? What's not to like?

I seem to finally be breaking even on my T44. As long as I buy premium.


Title: Re: World of Tanks
Post by: veredus on November 12, 2010, 12:31:22 PM
I love the M3, that thing is awesome as long as you take it for what it is. The T1 can be a bit rough so far though.


Title: Re: World of Tanks
Post by: Simond on November 12, 2010, 01:09:53 PM
The Sherman is very accurately modelled (read: you will catch on fire a lot then die).


Title: Re: World of Tanks
Post by: Engels on November 12, 2010, 05:08:38 PM
Yuck. So instead of the Panzer IV tank, which was a good low end medium where you could branch off to medium or heavy, we get the US version of the KV? A sitting duck?


Title: Re: World of Tanks
Post by: veredus on November 12, 2010, 08:16:52 PM
Have my T1 hvy most of the way upgraded, It's actually not a bad tank once you remember it's only a tier 5.


Title: Re: World of Tanks
Post by: tmp on November 13, 2010, 02:08:27 AM
Yuck. So instead of the Panzer IV tank, which was a good low end medium where you could branch off to medium or heavy, we get the US version of the KV? A sitting duck?
From being on the receiving end, the american low tiers don't seem to be any worse (or noticeably better) than the russian and german ones.


Title: Re: World of Tanks
Post by: Simond on November 13, 2010, 02:46:44 AM
You have to play most American tanks (except the Dalek-Tank*) like one of the fast Russians - if you are not moving, you are dead.
*M3 Lee - which you play like a tank-destroyer instead of a tank.


Title: Re: World of Tanks
Post by: Engels on November 13, 2010, 08:23:14 AM
Just got the M4 Sherman. That whole 'moving' part isn't built into the stock build  :geezer:


Title: Re: World of Tanks
Post by: Simond on November 13, 2010, 08:44:42 AM
There was a reason why the only Sherman the Germans were scared of was the Firefly (Sherman with British 17-pounder gun).
Which, unfortunately, isn't in game.


Title: Re: World of Tanks
Post by: tmp on November 13, 2010, 08:47:47 AM
Just got the M4 Sherman. That whole 'moving' part isn't built into the stock build  :geezer:
I did have a game on Kampinovka yesterday where someone complained a Tiger outran their Sherman while climbing hill :grin:

edit: on separate note, with ~200 sessions and most people checking out american tanks it's actually possible to get a match without a single arty every now and then.


Title: Re: World of Tanks
Post by: Bungee on November 13, 2010, 01:02:04 PM
German Tanks really shine when climbing hills. I didn't check the HP on the US Tanks, but German Tanks have A LOT more HP than the Russians. Russians Tanks just have a higher endspeed though.


Title: Re: World of Tanks
Post by: snowwy on November 13, 2010, 06:06:01 PM
The T1 is no KV, it's waaaaayyyyyy suckier. Hate that thing. And the M6 looks excactly the same....fuck that, grinding the rest of the xp needed for t-43

Already have the IS-3 to satisfie my heavy-need. The T1 does however get into some fun battles where it's top vehicle. Those do not suck to much.........

Didn't even bother with the US-med line after looking at it's tech tree. I see no reason what so ever to go that route.


Title: Re: World of Tanks
Post by: veredus on November 14, 2010, 09:29:24 AM
I've got everything but the last engine on my T1 and it's surprisingly pretty decent. It's definitely not a KV, it's much, much faster then a KV. The gun isn't bad either since it shoots so fast but struggles against higher tiers. Really it's a lot closer to the KV-1S and I imagine the M6 with the 90mm will really be like a KV-1S. Which I know most people seem to hate the KV-1S but I liked it a lot more then the KV-3. The T1 is great on even tier tanks and lower but the KV is much better in higher tier matches due to access to the 107mm gun.

My biggest complaint about it though is the M6 and the T1 are the same damn tank. They really should remove the M6, move the 90mm gun down to the T1 and put a different Tier 6 heavy into the tree. Or even better just move the M6 to tier 5 and scrap the T1 altogether.

As for the mediums, stat wise they really do look bad. It's really disappointing. The T-23's best redeeming feature is probably how small it is. 


Title: Re: World of Tanks
Post by: Engels on November 14, 2010, 09:50:05 AM
After upgrading the M4 Sherman's engine and tracks, it isn't a bad tank in terms of manouverability. It has a rapid fire gun that often will poke through even the toughest tier tanks. I'll have to look at the American mediums again before I backtrack and do the heavy line instead.


Title: Re: World of Tanks
Post by: Falconeer on November 16, 2010, 04:52:51 AM
A press release:

Quote
World of Tanks Reaches Half Million Active Players

Highly anticipated tank MMO action game hits 500,000 active players worldwide, having 700,000 registrations

London, UK – November 16, 2010 – Wargaming.net today announced that the population of its highly anticipated free-to-play MMO action game World of Tanks reached 500,000 active players worldwide. The game was released 3 months ago in Russia and reached 350,000 active players (500,000 registrations). In the USA and Europe World of Tanks is still in Closed Beta Test having 150,000 active players (200,000 registrations).

The number of peak con-current users (PCCU) in Russia exceeded 43,000. In the West PCCU surpassed 10,000 players. On average each active gamer spends 3 hours and 20 minutes playing the game every day. 10 million battles have been fought since September.

 “It’s just the beginning of a global legend,” said Victor Kislyi, CEO of Wargaming.net. “We see this game running for at least ten years in the West and Asia with tons of new content coming out every month.”

Global Legend!


Title: Re: World of Tanks
Post by: Engels on November 16, 2010, 08:35:23 AM
no wonder I never end up in a game with the same people, like, ever.


Title: Re: World of Tanks
Post by: Simond on November 16, 2010, 12:19:24 PM
Have a leaked (and probably fake) British tech tree:

(http://imgur.com/IVmFz.png)


Title: Re: World of Tanks
Post by: Engels on November 16, 2010, 02:51:43 PM
I'm starting to worry that the tank lines are going to end up like Taco Bell. There's only so many ways you can rearrange lettuce, ground beef and cheese before you catch on that its all pretty much the same.

Lets see, how many factors do we have to play with within a same-tier tank type:

We got slight variations in

Armor
Turret turn rate
Fire rate
Penetration
Damage
Speed
Turn rate


If you compare, say, the top 3 medium tanks, the T-44, the Panzer V and whatever the US one is, you can see the pattern:

German tanks, medium fire power, medium fire rate
USSR tanks, high fire power, low fire rate
US tanks, low fire power, high fire rate

Don't get me wrong, visually, its gonna be awesome sauce, but realistically, in terms of game mechanics, its getting to be a bit much.


Title: Re: World of Tanks
Post by: DLRiley on November 16, 2010, 02:59:33 PM
I'm just waiting to sign back on when this game launches. I wonder if it will still hold up once the accounts are wiped and no free gold is given.


Title: Re: World of Tanks
Post by: Tmon on November 16, 2010, 04:27:21 PM
It seems to be holding up in Russia.  I don't think I'll have a problem ponying up the money for enough gold to play premium fairly consistently.  I'll probably buy a premium tank on day one just to have something to play that will be moderately competitive and can be used to generate cash and free xp to support the upgrades on my standard tanks.


Title: Re: World of Tanks
Post by: FatuousTwat on November 16, 2010, 06:32:59 PM
I've heard that the people who got into beta with the free valentine key get to keep it come launch.


Title: Re: World of Tanks
Post by: Bungee on November 17, 2010, 12:18:34 AM
I've heard that the people who got into beta with the free valentine key get to keep it come launch.

"Keep it" as in "if they didn't sell it" or just get another one?
Not a big fan of that though...


Title: Re: World of Tanks
Post by: FatuousTwat on November 17, 2010, 01:42:11 AM
Get a new one.

I've started playing again the last few days and got my vk36. Sold my A-20 because I hated it and I suck at scouting. Maybe I'll just play my marderII and bt-2 and transfer the xp over to skip the A-20.  :oh_i_see:


Title: Re: World of Tanks
Post by: snowwy on November 17, 2010, 02:03:07 PM
Russian beta-testers got to pick between A-32 and a KV-220 i belive. There's also some pz V/IV's sailing around. Not sure if those were "pre-order" tanks or what...
A-20 should be tons of fun these days with loads of middle-tiers around. Sadly, the match-maker seem to not give a rats ass and stick the poor thing in with IS-7's.
5k to go for t-43  :awesome_for_real:

edit: daily rant. Back to the T1 hvy in the US-tree......there's a engine-upgrade you can get on this tank that costs a whooping 19800xp. What really grinds my gears is that this tier VIII-engine is ONLY useable on the T1 and the next tier heavy, the M6.
        Again, a tier VIII engine that is ONLY useable on a tier V or VI tank, and that costs as much as a tier VIII tank engine upgrade.What?  :uhrr:


Title: Re: World of Tanks
Post by: Kodan on November 17, 2010, 03:14:08 PM
I just got my Tiger II right before the patch and I have to say the stock 88 and the long barrel 88 from the Tiger actually finally feel like an 88. I no longer bounce on the lower tier stuff and on alot of tanks its a one shot kill. Then again alot of guns seemed to get an upgrade with some of the changes from the patch but overall the 88 seemed to get the best upgrade. I am REALLY looking forward to playing this at launch and I can see myself easily spending a couple hundred bucks on this one. Hell I will need about $20 or so in garage slots alone(never like to sell a tank and am OCD enough to want em all). I sure hope they do the $100 thing they did for Russia(think it was a year of premium,a premium tank and 2500 gold for 100 euro) if they do I will be all over that.


Title: Re: World of Tanks
Post by: Kodan on November 17, 2010, 03:15:34 PM
There's also some pz V/IV's sailing around. Not sure if those were "pre-order" tanks or what...

 This might have been the tank offered with the 100 euro deal I mentioned in my post above.


Title: Re: World of Tanks
Post by: snowwy on November 17, 2010, 04:09:17 PM
They reduced the randomness of penetration-values by 25% or so, so less bouncing shots.


Title: Re: World of Tanks
Post by: Kodan on November 17, 2010, 05:28:22 PM
Yeah and made it where if you have penetration greater than double the armor thickness you cant bounce at all I think it was. Just saying it made for a more realistic feel to 88mm gun. I am pretty sure if you asked 100 people what the most feared anti tank weapon of WW2 was about 90% would say the German 88mm. Sadly till this most recent patch that was not the case in game.


Title: Re: World of Tanks
Post by: veredus on November 17, 2010, 06:47:50 PM
I ended up getting the last engine for the T1/M6 since I plan on keeping the M6 for messing around in. I really like that tank (liked the T1 too) and with the 90mm equipped it hits pretty damn hard. Although if you don't plan on keeping either the T1 or the M6 I would skip that engine. It's a noticeable upgrade but not worth 19k exp imo for a tank you aren't going to use again. They really should consider dropping the exp requirement to about 9k or so.


Title: Re: World of Tanks
Post by: FatuousTwat on November 17, 2010, 07:11:57 PM
I agree with the 20k T1 tank engine being ridiculous. Why bother?


Title: Re: World of Tanks
Post by: tmp on November 17, 2010, 09:05:28 PM
Yup, pretty silly when it takes 20-few k xp to unlock next tier tank instead.

On the subject of upgrades, what gun do people put on their StuGs? Decided to stick with the 105mm lolcannon with HE ammo (same like Hetzer) since that seems to be only thing that can put a decent dent even in the highest tiers, and one-shots the low tiers which is funny enough to justify on its own picking that combo. Mildly curious about the top 75mm upgrade, though.


Title: Re: World of Tanks
Post by: FatuousTwat on November 17, 2010, 10:00:46 PM
Why so much hate for the Lee? It aims and reloads really quickly even with 50% crew and I can two-shot all t4s and below with the standard gun+HE, and can damage higher tiers easily. Just play it like a TD, stay back in the bushes and shoot past your teammates.

It's the only T4 that I don't loathe.


Title: Re: World of Tanks
Post by: Falconeer on November 18, 2010, 06:41:40 AM
THIS IS GREAT NEWS.

Quote
Vivox Voice Infiltrates the Battlefield in World of Tanks MMO

 
Hash Out Combat Strategy and Bark Orders at Your Troops in First Vehicle-driven Massively Multiplayer Online Game

 
Natick, MA—November 18, 2010 —  Vivox, Inc. (www.vivox.com), the number one integrated voice platform for the Social Web, today announced that it will provide high-definition (HD) in-game voice chat for Wargaming.net's World of Tanks, the first and only team-based massively multiplayer online action game dedicated to armored warfare.

World of Tanks, winner of E3’s 2010 “Best New Concept Award” from Massively.com, allows players to engage in epic tank battles with other steel cowboys all over the world. Players can choose a tank to command from an arsenal of more than 80 armored vehicles from America, Germany and the Soviet Union, all carefully detailed with historical accuracy.

“When creating World of Tanks it was critical for us to include voice communication capabilities. With proven scalability, numerous live integrations, and best in class quality - partnering with Vivox was an easy decision,” said Victor Kislyi, CEO of Wargaming.net. “Vivox Voice makes the gaming experience more natural and helps execute our vision of promoting teamwork. Players will be able to collaborate on battle plans and communicate during combat in the quickest, most intuitive way possible - speech - and Vivox delivers it the best.”

Vivox Voice will let World of Tanks players talk to each other both during the game and prior to combat when compiling a team in the lobby. The voice capabilities are built into the game interface seamlessly so players will be able to interact easily and naturally during tank battles all without having to leave the game or use a 3rd party application.

“Wargaming.net is breaking new ground in the gaming world with World of Tanks,” said Rob Seaver, founder and CEO of Vivox. “Not only does the game allow you to participate in massive tank battles while driving historically accurate machines, but you will be able to build and grow your vehicles into an unstoppable force. We are honored to be a part of this exciting new concept and look forward to witnessing the success of World of Tanks.”

World of Tanks is a free-2-play MMO that is currently in closed beta and will be released in Q1 2011 for the PC. More information about World of Tanks can be found at: http://www.worldoftanks.com

What sucks is the Q1 2011 release, but I am pretty sure they don't want to release it in the West without the Global Persistent Campaign (Clan Warfare) thing. And I'd say they are being very wise.


Title: Re: World of Tanks
Post by: Numtini on November 18, 2010, 08:05:20 AM
I can't say I'm all excited. Plan assault probably not. Spew offensive drivel and call people names, almost definitely.


Title: Re: World of Tanks
Post by: Falconeer on November 18, 2010, 08:26:37 AM
If they can make it work only in your tank's radio range, this is pure win.


Title: Re: World of Tanks
Post by: Engels on November 18, 2010, 10:41:51 AM
I'm actually glad about the Q1 2011. Mean moar beta.

Honestly, the chat thing could be funny, offensive drivel or not. I'm cautiously optimistic about its utility, since for the most part, players are heavily invested in winning each match. In fact, I'd have to say that of all the team-based games I've played, WoT players seem by FAR the most histerical about fighting the game right. To the point of nerd rage and offensive behavior often enough, but that's the internet for ya.


Title: Re: World of Tanks
Post by: Simond on November 18, 2010, 11:08:24 AM
Yeah and made it where if you have penetration greater than double the armor thickness you cant bounce at all I think it was. Just saying it made for a more realistic feel to 88mm gun. I am pretty sure if you asked 100 people what the most feared anti tank weapon of WW2 was about 90% would say the German 88mm. Sadly till this most recent patch that was not the case in game.
Ahem.
http://en.wikipedia.org/wiki/Ordnance_QF_17_pounder


Title: Re: World of Tanks
Post by: DLRiley on November 18, 2010, 12:32:19 PM
I'm actually glad about the Q1 2011. Mean moar beta.

Honestly, the chat thing could be funny, offensive drivel or not. I'm cautiously optimistic about its utility, since for the most part, players are heavily invested in winning each match. In fact, I'd have to say that of all the team-based games I've played, WoT players seem by FAR the most histerical about fighting the game right. To the point of nerd rage and offensive behavior often enough, but that's the internet for ya.

Considering that death pops me into another tank, where its death pops me into another tank, I find that I'm way less invested in winning. Shooting and killing yes, winning no. Only when I'm riding in a tier 8 tank do i find myself cursing at everyone to do there job.


Title: Re: World of Tanks
Post by: Bandit on November 18, 2010, 01:01:54 PM
I'm actually glad about the Q1 2011. Mean moar beta.

Honestly, the chat thing could be funny, offensive drivel or not. I'm cautiously optimistic about its utility, since for the most part, players are heavily invested in winning each match. In fact, I'd have to say that of all the team-based games I've played, WoT players seem by FAR the most histerical about fighting the game right. To the point of nerd rage and offensive behavior often enough, but that's the internet for ya.

I am wondering how it will be implemented.  I would prefer it they kept it to lobby and platoons in random battles.  They can extend to full clan for that type of warfare.  Full team chat in random battles may be just too random for me.  At the very least, please turn off dead people.  More and more I am getting loads of advice (and polar opposite advice) from dead people still watching....very annoying.  I got called a noob and fag for not being able to take out a ferd and IS-3 with my Tiger.  Thanks for the advice dead guy.


Title: Re: World of Tanks
Post by: DLRiley on November 18, 2010, 01:18:24 PM
I'm actually glad about the Q1 2011. Mean moar beta.

Honestly, the chat thing could be funny, offensive drivel or not. I'm cautiously optimistic about its utility, since for the most part, players are heavily invested in winning each match. In fact, I'd have to say that of all the team-based games I've played, WoT players seem by FAR the most histerical about fighting the game right. To the point of nerd rage and offensive behavior often enough, but that's the internet for ya.

I am wondering how it will be implemented.  I would prefer it they kept it to lobby and platoons in random battles.  They can extend to full clan for that type of warfare.  Full team chat in random battles may be just too random for me.  At the very least, please turn off dead people.  More and more I am getting loads of advice (and polar opposite advice) from dead people still watching....very annoying.  I got called a noob and fag for not being able to take out a ferd and IS-3 with my Tiger.  Thanks for the advice dead guy.

World of Tanks, online back seat driving brought to a hard drive near you!


Title: Re: World of Tanks
Post by: Amarr HM on November 18, 2010, 02:57:07 PM
I can't wait to get back playing this so I can listen to all those sperging teenagers shouting don't capture the base you moron straight into my ear. Seriously sometimes I might find that entertaining and I will go out of my normal routine of never capturing bases just to hear them do that.

Does this make me a bad person?  :why_so_serious:


Title: Re: World of Tanks
Post by: FatuousTwat on November 18, 2010, 03:27:14 PM
I've seen people decide to not cap the enemy base even when our base was 50% capped and they were 5 feet from the enemy circle.

Why? You get more xp if your side wins.


Title: Re: World of Tanks
Post by: Tmon on November 18, 2010, 05:55:26 PM
I hate "the don't cap kill" guys.  I've even been tk'd by one just to stop me from capping.  I figure a fast win beats a slow win every time, plus there's no better way to flush out the defenders than to start capping their circle.


Title: Re: World of Tanks
Post by: Soukyan on November 21, 2010, 06:27:57 PM
I hate "the don't cap kill" guys.  I've even been tk'd by one just to stop me from capping.  I figure a fast win beats a slow win every time, plus there's no better way to flush out the defenders than to start capping their circle.

I prefer the quick cap for the win much more as well, but you'll always have some who disagree no matter what. I'm just working my American heavies and Russian TDs until they release the French tanks. Vive la France!  :grin:


Title: Re: World of Tanks
Post by: Furiously on November 21, 2010, 07:20:43 PM
Do they autosurrender?


Title: Re: World of Tanks
Post by: tmp on November 22, 2010, 03:33:02 AM
Couple of the german tanks you can buy for gold are technically french. Seen them in game a few times, they seemed pretty bad. Like, Churchill bad :grin:


Title: Re: World of Tanks
Post by: Vaiti on November 25, 2010, 03:33:35 PM
I'll just leave this here. :awesome_for_real:



Title: Re: World of Tanks
Post by: Soukyan on November 25, 2010, 08:47:27 PM
Fun with Bisons. Awesome screenshot. Still loving the game, and getting better by the match. I thought I would be best at arty, but turns out I'm a really good player on a T1 heavy and a few different TDs.


Title: Re: World of Tanks
Post by: Amarr HM on November 26, 2010, 05:05:30 AM
Look at dat little Bison  :heart:


Title: Re: World of Tanks
Post by: penfold on November 29, 2010, 12:25:23 PM
Have a leaked (and probably fake) British tech tree:

I hope that's real. There are some interesting tanks in amongst that lot. In particular;

- The Centurion is one of the finest tanks of its generation.
- The Tortoise is a crazy post war TD, much like the US T28.
- TOG2 is one of the biggest tanks ever, but early war, so should be in with low tiers.
- The Archer TD had a gun pointing backwards. Shoot n scoot.

I'm currently working to max out my IS3.  Particularly enjoy the matches where the auto-matching has even been throwing me in matches full of tier 4s and 5s. I also have a maxed out Panther and Stug III. I enjoy arty, but prefer the Su-26 to the Su-5, so haven't even got near to the next tier.

I've been playing constantly for ages now and didn't even know that Bison hiding place existed :)


Title: Re: World of Tanks
Post by: Falconeer on November 30, 2010, 04:13:41 AM
Awesome. French tanks incoming.

Quote
French Armor to Invade World of Tanks

Wargaming.net is glad to announce the release of a new development tank tree for its highly-anticipated massively multiplayer online game World of Tanks.

The development tree illustrates level-up paths for each of the five classes of French vehicles available in the game including some prototype models and provides an overview of premium and captured tanks.

French roster features a unique mixture of slow but powerful heavily-armored pre-war vehicles and fast maneuverable but rather vulnerable wartime machines offering an ample array of gameplay styles and tactics to choose from.

“With French vehicles we are going to take another step further in expanding World of Tanks armored fleet, drawing new tank enthusiasts into the game and providing more extensive gameplay options for those already playing”, said Victor Kislyi, CEO of Wargaming.net. “We believe that more than 50 new machines will add extra depth and variety to World of Tanks battles bringing even more fun to our players”.


(http://dl.dropbox.com/u/3584773/French_tree_full%28eng%29%20for%20book%20%282%29.jpg)




Title: Re: World of Tanks
Post by: penfold on November 30, 2010, 10:35:49 AM
I will have to get on google for most of those.  I know a few 1939-1940 models, but didn't even realise they had any development 1941-1947.

Post Google edit: The first AMX-50 prototype was delivered in 1949 and post dates even the IS-7. The AMX 50 120 mm was designed in 1950 with a prototype delivered in 1953. It was designed as a counter to the IS-3 and IS-10.  The developers aren't being too smart here, and are putting things that should be in a Cold War expansion pack in to the beta. They should definitely release this sooner rather than later, the longer they leave it, the higher the chance people are burnt out with their cluster of tier 7-10s and can't be bothered with playing KVs and Hetzers again.









Title: Re: World of Tanks
Post by: snowwy on November 30, 2010, 03:09:24 PM
I've come to the conclusion that medium tanks just ain't for me. I loathed my Panther, and am now on a ragequit-break thanks to the T-43. It just....stinks. It's agile, i'll give it that, but lack speed/horsepower. It doesn't bounce anything at all,
and i'm really getting tired of the 100mm :-P Medium tanks just doesn't seem to have any role to fill at the moment that an IS-3 can't do better. With a slight exception for the T-44 Speed? Not really any advantage anymore since you'll be tracked the moment you show up anyway. 
Agility? IS-3 has that.  Size? Gotte get the T-44 for that. The T-43 is just to big a target.  meh, sorry for the "I am bored"-rant



Followed a T-30 that paired with a ISU on death-cam in a match today.( Death-cam watching is very normal in a T-43) That was pretty sweet. The two of them cleared most of the opposition. Kinda hard to withstand 1500'ish instant damage. IS4's and 3's were assploding all over the place   :awesome_for_real: Almost made me load up the T1....then i looked at it and said "Sod off"


Title: Re: World of Tanks
Post by: Engels on November 30, 2010, 05:52:45 PM
Medium tanks against the usual barrage of IS-3s and Tiger IIs are a litany of pain unless, and this is a big unless, you have great driving skills. Occasionally I will score an amazing series of kills in my Panzer V, but for the most part, I'm content with my IS or my Tiger I. I'm slowly working towards the IS3 and the T-43, as well as the American medium line.


Title: Re: World of Tanks
Post by: Tmon on November 30, 2010, 07:08:10 PM
You can have a lot of fun in the panther or t-44 if you in a full platoon using  team speak, but being solo in a match can truly suck. 


Title: Re: World of Tanks
Post by: tmp on December 02, 2010, 03:22:49 PM
I rather enjoy vk36 as far as the medium go. It's awfully sluggish (just slightly less than a Hetzer) but --unlike pz4 for which i didn't want to use the second turret-- with 8.8 cm gun it can reliably penetrate and hurt anything the match maker throws at it, except for is 4 and maus. But maus at this tier happens once in blue moon and can always switch to HE ammo then. Also unlike pz4 it doesn't die in one hit most of the time, and you also get decent number of matches where you're in upper half of the ladder instead on the rock bottom.

Can see how it'd get much more annoying at higher tiers, though.


Title: Re: World of Tanks
Post by: Simond on December 04, 2010, 03:05:11 AM
If anyone is looking for some comedy ganking in fights while waiting for the soft-wipe: AT-1 + 76mm gun + HE ammo + 100% gunner = Explode almost every tank (in the battles you'll be put in) in one shot.


Title: Re: World of Tanks
Post by: Bungee on December 04, 2010, 03:32:15 AM
If anyone is looking for some comedy ganking in fights while waiting for the soft-wipe: AT-1 + 76mm gun + HE ammo + 100% gunner = Explode almost every tank (in the battles you'll be put in) in one shot.

Softwipe? They said anything about that yet?


Title: Re: World of Tanks
Post by: Brolan on December 04, 2010, 09:28:05 AM
Hey, I got a question on this game.  Every screen shot I see is a third-person outside view.   Do you play in this view? Or have an internal gunner/driver view?


Title: Re: World of Tanks
Post by: Engels on December 04, 2010, 09:34:51 AM
You can zoom in to have a 'First Person' view, and its needed for sniping long distance targets or precision hits on a tank. For driving and general shooting I stay in the outside view.


Title: Re: World of Tanks
Post by: FatuousTwat on December 05, 2010, 01:12:10 AM
Hit shift for a gunners view, it's useful for hitting tanks in specific places, tracks, soft spots, etc.


Title: Re: World of Tanks
Post by: Vaiti on December 05, 2010, 07:19:45 AM
T57's are insane. TD with SPG aimming abilities and a HUGE transverse. One shot pretty much anything you'll be put into battle with, take a good amount of punishment yourself, thick front armor, and 40mph topspeed. Wreck house. I bet they get nerfed to hell.


Title: Re: World of Tanks
Post by: Engels on December 05, 2010, 10:19:43 AM
what's this that I hear of a soft wipe? I checked the boards, didn't see anything.


Title: Re: World of Tanks
Post by: tmp on December 05, 2010, 01:00:31 PM
It's scheduled to happen next week or so if i'm not mistaken.


Title: Re: World of Tanks
Post by: FatuousTwat on December 05, 2010, 01:50:30 PM
What is a softwipe? Reset all exp?


Title: Re: World of Tanks
Post by: tmp on December 05, 2010, 01:59:52 PM
Not sure; from how people talk about it that seems to be reset of research you've done but getting the xp you've gained back in the research pool. You also get to keep your credits but lose all your tanks and such (except for the starter tanks)


Title: Re: World of Tanks
Post by: Engels on December 05, 2010, 02:16:05 PM
Do you get a refund for your tanks? Cuz lord knows I have some pricy tanks in my line up that I'll need to sell if they aren't doing some form of refund (even resale value would be fine by me).

FYI, the T-34-58 or whatever its called is a paper tank! Something like 40/40/40 armor all around! Even the Panzer IV has heavier frontal armor. The turret's a bit better, but man. It has a very decent gun, but god help you if you are in a high tier match.

I'm still in love with the IS. I'm having such good games with it I'm actually worried that the IS-3 is going to be a major disappointment by comparison. I probably won't get to the IS3 before the softwipe.

I'm unsure what to get for the softwipe. I think I will not be doing TDs. Although the Ferdy can be satisfying for its ability to hit just about anything hard, the inability to get out of harm's way is probably more nerve wracking than being a spotted SPG. Maybe a top tier US heavy or an IS4.


Title: Re: World of Tanks
Post by: Simond on December 05, 2010, 02:18:24 PM
"Soft wipe when the Euro server-cluster goes online in early-mid December" (i.e. any time now).


Title: Re: World of Tanks
Post by: tmp on December 05, 2010, 03:40:55 PM
I'm still in love with the IS. I'm having such good games with it I'm actually worried that the IS-3 is going to be a major disappointment by comparison. I probably won't get to the IS3 before the softwipe.
IS line is supposedly crazy good all way to tier 10. Russian tanks being better than everything else in a russian-made game, who would've thought?


Title: Re: World of Tanks
Post by: veredus on December 05, 2010, 04:35:41 PM
Do you get a refund for your tanks? Cuz lord knows I have some pricy tanks in my line up that I'll need to sell if they aren't doing some form of refund (even resale value would be fine by me).


If it's the same as last time you'll get a full purchase price refund for any tanks (so don't sell them) and a refund of all modules. So if you have extra cash, now is a good time to try out some modules to see if you like them/can tell a difference. You'll get a gold refund of things like premium tanks and garage/barracks slots.


Title: Re: World of Tanks
Post by: Amarr HM on December 05, 2010, 05:05:13 PM
IS line is supposedly crazy good all way to tier 10. Russian tanks being better than everything else in a russian-made game, who would've thought?


Don't agree US tanks are pretty sweet atm, I used to think the IS-4 was overpowered but I never bounce shots off them anymore now I know where to hit, VK4502s are a lot harder to penetrate for me atm

T29 = Tiger
T32 > IS-3
T23 > T-44
Maus = IS-7
VK4502 = IS-4


Each have their strengths and weaknesses.


Title: Re: World of Tanks
Post by: tmp on December 05, 2010, 06:52:19 PM
Don't agree US tanks are pretty sweet atm, I used to think the IS-4 was overpowered but I never bounce shots off them anymore now I know where to hit, VK4502s are a lot harder to penetrate for me atm

T29 = Tiger
T32 > IS-3
T23 > T-44
Maus = IS-7
VK4502 = IS-4

Each have their strengths and weaknesses.
American heavies tier 7+ have supposedly 20% more armour than stated/intended and that's being "fixed" next patch, IS-4 is getting thicker frontal armour in the same patch. Maus is definitely not on par with IS-7 nor the american tier 10, even one of the devs has acknowledged that.

I have also no idea why you'd have more trouble penetrating VK than IS-4 when IS has 60 mm more armour on the sides and 20 mm more on the back, and it seems quite more sloped on the IS... put it differently, IS-4 is a tank for which i have to break out HE ammo with vk36. vk45 meanwhile eats regular shells like anything else.


Title: Re: World of Tanks
Post by: FatuousTwat on December 06, 2010, 01:53:49 AM
T23>T-44? I've seen a lot of complaining that the American mediums are all garbage.


Title: Re: World of Tanks
Post by: penfold on December 06, 2010, 06:15:26 AM
I'm still in love with the IS. I'm having such good games with it I'm actually worried that the IS-3 is going to be a major disappointment by comparison. I probably won't get to the IS3 before the softwipe.

I didn't fully upgrade the IS,  I only added the 122mm before upgrading to the IS-3 as I had a lot of free xp. However, the IS-3 is significantly better than my previous IS. In fact, it was the only tank I've had so far that kicked arse with the default version, it's even quite fast. There's been a few games where Ive been the highest tier in a match, and shells were plinking off me like rain off a verandah roof.  It's great.


Title: Re: World of Tanks
Post by: snowwy on December 06, 2010, 03:51:26 PM
^^ This
IS-3 is worlds better than IS, and when you finally get the BL-9 it's just sweet, sweet love.

But Amarr.....seriously. Even mentioning the Maus and IS-7 together is......it's just wrong. One is a giant rolling pillbox, the other is a deadly fast, killing machone of ultimate death and destruction.
And the vk45 is a joke, UNLESS you meet it face on. Which is really easy to avoid since the poor thing has its turret on the back of the hull. Smart move Engies....good call there.  :uhrr:
Yes, it has a decent enough gun for a German tank, but not quite good enough. 20 less damage than IS-4's, .01 more precise and faster aim. RoF about the same. But it doesn't really matter cause you HAVE to expose the whole bloody thing when "peaking" around corners....unless you back out....which isn't quite smart. Not gonna go past Tiger II ever as long as IS' are as good as they are.

Soft wipe, if done same way as last time, will refund your tanks fully. Meaning , you get buy-price back for them, modules included. All XP is reset as free-xp for you to play with  :awesome_for_real:

The t34-85 is indeed made of paper. T-43 doesn't feel much better, i'll tell you that much. Think i've dinged like two incoming shots in 56 matches.

Not sure what to do for soft-wipe myself. Not gonna go russian since i have that covered on RU-account. Finally got the ISU-152, and let me tell you. 18 deg/sec traverse on stock-tracks is a royal pain. Thank god i had top engine researched already from IS-3. Probably gonna go US-tanks. Assuming all xp prior to first soft-wipe is included i should have about 1.2mill xp to toy around with. Might get a JagdTiger just for the hell of it. <- TD-whore


Title: Re: World of Tanks
Post by: FatuousTwat on December 06, 2010, 09:35:52 PM
I'm most likely going American heavy tree, but might go Russian, not sure.


Title: Re: World of Tanks
Post by: Amarr HM on December 07, 2010, 06:26:13 PM
American heavies tier 7+ have supposedly 20% more armour than stated/intended and that's being "fixed" next patch, IS-4 is getting thicker frontal armour in the same patch. Maus is definitely not on par with IS-7 nor the american tier 10, even one of the devs has acknowledged that.

I have also no idea why you'd have more trouble penetrating VK than IS-4 when IS has 60 mm more armour on the sides and 20 mm more on the back, and it seems quite more sloped on the IS... put it differently, IS-4 is a tank for which i have to break out HE ammo with vk36. vk45 meanwhile eats regular shells like anything else.

I'm basing a lot of this on raw stats, I'm aware all the 7+ US heavies are way OP for their class as it stands I'm bouncing more shots off a T29 than an IS-4 atm, but post patch T29 looks as good as an IS/Tiger. IS-4 getting thicker frontal armour is a farce.

No way man Maus can be devastating if driven well, rarely goes on fire, can't be tracked, a lot of the time chosen as a secondary target if they're careful & they always have support cause other players just flock to them, IS-7 can find itself fighting alone a lot of the time, gets tracked it dies and believe me HE on it's turret can defy the laws of physics & track you. Also 60mm rear armour means you get flanked you're boned.  IS-7 versus Maus 1 v 1 Maus will win most times if players are of equal skill.

T23>T-44? I've seen a lot of complaining that the American mediums are all garbage.

Probably cause all mediums are garbage as of right now, the T23 looks at least as good as a T-44  if not better based on raw stats. It's a quicker, zippier T-44 with a slightly better gun. Less traversal which could even things, I'd have to test it to proof my theory. Admittedly it is a theory and stats can be misleading in this game.



Title: Re: World of Tanks
Post by: Vaiti on December 07, 2010, 06:38:14 PM
IS-7 versus Maus 1 v 1 Maus will win most times if players are of equal skill.

Not quite. Maus has one HUGE disadvantage in that matchup. If an IS-7 literally hugs the side of a Maus it is completely fucked. It can only hit the IS-7 turret and bounces most of the time at that angle. IS-7 on the otherhand, has no problem killing the Maus from that spot. At range what you are saying is true. But if the IS-7 knows to just get close, Maus dies without harming the the IS-7. Seen this happen several times.


Title: Re: World of Tanks
Post by: Amarr HM on December 07, 2010, 06:57:21 PM
Don't know about that, from experience hugging the side means you are either shooting his turret or angling shots off his side and literally wasting shells. I would much rather have a few feet to shoot down on his sides so I can penetrate and even track him the odd time (if you know where to hit). Good Maus driver rarely bounces shells off the front of an IS-7 so this isn't really relevant what way you are facing though you can negate damage obviously.

100% HP IS-7 versus 100% HP Maus, Maus will win more often than not, IS-7 has the choice to run away though Maus doesn't if things go bad.


Title: Re: World of Tanks
Post by: tmp on December 07, 2010, 07:47:35 PM
It looks the soft wipe is off for the time being. Also, EU server for X-mas. (http://forum.worldoftanks.com/index.php?/topic/20462-server-split-up-procedure/)



Title: Re: World of Tanks
Post by: snowwy on December 14, 2010, 10:03:36 AM
The ISU-152 kinda changed after i finally researched and mounted the BL-10 gun.  My hit-rate is plummeting. With its 0.36 accuracy it really shouldn't be that bad, but it feels more like the 152mm LOL-cannon.
And tracks..........i hit the track of a A-20 3 shots in a row on that desert map at 400 meters.........the tank ionly fills half the reticule, and i hit the god damn tracks? What? Nothing like tracking someone when it costs you 1600 creds a pop
and you have a 15+sec reload  :ye_gods:   and let's not forget bouncing pzIII's  :oh_i_see:   yeah,yeah....angles........
1-shotting KV's and 2 shotting IS-4's make up for it though.
Adding 4 tons of cannon made me a armored snail also. If i get damaged suspension now, i might as well go make some coffee til it's turned the way i need to be.
Still fun as hell. Nothing quite like seeing some smug IS-4 driver run for his life after the first shot takes 50% of his health    :heart:


Title: Re: World of Tanks
Post by: Engels on December 14, 2010, 10:13:48 AM
That T29 armor needs some serious nerfing. 9 shots with a Ferdy and only one didn't bounce. Fucker got the Steel Wall award that fight.


Title: Re: World of Tanks
Post by: snowwy on December 14, 2010, 12:33:54 PM
Getting fixed though. A T-29 with it's hull hidden is bouncaliscious at the moment. Their hull is very weak though.


Title: Re: World of Tanks
Post by: Engels on December 14, 2010, 01:23:57 PM
In that particular fight with my Ferdy, I had to autoaim because I was getting hammered by at least 4 tanks at once.  Danged tank was shaking about like the bang bus at a vegas porn convention and I could not possibly manually aim.

Being a ferdy, I still had lots of time to shoot, but with autoaim on a T29, it was dumb. So, basically you're saying that if I don't shoot the turret, the t29 is pretty weak?


Title: Re: World of Tanks
Post by: snowwy on December 14, 2010, 01:34:30 PM
Yeah. The T-29's turret-front is listed at 178mm of steel. Add the 20% armor-bug and it's very, very sturdy at the moment.
It only got 102mm of hull-steel at the front though, so most everything will rough it up IF , and that's a big if, you can get to it. But with 4 tanks firing at you, not gonna happen as you noticed.
I've ditched auto-aim all together, not even using it at extreme distances anymore. Caused me a few deaths though, thanks to the rocking around when hit.
Well, that and my lousy 1010 hp  :why_so_serious:


Title: Re: World of Tanks
Post by: Engels on December 14, 2010, 01:58:58 PM
Holy cow are people are nerd raging on the forums about there being a soft wipe delay! I don't know how you guys feel, if you had done a bunch of purchasing and xp grinding on a premium tank in anticipation of the soft wipe or what, but honestly, regardless of what tank you have to drive in this game, you should be having some fun each battle. There are some exceptions, I guess. Getting stuck in a hetzer in the Tier 10 battle has to blow goats, but you will soon be in a StugIII which can do decent damage to 70% of tanks even in a top tier game.

People that are grinding their rears off hating every moment of it till they can simply get into an IS-4 at softwipe are the same detestable idiots that pharmed the shit out of EQ spawn point for keys to Luclin_dungeon_of_l33tness_32. BLEARGH. Devote that time to your grades or your career plz, keep that attitude out of my fun park thnkxbye.


Title: Re: World of Tanks
Post by: snowwy on December 14, 2010, 02:18:07 PM
Agree. Haven't logged into the beta in a couple of weeks. I've kept my fat ass on the russian version. Not understanding a single word of the chat is really, really great at times.


Title: Re: World of Tanks
Post by: veredus on December 14, 2010, 03:53:09 PM
So, basically you're saying that if I don't shoot the turret, the t29 is pretty weak?

Ya what snowwy said. But also to add the bug is on the hull only. Turrets won't change. Even with the 20% armor bug I have been killed plenty of times by tier 4 to 6 tanks in my T29. It's like any other tier 7 heavy, one on one it can take on anything it's tier or lower but if it gets swarmed it's dead. After driving a T29 quite a bit the only thing that makes it a bit OP is the gun.


Title: Re: World of Tanks
Post by: Engels on December 14, 2010, 04:43:29 PM
wait, so which is it, the hull or the turret that's borked and needs nerfing? 102 hull armor for a Tier 7 tank seems reasonable. Or are you saying that the bug only affects the hull so its a 120 something mm hull rather than a 102 mm hull? That actually would explain the bounces.


Title: Re: World of Tanks
Post by: veredus on December 14, 2010, 06:54:28 PM
Ya the bug only effects the hull. So ya it has roughly 120mm instead of the listed 102mm. The T34 and T30 will be even more screwed then they were considering they share the same hull as the T29.

On another note I drive mostly my T29 and T32 now and while the turret is awesome on them both exposing only the turret is very situational and you don't get that opportunity every battle or for very long.


Title: Re: World of Tanks
Post by: Amarr HM on December 15, 2010, 08:37:18 AM
The turret on those things are huge, it's hard to hit anything else unless you are quite close.


Title: Re: World of Tanks
Post by: Engels on December 15, 2010, 08:54:53 AM
I noticed an inordinate amount of t29s last night  :oh_i_see:

What I'm not so thrilled about is the changes to SPGs since the last big patch. The aim seems a lot more flaky than before. Its sort of annoying, because when you play arty, there's an unspoken assumption that you're going to be doing a lot of the heavy lifting in the game.

Not related to the aim issue, I got chewed out in one game for not taking out a VK on my own while he destroyed half the team from the safety of a protected cliff face. I'm like, dudes, if you know there's a hidden VK there, don't worry about it, don't scout him, he has to come out eventually. The bugger got 7 kills and I got yelled at for not travelling across the map to get an angle on him, which would have been pretty much impossible since by that time any real movement on my part would have exposed me to the enemy. In the end I caved and moved just enough to get a green line to the VK, and I lasted about 3 seconds due to hidden TDs spotting me.

I'd still hit the VK 2 times, but apparently, when there's a Tier 9/10 tank out there, its just assumed that the rest of the team is sorta off the hook and can just fart about with the other tanks.


Title: Re: World of Tanks
Post by: snowwy on December 15, 2010, 02:19:40 PM
My bad on the armor-bug. Guess i should read up on shit before commenting  :oh_i_see:
Can't say i ever had any problems with any of the US T-'s. Then again i don't drive much of anything below tier 8 these days besides the t-43, and that thing have problems with anything with a gun attached.
A bit surprised you'd have such problems in a Ferdie though. Stock 88?

edit: more or less parked my SU-8 atm. Glad they fixed the insane precision on arty, but now i'm happy if my shell even lands inside the aim-circle. Still get some good rounds though..


Title: Re: World of Tanks
Post by: Numtini on December 20, 2010, 09:12:10 AM
They're increasingly daily income from 150 to 500 gold as a holiday gift. Lasts until January 2nd.


Title: Re: World of Tanks
Post by: Engels on December 20, 2010, 09:31:25 AM
wooters!


Title: Re: World of Tanks
Post by: Numtini on December 20, 2010, 11:07:42 AM
I can't help but wonder if all the gold isn't a way to get people used to having it so they can up their sales. As a very casual player, I have a virtually endless supply. That's going to be hard to deal with losing and I'll bet I spend quite a bit.


Title: Re: World of Tanks
Post by: Engels on December 20, 2010, 01:49:38 PM
Eh, I think it'll boil down to 15 bucks a month or so to keep you in premium month-to-month. I may occasionally spend more to be able to jack a tank team up to 100% or power level a boring tank with xp from a fun tank. Like, say, getting an SU51 from the KV without having to actually grind a KV, which is at first a challenge and then comedic and then finally exasperating.


Title: Re: World of Tanks
Post by: Numtini on December 20, 2010, 04:42:46 PM
Actually, I could play infinitely long for free with the AT-1. I've yet to find anything as much OP for its level fun.


Title: Re: World of Tanks
Post by: Vaiti on December 20, 2010, 06:17:26 PM
The T57 used to be better than AT-1, until they made some slight changes to SPG's and now they often miss. Before that they were lolworthy OP for their tier.


Title: Re: World of Tanks
Post by: snowwy on December 20, 2010, 08:16:02 PM
or power level a Hetzer with xp from a fun tank. Like, say, getting an StugIII from the Hetzer  without having to actually grind a Hetzer, which is at first a challenge and then comedic and then finally exasperating.

Fixed


Title: Re: World of Tanks
Post by: Engels on December 20, 2010, 10:18:44 PM
Heh, yep, did a hetzer too. I think it took longer to go from KV to IS, but the KV isn't quite as silly.


Title: Re: World of Tanks
Post by: snowwy on December 22, 2010, 02:57:41 PM
New patch is up on RU-servers. The T-54 seems to be a beast. Panther II looks more like a sniper than anything else, and the new US one which number i completely forgot looks damn sexy as well.
20k xp tp gp to put my greasy fingers on the hood of a brand new Objekt 704  :awesome_for_real:  That thing got the looks, Can't wait!

Besides UI-changes and minor balancing, there's not much exciting. 2 new maps of course.  A bunch of new sounds. Nothing important, new reload-sound and gun on some models, and the sound of the engine changes to "inside vehicle"-mode when you enter snipe-mode.
Never had any trouble with my fps, so no idea if that worked out well.
Back to grinding  :grin:


Title: Re: World of Tanks
Post by: Engels on December 23, 2010, 04:16:08 PM
I'm digging the new company creator. Just played with a random bunch of guys over voice chat. They really put some good thought as to how it works. The VoiP seems to work pretty well, too. One thing; when you check the box in settings to enable it, you may have to restart the game to make it work.


Title: Re: World of Tanks
Post by: Amarr HM on December 23, 2010, 04:21:08 PM
How does it match up companies? Like can one company have 15 IS-4s and be unstoppable?


Title: Re: World of Tanks
Post by: veredus on December 23, 2010, 05:32:17 PM
Different tiers are worth different weights when putting the company together. If I remember correctly it's setup to where you can have 15 tier 6 tanks. So no you couldn't have 15 IS4s but I don't know exactly how it's weighted so no idea how many you could have. Sorry, I only play with a small handful of people so never looked into companies really.


Title: Re: World of Tanks
Post by: Amarr HM on December 23, 2010, 05:40:38 PM
Ah ok so optimum tier value is 90 per company, therefore you could have 10 is4. I've noticed you don't need to fill 15 slots which is great.


Title: Re: World of Tanks
Post by: Engels on December 24, 2010, 09:03:30 AM
Ah ok so optimum tier value is 90 per company, therefore you could have 10 is4. I've noticed you don't need to fill 15 slots which is great.

It is unfortunately highlighting how much more powerful tier 10s are than anything else.


Title: Re: World of Tanks
Post by: veredus on December 24, 2010, 12:10:49 PM
The game would be better imo if it stopped at tier 8.


Title: Re: World of Tanks
Post by: Amarr HM on December 24, 2010, 02:52:08 PM
Got in a 3 man platoon of T-2s (US gold tanks) the other day, was an absolute blast. 72km/h and terrain barely effects them at all, they also fire this 5 shot low penetration machine gun that just rips through arty and other light tanks. They are so small and fast that they are crap hard to hit if they are going across you. If they could use HE you would induce nightmares in heavy tank players, unfortunately they don't.


Title: Re: World of Tanks
Post by: tmp on December 24, 2010, 07:30:23 PM
Besides UI-changes and minor balancing, there's not much exciting.
Arties got smacked rather extensively in the balancing changes, that can be pretty exciting.

Quote
Rebalanced parameters of all SPGs:
- Hull traverse decreased by 1-3 degrees per second.
- Aiming time increased by 1-3 seconds.
- Shell dispersion increased by 2-10%.
- Horizontal cannon movement affects aiming circle twice as much as before on average.
- HE splash is reduced by 6-8%.


Title: Re: World of Tanks
Post by: Engels on December 28, 2010, 12:17:33 PM
Voice chat doesn't seem to be working, but I'm not finding much on the boards on the topic.

Also, the way companies stack needs to be tweaked, or Tier 9/10 tanks need to be nerfed a bit. A group of 5 Tier 10 tanks is unstoppable against a group of 10 lower tier tanks.

This in and of itself is not a problem, but people being people, that's all we're seeing now. Companies reject anything but Tier 9/10s and high end arties.


Title: Re: World of Tanks
Post by: snowwy on December 28, 2010, 03:50:45 PM
Ooooooooooooo, nice! maybe my still-on-stock-tracks.objekt-704 can fit in then  :grin:
Holding on to the 2:1 kill/death-count for the hell of it. So much more a prio-target than on the ISU it's laughable. IT's THE SAME DAMN GUN!At least now i get to bounce a few rounds.....sold the ISU.
T-54's.......what i'm gonna get IF they ever do a soft-wipe on eu/us-servers. What a stupid overpowered tank. said from someone who has blown up quite a few already.
There's a reason there's 3+ t-44's a match all of a sudden. This is on RU-server btw.  All those that gave up on the t-44 after it lost its total domination have returned to gain the xp for the t-54.......it's just stupid at this time.


Title: Re: World of Tanks
Post by: snowwy on December 29, 2010, 01:59:57 PM
New patch up on RU-servers today. Bask in the glory that is Google Translate

"The world of tanks" transfigured - New Year came into the hangar of each tanker, along with a new version of the game client.

The main innovations patch 0.6.2.8:

     * Premiumny and conventional hangars converted into the New Year;
     * Added a Christmas tree instead of the flags at the point of databases of all the cards;
     * Corrected the name of 7.5cm guns Panther II;
     * Fixed display a list of his team's on-screen map is loaded with clan players;
     * The level of fighting T2 lt reduced by 1;
     * The level of fighting medium tanks 9 level is shifted upward by 1;
     * Fixed invites to company and platoon players who did not come with a negative time zone;
     * Improved progressbar number of shells in the window service;
     * Fixed display of 0 to a nonzero player statistics;
     * Fixed display of 0 in the clan player statistics;
     * Returned to the old sound destruction of lamps and small bars.

In addition to the automatic download via louncher, a new patch available for manual download.


Title: Re: World of Tanks
Post by: Simond on December 30, 2010, 12:14:10 PM
Hetzer.avi - http://www.youtube.com/watch?v=0MZ2xqogarg


Title: Re: World of Tanks
Post by: FatuousTwat on December 30, 2010, 12:39:11 PM
     * The level of fighting medium tanks 9 level is shifted upward by 1;

Wait, so does that mean t9 mediums (the new ones just released on the eu/us server) are now t10?


Title: Re: World of Tanks
Post by: Gets on December 30, 2010, 01:18:55 PM
No, it's their matchmaking window getting shifted upward.


Title: Re: World of Tanks
Post by: Engels on January 04, 2011, 09:27:00 AM
Have you all checked out the ability to insert custom skins on your tanks? Visible by you only, of course, but still pretty awesome.

http://www.mmorpg-center.com/world-of-tanks-custom-tank-skins

That's just one site doing it, I'm sure there are more out there. I particularly like the red leopard. Now every leopard in my game is pretty visually obvious <grin>


Title: Re: World of Tanks
Post by: snowwy on January 04, 2011, 01:47:45 PM
Using some myself. Also put some very nice skins on the Ferdinand since i think it looks a bit bland as is. Don't even own one myself.
Haven't found anything good looking for my main bling-mobil, the objekt 704 yet  :sad:


Title: Re: World of Tanks
Post by: Engels on January 04, 2011, 04:52:22 PM
what Ferdy skin?


Title: Re: World of Tanks
Post by: snowwy on January 05, 2011, 06:59:53 AM
Hmmm, can't seem to find it now of course......looked at http://www.tarrif.net/wot/ (http://www.tarrif.net/wot/) and http://wotskins.wordpress.com/ (http://wotskins.wordpress.com/)

Was an original skin from some SS-division, so if you really don't want that sort of thing ............just looked darkish grey with some decals, nothing fancy.


Title: Re: World of Tanks
Post by: Engels on January 05, 2011, 09:34:18 AM
Ya, I downloaded a really cool jet black JagdPanzer skin last night from the wordpress site without looking too closely. Turns out the back of it has a decal stating 'Nazi Power!'. This was not displayed on the 'advertising'. Thankgoodness these things are only shown client side or I'd have probably been permabanned.

I also found that my JagdTiger has a swastika on it now. Grr.


Title: Re: World of Tanks
Post by: Bandit on January 05, 2011, 09:47:17 AM
Do the skins replace all tanks (say all ferds in battle) in the battle or just your own?


Title: Re: World of Tanks
Post by: snowwy on January 05, 2011, 09:52:20 AM
They replace the model skin for all of that type.


Title: Re: World of Tanks
Post by: Engels on January 07, 2011, 01:35:01 PM
So I'm still playing this. See a few of you on every now and again.

I've 'joined' a clan of folks so that I can have more regular game mates to platoon with. They're a decent enough brand of chaps. Heavily into EVE too, but I don't hold it against them.

Seems there's a HUGE crossover between Eve and WoT.

I'm currently grinding an SU-14, a IS3, a T-20, my Panther and a T-34-85. I certified for a Tiger II, but I'm hesitant to spend the 2.3 mil for it, since I hear its armor is all horked up and ignites into flames if a loltraktor looks at it askance. Anyone else have a similar experience?


Title: Re: World of Tanks
Post by: veredus on January 08, 2011, 12:15:18 AM
I love the KT. It's a toss up to me on which I like better the KT or the T32. I've never noticed it catching fire anymore then any other tank, you just have to keep your front to things really.

Out of the three Tier 8's I thought IS3 was by far the worst. I hated the way it bounced so bad when hit and I don't like how low it sits since you can't peak over things very well.


Title: Re: World of Tanks
Post by: tmp on January 08, 2011, 05:34:52 AM
I certified for a Tiger II, but I'm hesitant to spend the 2.3 mil for it, since I hear its armor is all horked up and ignites into flames if a loltraktor looks at it askance. Anyone else have a similar experience?
Basing only on experience that's shooting these guys, they don't seem to die noticeably easier or faster than other heavies of their tier.


Title: Re: World of Tanks
Post by: Engels on January 08, 2011, 09:05:18 AM
Having an IS3, I have to concur about it being a very bouncy tank. The consolation of course is that the IS3 is fast and can act as a hard hitting medium with a half competent driver.

Today I will probably manage to scratch the .5 mill needed to get the KT. I'm actually pretty excited about it, as I think that visually its probably the most bad ass tank out there.



Title: Re: World of Tanks
Post by: Tmon on January 08, 2011, 02:51:42 PM
I'm finally rolling around in a t-54 and I have to say that it's the best tank out of the box that I've played.  I can't wait to see what this thing is like after I get the upgraded tracks, engine and gun on it.  I took on a Tiger2 with it and beat it while 3 of his friends were pinging away at me from long range.  I lived long enough to take a big chunk out of an IS3 before I finally died in a hail of artillery.  The post battle report said I was hit 22 times.


Title: Re: World of Tanks
Post by: Amarr HM on January 08, 2011, 10:00:32 PM
I certified for a Tiger II, but I'm hesitant to spend the 2.3 mil for it, since I hear its armor is all horked up and ignites into flames if a loltraktor looks at it askance. Anyone else have a similar experience?
Basing only on experience that's shooting these guys, they don't seem to die noticeably easier or faster than other heavies of their tier.

I grinded one up pre the softwipe and I found it a solid tank, was a little prone to fire but nowhere near as the whiney WoT forumwhores make out. German tanks feel a lot more responsive than Russian ones accelerate better and snipe better.


Title: Re: World of Tanks
Post by: snowwy on January 09, 2011, 01:46:34 AM
I'm finally rolling around in a t-54 and I have to say that it's the best tank out of the box that I've played.  I can't wait to see what this thing is like after I get the upgraded tracks, engine and gun on it.  I took on a Tiger2 with it and beat it while 3 of his friends were pinging away at me from long range.  I lived long enough to take a big chunk out of an IS3 before I finally died in a hail of artillery.  The post battle report said I was hit 22 times.

Nearly unplayable on russki-servers atm. Last match i was in had eight-8! T-54's on the opposing side. Killed 1 of them before the swarm overmanned us. Fuck that killing machine......no point going heavy anymore, just need one of those little bastards
They better nerf the hell out of that thing....it's just that much better than anything else, no competition what so ever...PII and Pershing are rare, and shit compared to T-54


Title: Re: World of Tanks
Post by: Amarr HM on January 09, 2011, 02:16:47 AM
They need to lower the front armor on those T-54s, it's a little bit too strong when compared to the other T9 meds.


Title: Re: World of Tanks
Post by: veredus on January 09, 2011, 09:22:53 AM
They need to just remove it I think.


Title: Re: World of Tanks
Post by: Engels on January 10, 2011, 09:57:29 AM
Well, I'm liking the KT. As Amarr said, its a much more controllable tank to the IS3 equivalent. It is far more accurate with the 88 gun (will get the 105 soon) than the stock IS3 gun. It also drives very well with the upgraded tracks and the top engine. It is very vulnerable on the sides and rear, as already mentioned, but quite robust when facing forward.

In other news, I killed a T-54 myself last night with my Panther. I had a bit of help from a KT, but it was mostly me. Felt good. Honestly, some T-54 players get a bit over confident due to the robustness of their tank.


Title: Re: World of Tanks
Post by: veredus on January 10, 2011, 10:08:17 AM
The long 105 on the kt is fantastic.


Title: Re: World of Tanks
Post by: Gets on January 10, 2011, 01:16:51 PM
Rumor mill:

No wipe expected at all since they are close to release. Clan wars "soon". Migration to EU server this week. Visibility system to be reworked completely, but that will take time.

This is what got distilled from a 11 page thread on the WoT forum. Also, I have an Object 704 now  :woot:


Title: Re: World of Tanks
Post by: Simond on January 10, 2011, 01:20:41 PM
They need to just remove it I think.
Nah, just add the British tree. Centurion!  :drill:


Title: Re: World of Tanks
Post by: snowwy on January 10, 2011, 02:31:07 PM
Rumor mill:

No wipe expected at all since they are close to release. Clan wars "soon". Migration to EU server this week. Visibility system to be reworked completely, but that will take time.

This is what got distilled from a 11 page thread on the WoT forum. Also, I have an Object 704 now  :woot:

Honestly, i don't have much trouble with the visibility system anymore. Just expect to lose sight if there's anything at all blocking your gunners wiev. Not sure how they will rework this. Full visibility while firing? Say goodbye to any TD.
Sold all my crap on beta server and re-bought the tiger II, had a drunken night a while ago and sold it...........
Not impressed, got it maxed out, but this thing is .....let's just say, I prefer the IS-3. The BL-10 may have spoiled me though, the 105 feels like a pea-shooter. The accuracy is very nice though. Gets boring missing shot after shot on 300m+ with the BL-10 thanks to the dispersion-change. Doubt even 1 in a 100 shot hit bullseye these days, which is one of the main problems i have killing T-54's. Doesn't matter if you have laser-precision on your aim, that grenade will go where ever the hell it pleases.


Title: Re: World of Tanks
Post by: penfold on January 14, 2011, 11:27:03 AM
I managed to get the IS4 last night. It's nice being top dog, and the survivability over the IS3 is noticeable. The BL9 seems alot better too, not sure why, guess the tank itself affects aim/accuracy ?





Title: Re: World of Tanks
Post by: Amarr HM on January 15, 2011, 02:18:14 AM
Oddly I find the IS4 a little more accurate than the IS7, not sure if this is playstyle related or tank guns behaving differently.


Title: Re: World of Tanks
Post by: Engels on January 15, 2011, 09:18:18 AM
So, it seems that the game mechanics for companies have just utterly failed. No one's using them. It seems a shame, really. I can't think of an easy solution, either, since the tendency to stack the teams with tier 9 and 10 tanks is just human nature. I guess they could put in an artificial limit on how many high tier tanks can be any given company, but that seems an inelegant solution.

Arty also seems to be going away. I played many many games last night with no arty in sight. I think its due to the revamped aiming system. When 50% of your arty shots do not fall on target and the most minor adjustment blows open your aiming reticule, its an exercise in frustration.


Title: Re: World of Tanks
Post by: snowwy on January 15, 2011, 09:53:22 AM
Arty is now what they were intended to be i guess. Trying to blow up the campers......they gonna have to add something else to arty or it's a dead branch. Smoke-grenades or something.
Can't make money if you can't hit anything. Not complaining though. Still see GW-Tigers wreaking havoc on the field, but my SU-8 is parked at the moment. The grind up to next level got to brutal....having to much fun sending 1600 cred shells into orbit with the BL-10.


Title: Re: World of Tanks
Post by: Amarr HM on January 15, 2011, 04:42:23 PM
So, it seems that the game mechanics for companies have just utterly failed. No one's using them. It seems a shame, really. I can't think of an easy solution, either, since the tendency to stack the teams with tier 9 and 10 tanks is just human nature. I guess they could put in an artificial limit on how many high tier tanks can be any given company, but that seems an inelegant solution.

Noticed this and really easy to fix, start by raising the points used by the higher tier tanks, T8 = 9pts T9= 12pts T10 = 15pts. That would at least prevent higher tier stacking.


Title: Re: World of Tanks
Post by: Engels on January 16, 2011, 10:18:54 AM
I think that may work, Amarr. Cept that that would uncover the ugly truth that the high tier heavies are stupidly powerful. That's probably why they cost so much to maintain. Right now I'm just running a Panther and a KT, and I have to go back to my T20 and T43 to keep money coming in. SU-14 is not really a money maker unless you have a really good match and some luck.

The one irritant is that the KT equivalent, the IS3, is nowhere near as expensive to maintain as the KT. Again with the russian bias. This group I play with, mostly Canadians, argues that of course the russian tanks have a huge benefit because its a russian company, but I argue that US companies of FPS don't make the US rifles that much better than the soviet/austrian/whatever rifles.

Its the one blindspot I think Wargaming has.


Title: Re: World of Tanks
Post by: Amarr HM on January 16, 2011, 12:50:42 PM
After Tier VII the disparity between tanks gets so much larger, player skill must also be accounted for. It's so large that going unrecognised means tank companies are completely broken and unfun for anyone not willing to use a T10 or high tier arty. But I don't think it's a major issue outside of these situations as long as it's acknowledged by the game designers.

Russian bias became a lot more apparent with the T-54, up til then there was enough to merit driving another nations tanks in class, but the T-54 totally outclasses it's counterparts. Also they buffed the IS4 instead of nerfing it, which they should have done as it was already a slightly best in class, in fact I prefer IS4 to the IS7 in random battles.


Title: Re: World of Tanks
Post by: snowwy on January 16, 2011, 01:19:41 PM
T-54 is getting a slight nerf next patch though. Same track-hp and repair time as the T-44, also 10% increased repaircost..........and 15 cm to it's height.
Russian tanks seems to be a better money-maker than Germans. Have a KT on beta-server which is struggling to make a profit at all. While my IS-3 prints money.
Objekt 704 is also an excellent money-maker. For me to go negative on that thing i gotta miss a few shots and then die horribly. Premium account ofc.


Title: Re: World of Tanks
Post by: tmp on January 17, 2011, 05:34:56 AM
Russian tanks seems to be a better money-maker than Germans.
Supposedly amount of money you get from dealing damage is scaled depending on distance you took the shot from -- the farther away, the less you earn. And since guns on Russian tanks are geared towards close range encounters (huge alpha, relatively low accuracy) while German guns are more for long-range fighting both due to extra accuracy and because their dps is more "flat" (meaning you have to start shooting earlier or the russian gun alpha gets you first) ... well.


Title: Re: World of Tanks
Post by: JoeTF on January 17, 2011, 08:55:00 AM
The long 105 on the kt is fantastic.

It's fantastic on KV-3 too.

A bloody magical gun, I also love how 75% shorts do damage and detrack target, no matter where you aim them. It's like you're shooting so much pan, they detrack themselves out of shock and fear:D


Title: Re: World of Tanks
Post by: JoeTF on January 17, 2011, 08:58:19 AM
Nah, it's just that when you're shooting spotted target, 50% of credits goes to spotter.


The fact that russians have better credit multipliers helps too:P


Title: Re: World of Tanks
Post by: veredus on January 17, 2011, 12:33:07 PM
exp and credit payout is being greatly multiplied right now. I assume it's because hard wipe is coming but in my SU 152 was averaging about 4k exp and 115k credits per win.


Title: Re: World of Tanks
Post by: Der Helm on January 17, 2011, 01:26:39 PM
Do we still have a channel ? I plan on playing quite a lot today/tonight...  :grin:


Title: Re: World of Tanks
Post by: snowwy on January 17, 2011, 01:42:41 PM
.


The fact that russians have better credit multipliers helps too:P

Where is this fact coming from? Fits the bill in my experience, but......


Title: Re: World of Tanks
Post by: Der Helm on January 17, 2011, 02:54:12 PM
Recreated the Bat Country Channel, looks like it got wiped when the servers were split today.

PM me for the Password. Password is "cantstophere"
  :drill:




Title: Re: World of Tanks
Post by: Amarr HM on January 18, 2011, 01:41:52 AM
I think Engels dumped that channel cause it was never used. I'll jump on again if people use it, otherwise it's just taking up room in an extremely tight chat channel interface.


Title: Re: World of Tanks
Post by: Dark_MadMax on January 18, 2011, 09:46:36 AM
Btw if no one noticed there is 5x credits and xp now.  Great way to get whatever tank you wanted. I completed my t54 last night. insanely OP tank lol


Title: Re: World of Tanks
Post by: Engels on January 18, 2011, 09:59:26 AM
Ya, I got into a Panther II last night, and proceeded to ding off IS-3s and get two-shotted by T44s. Lets not even talk about the T54. That said, the Panzer II is very nice and fast. It is, however, larger than the VK4502, which makes me squint at Russia from Sarah Palin's porch.


Title: Re: World of Tanks
Post by: FatuousTwat on January 18, 2011, 10:59:54 PM
Ok, I was thinking about getting the panzerII, but fuck that. Bigger than the VK4502? Wtf. I was thinking about getting the t-54, but seriously, fuck that thing.

Maybe I'll just get the DB. I've heard it's fun, and quite frankly, the fun level falls off past T7 IMO.


Title: Re: World of Tanks
Post by: Amarr HM on January 19, 2011, 02:45:02 AM
I think he meant VK4501 ? Theyre big but can't be bigger than AusfB.


Title: Re: World of Tanks
Post by: tmp on January 19, 2011, 06:58:42 AM
Yeah i don't remember Panther II being this big, and there's no way not to notice if it was -- would need to be at least the size of small moon to be larger than ausfB.


Title: Re: World of Tanks
Post by: Engels on January 19, 2011, 08:49:22 AM
Trust me, its bigger than the AusfB. I spawned next to one the other night and I was like WTF. Its freakin' huge. Its nearly as big as a Maus. A Maus that goes 55 kph.

That said, now that I have my Panther II up to elite with the 105 mm gun, it is just gleeful to take 20% off a T-54 in one shot. I have now successfully solo'd a T-54 twice.

http://forum.worldoftanks.com/index.php?/topic/17566-panther-ii/page__view__findpost__p__361769


Title: Re: World of Tanks
Post by: Bandit on January 19, 2011, 01:29:30 PM
Haven't been playing much as I didn't want to continue to put in the crazy hours I was into the beta.  Do they have a firm release date yet?


Title: Re: World of Tanks
Post by: snowwy on January 23, 2011, 05:23:34 PM
Soooo, checked my stats to see if I did as horribly as i expected in the T-43.....and i did.
Battles: 126 , 76 destroyed,  60% Hit rate, 52% victories ......and this is embarrasing....survived 19 /15% !
Compare that to my IS-3 survival rate of 37% or Objekt 704 which has 47% ......I've said it before, I suck at medium tanking.
Worst part is the low kill-count on that damn thing. So used to getting tracked/explode the second someone looks at me funny. 20k to go to T-44 and i hate the machine with a passion.


Title: Re: World of Tanks
Post by: Engels on January 23, 2011, 08:06:20 PM
The T43 is a glass cannon. I wouldn't take it too personally. You're first on the list to be shot in the medium to high tier battles because although you are squishy, you get a good gun. Best get you out of the way quick. Same thing goes for the Sherman M4A3E8.


Title: Re: World of Tanks
Post by: Simond on February 03, 2011, 02:17:40 PM
Handy Hint of the day: The PzKpfw 38H735 (f) is a tiny god.


Title: Re: World of Tanks
Post by: snowwy on February 04, 2011, 04:38:17 PM
Handy Hint of the day: The PzKpfw 38H735 (f) is a tiny god.

If i'm not mistaken it even get moved DOWN a notch in tiers, a must-buy Gents?


Title: Re: World of Tanks
Post by: veredus on February 04, 2011, 05:06:44 PM
Also when the French tree comes out we'll have an upgradeable version to try out.


Title: Re: World of Tanks
Post by: Bandit on February 09, 2011, 07:22:29 AM
Handy Hint of the day: The PzKpfw 38H735 (f) is a tiny god.

Indeed it is :drill:, thanks for the tip.  I ran about 5 matches with it last night and had a 7 kill, 6 kill, 4 kill, and two 2 kill matches. It is slow as hell, but mean and oh so cute.


Title: Re: World of Tanks
Post by: snowwy on February 12, 2011, 08:52:56 AM
The T-44 is fantastic compared to the T-43. My survival-rate is up to 45% because it actually bounces shots. Got it fully upgraded now and really, really enjoying ithis machine. Tenfolds more agile and responsive  :heart:


Title: Re: World of Tanks
Post by: Amarr HM on February 12, 2011, 12:10:30 PM
I tried grinding up for t-44 again after last wipe, but just found the t43 too crippled.


Title: Re: World of Tanks
Post by: Engels on February 12, 2011, 12:17:21 PM
It is a bit of a dog. Grinding the 43 is just....boring. Its not that bad, but its just not quite there, so grinding it gets so dull.


Title: Re: World of Tanks
Post by: snowwy on February 13, 2011, 09:08:24 AM
Logged back into beta-servers for the first time in weeks. Had loads of gold so bought the vk4502. What a pain in the ass to drive with no upgrades  :grin:
Took the Ferdi out for a spin also which ended in me getting a damaged engine on Cliffs. Was like driving a wheelchair through the marshlands......and what a reward i got out of it!
Victory!
Battle: Cliff 13. februar 2011 17:46:04
Vehicle: Ferdinand
Received Experience: 291, credits: 9 378  :ye_gods:  This is without Premium though. So a waste of time really. No xp to research engines, so stuck with two pillboxes on square wheels  :awesome_for_real:


Title: Re: World of Tanks
Post by: Brolan on February 21, 2011, 07:14:41 PM
I finally downloaded this one last week, and I 'm having a great time playing.  

Except for few a rants:

1) WTF is up with the M3 Lee?  They don't even model the top 37mm turret, so the extra height from the turret makes it a bigger target, but does not get any advantage out of it.  Plus you have to maneuver it like an assault gun without the turret.   Playing the thing is a chore, and you have to if you want heavy tanks or the M4 Sherman.

2) US light tanks have the M7 prototype after the M5 Stuart instead of the real life replacement M24.  The M24 would have been a ball to drive around with a 75mm gun, why screw over the light tank line when it is weak already?

3) The SPG learning curve is pretty frickin' steep between the T57 and M43.  I was rocking with the T57, the M43 not so much.  I notice less and less arty in higher tier games, how many SPGs are in high tier games (above level 5)?

Overall they did a great job, I especially like how the view is not restricted to the gunner, but the turret follows the view.  I do wish they would add a key to "freeze" the turret so you could take a quick look around and keep your gun pointed in the same direction.  Can't wait for the rumored US Tank Destroyers.  The M4 Sherman fucking rocks.


Title: Re: World of Tanks
Post by: tmp on February 22, 2011, 04:07:23 AM
I do wish they would add a key to "freeze" the turret so you could take a quick look around and keep your gun pointed in the same direction.
You can do that by holding down the right mouse button, iirc.


Title: Re: World of Tanks
Post by: Tmon on February 22, 2011, 08:10:36 AM
I believe the M24 is the Tier 5 US light tank and will be included in the release game when the French tree is released.

Higher tier games (tier 7+) usually will have only 1 or 2 arty pieces a side, some matches you will not have any and very occasionally you will see as many as 3 per side.  Well played artillery can still be devastating but it doesn't dominate the way it used to.


Title: Re: World of Tanks
Post by: snowwy on February 22, 2011, 02:51:19 PM
I believe the M24 is the Tier 5 US light tank and will be included in the release game when the French tree is released.

Higher tier games (tier 7+) usually will have only 1 or 2 arty pieces a side, some matches you will not have any and very occasionally you will see as many as 3 per side.  Well played artillery can still be devastating but it doesn't dominate the way it used to.
Unless it's a GW-Tiger......those things can really fuck up the opposition. Had a few games on RU with 4 per side lately. One of them was 2 x GW-tigers and 2x GW-Panthers on the opposing team. Those guys were all damn good at their job....it was brutal.......For some odd reason the tiger seems more leathal than the 212. No idea why, and it's probably not, but that is my impression.


Title: Re: World of Tanks
Post by: Engels on February 22, 2011, 02:56:49 PM
I may be wrong, but the 212 doesn't get a gun upgrade from the SU-14, its just more mobile. Don't get me wrong, a well placed SU-14 shot can take 40% off an IS-7, but its not quite as insane as the GW-Tiger.


Title: Re: World of Tanks
Post by: Stormwaltz on February 24, 2011, 12:31:50 PM
World of Tanks has elbowed EVE aside in the e-peen comparison for "most players crammed into a single shard" - 91,311 on January 23.

http://massively.joystiq.com/2011/02/24/world-of-tanks-sets-guinness-world-record/


Title: Re: World of Tanks
Post by: tmp on February 24, 2011, 02:59:37 PM
And half of them drives T-54's :uhrr:

(that's a cautious estimate)


Title: Re: World of Tanks
Post by: Numtini on February 25, 2011, 03:57:04 AM
Quote
World of Tanks has elbowed EVE aside in the e-peen comparison for "most players crammed into a single shard" - 91,311 on January 23.

That's just plain ludicrous. It's not an MMO. A game matching lobby is not a "shard."


Title: Re: World of Tanks
Post by: Engels on March 02, 2011, 08:20:57 AM
Latest update seems to have nerfed t54s good and proper. Four battles yesterday with a team with 5+ t54s. Ever single battle, the team with the 'wolf pack' of 54s lost, and badly.


Title: Re: World of Tanks
Post by: FatuousTwat on March 02, 2011, 02:50:56 PM
Sadf about the t29 nerf, but REALLY fucking happy about the stug buff. That thing is a murder machine on par with the marder now.


Title: Re: World of Tanks
Post by: snowwy on March 03, 2011, 01:51:06 AM
Sadf about the t29 nerf, but REALLY fucking happy about the stug buff. That thing is a murder machine on par with the marder now.

Wait, what? T-29 nerf? Besides nerfing turret-armor, what is there to nerf on that machine?


Title: Re: World of Tanks
Post by: FatuousTwat on March 03, 2011, 02:43:31 AM
Lowered the ROF on the 105 from 6rpm to 5.


Title: Re: World of Tanks
Post by: Engels on March 04, 2011, 09:02:30 AM
Its still a beast. Love the tank. Just have to be a bit careful about hiding the hull, since the turret still bounces lots of stuff. The beauty is that due to the high turret, you can use slopes and obstacles to your advantage, especially on such maps as campinovka and Sand River.


Title: Re: World of Tanks
Post by: FatuousTwat on March 04, 2011, 08:28:57 PM
I've never really understood why people say the T29 is OP. You can't move (if you leave a hull down position, you are fucked) and even if you are hull down, people can hit you in those goofy ears and do massive damage (and knock out your gunner, commander, and loader... Yes I've had one shot do that to me, and it wasn't super high tier tank, either). Yeah, the gun is pretty nice, but not enough to make up for the rest of the tanks shortcomings.


Title: Re: World of Tanks
Post by: Engels on March 05, 2011, 11:08:42 AM
Its an excellent tank to learn proper tank positioning. You learn rather quickly how to only expose the turret. Last night I took on a Tiger II one on one (fight at windmill of campinovka). I utterly pwned him. He got 2 shots to land whereas I got nearly all mine in. After 5 shots he was dead. Granted, he was not a very bright player, but still.


Title: Re: World of Tanks
Post by: Brolan on March 06, 2011, 12:09:51 PM
Its an excellent tank to learn proper tank positioning. You learn rather quickly how to only expose the turret. Last night I took on a Tiger II one on one (fight at windmill of campinovka). I utterly pwned him. He got 2 shots to land whereas I got nearly all mine in. After 5 shots he was dead. Granted, he was not a very bright player, but still.

You would think a guy that played long enough to have a Tiger II would have a clue.


Title: Re: World of Tanks
Post by: Engels on March 06, 2011, 02:09:03 PM
Eh, with the 5x XP week we had, there are a lot of higher end folks that got there in a matter of days, so its not too surprising.


Title: Re: World of Tanks
Post by: Abagadro on March 09, 2011, 08:27:59 AM
I am totally hooked on this game. Started playing it on sunday and have been up until two in the morning every night since.


Title: Re: World of Tanks
Post by: Engels on March 09, 2011, 09:17:04 AM
Heh, another one hooked. Only DA2 has stopped me from playing.

I'm wondering if I'll get it at release, since I have more or less obtained all the tanks I wanted with the possible exception of the VK4502.

Current line up of my tanks:

SU-14 artillery
IS-4
T32
T-44
T23
Panther II
Tiger II
Ferdinand

I don't want an IS-7, now that my IS-4 has the IS-7 gun, its nasty enough without a nutty repair bill.

The T32 is basically a dream heavy tank. All the firepower of the T-29 gun, with a turret IS-7s bounce off of.

My Panther II is now a viable tank after the fixes they put in place. Possibly one of the more dangerous tanks in the game due to maneuverability and penetrative capacity. My advice to anyone spotting one, shoot at it before an IS-7 or a JagdTiger. They are easier to take down and just as dangerous to your life.



Title: Re: World of Tanks
Post by: Amarr HM on March 09, 2011, 11:36:20 AM
Alas I never got to drive the T-54 prenerf, still want one though.

The IS-4 is a lot better to use than the IS-7 for random matches, IS-7 works optimally in coordinated battles eg. tank companies.  I find this is cause the IS-7 is more of a front line tank & the IS-4 is a lurker. Get a camo net and camo crew to get full use out of the IS-4, really works for me.


Title: Re: World of Tanks
Post by: Sparky on March 12, 2011, 02:07:31 AM
Sorry for the broken record post but are we any closer to learning exactly when this game comes out of beta?


Title: Re: World of Tanks
Post by: Amarr HM on March 12, 2011, 03:46:47 AM
End of this month is what people are saying.


Title: Re: World of Tanks
Post by: Engels on March 12, 2011, 08:03:16 AM
WoT Tank Metagame. Clans & territories, oh my.  (http://www.gametrailers.com/video/gdc-11-world-of/711671?type=flv).

Essentially, folks that like Eve are going to jizz their shorts.


Title: Re: World of Tanks
Post by: Dark_MadMax on March 12, 2011, 08:11:53 AM
The needed release damn thing long time ago. Same time as russian release would been ideal. As lots of people played the hell out of "beta" and quit already


Title: Re: World of Tanks
Post by: snowwy on March 12, 2011, 07:53:56 PM
Played my russki server tanks to far to care about this.....may you all enjoy the retail version of this!


Title: Re: World of Tanks
Post by: Numtini on March 17, 2011, 07:23:54 AM
Official release date is April 12 (http://gamrfeed.vgchartz.com/story/84842/world-of-tanks-release-date-officially-announced/).


Title: Re: World of Tanks
Post by: Bandit on March 23, 2011, 12:15:12 PM
It appears pre-orders start, tomorrow, March 24th - any information beyond that is sketchy right now.

http://overlord-wot.blogspot.com/ (http://overlord-wot.blogspot.com/)





Title: Re: World of Tanks
Post by: Tmon on March 24, 2011, 06:45:36 AM
pre-order page is up http://game.worldoftanks.com/account/login/?next=/account/pre-order/


Title: Re: World of Tanks
Post by: Tmon on March 27, 2011, 05:29:46 AM
Post launch gold prices announced

http://overlord-wot.blogspot.com/


Title: Re: World of Tanks
Post by: Brolan on March 27, 2011, 10:49:37 AM
Gold is a little higher than I thought it would be, but not too bad. 

I'll buy only 4-5 months worth because I think I will be bored with it by then.


Title: Re: World of Tanks
Post by: veredus on March 27, 2011, 12:47:10 PM
Disappointed gold costs more on the NA server then RU unless you buy the largest package. Also sucks you can only buy packages instead of in increments 250 gold.


Title: Re: World of Tanks
Post by: Engels on March 28, 2011, 09:12:06 AM
Why would you want to buy 250 gold at a time? Just so that on any given day you can activate premium? Seriously, just man up, pay the danged 7 or 15 bucks for half a month or more than a month of premium already.

The reason they probably didn't do this is that transactions that small aren't really feasible with a credit card payment system.


Title: Re: World of Tanks
Post by: Dark_MadMax on March 28, 2011, 11:43:34 AM
Post launch gold prices announced

http://overlord-wot.blogspot.com/


Hmm this is really a killer. I am not gonna pay full  MMO sub price for what is essentially an FPS lobby.  5$/month? -sure why not. $15? -forget it , with so many options out there I wont play .Of course I played the game to death in beta ( I have   every top tier tank and TD) - but I was looking forward for clan battles. As it stands now though they are greedy. If they want go allods way - fine. But they would do without me


Title: Re: World of Tanks
Post by: Engels on March 28, 2011, 03:41:47 PM
You can still play for free, just not at double xp/credit rates of premium. Granted, tier 9 tanks and above are pretty much unplayable without premium, but if you're into that tier of the game anyways, I'm not seeing the hurt at $15.00 a month. Otherwise, have fun with a Leopard, Tiger, Jadg IV and stop bitching.

Also, claiming this is just an FPS with a lobby is a bit disingenuous. The level of work put into the game, with damage variances, telemetry, palpable differences between not simply models of tanks but wild variations in game play depending on what freakin' barrel you put on the danged tank puts this well above and beyond any FPS out there.

You payed that much for Planetside, you payed that much for far far cruddier MMO productions, but now that they want money for you to play at an accelerated rate, its all wailing and gnashing of teeth.

Christ.


Title: Re: World of Tanks
Post by: veredus on March 28, 2011, 06:05:12 PM
Why would you want to buy 250 gold at a time? Just so that on any given day you can activate premium? Seriously, just man up, pay the danged 7 or 15 bucks for half a month or more than a month of premium already.

The reason they probably didn't do this is that transactions that small aren't really feasible with a credit card payment system.

It's more that I want to get the $1 = 250 gold price since that is the equivalent price on the RU server. I don't like being charged a different price for living in another area. Also if I want to buy like a premium tank I can't just buy what I need, I have to buy a package of gold instead. I also don't like that to buy a month of premium I have to buy 3000 gold and can't just buy 2500. I hate that type of shit no matter who is doing it and it really makes me not want to pay anything. As for the feasibility part, do they not use credit cards in Russia or something? Since you can in fact buy gold in 250 increments on that server.


Title: Re: World of Tanks
Post by: veredus on March 28, 2011, 06:09:42 PM
You can still play for free, just not at double xp/credit rates of premium.

And you can't start a platoon either. That's a pretty important thing you can't do w/o premium.


Edit: sorry should have added this to above post, wasn't thinking


Title: Re: World of Tanks
Post by: Bandit on March 28, 2011, 06:20:31 PM
I think they are slightly off in pricing and packages. Having said that, i dropped $90 on the pre-order heavy package. I like what what wargaming is doing here and appreciate the 9 months of free beta.


Title: Re: World of Tanks
Post by: Numtini on March 28, 2011, 06:27:22 PM
I don't get people going aggro over the prices. Yes, if you want premium it's $10 a month. That's if you play it all the time and if you need premium all the time. Honestly, I paid primarily by the day during beta--if I wanted to play a higher tier tank and if I was going to play more than 1 or 2 matches. Most of the time, I knocked off a few low tier ones before or after work and I can do that forever. Also you're not dropping $50 on buying a box at release nor are you likely to ever need to drop more $ in for expansions or sequels or any of that. Also, every cash shop game I've played has occasional specials on gold, so you're likely to see a perpetual 5-10% discount as long as you buy when the buying is good.

Having said that, this is the only FPS I've enjoyed ever and it's definitely well above the standard. And I see no chance of that changing unless tanks start suddenly bunnyhopping. But I agree. It's just an FPS, the stupidity of the Guinness Book aside, this is not an MMO. It's fun though and I'm probably getting the light preorder and I don't have any issues on the pricing.


Title: Re: World of Tanks
Post by: veredus on March 28, 2011, 06:28:53 PM
I agree Bandit it's a fantastic game and yes I'm still going to play and buy premium. I can still dislike the pricing and bitch about it though.


Title: Re: World of Tanks
Post by: Gets on March 29, 2011, 12:09:03 AM
(https://lh6.googleusercontent.com/-Hze4a6rtAfI/TYz5ujUTu2I/AAAAAAAAAeY/mxTmsx6MGlk/s1600/prices_finalized.jpg)

I am fine with this pricing. You'd think my first reaction be "They are jacking prices because Russian developers want sweet sweet western cash just look at Allods", but World of Tanks is surprisingly the Robot Jesus I'm considering dishing 90 bucks out for to buy the rather nice pre-order special, but I would still be perfectly happy riding a Tier 9 alone without Premium all day.


Title: Re: World of Tanks
Post by: tmp on March 29, 2011, 03:41:05 AM
Hardly surprising western prices are set higher, given the difference between average salary and whatnot.


Title: Re: World of Tanks
Post by: Dark_MadMax on March 29, 2011, 09:07:40 AM
I guess my post was more of a knee jerk reaction. Bottom line - they been in "beta" too long  , there is no real changes since beta started (aside new maps which are nice). My interest to this game peaked  last summer and gradually waned to little more than indifference, their pricing scheme does them no service either.

 A shame really - it is a very well made game. And I would even  still play it in release  (and pay some $) -if I didnt have to regrind all my tanks . Irony is I spent more on LoL (terrible game BTW) than I would spend on WoT (which is 0). All because LoL marketing is much smarter


Title: Re: World of Tanks
Post by: DLRiley on March 29, 2011, 09:32:18 AM
Its not marketing, more like hiding. LoL really long beta didn't make it hyper apparent that RP will become a necessity and they have been slow to phase in the necessity of RP till recently when they butchered how people gained IP. WoT great game but made no attempt to hide the fact that without gold, progression becomes glacial fast. Their price structure simply didn't help hide that fact. The fundamental principle that X amount for "premium" content is not something that current gamers swallow without question.


Title: Re: World of Tanks
Post by: Tmon on March 29, 2011, 10:16:42 AM
Premium is nice but not required.  In the early game credits are the gate to getting bigger tanks as the xp to unlock them comes pretty fast.  So one thing you could do instead of sub is to buy enough gold to buy a mid to high tier premium and use it to grind cash to buy the lower tier tanks. The left over gold can be used to upgrade the crew and convert xp earned by it.  I plan on using my gold to buy premium days or weeks based on my work schedule rather than buying premium a month a time.


Title: Re: World of Tanks
Post by: FatuousTwat on March 30, 2011, 06:09:02 AM
I've seen bitching on other forums about this.

I think they could have alleviated a lot of the complaining if they would have just made the gold amounts even across the board (and adjusted the prices accordingly).

It's not clear when they list different prices AND gold amounts, and most people wont actually do the math, they will just glance at it and start immediately bitching.


Title: Re: World of Tanks
Post by: Numtini on April 10, 2011, 08:30:37 AM
Well blah, you need 1000 battles in post-wipe beta to get the beta tank and I've been around almost a year, but I just didn't play that many post-wipe.


Title: Re: World of Tanks
Post by: FatuousTwat on April 10, 2011, 04:52:03 PM
I'm barely over, 1145, or so.


Title: Re: World of Tanks
Post by: snowwy on April 11, 2011, 02:08:29 PM
The combo S-70 and IS-4 is fantastic. Sniper and Steel Wall almost every match. Just wish more people would go back to using auto-aim  :grin:
Arty is still way to popular on russian side though. Had a few rounds with this outcome.  A-20 scout....big badda boom! Next!
GW-Tiger, curse you!
Just need to grind 80k more xp  on T-44 to get the T-54 and i'm set. T-29 is also way to much fun with the big gun  :awesome_for_real:
Still enjoying it.


Title: Re: World of Tanks
Post by: Engels on April 11, 2011, 04:22:36 PM
I just got into the VK4502. Its a nice tank, despite the bitchin and moaning to be heard. Its not as forgiving as the IS4, but its quite accurate. It also seems 'smoother' somehow, more controllable.  only thing, its not exactly an 'earner'. I don't think there's a tier 9 anything that's an earner. Maybe an Object or a JagdTiger, but I dunno.

snowwy, if you like the t29, you need to get into the t32. Its really really really the best tier 8 tank, and possibly the best all around heavy tank short of an IS7. It has the same gun as the top t29 gun, but with a nearly impenetrable turret. If you know how to play on the dunes of Sand River, you can rack up some serious kills. 

Its also a good money maker. Friend of mine got 8 kills the other night, 90k credits in just one fight. This is at tier 8 levels where his repairs were modest (10k?) and his ammo expenditure small. I wouldn't be too surprised if it gets nerfed to all hell.

By the way, if any of you are floating about clanless but would like a regular crew of players, look me up in game, tag is Engels. I'm now part of a clan that's pretty friendly, and assuming you're not on my sekrit list of f13 asshats, I can introduce you. Please be aware that it is an 'adult oriented' clan, which means that you have to be over 16 years old but have the mentality of a 16 year old boy. Or at least the ability to put up with the usual clan drivel associated with EVE nerds. Are they GLBT friendly? I have no idea as to their 'tolerance' levels. I know that they have gay friends and whatnot, but you know how it is; all it takes is one narrow minded asswipe to harsh the mellow.



Title: Re: World of Tanks
Post by: snowwy on April 11, 2011, 07:12:33 PM
Objekt is a money-printer. Guess they'll fix that one day, but for now, you just can't lose money with it. Unless you miss 10 shots in a row and then die horribly.
And the T-32 is my next upgrade i think. T-44 pisses me off to much at times to bother grinding 80k more  :oh_i_see: Still want a T-54 though


Title: Re: World of Tanks
Post by: Bandit on April 13, 2011, 09:11:50 AM
Release went well last night.  No issues whatsoever from my standpoint - pre-order code worked, servers stable, and most seemed to be enjoying the tier 1-2 action.  It appears their pre-orders went well from what I could tell.  I was in one match with 30 pre-order heavy M6's.  The M6 appears to be bit of a KV counterpart.

I am mostly concentrating on the US tech tree this time around. I picked up the Tier 3 medium (M2) down the heavy path and the Tier 4 M5 Stuart down the medium.

The WoT forums are full of vitriol about everything, as most forums are but i do tend to agree that free players should be able to form platoons.  Not a strong opinion on that one, but at first glance it seems to be common sense.


Title: Re: World of Tanks
Post by: kildorn on April 13, 2011, 09:48:59 AM
I found the traktorfests to be hilariously fun.

I also found that I suck at this game again, and could barely sneak into an M2 Light during an evening of play. I swear my gunners are all blind.


Title: Re: World of Tanks
Post by: Bandit on April 13, 2011, 10:14:46 AM
It's probably not you, 50% crews on Tier 1 and 2 tanks are god awful.  I was half-cheating using the premium PzKpfw 38H735 (f) and bumped up crew to 100% just to take advantage of all the noob tanks for XP.   You can pretty much will your team to win with that tank (70% + win rate).  It is horribly overpowered for Tier 1 and 2. I was then converting XP to get up a few tiers.  During beta it wasn't uncommon for me to get 10+ kills with it.  You pretty much have to flank from behind or shoot out the hatches to damage it. 


Title: Re: World of Tanks
Post by: kildorn on April 13, 2011, 11:10:44 AM
I could take out one decently with an upgunned MS1 or T1, but they're pretty bullshit. Mostly the rate of fire and accuracy from what I saw when watching one play. One shotting things with a rather rapid fire cannon from across the map.

The M2 is fun, but made of paper. T2 medium also seems to be made of paper, considering how much my little T1 mauled one in three hits in an earlier match.


Title: Re: World of Tanks
Post by: tmp on April 13, 2011, 05:32:33 PM
I was half-cheating using the premium PzKpfw 38H735 (f) and bumped up crew to 100% just to take advantage of all the noob tanks for XP.   You can pretty much will your team to win with that tank (70% + win rate).
Yeah, most of the guns at these tiers simply can't penetrate it.


Title: Re: World of Tanks
Post by: kildorn on April 13, 2011, 06:16:55 PM
The little T2 light with an autocannon? Hilariously good. It's like a BT-2 with armor and a turning radius. 8 kills <3


Title: Re: World of Tanks
Post by: Numtini on April 13, 2011, 07:16:19 PM
The pre-order A32 is a lot of fun. I didn't expect much, but it's a lot of fun.


Title: Re: World of Tanks
Post by: Simond on April 14, 2011, 05:31:56 AM
E: Wrong tab!  :uhrr:


Title: Re: World of Tanks
Post by: kildorn on April 14, 2011, 07:22:24 AM
Wrong kind of tanks, imo <3

Also, I totally meant the T2 Light, whichever is the non-gold tier tank. It's fun, if paper thin.

I keep getting random stupid killstreaks on it, though I feel that they built the entire tank out of Tracks, because that's all that ever gets hit.


Title: Re: World of Tanks
Post by: Engels on April 19, 2011, 01:13:19 PM
So, I've started to see a fracturing of my gaming group between those who have spent money on gold and those trying to make this work as 'free to play'. The F2P folks are losing interest as they are left behind. They are frustrated at having to grind an M2 Medium, not to mention the M3Lee. There's one guy in our group who is catassing on F2P and has gotten his hummel by now, but hes' reporting serious burnout and disinterest.


Title: Re: World of Tanks
Post by: Dark_MadMax on April 19, 2011, 02:00:14 PM
So, I've started to see a fracturing of my gaming group between those who have spent money on gold and those trying to make this work as 'free to play'. The F2P folks are losing interest as they are left behind. They are frustrated at having to grind an M2 Medium, not to mention the M3Lee. There's one guy in our group who is catassing on F2P and has gotten his hummel by now, but hes' reporting serious burnout and disinterest.

Yeah I  abandoned idea of playing it as F2P  back in beta. Its not the issue of credits per se (with some tricks you can play f2p even tier10 tanks), but the fact that xp grind is long enough even with premium .I see it as not big deal as I am part of the clan and participating in clan wars is largely the reason I am playing at release, and for those you need top tier tanks so I knew I d have to shell out at least a couple of months for prem. Later one there is a possibility clan wars might pay for premium  but I dont count on it

For f2p? Just get t1-t2 tank ,fully pimp it out . Enjoy the fun ! Or you can do same with tier 5-6 (vk36   or kv3).



Title: Re: World of Tanks
Post by: Engels on April 19, 2011, 02:06:08 PM
For f2p? Just get t1-t2 tank ,fully pimp it out . Enjoy the fun ! Or you can do same with tier 5-6 (vk36   or kv3).

See that's just it. The early tiers lack that sense of consequence that later games have. Everyone can't stand the low tiers; they run about like spazzes with little concern for strategy and its a minor experiment in chaos theory every single game.

Its only later when there's more at stake for the tier 9 mediums and the tier 10 heavies that people actually stop and think about what's going on. The lack of this element is discouraging to the earnest players going f2p, and I fully understand them.

Unless you're a f2p player that is content to play game after game after game with a bunch of TF2 ADHD addled goobs, you're gonna be frustrated inside of a week.


Title: Re: World of Tanks
Post by: Sparky on April 19, 2011, 03:07:00 PM
Alternatively they can max their crews and pimp their rides then own all the thoughtless grinders just flying through tiers fast as possible.


Title: Re: World of Tanks
Post by: Numtini on April 20, 2011, 04:35:52 AM
Seems like you should be able to make a limited gold purchase to grind out, then pick up a couple of moneymakers to support your unfortunate high tier habit?

To add, I don't think there's that much grind as much as its that the beta went on for far too long (that has to be a first) and people got too used to infinite gold. Honestly, they should have gone commercial when they did the soft wipe. I can't see that a whole lot other than more maps and a few tanks was done then.


Title: Re: World of Tanks
Post by: Sparky on April 20, 2011, 06:02:27 AM
I hear the gold tanks are good credit grinders because they're so cheap to ammo and repair, although they are kind of crappy tanks for their tiers.  If you didn't mind grinding you could splurge there to support your big tank habit.  But at £9 a month premium is hardly bank breaking anyway.  I'm happy to pay that while the game holds my interest.  It's nice to support a F2P that doesn't gouge it's cash shop customers.


Title: Re: World of Tanks
Post by: Bandit on April 20, 2011, 06:17:03 AM
Enjoying the hell out of this game at the moment, but can understand how a F2P could get frustrated at having to grind out tiers again.  I also think most of it is a symptom of a very long beta.

Thankfully, I am not really interested in straight up grinding.  I am mostly interested in the tanks themselves - the differing looks, strengths and weaknesses of each tank regardless of the tier.  I picked up most of the premium tanks and have been making some great cash while testing them out.  I would have to say that the Valentine is easily the worst of the bunch with poor penetration, lousy damage and none of the mobility of a light tank.  I would recommend the Ram II (go Canada), PzKpfw 38H735 (f) (Tiny Maus), and just for pure aesthetics - the T14.  Most of the other Premiums are serviceable depending on how they get placed in a match which could be said about any tanks. 

Hit Tier 6 US Medium and the M4A3E8 Sherman last night but in no rush to grind the 50k to get Tier 7 - it will come.

My biggest gripe is still players constantly bitching about matchmaking.  Really? I enjoy the variety of challenge each match brings.  Otherwise playing hundreds of perfectly balanced matches would become pretty stale.  Usually the matchmaking is pretty solid in my opinion and gets you in a game in less than 30 seconds.  I think most people look at the Top 3 or 4 tanks and if they aren't identical they scream murder.  The only strange issue I see is loading up of TDs on one team and none on the other - this can be an advantage or disadvantage depending on the map.


Title: Re: World of Tanks
Post by: kildorn on April 20, 2011, 06:34:23 AM
My matchmaking bitches are that the system is pretty clearly broken, and seems to make a 'team' and then match it to another similar tiered team, instead of making a match and dividing up whoever ends up in it.

80% of the time, I'm fine with it. 10% of the time, I'm playing an M5 or A20, both of whom are completely screwed by the matchmaker (they decide the highest tier of light tank counts as tier 10), I had a fight last night with my m5 where there were ~9 T-32s on both sides an no arty to spot for. That's just frustrating, and worse in an A-20 (at least the M5 can actually take a few percent off them with that howitzer), and 10% of the time my M7 winds up being the top tank leading a bunch of lights in a charge against a team with all the TDs and all the heavies, because it organizes by tier and not by class.

The matchmaker is pretty clearly broken in some fundamental ways. The up side is that you can just die like you're supposed to, and go play another match that will probably be better.


My primary game complaints are a few crushing grinds (m5->m7->e8 was fun, though I dislike the e8 comparatively so far. bt-7->a-20->t34-> is a huge irritating painful grind), and that the camo system as is reinforces shitty gameplay on a few maps.


Title: Re: World of Tanks
Post by: Amarr HM on April 20, 2011, 08:10:21 AM
I had a match last night which was 1v1 my IS versus an Object 212, ended up a draw (we both capped).

If you are looking to make money and not go the arty route, I would recommend the KV-3 I made 2m in mine over the course of 100 battles. The KV with 152mm derp cannon can do pretty well too.


Title: Re: World of Tanks
Post by: Dark_MadMax on April 20, 2011, 08:18:48 AM

The matchmaker is pretty clearly broken in some fundamental ways. The up side is that you can just die like you're supposed to, and go play another match that will probably be better.

I think you  nailed it - it matches the teams instead of taking 30 players and balancing them .  Which is just wrong -  its the reason one sides ends with 4 premium M6s and other side has a few measly mediums as their "counterparts"



Quote
and that the camo system as is reinforces shitty gameplay on a few maps.

Camping  is  my main problem with the game. there are a lot of maps which degenerate into campfest due to insane advantage for defenders (komarin, and sand hils come to mind) .


Title: Re: World of Tanks
Post by: Bandit on April 20, 2011, 09:15:00 AM

The matchmaker is pretty clearly broken in some fundamental ways. The up side is that you can just die like you're supposed to, and go play another match that will probably be better.

I think you  nailed it - it matches the teams instead of taking 30 players and balancing them .  Which is just wrong -  its the reason one sides ends with 4 premium M6s and other side has a few measly mediums as their "counterparts"



Quote
and that the camo system as is reinforces shitty gameplay on a few maps.



Camping  is  my main problem with the game. there are a lot of maps which degenerate into campfest due to insane advantage for defenders (komarin, and sand hils come to mind) .

The Premium M6s were more of an issue with nobody available at that tier, that issue will die down and already has a bit.  The M6s will be slightly underpowered as they are matched up with same tier tanks.  The premiums for the most part offer no clear advantage except for repair bills. 

I still prefer the variety and getting into matches quickly then perfect balance.  Wargaming has indicated the following in respect to match-making:

Quote
General principles of match-making are not planned to be changed in the near future. However it is possible to adjust some coefficients/values and add some extra limitations on team lineup.  Notice: introduction of additional limitations can increase "waiting in line" time and make it impossible to increase max platoon size.

In general, it does work fine.  However, I do recognize issues of basically being useless in a match, but matches are usually short-lived and for the amount of time it happens it doesn't bother me.  Tweaks to the system would definitely help though.

Camping in a tank game? ha, I don't see it as an issue - part of the strategy.  Just a preference of game style in this case.

I think in both of these cases, Clan warfare will alleviate many of the issues for you.  Whenever that comes......


Title: Re: World of Tanks
Post by: Dark_MadMax on April 21, 2011, 07:37:41 AM
The Premium M6s were more of an issue with nobody available at that tier, that issue will die down and already has a bit.  The M6s will be slightly underpowered as they are matched up with same tier tanks.  The premiums for the most part offer no clear advantage except for repair bills. 

I still prefer the variety and getting into matches quickly then perfect balance.  Wargaming has indicated the following in respect to match-making:

I think the problem is that  because of lack of  high tier tanks  it throws some low tier in  high tier battles to get full teams. tier 5 and below tanks should never be in matches with premium m6 and tier 7+ heavies. yet this is very regular occurrence. It will only die down when I get myself to tier7+.  And my personal experience for low tiers is markedly much worse than early beta  -when there was no premium  ,  no one had perma premium for first month.



Quote
Camping in a tank game? ha, I don't see it as an issue - part of the strategy.  Just a preference of game style in this case.

So whats the point playing at all then? I never understood those who like camping. Why play a game at  all if whole gameplay is just staring at empty screen. After 15 minutes you get a draw. whats the point?  Camping is bad. A draw is a fail game and fail design

Quote
I think in both of these cases, Clan warfare will alleviate many of the issues for you.  Whenever that comes......

Yes  -  but for new of players clan warfare would be not really accessible. It requires a) top tier tank b) clan good enough to compete for territory. Top tier tank is far away and if newbies are turned off the game its not good for longevity.


Title: Re: World of Tanks
Post by: kildorn on April 21, 2011, 08:13:33 AM
Camping is fine. It's the camo mechanics that make it broken (and that stupid, stupid camo skill)

I have no real issues with "TD in the bushes has a defensive advantage locking down an area", I just have issues with "scouts can't scout because when moving, a scout has a 500m detection signal, and the TD he's looking for has a sub 100m detection signal even when firing due to the camo mechanics being absolutely stupid"

Which leads to you being shot at, in the open, by an invisible tank. That's where camping comes from. Not from the innate accuracy bonus of being in solid defensive positions and stationary, but because the attackers have a huge visibility disadvantage due to them having to move, and you having stacked camo bonuses everywhere.

As for the M6: the premiums are mostly considered bullshit because when you get a fresh tank, it usually can't penetrate the premiums until it's better gun. So it's a painful little grind. All the premiums are essentially giant walls of solid armor with a shitty gun. This is mostly an issue in city type maps where flanking is difficult in the early part of a match, so everyone's forced to fire on frontal armor. An M6 is the first time I ever heard "that one bounced" and "we didn't penetrate their armor!" from HE rounds on my m5 <3

The issue the matchmaker also has (that devs say they want to find a fix for) is that the higher tier lights get auto matched into tier 8->10 fights because they need scouts. At that tier, a scout essentially can't "dodge" because the turret traverses get high enough that they can keep up with you, and their spotting range is higher than yours due to the tier difference. One of the solutions proposed was to flag the mid tier mediums as heavy scouts and let them fill that role. Because being an A-20 in an IS-7 match is just absolutely frustrating. To the point where you just suicide scout to get out of it and go play another tank.

That said: I'm loving the american tank line, and the game is Fun. Just.. the camo mechanics and matchmaking are a bit broken sometimes. I have less of an issue with the premium tanks, but I can see where the frustration comes from.

My m5 needs a killboard, though. Because I have some hilarious heavy tank kills with him.


Title: Re: World of Tanks
Post by: Bandit on April 21, 2011, 08:47:13 AM



Quote
So whats the point playing at all then? I never understood those who like camping. Why play a game at  all if whole gameplay is just staring at empty screen. After 15 minutes you get a draw. whats the point?  Camping is bad. A draw is a fail game and fail design

I have probably been in 2500+ matches, I have seen time expire once. Some people enjoy a strategic battle, "camping" choke-points and advancing slowly. Like I said, preference in game style.   I do agree that camping with lights and mediums is ill advised and not beneficial to the team.  Different tanks dictate different playstyles, no sense for a TD to be dogfighting because that is fail. 

I never understood how people like Train/Flight simulators, but they do.

Quote
Yes  -  but for new of players clan warfare would be not really accessible. It requires a) top tier tank b) clan good enough to compete for territory. Top tier tank is far away and if newbies are turned off the game its not good for longevity.

Can't really argue with this, as I have no idea how clan warfare is going to work - but I assume they won't limit games to top tier tanks and I have heard mention of a mercenary system where you don't even actually need to be in a clan.


Title: Re: World of Tanks
Post by: kildorn on April 21, 2011, 10:48:48 AM
As I understand it, weight plays a factor in clan matches. So picking the best of everything gives you fewer tanks than the guy who puts some thought into if that gun upgrade is really worth adding half a ton to the tank.

You sort of play this game with speedier lights and mediums, where you can get a lot of acceleration and uphill performance if you don't just slap the biggest gun you can find on your tank.

Sadly, nothing will ever make an A-20 turn better than an escalade on ice.


Title: Re: World of Tanks
Post by: Furiously on April 21, 2011, 11:31:18 AM
It's odd. I seem to get stuck with 15 other spg's when I use mine and like 4 when I don't.


Title: Re: World of Tanks
Post by: Furiously on April 21, 2011, 08:04:52 PM
I got accused of being a hacker tonight, I think most people don't know about using the shift key.

I also have a M2 crew that is getting up there skill wise.


Title: Re: World of Tanks
Post by: Simond on April 23, 2011, 05:28:43 AM
It's the online gaming version of the old "Yes, Minister" irregular declining verb thing: I am skilled, you're a camper, he's hacking.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Furiously on April 23, 2011, 09:49:00 AM
Do we have a list or f13 players ingame names? I'm using Katiri.


Title: Re: World of Tanks
Post by: Gets on April 23, 2011, 12:34:32 PM
Never played a single tank match since launch crew checking in.


Title: Re: World of Tanks
Post by: Sparky on April 23, 2011, 02:48:42 PM
Started down the German tank destroyer line this evening and I'm really having fun.  The sneaky campy asshole gameplay makes a nice change from storming the dunes in my KV.  It helps that I already have camo and binoculars though!  Pleasantly surprised by T3 where you're traditionally thrown up against tanks you can barely scratch as the big TD guns let me meaningfully contribute even when I'm one of the smaller guys on the field.  Now I hope they don't overbuff spotting and make hiding in bushes useless.


Title: Re: World of Tanks
Post by: Amarr HM on April 23, 2011, 05:38:02 PM
I'm using Blindside and abagadro is apparently a pretty good arty player.


Title: Re: World of Tanks
Post by: Furiously on April 23, 2011, 06:36:03 PM
I can't believe how happy I get when I don't get a city map playing Arti. Or when there are only 2 arti's besides me.


Title: Re: World of Tanks
Post by: Abagadro on April 23, 2011, 09:59:35 PM
I'm using Blindside and abagadro is apparently a pretty good arty player.

Oh was that you?  I was wondering why you were cursing my name.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Amarr HM on April 24, 2011, 06:11:54 AM
Yes it was I you were pummeling with your Hummel. Jerk  :why_so_serious:


Title: Re: World of Tanks
Post by: ezrast on April 24, 2011, 11:46:32 AM
Playing again as ezrast. Maybe I'll get past tier 2 this time.


Title: Re: World of Tanks
Post by: Simond on April 24, 2011, 03:48:14 PM
Don't bother - just get a tricked out AT-1 and murder everyone.


Title: Re: World of Tanks
Post by: Engels on April 24, 2011, 05:26:59 PM
I'm using Blindside and abagadro is apparently a pretty good arty player.

Oh was that you?  I was wondering why you were cursing my name.  :awesome_for_real:

He's a pretty good td player too. Heaven help us if he ever gets his hands on a t54.


Title: Re: World of Tanks
Post by: ezrast on April 24, 2011, 06:26:32 PM
Don't bother - just get a tricked out AT-1 and murder everyone.
I didn't have much luck with the AT-1 in beta (I think I didn't understand the stealth mechanics) but I've been doing fairly well with a Panzerjager I. My best so far is 7 kills on Karelia - just run to the center, become invisible and kill anything that dares to leave cover.


Title: Re: World of Tanks
Post by: tmp on April 24, 2011, 10:09:56 PM
Panzerjager is teh shit on that map with mountain-shielded passage in the south and open road through the middle connecting the bases. Especially if you start in north-east base but both are good. Just stay where you start and one-shot murder everyone that comes close. They'll often be damaged at that point which makes it even easier.


Title: Re: World of Tanks
Post by: penfold on April 26, 2011, 07:55:27 AM
I've put the 100mm on the T-34/85, which is fully upgraded now, the first tank in the tree I've researched anything other the essentials to get me to the next tier.  I've also put a rammer in too as the 100mm is a bit slow.  My best so far is 9 kills in a match, when you aren't right at the bottom of the tier list it's not a bad tank at all. I can see where the glass cannon reputation comes from though, whilst i can damage the tier 8 and 9s I'm coming across now they only need to glance my way and I explode in spectacular fashion.

I'm hoping the T-43 is not as bad on paper as it looks, but remember it being rubbish in beta when faced against my IS4 or Panther. The Pz V-VI from the pre-order is a really nice tank, sort of a Panther lite, decent armour, speed and firepower.  It has proved itself an admirable farmer, 1200+ xp and 30k+ creds for a good win. The lower tiers went really quick this time (my first match in the loltraktor saw 2 kills and enough exp to go elite and move 250 to free exp, followed by an immediate sale, gotta love premium+first match bonus) as I've been using the Pz V-VI and M4 beta Sherman to farm exp and creds. I'll also have enough to jump straight to the Stug sometime soon.



Title: Re: World of Tanks
Post by: kildorn on April 26, 2011, 08:52:58 AM
My M5 and M7 are my credit earners, the M5 especially since it gets thrown into crazy high tier matches, and as long as it's not a terrible map with no hiding places, I can actually put an HE round into at least 3-4 heavies for a whole 600 credit repair cost if I eat it. I think the playerbase has moved up enough that my M7 has stopped being a monster though. Still awesome, fast and fun.. but I've been bouncing rounds all day long the past two days.

My E8 is okay, but feels like it bounces constantly as well, even side shots on the KV-3 and IS's it gets tossed at.

I've also got a t-34 that is hilariously fun. I picked it up just so I'd have a tank that might in some alternate universe bounce incoming fire. Because my m5 and m7 sure as heck aren't getting Steel Wall ever ;)

I also keep wasting money on random TDs. I apparently SUCK at playing anything other than lights/mediums. I just never wind up in a good position with my TD, and have to move to react to incoming targets, and generally try to play it like an M7 or T-34. Which is bad.


Title: Re: World of Tanks
Post by: ezrast on April 26, 2011, 10:36:48 AM
I also keep wasting money on random TDs. I apparently SUCK at playing anything other than lights/mediums. I just never wind up in a good position with my TD, and have to move to react to incoming targets, and generally try to play it like an M7 or T-34. Which is bad.
I'm having the opposite problem. TDs "clicked" with me early and now I cannot for the life of me figure out what I'm supposed to do with a light tank. TD's basically go like this:
1) Get an idea of how stealth works from the wiki if you haven't already.
2) Find some bushes near your base (you are a defensive unit) with a good view of a choke point or field that enemies are likely to come through.
3) Never leave your bushes.

Even if your teammates are actively fighting elsewhere, you're usually better off playing the waiting game if you can't find a bush to invisibly snipe the enemy from 500m. Targets will come your way sooner or later.
I'm still in the early tiers, so grain of salt and all that.


Title: Re: World of Tanks
Post by: Numtini on April 26, 2011, 11:00:32 AM
Same here. TDs are no problem at all, though your success is going to vary greatly by map. Mediums I do ok. Scouting/lights I'm just a disaster at.


Title: Re: World of Tanks
Post by: kildorn on April 26, 2011, 11:04:05 AM
Scouting with a light is praying you don't cross in the open when someone who can actually aim is looking. Tracked in the open = dead in seconds.

But if you have to run a light, the M5 is the light to run. The A-20 is terrible (fast, but turns for shit so you'll never evade fire, and has a gun that can't hit anything without standing still for a few minutes), M5s are basically rolling around with SPG guns and can dent heavies. Just dodge up a hill and immediately down it again (don't stop to look, the game will take care of telling you what you saw while you take care of breaking LOS before you get shot) and flank the shit out of things that forget you have a GIANT GUN.


Title: Re: World of Tanks
Post by: Bandit on April 26, 2011, 12:15:26 PM
I'm having the opposite problem. TDs "clicked" with me early and now I cannot for the life of me figure out what I'm supposed to do with a light tank. TD's basically go like this:
1) Get an idea of how stealth works from the wiki if you haven't already.
2) Find some bushes near your base (you are a defensive unit) with a good view of a choke point or field that enemies are likely to come through.
3) Never leave your bushes. Stay Hidden, don't sit it one place if arty has detected you (they can spot tracers from TD from above)
4) If you do move out with a force, stay back a distance and avoid city fighting as you can be flanked easily.


Fixed a bit.


Title: Re: World of Tanks
Post by: snowwy on April 26, 2011, 01:52:56 PM
I've put the 100mm on the T-34/85, which is fully upgraded now, the first tank in the tree I've researched anything other the essentials to get me to the next tier.  I've also put a rammer in too as the 100mm is a bit slow.  My best so far is 9 kills in a match, when you aren't right at the bottom of the tier list it's not a bad tank at all. I can see where the glass cannon reputation comes from though, whilst i can damage the tier 8 and 9s I'm coming across now they only need to glance my way and I explode in spectacular fashion.

I'm hoping the T-43 is not as bad on paper as it looks, but remember it being rubbish in beta when faced against my IS4 or Panther. The Pz V-VI from the pre-order is a really nice tank, sort of a Panther lite, decent armour, speed and firepower.  It has proved itself an admirable farmer, 1200+ xp and 30k+ creds for a good win. The lower tiers went really quick this time (my first match in the loltraktor saw 2 kills and enough exp to go elite and move 250 to free exp, followed by an immediate sale, gotta love premium+first match bonus) as I've been using the Pz V-VI and M4 beta Sherman to farm exp and creds. I'll also have enough to jump straight to the Stug sometime soon.


The T-43 is every bit as bad as you remember. I opened a beer to celebrate the second i bought my T-44.....soon at T-54 but i still think mediums suck ass. Can't remember last match i saw a T-44, that wasn't sniping from the other side of the map, live to see the victory. Hopefully 0.6.4 fixes the constant tracking. Read from someone that had tested it that shells that doesn't hit the cog-wheels now just vanish....no trackdamage, no damage at all actually, just a fart in the wind. Good luck stopping those T-54's then  :oh_i_see:


Title: Re: World of Tanks
Post by: tmp on April 26, 2011, 02:21:15 PM
Good luck stopping those T-54's then  :oh_i_see:
Poor poor T54s clearly weren't good enough as they were :uhrr:


Title: Re: World of Tanks
Post by: Numtini on April 27, 2011, 04:40:32 AM
Quote
Can't remember last match i saw a T-44, that wasn't sniping from the other side of the map, live to see the victory.

God, my memories of T44 in beta were "gee, I'm the only thing here not a heavy. Wow my shells are bouncing off. Oh I'm dead and it cost me thousands."


Title: Re: World of Tanks
Post by: Tmon on April 27, 2011, 10:41:02 AM
I was able to go past the t-43 after the softwipe in beta so I never played it.  I've successfully ground my way up to in live and I don't find it that bad, it's not the greatest dog fighter but with the 85mm bt5 it makes a good sniper (for  a russian tank) and it can take one or two hits.  Pre T-54 the T=44 was my favorite beta tank, it was a blast to play, especially when platooned up with a couple other t-44s.  Any heavy we could catch without supporting mediums or TDs was usually dead meat.


Title: Re: World of Tanks
Post by: jakonovski on April 27, 2011, 12:14:37 PM
Does this thing have some complex matchmaking system? At first my crappy play-tanks were smoked by better light tanks, and now that I finally got the dough to buy a Panzerjäger I, I get matched up against T-28s and such.


Title: Re: World of Tanks
Post by: Tmon on April 27, 2011, 02:11:24 PM
It basically matches based on tier, and doesn't care about type.  http://wiki.worldoftanks.com/Battle_Mechanics


Title: Re: World of Tanks
Post by: ezrast on April 27, 2011, 02:21:55 PM
Does this thing have some complex matchmaking system? At first my crappy play-tanks were smoked by better light tanks, and now that I finally got the dough to buy a Panzerjäger I, I get matched up against T-28s and such.
Yes. (http://wiki.worldoftanks.com/Battle_Mechanics#Matchmaking) Your possible opposition is determined by vehicle class and tier; low-tier TDs tend to get placed in battles with tanks that are higher tier than them, or else they would one-shot everything.

Also, every new tank you buy will suck for a while until you upgrade its equipment and train the crew a bit. It's definitely a slog but it's not so bad at low tiers - your PJ will transform into a ruthless death-dealing machine soon enough.

edit for Tmon: It does care about tank type; that's what the big fancy chart is for. Even some specific models of vehicle have their own possible matchups.


Title: Re: World of Tanks
Post by: Tmon on April 28, 2011, 04:17:28 AM
edit for Tmon: It does care about tank type; that's what the big fancy chart is for. Even some specific models of vehicle have their own possible matchups.

All the fancy chart shows is what tiers a given tier vehicle type can fight in.  Once the match maker decides on a maximum tier level for a battle anything that can fight in that level battle gets thrown into the hopper.  Once it starts building teams vehicle type (except for SPGs) is irrelevant, all it cares about is tier.  That's why you end up with games where one side ends up with all the TDs in the match, or one side's top tier vehicle is a medium while the other's is a heavy.  If you total up the tiers for both sides of a match they will be equal.  When platooned the tier for the highest battle tier range is used, so if you platoon your tier iv medium with a tier iv light tank you can end up in a very high tier battle.


Title: Re: World of Tanks
Post by: Amarr HM on April 28, 2011, 06:40:44 AM
It basically matches based on tier, and doesn't care about type.  http://wiki.worldoftanks.com/Battle_Mechanics

Thanks, that page is awesome.


Title: Re: World of Tanks
Post by: jakonovski on April 28, 2011, 07:49:42 AM
The lack of one shot kills makes me do wrong things all the time. The game is superficially too realistic, I start thinking like I was playing a sim. I line up the perfect ambush and then some douchebag just runs rings around my TD because I can't stop him in one shot no matter what.


Title: Re: World of Tanks
Post by: kildorn on April 28, 2011, 07:54:23 AM
Honestly, most mid tier TDs can circle while stationary fast enough to track my M5 doing it's craziest orbits. I can pull that shit on a marder, but anything bigger will murder me if I don't hit and run.

But there are plenty of one shot kills in the game, mostly using HE ammo in large guns against tiny targets. Which TD are you using? Anything above a marder should be able to murder a light if they see him coming. Though last night a hetzer put a round in my m5 for like, 3% damage. Not sure how that happens, even his smallest gun using AP should have done more than that.


Title: Re: World of Tanks
Post by: jakonovski on April 28, 2011, 08:00:52 AM
I'm using the Mk I shitbox, ie. PzJ I.


Title: Re: World of Tanks
Post by: kildorn on April 28, 2011, 08:20:31 AM
You're hosed then. The Hetzer is the first oneshot machine, with that hilarious shotgun of a 10.5cm. Marder should be okay, but will get randomly placed into shitty tier fights (good gun for T2-T4, but worthless against anything bigger or heavies)

But prior to the hezter, I was unimpressed with the german TDs. And even then, I thought the stug was a far better machine all around. Shittier armor, same effective guns, but far faster.


Title: Re: World of Tanks
Post by: Amarr HM on April 28, 2011, 08:39:30 AM
Marder has godlike view range for a T3, 460m.


Title: Re: World of Tanks
Post by: Dark_MadMax on April 28, 2011, 09:19:11 AM
Marder has godlike view range for a T3, 460m.

wow . that is just so op lol. I should get one just to rack up top guns


Title: Re: World of Tanks
Post by: Tmon on April 28, 2011, 09:53:46 AM
I'm using the Mk I shitbox, ie. PzJ I.

PZ Jaeger is a blast.  Generally if it's something I can't one shot I aim for the tracks, the pzj reloads fast enough to get in a couple shots before most of the stuff it faces can repair.  If they burn a repair kit then track them again.  I bought a pair of binos and a cammo net early on and just move them from tank to tank as I play them, this combo can turn your lower tier TDs into killing machines.


Title: Re: World of Tanks
Post by: ezrast on April 28, 2011, 03:06:23 PM
You guys are crazy; I am in love with my PzJ I and solidly ambivalent towards the Marder and Hetzer.

On that note, is there any point in advancing past tier 2 for non-premiums? Seems like every time I gain a tier (up to the tier 4 German TD now, and tier 3 Russian everything else) all that happens is I get matched with people who are more likely to violently explode me after I bounce several HE rounds uselessly off their hull, and I have to grind for even longer to buy a gun that doesn't blow. Do things even out once you hit the middle tiers, or should I just shelve my dreams of owning the ridiculously invincible KV until I feel like shelling out some cash for free experience?


Title: Re: World of Tanks
Post by: tmp on April 28, 2011, 03:48:26 PM
You guys are crazy; I am in love with my PzJ I and solidly ambivalent towards the Marder and Hetzer.

On that note, is there any point in advancing past tier 2 for non-premiums? Seems like every time I gain a tier (up to the tier 4 German TD now, and tier 3 Russian everything else) all that happens is I get matched with people who are more likely to violently explode me after I bounce several HE rounds uselessly off their hull, and I have to grind for even longer to buy a gun that doesn't blow. Do things even out once you hit the middle tiers, or should I just shelve my dreams of owning the ridiculously invincible KV until I feel like shelling out some cash for free experience?
Played beta without premium up to Tiger/Jagdpanther and it's quite viable if you don't mind just few games a night* and slow progress. TDs especially (after Hetzer, used HE lolgun on it) didn't have any real problem penetrating whatever got thrown at them, save maybe for IS4. I do however like to position myself to get shots at sides/rear which obv. makes it quite easier to punch through.

*) i should specify, few games a night isn't due to lack of premium, but just because i'm lazy and couldn't be bothered to play more. Slow progress is partially related to that.


Title: Re: World of Tanks
Post by: kildorn on April 28, 2011, 04:00:56 PM
At tier 5, I still make more than enough money. ~2k repair bills for ~10-15k earned.

Most tanks SUCK stock, however.

edit: wtb patch, fuck getting tracked. Every. Freaking. Hit.


Title: Re: World of Tanks
Post by: Engels on April 29, 2011, 08:27:26 AM
Tracking is so fun. I tracked a JagdPanzer 9 times with my SU-85, then sploded him. He could do nothing :)


Title: Re: World of Tanks
Post by: kildorn on April 29, 2011, 09:33:29 AM
I spent roughly three minutes tracked in a match that made me raaaage. Nothing that was shooting me seemed to be able to hurt me for shit, but I never, EVER got to move, and had no shot to return fire (they were chain shooting an inch of my track that was past a building)

Spent another match with a crazy long repair as well. In my initial fight, I wound up with both tracks destroyed, my engine destroyed, and my turret damaged. So no moving, no aiming. And it took ~45 seconds to repair any of it.

All that was from one TD hit. Which proceeded to bounce every other round  off me until an SPG wasted him while I sat there stationary with 2% health.

Tracking wouldn't annoy me if it wasn't seemingly worse with high tier tanks. My m5 tracked? I'll be moving again before most tanks can reload. My E8 tracked? I'm going to be here long enough that I should apply for a historic building permit.


Title: Re: World of Tanks
Post by: Amarr HM on April 29, 2011, 09:53:43 AM
Toolbox and repair crew really helps.


Title: Re: World of Tanks
Post by: Bandit on April 29, 2011, 10:09:01 AM
I spent roughly three minutes tracked in a match that made me raaaage. Nothing that was shooting me seemed to be able to hurt me for shit, but I never, EVER got to move, and had no shot to return fire (they were chain shooting an inch of my track that was past a building)

Spent another match with a crazy long repair as well. In my initial fight, I wound up with both tracks destroyed, my engine destroyed, and my turret damaged. So no moving, no aiming. And it took ~45 seconds to repair any of it.

All that was from one TD hit. Which proceeded to bounce every other round  off me until an SPG wasted him while I sat there stationary with 2% health.

Tracking wouldn't annoy me if it wasn't seemingly worse with high tier tanks. My m5 tracked? I'll be moving again before most tanks can reload. My E8 tracked? I'm going to be here long enough that I should apply for a historic building permit.

I know the next "miracle" patch is going to cut down tracking a bit.  It definitely sucks getting tracked and can't return fire.  In two consecutive matches lastnight this happened to me - one from mostly my fault getting tracked in the open and got pummeled but all were invisible, and the second I got tracked by a single tank peeking out from a building but my turret was far enough behind building I couldn't fire back.  It took the guy 20+ shots to finally take me out and I couldn't do much about it.


Title: Re: World of Tanks
Post by: jakonovski on April 29, 2011, 03:44:27 PM
What's the deal with the ammo you buy for money? Does anyone actually use it?


Title: Re: World of Tanks
Post by: snowwy on April 29, 2011, 04:32:57 PM
What's the deal with the ammo you buy for money? Does anyone actually use it?
Never tried itpretty mandatory for clan-matches i'd guess
p.s T-32 om stock tracks...fuck you Wargaming..fuck you very much...thank God I have a Objekt 704 to make xp from....
Stock T-32 is more paimful than anything ever, POS wagon!

edit: just got killed by a T-34


Title: Re: World of Tanks
Post by: tmp on April 29, 2011, 05:24:57 PM
Stock T-32 is more paimful than anything ever, POS wagon!
Try stock Hetzer.

(with two engine upgrades it goes at 25km/h on flat road)


Title: Re: World of Tanks
Post by: jakonovski on April 30, 2011, 04:10:24 AM
Oh god, I have a real knack for buying the worst vehicles imaginable. First T-26, then T2. Hopefully T-46 will prove at least a little bit useful.


Title: Re: World of Tanks
Post by: jakonovski on April 30, 2011, 07:41:56 AM
Oh god yes, I'm loving the T-46. 76mm HE shells blow up stupid TD and SPGs in one shot, and my tank doesn't die instantly to anything (except the KVs that I'm starting to see occasionally). Aiming is a bit of a bitch though. I wonder how the other guns work.


Title: Re: World of Tanks
Post by: Brolan on April 30, 2011, 02:43:48 PM
New tech trees announced http://game.worldoftanks.com/news/full-tech-trees-revised-and-improved (http://game.worldoftanks.com/news/full-tech-trees-revised-and-improved)

Let the bitching and moaning commence...


Title: Re: World of Tanks
Post by: Sparky on April 30, 2011, 03:25:13 PM
I've got a KV and KV-3.  Was going to upgrade the KV-3 to an IS and beyond but now I might grind the extra credits to buy an IS outright and enjoy 2 free extra garage slots and brand new tanks when they change things up.  :heart:


Title: Re: World of Tanks
Post by: kildorn on April 30, 2011, 05:20:30 PM
The free tanks/slots seems a bit much imo. Just because you can pretty much grab a mil and a 300g slot for just having the right tank.

edit: Uhh, the fuck? the M5->M7->E8 line is just gone? That completely fucks over the light->speedy medium progression chain they had going on.


Title: Re: World of Tanks
Post by: tmp on April 30, 2011, 05:28:10 PM
The low tier dead-end branch in German tree looks weird. I mean.. kinda pointless when you could instead spend your time on alternatives which actually allow you to advance further when you feel like it.

(not that there wasn't the same deal with Leopard couple tiers up, but that always seemed like a narrow specialization sort of thing)


Title: Re: World of Tanks
Post by: kildorn on April 30, 2011, 05:31:28 PM
The Tier 5 light path for the german tree is indeed stupid. It should have a branch at tier 4 like everyone else.
The TD paths look fun and interesting and sane. The light/medium paths look like they have a lot of "this is a poor choice" paths, which is shitty gameplay imo.

Also: lawl, the light->medium german path gets a medium tank before the Maus path.


Title: Re: World of Tanks
Post by: Pennilenko on April 30, 2011, 05:42:37 PM
How far will 30 bucks worth of gold get me? Do you need to purchase gold, or is it just purely for quicker advancement?


Title: Re: World of Tanks
Post by: snowwy on April 30, 2011, 05:44:16 PM
New tech trees announced http://game.worldoftanks.com/news/full-tech-trees-revised-and-improved (http://game.worldoftanks.com/news/full-tech-trees-revised-and-improved)

Let the bitching and moaning commence...

W....t....f....i have a fully upgraded IS-4 that i never intended to go past, in other words, i don't give a rats ass about the IS-7....and now i get something completely different? wtf is even a object 252 ?Sceptical...!!!
Stug E-100 sounds interesting though. hated the german TD-line


Title: Re: World of Tanks
Post by: snowwy on April 30, 2011, 05:46:58 PM
How far will 30 bucks worth of gold get me? Do you need to purchase gold, or is it just purely for quicker advancement?
30 dollars should get you 7500 gold if it's the same price as on russian servers. Do you need it? No, but it makes things easier


Title: Re: World of Tanks
Post by: tmp on April 30, 2011, 05:59:07 PM
W....t....f....i have a fully upgraded IS-4 that i never intended to go past, in other words, i don't give a rats ass about the IS-7....and now i get something completely different? wtf is even a object 252 ?Sceptical...!!!
I'm quite happy to see IS-4 pushed all way up to the highest tier. Bastards would usually be more difficult to kill than IS-7, and being lower tier they tended to show up way more often, too.

edit: someone digged up pictures of that object 252 thing here: http://forum.worldoftanks.com/index.php?/topic/35811-revised-tech-trees-in-simple-terms-w-object-252-pictures/

also, you supposedly get both to keep your IS4 and receive an extra tank so you don't have to play with that new one if you don't want to.

edit 2: pics of some other tanks as well. The e-series and such: http://world-of-tanks.livejournal.com/1490231.html


Title: Re: World of Tanks
Post by: Pennilenko on April 30, 2011, 06:02:53 PM
So whats a solid path for a tank newb, I played beta a little bit but i don't have any tank knowledge really. So i need a path that isn't going to completely gimp the shit out of myself.

Also anyone else have trouble purchasing gold?


Title: Re: World of Tanks
Post by: snowwy on April 30, 2011, 06:38:36 PM
W....t....f....i have a fully upgraded IS-4 that i never intended to go past, in other words, i don't give a rats ass about the IS-7....and now i get something completely different? wtf is even a object 252 ?Sceptical...!!!
I'm quite happy to see IS-4 pushed all way up to the highest tier. Bastards would usually be more difficult to kill than IS-7, and being lower tier they tended to show up way more often, too.

edit: someone digged up pictures of that object 252 thing here: http://forum.worldoftanks.com/index.php?/topic/35811-revised-tech-trees-in-simple-terms-w-object-252-pictures/

also, you supposedly get both to keep your IS4 and receive an extra tank so you don't have to play with that new one if you don't want to.

edit 2: pics of some other tanks as well. The e-series and such: http://world-of-tanks.livejournal.com/1490231.html

Not disagreeimg with you.The IS-4 was stupid good, allthough still easy to kill if you knew what to aim for. Never had any troublle dying in it, unless you met a bunch of auto-aimers. Wondering what gun the stug E-100 will get......tempting!
p.s didn't quite understabd the medium US-tree. As a owner of a M-7, i have to go sideways to open up the M4A1 to get up a tier? What?


Title: Re: World of Tanks
Post by: snowwy on April 30, 2011, 06:48:51 PM
So whats a solid path for a tank newb, I played beta a little bit but i don't have any tank knowledge really. So i need a path that isn't going to completely gimp the shit out of myself.

Also anyone else have trouble purchasing gold?

Depends what you like playing really: I'm horrible at mediums, but OK'ish at TD's and heavys. These new trees seem tio open up a whole new game though. Curious what this all means myself.


Title: Re: World of Tanks
Post by: Brolan on April 30, 2011, 06:55:12 PM
How far will 30 bucks worth of gold get me? Do you need to purchase gold, or is it just purely for quicker advancement?
30 dollars should get you 7500 gold if it's the same price as on russian servers. Do you need it? No, but it makes things easier

6500 gold on the North American server.  

Yup, we got screwed.


Title: Re: World of Tanks
Post by: Pennilenko on April 30, 2011, 06:57:38 PM
I haven't purchased gold yet because i read about alot of issues using paypal, has anyone had any issues using paypal?


Title: Re: World of Tanks
Post by: Brolan on April 30, 2011, 07:00:13 PM
I haven't purchased gold yet because i read about alot of issues using paypal, has anyone had any issues using paypal?

I just used my credit card, but others I have talked to have used Paypal with no issues.


Title: Re: World of Tanks
Post by: jakonovski on May 01, 2011, 08:10:04 AM
I'm starting to think that there's some kind of a bug when shooting at close range. There's just too many point blank shots that miss without an explanation. If it's a HE shell, the game doesn't even show an explosion.


Title: Re: World of Tanks
Post by: Pennilenko on May 01, 2011, 08:49:18 AM
I cant beleive the different buying a tank with at least 75 percent trained crew. The difference in effectiveness over 50 percent trained crew is astounding.


Title: Re: World of Tanks
Post by: Amarr HM on May 01, 2011, 09:02:59 AM
Wait til you get 100% with ventilation. Also if you gold out a crew at 100% starting at Tier V or VI you can train them to 90% on the next tank for 100k.


Title: Re: World of Tanks
Post by: Sparky on May 01, 2011, 09:06:36 AM
I'm starting to think that there's some kind of a bug when shooting at close range. There's just too many point blank shots that miss without an explanation. If it's a HE shell, the game doesn't even show an explosion.

Don't use autoaim up close or if a tank is travelling quickly horizontally to you or if only part of it is visible.  Manual aim is nearly always better unless you're just sniping slow moving/stationary tanks at medium to long range.


Title: Re: World of Tanks
Post by: snowwy on May 03, 2011, 02:01:41 PM
Opened up a beer tonight. Finally got to sell that asshole machine, the T-44  :awesome_for_real: The last 30k-grind almost made me stab my monitor.
Stock T-54 is superior in any way. Better accuracy, better RoF, it actually bounces shots, a LOT. And it looks better. Gonna play with this thing til i know every little dirty secret it has  :grin:
Next thing on the list, the grind for the Pershing. On M7 at the moment.
But first, get the top gun on the 54. Only thing i lack in the russian tree now is arty past SU-8. IS-7 was never a target anyway. Stopping on IS-4, which will be a tier X in a few months anyway. Sadly without my beloved S-70 apparently.
They are gonna put a beefed up 122mm on it  :heartbreak:


Title: Re: World of Tanks
Post by: tmp on May 03, 2011, 02:55:55 PM
Unlocked the 105 mm lolcannon on the Hetzer yesterday and loaded it with the HE ammo. Forgot how much fun that was :grin:


Title: Re: World of Tanks
Post by: Der Helm on May 03, 2011, 04:34:45 PM
Unlocked the 105 mm lolcannon on the Hetzer yesterday and loaded it with the HE ammo. Forgot how much fun that was :grin:
Except for that (which I am looking forward too  :grin: ) which TD line is "better" (for a player who wants to play for free as much as possible)


Title: Re: World of Tanks
Post by: Amarr HM on May 03, 2011, 05:52:18 PM
Guys you should try get the KV with the 152mm before the tech tree revision. It's a great money maker and it's so much fun, especially if you get a city map.


Title: Re: World of Tanks
Post by: FatuousTwat on May 03, 2011, 09:39:13 PM
During beta, I prefered the 107 on the KV. Too bad it's 14k xp, ugh... It's pretty much required for the KV-3 though.

Better news: <10k xp for the vk36, woo.


Title: Re: World of Tanks
Post by: tmp on May 04, 2011, 01:06:29 AM
Except for that (which I am looking forward too  :grin: ) which TD line is "better" (for a player who wants to play for free as much as possible)
I have only experience with german TDs so can't really say. Found them fun personally, but people seem to speak favourably about the russian TDs and these are definitely not lacking in the low tiers*, and beasts in the upper ones. And american TDs can be even more tempting once they put them in, given they're going to have actual turrets rather than largely fixed guns.

*) more specifically, mid tier german TDs can have trouble penetrating some of the opponents with the guns available to them. The russian TDs supposedly don't have that issue.


Title: Re: World of Tanks
Post by: Amarr HM on May 04, 2011, 04:09:59 AM
During beta, I prefered the 107 on the KV. Too bad it's 14k xp, ugh... It's pretty much required for the KV-3 though.

107 is great for it's level but you're missing out on the derpness.


Title: Re: World of Tanks
Post by: veredus on May 04, 2011, 07:28:31 AM
Unlocked the 105 mm lolcannon on the Hetzer yesterday and loaded it with the HE ammo. Forgot how much fun that was :grin:
Except for that (which I am looking forward too  :grin: ) which TD line is "better" (for a player who wants to play for free as much as possible)

Get an SU-85 w/ the 107. Only tier 5 so good for no premium and can reliably penetrate just about any tanks it can be matched up against.


Title: Re: World of Tanks
Post by: Numtini on May 04, 2011, 07:48:19 AM
The SU-85 is also attractive because you can get to it from the T34.


Title: Re: World of Tanks
Post by: jakonovski on May 04, 2011, 10:36:58 AM
I'm getting a bit tired of constantly facing Tier 5 TDs with my Tier 3 M2 Medium. The matchmaker is a totally shit.


Title: Re: World of Tanks
Post by: kildorn on May 04, 2011, 11:07:30 AM
The ones that amuse me are T-28s. Those things just show up everywhere, no matter the tier. And they're terrible.

Anywho, I got my T20. It's okay, a nice change from the E8's machine gun to having a gun that can actually dent a 3601. Also slowly learning to love my T-34-85, in all it's paper thin armor and iffy gun glory.


Title: Re: World of Tanks
Post by: jakonovski on May 04, 2011, 12:23:55 PM
I upgraded to M3 lee, now it's fucking Jagdpanthers. All I want is my Tier 5 American heavy...


Title: Re: World of Tanks
Post by: Furiously on May 04, 2011, 01:02:36 PM
I loath the M3. That turret gets me killed.


Title: Re: World of Tanks
Post by: Bandit on May 04, 2011, 01:06:55 PM
Playing WoT pretty much exclusively at the moment and making a bit of progress.  I have reached the T20 on the US line and was focused mostly on getting the Pershing.  However, with the upcoming revised tech trees, the Heavy T34 will become a premium tank at the time of switchover (and a collectible!).  So I am hoping to get to the T34 and just picked up the T29 last night.  I have reached Tier IV or V on most of German and USSR lines as well, just not SPGs.  

I would love to be playing in Platoons at this point, just can't nail down playing times with a new baby in the house.


Title: Re: World of Tanks
Post by: Engels on May 04, 2011, 02:00:36 PM
Bandit, my clan's got folks on at odd hours, having yanks, canuks, brits, aussies and the occasional south african. Send me a holler in game if you see me, and we'll get you in a platoon.


Title: Re: World of Tanks
Post by: tmp on May 04, 2011, 03:28:59 PM
Playing Pz3 atm (along with the Hetzer) ... i reckon when it gets placed in fights where it's top tier that's what playing T54 must feel like -- can zoom around the field at 55 km/h, duck out and back behind cover in an instant, the gun two-shots most of things with nice accuracy and the best of all it has armour both on the front and on the back that few things manage to penetrate.

Of course, for each match like that you get three when you are put at the bottom of the ladder and that's... less fun :why_so_serious:


Title: Re: World of Tanks
Post by: Bandit on May 05, 2011, 06:57:25 AM
Bandit, my clan's got folks on at odd hours, having yanks, canuks, brits, aussies and the occasional south african. Send me a holler in game if you see me, and we'll get you in a platoon.

Cheers, most likely hook-up sometime this weekend.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 05, 2011, 09:05:00 AM
We are prepping for Drill Boot Camp tourney and  I predict domination by heavy camping teams .its just very hard to deal with all camoed su-85s , impossible to spot until 30 meters range


Title: Re: World of Tanks
Post by: Amarr HM on May 05, 2011, 11:04:09 AM
If a game ends a draw both teams are knocked out, all out camping is not a winning strategy.


Title: Re: World of Tanks
Post by: kildorn on May 05, 2011, 11:46:17 AM
Advancing with camo as is doesn't win, either. Unless maybe you run an arty-heavy setup and are trying to run someone to reveal, and hoping to bomb out 2-3 TDs per suiscout.

I predict ~5 minutes of nothing happening, followed by a lot of slow creeping if open maps are used.

City type maps at least have shit for camo cover and give mobility an edge if you know the street layout. I've flanked many a KV who didn't get the idea of me going around the block in my M5.

Though my brand new T20 also went around a block, ran into 2 TDs, ducked into a side street and ran into two more TDs, and had an IS move in from the street behind me. Seriously, they pulled five units back to deal with a lone T20. And I was in the bottom third of the listing, too!


Title: Re: World of Tanks
Post by: jakonovski on May 05, 2011, 11:56:52 AM
Good lord, they should add a new tank class for the Lee, the Tier IV Piñata. There's constantly fights where I'm the only tier 4 medium and I always get killed first by tier 7 bullshit because I get spotted way more easily than everyone else.


Title: Re: World of Tanks
Post by: Bandit on May 05, 2011, 12:11:34 PM
The Komarin map is definitely in need of revision due to current spotting mechanics (map with island in the middle).  It's the only map that I see consistently going 10+ minutes.  That map pretty much dictates that every tank, including light/medium must camp to be effective.  Otherwise it's pretty suicidal to do anything else.  First one to blink loses usually. 

I skipped the M3 Lee using free XP as I loathed it during beta.  The M3L/37 75 mm gun can sometimes surprise, but overall it has all the drawbacks of a TD, with hardly any of the firepower.  Plus the damn thing is used to branch out to too many other tanks.


Title: Re: World of Tanks
Post by: Amarr HM on May 05, 2011, 12:28:29 PM
Komarin only becomes a camping map because of the lack of strategy in teams, not because of the layout. Get in a tank company and then just get your whole team to drive over your own flag and kill everything til you reach the enemy arty. Then hide in the arty woods shooting the guys who came over to save arty til finally taking out the rest of their team. The only way you can lose is if they do the same-thing which is quite rare. The problem is you can't do this in random battles cause there's little coordination and you need everyone to do it together ( Maybe leave one guy to defend arty ).

The two things that could help fix random battles turning into campfests are limiting the amount of arty per battle to like 2 per side & evening out TDS on each team.


Title: Re: World of Tanks
Post by: Tmon on May 05, 2011, 12:54:02 PM
The Drill Bootcamp tournament is going to use only the Westfield map so there will be plenty of bushes to hide in. 

Agree about Komarin, I usually use the charge over our own cap to victory or death strategy.  If enough other folks follow me we win, if they leave me high and dry then at least I can move on to another tank.  If my clan manages to sync two platoons into the game it's even better.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 05, 2011, 01:09:42 PM
If a game ends a draw both teams are knocked out, all out camping is not a winning strategy.

As far as I know its best 2 out of 5. So camping team autowins first round and has room to squeeze 2nd out somewhere. Camo is just way too good , especially at tier 5, especially with  su 85 107 alpha strike. Main problem is on map like westfield scouts wont make it to spot tds.  (400+ view range vs 30 ), combine it with lots of hills and you dont have much chance to spot them in double bushes regardless of tactics before being instagibbed


Title: Re: World of Tanks
Post by: jakonovski on May 05, 2011, 02:00:02 PM
Hahaha, I got Halonen's medal. F U high tier bastards!


Title: Re: World of Tanks
Post by: UnsGub on May 05, 2011, 02:35:53 PM
The Komarin map is definitely in need of revision due to current spotting mechanics (map with island in the middle).  It's the only map that I see consistently going 10+ minutes.  That map pretty much dictates that every tank, including light/medium must camp to be effective. 

This map is like a few other where spotting rules the day.  Good spotter getting into the correct position with 20 seconds will just lead to complete roll within 5 minutes.  Their maps do a good job of mixing up the advantanges and disadvantages of the different tank.  Heavy, medium, Scout, TD, and Arty all have maps where they are gods and other maps where they are worthless.


Title: Re: World of Tanks
Post by: UnsGub on May 05, 2011, 02:37:18 PM
The Komarin map is definitely in need of revision due to current spotting mechanics (map with island in the middle).  It's the only map that I see consistently going 10+ minutes.  That map pretty much dictates that every tank, including light/medium must camp to be effective. 

This map is like a few other where spotting rules the day.  Good spotter getting into the correct position with 20 seconds will just lead to complete roll within 5 minutes.  Their maps do a good job of mixing up the advantanges and disadvantages of the different tanks.  Heavy, medium, Scout, TD, and Arty all have maps where they are gods and other maps where they are worthless.


Title: Re: World of Tanks
Post by: Abagadro on May 05, 2011, 04:15:16 PM
I'm in BFE with an old laptop so I am going through serious WoT withdrawal.


Title: Re: World of Tanks
Post by: Engels on May 06, 2011, 10:51:33 AM
Aww!

Got Furiously on TS with the Evil Chickens gang yesterday. Twas fun!


Title: Re: World of Tanks
Post by: jakonovski on May 06, 2011, 11:02:10 AM
Urgh, WoT is starting to be  the most epic disappointment ever. All because of the matchmaker. Can't get any exp with my M3 Lee, because I can't bloody well penetrate even the sides of the Tier 7 monsters that I constantly face. Are they trying to get me to pony up real money so I don't have to play this part of the game or something?

Edit: interestingly enough these matches never have artillery, like 99% of the time it's not there. It's as if the game is replacing Tier 4 spg's with the shitboxes of myself and some other unfortunate players.


Title: Re: World of Tanks
Post by: tmp on May 06, 2011, 12:29:45 PM
Urgh, WoT is starting to be  the most epic disappointment ever. All because of the matchmaker. Can't get any exp with my M3 Lee, because I can't bloody well penetrate even the sides of the Tier 7 monsters that I constantly face. Are they trying to get me to pony up real money so I don't have to play this part of the game or something?
Eh, the gun on M3 has 90mm penetration which is quite better than what german medium of the same tier (pz3) gets -- 40 mm with equivalent gun, and the german version also fires quite slower and has much more worse accuracy. You can penetrate about anything with that except russian high tier heavies as long as you can fire on the sides/back of the hull. And for this gun type it's quite viable to just load HE ammo against the heavier targets, since it has 175 base damage, meaning you'll do half of that when it doesn't penetrate, which is still decent.


Title: Re: World of Tanks
Post by: jakonovski on May 06, 2011, 12:46:31 PM
It flat out doesn't work like that with HE. You sometimes do shave off a single digit percentage, but it's under half the shots. And it's not that a crit gets absorbed, it's just plain "that just dinged 'em" and zip for damage.

Also, misery poker with faulty matchmaking is kind of  :uhrr:.


Title: Re: World of Tanks
Post by: tmp on May 06, 2011, 12:53:57 PM
I'm not sure how it works myself -- certainly, i have fired my share of smaller HE ammo at people and haven't seen any effect of that. At the same time though, firing HE round from a Hetzer (which has base damage of 400-odd) definitely drops quite a bit of their health unless it's plain miss. That's with the "just dinged them" or "didn't penetrate" comment from the NPC.

It could be the status number on the target doesn't get always updated, which is why there isn't much feedback when firing weak ammo for half of its damage. Would be good if someone could test it -- fire the HE round and have the target tell you if it dropped their hp value, compare with what the game tells you on your end.


Title: Re: World of Tanks
Post by: jakonovski on May 06, 2011, 01:14:54 PM
I think I'm done with WoT for now. I would have to be a fool to continue making myself the gimp of Tier 7 tanks in the hopes that getting that Tier 5 heavy changes everything. It's just not the same game changing from Tier 1/2/3 vehicles to Tier 4.

Why does every self-titled MMO dev love cock stabbing gameplay?


Title: Re: World of Tanks
Post by: Bstaz on May 06, 2011, 01:30:52 PM
The M3 Lee sucks but hang in there.  When I get frustrated I use another tank and build up the bonus exp for use getting through the m3 lee.   I usually just hang back and protect the arty when I can, find somewhere nice to hide and be really careful in what shots you pick to take.


Title: Re: World of Tanks
Post by: snowwy on May 06, 2011, 02:08:09 PM
The M3Lee is THE worst vehicle out there, regardless of class....well, the SU-5 is rather awful as well.
Just do the daily bonus-win on it, and play something fun instead. Takes a few days, but eventually you can save your crew from the misery and sink it in the deepest pit you can find.


Title: Re: World of Tanks
Post by: DLRiley on May 06, 2011, 02:15:40 PM
WoT takes a hint from the burning wreckage's of Korean online actions games in the wee past of 2003. Game Play = Great, Addictive, Fun All Around. Game System = Cock Block. When knowing how to play the game is no longer the requirement to win you basically end up with mass exodus. They could have gone the Riot route a looooooooong time ago but because no one complained in beta (daily gold), they stuck to their guns. GG I actually liked this one.


Title: Re: World of Tanks
Post by: Pennilenko on May 06, 2011, 02:32:13 PM
I am happy with WoT, Its something i can play for free for as long as I want. I am broken though, I don't have to be constantly winning to have fun driving around war vehicles and shooting at stuff with big guns. I also don't mind the matchmaking system, sometimes it screws me and sometimes I'm the big dog on the map.


Title: Re: World of Tanks
Post by: kildorn on May 06, 2011, 03:35:47 PM
The game just has a few tanks that need rethinking. The M3 should not have gone into the game before they had dual weapon systems working, because it's a pretty shit tank as is.

Yes, you can use it like a TD and it's functional, but it lacks any of the advantages TDs are given for their drawbacks. The Lee is just a giant gun wrapped around a shit armored huge frame.

And I believe HE works on an absorption system. 150 HE damage vs 100mm armor winds up being like 50 damage. So even with HE, you need to hit weak spots with small enough guns, and the lack of a turret makes that difficult. It's the same issue mid tier german TDs have: they have huge guns that deal a shitload of damage.. to certain targets. The Soviets on the other hand have lower damage output, but can reliably penetrate things 3 tiers higher than them.

I have the same historical accuracy vs gameplay issue with the 3601's. When even tier mediums can't pen then from most angles, it makes for shitty gameplay occasionally. That said, the overall game is a lot of fun. I just think some tanks get completely fucked.


Title: Re: World of Tanks
Post by: Gets on May 06, 2011, 08:28:13 PM
(http://i.imgur.com/Go6JD.png)


Title: Re: World of Tanks
Post by: Amaron on May 06, 2011, 09:02:45 PM
I think I'm done with WoT for now. I would have to be a fool to continue making myself the gimp of Tier 7 tanks in the hopes that getting that Tier 5 heavy changes everything. It's just not the same game changing from Tier 1/2/3 vehicles to Tier 4.

I've only played the game a little here so bear with me.  Is Tier 7 like max level or whatever?   Like basically you're getting thrown in with the mass of people who have maxed out?


Title: Re: World of Tanks
Post by: tmp on May 06, 2011, 10:24:00 PM
No, there's 10 tiers. Still, tier 7 heavy tanks are much more powerful than tier 4 medium tank, and such medium isn't really expected to take on one effectively especially if just on its own -- the mediums should focus more on scouting/immobilizing these tanks to help the heavies and artillery on their own side to take them out, as well as try to hunt down enemy artillery and TDs which are serious threat but much more vulnerable when caught from sides/rear. And keep the enemy mediums from doing the same.

The Lee may have problem filling in that role though since due to game limitation it's effectively like a bulky TD itself, easy to spot and also easy to kill by things above its tier.


Title: Re: World of Tanks
Post by: kildorn on May 06, 2011, 11:10:21 PM
The lee's primary issue imo is that unlike other Mediums, it can't play poke your head out from behind cover while the big boys slug it out.

It has no turret to traverse, so it can't go parallel to a building or rock. It it's tall as shit, has a low slung gun and poor gun depression angles, so it can't sit behind a hill and peek over the top without exposing itself to crazy easy return fire.

It's got an awesome gun... but is pretty much built to be unable to use it.

As for the random battle thing: I prefer RNG: My T-34-85 runs into a 3601. Okay, no problem, I quickly decide to disengage behind a rock, and understand I'm probably going to take a hit while I do so since we're at close range.

I fire, don't pen. He fires, hits ammo storage, it blows, tank destroyed. First round of the match, worst critical ever.


Title: Re: World of Tanks
Post by: Simond on May 07, 2011, 02:54:07 AM
The Lee, despite what WoT (and the US Army) thinks, is actually a Tank-Destroyer rather than a Tank. Play it like one and it's okay. Try to pretend you're in a real tank, and you'll die horribly every time.


Title: Re: World of Tanks
Post by: jakonovski on May 07, 2011, 03:03:36 AM
Specifically, it's a tank destroyer that cannot hide. It's also a priority target for many because it's free xp.




Title: Re: World of Tanks
Post by: jakonovski on May 07, 2011, 03:55:17 AM
Bonus exp for the first game is at 5x for the next three days so I suppose I'm going to try that.


Title: Re: World of Tanks
Post by: Amaron on May 07, 2011, 08:28:16 AM
Bonus exp for the first game is at 5x for the next three days so I suppose I'm going to try that.

Can't you use a different tank and use the universal XP to advance this specific one?   I had a lot of XP left over by the time I had money to advance tanks.


Title: Re: World of Tanks
Post by: jakonovski on May 07, 2011, 09:08:19 AM
Bonus exp for the first game is at 5x for the next three days so I suppose I'm going to try that.

Can't you use a different tank and use the universal XP to advance this specific one?   I had a lot of XP left over by the time I had money to advance tanks.

Tier IV-->V is about 13k exp. It's impossible with universal exp unless you spend gold.



Title: Re: World of Tanks
Post by: Amaron on May 07, 2011, 11:07:49 AM
Tier IV-->V is about 13k exp. It's impossible with universal exp unless you spend gold.

How much is the gold in this game anyway?


Title: Re: World of Tanks
Post by: jakonovski on May 07, 2011, 12:12:27 PM
Tier IV-->V is about 13k exp. It's impossible with universal exp unless you spend gold.

How much is the gold in this game anyway?

2500 gold is 10 bucks IIRC. Converting exp from gold vehicles to universal would cost about 2 dollars for the 13k, so it's not that bad. I'd much rather just buy a Churchill though.


Title: Re: World of Tanks
Post by: jakonovski on May 08, 2011, 02:49:17 AM
Oh god, everyone got 150k worth of consumables today. I'm gonna sell them and buy a T1 heavy.


Title: Re: World of Tanks
Post by: jakonovski on May 08, 2011, 04:52:12 AM
Got the T1, now it's time to play with Ferdinands. As an added bonus, the stock T1 basically cannot move or turn, so it's relegated to a pillbox role. Still, it's better than the Lee.




Title: Re: World of Tanks
Post by: tmp on May 08, 2011, 07:36:06 AM
pro-tip: if you can't catch their side or rear, Ferdinands have huge hole in the front armour. Aim right at where their barrel emerges from the hull and not only you can easily punch through there, but often do some nice crits in the process, crippling them down to half fire rate and whatnot.


Title: Re: World of Tanks
Post by: Amaron on May 08, 2011, 07:37:45 AM
pro-tip: if you can't catch their side or rear, Ferdinands have huge hole in the front armour. Aim right at where their barrel emerges from the hull and not only you can easily punch through there, but often do some nice crits in the process, crippling them down to half fire rate and whatnot.

Hmmm is the game really that precise as to have weak spots in armor or is it more of a bug?


Title: Re: World of Tanks
Post by: Brolan on May 08, 2011, 08:16:17 AM
The M3 Lee has to bush-whack from long range like a TD.  It also pretty much requires a camo-net.


Title: Re: World of Tanks
Post by: Engels on May 08, 2011, 09:18:23 AM
pro-tip: if you can't catch their side or rear, Ferdinands have huge hole in the front armour. Aim right at where their barrel emerges from the hull and not only you can easily punch through there, but often do some nice crits in the process, crippling them down to half fire rate and whatnot.

Hmmm is the game really that precise as to have weak spots in armor or is it more of a bug?

Absolutely it is. If you want to test it out, take a friend into a training battle and pick portions to shoot at. In a T-54's top turret, for instance, the two port holes on either side of the cannon hold the ammo rack, commander and loader in one and the driver (I think, memory's fuzzy) in the other. I too was skeptical, but I went and tested it with a friend who had one during beta, and sure enough!


Title: Re: World of Tanks
Post by: tmp on May 08, 2011, 10:16:32 AM
Hmmm is the game really that precise as to have weak spots in armor or is it more of a bug?
It's precision, although if i understand it right when it comes to the Ferdinands that also qualifies as modeling inaccuracy, since the real Ferdinands didn't have such a weakness.


Title: Re: World of Tanks
Post by: kildorn on May 08, 2011, 10:37:56 AM
Ah, what we got today was 5 units of *tree consumable* that you have. So 50k/tree type you have present. I had 100k total, since I don't have any german tanks in my garage.


Title: Re: World of Tanks
Post by: jakonovski on May 08, 2011, 11:12:05 AM
Gah, 5 track hits in a row. I wish the devs got off their asses and patched this game.


Title: Re: World of Tanks
Post by: tmp on May 08, 2011, 11:57:24 AM
Ah, what we got today was 5 units of *tree consumable* that you have. So 50k/tree type you have present. I had 100k total, since I don't have any german tanks in my garage.
Check out your depot again with the option "not compatible with my vehicles" and you should find some chocolate, too. I got sets of 5x consumable for german, russian and american tanks even though i only have the german ones in the garage.


Title: Re: World of Tanks
Post by: kildorn on May 08, 2011, 02:10:35 PM
Ah, what we got today was 5 units of *tree consumable* that you have. So 50k/tree type you have present. I had 100k total, since I don't have any german tanks in my garage.
Check out your depot again with the option "not compatible with my vehicles" and you should find some chocolate, too. I got sets of 5x consumable for german, russian and american tanks even though i only have the german ones in the garage.

I only had two stacks of consumables. 5 chocolate, and 5 cola.


Title: Re: World of Tanks
Post by: Amarr HM on May 08, 2011, 02:17:55 PM
Hmmm is the game really that precise as to have weak spots in armor or is it more of a bug?

Yeh if you know the spots you can even set tanks on fire more often than not.


Title: Re: World of Tanks
Post by: Engels on May 08, 2011, 04:51:24 PM
Hmm, it was my understanding that igniting the ammo rack was an entirely random factor?


Title: Re: World of Tanks
Post by: snowwy on May 08, 2011, 05:18:59 PM
Hmm, it was my understanding that igniting the ammo rack was an entirely random factor?
Nope, try on a T-44. Right side of it's turret is where the ammo is stacked, and it WILL blow quite often. The T-54 seems to have the same problem. I lose my loader or ammo-rack most matches. The two slits on each side of the cannon is a sure way to take out commander/loader or gunner. My tank look like a field-hospital every damn match. crazy amounts of module damage and killed crew members
 


Title: Re: World of Tanks
Post by: Amarr HM on May 08, 2011, 05:46:19 PM
Yep, another thing is you can take out the driver/commander by shooting the viewport on the front of the tank. This is also a slightly weaker spot on the front of tanks. Then there's the slope of the armor versus the angle of shot, as I'm sure most of you know. If you turn your tank 45 degrees when someone is shooting at you, it essentially increases your armor thickness 50%. It's better to turn around 30 degrees though cause 45 can show too much of your side.

Another extremely weak spot is the gun mantlet. Especially on German tank or the American Super6 wallet tank, but sometimes it swallows the bullet and no damage. Other times you get a penetration and a critical hit.


Title: Re: World of Tanks
Post by: Amaron on May 08, 2011, 06:52:12 PM
This game because way more fun now that I know you can leave battles and still get paid.   They need to make it do a popup or something the first time you die to tell you that.



Title: Re: World of Tanks
Post by: kildorn on May 08, 2011, 07:30:19 PM
This game because way more fun now that I know you can leave battles and still get paid.   They need to make it do a popup or something the first time you die to tell you that.



This is why I have a stable of medium tanks, and keep playing the tiers I really like in between banging my head against my t-34-85.

Just had a match on my shitty stock new PzIII with 9 arty per side. Dear lord.


Title: Re: World of Tanks
Post by: Bandit on May 09, 2011, 07:07:18 AM
This game because way more fun now that I know you can leave battles and still get paid.   They need to make it do a popup or something the first time you die to tell you that.

I often wonder how many people know this, as many times I get coached/flamed by dead guys still watching.  As soon as I die, I exit straight out of battle and on to the next tank unless it's an extremely close match and down to the end.

The 5x weekend has been killer.  I only had limited time to play on the weekend, but easily got 100,000 in free xp.  It helps having 15+ tanks to rotate through in these scenarios.  The only issue being that it will cost a pretty penny to convert all that xp.  Used the 1/2 price modules to trick out my Matilda (the lolboat Cadillac).


Title: Re: World of Tanks
Post by: tmp on May 09, 2011, 07:10:37 AM
I often wonder how many people know this, as many times I get coached/flamed by dead guys still watching.
I just like to watch :oh_i_see:


Title: Re: World of Tanks
Post by: kildorn on May 09, 2011, 08:11:20 AM
If it's an interesting match, I'll watch a bit.  Otherwise, it'll be 10 minutes of watching a medium sit in a bush somewhere waiting for that last SPG to come out of hiding.

My most annoying match this weekend was getting wedged against a rock by an A-32. Killed him to stop his cap, was perma stuck on the rock after.  We won due to this, but it meant I spent 5 minutes browsing the web waiting for that game to end because I couldn't freaking move. :(


Title: Re: World of Tanks
Post by: jakonovski on May 09, 2011, 08:21:08 AM
Another really annyoing thing about this game: light tanks are actually the worst scouts spotting wise. They don't have the view range or camo abilities of heavies or TDs.


Title: Re: World of Tanks
Post by: jakonovski on May 09, 2011, 08:49:43 AM
An illustration on how the matchmaker gets worse: In Tiers 2 and 3, I had a kills per match ratio of 1:1. In Tier 4 it dropped to 3:4. In Tier 5 so far, it's 1:3.

 


Title: Re: World of Tanks
Post by: Bandit on May 09, 2011, 09:10:50 AM
An illustration on how the matchmaker gets worse: In Tiers 2 and 3, I had a kills per match ratio of 1:1. In Tier 4 it dropped to 3:4. In Tier 5 so far, it's 1:3.

 

People are getting better and your not?  :drill: I keed, I keed.  Tier 5 is probably the best bang for your buck though for credits/xp if you don't have premium tanks.  


Title: Re: World of Tanks
Post by: jakonovski on May 09, 2011, 09:19:13 AM
Holy poop, I've had like 5 games in a row where I get 40exp and can't get any closer to the 76mm gun. What the fuck is a T1 supposed to do when the first opponents you see are 4 King Tigers?

Edit: even when I'm the top tank. First shot from random opponent jams the turret, the second tracks me. Then I just get killed by arty.


Title: Re: World of Tanks
Post by: kildorn on May 09, 2011, 09:45:28 AM
Another really annyoing thing about this game: light tanks are actually the worst scouts spotting wise. They don't have the view range or camo abilities of heavies or TDs.

Depends on how decent a shot the hostiles are. I agree that light scouts need some help, but the issue is the camo system, and how easy it is to lead and track a light from a stationary heavy/medium. However, if the hostiles suck, a light has the speed to get in, light up targets, and get the fuck over a hill/out of there before a second volley comes around. One good sharpshooter though, and it's all over.

Mediums make better high tier scouts, imo. M7s and such have enough speed and can actually take a hit better than an M5 or A-20. Leopards can take a hit, too, due to crazy sloped armor.



Also: T1 Heavies are terrible, imo. The only heavy tank I don't actually try to flank and snipe. Shit for armor, shit for a gun, huge profile to hit.  T29s however are crazy scary. Half the hitbox is a turret with more armor than every other tank on their team combined, as well as a pretty mean gun.


Title: Re: World of Tanks
Post by: tmp on May 09, 2011, 09:53:38 AM
Another really annyoing thing about this game: light tanks are actually the worst scouts spotting wise. They don't have the view range or camo abilities of heavies or TDs.
Light tanks get bonus to "stealth" while they're moving iirc, on top of having lower visibility to begin with. Heavy tank even with the camo on is easier to spot, not to mention it generally needs quite larger bush group to become covered.

edit:

T29s however are crazy scary. Half the hitbox is a turret with more armor than every other tank on their team combined, as well as a pretty mean gun.
The "ears" on the turret are weak points. And hold half of the crew as extra bonus  :grin:


Title: Re: World of Tanks
Post by: Pendan on May 09, 2011, 12:11:10 PM
Another really annyoing thing about this game: light tanks are actually the worst scouts spotting wise. They don't have the view range or camo abilities of heavies or TDs.
Light tanks get bonus to "stealth" while they're moving iirc, on top of having lower visibility to begin with. Heavy tank even with the camo on is easier to spot, not to mention it generally needs quite larger bush group to become covered.
I also have not found this to be true and hope it is corrected by the new spotting system in next patch. Several times I have been in my small A-32 scout parked right behind bushes with a camo net, binoculars, and max crew. A huge heavy tank comes into view at my max view range and no bushes around it at all. It stops, targets me, and shoots taking out 80% of my health along with tracks. Because it is now standing still it disappears while it waits for gun to load. It then reappears as it fires the killing shot.

I was in a match yesterday where a Lee got 8 killing blows. I thought the guy should receive an extra special medal for that. I was the 7th kill. I tipped my TD over a cliff to shoot him at the bottom. First I was greatly disappointed when my tier 4 TD with top gun did only 20% damage to his tier 4 tank. Next was surprised when he killed me. The Lee gun might not be able to tip down much but it must have a quite good ability to point up. He was able to spin, shoot, and shoot a second time before I could shoot a second time. Thought for sure I could get the second shot off and back up before his second shot.


Title: Re: World of Tanks
Post by: UnsGub on May 09, 2011, 01:10:59 PM
Another really annyoing thing about this game: light tanks are actually the worst scouts spotting wise. They don't have the view range or camo abilities of heavies or TDs.

Scouts have the best camo in game.  They can also get into the forward bushes before they are seen.  On some maps scouts dominate as they light up the enemy team and it is just shooting fish in barrel for their teammates.


Title: Re: World of Tanks
Post by: Engels on May 09, 2011, 01:24:48 PM
I have to wonder what classifies as a scout. Is it only lights, up to the Leopard, or does it include 'light' mediums, such as the Pz3?


Title: Re: World of Tanks
Post by: snowwy on May 09, 2011, 03:32:39 PM
I have to wonder what classifies as a scout. Is it only lights, up to the Leopard, or does it include 'light' mediums, such as the Pz3?

Luchs, Pz III and Leo is classified as scouts according to http://forum.worldoftanks.eu/index.php?/topic/25650-wot-secrets-english-version/ (http://forum.worldoftanks.eu/index.php?/topic/25650-wot-secrets-english-version/)


Title: Re: World of Tanks
Post by: Amaron on May 09, 2011, 05:59:28 PM
After playing several different tanks in the higher tier now I feel like they've modeled things to such a degree that certain tanks are just better.   Unless they give up their historical accuracy then a lot of tanks are just going to be stuck being situational far to often I think.


Title: Re: World of Tanks
Post by: Engels on May 09, 2011, 07:06:14 PM
Oh, I think that the historical accuracy of WoT went out the window at the first dev meeting. Think about it; technically speaking, the Tiger is considered an amazing tank, the 8,8 cm gun the best gun of the war. The T-34-85 the clincher in the soviet tank war, due to low production costs, beating the germans  in sheer number. The T-54 had a tendency to explode, its turret launched into the sky like a pop tart. So, ya, its a game with its own mechanics that's got a historic vehicle (punny!) to accomplish its goals.


Title: Re: World of Tanks
Post by: Tmon on May 10, 2011, 05:56:17 AM
All of the tier 4 Mediums suck, it is like the devs said "lets make tier 4 the hell level."   The best way to play the Lee is as a base guard, find a spot with some cover and concealment that gives you good shots on the base and wait.  Guarding artillery can be useful as well and often gives you good shots on light tanks and the other low tier mediums in the battle.   Load lots of HE since the 75 fires a fairly decent one and don't spend any xp on anything that doesn't lead directly to your destination vehicle.   Historically the Lee was a stop gap, the 37mm in the turret was for AT work and the 75 in the hull was for infantry support and engaging non-armored targets.  It shoudn't have been in the game until they figured out multiple turrets.


Title: Re: World of Tanks
Post by: tmp on May 10, 2011, 07:23:13 AM
Historically the Lee was a stop gap, the 37mm in the turret was for AT work and the 75 in the hull was for infantry support and engaging non-armored targets.  It shoudn't have been in the game until they figured out multiple turrets.
Or at least they should've made it use the 37mm in the turret that can actually rotate instead of the other gun, by the sound of it?


Title: Re: World of Tanks
Post by: Amaron on May 10, 2011, 09:10:37 AM
Oh, I think that the historical accuracy of WoT went out the window at the first dev meeting. Think about it; technically speaking, the Tiger is considered an amazing tank

When I said historical accuracy I meant more like they get the shape and armor values correct.   So in this weird scenario where tank's don't do anything but fight other tanks in knife fighting range then certain tanks have VASTLY superior armor setups.


Title: Re: World of Tanks
Post by: jakonovski on May 10, 2011, 12:50:29 PM
Funny how these F2P shenanigans turn out. WoT is free so I'll play it until something big and shiny comes out, but I don't want to pay any money because the gameplay can turn shit at a moment's notice.


Title: Re: World of Tanks
Post by: kildorn on May 10, 2011, 01:16:58 PM
Sigh. This game makes me walk away sometimes.

Ferdi shooting me from a bush. I can see the tracers to return fire. He's a square and a half away from me on the map.

I can't fucking see him, even when firing.


Title: Re: World of Tanks
Post by: ezrast on May 10, 2011, 03:20:29 PM
So I've been working on a T-28 and BT-7 and I'm still so clueless. I need a step-by-step guide on not sucking. So far, the Internet has taught me these facts:
  • Light/medium tanks are the best for scouting.
  • Light/medium tanks are the worst for scouting.
  • Light/medium tanks should run ahead and light up targets asap, then retreat.
  • Light/medium tanks should wait til the enemy is mostly out of their base, then run ahead and hunt arty.
  • Light/medium tanks should stick with the heavies, act as support, and never run ahead.
  • Light/medium tanks can dogfight.
  • Light/medium tanks can't dogfight.
And so on. In practice, I seem to do be the most useful just finding a nice bush to spot from and letting our arty and TDs do the work. But this gives me pretty poor experience, and I tend to instantly blow up every time I expose myself, either to fire or to move up to a more useful bush. Should I just be satisfied with low experience and short games (for me), or is there an easy way to suck less?


Title: Re: World of Tanks
Post by: kildorn on May 10, 2011, 03:25:31 PM
Do not rush off when the fight starts to scout. All you do is find a bunch of dudes in their base, and your arty won't be in position to fire on any of them yet. And be aware: the lower tier arty cannot reach across the entire map, so you may be out of range if you base scout.

IMO, the bt-7 is a terrible terrible tank. It lacks the turning radius needed to knife fight with a larger target by outrunning their turret rotation at close range. An m5 does this very well.

Essentially what you want to do is dodge between cover to light things up while not being a trivially easy target to track/destroy. And try not to get too far ahead of your fire support, because without covering fire, scouting is a novel waste of time.


Title: Re: World of Tanks
Post by: Brolan on May 10, 2011, 04:22:36 PM
You guys do know that you can still hit them even if you can't see them, right?   I've gotten a few kills just shooting at likely bushes, both as a TD and arty.


Title: Re: World of Tanks
Post by: Amarr HM on May 10, 2011, 05:22:15 PM
So I've been working on a T-28 and BT-7 and I'm still so clueless. I need a step-by-step guide on not sucking. easy way to suck less?

First thing you should do is decide a role for your tank and stick with it. If you are using a scout you could just peep around corners for a while to and fro from enemy line and spot them for your team. A scout at the end of the battle is almost more useful than at the start. Plus if there is only a few enemy tanks left it's easier for you to survive.

Here's some pointers for scouting.
If you do go on a scouting run never stop moving, not only is it more fun but you will be harder to kill and distract enemy tanks while you are whizzing around.
Zigzagging a little stops arty reading your line.
Try and make sure your direction is parallel to enemy fire as much as you can, emphasis on not going straight towards any enemy tank.
Reference your map as much as you can, it's your wing mirror
Make sure your radio is maxed out.
Use a repair kit and make sure it's set to the 5 slot , you can then double tap 5 to fix your track quickly without blunders.

What I like to do is defend or spot locally til the mid-battle while referencing the map. If I see a gap in their defense and looks like a lot of their tanks are distracted rush through the gap and kill/spot their arty. That would essentially be the most effective use of a scout imo.



Title: Re: World of Tanks
Post by: FatuousTwat on May 10, 2011, 05:56:19 PM
So I've been working on a T-28 and BT-7 and I'm still so clueless. I need a step-by-step guide on not sucking. So far, the Internet has taught me these facts:
  • Light/medium tanks are the best for scouting.
  • Light/medium tanks are the worst for scouting.
  • Light/medium tanks should run ahead and light up targets asap, then retreat.
  • Light/medium tanks should wait til the enemy is mostly out of their base, then run ahead and hunt arty.
  • Light/medium tanks should stick with the heavies, act as support, and never run ahead.
  • Light/medium tanks can dogfight.
  • Light/medium tanks can't dogfight.
And so on. In practice, I seem to do be the most useful just finding a nice bush to spot from and letting our arty and TDs do the work. But this gives me pretty poor experience, and I tend to instantly blow up every time I expose myself, either to fire or to move up to a more useful bush. Should I just be satisfied with low experience and short games (for me), or is there an easy way to suck less?

T-28: Get the 57 zis4 (or whatever the top 57 is) and snipe. The tank is fucking huge and has no armour, so it can not knife fight, but it does have enough speed to enable it to use cover very effectively. The 85 might look good on paper, but in practice, it takes way too long to re-aim and reload.

BT-7: It sucks, and so does the a-20. Also, the a-20 regularly gets sent into tier 8 matches because it's a tier 4 light (the match maker is fucking terrible). The t-34 is kind of crappy, the t-34-85 is pretty much a t-34 with a bigger gun (I don't think the armour increases at all, but it does get sent into higher tier matches) and the t-43 is also kind of meh. In fact, the Russian medium line does not pay off until the t-44/t-54, but it's a huge payoff.

The game really does not need more Russian heavy drivers, but it is what I would suggest new people work towards, because the line doesn't have the soul crushing piece of shit tank in the middle you have to grind through like the Lee, A-20, 3001h/p or the Tiger (no it is not a good tank in this game, I don't care what anyone says).

If you want info on more tanks feel free to ask.


Title: Re: World of Tanks
Post by: DLRiley on May 10, 2011, 06:05:48 PM
Do not rush off when the fight starts to scout. All you do is find a bunch of dudes in their base, and your arty won't be in position to fire on any of them yet. And be aware: the lower tier arty cannot reach across the entire map, so you may be out of range if you base scout.

Or you can ignore this guy. Rush off in your tier 3-4 light tank as soon as the fight starts. Why? A stable of 3 light tanks can easily earn you exp and gold at a extremely fast rate, you get xp for the tanks you spot. Do realize that those tanks don't have to die for you to gain the xp/gold, you just have to be the FIRST to see them. Very important because EVERYONE other than a true light tank has twice to three times your vision and their radio practically covers half the map. Some people will say that if you run out first you will "out run" your teams radio..bullshit, just look at what the mediums and heavies have for radios.

Light tanks are made to die. Hiding in bushes is for people who can use the bushes because "surprise" means big fat shell in the naughty places. When you say "SURPRISE" you just gives the enemy heavy/td free gold while earning little to nothing for your self. Unless the repair cost of light tanks have doubled, I have never had a repair cost higher than the gold i gained and my matches last exactly 3-7 seconds.


Title: Re: World of Tanks
Post by: ezrast on May 10, 2011, 06:17:06 PM
You're not outrunning radio range, you're outrunning arty range. Not much point in spotting anything if all the blips go away before any arty has a chance to get a shot off. I haven't found spotting alone to give enough xp to be worthwhile, but maybe I'm just doing it wrong.

Anyway, I'm thinking Russian tanks may just not be for me; US and German scout lines have made a much better first impression. I agree the game doesn't need more KVs, but too bad, I'm getting one anyway before I abandon the line. I'm sure their illusion of OPness will be shattered the moment I set foot in one, but hey, free garage slot later.

It's occurred to me that all the contradictory advice probably largely stems from the fact that the map changes your tactics drastically - On field maps with lots of bushes I do better moving forward early and spotting, but on city maps I'm much better at hanging back and supporting the heavies, since arty is useless half the time anyway.


Title: Re: World of Tanks
Post by: kildorn on May 10, 2011, 07:34:09 PM
You guys do know that you can still hit them even if you can't see them, right?   I've gotten a few kills just shooting at likely bushes, both as a TD and arty.

Yes. But when facing a higher tier target, you need to actually aim at things.

I put two rounds into the FerdieBush, but two random rounds at the front of a ferd from a T-20 is zero damage. Now, if I can SEE him, I can at least know to switch to HE, or aim for a hatch/gun.

I'm mostly just offended that there's not a stacking limit to camo, and that gunfire doesn't seem to make a difference. Invisible until 50 feet? Fine. But if you fire a tier 9 gun, I expect you to light the hell up.


Title: Re: World of Tanks
Post by: kildorn on May 10, 2011, 07:37:50 PM
Do not rush off when the fight starts to scout. All you do is find a bunch of dudes in their base, and your arty won't be in position to fire on any of them yet. And be aware: the lower tier arty cannot reach across the entire map, so you may be out of range if you base scout.

Or you can ignore this guy. Rush off in your tier 3-4 light tank as soon as the fight starts. Why? A stable of 3 light tanks can easily earn you exp and gold at a extremely fast rate, you get xp for the tanks you spot. Do realize that those tanks don't have to die for you to gain the xp/gold, you just have to be the FIRST to see them. Very important because EVERYONE other than a true light tank has twice to three times your vision and their radio practically covers half the map. Some people will say that if you run out first you will "out run" your teams radio..bullshit, just look at what the mediums and heavies have for radios.

Light tanks are made to die. Hiding in bushes is for people who can use the bushes because "surprise" means big fat shell in the naughty places. When you say "SURPRISE" you just gives the enemy heavy/td free gold while earning little to nothing for your self. Unless the repair cost of light tanks have doubled, I have never had a repair cost higher than the gold i gained and my matches last exactly 3-7 seconds.

Spotting XP was nerfed to shit in beta. If you run out, spot 14 tanks and die without any of them taking damage, you'll rake in about 200 xp.

If you rush in, spot 3 tanks and arty unleashes hell on them, you get HALF THE XP FOR THE KILL, because spotting a target for someone to hurt splits the damage xp between the spotter and the damager.

Running in and lighting up everyone and dying means that yes, you can get to your next match in under a minute. But you were completely worthless to the team, and nerfed your own xp gain due to it.

And since all lights are sub tier 5, I've never had repair cost issues either. It's XP/Minute that sucks if you suiscout in the first 15 seconds. You should never run into losing money on repairs until tier 7/8 or so.


Title: Re: World of Tanks
Post by: Brolan on May 10, 2011, 08:20:13 PM
You guys do know that you can still hit them even if you can't see them, right?   I've gotten a few kills just shooting at likely bushes, both as a TD and arty.

Yes. But when facing a higher tier target, you need to actually aim at things.

I put two rounds into the FerdieBush, but two random rounds at the front of a ferd from a T-20 is zero damage. Now, if I can SEE him, I can at least know to switch to HE, or aim for a hatch/gun.

I'm mostly just offended that there's not a stacking limit to camo, and that gunfire doesn't seem to make a difference. Invisible until 50 feet? Fine. But if you fire a tier 9 gun, I expect you to light the hell up.

Firing should reveal you to everyone.  Especially a large caliber gun because it creates a huge flash and a dust cloud the size of the Mac truck IRL.


Title: Re: World of Tanks
Post by: Amarr HM on May 10, 2011, 08:40:42 PM
Firing should reveal you to everyone. 

It should, but it doesn't. Supposedly they are fixing the spotting system & IIRC firing a larger gun will add to your visibilty.


Title: Re: World of Tanks
Post by: Amaron on May 10, 2011, 11:37:41 PM
Spotting XP was nerfed to shit in beta. If you run out, spot 14 tanks and die without any of them taking damage, you'll rake in about 200 xp.

That's pretty damn good XP isn't it?  I must be playing a different game if that's "nerfed to shit" for a tier 3/4 light tank.   Every match is full of shit you can't even scratch the paint on at that tier.   I've never seen a way to spot for artillery that doesn't equal instant death to a KV's derp gun literally ever single time.


Title: Re: World of Tanks
Post by: FatuousTwat on May 11, 2011, 12:42:15 AM
Really? (http://translate.google.bg/translate?js=n&prev=_t&hl=bg&ie=UTF-8&layout=2&eotf=1&sl=ru&tl=en&u=http%3A%2F%2Fforum.worldoftanks.ru%2Findex.php%3F%2Ftopic%2F95552-11-%25D0%25BC%25D0%25B0%25D1%258F-%25D0%25B1%25D1%2583%25D0%25B4%25D0%25B5%25D1%2582-%25D0%25B2%25D1%258B%25D0%25BF%25D1%2583%25D1%2589%25D0%25B5%25D0%25BD-%25D0%25BD%25D0%25BE%25D0%25B2%25D1%258B%25D0%25B9-%25D0%25BF%25D0%25B0%25D1%2582%25D1%2587-%25D0%25B8-%25D1%2580%25D0%25B0%25D1%2581%25D1%2588%25D0%25B8%25D1%2580%25D0%25B5%25D0%25BD%25D0%25B0-%25D0%25B3%25D0%25BB%25D0%25BE%25D0%25B1%25D0%25B0%25D0%25BB%2F&act=url)

Apparently they are buffing the IS-3 while nerfing the T1, M6, and TigerII.


Title: Re: World of Tanks
Post by: jakonovski on May 11, 2011, 02:03:42 AM
Really? (http://translate.google.bg/translate?js=n&prev=_t&hl=bg&ie=UTF-8&layout=2&eotf=1&sl=ru&tl=en&u=http%3A%2F%2Fforum.worldoftanks.ru%2Findex.php%3F%2Ftopic%2F95552-11-%25D0%25BC%25D0%25B0%25D1%258F-%25D0%25B1%25D1%2583%25D0%25B4%25D0%25B5%25D1%2582-%25D0%25B2%25D1%258B%25D0%25BF%25D1%2583%25D1%2589%25D0%25B5%25D0%25BD-%25D0%25BD%25D0%25BE%25D0%25B2%25D1%258B%25D0%25B9-%25D0%25BF%25D0%25B0%25D1%2582%25D1%2587-%25D0%25B8-%25D1%2580%25D0%25B0%25D1%2581%25D1%2588%25D0%25B8%25D1%2580%25D0%25B5%25D0%25BD%25D0%25B0-%25D0%25B3%25D0%25BB%25D0%25BE%25D0%25B1%25D0%25B0%25D0%25BB%2F&act=url)

Apparently they are buffing the IS-3 while nerfing the T1, M6, and TigerII.

Yeah, I can't tell if it's tank related self esteem problems or what. But seriously, what gets me is that the balance changes are all so tiny. All that time fiddling and what they come up with is stuff like changing the turret depression by 3 degrees?




Title: Re: World of Tanks
Post by: kildorn on May 11, 2011, 05:12:24 AM
I love the dev in the US forum. "Look, these changes make a lot of sense... when we add new german tanks and drop all the current ones down a tier!"

Yeah, great, so until that happens, you're just mauling the german lines more, and buffing well performing tanks in preparation for another patch? :P


Title: Re: World of Tanks
Post by: Numtini on May 11, 2011, 05:22:23 AM
It's a Russian game. I would not expect the German tanks to get any favors from the devs.


Title: Re: World of Tanks
Post by: Amarr HM on May 11, 2011, 05:49:07 AM
It's a Russian game. I would not expect the German tanks to get any favors from the devs.

It's Belarusian. I don't think it would matter what country made it, Germany didn't win the war.


Title: Re: World of Tanks
Post by: kildorn on May 11, 2011, 05:55:13 AM
It actually seems to be that they balance based on usage statistics and win/loss ratios per tank, not the actual tank's performance compared to it's tiermates.

So if a shitload of people own a t-34, but a lot of them get into shitty matches and it's global win/loss rate is 40/60 or something, the t-34 needs buffs. Regardless of it's actual performance as a tank.


Title: Re: World of Tanks
Post by: jakonovski on May 11, 2011, 06:31:37 AM
Their logic makes no sense. If the matchmaker spreads out the tanks evenly between sides, it doesn't matter how any given tank performs.


Title: Re: World of Tanks
Post by: Amarr HM on May 11, 2011, 08:59:54 AM
If the matchmaker balances out the tanks and certain tanks perform better than the other tanks in their Tier, then surely that's a sign of them being overpowered, is it not?


Title: Re: World of Tanks
Post by: Dark_MadMax on May 11, 2011, 09:24:30 AM

Yeah, I can't tell if it's tank related self esteem problems or what. But seriously, what gets me is that the balance changes are all so tiny. All that time fiddling and what they come up with is stuff like changing the turret depression by 3 degrees?


If you read the patch notes they made TONS of changes. -long awaited bug fixes  for various game, graphics, UI and model annoyances. Balance changes are imho pretty major as well -  combined with visibility and tracking changes it could turn out to play very differently


Title: Re: World of Tanks
Post by: Tmon on May 11, 2011, 10:01:03 AM
http://wiki.worldoftanks.com/Battle_Mechanics#Earning_Experience

Spotting will change in the .4 patch.  Supposedly it will be harder to tanks to remain hidden when they shoot and there will be a better chance of seeing them even when they sit still.  Additionally the .4 patch will make it harder to knock the tracks off a tank by changing the detracking hit boxes to the front and rear sprockets/idler wheels.  Hits in the middle of the track will do more damage to the tank than the tracks.  Since a tracked scout is a dead scout this should help a lot.


Title: Re: World of Tanks
Post by: ezrast on May 11, 2011, 10:17:23 AM
If they nerf stealth I'm screwed. Bushes are the only things that keep me alive. No matter what I'm driving.


Title: Re: World of Tanks
Post by: Amarr HM on May 11, 2011, 10:23:26 AM
"You will get more experience for discovering an SPG than for a regular tank."

Ah so that's why I always get craptons of XP for finding and killing their arty when I scout.


Title: Re: World of Tanks
Post by: jakonovski on May 11, 2011, 11:01:42 AM
If the matchmaker balances out the tanks and certain tanks perform better than the other tanks in their Tier, then surely that's a sign of them being overpowered, is it not?

Not really, because both sides should have the OP tanks. I mean it could be a sign of that if they were really so powerful that the signal showed through the matchmaker attempting to put similar tanks on both sides, but it could also be a sign of a gazillion other factors, the biggest being RNG and "what sort of drooling idiots are on my team this time". Win ratio is not a very good data point by itself.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 11, 2011, 11:26:10 AM

Not really, because both sides should have the OP tanks. I mean it could be a sign of that if they were really so powerful that the signal showed through the matchmaker attempting to put similar tanks on both sides, but it could also be a sign of a gazillion other factors, the biggest being RNG and "what sort of drooling idiots are on my team this time". Win ratio is not a very good data point by itself.

Sigh.On average americanspeople are too dumb to understand statistics


Title: Re: World of Tanks
Post by: jakonovski on May 11, 2011, 11:42:32 AM
God damn those stupid people.


Title: Re: World of Tanks
Post by: jakonovski on May 11, 2011, 12:25:31 PM
The pro-Russia bent is a bit lol sometimes. I just spent a firefight with my T1 ricocheting rounds off an opposing T-34's turret (aimed at places where I hoped that would not happen), while my front armor might've been cardboard for all the good it did.


Title: Re: World of Tanks
Post by: UnsGub on May 11, 2011, 12:56:32 PM
Even with the match maker picking the same tiers and tanks there is still a wide range of differences.  Stock verse fully upgrade is huge with some tanks.  Playing in a platoon verse no platoon can be huge.

There are people winning 75% of their fights over hundreds of battles.  Game knowledge and team work more then makes up for the tier and type of tanks that are being driven.


Title: Re: World of Tanks
Post by: Amarr HM on May 11, 2011, 01:44:18 PM
Aye true but when everyone has between 75-90% win ratio in the 'Hotchkiss' (German gold tank) I think you can attribute this to the fact it's OP as fuck.


Title: Re: World of Tanks
Post by: jakonovski on May 11, 2011, 01:46:49 PM
Aye true but when everyone has between 75-90% win ratio in the 'Hotchkiss' (German gold tank) I think you can attribute this to the fact it's OP as fuck.

It's so OP that if there's even one in a match that side almost always wins regardless of what the other 29 tanks do? I doubt that, though I don't doubt it's OP.


Title: Re: World of Tanks
Post by: Ingmar on May 11, 2011, 02:16:17 PM
Aye true but when everyone has between 75-90% win ratio in the 'Hotchkiss' (German gold tank) I think you can attribute this to the fact it's OP as fuck.

It's so OP that if there's even one in a match that side almost always wins regardless of what the other 29 tanks do? I doubt that, though I don't doubt it's OP.

I think the point is you look at what tanks those players who win 75%+ are picking to pilot, on the assumption that that group of players will tend to gravitate to the most OP tank.


Title: Re: World of Tanks
Post by: Amarr HM on May 11, 2011, 02:22:07 PM
It's so OP that if there's even one in a match that side almost always wins regardless of what the other 29 tanks do? I doubt that, though I don't doubt it's OP.

Pretty much, I regularly take out 5-6 tanks with this tank before I die if I run alone, this might not win the game but it will win 75% of them. If I run in a platoon of them we nearly can't lose, I might not get as many kills every game but the platoon will share 9+ kills a game. It's this tank btw.  (http://game.worldoftanks.com/encyclopedia/germany/premiumTank/h39-captured)


Title: Re: World of Tanks
Post by: FatuousTwat on May 11, 2011, 02:33:10 PM

Yeah, I can't tell if it's tank related self esteem problems or what. But seriously, what gets me is that the balance changes are all so tiny. All that time fiddling and what they come up with is stuff like changing the turret depression by 3 degrees?


If you read the patch notes they made TONS of changes. -long awaited bug fixes  for various game, graphics, UI and model annoyances. Balance changes are imho pretty major as well -  combined with visibility and tracking changes it could turn out to play very differently

Err, I didn't type that.

And also, I don't buy into most of the "THE DEVS HATE GERMANY CAUSE THEY ARE RUSSIAN!!1!" crap that is thrown around, but there are some deficiencies in the German line that have existed for a LONG time and have not yet been resolved (or even acknowledged). Some of the changes that are coming in with the tech-tree update (which wont be for months, and will trickle in very slowly) go towards fixing some issues, but I don't have a lot of faith.

Pretty much, I regularly take out 5-6 tanks with this tank before I die if I run alone, this might not win the game but it will win 75% of them. If I run in a platoon of them we nearly can't lose, I might not get as many kills every game but the platoon will share 9+ kills a game. It's this tank btw.  (http://game.worldoftanks.com/encyclopedia/germany/premiumTank/h39-captured)

As part of the next patch they are giving it more "weight" in the matchmaker, so expect to be put in tier 3 matches where you wont do nearly as well from here on.



Edit:
Updated visibility mechanics (http://overlord-wot.blogspot.com/2011/05/visibility-mechanics-in-v064.html)
English 0.6.4 patch notes (http://forum.worldoftanks.com/index.php?/topic/30551-world-of-tanks-v064-update/page__p__530122#entry530122)


Title: Re: World of Tanks
Post by: tmp on May 11, 2011, 03:49:16 PM
And also, I don't buy into most of the "THE DEVS HATE GERMANY CAUSE THEY ARE RUSSIAN!!1!" crap that is thrown around
I don't think it's that, but rather a natural inclination to view the stuff made by your own nation relatively good, and to want the game to reflect that. And it's easy to overdo.


Title: Re: World of Tanks
Post by: Amarr HM on May 11, 2011, 04:08:49 PM
As part of the next patch they are giving it more "weight" in the matchmaker, so expect to be put in tier 3 matches where you wont do nearly as well from here on.

It already gets put into Tier 3 matches (the odd time) and yes it doesn't kick as much ass but it still punches above it's weight, T57s kick it's ass on a regular basis. I also heard that it was getting a nerf to it's ROF and turret speed, but that might be a bit harsh considering it's a gold tank.

I agree with you about the Russian op whine, American heavies are kicking their asses in Tier's 7, 8 and 10. The only Russian heavy that outclasses the US one is the IS4 versus the T34 and that's being made into a T10.

Also have any of you seen the Maus lately? It has 3300 hp.


Title: Re: World of Tanks
Post by: Amaron on May 11, 2011, 04:11:26 PM
Not really, because both sides should have the OP tanks.

How is that fun though for the people who want to play the other tanks?


Title: Re: World of Tanks
Post by: Engels on May 11, 2011, 04:59:13 PM
Guys, the discrepancy between german and russian tanks is that russians have huge sloped armor advantages the germans do not. The devs have openly talked about how the quality and strength of german armor should be a factor in penetrative values, but currently isn't, so it gives russian tanks an unfair advantage. Its not working 'as intended', but they do not have their head in the sand either.


Title: Re: World of Tanks
Post by: FatuousTwat on May 11, 2011, 05:06:54 PM
As part of the next patch they are giving it more "weight" in the matchmaker, so expect to be put in tier 3 matches where you wont do nearly as well from here on.

It already gets put into Tier 3 matches (the odd time) and yes it doesn't kick as much ass but it still punches above it's weight, T57s kick it's ass on a regular basis. I also heard that it was getting a nerf to it's ROF and turret speed, but that might be a bit harsh considering it's a gold tank.

I agree with you about the Russian op whine, American heavies are kicking their asses in Tier's 7, 8 and 10. The only Russian heavy that outclasses the US one is the IS4 versus the T34 and that's being made into a T10.

Also have any of you seen the Maus lately? It has 3300 hp.

What I meant is they are changing it so the lowest tier battles you will get into is t3 (at least this is what I've read, it might not be correct).

Guys, the discrepancy between german and russian tanks is that russians have huge sloped armor advantages the germans do not. The devs have openly talked about how the quality and strength of german armor should be a factor in penetrative values, but currently isn't, so it gives russian tanks an unfair advantage. Its not working 'as intended', but they do not have their head in the sand either.

Yeah, but that discrepancy has been around since the start of the game, and there (apparently) has been no attempt to rectify the problem. It seems like as an interim solution they could just give German tanks higher armour or some kind of hidden bonus, but whatever.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 02:06:41 AM
Guys, the discrepancy between german and russian tanks is that russians have huge sloped armor advantages the germans do not. The devs have openly talked about how the quality and strength of german armor should be a factor in penetrative values, but currently isn't, so it gives russian tanks an unfair advantage. Its not working 'as intended', but they do not have their head in the sand either.

That also makes no sense. Why is it not working as intended? Did they typo the German armor values and then their only keyboard broke? Or are they hell bent on creating some byzantine system instead of just giving the Germans an armor thickness coefficient?



Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 02:14:13 AM
How is that fun though for the people who want to play the other tanks?

You misunderstand. What I meant is that the OP tanks will often appear on both sides, making all such matches useless for win/loss statistics because one of them will always lose.

edit: then start removing other factors such as top/bottom tank distribution and platoons, and all of a sudden you have a rather small and selective sample on which to base your balancing.


Title: Re: World of Tanks
Post by: Amarr HM on May 12, 2011, 02:45:15 AM
You misunderstand. What I meant is that the OP tanks will often appear on both sides,

You obviously haven't taken note of the madness that is the matchmaking system. It never spreads the tanks evenly on both sides, most of the time one side will have 3 KVs or 3 T29s and the other side none. Perhaps there is method to this madness?

Also German armour values are fine I bounce off the front of KTs, JagT, AusfBs and Maus more often than any other tanks. Especially the AusfB, their front armor is nuts.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 04:05:38 AM

You obviously haven't taken note of the madness that is the matchmaking system. It never spreads the tanks evenly on both sides, most of the time one side will have 3 KVs or 3 T29s and the other side none. Perhaps there is method to this madness?


That would be a bit circular as well as missing the point. Matchmaking is supposed to make a better gameplay experience for all, not to create the most unbalanced setups.

Also I forgot tank upgrades, which are totally invisible to matchmaking at the moment.


Title: Re: World of Tanks
Post by: Amarr HM on May 12, 2011, 04:22:46 AM
That would be a bit circular as well as missing the point. Matchmaking is supposed to make a better gameplay experience for all, not to create the most unbalanced setups.

Not circular at all, the matchmaking system doesn't distribute tanks like for like, that's a fact. One team might end up with a heap of T54s and the other gets a mix of IS4s and Pershings.

Anyway for whatever reason you seem to think that the devs are only looking at win ratios of the various tanks? I'm sure each tank has a performance rating based on stuff like average XP, damage ratios etc.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 05:34:11 AM
Looks pretty circular to me:

Matchmaker creates mismatches for better balancing data --> balancing is needed because there are so many mismatches




Title: Re: World of Tanks
Post by: Amarr HM on May 12, 2011, 07:26:06 AM
Like for like != to mismatch.

Two JagTigers versus two IS4s is a balanced game but not like for like, I'm sure even you can grasp that concept. You know the same tier n'all.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 07:37:28 AM
You said yourself the matchmaker never spreads anything equally and likes to stack tanks. You also suggested a there was a reason they do this.

And thanks for the insult, speculation on video game mechanics is srs bsns after all.



Title: Re: World of Tanks
Post by: Amarr HM on May 12, 2011, 07:57:21 AM
Not quite I said it doesn't spread tanks evenly between the two teams. I was referring to exact tank type not tier or imbalances caused by the weighting system. Let me clarify by this statement, the gameplay in random battles is always assymetrical not always imbalanced. The imbalance might be caused by the overpoweredness of certain tanks who are grouped together regularly. Stacked is you just putting words in my mouth.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 08:13:36 AM
Putting words in your mouth? I was under the impression that's what stacking means, putting multiples of something in a stack. Like for example in the handy vertical list of tanks arranged per type you have on the sides of your screen when you play WoT.


Title: Re: World of Tanks
Post by: Engels on May 12, 2011, 08:22:24 AM
That also makes no sense. Why is it not working as intended? Did they typo the German armor values and then their only keyboard broke? Or are they hell bent on creating some byzantine system instead of just giving the Germans an armor thickness coefficient?

Its not a byzantine system, its a cohesive modeling system that takes into account weight, mass, thickness, slope and the angle of a projectile's hit. When you start to mess about with one factor, it affects all the rest. If you were to increase the values for the german armor thickness to reflect the actual penetrative value as compared to the russian tank value, you'd end up with a way heavier tank.

You may think its just a matter of jimmying the numbers, but I don't think that's how their code is designed to work, or at least that's what the devs posts I've read lead me to think.

In any event, you seem to be doing altogether too much bitching, even by f13 standards, to be actually playing this game any more.


Title: Re: World of Tanks
Post by: Bandit on May 12, 2011, 08:32:58 AM
It's so OP that if there's even one in a match that side almost always wins regardless of what the other 29 tanks do? I doubt that, though I don't doubt it's OP.

Pretty much, I regularly take out 5-6 tanks with this tank before I die if I run alone, this might not win the game but it will win 75% of them. If I run in a platoon of them we nearly can't lose, I might not get as many kills every game but the platoon will share 9+ kills a game. It's this tank btw.  (http://game.worldoftanks.com/encyclopedia/germany/premiumTank/h39-captured)

I can completely confirm this, like I said previously you can basically will your team to win with this tank.  I have a 75% (74 matches, 56 wins) win rate with this tank and I never platoon.

For the other discussion about favouritism towards Soviet tanks - on average yes, Soviet tanks are better.  However, I am not so sure its a conspiracy from a soviet company (Belarus) as apparently many Russian players are not happy about it either.  They don't want to play soviet tanks exclusively, just like NA players don't play American tanks exclusively.  It doesn't help when the newest patch appears to buff soviets while nerfing German tanks.  I hope it works it self-out in time as I do tire of seeing an overabundance of Soviet machines.  I don't need to see complete balancing as I like to see some "standouts".


Title: Re: World of Tanks
Post by: Amarr HM on May 12, 2011, 08:43:20 AM
Putting words in your mouth? I was under the impression that's what stacking means, putting multiples of something in a stack. Like for example in the handy vertical list of tanks arranged per type you have on the sides of your screen when you play WoT.

I'm sorry but is English a second language to you? Cause at least then I can understand your lack of comprehension.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 08:48:51 AM
I actually do play still, I'm just so very disappointed after the heaven that was tiers 1-3.  

It could well be that they only have one thickness value that they reference for both penetration and mass, making the coefficient solution harder to implement. However, that kind of rules out the idea that they were prepared to add armor quality to the calculations.  


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 08:49:45 AM
Putting words in your mouth? I was under the impression that's what stacking means, putting multiples of something in a stack. Like for example in the handy vertical list of tanks arranged per type you have on the sides of your screen when you play WoT.

I'm sorry but is English a second language to you? Cause at least then I can understand your lack of comprehension.

It is in fact. You could avoid a lot of trouble if you just explained the difference.


Title: Re: World of Tanks
Post by: Amarr HM on May 12, 2011, 09:01:56 AM
No problem, I figured there must be a communication breakdown of some sort.

stack
1
a : to arrange in a stack : pile

Stacking doesn't imply things of same type, it's just piling objects on top of each other. In video game terms though it does refer to weighting one team heavier than the other by class or player skill, stacking the odds against another team. I'm not talking about stacking here.


Title: Re: World of Tanks
Post by: Pendan on May 12, 2011, 09:03:34 AM
I want to also confirm with a good tank you really can influence the win/loss ratio. I have a M2 Light Tank at 70% win ratio. I started with only 50% crew training and still under 75%. In my 16th game I killed 8 tanks which made 13 wins and 3 loss or 81%. I am sure with a 100% crew I could influence the battles quite a bit more. Is funny how in teir 2 a german tank, PzKpfw 38H735 (f), is the best and I would say American has 2nd and possibly 3rd best.

I would say is a little too much crying about Russian tanks being better however one way to balance that would be historically accurate is to give German crews a small percentage training increase. So they would start at something like 57% and reach 102%.

For tank balance they have stated they look at individual tank performance stats like damage done versus damage taken more than win/loss ratio. If you read the Developers Break Down Game Mechanics section you can see they keep a lot of stats not displayed to players by reading the Team-kill autosystem and The truth about Anti-bot system posts.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 09:09:31 AM
No problem, I figured there must be a communication breakdown of some sort.

stack
1
a : to arrange in a stack : pile

Stacking doesn't imply things of same type, it's just piling objects on top of each other. In video game terms though it does refer to weighting one team heavier than the other by class or player skill, stacking the odds against another team. I'm not talking about stacking here.

Well there we go, thanks. I certainly didn't mean it like that, apologies for the confusion.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 09:12:18 AM
For tank balance they have stated they look at individual tank performance stats like damage done versus damage taken more than win/loss ratio. If you read the Developers Break Down Game Mechanics section you can see they keep a lot of stats not displayed to players by reading the Team-kill autosystem and The truth about Anti-bot system posts.

That's nice, the only thing I'd heard about was the win ratio thing. 


Title: Re: World of Tanks
Post by: Engels on May 12, 2011, 09:24:18 AM
Its also complicated by the human factor. People playing a KT are going to play an entirely different game than when in an IS3. The combat 'options' (I'm unable to think of a better term atm) for both tanks are radically different. The IS3 is an agile brawling tank that can come to the rescue and take out the mediums in a bar fight at the cap. The KT is a ponderous guardian, capable of making pin point accurate shots half way across the map. Yes, the IS3 can bounce more stuff than the KT, but the KT shouldn't be be in the bar fight to begin with. If you're driving your KT into medium brawls at the Windmill at Campinovka, you're doing it wrong.

So in light of that, it makes some sense that Russian heavies have a sloped armor advantage, as they are gonna get smacked about a bit more than your average German heavy.

Furthermore, players adapt to the shortcomings or strengths of the tank they are driving. I will always take a few cautious Pershing drivers over the average T-54 drivers. The stats play out so that the T-54 looks balanced, simply because the drivers get cocky and make more mistakes than a player trembling in his Panther II. It doesn't mean that the T-54 doesn't need to be nerfed a bit, it does, but it does obfuscate the realties of game play at the dev level, who are looking at spreadsheets.


Title: Re: World of Tanks
Post by: Amarr HM on May 12, 2011, 09:49:35 AM
Well there we go, thanks. I certainly didn't mean it like that, apologies for the confusion.

Apologies for my impatience.


Title: Re: World of Tanks
Post by: Shrike on May 12, 2011, 09:52:59 AM
The KT is a ponderous guardian, capable of making pin point accurate shots half way across the map. Yes, the IS3 can bounce more stuff than the KT, but the KT shouldn't be be in the bar fight to begin with..


I'm going in inject an historical note where it probably doesn't really belong (this is a game, after all), but since they have a whitewash of realism over all this, well, get used to it. The fact is the PzkwVIb actually had very well shaped armor. Massive well-shaped armor. it also had a helluva gun, the optics to lay it, and shitty engines. That's the main reason the thing wasn't a knifefighter (an issue the Panther II would have fixed, by the way). The IS3 was an abject failure (despite whatever the russians fantisize about it) that performed very poorly and was rebuilt as a unit class at least once we know of in the West (and still didn't perform very well, though by this time it was pretty aged). It did have a very big influence on fundamental tank design, which is the only reason why it's more than a footnote in history.

You can argue why the Tiger I had the armor design it did (generally, hurry up and get it built covers it), but late war german tank designs had very well shaped armor. After all, it was a hard lesson they learned from the russians early on. Hell, even the US figured it out by 1945...


Title: Re: World of Tanks
Post by: tmp on May 12, 2011, 10:32:46 AM
Some new patch feedback from russian forums (http://forum.worldoftanks.com/index.php?/topic/37359-064-feedback-from-the-russian-forums/)

tl;dr: arties got bit worse, high tier german tanks and TDs got somewhat better.


Title: Re: World of Tanks
Post by: Bandit on May 12, 2011, 11:36:55 AM
A hilarious Q&A session on the russian forums - no tact, but I think it's refreshing to be so blunt.  Happy Trails!



Title: Re: World of Tanks
Post by: Engels on May 12, 2011, 12:13:04 PM
Brad, is that you?


Title: Re: World of Tanks
Post by: FatuousTwat on May 12, 2011, 03:42:29 PM
The KT is a ponderous guardian, capable of making pin point accurate shots half way across the map. Yes, the IS3 can bounce more stuff than the KT, but the KT shouldn't be be in the bar fight to begin with. If you're driving your KT into medium brawls at the Windmill at Campinovka, you're doing it wrong.

So in light of that, it makes some sense that Russian heavies have a sloped armor advantage, as they are gonna get smacked about a bit more than your average German heavy.

Germans are sniper tanks, Russians are brawlers.

This is a problem.

Sure, if the IS-3 was going straight at a KT across a flat plain 500m across, the KT might win (if the IS-3 didn't bounce 3 or 4 shots). Unfortunately, this never happens. The IS-3 will probably make it to the KT alive, and the KT is fucked at close ranges.

The mechanics of the game favour the Russian tank playstyle, and that is the main problem with the balance in this game, IMO.


Title: Re: World of Tanks
Post by: Engels on May 12, 2011, 04:56:01 PM
That's because you're trying to equate heavies of the same tier. Its more about different roles. Sure, a T-54 is deadly to a Panther II, but a Panther II hidden in a bush at range is more dangerous to an IS-7 than a scooty T-54 brawling with it.

The one possible exception is the T32, which is currently both an excellent brawler, on par if not superior to the IS-3, and has pretty good range accuracy, unlike the wobbly BL9.


Title: Re: World of Tanks
Post by: FatuousTwat on May 12, 2011, 05:08:20 PM
What I'm saying is, if you are in a sniping tank, and you get rushed, you are most likely fucked, and it's pretty easy at the moment for someone in a Russian tank to get within knife-fighting range due to their superior armour and speed (also, they are changing the tracking mechanics pretty soon to make it harder to track tanks).


Title: Re: World of Tanks
Post by: veredus on May 12, 2011, 07:41:22 PM
KT is a very underrated tank. When I had a KT, T32 and IS3 in beta, to me the IS3 was by far the worst. If one on one a KT can easily out brawl an IS3, don't underestimate being able to turn on the spot.


Title: Re: World of Tanks
Post by: Brolan on May 12, 2011, 08:23:23 PM
Luckily you aren't forced to play a side (like WWIIOL), so when 80% of the players are driving Russian tanks then maybe the devs can buy a clue.


Title: Re: World of Tanks
Post by: jakonovski on May 12, 2011, 10:29:07 PM
The sniper versus brawler problem is made worse by the maps, many of which are built as two startup areas connected by multiple tubes. Where there is ample space to shoot in all directions, such as Prokhorovka, balance problems seem to be significantly smaller.


Title: Re: World of Tanks
Post by: Amarr HM on May 13, 2011, 03:53:33 AM
KT is a very underrated tank. When I had a KT, T32 and IS3 in beta, to me the IS3 was by far the worst. If one on one a KT can easily out brawl an IS3, don't underestimate being able to turn on the spot.

I agree, the KT front armor is the best of all 3. It can standup to all but the highest pen guns. It's like the guy said people don't know how to use German tanks so they end up fodder.


Title: Re: World of Tanks
Post by: Pendan on May 13, 2011, 08:08:05 AM
For tank balance they have stated they look at individual tank performance stats like damage done versus damage taken more than win/loss ratio. If you read the Developers Break Down Game Mechanics section you can see they keep a lot of stats not displayed to players by reading the Team-kill autosystem and The truth about Anti-bot system posts.

That's nice, the only thing I'd heard about was the win ratio thing. 
I was wrong. Overlord posted today "The most important parameters taken into account are win ratio and avg experience per battle". Disappointing when I know they keep other stats for players.


Title: Re: World of Tanks
Post by: jakonovski on May 13, 2011, 09:13:30 AM
I've now started to wonder how much armed bushes and tracking affect balance. Right now the two most common causes for death for any player are probably those two.

edit: this post was brought to you by an immobilized T1 being pounded by a formerly visible Hetzer 380 metres away, in the open.


Title: Re: World of Tanks
Post by: Rendakor on May 13, 2011, 09:35:42 AM
Didn't see it on this page and no desire to go re-read the whole thread, so: is this still in beta, or did it ever release? If it's out, how much is it? F2P + cash shop?


Title: Re: World of Tanks
Post by: jakonovski on May 13, 2011, 10:01:30 AM
It's out. F2P, paying gets you 50% more exp and credits for 10 bucks a month. There's other options for spending money too, but it gets prohibitively expensive fast if you go beyond the odd premium tank every now and then.


Title: Re: World of Tanks
Post by: kildorn on May 13, 2011, 06:01:24 PM
The PzIII is absolutely hilarious in tier-appropriate fights. I have a little one just for laughs, and it takes ages to kill anything, but I'm pulling steel wall every fight. I had to put 9 rounds into an A-32 though <3


Title: Re: World of Tanks
Post by: snowwy on May 13, 2011, 07:52:15 PM
As a now T-54 driver, i can not undertstand what all the whining myself and others produced earlie was aboutr.Is it a good tank? Yes. Will it blow up up if shot at? Yes x 1000.
If you have read any of the last 20 pages , you will know i'm not the hottest med-driver in town, but damn. This thing is aa easy to light up as the T-44 ever was.
Still missing the top gun though, maybe that will change everything. And while we are on nerfs...fuck the Object 704 gun-traverse nerf brutally in the ass
It's not longer THE ultimate death-machine, just a normal death-machine, and this will not be good enough! I demand my death-machine back!!....on a seious note, objects are now consideably easier to kill since they removed
all options to tilt the gun sideways for bouncy angles on armor /sadface


Title: Re: World of Tanks
Post by: FatuousTwat on May 13, 2011, 09:37:12 PM
Are you saying it gets ammo racked a lot? I've heard that on the T-44 and T-54 the wet ammo rack was pretty much required equipment.


Title: Re: World of Tanks
Post by: snowwy on May 14, 2011, 06:18:16 AM
Are you saying it gets ammo racked a lot? I've heard that on the T-44 and T-54 the wet ammo rack was pretty much required equipment.
I think it's more the "KILL THAT T_54 SUPERFAST!!"-thing, you know when it feels like everyone is out to get you, except they really are? The turret-ring seems rather weak. Get a stuck turret quite a lot


Title: Re: World of Tanks
Post by: tmp on May 14, 2011, 10:05:44 AM
As a now T-54 driver, i can not undertstand what all the whining myself and others produced earlie was aboutr.Is it a good tank? Yes. Will it blow up up if shot at? Yes x 1000.
If you have read any of the last 20 pages , you will know i'm not the hottest med-driver in town, but damn. This thing is aa easy to light up as the T-44 ever was.
Well, what's your experience with T54's when you happen to play against them, rather than driving one? Do you light them and blow them up as easily as you now believe it to be?


Title: Re: World of Tanks
Post by: jakonovski on May 14, 2011, 10:15:27 AM
How long does it take to get to a T-54? I've probably sunk 40+ hours into the game by now and I'm rocking one Tier 5, one Tier 4 and three Tier 3's.



Title: Re: World of Tanks
Post by: Engels on May 14, 2011, 10:37:46 AM
A long long time. The reason there was a chance to play them in beta to any significant degree was due to a small period of time where XP gain was multiplied by five or ten, can't remember which. Those people you see with Tier 9 med and Tier 10 heavies are doing little else with their lives. They are also using gold to convert hoarded XP on other tanks (mainly the M6 gold tank) towards advancing past the grind.

Don't worry about it too much tho. Tier 9 and Tier 10 battles are more often than not filled with angsty catasses, and the whole thing can go Un-Fun right quick. I personally am enjoying the M4 Sherman tier 5 tank more than I've enjoyed playing my Panther II in beta.


Title: Re: World of Tanks
Post by: jakonovski on May 14, 2011, 10:56:09 AM
Oh, I don't think I'll ever reach top level in any grind game ever again. Vanilla WoW beat that out of me. I was just wondering about it, because I would be willing to pay a bit of money to be able to reach a level where the tanks are all equal.



Title: Re: World of Tanks
Post by: Der Helm on May 14, 2011, 11:17:04 AM
The Hetzer is great fun if/when you are the biggest gun on the map.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Engels on May 14, 2011, 12:17:39 PM
I'm not sure 'where the tanks are all equal' even means.


Title: Re: World of Tanks
Post by: jakonovski on May 14, 2011, 01:10:34 PM
I'm not sure 'where the tanks are all equal' even means.

One tier's difference would be nice. Then again you probably do get to shoot at all kinds of low tier stuff in a T10 tank, so I was wrong to even hope.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 14, 2011, 01:54:41 PM

Well, what's your experience with T54's when you happen to play against them, rather than driving one? Do you light them and blow them up as easily as you now believe it to be?

t54 blow up as easily as any other tier 9+ tank. I personally think pershings lots more dangerous as an opponent. Much more dangerous  and accurate cannon


Title: Re: World of Tanks
Post by: Amarr HM on May 14, 2011, 02:19:20 PM
Yeh pershing looks amazing, I'm saving my free XP for the, what can I assume will be godlike, patton  :awesome_for_real:


Title: Re: World of Tanks
Post by: kildorn on May 14, 2011, 03:07:50 PM
Oh, I don't think I'll ever reach top level in any grind game ever again. Vanilla WoW beat that out of me. I was just wondering about it, because I would be willing to pay a bit of money to be able to reach a level where the tanks are all equal.



There is no such level. If anything, tier 5/6 is probably the best balanced of the game, imo.


Title: Re: World of Tanks
Post by: Bandit on May 14, 2011, 05:05:42 PM
Oh, I don't think I'll ever reach top level in any grind game ever again. Vanilla WoW beat that out of me. I was just wondering about it, because I would be willing to pay a bit of money to be able to reach a level where the tanks are all equal.



I couldn't imagine how uninteresting "all equal" would be.


Title: Re: World of Tanks
Post by: tmp on May 14, 2011, 05:13:25 PM
t54 blow up as easily as any other tier 9+ tank. I personally think pershings lots more dangerous as an opponent. Much more dangerous  and accurate cannon
Given i've seen a t54 take single handedly on 6 tanks of tier 8-9 (number of them heavies) one by one and being the one left standing at the end, i'm somewhat dubious about that "as easily" part. The cannon accuracy doesn't appear to hinder t54's when they're in their environment -- that is, the knife-range fights where they can easily force you to just plink at the front turret plate while they run circles around, approaching the weak spots. In contrast, Pershing with half of that armour even at the front may as well be made out of paper.

false edit: actually, having checked the numbers t54 has more accurate guns than the Pershing? 0.34 vs 0.36 or 0.31 vs 0.32 depending which tier you pick.


Title: Re: World of Tanks
Post by: kildorn on May 14, 2011, 05:35:17 PM
The pershing has a better gun (higher damage, loosely the same rate of fire and penetration), the t-54 has loads more armor and is far more nimble (it's traverse is a good 8 degrees/sec higher), is 10km/h faster, and has about 10 degrees faster turret traverse.

A group of pershings are mean due to the brutal gun. A group of t-54s are supposed to be mean because it's a bitch to hit them, and you have a higher chance of not actually hurting them (though they're still nowhere near a heavy's armor, the idea is that you should never have a good low bounce angle on them)

Now, this is messed up a bit due to how trivial it is to track people right now, but basically: a t-54 pack gets in close and knife fights. A Pershing pack pokes holes in things from a distance.


Title: Re: World of Tanks
Post by: tmp on May 14, 2011, 06:26:41 PM
The funniest part, next patch gives t54 extra 20 hp to the upgraded engine. Guess it wasn't accelerating and zipping about good enough as it was.


Title: Re: World of Tanks
Post by: FatuousTwat on May 14, 2011, 06:40:20 PM
They wont be tracked as often either (like it matters with their 1 second track repair times) because they are making it so you have to hit a tank in the drive wheel to track them.


Title: Re: World of Tanks
Post by: jakonovski on May 14, 2011, 11:37:40 PM
Oh, I don't think I'll ever reach top level in any grind game ever again. Vanilla WoW beat that out of me. I was just wondering about it, because I would be willing to pay a bit of money to be able to reach a level where the tanks are all equal.



I couldn't imagine how uninteresting "all equal" would be.

As uninteresting as any other skill-based shooter. The thing is, success is starting to feel really cheap because most of the time it's because I happen to be the top tank. Maybe things would feel different if I were in a platoon and teamwork happened on a non-random basis.

edit: also, Tier 10 means that you have no opponents more powerful than you. I can't be much fun to be top tank all the time.


Title: Re: World of Tanks
Post by: snowwy on May 15, 2011, 02:12:45 AM
Quote
As uninteresting as any other skill-based shooter. The thing is, success is starting to feel really cheap because most of the time it's because I happen to be the top tank. Maybe things would feel different if I were in a platoon and teamwork happened on a non-random basis.

edit: also, Tier 10 means that you have no opponents more powerful than you. I can't be much fun to be top tank all the time.

Which is why you stop at tier IX.
Isn't EU and US servers patched up yet? Because the tracking system does work. Arty still blows off both my tracks constantly though.


Title: Re: World of Tanks
Post by: jakonovski on May 15, 2011, 08:43:19 AM
I think the patch comes some time next week for the EU servers.


Title: Re: World of Tanks
Post by: Amarr HM on May 15, 2011, 11:56:46 AM
I have the IS7 researched but not gonna get it just yet.

I'm having good fun in the SU85 atm & I'll be using one later in the Drill boot final.


Title: Re: World of Tanks
Post by: Engels on May 15, 2011, 01:14:33 PM
Got a pal in the clan that basically only uses the SU-85 to pad his stats. He gets top gun (6 plus kills) every other game.


Title: Re: World of Tanks
Post by: Amarr HM on May 15, 2011, 04:26:37 PM
Yeh once I got it fully upgraded I been getting a lot of top guns. Westfield and Himmelsdorf are great for TDs, also it's a good money maker.


Title: Re: World of Tanks
Post by: Brolan on May 15, 2011, 05:10:58 PM
Got a pal in the clan that basically only uses the SU-85 to pad his stats. He gets top gun (6 plus kills) every other game.

I'm surprised how good the M2 Medium is with the 75mm gun.  I've only had it 2 days and gotten Top Gun twice.


Title: Re: World of Tanks
Post by: jakonovski on May 16, 2011, 01:27:16 AM


I'm surprised how good the M2 Medium is with the 75mm gun.  I've only had it 2 days and gotten Top Gun twice.

It's all downhill from there.  :why_so_serious:


Title: Re: World of Tanks
Post by: Der Helm on May 16, 2011, 01:59:21 PM
Got a pal in the clan that basically only uses the SU-85 to pad his stats. He gets top gun (6 plus kills) every other game.
What's your nick again ? Engels ?


Title: Re: World of Tanks
Post by: Engels on May 16, 2011, 02:34:09 PM
yep
 with the clan tag [EVIL] after it.


Title: Re: World of Tanks
Post by: Der Helm on May 16, 2011, 05:27:32 PM
yep
 with the clan tag [EVIL] after it.
Found you.  :grin:


Title: Re: World of Tanks
Post by: Amarr HM on May 17, 2011, 05:05:10 AM
0.6.4 patch today.

Liking these changes...

"Engine now catches fire, if is has received certain fixed amount of damage, which is the same for all vehicles. The purpose is to reduce the ability of low-tier automatic guns to cause engine fire."

I always thought it was a bit dumb that low tier vehicles could easily set fire to a T9/10 with HE rounds. Not because they're low tier, but because of their massive ROF.

"Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.


Nice :awesome_for_real:

" Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly eliminated. Reduced chance of getting stuck in terrain objects."

Still getting stuck the odd time.

"Added first version of moving wrecks of destroyed vehicles."

At last, relates to last fix. Getting stuck on & running into dead vehicles was dumb.


Title: Re: World of Tanks
Post by: kildorn on May 17, 2011, 07:14:01 AM
I fondly remember watching 10 minutes of a battle from my flag, because when stopping a ninja light cap, I would up wedged between a rock and the light's wreck. Most boring battle EVER, but at least my team applauded my sacrifice! ;)


Title: Re: World of Tanks
Post by: snowwy on May 17, 2011, 09:48:24 AM
Is there a friendly person with the updated version that could upload/send me the Res/text-folder? Not very good at reading russian letters, and my old 0.6.3.9 version is giving me some trouble with the stats-page. 
I do not feel like DL'ing 1,8gigs just for that file  :ye_gods:  and my Google-Fu seems lacking.


Title: Re: World of Tanks
Post by: jakonovski on May 17, 2011, 09:49:04 AM
30 euros for a Löwe? Ooooookaaaayyy...


Title: Re: World of Tanks
Post by: penfold on May 17, 2011, 12:42:18 PM
30 euros for a Löwe? Ooooookaaaayyy...

I was all ready to buy one to, expecting 2500ish gp for one.

2 in the first game i played, and 3 in the game I just left. 30 euros!!! I know they bring in 60k+ creds and decent xp in a game, but I'm not spending the price of a new game on an in game item. I've burnt through 9k gp since it went live, I'm not afraid to give them above what I have paid other mmogs per month but that's way over what's sensible.



Title: Re: World of Tanks
Post by: Kodan on May 17, 2011, 05:11:15 PM
I bought my LOWE within minutes of logging in. I will unfortunately be a complete and utter sucker for anything German they might decide to sell.... I gotta have all the German tanks. I have 37 or 38 tanks now in my garage and another 19 or so slots for more tanks. Do not even want to admit how much I have spent so far but lets just say there are only 4 premium tanks I do not have(including the preorder tanks).


Title: Re: World of Tanks
Post by: Dark_MadMax on May 18, 2011, 01:10:59 AM
I bought my LOWE within minutes of logging in. I will unfortunately be a complete and utter sucker for anything German they might decide to sell.... I gotta have all the German tanks. I have 37 or 38 tanks now in my garage and another 19 or so slots for more tanks. Do not even want to admit how much I have spent so far but lets just say there are only 4 premium tanks I do not have(including the preorder tanks).

I can see now how WoT makes mad money lol. Cheap bastard I am  I only bought 5 slots and 2 months of premium.  But plenty of ppl in my clan spent 100+ dollars .not bad for f2p .


Title: Re: World of Tanks
Post by: kildorn on May 18, 2011, 08:40:25 AM
I'm grinding up a KV-13 right now, because for some reason it interests me to have an armored medium in my stable, and I'm curious how it stands up to my T-20, which I have a love hate relationship with (it's awesome.. when it's not in the bottom 3 of the matchup.)

edit: Also, the new and redone maps are kind of nice. That one new wide open flat plain one looks terrible, but I've only played it once. I like the added cover on a few maps, and the ground/tree texture reworks are quite pretty.


Title: Re: World of Tanks
Post by: Bandit on May 18, 2011, 10:18:13 AM
I picked up the Lowe as I had some gold from pre-order still kicking around, but agreed that they are a bit out of touch on pricing for the two new vehicles.  I am not really considering the KV-5 at this point even though I have every other premium tank except the pre-order A-32.  I did see many Lowes and KV-5s last night in my short stint though.

I had some issues with lag even though my ping was <100. 

I haven't played my M6A2E1 much, but had a helluva round last night.  I was the last tank standing versus 4 remaining tanks and took them out one-by-one for a total of 6 tanks and a top gun.  Dead people were telling to give up long before that. I believe it was a 3,400 xp round and 76,000 credits. I really didn't know it was possible to get that many credits using the premium tier 8 heavies.

Other than that, I had a shitty night of about 6 straight losses.  I find it a bit like golf, one good round keeps me coming back.


Title: Re: World of Tanks
Post by: tmp on May 18, 2011, 11:38:18 AM
The new music for El Halluf map is :awesome_for_real:

edit: also, sniper mode with the screen shake turned off feels like cheating.


Title: Re: World of Tanks
Post by: Amarr HM on May 18, 2011, 12:07:39 PM
edit: also, sniper mode with the screen shake turned off feels like cheating.

You should try removing shot/smoke particles  :grin:


Title: Re: World of Tanks
Post by: tmp on May 18, 2011, 01:14:37 PM
These are generally gone by the time i end reloading, so don't really bother me :grin:


Title: Re: World of Tanks
Post by: Engels on May 18, 2011, 01:17:01 PM
So, does anyone know the weak spot on the front of an IS-4? Five shots at various parts of the front from my gold M6A2E1 and they all bounced. Was eaten alive soonthereafter.


Title: Re: World of Tanks
Post by: snowwy on May 18, 2011, 04:08:29 PM
It has great slope but aim for especially the driver observation port. It's angled, but pretty much all damaging shots from the front done to me ,is in that spot. And mother russia do not take kindly on dead drivers

p.s static objects in the world now behaving more wonky than ever. I was just murdered through a stone-fence. Tired to shoot back at the one Ferdi i could see, fence stopped my shell, everyone elses just passed right trough it.
Seen artillery shoot tanks behind buildings, or rather though buildings. This is not new, but seen a lot more of it last few days. Saw some whining about it on off forums also.


Title: Re: World of Tanks
Post by: Amarr HM on May 18, 2011, 04:16:56 PM
Shoot the nearest side of the hull about 1/3 across (just off center) and aim down on it about 20 degrees. Penetrating sloped armour seems to be about aiming down on them.


Title: Re: World of Tanks
Post by: Tmon on May 18, 2011, 05:05:47 PM
The 105 can't penetrate the front slope of an IS4 with standard ammo and it can't reliably penetrate any aspect of the turret.  If you can't get side or rear hull shots 105 HE will do fairly nasty damage to them no matter where it hits.  I usually run 50/50 ap/he with my t29 and t32.  The 120 of the US T34 will punch the driver's hatch and turret side but still tends to bounce off the rest of the  front slope and turret.


Title: Re: World of Tanks
Post by: Amarr HM on May 18, 2011, 05:21:38 PM
The 105 can't penetrate the front slope of an IS4 with standard ammo.

My IS4 says different buddy, tier 8s have no problem penetrating up close. Aim for just below the star, nearer the better.


Title: Re: World of Tanks
Post by: Engels on May 18, 2011, 09:31:12 PM
Good advice all. Amarr, is your clan doing the clan wars? I imagine you are.


Title: Re: World of Tanks
Post by: Tannhauser on May 19, 2011, 03:37:43 AM
I'm downloading this and will get started this afternoon.  Going Russian.


Title: Re: World of Tanks
Post by: Amarr HM on May 19, 2011, 04:28:09 AM
Good advice all. Amarr, is your clan doing the clan wars?

Yes not sure what the plan is, but I may need to jump if they choose to land in Ireland as the tournament times will be out of my reach.


Title: Re: World of Tanks
Post by: kildorn on May 19, 2011, 08:27:45 AM
It has great slope but aim for especially the driver observation port. It's angled, but pretty much all damaging shots from the front done to me ,is in that spot. And mother russia do not take kindly on dead drivers

p.s static objects in the world now behaving more wonky than ever. I was just murdered through a stone-fence. Tired to shoot back at the one Ferdi i could see, fence stopped my shell, everyone elses just passed right trough it.
Seen artillery shoot tanks behind buildings, or rather though buildings. This is not new, but seen a lot more of it last few days. Saw some whining about it on off forums also.

Yeah, I had a match where I was sniping at a Hetzer that didn't notice it's armor was barely exposed around a corner. Slowly chipping off health.

The KV behind me kills him, the shot quite literally going through the side of a mountain to do so. He had no shot at any point, he was just auto aiming and put a round dead center into the thing.


Title: Re: World of Tanks
Post by: Amarr HM on May 19, 2011, 11:34:30 AM
So Clan wars is up & the US server have a few provinces that are sort of Euro friendly (11:30) but not enough for my liking, only about 5 of 200. The majority are 1:30am my time which is not great, I don't want to switch servers. Why can't we compromise!


Title: Re: World of Tanks
Post by: FatuousTwat on May 19, 2011, 04:15:57 PM
Clan wars are up, woo... Too bad I've old gotten to t6 and haven't bothered to go further yet.


Title: Re: World of Tanks
Post by: Tannhauser on May 19, 2011, 06:47:48 PM
Cool game, but I didn't get a kill.  Had some nice hits, but then someone else got the kill.  Since I bought a tank, the German S-35 does that mean I can't upgrade it? 


Title: Re: World of Tanks
Post by: tmp on May 19, 2011, 08:06:25 PM
You get the xp for all damage you've done so it's not really a worry if someone else scores the killing blow.

If i understand it right the tanks bought for gold come with pre-fitted set of modules and they don't have upgrades like the regular types.


Title: Re: World of Tanks
Post by: Tannhauser on May 20, 2011, 03:28:42 AM
Ok thanks for the info.  Is there a list of the crew sound bites and what it means?  I hear 'critical hit' and I know it was a good hit but I wonder if it's a set percentage of damage or what.  If it's listed upthread I apologize, but I don't want to read all the pages.



Title: Re: World of Tanks
Post by: Bandit on May 20, 2011, 05:45:23 AM
My understanding is that when you score a critical hit you have knocked out a crew member or module (tracks, engine, turret, gun). The S35 is lacking as a premium tank simply due to the fact that it is Tier III.  Tier III and IV are bit of hell level areas that for the most part get shitty matchups.  The S35 does look cool though.


Title: Re: World of Tanks
Post by: tmp on May 20, 2011, 08:27:06 AM
Yeah, the critical hit means it damaged either a module or a crew member. Since both can cripple the performance it's a good thing to happen.


Title: Re: World of Tanks
Post by: ezrast on May 20, 2011, 09:20:33 AM
Ok thanks for the info.  Is there a list of the crew sound bites and what it means?  I hear 'critical hit' and I know it was a good hit but I wonder if it's a set percentage of damage or what.  If it's listed upthread I apologize, but I don't want to read all the pages.
http://wiki.worldoftanks.com/Battle_Mechanics#Crew_Voice_sounds_and_their_meaning


Title: Re: World of Tanks
Post by: jakonovski on May 20, 2011, 09:24:21 AM
I was like let's give this game another chance with the patch and all, and my TD gets killed by an invisible tank that shoots my friend, then drives past me and shoots me in the flank.




Title: Re: World of Tanks
Post by: Pendan on May 20, 2011, 10:41:28 AM
If you don't think skill beats tank level or Russian tanks are way OP compared to other nations I have a screen shot of result of the Iceland final battle that my clan won.

9 clan tournament for Iceland. Map is Cliffs. Our leader chose Iceland by mistake when was looking at first battle ever in clan wars. It was only 3 signed up at that time but being the upper left corner many clans ended up selecting it possibly by mistake. I don't have this high of tank (nor likely the skill) to have participated. This team we beat in the finals had a bye in both first and third round while we fought all four rounds. Beat superior tank ranks in 3rd round also but not quite as decisively. The extra practice likely a big contributor to success in final battle. Only 1 Russian tank used on our side and I think they had 8. Five tier 9s to our 2. Both our tier 7 mediums even had kills and survived battle.

If you want to see stats on a guy that is just plain good at this game look up Farva1. He has an Obj. 704 but we have him play tier 6 arty instead of tier 9 TD because we short arties and he is really good at them.


Title: Re: World of Tanks
Post by: snowwy on May 20, 2011, 08:05:55 PM
Well done, that opposition front-line is damn hard to break down. Pershing is a killer though. Well played *tips hat*


Title: Re: World of Tanks
Post by: Brolan on May 20, 2011, 09:48:31 PM
Dear god, what a lag-fest this game has become since the patch! Tanks jumping around, screen freezes, and the lag light going from green to red and back again.

This shit is driving me crazy and I can't play the game until they fix it.


Title: Re: World of Tanks
Post by: Engels on May 21, 2011, 08:38:34 AM
Seems to be a router in Charlotte that's not related to WoT specifically. Bunch of posts about it in the forums.


Title: Re: World of Tanks
Post by: Engels on May 22, 2011, 10:37:54 AM
So, I've roped in Abagadro and Der Helm into my clan. Anyone else want in? If so, let me know your in-game handle and I'll toss you an invite.


Title: Re: World of Tanks
Post by: Tannhauser on May 22, 2011, 02:49:30 PM
Hey, I'd like an invite, name's Voroshilov.

Been playing all afternoon.  Actually started getting kills and figuring out shit.  I have a T-43 with the sweet 45mm gun upgrade and a S-35 which is undergunned for a medium but I still get a kill once in a while.  Just now SOMEHOW got a crit on a KV.  Oh and I love the city maps.


Title: Re: World of Tanks
Post by: Der Helm on May 22, 2011, 05:43:29 PM
Oh and I love the city maps.

I hate the city-maps.   :drill:

But I play mostly TDs...  :why_so_serious:


Title: Re: World of Tanks
Post by: Engels on May 22, 2011, 08:00:01 PM
Hey, I'd like an invite, name's Voroshilov.

Been playing all afternoon.  Actually started getting kills and figuring out shit.  I have a T-43 with the sweet 45mm gun upgrade and a S-35 which is undergunned for a medium but I still get a kill once in a while.  Just now SOMEHOW got a crit on a KV.  Oh and I love the city maps.

Invite sent :)


Title: Re: World of Tanks
Post by: Tannhauser on May 23, 2011, 03:36:28 AM
Interesting numbers from Overlord, a lead dev on the official boards.

"We had 25k CBT members on Russian server, while there are 130k and 120k of them on EU and US servers respectively."



Title: Re: World of Tanks
Post by: Engels on May 23, 2011, 07:10:06 AM
CBT?


Title: Re: World of Tanks
Post by: jakonovski on May 23, 2011, 07:20:41 AM
Jesus, I keep giving this game chances and it keeps giving me the finger. This time it was Jadgpanthers and IS's hiding camo netted in the back corner of the map, sniping at my T1. Real engaging gameplay, makes me want to give the devs money for sure.  :uhrr:

Such a waste of potential (this'll be my last whine post, I promise).


Title: Re: World of Tanks
Post by: jakonovski on May 23, 2011, 07:21:42 AM
CBT?

Closed Beta Testing?


Title: Re: World of Tanks
Post by: Dark_MadMax on May 23, 2011, 07:38:22 AM
Jesus, I keep giving this game chances and it keeps giving me the finger. This time it was Jadgpanthers and IS's hiding camo netted in the back corner of the map, sniping at my T1. Real engaging gameplay, makes me want to give the devs money for sure.  :uhrr:

Such a waste of potential (this'll be my last whine post, I promise).

You should stop thinking that "everyone gets teh prize" in WoT. In many tanks/tiers you would be underdog. That is probably by design- in some tanks you are the top dog  and in the others  your are fodder.   I have had plenty of fights when my tier 5 heavy was against 1-2 tier 9  and 4-5 tier 8. Guess what? -  if your team wins and you play smart you  get much more xp for those fights (higher tier targets give bonus xp)



Title: Re: World of Tanks
Post by: jakonovski on May 23, 2011, 07:55:54 AM
I actually think that (WoT matchmaking) is a fundamentally horrible games design choice. But to go any further on the topic would probably violate my self-imposed cessation of whinings.


Title: Re: World of Tanks
Post by: DLRiley on May 23, 2011, 08:51:41 AM
Jesus, I keep giving this game chances and it keeps giving me the finger. This time it was Jadgpanthers and IS's hiding camo netted in the back corner of the map, sniping at my T1. Real engaging gameplay, makes me want to give the devs money for sure.  :uhrr:

Such a waste of potential (this'll be my last whine post, I promise).

You should stop thinking that "everyone gets teh prize" in WoT. In many tanks/tiers you would be underdog. That is probably by design- in some tanks you are the top dog  and in the others  your are fodder.   I have had plenty of fights when my tier 5 heavy was against 1-2 tier 9  and 4-5 tier 8. Guess what? -  if your team wins and you play smart you  get much more xp for those fights (higher tier targets give bonus xp)



You should really accept its bad game design for people to be fodder for reasons beyond personal skill, period. Its 2011.


Title: Re: World of Tanks
Post by: Engels on May 23, 2011, 08:56:29 AM
There are certain tanks that you just have to suffer through, there's no two ways about it. The T1 heavy is one of them. Although it has a very good gun, you have to play it in stealth mode. It does not 'tank' at all. The same goes for the M3 Lee, the VK3001P, the KV, a few early russian arty.

Could they improve these tanks to make them a bit better? Sure, they could, but at the same time, being vulnerable is a teaching tool. Learning to escape death in an M3Lee will teach you more about tank driving. Using cover effectively in an KV will save your ass down the road in lower profile tanks. Learning to pick your targets with care as a low damage early russian arty will make you more judicious about your shells in later, more effective tanks.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 23, 2011, 09:14:13 AM

You should really accept its bad game design for people to be fodder for reasons beyond personal skill, period. Its 2011.


Maybe it is.  But I do  find that having different tiers in maps can be fun - both as an underdog (you have to play like a flanker/backstabber),and as a top tank (you get many easy kills). I am not sure having homogenized matches with all same tier tanks would be much better .I do think their matchmaking possibly could use some tune ups , but frankly if you stop worrying about it games is much more fun.

I have different sort of problem with wot though. Random battles throw together players of  different skill levels, and  say some of them are  "less than adequate". This gets on my nerves lately , as I am forced basically to platoon all the time   (which is not always feasible)  . WTB matchmaking by skill levels


Title: Re: World of Tanks
Post by: tmp on May 23, 2011, 09:56:05 AM
Could they improve these tanks to make them a bit better? Sure, they could, but at the same time, being vulnerable is a teaching tool.
Yup; few things probably teach a TD player how to plan ahead, pick good spots and optimize movements better than driving a Hetzer for a while.


Title: Re: World of Tanks
Post by: Abagadro on May 23, 2011, 04:02:22 PM
It's just a game that is designed for basically a 50/50 win/loss rate.  If you can't deal with that sort of thing, it's not going to be fun.  I enjoy the different ways I get blowed up so don't get too bent out of shape when it happens.


Title: Re: World of Tanks
Post by: DLRiley on May 23, 2011, 04:34:37 PM
It's just a game that is designed for basically a 50/50 win/loss rate.  If you can't deal with that sort of thing, it's not going to be fun.  I enjoy the different ways I get blowed up so don't get too bent out of shape when it happens.

Except it kinda isn't, unless your a sucidy light tank than its a true coin toss (though i remember having a 90% win ratio on my LEROY jinkins A-20 back in beta where they simply said "tier 4 light tank meet tier 10 heavy")


Title: Re: World of Tanks
Post by: kildorn on May 23, 2011, 06:38:10 PM
It's just a game that is designed for basically a 50/50 win/loss rate.  If you can't deal with that sort of thing, it's not going to be fun.  I enjoy the different ways I get blowed up so don't get too bent out of shape when it happens.
The matchmaker is actually geared more towards 50/50 win loss, with an eye towards "feeder" tiers.


Title: Re: World of Tanks
Post by: Brolan on May 23, 2011, 08:15:13 PM
I get tired of my Pz4 Tier 5 tank getting matched with Tier 8 heavies as the "token" medium tank.  There is very little you can do to influence the battle and everyone else can one-shot you. 

Lights have the same problem and since arty is scarce in the upper tiers, there often is no one to spot for.


Title: Re: World of Tanks
Post by: Furiously on May 24, 2011, 01:41:39 AM
I accidentally sold my tier 5 medium with a 90% crew.


Title: Re: World of Tanks
Post by: DLRiley on May 24, 2011, 04:48:11 AM
I get tired of my Pz4 Tier 5 tank getting matched with Tier 8 heavies as the "token" medium tank.  There is very little you can do to influence the battle and everyone else can one-shot you. 

Lights have the same problem and since arty is scarce in the upper tiers, there often is no one to spot for.

Of course there is a spot. Your free gold on 70mph wheels. WW2 style fastfood.


Title: Re: World of Tanks
Post by: kildorn on May 24, 2011, 10:30:01 AM
Just due to how the balance works out, you get in a lot of upper tier matches with you being the only medium tank on the field. The game makes very little reason to NOT be the biggest meanest thing on the field.

I far prefer the medium playstyle personally. I have a KV-13, a T20, and my old E8 and 34-85 (and a PzIII/IV, which is a TERRIBLE TANK), and my brand new KV. The KV frustrates me to no end because I need to commit to an attack, while my mediums can mostly respond to changing conditions. Except the stupid III/IV, which is too slow, too fragile, and has a gun that would bounce shots off an MS-1 :P

edit: the reason I dislike german medium tank grinds: in almost every other iffy tank I've had to drive, it's at least had the option of some form of shitty HE thrower to still be a threat on the field. My III/IV has two 7.5mm cannons to pick from, both of which suck for a tier 5 tank and cannot reliably pen anything over tier 5, or deal more than 1% damage using HE to anything over tier 5.


Title: Re: World of Tanks
Post by: Engels on May 24, 2011, 10:39:40 AM
Something isn't quite right about your description of the III/IV. It seems very fast and agile to me. It turns on a time and has good acceleration and speed in the 50s.

Have you upgraded the tracks and engine? Don't get me wrong, it is a fragile tank, but its agility is what's meant to keep you alive. It is well loved among those who like the fast pace of quick medium tanks. It will, with a good driver, make short work of a Pz IV, T-34 and a M4 Sherman, which are its class equivalents. The PzIV has a more powerful gun, but is not very responsive. The T-34 has a very spammy gun, but not as damaging. The M4 Sherman can be a good tank too, but again, its really about how good a driver you are, as with all medium tanks. The Pz III/IV just shows it more.

The gun on it is not so shabby at 16 rounds a minute: 7.5 cm KwK 40 L/48   110/110/175   106/143/38   

Compare it to the 20 rounds a minute of the T-43: 57 mm ZiS-4   85/85/95   112/189/29

It doesn't seem a particularly gimped tank, unless you consider those six extra penetration points to be just that more awesome.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 24, 2011, 10:53:52 AM
Except the stupid III/IV, which is too slow, too fragile, and has a gun that would bounce shots off an MS-1 :P



If you dislike 3/4  you better avoid 3001p altogether.  As 3001p is many times worse . IT is ok fully upgraded but that means you have to spent as much xp on components which are useless anywhere else as  next tier tank (3002db ) cost


Title: Re: World of Tanks
Post by: tmp on May 24, 2011, 10:59:32 AM
The 3/4 is very decent imo. Its only drawback is being routinely put in games where half+ of the participants can kill it in one shot, and from distance that you won't even see it coming  :why_so_serious:


Title: Re: World of Tanks
Post by: kildorn on May 24, 2011, 11:00:35 AM
My issue with the 3/4's gun is that it's decidedly less accurate than the t-34's gun, the slightly lower pen does matter quite a bit (mostly on the "what can you reliably pen from the side versus having to completely flank" realm. I mean, the default 3/4 gun versus the upgraded one is only 8 pen), the t-34 winds up with a higher view range, and I've yet to have a single round bounce off the 3/4.

It strikes me as godawful slow for what is supposed to be a nimble tank, has shit for hull traverse even with the upgraded tracks, and basically when run up against any other T5 medium, it's only advantage is "I have a bit of armor?"

And yeah, part of my complaint is that it's constantly put into games where everyone has an HE thrower that can oneshot it from the front, while it deals 10% damage back.


Title: Re: World of Tanks
Post by: Bandit on May 24, 2011, 12:37:54 PM
Tried out some Clan Wars on the weekend - just joined a casual Canadian clan (5CAD2).  I was unimpressed that their is no limit on tanks, so all the battles really came to who brought the biggest guns. Only 1 match in the 6 I had on the weekend was competitive, otherwise we got curb-stomped by multiple Maus/IS-7s (we even got skunked one match!) or we curb-stomped.

There were points in time where we had multiple matches going on at the same time or 2 minutes apart. 

The idea of Clan Wars is delicious, but in practice it didn't work at all for me.

Currently working on Tier 8 US Heavy T32 and just bought my Tier 8 US Medium T23 last night. 


Title: Re: World of Tanks
Post by: Engels on May 24, 2011, 01:18:10 PM
Ya, we have our first clan fight tonight, but I'm fuzzy on the details of how its mean to go down. If we're up against a super grindy clan that's all decked out with IS7s and T54s, we may all just block the bridges and rage quit  :why_so_serious:


Title: Re: World of Tanks
Post by: tmp on May 24, 2011, 01:53:59 PM
we may all just block the bridges and rage quit  :why_so_serious:
They can push wrecks now :why_so_serious:


Title: Re: World of Tanks
Post by: Dark_MadMax on May 24, 2011, 03:33:34 PM
I am in one of the top 2 clans ,yet I am sitting out all  CW so far. Reason being I frankly was slacking on my t10 grinds, advancing everything instead if focus grinding. Have no one to blame but myself really :/  And they still didnt give out prize gold for tourney :(

But its only "beta". So  people have time to prepare  - now that everyone is aware fully that CW is t10/m9/a8


Title: Re: World of Tanks
Post by: DLRiley on May 24, 2011, 03:37:22 PM
I am in one of the top 2 clans ,yet I am sitting out all  CW so far. Reason being I frankly was slacking on my t10 grinds, advancing everything instead if focus grinding. Have no one to blame but myself really :/  And they still didnt give out prize gold for tourney :(

But its only "beta". So  people have time to prepare  - now that everyone is aware fully that CW is t10/m9/a8

But the devs haven't admitted it  :oh_i_see:


Title: Re: World of Tanks
Post by: Engels on May 24, 2011, 03:40:03 PM
we may all just block the bridges and rage quit  :why_so_serious:
They can push wrecks now :why_so_serious:

I'm wondering if its cumulatively difficult. If we pig pile a buncha KVs in a chain along a bridge, can they all be pushed aside?


Title: Re: World of Tanks
Post by: kildorn on May 24, 2011, 06:39:35 PM
Seems like clan wars should just go to a tier limit based on the land value. Low earning areas are say, T1-4, high earners are up to T10, etc. Would let clans pick a plot of land to defend that is based on their average tier level, instead of "you must have a raid group of maxed players to engage in this"


Title: Re: World of Tanks
Post by: Bandit on May 24, 2011, 07:12:24 PM
Seems like clan wars should just go to a tier limit based on the land value. Low earning areas are say, T1-4, high earners are up to T10, etc. Would let clans pick a plot of land to defend that is based on their average tier level, instead of "you must have a raid group of maxed players to engage in this"

Do they not just use a weighted system for tournaments? Couldn't they employ that same logic? Like total tier level - if you want to bring out a maus or IS-7 then the rest of your team suffers.

I am not sure how the physics works with pushing tanks out of the way.  I have come across larger tanks I couldn't move, but I don't know if they were stuck in the terrain or I physically couldn't move them.


Title: Re: World of Tanks
Post by: Amarr HM on May 24, 2011, 10:17:18 PM
I'm wondering if its cumulatively difficult. If we pig pile a buncha KVs in a chain along a bridge, can they all be pushed aside?

Yes, there is a real physics model. Two tanks push a wreck quicker than one, I've tested this.


Title: Re: World of Tanks
Post by: Amarr HM on May 25, 2011, 06:31:36 AM
I should have said semblance of a physics model.


Title: Re: World of Tanks
Post by: kildorn on May 25, 2011, 08:27:52 AM
I should have said semblance of a physics model.

*watches as a tracking shot whips a KV-3 around 90 degrees in under a second*

Yeah, a bit of one ;)


Title: Re: World of Tanks
Post by: Abagadro on May 25, 2011, 11:35:56 AM
So my six year old says he wants to try to play after watching me a bunch. Should be entertaining to stick him in my bt-2.


Title: Re: World of Tanks
Post by: Bandit on May 25, 2011, 11:43:26 AM
So my six year old says he wants to try to play after watching me a bunch. Should be entertaining to stick him in my bt-2.

Pony up and buy him a premium T2 Light Tank - most fun tank in the game (72 km/h)


Title: Re: World of Tanks
Post by: Ginaz on May 25, 2011, 11:51:39 AM
I'm having a lot of fun with this right now, so much so that for the first time I've spent money on a f2p game.  Quite a bit of money.  I have a premium account and multiple premium tanks including the Lowe and KV-5.  The only real issue I have is, not surprisingly, the match maker system.  Other than that, no real complaints.  I wouldn't call it an MMO, though.  Its more like a fps in tanks and it has one of the most vile "communities" I've ever come across. :ye_gods:  The amount of genuine douche bags I've encountered in the random battles makes me want to try and find a clan so I can play mostly clan vs. clan battles, which should reduce the number of assclowns I have to deal with.  


Title: Re: World of Tanks
Post by: veredus on May 25, 2011, 11:52:18 AM
I'm wondering if its cumulatively difficult. If we pig pile a buncha KVs in a chain along a bridge, can they all be pushed aside?

I pushed a wreck into a tree then couldn't push it any farther, so I would imagine you could stack two wrecks and and make it difficult at least. But then sounds like they could just use two tanks to push... Now I'm curious.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 25, 2011, 11:59:31 AM
Its more like a fps in tanks and it has one of the most vile "communities" I've ever come across. :ye_gods:  The amount of genuine douche bags I've encountered in the random battles makes me want to try and find a clan so I can play mostly clan vs. clan battles, which should reduce the number of assclowns I have to deal with.  

You my friend must have  been never exposed to vibrant and diverse community of LoL


Title: Re: World of Tanks
Post by: jakonovski on May 25, 2011, 12:18:20 PM
Its more like a fps in tanks and it has one of the most vile "communities" I've ever come across. :ye_gods:  The amount of genuine douche bags I've encountered in the random battles makes me want to try and find a clan so I can play mostly clan vs. clan battles, which should reduce the number of assclowns I have to deal with.  

You my friend must have  been never exposed to vibrant and diverse community of LoL

Ha, you should try HoN. My first game and I get "omg u fukin noob never play this game again". I took his advice.


Title: Re: World of Tanks
Post by: Ginaz on May 25, 2011, 12:41:52 PM
Its more like a fps in tanks and it has one of the most vile "communities" I've ever come across. :ye_gods:  The amount of genuine douche bags I've encountered in the random battles makes me want to try and find a clan so I can play mostly clan vs. clan battles, which should reduce the number of assclowns I have to deal with.  

You my friend must have  been never exposed to vibrant and diverse community of LoL

I think its just the nature of f2p games.  Most of the ones I've tried, I've had similar experiences.  Even Guild Wars, which is more b2p, had a horrible community.  For all the shit WoW's community takes, WoW players tend to be a lot more pleasant and easier to deal with than the f2p/b2p games I've played.


Title: Re: World of Tanks
Post by: DLRiley on May 25, 2011, 01:23:47 PM
Its more like a fps in tanks and it has one of the most vile "communities" I've ever come across. :ye_gods:  The amount of genuine douche bags I've encountered in the random battles makes me want to try and find a clan so I can play mostly clan vs. clan battles, which should reduce the number of assclowns I have to deal with. 

You my friend must have  been never exposed to vibrant and diverse community of LoL

I think its just the nature of f2p games.  Most of the ones I've tried, I've had similar experiences.  Even Guild Wars, which is more b2p, had a horrible community.  For all the shit WoW's community takes, WoW players tend to be a lot more pleasant and easier to deal with than the f2p/b2p games I've played.

Its the nature of the INTERNET you special snow flakes.

 
Seems like clan wars should just go to a tier limit based on the land value. Low earning areas are say, T1-4, high earners are up to T10, etc. Would let clans pick a plot of land to defend that is based on their average tier level, instead of "you must have a raid group of maxed players to engage in this"

Do they not just use a weighted system for tournaments? Couldn't they employ that same logic? Like total tier level - if you want to bring out a maus or IS-7 then the rest of your team suffers.


People at tier 8/9/10 are paying customers, really wanna piss them off when its time to show off their e-peens?


Title: Re: World of Tanks
Post by: kildorn on May 25, 2011, 03:30:36 PM
8/9/10 are a smaller subsection of the playerbase. Trying to appeal to the 5% at the expense of the 95% makes you a niche title.


Title: Re: World of Tanks
Post by: Der Helm on May 25, 2011, 05:33:14 PM
[...]Löwe and KV-5.  [...] makes me want to try and find a clan so I can play mostly clan vs. clan battles, which should reduce the number of assclowns I have to deal with.  
Engels!

Recruit this guy, we need more heavies.  :grin:


Title: Re: World of Tanks
Post by: Ginaz on May 25, 2011, 05:41:45 PM
[...]Löwe and KV-5.  [...] makes me want to try and find a clan so I can play mostly clan vs. clan battles, which should reduce the number of assclowns I have to deal with.  
Engels!

Recruit this guy, we need more heavies.  :grin:

I have a Tiger, as well, and close to getting a Tiger 2.


Title: Re: World of Tanks
Post by: Tannhauser on May 25, 2011, 06:41:22 PM
OK, maybe I'm retarded, but joining a clan match BLOWS.  This interface is a joke and they need to make it more intuitive.  Need to have clan chat while I'm in a match.

With that off my chest I had a good night, my S-35 scored 4 kills, my new record, two kills with a TD and tank point blank at me.  FUN.

I tried a ART gun and it was OK.  Not sure if I will continue it, but I wanted to try to figure out these assholes dropping shot on me like Thor's lightning.

Still haven't spent more than $7, but that may change this weekend.  Wanting to try some other stuff out.


Title: Re: World of Tanks
Post by: Engels on May 25, 2011, 07:04:58 PM
Invite sent Ginaz :)

Tannhauser, let me know if you need the TS info again.


Title: Re: World of Tanks
Post by: Der Helm on May 25, 2011, 07:11:23 PM
Tannhauser, let me know if you need the TS info again.
He WAS very quiet, now that I think of it.


Next clan war might feature us all running bt2s or something similiar hillarious. I think we are pretty far away from being actually able to invade spain in earnest.  :grin:


Title: Re: World of Tanks
Post by: Kodan on May 26, 2011, 09:19:51 AM
I am liking my Lowe alot... I am working though on my t34(need about 40k exp and 1.5mil credits I think still) and then I will start working towards paying for my Ferdi (have it researched) and my Tiger.  I have 39 tanks now... I think I like my Stug III the best though. That and the little T2 German premium(even with the recent matchmaking changes it is still a nasty little tank). With the recent half price ammo sale I bought some gold ammo for my VK3601(H) and its conical gun the thing is a beast tricked out like that. All in all a very fun game.


Title: Re: World of Tanks
Post by: Engels on May 26, 2011, 09:56:20 AM
Had our second clan battle last night. We had about 9 tanks, highest rank was three tier 8 and one Pershing. The other team was full, with an IS-7 and a median tier of 8. 3 Tier 6 artillery.

We were of course wiped out, but I think that considering the odds, we acquitted ourselves decently. We took out the IS-7 and four other tanks before we were overwhelmed.

We do need more members, but I'm not too concerned. I do not want the clan to turn to compulsory grinding or whatever.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 26, 2011, 11:29:24 AM

We do need more members, but I'm not too concerned. I do not want the clan to turn to compulsory grinding or whatever.

That is great approach. But as a clan you guys probably need to decide whether you need presence on global map or not . Because if you do it has to be conscious commitment to be able to field 15 tier10 every day (not that it will be necessary every day, but might turn to that at times). In a month there will be no clans on GC without  such teams.


Title: Re: World of Tanks
Post by: DLRiley on May 26, 2011, 01:06:35 PM
8/9/10 are a smaller subsection of the playerbase. Trying to appeal to the 5% at the expense of the 95% makes you a niche title.

Already a niche title and already catering to that sub section of the playerbase.


Title: Re: World of Tanks
Post by: Engels on May 26, 2011, 01:23:16 PM

We do need more members, but I'm not too concerned. I do not want the clan to turn to compulsory grinding or whatever.

That is great approach. But as a clan you guys probably need to decide whether you need presence on global map or not . Because if you do it has to be conscious commitment to be able to field 15 tier10 every day (not that it will be necessary every day, but might turn to that at times). In a month there will be no clans on GC without  such teams.

I'm sure that with a steady recruitment tickle, and time, we'll all have our Tier 10 tanks. Then its a matter of skill, and I know that a fair number of our players in the clan have a good sense for the game. Its more of a matter of time rather than 'if', since its not like some MMO with infinite levels of upgrading where a FoH can distinguish itself against another uber clan because it has equipped each member with a belt from Sleeper's Tomb.


Title: Re: World of Tanks
Post by: kildorn on May 26, 2011, 08:04:13 PM
Every match tonight I've wound up solo defending the primary attack route and getting my ass swarmed while my team derps around. Sigh.


Title: Re: World of Tanks
Post by: Tmon on May 27, 2011, 05:10:05 AM
I see one small clan on the US server that has the right idea.  They are at around 50 members and have captured three 4000+ gold provinces.  Because of the battle mechanics they won't face more than 3 battles a night and the provinces are spread across the battle start times so they can focus on them one at a time.  They can field 3 teams with multiple tier 10s on all of them supported by tier 8 arty and many tier 9 mediums.  Every day they hold the provinces they can pay their members 200 gold, they don't have to mess with alliances or defending an 'empire' they just rake in the money.


Title: Re: World of Tanks
Post by: Gets on May 27, 2011, 06:55:34 AM
Who is this? [BG]?


Title: Re: World of Tanks
Post by: Tmon on May 27, 2011, 08:42:39 AM
Who is this? [BG]?

yup


Title: Re: World of Tanks
Post by: Engels on May 27, 2011, 09:15:43 AM
Uhm, BG has 100 members. They were one of the top clans in beta. They are good players, no doubt, but I don't think they are this ragged bunch of leet A Team members you describe.

I dunno, ask Amarr. He's with BG.


Title: Re: World of Tanks
Post by: Dark_MadMax on May 27, 2011, 09:54:11 AM
Uhm, BG has 100 members. They were one of the top clans in beta. They are good players, no doubt, but I don't think they are this ragged bunch of leet A Team members you describe.

I dunno, ask Amarr. He's with BG.

I thought meant MLP. BG? Dunno their tourney team beat mine at semis so they must be decent. But they just like other clans 100 members, some good ,some bad


Title: Re: World of Tanks
Post by: Gets on May 27, 2011, 11:23:08 AM
Yeah, I was confused. Then again I discovered there's more to the map than just Europe like yesterday. My Little Pwnies has like 50 dudes though.

How does everyone feel about not having any tracers visible for a month or two?


Title: Re: World of Tanks
Post by: Furiously on May 27, 2011, 01:01:46 PM
I'm not a fan when I'm hunting arty with my arty.



Title: Re: World of Tanks
Post by: Engels on May 27, 2011, 04:28:21 PM
I'm torn. On the one hand, arty hunting with an arty is boring as all knows, and I sorta feel put upon to hunt them when I'd rather be nuking the heavies. On the other hand, if folks were up and up cheating by changing the tracer files to make them permanent/visible, then ya, they gotta go till its fixed.


Title: Re: World of Tanks
Post by: veredus on May 27, 2011, 04:31:37 PM
Sucks but much better then people cheating.


Title: Re: World of Tanks
Post by: Amarr HM on May 27, 2011, 11:00:18 PM
BG & MLP are closely tied.


Title: Re: World of Tanks
Post by: Tannhauser on May 28, 2011, 07:28:01 AM
Just re-installed TS, can someone PM me the TS address, etc?


Title: Re: World of Tanks
Post by: Engels on May 28, 2011, 08:25:32 AM
Done


Title: Re: World of Tanks
Post by: Tmon on May 28, 2011, 05:59:53 PM
Uhm, BG has 100 members. They were one of the top clans in beta. They are good players, no doubt, but I don't think they are this ragged bunch of leet A Team members you describe.

I dunno, ask Amarr. He's with BG.

oops you are correct, I was going off some old info.


Title: Re: World of Tanks
Post by: Pendan on June 02, 2011, 10:32:37 AM
What do you do when you are attacked by just 1 tank in Clan Wars and are on the map where you have to go down into and then climb out of a very steep canyon?
You tell everyone to get in their fastest tank. You also let in all the clan member that don't usually get to participate in clan wars because they not high enough tier. When that one tank turns out to be a light tank you have even more fun with it.


Title: Re: World of Tanks
Post by: Tmon on June 03, 2011, 04:13:46 AM
Funny, although I thought that only tier 5 and higher tanks could participate in a clan wars battle.


Title: Re: World of Tanks
Post by: Engels on June 03, 2011, 08:51:28 AM
Also, how did a solitary tier 1 tank fuck up your tank that badly?


Title: Re: World of Tanks
Post by: tmp on June 03, 2011, 09:34:31 AM
He's in tier 2 thing with 170 hp. Doesn't take much to fuck it up badly.

(the other guy is in tier 2 as well)


Title: Re: World of Tanks
Post by: Engels on June 03, 2011, 10:17:18 AM
This is true! I had not caught that :)


Title: Re: World of Tanks
Post by: Pendan on June 03, 2011, 10:35:56 AM
Funny, although I thought that only tier 5 and higher tanks could participate in a clan wars battle.
Only members that have a tier 5 or higher provide a chip to be played on the map. You can send what ever tank you want into the actual battles. If you ever do a company battle the team setup is a lot like that. It is also close to setting up a training battle except you don't see the other team.

The screen shot was made by someone else so it is not even my tier 2 tank that is injured. I was not even in the battle just listening in. It also took some time to get the entire team of tanks over to this one and surround it that way which gave the guy some time to shoot.


Title: Re: World of Tanks
Post by: Tannhauser on June 03, 2011, 04:15:41 PM
I'm in Tier 5 (T-34) now and having fun.  I'm interested in the global game, but we don't have the numbers yet correct?


Title: Re: World of Tanks
Post by: Engels on June 03, 2011, 05:30:42 PM
Neither the numbers nor the tank levels yet, I'm afraid. Evil Chickens is gonna have to wait a few months. We have good enough players, but the majority are not quite past tier 5, and we need tier 9 meds and tier 10 heavies to compete consistently.


Title: Re: World of Tanks
Post by: Tannhauser on June 03, 2011, 05:45:47 PM
Wow.  Yeah, it will take quite a while to get up to Tier 9.  I guess that's why they want you to buy the premium tanks.


Title: Re: World of Tanks
Post by: FatuousTwat on June 03, 2011, 06:37:57 PM
Anyone else running in the goon clans?


Title: Re: World of Tanks
Post by: Brolan on June 04, 2011, 09:41:38 AM
In honor of D-day garage slots are half price.  So are a couple of US premium tanks.  I just bought a shit-load of slots.

Ends on 6/6/11.


Title: Re: World of Tanks
Post by: ezrast on June 04, 2011, 09:54:16 AM
Sigh. Fine. Take my damn money.


Title: Re: World of Tanks
Post by: Tannhauser on June 04, 2011, 06:19:35 PM
For some reason I don't own a single US tank.  Too many ahistorical models.  I bought one garage slot, but have been selling old tanks (God the A20 let me down) to make room for my new rides.  I like how you can transfer crews. 

Artillery is eroding my enjoyment of this game.  It's World of Tanks, not World of Chicken-Shit Rat Bastards.

Full disclosure:  I own a Wespe but I don't run it that often.


Title: Re: World of Tanks
Post by: Brolan on June 04, 2011, 06:43:37 PM
For some reason I don't own a single US tank.  Too many ahistorical models.  I bought one garage slot, but have been selling old tanks (God the A20 let me down) to make room for my new rides.  I like how you can transfer crews. 

Artillery is eroding my enjoyment of this game.  It's World of Tanks, not World of Chicken-Shit Rat Bastards.

Full disclosure:  I own a Wespe but I don't run it that often.


That changes in the upper tiers, arty gets scarce and you see almost all heavies.


Title: Re: World of Tanks
Post by: snowwy on June 04, 2011, 07:07:44 PM
Running a SU-8 myself....hell , the russian numbers are getting to me...., and it's kjust ....hell.
What a shitbox of miss that is. "Oh , i hit 2 in 13 shots, great. That's gonna pay off......" not......
I forgot, russian tanks are OP, sorry.....


Title: Re: World of Tanks
Post by: Tannhauser on June 04, 2011, 07:24:02 PM
For some reason I don't own a single US tank.  Too many ahistorical models.  I bought one garage slot, but have been selling old tanks (God the A20 let me down) to make room for my new rides.  I like how you can transfer crews. 

Artillery is eroding my enjoyment of this game.  It's World of Tanks, not World of Chicken-Shit Rat Bastards.

Full disclosure:  I own a Wespe but I don't run it that often.


That changes in the upper tiers, arty gets scarce and you see almost all heavies.

I won't see the upper tiers if I /ragequit at Tier 5.  It puts me in fights with Tier 9's all the time.  The problem also is I'm seeing a lot of fights without light tanks to take out the arty.  So they just pound away at my medium, getting a quicker kill than a heavy. And I'm getting tired of taking on heavies with my medium, too many show up in my random battles.

Two out of three tank types utilize sniper capabilities where they can reach quite far across the map.  So turtling is encouraged and rewarded.  Not the type of gameplay I'm looking for.

Arty needs a balance pass.  All of this is just my opinion.  I know, qq more noob.


Title: Re: World of Tanks
Post by: Viin on June 04, 2011, 07:42:23 PM
Been playing this for a few days now and enjoying it, do we have an F13 clan?

edit: and I'm enjoying playing arty - the limited amount of rounds (15!!) can reduce your overall effect on the round. Plus, most folks suck at scouting. And it's almost worthless on the smaller city maps. I feel it's pretty challenging. If you want to get rid of arty, rush the starting point with light tanks - you can kill all of them and run away before we get into position.

edit2: if you aren't seeing enough light tanks at higher tiers, maybe you should play one!

edit3: maybe they just need to limit the number of arty vehicles per team to something like '2'


Title: Re: World of Tanks
Post by: snowwy on June 04, 2011, 07:49:28 PM
For some reason I don't own a single US tank.  Too many ahistorical models.  I bought one garage slot, but have been selling old tanks (God the A20 let me down) to make room for my new rides.  I like how you can transfer crews. 

Artillery is eroding my enjoyment of this game.  It's World of Tanks, not World of Chicken-Shit Rat Bastards.

Full disclosure:  I own a Wespe but I don't run it that often.


That changes in the upper tiers, arty gets scarce and you see almost all heavies.

Try 3 tiger artys and a s-51 on the opposite side. Loads of fun to be had.........russkies still love their arty, i doubt euro/us-side is gonna be any different. Nothing like a instamt death after peaking out of that safe-house.


Title: Re: World of Tanks
Post by: kildorn on June 04, 2011, 07:50:40 PM
Arty got a balance pass, it's actually pretty terrible now. The point of arty is to punish people who sit and snipe across the map.

I will say that mid tier mediums get royally fucked at times. Things like KV-3s and T29s will wreck even tier mediums on most maps due to a lack of room to flank, and some of the higher tier heavies have turret traverses that cannot be circled past if you close in with them.


Title: Re: World of Tanks
Post by: Bandit on June 04, 2011, 08:36:44 PM
People right into World of Tanks like I am will appreciate this.

Went to this today,
(http://img.photobucket.com/albums/v464/barney1969/Tank.jpg)


Except somebody blew a piston out the side of the engine on the M4 Sherman the week previous...so they demonstrated the M24 Chaffee. My picture taking skills leave much to be desired.

M24 Chaffee


M4 Sherman

M60 Patton

FV4-33 Abott SPG

M551 Sheridan

They also have a tonne of random APCs, Trucks and Motorcycles.  The actual live demonstration was lacking (driven by pretty old vets), but we got a great personal 2 hour tour through the place.  They restore all their tanks and were featured in an awesome TV show called  'Tank Overhaul'  (where I heard of this place) for their ongoing restoration of a British Centurion tank.  A younger mechanic who fixed the Sheridan up himself told us to come back for his live demo.  He said the guys from the facility get mad at him for pulling powerslides and hitting ditches hardcore :drill:  They do have demos where they run over cars and shit. 

P.S.  Tanks are Bad Ass




Title: Re: World of Tanks
Post by: Brolan on June 04, 2011, 08:55:32 PM
The best way to counter arty is to play arty and get a feeling for their weaknesses.  For instance learn where the dead spots are where arty can't hit you.  Also never stay stopped for any period of time.  Fire, move, fire, move.  Even if its just a few feet it will confuse the arty player.  

If you are moving a great distance, don't travel in a straight line, throw in random turns.

You can take the direct approach and get a light, or fast medium, and skirt the map edges and kill them.  HE works really good on them.  So does ramming if you are a medium or higher.


Title: Re: World of Tanks
Post by: Viin on June 04, 2011, 09:50:12 PM
Going from tier 3 to tier 4 arty will take me weeks! need 14k exp but I typically get 300-400xp a round. Gah.


Title: Re: World of Tanks
Post by: kildorn on June 04, 2011, 10:35:47 PM
Playing arty for a week will also give you a feeling for how long you need to be out of LOS before you fade from view (at which point: turn or move a few feet. Or they'll lead you even if you aren't visible.) and a sense of why high traversal fucks them (if they need to traverse their tank at all, their aim goes to shit)

Arty only annoys me when there are 4-6 per side on a map, because it's going to be high explosive central for anyone spotted. Honestly, I'm more annoyed that it's World of Heavy Tanks, and there's very little in the way of highly mobile combat because of it. Flanking and such are fun, but most pickup matches feature hordes of heavy tanks slamming into each other head on. Or more recently: hordes of heavy tanks going to their own rights and base trading, while leaving my responsible ass trying to cover an entire flank against 12 dudes.


Title: Re: World of Tanks
Post by: Gets on June 05, 2011, 04:04:26 AM
http://www.youtube.com/watch?v=QzyJEusS9RE#t=1m02s

Here, take all my money!

(Timestamp skips the part where a pretty girl talks about internet tanks in Russian)


Title: Re: World of Tanks
Post by: Tannhauser on June 05, 2011, 04:20:33 AM
I do run an Arty, my Wespe.  For exactly that reason, to understand how they dominate.  There are a lot of maps where there isn't much cover at all, so to shoot and scoot won't work.  

Their rock/paper/scissors approach isn't working too well.  You have an overload of heavies because everyone wants the toughest, strongest tank on the battlefield.  I don't see the point of having a heavy and going back to run a medium.  How much play do my light tanks get now?  Almost none.  

You have a lot of arty because it's god-mode and stupidly easy to play; just let some poor light tank flush out the quail and you raise your gun and bring it down.  All reward, no risk.


Title: Re: World of Tanks
Post by: LC on June 05, 2011, 05:51:01 AM
I recently started playing this game on the European server. I'm about to downgrade my M41 spg to a M12. The best arty defense? Thats easy, quit being a lame ass glory hog that tries to win the game solo. Help your own artillery by spotting other tanks. Wait for your artillery to soften the targets before finishing them off. When they are dead, seek cover.


Title: Re: World of Tanks
Post by: Engels on June 05, 2011, 07:58:57 AM
http://www.youtube.com/watch?v=QzyJEusS9RE#t=1m02s

Here, take all my money!

(Timestamp skips the part where a pretty girl talks about internet tanks in Russian)

Anyone here speak enough russian to tell specifics? From the video its clear they've got a new physics model that will allow for jumping, sinking, rolling, and all sorts of other things, but is there other info?


Title: Re: World of Tanks
Post by: tmp on June 05, 2011, 08:08:33 AM
The physics model itself is working, but they have to decide how to resolve various scenarios and issues, like tanks falling on top of one another, falling in deep water, landing upside down etc. In any case it won't make an appearance before a "major" update like version 0.7+ and when that happens is anybody's guess.

It looks pretty goofy atm. Reminds me more of the ME Mako bouncing around in low gravity settings, than provide impression of 50+ tons of steel.


Title: Re: World of Tanks
Post by: tmp on June 05, 2011, 01:01:11 PM
Quote
Dear Players, the Administration of World of Tanks warns you that using bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player within the battle as well as passive participation of the player within the battle without automatic software to accumulate experience and credits (leeching) or continuous joining the battles without any participation could lead to permanent game account suspension.


Title: Re: World of Tanks
Post by: Brolan on June 05, 2011, 03:08:44 PM
Quote
Dear Players, the Administration of World of Tanks warns you that using bots, clickers, macros, keyboard and mouse recorders, or any other similar methods to accumulate credits and experience without the participation or with passive participation of the player within the battle as well as passive participation of the player within the battle without automatic software to accumulate experience and credits (leeching) or continuous joining the battles without any participation could lead to permanent game account suspension.


They started sending that notice a couple of weeks ago.  I'm glad they are cracking down because it was common to have at least one tank that never did anything during a battle.  This seems to be a little less frequent now.


Title: Re: World of Tanks
Post by: Abagadro on June 05, 2011, 03:21:30 PM
http://www.youtube.com/watch?v=QzyJEusS9RE#t=1m02s

Here, take all my money!

(Timestamp skips the part where a pretty girl talks about internet tanks in Russian)

(http://i6.photobucket.com/albums/y222/Abagadro/17.jpg)


Title: Re: World of Tanks
Post by: tmp on June 05, 2011, 09:31:00 PM
They started sending that notice a couple of weeks ago.  I'm glad they are cracking down because it was common to have at least one tank that never did anything during a battle.  This seems to be a little less frequent now.
Ah, thought it's something new since it's first time i saw it.


Title: Re: World of Tanks
Post by: Bandit on June 07, 2011, 05:54:10 AM
I hope Wargaming isn't stretching themselves too thin....

World of Warplanes announced (http://overlord-wot.blogspot.com/2011/06/wargamingnet-to-conquer-sky.html#comments)


Title: Re: World of Tanks
Post by: Gets on June 07, 2011, 06:45:01 AM
World of Spaceships, man. Only a matter of time.

Here are the US TD stats: http://twitpic.com/54qemr/full


Title: Re: World of Tanks
Post by: jakonovski on June 07, 2011, 07:11:14 AM
I hope Wargaming isn't stretching themselves too thin....

World of Warplanes announced (http://overlord-wot.blogspot.com/2011/06/wargamingnet-to-conquer-sky.html#comments)

Yeah, I'd wait until at least 1.0 of their current game. Might add things like more than one game mode.

 


Title: Re: World of Tanks
Post by: Numtini on June 07, 2011, 07:15:49 AM
"30s through the 50s." At least with WOT you can pretend your light tank is a scout rather than something that's simply outclassed. But putting your Brewster Buffalo up against an F86 is going to be very very ugly.


Title: Re: World of Tanks
Post by: kildorn on June 07, 2011, 09:27:21 AM
Two turreted TDs, the rest normal. That will muck with people's heads when learning to play them.

Though I'm wondering how the turreted models will work. Just frail medium tanks, or something a little more shoot and scoot? View ranges are all hilariously high, too.

And is that a 56 km/h tier 7 TD?


Title: Re: World of Tanks
Post by: tmp on June 07, 2011, 09:50:21 AM
Two turreted TDs, the rest normal. That will muck with people's heads when learning to play them.

Though I'm wondering how the turreted models will work. Just frail medium tanks, or something a little more shoot and scoot?
They have supposedly longer view ranges than the comparable tanks, but at the expense of barely protected crew members being much more likely to get hurt if it gets hit.


Title: Re: World of Tanks
Post by: Der Helm on June 07, 2011, 03:08:13 PM
Their rock/paper/scissors approach isn't working too well.  You have an overload of heavies because everyone wants the toughest, strongest tank on the battlefield.  I don't see the point of having a heavy and going back to run a medium.  How much play do my light tanks get now?  Almost none.  

You have a lot of arty because it's god-mode and stupidly easy to play; just let some poor light tank flush out the quail and you raise your gun and bring it down.  All reward, no risk.
What tanks do you run ? Can't say I have seen you in any of our platoons so I don't know.  :grin:


Title: Re: World of Tanks
Post by: Tannhauser on June 08, 2011, 03:22:31 AM
I'm Voroshilov ingame and I've ran with Engles.  My highest is a Tier 5 T-34.  I play almost every night and am on TS, but that gets annoying quickly.  One guy there won't shut up.  :ye_gods:

I've also found that four artys in game is a frustrating experience, but six are just fodder. 


Title: Re: World of Tanks
Post by: Engels on June 08, 2011, 07:35:13 AM
I play almost every night and am on TS, but that gets annoying quickly.  One guy there won't shut up.  :ye_gods:


I've had to adjust a few people's volume down, I can sympathize. You can always move to another channel once your platoon is set up :)


Title: Re: World of Tanks
Post by: Tannhauser on June 08, 2011, 03:31:51 PM
Good info.  I'd like to hang out on TS more but everyone thinks it's their time for MONKEYSHINES!  But they do seem like good guys all in all.

I'm getting close to my T-34/85!  Let's platoon again soon Engles.  I will be on tonight.


Title: Re: World of Tanks
Post by: Gets on June 08, 2011, 03:42:50 PM
So I bought a Löwe.


Title: Re: World of Tanks
Post by: Engels on June 08, 2011, 04:50:19 PM
Good info.  I'd like to hang out on TS more but everyone thinks it's their time for MONKEYSHINES!  But they do seem like good guys all in all.

I'm getting close to my T-34/85!  Let's platoon again soon Engles.  I will be on tonight.

Ya, we got some expressive members, what can I say! Seriously, I had one on mute for a week.

I'm currently working on my 3001H, my new favorite tank, my PzIV, which I'm gonna elite, my SU85 for giggles, and then my higher tier tanks, T29, SU152, M12, hummel and the VK3002DB which is meh.

For the record, I don't have a problem with people driving a Löwe if they got it to grind xp and convert it through spending gold. I do, however, have a problem with someone who's just too impatient to get to mid to higher tiers and doesn't know wth he's doing in a Tier 8 heavy. Grind through the tiers first so that by the time you get to Tier 8, you know what's what.


Title: Re: World of Tanks
Post by: FatuousTwat on June 08, 2011, 08:58:57 PM
So I bought a Löwe.

It's the only premium tank I would ever think about getting (other than the 38h, but I think that ship might have sailed already).


I've elited my VK36 with 100% crew, and am working on getting enough credits to buy a Tiger and a KV-3. I have about 1.8m to go.


Title: Re: World of Tanks
Post by: Tmon on June 08, 2011, 09:10:09 PM
I bought a Matilda at launch because I had a lot of fun running it in beta and recently bought a Löwe to use for credit grinding and to finance my high tier tanks when my premium account expires next week.  Best game in the Löwe so far was 121,000 credits (92,000 net) for a game where I got 4 kills and did a bunch of damage.


Title: Re: World of Tanks
Post by: Bandit on June 09, 2011, 10:28:20 AM
So I bought a Löwe.

I have both the Lowe and the KV-5.  Honestly, I think the KV-5 is a better tank.  I have a pretty good win % in general, but my Lowe % is abysmal to say the least! I may be lucky to have a 25% win rate.  I am not sure what it is, but I rarely win in that thing.  I do make pretty good credits regardless.  The KV-5 is just a better brawler and fits my play style a bit more (plus it comes with a sweet R2 unit which also is a glaring weak point).

I might try to join the pseudo-F13 clan here soon.  My clan is pretty dysfunctional and no communication whatsoever. 


Title: Re: World of Tanks
Post by: Engels on June 09, 2011, 10:50:47 AM
For you F13ers interested in joining the pseudo f13 clan Evil Chickens, (really, its a preexising clan that happens to have five f13ers in it now), visit

http://www.evilchickens.com/

and submit an application. Its a formality that makes you accept the 'rules of conduct' which allows us to kick you out for being a douche-bag without any repercussions for management. This is separate than joining in WoT, which will happen as soon as you've been greenlit. I've been a bit remiss on asking F13ers to do this, but that's cuz I knew the fine gents that have joined us thus far.

If for whatever reason you don't feel down with the application, drop me a PM and we can hash it out.


Title: Re: World of Tanks
Post by: Abagadro on June 09, 2011, 11:11:14 AM
Does that mean I've been an illegal member all this time?  :ye_gods:


Title: Re: World of Tanks
Post by: Ginaz on June 10, 2011, 07:42:27 PM
Good info.  I'd like to hang out on TS more but everyone thinks it's their time for MONKEYSHINES!  But they do seem like good guys all in all.

I'm getting close to my T-34/85!  Let's platoon again soon Engles.  I will be on tonight.

Ya, we got some expressive members, what can I say! Seriously, I had one on mute for a week.

I'm currently working on my 3001H, my new favorite tank, my PzIV, which I'm gonna elite, my SU85 for giggles, and then my higher tier tanks, T29, SU152, M12, hummel and the VK3002DB which is meh.

For the record, I don't have a problem with people driving a Löwe if they got it to grind xp and convert it through spending gold. I do, however, have a problem with someone who's just too impatient to get to mid to higher tiers and doesn't know wth he's doing in a Tier 8 heavy. Grind through the tiers first so that by the time you get to Tier 8, you know what's what.

I have a Tiger 2 and around 100k away from getting the Ausf or whatever the German T9 is called.  Buying the Lowe and KV-5 has helped me get there but I already had a T6 before I got those two.


Title: Re: World of Tanks
Post by: Ginaz on June 10, 2011, 07:56:12 PM
So I bought a Löwe.

It's the only premium tank I would ever think about getting (other than the 38h, but I think that ship might have sailed already).


I've elited my VK36 with 100% crew, and am working on getting enough credits to buy a Tiger and a KV-3. I have about 1.8m to go.

36H is still very good for gaining xp.  I haven't noticed much of a difference.


Title: Re: World of Tanks
Post by: Ginaz on June 10, 2011, 07:59:08 PM
So I bought a Löwe.

I have both the Lowe and the KV-5.  Honestly, I think the KV-5 is a better tank.  I have a pretty good win % in general, but my Lowe % is abysmal to say the least! I may be lucky to have a 25% win rate.  I am not sure what it is, but I rarely win in that thing.  I do make pretty good credits regardless.  The KV-5 is just a better brawler and fits my play style a bit more (plus it comes with a sweet R2 unit which also is a glaring weak point).

I might try to join the pseudo-F13 clan here soon.  My clan is pretty dysfunctional and no communication whatsoever. 

I like the KV-5 better, too.  Its gun is basically a slightly better version of the 107 that the KV and KV-3 use but it can take a shit load of damage, esp. if people aren't hitting your turret.  The Lowe has a better gun but is much less durable and slower.  So far I have 105 battles in my Lowe with 125 kills (max of 5) and 83 battles in the KV-5 with 115 kills (max of 6).


Title: Re: World of Tanks
Post by: FatuousTwat on June 11, 2011, 12:42:23 AM
So I bought a Löwe.

It's the only premium tank I would ever think about getting (other than the 38h, but I think that ship might have sailed already).


I've elited my VK36 with 100% crew, and am working on getting enough credits to buy a Tiger and a KV-3. I have about 1.8m to go.

36H is still very good for gaining xp.  I haven't noticed much of a difference.


Huh? I have it elited. I need 1.8m credits (or did when I posted that).

Edit: The KV-5 is kind of a joke with that MG mantlet in front. It's easily penetrated by as low as tier 5 tanks (long 75 and 107). For that matter, so is the Lowe. Soloed one in a KV last night, the lower glacis is weak as hell, I was penetrating it from a steep side angle.

The premium tanks are pretty much only for making money (100k credit rounds are common in Lowes). Their regular tier 8 equivalents are much better.


Title: Re: World of Tanks
Post by: Ginaz on June 11, 2011, 01:41:50 AM
So I bought a Löwe.

It's the only premium tank I would ever think about getting (other than the 38h, but I think that ship might have sailed already).


I've elited my VK36 with 100% crew, and am working on getting enough credits to buy a Tiger and a KV-3. I have about 1.8m to go.

36H is still very good for gaining xp.  I haven't noticed much of a difference.


Huh? I have it elited. I need 1.8m credits (or did when I posted that).

Edit: The KV-5 is kind of a joke with that MG mantlet in front. It's easily penetrated by as low as tier 5 tanks (long 75 and 107). For that matter, so is the Lowe. Soloed one in a KV last night, the lower glacis is weak as hell, I was penetrating it from a steep side angle.

The premium tanks are pretty much only for making money (100k credit rounds are common in Lowes). Their regular tier 8 equivalents are much better.

Sorry, meant the 38H735 (F).  And I agree.  All the people who are bitching about the Lowe/KV-5 probably don't realize that they are more like T7.5 than T8.  My Tiger 2 is better than my Lowe and I suspect that an IS-3 is better than the KV-5.  The KV-5 can take a lot of hits if its by people who are either auto aiming or don't know where to hit it.  I, on the other hand, always know where to hit it. :drill:


Title: Re: World of Tanks
Post by: Tannhauser on June 11, 2011, 03:03:57 AM
Just made it to T6 with my new T-34/85.  Anyone know the best gun to use?  The 122mm gun looks dead sexy, but 6 RPM really makes me balk after my spammy 57mm on the T-34. 


Title: Re: World of Tanks
Post by: Abagadro on June 11, 2011, 09:00:11 AM
The 100mm is the way to go but you have some work to get there.


Title: Re: World of Tanks
Post by: Brolan on June 11, 2011, 09:21:43 AM
Damn, I'm on a hell of a losing streak with my new KV.  I understood it when I only had the noob 76mm, but I have 122mm now and my side is still getting its ass kicked with regularity.  Not sure what I am doing wrong.


Title: Re: World of Tanks
Post by: Engels on June 11, 2011, 09:39:58 AM
Nothing. The KV just isn't a very good heavy, I'm afraid. Much like the T1 heavy. The German line is more smooth, with the amazing 3601 and then the moderately good Tiger I. Don't worry, once you're in an IS, you'll love the Russian line, but you have to suffer first.


Title: Re: World of Tanks
Post by: Amarr HM on June 11, 2011, 12:37:58 PM
The 152mm derp cannon is where the KV shines and it teaches you how to use cover well in an extremely slow and bulky tank.  The 107 is a better gun but the 152 is so much fun (especially on city maps) that it willl make the grind a lot easier. Remember use HE shells, cause you can one shot everything tier 5 & below, near kill tier 6s with one shot and actually damage everything up to tier 10. This is also why you may notice you get singled out over everyone around you for a swift death.


Title: Re: World of Tanks
Post by: veredus on June 11, 2011, 12:42:25 PM
Also don't overlook the kv1s for your next tank. I love that thing and it plays much closer to what an IS is like then the kv3. I keep mine around just to play for fun.


Title: Re: World of Tanks
Post by: tmp on June 11, 2011, 12:47:53 PM
Damn, I'm on a hell of a losing streak with my new KV.  I understood it when I only had the noob 76mm, but I have 122mm now and my side is still getting its ass kicked with regularity.  Not sure what I am doing wrong.
Sometimes it just happens. Longest loss streak i had so far was something like 20 games in a row.


Title: Re: World of Tanks
Post by: Amarr HM on June 11, 2011, 01:01:44 PM
KV3 is a nice tank, I liked my KV3.


Title: Re: World of Tanks
Post by: Tannhauser on June 11, 2011, 02:01:33 PM
The PzIII Aus A is a really fun tank with the engine fully upgraded.  With the 50mm gun it even packs a decent punch.  Perfect for ganking those damn arty's. 

I have had long losing streaks in my T-34 that made me stabby.  Doing Ok so far in T6.


Title: Re: World of Tanks
Post by: Brolan on June 11, 2011, 03:01:31 PM
Thanks all, for the advice.  One thing that has helped is going back to original KV turret since I don't have a gun that needs KV-2 turret  yet.   I notice I get killed less often.   Looking forward to the 152mm.


Title: Re: World of Tanks
Post by: FatuousTwat on June 12, 2011, 12:43:34 AM
I never bothered getting the 152 after beta. During beta, I used it as a comedy option. It's only useful in cities, and only then if you could rely on who you were driving with to finish the enemy off.

The 107 is ridiculously overpowered for a tier 5 gun. Pretty accurate, with great damage and great penetration. It's a shame that the IS doesn't use it, because you are stuck using the shitty first 122 or the 100 before you can get into the top 122.

I'd definitely get the 107 before moving into the kv-3, it's the best gun for that tank.


Title: Re: World of Tanks
Post by: Amarr HM on June 12, 2011, 10:07:38 AM
Not at all, it's useful on every map, it's just that's it's amazing for city maps. There's spots for a derp KV on every map eg. hidden behind a rock or around the corner of a building. You only need to land about 2 shots a game to get decent XP and credits. There is a need to have a decent gunner/commander combo cause accuracy is quite poor when sniping, but it does decent splash damage so the best kind of shots are the ones where you are shooting down.


Title: Re: World of Tanks
Post by: Ginaz on June 12, 2011, 12:24:31 PM
I was able to get my T9 VK4502 (P) Ausf.B today.  Now I need to get enough xp for the 128mm gun and I'll be gtg.


Title: Re: World of Tanks
Post by: FatuousTwat on June 12, 2011, 03:53:35 PM
Not at all, it's useful on every map, it's just that's it's amazing for city maps. There's spots for a derp KV on every map eg. hidden behind a rock or around the corner of a building. You only need to land about 2 shots a game to get decent XP and credits. There is a need to have a decent gunner/commander combo cause accuracy is quite poor when sniping, but it does decent splash damage so the best kind of shots are the ones where you are shooting down.

Useful in the sense that you are actually helping your team. With the 107 you are so much more versatile. Being able to push up, or defend, or snipe, whatever is much more useful to me than just waiting for a tank to run around a corner so you can oneshot it.

In my experience the 152 is only as useful as how terrible the enemy plays. If someone is close, and you don't manage to oneshot them, you are fucked (unless they are bad). If you are alone, and oneshot something, and he has a friend, you are fucked (if they are low tier, you could have just as easily oneshot them with the 107, and taken less time/damage). If you are going up against something higher tier than you, you are also most likely fucked.

Shrug, maybe it suits my playstyle a lot better, but the 107 has always seemed like a much better gun to me. The 152 may be fun, but I would say the 107 is a much more flexible and therefore useful gun.

Either way, to anyone going up the Russian heavy line, I suggest getting the 107 before going KV-3, because grinding it on the KV-3 is not fun.


Title: Re: World of Tanks
Post by: Amarr HM on June 12, 2011, 04:04:17 PM
Useful in the sense that you are actually helping your team. With the 107 you are so much more versatile. Being able to push up, or defend, or snipe, whatever is much more useful to me than just waiting for a tank to run around a corner so you can oneshot it.

Ok if the argument is the 107mm is a better gun I agree, but I was merely saying 152mm is not useless on non-city maps (a bit useless on Komarin maybe).  The derp is just so fun to use and I dare anybody to try break my 15 reaper kill streak :awesome_for_real:


Title: Re: World of Tanks
Post by: snowwy on June 13, 2011, 06:34:53 PM
It's fun because people panick after the first shot and retreat, instead of blowing big holes in the fucker who just took half their HP. same deal in the objekt 704 with the BL-10. People just hide, hopefully for 15 secs so i can blow you into kingdom come next shot, retards....48% survival rate, hahahaha, idiots


Title: Re: World of Tanks
Post by: Amarr HM on June 13, 2011, 06:35:38 PM
It's fun because people panick after the first shot and retreat.

This, people don't understand reload times, especially in lower tier battles.


Title: Re: World of Tanks
Post by: Bandit on June 14, 2011, 10:47:19 AM
It's fun because people panick after the first shot and retreat, instead of blowing big holes in the fucker who just took half their HP. same deal in the objekt 704 with the BL-10. People just hide, hopefully for 15 secs so i can blow you into kingdom come next shot, retards....48% survival rate, hahahaha, idiots

Objekts are bitches to deal with regardless of reload times.  In Clan Wars, I was bouncing gold ammo off of one repeatedly.  I hate them.  If I see one in pub match, I just go another route or hopefully arty can deal with them.  A medium is much better suited match-up then a heavy tank.

I have had the opposite issue with reload times where people stand there like a dear in headlights while I pummel them with a Ram-II.  Unbelievable reload rate with a rammer, ventilation and 100% crew. If they try to go toe-to-toe, the ram can easily fire out 5:1 shots with every 3rd of 4th shot some type of critical.


Title: Re: World of Tanks
Post by: Brolan on June 18, 2011, 07:38:55 PM
In honor of Father's Day this weekend experience is at 5x and equipment buys (camo net, rammer, etc.) are at half price.   This is a great time to grind the exp to your dream tank.


Title: Re: World of Tanks
Post by: Amarr HM on June 18, 2011, 07:55:38 PM
Objekts are bitches to deal with regardless of reload times.  In Clan Wars, I was bouncing gold ammo off of one repeatedly.  I hate them.  If I see one in pub match, I just go another route or hopefully arty can deal with them.  A medium is much better suited match-up then a heavy tank.

On the front just avoid shooting the gun mantlet area and you will penetrate. It's a pretty big mantlet.


Title: Re: World of Tanks
Post by: tmp on June 18, 2011, 08:32:51 PM
In honor of Father's Day this weekend experience is at 5x and equipment buys (camo net, rammer, etc.) are at half price.   This is a great time to grind the exp to your dream tank.
Sadly only on the US server by the looks of it.


Title: Re: World of Tanks
Post by: tmp on June 19, 2011, 07:21:55 PM
Out of curiosity and to compare notes -- what's your average xp gain per match, without premium?

going through tier 6 atm and it's ~350 a match with vk36 and ~250 with jagdpz, mostly thanks to the latter often dying to 1-2 shots.... i can't remember my numbers from beta so can't decide if i just suck so bad or things were tweaked since, or what :grin:


Title: Re: World of Tanks
Post by: Brolan on June 19, 2011, 08:24:30 PM
I've been playing with premium and its in the 500-600 range normally.  This weekend I've seen it from 400 to 2500.

Your numbers sound totally normal without premium.


Title: Re: World of Tanks
Post by: Pennilenko on June 19, 2011, 08:29:12 PM
The five times exp is not for every match. It is five times the normal exp for the first run of each tank each day.


Title: Re: World of Tanks
Post by: Engels on June 20, 2011, 12:13:14 PM
I bought a Lowe :( Just because it rakes in the credits like no other tank does. I even have the pre-order M6, and even though it never loses money, it doesn't bring in the 60k per win credits the Lowe does. Why, you ask? Because I have too many other toys that require financing. I'm working on, in order of preference, a T-32, a Panther, a T-20, a SU-152, an M12 arty. I am also going to be looking at the Tiger and of course, I have a hummel, which is no longer the money maker it once was, but is really a good versatile arty.


Title: Re: World of Tanks
Post by: FatuousTwat on June 20, 2011, 06:51:31 PM
Apparently the clownshoe is getting a credit boost in the next patch to put it in line with the KV5 and the Lowe (KV5 doesn't make the same amount of money the Lowe makes because it has a shitty gun).


Title: Re: World of Tanks
Post by: Ginaz on June 20, 2011, 09:36:53 PM
I've been playing with premium and its in the 500-600 range normally.  This weekend I've seen it from 400 to 2500.

Your numbers sound totally normal without premium.

With the Father's Day bonus thing I got almost 8k xp from one of the matches I was in and have been averaging 5-7k per win.


Title: Re: World of Tanks
Post by: Ginaz on June 20, 2011, 09:40:39 PM
Apparently the clownshoe is getting a credit boost in the next patch to put it in line with the KV5 and the Lowe (KV5 doesn't make the same amount of money the Lowe makes because it has a shitty gun).

I have more kills and earn more xp with the KV-5 than the Lowe.  Not sure about credits since they both make a shit load.


Title: Re: World of Tanks
Post by: Tannhauser on June 21, 2011, 03:38:42 AM
Does anyone have an opinion on the German version of the Char B1bis premiere tank?  Good in battle, good money maker?


Title: Re: World of Tanks
Post by: Bandit on June 21, 2011, 05:49:00 AM
Does anyone have an opinion on the German version of the Char B1bis premiere tank?  Good in battle, good money maker?

The PzKpfw B2 740(f) is mediocre.  Like any other Tier 3 and 4 you are at the mercy of the matchmaker.  It is heavily armored for it's tier, but the gun like most premiums lacks punch.  I like the aesthetics of the tank but it does not standout as a premium.

Had a great 5x weekend.  I was able to research and purchase the American Tier X Heavy T30, and researched but couldn't afford the Pershing. I wasn't able to take advantage of the half price equipment as I was saving for the T30.  Had a match in my T32 which netted me 10,800 xp alone (+ top gun & defender).


Title: Re: World of Tanks
Post by: Engels on June 21, 2011, 10:15:08 AM
I love the T-32. It is a beast. Last night I singlehandedly staved off the attack of 4 heavies, two Lowes, a KV-5 and an IS3. I had a bit of help in the end, but if you get yourself positioned right, it does an amazing job. Honestly, I think its the best of the tier 8 heavies.

By Clownshoe, do you mean the premium pre-order M6 heavy?


Title: Re: World of Tanks
Post by: angry.bob on June 23, 2011, 06:57:51 PM
So I started playing this last week and bought the Hotchkiss premium tank and will probably buy the other two french tanks just because I've always loved them IRL. A few questions though:

1) So if I don't really want to play 9 million rounds to keep buying and advancing my trees, I can just buy a Lowe and ern enough money in one or two rounds to buy and equip the lower tier stuff?

2) What is the advantage of retraining crew? I moved the crew from my old PzKpfw II to a Luchs and still had to retrain them, setting their skills to what new hires would have. Other than keeping my medals, I don't see an advantage to keeping crews until I'm in my super dream tank.

3) Light tanks with spammy guns are superballs. It's like being circle-straffed by a scout in TFC.


Title: Re: World of Tanks
Post by: Ginaz on June 23, 2011, 07:57:00 PM
So I started playing this last week and bought the Hotchkiss premium tank and will probably buy the other two french tanks just because I've always loved them IRL. A few questions though:

1) So if I don't really want to play 9 million rounds to keep buying and advancing my trees, I can just buy a Lowe and ern enough money in one or two rounds to buy and equip the lower tier stuff?

2) What is the advantage of retraining crew? I moved the crew from my old PzKpfw II to a Luchs and still had to retrain them, setting their skills to what new hires would have. Other than keeping my medals, I don't see an advantage to keeping crews until I'm in my super dream tank.

3) Light tanks with spammy guns are superballs. It's like being circle-straffed by a scout in TFC.

Don't bother with the other 2 French tanks. They suck.  Trust me.  I have them both.  The Hotchkiss is pretty good, though, even after it was nerfed a bit in the matchmaking.  Basically if you have half the teams consisting of noob tanks, which happens a lot still, you'll do well.  When you start getting put into matches with TD's, thats when any advantage you have is gone and you become just another tank.

1) Yes.  The Lowe and the KV-5 make money hand over fist.  I actually prefer the KV-5 and have done better with it than the Lowe but YMMV.  If you enjoy the game and plan on playing for any length of time, I highly recommend you getting one of them.
2) I don't know enough about this to tell you.
3) Light tanks are great...until they meet up with a higher tier heavy.  


Title: Re: World of Tanks
Post by: tmp on June 23, 2011, 09:14:11 PM
2) What is the advantage of retraining crew? I moved the crew from my old PzKpfw II to a Luchs and still had to retrain them, setting their skills to what new hires would have. Other than keeping my medals, I don't see an advantage to keeping crews until I'm in my super dream tank.
The crew loses some amount of skills when they're retrained (more so if it involves switching class from say, light to medium tank)  For crew with low skills it means basically getting back to square one like you say, but if you retrain a guy with high skills he'll keep some of that skill, compared to the stock crew. You also get to keep secondary skills they may have trained (the ability to select these skills unlocks once they reach 100% of the basic training)


Title: Re: World of Tanks
Post by: Abagadro on June 23, 2011, 09:16:50 PM
Ya, if you are at 100 percent and retrain to a different vehicle in the class you can be at 90% for 20k instead of 75% plus you keep your secondary skills like camo, repair or fire fighting.


Title: Re: World of Tanks
Post by: FatuousTwat on June 23, 2011, 10:44:53 PM
I love the T-32. It is a beast. Last night I singlehandedly staved off the attack of 4 heavies, two Lowes, a KV-5 and an IS3. I had a bit of help in the end, but if you get yourself positioned right, it does an amazing job. Honestly, I think its the best of the tier 8 heavies.

By Clownshoe, do you mean the premium pre-order M6 heavy?

I've heard a lot of complaints about the t-32 since they nerfed its gun depression, but apparently they are un-nerfing it soon, so shrug.

And yes, I was talking about the pre-order heavy.


Title: Re: World of Tanks
Post by: Amarr HM on June 23, 2011, 10:50:50 PM
People who drive American tanks complaining about gun depression, they should try out Russian tanks, specifically SU152 and IS7.


Title: Re: World of Tanks
Post by: FatuousTwat on June 24, 2011, 01:58:23 AM
People who drive American tanks complaining about gun depression, they should try out Russian tanks, specifically SU152 and IS7.

Except that going hull down is the American heavies "thing" and nerfing the gun depression as hard as they did supposedly made that tactic nearly useless.


Title: Re: World of Tanks
Post by: Amarr HM on June 24, 2011, 07:14:22 AM
True that, but what I've heard the gun depression on the T32 is still pretty good. I been playing the Pershing a lot lately and its as good as the T-54 mainly because of it's gun depression.


Title: Re: World of Tanks
Post by: Engels on June 24, 2011, 01:38:38 PM
How could they have made it tactically useless? its still a very good tactic with a T-29, for instance. Works like a charm when cresting a hill so that only your super tough turret shows yet you can still shoot straight at them.

And even with reduced depression the T-32 still kicks ass. Bringing back the depression is a nice bonus, but not what makes the tank awsomesauce.

Oh, and Bob, I wouldn't really worry about transferring your crew till you hit about tier V in any given tank. You switch out of them too fast to make retraining worth it.

One thing tho, although the Lowe/KV-5 will make you stupid money, it won't affect the xp difference between premium and F2P, so its still gonna be a hellish grind.


Title: Re: World of Tanks
Post by: FatuousTwat on June 24, 2011, 06:39:21 PM
I'm pretty sure the T-29's depression wasn't changed. Keep in mind, I'm just repeating what I've heard, and it doesn't matter anyway because the values are returning to normal soon(tm).


Title: Re: World of Tanks
Post by: kildorn on June 25, 2011, 09:36:49 PM
The depression nerf simply alters what hills you can possibly use to go hull down on. It's a little silly, but not crazy. It IS a bit nuts that a T32 is essentially just a T29.. that can't lower it's gun as much.

Interestingly, the depression values are what make being on top of a hill actually a BAD thing in WoT. Due to map design and spotting mechanics, you want to be on the military crest ideally (so you can actually fire down on targets), but that simply exposes all your soft top armor. In an artyless fight, you basically don't want to claim a hill, you want to sit halfway up it and wait for hostiles to crest the ridge and be unable to return fire on you without completely exposing themselves.


Title: Re: World of Tanks
Post by: Der Helm on June 26, 2011, 07:52:44 AM
Haven't been able to play at all the last 2 weeks or so, and I think my premium ran out, someone tell the guys. I'll be back.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Engels on June 27, 2011, 08:40:01 AM
The depression nerf simply alters what hills you can possibly use to go hull down on. It's a little silly, but not crazy. It IS a bit nuts that a T32 is essentially just a T29.. that can't lower it's gun as much.

Interestingly, the depression values are what make being on top of a hill actually a BAD thing in WoT. Due to map design and spotting mechanics, you want to be on the military crest ideally (so you can actually fire down on targets), but that simply exposes all your soft top armor. In an artyless fight, you basically don't want to claim a hill, you want to sit halfway up it and wait for hostiles to crest the ridge and be unable to return fire on you without completely exposing themselves.

Firstly, the T32 is way tougher than a T29. Secondly, the trick to using the depression is not to be at the top of a hill pointing down, which as you say leaves your underside vulnerable. The trick is on a gentle rise to just have the turret sticking out.

(http://dl.dropbox.com/u/82194/tank%20depression.jpg)

Most tanks can do this, the T29 can do this on even more inclined slopes.


Title: Re: World of Tanks
Post by: Amarr HM on June 27, 2011, 08:47:18 AM
It's also what makes the Pershing better than the T-54.


Title: Re: World of Tanks
Post by: climbjtree on June 28, 2011, 04:12:13 PM
Hey, where can I find the F13/Bat Country group? I just got my PC back up and going and am ready to get back into WoT.

In addition, TS info?


Title: Re: World of Tanks
Post by: FatuousTwat on June 28, 2011, 05:31:40 PM
Yeah, the reason the depression nerf fucked up American heavies is because their hull armour is shit, but their turret armour is VERY strong. If the depression on the gun is worse, they have fewer opportunities to go hull down.

Also, the Pershings turret armour is kind of meh, so its depression doesn't really matter that much.


Title: Re: World of Tanks
Post by: Amarr HM on June 28, 2011, 06:20:43 PM
Also, the Pershings turret armour is kind of meh, so its depression doesn't really matter that much.

You're so wrong Pershings' depression is huge man, it makes all the difference. The ablility to pop over a hill and rapeface is what it's all about. I can pick up positions on a map that a T54 would only dream of and take out shit. I swear by the Pershing, T54s are cool but a little overrated.


Title: Re: World of Tanks
Post by: FatuousTwat on June 28, 2011, 11:21:40 PM
Yeah, I didn't think about that. I've only ever gotten to the t20 in that line.

What gun does everyone think they will give the Panther when it gets knocked down to t7? If it keeps the long 88, it will be fucking awesome, but I predict they will give it the short 88, making it a worse tank than the DB.


Title: Re: World of Tanks
Post by: Brennik on June 29, 2011, 03:44:44 AM
There's some speculation on the EU forums that the top gun for the new Panther would be 75L100, based on Overlord saying that in his blog comments, I haven't checked those though. No idea what it'll have on the way to that.


Title: Re: World of Tanks
Post by: Engels on June 29, 2011, 03:11:51 PM
Hey, where can I find the F13/Bat Country group? I just got my PC back up and going and am ready to get back into WoT.

In addition, TS info?

I'll send you a PM.


Title: Re: World of Tanks
Post by: Amarr HM on June 29, 2011, 07:11:27 PM
Yeah, I didn't think about that. I've only ever gotten to the t20 in that line.

Get the Pershing it's a great tank, doesn't need armour as long as you play smart. Would be nice if it could bounce low tier guns though.


Title: Re: World of Tanks
Post by: Mrbloodworth on June 30, 2011, 05:23:27 AM
Kind of funny seeing this title discussed in my Training and simulation journal (http://www.tsjonline.com/) Mag.


Title: Re: World of Tanks
Post by: tmp on June 30, 2011, 08:33:45 AM
0.6.5 update hit the servers. American TDs, two new maps and some fixes.


edit: omg, the new VA  :ye_gods:


Title: Re: World of Tanks
Post by: angry.bob on June 30, 2011, 09:46:15 AM
Ugh, the new voice is terrible. It sounds like they hired the voice actor who did Duke in the 80's GI Joe to come have Duke Captain Hero from Drawn Together yell over the radio. It's especially scetchy when I'm in a German tank. 

Other than that, today's patch and queue is All American tank destroyers, all the time, all day. 13 ATD, 2 FG vs 13 ATD, 2 FG.

Edit: The Voice is even worse than I thought at first. Holy fuck does it need changed or taken out.


Title: Re: World of Tanks
Post by: Engels on June 30, 2011, 01:29:43 PM
Here's a thread on how to replace the entire voice pack to a german voice pack

http://forum.worldoftanks.com/index.php?/topic/29750-tank-crew-german-voice-sound/page__hl__german+voice

Files for restoring the old ones:

http://up.killerturnips.com/docs/res.rar

And extract inside your root WoT folder. Click Yes to replace both files.



Title: Re: World of Tanks
Post by: FatuousTwat on June 30, 2011, 02:31:30 PM
What, you guys don't like having a Russian caricature of how an American talks drive your tanks?


Title: Re: World of Tanks
Post by: Amarr HM on June 30, 2011, 03:10:02 PM
After years of being subjected to dubious Irish accents in games by American game companies, now you feel my pain. American actors in Belarus are probably harder to come by though.


Title: Re: World of Tanks
Post by: Bandit on June 30, 2011, 09:31:13 PM
Ugh, the new voice is terrible. It sounds like they hired the voice actor who did Duke in the 80's GI Joe to come have Duke Captain Hero from Drawn Together yell over the radio. It's especially scetchy when I'm in a German tank. 

Other than that, today's patch and queue is All American tank destroyers, all the time, all day. 13 ATD, 2 FG vs 13 ATD, 2 FG.

Edit: The Voice is even worse than I thought at first. Holy fuck does it need changed or taken out.

Heh, GI Joe was my first thought as well. Yo Joe!

Good tip on the different voice pack.


Title: Re: World of Tanks
Post by: Furiously on June 30, 2011, 10:55:01 PM
Sounds more like Tom Hanks playing Woodie playing army-man.


Title: Re: World of Tanks
Post by: muzzleloader on July 01, 2011, 09:36:50 AM
Hey all long time lurker , all the way back to ltm actually , thanks to yall ive been in eve for  awhile and recently took up WOT.

Not sure if i shlukd thank or cuss ya for eve  :why_so_serious: ; but def glad about WOT :thumbs_up: .

My  take on the new voices is that im torn between it sounding like buzz lightyear on crack or the retard mechanic from wings (thomas hayden church i think).

/slinks back into the shadows


Title: Re: World of Tanks
Post by: tmp on July 01, 2011, 10:23:23 AM
Seems the xp multiplier for first won match is 5x atm, at least on the EU server. Didn't see any mention so no clue how long that's going to last.


Title: Re: World of Tanks
Post by: penfold on July 01, 2011, 11:48:15 AM
The new voice reminded me of Duffman.

Oh, if any EU players here, there are often 3-5 people hanging around in the qt3 channel, and there's usually someone up for a platoon too.



Title: Re: World of Tanks
Post by: Brolan on July 02, 2011, 09:54:40 AM
Another special event in honor of Kursk:


Starting July 1 and till July 4:

•Experience for the first win of the day increased by 5 times;
•7-day premium account at the price of 3-day premium account.
Starting July 1 and till July 8, you can buy the following consumables at half-price: Chocolate, Coca-cola, Large first-aid kit, and etc.

All actions come into operation after server restart, scheduled at 11:00 AM UTC on July 1st.


Title: Re: World of Tanks
Post by: angry.bob on July 03, 2011, 07:44:28 PM
Why do people keep calling the Marder a Marauder? It's as annoying as people calling reagents "regents" in UO. Fucking lern2germandictionairy people.

Also, as fun as the game is and I love never having to wait for a fight, Ending up in a match full of KV/IS tanks in a tier 4 light is ass. I got shot by a SU-152 tonight and disolved into my component gasses from being at full armor.


Title: Re: World of Tanks
Post by: Engels on July 03, 2011, 07:58:55 PM
Certain light tanks are classified as scouts and will often be put into tier 8, 9 and 10 fights. Only remedy is to not play them.


Title: Re: World of Tanks
Post by: Bandit on July 05, 2011, 09:01:26 AM
If your contemplating a Lowe, then you might want to purchase....

Quote
Lowe: Upcoming Price Revision and Weekly Special
Being extremely careful when it comes to adjustment of premium vehicles, we have assessed great amount of stat data and stumbled upon an unfair pricing German tier 8 premium heavy tank - Lowe.

As the data samples from all 3 servers show, the Lowe enjoys better overall combat performance compared to his direct counterpart KV-5 from Soviet tank tree.

To put both tanks on a par, we have decided to raise the price tag to 12.500 gold pieces on July 12, 2011.

Your last chance to grab Lowe at old price is to get hold of weekly special starting July 5 (today).

Goes without saying that all players who already own this piece of German machinery will keep it. So as to make it for all players who intended to buy Lowe we give this weekly notice.

12,500 gold is like $53 -  :oh_i_see:  I would have preferred them to buff the KV-5 gun a bit, as I still much prefer to drive it than the Lowe.  Both offer SUBSTANTIAL money making potential.  If your time is valuable, and like this game as much as I do than they are indeed worth it.


Title: Re: World of Tanks
Post by: ezrast on July 05, 2011, 09:33:00 AM
Quote
To put both tanks on a par, we have decided to raise the price tag...
It blows my mind a little how they get away with disregarding basic balance concepts in a strictly PvP game. "In order to improve balance, we're going to make it harder for everyone who doesn't already have the OP tank to close the gap."

I mean, I like the game and I don't begrudge the company their success, but sheesh, they could try to be a little less blatant.


Title: Re: World of Tanks
Post by: Numtini on July 05, 2011, 09:44:49 AM
Well, they've already given up on parity between different tanks, whether it's pay more gold or spend more time to grind, it's still two different same tier tanks that aren't equal.

And thanks for the advice, I'm an occasional player and I've been considering a moneymaker premium and this might be a good time.


Title: Re: World of Tanks
Post by: tmp on July 05, 2011, 10:34:53 AM
12,500 gold is like $53 -  :oh_i_see:
Maybe they could throw in a free monocle for the commander to sweeten the deal. Very fitting for a german tank.


Title: Re: World of Tanks
Post by: UnsGub on July 05, 2011, 11:14:59 AM
It blows my mind a little how they get away with disregarding basic balance concepts in a strictly PvP game. "In order to improve balance, we're going to make it harder for everyone who doesn't already have the OP tank to close the gap."


The KV-5 and Lowe are ok tanks at best for their tier.  They are only good for one thing and that is generating credits.  To improve balance they need to the matchmaker to even up the premium tanks on each side.  The side with the most preimium tanks is at a huge disadvantage.  The less premiums in game the more balanced it will be.


Title: Re: World of Tanks
Post by: Ginaz on July 05, 2011, 11:24:17 AM
If your contemplating a Lowe, then you might want to purchase....

Quote
Lowe: Upcoming Price Revision and Weekly Special
Being extremely careful when it comes to adjustment of premium vehicles, we have assessed great amount of stat data and stumbled upon an unfair pricing German tier 8 premium heavy tank - Lowe.

As the data samples from all 3 servers show, the Lowe enjoys better overall combat performance compared to his direct counterpart KV-5 from Soviet tank tree.

To put both tanks on a par, we have decided to raise the price tag to 12.500 gold pieces on July 12, 2011.

Your last chance to grab Lowe at old price is to get hold of weekly special starting July 5 (today).

Goes without saying that all players who already own this piece of German machinery will keep it. So as to make it for all players who intended to buy Lowe we give this weekly notice.

12,500 gold is like $53 -  :oh_i_see:  I would have preferred them to buff the KV-5 gun a bit, as I still much prefer to drive it than the Lowe.  Both offer SUBSTANTIAL money making potential.  If your time is valuable, and like this game as much as I do than they are indeed worth it.

I've actually had much more success with the KV-5 than the Lowe.  I must be weird or something.


Title: Re: World of Tanks
Post by: Engels on July 05, 2011, 11:34:21 AM
Nah, not weird. The KV-5 is a MUCH tougher tank with higher survivability. If your concern is credit earning, however, the Lowe is arguably better because it does more damage per shot.  In other words, the few shots you'll get off on the Lowe make it worth it more than the KV-5, purely in terms of money making potential. Also, bear in mind that although you may in the long run be making more money simply because the KV-5 is on the battlefield longer, the mentality of the average Lowe driver is 'get this horrible match over with so I can drive a real tank plzkthx.'


Title: Re: World of Tanks
Post by: Ginaz on July 05, 2011, 11:44:12 AM
Nah, not weird. The KV-5 is a MUCH tougher tank with higher survivability. If your concern is credit earning, however, the Lowe is arguably better because it does more damage per shot.  In other words, the few shots you'll get off on the Lowe make it worth it more than the KV-5, purely in terms of money making potential. Also, bear in mind that although you may in the long run be making more money simply because the KV-5 is on the battlefield longer, the mentality of the average Lowe driver is 'get this horrible match over with so I can drive a real tank plzkthx.'

The KV-5 is one my favourites and I have the German T9 (VK45 something mini Maus) and a Ferdinand.  I almost have enough xp to get a Pershing and I hear thats a fun tank to play so we'll see if my preference will change.


Title: Re: World of Tanks
Post by: Amarr HM on July 05, 2011, 12:11:04 PM
The Lowe is for people who like sniping and peaking around corners, KV5 is for people who like to go full retard.


Title: Re: World of Tanks
Post by: tmp on July 05, 2011, 12:41:49 PM
Yup. KV5 has way thicker side armour and bit extra padding on the front as well. In contrast a Lowe that comes into open can be pretty easily penetrated by even tier 5+ mediums from most angles.


Title: Re: World of Tanks
Post by: Bandit on July 05, 2011, 01:18:53 PM
You can't believe the amount of people who fail to recognize the R2 unit as a weak spot.  I love the KV5 to push the front line and forcing those peek-a-boo stalemates.  Every other match it seems you receive a Steel Wall medal.  The KV5 is useless sitting in a base or hiding spot trying to snipe and the gun for the most part is underwhelming.  Good times playing semi-Kamikaze in that beast.  The four exhausts spewing black smoke behind the turret just make it look menacing (and ridiculous at the same time).  

You will however, make more cash in the Lowe and the changing price reflects that.

It appears the T34 will be changed to be a Premium Tier 8 counterpart - so if you don't have the cash for either than grind up before that change happens.


Title: Re: World of Tanks
Post by: Engels on July 05, 2011, 01:36:22 PM
Yeah, the T34 will become premium, but I bet you anything it won't have the credit multiplier of the Lowe or KV-5. They recently added 10% to the credit earnings of the Pre-order M6 heavy, but it still doesn't remotely touch the Lowe's earning potential.

To give you an idea, on a loss, a Lowe will earn 20 to 30k after repairs. On a good, solid win, anywhere from 50 to 70k. I've heard of up to 100k victories.


Title: Re: World of Tanks
Post by: Bandit on July 05, 2011, 03:07:29 PM
Yeah, the T34 will become premium, but I bet you anything it won't have the credit multiplier of the Lowe or KV-5. They recently added 10% to the credit earnings of the Pre-order M6 heavy, but it still doesn't remotely touch the Lowe's earning potential.

To give you an idea, on a loss, a Lowe will earn 20 to 30k after repairs. On a good, solid win, anywhere from 50 to 70k. I've heard of up to 100k victories.

I think my personal best on the lowe is 120k, you don't even need a win to get up to the 50k to 70k range.  The KV5 I usually take in 40-75k.  The upgraded M6 seems to be on par with the KV5 now.

The new Locust and T-127 seem to have quite a bit higher XP modifier, but haven't had time to fully test them out.  The Locust is fun, it lacks any real punch but it looks like it can be a pest as the name implies.


Title: Re: World of Tanks
Post by: Numtini on July 05, 2011, 04:40:48 PM
Any idea when the T34 is going premium? Or where I can read all about it?


Title: Re: World of Tanks
Post by: Bandit on July 05, 2011, 06:15:39 PM
T34 seems to be headed to premium in the 6.7 update.  6.6 is due out at end of July/beginning of August.  So my guess would be September.  It is part of the tech tree revisions:

Quote
2. USA Tech Tree

 

• M26 Pershing will be substituted for M46 Patton. T23 will be substituted for M26 Pershing.

Players who have a M26 Pershing in their garage at the time of the revision will have it replaced with a M46 Patton, with the respective module setup (possibly with some renaming) keeping their progress and old crew.

Players who have a T23 in their garage at the time of the revision will have it replaced with a M26 Pershing in its new status, with the respective module setup (possibly with some renaming) keeping their progress and old crew.

No additional refunds are planned.

 

• T34 will be substituted for M103.

Players who have a T34 in their garage at the time of the revision will have it replaced with a M103 with the respective module setup and a 100% crew.

Additionally they will also get a T34 as a premium tank with the old crew and an extra garage slot.

No additional refunds are planned.

 

• T30 will be substituted for T110 and T30 will be moved to the Tank Destroyers line of the tech tree.

Players who have a T30 in their garage at the time of the revision will have it replaced with a T110 with a 100% crew, plus they will also get T30 in its new status with the top module setup, old crew, and an extra garage slot.

No additional refunds are planned.

There will most likely be some changes to the available guns on the T34 as it is dropping from tier 9 to tier 8.  I think the only thing they have confirmed is that the T34 will be a purchasable premium and not exclusive to those who have it at the time of the changeover.


Title: Re: World of Tanks
Post by: Numtini on July 05, 2011, 06:19:34 PM
Oh ok. I needed to buy a hyphen, I thought they were dragging the T-34 into premium and was very much wtf?!


Title: Re: World of Tanks
Post by: tmp on July 12, 2011, 09:39:17 AM
Crazy one-day event about to happen tomorrow (http://game.worldoftanks.eu/news/general_news/prokhorovka-special). Shop till you drop, or smth.

Quote
The heroic battles near Kursk cannot be overestimated. Commemorating famous Battle of Prokhorovka WOT development team presents you with special gifts, discounting prices for the vehicles below 50% and increasing their credit income by 100%.
 
The special is only about the following vehicles:
 
SU-76,
Т-34,
KV,
КV-1S,
SU-152,
Churchill,
PzKpfw III,
PzKpfw IV,
PzKpfw VI Tiger,
PzKpfw V Panther,
StuG III,
M3 Lee,
Ferdinand.
 
Gifts will be available 24 hours. The special starts on July 13th after the scheduled server restart at 5:30 UTC.
 
Don’t miss on that and get hold of legendary vehicles!


Title: Re: World of Tanks
Post by: Engels on July 12, 2011, 11:26:51 AM
It'll be fun to play my Panther without worries about repair costs. Love the tank, but its too squishy and un-agile for a medium, and has a steep repair cost, so I hardly take it out anymore other than for the daily double.


Title: Re: World of Tanks
Post by: Furiously on July 12, 2011, 07:32:44 PM
I wish I could buy a T34 in time...


Title: Re: World of Tanks
Post by: Bandit on July 13, 2011, 07:42:52 AM
I am definitely going to take advantage of half-price tanks and was grinding a rotation of KV-5, Lowe, and Mutant-6 last night in preparation (wallet warrior max  :awesome_for_real:).  I am hoping to pick up T-34, KV-1S, SU-152, PzKpfw III and IV, and the Stug III.  Not enough XP to pick up Tiger and Ferdinand.   I purchased a gaggle of garage space during the half price sale, so that is not a worry.

I am more interested in collecting and trying out various tanks at the moment.   I have been really concentrating on the US tree, with most of it fleshed out (Heavy Tier 10, Medium Tier 9, TDs Tier 7, and SPG at tier V).  American Tanks that I would recommend: M7, T29, T32 (favourite), T20, Pershing, T82, and M4 Sherman. In addition, all of the American premiums are pretty solid with the exception of the awesome looking, but pea-shooting T14.  

Some talk now about official skins (translated from russian forums):


WargamingTV showing some of the skins:

http://www.youtube.com/watch?v=iPE4zfR12rc (http://www.youtube.com/watch?v=iPE4zfR12rc)

I wish the hot russian "correspondent" would do the same  :drill:




Title: Re: World of Tanks
Post by: Numtini on July 13, 2011, 09:12:10 AM
Quote
- The official tank skins will not be compatible with any player-made tank skins being used right now. [Mihail goes through a technical explanation. Basically the official skins will be overlayed over the actual tank model in a very specific manner, which means that unless a player-designed tank skin is made to "match" the overlay - "you'll get the visual equivalent of soup". "So in theory it is possible to design custom skins, but it would be a lot more labor-intensive process than it took to design the player-made skins in use today."]

I wonder if that's intended to be a stealth nerf to hitbox skins.


Title: Re: World of Tanks
Post by: Bandit on July 13, 2011, 10:12:37 AM
More likely an attempt to monetize the skins.


Title: Re: World of Tanks
Post by: Engels on July 13, 2011, 10:19:47 AM
Yeah, its not like its that hard to memorize the softspots on the various tanks.

It does sound like we can say gbye to our custom skins, however. If I understood the dev right, any custom skin is going to be an overlay of a pre-existing skin making the whole thing a double skin mess. I will miss my Hello Kitty 3601H.


Title: Re: World of Tanks
Post by: Ginaz on July 13, 2011, 11:40:56 AM
I'm looking for some input on what I should get for my "end game" tank.  I currently have a Ferdinand, Pershing and VK 45-whatever mini Maus.  I have over 50k in free xp and around 20k or so for each tank.  Should I use that free xp to eventually get a Jadgtiger, Patton or Maus?  I don't really feel like grinding anything out after I get one of the top tier tanks so I want to put the xp to good use.  The Jadgtiger has a very nice gun, powerful and accurate.  The playstyle of the Pershing has grown on me so a buffed version of it might be fun to play.  The Maus has the same gun as the mini Maus but a shit load more HPs and armor.  I'm kind of leaning towards the Jadgtiger or Patton but the Maus still interests me.  Any suggestions or advice?  Thanks.


Title: Re: World of Tanks
Post by: UnsGub on July 13, 2011, 11:52:41 AM
I'm kind of leaning towards the Jadgtiger or Patton but the Maus still interests me.  Any suggestions or advice?  Thanks.

If you are doing Clan Wars get the Maus.  TDs are not used and Mediums are limit to a few scouts depending on the map.  If not get the one with the play style you enjoy the most.  They all play very differently.


Title: Re: World of Tanks
Post by: tmp on July 13, 2011, 12:09:43 PM
I wonder if that's intended to be a stealth nerf to hitbox skins.
I think they simply mean the camouflage is separate texture with its own UV layout, drawn on top of the basic texture you get to see now. Won't really nerf anything since it's easy enough to replace these camouflage textures with fully transparent ones, not affecting whatever is shown underneath.


Title: Re: World of Tanks
Post by: Bandit on July 13, 2011, 12:18:52 PM
I'm looking for some input on what I should get for my "end game" tank.  I currently have a Ferdinand, Pershing and VK 45-whatever mini Maus.  I have over 50k in free xp and around 20k or so for each tank.  Should I use that free xp to eventually get a Jadgtiger, Patton or Maus?  I don't really feel like grinding anything out after I get one of the top tier tanks so I want to put the xp to good use.  The Jadgtiger has a very nice gun, powerful and accurate.  The playstyle of the Pershing has grown on me so a buffed version of it might be fun to play.  The Maus has the same gun as the mini Maus but a shit load more HPs and armor.  I'm kind of leaning towards the Jadgtiger or Patton but the Maus still interests me.  Any suggestions or advice?  Thanks.

As said previously, it really depends if your going to use it in Clan Wars or not - if so, jagtiger is out.  If you are not into Clan Wars, then the Patton is probably the most flexible and fun tank to play iin random battles.  I don't use my top tanks much (Patton, T30) or at all in random battles as they are expensive to run.  I actually prefer lower-tiered matches.  I had a jagtiger in beta and enjoyed it.


Title: Re: World of Tanks
Post by: Amarr HM on July 13, 2011, 03:42:15 PM
I'm looking for some input on what I should get for my "end game" tank.  I currently have a Ferdinand, Pershing and VK 45-whatever mini Maus.  I have over 50k in free xp and around 20k or so for each tank.  Should I use that free xp to eventually get a Jadgtiger, Patton or Maus? 

Maus is the one you want for clan wars, but I would suggest the Patton t's the most fun and still marginally useful for CW. I average nice XP in the Patton and turn a bit of profit. Don't judge it til you get the big gun.


Title: Re: World of Tanks
Post by: Numtini on July 13, 2011, 04:36:50 PM
After a week in the KV, I can't express how strongly I hate the Patton.


Title: Re: World of Tanks
Post by: Kageru on July 13, 2011, 11:40:01 PM

Remembered I hadn't actually tried this so gave it a shot. It's quite amazing how just a map and a novel shooting mechanic can keep you entertained for the whole day (because it did). Got up to the tier 2 light tanks and it's quite a climb up to tier 3 (of course there's lots of stuff to buy). Not so sure why the PzKpfw II has such a slow engine but still fun.

The only limit I can see is that the game is fairly simple and there's not an immense number of maps. I can pay to basically skip to higher Tiers but I don't really see the point since I don't trust the end-game to actually hook me. So that would sort of be like skipping the game to get to the game over screen. The discussion of everyone ending up in a maus sort of confirms that.

So at what point do you start to lose money if you get blown up and your side loses? With the tier 2 tanks I can still make a couple of hundred credits. Though getting to an 80k vehicle at that speed is less than desirable.

I'm playing with TD's and they're quite fun for playing at being a sniper. I'm not sure they're that much better than just being in a tank though, and fast tanks tend to own you. Need to mess with artillery as well once I get the luchs.


Title: Re: World of Tanks
Post by: tmp on July 14, 2011, 12:23:40 AM

So at what point do you start to lose money if you get blown up and your side loses? With the tier 2 tanks I can still make a couple of hundred credits. Though getting to an 80k vehicle at that speed is less than desirable.
At tier 6 without premium losing a match will set you back by a few k, but a win still gets you covered for 2-3 losses so you keep gaining over time. Since premium doubles the income, i figure it can cover the losses up to tier 8, maybe 9.


Title: Re: World of Tanks
Post by: Kageru on July 14, 2011, 04:08:18 AM

So at tier-10 and clan wars gold is pretty much a requirement? It's not bad to keep casuals to fill up the battlefields, buy a little, and sell performance enhancers mostly for the competitive aspects.

Light tanks only go up to Tier-4 but can be in Tier-10 battles if I read it right. That sounds fun playing scout... albeit probably short-lived.


Title: Re: World of Tanks
Post by: Bandit on July 14, 2011, 06:43:38 AM

Remembered I hadn't actually tried this so gave it a shot. It's quite amazing how just a map and a novel shooting mechanic can keep you entertained for the whole day (because it did). Got up to the tier 2 light tanks and it's quite a climb up to tier 3 (of course there's lots of stuff to buy). Not so sure why the PzKpfw II has such a slow engine but still fun.

The only limit I can see is that the game is fairly simple and there's not an immense number of maps. I can pay to basically skip to higher Tiers but I don't really see the point since I don't trust the end-game to actually hook me. So that would sort of be like skipping the game to get to the game over screen. The discussion of everyone ending up in a maus sort of confirms that.

More maps are opened up as you move up Tiers, and they do add a couple maps with each update.  On the clanwars map, each territory is has a defined map (ie. North Africa is the Sand River and El Halluf Maps).

You can't actually pay to skip tiers directly, you still have to play out the XP.  Premium tanks and Elite (all researched) provide "Free XP" which you can convert to usable XP with gold. 

Not everybody is in a Maus in Clanwars, but yes everyone is at Tier 10 Heavy, Tier 9 Medium, or a Tier 8 Arty.  You rarely see top tier TDs, but they can have their uses on certain maps. No need to rush to clanwars as it is still a work in progress.  Just enjoy the tanks.

Unfortunately, Tier 5 and 6 used to be pretty decent matches but with the influx of Tier 8 Lowes you are stuck at the bottom of the matchmaker on a regular basis.  So now Tier 3-6 are hellish and you are at the mercy of the matchmaker.  Also, remember that light tanks are a little fucked-up at the moment.  A Tier 4 light can be put in matches with Tier 10 heavys.  Supposedly as a "scout", but the higher tier tanks have a better visual range for the most part  :oh_i_see:

Quote
So at what point do you start to lose money if you get blown up and your side loses? With the tier 2 tanks I can still make a couple of hundred credits. Though getting to an 80k vehicle at that speed is less than desirable.

Most the question answered, but higher tier tanks do result in higher credit earnings and higher XP.  Tier 5-6 is probably the highest earning potential credit-wise, due to a good mix of high earnings versus repair costs.  Premium Tanks offer high credit earning with minimal repair costs, but they are usually a little bit weak for their tier gun-wise.  The exception being the lowe, which is extremely expensive now but can earn 70-100k credits a match.

Quote
I'm playing with TD's and they're quite fun for playing at being a sniper. I'm not sure they're that much better than just being in a tank though, and fast tanks tend to own you. Need to mess with artillery as well once I get the luchs.

TDs tend to be a high risk, high reward vehicle.  Always wise to invest in a camo net and use stealth.  Unless you are a ferdinand, jagtiger or T95 TD, you should never be out front line as you will get flanked easily.



Title: Re: World of Tanks
Post by: UnsGub on July 14, 2011, 11:43:44 AM
The only limit I can see is that the game is fairly simple and there's not an immense number of maps. I can pay to basically skip to higher Tiers but I don't really see the point since I don't trust the end-game to actually hook me.

WoT offers a few different styles of play.  Low, mid, and high tier all play differently.  The other is public matches, company battles, and clan wars.  Public, in a platoon of three, one can have some say in the outcome of the battle.  Company battles is ten or eleven high tier tanks with strats, teamwork, and communication paramount to winning or lossing.  Clan wars in fifteen high teir tanks and is just more strats, communications, etc.  Twenty tanks on a map plays much different then thirty even when they are all of the same tier.  The quality of opponents goes up between pubs, company, and clan wars battles also.  I would just play company battles and clan wars only if I could.  Gong back to public match is painful at times especially in the lower tiers.


Title: Re: World of Tanks
Post by: Bandit on July 14, 2011, 01:11:58 PM
Found a great post on the forums (very rare, most complaint threads) on the use of HE Shells.

How HE works:


Title: Re: World of Tanks
Post by: tmp on July 14, 2011, 02:25:26 PM
Also if you're reduced to firing HE, may as well aim them at the turret* -- you aren't going to cause much of regular damage anyway, but scoring few crits to crew and/or gun can be invaluable help to these who actually can hurt the target enough to kill them, since they'll be facing handicapped enemy.

*) if the engine isn't visible etc.


Title: Re: World of Tanks
Post by: angry.bob on July 16, 2011, 03:58:00 PM
I've decided that Lowe treads are made out of toilet paper and white glue. I spend most of my time in the Lowe immobilized wfter being hit.

This game is addicding as hell. I've always enjoyed scale modelling and counterstrike and this game is like a combination of the two. Is it crazy that I've kept all my tanks and options and like to look at them in the garage? There's also some really great alternate skins available.

I've also decided to build a cockpit to play World of Warbirds in. I need to find my old joystick, throttle, and pedals from Mecharrior. Mmmmmmm.


Title: Re: World of Tanks
Post by: Brolan on July 17, 2011, 10:50:52 AM
I've decided that Lowe treads are made out of toilet paper and white glue. I spend most of my time in the Lowe immobilized wfter being hit.

This game is addicding as hell. I've always enjoyed scale modelling and counterstrike and this game is like a combination of the two. Is it crazy that I've kept all my tanks and options and like to look at them in the garage? There's also some really great alternate skins available.

I've also decided to build a cockpit to play World of Warbirds in. I need to find my old joystick, throttle, and pedals from Mecharrior. Mmmmmmm.

There is definitely a collector aspect to this game.   I know a couple of players whose goal is to own every tank in the game.


Title: Re: World of Tanks
Post by: LC on July 18, 2011, 12:24:20 AM
I have had my T92 for a while now. It has trouble finding matches late at night. It also can't aim low enough to hit nearby T54s. It's somewhat disappointing until you 1 shot an Object 704 less than a minute into a match. Then he fills chat up with insults, and threatens to send a hacking report to support.


Title: Re: World of Tanks
Post by: Brolan on July 18, 2011, 12:29:39 PM
I have had my T92 for a while now. It has trouble finding matches late at night. It also can't aim low enough to hit nearby T54s. It's somewhat disappointing until you 1 shot an Object 704 less than a minute into a match. Then he fills chat up with insults, and threatens to send a hacking report to support.

You one-shot an Object 704?   You sir have won World of Tanks.


Title: Re: World of Tanks
Post by: Furiously on July 18, 2011, 01:00:34 PM
I have had my T92 for a while now. It has trouble finding matches late at night. It also can't aim low enough to hit nearby T54s. It's somewhat disappointing until you 1 shot an Object 704 less than a minute into a match. Then he fills chat up with insults, and threatens to send a hacking report to support.

I was bottom tier T40 and only two people were left alive on my side. They had their IS and a TD. I forgot who the other tank was but he drew the IS out. I came in behind him and hit him with the derp gun. Took him from 20% to dead. Then I swung around and took out the TD at their base. I think my team was a little shocked.



Title: Re: World of Tanks
Post by: Ginaz on July 18, 2011, 01:47:51 PM
I should have my Maus before this weekend if all goes as planned.  Only 40k xp away. :grin:  I just wish it had even a slighty better gun than the one I have on my mini Maus now.  It seems to be on par with the one on the IS-7 but the one the T30 has is a lot better.



Title: Re: World of Tanks
Post by: Engels on July 18, 2011, 02:32:58 PM
Ginaz, you will be in a race with Skinnermule for the first Evil Chickens Maus. He's only got 2k xp to go, as of last night, but 2 mil short of buying it.

And the T30 is being moved to the TD line anyways, so don't be jealous. Feel a bit sorry for current T30 drivers who manage to get 4 shots off before they die from being about as squishy as a wet T32.


Title: Re: World of Tanks
Post by: Abagadro on July 18, 2011, 03:21:03 PM
How many tier tens will that put us at? Five?


Title: Re: World of Tanks
Post by: Engels on July 18, 2011, 04:42:32 PM
Well, we got you, Bandit,  Ginaz and Skinner so far. I'm fairly certain Fusion is not far behind. If push came to shove I could spend mulah to use free xp to jump to the T30, but I'm not that worried about it yet. We'll probably wait till Garga is geared to go before we dip our toe into Clanbattles again.


Title: Re: World of Tanks
Post by: Furiously on July 18, 2011, 05:33:09 PM
What benefits do winning clanwars have?


Title: Re: World of Tanks
Post by: Engels on July 18, 2011, 07:19:48 PM
Well, other than being a fun competitive thing, I think holding territories generates gold for the clan to spend. But I'm fuzzy on the details.


Title: Re: World of Tanks
Post by: Dark_MadMax on July 18, 2011, 11:35:46 PM
Well, other than being a fun competitive thing, I think holding territories generates gold for the clan to spend. But I'm fuzzy on the details.

Yep . holding territory gives daily amount of gold its listed on it. For top clans that is enough to give 1500-2000 gold per active member per week


Title: Re: World of Tanks
Post by: Bandit on July 19, 2011, 07:45:35 AM
Well, we got you, Bandit,  Ginaz and Skinner so far. I'm fairly certain Fusion is not far behind. If push came to shove I could spend mulah to use free xp to jump to the T30, but I'm not that worried about it yet. We'll probably wait till Garga is geared to go before we dip our toe into Clanbattles again.

I was speaking to Engels about this last night.  In reality, to fully participate in clan wars you need 30+ active members at top tiers.  You only need 15 members to try out a landing battle tournament (which is fun in itself), but to hold any territory you need much more.  If you won and stayed on a landing territory, you are sure as shit to get attacked every night - and even close territories to the landing zone because of clans trying to move out of the landing area themselves. 

In my previous clan, you would have multiple battles scheduled 2 minutes apart trying to hold and attack.  Although, you don't actually need to send tanks if you don't plan to keep the territory.  I am not sure exactly how the movement of "chips" works on the map, as I never had that responsibility - but you need members with Tier 5+ tanks to earn chips and need the chips to function strategically on the map.  We had instances where we couldn't send any tanks due to lack of chips.

In essence, attack and holding territory in Clan wars is not for the casual clan.  However, we can still participate  once we get better outfitted and just participate in landing areas or make a run at a clan and generally fuck things up for them in the short term.  It could be possible to have small land holdings with the right alliances, but holding anymore than two territories would be a chore.


Title: Re: World of Tanks
Post by: Dark_MadMax on July 19, 2011, 08:44:44 AM

I was speaking to Engels about this last night.  In reality, to fully participate in clan wars you need 30+ active members at top tiers.  You only need 15 members to try out a landing battle tournament (which is fun in itself), but to hold any territory you need much more.  If you won and stayed on a landing territory, you are sure as shit to get attacked every night - and even close territories to the landing zone because of clans trying to move out of the landing area themselves. 

In essence, attack and holding territory in Clan wars is not for the casual clan.  However, we can still participate  once we get better outfitted and just participate in landing areas or make a run at a clan and generally fuck things up for them in the short term.  It could be possible to have small land holdings with the right alliances, but holding anymore than two territories would be a chore.


Yup this is true. My current clan has  a policy that you have to be on at CW time at least 4 times a week to get "active member" gold. At least one battle day  is to be expected. You can get away by having just one active team, but it has to be on every day and you have to be good at diplomacy because you need at least some border to be safe (otherwise you will get attacked at 2 places at exact same time). on top of this -team has to be good. Having whole stack of tier10 is not nearly enough to win - you need teamwork good strats and experience. If you just starting CW expect to be beaten every single time for a months or so.


Title: Re: World of Tanks
Post by: Chab90 on July 20, 2011, 09:20:58 PM
Hello Fello WoT players

Feel great to final get on here and start to get involved.
Tip of the hat to Engels, Aba, Helm


Title: Re: World of Tanks
Post by: Amaron on July 20, 2011, 10:17:21 PM
Thinking about getting back into this.  I may purchase some gold finally and grab a gold tank.    I was thinking of getting the Ram-II or one of the German mediums.    I'm not sure what really makes the most beastly money though?   Also why is the Lowe $42 when the others are all around $10.


Title: Re: World of Tanks
Post by: Engels on July 20, 2011, 10:53:56 PM
The Lowe has a far greater credit multiplier. So, on a victory with a ordinary gold you may get, for example, 40k, in a Lowe you'll get 70k.


Title: Re: World of Tanks
Post by: Amaron on July 20, 2011, 11:42:36 PM
Don't all the gold tanks have some sort of better credit multiplier?  Is that listed anywhere?


Title: Re: World of Tanks
Post by: Kageru on July 21, 2011, 02:10:33 AM

... and I thought I was doing OK making 3k profit on a Tier 3-4 win. No wonder people buy a lowe and fund everything else with that.

Got my leopard tank. It's somewhat fun playing at being a scout but the accuracy, vision and power of the heavy tanks combined with the small maps means it is a very marginal role. And the matchmaker happily slots me into matches with Lowes and Tiger tanks.

The game is actually brilliant in encouraging you to claw up the ranks to avoid meeting bigger and meaner tanks. But if course with the grind, the tier widening as you move up and repair costs it more or less pushes you naturally towards buying gold. But without clan wars as end game motivation it's better to just find a tier you enjoy and play there. I think the best battles I had were pretty much Tier 2 light tank.


Title: Re: World of Tanks
Post by: Engels on July 21, 2011, 07:19:46 AM
Don't all the gold tanks have some sort of better credit multiplier?  Is that listed anywhere?

Yes but the Lowe's is far higher.


Title: Re: World of Tanks
Post by: Bandit on July 21, 2011, 08:24:20 AM
I think the KV-5 has the same credit multiplier as the Lowe.  However, the Lowe has a one of the best guns at Tier 8 and penetrates and does more damage, therefore earning better credits.  I have had 100k matches in the KV-5, but you really have to have an excellent match and do a lot of damage with the pea-shooter.  This is the reason why the Lowe was increased in price versus the KV-5, one performs on average much better due to the gun - but they both have same credit multiplier.

Not sure I have seen anything with the estimated credit multipliers, but the list for credit earning potential would probably be something like:

1. Lowe
2. KV-5
3. M6AE1 (no longer purchasable)
4. Ram-II
5. PzKpfw V-IV (no longer purchasable)

Nothing significant after that, all the premiums would earn you positive credits.  The T2 Light Tank and PzKpfw 38H735 (f) perform well for their tier but too low of Tier to actually matter too much with credits.


Title: Re: World of Tanks
Post by: Amaron on July 21, 2011, 02:45:04 PM
Right so Ram-II it is.   Do the gold tanks get to do the tick box for more crew xp btw?


Title: Re: World of Tanks
Post by: Abagadro on July 21, 2011, 02:47:23 PM
Yes. I use my M6A2E1 as a crew farm (or did when I was populating the heavy line).


Title: Re: World of Tanks
Post by: Bandit on July 22, 2011, 08:19:43 AM
New game modes and development announced.  Unfortunately, they do more announcing and less releasing -

 

All from Overlord's blog.  Also some pics up of the VK 4502 (P) Ausf A and PzVI Tiger (P) (http://overlord-wot.blogspot.com/ (http://overlord-wot.blogspot.com/))


Title: Re: World of Tanks
Post by: Pendan on July 22, 2011, 01:05:51 PM
Unfortunately, they do more announcing and less releasing -
...
- Company battle divisions: 1) tier 10 max, no overall tier limitation; 2) tier 8, 6, 4 max, with the respective overall tier limitation.
Status: in development, planned for release this year.
6 months ago after releasing company battles during NA beta and getting lots of complaints they said they were working on this. They run tournaments with the other max level and max total point limitations. In other words they have all the technology for it yet they only announce and fail to release.


Title: Re: World of Tanks
Post by: Amaron on July 22, 2011, 02:55:40 PM
Ok so I've been running some battles nonstop during some vacation here.   It seems I've had the misfortune of having people run in front of my gun one to many times though now as my name is blue in the hanger.   Has anyone else had this happen?  I tried finding info on how long it'll last but people act like it's impossible to get this on accident.


Title: Re: World of Tanks
Post by: Engels on July 22, 2011, 03:09:29 PM
http://forum.worldoftanks.com/index.php?/topic/32543-team-kill-autosystem/

but that won't actually answer your question. Following this thread here:

http://forum.worldoftanks.com/index.php?/topic/43600-why-do-teamkillers-turn-blue/page__st__20

it seems that after 5 or so battles you will revert to a normal color. In the meantime, your team mates can kill you without repercussions.


Title: Re: World of Tanks
Post by: Amaron on July 22, 2011, 03:53:20 PM
Hmmm it's still blue but it's probably variable.   I read it's worse since the guy I accidentally shot was in the enemy flag circle.   Although nobody is shooting me oddly so maybe I'm not really blue and it's fucked up.


Title: Re: World of Tanks
Post by: Brolan on July 22, 2011, 06:16:54 PM
Hmmm it's still blue but it's probably variable.   I read it's worse since the guy I accidentally shot was in the enemy flag circle.   Although nobody is shooting me oddly so maybe I'm not really blue and it's fucked up.

I've seen blue players before, usually they are just watched carefully.  One time the blue player shot a teammate, then was promptly blown up.


Title: Re: World of Tanks
Post by: Ginaz on July 23, 2011, 01:24:56 AM
Finally got my Maus last night.  Plays like a slower mini Maus.  I only have a dozen or so battles under my belt with it so its hard to give a more accurate description of what its like to play.


Title: Re: World of Tanks
Post by: Furiously on July 23, 2011, 01:38:52 AM
I'm totally confused by TD's... They have low penetration guns that do great damage, and high penetration guns that do low damage...

I get bounces all the time from the high penetration ones and never seem to get bounces off the low penetration ones.


Title: Re: World of Tanks
Post by: penfold on July 23, 2011, 02:12:20 AM
I have the top engine, tracks and second cannon on the T-54 now, it's a superb tank. Although in beta I played sniper with my Panther, or poke-and-shoot with my heavies, the T-54 plays a very mobile game, stop and your dead. I'm even confident circling and mixing it up with IS-7s and Maus's. My other non farming tank is the Jagdpanther, and Im debating whether or not to put the top engine in it, I'm nearly half way to the Ferdi, and buying the engine will set me back loads.


Title: Re: World of Tanks
Post by: Kageru on July 23, 2011, 03:28:37 AM

What confuses me about TD's is that they have a heavy gun at the cost of armor and mobility (mostly). Yet the match maker puts them into matches against opponents above their tier quite frequently. Leading to you effectively feeling like a cut-price tank. Which I believe is pretty much historically accurate (they were) but there's no representation of the fact that they were cheaper to produce since you are filling the same slot as a real tank.


Title: Re: World of Tanks
Post by: Amaron on July 23, 2011, 04:02:58 AM
Which TD's are you guys using?  German TD's seem to have pretty shitty guns thanks to matchmaker.   I switched to Russian and they're a lot better.   American TDs look good too though.


Title: Re: World of Tanks
Post by: Kageru on July 23, 2011, 05:24:05 AM

I started on German TD's and found the gun unimpressive. Plus I read that some of the higher level russian TD's have a bit of turret traverse. I'm using the Tier 3 one at the moment. And while it suits my playstyle in terms of sitting back and sniping it seems to have little to offer over the tanks I'm matched against.


Title: Re: World of Tanks
Post by: Amaron on July 23, 2011, 05:56:13 AM
I have that and it's not so bad once you get the gun upgrade.    Just don't waste time shooting at russian/german heavies and you'll be fine.


Title: Re: World of Tanks
Post by: Engels on July 23, 2011, 08:46:42 AM
I'm totally confused by TD's... They have low penetration guns that do great damage, and high penetration guns that do low damage...

I get bounces all the time from the high penetration ones and never seem to get bounces off the low penetration ones.

What you're describing I think is the behavior of the commonly termed 'derp gun'. Essentially, it uses high explosive (HE) rounds rather than armor penetrating (AP) rounds. It does not penetrate, perse, but has high explosive splash damage.

Sounds like you're using an SU-152 that comes with a stock derp gun.


Title: Re: World of Tanks
Post by: Amaron on July 23, 2011, 09:02:58 AM
Sounds like you're using an SU-152 that comes with a stock derp gun.

I'm going to guess he couldn't possibly make it to the SU-152 and still be confused on that issue.


Title: Re: World of Tanks
Post by: Engels on July 23, 2011, 09:59:42 AM
Well, I know Katiri has mostly been focusing on american heavies and mediums, and there aren't many derp guns in that line, so it would be possible that this is the first time he's used one. Dunno tho.


Title: Re: World of Tanks
Post by: Furiously on July 23, 2011, 10:48:12 AM
I will have to read the text. HE rounds as default make sense.


Title: Re: World of Tanks
Post by: angry.bob on July 23, 2011, 10:22:37 PM
Well, I know Katiri has mostly been focusing on american heavies and mediums, and there aren't many derp guns in that line, so it would be possible that this is the first time he's used one. Dunno tho.

He could be using the howitzers... the 105 in the early American TD line is pretty rapey if you're close enough to hit. 50ish pen but 400 damage.


Title: Re: World of Tanks
Post by: Amaron on July 24, 2011, 12:10:02 AM
So I started an M5 Stuart today and in 20 matches almost all of them have been against mass Tier 8 tanks.   I started alternating with my KV and it wasn't getting any matches like that.   Even my Ram II isn't going up against more than 1 or 2 tier 8's rarely.   I knew the matchmaker was stupid but this seems like an actual bug or something.


Title: Re: World of Tanks
Post by: Furiously on July 24, 2011, 12:49:27 AM
M5 is a "scout" tank...

It gets thrown into high tier matches a ton. Just go for scouting exp and die really quick.

And yes, I had never had a gun that only had HE ammo, it makes sense now. Thanks.


Title: Re: World of Tanks
Post by: Amaron on July 24, 2011, 01:41:05 AM
M5 is a "scout" tank...

It gets thrown into high tier matches a ton.

 :oh_i_see:


Title: Re: World of Tanks
Post by: Brolan on July 24, 2011, 12:07:58 PM
So I started an M5 Stuart today and in 20 matches almost all of them have been against mass Tier 8 tanks.   I started alternating with my KV and it wasn't getting any matches like that.   Even my Ram II isn't going up against more than 1 or 2 tier 8's rarely.   I knew the matchmaker was stupid but this seems like an actual bug or something.

No the matchmaker does this on purpose.  If it has a match with all heavies it feels it has include at least one token medium, light, and arty if it can get them.  Even if those tanks are so low in tier to make them worthless.


Title: Re: World of Tanks
Post by: Bandit on July 24, 2011, 01:34:30 PM
So I started an M5 Stuart today and in 20 matches almost all of them have been against mass Tier 8 tanks.   I started alternating with my KV and it wasn't getting any matches like that.   Even my Ram II isn't going up against more than 1 or 2 tier 8's rarely.   I knew the matchmaker was stupid but this seems like an actual bug or somethingl

No I don't think it includes "token" tanks exactly.  Just a product of the light tank matchmaking. Unfortunately, light tanks can get matched into tier 9 battles.

http://overlord-wot.blogspot.com/2011/02/new-match-making-chart.html (http://overlord-wot.blogspot.com/2011/02/new-match-making-chart.html)


Title: Re: World of Tanks
Post by: Kageru on July 24, 2011, 10:04:57 PM

And because the player-base knows that they tend to avoid them. So if you are driving a tier 4 light a lot of your battles will involve being surrounded by heavy tanks that are effectively invulnerable to you. Even me shooting point blank into the rear of an AFK heavy was largely futile.


Title: Re: World of Tanks
Post by: Amaron on July 25, 2011, 12:45:14 AM
I finally unlocked the M7 thank god.   The only thing that made dealing with the M5 bearable was that just going banzai into the enemy base lets you get a good chunk of xp when everyone is tier 9.   M7 is a much better scout yet doesn't get such horrible matchups amusingly.


Title: Re: World of Tanks
Post by: UnsGub on July 25, 2011, 08:56:32 AM
So if you are driving a tier 4 light a lot of your battles will involve being surrounded by heavy tanks that are effectively invulnerable to you. Even me shooting point blank into the rear of an AFK heavy was largely futile.

Consider a scout does not need to fire its gun to win.

On open maps there a number of hiding spots one can rush to that light up the enemy team as they deploy from base.

As the fight progress they can provide intel on fallen flanks of both friendly and enemy teams.

They can cap once a hole in the enemy team's line is known.

They can kill any arty in game with a mid to late game arty rush.

Shooting does work when there is no other options.  A T2 Light can crit Teir 10 heavies for example.

Personally I enjoy running a T2 Light in company battles over my Maus.


Title: Re: World of Tanks
Post by: Tmon on July 25, 2011, 10:00:49 AM
So if you are driving a tier 4 light a lot of your battles will involve being surrounded by heavy tanks that are effectively invulnerable to you. Even me shooting point blank into the rear of an AFK heavy was largely futile.

Consider a scout does not need to fire its gun to win.

On open maps there a number of hiding spots one can rush to that light up the enemy team as they deploy from base.

As the fight progress they can provide intel on fallen flanks of both friendly and enemy teams.

They can cap once a hole in the enemy team's line is known.

They can kill any arty in game with a mid to late game arty rush.

Shooting does work when there is no other options.  A T2 Light can crit Teir 10 heavies for example.

Personally I enjoy running a T2 Light in company battles over my Maus.

All good points.  About the best way I found to run a scout was to platoon up with a couple arty pieces, having on call arty really helps the xp gain. 


Title: Re: World of Tanks
Post by: Numtini on July 25, 2011, 11:09:39 AM
I think the problem with scouting is that it's something you do first, but requires more player skills and knowledge of the game and maps than actually driving the later heavies.


Title: Re: World of Tanks
Post by: Kageru on July 25, 2011, 06:06:25 PM

If you are going to scout from a bush a TD with a substantial camouflage bonus is superior. If you want to scout in heavy dominated games a T9 medium is about as fast, has a higher view range and far improved weapons and armor. I like the scouting gameplay, and sometimes provide an advantage, but mostly it's two clumps going head to head and a visible light tank is a tempting easy kill.

Of course I'm only playing random games. The role of a scout means a lot more in a co-ordinated team.


Title: Re: World of Tanks
Post by: DLRiley on July 26, 2011, 07:28:42 AM
Co-ordinates teams use mediums.


Title: Re: World of Tanks
Post by: Ginaz on July 26, 2011, 09:02:46 AM
Co-ordinates teams use mediums.

A small group (3-4) of well played mediums can dominate on almost any map.  Thats in random battles, not sure about clan wars.  I would think the gold ammo used in clan wars would offset their strengths.


Title: Re: World of Tanks
Post by: DLRiley on July 26, 2011, 09:09:37 AM
Co-ordinates teams use mediums.

A small group (3-4) of well played mediums can dominate on almost any map.  Thats in random battles, not sure about clan wars.  I would think the gold ammo used in clan wars would offset their strengths.

Clan use heavies.


Title: Re: World of Tanks
Post by: Amarr HM on July 26, 2011, 10:02:43 AM
A small group (3-4) of well played mediums can dominate on almost any map.  Thats in random battles, not sure about clan wars.  I would think the gold ammo used in clan wars would offset their strengths.

It's more to do with CW teams having a coordinated defence.



Title: Re: World of Tanks
Post by: tmp on July 26, 2011, 02:32:28 PM
another event going (http://game.worldoftanks.eu/news/general_news/operation-husky), Operation Husky:

Quote
Operation Husky special is dedicated to the events that were going on from July 9th to August 17th 1943 when the Allied forces invaded Sicily.
 
WOT team has prepared special that would involve the following vehicles:  T-28, T-34, Pz IV Ausf H, Stug-III Ausf F, M4 Sherman and M10 Wolverine.
 
Using any of the vehicles mentioned above on July 28-29 you will have your credit income doubled
.
 
Willing to obtain one of them (Т-28, Т-34, М10 Wolverine, M4 Sherman, Pz IV or Stug-III) you will be glad to know that their price in credits will be halved during the special.
 
UPD. July 26. The following offers are available till 8:00 AM UTC August 1: We have also taken care of the crews. You will be able to purchase additional bunks for the crew barracks 50% cheaper.  For only 100 gold you can purchase, train, or retrain any crew member to 100% primary skill, which means that the price is also halved!


Title: Re: World of Tanks
Post by: Amaron on July 26, 2011, 04:04:02 PM
I have a fully trained Stug III and I'm about to get PZ IV and M4 Sherman so that's going to be some ridiculous cash for me.


Title: Re: World of Tanks
Post by: Engels on July 26, 2011, 04:55:09 PM
I have a fully trained Stug III and I'm about to get PZ IV and M4 Sherman so that's going to be some ridiculous cash for me.

Not to mention two of the funner tanks in the game to my taste.


Title: Re: World of Tanks
Post by: Viin on July 26, 2011, 07:26:00 PM
Can someone tell me more about radio signal and viewing range?

I'm running around in light tanks (leopard and PzK 38 nA) and everything seems to spot me before I spot them. Wtf is the point of a scout if I can't see around a bush but they can? Once I get the upgraded turret is there anything I can do to increase viewing range besides the telescope? Is 500m the max view distance for all tanks or just lights?


Title: Re: World of Tanks
Post by: Amaron on July 26, 2011, 07:52:19 PM
As far as I've seen it's the max for all.   You'll generally have way less view range on mediums and heavies.   Camo nets and camo trained crews make it harder to spot tanks in cover.   I'm not sure exactly what scouting is in this game though.   Any normal form of scouting I've tried to do just exposes me to getting one shot by a heavy.

I'm guessing when they say scouting it usually means running ahead and acting like a forward observation post.


Title: Re: World of Tanks
Post by: Viin on July 26, 2011, 08:31:34 PM
Yeah I *try* to run ahead and spot incoming tanks for arty and so my peeps know where the bad guys are, but in most cases I end up getting 1-shotted by a heavy that I didn't see until his shell ripped through my hull creating a shockwave that sucks my crew members out through a 6 inch hole.


Title: Re: World of Tanks
Post by: Kageru on July 26, 2011, 11:53:09 PM

Most of the heavy tanks have a better view range than you (and the leopard has a good range). And once someone spots you they'll inform everyone within their radio range who then do the same. Which is generally enough for a heavy you can't see to one shot you.

Either you try and use your mobility to get to a good vantage point and try to find a bush to hide in (in which case camo net and the binocs work well) or just accept there's going to be lots of reds initially, hang around at your base, and then try to do an end-run once there's a clear path or less reds showing up on the map (I'm going for coated optics for this). In practice though a lot of the heavy tanks rather like hanging back around their base and waiting for people to come to then as to TD's.



Title: Re: World of Tanks
Post by: Amaron on July 27, 2011, 05:24:17 AM
I have to say leveling the M3 Lee I don't find it anywhere near as bad as I thought I would.  The tank has obvious flaws but the matchmaker seems to take a bit of pity on it.   If I actually end up in a high tier match I just wait for a target of opportunity and blow it away.   I actually really love that gun for close to mid range combat.   It is very very nasty with it's big alpha and high ROF combined with decent pen.   Having at least a 75% crew and knowing how to use the penetration cursor are probably required though.


Title: Re: World of Tanks
Post by: Tmon on July 27, 2011, 07:47:23 AM
Yeah I *try* to run ahead and spot incoming tanks for arty and so my peeps know where the bad guys are, but in most cases I end up getting 1-shotted by a heavy that I didn't see until his shell ripped through my hull creating a shockwave that sucks my crew members out through a 6 inch hole.

I view shooting scouts as a form of skeet shooting.  It's entertaining and usually not very dangerous.


Title: Re: World of Tanks
Post by: Ginaz on August 05, 2011, 02:17:01 AM
I've been playing on the test server a bit and have tried out a couple of the new German tanks and a new map.  The Tiger(P) is an improvement over the old Tiger.  It has more armor, more HP and its top speed is faster.  Only thing the old Tiger seems to have over the (P) is the engine HP.  The VK4502(P) Ausf.A seems to be a faster, more mobile Tiger 2 with less armor in the front (-30) and the less powerful 105 gun that the Tiger 2 has.  I haven't tried any of the others yet but people seem to like them so far.  The new map is a ruined city surrounded by open fields.  I only played it twice so I can't tell if I like it yet or not.


Title: Re: World of Tanks
Post by: LC on September 03, 2011, 08:26:24 PM
Getting there. (http://img26.imageshack.us/img26/2162/shot035n.jpg)


Title: Re: World of Tanks
Post by: Engels on September 04, 2011, 10:15:08 AM
Getting there. (http://img26.imageshack.us/img26/2162/shot035n.jpg)

How do you like the T92 over the M40/M43? It seems to have the same gun, but the stats seem a bit different.


Title: Re: World of Tanks
Post by: Amarr HM on September 04, 2011, 12:31:37 PM
T92 = massive splash damage & radius. Which makes it the the best arty for clan wars.


Title: Re: World of Tanks
Post by: LC on September 04, 2011, 04:29:57 PM
M40/M43 gets the 203mm the T92 gets the 240mm. What Amarr says is right. The only negatives are the shitty accuracy and extremely slow load times. If you enjoy reading the T92 is your arty. I can do 2 - 4 pages between shots. It's not as fun as the M40/M43 for random battles. The M40/M43 is also more profitable.


Title: Re: World of Tanks
Post by: Ginaz on September 14, 2011, 02:41:13 PM
I got a Panther last night after deciding that I wanted to play more of a sniper role.  Don't think I plan to grind to the E-50 as the Patton has been a bit of a let down from the Pershing and I don't want to go through that again.  I might just settle on the Panther 2, which I hear good things about.  The sniping gun on the Panther has me interested as well, even though it looks way too long on the tank.


Title: Re: World of Tanks
Post by: Amarr HM on September 15, 2011, 07:48:12 AM
Patton is a beast what you talking about? Although E50 definitely looks awesome too.


Title: Re: World of Tanks
Post by: Amarr HM on September 15, 2011, 07:52:27 AM
Just saw this in the 6.7 patch notes

M46 Patton
- Increased accuracy during movement (now it is equal to M26 Pershing in version 6.4 and previous versions)

Back to it's former glory with bells on.


Title: Re: World of Tanks
Post by: Engels on September 15, 2011, 09:17:44 AM
We have Pattons and E50s in our clan, and everyone agrees that the Patton is the bomb, and the E50 is quite quite good. On the other hand, the Pershing is a far far far more robust tank than the Panther II, and its accurate -enough- to do most sniping you need. On the other hand, in a fist fight, the Pershing is probably gonna take the Panther II's lunch money. the T-44 is a more even fight.

The thing with the Patton is that you need to get it to full upgrade to make it the amazing tank that it is. Same thing can be said for most tanks in the game.


Title: Re: World of Tanks
Post by: Furiously on September 15, 2011, 01:23:49 PM
Engles, another clan mate and I drive our pershings in a wolfpack a lot. It's not too unusual for the three of us to destroy half of the other team.

Also starting tomorrow at 7:30, the Shermans will have double credit multipliers for a couple days.  The thing is already an evil money tank. It's going to be a monster.


Title: Re: World of Tanks
Post by: Ginaz on September 16, 2011, 09:14:03 AM
I picked up the Type 59 last night.  From reading the forums, you would think it was a shitty tank.  Far from it.  Like the KV-5, its a great tank if you know how to use it.  Best things about it so far are:

1) Bounce, bounce, bounce, bounce.  I've never played a tank that had so many shots bounce off of it.  I wouldn't go toe to toe with, say, an IS-4, but I've taken out IS-3's, King Tigers, Ferdis, Pershings, Panthers 1 and 2, T-44's and T-29s.  In 25 matchs, I've gotten 5 Steel Wall awards.  

2) It has a very low profile, making you much harder to hit.  That might be part of the reason for all the bounces.

3) The turret turns incredibly fast.  I was able to track even fast moving tanks, even in close.  This is probably my favourite feature of the Type 59 so far.

The few negatives I've found are:

1) A little slower than other mediums and it doesn't turn as fast.  Its not a huge difference, but its noticable.

2)The gun is a little underpowered for its tier.  Its almost the same gun the T-44 has.

3) Also with the gun, I've found it to not be as accurate as its supposed to be.  My accuracy is usually around 75% but with the Type 59 its sitting at around 70%.  

Overall, I would recommend getting this tank if you're thinking about getting one of the more expensive premium tanks.  I would even suggest getting it over a Lowe since it makes almost as much money as the Lowe but costs significantly less.  Its also a lot more fun to drive.

I haven't tried any of the new tanks yet but the only ones that interest me are the US ones and my new Panther 1 is starting to grow on me so I'll probably get the Panther 2 before anything else.  I've heard some good, and not so good, things about the new tanks.  The Tier 5 lights seem to be placed in games with Tier 10s on a regular basis and are still basically confined to doing suicide runs to locate enemy for arty.  The Chaffee has great gun for its tier (76mm, RPM: 21.05, Damage: 115/110/185, Pen: 137/185/38, Accuracy: .34, Aim Time: 1.5) but getting placed in matches with IS-7s and Maus' with it doesn't interest me.  The Jumbo Sherman seems to be getting some positive reviews (same gun as Easy 8, more armor, slower) so I might go that route after I get the Panther 2.  



Title: Re: World of Tanks
Post by: LK on September 16, 2011, 04:20:47 PM
Can someone do a But Is It Fun on this one? Or do I need to have a tank fetish to enjoy this?


Title: Re: World of Tanks
Post by: Lum on September 16, 2011, 05:00:53 PM
Can someone do a But Is It Fun on this one? Or do I need to have a tank fetish to enjoy this?

It Is Fun.

You don't need a tank fetish, that's entirely optional. If you happen to know that a T34/76 is a better tank than a PzIII, well, then you don't have to look at progression charts as much. It's essentially a drop-in shooter with persistant character development combined with a pretty good combat model.


Title: Re: World of Tanks
Post by: Numtini on September 16, 2011, 08:45:58 PM
Most importantly, if you're not 13 years old and hopped up on ritalin, it's a fairly slow moving strategic shooter. I'm really not all up about tanks, but I can play this competently, which is something I haven't been able to do with my reflexes since the original Tribes in dial up days.

The developers feelings about tanks are, well, honestly kind of creepy. The hard metal version of furries or something.


Title: Re: World of Tanks
Post by: DLRiley on September 17, 2011, 05:57:07 AM
There is the ever living grind and gold plated ammo. Don't research into a light tank just away and don't experiment cause your not getting your money/exp back. Other than that it is a fun game.


Title: Re: World of Tanks
Post by: Kageru on September 18, 2011, 06:29:50 PM

The mechanics are fun and it is definitely worth trying. But at a certain point you become aware of the grind required to get into the big tanks and question whether you care enough to get there. For me that happened at Tier 4 when I had a bunch of terrible tanks that I needed to play to get to the other side, was spending a lot of time getting blown up by superior and higher ranked tanks, and the combination of poor winnings and ballooning costs for progression caused me to get distracted by other games. It's still on the hard drive though and I can always come back to it.

Of course if you have ambitions towards being part of an organized guild and get into clan wars then suddenly theres and end-game and a reason to get to the top tier. But at that point you are probably going to be coughing up bucks.


Title: Re: World of Tanks
Post by: Dark_MadMax on September 19, 2011, 08:05:20 AM
Its counterstrike with tanks. Very polished basic gameplay ,  well modeled  and satisfying to drive tanks. I would never think tank game could be fun ( I dont particularly like tanks at all) but it is  and about 10k+ games (that including beta) I am still there somehow .It is getting stale and some game mechanics are questionable (notably artillery , camping and matchmaker) but you dont lose anything by trying - free2play 100%.


Title: Re: World of Tanks
Post by: Gets on September 19, 2011, 08:11:27 AM
No, it's not Counter-Strike with tanks. Tanks don't bounce around and you don't have to play until the letters are worn off your keys to be any good.


Title: Re: World of Tanks
Post by: DLRiley on September 19, 2011, 10:53:34 AM
No, it's not Counter-Strike with tanks. Tanks don't bounce around and you don't have to play until the letters are worn off your keys to be any good.

Learning to play Counter-Strike is "time" consuming depending on your learning curve and how bad/good you are at shooters.
You generally learn how to play WoT around tier 2, with most tanks requiring 5-6 matches to get a hang of. The problem your skill level generally peeks long before you get a tank that you truly like to play, with most people being a tier 5-6 tank. Also any new tank you purchase comes with "beginner suck" sickness that makes all new tanks feel just as shitty as the old one you probably upgraded to near max before selling. This can last for 10 matches at the minimum. Than there is the clanware requirements, that have you field tier 8-10 tanks or go home.


Title: Re: World of Tanks
Post by: Furiously on September 19, 2011, 01:57:09 PM
The other frustrating thing about the game is it is played on the internet and is free, so it can be full of mouth-breathing 12-year-olds who do things that make no strategic sense. There are generally places certain tank types go. If you take your heavy tank up a hill you might get 2-3 kills of light and medium tanks, however where you were supposed to be just got overrun because you were not there.  That being said, sometimes doing it works.

Exp is a bit wonky too. You are better off spotting and hitting the biggest tanks on the field because they are where the experience is. Shooting the little/easy tanks gives you very little reward.



Title: Re: World of Tanks
Post by: LK on September 19, 2011, 02:12:33 PM
It's a pretty solid game; it felt good to play and I started picking up the significance of stats and the handling of the tanks as I played, though I was initially overwhelmed. It doesn't have the same ambiance or immersion-factor in its client / game space that I've come to expect from other games. No easing in the player either with tutorials, but the video instructions were effective. But I did enjoy the skirmishes I played and find what they're trying to do respectable and a great divergence from other games of its type. The wiki was necessary to understand the game, but given its complexity, it's appreciated. It gives a lot of useful information, far more than I would expect from any manual, and presents the most critical information first, leaving the more detailed statistical stuff deeper in for me to access if I feel like it.

I can't see myself doing this in the long term though, I'm completely burned out on meaningless progression mechanics. The fact that the word "grind" is thrown around so liberally is scaring me away as well. So is the idea of "Premium players", but I have to research that more.

Then again, I'm playing Solo PUG ...


Title: Re: World of Tanks
Post by: Engels on September 19, 2011, 02:16:05 PM
If you'd like to try out playing with folks, send me a PM and we can see about getting you in with our clanmates on TS. It does make a significant difference to play with people on TS, even if its just a platoon of three. It increases the fun significantly. Sometimes you want to just put your head down and grind solo in your 'zone', but most of the time, the game's more fun with pals you can coordinate with. Focus-fire is pretty important, and you just can't get that reliably in a 'PUG'


Title: Re: World of Tanks
Post by: LK on September 19, 2011, 02:23:48 PM
Cool, thanks. It absolutely makes a difference playing with other *competent* people.


Title: Re: World of Tanks
Post by: Furiously on September 19, 2011, 03:48:37 PM
Cool, thanks. It absolutely makes a difference playing with other *competent* people.

Sometimes....


Title: Re: World of Tanks
Post by: Lum on September 20, 2011, 07:52:56 AM
Tiers 1 to 3 are fun. Tier 4 is where the grind kicks in (oh look, 13k XP to unlock tier 5!); combined with Tier 4 being the first bracket where you start getting thrown in as lowbie food for high-tier tanks like Tiger IIs and E50s that you have literally zero chance of damaging and people quit.

Things to do at Tier 4 when you're dead:

- deploy the Derp Gun. The derp gun is mighty! Unlock the KV, upgrade it (which is verrrry painful) and mount the 150mm gun on it. Congrats, you have the derp gun! You will one-shot everything. Of course, it will take you 20 minutes to reload and you move about as fast as your grandmother.

- get a scout. The A20 is a crazy good scout (70mph top speed TOOT TOOT) and is on the path to unlock the T34 which is a pretty decent medium tank. It doesn't matter how big the other guys' tanks are if they can't hit you.

- make sure you have HE ammo loaded for those matches where you can't actually penetrate anything - you can still score crits and make people's lives miserable (knocking off tracks and the like). HE doesn't need to penetrate to score crits.

- buy a cheap premium tank. The T14 is pretty cheap, apparently the Type 59 is good too. Avoid the Lowe, it costs an arm and a leg, and pretty much everyone who drives a Lowe is clueless so the other team aims for them first to get cheap kills.


Title: Re: World of Tanks
Post by: Pennilenko on September 20, 2011, 08:00:40 AM
Avoid the Lowe, it costs an arm and a leg, and pretty much everyone who drives a Lowe is clueless so the other team aims for them first to get cheap kills.


How would you instruct somebody to use a Lowe properly?


Title: Re: World of Tanks
Post by: Lum on September 20, 2011, 08:04:36 AM
Avoid the Lowe, it costs an arm and a leg, and pretty much everyone who drives a Lowe is clueless so the other team aims for them first to get cheap kills.


How would you instruct somebody to use a Lowe properly?

Well the last time I saw Lowes in a match they had both rammed an E50 and were trying to spin their turrets around to hit all the smaller tanks plinking them to death and failing. So, uh, don't ram E50s.


Title: Re: World of Tanks
Post by: Ginaz on September 20, 2011, 09:05:40 AM
Tiers 1 to 3 are fun. Tier 4 is where the grind kicks in (oh look, 13k XP to unlock tier 5!); combined with Tier 4 being the first bracket where you start getting thrown in as lowbie food for high-tier tanks like Tiger IIs and E50s that you have literally zero chance of damaging and people quit.

Things to do at Tier 4 when you're dead:

- deploy the Derp Gun. The derp gun is mighty! Unlock the KV, upgrade it (which is verrrry painful) and mount the 150mm gun on it. Congrats, you have the derp gun! You will one-shot everything. Of course, it will take you 20 minutes to reload and you move about as fast as your grandmother.

- get a scout. The A20 is a crazy good scout (70mph top speed TOOT TOOT) and is on the path to unlock the T34 which is a pretty decent medium tank. It doesn't matter how big the other guys' tanks are if they can't hit you.

- make sure you have HE ammo loaded for those matches where you can't actually penetrate anything - you can still score crits and make people's lives miserable (knocking off tracks and the like). HE doesn't need to penetrate to score crits.

- buy a cheap premium tank. The T14 is pretty cheap, apparently the Type 59 is good too. Avoid the Lowe, it costs an arm and a leg, and pretty much everyone who drives a Lowe is clueless so the other team aims for them first to get cheap kills.


Derp guns can be a great equalizer when you're the low tier tank in a match with tanks 2 or more tiers above you.  The Hetzer is another one that has access to a derp gun early on, though its not nearly as powerful as the one the KV gets, its reload time is much faster. 

Having a scout tank can work if you know how to play it and don't reduce yourself to suicide runs only.  The new Russian light (T-50?) is good and if you're willing to spend some money, the Locust is also a viable choice.  The other new lights tend to get put into bad games thanks to the matchmaker, though from what I've heard the Chaffee is a beast against tanks at or near its tier.

I've found that the Type 59 has almost the same money making potential as the Lowe, primarily due to the fact that it is cheaper to repair and its ammo costs less.  Its also much more fun to drive.  The Lowe is good and I enjoy mine (got it when it was much cheaper) but I would recommend getting the Type 59 over a Lowe right now if you're just looking for a premium tank to make money with.


Title: Re: World of Tanks
Post by: DLRiley on September 20, 2011, 09:22:41 AM
Tiers 1 to 3 are fun. Tier 4 is where the grind kicks in (oh look, 13k XP to unlock tier 5!); combined with Tier 4 being the first bracket where you start getting thrown in as lowbie food for high-tier tanks like Tiger IIs and E50s that you have literally zero chance of damaging and people quit.

Things to do at Tier 4 when you're dead:

- deploy the Derp Gun. The derp gun is mighty! Unlock the KV, upgrade it (which is verrrry painful) and mount the 150mm gun on it. Congrats, you have the derp gun! You will one-shot everything. Of course, it will take you 20 minutes to reload and you move about as fast as your grandmother.

- get a scout. The A20 is a crazy good scout (70mph top speed TOOT TOOT) and is on the path to unlock the T34 which is a pretty decent medium tank. It doesn't matter how big the other guys' tanks are if they can't hit you.

- make sure you have HE ammo loaded for those matches where you can't actually penetrate anything - you can still score crits and make people's lives miserable (knocking off tracks and the like). HE doesn't need to penetrate to score crits.

- buy a cheap premium tank. The T14 is pretty cheap, apparently the Type 59 is good too. Avoid the Lowe, it costs an arm and a leg, and pretty much everyone who drives a Lowe is clueless so the other team aims for them first to get cheap kills.


I agree with everything but the A20 part. The A20 is and the Leo are the last light tanks in the game. Because of this, every battle will pit you against tier 7=10 tanks who bounce all your shots and skeet shoot you long before your radar sees them.


Title: Re: World of Tanks
Post by: Numtini on September 20, 2011, 09:30:39 AM
I hated the derp gun. I couldn't hit the side of a barn with it and what few times I did hit, the damage was less than exciting. I do fantastic with the larger AP though.


Title: Re: World of Tanks
Post by: Ginaz on September 20, 2011, 10:04:58 AM
I hated the derp gun. I couldn't hit the side of a barn with it and what few times I did hit, the damage was less than exciting. I do fantastic with the larger AP though.

The KV is kind of in its own class as it can do well if played right against even tier 9 tanks with the derp gun and the 107.


Title: Re: World of Tanks
Post by: Dark_MadMax on September 20, 2011, 12:10:32 PM
I agree with everything but the A20 part. The A20 is and the Leo are the last light tanks in the game. Because of this, every battle will pit you against tier 7=10 tanks who bounce all your shots and skeet shoot you long before your radar sees them.

They actually are not. There is tier 5 scouts now which fit the role of a scout a lot better (and they can actually kill tier7+ arty rather reliably).


Title: Re: World of Tanks
Post by: Lum on September 20, 2011, 12:50:00 PM
I agree with everything but the A20 part. The A20 is and the Leo are the last light tanks in the game. Because of this, every battle will pit you against tier 7=10 tanks who bounce all your shots and skeet shoot you long before your radar sees them.

If you're shooting at anything but a SPG in an A20 you are doing it wrong. Your job is to go TOOT TOOT (when horns are patched in A20s will be 50% more awesome) and jink around the battlefield lighting up targets for teammates with actual guns. If you're going 70mph (faster with consumables - supposedly the A20 can hit 110mph pimped out) and not moving in a straight line racing from cover to cover it's going take a really skilled player to land a hit. I get Scout in my A20 quite often in high tier matches and I've heard the Leopard is even better at it (not as much raw speed, better acceleration)  

If you find an SPG in an A20 the best bet is to ram it in the side so it can't swing around and hit you but someone will probably kill you when you do so shrug!

Bought the Type 59 today and played it in a few lunchtime matches and it's really fun. Does stupid well in wolfpacks and I can already see it's going be a hellacious XP/$ farmer. On the other hand I just spent $30 on an Internet Tank so shrug!


Title: Re: World of Tanks
Post by: DLRiley on September 20, 2011, 02:13:12 PM
I agree with everything but the A20 part. The A20 is and the Leo are the last light tanks in the game. Because of this, every battle will pit you against tier 7=10 tanks who bounce all your shots and skeet shoot you long before your radar sees them.

If you're shooting at anything but a SPG in an A20 you are doing it wrong. Your job is to go TOOT TOOT (when horns are patched in A20s will be 50% more awesome) and jink around the battlefield lighting up targets for teammates with actual guns. If you're going 70mph (faster with consumables - supposedly the A20 can hit 110mph pimped out) and not moving in a straight line racing from cover to cover it's going take a really skilled player to land a hit. I get Scout in my A20 quite often in high tier matches and I've heard the Leopard is even better at it (not as much raw speed, better acceleration)  

If you find an SPG in an A20 the best bet is to ram it in the side so it can't swing around and hit you but someone will probably kill you when you do so shrug!

Bought the Type 59 today and played it in a few lunchtime matches and it's really fun. Does stupid well in wolfpacks and I can already see it's going be a hellacious XP/$ farmer. On the other hand I just spent $30 on an Internet Tank so shrug!

If you made it to the enemy SPG your in a tier 4-5 match (ie your speed matters, your gun does hurt mediums, and there is plenty of other tier 3 light tanks to skeet shoot) anyway. Most likely your going to be skeet shooted from an enemy with better sights and radar than you do when you see 1 red blip. Tier 4 light tanks are a waste of time, especially after they nerfed the only way to make xp/cash with them.


Title: Re: World of Tanks
Post by: LK on September 20, 2011, 03:18:25 PM
On the other hand I just spent $30 on an Internet Tank so shrug!

You mean fiscally supported the developer on a freely offered quality product that you've enjoyed immensely! And they give you a tank for it.

I prefer that explanation to keep the pangs of guilt away.


Title: Re: World of Tanks
Post by: Numtini on September 20, 2011, 03:34:11 PM
As gaming expenses go, the Lowe I bought comes in pretty favorably in terms of longevity of investment.

It'd probably be more favorable if I wasn't so terrible with it, but I'm getting better.


Title: Re: World of Tanks
Post by: Engels on September 20, 2011, 07:13:04 PM
The lowe is a fabulous sniping platform. Its insanely accurate. Aside from that, just about any other tier 8 is better, and the Tiger II is just as accurate. Then again, no tier 8 is gonna net you ~60-90 k credits a match. Well, cept the Type 95. Not sure what that one's doling out on a good match.

Oh, and Lum, don't bitch about a 13k xp grind. The M40/43 needs 300k xp to get to the next arty  :uhrr:


Title: Re: World of Tanks
Post by: Lum on September 21, 2011, 08:32:01 AM
Make fun of my stats (http://uc.worldoftanks.com/uc/accounts/1000720160-LumDerMad/)!


Title: Re: World of Tanks
Post by: Mortriden on September 21, 2011, 02:34:31 PM
I'll play this game... here's mine (http://uc.worldoftanks.com/uc/accounts/1001129605-Valhalla01/)


Title: Re: World of Tanks
Post by: Ginaz on September 22, 2011, 06:10:23 AM
I play this game far too much.

http://uc.worldoftanks.com/uc/accounts/1000381928-Ginaz/ (http://uc.worldoftanks.com/uc/accounts/1000381928-Ginaz/)


Title: Re: World of Tanks
Post by: Merusk on September 22, 2011, 06:13:28 AM
I tried playing last night for the first time and died about 20s into a match and the client locked up and wouldn't restart.  I couldn't reboot because I was copying pictures over to my net drive so I gave up for the evening.   So far I'm not having fun.


Title: Re: World of Tanks
Post by: Dark_MadMax on September 22, 2011, 07:24:11 AM
Make fun of my stats (http://uc.worldoftanks.com/uc/accounts/1000720160-LumDerMad/)!


I have no life but i have big e-peen! http://uc.worldoftanks.com/uc/accounts/1000009220-Dark_MadMax/




Title: Re: World of Tanks
Post by: Mortriden on September 22, 2011, 07:42:16 AM
I tried playing last night for the first time and died about 20s into a match and the client locked up and wouldn't restart.  I couldn't reboot because I was copying pictures over to my net drive so I gave up for the evening.   So far I'm not having fun.

So, not to try an influence you or anything... but, I did not have fun on the first couple of matches.  But, once I upgraded the first tank to a better gun... then, then I was hooked. 


Title: Re: World of Tanks
Post by: Viin on September 22, 2011, 12:11:03 PM
Spend $5 on gold and buy upgraded stuff. Then it will be a lot more fun. Or you can grind for a bit, but the first $5 is worth it.


Title: Re: World of Tanks
Post by: Merusk on September 23, 2011, 04:52:24 AM
Spend $5 on gold and buy upgraded stuff. Then it will be a lot more fun. Or you can grind for a bit, but the first $5 is worth it.

Ok, I did this and agree. If only I could convert gold to RP I'd be happier still.   

I suppose I should be in German tanks instead of American ones, though. They were the best of the era I'm seeing in the game, IIRC, but I'm having fun in my Medium tank now.  When I live, that is.  I still haven't gotten over my initial urge to base rush and wind-up getting 2-3 shot by crossfire.


Title: Re: World of Tanks
Post by: Bandit on September 23, 2011, 07:44:19 AM
Hoping to get back into this soon - easily the game that has hooked me the most in the past few years.  I played it so much during beta and release that I had to enforce a break to catch up on single player steam list that has been building up.  I was really hoping for implementation of new game modes (especially historical battles) to be in place by now.


Title: Re: World of Tanks
Post by: tmp on September 23, 2011, 10:28:36 AM
I'll play this game... here's mine (http://uc.worldoftanks.com/uc/accounts/1001129605-Valhalla01/)
For shit and giggles, stats without premium (http://uc.worldoftanks.eu/uc/accounts/500108013-kearney/)

the disparity of the "Global Rating" is quite hillarious. Also, going by what places are granted in the individual categories it'd also seem there's way more people playing on the EU server.


Title: Re: World of Tanks
Post by: Merusk on September 23, 2011, 12:30:47 PM
I was feeling really bad about my ability.. then I looked at the top ranked players and realized "shit, you're just going to die and spend a lot of time that way"  The #1us guy has only survived 47% of his victories.   I don't feel half as bad now.


Title: Re: World of Tanks
Post by: DLRiley on September 23, 2011, 12:48:31 PM
I was feeling really bad about my ability.. then I looked at the top ranked players and realized "shit, you're just going to die and spend a lot of time that way"  The #1us guy has only survived 47% of his victories.   I don't feel half as bad now.

KDR doesn't mean much when matches sizes are higher than 6 to a side.


Title: Re: World of Tanks
Post by: Furiously on September 23, 2011, 12:58:40 PM
So many of the stats are all about amount of battles fought.


Title: Re: World of Tanks
Post by: Engels on September 23, 2011, 01:03:57 PM
Ya, the its hard to gauge on stats alone. Sometimes you make a crucial strategic move on a map that nearly mandates your death (scouting for arty for instance). That said, Dark MadMax's stats are impressive. Being in the top 1000 is pretty awesome in a 15K plus playerbase.


Title: Re: World of Tanks
Post by: Furiously on September 23, 2011, 01:31:23 PM
They are also running another double credit weekend on sherman tanks again... I might be able to afford a T30!


Title: Re: World of Tanks
Post by: Amarr HM on September 23, 2011, 04:54:35 PM
So many of the stats are all about amount of battles fought.

It's true, though they have weighted it so the ones that aren't, Avg XP & Win ratio, count for more.

http://uc.worldoftanks.com/uc/accounts/1000015230-BlindSide/

As you can see with less games & almost identical stats I'm higher than DarkMadMax. The better average XP puts me higher, got that by seemingly playing higher tier tanks for most of my 4k games. That said I did grind up from scratch & didn't get any premium tanks.


Title: Re: World of Tanks
Post by: angry.bob on September 23, 2011, 11:01:05 PM
Eh, here's mine:
http://uc.worldoftanks.com/uc/accounts/1000905245-KittyGalore/ (http://uc.worldoftanks.com/uc/accounts/1000905245-KittyGalore/)

I'm not sure how, but the stats are probably misleading since I'm leveling all the lines for all the countries with two tanks in each line and leapfrogging crews from the lower tier vehicle in the line when I upgrade. Most battles I just rush out and score a kill before I get blown up to get a decent ammount of money and doubled XP. Though I'm just atarting to get to the tiers where I have a moderate chance of surviving if I pay attention. Also, the PzKpfw 38H is suparfun and well worth whatever it cost. $6 I think. It's always the top tier tank in a match and the only thing that can kill it is half the other team, a guy using gold ammo, or another 38H.


Title: Re: World of Tanks
Post by: tmp on September 24, 2011, 06:06:35 AM
It's always the top tier tank in a match and the only thing that can kill it is half the other team, a guy using gold ammo, or another 38H.
Or a guy smart enough to equip explosive ammo and aim for the turret -- much easier to kill the both crewman knocking you out of the fight, than the tank itself :grin:


Title: Re: World of Tanks
Post by: DLRiley on September 24, 2011, 03:28:52 PM
It's always the top tier tank in a match and the only thing that can kill it is half the other team, a guy using gold ammo, or another 38H.
Or a guy smart enough to equip explosive ammo and aim for the turret -- much easier to kill the both crewman knocking you out of the fight, than the tank itself :grin:

Position yourself in front of the derp gun.
Good.
Now aim.
Good.
Now get skeeted out of existence.
Congrats you shitted gold.


Title: Re: World of Tanks
Post by: tmp on September 24, 2011, 11:20:12 PM
Position yourself in front of the derp gun.
Leaving aside how dumb it would be to shoot positioned like that, doesn't 38H have a fixed gun that deals something like 40 hp a shot on a good day? Not exactly a derp gun...


Title: Re: World of Tanks
Post by: Numtini on September 25, 2011, 07:47:49 AM
I dunno, maybe it was just my lower level crew, but someone could be 20' in front of my KV and I'd miss with the damned derp gun.


Title: Re: World of Tanks
Post by: Merusk on September 25, 2011, 01:21:40 PM
Unbelievably this game is MORE infuriating than PUG PvP in Warcraft.

Jesus people, stick together and don't run headlong into the base all alone. By T3 you should know there's at least 3 guys waiting there to pick your solo ass off.


Title: Re: World of Tanks
Post by: Der Helm on September 25, 2011, 02:29:48 PM
For some reason I have 7 days of premium, so I am back. :)


Title: Re: World of Tanks
Post by: Numtini on September 25, 2011, 03:06:46 PM
I'm a very casual player and when the game is loading, I always look at who's in a squad from the same corp/guild/whatever and I usually stick with them.  I just assume every game will have five lemmings who obliterate themselves. I can't imagine how terrible their stats are given how dismal mine are.


Title: Re: World of Tanks
Post by: Merusk on September 25, 2011, 03:44:20 PM
Their stats probably look something like this:

http://uc.worldoftanks.com/uc/accounts/1001292585-Merusk/

I'm horrible but I have fun... until my team shoots me in the back.


Title: Re: World of Tanks
Post by: Numtini on September 25, 2011, 04:15:26 PM
Ok, why not (http://uc.worldoftanks.com/uc/accounts/1000034355-numtini/)


Title: Re: World of Tanks
Post by: angry.bob on September 25, 2011, 05:19:54 PM
Okay, the fucking Type 59 haas pretty much destroyed the game, at least for me. Ech day this weekend has had me in matches with more and more 59's and I just fought a team with 7 of the fucking things. I know they're claiming there's nothing overpowered about them, but when I'm bouncing shots off their wheels at 100 yards at a 90 degree angle with a Lowe and the fucking thing just rotates it's turret and goes right through my front armor I have to call bullshit.

To add insult to injury, the fucking thing is past the the "allowed" timeline for the game and was added for no other reason than because Chinese cusomers were demanding Chinese tanks. Here's a fucking idea Chinese asswipes, steal plans for a time machine from some other country that's having you build it, travel back in time to the 40's/early 50's, and then build any tank at all of your own.

As always, fuck the Chinese and licking their dongs by revising history to make them feel better about themselves.


Title: Re: World of Tanks
Post by: Brolan on September 25, 2011, 07:55:14 PM
Okay, the fucking Type 59 haas pretty much destroyed the game, at least for me. Ech day this weekend has had me in matches with more and more 59's and I just fought a team with 7 of the fucking things. I know they're claiming there's nothing overpowered about them, but when I'm bouncing shots off their wheels at 100 yards at a 90 degree angle with a Lowe and the fucking thing just rotates it's turret and goes right through my front armor I have to call bullshit.

To add insult to injury, the fucking thing is past the the "allowed" timeline for the game and was added for no other reason than because Chinese cusomers were demanding Chinese tanks. Here's a fucking idea Chinese asswipes, steal plans for a time machine from some other country that's having you build it, travel back in time to the 40's/early 50's, and then build any tank at all of your own.

As always, fuck the Chinese and licking their dongs by revising history to make them feel better about themselves.

Even money if they nerf the thing or just start charging double for it (like the Lowe).  Maybe both.


Title: Re: World of Tanks
Post by: Ginaz on September 25, 2011, 08:33:31 PM
Okay, the fucking Type 59 haas pretty much destroyed the game, at least for me. Ech day this weekend has had me in matches with more and more 59's and I just fought a team with 7 of the fucking things. I know they're claiming there's nothing overpowered about them, but when I'm bouncing shots off their wheels at 100 yards at a 90 degree angle with a Lowe and the fucking thing just rotates it's turret and goes right through my front armor I have to call bullshit.

To add insult to injury, the fucking thing is past the the "allowed" timeline for the game and was added for no other reason than because Chinese cusomers were demanding Chinese tanks. Here's a fucking idea Chinese asswipes, steal plans for a time machine from some other country that's having you build it, travel back in time to the 40's/early 50's, and then build any tank at all of your own.

As always, fuck the Chinese and licking their dongs by revising history to make them feel better about themselves.

Honestly, if you find the Type 59 OP, then the problem lies between the chair and the keyboard, not with the tank.


Title: Re: World of Tanks
Post by: Engels on September 27, 2011, 03:07:00 PM
Actually, the Type 95 is sorta like the lowe. If you are running Pershing, T-54 or a Panzer II, then ya, the Type 95 isn't a big deal, and is slightly weaker in many aspects, much the same way that the Lowe can't hold a candle to a fully upgraded T32, IS3 or Tiger II.

On the other hand, a tier 6 or 7 medium is in trouble if he runs into a Type 95 alone, but much the same way one would be screwed as a T20 against a T44, etc.


Title: Re: World of Tanks
Post by: Merusk on September 27, 2011, 07:23:45 PM
So how the fuck was there a T-50 in my L II battle just now?  Am I missing something or are these all mixed together?


Title: Re: World of Tanks
Post by: Engels on September 28, 2011, 08:06:28 AM
So how the fuck was there a T-50 in my L II battle just now?  Am I missing something or are these all mixed together?

T-50 is a tier 4, and although for the most part tier 4 lights are thrown into tier 8-10 battle for the sake of scouting, every once in a while they will catch a lucky break, get into a battle of their own tier and rip everyone to shreds.


Title: Re: World of Tanks
Post by: DLRiley on September 28, 2011, 11:05:03 AM
How wil this game fair once Battlefield 3 comes out?


Title: Re: World of Tanks
Post by: snowwy on September 28, 2011, 01:26:05 PM
Different crowd for the most part


Title: Re: World of Tanks
Post by: Merusk on September 28, 2011, 01:55:45 PM
So how the fuck was there a T-50 in my L II battle just now?  Am I missing something or are these all mixed together?

T-50 is a tier 4, and although for the most part tier 4 lights are thrown into tier 8-10 battle for the sake of scouting, every once in a while they will catch a lucky break, get into a battle of their own tier and rip everyone to shreds.


See that's the thing it wasn't their own tier, I was in a Tier 2 battle.  The highest tank I've got is only Tier 3 and I don't run it often enough because I suck and wind-up poor.   Guys were eating us alive until the 4 tanks who stayed on base defense all focused them.


Title: Re: World of Tanks
Post by: Mortriden on September 28, 2011, 02:31:09 PM

See that's the thing it wasn't their own tier, I was in a Tier 2 battle.  The highest tank I've got is only Tier 3 and I don't run it often enough because I suck and wind-up poor.   Guys were eating us alive until the 4 tanks who stayed on base defense all focused them.


Don't know what to tell you.  It happens sometimes.  For me, I've played a pile of battles at tier 1 and 2 and only had an "unbalanced" match three or four times (oddly enough, the one time it really pissed me off a M5 Stuart, T4, was shredding us).  Once you hit Tier 6 you end up against some of the higher tiers all the time; but on the flip side, I have a hell of a lot more fun at that tier as I can always "do something" scout, exploit a gap in their def. to hit their arty's or stay back and run interference on the opposing team's breakthrough tanks. 

The matchmaker DOES have some problems, and an overhaul is due in Q1 of next year. 


Title: Re: World of Tanks
Post by: Numtini on September 28, 2011, 06:00:26 PM
There's a big element of time. It will do whatever it needs to in order to give you a fast match. I play a lot in early eastern time morning. Before 7am. I fit in 2-3 battles before work and the matching can get absolutely ridiculous.


Title: Re: World of Tanks
Post by: DLRiley on September 28, 2011, 06:48:58 PM
The match maker has two priorities, 1 give "even" team selection (the match maker is always looking for a tier 4 scout to go into a tier 8 game), and put people in matches in under a minute. S


Title: Re: World of Tanks
Post by: apocrypha on September 29, 2011, 03:59:07 AM
So, had a quiet day yesterday, downloaded & installed this. My god it's addictive :p

I've started working through this thread, but there's a lot of it... are there any good links to newbie guides? I've got up to Tier 2 - a Pz35(t) and a Bison atm, both mostly fairly well upgraded, and trying to decide where to go from there. I suck hard with the arty, although I did get 5 kills in one game earlier, mostly luck though!

Also, I haven't spent any real money yet, but I reckon I'd be happy to plonk a tenner or so down no worries. What's a good strat for getting the most "bang for your buck" as it were? Saving the Gold for when I can get a tier 3 and get a 100% crew? Get a premium tank?

Also, I'm right in thinking you need a premium account to set up a squad yeah? If I set up a squad (or whatever it's called) so me and a couple of mates can group up does one of us need to stay as a premium account or can we premium for 1 day, make the squad and keep it once premium lapses?

Cheers!


Title: Re: World of Tanks
Post by: Merusk on September 29, 2011, 05:33:15 AM
Arty's one of my favs, though it's very obvious that it's tricky to be good with it.  Also the game appears to have been out long enough for people to figure out where the good site spots are but not long enough for lower-tier people to understand "defend the damn arty" so I die a lot more often when I play it.  Usually after only getting a shot or two in on the few guys who don't drive fast tanks so they're not splattered.

TDs are extra fun once you understand they're snipers.  Get into a good cammo spot on frequently-traveled routes and move after killing one or two guys so arty doesn't snipe you.  They're weak as hell on the sides and rear but the extra-thick front armor seems to make up for it.  Sometimes the stars align and you get get guys driving up and parking right in your los to try and potshot you.  So sweet when they explode one shot later.

I just wish the premium tanks weren't so obviously superior.  I bought the T2 German Pfzer-whatever and my god that thing just won't die.  Combine it with good aiming skills and a little map knowledge to make up for the slightly weaker gun and it's easy to rack-up 2-3 kills a match.


Title: Re: World of Tanks
Post by: Raknor on September 29, 2011, 06:45:16 AM
So, had a quiet day yesterday, downloaded & installed this. My god it's addictive :p

I've started working through this thread, but there's a lot of it... are there any good links to newbie guides? I've got up to Tier 2 - a Pz35(t) and a Bison atm, both mostly fairly well upgraded, and trying to decide where to go from there. I suck hard with the arty, although I did get 5 kills in one game earlier, mostly luck though!

Also, I haven't spent any real money yet, but I reckon I'd be happy to plonk a tenner or so down no worries. What's a good strat for getting the most "bang for your buck" as it were? Saving the Gold for when I can get a tier 3 and get a 100% crew? Get a premium tank?

Also, I'm right in thinking you need a premium account to set up a squad yeah? If I set up a squad (or whatever it's called) so me and a couple of mates can group up does one of us need to stay as a premium account or can we premium for 1 day, make the squad and keep it once premium lapses?

Cheers!


You don't really need a premium account until you start getting into tier 4/5 imo. Then it will become pretty obvious that if you would like to get anywhere fast, its a requirement. 

I've never spent gold on a 100% crew and I would not do that on such a low tier. Ideally low level tanks are stepping stones to something bigger and better. You should be in and out of those tanks in a few days.  My personal path was: rip through tier 1-3 with just a premium account.  Tier 4-6 I spent silver on upgrading to 75% crew for each tank as soon as I bought it (especially the commander as he gives a bonus to the whole crew).  Now that I'm reaching the higher tiers, its pretty apparent how much of a difference the crews make to a tank. 

Premium tanks are really a preference in my mind.  You usually play them to generate extra silver as they have a bonus modifier added to them.  If you don't plan on spending much real cash on the game, you will lose the benefit of spending gold to transfer the xp you earn on those to be applied on normal tanks (free xp).  But they do come fully upgraded and "most" of them are very nice tanks.  If you are wondering why you would need to generate additional silver, well, here would be my example.  I have a tiger 2 (tier 8), last night I was in match, I took 10 shots (over 1,000 silver per bullet). I got killed (15,000 in repairs), and I earned 25,000 from the win.  Math that out, I think I actually lost a bit.  Granted this will get better once I get upgrades on my tanks but you get the idea.  These are not tanks you make money on. 

As a complete generalization of the tank trees: German usually have better sniper guns but weaker armor, Russian tanks seem to be great brawlers with decent accuracy, American somewhere in between.  Everyone will have a different idea on this as everyone has a different style of play. With each tank you get into take a look at the gun accuracy (lower the better, i like under .33) and the penetration (higher the better). Both of these, in my mind make a huge difference in whether you get a hit or you scratch their paint.  Or if you need a graphical version of which gun is better.  Pick the longest barrel gun you can find.  If its twice as long as your tank. You picked the right one.

My path with the tanks was to pick 1 medium, 1 heavy, and 1 TD that I wanted to play and head down those lines.  Some of the stand out tanks for me were the IS line of Russian heavies, the StugIII in the German TD line, and the Easy 8 (M4A2E8) in the American medium line.  I could frankly play my Easy 8 all day long and getting in a group of Easy 8's with my friends is damn fun.


Title: Re: World of Tanks
Post by: Abagadro on September 29, 2011, 08:14:13 AM
Apoc,

What time do you play? You can look for me in game (same name as my name here) and I'd be happy to walk you thru some stuff.


Title: Re: World of Tanks
Post by: apocrypha on September 29, 2011, 09:38:23 AM
I've been playing almost all day today  :grin:  Same name as here, EU server.


Title: Re: World of Tanks
Post by: Engels on September 29, 2011, 10:50:59 AM
Ah, I think most of us are on the US server. There is no crossover :/


Title: Re: World of Tanks
Post by: apocrypha on September 29, 2011, 11:26:06 AM
No matter, I've got a couple of UK mates who're interested in it, just need to work out the details of how we play together :)


Title: Re: World of Tanks
Post by: Abagadro on September 29, 2011, 11:54:40 AM
The signal to noise ratio on the official forums is surprisingly good. If you are looking for newbie guides and specific info on vehicles that might be a decent place to start.


Title: Re: World of Tanks
Post by: Dark_MadMax on September 29, 2011, 12:01:57 PM
Premium account is probably best bang for the buck. It allows you to get xp and credits at much faster rate. For the price of Lowe you can have almost 5 months of premium, which is a lot more than lowe worth. Generally all the gold prices are rip off  besides premium - converting xp ,crew , gold ammo. I only buy gold ammo because my clans income pays for it


Title: Re: World of Tanks
Post by: apocrypha on September 29, 2011, 02:51:26 PM
Cheers, just discovered the official forums, some good stuff there. I'm heading towards a Leopard, sounds like fun :)  Almost got the XP, just need 255k credits...  :uhrr:


Title: Re: World of Tanks
Post by: DLRiley on September 29, 2011, 03:01:38 PM
Cheers, just discovered the official forums, some good stuff there. I'm heading towards a Leopard, sounds like fun :)  Almost got the XP, just need 255k credits...  :uhrr:

You wanted to get skeeted for gold?
Earn very little yourself?
Generally spend the first 2 minutes of a match in a bush hoping your not a red dot on radar?
Play tier 4 scout.


Title: Re: World of Tanks
Post by: Engels on September 29, 2011, 03:09:49 PM
The 2801 makes it all worth it, tho. Seriously, those fuckers can determine the fate of a match within the first two minutes.


Title: Re: World of Tanks
Post by: veredus on September 29, 2011, 03:22:09 PM
Just fyi you should be able to do two man platoons without premium. Pretty sure that was just added a patch or two ago. Three man platoons are premium only. 


Title: Re: World of Tanks
Post by: Tmon on September 30, 2011, 05:06:00 AM
Just fyi you should be able to do two man platoons without premium. Pretty sure that was just added a patch or two ago. Three man platoons are premium only. 

Two man platoons for non-premium was included in the last patch. 

The upper level premiums are not nearly as OP for thier tiers as the German Tier 2 monstrosity but they make up for by earning  more credits per match.  The ultimate ATM machine is the Lowe, but it costs a fair amount of actual cash to buy these days.  My favorite premium is the Matilda, it's level capped so when you are solo you won't run in to anything more than two tiers higher and it has nice levels of protection and firepower for its tier. 

 Tier 4 in general is kind of a hell level since you tend to start running into things you can't do much damage to, but that can easily kill you and the XP needed to progress ramps up a fair amount.  Tier 4 lights are the most painful to play as they don't have any margin for error in most matches and they need to earn 50k+ xp to unlock the tier 5 lights.  Tier 4 lights also live and die by the match maker more than most since a match with no artillery makes it that much harder to earn spotting xp and also means you won't have the most  lucrative targets for you to find and engage.


Title: Re: World of Tanks
Post by: apocrypha on September 30, 2011, 09:22:07 AM
That's cool about the 2-man platoons, I expect there to be only 2 of us most nights. One of our regular group is a highly overpaid network engineer/manager though, who I totally expect to go full premium straight away if he gets hooked though :)

So what's a more fun route to take in tier 3/4? I've not had a chance to play since I last posted so I've not got any deeper into the trees. I find the tech trees a bit overwhelming - with my limited experience it's really hard to look at multiple stats on cryptically-named tanks and work out which tanks are likely to be good/crap!

Maybe I'll bumble about in various branches of tier2/3 for a bit and see what I enjoy most. Not tried TDs yet, if I get time this evening I'll have a go with them.


Title: Re: World of Tanks
Post by: Merusk on September 30, 2011, 09:48:58 AM
I find I'm grinding for cash to buy my t3 tank.. /grind /grind /grind.  Doesn't help I like buying upgrades.


Title: Re: World of Tanks
Post by: Mortriden on September 30, 2011, 10:07:18 AM
You will find you are credit strapped up until about Tier 5.  At that point you require so much XP to move up that credits begin to pile up. 

I will second the part about Tier 4 lights.  It's rough.  I found the best way to make XP at that point was to wait about 10 seconds for the arty to set up then charge one side or the other of the map to try and scout as many targets as possible.  If you get lucky, you can get into the rear areas and target the enemies arty. 



Title: Re: World of Tanks
Post by: Ginaz on September 30, 2011, 11:18:12 AM
Prices of Tier 2 and 3 tanks have been reduced today.  Good move for new players imo.

http://game.worldoftanks.com/news/notifications/upcoming-changes-tier-ii-and-iii-tank-credit-costs


Title: Re: World of Tanks
Post by: Dark_MadMax on September 30, 2011, 11:54:15 AM
Prices of Tier 2 and 3 tanks have been reduced today.  Good move for new players imo.

Hmmmm. If that means less fodder for me to kill in tier 2 matches? -bad move!


Title: Re: World of Tanks
Post by: Merusk on September 30, 2011, 12:23:17 PM
Woo hoo.  Off to T3 tonight then.  I was at 57000 of the 80100 for my M3 Stuart.


Title: Re: World of Tanks
Post by: veredus on September 30, 2011, 02:11:39 PM
So what's a more fun route to take in tier 3/4? I've not had a chance to play since I last posted so I've not got any deeper into the trees. I find the tech trees a bit overwhelming - with my limited experience it's really hard to look at multiple stats on cryptically-named tanks and work out which tanks are likely to be good/crap!

Best advice I can give if you have limited playtime is to pick one or two high tier tanks as goals and just go straight to them. But having said that, US M2 Med with the derp gun I think is a lot of fun for a tier 3 and German PZIII can be a great tier 4.


Title: Re: World of Tanks
Post by: apocrypha on September 30, 2011, 09:57:43 PM
Actually, my playtime isn't overly limited. I'm freelance with not a lot of work on at the moment, I don't have kids, I'm not playing anything else & we're not decorating the house.  :grin:

I'm having a lot of fun in t2/t3, I'm gonna putz about a bit, play with all sorts of different things and get a feel for them. I'm not in the mood to stat-compare too much, I'm just gonna have some fun and try and avoid anything that feels grindy. Hopped into a T2 MT last night. Lot of fun. Was expecting it to be slow and cumbersome but it's like a starter tank on steroids! Oh and I suck balls with TDs so far.


Title: Re: World of Tanks
Post by: apocrypha on October 03, 2011, 01:54:14 PM
God damn the matchmaker hates me. Tier III/IV and I am constantly surrounded by tier VI and VII tanks. I can't scratch them and they 1-shot me.

I get the occasional kill with the Marder, some crits with HE rounds from the SU-26 but the T-28 and the M2 MT are pretty much useless in 90% of the games I'm getting placed in.


Title: Re: World of Tanks
Post by: Merusk on October 03, 2011, 03:00:22 PM
I'm in the same boat on my T3 tanks, Acro.  What I've done is bought the fastest light scout I can use and I run the fuck all over scouting things.  If I live I run back to base and wait it out or run to a bigger tank to use it as a meat shield.   

When I die I just exit match and start fighting on another tank, usually one of my T2's.  You don't have to stick it out through the whole match and by the time most of the T2 matches are over the T3s are as well.  (Although yesterday both my t3 tanks were still in battle after a T2 tank match.  Must have gotten down to an arty vs arty fight.  I hate waiting those out. )


Title: Re: World of Tanks
Post by: Engels on October 03, 2011, 03:53:56 PM
MM seems worse than before these days. I'm seeing M6s in tripple tier 10 matches. The line up is all mucked up. Like, 3 tier 10s per side, then a tier 9 med, then 2 tier 8s and then the rest tier 6.

I'm starting to wonder if they're flat out lying about the logged in numbers, because that kinda shit just shouldn't happen with 14k people logged on.


Title: Re: World of Tanks
Post by: Merusk on October 03, 2011, 04:39:15 PM
There might be 14k people but perhaps they've all decided that lower-tier matches or tanks were more fun.  I know I enjoyed T2
with a lousy tank more than I am T3 with a fully-loaded T-46.

Or the folks get up to T10 and quit, so the average is around that T6-8 number.


Title: Re: World of Tanks
Post by: DLRiley on October 03, 2011, 08:58:05 PM
The game is pretty grindy so unless you wish to MT, most people i reckon find there fun in the t2-t3 matches, others just use it to soulessly grind for their tier 6 dream tank. Again people usual cap skill level wise when they reach tier 3, you won't get a tank you like till tier 6 and your probably not truly competitive till tier 9-10.


Title: Re: World of Tanks
Post by: Kageru on October 03, 2011, 09:18:26 PM

Tier-4 is pretty terrible. The tanks felt a lot weaker than T3 and the XP slope gets steep. If you don't have end-game ambitions there's little incentive to grind through it so I suspect a lot of people quit at this point. T2 was excellent fun.



Title: Re: World of Tanks
Post by: DLRiley on October 03, 2011, 09:22:55 PM

Tier-4 is pretty terrible. The tanks felt a lot weaker than T3 and the XP slope gets steep. If you don't have end-game ambitions there's little incentive to grind through it so I suspect a lot of people quit at this point. T2 was excellent fun.



Oh and tier 4 is universally terrible unless its one of those dead end light tanks and good luck getting a match that is not all tier 10 line backers.


Title: Re: World of Tanks
Post by: Furiously on October 03, 2011, 09:39:32 PM
MM seems worse than before these days. I'm seeing M6s in tripple tier 10 matches. The line up is all mucked up. Like, 3 tier 10s per side, then a tier 9 med, then 2 tier 8s and then the rest tier 6.

I'm starting to wonder if they're flat out lying about the logged in numbers, because that kinda shit just shouldn't happen with 14k people logged on.

I think they count the people that leave the game running then don't do anything for 5 hours.


Title: Re: World of Tanks
Post by: apocrypha on October 03, 2011, 10:02:23 PM
I discovered the thing about just exiting the match and hopping into another tank from earlier pages of this thread. I'm so skilled that I occasionally have 3 dead tanks "in battle" at once.  :awesome_for_real:

I did buy some gold and have got a month of premium and a few extra garage slots, which has basically made the grind that was starting to become apparent disappear - sped up the XP plus given me space for much greater variety. If I only get a month of fun out of it then £16 is my comfort zone for game purchases anyway and I often get less than a month out of PS3 games in that price range.

I'm finding that playing arty is the best way of learning the maps. I wish there was a fullscreen map option (I keep pressing M anyway, hopefully, uselessly....) but without that then the arty aerial view is pretty good for learning where the choke points and blind spots are.

Not tried a heavy tank yet, working up to KV (fotm tank or what?), and also haven't really tried scouting, despite my initial Leopard urges.


Title: Re: World of Tanks
Post by: disKret on October 03, 2011, 10:53:38 PM
I think they count the people that leave the game running then don't do anything for 5 hours.

Next to online number there is number of games running.


Title: Re: World of Tanks
Post by: Kageru on October 04, 2011, 08:30:49 PM

Tier-4 is pretty terrible. The tanks felt a lot weaker than T3 and the XP slope gets steep. If you don't have end-game ambitions there's little incentive to grind through it so I suspect a lot of people quit at this point. T2 was excellent fun.


Oh and tier 4 is universally terrible unless its one of those dead end light tanks and good luck getting a match that is not all tier 10 line backers.

I got the leopard first and didn't mind it that much. You are always facing much higher tier tanks but at least the thing is fast, low and relatively tough (and most of them are slow). And even though scouting is sort of busted as a concept (the maps are too small relative to heavy tank view and kill distance) at least you knew what was coming. The other tier 4 tanks I got, especially the T-46-5 (I think) were sluggish, high profile, tin-foil armored death-traps that just weren't fun to play.

Ah well, at least being f2p the game remains on my desktop and might well get fired up again for some pew.


Title: Re: World of Tanks
Post by: angry.bob on October 04, 2011, 09:58:29 PM
Go for the T-50. It's a pretty tough tank for a light and has a gun that's actually useful in a lot of circumstances.


Title: Re: World of Tanks
Post by: apocrypha on October 04, 2011, 10:44:13 PM
I went for the Leopard. I'm now driving a T-28, an SU-5, a Hetzer and a Leopard. Definitely having the most success with the arty & TD. Only played the Leopard a couple of times last night and I died to the tier IX's very fast. Might have to try the "hide in a bush and spot" scouting method.  :awesome_for_real:

The T-28 is a weird tank... I got the 85mm gun on it, and it feels like a TD without the thick front armour! It's too big & noisy to hide anywhere but if I manage a few sneak hits then it rocks. If I get spotted and fired at by anything bigger than a VW Beetle then I'm toast.


Title: Re: World of Tanks
Post by: apocrypha on October 05, 2011, 11:21:39 PM
Any advice regarding the 2 ways up to the VK3601(H) and beyond? Ausf.A/PzIII or Pz.38(t)/NA route?

Oh, yeah, the other thing... crew training. Bit confused about it. The % skill that starts at 50% for new crew, that's tank-specific yeah? But once they get to 100% I can start them learning a specialist skill thing yeah? So am I right in thinking that when I sell tanks there's no point in keeping the crew unless I either plan to drive that tank again in the future or if any of them are at 100% and are training another skill?

Cheers!


Title: Re: World of Tanks
Post by: disKret on October 06, 2011, 12:16:55 AM
Any advice regarding the 2 ways up to the VK3601(H) and beyond? Ausf.A/PzIII or Pz.38(t)/NA route?

Oh, yeah, the other thing... crew training. Bit confused about it. The % skill that starts at 50% for new crew, that's tank-specific yeah? But once they get to 100% I can start them learning a specialist skill thing yeah? So am I right in thinking that when I sell tanks there's no point in keeping the crew unless I either plan to drive that tank again in the future or if any of them are at 100% and are training another skill?

Cheers!

You can buy a new crew with every new tank - 50% is a stock crew, you can pay with silver to get 75% crew, with gold you can get 100% crew.
When you will move your 100% crew to new tank you must retrain them for it (they will be downgraded to 80%, 90% with silver and 100% with gold). If you want to driver your old tank - its again a retrain.



Title: Re: World of Tanks
Post by: apocrypha on October 06, 2011, 12:58:54 AM
Yeah, I know that, what I'm asking is: Is there any point keeping crew that are under 100% when I sell a tank, unless I intend to drive that tank again?


Title: Re: World of Tanks
Post by: disKret on October 06, 2011, 01:01:26 AM
Yeah, I know that, what I'm asking is: Is there any point keeping crew that are under 100% when I sell a tank, unless I intend to drive that tank again?

Only for medals.
And I'm not sure but there is a limit in barracks size?


Title: Re: World of Tanks
Post by: apocrypha on October 06, 2011, 03:40:52 AM
Yeah, and it costs gold to increase it. I didn't realise the medals were attached to the person, rather than the account. Damn. Makes sense though.


Title: Re: World of Tanks
Post by: disKret on October 06, 2011, 04:13:25 AM
Yeah, and it costs gold to increase it. I didn't realise the medals were attached to the person, rather than the account. Damn. Makes sense though.

It is both :D With a crew memeber You just see who earn it... cosmetics.


Title: Re: World of Tanks
Post by: apocrypha on October 06, 2011, 11:01:28 AM
Ahh OK! Cool, in that case, farewell legion of poorly-trained, unwanted tier-2 tank drivers! You've been rationalised!  :why_so_serious:

In other news.... wtf is the point of the PzIIIA? Either it sucks donkey bollocks or I do.


Title: Re: World of Tanks
Post by: Engels on October 06, 2011, 12:58:08 PM
It sucks. the PzIII is where its at. You just have to suffer the indignity of the PzIIIA first.


Title: Re: World of Tanks
Post by: Raknor on October 06, 2011, 05:13:23 PM
Ahh OK! Cool, in that case, farewell legion of poorly-trained, unwanted tier-2 tank drivers! You've been rationalised!  :why_so_serious:

In other news.... wtf is the point of the PzIIIA? Either it sucks donkey bollocks or I do.

Get used to having several tanks in each line suck for your play style at some point in the progression.  Grind through it, or pay money to skip through it. You pick which works best for you.


Title: Re: World of Tanks
Post by: apocrypha on October 06, 2011, 10:10:42 PM
Fair enough. I'm done with the PzIIIA now anyway, nice shiny new PzIII in the garage. Well I say shiny, it's been blown up a few times already. I have a particular knack for getting my tanks set on fire. I may have to create a picture gallery of assorted tanks burning merrily.

Oh and a Hetzer, with the 10.5cm gun? Serious fun. First time I fired that thing it made the cat jump about 6" into the air.  :grin:


Title: Re: World of Tanks
Post by: Ginaz on October 07, 2011, 11:05:23 AM
Fair enough. I'm done with the PzIIIA now anyway, nice shiny new PzIII in the garage. Well I say shiny, it's been blown up a few times already. I have a particular knack for getting my tanks set on fire. I may have to create a picture gallery of assorted tanks burning merrily.

Oh and a Hetzer, with the 10.5cm gun? Serious fun. First time I fired that thing it made the cat jump about 6" into the air.  :grin:

I have the 105 on my VK2801.  Speed derping has been the most fun I've had in this game.  I've one shotted Hummels with it and it can reliably damage anything up to tier 8 if you hit it from the sides or back.  A Tiger 2 completely ignored me even though I was right behind him because he was busy trying to kill a Type 59.  I would say I took off well over 70% of his HP myself while he was distracted. :grin:


Title: Re: World of Tanks
Post by: apocrypha on October 07, 2011, 02:22:38 PM
Yeah, I just had a match where I fired 6 shots and got 5 kills with it.  :heart:

Struggling with the KV though, man that fucker is sloooooooowwwwwwwww. It's like driving a brick, and this is with upgraded engine & tracks! Still only got the stock gun though, inching slowly towards t'Derp.  :drill:


Title: Re: World of Tanks
Post by: Ginaz on October 07, 2011, 02:27:10 PM
Yeah, I just had a match where I fired 6 shots and got 5 kills with it.  :heart:

Struggling with the KV though, man that fucker is sloooooooowwwwwwwww. It's like driving a brick, and this is with upgraded engine & tracks! Still only got the stock gun though, inching slowly towards t'Derp.  :drill:

The KV is lightning fast compared to my Maus.


Title: Re: World of Tanks
Post by: apocrypha on October 08, 2011, 03:43:30 AM
Jesus, really?  :uhrr:  I don't really know where I'm heading long-term, and there may not even be a long time, but I really like the look of the Tiger line.

Which is good because I'm enjoying the PzIII a lot atm. Fantastic little tank in the street maps, great at flanking and corner-popping and supporting heavies. I've put the 7.5 cm gun on it, the short stubby one, which is forcing me to fight close-up, really finding my handling skills improving as a result.

Hoping to get a platoon up tonight, any recommendations for good combos with a total newb? I've still got a Luchs sat in my hangar, that'll be able to group with newbie tanks ok yeah?


Title: Re: World of Tanks
Post by: Brolan on October 08, 2011, 08:34:13 AM
Jesus, really?  :uhrr:  I don't really know where I'm heading long-term, and there may not even be a long time, but I really like the look of the Tiger line.

Which is good because I'm enjoying the PzIII a lot atm. Fantastic little tank in the street maps, great at flanking and corner-popping and supporting heavies. I've put the 7.5 cm gun on it, the short stubby one, which is forcing me to fight close-up, really finding my handling skills improving as a result.

Hoping to get a platoon up tonight, any recommendations for good combos with a total newb? I've still got a Luchs sat in my hangar, that'll be able to group with newbie tanks ok yeah?

If you like short-range brawling the Tiger line is a poor choice as they are mostly sniper tanks.  You want the Russian heavy line (KV-3, IS, IS-3)  but be aware you have to pay major dues in the horrible KV first.


Title: Re: World of Tanks
Post by: Abagadro on October 08, 2011, 09:15:27 AM
I think the KV with the derp is a blast if you have the right mindset. You just have to go in knowing you will get maybe two or three shots before getting killed but it will be fun to one shot a couple of poor saps.  It does suck if you get thrown into an 8-10 tier match though as you usually lose that satisfaction.


Title: Re: World of Tanks
Post by: Ginaz on October 08, 2011, 10:17:12 AM
Jesus, really?  :uhrr:  I don't really know where I'm heading long-term, and there may not even be a long time, but I really like the look of the Tiger line.

Which is good because I'm enjoying the PzIII a lot atm. Fantastic little tank in the street maps, great at flanking and corner-popping and supporting heavies. I've put the 7.5 cm gun on it, the short stubby one, which is forcing me to fight close-up, really finding my handling skills improving as a result.

Hoping to get a platoon up tonight, any recommendations for good combos with a total newb? I've still got a Luchs sat in my hangar, that'll be able to group with newbie tanks ok yeah?

If you like short-range brawling the Tiger line is a poor choice as they are mostly sniper tanks.  You want the Russian heavy line (KV-3, IS, IS-3)  but be aware you have to pay major dues in the horrible KV first.

The KV is a good tank and can hurt and destroy tanks several tiers higher with the derp gun and the 107.  But yeah, the Soviet line has much better brawlers than the Germans.


Title: Re: World of Tanks
Post by: Ginaz on October 08, 2011, 04:04:32 PM
I love it when the people who claim that players with premium tanks suck are God awful themselves.

http://forum.worldoftanks.com/index.php?/topic/63820-why-premium-tank-players-get-the-glove/

http://uc.worldoftanks.com/uc/accounts/1001078017-DerJager/


Title: Re: World of Tanks
Post by: veredus on October 08, 2011, 04:15:47 PM
If you go the Russian heavy line I highly recommend the KV-1S over the KV-3. Really easy to play it like a medium and overall much closer in play style to the IS then the KV-3 is. It can kind of suck until you get the 122 but once you do it's a ton of fun. One of the few tanks I keep just to play for fun. You can also go from there straight to the KV-13 which is also very fun and use that to unlock the IS and T-43.


Title: Re: World of Tanks
Post by: apocrypha on October 08, 2011, 11:45:07 PM
I'll bear that in mind about the KV-1S, cheers.

Spent the night platooned up with a couple of mates who hadn't played before so I hopped back into tier 1 & 2 tanks and we had a blast in newbie matches. By the end of the night they'd got enough XP for tier 2s and I was back in a PzIII. Got 5 kills in Himmelsdorf and they got 2 each. Killed one guy by shooting him in the face as I was barrelling down the hill and then ramming into him. Hilarious stuff  :awesome_for_real:


Title: Re: World of Tanks
Post by: Tmon on October 09, 2011, 10:37:46 AM
I love it when the people who claim that players with premium tanks suck are God awful themselves.

http://forum.worldoftanks.com/index.php?/topic/63820-why-premium-tank-players-get-the-glove/

http://uc.worldoftanks.com/uc/accounts/1001078017-DerJager/

Funny thing is he has games in a Lowe, KV-5, type 59 and Ram II.  He's spent over $100 (assuming he bought the lowe before the price went up) on premium tanks.  I believe his stats are a much better explanation for what he sees in battle chat when he drives them than his explanation in his topic post.

(edited because I missed a premium)


Title: Re: World of Tanks
Post by: Engels on October 10, 2011, 08:16:48 AM
If you guys haven't gotten a T-50 or T-50-2 yet, please do. Its the funnest thing EVAR. Bonus fun if you play yakittysacks while zooming about before 'sploding.

Don't think you're getting the full lol experience with an A-20 or a Leopard. Those are, relatively speaking, 'grown up tanks'.


Title: Re: World of Tanks
Post by: Merusk on October 10, 2011, 08:34:37 AM
I've been working towards the T-50 for just that reason.  Those fuckers zip around in THE MOST annoying fashion when trying to shoot them, so I have to have one.


Title: Re: World of Tanks
Post by: Ginaz on October 10, 2011, 01:21:08 PM
If you guys haven't gotten a T-50 or T-50-2 yet, please do. Its the funnest thing EVAR. Bonus fun if you play yakittysacks while zooming about before 'sploding.

Don't think you're getting the full lol experience with an A-20 or a Leopard. Those are, relatively speaking, 'grown up tanks'.

I have all 3 of the new tier 5 lights and the T50-2's maneuverability is crazy.  It has the same top speed of the VK2801 but accelerates and moves MUCH better.  However, too many people use it to suicide scout (like the other lights) and get blown up fast.  I like to move forward quickly, find a nice bush to hide in, wait to see what I can spot, then, after a few minutes, proceed with all due speed to the enemy base to take out their arty.   The VK2801 works very well as an anti-scout defending your own base/arty, then once their scouts are dead proceed to the enemy base for their arty or help support your team by flanking the enemy and hitting them from behind with the derp gun.  The Chaffee is bit more tricky to play as its slower than the other 2 lights and doesn't have the armor/hp of the VK2801.  Its top gun, however, is great and can do some serious damage if you catch other tanks by surprise or support the other tanks on your team.  I once took out a Tiger 2 that was right in front of me because he was so concerned with the Lowe in front of him that he ignored me completely.  The only thing to be aware of for the tier 5 lights is that they tend to be money losers.  Repair costs are around 9k and you'll be lucky to get 12k with a win.


Title: Re: World of Tanks
Post by: apocrypha on October 10, 2011, 10:49:52 PM
I like to move forward quickly, find a nice bush to hide in, wait to see what I can spot, then, after a few minutes, proceed with all due speed to the enemy base to take out their arty.

This is exactly what I've been trying to do with the Leopard but I'm not very good at it. I've not really worked out yet where all the good hiding spots are and most often get spotted myself. Once I found out that you need to be behind the bush not in in it got better, but I still suck at hiding! Can't tell if the camo net is helping, I assume it is.

Acceleration isn't great on the Leo tbh, which means that when I do get spotted 9 times out of 10 I can't get away fast enough, although I'm learning to look for bushes on a hill so I can get a helping hand from gravity if needed  :awesome_for_real:


Title: Re: World of Tanks
Post by: apocrypha on October 11, 2011, 04:37:22 AM
Oh god dammit... just looked at my stats (http://uc.worldoftanks.eu/uc/accounts/501448150-Apocrypha/). Addicted much? Nearly 1100 games in 12 days. I need some fresh air...  :why_so_serious:


Title: Re: World of Tanks
Post by: disKret on October 11, 2011, 04:48:26 AM
Oh god dammit... just looked at my stats (http://uc.worldoftanks.eu/uc/accounts/501448150-Apocrypha/). Addicted much? Nearly 1100 games in 12 days. I need some fresh air...  :why_so_serious:

:D
You will get slightly better when next tank/tier upgrade will come in 5-10 days of playing not just in "just one more win".


Title: Re: World of Tanks
Post by: Merusk on October 12, 2011, 05:07:54 PM
After hearing "critical hit" on 4 shots in a row on a Cunningham in my Pfz and seeing said cunningham still at 78%I'm beginning to wonder if there's hacks about.


Title: Re: World of Tanks
Post by: Brolan on October 12, 2011, 05:21:47 PM
After hearing "critical hit" on 4 shots in a row on a Cunningham in my Pfz and seeing said cunningham still at 78%I'm beginning to wonder if there's hacks about.

it sounds like you are using HE, that creates more critical hits than AP but usually does less actual damage.  It's only when you get into the big Derp guns (122mm and above) that you kill effectively with HE.  There are exceptions (like arty) of course.


Title: Re: World of Tanks
Post by: Merusk on October 12, 2011, 05:30:01 PM
Nope, the AP rounds because HE does dick, as you said.

It wasn't just me hitting him either, but the tank next to me that he also destroyed.   Been seeing a lot of guys "lag "halfway across the map recently, too.


Title: Re: World of Tanks
Post by: Abagadro on October 12, 2011, 07:25:02 PM
You were probably tracking him. That is often a no-damage crit-hit.


Title: Re: World of Tanks
Post by: angry.bob on October 12, 2011, 10:34:38 PM
After hearing "critical hit" on 4 shots in a row on a Cunningham in my Pfz and seeing said cunningham still at 78%I'm beginning to wonder if there's hacks about.

Eh, the game's sort of wierd that way. No matter what tank I'm using I usually do little or no damage with critical hits. There's also ghost rounds too, those show up seemingly at random.


Title: Re: World of Tanks
Post by: apocrypha on October 12, 2011, 10:38:07 PM
I see a lot of 0 damage crits too, and there's several forum threads about it with people claiming it's increased in frequency since the last patch. I can't attest to that since my playing has also increased in frequency since the last patch, from zero to lots.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Brennik on October 13, 2011, 04:37:44 AM
Those zero-damage crits are usually you hitting the same, already destroyed module over and over again without hitting any other internal structure. Usually. Very infuriating at times.

I stopped believing in ghost shells after I disabled gun firing smoke effects. That way I can see all the ridiculous misses the dispersion formula gives. The targeting reticle is flat out inaccurate at times, the dispersion formula can and will make you land the shot outside the reticle at times when you get bad enough random values, even when you have 100% gunner and ventilation etc. Rest of the misses are usually attributable to lag.



Title: Re: World of Tanks
Post by: apocrypha on October 13, 2011, 07:29:02 AM
Battle of Moscow special starting tomorrow:


Highest tier tank I have on that list is the KV, although I might get a  Pz 38 nA tomorrow for a laugh.


Title: Re: World of Tanks
Post by: Merusk on October 15, 2011, 04:42:55 PM
This event made me push and scrimp and save to buy up a T-28 after just buying the T-50.  I'm glad I did, it's a much more fun tank than the T-50 and I've made more than I spent on both tanks in the last day.   :grin:


Title: Re: World of Tanks
Post by: Furiously on October 15, 2011, 05:07:48 PM
I have made it through the t28, the kv and am hopeful I'll hit the is by tomorrow. Kv-3 seems darn good.


Title: Re: World of Tanks
Post by: Merusk on October 15, 2011, 05:13:32 PM
Damn, how are you racking up so much XP? I'm like 10k away from the KV


Title: Re: World of Tanks
Post by: Furiously on October 15, 2011, 05:23:38 PM
Im good.  Or I play with good people.  I also spent a ton of free exp.


Title: Re: World of Tanks
Post by: Merusk on October 15, 2011, 05:27:27 PM
Ah.. well that explains it. I suck and play solo. I average 150xp a game. It's a long, slow grind for me.


Title: Re: World of Tanks
Post by: Furiously on October 15, 2011, 05:29:27 PM
I'm getting like 500 to 1600. Hitting the kv helps bring it up. I was also playing two tiers up which was fine with the kv's gun.


Title: Re: World of Tanks
Post by: apocrypha on October 16, 2011, 01:28:22 AM
Picked up KV-3, PzIV and VK3001 (H) yesterday... kept me busy!

The KV-3 is a lot of fun but slow to upgrade. 16000 xp just for the first engine and tracks! It's a bit slower than the KV but the turret and gun (both stock unfortunately) are a LOT faster than the KV's, so it's easier to actually get some hits with it  :awesome_for_real:

The PzIV is a nightmare - seems it's bugged and basically cannot turn on anything except paved streets. On grass or rough terrain of any sort it turns more slowly than a stock KV, it's pretty much unplayable.

Not played the VK3001(H) enough yet to say anything much about it. It feels like a bigger, slower PzIII/IV but I'm still mostly stock equipped with it.

Spent most of yesterday morning alternating between 3 of the event tanks. Made nearly 2 million credits!  :heart:


Title: Re: World of Tanks
Post by: Merusk on October 16, 2011, 08:02:57 AM
I'm getting like 500 to 1600. Hitting the kv helps bring it up. I was also playing two tiers up which was fine with the kv's gun.

Yeah, I wish I could get that much a win. Even with 5x on the first win I'm usually lucky to hit 5-800.   I can't figure out the xp formula.  Sometimes when half my team rushes off to die, leaving us 8-0 I get more xp for a loss because I tagged a few guys.

And that whole "team rushes and dies horribly" happens a LOT.  The majority of my wins are one guy sneaking in and capping or a really strong player or team getting 2/3 of the kills.


Title: Re: World of Tanks
Post by: Der Helm on October 16, 2011, 10:34:08 AM
 I can't figure out the xp formula. 

Damage rules all. Kills are just for bragging right.


Title: Re: World of Tanks
Post by: Merusk on October 16, 2011, 10:36:55 AM
Well that explains a lot.  Most of the matches in my KV seem to be against Tier 7 or higher tanks. Lots of "bounced off" and "it didn't penetrate" fights.  :awesome_for_real:   I'm dying more in it than I ever did playing light tanks.


Title: Re: World of Tanks
Post by: Furiously on October 16, 2011, 10:59:48 AM
 I can't figure out the xp formula. 

Damage rules all. Kills are just for bragging right.

Damage against the higher tier tanks might give more.


Title: Re: World of Tanks
Post by: Amarr HM on October 16, 2011, 12:58:47 PM
Well that explains a lot.  Most of the matches in my KV seem to be against Tier 7 or higher tanks. Lots of "bounced off" and "it didn't penetrate" fights.  :awesome_for_real:   I'm dying more in it than I ever did playing light tanks.

Try the derp cannon it makes better XP especially in the high tier games.


Title: Re: World of Tanks
Post by: Der Helm on October 16, 2011, 12:59:31 PM
Well that explains a lot.  Most of the matches in my KV seem to be against Tier 7 or higher tanks. Lots of "bounced off" and "it didn't penetrate" fights.  :awesome_for_real:   I'm dying more in it than I ever did playing light tanks.

Try the derp cannon it makes better XP especially in the high tier games.

Use HE.  :grin:


Title: Re: World of Tanks
Post by: Furiously on October 16, 2011, 01:03:20 PM
I had a lot more success with the 107 on the KV.


Title: Re: World of Tanks
Post by: Amarr HM on October 16, 2011, 01:11:15 PM
With HE the 152mm can do about 400-500 damage to a T9/10 heavy and about 700-800 to the side of a Lowe or similar.


Title: Re: World of Tanks
Post by: Amarr HM on October 16, 2011, 01:19:51 PM
Toon up with a high tier vehicle (T8+), fit the 152mm derp cannon = profit. I average 730xp a game with the KV, it was about 600 before I started doing this.


Title: Re: World of Tanks
Post by: angry.bob on October 16, 2011, 05:05:48 PM
The 107 is sexual chocolate. ALmost as much damage as the derp, twice as fast firing, and accurate enough to snipe across the map with. Staying far away gets really valuable in higher tier matches where you're a two shot kill and you have a square turret as big as a house. Seriously, the turret of a KV-2 looks like the most comfortable military work environment ever. I bet there's a rack of cots in there too.


Title: Re: World of Tanks
Post by: Amarr HM on October 16, 2011, 07:33:32 PM
Almost as much damage as the derp,

Huh?! No it doesn't, I've managed to one shot SU-152s with the 152mm, usually hit the front of an IS4 for about 400 damage. Shoot the side of a lowe and watch him lose 55% of his HP. Oh and the crits  :awesome_for_real:

and accurate enough to snipe across the map with.

If you like missing half your shots, it has very mediocre map coverage. Decent enough at medium range but I wouldn't exactly put it in the sniper bracket. Won't penetrate shit at long range either.

twice as fast firing

Which means you have to pop out of cover twice as often risking getting shot a lot more.
The 107 is a superior gun I admit, but the 152mm works really well on the KV in a lot of situations.


Title: Re: World of Tanks
Post by: apocrypha on October 17, 2011, 04:01:53 AM
I've moved up to the KV-3 now but in many ways I think I had more fun with the KV and the 152mm. Incredibly slow tank, stupidly slow turret traversal and glacial reload time... but the sweet feeling when you land that shot at point-blank range and ruin the day of the poor schmuck on the receiving end...  :drill:

I'm keeping the KV in my garage, that beaut ain't getting sold for a long time!


Title: Re: World of Tanks
Post by: disKret on October 17, 2011, 04:15:17 AM
I've moved up to the KV-3 now but in many ways I think I had more fun with the KV and the 152mm. Incredibly slow tank, stupidly slow turret traversal and glacial reload time... but the sweet feeling when you land that shot at point-blank range and ruin the day of the poor schmuck on the receiving end...  :drill:

I'm keeping the KV in my garage, that beaut ain't getting sold for a long time!

Anyway you need a few Tier5 to keep up with credits later on.


Title: Re: World of Tanks
Post by: apocrypha on October 17, 2011, 07:37:53 AM
Yeah, I've noticed that the tier 6's repair & resupply costs have gone up considerably more than the income from them has. 600 credits/shot for the SU-8. I'm picking my targets carefully with that thing!

How often do these special weekends happen? Cos that was an awesome money maker.


Title: Re: World of Tanks
Post by: Furiously on October 17, 2011, 08:37:36 AM
I'm keeping the KV in my garage, that beaut ain't getting sold for a long time!

Keep it and the KV-3. You should get free tanks to replace them with or something when they do the soviet heavy update.


Title: Re: World of Tanks
Post by: Merusk on October 17, 2011, 12:14:49 PM
I've moved up to the KV-3 now but in many ways I think I had more fun with the KV and the 152mm. Incredibly slow tank, stupidly slow turret traversal and glacial reload time... but the sweet feeling when you land that shot at point-blank range and ruin the day of the poor schmuck on the receiving end...  :drill:

I'm keeping the KV in my garage, that beaut ain't getting sold for a long time!

I tried the 152 a few times this weekend and loved it... right up until I realized "Oh hey.. I'm one of 4 guys alive, totally alone and there's 3 tanks on the other side of this wall.  Fuck."

I love running with it on city maps (Totally ruined some IS player's day. Ha fucker, thought you had me.) but there's too many wide open areas like the Steppes, the Railway map, the one with the lone rail track and the 2 mountain passes where one of the longer-barreled models work better for reload times alone.  3 shots a minute is just asking to be T7 fodder in most games.  :heartbreak:


Title: Re: World of Tanks
Post by: apocrypha on October 17, 2011, 12:49:52 PM
Oh totally, for every game where I've derpsplatted 3 guys there's 4 games where I miss every shot then get danced around by a pack of miniature tanks and pecked to death. I swear they make hyena noises when they do that.

(http://www.joecrazy.com/wp-content/uploads/2011/07/AndreGiant.jpg)

vs

(http://moviebuzzers.com/wp-content/uploads/2011/04/time-bandits.jpg)


Title: Re: World of Tanks
Post by: Brolan on October 17, 2011, 05:56:59 PM
Sounds like a classic case of "KV Syndrome".  Or, "I'm a big badass tank that can take on the world by myself."  But you can't; at least not most of the time. 

Try to get some mediums to come with you.  Or in the cat-herding that is random battles, follow a bunch of mediums and you have an instant group of support tanks when they hang back at the first sign of serious opposition.


Title: Re: World of Tanks
Post by: Merusk on October 17, 2011, 06:29:52 PM
Sounds like a classic case of "KV Syndrome".  Or, "I'm a big badass tank that can take on the world by myself."  But you can't; at least not most of the time. 

Try to get some mediums to come with you.  Or in the cat-herding that is random battles, follow a bunch of mediums and you have an instant group of support tanks when they hang back at the first sign of serious opposition.


Nah, my games where I'm not the bottom of the totem t's a case of "fuck there's a lot of lights"  *lights all rush off and die in the first 30s* "well, shit."

I got the upgraded T50 engine today since the money-farm event is over.  Much more fun but damn I can't drive at high speeds for shit yet.  I keep misjudging turns and wind up ramming a wall before being kersplatted by the guys whose turrets I can't out turn anymore.


Title: Re: World of Tanks
Post by: apocrypha on October 18, 2011, 03:32:28 AM
Heh, yeah, 95% of games all the fast tanks rush. Every single time, all lemming in the same direction with a few randomly scattering to wherever they happen to be pointing. On the EU servers I'd say only 30% of people speak English anyway, it's mostly German & Polish. Any attempt to discuss tactics is just farting in a hurricane.

I'm well aware that the KV isn't invulnerable, in fact I feel more vulnerable in that than in most other tanks. The games where I do best with it are when there's several other KVs too, and we hunt in a pack. Not a wolf-pack so much as a hippopotamus-pack.

Oh and the SU-8? WTF is up with the gun? Most inaccurate piece of shit I've ever fired! I know about the reticle shape and the oval shape meaning low arc and positioning tallest part of target in the front third of the reticle, and waiting the ~30 mins for the reticle to shrink... and still I'm only hitting 30% of shots with it :/  I was managing 50% with the SU-5.


Title: Re: World of Tanks
Post by: disKret on October 18, 2011, 04:35:18 AM
ll I'm only hitting 30% of shots with it :/  I was managing 50% with the SU-5.
Its all about the crew.


Title: Re: World of Tanks
Post by: Merusk on October 18, 2011, 04:54:02 AM
Yeah I did notice a huge difference in a 50% vs 100% crew.  Even my T48 with it's weak-ass semi-auto gun but now 70% crew hits things a lot harder than the ~55% crews of my T50 or T28 with bigger guns.


Title: Re: World of Tanks
Post by: Ginaz on October 19, 2011, 08:27:55 PM
Another special event weekend,El Alamein, coming...this weekend, 21-23 Oct.
http://worldoftanks.com/news/794-el-alamein-special/

Tankers! Are you ready for another special this weekend?

The Battle of El Alamein took place from October 23rd to November 5th, 1942. The German and Italian forces were attempting to take over El Alamein to get closer to the Suez Canal. Following two operations, Operation Lightfoot and Operation Bertram, the Allied forces were able to push back the German and Italian forces, thus successfully defending the Suez Canal.

In honor of this Battle, we will be holding another special this weekend, from October 21 – 23.

Details about the special will be released as soon as possible!


 

USA:

    T25 - AT
    M36 Slugger
    M3 Lee
    M7 Priest



German:

    Hetzer
    PzKpfw III
    VK 3002 (DB)
    Grille


Title: Re: World of Tanks
Post by: Ginaz on October 19, 2011, 08:31:51 PM
Some info on upcoming tanks, esp. wrt the French ones.
http://worldoftanks.com/news/801-you-ask-we-reply-upcoming-tanks/

Is it true that the French SPGs will only support a maximum of a 150mm gun?

Since the French SPG will be introduced in late January, we can’t give you any details with regards their characteristics at this time. The case is that in 7.1 we will add only the following tanks, which were balanced and are more or less ready to enter the SuperTest. SPGs were not and their current characteristics and modules are still in flux.

Here is the final list of French tanks which will enter the game in 7.1:

Light:
Renault FT
D1
Hotchkiss H35
AMX 38
AMX 40
AMX 12t
AMX-13/75
AMX-13/90

Medium:
D2
Bat.-Chatillon 25t
Lorraine 40t.

Heavy:
B1
BDR G1 B
ARL-44
AMX M4 (1945)
AMX 50 100 mm
AMX 50 120mm
AMX-50 68t. 





Title: Re: World of Tanks
Post by: apocrypha on October 20, 2011, 01:53:05 AM
Hmm, will probably spend the weekend using M3 and Grille to farm piles of cash then. Although I read bad things about the M3 Lee, is it as bad as people say?


Title: Re: World of Tanks
Post by: Ginaz on October 20, 2011, 03:19:35 AM
Hmm, will probably spend the weekend using M3 and Grille to farm piles of cash then. Although I read bad things about the M3 Lee, is it as bad as people say?

I never played it but everyone seems to hate it.  Its a med that you have to play like a TD, which has a sub par gun.

On a side note, my new E-50 is like electric sex with the top gun I just upgraded to. :heart:  Much better than the Patton I have IMO.


Title: Re: World of Tanks
Post by: Merusk on October 20, 2011, 04:57:52 AM
Hmm, will probably spend the weekend using M3 and Grille to farm piles of cash then. Although I read bad things about the M3 Lee, is it as bad as people say?

It's fucking horrible.  The only reason I'm pleased about this weekend is it will get me the last 3k exp I need to get out of the fucking thing.

The gun isn't a problem, and is actually pretty good for the tier matches it gets put in.  The only thing I don't one or two shot are tank destroyers and the odd TIV Heavy tank.  Most matches I've been at the top or near the top of the tier rankings during the lineup.

That said you die easily.  The lee is slow so it's a ripe target for Arty.  It doesn't get the cammo bonus of TDs and until recently (like the last week and a half) you couldn't even lock hull.  Meaning that even trying to sit and snipe didn't work as each time you'd try to scan your reticle would bloom to "not hitting shit" territory.   You also can't set up around corners like a TD because the main gun is offset, exposing 2/3 of your left flank if you ever have to fire to that side.  The right flank isn't much better because the gun doesn't traverse any farther on that side even though it looks like it should.

You are also really vulnerable to smaller tanks who pull the "get behind or beside and push then blow you to bits" maneuver quite easily on your lumbering ass. 

The only maps and situations the tank really shines on are the desert ones.  So many opportunities to blow the bottom off of guys going over hills and dunes, which has proven to be the most effective strategy for me.   The El Halluf map is where I had my best game ever in it, destroying 5 tanks with my Lee.


Title: Re: World of Tanks
Post by: Amarr HM on October 20, 2011, 05:34:02 AM
On a side note, my new E-50 is like electric sex with the top gun I just upgraded to. :heart:  Much better than the Patton I have IMO.

E-50 looks pretty nice alright, bounces a hell of a lot of shots. What's the gun depression like?


Title: Re: World of Tanks
Post by: Dark_MadMax on October 20, 2011, 09:47:00 AM

E-50 looks pretty nice alright, bounces a hell of a lot of shots. What's the gun depression like?

Complete shit. Just like most german tanks . It still a  great tank.


Title: Re: World of Tanks
Post by: Engels on October 20, 2011, 10:09:44 AM
Ya, I have the Patton and the E50, and by and large, the E50 is just a hair better in terms of accuracy but the gun depression is very useful on some maps, such as Sand River. However, on something like Campinovka, I like the E50 best.


Title: Re: World of Tanks
Post by: Amarr HM on October 20, 2011, 05:49:43 PM
I just got in a T54 again (post beta) & it's gun depression makes me want to ride in my Patton. But a medium sniping boat would definitely tickle my fancy.


Title: Re: World of Tanks
Post by: Merusk on October 20, 2011, 08:32:30 PM
The mention of turret depression sparked a light and I've suddenly become a killing machine in the Lee.  Dominated the games I played in it tonight.  5 kills first game 5 kills the next game and almost took out the remaining 2 arty but they point-blanked me as I went around a corner.

Awesome, but the tank still sucks.  :drill:


Title: Re: World of Tanks
Post by: apocrypha on October 20, 2011, 10:06:38 PM
Turns out our EU special is slightly different from the US one this time:

Quote
    Double credits income earned from the following vehicles:

    PzKpfw III
    PzKpfw IV
    Marder II
    Sturmpanzer II
    M3 Lee
    M3 Stuart
    M4 Sherman
    M7 Priest
    Valentine
    Churchill

    Double rates for crew training
    Premium Consumables half-price reduction

And I sold my PzIV yesterday too  :oh_i_see:

When the servers are back up I'll give the Lee a go. It's not like I haven't played some shitty tanks already, and I do like the look of the high tier US tanks. The poor gun depression of the German (and some Russian, hello T-34) tanks is pissing me off regularly!


Title: Re: World of Tanks
Post by: Merusk on October 21, 2011, 06:51:51 AM
I'd much rather be driving around in the Shermans than the Lee.  That blows. 

I should go up the German line sometime.  All my tanks have been Russian and US.


Title: Re: World of Tanks
Post by: apocrypha on October 21, 2011, 01:12:42 PM
Yeah, I'll be in a Sherman sometime tomorrow probably.

I've been going up the German & Russian lines and I think I find the Russian tanks easier to play, but the German ones more satisfying when I don't fuck it up and play like a nutter. The German ones are much more squishy (on in my case, explody & burny) but they pack a serious punch if I actually manage to get any shots off.


Title: Re: World of Tanks
Post by: Merusk on October 21, 2011, 01:27:08 PM
I keep seeing people say that, but my Russian guns bounce of the fucking Germans all the time.  USA guns seem to rip through anything but their tanks feel like they're made out of paper and have tracks made out of rubber bands.

*t-45 hits Merusk's Lee with one of a 5-shot spread*    "The Tracks' disabled!"   :why_so_serious:


Title: Re: World of Tanks
Post by: Engels on October 21, 2011, 01:38:58 PM
Its hard to make too many generalizations. By and large, the german tanks are more boxy, hence less slope, hence more penetration. That said, a frontal attack on an E75 or a VK3002DB for that matter, is difficult due to their armor and slope (particularly the latter).

The russians, while less armored, have serious slopage. Try autoaiming the front of a IS3 sometime.

Russian guns tend to be more powerful, but far less accurate than the german counterparts. Ask anyone who's played a ISU-152 and a Object 704 about the 1600 credit shells flailing into the void like a thrown wet sock.


Title: Re: World of Tanks
Post by: Merusk on October 21, 2011, 01:51:39 PM
Ah I think I see the disconnect now.  You're mentioning a lot of upper-tier tanks and I'm still slumming in my FIRST EVAR T5.

At T2 particularly the Russian stuff feels sub-par to Germans. 

And Auto-Aim? People use that? It always fucks up my shots so I stopped and my accuracy is back up at 45% (and only so low because I love the semi-autos on the light tanks.)   I get what you mean about bouncing shots off the IS, though.   Fucking thing.


Title: Re: World of Tanks
Post by: Engels on October 21, 2011, 02:37:15 PM
Ah I think I see the disconnect now.  You're mentioning a lot of upper-tier tanks and I'm still slumming in my FIRST EVAR T5.

At T2 particularly the Russian stuff feels sub-par to Germans. 

And Auto-Aim? People use that? It always fucks up my shots so I stopped and my accuracy is back up at 45% (and only so low because I love the semi-autos on the light tanks.)   I get what you mean about bouncing shots off the IS, though.   Fucking thing.

I can't comment on tier 5 or below, since its been ages since I've played in the lower tiers. I still take out my SU-85 from time to time, since its hilariously over-powered, but by and large, its tier 6 and above for me.

Autoaim has its place in certain situations, particularly if you're in the middle of rapid dodging, but ya, its no good in those fights among similarly tiered tanks.



Title: Re: World of Tanks
Post by: apocrypha on October 21, 2011, 10:32:46 PM
Yeah it's tier 6 where I'm finding the "character" of the nations tanks seems most pronounced. I'm driving VK3001 and KV-3 and regularly facing tier 9 & 10 tanks, which I can't touch.

The matchmaking changes they implemented yesterday seem to be working pretty well though. New tanks have a much lower tier spread - I was getting 2 tiers spread on the M3, which made for really good matches. I think that the old spread kicks in again at about 20 matches played in a tank though, cos late last night it was back up to 3-4 tier spreads.

Edit: just checked my M3 stats and I've got 47 matches in it, so it might be more than 20 for the MM switch. 66% win ratio in it too! I've actually found it quite a fun tank, once I got my head around the retarded gun position...  :awesome_for_real:


Title: Re: World of Tanks
Post by: apocrypha on October 27, 2011, 02:36:05 AM
If you go the Russian heavy line I highly recommend the KV-1S over the KV-3. Really easy to play it like a medium and overall much closer in play style to the IS then the KV-3 is. It can kind of suck until you get the 122 but once you do it's a ton of fun. One of the few tanks I keep just to play for fun. You can also go from there straight to the KV-13 which is also very fun and use that to unlock the IS and T-43.

Playing the KV-1S now. Hate it. Hate hate hate hate hate it. Every shot bounces, I can't even damage a tier 5 medium, I die in 1 shot every game.

13 games in it now, 13 losses, 13 deaths, 1 kill (a PzIII). Under 200 xp average per game, under 200 damage average per game, 65% hit ratio. Every single game has me up against Lowes, T59s, Ferdis, IS-3s.

Got to endure another 30+ battles to get the 122mm at this rate.... not fun.

However, the M4 Sherman and the M6 are much more fun! My 2nd game in the M6 I got 5 kills and Sharpshooter, Master Gunner, Invader, Reaper and Sniper medals!  :awesome_for_real:  Not sure if that or my 7 kill, Top Gun, Boelter's Medal VK3001(P) game counts as my best.


Title: Re: World of Tanks
Post by: Merusk on October 27, 2011, 03:26:16 AM
Yeah, I find myself playing the M4 Patton a lot more than the KV or even T-50. (Still no Germans...) Decent balance of speed, survivability and gun power.  The KV is just slow fodder at this point, as I'm always in matches against VI to VIII tanks.  One shot and done. The T-50 is fun to play zippy zippy scout but after the game I had where I got behind a tier VII tank and blasted away to 0 effect as he calmly destroyed my allies on the hill I decided it's not worth playing. Seriously, all shots bounced at point-blank in his rear. I pounded at least 8 shells into him.. not even a single % drop or a blown track.  :oh_i_see:


Meanwhile on the US side, even the Lee has gotten to be a little more fun since I figured out it's role is to sit at the bottom of hills and slag folks through the bottom armor. Took out a T6 doing that yesterday on the east side choke point of the Laketown map. Buahaha.  Had the lone TD who followed me been worth a damn we could have bottled-up their whole team there alone.. but instead he decided to charge over the hill after seeing my little IV ass score a big kill.  :oh_i_see:


Title: Re: World of Tanks
Post by: veredus on October 27, 2011, 07:13:57 AM
It can be really rough until it's fully upgraded but once there it's one of my favorites. It is massively different to play then the KV-3. You have to pretty much treat it like a medium.


Title: Re: World of Tanks
Post by: Bandit on October 27, 2011, 07:57:22 AM
Playing the KV-1S now. Hate it. Hate hate hate hate hate it. Every shot bounces, I can't even damage a tier 5 medium, I die in 1 shot every game.

13 games in it now, 13 losses, 13 deaths, 1 kill (a PzIII). Under 200 xp average per game, under 200 damage average per game, 65% hit ratio. Every single game has me up against Lowes, T59s, Ferdis, IS-3s.

Got to endure another 30+ battles to get the 122mm at this rate.... not fun.

I am not sure you are going to like the 122mm on it either, I believe it is like a 4.5 r/m and a slow aim time.  I actually went back to the 85 mm after being ineffective with the 122.


Title: Re: World of Tanks
Post by: apocrypha on October 27, 2011, 08:33:49 AM
Well shit, it's not like I'm short of tanks, it can sit in the garage gathering spider webs for all I care. Of course I fully accept that I may just suck at playing it! I did finally get a victory in it today, after 19 games!  :drill:

Playing the M6 & the VK3001(H) quite a lot, and playing those is inching me towards a T-29 and a Panther.


Title: Re: World of Tanks
Post by: Ginaz on October 27, 2011, 01:13:19 PM
Well shit, it's not like I'm short of tanks, it can sit in the garage gathering spider webs for all I care. Of course I fully accept that I may just suck at playing it! I did finally get a victory in it today, after 19 games!  :drill:

Playing the M6 & the VK3001(H) quite a lot, and playing those is inching me towards a T-29 and a Panther.

The KV-1S takes some getting used to and it sucks until you get the top gun (highly recommend getting a rammer and gun laying drive for equipment with that gun).  The KV-3 is much more forgiving to newer players and plays more like the KV.  The trick with the 1S is to treat it like a medium and not lead the charge since your armour is crap and it takes forever to load the top gun.  That being said, I love it.  I seem to get favourable matchmaking and when you're the top tank, you can one shot almost everything the other team has.  Even in matches with higher tiered tanks, you can still do some damage.  So far in 61 games I have a 52% win rate (about average for me), 30% survival, 85 destroyed, 76% hit ratio and an average of 663 xp.

I also have the T-29 and Panther and both tanks are excellent.  The T-29 can take and dish out punishment while the Panther really shines once you get L/100 gun.


Title: Re: World of Tanks
Post by: Ginaz on October 27, 2011, 05:44:31 PM
Speaking of my T-29, I seem to get into more matches with horrible teammates in that tank than in any other.  Thirty matches so far with only 10 wins but 42 destroyed, 73% hit ratio and 645 average xp.  Last match, a VK3601 who was behind me for over a min while we peek-a-booed with enemy tanks around a corner hit me from behind and knocked out my gun and tracked me.  Theres been many other matches where we lose, killing only 5 or 6 of the other team, and I'll have 4 or 5 of the kills myself.  One match, we lost and the other team was down 6 tanks.  Five of those tanks I killed almost alone and the 6th...was killed by one of their own arty. :facepalm:

Edit: Another game with the T-29, another fail team.  Total enemy killed was 5, with 4 of those being from me all on my own. :argh:  I got over 1000xp and 45k credits for that loss, so not a total waste I guess.


Title: Re: World of Tanks
Post by: Merusk on October 27, 2011, 06:02:36 PM
I hate games like that.  I get them a lot on the weekends.


Title: Re: World of Tanks
Post by: apocrypha on October 29, 2011, 08:33:35 AM
Yeah, the KV-1S feels like one I need to learn better. Unfortunately for my KV-1S crew I have also just got into a Panther, which I am liking quite a lot more. And a VK3601(H) which is a beast of a medium. I love the choice of guns... 10.5cm for derpage, 8.8cm for general use & sniping or 7.5cm konisch for plinky plinky machine gun of doom!

Probably 2-3 days off a T-29, but might not be able to afford one just yet. Hoping for another special weekend soon since I've spent quite a lot of credits on tanks over the last few days.


Title: Re: World of Tanks
Post by: Brolan on October 30, 2011, 07:49:47 AM
Speaking of my T-29, I seem to get into more matches with horrible teammates in that tank than in any other.  Thirty matches so far with only 10 wins but 42 destroyed, 73% hit ratio and 645 average xp.  Last match, a VK3601 who was behind me for over a min while we peek-a-booed with enemy tanks around a corner hit me from behind and knocked out my gun and tracked me.  Theres been many other matches where we lose, killing only 5 or 6 of the other team, and I'll have 4 or 5 of the kills myself.  One match, we lost and the other team was down 6 tanks.  Five of those tanks I killed almost alone and the 6th...was killed by one of their own arty. :facepalm:

Edit: Another game with the T-29, another fail team.  Total enemy killed was 5, with 4 of those being from me all on my own. :argh:  I got over 1000xp and 45k credits for that loss, so not a total waste I guess.


I've noticed that too in the middle tiers.  When teams have the T-29 on their side they figure they can't lose and get lazy or stupid.  Another tank I've seen this happen to is the KV.


Title: Re: World of Tanks
Post by: Merusk on October 30, 2011, 02:22:09 PM
In their defense.. when I come up against teams with more than one T-29 the usually win.

Though I had a match just yesterday where the highest tank on our side was a KV-3 and their side had 3 or 4 T-29s.  We shat ourselves during the countdown, and when I was knocked out in 2 shots within the two minutes (in my KV) I quit game expecting a loss.  After I finished the next match I got the pop-up that  - miracle of miracles - they won somehow.   I now regret quitting out instead of watching what had to be an epic match.


Title: Re: World of Tanks
Post by: apocrypha on October 30, 2011, 02:27:40 PM
Gotta love the derp gun eh!  :awesome_for_real:

Talking of which, I finally got the 122mm for the KV-1S and you were right - suddenly the tank works for me. I quite like the high-calibre playstyle, slow, careful, careful... BOOM hahaha!  :drill:


Title: Re: World of Tanks
Post by: Ginaz on October 30, 2011, 06:12:50 PM
Gotta love the derp gun eh!  :awesome_for_real:

Talking of which, I finally got the 122mm for the KV-1S and you were right - suddenly the tank works for me. I quite like the high-calibre playstyle, slow, careful, careful... BOOM hahaha!  :drill:

Make sure to get a rammer and gun laying drive for it.  Both make a huge difference with that gun.


Title: Re: World of Tanks
Post by: Furiously on October 30, 2011, 07:29:00 PM
T-29 is decent but the T-32 is amazing. Probably my favorite tank. Has great armor and a decent gun. Unlike the t-34 and T-30 which are no armor and good guns.


Title: Re: World of Tanks
Post by: apocrypha on October 30, 2011, 10:46:08 PM
Make sure to get a rammer and gun laying drive for it.  Both make a huge difference with that gun.

I'm not that flush unfortunately! I think I've leveled too many tank lines too fast which has left me a bit skint atm - I've got one tier 7 tank, eight tier 6's and four tier 5's. I tend to swap camo net, binocs and toolbox out between tanks cos they're the removable ones.

If I find myself favouring a particular tier 6 or 7 then I'll invest in some permanent equipment for them next time I have a spare million or two. ATM if I was to pick one tank it'd probably be the VK3601(H), that thing is great fun.


Title: Re: World of Tanks
Post by: Merusk on October 31, 2011, 04:51:46 AM
I've found the T-5s are worth investing equipment in.  It helps their performance a LOT and you're in those T5 tanks for a LONG time.   Just remember to demount them when you decide to rid yourself of the tank and keep a small stockpile of gold for the ones that cost cash to demount.  It's only 10g per demount so its not too bad, but it does keep you from swapping them around between matches.

I just stocked-up on cash during the previous 2 mega-money weekends and running T5 matches pays pretty damn well in the right tank.  Hell, even the Lee pays well if I'm on my game and in a match with a few T5 and 6's.


Title: Re: World of Tanks
Post by: apocrypha on November 01, 2011, 11:26:28 PM
Well I'm currently spending most of my time in the Panther and the M6, so I'll probably fit some stuff to them. Still working on getting the L/100 on the Panther so it's not a full sniper tank yet, I might get vents and a gun laying drive, seem reasonable?

The M6 has really grown on me. I've learned about hull-down positioning which made a big difference to my survivability in that giant brick! Definitely a rammer for the M6 - the 90mm is great but it's slow!


Title: Re: World of Tanks
Post by: Engels on November 02, 2011, 08:34:38 AM
Vents and gun laying drive makes sense for a panther, and you can reequip it all the way to the E50.

Also, the M6 is a great tank fully upgraded, with all the stupid caveats about battle level, etc.


Title: Re: World of Tanks
Post by: Merusk on November 02, 2011, 09:35:37 AM
I'm about to beat my head in over the idiots I keep getting matched with and treat this game like a FPS instead of - y'know - TANKS.

V formation?  Covering Fire? Lines of sight?

FUCK NO! TANKRUSH!  *Merusk an Arty at the base and a TD who was *trying* to set up a concealed FOF are now the only guys alive.  The rush has killed 4 enemy tanks*


 :mob:


Title: Re: World of Tanks
Post by: Strazos on November 02, 2011, 10:39:20 AM
So, is it even worth experimenting with the game at this point? Never played it before.


Title: Re: World of Tanks
Post by: Der Helm on November 02, 2011, 10:46:58 AM
So, is it even worth experimenting with the game at this point? Never played it before.
Very much so.


Title: Re: World of Tanks
Post by: apocrypha on November 02, 2011, 10:54:50 AM
So, is it even worth experimenting with the game at this point? Never played it before.

Totally. I started, what, 4-5 weeks ago? Loving it.

And Merusk - totally feel your pain. I'm a complete newb and yet I often feel like I have better tactical knowledge than 90% of the people in randoms. It's making me think about joining a *gulp* clan. Of strangers.  :uhrr:


Title: Re: World of Tanks
Post by: Furiously on November 02, 2011, 11:03:40 AM
The problem is the game doesn't reward good tactics. It rewards you for putting shells into tanks.


Title: Re: World of Tanks
Post by: LC on November 02, 2011, 10:16:51 PM
It loses it's magic when you reach the top and realize the game is about purchasing overpriced premium ammo from the cash shop.


Title: Re: World of Tanks
Post by: apocrypha on November 03, 2011, 12:24:03 AM
The problem is the game doesn't reward good tactics. It rewards you for putting shells into tanks.

Very true, lemming mentality is the result. Just had a game on Lakeville, spawned in the south, me in my Panther (got the 75mm L/100 silly gun now) and 2 TDs took up position on the sniper platform to the west. Bunch of our tanks meet a bunch of their tanks halfway up the west channel, as expected.

Despite me & the TDs repeatedly saying "pull back, make them come over the hill so we can snipe them" over and over again they all just peeked over the ridge one at a time and got picked off one at a time. 6 of them. One after the other. It was ridiculous. We ended up winning because the enemy team did exactly the same and we sniped the crap out of them while a couple of our arty went and capped through the centre route.

It loses it's magic when you reach the top and realize the game is about purchasing overpriced premium ammo from the cash shop.

Well I've yet to hear anything that makes me think I'll enjoy tier 9-10. Sounds like games are slow, boring, very campy and dominated by gold ammo. Simple answer, soon as I stop enjoying it, I'll stop playing it.

I have a feeling that the camo coming in 0.7 is going to be a bad thing. Spotting and stealth already feels shitty, I don't see how more stealth is going to improve gameplay at all. Was on Malinovka yesterday, positioned with another couple of people in some bushes to intercept the enemies coming down the hill. An E75 started barrelling towards us. We all opened fire, were plinking away at him, tracked him... and he disappeared. In open ground, coming down hill, at 150m. He carried on firing at us, killed all 3 of us. None of us could see him at any point during this. Retarded.


Title: Re: World of Tanks
Post by: Merusk on November 03, 2011, 03:30:34 AM
Despite me & the TDs repeatedly saying "pull back, make them come over the hill so we can snipe them" over and over again they all just peeked over the ridge one at a time and got picked off one at a time. 6 of them. One after the other. It was ridiculous. We ended up winning because the enemy team did exactly the same and we sniped the crap out of them while a couple of our arty went and capped through the centre route.

Yeah that's my favorite example of the stupidity inherent in the playerbase.  You can STILL get your shots on if you wait behind the ridge but you also have the advantage of being in cover and not providing a nicely-silhouetted profile.  To watch one tank after the next say to themselves "I know MaDD_Zilka popped in 2 seconds but surely he damaged them enough for ME to succeed with my lessor tank!" gets infuriating at times.

I agree on the stealth thing, too.   TDs with Cammo netting are notorious for this and what kills me most often.  I particularly hate it on city maps where there's nothing but a long street between me and the guy sniping me.


Title: Re: World of Tanks
Post by: apocrypha on November 03, 2011, 04:10:04 AM
Heh, tell me this doesn't look ridiculous:


 :awesome_for_real:


Title: Re: World of Tanks
Post by: Tmon on November 03, 2011, 06:52:29 AM
Heh, tell me this doesn't look ridiculous:


 :awesome_for_real:

Gun tubes in this game are like WoW shoulder pads.

The tier 9/10 game isn't that bad, but it's definitely more fun when you are platooned,.  That said, I don't mind playing solo in my Patton or US T34, but I only play my T-54 and T30 when I'm platooned.


Title: Re: World of Tanks
Post by: Merusk on November 03, 2011, 02:45:02 PM
It loses it's magic when you reach the top and realize the game is about purchasing overpriced premium ammo from the cash shop.

Perhaps, but the great thing is you don't HAVE to play at the top.  You can sell those T10 tanks at any time and go back to playing the T2-4 game.   I've already done that with a few tanks I simply didn't enjoy.


Title: Re: World of Tanks
Post by: veredus on November 03, 2011, 06:02:50 PM
Also there is no reason to buy gold ammo. Complete waste of money with only a few exceptions, like the E-100. But even with the E-100 you can switch to HE or take an extra half second to aim instead and do just fine.

I hardly ever play anything higher then tier 8 without a platoon except to run doubles. People take the higher tiers way to seriously.


Title: Re: World of Tanks
Post by: Abagadro on November 03, 2011, 10:01:27 PM
I play a lot of high tier stuff and I've never thought gold ammo dominates at that level.


Title: Re: World of Tanks
Post by: Engels on November 03, 2011, 11:13:52 PM
Ya, I rarely see people using gold, cept for clan battles.


Title: Re: World of Tanks
Post by: apocrypha on November 04, 2011, 02:20:22 AM
Cool, that's good to hear.

Might have a T29 later on today, depending on how much work I manage to convince myself to do...  :awesome_for_real:


Title: Re: World of Tanks
Post by: angry.bob on November 04, 2011, 04:42:23 AM
Cool, that's good to hear.

Might have a T29 later on today, depending on how much work I manage to convince myself to do...  :awesome_for_real:

Totally worth it, the switch from M6 to T29 is magical. Just remember that letting anyone see your hull is a death sentence.


Title: Re: World of Tanks
Post by: Amarr HM on November 04, 2011, 04:48:28 AM
Gold ammo is used in clan wars to gain an edge. There's a player in our clan who uses gold ammo all the time, then he pisses and moans everytime one of his shot bounces.


Title: Re: World of Tanks
Post by: Mortriden on November 04, 2011, 10:04:18 AM
So, is it even worth experimenting with the game at this point? Never played it before.

Abso-fucking-lutely

So, after bitching and moaning with my friends about the gold tanks being so much better... I joined the dark side and bought a Type 59.  And... convinced three of my friends to do the same.  We consider ourselves to now be supporting the developers that have given us this fun.

It is fuckall fun to drive.  It's fast, turns on a dime (even at top speed), the turret traverse is surprisingly quick, and the front armor is a beast for a medium.  Bad sides: it's slow to accelerate, the gun is pretty much the same cannon from the T-34-85 (Tier 6 Russian med), the rear armor is paper thin, and there is ammo storage everywhere in that thing.

Alone, it's not overpowered at all.  I burn super easy, and without the wet ammo rack, I'd be blowing up all the time.  But, with the three of us platooned up... look out.  Ricepack of death. 


Title: Re: World of Tanks
Post by: apocrypha on November 04, 2011, 12:45:10 PM
Totally worth it, the switch from M6 to T29 is magical. Just remember that letting anyone see your hull is a death sentence.

I got it a couple of hours ago  :awesome_for_real:  Had enough free XP saved up so I could get the tracks and 90mm, so it's not completely stock, which is nice. Going to take some getting used to but so far I love it. Had 3 or 4 matches and I think I got Steel Wall and Master Gunner in all of them.

It also means my M6 is now elited, and the crew hit 100% at the same time. I fucking love that M6, I think it's going to be my go-to money maker for some time to come :)


Title: Re: World of Tanks
Post by: apocrypha on November 07, 2011, 05:34:09 AM
Now added VK2801 and Tiger (P) to the garage.

VK2801 is awesome. Destroy of arty! Tiger (P) will take more getting used to, plus a lot more XP to upgrade it, whereas the VK was almost elited out of the box.   :awesome_for_real:

Edit: clicked wrong smiley. Pedobear doesn't seem fitting...


Title: Re: World of Tanks
Post by: Engels on November 07, 2011, 08:32:16 AM
I enjoyed the Tiger P and am in love with the AusfA. Its not quite in the league of the T32, but I prefer it to the KT.

Also, don't be too surprised if you hate the T29 at first. Its sorta a shoddy tank after the fully upgraded M6, specially when you're now thrown into tier 10 fights.


Title: Re: World of Tanks
Post by: Ginaz on November 07, 2011, 11:06:00 AM
Now added VK2801 and Tiger (P) to the garage.

VK2801 is awesome. Destroy of arty! Tiger (P) will take more getting used to, plus a lot more XP to upgrade it, whereas the VK was almost elited out of the box.   :awesome_for_real:

Edit: clicked wrong smiley. Pedobear doesn't seem fitting...

With the VK2801 its derp gone all the way.  I found it to be more useful as an anti-scout tank than anything else.  It has the most armour and most powerfull gun of the 3 tier 5 lights.  Its also good, naturally, at taking out arty since you can one shot some of them (I've one shotted Hummels and even a GW Panther) while being able to take a few hits from defenders.  Its a fun little tank for sure.  As for the Tiger (P), imo its superior in almost every way to the other Tiger.  200mm of frontal armor means your somewhat safe from many lower tier tanks if they hit you straight on while still being able to dish it out.  I've averaged over 800xp per battle on the (P) and its one of my favourite tanks, along with being a money maker.


Title: Re: World of Tanks
Post by: apocrypha on November 09, 2011, 02:35:26 AM
Actually enjoying the T29 the most out of my current crop of main tanks. Got the first engine upgrade so it's a bit less cumbersome than it was at first, working on the 105mm now. I seem to get placed either in the top 3 or the bottom 3 every match, so I either wtfpwn and blow away 5-6 toy tanks or I spend the game hiding and plinking at treads of E100s.

I'm a bit shit with the VK2801... probably 1 in 5 games I get lucky and wipe out 3 arty or a couple of scouts, but I'm very, very bad at patiently waiting for an opportunity and tend to rush in all gung-ho far too much, which just gets me killed. I totally pwned a Slugger earlier though, he didn't manage to hit me once, was great fun.  :awesome_for_real:

Oh and I added an IS to the mix too. Not played it much yet, feels like a medium tank though!


Title: Re: World of Tanks
Post by: apocrypha on November 12, 2011, 07:06:12 AM
After some advice guys. I'm at the point where I think I should pick a line to focus on for a bit, try to get a tier 9 med or a tier 10 heavy for clan wars (I joined a clan) and not sure which to pick.

Options are IS7, Maus or T-30 for heavies and T-54, E-50, Patton for meds. I'm roughly the same amount of XP away down each nation's lines, so the choices are purely about tank specifics and playstyles. In terms of how I play, I'm pretty versatile. I like sniping, I like flanking, I enjoy being a heavy tank. About the only things I'm not too keen on are arty & scouting.

Is there an kind of consensus on those tanks performance and/or usefulness in high tier clan games? All I've heard so far is that the T-30 isn't generally regarded as a good performer because of the weak hull.


Title: Re: World of Tanks
Post by: Merusk on November 12, 2011, 07:10:19 AM
Holy crap you play a lot.


I'm still struggling to get my first T6.


Title: Re: World of Tanks
Post by: apocrypha on November 12, 2011, 08:23:25 AM
Hehe yeah, when you say "a lot" I think you should say "too fucking much"  :awesome_for_real:  It's been a really quiet few weeks for me...

I'm still only on tier 7s anyway, just trying to focus a bit.


Title: Re: World of Tanks
Post by: Abagadro on November 12, 2011, 08:34:58 AM
If you get the T34 and T30 you will get extra garage slots and the new top American tanks once the redo of the table happens (probably early next year).  Of those you listed I have an IS7, T30 and T-54.  I'm just below the E-50 and Patton so I can't say exactly what those are like but have played the Panther II and Pershing enough to get a sense of how they will play. So here are my thoughts:

It depends on your play style really. The T30 is really soft but has a big-ass gun so if you like to snipe it can be okay.  I'm looking forward to the redo though.  The IS7 is a great tank.  Fast, a good brawler, kinda inaccurate at long range though. The IS4 (which will be the top of a new line in the redo) is one of my favorite tanks in the whole game.  You will also get some garage slots/other tanks if you go up this line. 

On the meds, again it depends on what you like to do.  German mediums are generally accurate snipers.  Russian mediums are fast brawlers. American mediums are sorta in the middle.  I love my T-54 and frankly liked the Russian medium line all the way up more than I have liked the American or German with only a couple of exceptions along the way. The 54 with the upgrade BL-9 is a great tank although I know Engels likes the Patton.

Anyway, that's my 2 cents. At a minimum I would put off the German line so you can get the freebies on the redesign.


Title: Re: World of Tanks
Post by: Amarr HM on November 12, 2011, 06:02:23 PM
After some advice guys. I'm at the point where I think I should pick a line to focus on for a bit, try to get a tier 9 med or a tier 10 heavy for clan wars (I joined a clan) and not sure which to pick.

I'll give you my tuppence worth, if you are looking to get in clan wars I would suggest to put mediums on the long finger and bear in mind that T54s are the one you will want to train. I prefer the Patton myself but the T54 fulfils the role clan wars needs, which is that of a scout that arty find hard to hit . Also worth noting playing a medium in clan wars is nowhere near as fun as in random battles.

Definitely go straight for heavies this will get you top of the food chain. First thing I've noticed is that most good clans will have a good amount of IS7 in nearly every tactic, though a lot of this will depend on what maps they are fighting for. If they are fighting city maps Maus will be the main weapon of choice along with a smattering of T30s and IS7s. Desert maps are IS7 heavy. T30s are little less used overall you will see 4-5 at most with at least two for DPS support in most tactics. It's a great tank, the main problems is not the hull it's that by the time you get one a month or two later it will be turned into a TD and you are playing the please don't gimp my tank lottery. Good Maus drivers are always looked after but it's a slug and you will be used as either a base camper or a trojan horse with little freewill (mind you CW you probably won't get much chance to improvise if your clan has their shit down).

TLDR; Beeline for an IS7 if you want a versatile CW tank that is fun to play. I've played 300 CW games in my IS7, worth checking out my stats (game tag is BlindSide). IS4 and KV3 get you new tank filled garage slots too but without any changes to the IS7 and on top of that the chance of another badass T10 when the IS4 gets upgraded.


Title: Re: World of Tanks
Post by: apocrypha on November 12, 2011, 10:22:35 PM
Cool, cheers guys. I've got a post-it note by my PC labelled "Patch tanks" and have 3 of them (Panther, KV, KV3) and IS4, T34 and T30 are the ones left :)  I also really like how the IS4 and IS7 look, so I was kinda leaning that way anyway!

Actually ended up in a couple of CW battles last night. I was on when they were preparing for them and they were short of people... so I came along in an IS. We were 14 (including an IS) vs 15 and won 2 matches. I even survived both and got a couple of kills, which must have massively pissed off the poor sods at the receiving end. I see what you mean about the no-free-will aspect - they had a plan and everyone had their positions, it was pretty organised. Enjoyed it though, and they seem like a nice bunch.


Title: Re: World of Tanks
Post by: Nebu on November 16, 2011, 05:10:09 AM
Gave this a try last night and I have to confess that even the tutorial didn't help much.  I got into a match, drove a little, and got two shot by someone I never even saw.  Somehow I managed to get a score of -1 without ever firing a shot.  Anyone have any suggestions on how to progress without insta dying every match? 


Title: Re: World of Tanks
Post by: Gets on November 16, 2011, 06:17:17 AM
Don't outright rush unless you know there is an opening right into the enemy base and their artillery. Follow bigger tanks if you're squishy and pop out to shoot and spot for your team then get back behind cover if you're fast, or if there is a bigger slower tank without support drive around him so his turret can't track you. Tanks is about scouting, out-maneuvering and out-damaging your opponent. Did you know someone behind two bushes can shoot without being seen when they haven't been spotted? Use that.

Most people just focus getting into as many battles as possible to get to the next tank. This is just self-loathing behavior. I have more fun, partly because of better win-ratios, on lower tier games without caring about the grind these days.  I got 3 kills even though I was the lowest tank on the list in my shitty T26, because the enemy team thought I wasn't worth bothering with even though I was shooting rounds into their butts.

There's enough strategy guides out there though: http://worldoftanksguide.com/guide-combat-strategies.shtml


Title: Re: World of Tanks
Post by: Nebu on November 16, 2011, 06:42:02 AM
Thanks for the tips.  I'll read over those guides. 

Any idea why my score was a -1?  Did I accidentally shoot someone on my own team or something?


Title: Re: World of Tanks
Post by: Gets on November 16, 2011, 06:47:46 AM
Probably. A lot of bullets flying around in T1-T2 matches.


Title: Re: World of Tanks
Post by: Mortriden on November 16, 2011, 07:34:43 AM
Any idea why my score was a -1?  Did I accidentally shoot someone on my own team or something?

This happened to me on my second run out.  I fired at a MS-1, missed, and the shot went past him and blew up my teammate with an ammo rack critical... which was both awesome and crap at the same time. 

I've unlocked my Persh, for a medium it takes a lot of damage.  I can't wait to get the 3rd cannon upgrade. 


Title: Re: World of Tanks
Post by: Abagadro on November 16, 2011, 11:55:23 AM
If you want, look for me being logged in, shoot me a message, and we can jump into a training map and mess around without the helter skelter of a match. If you have teamspeak it would be even better as I could talk you through some stuff but even without I can give you some tips. I usually log in after 8 mountain time

As for the minus one you could have also collided with a teammate with real low health and blown them up.


Title: Re: World of Tanks
Post by: Tmon on November 16, 2011, 03:23:34 PM
If you want, look for me being logged in, shoot me a message, and we can jump into a training map and mess around without the helter skelter of a match. If you have teamspeak it would be even better as I could talk you through some stuff but even without I can give you some tips. I usually log in after 8 mountain time

As for the minus one you could have also collided with a teammate with real low health and blown them up.

The in game VoIP works for both sides in a training room so you don't need TS to talk.


Title: Re: World of Tanks
Post by: Abagadro on November 16, 2011, 04:56:39 PM
Oh cool. Didn't know that.


Title: Re: World of Tanks
Post by: Nebu on November 17, 2011, 10:47:11 AM
First of all, thanks to everyone that has offered or given help so far.  This is a very fun and addictive game.  I plan to buy premium for at least a month, but was wondering something.  At what point do I stop being fodder for better tanks?  I played in a match today over lunch and some guy in a panzer just drove right at me.  I was helpless.  He was faster, tougher, and could maneuver better.  I just had to sit there and take it.  I understand that this is the norm for any pvp game with a level system in place, but does the power differential level out eventually?  Also, which tier 2 and 3 tanks should I consider for maximum fun.  I wouldn't mind sniping or hit and run as tactics.  

Thanks!

I found and read THIS GUIDE (http://forum.worldoftanks.com/index.php?/topic/30853-what-not-to-do-a-tale-of-bad-players/).  Both humorous and helpful.


Title: Re: World of Tanks
Post by: Furiously on November 17, 2011, 11:04:55 AM
Tier ten is pretty much the only time you won't have someone more powerful than you. Course you will want gold ammo too. The other alternative is to join with a platoon and have fun sometimes being at the bottom and sometimes the top.


Title: Re: World of Tanks
Post by: Numtini on November 17, 2011, 11:26:50 AM
For really low level, I found the Russian AT-1 tank destroyer to be one of the most fun vehicles in the game. You have to like sniping I guess, but it's got a really powerful gun for the level.



Title: Re: World of Tanks
Post by: Nebu on November 17, 2011, 11:33:52 AM
For really low level, I found the Russian AT-1 tank destroyer to be one of the most fun vehicles in the game. You have to like sniping I guess, but it's got a really powerful gun for the level.

Thanks for the tip.  I'll research it and give it a go.

Two new questions: Does it take a while to level a crew and does each new tank require a brand new crew?



Title: Re: World of Tanks
Post by: Furiously on November 17, 2011, 01:23:15 PM
For really low level, I found the Russian AT-1 tank destroyer to be one of the most fun vehicles in the game. You have to like sniping I guess, but it's got a really powerful gun for the level.

Thanks for the tip.  I'll research it and give it a go.

Two new questions: Does it take a while to level a crew and does each new tank require a brand new crew?

You can transfer from an old vehicle at a cost of 20,000 silver per member. But they take a 10-20% training hit. It's unlikely with early tier tanks you will have crew worth keeping...


Title: Re: World of Tanks
Post by: Merusk on November 17, 2011, 01:41:46 PM
I just keep the starter crew at 50% until I know I'm going to be in the tank a while.  Then I pay for them to train higher.  My Sherman crew just hit 93% and the difference between there and 75% isn't as noticeable as 50 to 75%.

I *do* uncrew folks if I enjoyed the tank and might come back to it.  I've got a T-50 crew and I'm going to keep my lee crew once I sell that off.


Title: Re: World of Tanks
Post by: veredus on November 17, 2011, 03:15:54 PM
Anything with a derp gun can be great fun. US line has a bunch at the lower levels. M2 medium at tier 3, both the M4 Sherman and the jumbo Sherman with the short 105 can be a ton of fun. Also one of my favorites the tier three T82 US tank destroyer. It's a blast with the short 105, it can even (rarely I know) one shot tanks a tier or two higher then you. Seen a good share of PZ IVs explode in one shot.

I also highly recommend getting a T50 just to try out the super fast zooming around. It's not nearly as big of a commitment as going all the way up to the tier 5 lights but gives you the same feel of zipping around and gets better matching typically then the tier 5 lights.

Also since it can't be said enough, while gold rounds can give you an edge they are in no way required to be competitive and to have fun.


Title: Re: World of Tanks
Post by: Nebu on November 17, 2011, 03:57:01 PM
Playing the AT-1 is HARD.  I find a good place to snipe from, get off a couple of quality shots, and immediately some zippy tank is running circles around me shooting my ass off.

I need to learn how to hide better.


Title: Re: World of Tanks
Post by: Mortriden on November 17, 2011, 04:16:24 PM
Playing the AT-1 is HARD.  I find a good place to snipe from, get off a couple of quality shots, and immediately some zippy tank is running circles around me shooting my ass off.

I need to learn how to hide better.

Hiding better is virtually impossible, I've got a crew with 75% bonus camouflage skill + a camo net; and I still get picked out.  Bushes screen you from the viewing direction (so hide behind the bush, not in it), but as soon as you fire... the bonus is gone.  The best defense is to stay near another TD or near another Tank.  If you find yourself alone, move; unless you are the only defense on a particular flank, relocate to another area.  Alone, you can be flanked and cuddled easily.   


Title: Re: World of Tanks
Post by: Nebu on November 17, 2011, 04:31:44 PM
The best defense is to stay near another TD or near another Tank.  If you find yourself alone, move; unless you are the only defense on a particular flank, relocate to another area.  Alone, you can be flanked and cuddled easily.   

Ok, I'm not very good at this game yet but I can tell you that about 10 of the 14 players in the first two tiers are worthless.  I usually go with a group and they all start chasing loners until I'm alone and dead.  Perhaps I should start playing a light tank until the higher tiers?


Title: Re: World of Tanks
Post by: Merusk on November 17, 2011, 04:43:21 PM
You've got to do your time in the lower tier TDs to play with the bigger ones, unfortunately.  I feel your pain there.


Title: Re: World of Tanks
Post by: Nebu on November 18, 2011, 05:38:08 AM
Update: Played a lot the last 24h and have enough to nearly buy my tier IV tank.  I'm enjoying the tactics and subtleties much more than I would have imagined and realized that playing a light/medium is much more to my liking.  Now my only complaint are Wespes (are they artillery?) and the people that drive them.  Apparently, light tanks are nothing more than sacrificial rabbits designed to add to the kill numbers of artillery?  While I appreciate that strategy, it's no fun being a sacrificial lamb!

To be fair, I could be much further along than I am, but I played a Tank Destroyer for a while and realized that it wasn't my style.  I then went back to my Tier I tank and owned noobs for a while until I regained my confidence.  It's quite a wake-up call playing in increasingly higher tiers.  The skill level of some of the players in the mid range game is pretty darned impressive. 


Title: Re: World of Tanks
Post by: apocrypha on November 18, 2011, 08:04:31 AM
I found that playing an SPG (artillery, yes, that's what a Wespe is) for a while made it much easier for me to survive from them when I went back to my tanks.

By playing one for a bit you learn exactly where arty can and can't hit and what things tanks do that makes them really hard to hit. For example, moving forwards & backwards unpredictably makes it really hard for arty to hit you, but you kinda have to try it to see how to do it best. You also get a feel for the kind of reload speeds that SPGs have, and this also makes it easier to dodge them.


Title: Re: World of Tanks
Post by: Furiously on November 18, 2011, 09:38:43 AM
Update: Played a lot the last 24h and have enough to nearly buy my tier IV tank.  I'm enjoying the tactics and subtleties much more than I would have imagined and realized that playing a light/medium is much more to my liking.  Now my only complaint are Wespes (are they artillery?) and the people that drive them.  Apparently, light tanks are nothing more than sacrificial rabbits designed to add to the kill numbers of artillery?  While I appreciate that strategy, it's no fun being a sacrificial lamb!

To be fair, I could be much further along than I am, but I played a Tank Destroyer for a while and realized that it wasn't my style.  I then went back to my Tier I tank and owned noobs for a while until I regained my confidence.  It's quite a wake-up call playing in increasingly higher tiers.  The skill level of some of the players in the mid range game is pretty darned impressive. 

Mid range game is where the most fun is in my book. It's not money losing like higher tiers and matches tend to be quicker.


Title: Re: World of Tanks
Post by: Nebu on November 18, 2011, 10:30:52 AM
Mid range game is where the most fun is in my book. It's not money losing like higher tiers and matches tend to be quicker.

So, does that make endgame strategy a matter of rabbits, guards, and snipers/artillery?  If that's the case, I'm going to become disillusioned in a big hurry. 


Title: Re: World of Tanks
Post by: disKret on November 18, 2011, 10:39:55 AM
So, does that make endgame strategy a matter of rabbits, guards, and snipers/artillery?  If that's the case, I'm going to become disillusioned in a big hurry.  

It is more because of your shots more costly than earnings given by damage (without premium) and fights build around heavies which are more like moving bricks.
In tier 5 you dont care about loosing game - you earn either way.


Title: Re: World of Tanks
Post by: Furiously on November 18, 2011, 12:56:33 PM
So, does that make endgame strategy a matter of rabbits, guards, and snipers/artillery?  If that's the case, I'm going to become disillusioned in a big hurry.  

It is more because of your shots more costly than earnings given by damage (without premium) and fights build around heavies which are more like moving bricks.
In tier 5 you dont care about loosing game - you earn either way.

What they said. Actually one of the funnest things to me is getting my T-50 into a tier ten fight and getting the enemy arty killed.


Title: Re: World of Tanks
Post by: Amarr HM on November 18, 2011, 01:52:49 PM
By playing one for a bit you learn exactly where arty can and can't hit and what things tanks do that makes them really hard to hit. For example, moving forwards & backwards unpredictably makes it really hard for arty to hit you, but you kinda have to try it to see how to do it best. You also get a feel for the kind of reload speeds that SPGs have, and this also makes it easier to dodge them.

Totally agree, also it's a good way to get to know the map and good hiding spots or not so good ones.


Title: Re: World of Tanks
Post by: Furiously on November 18, 2011, 02:46:59 PM
By playing one for a bit you learn exactly where arty can and can't hit and what things tanks do that makes them really hard to hit. For example, moving forwards & backwards unpredictably makes it really hard for arty to hit you, but you kinda have to try it to see how to do it best. You also get a feel for the kind of reload speeds that SPGs have, and this also makes it easier to dodge them.

Totally agree, also it's a good way to get to know the map and good hiding spots or not so good ones.

And where to blind shot to get a kill for free.


Title: Re: World of Tanks
Post by: Nebu on November 18, 2011, 04:15:00 PM
Is there a good way to get a rundown on the strengths and weaknesses of different tanks so that I know where to spend my points?  For example, how is a medium tank compared to a light tank?  What are the different roles and how can I learn to better play to my strengths? 

This is one time where I'm really missing a guild.  Chatting with experienced people really helps to understand the playstyle differences between classes and tiers. 


Title: Re: World of Tanks
Post by: Amarr HM on November 18, 2011, 04:35:11 PM
Well there are so many different good and bad tanks idown every tank tree that really it would be a case of choosing an endgame tank and working towards that. If you fancy staying low tier for a long time tanks like the VK3601 and SU85 are both fun to play. Played correctly they can own the field at their level. Pershing is my favourite high tier tank because it works so well without support. Lights only go to tier V & can be frustrating if you aren't willing to suicide scout as you are then reliant on a decent team in case you just wasted 5 minutes to sit around and die. The tier Vs look like a nasty grind but I've heard good things about them once you get there.

Arty's always a good place to start for all the above reasons mentioned, plus you make decent credits. Go German the US low tier arty isn't very good.


Title: Re: World of Tanks
Post by: Nebu on November 18, 2011, 04:44:19 PM
I have noticed one thing: I do well when I'm at the top of a tier for a map and get prison raped when I'm at the bottom.  I guess this is no different than pvp in any other MMO.  

I'm enjoying lights right now for mobility and outfitted my T-46 with a 76 mm that is fun at times.  I'm just trying to weigh between going further in light, going medium, or going TD.  I enjoy the guns on TD, but the lack of mobility can be frustrating at times.

Dumb question: What do the shapes on top of tanks tell you?  Their level? 


Title: Re: World of Tanks
Post by: Merusk on November 18, 2011, 05:42:48 PM
Diamonds are tanks, Triangles are TDs Squares are arty.  One slash on a diamond for med 2 for Heavy


Title: Re: World of Tanks
Post by: Nebu on November 18, 2011, 06:24:55 PM
Diamonds are tanks, Triangles are TDs Squares are arty.  One slash on a diamond for med 2 for Heavy

Thank you, thank you, thank you!

I'm Nebu_f13 if anyone wants to add me to contacts. 


Title: Re: World of Tanks
Post by: apocrypha on November 18, 2011, 10:06:21 PM
And where to blind shot to get a kill for free.

So funny when that works. I got called a hacker several time on Himmelsdorf by popping people with a lucky guess 1st shell.  :awesome_for_real:

Is there a good way to get a rundown on the strengths and weaknesses of different tanks so that I know where to spend my points?  For example, how is a medium tank compared to a light tank?  What are the different roles and how can I learn to better play to my strengths?  

This is one time where I'm really missing a guild.  Chatting with experienced people really helps to understand the playstyle differences between classes and tiers.  

Past tier 4 light tanks are scouts only, which can be fun, but is very dependent on luck and certainly wouldn't be much fun if it was all you had. For tank weaknesses and strengths then the official forums are often good, but I've found that peoples opinions are often quite different from mine once I play a tank. The best option really is to just try lots of different things at low tiers (4-5).

When you start playing that seems counter-intuitive because it feels like wasting XP, but by the time you get to tier 6/7 you realise that tier 4/5 tanks are so cheap in terms of XP that you might as well try several and see what you like. After about 2 months of playing I think I've researched almost every single German tank below tier 5, about half the Russians and a quarter of the US tanks. You find tanks that work for you that way - for instance I never heard much noise about the VK3001P but it's become one of my favourite tanks. I can't put my finger on it but it just works for me, I often turn into a killing machine when driving it. Got my best score ever in that, 7 kills and 4 medals in one game.


Title: Re: World of Tanks
Post by: Abagadro on November 18, 2011, 11:58:58 PM
I'll tell you why. The long 88 tears shit up on a tier 6 tank.


Title: Re: World of Tanks
Post by: Furiously on November 19, 2011, 01:12:01 AM
I'll tell you why. The long 88 tears shit up on a tier 6 tank.

This man speaks the truth... The VK3001 is a tank I hate to see.


Title: Re: World of Tanks
Post by: Brolan on November 19, 2011, 06:40:28 AM
Make sure you use the cursor light to aim your shots.  If  the cursor lights up green you can penetrate the armor where you have the cursor.  Orange, its an iffy shot, black or red, no chance.  Moving it around shows you weak spots on the enemy tank.


Title: Re: World of Tanks
Post by: Amarr HM on November 19, 2011, 07:12:25 AM
That cursor is a good place to start but I wouldn't take it as gospel. Better to learn how penetrating angles work and what different tank armors tend to be.


Title: Re: World of Tanks
Post by: Ginaz on November 20, 2011, 05:51:33 PM
I think I might be pretty much done with this game.  Arty is making it very un-fun, esp. when I want to play my Maus or other high tier tanks.


Title: Re: World of Tanks
Post by: Brolan on November 20, 2011, 07:46:17 PM
I think I might be pretty much done with this game.  Arty is making it very un-fun, esp. when I want to play my Maus or other high tier tanks.

You might want to play as arty so you can see best how to deal with it.  Also arty is in the game specifically to counter heavy tanks.  Its part of the game balance.


Title: Re: World of Tanks
Post by: Ginaz on November 20, 2011, 11:18:14 PM
I think I might be pretty much done with this game.  Arty is making it very un-fun, esp. when I want to play my Maus or other high tier tanks.

You might want to play as arty so you can see best how to deal with it.  Also arty is in the game specifically to counter heavy tanks.  Its part of the game balance.

I have a GW Panther.  I know how they work.  Its just frustrating that its gotten to the point where I almost can't even use my tier 10 tank because its an arty magnet.  The problem isn't 1 or 2, its when theres 4 or more arty per side.  People either get killed fast or it turns into a camp fest where everyone is afraid to move because they know they can be one shotted.  Its far from balanced imo.


Title: Re: World of Tanks
Post by: UnsGub on November 21, 2011, 08:04:41 AM
Its far from balanced imo.

It is balanced.  Tank line up directly results in how the game is played.

No arty in a match plays very different then 4-5 arty on each side.

Arty heavy matches are protect your arty and spot the enemy.  Stay arty safe all the time.

No arty is go to the middle of the map and drive around people in arty unsafe routes that are actually now safe.


Title: Re: World of Tanks
Post by: Der Helm on November 21, 2011, 10:40:18 AM
Viklas ?


Title: Re: World of Tanks
Post by: veredus on November 21, 2011, 12:22:12 PM


It is balanced. 

It may technically be balanced but it certainly isn't fun when there are 4+ arty per side. Especially in the upper tier matches. At least in lower tiers you are usually fast enough to out drive it but for most high tier heavies evasive maneuvers are impossible.

Because platoons are three man they can't realistically limit arty to anything less then 3 per side but they really should limit it to that. Arty imo is the worst part of this game, matches w/o arty are a whole heck of a lot more fun.

It's the same reason I don't enjoy clan wars and company battles. It feels like you spend the whole match spotting for your arty from concealed positions and hoping not to get nailed by the enemies instead of fighting with your tank.


Title: Re: World of Tanks
Post by: Ginaz on November 21, 2011, 12:51:41 PM


It is balanced. 

It may technically be balanced but it certainly isn't fun when there are 4+ arty per side. Especially in the upper tier matches. At least in lower tiers you are usually fast enough to out drive it but for most high tier heavies evasive maneuvers are impossible.

Because platoons are three man they can't realistically limit arty to anything less then 3 per side but they really should limit it to that. Arty imo is the worst part of this game, matches w/o arty are a whole heck of a lot more fun.

It's the same reason I don't enjoy clan wars and company battles. It feels like you spend the whole match spotting for your arty from concealed positions and hoping not to get nailed by the enemies instead of fighting with your tank.

Exactly.  It may be more "realistic" and "balanced" with arty, but its not nearly as fun as the games without it.  Fun should take presedence over realism and balance every time.


Title: Re: World of Tanks
Post by: Merusk on November 21, 2011, 01:53:01 PM
Funny.. I find the games with arty much more fun than those without because then people have to act more tactically than treating it like an FPS with tank skins.


Title: Re: World of Tanks
Post by: UnsGub on November 21, 2011, 02:10:49 PM
It may technically be balanced but it certainly isn't fun when there are 4+ arty per side. Especially in the upper tier matches. At least in lower tiers you are usually fast enough to out drive it but for most high tier heavies evasive maneuvers are impossible.

It's the same reason I don't enjoy clan wars and company battles. It feels like you spend the whole match spotting for your arty from concealed positions and hoping not to get nailed by the enemies instead of fighting with your tank.

Arty is the heavy tank counter.

Counting arty shots in CW and CB is common.  Move when they are reloading.  One or zero Arty are effective lineups on some maps (typicaly cities) for CW.

Dislike arty so much play a Tier 5 Light which is the arty counter.

WoT without arty would be one less dimentional and really out of balance if it was just light, medium, tank destroyer and heavy.

I get that games have features and content that occur as not fun for people.

For me Tier 9 and 10 are not fun for pub matches so I do not do them.


Title: Re: World of Tanks
Post by: veredus on November 21, 2011, 07:00:45 PM
I do play t5 lights and yes it's just to kill arty, love them. :heart:

I never said to get rid of arty, notice I said I don't like 4+ per side. Yes I do enjoy matches w/o arty more even when playing my t5 lights but I understand why arty is in the game and how it functions. I disagree it makes the game less dimensional when there are no arty. I could argue that having a bunch of arty on each team actually makes it less dimensional as you're very limited on what you can do, specially if you're in a heavy. I think 2 or 3 arty per side isn't that big of deal , yes you have to be aware of the arty but I feel you can still play your tank.



Title: Re: World of Tanks
Post by: Furiously on November 21, 2011, 07:06:53 PM
I'd sign a three arty max per side petition.


Title: Re: World of Tanks
Post by: Engels on November 22, 2011, 08:38:28 AM
Ya, its not a balance issue, its a gameplay issue. Its tiresome to see 4 arties per side. Two or three makes it fun, more than that its just about the arty. The rest of the tanks are just speedbumps and the entire game is about spotting, not about usual tank play.

Also, its entirely unbalanced to have even just one super light tier 5 tank on one side, and not the other. It doesn't take particularly awesome skill to scout out the whole other side with your super light, and that gives the entire game away.


Title: Re: World of Tanks
Post by: Nebu on November 22, 2011, 10:03:36 AM
I officially hate you all. 

While this game does have its imperfections, it really scratches my pvp itch well.  It's tactical enough that it's not entirely twitch... which is great for an old man.  I've been playing quite a bit the last few days and it's becoming a full-blown addiction.  I should have a tier 6 german Medium soon and am enjoying my tier 5 TD quite a bit.  I'm almost to the KV in the russian line, but it looks so sluggish that I don't know if I will go after it right away.  I'm finding that I'm not much of a slugger and prefer to either snipe or hit-and-run. 

Is it me, or is there a big jump from tier 5 to tier 6 in terms of armor and hps? 


Title: Re: World of Tanks
Post by: Furiously on November 22, 2011, 10:20:39 AM
Generally yes. But your KV will blow up in two-three hits.


Title: Re: World of Tanks
Post by: Brolan on November 22, 2011, 05:43:45 PM
Just be warned, the KV is a terrible tank.


Title: Re: World of Tanks
Post by: Numtini on November 22, 2011, 07:13:11 PM
Gods I love my KV.


Title: Re: World of Tanks
Post by: disKret on November 22, 2011, 11:11:35 PM
Gods I love my KV.

So true - with derp gun its fuckin funtasticc - its a real definition of glass cannon.


Title: Re: World of Tanks
Post by: Amarr HM on November 23, 2011, 06:36:53 AM
KV is a fun tank & not a bad earner once you figure out how to play it.


Title: Re: World of Tanks
Post by: Merusk on November 23, 2011, 03:07:12 PM
Woo, double income all weekend on the E8 Patton I just bought a few days ago.  Time to make back the cash I spent!


Title: Re: World of Tanks
Post by: Ginaz on December 09, 2011, 08:03:56 PM
Theres a promo code you can get from a German site that gives you a free T-127 (Tier 3 Soviet light tank).  I tired it myself and it works.  As well, I've heard that you can get multiple codes and tanks by using a different email address when you enter at the German site.  So you can sell the tank for credits and keep the garage slot.  That may be fixed shortly but for now it seems to work.  To get the code, click on the picture then submit your email address.  To use the code, go the WoT website, log in, click on your account name (top right corner) then use the code in the "Enter Bonus Code" spot.  Profit.

http://www.computerbild.de/gutscheinaktionen/cbs-codes-Worlds-of-tanks-6895480.html


Title: Re: World of Tanks
Post by: Ginaz on December 09, 2011, 08:53:59 PM
More free stuff, 750 gold 7 day premium and m3.

http://forum.worldoftanks.com/index.php?/topic/74570-ign-free-750-gold-7-day-premium-and-m3/


Title: Re: World of Tanks
Post by: apocrypha on December 10, 2011, 03:22:14 AM
Nice one, cheers Ginaz! All worked for me. Spent the 750g on garage slots, which are half price atm!  :awesome_for_real:  Plus my boxed copy just arrived which is another 2000 gold and premium tank and 7 days premium!

Now all I have to do is tear myself away from Dungeon Defenders...


Title: Re: World of Tanks
Post by: Xuri on December 10, 2011, 06:12:11 AM
*pokes at Luis with a bot-detection-stick*

Are you real? Or are you just a figment of my imagination?


Title: Re: World of Tanks
Post by: Furiously on December 10, 2011, 12:12:35 PM
Looks like it was lifted verbatim from http://mmohuts.com/review/world-of-tanks (http://mmohuts.com/review/world-of-tanks). So definitely bot.


Title: Re: World of Tanks
Post by: Brolan on December 10, 2011, 09:00:37 PM
Thanks for the free tank code, it worked for me.


Title: Re: World of Tanks
Post by: Numtini on December 11, 2011, 08:07:57 AM
Free tank and slot. Oh yes thank you. I can't figure out the ign thing though.


Title: Re: World of Tanks
Post by: Ginaz on December 11, 2011, 11:33:03 AM
Free tank and slot. Oh yes thank you. I can't figure out the ign thing though.

You create an account at IGN using the option to have a 7 day free trial.  You'll have to enter a credit card number but you can cancel immediately after you create your account without having to pay.  You then have to go to Fileplanet to get the code.  I don't know if it still works but it did for me last Friday night.  Use the URL below to get to Fileplanet.

http://www.fileplanet.com/betas/world-of-tanks/index.aspx


Title: Re: World of Tanks
Post by: angry.bob on December 11, 2011, 07:43:21 PM
I just did them both, both still worked - including selling the t-127 and getting a second one with a different email.


Title: Re: World of Tanks
Post by: disKret on December 12, 2011, 01:19:01 AM
I just did them both, both still worked - including selling the t-127 and getting a second one with a different email.

If you will register two different bonus-codes with t-127 at once - you will get only one tank but two days of premium.
If you will register one, login, delete t-127, logout, register second ... you will be 170.000 credits richer.

There is a limit of tanks you can sell in one day  :oh_i_see:




Title: Re: World of Tanks
Post by: Nebu on December 12, 2011, 07:34:20 AM
I have to confess that the MM is starting to wear on me.  I've got two tier VI tanks and am constantly placed in battles with Tier VIII and IX's that I can't even penetrate the armor of.  HE doesn't seem to do much either and my tank is maxxed out with the best penetrating gun.  I feel like a kid with a bb gun in a warzone.


Title: Re: World of Tanks
Post by: Kageru on December 12, 2011, 10:06:03 AM

I wonder if that's actually intentional. The feeling of "If I just grind / pay some more I'll be the big fish in this pond" drives people up the tiers, which is also the point where it's harder to play for free and they're capable of being involved in the end-game content.



Title: Re: World of Tanks
Post by: Sparky on December 12, 2011, 10:56:39 AM
They should add lower tier clan wars because fuck grinding a T9-10 just to enjoy some persistent gameplay.


Title: Re: World of Tanks
Post by: apocrypha on December 12, 2011, 11:56:38 AM
Isn't exactly that coming in the next patch?


Title: Re: World of Tanks
Post by: Tmon on December 12, 2011, 12:06:12 PM
Tiered company battles are coming in the next patch.  They have said that they have no intention of introducing tiered clan wars battles at any point.  There are no MM changes for the next patch but they will be cutting the earning power of all higher tier arty pieces, I guess in the hope that if they less profitable they will be played less which will result in fewer arty dominated pug matches. 


Title: Re: World of Tanks
Post by: apocrypha on December 12, 2011, 01:00:25 PM
Ah OK, I misunderstood the company battles part.

Less arty would be a good thing, no doubt.


Title: Re: World of Tanks
Post by: Gets on December 16, 2011, 10:27:39 AM
The lower tier Company battles are great. You never have to see or touch anything above tier 8 again. I went from "I can't stand doing doubles on all these goddamn tanks" to "Oh boy, I wonder which of my tanks I get to play with next".

Tier 10 company battles are still bad though. It's basically clan wars with random maps aka not fun.


Title: Re: World of Tanks
Post by: Engels on December 16, 2011, 02:58:10 PM
Is it a mess of SU-85s?


Title: Re: World of Tanks
Post by: Engels on December 29, 2011, 01:09:16 PM
WoT Gamescon 2011 teaser. Pretty cool. (http://www.youtube.com/watch?v=47ydxe5bDYE)


Title: Re: World of Tanks
Post by: Abagadro on December 29, 2011, 04:21:31 PM
WoT Gamescon 2011 teaser. Pretty cool. (http://www.youtube.com/watch?v=47ydxe5bDYE)


Sweet. Whoever does their media is good.


Title: Re: World of Tanks
Post by: angry.bob on December 29, 2011, 08:01:16 PM
That's a pretty accurate representation of what matchmaker has been doing: Königstiger vs Matilda, T95 vs Königstiger or E75? E50? Eh.

Also, anyone else having a hard time earning credits since 7.0?


Title: Re: World of Tanks
Post by: apocrypha on December 29, 2011, 10:12:00 PM
Have only played for a few days since 7.0 came out, because SWTOR also came out. I was making less money though, definitely. I was guessing it was because of the changes to armour and penetration - I was getting WAY more shots bounced, thus less damage done, thus less credits.


Title: Re: World of Tanks
Post by: Gets on December 30, 2011, 05:23:30 AM
HE and Artillery credit gain got nerfed.


Title: Re: World of Tanks
Post by: Engels on December 30, 2011, 09:07:39 AM
Its probably the HE. HE doesn't work as it used to; its actually more 'realistic' now, as explained in this lengthy and confusing forum post here:

http://forum.worldoftanks.com/index.php?/topic/72978-new-he-mechanics-explained-using-crude-illustrations/

The thumbnail summary is that HE's radius explosion will now only penetrate sectors of armor that are in the direct line of propagation from the middle of the HE shell explosion, whereas before anything within the area of the blast was affected.

Ironically, this means that in some very select situations, an HE shell from a tier nine heavy or TD will do more damage than an actual AP round, but on the whole, unless you've studied the hull thickness schematics for each tank, and then had the opportunity to land a shot in a very very narrow region, its best to stick to AP, unless you have zero chance of penetration.

That's probably the main reason you're seeing less money in the bank. Your Panther II can no longer splash a Maus for a crit hit with ease, so you're not getting cash for that.

Do I like it? Not at all. Do I see why they did it? Sure; tank nerd developers run amok with notions of realism over game play.


Title: Re: World of Tanks
Post by: angry.bob on December 30, 2011, 11:20:36 AM
Yeah, it's probably the HE change. I'd go through all my tanks for the double XP and usually make between 750,000 and 900,000 credits each day. Since the change I haven't broke 600,000. Even with my Tier 8 stuff I'm never more than 3/4 the way to the top of the roster so I was usually using HE to support our tier 9/10 by critting the opposing teams gun/turret/ammo. To experiment I bought some gold ammo for my Lowe and T32. They completely tore shit up and made 90+k each. I hate to spend my gold on ammo, but I've got such a backlog of tanks I need to buy to keep progressing that it'll take months to do otherwise.


Title: Re: World of Tanks
Post by: Merusk on December 30, 2011, 02:01:25 PM
Well that explains why I was making shit for money.  I expected HE to work the way they describe it now so I always stuck with AP and couldn't figure out why everyone loved it so much.  Guess I should have done more research.


Title: Re: World of Tanks
Post by: Ginaz on January 04, 2012, 02:55:14 PM
Looks like 7.1 is being released tomorrow.  Some major changes are coming including the all new French line of tanks.

http://worldoftanks.com/news/933-update-v71-maintenance/


Title: Re: World of Tanks
Post by: Simond on January 04, 2012, 04:00:13 PM
Still waiting for British tanks.

...

Okay, technically I'm still waiting for the Sherman Firefly.


Title: Re: World of Tanks
Post by: Brolan on January 04, 2012, 06:40:46 PM
Still waiting for British tanks.

...

Okay, technically I'm still waiting for the Sherman Firefly.

I'd like to see the Comet.


Title: Re: World of Tanks
Post by: angry.bob on January 04, 2012, 10:36:13 PM
Still waiting for British tanks.

...

Okay, technically I'm still waiting for the Sherman Firefly.


Come on, there's plenty of British tanks in the game. They just cost real money and have red stars on the sides.


Title: Re: World of Tanks
Post by: Gets on January 05, 2012, 06:57:10 AM
Ram II is under-appreciated  (http://fi.somethingawful.com/images/smilies/emot-canada.gif)


Title: Re: World of Tanks
Post by: Ginaz on January 06, 2012, 06:40:36 AM
FYI, theres now a gift shop where you can buy gold and premium tanks and either keep it yourself or give it to someone else.  Some of the gift packages come with gold and a tank, the A-32, the PzKpfw V-IV or the M6A2E1.  I was going to buy some gold in the near future anyway, so I got the package that came with the M6A2E1.  I always wanted it but didn't think I'd ever have it since it was a pre-order tank..

http://worldoftanks.com/news/937-gift-shop/

https://worldoftanks.com/personal/gifts/


Title: Re: World of Tanks
Post by: Pendan on January 06, 2012, 10:37:03 AM
FYI, theres now a gift shop where you can buy gold and premium tanks and either keep it yourself or give it to someone else.  Some of the gift packages come with gold and a tank, the A-32, the PzKpfw V-IV or the M6A2E1.  I was going to buy some gold in the near future anyway, so I got the package that came with the M6A2E1.  I always wanted it but didn't think I'd ever have it since it was a pre-order tank..

http://worldoftanks.com/news/937-gift-shop/

https://worldoftanks.com/personal/gifts/
And another company breaks its promise of never making a limited time exclusive available again in search of more money. They could at least add something to the end of the name like the Pz IV alpha.

http://www.youtube.com/watch?v=qjrcccTN-HQ (http://www.youtube.com/watch?v=qjrcccTN-HQ) At the 1:20 mark, CEO of Wargaming.net, "You will never ever get these tanks in the future".


Title: Re: World of Tanks
Post by: Abagadro on January 06, 2012, 12:45:00 PM
Ya, that kinda sucks. I get questions nearly every time I play my M6A2E1 about how to get it and it was kinda fund to say "can't get it any more".  It was a nice perk for people who had supported the game from day 1.


Title: Re: World of Tanks
Post by: Tmon on January 06, 2012, 01:27:10 PM
Bummer about the release tanks being available again, I kind of liked being a special snowflake.  On a different note, the French tanks are 'interesting'  I've gotten 5 steel walls in my tier 4 AMX40 light tank, the thing is bouncy as all heck and the same tier French guns have such bad penetration that a predominantly French match can drag on forever.  One of my steel walls included getting hit 32 times.


Title: Re: World of Tanks
Post by: Abagadro on January 06, 2012, 01:42:23 PM
Ya, having the same experience in my amx38. If I am top tank its pretty fun. If not, I can't pen a thing. Makes me think about my aim again a lot though after playing guns that can pen almost anywhere on a tank.


Title: Re: World of Tanks
Post by: Engels on January 06, 2012, 03:45:15 PM
I may have to go back to that tier 4 and play it again. I got thrown into higher tier matches and it was no fun whatsoever, so I sold it after getting the Tier 5 light.

The tier 5 light is not quite fast enough to avoid getting one shotted on a scout run, tho, so I'm unclear as to its role. It seems to be thrown into high tier matches.


Title: Re: World of Tanks
Post by: angry.bob on January 06, 2012, 05:12:27 PM
Bummer about the release tanks being available again, I kind of liked being a special snowflake.  On a different note, the French tanks are 'interesting'  I've gotten 5 steel walls in my tier 4 AMX40 light tank, the thing is bouncy as all heck and the same tier French guns have such bad penetration that a predominantly French match can drag on forever.  One of my steel walls included getting hit 32 times.

Yeah, the Almost all french matches patch morning were a nightmare of plinked shots while the one not-french tank on each side rolled around slowly killing everyone. That said I'm keeping my AMX-40 forever. It's perversely beautiful in a cartoonish way - like it was designed by Miyazaki. It's big gun also isn't bad and people underestimate it and get cocky. Once I get the crew to 100% and toss in a rammer and fan it should be pretty decent in lower matches. All the french tanks so far are useless as scouts, but I'm interested in seeing what a tier 7 light is like.


Title: Re: World of Tanks
Post by: angry.bob on January 06, 2012, 05:25:26 PM
FYI, theres now a gift shop where you can buy gold and premium tanks and either keep it yourself or give it to someone else.  Some of the gift packages come with gold and a tank, the A-32, the PzKpfw V-IV or the M6A2E1.  I was going to buy some gold in the near future anyway, so I got the package that came with the M6A2E1.  I always wanted it but didn't think I'd ever have it since it was a pre-order tank..

http://worldoftanks.com/news/937-gift-shop/

https://worldoftanks.com/personal/gifts/

They removed all those packages. Now it's just the Lowe, KV-5, some big ammount of gold, and 3000 gold. No cool tanks for me I guess.


Title: Re: World of Tanks
Post by: Gets on January 11, 2012, 09:39:25 PM
I enjoyed this PC Gamer article where the CEO of Wargaming basically smugs it out by ripping on EA and Valve.

http://www.pcgamer.com/2011/09/08/wargaming-net-ceo-it-would-take-ea-two-and-a-half-years-to-replicate-world-of-tanks/


Title: Re: World of Tanks
Post by: Nebu on January 12, 2012, 07:36:00 AM
I saw mention of "World of Warplanes" in the article.  Holy crap, sign me up!!!

My honeymoon period with SWTOR is about over.  I'm really appreciating just how good WoT is and will be playing more soon. 


Title: Re: World of Tanks
Post by: Mortriden on January 12, 2012, 07:45:52 AM
Yes, World of Warplanes is in Alpha right now.  World of Warships is next.  Nothing as far as a (reliable) possible release date for either for the moment. 

Also, low level French tanks eat raw turds.  Being a T4 thrown in with T7's and not being able to pen the rear of a tank... sucks.  Lots.


Title: Re: World of Tanks
Post by: Nebu on January 12, 2012, 10:46:48 AM
Being any kind of a tier IV and being with tier VII and VIII sucks.  The matchmaker makes me weep on occasion.


Title: Re: World of Tanks
Post by: Gets on January 12, 2012, 11:00:23 AM
I honestly have no idea what you mean. (https://goonfleet.com/uploads/1314999395/gallery_1394_542_356362.jpg)


Title: Re: World of Tanks
Post by: Ginaz on January 12, 2012, 03:32:03 PM
Well, if you wanted to buy a Type 95 but haven't done so already, you better do it before 16 Jan. because they will be removing the option to buy them.  I guess all the complaining about them worked.

http://worldoftanks.com/news/953-type-59-game-store-removal/

"Commanders,

We will soon be updating the World of Tanks in-game store. As of January 16, 2012, the Type 59 premium tank will be removed from the in-game store after the server restart, which will take place at 6:00-6:30AM EST (11:00-11:30 UTC). While the tank will not be available for purchase, all existing Type 59 owners will keep their tank intact.

This decision has been made to ensure a healthy gameplay balance at higher tiers, and also to encourage a wider variety of tier 8 medium tank usage. If the Type 59 becomes available for purchase again during special events in the future, we will be sure to provide ample notice.

Again, the Type 59 will be removed from the in-game store on January 16, 2012 after the server downtime scheduled for 6:00-6:30AM EST (11:00-11:30 UTC). If you are considering purchasing the tank, we encourage you to do so before this point, as it will not be available for purchase as of January 16, 2012."


Title: Re: World of Tanks
Post by: Gets on January 13, 2012, 01:19:31 AM
(http://www.tinygif.net/pictures/17771978144f057cdf3ba31.gif)


Title: Re: World of Tanks
Post by: Trippy on January 13, 2012, 01:24:45 AM
I'm a TAAAANK!


Title: Re: World of Tanks
Post by: Pendan on January 13, 2012, 09:26:00 AM
I guess all the complaining about them worked.
Statistics were backing up the complaining about the sheer number of Type 59s. The Type 59 had the second most played number of games during the month from the end of 6.7 to the start of 7.1 on the EU server. http://forum.worldoftanks.eu/index.php?/topic/65256-unofficial-eu-server-statistics-ii/ (http://forum.worldoftanks.eu/index.php?/topic/65256-unofficial-eu-server-statistics-ii/) Additionally, in post 238, the thread author says during the month the number of Type 59s owned had increased by over 38%. He also stated the "unhealthy situation" was "more pronounced" on the Russian server.

Despite the income I don't think games like this one on the Chinese server were thought to be good for the health of the game:

Edit: This US server match happened yesterday according to poster


Title: Re: World of Tanks
Post by: Amarr HM on January 13, 2012, 09:32:56 AM
I always thought it was a bit overpowered alright, it was only slight worse than the T54 & miles better than any other T8 medium.


Title: Re: World of Tanks
Post by: Engels on January 13, 2012, 10:58:18 AM
Its basically a 44 in easy mode. I caved, bought one, not for the game play but for the cash. Easily netting 80-90 k per match, short of a disastrous start.

Irony is that I'm working a 44 up to a 54 right now, and when I go up against a 44 in my 59, I feel terrible about killing him so easily. I feel like a parent,"this is hurting me more than its hurting you!" for every time the fucker bounces and I pen him.


Title: Re: World of Tanks
Post by: angry.bob on January 13, 2012, 01:19:45 PM
Edit: This US server match happened yesterday according to poster

I've neve been in a match against 8 of them but against 6 is pretty common. Since I only play in random pub matches it almost always ends in being raped since nobody is willing to just sit still with me and focus fire on them as they come charging in. They're pretty easy to kill, especially once you figure out where to shoot to rack them, but people usually just get isolated by 3-4 of them and get killed. Except to make fast money I don't even play mine any more.


Title: Re: World of Tanks
Post by: Nebu on January 13, 2012, 01:25:09 PM
So where is the best way to shoot a 59?  I have a tier VI medium and a TD and they just laugh at me, kill me, and fly on by. 


Title: Re: World of Tanks
Post by: Abagadro on January 14, 2012, 10:22:37 AM
I'm going to stupidly stand on principle and not buy one of those  fucking things even though I could really use a better credit farm.


Title: Re: World of Tanks
Post by: Brolan on January 14, 2012, 06:47:11 PM
It's not real fair to new players who get abused by hordes of Type 59s.  They will ask "Where do I get one of those?"   Answer:  "Sorry, you just get bent over; take it like a man!"


Title: Re: World of Tanks
Post by: angry.bob on January 14, 2012, 08:45:19 PM
So where is the best way to shoot a 59?  I have a tier VI medium and a TD and they just laugh at me, kill me, and fly on by. 

They have Ammo racks all over the place. The turret ammo racks go from about 2:00 to about 8:30 looking down on the turret with the gun being 12:00. So the entire back of the turret and the right side of the turret from about halfway on the front grab handle on back. The hull also has 3 ammo racks, all on the right side. they go from about a foot (in game scale) in front of the turret to about a foot behind the turret. You have to hit above the track otherwise the track will take the hit, but the hull armor there is crap, like 80mm and it's flat. Just aim for any spot below the turret and above the track. The turret is way easier to hit, but chances are you'll just bounce the shot until you get into the "pens everything" guns like a BL-9 or L/68 - at which point you can just shoot it wherever. The back of the turret is pretty flat and only has like 60-70 armor so if you can get a square shot there you have a pretty good chance of racking them.

The bad news is that the second upgrade eveyone with a 59 buys is a wet ammo rack because otherwise you get one shot killed about every-other match.

TLDR: Shoot them in the side below the turret and above the track or anywhere in the back. Shooting the turret or front is probably just going to bounce until your gun is big enough to pen anything.


Title: Re: World of Tanks
Post by: Mortriden on January 17, 2012, 08:19:52 AM
So where is the best way to shoot a 59?  I have a tier VI medium and a TD and they just laugh at me, kill me, and fly on by. 

They have Ammo racks all over the place. The turret ammo racks go from about 2:00 to about 8:30 looking down on the turret with the gun being 12:00. So the entire back of the turret and the right side of the turret from about halfway on the front grab handle on back. The hull also has 3 ammo racks, all on the right side. they go from about a foot (in game scale) in front of the turret to about a foot behind the turret. You have to hit above the track otherwise the track will take the hit, but the hull armor there is crap, like 80mm and it's flat. Just aim for any spot below the turret and above the track. The turret is way easier to hit, but chances are you'll just bounce the shot until you get into the "pens everything" guns like a BL-9 or L/68 - at which point you can just shoot it wherever. The back of the turret is pretty flat and only has like 60-70 armor so if you can get a square shot there you have a pretty good chance of racking them.

The bad news is that the second upgrade eveyone with a 59 buys is a wet ammo rack because otherwise you get one shot killed about every-other match.

TLDR: Shoot them in the side below the turret and above the track or anywhere in the back. Shooting the turret or front is probably just going to bounce until your gun is big enough to pen anything.

This is good advice.  I own one of these, and the way to kill me is track, then get to the sides.  The tracks are quite weak and if you can stop the tank, it's dead.  If you are forced to fire from the front; aim for the headlight, lower glacis (if you are at med-long range), last resort try to aim for the commander's view-ports (but these are really hard to hit).

If you can damage the ammo rack or the engine, you kill this tank.  His weapons are speed and tough frontal armor; for his Tier the gun is quite weak.


Title: Re: World of Tanks
Post by: Brennik on January 18, 2012, 12:42:39 AM
Yea, the upper half of the upper plate is actually pretty thin and the slope is more manageable there, unless they're heavily angled. If you're up close, commander's hatch is another good place.

(http://img401.imageshack.us/img401/9420/frontalgi.jpg)


Title: Re: World of Tanks
Post by: Brolan on February 04, 2012, 11:32:11 AM
Special offer I found out about, buy a back issue of Armchair General for $9.95 and get a bunch of WoT stuff worth about $20. 

This issue of Armchair General includes a special bonus DVD containing the free-to-play game World of Tanks. It also comes complete with a promo code which gives new and existing players the following in-game specials; One month premium account, 750 in-game gold, the premium tank PzKpfw 38H735 (f), and a free garage slot. If purchased separately these bonus items would be worth approx. 4300 gold (~US$20.00). Only valid on NA server cluster. Code expires March 01, 2012

http://historynetshop.com/ag1201.html (http://historynetshop.com/ag1201.html)


Title: Re: World of Tanks
Post by: angry.bob on February 07, 2012, 06:07:18 PM
The PzKpfw 38H735 (f) is about equivalent to a Maus in most of the matches it's put in and is well worth getting by itself. They're also taking it out of the store next patch since they've added the French line. This is a deal worth hunting down a copy of AG for.


Title: Re: World of Tanks
Post by: Gets on February 09, 2012, 09:45:45 AM
The trick with the 38H is to carry a few rounds of premium ammo for penning another 38H and it's a good time.


Title: Re: World of Tanks
Post by: Ginaz on February 18, 2012, 07:46:11 PM
I now have enough xp (combo of free and earned) to get either the Lorraine, T-54, E-75 or the AMX 50 100.  I'm really torn because this will probably be the last new tank I'll get for awhile.  Any suggestions?


Title: Re: World of Tanks
Post by: angry.bob on February 18, 2012, 10:46:01 PM
E-75. You'll melt faces and earn money. The 54 wouldn't be bad but it's a medium that will be living in a world tier 9 and 10 heavies. The French tanks are nice, but they die way too easily and the limitations on how high or low you can aim is constantly getting me killed.


Title: Re: World of Tanks
Post by: Merusk on February 19, 2012, 10:06:45 AM
This game is infuriating at times..

Like those times you're the Tier V Heavy tank trying with a group of V and VI Heavies to kill a Heavy VII and he kills 3 of you before he goes down.   Mainly because your teammates are too fucking stupid to SHOOT HIM IN THE BACK but instead decide a face-to-face slugoff.. yeah, that's the way to go.


Title: Re: World of Tanks
Post by: Gets on February 19, 2012, 10:21:08 AM
Can't get emotionally attached to public matches, man. Your teammates almost never come to your aid when you need them because they can't risk scratching their new paintjob. The predictability of awfulness can be your advantage, though. I have been enjoying the S-51 recently and in one match I nailed, thanks to splash damage, an IS-4 after he disappeared off radar for almost 10 seconds because I rightly guessed he would follow the dirt road back to base.

The terribleness of people in random matches is a staple social conversation topic for every clan, I imagine.

If you drive medium tanks like the T-54 remember you can hug big tanks like Mausii and there's nothing they can do to you. Also, Lorraines can eat tier 8s in one sitting like a T2 Light eats Tetrarchs.


Title: Re: World of Tanks
Post by: kildorn on February 19, 2012, 12:57:54 PM
40t's can eat pretty much anything if people are terrified of them, or alone. It's sort of funny how many people are just terrified and wind up letting them reload in peace.

The matchmaker annoys me far more than the pug players though. Dear god, the matchmaker.


Title: Re: World of Tanks
Post by: Merusk on February 19, 2012, 01:06:02 PM
I really don't let pub matches get to me often.. but when you ask "Why are you attacking him from the front, you idiots?" and the reply is "Because my front armor is thicker" you just lose your shit sometimes.

I don't play often enough to bother with clan stuff, so pubs are where I'm at.

If you drive medium tanks like the T-54 remember you can hug big tanks like Mausii and there's nothing they can do to you. Also, Lorraines can eat tier 8s in one sitting like a T2 Light eats Tetrarchs.

T54.. ha.

For me, a solo player only doing pub games and netting 500xp on a "good" match the T-54 is like 2 years away. (My avg xp is still ~225.)  My highest tank is the Type-59 and that's just because it's bought.  Via actual playtime I'm only at T6 med T5 heavy and 12,000xp away from the hitting T6 on the heavy.  That's only 50 matches.. and at ~10 min / match that's.. 8 hours.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Gets on February 20, 2012, 08:33:37 AM
A European gaming magazine available in every larger EU country, including the UK, called Game Reactor has free 1500 gold codes in it. Here's the kicker: it's free.


There are people who have snatched over a 100 codes for themselves.


Title: Re: World of Tanks
Post by: Merusk on February 20, 2012, 08:53:43 AM
Hm.. I wonder if that explains the tanks that have no business hurting me suddenly doing shittons of damage to my E8 Patton and T1 Heavy.  Gold Ammo EVERYWHERE!

Speaking of.. fuck those French tanks with the bigass guns.  Light tanks shouldn't hurt me like that! :cry:


Title: Re: World of Tanks
Post by: Gets on February 20, 2012, 10:21:50 AM
Possibly.



Title: Re: World of Tanks
Post by: Furiously on February 20, 2012, 12:08:39 PM
I'm amazed they don't limit accounts to one code...that seems...Amateur hour.


Title: Re: World of Tanks
Post by: Gets on February 20, 2012, 07:08:15 PM
Yeah, like unlimitied Tetrarchs. It's Wargaming's gimmick.


Title: Re: World of Tanks
Post by: Gets on February 22, 2012, 11:19:40 AM
The new crew-skills are up, by the way: http://worldoftanks.com/news/1045-72-preview-crew-skills/


Title: Re: World of Tanks
Post by: Ginaz on February 22, 2012, 01:00:07 PM
5x XP for the first win on each tank today only.  Its the result of some kind of facebook event.

http://worldoftanks.com/news/1044-200k-facebook-fans/


Title: Re: World of Tanks
Post by: Ginaz on February 23, 2012, 01:14:00 AM
Announcement: E-75 is a BEAST! :heart:


Title: Re: World of Tanks
Post by: Ginaz on February 23, 2012, 01:06:27 PM
Victory!
Battle: Himmelsdorf Thursday, February 23, 2012 2:11:37 PM
Vehicle: E-75
Experience received: 1,798
Credits received: 67,360
Battle Achievements: Steel Wall

Best game yet.  AND I get called a hacker.  My love for the E-75 grows. :rock:


Title: Re: World of Tanks
Post by: Brolan on February 23, 2012, 05:33:58 PM
Victory!
Battle: Himmelsdorf Thursday, February 23, 2012 2:11:37 PM
Vehicle: E-75
Experience received: 1,798
Credits received: 67,360
Battle Achievements: Steel Wall

Best game yet.  AND I get called a hacker.  My love for the E-75 grows. :rock:

Wait until you get the 1200hp engine.


Title: Re: World of Tanks
Post by: Ginaz on February 23, 2012, 08:00:56 PM
Victory!
Battle: Himmelsdorf Thursday, February 23, 2012 2:11:37 PM
Vehicle: E-75
Experience received: 1,798
Credits received: 67,360
Battle Achievements: Steel Wall

Best game yet.  AND I get called a hacker.  My love for the E-75 grows. :rock:

Wait until you get the 1200hp engine.

I have all the upgrades.  I'm at a 63% win rate, 78% hit, 110 kills and averaging over 900xp per game after 68 games.  Loving it.


Title: Re: World of Tanks
Post by: Merusk on February 24, 2012, 04:27:07 AM
Good lord.

I got an M-6 the other day.  Having fun but trying to play hull-down is still a headache.  Great gun on the thing, though and I like being able to push the hulls of my fallen light-tank teammates as portable cover.  :grin:


Title: Re: World of Tanks
Post by: Engels on February 24, 2012, 08:37:40 AM
I had a good time in the M6. If you don't get thrown into high tier fights, that is.

Nice win rate on the 75; it is a good tank. I'll take it over the IS4 any day, regardless of how much people tout the IS4 as the tier 9 god.

Now, the E100 vs the IS7, well I have a problem. It seems like everyone and his aunt millie knows how to pen an E100 on its ample lower glacius plate while a front facing IS7 is just a nightmare to pen, even in a comparable tier 10 tank.

FYI, World of War Planes has open alpha signups now:

http://na.worldofwarplanes.com/


Title: Re: World of Tanks
Post by: Nebu on February 24, 2012, 07:13:21 PM
FYI, World of War Planes has open alpha signups now:

http://na.worldofwarplanes.com/

Signed up and excited about the possibilities.  I do have some concern over the early tech trees, but I'm sure that will be fleshed out by release.


Title: Re: World of Tanks
Post by: Gets on February 29, 2012, 06:47:41 AM
Quote
Some guy shared his account with his clanmate, other people found out, dimed him to the fuzz, and now both guys are banned forever from all WG resources and they're thinking of taking him to court.

In Soviet Belarussia NDA breaks you, etc.


Title: Re: World of Tanks
Post by: Engels on February 29, 2012, 08:27:34 AM
Just a source-less quote of someone relating an anecdote about yet another person.


Title: Re: World of Tanks
Post by: Merusk on February 29, 2012, 10:29:14 AM
In the spirit of useless bumps... Fuck French Light Tanks that can eat my Heavy.


Title: Re: World of Tanks
Post by: Engels on February 29, 2012, 11:14:12 AM
I have a 13 90 and a Lorraine. Keeping them both. I'm working on the Lorraine engines. Aparently, the top Lorraine engine makes the tank the fastest in the game except for the 50-2. That's gonna be boss. It means spending ~60k xp on non-transferable engines (the Batchat doesn't use Lorraine engines), but that shits gonna be out of control on Champion class company fights.


Title: Re: World of Tanks
Post by: Mrbloodworth on February 29, 2012, 12:10:47 PM
Wonder how long before they combine WOT and WOP.


Title: Re: World of Tanks
Post by: UnsGub on February 29, 2012, 01:30:49 PM
I have a 13 90 and a Lorraine. Keeping them both. I'm working on the Lorraine engines. Aparently, the top Lorraine engine makes the tank the fastest in the game except for the 50-2. That's gonna be boss. It means spending ~60k xp on non-transferable engines (the Batchat doesn't use Lorraine engines), but that shits gonna be out of control on Champion class company fights.

13 90 is replacing all 50-2 and mediums in Champion.  It is the best medium and scout in game currently for its tier range.

4x 13 90 and 5x Arty with a some heavies for defense is crazy good.


Title: Re: World of Tanks
Post by: Engels on February 29, 2012, 01:38:47 PM
Yep, we experienced that this weekend. Enemy line up was 5 or so 13 90s, three IS3s, and the rest GW Panthers. We lost soundly twice, nearly defeating the clan so configured once. We'e definitely going to have to rethink basic strategies.


Title: Re: World of Tanks
Post by: angry.bob on February 29, 2012, 02:08:32 PM
Random pub matches are full of epic pussyrubbing about autoloading french tanks. I can hardly wait for when French anti-tank and artillery is added, they're going to have autoloaders too according to devs. A good artillery player with a 100% crew and mods will have all six shots on the way just after the first one lands. 155mm is the biggest artilly they're supposed to get though.


Title: Re: World of Tanks
Post by: Tmon on February 29, 2012, 02:15:24 PM
Quote
Some guy shared his account with his clanmate, other people found out, dimed him to the fuzz, and now both guys are banned forever from all WG resources and they're thinking of taking him to court.

In Soviet Belarussia NDA breaks you, etc.

They are not shy about letting you know when they've swung the ban hammer for breaking the NDA.

http://na.worldofwarplanes.com/news/31-public-offence-and-punishment/


Title: Re: World of Tanks
Post by: Engels on February 29, 2012, 02:18:36 PM
Ah, sorry, I thought you meant account use in WoT, not WoP alpha. That makes a lot more sense now and I'm sure they are enforcing this.


Title: Re: World of Tanks
Post by: Brolan on February 29, 2012, 04:12:58 PM
I have a 13 90 and a Lorraine. Keeping them both. I'm working on the Lorraine engines. Aparently, the top Lorraine engine makes the tank the fastest in the game except for the 50-2. That's gonna be boss. It means spending ~60k xp on non-transferable engines (the Batchat doesn't use Lorraine engines), but that shits gonna be out of control on Champion class company fights.

13 90 is replacing all 50-2 and mediums in Champion.  It is the best medium and scout in game currently for its tier range.

4x 13 90 and 5x Arty with a some heavies for defense is crazy good.

Yup, our clan got whipped by this setup.  We were mostly IS-3s with a few meds and some arty.


Title: Re: World of Tanks
Post by: Tmon on March 01, 2012, 06:34:46 AM
I got an invite to this http://worldoftanks.com/en/think-tank/operation-think-tank-2012 if anyone else is going to be there.


Title: Re: World of Tanks
Post by: Ginaz on March 02, 2012, 09:40:41 AM
A number of heavy tanks are on sale now for 50%.  I picked up an IS because I enjoyed played the KV-1S, which from what I've heard plays very much the same as an IS.  High alpha damage, long reload, bad accuracy, low armor, high mobility.


Title: Re: World of Tanks
Post by: veredus on March 09, 2012, 12:59:33 PM
If anyone is interested 7.2 public test server is open. New US heavies and turreted TD line among a bunch of other changes.

http://worldoftanks.com/news/1089-public-test-update-72/ (http://worldoftanks.com/news/1089-public-test-update-72/)


Title: Re: World of Tanks
Post by: Furiously on March 09, 2012, 03:56:16 PM
I'm thinking that might be the most massive patch ever.


Title: Re: World of Tanks
Post by: Merusk on March 13, 2012, 06:03:04 PM
I have just learned there are mods for this game.  Wtf, how did I miss this previously? Goddamnit.

Any recommendations?


Title: Re: World of Tanks
Post by: veredus on March 13, 2012, 07:02:53 PM
Ya. I'll try to track down the link for it but the mod I can't live w/o gives tanks hp bars above them and shows the dmg being done in floating numbers above tanks when they are hit.

EDIT: Found it. It's called OverTargetMarkers  http://forum.worldoftanks.eu/index.php?/topic/48492-overtargetmarkers/ (http://forum.worldoftanks.eu/index.php?/topic/48492-overtargetmarkers/)


Title: Re: World of Tanks
Post by: Gets on March 14, 2012, 01:26:44 AM
I use:

OverTargetMarkers
ContoursMod
ZoomOut mod
Hitskins mod (clowncar tanks)
Reload timer
ServerSideCursor mod
Reduced foliage (decreases frames per second, so not that great)

What is cool about OverTargetMarkers is the "Blow up!" marker making it easy to see someone getting ammoracked. But you can do a lot of customization with mods, including making your HUD look like you're playing MechWarrior.


Title: Re: World of Tanks
Post by: Tmon on March 14, 2012, 06:35:37 AM
WoT has been slowly adding functionality from some of the more popular mods, the next patch will incorporate the hit points and bar display from over the target mod.  They also changed the way mods were applied with the 7.1.1 patch that went out yesterday.  They now have a mod folder, were you put the mods so that they won't get overwritten every upgrade.  Not sure how it works since my new PC hasn't arrived and none of the working pcs I own can run the game.  I'm pretty minimalist concerning mods, I used OTM and the reload countdown timer.  Here's a link to the OTM and the Countdown timer with instructions for making them work in 7.1.1 http://forum.worldoftanks.com/index.php?/topic/74727-070-overtargetmarkers-and-crosshairs-with-timer-reloading/


Title: Re: World of Tanks
Post by: Nebu on March 14, 2012, 07:30:29 AM
I'm pretty impressed with the game and the development team.  WoT has become my game-to-play-when-I'm-tired-of-my-main-timesink.  I'm enjoying SWTOR still, but drop by WoT when I want a quality pvp fix.


Title: Re: World of Tanks
Post by: apocrypha on March 23, 2014, 09:11:39 AM
Started having the odd game of this again, after not playing for a few months.

Fuck me but it's hard to get XP now! Winning a match with 5 kills and getting 800 xp for it? Ouch.


Title: Re: World of Tanks
Post by: Mortriden on March 23, 2014, 04:22:14 PM
XP is now almost completely based on damage dealt to the enemy team.  There are some interesting "assist" type stuff; such as if you are the tank that has spotted an enemy tank on the radar and a teammate damages them, you get a portion of the experience for the damage as well (I don't think it detracts from the teammate, kind of you get a "bonus" for spotting the enemy when it is damaged). 

You get a very, very small bonus for delivering the killing blow to an enemy tank. 


Title: Re: World of Tanks
Post by: disKret on March 23, 2014, 04:28:59 PM
XP is now almost completely based on damage dealt to the enemy team.  There are some interesting "assist" type stuff; such as if you are the tank that has spotted an enemy tank on the radar and a teammate damages them, you get a portion of the experience for the damage as well (I don't think it detracts from the teammate, kind of you get a "bonus" for spotting the enemy when it is damaged). 

You get a very, very small bonus for delivering the killing blow to an enemy tank. 

It was always like that.


Title: Re: World of Tanks
Post by: apocrypha on March 24, 2014, 03:31:42 AM
Yeah, I know that's how it works, and I'm fairly sure that the difference now is because of the changes to penetration and that whole armour normalisation thing. It feels like I'm bouncing a lot more shots than I used to.

It's a shame because it makes it feel even more grindy than it did before. Although I'm sure the reasoning behind it is to push more people into buying gold ammo.


Title: Re: World of Tanks
Post by: Merusk on March 24, 2014, 02:24:29 PM
More like it's to get people to buy gold to pay for premium, where your xp is doubled.  Fuck that noise, I'll grind away forever in Tier VI knowing I'll never see a tier VII tank other than the Type-59 I bought because it was going away.


Title: Re: World of Tanks
Post by: Amarr HM on March 24, 2014, 03:02:24 PM
Any mention of when the physics engine is being introduced? I may return to try that out.


Title: Re: World of Tanks
Post by: Engels on March 26, 2012, 09:45:34 AM
Anyone else, other than Abagadro and I using the stats mod? Its pretty nifty; it gives you player ratings within each match. It lists percentage of battles won, number of battles played and some soft of 'efficiency' rating. So someone can have a high battle won ratio, but low efficiency rating, which suggests that although they are often grouped with great players, they themselves may be so-so. Or they use tactics that aren't particularly calculable and obtain better results.

The players are then coded red, orange, green and purple. Purple players are the superlatives, either due to over 60% victory rates or high efficiency rating, or both.

Its of interest to note that in my relatively new experience with the mod on, its easy to predict battle outcomes if there's a significant disparity in player quality. I know, shocking.


Title: Re: World of Tanks
Post by: Nebu on March 26, 2012, 10:06:37 AM
Anyone else, other than Abagadro and I using the stats mod? Its pretty nifty; it gives you player ratings within each match. It lists percentage of battles won, number of battles played and some soft of 'efficiency' rating. So someone can have a high battle won ratio, but low efficiency rating, which suggests that although they are often grouped with great players, they themselves may be so-so. Or they use tactics that aren't particularly calculable and obtain better results.

I may never play again.  It's depressing to know that there's a mod that places a big "NEBU SUCKS" tag over my head. 


Title: Re: World of Tanks
Post by: Engels on March 26, 2012, 10:38:42 AM
Many players are in the 'average' category. You wouldn't necessarily stick out like a sore thumb. They don't have an 'abysmal' color code.


Title: Re: World of Tanks
Post by: Nebu on March 26, 2012, 10:48:33 AM
I don't want to be average.  I'm a special snowflake, god damnit!


Title: Re: World of Tanks
Post by: Abagadro on March 26, 2012, 06:15:58 PM
It's pretty predictive from my rough experience.  If I had a bug about it you could write down the ratio of green/orange/red per team and the result and likely graph it out. I would bet it would show a pretty significant correlation.

On the one hand it is a bummer to load in and see that your team is shit, but on the other hand it reduces your expectations so you aren't that stressed as you watch your team evaporate.


Title: Re: World of Tanks
Post by: angry.bob on March 27, 2012, 04:06:06 PM
You don't really need a mod to  tell if your team is crap, it just gives you about 30 seconds of warning. Anytime a round starts and half the teams heads off to "capture" a hill I know we're fucked. Same goes for all the ights and mediums dying in less than a minute. Also, when MM gives us a T30, a T-54, and 2 pershings while the other team gets a Maus, an E-75, and 2 IS-4's.


Title: Re: World of Tanks
Post by: Abagadro on March 27, 2012, 04:14:49 PM
I'll take a skilled T-54 over a crappy Maus any day and twice on sunday.


Title: Re: World of Tanks
Post by: Tmon on March 29, 2012, 10:32:24 AM
7.2 goes live early Friday morning http://worldoftanks.com/news/1150-72-update-release-march-30/


Title: Re: World of Tanks
Post by: apocrypha on March 29, 2012, 12:38:40 PM
Cool. Still not used to the last couple of new maps, Swamp & Fjords, but I've barely played since they were released.

I've not been using the mod that shows your efficiency, but I've been watching my own using the webpage, and it's made me play much more carefully in an effort to increase it. I've gone from ~880 to just over 910 in a couple of weeks, so I guess having that info available is making me a better player...

Had a funny match yesterday. Was in my T29 and most of the rest of my team died in very short order. Ended up with me and a Slugger left against almost all of the other team. Long story short I ended up with 7 kills, Boelter Medal and 2 other medals.... and one of my team mates who'd died in the first 60 seconds but stayed to watch called me a noob for not winning the match.  :uhrr:


Title: Re: World of Tanks
Post by: Ginaz on March 29, 2012, 01:06:51 PM
Cool. Still not used to the last couple of new maps, Swamp & Fjords, but I've barely played since they were released.

I've not been using the mod that shows your efficiency, but I've been watching my own using the webpage, and it's made me play much more carefully in an effort to increase it. I've gone from ~880 to just over 910 in a couple of weeks, so I guess having that info available is making me a better player...

Had a funny match yesterday. Was in my T29 and most of the rest of my team died in very short order. Ended up with me and a Slugger left against almost all of the other team. Long story short I ended up with 7 kills, Boelter Medal and 2 other medals.... and one of my team mates who'd died in the first 60 seconds but stayed to watch called me a noob for not winning the match.  :uhrr:

I was in my Wolverine last night (tier 3-5 match) and all but 2 of my teamates were gone against 8 of the other team left.  We ended up winning with the last 2 guys on my team getting 1 kill each and me killing the rest.  I ended up with 8 kills total, almost all of the damage done by me.  The Wolverine is a beast in that type of match because of the high rate of fire and being able to pen everything tier 5 and under.  Even KVs melt will away pretty quickly. 


Title: Re: World of Tanks
Post by: Tmon on March 29, 2012, 02:22:32 PM
M10 is one of my favorite tanks in the game, I'm really looking forward to the m18, I drove one on the test server and it's like an m10 on speed.


Title: Re: World of Tanks
Post by: Furiously on March 29, 2012, 06:37:27 PM
I'm excited to watch my garage explode with tanks tomorrow.


Title: Re: World of Tanks
Post by: Tmon on March 29, 2012, 06:59:06 PM
I've heard mixed reviews for the new US heavies, since they come with garage slots I won't be in a hurry to sell them off even if they suck.  I did run some games in the t30 on test and it is much better as a tier 9 td than it is  a tier ten heavy. 


Title: Re: World of Tanks
Post by: apocrypha on March 29, 2012, 11:21:05 PM
Yeah I was hoping to have reached one or more of those high tier US heavies in time for this patch, but not playing for several months put that plan out the window.

And I'm heading towards Wolverine myself atm. About 9k left to get on the T40, which is a strange little tank.


Title: Re: World of Tanks
Post by: Tmon on March 30, 2012, 05:07:38 AM
Once you get it maxed the T40 can be a lot of fun, the bad news on your wolverine grind is that as part of 7.2 they modified xp costs on a bunch of vehicles {the changes are listed here http://worldoftanks.com/en/release_notes ) and the wolverine got bumped up to 14430. 


Title: Re: World of Tanks
Post by: apocrypha on March 30, 2012, 07:37:57 AM
That's only an extra 2000 xp though, like 4-5 games, no biggy.

Bit more annoying is the nerf to profitability of most tier 6+ tanks. +25% repair costs for the M4A3E2 and E8? Ouch.


Title: Re: World of Tanks
Post by: apocrypha on March 30, 2012, 11:18:08 AM
Had a chance to play a bit now.

I love the increase of the daily double to a daily triple. I like the indicator on the tank selector to show which tanks have completed their daily triple - no more using Primary/Secondary as an aide memoir! I like the new "Demount" button more than the last iteration but less than the one before that.

The new skills are of no interest to me at all so far - none of them are better than Camoflage or Repair and none of my tank crews have got both of those to 100% yet.

Only had 1 game on each of the new maps so far but at first glance they seem awesome. Lots of cover but some open areas too, no stupid marshy areas or vast open hills to promote excessive camping, feels like they'll be a lot of fun.

Built-in over-target markers, no need to mod that any more, I like. Also nicely customisable.

Not got any of the new tanks, can't comment on them.



Title: Re: World of Tanks
Post by: Ginaz on March 30, 2012, 12:31:55 PM
I've heard mixed reviews for the new US heavies, since they come with garage slots I won't be in a hurry to sell them off even if they suck.  I did run some games in the t30 on test and it is much better as a tier 9 td than it is  a tier ten heavy. 

I played around a bit with the new US T9 that replaces the T-34 and it wasn't too bad but it was hard to tell if it was significantly better than the T-34.  It looks cooler, imo, if that means anything.  I'm just glad the grind to get the T-34 is going to net me another T8 prem. tank and I get the new tank as well.  The new US TDs are a little underwhelming mostly because they are so fragile.  The Hellcat can be penned and destroyed by T2-3 tanks and probably even T1s.  Its fast as hell and has a decent gun but I don't know if that will be enough to make up for its weak armour.


Title: Re: World of Tanks
Post by: Tmon on March 30, 2012, 04:24:23 PM
The new premium looks like it earns as well if not slightly better than the Lowe.  In four games I grossed 226k credits in the t34 vs 165k in Lowe, both tanks went 2 and 2.


Title: Re: World of Tanks
Post by: Abagadro on March 30, 2012, 06:04:48 PM
The new Italian map is pretty cool. Has more verticality than any other map.


Title: Re: World of Tanks
Post by: veredus on March 30, 2012, 06:31:31 PM
Fully upgraded Hellcat is a ton of fun. As for the new heavies, in my very limited experience playing both of them, (about 5 or 6 battles in each) I'm split on them.  I actually like the M103 better then the T34. It does bounce a little bit more overall and it's a lot more maneuverable. Can't hull down with it like the T34 but it moves so much better that it's not needed as much. On the fence with the T110 mostly due to the gun. All the same advantages as the M103 over the T34 but a 400 damage gun on a tier 10 really kind of blows and your high rate of fire doesn't mean dick in most situations.


Title: Re: World of Tanks
Post by: Brolan on March 30, 2012, 07:05:42 PM
Had a chance to play a bit now.

I love the increase of the daily double to a daily triple. I like the indicator on the tank selector to show which tanks have completed their daily triple - no more using Primary/Secondary as an aide memoir! ...



You realize they always had a red star in the upper right corner to designate which tanks still had their bonus, right?


Title: Re: World of Tanks
Post by: apocrypha on March 30, 2012, 11:03:15 PM
You realize they always had a red star in the upper right corner to designate which tanks still had their bonus, right?

No. Haha.  :facepalm:


Title: Re: World of Tanks
Post by: apocrypha on March 31, 2012, 08:17:54 AM
Only had 1 game on each of the new maps so far but at first glance they seem awesome. Lots of cover but some open areas too, no stupid marshy areas or vast open hills to promote excessive camping, feels like they'll be a lot of fun.

OK had a few more games on Province now - I take it back, it's a campfest.


Title: Re: World of Tanks
Post by: kildorn on March 31, 2012, 09:00:41 AM
I don't get the new US TD line. It's a slightly faster line until T6 with even less armor? Same guns across the board, same slow turrets. Just a lot faster and wearing about a tenth the armor.


Title: Re: World of Tanks
Post by: Ginaz on March 31, 2012, 09:26:36 AM
I don't get the new US TD line. It's a slightly faster line until T6 with even less armor? Same guns across the board, same slow turrets. Just a lot faster and wearing about a tenth the armor.

Exactly.  That's why I said earlier I'm not very impressed with it.  Even if the Hellcat's turret had a higher rotation speed, it might not be TOO bad, but as it is now is just a fast tank with a decent gun and paper armor.  The other new TDs didn't seem too impressive either.


Title: Re: World of Tanks
Post by: Engels on March 31, 2012, 09:54:59 AM
If you play the new T30 like a support vehicle and reserve your shots till the latter half of the match, you can have some fun. I ran around like a huge eraser, just wiping out the remaining enemy in shot after shot. No real need to aim either with the HE.


Title: Re: World of Tanks
Post by: angry.bob on March 31, 2012, 03:03:28 PM
The M103 is a much better performer than it appears to be looking at it's stats. Playing it like a bouncy, beefy medium and it rapes faces. I miss having a 275+ turret armor though.

Also, they released the info on the esxtended Soviet tree up to tier 13 and announced a new game mode featuring the P.1000 Ratte. That should be pretty interesting. I'm curious how they're going to deal with having T-90s and T-95s being able to fire accurately on the move, armor immune to pre-modern rounds, and being able to one-shot a Maus. Probably where the "It's a game, not a simulation" really gets ramped up. Honestly though, I think modern tanks would be better off in their own game.


Title: Re: World of Tanks
Post by: veredus on March 31, 2012, 03:34:09 PM
Pretty sure those are April fools jokes.


Title: Re: World of Tanks
Post by: angry.bob on March 31, 2012, 04:19:16 PM
Pretty sure those are April fools jokes.

God damn you international dateline.


Title: Re: World of Tanks
Post by: Furiously on March 31, 2012, 04:48:58 PM
The t34 is an amazing earner as a tier 8 gold tank.


Title: Re: World of Tanks
Post by: kildorn on April 01, 2012, 12:15:48 PM
The Hellcat is hilarious, but still kind of pointless. It gets anywhere in seconds, and packs a decent gun (it's the T20's cannon, basically)

The T25/2 however... It's a T23 with shit acceleration, shit turret rotation. Same issue the 23 used to have: the gun is woefully inadequate for it's tier. Not a bad gun, just not useful against Tiger 2's and even has issues with Lowes from the sides.

What I have seen a lot this patch is that they seem to have replaced 0 damage critical hits with 0 damage normal hits. I get a decent number of penetrating hits that do absolutely dick all now.


Title: Re: World of Tanks
Post by: Tmon on April 01, 2012, 12:28:14 PM
One of the things they changed in this patch is that you only get told about critical hits if you take the Commander's perk that lets you know about them.


Title: Re: World of Tanks
Post by: kildorn on April 01, 2012, 12:29:19 PM
That would explain why it feels like the same old "dead shot, told it hit, nothing happens"

That seems like a huge waste of a commander's perk to me, but hey.

edit: I am the 1% (of T20 drivers), Woo!


Title: Re: World of Tanks
Post by: Abagadro on April 01, 2012, 10:50:41 PM
Ya, I miss the Pavlovian "Brrt" when you do a crit hit, but you can still tell that you did it if you have the OTM damage mod.


Title: Re: World of Tanks
Post by: Tmon on April 02, 2012, 06:38:58 AM
You can see damage delivered with the in game implementation of OTM as well, it just doesn't float up like OTM.  To see it go to settings >Markers, then choose hp left/total and check the box that says durability indicator.  The only mod I use these days is one that shows your reload time in seconds, comes in especially handy on my auto-loading French tanks.


Title: Re: World of Tanks
Post by: Merusk on April 02, 2012, 07:43:56 AM
Yeah the in-game damage indicator is nice.

Did they patch in DX11 support as well?  I came back from vacation and fired this up yesterday and was stunned at how much prettier it was after the patch.



Title: Re: World of Tanks
Post by: kildorn on April 02, 2012, 07:49:33 AM
I didn't notice any prettier.

I'm sort of falling in love with the T25/2, in it's completely pointless role. I think playing US Mediums and French Light/Mediums has made me assume the armor stat is just flavor text on the tank specs, so I'm used to running around the map from odd angles to flank things. Completely loath it in city maps, just because being forced to fight fair is a death sentence.

I sadly didn't get a replay of the 7 kill campfest where I was constantly called a hacker because I shot two people through windows (and a matilda who insisted it was impossible that two shot him without some form of hacks). Was a stupid match, but sort of funny for the sheer number of people dying to my forward assault TD. Also, 1% on it, woo! </epeen>


Title: Re: World of Tanks
Post by: Mortriden on April 02, 2012, 08:24:10 AM
Yeah the in-game damage indicator is nice.

Did they patch in DX11 support as well?  I came back from vacation and fired this up yesterday and was stunned at how much prettier it was after the patch.



They patched in some sort of update to the engine, yes.  They did part of it on the last mini-patch and finished it on 7.2.  You should noticed the biggest change on the "death" and explosion graphics.

The T34 is the same as it ever was, with a pumped up earning rate.  I was also able to gross 220k+ in a small handful of games.  Everyone knows it's weak hull armor though, if those damn French AMX's get to your sides your done.  The M103 has better bounce potential than the T34 does.  While the overall turret armor is thinner, it has some truly sleek lines.  My buddy and I fired up a training room with the M103 vs. his IS-4 (with the 130mm).  From the front, every shot he put into my turret bounced and half of the shots into the hull.  Now, every other location that the IS-4 fires on will pen and brutalize...  Bob's idea of using it as a heavy medium is a good one. 


Title: Re: World of Tanks
Post by: apocrypha on April 02, 2012, 11:22:57 AM
Is there a bug on Malinovka that lets you shoot through the church? Saw some guy in a KV-5 today, on my team, shoot & kill 2 enemy tanks that I was playing peek-a-boo with round the church corner. Looked to me like he fired directly through it, from fairly close up. My ping was <40 and my framerate was >60 so I don't think it was a client blip on my end.


Title: Re: World of Tanks
Post by: kildorn on April 02, 2012, 11:55:36 AM
I haven't seen any bugs like that, but I have seen some impossible shots that looked netcode related (like the code suddenly compensates for the shooter's shitty ping) where someone was in the open, got into cover and suddenly took a big hit from an angle they couldn't have been hit from.


Title: Re: World of Tanks
Post by: angry.bob on April 02, 2012, 11:58:33 AM
Is there a bug on Malinovka that lets you shoot through the church? Saw some guy in a KV-5 today, on my team, shoot & kill 2 enemy tanks that I was playing peek-a-boo with round the church corner. Looked to me like he fired directly through it, from fairly close up. My ping was <40 and my framerate was >60 so I don't think it was a client blip on my end.

I've been shot through ranch houses on the south side of the map a couple of times. Each time I was in a spot that they couldn't have had LOS to me and the windows wouldn't have helped them. I've also heard of it happening to other poeple FWIW.


Title: Re: World of Tanks
Post by: Furiously on April 02, 2012, 12:09:57 PM
I know I've used zoomed out fire to target a tank I can't see zoomed in and had shots hit before.  I think it uses "fire from my view" instead of a "fire from my turret" logic when computing if a shot can hit.


Title: Re: World of Tanks
Post by: kildorn on April 02, 2012, 12:56:13 PM
I shot someone through the ranch house and he seemed entirely put off by it, but I did have really crazy shots (like, half his hatch visible through two windows), and even before the patch I've had some pretty crazy trick shots hit me through them. That house is a death trap.


Title: Re: World of Tanks
Post by: Merusk on April 02, 2012, 02:50:50 PM
I know I've used zoomed out fire to target a tank I can't see zoomed in and had shots hit before.  I think it uses "fire from my view" instead of a "fire from my turret" logic when computing if a shot can hit.

I've suspected something entirely different.  That, when in sniper mode, it only checks to see if the muzzle is clear, not the barrel.    So if your barrel is long enough to stick through the wall, such as on the Panzers and KV-5, you can 'shoot around corners' in a way you couldn't in the overview.

Ever notice if you back out of sniper and you're close to a building, your barrel suddenly shoots up so it's not sticking into the wall?  That's what prompted me to think something's screwy with the modeling and the way the camera interacts with things between the two modes.

It's something I wanted to check in a practice game but have never had the ability to.  Those of you with Clans/ friends lists might want to give it a shot and see what's up.


Title: Re: World of Tanks
Post by: Furiously on April 02, 2012, 06:14:30 PM
I am pretty sure shells don't come out of the end of the turret because if you butt up against a tank with a turret longer than your tank they can still shoot you.


Title: Re: World of Tanks
Post by: Abagadro on April 02, 2012, 06:50:16 PM
I've been accused of shooting through buildings or around corners when all I was really doing was looking in sniper mode through little archways or covered patios.  Many of the buildings in the game have them and some people don't realize you can sneak shells through there.


Title: Re: World of Tanks
Post by: apocrypha on April 03, 2012, 05:55:24 AM
I'm sure it was just a bug of some kind. I'm very hesitant to ever label or accuse someone of hacking in any game, mainly because I've been accused of it myself a few times when I've just been having a lucky streak. I got accused of it in WoT a couple of times too, which made me laugh. If I hacked in any way I'd have considerably better stats!  :awesome_for_real:

In other news I got my Wolverine last night. Fun tank! I'm definitely finding that in general I enjoy playing the US tanks most. They seem to be a good balance between firepower, speed and armour. Plus decent gun barrel depression is worth its weight in gold.


Title: Re: World of Tanks
Post by: Merusk on April 03, 2012, 06:19:57 AM
I am pretty sure shells don't come out of the end of the turret because if you butt up against a tank with a turret longer than your tank they can still shoot you.

Yeah, but which side of your hitbox are the shells hitting, the front or the back? 


Title: Re: World of Tanks
Post by: Tmon on April 03, 2012, 06:44:21 AM
I am pretty sure shells don't come out of the end of the turret because if you butt up against a tank with a turret longer than your tank they can still shoot you.

Yeah, but which side of your hitbox are the shells hitting, the front or the back? 

They hit the front of the hit box since shots originate from the front of the turret or front slope for fixed guns.  They only model the gun barrels visually and don't do any collision detection with them so for all practical purposes they don't exist. 


Title: Re: World of Tanks
Post by: kildorn on April 03, 2012, 08:17:19 AM
I'm sure it was just a bug of some kind. I'm very hesitant to ever label or accuse someone of hacking in any game, mainly because I've been accused of it myself a few times when I've just been having a lucky streak. I got accused of it in WoT a couple of times too, which made me laugh. If I hacked in any way I'd have considerably better stats!  :awesome_for_real:

In other news I got my Wolverine last night. Fun tank! I'm definitely finding that in general I enjoy playing the US tanks most. They seem to be a good balance between firepower, speed and armour. Plus decent gun barrel depression is worth its weight in gold.

The wolverine has armor? ;)

It has hilarious angles that cause bounces from the strangest things, but in general you can't take a hit with it. If anything, the US medium line is a great primer for the US TD line. I'm sort of in love with the relatively terrible tank that is the T25/2, but I find it plays best if you are a T20 driver at heart. You're not a brawler, you're not a sniper.. you're kind of an odd midfielder whose job is to flank and stay out of trouble.

But I DID get Invader last night on my T25/2, just because it's a decent enough tank that you can play aggressive as hell if you see an opening. They let me snipe for the first two kills, and then had a flank exposed and let me drive right in and destroy all of their center support. Nothing says love like tracking and killing a JPanther with a turreted TD. Nothing says hate like a T-50-2 damaging your turret rotation speed on one ><

edit: The official forums, aside from being terrible, have a serious hate on for the T25/2. Anyone else played with/against it? I'm sitting happy with about a 70% win rate on it and think it's a perfectly balanced tank, if a bit undergunned for it's MM. I like it a shitload more than my Pershing, which spends a lot of time playing in slugfest games that it can't compete in.


Title: Re: World of Tanks
Post by: Tmon on April 03, 2012, 11:02:20 AM
I think part of it is that the T25/2 historically was based on the t23 and people were hoping to get a back door t23 medium.  I'm not sure why, because the T23 was a bad tier 8 medium.  Another thing about 25/2 is that unlike the t25 which is also tier 7 it doesn't get the 105mm as top gun.  I liked it on the test server when I ran it, but since I have a t30 and like playing my T25 better I'm not running it in live.  It seems fairly mobile and with the turret you can hide in a bush and cover a wide sector without having to traverse and lose your cammo bonus.  The turret is slow but it still gives you a decent chance to deal with a circle strafing light or medium, which can be kind of painful in a non-turreted TD.


Title: Re: World of Tanks
Post by: Abagadro on April 03, 2012, 05:04:00 PM
The 110 is a great tank. Took on an E-75 and E-100 solo with it at the end stages of Malinovka and took both out.


Title: Re: World of Tanks
Post by: Brolan on April 04, 2012, 08:28:19 AM
Haven't driven the T25/2 myself but a couple of my clan-mates love it.


Title: Re: World of Tanks
Post by: kildorn on April 04, 2012, 10:02:18 AM
I'm enjoying it enough that it will probably always have a home in my garage. It's not an amazing tank by any stretch and lacks a really defined role, but it seems to suit my playstyle perfectly in the sense that I tend to use my mediums are highly mobile fire support more than brawlers or snipers.

edit: just for reference, I'm sitting on a 68% win rate with it, and an average XP of 800ish. Cheap-ish to repair and rearm, too. But it can't frontally pen a Lowe to save it's life, or even pen the sides half the fucking time. Hell, I put four bounces into the back of a lowe at extreme range from an elevated position. I can only imagine that the elevation was screwing up the impact angle to cause that. But usually the gun is serviceable (it's the T20's gun +10mm pen)


Title: Re: World of Tanks
Post by: Merusk on April 13, 2012, 03:01:08 AM
So, the one year anniversary event is happening right now. Tons of good things with it. 

If you go to the webpage there's a code for a free 24h of premium. (http://worldoftanks.com/news/1185-one-year-anniversary-bonus-code/)

At the same time they're running a special. (http://worldoftanks.com/news/1184-one-year-anniversary-special/)  Half-off many tanks, all equipment and cammo options and the first victory of the day for the next 3 days will give 5x exp.  Combine that with the premium code and enter it at the right time (so the 24h carries over the xp reset) and you get 10x exp for 2 matches this weekend.   Plus the price of premium has been dropped for several different time frames.

The unfortunate downside is pubbie groups have been TOTAL and complete shit at all tiers. Not the usual bad but "my entire team things this is quake and is zerg rushing" bad.  Not so bad if you like tooling around at level 2-4 tanks.  Horrible when you're a T7 who gets stuck as lowman vs. a bunch of T9-T10s who explode in the first 2 mins of the match while - somehow- the other team takes only 1-2 losses.   :why_so_serious:


Title: Re: World of Tanks
Post by: Amarr HM on April 13, 2012, 04:00:39 AM
Thanks I just used that premium code as I'm back playing.

Loads of new changes since I last played, I especially like the perks. It seems so much faster on my machine aswell, I'm getting decent FPS with quite a few settings on. Before I would have turn absolutely everything off to stay manageable.


Title: Re: World of Tanks
Post by: apocrypha on April 13, 2012, 04:29:18 AM
Yeah the random games have been bad the last 24 hours. I ended up installing the XVM mod and I have come to the conclusion that what it calls "average" really, really isn't. I'd guess that 75% of players have less than 600 rating.

The special is cool though - I'm hoping to get to the ARL44 before it goes back up to full price, which I'm hoping will be my first non-shit French tank. It's a shame the stopped doing extra credit specials, but I suppose they want to encourage you to get premium tanks for money making.

I also got to the IS-3 a couple of nights ago, my first tier 8 tank, and am loving it. Would like to get to the IS4 before the 7.3 rework of the Soviet heavy line, but that's a lot of XP.


Title: Re: World of Tanks
Post by: Tmon on April 13, 2012, 05:01:06 AM
Sorry to disappoint but French heavies are complete shit until you get to the AMX50/100.  The M4 1945 was so bad that I actually paid gold to convert the last 40k xp I needed to unlock the 50/100 rather than play it any more.   It's the first tank I've ever hated enough to spend real money to get out of.


Title: Re: World of Tanks
Post by: Amarr HM on April 13, 2012, 05:35:52 AM
So where do I get these mods you guys are talking about? actually any mods you are using would be awesome.


Title: Re: World of Tanks
Post by: kildorn on April 13, 2012, 07:54:03 AM
The ARL isn't complete shit, it's just paper with a middle of the road gun. Compared to what came before it, it's amazingly well armed without giving up much armor. But both sides of the french lines absolutely suck compared to everyone else until you get the autoloaders.

I've been rocking a T28 Proto for a week or so, but lack the top gun. The US TD line feels like it lacks a theme to me. It's zippy little flanking TDs up the line until suddenly.. 16km/s top speed bunkers the size of a Tiger 2. I think half my issues with the Proto are related to the massive engagement doctrine shift compared to everything under it. All my skill with using the TDs like US Mediums basically gets thrown out the window.

It IS funny to bounce hilarious rounds off of it, though.


Title: Re: World of Tanks
Post by: apocrypha on April 13, 2012, 09:02:57 AM
So where do I get these mods you guys are talking about? actually any mods you are using would be awesome.

This thread (http://forum.worldoftanks.eu/index.php?/topic/98962-xvm-player-ratings-mod/) has details on how to install the XVM mod which shows player ratings and win ratios in-game and also includes the Over Target Markers mod. That's an EU forum thread but I assume the mod works on US version too. If not then have a search for it on the US official forums.


Title: Re: World of Tanks
Post by: Merusk on April 13, 2012, 09:08:13 AM
So does XVM give you the over-all win-loss or can you specify it for the W/L of the tank the player is currently using?   I've got some shitty stats on some tanks and do ok on others, making my over-all only 48%.   (I hit the "top 1%" award regularly enough on my 'good' tanks the Type-59 or M3Lee)


Title: Re: World of Tanks
Post by: Mortriden on April 13, 2012, 11:20:55 AM
So does XVM give you the over-all win-loss or can you specify it for the W/L of the tank the player is currently using?   I've got some shitty stats on some tanks and do ok on others, making my over-all only 48%.   (I hit the "top 1%" award regularly enough on my 'good' tanks the Type-59 or M3Lee)

Whoa.  If you can do "good" in the M3 Lee, then you are truly a hero.  The only way I cleared that POS was getting into Tier 4 matches with the top gun and acting like a giant eraser.  I hated that tank. 

Good to see Engles on the other night as well.  It's amazing what a well coordinated group of Tier 8 artillery can do.   


Title: Re: World of Tanks
Post by: Merusk on April 13, 2012, 11:58:24 AM
You have to play it like a TD and plan a hidey-hole/ know lines of fire & cover.  Given the demand for turret-based TDs there aren't that many players who really want to get in to that.  The Lee is a fun tank once you figure it out and so many people underestimate its gun.   I fell in love with it on that map with the city | pass | valley.  Took 50% off a T6 tank by blowing through the bottom and that was my "ah ha" moment.


ed: My god.. the shitty teams are even shittier tonight.  12 games, no wins so far and *I* the guy with a 25% survival rate am one of the last alive after 4 mins of match time almost every time.


Title: Re: World of Tanks
Post by: apocrypha on April 14, 2012, 12:47:29 AM
I enjoyed the M3 Lee too. I was told by all and sundry before getting it that it was the worst tank in the game, but I had a blast. I ended up with a 63% win ratio on it and it's still in my garage.

I'm now in the annoying position of having enough XP for several tanks but not enough credits to buy them. Panther II, Pz VI Tiger, Jagdpanther, Slugger and Hellcat. Seriously tempted to get a tier 8 premium to farm some creds.  :oh_i_see:


Title: Re: World of Tanks
Post by: Tmon on April 14, 2012, 07:56:17 AM
I enjoyed the M3 Lee too. I was told by all and sundry before getting it that it was the worst tank in the game, but I had a blast. I ended up with a 63% win ratio on it and it's still in my garage.

I'm now in the annoying position of having enough XP for several tanks but not enough credits to buy them. Panther II, Pz VI Tiger, Jagdpanther, Slugger and Hellcat. Seriously tempted to get a tier 8 premium to farm some creds.  :oh_i_see:

I'm pretty pleased with my stable of premiums.  I'd rather spend gold on premium tanks than a premium account.  I've got the M4A2E4 (beta gift) M6A2E1 (preorder bonus) Matilda, Löwe (bought before they jacked up the price) Type 59, and T34.  If I rotate through the top earners (T34, Löwe, and Type 59) I can clear close to 300k credits an hour with decent MM luck.


Title: Re: World of Tanks
Post by: Merusk on April 14, 2012, 11:02:46 AM
I'd love a T34 but I just can't justify the price.   I only bought my Type59 because I hadn't had an MMO account in a few months and they were discontinuing it.


Title: Re: World of Tanks
Post by: Ginaz on April 15, 2012, 04:14:37 PM
Love the new US tier 10, the T110.  Sold my Maus to get it and I don't regret it one bit.


Title: Re: World of Tanks
Post by: angry.bob on April 15, 2012, 07:56:18 PM
The stat mod is a fucking blight on mankind. Random games have always been hit or miss, but this weekend was endless arguements about people accusing other people of sucking because they're at 48-49%. Nevermind that Match maker has way more to do with your W/L ratio than anything else, unless you do mostly clan battles.


Title: Re: World of Tanks
Post by: apocrypha on April 15, 2012, 11:29:42 PM
Odd, I've seen one single discussion about people's stats in game on the EU server. Some guy said "Nice efficiencies team, we lose" at the start of the match and got instantly team-killed. Everyone laughed and that was it.

Mind you, over half of the chat on the EU servers is in German or Polish so they may all be whining about it in languages I don't speak  :awesome_for_real:


Title: Re: World of Tanks
Post by: Merusk on April 16, 2012, 04:04:02 AM
Yeah I haven't had anyone discuss stats at all.

Also, I love it when someone spouts off with a "We lose" or "you lose" then the exact opposite happens.    Saturday evening MM put me and my SU-85B up against a team with 4 Churchills.  One of the churches instantly spouts "You lose. Just give up now we have 4 Churches."    About 4 of us on the team instantly Teamchat "focus the churches."  followed by a slew of "Affirmatives." 

It was glorious and the best bit of teamwork I've ever seen from a pubbie team.  We destroyed them then had a great laugh.  :drill:


Title: Re: World of Tanks
Post by: apocrypha on April 16, 2012, 05:01:18 AM
Haha awesome! I had a similar one last night on Mountain Pass, starting from the North, me in IS-3. A T-20 on our team went up onto the arty platform so I asked (probably a bit harshly, I'd had a few drinks...) what he was doing there and he mouthed off saying I would just die instantly and be useless while he was "defending the base".

Game ends in a win for us with me with 7 kills and 4 medals and him with not a single shot fired. I may have been a bit smug about it.  :why_so_serious:


Title: Re: World of Tanks
Post by: kildorn on April 16, 2012, 08:23:52 AM
Having direct fire tanks camp out with arty is only a solid play if the enemy team is packing 3-4 scouts of doom, imo. Otherwise it's just "I don't feel like playing tonight and don't grasp how XP is awarded"

I do love when I'm playing something slow and get spammed about needing to hurry up and move to support the fast tanks way out of range. Why yes I AM moving up, but I go 6 fucking kph so deal with it. Had one game with 7 kills on my Proto, including some hilarious city sweeping where people never saw the very slowly creeping doom until I rolled down their flanks.


Title: Re: World of Tanks
Post by: Merusk on April 16, 2012, 08:30:31 AM
I always seem to wind-up flanked in those instances and die to the new goddamn turreted TDs.

I finally got the T-29 this weekend (hooray 10xp) Had one of my best games ever on the new map with all the hills.  6 kills on a stock tank!  It was down to me with 42hp and an Arty after I finally plastered the French tank that was scouting for him.  When we found each other I missed his vuln spot and left him with like a sliver of HP, enough for him to point-blank my ass from a hill.  So sad.


Title: Re: World of Tanks
Post by: Engels on April 16, 2012, 08:48:31 AM
I think the stat mod is going to be beneficial in the end, if only to determine what factors are really involved in a victory. Had a match the other night where the stat mod predicted a 90% win for my team, and we got wtfpwnt. The problem in that battle was improper tank distribution and unlucky positioning by key players. Nothing to do with their individual skills as players. The other team didn't have great players, but 'good enough' players, and their positional advantage was used and they quickly had the battle under wraps.


Title: Re: World of Tanks
Post by: UnsGub on April 16, 2012, 11:38:19 AM
The problem in that battle was improper tank distribution and unlucky positioning by key players. Nothing to do with their individual skills as players.

Play skill includes tank type and positioning.

The match maker can be gamed to your advantange.

Positioning both macro and micro is a huge part of determining the outcome of a fight.


Title: Re: World of Tanks
Post by: Tmon on April 16, 2012, 11:44:24 AM
How exactly does one game the match maker?


Title: Re: World of Tanks
Post by: kildorn on April 16, 2012, 01:28:18 PM
No idea. There are absolutely MM wins/losses though. Not amazingly often, but I had one this week that was one t10 on each side, then one side had 6 tier9 TDs and heavies, and the other had 6 tier 8 mediums. The MM was apparently hoping the heavies got overconfident or something, because played well with no arty on the map they had little to fear from the Pershing Swarm.

MM is drunk, we've pretty much all known this forever. You just shrug and laugh it off when it gets really strange.


Title: Re: World of Tanks
Post by: Amarr HM on April 16, 2012, 02:33:34 PM
This thread (http://forum.worldoftanks.eu/index.php?/topic/98962-xvm-player-ratings-mod/) has details on how to install the XVM mod which shows player ratings and win ratios in-game and also includes the Over Target Markers mod. That's an EU forum thread but I assume the mod works on US version too. If not then have a search for it on the US official forums.

Thanks, got it working.


Title: Re: World of Tanks
Post by: Pendan on April 16, 2012, 02:34:25 PM
I had a similar one last night on Mountain Pass, starting from the North, me in IS-3. A T-20 on our team went up onto the arty platform so I asked (probably a bit harshly, I'd had a few drinks...) what he was doing there and he mouthed off saying I would just die instantly and be useless while he was "defending the base".
In over 5000 games played the only time I think I have been purposely team killed is in a Mountain Pass match where a KV, the top tank on team, wanted to climb that arty hill and I blocked him with my tier 3 Marder II and would not let him go up. Team got crushed and he ended up with a -1 score as 6 tanks shot him at end and he could not angle his gun down to shoot any of them from the top.


Title: Re: World of Tanks
Post by: UnsGub on April 16, 2012, 02:43:32 PM
How exactly does one game the match maker?

Platoons.  Three people is much better then two.  You want to be the top tanks.  Of course being a top tank you have to engage the enemy and seek out the enemy top tanks.  Take damage for others to have an advantage or retreat\live to buy time.

All arty or two arty and a scout.  Tier 4-6 arty.  7-8 do not have the impact they used to on a match.  A good scout can give everyone on a team a huge advantage on some maps.

One arty.  Often the arty will determine the match rather then the tank tier.  Tier 5 arty with tier 7-8 tanks.  Also Tier 6 arty with tier 8 tanks and if it is a tier 8 match what you do has a major impact.


Tank groups almost always same tier.  Can play with one of the group being one tier down often a tank destroyer.

Tank mix is significant also.  Three mediums, three heavies, three TDs.  Do not do just mediums and TDs.  Three heavies of Tier 8 and 10 are consistently the top tanks.  Tier 9 not so and it is rare to be the top tanks.  Mixing nationalities also help.  You want options with a mix of brawers and sniper/range.

Once in game you have two typical options.  The platoon overloads one side of the map supporting each other in a group.  Other is divide up and respond to what the team does.  Typically one stays behind on defense\arty and the two others assist in the attack.  Typical option is one or two of the attackers return to base to defend of if the attack fails buy time with a delayed retreat.

Gold tanks often have their own MM ranking.  Grouping with non-gold tanks eliminates that advantage.  Platoon of KV-5 will always be top tanks the same as a group of T-14s.


Title: Re: World of Tanks
Post by: Brolan on April 16, 2012, 05:53:27 PM
No idea. There are absolutely MM wins/losses though. Not amazingly often, but I had one this week that was one t10 on each side, then one side had 6 tier9 TDs and heavies, and the other had 6 tier 8 mediums. The MM was apparently hoping the heavies got overconfident or something, because played well with no arty on the map they had little to fear from the Pershing Swarm.

MM is drunk, we've pretty much all known this forever. You just shrug and laugh it off when it gets really strange.

I usually grin when I see this combo as a medium tanker.  Often you can rush one side (after a short delay) with a medium swarm and cap before the heavies can get to your cap or back to defend theirs.  It depends if you can organize this before everyone rushes off to die foolishly.


Title: Re: World of Tanks
Post by: apocrypha on April 17, 2012, 12:11:09 AM
Talking of terrible teamwork in randoms... just saw a T28 take out 9 people purely because they couldn't work together to flank him. He was the only enemy vehicle left, on Himmelsdorf, he'd 1-shotted my KV before I even spotted him, and he then proceeded to kill every single remaining tank on our side as they came at him one at a time.

I'm typing in chat "flank him! 2 of you go together from different sides!" but no... one at a time, from the front, into his gun. It was embarrassing. They even stopped the cap at 80% because they were so sure that a single TD couldn't kill all of them. :facepalm:


Title: Re: World of Tanks
Post by: Amarr HM on April 17, 2012, 01:09:38 AM
I played a pretty bad team last night, it was just myself in my T-54 and a Hummel left against 8 Tier IX Heavies and TDs. We killed them all in tandem despite me being ammo racked and I ended up with something in the region of 2400xp. These guys were so bad it reminded of the days in beta whizzing around in the OP T-44.


Title: Re: World of Tanks
Post by: apocrypha on April 17, 2012, 04:09:28 AM
Awesome  :awesome_for_real:

I really want a T-54, they look like a lot of fun to play. Sadly I'm about 100k XP away from that particular goal!


Title: Re: World of Tanks
Post by: Ginaz on April 17, 2012, 06:56:15 AM
Awesome  :awesome_for_real:

I really want a T-54, they look like a lot of fun to play. Sadly I'm about 100k XP away from that particular goal!

T-54 isn't all that great anymore.  The French BatChat and even the German E-50 are better imo.  I sold mine, along with my Maus, to get the new US Tier 10 heavy, T110.  Don't regret it one bit.  The T110 is very agile and packs a deceptively powerful gun.  Best of both worlds.   


Title: Re: World of Tanks
Post by: kildorn on April 17, 2012, 07:01:25 AM
The 110 messes with me randomly in games. It shows up in the initial medium/light engagements over hills and the like out of nowhere. Fucker is shockingly fast on some maps.


Title: Re: World of Tanks
Post by: Amarr HM on April 17, 2012, 07:04:45 AM
Yeh the T110 doesn't suffer on uneven terrain and has massive acceleration. It has kinda nudged the IS7 aside as the mobile heavy, even though its topspeed is lower (The IS7 is rarely able to go over 40).


Title: Re: World of Tanks
Post by: Ginaz on April 17, 2012, 07:25:14 AM
Its acceleration is great and its also an awesome hill climber.  I can out climb even some meds.  Many Russian heavy drivers are calling the T110 OP simply because they aren't the top dog anymore.  They actually have to aim their shots now on US heavys and know the weak spots instead of just aiming for anywhere on the hull.  The T110 (and the M103, another great tank btw) bounce a lot of shots and the Russian drivers aren't used to being the ones having THEIR shots bounce off enemy tanks.


Title: Re: World of Tanks
Post by: Tmon on April 17, 2012, 07:37:07 AM
I consider the 110 to be the first tier 10 medium, besides the fantastic maneuverability I love the rate of fire and penetration of the gun.  It really surprised the people who were used to a more lengthy reload cycle for a non-French heavy.


Title: Re: World of Tanks
Post by: Merusk on April 17, 2012, 10:21:26 AM
This is good news.  I've always liked playing the US tanks, despite knowing they were deemed "gimpy" in a lot of cases.  Loved the Easy8 I just sold to buy the T20 I finally qualified for, and I'm loving the shit out of the T-29 so far.  To hear from folks that the Pershing and T110 are worth it in the end makes me happy.  Now if only I could move up faster than a tier every 3-4 months.  :awesome_for_real:


Title: Re: World of Tanks
Post by: kildorn on April 17, 2012, 10:31:57 AM
I'm meh on the pershing over the T20, personally. People seem to love the shit out of the pershing, but I found for it's tier the T20 to be far more fun to drive. The T20 is a murder machine.

I don't think I do well with slower tanks. I didn't like the T29 much, I don't like the T28proto more than the T25/2.


Title: Re: World of Tanks
Post by: Furiously on April 17, 2012, 01:50:43 PM
The T20 is the funnest of the American mediums. The Pershing packs a better punch.


Title: Re: World of Tanks
Post by: Mortriden on April 17, 2012, 03:41:36 PM
I'm meh on the pershing over the T20, personally. People seem to love the shit out of the pershing, but I found for it's tier the T20 to be far more fun to drive. The T20 is a murder machine.

I don't think I do well with slower tanks. I didn't like the T29 much, I don't like the T28proto more than the T25/2.

I had exactly the opposite feeling.  The T20 was just full of fail for me.  Once I got the 90mm I at least felt like I could harm the enemy.  The Pershing was a brutal slaughter machine for me, able to bounce shots, drop huge damage, and get out of trouble if needed.  The maxed Patton is even better, it's like the Pesh or speed.  I really, really enjoy it.


Title: Re: World of Tanks
Post by: Furiously on April 17, 2012, 08:00:02 PM
The T20 plays more like a light than a medium. You get in you get out.


Title: Re: World of Tanks
Post by: apocrypha on April 17, 2012, 10:40:06 PM
T29 is one of my favourite tanks, especially so once I got the 105mm gun, although that was the first gun on any of my tanks where I started to really wince each time I bounced a shot. 1000 cr wasted! However, it is also the gun that taught me how to aim properly! E.g. my overall hit ratio is 55%. I'm up to 63% with the T29 and on the IS-3, which I got a couple of months after that T29 I'm up to 74%.

The T20 I've not quite got used to yet, but then I've only played 21 games in it so far. High top speed but low acceleration feels weird, but I haven't got the 2nd engine yet so maybe that'll improve it.

In other news I am now 2/3rd of the way to the IS4. Totally loving the IS3, despite the less than stellar barrel depression. The ability to make other tanks turn around and run away makes me grin like a 9 year old. At the rate I'm going I'll have the IS4 over the weekend, but I don't think the IS3 is ever leaving my garage.


Title: Re: World of Tanks
Post by: Merusk on April 18, 2012, 02:51:30 PM
Hating the T20 so far.  Fucker is slooooow... but it's also Stock - I only got the 1.3 million to buy it last night.  Did a match on the new "omg zones of fire" city map and took a few hits that impressed me because I lived, so I could just warm to it if the engine upgrade helps.

Though I'm up against a lot of T9-T10 tanks now and feel like fodder more than a useful member.


Title: Re: World of Tanks
Post by: angry.bob on April 18, 2012, 05:18:05 PM
All the upgrades make a big difference if I remember right. I had my camoflage almost maxed out with a camo net and binoculars and sniped with it. It's not a tank that can take a lot of hits, but it's fast enough to get into good spots to snipe from.


Title: Re: World of Tanks
Post by: apocrypha on April 19, 2012, 12:43:24 AM
Had a few games in my T20 yesterday, now fully upgraded, and it's better than stock for sure. Still feels fragile though as you say. I think it might be a problem with tier 7 meds in general. I've also got a fully upgraded VK3002DB, which I like, but it also dies very, very fast, and a Panther which is just a pure sniper. Couple of games away from the XP for a T43 but not got the credits for one so I can't pass judgement on how that plays yet.

Thing is that at tier 7 the heavies really start to dominate. T29, IS, Tiger/Tiger(P) - none of the mediums can go toe-to-toe with them. Tier 7 feels like the point where the roles really seperate - meds become support for the heavies unless they're in a coordinated pack.


Title: Re: World of Tanks
Post by: Amarr HM on April 19, 2012, 06:11:11 AM
My experience with all the Tier 6-8 mediums you really need to play ultra-cautiously for the first portion of the game. This could mean just picking up a position to spot and let arty/bigger tanks rack up your XP.

It's really not until the enemy team is halved, should you consider breaking through their ranks and do some damage on your own. T20 is absolutely no different to it's counterparts in this regard, it'll never bounce a shot but at least you won't get ammo racked every fifth game like the Russian meds or catch engine fire like the Germans meds.


Title: Re: World of Tanks
Post by: Amarr HM on April 19, 2012, 06:13:04 AM
I quite liked the T20 it's definitely more fun than the T-43.


Title: Re: World of Tanks
Post by: apocrypha on April 19, 2012, 07:14:19 AM
My experience with all the Tier 6-8 mediums you really need to play ultra-cautiously for the first portion of the game. This could mean just picking up a position to spot and let arty/bigger tanks rack up your XP.

It's really not until the enemy team is halved, should you consider breaking through their ranks and do some damage on your own.

I wish I was better at following this kind of advice. I play far too aggressively often and it gets me killed a lot.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Nebu on April 19, 2012, 07:40:07 AM
I would love it if someone would write a strategy guide for people like me that enjoy the game but aren't up on the subtleties. I tend to be far more aggressive than I should be. 


Title: Re: World of Tanks
Post by: Amarr HM on April 19, 2012, 08:17:49 AM
One of the great things about this game is there are absolutely no surefire strategies to win or succeed, this is due to the multitude of parameters that define how a game is played out. There are also your own personal objectives, do you want to keep your average XP high or do you want to just let loose and have fun?

If you want to improve your stats and also win games you will need to practice massive amounts of caution (unless you are a light scout of course) in the majority of games. I could definitely pass on a few rules of thumb in that regard, there are definite rules of thumb which you should only break if you are sure you know what you are doing. The knowing will only come with game-time or watching other good players finish out games, which is what I used to do in beta. My clan-mates used to give me crap in beta because I'd always stick around after we'd all died to watch better players in action when the match was over.

Another option is to actually play with some of the top players, make sure they are on their A-game (not drunk) to pickup a few pointers. If they are a similar play-style to you then even better.


Title: Re: World of Tanks
Post by: UnsGub on April 19, 2012, 08:22:37 AM
I would love it if someone would write a strategy guide for people like me that enjoy the game but aren't up on the subtleties. I tend to be far more aggressive than I should be. 

That is what makes the game great.  All strats work.  You need to find you playstyle and play in full platoons.

Game gives the first shot advantage to the defender, but camping does not work.

Agressiion will win all the time, but is hard to execute.

Reading the battle as it happens and responding with a retreat or push is critial.


Title: Re: World of Tanks
Post by: kildorn on April 19, 2012, 09:06:38 AM
T20s are nice because they passively light up things all over the place, have an okay gun that won't miss past point blank range (looking at you, russians), and are fast enough to relocate rapidly.

For all the mediums, you cannot rely on bounces ever. You'll bounce hilarious and random shit, but there will always be a gun on the field that can fuck you up. You peek, hit and run, and generally provide flanking fire support from the medium locations (hills and whatnot) for the first part of the game, and then hope you don't have a damaged engine for the second half, where you're on murder patrol, hunting all the things that are hard to pen frontally, or the 15% health IS3/4 crew that always seems to be alive.

The issue high tier meds tend to have is that in the low tiers you can circle heavies and keep ahead of the turret. In higher tiers, you're never going to stay ahead of it so you need to run in and have an exit path in mind if you're not sticking around for a long fight.


Title: Re: World of Tanks
Post by: Amarr HM on April 19, 2012, 09:07:52 AM
Totally what unsgub just said.

A single example could be, you start a game with a plan to support the attacking maniacs use them as meatshields & then pull back quickly when they die (good early strat for meds and weak heavies). But the game starts and your whole team decides to sit in base, what do you do? Two options, push up a bit and give spots for your team from a safespot (if you know one) or just sit with them in base. Anything else will likely end up with you dying quickly and alone.

Another strat for arty is never have a spot that you go to always pick your spot based on where your team is. Think of it like a game of chess and you are the king, make sure you are always surrounded by pawns on the minimap.


Title: Re: World of Tanks
Post by: kildorn on April 19, 2012, 10:38:26 AM
I love when I see arty go left while the team is making a hard right push. Of course you're going to get spotted and murdered, you picked a spot nobody was protecting to sit in!


Title: Re: World of Tanks
Post by: UnsGub on April 20, 2012, 07:35:07 AM
Writeup on all the main points to winning. (http://forum.worldoftanks.com/index.php?/topic/116507-how-to-win-pub-matches-even-if-youre-on-a-team-full-of-idiots/)



Title: Re: World of Tanks
Post by: Ginaz on April 20, 2012, 08:44:48 AM
Its pretty easy to be a decent player in this game.  I consider myself to be average yet according to the player effeciency calculator I'm "good", borderline "great", with a rating of 1480.  Its not hard to play smart but you wouldn't know that from watching others.  My big problem is I'm too aggressive and like go out front, often on my own because the rest of the team is either camping or they all went one way. :argh:


Title: Re: World of Tanks
Post by: Engels on April 20, 2012, 09:15:53 AM
Ginaz, based on the few times you've platooned up with your fellow chickens, I can assure you you're a great player. I'd love to see a FFA match between you, Amarr HM and Abagadro. F13 has some truly superlative players.


Title: Re: World of Tanks
Post by: Nebu on April 20, 2012, 09:37:21 AM
Ginaz, based on the few times you've platooned up with your fellow chickens, I can assure you you're a great player. I'd love to see a FFA match between you, Amarr HM and Abagadro. F13 has some truly superlative players.

I aspire to play like those guys.  Dare to dream and all that.


Title: Re: World of Tanks
Post by: Furiously on April 20, 2012, 09:59:25 AM
I thInk the game rewards aggression to it's downfall. It's not a strategy game it's a game about shooting as much as you can and not dying. The rewards for capping or playing strategically are way too small. It's still damn fun. I am lucky and get to play with some strong players who allow my playstyle to mostly work.


Title: Re: World of Tanks
Post by: Amarr HM on April 20, 2012, 10:36:16 AM
I wouldn't wholly agree with that. If the enemy team is stacked with TDs, aggression will lose more often.


Title: Re: World of Tanks
Post by: Furiously on April 20, 2012, 11:15:57 AM
There's aggression and there is suicide. Turning and running is a perfectly valid tactic. I just need to remember this.


Title: Re: World of Tanks
Post by: UnsGub on April 20, 2012, 11:53:35 AM
I wouldn't wholly agree with that. If the enemy team is stacked with TDs, aggression will lose more often.

TDs are very limited.  Their spots are very predictable and they are going to give up areas of the map.  One just uses movement aggression against them to out flank them or get them to move.  Once someone has side\rear\art shots on a DT it dies quickly.


Title: Re: World of Tanks
Post by: Amarr HM on April 20, 2012, 03:23:09 PM
If you start a match and rush straight into a group of TDs without knowing their positions, you will get raped. Better to bide time to figure out which areas on the map they have seceded eg. proceed with caution. Perhaps after that aggression could work if you can break through, but then there is T30s and they don't mind being flanked too much.


Title: Re: World of Tanks
Post by: Tmon on April 20, 2012, 05:39:21 PM
There's aggression and there is suicide. Turning and running is a perfectly valid tactic. I just need to remember this.

A person I platoon with frequently likes to say "How dare you use your mobility to influence the game."  He's really good at determining when it's time to switch our push to another axis or stop pushing and fall back to a defense.  I tend to develop tunnel vision and lose track of the big picture or to get frustrated and try to will the team to victory by charging into the lead.  This works just often enough that I keep doing it, especially if I've made the mistake of playing for too long a stretch.


Title: Re: World of Tanks
Post by: kildorn on April 20, 2012, 09:59:55 PM
Oddly, afk hostiles are my worst enemy. Because I tank count like nobody's business to figure out if a flank is secretly weak or not. And if I haven't seen the Batchat I'm a little worried. Turns out, he's been at base afk the whole time while I scan the map trying to find him :P


Title: Re: World of Tanks
Post by: Tmon on April 21, 2012, 05:15:54 AM
own afks are worse, too many times people see a green dot at base and assume it will stop cap.  What they didn't notice was that, that particular dot hasn't moved the whole game. 


Title: Re: World of Tanks
Post by: apocrypha on April 22, 2012, 08:46:27 AM
Got my IS-4  :awesome_for_real:

I now have under 100k credits left and it's almost completely stock, so now I've got to see if I can XP up to the top gun before 0.7.3 hits. Not holding my breath on making that one.


Title: Re: World of Tanks
Post by: Nebu on April 22, 2012, 09:18:37 AM
I know this will get me laughed at, but my recent return to the game has me wondering if there are fewer new players.  I'm finding that the people I play against in the lower tiers are much better shots and much better in terms of strategy than they were a year or so ago.  Am I just rusty or has the skill of the average player improved?  I did pretty well my first time playing this game and find that I'm getting tracked almost all the time now by a single shot.  It's quite frustrating... almost like people are using aimbots.  The Matchmaker isn't making me enjoy the game either.  Being the lowest tier tank every match is making me stabby... bounce bounce bounce.  I had one match where I registered 15 of 17 hits for no damage.  WTF am I supposed to do with that? 


Title: Re: World of Tanks
Post by: angry.bob on April 22, 2012, 09:19:05 AM
I got the IS-7 thursday and have only used in half a dozen games. Jesus, the thing costs a ton to repair. So much in fact that I've only used it a half dozen times. My T34 on the other hand is delightful. I'm trying to decide what 3rd crew skill I'm going to go with for it.


Title: Re: World of Tanks
Post by: apocrypha on April 22, 2012, 09:41:13 AM
I know this will get me laughed at, but my recent return to the game has me wondering if there are fewer new players.  I'm finding that the people I play against in the lower tiers are much better shots and much better in terms of strategy than they were a year or so ago.  Am I just rusty or has the skill of the average player improved?  I did pretty well my first time playing this game and find that I'm getting tracked almost all the time now by a single shot.  It's quite frustrating... almost like people are using aimbots.  The Matchmaker isn't making me enjoy the game either.  Being the lowest tier tank every match is making me stabby... bounce bounce bounce.  I had one match where I registered 15 of 17 hits for no damage.  WTF am I supposed to do with that? 

I think the increasing ubiquity of the stats mod is leading to some experience people playing more low-tier matches in an effort to boost their ratings. I've seen some accusations on the forums made at some people playing Marder II's and low-tier premiums a lot to do this.

It does also feel like the increased bouncing is leading to lower incomes at higher tiers so people are using low tiers to make money. I did that this week - was over a million short of the IS-4 cost when I finished the XP for it, so I played tier 5 and 6 tanks for a few days. Made *way* more credits that way than playing anything higher. Plus, finally elited my KV. Now if only I could afford an S-51....


Title: Re: World of Tanks
Post by: Brolan on April 22, 2012, 10:13:07 AM
I know this will get me laughed at, but my recent return to the game has me wondering if there are fewer new players.  I'm finding that the people I play against in the lower tiers are much better shots and much better in terms of strategy than they were a year or so ago.  Am I just rusty or has the skill of the average player improved?  I did pretty well my first time playing this game and find that I'm getting tracked almost all the time now by a single shot.  It's quite frustrating... almost like people are using aimbots.  The Matchmaker isn't making me enjoy the game either.  Being the lowest tier tank every match is making me stabby... bounce bounce bounce.  I had one match where I registered 15 of 17 hits for no damage.  WTF am I supposed to do with that? 

I think the increasing ubiquity of the stats mod is leading to some experience people playing more low-tier matches in an effort to boost their ratings. I've seen some accusations on the forums made at some people playing Marder II's and low-tier premiums a lot to do this.

It does also feel like the increased bouncing is leading to lower incomes at higher tiers so people are using low tiers to make money. I did that this week - was over a million short of the IS-4 cost when I finished the XP for it, so I played tier 5 and 6 tanks for a few days. Made *way* more credits that way than playing anything higher. Plus, finally elited my KV. Now if only I could afford an S-51....

Yup, the stats mod is a blight on the game.  Now we have people bitching about other peoples stats at the beginning of the game instead of paying attention to what they are doing.


Title: Re: World of Tanks
Post by: kildorn on April 22, 2012, 11:01:51 AM
For money, there's something really up with it and it will fuck up the MM sooner or later.

A decent round with no misses on my T32 or T28P is 40k. A bad/moderate round with my Hellcat is 37k. One of these also costs nothing to repair/rearm.


Title: Re: World of Tanks
Post by: Abagadro on April 22, 2012, 01:54:10 PM
I know this will get me laughed at, but my recent return to the game has me wondering if there are fewer new players.  I'm finding that the people I play against in the lower tiers are much better shots and much better in terms of strategy than they were a year or so ago.  Am I just rusty or has the skill of the average player improved?  I did pretty well my first time playing this game and find that I'm getting tracked almost all the time now by a single shot.  It's quite frustrating... almost like people are using aimbots.  The Matchmaker isn't making me enjoy the game either.  Being the lowest tier tank every match is making me stabby... bounce bounce bounce.  I had one match where I registered 15 of 17 hits for no damage.  WTF am I supposed to do with that? 

They've tweaked the game mechanics a fair amount since you were playing as well so that could have something to do with it.


Title: Re: World of Tanks
Post by: Merusk on April 22, 2012, 03:24:53 PM
It's not the repairs that are killing me on the T-29.. it's the fucking rounds.   Blown-up is 8k to repair, but shots are like 1.5k each.    :ye_gods:


Title: Re: World of Tanks
Post by: apocrypha on April 23, 2012, 03:14:59 AM
Yeah ammo costs are bad for tier 7+ heavies  :sad:  Haven't yet come out with a profit from a game with the IS-4!

My love/hate affair with the T-34-85 continues however... some days I suck balls and miss every shot and die instantly. Some days I get this:

Quote
Victory!
Battle: El Halluf 23 April 2012 11:03:03
Vehicle: T-34-85
Experience received: 3,294 (x2 for the first victory each day)
Credits received: 36,613
Battle Achievements: Mastery Badge: Ace Tanker, Master Gunner, Sniper


Title: Re: World of Tanks
Post by: kildorn on April 23, 2012, 07:49:57 AM
Russian guns  :awesome_for_real:

Finally got the top gun for my 28p. Had one hilarious game with it as the top tank against a mess of IS-3s. Came out with a mess of IS-3 kills. Didn't even have to aim to pen them. <3


Title: Re: World of Tanks
Post by: Merusk on April 23, 2012, 09:01:47 AM
I started playing Russian TDs for that exact reason.  I love sniping and making things go pop.  There's been a few games on the SU-85B where I seriously said "Wait, I killed that in one shot?"


Title: Re: World of Tanks
Post by: Nebu on April 23, 2012, 10:17:41 AM
Am I making a mistake by playing the German TD and medium trees?  I have tier 6 in both and enjoy the gameplay, but am getting stuck in matches with 8's and 9's all the time.


Title: Re: World of Tanks
Post by: apocrypha on April 23, 2012, 10:29:38 AM
The matchmaker doesn't take tank nationality into account at all does it? So you'd get the same tier 8 & 9 matches whatever TDs/meds you were playing.

Or did I misunderstand your question and you're asking about TDs & meds in general? If so, then, yeah, that's how it goes. I have learned to not just see the top tier tanks in a match but consider the tanks my tier and below as my primary targets and the higher tier ones as things I will support the heavies on if I can but try not to directly engage myself unless I think the advantage is mine.

Often during the pre-match timer some tier 5 in a tier 9 match says "thanks MM!", clearly not even seeing the 4-5 tier 5 enemy tanks that they can go toe-to-toe with, but only seeing the IS-4's and T34's and considering themselves useless.


Title: Re: World of Tanks
Post by: Nebu on April 23, 2012, 10:37:31 AM
Or did I misunderstand your question and you're asking about TDs & meds in general? If so, then, yeah, that's how it goes. I have learned to not just see the top tier tanks in a match but consider the tanks my tier and below as my primary targets and the higher tier ones as things I will support the heavies on if I can but try not to directly engage myself unless I think the advantage is mine.

I meant more in the fact that I see more American and Russian Tier 6-10's than anything.  I was attracted to the German tanks as they had lower caliber guns but seemed to have higher average accuracy and penetration.  Now that I'm playing again, everything I shoot seems to bounce off the enemy. 

What are the strengths and weaknesses of the nationalities... in general?  Can you even generalize?  I'll check the WoT forums for some insight.


Title: Re: World of Tanks
Post by: Tmon on April 23, 2012, 11:01:49 AM
The matchmaker doesn't take tank nationality into account at all does it? So you'd get the same tier 8 & 9 matches whatever TDs/meds you were playing.

Or did I misunderstand your question and you're asking about TDs & meds in general? If so, then, yeah, that's how it goes. I have learned to not just see the top tier tanks in a match but consider the tanks my tier and below as my primary targets and the higher tier ones as things I will support the heavies on if I can but try not to directly engage myself unless I think the advantage is mine.

Often during the pre-match timer some tier 5 in a tier 9 match says "thanks MM!", clearly not even seeing the 4-5 tier 5 enemy tanks that they can go toe-to-toe with, but only seeing the IS-4's and T34's and considering themselves useless.

It's fairly rare for the match maker to throw any vehicle, excepting some of the more gimped tier 4 lights, into a match where they can't do anything useful.  Too many people focus on the top of the list and forget to see what's in the middle and the bottom, with a few exceptions they will have weaknesses that can be exploited if you understand your tank.  I think one of the worst things people do is to rush through low tier tanks to get to the 'good' tanks.  One result is that people show up with under equipped tanks and under trained crews due to not taking time to unlock guns and engines that can be used at the next tier.  A second and probably even harsher effect is that they have a very limited understanding of the mechanics of the game and so take a beating after beating because they just don't know how to play effectively.  Although some people never seem to learn, saw a guy today who was so bad in his IS4 I asked him if he was playing his brother's account or something.  I looked him up after the match and he had 10k+ games and a 45% win rate.


Title: Re: World of Tanks
Post by: Engels on April 23, 2012, 11:45:43 AM
Nebu,

Although there are exceptions in every tree, especially with regards to artillery, the general rubric is as follows:

German : High accuracy, low damage
Russian : Low accuracy, high damage
US : A balance of the two.

This applies to both mediums, heavies and TDs across the board. There are many other factors to consider, however, such as mobility, armor slopes, etc. By and large the german line is blessed with very tough frontal armor, but very weak side armor, as are the US lines. By contrast, the Russian meds and heavies are more sloped and have better all around armor 'rating'. Again, on this one can't generalize too much, as the slopes on a T110 and M103 are amazing from the front.

I think that the German line is a fine line to go down, and in fact may make you a better tanker in the end, since you do have to be quite aware of postional protection. The US and Russian lines are far more forgiving in this regard. Put someone who's played nothing but a T-54 into an E50 and he's going to whine and minge on about how crappy it is because he has no sense of angling, etc. That said, I'd take a good player in an E50 over a good player in an T-54 any day of the week.


Title: Re: World of Tanks
Post by: kildorn on April 23, 2012, 11:48:41 AM
The MM does some pretty stupid shit with some tanks. KVs for example seem to have horrible weighting that puts them up against things they're just very slow and easy targets for. There's a pretty bullshit issue right now with tier 5/6 due to the overabundance of tier 8's (due to being pretty obtainable/profitable, and all the fucking tier 8 premiums).

As for German tanks: a few of them are bullshit good (The E-# series seems pretty awesome, the Tiger 2 is really freaking good), but I really hated the middle tiers. The 3601 is meaner than it looks, but the 3002 for example is pretty mediocre. The TDs are all pretty bouncy comparatively, but none of them are really terrifying imo. The entire german line suffers from the easiest fucking weak spot on the planet to hit that turns most of their armor advantages into paper advantages only, imo.


Title: Re: World of Tanks
Post by: Merusk on April 23, 2012, 11:48:55 AM
Yeah I can admit I'm guilty of that mindset at times before looking at the rest of the list.  You see you're bottom or bottom 1/3 of the list and think "Fuck me" before realizing there's also a few M3Lees on the other team.

That's not saying that MM can't fuck-up.  The worst MM match-up I've had was the 2nd or 3rd match in my stock T-20.  Since I was a T7 it figured I was a good match for an IS. The highest-tier heavy on my team was a KV who I think had the long gun.

We lost.


Title: Re: World of Tanks
Post by: kildorn on April 23, 2012, 11:53:12 AM
The worst MM setups I've seen are when it throws an extra 2-3 high tiers on one side(not counting oddly matched tanks like 13-90s). It's rare, but occasionally the thing just messes the hell up, you laugh and move on. Mocking the matchmaker is a form of community bonding.


Title: Re: World of Tanks
Post by: Tmon on April 23, 2012, 11:57:40 AM
The KV will be happier once 7.3 comes out since it will be 2 tanks.  Right now MM doesn't care about equipment, mods or crew level so my KV with a maxed crew, 107mm, rammer, spall liner and vent gets matched just like the stock kv with 50% crew and 76mm gun.  I got 2500 undoubled xp in my KV one glorious battle on lakeville.  I was the bottom guy and managed to kill most of an IS4 (thanks to a really well timed engine fire) and four tier 8s that for whatever reason decided I wasn't really a threat.  I not only survived but even got the coveted "Hacker" accolade from a Lowe I killed just before the battle ended.


Title: Re: World of Tanks
Post by: kildorn on April 23, 2012, 12:07:51 PM
But that's terrible opponents, not that the MM should have put the KV in there. It takes two shots to kill a KV from any random t8, and the MM really likes to put fleets of them up against things that if played with two functional brain cells won't even take damage from the KVs.

I had one match last night with an IS-3 on my team that thought he was a battleship. Every engagement he would stop, turn his side towards the enemy, and proceed to fire from a stationary position. He was murdered by low tier tanks not because they were awesome, but because he was Terrible.

edit: basically, I think 4 tier ranges are entirely too wide for viable matches. A tier 4 in a tier 8 fight is probably just going to have a shitty gameplay experience unless he's a specialist. Scouts can function as low tiers. Arty at around tier 5/6 can function in high tier matches (before that, no. A tier 4 arty shelling a tier 8 tank deals like, 5 damage per direct hit). TDs shouldn't be weighted the way they are, since a lot of them don't get massively better guns than their same tier counterparts (or, fix the tanks that have shit gun selection for their tier)

It's just a bit silly to have such a wide range of tiers in a match when the bottom third is either scouts (will have fun) or food (will try and kill the other bottom tier and hope to god they don't run into anything big), but you can usually actually engage a target 2 tiers above you with some tactics.


Title: Re: World of Tanks
Post by: Furiously on April 23, 2012, 12:27:52 PM
Or did I misunderstand your question and you're asking about TDs & meds in general? If so, then, yeah, that's how it goes. I have learned to not just see the top tier tanks in a match but consider the tanks my tier and below as my primary targets and the higher tier ones as things I will support the heavies on if I can but try not to directly engage myself unless I think the advantage is mine.

I meant more in the fact that I see more American and Russian Tier 6-10's than anything.  I was attracted to the German tanks as they had lower caliber guns but seemed to have higher average accuracy and penetration.  Now that I'm playing again, everything I shoot seems to bounce off the enemy. 

What are the strengths and weaknesses of the nationalities... in general?  Can you even generalize?  I'll check the WoT forums for some insight.

Tier 4 thought 6 are worst tiers to "play". You will get into tier 10 matches occasionally and be unable to do anything. Once you hit seven it will still happen but you should be able to do something to most of the higher tier tanks. Eight is where it all evens out. Able to pen anything on the map and contribute.


Title: Re: World of Tanks
Post by: Nebu on April 23, 2012, 12:31:08 PM
Tier 4 thought 6 are worst tiers to "play". You will get into tier 10 matches occasionally and be unable to do anything. Once you hit seven it will still happen but you should be able to do something to most of the higher tier tanks. Eight is where it all evens out. Able to pen anything on the map and contribute.

Thanks to everyone for their input.  Looks like I have some matches to grind.  I blew $30 on gold for at least 2 months worth of premium play, so this should keep me busy until GW2 comes out.



Title: Re: World of Tanks
Post by: UnsGub on April 23, 2012, 01:01:44 PM
Am I making a mistake by playing the German TD and medium trees?

If you like the play style which demands you know what you are doing to be effective.

The higher tier you go the more it is all about heavies.  Arty and medium tanks are a specialty in clan wars now.  Fifteen heavy tanks on some maps is a standard lineup.

The days of tier nine medium wolf packs in public battles are over.  A platoon of tier nine TDs can do stuff also but solo it is about defending base and waiting for people to drive in front of your gun.


Title: Re: World of Tanks
Post by: Nebu on April 23, 2012, 01:19:54 PM
The days of tier nine medium wolf packs in public battles are over.  A platoon of tier nine TDs can do stuff also but solo it is about defending base and waiting for people to drive in front of your gun.

Good to know.  Thanks for the heads-up.


Title: Re: World of Tanks
Post by: apocrypha on April 23, 2012, 01:30:22 PM
Just going back to the KV, it's great strength is that it's so often dismissed as no threat by tanks 2-3 tiers higher than it. They're wrong - if you play the KV cautiously, well aware that you can be 1/2-shotted by tier 7's, and manage to sneak in some shots on weak spots you can put a serious hurt on some big tanks.

I used to use the derp gun exclusinvely but since the HE nerf I've swapped to the 107mm and it's a fantastic gun for a tier 5 tank. You can ammo rack tier 7 heavies, set their engines on fire, take off 1/3 of their armour in 1 well-placed hit because they just assume some lower tier tank on their team is going to deal with you while they tackle the IS-3 or whatever.

I love KV long time! I really hope that one of the replacements in 0.7.3 is as awesome.


Title: Re: World of Tanks
Post by: Furiously on April 23, 2012, 01:39:04 PM
Yea the 107 on the KV is amazing for it's tier. I run a double in mine every day; eventually I hope to get the S51.


Title: Re: World of Tanks
Post by: Tmon on April 23, 2012, 03:18:34 PM
In 7.3 derp and the 107 armed kv will become the kv2 and move to tier 6.  I played a few games with the tier 6 version on the test server and it wasn't bad, but since most games are full of people test driving the new tier 8 heavies it's really hard to tell whether it will hold up in live.  Speaking of 7.3, the KV4 unless it gets a good solid hit from the nerf bat will be a very nice addition to tier 8.


Title: Re: World of Tanks
Post by: veredus on April 23, 2012, 07:19:16 PM
Am I making a mistake by playing the German TD and medium trees?  I have tier 6 in both and enjoy the gameplay, but am getting stuck in matches with 8's and 9's all the time.

For Tier 9 TDs Object 704 and T30 are far and away better TDs imo then the JTtger. They do what a TD is meant to do. They scare the shit out of heavy tanks. Also both are really fun to play, popping tanks for 600-900 dmg a shot is very satisfying. If I had to pick one I'd go with the T30 but that may be because I've already played a 704 a lot between beta and now.

For mediums, I love my E50. Other T9 mediums do not scare me at all in that tank. It is very much a German tank though. Great gun, good frontal armor, neutral steering but protect your sides and rear at all costs.
I do not have anything to do with clan wars anymore though, so this is all pub and platoon stuff.


Title: Re: World of Tanks
Post by: Furiously on April 23, 2012, 07:24:27 PM
I've got all these tier 9 and tier 10 American tanks and suddenly they are viable tanks its sooo odd.


Title: Re: World of Tanks
Post by: Abagadro on April 23, 2012, 08:04:32 PM
I can't stand the T30 and am loving the jagtiger despite not even having the top gun on it yet.  You just need to know how to play it.


Title: Re: World of Tanks
Post by: UnsGub on April 24, 2012, 07:48:41 AM
I've got all these tier 9 and tier 10 American tanks and suddenly they are viable tanks its sooo odd.

They have always been great tanks if played within their limitation.

The new tier 10 is amazing and showing up in clan war lineups in numbers (2-6).  It does not even need gold rounds.


Title: Re: World of Tanks
Post by: Tmon on April 25, 2012, 06:21:02 AM
I enjoy just pointing and shooting with that gun, right after the patch their were some very surprised IS7s, E100s and 75s.  Not only did it punch nice shiny holes pretty much anywhere it hit but I could get of shots much faster than they expected.


Title: Re: World of Tanks
Post by: Ginaz on April 25, 2012, 08:19:57 AM
I just got the top gun for the T-30 last night.  Wow.  What a game changer.  I played a few matches with the gun just below it and did so so.  After putting in the new gun, it was like a whole new tank.  My first match I got 7 kills, two shotting a ferdi in the process and having every other enemy tank that saw me turn around and try to run away.  I like this much better than the Jadgtiger already.


Title: Re: World of Tanks
Post by: Mortriden on April 25, 2012, 03:29:52 PM
I just got the top gun for the T-30 last night.  Wow.  What a game changer.  I played a few matches with the gun just below it and did so so.  After putting in the new gun, it was like a whole new tank.  My first match I got 7 kills, two shotting a ferdi in the process and having every other enemy tank that saw me turn around and try to run away.  I like this much better than the Jadgtiger already.

Yeah, the 155mm on the T30 and the T95 are fear inducing.  I'm still grinding the 60k to get the 155 on my T95, but I love that just the sight of my tank will break formations up as they scurry for cover.  Arty turns me into goo though... apparently I'm a high priority target now...


Title: Re: World of Tanks
Post by: angry.bob on April 27, 2012, 04:49:51 AM
Okay...  so...

Credits earned on tier 9 and 10 need some adjusting up. Any match that I don't kill at least 4 people costs me money. If I die, forget about it. And this is with a premium account.


Title: Re: World of Tanks
Post by: Tmon on April 27, 2012, 04:52:18 AM
That's by design, depending on the tank it is possible to turn a profit at tier 8/9 but generally they lose money.  It's to encourage people to keep playing lower tier tanks.


Title: Re: World of Tanks
Post by: Merusk on April 27, 2012, 05:08:04 AM
Tier 7 Premium tanks seem to be the sweet spot for money earning.. but I also don't own a Tier8 tank.   I hear the T34 makes buckets of cash.. as it should for $50.


Title: Re: World of Tanks
Post by: Nebu on April 27, 2012, 05:45:25 AM
Any chance I could run a match or two with one of you 'experienced' guys?  I'm starting to think that I just suck at this game.  I'm not confident that I understand the tactics of each map well and find that I'm either too passive and die late having not shot anyone or too aggressive and get killed early for pressing too hard. 


Title: Re: World of Tanks
Post by: Amarr HM on April 27, 2012, 05:47:33 AM
Credits earned on tier 9 and 10 need some adjusting up. Any match that I don't kill at least 4 people costs me money. If I die, forget about it. And this is with a premium account.

Killing people doesn't earn credits, it's damage and spotting for damage.
If you find you are bouncing a lot and getting no hit pens then you may need a better gun or to stop shooting at Maus from 550m+.

I mainly run tier 9 tanks and I always make a profit (15-20k on average I'd say), I could make a lot more if I cared more about surviving.


Title: Re: World of Tanks
Post by: Amarr HM on April 27, 2012, 05:49:00 AM
Any chance I could run a match or two with one of you 'experienced' guys?  I'm starting to think that I just suck at this game.  I'm not confident that I understand the tactics of each map well and find that I'm either too passive and die late having not shot anyone or too aggressive and get killed early for pressing too hard. 

Hook me up tonight/over the weekend I'll gladly get in on a game with you. My in game name is 'BlindSide'.


Title: Re: World of Tanks
Post by: Nebu on April 27, 2012, 05:53:18 AM
It's finals week next week, so I may not be on much this weekend. 

Also, tier 6 is as high as I have.  Perhaps this is part of my problem.  I'm constantly up against 8's and 9's and I feel completely ineffective.


Title: Re: World of Tanks
Post by: Amarr HM on April 27, 2012, 06:05:21 AM
Also, tier 6 is as high as I have.  Perhaps this is part of my problem.  I'm constantly up against 8's and 9's and I feel completely ineffective.

That's cool, I have a VK3601 which I need to do some serious grinding with.


Title: Re: World of Tanks
Post by: Merusk on April 27, 2012, 07:33:50 AM
Yeah I run in to that a lot myself, Nebu.  I only recently got my first legit non-premium T7 tank and had the same problem in the T6 matches.  Even the T7 is useless in matches against 9 and 10s.

The way I handled it was I started learning all the weak spots (youtube) and even then I was mostly ineffective but at least I wasn't bouncing every anymore.   When I died I just quit out and run a new tank now.  I have a stable of 8 or 9 I keep around so I'm never waited on a match to end unless I really felt I could learn something.


Title: Re: World of Tanks
Post by: Nebu on April 27, 2012, 07:49:17 AM
The most useful information I'd like to learn is the best way to approach each map.  Playing in pugs, I'm learning things... but also picking up some bad habits. I'm reading a few strategy guides on the forums, but they get a bit too detailed in their approach.  I need a "Maps for dummies" level tutorial.


Title: Re: World of Tanks
Post by: angry.bob on April 27, 2012, 08:33:15 AM
The number one rule that everyone should follow is avoid the big hills. High ground in real life wars is awesome and gives some very tangible benefits. Hills in WoT are deathtraps for morons. Other than in the Mine map, the hills everyone rushes to capture give no benefit whatsoever as they're too far from anything important to benefit from the improved firing position. In a lot of ways having the high ground is worse because then you have people driving over the edge of cliffs to shoot at people below them, exposing their topside to people farther away with a shallower firing angle. The big hills are just clusterfucks of people dying for no real benefit, and the team that "captures" the hill? They get to drive down the other side of the hill a minute later with a third of the tanks they went there with and the ones they have left are beat to hell. I've noticed a lot of online strategy guides say they're critical to take and whatnot, but frankly they're wrong.

Hills are like the cornucopia in Hunger Games, except instead of useful items there's nothing there but hives of angry bees. Except for Mines. That central hill is worth it as it lets you fire on the entire map from pretty good cover.

And abouth the credits.... I know you earn based on damage not kills, it's just easier to use kills as a metric - or at least it was until the awesone new little damage numbers.


Title: Re: World of Tanks
Post by: Nebu on April 27, 2012, 09:12:46 AM
The number one rule that everyone should follow is avoid the big hills.

This... is helpful.  Thank you!


Title: Re: World of Tanks
Post by: kildorn on April 27, 2012, 09:53:11 AM
Taking a hill with a tank or two can be useful fire support. Especially if they're US tanks.

Everyone else lacks the gun depression needed to use them, and just winds up cresting the ridge with their whole tank, getting tracked by a sniper and being unable to return fire because they can't aim down that far.


Title: Re: World of Tanks
Post by: apocrypha on April 27, 2012, 10:42:01 AM
The most useful information I'd like to learn is the best way to approach each map.  Playing in pugs, I'm learning things... but also picking up some bad habits. I'm reading a few strategy guides on the forums, but they get a bit too detailed in their approach.  I need a "Maps for dummies" level tutorial.

I found this forum post (http://forum.worldoftanks.com/index.php?/topic/33683-guide-to-enhancing-your-strategy-for-every-map/) very useful. However it's outdated, missing several maps and needs to be taken with a big, big pinch of salt. Some of the stuff it says is just wrong, some of it is impossible in random games since there's no way to get people cooperating properly.

It's a starting point though and it made me think about some of the maps differently.

I've now spent some days playing with both the IS4 and the T-32. The IS4 is really not growing on me, but I suspect that it's partly because I researched it too quickly so I don't even have the BL-9 and partly because I suck bollocks with it. I've got to the point where I usually break even with it, but not always. The T-32 however I like a lot more. Of course I only need the turret for that to be fully upgraded so it's much better performing at it's tier than my near-stock IS4.


Title: Re: World of Tanks
Post by: Engels on April 27, 2012, 10:43:52 AM
Nebu, remember, you're also in Evil Chickens. That's Bravado, Katiri, Abagadro and myself, along with any number of folks that are decent players and would be happy to toon up with you. We'll also spot you the new TS info, since I think its changed since you were last on.


Title: Re: World of Tanks
Post by: Tmon on April 27, 2012, 10:45:19 AM
IS4 with stock gun is pure ass and really until you get the top gun it just isn't that great.  On the up side, it will be transformed into a tier x as soon as 7.3 comes out.  I'd just put it on the shelf till the patch and focus on the T32.


Title: Re: World of Tanks
Post by: angry.bob on April 27, 2012, 11:23:54 AM
Taking a hill with a tank or two can be useful fire support. Especially if they're US tanks.

Everyone else lacks the gun depression needed to use them, and just winds up cresting the ridge with their whole tank, getting tracked by a sniper and being unable to return fire because they can't aim down that far.

This is true... you can't just completely ignore the hills. But the number of tanks that have any business going to them is pretty small. Ideally I'd say only French stuff, especially Batchats. None of them have the declination to really use the hill to fire from, but they'd beat everyone else to the top and put out enough hurt even in small numbers to keep anyone else off it. It's things like seing 8-10 people taking off for the northwest corner of El Hallouf or the northeast of Malinovka that I cry inside. Everything from t-50-2s to KVs and Lowes, insuring they all get there one or two at a time.


Title: Re: World of Tanks
Post by: apocrypha on April 27, 2012, 12:49:59 PM
IS4 with stock gun is pure ass and really until you get the top gun it just isn't that great.  On the up side, it will be transformed into a tier x as soon as 7.3 comes out.  I'd just put it on the shelf till the patch and focus on the T32.

Yeah, that's exactly the reason I powered up the XP for it. I missed out on the revamp of the US heavies so I was determined to get there for the Russian bonus tanks. I now have a KV, KV-3 and IS4 in my garage! Bonus!  :awesome_for_real:

It's things like seing 8-10 people taking off for the northwest corner of El Hallouf

What kind of positioning do you recommend for El Hallouf out of interest? I often head for the NW corner, or more specifically the cover between the two sides, down in the valley. If you start at the North base then it's very easy to get trapped on that NW corner, pinned by arty fire and cover from the SW side, so if I'm too slow then I try to avoid that. However starting from the South base you can almost always get to the up slope just below that NW plateau, which enables you to put pressure on those trapped on that plateau and also snipe out across the central field.

I rarely just take up a sniping camp on either ridge (except briefly at the start to pick off reckless scouts  :grin: ) and only sometimes, depending on my vehicle, attempt the scouting positions in the bay on the East.


Title: Re: World of Tanks
Post by: Abagadro on April 27, 2012, 08:06:43 PM
The number one rule that everyone should follow is avoid the big hills.

This... is helpful.  Thank you!

It's completely wrong.  Hills are key points on several maps depending on your tank and also grant you good snipe and hull-down opportunities.  The problem in pubs is that teams will over or under-commit to them so I usually wait until I see the spread of tanks to know whether to go that route.

Here are my basic keys to success:

1) Know your tank.  Know its weaknesses and its strengths and play to those. If its fast, use maneuverability.  If it has crap side and low armor but a good turret, always try to play hull down or face-hug in a pinch. Is it tough all the way around, close and brawl.  Caveat: know all other tanks so you know weaknesses. Knowing how to adjust your play style to a given tank and the tank you are up against is key.

2) Knowing #1, know where to go on the maps. Each map will have 2 or maybe 3 spots that any given vehicle will do well in, but they are different for each one. Taking a Maus up a hill is stupid, but taking a t-54 up will generally be a good idea.

3) Know arty angles and stay arty-safe.   Get to know where arty sets up on maps and where they can hit stuff. The best way to actually learn this is by playing arty and getting frustrated trying to hit tanks in cover.  If you can't be in cover, NEVER STOP MOVING. Even if it stutter-stating and stopping randomly, this makes you much harder to hit. The tendency is to stop and try to get your reticle down while trying to hit someone (I do this myself sometimes) but if you are in open territory, you are vulnerable.

4) Don't worry about it too much. I generally play quite loaded and over-aggro but the next battle is just ahead.  Playing a lot (and losing a lot) will teach you the above.


I'd be happy to toon up or go into a training room if I am ever on.


Title: Re: World of Tanks
Post by: Furiously on April 27, 2012, 08:55:23 PM
Also some nights you will just get kicked in the balls non-stop.


Title: Re: World of Tanks
Post by: angry.bob on April 27, 2012, 11:10:07 PM
It's completely wrong.  Hills are key points on several maps depending on your tank and also grant you good snipe and hull-down opportunities.  The problem in pubs is that teams will over or under-commit to them so I usually wait until I see the spread of tanks to know whether to go that route.

I disagree. Perhaps you'd care to name which hills these are and what exactly makes them "key points". Otherwise I'll just have to assume this is just more of your unhealthy obsession with contradicting whatever I say.

Frankly, Nebu is smart enough to analyze the costs/benefits of trying to cap the hills himself. But I still want some examples of these vital hills.


Title: Re: World of Tanks
Post by: Abagadro on April 27, 2012, 11:48:37 PM
Who's obsessed with whom?

Malinovka: Windmill is key to advancing down into the forest on either side.
Prokhorovka: Hill is key to sniping down on the town and holding east side of map.
Province: Is two hills.
Mountain Pass: Doesn't have much in the way of hills but you can use the slopes on the glacier side and the ravine to key advantage.
Mines: Controlling center is an absolute must (even the alternative strats of taking the island, that's a hill)
Fjords: Controlling the center of the map (which is a hill) allows sniping into town, coverage of the corner of the 9 line and the corner in the 1 line.
Cliff: You need to control both the cliff (to cover the valley) and the central ridge.
Himmelsdorf: If you don't at least defend the hill you will get flanked on the 8 line or they will get into your cap. The converse is true offensively.
Westfield: Taking the A-D, 2-4 hill allows you to flank the city. On the 9-0 line taking that hill allows you to control the valley and then entry into their cap to hit their arty.
Swamp: Even taking the dinky little hill at D-4 allows you to control half the map.
Sand River: Both the north and south ridges are the key battleground points of the maps as they provide arty-safe areas.
Redshire: South side snipes from the houses on the west and east hills. North spawn controls their approaches from the central hill.
Murovanka: The 3 line ridge is the key defensive aspect for the entire South spawn and the north side push around the D3 corner. The mini ridge at F9 is key to the eastern push both direcitons
Komarin: The dual hills near each cap are the primary defensive/offensive positions relative to the caps.
Karelia: The "donut" hill is an aboslute must to either capture or deny as it facilitates the southeastern push, sniping to the middle and even hitting the north push.
Erlenberg: The C/D 3/4 hill is the primary battleground on the north push while the F9 hill is the key area for the eastern push. Both teams also take primary defensive positions on their respective hills covering the caps (castle on one side, houses on the other)
El Halluf: This map is 2 and a 1/2 hills that dictate the whole game, the two caps and the A2 approach.

Saying hills aren't important in WoT is fucking moronic. The only maps where the hills aren't important are the maps that don't have hills.





Title: Re: World of Tanks
Post by: Ginaz on April 28, 2012, 01:10:40 AM
Who's obsessed with whom?

Malinovka: Windmill is key to advancing down into the forest on either side.
Prokhorovka: Hill is key to sniping down on the town and holding east side of map.
Province: Is two hills.
Mountain Pass: Doesn't have much in the way of hills but you can use the slopes on the glacier side and the ravine to key advantage.
Mines: Controlling center is an absolute must (even the alternative strats of taking the island, that's a hill)
Fjords: Controlling the center of the map (which is a hill) allows sniping into town, coverage of the corner of the 9 line and the corner in the 1 line.
Cliff: You need to control both the cliff (to cover the valley) and the central ridge.
Himmelsdorf: If you don't at least defend the hill you will get flanked on the 8 line or they will get into your cap. The converse is true offensively.
Westfield: Taking the A-D, 2-4 hill allows you to flank the city. On the 9-0 line taking that hill allows you to control the valley and then entry into their cap to hit their arty.
Swamp: Even taking the dinky little hill at D-4 allows you to control half the map.
Sand River: Both the north and south ridges are the key battleground points of the maps as they provide arty-safe areas.
Redshire: South side snipes from the houses on the west and east hills. North spawn controls their approaches from the central hill.
Murovanka: The 3 line ridge is the key defensive aspect for the entire South spawn and the north side push around the D3 corner. The mini ridge at F9 is key to the eastern push both direcitons
Komarin: The dual hills near each cap are the primary defensive/offensive positions relative to the caps.
Karelia: The "donut" hill is an aboslute must to either capture or deny as it facilitates the southeastern push, sniping to the middle and even hitting the north push.
Erlenberg: The C/D 3/4 hill is the primary battleground on the north push while the F9 hill is the key area for the eastern push. Both teams also take primary defensive positions on their respective hills covering the caps (castle on one side, houses on the other)
El Halluf: This map is 2 and a 1/2 hills that dictate the whole game, the two caps and the A2 approach.

Saying hills aren't important in WoT is fucking moronic. The only maps where the hills aren't important are the maps that don't have hills.





Hills are important, esp. when there is little or no arty.  Often, however, people take the wrong tanks up the hill.  Meds and lights are usually good for hills, as are fast TDs and SOME heavies like the KV-1S or the M103.  The problem with hills is that things can get bogged down up top or people are reluctant to leave and go down and try and cap.

On a side note, I'm loving T30 TD.  In 70 matches, I have a 60% win rate and averaging almost 2300 damage, which is not bad considering my crew isn't at 100% yet and is similar to the win rate and average damage I do with my E-75 and T110E5, my other tier 9/10 tanks (M103 has stats combined with old T34 so I'm not sure about that one).


Title: Re: World of Tanks
Post by: Abagadro on April 28, 2012, 01:22:09 AM
For some reason I am having a tough time adjusting to the change to it being a TD. I had a marginal 49 percent win rate in it as a T10 heavy but have stunk with it since the change. I can't seem to adjust to the reload time on the 155 or something.   I am kicking ass and taking names in my Jagtiger though. Love that thing. Held off a 4 heavy push (including an IS4 and Lowe) by myself on Redshire killing all of them. The fast reload, insane penetration and pinpoint accuracy of that long 128 are making up for the low alpha damage.


Title: Re: World of Tanks
Post by: apocrypha on April 28, 2012, 01:26:49 AM
I get so frustrated with people in randoms doing hills wrong.

Going over a ridge, one at a time, into enemy fire is very, very wrong. The map I see this most on is Lakeville, on the Western passage, at about E2. Time and again I say "Don't go over the ridge one at a time, you will die!" and get completely ignored and watch 5 tanks in a row crest the hill and disintegrate.

Nine times out of ten if you wait and tease you can get the enemy team to poke their heads over and suffer the same fate, especially if there's decent pressure on the other flanks.


Title: Re: World of Tanks
Post by: Abagadro on April 28, 2012, 01:29:33 AM
With the new stats mod you can see the bell curve in action. It's hilarious as the reds just go "POP" as they run out into fields of fire and you see it whittle down to the greens and purples.


Title: Re: World of Tanks
Post by: Amarr HM on April 28, 2012, 12:23:10 PM
Nice rundown of the hills Abagadro and I nearly chimed in with a very similar post. Hills can be a key to victory, knowing how to use them & getting the right balance is also important. Sometimes people overcommit to hills, Himmelsdorf for example. But there are certain maps where they are absolutely key, none moreso than mines because they can be used to spot enemy arty and you can snipe on nearly every part of the map to some degree.


Title: Re: World of Tanks
Post by: Bandit on May 02, 2012, 07:14:15 AM
Nice rundown of the hills Abagadro and I nearly chimed in with a very similar post. Hills can be a key to victory, knowing how to use them & getting the right balance is also important. Sometimes people overcommit to hills, Himmelsdorf for example. But there are certain maps where they are absolutely key, none moreso than mines because they can be used to spot enemy arty and you can snipe on nearly every part of the map to some degree.

I cringe every time when you start Himmelsdorf and someone indicates that everyone should take the hill.  I have very rarely seen that strategy work.  The hill serves very little strategic advantage and is mostly a long and convoluted way to take half your team away from main battle.  Obviously the hill needs to be defended and at the very least scouted.

Just really getting back into WoT and getting my addiction back.  I have noticed that either my skills have degraded or the skill level as a whole has improved.  Not sure if most people are using hitbox mods or what either.  Also, it seems the chatter is a bit more mean-spirited as a whole - I have seen lots of "noob" comments and plenty of bashing from dead players.  Obviously it happened before, but seems more common.

I am bit of a nut and I believe I am some where in the neighbourhood of 50+ tanks in my garage. 


Title: Re: World of Tanks
Post by: apocrypha on May 02, 2012, 07:21:33 AM
I am bit of a nut and I believe I am some where in the neighbourhood of 50+ tanks in my garage. 

Thank you. I don't feel so bad about my 29 tank garage now!  :drill:


Title: Re: World of Tanks
Post by: Merusk on May 02, 2012, 07:59:25 AM
Good lord.. I was feeling a bit crazy with 9 tanks I was cycling through on a regular basis.  I've enjoyed my time in some of the older ones but no way I was keeping them around once I got a newer one.  The only tank I've felt bad about selling was the Easy-8.

The bashing has gotten worse in the last few months, I'm not certain why.  I attribute at least part of it to the stats mod because that seems to be what prompts most of what I've seen.  i.e. one guy calls someone a noob but then gets plastered for doing something stupid, so he proceeds to get laughed at and in turn spends the rest of the match smack-talking.

At the same time I'm seeing a lot of bad, stupid players lately.  I don't know if my internal rating is sticking me on shitty teams or it's just poor luck, but my win ratio is dropping significantly.  I'm not a great player (at best I'd say passable) but I keep finding I'm one of the last few alive after only 3-4 minutes in a match, while the other team has >70% remaining.   Whereupon I get raped and lose yet another 5k on my T-29.   Am I the only one seeing this?


Title: Re: World of Tanks
Post by: Nebu on May 02, 2012, 08:22:32 AM
My win rate went from 54% to 47% recently and my frustration level is increasing daily.  I can peak around the corner of something for a nanosecond and get 1-shot.  If not 1-shot, I find that nearly everyone's first shot either tracks me, kills my driver, or kills my engine.  It's really killing my desire to log on and play. 


Title: Re: World of Tanks
Post by: Engels on May 02, 2012, 08:49:56 AM
There's a very noticeable hump for newer players when they reach tier 6 tanks. They get tossed into tier 8 fights, and tier 8 tanks are a regular feature in tier 10 fights, so they can absolutely slaughter tier 6 tanks, while tier 6 tanks struggle desperately against IS3s, T32s and KTs.

Its the mechanics of scaling; I'm not sure there's something the devs can do about it.


Title: Re: World of Tanks
Post by: Bandit on May 02, 2012, 09:17:32 AM
I collect tanks as I am a bit of a Tank enthusiast IRL.  Attended a couple of live demonstrations (Chaffee & M4 Sherman this year) and became a regular at a nearby tank museum.  I am actually making a pilgrimage to the saumur tank museum in France (as part of a wedding trip) this year which is one of the largest tank/armoured vehicle displays in the world including 2 Panthers (only like 20 left in world) and the only operable King Tiger tank.  Tank Nerd.

In the short time I have been back, I would say that I am at about a 50/50 win-rate and just mostly rotate daily double tanks.  Tier 5/6 continues to be brutal - it is definitely frustrating to be in a tank that can do very little to affect the outcome.  I had a showdown in with a Tiger in my Ram II last night,  mostly I could only keep him tracked around the corner with my machine-gun firepower.  He must have been frustrated though, as I tracked him for like 3 minutes straight while my team capped and otherwise annoyed him with 1 penetrating shot out of 10.



Title: Re: World of Tanks
Post by: Amarr HM on May 02, 2012, 10:02:04 AM
There's a very noticeable hump for newer players when they reach tier 6 tanks. They get tossed into tier 8 fights, and tier 8 tanks are a regular feature in tier 10 fights, so they can absolutely slaughter tier 6 tanks, while tier 6 tanks struggle desperately against IS3s, T32s and KTs.

I think it's worse at Tier 4 and 5.

I tried to play the T-50, 60% time I was put in games with T6-T10 and expected to scout, this was especially frustrating if there was no arty.
T-50 is a shitty scout, not enough speed to evade multiple shots and too bloody big. I sold it am going to free XP the T-50-2.

Once you get to the KV or VK3601 you can start doing some shit in most games.



Title: Re: World of Tanks
Post by: Furiously on May 02, 2012, 10:19:58 AM
My win rate went from 54% to 47% recently and my frustration level is increasing daily.  I can peak around the corner of something for a nanosecond and get 1-shot.  If not 1-shot, I find that nearly everyone's first shot either tracks me, kills my driver, or kills my engine.  It's really killing my desire to log on and play. 

Yea. I tend to have a lot of nights like that recently. It really feels like the game has your number some nights.


Title: Re: World of Tanks
Post by: Ginaz on May 02, 2012, 10:42:32 AM
I've been losing a lot more recently as well, and my overall win percent dropped from 53% to 52% for a bit.  My individual performance has been the same or has even marginally improved whcih makes the losing even more frustrating.  All the tanks I play on a regualr basis has a mastery badge of some level and my average xp and damage done has gone up.  I guess its just shitty luck being stuck on so many bad teams.


Title: Re: World of Tanks
Post by: apocrypha on May 02, 2012, 10:55:43 AM
What I'm finding is that there seem to be very few close games. Most of the time one team gets slaughtered, 15 to 3/4/5 kind of scores.

I'm playing a lot of tier 7-10 games and I keep seeing large imbalances in the 2nd tier tank numbers, e.g. each side may have 2 tier 10's but one side will have 2 tier 9's vs 6+ tier 9's on the other side. Guess which side wins most often.

I also think the ubiquity of hitzone skins magnifies differences - tanks die *fast* because so many people know where to hit. After constant bounces I tried some out and it made such a huge difference to my damage rate I have carried on using them. I consider this a game design fault. The difference between hitting a weak spot (large damage) and a strong spot (zero damage and a wasted 1000 Cr shell) is too great. There are too many tanks with too varied a range of weakspots to memorize easily. Therefore hitzone skins make a huge difference to many people, me included.


Title: Re: World of Tanks
Post by: Amarr HM on May 02, 2012, 01:20:46 PM
I tried using hitbox skins but found them too ugly, anyhow they're all pretty obvious, engine, sides or flat bit of frontal hull. A new one I found (without hitboxes) is the big bulge on top of the T1110s, I love rocking those smarmy hull down guys with that one. It's on the T95 too but it's smaller and harder to hit from range.


Title: Re: World of Tanks
Post by: Furiously on May 02, 2012, 01:25:21 PM
What I'm finding is that there seem to be very few close games. Most of the time one team gets slaughtered, 15 to 3/4/5 kind of scores.

I'm playing a lot of tier 7-10 games and I keep seeing large imbalances in the 2nd tier tank numbers, e.g. each side may have 2 tier 10's but one side will have 2 tier 9's vs 6+ tier 9's on the other side. Guess which side wins most often.

I also think the ubiquity of hitzone skins magnifies differences - tanks die *fast* because so many people know where to hit. After constant bounces I tried some out and it made such a huge difference to my damage rate I have carried on using them. I consider this a game design fault. The difference between hitting a weak spot (large damage) and a strong spot (zero damage and a wasted 1000 Cr shell) is too great. There are too many tanks with too varied a range of weakspots to memorize easily. Therefore hitzone skins make a huge difference to many people, me included.

I am wondering how many people are running around with the "less" foliage mods.


Title: Re: World of Tanks
Post by: Amarr HM on May 02, 2012, 01:41:59 PM
I used to run with that, in fact I didn't mind the game looking like minecraft, just didn't like the gaudy hitbox skins. I can't find any for the new patch & it also be great to switch off particles, they're the worst for fps drop.


Title: Re: World of Tanks
Post by: Engels on May 02, 2012, 01:45:25 PM
Honestly, I loved the T-50, even if it had no gun to speak of. It is SO agile, by far the most agile tank in the game. Takes off on a dime.

The key to enjoying the T-50 is to have Yakety Sax (the Benny Hill theme) music playing in the background while scooting about.


Title: Re: World of Tanks
Post by: Amarr HM on May 02, 2012, 02:01:04 PM
Did you have the top engine? maybe that's the difference.


Title: Re: World of Tanks
Post by: Merusk on May 02, 2012, 03:18:52 PM
My problem with the T-50 has been the envy I have when in a game with a 50-2 as well.   Sure, the 50 is zippy, but the -2?   :drill:  Plus it has a 76mm gun vs the 50's max 57mm.   That makes a lot of difference against higher tier arty.


Title: Re: World of Tanks
Post by: Tmon on May 02, 2012, 04:01:47 PM
That 76 is not all that wonderful.  I run mine with the long 57mm.  Sure it takes a few more hits to kill arty but it will punch holes in most anything you run into (if only from the side for tier 8 and up heavies) which comes in handy when you can get laid in alongside a high tier TD or run into a Panther II driver who doesn't really understand how to fight his tank.


Title: Re: World of Tanks
Post by: Der Helm on May 02, 2012, 07:14:45 PM
including 2 Panthers (only like 20 left in world) and the only operable King Tiger tank.  Tank Nerd.
I once got a private tour of the tank museum in Munster,Germany. Walked into a dark hall, guy turns on the light and I was standing right in front of a Tiger tank. SUPRISE!

Those things are huge.


Title: Re: World of Tanks
Post by: apocrypha on May 03, 2012, 01:30:13 AM
I'm not a huge fan of the T-50, but to be honest I suck at playing scout tanks generally. I'm 5k XP away from the T-50-2 though, so maybe I'll give that a go and see if I'm less sucky with it  :awesome_for_real:

Found some useful links that might be of interest:
VK2801 guide (http://forum.worldoftanks.com/index.php?/topic/89684-tazilons-complete-vk-2801-cougar-scout-guide-with-maps-v7204/) - very comprehensive, useful for anyone, not just 2801 drivers.
Map strategies (http://forums.goharu.com/forumdisplay.php?f=46) - fairly brief but good overviews and handy maps.
Assorted articles (http://forums.goharu.com/forumdisplay.php?f=28) - from the same place as the maps guides, some generally useful condensed info on things like penetration, accuracy, etc.

I'm trying to decide which of the following tanks to purchase next: Panther II, Tiger, Jagdpanther, AMX 13 75, S-51, T-50-2, T-43. Any of those stand out as really fun tanks to play?


Title: Re: World of Tanks
Post by: Amarr HM on May 03, 2012, 03:57:51 AM
VK2801 guide (http://forum.worldoftanks.com/index.php?/topic/89684-tazilons-complete-vk-2801-cougar-scout-guide-with-maps-v7204/) - very comprehensive, useful for anyone, not just 2801 drivers.

Wow words, nice though may have a read of that later.


Title: Re: World of Tanks
Post by: Tmon on May 03, 2012, 06:12:27 AM
I'm not a huge fan of the T-50, but to be honest I suck at playing scout tanks generally. I'm 5k XP away from the T-50-2 though, so maybe I'll give that a go and see if I'm less sucky with it  :awesome_for_real:

Found some useful links that might be of interest:
VK2801 guide (http://forum.worldoftanks.com/index.php?/topic/89684-tazilons-complete-vk-2801-cougar-scout-guide-with-maps-v7204/) - very comprehensive, useful for anyone, not just 2801 drivers.
Map strategies (http://forums.goharu.com/forumdisplay.php?f=46) - fairly brief but good overviews and handy maps.
Assorted articles (http://forums.goharu.com/forumdisplay.php?f=28) - from the same place as the maps guides, some generally useful condensed info on things like penetration, accuracy, etc.

I'm trying to decide which of the following tanks to purchase next: Panther II, Tiger, Jagdpanther, AMX 13 75, S-51, T-50-2, T-43. Any of those stand out as really fun tanks to play?

For me the T-50-2 is the most fun of that bunch.  I like my Panther II but I don't think of it as fun.  The 13-75 can be a lot of fun but it's not nearly as fast or nimble as the 50-2.  I use my 50-2 as a palate cleanser after long drawn out high tier heavy battles, it's nice to jump into something where running around like a spider monkey on meth is an appropriate play style.


Title: Re: World of Tanks
Post by: Engels on May 03, 2012, 10:16:45 AM
That said, the Panther II is on the way to the E50, which is the bestest tank in the game EVAR!!1


Title: Re: World of Tanks
Post by: Furiously on May 03, 2012, 11:05:03 AM
That said, the Panther II is on the way to the E50, which is the bestest tank in the game EVAR!!1

You are batchat insane!!!!


Title: Re: World of Tanks
Post by: snowwy on May 03, 2012, 03:55:55 PM
So 7.3 is out on russki servers. Had a fully upgraded IS-4 with a 100% crew in 2 different skills. Got an IS-8 with a 100% crew + one extra skill at 100%. Not bad.

edit: besides a fully upgraded IS-4 of course


Title: Re: World of Tanks
Post by: Nebu on May 05, 2012, 03:14:49 PM
Help me decide: E50 or E100. 

I'm about to get my first tier 7 and I'm not sure which tree to take.


Title: Re: World of Tanks
Post by: Furiously on May 05, 2012, 03:27:21 PM
Both.


Title: Re: World of Tanks
Post by: Nebu on May 05, 2012, 03:33:17 PM
Both.
Help a guy out.  Which will be best to take first?  Is one better for cash farming?  I'm open to suggestions.


Title: Re: World of Tanks
Post by: snowwy on May 05, 2012, 04:59:11 PM
All depending on playstyle. I ran the russian side of the tech tree and have everything unlocked there except for artys.  Have a T-54 in my garage, but i suck horribly at medium tanks.
I prefer TD's and heavies.


Title: Re: World of Tanks
Post by: Furiously on May 05, 2012, 06:06:02 PM
Both.
Help a guy out.  Which will be best to take first?  Is one better for cash farming?  I'm open to suggestions.

You will probably make more money in the E-50.


Title: Re: World of Tanks
Post by: veredus on May 05, 2012, 07:47:22 PM
E-75 then E-50 then E-100 imo.


Title: Re: World of Tanks
Post by: Abagadro on May 06, 2012, 12:39:54 AM
E-50 is a great medium. Probably my favorite even though I initially went with the T-54.   E75 is fun too.  E100 is a "dear arty shoot here" sign on your head and you will NOT make money with it.  It will cost you money to play half the time. In actuality anything over tier 8 (which all 3 of those are) are not reliable credit makers.  You need to have a T5/T6 (easy 8 is a great credit farm if you like meds) or T8 premium to support your high tier forays.


Title: Re: World of Tanks
Post by: Merusk on May 06, 2012, 05:34:33 AM
It sucks that you need to drop that much ($50) on a T8, but Ab is right about making money.   I have a Type 59 and it's the only way I make money. The Tier5's make too little per win and the T-29 almost always costs more per match than I win, even if I *DO* survive.  The only time I make cash at it is if I'm running premium status, fire less than 8 shots and survive.



Title: Re: World of Tanks
Post by: Furiously on May 06, 2012, 06:09:24 AM
I usually make money on my T110.


Title: Re: World of Tanks
Post by: Tmon on May 06, 2012, 04:22:07 PM
I usually make enough to support my tier 8-10 habit with my tier 5s and 6s , but for serious cash grinding I fall back on my Lowe, t34 and type 59 with dash of the M6 premium.  If I'm running on standard I use the Lowe,  t34, and my beta sherman fortunately the t34 and beta sherman were free and I bought the lowe when it first came out and was moderately inexpensive.


Title: Re: World of Tanks
Post by: apocrypha on May 07, 2012, 12:00:01 AM
So in the last 3 days I've spent nearly 3 million Cr on a T25/2 and a T-43 only for them to announce this (http://worldoftanks.eu/news/2282-special-military-parade/) special yesterday.

Quote
50% discount on the following vehicles:

    Medium tank tier VII Т-43
    Medium tank tier VII KV-13
    Heavy tank tier VII IS
    Tank Destroyer tier VII SU-152
    SPG tier VI S-51
    SPG tier VI SU-14
    Medium tank tier VII PzKpfw V Panther
    Medium tank tier VII VK 3002 (DB)
    Heavy Tank tier VII PzKpfw VI Tiger (P)
    Heavy Tank tier VII PzKpfw VI Tiger
    Tank Destroyer tier VII Jagdpanther
    SPG tier VI GW Panther
    Medium Tank tier VII T20
    Tank Destroyer tier VII T25 AT
    Tank Destroyer tier VII T25/2
    Heavy Tank tier VII Т29
    SPG tier VI М12
    Light Tank tier VII AMX 13 90
    Heavy Tank tier VII AMX M4 (1945)

 :mob:

Oh well, still 5 other tanks on that list I could buy by the end of the week if I'm lucky  :awesome_for_real:


Title: Re: World of Tanks
Post by: Nebu on May 07, 2012, 06:45:42 AM
Figures.  I bought my 3002 on Saturday.   :oh_i_see:


Title: Re: World of Tanks
Post by: Mortriden on May 07, 2012, 08:00:10 AM
Hilariously, I have most of those tanks already.  The 5x XP will be nice though and the half price equipment.


Title: Re: World of Tanks
Post by: Engels on May 07, 2012, 09:23:02 AM
I have saved up 10 mil credits as of yesterday. I'm gonna go to TOWN on eqipment. I'ma gonna put vents on my Tetrarch  :grin:


Title: Re: World of Tanks
Post by: Merusk on May 07, 2012, 09:39:42 AM
5x exp? Crap, it was bad enough dealing with the 3x exp idiots in the last 48 hours.

Ah well, it's just more xp towards that Pershing and T-110 I really, really want, right?


Title: Re: World of Tanks
Post by: Engels on May 07, 2012, 09:43:17 AM
Yes, yes you do. Pershing, Patton, M103 and T110 are some of the most satisfying and versatile tanks in the game, period.


Title: Re: World of Tanks
Post by: Merusk on May 07, 2012, 09:47:54 AM
My XP just comes so. damn. slow.  Part of it is I suck (hooray 24% survival & 53% hit rate!) Another part is just that it takes SO MUCH to grind up these days.   I'm at 20k/ 100k to get to the Tier 8 heavy, then there's a whole world of grinding after that to get to the M103. So. Slow.


Title: Re: World of Tanks
Post by: Nebu on May 07, 2012, 11:25:56 AM
My XP just comes so. damn. slow.  Part of it is I suck (hooray 24% survival & 53% hit rate!) Another part is just that it takes SO MUCH to grind up these days.   I'm at 20k/ 100k to get to the Tier 8 heavy, then there's a whole world of grinding after that to get to the M103. So. Slow.

My solution was to play off hours.  My stats during prime time are terrible.  During off times, I'm a beast!  The xp gain playing against bad players is wonderful. 


Title: Re: World of Tanks
Post by: Engels on May 07, 2012, 12:56:21 PM
I am not by nature an FPS player. I don't do particularly well at twitch stuff, but WoT lets you grow in other ways, such as situational awareness. For example, Aba is the best player in the clan. Can he hip fire shoot faster than the rest of us? Not particularly. What he can and does do is respond to growing threats while others (myself included) keep on our merry way. If Aba sees that there's gonna be trouble back at base, he'll turn around to stop it, even if he knows it pretty much guarantees he'll die.

Don't get me wrong, he curses like a sailor all the way back to cap, and lets the rest of the team know what a bunch of morons they are, but he has a higher victory rate for it.

This is stuff anyone with a bit of a brain will learn in time; early identification of threats and how to try to counter them. That's what brings out the better players.

Amarr, with his lousy connection via his freakin' cell phone, is probably better than 99% of WoT players. I don't think he can rely on twitch mechanics.


Title: Re: World of Tanks
Post by: Ginaz on May 07, 2012, 01:04:34 PM
I am not by nature an FPS player. I don't do particularly well at twitch stuff, but WoT lets you grow in other ways, such as situational awareness. For example, Aba is the best player in the clan. Can he hip fire shoot faster than the rest of us? Not particularly. What he can and does do is respond to growing threats while others (myself included) keep on our merry way. If Aba sees that there's gonna be trouble back at base, he'll turn around to stop it, even if he knows it pretty much guarantees he'll die.

Don't get me wrong, he curses like a sailor all the way back to cap, and lets the rest of the team know what a bunch of morons they are, but he has a higher victory rate for it.

This is stuff anyone with a bit of a brain will learn in time; early identification of threats and how to try to counter them. That's what brings out the better players.

Amarr, with his lousy connection via his freakin' cell phone, is probably better than 99% of WoT players. I don't think he can rely on twitch mechanics.

It still boggles my mind that even after playing 3k, 4k, 5k or more games people can be so bad.  I'm not talking about missing shots or being too aggressive or something like that, the general situational awareness of most players is fucking horrible.  Its frustrating at times and I tend to lash out at the offending morons more than I should.


Title: Re: World of Tanks
Post by: UnsGub on May 07, 2012, 01:25:34 PM
It still boggles my mind that even after playing 3k, 4k, 5k or more games people can be so bad.

The learning curve on this game is very deep.  Down to each tank on each spot on each map.

Driving and shooting requires practice and lots of it.  Take a break for a week and one becomes rusty.

Once good at driving, aiming, and shooting then you can start managing your teammates and setting up or responding to the enemy.

Team play is huge and once one tiers up and encounters platoons on a consistent basis it does not matter how good or bad an individual is they are not going to consistently win against three players working together.


Title: Re: World of Tanks
Post by: Merusk on May 07, 2012, 01:40:46 PM
Are you talking clan or pubbie games, Engles?  I'm not doing the clan thing and have no plans to ever do so.  I simply don't want to devote any more time to the game than 5-6 matches an evening and 10-15 on the weekends.

I've tried turning things around in situations like you mention, but find I'm usually popped before I can do shit.  It seems that when I get bad, bad teams the others are in 2-3 platoons and actually working in unison.  For example, last night 3/4 of my team went to the valley while I and 3 others had to defend town.  Me as a KV and the others being med & lights vs T8's.. it was useless as they surrounded then popped us one by one, even as I tried retreating to take potshots and slow them down.

Nothing seems to help pubbie games when you're a solo player. You have nothing to rely on and simply wind-up eating more losses than you care to for stupid reasons like "Well everyone thought ignoring <x key spot> was a good idea.

You're all totally right on the situational awareness, though.  I've gotten in the habit of calling shit out in chat rather than clicking to the "hay there's no green dots on that part of the map!" areas.  It helps a little but not much more. 


Title: Re: World of Tanks
Post by: UnsGub on May 07, 2012, 02:18:49 PM
Nothing seems to help pubbie games when you're a solo player. You have nothing to rely on and simply wind-up eating more losses than you care to for stupid reasons like "Well everyone thought ignoring <x key spot> was a good idea.

When solo you do have an effect it is just limiited verse playing in platoons.   Lowe and KV-5 players with 40% win rate are not random.  They are bad players in top tanks. Solo with a top tier tank is huge and good players can get 60% wins.

I typically play the speed bump, scout, bait, or defend a side of a map.  Damaging enemies and giving teammates an extra minute or two to push or retreat is very effective.  Kills, cap points, living to the end, awards are not common rewards, just the win.


Title: Re: World of Tanks
Post by: Engels on May 07, 2012, 03:13:06 PM
Merusk, I'm talking primarily about pub matches. The dynamics of clan warfare are entirely different from the few sound thrashings I've received, so I can't comment on that.

You're right about solo vs platoon tho. It does increase your odds to win by a big margin if you have two supporting players. Even just the one other toon mate is good, sometimes actually better than two, since coordination is easier.

It does increase your chances if your toon mates pick complimenting tanks. Not everyone in a Lowe, or everyone in TDs. There are only going to be rare occasions where that combo affords a benefit. My fave combo right now is T110 (or M103), Patton and T30.


Title: Re: World of Tanks
Post by: Abagadro on May 07, 2012, 04:16:57 PM
Man, they would pick a time when I'm going to be out of town for half of it to have a 5x special. GRRRRRRRR.


Title: Re: World of Tanks
Post by: Tmon on May 07, 2012, 07:20:59 PM
In addition to the 5x they have also released bonus codes.   ENDWARNA if you are on US server or if you are on the EU server ENDWAREU 

http://worldoftanks.com/news/1248-victory-day-bonus-code/

Quote
In honor of Victory Day and the ongoing Military Month specials we are pleased to offer you a fantastic bonus code:

Extra Combat Rations - x5
Case of Cola - x5
Chocolate - x5
Improved Combat Rations - x5
Strong coffee - x5
1 day Premium Time


Title: Re: World of Tanks
Post by: veredus on May 07, 2012, 07:58:18 PM
I have a couple of things I typically do to help the team win matches when solo. When you are one of the top tanks on your team, watch which way your other big tanks go and go the opposite way. Otherwise you'll just be turning around to save that flank anyway. Also ask for help when inevitably the only help you get is that stupid PZIV racing off ahead to die. When middle of the pack or lower pick a pick a big tank and stick with him w/o getting in his way. There is a lot you can do to help, even if it's just tracking big tanks and being super annoying.

When in platoons we use pretty much the same tactics except when your platoon is the top three tanks, it sucks, but split up. I'm not a super awesome player but I'm well above average with a 57% win rate. I have done very little clan wars, it's way to serious business to most people for my taste so almost all of my matches are pubbies.

Also I know it's been said before but try to find some people that are good tactically to platoon with and watch them after you die. A lot of this game is knowing when to be aggressive and when to shoot and scoot, where to wait, where to hurry through etc. And use your mini map. It's surprising the amount of people who are taken by surprise from tanks spotted on the mini map.


Title: Re: World of Tanks
Post by: Abagadro on May 07, 2012, 11:43:44 PM
Ya, I've learned a lot by "ghosting" into good players' tanks (not just my platoon) after I get blowed up.  The XVM mod really allows you to pick out good players to do this with.


Title: Re: World of Tanks
Post by: Merusk on May 08, 2012, 03:10:58 AM
Of all the suggestions, the only one I'm truly not doing/ good at is knowing when to shoot and when to scoot.  I'm far too aggressive sometimes and put myself in to bad spots.  I've begun to curtail this with my more expensive tanks, but still fall in to the trap a LOT when playing down at T4 & T5.

Oh, and XVM.  I've got it installed but have no idea where the stats are.  I must not have something toggled right.


Title: Re: World of Tanks
Post by: Amarr HM on May 08, 2012, 03:30:04 AM
Make sure you are starting Wot with the right executable, not the normal one, it's something like Wot-xvm-proxy.exe (should have come with the xvm zip file and is to placed in the wot install folder).


Title: Re: World of Tanks
Post by: apocrypha on May 08, 2012, 03:44:37 AM
Edit the XVM.xvmconf file that you copied from /xvm-doc/Samples/Full config/ to /res_mods/0.7.x/gui/flash/ so that line 20 says:

"showPlayersStatistics": true,

I have no idea why that isn't done by default.  :oh_i_see:


0.7.3 has landed, and Type59 is back. I weakened and bought one. Played 3 games in it and made 200k credits. Yeah, bollocks to premium account, this thing is waaaay better for money making!

Haven't checked out the whole Russian heavy line yet but I'll probably just sell the KV-1, KV-2 and T-150 after taking them for an exploratory spin later. They're all elited and it's not like I need a money maker now. I'll miss the KV, one of my favourite tanks.

Seen one of the new maps, Dragon's Ridge. Looked awesome - they've done some really nice stuff with terraced hills, new foliage designs (bamboo!) and a nice ground-hugging mist effect. Pic:

Was very confusing fighting in it since I hadn't even got round to looking at the map pics beforehand. Very hilly, lots of slow terrain, lots of cover. I'm guessing it's going to be city fighting for heavies in the centre, flanking battles on the West and no idea on the East, never got over there. The big green marsh-looking area on the East reminds me of the central part of Karelia - slow and good for TDs probably. Map:

Anyone played on South Coast yet?


Title: Re: World of Tanks
Post by: Merusk on May 08, 2012, 05:08:03 AM
I didn't realize the Russian patch was dropping today and ran in to a bit of serendipitous luck.   I'd bought a KV on Friday because I was seeing them all over the place prepatch and wanted to drive one again. 

Having a little more skill than when I first played it 5 months ago I had a lot of fun. Whee.   So much fun I finally got to research the KV-3 and bought it last night to play around with it.   I didn't realize until reading patch notes this morning that I'd get 2 free tanks and slots out of that.  Very nice!

Oh, and I was using the wrong executable, I was continuing to use the standard shortcut.  I'll made adjustments this evening, thanks for the tips.


Title: Re: World of Tanks
Post by: apocrypha on May 08, 2012, 05:34:10 AM
Just had my highest XP game ever, on Mines in T20. 33 shots fired, 28 hit, 6 kills. T20 is so versatile, I love it. I started out on the island, sniping enemy tanks trying to take the hill, moved back to the centre to defend when our attacking force failed and at the end of the match was pushing through the town to flank the last remaining enemy Tiger P and arty. Superb fun  :awesome_for_real:

Quote
Victory!
Battle: Mines 08 May 2012 13:18:27
Vehicle: T20
Experience received: 11,120 (x5 for the first victory each day)
Credits received: 55,087
Battle Achievements: Mastery Badge: Ace Tanker, Master Gunner, Top Gun


Title: Re: World of Tanks
Post by: Tmon on May 08, 2012, 08:38:52 AM
Nice one.  I ran a few clanwars matches but besides the serious business part of it, it remineded me too much of raiding.  Sitting around for 45 minutes while we put together a comp, briefed the plan and then waited for the match to drop then repeat for several hours just sucked all the fun out of it for me.  Add in having to show up every night and burn out is just a matter of time.  I think our serious clan wars guys last about a month before they either drop out of the clan altogether or just stop showing up for clan battles.  A few move on to the mega clans but most just say screw it and go back to pugging.


Title: Re: World of Tanks
Post by: Ginaz on May 08, 2012, 09:19:38 AM
I wasn't expecting the new patch to be released for another week or two.  Good news.  I'm glad I was able to re-buy the KV and KV3 when they were on sale a few weeks ago and pick up the IS4 last week.


Title: Re: World of Tanks
Post by: UnsGub on May 08, 2012, 09:59:56 AM
I ran a few clanwars matches but besides the serious business part of it, it remineded me too much of raiding.  Sitting around for 45 minutes while we put together a comp, briefed the plan and then waited for the match to drop then repeat for several hours just sucked all the fun out of it for me.  Add in having to show up every night and burn out is just a matter of time.

Clan Wars can be totally hardcore.  Every night, ~365 days a year.  Hours making rosters, ATC, and training battles. But any clan setup like just described that is not going to be long term on the map.

Clan Wars is only 30 minutes for us each battle.  ATC and strats 15 minutes before start and then the battle.  Rosters rotate and nobody plays seven days a week.  We platoon right up till Clan Wars and Companies as soon as they are over.

Biggest challenge with Clans Wars is getting into fights and dealing with collecting gold expectation while getting soft not fighting.

No Clan Wars tonight due to patch.


Title: Re: World of Tanks
Post by: Amarr HM on May 08, 2012, 02:18:56 PM
Just had my highest XP game ever, on Mines in T20. 33 shots fired, 28 hit, 6 kills. T20 is so versatile, I love it. I started out on the island, sniping enemy tanks trying to take the hill, moved back to the centre to defend when our attacking force failed and at the end of the match was pushing through the town to flank the last remaining enemy Tiger P and arty. Superb fun  :awesome_for_real:

Quote
Victory!
Battle: Mines 08 May 2012 13:18:27
Vehicle: T20
Experience received: 11,120 (x5 for the first victory each day)
Credits received: 55,087
Battle Achievements: Mastery Badge: Ace Tanker, Master Gunner, Top Gun

Wait til you get into a Patton ;)

Quote
Victory!
Battle: Malinovka 08 May 2012 22:01:23
Vehicle: M46 Patton
Experience received: 11,910 (x5 for the first victory each day)
Credits received: 89,191
Battle Achievements: Mastery Badge: Ace Tanker, Boelter's Medal, Confederate, Top Gun


Title: Re: World of Tanks
Post by: Ginaz on May 08, 2012, 04:57:50 PM
Anyone have opinions on the new tanks?  I have essentially 6 new tanks and I'm just wondering which ones are keepers and which aren't.  And I totally forgot about the new French premiums, a tier 3 TD and a tier 4 SPG.

Edit: I ditched the KV-1, KV-2 and T150.  Didn't care for them at all.  The KV-3 and (especially) the IS-8 are fantastic.


Title: Re: World of Tanks
Post by: apocrypha on May 08, 2012, 11:44:26 PM
Wait til you get into a Patton ;)

Victory!
Battle: Malinovka 08 May 2012 22:01:23
Vehicle: M46 Patton
Experience received: 11,910 (x5 for the first victory each day)
Credits received: 89,191
Battle Achievements: Mastery Badge: Ace Tanker, Boelter's Medal, Confederate, Top Gun

Niiice!  :awesome_for_real:

Anyone have opinions on the new tanks?  I have essentially 6 new tanks and I'm just wondering which ones are keepers and which aren't.  And I totally forgot about the new French premiums, a tier 3 TD and a tier 4 SPG.

Edit: I ditched the KV-1, KV-2 and T150.  Didn't care for them at all.  The KV-3 and (especially) the IS-8 are fantastic.

My IS4 has the trollgun so I've only played it once and it's pointless with that gun. Top tier tank with a peashooter, not good. I've done exactly the same as you with the rest of the Russian heavies, sold the low tier three. KV-3 feels like the old KV - slow but with a goddamned naval gun on the front. IS-8 is great fun, nice and mobile, can be played very aggressively, feels like a natural progression from the IS-3.


Title: Re: World of Tanks
Post by: Amarr HM on May 09, 2012, 02:19:38 AM
Thanks Apoc, nice game in your T20 too.

Played a little with the IS-8, kinda like an uber IS3.


Title: Re: World of Tanks
Post by: Merusk on May 09, 2012, 05:24:37 AM
Anyone have opinions on the new tanks?  I have essentially 6 new tanks and I'm just wondering which ones are keepers and which aren't.  And I totally forgot about the new French premiums, a tier 3 TD and a tier 4 SPG.

Edit: I ditched the KV-1, KV-2 and T150.  Didn't care for them at all.  The KV-3 and (especially) the IS-8 are fantastic.

I played one or two games with the KV1 through to KV3 last night.   The KV-1 isn't bad if you're still in the mindset of old tier 5 like I am.  It's faster (or felt so at least) than the old KV and still blows shit up well.  I wasn't even in a match vs more than Tier5 and 6 vehicles, though, so it may be weaker than it felt. 

The KV2 feels exactly like the old KV did with all the upgrades. I only had the Derp gun for it in the matches I played last night, though.  The Derp always makes you feel good when you blow shit up.  I also had a decent team in that match.

I manage to elite out the T-150 with free exp after my match in it (I had 10k sitting on my Type 29 and hadn't converted it prior to playing the 150)  so I haven't tried it with all the upgrades yet.  The gun I had on it at the time felt weak and I was wtfpwnd by some Type 29s and an M18.   I remember bouncing  a lot of shots because I was cockblocked from the good guns by the stock turret in that game.   Now that I have it I'm going to give the tank a few games before discarding it.  Right now it seems like it's just fodder, though.

The KV-3 feels damn slow. I had the first engine upgrade on it and I was still crawling, so I can't imagine how horrible stock would have been.  However, it's feels more survivable than the other KVs.  I played 2 matches in this, and in the loss match I wound-up in a slugfest with an ARL-44.  I lost because I wasn't sure where to shoot him on the front to do damage, while the KV3 still has the same weak spots as the tier 6 KV3.  Still, it took him 4 shots to finally pop me, and he was getting plink damage from some tier 5 tank to my rear.

The second match I got caught at the end of match by a Lowe and T-29 tag-team as I was backing up into support fire from a KV5 and Su-100.   Foolishly stopped backing and the lowe popped me in the engine, but I took 2 from the lowe and one from the T-29 that only destroyed my ammo rack before that.   I was running the old KV's 107mm gun and couldn't seem to get pen on the Lowe (till I ammo shot him) but I'm liking this tanks' durability.  If I can get the 122mm I may have a new favorite tank.



Title: Re: World of Tanks
Post by: Ginaz on May 09, 2012, 12:37:03 PM
The KV-3 is better in almost every way now except for its MM value.  Its not the bully beast it use to be, curb stomping other tanks when it was on top, but its still a great Tier 7 heavy.  The upgraded gun makes a huge difference and it also feels faster and more manuverable. 

The IS-8 does feel like a super charged IS-3.  Faster, more manuverable and with a bigger gun.  Its also very bouncy.  I soloed and IS4 with it last night.  It wasn't even close as I proceeded to push his shit in by angling the tank and playing peekaboo around a corner.  I had just under half my HP left when it was over.  I predict there will be many calls to nerf the IS-8, just like there has been with the new US tier 8/9s.

The IS-4 as a tier 10 is kind of meh.  Its not bad but I still enjoy the US T110 much better.  Its another "free" tier 10, so bonus, I guess.


Title: Re: World of Tanks
Post by: Engels on May 09, 2012, 02:00:28 PM
Ginaz, its all about the driver. I solo'd, and I do mean every single shot, two IS-8s in my Patton just a few hours ago.

I personally have not found it very bouncy at all. I can pen that tank with much greater ease than I penetrate an IS-3.


Title: Re: World of Tanks
Post by: Ginaz on May 09, 2012, 02:38:05 PM
Ginaz, its all about the driver. I solo'd, and I do mean every single shot, two IS-8s in my Patton just a few hours ago.

I personally have not found it very bouncy at all. I can pen that tank with much greater ease than I penetrate an IS-3.

I guess it is.  Most people's problems with this game (and most other games for that matter) often lies between the keyboard and chair.  I've never had any problems soloing T9 meds in any of my T9/10 hvys, except for maybe an enemy Batchat (nerf those French bastards :mob:) or playing my Maus, which can get seriously fucked up if a med gets up close and circles it.


Title: Re: World of Tanks
Post by: Ginaz on May 10, 2012, 10:40:05 AM
OK, so I researched, bought and played the KV-4.  Horrible tank.  Too big.  Too slow.  Too many weak spots.  Terrible hull and turret rotation speed.  I've already sold it.


Title: Re: World of Tanks
Post by: Merusk on May 10, 2012, 10:43:44 AM
Am I the only one who, upon encountering French tanks, thinks to themselves, "IF the damn French had actually been able to use these the war would have been over long before the US got involved... Fuckers."

Yes?  Ok then.


Title: Re: World of Tanks
Post by: UnsGub on May 10, 2012, 11:56:00 AM
Am I the only one who, upon encountering French tanks, thinks to themselves, "IF the damn French had actually been able to use these the war would have been over long before the US got involved... Fuckers."

Yes?  Ok then.

No.  Most of the tanks in WoT are Post War.


Title: Re: World of Tanks
Post by: Brolan on May 10, 2012, 07:40:05 PM
Am I the only one who, upon encountering French tanks, thinks to themselves, "IF the damn French had actually been able to use these the war would have been over long before the US got involved... Fuckers."

Yes?  Ok then.

No.  Most of the tanks in WoT are Post War.

Actually the early war French tanks were the best in the world at that time, but they didn't use them together in a blitzkrieg fashion.  Instead they spread them out evenly over their formations.  Big mistake.


Title: Re: World of Tanks
Post by: Sheepherder on May 10, 2012, 11:33:01 PM
Am I the only one who, upon encountering French tanks, thinks to themselves, "IF the damn French had actually been able to use these the war would have been over long before the US got involved... Fuckers."

Yes?  Ok then.

The only non-superheavy and non-light sized tank in design when the war broke out was the Char G1 (http://en.wikipedia.org/wiki/Char_G1) designed by Renault.  Which was effectively a lighter armoured and slower Sherman.  It was cancelled because the infantry was in a pissing match with the cavalry.  How effective it would have been would be a matter of conjecture, however, I think this should offer some enlightening commentary on the quality of the work put out by the French defense industry:

Char B1: (http://en.wikipedia.org/wiki/Char_B1)


Char D1: (http://en.wikipedia.org/wiki/Char_D1)


Char D2: (http://en.wikipedia.org/wiki/Char_D2)


SOMUA S35 (http://en.wikipedia.org/wiki/Somua_S35)

Not quite as bad.

Actually the early war French tanks were the best in the world at that time, but they didn't use them together in a blitzkrieg fashion.  Instead they spread them out evenly over their formations.  Big mistake.

Lolwut?

The things were slow, they were tall, with a gun that couldn't be expected to take out a Panzer IV while firing HEAP rounds, that you had to refuel every 90 kilometers, with obvious flaws in the armour protection, and broke if you drove it on pavement.  Oh, and those fucking hull guns. Oh, and the commander doing literally all the work for every gun in the turret, along with his other duties.  Goddamn, France.


Title: Re: World of Tanks
Post by: apocrypha on May 11, 2012, 12:00:39 AM
"Military Parade" special ended and during it I managed to research and purchase: S-51, Tiger, Jagdpanther, T25 AT and GW Panther. Total savings 3.4 million credits.  :awesome_for_real:

I'm not sure why I bought 2 different arty... I only play arty occasionally to learn how to avoid arty fire better, but whatever!


Title: Re: World of Tanks
Post by: Amarr HM on May 11, 2012, 12:52:40 AM
I only noticed the list yesterday and it gave me two of my next purchase tanks half price, VK3002DB and AMX1390. Shame the IS3 wasn't in there too, that took a huge chunk out of my wallet.


Title: Re: World of Tanks
Post by: apocrypha on May 11, 2012, 02:52:15 AM
I was hoping to get the AMX 13 90 too but only got about halfway through the AMX 13 75 xp :/

As an aside, how is the "community" on the US servers? I ask because the racism and abuse on the EU servers is getting out of hand. I happened to have the General chat window open the other week and noticed regular racist comments being made, mostly aimed at the Polish, and no moderation at all. I've sat and watched it every now and again since then and it goes on all the time. Moderators *instantly* pipe up and warn people as soon as they speak in any language except English, but they completely ignore the constant xenophobia and racism.

I'm so used to this being considered unnaceptable that it shocked me a bit. In-game racist abuse is common but seeing it in a moderated open channel is really shitty.


Title: Re: World of Tanks
Post by: Amarr HM on May 11, 2012, 03:08:35 AM
From the sounds of it glad I didn't play on the EU server, though the CW time difference is a bit of a hassle.

The community seems fairly good on the US server, our clan leader is one of the head moderators and has been for a while, he's pretty much made of awesome. Haven't seen any racism & doubt it would be tolerated, the mods are fairly snappy with chat bans.


Title: Re: World of Tanks
Post by: Mortriden on May 11, 2012, 07:59:22 AM
I was hoping to get the AMX 13 90 too but only got about halfway through the AMX 13 75 xp :/

As an aside, how is the "community" on the US servers? I ask because the racism and abuse on the EU servers is getting out of hand. I happened to have the General chat window open the other week and noticed regular racist comments being made, mostly aimed at the Polish, and no moderation at all. I've sat and watched it every now and again since then and it goes on all the time. Moderators *instantly* pipe up and warn people as soon as they speak in any language except English, but they completely ignore the constant xenophobia and racism.

I'm so used to this being considered unnaceptable that it shocked me a bit. In-game racist abuse is common but seeing it in a moderated open channel is really shitty.

I very, very rarely see any sort of racism in-game; and when I do it usually gets crushed by the public populace in-game.  I've seen teams TK a racist as well.  Which was refreshing.


Title: Re: World of Tanks
Post by: WayAbvPar on May 11, 2012, 11:23:53 AM
Finally decided to give this a whirl. Having a blast so far. Played some matches with Fur and Engels last night...I do an excellent job at garnering attention and making multiple enemies waste ammo shooting me  :oh_i_see: Really need to learn some of the basics still. Been playing less than 48 hours and already have a sleep debt; this is very dangerous 'one more match!' kind of game. Reminds me of Civilization (just one more turn and I will go to bed...ffw to 3 hours later, saying the same thing).

In game name is the same as here, so add me to your friends list if you are so inclined. I joined up with EVIL so those of you who are in it as well are stuck with me regardless  :grin:


Title: Re: World of Tanks
Post by: Mortriden on May 11, 2012, 11:38:08 AM
Any of you that would like can add me as a friend as well.  Game Name: Valhalla01.  I run mostly around 9-11 PST... that's been a little less now, I just discovered Dues Ex 3 and that's been like crack for me recently.


Title: Re: World of Tanks
Post by: Engels on May 11, 2012, 11:56:15 AM
We occasionally get a teaparty asshat saying crap in game, because you know, barak osama and all that, but by and large its racism free.

That said, specific clans within the game, on their own TS server, can have a serious amount of stupid. BG had a pretty homophobic environment, for instance, and I know for a fact that there are Chilean and Argentinian clans that are openly neo-nazi, but that wouldn't affect you unless you're part of the latino community.


Title: Re: World of Tanks
Post by: Brolan on May 11, 2012, 07:22:06 PM
Am I the only one who, upon encountering French tanks, thinks to themselves, "IF the damn French had actually been able to use these the war would have been over long before the US got involved... Fuckers."

Yes?  Ok then.

The only non-superheavy and non-light sized tank in design when the war broke out was the Char G1 (http://en.wikipedia.org/wiki/Char_G1) designed by Renault.  Which was effectively a lighter armoured and slower Sherman.  It was cancelled because the infantry was in a pissing match with the cavalry.  How effective it would have been would be a matter of conjecture, however, I think this should offer some enlightening commentary on the quality of the work put out by the French defense industry:

Char B1: (http://en.wikipedia.org/wiki/Char_B1)


Char D1: (http://en.wikipedia.org/wiki/Char_D1)


Char D2: (http://en.wikipedia.org/wiki/Char_D2)


SOMUA S35 (http://en.wikipedia.org/wiki/Somua_S35)

Not quite as bad.

Actually the early war French tanks were the best in the world at that time, but they didn't use them together in a blitzkrieg fashion.  Instead they spread them out evenly over their formations.  Big mistake.

Lolwut?

The things were slow, they were tall, with a gun that couldn't be expected to take out a Panzer IV while firing HEAP rounds, that you had to refuel every 90 kilometers, with obvious flaws in the armour protection, and broke if you drove it on pavement.  Oh, and those fucking hull guns. Oh, and the commander doing literally all the work for every gun in the turret, along with his other duties.  Goddamn, France.

The Char B was fighting tanks that could barely penetrate its armor.  Here is a quote from your own link: In 1940, the vast majority of Char B1 combat losses were inflicted by German artillery and anti-tank guns. In direct meetings with German tanks the Char B1 usually had the better of it, sometimes spectacularly so as when on 16 May a single tank, Eure, frontally attacked and destroyed thirteen German tanks lying in ambush in Stonne, all of them Panzer IIIs and Panzer IVs, in the course of a few minutes. The tank safely returned despite being hit 140 times. Similarly, in his book Panzer Leader, Heinz Guderian related an incident, which took place during a tank battle south of Juniville: "While the tank battle was in progress, I attempted, in vain, to destroy a Char B with a captured 47-mm anti-tank gun; all the shells I fired at it simply bounced harmlessly off its thick armor. Our 37-mm and 20-mm guns were equally ineffective against this adversary. As a result, we inevitably suffered sadly heavy casualties"

Even French light tanks had heavy armor (for the time) and were tough to kill.


Title: Re: World of Tanks
Post by: Ginaz on May 11, 2012, 10:49:33 PM
Am I the only one who, upon encountering French tanks, thinks to themselves, "IF the damn French had actually been able to use these the war would have been over long before the US got involved... Fuckers."

Yes?  Ok then.

The only non-superheavy and non-light sized tank in design when the war broke out was the Char G1 (http://en.wikipedia.org/wiki/Char_G1) designed by Renault.  Which was effectively a lighter armoured and slower Sherman.  It was cancelled because the infantry was in a pissing match with the cavalry.  How effective it would have been would be a matter of conjecture, however, I think this should offer some enlightening commentary on the quality of the work put out by the French defense industry:

Char B1: (http://en.wikipedia.org/wiki/Char_B1)


Char D1: (http://en.wikipedia.org/wiki/Char_D1)


Char D2: (http://en.wikipedia.org/wiki/Char_D2)


SOMUA S35 (http://en.wikipedia.org/wiki/Somua_S35)

Not quite as bad.

Actually the early war French tanks were the best in the world at that time, but they didn't use them together in a blitzkrieg fashion.  Instead they spread them out evenly over their formations.  Big mistake.

Lolwut?

The things were slow, they were tall, with a gun that couldn't be expected to take out a Panzer IV while firing HEAP rounds, that you had to refuel every 90 kilometers, with obvious flaws in the armour protection, and broke if you drove it on pavement.  Oh, and those fucking hull guns. Oh, and the commander doing literally all the work for every gun in the turret, along with his other duties.  Goddamn, France.

The Char B was fighting tanks that could barely penetrate its armor.  Here is a quote from your own link: In 1940, the vast majority of Char B1 combat losses were inflicted by German artillery and anti-tank guns. In direct meetings with German tanks the Char B1 usually had the better of it, sometimes spectacularly so as when on 16 May a single tank, Eure, frontally attacked and destroyed thirteen German tanks lying in ambush in Stonne, all of them Panzer IIIs and Panzer IVs, in the course of a few minutes. The tank safely returned despite being hit 140 times. Similarly, in his book Panzer Leader, Heinz Guderian related an incident, which took place during a tank battle south of Juniville: "While the tank battle was in progress, I attempted, in vain, to destroy a Char B with a captured 47-mm anti-tank gun; all the shells I fired at it simply bounced harmlessly off its thick armor. Our 37-mm and 20-mm guns were equally ineffective against this adversary. As a result, we inevitably suffered sadly heavy casualties"

Even French light tanks had heavy armor (for the time) and were tough to kill.

I read that book, Panzer Leader, which was a translation of some of the post war writings of Heinz Guderian, the man responsible for coming up with the blitzkrieg and who is generally regarded as the pioneer of armoured tactics.  From what I read in the book, the early German tanks were even bigger pieces of crap than the French ones. The German armoured forces were hampered by the restrictions placed on them after WWI and Guderian sometimes had to train with trucks instead of real armour.  Its actually a pretty good read, to see how sad of a shape the German military was after WWI and how inept the allied forces and political leaders were just prior to and after WWII started.


Title: Re: World of Tanks
Post by: Furiously on May 12, 2012, 12:56:20 AM
What I found interesting.... Is Patton was a young Lt. during the Punitive Expedition of 1916 and he is in charge of 10 soldiers in a horse mounted cavalry unit...and when he went raiding one day instead of taking the horses, he took the three supply cars and lead the first US motorized assault. Of course he tied the bodies of the three guys he killed to the hoods...



Title: Re: World of Tanks
Post by: Sheepherder on May 12, 2012, 08:05:15 AM
Even French light tanks had heavy armor (for the time) and were tough to kill.

The Germans were beginning to field the PzKpfw IV in 1939 (which could breach a Char at 700m).  By the time they invaded France, they had ~500 of them (out of 2445 tanks), compared to ~700 Chars and 430 S35's (out of 3383).  Fucking everyone was fielding pisscutter tanks in those days, France wasn't some fucking tank design savant, as evinced by that fact that most of their were destroyed by the rigors of driving on a highway.

Lastly, you're completely ignoring the Russians, who were rolling out T-28's and T-35's in the early to mid 30's.


Title: Re: World of Tanks
Post by: Brolan on May 12, 2012, 09:48:14 AM
Even French light tanks had heavy armor (for the time) and were tough to kill.

The Germans were beginning to field the PzKpfw IV in 1939 (which could breach a Char at 700m).  By the time they invaded France, they had ~500 of them (out of 2445 tanks), compared to ~700 Chars and 430 S35's (out of 3383).  Fucking everyone was fielding pisscutter tanks in those days, France wasn't some fucking tank design savant, as evinced by that fact that most of their were destroyed by the rigors of driving on a highway.

Lastly, you're completely ignoring the Russians, who were rolling out T-28's and T-35's in the early to mid 30's.

Sure, French tanks had their weaknesses, every tank has some.  But they were modern designs with thick armor and had good guns. 

I'd rather be in Char B than any of the options you have listed above. 


Title: Re: World of Tanks
Post by: Abagadro on May 12, 2012, 11:00:50 AM
Welcome to EVIL Way. I've been out of town and have been going through WoT withdrawal. I'm currently in Vegas and just want to go home for a variety of reasons but one is my jonesing for some tanks.  Another is that I can't find a decent limit game in this town. NL has destroyed low limit poker IMO and I hate playing it.


Title: Re: World of Tanks
Post by: Ginaz on May 12, 2012, 11:30:31 AM
Even French light tanks had heavy armor (for the time) and were tough to kill.

The Germans were beginning to field the PzKpfw IV in 1939 (which could breach a Char at 700m).  By the time they invaded France, they had ~500 of them (out of 2445 tanks), compared to ~700 Chars and 430 S35's (out of 3383).  Fucking everyone was fielding pisscutter tanks in those days, France wasn't some fucking tank design savant, as evinced by that fact that most of their were destroyed by the rigors of driving on a highway.

Lastly, you're completely ignoring the Russians, who were rolling out T-28's and T-35's in the early to mid 30's.

I suggest you read Panzer Leader to get Guderian's take on the state of French vs. German tanks at the beginning of the war.  He was very worried about the French tanks and what they would do to his.


Title: Re: World of Tanks
Post by: Sheepherder on May 12, 2012, 12:14:07 PM
modern designs

(http://upload.wikimedia.org/wikipedia/commons/e/e0/Bundesarchiv_Bild_101I-127-0369-21%2C_Im_Westen%2C_zerst%C3%B6rter_franz%C3%B6sischer_Panzer_Char_B1.jpg)

I suggest you read Panzer Leader to get Guderian's take on the state of French vs. German tanks at the beginning of the war.  He was very worried about the French tanks and what they would do to his.

Panzer Leader was written in 1950.  Also, Guderian has been known, on several occasions, to simply make shit up when it serves his purposes.


Title: Re: World of Tanks
Post by: Nebu on May 12, 2012, 12:23:13 PM
How come the B1 is such a terrible tank in game?  I find the gun to be pretty ineffective against anything higher tier, the tank to be pretty slow and tough to turn, and the armor overrated.  

Abagadro: I want some lessons from you one of these evenings... I'm slowly getting my game back but still make too many rookie mistakes. 


Title: Re: World of Tanks
Post by: Sheepherder on May 12, 2012, 12:42:08 PM
EDITED

Quote
The commander is the sole occupant of the APX1 turret, acting also as gunner and loader for the 47 mm SA34 gun, which has a limited anti-tank capacity, and the optionally coaxial 7.5 mm Châtellerault machine-gun. The gun could fire two types of ammunition: a HE (High Explosive) called the Obus D with a shell weight of 1250 gramme and a muzzle velocity of 490 m/s; and an APHE (Armoured Piercing High Explosive), the Obus B Modèle 1932, with a shell weight of 1410 gramme, an explosive charge of 142 gramme and a muzzle velocity of 480 m/s. It rendered an armour penetration of just about 25 millimetres at a distance of a hundred metres, barely enough to be effective against light armoured vehicles. (http://en.wikipedia.org/wiki/Char_D2#Description)

Note: same turret as the Char B1.  For comparison:

(http://upload.wikimedia.org/wikipedia/commons/thumb/a/aa/PTRS_41.jpg/300px-PTRS_41.jpg)
Quote
The 14.5 mm armour-piercing bullet has a muzzle velocity of 1013 m/s and devastating ballistics. It can penetrate an armour plate up to 40 mm thick at a distance of 100 meters. (http://en.wikipedia.org/wiki/PTRS-41)

EDIT2: Because why the hell not?

Quote
Instead, the M2HB Browning with its .50 caliber armor-piercing cartridges went on to function as an anti-aircraft and anti-vehicular machine gun, with a capability of completely perforating 0.875" (22.2 mm) of face-hardened armor steel plate at 100 yards (91 m), and 0.75" (19 mm) at 547 yards (500 m). (http://en.wikipedia.org/wiki/.50_BMG#History)


Title: Re: World of Tanks
Post by: Abagadro on May 12, 2012, 12:45:11 PM
Nebu, any time. we could even get a few folks in a training map and on TS.


Title: Re: World of Tanks
Post by: WayAbvPar on May 12, 2012, 08:07:12 PM
Welcome to EVIL Way. I've been out of town and have been going through WoT withdrawal. I'm currently in Vegas and just want to go home for a variety of reasons but one is my jonesing for some tanks.  Another is that I can't find a decent limit game in this town. NL has destroyed low limit poker IMO and I hate playing it.

I was wondering where you where. All things equal I would rather be in Vegas! And yes, NL has destroyed limit. Played last night...1 $4/$8 game, 4 or 5 $2/$5 NL games. Then they opened a 5th NL game and the 4/8 lost two players! We were down to 6 handed and said fuck it and came home to play internet tanks.

Maybe try Venetian? I have Aria on Twitter and all they ever have limit-wise is $30/$60 mixed, which would be a lot of fun, but WAY out of my bankroll limits. Would like to see the room though- that is the new hot spot from what I hear.


Title: Re: World of Tanks
Post by: Abagadro on May 12, 2012, 11:33:10 PM
Ya, that's what I hear too. Played the 1/2 NL again because I didn't want to leave the hotel. Won 120 so can't complain but still don't like the game or feel like I know what I am doing. Guess I need to learn since that seems to be where things are at in the poker world.


Title: Re: World of Tanks
Post by: WayAbvPar on May 13, 2012, 01:28:31 AM
1/2 is at least low enough that any missteps aren't going to REALLY cost you. I hear a lot of the 1/2s in Vegas are just wild. If you can absorb the swings you can make a lot of money.

God I need to get back down there. Not bloody likely any time soon, however.


In actual WOT news, I scored my first blind arty kill tonight...guy disappeared, but I saw him knocking down trees and guessed right  :awesome_for_real:


Title: Re: World of Tanks
Post by: Brolan on May 13, 2012, 08:39:32 AM
modern designs

(http://upload.wikimedia.org/wikipedia/commons/e/e0/Bundesarchiv_Bild_101I-127-0369-21%2C_Im_Westen%2C_zerst%C3%B6rter_franz%C3%B6sischer_Panzer_Char_B1.jpg)

I suggest you read Panzer Leader to get Guderian's take on the state of French vs. German tanks at the beginning of the war.  He was very worried about the French tanks and what they would do to his.

Panzer Leader was written in 1950.  Also, Guderian has been known, on several occasions, to simply make shit up when it serves his purposes.

For 1940, you bet it was modern.  As for Guderian, if you are going to ignore the opinion of one of the gods of armored warfare there is really no point in discussing this with you further.


Title: Re: World of Tanks
Post by: Brolan on May 13, 2012, 08:42:51 AM
How come the B1 is such a terrible tank in game?  I find the gun to be pretty ineffective against anything higher tier, the tank to be pretty slow and tough to turn, and the armor overrated.  

Abagadro: I want some lessons from you one of these evenings... I'm slowly getting my game back but still make too many rookie mistakes. 

Because the hull 75mm is not modelled in the game.


Title: Re: World of Tanks
Post by: jakonovski on May 13, 2012, 12:43:24 PM
How come the B1 is such a terrible tank in game?  I find the gun to be pretty ineffective against anything higher tier, the tank to be pretty slow and tough to turn, and the armor overrated.  

Abagadro: I want some lessons from you one of these evenings... I'm slowly getting my game back but still make too many rookie mistakes. 

Because the hull 75mm is not modelled in the game.

The same thing made Lee/Grant useless, kinda disappointing.


Title: Re: World of Tanks
Post by: jakonovski on May 13, 2012, 12:55:49 PM
BTW, Sheepherder's anti-Char B1 tirade is amusing considering that on one occasion a single tank managed to destroy 13 German tanks, all of them PzIIIs and IVs.

edit: also, the shitty gun and ammo described by him was WW1 era stuff, the B1 Bis (ie. the tank that was actually built in large numbers) had upgraded to a longer barreled version that fired modern AP rounds.


Title: Re: World of Tanks
Post by: Sheepherder on May 13, 2012, 06:26:35 PM
Yes, and if the Germans had nothing but King Tigers they would still own France today.


Title: Re: World of Tanks
Post by: Ginaz on May 13, 2012, 07:59:44 PM
So, thanks to the recent 5x xp event, I have over 200k of "free" xp I can use.  I was thinking of getting one of the following: T10 IS-7 (already have 2 other T10s), T8 AMX 50 100, T9 BatChat or the T9 ST-1.    Anyone have any thoughts or experiences with these tanks?


Title: Re: World of Tanks
Post by: Sheepherder on May 13, 2012, 08:32:04 PM
It looks like you can one-shot a Char B1 in-game through the death star exhaust ports.


Title: Re: World of Tanks
Post by: angry.bob on May 13, 2012, 11:12:29 PM
So, thanks to the recent 5x xp event, I have over 200k of "free" xp I can use.  I was thinking of getting one of the following: T10 IS-7 (already have 2 other T10s), T8 AMX 50 100, T9 BatChat or the T9 ST-1.    Anyone have any thoughts or experiences with these tanks?

Eh, I'd take the BatChat. The IS-7 is the IS-7... There's not really much new or thrilling -  or different from the rest of the higher tier soviet tanks. I don't know anything about the ST-1 except it's got a giant turret and seems to love getting racked. I like my AMX50 100 and I like my Loraine 40t. They both pretty much play the same and use the same guns. If you have a loraine and like it, it's pretty much the same but a little slower and bigger. Plus the soviet tree reorganization already happened so you missed out on free tanks from that. The French tree is eventually going to get fleshed out and redone, so there's no harm in getting a jump on that.


Title: Re: World of Tanks
Post by: jakonovski on May 14, 2012, 12:44:24 AM
Yes, and if the Germans had nothing but King Tigers they would still own France today.

I don't see what that has to do with anything. I just wanted to correct your factual errors because I'm a tank nerd. So nyah.


Title: Re: World of Tanks
Post by: Amarr HM on May 14, 2012, 03:11:50 AM
So, thanks to the recent 5x xp event, I have over 200k of "free" xp I can use.  I was thinking of getting one of the following: T10 IS-7 (already have 2 other T10s), T8 AMX 50 100, T9 BatChat or the T9 ST-1.    Anyone have any thoughts or experiences with these tanks?

Get the BatChat loads of fun and good XP maker. The IS7 would be good for clan wars if your clan needs T10s, but go BatChat.


Title: Re: World of Tanks
Post by: Sheepherder on May 14, 2012, 12:43:21 PM
I don't see what that has to do with anything. I just wanted to correct your factual errors because I'm a tank nerd. So nyah.

I missed the change in the gun that came with the Bis, mea culpa on that count.  However:

There was never more than 370 B1's with the improved [stuff], given Renault's reputation for reliability, I imagine the actual number was probably half that.
There was never more than 492 Tiger II's, and because it was a late war German design their quality control had gone for shit, so there was significantly less than the number manufactured in service at any one point in time.

But hey, Guderian herfblerfing ten years later is gospel, rather than history's rather harsh lesson to the French.  Because he doesn't have a reputation for prevaricating through his fucking teeth, trotting out Third Reich doggerel in a hamfisted attempt at Dolchstosslegende II: Electric Boogaloo, or just generally being a nasty shit who was lucky he was skipped over for being shot as a matter of cleaning house.


Title: Re: World of Tanks
Post by: Abagadro on May 19, 2012, 10:19:59 PM
Woot. Just elited the entire German tech tree.

(http://i6.photobucket.com/albums/y222/Abagadro/shot_020.jpg)


Title: Re: World of Tanks
Post by: Ginaz on May 20, 2012, 11:43:56 PM
Woot. Just elited the entire German tech tree.

(http://i6.photobucket.com/albums/y222/Abagadro/shot_020.jpg)

I'm only missing the 38nA, VK 3001 (H) and the last 2 arties.  Don't think I'll ever get any of them.  The 38 NA is pointless with the availability of the tier 5 lights, the 3001 (H) looks really meh and I already have the much better 3601 (H) and I hate/suck playing arty so I'm not going any further in that tree.  Besides, I got the new French arty recently so I won't lose any money if I get the urge to play it once in a blue moon.


Title: Re: World of Tanks
Post by: WayAbvPar on May 23, 2012, 10:18:48 AM
Woot. Just elited the entire German tech tree.

(http://i6.photobucket.com/albums/y222/Abagadro/shot_020.jpg)

You are a beast! I am barely into the Tier 5 US tree and the grindiness is hitting home. Luckily I am still having fun. Just wish there were a few more small rewards/goals between tiers (after all the equipment has been researched).


Title: Re: World of Tanks
Post by: Merusk on May 23, 2012, 12:12:56 PM
There is! Grind those crews to 100% and 3 skills, man!


Title: Re: World of Tanks
Post by: WayAbvPar on May 23, 2012, 01:18:50 PM
Ha- I mean after all the modules have been researched, but there is more XP until the next tier tank is unlocked. Crew advancement is in such tiny increments that I never notice it. Although I do buy all my new tanks with 75% crew at least  :grin:

Been reading the Wiki...there is still a ton of stuff I need to learn. Like how to read things like the penetration indicator on my reticule, for example.


Title: Re: World of Tanks
Post by: Sheepherder on May 23, 2012, 07:44:29 PM
Like how to read things like the penetration indicator on my reticule, for example.

Green is good.  Yellow is less good.  If you're in a light tank shooting at mediums or heavies your reticule will instead be red.  At long ranges use HE shells and hope that splash damage will hit something squishy.  At short ranges use AP round and drill holes in their ass end, top, or turret.  Your front has the most armour, lead with that.  Don't be that fucking mook who reverses out from behind cover to shoot at a guy because it's easier than turning around.

If you're in a medium or heavy and a light tank is dogging you hit the brakes.  You can feel their scream through the internet.


Title: Re: World of Tanks
Post by: Bandit on May 25, 2012, 08:15:57 AM
We have had this conversation before, but for those looking at purchasing a premium - I want to vouch for the KV-5! One of my two favourite tanks to play (other than the Chaffee).  I see people talk shit about the KV-5, but this tank is sooo much fun when played properly.  I make more cash then the Lowe, have better win-rate, and better average xp (I think about an average of 850).

- The KV-5 has better matchmaking properties than the other T8 Premiums and will always be near the top
- ammo is much cheaper therefore increasing credits per match
- cheaper than the Lowe
- People always claim that the KV-5 is a "brawler", not true at all due to slow turret rotation and obvious MG turret weakness (R2 unit)
- Play the KV-5 as a medium to short range hole plugger which minimizes opportunities to target the R2 unit
- The ROF is high, and I would suggest that your overall DPS is higher than Lowe/T34 if you are penning
- The pen is low, but ROF and smart flanking can minimize this but this only is really an issue against other heavies - otherwise it chews up mediums and lights quickly
- Pretty fast tank for its size but the traverse is dismal

In some matches, after the dust is cleared and some enemies are out of the picture (top heavies, TDs) then the KV-5 is literally unstoppable - barely anything can pen you.  I feel like the fucking kool-aid man smashing through walls into other tanks.

I had a match the other day where someone said we fail because the KV-5 was the top tank on his side.  I dominated with 7 Kills and basically drove non-stop to the capture point.

Some experience is needed as you will need to know where to pen certain opposing heavy tanks and you just can't always drive in like your unstoppable but this tank can take a BEATING.  I use spall-liner, Cyclone Filter, and Rammer.  Vents can be substituted for filter, but if your engine does get hit your pretty much a statue.


Title: Re: World of Tanks
Post by: WayAbvPar on May 25, 2012, 08:28:58 AM
Earned my first Top Gun of my career last night in my AMX 40. Was on the map with the single train track (Prokhorovka?) and snuggled up next to the end car so I could cover both sides of the train if needed. My teammates quickly got themselves killed and I was left trying to mop up the rest of the bad guys as they swarmed. Got 6 before I exploded.

Played a couple more rounds in 40 and then upgraded to the 12t. THAT is gonna be a grind, but I want to get through as much as I can this weekend, since that line is on sale for 50% off.


Title: Re: World of Tanks
Post by: Furiously on May 27, 2012, 03:09:24 AM
I really love my T34.

(2:40:18 AM) Victory! Battle: Westfield Sunday, May 27, 2012 2:31:46 AM Vehicle: T34 Experience received: 1,662 Credits received: 108,532 Battle Achievements: Mastery Badge: I Class

(2:50:49 AM) Victory! Battle: Lakeville Sunday, May 27, 2012 2:40:33 AM Vehicle: T34 Experience received: 1,785 Credits received: 107,077 Battle Achievements: Defender


Title: Re: World of Tanks
Post by: Merusk on May 27, 2012, 05:00:04 AM
I'll say, after seeing the pounding those can take and being on the exploding end of  a few they're certainly tempting.  Sooo expensive, though.  I can't justify it for another 6 months or so, I had other things to buy.   :heartbreak:


Title: Re: World of Tanks
Post by: Nebu on May 27, 2012, 12:51:13 PM
Is there really no event for Memorial Day?  I was a bit surprised.


Title: Re: World of Tanks
Post by: Simond on May 27, 2012, 04:26:51 PM
For basically the rest of the world, Remembrance Day is in November.


Title: Re: World of Tanks
Post by: Bandit on May 28, 2012, 01:04:42 PM
Unless you are working on french tanks! There is bit of an uproar in the forums about french tanks for American memorial day...



Title: Re: World of Tanks
Post by: Sheepherder on May 28, 2012, 04:58:17 PM
Epic troll.


Title: Re: World of Tanks
Post by: apocrypha on May 28, 2012, 10:34:24 PM
That would have been more useful to me than the special we got in the EU, since I already have all of these tanks researched:

Quote
The Medium Tank Melee special starts on Friday, May 25th at 07:30 CEST (05:30 GMT) and ends on Monday, May 28th at 07:00 CEST (05:00 GMT). During this period, everyone will be able to take advantage of the following bonuses:
 50% off the price of the following medium tanks and camouflage patterns for them:

    Tier V Т-34
    Tier VI Т-34-85
    Tier V PzKpfw IV
    Tier V PzKpfw III/IV
    Tier VI VK 3601 (H)
    Tier VI VK 3001 (H)
    Tier VI VK 3001 (P)
    Tier V M4 Sherman
    Tier V M7
    Tier VI M4A3E8 Sherman
    Tier VI M4A3E2


Title: Re: World of Tanks
Post by: WayAbvPar on May 29, 2012, 09:25:57 AM
Of course I bought my 12t literally minutes before I read about that, then spent the weekend desperately trying to grind it up to the 13_75. Only got about 1/3 of the way there...so hard to earn any XPs when I am constantly getting dumped in Tier IX fights. It is a nice little tank too, but it can't punch that far above its weight. Tier V>VI is a nasty grind. I am sure it gets worse  :ye_gods:


Title: Re: World of Tanks
Post by: Engels on May 29, 2012, 09:32:35 AM
The 12t is a rotten joke of a tank that anyone aspiring to teh awesome of the batchat must suffer through. That, combined with your T1 Heavy and M7 grind, makes me feel for you. It can only get better from now on. You could grind the KV line if you wanted to suffer some more, but I think you have enough on your plate.


Title: Re: World of Tanks
Post by: WayAbvPar on May 29, 2012, 09:47:38 AM
At least in the T1 HT and M7 I have a chance to get into same tier fights. The T1 is a beast when it is at or near top tank (and I don't screw up driving it). In the few battles where the 12t was even midpack I have had some fun. I will get to the KV line eventually  :grin:


Title: Re: World of Tanks
Post by: Ginaz on May 29, 2012, 10:24:38 AM
I highly recommend the T-49, a US TD.  Very fast and quick (doesn't turn well, though) with a decent gun (M4 Sherman and Easy 8 have it too) and hides well with the TD camo bonus and its small size.  It is fragile and doesn't have many HPs but its fun to play and I've done quite well with it, both with damage/kills and win%.


Title: Re: World of Tanks
Post by: Merusk on May 29, 2012, 10:52:16 AM
I'm glad I got the KV before they redid the line, only because the KV1 is painful because it's fragile (but not too bad on speed).  The KV-2, however, when played with the longun is still very, very fun.   I was tearing things up this weekend and cackling as I oneshot more tanks than I have with my T-29.  You can't be a brawler in it but as a mid-to-long range sniper it's damn fun.

The KV-3, however, is slow AND I can't seem to pen. anything.  I'm still working on upgrades for it, though, so perhaps it will get better.

Also, a big "fuck you" to the MM for making my T-20 the top tank with a KV-3 under me vs. a T-29 and Tiger.  No, really, fuck you MM.


Title: Re: World of Tanks
Post by: kildorn on May 29, 2012, 11:23:53 AM
The 12t is a rotten joke of a tank that anyone aspiring to teh awesome of the batchat must suffer through. That, combined with your T1 Heavy and M7 grind, makes me feel for you. It can only get better from now on. You could grind the KV line if you wanted to suffer some more, but I think you have enough on your plate.

I thought they fixed it up a bit? When I had a 12t it was a huge joke that couldn't aim up or down at all. So even mostly level terrain caused you to be unable to shoot targets because you were up a degree on a random mound of dirt.

As for the T-49: Hilariously fun to drive, but horrible accuracy while moving. Still, WHEEEEEEEEEEEEEE. Also, it leads to the M18 which is by far the most amusing tank in the game to drive.


Title: Re: World of Tanks
Post by: WayAbvPar on May 29, 2012, 01:08:48 PM
Ground out a couple thousand XP, burned all my free XP and 95% of my cash, and am now the proud owner of an AMX 13_75. Even recycled the crew (for 200g each, ouch). Unfortunately I haven't been able to try it out yet...the work part of 'working from home' is getting in the way atm. Hopefully get a chance in an hour or so.


Title: Re: World of Tanks
Post by: Merusk on May 29, 2012, 01:11:50 PM
That brings up a question I've got;

I've recycled the crew on my US-mediums and Russian TDs over the last 3 upgrades of each because I only keep one of those around at a time and they're now 100% crews working on skills.   How much does it actually hurt me that I don't train them to the new tanks they're in?  I heard it drops them to ~75%, which I'm ok with, but I just wanted to know.


Title: Re: World of Tanks
Post by: Abagadro on May 29, 2012, 02:05:44 PM
I think if you mouse over them in the garage it tells you the percentage they are effectively operating at including any commander bonus, vent bonus, and  the deficit from not being trained. 


Title: Re: World of Tanks
Post by: Merusk on May 29, 2012, 04:30:19 PM
You are correct, sir.

Interestingly Brothers in Arms affects this as well, I thought it was only basic skills.  So my commander is 75% but everyone else is 83% Not bad.

ed: That moment when you point out to your arty that the lowe and tiger are exposed but then they get killed before doing ANY damage because all their shots miss.. I had it tonight.


Title: Re: World of Tanks
Post by: Furiously on May 29, 2012, 06:33:08 PM
My t110 crew is at 115%. That's crazy.


Title: Re: World of Tanks
Post by: apocrypha on May 29, 2012, 10:57:24 PM
Also, a big "fuck you" to the MM for making my T-20 the top tank with a KV-3 under me vs. a T-29 and Tiger.  No, really, fuck you MM.

Don't underestimate the T20. I soloed an M103 in it last night, with the aid of a building and some ducking and diving. He did bounce several shots off of my turret, so I suspect he wasn't particularly skilled, but even so I was slightly surprised to win that engagement.

That was also the game that got me enough XP to elite it, so as soon as I have enough gold I'll be getting a Pershing!


Title: Re: World of Tanks
Post by: Furiously on May 30, 2012, 09:55:03 AM
Duo'ing in a t20 is probably the most fun I have had in WOT. It's a very underestimated tank.


Title: Re: World of Tanks
Post by: Engels on May 30, 2012, 10:30:55 AM
A fully upgraded T-20 is waaay more dangerous than a stock Pershing. Agility, lower profile and just slightly less armor. Hull down in that bish and you are giving top tanks a serious problem.


Title: Re: World of Tanks
Post by: WayAbvPar on May 30, 2012, 11:11:46 AM
Wow, last night was frustrating. Just fucked from every direction by the matchmaker.


Title: Re: World of Tanks
Post by: kildorn on May 30, 2012, 11:30:01 AM
I love my T20 so much. Only a few tanks that I absolutely cannot deal with on some maps, due to pen problems. But that tank can be absolutely everywhere.


Title: Re: World of Tanks
Post by: Nebu on May 30, 2012, 02:22:55 PM
Wow, last night was frustrating. Just fucked from every direction by the matchmaker.

Tier 6 and 7 seem to be in a rough spot.  Most matches you will be in the middle or bottom of the match and unable to pen most everything.  While I enjoyed the hell out of my tier 6 tanks, I didn't have much love for the MM. 


Title: Re: World of Tanks
Post by: Merusk on May 30, 2012, 02:26:50 PM
I continue to be baffled by the T-20 love.  Fucker's paper and doesn't pen from a distance for me and is massively slower than the AMXs that continually fuck me up the ass when it's not the heavies doing so.  I continue to miss the Easy8 and strive for the next tier.


Title: Re: World of Tanks
Post by: Ginaz on May 30, 2012, 02:48:03 PM
I never cared for the T-20 much, either.  IMO the Panther, with the long gun, is the best tier 7 med.


Title: Re: World of Tanks
Post by: Furiously on May 30, 2012, 02:52:03 PM
The t20 is darn mobile. Supports a decent rate of fire and can take a couple shots. The french lights have made it a weaker tank than it was. But its still a fun tank.


Title: Re: World of Tanks
Post by: Merusk on May 30, 2012, 05:05:51 PM
After playing a few matches tonight I'll confess I'm also way spoiled by my Type 59.  Even at T8 instead of T7 the things just a wonderful machine.  Still not a fan of the T-20 (seriously I'm like one big target) but I understand why now.

Now the AMX40.. ugh.. hooray for a Tier 3 top-gun on a Tier 4 tank.


Title: Re: World of Tanks
Post by: Engels on May 30, 2012, 05:12:25 PM
Yeah, in a way the 59 is a bad instructor due to the unrealistic bounciness on that tank.


Title: Re: World of Tanks
Post by: veredus on May 30, 2012, 06:18:31 PM
I wasn't a huge fan of the T-20 but I liked it better then the Pershing. In fact never made it to the Patton, just couldn't grind through the Pershing. I can't put my finger on what exactly it was about the Pershing I just didn't like it. Specially when compared to the Panther II. Despite that I have seen some really good T-20 and Pershing drivers so with the right play style driving them they can be really good.


Title: Re: World of Tanks
Post by: apocrypha on May 30, 2012, 11:08:56 PM
Well I got the Pershing last night. Already had a bunch of modules researched from previous tanks in the line, plus I had about 20k free XP so I wasn't stock, which is always nice. One high tier match where I got absolutely blatted in no time at all, and one match where I was the top tier tank and proceeded to get 5 kills and a 75% cap  :awesome_for_real:

Still keeping the T20 though, most definitely. It is very fragile, especially if you expose the hull, but for me it has the perfect combo of mobility, accuracy and good damage output. You just have to play hide & seek a lot.


Title: Re: World of Tanks
Post by: WayAbvPar on May 31, 2012, 10:10:10 AM
Yeah, in a way the 59 is a bad instructor due to the unrealistic bounciness on that tank.

It can soak a lot of damage but it can't deliver much in the multi- Tier IX and X fights it gets into. It is fun to drive though...almost plays like a light at times when you get loose behind the lines. And then bounce a few shots off the sides of the nearest IS-8 and cry in frustration.  :grin:


Title: Re: World of Tanks
Post by: Engels on May 31, 2012, 10:21:07 AM
Ya, the 59 has a pretty sub par gun for tier 8 meds, but that's sorta the point of gold tanks. They are money makers, but they aren't 'the deciders' that 'real' tanks are. The Lowe is slow, the 34 has a slow fire rate, the KV5 is vulnerable in brawls and has low damage. Each one is significantly hampered compared to its counter parts. The only one I can think of that isn't that gimped is the Mutant M6E1, and that one has had its gold earning potential nerfed to all hell. Its essentially just a pretty decent tier 8.


Title: Re: World of Tanks
Post by: apocrypha on May 31, 2012, 10:37:59 AM
Yeah I tend to play the Type59 in a scouting and interference role in the high tier matches. Defending arty from enemy scouts, keeping our heavies from getting flanked by meds, etc.

They can be fearsome in a pack of 3 (or more, depending on how lol-worthy the matchmaker is being) though  :awesome_for_real:


Title: Re: World of Tanks
Post by: Merusk on May 31, 2012, 10:39:54 AM
Yeah, I've accepted my role as harasser and plink-damage in Tier 8+ fights.  I know I'm not going to one-shot or do heavy damage (without a lucky critical) and that's OK.  I've learned the weak points, aim for wheels and crew and cause harassment.  Plus, combined with the reloader it has a pretty nice rate of fire.

I figure, let others get the kill shot I'm just looking to farm free Xp and money and it works damn good at both.  

Though some days you have a fabulous game in it and feel like a god.

Oh and yes, beware the Type-packs.  We had a group of 4 the other day and were in the top 1/3.. it was brutal.


Title: Re: World of Tanks
Post by: Furiously on May 31, 2012, 11:12:30 AM
Pro-tip for old jerky people like me. Remap fire to spacebar. I tended to hit fire on the mouse and move the reticle a tend. Using spacebar I don't have that issue.


Title: Re: World of Tanks
Post by: Abagadro on May 31, 2012, 11:27:16 AM
I remapped the fire extinguisher to my space bar because I could never find the damn button in the frenzied "STOP THE FIRE!" keyboard mashing.


Title: Re: World of Tanks
Post by: Engels on May 31, 2012, 11:35:46 AM
I remapped the fire extinguisher to my space bar because I could never find the damn button in the frenzied "STOP THE FIRE!" keyboard mashing.

While driving the KV4, I need to remap the fire extinguisher to my forehead. Last few bouts with it, I seem to spend most of my time on fire.


Title: Re: World of Tanks
Post by: Ginaz on May 31, 2012, 01:34:38 PM
I remapped the fire extinguisher to my space bar because I could never find the damn button in the frenzied "STOP THE FIRE!" keyboard mashing.

While driving the KV4, I need to remap the fire extinguisher to my forehead. Last few bouts with it, I seem to spend most of my time on fire.

I hated the KV-4.  Too big, too slow with only decent damage.  IMO, its the worst tier 8 heavy, including premium tanks.


Title: Re: World of Tanks
Post by: Abagadro on May 31, 2012, 03:02:17 PM
I kinda like it but it has a very distinct play style. It plays like the mutant m6 which is my most played tank so it wasn't much of an adjustment for me.


Title: Re: World of Tanks
Post by: Kageru on May 31, 2012, 04:33:58 PM

I remember now why I stopped playing about Tier 4. The grind goes exponential and a lot of the tanks are perpetually in the "victim" role. The Pzkpfw 38na and ausf. A being the worst at the moment, and the T-38 a bulky, fragile little flower. If I can get everything that interests me to Tier 5 it looks like a lot of the lines mature and will be able to contribute to most matches they're in.

This game is a brilliant piece of work in how it filters people towards spending gold.


Title: Re: World of Tanks
Post by: WayAbvPar on May 31, 2012, 04:46:13 PM
4 and 5 seem to be the worst, since you start getting hauled up into as high as Tier 9 fights. Only have one Tier 6 so far, but it seems to get mid-tier battles at least as often as bottom tank, which happens with depressing regularity with Tier V. Of course, I have a sub .500 record with it, which I blame on bad teammates and my own struggle to find the right playstyle for it. Unlocking the big engine for it only to discover I can't mount it until I unlock the better suspension was a kick in the sack too.


Title: Re: World of Tanks
Post by: Tmon on May 31, 2012, 05:03:59 PM
4 and 5 seem to be the worst, since you start getting hauled up into as high as Tier 9 fights. Only have one Tier 6 so far, but it seems to get mid-tier battles at least as often as bottom tank, which happens with depressing regularity with Tier V. Of course, I have a sub .500 record with it, which I blame on bad teammates and my own struggle to find the right playstyle for it. Unlocking the big engine for it only to discover I can't mount it until I unlock the better suspension was a kick in the sack too.

I remember tier IV and VI as the hell levels.  The worst thing about tier IV was that in order to get to tier V mediums you had to play through a tier IV light of some flavor.  The bad part about that is that tier IV lights are all considered to be scouts and can be put in any tier IV+ match regardless of their actual suitability for scouting.  Wargaming has stated that they are reworking what tanks are flagged as scouts so as to make it a bit more bearable but it's pretty far down on their priority list.  Tier VI just plain sucks on the US server due to low populations overall, this means that most of the time you end up in matches on the upper side of your battle tier instead of on the lower end.  Most of the time you should just plan on unlocking the tracks first, it saves a lot of heartache.

Also, 7.4 is on public test.  The French TD and SPG lines are out plus the IS-6 Soviet tier 8 Heavy premium and the Jagdtiger with the long 88 German premium are also out.  The two new battle modes are kinda fun but since it's test and everybody is running around in French TDs and arty with a sprinkling of the new Premium tanks it's hard to say how they will play out on live. 


Title: Re: World of Tanks
Post by: Ginaz on June 01, 2012, 09:26:14 AM
4 and 5 seem to be the worst, since you start getting hauled up into as high as Tier 9 fights. Only have one Tier 6 so far, but it seems to get mid-tier battles at least as often as bottom tank, which happens with depressing regularity with Tier V. Of course, I have a sub .500 record with it, which I blame on bad teammates and my own struggle to find the right playstyle for it. Unlocking the big engine for it only to discover I can't mount it until I unlock the better suspension was a kick in the sack too.

I remember tier IV and VI as the hell levels.  The worst thing about tier IV was that in order to get to tier V mediums you had to play through a tier IV light of some flavor.  The bad part about that is that tier IV lights are all considered to be scouts and can be put in any tier IV+ match regardless of their actual suitability for scouting.  Wargaming has stated that they are reworking what tanks are flagged as scouts so as to make it a bit more bearable but it's pretty far down on their priority list.  Tier VI just plain sucks on the US server due to low populations overall, this means that most of the time you end up in matches on the upper side of your battle tier instead of on the lower end.  Most of the time you should just plan on unlocking the tracks first, it saves a lot of heartache.

Also, 7.4 is on public test.  The French TD and SPG lines are out plus the IS-6 Soviet tier 8 Heavy premium and the Jagdtiger with the long 88 German premium are also out.  The two new battle modes are kinda fun but since it's test and everybody is running around in French TDs and arty with a sprinkling of the new Premium tanks it's hard to say how they will play out on live. 

I'm more excited about the new game modes than the new French tanks.  However, I am looking forward to the addition of the British tanks in 7.5(?).


Title: Re: World of Tanks
Post by: WayAbvPar on June 01, 2012, 09:40:13 AM
I am terrible at this game. Especially driving the AMX 13_75. My win record in it is abysmal (now 11-20). I blame most of this on my utter incompetence, but some on the the matchmaker constantly putting me in battles I have almost no chance of being useful. It is stock except for upgraded tracks and engine, so I can't penetrate shit. It is basically a scout. On the odd battle when I do get a semi-favorable matchup, I manage to fuck up and get myself tracked/killed almost instantly. SO FRUSTRATING.

Going to try to add some equipment to make it marginally more useful. Any suggestions? Optics maybe?


Title: Re: World of Tanks
Post by: kildorn on June 01, 2012, 09:50:38 AM
I usually run coated optics and .. vents? I think. I'd need to look again.

The 13x series are brutal little flankers and skirmishers with huge view ranges and high speed. But they're not really as dangerous now that people got over the gun and learned to just track the damned things. You're an early game scout (not a damned suicide scout, either. Light things up then run the fuck home) and a mid/late game destroyer of worlds. It's awesome once the front lines disintegrate to the point where you can roll around the flanks and pop a few rounds in the sides of mostly dead heavies and TDs.


Title: Re: World of Tanks
Post by: satael on June 01, 2012, 10:06:34 AM
Just find your niche, higher tier tank isn't always more fun to play. I'm happy to stick to just playing with a slugger (tier 6 american td) and not even considering buying the next one (t-25, but that's partly since i like a turret on my td).


Title: Re: World of Tanks
Post by: Abagadro on June 01, 2012, 10:08:08 AM
Get the m18 then, you'll like it.


Title: Re: World of Tanks
Post by: WayAbvPar on June 01, 2012, 10:14:56 AM
Just find your niche, higher tier tank isn't always more fun to play. I'm happy to stick to just playing with a slugger (tier 6 american td) and not even considering buying the next one (t-25, but that's partly since i like a turret on my td).

I have more fun in the lower tiers as a rule, but almost no one in my clan has low tiers to run with me. Playing solo isn't nearly as fun as playing with people on comms (especially since they are very helpful if I happen to miraculously survive longer than they do....they watch over my shoulder and give me pointers. Have learned a ton from this!). I am too ADD with my grinding as well- trying to advance EVERYTHING makes me spazz around and never get anywhere.

I also need to really learn patience. I can't stand sitting still, so I end up charging ahead and getting killed. I also have a bad tendency to want to help the team over my individual stats, so I do semi-suicidal things like cover an open flank ALONE because everyone on my team went another way, or try to flank around after a breakthrough only to see everyone else sitting goddamned still, which results in me getting flanked myself.


Title: Re: World of Tanks
Post by: kildorn on June 01, 2012, 10:15:50 AM
I have issues playing heavies. I keep trying it, and failing hard at playing things you can't flank effectively with.

Though I DID flank four tanks with my t28p the other night. Which should never happen, and will give you an idea of how lopsided that match was.


Title: Re: World of Tanks
Post by: Abagadro on June 01, 2012, 10:24:10 AM
Way, I have some extra cash so pick a tier and I'll get one to run with you.


Title: Re: World of Tanks
Post by: Tmon on June 01, 2012, 11:08:23 AM
Get the m18 then, you'll like it.

T49 and M18 are exactly what the original US TD doctrine called for, mobile hard hitting tank killers.  The important thing to remember is that the mobility comes at the expense of armor and is for getting to good positions and  setting up an ambushes, not leading the attack.  Charging in like a jackass who thinks he's in a t50-2 is not an optimal use of your td, you are fragile, have a slow turret and turn like a hog on ice.  That said, there are times especially late in the match when you can pull off a useful and fairly nasty arty raid.  Normally your best bet is to get to a good position, take your shots and be ready to redeploy as the situation dictates, your speed can frequently get you across the map or back to the cap in time to stave off a disaster so don't waste it on useless death charges in the first minute. 


Title: Re: World of Tanks
Post by: kildorn on June 01, 2012, 11:17:10 AM
I actually use my m18 for the initial lights on a flank, then use it to pop out of fucking everywhere and take pot shots at anything out of position. The fucker's fast enough to be in the scouting spots before the mediums show up, you just can't play aggressive scout because you can't turn to save your life and your acceleration is somewhat poor from any dead stops. But running forward and peeking over a hill and running back is a great way to let your flank know what to expect early on.

I see some people sit their 18s in a bush with high camo, but that's never been how I play the entire US turreted TD line.


Title: Re: World of Tanks
Post by: WayAbvPar on June 01, 2012, 11:19:20 AM
Way, I have some extra cash so pick a tier and I'll get one to run with you.

I have tons of stuff in III and IV, and a couple in V (M7 and T1 HT). If you have anything near those, I would love some company (and some pointers!). Engels has been running his German TDs with me, and just picked up an M8A1 as well- we have had some fun when the MM doesn't dump us in a Tier VII or VIII match  :oh_i_see: . The other problem with running low tier stuff is it doesn't make any money, and I need lots of that for new tanks and new equipment and such. The Type 59 that Fur bestowed upon me is great for that, but it gets old after a while, plus it is not getting me any closer to being useful by way of advancement (save for 5% free XP per match).

I think tonight I will work on getting through my M7 and T1 HT to give me a couple more tier VI options. I really want a Lorraine (and eventually a Bat Chat) though, dammit.


Title: Re: World of Tanks
Post by: Abagadro on June 01, 2012, 11:26:50 AM
I'll grab a T-28 and maybe a PzIV and we can mess around.  I'm even willing to take my BT-2 out for a spin with your tier III stuff if you want as its one of my favorite tanks. Tooning with small tier stuff is tough though because the toon bonus throws you into too high of matches.


Title: Re: World of Tanks
Post by: WayAbvPar on June 01, 2012, 11:37:50 AM
I didn't realize that just being a platoon did that..interesting. That would account for a lot of the MM fuckery we seem to get. Maybe we can get in a quiet channel and count down  :awesome_for_real:


Title: Re: World of Tanks
Post by: Engels on June 01, 2012, 11:42:03 AM
I didn't realize that just being a platoon did that..interesting. That would account for a lot of the MM fuckery we seem to get. Maybe we can get in a quiet channel and count down  :awesome_for_real:
Was it last night that we ended up in a tier 9 match with tier IV? On Murovanka, I think it was. We rushed middle in protest, and actually had fun for 20 seconds.


Title: Re: World of Tanks
Post by: WayAbvPar on June 01, 2012, 11:45:00 AM
Haha yep. I actually got a couple of shots off on the run, but a TD isn't all that accurate in that situation.


Title: Re: World of Tanks
Post by: Tmon on June 01, 2012, 01:59:54 PM
I didn't realize that just being a platoon did that..interesting. That would account for a lot of the MM fuckery we seem to get. Maybe we can get in a quiet channel and count down  :awesome_for_real:
Was it last night that we ended up in a tier 9 match with tier IV? On Murovanka, I think it was. We rushed middle in protest, and actually had fun for 20 seconds.

What tier 4s were you in?  There is no platoon bonus, you just get matched based on the battle tier of the highest tank in the platoon.  The wiki explains how it works http://wiki.worldoftanks.com/Battle_Mechanics#Platoons

The thing about battle tier is that it is not equal to vehicle tier all tier IV non-premium light tanks (except the AMX40 which goes to 8) match up to battle tier 10 so they can see tier 9 heavies, tier 9 tds, and tier 6 arty.  Understanding battle tier can make platooning a lot less frustrating.


Title: Re: World of Tanks
Post by: Kageru on June 01, 2012, 06:39:38 PM
Just find your niche, higher tier tank isn't always more fun to play. I'm happy to stick to just playing with a slugger (tier 6 american td) and not even considering buying the next one (t-25, but that's partly since i like a turret on my td).

Yeah, I plan on finding a sweet spot and staying there since I'm not convinced the game-play automatically gets better as you climb higher. Tier V looks very sweet. Hummel, SU-85, KV-1, Pzkpfw III/IV and IV plus a VK2801 would give me a nice garage to play with. Maybe take one or two up to tier VI if the tank is more fun and doesn't get slapped down by the matchmaker, perhaps the VK3601H.


Title: Re: World of Tanks
Post by: Furiously on June 01, 2012, 07:50:12 PM
I personally find tier eight to be a nice sweet spot. You can still make money. You will sometimes be top tank. You can pen everything above you if you shoot right.


Title: Re: World of Tanks
Post by: angry.bob on June 01, 2012, 11:03:58 PM
Yeah, I plan on finding a sweet spot and staying there since I'm not convinced the game-play automatically gets better as you climb higher. Tier V looks very sweet. Hummel, SU-85, KV-1, Pzkpfw III/IV and IV plus a VK2801 would give me a nice garage to play with. Maybe take one or two up to tier VI if the tank is more fun and doesn't get slapped down by the matchmaker, perhaps the VK3601H.

Try a Marder II. It's only a tier 3, but It's able to reliably pen anything that it's in a match with, which will be tier 5 at the highest. The only two tanks you even have to really watch where you aim is on Churchils and KV-1s. I have to say I've gone back to lower tier tanks and am having a much more fun. It seems the higher the tier the more serious business people get and the dick factor just explodes. Plus, a lot of the tanks I thought were crappy are actually pretty good with a 100% crew in them. Right now all i'm playing is the two french premiums, the marder, and a Pzkpfw IV. The Pzkpfw IV is a much more impressive tank with a fully trained crew in it than I remembered. Unfortunately it gets thrown into matches that it just doesn't belong in too often. I'm thinking of trying a lower tier tank with one of the crazy machine gun cannons and see what it's like with a 100% crew and some mods.


Title: Re: World of Tanks
Post by: apocrypha on June 01, 2012, 11:05:30 PM
I think it varies from nation to nation tbh. German Tier 5, Russian Tier 8, USA Tier 7 are where my fave tanks are.

France I don't know, I'm at tier 6 & 7 atm and still hate them...


Title: Re: World of Tanks
Post by: Sheepherder on June 01, 2012, 11:54:57 PM
I'll noob it up with you Way, whenever I repair my connection to an ISP that doesn't suck dick.

Also, as Abagadro pointed out, the BT-2 is possibly the most fun tank in the game.


Title: Re: World of Tanks
Post by: Kageru on June 02, 2012, 01:29:28 AM
Yeah, I plan on finding a sweet spot and staying there since I'm not convinced the game-play automatically gets better as you climb higher. Tier V looks very sweet. Hummel, SU-85, KV-1, Pzkpfw III/IV and IV plus a VK2801 would give me a nice garage to play with. Maybe take one or two up to tier VI if the tank is more fun and doesn't get slapped down by the matchmaker, perhaps the VK3601H.

Try a Marder II. It's only a tier 3, but It's able to reliably pen anything that it's in a match with, which will be tier 5 at the highest. The only two tanks you even have to really watch where you aim is on Churchils and KV-1s. I have to say I've gone back to lower tier tanks and am having a much more fun. It seems the higher the tier the more serious business people get and the dick factor just explodes. Plus, a lot of the tanks I thought were crappy are actually pretty good with a 100% crew in them. Right now all i'm playing is the two french premiums, the marder, and a Pzkpfw IV. The Pzkpfw IV is a much more impressive tank with a fully trained crew in it than I remembered. Unfortunately it gets thrown into matches that it just doesn't belong in too often. I'm thinking of trying a lower tier tank with one of the crazy machine gun cannons and see what it's like with a 100% crew and some mods.

I'm finding the Tank Destroyers and Artillery do better in higher tier match-ups. More big, slow and not entirely invulnerable tanks to shoot at. The SU-85, even without the biggest gun, is proving to be quite a little money spinner, the artillery would be too if it wasn't for the ammo being costly. I also ended up enjoying eliting the Pzkpfw III Ausf. A because once it's geared up it's fast and punchy but more importantly isn't classed as a "scout" like the Pzkpfw 38na. That tank is broken, I get beaten to the bushes I want to hide in by enemy TD's, mediums and real scouts who move as fast and have a greater view distance. So most of my play experience has been zooming around a corner and suddenly exploding which tends to cut down on the XP intake.

I really want the Pzkpfw IV, sniping into melee suits me.


Title: Re: World of Tanks
Post by: Tmon on June 02, 2012, 03:46:30 AM
I think it varies from nation to nation tbh. German Tier 5, Russian Tier 8, USA Tier 7 are where my fave tanks are.

France I don't know, I'm at tier 6 & 7 atm and still hate them...

I had fun with the 13/75 and 13/90 but gave up and sold my French tanks(both medium and heavy) at tier 8 they just weren't fun for me.  Lately I play mostly in my M4a2e4 (Beta gift premium), French premium tier 3 TD, Panther II, Tiger and Lowe.  I play the other 14 or so tanks I own as needed to match up with the people I platoon.  I sold off a bunch of tanks that I decided weren't fun or went up lines that I didn't care about. 


Title: Re: World of Tanks
Post by: Bandit on June 02, 2012, 08:34:31 PM
This game is like golf sometimes, you have rounds like these that keep you coming back....

Quote
Victory!
Battle: Dragon Ridge Saturday, June 02, 2012 11:15:45 PM
Vehicle: PzKpfw VI Tiger (P)
Experience received: 3,854 (x2 for the first victory each day)
Credits received: 52,365
Battle Achievements: Mastery Badge: Ace Tanker, Master Gunner, Confederate, Sniper, Invader

Put my Tiger P crew over 100% as a bonus as well.


Title: Re: World of Tanks
Post by: Nebu on June 03, 2012, 09:35:32 AM
My experience recently has been the complete opposite.

Load game.

Log on my tier 7 medium.  Bounce 10-12 shots off of tier 9 and 10 tanks and get insta-gibbed when I peek a nanometer of my tank around a corner.  

Log in my T-50 light to scout and get tracked by the first shot anyone takes.  Get 1-shot by the second.

Log on my tier 6 TD and get 2 shot by a tier 9 that I couldn't see.

Log off and go to the driving range.


Title: Re: World of Tanks
Post by: Ginaz on June 04, 2012, 08:53:18 AM
Operation Overlord Special coming on 6 June:

"Tankers!

This Wednesday will mark the 68th anniversary of the commencement of Operation Overlord; more commonly known as D-Day.  This operation launched the invasion of Germany and was entirely devoted to securing the beachhead for future Allied manuevers.  Though the Allies took significant losses, the operation was a success.  From this position the Allies were able to begin the liberation of France.

Starting at 04:30 PDT (11:30 UTC) on June 6, 2012 and lasting until 04:00 PDT on June 11, 2012 (11:00 UTC) the following discounts and bonuses will be active. Curious what time this is in your region? Use this handy Time Zone Converter to help you out.

    50% discount on garage slots
    50% discount on consumables purchased with Credits
    Crew training rate increased by x2
    Discount on Premium Account time:
        3 days for 250 gold
        7 days for 650 gold
    50% discount on the credit cost of:
        PzKpfw IV
        VK 3601 (H)
        PzKpfw VI Tiger
        T1 Heavy
        M6
        T29
    Increased Credit income 2x:
        PzKpfw IV
        VK 3601 (H)
        PzKpfw VI Tiger
        T1 Heavy
        M6
        T29
    50% discount on premium vehicles:
        Ram-II
        Matilda

Please note that selling the above-mentioned vehicles during the special will return 50% of their current sale price.

Be sure to take advantage of these discounts and bonuses while they last. On June 11, 2012 the above-mentioned items will return to normal price!"

http://worldoftanks.com/news/1332-operation-overlord-special/

I'll probably pick up the T29 again.  Its a pretty beastly tank for its tier.  If anyone has some extra gold they want to use, I highly recommend the Matilda.  Its slow and its gun is meh but I've done really well with it and it can mow through tier 5 and below tanks.


Title: Re: World of Tanks
Post by: Merusk on June 04, 2012, 10:07:23 AM
OOoh.. double credits on my favorite US heavies. Sweet.

So if I switch on premium I get 4x credits, right?  Then the first win of each day would be 8x?


Title: Re: World of Tanks
Post by: Bandit on June 04, 2012, 11:10:15 AM
First win is double xp I believe, not double credits....

In addition,  Premium is a 50% xp/credit bonus.

Premium..

Quote
    50% more experience per battle
    50% more crew experience per battle
    50% more credits earned in a battle
    opportunity to create a platoon of 3
    opportunity to create a tank company
    clean and sightly garage


Title: Re: World of Tanks
Post by: WayAbvPar on June 04, 2012, 11:17:44 AM
Just had a monster game in my T1 HT...1600+ XP non-doubled, with 7 kills. Unfortunately not enough Tier IVs and above for my first Boelter's  :heartbreak: This special is perfect timing for me...should be able to grind through the rest of T1 HT (getting extra credits all the way!) and get into an M6.


Title: Re: World of Tanks
Post by: Amarr HM on June 04, 2012, 12:15:15 PM
I just free XP'd my way to the T29, little slow but love the gun.


Title: Re: World of Tanks
Post by: Furiously on June 04, 2012, 12:24:02 PM
32 is an amazing tank. I never play mine cause the 34 gets me 3x the credits.


Title: Re: World of Tanks
Post by: Ginaz on June 04, 2012, 03:07:20 PM
Just picked up the IS-7 today.  I can see why its been so popular for so long.  I don't think I've ever had a tank bounce so many shots before.  Two E-75s in front of me playing peekaboo around a corner.  Both of them kept bouncing their shots and I managed to bring them both down to half HP until help arrived to finish them off.  I'm liking the IS-7 MUCH more than the IS-4.  It rewards the aggressive way I play more than any other tank I've played.

On a side note, I'm almost at 1500 efficiency (1498, and 99.99% solo pubs), which supposedly means I'm "great" and puts me in the top 3% of players.  I hardly feel that I'm anything other than slightly above average (due mostly to experience with the game) but after seeing people with 10k, 15k and 20k+ games having ratings below 900, or "below average", it makes me wonder.  How does anyone play that many games and still be so bad??? :ye_gods:


Title: Re: World of Tanks
Post by: Nebu on June 04, 2012, 03:44:10 PM
How does anyone play that many games and still be so bad??? :ye_gods:

I'll let you know in a couple of months.  :why_so_serious:


Title: Re: World of Tanks
Post by: kildorn on June 04, 2012, 06:32:09 PM
I'm apparently at 1481, which is hilarious considering I think I suck and die playing tanks I'm terrible at half the time. My current desire for a KV4 (I'm a TERRIBLE heavy) has got to be tanking my rating while my kv3 sucks and dies it's way through life.

I'm more amused at how many stats the game keeps track of in an apparently easy to use API. It actually cares about my spots per battle and records it?


Title: Re: World of Tanks
Post by: Merusk on June 04, 2012, 07:10:05 PM
Mine sucks, as I expected. 917 with 2100 battles.  I'm terrible!


Title: Re: World of Tanks
Post by: Abagadro on June 04, 2012, 07:52:40 PM
With capture points, defense points, and spotted tanks being so prominent in the calculation of the ratings I think it overvalues medium tank play and undervalues arty play. It's a useful tool but not finely tuned IMO.


Title: Re: World of Tanks
Post by: apocrypha on June 04, 2012, 11:05:41 PM
Fuck WG... here's the European D-Day special:

Quote
D-Day ― Phase One

This phase will last from June 4th at 7:30 h CEST (5:30am GMT) until June 8th at 7:00 h CEST (5:00am GMT).

    50% discount on the cost of the following vehicles:
        Tier VI Medium tank: M4A3E2
        Tier VI Medium tank: M4A3E8
        Tier IV Light Tank: M5 Stuart
        Tier V Tank Destroyer: M10 Wolverine
        Tier V Medium Tank:  PzKpfw IV
        Tier VII Heavy Tank: PxKpfw VI Tiger
        Tier V SPG: Hummel
        Tier VII Medium Tank: PzKpfw V Panther
        Tier VII Tank Destroyer: Jagdpanther
     50% discount on barracks slots

That's it. No credit bonus at all.


Title: Re: World of Tanks
Post by: kildorn on June 05, 2012, 07:52:48 AM
With capture points, defense points, and spotted tanks being so prominent in the calculation of the ratings I think it overvalues medium tank play and undervalues arty play. It's a useful tool but not finely tuned IMO.

This is possible, I spend a lot of time being a spotting medium and tracking things in the open for other tanks to kill.

.. and then getting sadface when my team opens up at the front of an E-100 in cover instead of taking side shots at the thing I tracked.


Title: Re: World of Tanks
Post by: Amarr HM on June 05, 2012, 07:59:28 AM
I've always been of the mind that you should get bonus XP for resultant damage from tracking someone. In a lot of situations a well placed track shot can make a huge difference, especially if it's a rampaging T-50-2 or similar.


Title: Re: World of Tanks
Post by: Ginaz on June 05, 2012, 09:55:08 AM
I've always been of the mind that you should get bonus XP for resultant damage from tracking someone. In a lot of situations a well placed track shot can make a huge difference, especially if it's a rampaging T-50-2 or similar.

Tracking higher tier tanks is something lower tier tanks can do that can influence the outcome of a game.  I was continually tracked for a good 2 mins or so in my IS-7 last night by 2 French lights and I was hit a few times by an E-75 that brought my HP to under half.  I was protected from arty by a building but if I wasn't I would have been destroyed, all because 2 little tanks kept me tracked.  I mananged to eventually pop both lights and the E-75 but it was very frustrating being stuck there for so long.


Title: Re: World of Tanks
Post by: WayAbvPar on June 05, 2012, 09:57:30 AM
I am finally learning to track bigger tanks better- even though I (thought I) knew where to shoot, it took some practice before I was able to do it consistently. Now my favorite trick is to track someone so half his tank is sticking out from behind a building but his gun isn't  :grin:


Title: Re: World of Tanks
Post by: Amarr HM on June 05, 2012, 10:57:46 AM
Anything that can ramp up the XP of lower tier tanks is a good thing imo.


Title: Re: World of Tanks
Post by: Pendan on June 05, 2012, 12:35:21 PM
On a side note, I'm almost at 1500 efficiency (1498, and 99.99% solo pubs), which supposedly means I'm "great" and puts me in the top 3% of players.  I hardly feel that I'm anything other than slightly above average (due mostly to experience with the game) but after seeing people with 10k, 15k and 20k+ games having ratings below 900, or "below average", it makes me wonder.  How does anyone play that many games and still be so bad??? :ye_gods:
The top 3% is only true when they count all the players that have quite low games played count. 36.45% on the US servers and 29% on EU server have played at least one game but under 10 games. It is often stated that the average win ratio is around 48% but if you look at only those with 5000 or more games played the numbers rise to 50.94% on the US server and 51.75% on the EU server.

http://forum.worldoftanks.com/index.php?/topic/91764-unofficial-na-server-statistics/ (http://forum.worldoftanks.com/index.php?/topic/91764-unofficial-na-server-statistics/)
http://forum.worldoftanks.eu/index.php?/topic/65256-unofficial-eu-server-statistics/ (http://forum.worldoftanks.eu/index.php?/topic/65256-unofficial-eu-server-statistics/)

I don't have a link with true stats but I do have a somewhat reliable source that says if you look at only players with 5000 or more games and who have also played at least 1 game in the last 2 weeks a 1350 efficiency puts you at the 75 percentile and a 1620 at the 95 percentile.

Although are a lot of "legitimate" bad players with a lot of games played, I would also note that a good chunk of the players with 20k games are players that are blitzing games making no real attempt to win or do anything but just get through as many game as they can quickly or while doing as little possible while really afk but not caught by the auto afk detector.


Title: Re: World of Tanks
Post by: Engels on June 05, 2012, 01:17:19 PM
This is sadly true. Go to the contact finder and type in a common name like 'joe' and then look at the stats for the dozens, sometimes hundreds of accounts that show up. Most of them have no battles whatsoever and you have to wonder if they're in the stat pool.


Title: Re: World of Tanks
Post by: Pendan on June 05, 2012, 02:43:56 PM
Well I was guessing that accounts with 0 games played are not included in the stats for efficiency because the efficiency would be 0 for all of them. 51.6% of NA server and 45.36% on EU server accounts have 0 games played and would seriously skew the numbers if they were counted. I do however think the accounts with 1 to 10 games played are included which is still a high percentage of accounts. I think all those accounts have an average low efficiency but don't skew the numbers as bad as a 0 would.


Title: Re: World of Tanks
Post by: Engels on June 05, 2012, 03:17:17 PM
Oh, sure, I didn't mean to imply that the accounts with zero games played were counted, but if there are that many of -them-, imagine how many there are of people that tried it out for 3 battles and gave up after a discouraging loltractor fracas.


Title: Re: World of Tanks
Post by: Abagadro on June 05, 2012, 05:10:46 PM
They should really do it based on the tank you are playing in the match and tweak the calculation based on the type of vehicle. The data is there if WoT wanted to bring it in-game rather than a mod.


Title: Re: World of Tanks
Post by: Ginaz on June 05, 2012, 06:11:37 PM
They should really do it based on the tank you are playing in the match and tweak the calculation based on the type of vehicle. The data is there if WoT wanted to bring it in-game rather than a mod.

I agree.  Lower tiers doing something useful in battle should be given more weight to reflect the fact that they will generally do less damage and can be destroyed much quicker.


Title: Re: World of Tanks
Post by: Nebu on June 06, 2012, 10:08:06 AM
Played off and on for two hours last night on several different tanks and tiers.  Didn't get a single win.  Grrr. 

If I didn't AFK all the time and play while working, I'd toon up with you guys more. 


Title: Re: World of Tanks
Post by: WayAbvPar on June 06, 2012, 10:16:44 AM
I have noticed my efficiency rating climbing as I drive bigger tanks (which obviously do more damage), so that is definitely a flawed stat when judging players with < 2000 matches played.

In other news, I ground my T1 up to elite status last night, then got up this morning and bought my M6 and 4 extra garage slots. Didn't spring for the full 100% crew, so I will make do with 75%ers for now. Good news is it looks like I have most of the components already researched, so I won't be playing a totally stock tank. Think I will keep my T1 around for awhile even after the promotion- have a good crew in it, and it is fun as hell to play when it gets in as top tank. Maybe I will get the crew started on their 2nd set of skills and then bounce them into the T29 or something.

e- Nebu- get on TS if you can. Even if you can't toon up and play a lot, you could at least count down with us when you ARE available and maybe get into the same matches. Listening to the guys on TS and watching them play after my inevitable demise has taught me tons about how to play, and it is fun too!


Title: Re: World of Tanks
Post by: Nebu on June 06, 2012, 10:19:44 AM
e- Nebu- get on TS if you can. Even if you can't toon up and play a lot, you could at least count down with us when you ARE available and maybe get into the same matches. Listening to the guys on TS and watching them play after my inevitable demise has taught me tons about how to play, and it is fun too!

I don't have TS permission any more, so someone has to drag me into the channel.  By the time I get in, it's usually time for me to leave.  I'll keep trying.  

I only have up to tier 7 tanks as well.  Not sure how that affects things.


Title: Re: World of Tanks
Post by: WayAbvPar on June 06, 2012, 10:22:29 AM
My constant bitching about being a lowbie has resulted in us running tiers V-VIII a lot more often. I think Engels is a TS admin, so he can get your permssions sorted for you if/when you catch him online (he is on most evenings Pacific time). Pick a few tanks you want to play and most folks have something to match it.


Title: Re: World of Tanks
Post by: ezrast on June 06, 2012, 10:35:11 AM
I reinstalled on a whim last night and played a few matches (haven't in a year), and now it's telling me I'm in the top 1% of PJ1 drivers. It's my favorite vehicle by far, and I have a 61% win rate with it, but I'm quite certain I'm not that good at this game. Average XP with it is only around 250. Am I just the only person who ever uses that thing?


Title: Re: World of Tanks
Post by: WayAbvPar on June 06, 2012, 10:54:54 AM
61% WR is pretty high. Might be a low played tank too. Or you just might be a savant!


Title: Re: World of Tanks
Post by: kildorn on June 06, 2012, 11:36:31 AM
I think the ranking is based on XP/match averages. I know the rankings seem to try to stroke my ego constantly, so I also assume it's a toy that over-ranks you a bit to make you feel better about all those times you managed to miss a stationary target at 200m.


Title: Re: World of Tanks
Post by: Kageru on June 06, 2012, 05:40:40 PM

Got my PzIV and happily sold the Pz38 na. The stock tank is average but I can see the goodies further down the tree.

Also made me wonder if you can split tanks by optimal play-style and organize your garage that way. So for me, focusing in tier 5-6, I can see:

Artillery: (Hummel) basically has it's own gameplay niche.
TD: (SU-85) is basically like a sniper tank but geeze that top gun is nice.
Scout: (VK2801) Though the T-50-2 seems crazy fast and might be better.
Sniper: (PzIV) Accurate and powerful gun, slow traverse, medium armor.
Tank: (KV-1?) Big gun and heavy armor so you can play the midfield.

... it almost seems like there's another possible role for a fast movement and traverse medium tank to do close range "drive by" shooting and pick at the edges of the main melee. But the heavy tanks are so accurate I'm not sure it would be a long lived hobby.


Title: Re: World of Tanks
Post by: Ginaz on June 06, 2012, 07:36:54 PM
First game after re-buying the T-29. :heart:  


(http://i1157.photobucket.com/albums/p591/Ginaz74/WorldOfTanks2012-06-0620-33-12-90.jpg)



Horrible picture quality.  4046xp(2x xp), 110966 credits, Mastery Badge: Ace Tanker, Steel Wall.



Title: Re: World of Tanks
Post by: Sheepherder on June 06, 2012, 09:32:56 PM
... it almost seems like there's another possible role for a fast movement and traverse medium tank to do close range "drive by" shooting and pick at the edges of the main melee. But the heavy tanks are so accurate I'm not sure it would be a long lived hobby.

So, sort of like trying to engage mediums or heavies in a light.


Title: Re: World of Tanks
Post by: apocrypha on June 06, 2012, 10:17:10 PM
Sniper: (PzIV) Accurate and powerful gun, slow traverse, medium armor.

I see where you're coming from there but the PzIV is capable of a lot more than just sniping. Great mid-tier medium tank, can be played very aggressively (depending on the matchmaker ofc). With the 10.5cm derp gun in a low-tier match it's hilarious! You can overcome a lot of the slow turret traverse of the top turret with movement - turn your hull in the same direction as you're trying to turn your turret and your effective traverse increases greatly.

I haven't played WoT for a few days because I've been playing Diablo 3. EU D3 servers are down this morning for maintenance so I thought I'd pop on and blow some shit up.. except the EU WoT server is down for maintenance at the same time.  :mob:


Title: Re: World of Tanks
Post by: Kageru on June 06, 2012, 11:43:06 PM

I just got the PzIV and I'm already enjoying it and can only imagine how much fun it will be kitted out. It's not all that fast though, but half the fun of being in a tank over a TD is the flexibility.

I think the other approach is flanking. Being fast enough to peep around buildings and grab a shot, maneuver to get rear shots at engaged tanks or going for the rear to look for opportunistic kills. The T-35 and the Pz III/IV looks promising, and that way I can fit the PzIV out for sniping.

So, sort of like trying to engage mediums or heavies in a light.

The lights are pretty much constantly forced by the match-maker into a purely scout role. My leopard spends a lot of time hiding from tier 8 tanks in which shooting them just gives your position away. I was wondering if the Tier 5+ french lights got better match making but they're still considered scouts.


Title: Re: World of Tanks
Post by: Merusk on June 07, 2012, 05:25:23 AM
I'm earning so much money in my M-6 and Type 29. Woo!


Title: Re: World of Tanks
Post by: Nebu on June 07, 2012, 05:47:15 AM
I'm in my tier 7 playing matches last night and notice the same thing happening to me over and over.  People in Tier 8-9 tanks that are faster than mine will spot me, rush me, ram me, and then just shoot me with impunity.  I do my best to defend myself, but my rounds bounce and I seem to lack the quickness to outmaneuver them.  I'm playing a German 3002 btw. 

Is there anything I can do but sit there and take it?  My teammates in random matches seem to enjoy watching me die rather than helping. 



Title: Re: World of Tanks
Post by: Bandit on June 07, 2012, 05:53:49 AM
First game after re-buying the T-29. :heart:  


(http://i1157.photobucket.com/albums/p591/Ginaz74/WorldOfTanks2012-06-0620-33-12-90.jpg)



Horrible picture quality.  4046xp(2x xp), 110966 credits, Mastery Badge: Ace Tanker, Steel Wall.



Aye, I am saving up to pick up my T29 again on the cheap while it lasts - along with M6/T1.  Shouldn't have sold the T29 in the first place, but needed quick cash.   Picked up the Tiger last night as I have an interest in getting the Tiger II - wow, is the stock tiger ever woeful! My Tiger P seems like a dream in comparison right now.


Title: Re: World of Tanks
Post by: apocrypha on June 07, 2012, 06:01:09 AM
Edit: in response to Nebu's post.

Don't get spotted by them!  :awesome_for_real:

Medium tanks generally need to be played very cautiously in high-tier games I find. Never go anywhere alone, consider your role as support for the heavies - a large scout in many ways. I'm a big fan of binocs and camo nets (only help when stationary in the open, but that happens a surprising amount) and always training Camouflage first on any crews. If you can spot them before they spot you then you can survive a lot longer.

What gun have you got on the 3002? AP in the top gun (8.8cm) has 132 pen which should be able to get through a lot of tier 8 heavies if you aim at the right places. You can always install a hitzones skin pack for a while (the RedStar contour pack is good) and learn some of the less obvious weak spots on tanks.


Title: Re: World of Tanks
Post by: veredus on June 07, 2012, 12:31:11 PM
If you're getting rammed and shot without the other tank getting hit by your team chances are you are too far out in front and need to back off so you have more support. Also if in higher matches pick a t8 or t9 tank and stay with them and just give them support.


Title: Re: World of Tanks
Post by: Abagadro on June 07, 2012, 01:07:54 PM
Ya, unless I am going for a specific strategic positional objective early in a game I won't advance more than half way up the map until I can at least see how the opposing team is distributed. If I go that far and don't run into anything and still haven't seen all the red dots I will just stop in cover and wait.


Title: Re: World of Tanks
Post by: Nebu on June 07, 2012, 01:23:57 PM
Thanks for the input gentlemen.  I'll just have to learn to be more patient.


Title: Re: World of Tanks
Post by: UnsGub on June 07, 2012, 01:28:45 PM
I'll just have to learn to be more patient.

That is the single most important thing to playing this game.

I like to play the wait game and most people do not.  They lose as a result.


Title: Re: World of Tanks
Post by: Ginaz on June 07, 2012, 02:29:30 PM
I'll just have to learn to be more patient.

That is the single most important thing to playing this game.

I like to play the wait game and most people do not.  They lose as a result.

My biggest problem is I'm often way too aggressive.  Sometimes I get rewarded for doing it but most times I just end up dead.  If I sit back or find a safe spot to wait, I can see the flow of the battle and know where I should be.

Another tip to pass along: Pay attention to the freaking mini map!  I don't know how many times I see teamates drive right by an enemy tank thats been spotted and not even notice it.  Sometimes its right behind them and blasting them in the ass and they still don't notice. :argh:


Title: Re: World of Tanks
Post by: Merusk on June 07, 2012, 02:41:28 PM
Those last ones are always the ones that get me.  Not that it hasn't happened to me once in awhile.. but it seems like every. damn. game.

Also: Arty that doesn't move when a scout is blown up 50 yards or less from them.   Even if you say "Hummel, you've been spotted, relocate."


Title: Re: World of Tanks
Post by: Sheepherder on June 07, 2012, 04:13:42 PM
So, sort of like trying to engage mediums or heavies in a light.
The lights are pretty much constantly forced by the match-maker into a purely scout role. My leopard spends a lot of time hiding from tier 8 tanks in which shooting them just gives your position away. I was wondering if the Tier 5+ french lights got better match making but they're still considered scouts.

It's not like equal tier medium vs. heavy is a fair fight either.

High speed passes in a medium isn't effective because you aren't going to find an unescorted heavy very often.  If you do, you still have to contend with the fact that him using his turning and traverse to lay his gun or driving into your path will fuck you completely.  You basically would have to be right on top of him and traveling at full speed before he is aware to pull it off.


Title: Re: World of Tanks
Post by: Kageru on June 07, 2012, 05:03:37 PM

I'm enjoying world of tanks because the restricted movement and way you interact deeply with the terrain makes it quite tactical  But the matchmaker. I can see it prioritizes speed of building a match over restricting the spread. And given I'm in Australian hours on a US server there's probably a smaller pool so the spread is almost always maxed. I see a lot of T4-T8 battles with my Pz IV.

I messed around some more and can somewhat see a role for a fast medium. In maps with a lot of urban clutter being able to take peek shots around buildings, relocate quickly so you are firing from another angle while the heavies/TD's trade blows (and duck away when the turret goes looking for an easy kill) or run away when you are all alone. And there's also the ability to do a scout-like late game rush at enemy arties and TD rears with a better chance of killing them than a scout tank. Like any mid-tier though it's often going to end abruptly.

Some people on the forum seem to like the M4A3E8 but don't like it's armor... whereas on the PZ III/IV they don't like the gun.


Title: Re: World of Tanks
Post by: Sheepherder on June 07, 2012, 06:26:30 PM
So, I was pissed off at the shitty internet I was forced to cope with while the CAT5 between my wireless antenna and my desktop was out.  Solution: if the internet doesn't come to you, go to the internet.  It smells like motor oil in my garage, this seems like an appropriate time to play WoT.


Title: Re: World of Tanks
Post by: kildorn on June 07, 2012, 06:32:44 PM
I'm also a fan of counting cards if you're a medium. At the early stages of the map watch the minimap and see what tanks have been spotted. More importantly: who is still missing. If you can count enough of them early on you can know that the heavy trying to hold down your flank is alone, or that all their high tiers went one side.


Title: Re: World of Tanks
Post by: Kageru on June 07, 2012, 06:34:50 PM

Yeah, and with a fast enough tank you can actually re-located from one side of the battlefield to the other pretty quickly.


Title: Re: World of Tanks
Post by: Amarr HM on June 08, 2012, 01:31:17 AM
For those who don't want to get a premium credit grinder, try the 13-90, it's a decent little moneymaker and can also be quite fun.


Title: Re: World of Tanks
Post by: Mortriden on June 08, 2012, 07:34:58 AM

Another tip to pass along: Pay attention to the freaking mini map!  I don't know how many times I see teamates drive right by an enemy tank thats been spotted and not even notice it.  Sometimes its right behind them and blasting them in the ass and they still don't notice. :argh:

I will second this tip.  As someone mentions below, watch the mini-map and learn when to relocate to help a flank that is in trouble.  You can save a match by busting up an enemy team's cap, playing peak-a-boo and tracking their heavy, then scooting away.  This will become incredibly important if you ever drive one of the stupidly slow tanks, Maus, T95, etc. as you will have to really, really anticipate what is going to happen in the match.  This has been really hard for me to learn in my T95 because I am also usually too aggressive. 


Title: Re: World of Tanks
Post by: Kageru on June 08, 2012, 07:44:10 AM
I'm tempted to work up to the 13-90 as a semi-scout, flanker that's actually capable of using the gun it carries around. The T-2-50 is insane but I believe up for replacement and the VK2801 has worse match making, money making / repair costs, weapon and view range while being too slow on the turn (if it's anything like the leopard) to do the jig and weave the T-50 can do. I believe they're up for a nerf in the next patch though.

Reading some threads and studying the matchmaker ranges made me realize why T5 tanks are a sweat spot. Not only do they make money but they avoid having to face T8+ tanks which represent a good jump in power since they're "end-game" tanks. Especially if you move up to a T6 heavy and are suddenly facing T9 and T10 tanks. And probably quite often since the match-maker seems to fill from the top.

PZIV with the top gun is  :heart:


Title: Re: World of Tanks
Post by: WayAbvPar on June 08, 2012, 10:55:40 AM
Had a great game last night in my BT-2. Started south on Mines, took the hill, and then sniped my way to 3 kills. This drew A LOT of attention, so I was down to literally 2 hp. I laid low for a minute or so, and saw that my team was actually pulling its weight for once, and we were up like 8-1. Thought 'I wonder if I can get Top Gun with only 2 HP left?'. Snuck around and took out 3 more tanks for TG, then charged up the back shelf there by the N flag to try to get the last cowering bastard. Got a shot off, but my gun was bouncing a bit as I crested, and he killed me. Thankfully my remaining 5 teammates managed to finish him off and I had a nice double.

All downhill from there, unfortunately. That match was in the middle of an 8 match run where the KVM prediction for my team's chances were all sub 40%, with most of them in the low 20s or teens. I think we had a 15% chance in the BT-2 match, and had I not been superhuman for 10 minutes instead of my normal medicore to terrible, we would have gotten trounced. The rest of the night was a trail of tears, and I finally logged off in disgust after getting tracked from the front in my M6 by a PzIII/IV from 250+ yards, then quickly killed by a clanmate who happened to be on the other team and was waiting for me when I tried to get to cover from the Pz. Didn't even get to finish my doubles. That is what I get for playing when I am exhausted and in pain (my goddamned back is giving me trouble again).


Title: Re: World of Tanks
Post by: Engels on June 08, 2012, 11:16:02 AM
Way, you need to tell Garga you ain't pissed at him. We didn't hear you sign off and all he remembers is that he pwnt you bad with his IS.


Title: Re: World of Tanks
Post by: WayAbvPar on June 08, 2012, 11:31:49 AM
Way, you need to tell Garga you ain't pissed at him. We didn't hear you sign off and all he remembers is that he pwnt you bad with his IS.

Will do. I was just super frustrated and realized that if I was that upset, I really needed to not be playing. I HOPED to go to bed and get some sleep, but my children conspired to not make that happen for another 3 hours. Sigh.


Title: Re: World of Tanks
Post by: Furiously on June 08, 2012, 02:56:50 PM
There is something about the game that can make it totally ball busting at times. But I know it loves me...


Title: Re: World of Tanks
Post by: WayAbvPar on June 08, 2012, 03:07:41 PM
 :awesome_for_real:

It just all piled up on me at once. The never-ending string of utterly shit teams was hard enough, then to get miracle-shotted and tracked, try duck into cover and find probably the worst player I could hope for from the other team waiting for me was just too much. If it was just some random dipshit I might have had a chance; once I saw it was an IS (and knew it was a Garga) I was just like 'really?'. And to top it off we were platooned, so I knew I was in for a 10 minute wait before I could start another battle so I just said fuck it for the night. It is amazing how bitchy I get after several days without proper sleep. I can feel the irrationality flowing through me   :tantrum:

Trotski got his new Alienware laptop today, and I am going to force him to come play tanks with us this weekend. I have 4 extra garage slots (thank to the sale!) so I can pick up some lower tier stuff to run with him. If I can force myself out of the BT-2  :grin:


Title: Re: World of Tanks
Post by: Abagadro on June 10, 2012, 05:46:06 PM
I think my M6A2E1 crew may be a bit overqualified:



Title: Re: World of Tanks
Post by: Merusk on June 11, 2012, 05:17:36 AM
Just a bit.

I made several million over this last event, I'm very happy.  I'm also glad it struck me "hey dumbass, consumables are on sale.. stock up instead of staring at the balance."   Dur.  :uhrr:


Title: Re: World of Tanks
Post by: Engels on June 11, 2012, 09:24:48 AM
Spent over 2 million on repair and first aid kits, and fire extinguishers. Also ~ 300k on gas for the 59 (makes it run like a 54)


Title: Re: World of Tanks
Post by: Merusk on June 11, 2012, 09:52:52 AM
I bought 100 units of lend-lease for my T-50-2 in addition to assorted repair and fire extinguishers.  I really think I should have spent even more as now that I've used Gas on a few tanks I want to use it more often.   

Fuck, 90% of the time I drive American so if I'm Torched I'm usually almost dead anyway.


Title: Re: World of Tanks
Post by: Bandit on June 11, 2012, 11:02:07 AM
They have announced Tier 10 mediums and TDs. Looks like maybe 7.5 but it will probably slip,

Mediums
RU - T-62A
US - M48A1 Patton
FR - Bat.Chat. 25t(AMX 12t and up will be uptiered, new Tier 5 replacement)
GE - E-50 Ausf. M

Tank Destoyers
RU - Obj. 268
US - T110E3 from T95, T110E4 from T30
FR - AMX 50 Foch
GE - JagdPzE-100

http://forum.worldoftanks.com/index.php?/topic/131183-tier-10-mediums-and-tds-announced/ (http://forum.worldoftanks.com/index.php?/topic/131183-tier-10-mediums-and-tds-announced/)


Title: Re: World of Tanks
Post by: Merusk on June 11, 2012, 12:02:28 PM
12t Uptiered?  My god I get destroyed right now as a Tier V up against 8's.  I don't want to face 9 & 10s in that thing.  :ye_gods:


Title: Re: World of Tanks
Post by: Ginaz on June 11, 2012, 12:41:36 PM
12t Uptiered?  My god I get destroyed right now as a Tier V up against 8's.  I don't want to face 9 & 10s in that thing.  :ye_gods:

They'll probably buff all the French tanks moving up in tier in some way to bring it in line with its new tier.  At least I hope they do.

I have to say, for a game thats been out for only a year and a bit, they have added quite a lot to it.  One of the reasons I keep playing is to see what's coming next.  The 2 new game modes are what I'm looking forward to most.


Title: Re: World of Tanks
Post by: Gets on June 11, 2012, 01:27:59 PM
New french light won't have an autoloader, because it won't have the turret for it. Although tier10 mediums as envisioned right now will dominate Absolute company battles and Clan Wars. Essentially you can make an argument that all new tanks make the old ones obsolete in their respective tiers.


Title: Re: World of Tanks
Post by: WayAbvPar on June 11, 2012, 01:43:31 PM
Spent over 2 million on repair and first aid kits, and fire extinguishers. Also ~ 300k on gas for the 59 (makes it run like a 54)

Thanks to Abagadro for reminding us! I meant to do it, but would have completely forgot.


Title: Re: World of Tanks
Post by: Kageru on June 11, 2012, 08:14:27 PM
I should do that / should have done that too... those repair kits are nice. Though focusing on Tier V my tanks frequently tend to explode rather than need repairing.

On the positive side a new range of Tier 9 and 10 tanks are something I can happily ignore. Though the guys profit farming in premium tier 8's are possibly not so happy. Something I can easily live with.


Title: Re: World of Tanks
Post by: Ginaz on June 12, 2012, 12:08:44 AM
(http://i1157.photobucket.com/albums/p591/Ginaz74/WorldOfTanks2012-06-1201-03-22-94.jpg)

Victory!
Battle: Province Tuesday, June 12, 2012 12:53:29 AM
Vehicle: PzKpfw 38H735 (f)
Experience received: 1,543
Credits received: 14,311
Battle Achievements: Steel Wall, Top Gun


Fun little tank I take out when I start to lose too many games in a row.  Notice the 62 hits I received and I still had about 35 hp left.


Title: Re: World of Tanks
Post by: Amarr HM on June 12, 2012, 01:08:12 AM
It was a lot better before the nerf  :grin:


Title: Re: World of Tanks
Post by: WayAbvPar on June 12, 2012, 11:18:52 AM
I finally bought a couple of the Tier III and IV German tanks I had unlocked. I got tired of losing to them, so I thought I would try the other side of the coin  :grin:


Title: Re: World of Tanks
Post by: Kageru on June 13, 2012, 08:53:22 PM

I really had forgotten how silly the matchmaker is. So many battles determined by how well your higher order tanks go modified only slightly by the rest of the team. Still it makes sense commercially and the developer seems to have equaled CCP in the "deal with it" stakes.

PzIV, SU-8 can contribute even if over-tiered, as can artillery (Got the Hummel, 1K shells, long aim, erratic results and fast scouts reduce my enthusiasm). The tier V flanking tank, not so much, the PZIII doesn't have enough armor, speed, view range or small profile to play really aggressively and when you find a gap the gun is unimposing or the T-50's have gotten their first. Given the PvIII/IV has a similar gun I'm dubious it will be fun.

The leopard seems totally outclassed by the T-50, as the VK2801 seems to be by the insane handling on the T-50-2. Looks like hella fun though.

So heading up to explore the french light line which can be a light tank without being an "end game scout". Oddly enough really enjoying the AMX40 "Iron duck". So slow, but finding a nice rock for arty protection and waiting to give fast scouts a 75mm HE surprise is hilarious. Can even frustrate the hell out of mediums if the armor gods smile upon me (just got my first steel-wall in fact, with 4 arty pounding shells into my cover).


Title: Re: World of Tanks
Post by: WayAbvPar on June 14, 2012, 10:38:41 AM
7.4 Patch Notes (going live today on Russian servers, and next week in NA, or so I have read)-


Lots of interesting stuff there. Wonder if I have the patience to reacquire my 12t to grind into French arty...


Title: Re: World of Tanks
Post by: Pendan on June 14, 2012, 10:53:42 AM
The leopard seems totally outclassed by the T-50, as the VK2801 seems to be by the insane handling on the T-50-2.
While I agree overall the T-50 is a better tank to use than a leopard, the leopard is the best tier 4 tank to counter the T-50. The T-50's agility makes it better for dodging the higher level tanks you almost always have. The speed, gun, and armor of the leopard allow it to fight T-50s well however. The same is true of the VK2801 versus the T-50-2. Devs say the T-50-2 is getting replaced because it does not match reality of the real tank at all. Don't know if they going to change the T-50.

I was on a team that finished in top 4 in Skirmish I which was 7 tier 4 tanks. We used 5 tds and 2 T-50. The team we lost to in semi-finals, SIMP, used 5 t-50 and 2 tds. We lost 3 games to 2. SIMP then lost 3 games to 1 in the finals to a -G- team that used leopards to fight the t-50s.


Title: Re: World of Tanks
Post by: WayAbvPar on June 14, 2012, 01:28:48 PM
New Special coming tomorrow-
http://worldoftanks.com/news/1349-finest-hour-special-churchill/

Quote

Tankers!

In honor of the "Finest Hour" speech made by Winston Churchill in 1940, and to celebrate the anniversary of the first A22 Churchill rolling off the line way back in June of 1941, we are offering a limited time reduced price and increased credit income for this tank, as well as a 3x experience bonus for all tanks on the first victory of every day during the special.

This special will start on June 15, 2012 at 04:30 PDT (11:30 UTC) and run through 04:00 PDT (11:00 UTC)  on June 19, 2012.  Curious what time this is in your region? Use this handy Time Zone Converter to help you out.

Discount on Churchill:

    50% discount on the gold price of the Churchill

Experience Bonus for all Tanks:

    x3 experience for the first victory of the day in all tanks

Increased credit income for Churchill:

    100% bonus, the Churchill will earn double the normal credits

Please note that selling the above-mentioned vehicle during the special will return 50% of the normal sale price as credits.

Be sure to take advantage of this special as the bonuses and discount will end on June 19, 2012 at 04:00 PDT.

I don't think I can put off buying a Churchill any longer!


Title: Re: World of Tanks
Post by: Kageru on June 14, 2012, 04:23:05 PM

So, as I understand it, they've announced they are going to re-jig the french light line but it's not going to be part of 7.4? Can't see it on any of the patch notes or any forum discussion, but the forums are mostly focused on end-game tanks. Think I don't have to rush to the AMX 12t.

I think I've shot at some T-50's in my leopard and they're still hard to hit (with 300ms latency of course) and can take a couple of shots, but I'm happy to have a shoot out with something I can hurt. It's more endless PUG games with high tier tanks where you are trying to be a scout. I think it's a pretty marginal role unless you are an expert player and know every bush and curve on the map but the ability of the T-50/T-50-2 to get into cover or get away when spotted is pretty impressive. Watching one of the crazy buggers weaving a course through the enemy lines and knowing the leopard can't do that (loses just so much speed on the turn, easily tracked, and much bigger profile) inspires jealousy.

That said if I'm going to have a vehicle to combine passive scouting and having a gun that might matter I'll experiment with the french lights. AMX13/75 is probably cheaper to repair and more fun than a VK2801.

From what I've read the T-50 is considered fine and the T-50-2 is being replaced by a wheeled scout tank model, but again not for 7.4.


Title: Re: World of Tanks
Post by: Abagadro on June 14, 2012, 05:16:00 PM
Gotta post this considering it was on freaking Himmelsdorf in an arty:

Quote
 Battle: Himmelsdorf Thursday, June 14, 2012 6:00:46 PM
Vehicle: M40/M43 Experience received: 4,026 (x2 for the first victory each day)
Credits received: 51,493
Battle Achievements: Mastery Badge: Ace Tanker, Defender, Top Gun

Took out an IS8, IS4, Type 59 and Type 54 in my own cap (from the cap mind you, not from across map). Also bombed a 95 and IS3 on the other side of the map.


Title: Re: World of Tanks
Post by: WayAbvPar on June 14, 2012, 06:15:40 PM
Holy shit. TD style?


Title: Re: World of Tanks
Post by: Abagadro on June 14, 2012, 06:23:41 PM
Yup. Nailed one as it ran into the cap, then looped around the block three different times to kill the others.


Title: Re: World of Tanks
Post by: Tmon on June 15, 2012, 05:40:18 AM

That said if I'm going to have a vehicle to combine passive scouting and having a gun that might matter I'll experiment with the french lights. AMX13/75 is probably cheaper to repair and more fun than a VK2801.

From what I've read the T-50 is considered fine and the T-50-2 is being replaced by a wheeled scout tank model, but again not for 7.4.

The 13/75 isn't a great passive scout, where I found mine to shine was to have it hang back until things got mixed up then to swoop in and finish off the distracted and wounded.  I'm finding the T49 to be a good passive scout, it's fast enough to get set in a good overwatch position and the td cammo bonus really helps you stay hidden.  It has a decent gun so you can do some damage when you do start firing.  The turret traverse is very slow but it's still fun and cheap to run.  It also avoids the scout matchmaking.

I love my 50-2 and usually run it as a kind of palate cleanser after spending multiple games in stuff that reward a more deliberate style of play.  It's fun to play a tank that not only encourages but rewards running around the map like a coked up spider monkey.


Title: Re: World of Tanks
Post by: Ginaz on June 15, 2012, 09:36:23 AM
Gotta post this considering it was on freaking Himmelsdorf in an arty:

Quote
 Battle: Himmelsdorf Thursday, June 14, 2012 6:00:46 PM
Vehicle: M40/M43 Experience received: 4,026 (x2 for the first victory each day)
Credits received: 51,493
Battle Achievements: Mastery Badge: Ace Tanker, Defender, Top Gun

Took out an IS8, IS4, Type 59 and Type 54 in my own cap (from the cap mind you, not from across map). Also bombed a 95 and IS3 on the other side of the map.

I've done that a few times while playing arty.  Not with tier 9's and 10's but I did almost one shot an IS3 with my GWPanther (destroyed him though as he already had some damage) and I've gotten a few tier 5's and 6's with my Hummel.  Its fun as hell.


Title: Re: World of Tanks
Post by: WayAbvPar on June 15, 2012, 09:45:02 AM
I got a Master Class II badge with my M7 Priest (I am TERRIBLE in arties) on Sand River the other night. Abagadro had his big boy arty and I just plinked and harassed multiple Tier VIII- X tanks until I was one-shotted. No kills, but 4 or 5 damages. About the most fun I have had with it in a river of grinding pain.


Title: Re: World of Tanks
Post by: Merusk on June 15, 2012, 09:58:59 AM
Priest is one of the more fun Arties I've owned.

Tho I had slapped the -aim and -load time equipment on to it, so it spat out shells P.D.Q.


Title: Re: World of Tanks
Post by: WayAbvPar on June 15, 2012, 10:07:51 AM
I avoid putting equipment or consumables on anything under a Tier V, with the exception of camo nets on my TDs.  If/when I am an in game 1%er I might add stuff to them. Although you might on the right track, since it is a pretty steep grind to Tier V.


Title: Re: World of Tanks
Post by: Ginaz on June 15, 2012, 10:15:50 AM

That said if I'm going to have a vehicle to combine passive scouting and having a gun that might matter I'll experiment with the french lights. AMX13/75 is probably cheaper to repair and more fun than a VK2801.

From what I've read the T-50 is considered fine and the T-50-2 is being replaced by a wheeled scout tank model, but again not for 7.4.

The 13/75 isn't a great passive scout, where I found mine to shine was to have it hang back until things got mixed up then to swoop in and finish off the distracted and wounded.  I'm finding the T49 to be a good passive scout, it's fast enough to get set in a good overwatch position and the td cammo bonus really helps you stay hidden.  It has a decent gun so you can do some damage when you do start firing.  The turret traverse is very slow but it's still fun and cheap to run.  It also avoids the scout matchmaking.

I love my 50-2 and usually run it as a kind of palate cleanser after spending multiple games in stuff that reward a more deliberate style of play.  It's fun to play a tank that not only encourages but rewards running around the map like a coked up spider monkey.

The French lights aren't really great scouts.  They're fast but I find they don't turn as well or acclerate as fast as the true scout tanks.  The t-50-2 is crazy fast with good turning and decent accleration, the VK accelerates better than any other tank with great speed but mediocre turning while the Chaffee has decent speed and acceleration with excellent turning.  I'm partial to the T-50-2 just because its so much fun zipping around the map with it but the VK packs a bigger punch with the mini derp gun and can take a few more hits.  I've one shotted a few enemy arty with it.  Derp gun on the VK or GTFO.  The Chaffee is mediocre as an arty hunter, imo, so I tend to use it more for spotting and flanking since it has essentially the same gun as the Easy 8 which means it can do some damage to most tanks if it hits the sides or back.


Title: Re: World of Tanks
Post by: kildorn on June 15, 2012, 10:25:27 AM
The french lights are fun combat scouts. I run them with coated optics and vents, and just do my thing a bit ahead of the firing line while providing a crazy view range.

They're not built well for the aggressive 50-2 arty rush or anything, they just happen to provide silly visibility while fighting like the Patton or the BatChat.


Title: Re: World of Tanks
Post by: Merusk on June 15, 2012, 10:55:24 AM
I avoid putting equipment or consumables on anything under a Tier V, with the exception of camo nets on my TDs.  If/when I am an in game 1%er I might add stuff to them. Although you might on the right track, since it is a pretty steep grind to Tier V.

Yeah I ignore the tiers and pay more attention to the grind or if I've elited and am keeping the tank because I enjoy it.  I'll spend the gold to demount the equipment if I ever do sell the tank.


Title: Re: World of Tanks
Post by: Kageru on June 15, 2012, 06:56:15 PM

I got my hands on the AMX 16t, though I was sort of sad to hand back the keys to the AMX 40... the iron duck was a lot more fun than I expected. I like the way this tank plays, you can't do the crazy dodgem car driving of the T-50 but then neither could the Leopard and I imagine the same dynamics would exist with the VK2801 versus the T-50-2. It's a little slow to start off, but turns nicely and the low profile/light tank camo is huge. Sit back with the artillery and give incoming fast scouts a nasty surprise then fast enough to move up to the front lines and either exploit gaps, flank engaged tanks or find a bush a bit ahead of the fight and extend the view range of tanks in it. This is more like how I imagined the leopard would play. And unlike the VK2801 when I get smoked I still make money, especially if I can get some shots off.

I think the frustrating thing about this is game is the matchmaker combined with the armor mechanics. If you can at least land some damaging shots before you run into a lurking TD and buy the farm it's reasonably satisfying. The Leopard had too many "bounce bounce bounce explode" episodes that make you wonder why you bother, especially in PUG games where the heavy tanks all just want to find a nice choke point where they can trade shots with each other.

Hopefully I can get the AMX 13/75 before it gets re-tiered. Should be possible. Then when it gets modified decide whether to focus on the new tank, the AMX 16t or the 13/75


Title: Re: World of Tanks
Post by: Nebu on June 15, 2012, 07:16:27 PM
What has ruined the scouting game for me is that I'm typically tracked on the first shot.  Then I get to just sit there and die while being unable to really do much.  It's just not fun to play a scout against skilled tankers. 


Title: Re: World of Tanks
Post by: kildorn on June 15, 2012, 07:23:09 PM
Accurate guns and good shots pretty much murder scouting in any decent match. Though admittedly, I watch my teammates miss the easiest shots on 50-2s all day long while I reload to finish the buggers.


Title: Re: World of Tanks
Post by: Kageru on June 15, 2012, 07:32:23 PM
Pretty much. The view range, accuracy, power and skill of some of the high tiered tanks means a lot of scouting runs are going to end extremely abruptly. And the T-50-2 also gains here because speed is a preemptive defense rather than the passive scout model of "I'll know if someone can see me when I explode". It also works much better on the cramped maps which have virtually no cover like the city maps.

The getting stuck with a big repair bill because they consider the VK2801 "an end game tank, like the Tier 10's" is just salt on the wound. Plus it's a massive grind to get there anyway.

Accurate guns and good shots pretty much murder scouting in any decent match. Though admittedly, I watch my teammates miss the easiest shots on 50-2s all day long while I reload to finish the buggers.

Having shot at quite a few now I have some sympathy. They're really hard to hit, even more so than their insane speed and handling would suggest.


Title: Re: World of Tanks
Post by: Abagadro on June 15, 2012, 07:50:41 PM
The key to good scouting IMO is knowing how to use the terrain/map to get stuff to pop up on the map while not necessarily exposing yourself to shots.   You can use hills to crest or peak just slightly and the game will treat you as seeing the enemy but you only present a tiny sliver of a target.


Title: Re: World of Tanks
Post by: Kageru on June 15, 2012, 07:56:31 PM

Yeah, that technique does favor a low profile too... there's lots of gullies and small rises that become useful.

I'm pretty much still learning the maps. Some of the new ones, like dragon ridge, just confuse me. As does learning where all the invisible walls are.


Title: Re: World of Tanks
Post by: Tmon on June 15, 2012, 09:01:37 PM
... As does learning where all the invisible walls are.

This
Learning the corners you can and cannot cut are a big part of learning to scout.  There are also rocks and fixed vehicle hulks hidden by bushes on some maps and those can really ruin your day.  When they finally get around to nerfing the t50-2 I'll probably buy another Chaffee, I liked running it more than I did the VK.


Title: Re: World of Tanks
Post by: kildorn on June 16, 2012, 09:39:23 AM
That is one of the perks of using a 13/75 or 13/90 as your scout toy of choice: it doesn't have the repair cost kick in the nuts that the 50-2/chaffee/2801 have. Those fuckers are expensive to run for no logical reason, while a 13/x will pretty much always make a load of cash no matter what happens.


Title: Re: World of Tanks
Post by: Kageru on June 16, 2012, 06:37:42 PM

12t too... getting suddenly popped by a higher tier tank is a lot less irritating when you are not paying for the privilege.


Title: Re: World of Tanks
Post by: WayAbvPar on June 18, 2012, 08:35:40 AM
Speaking of no cash tanks- finally got into the T29 over the weekend. Tank is a beast (especially with the 105 installed), but I make DICK for money in it. If my team loses I am lucky if I don't lose money, and if we win I might make $10-20k if I have a good game. Gonna make me run a lot of Type 59 games to make up for it.


Title: Re: World of Tanks
Post by: Nebu on June 18, 2012, 08:49:12 AM
Speaking of no cash tanks- finally got into the T29 over the weekend. Tank is a beast (especially with the 105 installed), but I make DICK for money in it. If my team loses I am lucky if I don't lose money, and if we win I might make $10-20k if I have a good game. Gonna make me run a lot of Type 59 games to make up for it.

You bought a Type 59 and became a wallet warrior?   :sad_panda:


Title: Re: World of Tanks
Post by: Kageru on June 18, 2012, 09:39:02 AM

They're all over the place... had one game with 4 Type-59's on each side. And unlike Churchill's they're a real pain to do damage to.


Title: Re: World of Tanks
Post by: Merusk on June 18, 2012, 09:39:43 AM
It's a damn fun tank and worth every penny if you're regularly playing.

You know as well as I that the only ones who fling "wallet warrior" are kids who can't afford it.   Aesop had a fable about it.


Title: Re: World of Tanks
Post by: kildorn on June 18, 2012, 10:07:24 AM
I dislike types simply because they're a bitch to hurt in some matches (and the shit gun rarely matters against the tanks I drive. If you bounce off a T20's hull it was a shit shot to begin with), nothing really against the idea of buying them. I've actually had a much easier time with them in my T-44 (which I'm growing to sort of like, some days) simply because they have issues dealing with someone who can bounce their shots right back.

The T29 fully upgraded isn't that expensive to run, it's just your first tank in that line where it's expensive to MISS. In a good run I rarely fire more than 10-15 shots due to the slow reload and need for good angles. If I fire 20-30 rounds I will lose a ton of money because I was probably bouncing shit all over the place.

This last week I've been reminding myself that I'm a TERRIBLE arty player. Got through the SU-5 (14 rounds? REALLY?!?), and still suck at using the SU-8 with the stock gun. Dead hit! 3% damage! *grumbles, plays medium instead*


Title: Re: World of Tanks
Post by: apocrypha on June 18, 2012, 10:12:17 AM
And unlike Churchill's they're a real pain to do damage to.


Ammo rack is round the rear right quarter of the turret, a good hit there can 1-shot it. I know because I've been both the giver and the receiver of such a shot  :awesome_for_real:

Actually, here's some pics (http://wot-shot.com/type_59_penetration_zones/) that show you where to shoot the Type 59 - those lower side areas behind the tracks can really mess up a Type's day!

The mistake a lot of people make is they shoot at the upper front glacis and the front of the turret, and shots bounce like a motherfucker doing that!


Title: Re: World of Tanks
Post by: Nebu on June 18, 2012, 10:40:39 AM
You know as well as I that the only ones who fling "wallet warrior" are kids who can't afford it.   Aesop had a fable about it.

I can afford it and I was just giving WAP a hard time.  He's a good player and likely better with it than I would ever be.  I just get sick of seeing so many of them in the matches I play my tier 7's in. 


Title: Re: World of Tanks
Post by: Furiously on June 18, 2012, 11:25:46 AM
Speaking of no cash tanks- finally got into the T29 over the weekend. Tank is a beast (especially with the 105 installed), but I make DICK for money in it. If my team loses I am lucky if I don't lose money, and if we win I might make $10-20k if I have a good game. Gonna make me run a lot of Type 59 games to make up for it.

You bought a Type 59 and became a wallet warrior?   :sad_panda:

Actually I gave him a really late 40th birthday present.


Title: Re: World of Tanks
Post by: Merusk on June 18, 2012, 01:27:15 PM
You know as well as I that the only ones who fling "wallet warrior" are kids who can't afford it.   Aesop had a fable about it.

I can afford it and I was just giving WAP a hard time. 

I know, dude.  I was giving you a hard time about using the kiddie slam when there's so much more we can mock Way for.  :grin:


Title: Re: World of Tanks
Post by: WayAbvPar on June 18, 2012, 03:07:39 PM
If you ever play 5 minutes with me you will have no end of material for mocking, I can assure you.


Title: Re: World of Tanks
Post by: kildorn on June 18, 2012, 08:08:40 PM
Well, got my T-44 ace badge for a match where I killed 6, damaged 4 more, and scouted the entire team. Thank you hostile AFK lowe for blocking all your defender's angles on towards the end!


Title: Re: World of Tanks
Post by: Sheepherder on June 18, 2012, 10:02:29 PM
I have an ace badge for the A-20.  I have mixed feelings about that.


Title: Re: World of Tanks
Post by: Ginaz on June 19, 2012, 12:28:16 AM
If you ever play 5 minutes with me you will have no end of material for mocking, I can assure you.

You saw my performance, or lack thereof, tonight in my Churchill.  Not my finest hour. :ye_gods:


Title: Re: World of Tanks
Post by: Kageru on June 19, 2012, 01:06:26 AM
Retired my Leopard, the T-50 is just a lot more fun to drive and I've lost interest in the VK2801 that would make me consider grinding 50k+ exp on a tank I don't enjoy.

I'd also never really looked at how ugly it is. The AMX 12t looks sporty, the KV-1 looks like a moving building, the T-50 is a race car and the Leopard looks like a metal box with excessively large wheels on the side and a puny turret plonked on top.


Title: Re: World of Tanks
Post by: Merusk on June 19, 2012, 03:50:18 AM
Yeah the T-50 is pretty sharp looking.  The KV line doesn't look decent until the 3, IMO.   Love the look of the American T-29, myself, which is good because it's taken me 3 months to get up to 80kxp.   Only 20k more to go  :oh_i_see:. 

Speaking of badges, I got my first Kamakazie one last night.  I'd never known that existed, quite hilarious.


Title: Re: World of Tanks
Post by: Ginaz on June 19, 2012, 01:51:06 PM
The Churchill special was pretty good.  I made 2.5 million credits just using my Churchill.  Averaged around 50k per match with about a dozen or so like these ones.  Still have a losing record with it. :heartbreak:

(http://i1157.photobucket.com/albums/p591/Ginaz74/WorldOfTanks2012-06-1822-45-04-14.jpg)

(http://i1157.photobucket.com/albums/p591/Ginaz74/WorldOfTanks2012-06-1611-29-01-24.jpg)


Title: Re: World of Tanks
Post by: Ginaz on June 19, 2012, 01:59:51 PM
Oh, and it looks like 7.4 is set for release tomorrow.

http://worldoftanks.com/news/1365-74-release-and-server-down-time/


Title: Re: World of Tanks
Post by: WayAbvPar on June 19, 2012, 03:07:02 PM
If you ever play 5 minutes with me you will have no end of material for mocking, I can assure you.

You saw my performance, or lack thereof, tonight in my Churchill.  Not my finest hour. :ye_gods:

That was my career best match with my SU-85B, since I was at base mopping up for our utter failure on the north flank (Never go north on Sand River! See Engels? I listen!). I had 3 kills and 3 or 4 more damages before I went down in a blaze of mediocrity.


Title: Re: World of Tanks
Post by: kildorn on June 19, 2012, 08:58:40 PM
Man, the KV-4's weak spot is even easier to maul than the KV-5's.


Title: Re: World of Tanks
Post by: apocrypha on June 19, 2012, 10:24:10 PM
I've just noticed the name of my Type 59 commander.

(https://dl.dropbox.com/u/31210803/commander%20Fu.jpg)

 :awesome_for_real:


Title: Re: World of Tanks
Post by: Engels on June 19, 2012, 10:45:37 PM
My 59 loader is called Ximen


Title: Re: World of Tanks
Post by: Ginaz on June 19, 2012, 11:39:28 PM
Two of mine are named Wei.


Title: Re: World of Tanks
Post by: Merusk on June 20, 2012, 04:36:55 AM
One of the crew on my M-6 is crosseyed.   I can't remember but I think it's the gunner or the driver. Always gives me a chuckle.


Title: Re: World of Tanks
Post by: WayAbvPar on June 20, 2012, 05:35:16 AM
I have both Ting Wang and Ting Kong in my 59.


Title: Re: World of Tanks
Post by: Nebu on June 20, 2012, 07:35:21 AM
Is it me or is the algorithm on the XVM mod flawed?  I was looking at my stats and quickly realized that my rating was quite low due to the fact that I primarily play low tier tanks.  Since damage per battle is pretty heavily weighted, my rating value will always be low due to the decreased damage of the lower tier tanks... and don't get me started on bouncing shells off of tier 8 tanks in my tier 4's. 


Title: Re: World of Tanks
Post by: kildorn on June 20, 2012, 07:36:55 AM
For whatever reason I thought XVM was less weighted towards damage done, but really really rewarded capping and scouting. I've never actually run it however, so I'm not sure what the hell it reports for me compared to my actual stats.


Title: Re: World of Tanks
Post by: satael on June 20, 2012, 08:58:46 AM
For whatever reason I thought XVM was less weighted towards damage done, but really really rewarded capping and scouting. I've never actually run it however, so I'm not sure what the hell it reports for me compared to my actual stats.

http://wot-news.com/index.php/stat/calc/en (http://wot-news.com/index.php/stat/calc/en)  :grin:


Title: Re: World of Tanks
Post by: apocrypha on June 20, 2012, 09:14:04 AM
Yep Nebu, XVM heavily favours high tier players for that very reason. And yeah, it does also over-value capping & base defence, so people game it.

I've seen people shooting team mates in the cap circle so that they can get a higher cap %. I've seen forum posts where people admit to (and I'm not fucking kidding) starting a new account and just rushing up one line to get to a high tier tank as fast as possible in order to try and get themselves a really high XVM rating.

It's mostly useless now for assessing how good someone is, but it can still give you an idea if someone is really, really bad. 5k matches, 40% win rate, 450 rating - that's gonna be someone who most likely dies within 2 mins of match start. 10k games, 300 rating.... probably a bot!


Title: Re: World of Tanks
Post by: WayAbvPar on June 20, 2012, 11:06:47 AM
If someone has more than 3k or so games and has rating of under 500 as well as a sub 45% win rate, they are either a bot or a child. Or just REALLY bad at tanks. I have seen as low as a 31% win rate (in 3k games!). That isn't just bad luck getting stuck against stacked teams, that is you doing everything you can to prevent your team from winning.

My rating should be out of the red by next week. I still have tons of little tanks I play a lot, so that drags it down. As I play bigger tanks more often, I will obviously do A LOT more damage. Did work my win rate up over 51% again, so that will be green as god intended.


Title: Re: World of Tanks
Post by: Ginaz on June 20, 2012, 12:51:08 PM
I finally got my rating up over 1500 yesterday in 8400 games (and 40 kills to go to get to 10k, go me).  Not sure what it is now after playing some of the new French Tds and game modes.  I seriously do not like the one where one team attacks and the other defends, usually from on top of a hill.  Very hard to win as an attacker.


Title: Re: World of Tanks
Post by: angry.bob on June 20, 2012, 12:51:42 PM
I have both Ting Wang and Ting Kong in my 59.

I paid gold to have the first three crewman in my Type 59 to be Wang, Hang, and Lou. There was no Low or Lo option.


Title: Re: World of Tanks
Post by: WayAbvPar on June 20, 2012, 12:59:28 PM
Money well spent!

Anyone play today after the patch? Curious about the new game modes. Going to ignore the new tanks for now...have more doubles than I can finish as it is.


Title: Re: World of Tanks
Post by: Tmon on June 20, 2012, 03:40:53 PM
I finally got my rating up over 1500 yesterday in 8400 games (and 40 kills to go to get to 10k, go me).  Not sure what it is now after playing some of the new French Tds and game modes.  I seriously do not like the one where one team attacks and the other defends, usually from on top of a hill.  Very hard to win as an attacker.

Assault mode is especially painful when you are in tier a 2-3 match and you are on the attacking side.  Everyone is rushing the french td/arty tree and not bothering with upgrading anything but guns and tracks so spotting range is horrible and most spots occur out of radio range so they don't benefit the team.  Add in slow as molasses tanks and the defender wins about 98% of the time.


Title: Re: World of Tanks
Post by: kildorn on June 20, 2012, 03:57:33 PM
The new french TDs are so horrifyingcute though!


Title: Re: World of Tanks
Post by: Merusk on June 20, 2012, 06:22:17 PM
Good to see patches bring out all the bad players in this game as much as other MMOs.  :oh_i_see:

I can count on one hand the number of games tonight where greater than 50% of my team lives past the 3 min mark.


Title: Re: World of Tanks
Post by: Ginaz on June 20, 2012, 07:06:42 PM
Good to see patches bring out all the bad players in this game as much as other MMOs.  :oh_i_see:

I can count on one hand the number of games tonight where greater than 50% of my team lives past the 3 min mark.

Yeah, its been pretty bad today.


Title: Re: World of Tanks
Post by: angry.bob on June 20, 2012, 08:21:18 PM
Yeah, people rushing up the trees combined with people not bothering to treat the two new play modes differently than the standard mode has made for a baby-killing clusterfuck of frustration.


Title: Re: World of Tanks
Post by: kildorn on June 20, 2012, 10:00:16 PM
Part of the issue is that adding TDs and Arty means those two dominate the lower tiers. And stacked TD/Arty in either of the new game modes just sucks (8 low tier TDs do not an assault force make, and neither do they cap points well)

That and there are a whole MESS of TKs today.


Title: Re: World of Tanks
Post by: Merusk on June 21, 2012, 04:25:05 AM
After last night i think I'm going to take a few days off and let things shake out.   It's not like I'm close to upgrading any tanks soon and playing was Sooo damn frustrating.

Tier X TDs hanging out on a defense map but not pointing the right way (Oh.. the T-29 spotted 8 enemy players.. in front of me?  I'm going to shoot at this guy hiding behind a hill across the map AND huddle next to these other 3 TDs so their arty can hit all 3 of us)

Arty that seems like it's just gotten back into the game because 'oh French, maybe I won't suck now!' (No, still fired off 1/2 thier ammo and hit nothing.)  and the aforementioned "Lol zerg rush" players.  Bleh.

Plus I didn't realize how much I enjoyed my sight, damage model and sniper scope mods.  None of which are working in this patch because they changed something on the backend.   Hell, I'd take just a numeric countdown mod for reload.. I can't stand the standard reload circle options anymore.


Title: Re: World of Tanks
Post by: WayAbvPar on June 21, 2012, 09:29:27 AM
Work aggro + signing refi docs meant I could barely play the last couple of days. I sneaked down to the office and checked the patch out for 45 minutes or so last night. Felt very weird starting some of the maps in totally new areas. Obviously the strategies haven't worked themselves out yet, but wow- some people just have no concept of playing as a team. I think the teams with platoons will really start to dominate the new game modes until the general public catches on (if they ever do).

I too felt naked without my mods! Hope XVM gets patched soon.


Title: Re: World of Tanks
Post by: Ginaz on June 21, 2012, 09:51:32 AM
I actually broke down and bought the IS-6.  My OCD about playing all the premium tanks kicked in, though I have no intention of buying the new German TD prem. unless it goes on sale.  Anyway, the IS-6.  Its basically a KV-3 with the bouncy armor layout of an IS-7.  Everything about it is almost the same as the KV-3.  Same speed, maneuverability and firepower.  The gun is almost identical to the top gun the KV-3 has  It can rip apart anything tier 7 and below but will have difficulties damaging other tier 8's and pray that you can catch tier 9/10 tanks from the side or rear.  That being said, its not horrible.  It does bounce a lot of shots, very similar to my experience with the IS-7 in that respect, and you can damage and kill everything you encounter if you play smart.  Its not a tank some noob can buy and start playing, like some of the other prem tanks.  I've actually done fairly with it so far, having a win% over 60% and averaging over 800xp per game.  Lets see how that plays out over the next 100 or so matches.  Right now, I would say if you are looking to buy one of the tier 8 heavy prems, I would still go with the Lowe over this.  In fact, I would buy the T34 before the IS-6, too.  It just isn't worth the money they're charging right now.  If they dropped the price to around what they're charging for the KV-5 then I think the price would be fair since its a better tank than the KV-5.  I already bought the Lowe last year (when it was MUCH cheaper) and had the T34 given to me when the US heavy line was changed so I have those two in my garage as well.  They have much better earning potential than the IS-6 simply because they can do so much more damage.  What I find fun about the IS-6 is that it requires you to use every bit of skill and knowledge you have to make it work.  We def. won't be hearing any cries of it being OP like the other prem tanks and I think it will be a fairly rare sight precisely because its not seen as a pwnmobile IWIN tank.

Edit: Just checked my KV-3 stats.  I had a 64% win rate in it, which bodes well for the IS-6 since they are both play very similar.


Title: Re: World of Tanks
Post by: apocrypha on June 21, 2012, 09:58:29 AM
New French arty & TD's seem to follow the model of the rest of the French tanks: fucking horrible low tiers, probably badly overpowered high tiers.

New maps are good, especially Airfield, I like that one a lot. Good mix of open areas, plenty of cover from arty, multiple approaches to each base. Only had one game on Widepark and I was in a pathetic, shitty shit shit tier III French arty so I spent most of the match marvelling at how slowly it moved and how short a range it had and then what a useless gun it had. Piece of shit.

New game modes were fine up until about 3pm when all the kids got out of school and it descended into a tard-fest. Some of the maps are hilariously unbalanced for them though. Assault on Prokorovka - team on the hill wins, end of.

XVM is already updated - http://code.google.com/p/wot-xvm/downloads/list - but they forgot to put a config file in the mods folder of the zip so you'll need to copy one over from the xvm-docs folder again.

Built-in server-side crosshair is good, one less mod for me to install :)


Title: Re: World of Tanks
Post by: satael on June 21, 2012, 10:24:31 AM
Prokorovka assault is hilariously unbalanced imho (almost too easy as a td right now)



Title: Re: World of Tanks
Post by: kildorn on June 21, 2012, 10:30:40 AM
The assault maps seem to be a lot of "we are going to make you assault the position you usually flank and avoid if enemy held." I've mostly lost as defense when my team decided the objective was to capture the red 1 instead of defending the easily defended points.

Lower tier french TDs are all I've played with so far, and they're pretty terrible even if the UE 57 is the most adorable tank ever. The guns are shit, the armor is shit. This seems to change in the mid tiers and they suddenly get crazy pen values that will let them punch above their tier a bit. I've been spoiled by playing the newer US TD line though, having actual turret traverse is actually an amazing soft stat.


Title: Re: World of Tanks
Post by: angry.bob on June 21, 2012, 10:34:59 AM
My S40 is fully upgraded and it's pretty good. It's accurate as hell and loads fast even with a 76% crew. Plus it's got the gun declination of the old US tanks before they changed them.


Title: Re: World of Tanks
Post by: Ginaz on June 21, 2012, 10:03:42 PM
Well, 50 games with the IS-6 and I have a 60% win rate, 44% survival, 56 kills and avg. xp of 815.  The gun really is the biggest issue with this tank but I do bounce a lot of shots so it does have some brawling potential, even with higher tiers provided they can be flanked and hit from the sides and back.  Good luck penning anything tier 8 and up frontally.  Overall, its a tank that makes you work for everything you get.


Title: Re: World of Tanks
Post by: Engels on June 22, 2012, 08:42:33 AM
I LOVE my tier 3 french TD. U R Doing it Wraang.


Title: Re: World of Tanks
Post by: kildorn on June 22, 2012, 11:02:59 AM
The t3 is the UE 57, right? Cute tank, shit gun depression (like, old 12t kind of shit gun depression), but hilariously cute.

I think the S40 is just a half assed Hetzer.


Title: Re: World of Tanks
Post by: Sheepherder on June 22, 2012, 01:09:45 PM
Not having turret traverse is a big loss, since it means you absolutely need to grok when and how to use lock hull to make a camo net work.  But the French TD's are fucking tiny, and that's sort of a big deal too.


Title: Re: World of Tanks
Post by: Engels on June 22, 2012, 03:18:04 PM
I have never used lockdown on TDs ever. Camo net works as soon as you're still for a few seconds. The wee icon lights up all green like.


Title: Re: World of Tanks
Post by: Nebu on June 22, 2012, 03:39:43 PM
Any mod recommendations?  I have over 1000 matches and never tried any. 


Title: Re: World of Tanks
Post by: Tmon on June 22, 2012, 03:46:12 PM
I have never used lockdown on TDs ever. Camo net works as soon as you're still for a few seconds. The wee icon lights up all green like.

It comes in handy when you have a narrow range of traverse and want to look at something not in your immediate field of view and don't want to lose the cammo bonus.  You can also hold down the right mouse button the look but if you let up by accident your TD will slew to the sights.


Title: Re: World of Tanks
Post by: Ginaz on June 22, 2012, 07:32:49 PM
Another weekend special.

"Tankers!

Tomorrow, June 22, will mark the 68th anniversary of the commencement of the offensive that purged the German forces from the Belorussian SSR and eastern Poland in 1944--code named Operation Bagration.  In honor of this bold strategy we're happy to provide you with a solid number of discounts and bonuses!

Starting at 04:30 PDT (11:30 UTC) on June 22, 2012 and lasting until 04:00 PDT on June 26, 2012 (11:00 UTC) the following discounts and bonuses will be active. Curious what time this is in your region? Use this handy Time Zone Converter to help you out.

    50% discount on the cost of barracks for your crewmen
    20% bonus for converting gold into credits
    50% off the credit cost of the following tanks:
        T-34
        T-34-85
        T-43
        PzKpfw III/IV
        VK3001 (H)
        PzKpfw V Panther
    Increased Credit income 2x:
        T-34
        T-34-85
        T-43
        PzKpfw III/IV
        VK3001 (H)
        PzKpfw V Panther
        FCM36 Pak40
        105 leFH18B2

Please note that selling the above-mentioned vehicles during the special will return 50% of their current sale price.

Be sure to take advantage of these discounts and bonuses while they last. On June 26, 2012 the above-mentioned items will return to normal price!"


Title: Re: World of Tanks
Post by: WayAbvPar on June 22, 2012, 08:52:10 PM
I'll take 'Tanks I don't own' for $2000, Alex.


Title: Re: World of Tanks
Post by: Ginaz on June 23, 2012, 12:07:16 AM
I'll take 'Tanks I don't own' for $2000, Alex.

I own/have owned all of those except the VK3001 (H).  No desire to re-buy any of the ones I don't own now.  Of all of those, I would recommend the Panther.  Its a great tank when using the long 75.


Title: Re: World of Tanks
Post by: Abagadro on June 23, 2012, 12:36:44 AM
The 34-85 is a good tank if you have the "IDIOT" gun on it. I'm considering reburying one.


Title: Re: World of Tanks
Post by: WayAbvPar on June 23, 2012, 03:11:07 PM
Quote
Victory!
Battle: Sand River Saturday, June 23, 2012 3:00:34 PM
Vehicle: M4A3E8 Sherman
Experience received: 1,602
Credits received: 36,406
Battle Achievements: Sniper, Mastery Badge: "Ace Tanker"

My first Ace  :grin:


Title: Re: World of Tanks
Post by: apocrypha on June 23, 2012, 10:15:43 PM
Again the US special is better than the EU one, we only got 4 tanks in ours :(  The only one I still had in my garage was the PzIII/IV, which is an OK tank, but paper thin. Doubt it'll be a better money earner for me than my Type59, even with double credits.

And grats Way! The Easy 8 is a fucking awesome tank that will always, always have a place in my garage :)


Title: Re: World of Tanks
Post by: Merusk on June 24, 2012, 08:43:28 AM
Teams have been TOTAL shit for me the last 15 hours.  No hyperbole.  I've bought a new tank in that time and my win rate is 15%.  None of the other tanks have been fairing any better and it's dropped my T-29 below 50%.    Wtf, Matchmaker.


Title: Re: World of Tanks
Post by: Brogarn on June 24, 2012, 09:38:48 AM
Teams have been TOTAL shit for me the last 15 hours.  No hyperbole.  I've bought a new tank in that time and my win rate is 15%.  None of the other tanks have been fairing any better and it's dropped my T-29 below 50%.    Wtf, Matchmaker.

I swear that happens to me every single time I buy a new tank.


Title: Re: World of Tanks
Post by: jakonovski on June 24, 2012, 10:45:43 AM
I'm redownloading the game to see what changes there are, and I notice the exciting premiums are still 40-50 euros each. It's kind of mindboggling that people actually buy them. For me it once again killed the idea of paying something for the game.


Title: Re: World of Tanks
Post by: Falconeer on June 24, 2012, 10:52:22 AM
I honestly think the best part about World of Tanks (and the upcoming World of Warplanes) is that you can totally, completely enjoy it in full without giving them a cent. For real. And it's a top class product and it has been since beta. No second rate cheap free to play bullcrap.


Title: Re: World of Tanks
Post by: Der Helm on June 24, 2012, 11:26:34 AM
So ffs, give them some money so they can keep making those games you enjoy so much.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Brolan on June 24, 2012, 01:13:42 PM
I'm trying to figure out why some of you have such a hard time giving them money?  Is bandwidth free?  Are servers free?  Are programmers free?

All they have done is create a top-notch product, and give you a way to play for free.  They need money to survive so they have to give their paying customers some reason to pay.  Otherwise they go under.  Then no one plays.


Title: Re: World of Tanks
Post by: Nebu on June 24, 2012, 01:20:15 PM
While the game frustrates the hell out of me some days, I always play premium when I do play.  It's probably the best pvp MMO available and is well worth the $15 a month.


Title: Re: World of Tanks
Post by: jakonovski on June 24, 2012, 01:25:03 PM
I'm trying to figure out why some of you have such a hard time giving them money?  Is bandwidth free?  Are servers free?  Are programmers free?

All they have done is create a top-notch product, and give you a way to play for free.  They need money to survive so they have to give their paying customers some reason to pay.  Otherwise they go under.  Then no one plays.

They're not selling anything worthwhile. The main game is free, and if I have to do charity I'll go to Red Cross or whatever instead of games developers.


Title: Re: World of Tanks
Post by: Falconeer on June 24, 2012, 01:42:31 PM
No wait, I give money left and right when it comes to gaming, and I have no problems at all giving money to World of Tanks. I did in the past and I definitely will do so again when I'll be dedicating to it more than 10 minutes a week. This game deserves money more than 80% (  :why_so_serious: ) of the MMOs out there.


Title: Re: World of Tanks
Post by: kildorn on June 24, 2012, 02:32:53 PM
If I'm planning on playing more than a week, I'll buy premium in a heartbeat. It's a worthwhile game, and the bonus is a worthwhile expense imo. Premium tanks though.. They used to be okay, but the tier 8 premiums shouldn't cost the same as a full new game purchase to me. I get that it's to distribute the cost a bit, but I'd much rather have cheaper and less awesome premiums and get more people to buy them for the nifty/lazy factor.


Title: Re: World of Tanks
Post by: WayAbvPar on June 24, 2012, 08:12:13 PM
I'm trying to figure out why some of you have such a hard time giving them money?  Is bandwidth free?  Are servers free?  Are programmers free?

All they have done is create a top-notch product, and give you a way to play for free.  They need money to survive so they have to give their paying customers some reason to pay.  Otherwise they go under.  Then no one plays.

They're not selling anything worthwhile. The main game is free, and if I have to do charity I'll go to Red Cross or whatever instead of games developers.

 :oh_i_see:

As for the Tier 8 premiums, they are pretty spendy. I wouldn't buy one unless they went on sale down to $30 or so. They are awfully nice to have around for credit grinds.


Title: Re: World of Tanks
Post by: apocrypha on June 24, 2012, 10:21:00 PM
I always play premium. My finances are limited so I can afford one gaming subscription a month, and for a long time now it's been WoT that gets my £8/month.

It's provided me with more fun, for a longer time than anything else I've played in the last year, and there's been a fairly steady stream of updates over the time I've been playing. It feels like money well spent to me.


Title: Re: World of Tanks
Post by: Gets on June 25, 2012, 12:34:08 AM
I started using Windows 7 and the WoT Launcher hangs with it. They added a patch recently, but they did not put it up for manual patching, so I can't tank it up.

No fix for it unless someone just puts up the files. Anyone else having to deal with this?

Edit: Some player got a ticket response and was kind enough to share it with the rest of us. (http://forum.worldoftanks.com/index.php?/topic/135180-trouble-updating-manual-patch-here/)


Title: Re: World of Tanks
Post by: apocrypha on June 25, 2012, 12:43:49 AM
Have you had a look on the forums? General bug reporting forum (http://forum.worldoftanks.com/index.php?/forum/18-general-error-reporting/) may be of some help.

Failing that you could submit a ticket, I have no idea how good they are at dealing with issues like this.


Title: Re: World of Tanks
Post by: WayAbvPar on June 25, 2012, 12:50:21 AM
Ground out the rest of my AMX 13_75 and bought the 13_90. Had a clan buddy drive his on my first run as well, and we had a blast. Almost 3k xp on a double for my first run, and a Master II badge. I am in love   :heart:


Title: Re: World of Tanks
Post by: jakonovski on June 25, 2012, 03:04:01 AM
I'm trying to figure out why some of you have such a hard time giving them money?  Is bandwidth free?  Are servers free?  Are programmers free?

All they have done is create a top-notch product, and give you a way to play for free.  They need money to survive so they have to give their paying customers some reason to pay.  Otherwise they go under.  Then no one plays.

They're not selling anything worthwhile. The main game is free, and if I have to do charity I'll go to Red Cross or whatever instead of games developers.

 :oh_i_see:

As for the Tier 8 premiums, they are pretty spendy. I wouldn't buy one unless they went on sale down to $30 or so. They are awfully nice to have around for credit grinds.

The whole thing annoys me greatly, as I would love to buy some unique tanks, but the asking price is just insane and goes against the whole point of f2p for me (easy impulse buys).


Title: Re: World of Tanks
Post by: Brogarn on June 25, 2012, 03:22:59 AM
I play premium and own a Type 59 for credit grinding. While I think that Wargaming's gold to money ratio borders on the greedy, I still think they've made an outstanding product that I get hours and hours of PvP enjoyment from. I've yet to regret a single dollar spent on it.


Title: Re: World of Tanks
Post by: apocrypha on June 25, 2012, 04:33:00 AM
I agree that the cost of the tier 8 premiums feels too high.

But then I bought a Type 59 and haven't regretted it for a single second. Can't see myself buying another premium tank though, but if they were 1/3 price I would get a few, for sure.


Title: Re: World of Tanks
Post by: Tmon on June 25, 2012, 06:58:21 AM
I believe the high price of the tier 8 premiums is basically rationing by price.  When first introduced they were relatively inexpensive and the Lowe had a seriously over powered gun for the tier so it was especially popular, since it was basically an atm on tracks.  In response they jacked up the price and nerfed the gun which cut down on its earning potential, since the final tweaks to it you don't see 5 or 6 in a match any more.  The same problem happened with the type 59, in fact it was so popular they stopped selling it altogether for a while.   The problem with high tier premiums is that if they are cheap and crap no one will buy them, but if they are cheap and good they will take over the game.


Title: Re: World of Tanks
Post by: Der Helm on June 25, 2012, 11:08:27 AM
I started using Windows 7 and the WoT Launcher hangs with it.
Generic Windows 7 tip. Run the application in admin mode (right click, select run as admin). Even if you are on an administrator account.



Title: Re: World of Tanks
Post by: satael on June 25, 2012, 11:36:01 AM
I started using Windows 7 and the WoT Launcher hangs with it.
Generic Windows 7 tip. Run the application in admin mode (right click, select run as admin). Even if you are on an administrator account.



...or just keep stuff like games away from your system disk/partition (you can then avoid having to deal with UAC etc. most of the time)


Title: Re: World of Tanks
Post by: Furiously on June 25, 2012, 11:45:05 AM
Make sure you are running the patcher and not the game...


Title: Re: World of Tanks
Post by: kildorn on June 25, 2012, 08:49:00 PM
Every god damned defense map I play, my entire team rushes full offense. What the hell, WoT players. Have you been playing by muscle memory alone for the past few years?


Title: Re: World of Tanks
Post by: angry.bob on June 25, 2012, 09:17:28 PM
Every god damned defense map I play, my entire team rushes full offense. What the hell, WoT players. Have you been playing by muscle memory alone for the past few years?
Depending on the tier, you have to go leave base to varying distances. Sitting to close to base will let their scouts spot everyone there and then you're pretty fucked.


Title: Re: World of Tanks
Post by: kildorn on June 25, 2012, 09:28:18 PM
I understand forward defense. An ISU past the mid line, however, is idiocy. ><


Title: Re: World of Tanks
Post by: apocrypha on June 25, 2012, 10:35:22 PM
Every god damned defense map I play, my entire team rushes full offense. What the hell, WoT players. Have you been playing by muscle memory alone for the past few years?

Yeah, I groan every time I see it's an Assault map loading. This seems to be the game mode that people are having the most trouble adapting to. I think it needs a more obvious indication to people that it's not just a Standard Battle and that they are the defending team, I big flashing text box that says "DEFEND THE BASE FOR 10 MINUTES TO WIN" or something.


Title: Re: World of Tanks
Post by: Merusk on June 26, 2012, 04:59:30 AM
Every god damned defense map I play, my entire team rushes full offense. What the hell, WoT players. Have you been playing by muscle memory alone for the past few years?

Yes.  Much like the idiots who get on the assault team for Swamp and immediately head up the hill at spawn instead of moving towards the two normal-mode flag hills.   Or the heavies who camp anywhere more than a min or two on the assault team. 


Title: Re: World of Tanks
Post by: Brogarn on June 26, 2012, 07:19:49 AM
I've seen some defenses work, especially in Malinovka, where mediums or heavies push around one side to get into their backline and take out their arties and then the rest of their team from their 6. But it's risky because if they get mired down at all, it's basically over.

The issues I have with the new battle types is getting my bearings and trying to figure out where to place myself to avoid arty fire. It's a nice change of pace, but would have been nicer if I were learning them from the beginning as opposed to already having Tier X's. I don't want to grind another tree again.


Title: Re: World of Tanks
Post by: Furiously on June 26, 2012, 01:39:50 PM
The problem with not pushing their base is they will push yours and take out your arty.


Title: Re: World of Tanks
Post by: Ginaz on June 28, 2012, 07:33:20 PM
This weekend's special:
http://worldoftanks.com/news/1382-special-revolution-weekend/

"Tankers!

Tomorrow, June 29, we will begin a special to honor the celebration of three national holidays: Canada Day,  Independence Day here in America, and Bastille Day in France.  We're a little early in starting the party for two of the holidays, but we wanted to make sure people could make the most of the bonuses over the weekend--we know that many of you will be out celebrating in the middle of the week with your friends and family.

Starting at 04:30 PDT (11:30 UTC) on June 29, 2012 and lasting until 04:00 PDT on July 2, 2012 (11:00 UTC) the following discounts and bonuses will be active. Curious what time this is in your region? Use this handy Time Zone Converter to help you out.

    Discount on premium shells up to: 58% off

    50% off the gold cost of the following tanks:
        T-15
        Valentine

    50% off the credit cost of the following tanks:
        M4 Sherman
        M4A3E8
        M4A3E2
        BDR G1B
        ARL 44
        AMX M4 (1945)
    Increased Credit income 2x:
        M4 Sherman
        M4A3E8
        M4A3E2
        BDR G1B
        ARL 44
        AMX M4 (1945)

Please note that selling the above-mentioned vehicles during the special will return 50% of their current sale price, and vehicles purchased with gold will only return 50% of their sale price converted to credits.

Don't miss out!  On July 2, 2012 the above-mentioned items will return to normal price!"


Title: Re: World of Tanks
Post by: Abagadro on June 28, 2012, 08:56:52 PM
Looks like i will be running my Easy 8 a bit more than usual this weekend.


Title: Re: World of Tanks
Post by: WayAbvPar on June 28, 2012, 09:59:04 PM
That crew is going to be on the JCOS by the end of the special.


Title: Re: World of Tanks
Post by: Ginaz on June 28, 2012, 11:14:52 PM
I might pick up all 3 of the Shermans again.  They really are fun to play and make good money as well.


Title: Re: World of Tanks
Post by: satael on June 29, 2012, 02:49:18 AM
...and again the european server has alot worse special, I'm just about to switch to the US server if the specials (imho) keep being better there.

First Victory Experience Bonus x3

50% discount on the following tanks:

German Medium tier IV PzKpfw III
American Medium tier IV M3 Lee
50% discount on the following premium vehicles:

Russian Light Tier IV Valentine
Russian Medium Tier V Matilda
50% discount on all premium ammunition


Title: Re: World of Tanks
Post by: Gets on June 29, 2012, 03:42:39 AM
How is that a lot worse? I'd love me some triples.


Title: Re: World of Tanks
Post by: satael on June 29, 2012, 04:07:00 AM
How is that a lot worse? I'd love me some triples.

One fight at x3 instead of x2 doesn't really make much of a difference unless you have lots of tanks to do it with.


Title: Re: World of Tanks
Post by: apocrypha on June 29, 2012, 04:32:17 AM
Yeah I wish I'd started on the US servers instead of the EU ones. Our specials are consistently worse than the US ones - usually half the number of tanks with a bonus and usually lower tier ones too.

I'd love double credit weekend on something decent like the Easy 8 or T-29. Instead we get the PzIII and the M3 Lee and a couple of low-tier premiums? Gee, thanks  :oh_i_see:

BTW, didn't realise we had any other Euro players here. Give me a shout if you ever want to platoon up satael :)


Title: Re: World of Tanks
Post by: Merusk on June 29, 2012, 04:35:52 AM
Woo, I'd been looking for an excuse to pick-up the 8 again.   The only way this could be better is with an equipment cost reduction too.   


Title: Re: World of Tanks
Post by: Tmon on June 29, 2012, 10:46:58 AM
I wish they had included the Beta Gift M4 in the 2x earners but as it's a premium it does pretty well anyway.  Other than getting the daily in my Patton I plan on playing nothing but the M4, Jumbo , Easy 8, and beta M4 for the entire weekend.  It will not only be lucrative but also a nice change from grinding on the French TD line and my newly purchased Tiger II.


Title: Re: World of Tanks
Post by: WayAbvPar on June 29, 2012, 10:48:55 AM
Got a busy weekend, but hoping to be able to grind through most of the E8 to the T20 by the end of the special.


Title: Re: World of Tanks
Post by: Ginaz on June 29, 2012, 07:12:49 PM
I wish they had included the Beta Gift M4 in the 2x earners but as it's a premium it does pretty well anyway.  Other than getting the daily in my Patton I plan on playing nothing but the M4, Jumbo , Easy 8, and beta M4 for the entire weekend.  It will not only be lucrative but also a nice change from grinding on the French TD line and my newly purchased Tiger II.

I'd be doing the same if it wasn't for the early start to The Secret World.  I plan to spend most of my weekend playing it (long weekend here, too).  They were very fun tanks to play when I had them before even though my win rate wasn't very good in them.


Title: Re: World of Tanks
Post by: apocrypha on June 30, 2012, 04:42:27 AM
50% discount on all premium ammunition

I didn't spot this earlier. EU servers this morning are stuffed with gold ammo users in random matches. Total shite.


Title: Re: World of Tanks
Post by: Merusk on June 30, 2012, 05:40:46 AM
I was seeing a lot of complaints from folks on US servers last night, too.   Lots of KV2s with gold-ammo Derp guns oneshotting things.

Is it just me or do French tanks really dominate beyond their tier?  team has 2 batchats and you have none, may as well go to the garage and find another batter.


Title: Re: World of Tanks
Post by: Gets on June 30, 2012, 02:43:07 PM
They are good tanks, but not terribly overpowered because their armour is made out of metal roofing. If your team does not primary them then welp.


Title: Re: World of Tanks
Post by: Ginaz on June 30, 2012, 02:48:04 PM
The French auto loader tanks really are glass cannons.  If you are in a game with then, then you can probably pen them.  Once they start to reload, they are EXTREMELY vulnerable.


Title: Re: World of Tanks
Post by: Nebu on July 01, 2012, 12:47:17 PM
While I'm no Abagadro, I think I may have had my best match to date.

Defeat
Battle: Ensk Sunday, July 01, 2012 2:37:57 PM
Vehicle: M7
Experience received: 883
Credits received: 29,469
Battle Achievements: Top Gun, Master Gunner, Carius' Medal  III Class

Had 6 kills, some against higher tier tanks.  Did this in the M7 (tier 5 US).  Wasn't great xp, but I was thrilled with the performance. 


Title: Re: World of Tanks
Post by: Abagadro on July 01, 2012, 12:49:51 PM
Very nice. The M7 is a tough arty to play if my memory serves.


Title: Re: World of Tanks
Post by: Nebu on July 01, 2012, 12:53:12 PM
Very nice. The M7 is a tough arty to play if my memory serves.

I meant the M7MT medium.  I can't play SPG's for my life.


Title: Re: World of Tanks
Post by: Abagadro on July 01, 2012, 02:15:05 PM
That's actually even more impressive as those things aren't known for their killing power.


Title: Re: World of Tanks
Post by: apocrypha on July 01, 2012, 10:58:33 PM
Nice one Nebu. The M7 is the start of my favourite tank line in the game :)

I actually barely played this weekend, the x3 XP and discounted gold ammo made the random games unbearable. Not a good sign when a special makes the game worse for the duration :/


Title: Re: World of Tanks
Post by: Tmon on July 02, 2012, 04:11:51 AM
I didn't play a ton but I racked up a good 3/4 million credits by rotating through my four Sherman variants when I did.  Since I was playing Shermans the presence of cheap gold really didn't impact me much.  I do agree that specials seem to bring out the stupid though, especially ones that occur when school is out. 


Title: Re: World of Tanks
Post by: Merusk on July 02, 2012, 04:42:34 AM
So. Many. Idiots. on Encounter and Assault battles.  :uhrr:

I know they weren't just AFK because they moved and sniped.. or charged the encounter circle and... sat there thinking more tanks = faster cap while the enemy surrounded them and blew them to bits from 3 sides.


Title: Re: World of Tanks
Post by: Brogarn on July 02, 2012, 07:59:16 AM
Ya, people are having a hard time adjusting to the new battle modes. Of course, people could be pretty bad at tactics before the new battle modes, so it only figures they're, we'll say "struggling".

I can't say I'm great at them either, but I've learned some things and have been adjusting. From the looks of it, faster than most have, which is depressing. I can be pretty decent in a fight, but my overall map tactics need work.


Title: Re: World of Tanks
Post by: WayAbvPar on July 02, 2012, 08:22:57 AM
The really frustrating part is that they ignore repeated requests (which eventually turn into profanity laden tirades) to actually do some of the things that might help the team.


Title: Re: World of Tanks
Post by: Nebu on July 02, 2012, 08:25:11 AM
Oh... the reason that I'm playing low tier tanks is that I have a second account I've been playing with friends.  The handle is AncientKarp if anyone wants to toss me on their friends list. 


Title: Re: World of Tanks
Post by: Gets on July 02, 2012, 09:58:23 AM
They changed the matchmaking on the T2 Light and Hotchkiss. Those tanks are basically dead to me now, which is sad because they were really good for a change of pace.

At least I had enough sense not to buy a Churchill.
Spent about 1500g on gold ammo instead  :oh_i_see:


Title: Re: World of Tanks
Post by: kildorn on July 02, 2012, 10:44:16 AM
My annoyance this week has been people who never look at their damned maps. My 28p holding a flank vs an ST-1 and two E-100s, and every other tank two squares from me is staring into empty space while I scream for help. After I die, they all move away from the flank to go help the far side push. Idiots. Another match the team leaves my T-44 and an M26 to hold an entire flank. What should have worked out okay fails because their hard left push ground to a halt the second they met a T110 and refused to try and engage the lone fucking heavy. I watched them while dead for a while, refusing to even trade shots or go around him, they just hid behind a rock while he held an entire flank of cowards without firing a shot.


Title: Re: World of Tanks
Post by: Ginaz on July 02, 2012, 11:20:06 AM
Its been said that the match maker is the game's biggest problem.  I disagree.  Its the players. 


Title: Re: World of Tanks
Post by: WayAbvPar on July 02, 2012, 11:27:58 AM
Agreed. However, if they made tiers 4-6 slightly less rape-y in the matchmaker department this game would retain a lot more new players. It is a tough spot when the grind hits you in the face for the first time while the MM kicks you in the goodies.


Title: Re: World of Tanks
Post by: Engels on July 02, 2012, 02:01:50 PM
Last night Garga and I went out in a BDR and a Sumoa S40(?), tier 4 french TD. We ended up in a Tier 9 fight. I actually got two killshots, ironically, but seriously bad MM permutations happen when platooned up.


Title: Re: World of Tanks
Post by: Nebu on July 02, 2012, 02:43:58 PM
Last night Garga and I went out in a BDR and a Sumoa S40(?), tier 4 french TD. We ended up in a Tier 9 fight. I actually got two killshots, ironically, but seriously bad MM permutations happen when platooned up.

I've been getting placed in tier 8 & 9 matches with my tier 4 & 5 tanks quite often, particularly during non-peak hours.  I think that it has more to do with the current number of players than it has to do with the MM.


Title: Re: World of Tanks
Post by: veredus on July 02, 2012, 02:50:45 PM
I have to say I am pleasantly surprised with the T150. Once it's elited that's a really fun tier 6 tank.


Title: Re: World of Tanks
Post by: Tmon on July 02, 2012, 04:32:44 PM
Last night Garga and I went out in a BDR and a Sumoa S40(?), tier 4 french TD. We ended up in a Tier 9 fight. I actually got two killshots, ironically, but seriously bad MM permutations happen when platooned up.

The rule with platoons is the hightest battle tier vehicle is the only one considered. You can get some nasty surprises if you don't keep that in mind.  As far as other players, I mostly treat them like badly programmed AI.  I don't waste a ton of time trying to make them do anything useful and am happy to try to take advantage of any good that they accidentally accomplish.  Talking to them is mostly a waste of time, although I will occasionally forget myself and type a suggestion into chat or blink a particularly dangerous enemy that is being overlooked.  Mostly I've learned to not waste my time and to move on to the next match as soon as I'm dead or the match ends.


Title: Re: World of Tanks
Post by: Merusk on July 02, 2012, 06:17:07 PM
Last night Garga and I went out in a BDR and a Sumoa S40(?), tier 4 french TD. We ended up in a Tier 9 fight. I actually got two killshots, ironically, but seriously bad MM permutations happen when platooned up.

I've been getting placed in tier 8 & 9 matches with my tier 4 & 5 tanks quite often, particularly during non-peak hours.  I think that it has more to do with the current number of players than it has to do with the MM.

This seems to be the case.  I'm seeing a lot of M3Lees and the like when tooling around in my T34 and Type 29.

The ones I REALLY feel bad for are the tier 3s I keep running in to on my Tier 6 tanks.


Title: Re: World of Tanks
Post by: WayAbvPar on July 03, 2012, 11:44:32 AM
2nd battle in my T-50-

Quote
Victory!
Battle: Abbey Tuesday, July 03, 2012 11:35:55 AM
Vehicle: T-50
Experience received: 2,268 (fine for causing damage to allies: 16; x2 for the first victory each day)
Credits received: 18,739 (fine for causing damage to allies: 1,650)
Battle Achievements: Master Gunner, Mastery Badge: "I Class"

Yeah, I think I am gonna like this tank. Pulled my 100% crew out of my M3 Stuart from the tutorial, so they are starting out decently.


Title: Re: World of Tanks
Post by: Abagadro on July 03, 2012, 01:00:49 PM
Dug out an ancient Wingman joystick and got it set up and World of Warplanes is much more fun.


EDIT: That's not to say I am any good. I can't fly these things to save my life.


Title: Re: World of Tanks
Post by: Furiously on July 03, 2012, 06:50:24 PM
I'm looking forward to battleships a bit more.


Title: Re: World of Tanks
Post by: Merusk on July 05, 2012, 05:31:52 AM
Dug out an ancient Wingman joystick and got it set up and World of Warplanes is much more fun.


EDIT: That's not to say I am any good. I can't fly these things to save my life.

Hm... I'll have to find a joystick and see if it helps.


Title: Re: World of Tanks
Post by: WayAbvPar on July 05, 2012, 09:15:57 AM
Got home after two long days of travel and family celebrations to try to bang out my triples last night. Got most of the important ones, then ran my SU-85B. Got Steppes in a Tier V match. Holy SHIT. Just murdered everything I saw...got Top Gun (in a shit TD!) and had a triple well into the 3k range. Decided that was probably the one to go to bed on  :grin:


Title: Re: World of Tanks
Post by: Engels on July 05, 2012, 10:21:36 AM
Wait till you get the SU-85 with THE gun.


Title: Re: World of Tanks
Post by: WayAbvPar on July 05, 2012, 11:33:24 AM
Ha that is exactly what I was thinking of while I was on my spree. Only about 7k left before I have this one elited and I am on to the big boy 85.


Title: Re: World of Tanks
Post by: kildorn on July 05, 2012, 11:45:42 AM
I'm still waffling on continuing down the French TD tree. I've got the V39, but it's pretty meh. And having gone all the way into the T28p, I have to say it's rough playing a TD without a turret. I've had a lot of issues trying to shoot lights traversing across a field with the static TDs that my US TDs would just pick off with ease.

I'm almost up to the M103 on the US heavy line, I need to remember if I'm going to like it or not compared to my hilariously mean T32.


Title: Re: World of Tanks
Post by: Merusk on July 05, 2012, 12:58:09 PM
The T32's mean?   How, it's got the same gun as the T29 which I can't pen anything 8+ for shit with unless I hit 'em in the ass.

Maybe I'm just firing at the wrong spots, but on most of the 8's I get bounces and am helpless against the 9s and 10s I regularly see.


Title: Re: World of Tanks
Post by: Gets on July 05, 2012, 01:08:38 PM
It has a faster reload and enough maneuverability to get into good shooting positions.


Title: Re: World of Tanks
Post by: kildorn on July 05, 2012, 06:05:40 PM
It's basically a faster, beefier T29. I've destroyed entire flanks with it by finding tiny hills to hull down on while I advance.

I don't think there are many things I really feel undergunned against. I bounce on E-100s and IS-4s like everyone else, but my usual "is this gun good" is can I reliably pen a Lowe at range.


Title: Re: World of Tanks
Post by: Tmon on July 06, 2012, 05:14:12 AM
The 105 on the T-32 is a decent gun for its tier, I can't think of a tier 8 or below it can't reliably penetrate, from any aspect so long as you know the general areas to aim at.  The good thing is the gun is accurate enough to reliably hit where you aim at normal ranges and if you can face hug so much the better since your turret front and height give some serious advantages. 

Tier 9/10 requires you to work more and you are better off trying for flank shots, but again the gun is accurate enough to hit the spots you want to hit.  The biggest problem with the gun against higher tiers is that its damage is on the low side, so you have to punch lots of holes to take down the biggest tanks.  If you expose your hull or flanks while you are doing this you will die, most times before you can finish them off.   

I run with a stabilizer, vent and rammer on it so it fires fairly quickly and the stabilizer keeps the size of the aiming circle small so I can fire faster if I'm playing peekaboo and I have a decent hit chance even on the move. 


Title: Re: World of Tanks
Post by: WayAbvPar on July 10, 2012, 01:52:56 PM
Preliminary 7.5 patch notes (no hard ETA to my knowledge)- blatantly stolen from WOTNews via SA-

Quote
- Added 3 new maps of the U.S.: "Port", "Highway," "Pacific Coast".

- Added new medium tanks at tier 10: E-50 Ausf.M, T-62A, M48A1.
- Added a light French tank tier 5 ELC AMX.
- Added German TD Tier 8 JagdPanther II.
- The French light and medium tanks AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t, Bat Chatillon 25t transferred one tier up.
- Added new TDs tier 10: JagdPz E-100, Object 268, AMX 155 50 Foch, T110E3, T110E4.
- Added support for the British branch of the British tanks and premium medium tank Matilda Black Prince.
- Rebalanced settings for premium tanks DickerMax and SuperPershing.
- Recalibrated the cost of repair of some tanks.
- Whole experience from elite TD Ferdinand will be transferred to JagdTiger.
- Rebalanced settings for TDs 2 and 3 tiers.
- Rebalanced settings for French TDs introduced in patch 0.7.4.
- In connection with the introduction of Medium T10s and TDs Tier 10, rebalanced some of the parameters of medium tanks tier 9, and tier 10 heavy tanks.

Rebalanced some medium tanks and TDs USSR:
- T-28: Removed gun F-30, generally rebalanced of the tank. (WTF!!)
- T-34-85: Removed 100mm D10T gun, improved 85mm cannon D5T-85BM, added to the engine B-54K. (WTF!!)
- T-43: Removed 100mm D10T gun, improved 85mm cannon D5T-85BM, added to the engine B-54K. (WTF!!)
- KV-13: held a general readjustment of the tank.
- SU-85: Removed 107mm gun ZIS-6C, added gun 85mm D-5S-85BM, held a general readjustment of the machine. (WTF!!)

- Reworked the mechanism of concussion crew from HE.
- Fixed or refined visual models of some tanks.
- Multiple minor changes and improvements interface.
- Fixed game crashes when you exit the battle in the hangar.
- Fixed a density of some bushes, affecting stealth tanks behind them.
- Added Medal Erokhina: "Awarded to the player, which destroyed in one battle tank in the medium tanks 3 or more TDs of the enemy and higher than 7 tier."

Have they bumped tanks up like they are with the French in the past? How does that work, exactly? I am assuming the XP needed to the next tank will increase (since it is now a tier higher), which completely screws me in my quixotic quest for a BatChat  :heartbreak:

e- Also, this script (http://userscripts.org/scripts/show/110489) is kinda cool if you use Firefox with GreaseMonkey.


Title: Re: World of Tanks
Post by: Tmon on July 10, 2012, 02:15:15 PM
They've moved tanks up and down tiers in previous patches.  Usually the crew moves with the tank and all modules, consumables and ammo are returned to the depot or in the case of gold ammo for guns that will no longer be in game converted back into gold.  The replacement tank will get a new crew with the same crew xp level but no secondary xp.  I'm not sure how they'll handle vehicle XP, when my IS-4 was converted to tier X all the XP stayed on the IS-8 which replaced it at tier 9.  I expect that it will take around 180,000 XP to unlock the new tier X mediums.


Title: Re: World of Tanks
Post by: Merusk on July 10, 2012, 02:19:41 PM
Yeah it'll cost more xp since you'll be grinding for a Tier 10 instead of 9.   Much like the KV1s was a lot cheaper before they did the rework on it.

Sad they're removing the 107mm from the SU-85 but it WAS a little overpowered.  I felt like it was a huge downgrade to go from the 85 to the 100.



Title: Re: World of Tanks
Post by: WayAbvPar on July 10, 2012, 02:21:32 PM
I gotta grind my Su-85B then so I can try the big gun out before they nerf it.


Title: Re: World of Tanks
Post by: kildorn on July 10, 2012, 04:42:25 PM
That nerf list is.. really odd. The SU-85 was really solid, but the rest didn't exactly tear up the place and I don't think they were known for their amazing guns for their tier.


Title: Re: World of Tanks
Post by: Shannow on July 10, 2012, 04:55:10 PM
What did they do to the KV-13? Anyone know?

As long as they don't touch my favourite tank......the bt-2!


Title: Re: World of Tanks
Post by: Kageru on July 10, 2012, 05:03:00 PM

There's another thread on the forums suggesting they might mess with the match-maker (though no one really believes them). If the tier difference you face is a big tighter I could see the need for some of the guns being balanced downwards.



Title: Re: World of Tanks
Post by: kildorn on July 10, 2012, 05:11:21 PM
If they mess with the MM, I can only imagine them somehow deciding that the tier differences were too close, and Tier 2s should have a chance of facing Tier 9s to keep things exciting.


Title: Re: World of Tanks
Post by: Kageru on July 10, 2012, 05:14:37 PM

Quote
These changes are being made because of the matchmaker changes also in 7.5. If those listed tanks were left alone, they would dominate pretty hardcore with a lower tier spread.
GeneralDirection (http://forum.worldoftanks.com/index.php?/topic/139828-new-preliminary-75-patch-notes/page__st__120__p__2223170#entry2223170)(Head of Community).




Title: Re: World of Tanks
Post by: apocrypha on July 12, 2012, 06:02:32 AM
I would certainly like to see a lower tier spread in the MM. The current 4-5 tier range of most games distorts tactics. Most people just follow the top tier heavies and expect them to do everything. I'm guessing that the playerbase has got big enough to let them try reducing the spread and still maintain short short queue times.

I sincerely hope they think about reducing the frequency of Assault and Encounter battles too, I mostly hate them, mostly because most of the kids playing are mouth-breathing fuckwits. Mostly.

Anyway, talking of fuckwits, here's the most frustrating game I've ever had I think. T25/2 and I got 8 kills but we still lost. Entire team went into the forest on Murovanka. Sigh. If I'd managed to find the last enemy, a StugIII, I might have won the match pretty much single-handedly, but the timer ran out.


Title: Re: World of Tanks
Post by: Merusk on July 12, 2012, 06:06:19 AM
Ugh, that's got to be infuriating.

I agree on the fuckwit nature of people in Assault and Encounters.  The number of times I've been blocked by people on a defense map when I had a LOS or had them scraping up against my tank to use me as a shield on assault is getting out of hand.


Title: Re: World of Tanks
Post by: Abagadro on July 12, 2012, 01:27:08 PM
Narrow spread can be fun. Played a good game last night in my t-54 where I was bottom tank.


Title: Re: World of Tanks
Post by: Nebu on July 12, 2012, 02:12:24 PM
Is it time for me to comment again on how much I hate playing against tier 8's in my tier 4 & 5 tanks?  I really do. 


Title: Re: World of Tanks
Post by: satael on July 12, 2012, 02:25:55 PM
I play just tier 6 tanks (french light, german medium and american td) and the games I like the least are ones where my light tank gets to be the scout in a match with multiple tier 10 tanks especially now that the highest tier medium tanks are as fast as  the light tanks (nothing is more frustrating than trying to run from an E-50 when the rest of your team just camps  :ye_gods:)


Title: Re: World of Tanks
Post by: angry.bob on July 12, 2012, 03:21:20 PM
T25/2 and I got 8 kills but we still lost. Entire team went into the forest on Murovanka.

The real travesty is that you got 8 kills, damage on 5 more, and only got 1096 experience for it.


Title: Re: World of Tanks
Post by: Merusk on July 12, 2012, 03:25:31 PM
You have entirely too solid a point - said as I stare down a 22k grind just to get a turret on my T32.

- Also you only got 41k credits.  I get that just by damaging 2-3 tanks in my T34.


Title: Re: World of Tanks
Post by: Abagadro on July 12, 2012, 03:58:27 PM
They are discounting consumables again this weekend on the NA server so if you didn't stock up last time you can now.


Title: Re: World of Tanks
Post by: veredus on July 12, 2012, 05:01:51 PM
7.5 public test is out. The T10 TD's all look like they will cause many tears. The E100 TD thingy is 299 pen and 1100 damage. All of the others are 290ish to 300ish pen and 850 damage.


Title: Re: World of Tanks
Post by: angry.bob on July 12, 2012, 05:27:29 PM
7.5 public test is out. The T10 TD's all look like they will cause many tears. The E100 TD thingy is 299 pen and 1100 damage. All of the others are 290ish to 300ish pen and 850 damage.

What's it cost for one shot, and I really want to know how much a gold rournd costs.

On a side note, the tier 5 french TD that looks like a bathtub is pretty great with the top gun on it. It bounces almost anything from the fron t and the gun will one-shot most of the stuff MM puts it in a game with.


Title: Re: World of Tanks
Post by: veredus on July 12, 2012, 07:54:22 PM
I have no idea the cost per round. I don't take that into consideration anymore so don't ever look. I used to when I first started playing but for me personally it kills some of the fun to worry about conserving ammo for cost reason.

I did get the T110E4 (turreted version) and ya it's as fun as it looked. It's a little heavier then the T110 heavy so a little slower acceleration but still fairly spry for what it is. Noticeably faster then the T30. The T110 TD actually has a better turret than the heavy imo with better side armor and the tumor is in an easier to hide spot. I also haven't had any issues with the 180 degree rotation limit on the turret. Still good enough for peaking around corners and lining up shots on moving tanks. The only thing that really stops it from feeling like the T110 heavy with a bad ass gun is the slow 18 degree turret traverse.

Best change so far though I think is the new matchmaker. More fun all around, whether a top tank or mid to bottom tank.

Edit: 1260 credits per round. Just looked it up.


Title: Re: World of Tanks
Post by: apocrypha on July 12, 2012, 10:59:32 PM
The real travesty is that you got 8 kills, damage on 5 more, and only got 1096 experience for it.

Shit yeah, tell me about it. They have nerfed XP so hard. That's with a premium account too. I only play daily doubles and in the lines I'm at tier 8+ in I am looking at months of daily doubles to the next tank. It's one of the reasons I play as many different lines as I do - it's nice to have some low tier lines so that I get more of a feeling of progress. Starting to run out of low tier lines though!


Title: Re: World of Tanks
Post by: WayAbvPar on July 13, 2012, 07:49:17 PM
So-
Some asshat runs into my tracks to start a match. I complain, so he shoots me. I drive around him, and he rams me at least twice more, damaging my tracks. So I kill him to prevent him from fucking with the rest of the round (plus he definitely had it coming). I turn blue, and get my account suspended for 24 hours (when I had 16 hours of premium left). I filed an appeal, but not too hopeful. Pretty sure I won't be spending another dime on this game if they don't unfuck me, however.


Title: Re: World of Tanks
Post by: Abagadro on July 13, 2012, 07:56:23 PM
That's a bummer.  I've team killed multiple people in my career for asshatery and never received a ban.


Title: Re: World of Tanks
Post by: WayAbvPar on July 13, 2012, 08:06:48 PM
I have always heard you have to kill 2 people in a round to get a ban.


Title: Re: World of Tanks
Post by: angry.bob on July 13, 2012, 09:53:28 PM
No, they recently started cracking down hard on TKers, seemingly regardless of the reason. I was just banned for 24 hours a couple of weeks ago for a TK. Granted, it was a pretty flagrant TK (My Lowe vs a T34) that took a while, followed by taunting him, our team, and his fail clanmate (SSGS). Anyway, my new rule is unless they're blue no more TKing. Which sucks because it's the easiest way to make your point or deal with a problem player.


Title: Re: World of Tanks
Post by: apocrypha on July 14, 2012, 02:05:28 AM
They've been harsh on TKing on the EU servers for some time now. The thing to do is always record replays (there's an option somewhere in the menus) and if someone's an arse sit and take it, realise straight away that it's probably a failed match for you, do *nothing* to aggravate the situation - no swearing, no taunting, no ramming and definitely no shooting back, and after the match just open a ticket attaching the replay.

I've seen people post saying that the 1st time this kind of ticket is made against you it's a 24 hour ban and 2nd time is permanent.


Title: Re: World of Tanks
Post by: veredus on July 14, 2012, 08:07:00 AM
Actually glad to hear they are doing this now but would have been nice to have some type of notice that they have decided to finally crack down on tks and stuff.


Title: Re: World of Tanks
Post by: WayAbvPar on July 14, 2012, 09:21:04 AM
Their logs should show this- I shouldn't have to fill my hard drive full of replays to defend my honor against fuckheads. BTW, no reply to my ticket yet. God forbid they have customer service people working on a weekend when most of their players are active. Becoming less and less interested in continuing my relationship with these clowns. Good thing football season is coming soon.


Title: Re: World of Tanks
Post by: apocrypha on July 14, 2012, 09:34:30 AM
Their logs should show this- I shouldn't have to fill my hard drive full of replays to defend my honor against fuckheads.

To be fair they do say (in the EU anyway) that there's no need to report TK'ers, that their automatic system handles it, well, automatically. I just hate the assclowns who try to fuck up other people's games so much that I take the time to submit detailed, polite, inarguable tickets.  :grin:

In other news, the EU special this weekend (Bastille Day) includes 50% discounts on the AMX 13 90 and AMX M4 45, both of which I've just today completed the XP for! Two half price tanks for me, yay! :)


Title: Re: World of Tanks
Post by: kildorn on July 14, 2012, 11:51:50 AM
The logs show things like "shot you" and whatnot, but they wouldn't show intent that a replay would (sat there, aimed really hard at your tracks, fired)

Repeatedly shooting and finally killing someone is pretty easy to see in a log though. The basic rule is never ever TK. Even if they're being the most idiotic douchebag, it's never worth it. And if you eat an honest mistake shot, note it in chat just to save the other dude some headache. (I died trying to fast flank an E-100 a few weeks back, the TD firing on him and I didn't realize the other was involved and I ate the TD round)


Title: Re: World of Tanks
Post by: WayAbvPar on July 15, 2012, 12:46:45 AM
That is why their automated system is bullshit, especially when they never rescind anything it does. It is incredibly bad at assigning blame to things like collisions. I was driving in a straight line tonight, had an M18 running next to me swerve and hit me, and I got penalized XP and credits because he can't drive. In the incident that got me banned, the guy rammed me, shot me, then rammed me twice more. It would have continued the rest of the fight. Their system is apparently unable to see that.

In a free to play game where people can make as many accounts as they want, it is just wide open for griefing potential. By the time even one alt account got caught and banned, I could ruin games for dozens of players a night, should I choose to do so. Since they are unable to defend themselves against repeated rams and even being shot, they are fucked. It is a terrible system made even worse by their utter reliance on it and refusal to go against it.


Title: Re: World of Tanks
Post by: Amaron on July 15, 2012, 10:57:16 AM
The real travesty is that you got 8 kills, damage on 5 more, and only got 1096 experience for it.

Shit yeah, tell me about it. They have nerfed XP so hard.

They actually nerfed it?  I quit the game eons ago because even with premium it was such an endless grind to get to higher tiers.  It wouldn't be so bad of course if you didn't spend half the time getting pissed on by tanks 4 tiers above you.


Title: Re: World of Tanks
Post by: Engels on July 15, 2012, 11:05:35 AM
One of the things 7.5 is meant to fix is the MM, making sure you're never in a match with tanks more than 2 tiers above you (cept for scouts and arty of course)


Title: Re: World of Tanks
Post by: Amaron on July 15, 2012, 01:50:17 PM
One of the things 7.5 is meant to fix is the MM, making sure you're never in a match with tanks more than 2 tiers above you (cept for scouts and arty of course)

Guess we'll have to see if they really do that.  I'm skeptical because they could of done that long ago.


Title: Re: World of Tanks
Post by: veredus on July 15, 2012, 04:27:22 PM
It's working really well on the public test.


Title: Re: World of Tanks
Post by: WayAbvPar on July 15, 2012, 07:29:55 PM
One of the things 7.5 is meant to fix is the MM, making sure you're never in a match with tanks more than 2 tiers above you (cept for scouts and arty of course)

Guess we'll have to see if they really do that.  I'm skeptical because they could of done that long ago.
I am assuming it is a population issue. If they don't have enough players to fill all the games necessary, you either spread bigger tiers or have super long queues.


Title: Re: World of Tanks
Post by: Amaron on July 16, 2012, 12:21:24 PM
I am assuming it is a population issue. If they don't have enough players to fill all the games necessary, you either spread bigger tiers or have super long queues.

The queues have always been instant though.   Making them a little bit longer isn't a problem. The number #1 complaint against the game has always been matchmaker too.  Just the act of fixing it is going to heavily increase the population.


Title: Re: World of Tanks
Post by: angry.bob on July 17, 2012, 07:48:19 AM
So I don't have to download the version can someone tell me if I need to rebuy the Jagdpanther and grind out the points to get the Jagdpanther II?


Title: Re: World of Tanks
Post by: penfold on July 17, 2012, 11:27:42 AM
So I don't have to download the version can someone tell me if I need to rebuy the Jagdpanther and grind out the points to get the Jagdpanther II?

It looks to be that way.  Luckily, I still have mine and have been playing it since I read the 7.5 notes.


Title: Re: World of Tanks
Post by: WayAbvPar on July 19, 2012, 09:54:24 AM
The terrible terrible teams I am getting saddled with are breaking my spirit. Didn't even finish my doubles last night- too frustrated. In almost every game, I am the only person on my team with a win % higher than 50%. I offer suggestions for strategy, get ignored. I point out that an entire flank is undefended, get ignored. I say things like 'don't stay on the hill' when defending assaults for Prokhorovkha (or however it is spelled) and Malinovka and have people with 2 or 3x as many games played as me arguing against it. The majority of the players in the game have no idea how to play it, and it drives me fucking crazy.


Title: Re: World of Tanks
Post by: Tmon on July 19, 2012, 10:19:50 AM
I've mostly stopped playing due to the frustration of playing a decent game only to discover I am once more part of Team Fail.  I jump in once in a while to put a little more XP on my Patton, but otherwise I'm waiting on school to start up again in the hopes that it will weed out the worst of the morons.


Title: Re: World of Tanks
Post by: Bungee on July 19, 2012, 11:15:16 AM
The terrible terrible teams I am getting saddled with are breaking my spirit. Didn't even finish my doubles last night- too frustrated.

Once I get to that point in playing I just sign up with a Tank Company or try getting playing time with a buddy or two. Socializing does help game-experience in anything multiplayer.


Title: Re: World of Tanks
Post by: Shannow on July 19, 2012, 11:53:29 AM
I'm fairly convinced that at least 50% of the player base pays zero attention to the battle type and just rushes off to find the enemy. Even when they are playing on the defending side in assault matches. Dear god.

Getting back into this I found that the most fun is still in the lower tiers. Picked up a French TD and its a blast. Considering selling my IS-3 (my only heavy) so I can finance opening up a few more lower tier branches.
Frankly the IS-3 battles are the worst of my hangar.

BT-2 forever.


Title: Re: World of Tanks
Post by: Merusk on July 19, 2012, 03:39:18 PM
The terrible terrible teams I am getting saddled with are breaking my spirit. Didn't even finish my doubles last night- too frustrated. In almost every game, I am the only person on my team with a win % higher than 50%. I offer suggestions for strategy, get ignored. I point out that an entire flank is undefended, get ignored. I say things like 'don't stay on the hill' when defending assaults for Prokhorovkha (or however it is spelled) and Malinovka and have people with 2 or 3x as many games played as me arguing against it. The majority of the players in the game have no idea how to play it, and it drives me fucking crazy.

Welcome to my hell of a month or so ago.   I will say I'm having a lot more fun now that I've got two tier 8 heavies than when I only had a Tier6 & 7.  Sure, 9s and 10s still shred me but I'm able to take more hits than the M6 and T29 ever could hope to.

I'm fairly convinced that at least 50% of the player base pays zero attention to the battle type and just rushes off to find the enemy. Even when they are playing on the defending side in assault matches. Dear god.

I'd put it higher than that.   It's been amazing to look-up the stats of absolutely TERRIBLE players on Defense maps and see they had much better stats prior to the new game modes.   Soooo many people treating this like an FPS with tanks.


Title: Re: World of Tanks
Post by: kildorn on July 19, 2012, 04:10:38 PM
To be fair, some of the tank designs simply do not do well in the new modes. T95s on encounter for example have a bit of trouble with either not showing up for the fight or having to expose their flanks to a lot of fire they'd normally be able to avoid.

I'm not sure if I'm going to re-up my premium this month. Other things to play, and I just got the M103 and loathe it SO MUCH stock. I hadn't played a stock high tier tank in a while and forgot how absolutely gimped the stock tanks are.


Title: Re: World of Tanks
Post by: Merusk on July 19, 2012, 06:09:22 PM
Yeah, but there's a difference between "this  tank sucks for this map/ encounter and I get my ass handed to me" (slow Heavies on the Chinese Hill map.  :awesome_for_real:) and "lol charge!" towards stupid positions because you didn't understand that, no, the hill at spawn is NOT where your ass should be as one of the top 5 tanks on the Assault team for whatever map I can't remember the name of.


Title: Re: World of Tanks
Post by: Amaron on July 19, 2012, 07:01:40 PM
towards stupid positions

Speaking of positions are there any maps out there with markers for sniping/hull down/etc?


Title: Re: World of Tanks
Post by: WayAbvPar on July 19, 2012, 07:56:07 PM
One of the guys in the SA thread made a few of them...might check there.

Quote
Victory!
Battle: El Halluf Thursday, July 19, 2012 7:43:18 PM
Vehicle: M24 Chaffee
Experience received: 4,458 (x2 for the first victory each day)
Credits received: 29,295
Battle Achievements: Sniper, Master Gunner, Sharpshooter, Mastery Badge: "Ace Tanker"

Wow. Other team was exceptionally terrible (probably all the asshats who have been on my team the rest of the week). Our GwPanther was on the ball so I got lots of help XP, plus 3 kills including an utterly clueless KV-5 (are there any other kind?).


Title: Re: World of Tanks
Post by: Merusk on July 19, 2012, 09:11:22 PM
Game 1:  Platoon of (3) T 34s and another of (2) T34s on my side.  Other side MM picks every lone Lowe in the queue and sticks them there. (5)   Map was Murovanka.  The lights and arty all bitch before match then suicide...  Then we proceed to get our ass handed to us as the T 34s charge in to the line of fire of the Lowes and stop dead.  Not tracked just stopped to.. I don't even know.  I get ripped apart as I was running heavy scout in my Type 29 and am tracked.  Total elapsed match time: 3 mins.   /sigh

Game 2:  Platoon of (3) IS-7's are top tanks and the 3 under them are 3 misc. IX's    Other side has a Maus, E100 and something else and 3 Pattons, all unplatooned.  Map is Ruinberg

The IS's run to the church south of the plaza and camp.  The IX's split up and run random.  The enemy heavies surround and decimate the meds and lights who move up and the Pattons run down the east side of the map, in formation.  They destroy the Patton, T29, M6 and AMX 13 90 in quick succession then come round the south picking off the rest.  The IS's still sit hunkered down not moving.  I try and run up a flank, run in to the enemy Type 29 and Maus and get blown up.  As the Pattons start cap the IS's are surrounded and blown to bits by the enemy team.

I quit in frustration for the night.


Title: Re: World of Tanks
Post by: WayAbvPar on July 20, 2012, 08:37:34 AM
I saw you on and almost sent you a platoon invite...Engels and I were running together. We picked up Katiri eventually, and ended the night all playing arty together. Took us 4 or 5 matches to get a win due to some just shockingly awful play from our teammates. Like on Airfield- we are in the west spawn, spaced out to cover the whole map. Most of our team goes N into the runway area. Some go south along the beach. NO ONE goes middle or even stays near it, so 3 minutes into the game a T32 crawls up the hill and starts wreaking havok.


Title: Re: World of Tanks
Post by: Amaron on July 20, 2012, 09:27:37 AM
Is there an F13 clan or what not for WoT?


Title: Re: World of Tanks
Post by: Merusk on July 20, 2012, 09:30:16 AM
Appreciate the sentiment, Way.  It may have saved me some headaches.

No, Amaron, there isn't. There's a clan with a bunch of F13s in it but no official one.. as those are doomed to wither and die that can only be a good thing.  :why_so_serious:


Title: Re: World of Tanks
Post by: Engels on July 20, 2012, 10:30:07 AM
That said, if you're interested in joining the 'sorta F13 clan', send me a forum message. We're a HIGHLY casual bunch. If you want to do clan wars or regular company battles, look elsewhere, cuz we're less organized than the democratic party.


Title: Re: World of Tanks
Post by: Der Helm on July 20, 2012, 06:49:11 PM
It's true.  :awesome_for_real:


Title: Re: World of Tanks
Post by: angry.bob on July 23, 2012, 08:29:15 AM
Ugh. I'm at the point where I need to buy a JagdTiger, E50, E75, VK4502P, and I have like 200,000 credits. FML.


Title: Re: World of Tanks
Post by: Ginaz on July 23, 2012, 09:11:04 AM
Ugh. I'm at the point where I need to buy a JagdTiger, E50, E75, VK4502P, and I have like 200,000 credits. FML.

Get the E-75 first.  It is awesome.  IMO probably the best of the German tanks.


Title: Re: World of Tanks
Post by: Mortriden on July 23, 2012, 09:39:50 AM
Ugh. I'm at the point where I need to buy a JagdTiger, E50, E75, VK4502P, and I have like 200,000 credits. FML.

Get the E-75 first.  It is awesome.  IMO probably the best of the German tanks.

With the 10.5cm equipped and only the mid-engine you will really feel under-powered, but once you get the 12cm people will fear you; and once you get the monster engine, you are shit hot.  I love that tank now that I have it maxed, having the good crew doesn't hurt either.


Title: Re: World of Tanks
Post by: Ginaz on July 23, 2012, 09:58:57 AM
Ugh. I'm at the point where I need to buy a JagdTiger, E50, E75, VK4502P, and I have like 200,000 credits. FML.

Get the E-75 first.  It is awesome.  IMO probably the best of the German tanks.

With the 10.5cm equipped and only the mid-engine you will really feel under-powered, but once you get the 12cm people will fear you; and once you get the monster engine, you are shit hot.  I love that tank now that I have it maxed, having the good crew doesn't hurt either.

I've owned every tier 9 hvy except for the ST-I and the E-75 is by far my favourite.


Title: Re: World of Tanks
Post by: WayAbvPar on July 23, 2012, 10:00:26 AM
I am coming up on the Lorraine, but don't have the credits for it unless I sell my 13 90. Not sure I want to do that, although it would be nice to dump the 100% + 100% first skill 15% 2nd skill in the Lorraine. I am assuming it will cost me more to repurchase after it goes up a tier, so I might just hang onto it and buy a new crew for it.


Title: Re: World of Tanks
Post by: angry.bob on July 23, 2012, 12:06:07 PM
I am coming up on the Lorraine, but don't have the credits for it unless I sell my 13 90. Not sure I want to do that, although it would be nice to dump the 100% + 100% first skill 15% 2nd skill in the Lorraine. I am assuming it will cost me more to repurchase after it goes up a tier, so I might just hang onto it and buy a new crew for it.

It's what I would do. One of the reasons I'm so broke in game is I Still have almost all my old tanks with equipment and crews at 100%+. It's Stupid for the most part, but with higher tiers being generally unfun clan wankoffs I enjoy going back to old, cheap, well equiped and trained tanks. I used to leapfrog crews every two tanks as I went up the lines, but now I just say fuckit and buy new crews at 100.

Also, thanks for the advice on which to get first. I was seriously considering the JagdTiger, but there's no realistic way to have it elited and have xp banked on it by the E100 TD is put in. It just sucks that I have so many tanks to buy. That's just the German stuff and even constantly battling with my T34 and Lowe it's a lot of grinding.


Title: Re: World of Tanks
Post by: Nebu on July 23, 2012, 12:09:03 PM
Tier 6 the best non-premium tier for grinding credits?  I have 3 tier 7's and they seem to make money pretty well but I'd like to optimize the cashflow on the way to a tier 9 that I want.


Title: Re: World of Tanks
Post by: Bungee on July 23, 2012, 01:03:30 PM
Tier 6 the best non-premium tier for grinding credits?  I have 3 tier 7's and they seem to make money pretty well but I'd like to optimize the cashflow on the way to a tier 9 that I want.

I found both my T-34 (Tier 5) and the Valentine (Tier 4) (got it for free due to playing beta) to be provide me with better cash than the T-34-85. Can't really say anything for other tank lines though.


Title: Re: World of Tanks
Post by: angry.bob on July 23, 2012, 01:06:36 PM
Not sure since I have a premium account and use gold tanks. My T34 earns 110,000 on a good win, about 80 with an okay win, and 34,000 on a loss where I get killed without firing a shot. The Lowe earns a little bit less than that.


Title: Re: World of Tanks
Post by: Nebu on July 23, 2012, 01:08:53 PM
Not sure since I have a premium account and use gold tanks. My T34 earns 110,000 on a good win, about 80 with an okay win, and 34,000 on a loss where I get killed without firing a shot. The Lowe earns a little bit less than that.

Any idea what I could make with a tier 5 premium?  They are a bit more reasonable when it comes to cost.


Title: Re: World of Tanks
Post by: apocrypha on July 23, 2012, 01:24:56 PM
The tier 5 prems aren't worth it IMO.

Much better earning potential from tier 6 I find - the US meds in particular, Sherman Easy 8 top of the list :)


Title: Re: World of Tanks
Post by: WayAbvPar on July 23, 2012, 02:05:33 PM
Not sure since I have a premium account and use gold tanks. My T34 earns 110,000 on a good win, about 80 with an okay win, and 34,000 on a loss where I get killed without firing a shot. The Lowe earns a little bit less than that.

Any idea what I could make with a tier 5 premium?  They are a bit more reasonable when it comes to cost.
I bought a Churchill when they were on sale a few weeks back. I hardly notice the difference in silver between it and other tanks around its level. It never loses money, but it doesn't seem to really roll in. Type 59 OTOH, makes A LOT more money. I have only cracked $100k a couple of times, but even sub-average wins will garner $40-50k. Worst I ever do is about $25k (in a loss where I get killed early and my team gets rolled).


Title: Re: World of Tanks
Post by: Merusk on July 23, 2012, 03:25:08 PM
The tier 5 prems aren't worth it IMO.

Much better earning potential from tier 6 I find - the US meds in particular, Sherman Easy 8 top of the list :)

^^ This.  If you're not going to shell-out for a Tier-8 premium go with the E8.  Made lots of money in that tank, but nowhere near the premiums. 

I feel your pain, Bob.  I don't have my 13-75 or Su-152 because I'm poor right now.  Sold off some nice tanks just to be able to afford the T-32 as it is.  No way I'll be able to buy the Pershing when I unlock it in another few weeks.


Title: Re: World of Tanks
Post by: veredus on July 23, 2012, 09:24:31 PM
Jumbo Sherman at least at one point seemed to do as well as the easy 8 credit wise if you like a slower more armored play style. It also has the bonus of being able to unlock the M6 and the T20 if you don't have them unlocked yet. I used to run it with the starter turret (better armor then upgraded one) and the derp 105. No idea how well it does in that setup with the change to HE that happened awhile ago.

Now I do really well with my T150 credit wise, specially when I get a good run of tier 6 and 7 battles.


Title: Re: World of Tanks
Post by: Brolan on July 24, 2012, 06:53:17 PM
Jumbo Sherman at least at one point seemed to do as well as the easy 8 credit wise if you like a slower more armored play style. It also has the bonus of being able to unlock the M6 and the T20 if you don't have them unlocked yet. I used to run it with the starter turret (better armor then upgraded one) and the derp 105. No idea how well it does in that setup with the change to HE that happened awhile ago.

Now I do really well with my T150 credit wise, specially when I get a good run of tier 6 and 7 battles.

It's slow speed is a hinderance as you get out-flanked by faster meds or forced into fighting heavies.  The E8 is far superior IMO.


Title: Re: World of Tanks
Post by: WayAbvPar on July 25, 2012, 08:53:55 AM
I can't remember if I mentioned this before, but there is a Greasemonkey script (http://userscripts.org/scripts/show/110489) for WOT that adds a bunch of stats to the player profile page. Worth a look for Firefox users.


Title: Re: World of Tanks
Post by: Amaron on July 27, 2012, 09:46:13 AM
It's slow speed is a hinderance as you get out-flanked by faster meds or forced into fighting heavies.  The E8 is far superior IMO.

I was just reading the patch notes for 7.5.  Apparently the E8 is getting it's credits nerfed and it's repair costs raised.


Title: Re: World of Tanks
Post by: Furiously on July 27, 2012, 09:58:57 AM
It's slow speed is a hinderance as you get out-flanked by faster meds or forced into fighting heavies.  The E8 is far superior IMO.

I was just reading the patch notes for 7.5.  Apparently the E8 is getting it's credits nerfed and it's repair costs raised.

Again??????


Title: Re: World of Tanks
Post by: WayAbvPar on July 27, 2012, 10:28:53 AM
Specials-



Guess who just bought a Lorraine??  :heartbreak: Discount on garage slots is nice, as is 2x crew training. I should be able to buy an M4 as well.




Title: Re: World of Tanks
Post by: Merusk on July 27, 2012, 10:33:18 AM
It's slow speed is a hinderance as you get out-flanked by faster meds or forced into fighting heavies.  The E8 is far superior IMO.

I was just reading the patch notes for 7.5.  Apparently the E8 is getting it's credits nerfed and it's repair costs raised.
Boooo. Guess I'll have to sell mine again.   These days I only seem to make money on the gold tanks.  Last night I had a win on the T32 where I only took 2 rounds and popped 3 guys.   I won 6k credits less than it took to reload 8 shots and repair the tank.   I don't even play the T-50-2 anymore because that fucker's guaranteed to die and cost me money.  

I can't decide if these are coming down from clan wars bullshit or if they're getting greedy.  Either way it's going to hurt them in the long run if they don't knock it off.

As a secondary bitch: I'm getting tired of mouthy clan bitches in games.  Yeah, we may only be 'pubbies' but if you look at the list you'll see the only reason you've got this match going is because 50-75% of us ARE pubbies.


Title: Re: World of Tanks
Post by: Amaron on July 27, 2012, 01:44:42 PM
Boooo. Guess I'll have to sell mine again.   These days I only seem to make money on the gold tanks.

The nerf didn't look so bad that you'd want to sell it.  -7% credits and +20% repair costs.  It doesn't cost much to repair now so +20% isn't going to be much.  Still I wish they'd bring back the Type 59.  I missed it and I hate heavies.  I hear the new Super Patton kind of sucks.


Title: Re: World of Tanks
Post by: angry.bob on July 27, 2012, 02:20:25 PM
Still I wish they'd bring back the Type 59.

Eh, at some point I missed they seriously nerfed its speed, manueverability, and even the bounciness it seems like. You're not missing out on anything.

Clan people in this game have annoyed me more than clan people in any other game ever. I don't know why, but they're just a lot shittier than normal.

Also, the specials the last couple months have sucked hard. They better have a 5X exp and half off equipment special in August.

And yeah, the seemingly eternal grind for cash is wearing on me. Even with a premium account I'm not making anywhere near the cash I used to unless I just switch between the Lowe and T34 when one gets killed. It's still a lot more fun than farming shit in WoW, but farming is still farming.


Title: Re: World of Tanks
Post by: WayAbvPar on July 27, 2012, 02:24:36 PM
I just run through my doubles for (some) cash, then alternate between my 59 and what tank(s) I am grinding. Also- check your depot for unused equipment for extra cash.

Also- I read somewhere that they were bringing the 59 back to the store in August.


Title: Re: World of Tanks
Post by: Furiously on July 27, 2012, 02:27:11 PM
Guess who just bought a Lorraine??  :heartbreak: Discount on garage slots is nice, as is 2x crew training. I should be able to buy an M4 as well.


Guess who is going to be re-buying a lorraine tonight.


Title: Re: World of Tanks
Post by: Merusk on July 27, 2012, 02:34:30 PM
They nerfed the bounciness and speed on the Type 59, AND upped it a tier.  It's still fun but you run in to a lot more "fuck, I'm useless except for scouting" matches than you once did.   Pen is listed as 131-219, but we all know it takes gold rounds and perfect perpendicular to hit that 219.  I've had AMX 13's shrug off shots at midrange.


Title: Re: World of Tanks
Post by: WayAbvPar on July 27, 2012, 02:57:43 PM
59 is like any other medium (except maybe the Patton, which is some kind of monster)- you can normally pen stuff around your tier, but anything above you takes some maneuvering to hit the sweet spots. It is actually a good tank to learn that in- it was what I drove most often when I first started and the lessons have served me well.

Fur- Let's have a Lorraine party tonight. You can show me what it looks like when it is upgraded and I will beat my face against my keyboard in frustration.


Title: Re: World of Tanks
Post by: Amaron on July 27, 2012, 05:44:04 PM
Still I wish they'd bring back the Type 59.

Eh, at some point I missed they seriously nerfed its speed, manueverability, and even the bounciness it seems like. You're not missing out on anything.

I'm missing out on owning a tier 8 gold medium.   There are none in the store now.


Title: Re: World of Tanks
Post by: Ginaz on August 01, 2012, 11:08:51 PM
7.5 incoming today.

http://worldoftanks.com/news/1453-75-release-and-server-downtime/


Title: Re: World of Tanks
Post by: Tmon on August 02, 2012, 04:22:05 AM

I'm missing out on owning a tier 8 gold medium.   There are none in the store now.

The Super Pershing will be in store today once the patch is in.  It's slow, and very heavily armored  over the hull and turret front with a decent if slow firing gun.  It isn't going to be  :drill: but it will be a decent earner and you can use it to train up your US medium crews.  I won't be buying it because I already have enough (6) premiums.


Title: Re: World of Tanks
Post by: angry.bob on August 02, 2012, 07:25:13 AM
I'm really liking the new free tier 5 French light I got. It's tiny as hell and goes 65 kph. Using as a passive scout and/or TD has worked out pretty well so far today. Lack of turret traverse really hurts it for moble uses it seems.

The new matchmaker so far appears to have wrecked the fun of lower stuff, at least for me. My pimped out l33ttractor has been tossed into battles with tier 2-3 stuff this morning, and it's just not able to handle that very well.


Title: Re: World of Tanks
Post by: Tmon on August 02, 2012, 07:38:54 AM
I like the new French tier V as well, the 90 is a good gun but low rate of fire and lack of traverse means that you are not going to run out and circle strafe enemy tanks to death.  Use the speed to get to a good spot and then act as passive scout/TD seems the way to go with it.


Title: Re: World of Tanks
Post by: Amarr HM on August 02, 2012, 09:05:32 AM
T10 mediums are expensive to run.


Title: Re: World of Tanks
Post by: WayAbvPar on August 02, 2012, 09:20:30 AM
E8 crippled as an earner  :heartbreak:

Looks like the T8 premiums catch a pretty big break in the MM now. Only battle tier 8 and 9 fights, which means no Tier X fights ever. That should make up for the lack of earning power of my Easy.

Looking forward to seeing how everything plays now. Will sell my elited Marder II now most likely- had it in the garage to torture newbies with, but they nerfed the SHIT out of it. And now I have my first T IX vehiclle...hurray, I guess.


Title: Re: World of Tanks
Post by: Nebu on August 02, 2012, 10:26:42 AM
E8 crippled as an earner  :heartbreak:

What?  NOOOooooooooo!

This may force me to buy the SuperPershing.  Ugh.


Title: Re: World of Tanks
Post by: Amaron on August 02, 2012, 12:48:37 PM
How is the super pershing? I haven't had time to look at any info.


Title: Re: World of Tanks
Post by: Gets on August 02, 2012, 03:06:52 PM
I really wish every patchday wasn't "Try to get WoT to go past the loading screen and/or reinstall all your mods" day.

Super Pershing? More like Slow Pershing.


Title: Re: World of Tanks
Post by: Brogarn on August 03, 2012, 09:05:37 AM
I  :heart: my M48A1. Port was fun the one time I got it as a map. New MM so far has been a pretty great change. All in all a great patch, so far.


Title: Re: World of Tanks
Post by: Ginaz on August 03, 2012, 09:41:28 AM
The MM seems to be working as advertised.  With the exception of the tier 5 lights, every game I was in last night had a maximum 2 tier spread and I didn't notice any differnce in the time it took to join a game.  This might bring back a lot of people that left as the MM imbalance seemed to be the biggest gripe.  As for the new tanks, I played the new French light a bit.  Its kind of weird since it feels more like a fast TD than a light tank, given the fact the turret has a very limited rotation.  I haven't decided which of the new tier 10's to go for first.  I was thinking of getting either the new US turreted TD or the Soviet medium.  Need lots more xp and money first. :heartbreak:


Title: Re: World of Tanks
Post by: Merusk on August 03, 2012, 10:26:14 AM
I wish my good machine was running.  :heartbreak:   Patched the old machine last night and I agree, this is a lot more fun than the wider spread.  No camping because you didn't know where the big tanks were and the SU-100 feels stronger, despite the nerf, because I can pen most of the stuff I'm getting stuck with now.  I didn't have any waits, either, so the bigger spread seems to have been pointless. 


Title: Re: World of Tanks
Post by: Amaron on August 03, 2012, 03:26:59 PM
I didn't have any waits, either, so the bigger spread seems to have been pointless. 

It would be fairly interesting to see the data.  I bet the better MM caused a lot of people to shift to lower tier tanks.


Title: Re: World of Tanks
Post by: penfold on August 03, 2012, 04:03:28 PM
How is the super pershing? I haven't had time to look at any info.

It seems to take damage ok, I think that bolted on armour accounts for something.I get hit noises I don't recognise from my other tanks. I've been disappointed with the gun, which favours you making flank and rear attacks when you up against 8s and 9s, yet you are so slow that's not happening. Credit income is nice, but it's my first gold tank so not used to it. If it was a bit faster it would be great but I'm not so sure I would have been better buying something else.


Title: Re: World of Tanks
Post by: Gets on August 03, 2012, 06:53:12 PM
Yes, the bolted on armor is hilarious bait in random battles. You need 250 pen to actually penetrate that. There are spots, like the edges of the turret, that can be penetrated normally.


The Stug E-100 is painful to come across with it's 1100 damage guaranteed gun. The T110E3 (on the T95 tree) is impossible to penetrate from the front. Tier X mediums are quite equally balanced, so expect the "Which one is better?" conversation to last for a while.


Title: Re: World of Tanks
Post by: Furiously on August 03, 2012, 07:45:52 PM
I don't have the US med tier 10 yet, but the Bat Chatillon as a tier 10 is mean.  First match in it...

Victory!
Battle: Murovanka Friday, August 03, 2012 7:31:56 PM
Vehicle: Bat Chatillon 25 t
Experience received: 3,162 (x2 for the first victory each day)
Credits received: 70,758
Battle Achievements: Top Gun, Sniper, Sharpshooter, Hunter


Title: Re: World of Tanks
Post by: Kageru on August 04, 2012, 02:09:08 AM

The changes to the match-maker encourage me to think about moving into tier 6 tanks now, going to be interesting. SU-85 still seems ok but need to play with it more, the ELC AMX is just weird... oh well, change keeps things interesting.


Title: Re: World of Tanks
Post by: WayAbvPar on August 04, 2012, 10:15:14 AM
I think Tier VI is about my favorite spot. Tanks start to play differently according to their size at about Tier V, so VI is when it really becomes a chess match. Each tank has a role it needs to play; if you play your role correctly, you help your team win.


Title: Re: World of Tanks
Post by: Nebu on August 04, 2012, 01:03:51 PM
Question for you smart people: If you could buy one premium tank right now, which is the best bang for the buck in terms of being a solid cash farmer?


Title: Re: World of Tanks
Post by: Furiously on August 04, 2012, 01:26:16 PM
I do really well in my American T34. But the Lowe is incredibly accurate. The kv5 takes a crazy beating.  They really need to allow you to rent them/test them before you buy.


Title: Re: World of Tanks
Post by: Tmon on August 04, 2012, 06:45:15 PM
US T34 is the best cash farmer for me.  The gun isn't as accurate as the Lowe but it seems to penetrate better.


Title: Re: World of Tanks
Post by: angry.bob on August 04, 2012, 10:26:19 PM
Lowe if you like to snipe. With a spotter and binoculars I can hit stuff 80-90% of the map length away.
T34 if you like to get in the action. Gun does seem to penetrate better, but that could just be because I'm a lot closer to targets when I use it.
KV-5 if you like to go 14 kph and then get killed when you get to the fight because everyone shoots the giant R2-D2 sticking out of the front of your tank.

The Lowe can take a pretty good beating if you can angle and keep the lower glacis behind cover.
The T34 is indestructable if you can keep the hull behind cover and present the front of the turret.


Title: Re: World of Tanks
Post by: Nebu on August 05, 2012, 09:12:48 AM
Is the superpershing as good an earner as the Lowe? 


Title: Re: World of Tanks
Post by: WayAbvPar on August 05, 2012, 09:15:10 AM
Pretty sure KV-5 is gone from the store now (since they buffed it). I believe the Type 59 is making a return soon, however. Very solid earner (thanks Fur!).


Title: Re: World of Tanks
Post by: Tmon on August 05, 2012, 09:51:12 AM
Is the superpershing as good an earner as the Lowe? 
[/quote

No, earnings are based on damage.  However it is cheaper to buy and does earn decent money due to the lower repair and ammo costs.


Title: Re: World of Tanks
Post by: veredus on August 05, 2012, 09:56:14 AM
Big fan of my T34 since it has gone premium. I hardly ever play my Lowe anymore. Great gun, OK mobility, great turret. It's a good balance. I would either grab that or wait for the type 59. Although if you want bang for the buck I think (but could very well be wrong) that the type 59 is cheaper than the heavies.


Title: Re: World of Tanks
Post by: Merusk on August 05, 2012, 10:02:07 AM
My 59 earns considerably less than my 34 (unless I get arty-smashed in the first 3 mins)  The 59 was an awesome Tier 7 but is only a nice Tier 8.  You're not doing much to the Tier 10 tanks other than blowing tracks and harassing folks because you can't get up close to use the nice pen on its gun without being super-sneaky.

With the 34 you still can contribute from a few hundred meters away AND you blow the shit out of people up-close.

Last game I ran I earned 54k on the T34 and 33k on the 59.  Once I have everything patched agian I'll keep track on both.


Title: Re: World of Tanks
Post by: WayAbvPar on August 05, 2012, 10:26:30 AM
With the new MM Type 59 doesn't see Tier X any more.


Title: Re: World of Tanks
Post by: kildorn on August 05, 2012, 02:15:30 PM
The superpershing's gun is pretty solid, it's just a hilarious tank that can't do much other than push down a street very slowly and draw fire. It will happily stare down a street at 4-5 tier 8s and take zero damage, though. Down side is depending on the targets it may deal zero damage right back.

The 59 is a better t8 medium due to being effectively just as bouncy, but able to move it's shit gun into better firing positions.


Title: Re: World of Tanks
Post by: Gets on August 05, 2012, 08:04:12 PM
I don't have a Type 59, but it's probably way more fun to play than slowboating in a Löwe. T34 is ok.


Title: Re: World of Tanks
Post by: Amaron on August 05, 2012, 08:31:48 PM
I believe the Type 59 is making a return soon, however. Very solid earner (thanks Fur!).

They posted something implying it will be on sale again? 


Title: Re: World of Tanks
Post by: Gets on August 05, 2012, 08:46:40 PM
Yes, in the gift shop.

I just played in a platoon with a clanmate who wanted to try his SuperPershing for the first time and he got Top Gun, Ace Tanker and 133k credits because he took no damage until we started assaulting their cap  :oh_i_see:


Title: Re: World of Tanks
Post by: Pennilenko on August 06, 2012, 11:45:08 AM
You know what is better than a game about driving tanks?

A game about driving giant mechs! :grin:


Title: Re: World of Tanks
Post by: Gets on August 06, 2012, 04:48:05 PM
You would think, but alas.


Title: Re: World of Tanks
Post by: kildorn on August 06, 2012, 06:12:42 PM
The super pershing is absolutely hilarious. T34s eat them alive, but everything else right now has no idea what to do with them. It doesn't help that the penetration arrow lies and claims the whole thing is green pen because it doesn't comprehend spaced armor.

23 hits with 10% damage is my current record, just from sitting there while a T29, a T32 and a Lowe all lobbed shells at my hull.


Title: Re: World of Tanks
Post by: Der Helm on August 06, 2012, 07:50:00 PM
You know what is better than a game about driving tanks?
A game about flying planes ?  :awesome_for_real:

Also, :nda: .


Title: Re: World of Tanks
Post by: Falconeer on August 07, 2012, 03:40:39 AM
I think they are two fantastic games. Loved and still love the hell out of World of Tanks.
But while _I_ find World of Tanks' amount of vehicles and their historical aspects absolutely stellar, _I_ think Mechwarrior's gameplay is just better on all accounts.

EDIT: :nda:


Title: Re: World of Tanks
Post by: Merusk on August 07, 2012, 04:15:25 AM
That's a discussion to be had later. 


Title: Re: World of Tanks
Post by: Bungee on August 07, 2012, 05:10:17 AM
But while _I_ find World of Tanks' amount of vehicles and their historical aspects absolutely stellar, _I_ think Mechwarrior's gameplay is just better on all accounts.

I can't help but think of the '_I_' as a raised middle-finger.  :heartbreak:

P.S.: I need a new PC...


Title: Re: World of Tanks
Post by: Ginaz on August 07, 2012, 09:26:39 AM
You know what is better than a game about driving tanks?
A game about flying planes ?  :awesome_for_real:

Also, :nda: .

A game about steering battleships?


Title: Re: World of Tanks
Post by: Brolan on August 07, 2012, 06:00:49 PM
Wargaming acquires BigWorld middleware firm for $45M

Wargaming, publisher of the spectacularly successful multiplayer title World of Tanks, has acquired Australian online-game software maker BigWorld for $45 million.

In an exclusive interview with GamesBeat, Wargaming chief executive Victor Kislyi said that the acquisition is like many others where a publisher decides to acquire one of its suppliers of a critical tool so that it can stay in control of its own destiny. That’s important as Wargaming tries to disrupt traditional online games with its free-to-play titles, where users can play for free and pay real money for virtual goods. Wargaming has become one of the fastest-growing game companies, and it is insuring that it will control its own technology platform with the BigWorld deal.

...

http://venturebeat.com/2012/08/07/wargaming-acquires-bigworld-middleware-firm-for-45m-exclusive/ (http://venturebeat.com/2012/08/07/wargaming-acquires-bigworld-middleware-firm-for-45m-exclusive/)


Title: Re: World of Tanks
Post by: Kageru on August 08, 2012, 03:22:43 AM

Seems a sensible move.

I like the match-maker changes a lot, playing my tier 5 tanks it feels like you can contribute and present a threat to most of the tanks you meet. And with the progression smoothed you don't have dead zone at tier 6 and 7 where you are suddenly facing a lot of end-game tanks. Indeed 6 seems to be in quite a nice spot since it won't face 9's and 10's. Apparently the Pz-IV is up for a nerf which is probably not too surprising because the gun is pretty potent with the reduced tier range.

The light match-making is still odd. Lot's of "not really scouts" facing high tier tanks. The ELC AMX is weird but interesting, and not sure about the french line. The 12t and 13/75 have about the same match making and I guess the latter would be okay as a scout / flanker.

Quite fun considering which tier 6 tanks are now viable in terms of adding more fun than their tier 5 equivalent.


Title: Re: World of Tanks
Post by: Montague on August 08, 2012, 09:18:28 AM
So I'm bored of SWTOR and thinking of picking this up tonight. Does a newbie stand a chance of doing anything right away, or is it a grind of getting your teeth kicked in until you get a better tank?


Title: Re: World of Tanks
Post by: WayAbvPar on August 08, 2012, 09:33:27 AM
The grind doesn't really become apparent until about Tier 4. By then you should have a slightly better idea of which type of tank you like to drive and can then concentrate your efforts on a couple lines.

Maybe I will start an F13 channel in game tonight so those of you who aren't Evil Chickens can still communicate with each other (and us Chickens).


Title: Re: World of Tanks
Post by: Gets on August 08, 2012, 09:40:08 AM
It's not like Navy Field where you're worthless in the beginning and get annihilated by Dreadnaughts in your first games in. Matchmaking is tiered, so you only see tanks 2 tiers above you max while being safe in the knowledge that your team has some as well. Keep in mind tank destroyers get +1 tier added to their matchmaking and artillery gets +2 because of their special roles. You breeze through the first tiers quite fast and it picks up after tier 5. Don't grind, grinding is like staring at the clock in class. Similarly, don't spend your "free accrued xp" for unlocking the next tank faster. Use it to unlock guns instead once you get the tank. The first tiers are fun tiers where you should learn the mechanics of the game, because if you fail to grasp the basics then higher tiers will be more painful on the credit and XP gain after defeats.

Install some goddamn mods (http://www.curse.com/wot-mods/worldoftanks)! People swear by J1mb0s crosshair (for shell travel time with artillery), the amazingly informative PogS contours icons (for knowing when you can penetrate *giggidy*), accurate damage direction indicator (for shooting invisible tanks) and hitbox skins for maximum engine fires (for "Tiger, Tiger, burning bright"). XVM is a great mod that lets you see people's stats in-game to give you a good idea who to watch out for. Also it lets you call out others for being bad at tanks when they insist on telling everyone what to do.

NB: There are "new account codes" out there that start you off with gold and a free light tank. I think you can get one from Nvidia or buying a code, because having gold is lovely.


Title: Re: World of Tanks
Post by: Montague on August 08, 2012, 10:54:35 AM
Looks like Amazon has a starter code for 15 bucks. Guess I can use my SWTOR money for that. Thanks for the tips.


Title: Re: World of Tanks
Post by: WayAbvPar on August 08, 2012, 01:44:02 PM
For those of you who still have a PzIV around and are enjoying your newfound domination of the battlefield now that you don't regularly see T7 and 8s- get out and play it as often as you can now, since they are going to nerf it (http://forum.worldoftanks.com/index.php?/topic/146839-official-75-matchmaker-discussion/page__st__60#entry2374117)  :heartbreak:

Thankfully I will have it elited well before 8.0 comes out, but that still sucks. It is such a fun tank! First true sniper I have really played. The gun is like a laser.


Title: Re: World of Tanks
Post by: Abagadro on August 08, 2012, 02:39:41 PM
I would learn to play a bit without mods. You will be the better for doing so imo. I'm currently not running a single mod and am enjoying the lack of clutter.


Title: Re: World of Tanks
Post by: WayAbvPar on August 08, 2012, 03:06:41 PM
I HATE the default reticles.


Title: Re: World of Tanks
Post by: Kageru on August 08, 2012, 04:48:00 PM

Tier 1 and 2 are probably some of the most fun in the game. Experience comes fast, the tier spread is narrow and everyone plays aggressively with generally fast tanks.


Title: Re: World of Tanks
Post by: ezrast on August 08, 2012, 05:43:18 PM
I'm still struggling trying to figure out why a non-premium user would want to advance past tier III. Every time you move up a tier you get slower and have a longer, shittier grind before your tank starts to achieve parity with everyone else. Even my little tier 2 PJ1 that I love (slightly less after the nerfs  :heartbreak:) and have been playing forever (seemingly) still doesn't have 100% crew.

I'd like to drive something heavier, just to experience this strange phenomenon of "bouncing shots" that I keep hearing people talk about. Even managed to unlock the KV-1, but the prospect of dozens and dozens of games just to get to the point where I can consider not being a drag to my team made me drop the whole line. I'll be eternally in the land of OP TDs/arty and impotent scouting, I guess.


Title: Re: World of Tanks
Post by: WayAbvPar on August 08, 2012, 06:13:06 PM
F13 channel in game created. Stop by and chat between matches!


Title: Re: World of Tanks
Post by: Brolan on August 08, 2012, 06:25:07 PM
For those of you who still have a PzIV around and are enjoying your newfound domination of the battlefield now that you don't regularly see T7 and 8s- get out and play it as often as you can now, since they are going to nerf it (http://forum.worldoftanks.com/index.php?/topic/146839-official-75-matchmaker-discussion/page__st__60#entry2374117)  :heartbreak:

Thankfully I will have it elited well before 8.0 comes out, but that still sucks. It is such a fun tank! First true sniper I have really played. The gun is like a laser.

I'm surprised it took this long to nerf the Pz4.  Hull-down (with the best turret and gun) it's like a heavy.  It's also an excellent sniper. Of course it can also play like a medium.


Title: Re: World of Tanks
Post by: Kageru on August 08, 2012, 09:02:43 PM

Not really, with the top turret it's pretty slow and it's armor is nothing special. But considering the gun was pretty much at the same level as the same tier TD's it is hard to argue it's not over-powered. The current re-balancing is really messing with my ideal garage but that's fun and a worthy sacrifice for the tighter match-making. And I expect there'll be a lot of other changes next patch, probably hitting T-50-2, ELC AMX and the PzIV. Maybe one day it will even be fun playing the leopard.

I'm still struggling trying to figure out why a non-premium user would want to advance past tier III. Every time you move up a tier you get slower and have a longer, shittier grind before your tank starts to achieve parity with everyone else. Even my little tier 2 PJ1 that I love (slightly less after the nerfs  :heartbreak:) and have been playing forever (seemingly) still doesn't have 100% crew.


It's only a grind if you hate the tank but want the one after (Pz38na, grrr) otherwise it's just game-play. Though I also have no interest in the end-game and just want to find a sweet spot for fun. I think it's probably tier 4-6 now (used to be 4-5) where the tanks have identity and variety but you don't face "end-game" tanks and need to grind credits to keep playing. Certainly arty get's a lot more fun when it has a bit of range, power and you are facing a side with some slow moving heavies (though oddly the grille was more fun than the hummel).


Title: Re: World of Tanks
Post by: angry.bob on August 08, 2012, 09:12:42 PM
SU-26 has so far been the most fun to play. I attribute that to being a little cheaty having a turret and all.

The ELC AMX is just... I don't even know what to say. I groan whenever I see one on the other team. They're so fast and have no profile, people with pretty good aim have a hard time killing them in time when they rush artillery.


Title: Re: World of Tanks
Post by: ezrast on August 08, 2012, 10:22:33 PM
It's only a grind if you hate the tank but want the one after (Pz38na, grrr) otherwise it's just game-play.
I'm more complaining about after you have the one you want but you still have to earn 10,000xp so that you can buy the suspension that lets you equip the turret that lets you equip the gun that does more than 3% damage to even-tier enemies. I know it's not a new complaint or anything but sometimes I just have to whine.


Title: Re: World of Tanks
Post by: kildorn on August 08, 2012, 10:35:31 PM
There are some really shit stock tanks you have to suffer through. Really, amazingly shit.

This is more noticeable at higher tiers because you have to suffer through a few hundred battles in a tank that cannot perform it's role (such as a really slow medium that needs the engine upgrades) while probably bleeding money on it's losses.


Title: Re: World of Tanks
Post by: angry.bob on August 08, 2012, 10:40:54 PM
There are some really shit stock tanks you have to suffer through. Really, amazingly shit.

This is more noticeable at higher tiers because you have to suffer through a few hundred battles in a tank that cannot perform it's role (such as a really slow medium that needs the engine upgrades) while probably bleeding money on it's losses.

After all the rapings I've gotten from E-50's, now that I've got one I'm, pissed that I've dumped 60,000 universal XP into the thing and it's still a pig that I need to grind another 90,000 to get the engine and gun.


Title: Re: World of Tanks
Post by: kildorn on August 08, 2012, 10:55:52 PM
The M103 is my current hatred. Out of the box, it's a T32 with wonky armor (bounces a lot, but completely randomly as opposed to "front of turret = bounce") that is godawful slow and can't turn for shit.

Fully upgraded, it's a fat medium with a massive gun of doom that will flank and demolish things given half an opening.


Title: Re: World of Tanks
Post by: Kageru on August 09, 2012, 12:56:05 AM
Playing around with my garage, aiming for fun tanks at tier 5-6.

Scout: AMX 13/75 (tier 7 now, but light MM is punitive anyway). Not as good as the dedicated tier 5 scouts, but a lot more fun shooting at things, slightly better match making and no more expensive to run. I'm still not convinced scouting is that much fun but that's probably also because I'm bad at it.

Arty: Hummel or GWP. Because I'm about half way to the GWP and no other arty appears sufficiently better I'd want to do that progression again.

Heavy: KV-1, good fun for trundling slowly into the inevitable melee that random matches are and shooting things till you explode. Not sure if the tier 6 KV variants are more fun. Or Maybe just go for a VK3601 and play it like a heavy.

Flanker: The PZ III/IV might be more fun now the MM is tightened, but going to try the US medium line aiming for M4A3E8 Sherman which apparently is pretty good for this. This model of play might actually work now that I won't be facing end-tier tanks all the time.

Sniper: Was the SU-85 and PZ-IV. The new SU-85 gun is not a bad gun but the low view range, armor and mobility of the SU-85 means losing the alpha of the old gun really hurts. The PZ-IV is on the nerf block and is weak apart from the top gun. No idea what to do here. Maybe keep playing the SU-85 but be even more careful to hide up the back. I imagine any tank with a substantial firepower advantage is skirting a rebalancing due to the new MM.

I have no idea what the ELC AMX is, and it's probably going to get nerfed. You can charge things and try to lance them, see if you can rush the rear or play it as a light sniper/TD but it's got terrible aim and reload speed.


Title: Re: World of Tanks
Post by: kildorn on August 09, 2012, 07:40:18 AM
For scouting, the trick is to peek over hills to grant vision, then gtfo and force them to crest the hill to try and take you out. Note: this relies on your team not being stupid and actually shooting the guys cresting. If you're a dick, track them as they crest so they can't shoot you. The AMX series of scouts are crazy good about halfway into the match if still alive. When everyone's a bit wounded, autoloaders on fast tanks turn into murder machines.

What you don't want to do are those crazy runs across open ground to find arty five seconds into a match. T-50-2s can play that game. For everyone else, high tier tanks are far more likely to be able to lead moving targets at range.


Title: Re: World of Tanks
Post by: Merusk on August 09, 2012, 08:27:26 AM
Yeah, scouting in my 50-2 finally clicked for me when I realized I'm not supposed to kill shit.  I've watched too many scouts (including myself) run into a position and then STOP. 

No.  Never.   Stopping is dead.  Open country is dead.  Trying to get a kill is dead.

Harass, annoy and be a jackass.  Peeking up then running down/ away/ whatever is what you're doing.  Yakkity Sax should be in your mind the whole time.

Once I stopped trying to hit things, my survival rate went up as did my xp/ match.   Then, late game, I MAY try and take out a wounded heavy or a TD who's out of place and totally begging for my gun up his tailpipe.. but only if I know none of  his buddies are around with a clear line of fire.


Title: Re: World of Tanks
Post by: Kageru on August 09, 2012, 08:58:42 AM

T-50-2 is still up for a nerf though.

I understand the idea, don't quite have the reflexes or map knowledge,  but a lot of PUG games just devolve to a huge melee in the centre field where there's lots of stuff lit up. By the time the field thins the outcome has generally been decided. Though that might also be because I'm playing mid tier games where a lot of the mediums are pretty fast and the players blood-thirsty.

I like the 12t I have, and think I'll enjoy the 13/75. because at least I can shoot other scouts / snipe in those cases.

Some of the tier 3,4 US tanks are ugly... but the easy 8 looks fun.


Title: Re: World of Tanks
Post by: Brolan on August 09, 2012, 09:37:24 AM
The M103 is my current hatred. Out of the box, it's a T32 with wonky armor (bounces a lot, but completely randomly as opposed to "front of turret = bounce") that is godawful slow and can't turn for shit.

Fully upgraded, it's a fat medium with a massive gun of doom that will flank and demolish things given half an opening.

It's an awesome tank.  If I see it on the other side I will try to avoid it.


Title: Re: World of Tanks
Post by: WayAbvPar on August 09, 2012, 09:55:49 AM
If you like the 12t and 13 75, the 13 90 will be a DREAM when fully upgraded. My favorite tank to play.

Speaking of the French line and tanks that suck complete ass until upgraded- godFUCKINGDAMN to I hate my Lorraine. Engels and I tried 6-10 times last night to double the piece of shit, but kept getting fucked by terrible teams and the Lorraine's overall uselessness (and my inability to adapt to it at Tier IX). It is far worse at T IX than it was at VIII. They really need to buff the stock version of it a lot more to make it even quasi-playable in its new tier.


Eventually we got sick of it and fucked off to play :nda:.


Title: Re: World of Tanks
Post by: kildorn on August 09, 2012, 10:21:25 AM
The M103 is my current hatred. Out of the box, it's a T32 with wonky armor (bounces a lot, but completely randomly as opposed to "front of turret = bounce") that is godawful slow and can't turn for shit.

Fully upgraded, it's a fat medium with a massive gun of doom that will flank and demolish things given half an opening.

It's an awesome tank.  If I see it on the other side I will try to avoid it.

Yep, upgraded it's absolutely brutal.

Stock, it's really, REALLY terrible.

edit: and I hated my l40t. That tank NEEDS the engine upgrades or it's a slow unarmored box with a passable gun. Even upgraded, it's this giant box of a tank that's trivial to hit.


Title: Re: World of Tanks
Post by: Kageru on August 09, 2012, 04:54:49 PM
If you like the 12t and 13 75, the 13 90 will be a DREAM when fully upgraded. My favorite tank to play.

While it's going to be a long time before that's a concern the match-making makes me pause. The 13/75 has the same match-making as the 12t  and caps at battle tier 11. The 13/90 goes to max tier. So I do wonder if the 13/90 will see significantly more end-game matches.


Title: Re: World of Tanks
Post by: angry.bob on August 09, 2012, 06:45:11 PM

Quote
Lorraine sucks

Yeah. Since it lost the big engine, and thanks for giving nothingback to us wargaming.net, the tank is pretty bad. I've resorted to just tossing a net on it and treating it like a tank destroyer. It's not a great solution but it's a hell of a lot more surviveable.


Title: Re: World of Tanks
Post by: Bandit on August 10, 2012, 06:02:22 AM
A couple of announcements/events for WoT


"Arty Party Weekend"



New Gift Shop "Deals" including the return of the Type 59 and introducing the Type 62


Promo Video for the Type 62 (http://www.youtube.com/watch?v=VMNdkBzPksM&feature=player_embedded)



And for those who haven't seen the 8.0 Preview with physics and graphical upgrades (http://www.youtube.com/watch?v=1ZqCmAJBWv0&feature=relmfu)



Title: Re: World of Tanks
Post by: Merusk on August 10, 2012, 06:35:04 AM
Oh wow... so many times I've been a heavy pushing against a medium and been pissed they wouldn't move.  Seeing that tank get pushed off the cliff.. awesome.


Title: Re: World of Tanks
Post by: Montague on August 10, 2012, 07:56:47 AM
There's also a HAPPYTANKSDAY bonus code that gives you a day of free premium and some assorted consumables.

Just finished the tutorial missions, and I'm impressed. This game is perfect for me since I'm terribad at twitchy games, and I can play a few matches for an hour and be done.

On a side note, perhaps I'm just lucky but I've played a few dozen matches and not once have I heard any trash talking, trolling, or the word "noob".


Title: Re: World of Tanks
Post by: Bandit on August 10, 2012, 08:12:02 AM
There's also a HAPPYTANKSDAY bonus code that gives you a day of free premium and some assorted consumables.

Just finished the tutorial missions, and I'm impressed. This game is perfect for me since I'm terribad at twitchy games, and I can play a few matches for an hour and be done.

On a side note, perhaps I'm just lucky but I've played a few dozen matches and not once have I heard any trash talking, trolling, or the word "noob".

Unfortunately, I think you are going to run into a bunch of Tier 2 PzKpfw 38H735 (f) or "Hotchkiss" this weekend as they are back in the gift shop for a limited time after being removed for purchase.  Beware, do not engage this tank directly or you will find out why it is called the "Minimaus".  At least you will learn how to shoot weak spots - go for the hatches or rear.  In beta I had a 13 kill match with one - and I think I have 11 or 12 kill matches a couple of times since then.  They have nerfed it a bit, and changed matchmaker up on it, but it is still a potent adversary.


Title: Re: World of Tanks
Post by: Montague on August 10, 2012, 08:31:01 AM
There's also a HAPPYTANKSDAY bonus code that gives you a day of free premium and some assorted consumables.

Just finished the tutorial missions, and I'm impressed. This game is perfect for me since I'm terribad at twitchy games, and I can play a few matches for an hour and be done.

On a side note, perhaps I'm just lucky but I've played a few dozen matches and not once have I heard any trash talking, trolling, or the word "noob".

Unfortunately, I think you are going to run into a bunch of Tier 2 PzKpfw 38H735 (f) or "Hotchkiss" this weekend as they are back in the gift shop for a limited time after being removed for purchase.  Beware, do not engage this tank directly or you will find out why it is called the "Minimaus".  At least you will learn how to shoot weak spots - go for the hatches or rear.  In beta I had a 13 kill match with one - and I think I have 11 or 12 kill matches a couple of times since then.  They have nerfed it a bit, and changed matchmaker up on it, but it is still a potent adversary.

Ohhh really? *slides credit card back into wallet* Why yes, thanks for the tip warning, Bandit.  :grin:


Title: Re: World of Tanks
Post by: Nebu on August 10, 2012, 08:37:09 AM
Now I'm really confused about buying a tier 8 premium.   

Is the T59 still the nightmare that it was when I played against them a year ago?



Title: Re: World of Tanks
Post by: Bandit on August 10, 2012, 08:56:22 AM
There's also a HAPPYTANKSDAY bonus code that gives you a day of free premium and some assorted consumables.

Just finished the tutorial missions, and I'm impressed. This game is perfect for me since I'm terribad at twitchy games, and I can play a few matches for an hour and be done.

On a side note, perhaps I'm just lucky but I've played a few dozen matches and not once have I heard any trash talking, trolling, or the word "noob".

Unfortunately, I think you are going to run into a bunch of Tier 2 PzKpfw 38H735 (f) or "Hotchkiss" this weekend as they are back in the gift shop for a limited time after being removed for purchase.  Beware, do not engage this tank directly or you will find out why it is called the "Minimaus".  At least you will learn how to shoot weak spots - go for the hatches or rear.  In beta I had a 13 kill match with one - and I think I have 11 or 12 kill matches a couple of times since then.  They have nerfed it a bit, and changed matchmaker up on it, but it is still a potent adversary.

Ohhh really? *slides credit card back into wallet* Why yes, thanks for the tip warning, Bandit.  :grin:

Not a huge issue, as you should be out of those tiers rather quickly - just more of a warning as to not be frustrated when facing these.  They are OP.  Pull your wallet back out and buy one!


Title: Re: World of Tanks
Post by: WayAbvPar on August 10, 2012, 09:00:57 AM
Type 59 is generally regarded as the best premium tank, at least from what I have read. It is a good earner and fun to play.


Title: Re: World of Tanks
Post by: UnsGub on August 10, 2012, 09:21:21 AM
Churchill is the best premium.  +1 match maker so either top tank or a couple of tier six.  Great gun and armor.  Gun fires so fast you always damage a bunch of tanks.  Credit over time cannot be beat as tier 5-6 fights are over in five minutes rather then ten minutes tier eight goes.  Churchill can do something in %100 of its fights.  Tier eight still gets into tier ten fights which usually mean your opportunites to do damage and change the fight are few and far between.  Platoon of Churchills and T-14 dominates for wins, exp, and credits.


Title: Re: World of Tanks
Post by: Merusk on August 10, 2012, 09:27:15 AM
If I was buying an 8 and didn't have any I'd still buy my Type 59 first, unless I were dead-set on a heavy (in which case, T34).  It's not a 'nightmare' on its own but wolfpacks of them are potent with only a pair.  The gun's weak but can pen weak points and it's fast and maneuverable. 

 I like Heavies and all but mediums seem a bit more fun over-all. (And I'll totally be buying that Type 62, I'm sure.) 



Title: Re: World of Tanks
Post by: Gets on August 10, 2012, 10:02:36 AM
I wish they'd bring back the Tetrarch. That thing can simply annihilate a Hotchkiss. I sold my Tetrarch like an idiot, because "I already have a T2 LT dürrrrr"


Title: Re: World of Tanks
Post by: WayAbvPar on August 10, 2012, 10:55:04 AM
Churchill doesn't make enough credits for me. I only make $25-$30k (WAG on my average), while the 59 makes pretty close to double that. The 59 also helped me learn to play tanks like the T20 (and, I will assume, the rest of the American and Russian mediums). OTOH, the Churchill feels really unique and doesn't seem to translate as well.


Title: Re: World of Tanks
Post by: Pendan on August 10, 2012, 10:58:44 AM
Unfortunately, I think you are going to run into a bunch of Tier 2 PzKpfw 38H735 (f) or "Hotchkiss" this weekend as they are back in the gift shop for a limited time after being removed for purchase.  Beware, do not engage this tank directly or you will find out why it is called the "Minimaus".  At least you will learn how to shoot weak spots - go for the hatches or rear.  In beta I had a 13 kill match with one - and I think I have 11 or 12 kill matches a couple of times since then.  They have nerfed it a bit, and changed matchmaker up on it, but it is still a potent adversary.
In the skirmish running right now, Skirmish XI, you have 1 tank of every tier on a team. Our team had a big laugh when our PzKpfw 38H735 (f) bounced a shot from the other teams tier 10 T1110E5.


Title: Re: World of Tanks
Post by: UnsGub on August 10, 2012, 10:59:04 AM
... I hate my Lorraine. ... and the Lorraine's overall uselessness ...

Garbad sums up the Lorraine quite well.

http://forum.worldoftanks.com/index.php?/topic/148621-oh-how-the-might-have-fallen/


Title: Re: World of Tanks
Post by: WayAbvPar on August 10, 2012, 11:03:13 AM
... I hate my Lorraine. ... and the Lorraine's overall uselessness ...

Garbad sums up the Lorraine quite well.

http://forum.worldoftanks.com/index.php?/topic/148621-oh-how-the-might-have-fallen/

That makes me feel slightly better. It isn't just that I am terrible; the tank is too!


Title: Re: World of Tanks
Post by: Brolan on August 10, 2012, 12:35:11 PM
Promo code for NA server: HAPPYTANKSDAY

One day of premium and some gold consumables.  No idea when it ends.


Title: Re: World of Tanks
Post by: Ginaz on August 10, 2012, 12:51:37 PM
There's also a HAPPYTANKSDAY bonus code that gives you a day of free premium and some assorted consumables.

Just finished the tutorial missions, and I'm impressed. This game is perfect for me since I'm terribad at twitchy games, and I can play a few matches for an hour and be done.

On a side note, perhaps I'm just lucky but I've played a few dozen matches and not once have I heard any trash talking, trolling, or the word "noob".

Unfortunately, I think you are going to run into a bunch of Tier 2 PzKpfw 38H735 (f) or "Hotchkiss" this weekend as they are back in the gift shop for a limited time after being removed for purchase.  Beware, do not engage this tank directly or you will find out why it is called the "Minimaus".  At least you will learn how to shoot weak spots - go for the hatches or rear.  In beta I had a 13 kill match with one - and I think I have 11 or 12 kill matches a couple of times since then.  They have nerfed it a bit, and changed matchmaker up on it, but it is still a potent adversary.

The Hotchkiss holds my personal record for the most kills in one game at 9.  It is deadly in a tier 1/2 game if it is the only tank of its type and there are no Tetrachs.  I always keep 25 gold rounds (bought a shit load when they were on sale for 1g each) on hand in case I run into another Hotchkiss.  Other than that, I always use the standard rounds.


Title: Re: World of Tanks
Post by: Furiously on August 10, 2012, 01:22:22 PM
... I hate my Lorraine. ... and the Lorraine's overall uselessness ...

Garbad sums up the Lorraine quite well.

http://forum.worldoftanks.com/index.php?/topic/148621-oh-how-the-might-have-fallen/

That makes me feel slightly better. It isn't just that I am terrible; the tank is too!

Yea - I took mine out last night. They nerfed it's zippyness... I only killed two tanks and then sold it after the match ended.


Title: Re: World of Tanks
Post by: Merusk on August 10, 2012, 01:31:36 PM
Yes, I love my Hotchkiss.  :heart:   

Though watch out if you haven't played it in a while. Some of the new French tanks can give you a beating where you used to bounce anything from the front.


Title: Re: World of Tanks
Post by: Montague on August 10, 2012, 01:37:52 PM
There's also a HAPPYTANKSDAY bonus code that gives you a day of free premium and some assorted consumables.

Just finished the tutorial missions, and I'm impressed. This game is perfect for me since I'm terribad at twitchy games, and I can play a few matches for an hour and be done.

On a side note, perhaps I'm just lucky but I've played a few dozen matches and not once have I heard any trash talking, trolling, or the word "noob".

Unfortunately, I think you are going to run into a bunch of Tier 2 PzKpfw 38H735 (f) or "Hotchkiss" this weekend as they are back in the gift shop for a limited time after being removed for purchase.  Beware, do not engage this tank directly or you will find out why it is called the "Minimaus".  At least you will learn how to shoot weak spots - go for the hatches or rear.  In beta I had a 13 kill match with one - and I think I have 11 or 12 kill matches a couple of times since then.  They have nerfed it a bit, and changed matchmaker up on it, but it is still a potent adversary.

The Hotchkiss holds my personal record for the most kills in one game at 9.  It is deadly in a tier 1/2 game if it is the only tank of its type and there are no Tetrachs.  I always keep 25 gold rounds (bought a shit load when they were on sale for 1g each) on hand in case I run into another Hotchkiss.  Other than that, I always use the standard rounds.

Speaking of gold, what are good choices for spending it? I was thinking crew training and premium time, but I don't want to waste what little I have.


Title: Re: World of Tanks
Post by: WayAbvPar on August 10, 2012, 01:51:59 PM
Premium is your best bang for the buck..+50% xp and credits is awfully nice.


Title: Re: World of Tanks
Post by: Abagadro on August 10, 2012, 02:32:54 PM
Gift from my mom for by B-day.  Local artist that uses recycled materials.

(http://i6.photobucket.com/albums/y222/Abagadro/2012-08-10152818.jpg)


Title: Re: World of Tanks
Post by: Gets on August 10, 2012, 03:49:08 PM
If there's a chance that someone here has ragequit tanks forever I would like to give your account a good home. PM me if you're feeling generous.


Title: Re: World of Tanks
Post by: Engels on August 10, 2012, 03:58:07 PM
Gift from my mom for by B-day.  Local artist that uses recycled materials.

<Pic>
That is fantastic! Your mom rules!


Title: Re: World of Tanks
Post by: kildorn on August 10, 2012, 05:55:47 PM
If there's a chance that someone here has ragequit tanks forever I would like to give your account a good home. PM me if you're feeling generous.

If you're doing a new account, I can hook you up with whatever the hell deal nvidia has going on (some tank, some minor amount of gold) for new accounts.


Title: Re: World of Tanks
Post by: Abagadro on August 10, 2012, 09:23:21 PM
That is fantastic! Your mom rules!


Ya. I really like his stuff. Here is the tank page from his website (all his stuff is pretty cool)

http://www.sugarpost.com/gnome-be-gones/tanks/


Title: Re: World of Tanks
Post by: Nebu on August 10, 2012, 10:50:14 PM
Ya. I really like his stuff. Here is the tank page from his website (all his stuff is pretty cool)

http://www.sugarpost.com/gnome-be-gones/tanks/

There are a couple of office pieces that I may have to get.  Cool link.


Title: Re: World of Tanks
Post by: Kageru on August 13, 2012, 06:07:54 AM

I think i've worked out why the SU-85 feels so under-powered. It's not just because of the loss of alpha damage on the main gun. It's because there's a increasing number of fast tanks (the new tier 6 t-59 premium light being another example) and game modes that involve movement (encounter, assault). The TD model pretty much relies on defending a point and doesn't work nearly as well when forces are spread out and the fight is on the move.

I guess this is why they are introducing new lines of turreted TD's. And probably as part of an intentional design goal to make the game faster paced.


Title: Re: World of Tanks
Post by: Sheepherder on August 13, 2012, 04:48:19 PM
Part of the problem with the Russian TD's is they don't have the armour to trade shots, and stealth loses it's potency without high alpha.  If they want them to be a slightly more mobile turret they need to up the turn rate and frontal armour at the very least.


Title: Re: World of Tanks
Post by: Sheepherder on August 13, 2012, 08:12:06 PM
So I tried the D1.  The gun would be more effective replaced with a boarding plank.


Title: Re: World of Tanks
Post by: WayAbvPar on August 13, 2012, 10:20:35 PM
Fuck this game. GW2 can't come out fast enough. Just flat sick of retarded teams, and especially sick of my midden bin on tracks known as the Lorraine. It really belongs at about Tier VII instead of IX. It is completely outclassed by everything at its tier, and pretty much everything in the tier below it. Not to mention that its new tier means it plays 90% of its matches in tier X against Clan Wars shutins with 60%+ win rates.


Title: Re: World of Tanks
Post by: Nebu on August 13, 2012, 10:35:22 PM
You could slum in tiers 6 & 7 with us common folk.


Title: Re: World of Tanks
Post by: Kageru on August 14, 2012, 12:29:03 AM

Tier 5-6 is hella fun now... that we don't have to play with Tier IX / X shutins.

Just got the VK3601. It can snipe like the Pzkpfw-IV (which is headed for a nerf anyway), tank decently and isn't too bad in terms of mobility... I like.


Title: Re: World of Tanks
Post by: Tmon on August 14, 2012, 05:44:16 AM
My preferred tier 6 is the M18, but I also enjoy both the Jumbo and Easy 8.  I also bought the Diker Max and it's a lot of fun, it moves fairly well, hits hard, has obscene gun depression for a TD and earns well due to the damage it deals.  On the bad side it shoots slowly, has no armor and gun traverse is severely limited.


Title: Re: World of Tanks
Post by: Mortriden on August 14, 2012, 08:15:20 AM

Tier 5-6 is hella fun now... that we don't have to play with Tier IX / X shutins.

Just got the VK3601. It can snipe like the Pzkpfw-IV (which is headed for a nerf anyway), tank decently and isn't too bad in terms of mobility... I like.


The VK3601 is my second favorite Tier 6 tank (right behind the Easy 8).  My Clannies and I nicknamed it the "Baby Tiger".  It bounces shots in the front really well against it's Tier, and the top gun (mid-length barrel 88) will give Tier VII a belly-ache.  The only weakness of the tank is it's mobility until you get the top engine. 


Title: Re: World of Tanks
Post by: Ginaz on August 14, 2012, 08:31:51 AM

Tier 5-6 is hella fun now... that we don't have to play with Tier IX / X shutins.

Just got the VK3601. It can snipe like the Pzkpfw-IV (which is headed for a nerf anyway), tank decently and isn't too bad in terms of mobility... I like.


The VK3601 is my second favorite Tier 6 tank (right behind the Easy 8).  My Clannies and I nicknamed it the "Baby Tiger".  It bounces shots in the front really well against it's Tier, and the top gun (mid-length barrel 88) will give Tier VII a belly-ache.  The only weakness of the tank is it's mobility until you get the top engine. 

It use to be a lot more fun before they nerfed the konish gun. :heartbreak:


Title: Re: World of Tanks
Post by: Furiously on August 14, 2012, 10:47:14 AM
Fuck this game. GW2 can't come out fast enough. Just flat sick of retarded teams, and especially sick of my midden bin on tracks known as the Lorraine. It really belongs at about Tier VII instead of IX. It is completely outclassed by everything at its tier, and pretty much everything in the tier below it. Not to mention that its new tier means it plays 90% of its matches in tier X against Clan Wars shutins with 60%+ win rates.


The Lorraine is a terrible tank now. Before you used to be able to burst just about anyone down. Now you have to be lucky with ambushes.


Title: Re: World of Tanks
Post by: UnsGub on August 14, 2012, 11:30:59 AM
You could slum in tiers 6 & 7 with us common folk.

Tier 6 and 7 is the new Tier 8.

Little to no arty and predictable game play.  You can still make up if half you team dies in the opening minutes.

Tier 9 fights are often only one or two top tanks.


Title: Re: World of Tanks
Post by: UnsGub on August 14, 2012, 11:35:54 AM
The Lorraine is a terrible tank now...

It can and still dominates.  Need to run in a platoon with at least one heavy.  Platoon has to stay grouped together.  Others engage\pin down and then Lorraine does the killing.  It has great speed to it can run off to support cap or a flank that has fallen against already weakened tanks.  Totally dependent on others and team play.  Never be in front. never stop moving etc.


Title: Re: World of Tanks
Post by: Gets on August 14, 2012, 12:52:05 PM
(http://i.imgur.com/ZAbqp.png)

Quote
Victory!
Battle: Ruinberg 14. august 2012. a. 22:21:36
Vehicle: Matilda
Experience received: 3 602 (x2 for the first victory each day)
Credits received: 36 001
Battle Achievements: Kolobanov's Medal, Top Gun, Defender, Sharpshooter, Master Gunner, Kay's Medal IV Class, Lavrinenko's Medal IV Class, Leclerc's Medal IV Class, Mastery Badge: "Ace Tanker"

:oh_i_see:


Title: Re: World of Tanks
Post by: Ginaz on August 14, 2012, 01:16:16 PM
(http://i.imgur.com/ZAbqp.png)

Quote
Victory!
Battle: Ruinberg 14. august 2012. a. 22:21:36
Vehicle: Matilda
Experience received: 3 602 (x2 for the first victory each day)
Credits received: 36 001
Battle Achievements: Kolobanov's Medal, Top Gun, Defender, Sharpshooter, Master Gunner, Kay's Medal IV Class, Lavrinenko's Medal IV Class, Leclerc's Medal IV Class, Mastery Badge: "Ace Tanker"

:oh_i_see:

The Matilda is very underated imo. 


Title: Re: World of Tanks
Post by: WayAbvPar on August 14, 2012, 01:43:21 PM
The Lorraine is a terrible tank now...

It can and still dominates.  Need to run in a platoon with at least one heavy.  Platoon has to stay grouped together.  Others engage\pin down and then Lorraine does the killing.  It has great speed to it can run off to support cap or a flank that has fallen against already weakened tanks.  Totally dependent on others and team play.  Never be in front. never stop moving etc.

Having to depend on a platoon to do the heavy lifting and then being opportunistic is hardly dominant. Is there another Tier 9 medium as crippled as the Lorraine? T-54 and Patton are both monsters that can and do survive on their own quite nicely.

Have you driven a Lorraine much since the patch? Especially stock or not fully upgraded? It is almost completely useless except for very specific circumstances. I would rather have any other Tier IX on team, and I love seeing them on the other team because I know how incredibly shitty they are. At Tier 8 they were useful- at 9 they are grossly underpowered.


Title: Re: World of Tanks
Post by: Engels on August 14, 2012, 02:12:52 PM
I dunno what to tell you Way. 

Its like playing a rogue class in D&D MMOs and bitching that you can't solo shit. Sure, you get that one nice backstab/emptied clip into an IS4 and take him down to half, but the next three shots do you in because you can't possibly get away from a set of enemies that KNOW you can't fire for the next 40 seconds.

Its the same for the 50/100, 50/120 and 50B


Title: Re: World of Tanks
Post by: Bandit on August 14, 2012, 02:18:02 PM
Lorraine is apparently getting buffed in 8.0


Title: Re: World of Tanks
Post by: Gets on August 14, 2012, 06:28:34 PM
Information on patch 0.8.0 (http://wot-news.com/forum/viewtopic.php?f=3&t=2942)

Tanks getting buffs:
IS-6
Lorraine 40t
AMX 50B
E-100
JagdPz E-100

Tanks getting nerfs:
T30
AMX50 Foch
T110E3
T110E4
M48A1
Foch AMX50 155


Title: Re: World of Tanks
Post by: Kageru on August 15, 2012, 12:29:43 AM
Though they made clear that was only the high tier tank change-list. There's more changes than that.

Also I believe some limit on the number of artillery in a match, though I didn't see any details. Also selectable game modes so you can turn off assault.


Title: Re: World of Tanks
Post by: Bandit on August 17, 2012, 05:35:21 AM
This weekend's special....

 


Title: Re: World of Tanks
Post by: Kageru on August 17, 2012, 06:46:15 AM

Also confirmed there shouldn't be so many artillery pieces per side in a high tier match and the Pz-IV is getting nerfed with it's main gun dropping down to something similar to the 57mm Zis-4 (but more alpha and slower firing). Hopefully I'll have the tank elited by then.


Title: Re: World of Tanks
Post by: Gets on August 17, 2012, 11:02:22 AM
I don't see the problem with the PzIV. It has a good upgraded gun, but so does the IS-3 except the PzIV is a few steps away from driving a tank made out of papier-mâché. If you get attacked from two different directions, you're toast. If you're in a position where you can't shoot back, you're toast. I think its only crime is forcing people play like it's a French tank.

Doesn't matter. I bought a T-25 on recommendation and it's a similar although watered down version of the PzIV, except you can't pull off those impressive long distance shots (http://i.picasion.com/pic57/e150390832e3bc75f4cc6dade65070f3.gif) as often. However, you can use your E-50 crew in it  :grin:

Lag spikes up the wazoo today and it hasn't been just me this past week. I think some server upgrades are in order, Wargaming USA.


Title: Re: World of Tanks
Post by: Tmon on August 17, 2012, 11:40:13 AM
Apparently in their spare time WG has been working on this http://gamingillustrated.com/world-of-tanks-introduces-browser-game/


Title: Re: World of Tanks
Post by: UnsGub on August 17, 2012, 12:31:00 PM
Apparently in their spare time WG has been working on...

They are a huge company.  Over 1000 people and +$10m a month in profits.


Title: Re: World of Tanks
Post by: WayAbvPar on August 17, 2012, 01:09:17 PM
Lots of lag spikes for me today too.

Quote
Victory!
Battle: Sand River Friday, August 17, 2012 12:56:06 PM
Vehicle: T32
Experience received: 5,769 (x3 for the first victory each day)
Credits received: 62,400
Battle Achievements: Sniper, Master Gunner

I think I like x3 xp weekends.


Title: Re: World of Tanks
Post by: Brogarn on August 17, 2012, 01:53:15 PM
Oh I thought that wasn't kicking in until 7pm eastern. Nifty! I've got an M103 to grind through.


Title: Re: World of Tanks
Post by: WayAbvPar on August 17, 2012, 02:40:21 PM
If you didn't do doubles last night they turned into triples this morning.


Title: Re: World of Tanks
Post by: Nebu on August 17, 2012, 02:51:12 PM
If you didn't do doubles last night they turned into triples this morning.

What happened to you quitting in disgust?  :grin:


Title: Re: World of Tanks
Post by: WayAbvPar on August 17, 2012, 04:04:56 PM
I didn't quit, I took several days off. And with my latest teammates, I may need to do it again. Just had a T-34 (top tier tank) hide behind our spawn on Steppes...when my side got overrun (in my nearly stock M18 v SU-152, T-34, SuperPershing, and Easy 8), he sat there. And sat there. When the SP crosses the tracks to fight him, he left his ass pointing at the SP and shot and missed 3/6 shots. Honestly- how the fuck are people THAT BAD at this game? My son isn't even 4 yet and he could outplay a good 20% of the player base.


Title: Re: World of Tanks
Post by: Gets on August 17, 2012, 05:40:13 PM
I got all my final triples in a row while the competent people were sitting in company battles trying to fight Wargaming's Chatbanning Committe. They had a Hellcat autoaiming with premium ammo.


Title: Re: World of Tanks
Post by: Tannhauser on August 18, 2012, 05:16:58 AM
Got back this weekend.  I like the new matchmaking though I'm getting my ass handed to me due to having not played in months.  Scarfed up the 3x xp, good stuff.

Edit: Clarity


Title: Re: World of Tanks
Post by: Merusk on August 18, 2012, 06:35:00 AM
I got all my final triples in a row while the competent people were sitting in company battles trying to fight Wargaming's Chatbanning Committe. They had a Hellcat autoaiming with premium ammo.

I keep trying to parse this but can't.


Title: Re: World of Tanks
Post by: Tmon on August 18, 2012, 07:31:52 AM
There was an event last night where Wargaming employees formed a tank company and joined the tank company battle queue, if you matched up against them and won every player on your team got 400 gold, if you lost everyone got 200.  His last sentence doesn't have enough context to parse, he could have been talking about WG players being noobs and wasting gold rounds by using auto aiming or talking about some guy in a pub match.


Title: Re: World of Tanks
Post by: Gets on August 18, 2012, 07:49:40 AM
[...] WG players being noobs [...]

yes


Title: Re: World of Tanks
Post by: Brogarn on August 20, 2012, 05:48:56 AM
I didn't log on Thursday night, so I had all my doubles turned into triples and got them out of the way before 8pm Eastern on Friday. So, I got the full 4 3x's from this weekend. It was sweet because now I'm only 94k from the E5 and will be done with this POS M103.


Title: Re: World of Tanks
Post by: Merusk on August 20, 2012, 08:08:14 AM
Ah, makes sense now thanks for explaining.

I was continually disappointed last evening trying to get my 3x in my Type 59.  I had two games where I made the majority of kills for my team but didn't get the win because unfortunately that meant 4 kills and 2 kills for me and 0 for everyone else.  :awesome_for_real:   Love games like that.   Seriously, the 2nd game I had the only two kills of the team and we were on defense.. wtf.  Of course the next game I got 0 kills and we won.  Of course!

I'm not good.. but the pubbies are getting worse.  I'm also annoyed at the wallet warrior epithets being slung around more frequently.  Somehow spending $50 on a tank instead of $15 for 4 months makes me a bad player.  :oh_i_see:


Title: Re: World of Tanks
Post by: Amarr HM on August 20, 2012, 02:01:49 PM
It was sweet because now I'm only 94k from the E5 and will be done with this POS M103.

Nice!! I'm thinking of skipping the M103, but I then think I may be able to do good things with it, when fully upgraded.

So I bought an Object 261 and the first 10 games were horrible, one match even had 14 arty in it. Lost 8 of 10 cause none of the teams I was matched with thought it prudent to ever stop fast tanks rushing through, 'let arty deal with it, not our problem'.


Title: Re: World of Tanks
Post by: Merusk on August 20, 2012, 03:01:53 PM
If you play arty regularly enough to have an Object 261 you don't understand this:  The rest of us tankers all hate you. Even if you're on our side and are a great arty support instead of the usual "derp Im out of ammo and have hit nothing!"

There's a subconscious agreement to just let you be pasted so we can play TANK SMASH in peace instead of playing hide and or go splat by hugging terrain.

 :grin:


Title: Re: World of Tanks
Post by: WayAbvPar on August 20, 2012, 04:13:51 PM
I hate games without arty. They take fucking forever and are actually more camptastic.


Title: Re: World of Tanks
Post by: kildorn on August 20, 2012, 04:56:39 PM
Matches with 1-2 arty per side have positioning concerns and keep the fights somewhat mobile/gives lighter tanks a reason to exist.

Matches with 6-7 arty per side however are fucking stupid. Even 4 arty per side turns into "tracked = instantly dead", or with really good arty "vaguely spotted = instantly dead"

I had a match where 5 arty rounds kept my gun destroyed for the entire time I was in combat. >< Fucking M103's gun is made of paper mache or something.


Title: Re: World of Tanks
Post by: Kageru on August 20, 2012, 05:21:20 PM

Just realised the SEA server exists and gives me 100 pings (compared to 300) on the US server. But there's no transfer process and the idea of grinding through some of the tier 3-4 junk to get to the good tier 5 stuff pains me.

Though it could be a chance to play some other tanks I've skipped. US turreted TD, Pz-III/IV if they buff it when they nerf the Pz-IV.


Title: Re: World of Tanks
Post by: Amarr HM on August 21, 2012, 01:43:56 AM
If you play arty regularly enough to have an Object 261 you don't understand this:
 :grin:

Hehe, thing is it took me around a year of only ever playing doubles to get out of the Object 212. It's a ridiculous grind.


Title: Re: World of Tanks
Post by: Nebu on August 21, 2012, 06:15:05 AM
Matches with 1-2 arty per side have positioning concerns and keep the fights somewhat mobile/gives lighter tanks a reason to exist.

Matches with 6-7 arty per side however are fucking stupid. Even 4 arty per side turns into "tracked = instantly dead", or with really good arty "vaguely spotted = instantly dead"

I had a match where 5 arty rounds kept my gun destroyed for the entire time I was in combat. >< Fucking M103's gun is made of paper mache or something.

I agree with this.  1-2 arty are fine.  Though I do think that lower tier arty need some serious rebalancing.  Getting 1 or 2 shot by arty a tier below be is a bit rough while I'm learning where the good safe spots are.   


Title: Re: World of Tanks
Post by: Amarr HM on August 21, 2012, 06:45:35 AM
Just keep moving Nebu. Shoot and then hit W as soon as you fire.


Title: Re: World of Tanks
Post by: Nebu on August 21, 2012, 06:59:53 AM
Just keep moving Nebu. Shoot and then hit W as soon as you fire.

Some tanks are more amenable to this than others. 

I always get excited about matches with no arty.  Hell, I'd go so far as to say that I'd pay extra every month to ensure that there were no arty in my matches ever.


Title: Re: World of Tanks
Post by: Brolan on August 21, 2012, 07:15:05 AM
Just keep moving Nebu. Shoot and then hit W as soon as you fire.

Some tanks are more amenable to this than others. 

I always get excited about matches with no arty.  Hell, I'd go so far as to say that I'd pay extra every month to ensure that there were no arty in my matches ever.

You will only get good at avoiding arty if you play as arty some times.  Then you will see where the arty safe spots are and how moving screws up a shot.  Just the simple act of "jogging" backwards and forwards constantly will make arty players give up on shooting you and go after someone who is standing still.


Title: Re: World of Tanks
Post by: Amarr HM on August 21, 2012, 09:10:06 AM
Sorry Nebu I thought you were talking about being counter-artied, my bad.

But that rule still applies I suppose.


Title: Re: World of Tanks
Post by: Sir T on August 21, 2012, 09:30:24 AM
Downloaded this and tried it out and I have to say I'm wondering what the fuss is about. That and I was totally lost.


Title: Re: World of Tanks
Post by: Nebu on August 21, 2012, 09:39:13 AM
Downloaded this and tried it out and I have to say I'm wondering what the fuss is about. That and I was totally lost.

The game starts to gain in depth and complexity at tier 4 or so.  In the initial stages the game is rather chaotic. 

Having said that, ask a lot of questions.  The people here helped me to enjoy this game A LOT through better understanding the mechanics and design.


Title: Re: World of Tanks
Post by: Merusk on August 21, 2012, 09:44:17 AM
Just keep moving Nebu. Shoot and then hit W as soon as you fire.

Some tanks are more amenable to this than others. 

I always get excited about matches with no arty.  Hell, I'd go so far as to say that I'd pay extra every month to ensure that there were no arty in my matches ever.

You will only get good at avoiding arty if you play as arty some times.  Then you will see where the arty safe spots are and how moving screws up a shot.  Just the simple act of "jogging" backwards and forwards constantly will make arty players give up on shooting you and go after someone who is standing still.

Which only works well if you have a gun with a really tight aim time or are right on top of people.  Soo many blown shots when I tried this.


Title: Re: World of Tanks
Post by: Gets on August 21, 2012, 10:08:55 AM
(http://i.imgur.com/eIdjB.png)

Argh!


Title: Re: World of Tanks
Post by: Fraeg on August 21, 2012, 10:13:35 AM
New to this game, and 75 pages to sift through.  Play a tier 4 light tank (Leapord) and a tier 4 Arty (Grille).   Enjoying it so far, and have to admit I love playing arty.   I have to say playing Arty a lot has made me far far better at my light tank scout when I do play it.  

Not really sure about the endgame, but for now I am happy bumping about in the random pug lower tiers.  Play with a few other friends in a guild, and apparently our name is *not cool*.  Instead of names like "Sherman's Brigade"  or "Panzer Division" or whatever, we just call ourselves "GOATS", and for whatever reason people seem to have issues with that... kinda puzzling.



Title: Re: World of Tanks
Post by: Brogarn on August 21, 2012, 11:01:06 AM
Argh!

Sigh. Pubbies. Plus, not only ELVIS but their baby clan. Color me shocked ...

Wait! This isn't the dregs of the Clan Rivarly/Diplo forum. My bad.


Title: Re: World of Tanks
Post by: Amarr HM on August 21, 2012, 12:26:15 PM
New to this game, and 75 pages to sift through.  Play a tier 4 light tank (Leapord) and a tier 4 Arty (Grille).   Enjoying it so far, and have to admit I love playing arty.   I have to say playing Arty a lot has made me far far better at my light tank scout when I do play it.  

Couldn't agree more, my first few hundred games were in an SU-26.


Title: Re: World of Tanks
Post by: Engels on August 21, 2012, 01:28:32 PM
If you play arty regularly enough to have an Object 261 you don't understand this:
 :grin:

Hehe, thing is it took me around a year of only ever playing doubles to get out of the Object 212. It's a ridiculous grind.

I suppose I'm some sort of demented sicko since I have a Type E, 92, working on the 261 and just got into the tier 6 french arty  :grin:


Title: Re: World of Tanks
Post by: Amarr HM on August 21, 2012, 03:15:58 PM
Yes you are  :awesome_for_real:


Title: Re: World of Tanks
Post by: Abagadro on August 21, 2012, 04:43:18 PM
I love the 212.  Oops, missed by 6 meters. Oh well just blew your tread off and did 400hp damage anyways.


Title: Re: World of Tanks
Post by: Gets on August 21, 2012, 08:53:53 PM
T92 is almost nothing but a perpetual "That was close!" on repeat.

I'm downloading the physics test client. Plenty of footage on YouTube already (http://www.youtube.com/watch?v=g5cL7jslU94) and the word of mouth is pretty concise about 8.0 being a large redefine of internet tanks.


Title: Re: World of Tanks
Post by: Abagadro on August 22, 2012, 12:00:38 AM
Did they redo the gun sounds for 8.0 or is that a mod?

Graphics look quite a bit different too.


Title: Re: World of Tanks
Post by: Ginaz on August 22, 2012, 02:59:19 AM
Now that they've fixed the match maker, two things need to be implemented:  a no arty mode and an IQ test for ever player with an account.  I can dream.


Title: Re: World of Tanks
Post by: Merusk on August 22, 2012, 04:24:14 AM
Did they redo the gun sounds for 8.0 or is that a mod?

Graphics look quite a bit different too.

Sounds like the guns just had reverb to them.  Could be soundcard or mod.

The trailer for 8.0 mentioned upgraded graphics & lighting. That vid looked more like a difference in lighting and shadows to me.

The inability to put a tank on its back is going to lead to some silly physics shit, methinks. Tank-push hill climbing being the least of them.


Title: Re: World of Tanks
Post by: Tmon on August 22, 2012, 04:25:34 AM
Physics mod makes it almost a new game in a lot of respects, cliff diving is now potentially terminal and there are new routes and fighting positions due to the removal of a lot of those invisible walls.


Title: Re: World of Tanks
Post by: kildorn on August 22, 2012, 09:15:32 AM
From another preview video, they did change the tank gun sounds a bunch.

I'm not sure about the physics, because they still seem to have a bunch of invisible walls on the maps. Those are what get me killed more than anything else.


Title: Re: World of Tanks
Post by: WayAbvPar on August 22, 2012, 09:57:49 AM
I would have thought it was the shells from enemy guns, myself  :grin:


Title: Re: World of Tanks
Post by: kildorn on August 22, 2012, 10:08:32 AM
I would have thought it was the shells from enemy guns, myself  :grin:

Please, have you seen what terrible shots WoT players are?!


Title: Re: World of Tanks
Post by: WayAbvPar on August 22, 2012, 10:26:27 AM
Point conceded.


Title: Re: World of Tanks
Post by: Tmon on August 22, 2012, 10:28:47 AM
I would have thought it was the shells from enemy guns, myself  :grin:

Please, have you seen what terrible shots WoT players are?!

One of the things about WoT is that your round impact point is completely random so there is no practical way to adjust your fire based on observing your shots.  As a former tank gunner this makes me very sad.


Title: Re: World of Tanks
Post by: Merusk on August 22, 2012, 01:33:31 PM
Yeah, pisses me off because I know I've had wide-misses for no good reason but a scatter roll.  A goddamn T-50 was lead properly and right in my goddamn sight last night... "wooosHHH" over his head.

Even more frustrating when aiming at a weak point that should pen and do mega damage (Machine gun port on Tigers!) from only a building away and *Plink* "That one bounced!"


Title: Re: World of Tanks
Post by: Gets on August 22, 2012, 06:32:43 PM
Remember: the random number generator hates you.


Title: Re: World of Tanks
Post by: Tannhauser on August 22, 2012, 06:52:38 PM
Or you outnumber the enemy 3 to 1 and your two allies can't hit shit and you die. Not that I'm bitter!


Title: Re: World of Tanks
Post by: apocrypha on August 23, 2012, 07:18:28 AM
Interesting event on the EU servers this weekend:

Behind the Lines (http://worldoftanks.eu/news/3600-behind-lines/) - Tanks vs Arty.


There's been a lot of dissatisfaction voiced on the EU forums in recent weeks after some particularly lacklustre specials, with other regions getting considerably more interesting and more rewarding events than the EU servers. I suspect this event is a reaction to that with an attempt to come up with some new ideas and more interesting specials.

I haven't played for a little while, mostly because I've got caught up in other games (STO mainly) but I applaud this attempt at trying something different. I suspect it'll end up with some mad arty-heavy games, but it could be fun nevertheless.


Title: Re: World of Tanks
Post by: Gets on August 23, 2012, 10:55:30 PM
This weekend special on the NA server is half off on gold ammo and credit consumables, which is good because our clan is now fighting 3 other clans every night until we get pushed out of Europe. Good time to resupply!

Also something about tanks with the letters K and V in them. I think I'll get the KV-1S since I unlocked it eons ago but never bought it.


Title: Re: World of Tanks
Post by: Brogarn on August 24, 2012, 07:57:13 AM
This weekend special on the NA server is half off on gold ammo and credit consumables, which is good because our clan is now fighting 3 other clans every night until we get pushed out of Europe. Good time to resupply!

Nice! And ya... all those 100 member "small clans" piling up on you folks. Fun!

I'm in NUKED btw, and no, I don't know wtf is going on with us either, so don't ask me. ;)


Title: Re: World of Tanks
Post by: Ginaz on August 30, 2012, 04:51:13 PM
Labour Day weekend special with 5x XP bonus.

http://worldoftanks.com/news/1548-labor-day-weekend/

"Tankers!

For those times when you aren't too busy celebrating Labor Day weekend with your friends and family, we've put together a few discounts and bonuses.

Starting at 04:30 PDT (11:30 UTC) on August 31, 2012 and lasting until 04:00 PDT on September 4, 2012 (11:00 UTC) the following bonuses will be active. Curious what time this is in your region? Use this handy Time Zone Converter to help you out.
Experience bonus for first victory of the day: 5x
 50% discount on the following tanks:

    M4A3E2
    Chaffee

Credit income bonus: x2

    M4A3E2
    Chaffee

Discount on crew training and retraining:

    50%

Discount on Premium Account:

    3 days - 300 gold
    7 day - 600 gold

Please keep in mind that selling the discounted tanks listed above during the sale will only yield a 50% return of the sale price as credits. "


Title: Re: World of Tanks
Post by: WayAbvPar on August 31, 2012, 10:14:27 AM
Hot damn! About 6k away from unlocking the E2, and I already have a Chaffee. Also need to retrain my T20 crew into a Pershing (when I can afford it), so this special is perfectly timed for me. I am guessing I can't retrain a crew to a new tank without owning said tank, yes? So I couldn't elited my T20, sell it, then retrain the crew to M26 and stow them in the barracks until I can buy it?


Title: Re: World of Tanks
Post by: Merusk on August 31, 2012, 10:38:58 AM
I don't think so, no. I've always hung-on to the prior tank until I could afford the next one, though, especially if elited.  Lets me keep training the perks and skills that way instead of having them miss out on the 2x xp that elite status lets you push in to them.


Title: Re: World of Tanks
Post by: Tmon on August 31, 2012, 10:45:47 AM
you can train a crew in any tank you have unlocked, no need to actually own it.  With the more expensive tanks I generally unlocked the tank and trained the crew immediately.  If I had a premium of the correct type I stuck the newly trained crew in it (any crew trained in the same class as the premium can run it with no penalty to their stats) to train up while I ground out the cash.


Title: Re: World of Tanks
Post by: Abagadro on August 31, 2012, 10:46:26 AM
Hot damn! About 6k away from unlocking the E2, and I already have a Chaffee. Also need to retrain my T20 crew into a Pershing (when I can afford it), so this special is perfectly timed for me. I am guessing I can't retrain a crew to a new tank without owning said tank, yes? So I couldn't elited my T20, sell it, then retrain the crew to M26 and stow them in the barracks until I can buy it?

You can train a crewmember to a tank you don't own as long as you have it researched.   Not sure why you would necessarily want to though. You can always just stash your crew in the Barracks trained on the t20 and then train them up to the m26 once you buy it (just buy the tank without a crew).


Title: Re: World of Tanks
Post by: Nebu on August 31, 2012, 11:02:19 AM
I just can't bring myself to play the E2 with the E8 in my garage.  I just love the responsiveness of the E8 so much more.


Title: Re: World of Tanks
Post by: WayAbvPar on August 31, 2012, 12:40:41 PM
Hot damn! About 6k away from unlocking the E2, and I already have a Chaffee. Also need to retrain my T20 crew into a Pershing (when I can afford it), so this special is perfectly timed for me. I am guessing I can't retrain a crew to a new tank without owning said tank, yes? So I couldn't elited my T20, sell it, then retrain the crew to M26 and stow them in the barracks until I can buy it?

You can train a crewmember to a tank you don't own as long as you have it researched.   Not sure why you would necessarily want to though. You can always just stash your crew in the Barracks trained on the t20 and then train them up to the m26 once you buy it (just buy the tank without a crew).

Only reason I would do it would be to take advantage of the 1/2 priced retraining. Although running the crew in the elited tank at 2x XP doesn't sound like a bad option either.


Title: Re: World of Tanks
Post by: angry.bob on August 31, 2012, 01:53:01 PM
As nice as the 5X exp is for the first victory, the number of shitgoblins playing is almost unbearable. Not just the normal bad players, but people so bad it's like they're sabotaging the team on purpose. The one thing they all seem to have in common is they're fucking hispanic, FAAL and MEX being the most common and worst players. It's so bad I'd just TK them on sight in the spawn but they suspend you for that now.


Title: Re: World of Tanks
Post by: Merusk on August 31, 2012, 02:25:57 PM
Oh good.. I thought I was the only one who thought "shit this is a loss" when they saw a lot of those tags or Spanish/ Portugese before a match.  I feel like a racist when I do, but dammit it's a loss every time so far.

We should all platoon this evening for the 5x.


Title: Re: World of Tanks
Post by: Abagadro on August 31, 2012, 02:41:08 PM

Only reason I would do it would be to take advantage of the 1/2 priced retraining. Although running the crew in the elited tank at 2x XP doesn't sound like a bad option either.

Ah ya. Didn't notice that in the special. I generally find training a crew from 90 percent to 100 is relatively easy so don't even bother when it is half price.


Title: Re: World of Tanks
Post by: Engels on September 01, 2012, 01:19:45 PM
As nice as the 5X exp is for the first victory, the number of shitgoblins playing is almost unbearable. Not just the normal bad players, but people so bad it's like they're sabotaging the team on purpose. The one thing they all seem to have in common is they're fucking hispanic, FAAL and MEX being the most common and worst players. It's so bad I'd just TK them on sight in the spawn but they suspend you for that now.

You need to get on their TS. I got a chance to visit with a few latino groups, and they are just having a laugh half the time. They can't take the game seriously at all. There are SOME decent latino clans, RCTL for one, but by and large, they're all just joking about on TS and its just a coincidence that they're playing tanks, rather than some other game.


Title: Re: World of Tanks
Post by: OandA on September 01, 2012, 04:59:37 PM
Those must be the guys I get on my team in LoL all the time.  :uhrr:  :awesome_for_real:


Title: Re: World of Tanks
Post by: Sir T on September 01, 2012, 08:52:13 PM
Played again tonight. Tried out Artillery. And really liked it. Also blasted apart a light tank that ran in on me which made me giggle.

Dunno id I will play it habitually but its fun now and again.


Title: Re: World of Tanks
Post by: angry.bob on September 02, 2012, 09:18:50 AM
You need to get on their TS. I got a chance to visit with a few latino groups, and they are just having a laugh half the time. They can't take the game seriously at all. There are SOME decent latino clans, RCTL for one, but by and large, they're all just joking about on TS and its just a coincidence that they're playing tanks, rather than some other game.

Rather than needing to get on their TS and understand that they're all about joking and chatting while they're in a match, I suggest they need to eat a giant bag of cocks. Frankly, the fact they can't be fucked to take a game they're voluntarily playing seriously for an average of 7 minutes, especially when it screws over everyone on their team makes it way worse than the retards who chat about which gun to get on the next tier tank. Which gun? The fucking big one with good pen and accuracy. Take that shit to the forums.



Title: Re: World of Tanks
Post by: Abagadro on September 02, 2012, 10:37:04 AM
Played again tonight. Tried out Artillery. And really liked it. Also blasted apart a light tank that ran in on me which made me giggle.

Dunno id I will play it habitually but its fun now and again.

Arty is very Pavlovian for me.  That nice "pop" when you blow up a tank with an arty shell is just great.


Title: Re: World of Tanks
Post by: Engels on September 02, 2012, 10:47:42 AM
I'm glad you removed the last part of what you said bob, cuz that was pretty much flat out ignorant shit right there. Just because not everyone plays the game with your angst-riddled, rage fueled histrionic style, doesn't mean that you can attribute a country's political problems to their video gaming style.


Title: Re: World of Tanks
Post by: angry.bob on September 02, 2012, 01:31:06 PM
I'm glad you removed the last part of what you said bob, cuz that was pretty much flat out ignorant shit right there. Just because not everyone plays the game with your angst-riddled, rage fueled histrionic style, doesn't mean that you can attribute a country's political problems to their video gaming style.

People can play games however they feel like, up until the point where they're ruining the experience for entire rest of their team. Expecting someone in a team based game to at least try to play is hardly rage fueled histrionics.

As far as the part I deleted, I'd love to hear a counter example if you can provide one.


Title: Re: World of Tanks
Post by: Gets on September 03, 2012, 04:16:45 AM
Pubbies hate winning. Nothing you can do about it.

These lag spikes are really a thorn in my side. Leading scout tanks involve seeing them turn 180 in the blink of an eye, getting hit by arty also means getting hit by 500ms ping, not to mention my aim reticule just goatse'ing everytime it happens. At least I'm only 0.01% away from a 60% winrate  :woot:

edit: lag is so bad everything is just freezing.


Title: Re: World of Tanks
Post by: Amarr HM on September 03, 2012, 06:14:15 AM
At least I'm only 0.01% away from a 60% winrate  :woot:

Fellow stat whore!

Have you checked out http://www.planetwot.com? Worth a look for daily stats.


Title: Re: World of Tanks
Post by: Gets on September 03, 2012, 07:55:26 AM
Have you checked out http://www.planetwot.com? Worth a look for daily stats.

Yeah, I've studied some of the high XP replays there and submitted 2 of my own in return. It's too bad old replays are not compatible with the new client and I suspect it will be the same for current ones once 8.0 comes out.

But remember many statistically challenged individuals in-game are histrionic in pointing out that "stats dont matter bro its all random"

I noticed daily quintuples did not end today. Oh dear.


Title: Re: World of Tanks
Post by: Sir T on September 03, 2012, 07:58:14 AM
Darnit why did you show me that. After going on a bit of a WOT binge I now find I'm at an impressive 40.17% win rate. :P

I also see I think I should change what tank I'm driving. I want to get the Lepord so I've been driving the Luchs a lot. but its by far the worst win ratio I have at 18%. A PzKpfw III Ausf. A gives me a 75% ration from 4 games.  :uhrr:

Dammit


Title: Re: World of Tanks
Post by: Gets on September 03, 2012, 08:08:50 AM
Winrate is relevant after a 100 matches, really. Got conned into getting the M4 and the Jumbo and it seems I'm awful in anything but a heavy since my Sherman experience so far has been absolutely (http://fi.somethingawful.com/images/smilies/negativeman-55f.png)


Title: Re: World of Tanks
Post by: Amarr HM on September 03, 2012, 12:08:17 PM
I just researched the T110E5 but not the cash to buy it, need another 1.8m. I found the T32 to be the most solid tank I've played, the only tank I was able to maintain 1k+ average experience over 100+ games. Skipped the M103 wasn't liking the look of it.


Title: Re: World of Tanks
Post by: Amarr HM on September 03, 2012, 12:17:47 PM
But remember many statistically challenged individuals in-game are histrionic in pointing out that "stats dont matter bro its all random"

I saw that bandied about when I used to read the forums, I haven't read the forums in about a year, nasty place.


Title: Re: World of Tanks
Post by: Brolan on September 03, 2012, 01:49:29 PM
Winrate is relevant after a 100 matches, really. Got conned into getting the M4 and the Jumbo and it seems I'm awful in anything but a heavy since my Sherman experience so far has been absolutely (http://fi.somethingawful.com/images/smilies/negativeman-55f.png)

With the Sherman you need to avoid nose-to-nose gunfights and stick to opportunistic attacks on other tanks sides and rear.   I like to hide in bushes and fire until they see me, then rush out and hit them in the sides and rear.  Otherwise follow the light tanks or other mediums so they can spot for you and take the first shots.  If you do get in a gunfight turn the front so you get the max chance to bounce shots off the nicely slanted front.  Once you are spotted keep moving until you get into heavy cover, stopping with the Sherman is dangerous because it is a large target. Good luck.


Title: Re: World of Tanks
Post by: angry.bob on September 03, 2012, 10:48:43 PM
But remember many statistically challenged individuals in-game are histrionic in pointing out that "stats dont matter bro its all random"

The Quintuples end when the next day starts, so in about 2 hours here. This one started later so it may end later too, about 10:30am EST.

I agree stats do matter, just not "win rate", it's completely useless bullshit for a number of reasons. Until XVM only uses a stat like K/D ratio it's just a tool for wankery. Especially with people in clans gaming XVM to improve their win rate. Win rate would be a decent stat for rating an entire clan's overall skill, but for assessing an individual person on a random, public game it's about the worst stat you can use.


Title: Re: World of Tanks
Post by: Kageru on September 04, 2012, 12:39:13 AM

Win rate with random teams seems pointless. I've often had a pretty good match until I realize there's me and a lonely arty left.


Title: Re: World of Tanks
Post by: Merusk on September 04, 2012, 05:06:37 AM
Win rate is an especially fucked stat during bonus Xp specials.  I don't know why the morons crawl out of the woodwork, but boy howdy do they.  It took 6 matches to get a win on my M26 last night.  Some of them I was in the situation Kageru just mentioned. "Hey I'm doing awesome, we must be winning!  Newp, the entire other flank is dead so now it's me and lower-tier med lights vs. all their heavies.  Whoopiee!"


Title: Re: World of Tanks
Post by: Amarr HM on September 04, 2012, 06:28:09 AM
One of the problems with the MM is balancing the players, it sucks if one team is a bunch of morons and the other is competent. The competent players get very little value from the game cause the morons just implode and the decent players who are lumped with the morons can't even get a shot off cause they end up outnumbered. Everyone gets stuck in this low XP vortex caused by an influx of morons.


Title: Re: World of Tanks
Post by: Nebu on September 04, 2012, 07:59:49 AM
The MM needs a statistical tuning system.  It should lump poor players together and good players together.  That way everyone has more fun.


Title: Re: World of Tanks
Post by: Sir T on September 04, 2012, 10:15:49 AM
How would you set up such a system though?


Title: Re: World of Tanks
Post by: Nebu on September 04, 2012, 10:26:22 AM
How would you set up such a system though?

I'd start with number of matches played.  More experienced players tend to be better players (notice that I used 'tend to be').  Then look at win %, Damage per match, and matches survived. 

I'm no expert, but that's a suggestion.  The stats mod considers me a 'below average' player, but I often do better than players with a much higher ranking.  I think it has something to do with my preference to play lower tier games (thus doing less damage permatch and having a more random win %).


Title: Re: World of Tanks
Post by: Ginaz on September 04, 2012, 12:45:46 PM
Its getting increasingly frustrating getting into games with truely horrible players.  Tier 5 and under I can live with because many of those people may be fairly new to the game but once you get to tier 6 and above you really should have at least some fucking clue how to play.  As for stats, they start to matter after awhile.  I have around 9200 games played with a 53% win rate, which isn't bad considering its been 99.99% solo pub games (the rest of my stats are fairly decent too, 1490 xvm rating for what its worth).  Yet I've seen people with as many or more games than me with a win rate around 40% and when I check after the game, their stats are awful.  I don't understand how people can play so many games, platooned and in clans to boot, yet be so bad.

Switching topics, is the British tank tree coming soon?  If not then I'll just burn my free xp and get the new tier 10 US TD with the turret.


Title: Re: World of Tanks
Post by: Merusk on September 04, 2012, 01:14:09 PM
The truly bad players are what I console myself with when I do something that gets the lone teammate who sits around after they're dead trolling to call me "a fucking awful idiot."

Yeah, My sole T32/34 ass is going to totally take out the Maus your terrible Tier 9 driving skills did no damage to whatsoever, fuckwit.

"Fucking Type 59, why didn't you stay in the cap. Coward! Can't even take out a Tiger2!"

Yes, I ran.  Why? Because your terrible Pershing-driving ass got destroyed by that same Tiger II that's bearing down on me, the only guy on the cap.  Fuckwit.

Stop making me relive the anger!  :awesome_for_real:


Title: Re: World of Tanks
Post by: Ginaz on September 04, 2012, 02:39:29 PM
The truly bad players are what I console myself with when I do something that gets the lone teammate who sits around after they're dead trolling to call me "a fucking awful idiot."

Yeah, My sole T32/34 ass is going to totally take out the Maus your terrible Tier 9 driving skills did no damage to whatsoever, fuckwit.

"Fucking Type 59, why didn't you stay in the cap. Coward! Can't even take out a Tiger2!"

Yes, I ran.  Why? Because your terrible Pershing-driving ass got destroyed by that same Tiger II that's bearing down on me, the only guy on the cap.  Fuckwit.

Stop making me relive the anger!  :awesome_for_real:

Staying on the cap when you're being shot at usually results in you being destroyed.  Its often better to leave and find some cover or a better position to fire back than stay there and keep taking rounds up your ass.  However, most people see you leave the cap and shout "WTF you moron!!! Stay on the cap ffs!!!  FAIL!!!" :facepalm:


Title: Re: World of Tanks
Post by: Merusk on September 04, 2012, 03:27:47 PM
Yeah, tactical retreat doesn't enter in to the minds of the guys who troll you.  I've begun counter-trolling by offering decent tactics.. which usually gets me "stfu noob, camping sux" on defense maps.   :awesome_for_real:


Title: Re: World of Tanks
Post by: Tmon on September 04, 2012, 08:52:59 PM
I'm on a break until the British tree drops.  Part of it is GW2 taking all my game time but most of the reason is 11000+ mostly pub matches.  Like I told my clanmates the stupid finely beat me down.


Title: Re: World of Tanks
Post by: Sir T on September 04, 2012, 09:54:33 PM
Well, I got a Leopard. And now the game seems to be "I start, I see an enemy tank and I explode" Thrilling. I feel myself starting to get a little bit better though, Even though I have no idea what I'm doing.

I seem to be a rather scary guy when it comes to artillery though. I got a mastery badge on my Sturmpanzer II  :uhrr:


Title: Re: World of Tanks
Post by: Gets on September 05, 2012, 01:56:35 AM
I agree stats do matter, just not "win rate", it's completely useless bullshit for a number of reasons. Until XVM only uses a stat like K/D ratio it's just a tool for wankery. Especially with people in clans gaming XVM to improve their win rate. Win rate would be a decent stat for rating an entire clan's overall skill, but for assessing an individual person on a random, public game it's about the worst stat you can use.

The only common denominator through all your battles is you, so winrate is the best statistic right now to determine a players general skill level. I recommend reading Echelon's winrate study (http://forum.worldoftanks.com/index.php?/topic/119857-why-win-matters-gedankenexperiment/) that proves this. Clan wars battles are much less frequent than random battles and if you're on the map you're fighting other teams of equal competence, unless you're in a clan dedicated to clearing landing zones and getting no gold, which is hardly glamorous. K/D ratio isn't a good metric, because a veteran player can inflate it in low-tier matches, like an efficiency rating in reverse, and is dependent on the tanks you mostly play. If I'm in a T30 and have a choice between shooting a 1% HP tank and a 100% HP tank I'd likely not waste my DPM just to get a kill. Unless I'm using glorious soviet artillery and can splash damage both of them  :why_so_serious:


Win rate with random teams seems pointless. I've often had a pretty good match until I realize there's me and a lonely arty left.

Again, same point as above. We've all had those games.

Win rate is an especially fucked stat during bonus Xp specials.  I don't know why the morons crawl out of the woodwork, but boy howdy do they.  It took 6 matches to get a win on my M26 last night.  Some of them I was in the situation Kageru just mentioned. "Hey I'm doing awesome, we must be winning!  Newp, the entire other flank is dead so now it's me and lower-tier med lights vs. all their heavies.  Whoopiee!"

This is a common myth as well, that special weekends lure out the worst of the worst and somehow most of them always end up on your team probably because you broke a mirror not too long ago or simply out of a hateful god's spite.

Well, I got a Leopard. And now the game seems to be "I start, I see an enemy tank and I explode" Thrilling. I feel myself starting to get a little bit better though, Even though I have no idea what I'm doing.

I seem to be a rather scary guy when it comes to artillery though. I got a mastery badge on my Sturmpanzer II  :uhrr:

I recommend reading Tazilon's VK2801 Guide (http://forum.worldoftanks.com/i?/topic/89684-tazilons-complete-vk-2801-cougar-scout-guide-with-maps-v7502/). He's had nearly 14k battles in his and put everything he knows down to 128 pages, pictures included. It's pretty amazing and helped me get out of the same rut of being terrible at scout tanks (I lie, I'm still awful).


Title: Re: World of Tanks
Post by: Sheepherder on September 05, 2012, 11:57:00 AM
Scout tanks are frustrating and probably not the best vehicles for the casual player, because it's all about combining your vehicle's traits and the terrain.

For example: the normally suicidal trench run on Steppes can be done in a scout tank going south -> north if you take it at high speed in a fairly squat tank and clear the tracks at the north, which gives you cover against the enemy camping line and lands you deep in arty country.


Title: Re: World of Tanks
Post by: Sir T on September 05, 2012, 03:45:03 PM
Hmm... Looking at the various tanks I think I might leave the leopard for a bit and head for the medium tanks instead. Might enjoy that more. Plus I already got a lot of the research done on the 5X weekend.

Of course it does leave the problem that I cant hit the broadside of a barn made of magnets but hey...


Title: Re: World of Tanks
Post by: angry.bob on September 05, 2012, 04:08:44 PM
The only common denominator through all your battles is you, so winrate is the best statistic right now to determine a players general skill level. I recommend reading Echelon's winrate study (http://forum.worldoftanks.com/index.php?/topic/119857-why-win-matters-gedankenexperiment/) that proves this. Clan wars battles are much less frequent than random battles and if you're on the map you're fighting other teams of equal competence, unless you're in a clan dedicated to clearing landing zones and getting no gold, which is hardly glamorous. K/D ratio isn't a good metric, because a veteran player can inflate it in low-tier matches, like an efficiency rating in reverse, and is dependent on the tanks you mostly play. If I'm in a T30 and have a choice between shooting a 1% HP tank and a 100% HP tank I'd likely not waste my DPM just to get a kill. Unless I'm using glorious soviet artillery and can splash damage both of them  :why_so_serious:
Well, me and the fourteen other people on my team, the 15 people on the other team, and the fuckhuge random combinations of those people, the tanks they have, what tiers are involved, and what coonsumables they're using. Echelon's study is terribad horseshit designed to prove an outcome he wanted to be true. He spends the rest of the thread defending it by telling people the maths are to hard for haters and by page three it's completely discredited and he's abandoned the thread. The fact that he insisted that every single variable except win rate be exactle the same should have been a giant red flag. Read it again, especially page 3. It proves even less now with the addition of the map modes, since they use the same maps and they are very clearly not balanced for attacker and defender.

K/D ratio isn't a perfect indicator but it's a hell of a lot better than team sin rate. It's been the standard in the FPS community for over twenty years now and it's a hell of a lot more susceptable to shenanigans there and the community is considerably bigger.


Title: Re: World of Tanks
Post by: WayAbvPar on September 05, 2012, 04:09:37 PM
Yeah the Leopard fluctuates from 'barely tolerable' to 'borderline unplayable'. I still haven't finished grinding mine- don't think I have played match in it after a daily double for months. Slower than it should be, bigger than it should be, and does dick for damage (if it can even penetrate). It is an awful tank.

Switch German lines and grind up to a PZIV and then the VK3601H. Both are excellent. Or go down the American heavy tree. Everything past the Lee is playable, with the T29 and T32 really shining. I loved my T1HT and M6 as well, but those aren't as well thought of among most.


e- bob posted while I was posting, so to address his post as well:

K/D doesn't take into effect things like damaging many tanks, spotting/scouting, capping points, and defending the cap. Winrate covers all of the above- those who do the above better than others will have a higher win rate in the long run. Quality of teammates will balance out over same said long run. Always playing with a platoon will have a large effect on win rate as well- you are guaranteed that there will be at least 2 less complete retards on your team every match.


Title: Re: World of Tanks
Post by: Kageru on September 05, 2012, 11:23:02 PM

That linked article doesn't really change things as far as I can see. Yes if I'm a really good player teams I am in are more likely to win, but that doesn't change the fact the statistic still has a lot of "noise" in it especially because the number of samples is often quite small.

Focusing on Win/Loss in a non-controlled environment is a disease. It leads to people gaming the system rather than playing it. Go and stomp noobs in tier 1 in a premium tank, locate other skilled players and platoon, play a premium tank with gold ammo and your W/L will improve with no change in your skill. Your also being an arse, but hey, look at the W/L rating!


Title: Re: World of Tanks
Post by: Amarr HM on September 06, 2012, 02:31:30 AM
If we eliminate the noise we see that good players win matches, bad players lose matches. I've definitely won matches in the last week that would likely have been lost if I was a terrible player. I can send you some replays if it will help convince you.


Title: Re: World of Tanks
Post by: Amarr HM on September 06, 2012, 02:45:30 AM
Patch notes for 0.8 are up, looks like a really big patch this one, loads of cool changes including the new physics engine.

http://forum.worldoftanks.com/index.php?/topic/157929-080-public-test-preliminary-patch-note/page__fromsearch__1


Title: Re: World of Tanks
Post by: Sir T on September 06, 2012, 05:23:12 AM
Yeah the Leopard fluctuates from 'barely tolerable' to 'borderline unplayable'. I still haven't finished grinding mine- don't think I have played match in it after a daily double for months. Slower than it should be, bigger than it should be, and does dick for damage (if it can even penetrate). It is an awful tank.

Switch German lines and grind up to a PZIV and then the VK3601H. Both are excellent. Or go down the American heavy tree. Everything past the Lee is playable, with the T29 and T32 really shining. I loved my T1HT and M6 as well, but those aren't as well thought of among most.

The Leopard is actually very fast (68 kph), its just that the acceleration is utterly shite. You stamp down on the accelerator and you start off puttering along at a whooping 25 kph or something. that slowly increases up to 68 over the course of a minute. That means that if you get the tracks blown off, even if you use a repair kit to get moving again you are stuck crawling and are probably dead anyway. And forget about going up hills. And its turret speed is utterly shite. And and and...

But the big problem is that its rated for battles from tier 5 to tier 9. That means that you are suddenly thrown into going up against heavy tanks of far more than your weight class. By contrast, the PzKpfw III has a battle tier rating of 4 to 6, so you are at least fighting tanks of your range class. And it has pretty much the same radio range. Once you have a lot more experience you could make use of the Leopard's better view range, but seriously for a first tank dream on. I was actually in a battle where there was no artillery at all and I was basically a cheerleader.

So yeah,  PzKpfw III and up for me for a while I think.


Title: Re: World of Tanks
Post by: Merusk on September 06, 2012, 05:35:33 AM
Switch German lines and grind up to a PZIV and then the VK3601H. Both are excellent. Or go down the American heavy tree. Everything past the Lee is playable, with the T29 and T32 really shining. I loved my T1HT and M6 as well, but those aren't as well thought of among most.

I'll second this.  I also enjoyed the M3Lee but I'm a rarity.  It was like a much faster TD with great elevation/ depression when I played it, though, and they've nerfed that pretty heavily.  Still, with the rejiggering of the matchmaker I might pick it up again as they've been tough when I'm grinding lower-tier tanks.

Speaking of lower-tier the T1HT got a bad rep a while ago for being paper.  I think this is largely due to the matches it was being stuck-in, as it would more-frequently be in Tier 7, 8 and even 9s because they didn't go below 4s with the tier 5's .   After coming across a few as I'm leveling the German TD tree and I'm now in the Hetzer.. those fuckers are wicked.  Bounced a few shots of his side of all places last night and he then oneshot my ass when I was head-on.  :ye_gods:

The M6 was always fun, it just needed to be played more conservatively than other heavies in its tier.   That was the first tank I got Elite Mastery in, goddamn great vehicle.


Also: You can only game win/ loss so much without being a player of that tier.  I have 3k matches and a 49% win 49% loss rate.  It would take me hundreds of matches at low-tier with no high-tier matches to elevate that.  (unless you're assuming nothing but wins.. which is lulzworthy) At that point I'm a tier 2 player, not a tier 8 player.  Additionally my skills will suffer because tier 1 & 2 players SUUUUUCK.  You don't realize this until you go back and play 5-10 matches in a row then try and play a higher tier again.  You've gotten used to some of the mistakes and stupid play and expect it, only to find it's not there anymore.

Premiums are also NOT the winmobiles people think they are at the low end.  The pzf3 was a great little tank vulnerable to little but itself a year ago.  However, it's pretty vulnerable to a number of the Tier 2 tanks that have been introduced since the French went live.   Even if you're speaking of tier V (which is mid, not low) the Church is pretty damn vulnerable and by that tier people have learned to focus the premium.


Title: Re: World of Tanks
Post by: Amarr HM on September 06, 2012, 06:02:45 AM
Another marker is the lower the tier the more difficult it is to drag out wins due to being outclassed. In T10s you are always one of the most important tanks on the field, perhaps the most, at any given time. So your ability can wholly dictate the outcome, especially the matchups where you are mainly up against lower tier opposition.

My IS7 and T-62-A both have 76% / 73% win rates cause I'm highly proficient with those tanks, but my batchat alas only has about 55% win cause I'm admittedly average at playing this tank.


Title: Re: World of Tanks
Post by: Ginaz on September 06, 2012, 01:22:20 PM
I wonder sometimes how much higher my win% would be if I platooned on a regular basis instead of playing solo since I've managed to get a 53% win rate on my own.


Title: Re: World of Tanks
Post by: Amarr HM on September 10, 2012, 03:25:33 PM
Just played 8.0 on the test server, the physics beds in quite well and doesn't break anything. Maybe except the T-50-2 can now pull handbrake turns, which is kinda nuts. The tanks pushing each other feels quite nice and jumping works well but isn't that common. Another thing they've added is a post match breakdown which will really benefit us 'stattos', you can see how the rest of your team or enemy persevered in full detail.

The new Russian TD, Object 263 is currently kicking ass. It's a TD with 250mm armour that moves around the place like a medium (55 km) and dishes out 550 damage every 6 seconds. I expect that to get hit with a nerf bat at some stage.


Title: Re: World of Tanks
Post by: Sir T on September 11, 2012, 12:13:06 AM
Well yeah because the T-50-2 desperately needed an increase in its maneuverability disadvantage.  :oh_i_see:

Oh my Win ration has been steadily increasing. I'm at 47.6% now. Would probably have been higher apart from 2 days of wretched games.


Title: Re: World of Tanks
Post by: WayAbvPar on September 13, 2012, 10:30:00 AM
Dear god, the pubbies.

Playing Mountain Pass in my T32- multiple Tier 9 match. My team starts in the South, and XVM says we are 76% to win this match. I peel off to defend the 1/2 line assault, with an IS-8 and a lower tier TD of some flavor farther behind me. The rest of my team goes up the 8/9 line (toward the ice road). First tank I see is a T20. I put 3 holes in him and he hides to my south with about 100 HP left. I then see a T30, an IS-8, and a JT 8.8 in front of me. I play peekaboo and put holes in a couple of them, then get shot from the back by the T20, who has flanked me (not sure WTF my IS-8 and TD backup are doing yet...things are hot and heavy).

I turn around and dispatch the T20. Turn back and start fighting the other 3. Get hit from behind again- this time it is a VK4502 who has come from under the bridge to flank me. Still no sign of my backup. I have a little hill between us, so I advance toward the trio I was originally fighting to get some cover. Soon the 4502 is joined by another tank (can't remember what it was), and I eventually go up in flames without another kill.

 I make a sarcastic remark about all the wonderful support my team provided, and someone on my team points out that most of the team is dead. I look up to see it is 1-9, then 1-10. We lose 1-15. I fought 6 fucking enemy tanks ALONE, and my team of shitlords can't even eke out a single kill among the rest of the them. Unfuckingbelievable.

Crossposting this to SA, so Gets can read it twice  :grin:


Title: Re: World of Tanks
Post by: Ginaz on September 13, 2012, 02:21:29 PM
I've been in a few 15-0 wins.  I feel bad for the other team and winning curbstombs aren't very fun, either.  I've also been in more than a few 1-15 and 2-15 losses, often with the only enemy tank being destroyed by myself.  Those are even less fun. :argh:


Title: Re: World of Tanks
Post by: kildorn on September 13, 2012, 03:32:33 PM
On a less depressing note, I was slumming in a KV-3 last night, and got tracked in the open trying to basically force my team to advance.

SIXTY SIX ROUNDS LATER, I die. I have no idea what the hell they were hitting me with, but I had one arty, a t7 TD, and four various other hostiles shooting me in the open. And I took 66 freaking hits while perma tracked (and having my gun knocked out twice.)

I almost took the TD with me, got him to 5% trying to land very long range hits with a broken gun and a dead gunner.


Title: Re: World of Tanks
Post by: Merusk on September 13, 2012, 03:43:28 PM
And then your team lost, despite half theirs taking half the match to try and kill you; right?


Title: Re: World of Tanks
Post by: kildorn on September 13, 2012, 04:22:19 PM
And then your team lost, despite half theirs taking half the match to try and kill you; right?

No, but we did only have 3 tanks left at the end. Because my team didn't actually move to engage at any freaking point.

The only reason I moved up that far away from cover was that nobody was freaking lighting targets and we were getting sniped by invisible tanks.


Title: Re: World of Tanks
Post by: WayAbvPar on September 13, 2012, 04:55:39 PM
I took 27 rounds in my Churchill last night. We didn't win that one either. People are really really bad at this game. I border on competent at best and I look like a genius most of the time.


Title: Re: World of Tanks
Post by: Sir T on September 13, 2012, 07:08:22 PM
Yeah, I've only been playing something like a 2 weeks and I'm starting to internet rage at the fools I'm paired up with. I mean, for example yesterday, on Steppes encounter me and 5 guys basicly threw ourselves at the enemies to buy time for the other lot to run off and go for the cap. Everything was going to plan and then suddenly this idiot ARL-44 starts saying "no cap" and DRIVES OUT OF THE CIRCLE to start engaging the mass reds WITH 96 LEFT ON THE CAP CLOCK. Needless to say we lost.

I've also done artillery matches where my Grille is the only tank that's scored any kills. Several times. Hell one time I scored 4 kills.

I have the Mastery badge on a B1 for a match where I rampaged through Enemy forces and got something like 7 kills solo O.o

I've been running around in an M3 Stuart for low tier games and I've had to play scout as noone ever wants to move to scout the enemy. All the other scouts seem to want to do is kalmakazi rushes to find enemy artillery as well, which is stupid as I'm realizing how desperately useful it is for the whole team to have a good scout with a wide view range, not just for artillery spotting but for the big tanks to lay down the smack. Of course who who feels he has to volunteer?

And yeah I've had a couple of games where I risk my life scouting and realize no-one is shooting the enemies I'm lighting up  :argh:


Title: Re: World of Tanks
Post by: Bungee on September 14, 2012, 03:28:45 AM
Yeah, I've only been playing something like a 2 weeks and I'm starting to internet rage at the fools I'm paired up with. I mean, for example yesterday, on Steppes encounter me and 5 guys basicly threw ourselves at the enemies to buy time for the other lot to run off and go for the cap. Everything was going to plan and then suddenly this idiot ARL-44 starts saying "no cap" and DRIVES OUT OF THE CIRCLE to start engaging the mass reds WITH 96 LEFT ON THE CAP CLOCK. Needless to say we lost.

Ah yes. Who can't sing a song about the "capz iz stoopid" guys? Wonder how many games that lost me...

Quote
I have the Mastery badge on a B1 for a match where I rampaged through Enemy forces and got something like 7 kills solo O.o

Haha, yeah the B1 can be a freakin beast when paired against mostly Tier III tanks. Had 8 kills and 4 damaged yesterday while practically soloing the eastern flank on mountain pass.

Quote
And yeah I've had a couple of games where I risk my life scouting and realize no-one is shooting the enemies I'm lighting up  :argh:

When do you usually start scouting in game? Mostly it makes the most sense to wait at least a couple minutes (protect the arty meanwhile) and then choose the flank you think has the most competent tanks in and head out there and scout for them. Also make yourself comfortable with the maps to find points in which you are basically in cover from direct and indirect fire while still providing sight (rock formations, cliffs, houses,...)


Title: Re: World of Tanks
Post by: Sir T on September 14, 2012, 04:55:45 AM
Yeah, I'm finding that my aggressive instincts are not the way to go on this at all. I think I'm finally starting to beat it into my slow learning head that hanging back for a few minutes is actually the way to go, even if I have to grit my teeth to do it. I'm starting to be a lot more sucessful at it now. Certainly the incidents of "death in 30 seconds into a match" are getting rarer


Title: Re: World of Tanks
Post by: Bungee on September 14, 2012, 05:37:53 AM
I'm equally hot headed. What I do now to keep me back is spending some time at the beginning of the match researching weak spots of tanks where I don't know them yet and exploring the surroundings of the starting area to find good hiding spots for when I am on the other side.


Title: Re: World of Tanks
Post by: Merusk on September 14, 2012, 06:01:45 AM
I just tab out and read some things during the countdown these days.  I wasn't waiting long enough otherwise.


Title: Re: World of Tanks
Post by: kildorn on September 14, 2012, 08:07:14 AM
For scouting, It's worthwhile to run off and peek, then run back/zip around in your side for a bit. Just barely crest ridges to provide map readers with some expectation of where the enemy is going. Only commit to going over the hill if you see an opening (nothing defending the base/arty area) or you're a fucking suicidal T-50-2.

I scout seconds into a match, I just never go past the mid line because a dead scout is usually worthless even if they light the whole team up. Arty isn't ready to fire on anything you lit, and nobody else will have line of sight that far out.

If you live for 5 minutes you can start running around and hunting down arty and wounded.


Title: Re: World of Tanks
Post by: Bandit on September 14, 2012, 08:11:54 AM
On a less depressing note, I was slumming in a KV-3 last night, and got tracked in the open trying to basically force my team to advance.

SIXTY SIX ROUNDS LATER, I die. I have no idea what the hell they were hitting me with, but I had one arty, a t7 TD, and four various other hostiles shooting me in the open. And I took 66 freaking hits while perma tracked (and having my gun knocked out twice.)

I almost took the TD with me, got him to 5% trying to land very long range hits with a broken gun and a dead gunner.

What map was this on? I was playing the premium french TD (105 leFH18B2) and we had a KV3 pounded down just as you describe - I couldn't do much except keep him tracked.  I believe the map was Live Oaks.


Title: Re: World of Tanks
Post by: kildorn on September 14, 2012, 08:38:23 AM
On a less depressing note, I was slumming in a KV-3 last night, and got tracked in the open trying to basically force my team to advance.

SIXTY SIX ROUNDS LATER, I die. I have no idea what the hell they were hitting me with, but I had one arty, a t7 TD, and four various other hostiles shooting me in the open. And I took 66 freaking hits while perma tracked (and having my gun knocked out twice.)

I almost took the TD with me, got him to 5% trying to land very long range hits with a broken gun and a dead gunner.

What map was this on? I was playing the premium french TD (105 leFH18B2) and we had a KV3 pounded down just as you describe - I couldn't do much except keep him tracked.  I believe the map was Live Oaks.

Was whatever that stupid desert valley one is, in Encounter. So basically, I had to go into the middle valley to stop that stupid fully protected cap from one side.


Title: Re: World of Tanks
Post by: WayAbvPar on September 14, 2012, 09:02:29 AM
If you get your arty down far enough (almost hanging off the edge), it can splash and/or hit anything hiding in that crevice. How they ever thought that was a fair is something I will never understand, however.


Title: Re: World of Tanks
Post by: kildorn on September 14, 2012, 09:29:31 AM
Yeah, but it's an easy spot to get countered/sniped from. I did it once on my arty and wasn't accomplishing anything but delaying the match. T5 arty trying to splash a super pershing to death .5% at a time while nobody would actually try to advance. That map is really terrible in it's encounter form.


Title: Re: World of Tanks
Post by: Sir T on September 14, 2012, 09:34:10 AM
Yeah that one is not one of my favorites. You can reset the thing by throwng 2 people into the circle to counter, but that fuckin rock is a pain in the ass. I usually play down around the pool area where scouts try to get up around behind the people all trying to snipe one another.


Title: Re: World of Tanks
Post by: WayAbvPar on September 14, 2012, 09:34:39 AM
Yeah, it is only really feasible if your meds have crossed over and cleared that half of the map for you. And it is isn't so much a tactic to kill, but to keep the cap resetting until your heavies can mop up in A2 and get down there. I have gotten defender a couple of times in my arties doing just that  :grin:


Title: Re: World of Tanks
Post by: Sir T on September 17, 2012, 08:32:09 PM
Moronwatch #73087

Assault on Markovwhatzit. we are attackers. Marder II fores into the back of an AMX-20, setting it on fire. He is marked blue. A bunch of people call him an idiot (me included. I scoot off to get into a good spotting position and then notice the conversation has degenerated into one guy saying he could kill the guy in blue, the marder begging him not to and then getting chased around the starting position for 3 minutes while these 2 clowns try and kill him. So after all that we are a player down and 3 minutes of 10 gone. I then ask them would they mind actually give the bad guys a chance to shoot us to bits, its only polite.

Standard battle on Ensk. Guy in GWTiger obviously has XML or whatever its called, and declares that he is in a game filled with Noobs. He then charges his artillery piece right into the enemy base and dies rather than be in a game with noobs.

Watching this idiot start capping then drive off chasing some other guy come back, start capping again and then driving off again. And then another game where half the force sit back and away from the base because that's helping us cap the thing.

Not exactly noob but funny. I was in a fight with an IS3 in my PZ III/IV and actually winning by circling him and then my own artillery blows me up as I drove in its path while I was circling the guy.  :oh_i_see:


Title: Re: World of Tanks
Post by: Strazos on September 26, 2012, 06:12:03 AM
Any advice for a newb just getting into this? Are people still playing? What do people think each faction does best?

So far I only have access to some Tier 2 stuff (American arty, and a French TD). I'd be willing to try playing with people...assuming the game is playable on my connection when I get back home.  :oh_i_see:


Title: Re: World of Tanks
Post by: Bungee on September 26, 2012, 06:44:18 AM
Any advice for a newb just getting into this? Are people still playing? What do people think each faction does best?

So far I only have access to some Tier 2 stuff (American arty, and a French TD). I'd be willing to try playing with people...assuming the game is playable on my connection when I get back home.  :oh_i_see:

Try out all early lines (arty, td, and light/medium tanks) to see what you like most (sniping, rushing forward, arty, support). Then take a look at wiki.worldoftanks.com and browse around tank descriptions of Tier 5/6 tanks in every nations line of tanks that you prefer and find the one that fits your individual playing style the most.


Title: Re: World of Tanks
Post by: Merusk on September 26, 2012, 07:57:49 AM
I haven't played in 2 weeks now because I got pissed off enough at the sudden influx of idiots and another string of failed games.  I'll go back eventually but I'm taking a cooling off and  have other games to play. (Torchlight 2, MoP and next week X-com)  None will frustrate and confound me the way other people did here.  When I want my PVP fix again, though, I'll be back.

I wouldn't plan on the game being playable on your connection.  Even if you have an excellent one your ping will be what, 1.2s or so?

As for which line.. try them all, decide what appeals to you most.  Sniping, brawling, maneuverability or a mix of all. That'll help you decide. American seems the best mix of all sorts so it's where I've spent my time, though I do wish I had the firepower of some of the Russian or German tanks once in a while.

 Shooting accurately > raw firepower in the long run, though, and I've taken out heavier tanks than myself just by knowing weak points. For example, German Panzer and tiger drivers seem to put great faith in their durability, ignoring the small gun port weak spot. I've brewed-up a number of them popping that port while they tried to pen my turret.


Title: Re: World of Tanks
Post by: Tmon on September 26, 2012, 09:44:57 AM
I've been on WoT hiatus for almost two months but did log in today to check out 8.0.  The redone maps are pretty and are basically new maps for all intents and purposes, physics is nice, the new sounds seem better and I enjoyed the games I ran in the Matilda Black Prince.  On the down side most pub players are still stupid, so I'm gonna keep spending my game time in GW2 and TL2 at least until the British line comes out.


Title: Re: World of Tanks
Post by: WayAbvPar on September 26, 2012, 10:24:16 AM
GW2, a nasty cold, and FIFA 13 have kept my WoT play pretty sparse the past week or two. No one in my clan seems to log in very often any more, and soloing is rage inducing. Although it is nice to be able to start another match instantly instead of waiting for platoonmates.


Title: Re: World of Tanks
Post by: Strazos on September 26, 2012, 11:31:54 AM
We'll see how the ping works out - I can get sub-200 to eu tf2 servers.


Title: Re: World of Tanks
Post by: Nebu on September 26, 2012, 12:03:59 PM
We'll see how the ping works out - I can get sub-200 to eu tf2 servers.

If my ping is above 80, it negatively impacts my play.  Just saying...


Title: Re: World of Tanks
Post by: Strazos on September 26, 2012, 12:12:35 PM
You guys need to all stop gaming like divas or something.

Sub-150  ping? That'll be the day. :grin:


Title: Re: World of Tanks
Post by: Nebu on September 26, 2012, 12:16:53 PM
You guys need to all stop gaming like divas or something.

Sub-150  ping? That'll be the day. :grin:

I'm terrible at WoT.  I need every edge I can get.


Title: Re: World of Tanks
Post by: Merusk on September 26, 2012, 12:17:41 PM
It's not about being divas, it's about understanding that it's not tf2 so that 1s lag where you pop out, see an enemy and try to pop back can mean you're dead and out for the round not just until you respawn.  Or that there's no way in hell you're going to snipe because the guy you were targeting was there a second ago and isn't now so that 'chance to miss' circle puts him off even more.

The ranges are a *lot* different from TF2 or a FPS.


Title: Re: World of Tanks
Post by: Dark_MadMax on September 26, 2012, 06:24:19 PM
It's not about being divas, it's about understanding that it's not tf2 so that 1s lag where you pop out, see an enemy and try to pop back can mean you're dead and out for the round not just until you respawn.  Or that there's no way in hell you're going to snipe because the guy you were targeting was there a second ago and isn't now so that 'chance to miss' circle puts him off even more.

The ranges are a *lot* different from TF2 or a FPS.

I hate to break it you guys but most FPS since Quake have lag compensation mechanisms  ,explanation is long and winded, but basically unless you drop packets or on REAALLY slow connection (like sattelite), lag doesnt make it harder for you to hit things


Title: Re: World of Tanks
Post by: Nebu on September 26, 2012, 06:34:26 PM
I hate to break it you guys but most FPS since Quake have lag compensation mechanisms  ,explanation is long and winded, but basically unless you drop packets or on REAALLY slow connection (like sattelite), lag doesnt make it harder for you to hit things

I don't want to argue technical stuff with you(because I'd lose), but tanks start warping across my screen when my connection gets worse than 150 or so.  Hitting anything at range that is moving becomes impossible and pings over 150.   


Title: Re: World of Tanks
Post by: angry.bob on September 26, 2012, 09:10:07 PM
They're not lying, the smallest bit of lag causes you to miss anything you shoot at.

Also, I caused my first drowning death today by shoving a Jagdpanther into the ocean with my M103. It gave me a boner it was so fun.


Title: Re: World of Tanks
Post by: Sir T on September 26, 2012, 10:16:13 PM
Any idea what effect the new physics are having on those fucking ballerina T-50-2s?


Title: Re: World of Tanks
Post by: Abagadro on September 27, 2012, 12:19:20 AM
They nerfed the turning ability. Driving it it felt pretty sluggish actually. Good straight line speed but can't turn on a dime like it used to. Plus the new terrain (depending on map) makes you take air fairly regularly with damage to tracks if you run around willy-nilly.


Title: Re: World of Tanks
Post by: Amarr HM on September 27, 2012, 05:08:10 AM
If you do a tight turn at high speed you spin out and come to a near halt.


Title: Re: World of Tanks
Post by: Bungee on September 27, 2012, 06:48:32 AM
Some pretty interesting stuff there that I didn't know:

Camouflage tutorial (official) (http://youtu.be/5ML4oXjG6ag)


Title: Re: World of Tanks
Post by: Merusk on September 27, 2012, 07:31:20 AM
I didn't know light tanks got 100% cammo at all times, or that it was all bushes in 15m not just the one you're behind that turn transparent if you've fired.  Good stuff to know.


Title: Re: World of Tanks
Post by: kildorn on September 27, 2012, 07:47:15 AM
Yeah, it's why some idiot with a rapid fire gun next to a TD pisses the TD off so much, firing fucks everyone's cover.

So I tried 8.0. SO MUCH BLOOM. Also, I can't hit shit that's moving, which is really odd. I usually get sniper every round and wound up 50/50 on hitting stationary targets at range for the entire evening. Not sure what the hell is up with that. I had one shot where the shell appear to ground out about 10m in front of me when I was aiming flat.


Title: Re: World of Tanks
Post by: WayAbvPar on September 27, 2012, 09:19:27 AM
The lowest my ping ever is is 106ms or so. I have nights when it starts spiking to 250-300 for a second or two, especially when the server is over 24k users. I guess I don't even notice it unless it spikes...I hit 60%+ of my shots, and I play 3 arty lines regularly, so it can't accuracy too much. Either that or I have just incorporated the lag into my playstyle subconsciously and automatically account for it.


Title: Re: World of Tanks
Post by: kildorn on September 27, 2012, 10:32:06 AM
Higher pings you just adjust for given some time. The only thing that fucks you and causes people to scream about lag is an inconsistent ping/packet loss. Having to lead a bit more isn't nearly as bad as having shit jump around on screen, or random .5s delays on key presses.


Title: Re: World of Tanks
Post by: angry.bob on September 27, 2012, 10:45:30 AM
Bought a Black Prince. Apparently it's another made up tank, a Matilda with a Cromwell Mk. IV turret on it, and the same 6lb gun as the Churchill. It's not bad, not good, more a novelty and to train a british crew than anything else. It's about as survivable as the soviet Matilda and the gun behaves exactly as the Churchills. The engine is severely underpowered though. It goes fast enough on hard ground and roads, but but goes soooooo slow otherwise. Unfortunately higher octane gas in not purchaseable for it. On the bright side all the British camo designs are gorgeous.


Title: Re: World of Tanks
Post by: Sheepherder on September 27, 2012, 10:49:29 AM
http://en.wikipedia.org/wiki/Matilda_II#Variants


Title: Re: World of Tanks
Post by: Falconeer on September 27, 2012, 11:56:15 AM
I've been mostly away from this great great game since closed beta. I loved it and I was planning to go back for a while. Only to find out that it's not considered cheating to change the ingame skins with some player modified ones that shows all tanks weak hitboxes with bright colours.

This is crazy to me, and depressing. Mind, I don't know the weak spots of a single tank, but I don't understand how this is not considered cheating. What's your stance about it? And is shit like this allowed in tournament or it's only that they knew they could not win the war against this kind of cheating so they just let it go? And if it's allowed in "online tournaments", is it allowed in LAN tournaments too?

By the way, bleah.


Title: Re: World of Tanks
Post by: kildorn on September 27, 2012, 12:12:39 PM
I find the hitbox skins to be stupid, but less offensive from a gameplay standpoint as being allowed to remove the textures for bushes and trees (which makes it easier to hit weak points when someone is sitting behind something obscuring your view)

Overall the game doesn't suffer that much from all the little mods, but it's just a bit odd. Most of the weak points are obvious anyways, the main use of them I believe is to find ammo racks.


Title: Re: World of Tanks
Post by: Merusk on September 27, 2012, 12:21:06 PM
I look at skins as leveling the playing field.  With skins a rank noob knows not to shoot futilely at the turret of a T-29 and go for the creamy center that is the body.   Without them, that noob is fodder to someone who's spent 8k games learning every weak point and knows that plinking a shot in to the upper right of the rear portion of a Type 59 will make it all explody.

Plus, even if they were illegal you'd have plenty of people cheating to mod them in so may as well embrace it and let everyone be equal.


Title: Re: World of Tanks
Post by: Strazos on September 27, 2012, 12:35:07 PM
Think of it like this - real tank crews train for hours to learn that kind of info...so really, if your crew was real they'd know this info innately.

Besides, they're ugly. Eventually you'll learn how to pop the various tanks.


Title: Re: World of Tanks
Post by: Nebu on September 27, 2012, 12:43:16 PM
What I'd like to see is that the tank skins be part of a skill that you have your gunner/commander learn.  When they reach the proper expertise, you begin to see the weak spots better.  It would really help with immersion and be available to all players and not just those that use third party skin sets. 


Title: Re: World of Tanks
Post by: Tmon on September 27, 2012, 12:57:23 PM
The thing about the skins is that at anything beyond close range they aren't that useful.  Because the impact point is random for every shot you can't guarantee that you will hit the specific area you are aiming at and you will find that the dispersion circle is usually bigger than most weak spot depictions.  Also because the impact point is random, you can't adjust your aim based on the flight of the previous round.  The removing the foliage thing does definitely make the game much easier.  While it made shooting tanks moving through the woods a little easier, what I really liked when I used it was that I could finally see the terrain in the forested areas which made it much easier to find and take advantage of spots that provided cover.


Title: Re: World of Tanks
Post by: Falconeer on September 27, 2012, 01:10:21 PM
I am seriously astonished. Both that they are allowed (although it really seems they just decided not to fight it since they were not going to win the war) and that people (and some of you) find them acceptable.

Wow. What can I say, to me everything that is not in the original software is a cheat. I understand the concept of "mods", but this is definitely an ugly stretch for my tastes. And I stress for my tastes. But I really wasn't expecting it.

Now I can only hope they won't come up with similar "shit" in Mechwarrior, but if the general audience get to the point where these things are normal, I'm afraid I will be disappointed again.

So yeah,  :uhrr:


Title: Re: World of Tanks
Post by: angry.bob on September 27, 2012, 01:13:28 PM
The hitbox thing never bothered me that much since the crosshairs indicate your penetration already. As was pointed out, outside of short range they're mostly useless anyway.

http://en.wikipedia.org/wiki/Matilda_II#Variants

Yes, I know there's a Black Prince variant. It was remote controlled and much, much different than the one in the game. It's not a big deal, I like what they did. It's like a Bobblehead Tank.


Title: Re: World of Tanks
Post by: Tmon on September 27, 2012, 07:56:57 PM
I have fun with the BP, although I wish it had a little better engine.  Hills are painful, and I keep getting put on Redshire with it. 


Title: Re: World of Tanks
Post by: Sir T on September 27, 2012, 10:42:43 PM
The new physics does not seem to have reduced the effectiveness of my VK 2801 at all. I suppose that because I was used to having to make wide turns on it to maintain my speed, I already am used to driving in a way the new physics demands. (That's why I found all the t-50 drivers infuriating to watch and fight as they could somehow break the laws of physics while I was stuck driving a bathtub)

Overall I'm enjoying the new patch. Things feel better to me. I'm even kicking more ass on my Lowe.


Title: Re: World of Tanks
Post by: Bandit on September 28, 2012, 07:18:14 AM
I am seriously astonished. Both that they are allowed (although it really seems they just decided not to fight it since they were not going to win the war) and that people (and some of you) find them acceptable.

Wow. What can I say, to me everything that is not in the original software is a cheat. I understand the concept of "mods", but this is definitely an ugly stretch for my tastes. And I stress for my tastes. But I really wasn't expecting it.

Now I can only hope they won't come up with similar "shit" in Mechwarrior, but if the general audience get to the point where these things are normal, I'm afraid I will be disappointed again.

So yeah,  :uhrr:

I think your overstating it a bit - and that's why nobody is shocked.  Sure, the skins can give a new and/or mediocre players an advantage.  However, I have heard that those skins are useless beyond a few hundred metres and as suggested above, only really apply in brawling scenarios.  The weak points are usually pretty obvious - anywhere on the rear, the sides, the lower glacis, and any miscellaneous machine gun turret/commander hatch.  Obviously there are exceptions, but you learn pretty quick.  Besides, your aiming cursor will light up red, yellow, green when hovering over a tank in regards to penetration.  It's just not that much of an advantage to worry about.

Even knowing weak spots is half the battle - as it is tough/impossible to hit them at long range, while they are moving, etc.  


Title: Re: World of Tanks
Post by: Tmon on September 28, 2012, 07:54:54 AM
Because weak armor is relative to the gun shooting at it, skins don't so much show weak armor but what is behind the armor.  So it allows you to target ammo storage areas, fuel tanks, specific crew members, etc.  Nice to know, but if you don't understand how penetration and damage work not a game changer.   By the time you reach tier 6 you should have a basic understanding of how armor works and where you are likely to find weak spots so that when you encounter a new tank you will know how to have a chance to figure out where you can do the most damage.  If you don't have that understanding a hit box skin isn't going to help you much.


Title: Re: World of Tanks
Post by: Simond on September 28, 2012, 05:07:04 PM
...and to train a british crew than anything else.
Wait, are they finally going to add in the British tech tree?


Title: Re: World of Tanks
Post by: angry.bob on September 28, 2012, 06:53:52 PM
...and to train a british crew than anything else.
Wait, are they finally going to add in the British tech tree?

Yes, no firm date but I think it's going to be fairly soon. Not 100% sure but I seem to remember that the tanks are all done, they just need public test. After that is supposed to be the Japanese. What they'll do after that It's hard to say since that about covers everyone who made tanks during that time period.


Title: Re: World of Tanks
Post by: Sir T on September 28, 2012, 07:14:52 PM
The Italians made a few tanks as well

http://www.militaryfactory.com/armor/ww2-italian-tanks.asp

But I think at that stage they will be focusing more on world of Warships and World of Planes anyway.

Anyway, you know the most amazing thing? Igot the Lowe becasue I thought a nice slow tank would be the perfect antidote to my suicidal agressiveness. Stay in the back, play a sniper...

Which of course means half the time I'm leading the attack with the Other heavies hiding behind me.  :oh_i_see:


Title: Re: World of Tanks
Post by: Tmon on September 28, 2012, 11:03:44 PM
...and to train a british crew than anything else.
Wait, are they finally going to add in the British tech tree?

Yes, no firm date but I think it's going to be fairly soon. Not 100% sure but I seem to remember that the tanks are all done, they just need public test. After that is supposed to be the Japanese. What they'll do after that It's hard to say since that about covers everyone who made tanks during that time period.

I've heard late October early November for the Brits.  I believe after the Japanese they are talking about a Euro line which would include vehicles from the countries that produced AFVs in limited numbers.  Also, there will be a second US medium tree added at some point.


Title: Re: World of Tanks
Post by: Simond on September 29, 2012, 12:51:31 AM
The Italians made a few tanks as well

http://www.militaryfactory.com/armor/ww2-italian-tanks.asp
Thirteen reverse gears and two forward...in case they were attacked from behind.  :awesome_for_real:
(It's an older joke than you think - my late grandfather used that one & actually about WW2 Italian tanks).

But yay Brit tanks; I may actually have to download this again. Wonder if they'll have the Sherman Firefly as a premium tank or a 'normal' TD?


Title: Re: World of Tanks
Post by: Tmon on September 29, 2012, 02:04:41 AM
I suspect it will be a premium.  Probably tier 6 with a very slow rate of fire and lots of dispersion. 

Quote
Thirteen reverse gears and two forward...in case they were attacked from behind.  awesome, for real
(It's an older joke than you think - my late grandfather used that one & actually about WW2 Italian tanks).

One time in Germany we had an M1 set up as a static display at a friendship fest thing and I met a WW2 German tanker who told the same joke.


Title: Re: World of Tanks
Post by: Gets on September 29, 2012, 02:07:29 PM
Hitbox skins are for plebs. Real tank thugs roll with gold ammo, gold consumables, gold camo, gold armour, gold accuracy, fuck it, shoot all the fucking gold.

(haven't been able to play tanks for a week)


Title: Re: World of Tanks
Post by: Merusk on September 29, 2012, 02:25:29 PM
Gets has a good point.

We're ok with skins because Gold Ammo is 10x worse.


Title: Re: World of Tanks
Post by: Gets on September 30, 2012, 06:12:05 AM
Only if you're being as verbally ironic about it as I was.

Here's something for my fellow stat-prostitutes working those corners: Tanker Stats (http://tanks.ofscience.net)

Now if only I could find low resolution texture packs for 8.0 that work :(


Title: Re: World of Tanks
Post by: Merusk on October 05, 2012, 08:57:58 AM
So, uh.. I guess Camouflage patterns are totally fucked right now?   I applied a summer to my T34 and a desert to my Type 59 (which, evidently 8.0 stripped off because I had them that way before) and logged back in today to find they're both the ugly white winter pattern.  Awesome.


Title: Re: World of Tanks
Post by: angry.bob on October 06, 2012, 10:16:52 AM
So, uh.. I guess Camouflage patterns are totally fucked right now?   I applied a summer to my T34 and a desert to my Type 59 (which, evidently 8.0 stripped off because I had them that way before) and logged back in today to find they're both the ugly white winter pattern.  Awesome.

Check to see if you didn't accidentally buy winter camo for them. If you preview a skin and then go to a different season skin and buy a skin there, it will also buy whatever skin you previewed in the other seasons. So if you prevviewed a winter, previewed a summer, and then bought a desert it will buy all three unless you close out the exterior view and then go back in and just pick the one you want. When you log in to the game, the winter camo is the default to display in the garage. After each fight the rest of the session it will display whatever camo was used in the last battle.


Title: Re: World of Tanks
Post by: Merusk on October 07, 2012, 08:50:37 AM
Yeah, that's what it was.  I played a few games and had different cammos.   :awesome_for_real:   The interface didn't make it clear I was doing that.  Still, it was only 600 gold to make them permanent.. and I figured the price had just been upped form the 400g I'd paid under the old system because they were useful.  No complaints.


Title: Re: World of Tanks
Post by: Gets on October 08, 2012, 02:21:27 PM
How hung over is Wargaming from that London party for them to get around to fixing Clan Wars? It's been almost 2 weeks.


Title: Re: World of Tanks
Post by: Brolan on October 08, 2012, 05:51:50 PM
How hung over is Wargaming from that London party for them to get around to fixing Clan Wars? It's been almost 2 weeks.

Yeah, I'm trying to figure out WTF is going on?  How bad could they break it?  You would think the code to keep track of a few dozen provinces could be written in an afternoon.


Title: Re: World of Tanks
Post by: Gets on October 08, 2012, 07:53:47 PM
No, it's not the map mechanics that got broken, it was the game itself, specifically Fog of War. What happened was the minimap got bugged, for example friendly lights would show up as hostile heavies, or something similar. The bug is apparently really hard for them to reconstruct, so that is why the delay. Also they wanted input from all the "Council of Armed Forces" ("bunch of clan leaders and devs on Skype acting like 6th graders") Luckily they know it is caused by battle recording, so what Wargaming will do once they arrive at work in a couple of hours is remove battle recording for clan battles and hope for the best. Expect Clan Wars to come back in the next 3 days with 24h notice at least, probably more since the Russian server always gets a fix a day earlier than the rest.

What I gathered was that we have to turn off battle recording client side for clan battles until 8.1 comes with an actual fix.


Title: Re: World of Tanks
Post by: Sir T on October 08, 2012, 08:03:02 PM
Which means that The bug will return full force as getting people to got to options and click it off will be just too much EFFORT!!

Reminds me. I might want to go look for a clan at some stage. I'm pugged out on this game.


Title: Re: World of Tanks
Post by: Engels on October 08, 2012, 10:06:38 PM
Welcome to join Evils, Sir T. We got an assie, a brit, canuks up the rear. We're missing an irishperson.


Title: Re: World of Tanks
Post by: Tmon on October 09, 2012, 06:02:24 AM
Welcome to join Evils, Sir T. We got an assie, a brit, canuks up the rear. We're missing an irishperson.

Sounds like my clan, although we do have an Irish person, plus a German and a Bulgarian.


Title: Re: World of Tanks
Post by: Sir T on October 09, 2012, 08:34:38 AM
Are you on the European server Engles?


Title: Re: World of Tanks
Post by: WayAbvPar on October 09, 2012, 09:28:39 AM
Nope. Also, we don't have enough warm bodies for clan wars. Or anything else, really. Just enough to platoon up and commiserate on TS about the suboptimal abilities of our teammates.


Title: Re: World of Tanks
Post by: Nebu on October 09, 2012, 10:33:59 AM
Nope. Also, we don't have enough warm bodies for clan wars. Or anything else, really. Just enough to platoon up and commiserate on TS about the suboptimal abilities of our teammates.

I'd love to toon up with you and a few others sometime.  I really could use a few lessons in how to play better.  I seem to be good or terrible when I play and lack any kind of consistency.


Title: Re: World of Tanks
Post by: WayAbvPar on October 09, 2012, 10:53:41 AM
Jump on TS! That is where we get organized. Play a few games with Engels or Ab and you will learn a ton. I might be of some help, but I still have a lot of bad instincts I need to drum out of myself.


Title: Re: World of Tanks
Post by: Engels on October 09, 2012, 03:44:12 PM
Welcome to join Evils, Sir T. We got an assie, a brit, canuks up the rear. We're missing an irishperson.

Sounds like my clan, although we do have an Irish person, plus a German and a Bulgarian.

Aussie. I meant aussie.

Speaking of nationalities, anyone notice the 22k online last night, coinciding with Canadian Thanksgiving? I thought that was hilarious.


Title: Re: World of Tanks
Post by: Sir T on October 09, 2012, 04:05:19 PM
Well I don't feel like grinding my way up on the yank server as well, if I could even get on it.  :heartbreak:


Title: Re: World of Tanks
Post by: WayAbvPar on October 10, 2012, 10:12:47 AM
http://worldoftanks.com/news/1679-playspan-security-breach/

Quote
Tankers!

As you may have heard, Playspan suffered a security breach, and through this, it is possible that your personal information has been compromised if you have used Playspan in the past. We recommend then that you change both your email and password with Playspan, and also on other sites if you used the same email and/or password.

It's recommended to change your email first. If you need to change your email, please send in a ticket to our World of Tanks support, filed under Accounts.

If you need to change your password in World of Tanks, you can go to this link.


 :facepalm:


Title: Re: World of Tanks
Post by: Abagadro on October 10, 2012, 01:07:39 PM
I'm confused. If I just bought stuff through the WoT webpage using my cc, am I at risk? I've never used that company to do anything directly.


Title: Re: World of Tanks
Post by: WayAbvPar on October 10, 2012, 01:13:13 PM
From what I have been told (so, grain of salt and all that), PlaySpan handles some of their transactions. However, if you did not create a separate PS account, then you should be in the clear. That sounds too good to be true to me, so I am trying to confirm.


Title: Re: World of Tanks
Post by: Brolan on October 10, 2012, 02:18:11 PM
Clan Wars tomorrow (according to a clan mate).


Title: Re: World of Tanks
Post by: Bungee on October 12, 2012, 05:49:28 AM

I'd love to toon up with you and a few others sometime.  I really could use a few lessons in how to play better.  I seem to be good or terrible when I play and lack any kind of consistency.

There's some really good replays out there and also strategy talk. I found both visiting the wiki (http://wiki.worldoftanks.com) and watching some explained videos (http://www.youtube.com/show/worldoftanksstrategy) very helpful.


Title: Re: World of Tanks
Post by: Gets on October 12, 2012, 07:40:34 AM
Medium Tank Weekend Special

Quote
50% discount on the following Vehicles:

M4A3E8
VK 3002 (DB)
KV-13
Credit income bonus: +70%

M4A3E8
VK 3002 (DB)
T-34
KV-13
Credit Consumables Discount : 50%

Garage Slot Discount: 50%

Premium Time Discount: 10%

1 year - 21600g
6 months - 12150g

8.1 Patch Notes Published

I didn't mind Prokhorovka Assault on the virtue of it being different from other assaults, having three points of assault over Malinovka's two, the ability to nuke hilldwellers and put a straightforward emphasis on cooperated maneuvers. As for premium ammo being sold through credits now I guess it's understandable considering WoT has a slight "pay2win" stigma from people speaking out of their ass to appease the lowest denominator. People who shoot premium ammo and know how it works will keep doing it, people who don't know how it works will spend gold on premium subcription/tanks for the extra credit income and finally find out (maybe). They'll have to add something that determines if you resupply automatically with gold or credits though. Of course they thought about it and added a toggle. (http://i.imgur.com/k2U1l.jpg)


Title: Re: World of Tanks
Post by: WayAbvPar on October 12, 2012, 09:19:52 AM
Prokhorovka Assault is all about teammwork. If you can cajole/threaten/beg the pubbies into doing what is needed, it is an easy (and fun) win from either side (although defense is easier). If 2 or 3 of your teammates don't cooperate, you are proper fucked.


Title: Re: World of Tanks
Post by: disKret on October 12, 2012, 09:22:40 AM
Medium Tank Weekend Special

Quote
50% discount on the following Vehicles:

M4A3E8
VK 3002 (DB)
KV-13
Credit income bonus: +70%

M4A3E8
VK 3002 (DB)
T-34
KV-13
Credit Consumables Discount : 50%
Garage Slot Discount: 50%
Premium Time Discount: 10%
Slightly different in EU:


Quote
50% discount on the following Vehicles:
    Tier VII Soviet tank destroyer SU-152
    Tier VII German tank destroyer Jagdpanther
    Tier VII American medium tank T20
    Tier VII French light tank AMX 13 75

70% increased profits earned with the following vehicles:
    Tier VI Soviet self-propelled gun SU-14
    Tier VI German self-propelled gun GW Panther
    Tier VI American self-propelled gun M12
    Tier VI French self-propelled gun Lorraine155 50
    Tier VII American heavy tank T29
    Tier VII Soviet medium tank KV-13




Title: Re: World of Tanks
Post by: Tmon on October 12, 2012, 12:09:03 PM
8.1 test is up, so we should be seeing 8.1 live in a couple weeks.


Title: Re: World of Tanks
Post by: Gets on October 12, 2012, 02:56:14 PM
Dragon Ridge is coming back with physics!

(http://i.imgur.com/2XK5G.gif)


Title: Re: World of Tanks
Post by: Tmon on October 12, 2012, 06:36:42 PM
Given the way this game hates me that will be the only map, my french premium AT gun, black prince and Panther II ever sees.


Title: Re: World of Tanks
Post by: angry.bob on October 13, 2012, 04:44:19 AM
Given the way this game hates me that will be the only map, my french premium AT gun, black prince and Panther II ever sees.

Lately I've found people get behind my BP and shove me along, especially up hills. At first I thought they were being dicks, but then I realized It was making me go about twice as fast. Then when we get close to the fighting they break off and do their own thing. It's pretty nice.


Title: Re: World of Tanks
Post by: Bungee on October 16, 2012, 10:47:32 AM
Played a bit on the test server today with some brits. If people thought grinding up the french was bad, well:
Tier V Churchill I, top speed: 25 km/h
Tier VI Churchill II, top speed: 22 km/h (shares the same top motor with Churchill I - 350hp)
Tier VII Churchill Black Prince, top speed: 20 km/h

Tier VIII is pretty fun though.


Title: Re: World of Tanks
Post by: WayAbvPar on October 16, 2012, 11:20:11 AM
x3 XP today made me bust out my baby arty-

Quote
Victory!
Battle: Prokhorovka Tuesday, October 16, 2012 11:06:05 AM
Vehicle: RenaultBS
Experience received: 2,664 (x3 for the first victory each day)
Credits received: 14,473
Battle Achievements: Top Gun, Master Gunner, Mastery Badge: "Ace Tanker"

8 kills later....  :grin:


Title: Re: World of Tanks
Post by: WayAbvPar on October 26, 2012, 11:00:37 AM
WOT wins Golden Joystick Award (http://worldoftanks.com/news/1719-golden-joystick-victory-ours/)

Quote
ongratulations Tankers!

You’ve managed to put World of Tanks on top of the stack for this year’s Golden Joystick Awards in the Best MMO category!  World of Tanks has been on the rise since its release and has eclipsed the 40 million mark for total registered users earlier this month.

The level of competition in our category was sky-high this year, but our incredible community came out in full force to support us.

 As we have promised starting from November 2 6.00 UTC till November 5 5.30 UTC the following awaits you:

    Bonus code, which will give you 3 days of Premium Account and additional premium consumables! (will be provided on November 2)
    High Tier vehicles discount (they will cost the same credits as their 'predecessors' in the Tech Tree). This will include:
        Tier IX Medium Tanks 
        Tier IX Tank Destroyers
        Tier IX Heavy Tanks
        Tier VII Self-Propelled Gun Artillery
    The following tier VIII Premium Vehicles will receive a 15% discount:
    T34
    Lowe
    IS-6
    T26E4 Super Pershing
    8.8 cm Pak 43 JagdTiger

    x5 XP for 1st victory
    50% Discounts on equipment
    50% Discounts on garage slots
    50% Discounts on crew (re)training

The Golden Joystick Awards 2012 results:

· Best MMO: World of Tanks
· Best Shooter: Battlefield 3
· Best Action/Adventure: Batman: Arkham City
· Best Sports: FIFA 12
· Best Racer: Forza 4
· Best Strategy: Civilization V
· Best Fighter: Mortal Kombat Komplete Edition
· Best Mobile/Tablet: Angry Birds Space
· Best RPG: The Elder Scrolls V: Skyrim
· Best Handheld: Uncharted: Golden Abyss
· Best Browser/Flash: Slender
· Best Downloadable: Minecraft (360)
· Best DLC: Portal 2 (Perpetual Testing Initiative)
· Top Gaming Moment: The Elder Scrolls V: Skyrim
· One To Watch: Grand Theft Auto V
· Ultimate Game of the Year: The Elder Scrolls V: Skyrim

Again, thank you to everyone who took the time to vote World of Tanks the best MMO for the 2012 Golden Joystick Awards, enjoy!

Already waiting to buy my M103, so now i gotta grind out the rest of my Pershing so I can pick up a Patton as well. Gonna be a busy week!


Title: Re: World of Tanks
Post by: Merusk on October 26, 2012, 11:43:43 AM
Fuck.. I may have to hook-up with you guys so I can grind-out to the 103 and Pershing myself.


Title: Re: World of Tanks
Post by: WayAbvPar on October 26, 2012, 11:47:19 AM
Jump on TS and 'toon up with us! It really helps to have good teammates, so platooning generally means you have 2 less mouthbreathing cretins on your team. Unless you are with me and I decide to kill myself out of spite for my team and to prevent the other team from harvesting me for XP and credits, that is  :grin:


Title: Re: World of Tanks
Post by: Abagadro on October 26, 2012, 02:41:11 PM
Crap. Should have waited on buying my Foch. Seriously doubt I can get up to the 122-45 researched by the 5th.


Title: Re: World of Tanks
Post by: WayAbvPar on October 26, 2012, 03:18:07 PM
I can grab my Pershing and we can alternate between those and 59s so we can afford everything :grin:


Title: Re: World of Tanks
Post by: Abagadro on October 26, 2012, 04:00:50 PM
I don't sully myself by playing a 59.  :oh_i_see:


Title: Re: World of Tanks
Post by: WayAbvPar on October 26, 2012, 04:14:45 PM
Didn't buy one while they were available, huh? Don't worry, WarGaming will put it back in the store in time to build up some Christmas bonuses for the execs so you can atone for your grievous error  :grin:


Title: Re: World of Tanks
Post by: Engels on October 26, 2012, 05:17:07 PM
M4 sherman has crazy cash earning this weekend. Making ~40 k after repairs each map (on premium). Hella fun, specially with the folks that play at this level.


Title: Re: World of Tanks
Post by: WayAbvPar on October 26, 2012, 06:42:43 PM
Good...now I can run my KV-1 and Churchill  :awesome_for_real:


Title: Re: World of Tanks
Post by: Abagadro on October 26, 2012, 06:54:02 PM
I grabbed an M4 for the hell of it.


Title: Re: World of Tanks
Post by: Gets on October 29, 2012, 03:48:12 AM
http://forum.worldoftanks.com/index.php?/topic/173474-80mod-recos-vertical-techtree/

Vertical Tech Tree mod. PRAISE TANKJESUS!


Title: Re: World of Tanks
Post by: Engels on October 29, 2012, 02:12:21 PM
http://forum.worldoftanks.com/index.php?/topic/173474-80mod-recos-vertical-techtree/

Vertical Tech Tree mod. PRAISE TANKJESUS!

Thank the lord. They make the tank tree unreadable in 8.0, but don't fix the danged tank selection ribbon to make your garage more manageable. Someone needs to drive over to Moscow and smack those people with a Usability manual.


Title: Re: World of Tanks
Post by: Tmon on October 29, 2012, 02:16:50 PM
What makes me a little crazy is that in World of Warplanes you can filter by tier but in World of Tanks you can't.  I know it's a minor thing but it would make platooning somewhat smoother if it was implemented.


Title: Re: World of Tanks
Post by: Gets on October 29, 2012, 09:39:11 PM
You can. Bottom left of the garage UI:

(http://img.photobucket.com/albums/v731/topcombat2/garageSS.jpg)

Maybe it doesn't show up if you only have a handful of tanks.


Title: Re: World of Tanks
Post by: Abagadro on October 29, 2012, 09:49:10 PM
That's just nation and type, not tier.

I suppose you could Primary the tier you want to play and check it for the duration of when you want to run that tier, but that is a bit of a pain.


Title: Re: World of Tanks
Post by: Tmon on October 30, 2012, 04:21:18 AM
I have 18 tanks in the garage right now, and I keep the ones I'm currently leveling set as primary.  When I'm platooning I would like to be able to quickly filter on tier so matching up with platoon mates would go just a little faster.  It's not a huge deal but it does surprise me that they haven't implemented it.


Title: Re: World of Tanks
Post by: Merusk on October 30, 2012, 10:35:25 AM
Sorting by tier *would* be nice.  Yes, they organize by tier per nation, but also by type, so you have to scroll through the whole list to find all your Tier 5's.

I just realized buying the Lee and M4 this weekend along with deciding to do the American TD line (Because I'm sick of being sniped by those SOBs and want payback) gave me 8 American tanks in my garage.  I need help.


Title: Re: World of Tanks
Post by: Tmon on October 30, 2012, 10:47:37 AM
I play mainly US tanks, they just seem to fit my play style.  Probably because I spent several years driving real tanks around and can't stand tanks that don't have enough depression to take up hull downs.  I play other lines but it's the US one that I mostly enjoy.


Title: Re: World of Tanks
Post by: Tmon on October 31, 2012, 02:41:18 PM
8.1 hits the US servers tomorrow morning http://worldoftanks.com/news/1734-server-maintenance-81-update/


Title: Re: World of Tanks
Post by: Engels on November 01, 2012, 11:29:46 AM
Bout time, but I just needed the Object 263 kill to complete Master Tanker! Now I gotta start again with the brits!


Title: Re: World of Tanks
Post by: Tmon on November 01, 2012, 12:01:02 PM
Low tier stuff so far has guns with good pen, good accuracy, and ok damage mounted on tanks made of tissue paper and gauze powered by dry rotted rubber bands.  I admit to being a little surprised that I'm having a fun with my tier IV light (Covenanter) despite the complete lack of armor or maneuverability.


Title: Re: World of Tanks
Post by: Furiously on November 02, 2012, 11:54:44 AM
Just a reminder 5x exp for the weekend is active.


Title: Re: World of Tanks
Post by: WayAbvPar on November 02, 2012, 12:13:05 PM
Couldn't sleep after my wife's alarm went off, so I went down and ran most of my x5s. I was averaging between 2k and 2500  :heartbreak: All my teams just fucking collapsed under the sheer weight of their own incompetence, and it was impossible to score very well. Sigh.


Title: Re: World of Tanks
Post by: Merusk on November 02, 2012, 12:17:52 PM
Sadly, Way, you described a good day for me on 5x.


Title: Re: World of Tanks
Post by: Furiously on November 02, 2012, 12:32:45 PM
I was thrilled when I got a 7500 on my patton. 


Title: Re: World of Tanks
Post by: Merusk on November 05, 2012, 04:12:59 PM
I'm downright giddy about credits for gold rounds.   My xp and cash earned have gone way up on my premiums because of it.  Whee.


Title: Re: World of Tanks
Post by: WayAbvPar on November 05, 2012, 04:28:59 PM
Just beware- the 'gold' rounds were half price from Wed through Sat, which overlapped with 8.1 on Thursday and the ability to purchase them with credits. That led to everyone stocking a few. Then Sunday came, and the price reset to normal. I noticed when I had a 98k credit round in my T34, and only netted like 25k or so because I spent more than 62k on ammo for the round  :oh_i_see: I have since changed my loadouts again to make them the HE replacements they should be and not the lion's share of my carried rounds.

In other news, I bought a T34 (mentioned above, the keen reader may have noticed). I LOVE it so far. It it slow and not as tanky as it should be for a T8 heavy, but holy mother of god does it hit hard. High score over the weekend was exactly 500 damage in one shot...seems to average between 375 and 450 in general. 39 battles in it so far, with 25 wins. Having said that, I will now lose 20 in a row. But I will still make credits!

Also bought an M-103 and 5 pieces of equipment before the sale ended. I am broke (again).


Title: Re: World of Tanks
Post by: Gets on November 06, 2012, 04:57:47 AM
The half off premium ammo special let a lot of people boost their available credits by 21% thanks to T92 shells being more than half off. Personally I invested all my flippin' silver in 261 gold bullion. If I'm need something bought, I'm converting. If I need something shot, I'm shooting it good, dawg.



Title: Re: World of Tanks
Post by: Merusk on November 06, 2012, 05:38:50 AM
Just beware- the 'gold' rounds were half price from Wed through Sat, which overlapped with 8.1 on Thursday and the ability to purchase them with credits. That led to everyone stocking a few. Then Sunday came, and the price reset to normal. I noticed when I had a 98k credit round in my T34, and only netted like 25k or so because I spent more than 62k on ammo for the round  :oh_i_see: I have since changed my loadouts again to make them the HE replacements they should be and not the lion's share of my carried rounds.

In other news, I bought a T34 (mentioned above, the keen reader may have noticed). I LOVE it so far. It it slow and not as tanky as it should be for a T8 heavy, but holy mother of god does it hit hard. High score over the weekend was exactly 500 damage in one shot...seems to average between 375 and 450 in general. 39 battles in it so far, with 25 wins. Having said that, I will now lose 20 in a row. But I will still make credits!

Also bought an M-103 and 5 pieces of equipment before the sale ended. I am broke (again).

Yeah.. I was the victim of quite a few gold rounds before I realized what was happening.  I couldn't figure out why my T32 was being TWFpned by tier 7 mediums in solo fights, the fuckers.   I didn't have the cash to stock-up for the T34 like I wanted, nor did I get the XP to buy the 103 and Pershing.  I'm so sad, but that's what happens when you stop playing regularly for 2 months.

I'm back to just dicking around for an hour or two and enjoying it a lot more than when it was my primary game.  My garage is huge now and I've got a decent enough range of tanks that I can enjoy when I want some pew pew.  (And the turreted TDs are goddamn overpowered but sooo fun to drive because of it.)


Title: Re: World of Tanks
Post by: Kageru on November 06, 2012, 06:14:09 AM

I do the same. WoT is when I need to shoot some things for an hour rather than a focus.

Used all my money to buy modules since they were half off as well. Had bought the AMX 13/75 I was aiming for and now it has binocs, vents and GLD and most of my other main tanks have rammers. Fun tank.

Also trying the T-34 as a replacment for a sniper Pz-IV, working towards M4 to replace the post-nerf derp Pz-IV (the M3 Lee is dreadful though) and the Stug-III to keep the Pz-IV's crew occupied.


Title: Re: World of Tanks
Post by: Merusk on November 06, 2012, 06:29:14 AM
The Lee is only dreadful if you hate TDs or are in the bottom of the match.  It's top gun has a fantastic reload, pen and damage and will own things well outside of its tier.  Just remember you can't do anything by yourself in it and pair-up with someone so you can flank, even another Lee.    It was the tank I had my best match ever in until I bought the T34.

It's a fantastic hill defender.. or was.  I don't know if they nerfed the declination on it or not since I was last playing it regularly.


Title: Re: World of Tanks
Post by: Kageru on November 06, 2012, 07:11:59 AM

The gun is excellent, but it's such a mobile barn and the gun positioning is very finicky. I had some good rounds in it but lots of swearing at it.


Title: Re: World of Tanks
Post by: Tmon on November 07, 2012, 09:21:40 AM
Chinese Tech Tree announced for 8.2 http://www.pcgamer.com/2012/11/07/world-of-tanks-announce-chinese-warmachines-tech-tree-and-trailer-within/ I can't say I'm especially excited about it but I'm sure it will be popular on the SEA server.


Title: Re: World of Tanks
Post by: WayAbvPar on November 07, 2012, 09:38:13 AM
Ooh finally somewhere to dump my Type 59 crew!


Title: Re: World of Tanks
Post by: Merusk on November 07, 2012, 02:34:00 PM
Damn.. I won't have a crew with 3 skills by the time that hits.   I wonder what they'll be like.. surely  not what the article implies.  They'd be crazy powerful.
Quote
American manoeuvrability with British accuracy, Soviet power and French firing rates – all the while benefiting from Russian money and cheap production practices.

Hell, just give me the Russian guns and Brit accuracy.   No mention of armor though...


Title: Re: World of Tanks
Post by: Sir T on November 07, 2012, 10:47:19 PM
I fired it up and took my Lowe out for a spin. Yep, it has side armour of tissue and its engine is powered by 4 grannies riding hamster cages, but goddam I love that tank. Its slow speed means that everyone else will be all damaged and vulnerable by the time I get there, and its gun does a whopping load of damage when it hits. I cant help Humming the imperial march as I'm slowly grinding towards the enemy.


Title: Re: World of Tanks
Post by: Engels on November 08, 2012, 01:33:07 PM
Just unlocked the 4th skill on my Lowe crew. 900 or so battles in it. It is a good tank, even if it seems slower post 8.0 and everyone and their brother knows how to kill it.


Title: Re: World of Tanks
Post by: Merusk on November 08, 2012, 01:42:42 PM
... and their brother knows how to kill it.

They just need to stop selling it. Then the knowledge seems to disappear from everyone's brain.  I see people trying to shoot the KV5's front glacis and turret all the time now.  Poor R2 gets ignored, despite being a giant target.


Title: Re: World of Tanks
Post by: WayAbvPar on November 08, 2012, 02:09:46 PM
I almost feel guilty just beating the shit out of bad KV-5 drivers who get into super close range and don't hide their R2s.


Title: Re: World of Tanks
Post by: Merusk on November 08, 2012, 02:49:22 PM
Even the bad drivers seem to know the weak spots on my T34 and Type 59.  The fuckers.

Got one down to 30% yesterday but he managed to pop me due to SUPER-SLOW RELOAD.  Right as I heard the killing shot's rammer "thunk" home I went *boom*


Title: Re: World of Tanks
Post by: WayAbvPar on November 08, 2012, 02:57:46 PM
Yeah, if you have nowhere to hide, best bet is to just wiggle your turret around and keep yourself angled. If you are always moving even just a little it will throw a lot of people off. Or make them mad enough to track you instead of killing you  :grin:


Title: Re: World of Tanks
Post by: Gets on November 16, 2012, 06:38:48 AM
http://i.imgur.com/Ohesq.jpg

 :grin:


Title: Re: World of Tanks
Post by: Strazos on November 16, 2012, 02:29:18 PM
So...can someone let me know who here still plays, especially over TS? I'd like to play with you guys at some point...even if you're on Euro time, since I'm there anyway.


Title: Re: World of Tanks
Post by: Merusk on November 16, 2012, 04:32:49 PM
I run a few matches a day, never over TS and often before Ab and Way are off work.


Title: Re: World of Tanks
Post by: WayAbvPar on November 17, 2012, 12:38:24 AM
Yeah most of my TS time is mid-late evenings PST, at least during the week. I don't generally get on TS until I have at least half my doubles done- I have too many to get through to wait for platoonmates to finish games  before I bounce to the next tank.


Title: Re: World of Tanks
Post by: Engels on November 17, 2012, 12:46:43 AM
I'll be playing this weekend. Name in the game is Engels. You'd be welcome on our clan's TS and I'd be glad to do some matches with you.


Title: Re: World of Tanks
Post by: Furiously on November 17, 2012, 01:40:29 AM
I've got some birthday party to go to or I would be on.


Title: Re: World of Tanks
Post by: WayAbvPar on November 17, 2012, 02:55:28 PM
I have been pinned under a sleeping baby all morning/afternoon while my wife gets ready for said birthday party, so I haven't gotten to play as much as I had hoped. Perhaps afterwards!


Title: Re: World of Tanks
Post by: Abagadro on November 17, 2012, 04:14:49 PM
I ran a platoon today with my 8 year old.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Nebu on November 17, 2012, 04:59:01 PM
I ran a platoon today with my 8 year old.  :awesome_for_real:

... and I bet he plays smarter than most people I get in randoms. 


Title: Re: World of Tanks
Post by: Furiously on November 17, 2012, 06:06:22 PM
I ran a platoon today with my 8 year old.  :awesome_for_real:

Just imagine how well cheddar's family could do!


Title: Re: World of Tanks
Post by: WayAbvPar on November 17, 2012, 08:11:48 PM
They would have to run companies to fit them all  :awesome_for_real:


Title: Re: World of Tanks
Post by: angry.bob on November 18, 2012, 09:17:48 AM
I didn't see any mention of it in here so I thought I'd mention that 8.2 adds a new US medium line branching off of the M7. A line of US mediums with autoloaders. Autoloaders, autoloaders everywhere. aaaaaauuuuuuutttttooooooollllloaders.


Title: Re: World of Tanks
Post by: Gets on November 18, 2012, 09:18:42 AM
Pop pop pop, watching motherfuckers drop.


Title: Re: World of Tanks
Post by: Merusk on November 18, 2012, 11:21:05 AM
Oooh, sweet.


Title: Re: World of Tanks
Post by: Nebu on November 18, 2012, 11:23:25 AM
That may be the end of me.  I hate playing against autoloaders. 


Title: Re: World of Tanks
Post by: Abagadro on November 18, 2012, 11:27:47 AM
F13 Evil Chickens, we are going to attempt some Clan Wars landings tonight. Just a heads up:

http://worldoftanks.com/community/clans/1000000282-EVIL/battles/



Title: Re: World of Tanks
Post by: Strazos on November 18, 2012, 02:19:00 PM
Hmmm...I mostly have T3/4 tanks, with a single T5 German tank which I bought - is it pointless for me to try to play with you all? I haven't been in a rush to move up the rank, as I mostly just die from impatience with anything but my American SPG.


Title: Re: World of Tanks
Post by: Abagadro on November 18, 2012, 02:26:12 PM
When we do platoons and count-ins we drop down to lower tiers all the time.


Title: Re: World of Tanks
Post by: Gets on November 18, 2012, 11:51:23 PM
Yeah, I didn't buy a thousand HEAT shells for my PzIV by accident this time. Tier 5 is ridiculously fun right now.

Edit: http://www.youtube.com/watch?v=zdds57rO5Mg ~autoloaders uguuuu  :heart:  :heart:  :heart:


Title: Re: World of Tanks
Post by: Merusk on November 19, 2012, 06:05:36 AM
Thanks for pointing-out it was off of the M7 line, Bob.  I hadn't gone down that one yet so after blowing a bunch of free XP I'm working on getting the last 4k I need for the M7 itself.   Along with it and the M18 I picked-up recently it's a nice change from always getting my ass handed to me in T8 fights due to the slow load of the T34.   

Also, was it just me or were there more "Everyone charge one side!" idiots out this week than normal?  Seems like every game it was me and 2-3 other tanks left to defend an entire flank and we'd get rolled or I'd go the side the other team had left undefended and we'd roll.  There were no real brawls, just a series of steamrollers.


Title: Re: World of Tanks
Post by: Engels on November 19, 2012, 08:58:13 AM
The pubs were particularly bad for me this weekend, don't know why. After clan war battles are done, there's a sudden influx of decent players for about an hour, then it tapers off to a modicum of decent behavior. Of course, clan battle players are their own kind of headache, since they're often sporting gold by default and are often so good and coordinated that if you're facing 3 guys from a top clan in their tier 10 meds its often a done deal before it even starts. That's one reason I like xvm; it quickly identifies who's going to be absolutely necessary to eliminate in order to win, since these often these top dogs are better by orders of magnitude to even a 'decent' player.

In other news, Evil Chickens won five our of 7 clan matches last night. We got curb stomped on the final round for territorial control by RUS_Hardware, a well seasoned clan wars group. Considering this was EVIL's first serious foray into clan wars, we did alright :)


Title: Re: World of Tanks
Post by: Ginaz on November 19, 2012, 09:47:49 AM
I'm done with the British tanks.  I got up to the tier 9 med and stopped.  The only one I had any fun with was the Cromwell, so I'm keeping that.  The rest are very underwhelming, to say the least.  I never tried the heavy line.  Saw the speed, armor and guns and knew they would be bad.


Title: Re: World of Tanks
Post by: Merusk on November 19, 2012, 10:03:54 AM
Grats on the wins, Chickens.

Ginaz, I don't know why you even tried but, wow, respect for trying.  At some point I heard the Brits had all the armor of the French with the Speed of the Russians and the massive Firepower of a tank one tier below themselves and I knew that was enough to not bother.


Title: Re: World of Tanks
Post by: Strazos on November 19, 2012, 12:55:41 PM
When we do platoons and count-ins we drop down to lower tiers all the time.

But but but, what is everyone's name? I *THINK* I have Engels now, but that's about it.


Title: Re: World of Tanks
Post by: Bungee on November 20, 2012, 02:45:48 AM
My handle is Uamel. I'm on the EU server and usually online around 9pm GMT. I do have TS, somewhere, but usually just skype it up with some mates.


Title: Re: World of Tanks
Post by: Abagadro on November 20, 2012, 06:23:31 AM
Same name as here.


Title: Re: World of Tanks
Post by: WayAbvPar on November 20, 2012, 08:53:10 AM
Same name as here.
^^^^^^


Title: Re: World of Tanks
Post by: Merusk on November 20, 2012, 10:22:05 AM
Same here, if you can find me online.


Title: Re: World of Tanks
Post by: Der Helm on November 21, 2012, 03:21:06 AM
I'm done with the British tanks.  I got up to the tier 9 med and stopped.  The only one I had any fun with was the Cromwell, so I'm keeping that.  The rest are very underwhelming, to say the least.  I never tried the heavy line.  Saw the speed, armor and guns and knew they would be bad.
That bad ? I am driving the A13 right now and having quite some fun with it thanks to the auto loader. So it does go downhill after the next tier ?


Title: Re: World of Tanks
Post by: Bungee on November 21, 2012, 05:31:27 AM
I'm done with the British tanks.  I got up to the tier 9 med and stopped.  The only one I had any fun with was the Cromwell, so I'm keeping that.  The rest are very underwhelming, to say the least.  I never tried the heavy line.  Saw the speed, armor and guns and knew they would be bad.
That bad ? I am driving the A13 right now and having quite some fun with it thanks to the auto loader. So it does go downhill after the next tier ?

Crusader is more of the same basically, the Cromwell is just flat out fun (fast, agile, fast firing and accurate on the move), Comet is well... it's a bump. Centurion is like playing a heavy- as a matter of fact it looks nearly exactly like the tier 8 heavy and drives just a little nimbler while sharing a virtually identical gun. Don't know how it is after that, but I quite enjoyed driving it. Only did those on the test servers though. But they didn't change much before going live...

Here's the review done by them:
http://www.youtube.com/watch?v=jmBW0mhhBeA&feature=share&list=ULjmBW0mhhBeA

I like how they just basically skip the Comet. Pretty much sums up the tank really well ;)


Title: Re: World of Tanks
Post by: Ginaz on November 21, 2012, 10:49:26 AM
I'm done with the British tanks.  I got up to the tier 9 med and stopped.  The only one I had any fun with was the Cromwell, so I'm keeping that.  The rest are very underwhelming, to say the least.  I never tried the heavy line.  Saw the speed, armor and guns and knew they would be bad.
That bad ? I am driving the A13 right now and having quite some fun with it thanks to the auto loader. So it does go downhill after the next tier ?

The Centurion and the tier 9 after it aren't too bad, its just that they aren't all that great either.  I find both of them to be too large of a target for a med. tank and don't have the armor to make up for it.  Gun for the tier 8 is good, esp. the pen, but it bounces a lot and has a low alpha.  It isn't much better in the tier nine as it is almost the same tank as the tier 8 with the exception of the top gun.  I have no personal experience with the heavy line but from all indications they are mostly junk.  The "best" British tank IMO is the Cromwell.  In hindsight, I would have stopped there.  Its a keeper.


Title: Re: World of Tanks
Post by: Brolan on November 24, 2012, 07:45:17 AM
If you haven't used the promo code TURKEYDAY yet, time is running out.  Gives one free day of premium.


Title: Re: World of Tanks
Post by: Merusk on November 25, 2012, 03:23:55 PM
Thanks for pointing-out it was off of the M7 line, Bob.  I hadn't gone down that one yet so after blowing a bunch of free XP I'm working on getting the last 4k I need for the M7 itself.   

Holy shit is the M7 a flimsy piece of crap!  I've been one-shot by equal-tiers in the first 3 matches I've played with it.


Title: Re: World of Tanks
Post by: angry.bob on November 25, 2012, 04:22:36 PM
Holy shit is the M7 a flimsy piece of crap!  I've been one-shot by equal-tiers in the first 3 matches I've played with it.

But on the bright side you have a choice of several shitty guns for it's tier! Nothing better than having to shoot a Panzer IV about seven times to kill it while rolls up on you and one-shots you with it's derp. I put a 200% crew in the thing to earn XP in it and I still can't figure out how to not suck. It looks neat though.


Title: Re: World of Tanks
Post by: WayAbvPar on November 25, 2012, 10:01:54 PM
I am now the proud owner of my first Tier X (BatChat). Smell that catbox?


Title: Re: World of Tanks
Post by: Bungee on November 26, 2012, 05:16:29 AM
Holy shit is the M7 a flimsy piece of crap!  I've been one-shot by equal-tiers in the first 3 matches I've played with it.

But on the bright side you have a choice of several shitty guns for it's tier! Nothing better than having to shoot a Panzer IV about seven times to kill it while rolls up on you and one-shots you with it's derp. I put a 200% crew in the thing to earn XP in it and I still can't figure out how to not suck. It looks neat though.

Just grinding through it myself and finding myself doing not that bad at all with it. You just have to treat it as the disguised light tank it really is to get something going. Once you maxed the engine and suspension it pretty much doesn't matter what gun you carry, but I found myself to be using the 6-pounder even with the higher guns unlocked.


Title: Re: World of Tanks
Post by: Merusk on November 26, 2012, 05:26:14 AM
I'm elite on it.  I had gone the alternate route to the E8 before, so I had only the turret and tracks to buy and that was a piddly amount of free xp.  I'll admit I've been treating it like a medium and wondering why it felt like a light. Back to light playstyle, I guess - which I hate.  I'll give the 6# gun a try.


Title: Re: World of Tanks
Post by: Amarr HM on November 26, 2012, 06:18:41 AM
I have bad memories of the M7, mediocre at everything.


Title: Re: World of Tanks
Post by: Merusk on November 26, 2012, 06:23:23 AM
Yeah, I recall hearing stuff a while back about how bad it was, which was the reason I went the alternate line to get the e8.  The only reason I'm even playing it now is to have some EXP banked to unlock the autoloaders when they're patched-in.


Title: Re: World of Tanks
Post by: Kageru on November 26, 2012, 06:56:47 AM

I actually worked towards it because there's people who champion it on the forums. The mobility is pretty good and the gun fires fast and can actually do a surprising amount of DPS. The problem being that with no alpha to speak of you need to spend too much time on target and that tends to end explosively. Plus there's lots of fast light tanks now.

So dumped it for the M4 because if you are a lighter tank you want to give people a sudden surprise rear Derping and skedaddle.


Title: Re: World of Tanks
Post by: Engels on November 26, 2012, 09:06:00 AM
After a few exciting days of white knuckle action, Evil Chickens now owns a few spots on the map!  (http://worldoftanks.com/uc/clanwars/maps/earth/reg_02/) We have Sicily, Calabria and Basilicata, in a tenuous alliance with Hazardous

And grats to Way for his BatChat.


Title: Re: World of Tanks
Post by: Brogarn on November 26, 2012, 09:28:40 AM
I have bad memories of the M7, mediocre at everything.

My entire time in the M7 was accompanied by a nonstop string of rants over Vent while I ground it out late last year. Both my Clan and myself were quite happy when I was all done with it.


Title: Re: World of Tanks
Post by: kildorn on November 26, 2012, 10:12:09 AM
The M7 is in theory an okay tank that I don't mind driving, but at no point in WoT has anyone said "oh shit, an M7!"


Title: Re: World of Tanks
Post by: Nebu on November 26, 2012, 10:40:15 AM
I know that I'm late to the party for mentioning this, but am I the only one that really hates the new tech tree presentation? 


Title: Re: World of Tanks
Post by: Abagadro on November 26, 2012, 11:14:56 AM
Seems like everyone hates it. There is supposedly a mod floating around that takes it back to the old vertical style. I wouldn't be surprised if they go back in the next patch or two.


Title: Re: World of Tanks
Post by: kildorn on November 26, 2012, 11:17:36 AM
I've gotten used to it, but I still don't see what was wrong with the old one.


Title: Re: World of Tanks
Post by: WayAbvPar on November 26, 2012, 12:40:40 PM
I don't like it, but now that I am used to it I don't want to deal with modding it to vertical and then having to get a new mod for every patch. I really really hated it at first though.


Title: Re: World of Tanks
Post by: Engels on November 26, 2012, 12:49:00 PM
The vertical mod we have is an improvement over the old vertical layout. I'll see if I can provide the link tonight.


Title: Re: World of Tanks
Post by: Simond on November 26, 2012, 12:59:40 PM
I have just found the best longest tank...in the world: http://www.youtube.com/watch?v=nwVSGT6pwp4


Title: Re: World of Tanks
Post by: Pendan on November 26, 2012, 01:00:37 PM
I really liked the M7 in beta so on release I went up the American line quickly but then found the tank very frustrating to play. The 6 pounder gun penetration was reduced by 10 in late beta and although sounds minor I think it really hurts the tank. On the rare occasions you can get a heavy in the open it is still fun to circle kill it but if you can't circle then you have no chance against a tier 5 heavy and rarely against other mediums. I classify the M7 as a fun to drive but terrible tank. Redriving it during the Veteran's code premium days I did manage to raise its win percentage from the near the bottom of my over 100 game tanks. Much better match maker from a year ago when I was playing the tank.

The Chaffee has similar armor, similar movement, and a much better gun. You also get the light benefit of on the move better camo and better gun depression. The M7 is a good money maker however while the Chaffee is not.

8.2 preliminary notes say the new tree will all fit on screen without scrolling.


Title: Re: World of Tanks
Post by: Bungee on November 26, 2012, 02:57:47 PM
8.2 preliminary notes say the new tree will all fit on screen without scrolling.

Speaking of trees, as of 8.2 fallen trees will work just like bushes.


Title: Re: World of Tanks
Post by: Sir T on November 27, 2012, 03:56:50 AM
Just realised I haven't played this in a month or so. Really must fire it up again.


Title: Re: World of Tanks
Post by: Gets on November 28, 2012, 07:18:08 AM
TURKEYDAY code still worked for me.


Title: Re: World of Tanks
Post by: Ginaz on December 01, 2012, 08:47:37 PM
LOL I think I just told someone from EVIL playing an arty to "eat a dick".  I hate arty. :awesome_for_real:

I'm also really starting to love the ST-I. :heart:


Title: Re: World of Tanks
Post by: Abagadro on December 01, 2012, 11:37:57 PM
My 8 year old ran Clan Wars tonight. He said it was "intense".


Title: Re: World of Tanks
Post by: Strazos on December 02, 2012, 12:12:16 AM
You kid has a top-tier tank?  :cry:


Title: Re: World of Tanks
Post by: Abagadro on December 02, 2012, 12:19:27 AM
No, we were short handed and took all comers tonight.


Even Nebu.  I keed.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Nebu on December 02, 2012, 09:31:25 AM
I deserved that.

What is the point of clan wars other than to make me really self-conscious?  Is it just an e-peen thing or are there tangible rewards?

I'm starting to get back into this more and have been watching a fair number of Youtube videos to improve my gameplay.  My rating is pretty terrible (760) and I'm wondering if it's because I play mostly low tier tanks or that I just suck.  I can't seem to get above mastery 1 on any of my tanks and wonder if I'm just being too aggressive rather than letting the field come to me.

If you have a minute, take a look at my stats/medals when I'm online and tell me what you think I could do to improve. 


Title: Re: World of Tanks
Post by: Abagadro on December 02, 2012, 10:56:46 AM
When you hold territory the clan accumulates gold based on the value of the territory held. That gold can be distributed to clan members. You will get some credit for being in that match last night and have some gold coming your way if/when they distribute the pool.

I'll try to hook up with you for some toons so I can see what you are doing.


Title: Re: World of Tanks
Post by: Nebu on December 02, 2012, 11:00:22 AM
When you hold territory the clan accumulates gold based on the value of the territory held. That gold can be distributed to clan members. You will get some credit for being in that match last night and have some gold coming your way if/when they distribute the pool.

I'll try to hook up with you for some toons so I can see what you are doing.

I don't want any gold and would prefer it go to those members that need it.  I just wondered.

As for the rest, thanks.  I am hesitant to toon up with people because I don't want to embarrass myself.  Been playing pvp games for a long time and done quite well.  This game, however, seems to be a different story.


Title: Re: World of Tanks
Post by: Strazos on December 02, 2012, 11:50:58 AM
It's ok, you can team up with me - if I don't already suck, then my random lag spikes certainly makes it seem like I do.


Title: Re: World of Tanks
Post by: Nebu on December 02, 2012, 03:39:43 PM
I'll try to hook up with you for some toons so I can see what you are doing.

Thanks for the tips today.  After you left, I've had a steady stream of 3 kill matches.  Perhaps I was just rusty.


Title: Re: World of Tanks
Post by: Abagadro on December 02, 2012, 07:10:08 PM
I'm somewhat ashamed to say I haven't taken a break long enough over the last two years to get rusty at this game.  :uhrr:


Title: Re: World of Tanks
Post by: Kageru on December 02, 2012, 07:39:30 PM

I do, I play it in spurts. But it's a game that has aged pretty well. The mechanics of tanks make the shooting interesting and it's pretty well represented in game. And it's well programmed. The grind is retarded but it does mean that whenever I come back I always have some goal to work towards.


Title: Re: World of Tanks
Post by: WayAbvPar on December 03, 2012, 12:24:28 AM
I'll try to hook up with you for some toons so I can see what you are doing.

Thanks for the tips today.  After you left, I've had a steady stream of 3 kill matches.  Perhaps I was just rusty.

'Toon up with Abagadro, Engels, and/or GargaMoelle. They are all damned good players and are happy to help. When you die, go find them and follow them around. See how they move, where they go, how they set up their shots, etc. They all have different styles too, so you learn different stuff from each of them. My game is an amalgamation of all the stuff they taught me, plus a good dose of my own pants on fire style (and some hard-headedness  :grin: ).

Your efficiency rating is largely dependent on damage done, so it will be low until you get into higher tiers when you can do more damage. My T-34 or M103 does as much damage in one shot as 3 or 4 shots from a Tier 4 or 5 (even some 6s, probably). They shoot slower yes, but overall they do a TON more damage. If you want to work on efficiency in lower tanks, things like spotting, capping, and defender points will help too.

One more thing- play all styles of tanks. You will learn how the whole battle comes together. Wanna learn how to avoid being arty bait? Play arty. You learn what spots are safe from your shots, and what kinds of things to do when you are in the open to keep safe. Basically never stop moving, and don't keep moving in a straight line. If you are wiggly enough, arties will find someone easier to shoot. Unless they are stubborn like I am and will stay on you and blow you the fuck up for making them waste so much time on you  :drill:  Learn where good spots for TDs are to set up, and then avoid the firing lanes of those spots when you play other tanks.


Title: Re: World of Tanks
Post by: Merusk on December 03, 2012, 05:57:48 AM
Playing a few arties has increased my own survivability so much that it becomes painfully apparent when someone hasn't done it.

Like those heavies that roll out in to the middle of fields and then... STOP for 15-20 seconds (at least) to snipe.  :mob:

Hell, I rage when they AREN'T insta-gibbed by arty because all of them were paying attention to the rocks, mountains or city on the other side of the map instead.  Nobody covering the open areas gives me hives.


Title: Re: World of Tanks
Post by: WayAbvPar on December 03, 2012, 10:47:31 AM
3 900+ XP, 90k+ credit games in my T-34 in a row, all losses. Have an off game, my team finally wakes up, and I get a 1684 XP 53k double  :mob: GOD this game is frustrating some times.


Title: Re: World of Tanks
Post by: Nebu on December 03, 2012, 11:01:35 AM
Is there a way to turn off General chat?  The whining from dead people when I'm trying to close out a tough match is REALLY distracting.  

Why are pvp gamers such a whiny bunch of horrible shitheels?  I want to reach through the intertubes and punch them square in the pie-hole.


Title: Re: World of Tanks
Post by: WayAbvPar on December 03, 2012, 11:43:42 AM
I am especially whiny because I want to win, and my cretinous teammates do more to prevent that than the other team about 80% of the time. I never complain about the other team...it is their job to kill me.


Title: Re: World of Tanks
Post by: Nebu on December 03, 2012, 11:46:13 AM
You're screaming into a void. 

My coach always told me to win and lose with dignity.  Whining is not dignified.


Title: Re: World of Tanks
Post by: Merusk on December 03, 2012, 11:50:36 AM
It's not whining if I point out something because I know 90% of the players are looking at sniper site and not seeing the ELC-AMX roll up behind them to blow their ass up.  (Laughed hard at an IS-6 who went from 30% to dead this way.) 

Or pointing out to arty "HEY.. this 103 is sitting open in the field trying to blow up the rock I'm behind. Take your free shot!"


Title: Re: World of Tanks
Post by: WayAbvPar on December 03, 2012, 12:03:59 PM
Yes, I don't whine so much as try to instruct. Then I move to insults after polite nudgings are repeatedly ignored. Plus it is fun trolling bad players who think they are experts. Pot/kettle  :awesome_for_real:


Title: Re: World of Tanks
Post by: Nebu on December 03, 2012, 12:55:45 PM
Or pointing out to arty "HEY.. this 103 is sitting open in the field trying to blow up the rock I'm behind. Take your free shot!"

Correct, this isn't whining.

What I'm sick of are the 0 kill guys that die in 20 seconds and then spam the chat with "ANOTHER FAIL TEAM" and "YOU GUYZ SUXXORS"

I want to turn that shit off.  Especially the guys telling ME what to do 10 mins after they died.  I'm alive because I didn't do what you did.  Leave me the fuck alone. 


Title: Re: World of Tanks
Post by: Der Helm on December 03, 2012, 03:41:35 PM
Tell them that they can leave the battle and play with a different tank. There are still lots of people who don't know this.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Brolan on December 03, 2012, 05:30:48 PM
Or pointing out to arty "HEY.. this 103 is sitting open in the field trying to blow up the rock I'm behind. Take your free shot!"

Correct, this isn't whining.

What I'm sick of are the 0 kill guys that die in 20 seconds and then spam the chat with "ANOTHER FAIL TEAM" and "YOU GUYZ SUXXORS"

I want to turn that shit off.  Especially the guys telling ME what to do 10 mins after they died.  I'm alive because I didn't do what you did.  Leave me the fuck alone. 

You can, right click on their name, choose "ignore" and never hear from them again.


Title: Re: World of Tanks
Post by: Nebu on December 05, 2012, 05:30:00 AM
Can someone give me advice on how to play the T-34 (tier 5 Russian medium)? 

I just can't seem to kill much with it.  The gun is inaccurate, it's not mobile enough to flank anything, and it has a pretty high profile. 


Title: Re: World of Tanks
Post by: Simond on December 05, 2012, 06:28:56 AM
http://wiki.worldoftanks.com/T-34
You're faster than heavies and bigger & nastier than lights/mediums. So play it like a light against heavies and like a heavy against lights/mediums.
Also have this on loop as motivation: http://www.youtube.com/watch?v=N-gsBEzCT0U  :drillf:


Title: Re: World of Tanks
Post by: Bungee on December 05, 2012, 06:59:41 AM
http://wiki.worldoftanks.com/T-34
You're faster than heavies and bigger & nastier than lights/mediums. So play it like a light against heavies and like a heavy against lights/mediums.
Also have this on loop as motivation: http://www.youtube.com/watch?v=N-gsBEzCT0U  :drillf:

What.the.hell?

And god I love the T-34. The 57mm shoots like a machine gun and penetrates nearly anything in its tier range. Simond is right- go flank KVs etc and just stand tall against the rest. Well, you shouldn't exactly stand still of course but you should be able to deal with almost anyone in a dogfight. You may even decide to snipe with the 57mm. It's that awsome.


Title: Re: World of Tanks
Post by: Kageru on December 05, 2012, 07:05:37 AM

The T-34 is my replacement sniper after the PZ-IV nerfing, that gun is high pen and nice accuracy. Though like all tier-5's you do spend a lot of time chipping away at higher tier tanks.


Title: Re: World of Tanks
Post by: Nebu on December 05, 2012, 08:30:31 AM
So, the 57mm is a better choice than the 76mm? I was going to save the xp and go straight to the T34-85 as I heard it was a fun tank.  Should I rethink that?

Now I'm starting to think that I'm just terrible at this game.  I've had no luck with this tank at all.


Title: Re: World of Tanks
Post by: WayAbvPar on December 05, 2012, 09:50:19 AM
I fucking HATED the T-34. Way too squishy, too big, not fast enough, doesn't do enough damage. Get through it any way you can and move to the T-34-85 (which I LOVE).


Title: Re: World of Tanks
Post by: Bungee on December 05, 2012, 10:32:23 AM
So, the 57mm is a better choice than the 76mm? I was going to save the xp and go straight to the T34-85 as I heard it was a fun tank.  Should I rethink that?

Now I'm starting to think that I'm just terrible at this game.  I've had no luck with this tank at all.

Depends on your playstyle, but it has better DPM and accuracy and aim time. So try the 57mm an see if you get rolling then. The T34-85 only gets fun once you got the second 85mm.


Title: Re: World of Tanks
Post by: angry.bob on December 05, 2012, 09:15:53 PM
Now I'm starting to think that I'm just terrible at this game.  I've had no luck with this tank at all.

What level of experience is your crew? Having a 100%+ crew makes an aweful lot of difference, especially with the lower tier tanks. Also, the aim faster thingy and the rammer helps a lot. The bonuses to things like loading and aiming time don't sound all that big, but considering the number of times that surviving depends on loading a shell half a second faster than the other guy it's a pretty big deal.


Title: Re: World of Tanks
Post by: Bungee on December 05, 2012, 11:16:15 PM
Now I'm starting to think that I'm just terrible at this game.  I've had no luck with this tank at all.

What level of experience is your crew? Having a 100%+ crew makes an aweful lot of difference, especially with the lower tier tanks. Also, the aim faster thingy and the rammer helps a lot. The bonuses to things like loading and aiming time don't sound all that big, but considering the number of times that surviving depends on loading a shell half a second than the other guy it's a pretty big deal.

It's also 900,000 credits.


Title: Re: World of Tanks
Post by: angry.bob on December 06, 2012, 05:57:19 AM
It's also 900,000 credits.

And? If it's more than someone wants to spend, wait and buy the equipment during a half off event. Or pay the 20 gold to switch it from one of your other tanks you don't use much. You guys do keep all your tanks and crews, right?


Title: Re: World of Tanks
Post by: Merusk on December 06, 2012, 06:24:26 AM
I didn't until I hit tier 5. I wasn't willing to spend real cash every time I bought a new tank to keep them at 100%.   It's been very nice having Tier 8s hitting their first perk or 100% in a skill since then, though.

As for 900k credits, it's a pittance later on.  My tier 9 tanks are going to cost 2-3 million so I'm going to be grinding for cash anyway (part of the reason I have 2 high-end premiums).  The rammers make it a LOT easier on you when doing so and, as bob points out, you can transfer them from tank to tank for very little money.   Wait for the next special and buy them then.


Title: Re: World of Tanks
Post by: Bungee on December 06, 2012, 06:51:05 AM
It's also 900,000 credits.

And? If it's more than someone wants to spend, wait and buy the equipment during a half off event. Or pay the 20 gold to switch it from one of your other tanks you don't use much. You guys do keep all your tanks and crews, right?

Just saying, as I'm under the impression that Nebu isn't that far down the trees yet, hence he won't have that many credits available let alone have the equipment to transfer in the first place. T-34 gets insanely fun with the rammer, though.

I do keep tanks and crews from tanks I actually enjoyed. Otherwise the crew gets transferred to the next higher tier or stored if there's a light-medium or medium-heavy switch.


Title: Re: World of Tanks
Post by: Nebu on December 06, 2012, 07:40:44 AM
Just saying, as I'm under the impression that Nebu isn't that far down the trees yet, hence he won't have that many credits available let alone have the equipment to transfer in the first place. T-34 gets insanely fun with the rammer, though.

I have several 7's and one 8 open (that I didn't buy yet).  I just don't fully understand the performance difference in crew yet.  I'm also pretty stingy when it comes to cash and usually only buy expensive gear/tanks when there is a sale going on. 

On a brighter note, buying the faster, high pen gun had a huge impact on my play.  I had a couple of 3 and 4 kill matches and even soloed a T1 on my T34.  It's an adrenaline rush to solo heavies by out-flanking them.  The higher pen on that fast and accurate gun (57mm?) makes it so much easier. 


Title: Re: World of Tanks
Post by: Tmon on December 06, 2012, 11:01:00 AM
Same gun is on the t50-2, which moves faster, handles better and bounces more shots.  I highly recommend getting one before they remove it from the game.


Title: Re: World of Tanks
Post by: Nebu on December 06, 2012, 11:06:58 AM
Same gun is on the t50-2, which moves faster, handles better and bounces more shots.  I highly recommend getting one before they remove it from the game.

I'm 47k into the T50.  I'll try to grind out the 50-2.  I just don't enjoy playing scouts against tier 8's and 9's.


Title: Re: World of Tanks
Post by: Kageru on December 06, 2012, 12:16:30 PM

The tier-V scouts will still cause you to bleed money I assume... not my idea of fun.


Title: Re: World of Tanks
Post by: Merusk on December 06, 2012, 01:16:15 PM
I certainly don't make any on my 50-2 unless I've spotted everyone, which has a lower chance of happening on the newer maps.

Thing is drifty as hell with Physics, too.  You really can't go all-out on speed without fishtailing or sliding in to/ off of shit you don't want to do that with. (Oh HAI cliff!)


Title: Re: World of Tanks
Post by: Tmon on December 06, 2012, 01:55:16 PM
I run mine mostly as a palate cleanser after long matches with big slow tanks.  It's fun to just jump in something that I can drive like a crack addled spider monkey.  Sometimes I only live for a couple minutes, sometimes I have an epic match but either way is fine with me.  The most fun is when I can run it with one or two folks from the clan and coordinate on TS.  So long as we don't ram each other we can usually circle strafe just about anything to death.


Title: Re: World of Tanks
Post by: WayAbvPar on December 06, 2012, 03:20:02 PM
It can be a hell of a lot of fun to go careening through a fledgling attack and just utterly destroy it simply through your sudden presence. EVERYONE stops to turn and shoot at you, the arty is wetting their pants and can't get set up to shoot, and your team gets a great look at how the enemy is planning to set up. Bonus points if you dump a few rounds into the sides or asses of them as you blow by. If you can finish off by killing an arty or two before you die, it is well worth it. If you somehow manage to survive, you completely take the starch out of the other team- they KNOW you are coming back at some point, so no one can relax. A good scout is a fucking nightmare for opponents.


Title: Re: World of Tanks
Post by: Merusk on December 06, 2012, 03:37:16 PM
Oh yeah, don't get me wrong I love the damn thing which is why I still own it.   It just slides about which I do the same thing, Tmon.  Or if I have a string of losses.. out comes the 50-2 to just have some fun! It's the closest thing to a pure FPS experience I've seen in the game and it's just a joy.

Honestly the only problem I have is trying to figure out which gun to run with it.  The low-pen high-damage or the OK-pen low-damage.  I can't seem to blow the shit out of Priests or better with either so I've gone with the fastest reload for now.

And my goal if I've decided "fuck it, suicide run!" is to see just how many enemy tanks I can get chasing me, then mocking them for it.   Best so far: I had a 103, two Lowes and a Tiger II along with an M26 chase me on the highway.  It was 5 of the top 7 tanks on that map and I couldn't stop laughing at how out of place they were because I'd made it to their flag and they just *HAD* to kill that scout!


Title: Re: World of Tanks
Post by: Tmon on December 06, 2012, 03:51:32 PM
There is nothing better than leading the conga line of death a merry chase around the map, well except maybe goading someone into shooting his own arty.  My 50-2's theme music is Ace of Spades, I sometimes feel a little dorky hunting through my tank music playlist to queue it up but the two go together so well that it's kind of a waste not to do it. 


Title: Re: World of Tanks
Post by: angry.bob on December 06, 2012, 05:04:21 PM
I have several 7's and one 8 open (that I didn't buy yet).  I just don't fully understand the performance difference in crew yet. 

There's a pretty good explanation of skills here here (http://wiki.worldoftanks.com/Battle_Mechanics#Tank_Stats). Short version is that it makes a pretty big difference. The medium rammer is only $200,000 and a pretty big difference. since half off only saves $100,000 I'll usually buy those whenever. The aim faster thingy is another $500,000 though. Those I only buy when they're half price


Title: Re: World of Tanks
Post by: Sheepherder on December 10, 2012, 01:14:56 AM
On a brighter note, buying the faster, high pen gun had a huge impact on my play.  I had a couple of 3 and 4 kill matches and even soloed a T1 on my T34.  It's an adrenaline rush to solo heavies by out-flanking them.  The higher pen on that fast and accurate gun (57mm?) makes it so much easier.

I got a 7 kill game with the T-34/57mm.  Before I got the 57mm I was convinced the tank was a pile of shit.


Title: Re: World of Tanks
Post by: Nebu on December 10, 2012, 07:35:19 AM
There's a pretty good explanation of skills here here (http://wiki.worldoftanks.com/Battle_Mechanics#Tank_Stats). Short version is that it makes a pretty big difference. The medium rammer is only $200,000 and a pretty big difference. since half off only saves $100,000 I'll usually buy those whenever. The aim faster thingy is another $500,000 though. Those I only buy when they're half price

Bought the loader for my tier 7 german TD and it was a game changer.  I'm still not up to the level of proficiency that many of you guys are, but I think I'm getting better.  I really need to follow Ab or Garga around more.  The way those guys look at the maps is a pretty eye-opening experience.


Title: Re: World of Tanks
Post by: Engels on December 10, 2012, 09:21:22 AM
Nebu,

Garga explicitly has asked us to take newer players under our wing. All ya have to do is log into TS and if Garga, Way, Aba or I are on, we'll grind our Tier 6-7s with you, no problem. We're all working on tanks in that level range, so you'd not be any sort of inconvenience. The same goes for any of you, not just Nebu. Aba is particularly good to learn from, since he's got a good mind for the development cycle of a fight on various maps.

This weekend in Clan Wars, Chickens heroically took Brittany region after 4 fabulous fights on Friday, and then quickly got curb stomped by Havok and some Canadian clan on Saturday, in large part due to the fact that we just didn't have the numbers on Saturday that we had on Friday and the minor detail that some twits in our clan didn't follow instructions :P Still, it was a blast.


Title: Re: World of Tanks
Post by: Nebu on December 10, 2012, 09:33:07 AM
I am a bit ashamed to admit this, but I've played like 3000 matches and I still don't know the best way to approach a few of the maps.  I also don't get into TS most nights because I am usually in ventrillo with friends playing tanks.  Abagadro was kind enough to give me some of his time in a private channel and that helped a lot.  Seems my overall strategy isn't terrible, I just need to work on the finer points.

I have a tier 8 medium opened, but decided not to purchase it.  I think going up the American heavy line will ultimately be more useful for clan stuff.  I hope that I'm proficient enough at playing by the time I get to tier 9 with that tank that I won't embarrass myself in a clan battle.  


Title: Re: World of Tanks
Post by: Strazos on December 10, 2012, 09:55:00 AM
Shoot, I don't mind making a fool of myself in a clan scrim...or for that matter, having my connection have an ill-timed bout of packet loss and make me look a fool.

Unfortunately, I am just now getting towards tier 6 tanks, so it will be quite some time before I matter.


Title: Re: World of Tanks
Post by: Nebu on December 10, 2012, 10:07:52 AM
Odd question:  Anyone else getting booted from game during matches?  It has happened to me about twice a day over the last week.  When I reconnect, I'm usually in a lake. 


Title: Re: World of Tanks
Post by: Merusk on December 10, 2012, 10:19:58 AM
Odd question:  Anyone else getting booted from game during matches?  It has happened to me about twice a day over the last week.  When I reconnect, I'm usually in a lake. 

I was just about to ask this myself.  I had 2 disconnects over the weekend on different maps and I've been getting them intermittently since the last patch.  Only once have I been able to recover when I reconnect. (Oddly enough on that map it was my offline "push" that got my guys out of camping spots and actually took out the opfor.  Made up at least a little for coming back to "the track is gone" and "allright, everyone get out!" in succession before I'd fully reloaded.


Title: Re: World of Tanks
Post by: kildorn on December 10, 2012, 11:21:45 AM
I haven't been disconnected, but I've been getting random massive lag spikes for 20-30 seconds of nothing happening, then everything resolves per normal.


Title: Re: World of Tanks
Post by: Merusk on December 10, 2012, 11:41:25 AM
Probably the same problem, only you don't wind-up disconnected where others are.  I've seen others complain about lag spikes, too. Maybe their servers are choking under the popularity.


Title: Re: World of Tanks
Post by: Strazos on December 10, 2012, 01:08:16 PM
I get lag spikes all the time, but...

Well, you know - African Internets.  :oh_i_see:


Title: Re: World of Tanks
Post by: Abagadro on December 10, 2012, 08:50:42 PM
I had a weird crash for the first time in forever this week.


Title: Re: World of Tanks
Post by: WayAbvPar on December 10, 2012, 08:56:40 PM
I have heard a lot of that recently. Haven't seen it myself yet.


Title: Re: World of Tanks
Post by: Amarr HM on December 11, 2012, 03:45:59 AM
I also had a weird crash yesterday.


Title: Re: World of Tanks
Post by: Tmon on December 11, 2012, 06:57:26 AM
I've been pretty solid, did have a crash to desktop on exiting a match the other day but that's about it.  I'm looking forward to the patch coming out since it is supposed to fix the problem with your sites jerking around in sniper view.  It doesn't happen often but when it does it just destroys the fun.


Title: Re: World of Tanks
Post by: WayAbvPar on December 11, 2012, 11:05:50 AM
I usually get that when some asshat on my team runs into me right as I am shooting  :mob:


Title: Re: World of Tanks
Post by: Merusk on December 11, 2012, 11:25:15 AM
Yeah what the fuck is up with that lately?  I had a KV1S ram my Pershing last night so he could take a shot.  I had a tier 9 push my T32 out in to enemy fire and I've had all sorts of random idiots jumping in front of my barrel after I do a pop-out at a corner.  It's getting maddening.


Title: Re: World of Tanks
Post by: Nebu on December 11, 2012, 10:43:31 PM
I had a tier 8 heavy push my tier 7 TD off a hill from behind because he wanted my cover spot.   Have I mentioned that I love random pvp gamers?


Title: Re: World of Tanks
Post by: Tmon on December 12, 2012, 06:52:05 AM
Couple days ago a guy pushed me around out into view of three tanks, I was able to get into cover with about 10hp left.  He called me a noob when I killed him.  I figure the auto tk system is good for one kill a week, so the idiots are safe till Monday.


Title: Re: World of Tanks
Post by: angry.bob on December 12, 2012, 09:48:20 AM
Yeah, the playerbase is getting to be a real treat. I've been pushed out into the open/up a hill by some heavy so he has cover more times than I want to think about. It's gotten to the point where I Consider the game to be me vs. 29 hostiles, only half of whom I can shoot. It's almost as bad as Double XP weekend in PS2 was.


Title: Re: World of Tanks
Post by: Engels on December 12, 2012, 11:41:23 AM
I usually get that when some asshat on my team runs into me right as I am shooting  :mob:

rofl


Title: Re: World of Tanks
Post by: WayAbvPar on December 12, 2012, 11:48:16 AM
Hey it's not my fault that goddamned thing is too big and I gently caressed it as I went by.


Title: Re: World of Tanks
Post by: Merusk on December 12, 2012, 11:53:54 AM
To continue bitching about the playerbase:  There's been an incredible uptick in whining about Artillery now as well.  Including outright abuse of the players not only by the enemy who got killed for sitting in a stupid spot. "Fucking pussy ass ary fag!" but by folks on your own team.  "Goddamn 4 arty fags, go play hello kitty."

I'll give 'em hell when they don't watch the proper lanes but man, it's just outright abuse anymore.

And let's not mention folks flipping the bird or TKing you because you "only" have a 49% win rate.  Sorry I don't clan, jackholes.


Title: Re: World of Tanks
Post by: kildorn on December 12, 2012, 02:24:36 PM
I'm thankful the only shit behavior I tend to see is "fail team" in general chat. I only agree about half the time (when everyone overloads one side and then doesn't push for example), most of the time it's just bitching about losing legitimate fights.

I've been slowly going through the Church 7 for some reason. I'm going to hate the Black Prince just as much as a tank that absolutely cannot punch above it's weight at all. And from the forums, my M7 spare XP will sit unused, as the new US line seems kind of pointless.

At least my Comet is kind of amusing at times!


Title: Re: World of Tanks
Post by: Tmon on December 12, 2012, 03:00:53 PM
It took me a while to warm up to the Comet but I kind of enjoy it now.  Mostly in the way I enjoy working on puzzles, figuring out a way to be effective with it in a match is sometimes a major challenge.  I wish the damn Churchill VII delivered more damage per shot but I don't mind playing it most matches.  I'm about 15k from the Black Prince and will gladly sell the VII when it comes time to upgrade though.

Edited to add that the 8.2 patch goes live tomorrow morning.  Servers will be down from midnight to 6 am Pacific Time.


Title: Re: World of Tanks
Post by: Kageru on December 12, 2012, 05:38:30 PM
To continue bitching about the playerbase:  There's been an incredible uptick in whining about Artillery now as well.  Including outright abuse of the players not only by the enemy who got killed for sitting in a stupid spot. "Fucking pussy ass ary fag!" but by folks on your own team.  "Goddamn 4 arty fags, go play hello kitty."

I haven't seen this. But I suspect it's because I mostly play tier 5,6 (and one 7) and those are just for pubbing and grinding silver to the serious players so they don't care. When your high-tier tank getting suddenly exploded is a loss of silver at the end of the game, and you really want to play corner hugging with enemy heavies, I guess they get more aggro.

From a game design point of view artillery actually works quite well in the game. Encourages mobility, means you do have a back line you can either protect or abandon (or go for theirs). And it's got enough limits to balance it.


Title: Re: World of Tanks
Post by: angry.bob on December 12, 2012, 05:57:29 PM
I'm pretty sure the only people bitching about artillery being overpowered are people who've never played it. It's a pretty brutal grind even if you're great at it, you depend on your team more than anything else. If they don't spot and don't kill fast scouts you're most likely going to die before you can get a shot off. And don't even get me started on how easy it is to get countered once you get into the tiers with serious splash damage.


Title: Re: World of Tanks
Post by: Merusk on December 13, 2012, 04:15:59 AM
Yeah I don't get it either, but I play Arty from time to time.  Fucking frustrating more than OP.

You're correct in that it's higher-tier games, Kaegeru, usually in the 8 or 9 tier games when I'm grinding money on my premium tanks.   The last one was a guy who blatantly sat in the open in his T-32 and was oneshot by a GWPanther.  I was a bit of a dick and said "learn to use cover" and he snarked something about my win rate before leaving the match.  Oh, playerbase.


Title: Re: World of Tanks
Post by: Tmon on December 13, 2012, 06:03:29 AM
Compared to beta the arty these days is almost tame and I mostly don't sweat it unless there are 3 or so in the match.  Mostly I do my best to make myself a hard target to hit but don't get all butt hurt in chat about getting killed by it.  I played arty enough to realize that while I like the challenge of playing it well, I really hate the fact that you live and die by the quality of the 14 random people you get matched with.  Also, the RNG is crueler to arty than direct fire guns.  It makes me laugh that people will take the time to type their chat rage and then send it out the match channel, don't they realize that they are just adding to the arty player's enjoyment of the kill?


Title: Re: World of Tanks
Post by: Strazos on December 13, 2012, 12:22:12 PM
I actually started out on arty before going more into my TD and finally starting to come around to normal medium/heavy tanks. I actually find arty to be somewhat more forgiving with my crazy internet connection.

Though sometimes I wish I didn't pick the US line to go up - about to upgrade to the M7 Priest, and...it's like the same fucking tank as the Tier3, and therefore a prime target for free XP I've been banking from other tanks to just power past it.

Really been digging my Tier 3/4 Brit lights, especially with their QF guns - was really proud of myself when I managed to skirt around a map, blow away their 2 arty plus the 2 who came back to support, then went and capped.  :grin: Unfortunately, I mostly just rapid-fire in the general direction of other tanks and don't bother to aim for spots, especially as the second shot of the bursts is near-useless.


Title: Re: World of Tanks
Post by: Merusk on December 13, 2012, 12:34:43 PM
What?!  The Priest is awesome.  Upgrade the gun before making a judgement and be AMAAAAAAZED at the difference.

That said; I understand it to be totally inferior to the GW-series German arty in all respects.


Title: Re: World of Tanks
Post by: WayAbvPar on December 13, 2012, 03:59:36 PM
Yeah the Priest is quite underwhelming until you get the 2nd gun. Then it is pretty useful.  American SPGs are frustrating overall though...they do tons of damage when they hit, but they are just wild as all hell. Had a game in my M12 where I shot at the same clueless tank 3 times without moving my reticle...and missed every single time (in a different place each time too). OTOH, I had a game a couple of days ago in the M12 where I took 3 shots and had 3 counter battery kills in the first 2 minutes of the match.

NOTE TO ARTY PLAYERS- don't sit in a small ring with all the other arty on your team, fire without moving, or refuse to reposition even after both of your arty buddies have been nuked from orbit.  Actually, feel free to do this all the time  :drill: Worst part was not even a peep from my team. Every other game people are screaming for cb or arty help. I start the game off and wipe out the entire enemy artillery force on my own (none of them were ever spotted...I just saw one fire, shot him, then saw the other two fire and took them down), and no one even noticed  :heartbreak:


Title: Re: World of Tanks
Post by: kildorn on December 13, 2012, 05:05:28 PM
Pub players tunnel vision like nobody's business in this game. Sadly, they never do it when I'm the flanking medium. When I pop out to take a peek, every goddamned gun instantly turns my way. Friendlies? Will totally ignore four tanks on their flank taking shots. Or what I keep seeing are tanks with awesome frontal armor pull up like they're going to bust out a broadside volley. Tiger 2 with it's side pointed towards the enemy line? EVERY GODDAMNED NIGHT!


Title: Re: World of Tanks
Post by: Merusk on December 13, 2012, 07:52:12 PM
Without a doubt, man.

Had an AWESOME game tonight.  In my T32 I managed to wipe out 5 enemy tanks when we were outnumbered.  5:7, then 4:5 then 2:3.  Took out a Jg88 and a T34 who were at 60% and 100% while I was below 60%  Rock and ROLL, baby!

Then the Panther manages a lucky shot, lights my engine and it's all over. 1:3.  The last TD manages to miss the VK that gets me, runs away and is wholloped by the VK who's at 6%.   Total xp, 870.

Next game I'm wiped out after only tagging 4 tanks and not getting any real good hits in.   Team wins and I get 790xp.   Story of my life.


Title: Re: World of Tanks
Post by: kildorn on December 14, 2012, 09:37:09 AM
The T71 is absolutely Adorable. And I think I got an M rating on it (easy when practically nobody has one yet) by running around and getting 5 kills in a T8 match. Then I spent the rest of my night scrambling for my life in T10 matches trying to figure out why it's camo appears to absolutely suck.


Title: Re: World of Tanks
Post by: WayAbvPar on December 14, 2012, 09:47:06 AM
Without a doubt, man.

Had an AWESOME game tonight.  In my T32 I managed to wipe out 5 enemy tanks when we were outnumbered.  5:7, then 4:5 then 2:3.  Took out a Jg88 and a T34 who were at 60% and 100% while I was below 60%  Rock and ROLL, baby!

Then the Panther manages a lucky shot, lights my engine and it's all over. 1:3.  The last TD manages to miss the VK that gets me, runs away and is wholloped by the VK who's at 6%.   Total xp, 870.

Next game I'm wiped out after only tagging 4 tanks and not getting any real good hits in.   Team wins and I get 790xp.   Story of my life.

Please don't tell me you run without a fire extinguisher.


Title: Re: World of Tanks
Post by: kildorn on December 14, 2012, 10:17:49 AM
I rarely use one in pub matches, just because I don't feel like bothering with consumables for what's essentially a pointless fight.

I'll occasionally die to it, but meh.


Title: Re: World of Tanks
Post by: Merusk on December 14, 2012, 10:47:31 AM
I only run with a FE on Russians.  That is literally the first time in 3-4 months I've caught fire in a US tank, and I think it's because my engine was damaged before that.

It wouldn't have helped anyway.  I blew-up before my crew said "we're on fire"  so the shot must have taken me to minimal hitpoints and the first tick got me.  The only reason I knew it was fire was reading the lines of damage text at the bottom of the screen.


Title: Re: World of Tanks
Post by: kildorn on December 14, 2012, 10:52:32 AM
Yeah, most of the time I catch fire I'm also dead for eight other reasons. I tend to drive light and fast tanks, so an engine hit means I'm fucked without burning an FE and a repair kit.

If you drive a lot of beefy german tanks, buy and use them. Those things light on fire from pretty much any hit to their frontal weak spots.


Title: Re: World of Tanks
Post by: WayAbvPar on December 14, 2012, 10:57:57 AM
It is 3000 credits*, people- not exactly breaking the bank. You can easily make that up just by not being dead and continuing to earn XP and credits in the match.


*consumables are going on sale this weekend (might be now even), for half price. Stock up!! 


Title: Re: World of Tanks
Post by: Nebu on December 14, 2012, 11:04:53 AM
repair kit, medic kit, fire extinguisher are great.  They have doubled my score some matches.

Question:  Do you think it would be worth it to buy back my panther at 1/2 price to grind cash this weekend?  The 70% bonus sounds tasty and I have an E8 that I could ping pong matches with.


Title: Re: World of Tanks
Post by: Merusk on December 14, 2012, 01:55:14 PM
3k credits WOULD break me, some games.  My survival rate is only 25%, after all.  All those repairs get expensive.  The number of times I've died due to burn are far, far less than the times I died because I was too aggressive and got 5 shells in me from the group of enemies I just rounded a corner on.

I always keep a repair and medkit.  I keep a FE on my Type and a few Russians I like playing often, but like I said not worth it on the Americans that don't burn. 

It's only worth it if you don't own a premium, IMO.  When they did the Patton special it was actually better for me to grind on the Type and T34 than jump between the tier 5 & 6 vehicles at only 70% bonus.   You wind up in too many matches with low-payout tier 3 & 4 tanks.



Title: Re: World of Tanks
Post by: WayAbvPar on December 14, 2012, 02:50:28 PM
For super low tier tanks, it might not be worth it, since you will die almost as soon as you catch fire anyway. Anything tier 5 and above you are just fucking yourself over not using one. Your survival rate shouldn't really matter...mine is like 20%. I die, but I do a lot of damage before I go. Not burning to death because the first lucky shot someone hits me sets me on fire with allows me to do that.  I chuckle in glee every time I  torch someone and they just burn and burn and burn. Don't be that guy!


Title: Re: World of Tanks
Post by: angry.bob on December 14, 2012, 03:47:34 PM
I don't ever buy them for any of my tanks. I don't catch fire that often, and when I do I'm about to die from something else anyway. I play so many different tanks each day that if one catches fire and dies I just go to the garage and play another one. I don't care about my stats at all though and that might have soemthing to do about it.


Title: Re: World of Tanks
Post by: Merusk on December 14, 2012, 04:21:50 PM
Are you running Russian/ German, Way?  I'm not kidding when I say I don't catch fire.  Ammo rack damage, Tracking and Dead crew? Yeah, all day long.  Fire not so much.


Title: Re: World of Tanks
Post by: WayAbvPar on December 14, 2012, 04:23:03 PM
I play all the lines. If you never catch fire, you don't have to buy another extinguisher. What harm is there in carrying one just in case?


Title: Re: World of Tanks
Post by: Merusk on December 14, 2012, 04:24:22 PM
My fumblefingers hitting it when I go for the spare parts.  I've done that a number of times on the few I use it on.


Title: Re: World of Tanks
Post by: WayAbvPar on December 14, 2012, 04:35:31 PM
It won't use it unless you are on fire. I try to repair or first aid things all the time by hitting the wrong keys  :grin: It just gently tells you to stop being stupid and then you try again.


Title: Re: World of Tanks
Post by: Strazos on December 14, 2012, 05:47:29 PM
Is it just me, or do people roll out of spawn REALLY slowly? I'm not sure what they're waiting for - I just want to get to the shooting, maybe jump up to a nice spot or something. Kind of annoying when I'm at the front and most of my team is dickering about by spawn.


Title: Re: World of Tanks
Post by: Merusk on December 14, 2012, 05:49:59 PM
I wait 3-10 seconds just to see where everyone else is going.


Title: Re: World of Tanks
Post by: Abagadro on December 14, 2012, 06:02:54 PM
My fumblefingers hitting it when I go for the spare parts.  I've done that a number of times on the few I use it on.

I rerouted it to my space bar. When I'm trying to hit my repair kit I don't want it to get hung up on my extinguisher and when I'm on fire I don't want to have to try to find the right number.


Title: Re: World of Tanks
Post by: Ginaz on December 14, 2012, 07:05:40 PM
Any opinions on the new US tanks and new premiums?  The new French prem. tier 8 heavy looks like it might be interesting while the new British prem. heavy...not so much.


Title: Re: World of Tanks
Post by: Merusk on December 14, 2012, 07:11:59 PM
I'm liking the T21 but I only have 3 matches in it.  It's a lot more nimble and much better ROF than the T20.  I'm curious about the higher tiers but not there yet.


Title: Re: World of Tanks
Post by: angry.bob on December 14, 2012, 07:26:40 PM
Any opinions on the new US tanks and new premiums?  The new French prem. tier 8 heavy looks like it might be interesting while the new British prem. heavy...not so much.

The TOG is decent if you like sniping. I don't have one but games I've been in where they stay out of the front lines they seem to do really well. THey seen to have shit armor and movement though. The British TD is an impenetrable rape machine.


Title: Re: World of Tanks
Post by: Merusk on December 16, 2012, 06:31:52 AM
The TD is a rape machine only if it's in the top tier.  An IS-8 can oneshot it with no problems and Type 59s can destroy it in 3 good shots.  It's easily circled and taken out by anything above it's tier, meds or lights, and the damage/ pen is kind of iffy with only a max of 214 if you're shooting gold that quickly falls-off.  Fantastic rate of fire on it but the mandle is a big "SHOOT ME" weak point.   You're armored to hell and back but sill need to play like a fix-mount TD, which gets harder and harder with the map changes they keep making.


Title: Re: World of Tanks
Post by: Tmon on December 16, 2012, 06:55:52 AM
TOGs need about 1400 more HP to make them perform the way the designers seem to have intended.  As they are now they just melt away as soon as they get spotted and focused on.  In the rare game that the TD ends up top tier with no arty and on a map with lots of cover they might do well.  I don't think I've seen one have any real influence on a match yet and they mostly die with one or two kills.


Title: Re: World of Tanks
Post by: Simond on December 16, 2012, 08:08:37 AM
Hurrah!
http://forum.worldoftanks.eu/index.php?/topic/164377-developer-qa-the-russian-answers/
Quote
- tier 10 brit TD Conway was scrapped
- FV215b will get a 183mm gun and will be moved to tier 10 TD
- new tier 10 heavy to replace it will most likely be the Chieftain
(The FV215b is a hilariously bad tank so giving it a derp-gun and making it a TD is about the best that can be done).


Title: Re: World of Tanks
Post by: Engels on December 16, 2012, 11:29:16 AM
Hurrah!
http://forum.worldoftanks.eu/index.php?/topic/164377-developer-qa-the-russian-answers/
Quote
- tier 10 brit TD Conway was scrapped
- FV215b will get a 183mm gun and will be moved to tier 10 TD
- new tier 10 heavy to replace it will most likely be the Chieftain
(The FV215b is a hilariously bad tank so giving it a derp-gun and making it a TD is about the best that can be done).

Its not a bad tank, its just not really a heavy. See the old T30.


Title: Re: World of Tanks
Post by: angry.bob on December 16, 2012, 01:41:00 PM
I've been rotating through the Battle of the Bulge special tanks all weekend fo the TD is pretty much always at or towards the top of the roster. Probably why it seems to do unreasonably well.


Title: Re: World of Tanks
Post by: Merusk on December 17, 2012, 05:01:15 AM
Yeah, that'd do it.   I've been top tank a few times and raped people.  Bouncing shots from a KV1s or a Panther that's rolled right up to you is amusing (though bouncing OFF of them is less so.. at least I've got the ROF to make up for it.)   Fucker is SLOW though and too often people will leave you behind. 

If you get 3 tanks on you you're toast, which considering how slow you are, happens fairly often.. usually because your team charged and died while you were slowly making it to the front line.

I got my M103 this weekend and managed to get the 2nd gun, too.   I've seen lots of people complain it's not a 'true' heavy but it feels as sturdy as the T32 and T34 to me so far.   Plus it has the upside of having a smaller body and a more-forward turret so I can get in to better cover.  If I were comparing it to an IS-series, sure, not a sturdy.  It's faster and has a better ROF though, with an much better protected frontal weak point. (Hello "shoot me here" door on the ISes)


Title: Re: World of Tanks
Post by: WayAbvPar on December 17, 2012, 08:49:52 AM
M-103 isn't quite as bouncy as the tanks before it (especially on its weak sides), but it is quite maneuverable and packs a wallop. I do quite well in mine. Other than this weekend, which was a litany of tears and frustration from start to finish  :oh_i_see:


Title: Re: World of Tanks
Post by: kildorn on December 17, 2012, 09:28:34 AM
Screw your heavies. I've been having a ton of fun with my T71. To the point that I've basically stopped playing my Brits because they either do the T71's gig worse (the Comet is nice, but if I want a flanker with a fast gun.. the T71 seems to play that role better) or are just not the style I wanted (default Centurion is TERRIBLE. But the best gun seems nice if you can deal with the grind)

My T71 pretty much won a t10 match on his own just by playing in a ditch and lighting targets while the enemy mediums stood there and took 704 shots down the line instead of coming over and wasting my ass. Even the other team noted at the end that the entire reason we won such a lopsided game was that absolutely nobody tried to stop me from getting ~6,500 spot damage. I love this tank <3


Title: Re: World of Tanks
Post by: Merusk on December 17, 2012, 10:39:18 AM
I've had games like that in the 50-2 but they're rare these days.  The damn thing blows up if a wind passes-by anymore.  I'm in the T21 grinding up to the T71 now, so good to hear it's fun.


Title: Re: World of Tanks
Post by: WayAbvPar on December 17, 2012, 03:38:43 PM
Victory!
Battle: Malinovka Monday, December 17, 2012 3:26:55 PM
Vehicle: VK 3601 (H)
Experience received: 4,076 (x2 for the first victory each day)
Credits received: 41,284
Battle Achievements: Confederate


11 damages, 4 kills. Perfect opfor that all camped the hill on Malinovka assault and let me just pick them apart. 3601 is such a great tank!


Title: Re: World of Tanks
Post by: kildorn on December 18, 2012, 08:51:41 AM
Last night was a physics fun night. First I watched a KV-5 get crushed to death by an M6 (why did this even SEE a KV5!?) who came over a ridge and dropped on to the 3% health heavy.

Then I hit a 13-90 at full speed in my T71, and tipped him on his side (wedged up on my front) until my reload was finished. Which was hilarious enough that my entire team just stood there watching and laughing.


Title: Re: World of Tanks
Post by: Merusk on December 18, 2012, 09:39:40 AM
Clearly the superior tank design in the world of "no flip physics"  are the wedge tanks with some speed &/or power.  Now I want to see how many tanks I can do that to.

Speaking of the M6: did they get buffed or am I just seeing them more often now because I'm playing the British TD in my rotation?  I don't remember them being tough enough to do any real damage when I played one but they seem to be terrors right now so long as the driver is smart enough to not show his tracks.



Title: Re: World of Tanks
Post by: Tmon on December 18, 2012, 09:54:12 AM
M6 was always fairly nasty in the hands of a good driver, the new 2 tier matchmaking spread helped them out a lot since they have a decent gun for the tier when fully upgraded.


Title: Re: World of Tanks
Post by: kildorn on December 18, 2012, 10:07:34 AM
Yeah, the M6 isn't terrible. Nice gun, decent frontal armor against smaller tanks.

I am seriously curious how many tanks my T71 is heavy enough to wedge now. It was absolutely comical to see this poor AMX on his side trying to find anything he had a shot at. The trick is you can't stop pushing forward or he'll slide off. The engine fails to correct the situation if you keep creeping forward and pushing him back while wedged.


Title: Re: World of Tanks
Post by: Abagadro on December 18, 2012, 11:25:51 AM
On port I had three tooned 13 90s jump off the overpass onto my Foch (or tried to anyways). My "it's raining tanks!" comment got a good laugh.


Title: Re: World of Tanks
Post by: Simond on December 18, 2012, 05:02:51 PM
Ha!

http://www.youtube.com/watch?v=QEDZvMQ6m2Y


Title: Re: World of Tanks
Post by: Ginaz on December 19, 2012, 12:53:41 PM
I just got the T71 the other day and have only played a few games it but I already like it better than the French auto loader tanks.  Not sure why, it just feels better.  It also has the added bonus of all its upgrades being the same weight as the stock, apart from the gun, which weighs significantly less than the stock gun.  Usually the first upgrade I get is tracks, so I can install mods like a rammer or vents, but I got the gun first, which reduced the weight enough to put the mods on.


Title: Re: World of Tanks
Post by: kildorn on December 19, 2012, 01:14:43 PM
The T69 needs upgrades to mount the gun, sadly. But the T71 is really fun to drive and will always have a spot in my garage. It's a 13/75 with gun depression. Other than that there isn't really a stat wise it would be better, but I agree that it feels more fun to drive. And it's cute.


Title: Re: World of Tanks
Post by: Amarr HM on December 19, 2012, 02:02:39 PM
I just got the T71 the other day and have only played a few games it but I already like it better than the French auto loader tanks.  Not sure why, it just feels better.

Not tried it yet, but I assume it's the US gun depression.


Title: Re: World of Tanks
Post by: kildorn on December 20, 2012, 10:07:39 AM
My T71 has a 60% win rate, and my average is about 53%. For some reason I can't get my T69 over 40% even though from everything I can tell it's a perfectly functional tank. Between crap teams and T8 Medium MM, it just seems to be falling a bit flat for me. T8 mediums just seem to be in an odd place where they're expected by the map design and MM distribution to sit still and trade shots at range with heavies. If I get a map where I can flank at some point before we've lost everything, woo! If I get a map where it's basically a frontal slugfest.. splat.


Title: Re: World of Tanks
Post by: Tmon on December 21, 2012, 12:07:12 PM
If you are on the North American server and have a tier 10 tank or td you can get a free t-shirt for playing it 5 times between now and New Years Eve

http://worldoftanks.com/news/1870-treads-threads-campaign/


Edited because of a clarification from WG


Title: Re: World of Tanks
Post by: Merusk on December 21, 2012, 12:39:11 PM
Damnit.. I only *just* got my M103. No way I'll hit Tier 10 by then.


Title: Re: World of Tanks
Post by: WayAbvPar on December 21, 2012, 01:14:36 PM
The good news is the 103 is a great tank.

Cool promo. I run my BatChat almost every day for practice and crew training anyway.


Title: Re: World of Tanks
Post by: Pendan on December 23, 2012, 11:24:27 AM
GeneralDirection said in forum you only have to own a tier 10. The 5 battles can be in any tank. This is good for me because I only drive my tier 10s in clan wars which I think is closed down for holidays and I have not been doing for months anyway.


Title: Re: World of Tanks
Post by: Nebu on December 25, 2012, 09:36:26 AM
HELP!

I finally have enough credits and xp to buy my first tier 8, but can't decide which to buy (love me some 5x).  Any suggestions?

Options: Panther II and the T-32

Thanks!


Title: Re: World of Tanks
Post by: Brolan on December 25, 2012, 09:40:56 AM
HELP!

I finally have enough credits and xp to buy my first tier 8, but can't decide which to buy (love me some 5x).  Any suggestions?

Options: Panther II and the T-32

Thanks!

Panther II is awesome, T-32 is so-so.  But both lead to an awesome line of T9 and T10 tanks.  So its your call.


Title: Re: World of Tanks
Post by: Ginaz on December 25, 2012, 09:56:31 AM
HELP!

I finally have enough credits and xp to buy my first tier 8, but can't decide which to buy (love me some 5x).  Any suggestions?

Options: Panther II and the T-32

Thanks!

Depends which line you want to keep going up and if you're more a med or hvy fan.  I didn't care for the Panther 2 or E-50 but I really like the T32 and the T110E5 is arguably the best tier 10 hvy.  The only real downside to the T32 is its gun.  Its the exact same as the T29 so you can feel a little under gunned when facing tier 9s and 10s.


Title: Re: World of Tanks
Post by: Nebu on December 25, 2012, 10:01:11 AM
Depends which line you want to keep going up and if you're more a med or hvy fan.  I didn't care for the Panther 2 or E-50 but I really like the T32 and the T110E5 is arguably the best tier 10 hvy.  The only real downside to the T32 is its gun.  Its the exact same as the T29 so you can feel a little under gunned when facing tier 9s and 10s.

Good to know.  I don't really plan to go beyond tier 8 since I have no interest in clan wars, so this would be purely recreational.  I have far more fun playing mediums, but seem to perform better on a heavy.  I think I get to assertive with mediums trying to flank.  I am hesitant to go with the panther II just because the panther felt much more like a TD with a turret than a true medium.  Perhaps it's time to work on my T20. 


Title: Re: World of Tanks
Post by: Ginaz on December 25, 2012, 10:10:10 AM
Depends which line you want to keep going up and if you're more a med or hvy fan.  I didn't care for the Panther 2 or E-50 but I really like the T32 and the T110E5 is arguably the best tier 10 hvy.  The only real downside to the T32 is its gun.  Its the exact same as the T29 so you can feel a little under gunned when facing tier 9s and 10s.

Good to know.  I don't really plan to go beyond tier 8 since I have no interest in clan wars, so this would be purely recreational.  I have far more fun playing mediums, but seem to perform better on a heavy.  I think I get to assertive with mediums trying to flank.  I am hesitant to go with the panther II just because the panther felt much more like a TD with a turret than a true medium.  Perhaps it's time to work on my T20. 


US meds are really good.  They're all at or near the top for their tier and class.


Title: Re: World of Tanks
Post by: Tmon on December 25, 2012, 11:43:44 AM
P2 and T32 are both good for their tier, eliting the P2 was significantly more painful from what I remember.  I like the t32 best of the two (principally for the much better gun depression) but kept both when I moved on to tier 9/10 in their lines.


Title: Re: World of Tanks
Post by: Brolan on December 25, 2012, 11:51:27 AM
Depends which line you want to keep going up and if you're more a med or hvy fan.  I didn't care for the Panther 2 or E-50 but I really like the T32 and the T110E5 is arguably the best tier 10 hvy.  The only real downside to the T32 is its gun.  Its the exact same as the T29 so you can feel a little under gunned when facing tier 9s and 10s.

Good to know.  I don't really plan to go beyond tier 8 since I have no interest in clan wars, so this would be purely recreational.  I have far more fun playing mediums, but seem to perform better on a heavy.  I think I get to assertive with mediums trying to flank.  I am hesitant to go with the panther II just because the panther felt much more like a TD with a turret than a true medium.  Perhaps it's time to work on my T20. 



US meds are really good.  They're all at or near the top for their tier and class.


In our clan we prefer the T-62A and the E-50M.


Title: Re: World of Tanks
Post by: Merusk on December 25, 2012, 03:59:20 PM
Depends which line you want to keep going up and if you're more a med or hvy fan.  I didn't care for the Panther 2 or E-50 but I really like the T32 and the T110E5 is arguably the best tier 10 hvy.  The only real downside to the T32 is its gun.  Its the exact same as the T29 so you can feel a little under gunned when facing tier 9s and 10s.

Good to know.  I don't really plan to go beyond tier 8 since I have no interest in clan wars, so this would be purely recreational.  I have far more fun playing mediums, but seem to perform better on a heavy.  I think I get to assertive with mediums trying to flank.  I am hesitant to go with the panther II just because the panther felt much more like a TD with a turret than a true medium.  Perhaps it's time to work on my T20. 


I love my T-32 even more than I loved the T-29.  Play it like a slow medium nd you'll do great.  It's not the brawler other tanks are (like mosT of the Americans) but if you play it smart and learn the weak points it really performs for you.


Title: Re: World of Tanks
Post by: Simond on December 26, 2012, 03:21:19 AM
Happy Xmas from Wargaming: http://www.youtube.com/watch?v=OTd0RSgN5Ec

Handy hint for anyone with a 38H - the T1E6 is completely unable to penetrate its armour so have fun!


Title: Re: World of Tanks
Post by: kildorn on December 26, 2012, 07:15:52 AM

In our clan we prefer the T-62A and the E-50M.

The US medium line falls apart a bit past the pershing. It's not that they're bad tanks, they just aren't very scary.

That said for random pub matches, the T-54 is reminding me why I love US mediums. Soft stats make all the difference, and gun depression allows you to engage pretty much anywhere. Meanwhile if my 54 is climbing even the most mild hill I'm going to be completely unable to engage until I'm completely over it. But hey, I can actually bounce the occasional round, so it's still novel to me!


Title: Re: World of Tanks
Post by: Merusk on December 26, 2012, 01:47:10 PM
Happy Xmas from Wargaming: http://www.youtube.com/watch?v=OTd0RSgN5Ec

Handy hint for anyone with a 38H - the T1E6 is completely unable to penetrate its armour so have fun!

I wondered why I had this strange tank in my garage. Now I know!


Title: Re: World of Tanks
Post by: Engels on December 27, 2012, 12:08:20 PM
Different strokes. I have the M48, the E50M and the 62A, and can say without a moment's hesitation that the 48 gives me better results consistently in just about any situation. It can hull down more. It bounces more than the 62A, its more manouverable than the 50M. I like all three, but the M48 is just way way way more intuitive to me.

Also, I argue that the T-32 is the best tier 8 heavy in the game, with the possible exception of the IS3.


Title: Re: World of Tanks
Post by: Mortriden on December 28, 2012, 07:37:59 AM
Also, I argue that the T-32 is the best tier 8 medium in the game, with the possible exception of the IS3.

I would say, for me, the IS-3 is the better tank.  The T-32 is a very, very close runner up. 

Pro-tip:  If you want to make yourself shitty at this game again, you know to give yourself a challenge, take six months off.  Works like a charm.  The physics change seems to have added it's own level of stupid to the player base.  Had a friendly E-75 back off a hill onto my M40/43 the other night, that went well.  I don't know when the reduced Tier spread went into effect, but it's awesome. 


Title: Re: World of Tanks
Post by: Ginaz on December 28, 2012, 08:08:25 AM
Different strokes. I have the M48, the E50M and the 62A, and can say without a moment's hesitation that the 48 gives me better results consistently in just about any situation. It can hull down more. It bounces more than the 62A, its more manouverable than the 50M. I like all three, but the M48 is just way way way more intuitive to me.

Also, I argue that the T-32 is the best tier 8 medium in the game, with the possible exception of the IS3.

With the ability to buy gold rounds with credits, IMO the T-32 benefits more than any other tank. It hurts the credit earning but I have prem tanks for that.  I always carry 10 gold rounds in all my tier 8+ tanks.


Title: Re: World of Tanks
Post by: Merusk on December 28, 2012, 11:32:06 AM
Yeah, I started doing the same. Hooray for credit rounds!

Also, so many people bitch at you when you fire them out of the Type59 I've considered switching to them as my primary rounds at times. "Gold round using wallet warrior!""Hey, that's CREDIT-Round using wallet warrior, corpse-boy."


Title: Re: World of Tanks
Post by: Strazos on December 29, 2012, 12:32:50 AM
Is there a way to tell if people are employing gold rounds?


Title: Re: World of Tanks
Post by: Simond on December 29, 2012, 03:53:30 AM
Is there a way to tell if people are employing gold rounds?
Yeah, your tank explodes.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Tmon on December 29, 2012, 05:22:51 AM
One clue that someone is using gold rounds is that your tier VII heavy takes 400+ damage when fired at by a tier V Sherman or PZIV with a really short barreled gun.


Title: Re: World of Tanks
Post by: Nebu on December 29, 2012, 09:48:12 AM
I wish they would change gold rounds back to gold only.  If someone is going to blow me up with a lower tier tank, I at least want WGN to benefit from it.


Title: Re: World of Tanks
Post by: Tmon on December 29, 2012, 09:56:31 AM
I wish they would change gold rounds back to gold only.  If someone is going to blow me up with a lower tier tank, I at least want WGN to benefit from it.

They do, people have an incentive to run premium, buy a premium money grinder or both.  I usually fire nothing but gold out of my Sherman and Jumbo because it's a nice fun change from working on the serious business tanks.  My other tanks usually have 10 or so gold on for emergencies. 


Title: Re: World of Tanks
Post by: kildorn on December 29, 2012, 12:27:28 PM
The main issue with gold rounds for credits is that it widely exposes the problem with gold rounds in general. Their power is widely different based on the gun and what gold round it loads. Gold derp guns are some serious bullshit (derp damage with AP pen) at lower tiers, and at higher tiers you get into things like T69s with 300ish pen.

Gold rounds were always too expensive and too good for pub matches, and with them being widespread it's just being made very obvious.


Title: Re: World of Tanks
Post by: Strazos on December 29, 2012, 12:53:13 PM
I typically keep 2 gold rounds on my tanks, just so things don't get excessive.


Title: Re: World of Tanks
Post by: WayAbvPar on December 31, 2012, 12:40:56 PM
Just had a monster game in my BatChat-

Victory!
Battle: Arctic Region Monday, December 31, 2012 12:25:15 PM
Vehicle: Bat Chatillon 25 t
Experience received: 3,656 (x2 for the first victory each day)
Credits received: 99,513
Battle Achievements: Sniper, Master Gunner, Sharpshooter, Mastery Badge: "Ace Tanker"

96 defense points too...reset the cap with 2 seconds to spare. And STILL lost $38k. Gold rounds is spendy  :grin:

e- uploaded the replay.
http://mwreplays.com/replay/NXH5JAO4FCWY/


Title: Re: World of Tanks
Post by: Engels on January 01, 2013, 10:01:29 AM
Heh, watched the whole thing. Very nice.


Title: Re: World of Tanks
Post by: Gets on January 01, 2013, 11:06:46 AM
A classic match of internet tanks, where the player drags his team while they kick and scream towards a victory. Features distinguishing examples such as dead teammate ordering people around calling them dumb (in all-chat), an enemy player blaming their loss on "arty gaying the game up again" and calling out the last remaining teammate a bot. 10/10 would watch again.


Title: Re: World of Tanks
Post by: Merusk on January 01, 2013, 12:06:49 PM
The long weekend has allowed me to finally buy the Tier 10 gun for my 103 AND I racked-up enough Xp for the 25/2 and my Patton.   No way I'm going to be able to get to tier 10 though, I need 180k xp. No free shirt for me!

ed: Watched the replay.  Way you were sooo lucky with a few of those shots not blowing you to hell.   The amount of times you guys were almost capped and got reset even had ME losing my mind and I knew the outcome!.   Well done.


Title: Re: World of Tanks
Post by: Abagadro on January 01, 2013, 12:52:05 PM
I think Wargaming just crashed.  Game server down, forum down.


Title: Re: World of Tanks
Post by: Merusk on January 02, 2013, 05:22:12 PM
1) Encounter battles have been out a while now.  Rarely do they make me rage anymore but tonight.. not the case.  Tier 9 encounter on the city map with the church on the hill.  I (m103)  a tier 8 TD and a medium are the only 3 tanks to go hill.  Every. Single. Other. Tank. Rushes the cap and sits on it.  I mean it, there were 12 tanks in the circle.  I manage to take out a T21 who peeks around the corner and do some damage to a 103 bth their E75s, a JgPz and an ISU-152 before they finally figure it out and swarm me.   My team has cap to only 60% by now, because why.. because only 3 tanks count, right. 

I call it a loss and they call me a noob. So I ask in multi-team chat just how much a tier 9 costs on E-bay because for an entire tier 9 team to go to cap on encounter is beyond stupid.  As i quit out of the game the first reset happens.  When I'm out of my next game, sure enough it was a loss.  Surprise!

2) A big thanks to WG.net for putting "I will not get in to a head-to-head brawl with American heavies" as one of their resolutions poll results.   It made me realize how wrong I was playing them in 1 on 1 encounters and tonight it let me take a KV-5 down from 60% to dead in my 25% T32 with no additional damage from the KV.   Buahahah.


Title: Re: World of Tanks
Post by: Abagadro on January 02, 2013, 06:14:57 PM
The real problem is the timer is significantly slower in Encounter battles and most dopes haven't figured that out.


Title: Re: World of Tanks
Post by: Tmon on January 02, 2013, 09:25:17 PM
The real problem is the timer is significantly slower in Encounter battles and most dopes haven't figured that out.

Also cap speed hits maximum with three tanks (for any match type) in the circle, any additional ones just spread the points around between more tanks.  I turned off assaults and encounters for the Holidays and it helped out both my blood pressure and my win rate.  I'll probably turn them back on Monday when (hopefully) the kiddies return to school.


Title: Re: World of Tanks
Post by: Merusk on January 03, 2013, 05:01:42 AM
The real problem is the timer is significantly slower in Encounter battles and most dopes haven't figured that out.

Yep, which I expect folks to have figured out by now.  Particularly if they've been playing long enough to own a Tier 9 tank.  Guess not!

The real problem is the timer is significantly slower in Encounter battles and most dopes haven't figured that out.

Also cap speed hits maximum with three tanks (for any match type) in the circle, any additional ones just spread the points around between more tanks.  I turned off assaults and encounters for the Holidays and it helped out both my blood pressure and my win rate.  I'll probably turn them back on Monday when (hopefully) the kiddies return to school.

I turned off Assault mode as soon as the option was available and haven't turned it on since.  Have they gotten any better or do you still wind-up with half of your heavies camping on the assault side?   I wish you could option per-tank because I liked playing them on TDs or Arty, just not as actual tanks.

Your theory about kids might explain why so many teams have gone all one side then sat there, even when you point out the other team is either all on the same side or on the opposite side so they should push, though.  I mean, I expect it to happen, just not with the frequency it has in the last week.


Title: Re: World of Tanks
Post by: Tmon on January 03, 2013, 05:52:07 AM
They trimmed out some of the worst assault maps and people have more or less learned some basic strategy so they aren't as bad as they were when they first came out.  Also they seem to have cranked back the frequency that those modes pop.  I might leave assault mode off and just do encounters, I find them the most fun.


Title: Re: World of Tanks
Post by: WayAbvPar on January 03, 2013, 09:37:11 AM
I finally turned off encounter and assault a couple of days ago. I had 2 encounters and an assault in a row, and in each game I had to start out by begging my teammates not to fuck things up ( I am more specific, but it depends on the map). In every case, I was roundly ignored and we lost the game. Fuck it. I am done trying to educate, and done having my win rate dragged in the mud by cretins who not only don't know the first thing about strategy, but are actually hostile to anyone who dare try to win a match by asking for some very basic stuff.

TL DR fuck pubbies.


Title: Re: World of Tanks
Post by: Nebu on January 03, 2013, 10:31:46 AM
Two questions:

1) Just opened up the Panther II and the Tiger II.  Which is the better tank for someone that plays casually?

2) Reading the forums, they claim that win % is the best metric for skill.  I can't understand how they figure that one person can overcome the stupidity of 14 others.  I've played some of my best matches in losses and some of my worst in wins.  It seems like there are just too many variables in public matches.  Any thoughts from the veterans?


Title: Re: World of Tanks
Post by: Merusk on January 03, 2013, 10:48:02 AM
Depends on how you play.  If you like to Brawl, Tiger II.    If you like the play of Mediums in general the Panther II.

I'd go for Tiger II, myself. The thing is a beast and so long as you know to keep your hull and turret sides protected you bounce things left and right.  (much like the Super Pershing)  Expose those, though and you're going to feel much pain.   My favorite tactic for dealing with Tiger IIs is to let someone else distract them as I hide nearby in my medium.  When their gun turns to take-on that threat I pummel them into the ground.

I disagree with win% for the same reason.  I don't platoon, though, and the folks who advocate it seem to platoon quite often.  I can turn the tide if I'm playing well and I'm up against equal players (or their superior players have been beat-down)  but as you say, you've got 13 other factors playing against you.  I don't look-down on anyone with a 49% win rate the way I've been beat-down for it.   If you're at 43% or lower and in a Tier 8 or 9 tank, though, you might just be the problem.

My other problem with win% as a true guide is it is 1) easy to fake and 2) Impossible to recover from if you bounce-around lower tiers a lot on your account.   I have 4300 battles now and a 49% rate. I did a spreadsheet to see what it would take to get up to 51% and I'd have to have a string of 200 victories in a row.   Or, to be an accurate reflection of my win %, I'd have to play over 100k more games at a 51% win rate.   Yeah, no.


Title: Re: World of Tanks
Post by: WayAbvPar on January 03, 2013, 11:30:07 AM
After a few thousand battles, everyone gets basically the same amount of terrible and awesome teammates. The only variable is you.

It can be gamed a bit by ALWAYS platooning (so you only have a possibility of 12 terrible teammates instead of 14), and by playing a ton of Clan Wars- there are some very bad clans that are trying to take land, and even an average team can waltz past 3 or 4 of them a night. Even if you get beat by the land owners, that still sends your WR north.

As for Panther II vs Tiger II- it depends on your play style. I have never driven the P2, but it is basically a standoff sniper-type tank as I understand it. The T2 is far more robust, although it has an accurate enough gun to do well as a sniper too. If you like to mix it up, go with the heavy. If you like to maneuver and take potshots, go med.


Title: Re: World of Tanks
Post by: Merusk on January 03, 2013, 12:25:40 PM
After a few thousand battles, everyone gets basically the same amount of terrible and awesome teammates. The only variable is you.

Unless your first 1000 or so games are in Tier 1-4 vehicles. Like Nebu and I.  I'm not terrible in Tier 2 tanks, but I'm also not going to be able to take down an entire team myself.  My WR on lower tanks is far, far lower than my WR on Those Tier 7 and above.  It skews things and it's harder to drag yourself out of a pit when each win is only a ten thousandth of a percentage adjustment.

As I said above, it would take 100k battles to change my win rate to 51%  If I play my next 200 games and manage a 90% win rate, I'll still only be at 50%. Is that a fair assessment of my current abilities? No. Would I catch shit for it if we go by win rate as the only factor? Yes.

Really, do the math.  It's the same way one"F" your freshman year dooms a student a "B" average at best, even if they make "A"s in every other subject the rest of their school career.   


Title: Re: World of Tanks
Post by: Nebu on January 03, 2013, 12:33:15 PM
I have 4000 battles or so.  My first 3000 were entirely in tiers 1-6.  The last 1000 have been primarily in tier 6-8.  My rating for the last 1000 is significantly better than the first 3000, but I'm going to have to play an absurd number of battles to overcome the hole that I dug in the lower tiers.  It seems to me that win rate can be easily gamed in clan wars, playing elite tanks with good crew, and running in 3 man platoons with voice com.   I've been platooning with a friend nightly and see an improvement in my play.

As for the Panther II vs Tiger II, I'm torn.  Been playing my T32 a bit and find that the gun can be frustrating against higher tier tanks.  Makes me hope that the tiger II is a bit more useful against tiers 9 and 10.  

Also: is it me or are there some terrible tier 9 players with good stats?  


Title: Re: World of Tanks
Post by: WayAbvPar on January 03, 2013, 01:36:41 PM
After a few thousand battles, everyone gets basically the same amount of terrible and awesome teammates. The only variable is you.

Unless your first 1000 or so games are in Tier 1-4 vehicles. Like Nebu and I.  I'm not terrible in Tier 2 tanks, but I'm also not going to be able to take down an entire team myself.  My WR on lower tanks is far, far lower than my WR on Those Tier 7 and above.  It skews things and it's harder to drag yourself out of a pit when each win is only a ten thousandth of a percentage adjustment.

As I said above, it would take 100k battles to change my win rate to 51%  If I play my next 200 games and manage a 90% win rate, I'll still only be at 50%. Is that a fair assessment of my current abilities? No. Would I catch shit for it if we go by win rate as the only factor? Yes.

Really, do the math.  It's the same way one"F" your freshman year dooms a student a "B" average at best, even if they make "A"s in every other subject the rest of their school career.   

I will concede that your ability to shape a game is far reduced at lower tiers. However, the distribution of terrible teams and awesome teams should be the same. Average win rate is 48% (2% draws), so your multitude of low tier battles should end up near that, yes? You make it sound like you never won a game before tier 6, which would indeed make it tough to bring your WR up :grin:

I have raised my WR almost a full point in the last month, so it is definitely doable. You just can't take any rounds off (and I still do that when I am tired or distracted)- you have to concentrate and do everything you can to help your team win. That doesn't always mean having huge damage or kill games. Often times it is patiently holding a flank alone while the other side rolls*. When you see you are outmanned, you don't just take someone with you and go on to the next tank; instead you stay safe and distract as many bad guys as possible for as long as possible. Other games it is staying alive in a forward position and spotting for your teammates. And other games it is indeed just kicking the shit out of everything that has the temerity to cross your path, and then looking for more  :drill:


*Ask Engels or Abagadro about my near-mystical ability to choose the 'wrong' flank to play on. It is like my tank has BO or something...I get abandoned A LOT.


Title: Re: World of Tanks
Post by: WayAbvPar on January 03, 2013, 01:39:58 PM
As for the Panther II vs Tiger II, I'm torn.  Been playing my T32 a bit and find that the gun can be frustrating against higher tier tanks.  Makes me hope that the tiger II is a bit more useful against tiers 9 and 10.  

Also: is it me or are there some terrible tier 9 players with good stats?  

T2 has better pen but less damage than the T32 if memory serves. So you will do less damage per shot, but do it more consistently. Gun fires a bit quicker too.

And yes- there are people who can't seem to find the shooty end of their tank with decent stats. I am sure some of those are shared accounts, while others might be good players having a bad day or playing a tank that doesn't fit their favorite playstyle.


Title: Re: World of Tanks
Post by: Nebu on January 03, 2013, 01:47:40 PM
Perhaps I win the lottery when it comes to stupid players.  Having one side with an 8:3 advantage lose while I'm holding off 4 on the flank by myself seems to be too common.  Had several matches last night where my friend and I defended both a flank and cap while 8 players on the other side of the map were systematically dismantled.  Then we died to the impending swarm. 

What I need to do is stop myself from aggressive play.  Sometimes it's just too fun to rush in and kill 3 before dying. 


Title: Re: World of Tanks
Post by: Tmon on January 03, 2013, 02:07:20 PM
Playing WoT correctly can be excruciatingly boring sometimes, my overall win rate would be better if I didn't do stupid things due to impatience.  It's one of the reasons I love the t50-2, it's one of the few tanks that rewards driving around the map like a spider monkey on crack.  When I got my T71 I tried to play it the same way and quickly learned it is not that kind of tank, still a ton of fun to play but not at all like a T50-2.


Title: Re: World of Tanks
Post by: Merusk on January 03, 2013, 02:37:41 PM
I will concede that your ability to shape a game is far reduced at lower tiers. However, the distribution of terrible teams and awesome teams should be the same. Average win rate is 48% (2% draws), so your multitude of low tier battles should end up near that, yes? You make it sound like you never won a game before tier 6, which would indeed make it tough to bring your WR up :grin:

Nope, i won games and my WR is where WG.net says it should be as a pure-pubbie, 49%.  That still gets you shit-on by assholes running XVM with a gamed win % who are doing stupid shit like ignoring the other flank and following the crowd or shooting rounds in to the turret of a US heavy.  Both things I've pointed out to people and gotten the response .  "Fuck off with your 49% win rate, pubbie."

As I said, math is simple here.  49% win/loss rate at 4300 games means 2107 wins and losses and 86 draws.

Tack on 200 to just wins and # of games (which means 100% win rate for both games)
2307/ 4500 = 51.2% win rate.  Not a reflection of awesomeness over the last 200 games.

Play another 1000 games at 80% win-rate = 800 wins.
2907/ 5300 = 54.8% win rate. Doing ok but still an impossible statistic to hit for that raise

A "good" player can have a 54% win rate.
Play 1,000 more games at that rate = 540 wins.
2847/500 = 51.7% 
2,000 = 1080 wins
3,387/ 6500 = 53.7%  - finally close to your current ability, but 2k games is a long, long time.

It's a very long, very slow climb out of a pit set in the early game unless you manipulate your account by starting over in a clan. 


Title: Re: World of Tanks
Post by: Ginaz on January 03, 2013, 03:32:50 PM
I will concede that your ability to shape a game is far reduced at lower tiers. However, the distribution of terrible teams and awesome teams should be the same. Average win rate is 48% (2% draws), so your multitude of low tier battles should end up near that, yes? You make it sound like you never won a game before tier 6, which would indeed make it tough to bring your WR up :grin:

Nope, i won games and my WR is where WG.net says it should be as a pure-pubbie, 49%.  That still gets you shit-on by assholes running XVM with a gamed win % who are doing stupid shit like ignoring the other flank and following the crowd or shooting rounds in to the turret of a US heavy.  Both things I've pointed out to people and gotten the response .  "Fuck off with your 49% win rate, pubbie."

As I said, math is simple here.  49% win/loss rate at 4300 games means 2107 wins and losses and 86 draws.

Tack on 200 to just wins and # of games (which means 100% win rate for both games)
2307/ 4500 = 51.2% win rate.  Not a reflection of awesomeness over the last 200 games.

Play another 1000 games at 80% win-rate = 800 wins.
2907/ 5300 = 54.8% win rate. Doing ok but still an impossible statistic to hit for that raise

A "good" player can have a 54% win rate.
Play 1,000 more games at that rate = 540 wins.
2847/500 = 51.7% 
2,000 = 1080 wins
3,387/ 6500 = 53.7%  - finally close to your current ability, but 2k games is a long, long time.

It's a very long, very slow climb out of a pit set in the early game unless you manipulate your account by starting over in a clan. 

There's ways to "game" your win % that aren't available to people like us who play only pub games.  If, as a pure solo pub player, you have a win % around 50%, then you are fine.  Mine has been sitting at 53% forever and of the almost 10,000 games I've played, all but 3 or 4 were solo pub.  I consider myself a pretty good player but I know theres no way in hell I'll ever get my win % over 55%, let alone 60% or 70%.  Again, if you're around 50% its all good.  However, if you're in the low 40's or even lower after a few thousand games, then theres a problem.


Title: Re: World of Tanks
Post by: angry.bob on January 03, 2013, 08:16:14 PM
Just opened up the Panther II and the Tiger II.  Which is the better tank for someone that plays casually?

I'd go for the Tiger II unless you had a burning desire for the medium line. The Tiger II is a pretty significant improvement over the Tiger, while the Panther II is a marginal improvement over the Panther.

The win rate as a metric is pretty much bullshit. People will argue over it until they're blue in the face and at this point it's pointless. True believers will trot out ponderous and flawed "statistical analysis" and just bury any counter-arguement or correction to their model with idiot gamer forum bullshit. Half the people who do use it know it's bullshit anyway, and the people who use it as a basis to bitch in chat are usually shitty players anyway. I'm at 49% and expect to stay there forever and I honestly don't give a shit. I usually end a match with 3 or more kills so as far as I'm concerned I did my part. Just play and have fun man, that's ultimately the point anyway. That and have one of every tank in your garage so you can look at pretty, pretty tanks.


Title: Re: World of Tanks
Post by: Furiously on January 04, 2013, 12:25:54 AM
If you want to game your kills and wins, play a tank capable of changing the outcome. Like a t-49 or a M4 with derp and gold rounds.


Title: Re: World of Tanks
Post by: Gets on January 04, 2013, 03:13:59 AM
The win rate as a metric is pretty much bullshit. People will argue over it until they're blue in the face and at this point it's pointless. True believers will trot out ponderous and flawed "statistical analysis" and just bury any counter-arguement or correction to their model with idiot gamer forum bullshit.

It's official - winrate is gaming's global warming.


Title: Re: World of Tanks
Post by: Bungee on January 04, 2013, 04:00:00 AM
Well, I seriously doubt how much win % is saying about how good somebody is. Mainly because I'm one of those "rush forward-blow shit up-die quickly-next tank" guys. And I'm at 53% (2.1k played now) without ever playing a CW. My buddy who I usually toon with was at 2.6k when I started and is now at 3.1k, so it's also not that. I also consider him far superior in play to me and he's at 51% (also no CWs). When we play together I usually end up dead long before him and he out-XPs me most of the time.
Never even looked at my % until this discussion here and I don't use any mods (well except the slow-pc mod...). So here's my e-peen rolled out and I never even knew it was that big.

Edit: Really neat this Service Record stuff. My top tanks seem to be the T29 (59%,130 played) and the T-34 (58%, 250 played). Hah, and I only survive 23% of my battles. I really think that should be the real measure. Or a combination of WR and survival rate. No?


Title: Re: World of Tanks
Post by: Tmon on January 04, 2013, 06:26:10 AM
I only look at somebody's win rate when they spend half the match screaming that we are noobs and yet another fail team in chat after they die.  Surprisingly those guys often have a win rate of less than 45% and frequently multi thousand games played.  Here's what I think is the generally agreed upon efficiency rating calculator for WoT http://wot-news.com/stat/calc/en/ru  it looks at win rate plus other stats to calculate your overall efficiency.  It isn't perfect but seems to be roughly accurate.  It does have a bias to high tier tanks since it uses damage dealt and average tier level as part of the calculation, but even if all you play is low tiers should still be able to get into the good range.


Title: Re: World of Tanks
Post by: Nebu on January 04, 2013, 08:11:25 AM
If you want to game your kills and wins, play a tank capable of changing the outcome. Like a t-49 or a M4 with derp and gold rounds.

Getting REALLY sick of the M4/PzIV derp platoons with gold rounds.  It's making it unfun to level my other tanks. 


Title: Re: World of Tanks
Post by: WayAbvPar on January 04, 2013, 08:38:08 AM
I will never sell my KV-2 as long as I can buy gold rounds for credits. It literally makes me laugh out loud every time I one shot someone.


Title: Re: World of Tanks
Post by: Nebu on January 04, 2013, 09:08:59 AM
I will never sell my KV-2 as long as I can buy gold rounds for credits. It literally makes me laugh out loud every time I one shot someone.

The top gun for the KV-1S gives me the same pleasure... though I cry sometimes with the accuracy. 


Title: Re: World of Tanks
Post by: Amarr HM on January 04, 2013, 09:14:51 AM
Well, I seriously doubt how much win % is saying about how good somebody is. Mainly because I'm one of those "rush forward-blow shit up-die quickly-next tank" guys.

That's already a lot better than the majority of pub players I come across. The old does Win % show skill level question that gets rattled around, I think it speaks for itself. If I platoon we win 80%, if I run in -G- companies that may go up to about 99%, if I run solo I still get around 60%. Another thing I've never seen a bad player with a high win percentage.


Title: Re: World of Tanks
Post by: UnsGub on January 04, 2013, 09:21:40 AM
Well, I seriously doubt how much win % is saying about how good somebody is.

Win % is something you produce just like everyone else in the game.

Tiers, tanks, platoons, and company battles can greatly affect it.  Personally I try to not play alone.


Title: Re: World of Tanks
Post by: Nebu on January 04, 2013, 09:24:18 AM
I play the game in platoons with my RL friends.  Some of them are good, some not so good.  I've gotten 5 Brothers in Arms in the past couple of weeks and still sport a lovely 46% win rate.  While I feel like I can affect the battle, it also seems like my team can quickly derail a strong effort.  Hell, I've had several matches lately where my kills were the only kills my team got.  I still think the MM plays a dominant role... though I'm really nothing more than an average player.  Watching a skilled player is a thing of beauty. 


Title: Re: World of Tanks
Post by: Merusk on January 04, 2013, 09:33:13 AM
If you want to game your kills and wins, play a tank capable of changing the outcome. Like a t-49 or a M4 with derp and gold rounds.

Getting REALLY sick of the M4/PzIV derp platoons with gold rounds.  It's making it unfun to level my other tanks. 

Y'know.. I have an M4 with the derp I still drive and I hadn't even considered loading gold in to it.  The things a fuck-you wagon as it is, and my crew's only 79%.  Now I'm going to have to try it.


Title: Re: World of Tanks
Post by: Engels on January 04, 2013, 09:43:15 AM
Got 9 one shot kills in my gold round M4 derp night before last. It truly is cheat mode.

Amarr can corroborate this, I think, but being in an uber clan like -G- improves your stats not simply because of the clan wars, which can't possibly skew your stats that much, they're just a few battles a night at most, but because uber clans always always always run tier 10 tanks. They are always top dogs and can always determine battles. When you see 3 HAVOK players with 60%+ stats on your team, that's because they are always running Batchats/IS7s/etc.

These days I look at XVM with a huge grain of salt. I have an overall win percent of 53. I also have a win rate of 39% in my T95 and a 65% win rate in my Tier VII French artillery. My stats vary WILDLY depending on what I'm using, and I imagine its the same for everyone else. If I ALWAYS used my Batchat, M48 or T110E5, I'd have far better stats all around. However, I sometimes have to grind a dog of a tank that messes up the stats.

I use an xvm.conf files called ZVer (found in the samples folder in the xvm docs folder) that gives a win chance break down by global player rating, per-tank player rating and level of total experience win-chance. I find the latter two chance estimates more accurate than the global one.


Title: Re: World of Tanks
Post by: Nebu on January 04, 2013, 09:57:17 AM
Would any of you vets be willing to take me into the training room and explain the finer points of the common maps?  I'm starting to better understand strategies, but often find that the subtle points are missed.  Fjord and Dragon whatever are maps that I just don't seem to have a handle on yet.  The others I think I'm getting, but still need to sort out the fine points.  

Spending an hour with Abagadro the other night had a huge effect on my view of games. 


Title: Re: World of Tanks
Post by: WayAbvPar on January 04, 2013, 10:05:41 AM
Dragon Ridge is an awful map. I still don't have a good feel for it.

For Fjords, I like to see the top tier heavies duke it out at the SE corner (bonus points for making them come to you and thus into your arty's range), while mediums cover the N. TDs can disperse between N and the middle cut through town depending on what side you start on, and what your team does. For arty, if you start W go to the top (A3-5 area) so you can fire at the back of people trying to go around the southern corner, or stay south near the base and fire at heavies that your guys sucker around the corner. If you start in the E, the best spot seems to be out on the islands to the SE so you can shoot at the corner and still get some coverage back into the middle of the map.

I am by no means an expert, but I would be happy to run a few matches with you. Not being an expert hasn't precluded me from developing some strong opinions, which I try to share with my less well-informed teammates as often as possible (usually interspersed with plenty of profanity and name calling)  :awesome_for_real:


Title: Re: World of Tanks
Post by: Engels on January 04, 2013, 10:10:54 AM
Glad to help out Nebu, but the two maps you're talking about are vexing to the best of us. Dragon Ridge is just built super weird and the strategy involved is a bit wonky due to terrain.

The same thing petty much goes for Fjords.

I can tell you right off that in Dragon Ridge and Fjords spawning south and east respectively is a huge advantage since those sides allow for a protected assault while the other sides are highly vulnerable.


Title: Re: World of Tanks
Post by: Pendan on January 04, 2013, 10:12:05 AM
I will concede that your ability to shape a game is far reduced at lower tiers.
Actually, the best way to game your win % as a solo pub player after you have 2000+ games and have good game knowledge is to go back and play nothing but tier 2 battles. Not only can you use your knowledge to beat newbies but your crew skills become much better than opponents and you can add advantages that others will not have like binoculars, camo net, tool box, vent, etc.

What happened to me was my clan was entering a tournament about 6 months after release and needed a tier 2 tank to fill out the points. It was decided a M2 Light would work best but I had not used that tank before so bought one and started playing some games to test it out. I won 13 of first 16 games even though was using a untrained crew. I played about 40 matches before the tournament and then continued to play it each day after for the 2x bonus. My crew did not reach 100% until around the 90th match I think (the last 10% took longer than 50 to 90). I think I was at a 71% win ratio at that point (strictly solo pub matches and tournament play does not change a tanks stats like training). I have continued to play it whenever have 3x or better days just to be ready for other tournaments.

So I know that the argument that one person can not effect the outcome of matches is false because I know what I can do at tier 2. Secondly, I have experienced playing with a few of the best players in the game at tier 10 clan wars and know how much better the team does when they are present versus missing (example farva1 and CzechMonster are former clan members).


Title: Re: World of Tanks
Post by: Nebu on January 04, 2013, 10:18:29 AM
Clan Wars are a different beast though.  The one or two experts can convey their thoughts/instruction by voice com and radically alter the course of a battle.  This isn't the case in pubs. 


Title: Re: World of Tanks
Post by: Merusk on January 04, 2013, 10:25:25 AM
Dragon Ridge is an awful map. I still don't have a good feel for it.

I love Dragon Ridge but you need the right tank for it.  My ATA1 is utter shit.  The Type 59 or another fast medium? Fantastic map.

You need to decide if you're going in the gap valley or staying on the ridge.  NObody goes down in the terraces without a fast tank because it's suicide.  However if you're a light and can get up there and hide until the heavies are distracted you can usually rush the Arty and get some kills.  I'll take the Type up the North Gap quite often to counter the fast meds and lights that try to push that way.

Ridge Town is a death trap if coming from the north flag unless you're grouped.  If a group of you come in and down you can rush the guys hugging the ridge.  You have to be wary of Arty here though.   If you're coming from the south flag you can try and use it to sweep up and do the same with less risk, but if you pop over the ridge their arty has clear LOS to you.  You also risk taking shots from folks like me who went to the north gap.

The valley has some obvious choke points.  Whoever takes the ridge can pummel those points so I avoid it unless a large group goes down.  Heavies should stay the fuck out of here unless they have a fast engine. The number of bogged-down T34s and Lowes I see in here who wind-up sniped as they try and crawl uphill is stupid.

Fjords
(https://dl.dropbox.com/u/704172/F13%20Photos/map-fjords-2.jpg)

You've got a great advantage if you start at spawn II.  You can take the mid choke, an overwatch for the bend and block the bend with arty assistance. This is very much the defend side but so many try to use it as assault instead and get owned.   Your best assault route from side II is to go up to the nest and snipe the guys sitting at the bend.  Folks from start I will often stop on the other side of those mountains and not come around, worried about the people in the "overwatch" area.

Assaulting from side I just sucks and I lose this way quite often.   The most successful groups are those that push hill and send some harassers into the town to plink the guys at the bend and sniper.  The hill group has to get up there and rush down fast, without stopping, into the Overwatch or Sniper area and overwhelm the other side.  Not much luck doing this in PUGS.


Title: Re: World of Tanks
Post by: Pendan on January 04, 2013, 10:33:42 AM
It was not their instructions that was missed the most because we were running the same strategies every night. It was purely the missing skill. Farva1 was an excellent battle commander but I think we actually did better when someone else was directing a well known strategy and farva could concentrate on his own play.

As for learning maps what I do is use a second computer with an account with 0 games played. I go into a training mission with other account and just drive around. Look for sniping spots. Figure out what buildings are permanent and which can be destroyed. With the physics engine how can you get to certain spots that previously was unavailable.


Title: Re: World of Tanks
Post by: WayAbvPar on January 04, 2013, 12:06:26 PM
Dragon Ridge is an awful map. I still don't have a good feel for it.

I love Dragon Ridge but you need the right tank for it.

In a medium or heavy that can move a bit, it is playable, but I would still rather play almost any other map. I think I especially hate it because I end up playing arty on it seemingly at least half the time, which is a godamned nightmare.


Title: Re: World of Tanks
Post by: Ginaz on January 04, 2013, 06:05:21 PM
If you want to game your kills and wins, play a tank capable of changing the outcome. Like a t-49 or a M4 with derp and gold rounds.

Getting REALLY sick of the M4/PzIV derp platoons with gold rounds.  It's making it unfun to level my other tanks. 

Y'know.. I have an M4 with the derp I still drive and I hadn't even considered loading gold in to it.  The things a fuck-you wagon as it is, and my crew's only 79%.  Now I'm going to have to try it.

I re-bought the M4 today since it was 50% off and loaded it up with the derp gun using gold credit rounds.  Its probably the most fun I've had playing in awhile.  Three people threatened to quit the game because of it. :awesome_for_real:


Title: Re: World of Tanks
Post by: Ginaz on January 04, 2013, 10:02:43 PM
I wonder if using the KV-1 and its derp might be better considering how its still a tier 5 but much sturdier than the M4?


Title: Re: World of Tanks
Post by: WayAbvPar on January 05, 2013, 12:03:49 AM
KV-1 is ok, the KV-2 is A LOT more fun with the derp. God it is hilarious.


Title: Re: World of Tanks
Post by: Gets on January 05, 2013, 08:13:06 AM
In Derp We Trust


Title: Re: World of Tanks
Post by: Nebu on January 05, 2013, 11:19:05 AM
KV-1 is ok, the KV-2 is A LOT more fun with the derp. God it is hilarious.

I think the KV-1s is a nice compromise between them.  I enjoy it a lot.


Title: Re: World of Tanks
Post by: Ginaz on January 05, 2013, 02:14:44 PM
Public test of 8.3 is now available.  This is the one that includes the new Chinese tanks.  Ni Hao!

http://worldoftanks.com/news/1895-public-test-083-patch-notes/

http://www.youtube.com/watch?feature=player_embedded&v=i6umfwXWxdc

Edit: Testing might be done.  I'm confused.

Edit 2:  I think they got their dates wrong.  "UPDATE: The Public Test Server has been stopped on December 5, 2013 at 04:00 PST (12:00 UTC). We'll be running another iteration of the test in a few days.  We'll provide the exact start time once it's been finalized."




Title: Re: World of Tanks
Post by: Nebu on January 06, 2013, 11:11:37 AM
Help!

How the hell do you play a tier 7 medium (T-20) against tier 8's when you have terrible heavies on your team.  The T-20 is fast, but not terribly quick, so flanking is a challenge without a running start.  I'm also noticing that while the gun is good, that whittling away at something with decent alpha damage isn't helpful either.  It's quite frustrating with on teams with bad heavies or camping mediums.  

Then there's the British heavies.  Slow slow slow... in matches with a lot of ground to cover, I am a prime target for arty.  I move too slowly to avoid arty damage and tier 6 arty will 2-shot me.  Is this something I have to live with?


Title: Re: World of Tanks
Post by: Ginaz on January 06, 2013, 12:32:02 PM
Help!

How the hell do you play a tier 7 medium (T-20) against tier 8's when you have terrible heavies on your team.  The T-20 is fast, but not terribly quick, so flanking is a challenge without a running start.  I'm also noticing that while the gun is good, that whittling away at something with decent alpha damage isn't helpful either.  It's quite frustrating with on teams with bad heavies or camping mediums.  

Then there's the British heavies.  Slow slow slow... in matches with a lot of ground to cover, I am a prime target for arty.  I move too slowly to avoid arty damage and tier 6 arty will 2-shot me.  Is this something I have to live with?

British tanks are horrible, with the exception of the Cromwell.   Got up to the tier 9 medium and stopped.  From looking at their stats and seeing them played in game, the heavies are even worse.  Even the French heavies are better.  They can at least do some decent damage.  If you're looking to eventually get a tier 10 heavy, I would go either US (don't know what the T57 is like, though) or Soviet.  The German tier 10s, Maus and E-100, are simply too big and too slow and are HUGE arty magnets.  The US T110E5 and the Soviet IS-7 and IS-4 are all good choices (I have about a 60% win rate with the IS-7 and T110E5).

As for the T-20, its a nice little tank that does well for its tier but does suffer when facing tier 8 and above.  Your best bet is to stick with your heavies, hang back a bit, and try and hit the enemy when they are engaged with your heavies.  Its tricky and takes some time and patience to learn but it does work.  Barring that, you can scout the flanks and ensure none of the enemy scout tanks slip past.


Title: Re: World of Tanks
Post by: Brolan on January 06, 2013, 03:17:22 PM
Help!

How the hell do you play a tier 7 medium (T-20) against tier 8's when you have terrible heavies on your team.  The T-20 is fast, but not terribly quick, so flanking is a challenge without a running start.  I'm also noticing that while the gun is good, that whittling away at something with decent alpha damage isn't helpful either.  It's quite frustrating with on teams with bad heavies or camping mediums.  

Then there's the British heavies.  Slow slow slow... in matches with a lot of ground to cover, I am a prime target for arty.  I move too slowly to avoid arty damage and tier 6 arty will 2-shot me.  Is this something I have to live with?

British tanks are horrible, with the exception of the Cromwell.   Got up to the tier 9 medium and stopped.  From looking at their stats and seeing them played in game, the heavies are even worse.  Even the French heavies are better.  They can at least do some decent damage.  If you're looking to eventually get a tier 10 heavy, I would go either US (don't know what the T57 is like, though) or Soviet.  The German tier 10s, Maus and E-100, are simply too big and too slow and are HUGE arty magnets.  The US T110E5 and the Soviet IS-7 and IS-4 are all good choices (I have about a 60% win rate with the IS-7 and T110E5).

As for the T-20, its a nice little tank that does well for its tier but does suffer when facing tier 8 and above.  Your best bet is to stick with your heavies, hang back a bit, and try and hit the enemy when they are engaged with your heavies.  Its tricky and takes some time and patience to learn but it does work.  Barring that, you can scout the flanks and ensure none of the enemy scout tanks slip past.

Spall liners are the best friends of slow heavies.   It makes a huge difference in how long you survive under arty fire.


Title: Re: World of Tanks
Post by: kildorn on January 06, 2013, 03:47:19 PM
I always abused the gun depression and speed on the T20 to show up in odd flanks and smack heavies on the side. But it's a hard tank to find the feel for since you're basically required to always be in the right places and know when to gtfo.

The Brits are just odd. The Cromwell is fun, Comet is okay. I wasn't a big fan of the Cent 1, oddly. The Churches are meh, the BP is okay. Really, the Brit Heavies just can't punch above their weight due to low pen and slow speed. In their own tier they're bouncy as fuck though.

I'm really enjoying the Caern, and I can't figure out why. It's randomly bouncy with a very nice gun, but it's basically a fat Cent. Yet I hated the Cent.


Title: Re: World of Tanks
Post by: Nebu on January 06, 2013, 03:55:34 PM
Is the AMX12 any good or am I just terrible with lights?  It seems to accelerate so slowly that you REALLY have to know the map well to make the tank perform.  I guess I should go back to my T-50-2.  At least it was fun.


Title: Re: World of Tanks
Post by: Ginaz on January 06, 2013, 05:26:39 PM
Help!

How the hell do you play a tier 7 medium (T-20) against tier 8's when you have terrible heavies on your team.  The T-20 is fast, but not terribly quick, so flanking is a challenge without a running start.  I'm also noticing that while the gun is good, that whittling away at something with decent alpha damage isn't helpful either.  It's quite frustrating with on teams with bad heavies or camping mediums.  

Then there's the British heavies.  Slow slow slow... in matches with a lot of ground to cover, I am a prime target for arty.  I move too slowly to avoid arty damage and tier 6 arty will 2-shot me.  Is this something I have to live with?

British tanks are horrible, with the exception of the Cromwell.   Got up to the tier 9 medium and stopped.  From looking at their stats and seeing them played in game, the heavies are even worse.  Even the French heavies are better.  They can at least do some decent damage.  If you're looking to eventually get a tier 10 heavy, I would go either US (don't know what the T57 is like, though) or Soviet.  The German tier 10s, Maus and E-100, are simply too big and too slow and are HUGE arty magnets.  The US T110E5 and the Soviet IS-7 and IS-4 are all good choices (I have about a 60% win rate with the IS-7 and T110E5).

As for the T-20, its a nice little tank that does well for its tier but does suffer when facing tier 8 and above.  Your best bet is to stick with your heavies, hang back a bit, and try and hit the enemy when they are engaged with your heavies.  Its tricky and takes some time and patience to learn but it does work.  Barring that, you can scout the flanks and ensure none of the enemy scout tanks slip past.

Spall liners are the best friends of slow heavies.   It makes a huge difference in how long you survive under arty fire.

Probably, but I just never cared for the Maus.  I play much better with more mobile tanks, which the T110E5, IS4 and IS7 all are compared to the Maus, and I'm guessing the E-100, too. 


Title: Re: World of Tanks
Post by: kildorn on January 06, 2013, 05:37:16 PM
Is the AMX12 any good or am I just terrible with lights?  It seems to accelerate so slowly that you REALLY have to know the map well to make the tank perform.  I guess I should go back to my T-50-2.  At least it was fun.

The 12t is godawful. The 13 75 is decent. Neither will be as nimble as a 50-2, but they come with surprisingly useful guns if you're good at staying alive until the mid game. Don't do the stupid attack runs when everyone is still full health, they're mean when everyone's at 20% and scattered a bit.


Title: Re: World of Tanks
Post by: Ginaz on January 06, 2013, 05:41:09 PM
Is the AMX12 any good or am I just terrible with lights?  It seems to accelerate so slowly that you REALLY have to know the map well to make the tank perform.  I guess I should go back to my T-50-2.  At least it was fun.

The 12t is godawful. The 13 75 is decent. Neither will be as nimble as a 50-2, but they come with surprisingly useful guns if you're good at staying alive until the mid game. Don't do the stupid attack runs when everyone is still full health, they're mean when everyone's at 20% and scattered a bit.

I agree.  Too many people use them as early game suicide scout rushers (which is almost always stupid to do anyway) and die quickly.  Their guns can pen and destroy any tank from the sides or rear.


Title: Re: World of Tanks
Post by: Nebu on January 06, 2013, 05:46:58 PM
Thank you all for your time and input.  I've got over 4000 matches in and I still feel like a noob in this game.  What has been fun is steadily watching my stats improve with time.  Sadly, I've dug a HUGE hole to climb out of.  I guess that gives me plenty to work towards.


Title: Re: World of Tanks
Post by: angry.bob on January 06, 2013, 09:38:31 PM
If you're honestly that worried about your stats just make a new account and start over. With the knowledge you have now it should make a solid difference in the early tiers.

Also, I'd recommend the soviet heavy line over the american, especially the IS-7. They seem to be a lot more forgiving defensively when you're not in cover or get shot from a direction you aren't expecting.


Title: Re: World of Tanks
Post by: Nebu on January 06, 2013, 10:20:02 PM
Not worried about my stats.  Just using them as a guide to give me feedback on my play.  I'm a scientist and data speak to me.


Title: Re: World of Tanks
Post by: Pendan on January 07, 2013, 09:50:19 AM
Is the AMX12 any good or am I just terrible with lights?  It seems to accelerate so slowly that you REALLY have to know the map well to make the tank perform.  I guess I should go back to my T-50-2.  At least it was fun.
For me the AMX12t was the weakest of the tier 5 lights. It then got moved to tier 6 without meaningful buffs.

The key to most American mediums is the same as the heavies. Use the gun depression advantage. The mediums do not get the turret armor of the heavies but it is still very useful to expose less of your tank by just having the top peak above a hill. Use any small incline to maximum advantage. French tanks have terrible gun depression in general and soviet tanks not that good. Chinese may end up being the worst. British tanks do have good depression.

Comparing medium tier 7 tank gun depressions. T-20 -10, Panther -6, VK3002 (DB) -6, T-43 -8, and Comet -12. T-43 has the best gun depression of all Soviet mediums but T-20 still has it beat by 2 degress which makes a difference.


Title: Re: World of Tanks
Post by: Nebu on January 07, 2013, 10:08:41 AM
On the tier 7 mediums, it's as I said before.  If I have good heavies on my team, the tank is amazing.  When playing pubs, heavies are often chickenshit, campers, or both.  I can understand sniping if the gun calls for it, but when you're top tier in a T29 and you snipe from spawn?  Really?  If I can get them to at least push carefully, I can offer wonderful flank support.  

My matches end up either very good or terrible with little in between.  I'm working on my improvisation. 


Title: Re: World of Tanks
Post by: WayAbvPar on January 08, 2013, 03:51:53 PM
18 losses in a row. I am about 1 more from uninstalling. Dear sweet babby jesus my teammates.


Title: Re: World of Tanks
Post by: Ginaz on January 08, 2013, 08:46:30 PM
Test server is up, again.  For reals this time. :awesome_for_real:

http://worldoftanks.com/news/1895-public-test-083-patch-notes/


Title: Re: World of Tanks
Post by: Merusk on January 09, 2013, 04:31:59 AM
18 losses in a row. I am about 1 more from uninstalling. Dear sweet babby jesus my teammates.

Wow.  My personal worst was only 10.  Nowadays if I lose more than three I drop down to tier 4 or 5 and come back.  If its still bad I play something else for an hour.


Title: Re: World of Tanks
Post by: angry.bob on January 09, 2013, 08:46:52 AM
Yeah, if I hit 5 in a row I close out the game for a few minutes and come back a few minutes later. When I do I seem to get winning streaks and the composition of my teams are much different. Frankly, it seems like the MM is set up to either fuck you or help you based on something when you first log in. Could be my imagination though.


Title: Re: World of Tanks
Post by: Merusk on January 09, 2013, 09:37:44 AM
I've had that suspicion before, too, but based around what your rating is.  I know that it does seem to give a break to Premium tanks because mine are almost always in the top 1/3 of the team.  It would make sense if some sort of bug, hidden deep in the code, wound-up screwing people some other way.


Title: Re: World of Tanks
Post by: WayAbvPar on January 09, 2013, 09:54:44 AM
Many premium tanks have preferential matchmaking...for instance, Type 59s will not see any higher than a Tier 9 battle, while other Tier 8 mediums will see up to Tier 10.

I still feel vaguely nauseous and angry when I think about playing, so I think maybe another day or two off may be in order.


Title: Re: World of Tanks
Post by: Tmon on January 09, 2013, 10:27:21 AM
I'm kind of in the same boat, far too many games played over the holidays, so it's time to take a break.  I may log in from time to time and snag a double on one of the three tanks I'm leveling but probably won't play more than that.


Title: Re: World of Tanks
Post by: Nebu on January 09, 2013, 03:50:25 PM
I may stop playing anything below tier 6 in this game until they do something about the clan M4 gold derp platoons.  My KV1 that I play to make case gets 2-shot by an M4. With 3 of them running in packs, it's not unusual to see them get 10-12 kills with point and click.   


Title: Re: World of Tanks
Post by: WayAbvPar on January 09, 2013, 07:42:07 PM
Game 19 was a draw that was utterly winnable, Game 20 a loss, and then I broke through with a garbage double for my M103 in game 21. Have won several tonight, but most of those have been clan wars ROFLstomps.


Title: Re: World of Tanks
Post by: kildorn on January 10, 2013, 05:19:07 PM
Chain losses don't bug me. The completely random once every 10 match 30 second lag spikes piss me off.


Title: Re: World of Tanks
Post by: Gets on January 11, 2013, 04:05:13 AM
Since a bunch of us don't like the generic "Evolve" t-shirt design chosen by the public does anyone know an orphanage in Siberia who wouldn't mind a dozen or so free green shirts?


Title: Re: World of Tanks
Post by: Abagadro on January 11, 2013, 06:49:23 AM
I'll take someone's code if they don't want it as then I can get one for my kid as well.


Title: Re: World of Tanks
Post by: Merusk on January 11, 2013, 07:03:42 AM
Yeah, same here.


Title: Re: World of Tanks
Post by: Tmon on January 11, 2013, 08:15:12 AM
I was underwhelmed by the three choices but at least 2 looked like something I'd be willing to wear to the gym.


Title: Re: World of Tanks
Post by: Strazos on January 15, 2013, 01:01:23 PM
So has anyone here dumped the cash for perma-Premium? I was considering it, since I've typically been buying it each weekend for 3 days or so.


Title: Re: World of Tanks
Post by: Engels on January 15, 2013, 01:10:34 PM
Not seeing the perma premium. Seeing 1 year and 6 months options. In the past I did buy the 1 year premium, don't regret it.


Title: Re: World of Tanks
Post by: Tmon on January 15, 2013, 01:40:34 PM
I bought a year during the Christmas Special when it was offered at a discount because it worked out cheaper than the number of Premium months I bought last year.


Title: Re: World of Tanks
Post by: Strazos on January 15, 2013, 01:40:54 PM
In the past...so what do you do now?


Title: Re: World of Tanks
Post by: Nebu on January 15, 2013, 01:42:36 PM
Is there a perma premium?  Didn't know that was an option.


Title: Re: World of Tanks
Post by: Merusk on January 15, 2013, 02:10:22 PM
I don't think there is one. Best you're going to get is the 1-year option, which isn't a terrible deal compared to other MMOs.


Title: Re: World of Tanks
Post by: Gets on January 16, 2013, 05:49:31 AM
I'm afraid of perma-premium turning me into some tanksnerd Sisyphus forever doing daily doubles until the end of time.

Meanwhile, I'm still a defender of the new Dragon's Ridge.
(http://i28.photobucket.com/albums/c202/mikemelbrooks/scout.gif)


Title: Re: World of Tanks
Post by: Nebu on January 16, 2013, 08:16:30 AM
Dragon's ridge would be awesome in a Type 59.  Not so much in a British heavy. 


Title: Re: World of Tanks
Post by: Tmon on January 16, 2013, 08:36:22 AM
I will not be sad to see it or Seren Coast get pulled. 


Title: Re: World of Tanks
Post by: Merusk on January 16, 2013, 10:13:46 AM
Dragon's ridge would be awesome in a Type 59.  Not so much in a British heavy. 

It is SO awesome in a Type or American Medium or Heavy.  Guess which tanks I play.

I will not be sad to see it or Seren Coast get pulled. 

I don't get the hate for either of these maps. I find them to be some of the most fun with the most varied play and possible strategies.


Title: Re: World of Tanks
Post by: WayAbvPar on January 16, 2013, 10:22:18 AM
There is no strategy on Serene Coast. If you get stuck up north, you either mass rush the hill or you hunker down and get raped. South has all the advantage. It is a giant fucking campfest and I would rather play Dragon Ridge, which is saying a lot.


Title: Re: World of Tanks
Post by: Gets on January 16, 2013, 08:59:56 PM
North has the advantage, actually. Pubbie Island, town, hill foliage. Opinions can differ, of course.

More GIFs of Goomba-stomping

(http://i.imgur.com/7oGUc.gif)


Title: Re: World of Tanks
Post by: apocrypha on January 16, 2013, 11:38:30 PM
Been playing this occasionally again, I find that approaching it with a very relaxed attitude and not using XVM makes me care far less about the huge number of brain-damaged monkeys apparently driving tanks.

Anyway, 8.3 went live (http://worldoftanks.eu/game/guide/en/release-notes/release-notes-83) on the EU server the other day, with the Chinese tech tree (http://worldoftanks.eu/dcont/fb/art_/ch_tree_eu.jpg) in. Not very interesting at the lower end since the tanks are all copies of existing tanks. It deviates a bit from tier 6 upwards though and is a bit random.

Quote
Light Tanks (Tiers VI-VIII)

(Renault NC-31, VAE Type B, M5A1 Stuart) 59-16, WZ131, WZ-132.

    Low silhouette
    Excellent dynamics
    Good weaponry as Medium Tanks
    Low weight
    Thin armour

Medium Tanks (Tiers VII-X)

(Type T-34) Type 58, T-34-1, T-34-2, WZ-120, 121

    Large one-time damage
    Good armouring on the turret

Heavy Tanks (Tiers VII-X)

IS-2, 110, WZ-111 1-4, 113

    Heavier armouring than their USSR predecessors
    Quick-firing guns (similar to the medium tanks)
    Vulnerable side armour

I used up some free XP and jumped straight into an M51A Stuart and promptly got 4 kills in my first match in it so it's either overpowered or (more likely) I got very lucky.  :awesome_for_real:


Title: Re: World of Tanks
Post by: WayAbvPar on January 17, 2013, 01:55:48 PM
North has the advantage, actually. Pubbie Island, town, hill foliage. Opinions can differ, of course.

More GIFs of Goomba-stomping

(http://i.imgur.com/7oGUc.gif)

I think controlling the hill to the E decides the match 90% of the time. One or two tanks can spot almost the entire map, get sides shots on people fighting in town, etc. Tanks on Pubbie Island are ignorable except for a couple of specific spots, and the rocks to south outclass the town to the north for cover. Especially since people on the hill can fire into town (as noted above).


Title: Re: World of Tanks
Post by: kildorn on January 17, 2013, 05:28:55 PM
From my client patching, it appears 8.3 is live in the US now as well.


Title: Re: World of Tanks
Post by: Nebu on January 17, 2013, 08:08:56 PM
From my client patching, it appears 8.3 is live in the US now as well.

Playing a match tier 5 or below makes that painfully clear.


Title: Re: World of Tanks
Post by: Ginaz on January 17, 2013, 11:54:15 PM
From my client patching, it appears 8.3 is live in the US now as well.

Playing a match tier 5 or below makes that painfully clear.

Tell me about it.  23 games in the new Chinese tier 5 with 41 kills...and a 31% win rate. :argh:


Title: Re: World of Tanks
Post by: WayAbvPar on January 18, 2013, 10:08:50 AM
I had 36% in 14 matches in the Chi-Ha before I ran a couple of Type 59 matches with crew acceleration turned off to replenish my free XP and get to the Stuart. I actually kinda liked the Chi-Ha, other than the unbelievably slow shells. I just had a terrible run of pubbie-itis on my teams.


Title: Re: World of Tanks
Post by: angry.bob on January 18, 2013, 10:25:46 AM
With all the upgrades the Chi-Ha has been great even with a 60% crew.


Title: Re: World of Tanks
Post by: Merusk on January 18, 2013, 11:28:39 AM
From my client patching, it appears 8.3 is live in the US now as well.

Playing a match tier 5 or below makes that painfully clear.

Tell me about it.  23 games in the new Chinese tier 5 with 41 kills...and a 31% win rate. :argh:

Jesus.  Makes me glad I had enough free xp to get in to the Type 58.

Now if only I had any cash at all so I could get my Patton.


Title: Re: World of Tanks
Post by: Nebu on January 18, 2013, 12:36:48 PM
Now if only I had any cash at all so I could get my Patton.

I'm saving my cash for the next 50% mod sale (coming mid Feb, I believe).


Title: Re: World of Tanks
Post by: Abagadro on January 18, 2013, 05:12:09 PM
The plan for the NA Clan Wars roll out is lulz.


Title: Re: World of Tanks
Post by: Gets on January 19, 2013, 06:11:33 AM
http://worldoftanks.com/news/1942-clan-wars-changes/

It's the Marder II's time to shine again.


Title: Re: World of Tanks
Post by: Nebu on January 23, 2013, 07:13:24 AM
Any thoughts on the Chinese lines yet?  I'm grinding the tier 4 light and trying to decide which way to go after.  I assume that they are very similar to the russian counterparts.


Title: Re: World of Tanks
Post by: Gets on January 23, 2013, 09:11:00 AM
T-shirt codes have been mailed. This is where I asked them to send my free tank shirt: http://www.iorphan.org/orphanages/horol_orphanage.asp

Any thoughts on the Chinese lines yet?  I'm grinding the tier 4 light and trying to decide which way to go after.  I assume that they are very similar to the russian counterparts.

Chi-Ha seems pretty good. (http://www.youtube.com/watch?v=UubPFudZtw4&feature=player_detailpage&list=HL1358960991)


Title: Re: World of Tanks
Post by: WayAbvPar on January 23, 2013, 09:56:02 AM
The kids in that orphanage would probably be better players than 2/3rds of the current player base. I am gonna keep mine...good color, not too garish a design, plus any mention of evolution pisses off the fundies. Bonus.

Any thoughts on the Chinese lines yet?  I'm grinding the tier 4 light and trying to decide which way to go after.  I assume that they are very similar to the russian counterparts.

Everyone hates the 59-16, but the others seem decent at least.


Title: Re: World of Tanks
Post by: Nebu on January 23, 2013, 11:00:04 AM
Chi-Ha seems pretty good. (http://www.youtube.com/watch?v=UubPFudZtw4&feature=player_detailpage&list=HL1358960991)

How come I never get matches against people that terrible at tanks.  The guy almost never got return fire... the 4 shouts to the back of the first tank were just  :awesome_for_real:


Title: Re: World of Tanks
Post by: Merusk on January 23, 2013, 12:34:22 PM
Now if only I had any cash at all so I could get my Patton.

I'm saving my cash for the next 50% mod sale (coming mid Feb, I believe).

An excellent idea.  I didn't know the next sale was going to be so soon. Yeah that 3mil will be far better served buying a few gun stabilizers, rammers and other pricey bits than getting a tank that will cost me money in the long-term.

Any thoughts on the Chinese lines yet?  I'm grinding the tier 4 light and trying to decide which way to go after.  I assume that they are very similar to the russian counterparts.

I'm in the Type 58 right now.  I don't have more than the 1st engine but I've gotten the 'best' gun. (Which is only a minor upgrade from the starter so it feels like a "Fuck you" to have to blow xp on it to get the IS-2)   The thing is a beast.  I've gotten 3-4 kills per match when I don't turn in to an idiot and try to run in to groups because I know it's a beast.   I highly recommend running that way on the tree.


Title: Re: World of Tanks
Post by: Furiously on January 23, 2013, 11:08:00 PM
T-Shirt emails went out today.


Title: Re: World of Tanks
Post by: WayAbvPar on January 24, 2013, 04:43:18 PM
Word has it that 8.4 will remove Serene Coast and Dragon Ridge. Hurray!!!!! I wish they would add some new maps while they trim away the terrible ones, however.


Title: Re: World of Tanks
Post by: Nebu on January 24, 2013, 10:29:49 PM
Word has it that 8.4 will remove Serene Coast and Dragon Ridge. Hurray!!!!! I wish they would add some new maps while they trim away the terrible ones, however.

If it removed SPG's and tier V derp gold rounds, it would be the best patch EVAR!


Title: Re: World of Tanks
Post by: Gets on January 25, 2013, 12:57:51 AM
Word has it that 8.4 will remove Serene Coast and Dragon Ridge.

First they came for Dragon's Ridge, and I said nothing...

If it removed SPG's and tier V derp gold rounds, it would be the best patch EVAR!

Sush. I still have 800 derp shells left.


Title: Re: World of Tanks
Post by: Merusk on January 25, 2013, 03:36:50 AM
American tank weekend!  100% credit bonus on the ez8, I'm going to enjoy this.


Title: Re: World of Tanks
Post by: kildorn on January 25, 2013, 07:57:14 AM
I'm really not enjoying the Chinese tanks so far, but I'm only up to the 58. The lack of any gun depression is just irritating on pretty much every map. My T-54 I have no issues with due to being fast and slightly bouncy. Being fragile and less nimble with the same gun issues just makes me :(

Conqueror with the top gun is fun though! Assuming I'm not forced into assaulting things and actually allowed to play to it's strengths.


Title: Re: World of Tanks
Post by: angry.bob on January 25, 2013, 08:57:20 AM
So far everything in the Chinese line that has a counterpart in another line is just like the counterpart. Let that be your guide on deciding if you want to stick it out.


Title: Re: World of Tanks
Post by: kildorn on January 25, 2013, 08:59:52 AM
I''m hoping the 34-1/2 are fun. They look kind of like hybrids that may be mini T-54s. Or, I could be wasting my time entirely. My 54 is still one of my more entertaining tanks to play.


Title: Re: World of Tanks
Post by: Strazos on January 25, 2013, 10:40:21 AM
Word has it that 8.4 will remove Serene Coast and Dragon Ridge. Hurray!!!!! I wish they would add some new maps while they trim away the terrible ones, however.

If it removed SPG's and tier V derp gold rounds, it would be the best patch EVAR!

Why you hating on my arty? It's not like I get tons of kills.  :oh_i_see:


Title: Re: World of Tanks
Post by: Furiously on January 25, 2013, 12:18:22 PM
Word has it that 8.4 will remove Serene Coast and Dragon Ridge. Hurray!!!!! I wish they would add some new maps while they trim away the terrible ones, however.

If it removed SPG's and tier V derp gold rounds, it would be the best patch EVAR!

My M4 Sherman is soooo fun to tool around in with gold rounds though.


Title: Re: World of Tanks
Post by: Gets on January 27, 2013, 12:59:57 AM
Artilery got nerfed so hard this time around. I shot a gold 261 shell infront of a moving AMX 13 75 and it drove through the plume of exploding dirt unscathed. Bads are still demanding on the forums to nerf SPGs more.

Pubbies gonna pub.


Title: Re: World of Tanks
Post by: Nebu on January 27, 2013, 09:43:25 AM
Artilery got nerfed so hard this time around. I shot a gold 261 shell infront of a moving AMX 13 75 and it drove through the plume of exploding dirt unscathed. Bads are still demanding on the forums to nerf SPGs more.

All I want is for SPGs to lose the ability to be a TD.  It's bad enough that they can kill me across the damn map, why can they one shop me from a bush before I can even see them?

Pubbies gonna pub.

Can we keep that shit out of these forums?  I'm a pubbie with a 47% WR.  Got a problem with that?


Title: Re: World of Tanks
Post by: apocrypha on January 27, 2013, 10:00:32 AM
All I want is for SPGs to lose the ability to be a TD.  It's bad enough that they can kill me across the damn map, why can they one shop me from a bush before I can even see them?

Have you actually tried doing this yourself? It's about 100 times harder than an actual TD, it's a desperate, last-ditch attempt at surviving when all other hope is lost. Take that away and arty may as well self-destruct as soon as a single tank get past the front lines.


Title: Re: World of Tanks
Post by: Nebu on January 27, 2013, 10:14:57 AM
Take that away and arty may as well self-destruct as soon as a single tank get past the front lines.

I'm ok with that.   :grin:

I don't like SPG's.  I don't like the way that they affect play.  If I make a tiny tactical error an SPG can kill me.  If the SPG makes a tiny tactical error, I can't kill him.  Seems a bit one-sided.   I get excited to be in a match with no SPG's.  Almost as happy to see them destroyed early in a match by the rare, well-played scout.


Title: Re: World of Tanks
Post by: Tmon on January 27, 2013, 11:17:27 AM
I think this last round of nerfs is pretty much spot on.  Arty can no longer see me so far out that I have no chance to spot them if they fire and if I do hit them they are much more likely to die from a single shot.  Without arty people tend to camp more because there's nothing to force them to leave their cozy little spots and some of the nastier heavies are designed in such a way that without arty they are darn near invincible.  I don't play arty now, but I played enough in beta to know that it's harder than it looks, that you live and die based on how well your team spots and protects you and that in the right circumstances you can completely rule the match.  The first couple haven't changed and the last one is still possible but much more rare which is the way it should be since the game is called World of Tanks, not World of Artillery.


Title: Re: World of Tanks
Post by: Gets on January 27, 2013, 11:54:58 AM
Man, I wish there was some way to show people what artillery was like in Beta so they'd finally shut jammering about not being able to sit perfectly still and "snipe". SerB mentioned how the North American server identifies itself as this collective bunch with an insatiable need for dumb-downed gameplay compared to other servers (Asian players want more Pay2Win, for contrast. A golden Type 59 wasn't enough?).

Can we keep that shit out of these forums?  I'm a pubbie with a 47% WR.  Got a problem with that?

mad  @ tanks, bad @ tanks?  :why_so_serious:


Title: Re: World of Tanks
Post by: Ginaz on January 27, 2013, 12:28:36 PM
Man, I wish there was some way to show people what artillery was like in Beta so they'd finally shut jammering about not being able to sit perfectly still and "snipe". SerB mentioned how the North American server identifies itself as this collective bunch with an insatiable need for dumb-downed gameplay compared to other servers (Asian players want more Pay2Win, for contrast. A golden Type 59 wasn't enough?).

Can we keep that shit out of these forums?  I'm a pubbie with a 47% WR.  Got a problem with that?

mad  @ tanks, bad @ tanks?  :why_so_serious:

When my tier 10 heavy can go from 85% HP to dead with one arty hit, theres a problem.  IMO, arty should have been stopped at the Hummel level of damage.  The way its implemented is total bullshit with its satellite view of the battlefield.  Artillery was also primarily used against infantry, not tanks.

BTW, I have a 53% win rate and around a 1490 efficiency rate.  Am I just bad at tanks, too?  Not like it matters.  I agree with Nebu.  Save that elitist bullshit for your clan's teamspeak.


Title: Re: World of Tanks
Post by: kildorn on January 27, 2013, 01:03:12 PM
I'd be fine with arty being faster/more accurate but doing far less damage. The issue with it is that it's inaccurate and pretty much a % chance to explode if tracked. So either the arty player dominates the match, or does absolutely nothing. That's shitty gameplay, imo.


Title: Re: World of Tanks
Post by: veredus on January 27, 2013, 07:55:42 PM
Man, I wish there was some way to show people what artillery was like in Beta so they'd finally shut jammering about not being able to sit perfectly still and "snipe". SerB mentioned how the North American server identifies itself as this collective bunch with an insatiable need for dumb-downed gameplay compared to other servers (Asian players want more Pay2Win, for contrast. A golden Type 59 wasn't enough?).

Can we keep that shit out of these forums?  I'm a pubbie with a 47% WR.  Got a problem with that?

mad  @ tanks, bad @ tanks?  :why_so_serious:


I did play during early beta. SU-14 and S-51 were the only things bigger then a Hummel and they weren't super common and people still didn't like it. Also despite what SerB says NA server are far from the only ones who disliked how arty was, otherwise arty never would have been changed.


Title: Re: World of Tanks
Post by: apocrypha on January 27, 2013, 10:56:55 PM
The arty solution is the same as it's always been. Limit it to 1 or 2 per side. That way at the higher tiers, which are often 5 arty-per-side ridiculousnesses, arty would have significantly longer queues and would be played less.

If that doesn't reduce the number of people playing arty then start artificially increasing the arty queue length.


Title: Re: World of Tanks
Post by: Furiously on January 28, 2013, 12:57:00 AM
The arty solution is the same as it's always been. Limit it to 1 or 2 per side. That way at the higher tiers, which are often 5 arty-per-side ridiculousnesses, arty would have significantly longer queues and would be played less.

If that doesn't reduce the number of people playing arty then start artificially increasing the arty queue length.

Or do what happened last week to me a game with 27 arty in it...


Title: Re: World of Tanks
Post by: Gets on January 28, 2013, 01:04:46 AM
When my tier 10 heavy can go from 85% HP to dead with one arty hit, theres a problem.  IMO, arty should have been stopped at the Hummel level of damage.  The way its implemented is total bullshit with its satellite view of the battlefield.  Artillery was also primarily used against infantry, not tanks.

Artillery isn't going anywhere and neither will its aiming mechanic be changed. Claiming it's not fun or fair because it's not realistic is downright infantile at this point. It would be more rational to play the game with artillery in mind when they're listed in the list of enemy tanks. Use cover, move slightly every so often, be mindful of what direction the shells are coming from and be less predictable. Play artillery yourself once in a while to better learn how to avoid getting shot. If you do that than the chances of artillery taking a minute of their time to directly hit you for a full damage roll is very small.

Everyone can see how much damage everyone does in a match. When you compare tanks vs. SPGs the numbers aren't shocking enough to warrant a full-blown entry restriction. Anecdotal instances of someone getting a great match ("check-out-all-these-medals")/terrible match ("I-died-10-seconds-in") do not qualify. The whole crusade against SPGs is atypical to this bizarre need to dumb-down gameplay and make sure more El Halluf battles end in a draw.

The arty solution is the same as it's always been. Limit it to 1 or 2 per side. That way at the higher tiers, which are often 5 arty-per-side ridiculousness, arty would have significantly longer queues and would be played less.

If that doesn't reduce the number of people playing arty then start artificially increasing the arty queue length.

So your solution is to make people sit in the queue for several minutes at least, until they lose the desire to play their high-tier artillery, maybe quit playing the game completely?

BTW, I have a 53% win rate and around a 1490 efficiency rate.  Am I just bad at tanks, too?  Not like it matters.  I agree with Nebu.  Save that elitist bullshit for your clan's teamspeak.

Why did you guys suddenly bring up winrates and efficiencies while claiming they are insignificant at the same time? It's hypocritical to bring up a subject then demand a censorship of it.

Or do what happened last week to me a game with 27 arty in it...

The Russian server to which the game is primarily developed for has 40 million unique users, with a concurrent user peak of 728,525 players. You can imagine that the comparatively low player count on the NA server means the matchmaker bugs out without an ample selection of tanks. Then again, judging by the current Clan Wars event debacle we might just be under the whim of good old human incompetence.


Title: Re: World of Tanks
Post by: apocrypha on January 28, 2013, 03:07:41 AM
So your solution is to make people sit in the queue for several minutes at least, until they lose the desire to play their high-tier artillery, maybe quit playing the game completely?

Yes, correct. And I say that as someone who does occasionally play arty.


Title: Re: World of Tanks
Post by: Merusk on January 28, 2013, 05:16:15 AM
Take that away and arty may as well self-destruct as soon as a single tank get past the front lines.

I'm ok with that.   :grin:

I don't like SPG's.  I don't like the way that they affect play.  If I make a tiny tactical error an SPG can kill me.  If the SPG makes a tiny tactical error, I can't kill him.  Seems a bit one-sided.   I get excited to be in a match with no SPG's.  Almost as happy to see them destroyed early in a match by the rare, well-played scout.

Play a few.  You'll find they die quicker and faster most of the time than you think.

As for "tiny tactical error" you mean "Standing still in an open area out of cover."   Yes, Arty AND other tanks can kill you doing that.  Same with playing peek-a-boo.  After 5k games I've come to realize the folks bitching about it the most are the ones who do both of these regularly.   Take away SPG and you'll still get wasted just as often.


Title: Re: World of Tanks
Post by: Merusk on January 28, 2013, 05:26:58 AM
When my tier 10 heavy can go from 85% HP to dead with one arty hit, theres a problem.  IMO, arty should have been stopped at the Hummel level of damage.  The way its implemented is total bullshit with its satellite view of the battlefield.  Artillery was also primarily used against infantry, not tanks.

Field guns are for infantry, or if it's an SPG it's an assault gun.  Arty is used against fortified positions to soften them up or against armored units.    The point of SPGs are they're in the unit or area and can be brought to bear quickly and reposition quickly while aircraft aren't around.

SerB mentioned how the North American server identifies itself as this collective bunch with an insatiable need for dumb-downed gameplay compared to other servers (Asian players want more Pay2Win, for contrast. A golden Type 59 wasn't enough?).

Heh, this doesn't surprise me at all. 


Title: Re: World of Tanks
Post by: angry.bob on January 28, 2013, 10:13:21 AM
260,000 to 320,000 experience to go from tier 7 to tier 8, tier 8 artillery should make a tank dissolve into hydrogen on a near miss. It's a brutal, brutal grind. And that's not even taking into account researching the tier 7 upgrades. Also, unless I'm wrong the only difference between a lot of the AT, SPG, and tank cannons are how high up in the air they point and the shell they use - especially the germans. No reason a Hummel shouldn't be able to point at you and shoot. Especially since they used pretty much the same chassis as a nashhorn.


Title: Re: World of Tanks
Post by: Strazos on January 28, 2013, 10:35:24 AM
And remember that Arty is usually splitting most of their XP with the spotters. And they typically get crap XP on urban maps.


Title: Re: World of Tanks
Post by: Nebu on January 28, 2013, 11:04:57 AM
How much XP is it to grind a tier 10 tank that gets 2 shot by said arty sitting in safety?  

Artillery gets me to quit this game more than bad players, foul mouthed jerks, and seal clubbers.  Particularly when I get one shot 20s after a match starts because some guy across the map won the lottery on a blind shot.  Played a match last night on a tier 3.  Top tank on each side was a tier 4 SPG.  It was absurd.



Title: Re: World of Tanks
Post by: kildorn on January 28, 2013, 02:07:55 PM
Arty doesn't piss me off, it just seems like poor gameplay design. And yeah, the XP costs are stupid to grind it compared to other tanks.


Title: Re: World of Tanks
Post by: Simond on January 28, 2013, 03:45:04 PM
Less pointless, repetitive whining about arty, more Phontoman: http://www.youtube.com/watch?v=UubPFudZtw4


Title: Re: World of Tanks
Post by: Nebu on January 28, 2013, 03:48:29 PM
It's not pointless. It makes me feel better, damnit!


Title: Re: World of Tanks
Post by: WayAbvPar on January 28, 2013, 03:51:16 PM
How much XP is it to grind a tier 10 tank that gets 2 shot by said arty sitting in safety?  

Artillery gets me to quit this game more than bad players, foul mouthed jerks, and seal clubbers.  Particularly when I get one shot 20s after a match starts because some guy across the map won the lottery on a blind shot.  Played a match last night on a tier 3.  Top tank on each side was a tier 4 SPG.  It was absurd.



If you get hit twice by arty because you didn't move, you deserve to die. As for sitting is absolute safety- seriously, try playing arty for a few rounds. At least half my matches end without me even landing a shot because A) shit is hard to hit when it is moving, B) the arty guns (especially high tiers) are squirrelly as hell and always seem to land on the very outer edge of the reticle somewhere, C) after a lengthy queue I ended up on a map where it is fucking impossible to shoot anywhere (Port, Dragon Ridge, etc) and D) there are approximately 7 million scout tanks that everyone is grinding now and one or more of them inevitably get past my incompetent team and run circles around me, both spotting me for their arty and shooting me themselves. Playing arty is like a giant kick in the nuts 9 out of 10 matches.


Title: Re: World of Tanks
Post by: Brolan on January 28, 2013, 05:00:55 PM
How much XP is it to grind a tier 10 tank that gets 2 shot by said arty sitting in safety?  

Artillery gets me to quit this game more than bad players, foul mouthed jerks, and seal clubbers.  Particularly when I get one shot 20s after a match starts because some guy across the map won the lottery on a blind shot.  Played a match last night on a tier 3.  Top tank on each side was a tier 4 SPG.  It was absurd.



If you get hit twice by arty because you didn't move, you deserve to die. As for sitting is absolute safety- seriously, try playing arty for a few rounds. At least half my matches end without me even landing a shot because A) shit is hard to hit when it is moving, B) the arty guns (especially high tiers) are squirrelly as hell and always seem to land on the very outer edge of the reticle somewhere, C) after a lengthy queue I ended up on a map where it is fucking impossible to shoot anywhere (Port, Dragon Ridge, etc) and D) there are approximately 7 million scout tanks that everyone is grinding now and one or more of them inevitably get past my incompetent team and run circles around me, both spotting me for their arty and shooting me themselves. Playing arty is like a giant kick in the nuts 9 out of 10 matches.

I have agree with this.  As arty you are at the mercy of your team like no other vehicle.  If they let scouts by, if they don't spot, if they can't protect themselves against enemy arty, if aren't smart enough to lure enemies into your field of fire, you are going to lose.


Title: Re: World of Tanks
Post by: Nebu on January 28, 2013, 05:21:50 PM
If you get hit twice by arty because you didn't move, you deserve to die.

Not the case.  I've been killed running zig zag full speed in mediums.  I've been killed moving in british heavies (which are slow as fuck).  I ALWAYS move after being hit by SPG's.  ALWAYS.  About 60% of the time it just doesn't matter, particularly when 2-3 of them decide to zero in on you.


Title: Re: World of Tanks
Post by: WayAbvPar on January 28, 2013, 05:49:31 PM
If you are in cover, it doesn't matter if 10 arties are shooting at you. If you aren't, it doesn't matter if it is only one and he is 4 year old playing on his dad's account. Arty takes the low hanging fruit- if you always let yourself get spotted and stay in the open, you will be a target. If you are always in cover or always moving unpredictably, they will go for something else (unless you are still the only thing spotted). Get Sixth Sense on your commanders- it will tell you when you are spotted before even the best arty can fully aim.


Title: Re: World of Tanks
Post by: angry.bob on January 28, 2013, 07:02:58 PM
I have to echo the sentiment that you should try playing artillery, if for no other reason it's the best way to learn the "safe" spots on all the maps to be as not-artillery. But it will also drive home that the grass is not only less green over there, but there's a ton of dog shit mixed in with it too. On top of everything else the other guys mentioned, once you hit tier 5 you can count on getting countered by at least one enemy arty every time you fire.


Title: Re: World of Tanks
Post by: WayAbvPar on January 28, 2013, 09:15:30 PM
That is my favorite activity as an arty, actually. Higher tier guys are cagey enough to move most of the time, but the imagined tears when you do connect make it all worthwhile.


Title: Re: World of Tanks
Post by: Simond on January 29, 2013, 11:53:18 AM
This looks useful: http://www.tazilon.net/maps.html


Title: Re: World of Tanks
Post by: WayAbvPar on January 29, 2013, 12:22:18 PM
Oh very cool!


Title: Re: World of Tanks
Post by: Nebu on January 29, 2013, 01:05:13 PM
This looks useful: http://www.tazilon.net/maps.html

Awesome.  Thanks!

I have some studying to do!


Title: Re: World of Tanks
Post by: Gets on January 30, 2013, 01:19:39 AM
Clan Wars is down until further notice.

I unlocked the Tiger H. Better late than never, I guess. I'm not really interested in the new trees, except I am thinking of selling my M103 and using the crew on the new US light/autoloader medium line. The M103's turret offers little advantage, in my opinion, because when face-hugging the cuppola in the middle is easy to hit and when getting shot from a distance all you have to do is angle a little and almost everyone at that tier can penetrate the sides of the large turret. I'd rather play a T30 if I'm supposed to avoid getting shot at anywhere else besides the mantlet, even though the T30 is an overall hit & miss experience. If I could exchange the M103 with an E-75 I'd do it in a heartbeat is what I'm saying.

I hear the new US line is pretty painful though thanks to light tank matchmaking. First the M7, an overall weak tank, then the T21, a tier VI that gets into tier IX games. I like the T20 a lot as I discovered it's versatility as a medium was really good, but I am bad at driving scout tanks and never learned the necessary survival skills for driving them.

But the light tanks can drift, and that is too awesome to pass up.


Title: Re: World of Tanks
Post by: Gets on January 30, 2013, 01:37:11 AM
Pretty much my playstyle in GIF form right here

(http://i.imgur.com/akeIJSO.gif)


Title: Re: World of Tanks
Post by: Tmon on January 30, 2013, 04:39:45 AM

I hear the new US line is pretty painful though thanks to light tank matchmaking. First the M7, an overall weak tank, then the T21, a tier VI that gets into tier IX games. I like the T20 a lot as I discovered it's versatility as a medium was really good, but I am bad at driving scout tanks and never learned the necessary survival skills for driving them.

But the light tanks can drift, and that is too awesome to pass up.

T21 wasn't terrible once I got used to it, it's not a scouting light tank.  Lay back and wait for the mid game and start cleaning up the wounded from the flanks and rear and/or exploit a gap to make a dash for arty.  Also take advantage of hull downs since it has pretty decent gun depression. The T71 is a little bastard that I liked so much I kept it after unlocking the T69.  The stock T69 is kind of weak but I suspect that once I unlock the top engine and gun it will become much more playable.


Title: Re: World of Tanks
Post by: Merusk on January 30, 2013, 05:02:17 AM
Yeah, that's the biggest problem with the T21 from what I've seen. It's not a scouting tank but it'll get matched like it is so people bitch when they're at the bottom of the list consistently without noticing it's got a really good gun.   Too many people also try to play it like a scout instead of the mid-game destroyer it actually is.

I'm not enamored with the T71 at all.  Its slower than the French tanks and packs nowhere near the punch they do and only has marginally better armoring for the matches it gets put in to, but with the typical rubber-band-like vulnerability of American tank tracks.  Combined with the smaller magazine the tank has been a frustrating vehicle for me to try and learn.


Title: Re: World of Tanks
Post by: Mortriden on January 30, 2013, 07:45:36 AM

If I could exchange the M103 with an E-75 I'd do it in a heartbeat is what I'm saying.


I have both tanks (M103 and E-75).  For me the M103 deals much more damage, due to the fire rate and the overall mobility of the tank.  The E-75 is much more "tank" like however.  With just a small amount of angling and always keeping in mind how vulnerable your lower GP is you can be a very effective bully tank.  I've noticed that both tanks are primary targets, but for different enemies.  The E-75 draws arty fire like a crazy, and most enemy tanks target the M103 pretty early on. 


Title: Re: World of Tanks
Post by: kildorn on January 30, 2013, 07:55:11 AM

I hear the new US line is pretty painful though thanks to light tank matchmaking. First the M7, an overall weak tank, then the T21, a tier VI that gets into tier IX games. I like the T20 a lot as I discovered it's versatility as a medium was really good, but I am bad at driving scout tanks and never learned the necessary survival skills for driving them.

But the light tanks can drift, and that is too awesome to pass up.

T21 wasn't terrible once I got used to it, it's not a scouting light tank.  Lay back and wait for the mid game and start cleaning up the wounded from the flanks and rear and/or exploit a gap to make a dash for arty.  Also take advantage of hull downs since it has pretty decent gun depression. The T71 is a little bastard that I liked so much I kept it after unlocking the T69.  The stock T69 is kind of weak but I suspect that once I unlock the top engine and gun it will become much more playable.

The T69 is an oddball because the upgraded gun is simply more damage/hit with a smaller window to unload. This has lead a number of T69 drivers to prefer the smaller gun, though I did the whole thing with the upgraded one. The important thing to remember is that you can't unload and kill most targets, so you can't aggressively push with it. If anything, it makes an awesome midfield flank sniper. Fast, accurate, and can put out a decent amount of damage before running. But if you try and go head to head with an even tier medium you will get murdered waiting for a reload while the target is at half hp.

I finally elited it and enjoyed it, but I haven't bothered buying the T9. I have a T-54, and can't imagine anything is more fun than that at T9. The T71 will always be in my garage, as it's a murderous little scout tank. It's not strictly better than the 13-75, but it's got soft stats from hell.


As for the M103 vs E-75: I find the E-75 to be more of a pain to fight, but the 103 is pretty dangerous as is. Think of it as similar to the Conq: a squishy but mobile gun platform. It's not a heavy in the sense of taking a lot of fire to bring down, it's a heavy in the sense of bringing a very large stick to the fight.


Title: Re: World of Tanks
Post by: Merusk on January 30, 2013, 08:21:56 AM
Yeah the M103 vids I've watched for strategy all say it's better as a sniper and flank damage dealer than attempting to do any sort of push.  Which sucks when you wind-up top tank so often as a Tier 9.


Title: Re: World of Tanks
Post by: Tmon on January 30, 2013, 11:02:32 AM
I'm not enamored with the T71 at all.  Its slower than the French tanks and packs nowhere near the punch they do and only has marginally better armoring for the matches it gets put in to, but with the typical rubber-band-like vulnerability of American tank tracks.  Combined with the smaller magazine the tank has been a frustrating vehicle for me to try and learn.


The T71 has a very high cammo value so you can sneak up on people really well.  I usually use the speed to get some place that lets me light up avenues of approach and then after arty or other tanks have inflicted damage on the stuff I've lit up, I take my shots.  The key is to know that as soon as you shoot your cammo is going to be totally blown and you need to be getting out of the line of fire as fast as you can.  Late game I go into arty hunting mode and use my speed to flank and clean up the wounded.  It's also fast enough to haul ass back and break cap or switch sides easily if need be.  It is a horrible run and gun tank but if you can shoot from a halt you can pretty much guaranty a hit and thanks to the high pen you will normally do some damage.


Title: Re: World of Tanks
Post by: WayAbvPar on January 30, 2013, 12:58:38 PM
Yeah the M103 vids I've watched for strategy all say it's better as a sniper and flank damage dealer than attempting to do any sort of push.  Which sucks when you wind-up top tank so often as a Tier 9.

Peek and poke for the win. Gun does plenty of damage, just gotta keep the sides and lower plate hidden and keep firing!


Title: Re: World of Tanks
Post by: Merusk on January 30, 2013, 01:02:53 PM
Peek and poke never works out for me so I don't do it anymore on the heavies.  Seems I would always wind up the one guy trying to push so I'd get racked by the 3 enemies who decided "fuck it, we'll wait here and whittle this jackass down since his buddies are cowards."

That or I'd get tracked and wind up fodder for those 3 plus the arty and 2-3 TDs who now had me in their sights.


Title: Re: World of Tanks
Post by: WayAbvPar on January 30, 2013, 01:05:53 PM
It is definitely situationally dependent. If there is more than 1 tank, I don't peek...I keep them spotted and wait for help. And then circle around and try to flank them.


Title: Re: World of Tanks
Post by: Furiously on January 30, 2013, 01:41:53 PM
I'm not enamored with the T71 at all.  Its slower than the French tanks and packs nowhere near the punch they do and only has marginally better armoring for the matches it gets put in to, but with the typical rubber-band-like vulnerability of American tank tracks.  Combined with the smaller magazine the tank has been a frustrating vehicle for me to try and learn.


The T71 has a very high cammo value so you can sneak up on people really well.  I usually use the speed to get some place that lets me light up avenues of approach and then after arty or other tanks have inflicted damage on the stuff I've lit up, I take my shots.  The key is to know that as soon as you shoot your cammo is going to be totally blown and you need to be getting out of the line of fire as fast as you can.  Late game I go into arty hunting mode and use my speed to flank and clean up the wounded.  It's also fast enough to haul ass back and break cap or switch sides easily if need be.  It is a horrible run and gun tank but if you can shoot from a halt you can pretty much guaranty a hit and thanks to the high pen you will normally do some damage.

I've found both the 71 and 69 to be great late game tanks. The 71 could scout as required as well. The 21 is the real dog of the line.


Title: Re: World of Tanks
Post by: WayAbvPar on January 30, 2013, 01:59:24 PM
And guess which one I just bought?  :heartbreak: Having seen Furiously in his T69 makes the line seem worthwhile, so I can soldier through the T21. I fell for this same reasoning with the French mediums (Furiously and Engels were demons in their Tier 8 Lorraines....I didn't get one until they were Tier 9 and utterly nerfed all to shit), so buyer beware.


Title: Re: World of Tanks
Post by: Furiously on January 30, 2013, 03:06:42 PM
And guess which one I just bought?  :heartbreak: Having seen Furiously in his T69 makes the line seem worthwhile, so I can soldier through the T21. I fell for this same reasoning with the French mediums (Furiously and Engels were demons in their Tier 8 Lorraines....I didn't get one until they were Tier 9 and utterly nerfed all to shit), so buyer beware.

I'm still bitter they turned the Lorraine into such a pos. The gun on the 69 is pretty decent. It's not Lowe accurate, but you can still snipe with it.


Title: Re: World of Tanks
Post by: Tmon on January 30, 2013, 03:14:06 PM
And it has better depression than the Lorraine so you don't have to sky line while you are sniping.


Title: Re: World of Tanks
Post by: WayAbvPar on January 30, 2013, 03:18:19 PM
Stole this (http://joi.betra.is/?p=1641) from the goon thread- someone put together data on the winrates of each side for the maps in 8.3. Makes me glad I turned off Assault and Encounter. Jesus.


Title: Re: World of Tanks
Post by: Furiously on January 30, 2013, 11:22:38 PM
Stole this (http://joi.betra.is/?p=1641) from the goon thread- someone put together data on the winrates of each side for the maps in 8.3. Makes me glad I turned off Assault and Encounter. Jesus.

I turned off encounters and assaults..... I won 9/10 games.... Coincidence??


Title: Re: World of Tanks
Post by: Abagadro on January 30, 2013, 11:29:15 PM
Encounters are okay (although still bring out some retardation, i.e. rush the cap!) but assaults are just dire. I turned assaults off and been pretty happy. I've done companies that still have assaults on and with coordinated teams they aren't bad, but with 15 random retards they are terrible.


Title: Re: World of Tanks
Post by: kildorn on January 31, 2013, 07:55:48 AM
I have more pug luck with assault than encounter. Assault at least funnels people in one direction. Encounter seems to confuse the shit out of everyone, and my team will pretty much all rush cap and leave me with one low tier scout to hold the flank.


Title: Re: World of Tanks
Post by: Furiously on January 31, 2013, 08:40:38 AM
Encounters are okay (although still bring out some retardation, i.e. rush the cap!) but assaults are just dire. I turned assaults off and been pretty happy. I've done companies that still have assaults on and with coordinated teams they aren't bad, but with 15 random retards they are terrible.

The problem with encounter is every tank that chooses to rush the cap is one tank that isn't helping defeat the enemy force.  At least on a normal map when someone goes off stupidly they might contribute somehow.


Title: Re: World of Tanks
Post by: WayAbvPar on January 31, 2013, 09:36:06 AM
And the problem with Assault is trying to get either group (attackers or defenders) to actually move more than 20 feet. Westfield was the worst (for both sides).

They are going to allow premium members to exclude 1 map from their rotation in one of the upcoming patches. What is everyone's pick? The 2 I hate the most are going away (Serene Coast and Dragon Ridge), so I am not sure what my pick would be. Maybe Port? I wonder how often you could pick...you could customize which one you exclude based on tank type. It would be nice to lessen the chances of Himm/Ensk/Port in an arty, for instance.


Title: Re: World of Tanks
Post by: Merusk on January 31, 2013, 10:12:23 AM
I'd probably exclude ElHalluf or Sand River.  EL always has two outcomes.  Camp fest or heavy tank slugfest in the northwest.  That's it and it's a boring as fuck map because of it.

Sand River isn't a bad map, but it's played badly by so many people that I'm done with it.

Murovanka and Arctic Region are my next two least favorite maps.  Murovanka favors the North team just a little with the woods right there and the way the sniping and hillocks work out on the west end. 

Arctic Region pulls all the morons to the hill shootout on the east, frequently leaving me and only one or two others against the north & west which - in my games - invariably finds the enemy team has sent 2 heavies and a TD with arty for cover.   While I'm trying my damnedest to stall this push I wind up one of the last dead as the morons in the east have been wiped out by peeking poorly or moving around the bend so their arty could pound them to oblivion.

I wish Komarin were back. I liked that one quite a lot and it only had one or two weak points that needed tweaked, primarily on the west side near the flag.


Title: Re: World of Tanks
Post by: WayAbvPar on January 31, 2013, 11:01:45 AM
Arctic Region is not a bad one to exclude. I love Sand River, and just realized I haven't played it in like a week. WTH.


Title: Re: World of Tanks
Post by: kildorn on January 31, 2013, 11:12:00 AM
Arctic Region is basically looking at the tank distribution, and if the eastern team has anything big mean and frontally armored/hull down armored you're fucked. Because nobody goes north, and everyone plays goddamned peekaboo with half a dozen hostile guns pointed at them. Meanwhile the northern chokes are either far enough back that your arty is visible or are crazy easy to flank.

I enjoy sand river, even if it's another one where encounter always winds up with me and one other tank vs the world.


Title: Re: World of Tanks
Post by: Tmon on January 31, 2013, 11:12:13 AM
It would be a coin toss for el haluf or port for me.  The bad thing is that excluding one would automatically increase the number of times I saw the other.


Title: Re: World of Tanks
Post by: Nebu on January 31, 2013, 09:46:47 PM
Saw this on the forums and it made me chuckle.  

(http://i1098.photobucket.com/albums/g363/blong217/323801.jpg)

As a side note: I played a match with a Conquerer tonight that put up 7500 damage.  Was pretty impressive to watch the guy play. 


Title: Re: World of Tanks
Post by: Furiously on February 02, 2013, 02:20:52 AM
So I bought a Chi-ha last night, and ran a match with a clan mate.  Luckily I loaded like 10 gold rounds and we proceeded up the island line on mines. He had three kill and I had two when crossed onto their side, I suggest we go for band-of-brothers and I solo-kill the tank sitting on the cap. After that there are like 4 tanks left, we each get one more and then there is only one left, so we go sit on the cap and get our free points while the rest of the team is unable to kill the guy.  I get my second mastery badge ever.  On a tank I have never driven before.

Next match I figure I'll load extra gold rounds on my T69, we're on Cliff. I rush middle and so does half their team, I switch to the gold rounds and start screaming to the guy I'm grouped with who is scouting on the top of the lighthouse to help shoot them, I pull the tanks around the side and he and a T34 which had came along to soak up some hits. I get two kills from the four tanks. Guy I'm grouped with gets about the same, I drop down onto the one-line and pop a KV-5, the enemy is at like 70 percent capped on our base, I get a side-shot into the Super Pershing on the cap and reset it to 30. There is a T-28 prototype and an IS-3 between me and the cap so I pop around the corner and reload again, pop out and unload on the IS-3, kill him too. Then our own IS-3 and the T-28 prototype start fighting, I get about half a clip into it and the match ends, get 1900 exp for the round and finally get master class one and band-of-brothers again.

It's amazing because I had rage-quit probably not an hour earlier from the shitty games I had been getting then to get two back-to-back incredible games reminded me how fun the game can be. The game can be a cruel mistress pain at times but also unbelievably fun.


Title: Re: World of Tanks
Post by: Simond on February 02, 2013, 02:46:45 AM
So I bought a Chi-ha last night...
Chi-ha is a hilarious tank - first gun is utterly terrible, second is pretty good and the third is very good and turns into a bloody railgun with gold ammo. Plus you have a stupidly decent final radio so you can just sit back and play Sniper Elite - WoT version if you want.

Or you can do this: http://www.youtube.com/watch?v=ygNZ8L2jMNM


Title: Re: World of Tanks
Post by: Brolan on February 02, 2013, 08:03:13 AM
So I bought a Chi-ha last night...
Chi-ha is a hilarious tank - first gun is utterly terrible, second is pretty good and the third is very good and turns into a bloody railgun with gold ammo. Plus you have a stupidly decent final radio so you can just sit back and play Sniper Elite - WoT version if you want.

Or you can do this: http://www.youtube.com/watch?v=ygNZ8L2jMNM

I just discovered the Chi-Ha myself.  I got Top Gun the first time out with the top 47mm.  Its got punch, decent armor, and good mobility.  I love the little thing.


Title: Re: World of Tanks
Post by: WayAbvPar on February 02, 2013, 10:30:53 AM
So I bought a Chi-ha last night, and ran a match with a clan mate.  Luckily I loaded like 10 gold rounds and we proceeded up the island line on mines. He had three kill and I had two when crossed onto their side, I suggest we go for band-of-brothers and I solo-kill the tank sitting on the cap. After that there are like 4 tanks left, we each get one more and then there is only one left, so we go sit on the cap and get our free points while the rest of the team is unable to kill the guy.  I get my second mastery badge ever.  On a tank I have never driven before.

Next match I figure I'll load extra gold rounds on my T69, we're on Cliff. I rush middle and so does half their team, I switch to the gold rounds and start screaming to the guy I'm grouped with who is scouting on the top of the lighthouse to help shoot them, I pull the tanks around the side and he and a T34 which had came along to soak up some hits. I get two kills from the four tanks. Guy I'm grouped with gets about the same, I drop down onto the one-line and pop a KV-5, the enemy is at like 70 percent capped on our base, I get a side-shot into the Super Pershing on the cap and reset it to 30. There is a T-28 prototype and an IS-3 between me and the cap so I pop around the corner and reload again, pop out and unload on the IS-3, kill him too. Then our own IS-3 and the T-28 prototype start fighting, I get about half a clip into it and the match ends, get 1900 exp for the round and finally get master class one and band-of-brothers again.

It's amazing because I had rage-quit probably not an hour earlier from the shitty games I had been getting then to get two back-to-back incredible games reminded me how fun the game can be. The game can be a cruel mistress pain at times but also unbelievably fun.

See what happens when you don't have me dragging you down?


Title: Re: World of Tanks
Post by: Furiously on February 02, 2013, 12:35:21 PM
I had been grouped with a 46 percenter. And man I was getting annoyed at his rushing into five tanks and saying well I turned their turrets around for 11 seconds, should have given people a few free shots.  I might have to uninstall xvm so my faith in humanity isn't destroyed.


Title: Re: World of Tanks
Post by: Nebu on February 03, 2013, 10:44:54 AM
I had been grouped with a 46 percenter. And man I was getting annoyed at his rushing into five tanks and saying well I turned their turrets around for 11 seconds, should have given people a few free shots.  I might have to uninstall xvm so my faith in humanity isn't destroyed.

This is what kills me.  I like to think that I play much smarter than this and my win rate is only 47%.  

I need to start recording my matches and seeing what I'm doing wrong.  I'm still putting up decent damage and kills in my losses, it just seems that games turn too fast for me to have much impact.  When I hold a flank with a friend and then entire rest of the team folds to 5 people, there's really not much more I can do. 


Title: Re: World of Tanks
Post by: Gets on February 03, 2013, 12:44:35 PM
Watch other people's replays instead. (http://mwreplays.com) It's less time consuming than more entertaining to learn from other playstyles.

I played my PzIV all day and made like a million credits without premium. And it was fun!


Title: Re: World of Tanks
Post by: Nebu on February 03, 2013, 01:17:19 PM
Watch other people's replays instead. (http://mwreplays.com) It's less time consuming than more entertaining to learn from other playstyles.

Tazilon has some wonderful videos.  Most of the rest... people getting good scores because their opponents are terrible.  If I had 20 shots at the sides and backs of tanks, I'd put up amazing numbers too.


Title: Re: World of Tanks
Post by: WayAbvPar on February 04, 2013, 08:29:30 AM
Watch other people's replays instead. (http://mwreplays.com) It's less time consuming than more entertaining to learn from other playstyles.

Tazilon has some wonderful videos.  Most of the rest... people getting good scores because their opponents are terrible.  If I had 20 shots at the sides and backs of tanks, I'd put up amazing numbers too.

Speaking of Tazilon, Furiously and I ended up in a match with him on our team and Gets on the other side. It was like WoT Celebrity Week! Taz completely pulled the game out for us after the rest of our team went up in flames (except Fur). He was in his 2801 (21k battles and counting)...he is AMAZING in that thing.


Title: Re: World of Tanks
Post by: Furiously on February 04, 2013, 08:35:33 AM
I was sad I didn't get to shoot Gets but I was being foolish guarding one flank with a T25/2. Talk about a tank with no damage for its tier.

I continue to get horrid teams with my t69.


Title: Re: World of Tanks
Post by: Nebu on February 04, 2013, 08:45:06 AM
Played against Garbad in a 3-man platoon with all -G- people in a tier 8 match last night.  Those guys are VERY good.  It was humbling to watch the 3 of them dismantle an entire team.  


Title: Re: World of Tanks
Post by: Amarr HM on February 04, 2013, 09:16:55 AM
I've only been in a Garbad platoon a handful of times he's an excellent player, played with him in CW where he gets blown up a lot. I think enemy teams just primary him to say 'well at least we got Garbad right?'

There's another guy in -G- who's possibly better, Camador, he doesn't play as much & I've only ever played against him.


Title: Re: World of Tanks
Post by: Merusk on February 04, 2013, 09:23:53 AM
I continue to get horrid teams with my t69.

Speaking of horrid teams, I had one yesterday in my Type.  I'm the #4 tank and it's Dragon Ridge and we're starting at the north span.  I take off up and over the hill to swing around back because you know it's going to just be the usual slugfest in the valley and top.  I want to plug a few guys from down below and surprise them.   I've done this before with other meds or lights following me and it's worked pretty well.

In the time it takes me to go from my start point, around to the choke point on the north we've lost 5 tanks. By the time I get in to the enemy valley we've lost 10.  By the time I hit their flag it's just me and an arty that promptly dies as they move on to the cap.

Elapsed time: 4:15.  Total dead enemy 1.   I see their arty and make it a 3:15 loss . :oh_i_see:


Title: Re: World of Tanks
Post by: Pendan on February 04, 2013, 09:57:14 AM
I take off up and over the hill to swing around back because you know it's going to just be the usual slugfest in the valley and top.  I want to plug a few guys from down below and surprise them.   I've done this before with other meds or lights following me and it's worked pretty well.
I don't know what exactly happened in your match but you described a situation that upsets me quite often,  top tanks decide to take the long way around the map and leave the middle lightly defended. The other teams top tanks take the short route through the middle destroying everyone while a few from other team bog down the top tanks taking the long route.

Maps this is a problem with Dragon Ridge (low areas both sides), Fjords (following edge of map up hill or around mountain), Lakeville (valley), Cliff (around lighthouse), Abbey (low road), Himmelsdorf (hill), and South Coast (beach). Once you go these routes you are completely useless in helping with any other part of the map. Everyone has a time where it worked real well to take these routes so they repeat them even though it fails badly more often. Many maps you want to stay out of the middle because the outer routes can spot and shoot the middle from multiple directions. The maps and routes I listed are not these cases.


Title: Re: World of Tanks
Post by: WayAbvPar on February 04, 2013, 10:34:12 AM
I would disagree with many of those. Leaving the hill undefended on Himmelsdorf leads to a loss a good 80% of the time. Same with Abbey and Cliff- they offer a back door entrance to your base. If you do not defend them and the enemy comes in any numbers at all, the game is over. South Coast- the beach takes too long, and is easily defended at the cap side, so you can safely ignore it. Same for Fjords- if top tier heavies go north (up and around) their team loses automatically unless the other team is grossly incompetent.

As for Dragon Ridge- why does everyone swarm to the valley to get murdered? If you win the village, you control the whole map.


Title: Re: World of Tanks
Post by: Nebu on February 04, 2013, 10:44:33 AM
As for Dragon Ridge- why does everyone swarm to the valley to get murdered? If you win the village, you control the whole map.

I really like riding the side hill alone the village and picking people off.  Then head to the edge of the valley and potshot people from above while they are engaged.  Good times.


Title: Map Stats
Post by: UnsGub on February 04, 2013, 10:53:29 AM
Not all maps are equal.

http://joi.betra.is/?p=1641


Title: Re: World of Tanks
Post by: Nebu on February 04, 2013, 11:05:48 AM
There's another guy in -G- who's possibly better, Camador, he doesn't play as much & I've only ever played against him.

This (http://forum.worldoftanks.com/index.php?/topic/204485-unicum-diaries-team-play/) is a thread that Garbad posted about a platoon with 3 unicums against pubs.  It's pretty interesting to see how he analyzes the battle.  I quoted because Camador is a part of his trio.


Title: Re: World of Tanks
Post by: Merusk on February 04, 2013, 12:00:23 PM
I take off up and over the hill to swing around back because you know it's going to just be the usual slugfest in the valley and top.  I want to plug a few guys from down below and surprise them.   I've done this before with other meds or lights following me and it's worked pretty well.
I don't know what exactly happened in your match but you described a situation that upsets me quite often,  top tanks decide to take the long way around the map and leave the middle lightly defended. The other teams top tanks take the short route through the middle destroying everyone while a few from other team bog down the top tanks taking the long route.

Maps this is a problem with Dragon Ridge (low areas both sides), Fjords (following edge of map up hill or around mountain), Lakeville (valley), Cliff (around lighthouse), Abbey (low road), Himmelsdorf (hill), and South Coast (beach). Once you go these routes you are completely useless in helping with any other part of the map. Everyone has a time where it worked real well to take these routes so they repeat them even though it fails badly more often. Many maps you want to stay out of the middle because the outer routes can spot and shoot the middle from multiple directions. The maps and routes I listed are not these cases.

In slow, heavily armored tanks, I totally agree with your sentiment.  When you're in a quick, agile Medium or Light, not so much.

I wasn't taking a Super Pershing or a British tank up and over, to merrily bump along at 12kph.   The type is fast, and when you look at the elapsed time all I could have done was die with everyone else.  It should not take barely over 4 mins to wipe out an entire team on this map unless your team has decided to drive right in to the guns of the other side.

I sure as hell can't slug it out front end to front end with a T34, Lowe and an IS6, (their Tops) so why would I try?

As for Dragon Ridge- why does everyone swarm to the valley to get murdered? If you win the village, you control the whole map.

I have no fucking clue.  Like Nebu I use the sides and the hills.  If my team had lived I'd have come up right behind the enemy at the 10:30 mark and been able to throw some big damage in to the sides and rear of that IS6 and T-34 that were camping at that first turn along the ridge. 


Title: Re: World of Tanks
Post by: Pendan on February 04, 2013, 01:38:53 PM
I would disagree with many of those. Leaving the hill undefended on Himmelsdorf leads to a loss a good 80% of the time. Same with Abbey and Cliff- they offer a back door entrance to your base. If you do not defend them and the enemy comes in any numbers at all, the game is over. South Coast- the beach takes too long, and is easily defended at the cap side, so you can safely ignore it. Same for Fjords- if top tier heavies go north (up and around) their team loses automatically unless the other team is grossly incompetent.

As for Dragon Ridge- why does everyone swarm to the valley to get murdered? If you win the village, you control the whole map.
In no case would I leave an area un-scouted. Abbey and Cliff are just like South Coast, easily defended at the cap side. Going around the lighthouse on Cliff also leaves you quite far from the base and exposed to arty when you make it around. That is how these maps are fought in clan wars. Put a scout over in the area and react to it when a blob is spotted. Himmelsdorf is done that way in CW too but is harder to pull off in pug matches however Himmelsdorf is also the easiest to lose in pug match if your heavies spend the match climbing the hill while other teams heavies shoot down the 8 line.

On Dragon Ridge medium tank like the 59 can go to the backside of the buildings up top and then make the decision if team needs you more at a different location or doing as wanted and dropping down to go behind. Once you drop down you are out of the fight for several minutes no matter what is happening.


Title: Re: World of Tanks
Post by: Furiously on February 05, 2013, 02:13:59 AM
I just need to vent a bit....

Victory!
Battle: Airfield Tuesday, February 05, 2013 2:02:34 AM
Vehicle: T69
Experience received: 3,285
Credits received: 42,855
Battle Achievements: Top Gun, Master Gunner

I didn't get Ace Tanker! This is gonna be hard....And no - that isn't my daily double.

edit: ahhhh - operation top gun = an additional 1500 exp when you get top gun.


Title: Re: World of Tanks
Post by: Engels on February 05, 2013, 10:07:39 AM
Still a pretty bitchin score.


Title: Re: World of Tanks
Post by: Nebu on February 05, 2013, 11:04:08 AM
Saw this on the WoT forums and, if true, I'm VERY excited.

Quote
from WoT ru Forums by WoT dev.

Storm:
Мы на 8.5 будем реализовывать туман войны очень скоро в игре в ответ на людей, сват несправедливо. когда битва закончилась, вы сможете увидеть всю команду для обеих сторон по докладу экрана.


Let me translate for you:

By patch 8.5 we will implement fog of war pretty soon in the game, in response of people who think Matchmaker is unfair.  when the battle is over, you will be able see the whole team for both sides on the damage report screen.


Title: Re: World of Tanks
Post by: Merusk on February 05, 2013, 11:51:26 AM
Very interesting change. You never know where you are in the match hierarchy.  I expect much bitching and quitting on the NA servers over it.


Title: Re: World of Tanks
Post by: kildorn on February 05, 2013, 12:05:54 PM
Meh. While neat, it's useful as a faster tank to know if you should even bother rushing a spot (they out-fast tank you), or if a lane will be TD alley or not.

Makes the game harder when you can't really count tanks, which is good and bad.


Title: Re: World of Tanks
Post by: Merusk on February 05, 2013, 12:18:52 PM
It makes the game a LOT harder, counting tanks or not, which is why I expect much bitching and quitting.  You don't know what kind of arty to expect, what the enemy top tier is or if they have 3 IS-6 or 3's to your single.   

The best you know looking at your own composition is what the tier ranges will be and how many arty are out there to start with.  Unless you wind-up in one of those fucked-up games where you've drawn the "All Medium Tanks are <x>" card.  (Typically 4-5 Type 59s to a side, but I've seen it with M4s and Pershings, too.)


Title: Re: World of Tanks
Post by: Gets on February 05, 2013, 12:32:17 PM
Saw this on the WoT forums and, if true, I'm VERY excited.

Quote
from WoT ru Forums by WoT dev.

Storm:
Мы на 8.5 будем реализовывать туман войны очень скоро в игре в ответ на людей, сват несправедливо. когда битва закончилась, вы сможете увидеть всю команду для обеих сторон по докладу экрана.


Let me translate for you:

By patch 8.5 we will implement fog of war pretty soon in the game, in response of people who think Matchmaker is unfair.  when the battle is over, you will be able see the whole team for both sides on the damage report screen.

Latest set of SerBFacts (http://forums.somethingawful.com/showthread.php?threadid=3529078&userid=0&perpage=40&pagenumber=68#post412197129) outright denied this.


Title: Re: World of Tanks
Post by: WayAbvPar on February 05, 2013, 03:25:39 PM
I take back 10% of all the nasty things I said about Serene Coast. Have rolled it from the north twice now. 2nd time was pretty eventful-

Victory!
Battle: Serene Coast Tuesday, February 05, 2013 3:17:26 PM
Vehicle: Churchill III
Experience received: 4,434 (x2 for the first victory each day)
Credits received: 48,570
Battle Achievements: Mastery Badge: "Ace Tanker"


Title: Re: World of Tanks
Post by: Gets on February 07, 2013, 05:14:54 AM
8.4 rumours are starting to spread. Not sure I like the Luchs being moved up a tier.

Quote from: SA thread
New British TDs:
Universal Carrier QF 2 Pounder
Alecto
Valentine AT
AT-2
AT-7
Gun Carrier Churchill
AT-8
AT-15
A39 Tortoise
FV215b(183)

New German light tanks:
PzI
PzI Ausf C
PzII Ausf G

Luchs moved up to tier 4.
Leopard moved up to tier 5.
VK2801 moved up to tier 6. All three are rebalanced.


(http://i.imgur.com/FrMJgcc.gif)

The only thing that would make that GIF better if the tracks could shoot out sparks scraping the cobblestones like that.


Title: Re: World of Tanks
Post by: Ginaz on February 07, 2013, 12:34:22 PM
8.4 rumours are starting to spread. Not sure I like the Luchs being moved up a tier.

Quote from: SA thread
New British TDs:
Universal Carrier QF 2 Pounder
Alecto
Valentine AT
AT-2
AT-7
Gun Carrier Churchill
AT-8
AT-15
A39 Tortoise
FV215b(183)

New German light tanks:
PzI
PzI Ausf C
PzII Ausf G

Luchs moved up to tier 4.
Leopard moved up to tier 5.
VK2801 moved up to tier 6. All three are rebalanced.


(http://i.imgur.com/FrMJgcc.gif)

The only thing that would make that GIF better if the tracks could shoot out sparks scraping the cobblestones like that.

I've done something like that before in one of the Chinese lights, WZ-131 or WZ-132.  Btw, I've seen that targeting mod before.  Where would I find it?  It looks great.


Title: Re: World of Tanks
Post by: WayAbvPar on February 07, 2013, 02:26:54 PM
Looks like Jimb0's (http://www.curse.com/wot-mods/worldoftanks/j1mb0s-reticles). I love it.


Title: Re: World of Tanks
Post by: Nebu on February 07, 2013, 02:50:50 PM
Looks like Jimb0's (http://www.curse.com/wot-mods/worldoftanks/j1mb0s-reticles). I love it.

What's the big advantage to that mod over the standard interface?  Just having the reload time numerically displayed?


Title: Re: World of Tanks
Post by: Merusk on February 07, 2013, 02:55:17 PM
Don't underestimate the effect of seeing the actual number has on your decisions vs. seeing the tick marks.

It's one thing to say "Oh only 3 more ticks I can squeeze off this shot then move" and another when you see that's actually "5.52 seconds."


Title: Re: World of Tanks
Post by: Tmon on February 07, 2013, 03:14:47 PM
Yeah, it's the only mod I use.  It is especially nice when you are doing berm drills or corner peeks.


Title: Re: World of Tanks
Post by: Ginaz on February 07, 2013, 04:02:03 PM
Yeah, it's the only mod I use.  It is especially nice when you are doing berm drills or corner peeks.

I don't use any mods or hit skins, either.  All my stats are modless and solo pub.  I always wonder how much better my stats would be if I used mods or platoons.


Title: Re: World of Tanks
Post by: Simond on February 07, 2013, 04:27:33 PM
8.4 rumours are starting to spread. Not sure I like the Luchs being moved up a tier.
Confirmed: http://worldoftanks.eu/news/5995-announcing-update-84/

The various Tortoise-prototypes (AT-7 et. al.) all look utterly ridiculous in a  :drill: manner, btw:
(http://i.imgur.com/BVNyoFR.jpg)

(Also a distinct lack of Sherman Firefly in the TD line so premium tank it is, then).


Title: Re: World of Tanks
Post by: Merusk on February 07, 2013, 05:30:05 PM
I bought the premium TD and agree. It's an odd-looking duck but in a really awesome way.


Title: Re: World of Tanks
Post by: WayAbvPar on February 07, 2013, 07:23:34 PM
Looks like Jimb0's (http://www.curse.com/wot-mods/worldoftanks/j1mb0s-reticles). I love it.

What's the big advantage to that mod over the standard interface?  Just having the reload time numerically displayed?

Also has an arty shell travel time, which is very useful. But I mostly love it because it looks so much better than the stock.


Title: Re: World of Tanks
Post by: Tmon on February 08, 2013, 07:47:04 AM

(Also a distinct lack of Sherman Firefly in the TD line so premium tank it is, then).


I figure the Firefly and the Archer (M10 with 17 pounder) will both be tier 6 premiums.  If they get favorable matchmaker treatment they will be fairly decent.

Heard from one the Euro community folks I know that there will be a lend lease tree for the Brits that will contain the Sherman variants and a second TD tree for the things like Archer and Achilles.  No dates just sometime in the future.

Edit due to some new info.


Title: Re: World of Tanks
Post by: angry.bob on February 08, 2013, 03:53:20 PM

(http://i.imgur.com/BVNyoFR.jpg)


I can't wait for that to come out and everyone just shoots the commander's cuppula a couple of times and blows it up. Sort of like the turrets on the otherwise great french TD's. Also, it looks like it serves no purpose at all other than to be really heavy and mount a couple of mediocre guns that they had laying around.

Also, British people: Put more zazz into naming stuff. "Gun II", seriously? Cruiser and Medium Mk. I through whatever is bad enough, calling several completely different tanks by the exact same name is worse, but "Gun II" for tank guns?


Title: Re: World of Tanks
Post by: Merusk on February 08, 2013, 04:44:17 PM
British People: Bad at Marketing.


Title: Re: World of Tanks
Post by: Abagadro on February 08, 2013, 07:17:25 PM
They changed up the efficiency ratings calculator to make capture points not so over-represented. Mine jumped up nearly 100 points so I guess I wasn't capping much.


Title: Re: World of Tanks
Post by: Ginaz on February 08, 2013, 07:22:36 PM

(http://i.imgur.com/BVNyoFR.jpg)


I can't wait for that to come out and everyone just shoots the commander's cuppula a couple of times and blows it up. Sort of like the turrets on the otherwise great french TD's. Also, it looks like it serves no purpose at all other than to be really heavy and mount a couple of mediocre guns that they had laying around.

Also, British people: Put more zazz into naming stuff. "Gun II", seriously? Cruiser and Medium Mk. I through whatever is bad enough, calling several completely different tanks by the exact same name is worse, but "Gun II" for tank guns?

Yeah, that copula is a pretty obvious weak spot.  Its big enough that it should be fairly easy to hit, even from a distance.


Title: Re: World of Tanks
Post by: apocrypha on February 09, 2013, 01:28:26 AM
Also, British people: Put more zazz into naming stuff. "Gun II", seriously? Cruiser and Medium Mk. I through whatever is bad enough, calling several completely different tanks by the exact same name is worse, but "Gun II" for tank guns?

Hang on, let me just nip back in time and have a quiet word with a few chaps, pip pip.


Title: Re: World of Tanks
Post by: Merusk on February 09, 2013, 04:41:24 AM
That's not even the biggest problem of that tank if we're pointing flaws out. The KV-5 has a similar weak point and people STILL ignore the shit out of it until you tell them to shoot it.

To me the biggest problem is, like the M3Lee it's going to have one usable gun and I'll bet it's the smallest one.  On Brit tanks that already have "meh" guns that's a bit of a problem.  Plus it's going to be offset so you're only good on one side of cover. The other leaves you fully exposed trying to get a shot and being British it's going to be so damn slow you'll never be able to peekaboo to attempt to make up for that.


Title: Re: World of Tanks
Post by: Gets on February 09, 2013, 04:54:07 AM
But think of the sidescraping opportunities!


Title: Re: World of Tanks
Post by: Abagadro on February 09, 2013, 06:43:25 AM
They changed up the efficiency ratings calculator to make capture points not so over-represented. Mine jumped up nearly 100 points so I guess I wasn't capping much.


Aaaand, now its back down. They can't seem to decide what they want to do with it. Heh.


Title: Re: World of Tanks
Post by: WayAbvPar on February 09, 2013, 02:39:55 PM
I lost 50 points on mine! Apparently I am a capping motherfucker or something.

OK- have a brain teaser for your experienced folks. I also sent this in as a support ticket, because I am genuinely curious.

Just finished a match in my StugIII.
Shots fired- 25
direct hits- 21
penetrations- 17
damage- 1874
Enemies damaged- 7
Enemies destroyed-4
Base Capture points- 31
base XP gained- 661

Churchill III on the same team
Shots fired- 22
direct hits- 18
penetrations- 16
damage- 949
Enemied detected-4
Enemies damaged- 5
Enemies destroyed-2
Damage on detecting- 155
base XP gained- 931

I had nearly double the damage, double the kills, more enemies damaged, and base cap points. He had detection points. How on earth did he earn roughly 40% more XP than I did? Is there that significant a bonus to premium tanks?


Title: Re: World of Tanks
Post by: Abagadro on February 09, 2013, 03:42:19 PM
I was always under the impression that is mattered who your damage was against with damage to tiers higher than yourself worth progressively more XP. Detecting (both number of vehicles and damage while) seems to juice XP more than it should as well.  I have nothing objective to base those on other than seeing my own matches.

I've also noticed that TDs get shortchanged a bit. For some reason it seems like my 122-54 get really crappy XP even when I have monster games.


Title: Re: World of Tanks
Post by: Nebu on February 09, 2013, 03:43:31 PM
Range to target and tier of target.  If the church was up close and personal with higher tier tanks, he wins.

Edit: looks like Ab beat me to it.


Title: Re: World of Tanks
Post by: WayAbvPar on February 09, 2013, 03:52:39 PM
We were both top tier tanks, so he wasn't damaging anything higher tier. And even if he was- I literally did double the damage he did. Being close shouldn't mean that much, should it? Oh- maybe I was splitting my XP with my spotters- shot a ton of shit that was probably not spotted by me. That is probably what it was.


Title: Re: World of Tanks
Post by: Merusk on February 09, 2013, 05:06:20 PM
Yeah. He was spotting you were sniping. That's what Damage after spotting means doesn't it?


Title: Re: World of Tanks
Post by: WayAbvPar on February 09, 2013, 06:35:17 PM
That is how much damage other tanks did to stuff you spotted.


Title: Re: World of Tanks
Post by: Merusk on February 10, 2013, 04:24:23 AM
Yeah, that's what i was saying, he was spotting for someone and that's why he has that line. Though for some reason I thought it was displaying straight XP for that not actual damage when I typed it last night.

What probably happened was that since you were sniping someone else may have been doing the observation, so you only get 50% xp for damage done.  Check the other tanks that were around where you were shooting and see what their DAD stats say.

http://forum.worldoftanks.com/index.php?/topic/170194-spotting-xp/


Title: Re: World of Tanks
Post by: WayAbvPar on February 10, 2013, 11:53:16 AM
Even if I only got half of the XP for ALL the damage I did (pretty sure I did at least some in my own view range), that would leave us about even in damage XP. I can understand him being close or  slightly more XP, but 40% is quite a bit. Wonder if the premiums get a bonus to XP as well as credits?

On the efficiency rating changes- there is conjecture that the XVM folks switched from efficiency to WN6 (used at noobmeter.com among other places). I can't tell for sure- my efficiency and WN6 are within 10 points of each other on noobmeter, and the in game display is right in the middle  :oh_i_see: Check yours and see.


Title: Re: World of Tanks
Post by: Ginaz on February 10, 2013, 12:15:17 PM
Even if I only got half of the XP for ALL the damage I did (pretty sure I did at least some in my own view range), that would leave us about even in damage XP. I can understand him being close or  slightly more XP, but 40% is quite a bit. Wonder if the premiums get a bonus to XP as well as credits?

On the efficiency rating changes- there is conjecture that the XVM folks switched from efficiency to WN6 (used at noobmeter.com among other places). I can't tell for sure- my efficiency and WN6 are within 10 points of each other on noobmeter, and the in game display is right in the middle  :oh_i_see: Check yours and see.

My eff. went down, from 1490 to 1440. :heartbreak:


Title: Re: World of Tanks
Post by: Abagadro on February 10, 2013, 12:38:21 PM
They are now showing four different ratings (no idea what Bronysite rating is) on the wot-news page. Mine are all over the place:

Efficiency rating
1485.12   

Old Efficiency rating
1475.54

WN6 Rating
1575


Title: Re: World of Tanks
Post by: Merusk on February 10, 2013, 12:52:23 PM
Even if I only got half of the XP for ALL the damage I did (pretty sure I did at least some in my own view range), that would leave us about even in damage XP. I can understand him being close or  slightly more XP, but 40% is quite a bit. Wonder if the premiums get a bonus to XP as well as credits?

No bonus that I've ever heard about. I think it's just straight credits.

Oh and a little research has shown me that all TD players seem to complain of the same thing. Looks like TDs get an XP penalty under the hood, but no statement one way or another has been made that I can find.


Title: Re: World of Tanks
Post by: Nebu on February 10, 2013, 01:01:42 PM
I'm certain that I read that range to target affects xp.  This would explain why xp in arty and td's is lower than heavies, particularly brawlers.


Title: Re: World of Tanks
Post by: Tmon on February 10, 2013, 02:28:45 PM
You get a bonus for engaging at short range (less than 200 meters)  there's a chart on the Wiki that covers what does and does not give XP http://wiki.worldoftanks.com/Battle_Mechanics#Experience_and_Credits


Title: Re: World of Tanks
Post by: WayAbvPar on February 10, 2013, 05:03:23 PM
You get a bonus for engaging at short range (less than 200 meters)  there's a chart on the Wiki that covers what does and does not give XP http://wiki.worldoftanks.com/Battle_Mechanics#Experience_and_Credits

So according the the wiki, there is no difference in XP rewarded for damage; only credits are cut in half if you are not spotting them yourself. Did I read that right? And the bonus for  < 200m is "very small". Now I am even more confused.


Title: Re: World of Tanks
Post by: Gets on February 12, 2013, 05:02:47 AM
Videos from a Russian webcast that has cinematic replays from contest entries.

http://www.youtube.com/watch?v=HRijxk5laAs
http://www.youtube.com/watch?v=a1gQnRQ4qTg
http://www.youtube.com/watch?v=ZW-YxvjiAhI

Also Clam Warz is back on NA, now with less dev incompetence and elitist cronyism.


Title: Re: World of Tanks
Post by: Gets on February 12, 2013, 10:34:21 AM
(http://i.imgur.com/LEY711d.gif)


Title: Re: World of Tanks
Post by: Nebu on February 12, 2013, 03:09:45 PM
Had my first sign today that I'm getting better at this game:  A guy in an E2 called me a hacker and that I was an "invisitank" in my Jackson.  


Title: Re: World of Tanks
Post by: WayAbvPar on February 12, 2013, 06:36:19 PM
I hope you told him you were using gold and love shooting n00bs who are too poor to buy gold.


Title: Re: World of Tanks
Post by: Furiously on February 12, 2013, 09:39:02 PM
Had my first sign today that I'm getting better at this game:  A guy in an E2 called me a hacker and that I was an "invisitank" in my Jackson.  


And then I killed Nebu.


Title: Re: World of Tanks
Post by: Abagadro on February 12, 2013, 11:30:39 PM
They need to implement some sort of Starcraft II type tier system.  Being teamed with some of these players in pubs practically makes me want to quit.


Title: Re: World of Tanks
Post by: Nebu on February 13, 2013, 05:24:15 AM
And then I killed Nebu.

I was a tier 7 in a tier 8 match.  I cry foul!


Title: Re: World of Tanks
Post by: Strazos on February 13, 2013, 11:21:10 AM
I just wish my own play was a bit more even - sometimes I put in seemingly-heroic performances, and others...I just die quickly.  :oh_i_see:


Title: Re: World of Tanks
Post by: Nebu on February 13, 2013, 11:26:38 AM
I just wish my own play was a bit more even - sometimes I put in seemingly-heroic performances, and others...I just die quickly.  :oh_i_see:

Sometimes you have to cover a weak flank so that your team doesn't get roflstomped.  I have matches where my contribution is little more than holding off large numbers for a few minutes so the other flank can gain an advantage.  Other times you roll with a group of 3 good players like butter through the opposition. 


Title: Re: World of Tanks
Post by: Merusk on February 13, 2013, 11:56:15 AM
I hate that I feel obligated to do just that so often.  It's usually me and a few lights/ meds and we get ROFLSTOMPED anyway in very short order because I found the whole enemy team.  Meanwhile the other flank is being stopped by the top-tier TD an arty and one guy playing peekaboo scout.

I'm sure it doesn't happen as often as it *feels* like it does, but it's maddening to say "Damnit there's one of him, stop playing peekaboo and the 5/6/7 of you stop being so scared of a repair bill and take his ass out already!" so many times in a row


Title: Re: World of Tanks
Post by: kildorn on February 13, 2013, 12:09:36 PM
I hate being forced to hold the scout/point position in a very unarmored tank because every hunk of solid metal has decided to snipe. Seriously, play to your damned strengths people! If I see one more sniping IS-3 in a tier 8 game.. ><


Title: Re: World of Tanks
Post by: WayAbvPar on February 13, 2013, 12:13:09 PM
I think there has been a serious uptick in the amount of bots. There can't be this many just utterly fucking terrible players. I see multiple 42-44% winrates every match. You have to be actively fucking your team over to earn something like that. Like sitting at the cap AFK.

They need to add in more AFK detection. Some kind of popup captcha if more than 3 people report you AFK or something. If you don't respond, 1 hour ban. 2nd offense, 24 hours. 3rd offense- a week. 4th- go make a new account.


Title: Re: World of Tanks
Post by: Nebu on February 13, 2013, 12:17:01 PM
Had a Kv-2 derp sniping next to me last night while I was playing my Jackson in a tier 6 match.

Yes, I said KV-2 and sniping...  :uhrr:


Title: Re: World of Tanks
Post by: Gets on February 13, 2013, 02:45:09 PM
Nothing wrong with derp-sniping. KV-2 is slow, so it's faster to let your shells do the travelling. Leading derp shells is a skill in its own.


Title: Re: World of Tanks
Post by: WayAbvPar on February 13, 2013, 03:27:08 PM
The good news is the reticle is so huge that you don't really have to aim.


Title: Re: World of Tanks
Post by: Simond on February 13, 2013, 04:25:02 PM
I just wish my own play was a bit more even - sometimes I put in seemingly-heroic performances, and others...I just die quickly.  :oh_i_see:
Tonight I had the best game with my M3 Lee in all the time I've been playing it. Seriously, it was like something finally clicked and I got the tank.
It also gave me just enough xp to unlock the Sherman.  :facepalm:


Title: Re: World of Tanks
Post by: Engels on February 14, 2013, 10:12:25 AM
You always finally come to terms with any given tank and have amazing battles in it just before you unlock the next  :awesome_for_real:

I had a fun one yesterday in my prem 34. I wanted to finish off a 95 at the base of a cliff, but he had ~600 hp left. One shot wouldn't do it, and my team was capping fast. So  I jump off the while shooting. Shot lands, and I destroy myself and the 95, getting kamikaze in the bargain. I recorded it, I'll see if its worth making a gif of it. Anyone know of a good tool for making animated gifs?


Title: Re: World of Tanks
Post by: Nebu on February 14, 2013, 10:17:48 AM
You always finally come to terms with any given tank and have amazing battles in it just before you unlock the next  :awesome_for_real:

That's how I felt in the T20.  I never really liked the tank until about my last 10 battles in it... which I played well.  I'm starting to be sorry that I sold it to buy my pershing. 


Title: Re: World of Tanks
Post by: Merusk on February 14, 2013, 10:22:17 AM
Heh.. your playstyle must be very different from mine, Nebu.  I never came to terms with the T20.  It wasn't terrible like some of the lights or the M7, but I was very happy to be out of it and into the Pershing.


Title: Re: World of Tanks
Post by: Nebu on February 14, 2013, 10:27:56 AM
Heh.. your playstyle must be very different from mine, Nebu.  I never came to terms with the T20.  It wasn't terrible like some of the lights or the M7, but I was very happy to be out of it and into the Pershing.

The only problem I had with the T20 was that I felt VERY dependent on the other players in a given match.  If the heavies were good or I had a couple of type 59's to run with, we would wreck shit.  If I was top tier against an IS and T29, it was rough going.


Title: Re: World of Tanks
Post by: WayAbvPar on February 14, 2013, 10:46:43 AM
I was || that close to uninstalling last night. I think I went about 5 and 17 trying to do my fucking doubles (75% of which never got done). I was tired and not playing my best, but dear sweet fucking babby jesus my teams. My fucking teams. Katiri and Garga dragging me into 2 consecutive tier X matches when I tried to double my SU-152 made me go off on my own...lost three more and logged off in utter fucking disgust. I need a couple of days off I think.


Title: Re: World of Tanks
Post by: Nebu on February 14, 2013, 10:57:01 AM
Looks like WG may be adding a tutorial soon... that may help with the current level of stupid that I'm seeing in randoms. 

Is it me or has there been a lot more mid to high tier suiciders in matches lately?  I'm seeing 1-2 people a match just drive right at the enemy team.  At least AFK'ers light people up for arty. 


Title: Re: World of Tanks
Post by: kildorn on February 14, 2013, 11:04:40 AM
I think my T20 is still my most played tank, and one of my higher win rates. I adored that tank when fully upgraded. Kind of fast, responsive as hell, and short with good gun depression and decent damage.

I kind of hated the Pershing for some reason.

edit: my current hatred tank is my T-34-2, which is just a T-34-1 with shittier matchmaking.


Title: Re: World of Tanks
Post by: Merusk on February 14, 2013, 11:23:18 AM
Looks like WG may be adding a tutorial soon... that may help with the current level of stupid that I'm seeing in randoms. 

Is it me or has there been a lot more mid to high tier suiciders in matches lately?  I'm seeing 1-2 people a match just drive right at the enemy team.  At least AFK'ers light people up for arty. 

Those are bots.  When they sit around and don't move from spawn they don't get cash.  Dying early and stupidly is something you can't code around so... "set direction and go!"

I see a LOT of it on the 50-70% cash increase tanks on the weekends when I play.


Title: Re: World of Tanks
Post by: Brolan on February 14, 2013, 12:39:48 PM
I was || that close to uninstalling last night. I think I went about 5 and 17 trying to do my fucking doubles (75% of which never got done). I was tired and not playing my best, but dear sweet fucking babby jesus my teams. My fucking teams. Katiri and Garga dragging me into 2 consecutive tier X matches when I tried to double my SU-152 made me go off on my own...lost three more and logged off in utter fucking disgust. I need a couple of days off I think.

I have no proof, but as streaky as the wins and losses are I'm convinced something about the matchmaking gets you into a "winner tier" or "loser tier".  Once I get into a losing streak I just log off for an hour or more.


Title: Re: World of Tanks
Post by: Nebu on February 14, 2013, 12:59:47 PM
I have no proof, but as streaky as the wins and losses are I'm convinced something about the matchmaking gets you into a "winner tier" or "loser tier".  Once I get into a losing streak I just log off for an hour or more.

It's just normalization.  Sometimes you have a streak of good groups.  Other times you get weak groups.  Over a few thousand battles it all evens out.  I think humans just have a tendency to remember the extremes more clearly.


Title: Re: World of Tanks
Post by: Brogarn on February 14, 2013, 01:11:06 PM
I haven't played in quite some time which is ridiculous since it's one of the best PvP games out there right now. But as fun as it is, it can bring the rage out in me. I broke my headphones over this game throwing them against the wall after a streak of terrible matches. Oh ya.... that's why I haven't played. Teh Rage. Anyways...

I just wanted to chime in on the T20... the only tank I hated more than that was the M7. Those two tanks still make my left eye twitch when I think about them. The Pershing though? I'd wreck face with that thing. That's a tank that just clicked.


Title: Re: World of Tanks
Post by: Merusk on February 14, 2013, 01:17:44 PM
I have no proof, but as streaky as the wins and losses are I'm convinced something about the matchmaking gets you into a "winner tier" or "loser tier".  Once I get into a losing streak I just log off for an hour or more.

It's just normalization.  Sometimes you have a streak of good groups.  Other times you get weak groups.  Over a few thousand battles it all evens out.  I think humans just have a tendency to remember the extremes more clearly.

Think? You know that.  It's what kept us alive in the wildling days pre-civilization.  The same reason we crave fats and remember bad things but forget pain and bliss quickly, right?

Doesn't explain why we're so inherently shitty at risk estimation and chance, though.


Title: Re: World of Tanks
Post by: Nebu on February 14, 2013, 01:20:29 PM
Doesn't explain why we're so inherently shitty at risk estimation and chance, though.

Optimism/pessimism fucks with your brain in ways I can't begin to explain. 


Title: Re: World of Tanks
Post by: Engels on February 14, 2013, 02:03:20 PM
Upon reflection on my losing streak days, I can often see that I just wasn't really engaged in the game. I took what at the time seemed small risks but were of course critical errors. And I died or was crippled to the point where I didn't do my bit for the team properly.

On good days, when I'm 'on', I instinctually know to stay back a bit more, or aim just that much more carefully. It seems effortless, so it looks like forces beyond my control when I'm winning or losing, but if I'm honest with myself, the days that I'm having bad luck, its often just a large number of small but critical errors or lapses in judgement, sparked by impatience or grumpiness.


Title: Re: World of Tanks
Post by: kildorn on February 14, 2013, 02:08:15 PM
There are also just doomed to failure matches where you can play your absolute best and still be fucked. Losing streaks suck, but just glance at the stats and remind yourself that it really is a trick of memory. Some of my most hated/shittiest tank grinds actually wound up being 58%+ win rate tanks when all I remember in them is hating them and dying constantly.


Title: Re: World of Tanks
Post by: WayAbvPar on February 14, 2013, 03:28:17 PM
Upon reflection on my losing streak days, I can often see that I just wasn't really engaged in the game. I took what at the time seemed small risks but were of course critical errors. And I died or was crippled to the point where I didn't do my bit for the team properly.

On good days, when I'm 'on', I instinctually know to stay back a bit more, or aim just that much more carefully. It seems effortless, so it looks like forces beyond my control when I'm winning or losing, but if I'm honest with myself, the days that I'm having bad luck, its often just a large number of small but critical errors or lapses in judgement, sparked by impatience or grumpiness.

Compound that with NEVER getting a team that can possibly pick up the slack for you and it is wearying.


Title: Re: World of Tanks
Post by: angry.bob on February 14, 2013, 09:15:12 PM
There's also a mindset to get in as many rounds as possible during good specials. When there's a 100% money bonus with anything tier 5 to 7, I just drive straight at the other team get a hit or two in, explode, and go to the next tank. The cheap repairs make the money roll in faster than having good games with my tier 8 premiums.


Title: Re: World of Tanks
Post by: Ginaz on February 14, 2013, 10:45:56 PM
Test server is now up with the new British TDs.  Also, Wargaming has acquired Gas Powered Games, notable for having Chris Taylor(Total Annihilation, Dungeon Siege, Supreme Commander) as its CEO and founder.

http://worldoftanks.com/news/2031-84-public-test/

http://worldoftanks.com/news/2037-wargaming-acquires-gas-powered-games/


Title: Re: World of Tanks
Post by: Gets on February 15, 2013, 12:38:19 PM
People went on the test server and it seems Wargaming is nerfing nerfing German high tier medium gun depression because of a graphical glitch where the gun clips into the model. Why? Who knows! Russian bias is everyone's first guess.

Also E-75, because why stop at making one line of nazi shitbarges unfun to play.


Title: Re: World of Tanks
Post by: Strazos on February 17, 2013, 01:37:24 AM
So...if anyone is interested, I'd like to know what I did right, but more importantly what I might have done wrong in this game:

http://mwreplays.com/replay/TP0KNDVTRMHV/ (http://mwreplays.com/replay/TP0KNDVTRMHV/)

Really wish I had battle recording turned on for a monster 8-kill PZIV game yesterday.  :oh_i_see:

And speaking of recording - is there any demonstrated performance hit for having it enabled?


Title: Re: World of Tanks
Post by: Teleku on February 17, 2013, 09:17:40 AM
So, at long last, I've installed this game.  Been meaning to for years, but for some stupid reason, never did.  Can somebody please write out a very quick guide that briefly explains things, or link me to a good starter?  I've been googling, but its mostly been shit.  I'm doing random games, and figuring out things by trial and error, but I'm sure one of you vets here could give me a one or two paragraph summary of what I should do, and how to advance.  Particularly, if you could explain how the whole research, crew member, tank buying shit works (or more specifically, what I should advance in), that would be a big help.  I'm afraid to spend anything until I know exactly whats going on!


Title: Re: World of Tanks
Post by: Nebu on February 17, 2013, 09:49:51 AM
So...if anyone is interested, I'd like to know what I did right, but more importantly what I might have done wrong in this game:

http://mwreplays.com/replay/TP0KNDVTRMHV/ (http://mwreplays.com/replay/TP0KNDVTRMHV/)

Edit: What do I need to watch these videos?  I can download them but lack the program required to play them for some reason.


Title: Re: World of Tanks
Post by: Amarr HM on February 17, 2013, 10:39:48 AM
So...if anyone is interested, I'd like to know what I did right, but more importantly what I might have done wrong in this game:

You advanced appropriately without exposing yourself and always progressed to a good position. Mind you this was against some very weak opposition.
On the wrong side at the very start of the game you stopped out in the open to shoot a scout, even backed up a little. This could get you killed at higher tiers, take the shot and move to cover asap. I know we're looking at low tiers here with one arty, so you were essentially low risk, but don't accrue bad habits from playing against noobs.


Title: Re: World of Tanks
Post by: Bungee on February 17, 2013, 11:56:04 AM
So, at long last, I've installed this game.  Been meaning to for years, but for some stupid reason, never did.  Can somebody please write out a very quick guide that briefly explains things, or link me to a good starter?  I've been googling, but its mostly been shit.  I'm doing random games, and figuring out things by trial and error, but I'm sure one of you vets here could give me a one or two paragraph summary of what I should do, and how to advance.  Particularly, if you could explain how the whole research, crew member, tank buying shit works (or more specifically, what I should advance in), that would be a big help.  I'm afraid to spend anything until I know exactly whats going on!

Did you play the tutorial? Everything from Tier 1 through 3 is meant for you to get into the game. Get a feel for the game. Tier 4 shows you what will be coming your way if you stay in the current line of tanks (at least approximately).
Check out the wiki  (http://wiki.worldoftanks.com/Main_Page) to see how some basic mechanics work, what people have to say about certain tanks and just go from there!


Title: Re: World of Tanks
Post by: Strazos on February 17, 2013, 01:25:35 PM
Edit: What do I need to watch these videos?  I can download them but lack the program required to play them for some reason.

Exit WoT and try to launch the file - should open up WoT again and play the file.

Allegedly, a future patch is supposed to enable the ability to play replays without exiting WoT to play them.


Title: Re: World of Tanks
Post by: Nebu on February 17, 2013, 02:39:55 PM
Thanks. 

Watched the video and the only comments I'd make are more style differences.

1) I never ever stop in the open to take a shot at someone.  Just a habit from playing in tier 8 where arty will 1-shot me.

2) I am more patient with shots, particularly on a TD.  I'll let the recticle shrink before shooting unless I'm at point-blank range.

Other than that, nice match!


Title: Re: World of Tanks
Post by: Strazos on February 17, 2013, 04:34:16 PM
I'll admit, some of those were definitely snap shots I didn't expect to land, but you never know when the RNG will help you out.


Title: Re: World of Tanks
Post by: Teleku on February 18, 2013, 06:56:34 AM
Anybody else have a problem with the game declining all your credit cards?  Decided to buy some gold for a month premium membership, but it declines all my cards.


Title: Re: World of Tanks
Post by: Merusk on February 18, 2013, 06:58:43 AM
Are you sure it's the game declining and not your bank?  Since they switched to PayPal and PayPal is a known scamhole a lot of banks won't work will auto-decline.  I had the same problem with Neverwinter and had to call my bank directly to authorize it.


Title: Re: World of Tanks
Post by: Pendan on February 18, 2013, 08:49:10 AM
And speaking of recording - is there any demonstrated performance hit for having it enabled?
Writing out 1 MB of data to disk over a 5 minute period is a trivial task for a modern system so my feeling is the answer is no performance hit.


Title: Re: World of Tanks
Post by: Brolan on February 18, 2013, 05:06:30 PM
Are you sure it's the game declining and not your bank?  Since they switched to PayPal and PayPal is a known scamhole a lot of banks won't work will auto-decline.  I had the same problem with Neverwinter and had to call my bank directly to authorize it.

The payment defaults to PayPal but you can still select a direct CC authorization from the tabs at the beginning of the payment process.  Upper left corner of first payment window.


Title: Re: World of Tanks
Post by: Teleku on February 19, 2013, 04:21:23 AM
Yeah, I've been doing that rather than paypal.  Used cards from different banks and different payment processors (VISA and Mastercard), and got the same result.  Hrm, guess I'll call my bank when I have some time.


Title: Re: World of Tanks
Post by: Teleku on February 19, 2013, 09:15:39 AM
Blarg.  Called up CC and Bank.  Both of them say they don't even see any attempt to charge the card.  The Decline in on WoT's end.  Trying to get through their UltimatePay site for help, but trying to contact them directly doesn't seem to work, and their answer page on CC declines basically says its my fault and to go fuck myself.   :oh_i_see:

Figured I'd maybe try paypal out.  Signed up for an account, but then it would only let me charge a card through it if I 'verified' my account.  Which required me to not only give them my bank account number and routing number, to also give them the username and password to log into my BoA account.  Fuck.  That.  Shit.


Title: Re: World of Tanks
Post by: Merusk on February 19, 2013, 10:27:10 AM
So it's not accepting any of your CCs from ANy banks?  Got an AmEx or Visa gift card lying around to give a shot?  Seems odd they wouldn't accept any CCs.

Send me the # I'll give it a shot.  :drill: :why_so_serious:


Title: Re: World of Tanks
Post by: Teleku on February 19, 2013, 10:33:29 AM
Eh, I'm probably setting off their fraud alert somehow given my current location and cards addresses.  Still, no other site on the internet has given me any problems so far, and it still does this even when using a VPN to give me an IP in California.  Maybe it will work later, who knows.


Title: Re: World of Tanks
Post by: Engels on February 19, 2013, 12:56:20 PM
I've heard of some of my clan mates having this issue. In one instance, it was a mismatch between the billing address for your card and the billing address you enter into WoT's payment system. Make sure your billing address is accurate.


Title: Re: World of Tanks
Post by: WayAbvPar on February 21, 2013, 08:45:52 AM
The players in this game are definitely getting worse. Every single match now has multiple 44-38% winners in it. Either every 2nd grader in America is suddenly playing, or a new cheap or free bot is getting distributed.


Title: Re: World of Tanks
Post by: Merusk on February 21, 2013, 08:53:18 AM
There's certainly enough hits on a google search but I'm not touching them with a 10' pole from work.


Title: Re: World of Tanks
Post by: Nebu on February 21, 2013, 10:01:18 AM
The players in this game are definitely getting worse. Every single match now has multiple 44-38% winners in it. Either every 2nd grader in America is suddenly playing, or a new cheap or free bot is getting distributed.

... and I get called an angry, old, and elitest gamer because I prefer a subscription model. 


Title: Re: World of Tanks
Post by: WayAbvPar on February 21, 2013, 10:41:50 AM
I like F2P (and pay to play more efficiently) just fine. They just need better bot-spotting tools, and/or more severe punishments for AFK shitlords.


Title: Re: World of Tanks
Post by: Engels on February 21, 2013, 11:17:08 AM
The players in this game are definitely getting worse. Every single match now has multiple 44-38% winners in it. Either every 2nd grader in America is suddenly playing, or a new cheap or free bot is getting distributed.

... and I get called an angry, old, and elitest gamer because I prefer a subscription model. 

Pretty sure that subscription models haven't stopped botting, ever.


Title: Re: World of Tanks
Post by: Gets on February 21, 2013, 11:22:53 AM
I like F2P (and pay to play more efficiently) just fine. They just need better bot-spotting tools, and/or more severe punishments for AFK shitlords.
Here here.

I put more money down on tanks than I usually do for a single video game, but I've gotten incredibly high amounts of vidya entertainment out of it over the past 2 years - stomping tanks, playing in tournaments, pushing tankbros up hills, experimenting with mods, laughing at nazis, laughing at Wargaming, doing clan wars and getting paid. The free to play model has helped me pick when I want to dedicate my playing time and ignore the cosmetic fluff.

There is of course always the temptation of going full Tank Romney on all the 47%ers.


Title: Re: World of Tanks
Post by: Nebu on February 21, 2013, 12:03:47 PM
Pretty sure that subscription models haven't stopped botting, ever.

Not the point.  I don't want to start this debate on yet another thread, but mindsets change when you are paying for a service versus coming and going for free.  It's pretty basic psychology. 


Title: Re: World of Tanks
Post by: Strazos on February 21, 2013, 12:45:31 PM
The players in this game are definitely getting worse. Every single match now has multiple 44-38% winners in it. Either every 2nd grader in America is suddenly playing, or a new cheap or free bot is getting distributed.

Ok, going to show my newb card, but...how does one see players' win percentages from within a match?


Title: Re: World of Tanks
Post by: Nebu on February 21, 2013, 01:06:25 PM
Ok, going to show my newb card, but...how does one see players' win percentages from within a match?

There is a mod called XVM that will tell you. 

Use it at your own risk.


Title: Re: World of Tanks
Post by: WayAbvPar on February 21, 2013, 01:37:15 PM
The players in this game are definitely getting worse. Every single match now has multiple 44-38% winners in it. Either every 2nd grader in America is suddenly playing, or a new cheap or free bot is getting distributed.

Ok, going to show my newb card, but...how does one see players' win percentages from within a match?

Available here (http://code.google.com/p/wot-xvm/downloads/list)

Make sure to read ALL the install instructions carefully. It is overly complex. Once you get it up and running it is cool though.


Title: Re: World of Tanks
Post by: Brogarn on February 22, 2013, 08:38:56 AM
Once you get it up and running it is cool though.

Cool? I'd call it soul crushing, personally. :P


Title: Re: World of Tanks
Post by: Brolan on February 22, 2013, 03:35:34 PM
Once you get it up and running it is cool though.

Cool? I'd call it soul crushing, personally. :P

Blight on the game IMHO.


Title: Re: World of Tanks
Post by: Nebu on February 22, 2013, 04:40:47 PM
Blight on the game IMHO.

I agree.  It gives rerolls ammunition to berate others. 


Title: Re: World of Tanks
Post by: kildorn on February 22, 2013, 04:47:15 PM
5x weekend. Drink heavily to deal with the sheer volume of stupid incoming.


Title: Re: World of Tanks
Post by: Ginaz on February 22, 2013, 05:09:10 PM
5x weekend. Drink heavily to deal with the sheer volume of stupid incoming.

God help us. :ye_gods:


Title: Re: World of Tanks
Post by: WayAbvPar on February 22, 2013, 07:48:20 PM
5x weekend. Drink heavily to deal with the sheer volume of stupid incoming.

God help us. :ye_gods:

On the other hand, things like this can happen-

Quote
Victory!
Battle: Serene Coast Friday, February 22, 2013 7:37:33 PM
Vehicle: PzKpfw VIB Tiger II
Experience received: 11,670 (x5 for the first victory each day)
Credits received: 71,589
Battle Achievements: Sniper, Mastery Badge: "Ace Tanker"

 :inluv:

e- added replay

(http://mwreplays.com/newreplaysimg/ff79f69472d3e865eecd161dfe9cdabd.png) (http://mwreplays.com/replay/6KBKMVNK9NZO/)


Title: Re: World of Tanks
Post by: Ginaz on February 22, 2013, 09:07:11 PM
Ha!  I got Garbad...but I still lost. :heartbreak:

(http://i1157.photobucket.com/albums/p591/Ginaz74/shot_004.jpg)


Title: Re: World of Tanks
Post by: kildorn on February 22, 2013, 09:38:00 PM
Even the amazing wins suck. Every match I played tonight involved one team or the other just sucking terribly. If it was their team, we rolled them. If it was ours, we died. If it was both, we got a terrible mess where everyone should be ashamed to have been involved.


Title: Re: World of Tanks
Post by: Ginaz on February 22, 2013, 09:39:48 PM
Even the amazing wins suck. Every match I played tonight involved one team or the other just sucking terribly. If it was their team, we rolled them. If it was ours, we died. If it was both, we got a terrible mess where everyone should be ashamed to have been involved.

Same here.


Title: Re: World of Tanks
Post by: WayAbvPar on February 22, 2013, 10:07:07 PM
Just ran into Garbad AND camador tooned up with a FORGE guy. I got my team's only 2 kills :facepalm:


Title: Re: World of Tanks
Post by: Amarr HM on February 23, 2013, 09:42:01 AM
Just ran into Garbad AND camador tooned up with a FORGE guy. I got my team's only 2 kills :facepalm:

Those guys print wins.


Title: Re: World of Tanks
Post by: Teleku on February 23, 2013, 12:53:13 PM
Ok, can somebody explain the ramming mechanics to me?  Half of the kills in this game involve ramming the other person to kill them while taking no damage yourself.  Its starting to turn me off.  Is it just insta free damage if you ram any tank?


Title: Re: World of Tanks
Post by: Merusk on February 23, 2013, 01:20:40 PM
More or less free damage, but only if you have a spall liner installed, your driver has that skill to reduce damage or are a LOT heavier than the guy you're ramming.   

It's based on weight, speed and location rammed.  Going downhill in a 50 ton tank and you hit an AMX? He's toast.  However, I've seen lights jump on the backs of heavies off a ridge with the new physics and totally wreck them.

http://wiki.worldoftanks.com/Battle_Mechanics#Ramming_Damage


Title: Re: World of Tanks
Post by: veredus on February 23, 2013, 02:57:32 PM
I totally did that yesterday. Climbed up to the light house and dropped off a cliff onto an IS3 in my type 58. Did almost 400 dmg to him and blew us both up. I thoroughly enjoyed it.


Title: Re: World of Tanks
Post by: kildorn on February 23, 2013, 02:58:01 PM
It's also a bit silly. My T71 was too close to a Type E that backed into me at it's comically slow speed while I was stationary. I took 70% of my health in damage and died.


Title: Re: World of Tanks
Post by: Tmon on February 23, 2013, 04:38:38 PM
My TOG is death on tracks as far as ramming goes.  People don't realize how much heavier it is than most tanks at tier 6 and anything less than a KV1 will take damage trying to push me up hills.  I appreciate them wanting to help but it gets expensive if I have a good round.


Title: Re: World of Tanks
Post by: WayAbvPar on February 24, 2013, 11:08:32 AM
5x weekend is the perfect time to have 2 of the best games of my life  :grin:

(http://mwreplays.com/newreplaysimg/9f57c7b564ef08e99343eb718e333dca.png) (http://mwreplays.com/replay/5CNA9O5T1FRA/)

LOL @ Steel Wall in my Comet.


Title: Re: World of Tanks
Post by: Abagadro on February 24, 2013, 08:49:25 PM
It is indeed great when it all comes together on a 5x match:

Quote
Battle: Widepark Sunday, February 24, 2013 9:41:16 PM
Vehicle: VK 3601 (H)
Experience received: 11,120 (x5 for the first victory each day)
Credits received: 44,161
Battle Achievements: Lehväslaiho's Medal, Mastery Badge: "Ace Tanker"


Title: Re: World of Tanks
Post by: WayAbvPar on February 24, 2013, 11:41:02 PM
Indeed!

Quote
Victory!
Battle: Siegfried Line Sunday, February 24, 2013 11:32:41 PM
Vehicle: IS
Experience received: 10,505 (x5 for the first victory each day)
Credits received: 57,919
Battle Achievements: Master Gunner, Mastery Badge: "Ace Tanker"

My 3rd Ace and 3rd 10k+ match of the weekend. About time I started playing better.


Title: Re: World of Tanks
Post by: Nebu on February 25, 2013, 05:53:26 AM
Only had time for a few matches this weekend, but did manage an Ace tanker on my 3001P. 

Is it just me or are the battles getting more lopsided?  I either lost big or won big... not many close fights. 


Title: Re: World of Tanks
Post by: Merusk on February 25, 2013, 05:57:14 AM
It was a 5x weekend. It's always like that.  While I enjoy them I wish they'd stop or introduce a ranking system per tank.

As with any MMO the only thing keeping bad players from the end the progression is time. When it's a Single-player experience that's ok.  When their shittiness impacts other players it's a problem.


Title: Re: World of Tanks
Post by: kildorn on February 25, 2013, 07:45:57 AM
There are also a ton of idiots who want the bare minimum 5x. The dumbshits who set autorun on and just point tank towards enemy and get their.. what, 500xp for a 5x? Maybe more if friendlies shoot the things they spot on the way?

I had a match where an entire platoon just rushed the enemy. No attempt to engage when they got there, just dead rushed them and drove through and died without firing a shot.

I also had a 5 arty per side match this weekend where our mediums lit every hostile gun five times in a row with alerts they were going to do it. At no point did any of our arty take a shot at them. >< By the end of the match, the only damage done to hostile arty was snap shots by the spotting mediums.


Title: Re: World of Tanks
Post by: Amarr HM on February 25, 2013, 08:06:49 AM
They won't get their 5x cause they'll lose. 5x weekends are frustrating.


Title: Re: World of Tanks
Post by: WayAbvPar on February 25, 2013, 08:13:28 AM
5x weekend is the perfect time to have 2 of the best games of my life  :grin:

(http://mwreplays.com/newreplaysimg/9f57c7b564ef08e99343eb718e333dca.png) (http://mwreplays.com/replay/5CNA9O5T1FRA/)

LOL @ Steel Wall in my Comet.

Looked at my experience and was like 20k over what I needed for the final gun. So I did this without even being fully upgraded  :awesome_for_real:


Title: Re: World of Tanks
Post by: Nebu on February 25, 2013, 08:26:33 AM
Looked at my experience and was like 20k over what I needed for the final gun. So I did this without even being fully upgraded  :awesome_for_real:

I'm guessing you were top tier with some decent heavies and mediums. 

Under the right circumstances, I love this tank.  On a shitty team it lacks the punch to carry. 


Title: Re: World of Tanks
Post by: WayAbvPar on February 25, 2013, 08:32:14 AM
Yep. I get a surprising number of top tier games in it. They are easy to remember since it comes first alphabetically and so is on the very top of the list. It feels like well over half my games in it are that way, but that is probably just faulty memory.


Title: Re: World of Tanks
Post by: Nebu on February 25, 2013, 08:37:58 AM
If you have any tips, let me know.  I tend to play it like a light with good armor with its speed and mobility.  The guy is great if you are playing support but terrible if caught alone. 


Title: Re: World of Tanks
Post by: kildorn on February 25, 2013, 09:14:43 AM
It has pretty awesome gun depression and a rather bouncy turret. It snipes really well if you can get to an angled sniping spot so you don't just lob shells at the front of heavies. I liked my Comet, but it is a pretty depressing tank if you're just coming down off the Cromwell's overperforming ass.


Title: Re: World of Tanks
Post by: Nebu on February 25, 2013, 10:35:01 AM
Surprisingly, I'm enjoying the british heavies more than I thought I would.  The Churchill VII is crap, but the BP has been quite fun.  I've had to learn to just be more passive with my play.  It's amazing how much the thing can bounce when angled... even against tier 8's.


Title: Re: World of Tanks
Post by: kildorn on February 25, 2013, 11:14:38 AM
I adored the Caern, which is shockingly bouncy if angled.  I'm iffy on the Conq, as it's gun is crazy good, but like all Brits it gets ammo racked in seconds, and the armor is terrible for it's tier.

I may just be terrible in sniping tanks, because I tend to try and aggressively fill holes in my team. I do far better with aggressive mediums.


Title: Re: World of Tanks
Post by: Nebu on February 25, 2013, 11:18:37 AM
I may just be terrible in sniping tanks, because I tend to try and aggressively fill holes in my team. I do far better with aggressive mediums.

I did pretty well with the T20 but struggle with the Pershing.  Any advice on what to do to get the most out of it?   


Title: Re: World of Tanks
Post by: kildorn on February 25, 2013, 11:26:03 AM
I may just be terrible in sniping tanks, because I tend to try and aggressively fill holes in my team. I do far better with aggressive mediums.

I did pretty well with the T20 but struggle with the Pershing.  Any advice on what to do to get the most out of it?   

I played my pershing the same as my T20, basically. Abuse the mantlet of doom and gun depression, and pop into view, take the shot, bail back a bit. You'll bounce more than you'd think. Overall though, I kind of hated my Pershing. The T20 performs really well, but the Pershing is basically just slower and has 20 more pen with a bouncier turret. The 20 pen is nice, but for the most part you're taking the same shots everyone else is at tier 8.

Overall, it's a reasonable tank, but yet another let down from an amazing prior tank. Slower, barely bouncier (the turret is total bullshit though, while the T20's turret is still kind of paper), with a very similar gun.


Title: Re: World of Tanks
Post by: Nebu on February 25, 2013, 11:26:50 AM
Did you guys see the upcoming rule changes on mods (http://overlord-wot.blogspot.com/)?  

Raising a stink on the forums, but not sure why.  Good players will adapt like they do in every pvp game.  



Title: Re: World of Tanks
Post by: kildorn on February 25, 2013, 11:32:39 AM
Laser pointer mod seems useful, never seen it though. The mouseover third person aiming circle is often a lie.

Hitbox skins always struck me as poor play, but meh. They didn't bug me nearly as much as the graphical mods to remove tree/bush clutter to make sniping through obscured bushes easier.

Overall, I have no issues with the idea of basically banning graphical mods and only allowing UI mods.


Title: Re: World of Tanks
Post by: Nebu on February 25, 2013, 11:38:38 AM
The one that surprised me most was how upset the better players are about losing the reload timer mod.  I realize it's nice, but you can easily do without it.


Title: Re: World of Tanks
Post by: kildorn on February 25, 2013, 12:01:27 PM
By my reading, the reload timers would still be legal? I haven't gotten to any comments on it being banned yet, only things where Overlord seems okay with superficial UI changes like jimbo's.


Title: Re: World of Tanks
Post by: Tmon on February 25, 2013, 12:05:09 PM
OL said several times that purely UI mods like reload timer were ok.  I like the reload timer, it's not a live or die thing but it is handy in certain situations.


Title: Re: World of Tanks
Post by: Gets on February 25, 2013, 12:31:57 PM
I'm curious how they can enforce disallowing hitbox clowncar skins while being cool with cosmetic ones. (http://www.worldoftanksskins.com/wp-content/uploads/2012/11/E-100-anime-skins.jpg)


Title: Re: World of Tanks
Post by: Nebu on February 25, 2013, 12:34:41 PM
Maybe they just put people on double secret probation.   :why_so_serious:


Title: Re: World of Tanks
Post by: kildorn on February 25, 2013, 12:47:17 PM
From reading around, it looks like Overlord isn't quite on message.

Hitbox SKINS will remain legal. There's some new russian thing that are hit models that are transparent tank models with all the internals on full display. Those are illegal.

Reload timers are perfectly okay.

Foliage reducers are doomed. White skin dead tanks are probably doomed (this is to make it trivial to aim around people using dead tanks as cover)


Title: Re: World of Tanks
Post by: Tmon on February 25, 2013, 01:44:21 PM
Foliage reducers are pretty nasty, I was amazed at how much easier they made the game even though they don't actually impact spotting.  I stopped using the one I found because every update broke it and I got tired of trying to keep it up to date.  These days the only mod I use is Jimbos sight mod.


Title: Re: World of Tanks
Post by: Engels on February 25, 2013, 03:48:56 PM
At some level, I don't get the desire to strip the game of the fantasy of playing tanks. Mod it down enough and you may as well have wire frame boxes shooting pong-like blobs at each other. Its infinitely depressing to be so competitive.


Title: Re: World of Tanks
Post by: Merusk on February 25, 2013, 04:23:18 PM
They're the same kids that always had force fields/ jet packs/ lava-proof shoes.  Their egos are so small and compromised that not being #1 shatters them.


Title: Re: World of Tanks
Post by: Brolan on February 25, 2013, 06:04:29 PM
The clan I was calling home for the past year broke up over the weekend.  The clan leaders got involved in War Thunder while Wargaming was dicking around with Clan Wars.  They decided to stay with War Thunder and dissolve the clan.   

A shame really because while we couldn't hold territories we certainly cut a swath through the landing tournaments.

Besides clan wars being down much of the time, they mentioned how the developers of WT actually seemed to listen to their players.  Wargaming is turning into its own worst enemy.

Not sure if I will stay with Tanks or move on to MWOL or WT.


Title: Re: World of Tanks
Post by: Merusk on February 26, 2013, 07:14:17 AM
It's conversations like that which make me glad I stopped following Developers/ caring about endgames.   I'm still having fun in Single Player, oblivious to the drama over Clan Wars everyone keeps referencing, or any quasi-drama about WG 'not listening to their players.' 


Title: Re: World of Tanks
Post by: Nebu on February 26, 2013, 07:19:38 AM
Clan wars are for the top 10% power gamers.  The people supporting the game financially are pretty detached from the whole thing. 

Don't get me wrong, I see the value in clan wars.  It rewards the game's best players for a controlled testing ground of the game's mechanics.  I just don't think that it affects the player base in any significant way. 


Title: Re: World of Tanks
Post by: Tmon on February 26, 2013, 08:53:38 AM
I'm in a clan but since I play mostly in the early morning I don't do clan wars and don't follow it at all.  I don't much care if the Devs listen to the player base since a couple decades in customer facing jobs has taught me that the loudest ones are usually the last ones you want to cater to.  However, the changes in mod policy seem to be driven by e-sports concerns and that bothers me.  It seems to me that when a game starts catering to the end gamers it becomes less fun with every change.


Title: Re: World of Tanks
Post by: kildorn on February 26, 2013, 08:58:21 AM
The mod policy is less esports and more removing the top offenders in shit gameplay, imo. It's always been a bit of a blight that they allowed really major alterations to what is essentially a multiplayer team based shooter.

They're not banning very much. Hitskins appear to still be okay, only the new transparent tank models mod is on the chopping block. UI tweaks are okay, but free camera mods are out. All seems pretty sensible.

I will say that the game is far more fun in the T7-9 range for me, and even the 9s are dicey. The higher up you go, the more Serious Business the matches get, and the less fun you have when half a second of back luck or a terrible team results in large credit losses.


Title: Re: World of Tanks
Post by: WayAbvPar on February 26, 2013, 09:17:49 AM
Fuck the mods. Penalize people for AFKing. Start with not giving them any XP or credits, and increasingly long bans for being reported AFK (and documented). They fucking ruin the game far more than mods.


Title: Re: World of Tanks
Post by: Nebu on February 26, 2013, 09:30:03 AM
Fuck the mods. Penalize people for AFKing. Start with not giving them any XP or credits, and increasingly long bans for being reported AFK (and documented). They fucking ruin the game far more than mods.

I'd really like to see the foliage removal and white tanks mods banned.  They give the user a pretty significant advantage. 

The solution to AFK'ers would be to give people 0 xp for not scouting or doing damage regardless if they win or lose.  Giving xp for 0 damage hits would also help offset the participating players that didn't pen.  Awarding xp for clicking the random battle button is a pretty bad mechanic.


Title: Re: World of Tanks
Post by: WayAbvPar on February 26, 2013, 10:19:30 AM
Quote
Purchased:
'T110E5' successfully purchased. You have spent credits:  6,100,000.

Woohoo!


Title: Re: World of Tanks
Post by: Strazos on February 26, 2013, 10:31:51 AM
Heh, I just purchased a Hellcat today, but whatever, crush my dreams.


Title: Re: World of Tanks
Post by: Merusk on February 26, 2013, 11:17:49 AM
Heh, I just purchased a Hellcat today, but whatever, crush my dreams.

Do NOT sell it when you move-up.  I'm on the T25 now and it's just not as fun as the Hellcat and it gets put against tanks that it doesn't do the same insane damage to.

Quote
Purchased:
'T110E5' successfully purchased. You have spent credits:  6,100,000.

Woohoo!

Congrats.  I blew all my cash a few weeks ago and am poor again.  145k/ 3.1 million for my Pershing.  :cry:   I'm still 100kXp away from the T110 and jealous of you.


Title: Re: World of Tanks
Post by: WayAbvPar on February 26, 2013, 11:25:13 AM
Good news is the M103 is a good tank and the grind doesn't feel too onerous. I refused to really grind the money either- I just ran my doubles, added in a couple of extra 59 and T34 games, and didn't spend. I got there eventually.

I didn't hate the T25 AT...a serious change from the Hellcat though. The T25/2 OTOH is just a fucking terrible tank. Almost done with it and can't wait to sell it.


Title: Re: World of Tanks
Post by: Strazos on February 26, 2013, 12:15:07 PM
Do NOT sell it when you move-up.  I'm on the T25 now and it's just not as fun as the Hellcat and it gets put against tanks that it doesn't do the same insane damage to.

That's how the Hellcat feels at the moment, but I'm going to have to grind up the better guns - basically a bigger T49 at the moment.


Title: Re: World of Tanks
Post by: WayAbvPar on February 26, 2013, 12:17:07 PM
Just make sure you don't use the speed to get yourself in trouble. It is so tempting to zoom out in front and shoot stuff, but you will get melted doing that. Instead, zoom around engaged tanks and shoot them in the sides or rear and then zoom off again.


Title: Re: World of Tanks
Post by: Merusk on February 26, 2013, 03:23:12 PM
Do NOT sell it when you move-up.  I'm on the T25 now and it's just not as fun as the Hellcat and it gets put against tanks that it doesn't do the same insane damage to.

That's how the Hellcat feels at the moment, but I'm going to have to grind up the better guns - basically a bigger T49 at the moment.

Yeah, when I first got the Hellcat I thought it sucked.  The first gun upgrade made me feel better but when I popped the top engine in it was a whole new game.  Then I got the last gun.. 18r/min  :drill:

Like Way says, learn to shoot and scoot in it.  It's weak on armor but it's mobility is phenomenal.  You'll be around, behind and on the other side of the battlefield in short order.

Good news is the M103 is a good tank and the grind doesn't feel too onerous. I refused to really grind the money either- I just ran my doubles, added in a couple of extra 59 and T34 games, and didn't spend. I got there eventually.

I didn't hate the T25 AT...a serious change from the Hellcat though. The T25/2 OTOH is just a fucking terrible tank. Almost done with it and can't wait to sell it.

Yeah, I'm enjoying the M103, it's just got such a weak glacis plate and I never can seem to find a good opportunity to be in cover or top-down.   The T25/2 is what I'm on and agree. It's got too little damage for its tier and is way too slow. I think it's to punish you for the awesomeness of the Hellcat.


Title: Re: World of Tanks
Post by: kildorn on February 26, 2013, 05:24:39 PM
The 25/2 is on paper pretty terrible. It oddly overperformed for me as far as actual in game stats went. Because it's a godawful fucking tank. The 28p is also godawful unless you already have the better guns unlocked from the 28 proper.

edit: you know what? I'm going to take the unpopular position. AFKers are fine. They don't bug me nearly as much as flat out SHIT players. I'm talking the guy pointing his gun at a ridge while you take fire from two tanks five feet to the left of him in clear sight? FUCK THAT DUDE.


Title: Re: World of Tanks
Post by: angry.bob on February 26, 2013, 11:49:46 PM
AFKers can be frustrating, but lets be honest here. An AFK is about as useful as a full 1/3 of the people on the average pub team. Taking that into account they bug me a lot less. What really pisses me off is when some clanfag platoons with a clanmate in a tier 1 tank and drags them into a tier 8+ match. Then both of them go hide in BFE and act suprised when people give them shit for it.


Title: Re: World of Tanks
Post by: apocrypha on February 27, 2013, 12:40:00 AM
I teamkill those tier 1 guys, every time.


Title: Re: World of Tanks
Post by: WayAbvPar on February 27, 2013, 09:21:35 AM
I teamkill those tier 1 guys, every time.

The best way to do it is to wait until the level 1 asshat has left the spawn area, then shoot him from your own spawn. That way if his buddy decides to take revenge, he will get far more severe punishment  :drill:


Title: Re: World of Tanks
Post by: angry.bob on February 27, 2013, 10:35:11 AM
I teamkill those tier 1 guys, every time.

I'd be careful... I've had my account suspended twice for doing that. Though I've always killed the higher tier guy first, then one-shot the low tier guy. Then I'm blue and fighting half my team so I'm sure there were always lots of complaints. I guess as long as I don't kill both of them it wouldn't cause such a shitstorm.


Title: Re: World of Tanks
Post by: WayAbvPar on February 27, 2013, 11:07:57 AM
As long as you don't kill him in either spawn circle, you can kill 1 and never turn blue AFAIK. Maybe there is some sort of behind the scenes counter for team kills that would eventually trip, but it would take quite a few I think.

Speaking of team damage- need a Object 263 (and 4 or 5 others) for Master Tanker. FINALLY see one on the other team, and even got snuggled up next to him in my Batchat between 2 rail cars on Port so he couldn't get his gun on me, while I shot him in the side. I had him about half dead and was reloading when the GwTiger on my team decides to 'help' me and lobs an arty shell in. Which of course fucking TRACKS ME and releases him to turn and shoot at me. I tried to get away but he basically 2 shot me.


Title: Re: World of Tanks
Post by: Strazos on February 27, 2013, 11:37:49 AM
Mark me down as one of the people still enjoying the game and not caring about Clan Wars.


Title: Re: World of Tanks
Post by: Nebu on February 27, 2013, 12:37:07 PM
You guys are reminding me that I need to platoon with you all more. 


Title: Re: World of Tanks
Post by: Strazos on February 28, 2013, 08:03:55 AM
So...unlocked my Tiger.  :grin:

Now I just have to find the money for it.  :oh_i_see:


Title: Re: World of Tanks
Post by: Sir T on February 28, 2013, 12:18:05 PM
I played for the first time in a couple of months yesterday. I have to admit I had great fun in my lower tier tanks It just does not seem to matter as much when you are zipping along in a Panzer II. That said my Lowe is pure love. I doubt I'll ever actually grind up a high tier tank since I have it. I dont play enough to do it anyway.


Title: Re: World of Tanks
Post by: Merusk on February 28, 2013, 02:48:11 PM
High tiers are always nice for how durable and slotted the tanks are in their roles.  The lower tiers are fun just for how zippy the tanks are.   Something about T8 just works in terms of both rewards and gameplay, though.  All my most favorite tanks so far have been in that tier.


Title: Re: World of Tanks
Post by: WayAbvPar on February 28, 2013, 03:03:08 PM
6-8 are the sweet spot for me. Although there are some goddamned terrible tanks in that tier to suffer through.


Title: Re: World of Tanks
Post by: Nebu on February 28, 2013, 04:20:12 PM
6-8 are the sweet spot for me. Although there are some goddamned terrible tanks in that tier to suffer through.

I agree.  I have a bunch of 8's open now with no desire to grind to 9.  I think I may stay in 6-8 until I leave.


Title: Re: World of Tanks
Post by: Tmon on March 01, 2013, 04:14:24 AM
I mostly prefer to play tiers 7 and 8 with a sprinkling of 5s and 6s that can be fun. I have a few 10s that I play once in a while and I'm still working my T-54 up to get the T-62.


Title: Re: World of Tanks
Post by: WayAbvPar on March 01, 2013, 08:53:05 AM
I can't bring myself to play more than 5 or 6 matches a day this week. I would rather be playing War Thunder.

Also, I discovered the key to inflating win rates- tank companies. Ran a few with Jaguars a couple of days ago, and it was all greens and purples (and my yellow  :oh_i_see: ) vs a sea of reds and oranges. Only one match were we not favored by 95% (although we managed to lose the first one we played against a terrible team who loaded one side and speed capped). The tier 6 companies are like 11 people too, so you can load a team pretty easily.


Title: Re: World of Tanks
Post by: kildorn on March 01, 2013, 08:58:07 AM
My view on War Thunder is that I will enjoy it far more with a larger playerbase to stop the pretty constant issue I have with high tiers being thrown in with the low tier mixes and winding up having like, 20 air to air kills.

As for WoT: 6-8 are indeed the point where most tanks feel capable of contributing, but you don't have so much on the line that shit teammates make you rage at the game. It's basically just fun and everyone gets to shoot tanks.


Title: Re: World of Tanks
Post by: WayAbvPar on March 01, 2013, 09:06:19 AM
Not to get too far into WT (since we have a thread for that), but I can't find a penalty for leaving a game immediately. So I just bail out if I see jets on the other side and start a new game.


Title: Re: World of Tanks
Post by: Strazos on March 01, 2013, 09:31:54 AM
Half-off on the M12? Looks like I need to grind my arty this weekend.


Title: Re: World of Tanks
Post by: Nebu on March 01, 2013, 10:27:03 AM
Ram II and T14 are on sale this weekend.  Is either worth buying if I don't need them for crew training?  I've been playing the T1 to grind credits but wondered if these might do better. 

Input appreciated.


Title: Re: World of Tanks
Post by: apocrypha on March 01, 2013, 03:05:02 PM
T14 is fun if the matchmaking is kind to it. You'll get a lot of Steel Walls. Gun is a bit underpowered but has a high rate of fire and practically infinite ammo. For its tier it's a good earner but a well played tier 6-8 game will get you more.

I've not got a Ram II so I can't say anything useful about that!


Title: Re: World of Tanks
Post by: Tmon on March 01, 2013, 03:36:29 PM
Don't bother with either.  They earn okish money but neither compares to the Russian Churchill for earning power.


Title: Re: World of Tanks
Post by: Nebu on March 01, 2013, 03:55:52 PM
Don't bother with either.  They earn okish money but neither compares to the Russian Churchill for earning power.

Thanks.  I've been playing my elite T1HT for cash lately and may just stick with that.


Title: Re: World of Tanks
Post by: WayAbvPar on March 01, 2013, 04:26:28 PM
One tier higher, but the Easy 8 is a good cash tank too.


Title: Re: World of Tanks
Post by: Nebu on March 01, 2013, 04:29:23 PM
Forums say the KV1, BDR1, and T1 are the best non-prem cash makers.


Title: Re: World of Tanks
Post by: Merusk on March 02, 2013, 09:38:16 AM
Forums also say with your win rate you're a useless pub who should uninstall.   Don't put a lot of stock in them.

Your best money maker is the tank that best suits your play style and does the most damage.  For me that's mediums, not heavies.  I make enough in my Type-59 that even shooting gold rounds I bring in 10k a match.  In my T34 I'll make 5-7k on average.  (I don't have a premium acct.)   I made a ton with the EZ8 and the other US meds, which is how I financed the heavies I have.

Remember, cash rewarded is all about damage done, which is why people push the heavies.  However, that's mitigated by cost of repairs and cost per shot.  Heavies are expensive on both those fronts.  Meds are a nice balance of survivability and quick rate of fire so you can pump a lot of shells in to targets, meaning more damage dealt.

This blog agrees: http://mmoverflow.com/2012/05/world-of-tanks-best-credit-making-tank-without-premium-account/

Credit Mechanics: http://wiki.worldoftanks.com/Battle_Mechanics#Tank_Experience_and_Credits


Title: Re: World of Tanks
Post by: Nebu on March 02, 2013, 10:09:26 AM
Forums also say that the Type 59 is the top earner  :grin:

I don't believe everything that I read, but I do much better at making money on the T1 than I do on the E8.  I swear that the E8 had its earning power nerfed.  I made more cash on it a year ago. 


Title: Re: World of Tanks
Post by: Strazos on March 02, 2013, 10:20:08 AM
So in my final match with the Crusader before unlocking the Cromwell, I managed to come upon an isolated KV1 at close range. Thinking I would just do a drive by, I have a stroke of genius - I can probably circle-strafe the fat bastard.

...

18 shots later, I have a dead KV1, and an unlocked Cromwell.

Too bad I have way too many unlocked tanks to buy at the moment - Tiger, now a Cromwell. After having recently purchased the Hellcat and the Tier 7 American SPG. I need something like 2.5m Credits, even more if you count the Tier 7 French TD I've almost unlocked.  :oh_i_see:

Edit: hurrr, typing


Title: Re: World of Tanks
Post by: Brolan on March 02, 2013, 12:05:59 PM
Forums also say that the Type 59 is the top earner  :grin:

I don't believe everything that I read, but I do much better at making money on the T1 than I do on the E8.  I swear that the E8 had its earning power nerfed.  I made more cash on it a year ago. 

I believe it was nerfed a patch or two ago.


Title: Re: World of Tanks
Post by: kildorn on March 02, 2013, 12:38:50 PM
They nerfed the earning on a lot of mediums a few patches back. IIRC, every tank has a modifier on it's damage done to credits earned. It's another stupid hidden stat so that tank X doing 3,000 damage will make more credits than tank Y doing 3,000 damage (beyond just one tank being premium or not)

That said, play something tier 6-8 that you enjoy the style of in order to make money. It's the tier sweet spot for low repair costs while still being able to punch above your weight class usually.

Re: Type 59s: I'm a little amused by the forum comparing the 59 with the 34-2 straight stats wise. About the only thing the 34-2 has is a barely higher hp/ton ratio and the ability to mount the 122. It's one of the more interesting stat discrepancies between a premium and it's non premium equivalent. I've grown to sort of love my 34-2, but it really isn't better than a 59 when fully upgraded. It's more a direct equivalent with less armor. Hell, the WZ-120 is the 59's body (armor and all) and stock is basically is a 59. It just has a massive gun upgrade waiting for it.

As a side note: kind of hating the WZ-120's stock grind. The armor is paper for it's tier, and the first two guns are absolutely not threatening. The later guns are total chinese bullshit though, so here's hoping I don't uninstall before getting past that ~140k xp.


Title: Re: World of Tanks
Post by: Sir T on March 02, 2013, 12:58:24 PM
Last night I had a game which reminded me why I don't play this game very much.

Logged and the first comment from the opposition was "We win!" And lots of laughter about how this was going to be a walkover, and lots of lamenting from my team about how we don't have a prayer

XVM. Which totally and completely does not affect the game you play, really. How the hell are you supposed to win a match when your team is just going through the motions because a stupid mod is telling them they only have a 36 or whatever percent chance of winning? Its a curse.

Fuck that.


Title: Re: World of Tanks
Post by: Strazos on March 03, 2013, 12:15:30 AM
Soooo, don't use XVM?  :oh_i_see:

I don't even pay attention to that nonsense, I just play.


Title: Re: World of Tanks
Post by: Ginaz on March 03, 2013, 12:43:33 AM
So in my final match with the Crusader before unlocking the Cromwell, I managed to come upon an isolated KV1 at close range. Thinking I would just do a drive by, I have a stroke of genius - I can probably circle-strafe the fat bastard.

...

18 shots later, I have a dead KV1, and an unlocked Cromwell.

Too bad I have way too many unlocked tanks to buy at the moment - Tiger, now a Cromwell. After having recently purchased the Hellcat and the Tier 7 American SPG. I need something like 2.5m Credits, even more if you count the Tier 7 French TD I've almost unlocked.  :oh_i_see:

Edit: hurrr, typing

Try going to your depot and sell any unused modules and ammo you have in there.  I did that tonight and finished with over 7 million credits.


Title: Re: World of Tanks
Post by: apocrypha on March 03, 2013, 01:30:11 AM
Soooo, don't use XVM?  :oh_i_see:

I don't even pay attention to that nonsense, I just play.

I think he was complaining about other people using XVM and basing their play efforts on it's predictions.


Title: Re: World of Tanks
Post by: Simond on March 03, 2013, 03:11:50 AM
Last night I had a game which reminded me why I don't play this game very much.

Logged and the first comment from the opposition was "We win!" And lots of laughter about how this was going to be a walkover, and lots of lamenting from my team about how we don't have a prayer

XVM. Which totally and completely does not affect the game you play, really. How the hell are you supposed to win a match when your team is just going through the motions because a stupid mod is telling them they only have a 36 or whatever percent chance of winning? Its a curse.

Fuck that.
That's when you start going (http://i.minus.com/ibi49VWRDFNbv7.gif) on the team. If nothing else, it's certainly relaxing...especially if you stay inside the capture circle and shoot those outside it (the auto-punishment thing is weighted heavily against shooting team-mates capturing/defending).

Also, 8.4 is probably going to be this week. Time to start on comedy Baneblades British TDs.


Title: Re: World of Tanks
Post by: WayAbvPar on March 03, 2013, 10:33:22 AM
Last night I had a game which reminded me why I don't play this game very much.

Logged and the first comment from the opposition was "We win!" And lots of laughter about how this was going to be a walkover, and lots of lamenting from my team about how we don't have a prayer

XVM. Which totally and completely does not affect the game you play, really. How the hell are you supposed to win a match when your team is just going through the motions because a stupid mod is telling them they only have a 36 or whatever percent chance of winning? Its a curse.

Fuck that.

XVM just shows past results and a prediction on what will happen based thereon. It doesn't have any magic powers. Your team was 'going through the motions' because it was stocked with terrible players, not because XVM told them they didn't have a chance. Bad players are bad. They shoot only HE rounds because the damage number is bigger, or because it is cheaper. They stop in the middle of an open field and get shot by 5 different tanks (and usually artillery). They 'guard artillery' with their top tier heavy and deprive their team of a vital gun in the field. They do a million stupid things every game, and that is why they only win 45% of their matches. You could reverse the odds on XVM and it wouldn't matter.


Title: Re: World of Tanks
Post by: Nebu on March 03, 2013, 10:45:04 AM
What I hate about XVM is that it 1) predisposes attitudes, 2) gives assholes ammunition to help them justify their behavior, and 3) makes better players a target without the need to learn the better players by name. 

I'd rather that XVM go away and allow us the opportunity to learn who the good and bad players are for ourselves. 


Title: Re: World of Tanks
Post by: kildorn on March 03, 2013, 10:48:02 AM
My favorite facepalm last week was someone complaining that 1k/shell in higher tier tanks was expensive, and that's why he only ran with a half ammo load.

I.. I was hoping it was a joke. But he really was terrible.


Title: Re: World of Tanks
Post by: Sir T on March 03, 2013, 01:10:53 PM


XVM just shows past results and a prediction on what will happen based thereon. It doesn't have any magic powers. Your team was 'going through the motions' because it was stocked with terrible players, not because XVM told them they didn't have a chance. Bad players are bad. They shoot only HE rounds because the damage number is bigger, or because it is cheaper. They stop in the middle of an open field and get shot by 5 different tanks (and usually artillery). They 'guard artillery' with their top tier heavy and deprive their team of a vital gun in the field. They do a million stupid things every game, and that is why they only win 45% of their matches. You could reverse the odds on XVM and it wouldn't matter.

So, a 45% win ratio means you are utter shit, now. Thanks for the vote of confidence.  :roll:


Title: Re: World of Tanks
Post by: Tmon on March 03, 2013, 01:24:21 PM
It depends, do you have 25,000 games played and a win rate or 45%?  If yes, then you are utter shit.  If you have less than a 1000 games played and a win rate of 45% then you are probably close to average.  If you make it to 2k+ games played and are still at 45% you probably want to spend some time working out what you are doing wrong.


Title: Re: World of Tanks
Post by: Gets on March 04, 2013, 03:49:33 AM
A sub 50% winrate says you lose more matches than you win. That's all it says. That's all it ever will say. You can argue over the validity of Elo, KDR, DKP, juggling gerbils while seeing how many multiplications you can do in your head, etc, but winning games will always determine the maximum amount of money a football player gets to spend on cocaine and hookers in his lifetime.


Title: Re: World of Tanks
Post by: angry.bob on March 04, 2013, 07:17:27 AM
Win rate in a team game is a shit indicator of an individual's skill and there's a reason why no other FPS has used it.

That being said, the FV215 crazy. I'm not sure what their thought process behind this was.


Title: Re: World of Tanks
Post by: Amarr HM on March 04, 2013, 07:36:23 AM
Two things wrong with last statement, Wot is not an FPS and win ratio isn't the ultimate indication, but it sure does tell a story. I've never seen a botter who had a higher than 45% win ratio.




Title: Re: World of Tanks
Post by: Gets on March 04, 2013, 07:40:44 AM
Win rate in a team game is a shit indicator of an individual's skill and there's a reason why no other FPS has used it.

Off the top of my head I can name MechWarriro Online and War Thunder and that's mostly because their respective threads are right next to the one you're reading this second. If someone has to explain the common denominator every time basic statistics is questioned this thread would keep going around in circles. But the "It's not me, it's all of you." rationalization to life's problems has brought Taylor Swift much success, so it might work for you.


Title: Re: World of Tanks
Post by: angry.bob on March 04, 2013, 07:41:41 AM
Two things wrong with last statement, Wot is not an FPS and win ratio isn't the ultimate indication, but it sure does tell a story. I've never seen a botter who had a higher than 45% win ratio.
Really? I must have missed the part of the game where you don't shoot things, almost always from a first-person view. And yes, win rate says a lot of things, but very little of them have to do with individual skill. They pretty much all have to do with the quality of the teams they end up on in relation to the teams his team fights. As far as bots having shitty win rates, of course they do. But their other stats are much, much worse. Because team performance doesn't affect those other stats at all.


Title: Re: World of Tanks
Post by: UnsGub on March 04, 2013, 07:55:11 AM
And yes, win rate says a lot of things, but very little of them have to do with individual skill.

It says everything.  You generate your stats.

Driving, shooting, reading the map, who you group with, etc.

Right group, specific tanks, player knowledge and control can get over 95% win rates.


Title: Re: World of Tanks
Post by: Gets on March 04, 2013, 07:59:31 AM
If a person wants to ignore numbers that's his right as a Republican.


Title: Re: World of Tanks
Post by: angry.bob on March 04, 2013, 08:02:53 AM

It says everything.  You generate your stats.

Driving, shooting, reading the map, who you group with, etc.

Right group, specific tanks, player knowledge and control can get over 95% win rates.

I generate my own stats. That's why I consider my own stats valid. I don't generate my TEAM'S stats which is what win rate is. And you realize that all those individual skills you listed are exactly that: individual. Except for grouping which once again is a team thing. Also, I'd love to see any player that plays all ungrouped pub games with a win rate of 95%. Because comparing the win rate of a player that only does that and has only played one account is not comparable to some clanfag who rerolled and will only play in clan matches with the 14 best people in his clan. Which is what win rate people seem keen on trying to do. I'd take a 49% pub only player any time over a 60% clan player any time.


Title: Re: World of Tanks
Post by: angry.bob on March 04, 2013, 08:06:53 AM
If a person wants to ignore numbers that's his right as a Republican.

I'm not ignoring numbers, just irrelevant and skewed ones. There are way too many variables involved for win rates to be an accurate indicator of player skill. Thanks for the admission that you've got no counter argument and just have to name call. That considered me being right by most adults in any just about any discussion of any topic.

Also, as far as War Thunder and MechWarrior using winrate to determine player skill, being able to view the stat in your private profile is not the same thing. Especially in Mechwarrior, the game of organized groups being matched against a team of random individuals.


Title: Re: World of Tanks
Post by: Amarr HM on March 04, 2013, 08:19:57 AM
Really? I must have missed the part of the game where you don't shoot things, almost always from a first-person view. And yes, win rate says a lot of things, but very little of them have to do with individual skill.

You could probably improve your win % if you didn't drive around in first person view almost all the time.


Title: Re: World of Tanks
Post by: Gets on March 04, 2013, 08:25:29 AM
I don't mean to offend anyone as a person, but the "winrate doesn't matter" meme is probably the most beaten dead horse on the WoT forums while also being the most easily refuted one. It's like the special needs kid who won't stop getting beaten up no matter how many times you tell him not to wear his Superman costume. You can track its droll existence all the way back to the Bible:

But they refused to pay attention and turned a stubborn shoulder and stopped their ears that they might not hear. They made their hearts diamond-hard lest they should hear the law and the words that the LORD of stats had sent by his Spirit through the former prophets. Therefore great anger came from the LORD of stats. “As I called, and they would not hear, so they called, and I would not hear,” says the LORD of stats.

Zechariah 7:11-13.


Title: Re: World of Tanks
Post by: Gets on March 04, 2013, 08:54:34 AM
You could probably improve your win % if you didn't drive around in first person view almost all the time.

Some players turn off the minimap, because they claim it "adds nothing to the game."


Title: Re: World of Tanks
Post by: angry.bob on March 04, 2013, 08:58:05 AM
I don't mean to offend anyone as a person, but the "winrate doesn't matter" meme is probably the most beaten dead horse on the WoT forums while also being the most easily refuted one. It's like the special needs kid who won't stop getting beaten up no matter how many times you tell him not to wear his Superman costume. You can track its droll existence all the way back to the Bible:

But they refused to pay attention and turned a stubborn shoulder and stopped their ears that they might not hear. They made their hearts diamond-hard lest they should hear the law and the words that the LORD of stats had sent by his Spirit through the former prophets. Therefore great anger came from the LORD of stats. “As I called, and they would not hear, so they called, and I would not hear,” says the LORD of stats.

Zechariah 7:11-13.

Oh, well if it says that in the bible it's probably right. There's no more authoritative source for statistics than a religious tome full of contradictions and bullshit that predates the western world's knowledge that bad behavior isn't caused by mischevious quasits that have taken up residence in people's foreheads. I've read those threads on the WoT forums and they're pretty much bullshit too. One or two guys with a faulty model "proving beyond a doubt" that winrate is the best indicator of individual skill, a bunch of assgoblins who want them to be right cheering them on, and one or two guys trying to show them why their model is fucked up and giving up after pages of explanation. Team win rate being the best indicator must be why team sports use it to figure out if individual players are good, right? To bad Miami didn't know that or they could have saved a TON of money on getting LeBron.
This srguement isn't like a retard in a superman suit getting beat up. It's like retards claiming that a team stat is the best indicator of individual player skill.

Really? I must have missed the part of the game where you don't shoot things, almost always from a first-person view. And yes, win rate says a lot of things, but very little of them have to do with individual skill.

You could probably improve your win % if you didn't drive around in first person view almost all the time.
Really? lern2sentence more.
What am I doing? Shooting
Where am I doing it? In first person view
Who am I doing it to/with? Things
When am I doing it? In the present, in first person view

You could probably improve your win % if you didn't drive around in first person view almost all the time. not being a fool if you read what things plainly say and don't add your own shit that completely changes what they say. It explains a lot about why you don't understand team and individual stats being different.


Title: Re: World of Tanks
Post by: Strazos on March 04, 2013, 09:09:38 AM
People are putting too much trust in these numbers. I have a 50.x% win rate - I am by no means an amazing player. Many of those wins came after I did something stupid and died early.

Just play the game...or don't, I don't know.


Title: Re: World of Tanks
Post by: Nebu on March 04, 2013, 10:07:01 AM
Win Rate is a meta game that can be 'gamed' like any other stat in WoT.  There's an interesting discussion of WR stat padding in THIS (http://forum.worldoftanks.com/index.php?/topic/212640-rampant-stat-padding-wis-6-or-massive-improvement/) thread with contributions by some of the best players on the NA server.  For example:

Quote from: Garbad

Tanks where 95% (WR) is a possibility:
- kv5
- is6
- Sp
- type 59
- M4
- T29 + t20, etc
- T-54 + E75, etc
- And possibly other top tanks

TL;DR -- Its not the IS-6 alone, its the combination of MM, gold spam, and skills.


Title: Re: World of Tanks
Post by: Merusk on March 04, 2013, 10:11:03 AM
Yes, clearly an individual can take-down 8 enemy tanks on their own, in a light or Arty, 75% of the time which is why  Win Rate is such a valid metric.

Or, y'know, it punishes those who play tiers other than 7-10 and anything other than Meds & Heavies.

Whichever.


Title: Re: World of Tanks
Post by: Amarr HM on March 04, 2013, 10:21:55 AM
You could probably improve your win % if you didn't drive around in first person view almost all the time. not being a fool if you read what things plainly say and don't add your own shit that completely changes what they say.

Thanks for the admission that you've got no counter argument and just have to name call.

No, thank you.


Title: Re: World of Tanks
Post by: Amarr HM on March 04, 2013, 10:43:50 AM
Some players turn off the minimap, because they claim it "adds nothing to the game."

'If I'm gonna be blown up it's gotta be in full screen'.


Title: Re: World of Tanks
Post by: Nebu on March 04, 2013, 11:02:27 AM
From the WR thread I posted above:

Quote from: Garbad
A bigger issue, imo, is the fact that what t8 prem farming says about the game as a whole. Think about it -- unicums would rather play inferior, stale tanks than risk being on bottom or facing big arty. What does that say about how awful arty/the mm is?

I think WG is going to have their hands full with WT working on a tank minigame.  They may have to take a serious look at tiers 9 and 10 and decide if they want to adapt to customers outside of Russia and China.


Title: Re: World of Tanks
Post by: Gets on March 04, 2013, 11:30:47 AM
They have already made a ton of money across the globe. Business sense would be to make sure their next titles are not going to flop, which is a direction the Wargaming moneybarge seems to be drifting towards. People really dislike the WoT style up-gunning in WoP, because - oh boy - all airplanes shoot cannons.

Also, I don't understand Garbad's quote. I think he means players do not want to risk letting someone they don't know carry more of the weight because they are likely to be a bot or bad@tanks. I don't have a single premium tank with preferential matchmaking, so I'm used to pulling my weight a tier or two below. Beats the hell out of beta matchmaking. The people I talk to don't like playing tier 9 or 10 outside of grinding or daily doubles mainly thanks to the notion that those tanks are not fun to play in public matches. Maybe it's different on the Russian server where people are more aggressive and less prone to holding their dilz around the cap circle. I'm in the Classic tourney right now and there it's different quite fun thanks to ~srs bsns~. NA and EU server people forget that they come second since the Russian audience is way bigger than them. I don't read the Russian forums other than developer comments that get translated.

Personally, I find WoT's overall tank balance being top notch in the fact that a general forum thread has a wall to wall set of opinions on any given tank, even on the Lee. Some people click with a specific tank and have a good time with it, some don't.

Except the M7. No one likes the M7.


Title: Re: World of Tanks
Post by: Pennilenko on March 04, 2013, 11:34:30 AM
The reason I quit playing WoT is because there is no room for anyone that wants to just drive around in tanks and shoot stuff. This thread is full of evidence that I am right. Personalities that are represented in this thread ruin games like this for all but the most obsessive types.


Title: Re: World of Tanks
Post by: angry.bob on March 04, 2013, 11:44:19 AM
You could probably improve your win % if you didn't drive around in first person view almost all the time. not being a fool if you read what things plainly say and don't add your own shit that completely changes what they say.

Thanks for the admission that you've got no counter argument and just have to name call.

No, thank you.

The problem for you there is it's not the same thing if I insult you in your own stupid, inaccurate sentence after I explain why a sentence in your native language doesn't mean anything close to what you want to pretend it means. It would be one thing if I were the one Slogging and then acting like I just made a checkmate move. But I'm not. It's you. And since you're such a dense cunt pulling the "I'm not touching you, just the air half a mm from you" bullshit I'd like special permission from the mods to get hardcore with you.

The reason I quit playing WoT is because there is no room for anyone that wants to just drive around in tanks and shoot stuff. This thread is full of evidence that I am right. Personalities that are represented in this thread ruin games like this for all but the most obsessive types.
Hey, I love messing around, leveling buildings with arty, playing my AMX-40, etc. But the stupid fucking XVM W/L crowd has really taken a shit all over the fun aspect of the game. Most of the matches I play anymore are the weekend specials with 70-100% bonus credits where I just drive at the enemy firing until I get killed. Then I immediately jump in the next bonus tank and repeat. I really do think War Thunder is going to clean their clocks. It's already a much better Plane game than WoWP. So much better in fact that Wargames redid their flight model to be more casual. If their tank game is as fun as well as including even more types of vehicles like AA or recovery vehicles, forget about it. The worst thing that War Thunder could do is implement any sort of public stats other than a top 100 leader board.


Title: Re: World of Tanks
Post by: kildorn on March 04, 2013, 11:47:32 AM
People play T8 premiums because of the matchmaking and the fact that T8 is bloated as fuck due to all the premiums and it makes the MM even nicer to it.

Basically, the game is absolutely awesome if you only fight things a tier above you in the worst case, and essentially can't lose much money on a loss (t8 repairs are still reasonable)

T9/10 gameplay is kind of shit due to repair costs excessively punishing losses.

edit: and this Win Rate discussion has been 31 flavors of stupid. Can this be a relatively sane thread? Not WoT general forum material?


Title: Re: World of Tanks
Post by: Gets on March 04, 2013, 11:48:43 AM
The problem for you there is it's not the same thing if I insult you in your own stupid, inaccurate sentence after I explain why a sentence in your native language doesn't mean anything close to what you want to pretend it means. It would be one thing if I were the one Slogging and then acting like I just made a checkmate move. But I'm not. It's you. And since you're such a dense cunt pulling the "I'm not touching you, just the air half a mm from you" bullshit I'd like special permission from the mods to get hardcore with you.

No, the problem for us is your rageposting over an internet tankgame. You claim victory over an argument by pointing out false ad hominems and then calling someone a cunt as soon as you get to the next page.

The reason I quit playing WoT is because there is no room for anyone that wants to just drive around in tanks and shoot stuff. This thread is full of evidence that I am right. Personalities that are represented in this thread ruin games like this for all but the most obsessive types.

But how do you feel about clans named after SS Divisions lead by people named after nazi war criminals who only drive superior German steel?


Title: Re: World of Tanks
Post by: angry.bob on March 04, 2013, 12:00:08 PM
No, the problem for us is your rageposting over an internet tankgame. You claim victory over an argument by pointing out false ad hominems and then calling someone a cunt as soon as you get to the next page.

Rageposting, are you fucking kidding? You don't know rageposting. Those post were some of the nicest, most patient posts I've posted here. He got called a cunt because that's what he's acting like. So are you. You two are just barfing up the same stupid shit you've read on a different videogame forum without even thinking about it. Want to convince me that team win rate is what player value should be based on? Lets make a bet. You go post that shit argument on a Fantasy Sports league or sports forum. If they agree with me, you two accept a one month ban here, and platoon with while you both TK until your WOT account is suspended. I'f you're right I'll do the same. Otherwise, just accept that you're just fucking wrong.


Title: Re: World of Tanks
Post by: Gets on March 04, 2013, 12:10:25 PM
You didn't have the patience to read my fake Bible quote and not make a serious argument against religion at it, that's for sure.

Sports teams don't pick their players out of a hat where everyone including the audience have put their names in before every game. You have two different definitions for the word 'team'. We know what you're trying to do by inventing the term 'team win rate', but it's not working.


Title: Re: World of Tanks
Post by: angry.bob on March 04, 2013, 12:25:08 PM
You didn't have the patience to read my fake Bible quote and not make a serious argument against religion at it, that's for sure.
You mean your real bible quote with the word "STAT" added a couple time? And you considered what I wrote a "serious" anything? What are you, a ten year old?

Sports teams don't pick their players out of a hat where everyone including the audience have put their names in before every game. You have two different definitions for the word 'team'. We know what you're trying to do by inventing the term 'team win rate', but it's not working.

Look bitch, it's simple. Does a team win a World of Tanks match, or does an individual. Those are the only two choices. Period. Even if one guy carries 14 AFK's and kills 15 enemy tanks, who gets a victory? Everyone does. So I'm not inventing shit. Win rate is based on the number of times the team your on wins versus the number of times the team your on loses. There's no trickery or subtle wordplay on my part. That's what it it. Period. How that team is formed is irrelevant to calculating the stat, it's still a team, and everyone on that team shares a win or a loss. What is relevant about it is that the game is set up so that everyone from Pee Wee to Pro Sports is dumped together and playing against similarly dumped together teams. The Pros also have the option of only playing in organized controlled games against other organized teams of a known quality. But they're all still TEAMS and everyone on the same TEAM wins or loses as a TEAM. I can understand how that shit confuses you, but really you should be able to puzzle it out.


Title: Re: World of Tanks
Post by: Amarr HM on March 04, 2013, 01:26:56 PM
And since you're such a dense cunt pulling the "I'm not touching you, just the air half a mm from you" bullshit I'd like special permission from the mods to get hardcore with you.

Save the gimp costume for your boyfriend, I'm not interested in the kinky stuff.


Title: Re: World of Tanks
Post by: Gets on March 04, 2013, 01:47:29 PM
Thanks for the admission that you've got no counter argument and just have to name call. That considered me being right by most adults in any just about any discussion of any topic.

...clanfag...

...assgoblin...

...cunt...

...bitch...

...ten year old...

It would be a terrible shame if winrates don't actually matter and Wargaming has been using them to balance tanks all this time toward their own peril.


Title: Re: World of Tanks
Post by: kildorn on March 04, 2013, 01:52:33 PM
I will say that basing most of their tank balance opinions on global win rates is a bit of a poor design method. You wind up with some tanks in dire need of balancing due to things like very high skill floors. The IS-6 is a decent example. You also have questions now with the frequency of gold ammo as to what you balance based on. A few tanks are balanced based around having low pen values but good other stats. The current meta throws this out the window. An SP with gold rounds for example only has a weakness of being slow. An IS-6 with gold also loses one of it's primary weaknesses. These are things you can put in the equation as long as they're not simply looking at global WR and praying that the oddities smooth themselves out over time. Or look at WR while dropping the outliers from the top and bottom.

Mostly rambling, it's long been said they base everything on win rate, but that's just far too silly and shallow to be their primary factor.


Title: Re: World of Tanks
Post by: Merusk on March 04, 2013, 02:04:26 PM
Statements I've seen from the devs don't inspire me to think they're any less shallow and self-interested than any other game-dev.  Possibly more-so.


Title: Re: World of Tanks
Post by: Gets on March 04, 2013, 02:17:47 PM
I think Wargaming has an entertaining model of communicating to the players, as well as doing lots of specials and contests all the time to keep people engaged. I think a lot could be learned from them. Lots of information and good fun comes from Wargaming's VP alone when he answers questions on the forums during boring meetings. Sadly, that's all in Russian. Two days ago he did a IAmA though! (http://www.reddit.com/r/WorldofTanks/comments/19jkdo/i_am_sergey_burkatovskiy_vp_of_game_design_at/)


Title: Re: World of Tanks
Post by: kildorn on March 04, 2013, 02:27:27 PM
WG's US relations dude frequently says things that are absolutely backwards from what the Russian devs just declared. It's a bit odd, and I've always just assumed this is what non english speaking gamers deal with daily.


Title: Re: World of Tanks
Post by: Gets on March 04, 2013, 02:35:15 PM
Oh yeah, the NA forum moderation and the North American Clan Wars map event burst of screw-ups show that we get shafted by the short end of the stick. What amused me is that the patchnotes are translated into English by someone who literally gets paid to do it with gold.


Title: Re: World of Tanks
Post by: Trippy on March 04, 2013, 02:49:05 PM
Enough with the win rate discussion.


Title: Re: World of Tanks
Post by: Abagadro on March 04, 2013, 04:56:24 PM
Aw, I had so much to say.


Title: Re: World of Tanks
Post by: Pennilenko on March 04, 2013, 05:02:35 PM
Trippy Smash!


Title: Re: World of Tanks
Post by: Abagadro on March 05, 2013, 06:51:16 AM
Good gravy was/is the Rise of America event a clusterfuck. How can a company raking in this kind of cash be this incompetent?


Title: Re: World of Tanks
Post by: Strazos on March 05, 2013, 07:04:49 AM
I wasn't paying attention to it - what happened?


Title: Re: World of Tanks
Post by: Gets on March 05, 2013, 07:20:31 AM
Good gravy was/is the Rise of America event a clusterfuck. How can a company raking in this kind of cash be this incompetent?

It's organized by Wargaming NA, not Wargaming actual.

Although taking down Clan Wars due to an upcoming patch shouldn't be that shocking.


Title: Re: World of Tanks
Post by: Strazos on March 05, 2013, 07:26:38 AM
So just curious, but how do you guys go about taking shots - aim for anywhere in particular? Most of the time I'm at significant range, so I just try to aim at a point where my indicator is green. If I get a flank shot I aim towards the rear of the side...because that's where engines/ammo/crew are, right?


Title: Re: World of Tanks
Post by: Abagadro on March 05, 2013, 07:30:02 AM
It's not the taking it down part. It's how ridiculous the communication has been on this. They have changed the event on the fly at least 4 times, can't seem to write a description without it being both incomplete and completely ambiguous, taken down the server in the middle of prime time, still haven't distributed the promised gold bonus, etc. etc.


Title: Re: World of Tanks
Post by: Abagadro on March 05, 2013, 07:32:16 AM
So just curious, but how do you guys go about taking shots - aim for anywhere in particular? Most of the time I'm at significant range, so I just try to aim at a point where my indicator is green. If I get a flank shot I aim towards the rear of the side...because that's where engines/ammo/crew are, right?

Depends on the tank. Research or just play enough to know the week spots for every tank and it will pay dividends. Just eyeballing it though look for surfaces that are  as perpendicular to your shell trajectory as you can. If you are at really long range aim for the hull in general and side/rear if you can get to it.


Title: Re: World of Tanks
Post by: UnsGub on March 05, 2013, 07:37:53 AM
Also, I don't understand Garbad's quote. I think he means players do not want to risk letting someone they don't know carry more of the weight because they are likely to be a bot or bad@tanks.

It not the risk side of this but rather the control.  The more control ones generates in a match the better.

The game does have RNG.  Arty is the biggest RNG to the point of one shot kills.  One shots is a well discussed and understood feature in many games.

Gold and top of MM mean you can do something to every tank in game.

bad@tanks are just spotters and meat shield for you.  They are heavily used by better players.

PvP games ideally have game be the same with player choice the only variation.  WoT does not do this.


Title: Re: World of Tanks
Post by: Mortriden on March 05, 2013, 07:43:05 AM
So just curious, but how do you guys go about taking shots - aim for anywhere in particular? Most of the time I'm at significant range, so I just try to aim at a point where my indicator is green. If I get a flank shot I aim towards the rear of the side...because that's where engines/ammo/crew are, right?

You can also try this site, http://wotguru.com/.  I've used it quite a bit and can give you a really nice overview of a tank's armor profile.  Generally, from the front for most tanks the Lower Glacis Plate is a weak point (but not all tanks).  And then right above the tracks to the rear of the tank. 


Title: Re: World of Tanks
Post by: Amarr HM on March 05, 2013, 07:56:26 AM
If they are facing you at a 45° angle go for the center of the front wheel, you should damage and likely track them, I tend to shoot this place a lot.
Learn as much about the other tanks as possible, different tanks take certain shots better.


Title: Re: World of Tanks
Post by: kildorn on March 05, 2013, 08:09:44 AM
So just curious, but how do you guys go about taking shots - aim for anywhere in particular? Most of the time I'm at significant range, so I just try to aim at a point where my indicator is green. If I get a flank shot I aim towards the rear of the side...because that's where engines/ammo/crew are, right?

The indicator is a lie. It lies so much.

MG ports, hatches are almost always weak points (it's the reason why IS-6s aren't total bullshit). Optics on top of a tank are 50/50. Always weak, but on like half the tanks they cause no hp damage.

Ammo/Engines are in various places. For Ze Germans, always aim mid/left on their lower front plate if you need to engage frontally, it's where the engine is and the fuckers spend most of a game on fire. For everyone not german, aiming for the rear end of a side shot will probably hit engine or fuel.


Title: Re: World of Tanks
Post by: Amarr HM on March 05, 2013, 08:35:13 AM
Kildorn is right the indicator doesn't work don't use it.


Title: Re: World of Tanks
Post by: Merusk on March 05, 2013, 08:44:02 AM
Ze Germanz also tend to have terrible weak side turret armor. Get 'em to look at someone else and BLAMMO, instead of trying to pen 120mm you're only going for 80 on a Lowe.  Instead of 200mm on an E-100 it's only 130. 

 Just don't try it on a Maus.. fucking thing has few weak points.


Title: Re: World of Tanks
Post by: Tmon on March 06, 2013, 03:43:36 AM
8.4 is in on the Euro server and will probably go in tonight or Thursday night on the US.  WG is running another xp contest for the Brit TDs like the one they did for the Chinese tree.  http://worldoftanks.com/news/2099-84-event-keep-calm-carry/


Title: Re: World of Tanks
Post by: Merusk on March 06, 2013, 05:03:32 AM
See, THAT is how you do a contest.  Top 100 scores from a single match, not compiled over the weekend.


Title: Re: World of Tanks
Post by: Nebu on March 06, 2013, 05:32:13 AM
Those events depress me.  They are a reminder that my best game still isn't enough to get me in the top 100.  They are like an alignment of the planets in that a good player against terrible competition can put up some crazy numbers.  I watched a guy on my team the other night put up a match with 9500 damage and 1500 spotting.  It was like the entire team drove at him and then turned their side to him to make his life easier... it was jaw-dropping.



Title: Re: World of Tanks
Post by: Tmon on March 06, 2013, 05:54:51 AM
From what I remember from the Chinese release contest, you needed about 1k standard xp for a single match to be in the running.  Also, there are people out there who have been grinding the British premium AT Gun that will have 2 or 3 skill crews so don't feel too bad about not making the top 100.


Title: Re: World of Tanks
Post by: Sir T on March 06, 2013, 06:06:10 AM
My best game ever was in the French B1 against a bunch of Mediums. It was a slaughter. Got the mastery badge, steel wall and a few other accolades on that game.


Title: Re: World of Tanks
Post by: Nebu on March 06, 2013, 07:46:12 AM
From what I remember from the Chinese release contest, you needed about 1k standard xp for a single match to be in the running.  Also, there are people out there who have been grinding the British premium AT Gun that will have 2 or 3 skill crews so don't feel too bad about not making the top 100.

I had a 1300+ unmodified experience game in my tier 5 that I submitted for Chinese event and it didn't get me a thing.  I had to enter it into the casual bracket though because I didn't have enough medals to qualify for the other bracket.  I thought that was pretty decent for an 85% crew, no modules, and limited gold round use.  The competition is just that tough.


Title: Re: World of Tanks
Post by: kildorn on March 06, 2013, 07:55:00 AM
Top 100 out of a dickload of players is still pretty slim. And yeah, sometimes it's just the MM gifting you a win. I have a 10 kill match in my IS-6 where the entire hostile team were mediums who had no idea how to pen me. I just rolled on through a flank without stopping. Nothing to do with my skill at all, just the MM deciding it was my freaking birthday or something.


Title: Re: World of Tanks
Post by: Merusk on March 06, 2013, 09:42:54 AM
Mind you, I have no illusions about competing.   However, rewarding 1300 players based on a single unmodified game score in a month, vs rewarding only 15 players based on the #of matches played one weekend is a vast, vast difference in approaches.   

One I wanted to heap praise upon while also scorning the insanity of the MWO 'contest' once more.


Title: Re: World of Tanks
Post by: WayAbvPar on March 06, 2013, 10:06:06 AM
It depends on how the new tanks fit my playstyle. I was actually pretty close to winning a prize with the Type 34...I think the cutoff was like 1331 xp and my best game was in the 1200s somewhere.  I didn't even realize the contest was going on until after I saw the results. And of course had a ~1400xp game in it about a week later  :heartbreak:


Title: Re: World of Tanks
Post by: Amarr HM on March 06, 2013, 12:00:07 PM
Was playing a marathon platoon yesterday, we'd play til we lose a game. My platoon mates were convinced we had lost this one, I had different ideas  :awesome_for_real:

http://mwreplays.com/replay/J0X1YEQCLPHZ/

Got a bit lucky in the end, but I find good decisions are usually rewarded with good luck.


Title: Re: World of Tanks
Post by: Nebu on March 06, 2013, 03:34:14 PM
Nice match.  I didn't know you were Blindside. 


Title: Re: World of Tanks
Post by: Simond on March 07, 2013, 01:22:44 PM
Panzer 1 Ausf. C is hilarious.


Title: Re: World of Tanks
Post by: Strazos on March 08, 2013, 05:41:47 AM
So post-patch I cannot watch the replay.  :oh_i_see:


Title: Re: World of Tanks
Post by: Amarr HM on March 08, 2013, 04:35:48 PM
Yeh they don't rollback which is a bit crap.

Here's another where I nearly broke 150k without even getting a kill, or using a gold round.

http://mwreplays.com/replay/RK1SOAEUBGE6/


Title: Re: World of Tanks
Post by: Simond on March 10, 2013, 04:55:57 AM
How to make playing the Valentine AT tolerable:
1) Fit derp gun
2) Expect to die.


Title: Re: World of Tanks
Post by: Abagadro on March 10, 2013, 09:43:52 AM
You forgot "load HEAT shells."


Title: Re: World of Tanks
Post by: Nebu on March 10, 2013, 10:00:21 AM
Ok... so I've noticed something and need input.  I've noticed that the better I get at this game, the more I hate playing TD's.  It just seems like such a passive tank.  You're dependent on spotters to such a degree that a terrible team really limits your ability to be effective.  This is especially the case with the less mobile, fixed turret TD's.  At least with the American TD's, you can float from flank to flank as support.  Then there's the case of city maps.  

Am I doing it wrong?  

Also, does ElGallo play this game?  I said hello to an El_gallo in game and it must not have been him...


Title: Re: World of Tanks
Post by: Abagadro on March 10, 2013, 10:18:06 AM
It's definitely an acquired taste as far as play style goes. I actually like sitting back and sniping guys like a ninja.  In fact, Just got an Invincible badge in my Alecto. :)

It is true that if yout team runs out and dies like pants-on-head dopes that you are basically fucked but I think that is true regardless of the vehicle you are in. Some higher tier TDs can be a bit more font line like Ferds, 95s, jagtigers, e100s, 268s. Just need to not get so far up that you get flanked.


Title: Re: World of Tanks
Post by: Nebu on March 10, 2013, 10:20:53 AM
I think what I'm finding is that when I run a platoon with friends, that we can affect the outcome of matches more if we're in vehicles that can drive the action.  Sometimes it's in a medium wolfpack, others we run 3 heavies or 2 heavies and a medium.  With a TD in the mix, the wrong map really limits what we can do to change outcomes.  

It has been interesting watching my winrate improve as I learn the maps and tactics better.  PLaying with better players has helped a lot.


Title: Re: World of Tanks
Post by: kildorn on March 10, 2013, 03:25:51 PM
The flimsier TDs basically lack an up side given the environments we fight in. Lightly armored, hard to turn, and lacking knockout punch? Have fun, Alecto!

The TDs that do well are either armored bricks, or have very nice guns on the front, or are zippy as fuck. But it means that half the TDs in the game kind of suck in a pickup match.


Title: Re: World of Tanks
Post by: Abagadro on March 10, 2013, 04:22:52 PM
I've been raping in my Alecto with the derp/HEAT.  Just have to either shoot from range (taking into account that your shell takes 3 seconds to get there) so one-shot anything that gets close enough to kill you.


Title: Re: World of Tanks
Post by: kildorn on March 10, 2013, 07:11:24 PM
I'm used to the gun from the Brit lights. Basically, it has a bit of an arc to it, so you can sit behind a lot of small rocks and lob shells over it using auto aim on stationary targets.

Cheap? Yes. Hilarious? Also yes.


Title: Re: World of Tanks
Post by: Simond on March 11, 2013, 02:51:58 PM
http://www.youtube.com/watch?v=GUtrwfY2pSA

 :drill:


Title: Re: World of Tanks
Post by: Sir T on March 13, 2013, 06:10:56 AM
Heh. Yeah I unlocked the PZ-1c last night and I got the 2nd level mastery badge and the cool headed achievement Great fun!  :drill:

Don't bother with the PZ II Ausf G though. I unlocked that too to try it out. Its built as a sniper and is great at that, but it has a really slow turret and is pretty much dead when other lights get close :(


Title: Re: World of Tanks
Post by: Ginaz on March 14, 2013, 07:38:48 PM
St. Patrick's Day special this weekend.  Looks like the tier 8 heavies will be on sale, 30% off, and have a credit boost, also 30%.  3x xp, too.

http://worldoftanks.com/news/2128-saint-patricks-day-weekend/



Title: Re: World of Tanks
Post by: Sir T on March 14, 2013, 07:53:20 PM
I take back what I said about the PZ II Aust G. its actually a great little tank. The thing is, do not, under any circumstances use the "best" gun. It has 3 machine gun shots shots with fantastic penetration. Then you have to wait for it to reload. And wait. And wait. The freaking thing takes nearly a full minute to reload!!! its pretty ridiculous. The second level gun has 5 shots and a pretty rabid reload, so it does the job.


Title: Re: World of Tanks
Post by: Nebu on March 15, 2013, 07:01:13 AM
St. Patrick's Day special this weekend.  Looks like the tier 8 heavies will be on sale, 30% off, and have a credit boost, also 30%.  3x xp, too.

http://worldoftanks.com/news/2128-saint-patricks-day-weekend/

I wish I had the credits.  I have the Caern, Tiger II, and IS3 open but only cash enough to buy one of them.  Probably buying the IS3 as I really enjoyed the IS. 

Perhaps it's time to buy a premium tier 8 for credit farming.


Title: Re: World of Tanks
Post by: Sir T on March 15, 2013, 08:54:00 AM
Have a read of this before you slap down your cash for a premium

http://wiki.worldoftanks.com/Premium_Tanks

Premiums are better than stock tanks but in general worse than fully upgraded. In general they all have weak armour. They all have specific weaknesses. For instance I love my Lowe but its slow, the armour isn't the greatest and the gun depression is awful. They are in general best from a position of support, using their powerful guns to flack away. Which means that I tend to wind up leading the charge as the Pug teams all tend to like sitting back and let someone else do the work. I don't regret buying the Lowe at all though, its a great tank, and I'm thinking of getting another Premium.


Title: Re: World of Tanks
Post by: Merusk on March 15, 2013, 09:25:36 AM
It's not about combat performance, it's about the credits.

A shitty game in my T-8 premium where I get oneshot without hitting anyone after lobbing a few rounds is still profitable.  It is not in an XP-tank.


Title: Re: World of Tanks
Post by: Mortriden on March 15, 2013, 09:48:25 AM
For Premiums, I've got the T-59, T-34, and the Lowe.  The T-59 is by far the best, but I know that's not offered any longer.  Between the Lowe and the T-34... the Lowe is a pure sniper/support tank for all the reasons Sir T listed.  The T-34 can, on occasion, lead a charge on the flank if the ground allows you use your amazing turret armor. 

When it comes to credits... the Lowe just prints credits.  PRINTS CREDITS.  You can profit 40k in a loss, doing very poorly.  100k profit is not unheard of.  The T-34 rarely gets that high. 


Title: Re: World of Tanks
Post by: Tmon on March 15, 2013, 09:59:01 AM
The other advantage of Premiums is being able to take any crew of the same nationality and class and use them to run one.  This helps a couple ways, 1 you can put your highest skill crew for the class in it and use the tank to maximum effect right off the bat and 2 it gives you the chance to level your crew and earn money which is especially helpful with tier 9-10 crews working on their third or fourth skill.  So this weekend I'll be running the snot out of my premiums both to get cash but also to take advantage of 3x crew experience by running a double in their main tank then doing one in the appropriate premium.


Title: Re: World of Tanks
Post by: Merusk on March 15, 2013, 10:14:30 AM
When it comes to credits... the Lowe just prints credits.  PRINTS CREDITS.  You can profit 40k in a loss, doing very poorly.  100k profit is not unheard of.  The T-34 rarely gets that high. 

Yeah, the T-34 suffers in credit generation due to the insane reload time of 15s and low accuracy.  Lowe only get one additional round/ min but that with its accuracy is enough to rake it in.


Title: Re: World of Tanks
Post by: Nebu on March 15, 2013, 10:24:27 AM
Initially, I was going to buy the super pershing when it was on sale, but the lack of flank speed combined to low pen turned me off.  I also received 8500 gold from buying a new video card through an NVidia promo, so it's not like I'm paying full price for a tier 8.  Still... with the changes to the tier 5 derp guns on the horizon, I may be able to farm enough cash with my T1HT that a premium may not be necessary. 


Title: Re: World of Tanks
Post by: Merusk on March 15, 2013, 10:26:00 AM
If you have played this long and not bought gold, look at it as being cheaper than having played an MMO the whole time.


Title: Re: World of Tanks
Post by: Sir T on March 15, 2013, 11:34:17 AM
Yeah, the T-34 suffers in credit generation due to the insane reload time of 15s and low accuracy.  Lowe only get one additional round/ min but that with its accuracy is enough to rake it in.

Yeah, no shit. I've regularly scored hits from half the map away with the Lowe this week since I started playing again. I tracked a T-50 at long range with it last night. Granted that's with my 100% crew, but I had zero problems getting them to 100%. If you point at something you are probably going to hit it and score good damage as well.


Title: Re: World of Tanks
Post by: Nebu on March 15, 2013, 11:41:02 AM
If you have played this long and not bought gold, look at it as being cheaper than having played an MMO the whole time.

Where did I say that I haven't bought gold?  I've been a premium subscriber since I started.


Title: Re: World of Tanks
Post by: Merusk on March 15, 2013, 11:43:55 AM
Well you didn't say you *did* so I wasn't sure.

I don't do premium game time because I can't sit down every night so I feel like I"m losing out on the investment.  Premium tanks so I get that value whenever I CAN login? Sure!  The Type was the best $30 I ever spent on a game.


Title: Re: World of Tanks
Post by: Nebu on March 15, 2013, 11:46:09 AM
I don't do premium game time because I can't sit down every night so I feel like I"m losing out on the investment.  Premium tanks so I get that value whenever I CAN login? Sure!  The Type was the best $30 I ever spent on a game.

I'd buy the type right now if I could.  Sadly, I missed my opportunity over the holidays and it won't be available again.


Title: Re: World of Tanks
Post by: Brolan on March 15, 2013, 03:14:04 PM
The other advantage of Premiums is being able to take any crew of the same nationality and class and use them to run one.  This helps a couple ways, 1 you can put your highest skill crew for the class in it and use the tank to maximum effect right off the bat and 2 it gives you the chance to level your crew and earn money which is especially helpful with tier 9-10 crews working on their third or fourth skill.  So this weekend I'll be running the snot out of my premiums both to get cash but also to take advantage of 3x crew experience by running a double in their main tank then doing one in the appropriate premium.

I've never done this before.  Do you just reassign the crew to the premium tank and the skills work without any re-training?


Title: Re: World of Tanks
Post by: Abagadro on March 15, 2013, 03:20:05 PM
Yup.


Title: Re: World of Tanks
Post by: Nebu on March 18, 2013, 03:40:05 PM
Six matches in a row where I do 1500-3500 damage in my Pershing.  Six losses.   One match in my Type 58 where I do 300 damage.  I win. 

Sometimes this game makes me rage. 


Title: Re: World of Tanks
Post by: WayAbvPar on March 18, 2013, 06:12:11 PM
Exactly why I haven't played it in a couple of weeks. It was making me way too angry. WT has been a good substitute, but even that pisses me off sometimes. My working theory is that I hate people and wish nothing but ill on a great majority of them.


Title: Re: World of Tanks
Post by: Furiously on March 18, 2013, 09:34:53 PM
Exactly why I haven't played it in a couple of weeks. It was making me way too angry. WT has been a good substitute, but even that pisses me off sometimes. My working theory is that I hate people and wish nothing but ill on a great majority of them.

You are just now realizing this about yourself?? I could have told you that years ago.


Title: Re: World of Tanks
Post by: angry.bob on March 27, 2013, 04:20:20 PM
I'm not sure if any of you build models or not, but here's something I didn't know. Several Dragon models I just bought off Ebay had a WoT promo card in it that had a code to set up a new account with 2000 gold plus a code for new and existing accounts that gives 1 week of premium time, 50,000 credits, 750 gold, and a cuteypie Locust (or it's value in gold if you already have one). I don't know any of the specifics about what kits have them or not. I've been hoarding kits for a decade now and wasn't ware of this, so I have a pretty big stockpile to go through and check.


Title: Re: World of Tanks
Post by: veredus on April 01, 2013, 11:35:11 AM
Shame it's April 1st, this might actually be fun  :grin:

http://worldoftanks.com/news/2175-zombies-will-swarm-battle/ (http://worldoftanks.com/news/2175-zombies-will-swarm-battle/)


Title: Re: World of Tanks
Post by: Sir T on April 01, 2013, 03:57:33 PM
They had "boing" and other silly noises in the Garage today as well


Title: Re: World of Tanks
Post by: Tmon on April 04, 2013, 11:37:47 AM
8.5 test server is up.  I don't think I'll be testing the Leopard Tier X medium any time soon.  I'm currently number 19,205 in the queue.


Title: Re: World of Tanks
Post by: Simond on April 04, 2013, 04:48:16 PM
Tank (Destroyer) recommendation du jour: If you're playing against people who don't know the very specific weakspot, the AT 2 is bloody hilarious. There's nothing quite like getting tracked in an open field then watching half of the enemy team just bounce crap off of your armour until the track is fixed and then continuing with your stately advance as if nothing had happened.


Title: Re: World of Tanks
Post by: Sir T on April 04, 2013, 04:56:30 PM
Sounds like fun. I';ve been playing the American Turreted TDs for a bit and I'm getting royally sick of the laco of armour. Running up the Brit TD line might be a fun change of pace


Title: Re: World of Tanks
Post by: Ginaz on April 04, 2013, 07:01:13 PM
Sounds like fun. I';ve been playing the American Turreted TDs for a bit and I'm getting royally sick of the laco of armour. Running up the Brit TD line might be a fun change of pace

Its not.


Title: Re: World of Tanks
Post by: Sir T on April 05, 2013, 05:38:14 AM
Yeah, I found that out last night.  :why_so_serious:


Title: Re: World of Tanks
Post by: Simond on April 05, 2013, 01:02:27 PM
Yeah, the line up until the ATs start showing up is terrible. Best bet is fit derps and die (a lot).


Title: Re: World of Tanks
Post by: Nebu on April 05, 2013, 01:10:01 PM
Yeah, the line up until the ATs start showing up is terrible. Best bet is fit derps and die (a lot).

So you recommend free xp'ing to the AT2?


Title: Re: World of Tanks
Post by: Simond on April 05, 2013, 03:30:51 PM
If you can? Hell yes. The only halfway fun TD in the Brit tree before the AT 2 is the upgunned Bren carrier...which is the first one in the tree. The AT Valentine combines the weaknessess of the Valentine (slow, mediocre guns, silhouette of a barn) with the weaknesses of the typical open-top gun (dies to the first person who can aim/first arty shot) and the Alecto is a choice of four guns (three of which are in the Brit "low alpha, moderate RoF" school of thought and the other is a howitzer) on an essentially unarmoured chassis.


Title: Re: World of Tanks
Post by: Abagadro on April 05, 2013, 03:37:52 PM
I had fun playing all of them but I was running gold derp whenever I could.


Title: Re: World of Tanks
Post by: Tmon on April 05, 2013, 03:39:21 PM
I actually didn't mind the alecto once I figured out that the 3.7 was the best gun for it.  It couldn't take a hit but it was fast and seemed like it was hard to see, I know I killed more AT-2s with the Alecto than I did with the At-2.  I think the AT-8 is it for me and the Brit TD line it has become extremely painful to play it.  I think the problem is that I just don't 'get' fixed gun vehicles.


Title: Re: World of Tanks
Post by: angry.bob on April 06, 2013, 11:20:22 AM
Okay... so they're adding a prototype looking Leopard 1 to the game in 8.5. It's time for them to split the game into a modern and a "Korea and earlier" version. Evan at tier 10, adding a modern MBT that Germany used until the 90's and some countries still use is sort of fucked up.


Title: Re: World of Tanks
Post by: Simond on April 06, 2013, 12:00:18 PM
Either that or replace the FV215(b) with the Centurion.  :grin:
I mean, they are sort of stuck vis a vis Germany - all other countries can, like you say, drop their Korean War-era tanks in at the top end but Germany was busy having its heavy industry pillaged by the Allies and the population starved to death (http://en.wikipedia.org/wiki/Morgenthau_Plan) in the name of peace at that point in time. So they end up throwing things like a proposed Indian tank designed by Porsche into the German tree instead and suchlike.


Title: Re: World of Tanks
Post by: Tmon on April 06, 2013, 02:20:22 PM
Okay... so they're adding a prototype looking Leopard 1 to the game in 8.5. It's time for them to split the game into a modern and a "Korea and earlier" version. Evan at tier 10, adding a modern MBT that Germany used until the 90's and some countries still use is sort of fucked up.

Heck they put the 105 on the M-48 which didn't happen till the late 70s, early 80s.  Their big problem is that their model depends on them adding new vehicles at all tiers and in order to have viable top tier tanks they have to keep stretching the end date further out.  Now that they have popped their cold war cherry, I expect we will see lines that lead to the T-55, AMX30mbt, and Chieftains.


Title: Re: World of Tanks
Post by: Brolan on April 06, 2013, 03:20:27 PM
Okay... so they're adding a prototype looking Leopard 1 to the game in 8.5. It's time for them to split the game into a modern and a "Korea and earlier" version. Evan at tier 10, adding a modern MBT that Germany used until the 90's and some countries still use is sort of fucked up.

Heck they put the 105 on the M-48 which didn't happen till the late 70s, early 80s.  Their big problem is that their model depends on them adding new vehicles at all tiers and in order to have viable top tier tanks they have to keep stretching the end date further out.  Now that they have popped their cold war cherry, I expect we will see lines that lead to the T-55, AMX30mbt, and Chieftains.

They already have the T-62A, thats well into the Cold War.


Title: Re: World of Tanks
Post by: Tmon on April 06, 2013, 04:40:43 PM
But the one they modeled was a very early variant that was an outgrowth of the t-54 and not the 115mm smooth bore armed one that was mass produced up until the 70s.


Title: Re: World of Tanks
Post by: kildorn on April 06, 2013, 04:57:02 PM
The Leopard 1A1 they seem to be modeling is also a pretty early design. It's more telling that in order to make a compelling tier 10 medium they have to reach into the 1960s.


Title: Re: World of Tanks
Post by: Sir T on April 06, 2013, 09:21:38 PM
Well the french tanks pushed the envelope into the Mid to late 50s as it was.

To be honest if they are looking to push out into other factions they could include a "non aligned" faction of tanks that are built by smaller countries. The Isrealis for example run their own MBT. And of course they could buff up the scout lines. Tazilion is a great advocate for the VK 2801 and its ilk but, seriously, riding one into a MK 12 Tier Battle is sheer screaming terror and is expensive as hell at that.


Title: Re: World of Tanks
Post by: Simond on April 07, 2013, 03:19:32 AM
ISTR that one of Wargaming.net's rules for tank inclusion is "No smoothbores" which explains why some post WW2 tanks are included. Of course, that could technically mean Challenger 2 (http://en.wikipedia.org/wiki/Challenger_2)'s are valid.

(Yes, the British Army still uses rifled barrels in its MBT. It also still has a Boiling Vessel (kettle) so they can enjoy a cuppa in the tank. No, really).


Title: Re: World of Tanks
Post by: Sheepherder on April 07, 2013, 05:13:54 AM
I suspect it has more to do with field rations, which are set up nowadays that you basically just have to toss the foil pouches into a pot of boiling water for a few minutes.

Though, "Whelp, we're pinned down by enemy arty... who wants tea?" is kind of awesome.


Title: Re: World of Tanks
Post by: Tmon on April 07, 2013, 06:19:42 AM
I suspect it has more to do with field rations, which are set up nowadays that you basically just have to toss the foil pouches into a pot of boiling water for a few minutes.

Though, "Whelp, we're pinned down by enemy arty... who wants tea?" is kind of awesome.

The Brits have included a BV for tea since late in WW2(IIRC)  one of the tanker memoirs from the North Africa campaign (Brazen Chariots?) tells the story that British crews were so prone to making tea at every pause that one day during a lull in a battle a German voice came on their radio net asking "Permission to brrrew up?"  American tankers have had to rely on camping stoves or with the M1s engine exhaust heat to make coffee.  I think that finally changed in the latest round of upgrades to the M1 series but I'm not sure. 


Title: Re: World of Tanks
Post by: Sir T on April 07, 2013, 07:29:09 AM
Just thought I'd show off some fucking pwnage from last night, because why not.

https://dl.dropbox.com/u/52562896/20130406_2052_usa-M5_Stuart_39_crimea.wotreplay

South coast

M5 Stewart

890 odd experience, 6 kills

3 medals;
Sniper
Top gun
Pascucci's medal (which you get for destroying 3 arty in one battle with a Tank or TD)

Battle lenght 5 mins.

*flex*

Oh yeah after 2098 battles I have 48% wins so, hey.


Title: Re: World of Tanks
Post by: Ginaz on April 07, 2013, 10:25:56 AM
I suspect it has more to do with field rations, which are set up nowadays that you basically just have to toss the foil pouches into a pot of boiling water for a few minutes.

Though, "Whelp, we're pinned down by enemy arty... who wants tea?" is kind of awesome.

The Brits have included a BV for tea since late in WW2(IIRC)  one of the tanker memoirs from the North Africa campaign (Brazen Chariots?) tells the story that British crews were so prone to making tea at every pause that one day during a lull in a battle a German voice came on their radio net asking "Permission to brrrew up?"  American tankers have had to rely on camping stoves or with the M1s engine exhaust heat to make coffee.  I think that finally changed in the latest round of upgrades to the M1 series but I'm not sure. 

Having spent lots of time in the field during my 19+ years in the army, I know theres many ways to heat up your food and water, mostly involving chemicals.  I can I've never seen anyone heating things up on an engine.  Food pouches usually get put into a little bag where you just add a little water to get the chemical reaction while water gets heated with these good awful smelling hex tabs heating the water from under your metal canteen cup.


Title: Re: World of Tanks
Post by: angry.bob on April 07, 2013, 12:24:24 PM
American tankers have had to rely on camping stoves or with the M1s engine exhaust heat to make coffee. 

The turbine outlet temperature on their engine is around 900 degrees F. That probably brews coffee pretty fast. Especially if they haven't changed from that nasty as fuck freeze dried stuff they used to put in MREs.


Title: Re: World of Tanks
Post by: Tmon on April 07, 2013, 02:26:07 PM
I suspect it has more to do with field rations, which are set up nowadays that you basically just have to toss the foil pouches into a pot of boiling water for a few minutes.

Though, "Whelp, we're pinned down by enemy arty... who wants tea?" is kind of awesome.

The Brits have included a BV for tea since late in WW2(IIRC)  one of the tanker memoirs from the North Africa campaign (Brazen Chariots?) tells the story that British crews were so prone to making tea at every pause that one day during a lull in a battle a German voice came on their radio net asking "Permission to brrrew up?"  American tankers have had to rely on camping stoves or with the M1s engine exhaust heat to make coffee.  I think that finally changed in the latest round of upgrades to the M1 series but I'm not sure. 

Having spent lots of time in the field during my 19+ years in the army, I know theres many ways to heat up your food and water, mostly involving chemicals.  I can I've never seen anyone heating things up on an engine.  Food pouches usually get put into a little bag where you just add a little water to get the chemical reaction while water gets heated with these good awful smelling hex tabs heating the water from under your metal canteen cup.

Those chemical heater bags just started to be issued the last year I was on active duty and they were few and far between, I don't think I saw one till well after we got back from ODS.  The preferred method for heating MREs when I was on M1s was to lay your MRE meal pouch on the deflector plate on the exhaust and fire up the tank for a few minutes.  For coffee we jammed a 7.62 ammo box lid into the grill that covered the exhaust and sat a canteen cup on it.  Our 1st sgt used to grumble about the $50 cup of coffee (that was rumored to be the cost of the amount of fuel needed to start an M1) but he never turned one down.  When I was on M60s we stuck the lid from one of the turret ammo stowage boxes between the heater exhaust pipe and fender and used that as a shelf to set canteen cups on to heat water for coffee and ramen.  Some tanks were lucky to still have a working tankers stove which was basically a Coleman camping stove that ran on mogas.  The last resort for coffee was burning compressed fuel tablets that were sometimes issued, they took forever to heat a canteen cup though.


Title: Re: World of Tanks
Post by: Ginaz on April 07, 2013, 02:45:01 PM
I suspect it has more to do with field rations, which are set up nowadays that you basically just have to toss the foil pouches into a pot of boiling water for a few minutes.

Though, "Whelp, we're pinned down by enemy arty... who wants tea?" is kind of awesome.

The Brits have included a BV for tea since late in WW2(IIRC)  one of the tanker memoirs from the North Africa campaign (Brazen Chariots?) tells the story that British crews were so prone to making tea at every pause that one day during a lull in a battle a German voice came on their radio net asking "Permission to brrrew up?"  American tankers have had to rely on camping stoves or with the M1s engine exhaust heat to make coffee.  I think that finally changed in the latest round of upgrades to the M1 series but I'm not sure. 

Having spent lots of time in the field during my 19+ years in the army, I know theres many ways to heat up your food and water, mostly involving chemicals.  I can I've never seen anyone heating things up on an engine.  Food pouches usually get put into a little bag where you just add a little water to get the chemical reaction while water gets heated with these good awful smelling hex tabs heating the water from under your metal canteen cup.

Those chemical heater bags just started to be issued the last year I was on active duty and they were few and far between, I don't think I saw one till well after we got back from ODS.  The preferred method for heating MREs when I was on M1s was to lay your MRE meal pouch on the deflector plate on the exhaust and fire up the tank for a few minutes.  For coffee we jammed a 7.62 ammo box lid into the grill that covered the exhaust and sat a canteen cup on it.  Our 1st sgt used to grumble about the $50 cup of coffee (that was rumored to be the cost of the amount of fuel needed to start an M1) but he never turned one down.  When I was on M60s we stuck the lid from one of the turret ammo stowage boxes between the heater exhaust pipe and fender and used that as a shelf to set canteen cups on to heat water for coffee and ramen.  Some tanks were lucky to still have a working tankers stove which was basically a Coleman camping stove that ran on mogas.  The last resort for coffee was burning compressed fuel tablets that were sometimes issued, they took forever to heat a canteen cup though.

I'm not American. :awesome_for_real:  We've been using those in Canada for at least 10 years now.  The fuel tabs aren't used much anymore.  Boiling water usually involves a pressure cooker and a coleman stove with naptha.

Anyway, WoT related, I'm really digging the dicker max.  It has a beast of a gun for a tier 6 and I've done 400+ damage more than a few times.


Title: Re: World of Tanks
Post by: angry.bob on April 07, 2013, 03:58:26 PM
Anyway, WoT related, I'm really digging the dicker max.  It has a beast of a gun for a tier 6 and I've done 400+ damage more than a few times.

If you're  impressed by that, get the 100Y. It's pretty much the gun from the IS-7, give or take some very minor differences.


Title: Re: World of Tanks
Post by: Tmon on April 07, 2013, 07:02:29 PM
I liked the gun on the Dicker Max especially the depression it had, but I suck at turretless TDs so I sold it a while back.


Title: Re: World of Tanks
Post by: Sheepherder on April 08, 2013, 03:51:27 AM
The turbine outlet temperature on their engine is around 900 degrees F. That probably brews coffee pretty fast. Especially if they haven't changed from that nasty as fuck freeze dried stuff they used to put in MREs.

There are a few accounts out of Vietnam of soldiers burning small slices of C4 to boil water.


Title: Re: World of Tanks
Post by: Mortriden on April 08, 2013, 08:50:15 AM
The turbine outlet temperature on their engine is around 900 degrees F. That probably brews coffee pretty fast. Especially if they haven't changed from that nasty as fuck freeze dried stuff they used to put in MREs.

There are a few accounts out of Vietnam of soldiers burning small slices of C4 to boil water.

This is true.  I knew a guy who would shave small pieces off into a fire to create some pretty good heat. 


Title: Re: World of Tanks
Post by: Shannow on April 08, 2013, 09:00:32 AM
The turbine outlet temperature on their engine is around 900 degrees F. That probably brews coffee pretty fast. Especially if they haven't changed from that nasty as fuck freeze dried stuff they used to put in MREs.

There are a few accounts out of Vietnam of soldiers burning small slices of C4 to boil water.

My tank commander was fond of wedging the can of cheese from our ration packs between the tow cable and engine before a drive so it would be nice and gooey when we pulled up. (Otherwise you ate that stuff so that you wouldnt have to take a shit for two weeks)


Title: Re: World of Tanks
Post by: apocrypha on April 08, 2013, 11:07:11 PM
Just don't stamp the flames out.


Title: Re: World of Tanks
Post by: Ginaz on April 10, 2013, 08:41:52 PM
Well, 2nd anniversary weekend coming up.  Lots of specials plus 5x XP for the first battle of the day.  I'm predicting an even bigger avalanche of shitty players and my blood pressure to rise greatly.   God have mercy on us this weekend! :awesome_for_real:

http://worldoftanks.com/news/2207-world-tanks-2nd-anniversary-weekend/


Title: Re: World of Tanks
Post by: Simond on April 11, 2013, 02:18:57 AM
Also, the shop bundles: http://worldoftanks.com/news/2208-2nd-anniversary-gift-shop-bundles/
KV-5 is back.


Title: Re: World of Tanks
Post by: Sir T on April 11, 2013, 10:15:41 AM
Arrgh, the KV-5? Thats tempting


Title: Re: World of Tanks
Post by: Nebu on April 11, 2013, 10:49:56 AM
Arrgh, the KV-5? Thats tempting

I considered it.  Then I remembered the HUGE R2D2 shoot me target and the fact that there isn't a Russian heavy over tier 8 worth playing to make it worthwhile as a crew trainer. 


Title: Re: World of Tanks
Post by: Sir T on April 11, 2013, 11:03:57 AM
Well that certainly got my gamer genes cooled the fuck down. Yeah I took one look at the picture of the tank and the R2D2 turret and went Naa.


Title: Re: World of Tanks
Post by: Nebu on April 11, 2013, 11:40:56 AM
The better players on the Kv5 get by that by rocking a lot.  At mid range, the R2D2 is tough to hit reliably if the Kv5 keeps moving.  You can also wall hug to hide the thing.  It's a great tank, but I see these premiums as both crew trainers and money makers.  If they can't train a crew that I want to play, then they lose half of their value to me.


Title: Re: World of Tanks
Post by: kildorn on April 11, 2013, 11:48:04 AM
The backwards KV-5 is also hilarious.


Title: Re: World of Tanks
Post by: Nebu on April 11, 2013, 11:49:37 AM
The backwards KV-5 is also hilarious.

I like the ramming KV5.  Does a ton of damage.


Title: Re: World of Tanks
Post by: Merusk on April 11, 2013, 12:43:03 PM
I haven't played in a month due to PUG-aggravation and MWO being better suited to me making a solo-difference, but I wasn't seeing many KV5s when I was.   It seems that since it disappeared from the shop those who had them either stopped playing the game or were on to other tank lines.

It had definitely gotten to the point that you had to tell other players "Shoot R2D2" because they kept trying to ping the turret and hull instead.


Title: Re: World of Tanks
Post by: Brolan on April 11, 2013, 02:27:21 PM
I haven't played in a month due to PUG-aggravation and MWO being better suited to me making a solo-difference, but I wasn't seeing many KV5s when I was.   It seems that since it disappeared from the shop those who had them either stopped playing the game or were on to other tank lines.

It had definitely gotten to the point that you had to tell other players "Shoot R2D2" because they kept trying to ping the turret and hull instead.

Even the KV-5 drivers seem to have forgotten it.  I've been in two matches lately where a KV-5 driver just sat there and let me shoot holes in his R2D2 with a low-powered gun.  Weird.


Title: Re: World of Tanks
Post by: Sir T on April 11, 2013, 09:29:27 PM
I'm actually half thinking of buying an AT-15A Premium (http://wiki.worldoftanks.com/AT-15A) just for the fun of it and for non R2D2 shot bouncing Better then grinding my way up from the ground through the Brit TDs anyway.


Title: Re: World of Tanks
Post by: WayAbvPar on April 11, 2013, 09:31:47 PM
I will probably interrupt my hiatus for this special. Too many goodies. We'll see how pissed I get  :awesome_for_real:


Title: Re: World of Tanks
Post by: Strazos on April 12, 2013, 09:01:55 AM
I'm tempted to splurge on credits to buy parts, because...good god.  :grin:


Title: Re: World of Tanks
Post by: Nebu on April 12, 2013, 10:09:22 AM
I will probably interrupt my hiatus for this special. Too many goodies. We'll see how pissed I get  :awesome_for_real:

I think I've yelled at my monitor at least a dozen times this week because people refuse to look at their minimap. 


Title: Re: World of Tanks
Post by: Merusk on April 12, 2013, 10:22:17 AM
I'm immune to mini-map idiots.

It's the guys you watch who get rolled-up on from behind and start panning around with the turret, trying to find who's shooting them that get to me.  Too stupid to get out of sniper mode or just fucking move in ANY direction since they're obviously exposed.


Title: Re: World of Tanks
Post by: WayAbvPar on April 12, 2013, 10:51:08 AM
I will probably interrupt my hiatus for this special. Too many goodies. We'll see how pissed I get  :awesome_for_real:

I think I've yelled at my monitor at least a dozen times this week because people refuse to look at their minimap. 

I am yelling at people in War Thunder now too. Starting to think it might not be game specific...


Title: Re: World of Tanks
Post by: Engels on April 12, 2013, 10:54:33 AM
People just like ramming you more than others.


Title: Re: World of Tanks
Post by: WayAbvPar on April 12, 2013, 11:00:00 AM
Is there a hidden webcam in my office somewhere so people can watch me rage and turn colors and shit? It is the only logical* explanation for some of this shit.



*I am sure there are plenty of illogical explanations that would make the top of my head blow off.


Title: Re: World of Tanks
Post by: Brolan on April 12, 2013, 08:30:48 PM
I'm tempted to splurge on credits to buy parts, because...good god.  :grin:
There is a good deal in the gift shop, 6000 gold and 6 million credits for $63.


Title: Re: World of Tanks
Post by: Strazos on April 14, 2013, 10:00:04 AM
Also, I apparently need to learn2Tiger better.  :oh_i_see:


Title: Re: World of Tanks
Post by: Ginaz on April 19, 2013, 11:59:26 AM
There's been a security breach and our passwords may have been compromised.  Also, it seems they are giving you 300 gold if you change your password, so it's worth doing anyway.

http://worldoftanks.com/news/2239-important-information/
http://worldoftanks.com/news/2240-change-your-password-event/


Title: Re: World of Tanks
Post by: Tmon on April 19, 2013, 02:33:23 PM
Also Alienware is giving 1000 gold away http://www.alienwarearena.com/giveaway/world-of-tanks-bonus-code-giveaway/


Title: Re: World of Tanks
Post by: Merusk on April 19, 2013, 05:28:21 PM
Keys for gold gone from AW


Title: Re: World of Tanks
Post by: Falconeer on April 21, 2013, 08:25:53 AM
I have a weird question: not that it is important, but why are World of Tanks, World of Warplanes and Warthunder in the MMO section of f13, and Mechwarrior is in the PC/Consoles one? They are exactly the same kind of game, and have the same identical online mechanics. Anyway, the reason I came up with this is because I was about to make a thread about Navy Field 2 and I wondered in what section I should have started it.


Title: Re: World of Tanks
Post by: Ginaz on April 21, 2013, 04:21:48 PM
I think I'm starting to like the Hellcat.  Last 10 games I have 7 wins, averaging over 1400 damage with 22 kills.


Title: Re: World of Tanks
Post by: Tmon on April 21, 2013, 04:26:10 PM
Hellcat is a lot of fun to play.  I liked mine so much that I kept it even after unlocking the next vehicle and still run it almost daily just for the fun of it.


Title: Re: World of Tanks
Post by: Sir T on April 22, 2013, 01:56:04 AM
Yeah I'm loving the T49 and looking forward to the Hellcat. I had to laugh/cry when I say that the Hellcat has LESS armour than the T49.


Title: Re: World of Tanks
Post by: Nebu on April 22, 2013, 05:12:40 AM
Had a great weekend.  Got my first "Critical Contribution" medal with a platoon of friends, a Nicol's medal, and destroyed a Relic platoon... though not in the same match. 

As for the Hellcat, it's a great tank to cover flanks with.  I still can't get into TD's though.  They feel too passive for me.



Title: Re: World of Tanks
Post by: Merusk on April 22, 2013, 05:46:53 AM
The American turreted TDs play like lightly-armored Meds.  Far less passive than other TDs and far more effective at bringing something to the fight. They just can't push.

I had my best game ever in my M103 last night on Himmelsdorf.  Went up the hill (I started on the high point) and crested  as the T71 scout who made it there first saw a T-50 and started taking fire.   I paused and popped the T50 like a balloon, giving me a bit of a giggle.   I hadn't one shot anyone like that in a while.   

I start to move towards the church and a Type 59 pops around the dirt pile.  I bring my turret to bear and fire, right as the T71 decides that running in front of a tank 3x his size is a good idea.  Fuck.  Then the asshole in the 59 taunts me with "Ha ha ha fucker. Nice shot."   I don't let him rattle and I peek around, he's retreated but I get a nice shot off on a T34, taking him down 20%.  The Type moves in as I back up, thinking he's got a shot, and one of my teammate heavies who'd come up the beside drives him back.  A little back and forth and 2 shots later the Type is burning. I give him a global "Kisses." and move on.   

My teammates have been pretty competent, keeping the guys who moved to cap reset and the guys who went around back have highlighted 3 more enemy tanks on the far side of the church.  I peek around and finish off the T34 who's just fired on my teammate and is in reload hell.  Then the guys on the back finish off an IS-6, letting me tag the VK who's trying to hide behind the T34.   Happy to have recently learned how vulnerable commander's hatches are, he goes up in flames.   

 We charge back down the hill, the faster tanks wiping out the lone arty who was useless along the way.  During this time the guys who were resetting cap have died.  One of my teammates gets plastered by an 8.8 who was waiting at their spawn.  I fire a round in to him but keep on trucking as cap is at 70% now.  My teammate Tiger decides to take on the 8.8 himself and stays.   

I get to the bombed-out train station and draw on some American tank sitting on cap.  Blam, he racks and cap is reset from 80% to 15% as I back up to reload.  They start to panic as the other half of my team comes up the other side.  I manage to wipe-out the last 2 there and see there's only an E-75 and the 8.8 up.  The Tiger's lived thus far but is in bad shape, his tag saying 6%.  I tell him to stay safe, I'm coming, and decide to circle around back instead of through spawn.   

As I move up, the E-75 is wiped by my teammates on the far side of the plaza, but the 8.8 gets the Tiger and moves around to cover the alley from their spawn.  I now have to go completly around the block to get him.  Damn, I think, I'm out of this fight.  Well he stops and I'm able to come around and plug him in the ass, down to 14% but my teammate gets the kill.

6 kills and only 20% damage to myself. I'll never have a game like that again, I wish I'd recorded it. 


Title: Re: World of Tanks
Post by: Shannow on April 22, 2013, 06:46:20 AM
I have a weird question: not that it is important, but why are World of Tanks, World of Warplanes and Warthunder in the MMO section of f13, and Mechwarrior is in the PC/Consoles one? They are exactly the same kind of game, and have the same identical online mechanics. Anyway, the reason I came up with this is because I was about to make a thread about Navy Field 2 and I wondered in what section I should have started it.

I have wondered the same question.

Anways I have 30 days of premium to burn and some gold (thankyou nvidia)....whats something OP in mid tiers to unlock...I've done Russian med to heavy (t34, kv13, is3) have some progress on the American line...Hellcat sounds fun?

Ideas?


Title: Re: World of Tanks
Post by: Nebu on April 22, 2013, 07:00:16 AM
M-4 American medium (Tier 5) with the 105 and premium rounds is pretty OP right now.  I play the T1HT a lot and enjoy it.  It's like a faster version of the KV1 with a slightly smaller gun.  The Hellcat is also a great TD.  If you get to Tier 6, the E2 and E8 are both outstanding mediums.


Title: Re: World of Tanks
Post by: Merusk on April 22, 2013, 07:24:43 AM
Yeah, the US has some solid tanks but the M4 is the only one even approaching 'overpowered' and you have to spend gold to make it so.   They don't get the VK machineguns of death or super-derps of the Russians.


Title: Re: World of Tanks
Post by: Shannow on April 22, 2013, 07:38:25 AM
You know , after all the Russian tanks I've had, from Light up to Heavy...the tank I still have the most fun with is the BT-2. 90% of my matches I have multiple kills.

Think I'll go American and waste some gold on prem ammo.


Title: Re: World of Tanks
Post by: Nebu on April 22, 2013, 07:45:39 AM
The German medium line is also quite good.  I play my 3601 a lot and really enjoy it. The PzIV is a derping machine with premium rounds too.


Title: Re: World of Tanks
Post by: Mortriden on April 22, 2013, 08:34:52 AM
Ran into Ab on Saturday night.  We got facerolled on Campinova.  In-game name is Valhalla01. 

I will also second the VK3601 for the "best" Tier 6 medium.  I have played all of them except the E2 and the VK seems to have the best balance.  My favorite is the E8 though.  It's faster and is nice flanking tank.  For just pure OP goodness... yeah, the M4 or PZIV with the 105mm gold firing derp gun is just too much fun.  Be sure to put Vents, Rammer, GLD in it.  Being able to out aim, out shoot Tier 6 Heavies never gets old. 


Title: Re: World of Tanks
Post by: Tmon on April 22, 2013, 11:20:45 AM
Alienware has 5000 more gold codes if you missed out first time around http://www.alienwarearena.com/giveaway/world-of-tanks-bonus-code-giveaway/


Title: Re: World of Tanks
Post by: Shannow on April 22, 2013, 12:55:27 PM
Only 184 left.....


Title: Re: World of Tanks
Post by: Simond on April 22, 2013, 01:11:22 PM
RNG: http://youtu.be/5SBqk9saiYo

The lemming-like behaviour/greed of the people trying to get the killing shot on the sunken-but-not-yet-drowned tank is astonishing.


Title: Re: World of Tanks
Post by: Shannow on April 22, 2013, 01:15:36 PM
It's fucking hilarious is what it is.


Title: Re: World of Tanks
Post by: Merusk on April 22, 2013, 01:24:25 PM
Only 184 left.....
Booyah.. snagged one. Thanks.


Title: Re: World of Tanks
Post by: Simond on May 04, 2013, 06:36:20 AM
Every game of WoT ever: http://www.youtube.com/watch?v=66jRBSdXPbk


Title: Re: World of Tanks
Post by: Teleku on May 04, 2013, 11:56:57 AM
As someone who likes playing arty quite a bit...... Yeah.


Title: Re: World of Tanks
Post by: Simond on May 16, 2013, 11:19:14 AM
http://ftr-wot.blogspot.co.uk/2013/05/full-list-of-086-tech-changes.html

Alas, poor gold-shooting derp guns (and arty).


Title: Re: World of Tanks
Post by: Merusk on May 16, 2013, 11:25:49 AM
I'll still carry gold rounds because I can buy them for creds and the credit grind to a my T9 Pershing and T10 US tank is too fucking long to bother saving.

Hell, I may just start carrying nothing but gold on my non-premiums and farm creds with the premiums.


Title: Re: World of Tanks
Post by: Nebu on May 16, 2013, 11:34:32 AM
Alas, poor gold-shooting derp guns (and arty).

FUCK seal clubbing M4 and PzIV players.  I'm sick of that shit. 

The SPG changes are ill conceived.  Making SPG fire more random is just dumb and does little to fix the underlying issue.


Title: Re: World of Tanks
Post by: Strazos on May 16, 2013, 02:00:03 PM
Eh, I didn't think it was that bad - inaccurate as heck from range.

Then again, I derp 100% of the time in my M4, PZ4, and E2 Jumbo. So, this kind of sucks, especially on my E2 where I have something like a 65% win rate.

I don't even use a whole lot of gold rounds - I mostly just spot them in if I need to slug it out with a fat heavy.


Title: Re: World of Tanks
Post by: kildorn on May 16, 2013, 06:36:24 PM
They aren't all that inaccurate at most engagement ranges. They were pretty much rendering the tier 5 range unplayable was the problem. Trying to play any new line without free xping past the derp platoons was enough to drive you from the game for weeks.


Title: Re: World of Tanks
Post by: Brolan on May 16, 2013, 07:50:21 PM
They reduce pen AND increase cost of gold rounds?  Do they WANT to kill their business?  Did they think this through?  Why would anyone buy gold rounds now?


Title: Re: World of Tanks
Post by: Sir T on May 16, 2013, 08:19:37 PM
They have to balance that against the people who will quit because they are sick of detonating to some jackass fitting PTW bullets while thay can only go PLING back to them. Sometimes that's a hard balancing act.


Title: Re: World of Tanks
Post by: Nebu on May 16, 2013, 08:52:31 PM
They aren't all that inaccurate at most engagement ranges. They were pretty much rendering the tier 5 range unplayable was the problem. Trying to play any new line without free xping past the derp platoons was enough to drive you from the game for weeks.

I'm also starting to feel this way about 5 arty matches in my tier 9.  It has turned these matches into running to a safe spot and waiting for a scout to kill arty before you can even begin to play your tank.


Title: Re: World of Tanks
Post by: Sir T on May 17, 2013, 01:25:43 AM
Sounds like a proper "fix" for arty would be limiting them to 3 per map...


Title: Re: World of Tanks
Post by: disKret on May 17, 2013, 02:25:28 AM
Sounds like a proper "fix" for arty would be limiting them to 3 per map...

I don't know why but they are trying to avoid this solution cause... but then arty players will wait longer for their battles to start.


Title: Re: World of Tanks
Post by: kildorn on May 17, 2013, 09:08:26 AM
The fix to arty is to make it more accurate/faster but less instantly lethal imo.

The current notes switching it to be high damage but completely random as to where it hits is just.. shit gameplay, both for the arty player who can't reliably hit things he's got dead to rights, and the tank player who randomly explodes because an arty shell hit him dead center.


Title: Re: World of Tanks
Post by: Brolan on May 17, 2013, 11:33:55 PM
They have to balance that against the people who will quit because they are sick of detonating to some jackass fitting PTW bullets while thay can only go PLING back to them. Sometimes that's a hard balancing act.

It's not that hard.  They just have to ask who is paying for the game and who is not.


Title: Re: World of Tanks
Post by: apocrypha on May 18, 2013, 12:53:54 AM
It's harder than you think because if the people buying gold ammo have nobody to shoot at then they won't keep buying the ammo.

The key to a successful F2P model is to keep both the free players and the spenders engaged. Just catering to the spenders at the expense of the free players will result in a rapid exodus of one of those groups.


Title: Re: World of Tanks
Post by: Tmon on May 18, 2013, 05:11:11 AM
The charm of the tier 5 gold slingers is that you can afford to pay for the gold ammo with credits and still stand a good chance of making money, especially if you bought the ammo during one of the sales.  The last ammo sale I spent around a million credits buying gold ammo for some of my premium vehicles and a few of the tanks that I'm going to be stuck in for a while like the 20lbr Centurion  7 and Conqueror.


Title: Re: World of Tanks
Post by: kildorn on May 18, 2013, 05:55:37 PM
The charm of the tier 5 gold slingers is that you can afford to pay for the gold ammo with credits and still stand a good chance of making money, especially if you bought the ammo during one of the sales.  The last ammo sale I spent around a million credits buying gold ammo for some of my premium vehicles and a few of the tanks that I'm going to be stuck in for a while like the 20lbr Centurion  7 and Conqueror.

This. There's a reason the visible issue is the tier 5 derps: they're not actually using gold for those rounds.

As for the global gold round changes: we're lacking the math to know if this is good for the game or not. The question is how many premium accounts are you losing versus how many gold rounds are bought with gold.

I know I personally stopped my premium purchasing habit and walked away from the game entirely about two months ago.


Title: Re: World of Tanks
Post by: Simond on May 20, 2013, 10:34:24 AM
Accuracy changes explained in one image:
(http://i.imgur.com/XGSq1Yy.png)


Title: Re: World of Tanks
Post by: angry.bob on May 20, 2013, 10:57:51 PM
The fix to arty is to make it more accurate/faster but less instantly lethal imo.

The current notes switching it to be high damage but completely random as to where it hits is just.. shit gameplay, both for the arty player who can't reliably hit things he's got dead to rights, and the tank player who randomly explodes because an arty shell hit him dead center.

There's a lot about arty that needs to be fixed, but none of it is in the form of nerfs. First off, what the fuck with the experience needed. With the 50% reduction in XP artillery players have to accept, the ammount of experience needed to go from tier 7 to tier 8 is equal to or more than going from tier 1 to tier 10 in any other line in the game except the TD's. The higher up you go, the slower the things fire. And I mean slowwwww, for both aiming and loading. Anyway, I'm sleepy and too tired to finish. The point is, playing arty is a bitch and people who think it needs nerfed at all, in any way need to grind up through an arty tree. It'll really put the 1 in 20 instakill they get into perspective.


Title: Re: World of Tanks
Post by: Sir T on May 20, 2013, 11:56:47 PM
Yeah I ground up to a Grille, But looking at the stats and one match with the next tier up convinced me that going further was not worth it. If I was going to do it again it would be the French line simply because the turret on the end tank means that I would not have to wait 10 years for the circle to shrink.



Title: Re: World of Tanks
Post by: kildorn on May 21, 2013, 10:00:20 AM
The problem with using the XP grind as a balancing point is that A) it's not fun, and B) it eventually ends, and having something overpowered blocked by a long grind is still terrible design.

I've played arty, I think it needs a damage nerf and a severe accuracy and reload time increase in order to make the gameplay fun and interesting from the arty standpoint, and to make the target side not be a pile of random one shots.

As is, arty is lucky to hit things at times (crew being a huge determining factor in this) so they see it from the "fuck, none of these shots land" standpoint, and everyone else sees it from the "so I was moving at top speed and juking, and suddenly I'm at 5% health and on fire. Fuck this game"

It's just bad game design as it stands.


Title: Re: World of Tanks
Post by: Simond on May 21, 2013, 02:00:30 PM
Good job that the arty & TD xp penalties are going away in 8.6 then!


Title: Re: World of Tanks
Post by: Ginaz on May 21, 2013, 09:23:35 PM
The problem with using the XP grind as a balancing point is that A) it's not fun, and B) it eventually ends, and having something overpowered blocked by a long grind is still terrible design.

I've played arty, I think it needs a damage nerf and a severe accuracy and reload time increase in order to make the gameplay fun and interesting from the arty standpoint, and to make the target side not be a pile of random one shots.

As is, arty is lucky to hit things at times (crew being a huge determining factor in this) so they see it from the "fuck, none of these shots land" standpoint, and everyone else sees it from the "so I was moving at top speed and juking, and suddenly I'm at 5% health and on fire. Fuck this game"

It's just bad game design as it stands.

I've been one shotted numerous times in tier 8 heavies and nearly one shotted just as many times playing tier 10 heavies.  Thats not fun.  At all.


Title: Re: World of Tanks
Post by: Mortriden on May 22, 2013, 08:15:12 AM
Arty is the most divisive aspect of this game, nothing else approaches it. 

My opinion is also that arty needs to be re-tiered to create 10 tiers, reduce the alpha (a LOT), increase the accuracy (slightly), and increase the fire rate.  In my mind an arty shell should hit roughly as hard as a Heavy tank shell, but be more inaccurate, and fire a little slower than a Heavy.  Lastly, I really feel very fucking strongly, that there should be a three arty limit on each team.  I don't need five firing at everyone.  In that level of game, especially at Tier 10, it becomes a "please don't shoot me" game instead of a tank game. 


Title: Re: World of Tanks
Post by: Merusk on May 22, 2013, 09:02:27 AM
I've always been ok with it because while it's a tank game tanks aren't invulnerable pwn machines.  Let's add infantry with TOW or Mines or sticky bombs.  Suddenly you're blowing up a lot more.

It's a defensive part, as said, and most of the time you can position to be covered from it.  I'd agree to a 3 arty limit, simply because it leaves some avenues open.  4-5 arty with the maps as deisgned means they can cover every spot and it's campfest and 'which side will get bored first' is the rule.


Title: Re: World of Tanks
Post by: Strazos on May 22, 2013, 01:28:14 PM
Eh, arty should rightfully more powerful than a heavy tank - it's kind of their point.

I just get peeved with my direct shots from my upgraded tier 6 arty plinking a tank for less than 300 damage. :oh_i_see:


Title: Re: World of Tanks
Post by: Simond on May 26, 2013, 02:00:02 PM
Phontomen's take on patch 8.6: http://www.youtube.com/watch?v=mJ6zt6NRlzw

 :drill:


Title: Re: World of Tanks
Post by: apocrypha on June 04, 2013, 02:51:03 AM
Wargaming drops all "pay to win" (http://www.eurogamer.net/articles/2013-06-04-world-of-tanks-dev-drops-pay-to-win-purchases-and-hopes-the-rest-of-the-industry-will-follow-suit) items.

Quote
"We strongly believe that you can't provide a truly triple-A free-to-play experience without absolutely making sure all combat options are free of charge to all players," the company's Andrei Yarantsau explained.

...

"This isn't just about the game economics of World of Tanks," Yarantsau continued. "We aim to completely overhaul the free-to-play concept that exists as a whole in the gaming community by getting rid of the idea of 'pay-to-win', ultimately helping lead what we consider the roll-out of 'version 2.0' of free-to-play gaming."

This pleases me, I hope it catches on. Although not every game and/or company are as big and successful as WG are, it might be seen as too risky for the bottom line for many.


Title: Re: World of Tanks
Post by: Merusk on June 04, 2013, 05:46:13 AM
So my question is what's a p2win item? The only things that were *ever* demonstrably P2Win were rounds.  Consumables didn't give enough of an edge and premium tanks are certainly *not* P2Win.   

So in all, it's a nonsense, feel-good, "come back and play" statement.


Title: Re: World of Tanks
Post by: WayAbvPar on June 04, 2013, 09:24:32 AM
Yeah, not enough details in anything I have read to say what really changed. Sounds like all the gold I have on my account is going to be worth less now, however. Awesome.


Title: Re: World of Tanks
Post by: Abagadro on June 04, 2013, 10:47:19 PM
So my question is what's a p2win item? The only things that were *ever* demonstrably P2Win were rounds.  Consumables didn't give enough of an edge and premium tanks are certainly *not* P2Win.   

So in all, it's a nonsense, feel-good, "come back and play" statement.

Not really.  They have made every advantage you could get using gold (rounds, cammo, consumables) now available for credits (they note that this process has been ongoing for a while, so it isn't something new they just did). The only thing gold gives you at this point is saved time which doesn't affect your ability to win from match to match. It is actually pretty ballsy move and I think it is pretty cool.


Title: Re: World of Tanks
Post by: Nebu on June 05, 2013, 10:57:51 AM
Ok... I need help.

After 8000 matches I finally broke down and bought my first tier 9 (M103).  I've upgraded the gun and the tracks, but HATE HATE HATE playing this thing.  Tier 11 matches are arty camp fests.  If I even try to get myself in a position to shoot, I'm one-shot by SPG's or instagibbed by return fire + splash damage. 

It's not fun.  At ALL. 

Any suggestions?  Ok... beyond not playing the tier 9.


Title: Re: World of Tanks
Post by: Merusk on June 05, 2013, 03:13:35 PM
Well your first problem is you're playing a totally different game because there are no Tier 11 in the WoT I play.   :grin:

Kidding aside, always make note of how many arty are in a match and adjust. Stop being so impatient (this is also my problem)  Splash damage rarely hurts my 103 so I don't know what's hitting you, but if you're getting oneshot you're WAY out of position and someone else is spotting you. Probably one of those goddamn lights.

You are not a German Maus, you're an American. Strong top turret, squishy sides and rear.  Protect that hull with someone's corpse and stay with the bigger tanks.  You've got decent pen, excellent accuracy and decent ROF so you can play sniper or offer support. 

Never be exposed when reloading and DO NOT pop out before the shell is loaded.  If you're 'popping out' you're in brawl distance, not sniping so no, it doesn't matter if you're sure you can pop out and fire right as your firing circle resolves. You're exposed too long in a brawl.

When you're top-tank in a T9 match, don't be caught alone.  You're the guy who has to push but you can not carry an entire flank in the M103. If you're abandoned or only have a few tier 5 and 6 lights, pull back.  Let the flank collapse because all you'll be doing charging in alone is feeding the enemy a kill. If you feel necessary to play a hero like that, find a sniping spot near the flag and defend there.

Look up some of the maps detailing where you should be sitting to be arty safe. These work for all tanks, not just the M103.  Each map has a limited number of spots but this is 2nd nature to many folks by now.   

If there's more than 3 arty in a match hide and don't worry about trying to damage anyone for the first 4 mins.  Let them come to you and take opportunity shots but don't push up trying to take them.  After 4 mins the impatient on both sides will die off and you'll have some lanes open or one team will be coordinated enough to push without stopping and overrun the other enough that it's all over by then.   

If there's 5 arty in a match you're fucked. Push and go play a different match, because 5 arty matches are never fun for anyone but arty, IMO. They turn in to total blowouts for one side or the other based on who has the better Arty players & equipment.

Not all arty is created equal. M41 or Priest? Pft.. fast but inaccurate fire on the priest and the M41 doesn't have shit for splash damage.  GWpanther or Tiger? You're dead, stay under cover.


Title: Re: World of Tanks
Post by: Abagadro on June 05, 2013, 06:00:58 PM
Matchmaking classifies battles up to Tier 13.


Title: Re: World of Tanks
Post by: Furiously on June 05, 2013, 10:21:11 PM
I really disliked the M103. It's just as squishy as a medium.


Title: Re: World of Tanks
Post by: Ginaz on June 05, 2013, 11:56:49 PM
I really disliked the M103. It's just as squishy as a medium.

So did I, but the next tank in the line makes it worth the grind imo.


Title: Re: World of Tanks
Post by: Mortriden on June 06, 2013, 08:11:18 AM
I really disliked the M103. It's just as squishy as a medium.

So did I, but the next tank in the line makes it worth the grind imo.

The M103 is great tank, just not a classic heavy.  As mentioned by someone else, the gun is just fantastic.  Really high pen for a Tier 9, good accuracy, and good ROF.  The front armor on the turret will produce some great bounces, just don't sit still if the enemy is aiming at you.  The "cheeks" and the commander's hatch/cupola is a common weak point, but if you are rocking the tank (and facing the enemy) you'll produce bounces.  The upper glacis is rounded and will also produce random bounces, but don't count on your hull armor for anything except for troll bounces. 

The M103 is a great tank for 2nd line, but as close in support in Tier X matches; but ultimately cannot LEAD a charge, even in a match where you are the top tank.  If you are forced too lead a charge, you often times have to trade HP for space, to get yourself in a hull-down position which is a loosing game if you cannot eliminate your enemy quickly.  Your speed and your gun are an incredible combination.  Use those two assets to reach an enemies flanks and bully Tier 8 mediums. 

Lastly, because of your gun you will be a priority target for many enemies that know what your tank can do.  Artillery will be much more effective against your tank with direct hits now, much greater than you are used too.  The M103 and the next tank the E5 both suffer much more heavily from direct hits from Artillery than their predecessors; partly due to Artillery getting bigger and hitting harder, but also due to the rear engine deck being less covered by the turret and the armor on the top of the tank being thinned to increase the speed of the tank. 

I use this guy's website quite a bit.  http://wotguru.com/
He's pretty easy to follow. 


Title: Re: World of Tanks
Post by: Nebu on June 06, 2013, 10:48:28 AM
I guess my question is more this:  How do you avoid SPG fire in slow heavies (particularly in tier 11 & 12 matches) while still maintaining a significant damage output?

If I stay arty safe, I struggle to do more than 3k damage.  If I play assertively, my lack of mobility makes me a prime SPG target. 


Title: Re: World of Tanks
Post by: veredus on June 06, 2013, 12:12:25 PM
Learn the arty safe spots (trial and error or look them up) then get to the safe spots ASAP and be patient. Wait for your scouts to spot/take out arty and/or let the enemy come to you.

Edit: Also doing 3k damage a round isn't bad, in fact if you average that much, that's really good. With the M103 top end gun that's 7-8 penetrating hits.


Title: Re: World of Tanks
Post by: Nebu on June 06, 2013, 12:29:37 PM
Edit: Also doing 3k damage a round isn't bad, in fact if you average that much, that's really good. With the M103 top end gun that's 7-8 penetrating hits.

I realize that and I don't ever expect to average 3k.  I'm just finding it much harder to have a 3k game in 5 arty a side, tier 11 matches than in tier 8-10 where 1-2 arty a team is more common.

The scenario: I peek out for a snapshot and try to hide.  6th sense goes off and I'm either dead if I've already used a repair kit (with the MONSTER 103 turret, I usually blow it on the first hit when I get racked) or I'm tracked by splash and killed by a second or third arty shell. 

It's infuriating.


Title: Re: World of Tanks
Post by: veredus on June 06, 2013, 12:54:10 PM
Sorry, misunderstood you on the damage thing. If you're out of cover long enough for your sixth sense to go off you're out for way to long.


Title: Re: World of Tanks
Post by: Abagadro on June 06, 2013, 06:30:41 PM
I use terrain to get as arty safe as possible in heavies more than houses. Even if you aren't completely covered if you can make it a thin shot a lot of times arty will bypass you for an easier shot. Particularly with american heavies you can use hills to be semi-hull down pop up and shoot and go back fast enough that arty has a hard time.

It's also just part of being a heavy. You are slow and a big target. Just don't sit still a lot if you can help it.


Title: Re: World of Tanks
Post by: Mortriden on June 07, 2013, 07:58:54 AM
Yeah, I misunderstood as well. 

In a 5 arty match it's really tough to be effective.  People have said it a couple of times, but you're often forced into a slow start with that much arty around.  I find in those matches that being unpredictable in my movements, to the point that I will take actions that would normally be very dangerous, will save me from an arty shell.  Instead of trying to peek out of cover take a shot and rush back into that same cover, I'll peek out take my shot, then try to move out to a different cover location; in an effort to deny the artillery a chance to pre-aim at my previous location.  I also try to move towards the enemy artillery when I can. 

But overall, those matches suck ass.  When a third of the team is raining shells from the sky, it often times makes for an unfun experience. 


Title: Re: World of Tanks
Post by: Nebu on June 07, 2013, 08:13:03 AM
When a third of the team is raining shells from the sky, it often times ALWAYS makes for an unfun experience.  

I agree.  Saw this example on the forums.  See if you can spot the  :ye_gods:

(http://i1307.photobucket.com/albums/s599/Nithydux/shot_128_zpsfa728ce6.jpg)


On a side note, the level of ability seems to be creeping down.  I played something like 40 matches yesterday between tier 5 - 9 and averaged over 1500 damage per match.  It still wasn't enough to carry a 50% WR for the day.  The way some of these people play makes me weep for humanity.


Title: Re: World of Tanks
Post by: WayAbvPar on June 07, 2013, 01:07:25 PM
I honestly have very few problems playing in games with lots of artillery. Sit tight early, let your arty do some counterbattery + give the lights times to work their way forward, then wipe the map clean. High tier arty can only fire once every 45 seconds or so; if they are A) avoiding CBs and B) running from scouts, they have no time for your lumbering ass. And staying arty safe is really not hard.


Title: Re: World of Tanks
Post by: Miasma on June 28, 2013, 07:01:15 AM
A kind of interesting interview with the CEO about the game going to consoles. (http://www.gamesindustry.biz/articles/2013-06-24-world-of-tanks-and-the-free-to-play-console-war)


Title: Re: World of Tanks
Post by: Ginaz on June 29, 2013, 12:04:00 PM
Some guy from Havok just got over 8900 damage in the last game I was in playing a Foch 155. :ye_gods:


Title: Re: World of Tanks
Post by: disKret on June 29, 2013, 12:09:14 PM
Some guy from Havok just got over 8900 damage in the last game I was in playing a Foch 155. :ye_gods:

The rest of the team and opponents had to been bunch of idiots.


Title: Re: World of Tanks
Post by: Ginaz on June 29, 2013, 12:13:28 PM
Some guy from Havok just got over 8900 damage in the last game I was in playing a Foch 155. :ye_gods:

The rest of the team and opponents had to been bunch of idiots.

Probably. :oh_i_see:


Title: Re: World of Tanks
Post by: Nebu on June 29, 2013, 12:21:03 PM
The rest of the team and opponents had to been bunch of idiots.

No shortage of that this weekend. Ugh.


Title: Re: World of Tanks
Post by: Merusk on June 29, 2013, 12:40:27 PM
First weekend after a patch, lots of changes AND 3x xp.  Only thing that could make it worse is 5x


Title: Re: World of Tanks
Post by: Ginaz on June 29, 2013, 01:05:44 PM
I am liking the reduced number of arty being played.  I haven't had this much fun in quite awhile.


Title: Re: World of Tanks
Post by: angry.bob on June 29, 2013, 02:18:41 PM
I am liking the reduced number of arty being played.  I haven't had this much fun in quite awhile.

It was way too big of a nerf and the very few times that you can aim long enough for the reticle to finish shrinking artillery is no more accurate than before. Also, with next to no artillery playing, it's time to redo the MM for scouts.

People seem to be bitching about tank destroyers now,especially the tier 8+ french stuff. Expect them to become the new OP scapegoat. Players have already gotten very sloppy cover-wise since the patch and that made a lot of really easy TD targets.


Title: Re: World of Tanks
Post by: Nebu on June 29, 2013, 02:29:12 PM
It was way too big of a nerf and the very few times that you can aim long enough for the reticle to finish shrinking artillery is no more accurate than before. Also, with next to no artillery playing, it's time to redo the MM for scouts.

People seem to be bitching about tank destroyers now,especially the tier 8+ french stuff. Expect them to become the new OP scapegoat. Players have already gotten very sloppy cover-wise since the patch and that made a lot of really easy TD targets.

Disagree on both points.

1) Good players still dominate matches on SPG's.  They just have to be more selective in their shot choice.  The MM benefits SPG's in a HUGE way.

2) Accuracy buff made the margin for error very small, particularly against long range shooters.  That's why TD's are doing well. 


Title: Re: World of Tanks
Post by: Ginaz on June 29, 2013, 03:29:26 PM
I am liking the reduced number of arty being played.  I haven't had this much fun in quite awhile.

It was way too big of a nerf and the very few times that you can aim long enough for the reticle to finish shrinking artillery is no more accurate than before. Also, with next to no artillery playing, it's time to redo the MM for scouts.

People seem to be bitching about tank destroyers now,especially the tier 8+ french stuff. Expect them to become the new OP scapegoat. Players have already gotten very sloppy cover-wise since the patch and that made a lot of really easy TD targets.
I've seen a few arty doing over 3k damage, one was even over 6k.  Good arty players will still be good.  The whole arty system was high bullshit anyway.  Might as well be launching tomahawk missiles with the satellite God view they have.  As I said, the game has been much more fun for me this past week without as many arty per match.  Coupled with the tier 5 derp gun nerf, this is the best patch in ages.


Title: Re: World of Tanks
Post by: Brolan on June 29, 2013, 07:47:35 PM

I see a cascade effect kicking in here.  If there is no arty then there really is no need for scouts.  And if heavies have nothing to fear from arty then why use easier to kill mediums?  Then tier ten matches end up with nothing but Maus' and few TDs sprinkled in.  That's when Wargaming knows they broke the game.



Title: Re: World of Tanks
Post by: MediumHigh on June 29, 2013, 08:45:10 PM
Never had a problem with arties. I stopped playing the game when every match was tier 7-8 mediums one shotting my tier 5 tanks with impunity as I slowly grinded cash for upgrades and exp for higher ranked crew  :awesome_for_real:


Title: Re: World of Tanks
Post by: Sir T on June 30, 2013, 01:38:33 AM
Granted I've only really been in higher tier matches in a Lowe And a VK scout, but I never had a problem with arty either. I think I only died to a direct hit once. Its amazing how minor course change will throw off the arty aim. It helps that I actually olayed arty for a while I suppose.

Basicly people just seem to want a game with just Heavies wandering around.


Title: Re: World of Tanks
Post by: Falconeer on June 30, 2013, 02:31:52 AM
I wonder why they can't make matches with a fixed (or a tolerance of 1 either way) number of classes, like max 2 arties, max 3 scouts, and then a bunch of even stuff in the middle. Do you think it would hurt PUGs and random matches?


Title: Re: World of Tanks
Post by: MediumHigh on June 30, 2013, 04:34:09 AM
The matchmaker tries, but its priority is getting you in a game with 60 seconds, so for the most part you get stuck with whatever the playerbase thinks will grind them the most cash/xp or will one shot anything.


Title: Re: World of Tanks
Post by: Merusk on July 02, 2013, 06:10:22 PM
In looking at the forums trying to figure out why I couldn't connect tonight I came across this:

http://wot-ro.blogspot.de/2013/05/wots-matchmaker-is-rigged-proof.html

TLDR: Wargaming filed patents on a dynamic MM that forces players in to the 45-52% win rate range by putting a thumb on the scales when creating matches.  Ever feel like you were doing really awesome then suddenly had clowns for a team? You weren't just being paranoid.


Title: Re: World of Tanks
Post by: Nebu on July 02, 2013, 06:43:41 PM
Companies file patents for many things without any intention of using them.  It's difficult to know if that mechanism is in place or not.


Title: Re: World of Tanks
Post by: Brolan on July 02, 2013, 08:05:48 PM
No, its not.  It's been obvious to me since I started playing the game that when I had a run of bad luck the game presented me with "easier" situations, and visa versa.


Title: Re: World of Tanks
Post by: angry.bob on July 02, 2013, 11:52:47 PM
Yeah, I said that there had to be something like that going on in this same thread months ago. It's not necessarily a bad thing though. It seems like more of a crude handicapping device than a way of oppressing everyone into a 49/49/2 win/loss/draw ratio. I'd like to think it will finally mean the end of people shit talking a win rates, but it wont.

Anyway, the new mission system is nice. The "Hat Trick" mission they have going on is like a credit pinata. I've been netting 100,000+ credits all day with my tier 8 premiums. I may finally be able to afford catching back up on what I have researched after tommorrow.


Title: Re: World of Tanks
Post by: disKret on July 02, 2013, 11:59:24 PM
No, its not.  It's been obvious to me since I started playing the game that when I had a run of bad luck the game presented me with "easier" situations, and visa versa.

You can observe it in action using xvm where you can follow players stats.
I'm also 96% sure that there is some hidden arty dice roll before the match which will decide either You pinpoint every shoot or miss by 100 miles.


Title: Re: World of Tanks
Post by: Amarr HM on July 03, 2013, 05:44:05 AM
I'd like to think it will finally mean the end of people shit talking a win rates, but it wont.

Don't start that again  :ye_gods:





Title: Re: World of Tanks
Post by: angry.bob on July 03, 2013, 08:38:02 AM
Don't start that again  :ye_gods:

There's nothing to start. If the MM is designed to adjust itself and intentionally put players in matches that have the effect of maintaining a certain win rate, the idea that win rate is a valid measure of player skill is completely invalid unless that player has only played clan matches on their account starting with tier 1. That's pretty much the end of it.


Title: Re: World of Tanks
Post by: Nebu on July 03, 2013, 08:42:01 AM
There's nothing to start. If the MM is designed to adjust itself and intentionally put players in matches that have the effect of maintaining a certain win rate, the idea that win rate is a valid measure of player skill is completely invalid unless that player has only played clan matches on their account starting with tier 1. That's pretty much the end of it.

Please explain my stats then: Link to noobmeter here (http://new.noobmeter.com/player/na/nebu_f13).

Scroll down and look at the graphs.  As I've improved over the past 6 months, you see a linear increase in efficiency, WN7, and win rate.  

Improving my play has changed my win rate from 45.6% to 51%.  I strongly believe that win rate is the best way to determine my own ability to affect match outcomes in game. My win rate over the past 60 days is near 57%. (http://www.wotlabs.net/?server=na&clanName=&name=nebu_f13)



Title: Re: World of Tanks
Post by: angry.bob on July 03, 2013, 09:24:48 AM
Please explain my stats then: Link to noobmeter here (http://new.noobmeter.com/player/na/nebu_f13).

Do you platoon or do clan battles? You could be improving faster than matchmaker can adjust for. Also, if you mainly play tier 9+ heavies there's only so much matchmaker can do to handicap you.


Title: Re: World of Tanks
Post by: Nebu on July 03, 2013, 09:32:54 AM
If you look at my stats you will see that I'm not in a clan.  I've also never done tank companies.  I've only played random battles. You'll also see that the average tier on my account is 5.9 and that I've been playing mostly tier 6-8 (average tier recently is ~7). I platoon on occasion, but never with more than one person and he's of equal skill to me.

Keep in mind that there is only one constant in every battle: You.  The more that you do, the better your chances of affecting the outcome.  My 60 day stats say that I can affect the outcome of 1 match for every 20 that I play.  The key is to stay alive and use your health wisely.  If you're consistently one of the 5 remaining players on your team in a close match, you'll begin to see how often you can turn a loss into a win.  


Title: Re: World of Tanks
Post by: Sir T on July 03, 2013, 10:21:04 AM
There's nothing to start. If the MM is designed to adjust itself and intentionally put players in matches that have the effect of maintaining a certain win rate, the idea that win rate is a valid measure of player skill is completely invalid unless that player has only played clan matches on their account starting with tier 1. That's pretty much the end of it.

Please explain my stats then: Link to noobmeter here (http://new.noobmeter.com/player/na/nebu_f13).

Scroll down and look at the graphs.  As I've improved over the past 6 months, you see a linear increase in efficiency, WN7, and win rate.  

Improving my play has changed my win rate from 45.6% to 51%.  I strongly believe that win rate is the best way to determine my own ability to affect match outcomes in game. My win rate over the past 60 days is near 57%. (http://www.wotlabs.net/?server=na&clanName=&name=nebu_f13)

IT HAS BEEN UNLEASHED!!!


Title: Re: World of Tanks
Post by: Nebu on July 03, 2013, 10:23:44 AM
IT HAS BEEN UNLEASHED!!!

(http://3.bp.blogspot.com/-CKqqTVqXdwo/TzAdaRSHThI/AAAAAAAABe4/A3NinWeJRfM/s1600/kraken+small.jpg)


Title: Re: World of Tanks
Post by: Amarr HM on July 03, 2013, 12:22:21 PM
There's nothing to start.If the MM is designed to adjust itself and intentionally put players in matches that have the effect of maintaining a certain win rate, the idea that win rate is a valid measure of player skill is completely invalid unless that player has only played clan matches on their account starting with tier 1. That's pretty much the end of it.


Big if there.

I did notice the last time I played solo for long periods (six months ago) I would go on massive losing streaks and would get shitty teams not randomly during the day but for a whole day til I would just sign off cause I was getting screwed by the MM.

During closed beta I had a similar experience to Nebu I started off with a win% of around 47 and after improving my play I managed to get up to around 56. This was over a few thousand solo games, that's all you could do beta anyway. My maths were always saying you had (1/30*(your-tier/average-tier)) responsibilty towards a win. So playing tier 10 you could show a 4.6% differential either side of 50%, this would be then some more on top for using gold rounds or overpowered tanks. So maybe by manipulating the factors you could get up to 60% win rate solo. The proof of theory for this is that I have never once seen a botter of afker with a win% over 45%, not once.

I always felt the MM should make every game even using win% to balance the sides. So you nearly always get in good close fought matches. This was something I raised in Closed Beta and if WG are indeed doing what Z says then they are doing it wrong in my opinion.


Title: Re: World of Tanks
Post by: WayAbvPar on July 03, 2013, 06:33:29 PM
Wow- July 4th weekend bonuses might just get me to reinstall. Lots of goodies.


Title: Re: World of Tanks
Post by: Merusk on July 03, 2013, 06:37:41 PM
Don't do it.  It's a 5x weekend you'll do nothing but rage unless you platoon every fight.

ed: Not to mention the recent changes making even Russians able to snipe AND the fucking "hat trick" promo bringing out lots of lopsided matches. 

20% win rate tonight.  1/4 to 1/2 my team dead in the first 2 mins of each match, it's just rage-inducing. 

My win-rate has plummeted, to this level since the patch, bringing my over-all down quite a lot. Sorry but 15 v 7 you just can't come back from with random players, so fuck this game for a while.  I wouldn't even consider returning if I hadn't invested in premium tanks.


Title: Re: World of Tanks
Post by: Kageru on July 03, 2013, 08:21:35 PM

I suspected their might be something like that, giving you softer matches if you've been getting hammered, and I think it's a great idea. Neither the player nor the company want a solid evening of losses.

And people who care / brag about K/D ratio in a team game... lol.


Title: Re: World of Tanks
Post by: Ginaz on July 03, 2013, 09:41:09 PM
Don't do it.  It's a 5x weekend you'll do nothing but rage unless you platoon every fight.

ed: Not to mention the recent changes making even Russians able to snipe AND the fucking "hat trick" promo bringing out lots of lopsided matches.  

20% win rate tonight.  1/4 to 1/2 my team dead in the first 2 mins of each match, it's just rage-inducing.  

My win-rate has plummeted, to this level since the patch, bringing my over-all down quite a lot. Sorry but 15 v 7 you just can't come back from with random players, so fuck this game for a while.  I wouldn't even consider returning if I hadn't invested in premium tanks.

Same here.  The past week or so I've lost quite a bit.  Still doing decent damage and destroying targets but holy crap.  Some of it has been my fault but I've been on some real shit teams.  I've had 5 or 6 games playing a slower tank where we were already down 0-5 or 0-6 before I could even get into the fight. :facepalm:  I'm a decent player, with a 53% win rate and over 2000 more vehicles destroyed than I have games played, but theres no way to overcome that amount of suck.


Title: Re: World of Tanks
Post by: Amarr HM on July 04, 2013, 02:24:15 AM

I suspected their might be something like that, giving you softer matches if you've been getting hammered, and I think it's a great idea. Neither the player nor the company want a solid evening of losses.

And people who care / brag about K/D ratio in a team game... lol.


Its a terrible idea, it implies every game being a steamroller for one side or the other.  You will rarely get to see matches which go the wire.  Where's  the fun in that?


Title: Re: World of Tanks
Post by: Ginaz on July 04, 2013, 07:04:22 AM

I suspected their might be something like that, giving you softer matches if you've been getting hammered, and I think it's a great idea. Neither the player nor the company want a solid evening of losses.

And people who care / brag about K/D ratio in a team game... lol.


Its a terrible idea, it implies every game being a steamroller for one side or the other.  You will rarely get to see matches which go the wire.  Where's  the fun in that?

Thats how it mostly is now.  You get the odd game thats close with the rest being curb stomps, one way or the other.


Title: Re: World of Tanks
Post by: Sir T on July 04, 2013, 07:56:51 AM
Kinda the reason I just play the odd game of this rather than play it constantly.


Title: Re: World of Tanks
Post by: Kageru on July 04, 2013, 03:11:15 PM

All PUG team games with no respawn are like that, Mechwarrior online as well. The team that builds up momentum and concentration of fire will tend to roll the other. And after the first couple of kills it cascades.

Dropping one player's matchmaker rating temporarily, by some amount, after they've spent time getting hammered isn't going to make the lower ranked match a walkover. One player doesn't have that much influence. It might well keep them a customer though.



Title: Re: World of Tanks
Post by: Amarr HM on July 04, 2013, 07:07:58 PM
That's a very simplistic narrow view of these games, sure there a lot of games that play like that but plenty that don't. I've seen so many pubbie teams who just can't eke out a win from a superior position.

Example from a game earlier, shouldn't really have won this match. They gave me far too much time to control the field and I'm really rusty atm.

http://wotreplays.com/site/243299#steppes-blindside-bat_chatillon_25_t

I'm liking the new Xp for tracking a player, I never thought they would implement this.


Title: Re: World of Tanks
Post by: Sir T on July 05, 2013, 12:35:52 PM
Fun convo today. El Haluf encounter battle. A T21 from the enemy zips into the circle and hides behind the rock. He gets splatted by our arty. Then a T11E5 on OUR side starts saying in team

"WTF???"

"I was hiding behind a rock! How did the Arty kill me?"

Dumnass cheater ahoy!!


Title: Re: World of Tanks
Post by: Ginaz on July 05, 2013, 12:43:02 PM
Fun convo today. El Haluf encounter battle. A T21 from the enemy zips into the circle and hides behind the rock. He gets splatted by our arty. Then a T11E5 on OUR side starts saying in team

"WTF???"

"I was hiding behind a rock! How did the Arty kill me?"

Dumnass cheater ahoy!!

After destroying him, I had a T110E5 accuse me of using gold rounds (who cares anyway?) in my T-54.  Ah, no, I hit the huge cupola on his turret, a major weak spot, 3 times from about 20m away.  I love it when people accuse me of cheating or using gold rounds when I'm not. :heart:


Title: Re: World of Tanks
Post by: Strazos on July 15, 2013, 12:00:36 PM
Hey, how do you use that new WoTreplays site if you have a NA account? I keep getting directed to a .eu site, and my credentials are not being accepted.


Title: Re: World of Tanks
Post by: Amarr HM on July 15, 2013, 04:33:26 PM
I had that problem earlier, I'm actually in Europe but I play on NA server. Anyhow you need to go the worldoftanks site and change your region. Click the earth icon, top left, and choose NA. Then go back to wotreplays and see if it's seeing your account.


Title: Re: World of Tanks
Post by: Strazos on July 16, 2013, 12:34:44 PM
Bleh, every time I go to log in it wants EU credentials, but when I switch it to request NA credentials, it just gives me account management.  :oh_i_see:


Title: Re: World of Tanks
Post by: angry.bob on July 16, 2013, 01:39:17 PM
If you change your region will you be able to buy their server only tanks like the M6 premium? I also can't seem to find which tab this region selection is on.


Title: Re: World of Tanks
Post by: Bungee on July 17, 2013, 12:32:12 AM
If you change your region will you be able to buy their server only tanks like the M6 premium? I also can't seem to find which tab this region selection is on.

You have to download the region client to actually be able to play. Also, you can't use your US account to play in the EU and vice versa. So if you switch servers you have to start from scratch. Been there, done that, talked to their support, won't change.


Title: Re: World of Tanks
Post by: Amarr HM on July 17, 2013, 04:06:36 AM
Bleh, every time I go to log in it wants EU credentials, but when I switch it to request NA credentials, it just gives me account management.  :oh_i_see:

It should store a cookie and send you to NA server next time you open the WotReplay site.


Title: Re: World of Tanks
Post by: Strazos on July 17, 2013, 01:13:40 PM
Negative - I guess someone doesn't want me to share games I am particularly proud of.  :oh_i_see:


Title: Re: World of Tanks
Post by: Ginaz on July 18, 2013, 08:22:23 AM
Is it my imagination or are people getting worse at this game?  In the past 5 or 6 games in my T110E4 TD, I've done over 5k damage yet have only 1 win.  This has been happening much more frequently where I do pretty well individually only to be placed on fail team after fail team.  I've been averaging almost 1600 damage in 182 games the past 2 weeks across all my tanks yet my win rate has been going down. :argh:

FYI anyone that is looking at getting a premium tank should really think about getting the 8.8 cm Jagdtiger.  That thing is borderline OP for its tier.


Title: Re: World of Tanks
Post by: Nebu on July 18, 2013, 08:25:07 AM
The change in the economy and decrease in the number of SPG's per match has brought more people to tier 9 and 10.  If you use XVM, you'll see a lot more 40-46% WR folks playing those tiers that raced their way to the endgame with little regard for tactics or map knowledge. 


Title: Re: World of Tanks
Post by: Merusk on July 18, 2013, 10:27:28 AM
That, plus, as morons in-game like to put it "All the derps have moved to tanks now that point and click (arty) is nerfed."

Because evidently arty takes no skill.  :awesome_for_real:


Title: Re: World of Tanks
Post by: angry.bob on July 19, 2013, 01:00:05 AM
In addition to what was already mentioned the mission for the last 4 days encouraged everyone to play the biggest damage dealers they had. 45,000 credits for every 10k in damage you caused - that's 3-4 games at tier ten for a shitty player. The game is also getting old enough for anyone to have at least one tier 10 just by playing the double each day. It's what I've done and all the lines are either 10 or 9.5 for me now. I even started after a lot of people, but once I get the daily double in a tank I just move on to the next and don't play it again until the next day. Anyway, I guess my point there is that even truly terrible players are coming into tier 10 now naturally and it's going to make the high tier games a lot more random as more and more come in. Which is a good thing because it makes elitists butthurt.


Title: Re: World of Tanks
Post by: Amarr HM on July 19, 2013, 07:21:54 AM
In addition to what was already mentioned the mission for the last 4 days encouraged everyone to play the biggest damage dealers they had. 45,000 credits for every 10k in damage you caused

Explains why my T57 made 147k on a loss yesterday :oh_i_see:



Title: Re: World of Tanks
Post by: Abagadro on July 19, 2013, 04:12:16 PM
Wooooo, m-60!


Title: Re: World of Tanks
Post by: Ginaz on July 19, 2013, 04:53:03 PM
So...I had a pretty good game today on my 8.8cm Jadgtiger. :yahoo:  I was on yet another team that looked like it was doomed to failure and were down 8-2.  Thanks to my meager skills and the OP nature of my tank, I was able to kill 6 of those 8 (I had 9 kills in total) and win the game for our team.  It was myself and a KV-1S vs a T29, a T34, a T69, an SU-122-44, an IS, a KV-1S, a Jackson and a Church GC.  Needless to say, I didn't hold out much hope for a win but afterwards I was pretty fucking pumped.  I played the game before I went to work in the morning and it kind of gave me a bit of energy when I went to to work.  Weird but it did.  Anyway, just thought I'd flex my epeen here a bit. :grin:

(http://i1157.photobucket.com/albums/p591/Ginaz74/WorldOfTanks2013-07-1908-21-00-75.jpg) (http://s1157.photobucket.com/user/Ginaz74/media/WorldOfTanks2013-07-1908-21-00-75.jpg.html)
(http://i1157.photobucket.com/albums/p591/Ginaz74/WorldOfTanks2013-07-1908-22-58-68.jpg) (http://s1157.photobucket.com/user/Ginaz74/media/WorldOfTanks2013-07-1908-22-58-68.jpg.html)
(http://i1157.photobucket.com/albums/p591/Ginaz74/WorldOfTanks2013-07-1908-23-03-38.jpg) (http://s1157.photobucket.com/user/Ginaz74/media/WorldOfTanks2013-07-1908-23-03-38.jpg.html)


Title: Re: World of Tanks
Post by: Sir T on July 24, 2013, 11:52:32 AM
Been playing this a bit again the last couple of days. First thing is that I belatedly realised the the Lowe has been badly gimped. Its had its sise increased "for historical accuracy, which apparently blows things like wight calculations and whatnot and ruins what cam it had, and mades its glaring weakpoints bigger. SO it cant move up hills like it used to and sticks out like a sore thumb. Needless to say I'd suddenly mr priority target and can barely get 3 shots off now before detonating. Dammit. I guess I'm in the market for a new premium in the next few weeks...

Second I made the big mistake of looking at my stats. Apparently I suck. :(

Third I think I realize why. BECAUSE EVERYONE FUCKING CAMPS. Seriously, I watched 9 of my team dive for the same fucking scrap of woodland on the hill. leaving me in my BDR D! and a medium to hunt out the bad guys. The BRD is a sniper with crappy armour, and the new tctic seems to be hide, watch some poor rubes take out a couple of bad guys while getting ripped up, then charge out on the depleted damaged enemy for win rating and efficiency. I'm crap because I dont want to play that game, I want to play a team game with maneuver and shit, not play who camps better wins. SO I go out and scout no matter how ill suited I am and detonate without getting a shot off while everyone else applauds.

Another game. Al Haluff Standard. I had to literally dodge fire and hide behind a rock as none of my team wanted to get out of their firing positions, even the mediums who had the speed to do that shit. Got 4 kills as I was peekaboing and stuff but we lost the match.

Still though, I'm running up the french line and I have to say the BGR G1 D is an interesting Tank. Really REALLY nice final gun, and it has really REALLY good credit earning potential. earns 5k non premium account even if you just detonate, and great acceleration to moderate speed (but faster than a KV1) Utterly crud armor though, especially on the sides. Its a tank that's meant as a flanker and as a support tank... but how the fuck can you do that 2/3 of your team are sitting back and another 2 or 3 are sitting camping your own base or the corners of the map away from the fighting? When it works the tank is frightening though, but I lost most of my games last night due to a combination of my own in-experiance and utterly shit teams.

Maybe I should switch to the American server and experience a whole different nationality of crap :P

Oh and 8.7 is out. Big points are; Bye bye T-50-2 and the T50 has been slowed by 8km. The much loved Malinkova assault mode is gone THANK GOD. And lots of new British Arty O'Leary. A new winter map. And a new tier VII German TD

http://worldoftanks.eu/en/news/46/version-87-release/


Title: Re: World of Tanks
Post by: Strazos on July 24, 2013, 12:19:54 PM
Still playing. Still hate how my tier 5 and 6 derp guns were nerfed, so I've swapped in normal guns on my Sherman and Sherman Jumbo.

Seems that while the games are a bit less hilarious now (no more 1-shotting stupid T-28s), I'm forced to play more methodically...and probably end up playing better on those tanks. What a shame, for the opponents.

Really annoying when I'm consistently Top 3 or 5 (with #1 being fairly common) on a losing team, and I'm WAY outscoring the rest of the team - feels like a waste of a good game every time it happens.


Title: Re: World of Tanks
Post by: Nebu on July 24, 2013, 12:35:23 PM
Really annoying when I'm consistently Top 3 or 5 (with #1 being fairly common) on a losing team, and I'm WAY outscoring the rest of the team - feels like a waste of a good game every time it happens.

I'm usually online playing with a friend if you want to platoon.  We play tier 7-9 most nights. We're pretty low key and I like to think that we're better than the average scrub.

The name is Nebu_f13


Title: Re: World of Tanks
Post by: Merusk on July 24, 2013, 12:42:31 PM
I'm going to miss my 50-2 it was such a fun little tank. 

Fuck.. I forgot to take the gear off of it, too.  Goddamnit.

In other news I finally hit my first Tier X but have no chance of affording it any time in the next 4 months.  Buying the IX Persh killed my bank and I now have 200k and no will to grind 6 mil more.



Title: Re: World of Tanks
Post by: Nebu on July 24, 2013, 12:46:04 PM
I have several 9's open that I never bothered to buy for the same reason.  Also not in a hurry to open a 10 as I have little to no interest in clan wars. 

Have you been playing much recently, Merusk?


Title: Re: World of Tanks
Post by: Merusk on July 24, 2013, 12:53:50 PM
No more than usual.  I'll get on, run the 2x on a few of the ones I'm actively levelling (Currently GW-Panther, M-41, Whatever is after Hellcat and T71) and maybe a premium or two for funding (I've bought way too many of these damn things.)

Last night it was

French Premium Arty, Win
M-41, Win
Type 59, Win (oh boy, fire extinguisher!)
T71 loss
Perhsing - loss.  *fuck it I'm done for the night, logoff*


Title: Re: World of Tanks
Post by: Nebu on July 24, 2013, 01:02:21 PM
At least you're playing some fun tanks.  Type, T71, and Pershing are all great. 

I'm currently grinding the tier 7 french TD and not enjoying it much.  Then again, I've never really enjoyed TD's.  Too passive for my tastes.


Title: Re: World of Tanks
Post by: Engels on July 24, 2013, 02:15:05 PM
I'm routinely the top score on the losing team. Its the reason WHY we lost.


Title: Re: World of Tanks
Post by: Merusk on July 24, 2013, 02:17:42 PM
Yeah, when I get a kill in the first 3-5 mins or I'm top kills I know it's going to be a loss. I'm not that good.

At least you're playing some fun tanks.  Type, T71, and Pershing are all great. 

I'm currently grinding the tier 7 french TD and not enjoying it much.  Then again, I've never really enjoyed TD's.  Too passive for my tastes.

I only play tanks that are fun to me.  If they get un-fun I stop the line.  I gave up Russians because the KV-4 wasn't fun.  I gave-up Germans because the tanks before the Panther were shitty to play.   I gave-up British because running along in a house at 10 kph is BULLSHIT.

Basically.. just stop running those tanks!  :grin:


Title: Re: World of Tanks
Post by: Engels on July 24, 2013, 04:47:14 PM
Brit tanks get agile enough. My only complaint right now in the med and heavy at tier 8 is the pretty anemic gun, but they're both agile and pretty bouncy for their tier.


Title: Re: World of Tanks
Post by: Simond on July 25, 2013, 10:45:50 AM
IMO the Churchill VII is the nadir of the British Heavy line - the Church I has enough hilarious bounciness in its armour to scare equal-tier tanks and the Black Prince is slow but consistently slow with the Meteor engine (it tops out at 20km/h but will happily do 15km/h uphill on mud) and goes back to having a bouncy front glacis and a turret worth the metal. The VII is undergunned, mediocre armour and slow.


Title: Re: World of Tanks
Post by: Nebu on July 25, 2013, 10:57:00 AM
I hated the Church VII and the Caern.  I rage sold the Caern about 40k into it.  I may go back to it sometime, but I'm in no hurry. 


Title: Re: World of Tanks
Post by: Strazos on July 25, 2013, 11:55:12 AM
Been playing my Americans a lot, dabbling with the Russians and now French heavies and arty. I have some Brits as well, but currently stuck on the Churchill VII.

I just seem to be able to get the most consistent play out of the American tanks. Shame about the Germans - I LOVED my 3601H, but the Tiger feels so underwhelming due to shit armor (though the top 88 is sweet).

I mostly brute-XP'd to the BDR, but I refuse to dump even more to get to the 90mmm and engines - it's a shit grind.


Title: Re: World of Tanks
Post by: Sir T on July 25, 2013, 12:05:05 PM
Yeah the BDR is utterly shit till you get that gun. Once you have that gun and you take your place behind the guys leading the charge it all clicks and it turns into a monster, albeit a monster that becomes the priority target for everyone once they realize you have THE GUN because its armour is fairly bouncy on the front but still a joke. But seeing that that gun does to those smug KV1s is worth every penny. You need an elite crew on it though as you really need to max your accuracy and mobility. Its acceleration is pretty good too so you can scoot in and out of cover. Also its a very nice moneymaker. Frustrating if you have a crappy team but still fun

Seriously, I  when I first got it I hit a Russian TD at 70% on the hull on the side and it detonated right there. I was like what the fuck. You have to play it cautiously, but I got a confederate medal last night for singlehandedly reducing a line of heavies to sub 25% hull while ducking in and out of a rock. Everyone hits reverse when they lose half their health on a heavy from one hit. Careful weakpoint shooting is a must though. Also its so high that it can actually shoot over your own allies. meds and lights go boom with one hit, with a little bit of luck.


Title: Re: World of Tanks
Post by: Nebu on July 25, 2013, 12:09:54 PM
The problem with the french heavies is that they are as big as a building with poor armor in tiers 6 & 7.  The Tier 7 has a freaking barn for a turret until you upgrade.  Thankfully things improve with the 50 100.  That is still one of my favorite tanks to play. 


Title: Re: World of Tanks
Post by: Sir T on July 25, 2013, 01:06:11 PM
You might be thinking of the Tier 6

(http://wiki.worldoftanks.com/images/thumb/f/fa/ARL_44_front_left.jpg/251px-ARL_44_front_left.jpg)


Title: Re: World of Tanks
Post by: Nebu on July 25, 2013, 01:30:54 PM
That's the one.  The rolling outhouse.


Title: Re: World of Tanks
Post by: Brolan on July 27, 2013, 10:00:27 AM
On camping, since the accuracy changes in 8.6 more players are realizing that getting seen first is death.  So once they get in their safe postions they don't want to move.  Thank Wargaming for changing the game. :mob:


Title: Re: World of Tanks
Post by: Tmon on July 27, 2013, 12:00:49 PM
I accidentally clicked the topic instead of new post and ended up on page one.  The first thing I noticed was that I started the thread and the second (after reading a few of the early pages) was that I've been playing this game for over 3 years if you count closed beta.  That's longer than I played UO, EQ, DAoC and WoW combined.


Title: Re: World of Tanks
Post by: Sir T on July 28, 2013, 11:31:56 AM
They are running a weekend special

http://worldoftanks.eu/en/news/44/august-coming-special/


Title: Re: World of Tanks
Post by: Nebu on July 28, 2013, 11:47:58 AM
After nearly 10k matches, I finally bought my first tier 10 today and celebrated with a 4k damage match.  The 110E5 seems like a very solid tank... aside from the tumor on its turret.


Title: Re: World of Tanks
Post by: Merusk on July 30, 2013, 11:52:40 AM
Only 5.2 million more until I can buy my first Tier X. At the rate I'm going it'll only be 2 months... unless I get distracted by the shiny T69 autoloader I'm about to unlock.  :awesome_for_real:


Played after the patch yesterday, I desperately miss my T-50-2. This new tank is shit.


Title: Re: World of Tanks
Post by: Tmon on July 30, 2013, 12:05:13 PM
I'm fairly happy with the new one, it's not the motorcycle from hell the 50-2 was but it's still fun to play around with.  I use my high tier light tanks as a break from the serious business of grinding out Mediums and Heavies so I don't expect much more than a few minutes of harassing the other team and the occasional kill on some clueless tier IX or X driver from them.


Title: Re: World of Tanks
Post by: Nebu on July 30, 2013, 12:08:23 PM
Only 5.2 million more until I can buy my first Tier X. At the rate I'm going it'll only be 2 months... unless I get distracted by the shiny T69 autoloader I'm about to unlock.  :awesome_for_real:

Save your money.  The T69 stock gun is tier 6 and the upgrade only shines with gold ammo.  It's just not mobile enough to flank, so you really have to use premium rounds against anything with tough armor.


Title: Re: World of Tanks
Post by: Merusk on July 30, 2013, 12:38:47 PM
Nah, the 69 is an evil tank if you use it right.  I've a love for mediums and still fuck things up in my 59 and the Pershing and those don't have the autoloader advantage.   It'll take me a little more patience to wait out, but I've learned that via the T71.  Being a low-tier light and having 4 heavy kills in a match was awesome.


Title: Re: World of Tanks
Post by: Nebu on July 30, 2013, 12:41:39 PM
Nah, the 69 is an evil tank if you use it right.  I've a love for mediums and still fuck things up in my 59 and the Pershing and those don't have the autoloader advantage.   It'll take me a little more patience to wait out, but I've learned that via the T71.  Being a low-tier light and having 4 heavy kills in a match was awesome.

While I agree about the T69, the pershing may be the best of the tier 8 mediums.  It has a great turret, good depression, and with the accuracy changes is a beast on the run.  The only thing the T69 does better is burst damage, but 175 pen is unreliable against anything above tier 8. That's why I suggested playing it with premium ammo.


Title: Re: World of Tanks
Post by: Amarr HM on July 31, 2013, 02:19:38 AM
If you pick your spots with the T69 you can do some serious shit. It's actually a fantastic tank, but requires good sit. awareness and a lot of discipline.


Title: Re: World of Tanks
Post by: Pennilenko on July 31, 2013, 07:43:10 AM
I am currently playing this in the Russian tree around the tier 6 and 7 heavies. I have no idea what I am doing, and I die all the time.


Title: Re: World of Tanks
Post by: Mortriden on July 31, 2013, 08:00:09 AM
I am currently playing this in the Russian tree around the tier 6 and 7 heavies. I have no idea what I am doing, and I die all the time.

Tier 6 Russian Heavies is where Shit gets realTM.  The KV-1S is widely considered the most overpowered tank at tier.  The cannon is the same used on the IS, one Tier above, and has the potential to one-shot virtually every Tier 4 and many Tier 5's.  Reload is a viscous bitch, but with equipment and a good crew you can get it down to roughly 13sec.  The IS (Tier 7) is where you start to get armor that can actually bounce shells.  You have to remember to angle... and then forget those skills when you get to the IS-3 as the IS-3 has pre-angled armor.  The T-150 and the KV-3 are the "super-heavy" side of the Russian tank line.  They are traditional bricks of steel, slow, very heavy armor for tier, but generally slab sided (the turret on the KV-3 is the exception).  You have to angle them to bounce shells, bully tanks, soak hits meant for teammates, and hope your team takes advantage of the opportunities you create. 

If you are really having a hard time, and you don't mind geeking out on World of Tanks, you can look up "Quickybaby" on Twitch.TV.  He's a pretty good player, and makes a very good set of videos.  I like him because he's a talker and explains in real-time why he is doing certain things and what could be done differently.  There are gallons of videos on YouTube as well.


Title: Re: World of Tanks
Post by: Merusk on July 31, 2013, 08:09:39 AM
On all IS variants until the 8 I'd say be aware of the angle you're pointing your front.  I shoot that front door all the damn time and do some serious damage at range even in low-pen vehicles like my Type 59.  Even on IS-3s, when the guys start turning, it's a flat-on view of the door. POW.

I'd agree the KV-1s is superpowered.  Man, I bounce shots off those fuckers with everything.


Title: Re: World of Tanks
Post by: Nebu on July 31, 2013, 09:07:40 AM
I am currently playing this in the Russian tree around the tier 6 and 7 heavies. I have no idea what I am doing, and I die all the time.

Your strengths are in your gun and mobility.  I play my KV-1s and IS more like heavy mediums than I do heavies.  I'll find good cover in a contested area and play peek-a-boom and then use their reload time to relocate.  If you're top tier, you can bully most tanks as you'll always win a damage exchange.  Angling and rocking are your best allies in close quarters.


Title: Re: World of Tanks
Post by: Furiously on July 31, 2013, 04:22:42 PM
If you pick your spots with the T69 you can do some serious shit. It's actually a fantastic tank, but requires good sit. awareness and a lot of discipline.

It's probably my favorite tank. It used to snipe well. Great for ambushing. Sometimes it can even be bouncy.


Title: Re: World of Tanks
Post by: Ginaz on July 31, 2013, 04:36:06 PM
On all IS variants until the 8 I'd say be aware of the angle you're pointing your front.  I shoot that front door all the damn time and do some serious damage at range even in low-pen vehicles like my Type 59.  Even on IS-3s, when the guys start turning, it's a flat-on view of the door. POW.

I'd agree the KV-1s is superpowered.  Man, I bounce shots off those fuckers with everything.

I've read that WG is planning on nerfing the KV-1S, no info on how.  I can see them replacing the 122mm with something else because it is a little OP for its tier.  Maybe the 107mm that the KV-2 and T-150 get?  I just hope its not a nerf to its speed or maneuverability.  The 107mm as a replacement for the 122mm wouldn't be too much of a nerf as its still a very good gun for its tier.


Title: Re: World of Tanks
Post by: angry.bob on August 01, 2013, 07:53:36 AM
I've read that WG is planning on nerfing the KV-1S, no info on how. 

I hope it isn't until after August. I'm planning on going completely titcrazy with my KV-1S all month for that kill 30 tanks get 300,000 credits mission. Honestly, I think it's not that OP a tank for most people because they get cocky and forget that their hull has shitty armor and get blown up acting like a KV-3.


Title: Re: World of Tanks
Post by: Nebu on August 01, 2013, 08:05:07 AM
Top WR among tier 6 commonly played tanks:

1) Hellcat = 50.79
2) KV1S = 50.43

Server average WR = 48.86

Both considered to be slightly overpowered.  Combination of alpha, camo, and mobility make the hellcat a nightmare in the right hands.  The Kv-1S is a tough nut to crack for other tier 6's due to armor, mobility, and alpha.  If you ever play TC's, you find both to be the most played tanks for this tier.



Title: Re: World of Tanks
Post by: Sir T on August 01, 2013, 08:55:56 PM
I've had dozens of games where there were 5 or 6 KV-1s A SIDE. The don't scare me as such as I know where to hit them with my highly accurate guns but DAMN they are everywhere, and they hit like a mule if you let them.

I've just uinlocked the AMX M4 45, the french tier 7 heavy. First couple of games were me on the top level and resulted in a quick death. The thing seems to rely on not getting shot at at all. Its already fast though. Suppose I'd best get used to doing mobile fire support and running around to plug gaps. I'm kind of ambivalent about the French tanks so far. The overall lack of armour is really grating, but my experiments with the Tiger haven't exactly been stellar either. I dunno how you can 1 V 1 another heavy with the AMX, but it certainly has potential. Thing is half my games with the ARL 44 ended up with me running forward and just dying horribly.

As for the Lowe, they were really REALLY taking the piss with the changes to that tank. Its literally now 30% taller than any tank on the battlefield, and the only chance to get a hurt on is to fire where no-one can see you, which is impossible as it has the camo value of the death star. MY last game with it I climbed the kill on Marikovka and literally scraping he red line of the map edge, and every single thing on the map could shoot me. It's REALLY starting to piss me off. I mean its still a decent money earner but fuck sake, I don't want to be covered with explosions the second sixth sense goes off. And you can forget getting away, the thing now grinds up any gentle slope at 9kph, and there is no gun depression so you cant really hull down at all. The annoying thing is that 4 of my crew have camo ratings of 60%.

Anyway, they are running specials all through August. Here's this weeks if you have money to spare and you are looking for a new money making premium like me

http://worldoftanks.eu/en/news/46/early-august-gift-shop/


Title: Re: World of Tanks
Post by: Nebu on August 01, 2013, 10:23:15 PM
The tier 7 french heavy is a slog to grind through, but the tier 8 is well worth it.  The tier 7 is good training though as you need to adjust to playing them as a large medium rather than a traditional heavy.  I'm playing the AMX 50 120 (tier 9) and it's not great for armor either. 


Title: Re: World of Tanks
Post by: Merusk on August 02, 2013, 05:11:21 AM
Jesus, Neb, how often do you play? You started after me but seem to have gone much farther in many of the lines, not to mention having more creds.  :sad_panda:

The 15th anniversary specials are pretty nice.  I might drop the $59 for the 5mil credits just so I can buy my Tier X while it's 15% off.  It's certainly better than the $80 they wanted for 6mil credits last week.


Title: Re: World of Tanks
Post by: Mortriden on August 02, 2013, 08:47:29 AM
As Nebu said above the AMX M4 1945 is a slog, and he's absolutely right it's a total training tank.  You cannot lead a charge in that tank, just like the Tier 8-10 French Hvy tanks.  The paper stats say you have good armor on the Tier 7, but it's a lie.  Your camo values are pretty balls, but not German level of balls.  If you can get a couple of Russian Hvy's in front of you (KV-3's work great) and just blast away at the enemy, you'll be amazed at the performance.  The top 90mm gun is great and carries over into the Tier 8. 

Make sure you begin training your gunner for aim time skills.  The aim time on the higher tier French autoloaders is painful at times. 

Lastly, this is the first tank that will inspire "French Hate".  Get used to it.  Teams will begin to target you first because "FRENCH TANK!  KILL IT!"


Title: Re: World of Tanks
Post by: Nebu on August 02, 2013, 01:12:47 PM
I'll mention this again.  A friend of mine and I platoon almost every night 8-12pm EST if anyone is interested.  We typically play tiers 5-10.

Nebu_f13 if you want to contact me.  We have ventrilo for voice if you're into that sort of thing.


Title: Re: World of Tanks
Post by: Amarr HM on August 02, 2013, 01:36:51 PM
Add me Nebu, I play from time to time. Ign : Blindside


Title: Re: World of Tanks
Post by: Nebu on August 02, 2013, 01:55:45 PM
Add me Nebu, I play from time to time. Ign : Blindside

Happy to.  I think I could learn quite a bit from you.


Title: Re: World of Tanks
Post by: Brolan on August 02, 2013, 05:23:17 PM
As Nebu said above the AMX M4 1945 is a slog, and he's absolutely right it's a total training tank.  You cannot lead a charge in that tank, just like the Tier 8-10 French Hvy tanks.  The paper stats say you have good armor on the Tier 7, but it's a lie.  Your camo values are pretty balls, but not German level of balls.  If you can get a couple of Russian Hvy's in front of you (KV-3's work great) and just blast away at the enemy, you'll be amazed at the performance.  The top 90mm gun is great and carries over into the Tier 8. 

Make sure you begin training your gunner for aim time skills.  The aim time on the higher tier French autoloaders is painful at times. 

Lastly, this is the first tank that will inspire "French Hate".  Get used to it.  Teams will begin to target you first because "FRENCH TANK!  KILL IT!"

QFT.  Also since 8.6 you don't want to be seen first.  Hang back and use other tanks to block shots while you look for an opening.   If stuck on your own use terrain or dead tanks.


Title: Re: World of Tanks
Post by: Sir T on August 02, 2013, 08:29:33 PM
Lastly, this is the first tank that will inspire "French Hate".  Get used to it.  Teams will begin to target you first because "FRENCH TANK!  KILL IT!"

LOL. I've been the victim of French hate since the BDR. It was a little easier because the front armour on those and the ARL were pretty bouncy, but that's not the case here. Seriously, I could be on the very back of the line with 4 other tanks in front of me in the BDR and I'd be covered with explosions. The ARL was just mediocre at best, but I liked the BDR once I get the big gun.

Interestingly enough though, after reading your comment I decided to swap my skills around. Repair isn't very much use if I lose half my health to a single shot, so I changed the repair skill on my driver to Clutch braking. Wow, the tank suddenly came alive. first game after that I spied a hellcat shooting the flanks of the guys in front of me. Not having that! *spin* *swoop* *bang* *oooh* Next game after that I was actually circle shooting an IS with a medium! I died when a friend arrived but it was still fun. Training "smooth ride" on him as the second skill now. I still haven't cured myself of running in like a maniac though. But I'm learning

Oh, all players got a tier 3 Russian premium light today for free, called the "LTP"  :drill: . Its actually a really nice sniper tank.


Title: Re: World of Tanks
Post by: Mortriden on August 05, 2013, 10:29:45 AM
I hated my AMX 45, but love the AMX 50 100.  Once you get the 100mm on the 50 100, it shines bright.  The reload is ungodly long, but butchering a Tier 8 Hvy in one mag. is golden. 

Minor bitch about this last weekend's special.  When Premium Ammo goes on sale... my armor is useless.  The E-75 goes from an epic bounce machine to a XP pinata. 

I'm on NA West most nights from 8pm-10pm-ish PST.  Tanks ID: Valhalla01.  Usually running with the Clan for Platoons, but we quite often have an opening.  We use Ventrillo, and Dolby Axion for our Voice Comms.  Similar to Nebu, Tiers 6-10 are our most common. 


Title: Re: World of Tanks
Post by: Merusk on August 05, 2013, 10:35:55 AM
Minor bitch about this last weekend's special.  When Premium Ammo goes on sale... my armor is useless.  The E-75 goes from an epic bounce machine to a XP pinata. 

No more than any other tank, really.   It *was* fun hearing all the bitching about gold rounds this weekend.  They're a part of the game, you can buy them for credits. Stop bitching, know your tank and use proper cover.

Worse than arty crying, honestly.

Speaking of proper cover, I found an awesome spot for American tanks on Himmelsdorf if you start south.  It's around F7, there's a rubble pile where they can't get behind you without cutting through the plaza (leaving them wide open) and your hull is entirely protected.  I was there in my T34 bouncing shots from an IS-7 and E-100. It was glorious.


Title: Re: World of Tanks
Post by: Nebu on August 05, 2013, 10:37:45 AM
Been playing the AMX 50 120.  I don't get this tank.  The AMX 50 100 was a beast in tier 8.  You get to tier 9 and you feel like a neutered version.  I hope to god that the tier 9 gun helps.


Title: Re: World of Tanks
Post by: Sir T on August 05, 2013, 09:22:31 PM
I can't see how it would. I had a look at it. It does more damage per shot but has a lower Rounds per minute value, and is very slightly more accurate.

100mm SA47    Ammo 60    Damage 300/300/400 HP    Pen 232/263/50 mm  Rate 7.4 r/m    Acc 0.36m    
120 mm SA46    Ammo 40    Damage 400/400/515 HP    Pen 257/325/65 mm  Rate 5.33r/m   Acc 0.35m    


Title: Re: World of Tanks
Post by: Bungee on August 06, 2013, 02:04:58 AM
I can't see how it would. I had a look at it. It does more damage per shot but has a lower Rounds per minute value, and is very slightly more accurate.

100mm SA47    Ammo 60    Damage 300/300/400 HP    Pen 232/263/50 mm  Rate 7.4 r/m    Acc 0.36m    
120 mm SA46    Ammo 40    Damage 400/400/515 HP    Pen 257/325/65 mm  Rate 5.33r/m   Acc 0.35m    


RPM won't really matter here (Autoloader), so the damage increase, pen increase and of course higher caliber should actually help a lot.


Title: Re: World of Tanks
Post by: Nebu on August 06, 2013, 06:53:29 AM
Let's not forget the other wonderful thing about the French heavies... if they roll over a small pebble, four modules break and two crewmen die.

I think the pen increase alone will help.  I'm burning through way too much gold between the 50 120, IS6, and T69 as it is. 


Title: Re: World of Tanks
Post by: Pennilenko on August 06, 2013, 07:49:31 AM
Fuck this game is grindy.


Title: Re: World of Tanks
Post by: Nebu on August 06, 2013, 08:53:05 AM
Fuck this game is grindy.

The object isn't to advance up the tiers quickly.  It's to find tanks that you enjoy playing and play them a lot.  This is your new mantra.

Don't rush past tier 5 or 6 until you understand the game well.  This will help you build up credits and free xp while also learning the finer points of the game.  I can not emphasize this enough.


Title: Re: World of Tanks
Post by: Tmon on August 06, 2013, 09:02:06 AM
Exactly, when you find a tank you enjoy play the heck out of it.  Pretty much anything under tier 8 will bring in lots of money especially if you have a premium account.  I spend a lot of my time just ping ponging between my T29 and M18 after I get the double on the two tanks I'm actually working on leveling.  It means that I will be spending months getting my T57 and Fv4202 but when it comes time that I have unlocked them, I should actually be able to afford them. 

Also, since unlocking about anything up to tier 6 (except arty)  is fairly trivial, it doesn't hurt to try any tree that looks remotely interesting just in case you come across a class or vehicle that turns out to be more fun than you thought it would be.


Title: Re: World of Tanks
Post by: Merusk on August 06, 2013, 09:44:27 AM
On the other hand, you may enjoy higher tier tanks more but need the lower-tier for credit grinding. 

I enjoy the Tier 8,9,10 play a lot more than 4,5,6.  My favorite tank right now is my brand-new T110, followed by the Tier 9 Pershing and a few of my premiums.  There's no way I can play them regularly when it takes 3 kills and a win just to break-even on the credit front, though.   So Premiums and my Me38 Sherman get more play than they once did to subsidize that incredibly fun tank.

Really I should just play the premiums and drop the Tier5 entirely.  A bad game on the T34 or Type 59 still nets me 14k in credits beyond repair costs, something that takes a bit longer to grind on the Tier 5 and 6 side.


Title: Re: World of Tanks
Post by: disKret on August 06, 2013, 10:02:55 AM
Fuck this game is grindy.

Try to level arty - you will find grind. 300k exp from full modules researched tier 9 to tier10 arty, good win play on premium account is around 900xp. WG is plain stupid.


Title: Re: World of Tanks
Post by: Merusk on August 06, 2013, 10:35:24 AM
But, but but.. they removed the XP penalty from Arty, it's not as grindy as it was!!!

(Ignore that they also nerfed accuracy and reload time so you have fewer hits resulting in LESS xp per match than when they had the penalty.)


Title: Re: World of Tanks
Post by: Simond on August 06, 2013, 10:44:13 AM
Fuck this game is grindy.
Get a PzIC, play it all the time.


Title: Re: World of Tanks
Post by: Pennilenko on August 06, 2013, 10:51:30 AM
I'm heavily invested (for me at least) into the Russian tree. I have an A20 (planning on moving into the lights), KV1, KV-1S, KV-3, IS-6 Gold, SU-85, and a couple of low tier SPGs.

I do enjoy the matches with my tanks, I just have a problem with wanting to try new tanks sooner rather than later.


Title: Re: World of Tanks
Post by: Nebu on August 06, 2013, 11:25:53 AM
Have I mentioned that the 'grind' is much easier when you platoon with cool people?   :grin:


Title: Re: World of Tanks
Post by: Simond on August 06, 2013, 11:27:19 AM
I'm heavily invested (for me at least) into the Russian tree. I have an A20...
Ack, no! The T-60/-70/-80 line also goes to the T-34 and is about a million times more fun to drive.


Title: Re: World of Tanks
Post by: Nebu on August 06, 2013, 11:28:30 AM
I loved the T28.  I just hated that tier 4 has a bitch of a time against 5 and 6.


Title: Re: World of Tanks
Post by: Pennilenko on August 06, 2013, 11:39:27 AM
Have I mentioned that the 'grind' is much easier when you platoon with cool people?   :grin:

I have considered that a bunch of times, but I play weird hours and frequently can't use voice because I don't want to wake up my wife when she is sleeping.


Title: Re: World of Tanks
Post by: Merusk on August 06, 2013, 12:13:09 PM
Your frustrated cries of, "YOU FUCKNUTS, WHY DID YOU LEAVE ME ALONE ON  THIS FLANK WHEN I"M BOTTOM TANK!??!" don't do that already?


Title: Re: World of Tanks
Post by: disKret on August 06, 2013, 01:27:18 PM
Your frustrated cries of, "YOU FUCKNUTS, WHY DID YOU LEAVE ME ALONE ON  THIS FLANK WHEN I"M BOTTOM TANK!??!" don't do that already?

I needed to disable the chat to avoid this. After 10 losses in row I start to behave like teenager when Im more rage chatting than playing.


Title: Re: World of Tanks
Post by: Tmon on August 06, 2013, 02:09:24 PM
I loved the T28.  I just hated that tier 4 has a bitch of a time against 5 and 6.

Tier 4 is the hell level for just about every tree.  It's the place where if you are on top you can do ok, but if you are on the bottom you will hate life.  Since you have to grind through a scout tank on most tank trees to hit 5 you will be playing a bottom tier tin can armed with a slingshot more than you can believe.  All I can say is that it was even worse before they changed the match maker to only go +2 tiers for most vehicles and managed to finally nerf arty into near irrelevance.


Title: Re: World of Tanks
Post by: Nebu on August 06, 2013, 02:11:20 PM
All I can say is that it was even worse before they changed the match maker to only go +2 tiers for most vehicles and managed to finally nerf arty into near irrelevance.

I remember.  I played back then.  Playing tier 8's in my KV-1 was not fun.


Title: Re: World of Tanks
Post by: angry.bob on August 06, 2013, 06:04:58 PM
Been playing the AMX 50 120.  I don't get this tank.  The AMX 50 100 was a beast in tier 8.  You get to tier 9 and you feel like a neutered version.  I hope to god that the tier 9 gun helps.

I'm playing the AMX 50 120 myself right now and went back to using the 100mm. It's a much better gun on the 120 than it was on the 100, at least for me. It loads soooo much faster than it did on the AMX 50 100.

Also about the grinding: Yeah, find a tank you like to play in a tier you like to play. I find Low tier games much more enjoyable than high tier games. In fact, the higher you go the less fun they get. Once you get in tier 9 and 10 the games are such serious business that you'd think these people were dying in real  life when their tanks get shot.


Title: Re: World of Tanks
Post by: Pennilenko on August 06, 2013, 06:31:17 PM
All I can say is that it was even worse before they changed the match maker to only go +2 tiers for most vehicles and managed to finally nerf arty into near irrelevance.

I remember.  I played back then.  Playing tier 8's in my KV-1 was not fun.

That is what caused me to take a long break only to come back very recently.


Title: Re: World of Tanks
Post by: Abagadro on August 06, 2013, 11:19:44 PM
The 30 tank kill bonus is fun when you get it with your 34:

Quote
Victory!Battle: Himmelsdorf
Wednesday, August 07, 2013 12:09:20 AM
Vehicle: T34
Experience received: 1,443
Credits received: 421,942


Title: Re: World of Tanks
Post by: Merusk on August 07, 2013, 05:52:47 AM
Nice!

I don't play enough to get 30 in a day. I tried on Saturday but was bored after I had 15.


Title: Re: World of Tanks
Post by: Nebu on August 07, 2013, 07:13:27 AM
I've been doing both the 30 kill mission and the 50k xp mission every day.  The thing I love most is the mission that gives bonus credits when you're in the top 3 in damage.  Been making bank.


Title: Re: World of Tanks
Post by: Sir T on August 08, 2013, 06:57:21 PM
I broke down and got the FCM premium tank as a training vehicle for my french tank heavy crews. Its actually pretty fun even though I don't know what the hell I'm doing with it. Good health (same as an IS3,) o.k. armour and sloping to the front, a really great gun (with somewhat low damage but welcome to France) and fast as all hell. Won 10 out of 30 odd games so far with it.  :why_so_serious: But that's ok I suppose when you are learning a new tank.

But I'm telling you, you have not seen French Hatred till you are driving this thing. People LOATH this tank. For example, on Himmelsdorf one game I drove around the front of the Cathedral on the hill... and suddenly I start taking a LOT of fire from the side. I suddenly realize that people are turning around and sniping at it from the rest of the map  :ye_gods: I've never had that happen before ever. I've been insulted and yelled at, something that's never happened when I'm on a Lowe. People shoot at it in preference to anything. Granted its a nice big target with laughable side armour, but fuck sake. I feel like I'm dancing trough a rainstorm when I'm driving it. It means I haven't made a huge amount of money with it as I'm took busy dodging the wall of lead to shoot much, but yeah, 40,000 a game so far is not bad. And if you get into a position where you can keep firing away you will ruin someones day. It has the great pen and Laser accuracy we have come to expect from our French tanks, with good reload and aim time. You could play it as a fast redeploying sniper if you wanted.

Amazingly I now have a 50% win rate with the AMX M4 45 after 130 odd games. I like it. The armour is crap, but everything else is ok to good, so I'm having a good time with it. As long as I remember to keep my ass behind other heavies and not charge forward I do pretty well with it. I actually prefer it to the ARL 44.


Title: Re: World of Tanks
Post by: Sir T on August 08, 2013, 11:23:32 PM
They have put out a sneak peek of 8.8 (http://worldoftanks.eu/en/news/44/version-88-sneak-peek/)

Quote
Even though Version 8.7 has just been released, our development team does not rest on the laurels and is working hard on delivering even more improvements and top-notch content to World of Tanks! Here’s a short preview of what is planned for the upcoming patch:

New Branch of Soviet Medium Tanks:

    A-43 (Tier VI)
    A-44 (Tier VII)
    Object 416 (Tier VIII)
    Object 140 (Tier X)

New Additions to the German Tech Tree:

    Durchbruchswagen 2 (Tier IV heavy tank)
    VK 30.02 (M) (Tier VI medium tank)
 

Changes in the German Tech Tree:

    VK 30.01 H will be rebalanced and moved to Tier V as a heavy tank
    VK 36.01 H will be rebalanced and reclassified as a heavy tank

2 new Chinese Premium Tanks:

    T-34-3, Tier VIII Medium Tank
    112, Tier VIII Heavy Tank

New Map: Tundra

This Autumn-style map will introduce open spaces as well as some rocky and forest terrains. 


Title: Re: World of Tanks
Post by: Strazos on August 09, 2013, 07:03:57 AM
I'm 100% OK with the 3601 changes - I always called it a mini-Tiger anyway, and it pretty much plays as an agile heavy already.

Just happy that I am finally getting decent with the Tiger...sometimes. I have to really control myself to not be out in the mix, like I'm inclined to do with fat tanks - playing like a pansy from the rear gets me better results at times, when I can just unload shots with my 88.


Title: Re: World of Tanks
Post by: Nebu on August 09, 2013, 08:32:30 AM
I'm 100% OK with the 3601 changes - I always called it a mini-Tiger anyway, and it pretty much plays as an agile heavy already.

Just happy that I am finally getting decent with the Tiger...sometimes. I have to really control myself to not be out in the mix, like I'm inclined to do with fat tanks - playing like a pansy from the rear gets me better results at times, when I can just unload shots with my 88.

Playing from the second line is the best way to play the tiger unless you are top tier and have an opportunity to bully.  You'll love the Tiger II.  With the top gun it's better in almost every way and really helps you get solid at angling.


Title: Re: World of Tanks
Post by: Strazos on August 09, 2013, 12:16:51 PM
Shitty gun depression doesn't make it all that easy on maps with actual terrain. :oh_i_see:


Title: Re: World of Tanks
Post by: Nebu on August 09, 2013, 01:15:57 PM
Shitty gun depression doesn't make it all that easy on maps with actual terrain. :oh_i_see:

Have you played the Chinese tanks yet.  Talk about shit gun depression.


Title: Re: World of Tanks
Post by: Sir T on August 09, 2013, 02:46:20 PM
Playing from the second line is the best way to play the tiger unless you are top tier and have an opportunity to bully.  You'll love the Tiger II.  With the top gun it's better in almost every way and really helps you get solid at angling.

Yeah, the Tiger II is a beast when angled. Just remember to protect that lower hull plate as pretty much anything at your tier and a tier or 2 below will go through it on a direct hit. Wiggle your tank a bit while moving to force them to adjust their aim. Not a bad Idea on the Tiger either. When I'm up against a tiger or Tiger II that's where I'm aiming.

And yeah Chinese tanks are worse on gun depression than the Germans by one degree. Don't seem to have as much elevation either.


Title: Re: World of Tanks
Post by: Merusk on August 09, 2013, 04:53:29 PM
I have acquired 3 days of premium and have no idea how. Was this a gift to everyone or did I somehow do a hell of a lot better than I thought in the events?


Title: Re: World of Tanks
Post by: Nebu on August 09, 2013, 05:12:00 PM
I have acquired 3 days of premium and have no idea how. Was this a gift to everyone or did I somehow do a hell of a lot better than I thought in the events?

Part of the event for non-premium players.  Win one game, get 3 days of premium.


Title: Re: World of Tanks
Post by: angry.bob on August 09, 2013, 05:13:52 PM
Part of the event for non-premium players.  Win one game, get 3 days of premium.

Premium players get the 3 day too, it's just added onto the number of days you have.


Title: Re: World of Tanks
Post by: WayAbvPar on August 11, 2013, 05:43:57 PM
Made my (semi) triumphant return today. Wow. Still so many players who just have no fucking clue. It is truly remarkable. Playing top tier heavies is almost easy mode now since almost no one plays arty any more. I played 2 rounds myself and am not in any hurry to go back. It is good and proper fucked.

Anyone know how to get XVM-stats to run if WOT is installed in a non-default path? Haven't been able to figure that out so far.


Title: Re: World of Tanks
Post by: snowwy on August 11, 2013, 06:51:14 PM
I'm really, really starting to hate my Indien-panzer. It has angles and sloping, yet can't bounce a shot . Two frontal shots to the upper glacis ammo-racked me twice in a match just now, as in get ammo-racked, repair, repeat first part...
The 2.9 aiming time doesn't excactly help either when you can't take any hit without breaking something. I actually enjoyed the 30.02D more, and that is a waste of precious metal.
Gotta go lower the blood-pressure in my beloved JagdPanther2.


Title: Re: World of Tanks
Post by: Merusk on August 12, 2013, 06:56:58 AM
You've just had the misfortune of coming across players who know your weakness, snowwy.  I watch Ipz destoy shit regularly, even at mid and lower rank in a match.  As Way said, lots of clueless people. 

Playing top tier heavies is almost easy mode now since almost no one plays arty any more.

I rely on this to make any kills whatsoever in my arty. The aiming time on the GW-Panther is so slow, even with 100% crew, vents and the aiming equip, that a slight movement means I'll never hit them.  Note that Arty also did not receive the accuracy buff tanks did so your shots sill hit stupidly-wide short or long ~50% of the time.   

So now the German arty game is, get in position, set up a lane and that's where you're shooting.  If nobody lights  anything you're not firing because trying to reposition is a waste of shells.  It simply takes too long to reload and re-aim.  (A total of ~1min on the panther)

British or French have it better because they reload so much faster and have great aim timer.  Too bad their pen is so low I hit KV1s with my 105 leF (same-their) dead-on and do 1% damage.  I do jack-shit if I use AP rounds instead of HE  :awesome_for_real:



Title: Re: World of Tanks
Post by: Nebu on August 12, 2013, 07:15:09 AM
If you look at the damage per game stats, SPG's are now in line with tanks.  While I'm sure it feels like a huge nerf to SPG players, it's because they were ridiculously overpowered in the past.  God-view is a broken game element.  I would have preferred that they just removed that and forced players to learn to deal with trajectory physics.


Title: Re: World of Tanks
Post by: Sir T on August 12, 2013, 07:34:25 AM
Frankly "god mode" is not that much of an advantage. Its no more than an advanced minimap and less of an advantage than pressing shift to aim at weakpoints on an average tank. And you don't have to give up half your XP to some nimrod.

Or in other words, Arty can deal with advanced trajectories if everyone gets to have no minimap or no little icons above the enemy tanks heads or the little reticle turning greed like they had in real ww2


Title: Re: World of Tanks
Post by: Merusk on August 12, 2013, 09:21:23 AM
I never got hit with an arty shell that wasn't my own damn fault.

Never.

Just sayin'


Title: Re: World of Tanks
Post by: Brolan on August 12, 2013, 09:24:23 AM
I'm really, really starting to hate my Indien-panzer. It has angles and sloping, yet can't bounce a shot . Two frontal shots to the upper glacis ammo-racked me twice in a match just now, as in get ammo-racked, repair, repeat first part...
The 2.9 aiming time doesn't excactly help either when you can't take any hit without breaking something. I actually enjoyed the 30.02D more, and that is a waste of precious metal.
Gotta go lower the blood-pressure in my beloved JagdPanther2.

If this bothers you, stop the line now. The Leopard PT A is worse.


Title: Re: World of Tanks
Post by: Nebu on August 12, 2013, 09:55:57 AM
I never got hit with an arty shell that wasn't my own damn fault.

Never.

Just sayin'

You either hump rocks/buildings or are very lucky.  I've been hit moving full speed in mediums and lights.  Maps like sand river offer little cover and not being hit can be as much luck as anything.


Title: Re: World of Tanks
Post by: angry.bob on August 12, 2013, 10:05:57 AM
Other than a handful of extremely lucky shots at players dashing from cover to cover, I've never hit a player in three years who didn't hand a shot to me. Even in a completely open field you can be safe from artillery by just moving and the way you move, especially now. Plugins that show the shell travel time to a target help make hitting a moving target much easier, but it's still mostly eyeballing and estimating that slight random zigzagging will throw off enough to cause a miss.

Sand river doesn't have a lot of hard cover in spots but how and where you put your tank on the dunes along with moving can force a miss almost every time.


Title: Re: World of Tanks
Post by: Nebu on August 12, 2013, 10:08:54 AM
Sand river doesn't have a lot of hard cover in spots but how and where you put your tank on the dunes along with moving can force a miss almost every time.

I am aware.  You still have to travel to and/or between these spots on your way toward the enemy cap.  SPG's encouraged camping, particularly when there were 5 of them a side in pre-8.6.  I prefer the gameplay to be more mobile and dynamic.  That's why I despise Redshire and El Haluf as maps.


Title: Re: World of Tanks
Post by: Merusk on August 12, 2013, 12:26:06 PM
Now you're mixing issues.  I'm not saying that 5-6 arty on a side was anywhere near a good idea or a good place for the game to be.  It should have always been a hard Max of 3.  If players whine about queue times, tough, play a different tank type since everyone decided to play arty tonight.However, stacking the nerfs while adding the limitation was over-correcting the error. 

I only hit full-speed meds or lights when they're making a straight-line dash.  Far too easy to predict where they're going to be, may as well paint themselves day-glow orange and not have fog of war they make that much of a target of themselves.   

Hell, full speed lights in a straight line was all about hoping they didn't get splattered by someone else since they were making such an easy target. I can snipe those idiots from halfway across the map in a KV-2 with the long-gun.  That tells you what an error that is on that player's part. (And why I rage when nobody else can do it with more accurate guns.)


Title: Re: World of Tanks
Post by: Sir T on August 12, 2013, 12:31:51 PM
Oh come on. There's more camping now than there ever was before the arty nerf. Saying that it encouraged camping is a load of crap. Also we now have 10 zillion TDs in bushes with Romulan cloaking devices. SPGs were anti-TD devices.

I could give you replay after replay where the gameplay is people hiding in clumps and sending one guy after another over to "spot". SPGs forced people to move. That's the reality. The only way to break people out of their big clumps of death is arty. That's why I die so often and so early because I'm not willing to sit there and play the camping game. Even sacred Valley is 2 villages on the sides of the maps shooting one another. For giggles sometimes I shoot the buildings to watch the tanks scurry under cover again.

All that needed to be done to arty was to limit it to 3 a side. That's it. Making something totally unfun to play was a bad was to stop people playing something.


Title: Re: World of Tanks
Post by: Sir T on August 12, 2013, 01:04:34 PM
Anyway, I think I might sell off my Grille. Ive had a few games of it and it was just painful. I got a couple of kills but it really was just praying the clown didn't move in the next 4 seconds. If I was going to grind arty again it would probably be the french line as at least they don't take half a lifetime to zoom in and they have a decent accuracy. Now if only they actually had some damage when they do hit. :S

Another thing I havent seen a lot of people playing is scouts. I've seem people playing attack lights such as the french and chinese lights, but not true scouts. What scouts I've seen are people that have been suckered into being thrown into high tier matches by the "Scout Matchmaking" crap. I do play my VK 28.01 a lot and its been pretty noticeable to me. You CAN still get good XP by lighting up the enemy for the blobs o camp to destroy, but its pretty much seat of your pants driving. But no-one seems to really play them anymore.


Title: Re: World of Tanks
Post by: Nebu on August 12, 2013, 01:28:51 PM
Oh come on. There's more camping now than there ever was before the arty nerf. Saying that it encouraged camping is a load of crap. Also we now have 10 zillion TDs in bushes with Romulan cloaking devices. SPGs were anti-TD devices.

We're playing a different game.  My experience is that tier 8-10 the games have been much more dynamic than I've seen in months.  I'd also rather deal with TD's than SPG's.  I have rarely been 1-shot by a TD and I can usually retaliate when they do shoot me.  

I think the biggest problem that 8.6 introduced was a reduction in the camo values for lights.  It has decreased the value of passive scouting.  I now see many more people playing lights like fast mediums rather than playing them as true scouts.  That and the increase in mass marketing has lowered the average level of player skill.  Most matches are decided rather early on and inexperienced players err on the side of playing defensively.  

Abagadro has twice the experience that I do and is a much better player.  I'm guessing he has a better perspective on this than I do.


Title: Re: World of Tanks
Post by: Sir T on August 12, 2013, 01:52:29 PM
Yes, because the whole game is tier X.  :oh_i_see: And you cant blame arty for all the camping and then turn around and blame something else for there being even MORE camping after the arty nerf.

And before you assume that I never played Tier X games, I used to all the time in my VK 2801 as it was classed as a top tier scout at the time. And I'm seeing the blobs o camp on tier X games just as much as anywhere else. And seriously, there are TDs out there now that can blow a Tier 8 tank to pieces in one shot, and yes they can and will meet tier 7 heavy tanks in matchups. And its happened to me several times that I'm being shot up by multiple TDs that I simply cannot see. How am I supposed to retaliate, drive towards them and give them more shots on me? How is that different to Arty other than you just hate arty?

And seriously I have never been one shotted from full health by arty. Ever, even in my Lowe facing tier X arty (the Lowe has no premium matchmating). You talk as though it was just an inevitability. Hell I remember several times driving along happily with arty blasts all around me, great fun. It was amazing how random minor course corrections could just throw arty off.

Like I said a hard cap of 3 per match solved the arty problem. everyone admitted 5 arty per side was ott, but wargaming did the equivalent of screwing in a screw using a mallet.


Title: Re: World of Tanks
Post by: Nebu on August 12, 2013, 02:03:41 PM
Yes, because the whole game is tier X.  :oh_i_see: And you cant blame arty for all the camping and then turn around and blame something else for there being even MORE camping after the arty nerf.

1. The endgame is where the competitive play occurs.  That's why I mentioned it.  Tier 10-12 matches were largely ruined by pre 8.6 mechanics. 
2. There isn't more camping now.  My statement was that any perceived camping was due more to poor play rather than a lack of SPG's.
3. SPG's still put up competitive numbers (according to WOT labs and noobmeter).  They just require more skill and patience than they did before 8.6.

We're never going to agree.  My perfect WoT would be with no SPG's at all.



Title: Re: World of Tanks
Post by: Merusk on August 12, 2013, 02:20:49 PM
And after that you'd complain about TDs because yeah, they're the same problem. I got fucking bitchslapped by a pair of SU-152s I never ever saw in my Pershing last night.  The only reason I knew there were two is the fact the shots hit me within a second of each other.  As they camped across the valley in Westfield, I stood no chance as I tried to play "the mobile game" at the #3 slot for the match.


Title: Re: World of Tanks
Post by: snowwy on August 12, 2013, 02:40:14 PM
I'm really, really starting to hate my Indien-panzer. It has angles and sloping, yet can't bounce a shot . Two frontal shots to the upper glacis ammo-racked me twice in a match just now, as in get ammo-racked, repair, repeat first part...
The 2.9 aiming time doesn't excactly help either when you can't take any hit without breaking something. I actually enjoyed the 30.02D more, and that is a waste of precious metal.
Gotta go lower the blood-pressure in my beloved JagdPanther2.

If this bothers you, stop the line now. The Leopard PT A is worse.

Yeah, i know it gets worse. It's just that the damn thing seems to warrant a gold-repairkit, cause shit breaks every damn hit. Even my amx 50-100 take it up the bum with more grace than this thing.
I think it's a mix of me not having found out how to drive it correctly yet, and getting thrown into the worst teams ever created. 37% WR in it over 38 matches. I'll see it as a challenge...to my mental health


Title: Re: World of Tanks
Post by: Nebu on August 12, 2013, 02:40:59 PM
And after that you'd complain about TDs because yeah, they're the same problem. I got fucking bitchslapped by a pair of SU-152s I never ever saw in my Pershing last night.  The only reason I knew there were two is the fact the shots hit me within a second of each other.  As they camped across the valley in Westfield, I stood no chance as I tried to play "the mobile game" at the #3 slot for the match.

You should play with me sometime and see what I complain about.   :grin:


Title: Re: World of Tanks
Post by: Sir T on August 12, 2013, 03:11:05 PM
And after that you'd complain about TDs because yeah, they're the same problem. I got fucking bitchslapped by a pair of SU-152s I never ever saw in my Pershing last night.  The only reason I knew there were two is the fact the shots hit me within a second of each other.  As they camped across the valley in Westfield, I stood no chance as I tried to play "the mobile game" at the #3 slot for the match.

But you see TDs are ok and balanced because tier X TDs can only one shot a tier X heavy tank from across the map and staying totally undetected if they are using premium ammo. And your expanding cloud of gas can retaliate perfectly easily. [/sarcasm]


Yeah, i know it gets worse. It's just that the damn thing seems to warrant a gold-repairkit, cause shit breaks every damn hit. Even my amx 50-100 take it up the bum with more grace than this thing.
I think it's a mix of me not having found out how to drive it correctly yet, and getting thrown into the worst teams ever created. 37% WR in it over 38 matches. I'll see it as a challenge...to my mental health

Stick with it I would think. Indian Pansers are really impressive little tanks from what I see. I was at 32% wr after 34 games in my AMX M4 45 and now I'm at 50% after 200 odd. I know its easy to say with all the camper crap that's going on these days, but try and stay back from the main battle if you can and lob shots into people. Of course with everyone trying to dive into the same bush its hard to do.


Title: Re: World of Tanks
Post by: Nebu on August 12, 2013, 03:24:53 PM
If you guys decide not to differentiate between TD and SPG mechanics, there's really nothing to discuss.


Title: Re: World of Tanks
Post by: Sir T on August 12, 2013, 09:15:40 PM
{Deleted because its a silly argument}

Anyway, I just got the mastery badge for the AMX 50 100. Having a lot of fun with it :)

http://wotreplays.com/site/292995#live_oaks-suranis1-amx_50_100


Title: Re: World of Tanks
Post by: Nebu on August 12, 2013, 09:41:41 PM
Very nice match!  Well played.

Are you on the EU server?


Title: Re: World of Tanks
Post by: Sir T on August 12, 2013, 10:06:17 PM
Yep. Thanks  :drill:


Title: Re: World of Tanks
Post by: Nebu on August 12, 2013, 10:09:50 PM
Yep. Thanks  :drill:

Ah, that explains your comments about camping.  Have you played on the US server at all?


Title: Re: World of Tanks
Post by: Sir T on August 12, 2013, 10:17:44 PM
No. I imagine the culture is different there, which could explain why we are seeing different experiences.

I'm almost temped to start on the NA server (if its even possible) because I am quite a bit better now than when I started on the EU server and it took a while to find that the french tanks seem to suit me better, so I'm curious how my record would be.


Title: Re: World of Tanks
Post by: Nebu on August 12, 2013, 10:19:21 PM
No. I imagine the culture is different there, which could explain why we are seeing different experiences.

I'm almost temped to start on the NA server (if its even possible) because I am quite a bit better now than when I started on the EU server and it took a while to find that the french tanks seem to suit me better, so I'm curious how my record would be.

I bet you'd do well.  From what I understand, the play is a bit more aggressive just not as aggressive as the RU server.


Title: Re: World of Tanks
Post by: Signe on August 17, 2013, 07:26:54 AM
This is coming out for the 360?  I keep getting messages telling me to join the beta.  Of course, I don't want to be a tank.  I'm waiting for World of Bugatti Veyron 16.4 Grand Sport Vitesses. 


Title: Re: World of Tanks
Post by: Nebu on August 17, 2013, 08:32:34 AM
I'm waiting for World of Bugatti Veyron 16.4 Grand Sport Vitesses. 

It used to be just that.  Sadly, they removed the T-50-2 last patch.   :why_so_serious:


Title: Re: World of Tanks
Post by: Sir T on August 17, 2013, 11:39:50 AM
They still have the Batmobile!


Title: Re: World of Tanks
Post by: Nebu on August 17, 2013, 12:06:43 PM
They still have the Batmobile!

The grind to the batmobile makes grown men cry.


Title: Re: World of Tanks
Post by: WayAbvPar on August 17, 2013, 02:34:53 PM
What the fuck is it with Sacred Valley? I would wager that at least a quarter of my matches since I started playing again were there. Have seen Pearl River twice, and the new Russian-named one once.


Title: Re: World of Tanks
Post by: Merusk on August 17, 2013, 08:49:34 PM
wow, I thought I drew the short stick seeing Himmselsdorf all the time.  I'll take it over sacred valley that much.


Title: Re: World of Tanks
Post by: WayAbvPar on August 18, 2013, 01:47:38 AM

LMAO


After all my chat abuse I have been banned for a week. I almost certain I didn't threaten anyone, so I am dying to hear the rationale. Ticket filed.

e-

Wow. It is a huge handicap not being able to ping the map to alert the cretinous general populace to danger on the map. I would wager a chat ban is wrth nearly 1 full percentage in win rate. Or maybe I am a narcissistic fuckstick. Probably both.


Title: Re: World of Tanks
Post by: Ginaz on August 18, 2013, 11:42:08 AM

LMAO


After all my chat abuse I have been banned for a week. I almost certain I didn't threaten anyone, so I am dying to hear the rationale. Ticket filed.

e-

Wow. It is a huge handicap not being able to ping the map to alert the cretinous general populace to danger on the map. I would wager a chat ban is wrth nearly 1 full percentage in win rate. Or maybe I am a narcissistic fuckstick. Probably both.

I'm surprised I've never been banned.  I can get pretty dickish when people are being fuck stupid, though I've never threatened physical violence.  Not that I didn't want to. :mob:


Title: Re: World of Tanks
Post by: WayAbvPar on August 18, 2013, 01:03:24 PM
The claim is that I used derogatory language now. The threat to violence was apparently this-

Quote
WayAbvPar 2013-08-17 17:52:13
(2013-08-17 10:52:13) 0 now you are going to get raped and you deserve it

By which I of course meant that the 5 tanks that swarmed me while this jagoff was hiding 25 meters from base were now on the way to do the same to him. Had he supported my position we could have held it for quite awhile.

I don't care so much about the ban as much as the accusation of threatening real life violence. That is a far more serious issue than calling someone a cunt  :awesome_for_real:


Title: Re: World of Tanks
Post by: WayAbvPar on August 18, 2013, 08:36:06 PM
Nebu- I see you talking in game but can't respond. Stop trolling me, you bastard!  :awesome_for_real:


Title: Re: World of Tanks
Post by: Nebu on August 18, 2013, 08:45:41 PM
Nebu- I see you talking in game but can't respond. Stop trolling me, you bastard!  :awesome_for_real:

Wasn't sure.  I'm laughing now though.


Title: Re: World of Tanks
Post by: Sir T on August 19, 2013, 06:00:49 AM
Always be polite to people who are trying to kill you.


Title: Re: World of Tanks
Post by: WayAbvPar on August 19, 2013, 08:20:59 AM
When does the 'day' start now? It used to be at 5PM PST. Is it midnight local time now or something? All my doubles are back and I last played like 12 hours ago.


Title: Re: World of Tanks
Post by: angry.bob on August 19, 2013, 08:39:19 AM
When does the 'day' start now? It used to be at 5PM PST. Is it midnight local time now or something? All my doubles are back and I last played like 12 hours ago.

Around 7:30am EST. I've started a match around that time with my 2X used from the day before and when the match is over it's refreshed.


Title: Re: World of Tanks
Post by: Merusk on August 19, 2013, 10:10:51 AM
When does the 'day' start now? It used to be at 5PM PST. Is it midnight local time now or something? All my doubles are back and I last played like 12 hours ago.

Around 7:30am EST. I've started a match around that time with my 2X used from the day before and when the match is over it's refreshed.

Yeah it was some logic about having it refresh when patch downtime typically is so you don't miss-out, blah blah blah.

Net effect of nothing other than being able to catch-up on your 2x in the morning on weekends instead of having to do it at night.


Title: Re: World of Tanks
Post by: Nebu on August 19, 2013, 10:11:53 AM
I thought they did it because people were getting an extra weekend bonus if they timed things right. 


Title: Re: War Thunder
Post by: WayAbvPar on August 19, 2013, 05:23:15 PM
Quote
Victory!
Battle: Pearl River Monday, August 19, 2013 5:14:46 PM
Vehicle: Type 59
Experience received: 3,522 (x2)
Credits received: 105,981
Battle Achievements: Steel Wall


Been quite a while since I had a 100k game. Felt nice.


Title: Re: World of Tanks
Post by: Nebu on August 19, 2013, 06:30:39 PM
I just put up 6200 damage in a loss.  Not happy.


Title: Re: World of Tanks
Post by: WayAbvPar on August 19, 2013, 09:06:37 PM
Ouch. I just had 1524 XP in my T21, which usually lasts about 45 seconds per battle. Had a clueless 50 120 go across the square in Himmelsdorf let me shoot in in the side about 10 times and solo-kill him  :grin:

And a few rounds later, this-

Quote
Defeat
Battle: Steppes Monday, August 19, 2013 10:03:24 PM
Vehicle: T34
Experience received: 808
Credits received: 89,835
Battle Achievements: Sniper

Sigh.


Title: Re: World of Tanks
Post by: Sir T on August 20, 2013, 07:30:08 AM
Comment on WOT for Xbox Beta on another form

Quote
Yeah. Its horrible!
Mini map is crap, click thumbsticks to change zoom level, gun flash in sniper mode, tank takes up half the screen when your driving, cant individually upgrade modules (you buy upgrade packages with xp). It feels like its been dumbed down...aimed at kids, almost!! Its little more than cod for tanks now. It is only beta, so ill give the benefit of doubt til final release!

maybe they should set it to use Kinect...  :why_so_serious:

*edit* been playing Artillery a bit as my ping is generally atrocious, but it dosent seem to affect arty that much. Actually been enjoying it quite a bit. Bought a Hummel as I unlocked it ages ago, and dicking around with the tier 4 french arty.


Title: Re: World of Tanks
Post by: WayAbvPar on August 20, 2013, 08:54:55 AM
I have played a few games as arty after my initial test to see how badly they have been nerfed. Load times and aim times are atrocious, but the actual accuracy isn't really that much different. Had a couple of 4 kill games in my M40/43  :grin:

Had an amazing and wondrous experience last night. Playing on Mountain Pass from the south. Started off at the corner below the ice road in my T34, but then had to lumber back around past our flag to defend a breakthrough at the bridge. Then the ice road defense fell, so I went back to the flag and traded shots with 4 tanks on our cap before I died. Gave our push enough time to get on the cap and win. Then had our arty actually thank me and tell the rest of the team that I won the game for us. I was shocked that A) someone actually noticed, and B) was gracious enough to say something. And of course I am chat-banned so I couldn't respond  :oh_i_see:

For the 30 kill daily mission- that is 30 kills in one vehicle, yes? Was tired last night, and stopped playing about 11:30PM. Looked at my daily stats and saw I was really close to 30 kills in Tier 4+ vehicles, so I went back in the game to try to get the bonus. 5 games in a row without a kill (of course), and then had a 5 kill game in my IS and a pair of 3 kill games in my T-58. Nothing. Then I re-read the requirements and got the sinking feeling that it was 30 in one tank.  :facepalm:


Title: Re: World of Tanks
Post by: Nebu on August 20, 2013, 08:57:03 AM
For the 30 kill daily mission- that is 30 kills in one vehicle, yes? Was tired last night, and stopped playing about 11:30PM. Looked at my daily stats and saw I was really close to 30 kills in Tier 4+ vehicles, so I went back in the game to try to get the bonus. 5 games in a row without a kill (of course), and then had a 5 kill game in my IS and a pair of 3 kill games in my T-58. Nothing. Then I re-read the requirements and got the sinking feeling that it was 30 in one tank.  :facepalm:

It's 30 kills over all vehicles.  I think they have to be tier 4 or higher. Should take you 15-20 matches.


Title: Re: World of Tanks
Post by: WayAbvPar on August 20, 2013, 09:14:38 AM
I wonder if I got it earlier and didn't notice, because i was at like 40 kills according to my records.


Title: Re: World of Tanks
Post by: Nebu on August 20, 2013, 09:21:39 AM
I wonder if I got it earlier and didn't notice, because i was at like 40 kills according to my records.

I sometimes miss it if I'm playing my T69.  I spew so many gold rounds that a 3k damage win still costs me 40k credits.


Title: Re: World of Tanks
Post by: angry.bob on August 20, 2013, 09:54:39 AM
It's 30 kills over all vehicles.  I think they have to be tier 4 or higher. Should take you 15-20 matches.

It's 30 kills while you're in a tier IV or higher. so grab a tier 4 tank that gets good matchmaking and club those seals!


Title: Re: World of Tanks
Post by: Nebu on August 20, 2013, 10:21:41 AM
It's 30 kills while you're in a tier IV or higher. so grab a tier 4 tank that gets good matchmaking and club those seals!

Better yet, get in a tier 8-10 and do the 30 kill and 3k damage mission at the same time.  The 3x crew xp is awesome!


Title: Re: World of Tanks
Post by: Merusk on August 20, 2013, 11:30:53 AM
And once again I'm reminded how much I suck.

If I get 10 kills across 20 games I'm happy.  I rarely end games alive or with kills. Doesn't help I don't drive LOLALPHASTRIKE vehicles or the ones I do, like the T34, have shit matchmaking 80% of the time and slow reload times.


 "Oh look, that T110 is almost dead... aaand he's fired on right before I hit fire and now I have another reload cycle."


Title: Re: World of Tanks
Post by: WayAbvPar on August 20, 2013, 11:54:49 AM
It's 30 kills while you're in a tier IV or higher. so grab a tier 4 tank that gets good matchmaking and club those seals!

Better yet, get in a tier 8-10 and do the 30 kill and 3k damage mission at the same time.  The 3x crew xp is awesome!

Is the 3k damage one still active? I have hit that a few times but haven't seen any notifications. Or noticed them, at any rate.


Title: Re: World of Tanks
Post by: Nebu on August 20, 2013, 12:09:17 PM
I don't think you get notice.  You just get 3K additional xp for crew. 

That is if it's working...  :ye_gods:


Title: Re: World of Tanks
Post by: WayAbvPar on August 23, 2013, 03:53:38 PM
Quote
ictory!
Battle: Murovanka Friday, August 23, 2013 3:42:34 PM
Vehicle: T34
Experience received: 1,866
Credits received: 413,809
Battle Achievements: Sniper

Almost crapped and then realized that is was the $300k bonus. Still a nice game though. 3.5k damage  :grin:


Title: Re: World of Tanks
Post by: Sir T on August 24, 2013, 03:16:18 AM
They are having a times 5 special this weekend. The idiot teams and idiots with premium ammo are out in their droves.

I had one of my best games ever yesterday. 4500 damage. 4 kills. Result of the match? Draw. AAARGHHH!!


Title: Re: World of Tanks
Post by: Nebu on August 24, 2013, 08:51:22 AM
They are having a times 5 special this weekend. The idiot teams and idiots with premium ammo are out in their droves.

I had one of my best games ever yesterday. 4500 damage. 4 kills. Result of the match? Draw. AAARGHHH!!

No 5x for us on the NA server.  We get the idiots on our team at regular rates.


Title: Re: World of Tanks
Post by: WayAbvPar on August 24, 2013, 01:11:14 PM
We do get this little baby on sale though-

Quote
Victory!
Battle: Prokhorovka Saturday, August 24, 2013 12:58:05 PM
Vehicle: FCM 36 Pak 40
Experience received: 2,762 (x2)
Credits received: 30,628
Battle Achievements: Top Gun, Sharpshooter, Master Gunner, Mastery Badge: "1st Class"

Only 425 gold. I highly suggest picking one up if you want to pad your k/d ratio  :grin:

8 kills in this one..Marder on my team had 6. Our team was along for the ride apparently. I saw they were on sale and hadn't started the French TD line, so now I have a crew trainer!


Title: Re: World of Tanks
Post by: Sir T on August 24, 2013, 08:10:21 PM
Another good Tier 3 medium is this little beauty http://wiki.worldoftanks.com/Pz.Kpfw._S35_739_%28f%29 While it might not look that brilliant on paper, in tier 3 matches it utterly stomps across the map. The armour is very well sloped and with a bit of angling, or even better sitting with a camo net and binos in a bush the only thing that can stop it is enemy TDs. This is what I use for a little relaxation and newbie smashing. In tier 5 matches its probably not the best tier 3 you can have but you can still run around scouting and jumping on weak targets.

Another one to look at at tier 6 is the http://wiki.worldoftanks.com/Pz.Kpfw._IV_Schmalturm. From a sniper position that thing's gun will rip things apart. You wont last long in a brawl, but from a distance that gun fires rapidly and painfully.


Title: Re: World of Tanks
Post by: Ginaz on August 24, 2013, 09:36:05 PM


Another one to look at at tier 6 is the http://wiki.worldoftanks.com/Pz.Kpfw._IV_Schmalturm. From a sniper position that thing's gun will rip things apart. You wont last long in a brawl, but from a distance that gun fires rapidly and painfully.

You would be better off getting the E-25.  Same gun but with a ROF over 20.  With mine, its reload is around 2.7 secs.  It is an absolute terror against tier 7's and below.


Title: Re: World of Tanks
Post by: Furiously on August 25, 2013, 12:40:49 PM
We do get this little baby on sale though-

Quote
Victory!
Battle: Prokhorovka Saturday, August 24, 2013 12:58:05 PM
Vehicle: FCM 36 Pak 40
Experience received: 2,762 (x2)
Credits received: 30,628
Battle Achievements: Top Gun, Sharpshooter, Master Gunner, Mastery Badge: "1st Class"

Only 425 gold. I highly suggest picking one up if you want to pad your k/d ratio  :grin:

8 kills in this one..Marder on my team had 6. Our team was along for the ride apparently. I saw they were on sale and hadn't started the French TD line, so now I have a crew trainer!

I grabbed one... It is a tier 3 murder machine.


Title: Re: World of Tanks
Post by: angry.bob on August 25, 2013, 02:23:14 PM
You would be better off getting the E-25.  Same gun but with a ROF over 20.  With mine, its reload is around 2.7 secs.  It is an absolute terror against tier 7's and below.

I bought my smugturm when they took the gun away from the regular IV and made the premium version so I've forgotten what it cost me. The E25 looks like it costs about a billion dollars more though.


Title: Re: World of Tanks
Post by: Sir T on August 25, 2013, 05:11:21 PM
Pz IV S - 3750 Gold

E-75 - 6500 Gold

Just for interest;

8.8 pak 43 Jagtiger - 10000 gold

Lowe - 12500 Gold

Oh and I had one of the Silliest games I've had today. It was on cliff and I was caught in my Lowe angled in a position where they repeatedly shot my tracks down

40 hits received, 22 penetrations (the vast majority of which blew off my tracks so I could not move) 9500 potential damage received. I felt like a freaking KV5.


Title: Re: World of Tanks
Post by: WayAbvPar on August 26, 2013, 06:41:27 PM

How does this happen? Not ONE FUCKING TANK went north despite my cajoling, pleading, and swearing. Guess what happened?  :oh_i_see:

Also of note- an entire team with no one but me who can even win half their fucking games. Jesus wept.


Title: Re: World of Tanks
Post by: snowwy on August 26, 2013, 06:49:48 PM
We do get this little baby on sale though-

Quote
Victory!
Battle: Prokhorovka Saturday, August 24, 2013 12:58:05 PM
Vehicle: FCM 36 Pak 40
Experience received: 2,762 (x2)
Credits received: 30,628
Battle Achievements: Top Gun, Sharpshooter, Master Gunner, Mastery Badge: "1st Class"

Only 425 gold. I highly suggest picking one up if you want to pad your k/d ratio  :grin:

8 kills in this one..Marder on my team had 6. Our team was along for the ride apparently. I saw they were on sale and hadn't started the French TD line, so now I have a crew trainer!
I've had some insane results in it also, but it is very map-dependant. Have to move more than 100 meters? You're screwed. Ensk? You're screwed.
Hard to slog around at 14kph when everything you encounter whizz around at 60. But the gun is a killer.

edit: Never ever buy the Schmalturm shitcan. That is all


Title: Re: World of Tanks
Post by: Tmon on August 26, 2013, 08:36:16 PM
We do get this little baby on sale though-

Quote
Victory!
Battle: Prokhorovka Saturday, August 24, 2013 12:58:05 PM
Vehicle: FCM 36 Pak 40
Experience received: 2,762 (x2)
Credits received: 30,628
Battle Achievements: Top Gun, Sharpshooter, Master Gunner, Mastery Badge: "1st Class"

Only 425 gold. I highly suggest picking one up if you want to pad your k/d ratio  :grin:

8 kills in this one..Marder on my team had 6. Our team was along for the ride apparently. I saw they were on sale and hadn't started the French TD line, so now I have a crew trainer!
I've had some insane results in it also, but it is very map-dependant. Have to move more than 100 meters? You're screwed. Ensk? You're screwed.
Hard to slog around at 14kph when everything you encounter whizz around at 60. But the gun is a killer.

edit: Never ever buy the Schmalturm shitcan. That is all

I've had some insane games in mine as well, most recently top gun, sniper and scout on the province map.  I sat in one spot and people just kept driving out in the open and letting me kill them.  I have something like a 67% win rate in it. 


Title: Re: World of Tanks
Post by: Sir T on August 26, 2013, 10:38:56 PM
Also of note- an entire team with no one but me who can even win half their fucking games. Jesus wept.

Same thing on the other team, if you notice.

In fact I would speculate that 90% of players are below "50% win rate."

Since my "win rate" is now stuck on 47.6% no matter what I've long since stopped caring. It would probably take something 2000 straight wins to for me to correct it to join elite PVPers, and its pretty hard to do that when you have to grind through stock tanks and shit crews, unless you want to play the same tank forever.

Amusingly, my win rate has been constantly tracking down while all the other graphs of my character on www.Noobmeter.com has been going up. So I'm doing better and better in the matches, while winning less and less matches. You figure that one out.


Title: Re: World of Tanks
Post by: Ginaz on August 27, 2013, 01:17:41 AM
Also of note- an entire team with no one but me who can even win half their fucking games. Jesus wept.

Same thing on the other team, if you notice.

In fact I would speculate that 90% of players are below "50% win rate."

Since my "win rate" is now stuck on 47.6% no matter what I've long since stopped caring. It would probably take something 2000 straight wins to for me to correct it to join elite PVPers, and its pretty hard to do that when you have to grind through stock tanks and shit crews, unless you want to play the same tank forever.

Amusingly, my win rate has been constantly tracking down while all the other graphs of my character on www.Noobmeter.com has been going up. So I'm doing better and better in the matches, while winning less and less matches. You figure that one out.

I know what you mean.  I've been playing better recently but I'm stuck at 53%.  http://www.noobmeter.com/player/na/Ginaz/1000381928/

There's been some truly awful players lately.  Maybe all the arty people gave up on it and are now trying to play with real tanks. :awesome_for_real:


Title: Re: World of Tanks
Post by: Merusk on August 27, 2013, 03:40:44 AM
That's part of it, but they're also advertising all over Cartoon Network too.  Lower quality and younger gamers coming in cant help.

What makes me rage is you say something useful and get shit on, so I've stopped trying.  Go ahead and all rush one side, charge a column one at a time, rush that cap circle on encounters!   I've stopped caring about wins because they aren't going to come because of the stupid forced loss algorithm.   Now I only care about kills and damage done.


Title: Re: World of Tanks
Post by: Tmon on August 27, 2013, 06:10:36 AM
I platoon with a friend before going in to work several mornings a week and losing 5 or 6 of the 10 games we have time for just kills him.  Since I'm kind of just marking time until Hex and have pretty much everything in my garage that I really care about I don't mind as much, although watching your team throw away a sure win gets old after a while.  The change in 8.8 that gives people on the losing side who earn a medal full xp and credits will help some.  Hopefully it's the first step towards rewarding the top players in the match regardless of side.


Title: Re: World of Tanks
Post by: Sir T on August 27, 2013, 07:31:48 AM
I know what you mean.  I've been playing better recently but I'm stuck at 53%.  http://www.noobmeter.com/player/na/Ginaz/1000381928/

There's been some truly awful players lately.  Maybe all the arty people gave up on it and are now trying to play with real tanks. :awesome_for_real:

Here's mine if you want to take a look http://www.noobmeter.com/player/eu/Suranis1/504442441/


Title: Re: World of Tanks
Post by: Nebu on August 27, 2013, 07:46:24 AM
Here's me: http://www.noobmeter.com/player/na/Nebu_f13/1001529646/

If anyone ever wants to platoon, shoot me a PM here or in game.  I'm currently trying to overcome the 45% WR I had 6 months ago.


Title: Re: World of Tanks
Post by: Merusk on August 27, 2013, 07:52:31 AM
Know what's awesome about that site? That I can see the exact dip in wins related to the big patch where we all started bitching.   Which coincides with my last 1k battles.  :awesome_for_real:

Good to see my getting fed-up and just going for kills has increased my stats over the last week.

http://www.noobmeter.com/player/na/merusk/1001292585/



Title: Re: World of Tanks
Post by: Nebu on August 27, 2013, 08:17:57 AM
Good to see my getting fed-up and just going for kills has increased my stats over the last week.

My stats started to improve most when I focused on doing as much damage per match as possible.  I avoided trading shots with harder hitting tanks and stopped moving into areas where I was unsure of enemy locations.  Funny thing was that my kills improved without even trying.  It was the result of focusing on damage.


Title: Re: World of Tanks
Post by: Amarr HM on August 27, 2013, 09:35:48 AM
Here's me: http://www.noobmeter.com/player/na/Nebu_f13/1001529646/

If anyone ever wants to platoon, shoot me a PM here or in game.  I'm currently trying to overcome the 45% WR I had 6 months ago.

Impressive efficiency over the last 1k battles  :thumbs_up:


Title: Re: World of Tanks
Post by: satael on August 27, 2013, 10:06:00 AM
Maybe I should install this once again if MWO's community warfare doesn't bring something interesting to that game in the near future (http://www.noobmeter.com/player/eu/satael (http://www.noobmeter.com/player/eu/satael))


Title: Re: World of Tanks
Post by: Pennilenko on August 27, 2013, 06:51:21 PM
Oh god, I just looked up my name on that stat site. I am one of those terrible players that vex you guys so much.  :heartbreak:


Title: Re: World of Tanks
Post by: Ginaz on August 27, 2013, 11:54:59 PM
Oh god, I just looked up my name on that stat site. I am one of those terrible players that vex you guys so much.  :heartbreak:

 :mob:


Title: Re: World of Tanks
Post by: WayAbvPar on August 28, 2013, 08:46:46 AM
Oh god, I just looked up my name on that stat site. I am one of those terrible players that vex you guys so much.  :heartbreak:

Having bad stats is one thing. Having bad stats and refusing to try to improve or do anything to help your team is quite another.


Title: Re: World of Tanks
Post by: CaptainNapkin on August 30, 2013, 08:13:53 AM
Never played this before and decided to give it a shot last night. Played 12 matches, I sucked but the game doesn't. Fun stuff, much to learn, I'm reading and watching all the 'beginner guide' type stuff I can. I definitely need to get back to my Americas Army Operations mindset where I have patience and can squash any run and gun tendencies.

Fully upgraded my little light T1 tank and decided to have 1 last battle before bed, it was not until after I started the match that I realized I had no ammo loaded  :facepalm: Wish I ended on a better note but I was tired.

Would you folk recommend sticking in T1 while I learn the ropes more (which is my current plan), or would T2 be better? It seems a lot of folks just rush across the map in the majority of T1 matches I was in last night. So far I've upgraded and mostly used the US T1 light tank, but plan to play around with the German version today.


Title: Re: World of Tanks
Post by: Merusk on August 30, 2013, 08:35:43 AM
Low tiers are all rush and die, it doesn't start getting more strategic until T4 at least.  That same sort of impatient play is slowly wending its ways up the tiers, however.


Title: Re: World of Tanks
Post by: WayAbvPar on August 30, 2013, 08:53:24 AM
I would suggest hopping around all the different lines and work them all to tier 3 or 4 (maybe skip the SPGs until you know the game better). That way once you learn more about the game (and your playstyle) you will have a bit of a head start. This weekend is 3x experience for the first victory, so it would be a good time to get started. My chat ban is over (for now  :drill: ), so feel free to msg me if you have any questions. I have a couple of tier 2s I can run with you (and a fucking murderous tier 3) if you want to platoon for a bit and watch someone mediocre play  :oh_i_see:


Title: Re: World of Tanks
Post by: Nebu on August 30, 2013, 08:59:54 AM
Low tiers are all rush and die, it doesn't start getting more strategic until T4 at least.  That same sort of impatient play is slowly wending its ways up the tiers, however.

Use other people as meat shields.  I play very patiently in the first 5 mins.  Let my teammates light people up and draw fire and then I return fire.  My goal is to have as much health as I can late in the match to mop up for the win.  I think this has helped improve my win rate more than anything.

I'm also a fan of tiers 6-8.  They're the most fun and about the best balanced.


Title: Re: World of Tanks
Post by: WayAbvPar on August 30, 2013, 09:13:21 AM
Indeed. Teammates are just there to soak up shots meant for you.


Title: Re: World of Tanks
Post by: Nebu on August 30, 2013, 09:24:37 AM
Indeed. Teammates are just there to soak up shots meant for you.

Yes... occasionally platoon mates too!  :why_so_serious:


Title: Re: World of Tanks
Post by: Merusk on August 30, 2013, 10:22:12 AM
All correct, but I was answering his question about the general feel from other players, though.  Yes, it is all rush and die stupidly at low tiers.  No, don't expect smart or intelligent or even non-drool-worthy play from teammates at those tiers.  Yes, if you get a good tank and play smart you can clean-up because of this, but clubbing seals gets boring after a while.

I bought that T3 French TD and agree, it's a damn murder machine.  I just wish I could get more open maps with it instead of Himmelsdorf, Ensk and Lakefield so goddamn much.


Title: Re: World of Tanks
Post by: WayAbvPar on August 30, 2013, 11:13:24 AM
So far I have a pair of 8 kill games on Prokhorovka‎. Mines is my other one IIRC. Anything where spotting distance and quick, accurate shooting is king. It is great to use for the 30 kills/$300k mission!


Title: Re: World of Tanks
Post by: Nebu on August 30, 2013, 11:48:43 AM
You're a better man than I.  I have 2 Radley Walters in almost 11k battles.  I tend to be the guy that gets Confederate often.


Title: Re: World of Tanks
Post by: Merusk on August 30, 2013, 11:57:05 AM
Yeah I've got more far more Confeds than Top Guns. (14 vs 9 and Confed is newer by far.)

Though something seems wrong on WoT's site.  It only lists me with one reaper achieve and I get that fairly regularly when I'm on my game with TDs.  (note my 8 Kamakazies.  That's because the Type 59 seems to be at a perfect height to ram the fuck out of Russian IS-series.)

http://worldoftanks.com/community/accounts/1001292585-Merusk/


Title: Re: World of Tanks
Post by: WayAbvPar on August 30, 2013, 12:37:17 PM
I don't think I have a Radley-Walters...there is a tier limit on it, and all my truly murderous games have been in low tiers. I think the most kills I have in tier 6+ is like 7.

e- Reaper is broken for me as well. I should have dozens of them after all my KV-2 derping and Pak40 newbie clubbing. There are several I will NEVER get, like surviving 20 battles (or even 5) in a row in the same vehicle, killing 5 SPGs in one game, etc. Doubt I will ever get another Raider either. That was pure dumb luck.


Title: Re: World of Tanks
Post by: Amarr HM on August 30, 2013, 12:54:01 PM
I managed to get reaper up to 15 with the derp KV. Probably my only outstanding medal stat. My raider was a bugged 1v1 arty game, we both got one.


Title: Re: World of Tanks
Post by: Sir T on August 30, 2013, 05:46:41 PM
One important thing to learn as well is angling. What it means is turn your tank slightly to the side to increase your armour. Put simply, the game adds the degree of the shot to your effective armour, so if you say have 60 armour and you are angled 30 degrees at the place the shot hits, your effective armor is 85 milimeters (60 MMs of armor +30 degrees of angle - 5 for shell normalization)

AP is your general purpose ammo, but you use high explosive at stuff you cant penetrate or if theres a huge amount of High explosive damage in the gun. Basicly high EX takes the effective armour away from the damage you will score if it hits, but it will almost always cause some damage whereas AP will bounce if your pen is not enough, and HE does not lose any pen over long distance. You can get away with High Ex in low tiers, but you will be using AP mostly.


Title: Re: World of Tanks
Post by: Abagadro on August 30, 2013, 06:34:30 PM
The BT-2 is a fun tier 2 tank I would recommend. I play it regularly still.


Title: Re: World of Tanks
Post by: Strazos on August 31, 2013, 03:36:40 AM
Was having a decent game, but then no one wanted to help reset...welp:


Outscoring and Outdamaging everyone else on your team like that is just annoying.

PS - TRIPPY HALP, I don't know how to re-size!  :oh_i_see:


Title: Re: World of Tanks
Post by: Nebu on August 31, 2013, 11:04:51 AM
I feel ya.  My first 3 matches last night: 3600, 3800, 3300 damage.  Loss. Loss. Loss.

Finally got wins in some 1000 damage matches.  Not happy.


Title: Re: World of Tanks
Post by: Sir T on August 31, 2013, 01:26:12 PM
Heh, I had this a few nights ago. 4800 damage. Result Draw

http://wotreplays.com/site/321024#malinovka-suranis1-amx_50_100


Title: Re: World of Tanks
Post by: angry.bob on August 31, 2013, 06:41:17 PM
I'll openly admit that I'm a pretty random player based on a lot of factors, but the playstyles of people the last month has just really sucked and frustrated me. Heavies hiding and sniping from the far rear - too far to see the stuff that's being spotted, people splitting into groups to cover areas at the start of the match and then next thing I know they've turned around and formed some shitty clump near the spawn, blah, blah, blah.


Title: Re: World of Tanks
Post by: Merusk on August 31, 2013, 07:08:04 PM
Yeah the heavy sniping is getting worse and I have no idea why.  I had a Tiger II sitting on the boundary lines today in a tier 9 match.  WTF.


Title: Re: World of Tanks
Post by: CaptainNapkin on August 31, 2013, 07:41:42 PM
Thanks for the tips folks. I picked up that BT-2 as my first T2 tank. Played a match before dinner with it and while it ended up a draw, I did well and liked the feel of it. I need to put more time into it but seems like a solid recommendation. First night I did horrible but I seem to have improved a bit with last night's battles. http://www.noobmeter.com/player/na/TheToxicWaltz/1005932324


Title: Re: World of Tanks
Post by: Furiously on September 01, 2013, 01:03:40 AM
World of Warplanes is offering a $100 pack for 1 year of premium + 8000 gold. It's not a horrid deal if you will be playing tanks for a year. (The premium in planes is shared with tanks, and eventually with warships.)


Title: Re: World of Tanks
Post by: Nebu on September 01, 2013, 09:42:00 AM
World of Warplanes is offering a $100 pack for 1 year of premium + 8000 gold. It's not a horrid deal if you will be playing tanks for a year. (The premium in planes is shared with tanks, and eventually with warships.)

Quite a good deal.  It's like getting 8k gold free.


Title: Re: World of Tanks
Post by: Strazos on September 01, 2013, 11:04:02 AM
I'm torn, because I recently re-upped for 6 months of Premium - I don't know that I'll be playing WoX games a year and a half from now.


Title: Re: World of Tanks
Post by: angry.bob on September 01, 2013, 04:09:15 PM
World of Warplanes is offering a $100 pack for 1 year of premium + 8000 gold. It's not a horrid deal if you will be playing tanks for a year. (The premium in planes is shared with tanks, and eventually with warships.)

Quite a good deal.  It's like getting 8k gold free.

PLus you get the preorder only tier V preorder only carrier version of the aircobra.


Title: Re: World of Tanks
Post by: WayAbvPar on September 03, 2013, 10:07:18 AM
We'll see how I do at the poker tables this week. I might dump another $100 into this game after all.


This game (http://www.noobmeter.com/replay/1002365173.19647488187322142) was hilarious. 3 kills in my M40/43, all via TD method. Our Leopard was watching me and singing my praises. I was cackling the whole match.


Title: Re: World of Tanks
Post by: Ginaz on September 03, 2013, 10:25:52 AM
I got the AT-8 TD last night.  In 16 games I had 33 kills...and 6 wins.  Completely my fault I bet. :awesome_for_real:

I've actually been doing better the past few weeks, despite the onslaught of shitty teams.  Over the past 2 weeks I have 154 wins in 276 games with 415 kills.  I'm really enjoying the E-25, as well.  A 54.5% win rate in 189 games with about 350 kills.  If it is in a tier 7 game, it can be a little death machine.


Title: Re: World of Tanks
Post by: Nebu on September 03, 2013, 10:30:17 AM
I got the AT-8 TD last night.  In 16 games I had 33 kills...and 6 wins.  Completely my fault I bet. :awesome_for_real:

British TD's are beasts against people that don't know their weak spots.  By that, I mean most people. 

When I see a Brit TD, I usually move to a different flank and save them for last.  Most of them have such terrible mobility that it's easier to move around them than to engage them.


Title: Re: World of Tanks
Post by: Strazos on September 03, 2013, 11:52:37 AM
Helm and I took out a T-29 with just a M4 Sherman and a T-49 - I laughed real hard.

We still got lots of dumb teams.


Title: Re: World of Tanks
Post by: WayAbvPar on September 03, 2013, 12:02:12 PM
Monster game (http://www.noobmeter.com/replay/1002365173.7168804306431425) from Katiri (Furiously) in his M40/43, with an assist from yours truly in the same tank. Brothers In Arms, basically won the game for our team. It was fun, and intense!


Title: Re: World of Tanks
Post by: Nebu on September 03, 2013, 01:06:18 PM
Great work...  Wish I could have been there.  I had to run off right after you sent me the platoon invite. 




Title: Re: World of Tanks
Post by: Furiously on September 05, 2013, 02:37:37 AM
I went one way, the rest of the team went another.... Then I spotted their team and the others all sniped away...

Vehicle: T34
Experience received: 1,834
Credits received: 112,716 (fine: 135)
Battle Achievements: Patrol Duty


Title: Re: World of Tanks
Post by: Sir T on September 05, 2013, 09:11:55 AM
Yeah the heavy sniping is getting worse and I have no idea why.  I had a Tiger II sitting on the boundary lines today in a tier 9 match.  WTF.

Cant believe I missed this. The reason is bloody simple - the accuracy buff in 8.6. All of a sudden tanks that previously could not hit anything at 5 yards can reliably hit stuff at long range. Combined with the Arty nerf that means that there no reason to get out of a bush as even an IS3 will be a decent sniping tank. Why the hell do you think that the KV-1S has gone from a tank that was rarely seen to suddenly filling entire tier 6 matches? Because its big derp gun can now hit and pen things half the map away. Before it was useless, now its the most powerful tier 6 tank.

And then there is the proliferation of Gold ammo now, which means that raw armour is now next to useless. Why bother with angling anymore? Seriously its getting stupid, I don't care if you drive into battle backwards, teams should not be getting wiped in less than 30 seconds and its just happening more and more. I've watched Tanks happily penning the UPPER glacis of a Jagtiger. I am this close to just quitting again because of the utter retardedness of it. People argue that it does not do any more damage, well if one side is bouncing and the other side is penning from medium to long range range (hello accuracy nerf) then it bloody well does not matter.


Title: Re: World of Tanks
Post by: Falconeer on September 05, 2013, 09:34:07 AM
I loved this game so bad in open beta. Got a little burned out after a million matches, and when I came back I realized there were people with custom textures to show weak spots, and gold ammo. Gold ammo is really something that is beyond me and kills the game, and would kill any game. The point of this post, though, is ask a question: how common gold ammo actually are in random public matches, and how much more damage (or penetration?) do they inflict over normal ammo? And can you still buy gold ammo with real money only?


Title: Re: World of Tanks
Post by: Engels on September 05, 2013, 09:38:51 AM
Gold ammo is common but you can buy it with credits as well as gold. So ya, its not a pay-to-play factor since you really only need to carry 14 shells of it and although expensive, you need only bring it out when you're in a tough spot, such as faced off with a JT, as SirT mentions.

As far as sniping heavies, I don't have a problem with it at all. A KT cannot face off with an IS3 in close quarters and is meant to lurk and snipe. Now I can see how allowing IS3 and KV-1S's to snipe along side the german line with no penalty is pretty unfair, since you were trading off sniping ability for brawling ability. If you give Russians both abilities, that an imbalance.


Title: Re: World of Tanks
Post by: Nebu on September 05, 2013, 09:45:52 AM
Gold ammo is common but you can buy it with credits as well as gold. So ya, its not a pay-to-play factor since you really only need to carry 14 shells of it and although expensive, you need only bring it out when you're in a tough spot, such as faced off with a JT, as SirT mentions.

It is pay-to-play, but in a more subtle fashion.  Example: I have a premium account and I like to play my T69 (which is a beast when you fire 100% premium ammo).  I can play it 50% longer than a non-premium tanker due to the fact that I lose money at a slower rate than someone with the same performance on a non-premium account.  The non-premium player will be forced to play other tanks sooner to augment the cost of firing pure premium in an overpowered tank.  

If you want to play well in this game, you need to play the right tanks, with a well-trained crew, with proper equipment, with a complement of significant premium ammo,  and in a platoon with other quality players.  Failing to do any of these will handicap you against the top players.  I've watched my stats improve drastically by doing two things: Spamming more gold ammo and playing the best tanks more often.  

I never realized how much of a disadvantage I was at firing standard rounds and not using free xp upgrade tanks as soon as I unlock them.  It really is a well disguised pay-to-play system.  The only way to play this game competitively for free is to be in a land holding clan.  How many people have the gaming skill to pull that one off?


Title: Re: World of Tanks
Post by: Sir T on September 05, 2013, 09:53:03 AM
Gold ammo is roughly 4 times as expensive in credits per round as standard ammo. The actual stats vary quite a bit, but in general it increases the armour penetration by about 50 to 60%, or in the case of HEAT ammo massively increases the explosive damage.


Title: Re: World of Tanks
Post by: Engels on September 05, 2013, 09:55:39 AM
Failing to do any of these will handicap you against the top players.  I've watched my stats improve drastically by doing two things: Spamming more gold ammo and playing the best tanks more often.  

The only way to play this game competitively for free is to be in a land holding clan.  How many people have the gaming skill to pull that one off?

I've emphasized two elements of what you've stated to make a point;  its still possible to advance and have good tanks for the tier without premium. I'm doing it now. No premium yet having a good time with my IS2, Type 58, and others I'm grinding. I use gold sparingly when its a double, etc.

The other part that's missing is that if you're good enough a top clan will pick you up and then gold/premium is basically free.


Title: Re: World of Tanks
Post by: Nebu on September 05, 2013, 09:55:44 AM
Gold ammo is roughly 4 times as expensive in credits per round as standard ammo. The actual stats vary quite a bit, but in general it increases the armour penetration by about 50 to 60%.

For some tanks (i.e. T69, IS2, T54) it turns them from a balanced tank into a beast.  I don't hesitate to snapshot tier 8 heavies in the face with my T69 using premium ammo.  I'm not even getting into how fun it is smapping 300 pen rounds on my tier 7 IS-2.


Title: Re: World of Tanks
Post by: Nebu on September 05, 2013, 09:58:25 AM
I've emphasized two elements of what you've stated to make a point;  its still possible to advance and have good tanks for the tier without premium. I'm doing it now. No premium yet having a good time with my IS2, Type 58, and others I'm grinding. I use gold sparingly when its a double, etc.

The other part that's missing is that if you're good enough a top clan will pick you up and then gold/premium is basically free.

You are correct in that sense.  I also firmly believe that WoT has the best F2P model I've seen to date.  I'm more pointing out that the benefits of paying WGN do impact more than people may see on the surface.


Title: Re: World of Tanks
Post by: Sir T on September 05, 2013, 10:07:29 AM
The IS2 is so ridiculous that they are nerfing the pen to 250 in 8.8.


Title: Re: World of Tanks
Post by: Merusk on September 05, 2013, 10:19:02 AM
Gold ammo is common but you can buy it with credits as well as gold. So ya, its not a pay-to-play factor since you really only need to carry 14 shells of it and although expensive, you need only bring it out when you're in a tough spot, such as faced off with a JT, as SirT mentions.

Yeah, I carry them on all my tanks except the Tier 9 & 10 now.  Since I have the only Tier X I cared to have and my autoloading T69 all my credits go towards equipment and gold rounds. I don't have a real interest in exploring other tank lines or buying new tanks so I'm maxed for how I want to play.

Hell, I've got so many premiums (Too many when I think about it*) that the credit cost is laughable. Even moreso on the low-tier tanks.  When the M4 was a gold derpmobile I could make-up the cost of 3 games worth of ammo with a good match on my Type 59.

* KV-5, Type 59, The french arty, AT-15A, T34, and now the French TD. That's a lot of dollars.


Title: Re: World of Tanks
Post by: veredus on September 05, 2013, 10:21:49 AM
I do want to point out that you can do just fine without gold rounds. I rarely use gold rounds and haven't loaded any on any tank in quite awhile.
http://www.noobmeter.com/player/na/Veredus/1000013824/ (http://www.noobmeter.com/player/na/Veredus/1000013824/)
I'm certainly not anywhere near the best player but I do better then most I think.



Title: Re: World of Tanks
Post by: Nebu on September 05, 2013, 10:28:05 AM
I do want to point out that you can do just fine without gold rounds. I rarely use gold rounds and haven't loaded any on any tank in quite awhile.
http://www.noobmeter.com/player/na/Veredus/1000013824/ (http://www.noobmeter.com/player/na/Veredus/1000013824/)
I'm certainly not anywhere near the best player but I do better then most I think.

It really depends on which tanks you like to play.  An elite IS 3 or 50 100 doesn't need to shoot gold, whereas a T69 or IS 6 benefits greatly from it.  Play the T69 for a week with standard rounds followed by a week with nothing but premium.  I bet you see a 20% performance improvement.


Title: Re: World of Tanks
Post by: veredus on September 05, 2013, 10:39:40 AM
Oh ya I know that is true. Doesn't matter what tank you're driving, you add as much pen as most gold rounds do and it'll be easier. I was just pointing out it's not needed to still do well and more importantly to have fun.


Title: Re: World of Tanks
Post by: Sir T on September 05, 2013, 10:41:41 AM
Yes, in the situation I mentioned above with the jagtiger there was 2 tanks and they could have just flanked the JT and let one guy pore fire into his weak sides, but instead they just sat there ignoring his front armour. Gold ammo, the accuracy buff and to a lesser extent the arty nerf just renders the whole strategic element of the game moot. Its just guys ripping apart the people who don't have the Skeeeells to have prem ammo as they have to chose their shots and the gold ammo people don't. And it shortens the time of the games as well as tanks just evaporate, making those enjoyable long strategic games more and more rare, and people are dead before they can even react to getting shot at.

Ok I'm making myself mad now. Anyway I find I do much better in win rate just sticking to scouting, but then my "efficiency" drops through the floor. Fun times.


It really depends on which tanks you like to play.  An elite IS 3 or 50 100 doesn't need to shoot gold, whereas a T69 or IS 6 benefits greatly from it.  Play the T69 for a week with standard rounds followed by a week with nothing but premium.  I bet you see a 20% performance improvement.

The T69 is designed to fire APCR rounds

http://wiki.worldoftanks.com/Ammo

Quote
APCR shells normally cost gold. However, 7.5 made APCR shells the standard ammunition used by the new tier 10 medium tanks. Additionally, 8.2 made APCR shells the standard ammunition used by the 76 mm Gun T185 cannon, which can be mounted on the T71 American light tank, and the T69 American medium tank. They cannot use AP ammo at all, and instead can purchase this ammo using credits rather than gold. Tanks whose guns default to APCR are also not subject to the same penetration loss over distance as premium APCR, but still have the higher muzzle velocity.

So yeah, I'm sure your test will be conclusive considering the only non prem ammo the T69 can use is HE, unless you go up to the 90mm on the T69 in which case your premium is HEAT with 300 penetration. Woohoo, explosive in your hull tastic. No shit your performance will go up with that.

http://wiki.worldoftanks.com/T69


Title: Re: World of Tanks
Post by: angry.bob on September 05, 2013, 07:13:47 PM
* KV-5, Type 59, The french arty, AT-15A, T34, and now the French TD. That's a lot of dollars.

I can honestly recommend the Matilda IV from the Russian line as well as the su-100Y. The Matilda bounces stuff left and right and has a good gun on it. The 100Y is huge, slow, and hard to hide but it's gun is practically identical to the gun on the IS-7. One of the stats isn't as good, I forget which one. But it barely matters at the tier battles it gets into.


Title: Re: World of Tanks
Post by: Merusk on September 05, 2013, 07:38:33 PM
Yeah but I'm *REALLY* trying not to pour more money in to this game.  I struggled with myself for a while to buy that TD on sale. If they go on sale I'll pick 'em up.


Title: Re: World of Tanks
Post by: angry.bob on September 05, 2013, 09:03:27 PM
Yeah but I'm *REALLY* trying not to pour more money in to this game.  I struggled with myself for a while to buy that TD on sale. If they go on sale I'll pick 'em up.

tons of the mid level premiums are on sale this weekend for half off, including the Matilda IV.


Title: Re: World of Tanks
Post by: Merusk on September 06, 2013, 05:06:21 AM
Yeah but I'm *REALLY* trying not to pour more money in to this game.  I struggled with myself for a while to buy that TD on sale. If they go on sale I'll pick 'em up.

tons of the mid level premiums are on sale this weekend for half off, including the Matilda IV.

You utter bastard.


Title: Re: World of Tanks
Post by: Furiously on September 06, 2013, 12:36:42 PM
Isn't there also a 3000 exp for your crew if you score 3000 pts of damage thingie going on? I'm imagining TD's everywhere.


Title: Re: World of Tanks
Post by: Merusk on September 06, 2013, 01:28:01 PM
Yes, and yes.  TDs have been everywhere for a few weeks already.*

There's also a tiered money reward for wins per day.  25k for 5 wins 50 for 10 and 75 for 15.  Kept me playing an additional 8 matches last night just to get the extra money.

AAAAand unless it turned off in the last few days, 3k cash for doing 3k in damage.

* Lots of bitching about it in the matches I played last weekend.  Centering around "bullshit invisible tanks killing them from half a map away." I told them to get used to it because of the accuracy changes.  I expect TDs to be nerfed like arty soon.  Particularly the SU-122.  That fucker oneshots a lot of tanks.  :grin: :why_so_serious:


Title: Re: World of Tanks
Post by: Abagadro on September 06, 2013, 03:00:38 PM
It's actually 25/75/150k for the wins. Between that, the t-54 bonus, and last months 30 kill bonuses I have been swimming in cash


Title: Re: World of Tanks
Post by: Merusk on September 06, 2013, 03:14:30 PM
Ah, see I thought I was off on the low end.  It was really late when I hit 10 wins.  Thanks for the clarification!



Title: Re: World of Tanks
Post by: WayAbvPar on September 07, 2013, 11:31:27 AM
The high alpha TDs dominating is directly related to the ineffectiveness (and resulting  scarcity) of artillery. Hope all of you bitching about the current state of affairs weren't also the ones bitching about arty before.  This is the game you wanted. Hope you are enjoying  it!


Title: Re: World of Tanks
Post by: Tmon on September 07, 2013, 11:50:15 AM
I am liking it, I find the high alpha TDs much less annoying than the nuclear strikes from orbit we used to enjoy.  I never hated arty, but I do think that there were too many people playing it.  The large number of players meant that you got a lot of matches with 3 or more arty a side which with the exception of a few maps basically turned a decently fun game about tanks into a poorly executed FO simulation.


Title: Re: World of Tanks
Post by: Ginaz on September 07, 2013, 12:01:38 PM
I am liking it, I find the high alpha TDs much less annoying than the nuclear strikes from orbit we used to enjoy.  I never hated arty, but I do think that there were too many people playing it.  The large number of players meant that you got a lot of matches with 3 or more arty a side which with the exception of a few maps basically turned a decently fun game about tanks into a poorly executed FO simulation.

I agree.  Having to deal with TDs is much better than having arty that can one shot a tier 8 or 9 heavy.


Title: Re: World of Tanks
Post by: angry.bob on September 08, 2013, 12:32:04 PM

I agree.  Having to deal with TDs is much better than having arty that can one shot a tier 8 or 9 heavy.

The only artillery that could have one shot a tier 8 heavy outside of a lucky rack critical might be tier 10. They just flat out don't do enough damage in one shot.


Title: Re: World of Tanks
Post by: Sir T on September 08, 2013, 01:20:08 PM
I was platooning with a Tier Ten Arty today, the German one. The most he did in one solid hit was 680 damage on a tier 8, and that was exceptionally high for what he got in all three games.. One direct hit scored him a whole 4 damage. And he aimed it so it would splash on other tanks and got zero damage. Most of the time he just missed. I have never EVER one shot anything with arty. Sure, they have big damage numbers but IF you actually hit they always do far less damage and always did. The only ones that actually hit a lot do less damage than a heavy. Even back in the good old days they were miss machines, which is why I stopped playing arty in the first place.

But hey lets pretend we are ok with invisible tank destroyers shooting from the other side of the map and gold ammo because its better than the mythical power of arty and impossible to deal with is "easier to deal with." Maybe you were hit by multiple arties, but all that means is that you made yourself the best target on the map. Play arty for a bit and prepare to start swearing. And no, their accuracy wasn't nerfed nor their damage.


Title: Re: World of Tanks
Post by: Ginaz on September 08, 2013, 01:35:36 PM

I agree.  Having to deal with TDs is much better than having arty that can one shot a tier 8 or 9 heavy.

The only artillery that could have one shot a tier 8 heavy outside of a lucky rack critical might be tier 10. They just flat out don't do enough damage in one shot.

I know I was one shotted several times in my 110, the Chinese tier 8 heavy, and I was nearly one shotted a few times in my E-75, the German tier 9.  The several tier 10 heavies I have (E-100, Maus, IS-7, T110E5 and IS-4) have had their HP taken down to under 10% on multiple occasions.


Title: Re: World of Tanks
Post by: Sir T on September 08, 2013, 01:39:00 PM
Not by a single arty strike, you haven't. Its much more likely to have been a TD hitting that you thought was an arty as "artys do so much damage" or multiple artys hitting at once. And trust me, its a 1 in 20 shot that does serious damage at all.


Title: Re: World of Tanks
Post by: veredus on September 08, 2013, 02:08:06 PM
No, arty can and does do that much damage. I saw a T92 I was platooned with take a Maus down to about 200hps in one shot. Granted that was a damn lucky shot but it's doable. Also I have been one shotted by arty in my M103 and darn near in various other T8+ tanks and no, nothing else hit me.


Title: Re: World of Tanks
Post by: Sir T on September 08, 2013, 02:17:49 PM
Ok, so that's why it takes a minimum of 3 shots from my hummel to take out a KV-1S (assuming I can even hit one). Hummels gun 950/750 HP damage 85/185 mm pen. (standard/gold) KV-1s  810 hp

KV-1S can and does one shot people, by the way.

I think the disparity is here from people who have actually played arty and those who imagine what arty actually does. Really I wish they would get off their asses and actually play some arty themselves so they would actually have a clue what they are talking about.


Title: Re: World of Tanks
Post by: Abagadro on September 08, 2013, 03:12:40 PM
You are incorrect.  I pop heavies all the time. Just depends on whether you do a full pen or just splash damage.   


Title: Re: World of Tanks
Post by: Nebu on September 08, 2013, 03:21:20 PM
You are incorrect.  I pop heavies all the time. Just depends on whether you do a full pen or just splash damage.   

I fear soviet SPGs for this reason.  They are deadly when top tier.


Title: Re: World of Tanks
Post by: Sir T on September 08, 2013, 03:58:48 PM
I fear soviet SPGs for this reason.  They are deadly when top tier.

Nice to know you fear the most inaccurate SPGs in the game.  :oh_i_see: Though I will admit the tier X Object 261 is unsovietly accurate for all of its 18 shots.

You are incorrect.  I pop heavies all the time. Just depends on whether you do a full pen or just splash damage.   

Which largely depends on whether your shots come in at an angle or from directly overhead. And the latter only happens when they are on the other side of the map. And whether you are shooting bottom tier targets which have a good chance of being one shotted by top tier TDs and heavy tanks in any case. Which is why my personal example of a Hummel (tier 6) and a KV1S (tier 6) was relevant. The fuckers bounce my shots regularly.

Of course I could mount GOLD.


Title: Re: World of Tanks
Post by: Strazos on September 08, 2013, 04:01:48 PM
My highest tier (8) is the US arty - I have 1-shot people plenty of times. It's all HE, so it really depends on where you hit - smacking heavies in the front of the turret will typically be somewhat ineffective as the armor will absorb most of the damage.

However, if you can somehow engineer rear or side shot, or drop the shell on the back deck of the tank, you'll see much better results. I've wrecked Tiger IIs, had a Tier 7 UK SPG one-shot my T29 the other day. I was even 1-shotting tier 5 or 6 French heavies back when I only had a tier 5 (MAYBE 6, though I think I did it with a 5) arty.

It's all about shot placement, and it doesn't require racking someone.


Title: Re: World of Tanks
Post by: Nebu on September 08, 2013, 04:03:04 PM
Nice to know you fear the most inaccurate SPGs in the game.  :oh_i_see: Though I will admit the tier X Object 261 is unsovietly accurate for all of its 18 shots.

Yes, I fear them.  When a terrible player can one-shot me from across the map simply by a pull of the slot machine, that's a scary proposition. 


Title: Re: World of Tanks
Post by: Sir T on September 08, 2013, 04:21:59 PM
This little expo from the Object 261 wiki description (http://wiki.worldoftanks.com/Object_261) is relevant to a discussion of the angle a shot hits.

Quote
Cons:

    Shells travel on an extremely flat trajectory, making it difficult to hit targets behind cover. This also makes most shots hit frontal armor, not top armor, negating most damage.
    Horrible gun traverse


Performance

Experienced players will quickly note that the Object 261 can't hit heavily armored tanks and some TD's. This is not because of the penetration or damage, but because of the angle at which the shells reach their targets. Most SPG's have low penetration, but since shells tend to hit the lightly-armored top of tanks, damage increases. With this SPG, shells will hit the heavily-armored front, or at a near-parallel angle to the top. Therefore, this SPG should be used to attack mediums, and not well-armored tanks.

Counter-battery is a death sentence to this SPG, and since the gun elevation restricts it from countering, relocation is key.

*edit*

My highest tier (8) is the US arty - I have 1-shot people plenty of times. It's all HE, so it really depends on where you hit - smacking heavies in the front of the turret will typically be somewhat ineffective as the armor will absorb most of the damage.

However, if you can somehow engineer rear or side shot, or drop the shell on the back deck of the tank, you'll see much better results. I've wrecked Tiger IIs, had a Tier 7 UK SPG one-shot my T29 the other day. I was even 1-shotting tier 5 or 6 French heavies back when I only had a tier 5 (MAYBE 6, though I think I did it with a 5) arty.

It's all about shot placement, and it doesn't require racking someone.

Well no surprise on the french heavies. Their low armour means they take full damage from standard HE fire. A KV2 will send anything less than a Tier 7 french heavy into orbit, and will one shot a tier 7 on a good damage roll. A KV1s will easily 2 shot one, again with a good damage roll, and will wreck it in any case with internal explosions.

UK SPGs seem to act like Mortars, low range but they send their shots high into the sky and come down on a flat angle. That would make them pretty dangerous as they are almost guaranteed to come down on your top armour.


Title: Re: World of Tanks
Post by: Merusk on September 08, 2013, 04:39:57 PM
I pop KV1s in my arty.

Though I have to be using the GWPanther, which is also a tier above it.   When I do it, he also has to be doing something dumb.  Like sitting in the same spot on a hill without cover. Did it twice this weekend.

Which leads me to say again; if you get popped its your own damn fault.


Title: Re: World of Tanks
Post by: Strazos on September 08, 2013, 04:45:38 PM
After playing arty, I am never mad when I get 1-shot - it happens.


Title: Re: World of Tanks
Post by: Sir T on September 08, 2013, 04:47:04 PM
I pop KV1s in my arty.

Though I have to be using the GWPanther, which is also a tier above it.   When I do it, he also has to be doing something dumb.  Like sitting in the same spot on a hill without cover. Did it twice this weekend.

Which leads me to say again; if you get popped its your own damn fault.

I think you mean 2 tiers above it. GW panther is a tier 7, KV1 is a tier 5. Unless you mean KV1S.


Title: Re: World of Tanks
Post by: Abagadro on September 08, 2013, 06:21:51 PM
This was a fun one

Quote
Victory!
Battle: Highway Sunday, September 08, 2013 7:10:44 PM
Vehicle: WZ-120
Experience received: 3,818 (x2)
Credits received: 59,794
Battle Achievements: Pascucci's Medal, Sniper, Top Gun, Kamikaze


Ram-killed 2 Bat 58s.


Title: Re: World of Tanks
Post by: Nebu on September 08, 2013, 06:32:31 PM
Nice Ab.  The Weezie is a great tank.


Title: Re: World of Tanks
Post by: CaptainNapkin on September 08, 2013, 07:29:16 PM
So I've been messing around trying to get a feel for what I like. Was enjoying the speed of the BT-2 so decided to go up the German line a bit and check out the Pz.Kpfw. I Ausf. C as a scouting machine. I like it and almost completed gearing it up, just working on the last radio upgrade. I may also give teh BT-7 a shot since I have the xp for it. Also started up the American line that leads to heavy tanks. Funny thing about that is that everything I read said the T2 Medium was a bad T2 tank, but I've got great results with it and have tons of fun playing it. Hopefully that line continues that way. Oh yeah, bought the T-127 on the weekend sale just to screw around in, it's ok. Almost forgot about the T18 which I like enough to probably go up that line a bit as well.

Game has grabbed me by the kiwis... I think I may need to go premium for sanity's sake. I should have given this game a try sooner.


Title: Re: World of Tanks
Post by: Abagadro on September 08, 2013, 07:34:07 PM
I read said the T2 Medium was a bad T2 tank, but I've got great results with it and have tons of fun playing it. Hopefully that line continues that way.


I almost don't have the heart to tell you about the M3 Lee.


Title: Re: World of Tanks
Post by: Nebu on September 08, 2013, 07:42:04 PM
I almost don't have the heart to tell you about the M3 Lee.

I liked the M3.  You just have to pretend that it's a TD and you'll be good.


Title: Re: World of Tanks
Post by: Ginaz on September 08, 2013, 08:00:59 PM
Ok, so that's why it takes a minimum of 3 shots from my hummel to take out a KV-1S (assuming I can even hit one). Hummels gun 950/750 HP damage 85/185 mm pen. (standard/gold) KV-1s  810 hp

KV-1S can and does one shot people, by the way.

I think the disparity is here from people who have actually played arty and those who imagine what arty actually does. Really I wish they would get off their asses and actually play some arty themselves so they would actually have a clue what they are talking about.

So, after a few people here have said they have one shot or have been one shotted by arty, or you going to change your position that arty has the ability to one shot higher tier tanks or are you going to keep denying it happens?


Title: Re: World of Tanks
Post by: CaptainNapkin on September 08, 2013, 08:25:38 PM
I almost don't have the heart to tell you about the M3 Lee.

I liked the M3.  You just have to pretend that it's a TD and you'll be good.
I've read about the M3 also and I'm ready to endure. I hated the T2 I had to get through before the Pz I C but I sucked it up. I'm guessing all the lines have tanks like that though.


Title: Re: World of Tanks
Post by: Merusk on September 08, 2013, 09:07:54 PM
I almost don't have the heart to tell you about the M3 Lee.

I liked the M3.  You just have to pretend that it's a TD and you'll be good.

Yup.  Plus its best gun is just brutal.  I bet its even moreso now with the accuracy changes.

And yes I meant the KV1S, not "KV1(plural)"


Title: Re: World of Tanks
Post by: angry.bob on September 08, 2013, 09:30:37 PM
So, after a few people here have said they have one shot or have been one shotted by arty, or you going to change your position that arty has the ability to one shot higher tier tanks or are you going to keep denying it happens?

So far Abagadro is the only person who has said they one shot people. I've done it too. I've been one-shotted. By everything: artillery, heavies, and tank destroyers. And it's always been a rack critical. Of course you can blow up a higher tier tank with a rack explosion. No one is claiming otherwise. But that shit is rare. Raaaaaaaarrrrreeeeee. I have 20,000 games and I've been one-shot killed less than a dozen times and they were all ammo rack crits. I've one shot killed other people maybe a dozen times. And every one of those was either a rack crit or getting a direct hit with something like an SU-14 and managing to penetrate. The idea that people were constantly going from undamaged to dead with one hit is just plain bullshit. Close, sure. Read what people are saying more carefully. They're bitching that arty took them to 200hp in one shot. Or they had someone shoot them and then got hit by arty and died. That's not being one-shotted. His description of most shots landing for 300-500 damage with a lucky shot here and there is spot on for anything not a couple tiers beneath me, and I've ground all the artillery lines to halfway through tier 9.


Title: Re: World of Tanks
Post by: veredus on September 08, 2013, 11:40:57 PM
I think the disparity is here from people who have actually played arty and those who imagine what arty actually does. Really I wish they would get off their asses and actually play some arty themselves so they would actually have a clue what they are talking about.

Um I have played arty, played quite a bit in beta and have a GW Panther now so I do have a clue what I am talking about. One shots do happen. Arty can and does do massive amounts of damage when played well or lucky. On the other hand they can also fire 10 times and splash for 200 damage or miss just every time. Even on tanks standing still. Which is what mostly happens with me since I suck at it and can't be assed to get my crews leveled up. That's one of the reasons I can only play arty sparingly without hating it. It's a fucking slot machine regarding the damage I do. Sometimes I get lucky though and shit just explodes.


Title: Re: World of Tanks
Post by: Ginaz on September 09, 2013, 01:09:28 AM
So, after a few people here have said they have one shot or have been one shotted by arty, or you going to change your position that arty has the ability to one shot higher tier tanks or are you going to keep denying it happens?

So far Abagadro is the only person who has said they one shot people. I've done it too. I've been one-shotted. By everything: artillery, heavies, and tank destroyers. And it's always been a rack critical. Of course you can blow up a higher tier tank with a rack explosion. No one is claiming otherwise. But that shit is rare. Raaaaaaaarrrrreeeeee. I have 20,000 games and I've been one-shot killed less than a dozen times and they were all ammo rack crits. I've one shot killed other people maybe a dozen times. And every one of those was either a rack crit or getting a direct hit with something like an SU-14 and managing to penetrate. The idea that people were constantly going from undamaged to dead with one hit is just plain bullshit. Close, sure. Read what people are saying more carefully. They're bitching that arty took them to 200hp in one shot. Or they had someone shoot them and then got hit by arty and died. That's not being one-shotted. His description of most shots landing for 300-500 damage with a lucky shot here and there is spot on for anything not a couple tiers beneath me, and I've ground all the artillery lines to halfway through tier 9.

I'm not talking about being ammo racked.  I'm talking about having a tier 9 or 10 tank being one shotted by arty with a normal hit.  It is rare but I've had it happen to me more than a few times.  I've never been one shotted by a TD or any other tank (other than ammo racks, those don't count) while playing a tier 9 or 10 in over 12k games.


Title: Re: World of Tanks
Post by: Sir T on September 09, 2013, 08:16:09 AM
I'm not talking about being ammo racked.  I'm talking about having a tier 9 or 10 tank being one shotted by arty with a normal hit.  It is rare but I've had it happen to me more than a few times.  I've never been one shotted by a TD or any other tank (other than ammo racks, those don't count) while playing a tier 9 or 10 in over 12k games.

Glorious Soviet Tank Destroyers are having a sad at your propaganda.  :why_so_serious:


Title: Re: World of Tanks
Post by: Merusk on September 09, 2013, 08:31:58 AM
There's a simple reason why TDs don't oneshot people and it's that none of them can do enough damage in one shot to kill a tank.  Tanks have ~1900 hps TDs do 500-1100 at tier x while Arty can do 1500-2200.   

So instead of fucking with accuracy, reload, movement, visibility, phases of the moon.  One stat could have brought Arty in line to where people weren't such winging pussies about them.  You can ask GW why they didn't take that one step.


Title: Re: World of Tanks
Post by: Nebu on September 09, 2013, 08:57:18 AM
So instead of fucking with accuracy, reload, movement, visibility, phases of the moon.  One stat could have brought Arty in line to where people weren't such winging pussies about them.  You can ask GW why they didn't take that one step.

You're missing the obvious flaws with SPG mechanics.  1) There is too shallow a skill/performance curve and 2) the very nature of the overhead view allows a terrible player, in relative safety, to remove a great player from the map with a click of a button. 

Don't you wonder why the best players in the game hate SPG's?  It's because another player, that would stand no chance against them in a tank, can remove them from the game with the simple click of a mouse button.  That's why the term "clicker" was coined.


Title: Re: World of Tanks
Post by: Merusk on September 09, 2013, 08:59:01 AM
And I care what they say, why?  How is caring what they say any better than caring about whining ubers in raid-centric MMOs?

You've fallen in to the trap.


Title: Re: World of Tanks
Post by: Nebu on September 09, 2013, 11:42:08 AM
And I care what they say, why?  How is caring what they say any better than caring about whining ubers in raid-centric MMOs?

You've fallen in to the trap.

They understand the mechanics of the game better than the average player and as a result, see the flaw more glaringly.  SPG's are like stealth classes in a pvp game.  They are only fun for the people playing them and largely ruin the dynamics of the game for the better player. 

This is also VERY different than an MMO, so your analogy doesn't fit.  I can solo my way to the endgame in WoT without missing one bit of the game.  CW and TC's are a meta I don't have to play to get the best tanks in the game. 


Title: Re: World of Tanks
Post by: Merusk on September 09, 2013, 11:58:41 AM
See, that's the trap. The same argument is used when ubers in MMOs complain about mechanics/ call for nerfs.  So now they're correct and we should listen, eh?

Saying it takes no skill is as big of a misstatement as saying TD sniping from half a map away takes no skill. That's why it's a bullshit argument.  There's skill in knowing where to place, knowing how to time a shot (esp. with travel times) in knowing how to aim the fucking reticle that's 3x the size of a tank. 

Saying it takes no skill is a debate tool to get the ignorant on your side.  It's the 'poor people with cadillacs' argument of game design.

There were too many arty in games, they did too much damage. Those were the flaws.  The rest is trying to turn things in to an arcade-type game with ability to camp in the open with no consequences.


Title: Re: World of Tanks
Post by: Sir T on September 09, 2013, 12:16:45 PM
My heart bleeds for the so called elite of the game. Who don't know enough to randomly zigzag, an arty safety maneuver which ALSO protects your weakspots. Which are irrelevant with gold ammo which is probably why they don't bother, but hey. And they also know fuck all about arty shadows, despite knowing so much about the game.

And even if you are right you are tanking about something that MAYBE ONCE every 200 freaking games actually penetrates and does magna damage. And the rest of the time does fuck all and misses most of the time. Assuming you ignore the chance for every tank in the game to detonate one another with an ammo rack, which somehow isn't game braking at all. I'm sure you would trade your ability to hit for the chance to do an ignoreammorack one shot every 200 games.

And really, no skill in arty. Fuck off.

Seriously, every time I see an "elite PVPer" I see a nappywearing crybaby who always fucks up games when you listen to them.

Now if you don''t mind, I'm off to play my TOG. Which rarely gets hit by arty becasuse I have no skill and dont know what I'm going


Title: Re: World of Tanks
Post by: Merusk on September 09, 2013, 12:33:17 PM
Also; why is it valid IN THIS GAME for the forums to control opinion but not in any other.  This is a noisy group of forum warriors kicking up dirt to get the game the way they want it played.  End of story. 


Title: Re: World of Tanks
Post by: Nebu on September 09, 2013, 12:40:20 PM
Also; why is it valid IN THIS GAME for the forums to control opinion but not in any other.  This is a noisy group of forum warriors kicking up dirt to get the game the way they want it played.  End of story.  

Did you ever entertain the notion that, from a purely gameplay standpoint, they might be right?  We're talking about a group of people that play the game at a higher level than 99% of players can even comprehend.  Perhaps they see something that the rest don't?  Most of the self-proclaimed SPG haters on the forums (aka Garbad) have significant experience playing SPG's.  

WGN likes SPG's because they are good for the business model.  They even the footing between skill levels.  As far as gameplay balance goes they are terrible.  They have the lowest skill/success ratio of any vehicle in game by a large margin.


Title: Re: World of Tanks
Post by: angry.bob on September 09, 2013, 12:56:28 PM
WGN likes SPG's because they are good for the business model.  They even the footing between skill levels.  As far as gameplay balance goes they are terrible.  They have the lowest skill/success ratio of any vehicle in game by a large margin.

Saying this a lot doesn't make it more true. It takes much, much more skill to play mediocre arty than it does to play a good tank or tank destroyer. Just adjusting the trajectory to have a chance to actually  hit something is orders of magnitude more difficult than putting crosshairs over something and firing. I understand why anti-arty people won't admit this since it invalidates the whole "Arty is easy mode for scrubs". A lot like how win rate is a bullshit measurement of player skill. It's not. If it was, at least one, single team sport anywhere on the planet would use it. According to win rate theory, Lebron James is one of the worst basketball players to ever play the game.

If arty is easy mode I would honestly, truly love to see the demo recordings of you leveling up an arty line of your choice to tier 5. As easy as it is, I expect to see at least three kills a game, one of which must be a one shot kill against an equal or higher tier tank. Frankly, until then you're talking out your ass and giving the same bullshit arguments that we've heard since Ultima Online, just substitute "arty" for "corp por" or whatever. I don't doubt that you believe what you're saying, but what you're saying is just plain wrong.


Title: Re: World of Tanks
Post by: Nebu on September 09, 2013, 01:04:38 PM
If arty is easy mode I would honestly, truly love to see the demo recordings of you leveling up an arty line of your choice to tier 5. As easy as it is, I expect to see at least three kills a game, one of which must be a one shot kill against an equal or higher tier tank. Frankly, until then you're talking out your ass and giving the same bullshit arguments that we've heard since Ultima Online, just substitute "arty" for "corp por" or whatever. I don't doubt that you believe what you're saying, but what you're saying is just plain wrong.

What I'm saying is this:  The difference in impact of a great player vs a terrible player on a match is much smaller than if both of those players were on any other vehicle.  That's precisely what I mean when I said that the skill/performance level was the lowest.  

I never said that arty took no skill.  I just said that skill doesn't factor in enough when it comes to SPG performance.  

All you've said is that I'm wrong.  Perhaps you can offer up something more substantial yourself?   There's no shooting at a cupola, or machine gun port.  There's no angling or side-scraping.  No memorization of armor thickneses and weak spots.  Just point-and-click FTW.

Most of the best players in the game despise SPG's.  Why do you think this is the case?


Title: Re: World of Tanks
Post by: Tmon on September 09, 2013, 01:39:21 PM
It may take more skill to play arty but it isn't apparent to most players that this is so.  To them arty just sits in a corner hidden from view and lobs shells at targets that can't hit back.  At least with hidden TDs you have a chance at a lucky blind shot.  What I recall from my brief time playing arty is that the biggest problem I had was with teams that didn't scout and/or didn't do a good job of protecting me from light tanks.  So long as they were moderately decent at those things life was pretty simple.


Title: Re: World of Tanks
Post by: Merusk on September 09, 2013, 01:50:37 PM
Also; why is it valid IN THIS GAME for the forums to control opinion but not in any other.  This is a noisy group of forum warriors kicking up dirt to get the game the way they want it played.  End of story. 

Did you ever entertain the notion that, from a purely gameplay standpoint, they might be right?  We're talking about a group of people that play the game at a higher level than 99% of players can even comprehend.  Perhaps they see something that the rest don't?  Most of the self-proclaimed SPG haters on the forums (aka Garbad) have significant experience playing SPG's. 

WGN likes SPG's because they are good for the business model.  They even the footing between skill levels.  As far as gameplay balance goes they are terrible.  They have the lowest skill/success ratio of any vehicle in game by a large margin.

Same argument, again and again.  "Don't the players who play WoW for thousands of hours see something you don't about why we should nerf class X?"  The problem is there, but the motives are bullshit.  Top players get pissed because they can get wasted doing their playstyle and slow, lumbering alpha-damage beasts.

Heavies are weak to arty, lights are strong because they can get the fuck out of the way.  The top players didn't play lights because we didn't have top-tier lights until recently.

Most of the best players in the game despise SPG's.  Why do you think this is the case?

Because they're hyper-aggressive. Arty forces them to be aware of more than just the tank or two in front of them and forces a more conservative play style instead of Counter Strike: Tank. 

Also, because SPGs just did too much fucking damage for as accurate as they were. WG nerfed accuracy instead of damage. It was the wrong move, but silenced the majority while fixing nothing on the oneshot side.

We've gone over some of the basics of skill but you've chosen to ignore them and buy the "point-click, hurf durf." 


Title: Re: World of Tanks
Post by: WayAbvPar on September 09, 2013, 01:57:22 PM
Don't forget that arties have no armor. They move slower than almost every other tank (frenchies excepted). They have reload times of 40+ seconds. It takes 10 seconds or so (with a 100% crew + skills, GLD, etc) to shrink the reticule to a size where you might have a chance of hitting.

A TD sits in a bush and fires every 8-10 seconds, aims in a second or two, and is so heavily armored that even tier tanks have trouble penetrating them from the front without gold.


Which one is click button easy?


Title: Re: World of Tanks
Post by: Ginaz on September 09, 2013, 02:06:01 PM
My heart bleeds for the so called elite of the game. Who don't know enough to randomly zigzag, an arty safety maneuver which ALSO protects your weakspots. Which are irrelevant with gold ammo which is probably why they don't bother, but hey. And they also know fuck all about arty shadows, despite knowing so much about the game.

And even if you are right you are tanking about something that MAYBE ONCE every 200 freaking games actually penetrates and does magna damage. And the rest of the time does fuck all and misses most of the time. Assuming you ignore the chance for every tank in the game to detonate one another with an ammo rack, which somehow isn't game braking at all. I'm sure you would trade your ability to hit for the chance to do an ignoreammorack one shot every 200 games.

And really, no skill in arty. Fuck off.

Seriously, every time I see an "elite PVPer" I see a nappywearing crybaby who always fucks up games when you listen to them.

Now if you don''t mind, I'm off to play my TOG. Which rarely gets hit by arty becasuse I have no skill and dont know what I'm going

Let me ask you this.  How credible would it be for me, who doesn't have the experience or isn't nearly as good with Magic like card games, to start telling Schild his strategies and card choices are all wrong when playing Magic?


Title: Re: World of Tanks
Post by: Ginaz on September 09, 2013, 02:15:30 PM
Also; why is it valid IN THIS GAME for the forums to control opinion but not in any other.  This is a noisy group of forum warriors kicking up dirt to get the game the way they want it played.  End of story. 

Did you ever entertain the notion that, from a purely gameplay standpoint, they might be right?  We're talking about a group of people that play the game at a higher level than 99% of players can even comprehend.  Perhaps they see something that the rest don't?  Most of the self-proclaimed SPG haters on the forums (aka Garbad) have significant experience playing SPG's. 

WGN likes SPG's because they are good for the business model.  They even the footing between skill levels.  As far as gameplay balance goes they are terrible.  They have the lowest skill/success ratio of any vehicle in game by a large margin.

Same argument, again and again.  "Don't the players who play WoW for thousands of hours see something you don't about why we should nerf class X?"  The problem is there, but the motives are bullshit.  Top players get pissed because they can get wasted doing their playstyle and slow, lumbering alpha-damage beasts.

Heavies are weak to arty, lights are strong because they can get the fuck out of the way.  The top players didn't play lights because we didn't have top-tier lights until recently.

Most of the best players in the game despise SPG's.  Why do you think this is the case?

Because they're hyper-aggressive. Arty forces them to be aware of more than just the tank or two in front of them and forces a more conservative play style instead of Counter Strike: Tank. 

Also, because SPGs just did too much fucking damage for as accurate as they were. WG nerfed accuracy instead of damage. It was the wrong move, but silenced the majority while fixing nothing on the oneshot side.

We've gone over some of the basics of skill but you've chosen to ignore them and buy the "point-click, hurf durf." 

Unlike rpg MMO's like WoW, there are ways to measure how good you are compared to others.  Just because the hardcore raider in WoW is decked out in top tier gear, it's not an indication of their skill.  With WoT, there are many ways to measure skill and those that are better than the herd can offer some valuable insight, much more so than people who are average or below average performers.


Title: Re: World of Tanks
Post by: Nebu on September 09, 2013, 02:17:18 PM
Let me guess... the next debate is going to be about how win rate is based on luck.   :oh_i_see:

I'm with Ginaz on this one.  I agree with both of his points.  




Title: Re: World of Tanks
Post by: Strazos on September 09, 2013, 02:21:20 PM
Let me ask you this.  How credible would it be for me, who doesn't have the experience or isn't nearly as good with Magic like card games, to start telling Schild his strategies and card choices are all wrong when playing Magic?

I think it would depend on your actual criticism.

People really overblow arty impact - am I the only person who doesn't get bent out of shape by them? I tend to not sit in the open.


Title: Re: World of Tanks
Post by: Nebu on September 09, 2013, 02:22:50 PM
People really overblow arty impact - am I the only person who doesn't get bent out of shape by them? I tend to not sit in the open.

Did you play many tier 11-12 matches where there were 5 per side?  That's what 99% of the complaining was about.  Any more than 2 per team has a serious impact on the flow of play, particularly on those maps where there is little cover.

How do you push a flank without going in the open?  How do you hold a ridge in maps like Sand River, Malinovka, Redshire?  When matches have 3+ arty a side the game becomes more a game of "Avoid being spotted" than a tactical game of tanks.  This is particularly the case when you have terrible SPG's on your team that don't know what counter-battery means.

Because they're hyper-aggressive. Arty forces them to be aware of more than just the tank or two in front of them and forces a more conservative play style instead of Counter Strike: Tank. 

You're wrong.  The best players in the game come predominantly in two types: the aggressive (minority, i.e. Garbad) and the players of attrition (majority, i.e. Endo, Sela, etc).  Most of the elite players in this game adopt a passive playstyle where they hold defensive positions and only take shots when they have a strong advantage.  They don't push unless following a damage sponge and prefer to not exchange fire unless forced.  Don't believe me?  Watch replays of some of the best players in random matches.  They wait for others to take heat and collect tons of damage while the enemy focuses on other targets. 



Title: Re: World of Tanks
Post by: Ginaz on September 09, 2013, 02:55:10 PM
Let me guess... the next debate is going to be about how win rate is based on luck.   :oh_i_see:

I'm with Ginaz on this one.  I agree with both of his points.  




Win % is not a good indicator on its own.  It's only when you add it to other stats that it can become relevant.


Title: Re: World of Tanks
Post by: Nebu on September 09, 2013, 03:03:58 PM
Win % is not a good indicator on its own.  It's only when you add it to other stats that it can become relevant.

True.  In the era of the stat padder, this is particularly the case. 


Title: Re: World of Tanks
Post by: angry.bob on September 09, 2013, 06:39:25 PM
There's a simple reason why TDs don't oneshot people and it's that none of them can do enough damage in one shot to kill a tank.  Tanks have ~1900 hps TDs do 500-1100 at tier x while Arty can do 1500-2200.   
I’ve gotten way more one shot kills with tank destroyers than artillery. With artillery you can try to hit a certain area, but if you actually hit it, let alone a desired critical or weak spot it’s all luck. With a tank destroyer I can put that shit right where I want it and have a much better chance of causing a crit. Take an ISU-152 with out with a Boy Lover, stay hidden, and every shot you hit with will be a one shot kill outside of heavies above your tier.

Let me ask you this.  How credible would it be for me, who doesn't have the experience or isn't nearly as good with Magic like card games, to start telling Schild his strategies and card choices are all wrong when playing Magic?

A lot depends on the criticism. In this case it would be the same as you saying blue cards are bullshit, claim they do things they don’t, and every time he played them or mentioned them you screech in his face that they’re bullshit, he’s bullshit, and their bullshit is ruining the game, they need taken out, and should never been in the game the first place. Plus, elite magic players don’t like the way blue cards conflict with their play style and they play magic on an inscrutable level. So fuck you and your blue cards. I say that’s not very credible at all.

Did you play many tier 11-12 matches where there were 5 per side?  That's what 99% of the complaining was about.  Any more than 2 per team has a serious impact on the flow of play, particularly on those maps where there is little cover.

Yeah, those matches turned into 2 arties per side or 5 on one side and none on the other really damn fast due to counter fire, especially at high levels where splash damage alone would kill another arty. That’s the one thing I like about the changes; no one counters anymore. Half the time when I’m spotted the other arty guy doesn’t shoot me, and vice versa. It reminds me of the old Shaman PvP rules in WoW.
 
How do you push a flank without going in the open?  How do you hold a ridge in maps like Sand River, Malinovka, Redshire?  When matches have 3+ arty a side the game becomes more a game of "Avoid being spotted" than a tactical game of tanks.  This is particularly the case when you have terrible SPG's on your team that don't know what counter-battery means.
Well, according to your “elite” players you let the suckers take all the damage and then come out of hiding at the last minute, put a round or two into the fucked up enemy tanks, and collect your “I’m Bitchin l33t!” prize. Not getting spotted is the most basic of tank tactics. Both in real life and in this game. Also, see above, No one counters anymore, even those of us who can. I’d rather eat a loss than kill another artillery player at this point.

You're wrong.  The best players in the game come predominantly in two types: the aggressive (minority, i.e. Garbad)
AKA known as players who probably have actual skill at the game.

and the players of attrition (majority, i.e. Endo, Sela, etc).  Most of the elite players in this game adopt a passive playstyle where they hold defensive positions and only take shots when they have a strong advantage.  They don't push unless following a damage sponge and prefer to not exchange fire unless forced.  Don't believe me?  Watch replays of some of the best players in random matches.  They wait for others to take heat and collect tons of damage while the enemy focuses on other targets. 
In other words, their skill is at being good parasites. Really, I’m absofuckinglutely shocked that “elite” players who fucking sit in hiding until their everyone else is too fucked up to pose a threat don’t like artillery, which is designed to shoot and mess up heavy tanks that sit still in one spot. Really? You really don’t pick up on the bias there?
And here’s the thing that’s happening now, that artillery kept from happening before. Everyone is adapting your “elite” play style. Every map is turning into a 15 minute long  campfest of 2 firing lines waiting for the other side to get bored enough to say fuck it and move.

I never said that arty took no skill. 
Yeah, yeah you did. You’ve said it plenty. You’re still saying it. You’re just couching it in different words and backhanded statements.

There's no shooting at a cupola, or machine gun port.  There's no angling or side-scraping.  No memorization of armor thickneses and weak spots.  Just point-and-click FTW. 
Well, that’s just wrong. You can memorize that stuff, you just can’t take advantage of any of it. But that’s not skill anyway, that’s just memorization, or in the case of “elite” players a fucking skin that looks like a clown car showing all the hitboxes and weak spots. The “just point and click” thing is just plain, flat out bullshit. Anyone doing that is going to hit fuckall nothing. The skill with arty is in adjusting the trajectory to hit the weakest part of the tank available to you. The skill with tanks and TDs is knowing how much to lead, when and where shots will bounce, etc.  Another problem with your “No memorization of blah blah” bullshit is that arty players play tanks too. It’s not like this shit is secret wizard knowledge or something.


Title: Re: World of Tanks
Post by: Abagadro on September 09, 2013, 07:59:29 PM
Just stop. 


Title: Re: World of Tanks
Post by: angry.bob on September 09, 2013, 08:09:52 PM
Never. This exact exchange has happened countless times before with Nebu's position turning out to be bullshit eventually without exception. It's just been so long it's fun doing it again. I did not realize how SirBrucey that was. That I will stop.


Title: Re: World of Tanks
Post by: Abagadro on September 09, 2013, 08:38:37 PM
For me I think it boils down to game experience. Those on the receiving end of arty shells find them annoying and overpowered. Those that throw them a lot know how freaking frustrating it can be to play because of inaccuracy and load/aim time.    I play a lot of both and experience both feelings depending upon which I am in at any given time.  The "nerf" didn't really change all that much if you know what you are doing. I am having generally the same hit ratio in my arty from what I can tell.   The big change really is limiting them so you don't have 5 per game and that has changed the dynamic of the game, but I don't really think it is better or worse, just different. It is more strategic (when it used to be more tactical), so I think that when you have a bunch of noob pubs it just exacerbates it more because their lack of savvy is magnified as not only can't they play their tanks particularly well but they have no ability to think strategically.


Title: Re: World of Tanks
Post by: Sir T on September 10, 2013, 02:45:04 AM
Let me ask you this.  How credible would it be for me, who doesn't have the experience or isn't nearly as good with Magic like card games, to start telling Schild his strategies and card choices are all wrong when playing Magic?

Is Shild saying "Blue cards wreck the game. Ban blue cards because theoretically once in every 200 games they can wreck the shit of an elite player whos strategies and knowledge are too vast for you to comprehend which is why they complain about blue cards with their knowledge and therefore they should be removed so everyone can play red like they want. Oh yeah and green cards are fair despite having thermonuclear warheads"

Quote
We're talking about a group of people that play the game at a higher level than 99% of players can even comprehend.

 :roffle:

That reminds me of the old days at Eve Online where BOB players said that titans were fine because they played the game at a macro level that no-one else could understand due to their skillz. Being really loud at forum Pee Vee Pee means pretty much jack shit other than you can make shit up convincingly.


Title: Re: World of Tanks
Post by: Nebu on September 10, 2013, 05:24:29 AM
Being really loud at forum Pee Vee Pee means pretty much jack shit other than you can make shit up convincingly.

It's quite easy to differentiate between forum white noise and constructive discussion from the better players in the game.  Wotlabs forums are a much better example of the latter.  I encourage you to take a look over there and judge for yourself.  I know that I've learned quite a lot about the game from wotlabs and my play has improved significantly.

Angry.bob: We'll just have to agree to disagree.  I honestly think that we're playing completely different meta games.


Title: Re: World of Tanks
Post by: angry.bob on September 10, 2013, 06:36:21 AM

Angry.bob: We'll just have to agree to disagree.  I honestly think that we're playing completely different meta games.

Probably, since I'm not interested in the metagame at all. I log in play whatever tanks I feel like at that time in random pub matches. The parts of the game and the players you seem to be enamored with, I consider a pointless waste of time. Especially when a player who hides until his team is dead and he has a bunch of beat up targets is considered "elite". Their "valuable input" is so blatantly biased to enable their play style that frankly I'm stunned that you don't see it and disregard it entirely. Come on man, the shit they're peddling isn't unfathomable. It's hucksters selling escharotics as universal cancer cures and telling people to not bother thinking about it.

The only thing worth considering is what effects individual random battles, since that is what I play and what makes up the vast majority of what the player base experiences.  I've seen way too many good games killed off because developers focused on what their "elite" clan and hypercompetitive players felt was good and wound up making the game completely unenjoyable for everyone else. Natural Selection being a pretty good example.


Title: Re: World of Tanks
Post by: Sir T on September 10, 2013, 07:12:27 AM
Star Trek Online's PVP is another example. Cannons are so off the charts in terms of damage that its not even funny, yet you have the loud forum corps screaming if the devs so much as breath about nerfing any tac ability, and Fainting with indignation at the mere suggestion that Klingons might be in any way superior to the federation, despite the fact that in the real game beams dont to half the damage cannons do and Klingons win nearly every single PVP battle. (disclaimer this was before the rommies came in because I havent been back since) The amount of crying because the feds were so superiour, and yet the Klingon won because they were such superiour, skilled gamers who won despite the Devs hating everything Klingon. Klingon's saw the big picture you see.

Result hardly anyone plays Star Trek PVP because its so ridiculously biased in favour of cannons and Klingons, and unless you are in a fleet defiant don't bother showing up if you are a fed. Thankfully the NPC parts of the game are pretty damn solid and enjoyable.

Actually Starcraft was another example. Blizzard listened to the "elite players" and as a result the game became stupidly unbalanced in favour of the Terran because that's all the elite players wanted to play. Zerg were nerfed to uselessness and Protoss were basically targets that needed to research all their important abilities. But the forums were still filled with how terrans were totally useless because the other races had ability X y and Z. Eventually Blizzard decided to just ignore player input at all becasue they realised 90% of it was BS. Their top player bieng caught using hacks in an in house tourney probably didn't help either.


Title: Re: World of Tanks
Post by: Nebu on September 10, 2013, 07:16:50 AM
The parts of the game and the players you seem to be enamored with, I consider a pointless waste of time. Especially when a player who hides until his team is dead and he has a bunch of beat up targets is considered "elite". Their "valuable input" is so blatantly biased to enable their play style that frankly I'm stunned that you don't see it and disregard it entirely. Come on man, the shit they're peddling isn't unfathomable. It's hucksters selling escharotics as universal cancer cures and telling people to not bother thinking about it.

People find their fun in different ways.  This shouldn't surprise you.  What I'm enamored with is how the better players analyze the field like a chess match.  They know the strengths and weaknesses of the pieces on the board, the best ways to exploit terrain and position, and how best to utilize the strengths that their individual vehicle brings to bear.  I fully admit that I find this dissection fascinating and have since the days that I played Third Reich or Panzer Blitz as a board game.  It's the mental game and decision making process under pressure that intrigues me.  This is what makes the game 'fun' in my mind.

My meta game is to look at the board the 30secs during countdown.  I examine the vehicles on the other team, the quality of the players, and the team I've been dealt.  I try to predict where people will go and how to maximize my own position and effectiveness early on.  As the game wears on, I try to anticipate where the fight will be and how to best position to maximize my own firing angles.  I'm a terrible twitch player, so the game becomes very much a calculated game of chess.  The only difference is that my team is often more willing to flip the king over than I am.  There are many metrics to measure my success at this (WR, WN7, K/D ratio, Efficiency, etc.).  It took me over 8000 battles to realize that one person can and does have an effect on the outcome of a 15 vs 15 match.  This fascinates me.  

The regular WoT forum (much like any MMO forum) is full of white noise, but there are gems to be found.  I think I learn the most from the game platooning with good players, watching replays, and reading Wotlabs forums.  


Title: Re: World of Tanks
Post by: Nebu on September 10, 2013, 07:24:02 AM
Actually Starcraft was another example. Blizzard listened to the "elite players" and as a result the game became stupidly unbalanced in favour of the Terran because that's all the elite players wanted to play. Zerg were nerfed to uselessness and Protoss were basically targets that needed to research all their important abilities. But the forums were still filled with how terrans were totally useless because the other races had ability X y and Z. Eventually Blizzard decided to just ignore player input at all becasue they realised 90% of it was BS. Their top player bieng caught using hacks in an in house tourney probably didn't help either.

I think of the elite players as I would ex-athletes commentating on a football game.  They all have a deep knowledge of the game, but they view it from very different perspectives.  Ray Lewis will have a very different view of what is happening than say Troy Aikman.  The difficulty for anyone attempting to balance a game is to find the wisdom in both perspectives, combine it with their inside knowledge of the mechanics, and apply it as it would apply to the paying customer (average player).  This is a monumental task... and likely the reason why it's so tough to make a balanced PvP game with progression.


Title: Re: World of Tanks
Post by: Merusk on September 10, 2013, 08:43:24 AM
Insight is one thing, rule changes are another.  Is the NFL better for listening to the QBs bitch about getting tackled?

You've staked a position and are defending it because you don't want to lose face.  Face has been lost already, regroup and rethink.


Title: Re: World of Tanks
Post by: Nebu on September 10, 2013, 08:52:27 AM
You've staked a position and are defending it because you don't want to lose face.  Face has been lost already, regroup and rethink.

Lost face?  Is this a playground?

I disagree with the three of you about SPG's. It's not the first time we've disagreed about a game and I'm certain it's not the last.   It's my own mistake for entering into the discussion in the first place.  It's not my place to convince someone else what they find fun or not.


Title: Re: World of Tanks
Post by: Amarr HM on September 10, 2013, 09:19:02 AM
People find their fun in different ways.  This shouldn't surprise you.  What I'm enamored with is how the better players analyze the field like a chess match.  They know the strengths and weaknesses of the pieces on the board, the best ways to exploit terrain and position, and how best to utilize the strengths that their individual vehicle brings to bear.  I fully admit that I find this dissection fascinating and have since the days that I played Third Reich or Panzer Blitz as a board game.  It's the mental game and decision making process under pressure that intrigues me.  This is what makes the game 'fun' in my mind.

This is pretty much it, these are the parts of the game that bad players disregard. With experience you realise that decisions you make on the field can decide the outcome of the closer matches. There's been many times I have scrutinised my actions after a defeat and admitted if I had played it differently I could have helped sway the match. I've learned from this and used this information to eke out wins where maybe I shouldn't have.

I remember asking a guy during a close match why he didn't shoot the guy who was shooting him in the ass. He was all like 'f**k you I play fullscreen mode so I can enjoy the awesome graphics'. I guess seeing all the pretty colours was his fun, but as it's a team game and he was part of my team, I felt a little let down that he wasn't using every tool available to him to help us win the match. Which he probably could have. I guess that's why I platoon with people when I get the chance it eliminates the chance of at least 20% of the team being retarded.



Title: Re: World of Tanks
Post by: Ginaz on September 10, 2013, 09:31:10 AM
You've staked a position and are defending it because you don't want to lose face.  Face has been lost already, regroup and rethink.

Lost face?  Is this a playground?

I disagree with the three of you about SPG's. It's not the first time we've disagreed about a game and I'm certain it's not the last.   It's my own mistake for entering into the discussion in the first place.  It's not my place to convince someone else what they find fun or not.


I know I'm having more fun with less arty.  Having invisable TDs killing people is no different than it was before.  If the TD wasn't spotted in a game played before the arty nerf, they were still going to hurt you if they weren't being spotted and lit up.  Nothing has changed in that respect.  I think it's more of a case that arty players rage quit and had to start playing real tanks, which could account for the worse than normal pug players I've come across since the nerf.  

Edit: Removed last few sentences because it sounded a little dickish.


Title: Re: World of Tanks
Post by: Tmon on September 10, 2013, 10:49:59 AM
According to this translated Q&A http://ftr.wot-news.com/2013/09/10/10-9-2013/#more-3008 arty population is lower than Storm likes, and if you dig down through other posts they are mentioning a buff to some arty.  So it looks like in future releases they'll be easing up some on arty.  I'm fine with a little loosening so long as I don't start running into 3+ arty per side matches in the high tiers again.  Oh and if you go to the main FTR page they have a post detailing the new WoT rating system.  Maybe it's a precursor to skill based match making some day in the future.


Title: Re: World of Tanks
Post by: Sir T on September 10, 2013, 10:55:04 AM
Riiiight, all the "no skillz" arty players are now playing "real" tanks. With an appeal to your mad skills when other players with more games than you and better stats are telling you that you are full of shit. I was wondering when someone would drag their madz internet skills as opposed to my not madz Internets skills into this.

Sadly the fact that I happen to have lesser stats than you does not change the fact that you are STILL wrong and you know it.

Nice to see the same stuck up attitude of the "elite" in this game same as everywhere else.

People find their fun in different ways.  This shouldn't surprise you.  What I'm enamored with is how the better players analyze the field like a chess match.  They know the strengths and weaknesses of the pieces on the board, the best ways to exploit terrain and position, and how best to utilize the strengths that their individual vehicle brings to bear.  I fully admit that I find this dissection fascinating and have since the days that I played Third Reich or Panzer Blitz as a board game.  It's the mental game and decision making process under pressure that intrigues me.  This is what makes the game 'fun' in my mind.

Blah blah

Dude, I've won actual real wargaming tournaments. Blowing your own cock about how elite your thinking process is is gonna cut no ice with me. I probably do what you do and a lot faster except I don't use XVMstats, but with a ping of 300+ a lot of the time I'm not going to win many duels so I just enjoy the experience. When I look at a map I literally visualize the patterns of the various routes that enemy and friendly tanks will take. Having aspergers I think in pictures not words, and that's why I won tournaments as I could see the patterns on the table. Its one of the reasons I'm a good scout and arty player, because I can see the patterns and I can see where people are probably going so I will be there. I can see the line of enemies and I can see right where they are weak so I can rush in and go for their arty or base. As I'm flying around I can see in my mind their zones of fire as I';m moving around so I'll know where to avoid.

But I actually find playing scouts rather boring. Plus Wargaming does not broadcast spotting damage so the efficiency stats of people like me are shit as its not taken into consideration. I guess that's another people why "elite" players don't play scouts, Hmm?

I can see that you are easily impressed by pseudo-intellectual claptrap and desperately want to show off how you play on a different level than anyone else and therefore you are elite too, but seriously cop yourself on. You want to camp in a field and want to cry about arty means you have to actually pay attention to terrain and movement, knock yourself out. The fact that you were struck dumb when I pointed out the horrific nature of gold on a t-69 above pretty much shows you know less than you think. But then no-one will talk about that on the wotlabs forums because everyone knows that they just want a tank counterstrike so they don't even discuss that. Gold is fine.

Seriously, this claptrap is why I turned down the invitation to MENSA.


Title: Re: World of Tanks
Post by: Nebu on September 10, 2013, 11:12:27 AM
Riiiight, all the "no skillz" arty players are now playing "real" tanks. With an appeal to your mad skills when other players with more games than you and better stats are telling you that you are full of shit. I was wondering when someone would drag their madz internet skills as opposed to my not madz Internets skills into this.

Sadly the fact that I happen to have lesser stats than you does not change the fact that you are STILL wrong and you know it.

Nice to see the same stuck up attitude of the "elite" in this game same as everywhere else.

People find their fun in different ways.  This shouldn't surprise you.  What I'm enamored with is how the better players analyze the field like a chess match.  They know the strengths and weaknesses of the pieces on the board, the best ways to exploit terrain and position, and how best to utilize the strengths that their individual vehicle brings to bear.  I fully admit that I find this dissection fascinating and have since the days that I played Third Reich or Panzer Blitz as a board game.  It's the mental game and decision making process under pressure that intrigues me.  This is what makes the game 'fun' in my mind.

Blah blah

Dude, I've won actual real wargaming tournaments. Blowing your own cock about how elite your thinking process is is gonna cut no ice with me. I probably do what you do and a lot faster except I don't use XVMstats, but with a ping of 300+ a lot of the time I'm not going to win many duels so I just enjoy the experience. When I look at a map I literally visualize the patterns of the various routes that enemy and friendly tanks will take. Having aspergers I think in pictures not words, and that's why I won tournaments as I could see the patterns on the table. Its one of the reasons I'm a good scout and arty player, because I can see the patterns and I can see where people are probably going so I will be there. I can see the line of enemies and I can see right where they are weak so I can rush in and go for their arty or base. As I'm flying around I can see in my mind their zones of fire as I';m moving around so I'll know where to avoid.

But I actually find playing scouts rather boring. Plus Wargaming does not broadcast spotting damage so the efficiency stats of people like me are shit as its not taken into consideration. I guess that's another people why "elite" players don't play scouts, Hmm?

I can see that you are easily impressed by pseudo-intellectual claptrap and desperately want to show off how you play on a different level than anyone else and therefore you are elite too, but seriously cop yourself on. You want to camp in a field and want to cry about arty means you have to actually pay attention to terrain and movement, knock yourself out. The fact that you were struck dumb when I pointed out the horrific nature of gold on a t-69 above pretty much shows you know less than you think. But then no-one will talk about that on the wotlabs forums because everyone knows that they just want a tank counterstrike so they don't even discuss that. Gold is fine.

Seriously, this claptrap is why I turned down the invitation to MENSA.

I'm the one with issues?  Really?

I stated opinions, where I get my information, what I've done to improve, how I measure improvement, and what I enjoy.    I did not EVER state that I thought I was an elite player, but that I appreciate the information that the elite players bring to the table. 

You seem like you have a serious axe to grind.  I can assure you that it's not with me.


Title: Re: World of Tanks
Post by: angry.bob on September 10, 2013, 12:00:46 PM

Edit: Removed last few sentences because it sounded a little dickish.
Might want to remove the rest of it then too.


Title: Re: World of Tanks
Post by: CaptainNapkin on September 10, 2013, 12:12:50 PM
Sorry to interrupt the sword fight with a stupid noob question (although it did alert me to the wotlabs forums which look helpful so thanks for that), but I'm still not completely understanding crew training enough to know whether I should attempt to transfer a crew to a new tank or not. For example, I have a crew of 3 in my US T2 Medium that are only at 82% and I am now ready to purchase the US M3 Medium tank which is apparently a crew of 6. I will likely sell back the T2 Medium but I'm confused if I should transfer the crew to the M2.

Do I understand it correctly that if the tanks are the same nation, and the same weight class, a crew member will still lose 10% training when moving to another tank? If that's the case should I keep playing the T2 Medium until the crew is over 100%? In this case I'd still need 3 more crew, but it looked to me that I can buy the tank with full crew or no crew? At this low tier am I nuts to even think about this yet? I just figured it may be easier to keep using the same folks so I don't have to keep retraining.


Title: Re: World of Tanks
Post by: Ginaz on September 10, 2013, 12:39:28 PM

Edit: Removed last few sentences because it sounded a little dickish.
Might want to remove the rest of it then too.

No I don't think so because I don't have a problem with what I wrote.  I am having more fun since the arty nerf.  There is no difference from my perspective in dealing with concealed TDs.  I have seen a steep decline in overall player skill in pub games since the nerf.  I have nothing to back up my opinion that the onslaught of bad players is the result of arty players trying to play "real" tanks but until someone can prove otherwise that is my stance. 


Title: Re: World of Tanks
Post by: Ginaz on September 10, 2013, 12:43:56 PM
Sorry to interrupt the sword fight with a stupid noob question (although it did alert me to the wotlabs forums which look helpful so thanks for that), but I'm still not completely understanding crew training enough to know whether I should attempt to transfer a crew to a new tank or not. For example, I have a crew of 3 in my US T2 Medium that are only at 82% and I am now ready to purchase the US M3 Medium tank which is apparently a crew of 6. I will likely sell back the T2 Medium but I'm confused if I should transfer the crew to the M2.

Do I understand it correctly that if the tanks are the same nation, and the same weight class, a crew member will still lose 10% training when moving to another tank? If that's the case should I keep playing the T2 Medium until the crew is over 100%? In this case I'd still need 3 more crew, but it looked to me that I can buy the tank with full crew or no crew? At this low tier am I nuts to even think about this yet? I just figured it may be easier to keep using the same folks so I don't have to keep retraining.

I don't know if it worth it to retrain a crew that's only at 82%.  Unless they have skills already trained its probably best just to buy a new crew at 75%.


Title: Re: World of Tanks
Post by: Nebu on September 10, 2013, 12:57:03 PM
I have seen a steep decline in overall player skill in pub games since the nerf.  

You seem to be taking advantage of it too.  Your stats the past week are pretty impressive. 


Title: Re: World of Tanks
Post by: Tmon on September 10, 2013, 01:01:32 PM
There's no real reason to transfer a crew at that low of a level, but that said I do normally transfer them just to keep the crew history.  The TC on my M48 is the one that started in my Cunningham on launch day for example.   I use free transfers until they hit Tier 5/6 and something like 90% skill then pay for the credit transfer.   I never use the gold training since going from 90 to 100 is pretty quick once you get into the higher tiers.


Title: Re: World of Tanks
Post by: Merusk on September 10, 2013, 01:05:05 PM
You've staked a position and are defending it because you don't want to lose face.  Face has been lost already, regroup and rethink.

Lost face?  Is this a playground?

You tell me. We've stated our cases, you continue pushing a stance you've been against in other formats when your only ally is a known troll.  

Granted I have a.b and SirT against me but the remainder who've chimed in don't share your and troll-boy's vehement stance that the so-called elite players (selected so by dubious stat weightings, as outlined) are the only ones who know best.


CN - IMO It's not worth training up unless they're above 90, even then I'd be dubious of it.  I didn't carry a crew forward until the T-29, mainly because I kept the tanks I liked before that so their crews stayed with those tanks.  Also I believe there's a loss for  changing weight classes as well so medium to heavy was a net loss.

The whole setup is weighted towards paying the 200 gold per crew member for 100% retraining.  You're still low enough in tier you'll be swapping frequently anyway so I wouldn't consider it until tier 6 or so.


Title: Re: World of Tanks
Post by: Nebu on September 10, 2013, 01:12:53 PM
Granted I have a.b and SirT against me but the remainder who've chimed in don't share your and troll-boy's vehement stance that the so-called elite players (selected so by dubious stat weightings, as outlined) are the only ones who know best.

I think you're confused about who said what.

I don't have any vehement stance about anything.  Now... given the choice of opinions on the game, I tend to lend more weight to the opinion of an elite player, that's true.  The true 'elite' players got that way for a reason.  I'd argue that they became that way precisely because they know what they're doing.  I'm also a scientist at heart.  I believe everyone is wrong until they prove otherwise.


Title: Re: World of Tanks
Post by: Strazos on September 10, 2013, 01:21:34 PM
All I know is that camping has gotten worse. Sure, some people do very good that way, but I don't want to sit around for 10 minutes waiting while the other team slowly gets bored.


Title: Re: World of Tanks
Post by: Ginaz on September 10, 2013, 02:01:50 PM
I have seen a steep decline in overall player skill in pub games since the nerf.  

You seem to be taking advantage of it too.  Your stats the past week are pretty impressive. 

I've mostly been using the E-25.  If I could have 2 or more of that tank I would and it would be the only one I'd play.  My favourite tank by far.


Title: Re: World of Tanks
Post by: Ginaz on September 10, 2013, 02:08:17 PM



You tell me. We've stated our cases, you continue pushing a stance you've been against in other formats when your only ally is a known troll.  



What?  I hope you're not referring to me.


Title: Re: World of Tanks
Post by: CaptainNapkin on September 10, 2013, 02:21:03 PM
Thanks for the responses regarding crew folks, twas helpful.


Title: Re: World of Tanks
Post by: Amarr HM on September 10, 2013, 02:40:06 PM
My two cents, arty definitely takes skill. I'm saying this as a relatively mediocre arty player who has witnessed some serious arty players do their shit. If it takes as much skill as driving a tank I'm not sure, it's definitely a lot more fucking frustrating, so that in itself must be the skill of not throwing your keyboard through a wall.



Title: Re: World of Tanks
Post by: angry.bob on September 10, 2013, 03:18:27 PM
No I don't think so because I don't have a problem with what I wrote.  I am having more fun since the arty nerf.  There is no difference from my perspective in dealing with concealed TDs.  I have seen a steep decline in overall player skill in pub games since the nerf.  I have nothing to back up my opinion that the onslaught of bad players is the result of arty players trying to play "real" tanks but until someone can prove otherwise that is my stance. 

Oh, it's just that I thought you didn't want to sound dickish and what you left in your post sounds like you're a complete dick. And a smug one at that. My mistake, carry on. Advertising on Cartoon Network and an explosion of web ads has more to do with it than the patch. In fact, I claim the patch has made it worse because people feel free to drive their tanks like fucking retards. This is supported by looking at the profiles of shitty players who die quickly and stupidly. The ones that aren't obvious bots don't have arty listed past tier 3. But your claim is okay too because it's intellectually lazy, supports what you already believe, and you put no effort into verifying it.


What?  I hope you're not referring to me.

Yes, that's why no one but me has bothered to respond to anything you've said.


Title: Re: World of Tanks
Post by: angry.bob on September 10, 2013, 03:32:28 PM
Thanks for the responses regarding crew folks, twas helpful.
I'm a little late but here's some more info and what I've done when I carry a crew forward.

I usually don't because I've kept all my tanks and just buy garage slots. Buuuuutttt...

retraining for free puts your crew at 50% or their current skill -20%, whichever is higher.
retraining for silver puts your crew at 75% or their current skill -10%, whichever is higher.
retraining for gold puts them at 100%

Retraining into a different vehicle type adds another -10% for silver and -20% for free. Gold, of course, gives no penalty for cross training.

You may have also noticed that the scale is on a progressive curve XP wise, and the affect of the skill is on a curve too. Each time you break 100% the curve goes back down and levels up fairly fast until the 50-60% point.

A trick I've used with new crews is to train my commander with gold and the other's with silver. The commander adds his bonus to their skills and makes them 10% better (11% with a fan). Add a vent/fan, which are pretty cheap and that will put their effective skill above 90% which is pretty decent.

If you do want to keep moving your crew forward, it's probably not worth it until you hit tier 5ish or their retrained skill will be bigger than what you're willing to spend training a new crew. Does that make sense?


Title: Re: World of Tanks
Post by: Abagadro on September 10, 2013, 04:07:32 PM
I have 28k games (so I think I qualify as knowing a fair amount about this game), and at this point I can't even really tell what the fuck you guys are arguing about.



Title: Re: World of Tanks
Post by: Amarr HM on September 10, 2013, 04:10:54 PM
Oh, it's just that I thought you didn't want to sound dickish and what you left in your post sounds like you're a complete dick.

The irony is you are seriously the biggest dick in this thread and you have been since page 1. Don't even try and disguise this by pouring advice out to a poor little helpless noob.
Spoiling for an argument is one thing but consistently using said arguments as a platform to sling personal insults around proves what a little pissaunt you are.


Title: Re: World of Tanks
Post by: CaptainNapkin on September 10, 2013, 04:11:44 PM
Does that make sense?
Yes makes perfect sense the way you laid that out, thanks.

Regarding keeping tanks, is there a limit to how many slots you can have or can you theoretically have every tank in the game?


Title: Re: World of Tanks
Post by: Abagadro on September 10, 2013, 04:15:10 PM
As long as you keep paying for the garage slots I think it is unlimited. I have 47 tanks or something ridiculous like that.

EDIT: Heh, added them up and its 53.


Title: Re: World of Tanks
Post by: angry.bob on September 10, 2013, 04:33:51 PM
Does that make sense?
Yes makes perfect sense the way you laid that out, thanks.

Regarding keeping tanks, is there a limit to how many slots you can have or can you theoretically have every tank in the game?


The only limit is how much you want to spend so you can keep every tank in the game. Right now I have all the premiums except the JT88 and the french heavy and all the regular tanks/td/arty from all the countries up through tier 9, tier 8 in the case of China. I do only buy the slots when they're half off though. Or if i really want to buy a new tank. But right now my progression has slowed so much that it's not something I really need to worry about.


Title: Re: World of Tanks
Post by: angry.bob on September 10, 2013, 04:44:05 PM
Oh, it's just that I thought you didn't want to sound dickish and what you left in your post sounds like you're a complete dick.

The irony is you are seriously the biggest dick in this thread and you have been since page 1. Don't even try and disguise this by pouring advice out to a poor little helpless noob.
Spoiling for an argument is one thing but consistently using said arguments as a platform to sling personal insults around proves what a little pissaunt you are.

Aahahahaha. I'd like to think I'm the biggest dick on the whole board, not just this one thread. And who better to recognize dickishness than an elite level dick who dicks his dickishness on a level that 99% of dicks can't even comprehend? You may also be amazed to learn that me being a dick doesn't stop him from being or sounding like a dick, nor does it mean I'm not allowed to have a reasonable discussion in a non-politics thread. Regardless, I'm happy to see that whatever I said scarred you emotionally enough that you couldn't resist the urge to post that penchant tantrum out of nowhere. Seriously, it was like taking loaf of freshly baked bread and cracking the crust to inhale the warm, delicious bread smell. Or maybe like putting on a pair of sucks right out of the drier in the middle of winter.


Title: Re: World of Tanks
Post by: Nebu on September 10, 2013, 05:09:47 PM
As long as you keep paying for the garage slots I think it is unlimited. I have 47 tanks or something ridiculous like that.

EDIT: Heh, added them up and its 53.

I don't know how you do it.  I think I've rage-sold half of the tanks that I've ever played.  I'm just now going back to a few to see if I can learn how to play them better.

I am a sucker for garage slots though.  I usually buy 5 or 6 when they are half price.


Title: Re: World of Tanks
Post by: Ginaz on September 10, 2013, 05:22:17 PM
No I don't think so because I don't have a problem with what I wrote.  I am having more fun since the arty nerf.  There is no difference from my perspective in dealing with concealed TDs.  I have seen a steep decline in overall player skill in pub games since the nerf.  I have nothing to back up my opinion that the onslaught of bad players is the result of arty players trying to play "real" tanks but until someone can prove otherwise that is my stance.  

Oh, it's just that I thought you didn't want to sound dickish and what you left in your post sounds like you're a complete dick. And a smug one at that. My mistake, carry on. Advertising on Cartoon Network and an explosion of web ads has more to do with it than the patch. In fact, I claim the patch has made it worse because people feel free to drive their tanks like fucking retards. This is supported by looking at the profiles of shitty players who die quickly and stupidly. The ones that aren't obvious bots don't have arty listed past tier 3. But your claim is okay too because it's intellectually lazy, supports what you already believe, and you put no effort into verifying it.


What?  I hope you're not referring to me.

Yes, that's why no one but me has bothered to respond to anything you've said.

Really?  I don't think I've been trolling but whatever floats your boat. :oh_i_see:  Besides, I'm far from being an "elite" player.  I don't belong to a clan, my stats are good but not great and I rarely post here or anywhere else about the game.

Anyways, arguing about internet tanks is dumb.  Have fun.


Title: Re: World of Tanks
Post by: Amarr HM on September 10, 2013, 05:40:09 PM
Aahahahaha. I'd like to think I'm the biggest dick on the whole board, not just this one thread. And who better to recognize dickishness than an elite level dick who dicks his dickishness on a level that 99% of dicks can't even comprehend? You may also be amazed to learn that me being a dick doesn't stop him from being or sounding like a dick, nor does it mean I'm not allowed to have a reasonable discussion in a non-politics thread. Regardless, I'm happy to see that whatever I said scarred you emotionally enough that you couldn't resist the urge to post that penchant tantrum out of nowhere. Seriously, it was like taking loaf of freshly baked bread and cracking the crust to inhale the warm, delicious bread smell. Or maybe like putting on a pair of sucks right out of the drier in the middle of winter.

Believe me I wasn't even a tiny bit worked up when I wrote that. Glad to see you admit to enjoying getting a rise out of people and that's what you strive for, cats out of the bag I guess.


Title: Re: World of Tanks
Post by: Ginaz on September 10, 2013, 05:57:43 PM
Riiiight, all the "no skillz" arty players are now playing "real" tanks. With an appeal to your mad skills when other players with more games than you and better stats are telling you that you are full of shit. I was wondering when someone would drag their madz internet skills as opposed to my not madz Internets skills into this.

Sadly the fact that I happen to have lesser stats than you does not change the fact that you are STILL wrong and you know it.

Nice to see the same stuck up attitude of the "elite" in this game same as everywhere else.

People find their fun in different ways.  This shouldn't surprise you.  What I'm enamored with is how the better players analyze the field like a chess match.  They know the strengths and weaknesses of the pieces on the board, the best ways to exploit terrain and position, and how best to utilize the strengths that their individual vehicle brings to bear.  I fully admit that I find this dissection fascinating and have since the days that I played Third Reich or Panzer Blitz as a board game.  It's the mental game and decision making process under pressure that intrigues me.  This is what makes the game 'fun' in my mind.

Blah blah

Dude, I've won actual real wargaming tournaments. Blowing your own cock about how elite your thinking process is is gonna cut no ice with me. I probably do what you do and a lot faster except I don't use XVMstats, but with a ping of 300+ a lot of the time I'm not going to win many duels so I just enjoy the experience. When I look at a map I literally visualize the patterns of the various routes that enemy and friendly tanks will take. Having aspergers I think in pictures not words, and that's why I won tournaments as I could see the patterns on the table. Its one of the reasons I'm a good scout and arty player, because I can see the patterns and I can see where people are probably going so I will be there. I can see the line of enemies and I can see right where they are weak so I can rush in and go for their arty or base. As I'm flying around I can see in my mind their zones of fire as I';m moving around so I'll know where to avoid.

But I actually find playing scouts rather boring. Plus Wargaming does not broadcast spotting damage so the efficiency stats of people like me are shit as its not taken into consideration. I guess that's another people why "elite" players don't play scouts, Hmm?

I can see that you are easily impressed by pseudo-intellectual claptrap and desperately want to show off how you play on a different level than anyone else and therefore you are elite too, but seriously cop yourself on. You want to camp in a field and want to cry about arty means you have to actually pay attention to terrain and movement, knock yourself out. The fact that you were struck dumb when I pointed out the horrific nature of gold on a t-69 above pretty much shows you know less than you think. But then no-one will talk about that on the wotlabs forums because everyone knows that they just want a tank counterstrike so they don't even discuss that. Gold is fine.

Seriously, this claptrap is why I turned down the invitation to MENSA.

First thought that came to my mind when I saw this.

(http://i1157.photobucket.com/albums/p591/Ginaz74/ComputerRage.gif) (http://s1157.photobucket.com/user/Ginaz74/media/ComputerRage.gif.html)


Title: Re: World of Tanks
Post by: CaptainNapkin on September 10, 2013, 08:31:07 PM
I am a sucker for garage slots though.  I usually buy 5 or 6 when they are half price.
Yeah I haven't been playing long enough to see a sale yet, but I'm waiting for slots to come up for sale. A buddy at work says I should hold out until Veteran's Day, apparently huge discounts to be had then? Makes sense.
Kinda wish I jumped on that 100 buck unified account premium access deal mentioned a few pages earlier that came with the 8000 gold, but seems I missed it.


Title: Re: World of Tanks
Post by: angry.bob on September 10, 2013, 08:40:46 PM
Yeah I haven't been playing long enough to see a sale yet, but I'm waiting for slots to come up for sale. A buddy at work says I should hold out until Veteran's Day, apparently huge discounts to be had then? Makes sense.
Kinda wish I jumped on that 100 buck unified account premium access deal mentioned a few pages earlier that came with the 8000 gold, but seems I missed it.

No, it's still on. It's on the World of Warplanes website under "Preorder Deals"


Title: Re: World of Tanks
Post by: Tmon on September 10, 2013, 10:00:13 PM
I am a sucker for garage slots though.  I usually buy 5 or 6 when they are half price.
Yeah I haven't been playing long enough to see a sale yet, but I'm waiting for slots to come up for sale. A buddy at work says I should hold out until Veteran's Day, apparently huge discounts to be had then? Makes sense.
Kinda wish I jumped on that 100 buck unified account premium access deal mentioned a few pages earlier that came with the 8000 gold, but seems I missed it.

I haven't bought any slots in a long time, I'm not much of a collector and with the crappy filters available in the garage I like to keep the number of tanks I have somewhat manageable.  Right now I have 20 or so tanks  plus 8 or so open slots, mostly I've gotten them due to tree splits (like the upcoming conversion of the VK 30.01H to a heavy) and selling off the low tier tanks they've given out as presents over the years.


Title: Re: World of Tanks
Post by: Sir T on September 11, 2013, 05:31:27 AM
Sorry to interrupt the sword fight with a stupid noob question (although it did alert me to the wotlabs forums which look helpful so thanks for that), but I'm still not completely understanding crew training enough to know whether I should attempt to transfer a crew to a new tank or not. For example, I have a crew of 3 in my US T2 Medium that are only at 82% and I am now ready to purchase the US M3 Medium tank which is apparently a crew of 6. I will likely sell back the T2 Medium but I'm confused if I should transfer the crew to the M2.

Do I understand it correctly that if the tanks are the same nation, and the same weight class, a crew member will still lose 10% training when moving to another tank? If that's the case should I keep playing the T2 Medium until the crew is over 100%? In this case I'd still need 3 more crew, but it looked to me that I can buy the tank with full crew or no crew? At this low tier am I nuts to even think about this yet? I just figured it may be easier to keep using the same folks so I don't have to keep retraining.

If your crew member is over 83% you will be better off transferring it as it will be at 76% or above when you transfer it and pay the 20K silver, as opposed to the 75% that you will have for a fresh crewmember for your 20K silver. Otherwise don't bother. That's the best guideline I can give you and its the rule of thumb I use.

As for playing the tank till the crew is over 100%, well you have to remember that you will get less XPs on the lower tiers as there is less tank health to strip off the enemy team, and your team shares the XP for damage to the enemy team. Also you will be doing less damage overall. This means that it will take longer for your crew to get to 100% at a lower tier. So In general I would suggest moving up unless you are having a good time with the M2, in which case stick with it as long as you want. You are not gaining much but fighting it to 100% and then transferring.


Title: Re: World of Tanks
Post by: Sir T on September 11, 2013, 05:45:46 AM
I have 28k games (so I think I qualify as knowing a fair amount about this game), and at this point I can't even really tell what the fuck you guys are arguing about.

Who has the deepest most soulful understanding of the awesome way they play with their internet dick, and how a certain kind of porn spoils their satisfaction and so it must be spoiling the quality of everyones masturbation, and obviously the people who are providing that porn are not as much of a wanker as them, which of course spoils the masturbation of real wankers who perform a purer form of wank. So, because they have a deep understanding of masturbation far beyond what other mere mortals have, because they hang out with those whose masturbation is at a level that 99% of other people cannot even comprehend, they are right. AND THEY WANT YOU TO KNOW THAT!!!!

That make it clearer?


Title: Re: World of Tanks
Post by: Sir T on September 11, 2013, 06:16:57 AM
For those of you not keeping score, patch 8.8 went live today (http://worldoftanks.eu/en/content/guide/release-notes/release-notes-88/)

Quote
New tech tree of USSR medium tanks was added:

    A-43 (Tier VI, following on from T-34)
    A-44 (Tier VII)
    Object 416 (Tier VIII)
    Object 140 (Tier X, following on from T-54)

Changes to German tanks:

    VK 30.01 (H) moved from Tier VI to Tier V and category changed from medium to heavy.
    VK 36.01 (H) category changed from medium to heavy.

Added new german tanks:

    Durchbruchswagen 2 (Tier IV Heavy Tank)
    VK 30.02 (M) (Tier VI Medium Tank)

New Chinese Premium tanks added to Gift Shop:

    T-34-3 (Tier VIII Medium tank)
    112 (Tier VIII Heavy Tank)

 
Maps

New Map – Tundra (Soviet rocky-sylvan territory during early Autumn, size is 800 x 800 meters).

Encounter battle was added to “Mountain pass”.

Some bugs were fixed on the following maps: “Karelia”, “Severogorsk”, “Airfield’.

Following maps were reworked and reintroduced to the game:

    “Serene Coast” (significant map changes).
    “Komarin” (significant map changes).
    “Swamp“ (insignificant map changes).

 
Rebalancing

Rebalanced the T26E4 SuperPershing tank (front armour and some other parameters); added the possibility to sell it back for gold; the tank is returned to the in-game store.

Some visual tank models have been changed for: E-100, SU-85A, E-50, E-50M.

Armour models for the following tanks have been changed and reworked: E-50, E-50M, Pz. Kpfw. VI Tiger, Tiger II, VK 30.01 (H), VK 36.01 (H), T26E4 SuperPershing, Jagdtiger.

Names of some shells have been changed.

Compensation for the E-50 and E-75 has been added:

    If a player has researched Maybach HL 295 Ausf. A engine (mounted on the E-50 and E-75), 25 000 free experience points will be added to the player’s account.
    If a player has the Maybach HL 295 Ausf. An engine in Depot or if the engine is mounted on E-50 and E-75, players will get a full credit compensation for the engine. The funds will be credited to the players’ accounts.

Compensation for the VK30.01H was added:

    If a player has researched the VK 30.01(H), the VK 30.02 (M) will be researched.
    If a player has a VK 30.01 (H), a VK 30.02 (M) will be added to their garage with a slot and a crew with 100% skill for free. Ammunition, mounted equipment or consumables will not be added.
    If a player has camouflage on the VK 30.01 (H), the same camouflage with the same duration (permanent or number of days) will be added to their VK 30.02 (M) for free. Same applies to all inscriptions and emblems.
    All unspent experience from the VK 30.01(H) will be transferred to VK 30.02 (M).
    Vehicle statistics will not be transferred from the VK 30.01 (H) to the VK 30.02 (M).

 
Bugfixes and Changes

Significantly expanded the functionality of missions. An interface with description and current mission status has now been added to the client.

Added protection against the accidental selling of tanks.

Significantly improved the quality of FXAA antialiasing (for improved graphics).

Completely reworked the statistics and achievement page. Changed players’ global rating calculation.

Localised crew voiceover added – crew members of the relevant nation speak in their own languages. This option can be switched on in the Game settings.

Fixed some problems with balancer which appeared in Version 8.6 and that were not fixed in Version 8.7.

Inscriptions returned for all regions: “Иосиф Сталин”, “За Сталина!”, “Сталинец”.

When enhanced torsions are mounted (all types) the damage of the tank chassis is reduced, as well as the damage of the tank itself through its chassis when ramming and falling.

When your team is defeated but you get one of the Battle Hero, Epic or Platoon achievements, you will now receive the same credits and experience (as for the victorious team).

Multiple fixes and improvements applied to the battle tutorial.

Changed the rules for determining who causes a ramming. It will now default to the player whose tank has the highest speed at the moment of the ramming encounter.

If you have been invited to a platoon or tank company, you will now automatically re-login to the server that the invitation was sent from should you disconnect.

Implemented an option to move crew members in and out of a damaged tank.

Implemented a new option to switch on the inversion of reverse moving: now when reversing and pressing the button to turn in a certain direction your tank will move in that direction, and not the opposite as for disabled inversion.

The "spall liner" equipment will now also reduce the chance of crew damage: light - 20%, medium - 25%, heavy - 30%, superheavy - 50%.

In the garage, the "main/reserve" tank attribute on the carousel is now stored on the server rather than the client as it was before.

When switching off the auto-aiming option, it is no longer necessary to move the aiming indicator off the locked tank.

Changed the model of flags and base flagpoles for all maps.

Added the ability to scroll through the list of the enemy team members in the "personal score" bookmark in the battle results statistics window.

Added automatic shooting when pressing-and-holding the fire button.

Added a warning about wrong layout or wrong characters when entering a password for the login window.

The option to dismiss a crew member by right-clicking on them in the hangar has been removed from the context menu to prevent accidental dismissals.

A detailed description of use and working principles has been added for consumables.

A link to “recover password” has been added to the login window when entering invalid password.

Fixed some bugs in the after battle statistics window.

Improved the logic of closing the interface windows by pressing "Esc" button.

Added new type of visual effects for HEAT projectile ricochets.

Added the display of the reload time between shots and the reload time between the magazines change over in loading different ammunition.

Removed the ‘jump glitch’ occurring when driving onto some objects.

Full list of changes made to various tanks listed her (http://forum.worldoftanks.eu/index.php?/topic/294924-lets-share-full-list-of-changes-made-to-vehicles-in-88/page__p__5860790#entry5860790)e. Warning. Its a freaking long list


Title: Re: World of Tanks
Post by: Nebu on September 11, 2013, 06:58:18 AM
I'm debating whether to sell my super pershing back for gold.  Any thoughts on the changes?


Title: Re: World of Tanks
Post by: Ginaz on September 11, 2013, 08:24:31 AM
I'm debating whether to sell my super pershing back for gold.  Any thoughts on the changes?

I think I will be selling mine.  The added armor was the only thing it had going for it.  I might use the gold to buy one of the new Chinese tanks or maybe buy some premium time.


Title: Re: World of Tanks
Post by: Nebu on September 11, 2013, 08:54:26 AM
I was told that the SP got a 20% mobility improvement.  I plan to play it a few times, but the fact I need to spam gold to be effective in it kind of undermines its utility.  It's a good trainer, but not a great earner when playing against tier 9's.  I'm thinking the Ram II may become my new US medium trainer.


Title: Re: World of Tanks
Post by: Amarr HM on September 11, 2013, 08:57:28 AM
I'm debating whether to sell my super pershing back for gold.  Any thoughts on the changes?

I would be keen to hear what it is like cause the front armour was what made it stand out. But I could probably use the gold to resub for a while.


Title: Re: World of Tanks
Post by: Nebu on September 11, 2013, 09:19:28 AM
I would be keen to hear what it is like cause the front armour was what made it stand out. But I could probably use the gold to resub for a while.

I'll play 10 or 20 matches on it tonight and post something tomorrow.  I tend to hull down in the thing and wiggle a lot.  I may not see much change. Not many people have figured out that the cheeks are soft.


Title: Re: World of Tanks
Post by: Tmon on September 11, 2013, 09:26:52 AM
I would be keen to hear what it is like cause the front armour was what made it stand out. But I could probably use the gold to resub for a while.

I'll play 10 or 20 matches on it tonight and post something tomorrow.  I tend to hull down in the thing and wiggle a lot.  I may not see much change. Not many people have figured out that the cheeks are soft.

I don't think the patch goes live in the US until Thursday night early Friday morning.  I'll try my SP out for a few games but I'm leaning towards selling it based on the games I ran on test.


Title: Re: World of Tanks
Post by: Nebu on September 11, 2013, 09:30:00 AM
I don't think the patch goes live in the US until Thursday night early Friday morning.  I'll try my SP out for a few games but I'm leaning towards selling it based on the games I ran on test.

Thanks.  I forgot that it's only live on the RU server. 

I'm with you on the rest, but mostly because I don't have much interest in playing any US mediums past the Pershing or T69. 


Title: Re: World of Tanks
Post by: WayAbvPar on September 11, 2013, 09:33:10 AM
I am a sucker for garage slots though.  I usually buy 5 or 6 when they are half price.
Yeah I haven't been playing long enough to see a sale yet, but I'm waiting for slots to come up for sale. A buddy at work says I should hold out until Veteran's Day, apparently huge discounts to be had then? Makes sense.
Kinda wish I jumped on that 100 buck unified account premium access deal mentioned a few pages earlier that came with the 8000 gold, but seems I missed it.

I haven't bought any slots in a long time, I'm not much of a collector and with the crappy filters available in the garage I like to keep the number of tanks I have somewhat manageable.  Right now I have 20 or so tanks  plus 8 or so open slots, mostly I've gotten them due to tree splits (like the upcoming conversion of the VK 30.01H to a heavy) and selling off the low tier tanks they've given out as presents over the years.

You may give this (http://forum.worldoftanks.eu/index.php?/topic/218595-locastans-2-rowed-tank-carousel-mod-87/) a try. Sortable by tier, country, etc. And two rows instead of one. I dig it.

Patch is really interesting. Picked up a 3001H the other day in anticipation of the patch, so I get a another slot and tank for free. I really need to move my 3601 crew over and train them into a medium tank before they get turned into a heavy crew I won't need.


Title: Re: World of Tanks
Post by: Furiously on September 12, 2013, 02:38:31 PM
30% off gold this weekend!


Title: Re: World of Tanks
Post by: Tmon on September 12, 2013, 02:44:19 PM
US patch is delayed until the 18th because of some sort of tournament that is going on. 


Title: Re: World of Tanks
Post by: Brolan on September 12, 2013, 05:43:50 PM
US patch is delayed until the 18th because of some sort of tournament that is going on. 

I heard the new friendly fires rules were causing havoc with players getting hit with the ban stick after minor collisions.


Title: Re: World of Tanks
Post by: Tmon on September 12, 2013, 08:40:09 PM
US patch is delayed until the 18th because of some sort of tournament that is going on. 

I heard the new friendly fires rules were causing havoc with players getting hit with the ban stick after minor collisions.

They fixed it by installing the 8.7 system when they upgraded the euro servers.


Title: Re: World of Tanks
Post by: CaptainNapkin on September 12, 2013, 09:35:42 PM
Picked up the M3 Lee. Not finding it horribad, I'll survive the grind. The big question is whether I go T1 Heavy or M4 Sherman first once I work through this, though I think I'll ultimately want to try both.
Am I bringing back everyone's memories of when they were a fragile WoT noob yet?


Title: Re: World of Tanks
Post by: Abagadro on September 12, 2013, 10:39:42 PM
American heavy is my favorite line in the whole game top to bottom so that would be my recommendation.


Title: Re: World of Tanks
Post by: Der Helm on September 13, 2013, 04:11:16 AM
I apparently had to grind the Lee 2 times because my progress got reset when they switched around trees and I did not notice until I had spent all that sweet free xp on other stuff. I HATE that tank. The M4 is great fun to drive around, though.

Hm. We are not very helpful right now, are we ?  :grin:


Title: Re: World of Tanks
Post by: Sir T on September 13, 2013, 08:22:50 AM
The M4 is great fun, but it will be very helpful to have the 90mm off the M6 reserched when you go to the T29, which both lines lead to. So research both and get the Lee out of the way I would say. There's no sin in driving the M4 AND the T1 heavy line up to the T29. The line is less outstanding after the T29 but still very very good.


Title: Re: World of Tanks
Post by: veredus on September 13, 2013, 08:48:19 AM
Picked up the M3 Lee. Not finding it horribad, I'll survive the grind. The big question is whether I go T1 Heavy or M4 Sherman first once I work through this, though I think I'll ultimately want to try both.
Am I bringing back everyone's memories of when they were a fragile WoT noob yet?

Go to the T1. American heavies are very fun. T1 and M6 are underrated and can be both very good. Then T29 and T32 are awesome. M103 is good and then T110E5 is awesome again.


Title: Re: World of Tanks
Post by: Engels on September 13, 2013, 08:53:39 AM
American heavy is my favorite line in the whole game top to bottom so that would be my recommendation.

American medium is my favorite line in the whole game top to bottom so that would be my recommendation.


Title: Re: World of Tanks
Post by: Nebu on September 13, 2013, 09:00:54 AM
Go to the T1. American heavies are very fun. T1 and M6 are underrated and can be both very good. Then T29 and T32 are awesome. M103 is good and then T110E5 is awesome again.

I disagree about the T32, but agree 100% on the rest.  I thought the T32 was disappointing after playing the OP T29.

I'm personally enjoying the Russian medium line more than I thought I would.  The T20 was also an outstanding American medium once I figured out how the hell I was supposed to play it.


Title: Re: World of Tanks
Post by: Nebu on September 13, 2013, 09:04:59 AM
30% off gold this weekend!

100% credits for tier 4's and 30% off premium rounds.  Seal clubbing anyone?  :why_so_serious:


Title: Re: World of Tanks
Post by: Strazos on September 13, 2013, 09:32:57 AM
I like my US mediums plenty, though the T29 is pure love in a hull-down position. I finally finished the research for the E8, giving me random access to the non-Hellcat TD line.

I liked the German medium line (to the 3601) well enough. I love my Cromwell, but god damn is that gun underpowered. Drives like a dream, though.

I went straight to the Russian heavies, so I dunno much about their mediums.


Title: Re: World of Tanks
Post by: Nebu on September 13, 2013, 09:47:23 AM
I liked the German medium line (to the 3601) well enough.

The 3601 will be one of my favorite tanks ever.  Playing it with the konisch was like shooting laser guided missles.  My absolute go-to tank for building confidence.  I'm going to miss it when 8.8 hits. 


Title: Re: World of Tanks
Post by: Sir T on September 13, 2013, 01:34:37 PM
Played it today. Its slow as fuck and the turret turns....



very....


slowly....


I haven't tried it with the other turret yet but right now it sucks harder than a hard somethin or other. Its probably going on my sell list.


Title: Re: World of Tanks
Post by: Abagadro on September 13, 2013, 04:23:36 PM
Can't decide whether I should buy the Maus when it goes on sale. I'd do it mostly just to have one rather than play it much.


Title: Re: World of Tanks
Post by: Sir T on September 13, 2013, 05:46:42 PM
If in doubt, do. It will be scratching the inside of your head otherwise.

In the same vein I will probably be getting the FCM pac 40 as its on sale tomorrow in EU land. Tier III slaughter, here I come.

http://worldoftanks.eu/en/news/44/battle-flers-courcelette/


Title: Re: World of Tanks
Post by: Nebu on September 13, 2013, 08:48:10 PM
If in doubt, do. It will be scratching the inside of your head otherwise.

In the same vein I will probably be getting the FCM pac 40 as its on sale tomorrow in EU land. Tier III slaughter, here I come.

http://worldoftanks.eu/en/news/44/battle-flers-courcelette/

The gun is amazing... but SLOW AS FUCK!


Title: Re: World of Tanks
Post by: WayAbvPar on September 14, 2013, 01:30:12 AM
The tank is slow, not the gun (to clarify). If you get the right map it is hilarity.


Title: Re: World of Tanks
Post by: Strazos on September 14, 2013, 07:56:44 AM
Apologies for not using the normal WoT replay site - for whatever reason I get redirected to the EU page, even from behind my VPN.

Anyway, I just had to share this thing:
https://dl.dropboxusercontent.com/u/2459685/20130914_1540_usa-M18_Hellcat_34_redshire.wotreplay (https://dl.dropboxusercontent.com/u/2459685/20130914_1540_usa-M18_Hellcat_34_redshire.wotreplay)


Title: Re: World of Tanks
Post by: Engels on September 14, 2013, 09:30:52 AM
That was epic!


Title: Re: World of Tanks
Post by: Abagadro on September 14, 2013, 09:50:22 AM
Indeed.


Title: Re: World of Tanks
Post by: Nebu on September 14, 2013, 11:22:36 AM
I liked the ending.  Well played Straz!


Title: Re: World of Tanks
Post by: WayAbvPar on September 14, 2013, 03:09:25 PM
30% off gold this weekend!


You HAD to remind me. Just blew 1.4M on shells. Will save me money in the long run, but it puts off my next tank purchase a few dozen more games at least.


Title: Re: World of Tanks
Post by: Teleku on September 16, 2013, 07:17:19 AM
Very nice Strazos!

I had an epic game myself with a Hellcat this weekend.  I rampaged around the map and got 8 kills.

Our team lost.   :oh_i_see:


Title: Re: World of Tanks
Post by: Merusk on September 16, 2013, 08:28:50 AM
I had one of those, too.  In my AT-15A no less. So many kills, Top Gun and Steel Wall.  Then a loss because my slow ass can't make it back to cap and the mediums thought they were too good to do so.

Then another in my T-69.  Lowest tier in a tier X match as a lightly armored medium, got 3 or 4 kills on my own after my team shit the bed in the first 3 mins.  (something like 2:7) It whittles down to just me a Lowe, a TigerII and some lumbering behemoth of a Brit tank. The Brit takes out the Lowe on their cap while i"m dancing with the Tiger II on ours.  Then I get tracked and it's GG. Argh!

I should enable replays but I just don't get enough games in to make it worthwhile.


Title: Re: World of Tanks
Post by: Strazos on September 16, 2013, 10:51:11 AM
What? It costs you practically nothing to turn the option on - you never know when you'll have those epic games to gloat about.  :grin:


Title: Re: World of Tanks
Post by: Nebu on September 16, 2013, 10:53:31 AM
What? It costs you practically nothing to turn the option on - you never know when you'll have those epic games to gloat about.  :grin:

You're a brave soul.

I hate posting replays... there's always something that I see that I could have done better.  I do watch some of my own replays though.  It reminds me that there is still so much to learn.


Title: Re: World of Tanks
Post by: Strazos on September 16, 2013, 01:20:13 PM
Ok, this game was decent, but I'm uploading it for an instructive moment, especially if you play arty. You'll see what I mean about halfway through the match I think.

https://dl.dropboxusercontent.com/u/2459685/20130916_2049_usa-M40M43_39_crimea.wotreplay (https://dl.dropboxusercontent.com/u/2459685/20130916_2049_usa-M40M43_39_crimea.wotreplay)

Also, I would not normally talk such smack, but...it just felt necessary in this match. :oh_i_see:


Title: Re: World of Tanks
Post by: Merusk on September 16, 2013, 06:49:35 PM
What? It costs you practically nothing to turn the option on - you never know when you'll have those epic games to gloat about.  :grin:

Perhaps I'm missing something. Does it not save the replay to your HDD?


Title: Re: World of Tanks
Post by: Amarr HM on September 16, 2013, 07:13:38 PM
No it actually saves as some sort of binary data file, around 1mb each.


Title: Re: World of Tanks
Post by: Merusk on September 16, 2013, 08:56:57 PM
Oh hey, I do have it turned on.  can't find the AT-15 game i was referencing, so it must have been a different tank or farther back and I remember.  Instead watch me get far, far luckier than a T-71 has any right to get.

https://dl.dropboxusercontent.com/u/704172/F13%20Photos/20130908_1615_usa-T71_08_ruinberg.wotreplay
Yes, it was that herky-jerky that day. My vid card was dying and I'd had to swap back to it because the replacement I bought was bad as well.

Also, here's the best game I've ever, ever had.
https://dl.dropboxusercontent.com/u/704172/F13%20Photos/20130729_2258_usa-T25_2_06_ensk.wotreplay

Oh.. and here's the T69 game I completley blew at the end by 1) reloading at the wrong moment and 2) Trying to take that Tiger2 head-on.
https://dl.dropboxusercontent.com/u/704172/F13%20Photos/20130913_1859_usa-T69_19_monastery.wotreplay


Title: Re: World of Tanks
Post by: Strazos on September 17, 2013, 12:23:39 PM
Wow, I definitely need to work my way into those US autoloading tanks - looks like fun!


Title: Re: World of Tanks
Post by: Nebu on September 17, 2013, 12:39:11 PM
Wow, I definitely need to work my way into those US autoloading tanks - looks like fun!

The T69 is amazing, but expensive.  300 pen heat rounds take the wind out of tier 9's in a hurry!

I can't wait to get my T57.

STRAZ!!!! MOAR PLATOONS PLZ!


Title: Re: World of Tanks
Post by: Merusk on September 17, 2013, 12:50:35 PM
Wow, I definitely need to work my way into those US autoloading tanks - looks like fun!

Yeah, people love the French ALs but I found them too fragile.  The US ones have inferior reload but can take a little more punishment.   

I really enjoy the whole American tank line, but the more I play it the more I realize the 69 is just a fantastic machine. I think my 2nd favorite at this point would be British TDs. 

I used to love the Russians but only the TD line really stuck with me after Tier 6 and with the uber-reload times and all the city/ large mountain maps that have been introduced they've lost some of their terror factor.


Title: Re: World of Tanks
Post by: Nebu on September 17, 2013, 01:00:03 PM
I loved the French AL's until I got to the AMX 50 120.  It's a great tank, but it really attracts more attention than its craptastic armor can handle.  Also God help you if you play in a match lacking well-armored heavies to hide behind.   


Title: Re: World of Tanks
Post by: Strazos on September 17, 2013, 02:12:56 PM
Playing the Easy8, wherein I am rewarded for being aggressive and not camping like a sissy:


To be fair, I think I was aided by bad opponents...oh well.

Fake Edit: T29 carrying. Like a boss, because my team is largely useless it seems. I had to force them over the line through sheer force of will and turret bounce. Also, I wish I hadn't called for backup on the E25 noob - I would have liked the Top Gun, and he obviously did not know how to pen me (though I wouldn't have missed the first shot with sub-150 ping).

https://dl.dropboxusercontent.com/u/2459685/WoT%20Replays/20130917_2300_usa-T29_45_north_america.wotreplay (https://dl.dropboxusercontent.com/u/2459685/WoT%20Replays/20130917_2300_usa-T29_45_north_america.wotreplay)


Title: Re: World of Tanks
Post by: Ginaz on September 18, 2013, 03:38:26 PM
So, because it seems I have more money than brains, I bought both of the new Chinese premiums.  The med plays like a KV-1S with more hit points while the heavy is like the IS-6 but with bouncier armor and a little slower.


Title: Re: World of Tanks
Post by: Sir T on September 19, 2013, 01:21:27 AM
I played the heavy on the test server and liked it a lot. Gun was a bit rubbish but perfectly usable and the tank can pick up a nice head of speed with the Remove Speed Governor.

Since we are posting games this is a pretty good one from last night. Playing peekaboo on El Haluff encounter with an M7 and fighting horrid ping (200+) the whole time. Result, 1st class mastery badge, the Scout and the Patrol Duty medals.

http://wotreplays.eu/site/347044#el_halluf-suranis1-m7


Title: Re: World of Tanks
Post by: Nebu on September 19, 2013, 07:29:13 AM
So, because it seems I have more money than brains, I bought both of the new Chinese premiums.  The med plays like a KV-1S with more hit points while the heavy is like the IS-6 but with bouncier armor and a little slower.

You're going to make me spend money, damnit.

On a related note, I said goodbye to my super pershing last night.  I got penned twice in a row in the lower plate by a T44 using regular shells (175 pen?) and it made me cry.  The mobility was improved a little bit but not enough to offset the fact that you pretty much need to hull down with the thing. Even then, people know to shoot you in the cheeks under the spaced armor.  Guess I'll have to use my Ram II to train medium crews. 


Title: Re: World of Tanks
Post by: Tmon on September 19, 2013, 08:14:14 AM
I sold my SP as soon as I got logged into the game. Thanks to the Hex kickstarter my gaming budget is blown for quite a while and the gold from selling it will help pay for a premium extension the next time premium time goes on sale.  Since I have 3 other tier 8 premiums and I don't need to do any US medium crew grinding I don't think I'll miss it much.


Title: Re: World of Tanks
Post by: WayAbvPar on September 19, 2013, 09:09:52 AM
Open Tourney (http://worldoftanks.com/en/news/tournaments/open-league-championship-series-fall-2013-qualifiers/)

Teams of 7 to 10. Any interest in throwing an F13 team together?


Title: Re: World of Tanks
Post by: Ginaz on September 19, 2013, 04:12:25 PM
I sold my SP as soon as I got logged into the game. Thanks to the Hex kickstarter my gaming budget is blown for quite a while and the gold from selling it will help pay for a premium extension the next time premium time goes on sale.  Since I have 3 other tier 8 premiums and I don't need to do any US medium crew grinding I don't think I'll miss it much.

I sold mine, too.  I ended up using some of the gold for a month's worth of premium.


Title: Re: World of Tanks
Post by: Nebu on September 19, 2013, 07:32:43 PM
The med plays like a KV-1S with more hit points while the heavy is like the IS-6 but with bouncier armor and a little slower.

Speaking of which... God I love the IS 6

Victory!
Battle: Sacred Valley 9/19/2013 9:21:57 PM
Vehicle: IS-6
Experience received: 2,208
Credits received: 131,356
Battle Achievements: Steel Wall, Top Gun, Sniper, Mastery Badge: "Ace Tanker"


Title: Re: World of Tanks
Post by: Ginaz on September 20, 2013, 12:54:07 AM
It looks like the next nation to be represented in game will be Japan. :awesome_for_real: 

http://worldoftanks.com/en/news/17/japanese-tech-tree/


Title: Re: World of Tanks
Post by: Abagadro on September 20, 2013, 11:21:00 AM
Open Tourney (http://worldoftanks.com/en/news/tournaments/open-league-championship-series-fall-2013-qualifiers/)

Teams of 7 to 10. Any interest in throwing an F13 team together?

I have difficulty being available for the schedules of those things.


Title: Re: World of Tanks
Post by: Tmon on September 22, 2013, 08:03:25 AM
BTW World of Warplanes pushed back their launch to November 12th.  This also extends their earn wowp gold and use it to add premium time to both accounts.  You can earn up to 240 tokens a day.  Tokens are awarded at 10 for the first win, ground target kill, and air kill.  You get 20 for the third one of each, and 50 for the 10th.

WRG to WoT I'm actually enjoying the 30.01H, the hull armor is a little weak but I do love shooting the cone gun.


Title: Re: World of Tanks
Post by: Ginaz on September 22, 2013, 12:13:06 PM
Holy shit!  When did the little Leopard become so much fun to play?  I remember it being complete garbage.  The new auto-loader gun is fantastic.


Title: Re: World of Tanks
Post by: WayAbvPar on September 23, 2013, 07:58:22 AM
Victory!, M40/M43, Port, 9/23/13 12:38 AM: 1,600 nXP, 4,079 dmg (http://"http://www.noobmeter.com/replay/1002365173.46887527990186613")

What the URL doesn't say is I won by outcapping the last tank by like 2 seconds. Arty Invader FTW.


Title: Re: World of Tanks
Post by: Merusk on September 23, 2013, 09:25:51 AM
4k arty damage AND you capped? Jesus, nice game. I'll have to watch when I get home.


Title: Re: World of Tanks
Post by: WayAbvPar on September 23, 2013, 12:57:11 PM
AND it was on Port (a notoriously shitty arty map). I was at the north spawn, which is a lot better for arty, and I got exceedingly kind treatment from the RNG. 1-shotted a Cent 7/1 and an E-75 (I think?), so that was why the damage was so high. I should probably just sell it now, since this in never happening again!


Title: Re: World of Tanks
Post by: WayAbvPar on September 23, 2013, 01:03:28 PM
Yep. Like I said, very kind from the RNG. I think that brings my total of 1 shotted tier 9s to about 5 over a few hundred arty games. Meanwhile the tier X TDs do it nearly every game.  :oh_i_see:

e- looking @noobmeter, it wasn't an E-75...might have been the 103. In which case it wasn't a one shot, since he was below 50% health. The Cent was damaged too, but I think I ammo racked him because it did A LOT of damage.


Title: Re: World of Tanks
Post by: Nebu on September 23, 2013, 01:49:40 PM
Speaking of ammo racks, the new T-34-3 is REALLY fragile.  I set two on fire yesterday and ammo racked a third with my IS-6.  I'm definitely not going to buy one after what I witnessed.



Title: Re: World of Tanks
Post by: Merusk on September 23, 2013, 02:03:16 PM
Meanwhile the tier X TDs do it nearly every game.  :oh_i_see:

ISU-152.  Oneshots 3/4 of things at its Tier and almost all below it.  Fair. I'm buying it again next time it goes on sale.

Something's fucked-up when 1/2 of a guy's garage is TDs.


Title: Re: World of Tanks
Post by: Nebu on September 23, 2013, 02:26:02 PM
Something's fucked-up when 1/2 of a guy's garage is TDs.

I don't like TD's all that much.  While they do great damage, they're far to passive in play.  You can't effectively carry a team with a TD unless you have a platoon that you can rely on.  For solo play, TD's get me good numbers but do little to help my win rate.


Title: Re: World of Tanks
Post by: Furiously on September 24, 2013, 02:56:46 PM
You can carry with the AT-2.

also....(I'm a bit embarassed it took this long to Ace it).

Vehicle: M4 Sherman
Experience received: 3,704 (x2 for the first victory each day)
Credits received: 115,044
Battle Achievements: Top Gun, Spartan, Mastery Badge: "Ace Tanker"

I would have gone for the 8th kill but I had like 4 hps left and I wanted to stay alive.


Title: Re: World of Tanks
Post by: Nebu on September 24, 2013, 04:24:30 PM
You can carry with the AT-2.

It's too slow.  If you're over halfway across the map and the enemy is capping out, good luck resetting... you know you can't depend on someone in a random match to do it.  That's one of the main reason I prefer the T1HT to the KV1.  The KV1 is just too slow to cover the map when your team fails to show any awareness.

I suppose the SU-122-44 could be a decent carry TD and there are a few other exceptions.


Title: Re: World of Tanks
Post by: Furiously on September 25, 2013, 08:30:29 AM
I finally sold some tanks I don't enjoy playing and bought a M53/55. I ammo racked two tanks on my first outting. This might be fun arty....or it might be a horrid grind to get tracks.


Title: Re: World of Tanks
Post by: WayAbvPar on September 25, 2013, 09:33:48 AM
You can carry with the AT-2.

It's too slow.  If you're over halfway across the map and the enemy is capping out, good luck resetting... you know you can't depend on someone in a random match to do it.  That's one of the main reason I prefer the T1HT to the KV1.  The KV1 is just too slow to cover the map when your team fails to show any awareness.

I suppose the SU-122-44 could be a decent carry TD and there are a few other exceptions.

The best way to carry in the AT-2 is to make yourself as big a target as possible. If there is no arty, drive in relatively open areas right at enemy positions. Even most T6 tanks will bounce off the front armor the majority of the time. Draw all the fire you can, plink people to death with your little gun (and shoot a lot of gold), and hope your cretinous teammates take advantage of all the tanking you are doing.


Title: Re: World of Tanks
Post by: Nebu on September 25, 2013, 09:37:27 AM
The best way to carry in the AT-2 is to make yourself as big a target as possible. If there is no arty, drive in relatively open areas right at enemy positions. Even most T6 tanks will bounce off the front armor the majority of the time. Draw all the fire you can, plink people to death with your little gun (and shoot a lot of gold), and hope your cretinous teammates take advantage of all the tanking you are doing.

I get that part.  Explain how you reset cap when two enemies are on it and you're 2/3 the way across the map.

The most important trait required for carrying solo is the ability to reach cap from any point on the map with two enemies on it.  Map awareness is a trait that most players lack in solo randoms.

Could be a personal thing.  My best rating is in cap defense.  Nothing pisses me off more than losing a winnable game because I was too slow to make it back for a reset. 


Title: Re: World of Tanks
Post by: WayAbvPar on September 25, 2013, 09:54:45 AM
In slow tanks, I don't wander too far from cap until I feel the game is in hand and/or there are enough warm bodies to reset if necessary. I play all the lines though, so I am not always in a tank ideally suited for carrying (or even contributing  :oh_i_see: ). Probably a big reason my efficiency and win rates are so low. Well that and I am pretty terrible at internet tanks.


Title: Re: World of Tanks
Post by: Furiously on September 25, 2013, 10:16:14 AM
In my opinion, the best way to "carry" is to make your presence felt. If I'm in my T34 heavy, I know I can make even a tier X think twice about rounding a bend. I'm unable to have that same prensence in my Lowe.

I need to work on my harassment skills in mediums. I tend to play everything like it's my T34, which works ok in the AT2. But for a lot of other tanks gets me killed.

So if you are not in a tank that is not "controlling" the fight, what do you do? The answer, is platoon with someone who will.


Title: Re: World of Tanks
Post by: Nebu on September 25, 2013, 10:20:24 AM
Well that and I am pretty terrible at internet tanks.

You are definitely NOT bad at tanks.  We all have little things that we can improve.  I'm constantly looking for them every time I log on. 

Had a great time playing with you guys the other night.  I hope we can do it more often!


Title: Re: World of Tanks
Post by: Ginaz on September 25, 2013, 12:03:12 PM
Well that and I am pretty terrible at internet tanks.

We all have little things that we can improve.  I'm constantly looking for them every time I log on. 



No kidding.  I've really been shitting the bed recently.  I'd like to blame it on the crappy new Chinese premiums I've been playing but I've been playing poorly on other tanks, too.


Title: Re: World of Tanks
Post by: WayAbvPar on September 25, 2013, 12:23:17 PM
I have gone downhill the last week or so. I think it is from chasing the 60 kill mission (taking risks to get the kills instead of staying alive), and then from doubling ALL my tanks in order to get the 50k XP day of premium. I end up playing tired and just trying to get a shitty double, since that is more XP than a well played regular match most of the time.

I have also run into some shit luck. Like being stuck in a tier 5 match against camador and 2 -G- cronies. My team was up 12-4 and lost 15-12, with that platoon getting 14 kills. I was last to die, but it didn't mean shit. I had just a hideous run in that tank (S35) trying to double it. I think I was 1-8 or 1-9 yesterday. I was playing it reasonably well, but it is highly dependent on a decent team to win, and....yeah.


Title: Re: World of Tanks
Post by: Merusk on September 25, 2013, 12:52:19 PM
Look at you guys trying for the big missions.  I have no fucking chance at those.

Last night it took me 3 1/2 hours just to get the 15 wins mission.  At one point I was told "Carry harder" when complaining my team had been whittled-down to 5 of us in 3 mins.  Because apparently I can kill (11) tier 8-10 enemy tanks in my T71. I just suck too bad to do so.  :oh_i_see:

I just gave in and started spamming matches with premiums and low-tier things that won't cost me too much repair cost, dropping out before the countdown timer was finished.  I have enough tanks I can do that forever.  That netted me 6 wins in another 30 mins, and I got up to 11 after 45 mins of spamming that way after going 2w-10L  the first hour.  It still took me until 11:20 to get the last 4 wins without spamming tanks.

If I gave any sort of shit at all about stats I might be livid.  As it is, fuck it. I got my 150k.


Title: Re: World of Tanks
Post by: Furiously on September 25, 2013, 02:42:08 PM
Another amazing thing you can do. And I just discovered this, is not be the one guy who solo covers a flank.  Go with the zerg, you're probably going to do more damage than getting blown up. Or get to somewhere you can snipe into the cap.
If you are trading shots with a tank, run away.

Both of these have lead to me not dying as much. And a tank with 1 hp can still stay back and blow shot up.



Title: Re: World of Tanks
Post by: WayAbvPar on September 25, 2013, 02:53:05 PM
I am stupidly stubborn about undefended flanks. I should just drive away from them and do my best to get my shots in until we get capped, but I am overly competitive. If I hold the flank just long enough, we can still win!  :uhrr:


Title: Re: World of Tanks
Post by: angry.bob on September 25, 2013, 06:39:07 PM
Because apparently I can kill (11) tier 8-10 enemy tanks in my T71. I just suck too bad to do so.  :oh_i_see:

Win rate is an accurate indicator of player skill.  :why_so_serious:


Title: Re: World of Tanks
Post by: Nebu on September 25, 2013, 07:04:56 PM
Win rate is an accurate indicator of player skill.  :why_so_serious:

You realize that, over a large sample size, we all get the same amount of crappy teams.  The statistics are pretty easy to explain.


Title: Re: World of Tanks
Post by: Brolan on September 25, 2013, 08:30:28 PM
Win rate is an accurate indicator of player skill.  :why_so_serious:

You realize that, over a large sample size, we all get the same amount of crappy teams.  The statistics are pretty easy to explain.

Yup:  "The only constant is you"


Title: Re: World of Tanks
Post by: apocrypha on September 25, 2013, 10:12:48 PM
Is there an echo in here?

 :why_so_serious:


Title: Re: World of Tanks
Post by: Amarr HM on September 26, 2013, 03:10:16 AM
I am stupidly stubborn about undefended flanks. I should just drive away from them and do my best to get my shots in until we get capped, but I am overly competitive. If I hold the flank just long enough, we can still win!  :uhrr:

It makes sense to do this in a lot of cases, especially when you see your team making a hard push one side and their team making some sort of push your side. If you can hold the flank long enough, you could actually play a major part in winning the match.


Title: Re: World of Tanks
Post by: Tmon on September 26, 2013, 07:04:38 AM
I am stupidly stubborn about undefended flanks. I should just drive away from them and do my best to get my shots in until we get capped, but I am overly competitive. If I hold the flank just long enough, we can still win!  :uhrr:

It makes sense to do this in a lot of cases, especially when you see your team making a hard push one side and their team making some sort of push your side. If you can hold the flank long enough, you could actually play a major part in winning the match.

In the long run following the zerg in those cases leads to more XP and Credits.  Usually a lone tank is barely a speed bump.  TDs are slightly better but it still comes down to one gun against many and it takes a lot of luck to win that battle.


Title: Re: World of Tanks
Post by: angry.bob on September 26, 2013, 10:27:19 AM
It makes sense to do this in a lot of cases, especially when you see your team making a hard push one side and their team making some sort of push your side. If you can hold the flank long enough, you could actually play a major part in winning the match.

This never works. Like ever. It used to sometimes work if the person was in a Maus or IS-7 where people could shoot you all day long without doing damage. Since they've made premium rounds cost credits? You'll just have people blasting you with premium rounds from every direction.


Title: Re: World of Tanks
Post by: angry.bob on September 26, 2013, 10:29:01 AM
Yup:  "The only constant is you"

Just like in shooting craps!

There's a reason why no other team activity uses team win rates as a metric for an individual player's skill. Not one. Anyplace. And there's huge money involved in that crap. If it was valid it would be used. If you know of another competitive team activity that rates individual player skill on team win rates please let us know. If you can't you should really think on why not. I've seen the "mathematical proof and stats" threads that "prove" it's valid, but the premise of them is always, always fatally flawed. In stupid fucking ways like 14 win rates that stay the same and 1 that goes up representing a "skilled" played, then declaring checkmate when the team's probability of winning goes up the higher the "skilled" player's win rate goes up. No shit, really? This also assumes that MM is actually random, which is pretty established that it's not. According to their patent it's not and it's not intended to be.

When there's a way to use only the stats from some of these "elite" players when they're doing random, solo pub play I bet a lot of those stats drop.


Title: Re: World of Tanks
Post by: Abagadro on September 26, 2013, 02:32:16 PM
Heh. If the scary "patent" worked the way people claim it does (which I don't), then a higher win rate would be even MORE impressive as that mechanism supposedly tries to force you to a 50 percent win rate by subsidizing rates below that and penalizing rates above that.  

It's pure statistics. You have a normal distribution of the type of team you get over a decent enough number of matches with your skill as the only constant independent variable. It would be the only statistically significant influence over the dependent variable (win rate).  

How about this, please to explain my 54.25% win rate. I have over 28k battles. Of those I have 151 (newbmeter now tracks this) company battles so I am not using that to buff it up. I have played maybe 400 clan wars battles (and that doesn't help win rate either as those are some of the toughest battles you will face and I will bet my win rate is actually pretty low in clan wars batles).  I also rarely toon. I like jumping around in tanks and therefore don't like waiting around after I die for my toon to finish up.  So I would roughly estimate that 24k of those battles are solo random battles. I also don't specialize in high-end tanks to try to get an advantage. There are exactly FOUR vehicles in this game that I have not unlocked.  So, why is my win rate well over 50 percent? Magic? Luck simply cannot account for that much variability over that many number of cases.

Yes win rates can be buffed and manipulated but if you see someone with over 8k battles with a high win rate, it is because they are good. Even if you think that this is being bolstered by tooning with good players or companies, THIS STILL SHOWS THAT THE PLAYER IS GOOD because otherwise other good players would not play with them.    

If you play this game at all it is also just painfully obvious. Take a look at any after battle report and look at the players who did well and who sucked. Almost invariably the players in the match who actually did something will have +50 percent win rates.    

Win rates are a good indicator of skill.  You can make the case that a 60 percent player is not necessarily better than a 55 percent player as there are factors that can affect that other than skill, but a 55 percent player will universally be better than a 47 percent player.  Guaran-damed-teed.  


Title: Re: World of Tanks
Post by: Furiously on September 26, 2013, 02:55:30 PM
We could also agree that some tanks have an advantage in games? If I take my M4 with the deep, I can pretty much guarantee I'll get three kills most matches. If I take out three tanks my team has a two tank advantage. I'm going to win more matches than I lose when that happens. Now granted I sometimes run into a kv-1 who blows me up. But 60% of the time I historically and hystarically blow them up.

Also how does this patent work when I platoon?


Title: Re: World of Tanks
Post by: Abagadro on September 26, 2013, 03:17:31 PM
The top clans don't look at win rate (they use dmg/game, kill/death ratio and kills/game) to separate out the really good players, but those all correlate very highly with win rate.


Title: Re: World of Tanks
Post by: Furiously on September 26, 2013, 03:23:13 PM
Unrelated, I got my M53/55 last night. Talk about a fun arty to play. It's like the batchat of arty. I can zoom around and set up shots I couldn't dream of in other arty. And a 30 or 40 second reload isn't horrid.


Title: Re: World of Tanks
Post by: Abagadro on September 26, 2013, 03:28:21 PM
We use those in CW over the 92 because of those two factors.


Title: Re: World of Tanks
Post by: Amarr HM on September 26, 2013, 05:48:02 PM
This never works. Like ever. It used to sometimes work if the person was in a Maus or IS-7 where people could shoot you all day long without doing damage. Since they've made premium rounds cost credits? You'll just have people blasting you with premium rounds from every direction.

Game starts, you notice your team derp rush on one flank.
You are in a high tier tank/td of some sort and you quickly position to hold an obvious choke point with decent arty cover.
A few enemy tanks come your way, you fire off a warning shot, they stop to assess the situation.
After a minute they might deduce you're alone but can't coordinate a push so send in tanks 1 by 1 which you pick off.
Or maybe they don't use maps and just sit there holding their horrible positions. There's a small chance they are actually good players and you are fucked, but we all know that's unlikely.
Now your useless team overwhelms (barely) with superior numbers, or dies horribly in which case you were totally fucked anyway.

Basically every second game, the other games you're with the derp regiment who won't coordinate a push, amirite?


Title: Re: World of Tanks
Post by: Amarr HM on September 26, 2013, 06:22:18 PM
There's a reason why no other team activity uses team win rates as a metric for an individual player's skill. Not one. Anyplace. And there's huge money involved in that crap. If it was valid it would be used. If you know of another competitive team activity that rates individual player skill on team win rates please let us know.

That's cause there's no sport in history that randomly drops Sunday League players in with Professionals on a game by game basis.

I guarantee if they did you would see the professionals having higher win % cause they can fucking carry the Sunday League players to victory, your sports arguments are totally bullshit in video game world, so shut the fuck up with the ridiculous sport, team game analogies.


Title: Re: World of Tanks
Post by: Merusk on September 27, 2013, 05:37:19 AM
Yeah, League of Legends totally uses raw W/L as their main criteria!

Same as Starcraft random team matches!

 :awesome_for_real:



Title: Re: World of Tanks
Post by: Amarr HM on September 27, 2013, 06:20:51 PM
Counter shitty analogy: Poker, over large sample sizes skilled players can push the Win % in the right direction based on good play and decisions. Go on bad runs, go on good runs. etc. In poker Win % is the only stat that really fucking matters.

Win % should never be the main criteria, hopefully no-one here is saying that.


Title: Re: World of Tanks
Post by: Furiously on September 28, 2013, 01:30:56 AM
I'd love to see the next version of Win whatever take company/clan wars battles completely out of the equation as well. (As well as win rate.) Would be nice to have them make a post explaining exactly how the matchmaker picks teams too.


Title: Re: World of Tanks
Post by: Sir T on September 28, 2013, 03:21:19 PM
I would really REALLY like them to stop including that stupid "Win chance" statistic with XVM stats. I've lost count of the times I've had to bolster my team with sheer personality because one fucking idiot is crying that we can't win because we only have a 30% Win chance or even a 50% win chance. It works in my favour a lot because the enemy players will get cocky and play like idiots in matches they "cant lose," but people play like zombies in games they "cant win." Besides the thing lies like hell, I've seen 20% win chance matches be blowouts.

XVM itself is great, but a lesser gripe is XVM stats. A "red" player could have the game of his fucking life" and a "high skill" could have a complete derp moment. I've had people laugh at my advice because "My Stats" say I'm shit. Its ridiculous.

As for holding a flank alone, never works in the age of premium ammo. Ever. The enemies will charge and blow the crap out of you and then wind up in the base. I've been that guy all the fucking time but tonight I decided it just was not worth it. All you guarantee yourself is an early death.

*edit* And oh yeah, I've heard that the average win rate in the game is 48%. Individual win rate is the worst way to measure someones skills and deep down everyone knows it. For example, I have a win rate of less than that, and yet I score 70 to 80% of my shots hitting fairly consistently these days.


Title: Re: World of Tanks
Post by: Tmon on September 28, 2013, 03:35:39 PM
One of the Devs mentioned in a Russian chat that they were considering letting people hide their stats from other players and the API.  I'm kind of looking forward to that, mostly cause I get really tired of the idiots who use XVM to create self fulfilling prophecies of defeat or who rag on the folks who don't have the correct color indicator for being scrubs and useless noobs.  I'm a firm believer that anyone with a WR of less than 48% who has more than a couple thousand matches sucks at the game, but I don't really care that they are in a match with me.  I mostly only look at someone's stats when they call attention to themselves by raging about how they always get on bad teams and that no one ever supports them, blah blah blah.  Most of those guys tend to be sub 48% in my experience.


Title: Re: World of Tanks
Post by: Sir T on September 28, 2013, 03:46:10 PM
As for the missions, aside from the 15 wins I don't do them much. I started the "kill 20 tanks on X Y and Z" but I realized it wasn't much fun and I was taking stupid risks charging for kills. However on the Euro server this weekend there is a 25000 reward for 5000 damage done in a game, that carries over. So I got out my AMX 50 120 as it was suddenly very affordable to be in tier 9 matches! Multiple 3000 damage matches later I had completed it 9 times! Ching ching!  :grin:


Title: Re: World of Tanks
Post by: Abagadro on September 28, 2013, 03:52:44 PM
I've heard that the average win rate in the game is 48%. Individual win rate is the worst way to measure someones skills and deep down everyone knows it. For example, I have a win rate of less than that, and yet I score 70 to 80% of my shots hitting fairly consistently these days.

Hit ratio means very little. You have a kill/death ratio of .5. You are statistically a net negative to any team you are on.


Title: Re: World of Tanks
Post by: Sir T on September 28, 2013, 03:57:16 PM
Always nice to contribute.  :why_so_serious: :why_so_serious: :why_so_serious:


Title: Re: World of Tanks
Post by: Merusk on September 28, 2013, 04:01:26 PM
See, THAT is legit criticism.  Folks do look at raw W/L ratio and weigh it too heavily.  Dam Taken/ Rec'd and Kill/Death are better stats to measure by.

On the XVM bitching side; it was hilarious earlier this week when people started mocking me for my stats being in the shitter after my "Just spam tanks and drop-out for wins" (Which, btw, is a terrible mission since you can game it like that.)

I think one comment was "how the hell do you get an ELO that low with 10k games?"    Both games someone decided to give me shit, I proceeded to get more kills and be the top tank in, including one in my T34 where I got Top Gun.  Hilarious.


Title: Re: World of Tanks
Post by: Abagadro on September 28, 2013, 04:07:40 PM
See, THAT is legit criticism.  Folks do look at raw W/L ratio and weigh it too heavily.  Dam Taken/ Rec'd and Kill/Death are better stats to measure by..

They are highly correlated though.  I don't know why this is so hard for people to understand.

Sir T: .5 kill/death 47.7 win rate
bob: 1.0 kill/death 49.3 win rate
Engels: 1.36 kill/death 52.92 win rate
me: 1.82 kill/death 54.25 win rate
ammar: 2.64 kill/death 62.8 win rate

See a pattern?  This is not "luck." It is not a fluke.  It's a reflection on how well people play the freaking game.


Title: Re: World of Tanks
Post by: Sir T on September 28, 2013, 04:49:07 PM
Except for scouts, which generally don't directly kill much but enable other people to kill people. And sapotting damage is one data point that is not released by WG on battles, incidentally.

Guess what I've played a lot of  :grin:

And in any case what was my kill to death ratio today, when I was running around in my tier 9 heavy a lot before i was platooning lower tiers with my clan members to help them level lower tier tanks? 0.91. So yeah.

In any case, speaking of scouts and moving on from yet another stats discussion, Tazilion has posted some very interesting posts on how wargaming is deliberately  fucking over scouts and light tanks in the game.

http://tazilon2003.wordpress.com/2013/08/31/the-war-on-scouting/

Quote
For the last year or so, Wargaming has been at war with Scouts – and they are kicking our ass!  It apparently isn’t enough that Clan Wars dropped Scouts as viable tanks long ago; no, Wargaming wants to nerf them into total irrelevance.  It seems to me when the player base completely eliminates an entire class of tanks from the “end game”, giant red flags should go up at company headquarters signaling to them something is drastically wrong in the World of Scout.   Apparently, in Russia, red flags mean “pile on”.  It isn’t just the multitude of nerfs Scout tanks have endured, but changes to the game and maps have hit Scouts from all sides at once.

First, Mediums began to gain abilities only Scouts had.  Their View Ranges became further than most Scouts.  Then, their Top Speeds began equaling or exceeding those of the Scouts, as well.  We now have TDs and Arty which can match pace or beat Scouts in a drag race.  Yet speed has long been held up as one of a Scout’s best defenses.  When bigger, better gunned and better armored tanks go just as fast as you do – and see just as far –  what is a Scout to do?  Soviet Mediums even manage to somehow hide better than many Scouts.  ”Historical accuracy” has given way to fantasy propaganda in Minsk.

The non-stop nerfs to Scouts is rapidly becoming something of (infamous) legend.  The T-50-2 lost some of its crazy agility.  The VK 28.01 got nerfed in a huge way.  This made sense when viewed in context of moving the tank into a role as a Tier VI grind through Scout, however, the nerfs have continued.  Its performance, equipment or ammo has seen nerfs in 4 straight updates, despite it having one of the worst recent Win Rates in the entire game.   Many Scouts have seen tier increases without adequate performance increases.  Recently the T-50-2 has been removed from the game entirely and replaced with a horrid excuse for a Scout, the MT-25.   The T-50 has inexplicably seen its top speed severely reduced, making it a joke of a tank.  But, it isn’t just performance parameters for Scouts that have been nerfed.

Perhaps just as devastating to Scouts is what has been happening to the Maps.  Update after update, as maps are changed, they are made less and less Scout friendly.  Ensk, South Coast, Arctic Region,  Fjords, Prokhorovka, Redshire, the list goes on and on…  Hills are lowered so any tank can see over them.  Bushes are made smaller or holes placed in them.  Rocks are moved, reduced in size or bushes at their ends removed so they can no longer be used as places from which to spot.  At the same time Scouts are being made relatively or literally slower, their hiding spots are being slowly removed from the game.  If you can’t go faster than the competition so you can’t Active Scout and you can’t hide anywhere so you can’t Passive Scout, what the hell  is a Scout supposed to do?

Even the nerf to Arty indirectly nerfs Scouts.  Scout rely on direct and indirect fire support to kill targets they see.  When one diminishes the effectiveness of indirect fire support, one nerfs Scouts.

The blows from the Nerf Hammer continue to strike from all sides. The big mystery is WHY?   Why is Wargaming deliberately taking an entire class of tank and rendering them useless in the game?  The myriad dedicated supporters of the game who drive Scouts deserve an answer.

That was before my beloved VK 28.01 got ANOTHER 2 degree nerf to its turning in 8.8.

And another day

http://tazilon2003.wordpress.com/2013/09/06/wargaming-please-respond/

Quote
Wargaming – Please Respond!

It has been a year or longer since real Scouts (you know – the Light kind you made originally to act as Scouts) appeared with any regularity in Clan Wars.  Since then, you have steadily introduced high level Mediums that see farther, go faster, have better armor, and better weapons than Scouts – and frequently Camo just as good when stopped.  You have totally removed any reason for Light Tanks to be used in Clan Wars.  The Win Rates of the vast majority of Scout tanks now rest in the bottom reaches of overall Win Rates when you look at 2-week and 1 month numbers.

Win Rates for Scouts are abysmal.  The player base refuses to use them in Clan Wars.  What other red flags must raise up for you to realize the nerfs you have made to Scouts and the changes you have made to maps and game mechanics  have put Scouts  OUT OF BALANCE  with the demands the game places on them?  Why have an entire class of tanks which is unsuable in the end game?

What do you plan to do to rectify the situation?

Thoughts?


Title: Re: World of Tanks
Post by: Ginaz on September 28, 2013, 04:54:15 PM
See, THAT is legit criticism.  Folks do look at raw W/L ratio and weigh it too heavily.  Dam Taken/ Rec'd and Kill/Death are better stats to measure by..

They are highly correlated though.  I don't know why this is so hard for people to understand.

Sir T: .5 kill/death 47.7 win rate
bob: 1.0 kill/death 49.3 win rate
Engels: 1.36 kill/death 52.92 win rate
me: 1.82 kill/death 54.25 win rate
ammar: 2.64 kill/death 62.8 win rate

See a pattern?  This is not "luck." It is not a fluke.  It's a reflection on how well people play the freaking game.

Win% isn't the best way to determine skill but, like you showed, when you combine it with other stats there is often a correlation.

Ginaz: 1.79 k/d 53.07% win rate

My K/D is higher than engels and so is my win%.  My K/D is less than Abagadro's and so is my win%.

Any patterns emerging for people?


Title: Re: World of Tanks
Post by: Ginaz on September 28, 2013, 04:55:16 PM
Except for scouts, which generally don't kill much but enable other people to kill people. And sapotting damage is one data point that is not released by WG on battles, incidentally.

Guess what I've played a lot of  :grin:

And in any case what was my kill to death ratio today, when I was running around in my tier 9 a lot before i was platooning lower tiers with my clan members to help them level lower tier tanks? 0.91. So yeah.

Yeah, scouts and arty can skew your K/D, no doubt about that.


Title: Re: World of Tanks
Post by: Abagadro on September 28, 2013, 05:02:35 PM
Guess what I've played a lot of  :grin:

8 of your top 10 tanks played are heavies.   

And a .91 k/d ratio doesn't exactly disprove my point.

I don't mean to pick on you specifically but I'm getting a bit tired of people who seem to be in complete denial of simple math.


Title: Re: World of Tanks
Post by: Sir T on September 28, 2013, 05:20:42 PM
What would it have been if I had kept going on the tier 9 and working on raw damage because that includes the time I was platooning on lower tiers in tanks I don't like much or are stock as shit. That was my point, it it does throw your think out of whack. Hell my k/s ration is better than what you said generally in any case these days. And it's amazing how a simple change in what tank I'm driving will throw your example out of whack. If I could drive a bat chat what would my k/d be like? Or the faster firing highly armored American autoloaders?

You can poke flaws on any number, but simple win rate is the worst metric you can look at to see how good someone is.


Title: Re: World of Tanks
Post by: Abagadro on September 28, 2013, 05:25:53 PM
Forget it. It's like talking to creationists.


Title: Re: World of Tanks
Post by: Sir T on September 28, 2013, 05:28:12 PM
Funny, that's what I was thinking.

*edit* Oh and as for how many games I've played in scouts, you "forgot" to mention that I've played almost twice as many games in the VK28.01 (553) as the number 3 tank, the really survivable AMX 50 100 (344). And that the VK 3601 (h) used to be a medium. I've played it a grand total of once as a heavy and then I sold it. And my no 5 tank is the Leopard (274) and I played that before it was buffed. And my top tank (643) is the Lowe, a premium that's not exactly seen as being very good and is dead last on the win rates for tier 8 heavies, but it makes scads of cash so who cares.

So yeah I've played a lot of freaking scout tanks. Jeez

I mean ffs, I'm not even claiming to be much good here, I'm not really, but come on, don't distort shit to prop up your argument.


Title: Re: World of Tanks
Post by: Abagadro on September 28, 2013, 05:33:20 PM
Except I have things like "math" and "facts" and "evidence" while you have a feeling (and vague notions of "but, but platoons!") based upon not wanting to believe the reality that you are bad at tanks.


Title: Re: World of Tanks
Post by: Ginaz on September 28, 2013, 05:33:48 PM
What would it have been if I had kept going on the tier 9 and working on raw damage because that includes the time I was platooning on lower tiers in tanks I don't like much or are stock as shit. That was my point, it it does throw your think out of whack. Hell my k/s ration is better than what you said generally in any case these days. And it's amazing how a simple change in what tank I'm driving will throw your example out of whack. If I could drive a bat chat what would my k/d be like? Or the faster firing highly armored American autoloaders?

You can poke flaws on any number, but simple win rate is the worst metric you can look at to see how good someone is.

But no one is doing that.  Win rate is not the be all and end all way to measure how good you are.  However, it very often correlates to many other factors that do.  BTW, playing tier 9 and 10 tanks isn't a sure way to increase your stats.  While you can do a lot more damage in an IS-7 than you can in a KV-1, everyone else can do more damage, too.  You're level of play doesn't automatically rise due to the tier of tank your driving.  I've seen plenty of people in tier 9 and 10 tanks that do little or no damage before being evaporated in 2 secs.


Title: Re: World of Tanks
Post by: Sir T on September 28, 2013, 05:54:27 PM
But no one is doing that.  Win rate is not the be all and end all way to measure how good you are.

Read the thread dude. People are doing exactly that. (*edit* The argument seems to be "win rate correlates to the other states, so therefore its the best thing to use!!!")

Quote
However, it very often correlates to many other factors that do.

No argument there. My issue really is people pointing to one single stat as "This means your crap"

Quote
BTW, playing tier 9 and 10 tanks isn't a sure way to increase your stats.  While you can do a lot more damage in an IS-7 than you can in a KV-1, everyone else can do more damage, too.  You're level of play doesn't automatically rise due to the tier of tank your driving.  I've seen plenty of people in tier 9 and 10 tanks that do little or no damage before being evaporated in 2 secs.

Well I was running around in fully upgraded tank packing a crew with 3 skills a peace and my "K/D rate" suddenly shot right up. My other stats like win 7 etc are way up from normal for today too which was pretty nice. Since that was held up as the metric of success I thought it was funny and relevant to point it out as a counter argument. I didn't realize it would offend the faithful.

Anyway, yup, I'm bad at tanks. The humanity.


Title: Re: World of Tanks
Post by: Ginaz on September 28, 2013, 06:05:40 PM
But no one is doing that.  Win rate is not the be all and end all way to measure how good you are.

Read the thread dude. People are doing exactly that. (*edit* The argument seems to be "win rate correlates to the other states, so therefore its the best thing to use!!!")

Quote
However, it very often correlates to many other factors that do.

No argument there. My issue really is people pointing to one single stat as "This means your crap"

Quote
BTW, playing tier 9 and 10 tanks isn't a sure way to increase your stats.  While you can do a lot more damage in an IS-7 than you can in a KV-1, everyone else can do more damage, too.  You're level of play doesn't automatically rise due to the tier of tank your driving.  I've seen plenty of people in tier 9 and 10 tanks that do little or no damage before being evaporated in 2 secs.

Well I was running around in fully upgraded tank packing a crew with 3 skills a peace and my "K/D rate" suddenly shot right up. My other stats like win 7 etc are way up from normal for today too which was pretty nice. Since that was held up as the metric of success I thought it was funny and relevant to point it out as a counter argument. I didn't realize it would offend the faithful.

Anyway, yup, I'm bad at tanks. The humanity.

Whatever, dude. :oh_i_see:


Title: Re: World of Tanks
Post by: Sir T on September 28, 2013, 06:22:51 PM
So, anyone want to talk about the war on Scouts?  :oh_i_see:


Title: Re: World of Tanks
Post by: Amarr HM on September 29, 2013, 02:57:33 AM
See, THAT is legit criticism.  Folks do look at raw W/L ratio and weigh it too heavily.  Dam Taken/ Rec'd and Kill/Death are better stats to measure by.

This is true and it's perhaps a throwback to the days before platoons and companies (beta) when it was a good reflection of performance and the highest Win% was something like 60%.

There are cases though, if a player plays only using light/scouts with poor matchmaking and happens to be incredible at it. He can turn-over low on both the Damage and K/D and still record a high win rate %. A good spotter will win matches when paired with other good players who can take advantage of this. So suddenly you're looking at high Win % for this guy cause there is no public stat for players spotted / damage from spotting / distance travelled. He'll probably have a lot of funky medals though if he's that good.

No argument there. My issue really is people pointing to one single stat as "This means your crap"

I think the general consensus is that we all know Win % can be skewed a good player can have a lower % than a bad player, but it does as Abagrado has pointed out, it can paint a picture. It's your choice how you want to frame it.

I actually agree with your other point, playing T10 and maybe T9 tanks is the one way you can actually affect your Win%/efficiency more often. As T10 You are always the top tank on your team so your apportion of responsibilty towards a good performance increases and there will be some games where you have the lions share. If a team of T8s and T9s loses their only T10, it's a bit of a blow to their chances.


Title: Re: World of Tanks
Post by: Strazos on September 29, 2013, 03:38:49 AM
Sometimes I think it's almost unfair to take your entire play history into account - I know I've gotten better over time:

Overall:

3,467 battles -
K/D 1.21
Win% 50.85

Last 1,000 battles:

917 battles -
K/D 1.52
Win% 51.80

I really wish I could pull these stats based on specific tanks - I know they'd look better in my T29 than my Tiger.

Also, because I don't want to double-post - two replays:

The first - I thought it was my last match of the night with Garga, but I refuse to let an arty match on Himmelsdorf be the last. And, I couldn't get any decent shots, so instead I decide to get a bit "creative" - https://dl.dropboxusercontent.com/u/2459685/WoT%20Replays/20130929_0308_usa-M40M43_04_himmelsdorf.wotreplay (https://dl.dropboxusercontent.com/u/2459685/WoT%20Replays/20130929_0308_usa-M40M43_04_himmelsdorf.wotreplay)

So then we play one more match, in the hope that we get a decent map. Even though the RNG wasn't kind in the beginning, I think we made it work later in the match. Also, this is why I hate when people give up at the end of matches: https://dl.dropboxusercontent.com/u/2459685/WoT%20Replays/20130929_0317_usa-M40M43_36_fishing_bay.wotreplay (https://dl.dropboxusercontent.com/u/2459685/WoT%20Replays/20130929_0317_usa-M40M43_36_fishing_bay.wotreplay)


Title: Re: World of Tanks
Post by: Merusk on September 29, 2013, 05:21:02 AM
See, THAT is legit criticism.  Folks do look at raw W/L ratio and weigh it too heavily.  Dam Taken/ Rec'd and Kill/Death are better stats to measure by.

This is true and it's perhaps a throwback to the days before platoons and companies (beta) when it was a good reflection of performance and the highest Win% was something like 60%.

There are cases though, if a player plays only using light/scouts with poor matchmaking and happens to be incredible at it. He can turn-over low on both the Damage and K/D and still record a high win rate %. A good spotter will win matches when paired with other good players who can take advantage of this. So suddenly you're looking at high Win % for this guy cause there is no public stat for players spotted / damage from spotting / distance travelled. He'll probably have a lot of funky medals though if he's that good.

Which is really just saying, "Using one set of stats for all tanks is stupid."  Which it is.  You don't track INT for linemen, and good TDs should have a much higher K/D than Lights, Meds or Heavies.  Spotting should be tracked for lights, accounting for the smaller % of damage they're awarded.  Etc.

Win will track with a lot of these, but platooning DOES affect it.  If you never, ever, ever platoon (me) you're going to wind-up with a lower WR because you're all random chance on groups all the time.  Platooners should have a higher % because that coordination does help and matters a lot, esp if they're quality players and not a troll platoon.


Title: Re: World of Tanks
Post by: angry.bob on September 29, 2013, 06:05:23 AM

They are highly correlated though.  I don't know why this is so hard for people to understand.

Because correlation does not imply causation? You've got a degree so I can't believe you haven't taken at least a 100 level stats course. Frankly I'm shocked my stats are even that good since I'v played mostly artillery since the patch in addition to playing through matches as fast as I can to get as many 2x wins and missions done for the last year. I also enjoy blowing up buildings in the cap on encounter maps so my hit rate is probably in the crapper too. After this semester I'll have to play seriously for stat maximizing for a week or whatever to establish a baseline for you since apparently you're some sort of crazy stat stalker.

The list of our stats you posted tells me more about how seriously, or too seriously we each take playing the game or our motivation for playing than anything else.


Title: Re: World of Tanks
Post by: Amarr HM on September 29, 2013, 07:17:11 AM
Which is really just saying, "Using one set of stats for all tanks is stupid."  Which it is.  You don't track INT for linemen, and good TDs should have a much higher K/D than Lights, Meds or Heavies.  Spotting should be tracked for lights, accounting for the smaller % of damage they're awarded.  Etc.

Win will track with a lot of these, but platooning DOES affect it.  If you never, ever, ever platoon (me) you're going to wind-up with a lower WR because you're all random chance on groups all the time.  Platooners should have a higher % because that coordination does help and matters a lot, esp if they're quality players and not a troll platoon.

I totally agree with you (even though I have no idea what a lineman is), win ratio can be misrepresented, skewed etc. Generally using stats to compile a profile of a player is an amalgation of play style and what he has achieved through this.

 I'm basically arguing that it's possible influence your win% even solo, so you can use it even for yourself to see some improvement in your play. The amount of influence (playing solo) is obviously quite limited and only noticeable over large samples. I would guess the min-max is in the region of 45-55% from botters to good players. It can be boosted up by fitting out your tank with gold everything, max crews, best equipment. Also playing tier Xs or tanks with good matchmaking potential, puts a quality player in a better position to have a high sphere of influence in every game he plays. Theoretically you may be able to pump 60% solo if you work at it and get a bit lucky.


Title: Re: World of Tanks
Post by: Nebu on September 29, 2013, 08:52:10 AM
Theoretically you may be able to pump 60% solo if you work at it and get a bit lucky.

Zakaladas probably represents the upper limit.  The guy has a 64% WR and one of the best WN7 values in the game and plays almost exclusively solo.  To achieve higher than he has, you really need to run in an optimized platoon with 3 incredibly good players.  

If I play tanks that I'm best in for tier 5-7 matches, I feel I can carry to near a 60% WR solo and I'm nothing more than above average (58.5% in T1HT, 59% 3601, 62% IS2).  Having a 4 skill crew and equipment helps a ton when playing against people with 75% crews.  My personal goal is to have a 55% WR and 2000 average damage per match solo in tier 8.   I have a lot of work to do.  

I agree that WR isn't the only metric, but I would argue that it's among the best.  Damage per game can be meaningless for those that camp as most of their damage comes at a point in the match where the outcome is largely decided.  Efficiency relies too much on cap points. WN7 counts wins twice (experience per match and win rate) and over values kills.  I also agree that scouts get screwed by most of these metrics... which sucks as scouting takes the most skill to pull off and often receives the smallest payback.


Title: Re: World of Tanks
Post by: Sir T on September 29, 2013, 09:17:32 AM
Quote from: Ginaz
But no one is doing that.  Win rate is not the be all and end all way to measure how good you are.


I agree that WR isn't the only metric, but I would argue that it's among the best.

 :oh_i_see:

That explains why every one of my stats is constantly going up apart from my win rate, eh, which was actually tracking DOWN the last 1000 battles or so. :D I'm sure the stat stalkers can confirm and handwave.


Title: Re: World of Tanks
Post by: apocrypha on September 29, 2013, 09:21:41 AM
FFS Sir T do you even read the things you quote?

Nebu EXPLICITLY says there that it's not the only metric. There's a big difference between saying something is the "be all and end all" and "among the best". Over and over again in this thread people have said that WR shouldn't be taken alone and you consistently ignore them saying that and keep on trying to claim that that's exactly what people say.

You really do debate this issue like a creationist or a climate change denier. I haven't played WoT for *months* but you are shitting up this thread so badly I feel compelled to join in and call you a cunt.


Title: Re: World of Tanks
Post by: Sir T on September 29, 2013, 09:56:50 AM
Do I have to quote the entirety of the last fucking page where people were whiteknighting winrate alone as the best indicator of player skill, and then shitting on me because I offered a counter opinion.

The top clans don't look at win rate (they use dmg/game, kill/death ratio and kills/game) to separate out the really good players, but those all correlate very highly with win rate.

Win rate is an accurate indicator of player skill.  :why_so_serious:

You realize that, over a large sample size, we all get the same amount of crappy teams.  The statistics are pretty easy to explain.

Yup:  "The only constant is you"

Quote
Win rates are a good indicator of skill.  You can make the case that a 60 percent player is not necessarily better than a 55 percent player as there are factors that can affect that other than skill, but a 55 percent player will universally be better than a 47 percent player.  Guaran-damed-teed.  

I'm sorry that screaming bullshit is shitting up the thread but hey. At least I'm not fucking lying about what tanks I've driven like the fucking super-statistician did when he tried to claim that 8 of my top 10 tanks driven are heavies while forgetting to mention the numbers and that one used to be a medium. And then he shoved aside my excellent hit ratio as "not an indicator of player skill". And then had the GALL to say he had evidence and maths on his side. Yeah, because only the numbers he likes are valid evidence and only he is the judge of what is valid evidence and what isn't. Who do you think that sounds like? I'll give you a clue they are denying climate change and evolution.

But since he likes maths here's some evidence

My win rate <last 7 days> 48.41%  <Last 1000 battles> 49.09%
Average damage    563    515
Efficiency      910   907
K/d   0.62   0.64

So yeah my win rate has gone down but my stats have gone up. That's better than him trying to explain why a guy whose recent win rate has been above average (over 48%) is still a "statistical liability to the team" by his own metric, without giving any examples at all other than stat stalking and then lying about my stats.

Which I'll admit was a really clever way to call me a retard based on my stats, but it was still enough to get me angry. Oh and yeah this afternoons K/d? 0.94. Win rate 52.17. Efficiency 1,093. Am I a Tank god whose opinion has value yet?

What a bunch of stat chasers. Have faith!


Title: Re: World of Tanks
Post by: Abagadro on September 29, 2013, 11:17:20 AM

They are highly correlated though.  I don't know why this is so hard for people to understand.

Because correlation does not imply causation?


It isn't about causation as that isn't what is being tested. Its about using one variable as a substitute for another.  If they are correlated highly enough, it can be considered a substitute or aggregate variable.  I have NEVER said it is the 'best" indicator for this very reason. It is an approximation that reflects lots of other variables that can be used if you have the time. But it is a VERY GOOD indicator of skill because of the correlation between those multiple variables and win rate.

As for "seriousness" I've always wondered what my stats would be like if a good 1/4 of my games weren't played while significantly intoxicated.



Title: Re: World of Tanks
Post by: Abagadro on September 29, 2013, 11:21:38 AM
Quote
I'm sorry that screaming bullshit is shitting up the thread but hey. At least I'm not fucking lying about what tanks I've driven like the fucking super-statistician did when he tried to claim that 8 of my top 10 tanks driven are heavies while forgetting to mention the numbers and that one used to be a medium. And then he shoved aside my excellent hit ratio as "not an indicator of player skill". And then had the GALL to say he had evidence and maths on his side. Yeah, because only the numbers he likes are valid evidence and only he is the judge of what is valid evidence and what isn't. Who do you think that sounds like? I'll give you a clue they are denying climate change and evolution.

Dude, your point was that your stats were shit because you played so many lights. That's clearly false.  So the 3601 was a med, that doesn't change the point that all but TWO of your top tanks were NOT lights (plus the 3601 is a rape machine so that doesn't exactly help your point).

And your numbers basically prove my point. As your k/d ratio was higher, your win rate was higher. You played better in those games, so your win rate went up. SHOCK!  It is also still a slight negative below neutral, and your win rate is slightly below 50%. STOP THE PRESSES!  Efficiency is actually not a very good indicator in my mind as it overweights certain things.

Seriously dude, you need to take a deep breath and think about this a little bit more.


EDIT: Plus seven days is too small of a sample size to mean much of anything.  Total damage also isn't a very good stat as it is tier dependent, you need to look at dmg dealt/dmg taken ratio.


Title: Re: World of Tanks
Post by: Amarr HM on September 29, 2013, 12:22:53 PM
Sir T those figures are basically the same, your k/d got transposed into slightly more damage. Efficiency probably went up cause it weights damage more than k/d. Come back with a k/d of at least 1.00 over 300 matches and then we'll talk.


Title: Re: World of Tanks
Post by: Abagadro on September 29, 2013, 12:30:08 PM
I'm just going to ignore whatever tripe he posts in response to me as he is clearly deluded.  He can just keep on thinking every POS red pub with a 46 percent win rate is just some poor unlucky dude that the game conspires to keep down.

Oh, and on the "stats suck because of lights", I just checked my 2801 stats (Sir T's highest played light) and my k/d ratio is 1.75X higher than his entire aggregate k/d ratio, with a 56% win rate (my luchs is even crazier with a 2.04 k/d ratio and 62% win rate).

So he should just shut the hell up and stop wasting everyone's time.


Title: Re: World of Tanks
Post by: WayAbvPar on September 29, 2013, 09:11:58 PM
The only thing in common in ALL your matches? You.  (Most) everyone plays lights,  (most) everyone plays arty, everyone gets great teams, everyone gets bad teams. What YOU do with them is the single greatest factor in determining your win rate. It can be gamed by doing clan wars and companies in super clans, and/or by only driving the most overpowered tanks (ever noticed the super platoons you run into are never 3 purple guys driving ARL V39s or Lorraines? They are always in T-54s or similarly great tanks), but it is a good indicator of relative skill level and experience (along with other things mentioned earlier).


That being said- don't forget to stock up in consumables before the end of the weekend (50% off). There is no excuse to ever not have a fire extinguisher, and I will mock you incessantly if I ever see you burn to death because you were too cheap to buy one. I blew my whole bankroll (a pittance compared to some of you Warbucks types at 1.9M) on them before I logged off for the night. It will save me tons over the coming weeks.



Title: Re: World of Tanks
Post by: WayAbvPar on September 30, 2013, 09:56:46 AM
Just got one-shotted by a JagTiger in my T44. 1300 damage. So no more crying about arty.


Title: Re: World of Tanks
Post by: Furiously on September 30, 2013, 10:34:39 AM
The only thing in common in ALL your matches? You.  (Most) everyone plays lights,  (most) everyone plays arty, everyone gets great teams, everyone gets bad teams. What YOU do with them is the single greatest factor in determining your win rate. It can be gamed by doing clan wars and companies in super clans, and/or by only driving the most overpowered tanks (ever noticed the super platoons you run into are never 3 purple guys driving ARL V39s or Lorraines? They are always in T-54s or similarly great tanks), but it is a good indicator of relative skill level and experience (along with other things mentioned earlier).


That being said- don't forget to stock up in consumables before the end of the weekend (50% off). There is no excuse to ever not have a fire extinguisher, and I will mock you incessantly if I ever see you burn to death because you were too cheap to buy one. I blew my whole bankroll (a pittance compared to some of you Warbucks types at 1.9M) on them before I logged off for the night. It will save me tons over the coming weeks.

I disagee, if I'm playing arty I might have a case of cola instead of a fire extinguisher.


Title: Re: World of Tanks
Post by: Merusk on September 30, 2013, 11:55:28 AM
Just got one-shotted by a JagTiger in my T44. 1300 damage. So no more crying about arty.

I re-bought my SU-152 and am grinding to the top gun (3k more exp) and then the ISU-152.  With my T-50-2 crew retrained (1 perk and 1 skill at 85%!) it is a big FUCK YOU beast even if it is only using the that lower gun, and it stays invisible on most maps.  I'm learning the lines of fire for the new maps and all I can say is ha ha ha.

Ed: Sentences, complete them.


Title: Re: World of Tanks
Post by: WayAbvPar on September 30, 2013, 11:58:02 AM
The only thing in common in ALL your matches? You.  (Most) everyone plays lights,  (most) everyone plays arty, everyone gets great teams, everyone gets bad teams. What YOU do with them is the single greatest factor in determining your win rate. It can be gamed by doing clan wars and companies in super clans, and/or by only driving the most overpowered tanks (ever noticed the super platoons you run into are never 3 purple guys driving ARL V39s or Lorraines? They are always in T-54s or similarly great tanks), but it is a good indicator of relative skill level and experience (along with other things mentioned earlier).


That being said- don't forget to stock up in consumables before the end of the weekend (50% off). There is no excuse to ever not have a fire extinguisher, and I will mock you incessantly if I ever see you burn to death because you were too cheap to buy one. I blew my whole bankroll (a pittance compared to some of you Warbucks types at 1.9M) on them before I logged off for the night. It will save me tons over the coming weeks.

I disagee, if I'm playing arty I might have a case of cola instead of a fire extinguisher.
It doesn't really matter for arty, since if you are getting shot you are fucked anyway.


Title: Re: World of Tanks
Post by: Ginaz on September 30, 2013, 02:02:00 PM
The only thing in common in ALL your matches? You.  (Most) everyone plays lights,  (most) everyone plays arty, everyone gets great teams, everyone gets bad teams. What YOU do with them is the single greatest factor in determining your win rate. It can be gamed by doing clan wars and companies in super clans, and/or by only driving the most overpowered tanks (ever noticed the super platoons you run into are never 3 purple guys driving ARL V39s or Lorraines? They are always in T-54s or similarly great tanks), but it is a good indicator of relative skill level and experience (along with other things mentioned earlier).


That being said- don't forget to stock up in consumables before the end of the weekend (50% off). There is no excuse to ever not have a fire extinguisher, and I will mock you incessantly if I ever see you burn to death because you were too cheap to buy one. I blew my whole bankroll (a pittance compared to some of you Warbucks types at 1.9M) on them before I logged off for the night. It will save me tons over the coming weeks.



It's been ages since I ran across someone from f13 in battle.  It's too bad we ended up in a pretty lopsided battle.  I think it was about 5 or 6 of you against me at the end.  That seems to be how most have for me.  A total blowout, one way or the other.


Title: Re: World of Tanks
Post by: Merusk on September 30, 2013, 02:22:29 PM
Fuck.. I just re-read Way's post and goddamnit I was at work most of the weekend so I didn't pay attention to the specials.  I had saved up millions JUST to buy consumables at 50%. 

Fuck.


Title: Re: World of Tanks
Post by: WayAbvPar on September 30, 2013, 03:39:23 PM
The only thing in common in ALL your matches? You.  (Most) everyone plays lights,  (most) everyone plays arty, everyone gets great teams, everyone gets bad teams. What YOU do with them is the single greatest factor in determining your win rate. It can be gamed by doing clan wars and companies in super clans, and/or by only driving the most overpowered tanks (ever noticed the super platoons you run into are never 3 purple guys driving ARL V39s or Lorraines? They are always in T-54s or similarly great tanks), but it is a good indicator of relative skill level and experience (along with other things mentioned earlier).


That being said- don't forget to stock up in consumables before the end of the weekend (50% off). There is no excuse to ever not have a fire extinguisher, and I will mock you incessantly if I ever see you burn to death because you were too cheap to buy one. I blew my whole bankroll (a pittance compared to some of you Warbucks types at 1.9M) on them before I logged off for the night. It will save me tons over the coming weeks.



It's been ages since I ran across someone from f13 in battle.  It's too bad we ended up in a pretty lopsided battle.  I think it was about 5 or 6 of you against me at the end.  That seems to be how most have for me.  A total blowout, one way or the other.


LOL yeah I didn't even realize it was you until after I was dead. You should come find us on TS and get in some games with us. It is a lot of fun.


Title: Re: World of Tanks
Post by: Threash on September 30, 2013, 07:14:53 PM
Everything i hear about this game is completely fucking awful and yet people seem to be having fun with it.


Title: Re: World of Tanks
Post by: Nebu on September 30, 2013, 07:25:40 PM
Everything i hear about this game is completely fucking awful and yet people seem to be having fun with it.

Maybe you should try it and make up your own mind.  It's free.


Title: Re: World of Tanks
Post by: disKret on September 30, 2013, 11:19:28 PM
Maybe you should try it and make up your own mind.  It's free.

And addictive as hell.


Title: Re: World of Tanks
Post by: Furiously on October 01, 2013, 01:46:14 AM
It's a lot like league of legends. It should be simple. It's not.


Title: Re: World of Tanks
Post by: Threash on October 01, 2013, 06:51:06 AM
Everything i hear about this game is completely fucking awful and yet people seem to be having fun with it.

Shit sorry, this actually belonged in the Final Fantasy thread.


Title: Re: World of Tanks
Post by: angry.bob on October 01, 2013, 03:20:37 PM
Everything i hear about this game is completely fucking awful and yet people seem to be having fun with it.

Shit sorry, this actually belonged in the Final Fantasy thread.
Yeah, that makes a ton of sense. It does sound completely godawful. Everything about it seems designed to be as big a pointless pain in the ass as possible, and proves that many of the things that people here who are now playing and defending have said in the past are complete bullshit. It's a social game that may or may not let you playon the same server as any of your friends AND makes you play on Japanese servers? What the fuck.


Title: Re: World of Tanks
Post by: WayAbvPar on October 04, 2013, 09:18:04 AM
Used 160 free XP to unlock the M53/55 this morning. No chance in hell I can actually purchase it, but it is unlocked!


Title: Re: World of Tanks
Post by: CaptainNapkin on October 05, 2013, 07:19:18 AM
I've been waiting for a garage slot sale and figure the 50% off going now is probably about as good as it gets, so it's time to expand. I'm close to getting through the M3 Lee and think I've decided on the T1 Heavy next. Lee wasn't as painful as I was expecting, though I'm a fairly casual player and maybe that helps. Also started moving up the US SPG line, which is my first foray into arty and so far a nice diversion.

Has anyone given that Russian TD line a try? The lure of the current 50% credit discount and bonus has me curious.


Title: Re: World of Tanks
Post by: Abagadro on October 05, 2013, 09:41:17 AM
There are some really, really good TDs in that line.  The guns are a bit inaccurate compared to the German TDs but pack a huge wallop once you get the top gun for any given TD.


Title: Re: World of Tanks
Post by: WayAbvPar on October 05, 2013, 11:02:22 AM
Yeah I don't remember a bad one. ISU is a bid underwhelming until you unlock the BL-10, but it is still decent.


Title: Re: World of Tanks
Post by: Furiously on October 05, 2013, 07:24:40 PM
I've been waiting for a garage slot sale and figure the 50% off going now is probably about as good as it gets, so it's time to expand. I'm close to getting through the M3 Lee and think I've decided on the T1 Heavy next. Lee wasn't as painful as I was expecting, though I'm a fairly casual player and maybe that helps. Also started moving up the US SPG line, which is my first foray into arty and so far a nice diversion.

Has anyone given that Russian TD line a try? The lure of the current 50% credit discount and bonus has me curious.

The SU-85 and SU-100 are both fun tanks. The 85 is probably the funnest tank I have played.


Title: Re: World of Tanks
Post by: WayAbvPar on October 07, 2013, 01:26:45 PM
Victory!, Churchill, Ruinberg, 10/7/13 6:07 AM: 2,428 nXP, 2,324 dmg (http://www.noobmeter.com/replay/1002365173.42179432086180967)

Otherwise known as Katiri and Way's Rolling Face Rape Party. Good times. My top XP ever. IN A TIER V.


Title: Re: World of Tanks
Post by: Furiously on October 08, 2013, 01:53:28 AM
The last page or two of win rate being random and such made me wonder what tanks have the global best win rate.  Also the steamroller team Way and I had yesterday made me wonder how globally OP those two premiums are. I also felt like our Pak 40's were OP, and looking at their global data it looks like they have the 3rd highest win rates of any tanks in the game, so it's not the driver that is awesome, but the tank.  :drillf:

http://wot-news.com/stat/server/us/norm/en#server_type-1 (http://wot-news.com/stat/server/us/norm/en#server_type-1) Seems to have "unofficial" data. I'm a bit surprised by the low win rates of most tier 10's.

My suggestion for anyone who still thinks it's all random is to play one of the tanks with a high global win rate and see if your win rates improve.


Title: Re: World of Tanks
Post by: Merusk on October 08, 2013, 12:11:53 PM
My suggestion for anyone who still thinks it's all random is to play one of the tanks with a high global win rate and see if your win rates improve.

I'll have to see.  My stats are still all screwed-up from spamming games for the 15 wins free money.

http://www.noobmeter.com/player/na/merusk/1001292585/

Though my k:d ratio has gone way up since bringing the SU-152 into the mix regularly.  I think an average game is 2 kills now.


Title: Re: World of Tanks
Post by: Furiously on October 08, 2013, 02:35:08 PM
Yea your death rate looks like you are going for an easy kill and dying.


Title: Re: World of Tanks
Post by: Merusk on October 08, 2013, 06:07:36 PM
Worse. I was running in to tag anyone, knowing I'm going to die.  Suicide scouting with anything tier 5 or premium then running off to the next match.  Yes, assholish. Yes, it tanked my stats.  It also took me less real time to get 15 wins than playing legit even if it took more actual games.


Title: Re: World of Tanks
Post by: Amarr HM on October 09, 2013, 08:15:03 AM
http://wot-news.com/stat/server/us/norm/en#server_type-1 (http://wot-news.com/stat/server/us/norm/en#server_type-1) Seems to have "unofficial" data. I'm a bit surprised by the low win rates of most tier 10's.

Interesting that foch 155 has the highest global win rate, sounds about right it's about the best T10 tank available for random battles and really underused.


Title: Re: World of Tanks
Post by: Nebu on October 09, 2013, 08:53:26 AM
Interesting that foch 155 has the highest global win rate, sounds about right it's about the best T10 tank available for random battles and really underused.

Doesn't surprise me one bit.  I see purple platoons abusing its high burst all the time.


Title: Re: World of Tanks
Post by: Ginaz on October 18, 2013, 10:55:07 AM
So it seems I've won some gold through the medium tank marathon contest.  I have no idea which tank it was or anything else since I only have an email saying that I won.  Go me. :awesome_for_real:


Title: Re: World of Tanks
Post by: WayAbvPar on October 18, 2013, 11:08:03 AM
If you dig around the news section of the site you should be able to find lists of the winners by tank. Congrats, btw! All the meds I am currently playing (other than my Type 59, which would require a gargantuan game to top the lists since so many old school good players have them) are mediocre/bad tanks, and/or I haven't really figured out how to shine in them. Wish this contest was going when I was in the Type 58-  I loved that thing.


Title: Re: World of Tanks
Post by: Abagadro on October 18, 2013, 11:50:55 AM
I thought I might have cracked the top 50 with a 1426 raw xp game in my A-44 but looks like no dice.


Title: Re: World of Tanks
Post by: Ginaz on October 18, 2013, 12:20:28 PM
If you dig around the news section of the site you should be able to find lists of the winners by tank. Congrats, btw! All the meds I am currently playing (other than my Type 59, which would require a gargantuan game to top the lists since so many old school good players have them) are mediocre/bad tanks, and/or I haven't really figured out how to shine in them. Wish this contest was going when I was in the Type 58-  I loved that thing.

There's no info or list of any kind showing who won or what they won or with what tank.  People have just gotten an email saying they won something.  I was able to check my account with the mobile app and I'm 3000 gold richer.


Title: Re: World of Tanks
Post by: Abagadro on October 18, 2013, 12:35:43 PM
The lists will be up eventually. Russia an EU have their lists up. The guy who does it for NA was apparently on his honeymoon and is getting caught up.


Title: Re: World of Tanks
Post by: Merusk on October 18, 2013, 12:52:30 PM
So it's "FUCK YOU, KABOOM" weekend, eh.  Up in the air about playing this one.  I'm happier when I'm the only SU-152 on the field.


Title: Re: World of Tanks
Post by: WayAbvPar on October 18, 2013, 12:58:50 PM
I am pretty sure I own zero of those tanks. Welp.


Title: Re: World of Tanks
Post by: WayAbvPar on October 19, 2013, 01:43:43 PM
Victory!, Jagdpanther, Highway, 10/18/13 3:00 PM: 2,019 nXP, 4,027 dmg (http://www.noobmeter.com/replay/1002365173.11766734304448999)

Special guests Engels and Abagadro!

Sometimes they just keep driving in front of your gun and ignoring the fact that you are shooting the shit out of them. Good times.


Title: Re: World of Tanks
Post by: WayAbvPar on October 20, 2013, 09:15:55 AM
My latest in-game accomplishment-

(http://i.imgur.com/X0gmFXx.gif)


Title: Re: World of Tanks
Post by: Abagadro on October 20, 2013, 09:46:57 AM
Special guests Engels and Abagadro!

Special guest sucking is more accurate.

Nice Mario on that guy, is that off the center hill in Mines?


Title: Re: World of Tanks
Post by: Teleku on October 20, 2013, 10:00:39 AM
That gif needs to end with the text "Deal with it" flashing up.  Perhaps with sun glasses appearing on your tank.

Good job!


Title: Re: World of Tanks
Post by: Abagadro on October 20, 2013, 10:24:28 AM
So I watched your replay and kept thinking "wow that zoom in sniper mode is a lot more magnified than mine" and started looking for the mod you used, only to find out that there are multiple zooms in sniper mode.  Only took me 3 years and 29k battles to figure that out. Still can't use it though since I don't have a mouse wheel as I play with a trackball.  :oh_i_see:


Title: Re: World of Tanks
Post by: Nebu on October 20, 2013, 10:28:44 AM
I'm not sure that the zoom really helps anyway as the size of the aim reticle is still pretty huge.  At extreme range, you're pretty much at the will of the RNG anyway.


Title: Re: World of Tanks
Post by: WayAbvPar on October 20, 2013, 10:48:01 AM
So I watched your replay and kept thinking "wow that zoom in sniper mode is a lot more magnified than mine" and started looking for the mod you used, only to find out that there are multiple zooms in sniper mode.  Only took me 3 years and 29k battles to figure that out. Still can't use it though since I don't have a mouse wheel as I play with a trackball.  :oh_i_see:

LOL doh! I think you can set it to max zoom with mods.

And yes, that was on Mines.


Title: Re: World of Tanks
Post by: Merusk on October 21, 2013, 03:07:54 AM
I'm not sure that the zoom really helps anyway as the size of the aim reticle is still pretty huge.  At extreme range, you're pretty much at the will of the RNG anyway.

I've found it helps if your target is stationary or if they're just motoring back and forth and you have server reticle on.  Yes some tanks have a huge reticle, but the accuracy fix means you're still within a tight grouping over 70% of the time.  You need a great pen or high damage gun to exploit it, though.   My at15a can't snipe half a map away but the su155 or t34 wreck shit even if I don't hit exactly where I've aimed.


Title: Re: World of Tanks
Post by: Furiously on October 21, 2013, 06:18:30 PM
My latest in-game accomplishment-

(http://i.imgur.com/X0gmFXx.gif)

I just did this off a dune protecting our arty on port. I lived too....


Title: Re: World of Tanks
Post by: WayAbvPar on October 21, 2013, 07:17:14 PM
I just had another one on Airfield. Added difficulty points by shooting him on the way down, then drove off his smoking corpse and killed their last tank for Top Gun.

Replay (http://www.noobmeter.com/replay/1002365173.44893619490249760)

Just when my never ending cavalcade of Halloween colored teams was breaking my spirit, I got that game.  :grin:


Title: Re: World of Tanks
Post by: Sir T on October 22, 2013, 04:55:12 AM
I have an AMX 50 B. They are a third off this half of October and the top french tanks are extra income generation, so I decided to grind the 120 like mad. Was doing great till this special weekend hit my win rate like a trout filled with dynamite. Triple XP weekend and 30% off premium ammo = maximum team fail. Lost 2.5% on it this last weekend alone  :grin: (Efficiency remained fairly ok though) Still, managed to finish the grind with a post 50% win rate on it so I'm happy, and I got the 50B for 4.2 mill instead of 6.5 mill. Result.


Title: Re: World of Tanks
Post by: Nebu on October 22, 2013, 05:26:00 AM
I have an AMX 50 B. They are a third off this half of October and the top french tanks are extra income generation, so I decided to grind the 120 like mad. Was doing great till this special weekend hit my win rate like a trout filled with dynamite. Triple XP weekend and 30% off premium ammo = maximum team fail. Lost 2.5% on it this last weekend alone  :grin: (Efficiency remained fairly ok though) Still, managed to finish the grind with a post 50% win rate on it so I'm happy, and I got the 50B for 4.2 mill instead of 6.5 mill. Result.

This is the reason why I hate the 50 120 so very much.  On paper, the tank looks like it should be able to carry games.  When I try, I just can't manage it.  It's my lowest WR tank among those I play often.   


Title: Re: World of Tanks
Post by: Sir T on October 22, 2013, 05:42:41 AM
Well, the 50 B is a defenite improvement.More Armour (to the front)5 seconds better reload, time between shots, Horsepower, HP Gun elevation and depression are all better than it. I was getting very fed up withthe Amx 50 120's glaring weaknesses by the end.


Title: Re: World of Tanks
Post by: Abagadro on October 22, 2013, 04:48:03 PM
Took me a while to figure out how to play those tanks. You basically have to think of yourself as a ninja assassin. You hide, wait for an unsuspecting tank to be isolated near you, jump out and kill him with the clip and then run away to hide again. If you have to east a shell to get the kill, then so be it, but it doesn't work as a poker, brawler or sniper IMO.  A lot of it is patience in stalking your kill so that you are 1 on 1.  Not really my typical play-style but I enjoy playing the amx 100 in tourneys and for fun even though I am through the line.


Title: Re: World of Tanks
Post by: Furiously on October 22, 2013, 07:55:00 PM
Or you play two of them together and slaughter.

Also... I made a video!!!

https://www.dropbox.com/s/b7b1x36budnjpcd/WorldOfTanks%202013-10-22%2009-34-09-422.avi (https://www.dropbox.com/s/b7b1x36budnjpcd/WorldOfTanks%202013-10-22%2009-34-09-422.avi)


Title: Re: World of Tanks
Post by: Sir T on October 23, 2013, 02:06:53 AM
I think if myself as a sniper till I have got one cip reloaded. The autoloader is only useful in the earlyl if you catch a tank alone and can eat a shot and empty a clip into it. Not easy though with the 3.3 second reload of the clip in the 50 120, which drove me up the wall. You really have to fire and scoot in the early game, generally.


Title: Re: World of Tanks
Post by: Ginaz on October 23, 2013, 04:05:45 AM
Test server is up with the new German TDs.  You also get 3 prem tanks to play with once you play a game on the test server.  A Russian tier 7 med, a Chinese T6 TD and a Japanese T5 med.  The new German TDs all seem to be glass canons.  Nice guns, speed and movement but paper thin armor.  I think the tier 8 has 20 frontal. :awesome_for_real:


Title: Re: World of Tanks
Post by: Sir T on October 23, 2013, 05:31:14 AM
Yeah, but they all have lots of health and the usual High TD camo values. Ask the TOG about how much that cares about its crud armour when it has as much health as an IS3


Title: Re: World of Tanks
Post by: Ginaz on October 23, 2013, 06:22:30 AM
Yeah, but they all have lots of health and the usual High TD camo values. Ask the TOG about how much that cares about its crud armour when it has as much health as an IS3

HPs are actually pretty low.  The T5 only has 380.  The others don't seem much better.


Title: Re: World of Tanks
Post by: Furiously on October 23, 2013, 08:13:47 AM
They should make light tanks have radio hammers.


Title: Re: World of Tanks
Post by: WayAbvPar on October 23, 2013, 08:47:28 AM
Or you play two of them together and slaughter.

Also... I made a video!!!

https://www.dropbox.com/s/b7b1x36budnjpcd/WorldOfTanks%202013-10-22%2009-34-09-422.avi (https://www.dropbox.com/s/b7b1x36budnjpcd/WorldOfTanks%202013-10-22%2009-34-09-422.avi)

You need to find a way to .gif that, because it is goddamned hilarious.


Title: Re: World of Tanks
Post by: Ginaz on October 23, 2013, 07:54:21 PM
So it seems I've won some gold through the medium tank marathon contest.  I have no idea which tank it was or anything else since I only have an email saying that I won.  Go me. :awesome_for_real:

So the list is out and I don't see my name on it anywhere. :headscratch:
http://forum.worldoftanks.com/index.php?/topic/294182-medium-tank-marathon-winners/

Edit: Looks like I might have won it with the T-34-3, which wasn't supposed to be eligible since its a prem tank.  Shhh, don't tell anyone.


Title: Re: World of Tanks
Post by: Abagadro on October 23, 2013, 11:10:59 PM
Damn, missed by 15 xp.


Title: Re: World of Tanks
Post by: veredus on October 24, 2013, 01:37:48 AM
I think either the list is screwed up or they gave out way too much. I'm not on there either but I got 3k gold and I don't own a T-34-3.


Title: Re: World of Tanks
Post by: WayAbvPar on October 25, 2013, 09:13:09 PM
So far tonight-
 Wins / Battles:      1 / 6    16.67%


4 battles I was bottom tier and utterly unable to affect the outcome. Once I was 2nd tier (in my Type 59, so they can't make me bottom tier). That was the game I won. Last battle I was top tier in my E-75. I had two of my team's three total kills.

It is like WG WANTS me to quit. They are going to get their wish very soon. I can't take this much longer. Hex Alpha and Battlefield 4 are calling.


Title: Re: World of Tanks
Post by: Merusk on October 26, 2013, 09:36:11 AM
I feel your pain, Way.  I knew it was going to be a shitty evening after the first game and said fuck it, I'll go play something else.   

What happened in that game? Map: Murovanka. Game Type: Normal  Game starts and only 2 tanks head to forest and 3 to the middle of the map to sit in town for some reason.  I nab the hill near the team II start point and look at the forest, knowing I'll need to cover people. 

The rest of my team makes its way up the west side of the map, to where the flag is on encounter.  They then proceed to inch along, still staying on the west side with no cover, and try to play Peek-A-Boo with a team of two T29s and an IS on the far hill who have a light on the west side spotting.  They all die within the first few minutes, and even when I tried to get some shots on the 29s all they had visible was the turret, which does me no good.

Meanwhile the forest has been demolished by the rest of their team and the guys in the city were spotted by an IS and got wasted from the hidden forest tanks.  I am one of the last 5 alive, the other two being an arty who's usless without spotters a KV3 who hasn't moved and some meds who are crowding the hill behind me.  As I line up a shot on the IS who's exposed himself, my "SPOTTED" light goes off and I take 3 shots in the ass from the forest team who've come along the lake bed.  The rest of the team is wiped-up in another minute.

Total battle time was something like 5 mins, I get 2nd place with no kills and only 500 damage done in a TD.  Conclusion: Even though there's no big events, it's going to be a shitty night. Goodnight, WOT.


Title: Re: World of Tanks
Post by: Brolan on October 26, 2013, 11:30:40 AM
Something is screwy (at least for me) with the match making.  I constantly get on bad teams (according to XVM) the last few months and I'm on a long losing streak.  Because of it I rarely play any more.  The only relief seems to be when I sign on to the West Coast server. 

But I'm looking forward to the tanks in War Thunder.


Title: Re: World of Tanks
Post by: Strazos on October 26, 2013, 02:09:09 PM
Maybe some of you all need some more patience - lose a tank? Go play another.

Granted, I don't have the same 10k+ games you all have, but still. I'd hate to see how some of you react when playing for money (and I know some of you do that kind of thing)...  :grin:


Title: Re: World of Tanks
Post by: Amarr HM on October 26, 2013, 02:24:43 PM
There was an old-timer who was in -G- for a while, he consistently used gold rounds and he would go apes**t over voice comms when they bounced. They bounced a lot.


Title: Re: World of Tanks
Post by: Brolan on October 27, 2013, 08:20:19 PM
I'm sure now there is an issue with the matchmaker.  I did the math and the last 500 battles I have a 43% win rate. Down from my usual 50%.  Now I should be able to get a 43% win rate by just hitting the battle button and leaving the computer until the battle is over.  There is something really screwy going on.


Title: Re: World of Tanks
Post by: Abagadro on October 27, 2013, 08:49:45 PM
500 isn't that large of a sample.  Over the last 1000 battles i have a higher win rate than my previous 28k.


Title: Re: World of Tanks
Post by: Nebu on October 28, 2013, 07:28:36 AM
I'm sure now there is an issue with the matchmaker.  I did the math and the last 500 battles I have a 43% win rate. Down from my usual 50%.  Now I should be able to get a 43% win rate by just hitting the battle button and leaving the computer until the battle is over.  There is something really screwy going on.

Platoon.  It's the only way to maintain your sanity.  Solo play makes it nearly impossible to carry a really bad team.  If you're in a platoon with two other solid players, your ability to drag your team kicking and screaming to a win goes up dramatically.


Title: Re: World of Tanks
Post by: Strazos on October 28, 2013, 11:39:55 AM
Platoon.  It's the only way to maintain your sanity.  Solo play makes it nearly impossible to carry a really bad team.  If you're in a platoon with two other solid players, your ability to drag your team kicking and screaming to a win goes up dramatically.

Speaking of which, I'm back in sane timezones for the next few years now...  :awesome_for_real:


Title: Re: World of Tanks
Post by: Nebu on October 28, 2013, 01:29:38 PM
Speaking of which, I'm back in sane timezones for the next few years now...  :awesome_for_real:

I'm afraid to imagine how good you will play with a ping < 300. 

Welcome back!


Title: Re: World of Tanks
Post by: angry.bob on October 28, 2013, 05:45:52 PM
Solo play makes it nearly impossible to carry a really bad team.  

No it doesn't. Every loss is entirely the individual player's fault. Not being able to carry a team of 14 other random people simply means a player is not skilled. Otherwise win rate wouldn't be an accurate measure of player skill.


Title: Re: World of Tanks
Post by: Abagadro on October 28, 2013, 05:49:58 PM
Feh. Not worth it. People can wallow in their ignorance if they need it I guess.


Title: Re: World of Tanks
Post by: Furiously on October 28, 2013, 10:50:47 PM
Solo play makes it nearly impossible to carry a really bad team.  

No it doesn't. Every loss is entirely the individual player's fault. Not being able to carry a team of 14 other random people simply means a player is not skilled. Otherwise win rate wouldn't be an accurate measure of player skill.

Well... Technically it's 6% your fault. It you platoon up, you can increase it to having an 18% effect on the team which can be quite significant. (Plus if you are grouped with decent players that's a red that might not be on your team). And when you get lucky you get platoon matched against the 45% win rate platoon.


Title: Re: World of Tanks
Post by: Nebu on October 29, 2013, 07:16:12 AM
No it doesn't. Every loss is entirely the individual player's fault. Not being able to carry a team of 14 other random people simply means a player is not skilled. Otherwise win rate wouldn't be an accurate measure of player skill.

Did you miss the word "nearly" in my statement?  Good players can influence a match, but it's quite a task to carry a match particularly when bottom tier.  Platooning with other skilled players is the easiest way to improve win rate.  

I've had a 57% WR over the last 1000 or so battles that I've played.  Many of them solo.  I know quite well how much of a challenge it can be to carry 14 terrible players.




Title: Re: World of Tanks
Post by: Furiously on October 29, 2013, 10:01:10 AM
Alternatively, I've been grouped with some near Unicom status players. I rocked a 75% Winrate yesterday. It also turns out that dealing 5k plus damage a game really helps your team win.


Title: Re: World of Tanks
Post by: Simond on October 29, 2013, 03:39:57 PM
Yeah so if anyone tells you the E100 wafflethrower is pre-nerfed and needs a buff, they're lying: http://www.youtube.com/watch?v=DC4dZ7dLkgQ



Title: Re: World of Tanks
Post by: Strazos on October 29, 2013, 04:56:31 PM
Wow... :ye_gods:

Looks reasonably fast, has a quick autoloader, and it can snipe even unzoomed?  :oh_i_see:


Title: Re: World of Tanks
Post by: Merusk on October 29, 2013, 05:05:09 PM
Well yeah it's pre-nerfed.  You were only able to take 5 hits before dying. That's totally unreasonable for a German tank!  :awesome_for_real:


Title: Re: World of Tanks
Post by: Ginaz on October 30, 2013, 09:48:57 AM
It's VERY lightly armoured.  The turret has something like 10 or less frontal.  The whole line are pretty much glass cannons.  Great damage, awful armor and survivability.  For the t10, I'm thinking the 1st gun is probably going to be better.  Anyone who has played an E-100 knows how bad the top gun can be for not penetrating.


Title: Re: World of Tanks
Post by: Abagadro on October 30, 2013, 09:51:32 PM
Quote
Service Record: Senior Technical Engineer.


Title: Re: World of Tanks
Post by: Abagadro on October 31, 2013, 04:35:17 PM
Here's a video from Syria if you ever wondered what it looked like to be shot in the face by a T-72 with a HEAT round:

http://www.youtube.com/watch?v=uYI4kM6je-k


Title: Re: World of Tanks
Post by: Furiously on November 05, 2013, 11:34:07 PM
I actually feel a bit guilty about this one...

Vehicle: FCM 36 Pak 40
Experience received: 1,561
Credits received: 26,484
Battle Achievements: Top Gun, Invader, Mastery Badge: "Ace Tanker"

(9 kills, 100% base capture by me. It was just sick.)


Title: Re: World of Tanks
Post by: Nebu on November 06, 2013, 06:33:11 AM
Vehicle: FCM 36 Pak 40

100% base capture by me.

Must have been a small map or a long game.  That thing is godawful slow.


Title: Re: World of Tanks
Post by: WayAbvPar on November 06, 2013, 09:49:01 AM
Heh that is the same thing I said. I love that thing on the right map, but it sucks if you have to travel to find a fight.


Title: Re: World of Tanks
Post by: WayAbvPar on November 09, 2013, 08:20:50 PM
Victory!, S-51, Severogorsk, 11/9/13 12:03 PM: 2,440 nXP, 5,449 dmg (http://www.noobmeter.com/replay/1002365173.24218196684768644)


Hilarious round highlighted by me missing a M-103 and one shotting a Super Pershing I never saw  :grin: Glad I pulled it off on a 5x weekend!


Title: Re: World of Tanks
Post by: Merusk on November 10, 2013, 09:34:34 AM
Nothing like a 5x weekend to remind me why I stopped playing so much.  My K:D ratio is still going up, but after 3 games where I had 2-3 kills and then found I was the last of 4 guys alive on my team I'm done for the day.

ed: Way, your link is broken.


Title: Re: World of Tanks
Post by: Sir T on November 12, 2013, 06:05:50 AM
Put up a youtube vid of the best game I've had and a good game I had later. Includes me stuttering and stammering my way though a commentary. Think I'll leave it to the professionals like the mighty Jingles in future.

http://www.youtube.com/watch?v=eOEXPfU4BlE (http://www.youtube.com/watch?v=eOEXPfU4BlE)


Title: Re: World of Tanks
Post by: Nebu on November 12, 2013, 07:26:18 AM
Nothing like a 5x weekend to remind me why I stopped playing so much.  My K:D ratio is still going up, but after 3 games where I had 2-3 kills and then found I was the last of 4 guys alive on my team I'm done for the day.

I think we've all been there.  I had a match on my 3601 where I had 8 kills and a Nicols medal in a loss. Sometimes one person isn't enough to carry 14 terrible teammates.

Shrug it off and come back after a few days/weeks. 


Title: Re: World of Tanks
Post by: WayAbvPar on November 12, 2013, 02:16:38 PM
So....unlocked the big gun on the E-75 on like Friday of the 5x weekend. Had just purchased my M46 Patton, and so didn't have enough credits to buy it yet. Fast forward to me not doing shit for damage in a match this morning and I finally realized I never bothered to go back and purchase/mount it. 4 5x wins and a 2x this morning, all with the shitty gun.

It's me. I'm the pubby.


Title: Re: World of Tanks
Post by: Merusk on November 14, 2013, 03:34:45 PM
That Pak40 is SOOOOO getting nerfed at some point.

Top Gun, Ace Tanker, and I think Sniper in addition to doing 1k damage on mines.

https://dl.dropboxusercontent.com/u/704172/F13%20Photos/20131114_1821_france-FCM_36Pak40_10_hills.wotreplay


Title: Re: World of Tanks
Post by: Furiously on November 15, 2013, 07:42:41 PM
All I get is tier 5s in mine.   Except for my tier 3 9 kill game.


Title: Re: World of Tanks
Post by: WayAbvPar on November 16, 2013, 11:46:19 PM
Yeah if it gets a Tier 3 match it is an auto 4 kills minimum. Good times!


Title: Re: World of Tanks
Post by: Merusk on November 18, 2013, 07:15:13 AM
Had 3 kills in a Tier v match yesterday.  I'd have had 4 but my team was all dead and I was surrounded as I tried for the last guy.


Title: Re: World of Tanks
Post by: Nebu on November 18, 2013, 07:29:12 AM
Yeah if it gets a Tier 3 match it is an auto 4 kills minimum. Good times!

Unless your team is good.  Then you're too damn slow to get in the action and you get nothing.


Title: Re: World of Tanks
Post by: Sir T on November 18, 2013, 08:07:54 AM
Its gun is still powerful enough to be competitive in a tier 5 match though, which puts it above my beloved S35 Panzer which is a monster in a tier 3 match but is almost useless in a tier 5.


Title: Re: World of Tanks
Post by: Merusk on November 18, 2013, 10:55:56 AM
Yeah if it gets a Tier 3 match it is an auto 4 kills minimum. Good times!

Unless your team is good.  Then you're too damn slow to get in the action and you get nothing.

Ain't that the truth.  :cry:


Title: Re: World of Tanks
Post by: Nebu on November 18, 2013, 12:41:13 PM
I think that's why I gravitate toward more mobile heavies and mediums.  It's easy to get around to where you're needed.  Slow heavies and TD's make me weep in pub matches.


Title: Re: World of Tanks
Post by: WayAbvPar on November 18, 2013, 12:42:49 PM
Yeah if it gets a Tier 3 match it is an auto 4 kills minimum. Good times!

Unless your team is good.  Then you're too damn slow to get in the action and you get nothing.

Lucky for me I see a steady diet of <45% teams then, I guess  :oh_i_see:


Title: Re: World of Tanks
Post by: Nebu on November 18, 2013, 12:47:07 PM
Lucky for me I see a steady diet of <45% teams then, I guess  :oh_i_see:

I was trying to be funny... not get personal.  :awesome_for_real:

Hell, I haven't even played tanks for over a month.  I needed a break.


Title: Re: World of Tanks
Post by: WayAbvPar on November 18, 2013, 01:01:06 PM
So was I!  :grin:

Had a houseful of people over the weekend for my son's birthday. After everyone left and my kids were asleep and my wife was home to cover any wakening emergencies, I sat down to enjoy some tanks. And promptly went 5 for fucking 18. 8 kills in 2 games in my T69 (including 1 tier X game), no wins. lost my first 6 and 6 out of my last 7. Every team was a 44% nightmare. I finally went to bed in disgust.

tll;dr I completely hear you about needing a break. I am playing intermittently today while I work, but I am spending more time reading forums than playing. Especially after 3 straight losses in my 53-55. Down under 39% WR in it now.  :heartbreak:


Title: Re: World of Tanks
Post by: Nebu on November 18, 2013, 01:07:21 PM
tll;dr I completely hear you about needing a break. I am playing intermittently today while I work, but I am spending more time reading forums than playing. Especially after 3 straight losses in my 53-55. Down under 39% WR in it now.  :heartbreak:

I've been playing LoL for a change of pace.  I have to say that the people in LoL are driving me back to WoT.  The LoL community is chock-full-o-mouthbreathers.  It's a more toxic community than I have ever experienced in a pvp game to date.  As bad as WoT ever got, it's nothing compared to the toxicity I get in LoL.

I may play WoWP for a while when LoL gets stale.  It's not a great game, but it is fun in small doses.


Title: Re: World of Tanks
Post by: Abagadro on November 20, 2013, 01:32:58 PM
Saw several of us in the arty marathon winners lists. I actually didn't even realize it was going on.  Well done arty scum.


Title: Re: World of Tanks
Post by: Engels on November 20, 2013, 02:26:55 PM
Ya, I had no idea I was playing arty that much. My gf said that if I won a contest for doing something so much and I wasn't even aware that I was doing it that much, I require an intervention.


Title: Re: World of Tanks
Post by: Abagadro on November 20, 2013, 02:34:44 PM
Was based on a single match's xp so maybe it was just a fluke.


Title: Re: World of Tanks
Post by: WayAbvPar on November 20, 2013, 03:53:47 PM
Mine definitely was. I don't play much more than doubles on mine, and just got extraordinarily lucky that round (two one shots, including a tank that hadn't been spotted, so full XP for that). I do think that map (Severgorsk or whatever) is conducive to high arty scores though- had another 4k+ damage round there recently. Everyone congregates in the hollows atop the ridges and it is easy pickings as long as you have someone spotting.

I was trying to explain that this was actually worth something, but kind of trailed off when her eyes glazed over and realized I was probably better of leaving out the explanation of how much gold costs to buy, which would lead to her (correctly) concluding that that have spent way too much money on this game. FTP my ass!


Title: Re: World of Tanks
Post by: Sir T on November 21, 2013, 12:15:20 AM
Free to Pay more like.

I've largely stopped playing. The stupid amount of gold ammo thrown at me and all the "world of stats" shit just got too much. The final straw was when I had to kill some jokers on my own side as he was happily shooting up members of my own team without actually killing them. In 2 consecutive games. Fuck that. If I want that kind of aggravation I'll talk to my mother for free. And there's better games out there.


Title: Re: World of Tanks
Post by: WayAbvPar on November 21, 2013, 12:13:42 PM
Quote
50% Gold Discount on the Following Premium Vehicle
III FCM 36 Pak 40

Buy this tank when it goes on sale tomorrow. It is hilariously broken at tier 3.

 


Title: Re: World of Tanks
Post by: Sir T on November 21, 2013, 12:32:17 PM
Already have it. :grin:


Title: Re: World of Tanks
Post by: Abagadro on November 23, 2013, 11:06:06 PM
Just pulled 2000 xp in my Rhm WT and didn't even get a FIRST CLASS.  People must be raping in this thing.


Title: Re: World of Tanks
Post by: Nebu on November 24, 2013, 09:21:53 AM
Just pulled 2000 xp in my Rhm WT and didn't even get a FIRST CLASS.  People must be raping in this thing.

Is that a new tank?


Title: Re: World of Tanks
Post by: Abagadro on November 24, 2013, 09:46:06 AM
Its the tier 8 on the new German TD line.


Title: Re: World of Tanks
Post by: Sir T on November 24, 2013, 09:49:34 AM
Rhm.-Borsig Waffenträger


Title: Re: World of Tanks
Post by: Nebu on November 24, 2013, 09:54:33 AM
Great... more tds.  Yay.  :oh_i_see:

Thanks for the info.


Title: Re: World of Tanks
Post by: Sir T on November 24, 2013, 10:03:27 AM
Anything to get people to spend money on free XP  :why_so_serious:


Title: Re: World of Tanks
Post by: Merusk on November 24, 2013, 10:37:44 AM
Until the TD nerfs, you mean.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Abagadro on November 24, 2013, 10:38:07 AM
The line is pretty tough to play. If you are seen at all you are dead as they have absolutely no armor.  Great guns though.


Title: Re: World of Tanks
Post by: Nebu on November 24, 2013, 01:06:22 PM
The line is pretty tough to play. If you are seen at all you are dead as they have absolutely no armor.  Great guns though.

That's a nice change from the other tier 9-10 TD's.  Great guns, great frontal armor, and great vision.  Doesn't seem their was a reason to play a heavy anymore outside of Clam wars. 


Title: Re: World of Tanks
Post by: Abagadro on November 24, 2013, 01:53:28 PM
6-shot 128mm or 4-shot 150mm autoloader is a bit of a bonus though.  :grin:


Title: Re: World of Tanks
Post by: Abagadro on November 26, 2013, 01:10:47 PM
Quote
Draw
Battle: Swamp 11/26/2013 1:43:22 PM
Vehicle: IS-3
Experience received: 1,900
Credits received: 55,053
Battle Achievements: Top Gun, Defender, Steel Wall, Spartan

Sigh. Ended up with me versus 2 tanks, a TD and an arty. Killed tanks/td but time ran out before I could track down the arty.  3700 damage done and 4850 in potential damage taken.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Nebu on November 26, 2013, 01:14:48 PM
Sigh. Ended up with me versus 2 tanks, a TD and an arty. Killed tanks/td but time ran out before I could track down the arty.  3700 damage done and 4850 in potential damage taken.  :awesome_for_real:

Very nice.  Love the IS3.  Great combination of mobility and firepower.


Title: Re: World of Tanks
Post by: Amarr HM on November 27, 2013, 02:28:43 PM
Nice game Aba, I see swamp is back by popular demand.


Title: Re: World of Tanks
Post by: Abagadro on November 27, 2013, 05:08:29 PM
Thx.  Swamp is better with its redesign. A lot more avenues of attack.


Title: Re: World of Tanks
Post by: WayAbvPar on November 28, 2013, 09:35:49 AM
Unfortunately they also brought Komarin back at the same time. And it is a campy fucking nightmare.


Title: Re: World of Tanks
Post by: Sir T on November 28, 2013, 11:16:34 AM
I never found that so much. Mind you I am one of the few people who seems to have figured out that you can ford the river.


Title: Re: World of Tanks
Post by: WayAbvPar on November 29, 2013, 09:58:39 PM
It doesn't matter what YOU can do. It is the acres of cover for deadly TDs that make it death to drive anywhere.


Title: Re: World of Tanks
Post by: Simond on November 30, 2013, 03:56:04 AM
Good job they nerfed artillery, then!
No, hang on....  :oh_i_see:


Title: Re: World of Tanks
Post by: Merusk on November 30, 2013, 08:23:01 AM
I've just embraced it and camp to hell and back on my TDs now.  The SU-152 is badass enough but gets paired against T9s at times.  I'll have the ISU unlocked soon enough, then it's fun time.  I've added the spotted perk since all of them have enough for one skill and my K:D and Damage Dealt have been increasing steadily ever since.   It's hilarious.

http://www.noobmeter.com/player/na/merusk/1001292585/



Title: Re: World of Tanks
Post by: Sir T on November 30, 2013, 06:33:26 PM
You might as well go for it. My biggest problem always was that I never had the patience for camping.

My favorite camping map is redshire not because Of the fact the everyone fights over the bushes on that map, but that the 2 big points are the Hill on the top center and the rocks on the hill on the right hands side of the map. The big problem is that they are both out of rendering distance to one another, so basically both teams line up for a camping duel in places where its impossible for either side to see one another even if they have scouts lighting up the other side  :drill:


Title: Re: World of Tanks
Post by: Abagadro on November 30, 2013, 09:26:52 PM
Huh?  That stuff is lit easily and snipped from either direction.


Title: Re: World of Tanks
Post by: Sir T on December 01, 2013, 09:44:15 AM
They are effectively in 2 parallel lines and the 2 closer edges of the lines can see one another, but they mostly are 2 far away to see one another. But hey, I've only sad there in my TD staring at the opposite lines hoping the blips on my radar would appear. Anyway its just funny to me, not trying to start an argument.

The French TDs are actually quite fun as well, very mobile, but the camo value isn't great.


Title: Re: World of Tanks
Post by: Simond on December 01, 2013, 10:15:27 AM
http://www.youtube.com/watch?v=6tr2_VJJKhg

Teenage Mutant Ninja Tank-destroyer.


Title: Re: World of Tanks
Post by: Sir T on December 01, 2013, 10:24:32 AM
Who is that masked tank?


Title: Re: World of Tanks
Post by: Engels on December 01, 2013, 10:36:46 AM
That would be the super annoying E25 premium tier 7 german TD that is op as heck.


Title: Re: World of Tanks
Post by: Merusk on December 01, 2013, 10:37:56 AM
Yeah when I found out it was a premium I had flashbacks to the early days of the Type 59.  It'll get nerfed in time, but not until they've sold a bunch based on how OP they are now.


Title: Re: World of Tanks
Post by: Simond on December 01, 2013, 12:39:24 PM
It's basically a Hetzer crossed with a Pz1C, to give some context.
(If that doesn't sound like The Best TD EVER to you, you're doing it wrong)


Title: Re: World of Tanks
Post by: Merusk on December 01, 2013, 01:20:38 PM
On that note: Fuck those PZ1cS.  Goddamn those are obnoxious tanks.


Title: Re: World of Tanks
Post by: Nebu on December 04, 2013, 10:28:49 AM
I'm going to assume that Abagadro bought the KV 220.  If so, how is it?


Title: Re: World of Tanks
Post by: Abagadro on December 04, 2013, 10:07:05 PM
I did, mostly because I needed to reload gold so why not do it with a freebie tank. Haven't touched the thing.


Title: Re: World of Tanks
Post by: WayAbvPar on December 04, 2013, 11:30:23 PM
There were some nice packages that I heard about after the fact. Wish I would have bought one instead of setting fire to my wallet playing poker on Sunday.  :oh_i_see:


Title: Re: World of Tanks
Post by: WayAbvPar on December 05, 2013, 09:30:02 AM
Fun replay (http://www.noobmeter.com/replay/1002365173.10424170481362173;jsessionid=F192799DE80288465BB5AFFD65CF6553) where my platoon carries the team to victory, and I kill the last two tanks to win (and get Top Gun). That SOB Engels beat me for top XP though  :mob:

Even as a heavy I still love the 3601.


Title: Re: World of Tanks
Post by: Engels on December 05, 2013, 01:17:40 PM
Hey my hit percent should not be made public. 64 percent hit rate with a nashorn is just embarassing.


Title: Re: World of Tanks
Post by: WayAbvPar on December 05, 2013, 01:32:48 PM
LOL I watched the first couple minutes of the replay this morning and was shocked by how many shots I missed.


Title: Re: World of Tanks
Post by: Abagadro on December 09, 2013, 09:18:31 PM
Quote
Battle: Malinovka 12/9/2013 10:01:28 PM
Vehicle: Waffenträger auf Pz. IV
Experience received: 5,306 (x2 for the first victory each day)
Credits received: 96,441
Battle Achievements: Top Gun, Patrol Duty, Master Gunner, Reaper, Mastery Badge: "Ace Tanker"

New max xp.

Patrol duty in my tissue paper TD. 7k damage done, 3k dmg spotted.  Hardly moved more than 300 meters after getting set up in the trees half way up the hill. Sometimes games just come together.

This was my 10th or so battle in this thing and did it with the stock gun (which is the t8 gun). The whole line is soooo trolly.


Title: Re: World of Tanks
Post by: Abagadro on December 09, 2013, 10:41:46 PM
Heh, having a good night:

Quote
Battle: Steppes 12/9/2013 11:31:23 PM
Vehicle: E 25
Experience received: 4,854 (x2 for the first victory each day)
Credits received: 96,448
Battle Achievements: Top Gun, Pool's Medal, Mastery Badge: "Ace Tanker"

10 kills. Solo pub match.


Title: Re: World of Tanks
Post by: Nebu on December 10, 2013, 07:03:02 AM
You're a monster Ab. 

A MONSTER!


Title: Re: World of Tanks
Post by: Merusk on December 10, 2013, 04:15:28 PM
Goddamnit but I don't WANT to go up the German TD line.  I like my Russians.

I also don't want to buy the E25, knowing a nerf is in the cards as soon as I do based on my history.


Title: Re: World of Tanks
Post by: Abagadro on December 10, 2013, 07:23:23 PM
e-25 is a blast, play it while it is fun


Title: Re: World of Tanks
Post by: Furiously on December 10, 2013, 10:49:15 PM
So I'm looking at my fame points today....Some jerk had the same amount as me... (Hi Aba!)


Title: Re: World of Tanks
Post by: Teleku on December 10, 2013, 11:56:04 PM
I've enjoyed the American TD line so far.  I've leveled past it, but I still play the hellcat when ever I can.  Think its my favorite tank in the game.


Title: Re: World of Tanks
Post by: Abagadro on December 11, 2013, 12:00:58 AM
So I'm looking at my fame points today....Some jerk had the same amount as me... (Hi Aba!)

Not no more.  :oh_i_see:

This whole campaign is maddening. There are going to be a bunch of afk assholes who get tanks just because their clans did missions.


Title: Re: World of Tanks
Post by: WayAbvPar on December 11, 2013, 11:03:30 AM
e-25 is a blast, play it while it is fun
As I mentioned to my clanmates in game, it is just a little puckered asshole of a tank. Almost impossible to shoot from distance due to its pancake-like height, fast, and a rapid shooting high pen gun to chainsaw opponents to death. There is definitely a learning curve as to how to effectively use it, and it suffers on some maps, but all in all pretty fun.

I am almost through the Nashorn...one subpar TD before I get to the trolly part of the line. I can't wait!


Title: Re: World of Tanks
Post by: Tmon on December 15, 2013, 04:02:23 PM
WoT holiday specials start tomorrow.  There's a ton of them, basically everything will be on sale at some point in the next month and there are some fairly big XP events coming  http://worldoftanks.com/en/news/22/holiday-specials-2013/

This year's Christmas tank is the Vickers light tank MK. VIc  details on it here http://ftr.wot-news.com/2013/12/15/gift-tank-light-mk-vic-characteristics/


Title: Re: World of Tanks
Post by: Sir T on December 15, 2013, 05:14:21 PM
Whats the Reindeer Power on the engine?


Title: Re: World of Tanks
Post by: Brolan on December 15, 2013, 06:55:54 PM
It's a complete waste of time in game terms.   Easy kills for everyone else.  But historically interesting.


Title: Re: World of Tanks
Post by: Engels on December 16, 2013, 10:28:49 AM
Grats to Katiri on the fail lowe :)


Title: Re: World of Tanks
Post by: Furiously on December 16, 2013, 11:07:05 AM
Think Abagadro got one too....I somehow bet you get a better deal with the gold payout from the clan Engels.


Title: Re: World of Tanks
Post by: Engels on December 16, 2013, 12:06:06 PM
I certainly hope so, cuz I'm a bit pissy with Alaskan. I asked him yesterday if there were going to clan wars last night and he said yes, there were at least 3, 15 chips each fights. Well, turned out that yet again, there was only one real fight. The other fight, the one I got in, was a gimme for -J-, which was fun enough, but not a real fight. A whole month and I've only been picked for 3 real fights. I think he doesn't get that adults have to schedule stuff around CW and setting a time aside for CW day after day with nothing happening is just utter bullshit.



Title: Re: World of Tanks
Post by: Furiously on December 16, 2013, 03:27:38 PM
Well....we really did the campaign wrong.


Title: Re: World of Tanks
Post by: Merusk on December 16, 2013, 03:44:29 PM
Just wanted to note that I'm amused nearly 1/2 of my teams are TDs now with almost no light or SPG that has a chance of being a problem to be seen.  It's darkly amusing.


Title: Re: World of Tanks
Post by: Abagadro on December 16, 2013, 09:00:10 PM
Think Abagadro got one too....I somehow bet you get a better deal with the gold payout from the clan Engels.

Ya, managed to (thx for the FP Engels!), but was amazed I dropped 1300 spots once the missions were credited. A lot of people got pushed out.   Out of the whole campaign I think we had 5 real fights (out of dozens and dozens we did).  CW is all diplo these days.


Title: Re: World of Tanks
Post by: Engels on December 17, 2013, 08:34:01 AM
Well, that makes me feel marginally better about my situation, but on the other hand, wtf, if that much is diplo, the mechanics are borked. I guess you can just leave it to the internet to totally game a system for mutual benefit.

In a way its hilariously awful. Imagine if Stalin and Hitler were all like, "Ok you send your tanks in, I'll let you kill us all, cept for the one, which will then finish you off. Because, you know, Fame."


Title: Re: World of Tanks
Post by: Abagadro on December 17, 2013, 09:18:20 AM
Those stupid "maximize the xp" battles were actually more stressful than actual battles.  The whole campaign was a giant pain in the ass.


Title: Re: World of Tanks
Post by: Merusk on December 17, 2013, 05:57:28 PM
*sigh* I caved and bought the E-25.  It's as fun as I'd expected but requires a different mindset than your standard TD.  I keep finding myself camping and then realizing "oh, shit, I can relocate and be more useful."


Title: Re: World of Tanks
Post by: Nebu on December 18, 2013, 08:19:22 AM
Started playing WoT again after a break.  If anyone wants some company in game, just send me a shout.  I'm nebu_f13.

Playing mostly tier 6-8 until I get my skills back. 



Title: Re: World of Tanks
Post by: WayAbvPar on December 18, 2013, 11:16:12 AM
*sigh* I caved and bought the E-25.  It's as fun as I'd expected but requires a different mindset than your standard TD.  I keep finding myself camping and then realizing "oh, shit, I can relocate and be more useful."

Yep- it plays more like a fast medium or an ELC. Speed around, stop and shoot some sides or asses, then run away again. It is surprisingly hard to hit on the move from any decent distance due to its pancake height.

Holiday Specials (http://worldoftanks.com/en/news/22/holiday-specials-2013/) are up. Some decent stuff, but the IS-6 mission is fucking ridiculous. 100k exp x7 in some of the worst tanks in the game? Yeah, I think I will pass.


Title: Re: World of Tanks
Post by: Abagadro on December 18, 2013, 03:49:43 PM
I'm doing it just for shits and giggles. Not that tough if you have the tanks just doing doubles (plus 2x and 5x weekends). The tier six matches are turkey shoots.  Have had 9 kills in my ez8, TG in my Cromwell, etc etc and my 1S is a rape machine.


Title: Re: World of Tanks
Post by: WayAbvPar on December 18, 2013, 04:09:18 PM
I just have so many other tanks I am trying to grind that buying 5 or 6 tier 6s (and the garage slots, crews, equipment, and consumables for each) just sounds like a nightmare. And I would be seriously pissed if I came up a tiny bit short somehow.


Title: Re: World of Tanks
Post by: Merusk on December 18, 2013, 04:19:05 PM
Holiday Specials (http://worldoftanks.com/en/news/22/holiday-specials-2013/) are up. Some decent stuff, but the IS-6 mission is fucking ridiculous. 100k exp x7 in some of the worst tanks in the game? Yeah, I think I will pass.

I just don't play enough to bother anymore.  I do my 2x in my Su, the E25, and the Pak.  If I'm really in the mood I might pick up one on the T69 or my 110e or 103 but I just don't have the patience for more than that, much less the mission nonsense.


Title: Re: World of Tanks
Post by: Abagadro on December 18, 2013, 04:34:06 PM
I just have so many other tanks I am trying to grind that buying 5 or 6 tier 6s (and the garage slots, crews, equipment, and consumables for each) just sounds like a nightmare. And I would be seriously pissed if I came up a tiny bit short somehow.

Ya, a good chunk of why I am bothering is because I have basically nothing else to do in the game other than grind my T9 waffle to the T10.


Title: Re: World of Tanks
Post by: WayAbvPar on December 18, 2013, 04:36:01 PM
You are going to be a holy terror in the WTF. I just got into the Tier 7. Worst of the line by far.



Title: Re: World of Tanks
Post by: Abagadro on December 18, 2013, 07:04:24 PM
I thought the toaster was much worse.  Once you have the top gun on the Ps IV it isn't bad.


Title: Re: World of Tanks
Post by: WayAbvPar on December 19, 2013, 08:55:24 AM
I didn't mind the toaster. Plus it was only tier 5, so not too much of a grind to get through it.


Title: Re: World of Tanks
Post by: Ginaz on December 19, 2013, 10:29:56 AM
You are going to be a holy terror in the WTF. I just got into the Tier 7. Worst of the line by far.



I'm close to the tier 9 waffle, and the tier 7 was by far the worst of the line.  Gun was pretty good, esp. gun depression, but it was slow as hell with paper thin armor.  The tier 8 is much better.  I prefer using the first gun, which is the same one the ferdi and JP2 use..only on a turret attached to a low profile tank. :grin:


Title: Re: World of Tanks
Post by: Abagadro on December 20, 2013, 04:43:27 PM
In perfect WG style the 2x for wins and losses this weekend doesn't apply to the 100k combat missions even though your daily double 2x DOES count.  Feh.


Title: Re: World of Tanks
Post by: WayAbvPar on December 20, 2013, 09:48:53 PM
Are you serious? Wow.


Title: Re: World of Tanks
Post by: Abagadro on December 20, 2013, 09:52:32 PM
Yes. They even stealth edited the description.  Fucking WG.


Title: Re: World of Tanks
Post by: Brolan on December 21, 2013, 08:24:22 AM
My clan mates and were laughing at the ridiculous grind for that IS-6.  With all the hours you need to grind and all the tanks you would need to get, we figured you would be better off getting a part-time job and just buying the thing.


Title: Re: World of Tanks
Post by: Merusk on December 21, 2013, 09:32:57 AM
Yes.  It's $51 on sale right now. (1% off oh my!)  I'm charged out more than that for an hour of my time.  It's less than a day's work at min. wage. Not worth the grind.


Title: Re: World of Tanks
Post by: WayAbvPar on December 21, 2013, 12:27:19 PM
How to get gifted a game and a top gun in a low tier arty (http://www.noobmeter.com/replay/1002365173.18952403574715273)


Thankfully the last few tanks on their side were hilariously incompetent. Also, that arty is fucking terrible and inaccurate.


Title: Re: World of Tanks
Post by: Merusk on December 21, 2013, 07:05:57 PM
Inaccurate is putting it mildly.

*I* felt rage watching that replay.  American arty just sucks that way.


Title: Re: World of Tanks
Post by: Teleku on December 22, 2013, 07:31:59 AM
Oh good, he only tank lines in the game I've played have been American.  Glad to hear Its possible to have an arty that will actually land somewhat close to where you aim.  After using only American arty, Im sure I'll destroy everything if I ever actually switch.   :awesome_for_real:


Title: Re: World of Tanks
Post by: Nebu on December 22, 2013, 05:02:39 PM
If you haven't seen this piece on tank balance (http://ftr.wot-news.com/2013/12/22/about-the-new-method-of-evaluating-tank-performance/), I encourage you to read it. 

Hellcat OP as hell... who knew  :grin:


Title: Re: World of Tanks
Post by: Amarr HM on December 22, 2013, 05:35:57 PM
IS7 is underpowered, used to be a beast. :ye_gods:


Title: Re: World of Tanks
Post by: Ginaz on December 22, 2013, 06:38:19 PM
IS7 is underpowered, used to be a beast. :ye_gods:

Yeah, I sold mine ages ago and picked up the E-100 in its place.  I didn't care for IS4, either.


Title: Re: World of Tanks
Post by: Furiously on December 22, 2013, 11:59:28 PM
If you haven't seen this piece on tank balance (http://ftr.wot-news.com/2013/12/22/about-the-new-method-of-evaluating-tank-performance/), I encourage you to read it. 

Hellcat OP as hell... who knew  :grin:

I was surprised by the T-54... I expected it to be more OP.

(http://ivanerr.ru/lt/images/liz/t54.png)

Like the Type 59....
(http://ivanerr.ru/lt/images/liz/type59.png)


Title: Re: World of Tanks
Post by: Sir T on December 23, 2013, 06:43:31 AM
But but but The 59 was nerfed from what it used to be so its ok now! That's what I was constantly told by 59 drivers so it must be true.


Title: Re: World of Tanks
Post by: Teleku on December 23, 2013, 06:46:51 AM
If they nerf my Hellcat, I probably will go ahead and finally uninstall the game.   :awesome_for_real:


Title: Re: World of Tanks
Post by: WayAbvPar on December 23, 2013, 09:06:30 AM
Ugh it is unfuck my mods patch day. After 1 battle I declare the tier 1 Japanese tank to be utter crap. If I ever get my mods sorted I will report back in more depth  :awesome_for_real:


Title: Re: World of Tanks
Post by: Engels on December 23, 2013, 10:27:56 AM
The 59 stats can probably be completely ignored due to preferential matchmaking. If I could take out my T32 in nothing higher than tier 9, my stats would be epic. I know that not everyone plays to ensure preferential matchmaking, but probably enough to make the stats misleading.


Title: Re: World of Tanks
Post by: Nebu on December 23, 2013, 12:16:47 PM
Ugh it is unfuck my mods patch day. After 1 battle I declare the tier 1 Japanese tank to be utter crap. If I ever get my mods sorted I will report back in more depth  :awesome_for_real:

I'm grinding the tier 4 japanese right now.  It's pretty meh... like the chinese line.


Title: Re: World of Tanks
Post by: Simond on December 24, 2013, 05:24:46 AM
The Japanese line needs a Type 89 I-Go.

(http://i.minus.com/ib2whclaZlFraw.jpg)


Title: Re: World of Tanks
Post by: Nebu on December 24, 2013, 12:47:05 PM
Just unlocked the tier 5 japanese and I'm 0 for 9 in it.

To top things off, I even lost a match in my IS 6 where I did 5210 damage.  I can't seem to get any help in these matches. Meh.


Title: Re: World of Tanks
Post by: WayAbvPar on December 24, 2013, 02:20:12 PM
OTOH, I unlocked the big gun for the Pz V and can't quit winning in it. Got several top tier games in a row, and that gun is just fucking ridiculous.

Also- hearing about a bonus code for 3 days of premium- WGNY2014. Site is getting hammered so I can't confirm it yet.


Title: Re: World of Tanks
Post by: Nebu on December 24, 2013, 02:50:57 PM
Also- hearing about a bonus code for 3 days of premium- WGNY2014. Site is getting hammered so I can't confirm it yet.

Tried it.  Says INCORRECT CODE


Title: Re: World of Tanks
Post by: Abagadro on December 24, 2013, 03:54:56 PM
It will time out a bunch but mine ultimately went through.


Title: Re: World of Tanks
Post by: Nebu on December 24, 2013, 03:57:02 PM
It will time out a bunch but mine ultimately went through.

Ah.  I'll keep trying.  Thanks.


Title: Re: World of Tanks
Post by: Ginaz on December 24, 2013, 04:48:39 PM
OTOH, I unlocked the big gun for the Pz V and can't quit winning in it. Got several top tier games in a row, and that gun is just fucking ridiculous.

Also- hearing about a bonus code for 3 days of premium- WGNY2014. Site is getting hammered so I can't confirm it yet.

How long is that code good for?  I'm not back home until 30 Dec.


Title: Re: World of Tanks
Post by: Abagadro on December 24, 2013, 05:09:14 PM
Mine went through and then only gave me 1 day, so typically borked WG.


Title: Re: World of Tanks
Post by: Simond on December 26, 2013, 05:32:34 AM
New Tier 2 gift tank?


Time to break out the T18.  :drill:


Title: Re: World of Tanks
Post by: WayAbvPar on December 26, 2013, 09:46:38 AM
Mine went through and then only gave me 1 day, so typically borked WG.

I kept getting server timeouts, but then I had 3 days more on my premium, so who knows?

Got home last night and decided I wanted to buy the T28 I have had unlocked for months while it was still discounted. Ended up grinding out about 600k credits in about 10 matches. Even got 2 consecutive tier 8 matches in my T34, which is nothing short of a Christmas miracle.


Title: Re: World of Tanks
Post by: TheDreamr on December 28, 2013, 05:39:39 PM
Been away from the game for a while and the call of free stuff lured me back.  Now I'm wondering if it would be worth buying a premium German medium for crew training as my Lowe seems to develop its crew faster than anything else I own, but that could just be my imagination.

Other than matchmaking and lower repair costs is there any difference between a premium tank and a regular tank that's elite when they're both set to accelerated training?


Title: Re: World of Tanks
Post by: Abagadro on December 28, 2013, 05:43:53 PM
More credits.


Title: Re: World of Tanks
Post by: Merusk on December 28, 2013, 06:16:02 PM
Damage dealt = xp and the Lowe is excellent at dishing it out.  Also right now if you are in the top 3 xp earners on your side you get an additional 30% xp so that's probably helping you.


Title: Re: World of Tanks
Post by: WayAbvPar on December 30, 2013, 10:39:59 AM
Some of them (like the Church III) get XP bonuses as well.

e-
Quote
Researched:Rhm.-Borsig Waffenträger researched. Undistributed experience spent: 71,000. Free Experience spent: 0.

Ground through the Pz Sfl V this weekend with the 2x wins. Thank god I am done. Now, to pay for it...


Title: Re: World of Tanks
Post by: Nebu on December 30, 2013, 02:51:48 PM
Got back from a trip on Sunday and played as many matches as I could before the special was over (quit at like 2am).  

The payoff: I finally got out of the AMX 50 120.  While this tank has a great gun, it has no role in the world of overpowered TD's.  



On a different note: What is the point of these Japanese mediums?  At tier 6 now and they are slow, under-gunned, and have terrible armor.  I don't see a role for them on the field.  They have mediocre vision, too slow to flank, and their camo isn't great.


Title: Re: World of Tanks
Post by: angry.bob on December 30, 2013, 09:57:23 PM
To keep people interested in playing via new content. People have been asking for a Japanese tree going back to about the same time they were asking for a british tree. Unfortunately they did a shitty, rushed job on it. They're at the point where pretty much all the "themes" are taken by other countries so they just sort of shrugged and did whatever. They didn't even bother to include any of the heavy tanks that they had designed. They probably wanted to get it out to distract from the War Thunder integrated tank game that's betaing and up for pre-order. Considering it's as superior to WoT as it is to WoW, they probably should be sweating.

The unfortunate side effect is the number of "elite" clantards in War Thunder has skyrocketed lately. On the up side, the sort of cheesy shit that gives goot stats in WoT gets you no place in WT. To kill a tank in WT you have to actually get a shot that would kill it. No shooting a cupula four or five times.

Anyway, yeah, the Japanese line is pretty shitty and pointless and is hopefully just being used as a placeholder to get things started.


Title: Re: World of Tanks
Post by: Brolan on December 31, 2013, 09:29:42 AM
Japan was never an armor leader, so I never understood why people were all fired up about their tech tree.

WG needs more than another tech tree to grind, they need new game modes like: capture the flag, king of the hill, Hunger Games, and racing.  I would also like to see some historical battles as well.

If all they do is add more tech trees people will get tired of the grind and move on to the next big thing.


Title: Re: World of Tanks
Post by: Ginaz on December 31, 2013, 09:37:41 AM
The only good tank in the Japanese line looks like the  tier 10, maybe the tier 9 as well.  The rest, like real Japanese tanks of the era, are garbage.


Title: Re: World of Tanks
Post by: Merusk on December 31, 2013, 10:47:32 AM
Japan was never an armor leader, so I never understood why people were all fired up about their tech tree.

Weeaboos.
The only good tank in the Japanese line looks like the  tier 10, maybe the tier 9 as well.  The rest, like real Japanese tanks of the era, are garbage.

The Chi-Ha is totally OP.  I'm seeing more and more of them when playing the pak40 and they RAPE shit at that tier.  But you're playing T3 and it takes forever to get cash/ xp that way.


Title: Re: World of Tanks
Post by: Nebu on December 31, 2013, 10:55:40 AM
The Chi-Ha is totally OP.  I'm seeing more and more of them when playing the pak40 and they RAPE shit at that tier.  But you're playing T3 and it takes forever to get cash/ xp that way.

Have you played it?  There are good players doing well in the tank, but that's not because it's OP.  I found it to be average to above average.  The turret is made of paper but the gun is decent.


Title: Re: World of Tanks
Post by: Merusk on December 31, 2013, 12:38:54 PM
No, I've got enough tank lines ot grind.  I only know what I'm seeing on the few T3 matches I have to do for my 2x.  They're increasing in numbers and usually ones of the last tanks alive with the highest kill count.  So either it's high skill players trolling noobs or the tank is pretty good.


Title: Re: World of Tanks
Post by: Simond on December 31, 2013, 01:01:49 PM
The only good tank in the Japanese line looks like the  tier 10, maybe the tier 9 as well.  The rest, like real Japanese tanks of the era, are garbage.
The Ha-Go (T2) does have one entertaining gimmick - the HE round only has 1-2mm less penetration than the AP round.


Title: Re: World of Tanks
Post by: Brolan on December 31, 2013, 06:17:15 PM
The Chi-Ha is totally OP.  I'm seeing more and more of them when playing the pak40 and they RAPE shit at that tier.  But you're playing T3 and it takes forever to get cash/ xp that way.

Have you played it?  There are good players doing well in the tank, but that's not because it's OP.  I found it to be average to above average.  The turret is made of paper but the gun is decent.

The Chinese version is one of my favorites.  I would call it above average as well.


Title: Re: World of Tanks
Post by: Nebu on January 05, 2014, 01:42:28 PM
Victory!
Battle: Lakeville 1/5/2014 2:07:49 PM
Vehicle: M18 Hellcat
Experience received: 3,902 (x2 for the first victory each day)
Credits received: 39,015
Battle achievements: Halonen's Medal, Mastery Badge: "Ace Tanker"

Someone platoon with me, damnit!  I'm getting sick of trying to carry a team of potatoes solo. 


Title: Re: World of Tanks
Post by: CaptainNapkin on January 05, 2014, 04:55:51 PM
I would, but my highest is Tier 8.

And sometimes I'm the potato.  :oh_i_see:

Actually saw you and Abagadro in a random match the other day ( the f13 caught my attention). I was one of 2 t8's, the rest wee 9 or 10. I got my ass handed to me quick so kept my mouth shut lol.


Title: Re: World of Tanks
Post by: WayAbvPar on January 06, 2014, 09:56:09 AM
I let my premium lapse after the 50k damage mission stopped letting me extend a day at a time, and then took a couple of days off (to play EVE...apparently my genitals aren't getting punched enough). Then Engels came on TS and mentioned he bought 6 months of premium for a discount. So I got the urge to play tanks yesterday while sitting out a station camp and ended up buying 6 months of premium.

tl/dr Fucking Engels...


Title: Re: World of Tanks
Post by: Ginaz on January 06, 2014, 11:58:41 AM
I've managed to get into the new tier 9 German TD (mini Waffle) and I'm not liking it nearly as much as the tier 8 (thinking about buying it again since I liked it so much).  Its much bigger and it doesn't have as much gun depression.  I hope the tier 10 waffle is worth it.


Title: Re: World of Tanks
Post by: Amarr HM on January 06, 2014, 12:24:06 PM
Yeh the Rumba, as it's known is supposed to be badass. Apparently the tier X is cool too.


Title: Re: World of Tanks
Post by: WayAbvPar on January 06, 2014, 12:56:52 PM
The tier X is a fucking terror in the hands of a non-shit player. If you are smart enough to keep it alive long enough to reload at least once, then it is a gamechanger.


Title: Re: World of Tanks
Post by: Simond on January 07, 2014, 04:00:51 PM
SerB is the Best Dev:
Quote
There were many IS-4 SPGs, and one on the 111 (but not the 113).
The current HE mechanism is considered adequate.
High caliber MGs might be activated along with multiple guns/turrets, but they won't do much.
Premium tanks should be worse than their same-tier counterparts, but special reward tanks don't have to be, as long as they are not better.
Height impacts view range.
Variable clearance is "a complicated gameplay mechanic that will touch things other than clearance. No comments for now"
Out of changes to the game in 2013, SerB doesn't like eSports, but likes missions.
Interleaved road wheels might be approximated, depending on how complicated it is to model their movement. "Monsters" like Churchills will definitely have some approximation going on.
The "crutch" against tanks flipping over will be removed gradually. New models may flip over, while old ones won't.
You will need new skins for the new HD client, but the ability to replace tank skins remains.
Flying turrets might always land right side up to save on polygons.
Flying turrets will retain their previous armour, but maybe not right away (if there is not enough time).
Object 278 with its gas turbine engine is not planned.
The video shows partial destruction of buildings by firing on upper floors, but it will be possible to collapse the whole building by firing on lower floors.
Most fragments (except the very large ones) will be client-side only.
There will most likely be a limit to how much you can damage terrain, so you can't dig a bottomless pit.
You can't use other regions' chats or forums when roaming. "We don't want international flame wars".



Q: On the issue of secret vehicle nerfs...
A: There aren't any.

Q: Was there a mistake in...
A: No.

Q: You just answered that there will be a separate Italian tree...
A: I answered something completely different. The word "separate" eludes detection.

Q: The Jagdtiger and JT88 are supposed to be the same vehicle, but why is the Jagdtiger faster? <wall of text follows>
A: The JT88 doesn't have an upgraded engine. Such trouble, such sadness.

Q: Do you ever get the desire to take some skis, a flask to keep warm, and get away from tanks for a kilometer or 20?
A: Who says we don't? By the way, I do not recommend skiing downhill in the wilderness with a sparkler in each hand, you can't see anything outside of a 5 meter radius.

Q: What's the deal with the T-34-3's stats, does it need buffing?
A: This is where the joke about the murderer tourist goes.

Q: Which?
A:
Judge: how could you, mister tourist, kill your partner that you travelled hundreds of kilometers with?
Tourist: he would poke me awake every 15 minutes and say "let's sleep!"
Get the idea?

Q: Oh, ok, so you don't answer inconvenient questions and don't want to say anything!
A: There is a difference between inconvenient questions and whining.

Q: OH GREAT POTATOES TELL ME WHY YOUR GAME WITH TERRIBLE GRAPHICS AND MAPS A KILOMETERS IN SIZE IS SO LAGGY? CAN YOU OPTIMIZE IT OR DO YOU ONLY KNOW HOW TO COMPLAIN
A: Your computer seems to be very old. Look, the Shift key is stuck.

Q: You mentioned the issue of new tank trees for 2014, can you say more about one that you really want to put in?
A: I have a tendency to talk about what I want to talk about. Things that I don't want to talk about, well, I don't talk about them.

Q: Please don't count this as spam, will we have an MS Paint like editor for our camo?
A: Spam, no, illiteracy, yes. I already said, we don't need pink tanks with polka dots.

Q: are u working on the matchmaker its im possible to play
A:
a) No.
b) "Impossible" is one word.
c) It's a conspiracy against illiterates.

Q: (quoting the post about the Object 278) the Turbopanther is not planned??? O_0
A: Today I learned that Object 278 is a Turbopanther.

Q: Why do planes not have problems with autocannons, but tanks have limits? Is this a ballance issue?
A: I refuse to answer a question for someone that can't spell "balance".

Q: It is known that tracks count as 30 mm of spaced armour. Are wheels also spaced armour?
A: It is known that questions that start with "it is known" are nonsense.

Q: Will Israeli tanks join the joint Euro tree?
A: Israel is in Asia. Did you not learn geography in school?

(via Ensign Expendable (http://forums.somethingawful.com/showthread.php?threadid=3570887&userid=0&perpage=40&pagenumber=371#post424002315) )


Title: Re: World of Tanks
Post by: angry.bob on January 07, 2014, 09:50:05 PM
So, SerB is a complete dick. What you were trying to say is SerB is a complete dick.


Title: Re: World of Tanks
Post by: Tmon on January 08, 2014, 08:17:41 AM
He mostly reminds me of the Russians I work with.  I find they tend to be on the blunt side.


Title: Re: World of Tanks
Post by: WayAbvPar on January 08, 2014, 08:51:29 AM
So, SerB is a complete dick. What you were trying to say is SerB is a complete dick.

More that the player base of WOT is almost completely filled with mouthbreathing fucktards, and he finds it amusing to poke fun at the spergiest of them. Nice change of pace from the placating non-informative brand of customer interaction. Their one on one CSRs are just as useless as any other company, if that makes you feel any better.


Title: Re: World of Tanks
Post by: Merusk on January 08, 2014, 08:59:15 AM
He mostly reminds me of the Russians I work with.  I find they tend to be on the blunt side.

Yes, this.  When the bulk of your life has been spent dealing with bigger issues like widespread corruption, Russian winters and the general fatalistic outlook of Russians the whinging mewls of us comfortable westerners will grate.


Title: Re: World of Tanks
Post by: Abagadro on January 08, 2014, 06:36:41 PM
Heh, as frustrating as this game can be, it's always fun to have games like this:

Quote
Victory!
Battle: Prokhorovka 1/8/2014 7:19:54 PM
Vehicle: ARL 44
Experience received: 2,958 (x2 for the first victory each day)
Credits received: 39,085
Battle achievements: Defender, Steel Wall, Sniper, Spartan


Title: Re: World of Tanks
Post by: Nebu on January 09, 2014, 08:32:45 AM
I'm starting to warm up to the Indien Panzer...

Victory!
Battle: Steppes 1/9/2014 10:18:53 AM
Vehicle: Indien-Panzer
Experience received: 4,284 (x2 for the first victory each day)
Credits received: 51,862
Battle achievements: Mastery Badge: "Ace Tanker"

4007 damage and 5 kills.  Never thought I'd ever get Ace on this thing.


Title: Re: World of Tanks
Post by: WayAbvPar on January 09, 2014, 09:53:50 AM
That is a monster game. Well done.

I haven't played since the day I bought my premium. I am, as always, an idiot.


Title: Re: World of Tanks
Post by: Merusk on January 09, 2014, 02:14:51 PM
I feel for you.  I haven't played since last weekend as the 5x idiots killed it for me again, so I'm back in to STO for a while.  Which is a shame because I just unlocked the ISU-152 and only need to grind the credits for it.


Title: Re: World of Tanks
Post by: WayAbvPar on January 09, 2014, 05:22:14 PM
Grind some free XP while you are at it and skip directly to the BL-10 if you possibly can. It makes the tank a joy.


Title: Re: World of Tanks
Post by: Merusk on January 09, 2014, 06:39:23 PM
Yeah I've got more than enough free XP for that jump.  I've got something like 40k across all my premium tanks because I haven't bought gold to convert in a while.  I should probably wait until a conversion special or something.

ed: Or not.. Just loaded up and looked.  I have 50k free xp but that gun is 63k.  Grind ahoy.


Title: Re: World of Tanks
Post by: WayAbvPar on January 09, 2014, 06:47:11 PM
That is like 10 games in a tier 8 premium...no prob!


Title: Re: World of Tanks
Post by: Merusk on January 09, 2014, 06:48:48 PM
One has to actually PLAY the game to do that.  I logged out just thinking about playing a few 2x in my now-elited Su or T34.  I'm done for a bit it seems.


Title: Re: World of Tanks
Post by: Nebu on January 09, 2014, 06:59:50 PM
I really thought things would improve once the 5x event ended.

Wow... was I wrong.


Title: Re: World of Tanks
Post by: Abagadro on January 10, 2014, 12:34:32 AM
Quote
Mission completed! Reward:
Vehicles added: IS-6
Slots added: 1

Whew.  Only real pain was the 59-16 but it forced me to learn how to be a passive scout which I was never really good at (and had little interest in). Main problem is that if your team sucks then you aren't in the top ten because no one is shooting what you are spotting.


Title: Re: World of Tanks
Post by: Ginaz on January 10, 2014, 04:26:54 AM
Quote
Mission completed! Reward:
Vehicles added: IS-6
Slots added: 1

Whew.  Only real pain was the 59-16 but it forced me to learn how to be a passive scout which I was never really good at (and had little interest in). Main problem is that if your team sucks then you aren't in the top ten because no one is shooting what you are spotting.

That would be a nice little tank if the gun had some more pen to it.


Title: Re: World of Tanks
Post by: Nebu on January 10, 2014, 08:30:18 AM
Whew.  Only real pain was the 59-16 but it forced me to learn how to be a passive scout which I was never really good at (and had little interest in). Main problem is that if your team sucks then you aren't in the top ten because no one is shooting what you are spotting.

I'm surprised that you didn't already have the IS-6.  Congrats!  I don't think I have the stamina for that kind of a grind... especially in tier 6.


Title: Re: World of Tanks
Post by: WayAbvPar on January 10, 2014, 09:14:24 AM
Quote
Mission completed! Reward:
Vehicles added: IS-6
Slots added: 1

Whew.  Only real pain was the 59-16 but it forced me to learn how to be a passive scout which I was never really good at (and had little interest in). Main problem is that if your team sucks then you aren't in the top ten because no one is shooting what you are spotting.

Good god. You are a far more patient man than I (like that is news). Congrats!

I would have done the Chinese portion in the Type 58. Everyone seems to hate it but I had a lot of fun in it. Having my old Type 59 crew probably didn't hurt.


Title: Re: World of Tanks
Post by: Merusk on January 10, 2014, 10:36:50 AM
Grats, Ab.  I took one look at that and thought about what it would take to do solo and said fuck it.  You guys get on hours after I'm already offline.


Title: Re: World of Tanks
Post by: Abagadro on January 10, 2014, 12:38:42 PM
I used the 59-16 because I had it sitting in my garage for some reason. It is a  fun tank to drive but can't pen shit. Only bought two tanks ( both when they went on sale) to do the mission which is one of the reasons I decided to do it, I.e. Had them sitting around so why not. Was mostly just doing doubles. Actually was able to work on some of my mechanics in the lower stakes matches and made a lot of money along the way.


Title: Re: World of Tanks
Post by: Amarr HM on January 10, 2014, 03:32:16 PM
How about this for a tight finish. (http://wotreplays.com/site/529842#arctic_region-blindside-is-6) Who would have thought pubbies will listen ... if you harangue them enough.


Title: Re: World of Tanks
Post by: Abagadro on January 11, 2014, 10:59:48 PM
Quote
Researched:
Waffenträger auf E 100 researched. Undistributed experience spent: 205,000. Free Experience spent: 0.


Awwwww, yeaaaah!  :drill:


Title: Re: World of Tanks
Post by: Ginaz on January 12, 2014, 02:41:35 AM
I've been playing around with the KV-2 again.  I forgot how much fun it can be. :grin:


Title: Re: World of Tanks
Post by: WayAbvPar on January 12, 2014, 07:51:49 AM
Quote
Researched:
Waffenträger auf E 100 researched. Undistributed experience spent: 205,000. Free Experience spent: 0.


Awwwww, yeaaaah!  :drill:

We will have to play a few games together. I want to see you terrorize people with that thing.


Title: Re: World of Tanks
Post by: Ginaz on January 13, 2014, 12:27:43 PM
Someone on one of my teams last night asked if he was able to use a controller to play, insisting he would be able to play better with one. :facepalm:


Title: Re: World of Tanks
Post by: Ginaz on January 13, 2014, 01:00:36 PM
So, I think I might be interested in joining a clan, again.  I left my first clan do to my tendency to openly rage at morons who do blatantly stupid things.  I didn't want to give them a bad name and have people think "Man, the guys in his clan are probably assholes, too."  I've managed to mostly calm my tits when I see people doing stupid shit. :awesome_for_real:

I'm a fairly decent player with a 53% win rate.  I have 4 tier 10's in my garage with 4 others unlocked.  I'd like to do some clan wars but I'm not interested in being super hardcore.  Playing lower tier tanks is something I do, too.  Who doesn't enjoy a little seal clubbing every now and then? :grin:  A casual clan that only gets serious when playing is what I'm looking for. 



Title: Re: World of Tanks
Post by: WayAbvPar on January 13, 2014, 03:48:12 PM
Quote
So, I think I might be interested in joining a clan, again.  I left my first clan do to my tendency to openly rage at morons who do blatantly stupid things

Do you have a SA account? Because that tendency would make you fit right in with the goons. We might be full in PANSY atm, but people are always going inactive and getting kicked so I am sure we could squeeze you in.


Title: Re: World of Tanks
Post by: Simond on January 13, 2014, 04:23:08 PM
And you should definitely ask if anyone has the Girds Und Panzer skins/voice pack in the SA thread too.


Title: Re: World of Tanks
Post by: Furiously on January 13, 2014, 04:33:34 PM
Furry skin pack would probably be a better request.


Title: Re: World of Tanks
Post by: Nebu on January 13, 2014, 05:55:20 PM
Ginaz: Platoon with me, damnit!


Title: Re: World of Tanks
Post by: Brolan on January 14, 2014, 07:49:31 AM
My clan is always looking for good players.  We currently have one provence on the map.  We hold land about 10-20% of the time and normally win most of our landing battles.

We are loosey goosey most of the time but get serious in Clan Wars.  We would like you to train but don't require it.

We require mature players who can follow orders in Clan Wars and don't insult other players in pub matches.   We also need you to participate in Clan Wars if you are logged on and we need to fill out a team. 

If this sounds good to you please PM me.


Title: Re: World of Tanks
Post by: Nebu on January 14, 2014, 08:14:12 AM
Saw this on the WoT forums and thought I'd share.

(http://imageshack.us/a/img690/4185/od21.jpg)


Title: Re: World of Tanks
Post by: Sir T on January 15, 2014, 07:11:40 PM
A streamer I watch had a Q&A session with people from Wargaming. Thought you guys will find it interesting

http://www.twitch.tv/ritagamer2/c/3554697


Title: Re: World of Tanks
Post by: Nebu on January 16, 2014, 05:33:34 PM
Quote
Victory!
Battle: Tundra 1/16/2014 7:22:18 PM
Vehicle: Type 4 Chi-To
Experience received: 3,636 (x2 for the first victory each day)
Credits received: 43,789
Battle achievements: Sniper, Invader

Still not enough for Ace.  Damn.


Title: Re: World of Tanks
Post by: Amarr HM on January 16, 2014, 05:50:07 PM
The below text is taken from their patent. (http://www.google.com/patents/US8425330?dq=8,425,330&hl=en&sa=X&ei=OIaMUeWBAuLIigK32ICYDw&sqi=2&pjf=1&ved=0CDQQ6AEwAA)

Quote
According to another aspect, the matchmaking server may store a win/loss percentage for each user (or vehicle) at a given battle level. As the player's win/loss ratio decreases, the player becomes more likely to be placed in battles having battle levels at the lower end of the allowable range, whereas as the player's win/loss ration increases, the player becomes more likely to be placed in battles having battle levels at the upper end of the allowable range. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games. A first possible algorithm is to divide the permissible battle levels evenly across a range from zero (0) to two (2), and place the vehicle into the battle level corresponding to the win/loss ratio, where any ratio greater than two (2) automatically results in the vehicle being placed in the highest possible battle level. Another possible algorithm is to increase the battle level by one (within the permissible range) for a vehicle each time a player wins a battle with that vehicle, and decrease the battle level by one (within the permissible range) each time a player loses a battle with that vehicle. If the battle level is already at the upper end of the range and the player wins the battle, the battle level may remain constant. Similarly, if the battle level is already at the lower end of the range and the player loses the battle, the battle level may remain constant.

I know angry.bob posted about this earlier in the thread and I far from discounted it. After coming back to play for a few months, I felt convinced of this gamification so felt I should look it up.
This was definitely not a feature that was working when I started playing and I think it might have been perfected around the time I last quit. After coming back and playing for a long stretch this gamification is so obvious, which made me do a bit of research. This is exactly the sort of dumbing down of games I despise so I reckon another long break is imminent, probably offload my account if anyone is interested.


Title: Re: World of Tanks
Post by: Nebu on January 16, 2014, 06:08:54 PM
If you're not having fun, that's the best reason to leave the game or take a break.  Sorry to hear that you're leaving.


Title: Re: World of Tanks
Post by: Amarr HM on January 17, 2014, 02:26:25 AM
It's not that, it's still can be fun to play, but being forced to play with morons for a few games til the doom-switch is turned off just doesn't wash. I now know if I lose a game, another loss will follow and likely another one after that, until I've been punished enough for winning some games. Such a horrible mechanic.

Surely it would have also been possible, using a tool akin to XVM, to reshuffle the teams so as to give a 50% chance to win to both sides, or near enough. Bleh, you can have my stuff  :awesome_for_real:


Title: Re: World of Tanks
Post by: Abagadro on January 17, 2014, 12:48:54 PM
I don't think the permissible battle ranges available to tanks are all that wide enough to really effect the outcome all that much plus you could still end up on a higher tier game with good players.  In fact, you are more likely to end up with good players in that scenario because the rest of the (say tier 8s) that end up in the tier 11 battle are more likely to be shoved up there for running good same as you.   I think the main problem is that the vast, vast, vast majority of players on this game are clueless morons so the good players are getting spread thinner and thinner.


Title: Re: World of Tanks
Post by: Nebu on January 17, 2014, 01:05:26 PM
I think the main problem is that the vast, vast, vast majority of players on this game are clueless morons so the good players are getting spread thinner and thinner.

I agree with this.  I'm above average at best and it's becoming more and more common for me to be the best player (statistically) in a given match.  I'd expect this at tier 3 or 4, but I'm seeing it in tiers 8 and 9 now where it didn't used to be the case several months ago.  I think their marketing campaigns are attracting more FPS-style players that don't recognize the strategic aspects of the game.


Title: Re: World of Tanks
Post by: WayAbvPar on January 17, 2014, 02:16:05 PM
It gets worse at higher tiers every day because the game still rewards people who actively hurt their team by their presence with XP every game. If they stopped that and made people actually have to do something in game in order to earn XP and silver, the retards would have to put at least a modicum of effort in instead of failing their way into tier 10s they have no clue how to drive.

And the game needs to uninstall itself automatically if two or more people with sub 45% WRs try to platoon together past tier V. They just absolutely hamstring every team they are on, since the other side will get a platoon as well. If I get the reds the other side seems to always get a platoon of purples to speed up the rape.


Title: Re: World of Tanks
Post by: Tmon on January 17, 2014, 03:12:38 PM
It's a very MMO progression, if you do the time you will eventually get to max level.  When I play now, it's rare to end up in a fun match and putting together a string of them doesn't happen very often these days.  Probably the worst part of it for me is that because most matches suck I don't play much anymore, because I don't play much my skills have atrophied which makes it that much harder to have a satisfying match.  I think in the last month I've managed less than 50 matches.


Title: Re: World of Tanks
Post by: Ginaz on January 17, 2014, 06:33:35 PM
I think the main problem is that the vast, vast, vast majority of players on this game are clueless morons so the good players are getting spread thinner and thinner.

I agree with this.  I'm above average at best and it's becoming more and more common for me to be the best player (statistically) in a given match.  I'd expect this at tier 3 or 4, but I'm seeing it in tiers 8 and 9 now where it didn't used to be the case several months ago.  I think their marketing campaigns are attracting more FPS-style players that don't recognize the strategic aspects of the game.

I'm in the same boat as you.  I know I'm not the best or one of the elite players but I also know I'm (way) above average, though thats not saying too much considering what the "average" is.  Over time, too many people have failed their way to the higher tiers.


Title: Re: World of Tanks
Post by: Engels on January 28, 2014, 11:10:17 AM
So I just bought the Foch155 and got my French Engineer badge, finishing that tree, my first fully finished tree.

I also had a very good fight in Clan Wars last night in the Foch155, getting 3 kills for ~5k damage. My med wolf pack kept the targets distraced as I came up and gave 'em a 3x700 hp smack upside the head. That thing is gonna be fun, even if they nerf it a bit (which tbh, it needs).


Title: Re: World of Tanks
Post by: Nebu on January 28, 2014, 11:53:58 AM
If any of you are looking to buy some gold in the near future, Best buy is having a sale on $25 gift cards for $20.  Apparently they are a code that converts to 6250 gold on your account. Not a bad price for in-game gold.

Best Buy site link (http://www.bestbuy.com/site/world-of-tanks-25-card/1901321.p?id=1219066877944&skuId=1901321&st=world%20of%20tanks&cp=1&lp=1)

WoT Forum post about the cards.  (http://forum.worldoftanks.com/index.php?/topic/326166-can-anyone-confirm-this-is-6250-gold/)


Title: Re: World of Tanks
Post by: Simond on January 30, 2014, 04:23:04 PM
Just in time for the Wafflethrower nerfs, here's Ranzar/Tanktoon: https://www.youtube.com/watch?v=yn7hyT6QXyg


Title: Re: World of Tanks
Post by: Ginaz on February 04, 2014, 03:09:15 AM
I don't normally like playing arty, I'm starting to realy like the FV304. :heart:
http://www.youtube.com/watch?v=uCnlcM4N7VQ


Title: Re: World of Tanks
Post by: WayAbvPar on February 04, 2014, 08:07:36 AM
Everyone raves about that thing. I am still on the Birch Gun, but that little bastard is nice too. Doesn't do a ton of damage, but it aims and fires quickly and accurately.


Title: Re: World of Tanks
Post by: Merusk on February 04, 2014, 09:17:20 AM
My only problem with the Birch was you had no range so you had to get really close to the action but being arty were always low man so you'd get wholloped really soon after firing, even if you did the fire & move.


Title: Re: World of Tanks
Post by: Abagadro on February 04, 2014, 06:09:06 PM
I don't normally like playing arty, I'm starting to realy like the FV304. :heart:
http://www.youtube.com/watch?v=uCnlcM4N7VQ


During the T6 (and then even the T8) portions of the last campaign, we fought on Province and brought 4 or 5 of those.  The sheer number of shells and accuracy you can fling with a group of those things frustrated the everloving hell out of our opponents.


Title: Re: World of Tanks
Post by: Ginaz on February 04, 2014, 09:30:54 PM
I don't normally like playing arty, I'm starting to realy like the FV304. :heart:
http://www.youtube.com/watch?v=uCnlcM4N7VQ


During the T6 (and then even the T8) portions of the last campaign, we fought on Province and brought 4 or 5 of those.  The sheer number of shells and accuracy you can fling with a group of those things frustrated the everloving hell out of our opponents.

I know.  Its one of the reasons I picked it up.  They've been my nemesis for awhile now.  They're like the E25 of artillery.


Title: Re: World of Tanks
Post by: Abagadro on February 04, 2014, 09:56:49 PM
If anyone wants to watch the lulz we are smack dab in the middle of a war that starts tomorrow between Havok and allies (which includes us) and the Evil Gaming (Villain, Thugz, etc) group of clans.  


EDIT: Now Forge and the animal clans are joining in on opposite sides.  Relic is the only shoe left to drop and then it will be a total map shitfest.


Title: Re: World of Tanks
Post by: Abagadro on February 15, 2014, 04:40:48 PM
Gah, tried a big mod pack with xvm and all that shit and the screen is so jumbled can't tell what is going on 50m in front of me. No idea how people play with that shit on.


Title: Re: World of Tanks
Post by: Ginaz on February 15, 2014, 05:50:45 PM
Gah, tried a big mod pack with xvm and all that shit and the screen is so jumbled can't tell what is going on 50m in front of me. No idea how people play with that shit on.

I don't use any mods and I've done pretty well without them.


Title: Re: World of Tanks
Post by: Abagadro on February 15, 2014, 11:46:40 PM
This shit was ridiculous. The minimap had all these circles for view range, draw distance, tank names, last known, etc. Fuck it had a line showing where your gun was pointed. I mean, you need a line on the minimap to see where your gun is pointed? Then all the color coded shit and lightbulbs for god knows what. Info overload if you ask me. I run Jimbo's reticle and that's it.


Title: Re: World of Tanks
Post by: Der Helm on February 16, 2014, 01:11:57 AM
This shit was ridiculous. The minimap had all these circles for view range, draw distance, tank names, last known, etc. Fuck it had a line showing where your gun was pointed. I mean, you need a line on the minimap to see where your gun is pointed? Then all the color coded shit and lightbulbs for god knows what. Info overload if you ask me. I run Jimbo's reticle and that's it.
It takes  while to get used to that stuff, but once I knew whats what, I found it hard to play without. I think I am running something called Sela's mod pack.

Also historical gun sounds are a must.


Title: Re: World of Tanks
Post by: Engels on February 16, 2014, 09:35:19 AM
This shit was ridiculous. The minimap had all these circles for view range, draw distance, tank names, last known, etc. Fuck it had a line showing where your gun was pointed. I mean, you need a line on the minimap to see where your gun is pointed? Then all the color coded shit and lightbulbs for god knows what. Info overload if you ask me. I run Jimbo's reticle and that's it.

Lemme guess, you tried the OMC mod with full features on. That's not how its meant to be installed. That's just to 'show case' the features. You're meant to turn 60% of that stuff off and only leave what you find useful.


Title: Re: World of Tanks
Post by: Nebu on February 16, 2014, 09:52:14 AM
Here's what I use:

Jimbos
XVM (only to see opponent WR, last known position, and my damage during a match)
White tanks
Locastans stat package (shows daily W/L, WN8, silver made)

Doesn't clutter my screen at all.

On a side note: Are you guys finding it difficult to carry on the weekends?  I had a steak of games where I was doing between 2-3k damage a match in my tier 6's and 7's and still couldn't stay above 50%.


Title: Re: World of Tanks
Post by: Merusk on February 16, 2014, 10:43:35 AM
I stopped using mods once they added the shell countdown timer to the default UI.  Too much of a hassle and XVM just made me irritable.  I'd follow the purple/ green players and still find that we'd lose or they were axed because everyone targeted them first.


Title: Re: World of Tanks
Post by: WayAbvPar on February 16, 2014, 11:09:29 AM
This shit was ridiculous. The minimap had all these circles for view range, draw distance, tank names, last known, etc. Fuck it had a line showing where your gun was pointed. I mean, you need a line on the minimap to see where your gun is pointed? Then all the color coded shit and lightbulbs for god knows what. Info overload if you ask me. I run Jimbo's reticle and that's it.

Heh. Yeah, if you go from no mods to the full OMD pack or something, it would definitely be overkill. XVM (which includes the minimap features, which are pretty useful when you get used to them), J1mbo's are the only real must haves for me. White tanks is really useful too, and the daily stats thing is nice, but neither are must haves and could be left off until you want them.


Title: Re: World of Tanks
Post by: Abagadro on February 16, 2014, 11:10:30 AM
Lemme guess, you tried the OMC mod with full features on. That's not how its meant to be installed. That's just to 'show case' the features. You're meant to turn 60% of that stuff off and only leave what you find useful.

It was a mod pack one of our Dep. Commanders swears by.

Nebu's pack sounds decent, but I am too much of a dope to be able to customize mod packs.


Title: Re: World of Tanks
Post by: WayAbvPar on February 16, 2014, 11:20:34 AM
Use this one (http://www.odemmortis.com/index.php?site=files&file=98)-
 
You can add anything you want into it.


Title: Re: World of Tanks
Post by: Nebu on February 16, 2014, 11:54:14 AM
Nebu's pack sounds decent, but I am too much of a dope to be able to customize mod packs.

I just went to this list (http://www.reddit.com/r/WorldofTanks/comments/1xjgo8/811_mod_list/) and picked the ones I wanted.

Hope that helps.


Title: Re: World of Tanks
Post by: Abagadro on February 16, 2014, 05:48:43 PM
That installer that way linked is pretty slick.  Running some stuff now trying to get used to it.  I'll check out that list.


Title: Re: World of Tanks
Post by: Ginaz on February 18, 2014, 01:52:45 AM
Why does it seem like every time I get into a game and my team starts typing in Spanish or Portuguese, I know I'm going to lose? :facepalm:


Title: Re: World of Tanks
Post by: angry.bob on February 18, 2014, 05:17:22 AM
Why does it seem like every time I get into a game and my team starts typing in Spanish or Portuguese, I know I'm going to lose? :facepalm:

Because you will. I already brought this up in the thread a while ago. If more than one person on your team types something in Spanish it's an autoloss. What's extra awesome is that they always refuse to speak english until people get pissed and say something about it, then they have no problem at all speaking English to call people racists and argue that they don't have to speak English if they don't want to. It always made me feel like a Republican.


Title: Re: World of Tanks
Post by: Falconeer on February 18, 2014, 06:01:43 AM
I hate HATE to generalize, but that's my experience with Italians. Maybe I notice this because I am hypersensitive to them, but it's a common attitude around here to bother other people just because you can, so most of the time they will keep using Italian laughing at everyone else's rage.

It's probably the same with lots of other languages on European servers, but I have a harder time ignoring Italian as I can see through their words and picture the idiots behind those obnoxious ways, and the fact that they usually suck doesn't help.


Title: Re: World of Tanks
Post by: WayAbvPar on February 18, 2014, 08:49:07 AM
Why does it seem like every time I get into a game and my team starts typing in Spanish or Portuguese, I know I'm going to lose? :facepalm:

Because you will. I already brought this up in the thread a while ago. If more than one person on your team types something in Spanish it's an autoloss. What's extra awesome is that they always refuse to speak english until people get pissed and say something about it, then they have no problem at all speaking English to call people racists and argue that they don't have to speak English if they don't want to. It always made me feel like a Republican.
:awesome_for_real:

Another clue your team is sunk is a bunch of Poles saying 'Siema' :facepalm:


Title: Re: World of Tanks
Post by: angry.bob on February 18, 2014, 09:34:04 AM
Another clue your team is sunk is a bunch of Poles saying 'Siema' :facepalm:

Googling Siema to find out what it means returned this:

(http://en.memgenerator.pl/mem-image/european-server-that-means-everybody-must-understand-polish-en-ffffff)

From the thumbnail I thought it was some sort of Pokemon thing. If the WoT euro server is as multilingual as the WT euro server is, ugh. I bitch about the three languages we have on our continent. When people bust out 40 kinds of slavspeak on the euro server it makes my head bleed. Sorry slavbros, I don't understand Moldovan, Romanian, or Russian and not recognizing the difference in your slavrunes isn't meant to be an insult.


Title: Re: World of Tanks
Post by: Sir T on February 18, 2014, 09:55:50 AM
My solution to Italians and Eastern Europeans being obnoxious is to simply start typing in Gaelic. That tends to shut them up.  :grin:


Title: Re: World of Tanks
Post by: Simond on February 18, 2014, 10:39:27 AM
Just say "Sorry, I don't speak Russian".  :why_so_serious:


Title: Re: World of Tanks
Post by: Ginaz on February 18, 2014, 04:57:14 PM
If they really get going with it in chat, I like to tell them to stop speaking Mexican or "English motherfuckers, do you speak it?" (none of them have watched Pulp Fiction it seems).  Then I get a bunch of  "Argentina, asshole"  or "Brasileiro, fucker" which is always followed up by anti US statements which, being Canadian, just makes me laugh.  Even when I tell them I'm not American, they still keep at the anti US stuff.  It's like their map of the Americas end at the northern US border.

I know it's a North American server (no South American server?) and people speak different languages but if you're on a team and you can speak and type a common language with your teammates, then you should really do so.  If I was on the Russian server and could speak Russian, I wouldn't be typing in English in team chat because it would be fucking rude and disrespectful to do so.


Title: Re: World of Tanks
Post by: Ginaz on February 18, 2014, 04:58:07 PM
I don't normally like playing arty, I'm starting to realy like the FV304. :heart:
http://www.youtube.com/watch?v=uCnlcM4N7VQ

Ok, this is officially my favourite tank to play.  I wish I could have 2 or 3 of them in my garage.


Title: Re: World of Tanks
Post by: Nebu on February 19, 2014, 05:31:55 PM
This was an odd match... but I'm delighted with the outcome.

Quote
Victory!
Battle: Malinovka 2/19/2014 7:18:57 PM
Vehicle: Caernarvon
Experience received: 4,910 (x2 for the first victory each day)
Credits received: 86,317
Battle achievements: Steel Wall, Confederate, Scout, High Caliber, Mastery Badge: "Ace Tanker"

Odd combination of medals.


Title: Re: World of Tanks
Post by: WayAbvPar on February 19, 2014, 07:22:42 PM
Scout in a Caern? Was the rest of your team all TDs or something?


Title: Re: World of Tanks
Post by: Nebu on February 19, 2014, 07:39:06 PM
Scout in a Caern? Was the rest of your team all TDs or something?

Was on Malinovka and I was the one leading the charge on the hill.  I lit pretty much everyone on the hill as I was in front and lit the rest when I led the charge down.  I think I ended with 5600 damage and about 2k spotting.  Pretty happy since I generally hate playing this tank.


Title: Re: World of Tanks
Post by: Abagadro on February 19, 2014, 08:59:03 PM
Nice game Nebu.

I got a Dumitru (kill 4 arties, first one in 32k games) in my Waffle 100 on El Haluf when I crossed over the whole map via the inlet and then wreaked mayhem.  Those kind of weird games are fun.

I had an epic match tooned up with Shade and another -J- last night. We were up against some really good players (4 VILLN guys and a dude whose stats were completely off even the purple chart). Was on Ruinberg and we went and cleaned up the 0 line while the entire city just got wiped out.  It was 12-5 and we turned around, went back and ended up winning by getting great positions with a decent 704 and just tearing them up. Shade killed 8 and our toon killed 13 total. I'll try to get a replay (I don't record replays) to show it.


Title: Re: World of Tanks
Post by: Nebu on February 19, 2014, 09:45:00 PM
I had an epic match tooned up with Shade and another -J- last night. We were up against some really good players (4 VILLN guys and a dude whose stats were completely off even the purple chart). Was on Ruinberg and we went and cleaned up the 0 line while the entire city just got wiped out.  It was 12-5 and we turned around, went back and ended up winning by getting great positions with a decent 704 and just tearing them up. Shade killed 8 and our toon killed 13 total. I'll try to get a replay (I don't record replays) to show it.

Make sure you save that replay.  It's matches like those that will keep you playing for another 10k battles.  I always love beating unicum platoons.  Especially G and Havok guys.



Title: Re: World of Tanks
Post by: Abagadro on February 19, 2014, 10:00:27 PM
We beat one of those last night too in a different game, a toon of Havok, -G- and SIMP. It was a good night.  I've found I happen to play better sober.


Title: Re: World of Tanks
Post by: WayAbvPar on February 20, 2014, 08:58:04 AM
See what you can do when you don't have me dragging your stats into the dirt?


Title: Re: World of Tanks
Post by: Nebu on February 20, 2014, 09:17:06 AM
I got a depressing reminder of my stats the other night.  I was looking at noobmeter and saw that I have a 55% WR over the past 9000 games.  My overall WR is ~52%.  I think I was playing around 45% WR for my first 5k matches.  No wonder nobody would ever platoon with me.

On a tangential note: Played like utter crap last night.  I just can't seem to get the hang of the A44 and I'm playing the SU 122 44 WAAaaaay too aggressively.  Its camo must be terrible because people can spot me from quite a ways off.


Title: Re: World of Tanks
Post by: WayAbvPar on February 20, 2014, 10:43:47 AM
The A44 is pretty terrible from what I have heard. On the 122-44, you have to play it like a turretless medium. Flank for ass and side shots.


Title: Re: World of Tanks
Post by: Merusk on February 20, 2014, 10:47:01 AM
Started this up again after a month since y'all are blabbering on.  Nobody's mentioned the new game mode about nationality vs nationality here so i wasn't expecting it when I saw it in the patch notes. Fun concept!

It doesn't come up nearly enough for me, even though I have only standard and it as options.  Out of 10 games I've gotten one of the national team fights.  I was on a German team that was up against Russians.  They didn't stand a chance and we eviscerated them with only 4 losses.  I'd hate to see German vs. French.


Title: Re: World of Tanks
Post by: WayAbvPar on February 20, 2014, 11:34:06 AM
I haven't even seen it yet. Partially because I haven't played ALL that much since the patch, and have done a lot of mixed platoons when I did play, but not even 1 game in my solo games. Does it default to on? I never looked at the options, and have the other clownshoes game types turned off.


Title: Re: World of Tanks
Post by: Merusk on February 20, 2014, 12:31:39 PM
I haven't even seen it yet. Partially because I haven't played ALL that much since the patch, and have done a lot of mixed platoons when I did play, but not even 1 game in my solo games. Does it default to on? I never looked at the options, and have the other clownshoes game types turned off.

It defaulted to on, yes. But your platoon has to be 100% same nation and it apparently has the same chance to pop as an assault game, which was always set perilously low.  As I noted, mine's about 1:10 and 10 games is a long time, even at ~8 mins a game (including queue and startup wait.)

I would imagine there also have to be enough similar same-nation platoons for MM to balance both sides, which is suppressing the number of generated games.


Title: Re: World of Tanks
Post by: Tmon on February 20, 2014, 02:36:11 PM
I have yet to see a national battle but, I've been spending a fair amount of time playing Japanese tanks and it turns out Japan is exempt from national battles due to not having arty. 


Title: Re: World of Tanks
Post by: Abagadro on February 20, 2014, 04:51:14 PM
After the greatness of Tuesday last night was total suck with shit teams all night.


Title: Re: World of Tanks
Post by: Abagadro on February 20, 2014, 09:24:08 PM
Here is that battle:

http://www.youtube.com/watch?v=OA-1fXU-HlQ


Title: Re: World of Tanks
Post by: apocrypha on February 21, 2014, 12:51:18 AM
That was highly entertaining, well played :)


Title: Re: World of Tanks
Post by: Nebu on February 21, 2014, 05:20:29 AM
Great match Ab. 

How do you guys get the "spotted" comment to come up?  Is there a hotkey for that?  Is it a mod?


Title: Re: World of Tanks
Post by: Abagadro on February 21, 2014, 07:27:50 AM
That is a mod some of our guys run tied into Sixth Sense. I don't run it so don't know its exact name.


Title: Re: World of Tanks
Post by: WayAbvPar on February 21, 2014, 08:55:43 AM
After the greatness of Tuesday last night was total suck with shit teams all night.

Yeah I played maybe 6 or 7 games yesterday with a platoon of decent (far better than average) players. I think we went 1-5 or 1-6. Just fucking terrible, terrible teams. No one went up the hill on Malinovka on one, despite pleads and urges from several players. When all their heavies came down the hill at full health, I said that not taking hill is a loss almost every single time. Dipshit in an IS-3 pipes up "We can still win this!" (we were down 4-5 at the time).  I told him I would paypal him $100 if we won. by the time I finished typing that, it was 4-10 and the rout was truly on. That was my last game of the night.

TL/DR People have no fucking idea how to play this game and it drives me goddamned crazy.


Title: Re: World of Tanks
Post by: Tmon on February 21, 2014, 11:04:36 AM
I was talking with a friend this morning and told him, that as much as people bitch about nerfs, national bias, the match maker and non-realistic mechanics, the only thing that has come close to making me uninstall is the playerbase.  Pretending that the other players on my team are just poorly programmed AI helps a bit.  It keeps me from trying to talk them and more importantly keeps my expectations of support or teamwork at the correct level.  My barrens chat driven finely honed ability to ignore the chat box is helpful as well.


Title: Re: World of Tanks
Post by: Nebu on February 21, 2014, 11:11:24 AM
8.11 allows you to turn off the chat as well.  I've considered that on numerous occasions.


Title: Re: World of Tanks
Post by: WayAbvPar on February 21, 2014, 11:31:08 AM
And the people most likely to turn it off are the subhuman chimps that most desperately need to PAY ATTENTION TO WHAT PEOPLE TELL THEM.

I swear to god, the next 43% player who calls me a noob for asking him to do something besides drool onto his keyboard might just give me a stroke.


Title: Re: World of Tanks
Post by: Pendan on February 21, 2014, 02:18:58 PM
Win rate by tier in national battles: http://ftr.wot-news.com/2014/02/21/national-battles-confrontation-winrate-by-nation/

Germans doing well at tier 9 and 10 but very bad at 5 and 6. Tier 8 the most balanced. T1 dominates at tier 1. All the talk about Russian bias but they only do well at 4, 5, and 6 and still USA ahead. USA ahead of Russian at every tier.


Title: Re: World of Tanks
Post by: Merusk on February 21, 2014, 02:25:51 PM
How unsurprising the US is ahead in tier 5.  That's where the M4 lives.

Germany being so very low is surprising, except there's a lot of bad tankers driving German VKs and the StugIII


Title: Re: World of Tanks
Post by: WayAbvPar on February 21, 2014, 03:11:25 PM
Stug III is a beast!


Title: Re: World of Tanks
Post by: Pendan on February 21, 2014, 04:08:38 PM
On game release I went up the soviet med line and German TD. I did not do well in the Stug III and knew the Jagdpanzer IV was not very good so stopped playing Stug III shortly after getting it fully upgraded. It remains my second worse win ratio tank of tanks with over 100 games. I had similar but slightly better stats with the Hetzer at that time. 4000 games later I rebought the Hetzer and dominated with it. Likely would do well with the Stug III now. Couple problems I had with the Stug III are inexperience and it being so slow until the final engine. I did not have gold and you could not buy gold rounds with silver at that time (which I would also not have been able to afford while trying to move quickly up the tech trees) so missed out on the pre-nerf 10.5 gun usage. I did not even understand its power with the right ammo. I would guess the overall population has similar problems which hurt its results.


Title: Re: World of Tanks
Post by: Merusk on February 21, 2014, 04:10:00 PM
IIRC from earlier in the thread, the Stugs were one of those tanks that were underpowered in the hands of a scrub but shined as a vet.  Guess what most players at T5 are.


Title: Re: World of Tanks
Post by: Engels on February 21, 2014, 04:12:52 PM
Not surprising that the russian tier 10s fall behind. They were the original beasts. The IS4 and IS7 could not be beat. The T110E5 and E100 were created to counter that, and ever since then the russian heavies have been victims of 'dev creep'.

I hope at one point they rejigger the IS4 and make it relevant again. As OP as it once was, its sad to see it sitting in garages of all us old timers, hardly ever taken out.


Title: Re: World of Tanks
Post by: WayAbvPar on February 24, 2014, 10:15:38 AM
Getting a little low on credits, so I thought I would run some premiums this morning. 8 games in my Type 59 and T34. All Tier 8 games (a miracle in itself). Top 3 XP on my team in every game.


Lost EVERY SINGLE FUCKING GAME. It is unfuckingbelievable how fucking SHITTY the vast majority of the mouthbreathing cretinous playerbase is. About to put my fist through my monitor.


Title: Re: World of Tanks
Post by: Merusk on February 24, 2014, 10:23:41 AM
Your winrate is too high. It must be ADJUSTED.


Title: Re: World of Tanks
Post by: Strazos on February 24, 2014, 03:48:57 PM
I love when I do well in a tank I like, only to be criticized by the losing players because I need to "Use a tank that actually requires skill."

This was in a T49 - fast, but not overpowering, and with paper armor.


Title: Re: World of Tanks
Post by: Brolan on February 24, 2014, 05:23:30 PM
I love when I do well in a tank I like, only to be criticized by the losing players because I need to "Use a tank that actually requires skill."

This was in a T49 - fast, but not overpowering, and with paper armor.
In my clan the T49 is considered OP.


Title: Re: World of Tanks
Post by: Nebu on February 24, 2014, 05:31:05 PM
In my clan the T49 is considered OP.

It's the combination of good vision control and mobility.  It's like the Hellcat in that regard.  They are dominant tanks for their tier when played by someone that understands the game mechanics.


Title: Re: World of Tanks
Post by: Abagadro on February 27, 2014, 10:34:45 PM
Had a great CW match tonight. Had my t57 and we were perfectly positioned to handle a derp rush which they did so we end up in a 12v12 scrum but with our t57s in perfect snipe overlook position (was on the 9 line on Mountain Pass from the south cap) and I went to fire and noting. Click. Click. Click. WTF WHY ISN'T MY GUN WORKING?!? AM I LAGGING?!?!? MY TANK MOVES BUT MY GUN DOESN'T WORK WTF THIS GAME IS TOTALLY FUCKED UP!!!!!!!!!!

Turns out between battles I had somehow messed up the settings and failed to put any button into the command for fire so I literally could not fire my tank.  :uhrr: :uhrr: :uhrr: :uhrr:

We still won though.  :oh_i_see:


Title: Re: World of Tanks
Post by: Nebu on February 28, 2014, 05:23:53 AM
That must have been a nightmare.  I probably would have broken my mouse. What clan were you fighting?  Anyone noteworthy?


Title: Re: World of Tanks
Post by: WayAbvPar on February 28, 2014, 09:04:59 AM
Had a great CW match tonight. Had my t57 and we were perfectly positioned to handle a derp rush which they did so we end up in a 12v12 scrum but with our t57s in perfect snipe overlook position (was on the 9 line on Mountain Pass from the south cap) and I went to fire and noting. Click. Click. Click. WTF WHY ISN'T MY GUN WORKING?!? AM I LAGGING?!?!? MY TANK MOVES BUT MY GUN DOESN'T WORK WTF THIS GAME IS TOTALLY FUCKED UP!!!!!!!!!!

Turns out between battles I had somehow messed up the settings and failed to put any button into the command for fire so I literally could not fire my tank.  :uhrr: :uhrr: :uhrr: :uhrr:

We still won though.  :oh_i_see:

Haha holy shit did you happen to have a blood pressure cuff on? I would love to see the readings there  :grin:

Is the T57 your go to tank for CW? I have the T100E5 and the Batchat, and am grinding several other 9s (including the T54E1), and am trying to figure out which I will play most often in CW (should my clan decide to get active again).


Title: Re: World of Tanks
Post by: Abagadro on February 28, 2014, 11:00:16 AM
Is the T57 your go to tank for CW? I have the T100E5 and the Batchat, and am grinding several other 9s (including the T54E1), and am trying to figure out which I will play most often in CW (should my clan decide to get active again).


It's very map situational so I don't really have a "go to" per se, but we do use them quite a bit.  The 57 is a really great tank once you get the hang of how to play an autoloader heavy. It has my most experienced crew of any tank in it right now so that makes it fun too.


Title: Re: World of Tanks
Post by: Abagadro on February 28, 2014, 11:04:53 AM
That must have been a nightmare.  I probably would have broken my mouse. What clan were you fighting?  Anyone noteworthy?

We were fighting Mobsterz which is part of the big war we are in right now.  They are probably the 4th level clan of the Evil Gaming alliance so not super-duper but not scrubs either.  We had a really close out-cap game on Malinovka in our encounter and then absolutely crushed them in the Mountain Pass match to take their province because they fell right into our trap. We had 4 e100s at the corner down by the ice road, scouted them early, set up a firing line with 4 t57s and 2 e5s on the ridge back by the cap. They tried to rush the 100s because they didn't see the Americans and got shot to hell. They then pulled back so we pulled all the americans back around through the bowl to pincer them.  Was a turkey shoot.


Title: Re: World of Tanks
Post by: Nebu on February 28, 2014, 11:08:51 AM
Nice strat.  Getting destroyed by unspotted autoloaders is everyone's worst nightmare. 

I've contemplated joining a clan that does clan wars, but am intimidated by the commitment most require.  That and my fear of screwing up the fun of 14 other people.


Title: Re: World of Tanks
Post by: WayAbvPar on February 28, 2014, 11:13:56 AM
Might try some company battles or something and get used to listening to someone call a game (and doing exactly what they ask, no matter how counterintuitive it feels). The biggest crime in CW matches is hesitating to follow orders (or not following them at all). Anything that splits up the DPS expected will be a problem. The good news is it is easy to do and if it goes sideways it is the caller's problem, not yours  :grin:


Title: Re: World of Tanks
Post by: Abagadro on February 28, 2014, 11:29:15 AM
It's both fun and stressful in equal measure. When you are getting your teeth kicked in it sucks but CW matches can also be some of the best matches you will ever have.


Title: Re: World of Tanks
Post by: WayAbvPar on February 28, 2014, 11:40:48 AM
Yeah, having a plan work to perfection is amazing. The opposite is also true  :oh_i_see:


Title: Re: World of Tanks
Post by: Nebu on February 28, 2014, 11:49:26 AM
It's both fun and stressful in equal measure. When you are getting your teeth kicked in it sucks but CW matches can also be some of the best matches you will ever have.

I think my first step is to work on getting up to your level of ability.  Maybe then I can consider CW. 


Title: Re: World of Tanks
Post by: WayAbvPar on February 28, 2014, 12:01:34 PM
No need. You are at or beyond my level already and I am far from the worst player in CWs. ESPECIALLY the dregs you see in landing tournaments.


Title: Re: World of Tanks
Post by: Abagadro on February 28, 2014, 12:11:51 PM
You seem to be there by your recent stats.  In looking at your stuff I think the main problem will be your lack of t10 tanks. With tank-locking you really need a decent stable of 10s you can rotate through as they get locked or you won't make it into many matches.  Mediums get locked for 5 days and heavies for 3 1/2 days if they are destroyed in a land battle. Won't matter for landing tourneys but once you get into battles to take stuff it becomes huge. When we were attacked by 5 different clans at once we basically were ground down as much by tank locking as anything.   

Good place to start would be an active CW clan that likes to fight in landing tourneys up in Canada.  Those matches often use tier 9s and even tier 8s. You would get a good flavor of what it is about but there wouldn't be much pressure.


Title: Re: World of Tanks
Post by: Nebu on February 28, 2014, 01:57:09 PM
Thanks guys.  I'm actually buying a AMX 50B today and nearing my E100 and T57 soon.  I'll keep working on my other 9's and see if I can get involved.


Title: Re: World of Tanks
Post by: Engels on February 28, 2014, 02:04:53 PM
I concurr with Aba that its more about having a handful of useful 10s to play with.

Here is a list of Reddit tanks rankings, a score of 10 being the most desireable:

Damien's Tank Rankings
Tank   Rank
Bat 25t   10
Conq GC   10
Foch 50 155   10
WTE100   10
E100   9
Obj 140   9
T110E5   9
T57   9
T62A   9
Obj 261   8
50B   7
FV215b 183   7
Bat 155 58   6
GWE100   6
IS4   6
IS7   6
Leo 1   6
Obj 268   6
STB1   6
T110E3   6
T110E4   6
T92   6
C113   5
C121   5
E50M   5
Obj 430   5
Obj 907   5
FV215b   3
M48A1   2
M60   2
Obj 263   2
FV4202   1
JPE100   1
Maus   1
VK7201   1

Its a bit outdated due to TD nerfs and in my opinion a bit biased in some regards (the patton isn't THAT bad), but there you go.


Title: Re: World of Tanks
Post by: Abagadro on February 28, 2014, 02:16:48 PM
Ya, we've pretty much dropped the 155 since the nerf. Using a lot of 268s instead.


Title: Re: World of Tanks
Post by: Nebu on February 28, 2014, 02:37:06 PM
Having a T62, 110E5, 50B, E100 and T57 should be a solid start then.  I'll get to finishing a few 9's.

Thanks guys


Title: Re: World of Tanks
Post by: WayAbvPar on February 28, 2014, 04:20:26 PM
I keep hearing that people are using the M53/55 instead of the T92. A thousand years ago when I started grinding that line, it was because the T92 was easily the most sought after CW arty  :heartbreak:

I guess the good news is I am already done with the grind if the M53/55 is indeed better...


Title: Re: World of Tanks
Post by: Abagadro on February 28, 2014, 04:30:58 PM
That is what we use. Faster reload time.


Title: Re: World of Tanks
Post by: Brolan on February 28, 2014, 04:56:07 PM
T92 has such crazy scatter now you can't rely on getting any damage.


Title: Re: World of Tanks
Post by: Abagadro on February 28, 2014, 05:56:29 PM
Get the 140 over the 62a if you can.


Title: Re: World of Tanks
Post by: Nebu on February 28, 2014, 06:43:20 PM
Get the 140 over the 62a if you can.

Ok.  Thanks.


Title: Re: World of Tanks
Post by: Abagadro on March 01, 2014, 02:19:15 AM
A -G- ventured into the world of random pubbie team battles with amazing results:

http://www.youtube.com/watch?v=kcuR7t6L7n4


Title: Re: World of Tanks
Post by: Ginaz on March 01, 2014, 03:57:13 AM
A -G- ventured into the world of random pubbie team battles with amazing results:

http://www.youtube.com/watch?v=kcuR7t6L7n4

Just goes to show that at a certain level, win rates actually do matter and can determine if you are a shit player or not. 


Title: Re: World of Tanks
Post by: Engels on March 01, 2014, 09:04:45 AM
That video is like a microcosm of mankind.


Title: Re: World of Tanks
Post by: Der Helm on March 01, 2014, 06:35:13 PM
That video is like a microcosm of mankind.
I ... I just... I... wtf... :ye_gods:


Title: Re: World of Tanks
Post by: WayAbvPar on March 01, 2014, 09:34:00 PM

(http://previews.wotreplays.org/5/3/1/2/c/1/5312c1d39c81a5309e010000.jpg)
 (http://www.wotreplays.org/replay/5312c1d39c81a5309e010000.html)

I will just paste my ticket to support to explain-

Quote
User Bada_Big_Boom clipped his gun into my arty (S-51) so that when I fired, the shell hit his barrel and blew my arty up. I knew instantly what had happened (I have heard of it before), so I watched him as he drove across the map and did it to our other arty piece (GW Tiger P). Despite my warnings, the GW TP fired and was killed as well.

This is obviously not the first time he has done this, but perhaps the first time he has been reported/caught. Not only is it team killing, it is exploiting a known weakness in the game engine to do it. This is absolutely unacceptable and this account should be permanently banned.

Please see attached replay. Thank you in advance for your quick and final response to this.


Title: Re: World of Tanks
Post by: Strazos on March 02, 2014, 06:51:23 AM
Oh for fuck's sake - I suppose he's one of those troglodytes who think arty is "gay"?

I finally broke down and free XP'd to the tier 6 UK arty...and boy is it fun. Doesn't have the sort of overwhelming power I'm accustomed to with my US arty pieces, but it's fast and accurate. I really pissed off a Tiger II because apparently arty is "LAME," after I repeatedly hit him when he was "in rocks."

I was kind enough to point out to him that, at least from my angle, he was totally in the open, and had ample time to move to safety - I hit him with 5 direct hits plus an unknown number of splashes, but apparently I was the bad player.

 :why_so_serious:


Title: Re: World of Tanks
Post by: Ginaz on March 02, 2014, 08:29:43 AM
I just re-bought the T-54 today.  This was my first game in it in months. :awesome_for_real:

http://wotreplays.com/site/652645#live_oaks-jinaz-t-54


Title: Re: World of Tanks
Post by: Strazos on March 03, 2014, 02:41:48 PM
Soooo...FV304.

Much Fun.

So Troll.


Title: Re: World of Tanks
Post by: Engels on March 03, 2014, 02:58:34 PM
Got my ConquerorGC yesterday. First shot in the first battle was a one-shot kill of an IS7. Probably a fluke, I told myself, until 6 battles later (or approximately 20 shots) I one-shot a T95. The T30 behind the 95 started screaming in chat "omfg, have mercy, not me, not me!". I got a chubby.


Title: Re: World of Tanks
Post by: WayAbvPar on March 03, 2014, 03:02:13 PM
Heh. I ground through the Bishop over the weekend and unlocked the 304. Haven't bought it just yet, but if it is better than the Bishop I am going to love it.


Title: Re: World of Tanks
Post by: Merusk on March 03, 2014, 04:36:19 PM
The 304 is markedly better than the bishop.  Same gun, but you can get in to firing position soooooo much easier.  I had a 3 kill game on ElHalluf yesterday that would have been 5 kills had I not been up against an AMX arty on my own team.

Just watch that vid that was linked previously for some awesome pointers.  You want to be at max range when hitting guys so you plummet in from the top through their paper thin engine/ turret armor.


Title: Re: World of Tanks
Post by: Furiously on March 03, 2014, 06:34:51 PM
I just re-bought the T-54 today.  This was my first game in it in months. :awesome_for_real:

http://wotreplays.com/site/652645#live_oaks-jinaz-t-54

Why would you sell it?


Title: Re: World of Tanks
Post by: Engels on March 04, 2014, 09:10:41 AM
Probably to get the 140 if you sold it after getting the 62A. I almost did.


Title: Re: World of Tanks
Post by: Furiously on March 04, 2014, 10:25:01 AM
Probably to get the 140 if you sold it after getting the 62A. I almost did.

Well. You don't even like the T-54!


Title: Re: World of Tanks
Post by: Engels on March 04, 2014, 10:31:43 AM
I don't. Sold it the moment I got the 140. The 140 is a very good tank.


Title: Re: World of Tanks
Post by: WayAbvPar on March 04, 2014, 10:42:31 AM
I think you are the only non-terrible player in the history of WoT to not love the T-54  :grin:

Running my T34 now to pay for ammo on my FV304. Spent all my silver on it!


Title: Re: World of Tanks
Post by: Engels on March 04, 2014, 01:37:11 PM
Don't get me wrong, my dislike of the 54 has nothing to do with its abilities. Its a good tank. In fact, its entirely ungraceful in its utilitarianism. Its 'OP' in says that no other tier 9 tank gets to be. Its small, its agile, its resilient and has a powerful gun. The only disadvantage it has is no gun depression, but the damned thing is so bouncy that a good player can survive in it far longer than any other tier 9 medium would.

So I dislike it not because its bad, but because its too good in a way that makes it a bit 'easy mode', even for bad players. And in the hands of a good player that knows how to manage the game's essential handicaps? Fuggedaboutit.

Edit: and the damned thing can snipe. A russian medium, sniping. Its an eyeroller.


Title: Re: World of Tanks
Post by: Furiously on March 05, 2014, 02:06:53 AM
I really like the new missions they have. Just pull out some tier 5 premiums and go to down in a platoon.


Title: Re: World of Tanks
Post by: WayAbvPar on March 05, 2014, 08:59:24 AM
I really like the new missions they have. Just pull out some tier 5 premiums and go to down in a platoon.

Good for the ol' win rate too!

Yesterday-
61.11% (+0.02%)

Sure, there people who average that or better, but for me that was a decent day. Nebu, Fur and I had a good stretch (after a rocky start).


Title: Re: World of Tanks
Post by: Abagadro on March 05, 2014, 09:37:08 AM
Throw me an invite if you have space as I am grinding t4 and t5 Germans for the e-25 mission. Also the e50m is a great tank I have discovered.


Title: Re: World of Tanks
Post by: Nebu on March 05, 2014, 10:10:57 AM
I beg you guys... ALWAYS throw me an invite if you see me online.  It gets so lonely playing randoms in a see of red.


Title: Re: World of Tanks
Post by: Abagadro on March 05, 2014, 10:38:41 AM
I've been tooning more so will definitely do that.


Title: Re: World of Tanks
Post by: Furiously on March 05, 2014, 05:54:58 PM
Throw me an invite if you have space as I am grinding t4 and t5 Germans for the e-25 mission. Also the e50m is a great tank I have discovered.

E-25 mission?


Title: Re: World of Tanks
Post by: Abagadro on March 05, 2014, 05:59:16 PM
Its the on-track to the E-50M (which I already have). If you grind 250k xp using tanks in that line (including the 50m) by the 17th you get an e-25 and a bunch of other stuff along the way in 25k increments (consumables, optics, gold consumables, GLD).


Title: Re: World of Tanks
Post by: Nebu on March 05, 2014, 06:07:47 PM
I think it's the T-25 and not an E-25.

http://worldoftanks.com/en/news/22/completely-E-50/



Title: Re: World of Tanks
Post by: Abagadro on March 05, 2014, 07:04:58 PM
Woops. Ya. My bad.


Title: Re: World of Tanks
Post by: Nebu on March 05, 2014, 07:21:55 PM
Only mentioned it because were it the E25, I'd be all over it!  Grinding the panther II during the event myself.


Title: Re: World of Tanks
Post by: Ginaz on March 05, 2014, 09:51:39 PM
I just re-bought the T-54 today.  This was my first game in it in months. :awesome_for_real:

http://wotreplays.com/site/652645#live_oaks-jinaz-t-54

Why would you sell it?

I'm starting to wonder why, myself.  Another good game with it.

http://wotreplays.com/site/662280#mountain_pass-jinaz-t-54


Title: Re: World of Tanks
Post by: WayAbvPar on March 06, 2014, 08:46:43 AM
Only mentioned it because were it the E25, I'd be all over it!  Grinding the panther II during the event myself.

T-25s are bothersome at Tier V. Had a pair of them raising hell with our Halloween colored team last night. Luckily Furiously put on his Superman cape and won the game for us anyway.

Last night was unbelievable. If my platoon didn't absolutely CARRY a game, we didn't win. Ever. I mean EVER. Usually you can have an off game and occasionally your team will stop licking windows long enough to click on a few red tanks and win the game. But not last night. Luckily Nebu and Furiously were getting shit done most of the time  :grin:


Title: Re: World of Tanks
Post by: Abagadro on March 08, 2014, 03:04:58 PM
This was a fun one

Quote
Victory!
Airfield 3/8/2014 3:54:00 PM
E 50 Ausf. M
1,860   189,922   
Top Gun, Confederate, Spartan, Mastery Badge: "Ace Tanker"


Title: Re: World of Tanks
Post by: Nebu on March 08, 2014, 06:37:14 PM
Very nice.  Is that tank worth getting?  Sela always says that i plays like a heavy without any of the benefits of being a heavy.


Title: Re: World of Tanks
Post by: Abagadro on March 08, 2014, 07:02:19 PM
I'm liking it quite a bit. Good gun.  BTW if you are using Sela's mod pack I would suggest taking it off. He was permabanned for it yesterday.


Title: Re: World of Tanks
Post by: Merusk on March 09, 2014, 10:07:08 AM
What I earth does his mod pack do that warrants that?  Now I need to go look it up

ed: Found it.  Reminds me why I've always had a bias against mods and always feel you shouldn't allow them at all in PVP games.

His mod pack was including banned features like:
* Showing tank death locations on the minimap
* showing reload times for all tanks based on last firing information
* all falling tree locations on the mini map

ed2: Also, WG has rolled back on the perma-ban (at least on Reddit) calling it a 'misunderstanding' and the permaban was 'accidental' so it's only a 7 day ban now.
http://forum.worldoftanks.com/index.php?/topic/338041-all-this-talk-about-mods-and-bans-and-not-a-peep-from-wgna/page__pid__6744656#entry6744656


Title: Re: World of Tanks
Post by: Pendan on March 10, 2014, 08:56:09 AM
So they appear to be saying: We don't have an official list yet of banned mods. We are working on it. In the mean time if you stream using a mod that might end up on the list we will give you a perma-ban and correct it to a 7 day ban after you complain.


Title: Re: World of Tanks
Post by: Amarr HM on March 10, 2014, 09:04:03 AM
Are WG the new CCP? I guess using a mod to show fallen trees is pretty obviously an exploit.


Title: Re: World of Tanks
Post by: WayAbvPar on March 10, 2014, 09:10:00 AM
They are planning to publish a list of proscribed mods as soon as they can figure out which ones they don't like. Tune in next year.

In other news, I jumped on this morning to grind out the last 6k XP to the 704 and went goddamned bananas in my ISU 152.

Replay (http://wotreplays.com/site/675124)

5 kills, 4800+ damage, Ace Tanker (of course it is Monday, so Ace is easier to get).


Title: Re: World of Tanks
Post by: Amarr HM on March 10, 2014, 09:23:36 AM
Hard to ban/allow mods that haven't been thought up yet.


Title: Re: World of Tanks
Post by: Nebu on March 10, 2014, 09:26:42 AM
They are planning to publish a list of proscribed mods as soon as they can figure out which ones they don't like. Tune in next year.

In other news, I jumped on this morning to grind out the last 6k XP to the 704 and went goddamned bananas in my ISU 152.

Replay (http://wotreplays.com/site/675124)

5 kills, 4800+ damage, Ace Tanker (of course it is Monday, so Ace is easier to get).

Oh sure... save it for today!

Nice game, by the way.


Title: Re: World of Tanks
Post by: WayAbvPar on March 10, 2014, 09:32:55 AM
They are planning to publish a list of proscribed mods as soon as they can figure out which ones they don't like. Tune in next year.

In other news, I jumped on this morning to grind out the last 6k XP to the 704 and went goddamned bananas in my ISU 152.

Replay (http://wotreplays.com/site/675124)

5 kills, 4800+ damage, Ace Tanker (of course it is Monday, so Ace is easier to get).

Oh sure... save it for today!

Nice game, by the way.

Heh. No kidding! I was SO bad last night  :oh_i_see:


Title: Re: World of Tanks
Post by: Nebu on March 10, 2014, 10:01:39 AM
Heh. No kidding! I was SO bad last night  :oh_i_see:

It was just an odd evening... with its share of frustration.  I think I was definitely the worst of the 3 of us.  My play was very inconsistent.


Title: Re: World of Tanks
Post by: Furiously on March 10, 2014, 02:37:03 PM
I finally got carried in my T54 today after six losses. It is so annoying to put out 3-4k damage and still lose. What is happening to the players....


Title: Re: World of Tanks
Post by: Merusk on March 10, 2014, 04:11:18 PM
Good but not great ones are fucking off to xbox where it's easier? (everyone gets 6th sense for starters...) Forced win rates make the game shittier for good players?  Even crappy players have finally ground their way up to T8/9? Clanners aren't doing public matches anymore?  The new content hasn't proved sticky with old players so they don't do public matches?  Great players already have all the tanks, why do pubs and raise your blood pressure.

I dunno, all of that, I suppose.


Title: Re: World of Tanks
Post by: Ginaz on March 10, 2014, 08:58:40 PM
Victory!
Battle: Airfield 3/10/2014 9:38:50 PM
Vehicle: KV-220
Experience received: 4,092 (x2 for the first victory each day)
Credits received: 160,748
Battle achievements: Steel Wall, Mastery Badge: "Ace Tanker"

The Steel Wall part was where I received potential damage of 5140. :awesome_for_real:

Surprisingly, I did pretty decent damage, too, considering the gun is pretty shit.  1385 damage with 1220 damage assist.

http://wotreplays.com/site/676647#airfield-jinaz-kv-220


Title: Re: World of Tanks
Post by: Abagadro on March 11, 2014, 05:22:13 PM
Looks like the next on track vehicles will be the Obj-140, Waffle, and Bat 58 arty.


Title: Re: World of Tanks
Post by: Nebu on March 11, 2014, 06:47:38 PM
Looks like the next on track vehicles will be the Obj-140, Waffle, and Bat 58 arty.

Just what tier 10 matches need.  More Waffles!


Title: Re: World of Tanks
Post by: Brolan on March 11, 2014, 08:02:32 PM
Good but not great ones are fucking off to xbox where it's easier? (everyone gets 6th sense for starters...) Forced win rates make the game shittier for good players?  Even crappy players have finally ground their way up to T8/9? Clanners aren't doing public matches anymore?  The new content hasn't proved sticky with old players so they don't do public matches?  Great players already have all the tanks, why do pubs and raise your blood pressure.

I dunno, all of that, I suppose.

I've been playing a lot less lately.  I guess after three years I'm just bored with it.  New tanks are just new grinds.  I was hoping for new game modes and historical battles.  And we kind of got that with Confrontation, but it happens so rarely it might as well not exist.  I'm mostly waiting for War Thunder tanks to see what that is like.


Title: Re: World of Tanks
Post by: Strazos on March 11, 2014, 10:19:31 PM
Just what tier 10 matches need.  More Waffles!

 :awesome_for_real:

http://www.youtube.com/watch?v=eDU0CTDMk2g


Title: Re: World of Tanks
Post by: WayAbvPar on March 11, 2014, 10:53:09 PM
Speaking of the ever-worsening player base, have I got a replay (http://wotreplays.com/site/679141#arctic_region-wayabvpar-t34) for you. I was mostly awful, but try to spot where my team made a mistake.




Oh and another replay (http://wotreplays.com/site/679168#prokhorovka-wayabvpar-m18_hellcat)

Top Gun, High Caliber, Ace Tanker- and lost. Ran out of ammo so I couldn't carry any more. FUCK PUBBIES FOREVER.


Title: Re: World of Tanks
Post by: Tmon on March 12, 2014, 06:13:43 AM
I've been playing a lot less lately.  I guess after three years I'm just bored with it.  New tanks are just new grinds.  I was hoping for new game modes and historical battles.  And we kind of got that with Confrontation, but it happens so rarely it might as well not exist.  I'm mostly waiting for War Thunder tanks to see what that is like.

Same here, although I understand that historical battles will be in the 9.0 patch. 

http://forum.worldoftanks.eu/index.php?/topic/366674-exclusive-historical-battles-coming-in-90/


Title: Re: World of Tanks
Post by: Nebu on March 12, 2014, 07:15:22 AM
Top Gun, High Caliber, Ace Tanker- and lost. Ran out of ammo so I couldn't carry any more. FUCK PUBBIES FOREVER.

Did I mention that I've gotten two Ace Tanker badges recentlty... IN LOSSES!

As for the rest, I have almost no interest in WT tanks due to the fact that so much of their information is client side.  We've already seen what can happen with what little information WGN gives client side from the warpack mods.  I can only imagine the level of cheats that will get generated if the majority of information is client side in WT tanks.   

While flawed, I'll stick with WoT for now.  Nothing else seems to scratch my pvp itch.



Title: Re: World of Tanks
Post by: Zetleft on March 12, 2014, 12:49:49 PM
I've been playing around on this game for a few weeks now.  I still suck but always down to group up instead of doing randoms by myself. 


Title: Re: World of Tanks
Post by: WayAbvPar on March 12, 2014, 01:02:37 PM
I've been playing around on this game for a few weeks now.  I still suck but always down to group up instead of doing randoms by myself. 

I saw you starting a few times through Steam. I kept thinking you were another friend of mine with a Z name until I was actually in game with said friend and you started up. Then it sunk in...

Feel free to add me as a contact and msg me when you see me in game. If I am not already tooned up, I will be happy to run some lower tier stuff with you and show you how NOT to play  :oh_i_see:


Title: Re: World of Tanks
Post by: Nebu on March 12, 2014, 02:29:01 PM
I've been playing around on this game for a few weeks now.  I still suck but always down to group up instead of doing randoms by myself.  

I'm on tanks as Nebu_f13.  Feel free to send me a chat as well.

That goes for the rest of you regulars too.  I'm finding solo play to be little more than a lesson in frustration.  If you see me online, please shoot me a platoon invite.  I have every tier covered.


Title: Re: World of Tanks
Post by: Tmon on March 12, 2014, 02:57:21 PM
I'm in tanks as Phredde, I mostly play in the early morning Pacific time, I'm also on in the evenings every once in a while if you see me give me a shout.  I don't play nearly as much as I used to but every once in a while I get on a streak.


Title: Re: World of Tanks
Post by: Strazos on March 12, 2014, 04:01:59 PM
In as strazos (surprise, surprise). My hours are kind of random, but usually open to platooning..


Title: Re: World of Tanks
Post by: Abagadro on March 12, 2014, 05:37:57 PM
So they stripped out the info on the next "on track" tanks so keep that info on file as "tentative".


Title: Re: World of Tanks
Post by: WayAbvPar on March 12, 2014, 08:34:01 PM
Banned mods post (http://forum.worldoftanks.com/index.php?/topic/339063-policy-on-prohibited-modifications/)

The two mods I stripped out (white tanks and hit indicators) aren't even on it, dammit.


Title: Re: World of Tanks
Post by: angry.bob on March 12, 2014, 09:57:49 PM
Banned mods post (http://forum.worldoftanks.com/index.php?/topic/339063-policy-on-prohibited-modifications/)

The two mods I stripped out (white tanks and hit indicators) aren't even on it, dammit.

Feel better about it. They're still cheats for shit-tier players. All that stuff is. Frankly, anything not offered by the WoT client as provided by WG is cheating. But that stuff they outright banned is just over the top. I expect a lot of "really good" players are going to start getting really bad, really fast.


Title: Re: World of Tanks
Post by: Abagadro on March 12, 2014, 11:57:09 PM
Doubt it. None of that stuff gives much advantage if you know what you are doing except the passive map dmg and tracer ones that tells you where people are without them being spotted.


Title: Re: World of Tanks
Post by: Brolan on March 13, 2014, 05:49:57 AM
Is there a place to download XVM safely?  I went to the main website and it wanted to download all kinds of crap software on my computer.


Title: Re: World of Tanks
Post by: Nebu on March 13, 2014, 07:06:11 AM
Try this.

http://xvm-mod.com/xvm-updater/

That's the easiest way.  You'll still need to create your own config file.


Title: Re: World of Tanks
Post by: Engels on March 13, 2014, 08:49:21 AM
The easiest way is to use an installer with selectable options, like OCM mod pack. After selecting the items you want, it does it for you. The only daunting thing with OCM is that there are quite a few options. There are probably other installers out there. Aslain's is quite popular (http://forum.worldoftanks.eu/index.php?/topic/35125-0811-aslains-xvm-mod-modpack-auto-installer-v3311-upd-12032014/)

By the way, I second what Aba says. Also, the 'last known position' xvm feature is pretty much a requirement in my clan for clanwars. You can't possibly get away with saying stuff like, "Sorry, I didn't know there were tanks there" when your team is counting on your situational awareness.


Title: Re: World of Tanks
Post by: Nebu on March 13, 2014, 08:58:09 AM
Someone posted this on the WoT forums and I thought it was pretty funny.

Crush things with Arnold (https://www.youtube.com/watch?v=w4lnVx2BAYk#t=17)


Title: Re: World of Tanks
Post by: angry.bob on March 13, 2014, 09:34:38 AM
Doubt it. None of that stuff gives much advantage if you know what you are doing except the passive map dmg and tracer ones that tells you where people are without them being spotted.

All of that stuff is a huge advantage to just about anyone who isn't a complete catass, and even then most of it is still a big advantage. Really, how many people are going to memorize the internal hitbox locations for every tank well enough to aim at them from any angle? The other stuff is just as bad.

It's really not that big a deal since the game is in it's twilight. It's more about people using mods in any game and thinking they're good being full of shit. You're not good at a game, you're good at having your computer do shit for you in a computer game. Reticle mod? Artillery shell timer? Cheating fucking lying assholes. So all you guys in this thread talking about games and improving and all that shit, uninstall your fuckingmods and play. Until then your opinions on any aspect of the game mean nothing. But feel free to leave XVM since only a fucking idiot still thinks win rate is moor than a crapshoot at judging player skill.


Title: Re: World of Tanks
Post by: Abagadro on March 13, 2014, 09:43:22 AM
Not going to bother.


Title: Re: World of Tanks
Post by: Nebu on March 13, 2014, 09:57:22 AM
Not going to bother.

I started typing a response and came to the same conclusion.  Good call.


Title: Re: World of Tanks
Post by: angry.bob on March 13, 2014, 10:12:02 AM
It was a good call. The truth is a stronger argument than either of you could come up with.


Title: Re: World of Tanks
Post by: Nebu on March 13, 2014, 10:15:50 AM
It was a good call. The truth is a stronger argument than either of you could come up with.

You have this trolling thing down.  Well done.


Title: Re: World of Tanks
Post by: WayAbvPar on March 13, 2014, 10:43:45 AM
Bob, I agree with you 95% of the time, but you are on the wrong side on this one, mate.


Title: Re: World of Tanks
Post by: Amarr HM on March 13, 2014, 02:59:28 PM
The one mod that I used briefly before I quit was the one that showed last known enemy positions, probably now banned under "Mini Map modifications that passively provide information to the individual player without the use of active teamwork". After installation I noticed a reasonable increase in my efficiency.

I agree with Bob on one thing, there should be no mods allowed outside of what is provided by client.


Title: Re: World of Tanks
Post by: WayAbvPar on March 13, 2014, 03:41:37 PM
They will have to make the client not a giant pile of shit before they ban all the mods.


Title: Re: World of Tanks
Post by: Abagadro on March 13, 2014, 03:49:54 PM
Last known isn't banned because it is just a way of telling the player something they already know through normal mechanics but possibly forgot.  It's like having a "dead cards" mod to blackjack. If you are a decent card counter you already know. So if anything it helps level the playing field.  Same with draw distance, view range, etc. If you are good at the game you know basically where those lines are without them being explicitly on the minimap. It would help a new player understand the mechanics better by having it drawn on the minimap (assuming noobs actually look at the minimap which based upon my experience they don't).
 
I'm not a huge mod apologist (played 31k games without them) but they really don't give that much of an advantage in my opinion.   My win rate or WN8 hasn't magically shot up since I started using them more in the last month or two. In fact things have stayed remarkably consistent.


Title: Re: World of Tanks
Post by: Abagadro on March 13, 2014, 04:14:53 PM
So the Event Calendar where I got the upcoming on track tanks was wrong. In the upcoming missions it indicates the next one is the IS-4.

Oh, and the weekend missions are kinda cool. Time for a credit grind with the T34.


Title: Re: World of Tanks
Post by: WayAbvPar on March 13, 2014, 05:25:39 PM
So the Event Calendar where I got the upcoming on track tanks was wrong. In the upcoming missions it indicates the next one is the IS-4.

Oh, and the weekend missions are kinda cool. Time for a credit grind with the T34.

Hopefully it will mean a lot of Tier 8 fights instead of the depressingly steady stream of Tier 10s I have seen in that thing over the past 6 months or so. I had a 63% win rate in it at one point. Down at least 10 points off of that now, mostly because it gets fucking melted by Tier 10s before I can do anything to drag my shit teams to victory.


Title: Re: World of Tanks
Post by: Abagadro on March 13, 2014, 06:45:49 PM
Might even need to run the mutant and freak everybody out.


Title: Re: World of Tanks
Post by: Nebu on March 14, 2014, 07:43:55 AM
Check out the specials for the weekend.  Looks like a good opportunity to grind any tier 8's you have in your garage. 

Quote
Win 25 battles in any tier VIII vehicle and finish in the top 10 XP earners on your team.  Pays 350,000 credits

With all tier 8 premiums 15% off, I'm thinking about grabbing a Lowe.  How terrible is it?  It would be nice to have a German heavy crew trainer.


Title: Re: World of Tanks
Post by: WayAbvPar on March 14, 2014, 09:00:13 AM
I don't own one, but everyone who does seems to dislike it, for the most part (I think Engels is ok with his, but he is weird about some tanks anyway  :grin: ). Very slow, armor made of butter, with a high pen accurate gun that fires every 8-10 seconds. I don't have any problems dealing with them when I run into them on the battlefield.


Title: Re: World of Tanks
Post by: Merusk on March 14, 2014, 10:00:20 AM
People dislike the Lowe because they remember what an OP piece of bullshit it was before they nerfed the size.  I think they also removed preferred matching from it, so it's not always a top-tier tank and can get its ass owned by tier X and IX pretty often now.  It's still a fantastic long range sniper with good armor when its top tier as I've watched good players in them eat things up.

I just don't think it's worth $50.

350,000 creds for being top 10 xp in a tier 8? good reason to run my T34 if I bother to login.


Title: Re: World of Tanks
Post by: Nebu on March 14, 2014, 10:05:24 AM
350,000 creds for being top 10 xp in a tier 8? good reason to run my T34 if I bother to login.

Remember that you have to also win 25 matches.  It's once per account and should be easily doable.


Title: Re: World of Tanks
Post by: Merusk on March 14, 2014, 11:03:11 AM
Well fuck that then. I cant even stand playing 10 solo matches these days. Forget trying to win 25


Title: Re: World of Tanks
Post by: WayAbvPar on March 14, 2014, 11:42:47 AM
You need to join the F13 platoon brotherhood. Nebu, Furiously, Engels, Abagadro and I have been pretty consistently getting together for a week or two now, and Strazos has recently joined the mix as well. Even when the games are running bad we have a laugh. Then I quit in frustration and they all laugh at me after I leave  :awesome_for_real:


Title: Re: World of Tanks
Post by: Merusk on March 14, 2014, 11:47:17 AM
We've discussed that before. You all play about the time I'm going to bed.


Title: Re: World of Tanks
Post by: WayAbvPar on March 14, 2014, 12:11:02 PM
Stop acting your age and give up sleep for gaming! I have averaged about 5 hours a night all week (most of it was work related, but still...)


Title: Re: World of Tanks
Post by: angry.bob on March 15, 2014, 09:15:45 AM
Check out the specials for the weekend.  Looks like a good opportunity to grind any tier 8's you have in your garage. 

Quote
Win 25 battles in any tier VIII vehicle and finish in the top 10 XP earners on your team.  Pays 350,000 credits

With all tier 8 premiums 15% off, I'm thinking about grabbing a Lowe.  How terrible is it?  It would be nice to have a German heavy crew trainer.

It's not really terrible at all. It was the second premium tank I bought when I first started playing. It's a lot like a slow Tiger II with a slightly better gun and a slightly bigger lower glacis. I don't remember ever getting preferential  MM with it though. A big advantage it seems to me to have is that people consider it to be a crap tank driven by crap players and underestimate/ignore it. If you can keep the lower front of the tank in cover it can be a bitch to kill, especially with the round turret bouncing shots from people expecting to pen it easily. That being said, unless it's the top tier in the match it's way better to snipe with.There's a pretty big flat "belt" between the upper and lower glacis that people will maul if you try to lead an assault.

I'm 46% in it which sounds pretty bad in it until you consider that I bought it and used it heavily for the first couple months I played the game, and then has been driven by mostly sub 90% crews since then. I've never once regretting buying it. It earns tons of money as well.

Considering we have diametrically opposed viewpoints on everything involving the game, take all that with a grain of salt.


Title: Re: World of Tanks
Post by: Nebu on March 15, 2014, 09:35:26 AM
It's not really terrible at all. It was the second premium tank I bought when I first started playing. It's a lot like a slow Tiger II with a slightly better gun and a slightly bigger lower glacis. I don't remember ever getting preferential  MM with it though. A big advantage it seems to me to have is that people consider it to be a crap tank driven by crap players and underestimate/ignore it. If you can keep the lower front of the tank in cover it can be a bitch to kill, especially with the round turret bouncing shots from people expecting to pen it easily. That being said, unless it's the top tier in the match it's way better to snipe with.There's a pretty big flat "belt" between the upper and lower glacis that people will maul if you try to lead an assault.

I'm 46% in it which sounds pretty bad in it until you consider that I bought it and used it heavily for the first couple months I played the game, and then has been driven by mostly sub 90% crews since then. I've never once regretting buying it. It earns tons of money as well.

Considering we have diametrically opposed viewpoints on everything involving the game, take all that with a grain of salt.

Thanks for the input.  As far as views go, I actually agree with you the majority of the time.  I think that you've described what I had assumed about the Lowe.  I have a similar experience with my FCM 50T.  Great tank, but I can't seem to carry games in it for the life of me.  I have like a 46% WR in it despite the fact that I enjoy playing the tank.  There's just something about being dependent on your pubbie front line in matches that leaves games more to chance.


Title: Re: World of Tanks
Post by: Merusk on March 15, 2014, 10:29:44 AM
I'm done for the day.  There's no way I'm doing better than this game, plus I got Invader on an Arty.

https://dl.dropboxusercontent.com/u/704172/20140315_1317_uk-GB77_FV304_13_erlenberg.wotreplay

You need to join the F13 platoon brotherhood. Nebu, Furiously, Engels, Abagadro and I have been pretty consistently getting together for a week or two now, and Strazos has recently joined the mix as well. Even when the games are running bad we have a laugh. Then I quit in frustration and they all laugh at me after I leave  :awesome_for_real:

Ha! Funny thing is I continue to average between 5 1/2 and 6 hours of sleep and always have.  I'm one of those folks who don't require 8 hours a day every day.  If I get 8 I feel groggy and listless all day unless I've been sick. I dread the 'old man' days of my future where I probably won't sleep at all.


Title: Re: World of Tanks
Post by: Nebu on March 15, 2014, 02:40:02 PM
Did you guys ever come back from that horrible loss streak?  I ended the day with a 2218 WN8 and a 33% WR.  Was abysmal. 


Title: Re: World of Tanks
Post by: Der Helm on March 15, 2014, 03:53:02 PM
The Löwe definetly gets preferred match making. Try platooning with somebody in the same tier, but not on a premium. It also makes a shitload of money.


Title: Re: World of Tanks
Post by: Tmon on March 15, 2014, 06:34:39 PM
I don't think it has ever gotten preferred match making.  It doesn't in 8.9 for sure, here's the match making matrix and it isn't listed as getting anything special.  http://ftr.wot-news.com/2013/11/08/correct-8-9-mm-table/   Besides nerfing the gun somewhat and making it less mobile, I believe they also cut back on its income coefficient so it doesn't earn like it used to but it still makes decent money.  I dug it out for this weekend's event and it seems to still do well enough, I can't say it's the most fun tank in my garage but it definitely is not a chore to play.


Title: Re: World of Tanks
Post by: Der Helm on March 16, 2014, 03:28:32 PM
Gonna have to make a chart of my own. I was pretty sure I never see tX tanks when I drive solo, only when platooned with non-premium tVIII. But I can only find evidence that this is not the case.


Title: Re: World of Tanks
Post by: Zetleft on March 16, 2014, 04:16:48 PM
Got everyone from here added on my list.  I'll be slogging around with my tier 5's.  With my playing schedule looks like it will be awhile before I get into 6's even.  I must be a bit of masochist since I got elite on that crap M3 Lee.  And after that I did the same with SAU 40.


Title: Re: World of Tanks
Post by: Der Helm on March 16, 2014, 05:08:11 PM
Got everyone from here added on my list.  I'll be slogging around with my tier 5's.  With my playing schedule looks like it will be awhile before I get into 6's even.  I must be a bit of masochist since I got elite on that crap M3 Lee.  And after that I did the same with SAU 40.
It leads to all kind of good tanks. The M3 Lee is also the most underrated tank destroyer in the whole game  :why_so_serious:


Title: Re: World of Tanks
Post by: Zetleft on March 16, 2014, 07:34:38 PM
Yeah only reason I stayed with it was to get the T1 and M4 trees unlocked.  M4 is such a fun tank.  Definitely helped to get me used to how to play a TD. 


Title: Re: World of Tanks
Post by: Merusk on March 17, 2014, 08:53:06 AM
Got everyone from here added on my list.  I'll be slogging around with my tier 5's.  With my playing schedule looks like it will be awhile before I get into 6's even.  I must be a bit of masochist since I got elite on that crap M3 Lee.  And after that I did the same with SAU 40.
It leads to all kind of good tanks. The M3 Lee is also the most underrated tank destroyer in the whole game  :why_so_serious:

100% agree. The gun on it is amazing for rate of fire and damage, just don't try to play it as a main tank as so many people do.


Title: Re: World of Tanks
Post by: Mortriden on March 17, 2014, 09:02:11 AM
Haven't played in a while, but my impression of the Lowe is pretty close to Bob's.  

It has an incredible cannon, my 'toonmates and I joke that it fires teleport shells.  You only need to lead the target on those annoying scout tanks.  The accuracy is also quite impressive.  But, it's got some flaws.  Front mounted transmission means engine fires are a close friend, mammoth size means you're not going to be difficult to see, trudging speed means you can only exploit the largest of gaps.  Bonus fun is your weight is staggering, if you do manage to ram anything (hills help) you ruin them.  The theory is that the tank weighs 100 tons due to the credit printing press in the back and the 17 guys to run it.  Provided you don't fire a lot of Premium Shells through it, you will ALWAYS make a profit and 80k games are not uncommon.  

I enjoyed mine a lot.  You'll get made fun of constantly, but... meh, that this tanks lot in life now.  It's an incredible training tank for German Heavy's as well.  


Title: Re: World of Tanks
Post by: Furiously on March 17, 2014, 01:10:53 PM
Just when you start hating the game and the crappy teams you get. You get a team that comes at you one at a time and lets you destroy them.

Vehicle: KV-1
Experience received: 2,093
Credits received: 59,298
Battle achievements: Top Gun, Steel Wall, High Caliber, Cool-Headed, Mastery Badge: "1st Class"


Title: Re: World of Tanks
Post by: Nebu on March 17, 2014, 01:32:26 PM
Just when you start hating the game and the crappy teams you get. You get a team that comes at you one at a time and lets you destroy them.

Vehicle: KV-1
Experience received: 2,093
Credits received: 59,298
Battle achievements: Top Gun, Steel Wall, High Caliber, Cool-Headed, Mastery Badge: "1st Class"

Don't carry too hard.  I need you to have a fresh back for when I log on and you carry me!


Title: Re: World of Tanks
Post by: Furiously on March 17, 2014, 01:53:56 PM
I'm saving tonight for IS-4 line grinding.


Title: Re: World of Tanks
Post by: Engels on March 17, 2014, 07:50:37 PM
FYI I can confirm that the Lowe is not preferential. In a tier 10 match solo as we speak.


Title: Re: World of Tanks
Post by: Furiously on March 18, 2014, 02:16:03 PM
I'm having way too much fun clubbing with the KV-1...

Vehicle: KV-1
Experience received: 2,412
Credits received: 67,492
Battle achievements: Steel Wall, Top Gun, High Caliber, Master Gunner, Sharpshooter, Mastery Badge: "Ace Tanker"

Mission completed! Reward:
Added: Automatic Fire Extinguisher (x5)


Title: Re: World of Tanks
Post by: Simond on March 18, 2014, 02:32:10 PM
Got everyone from here added on my list.  I'll be slogging around with my tier 5's.  With my playing schedule looks like it will be awhile before I get into 6's even.  I must be a bit of masochist since I got elite on that crap M3 Lee.  And after that I did the same with SAU 40.
It leads to all kind of good tanks. The M3 Lee is also the most underrated tank destroyer in the whole game  :why_so_serious:
WG should add this "camo" for the Lee:
(http://i.imgur.com/d0hHA.jpg)


Title: Re: World of Tanks
Post by: Der Helm on March 18, 2014, 03:29:00 PM
I'd drive that.


Title: Re: World of Tanks
Post by: Zetleft on March 19, 2014, 05:37:42 PM
I'm having a grand time in my bathtub of doom.  All that and I was still one shot away from the win. 


(http://i.imgur.com/th51Q0w.jpg)


Title: Re: World of Tanks
Post by: Furiously on March 20, 2014, 12:59:04 AM
I had a horrid morning of solo pubbing.  Then I joined Way and it got even worse. He quit at MM fuckery and I took a 5 minute break to deal with my 33% winrate for the day.

Then I joined Nebu. We had some decent games. And a couple stellar ones.

http://wotreplays.com/site/701847#murovanka-katiri-kv-1 (http://wotreplays.com/site/701847#murovanka-katiri-kv-1) Is the one I was most proud of. (Mostly because how hard Nebu and I carried.)

Then he left and Aba and Engles and I had three hours of non-stop winning. It was nice after the morning of endless losses and draws.


Title: Re: World of Tanks
Post by: Nebu on March 20, 2014, 06:45:52 AM
Then he left and Aba and Engles and I had three hours of non-stop winning. It was nice after the morning of endless losses and draws.

I knew I should have pulled an all-nighter.  

Great game by the way.  


Title: Re: World of Tanks
Post by: Tmon on March 20, 2014, 06:54:38 AM
Mobile version of WoT is entering closed beta.  It will be a stand alone game and will not share Premium Time or Gold with your WoT/WoWP account, but it will share your wargaming.net account.  The beta signup is here http://wotblitz.com/ First round will be focusing on IOS devices (essentially IPAD II ) so if you are android only it will be a while.  I signed up, but I don't know that I will find it compelling enough to grind up the same tanks I already have using clunkier controls.  But I am interested to see the mechanics of crew and module management, apparently they will be quite different than the PC version.


Title: Re: World of Tanks
Post by: WayAbvPar on March 20, 2014, 07:17:04 AM
How you know you play too many video games-
After tanks broke my spirit for the night, I played D3 for an hour or so, then went to bed, watch some soccer, and finally fell asleep. And dreamed that I got a super rare recipe drop in Diablo III- for a Batchat BPC. Pretty sure I am running a fever, because otherwise WTF.


Title: Re: World of Tanks
Post by: Der Helm on March 21, 2014, 01:08:53 PM
Mobile version of WoT is entering closed beta.  It will be a stand alone game and will not share Premium Time or Gold with your WoT/WoWP account, but it will share your wargaming.net account.  The beta signup is here http://wotblitz.com/ First round will be focusing on IOS devices (essentially IPAD II ) so if you are android only it will be a while.  I signed up, but I don't know that I will find it compelling enough to grind up the same tanks I already have using clunkier controls.  But I am interested to see the mechanics of crew and module management, apparently they will be quite different than the PC version.
If I had money, I'd quite a fair amount on that the final "gameplay" will look nothing like that promo video.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Tmon on March 22, 2014, 04:55:24 PM
I loaded up the 9.0 test client to try out Historical battles.  Right now they are horribly unbalanced.  It is nice to be able to pick your map, but right now everyone is trying to play the german side so if you have a German vehicle queued you end up queuing forever but when you do get a nearly guaranteed win.  Soviet/US vehicles get nearly instant action but your odds of winning suck.  What it seems to boil down to is that a team made of Tigers, Tiger IIs, Panthers and Ferdinands will just curb stomp any team the other side is likely to field.


Title: Re: World of Tanks
Post by: Merusk on March 22, 2014, 09:02:54 PM
How surprising given how balanced the German line is in the traditional game.  :oh_i_see:


Title: Re: World of Tanks
Post by: Simond on March 23, 2014, 01:51:35 PM
God damn it now I want a Luchs: https://www.youtube.com/watch?v=n5zW9ihXf-4


Title: Re: World of Tanks
Post by: WayAbvPar on March 23, 2014, 07:07:42 PM
So, apparently the TK rules are much tighter now. I tried to encourage one of my less helpful teammates with a few shots from my KV4 and got a 1 hour ban for it. Very disappointing.


Title: Re: World of Tanks
Post by: WayAbvPar on March 24, 2014, 01:18:53 PM
*Creates mission where arty has to finish in the top 10 5 times*
*Puts the most arty-unfriendly maps in creation into the map rotation for the day*
*Is WarGaming*

Sigh.


Title: Re: World of Tanks
Post by: Simond on March 24, 2014, 06:14:45 PM
Arty-unfriendly maps? Does not compute: https://www.youtube.com/watch?v=Hm2yE5fIa60

Even when actually used as arty, the FV304 (and Bishop, when using the same gun) doesn't so much have a firing arc as an orbital strike - the parabola is so tight that most shots end up going straight down onto the target.


Title: Re: World of Tanks
Post by: Furiously on March 25, 2014, 12:28:03 AM
Nebu and I are amazing!

http://wotreplays.com/site/716414#el_halluf-katiri-kv-1 (http://wotreplays.com/site/716414#el_halluf-katiri-kv-1)

Granted the other team just kept walking into my shells.


Title: Re: World of Tanks
Post by: Nebu on March 25, 2014, 12:30:47 AM
Nebu and I are Furiously is amazing!


 (http://wotreplays.com/site/716414#el_halluf-katiri-kv-1[/url)

FIFY

Amazing game.  You did some work. 


Title: Re: World of Tanks
Post by: Furiously on March 25, 2014, 12:33:22 AM
Nebu and I are Furiously is amazing!


 (http://wotreplays.com/site/716414#el_halluf-katiri-kv-1[/url)

FIFY

Amazing game.  You did some work.  

You saved the game with a reset! And got us the crucial contribution! It's a team effort. Sometimes the team is a matilda that just caps, a T-25 that drives across the map 4 times and a KV-1 that got REALLY lucky.


Title: Re: World of Tanks
Post by: WayAbvPar on March 25, 2014, 08:37:22 AM
Nice work!

How the hell do you play with your minimap that small? That was tilting the hell out of me! Also, I never use the auto-aim...I may have to try that against easily pennable tanks when I am on the move. I always forget about it.


Title: Re: World of Tanks
Post by: Abagadro on March 29, 2014, 06:36:07 PM
Heh. Bought the S35 because it was on sale. In tier 3 games it is hilarious.


EDIT: Just played one on El-Haluf in my Conquerer GC and there was a -J- on the other team. He went A-2 and went up on the upper ridge in his 50b.  I one shot him.  :why_so_serious:  One of the better games I've ever had in it. 7k dmg and 5 kills. Still only good for a 1st mastery badge. Freaking xp splitting.


Title: Re: World of Tanks
Post by: WayAbvPar on March 31, 2014, 02:27:50 AM
Finally finished the IS-4 mission. Feel like I just gave birth. Stupid thing is I already had a C3, so I just got gold. And spent most of it already retraining my 704 and Black Prince crews  :awesome_for_real:


Title: Re: World of Tanks
Post by: Furiously on March 31, 2014, 11:32:04 AM
I bought the Wolverine and T40 this morning for the next advancing up the line. The 40 is comedy in tier 3-4 matches. The shell looks like Arty. (Which it is I guess). I really do need to buy the 95 before this ends so I can get every US tank elited.

I also got my tetrarch this morning.


Title: Re: World of Tanks
Post by: angry.bob on April 01, 2014, 10:53:27 AM
An actual April 1st event, Operation Karl or whatever. Everyone is driving a Karl Morser around a Super Mario-ish map. There's a couple of missions and whatnot.


Title: Re: World of Tanks
Post by: Spatanjo on April 03, 2014, 04:26:06 AM
Admit that the most useful to others truly make people to see your website greatly.


Title: Re: World of Tanks
Post by: Nebu on April 03, 2014, 06:53:30 AM
Admit that the most useful to others truly make people to see your website greatly.

Yeah... no.


Title: Re: World of Tanks
Post by: Strazos on April 06, 2014, 10:14:56 AM
http://wotreplays.com/site/750071#redshire-strazos-m18_hellcat (http://wotreplays.com/site/750071#redshire-strazos-m18_hellcat)

So carry.
Much win.
Wow.

(To be fair, I probably could have been more involved early in the game, though my team kind of lemming'd to its death)


Title: Re: World of Tanks
Post by: Ginaz on April 09, 2014, 09:37:22 PM
FYI, if you have sold any premium tanks and you regret selling them, you now have a limited ability to get them back.  Surprisingly it doesn't cost gold, only credits.  I used it to get my Mutant 6 back.

http://worldoftanks.com/en/news/19/premium-vehicle-recovery-tool/?page=1


Title: Re: World of Tanks
Post by: WayAbvPar on April 10, 2014, 09:38:42 AM
That is pretty cool. I had an M3 Light I sold before I knew what a premium tank was or how to use one effectively. Recovered.


Title: Re: World of Tanks
Post by: Nebu on April 10, 2014, 10:02:08 AM
That is pretty cool. I had an M3 Light I sold before I knew what a premium tank was or how to use one effectively. Recovered.

It's a very slick system.  I got my T1E6 back yesterday while I was at work.  Logged on last night and it was in my garage.


Title: Re: World of Tanks
Post by: WayAbvPar on April 10, 2014, 11:14:51 AM
WoT 3rd Anniversary Weekend (http://worldoftanks.com/en/news/22/world-tanks-3rd-anniversary-weekend/)

While these specials do indeed bring out the especially terrible players, there are so many perks and earnables that I will have to catass the weekend away. Nice to see they are actually giving away gold and premium time instead of credits.

Also- due to the OpenSSL/Heartbleed fiasco, you will earn 300 gold for changing your password.


Title: Re: World of Tanks
Post by: Nebu on April 10, 2014, 11:54:07 AM
I have a love/hate relationship with events like these.  Sadly, I will be out of town on Saturday.  I will catass for life on Friday and Sunday though.


Title: Re: World of Tanks
Post by: Simond on April 10, 2014, 04:23:00 PM
Time to break out my finest sealclubbing tools and panzer vor!


Title: Re: World of Tanks
Post by: Nebu on April 10, 2014, 05:53:57 PM
New Password event.  Even if you got gold for changing your password in the past, changing it again will net you 300 free gold.

Worked for me 10 mins ago. 


Title: Re: World of Tanks
Post by: Cadaverine on April 10, 2014, 07:59:34 PM
I just changed my passwords, and got 300 gold.


Title: Re: World of Tanks
Post by: Strazos on April 12, 2014, 12:17:06 AM
Just going to leave this here...for the laughs.

http://wotreplays.com/site/765340#airfield-strazos-m36_slugger (http://wotreplays.com/site/765340#airfield-strazos-m36_slugger)


Title: Re: World of Tanks
Post by: Merusk on April 12, 2014, 03:50:00 PM
In a twist of bizarre, they started a week-long advertising promotion with the rock station here in Cincinnati today. 

http://www.purerock96.com/common/page.php?pt=Put+Gas+in+your+Tank+from+World+of+Tanks+and+96ROCK!&id=3613&is_corp=0

There's a promo code but it doesn't work with existing accounts.


Title: Re: World of Tanks
Post by: angry.bob on April 13, 2014, 06:28:15 PM
In a twist of bizarre, they started a week-long advertising promotion with the rock station here in Cincinnati today. 

http://www.purerock96.com/common/page.php?pt=Put+Gas+in+your+Tank+from+World+of+Tanks+and+96ROCK!&id=3613&is_corp=0

There's a promo code but it doesn't work with existing accounts.

That is bizarre. Only in Ohio...

In actual game news my seven year old made an account last Friday morning and was banned for 72 hours by dinner time for TKing. I thought he might have done it on accident since I have an overly complicated mouse, but he said he did it because the other players kept killing the tanks he was shooting at. I love my boy...


Title: Re: World of Tanks
Post by: Ginaz on April 13, 2014, 07:15:45 PM
WoT 3rd Anniversary Weekend (http://worldoftanks.com/en/news/22/world-tanks-3rd-anniversary-weekend/)

While these specials do indeed bring out the especially terrible players, there are so many perks and earnables that I will have to catass the weekend away. Nice to see they are actually giving away gold and premium time instead of credits.

Also- due to the OpenSSL/Heartbleed fiasco, you will earn 300 gold for changing your password.

I tried to play a few games this weekend but after about 5 or so I gave up because of the stupidity of the other players.  Seriously, its the hordes of mouth breathing retards that infest this game that is the main reason I don't play that much anymore.  Bad players are the #1 problem with this game right now.  I refuse to play a game that just makes me frustrated and hate other people.


Title: Re: World of Tanks
Post by: Brolan on April 13, 2014, 08:49:56 PM
I usually have horrible losing streaks during these multi-x events.  But this weekend was perhaps the best weekend of Tanks I have ever played.  At times it seemed like I could not lose.


Title: Re: World of Tanks
Post by: WayAbvPar on April 14, 2014, 08:29:18 AM
I had a rough weekend too. Left numerous tanks without 5x because I just couldn't stand the godawful teams I was getting saddled with.

Picked up the toaster, the Nashorn, and the Marder 38T to grind the WTF 100 event. First game back in the toaster turned out pretty well (http://wotreplays.com/site/774075#murovanka-wayabvpar-pz_sfl_ivc).

Quote
Victory!
Map: Murovanka

  Pz.Sfl. IVc

Exp.: 3,230  (x2)  57,240 

     Repairs: 1,204   
     Ammo: 43,364   

Total: 12,672    Crew Exp.: 4,845 
  Top Gun, High Caliber, Tank Sniper, Radley-Walters's Medal, Mastery Badge: "Ace Tanker"


I think this is going to be a fun 2 weeks  :grin:


Title: Re: World of Tanks
Post by: Furiously on April 14, 2014, 02:53:27 PM
I couldn't bring myself to do the last one. But this line is fun the whole way for the most part.


Title: Re: World of Tanks
Post by: Nebu on April 14, 2014, 06:33:11 PM
These tanks are ridiculously OP.

First game in the Marder II

Quote
Victory!
Battle: Winter Himmelsdorf 4/14/2014 8:25:45 PM
Vehicle: Marder II
Experience received: 2,570 (x2 for the first victory each day)
Credits received: 28,620
Battle achievements: Master Gunner, Sharpshooter, Mastery Badge: "Ace Tanker"

~1000 damage in a tier 3.


Title: Re: World of Tanks
Post by: Cadaverine on April 15, 2014, 11:03:59 AM
I decided to have a go at the E100, so I grabbed a PanzerJag, and started grinding the German TDs.  Ended up having my best game to date in the PanzerJag.  8 kills and 1050 dmg.  I've not had quite as much luck with the Marder II, sadly.  Just got the Hetzer last night, so we'll see how that goes this evening.

Here's a dumb question:  would it be better to grind out the xp to get each crew to 100% and transfer them to the next tank, or just get the next tier, and start over with a new crew, given I'm not using gold to boost the crews to 100%?



Title: Re: World of Tanks
Post by: WayAbvPar on April 15, 2014, 02:19:20 PM
At around tier 4 (and higher) the crews start hanging around long enough to make training them in the next higher tank worthwhile. If you don't want to use gold to retrain or recruit, it might take until tier 5 (since you can only start with 75% crew without gold, and credit retraining will knock 10% off of them, so you would have to have a crew you ground from 75% to at least 86% to make it worthwhile. Tough to do at tier 4 unless you really like the tank and play it elited a bunch).


Title: Re: World of Tanks
Post by: Nebu on April 16, 2014, 07:45:24 AM
As much as I hate being bottom tier, I'm glad that they finally addressed this.

Quote
Storm explains why the tier table was removed from the battle queue screen:

“Some guys wrote a mod, that analyzed the data from this table and allowed players to enter the battle at those times, where the chance to end up as a top tank was highest. This chance was made seriously higher. In order to fight this mod, we decided to disable the transfer of this data to the client. I didn’t post this earlier not to bring attention to this mod.”


Title: Re: World of Tanks
Post by: Numtini on April 16, 2014, 07:49:46 AM
Quote
I tried to play a few games this weekend but after about 5 or so I gave up because of the stupidity of the other players.  Seriously, its the hordes of mouth breathing retards that infest this game that is the main reason I don't play that much anymore.  Bad players are the #1 problem with this game right now.  I refuse to play a game that just makes me frustrated and hate other people.

As a very occasional player, any tutorial pages or videos you'd particular recommend to avoid being that complete moron?

Particularly where to go for what on the maps? I felt like I had a vague concept of that in beta and early release, but the maps have changed or at least they look different :)


Title: Re: World of Tanks
Post by: Nebu on April 16, 2014, 07:57:12 AM
As a very occasional player, any tutorial pages or videos you'd particular recommend to avoid being that complete moron?

Particularly where to go for what on the maps? I felt like I had a vague concept of that in beta and early release, but the maps have changed or at least they look different :)

Try Lert's guides (http://forum.worldoftanks.com/index.php?/topic/186917-lerts-collection-of-guides/) to tanking.

I'd also recommend watching Quickybaby's Twitch Stream (http://www.twitch.tv/quickybaby) or platooning with someone that knows the game. 

Abagadro, Furiously, Engles, and Wayabvpar have helped me improve a lot by platooning with them.


Title: Re: World of Tanks
Post by: WayAbvPar on April 16, 2014, 11:40:34 AM
Stealing this from SA (originally stolen from FTR)

Quote
- TD camouflage bonus after shooting will be removed (SS: currently, when shooting, TD’s don’t lose as much camo as other classes, this will be a nasty nerf especially to very fragile TD’s with big guns, such as the Borsig and WT Panzer IV)
- some light tanks will be buffed (at the very least, MT-25 and VK2801), MT-25 should be buffed approximately to the old T-50-2 level
- tier 4+ light tanks will have their MM tier spread reduced (there will be exceptions for certain vehicles)
- 12 of the worst tanks (statistically) will be buffed and 8 of the best will be nerfed

From the discussion:

- Veider states that the camo issue concerns all TD’s, they are too stealthy, this is caused a lot by the TD stealth bonuses
- after the nerf, TD’s without armor will have to keep more distance from their targets
- the list of “good” and “bad” tanks will not be disclosed now
- Aufklärungspanzer Panther will not be rebalanced in 9.1, but later
- Tiger I will be nerfed a bit
- rear-turret VK4502B will not be buffed or nerfed
- improved anti-aliasing will come until the end of the year along with Dx11 support
- Tortoise is slightly OP, but the armor change (nerf) in 9.0 will have some effect, if it’s not enough, it will be nerfed
- FV 215b (183) is apparently doing fine
- rebalance is not based only on winrate

- FV4202, KV-5, IS-7 and T-34-3 are not on the list, T57 Heavy will also not be nerfed, Object 430 will not be buffed
- Churchill Gun Carrier is actually suddenly doing really fine statistically, one of the best vehicles on its tier WHAT
- Storm confirms that WoT will transfer to Dx11
- it’s possible (SS: as in NOT certain) that WT E-100 will be nerfed (“he stands out but only a little”)
- “unfortunately, only few HD tanks will appear in 9.1 – which, I will tell later”
- there is nop need to buff British heavies, they are fine apart from tier 10
- KV-1S will not be nerfed in 9.1, but later
- KV-1 and KV-1S will not be united into a single tank
- Storm confirms that LT’s will be buffed by decreasing their maximum battletier
- for now it was not decided whether to nerf E-25
- it’s unfortunately not possible to buff A-32′s gold penetration
- Wargaming is not using winrate as the main balance method anymore apparently
- apparently, the list of tanks to nerf contains “pedobear” tanks (T18 and T40 for example) as well
- currently, developers are collecting detailed data on the performance of gold shells – after that, it will be decided whether to do something about them and what
- T-34-3 is “a good vehicle in the right hands”
- no plans to implement the possibility of players to save their own graphic settings presets
- for now, in 9.1, the base camo coefficient for TD’s won’t be touched

Lots of stuff there. Rhm needs a nerf, but I will be sad to lose my cloaking device  :heartbreak:

I might have to re-purchase the MT 25 if it is useful post patch. It is a giant piece of shit right now. Especially when compared to the tank it replaced. 50-2 was SO FUN!

Glad the E25 isn't getting nerfed yet. I am using it to grind another decent crew for my German TDs so I can keep my current crew in my Rhm. Of course, if this patch really ruins the Rhm I might not bother keeping it.

Good to hear they are looking at the seal clubbing tanks. I ran the T40 a bunch during the E3 on track event and it was bullshit  :grin:


Title: Re: World of Tanks
Post by: Simond on April 16, 2014, 01:14:03 PM
Quote
- apparently, the list of tanks to nerf contains “pedobear” tanks (T18 and T40 for example) as well
Wargaming calling seal-clubbers  :pedobear: is amusing.
Also: T18 nerf? Long overdue.


Title: Re: World of Tanks
Post by: Merusk on April 16, 2014, 07:46:56 PM
Quote
- KV-1 and KV-1S will not be united into a single tank

Weren't these split a little less than a year ago?


Title: Re: World of Tanks
Post by: Ginaz on April 16, 2014, 07:59:04 PM
Quote
- KV-1 and KV-1S will not be united into a single tank

Weren't these split a little less than a year ago?

Old KV,Tier 5, got split into KV-1, T5, and KV-2, T6.


Title: Re: World of Tanks
Post by: Simond on April 17, 2014, 11:09:35 AM
BTW, the T7 combat car is a lot more fun now.
Also the babby StuG seems interesting.


Title: Re: World of Tanks
Post by: Nebu on April 17, 2014, 11:51:40 AM
Apparently several tier 5 & 6 tanks are causing crashes for some people.  Hellcat, M4, PZ4, and FV304 are on the list. 

From FTR:
Quote
Hello everyone,
for those, who didn’t notice this yet. Patch 9.0 came with a very nasty bug – when playing (specifically) M18 Hellcat, the game crashes in battle from time to time. The existence of this bug was confirmed by numerous WG staff posts, for example here. Developers are aware of this issue and according to Wargaming info, they are working on a hotfix (for this issue only, not for FPS drops).
 
Reported as happeneing with the Following tanks as well as in Historical Battles, Also reported CTD when switching view to another tank on death:
PzIV H, FV304, M4 Sherman, Elc Amx, Covenanter,T1 Heavy, Nashorn,T49,M8A1, SU-85B, GWPanther, E-25, Stug (tier 5), KV-2, Marder 38T, Pz.Sfl. IVc, Ram II,Su-100, M7 Priest, M41, PZ1-C, Maus, T34, Type 59, Tier 9 FV arty, BC - tier 10 arty
 
Rumored....Bishop


Title: Re: World of Tanks
Post by: Engels on April 17, 2014, 12:26:46 PM
Quote
I tried to play a few games this weekend but after about 5 or so I gave up because of the stupidity of the other players.  Seriously, its the hordes of mouth breathing retards that infest this game that is the main reason I don't play that much anymore.  Bad players are the #1 problem with this game right now.  I refuse to play a game that just makes me frustrated and hate other people.

As a very occasional player, any tutorial pages or videos you'd particular recommend to avoid being that complete moron?

Particularly where to go for what on the maps? I felt like I had a vague concept of that in beta and early release, but the maps have changed or at least they look different :)

Also, if you feel comfortable with it, look us up in game. Aba, Katiri, Nebu Strazos and I are nearly always on in the evenings/night, and I'd  be delighted to toon up with you. We do use TeamSpeak, so if that gives you the heebies, that's an issue, since I'm not keen on typing in chat much!


Title: Re: World of Tanks
Post by: WayAbvPar on April 17, 2014, 01:32:23 PM
Apparently several tier 5 & 6 tanks are causing crashes for some people.  Hellcat, M4, PZ4, and FV304 are on the list.  

From FTR:
Quote
Hello everyone,
for those, who didn’t notice this yet. Patch 9.0 came with a very nasty bug – when playing (specifically) M18 Hellcat, the game crashes in battle from time to time. The existence of this bug was confirmed by numerous WG staff posts, for example here. Developers are aware of this issue and according to Wargaming info, they are working on a hotfix (for this issue only, not for FPS drops).
 
Reported as happeneing with the Following tanks as well as in Historical Battles, Also reported CTD when switching view to another tank on death:
PzIV H, FV304, M4 Sherman, Elc Amx, Covenanter,T1 Heavy, Nashorn,T49,M8A1, SU-85B, GWPanther, E-25, Stug (tier 5), KV-2, Marder 38T, Pz.Sfl. IVc, Ram II,Su-100, M7 Priest, M41, PZ1-C, Maus, T34, Type 59, Tier 9 FV arty, BC - tier 10 arty
 
Rumored....Bishop

So they will have to hotfix or send another patch, which will break all the 9.0- compatible mods again, I bet. The bastards.

And Engels left me off his list of regular players  :sad_panda:

Probably because the only thing you can learn from me is where not to go on maps and how to place maximum blame on your teammates and avoid it yourself (if only in your mind)!


Title: Re: World of Tanks
Post by: Amarr HM on April 17, 2014, 02:06:51 PM
As a very occasional player, any tutorial pages or videos you'd particular recommend to avoid being that complete moron?

Particularly where to go for what on the maps? I felt like I had a vague concept of that in beta and early release, but the maps have changed or at least they look different :)

If you do get in a platoon, remember when you die early to stick around and watch the game pan out. Don't immediately pop back to the garage. Early stages of playing I learned a ton from watching games pan out and seeing better players in action.


Title: Re: World of Tanks
Post by: Engels on April 17, 2014, 02:25:10 PM
I didn't forget you Way, I just didn't want to scare Numtini off. :awesome_for_real:


Title: Re: World of Tanks
Post by: WayAbvPar on April 17, 2014, 02:52:52 PM
I am just a big teddy bear with a hair trigger temper and an exceptionally foul mouth.


Someone in the goon thread mentioned using This (http://forum.worldoftanks.com/index.php?/topic/251022-using-jonesoft-generic-mod-enabler/) to organize/enable mods. Anyone have any experience with it? I have been using the OMC pack, but this looks like it might be easier, at least once you track all the mods down.


Title: Re: World of Tanks
Post by: Furiously on April 17, 2014, 03:07:40 PM
I played like 12 games and probably crashed out in half of them. Even got ace in one.  I hope they patch soon.


Title: Re: World of Tanks
Post by: Nebu on April 17, 2014, 03:30:51 PM
I played like 12 games and probably crashed out in half of them. Even got ace in one.  I hope they patch soon.

Had zero issues.  I wonder if it's hardware/OS/Driver related.


Title: Re: World of Tanks
Post by: Furiously on April 17, 2014, 04:04:38 PM
I'm sure it's a nvidia thing.


Title: Re: World of Tanks
Post by: Nebu on April 17, 2014, 04:14:50 PM
I'm sure it's a nvidia thing.

I have an Nvidia card (GTX 760) and Nvidia drivers.  So no idea.

I did a fresh install after 8.11.  Wonder if that helped.


Title: Re: World of Tanks
Post by: Furiously on April 18, 2014, 01:28:51 AM
Why is this piece of shit game so addictive? (I might be drunk).


Title: Re: World of Tanks
Post by: Abagadro on April 18, 2014, 02:14:59 AM
Because of pew-pew-blam (also drunk).


Title: Re: World of Tanks
Post by: Nebu on April 18, 2014, 06:59:20 AM
I must have been really wasted... Noobmeter shows that I played 212 games on the Pz IV Ausf. H. 

I don't even own one. 

NOTE: NO, I wasn't wasted... just playing poorly.


Title: Re: World of Tanks
Post by: Ginaz on April 18, 2014, 12:02:22 PM
Quote
I tried to play a few games this weekend but after about 5 or so I gave up because of the stupidity of the other players.  Seriously, its the hordes of mouth breathing retards that infest this game that is the main reason I don't play that much anymore.  Bad players are the #1 problem with this game right now.  I refuse to play a game that just makes me frustrated and hate other people.

As a very occasional player, any tutorial pages or videos you'd particular recommend to avoid being that complete moron?

Particularly where to go for what on the maps? I felt like I had a vague concept of that in beta and early release, but the maps have changed or at least they look different :)

My comment wasn't directed at new or casual players that haven't made it much past tier 5 as I generally don't stress about how people play at tier 5 and under.  It was more directed at people playing tier 8 and above tanks with 10k+ games played.  Those people SHOULD know by now how to play at least in some sort of mediocre fashion but sadly it seems 90% of the player base have gone full retard. 


Title: Re: World of Tanks
Post by: WayAbvPar on April 18, 2014, 12:17:11 PM
Less experienced players who give terrible advice/requests and those who argue when decent/good players suggest things are the one who need to die in a fire. Hey guy with 500 games played, I have played THIS MAP more than your entire experience with WoT. Perhaps I might actually know what I am talking about.


Title: Re: World of Tanks
Post by: WayAbvPar on April 18, 2014, 07:10:21 PM
2nd game, CTD. Log back in to battle, CTD. Great work, WG.


Title: Re: World of Tanks
Post by: Strazos on April 19, 2014, 01:08:35 PM
The only issue I am having is graphical performance.

Other than that...was still able to do this...

http://wotreplays.com/site/788899#mountain_pass-strazos-pz_kpfw_iv_ausf_h (http://wotreplays.com/site/788899#mountain_pass-strazos-pz_kpfw_iv_ausf_h)


Title: Re: World of Tanks
Post by: Abagadro on April 19, 2014, 05:14:36 PM
I think I have made a major research breakthrough:



Title: Re: World of Tanks
Post by: Nebu on April 20, 2014, 12:22:03 PM
This is how you lose in style.

Quote
Defeat
Battle: Hidden Village
Vehicle: 110
Experience received: 2,795
Credits received: 110,002
Battle achievements: Top Gun, Steel Wall, High Caliber, Spartan, Mastery Badge: "Ace Tanker"
WN8: 11187 (100)


Title: Re: World of Tanks
Post by: Abagadro on April 20, 2014, 01:27:44 PM
That's crazy.


Title: Re: World of Tanks
Post by: Strazos on April 20, 2014, 05:54:11 PM
How the heck was that a loss?

No replay?


Title: Re: World of Tanks
Post by: WayAbvPar on April 21, 2014, 09:32:02 AM
How the heck was that a loss?

No replay?

Pubbies hate to win.


Title: Re: World of Tanks
Post by: Merusk on April 21, 2014, 09:34:29 AM
How the heck was that a loss?

No replay?

Pubbies hate to win.

Truth.


Title: Re: World of Tanks
Post by: angry.bob on April 21, 2014, 12:27:11 PM
As if World of Tanks wasn't already haven to the shittiest dregs of pointless elitism Wargaming is adding a player comparison tool to almost instantly compare your stats to anyone you choose and the reverse as well. I can't wait to see how long it takes to get things moving while everyone compares themselves to the other 29 people in a match before they decide they don't want to look bad so they're going to go get a sandwqich instead of play.


Title: Re: World of Tanks
Post by: Abagadro on April 21, 2014, 12:49:56 PM
Eh.  Those tools were already available and pretty much anyone who cares runs xvm anyways, so I doubt it will do anything.


Title: Re: World of Tanks
Post by: Nebu on April 21, 2014, 01:09:06 PM
Eh.  Those tools were already available and pretty much anyone who cares runs xvm anyways, so I doubt it will do anything.

This.  

If I wanted to be optimistic, I'd hope that the tool would give a few potatoes players the drive to improve.  


Title: Re: World of Tanks
Post by: Abagadro on April 21, 2014, 02:02:33 PM
Sorry for the rage-quit last night. That guy gets on my last nerve.


Title: Re: World of Tanks
Post by: Nebu on April 21, 2014, 02:14:30 PM
No apology necessary.  I thought you played a great game.  We were having a great run yesterday.  Nice change from Friday.



Title: Re: World of Tanks
Post by: WayAbvPar on April 21, 2014, 03:57:43 PM
Sorry for the rage-quit last night. That guy gets on my last nerve.

What? I wasn't even playing with you last night  :-o


Title: Re: World of Tanks
Post by: Abagadro on April 21, 2014, 04:51:02 PM
Nothing better than a pedantic post-mortem criticism of your play (immediately after you are blown up as the last tank alive trying to take on 3 people) by a clan "officer" who: 1) isn't even as good as you; and 2) got blown up earlier doing something incredibly stupid (with nary a comment about that by me).

I'm just not going to platoon with that guy.


Title: Re: World of Tanks
Post by: Furiously on April 23, 2014, 05:03:51 PM
Had a round of hilarity this morning.  A tier 9 wt and I in a roomba were up against 9 tanks. We ended winning.


Title: Re: World of Tanks
Post by: Abagadro on April 23, 2014, 05:08:26 PM
There should be a two-person version of the Kolobanov's for something like that.


Title: Re: World of Tanks
Post by: Abagadro on April 23, 2014, 10:28:08 PM
Man, not sure I want to be in -J- any more. They are letting in all sorts of riff-raff.


Title: Re: World of Tanks
Post by: Nebu on April 24, 2014, 09:16:22 AM
Man, not sure I want to be in -J- any more. They are letting in all sorts of riff-raff.

I don't think I'd want to be in any clan that would take me as a member.


Title: Re: World of Tanks
Post by: Amarr HM on April 24, 2014, 09:19:01 AM
I don't think I'd want to be in any clan that would take me as a member.

Classic  :awesome_for_real:


Title: Re: World of Tanks
Post by: Tmon on April 25, 2014, 09:31:01 AM
I'm happy with my clan, it's across multiple games and is made up of a good number of military and former military folks.  Which you'd think would lead to some kind of heavy handed authoritarian leadership, but doesn't.  Mostly I think because most of us dealt with it when we were in and have no patience for it in a game. 


Title: Re: World of Tanks
Post by: Cadaverine on April 25, 2014, 10:44:01 AM
I have no clan, so I have no clan problems.  The other people in the game, however, are complete muppets.  I know I suck, and somehow they're even worse.


Title: Re: World of Tanks
Post by: WayAbvPar on April 25, 2014, 11:17:38 AM
There is a daily mission for clan members, so you are missing out on 75k silver a day! Also missing out on the fun of listening to everyone in the clan channel bitch about how bad their teams are  :grin:


Title: Re: World of Tanks
Post by: WayAbvPar on April 30, 2014, 04:11:57 PM
Well, I guess I have to take a break from my break from tanks for at least a day-

Quote
Tankers!

Your outpouring of affection has been felt, and we couldn't be happier; we've broken the 1,000,000 mark for Likes on Facebook! To say thanks for all your appreciation, we're rolling out an entire day of x2 XP for all victories. Don't wait; we'll see you on the battlefield!

Start Date: Thursday, May 1, 04:00 PDT (07:00 EDT / 11:00 UTC)

End Date: Friday, May 2, 04:00 PDT (07:00 EDT / 11:00 UTC)

I see a lot of bottom 5 finishes for me somehow  :awesome_for_real:


Title: Re: World of Tanks
Post by: Engels on April 30, 2014, 05:35:44 PM
Its like they know when I'm just about burned out on Tonks and then they throw out an unresistable thing like this.


Title: Re: World of Tanks
Post by: Nebu on April 30, 2014, 07:05:49 PM
Its like they know when I'm just about burned out on Tonks and then they throw out an unresistable thing like this.

They pick the one day I can't play this week.  Figures...


Title: Re: World of Tanks
Post by: WayAbvPar on May 01, 2014, 12:25:35 PM
It brought out every bungling, windowlicking shitflinger in existence. Played a few games this morning and I am not sure I can continue. Why do people hate to win so much?


Title: Re: World of Tanks
Post by: Nebu on May 01, 2014, 12:36:00 PM
It brought out every bungling, windowlicking shitflinger in existence. Played a few games this morning and I am not sure I can continue. Why do people hate to win so much?

They "Play for fun - TM"

"Play for fun" is a trademark of WoT bad players of NA. 


Title: Re: World of Tanks
Post by: Cadaverine on May 01, 2014, 12:37:35 PM
I actually had a pretty good night last night, winning all of the matches I played instead of the usual win 2, lose 4, win 2, lose 1, win 3 thing.  Though, the highest tanks I have currently are Tier IV, so it could just be that I'm more used to the windowlickers.  Or maybe I am one of the windowlickers.


Title: Re: World of Tanks
Post by: Tmon on May 01, 2014, 01:17:39 PM
It brought out every bungling, windowlicking shitflinger in existence. Played a few games this morning and I am not sure I can continue. Why do people hate to win so much?

I played a few games this morning and noticed that my premium time was gonna run out in an hour so I added a day since things had been going well.  Naturally I lost the rest of the  matches I was in by ridiculous scores like 15-3 where I had 2 of the three kills or even worse where one of my 'teammates' ended up with 3 friendly kills.  Total waste of 250 gold.


Title: Re: World of Tanks
Post by: Abagadro on May 01, 2014, 04:07:30 PM
I got deep, depp into raging at shitlords last night because I...couldn't....win...that...last...battle I needed for a mission.  I wasn't even drunk. Sorry to all who had to witness it.


Title: Re: World of Tanks
Post by: Furiously on May 02, 2014, 09:35:07 AM
Man, not sure I want to be in -J- any more. They are letting in all sorts of riff-raff.

Wow... You were serious.


Title: Re: World of Tanks
Post by: Nebu on May 02, 2014, 09:37:53 AM
Man, not sure I want to be in -J- any more. They are letting in all sorts of riff-raff.

Wow... You were serious.

Turns out he was right too.  That nighthocking guy is seriously getting on my last nerve.


Title: Re: World of Tanks
Post by: Abagadro on May 02, 2014, 09:40:55 AM
TS mute button is a beautiful thing.


Title: Re: World of Tanks
Post by: Cadaverine on May 02, 2014, 04:08:46 PM
Quote
Destroying members of the Wargaming staff is always satisfying. But, during the entire month of May, it's also rewarding! For Military Appreciation Month, members of Wargaming Clans WGA-A and WGA-B will be roaming Random Battles, Tank Companies, Team Battle, and Historic Battles. Find them and show no mercy; your reward will be 500 and bragging rights!

Start Date: Thursday, May 1, 04:00 PDT (07:00 EDT / 11:00 UTC)

End Date: Sunday, June 1, 04:00 PDT (07:00 EDT / 11:00 UTC)

http://worldoftanks.com/en/news/22/hunt-the-wga-staff/?page=1

Looks like my dance card is full this weekend.


Title: Re: World of Tanks
Post by: Furiously on May 03, 2014, 02:00:21 PM
http://wotreplays.com/site/828846 (http://wotreplays.com/site/828846) This is probably my best loss ever. I was shaking at the end hoping to do enough damage to get mastery.


Title: Re: World of Tanks
Post by: WayAbvPar on May 05, 2014, 03:13:48 PM
Lady Luck has been pissing directly in my face in regards to tanks the past week or two. That and the utter inability for any of my teams to win a single game unless I carry them to victory on my back was wearing on me. I hear they have a new mission that starts today, so I logged on last night after a couple of nights off to buy a tank and play a few games. Quit in disgust after going 1/6.

Mission starts this morning, so I log in and play a few games. Shockingly I win the first 6, and I did absolutely nothing in 2 of them. I text Furiously and he gets on to ruin my luck. We carry several teams to victory, but also have some off games yet still win.

Quit for lunch. 25/30. I feel like I should uninstall now, since there is no where to but down.


Title: Re: World of Tanks
Post by: Furiously on May 05, 2014, 04:43:15 PM
This t34 mission is gonna be painful for french and Chinese and Japanese.


Title: Re: World of Tanks
Post by: Strazos on May 05, 2014, 07:49:13 PM
Fuck the Chinese, right in their janky cheating armor that bounces +1 tier gold rounds.

I swear, sometimes they hull-down better than the US tanks.


Title: Re: World of Tanks
Post by: Nebu on May 07, 2014, 09:34:42 AM
Saw this on the WoT forums.  It's a mock up of Serb's control panel for ruining individual player's gaming sessions.    

(http://i.imgur.com/1nBdpD3.png)

Have to love conspiracy theorists.   :why_so_serious:


Title: Re: World of Tanks
Post by: Nebu on May 07, 2014, 06:52:25 PM
Sometimes this event makes me feel dirty.

Quote
Victory!
Battle: Winter Himmelsdorf
Vehicle: KV-1
Experience received: 3,896 (x2 for the first victory each day)
Credits received: 73,668
Battle achievements: Top Gun, High Caliber, Mastery Badge: "Ace Tanker"
WN8: 7306 (100)


Title: Re: World of Tanks
Post by: Abagadro on May 07, 2014, 07:00:17 PM
Hehe.

Quote
Map: Komarin
Vehicle: Churchill I
Exp: 4,170 (x2 for the first victory each day) 
Credits: 88,596
Battle achievements: Top Gun, High Caliber, Sharpshooter, Radley-Walters's Medal, Mastery Badge: "Ace Tanker"

Total: 80 699     WN8: 13 504 (100)

AND I got bitched at for "not doing anything".


Title: Re: World of Tanks
Post by: Nebu on May 07, 2014, 07:32:14 PM
AND I got bitched at for "not doing anything".

Holy crap... that's an epic game.


Title: Re: World of Tanks
Post by: WayAbvPar on May 07, 2014, 10:51:01 PM
I only drove the ELC a couple of times before I sold it (I was past it by the time it was released into the tree). Bought it for the event.

Quote
Victory!
Battle: South Coast
 Vehicle: ELC AMX
Experience received: 1,866
Credits received: 77,789
Battle achievements: Mastery Badge: "Ace Tanker"
Total: 72 480  WN8: 9 335 (100)

I think I like it. It is going to save my French line.


Title: Re: World of Tanks
Post by: Nebu on May 08, 2014, 07:10:05 AM
Great game Way.  I never really 'clicked' with the ELC. 

Had my third ace tanker in a loss last night.  Why do pubbies hate winning so much?


Title: Re: World of Tanks
Post by: Abagadro on May 08, 2014, 03:59:32 PM
Psycho discounts this weekend plus 5xs for your retard raging/mission completion needs.


Title: Re: World of Tanks
Post by: Simond on May 08, 2014, 04:04:32 PM
Quote
- stock suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 60 percent
- elite suspension aim spread from moving and aim spread from turning the hull increased (nerfed) by 57 percent
- stock tracks terrain passability (good/medium/bad terrain) nerfed by 9/14/9 percent
- elite tracks terrain passability (good/medium/bad terrain) nerfed by 10/17/10 percent
- maximum reverse speed nerfed from 20 km/h to 12 km/h
- aim spread of the 76mm M1A2 when moving the turret increased (nerfed) by 12 percent
- aim spread of the 90mm M3 when moving the turret increased (nerfed) by 25 percent
- 90mm M3 reload time nerfed from 8s to 8,5s

Name that TD being (justifiably) nerfed in 9.1!

E: Bonus round!
Quote
- stock suspension turnrate nerfed from 28 to 18, elite from 30 to 22
- stock tracks terrain passability (good/medium/bad terrain) nerfed by 43/29/7 percent
- elite tracks terrain passability (good/medium/bad terrain) nerfed by 46/40/12 percent
- maximum reverse speed nerfed from 8 km/h to 6 km/h
- 75mm derp reload time nerfed from 4,8s to 5,2s, aim spread from moving gun nerfed by 12 percent
- 2pdr Mk.IX reload time nerfed from 2,1s to 2,5s, aim spread from moving gun nerfed by 17 percent
- hitpoints nerfed by 5 from 125 to 120


Title: Re: World of Tanks
Post by: Nebu on May 08, 2014, 07:52:06 PM
Hellcat and T18.  What do I win?


Title: Re: World of Tanks
Post by: Furiously on May 08, 2014, 09:45:28 PM
Great game Way.  I never really 'clicked' with the ELC. 

Had my third ace tanker in a loss last night.  Why do pubbies hate winning so much?

My eight year old was telling me about an awesome game he played... He spotted two tanks. I'm pretty sure he is 3/4 of the playerbase.


Title: Re: World of Tanks
Post by: Simond on May 09, 2014, 05:23:12 AM
Hellcat and T18.  What do I win?
A more fun game!  :grin:


Title: Re: World of Tanks
Post by: Nebu on May 09, 2014, 07:51:13 AM
I give up trying to understand this game.  I had one of the worst nights playing in the last couple of months (1500 WN8) and managed a 75% win rate. 

Play well = lose.  Play poorly = win. 

 :oh_i_see:


Title: Re: World of Tanks
Post by: Abagadro on May 09, 2014, 08:15:25 AM
I've seen that inverse correlation lately too. I think it is because if your team is total garbage (and the percentage of garbage players seems to have skyrocketed to the point where a "good team" is now defined as having 5 non-orange/red players) you are usually forced into doing tons of damage and kills in a generally losing cause where if your team is decent you will do average damage and kills (1500 wn8 is not terrible) but will have a better chance to win.


Title: Re: World of Tanks
Post by: Nebu on May 09, 2014, 08:22:54 AM
I've seen that inverse correlation lately too. I think it is because if your team is total garbage (and the percentage of garbage players seems to have skyrocketed to the point where a "good team" is now defined as having 5 non-orange/red players) you are usually forced into doing tons of damage and kills in a generally losing cause where if your team is decent you will do average damage and kills (1500 wn8 is not terrible) but will have a better chance to win.

I can see that.  When playing with better players, there's more competition for damage and kills. 

Playing solo is a sobering experience though.  When the team is bad, it seems like you just can't do damage fast enough to stop the freight train from rolling over you. 


Title: Re: World of Tanks
Post by: Furiously on May 09, 2014, 10:35:09 AM
You can't.


Title: Re: World of Tanks
Post by: Nebu on May 09, 2014, 10:38:23 AM
You can't.

You going to be on tonight?  Playing solo last night melted my brain.


Title: Re: World of Tanks
Post by: angry.bob on May 09, 2014, 11:14:53 AM
Winning and losing is mostly determined by your own skill. No matter what matchmaker hands you, one player can determine a win or a loss. Stats = All.

That being said my seven year old has taken over playing my account because WoT is literally so inferior to War Thunder I don't care if he gets me banned and loses me the Thousands off dollars I've spent on the game. He likes to play my tier 9 heavies and artillery because they're big.


Title: Re: World of Tanks
Post by: Merusk on May 09, 2014, 11:25:34 AM
Playing solo is a sobering experience though.  When the team is bad, it seems like you just can't do damage fast enough to stop the freight train from rolling over you.  

Welcome to the way I play and why my W8 was never above 900 overall (931 last 1k battles).  9/10 battles turn in to losses within the first 4 mins where literally 1/2 your team is dead.

Winning and losing is mostly determined by your own skill. No matter what matchmaker hands you, one player can determine a win or a loss. Stats = All.

The day I can take out 9 tier 9 & 10 players in a T8 Premium by myself at the 5 minutes played mark is the day I'll believe this line.  I've been in that situation enough to know almost nothing I could do would have made a difference.


Title: Re: World of Tanks
Post by: Abagadro on May 09, 2014, 12:18:59 PM
Winning and losing is mostly determined by your own skill. No matter what matchmaker hands you, one player can determine a win or a loss. Stats = All.


Keep flogging that strawman. It will spin into gold some day!


Title: Re: World of Tanks
Post by: angry.bob on May 09, 2014, 01:49:24 PM
I see. So when you guys say it, it's obvious and I'm a moron for questioning it. When I quote it back to the very same people pussy rubbing about shitty teams it's a straw man. Come the fuck on, winning a game whatever your team does is either the best determinant of an individual's skill or it isn't. A single player can cause a losing team to win or they can't. Those may as well be direct from some of you guys. Make up your fucking mind, you don't get to change your mind on those points without admitting I was right.

Just like I was wrong about Matchmaker trying to keep players hoovering around a 50% winrate.


Title: Re: World of Tanks
Post by: Abagadro on May 09, 2014, 02:16:24 PM
Talking about different things dude.  Variability between 1500-2500 WN8 related to win rate has nothing to do with overall win8 and win rate. So wallow in your 1000 WN8 and leave the adults to talk about a game you apparently don't even play any more but seem determined to shit up the thread.


Title: Re: World of Tanks
Post by: Abagadro on May 09, 2014, 02:23:53 PM
Just like I was wrong about Matchmaker trying to keep players hoovering around a 50% winrate.

Are you too dense to see that if that were true, a sub-50 percent rate means you are WORSE because despite the game trying to help you you can't get there and that an above-50 percent rate means you are BETTER because despite the game trying to push you down you are able to overcome it?

EDIT: In fact, fuck it, let's have a wager. We will toon up in the same vehicles (name it) so we are playing the same thing against the same competition. Don't even have to be on TS. Just play in the same matches, against the same competition, in the same tanks. Play a decent number of games, say 100. Then we will compare whatever metric you want (kills, dmg, xp, credits, whatever).  We'll see whether my stats or your stats are representative of skill.  What say you and what should the stakes be?


Title: Re: World of Tanks
Post by: angry.bob on May 09, 2014, 02:56:48 PM
Talking about different things dude.  Variability between 1500-2500 WN8 related to win rate has nothing to do with overall win8 and win rate. So wallow in your 1000 WN8 and leave the adults to talk about a game you apparently don't even play any more but seem determined to shit up the thread.

Whatever the fuck WN8 is. That wasn't even a thing before, the argument was always just about winrate. Is WN8 the new cool epeen meter since winrate is full of shit? I googled it but every result on the first page of results said it was innacurate but improving. The nicest thing that was said about it was it "hopefully" measured a player's contributions across an account. 

Just like I was wrong about Matchmaker trying to keep players hoovering around a 50% winrate.

Are you too dense to see that if that were true, a sub-50 percent rate means you are WORSE because despite the game trying to help you you can't get there and that an above-50 percent rate means you are BETTER because despite the game trying to push you down you are able to overcome it?

Are you too dense to figure out the several really simple ways to game how it's calculated? I'd bet anything in the 45-55% range is what it's aiming for. If a player has that they're a little kid or a bot, more than that they're a WOT is serious buisness statwhore.

EDIT: In fact, fuck it, let's have a wager. We will toon up in the same vehicles (name it) so we are playing the same thing against the same competition. Don't even have to be on TS. Just play in the same matches, against the same competition, in the same tanks. Play a decent number of games, say 100. Then we will compare whatever metric you want (kills, dmg, xp, credits, whatever).  We'll see whether my stats or your stats are representative of skill.  What say you and what should the stakes be?

Sure, let me know when you haven't played the game more than a couple times in four or five months. You probably know how often I play since December than I do. I could give two shits about my "skill" in an internet tank game where the most "skilled" players hide until the rest of their team has beat the fuck out of the enemy tanks before they died. But the point was never that you aren't a better player than me, it's that winrate is a shit measurement of an individual's skill. But sure, I'll bet you. The stakes are that if I win you mail the person in charge of the organization that certifies you professionaly a picture of you taking a dump on their portrait while you squeeze your scrotum at the camera. If you win I'll say good job in this thread.


Title: Re: World of Tanks
Post by: Abagadro on May 09, 2014, 03:07:08 PM
You sure seem to care. Nice fudging and excuses. How about this? I will actually accept your stakes if, when you lose, you never post on f13.net again.


EDIT: And for the record, you have played 700 times in the last few months (and it ain't your kid).  Stats are funny things.   Let me know when you have rounded back into shape and we can get to it.


Title: Re: World of Tanks
Post by: angry.bob on May 09, 2014, 04:39:54 PM
You sure seem to care. Nice fudging and excuses. How about this? I will actually accept your stakes if, when you lose, you never post on f13.net again.

There's no way I've played 700 games in a few months. I'm curious what exactly it is that I'm fudging. There's also no way I'll ever accept your counteroffer. Firstly, I don't give a shit and I have nothing invested in it. Anyone who's read this thread one of the multiple times we argued about this crap knows what you said. You know what you said too, and you've backpedaled a little bit farther each time. Secondly, why would I accept a bet with any stakes that affect me negatively knowing I'd lose?


Title: Re: World of Tanks
Post by: Strazos on May 09, 2014, 04:42:51 PM
You know, I use to be a skeptic regarding stats and such...

But then I started using XVM, and seeing how terribad those sub-1000 WN8 players are.

Raw win percentage is not always a great indicator, or so I thought...but lo and behold, the better players just tend to win more. How?

They simply tend to do less stupid things throughout a match, minimize their mistakes, play more consistently, and tend to contribute more to positive efforts.

Granted, raw WinRate fails to account for certain things in the short term, such as damage done in losing efforts...but it evens out in the end.

Even without looking at somewhat esoteric stats, an easy way to see if you're any good is just to anecdotally look and see where you rank in games. I don't consider myself to be particularly good, however, when solo-pubbing I am almost always in the top10, very often top5 or so. And especially in losing efforts, if I am in a non-arty tank, I am frequently top2 on my team (if not the game).

Sorry Bob, but I seriously doubt there are many "diamonds in the rough" in WoT - players who are actually really good...but somehow have shit stats still after at least 3-4k games. This is excluding, of course, people who might actually be good but frequently bot for some reason...though this is probably extremely rare, as people who are actually good get that way by actually playing their matches (and probably accrue XP faster than botters).


Title: Re: World of Tanks
Post by: Abagadro on May 09, 2014, 05:00:21 PM
You sure seem to care. Nice fudging and excuses. How about this? I will actually accept your stakes if, when you lose, you never post on f13.net again.

There's no way I've played 700 games in a few months.

668 games since 12/4.  We going to quibble about what "since december" or a "few months" is now?

Quote
I'm curious what exactly it is that I'm fudging. There's also no way I'll ever accept your counteroffer. Firstly, I don't give a shit and I have nothing invested in it. Anyone who's read this thread one of the multiple times we argued about this crap knows what you said. You know what you said too, and you've backpedaled a little bit farther each time. Secondly, why would I accept a bet with any stakes that affect me negatively knowing I'd lose?

I haven't backpedaled one bit.  Win rate is a function of skill. Period.  You've built up some stupid ass strawman that I have claimed that win rate is the only stat that matters or that it is sacrosanct and can't be buffed, something I have never said. It is  a very good indicator of skill because it highly correlates with all the other stats that matter and the simple statistical fact that the only constant variable across TENS OF THOUSANDS of cases, is YOU.  You need 4-6 good players on a team to make it viable, IF YOU ARE ONE OF THOSE GOOD PLAYERS YOU DON'T NEED 4-6 MORE YOU JUST NEED 3-5 MORE SO IT IS EASIER TO GET THOSE AND THEREFORE WIN.  It's not that fucking complicated.  Discounting win rate as a function of skill is retarded.

And your fudge is on the 45-55 percent thing. Doesn't take a fucking super-sekrit game mechanic to create that. It's called regression to a mean within a standard deviation.  

Why do you think you will lose?  I thought stats and win rate meant nothing and it was all MM luck and stat whoring. If that is true you have just as good of a shot to win.   I've played 85-90 percent of my games solo, across every single tank tree (got my Senior Technical Engineer badge today, yay!), not to mention a good 25 percent of those shitfaced. So the difference in our win rates over tens of thousands of games is either monumental, statistically impossible levels of luck on my part or win rate reflects better play. I was willing to bet it is the latter and you just admitted that it is the case.


Title: Re: World of Tanks
Post by: Nebu on May 11, 2014, 05:29:11 PM
Win Rate is all luck. 

Quote
Victory!
Battle: Malinovka
Vehicle: KV-1
Experience received: 10,325 (x5 for the first victory each day)
Credits received: 47,299
Battle achievements: Top Gun, High Caliber, Radley-Walters's Medal, Spartan, Mastery Badge: "Ace Tanker"
WN8: 9006 (100)


Title: Re: World of Tanks
Post by: Ginaz on May 11, 2014, 06:32:53 PM
You sure seem to care. Nice fudging and excuses. How about this? I will actually accept your stakes if, when you lose, you never post on f13.net again.

There's no way I've played 700 games in a few months. I'm curious what exactly it is that I'm fudging. There's also no way I'll ever accept your counteroffer. Firstly, I don't give a shit and I have nothing invested in it. Anyone who's read this thread one of the multiple times we argued about this crap knows what you said. You know what you said too, and you've backpedaled a little bit farther each time. Secondly, why would I accept a bet with any stakes that affect me negatively knowing I'd lose?

Win rate is not good indicator of skill when its round the 50% mark.  Even people with 55%+ win rates might not be that much better than someone with 50% simply because they may have padded their stats.  However, once you get to 47% and under for people that have a few thousand games played, it can be an indicator that they just aren't very good.  I don't use the xvm mod anymore but it was usually pretty accurate showing which players would have a good or average performance and which players would be absolute shit.  Sorry, but if you (generic you, not pointing to anyone here) have 5k+ games played and your WN8 is under 1000, you suck at tanks.


Title: Re: World of Tanks
Post by: Furiously on May 12, 2014, 08:57:47 AM
Teaming with Aba a lot lately has taught me one very important thing. When the chips are down and the enemy team is ahead by 6 tanks. Don't just YOLO into their guns, find a good spot to hunker down and make them shoot your tracks. Then kill them all...Then you get a 5 kill game like this.

Vehicle: T34
Exp: 4,598 (x2 for the first victory each day)  Credits: 235,626
Battle achievements: Mastery Badge: "Ace Tanker"


Title: Re: World of Tanks
Post by: Nebu on May 12, 2014, 09:11:49 AM
I'll second this.  I've learned more by playing with Aba than I have in any other way.  Aba's help changed me from a 45.6% player to having a 60% win rate over my past 60 days.


Title: Re: World of Tanks
Post by: Furiously on May 12, 2014, 09:39:00 AM
http://www.wotreplays.com/site/854982# (http://www.wotreplays.com/site/854982#) For anyone that wants to watch.


Title: Re: World of Tanks
Post by: Engels on May 12, 2014, 09:50:05 AM
Teaming with Aba has taught me that I should take up scotch again, probably.


Title: Re: World of Tanks
Post by: WayAbvPar on May 12, 2014, 10:27:16 AM
Teaming with Aba has taught me that I should take up scotch again, probably.

This  :grin:

I also like playing with Aba since he is nearly as profane as I am when he gets frustrated. A kindred spirit.


Title: Re: World of Tanks
Post by: Amarr HM on May 12, 2014, 01:17:28 PM
I played a game or two on the Xbox other day for a giggle, the hilarity drained away pretty quickly.


Title: Re: World of Tanks
Post by: angry.bob on May 12, 2014, 01:49:59 PM
668 games since 12/4.  We going to quibble about what "since december" or a "few months" is now?

No need to quibble. Since you're a freaky fucking stalker you can probably just check your spreadsheet of the number of games I've played each day and look for where the drop off from whatever I was playing to 0-2 games a day. I thought it was probably in December, but whatever. If you've got suck a hard on for pinning me down to one or the other go with "a few months". That's three or more, so again no need to quibble.

I haven't backpedaled one bit.  Win rate is a function of skill. Period.  You've built up some stupid ass strawman that I have claimed that win rate is the only stat that matters or that it is sacrosanct and can't be buffed, something I have never said.

Well now you're just bullshitting. If you actually believe that you need to go back and reread what you wrote. That third sentence there is a pretty doozy of a strawman itself. It's awesome though that rather than admit what you said you went with the online equivalent of punching someone.

Why do you think you will lose?  

Because I don't give two shits. It's a game I never wanted to do much more than have cool tank models to look at and change around. If I could I'd just throw money at the game and have all the models without ever actually playing it. It's got a worst community than UO did and that's saying something. Go back and search the thread, the thing about the models is probably the first thing I wrote. For advancing to tier 10 in all the lines at once it's been more efficient to rush out try to get a kill or two, get killed in the first five minutes, go back to garage and try to 2X the next tank line. Rinse and repeat until they're all 2Xed. Man, fuck your hide in a corner and sell your life dearly shit, I got 16 more tanks to try and 2X, papers to write, and 2 kids to take care of. If you want to spend your free time trying to be the master of a videogame with a three year half life that's got about seven months of that left, go ahead. But just because I don't feel like doing the same doesn't mean I'm wrong. Especially when, as was stated previously in this thread, the most "skilled" players wait in cover until the potatoes to do enough damage before dying that they can can come out and taxi to victory.


Title: Re: World of Tanks
Post by: Nebu on May 12, 2014, 03:02:08 PM
Removed: Yelling at clouds.   :oh_i_see:


Title: Re: World of Tanks
Post by: Simond on May 12, 2014, 04:42:44 PM
If you ever feel discouraged with tankery, take heart that at least you're not this bloke: https://www.youtube.com/watch?v=_D0hxJSzmoE


Title: Re: World of Tanks
Post by: Abagadro on May 12, 2014, 05:23:24 PM
I'll second this.  I've learned more by playing with Aba than I have in any other way.  Aba's help changed me from a 45.6% player to having a 60% win rate over my past 60 days.

You guys are going to give me a big head.  I just taxi to victory though so I guess I shouldn't think TOO highly of myself. 

BTW, if he still played Amarr/Blindside would teach us all some stuff based upon the few games I managed to toon with him.


Title: Re: World of Tanks
Post by: Amarr HM on May 13, 2014, 01:06:02 PM
If you ever feel discouraged with tankery, take heart that at least you're not this bloke: https://www.youtube.com/watch?v=_D0hxJSzmoE

Wow! My blood pressure raised slightly just looking at that.

Thanks Aba, but I'd say these days if I started up again it would be me learning off you guys.


Title: Re: World of Tanks
Post by: WayAbvPar on May 13, 2014, 03:05:44 PM
If you ever feel discouraged with tankery, take heart that at least you're not this bloke: https://www.youtube.com/watch?v=_D0hxJSzmoE

And this is why I can't wait to get back to my garage as soon as I am dead. Pubbies hate to win. Good fucking GOD.


Title: Re: World of Tanks
Post by: Engels on May 13, 2014, 03:26:23 PM

Thanks Aba, but I'd say these days if I started up again it would be me learning off you guys.


Ya, you have to come play with us sometimes. If only so that I can say that for at least 15 minutes, I was better than Blindside  :grin:


Title: Re: World of Tanks
Post by: Furiously on May 14, 2014, 09:29:40 AM
So I tried solo-pubbing this morning. I decided to see if their after 3 losses in a tank you will get top tier system was true. And it worked.


Title: Re: World of Tanks
Post by: WayAbvPar on May 14, 2014, 09:40:20 AM
My choices recently seem to be-

Great team, bottom tier (have to fight to get any XP before my team rolls- I get a lot of bottom 5 doubles this way)
or
Top tier with a team full of cretins. If I am in a tank capable of carrying a game, I can sometimes pull these out, but mostly it just tears another piece of my soul away.

Seriously, there doesn't seem to even be middle tiers any more. Or average teams.


Title: Re: World of Tanks
Post by: Nebu on May 14, 2014, 10:53:43 AM
Interesting changes to Komarin planned for 9.1 (https://www.youtube.com/watch?v=fKy0sOSq0NU)

This may make the map playable again... yay?


Title: Re: World of Tanks
Post by: WayAbvPar on May 14, 2014, 10:58:45 AM
Maps, oh let me rant about maps. Like Ruinberg. I think I have played 50 matches on Ruinberg since the weekend. They really need to set aside a tiny bit of the moneyhats they are rolling in to upgrade their map server so we can have access to the full set at all times. This pick 6-8 for the day and repeat is bullshit.


Title: Re: World of Tanks
Post by: Merusk on May 14, 2014, 12:08:39 PM
Interesting changes to Komarin planned for 9.1 (https://www.youtube.com/watch?v=fKy0sOSq0NU)

This may make the map playable again... yay?
Looks like a lot of hill changes and a lot fewer "I can sit in this corner and hit 90% of the map" sniping spots.  Didn't watch to see what changes were made to the island.


First time back in months today and I get this:

Victory!
Battle: Steppes
Vehicle: AT 15A
Experience received: 2,474 (x2 for the first victory each day)
Credits received: 82,014
Battle achievements: Top Gun, Steel Wall, Mastery Badge: "Ace Tanker"

Very happy because my first thought was "Oh fuck, steppes in this thing."

Replay Here (https://dl.dropboxusercontent.com/u/704172/F13%20Photos/20140514_1545_uk-GB71_AT_15A_35_steppes.wotreplay)


Title: Re: World of Tanks
Post by: Abagadro on May 14, 2014, 12:59:12 PM
Great.  More elimination of strategic positioning and sniping.  They are really trying to drive me out of this game which may be for the best.


Title: Re: World of Tanks
Post by: WayAbvPar on May 14, 2014, 01:10:06 PM
Quote from: Merusk
Very happy because my first thought was "Oh fuck, steppes in this thing."

Yeah, that is not exactly the best map for that tank. Really need to enemy to come to you. Which apparently they did!


Title: Re: World of Tanks
Post by: Merusk on May 14, 2014, 01:46:26 PM
The REAL kick in the pants is first I DC'd then I came back to find the west flank was already being overrun.  I got a big spike in latency because things got really sluggish as I tried to pop a hellcat from behind and overshot him.  I was convinced we were going down.


Title: Re: World of Tanks
Post by: WayAbvPar on May 14, 2014, 02:31:38 PM
Sometimes their pubbies hate to win even more than yours.


Title: Re: World of Tanks
Post by: Furiously on May 14, 2014, 02:33:59 PM
Great.  More elimination of strategic positioning and sniping.  They are really trying to drive me out of this game which may be for the best.

I think it's their way of dealing with the abundance of tds.


Title: Re: World of Tanks
Post by: Nebu on May 14, 2014, 04:55:47 PM
They are really trying to drive me out of this game which may be for the best.

Just in time.  It looks like Warthunder Ground Forces is entering beta tomorrow.   :why_so_serious:


Title: Re: World of Tanks
Post by: Abagadro on May 14, 2014, 04:59:28 PM
Great.  More elimination of strategic positioning and sniping.  They are really trying to drive me out of this game which may be for the best.

I think it's their way of dealing with the abundance of tds.

Then just nerf the fuckers instead of destroying perfectly good maps.


Title: Re: World of Tanks
Post by: Tmon on May 15, 2014, 04:12:10 AM
They are really trying to drive me out of this game which may be for the best.

Just in time.  It looks like Warthunder Ground Forces is entering beta tomorrow.   :why_so_serious:

I've been in the closed beta for this for a couple months, it has it's own share of issues.


Title: Re: World of Tanks
Post by: Brolan on May 15, 2014, 05:12:06 AM
They are really trying to drive me out of this game which may be for the best.

Just in time.  It looks like Warthunder Ground Forces is entering beta tomorrow.   :why_so_serious:

I've been in the closed beta for this for a couple months, it has it's own share of issues.
I'm just so bored with WoT now,  I want something different.


Title: Re: World of Tanks
Post by: angry.bob on May 15, 2014, 08:46:14 AM
They are really trying to drive me out of this game which may be for the best.

Just in time.  It looks like Warthunder Ground Forces is entering beta tomorrow.   :why_so_serious:

I've been in the closed beta for this for a couple months, it has it's own share of issues.

Ground Forces is sexy as fuck. What are your issues with it?


Title: Re: World of Tanks
Post by: Sir T on May 15, 2014, 09:22:56 AM
Looks in at this thread after a few months and just laughs.


Title: Re: World of Tanks
Post by: Engels on May 15, 2014, 09:27:10 AM
Quiet, you irish potato.


Title: Re: World of Tanks
Post by: Nebu on May 15, 2014, 09:39:55 AM
Looks in at this thread after a few months and just laughs.

You miss it.  You know that you do!


Title: Re: World of Tanks
Post by: Sir T on May 15, 2014, 09:45:50 AM
DAAAAAMNNNN YOUUUUUUUU!!  :heartbreak:


Title: Re: World of Tanks
Post by: Tmon on May 15, 2014, 09:55:30 AM
Ground Forces is sexy as fuck. What are your issues with it?

Mostly little things, the most annoying to me is the whole spend 5 minutes sneaking and peeking across the map and die with one shot from a tank you never saw thing.  It also bugs me that I have to shift for the driver, I'm the Tank Commander I should just be able to tell the driver where to go and let him do the work.  Of course the biggest issue over all is that you still get thrown into matches populated by random folks, most of whom  will perform only marginally better than a pigeon pecking at random keys.


Title: Re: World of Tanks
Post by: Nebu on May 15, 2014, 10:00:05 AM
Of course the biggest issue over all is that you still get thrown into matches populated by random folks, most of whom  will perform only marginally better than a pigeon pecking at random keys.

Sounds exactly like WoT. 


Title: Re: World of Tanks
Post by: Nebu on May 15, 2014, 10:21:04 AM
I found a tank that WayAbvPar endorses as the tank of choice for the average pubbie.  They might want to add this to Ground Forces as well.



Title: Re: World of Tanks
Post by: Simond on May 15, 2014, 10:26:55 AM
They'd probably still miss.


Title: Re: World of Tanks
Post by: WayAbvPar on May 15, 2014, 10:34:35 AM
And hit me.


Title: Re: World of Tanks
Post by: Nebu on May 15, 2014, 02:08:08 PM
Seems to be the only way to drag a team to a win is to kill everyone yourself.

Quote
Victory!
Battle: Swamp
Vehicle: STA-1
Experience received: 3,834 (x2 for the first victory each day)
Credits received: 71,236
Battle achievements: Top Gun, Reaper, Mastery Badge: "Ace Tanker"
WN8: 3733 (100)

Did almost 4k damage.  Next closest on my team was 980.  This was a tier 8 match.


Title: Re: World of Tanks
Post by: Sir T on May 15, 2014, 06:57:55 PM
Reminds me of the game i did 6000 damage.


Title: Re: World of Tanks
Post by: Furiously on May 16, 2014, 08:34:00 AM
x2 experience weekend... Then they drop this... "The XP earned from this mission does not count towards the Operation T34 event." So guess it will take a few more days.


Title: Re: World of Tanks
Post by: Abagadro on May 16, 2014, 12:08:47 PM
It also doesn't start until tomorrow despite me thinking otherwise upon first reading.


Title: Re: World of Tanks
Post by: Abagadro on May 26, 2014, 10:07:26 PM
This game can be frustrating as hell but can also generate some great moments. Was soloing in my Chi-Ri and the next highest WN8 on my team was 800 and went down from there.  Was on abbey and I ended up soloing the 2 line against 3 heavies, cross sniped two guys in the abbey, then went across cap to kill the last guy on the 9 line. The best was being called a noob by a total potato because I wasn't capping.  7300 WN8 game.  :grin:


Title: Re: World of Tanks
Post by: Nebu on May 26, 2014, 11:51:55 PM
I'm finding that the better I get at this game, the more it feels like work.  You do everything you can to win a match and the rest of your team does whatever it can to throw the game.  I've all but lost the will to solo any more.  It really takes 2-3 people to even stand a chance of winning in a good majority of games. 


Title: Re: World of Tanks
Post by: Abagadro on May 26, 2014, 11:53:48 PM
I alternate between burning rage and a level of zen acceptance. The player base has deteriorated so badly in the last 3 months that it is almost pointless to be upset about bad teams at this point.


Title: Re: World of Tanks
Post by: Brolan on May 27, 2014, 05:12:55 AM
Do you figure everyone has left for War Thunder?


Title: Re: World of Tanks
Post by: Merusk on May 27, 2014, 05:57:06 AM
No, because WT isn't a 1:1 analog.  It didn't catch me at all, so I just gave up entirely.

I haven't been playing WOT in the last 3 months but it was dire before that. If it's gotten worse I can't fathom it.


Title: Re: World of Tanks
Post by: Brolan on May 27, 2014, 06:33:49 AM
I've played the tanks in WT enough to know to get anywhere you are going to have to drop money into the game.  But the product is not polished enough for me to do that yet. 

I'm kind of waiting on the sidelines to see how it goes.  I've noticed the WoT specials have gotten a lot more special the last few weeks.  I think they feel the hot breath of competition on the backs of their necks.


Title: Re: World of Tanks
Post by: Engels on May 27, 2014, 08:38:48 AM
I had another one of those 'damn, I did that?' games last night. Tooned up with Shade, the leader of J, my current clan, we won 10 out of 11 matches, with the best match for me being in my mutant 6 tier 8 heavy. 6 kills, god knows how much damage, a mess of other medals, including steel wall and a win8 of 12,200. And much like my top game in my 59 that Nebu and Katiri were witness to, I had no idea I was doing that well.


Title: Re: World of Tanks
Post by: WayAbvPar on May 27, 2014, 08:53:47 AM
I took almost a week off, then jumped on Friday night to take advantage of the Memorial Day weekend specials.


I lasted 2 games. Won them both, but I am just completely burned out right now.


Title: Re: World of Tanks
Post by: Nebu on May 27, 2014, 09:26:58 AM
I'm going to play a good bit this week and then take a break to play Wildstar with some friends.  I'm sure I won't last long there... I'm more burned out on MMOs than I am on WoT.


Title: Re: World of Tanks
Post by: Strazos on May 27, 2014, 03:57:01 PM
Been amazingly streaky for a bit - I went 1-6, then had Engels jump in and we won 7 straight, including a pretty epic 8-kill mop-up with my IS.

People playing poorly, and not understanding it...can be frustrating.


Title: Re: World of Tanks
Post by: Furiously on May 29, 2014, 09:01:16 AM
Last night Shade said the following in clan TS, "Our stats would be a lot better if Aba hadn't left."


Title: Re: World of Tanks
Post by: WayAbvPar on May 29, 2014, 09:13:07 AM
Indirectly his fault, so he can live with it. He is too nice/tolerant for his own good (and the good of the clan).


Title: Re: World of Tanks
Post by: Abagadro on May 29, 2014, 12:07:14 PM
I'm enjoying hanging out on the Satellite of Love.  We should congratulate Nebu on being made a deputy commander.  I'm just a scrub recruit.


Title: Re: World of Tanks
Post by: Nebu on May 29, 2014, 12:56:15 PM
We should congratulate Nebu on being made a deputy commander.  I'm just a scrub recruit.

ACK.  I joined to avoid responsibility.   :ye_gods:


Title: Re: World of Tanks
Post by: Abagadro on May 29, 2014, 01:01:52 PM
I think you are only responsible for bringing in bagels on Friday and changing Crow's litter box.


Title: Re: World of Tanks
Post by: Nebu on May 29, 2014, 01:05:51 PM
I think you are only responsible for bringing in bagels on Friday and changing Crow's litter box.

That I can do.  No schmear though.  I don't do schmear.


Title: Re: World of Tanks
Post by: Abagadro on May 29, 2014, 08:14:42 PM
If you are a looking to buy a tank and have a few hundy grand (or more) laying around, an amazing collection is going up for auction this July and includes several that are in the game:

http://auctionsamerica.com/catalog/2014/LC14/



Title: Re: World of Tanks
Post by: Brolan on May 30, 2014, 05:17:37 AM
Holy crap! They have one of almost everything.  The M50 and M4A3 really appeal to me.  But I don't think the wife would appreciate my selling of our retirement funds to get one.


Title: Re: World of Tanks
Post by: Sir T on June 01, 2014, 02:01:48 AM
The license fees for driving through houses (only to be stopped dead by one invunrible wooden pole) would be kinda harsh as well.


Title: Re: World of Tanks
Post by: Brolan on June 01, 2014, 07:43:14 AM
Of course maybe I could have a "tank" retirement.

"I'll be taking those groceries for free."
"What!?  How do you figure that??"
"Well, I own a tank, and it would be a real shame if something happened to your nice grocery store."


Title: Re: World of Tanks
Post by: WayAbvPar on June 02, 2014, 09:54:08 AM
If you are a looking to buy a tank and have a few hundy grand (or more) laying around, an amazing collection is going up for auction this July and includes several that are in the game:

http://auctionsamerica.com/catalog/2014/LC14/



Finally took the time to browse through this. Made me want to my my M53 55 some more  :grin:


Title: Re: World of Tanks
Post by: Tmon on June 02, 2014, 10:20:44 AM
I was lucky enough to get a couple all access tours to that collection thanks to some friends who volunteered there.  The last time I visited while Mr. Littlefield was still alive we talked a little bit about how he was transferring ownership of his collection to a non-profit foundation.  It had to be done in stages to avoid incurring tax penalties but when it was completed the foundation would own the collection so it would be able to continue.  Unfortunately he passed away before the transfer was complete.  The foundation tried to continue but couldn't make a go of it in the shape it was in and as a result the collection is being broken up.  I managed to attend  a couple of years ago for WoT's Operation Think Tank http://youtu.be/_oLY4FOrnjc  which was a pretty cool event.  Meeting the top armor historians in the world made the trip worthwhile but getting one last look at the collection was a nice bonus. 


Title: Re: World of Tanks
Post by: Simond on June 02, 2014, 03:46:13 PM
Trip report: The FV304 is everything it's hyped up to be.  :drill:


Title: Re: World of Tanks
Post by: Abagadro on June 06, 2014, 11:34:40 PM
Picked up the Tiger I because of the discount and bonuses this weekend. They've really buffed it up to a solid performer.  Had a lovely 7 kill game on himelsdorf where I missed a kalobonov by one tank as I cleaned up the game as a 1v4.


Title: Re: World of Tanks
Post by: Nebu on June 07, 2014, 12:56:59 AM
Picked up the Tiger I because of the discount and bonuses this weekend. They've really buffed it up to a solid performer.  Had a lovely 7 kill game on himelsdorf where I missed a kalobonov by one tank as I cleaned up the game as a 1v4.

I thought you'd do well in that tank.  It's great as a bully when top tier and is a competent sniper against 8's.  I'm playing with the Tiger P now and it's got less DPM but better armor.


Title: Re: World of Tanks
Post by: Simond on June 07, 2014, 11:42:50 AM
I'm playing with the Tiger P now and it's got less DPM but better armor.
(http://i.minus.com/ibfo9bYwPvKY5X.jpg)


Title: Re: World of Tanks
Post by: Ginaz on June 09, 2014, 02:21:15 AM
I'm playing with the Tiger P now and it's got less DPM but better armor.
(http://i.minus.com/ibfo9bYwPvKY5X.jpg)

If the Tiger P is the top tank and the other team has no tier 7 heavies...oh boy, sucks to be the team without it. :awesome_for_real:


Title: Re: World of Tanks
Post by: Merusk on June 09, 2014, 10:06:18 AM
Tried playing again this weekend and decided that I'm done.  Between my team wrecking my tracks and going "hur hur premium fucker" on my pak40, and then getting fucked from behind because my team couldn't kill a 1% T34 on my ISU I don't have the patience anymore.  Plus I fucked up my ratings trying Arty and my T-34 again, which is totally not worth it with the asshats in PUGs these days.  /sigh.


Title: Re: World of Tanks
Post by: Abagadro on June 10, 2014, 04:10:05 PM
This was a fun one:

(http://i6.photobucket.com/albums/y222/Abagadro/shot_001_zpsb79e80a9.jpg)

I'm digging playing these is7- line tanks. Had several ace tanker games already.


Title: Re: World of Tanks
Post by: Nebu on June 10, 2014, 06:45:23 PM
I'll be back to tanks soon.  Wildstar is starting to get to me.


Title: Re: World of Tanks
Post by: Brolan on June 10, 2014, 07:30:59 PM
Tried playing again this weekend and decided that I'm done.  Between my team wrecking my tracks and going "hur hur premium fucker" on my pak40, and then getting fucked from behind because my team couldn't kill a 1% T34 on my ISU I don't have the patience anymore.  Plus I fucked up my ratings trying Arty and my T-34 again, which is totally not worth it with the asshats in PUGs these days.  /sigh.

Yup, it's hard to believe they are letting a culture develop that insults the players that are paying for the game.  Do they want to go out of business?  I would ruthlessly ban anyone insulting my paying customers.


Title: Re: World of Tanks
Post by: Abagadro on June 10, 2014, 07:33:22 PM
Nebu,

You missed my epic IS-3 game on Windstorm.  5k damage and 4 kills including 3 different T9s. Was down to me and our arty against a JPII that was camping their cap. I was down to a one shot so thought I would be sneaky and come around south (been mostly in the northern part of town) so went down through the water across that land bridge at the edge of town and promptly drowned myself. Team was not happy. Ended up winning though.


Title: Re: World of Tanks
Post by: Simond on June 16, 2014, 04:44:52 PM
http://ftr.wot-news.com/2014/05/05/about-the-firefly-line/

Quote
the British “LL” Line with Firefly should come this year (no exact ETA yet)
- here’s the interesting part: the line will be a hybrid line – lower half until tier 6 (Firefly) will be medium tanks, the upper half will be British turretted tank destroyers

And yes, it is true, I was able to confirm this info from other sources as well. For “what exactly will the line setup look like” – I wrote about it here with tank descriptions, but roughly:

Tier 6 – Firefly
Tier 7 – Avenger/Challenger
Tier 8 – Charioteer
Tier 9 – FV4004 “Conway”
Tier 10 – FV4005 Stage 2

Lower tiers will apparently include M3 Grant, Sherman I and M2A4 (I am not sure about the M2A4).

That looks like a fun tech tree.  :grin:

Context: Everyone knows about the Sherman Firefly, Avenger/Challenger (no not that one) is a Cromwell with a 17-pdr gun, Charioteer is a Cromwell with the 20-pdr from the Centurion, the FV4004 is a Centurion with the Conqueror's 120mm gun and the FV4005 is a Centurion with the HESH hellderp from the FV215b.


Title: Re: World of Tanks
Post by: Nebu on June 19, 2014, 07:34:52 AM
Nebu,

You missed my epic IS-3 game on Windstorm.  5k damage and 4 kills including 3 different T9s. Was down to me and our arty against a JPII that was camping their cap. I was down to a one shot so thought I would be sneaky and come around south (been mostly in the northern part of town) so went down through the water across that land bridge at the edge of town and promptly drowned myself. Team was not happy. Ended up winning though.

That's crazy.  How much xp was that worth?  I'd bet a WN8 of like 11k with that much damage.

Look forward to platooning again.  I've been away playing Wildstar, but I think I'm done with that game. 


Title: Re: World of Tanks
Post by: Furiously on June 19, 2014, 11:29:21 AM
I had the oddest night. I couldn't lose.  It was a refreshing change.


Title: Re: World of Tanks
Post by: Nebu on June 19, 2014, 11:31:40 AM
I had the oddest night. I couldn't lose.  It was a refreshing change.

I'll fix that!


Title: Re: World of Tanks
Post by: WayAbvPar on June 19, 2014, 02:49:14 PM
I had the oddest night. I couldn't lose.  It was a refreshing change.

See what happens when I take a night off to watch soccer?


Title: Re: World of Tanks
Post by: Strazos on June 23, 2014, 08:42:17 PM
http://www.wotreplays.com/site/957114#severogorsk-strazos-m53_m55 (http://www.wotreplays.com/site/957114#severogorsk-strazos-m53_m55)

This is why I get annoyed as all hell whenever arty players throw in the towel at the end of matches.

No Guts, No Glory.

stealthedit: And this is from my laptop, FYI


Title: Re: World of Tanks
Post by: Abagadro on June 23, 2014, 10:45:54 PM
Man the T49 is a nasty little piece of business.  Didn't play it much before. Got it for the mission and already have an Ace Tanker in it with a 75 percent crew.


Title: Re: World of Tanks
Post by: Nebu on June 24, 2014, 07:30:10 AM
Man the T49 is a nasty little piece of business.  Didn't play it much before. Got it for the mission and already have an Ace Tanker in it with a 75 percent crew.

For someone like you that knows how to exploit view range and double bushing, it's crazy powerful for a tier 5.


Title: Re: World of Tanks
Post by: Ginaz on June 24, 2014, 09:44:23 AM
I forgot how much fun that little tier 6 British SPG is...and how much it makes people rage. :grin:


Title: Re: World of Tanks
Post by: Merusk on June 24, 2014, 03:19:53 PM
It's a true joy... unless you wind up agianst tier 8s as the only arty.  Plink..plink...plink.. Oh hey I blew off a track that time. 


Title: Re: World of Tanks
Post by: Simond on June 25, 2014, 12:39:25 PM
I've discovered that fitting the autoloader 6-pdr to the AT-7 is fun, as long as you don't mind throwing money away.


Title: Re: World of Tanks
Post by: WayAbvPar on June 27, 2014, 11:24:22 AM
Played solo last night. Started off 2/6 with a WN8 well north of 2500, but apparently wasn't carrying hard enough. Finally got some help from some teammates (and actually carried hard enough a couple of times) to end the night 16/22 with a WN8 of 2031. After that start, I will take it.

It is dismaying though- all I see is a sea of red on every team. I I don't play to basically double my career WN8 or better, my teams just don't win. It is amazing how bad the player base is now.

All that being said, I am probably going to play a bunch tonight (if I don't fuck off to the poker room), so give me a shout if you see me on and want to platoon up.


Title: Re: World of Tanks
Post by: Nebu on June 27, 2014, 11:58:01 AM
Played solo last night. Started off 2/6 with a WN8 well north of 2500, but apparently wasn't carrying hard enough. Finally got some help from some teammates (and actually carried hard enough a couple of times) to end the night 16/22 with a WN8 of 2031. After that start, I will take it.

It is dismaying though- all I see is a sea of red on every team. I I don't play to basically double my career WN8 or better, my teams just don't win. It is amazing how bad the player base is now.

All that being said, I am probably going to play a bunch tonight (if I don't fuck off to the poker room), so give me a shout if you see me on and want to platoon up.

I feel the same way, WAY.  I rarely play alone longer than a few matches anymore because the game just feels like work solo.  If I'm ever online, I'm happy to platoon.  I usually won't initiate it though, so shoot me a tell or an invite. 


Title: Re: World of Tanks
Post by: Merusk on June 27, 2014, 01:05:42 PM
I play a match or two. No more. I also only play grossly unfair vehicles and pad my kills since I don't care about winning any longer.  It's helped me a bit but not much.  Still I enjoy the hell out of owing shit up with my TDs and throwing gold rounds from the French premium is just grossly unfair.


Title: Re: World of Tanks
Post by: Pendan on June 30, 2014, 01:56:27 PM
I played this weekend for the first time since early April where I played for one weekend after another 3 month break. I won 24 of 40 games and that also included 2 draws. I am somewhat familiar with wn8 but it does not measure what I do to win games. The in game addon said my win8 was about 1450 for the weekend but wotlabs says just 943 over the 40 games. My weekend back in April gave results of around 65% win rate and 1100 win8 at wotlabs. Every games both weekends were strictly solo play so I was not being carried by platoon mates for the wins.

My overall win8 is 1560 which only makes me at the start of dark green. It was rare to have a game with someone else on either team with higher rating. I think I have only seen one green name with a better win rate that I have and not many blue names on both weekends.  The graph at http://wiki.wnefficiency.net/pages/WN8#Scale says most players should be right at the start of the light green at 1200 but I don’t believe it. The dark green where I am at should have a lot more players than the red and orange combined but I am certain that is not who is actually playing matches during prime weekend play times with me.

I started playing my Chaffee for multiple games at the end of the night because that was the only one I was ever breaking 1500 win8 with. I had a couple 3000 and one 4000 game in it but also a couple games under 100 points were I tried scouting with bounced shots only to be one shotted.  My best exp game of the night gave an average win8 but I had close to 4000 spotting damage which win8 can’t get data for so can’t count. In one of my wins the other team had 1 tank on cap and another approaching with no defenders on our side near. I shot the su-122-44 in the back and then side as he turned on me. He then chased me around a hill nearly 2 map squares in size but I made it back to the cap to stop it at 80% but immediately died. A team mate finally came to help killing the su-122-44 back on cap and the other capping tank when they were at 50%. We won the match but I got another average wn8 score with no points for the defense (unlike wn7).


Title: Re: World of Tanks
Post by: Ginaz on June 30, 2014, 04:15:05 PM
I played this weekend for the first time since early April where I played for one weekend after another 3 month break. I won 24 of 40 games and that also included 2 draws. I am somewhat familiar with wn8 but it does not measure what I do to win games. The in game addon said my win8 was about 1450 for the weekend but wotlabs says just 943 over the 40 games. My weekend back in April gave results of around 65% win rate and 1100 win8 at wotlabs. Every games both weekends were strictly solo play so I was not being carried by platoon mates for the wins.

My overall win8 is 1560 which only makes me at the start of dark green. It was rare to have a game with someone else on either team with higher rating. I think I have only seen one green name with a better win rate that I have and not many blue names on both weekends.  The graph at http://wiki.wnefficiency.net/pages/WN8#Scale says most players should be right at the start of the light green at 1200 but I don’t believe it. The dark green where I am at should have a lot more players than the red and orange combined but I am certain that is not who is actually playing matches during prime weekend play times with me.

I started playing my Chaffee for multiple games at the end of the night because that was the only one I was ever breaking 1500 win8 with. I had a couple 3000 and one 4000 game in it but also a couple games under 100 points were I tried scouting with bounced shots only to be one shotted.  My best exp game of the night gave an average win8 but I had close to 4000 spotting damage which win8 can’t get data for so can’t count. In one of my wins the other team had 1 tank on cap and another approaching with no defenders on our side near. I shot the su-122-44 in the back and then side as he turned on me. He then chased me around a hill nearly 2 map squares in size but I made it back to the cap to stop it at 80% but immediately died. A team mate finally came to help killing the su-122-44 back on cap and the other capping tank when they were at 50%. We won the match but I got another average wn8 score with no points for the defense (unlike wn7).


I currently only use one mod (one that shows max ranges on the mini map and last known location for enemy).  What mod do use and how do you install it that shows WN8 and win% for other players?  Normally I'd throw out "I'm a noob" when asking a question like that but I've never really used mods and I've done fairly well for my self with a WN8 of 1725 and win rate of 53%.


Title: Re: World of Tanks
Post by: WayAbvPar on June 30, 2014, 06:29:18 PM
Go here (http://www.odemmortis.com/index.php?site=files&file=98). Install whatever you want. It works like a charm.


Title: Re: World of Tanks
Post by: Pendan on July 01, 2014, 01:08:05 PM
I currently only use one mod (one that shows max ranges on the mini map and last known location for enemy).  What mod do use and how do you install it that shows WN8 and win% for other players?  Normally I'd throw out "I'm a noob" when asking a question like that but I've never really used mods and I've done fairly well for my self with a WN8 of 1725 and win rate of 53%.
I use the infamous XVM. I started using it just because of mini map abilities that it adds (and you mention) but back then you had to run a separate .exe file to get the stats part. I don't trust running files I get from sites on the internet that don't have a big monetary stake to not do something bad and I particularly don't trust foreign locations. So I did not have other player stat display until WoT changed the version of action script being used to 3 so that .swf files could access a server without having to be running other stuff.

If you have the mini map with last know positions then you might actually be using XVM. With the default installation you have to turn on player statistics in the res_mods/xvm/configs/rating.xc file. Just open with a text file. In version 9.0 that is all you had to do but so many people were using stats it was overloading the xvm database so they now make you register at their site. Directions are at http://www.koreanrandom.com/forum/topic/14190-how-to-enable-statistics-in-xvm-520/

Part of those instructions have you typing your WoT email and password in after they redirect you to the world of tanks official site. Because I again don't trust these sites I recommend going to the official world of tanks site first. Login and select the remember check box (assuming you are on a non public machine). Then when you are redirected you won't be asked to type in your password. That way a site can't spoof the page on you and steal your info.

I don't use the default config. I instead use this guys setup http://forum.worldoftanks.com/index.php?/topic/316189-091-xvm-config-by-bones-with-optional-hp-in-player-panels-27jun14/ The latest version turns on a nice new XVM feature that shows the health of all your team and those of other team that have been spotted in the tank list.

To get some interesting stats in the hanger view about how I have been doing like win%, net money change, and wn8 per game I use YasenKrasen's mod http://forum.worldoftanks.eu/index.php?/topic/209229-091-yasenkrasen-coloured-messages-session-statistics-eng/


Title: Re: World of Tanks
Post by: Nebu on July 02, 2014, 07:26:29 AM
Looks like the July monthly missions are for platoons (hint hint).

 :grin:


Title: Re: World of Tanks
Post by: Abagadro on July 02, 2014, 08:58:06 AM
They are terrible though. Only decent one requires 10 kills.


Title: Re: World of Tanks
Post by: Ginaz on July 03, 2014, 01:20:42 AM
I finally got my Waffle...and its everything I dreamed it would be. :heart: :yahoo:


Title: Re: World of Tanks
Post by: Ginaz on July 03, 2014, 01:23:00 AM
Go here (http://www.odemmortis.com/index.php?site=files&file=98). Install whatever you want. It works like a charm.

Holy shit this was awesome.  I esp. love the Duke Nukem voice overs.


Title: Re: World of Tanks
Post by: Nebu on July 03, 2014, 09:05:46 AM
'Merica... Fuck YEAH!

(http://i1344.photobucket.com/albums/p646/milambar/freedom009_zpsc7a52a5e.jpg)

Purchasable Super Pershing for the X360 version.  When I first saw this, I thought it was a photoshop joke. 


Title: Re: World of Tanks
Post by: WayAbvPar on July 03, 2014, 09:09:36 AM
LMAO all it needs is Clint Dempsey and Tim Howard astride the tanks and it would be sublime.

Ginaz, I haven't been playing all that much but I am still grinding out my Tier 9 on the way to the WTF. Can't wait to lose games with 5k damage instead of 3k like I do now. And yeah- the OMC mod pack is crazy. Almost too much stuff, but I like having options. I have an XVM configuration I personalized that has stuff like name/clan, WR + WN8 and such over the top of tanks so you can tell who you are fighting at a glance, and some other fun stuff. If anyone wants it, PM me your email address and I can send it to you.


Title: Re: World of Tanks
Post by: Abagadro on July 03, 2014, 10:35:38 AM
LMAO all it needs is Clint Dempsey and Tim Howard astride the tanks and it would be sublime.


WG sent this out yesterday:

https://twitter.com/worldoftanks/status/484423993772883968/photo/1 (https://twitter.com/worldoftanks/status/484423993772883968/photo/1)


Title: Re: World of Tanks
Post by: WayAbvPar on July 03, 2014, 10:36:16 AM
Haha awesome.


Title: Re: World of Tanks
Post by: Abagadro on July 03, 2014, 11:06:42 AM
5x weekend. Awesome/terrible in equal measure.


Title: Re: World of Tanks
Post by: WayAbvPar on July 03, 2014, 11:34:08 AM
Holy shit. I guess we will see just how much worse the player base can get. I am guessing I won't even notice.


Title: Re: World of Tanks
Post by: Engels on July 03, 2014, 11:53:51 AM
Just got Tech Engineer Germany. I don't know if I should laugh, cry or seek help.


Title: Re: World of Tanks
Post by: Abagadro on July 03, 2014, 12:38:21 PM
Just got Tech Engineer Germany. I don't know if I should laugh, cry or seek help.

As of last week I own every Tier 10 in the game. I'm way past help.


Title: Re: World of Tanks
Post by: angry.bob on July 03, 2014, 02:30:15 PM
Holy shit. I guess we will see just how much worse the player base can get. I am guessing I won't even notice.

I sure won't. I've been playing the War Thunder Ground Forces on realistic since realease. I'm so used to the hotkeys for that, plus calculating range with the sight mil marks. The crosshairs almost never go over the target and there's no glowy outlines. I tried to play WoT a few games last week and it was fucked. Not only was a clusterfuck of hotkey mashing and wanting to aim over the top of tanks, it felt like riding a Big Wheel after using a 10 speed.


Title: Re: World of Tanks
Post by: WayAbvPar on July 03, 2014, 02:43:46 PM
Yeah WoT is just a bit more simmy than Combat! on the old 2600- WT realistic stuff is way beyond that. I plan to check it out one day.


Title: Re: World of Tanks
Post by: Abagadro on July 03, 2014, 03:04:30 PM
It's about as fun as Algebra.


Title: Re: World of Tanks
Post by: Ginaz on July 03, 2014, 03:50:39 PM
It's about as fun as Algebra.

Yeah, I tried playing tanks in WT and I just didn't like it.  I enjoy the game play of WoT much more.


Title: Re: World of Tanks
Post by: Engels on July 03, 2014, 03:54:01 PM
For me the issue with War Thunder tanks is the visibility issue. I guess my eyes aren't what they were, but the mini map pixels for tank location information, along side the obstructing foliage is enough for me to have given up on this game just a bit past tier 2.


Title: Re: World of Tanks
Post by: angry.bob on July 03, 2014, 06:53:41 PM
For me the issue with War Thunder tanks is the visibility issue. I guess my eyes aren't what they were, but the mini map pixels for tank location information, along side the obstructing foliage is enough for me to have given up on this game just a bit past tier 2.

Yeah, the minimap was bad at release, they've since patched it and it's much easier to read now. The foliage thing is a bigger problem though since you're missing most of the info you need to hit. Even though there's no "steath" in this game it works out better I think. Even if you can't directly spot a tank, there's so much noise and smoke you can get a good general idea. Plus, camo actually works like camo in obscuring targets into the terrain and foliage. In arcade it's not a problem because you just wiggle your crosshairs over your target until you get green or yellow like in Baby's First Tank Game. Realistic and Sim though it's huge. You need to see the tank to accurately gauge range to adjust your aim. You can estimate with the minimap, but that's not terribly accurate and you have little idea of how much or the tank is out of cover. Being the first to hit in this game is huge after tier 2.5. The guns that start appearing really wreck a tank in one shot if they don't outright destroy it. Ammo plays a big role too. Using ammo that penetrates too much will just go in one side of the tank and out the other, not really hurting much, if anything.



Title: Re: World of Tanks
Post by: Abagadro on July 03, 2014, 09:45:37 PM
I think Lee Carvallo's Tanking Challenge (http://forums.f13.net/index.php?topic=22927.210) has its very own thread.


Title: Re: World of Tanks
Post by: angry.bob on July 04, 2014, 09:23:53 AM
Boo hoo. Sorry to have shit up your thread with something other than crying about how bad everyone else is at this game. I thought as much as you qas on about skill and strategy that maybe you'd be interested in a game that requires them. But that's probably that algebra-like stuff you don't like.


Title: Re: World of Tanks
Post by: Abagadro on July 04, 2014, 10:43:18 AM
I just wanted to make a Lee Carvallo joke.


Title: Re: World of Tanks
Post by: Ginaz on July 04, 2014, 11:47:55 AM
I thought as much as you qas on about skill and strategy that maybe you'd be interested in a game that requires them.

It also has to be fun.  WT tanks weren't fun for me and I'm guessing for others.


Title: Re: World of Tanks
Post by: Abagadro on July 05, 2014, 12:21:20 PM
E50-M is next on track if you want to train some crews/buy some equipment to do it this weekend while they are on sale.


Title: Re: World of Tanks
Post by: Tmon on July 05, 2014, 01:39:34 PM
I thought as much as you qas on about skill and strategy that maybe you'd be interested in a game that requires them.

It also has to be fun.  WT tanks weren't fun for me and I'm guessing for others.

I had to reinstall my pc from the ground up and didn't bother to reload either game.  If I get the urge for tank driving at some point in the future, I'll probably DL WoT, mostly because I have vehicles at every tier I can drive but also because I found it a lot more fun to play.


Title: Re: World of Tanks
Post by: Abagadro on July 07, 2014, 06:33:48 PM
Shit. Got all geared up for the 50m on track including buying three tanks only to discover they eliminated the credit bonus which is one of the main incentives to play the mission. 


Title: Re: World of Tanks
Post by: Nebu on July 07, 2014, 07:12:45 PM
Shit. Got all geared up for the 50m on track including buying three tanks only to discover they eliminated the credit bonus which is one of the main incentives to play the mission. 

They've been howling about it on the forums.  Then again, they howl about most everything.


Title: Re: World of Tanks
Post by: Furiously on July 08, 2014, 02:36:00 PM
The bean counters probably realized people were not buying as much gold or something.


Title: Re: World of Tanks
Post by: Nebu on July 08, 2014, 02:38:11 PM
The bean counters probably realized people were not buying as much gold or something.

It's because you quit playing so much.  You messed up the entire economy.


Title: Re: World of Tanks
Post by: Nebu on July 10, 2014, 08:23:49 AM
Great news about 9.2:

Quote
Komarin will now appear only for low tier tanks

While the changes made it a little better, I will not miss this map.


Title: Re: World of Tanks
Post by: WayAbvPar on July 10, 2014, 09:23:47 AM
It is probably fine for Tier 5 and below. It is when you have giant alpha TDs lurking everywhere that is becomes unfun and unplayable.


Title: Re: World of Tanks
Post by: Abagadro on July 10, 2014, 10:46:51 AM
Are patch notes out?  Can't seem to find any.


Title: Re: World of Tanks
Post by: Nebu on July 10, 2014, 12:30:59 PM
Are patch notes out?  Can't seem to find any.

Here's the devs youtube vid.  (https://www.youtube.com/watch?v=yepfc9Pf4zE)


Title: Re: World of Tanks
Post by: WayAbvPar on July 10, 2014, 12:36:14 PM
Unlocked the T57 Heavy this morning with a monster T54E1 round this morning before work. Flitted from flank to flank like an avenging angel and magdumped on people. I am going to miss grinding that tank- I gotta keep it around. I think I will probably put my T110E5 crew into my T57 Heavy, buy a new crew for the E5, and then dump them into my T34 to grind them into usefulness. Not having 6th sense is going to suck though.


Title: Re: World of Tanks
Post by: Nebu on July 10, 2014, 12:37:36 PM
Not having 6th sense is going to suck though.

I agree.  I finally got 6th sense on my tier 7 German TD.  Getting there without it (or any TD for that matter) was painful.


Title: Re: World of Tanks
Post by: Pendan on July 10, 2014, 03:04:26 PM
Great news about 9.2:

Quote
Komarin will now appear only for low tier tanks

While the changes made it a little better, I will not miss this map.
They have redone Kamarin a number of times. The first time they changed it they put in the tank guards to entering the middle island. In low tier battles were times no tank on the team could knock them down to get on the island. With the most recent updates is it still this way?

This coming weekend they have the special where you earn something for killing a German tank while in a Soviet tank and vice versa. Last weekend they had American and British sides because of the 4th of July independence holiday. I had 82 matches over the weekend and I think nearly half of them would have been in American tanks over tier 5 but never once got the reward. I think the big problem was a lack of British tanks and the German versus Soviet should go better but I am wondering how many people actually got the 1 day of premium reward for 50 killed British tanks while driving an American tank tier 4 or higher?


Title: Re: World of Tanks
Post by: WayAbvPar on July 10, 2014, 04:19:00 PM
I didn't play a ton, but I only got rewards (cola and tea or whatever the Brits got) a handful of times. That reminds me-  I need to add cola to my 53 55 crew in place of a first aid kit or something.


Title: Re: World of Tanks
Post by: Nebu on July 10, 2014, 05:37:53 PM
Speaking of which, can anyone provide a guideline for when to use consumables other than the 'holy trinity'?  By that, I mean med kit, repair kit, and fire extinguisher.


Title: Re: World of Tanks
Post by: Abagadro on July 10, 2014, 05:56:22 PM
I put gas into a couple of tanks that rely upon getting to a good spot fast and being able to retreat fast. The FV304 for instance. I usually replace the first aid kit in all my arty with food for the bonus and its rare you ever lose a crew and survive in an arty.  I've also started running auto-extinguishers in everything.


Title: Re: World of Tanks
Post by: Simond on July 11, 2014, 09:36:51 AM
Are patch notes out?  Can't seem to find any.

Here's the devs youtube vid.  (https://www.youtube.com/watch?v=yepfc9Pf4zE)
Hope nobody ground up to the wafflethrower!  :awesome_for_real:


Title: Re: World of Tanks
Post by: WayAbvPar on July 11, 2014, 09:39:45 AM
Are patch notes out?  Can't seem to find any.

Here's the devs youtube vid.  (https://www.youtube.com/watch?v=yepfc9Pf4zE)
Hope nobody ground up to the wafflethrower!  :awesome_for_real:

I should be unlocking the Tier X right about the same time the patch hits. Natch.


Title: Re: World of Tanks
Post by: Abagadro on July 11, 2014, 09:44:05 AM
I don't think shorter reload with 5 shells will be that big of a deal honestly. It drops the DPM but that doesn't tell the whole story. That tank is about limiting exposure so I rarely am able to clip off 6 shots in a row anyways. I constantly have to manually reload the thing with 1 or 2 shells like because I have popped out, killed a tank in 4 or 5 shots and then popped back. I can't pull back out with just one shell so "C" it is.   It's rare for that 6th shell to be meaningful in my experience.


Title: Re: World of Tanks
Post by: Nebu on July 11, 2014, 09:55:11 AM
I don't think shorter reload with 5 shells will be that big of a deal honestly. It drops the DPM but that doesn't tell the whole story. That tank is about limiting exposure so I rarely am able to clip off 6 shots in a row anyways. I constantly have to manually reload the thing with 1 or 2 shells like because I have popped out, killed a tank in 4 or 5 shots and then popped back. I can't pull back out with just one shell so "C" it is.   It's rare for that 6th shell to be meaningful in my experience.

I actually think it's a buff to the Waffle for most good players.  Less dispersion, less bloom on moving, and a faster clip reload.  The waffle will still be able to kill all but a couple of tier 10 heavies in a single clip. 


Title: Re: World of Tanks
Post by: WayAbvPar on July 11, 2014, 10:15:36 AM
I do the same thing with my E1, but since it only has 4 shots I usually magdump and then fuck off. I will usually eat one shot to deliver 4. I imagine I will play the WTF similarly, but from a longer range.


Title: Re: World of Tanks
Post by: Abagadro on July 11, 2014, 11:12:25 AM
I actually think they upped the dispersion:

Quote
Waffenträger auf E 100:

Movement dispersion for Waffenträger auf E 100 suspension increased by 25%
Dispersion on hull traverse for Waffenträger auf E 100 suspension increased by 25%
Reload time for 12.8cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 60 s to 52 s
Magazine shell quantity for 12.8cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 6 to 5

Overall it is a pretty significant nerf to everything but the reload time.


Title: Re: World of Tanks
Post by: Nebu on July 11, 2014, 11:26:52 AM
I actually think they upped the dispersion:

Quote
Waffenträger auf E 100:

Movement dispersion for Waffenträger auf E 100 suspension increased by 25%
Dispersion on hull traverse for Waffenträger auf E 100 suspension increased by 25%
Reload time for 12.8cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 60 s to 52 s
Magazine shell quantity for 12.8cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 6 to 5

Overall it is a pretty significant nerf to everything but the reload time.

You're correct.  I think I saw old supertest notes.... or I was just plain wrong.

I think the better players will still do well.  The faster reload will matter more to them than the loss of a shell in their clip.


Title: Re: World of Tanks
Post by: Engels on July 11, 2014, 01:47:05 PM
I unlocked it about two weeks ago and have taken it out a total of 4 times. Its a wierd tank. Satisfying in small gloriously orgasmic moments, a life of living in fear for the rest of the time.


Title: Re: World of Tanks
Post by: Merusk on July 11, 2014, 07:17:08 PM
Sounds like an American tank and you're just spoiled by having ground-out the German line before unlocking it.  :grin:


Title: Re: World of Tanks
Post by: Abagadro on July 24, 2014, 11:05:45 AM
Heh, we were just talking last night how hard Pool's are to get. Had this one today:

(http://i6.photobucket.com/albums/y222/Abagadro/shot_005_zpse66f0a43.jpg)

Quote
Victory!

Map: Ruinberg
Vehicle: SU-100
Exp: 4,170 (x2 for the first victory each day)  Credits: 40,314
Battle achievements: Top Gun, High Caliber, Steel Wall, Reaper, Master Gunner, Pool's Medal, Spartan, Mastery Badge: "Ace Tanker


Title: Re: World of Tanks
Post by: Nebu on July 24, 2014, 01:20:02 PM
... and in a tank you claim to not be good in.  You're a monster!


Title: Re: World of Tanks
Post by: Abagadro on July 24, 2014, 02:27:24 PM
I'm decent in the su-100. Its the su-101 that I suck at.


Title: Re: World of Tanks
Post by: Nebu on July 30, 2014, 04:31:48 PM
Hey Aba... where are you?

Quote
Victory!
Battle: Windstorm
Vehicle: IS-6
Experience received: 4,404 (x2 for the first victory each day)
Credits received: 145,383
Battle achievements: High Caliber, Mastery Badge: "Ace Tanker"
Mission completed! Reward:
Added: Large Repair Kit (x2)

5530 damage, 4 kills, and... ZERO damage taken.  So troll.


Title: Re: World of Tanks
Post by: WayAbvPar on July 30, 2014, 04:44:17 PM
And you told me that thing won't pen anything!


Title: Re: World of Tanks
Post by: Nebu on July 30, 2014, 05:08:29 PM
And you told me that thing won't pen anything!

I never said that... and gold spam is win!


Title: Re: World of Tanks
Post by: Abagadro on July 30, 2014, 05:12:47 PM
Nice match.


Title: Re: World of Tanks
Post by: Abagadro on July 30, 2014, 05:48:34 PM
Bleh, hate having to configure all the mods after a patch. Can never seem to replicate what I had.  Can't get session stats up at all and the spotted tanks function is different.  Maybe OMC hasn't been able to bring in all the updated mods yet.


Title: Re: World of Tanks
Post by: WayAbvPar on July 31, 2014, 11:03:21 AM
Yeah I am holding off until tomorrow to even try. In the AA beta (which is pretty fun so far), so I can kill a night while I wait for everyone to get the mods straightened out. I just need to remember to copy my xvm.conf before I overwrite it and have to hack it back together like I usually do  :oh_i_see:


Title: Re: World of Tanks
Post by: Abagadro on August 01, 2014, 11:14:02 AM
Quote
Mission completed! Reward:
Vehicles added: SU-85I

Whew, that was a bit brutal.

Anyways, the description is crappy on the 1.5 credits deal. Makes it look like you can only get it once a day. It is actually once per tank per day so lots of credits flowing this weekend along with the other missions.


Title: Re: World of Tanks
Post by: Nebu on August 01, 2014, 11:16:38 AM
Nice job on that mission.  Brutal indeed.

I'm debating when I want to log on today.  I want to play my 5x before prime time to avoid the idiots going for the LTP, but also would like to do the LTP mission.  Decisions decisions. 


Title: Re: World of Tanks
Post by: WayAbvPar on August 01, 2014, 02:06:41 PM
Quote
Mission completed! Reward:
Vehicles added: SU-85I

Whew, that was a bit brutal.

Anyways, the description is crappy on the 1.5 credits deal. Makes it look like you can only get it once a day. It is actually once per tank per day so lots of credits flowing this weekend along with the other missions.

Between the 1.5x credits per tank and the today only mission for the Tetrarch, I am going to be grinding my butt off from about 1800 PDT. I figure 5x 9s and 10s should get me to 40k pretty quickly. Provided I can win a few games, that is.


Title: Re: World of Tanks
Post by: Nebu on August 01, 2014, 02:25:54 PM
Between the 1.5x credits per tank and the today only mission for the Tetrarch, I am going to be grinding my butt off from about 1800 PDT. I figure 5x 9s and 10s should get me to 40k pretty quickly. Provided I can win a few games, that is.

It's for the LTP (or 850 gold if you already have it).

I'm probably going to do the same.


Title: Re: World of Tanks
Post by: WayAbvPar on August 01, 2014, 02:30:16 PM
Ah ok. I knew it was Soviet light that I already owned  :grin:


Title: Re: World of Tanks
Post by: Sir T on August 02, 2014, 03:22:57 AM
Every so often I think I'd like to have a game or 2 of this, then I have to sit through the goddawfully long patching process, and by the time its over I no longer want to play.  :drillf:


Title: Re: World of Tanks
Post by: Nebu on August 02, 2014, 12:02:05 PM
Every so often I think I'd like to have a game or 2 of this, then I have to sit through the goddawfully long patching process, and by the time its over I no longer want to play.  :drillf:

Shame.  It's a very good pvp game.  No matter what other games I play, I always seem to come back to tanks for the game play and depth.


Title: Re: World of Tanks
Post by: WayAbvPar on August 02, 2014, 04:32:57 PM
And to hear me string random profanities together at the top of my voice as another bunch of tomatoes pisses an easy win away?


I just can't believe how many people with multiple 1000s of games played are just SO. FUCKING. BAD. at this game. You'd think they would pick some skills up accidentally, or get curious about why they can't win more than 45% of their games and actually try to learn something about the game mechanics. Nope! Just drive forward and get killed first, or hide in a corner or get killed last- anything but being somewhere that might prove useful to their team.


Title: Re: World of Tanks
Post by: Amarr HM on August 02, 2014, 04:46:50 PM
Everytime I log on to play a quick game or two it puts me on the shitty NA West server where my ping is fucked and I don't realise til two games in. Grates.


Title: Re: World of Tanks
Post by: Furiously on August 04, 2014, 10:44:06 AM
I had a 11k win8 game last night. Then we lost. Tier 5 is amazing . It really teaches you not to depend on your team but you can still carry hard.


Title: Re: World of Tanks
Post by: WayAbvPar on August 04, 2014, 11:22:03 AM
Just played a tier 6 game where our KV-1S sat in the same place and did nothing the entire match. Near the end, I asked him to do something. He complained that he couldn't pen anything. I told him that if he couldn't pen tiers 4-6 with a KV-1S that this probably wasn't the game for him. Then he said something else in retardese and exploded to end the match. My last comment was to ask him to try it again in English.

After the match, he PM'ed me (I didn't even have to go troll him...he came to me, which was very helpful). Our entire conversation is captured below-




Title: Re: World of Tanks
Post by: Engels on August 04, 2014, 11:44:43 AM
Everytime I log on to play a quick game or two it puts me on the shitty NA West server where my ping is fucked and I don't realise til two games in. Grates.

OMC modpack has a 'remember prefered server' option, along with autologin.


Title: Re: World of Tanks
Post by: Nebu on August 04, 2014, 11:47:40 AM
I had a 11k win8 game last night. Then we lost. Tier 5 is amazing . It really teaches you not to depend on your team but you can still carry hard.

It's wonderful to have you around to carry me when Abagadro isn't on. 


Title: Re: World of Tanks
Post by: Engels on August 04, 2014, 11:49:28 AM
Just played a tier 6 game where our KV-1S sat in the same place and did nothing the entire match. Near the end, I asked him to do something. He complained that he couldn't pen anything. I told him that if he couldn't pen tiers 4-6 with a KV-1S that this probably wasn't the game for him. Then he said something else in retardese and exploded to end the match. My last comment was to ask him to try it again in English.

After the match, he PM'ed me (I didn't even have to go troll him...he came to me, which was very helpful). Our entire conversation is captured below-




Well he is right, your Elgish is awful, Mr. Lmaoo.


Title: Re: World of Tanks
Post by: Amarr HM on August 04, 2014, 12:46:18 PM
OMC modpack has a 'remember prefered server' option, along with autologin.

Thanks Engels, I'll check it out.


Title: Re: World of Tanks
Post by: Abagadro on August 04, 2014, 08:51:16 PM
Man they have made arty frustrating (shows how shitty the xp is when I get an ace with 1400), but sometimes it is pretty fun. El Halluf Encounter ended up 2 arty v. their 3 arty, killed all three of them on the cap plus one other during the game:




Title: Re: World of Tanks
Post by: WayAbvPar on August 04, 2014, 10:17:07 PM
Oh shit I didn't know there was a CB medal now!


Title: Re: World of Tanks
Post by: Merusk on August 05, 2014, 05:23:09 AM
Played for the first time in a while this weekend and was confused by El Halluf. I miss the hill already.


Title: Re: World of Tanks
Post by: Nebu on August 05, 2014, 07:45:29 PM
If anyone needs gold, Target is running a buy one game card and get one at 25% off.  Two game cards at $25 comes out to $43.75 for 12500 gold.  That's 285 gold per $1.  It's only through the week/weekend and is "in store" only. 


Title: Re: World of Tanks
Post by: Furiously on August 07, 2014, 12:18:07 AM
I just had the oddest night ever... I won every match... 14 in a row. (I mean sure, I was carried by Engels and Nebu in a couple of them....)


Title: Re: World of Tanks
Post by: Nebu on August 07, 2014, 07:22:49 AM
I just had the oddest night ever... I won every match... 14 in a row. (I mean sure, I was carried by Engels and Nebu in a couple of them....)

I'm not surprised at all.  You've been playing well lately.  


Title: Re: World of Tanks
Post by: WayAbvPar on August 07, 2014, 10:11:55 AM
Sorry  I wasn't there to mitigate all the success  :awesome_for_real:


Title: Re: World of Tanks
Post by: Strazos on August 09, 2014, 04:55:29 PM
I wish to have internet and eventually rejoin all of you.


Title: Re: World of Tanks
Post by: angry.bob on August 10, 2014, 08:45:26 PM
Its the su-101 that I suck at.

While being fully aware of your opinion of my opinions regarding World of Tanks (and everything else) I have to say the SU-101 looks cool but is objectively horrible in almost every other way. It's like driving an SU-76 again.


Title: Re: World of Tanks
Post by: Abagadro on August 10, 2014, 08:51:42 PM
I agree it looks pretty boss but its performance doesn't match.  I semi-figured it out towards the end of the grind for that mission. 

These Stronghold matches are pretty fun. Like CW matches without the same level of stakes. Good practice of clan coordination too. We've smashed Villain and -G- in a couple of them (and been smashed back).  In other news, apparently HAVOK has collapsed.


Title: Re: World of Tanks
Post by: Nebu on August 10, 2014, 09:51:26 PM
In other news, apparently HAVOK has collapsed.

There is talk that quite a few people have left Relic as well.


Title: Re: World of Tanks
Post by: Furiously on August 11, 2014, 10:17:34 AM
When did Morgan leave g?


Title: Re: World of Tanks
Post by: Engels on August 12, 2014, 03:21:18 PM
Morgan was in G? You mean J. And he left about a month or so ago. Claimed not enough time for CW, but I suspect he was tired of Shade's shit.


Title: Re: World of Tanks
Post by: Nebu on August 12, 2014, 04:49:51 PM
What's up with the rudeness in game lately?  In the last 3 days I've had 5 or so people send me all kinds of hate because I killed them in a match.  16000 games and maybe 1, now I get 5 in 3 days.


Title: Re: World of Tanks
Post by: angry.bob on August 12, 2014, 08:21:38 PM
You've been leading a charmed WoT life then I think. WoT has always had a terrible player base once you get above tier 3. They higher up the tier, the worse the players get. Maybe it's the grind, or maybe it's how much it costs to get blown up.


Title: Re: World of Tanks
Post by: Amarr HM on August 13, 2014, 06:01:44 AM
I think that's one thing we can all agree upon.


Title: Re: World of Tanks
Post by: WayAbvPar on August 13, 2014, 01:53:12 PM
I relish every message I get after matches. They are invariably from utter cretins, and mocking them in between games until they break off communication give me great joy.


Title: Re: World of Tanks
Post by: Nebu on August 14, 2014, 12:55:55 PM
Interesting thought for those of you grinding the Dicker max mission that don't already own it.  The Dicker max is 30% off this weekend.  If you buy it now, you will get the full value of gold when you finish the misison in 15 days.  That's like 30% more gold if you were planning to buy gold anyway. 

Just a thought.


Title: Re: World of Tanks
Post by: WayAbvPar on August 14, 2014, 12:56:46 PM
Not a bad idea. It is actually a pretty decent tank, and will train your WTF crews nicely.


Title: Re: World of Tanks
Post by: Nebu on August 14, 2014, 10:22:05 PM
So Way... you leave and Engles takes a break.  I queue up one last game and... I have a 5600 damage, 3 kill game in my E50 for a loss.  I should know when to quit.


Title: Re: World of Tanks
Post by: Nebu on August 16, 2014, 11:08:13 AM
You guys really weren't kidding about babysitting pubbies.  Aaaaaaaaaaaaaarrrrrrrgh!~!!  :uhrr:


Title: Re: World of Tanks
Post by: Der Helm on August 17, 2014, 01:13:58 PM
I finally have a tank with a positive win ratio, my trusty t-44 now sits at 53%. I am so proud.
Btw, I am terrible at using the social tools in this game and usually forget to check who is online, if you see me online (F13Helm, for the time being), do not hesitate to invite me to a platoon, gotta bring that winrate down again  :awesome_for_real:


Title: Re: World of Tanks
Post by: Ginaz on August 17, 2014, 02:20:14 PM
You guys really weren't kidding about babysitting pubbies.  Aaaaaaaaaaaaaarrrrrrrgh!~!!  :uhrr:

I'm a pubbie.  :cry:


Title: Re: World of Tanks
Post by: Nebu on August 17, 2014, 03:22:11 PM
I need to learn to keep my mouth shut!  :why_so_serious:


Title: Re: World of Tanks
Post by: Brolan on August 17, 2014, 05:26:23 PM
You guys really weren't kidding about babysitting pubbies.  Aaaaaaaaaaaaaarrrrrrrgh!~!!  :uhrr:

I'm a pubbie.  :cry:

Posting on F13.net means you're an above average pubbie and therefore not a complete drooling moron.


Title: Re: World of Tanks
Post by: Abagadro on August 17, 2014, 06:59:04 PM
Lulz. We beat -G- again tonight in Absolute skirmish. That's 3 in the last two days. Best part is we were short one guy and went in anyways. 


Title: Re: World of Tanks
Post by: Nebu on August 26, 2014, 10:54:09 AM
Two things you guys may appreciate from FTR planned for 9.3.  Stiffer penalties to bots, AFKs, and suiciders will also be coming.

Quote
- M6A2E1 “Alien” will be reworked to HD soon and its armor will be fixed. It will also recieve a buff.
- experience for “tanking” (soaking up damage with armor) will come in 9.3, only XP (no extra credits)

LINK (http://ftr.wot-news.com/2014/08/26/26-8-2014/)


Title: Re: World of Tanks
Post by: Merusk on August 26, 2014, 12:59:54 PM
How do you tell the difference between a suicider and someone who just really, really, really sucks.  I've had a number of games in the past where you'd swear I was deliberately getting myself killed.


Title: Re: World of Tanks
Post by: Tmon on August 26, 2014, 02:20:09 PM
I believe the ones that will be counted as suiciders are the people who drive into lakes or off cliffs  to avoid being killed by the other team.  I'm sure there will be people who get penalized due to bad luck or poor skills but true accidental drowning/cliff diving is pretty rare.  I doubt if I've drowned by accident more than one or two times since they introduced the mechanic and probably have died from falls less than 10 times.


Title: Re: World of Tanks
Post by: Engels on August 26, 2014, 02:53:52 PM
Quote
- M6A2E1 “Alien” will be reworked to HD soon and its armor will be fixed. It will also recieve a buff.

Huzzah!


Title: Re: World of Tanks
Post by: Abagadro on August 26, 2014, 03:12:46 PM
"Soon" in WG speak means some time in the next two years.


Title: Re: World of Tanks
Post by: Nebu on August 26, 2014, 03:13:07 PM
Huzzah!

I thought you and Aba might like that one.


Title: Re: World of Tanks
Post by: angry.bob on August 26, 2014, 07:00:22 PM
How do you tell the difference between a suicider and someone who just really, really, really sucks.  I've had a number of games in the past where you'd swear I was deliberately getting myself killed.

Many, if not most of my games were me rushing out trying to get a kill before I got killed in case that would be my 2X win for that tank. It was the most time effective way to get the most XP for going up all the trees in all the countries at once.


Title: Re: World of Tanks
Post by: WayAbvPar on August 26, 2014, 09:06:44 PM
Yeah, that is a really good way to make sure you don't get a 2x.


Title: Re: World of Tanks
Post by: Abagadro on August 26, 2014, 11:46:55 PM
How do you tell the difference between a suicider and someone who just really, really, really sucks.  I've had a number of games in the past where you'd swear I was deliberately getting myself killed.

Many, if not most of my games were me rushing out trying to get a kill before I got killed in case that would be my 2X win for that tank. It was the most time effective way to get the most XP for going up all the trees in all the countries at once.

This literally makes absolutely no sense.


Title: Re: World of Tanks
Post by: Ginaz on August 27, 2014, 12:10:46 AM
How do you tell the difference between a suicider and someone who just really, really, really sucks.  I've had a number of games in the past where you'd swear I was deliberately getting myself killed.

Many, if not most of my games were me rushing out trying to get a kill before I got killed in case that would be my 2X win for that tank. It was the most time effective way to get the most XP for going up all the trees in all the countries at once.

This literally makes absolutely no sense.

Yeah, really.  I usually like to rush out of the spawn point as fast as I can but I do so because theres certain spots on the map I like to go and I want to get there before either someone from my team gets there first or I'm spotted by the enemy.  Just rushing out all YOLO is a good way to get very little xp and credits.

But what do I know?  I've only played 16K+ games, all solo pub, with a 53% win rate and a WN8 of over 1700. :oh_i_see:


Title: Re: World of Tanks
Post by: Furiously on August 27, 2014, 02:10:03 AM
How do you tell the difference between a suicider and someone who just really, really, really sucks.  I've had a number of games in the past where you'd swear I was deliberately getting myself killed.

Many, if not most of my games were me rushing out trying to get a kill before I got killed in case that would be my 2X win for that tank. It was the most time effective way to get the most XP for going up all the trees in all the countries at once.

I used to make that same mistake. It turns out, staying alive and doing as much damage as you can leads to more wins and better x2's.


Title: Re: World of Tanks
Post by: angry.bob on August 27, 2014, 06:24:04 AM
Yeah, but I din't have the time or desire to put effort into playing 20 something games with 20 somthing different tanks each day and concentrating enough to be more than decent. Doing some damage and getting a single kill is still better than half a team manages to do. If the team wins afterward great, if then don't I just try it again on the next pass through all the tanks that need research. And since my main concern iwas getting all the lines researched to tier 10, and not giving two shits about stats it's the best way to get the most number of  games in with the most different tanks each day.


Title: Re: World of Tanks
Post by: Amarr HM on August 27, 2014, 07:31:29 AM
The end of game is where all the fun stuff happens, all my favourite tanks excel at the back end of a close match; Bat-chat, T69, 13-90. Nothing like bum-rushing arty hiding in the enemy base in the last minute, sometimes it doesn't end well, but knowing that adds to the thrill.

I used to be able to win the majority of matches from a losing position in the end game, but not so much nowadays as I tend not to know the maps, enemy tanks and I guess from not playing much these days the strategic awareness isn't as good. But that's the time when high skilled players can put their imprint on the match.


Title: Re: World of Tanks
Post by: Nebu on August 27, 2014, 07:37:20 AM
It's getting harder to win in the late game lately.  So often your team is dead in the first 3 minutes and you're left to deal with 8 tanks rushing you at once.  The quality of the player base seems to be hitting a new low. 


Title: Re: World of Tanks
Post by: angry.bob on August 27, 2014, 08:02:27 AM
I've been playing this month because of the road to the T92 and the garage slot and gold since I already have the DM and 15K damage is easy to do. All but one or two games have been total steamrollings one way or another. And one of the close ones was only because after they killed the rest of my team the red team kept driving at my tier 9 artillery in a straight line, one at a time, and with less than 500 hp each.


Title: Re: World of Tanks
Post by: Nebu on August 27, 2014, 07:15:19 PM
You like apples?

Quote
Battle: Severogorsk
Vehicle: IS-6
Experience received: 4,718 (x2 for the first victory each day)
Credits received: 137,254
Battle achievements: High Caliber, Steel Wall, Mastery Badge: "Ace Tanker"


Title: Re: World of Tanks
Post by: Furiously on August 28, 2014, 12:00:16 AM
I can't wait for Nebu to post a screenshot from a game we had tonight... It was amazing....How bad our team was.


Title: Re: World of Tanks
Post by: Nebu on August 28, 2014, 12:21:11 AM
Screen shot of the match results (https://www.dropbox.com/s/lhkblze2j6bw2oz/shot_027%20noname.jpg?dl=0)

I wish Way would have been with us.  The commentary would have been priceless.


Title: Re: World of Tanks
Post by: WayAbvPar on August 28, 2014, 09:39:00 AM
Haha holy shit. Why block the names though? Shame those fuckheads.

I am glad I missed it. It may have put me off for good.

This game is so fucking filled with bots now it ridiculous. Absolutely choking all the fun out of it one shitbird at a time.


Title: Re: World of Tanks
Post by: Nebu on August 28, 2014, 10:48:46 AM
Looks like the Type 62 will be 30% off tomorrow and camo is 25% off.  I've been debating buying this for a while now.  It looks like a hellcat on steroids.  I wonder how it will do with the light tank changes?

EDIT: Just saw this.  If they do the mission on the NA server, I may just get one for free.

Quote
Russian server published the event for September. The tanks, that will be obtainable for missions on RU server in September will be KV-220 and Type 62. It’s possible (likely even) that EU and US will have the same missions.

In order to get them:

Daily mission “Medium Tanks”

- cause 20000 damage, destroy 25 enemy tanks and make 13500 (base) XP, once per day, in a tier 6-10 medium tank (including premium vehicles). Can be fulfilled only once per day, from 1.9. to the end of the month.

Fulfill the abovementioned mission 5x, you will get 1 day of premium account (can be fulfilled 6x for 6 days of premium)
Fulfill the abovementioned mission 25x, you will get Type 62

Daily mission “Light Tanks”

- make assisted 12000 damage (scouting), make 12000 damage, destroy 5 enemy tanks and make 12500 (base) XP, once per day, in a tier 5-8 light tank (including premium vehicles). Can be fulfilled only once per day, from 1.9. to the end of the month.

Fulfill the abovementioned mission 5x, you will get 1 day of premium account (can be fulfilled 3x for 3 days of premium)
Fulfill the abovementioned mission 25x, you will get KV220


Title: Re: World of Tanks
Post by: WayAbvPar on August 28, 2014, 11:08:41 AM
12k scouting + 12k damage, or a combo? If it is both, that is fucking impossible. Or at least way out of my league.


Title: Re: World of Tanks
Post by: Nebu on August 28, 2014, 11:17:59 AM
12k scouting + 12k damage, or a combo? If it is both, that is fucking impossible. Or at least way out of my league.

Both, every day, in a light for 25 days.  I think a 13 90 or 132 could do it.


Title: Re: World of Tanks
Post by: Abagadro on August 28, 2014, 11:32:27 AM
Those are pretty stiff mission requirements. Should show up in the upcoming missions before the special is over so you can make a choice whether to buy or go for it.


Title: Re: World of Tanks
Post by: Nebu on August 28, 2014, 11:41:12 AM
Those are pretty stiff mission requirements. Should show up in the upcoming missions before the special is over so you can make a choice whether to buy or go for it.

I think they are very doable for you.  For me, the light mission is a no go.  I'm dreadful at lights.  I'll do the medium mission though.  I figure that the E50, T54, and Obj140 would be good for the medium mission.


Title: Re: World of Tanks
Post by: WayAbvPar on August 28, 2014, 12:32:42 PM
12k damage in lights will take a minimum of 20 games for all but the very best (and very luckiest). Too many games when I get one shot by something 3 tiers higher because I got tracked unexpectedly, or spotted where I thought I was safe, etc. I can get 2k damage in a WZ-131, or even 3k in a 1390, but not consistently. Add in spotting damage, and add another 10 games, since I can't shoot what I am spotting if I want credit for it.

I would probably do it in a 2801 and derp the shit out of everything I could find, actually  :grin: Tazilon will jizz all over himself when he sees this mission.


Title: Re: World of Tanks
Post by: Nebu on August 28, 2014, 02:28:26 PM
So happy to be done with this crap.

Quote
Victory!
Battle: Northwest
Vehicle: IS-6
Experience received: 2,858 (x2 for the first victory each day)
Credits received: 94,927
Battle achievements: Steel Wall, Mastery Badge: "2nd Class"
Mission completed! Reward:
Premium days added: 1
Compensation for Dicker Max
gold 3,200
Slots added: 1
Added: Large First Aid Kit (x2), Large Repair Kit (x2)


Title: Re: World of Tanks
Post by: Abagadro on August 28, 2014, 02:38:40 PM
Ya, be sure to get it today if you can or you will be screwed out of 1000 gold when it goes on sale tomorrow (assuming you already have it and are getting the gold equivalent).


Title: Re: World of Tanks
Post by: Nebu on August 28, 2014, 02:41:24 PM
Ya, be sure to get it today if you can or you will be screwed out of 1000 gold when it goes on sale tomorrow (assuming you already have it and are getting the gold equivalent).

That was exactly my drive to finish.  It has been rough this afternoon.  Brutal.


Title: Re: World of Tanks
Post by: WayAbvPar on August 28, 2014, 03:00:43 PM
So happy to be done with this crap.

Quote
Victory!
Battle: Northwest
Vehicle: IS-6
Experience received: 2,858 (x2 for the first victory each day)
Credits received: 94,927
Battle achievements: Steel Wall, Mastery Badge: "2nd Class"
Mission completed! Reward:
Premium days added: 1
Compensation for Dicker Max
gold 3,200
Slots added: 1
Added: Large First Aid Kit (x2), Large Repair Kit (x2)

I did the math wrong...checked my progress last night and after I completed the daily I have 5 more to go.  :crying_panda:


Title: Re: World of Tanks
Post by: angry.bob on August 29, 2014, 06:01:40 AM
This new teamkill mechanic sucks giant-ass balls. It's so easy to grief people by just move back and forth in front of them while they try to shoot.


Title: Re: World of Tanks
Post by: Nebu on August 29, 2014, 06:37:17 AM
This new teamkill mechanic sucks giant-ass balls. It's so easy to grief people by just move back and forth in front of them while they try to shoot.

You have to hit someone 3 times to get an autoban if you're in combat.  It's a bit stricter in the cap circle.  If someone is in front of me, I've found an easy solution to not letting this happen.  I move.


Title: Re: World of Tanks
Post by: angry.bob on August 29, 2014, 07:20:17 AM
This new teamkill mechanic sucks giant-ass balls. It's so easy to grief people by just move back and forth in front of them while they try to shoot.

You have to hit someone 3 times to get an autoban if you're in combat.  It's a bit stricter in the cap circle.  If someone is in front of me, I've found an easy solution to not letting this happen.  I move.

Yeah, that's what happened pretty much. Some guy in a T30 moved in front of me in my JT. I was guarding a street with my holl covered by rubble. He starts playing peekaboo in front of me and moved the back of his turret into my shot. I told him to stop and get out of my line of fire. When he didn't I shot him a second time. he left for a while , but then came back and parked in front of me so I killed him. I've also been seeing people moving right in front of artillery to get themselves killed on purpose to grief the "sky cancer". Just venting because I should be allowed to TK.


Title: Re: World of Tanks
Post by: Nebu on August 29, 2014, 07:39:55 AM
Just venting because I should be allowed to TK.

You're a smart guy.  You understand why allowing TK's is a bad idea. 


Title: Re: World of Tanks
Post by: Abagadro on August 30, 2014, 12:02:05 PM
Looks like the Type 62 will be 30% off tomorrow and camo is 25% off.  I've been debating buying this for a while now.  It looks like a hellcat on steroids.  I wonder how it will do with the light tank changes?

EDIT: Just saw this.  If they do the mission on the NA server, I may just get one for free.



Okay, looked at this a little more closely.  Type 64 is the one on sale, they don't sell the Type 62, its only an event tank.  I really do hope they run that event.


Title: Re: World of Tanks
Post by: Nebu on August 30, 2014, 12:04:41 PM
Okay, looked at this a little more closely.  Type 64 is the one on sale, they don't sell the Type 62, its only an event tank.  I really do hope they run that event.

I missed that.  Great catch... my bad.


Title: Re: World of Tanks
Post by: Nebu on August 30, 2014, 02:35:04 PM
I've won 3 games today... all of them took this kind of effort.

Quote
Victory!
Battle: Cliff
Vehicle: Tiger (P)
Experience received: 6,264 (x3 for the first victory each day)
Credits received: 52,854
Battle achievements: Top Gun, Mastery Badge: "Ace Tanker"

Never thought I'd say this, but I am starting to hate the x3 and x5 weekends.


Title: Re: World of Tanks
Post by: Abagadro on August 31, 2014, 10:55:45 AM
Missions are out and that one is available. Gives you until Oct. 8 too so you can miss a few days easier than many of the monthly missions.  Doing both at the same time looks to be tough. I'm going to go for the 62 as the 220 reward isn't worth the effort (1500 gold).


Title: Re: World of Tanks
Post by: Nebu on August 31, 2014, 02:36:50 PM
Missions are out and that one is available. Gives you until Oct. 8 too so you can miss a few days easier than many of the monthly missions.  Doing both at the same time looks to be tough. I'm going to go for the 62 as the 220 reward isn't worth the effort (1500 gold).

I'm definitely going for the type 62.  My friend has one and loves it.  I just bought a cromwell at 30% off to help with the grind.  I'll play Cromwell, E50, and Obj 140 like crazy this month.


Title: Re: World of Tanks
Post by: angry.bob on August 31, 2014, 05:14:14 PM
Missions are out and that one is available. Gives you until Oct. 8 too so you can miss a few days easier than many of the monthly missions.  Doing both at the same time looks to be tough. I'm going to go for the 62 as the 220 reward isn't worth the effort (1500 gold).

I'm definitely going for the type 62.  My friend has one and loves it.  I just bought a cromwell at 30% off to help with the grind.  I'll play Cromwell, E50, and Obj 140 like crazy this month.

I don't know, it's kind of a weird tank. It's fast, has good penetration, and probably has a great camo modifier. But the damage from the gun is insignificant at the tiers MM puts it in. I use it to scout but even with 100% camo crew skills, a net, and staying far enough behind foliage I get spotted more often than anything else I've used to scout except the VK2801. But that's big as a barn and relatively slow. It's worth having just to have, but I don't think it's good enough to be pulled out of the shop and require such a grind to get.

Unless you're getting it to collect tanks it's pretty much identical to the 59-16, just a little bit bigger.


Title: Re: World of Tanks
Post by: WayAbvPar on September 01, 2014, 01:11:08 PM
Having dicked around with both missions this morning, the toughest component is going to be base XP. That is A LOT of XP each day. The medium 25 kills is tough too. The light mission seems a little easier to me.


Title: Re: World of Tanks
Post by: Abagadro on September 01, 2014, 03:11:12 PM
Ya, base xp took the longest to complete.


Title: Re: World of Tanks
Post by: Nebu on September 01, 2014, 03:12:55 PM
Ya, base xp took the longest to complete.

Base xp may keep me from doing this.  It's like 30 matches a day. 


Title: Re: World of Tanks
Post by: Abagadro on September 01, 2014, 04:04:30 PM
This is how my day in lights has been going:

Quote
Defeat
Battle: Fiery Salient
Vehicle: Aufklärungspanzer Panther
Experience received: 2,843
Credits received: 53,890
Battle achievements: Top Gun, Defender, Master Gunner, Sharpshooter, Mastery Badge: "Ace Tanker"
WN8: 19182

I'm 0-10 in them so far while running WN8s in the 4k-19k range.


Title: Re: World of Tanks
Post by: Nebu on September 01, 2014, 04:05:58 PM
This is how my day in lights has been going:

Quote
Defeat
Battle: Fiery Salient
Vehicle: Aufklärungspanzer Panther
Experience received: 2,843
Credits received: 53,890
Battle achievements: Top Gun, Defender, Master Gunner, Sharpshooter, Mastery Badge: "Ace Tanker"
WN8: 19182

I'm 0-10 in them so far while running WN8s in the 4k-19k range.

That's insane.  How you can manage the frustration.


Title: Re: World of Tanks
Post by: Abagadro on September 01, 2014, 04:09:04 PM
Was actually kinda fun while doing it as I am getting better in my lights.  But, get this, we had a 79 percent change to win!  Had 3 solid green T34s that decided to YOLO up the middle of Fiery Salient and got annihilated.  Me and an indien panther spent the rest of the game salvaging it. He should have won it too but he played the last minute really badly against the last guy on the other team: a full health tomato is6.  I also bounced a kill shot against the IS-@ that killed me.  :ye_gods:


Title: Re: World of Tanks
Post by: Nebu on September 01, 2014, 04:11:03 PM
I had the exact opposite day.  Won 61% with Katiri and Strazos while running a 1750 WN8.  I felt all but useless with my two best games coming in losses.


Title: Re: World of Tanks
Post by: Abagadro on September 01, 2014, 04:29:05 PM
Aaaaaaand, I have a shit game and win. Typical.


Title: Re: World of Tanks
Post by: Merusk on September 01, 2014, 04:47:01 PM
Aaaaaaand, I have a shit game and win. Typical.

Story of my tanking career. Most egregious in recent memory was the game in my SU-52 I got 4 kills and a cap reset on where I lost because the Brits are a cruel bitch w/ reload, only to wind up winning the next game while still trying to lumber into a decent firing position because my team was a coordinated group of fast mo-fos.


Title: Re: World of Tanks
Post by: Abagadro on September 01, 2014, 06:25:14 PM
This light mission is officially ridiculous. Thought I'd try it for a day to see and it is nearly impossible even when playing good lights well.


Title: Re: World of Tanks
Post by: Abagadro on September 01, 2014, 08:51:38 PM
Medium mission took 24 battles with the toughest being the base xp.  
Light mission took 37 battles with the toughest being the spotting damage.

BTW: The 2k xp bonus you get just gets put on the tank you run when you finish the mission so if you want on something specific play that one when you get close.


Title: Re: World of Tanks
Post by: WayAbvPar on September 02, 2014, 02:24:59 AM
Oh damn I thought it was free XP...thought that was a pretty cool reward.

I completed both dailies to see exactly what the workload would be like. I think I threw one or two heavy or TD matches in, but I finished in 62 matches. No goddamned way I can do that during the work week. I think I had more fun doing the lights, but the medium is easier (since I have a lot more high tier meds, and the base XP is higher at top tiers).


Title: Re: World of Tanks
Post by: Furiously on September 02, 2014, 10:31:50 AM
Oh damn I thought it was free XP...thought that was a pretty cool reward.

I completed both dailies to see exactly what the workload would be like. I think I threw one or two heavy or TD matches in, but I finished in 62 matches. No goddamned way I can do that during the work week. I think I had more fun doing the lights, but the medium is easier (since I have a lot more high tier meds, and the base XP is higher at top tiers).

The missions this weekend look pretty great reward-wise. Coated Optics, Rammers...


Title: Re: World of Tanks
Post by: WayAbvPar on September 02, 2014, 10:38:26 AM
My Bat Chat and 13 90 are getting a workout this month. Very out of practice with them, but starting to knock some of the dust off. Probably good practice for my WZ-131 (which I just realized last night I was running without the top engine despite it being unlocked for ages, because I am a dumbass).


Title: Re: World of Tanks
Post by: Nebu on September 02, 2014, 10:42:42 AM
The missions this weekend look pretty great reward-wise. Coated Optics, Rammers...

Seems it would be a lot of stronghold grinding.


Title: Re: World of Tanks
Post by: Furiously on September 02, 2014, 07:06:38 PM
The missions this weekend look pretty great reward-wise. Coated Optics, Rammers...

Seems it would be a lot of stronghold grinding.

No this weekend's missions look like they are damage 75 vehicles in Arty, Spot 25K in a light, 25K damage in a medium, destroy 75 tanks in a heavy and a couple others.


Title: Re: World of Tanks
Post by: Nebu on September 02, 2014, 08:12:44 PM
No this weekend's missions look like they are damage 75 vehicles in Arty, Spot 25K in a light, 25K damage in a medium, destroy 75 tanks in a heavy and a couple others.

Ah... good.  I'm getting 3k+ damage in my E50 most games and still losing.  At least I'll get a reward for it.


Title: Re: World of Tanks
Post by: Furiously on September 03, 2014, 03:45:54 PM
Also I caught something from you. I bought the sta today. Won the first match then lost eight in a row...


Title: Re: World of Tanks
Post by: Nebu on September 03, 2014, 04:50:01 PM
Also I caught something from you. I bought the sta today. Won the first match then lost eight in a row...

First rule of thumb:  Don't do what Nebu does. 

That's the key to success.


Title: Re: World of Tanks
Post by: Strazos on September 03, 2014, 05:58:19 PM
Except in janky Chinese heavy tanks - then do exactly what Nebu does.


Title: Re: World of Tanks
Post by: Bungee on September 04, 2014, 01:48:39 AM
This is how my day in lights has been going:

Quote
Defeat
Battle: Fiery Salient
Vehicle: Aufklärungspanzer Panther
Experience received: 2,843
Credits received: 53,890
Battle achievements: Top Gun, Defender, Master Gunner, Sharpshooter, Mastery Badge: "Ace Tanker"
WN8: 19182

I'm 0-10 in them so far while running WN8s in the 4k-19k range.

That's insane.  How you can manage the frustration.

Aren't you supposed to get the same XP/credits as the winning team when you get at least one medal on the loser's side?


Title: Re: World of Tanks
Post by: Abagadro on September 04, 2014, 01:57:04 AM
Yes. you get Courageous Resistance which is an xp modifier that makes xp and credits similar to if you had won.  Kinda weird that the game doesn't recognize that game as my high xp where it would have if it had been a win.


EDIT: Thought it didn't apply to credits but apparently it does.


Title: Re: World of Tanks
Post by: Nebu on September 04, 2014, 05:45:20 AM
I'm starting to rethink this whole Type 62 mission.  Running 25-30 matches a day is eating up more time than I had anticipated.  The damage and kill figures aren't so bad, it's the base xp that is the grind... particularly when pubbies use everything in their power to throw matches. 

Strazos: Sold my 110 last night so I could buy a tier 8 medium.  No more crazy chinese heavies for me for a while...  :cry:


Title: Re: World of Tanks
Post by: WayAbvPar on September 04, 2014, 09:03:19 AM
http://ftr.wot-news.com/2014/09/04/premium-tanks-get-more-bonuses/

If those changes go live...holy shit. My Russian heavy crew will have ALL THE XP. Average ~1500XP per round in the Churchill III? Why don't mind if I do!


Title: Re: World of Tanks
Post by: Nebu on September 04, 2014, 09:08:49 AM
http://ftr.wot-news.com/2014/09/04/premium-tanks-get-more-bonuses/

If those changes go live...holy shit. My Russian heavy crew will have ALL THE XP. Average ~1500XP per round in the Churchill III? Why don't mind if I do!

Holy shit indeed.  6 skill Russian crew INC!


Title: Re: World of Tanks
Post by: Simond on September 04, 2014, 11:02:34 AM
Time to queue up The (https://www.youtube.com/watch?v=TUf0zisSPho) Move (https://www.youtube.com/watch?v=MKiwjtvQUQo) and prepare for ramming speed!
100 tonnes of Slavic Steel makes for the best most fun premium.

E: Fuck You T18, take two
Quote
T18:
- reverse speed nerfed from 8 km/h to 6 km/h
- hitpoints nerfed by 5
- stock tracks terrain resistance nerfed from 1,4/1,7/2,7 to 2/2,2/2,9, traverse nerfed from 28 to 18
- elite tracks terrain resistance nerfed from 1,3/1,5/2,5 to 1,9/2,1/2,8, traverse nerfed from 30 to 22
- 75mm M1A1 reload nerfed from 4,8s to 5,2s, shot dispersion factor after moving the gun nerfed from 0,16 to 0,18
- 2pdr reload nerfed from 2,1s to 2,5s, shot dispersion factor after moving the gun nerfed from 0,12 to 0,14

It's going to get flanked to death.  ;D


Title: Re: World of Tanks
Post by: WayAbvPar on September 04, 2014, 02:39:10 PM
Good. Fuck all the seal clubbers with thousands of games in that thing.


Title: Re: World of Tanks
Post by: Nebu on September 04, 2014, 02:45:20 PM
Good. Fuck all the seal clubbers with thousands of games in that thing.

This.   :heart:


Title: Re: World of Tanks
Post by: Merusk on September 04, 2014, 05:53:01 PM
Yeah, I always love my Pak40's gun but concede it can be destroyed easily due to light armor and abysmal turn rate. Imagine my surprise when I found I couldn't reliably kill T18s and the fuckers could outflank me. Wtf.


Title: Re: World of Tanks
Post by: Falconeer on September 05, 2014, 12:43:22 AM
Does it happens in World of Tanks too that from time to time you lose 9 matches out of 10 when queueing solo, and there's absolutely nothing you can do?


Title: Re: World of Tanks
Post by: Abagadro on September 05, 2014, 12:56:12 AM
Regularly.


Title: Re: World of Tanks
Post by: Merusk on September 05, 2014, 05:13:15 AM
Carry harder.  :awesome_for_real:


Title: Re: World of Tanks
Post by: angry.bob on September 05, 2014, 05:17:53 AM
Comment about win rate being best indicator of skill. I don't know, just pick one.


Title: Re: World of Tanks
Post by: Brolan on September 05, 2014, 05:21:19 AM
Does it happens in World of Tanks too that from time to time you lose 9 matches out of 10 when queueing solo, and there's absolutely nothing you can do?

I think it has to do with the matchmaker putting you in a pool of less-skilled players.  When I have a losing streak I switch servers or quit for a while.


Title: Re: World of Tanks
Post by: Nebu on September 05, 2014, 06:57:45 AM
I think it has to do with the matchmaker putting you in a pool of less-skilled players.  When I have a losing streak I switch servers or quit for a while.

It can be this, being bottom tier, or the MM giving your team a disadvantage with team composition (too many mediums, etc).   It all works out over large sample sizes.  You can get some really terrible matches in the short run though.


Title: Re: World of Tanks
Post by: WayAbvPar on September 05, 2014, 08:41:51 AM
I was something like 12 for 38 last night. I lost 7 or 8 games straight in my T-54 (which is one of the best tanks in the game). My WN8 for the day was 1290 or so- not spectacular, but certainly above average. I just got tomato team after tomato team. I have never seen so many 30-37% win chance teams in my life.


Title: Re: World of Tanks
Post by: Abagadro on September 05, 2014, 12:15:24 PM
Comment about win rate being best indicator of skill. I don't know, just pick one.


Response about not understanding statistics, ad infinitum.


Title: Re: World of Tanks
Post by: Nebu on September 05, 2014, 12:34:41 PM
Response about not understanding statistics, ad infinitum.

You only say that because you get better teams than I do!   :why_so_serious:


Title: Re: World of Tanks
Post by: Abagadro on September 05, 2014, 12:50:38 PM
I've got the hax.


Title: Re: World of Tanks
Post by: Abagadro on September 05, 2014, 12:59:05 PM
Just read in the patch notes that they are making the bobble-head a pref-8. Woot.  

But man are they nerfing the T57. Bummer.

EDIT:
Quote
As a result of statistics analysis, lowered the excessively high values for obtaining Marks of Excellence

Ha! Knew it. This is a sneaky way of saying the way they calculated those things was broken.


Title: Re: World of Tanks
Post by: Ginaz on September 05, 2014, 02:28:52 PM
Just read in the patch notes that they are making the bobble-head a pref-8. Woot.  

But man are they nerfing the T57. Bummer.

EDIT:
Quote
As a result of statistics analysis, lowered the excessively high values for obtaining Marks of Excellence

Ha! Knew it. This is a sneaky way of saying the way they calculated those things was broken.

Bobble head?


Title: Re: World of Tanks
Post by: WayAbvPar on September 05, 2014, 02:48:14 PM
The M6A2E1 beta tank:

(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQTBMifC7UBsRdnHNA2K9uDY7OndpN3X40I8IHVdL-HPgtSXbRL)



Title: Re: World of Tanks
Post by: Ginaz on September 05, 2014, 04:08:41 PM
The M6A2E1 beta tank:

(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQTBMifC7UBsRdnHNA2K9uDY7OndpN3X40I8IHVdL-HPgtSXbRL)



Ah, good, I have that one.


Title: Re: World of Tanks
Post by: WayAbvPar on September 06, 2014, 01:54:31 AM
Recipe for a free GLD- Play your FV304 for about 2 hours. Damage 75 tanks. Enjoy.

Easiest mission ever.


Title: Re: World of Tanks
Post by: Furiously on September 06, 2014, 02:00:58 AM
Recipe for a free GLD- Play your FV304 for about 2 hours. Damage 75 tanks. Enjoy.

Easiest mission ever.

I definitely agree with this man. Took like 15 missions which are really quick in the FV304. I'd get seven or eight damages a map most of the time. It was hilarious to be grouped with WAP for this raining pain on people. Plus it's a good excuse to take a horridly OP arty out and perma-track someone or switch to their buddy and not care about winning.


Title: Re: World of Tanks
Post by: Strazos on September 07, 2014, 08:56:14 AM
Speaking of the FV304...

http://wotreplays.com/site/1147758#tundra-strazos-fv304 (http://wotreplays.com/site/1147758#tundra-strazos-fv304)

EDIT: As if any of us didn't already know, but pubbies HATE winning:

http://wotreplays.com/site/1148272#himmelsdorf-strazos-nashorn (http://wotreplays.com/site/1148272#himmelsdorf-strazos-nashorn)


Title: Re: World of Tanks
Post by: Nebu on September 08, 2014, 12:26:52 AM
Learned a valuable lesson today.

Games = 86
Win Rate = 45.35%
WN8 = 2138

2138 WN8 is not enough to carry pubbies 50% of the time.   :oh_i_see:


Title: Re: World of Tanks
Post by: Abagadro on September 08, 2014, 01:07:45 AM
Whew. Finished all the missions for every class to get all the equipment.  Also did the medium mission all 3 days. In related news, I am mentally ill.


Title: Re: World of Tanks
Post by: Nebu on September 08, 2014, 06:57:12 AM
Whew. Finished all the missions for every class to get all the equipment.  Also did the medium mission all 3 days. In related news, I am mentally ill.

I did the medium daily missions, the medium, and the heavy equipment mission.  I was ready to strangle a puppy. 

How much scotch did you have to drink to get through that?


Title: Re: World of Tanks
Post by: WayAbvPar on September 08, 2014, 09:34:13 AM
Whew. Finished all the missions for every class to get all the equipment.  Also did the medium mission all 3 days. In related news, I am mentally ill.

I did them all but the heavy mission. I did the daily lights and mediums mission Fri, Sat, and Sun. I will save you a bed in the loonie bin.


Title: Re: World of Tanks
Post by: Abagadro on September 08, 2014, 06:40:56 PM
Just did 2400 in damage and 5300 spotting damage in a CW battle. Gotta love being the med spotting a huge heavy push right into a TD firing line.


Title: Re: World of Tanks
Post by: Ginaz on September 08, 2014, 06:47:35 PM
Jingles previews some of the upcoming changes coming in 9.3.  Lots of interesting stuff.
http://www.youtube.com/watch?v=aLd99qlZHW8&list=UUpnjlvS2zxhbNJuGNo_TxkQ

http://www.youtube.com/watch?v=A7HArfPRDAw&list=UUpnjlvS2zxhbNJuGNo_TxkQ


Title: Re: World of Tanks
Post by: Nebu on September 09, 2014, 07:55:18 AM
I have a crappy weekend and now I'm getting trolled by WG.  I just bought the tier 7 German Panther M10 premium... now it's 30% off.  A week ago I bought 6 months premium time and it's on sale as well.

Some good back to school sales if anyone wants a tier 6 or 7 premium or needs to buy premium time.


Title: Re: World of Tanks
Post by: WayAbvPar on September 09, 2014, 09:07:51 AM
I broke down and bought another 25k gold and used that for 6 months of premium (and will blow the rest like a drunken sailor on camo and crew training and shit).


Title: Re: World of Tanks
Post by: Nebu on September 09, 2014, 09:19:28 AM
It's a small price to pay for the ability to scream yourself hoarse at pubbies. 


Title: Re: World of Tanks
Post by: angry.bob on September 09, 2014, 09:58:18 AM
I've still got around 90 days left from the package I bought for World of Warplanes. Man, when will I learn. Probably never if I haven't learned by now. I'll have to file the receipt next to my lifetime Hellgate subscription.


Title: Re: World of Tanks
Post by: Nebu on September 09, 2014, 10:32:57 AM
I tend to go one month at a time with games until they prove that they deserve more.  It has served me well so far.


Title: Re: World of Tanks
Post by: Abagadro on September 11, 2014, 12:09:33 AM
Man, this medium mission grind is pretty stiff when you are in the middle of a CW dogpile.


Title: Re: World of Tanks
Post by: Nebu on September 11, 2014, 05:16:00 AM
Man, this medium mission grind is pretty stiff when you are in the middle of a CW dogpile.

It's a 3 hour daily commitment.  I can't even imagine piling CW on top. 

Katiri showed me last night that the mission goes much faster when you win.  Dude was on fire.


Title: Re: World of Tanks
Post by: Der Helm on September 11, 2014, 07:47:06 AM
Fuck the grind to the decent gun in the t-54. 50k xp in mostly tier X matches and only 175mm penetration.

Fun times.


Title: Re: World of Tanks
Post by: Nebu on September 11, 2014, 07:47:40 AM
Fuck the grind to the decent gun in the t-54. 50k xp in mostly tier X matches and only 175mm penetration.

Fun times.

Free xp is your friend.  It's that or firing nothing but premium ammo.  That's how I got through it. 

The top gun has pretty terrible pen if you don't spam premium ammo, so get used to losing credits every match against mostly 10's.


Title: Re: World of Tanks
Post by: angry.bob on September 11, 2014, 08:00:46 AM
Wait, which gun is the top gun? Doesn't it have 2 "top guns" each one leading to a different Tier X? I have the cun that leads to the T-62, but not the other. Having a secretly shitty gun to grind out the rest of the XP for the other gun and two Tier X tanks sounds worse than I already think it is. I'd look on the internet but I don't trust have the information I see there and I'm confident in your research being way more thorough than mine would be.


Title: Re: World of Tanks
Post by: Nebu on September 11, 2014, 08:08:11 AM
Wait, which gun is the top gun? Doesn't it have 2 "top guns" each one leading to a different Tier X? I have the cun that leads to the T-62, but not the other. Having a secretly shitty gun to grind out the rest of the XP for the other gun and two Tier X tanks sounds worse than I already think it is. I'd look on the internet but I don't trust have the information I see there and I'm confident in your research being way more thorough than mine would be.

It does have 2.  One to the 62a and one to the OBJ 140.  I like the 140 gun better.  Lower pen, but better handling characteristics.

It's a VERY long grind to open both tier 10's but the T54 is outstanding as are the two tens.


Title: Re: World of Tanks
Post by: Furiously on September 11, 2014, 04:25:28 PM
Man, this medium mission grind is pretty stiff when you are in the middle of a CW dogpile.

It's a 3 hour daily commitment.  I can't even imagine piling CW on top.  

Katiri showed me last night that the mission goes much faster when you win.  Dude was on fire.

Well, we cheated to make sure we were never two tiers down for the most part. Turns out you can carry when that's the case.


Title: Re: World of Tanks
Post by: Furiously on September 11, 2014, 04:26:56 PM
Also. When did this game turn into a Moba?


Title: Re: World of Tanks
Post by: Nebu on September 11, 2014, 04:51:39 PM
Well, we cheated to make sure we were never two tiers down for the most part. Turns out you can carry when that's the case.

I happen to be ALL FOR cheating.  Anything to get out of this mission. 

15 more days...


Title: Re: World of Tanks
Post by: Strazos on September 11, 2014, 05:30:34 PM
How'd you do this - preferential matchmaking tanks only?


Title: Re: World of Tanks
Post by: WayAbvPar on September 11, 2014, 05:41:10 PM
Exactly. Make money while you grind!


Title: Re: World of Tanks
Post by: Nebu on September 12, 2014, 12:16:18 AM
What happened to tier X's?  If I play my Obj 140 with a reasonable effort, I make damn good cash.  Was making between 30-50k credits on it tonight averaging ~2500 damage a match.  That's better than my SP most matches and the 140 is always top tier!

The X's seem almost too profitable now.  No wonder so many tomatoes play them.

EDIT: Just finished the medium daily mission in 23 games.  It's amazing what a difference playing before prime time makes.


Title: Re: World of Tanks
Post by: Abagadro on September 13, 2014, 12:07:03 AM
113 is the next On-Track (reward is the Type 64 or 3500 gold if you have it). If you are planning on doing that it might behoove you to get the Type 58 this weekend. It is currently on sale for the same discount as when the On-Track goes live and you can put on a 100% crew and equip it for half price.  Extra bonus is that it is actually a medium that counts for the Medium mission so you can basically double-grind with it. It's not a great tank but it is basically a 34-85 which isn't terrible.


Title: Re: World of Tanks
Post by: Nebu on September 13, 2014, 11:18:06 AM
I'm really starting to embrace the Super Pershing.

Quote
Victory!
Battle: Ruinberg on Fire
Vehicle: T26E4 SuperPershing
Experience received: 4,165
Credits received: 132,145
Battle achievements: Steel Wall, Mastery Badge: "Ace Tanker"

Yes.... I REALLY like this tank.

Quote
Victory!
Battle: Sand River
Vehicle: T26E4 SuperPershing
Experience received: 4,607
Credits received: 137,041
Battle achievements: Steel Wall, Spartan, Mastery Badge: "Ace Tanker"

Yes.  Yes I do.

Quote
Victory!
Battle: Murovanka
Vehicle: T26E4 SuperPershing
Experience received: 3,150
Credits received: 132,087
Battle achievements: High Caliber, Hunter, Mastery Badge: "Ace Tanker"



Title: Re: World of Tanks
Post by: Furiously on September 17, 2014, 03:56:18 PM
113 is the next On-Track (reward is the Type 64 or 3500 gold if you have it). If you are planning on doing that it might behoove you to get the Type 58 this weekend. It is currently on sale for the same discount as when the On-Track goes live and you can put on a 100% crew and equip it for half price.  Extra bonus is that it is actually a medium that counts for the Medium mission so you can basically double-grind with it. It's not a great tank but it is basically a 34-85 which isn't terrible.

I personally think it's one of the best tier 6 mediums. It has a great gun.


Title: Re: World of Tanks
Post by: Nebu on September 18, 2014, 10:52:12 AM
Dumb question: With new premiums on the horizon, I was looking at the current gold package.

25k gold and 30 days premium for $100.

Not sure what I think of the deal.  I'm guessing it would mean that I wouldn't need gold for a LONG time and could get a 6 month renewal when it goes on sale near Christmas. 

Is it a decent deal?


Title: Re: World of Tanks
Post by: WayAbvPar on September 18, 2014, 11:01:25 AM
Dumb question: With new premiums on the horizon, I was looking at the current gold package.

25k gold and 30 days premium for $100.

Not sure what I think of the deal.  I'm guessing it would mean that I wouldn't need gold for a LONG time and could get a 6 month renewal when it goes on sale near Christmas. 

Is it a decent deal?

Normal is 25k gold for $100, so you are getting a month of premium for free. Pretty good deal.


Title: Re: World of Tanks
Post by: Furiously on September 18, 2014, 03:09:37 PM
WAIT WAIT WAIT... They are introducing a deathrace 2000 mode?

Lights might finally have a purpose and I'm suddenly excited.


Title: Re: World of Tanks
Post by: WayAbvPar on September 18, 2014, 03:16:55 PM
WAIT WAIT WAIT... They are introducing a deathrace 2000 mode?

Lights might suddenly have a purpose and I'm suddenly excited.

Speaking of deathraces, Fur- did you get the mail from Darkwind today? I might go back and check that out when I have a few minutes. Like when I retire  :heartbreak:


Title: Re: World of Tanks
Post by: Furiously on September 18, 2014, 03:35:13 PM
Didnt see anything from them. What did it say?


Title: Re: World of Tanks
Post by: WayAbvPar on September 18, 2014, 03:42:22 PM


Title: Re: World of Tanks
Post by: Nebu on September 19, 2014, 02:17:53 PM
Katiri (Furiously), I hate you for making me like this thing...

Quote
Victory!
Battle: Tundra
Vehicle: Type 58
Experience received: 2,032
Credits received: 42,436
Battle achievements: Top Gun, High Caliber, Reaper, Sharpshooter, Mastery Badge: "Ace Tanker"

7 kills, 2200 damage.


Title: Re: World of Tanks
Post by: Ginaz on September 20, 2014, 05:21:35 PM
Katiri (Furiously), I hate you for making me like this thing...

Quote
Victory!
Battle: Tundra
Vehicle: Type 58
Experience received: 2,032
Credits received: 42,436
Battle achievements: Top Gun, High Caliber, Reaper, Sharpshooter, Mastery Badge: "Ace Tanker"

7 kills, 2200 damage.

I actually did surprisingly well with it.  It's better than it looks on paper.


Title: Re: World of Tanks
Post by: WayAbvPar on September 20, 2014, 08:22:35 PM
It is reasonably nimble and has a surprisingly high penetration gun. I loved it when I went through it the first time, and have bought it back twice now  :awesome_for_real:


Title: Re: World of Tanks
Post by: Nebu on September 23, 2014, 08:02:46 AM
If the EU ontrack events transfer to NA, as they usually do, it looks like E100 is next followed by the M48 Patton. 

Link Here (http://ftr.wot-news.com/2014/09/22/wg-eu-events-in-october-and-partially-november/)

Furiously will get to grind that shiny new E75. 


Title: Re: World of Tanks
Post by: WayAbvPar on September 23, 2014, 09:54:47 AM
Does that mean a discount on the E100? I have had mine unlocked for ages, but we play 10s so infrequently that I always found something else to spend money on. If I can knock 1.4 million or so off the price I will absolutely grab it.


Title: Re: World of Tanks
Post by: Ginaz on September 23, 2014, 12:54:59 PM
If the EU ontrack events transfer to NA, as they usually do, it looks like E100 is next followed by the M48 Patton. 

Link Here (http://ftr.wot-news.com/2014/09/22/wg-eu-events-in-october-and-partially-november/)

Furiously will get to grind that shiny new E75. 

Damn.  I already have those 3 tanks.


Title: Re: World of Tanks
Post by: Strazos on September 23, 2014, 06:29:06 PM
Togtober!  :awesome_for_real:


Title: Re: World of Tanks
Post by: Cadaverine on September 23, 2014, 06:46:33 PM
In case anyone hasn't heard already, they're doing another "change your password for 300 gold" event due to some email providers being compromised. 

http://worldoftanks.com/en/news/pc-browser/19/change-your-password-event-sept-s2014/?page=1 (http://worldoftanks.com/en/news/pc-browser/19/change-your-password-event-sept-s2014/?page=1)


Title: Re: World of Tanks
Post by: Engels on September 24, 2014, 06:01:50 PM
 Map: Cliff
WZ-111 model 1-4
xp 4,148   (x2)  
credits 85,622  
6k damage, 5 kills
Battle achievements High Caliber, Master Gunner, Sharpshooter, Mastery Badge: "Ace Tanker"

     Crew Exp: 6 222  
     Repairs: 10 466  
     Ammunition: 60 350  

Total: 14 806     WN8: 8 772 (100)    


Title: Re: World of Tanks
Post by: Nebu on September 24, 2014, 07:13:14 PM
Damn, Engels.  That's pretty beastly.


Title: Re: World of Tanks
Post by: Furiously on September 24, 2014, 10:01:53 PM
So Nebu, remember those two cromwells that did the dirty thing. I gave it a try...

Severogorsk
STA-1
Experience received:1,671      47,670 
Battle achievements High Caliber, Mastery Badge: "1st Class"
WN8: 7 854 (100)


Title: Re: World of Tanks
Post by: Ginaz on September 24, 2014, 11:10:58 PM
Looks like 9.3 is going live later today.  Lots of changes, including the loss of my beloved KV-1S and its OP gun. :cry:

http://worldoftanks.com/en/news/pc-browser/17/update-93/

On a side note, does anyone here belong to a clan that's looking for moderately decent players (53% win, 1700+ WN8) with 9 tier 10's unlocked who tend to, on occasion, berate bad players when they do bad things?


Title: Re: World of Tanks
Post by: Abagadro on September 24, 2014, 11:33:31 PM
Good one to end the mission on:

Quote
Battle: Fiery Salient
Vehicle: WZ-111 model 1-4
Experience received: 2,532
Credits received: 111,110
Battle achievements: Top Gun, High Caliber, Confederate, Master Gunner, Mastery Badge: "Ace Tanker"
Mission completed! Reward: Compensation for Type 64 gold 3,500
Slots added: 1
WN8: 11 660


Title: Re: World of Tanks
Post by: Nebu on September 25, 2014, 05:21:47 AM
So Nebu, remember those two cromwells that did the dirty thing. I gave it a try...

Severogorsk
STA-1
Experience received:1,671      47,670 
Battle achievements High Caliber, Mastery Badge: "1st Class"
WN8: 7 854 (100)

I really hate that WoT rewards camping.  It's a smart strategy, but watching purples do it makes me cringe. 

Good one to end the mission on:

Quote
Battle: Fiery Salient
Vehicle: WZ-111 model 1-4
Experience received: 2,532
Credits received: 111,110
Battle achievements: Top Gun, High Caliber, Confederate, Master Gunner, Mastery Badge: "Ace Tanker"
Mission completed! Reward: Compensation for Type 64 gold 3,500
Slots added: 1
WN8: 11 660

That's insane Aba.  You're making me glad that I bought that tank.  Now I just need to save for upgrades!


Title: Re: World of Tanks
Post by: Engels on September 25, 2014, 10:16:52 AM
Good one to end the mission on:

Quote
Battle: Fiery Salient
Vehicle: WZ-111 model 1-4
Experience received: 2,532
Credits received: 111,110
Battle achievements: Top Gun, High Caliber, Confederate, Master Gunner, Mastery Badge: "Ace Tanker"
Mission completed! Reward: Compensation for Type 64 gold 3,500
Slots added: 1
WN8: 11 660

Dang, nice! Way to show me up  :awesome_for_real:


Title: Re: World of Tanks
Post by: Furiously on September 25, 2014, 11:11:09 AM
I bought the first new American light, I'm looking forward to the one with a 10 shot clip.  After 2-3 battles I'm pretty sold on the T37. The M41 bulldog will be a beast.

Also after two days of hitting my head against the wall with endless 37% teams, I've been getting 60% teams all day. 


Title: Re: World of Tanks
Post by: Nebu on September 25, 2014, 02:07:23 PM
Also after two days of hitting my head against the wall with endless 37% teams, I've been getting 60% teams all day. 

But are they actually winning?


Title: Re: World of Tanks
Post by: Abagadro on September 25, 2014, 04:41:11 PM
Is anyone else having trouble with the OMC modpack? The installer is just sending me to a homepage type place rather than to an updated version.

EDIT: Never mind. They changed how you update to the new client installer and I figured it out.


Title: Re: World of Tanks
Post by: Furiously on September 25, 2014, 05:09:00 PM
Update on the bulldog walker. I just had a 4k damage 6 kill game. It might be the most fun tank I have ever played.  You are basically a batchat with 4 more shots.


Title: Re: World of Tanks
Post by: Nebu on September 26, 2014, 04:34:23 PM
Managed to build up almost 50k in free xp doing the medium mission and now have to decide what to do with it.  I'm debating getting out of the IS8 since playing a fat medium isn't much fun, but think that upgrading the 111-4 may be a better use for the xp. 

Watching you guys put up monster games in the 111 has me leaning in the upgrade direction.


Title: Re: World of Tanks
Post by: Abagadro on September 26, 2014, 05:21:14 PM
130mm at tier 9=love.


Title: Re: World of Tanks
Post by: Nebu on September 26, 2014, 06:13:20 PM
130mm at tier 9=love.

I used the 50k to upgrade the tracks and turret.  Now a 66k grind to the gun.  Ugh.


Title: Re: World of Tanks
Post by: angry.bob on September 26, 2014, 09:18:17 PM
I used the 50k to upgrade the tracks and turret.  Now a 66k grind to the gun.  Ugh.

Watching Jingles or Quickybaby on youtube I always marveled the they had millions of free XP just sitting there. Even if they got some sort of weird Press thing going on the amount that they must play is soul crushing.


Title: Re: World of Tanks
Post by: Nebu on September 26, 2014, 09:37:52 PM
It took me about 3 weeks of play to save up 50k.  If I were as good as they are, I'd have double that.  It's really not hard if you play tanks that you enjoy while saving free xp. 


Title: Re: World of Tanks
Post by: Nebu on September 27, 2014, 09:51:57 AM
Was watching Quickybaby's stream and he put up a 2098 xp game in the M41 bulldog... it was a 2nd class medal.  His match included Tank sniper and a scout medal. 

Apparently people are doing pretty well in it. 


Title: Re: World of Tanks
Post by: angry.bob on September 27, 2014, 10:31:26 AM
It's really not hard if you play tanks that you enjoy while saving free xp. 

I hate you for destroying my boyish feeling of innocent wonder.


Title: Re: World of Tanks
Post by: Abagadro on September 27, 2014, 12:18:19 PM
The Type 62 was such a pain in the ass to get I think I may hate it without having actually played it.


Title: Re: World of Tanks
Post by: Nebu on September 27, 2014, 12:47:39 PM
The Type 62 was such a pain in the ass to get I think I may hate it without having actually played it.

I played a match in it.  It's an interesting tank.  It's a light version of the type 59.  I may have to put 100 or so games on it.   It has decent pen with gold rounds, but they're ungodly expensive (4400 or 4800) for the damage they do.


Title: Re: World of Tanks
Post by: Ginaz on September 27, 2014, 02:38:56 PM
Got the Walker Bulldog today.  Oh, man :grin:  This thing is awesome.  Averaging around 1500 damage with it in tier 7 & 8 games.  Damage goes down quite a bit in higher tier games but its still fun as hell.  10 round auto-loader=win. :heart:


Title: Re: World of Tanks
Post by: Abagadro on September 27, 2014, 02:42:51 PM
I'm wondering if the non-autoloader gun is the way to go on that. It's fun to unload a clip, but it has a 2 second reload and 34 second clip change while the top gun has just over a 3 second reload and you don't have to wait for the clip.


Title: Re: World of Tanks
Post by: WayAbvPar on September 27, 2014, 02:50:03 PM
I'm wondering if the non-autoloader gun is the way to go on that. It's fun to unload a clip, but it has a 2 second reload and 34 second clip change while the top gun has just over a 3 second reload and you don't have to wait for the clip.

Katiri and I decided that the non-autoloader was the way to go on the T37, but I haven't played the Bulldog yet so I don't know.


Title: Re: World of Tanks
Post by: Ginaz on September 27, 2014, 03:17:23 PM
I'm wondering if the non-autoloader gun is the way to go on that. It's fun to unload a clip, but it has a 2 second reload and 34 second clip change while the top gun has just over a 3 second reload and you don't have to wait for the clip.

I haven't gotten to that one yet.  I'll check it out when I do.  The auto loader is still a lot of fun.


Title: Re: World of Tanks
Post by: Furiously on September 27, 2014, 03:36:55 PM
Conan was wrong. The best thing in life is to fast cap against a winning relic team.


Title: Re: World of Tanks
Post by: Abagadro on September 30, 2014, 02:06:16 PM
The October mission is compete garbage.


Title: Re: World of Tanks
Post by: Nebu on September 30, 2014, 02:08:40 PM
The October mission is compete garbage.

Saw that... no Togs for us.  :sad:


Title: Re: World of Tanks
Post by: WayAbvPar on September 30, 2014, 02:42:32 PM
The October mission is compete garbage.

Ha- I was just coming to post that. Hey, have some crew XP that you could earn in 4 hours.

Actually I am secretly relieved...doing both the light and medium missions this month has really taken its toll. I could use a break from 60+ matches per day.


Title: Re: World of Tanks
Post by: Abagadro on September 30, 2014, 03:15:43 PM
15 kills is pretty easy. 7-15 battles depending on the breaks.  Thing is you'll earn more crew xp doing that on one night than the mission reward. Two garage slots is I guess something.


Title: Re: World of Tanks
Post by: Nebu on September 30, 2014, 05:29:21 PM
I've had a hard time wanting to log on after the medium event.  I was hoping that the October event would help with this.  I'm not sure it will.


Title: Re: World of Tanks
Post by: Abagadro on September 30, 2014, 05:47:38 PM
Video of upcoming Achievements.  (https://www.youtube.com/watch?feature=player_detailpage&v=f1rukpuidss)


Title: Re: World of Tanks
Post by: Nebu on September 30, 2014, 06:00:13 PM
Video of upcoming Achievements.  (https://www.youtube.com/watch?feature=player_detailpage&v=f1rukpuidss)

 :awesome_for_real:


Title: Re: World of Tanks
Post by: WayAbvPar on September 30, 2014, 09:13:48 PM
Video of upcoming Achievements.  (https://www.youtube.com/watch?feature=player_detailpage&v=f1rukpuidss)

A few of those made me actually LOL. Well played.


Title: Re: World of Tanks
Post by: WayAbvPar on October 03, 2014, 10:53:29 AM
In the midst of my 38% win 1600+ WN8 session last night, I wrote a haiku-

Pubbies hate to win
Why are they so fucking awful?
I wish they would die

3/8 so far today, 1700+WN8. I am shitty at carrying, obviously.


Title: Re: World of Tanks
Post by: Nebu on October 03, 2014, 11:13:42 AM
3/8 so far today, 1700+WN8. I am shitty at carrying, obviously.

What tanks are you playing?  It's almost impossible to carry in lights, arty, and TD's.  If you want to win, stick to mobile heavies and mediums that can bounce a shot here and there.

To be fair, my 60 WR took a dump dropping from 59% to about 55%.


Title: Re: World of Tanks
Post by: WayAbvPar on October 03, 2014, 11:15:13 AM
Mediums, but just switched to lights after I posted that. Sooo many 3+ kill losses.


Title: Re: World of Tanks
Post by: Nebu on October 03, 2014, 11:18:02 AM
Mediums, but just switched to lights after I posted that. Sooo many 3+ kill losses.

That usually makes me crabby in a big hurry.  I totally get it. Hopefully things will turn around.  I find that right now is the best time of day to play. 


Title: Re: World of Tanks
Post by: Nebu on October 04, 2014, 02:06:01 PM
A guy on the WoT forums ranked the tier 10 TD's in terms of NFL QB's.  I thought it was worth sharing.

Quote

E3: Peyton Manning, dominates the passing game if he has protection in the pocket.
WTE100: Drew Brees, passing yardage farming.
183: Matthew Stafford, throws bombs to Megatron but not much else, still wins most of the time.
Foch 155: Colin Kaepernick, moves fast and hits hard, can be flukey in lucky and unlucky ways.
268: Alex Smith, does his job perfectly but not much more.
E4: Carson Palmer, can make any throw but is not considered elite on any level.
263: Jake Locker, can potentially carry a game in the perfect situation but is not a threat on offense.
JPE: Ryan Fitzpatrick, occasionally has an amazing game but usually can't do much, with or without protection.


Title: Re: World of Tanks
Post by: Hoax on October 04, 2014, 05:21:38 PM
I have a question, what is the term most commonly used to describe the way aiming works in WoT?

Can someone explain how aiming works and tell me what the players call it?


Title: Re: World of Tanks
Post by: Abagadro on October 04, 2014, 08:24:49 PM
Not sure exactly what you mean, but you have a reticle that reduces down according to the aim time of your gun.  The circle of the reticle is the theoretical spread probability of where your shot will hit so the tighter the circle the smaller the probabilistic spread.  It's called aiming or zeroing most of the time.


Title: Re: World of Tanks
Post by: Hoax on October 05, 2014, 11:29:50 AM
Yeah so I knew roughly that was how it worked, but what causes it to start converging or tightening the circle? Is it automatic once you cursor over an enemy? Is it affected by your own movement? What happens if you say are aiming at a dudes track and your aim slips and you point at the ground for a second does the circle go away? Get bigger? Not change?


Title: Re: World of Tanks
Post by: Nebu on October 05, 2014, 11:39:16 AM
Moving the tank or the turret will make the reticle bloom quickly.  It shrinks when you are still and aiming.

You can add equipment to help with this.  A gun laying drive will cause the reticle to shrink faster. A vertical stabilizer will make the reticle smaller at full bloom.

Hope that helps.


Title: Re: World of Tanks
Post by: Hoax on October 05, 2014, 12:10:22 PM
But what determines if you are aiming? Do you have to be over a target? Or is it just sit still and the reticle shrinks? Basically is it a pure cone of fire system where some things make the cone bigger and some make it smaller and all shots are RNG within the cone or is there more going on than that?


Title: Re: World of Tanks
Post by: Nebu on October 05, 2014, 12:15:02 PM
Or is it just sit still and the reticle shrinks?

This.  Sit still and not move your turret and it shrinks.  You don't have to be aiming at anything.


Title: Re: World of Tanks
Post by: Furiously on October 05, 2014, 04:01:57 PM
Or train your gunner to 100% and get snap shot, put on a vertical stabilizer, and maybe a gun laying drive, get your driver to train smooth ride and shoot pretty confidently on the move.


Title: Re: World of Tanks
Post by: WayAbvPar on October 05, 2014, 07:09:04 PM
Or train your gunner to 100% and get snap shot, put on a vertical stabilizer, and maybe a gun laying drive, get your driver to train smooth ride and shoot pretty confidently on the move.

Nah, just fire half-aimed shots and complain about the RNG like the rest of the mouthbreathers.


Title: Re: World of Tanks
Post by: Nebu on October 06, 2014, 06:30:22 AM
Nah, just fire half-aimed shots and complain about the RNG like the rest of the mouthbreathers.

Let's be fair.  These are the two common scenarios.

Scenario 1: You have a fully aimed reticle that is completely covered by the enemy tank.  You miss.

Scenario 2: You have a completely unaimed reticle the size of your monitor while taking a snapshot at a hull-down enemy 300m away.  You hit. 


Title: Re: World of Tanks
Post by: Engels on October 06, 2014, 09:00:40 AM
I shotgunned a MT25 in my conq the other day from over 200 meters away with a half drawn down reticle.

In other news, over half of my M53/M55 well aimed perfectly stationary tank shots go short or long at the very edge of the reticle.


Title: Re: World of Tanks
Post by: Ginaz on October 06, 2014, 02:42:42 PM
So, the T49 hasn't been the fun mobile I thought it would be.  I'll need to unlock and try the derp gun before deciding to sell it and re-buy the Bulldog, which was loads of fun.


Title: Re: World of Tanks
Post by: WayAbvPar on October 06, 2014, 03:17:14 PM
I shotgunned a MT25 in my conq the other day from over 200 meters away with a half drawn down reticle.

In other news, over half of my M53/M55 well aimed perfectly stationary tank shots go short or long at the very edge of the reticle.

If the 53/55 isn't completely flat it will miss every goddamned shot you fire. Even flat it will miss sometimes, but it feels like it is more sensitive to its stance in relation to the ground than other arties.


Title: Re: World of Tanks
Post by: Engels on October 07, 2014, 10:34:24 AM
I concur and that's butt.


Title: Re: World of Tanks
Post by: WayAbvPar on October 07, 2014, 11:07:38 AM
In other news I completed both the KV-220 and Type 62 missions for the month, so I am once again available for platooning if anyone needs their win rate drug (dragged? Digged?  :awesome_for_real: ) into the dirt.


Title: Re: World of Tanks
Post by: Nebu on October 07, 2014, 11:10:18 AM
In other news I completed both the KV-220 and Type 62 missions for the month, so I am once again available for platooning if anyone needs their win rate drug (dragged? Digged?  :awesome_for_real: ) into the dirt.

I miss your color commentary!  :heart:


Title: Re: World of Tanks
Post by: WayAbvPar on October 07, 2014, 04:16:56 PM
By color you must mean blue  :awesome_for_real:


Title: Re: World of Tanks
Post by: Nebu on October 08, 2014, 06:48:14 AM
So, I convince a friend to come back and play tanks again. He's a solid player (54% WR) and I figure that we could play tier 5-6 and wreck some people.  We go 7 for 22 (31%) and struggle to win the 7 that we did.  Spent most of the night bottom tier against top tier Havok, Otter, and PBKAC platoons.   I'm not sure he'll be back.  I think he decided Arche Age was a better choice.





Title: Re: World of Tanks
Post by: Engels on October 08, 2014, 09:06:22 AM
Were you east or west coast? I think the demographics of the server has shifted somewhat, and east is a better choice for a while, but then after a certain point at night west may be better for team balance. Or I may be full of shit.


Title: Re: World of Tanks
Post by: Nebu on October 08, 2014, 09:09:21 AM
Were you east or west coast? I think the demographics of the server has shifted somewhat, and east is a better choice for a while, but then after a certain point at night west may be better for team balance. Or I may be full of shit.

Played east.  He's out east and gets better ping there.  I think we had 8 teams in a row with < 30% chance to win.  It wasn't pretty.  Doing 2k damage in a tier 5 and losing is never fun.


Title: Re: World of Tanks
Post by: Abagadro on October 09, 2014, 09:59:07 PM
Quote
Victory!
Tank Rally
M24 Chaffee Sport
Experience received:51,000      505,000 
Battle achievements Racer 2014

Mission completed! Reward:
Premium days added: 1
Slots added: 1

Fun little mission. Got a nice 2nd skill light crew to put in the bulldog I am going to buy on sale tomorrow.


Title: Re: World of Tanks
Post by: Abagadro on October 13, 2014, 08:26:09 PM
Forgot how much I like this tank:

Quote
Victory!
Steppes
Leopard 1
Experience received: 2,004   113,163 
Battle achievements 1 Mark of Excellence, Top Gun, High Caliber, Mastery Badge: "Ace Tanker"
WN8: 12 281


Title: Re: World of Tanks
Post by: Nebu on October 13, 2014, 08:27:32 PM
That's good news.  I just picked up the Leopard PTA for 30% off.  I'm probably not going to play it until I get enough free xp to upgrade it though.


Title: Re: World of Tanks
Post by: Abagadro on October 13, 2014, 08:34:48 PM
Wasn't a huge fan of that one. Could never figure it out.


Title: Re: World of Tanks
Post by: Engels on October 14, 2014, 02:30:44 PM
Its pretty simple. Its the jalopy version of the Leopard 1. Drive it like its virtually falling apart already and make every shot count, cuz the reload is abysmal. Other than that, its a fine tank.


Title: Re: World of Tanks
Post by: Ginaz on October 15, 2014, 02:02:35 AM
New premium US medium releasing today to coincide with the Brad Pitt movie Fury.  The tank is supposed to be modeled after the movie version.  Stats seem to suggest its almost like an upgraded E8.

http://worldoftanks.com/en/news/pc-browser/22/fury-event/


Title: Re: World of Tanks
Post by: Nebu on October 15, 2014, 06:40:23 AM
New premium US medium releasing today to coincide with the Brad Pitt movie Fury.  The tank is supposed to be modeled after the movie version.  Stats seem to suggest its almost like an upgraded E8.

http://worldoftanks.com/en/news/pc-browser/22/fury-event/

It's a weaker version of the E8 with high res model.  Worse turret and worse frontal armor.  If my math is correct, you get the tank essentially for free if you buy $100 worth of gold. 


Title: Re: World of Tanks
Post by: angry.bob on October 15, 2014, 07:37:38 AM
They desperately need to put in an American premium tier 8 tank destroyer. Also, a premium artillery for each nation that has artillery would be nice.


Title: Re: World of Tanks
Post by: WayAbvPar on October 15, 2014, 08:46:37 AM
If I could make money while causing people to sperg out about arty I don't think I would ever play anything else  :grin:


Title: Re: World of Tanks
Post by: angry.bob on October 15, 2014, 08:59:00 AM
If I could make money while causing people to sperg out about arty I don't think I would ever play anything else  :grin:

I really loved my French premium artillery, the one sort of glued onto the top of a B1 chasis. It fired fast and really accurately. But then I also considered the Birch Gun to be the second best British artillery after the FV304. Anyway, the French artillery unfortunately never did enough damage at once to induce much rage.


Title: Re: World of Tanks
Post by: WayAbvPar on October 15, 2014, 09:31:59 AM
Yeah, that is the key. Either need huge alpha, or sick ROF and accuracy like the 304. I bought the Sexton II (or I, whichever is the premium) when I started the Brit arty line and sold it like a week later. Hot garbage.


Title: Re: World of Tanks
Post by: Tmon on October 15, 2014, 02:08:53 PM
If I could make money while causing people to sperg out about arty I don't think I would ever play anything else  :grin:

I don't play arty, but I do love watching people lose their shit over being killed by it.  It always surprises me that anyone would feed the ego of another player by crying about being killed by them. 


Title: Re: World of Tanks
Post by: Engels on October 15, 2014, 02:18:08 PM
I have gotten my sweetie to watch Girls und Panzer. That is all.


Title: Re: World of Tanks
Post by: WayAbvPar on October 16, 2014, 10:00:52 AM
If I could make money while causing people to sperg out about arty I don't think I would ever play anything else  :grin:

I don't play arty, but I do love watching people lose their shit over being killed by it.  It always surprises me that anyone would feed the ego of another player by crying about being killed by them. 

Ha exactly. It makes me want to play arty exclusively every time someone cries about it. I almost always give the opposing arty a 'ns' if they get me (which is rare, because I know I am a target and when I am hittable).


Title: Re: World of Tanks
Post by: Nebu on October 16, 2014, 10:38:18 AM
The better I get at this game the more SPG's seem like a silly addition to it.  Nothing like starting a match on Prohorovka and getting removed from battle by some guy with a 40 WN8 because he happened to hit 3 BARS on the slot machine.

Note: Nowhere did I EVER say it was overpowered.  Just silly.  Very, very silly.


Title: Re: World of Tanks
Post by: Tmon on October 16, 2014, 01:23:57 PM
I've always thought of arty to be the least fun part of the game.   I'd have been happier if they would have let light tanks call for fire from off board artillery or something.  Give the ability a cool down and limit the caliber and number of guns/rounds based on the battle tier of the match. 


Title: Re: World of Tanks
Post by: Engels on October 16, 2014, 03:20:33 PM
Ya, I do think the game needs refinement, but I think its the scout mechanic that needs work, both the spoting mechanics in general, not specific to scouts, and also the mechanics of the tank scout. Scouts should provide a much greater view range, and perhaps even be the only spotters who arty can 'see' the targets of. This would make other tanks value both scouts and arty, rather than the current state of affairs, where scouts are essentially little fruit flies being a pest and arty being big wet blankets to people who don't think either one are wrothwhile game mechanics. That, or take both out of the game altogether,  turn it all into a Counter Strike on Treads and be done with the whole mess.


Title: Re: World of Tanks
Post by: Nebu on October 17, 2014, 11:25:30 AM
I'm hoping THIS (http://ftr.wot-news.com/2014/10/17/9-4-test-patchnotes-and-test-eta/) will get Furiously to come back to tanks. 

 :grin:


Title: Re: World of Tanks
Post by: Abagadro on October 17, 2014, 06:43:52 PM
Every 5th or 6th battle it is hanging me up on the battle loading screen and won't let me do anything until that battle is over.  Frustrating as hell and can't figure out the problem.


Title: Re: World of Tanks
Post by: Nebu on October 17, 2014, 06:51:05 PM
Every 5th or 6th battle it is hanging me up on the battle loading screen and won't let me do anything until that battle is over.  Frustrating as hell and can't figure out the problem.

Had that problem last patch and it was due to XVM.  Have you tried doing a mod wipe and playing vanilla?


Title: Re: World of Tanks
Post by: Strazos on October 17, 2014, 07:14:38 PM
I've had the problem for quite some time - I just Alt-F4 out and reload Tanks. I can usually get back in within about 30 seconds or so.


Title: Re: World of Tanks
Post by: Abagadro on October 17, 2014, 07:30:59 PM
I've tried quitting and then coming back and it doesn't help. I reinstalled mods and we will see if that helps. If it keeps happening I'll delete res_mods and see what happens.


Title: Re: World of Tanks
Post by: WayAbvPar on October 18, 2014, 08:50:28 AM
I had that happen to me the other day. Let me know if you figure out a solution, because that is incredibly frustrating.


Title: Re: World of Tanks
Post by: Abagadro on October 18, 2014, 02:43:06 PM
I think it may be a sound mod that is having a conflict.  I was hung up entering a game, jumped out and re-installed all my mods less the sound mods (I'd read that may be a problem) and then logged in. Was still alive (lol) and it loaded me in.  I'll update if that didn't solve it.


Title: Re: World of Tanks
Post by: WayAbvPar on October 18, 2014, 05:53:59 PM
Yeah I have read that any match  with a new Fury tank in it causes Gnomefather to shit its pants.  I uninstalled it but haven't had time to test yet.


Title: Re: World of Tanks
Post by: Azazel on October 18, 2014, 07:29:35 PM
Is there a newb-friendly guide to this game somewhere? Thinking of trying it out. Also, how do invite codes work?


Title: Re: World of Tanks
Post by: Nebu on October 18, 2014, 07:54:16 PM
HERE ARE A FEW GUIDES (http://forum.wotlabs.net/index.php?/topic/277-lerts-collection-of-guides/) posted by a guy that I platoon with once in a while.

You may also want to check youtube for video versions.


Title: Re: World of Tanks
Post by: Tmon on October 19, 2014, 06:15:51 PM
... Also, how do invite codes work?

Assuming you have a code.

1. Create your World of Tanks account
2. Click the red "PLAY FOR FREE" button.
3. On the account creation page: enter your email, desired in-game name, and password.
4. Scroll down and click “Have an invite code?” and enter the invite code you received.
5. Click "Play for Free" to submit your account registration.
6. Verify your account registration via email, then install and run the game. You should find the Invite Code bonuses already added to your account.


Title: Re: World of Tanks
Post by: Azazel on October 21, 2014, 05:25:54 AM
OK, so it's not a referral code from other players kind of thing, then?

Thanks for the links!


Title: Re: World of Tanks
Post by: Tmon on October 21, 2014, 07:35:13 AM
No, right now all you can do is use new player and bonus codes that various sites give out or that you can get at WoT events.  They are going to start a referral program that rewards the referring player with bonus xp and maybe a special premium vehicle when the player they refer buys a tier x or hits some xp target, but no ETA.


Title: Re: World of Tanks
Post by: Strazos on October 26, 2014, 10:45:38 AM
Was accused of being a reroll today. :oh_i_see:


Title: Re: World of Tanks
Post by: Ginaz on October 26, 2014, 03:18:58 PM
This is a replay of me doing 4k+ damage in a Super Pershing while insulting my team before and during the game.  I was just tired of having to put up with genuinely terrible players all day.  Just glad my play backed up my mouth. :grin:
http://wotreplays.com/site/1275410#self


Title: Re: World of Tanks
Post by: Engels on October 26, 2014, 05:15:18 PM
3.5 k damage in my Ausfl Panzer tier 7 scout. Defeat.
201 damage no spotting one shot by tier 10. Victory x3

On the plus side, the 3.5k game gave me Ace tanker in it, so there's that.


Title: Re: World of Tanks
Post by: Strazos on October 27, 2014, 12:08:05 AM
This is a replay of me doing 4k+ damage in a Super Pershing while insulting my team before and during the game.  I was just tired of having to put up with genuinely terrible players all day.  Just glad my play backed up my mouth. :grin:
http://wotreplays.com/site/1275410#self

Nice game....but there were plenty of times when I wanted to yell at the screen to make you stop and aim for a moment. Like against that Cromwell - can he even pen you through the turret, from the front?

But good job carrying that sack of tomatos.


Title: Re: World of Tanks
Post by: Ginaz on October 27, 2014, 09:26:46 AM
This is a replay of me doing 4k+ damage in a Super Pershing while insulting my team before and during the game.  I was just tired of having to put up with genuinely terrible players all day.  Just glad my play backed up my mouth. :grin:
http://wotreplays.com/site/1275410#self

Nice game....but there were plenty of times when I wanted to yell at the screen to make you stop and aim for a moment. Like against that Cromwell - can he even pen you through the turret, from the front?

But good job carrying that sack of tomatos.

I had just re-bought the Super Persh after selling it awhile ago when it's armor got nerfed.  I wasn't sure what could pen it and what couldn't.  The only real damage I took was from arty at the end of the game.


Title: Re: World of Tanks
Post by: Nebu on October 28, 2014, 08:42:46 AM
I had just re-bought the Super Persh after selling it awhile ago when it's armor got nerfed.  I wasn't sure what could pen it and what couldn't.  The only real damage I took was from arty at the end of the game.

Been playing mine quite a bit trying to get the 3rd MoE.  Here's the key to what can pen it and what can't: Good players will pen it reliably.  Bad players won't.  The weak spots are obvious but require a little knowledge of the game.  When playing against bad players, the SP is a beast.  When playing green or better players, the SP is a lesson in frustration.  It's just too slow and tall to be effective.


Title: Re: World of Tanks
Post by: Merusk on October 28, 2014, 02:54:22 PM
My favorite thing to do against SPs was lay in wait off to the side of a group of my teammates, knowing the SP would turn and expose that juicy side turret to me.  Hello Cheeks.


Title: Re: World of Tanks
Post by: Strazos on October 29, 2014, 07:01:34 AM
Head-on, I find the SP to be much more problematic to deal with from a distance when I cannot aim around the space armor, for instance.


Title: Re: World of Tanks
Post by: Nebu on October 29, 2014, 08:00:10 AM
Head-on, I find the SP to be much more problematic to deal with from a distance when I cannot aim around the space armor, for instance.

This ^^^

When I play mine, I try to keep two things in mind. 
1) I want to stay at medium range to limit the enemy's ability to pen my hatch or cheeks.
2) I go hull down to cover my weak upper plate. 

If I can do this, the gun is quite good.  While they're expensive, the premium ammo on the SP has better pen than the IS6.  You can maintain close to a 2k damage per game average in this thing if your team can manage to stay alive long enough for you to take that many shots.


Title: Re: World of Tanks
Post by: WayAbvPar on October 30, 2014, 10:41:53 AM
5195 damage 4 kills in a loss. Only worth 3rd class in the Cent 7/1?  :oh_i_see:


Title: Re: World of Tanks
Post by: Nebu on October 30, 2014, 11:39:26 AM
5195 damage 4 kills in a loss. Only worth 3rd class in the Cent 7/1?  :oh_i_see:

How much of that did you spot for yourself?  Expect it to take ~1400 unmodified xp for ACE.  I know it's one of the carry tanks of choice on the WOT Forums.


Title: Re: World of Tanks
Post by: WayAbvPar on October 30, 2014, 12:17:46 PM
I had 2111 sniper points, so figure I spotted 3k on my own.


Title: Re: World of Tanks
Post by: Nebu on October 30, 2014, 12:51:45 PM
I had 2111 sniper points, so figure I spotted 3k on my own.

How much raw xp was the match?


Title: Re: World of Tanks
Post by: Abagadro on October 30, 2014, 11:59:46 PM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA.

For the second time now in the middle of a match my computer has hard-crashed. When I come back all my settings in WoT are gone, including my saved PW, video settings, keyboard maps, reticle. Even my graphics settings. I mean, what the fuck.


Title: Re: World of Tanks
Post by: Merusk on October 31, 2014, 08:21:48 AM
Time to start making a backup copy.  What's forcing the crash, video?


Title: Re: World of Tanks
Post by: Nebu on October 31, 2014, 08:23:49 AM
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA.

For the second time now in the middle of a match my computer has hard-crashed. When I come back all my settings in WoT are gone, including my saved PW, video settings, keyboard maps, reticle. Even my graphics settings. I mean, what the fuck.

Have you tried wiping the game, removing your appdata file, and reinstalling?  That may take care of it.


Title: Re: World of Tanks
Post by: Engels on November 03, 2014, 10:02:20 AM
Also run a check disk on your C drive. Smells like file corruption and the cause of that can be failing blocks. Its probably NOT that, something else, but its easy to check and you don't want to leave a failing disk undiagnosed or it will eat your stuff.


Title: Re: World of Tanks
Post by: Nebu on November 04, 2014, 06:38:09 AM
Real Tankers of Genius (http://clyp.it/top3algc)

Two years old but still as good as ever...


Title: Re: World of Tanks
Post by: Azazel on November 05, 2014, 12:46:09 PM
This is a replay of me doing 4k+ damage in a Super Pershing while insulting my team before and during the game.  I was just tired of having to put up with genuinely terrible players all day.  Just glad my play backed up my mouth. :grin:
http://wotreplays.com/site/1275410#self

(http://forums.f13.net/index.php?action=dlattach;attach=5444;type=avatar)


Title: Re: World of Tanks
Post by: Ginaz on November 05, 2014, 05:09:47 PM
This is a replay of me doing 4k+ damage in a Super Pershing while insulting my team before and during the game.  I was just tired of having to put up with genuinely terrible players all day.  Just glad my play backed up my mouth. :grin:
http://wotreplays.com/site/1275410#self

(http://forums.f13.net/index.php?action=dlattach;attach=5444;type=avatar)

I freely admit to being a dick in this game at times. :grin:  If you've played enough pub games over time, you would be, too. :ye_gods:


Title: Re: World of Tanks
Post by: WayAbvPar on November 05, 2014, 05:47:23 PM
I am fairly mild mannered- unless I am competing.  Some of the things I have said to my (useless) teammates would make Pol Pot blush. FUCK PUBBIES UNTO DEATH.


Title: Re: World of Tanks
Post by: Ginaz on November 05, 2014, 06:51:06 PM
I am fairly mild mannered- unless I am competing.  Some of the things I have said to my (useless) teammates would make Pol Pot blush. FUCK PUBBIES UNTO DEATH.

You probably had a few words for me after having my IS-7 blow up at the start of the game we were in a few days ago. :awesome_for_real:


Title: Re: World of Tanks
Post by: WayAbvPar on November 05, 2014, 07:33:03 PM
LOL I didn't personally see it happen so I assumed it was bad luck rather than pure stupidity and incompetence  :awesome_for_real:


Title: Re: World of Tanks
Post by: Nebu on November 06, 2014, 06:52:12 AM
I am fairly mild mannered- unless I am competing.  Some of the things I have said to my (useless) teammates would make Pol Pot blush. FUCK PUBBIES UNTO DEATH.

I really think you should change your name to: Tomato_whisperer or Dances_with_Pubbies


Title: Re: World of Tanks
Post by: Ginaz on November 07, 2014, 02:16:53 AM
So, I have enough XP to get either the T-62A or the Obj 140.  Has anyone played them and has an opinion on which one is "better"?  I know that they're both excellent, so its hard to choose.


Title: Re: World of Tanks
Post by: Brolan on November 07, 2014, 04:47:49 AM
So, I have enough XP to get either the T-62A or the Obj 140.  Has anyone played them and has an opinion on which one is "better"?  I know that they're both excellent, so its hard to choose.
Never finished the tree but clan members say the 140.


Title: Re: World of Tanks
Post by: Nebu on November 07, 2014, 08:16:34 AM
So, I have enough XP to get either the T-62A or the Obj 140.  Has anyone played them and has an opinion on which one is "better"?  I know that they're both excellent, so its hard to choose.

My opinion: The T62 is better for random pub matches due to the tougher turret.  The 140 is better for clan wars due to the improved depression.  

If you solo, get the 62.  If you like clan wars/tourneys, get the 140.  I have both open but bought the 140 first.  It's a great tank.

Let's see what Aba thinks.  He has FAR more games on his than I do.



Title: Re: World of Tanks
Post by: Abagadro on November 07, 2014, 01:46:53 PM
I like the 140 but the difference is pretty small.


Title: Re: World of Tanks
Post by: Abagadro on November 18, 2014, 09:36:24 PM
Anyone want to start a re-roll that can be my recruit?


Title: Re: World of Tanks
Post by: Nebu on November 18, 2014, 10:10:52 PM
Anyone want to start a re-roll that can be my recruit?

Considering it.  Do you want it for the tank or the bonus platoon xp?


Title: Re: World of Tanks
Post by: Abagadro on November 18, 2014, 10:18:25 PM
Tank.  I could reciprocate by having my inactive alt be a recruit and toon up to get the tank (its harder than with a new account since the Tier X avenue is closed, but I could get 1M xp on Servo in toons eventually and get you the tank since I've been meaning to play that one more).   


Title: Re: World of Tanks
Post by: Nebu on November 18, 2014, 10:21:23 PM
Tank.  I could reciprocate by having my inactive alt be a recruit and toon up to get the tank (its harder than with a new account since the Tier X avenue is closed, but I could get 1M xp on Servo in toons eventually and get you the tank since I've been meaning to play that one more).  

Would it work with my existing alt or does it have to be a fresh account to count?

Edit: looks like it has to be a new account.  They have a recruit video up.


Title: Re: World of Tanks
Post by: Abagadro on November 18, 2014, 11:11:33 PM
The way I understand it, can be either as long as the existing has been inactive for 60 days.  New account can get a recruiter the tank by either 1M xp in toon or just buying a Tier X.  Reactivated account has to contribute 1M xp to the recruiters pool while tooning to get recruiter the tank.


Title: Re: World of Tanks
Post by: Nebu on November 18, 2014, 11:23:32 PM
The way I understand it, can be either as long as the existing has been inactive for 60 days.  New account can get a recruiter the tank by either 1M xp in toon or just buying a Tier X.  Reactivated account has to contribute 1M xp to the recruiters pool while tooning to get recruiter the tank.

1M xp.  Say that out loud.  The reactivated account also has to have been dormant for 60 days.


Title: Re: World of Tanks
Post by: WayAbvPar on November 19, 2014, 07:51:32 PM
That isn't quite as daunting with all the holidays coming up. Should be a shit ton of x3 and x5 weekends between now and the first week of January or so. How long do you have to complete it?


I haven't played for a week, but a reroll might be fun.


Title: Re: World of Tanks
Post by: Abagadro on November 19, 2014, 09:39:07 PM
I don't think there is a deadline.


Title: Re: World of Tanks
Post by: Sir T on November 20, 2014, 11:44:37 AM
Pity that I reactivated at the end of last week otherwise I could help you out. TIMING!!


Title: Re: World of Tanks
Post by: Nebu on November 20, 2014, 01:38:10 PM
According to AutismSpeaks, you can double up a new account code (free low tier prem tank + premium time) with a refer a friend.   Can anyone confirm this?


Title: Re: World of Tanks
Post by: WayAbvPar on November 20, 2014, 02:21:41 PM
Oh that is a good idea- I should probably dig up a new account code before I start a new account.


Title: Re: World of Tanks
Post by: Nebu on November 20, 2014, 02:26:10 PM
Oh that is a good idea- I should probably dig up a new account code before I start a new account.

Get the code before you click the referral link.  I'm hoping that works.  I think I may make a reroll as well. 


Title: Re: World of Tanks
Post by: WayAbvPar on November 21, 2014, 11:53:37 PM
Godfuckingdamn pubbies straight to the fiery depths of every Hell. Every fucking match 8 or above, I look up and a 44% shitlord in a tier 10 is right at the top like a bright red blood-covered turd. Can't overcome bad top tier tanks, and there are SO. MANY. TERRIBLE players who have failed to tier 10 and now happily drag every team that contracts them straight into the toilet.


Title: Re: World of Tanks
Post by: Nebu on November 22, 2014, 12:25:14 AM
I love seeing platoons of them even more.  Can't drag a team down alone?  Recruit a few terrible friends to help!


Title: Re: World of Tanks
Post by: Amarr HM on November 22, 2014, 04:06:55 AM
They should have a type of pub match where the best player on each team take turns to pick from the player pool.


Title: Re: World of Tanks
Post by: Brolan on November 22, 2014, 09:48:49 AM
They should have a type of pub match where the best player on each team take turns to pick from the player pool.

The frickin' matchmaker should do that!  Holy hell, how hard can it be to rank the players and then distribute evenly over two teams?


Title: Re: World of Tanks
Post by: angry.bob on November 22, 2014, 10:30:32 AM
The frickin' matchmaker should do that!  Holy hell, how hard can it be to rank the players and then distribute evenly over two teams?

I started playing again since I've aced out most of the trees in War Thunder. This time though I decided to put some effort into it and installed XVM for the first time. Seeing all the other player's stats makes me wonder WTF matchmaker is doing even more than before. The good news is I'm not anywhere close to the worst player in any of the matches. Not awesome, but at least I've a four digit efficiency rating. That seems to be a much better measurement than winrate.


Title: Re: World of Tanks
Post by: Amarr HM on November 22, 2014, 12:46:52 PM
The frickin' matchmaker should do that!  Holy hell, how hard can it be to rank the players and then distribute evenly over two teams?

Damn straight, I always wondered that.


Title: Re: World of Tanks
Post by: WayAbvPar on November 22, 2014, 12:55:27 PM
(http://i.imgur.com/CnNnI12.png)

Replay (http://wotreplays.com/site/1359369#redshire-wayabvpar-m53_m55)



Another Gore's, another Ace in my 53 55. SO MANY TEARS. Do these idiots know that every time they cry it makes me want to play arty even more?


Title: Re: World of Tanks
Post by: Tmon on November 23, 2014, 07:14:44 AM
I always laugh when I see somebody in a pub match whining about arty in all chat.  I see lately that the insult of choice is to call the arty sky cancer, although clicker still comes up from time to time.


Title: Re: World of Tanks
Post by: Abagadro on November 23, 2014, 12:11:54 PM
It was Sky Ebola for a while but that seems to have gone away.


Speaking of which, yay an on track I don't feel compelled to do.


Title: Re: World of Tanks
Post by: WayAbvPar on November 29, 2014, 12:06:45 PM
Ace/Gore's in GW Tiger this time-

 G.W. Tiger (P)

 9,875   (x5)  63,441 

 Battle achievements High Caliber, Gore's Medal, Mastery Badge: "Ace Tanker"

Mission completed! Reward:
Added: Small Repair Kit (x4)

     Crew Exp: 9 875 
     Repairs: 10 525 
     Ammunition: 48 000 

Total: 4 916     WN8: 7 995 (100)   


Title: Re: World of Tanks
Post by: Abagadro on December 05, 2014, 04:53:16 PM
Heh, this weekend is going to be nuts. There were 10 SPs in this match between the two teams:

Victory!
Fjords
T26E4 SuperPershing
Experience received: 5,416 ( x2)     
Battle achievements High Caliber, Master Gunner, Sharpshooter, Mastery Badge: "Ace Tanker"
Total:   208 683     WN8: 9 524 (100)


Title: Re: World of Tanks
Post by: WayAbvPar on December 05, 2014, 05:54:51 PM
My video card flatlined a couple of hours ago, so I may not be around for the near future.  :oh_i_see:


Title: Re: World of Tanks
Post by: Strazos on December 05, 2014, 06:32:21 PM
Perfect time to buy a GTX 980.  :grin:


Title: Re: World of Tanks
Post by: WayAbvPar on December 07, 2014, 12:58:25 AM
Perfect time to buy a GTX 980.  :grin:

Even if I could afford one, I don't think I could squeeze it into my case. Bought a GTX 760 instead. Minor upgrade from my 6970 and I am away from AMD, which makes me happy.


Title: Re: World of Tanks
Post by: Ginaz on December 07, 2014, 04:05:10 PM
Looks like one of my games playing the T49 was recorded by someone in -G-, Junkershiryu.  It shows how fun the derp gun can be...when everything goes right.  Battle starts at about the 1:53:00 mark and ends around 2:01:30.
http://www.twitch.tv/junkershiryu/b/593139237



Title: Re: World of Tanks
Post by: Strazos on December 07, 2014, 07:51:46 PM
Man, they get just so...MAD.  :grin:


Title: Re: World of Tanks
Post by: Abagadro on December 07, 2014, 07:56:24 PM
Unicums are like the Sith of WoT, all their power comes from anger.


Title: Re: World of Tanks
Post by: WayAbvPar on December 08, 2014, 10:23:08 AM
They are why I am still grinding all the arty lines. Oh how they cry when I pen them for 70+% of their health. It is wonderful.


Title: Re: World of Tanks
Post by: Abagadro on December 08, 2014, 04:27:24 PM
You using the new arty mods?


Title: Re: World of Tanks
Post by: WayAbvPar on December 08, 2014, 09:40:36 PM
I am finally getting the hang of using Battle Assistant. I might start carrying AP rounds now  :grin:


e- just gave up playing for the night. started 4 for 20, ended 8 for 33 or something. With a ~1500 WN8 for the day. Just the worst fucking trash on my team game after game.


Title: Re: World of Tanks
Post by: Engels on December 09, 2014, 02:42:37 PM
I started using the new arty mod yesterday. Its fucking cool. Also, with the Conq GC you get to see up close what a wacky arc that gun has. Nothing is really safe.


Title: Re: World of Tanks
Post by: WayAbvPar on December 09, 2014, 02:54:52 PM
Seeing a shell hit home is really cool too. Seeing the RNG screw you and have it fly off to the side sucks though  :awesome_for_real:


Title: Re: World of Tanks
Post by: angry.bob on December 09, 2014, 04:44:13 PM
I started using the new arty mod yesterday. Its fucking cool. Also, with the Conq GC you get to see up close what a wacky arc that gun has. Nothing is really safe.

What is this arty mod?


Title: Re: World of Tanks
Post by: WayAbvPar on December 09, 2014, 04:48:59 PM
It is called Battle Assistant. When you are in overhead view in arty, you can press G to see the shot from a different view (between your tank and the target) to give you a much better idea of how the shell will travel and where it will hit on the target. It is nifty.


Title: Re: World of Tanks
Post by: angry.bob on December 10, 2014, 01:15:37 PM
It is called Battle Assistant. When you are in overhead view in arty, you can press G to see the shot from a different view (between your tank and the target) to give you a much better idea of how the shell will travel and where it will hit on the target. It is nifty.

Thanks! It's awesome. It's full of stars... and butthurt players.


Title: Re: World of Tanks
Post by: WayAbvPar on December 10, 2014, 01:17:42 PM
Win/Win.


Title: Re: World of Tanks
Post by: Abagadro on December 10, 2014, 06:28:43 PM
I was called upon to play my Gun Carriage in CW last night (which basically never happens). I'm not using the mod, but I one-shotted a 50b. That was fun.


Title: Re: World of Tanks
Post by: WayAbvPar on December 10, 2014, 08:26:57 PM
I can't wait to get mine. I am still stuck with the Crusader  :heartbreak:


Title: Re: World of Tanks
Post by: Engels on December 11, 2014, 11:35:59 AM
I was called upon to play my Gun Carriage in CW last night (which basically never happens). I'm not using the mod, but I one-shotted a 50b. That was fun.

I one shotted an E3 with the GC day before yesterday. Team still lost miserably.


Title: Re: World of Tanks
Post by: Ginaz on December 11, 2014, 01:53:51 PM
The only arty I enjoy playing is the British tier 6.  You might be lucky to one shot an Loltraktor with it but its fun and satisfying to take little nibbles out of the big tanks and keeping them perma tracked. :grin:


Title: Re: World of Tanks
Post by: WayAbvPar on December 11, 2014, 01:54:57 PM
Yeah the perm-tracking thing is the best. Unless you are on the receiving end. I DREAD seeing those in the hands of non-retards on the other team. Death by paper cuts.


Title: Re: World of Tanks
Post by: Ginaz on December 11, 2014, 06:00:45 PM
There's a replay vulnerability.  Be careful which ones one download and watch.
http://worldoftanks.com/en/news/pc-browser/19/replay-vulnerability/


Title: Re: World of Tanks
Post by: WayAbvPar on December 12, 2014, 10:45:17 AM
With WG's crack team, I am sure that will be patched in time for the tricentennial celebrations in the US.


Title: Re: World of Tanks
Post by: angry.bob on December 12, 2014, 11:40:51 AM
I'm not using the mod, but I one-shotted a 50b. That was fun.

I've been against using any mods in games until recently, but this thing really improves the artillery game. Well, at least it does for people playing artillery. It makes it so much more fun and easy that I'd be worried it was considered a cheat, but WG gave them an award for it. Prior to this it took a fair amount of luck or a lot of skill to hit specific areas on tanks with arty, but with this it's like sniping from safety. It's not quite as big a deal with the Object 212, that thing still either misses completely or wrecks it's target. My British and French artillery are a lot more effective using it.


Title: Re: World of Tanks
Post by: Abagadro on December 12, 2014, 06:00:52 PM
Psycho level of missions, bonuses and rare tank packages starting Monday.

http://worldoftanks.com/en/news/pc-browser/22/new-year-marathon-wz-111/


Title: Re: World of Tanks
Post by: WayAbvPar on December 12, 2014, 06:16:44 PM
Psycho level of missions, bonuses and rare tank packages starting Monday.

http://worldoftanks.com/en/news/pc-browser/22/new-year-marathon-wz-111/

 :oh_i_see:

Yeah, I can safely say there is no fucking chance I will be doing that. And I might just shoot anyone with a WZ-111 straight away.


Title: Re: World of Tanks
Post by: Abagadro on December 12, 2014, 07:03:13 PM
I'll probably do it. Nothing else to do in the game but do missions really.  With the breaks from work over the next month shouldn't be too much of a problem.


Title: Re: World of Tanks
Post by: Furiously on December 12, 2014, 09:46:26 PM
IS the auf D the good one?


Title: Re: World of Tanks
Post by: Abagadro on December 12, 2014, 10:18:44 PM
The gift tank?  I don't think it has been in the NA game to this point other than in supertest.


Title: Re: World of Tanks
Post by: angry.bob on December 13, 2014, 05:06:05 AM
IS the auf D the good one?

It's not the one with armor that nothing it can be matched against can penetrate if that's the one you're thinking of. That one is the Ausf J. The code from the retail box will apparently work on the other servers, it just costs $170 to get the box and have it shipped to the States.


Title: Re: World of Tanks
Post by: WayAbvPar on December 21, 2014, 10:36:37 AM
(http://i.imgur.com/C68btrz.jpg)

 :oh_i_see:


Title: Re: World of Tanks
Post by: Ginaz on December 21, 2014, 10:35:30 PM
(http://i.imgur.com/C68btrz.jpg)

 :oh_i_see:

Jesus...no one but you managed to do to at least 500 damage.  I'm guessing the 2 tier 6 heavies that survived stayed in back the whole time and didn't push?


Title: Re: World of Tanks
Post by: angry.bob on December 21, 2014, 11:32:52 PM
Jesus...no one but you managed to do to at least 500 damage.  I'm guessing the 2 tier 6 heavies that survived stayed in back the whole time and didn't push?

Well, the fact they survived proves that they had the right plan. The rest of you just didn't camp hard enough.


Title: Re: World of Tanks
Post by: Azazel on December 22, 2014, 02:30:29 AM
So does this thing have any kind of beneficial sign-on bonus for new players yet?


Title: Re: World of Tanks
Post by: Ginaz on December 22, 2014, 12:45:26 PM
So does this thing have any kind of beneficial sign-on bonus for new players yet?

Not really.  There's ways to get some free stuff as a new player but its all low end stuff.  Like most MMO's (though this is not really an MMO) that have been around for awhile, most of the population is at the higher end of the game.  Link below gets you a few freebies if your interested, NA servers only.

http://www.mmorpg.com/giveaways.cfm/offer/577/World-of-Tanks-Holiday-Gift-Giveaway.html



Title: Re: World of Tanks
Post by: Ginaz on December 23, 2014, 03:52:51 PM
Update 9.5 is live now.  More British tanks and TD's along with some new maps and a new German premium tier 8 med, Panther mit 8,8 cm L/71.

http://worldoftanks.com/en/news/pc-browser/17/update-95/


Title: Re: World of Tanks
Post by: WayAbvPar on December 26, 2014, 08:54:40 PM
Can't remember if I ever aced this before, but this was quite a game in my Type 59. Was alone in the center of the map after a T 29 gave his life away. Spotted for arty and took snapshots until we cleared it, then swung to the back side of the north push and finished that off. Then over to the cap to hide behind the rock and peekaboo with the last 3 tanks. Thankfully our arty was competent or it would have been a sure loss. 2500+ damage bounced, another 2500+ spotted, 2718 done with 5 kills.

Quote


 Map: Pearl River

  Type 59

 4,809   (x2)  115,546 

 Battle achievements Steel Wall, Mastery Badge: "Ace Tanker"

     Crew Exp: 7 213 
     Repairs: 6 645 
     Ammunition: 44 136 

Total: 64 765     WN8: 5 778 (100)     


Title: Re: World of Tanks
Post by: Ginaz on December 27, 2014, 03:38:55 PM
I nice video from Jingles showcasing the new Panther 8.8...and the typical World of Tanks player at about the 26:20 mark. :facepalm:

https://www.youtube.com/watch?v=yu4M4DJrnTs&feature=player_detailpage#t=1583


Title: Re: World of Tanks
Post by: Azazel on December 31, 2014, 03:37:07 AM
So does this thing have any kind of beneficial sign-on bonus for new players yet?

Not really.  There's ways to get some free stuff as a new player but its all low end stuff.  Like most MMO's (though this is not really an MMO) that have been around for awhile, most of the population is at the higher end of the game.  Link below gets you a few freebies if your interested, NA servers only.

http://www.mmorpg.com/giveaways.cfm/offer/577/World-of-Tanks-Holiday-Gift-Giveaway.html



That should work - thanks. How vile is the spam from MMORPG.com?


Title: Re: World of Tanks
Post by: Ginaz on December 31, 2014, 11:44:45 AM
So does this thing have any kind of beneficial sign-on bonus for new players yet?

Not really.  There's ways to get some free stuff as a new player but its all low end stuff.  Like most MMO's (though this is not really an MMO) that have been around for awhile, most of the population is at the higher end of the game.  Link below gets you a few freebies if your interested, NA servers only.

http://www.mmorpg.com/giveaways.cfm/offer/577/World-of-Tanks-Holiday-Gift-Giveaway.html



That should work - thanks. How vile is the spam from MMORPG.com?

I don't get anything from them.  There might be an option to disable them sending you "info".


Title: Re: World of Tanks
Post by: Count Nerfedalot on January 01, 2015, 09:29:20 PM
OK, I checked out some of Jingles stuff, and then a couple more, and then more of Jingles.  Then I downloaded the game and am now muddling around in the game lowering the average competency level of everyone around me! :why_so_serious:  I've actually gotten two kills in my first 6 games with 4/2 w/l and 73% hit ratio.  I need to shoot more.  I make no claim to credit for the amazing w/l ratio - I got carried, no question.  But I want to learn!

Anyone got any hints for how to find low/starter level tutorials/guides? Jingles and most of the others are a year or two into this game and are doing mostly high tier stuff now.  I'd love to see some general discussion of tactics for each specific map.  Nobody ever says anything in chat. Except that Argentinian guy that jabbers in Spanish.

I've tricked out my Sovietsky dune buggy with the best of everything it can carry, but I'm thinking I'll stick with it a while to learn the game more in T1 before advancing on. Also was nice that all but my first game has been all T1, so now that I have an upgraded gun I'm feeling super powerful! LOL

Also, this is another datapoint for the argument that any company that tries to restrict youtube and streaming plays of their games are either idiots or idiots with something to hide.  Because there is NO way I would have tried this had I not watched it played, and, more importantly, had intelligent commentary to explain wtf was going on.



Title: Re: World of Tanks
Post by: Ginaz on January 01, 2015, 10:40:30 PM
OK, I checked out some of Jingles stuff, and then a couple more, and then more of Jingles.  Then I downloaded the game and am now muddling around in the game lowering the average competency level of everyone around me! :why_so_serious:  I've actually gotten two kills in my first 6 games with 4/2 w/l and 73% hit ratio.  I need to shoot more.  I make no claim to credit for the amazing w/l ratio - I got carried, no question.  But I want to learn!

Anyone got any hints for how to find low/starter level tutorials/guides? Jingles and most of the others are a year or two into this game and are doing mostly high tier stuff now.  I'd love to see some general discussion of tactics for each specific map.  Nobody ever says anything in chat. Except that Argentinian guy that jabbers in Spanish.

I've tricked out my Sovietsky dune buggy with the best of everything it can carry, but I'm thinking I'll stick with it a while to learn the game more in T1 before advancing on. Also was nice that all but my first game has been all T1, so now that I have an upgraded gun I'm feeling super powerful! LOL

Also, this is another datapoint for the argument that any company that tries to restrict youtube and streaming plays of their games are either idiots or idiots with something to hide.  Because there is NO way I would have tried this had I not watched it played, and, more importantly, had intelligent commentary to explain wtf was going on.



Honestly, it'll take you several thousand games (I have over 17k in about 3 years) to become competent.  Best advice I can offer to a new player is to watch your mini map to know where the flow of battle is going and to know where your enemy is.  You can increase its size and I suggest you do that.  Also, angling your tank when being shot at helps keep you alive as it might bounce off harmlessly.  Might.


Title: Re: World of Tanks
Post by: Count Nerfedalot on January 01, 2015, 11:19:09 PM
Yeah, SA has got to be the biggest problem for most noobs. Well, once you can steer anyway! I'm trying, but it's all still so confusing, and I guess nothing will overcome that except repeated exposure and becoming familiar with all the little clues.  It also helps to not get so wrapped up in sniper mode that you ram the cliff wall, track yourself, and then die instantly to the volley of shots from the four tanks cresting the hill on the other side of the valley.  ouch. 



Title: Re: World of Tanks
Post by: Tmon on January 02, 2015, 05:40:19 AM
These guides might help a bit http://wotguru.com/map-strategy/ I'd also suggest running all the tier 1s since it doesn't take much to elite them.  Also, you shouldn't use 'free' xp to unlock a vehicle, because it is better to spend it unlocking the upgraded tracks after you have it.  On most vehicles the tracks are the gate to installing better turrets, guns and engines.


Title: Re: World of Tanks
Post by: Count Nerfedalot on January 02, 2015, 07:57:29 AM
um, how do I tell what the name of the map is that I'm playing on? I haven't been able to find that anywhere.  I know I'm probably missing something obvious, probably bold and flashing in the middle of the screen or something. But I'm not seeing it!


Title: Re: World of Tanks
Post by: Merusk on January 02, 2015, 08:04:39 AM
Its on the load screen at the start of the match.  If you've got a ssd and a fast machine it probably only flashes briefly. 


Title: Re: World of Tanks
Post by: Tmon on January 02, 2015, 09:21:26 AM
The name also shows up in the game results screen.


Title: Re: World of Tanks
Post by: Count Nerfedalot on January 02, 2015, 05:22:58 PM
Thanks! So I was right. It was obvious and right in front of me.  :oh_i_see:  It's also in the name of the replay file which is the most convenient since it doesn't come and go before I've seen it while I'm trying to take everything else in!

I'm trying to be disciplined about reading up on wtf I did wrong (bad steering excluded, since there is no help for that) after each round. Trying to read up on all the maps first is boring and futile, I won't remember any of it when it's suddenly in my face in a game. But screwing up and then reading about what strategies DO work in a given map seems to be sticking better.  sucks to be my teammate on every new(ish) map though! LOL


Title: Re: World of Tanks
Post by: Abagadro on January 02, 2015, 05:35:58 PM
You really won't know until you've played the maps multiple times since they are actually pretty nuanced.  You are putting about 10x more effort into improving your play than 90 percent of the player base so you will get better than most in not a whole lot of time.


Title: Re: World of Tanks
Post by: Azazel on January 02, 2015, 09:52:55 PM
Just started playing around with this, and it seems ...incredibly complex. As in the gameplay itself is straightforward enough to just play, but everything else is a bit off-puttingly complex, with research trees, several forms of currency/xp, crew upgrades and a bucket of other things. Do you basically need to spend several hours researching how everything works out of game to figure out these systems?


Title: Re: World of Tanks
Post by: Nebu on January 02, 2015, 10:48:51 PM
Just ask us a lot of questions.  We're happy to help.

I'm Nebu_f13 in game if you want to open a chat window.


Title: Re: World of Tanks
Post by: angry.bob on January 02, 2015, 10:54:48 PM
Just started playing around with this, and it seems ...incredibly complex. As in the gameplay itself is straightforward enough to just play, but everything else is a bit off-puttingly complex, with research trees, several forms of currency/xp, crew upgrades and a bucket of other things. Do you basically need to spend several hours researching how everything works out of game to figure out these systems?

No


Title: Re: World of Tanks
Post by: Merusk on January 02, 2015, 11:13:34 PM
Good lord, no. Playing Tanks, a concise guide for new players:

1) Get in starter tank tank, drive around. Shoot things, gain XP and gold. Die a lot.

2) Spend XP to unlock better parts for tank you're driving. Spend gold to buy unlocked parts.

3) When there are no more parts, accrue gold and Xp to unlock and purchase another tank. Either one tier up or in another country or "line" of tanks previously unlocked.

4) Repeat.

(a) Along the way learn weak spots, angling, site lines and maps. Don't worry about any of it at all until Tier 5. Don't research outside of the game until Tier 7.


Title: Re: World of Tanks
Post by: Azazel on January 03, 2015, 01:15:33 AM
OK, what about my tank crew(s)? I see there's a ton of skills and upgrades and training they can do. Ignore all that for the time being?


Title: Re: World of Tanks
Post by: Nebu on January 03, 2015, 01:16:45 AM
OK, what about my tank crew(s)? I see there's a ton of skills and upgrades and training they can do. Ignore all that for the time being?

When your crew gets to 100%, you can start adding perks.  These are skills that add an additional benefit.  Some work immediately, while others only work at 100%.  Those may require you to do a little reading. 


Title: Re: World of Tanks
Post by: Abagadro on January 03, 2015, 01:21:51 AM
I wouldn't bother with crew skills until you get into the tier 6 realm or so (maybe higher) because to get skilled crews you will need to spend gold (merusk mean silver when he says gold, gold is actual money, silver is in game earnings) to covert crews from one vehicle to another.  You would have to start with a 100 percent crew (which costs gold) or retrain them a couple of times at 100 percent (which cost gold) for skills to even matter. 

Get your driving mechanics down in the 2-5 tier with 50 percent (or 75 percent if you get the silver reserves) crews first. At those tiers crew skills aren't that important (although they are nice to have).


Title: Re: World of Tanks
Post by: Azazel on January 03, 2015, 03:29:20 AM
OK, so what kind of things should I spend silver on to upgrade? I've done a little reading, and I think I'll choose to go for US and/or German Tanks, being a complete n00b to this thing. Should I spend silver to upgrade the existing US/Ger tanks?


Title: Re: World of Tanks
Post by: Ginaz on January 03, 2015, 03:55:05 AM
OK, so what kind of things should I spend silver on to upgrade? I've done a little reading, and I think I'll choose to go for US and/or German Tanks, being a complete n00b to this thing. Should I spend silver to upgrade the existing US/Ger tanks?


Yes.  Always.  A stock tank is absolute garbage.  Once you upgrade it things become much better.  A lot of times you will have to upgrade the tracks first so your tank can carry the extra load of the new turret, gun and equipment.  Go to the vehicle details tab so see how much your tank can carry then check the weights of your upgrades to see if you can put some on without the new tracks.  If you can, I suggest putting a better gun on first because more damage means more xp and money.  However, again, most tanks require the upgraded turret to put the new gun on.  Check the info tab to see what gun each turret can use.  Most tank destroyers and arty don't have that problem since they don't have turrets. 

Don't let the amount of info explode your brain.  There's a lot to take in but after awhile it becomes more obvious.  Get in a tank.  Shoot shit.  Die.  Go back to your garage and grab another tank and do it all over again (you can leave the game once you die by pressing esc).


Title: Re: World of Tanks
Post by: Brolan on January 03, 2015, 06:55:38 AM
I would recommend you upgrade the crew to 75% if you have the silver. If you are short then upgrade the commander, he determines how far your tank can see and 10% of his skill is added to the crew.


Title: Re: World of Tanks
Post by: Abagadro on January 03, 2015, 11:40:24 AM
They've made it easier to check the weight (I think this isn't part of out of my mods) in that if you mouse over the module if it would be too heavy to put on your tank the weight is in red.  But, yes, upgrades of tank modules is mandatory or you will just hate the tank.


Title: Re: World of Tanks
Post by: Tmon on January 03, 2015, 05:49:29 PM
Get used to two steps forward one (or more) back when you buy a new tank in a line.  In most cases after tier 4 the fully upgraded tank you are leaving will be considerably better than the one you just unlocked and bought.  Partially because most stock tanks suck but also because you will have to spend some time learning how to be effective in your new tank. 


Title: Re: World of Tanks
Post by: Azazel on January 03, 2015, 06:46:14 PM
OK, I've upgraded all of my newb tanks. Good advice - it's making a world of difference. It seems that in order to progress, I'll need to buy additional "garage slots" for additional tanks?

I would recommend you upgrade the crew to 75% if you have the silver. If you are short then upgrade the commander, he determines how far your tank can see and 10% of his skill is added to the crew.

What do you mean by this? Without doing some online research, I can't make head or tails of the system they have in place.


Title: Re: World of Tanks
Post by: Merusk on January 03, 2015, 07:19:07 PM
OK, I've upgraded all of my newb tanks. Good advice - it's making a world of difference. It seems that in order to progress, I'll need to buy additional "garage slots" for additional tanks?

I would recommend you upgrade the crew to 75% if you have the silver. If you are short then upgrade the commander, he determines how far your tank can see and 10% of his skill is added to the crew.

What do you mean by this? Without doing some online research, I can't make head or tails of the system they have in place.

Ah right, silver not gold My bad.

At low levels just sell the old tanks. They're cheap as hell compared to the later tanks. Seriously, I'm pretty sure some of them cost less than a module for later tanks.  You shouldn't need garage space until Tier V, and by then you should see a sale on garage slots.

Don't worry too much about the crew system at lower tiers. You're starting and it's a whole new ball of wax when you start to get into it.

WOT link: http://worldoftanks.com/en/content/guide/general/tank-crew-training-and-qualifications/

The crew system becomes more a little more apparent when you buy a new tank. You'll have the option for a 50% crew (free) a 75% crew (costs 20k silver/ crew) or a 100% crew (costs 100 gold/ crew)  This is your crews effectiveness in the tank for all of their positions.

At higher tiers it becomes a minor cost. 20k silver for a 6 crew tank is only 120k out of a 3.3-million tank. They become more effective and you get to carry any skills they gained forward.

Skills are the important part. Your crew can't gain them until they reach 100% rating in a tank. When they do, skill slots unlock for things like Improved Driving, Improved Camouflage ability, better reticle control, faster turning, etc.  Depends on the crew slot.  This makes older crews that much more valuable in the end game.


Title: Re: World of Tanks
Post by: Nebu on January 03, 2015, 07:27:54 PM
FYI: Garage slots, crew training, barracks slots, equipment, and consumables are all half price until Jan 19th.  If you plan to spend a little cash on the game, now is a good time. 


Title: Re: World of Tanks
Post by: Azazel on January 03, 2015, 07:35:04 PM
So... I shouldn't have upgraded them all, then?  :uhrr:

Since I've "unlocked" the second(?) tier, should I sell some shitty Renaults and buy one of the next tanks that I've unlocked? I'm looking at US/GE/RU tanks now. Any recommendations amongst those for a total newbie?


Title: Re: World of Tanks
Post by: Azazel on January 03, 2015, 07:36:23 PM
I actually don't mind spending a little bit of money on it. But again, a bit confised as to how it works. Seems you need gold to unlock all that crap, which you can buy from the website somewhere. Again, any recommendations on what to buy that's on sale for a newbie?

Also, I see you guys talking about artillery, which I presume are SPGs in this game. Seems a lot of fun. What tier do they come up and again - any recommendations for a newbie? edit - I see the T-57 is available now.

I presume the roman numerals shown here are the tiers?
http://wiki.wargaming.net/en/Self-Propelled_Guns

I'm ducking in and out of game between matches/deaths to post here and ask idiot newbie questions, which is why the posts are a bit scattered.


Title: Re: World of Tanks
Post by: Merusk on January 03, 2015, 07:42:51 PM
Nah, spending the money on crew on it is fine, I'd have saved the money for another tank or module myself.  However, it's not a big deal long-term and now your crew and pew pew better.  At low levels it's a marginal thing, IMO.

You buy gold on the website but you have to login to your account on it first.

You get the most value out of garage slots and certain pieces of equipment. However, since you don't know what you like driving yet skip the equipment and go for the garage slots if you're buying gold.


Title: Re: World of Tanks
Post by: Tmon on January 03, 2015, 09:01:12 PM
Artillery and Tank Destroyer lines start at tier 2 so you should see them as options for research on your starter vehicle upgrade trees.  Since the xp to unlock them is pretty minimal go ahead and unlock all of them while you are still in the run around like a squirrel on crack pew pew pew phase of the game.  Some countries have a medium line as well and Japan and China don't have TDs or Arty.  Around tier 4 you start getting heavy tanks to unlock as well.


Title: Re: World of Tanks
Post by: Azazel on January 04, 2015, 06:51:08 AM
Here's another nooblicious question - there seems to only be about 3-4 maps? I keep playing the same ones over and over, in any case...


Title: Re: World of Tanks
Post by: Ginaz on January 04, 2015, 07:39:18 AM
Here's another nooblicious question - there seems to only be about 3-4 maps? I keep playing the same ones over and over, in any case...

More open up as you move up the tiers.  There's actually 1 or 2 maps only used in low tiers now.


Title: Re: World of Tanks
Post by: Count Nerfedalot on January 04, 2015, 01:43:43 PM
Some noob hints for other noobs.  Maybe even worth what you pay for them!

Apparently it's much easier to start now than it used to be. I started with 7 tanks, 1 Tier 1 from each of the 6 current nations, plus a Tier 2 elite Pz.Kpfw. ii Ausf. D (is there a shorter abbreviation to that abbreviation?? LOL).  The 6 Tier 1 all start with 100% crew!!!  The elite had a 75% crew.  No more grinding up 50% in Tier 1 battles with 100% vets. 

Because you start at 100%, if you plan to play the tier 1's more than a day (I have and will continue to play them until I can "win" consistently in them, according to my own definition of "win") it seems like a good idea to not waste tank exp.  That means after every single fight, win or lose, you should open the research button and spend your "Combat Experience" (NOT the "Free Experience") on everything you can, whether you need it or not (you do, with only a few exceptions). Then go ahead and buy/mount those upgrades except for those few you don't need.  As soon as you tick off all the research boxes including the next tanks, your tank becomes "elite" which means you start gaining either much more Free Experience, or double the speed you crew learns Skills and Perks.

You can get enough exp to elite a T1 tanks in just a few fights (it was 2 or 3 during the holiday special). If you fail to spend that exp to make it elite, all further exp that tank earns is pretty much wasted I think.  So get it done as soon as you have enough.

Also I was lucky and started during the holiday special where the first win in each tank gained 5x(!!!!) exp. Now it's just the regular 2x which is still nice. You can get lots of extra Free Exp and silver to play with by playing every tank you have every day you play until they get a win, then on to the next.  In a couple days I had 150,000 silver to splurge on a new T2 Tank Destroyer with a new crew (it takes 4 crew instead of the 2 in the freebie, and I can keep playing both now) trained to 75% and a camo net I swap around to every tank I play (why not, it's not like they are full of other gear!).

expand the minimip with the '=' key and watch it. A lot.

Replay some of your battles to see what people who had a clue did in them while you were thrashing about.  Who shot you? From where? Where did the top scorers on both sides go?


Title: Re: World of Tanks
Post by: Abagadro on January 04, 2015, 02:30:58 PM
Quote
If you fail to spend that exp to make it elite, all further exp that tank earns is pretty much wasted I think

Yes, if you don't use it to research all the modules/next tank it will just accrue and you will end up with more than you need on that tank. Once you elite your tank (unless you want to bank xp to convert to free xp using gold) check the "Accelerate Crew Training" box above your crew. The "tank xp" will be given to the lowest xp crew member (so one guy gets double crew xp each battle and it rotates around).


Title: Re: World of Tanks
Post by: angry.bob on January 04, 2015, 04:13:46 PM
As soon as you tick off all the research boxes including the next tanks, your tank becomes "elite" which means you start gaining either much more Free Experience, or double the speed you crew learns Skills and Perks.

An important caveat about the double speed training with elite tanks, it only doubles the XP for the crewman with the lowest total XP, not the whole crew. Premium tanks give the entire crew their training bonus. With the premium tanks be wary though. Some are great, some are mediocre, and some are just pretty bad and you would only want to buy to look at in your garage. A solid performer that's probably pretty cheap is the Soviet Matilda. In the German line the Pz.Kpfw. IV Schmalturm is good but pisses me off because it used to be part of the regular Pz.Kpfw. IV until people started complaining about how rapey it was. They took those modules out, made a premium tank with them, and gave it a higher tier.

I also recommend getting some whatchamacallits that you can move from tank to tank to tank without paying the gold fee to remove them. The cammo net and telescopic binoculars are good and relatively cheap.

Also, continuing to accrue XP on an elite tank isn't really wasted. You can use it as a bank to convert to universal XP using gold and you can also leave it sit in case they add another tank coming off of it or add more modules.



Title: Re: World of Tanks
Post by: Nebu on January 05, 2015, 09:20:03 AM
I have to ask... since I'm starting to wonder: Has the player base gotten worse or am I just becoming much more aware of the stupid shit that people do?

I'd also like to add that the arty mechanic + XVM is an issue.  Spending an entire match dodging arty fire, even when bottom tier, is getting old fast. 


Title: Re: World of Tanks
Post by: Tmon on January 05, 2015, 09:22:12 AM
Both, and it becomes especially apparent during increased XP weekends.


Title: Re: World of Tanks
Post by: WayAbvPar on January 05, 2015, 12:08:47 PM
I have to ask... since I'm starting to wonder: Has the player base gotten worse or am I just becoming much more aware of the stupid shit that people do?

I'd also like to add that the arty mechanic + XVM is an issue.  Spending an entire match dodging arty fire, even when bottom tier, is getting old fast. 

Just get into cover for a minute or so and they will get bored and find another target. If they are targeting you at bottom tier, your team will be better off than if they were shooting tanks that matter  :grin: I don't XVM target unless I have multiple choices near each other. My targeting protocol is this- If only one available target, shoot that. If there are multiple targets, shoot the highest tier or most effective tank. If there are multiples of those to choose from, then shoot the better player. Lately I have been just picking off the stragglers though- daddy needs SO MANY KILLS for the fucking 111 mission.

I actually like it when I am drawing arty fire at bottom tier. It is easy enough to avoid, and it means they aren't killing my less aware teammates.


Title: Re: World of Tanks
Post by: Nebu on January 05, 2015, 12:43:16 PM
Just get into cover for a minute or so and they will get bored and find another target. If they are targeting you at bottom tier, your team will be better off than if they were shooting tanks that matter  :grin: I don't XVM target unless I have multiple choices near each other. My targeting protocol is this- If only one available target, shoot that. If there are multiple targets, shoot the highest tier or most effective tank. If there are multiples of those to choose from, then shoot the better player. Lately I have been just picking off the stragglers though- daddy needs SO MANY KILLS for the fucking 111 mission.

I actually like it when I am drawing arty fire at bottom tier. It is easy enough to avoid, and it means they aren't killing my less aware teammates.

You say this stuff like I don't have 18k + games played and a 2200 60 day WN8.  I know how to avoid it.  It just gets tiresome having to avoid it more than most players.  It really alters your approach to playing the game in a negative way and may just be the reason I take another long break from the game.  I want to aggressively hunt other tanks, not hump buildings/rocks.  

I also know that you and I are never going to agree on this... so there's that.  :oh_i_see:


Title: Re: World of Tanks
Post by: WayAbvPar on January 06, 2015, 10:47:09 PM
Tier 8 game in my IS-2. My team full of retards sends 1 tank to the west side of Erlenberg, so I hold back and try to cover him as best I can. I get a few shots off and get run over by 4 or 5 tier 8s. Meanwhile our 43% Super Pershing is running his dickhole about how bad I am for dying early. He goes from the mid map and backs literally to the K line and dies last. And of course, he did zero damage. So I had to compliment him on his skills. Below is our full chat. I am still in awe.



Title: Re: World of Tanks
Post by: Strazos on January 06, 2015, 11:16:20 PM

WayAbvPar (1/6/2015 9:43:04 PM) I want to see if you can type an entire sentence without misspelling a word
WayAbvPar (1/6/2015 9:43:12 PM) go ahead
Falcon_Wings (1/6/2015 9:43:14 PM) why wont u mention how ur battle stratigy is better?>
WayAbvPar (1/6/2015 9:43:18 PM) ROFL


ROFL, indeed.  :uhrr:


Title: Re: World of Tanks
Post by: Azazel on January 07, 2015, 06:23:48 PM
Hm, should I install XVM? I don't have any arty yet, but I'd like to get a piece soon. Any idea which d/l site is "safe" and I'm assuming that it's a safe mod as far as wargaming.net goes (ie not going to get me banned?)


Title: Re: World of Tanks
Post by: WayAbvPar on January 07, 2015, 06:39:42 PM
Hm, should I install XVM? I don't have any arty yet, but I'd like to get a piece soon. Any idea which d/l site is "safe" and I'm assuming that it's a safe mod as far as wargaming.net goes (ie not going to get me banned?)


This site (http://odemmortis.com/odem-mortis-modpack/) makes it easy. Install the installer, then pick and choose which components you want to use. Anything possibly banned is noted, but the only way to get caught using banned mods is if you stream or post replays or such. I would recommend getting Battle Assistant (which is one of the options in OMC) if you are going to start playing arty. You can pull off all sorts of tricky half-shots with it that are much harder to gauge from the regular overhead view.


Title: Re: World of Tanks
Post by: Azazel on January 07, 2015, 07:43:30 PM
Thanks, I'll do that later this afternoon.

Should I buy any of the vehicle items while they're half price? I've purchased the camo net and the binoculars which I move from tank to tank. Any others worth adding as permanent items to the others?


Title: Re: World of Tanks
Post by: WayAbvPar on January 07, 2015, 08:33:59 PM
You will want a rammer on any tank that can carry one. High level tanks will want a vertical stabilizer. Gun laying drives are good for tanks with shitty bloom and aim times. Optics are good for most tanks, but especially lights and others with long view ranges. Binocs are good for slow, stationary TDs. You can recycle all of these to use on new tanks by paying a 10 gold fee to dismount from the current tank, so having at least a little gold will help stretch out your silver budget.


Title: Re: World of Tanks
Post by: Merusk on January 08, 2015, 07:13:11 AM
You will want a rammer on any tank that can carry one.

I thought there was a break-even point on Rammers.  As in, short-reloads like some of the Brits & lights didn't really benefit from them. I read the reload shaved only fractions of a second, only allowing 1 additional shell across the course of 2m of constant firing (at which point you'd be long empty)


Title: Re: World of Tanks
Post by: Nebu on January 08, 2015, 08:32:14 AM
I thought there was a break-even point on Rammers.  As in, short-reloads like some of the Brits & lights didn't really benefit from them. I read the reload shaved only fractions of a second, only allowing 1 additional shell across the course of 2m of constant firing (at which point you'd be long empty)

There are a few guns that will have a longer aim time than their reload (i.e. Ram II).  In these cases a rammer may not be ideal at range, but will still be helpful up close. 

Shooting faster is always a good thing in my opinion. 


Title: Re: World of Tanks
Post by: angry.bob on January 08, 2015, 02:18:07 PM
Yeah, the number of times a fraction of a second makes the difference in which person lives or dies is pretty large.


Title: Re: World of Tanks
Post by: Azazel on January 08, 2015, 04:55:06 PM
That is something I'm finding. Along with fucking ricochets.
So.. recommended for the RAM II?


Title: Re: World of Tanks
Post by: Nebu on January 08, 2015, 05:19:40 PM
That is something I'm finding. Along with fucking ricochets.
So.. recommended for the RAM II?

I'm not a fan of tier 5 premiums even though I own a few.  Tier 5-6 tanks make plenty of credits already and the level of play at those tiers can be frustratingly bad.


Title: Re: World of Tanks
Post by: angry.bob on January 08, 2015, 06:10:30 PM
That is something I'm finding. Along with fucking ricochets.
So.. recommended for the RAM II?

Vents and Gun Laying Drive. Then maybe a rammer for maximum Dakka, but the gun is already plenty fast on it's own.


Title: Re: World of Tanks
Post by: Abagadro on January 08, 2015, 06:27:48 PM
This is a good site to check out set-ups. You can drill down to each tank and then look at what most people are playing with as far as equipment and crew skills.

http://www.vbaddict.net/statistics.php?fieldname=creditsn

You can also see what are the best credit earners, killers, etc.

Here is the Ram II page where you can look through the tabs:

http://www.vbaddict.net/tankstats/usa/medium/ram-ii-202


Title: Re: World of Tanks
Post by: Azazel on January 08, 2015, 07:49:20 PM
That is something I'm finding. Along with fucking ricochets.
So.. recommended for the RAM II?

I'm not a fan of tier 5 premiums even though I own a few.  Tier 5-6 tanks make plenty of credits already and the level of play at those tiers can be frustratingly bad.

I took advantage of the sale and bought a few tanks. I haven't wanted to concentrate on the grind to increase tiers so much and prefer to just enjoy playing the game. Because I'm enjoying the game I decided that I don't mind spending a "new game" worth of money on this, and I find most of the Tier 1 tanks awful.

I haven't wanted to spend quite the level of money that they want for the 30% off Tier VI ones, though the TOGII and Dicker Max both look tempting.

Thanks again for the links and advice.  :grin:


Title: Re: World of Tanks
Post by: WayAbvPar on January 08, 2015, 07:57:36 PM
The TOG is terrible...stay far away. I love my Dicker Max, but it isn't for everyone.


Title: Re: World of Tanks
Post by: Strazos on January 08, 2015, 08:14:23 PM
DMAX has a great gun for just ventilating other tanks with large shells. :awesome_for_real:


Title: Re: World of Tanks
Post by: Tmon on January 09, 2015, 09:39:14 AM
The Tog is a good earner, but isn't easy to play well.  Since it's so slow you are pretty much stuck with choosing a direction and sticking with it which limits your ability to influence a battle. 


Title: Re: World of Tanks
Post by: Nebu on January 09, 2015, 11:12:10 AM

I took advantage of the sale and bought a few tanks. I haven't wanted to concentrate on the grind to increase tiers so much and prefer to just enjoy playing the game. Because I'm enjoying the game I decided that I don't mind spending a "new game" worth of money on this, and I find most of the Tier 1 tanks awful.

I haven't wanted to spend quite the level of money that they want for the 30% off Tier VI ones, though the TOGII and Dicker Max both look tempting.

Thanks again for the links and advice.  :grin:

I understand and support the decision.  I've spent a ton of money on the game and feel that I've gotten value for it.  Here are the V and 6 premiums that I enjoy playing most and feel are worth the price when they are on sale:

Churchill III (Great gun, preferential MM, and Russian heavy crew trainer)
Ram II (Great gun, good trainer, and just fun)
T-25 (Great gun, good straight-line mobility to support flanks)
Dicker Max (Won it in an event.  Would have never bought it but now that I have it, I enjoy it quite a bit.  Great gun, good camo)

Again, feel free to shoot me a pm in game if you have any questions.  Nebu_f13
 


Title: Re: World of Tanks
Post by: WayAbvPar on January 09, 2015, 01:02:18 PM
I have the same name as here. I play on US West, so if you are on there, gimme a shout. I am grinding out the 111 mission, so I am playing mostly T6+, but I can jump into some low level stuff to give you some pointers about maps and whatnot.


Title: Re: World of Tanks
Post by: Merusk on January 09, 2015, 01:07:59 PM
I still love my British AT 15A when I play tanks. (though it's been about 7 months)

The French TD FCS36 PAK 40 & SPG 105 leFH18B2 are also nice but don't plan on one-shotting with the SPG.

As far as Germans I've only got 2

The Pz.Kpfw. B2 740 (f) which used to be awesome but gets ripped-to-shit these days, unless it's been buffed.
The TD, E-25.  Fast and great reload but armor is thin as hell. If you want to be a support TD, this is great, but I prefer the hide & snipe w/ big Alpha of others, like the Russians.


Title: Re: World of Tanks
Post by: WayAbvPar on January 09, 2015, 01:18:12 PM
The Pak40 is disgustingly overpowered for T3. It can one shot anything below it, and a lot of stuff its tier. Gun is a fucking laser. It is slow as hell, but other than that it is just nasty. I have multiple 8 kill games in mine.


Title: Re: World of Tanks
Post by: Tmon on January 09, 2015, 04:42:15 PM
I hardly play my pak40, mostly because it's just too easy to run.  I have something like a 65% 63% win rate with it.  It is ungodly slow but on most of the maps you see you don't have to cover much ground to get to a good spot.  Also somehow I've gotten an invader and a scout medal in it.


Title: Re: World of Tanks
Post by: Merusk on January 09, 2015, 05:02:15 PM
The pak has some amazing view range because it's French. You can get to 570m according to the wiki, so I can see getting scout if you were perched in the right spot on the Italian map.

Invader, however, is goddamn impressive.  The other guy (as I can only see getting it in that tank if there's only you and another guy)  must've been an SPG or had a busted engine.


Title: Re: World of Tanks
Post by: Azazel on January 09, 2015, 06:50:25 PM
Thanks for the offers guys, but the game herded me to the Asian Servers, which is apparently the place where I get the best ping and most players on during my playtimes - but apparently all my stuff is stuck on this region (and it's a different client? WTF?) It's disappointing that I can't just change regions like you can with other modern games (Titanfall, etc).

I buckled last night and got the Dicker Max. It's ...fun  :awesome_for_real:. I've also got the Pak40, M22 Locust (love it!), RAM II, T-15, T-127, Valentine II, Churchill III, Black Prince, and I went for the KV-220 with a month's Premium and some gold bundle, since I've got my summer break on right now and time to play. (I started with the $3 tanks, then sloooowly slipped down the rabbit hole).

Hm.. Anything else under $10 I should consider before their sale ends tomorrow?
https://asia.wargaming.net/shop/wot/specials/?item=638

The comment about the T-25 having weak armour for it's tier was the reason I didn't pick it up. Especially since I seem to get mixed in with higher tier tanks a lot.

Some higher stuff (SU-122-44, Panther/M10, Pz.Kpfw. IV Schmalturm) looks tempting, but the price is probably a bit much, given how much I've already spent. Let's not even look at the higher tier ones (or prices!)


Title: Re: World of Tanks
Post by: Amarr HM on January 10, 2015, 10:12:12 AM
Yeh never got why you can't switch servers, I guess WG are money grabbing dicks.


Title: Re: World of Tanks
Post by: WayAbvPar on January 10, 2015, 11:09:58 AM
That is supposedly in the works. We will see.


Title: Re: World of Tanks
Post by: Abagadro on January 11, 2015, 01:15:58 PM
http://wotreplays.com/site/1518590#fiery_salient-abagadro-stb-1 (http://wotreplays.com/site/1518590#fiery_salient-abagadro-stb-1)


This was a fun one. I sat on my ass all game and then the other team decided to be greedy, so I killed them.


Title: Re: World of Tanks
Post by: WayAbvPar on January 11, 2015, 03:48:49 PM
http://wotreplays.com/site/1518590#fiery_salient-abagadro-stb-1 (http://wotreplays.com/site/1518590#fiery_salient-abagadro-stb-1)


This was a fun one. I sat on my ass all game and then the other team decided to be greedy, so I killed them.

So worth the watch. The little juke you put on the E100 when you went around him was very nice, and then his absolute sore-assed sandy vagina crying the rest of the game was glorious.


Title: Re: World of Tanks
Post by: Azazel on January 11, 2015, 09:48:28 PM
That is supposedly in the works. We will see.

That would be quite good.


Title: Re: World of Tanks
Post by: Teleku on January 12, 2015, 09:32:51 AM
This is a good site to check out set-ups. You can drill down to each tank and then look at what most people are playing with as far as equipment and crew skills.

http://www.vbaddict.net/statistics.php?fieldname=creditsn

You can also see what are the best credit earners, killers, etc.

Here is the Ram II page where you can look through the tabs:

http://www.vbaddict.net/tankstats/usa/medium/ram-ii-202
What the hell happened around December 24th for the ram?  A ton if it's stats nose dive when you look at the charts on that link.


Title: Re: World of Tanks
Post by: Nebu on January 12, 2015, 09:41:27 AM
What the hell happened around December 24th for the ram?  A ton if it's stats nose dive when you look at the charts on that link.

A bunch of new people bought it while it was on sale... that's my guess.


Title: Re: World of Tanks
Post by: Azazel on January 12, 2015, 03:50:55 PM
That's me! Shitting up the stats!

I was just in an urban map with it with tanks 2 tiers above me. I really had no idea WTF I could do to help my team. I've tried scouting in the previous game, but then my 3 teammates on that flank just sat back about 2km and waited to die. My following game was in the Locust I with the exact same situation... urban map with tanks 2 tiers higher.


Title: Re: World of Tanks
Post by: Furiously on January 12, 2015, 04:09:03 PM
Any tank with preferential matchmaking is decent is my contribution to this thread.


Title: Re: World of Tanks
Post by: Brolan on January 12, 2015, 07:10:32 PM
That's me! Shitting up the stats!

I was just in an urban map with it with tanks 2 tiers above me. I really had no idea WTF I could do to help my team. I've tried scouting in the previous game, but then my 3 teammates on that flank just sat back about 2km and waited to die. My following game was in the Locust I with the exact same situation... urban map with tanks 2 tiers higher.

In that kind of situation you can team up with a heavy tank on your side.  Use him as cover and jump out and take your shots while the enemy tank is reloading.  You can shoot his tracks if you can't pen his armor.  If you think it is clear you can rush behind him to shoot him in the side or rear.  That puts the enemy tank in a bad situation where he has to put up with your shots in the rear or turn his turret to get you.  Once he does this his weak turret armor is exposed to the friendly heavy.


Title: Re: World of Tanks
Post by: Azazel on January 13, 2015, 05:21:21 PM
Thanks Brolan, I'll give that a try.


Title: Re: World of Tanks
Post by: WayAbvPar on January 18, 2015, 10:48:43 AM
Quote
Congratulations!
For successful completion of the operation you receive a reward:
Premium days added: 3

Vehicles added: WZ-111

Slots added: 1



Title: Re: World of Tanks
Post by: WayAbvPar on January 22, 2015, 01:27:41 PM
Special for this weekend is not terrible (http://worldoftanks.com/en/news/pc-browser/22/lifting-siege-of-leningrad/)

Quote
Missions & Rewards
Pulling Your Weight

Place in the top 10 XP earners on your team.

Reward: + 30% Credit Increase

Random battles only
Repeatable
Regular vehicles only
Top Contributions

Place in the top 3 XP earners on your team.

Reward:+ 40% Credit Increase (Does stack with prior mission reward, total: + 70% Credit increase)

Random battles only
Repeatable
Regular vehicles only

Possibility to make some very decent silver on this. Pity it doesn't allow prems though. Daddy needs about 50m to buy everything he has unlocked.


Title: Re: World of Tanks
Post by: Abagadro on January 22, 2015, 01:30:17 PM
Regular tier 6-8 make decent money and will be the sweet spot for the special.


Title: Re: World of Tanks
Post by: Nebu on January 22, 2015, 02:01:24 PM
Decent mission indeed.  Shame I won't be able to play much.


Title: Re: World of Tanks
Post by: WayAbvPar on January 24, 2015, 04:54:31 PM
Almost my first Kolobanov's (http://wotreplays.com/site/1559764)

If I had waited to kill the KV-4, I would have had it! Settled for Pascucci's, Top Gun, and High Caliber. Kicking and screaming, I drag them to victory.


Title: Re: World of Tanks
Post by: Abagadro on January 25, 2015, 06:14:56 PM
Oooooo, purdy.

(http://i6.photobucket.com/albums/y222/Abagadro/shot_032_zps81c63b45.jpg)


Title: Re: World of Tanks
Post by: WayAbvPar on January 26, 2015, 01:44:45 PM
Nice!  I am still way short. on SPG-14 and that is my highest.


Title: Re: World of Tanks
Post by: Nebu on January 26, 2015, 01:59:06 PM
Nice!  I am still way short. on SPG-14 and that is my highest.

I've decided to do lt, med, heavy, and td with honors.  I'll get my free tank in 2018.


Title: Re: World of Tanks
Post by: WayAbvPar on January 26, 2015, 04:31:27 PM
Yeah I am doing all of them with honors. I may have a problem. Or be on some sort of spectrum.


Title: Re: World of Tanks
Post by: Abagadro on January 26, 2015, 09:38:19 PM
Screw that honors noise. Its just an extra 40k silver or so and is a giant pain in the ass. Only honors that matter are on -15 mission in each category to get the 5th commendation so you only have to do 4 lines (lights are a pain) although I did do all 5 to get a full female crew for a 5-crew tank.

BTW, I dumped clan so should be marginally more available for toons (doing Skirmish this week though so will be tied up 7-8:30 or so Pacific).


Title: Re: World of Tanks
Post by: Nebu on January 26, 2015, 10:18:24 PM
Screw that honors noise. Its just an extra 40k silver or so and is a giant pain in the ass. Only honors that matter are on -15 mission in each category to get the 5th commendation so you only have to do 4 lines (lights are a pain) although I did do all 5 to get a full female crew for a 5-crew tank.

BTW, I dumped clan so should be marginally more available for toons (doing Skirmish this week though so will be tied up 7-8:30 or so Pacific).

I'm doing it because I don't really want to play arty and am in no hurry.

Let's toon up more.  I enjoy the company.


Title: Re: World of Tanks
Post by: angry.bob on January 27, 2015, 09:18:59 PM
The 8-bit winter event started today. The crews start out at 100% and after the event the crews get retrained for free into a T110E5, Foch, and whatever the fuck the highest tier russian light is. With the missions the crew training rate is crazy. If you platoon and win you can make insane XP. QuickyBaby has a video up about it and calculated it out over 125 battles and it works out to to like 12,000 xp per crewman. I've been putting other crews in there and getting a good amount of training done. With the mechanics of the game it doesn't even matter how big a skill hit you take putting in crews from other vehicle types.


Title: Re: World of Tanks
Post by: Abagadro on January 28, 2015, 07:39:28 PM
I think you are missing a digit (or two) there as I just got 53,000 xp for one crewman in one battle when I completed the first 25 game mission (26.5k and he was doubled)

I wish the WN8 counted. I just had a 66,000 WN8 game in my Mammoth.


Title: Re: World of Tanks
Post by: Mortriden on January 29, 2015, 08:30:27 AM
Ran into Way last night.  I was driving my hated tank, the SU-152.  I'm really struggling with that tank and the stock gun.  After "upgrading" from the SU-100, which was wonderful, the SU-152 feels like such a letdown.  The gun accuracy in particular is infuriating.  Right now, I'm grinding out as stock; still need treads even, I just don't have the will to play that tank.  Any advice from people who have driven this thing and succeeded? 


Title: Re: World of Tanks
Post by: Engels on January 29, 2015, 09:52:45 AM
If accuracy is your thing, you're pretty much fucked till you get into the 268, and even then its never been the russian strong suite.


Title: Re: World of Tanks
Post by: Pendan on January 29, 2015, 11:14:24 AM
Winter 8bit mode also very good for credits for those of us without a premium 8 tank or premium account. When make personal and platoon damage amount it was over 22k per battle. Was able to do that over 75% of the time. About 10 battles per hour (solo faster) and 250k bonus credits every 25 games (only 5 times though).

To me it is a shame that winning has no effect on exp or credits at all. For maximum grinding rate that means get your damage and suicide out. Stupid play that decreases fun.

Be sure to check accelerated crew experience. I put mentor on my mammoth commander at very start for even faster crew exp but that means will have to reskill when event is over. Think I am at 98% of second skill after 77 games. Half were solo and half platooned.

Another tip, with 1000 penetration on 25 armor, aiming is not important. Use auto aim on stationary tanks. With other mechanics not a factor in this mode like angling and hull down the difference between a green player and purple is quite small but still lots of terrible red players.


Title: Re: World of Tanks
Post by: WayAbvPar on January 29, 2015, 02:20:04 PM
Ran into Way last night.  I was driving my hated tank, the SU-152.  I'm really struggling with that tank and the stock gun.  After "upgrading" from the SU-100, which was wonderful, the SU-152 feels like such a letdown.  The gun accuracy in particular is infuriating.  Right now, I'm grinding out as stock; still need treads even, I just don't have the will to play that tank.  Any advice from people who have driven this thing and succeeded?  

Do your best until you get the big gun, then just use your invisibility cloak to murder tanks that will never see you coming.

In other news- can we call this a carry? I had saddle sores afterwards.

(http://i.imgur.com/gW1orTd.png)


Title: Re: World of Tanks
Post by: Abagadro on January 29, 2015, 06:11:16 PM
I tell you, tourneys are where it is at for gold, screw clan wars. Did the Skirmish 4 with some guys who are good (but not unicums) and we went undefeated through group play with only 2 of the 21 games even being marginally close. 5k gold for finishing in the top 10 percent of the field and it paid all the way down to the top 50% which a drunk monkey could land in, now there will be 3 days of playoffs to try to win another 5k gold. They have these things every week. 

I played with guys from Fusion who got in trouble for playing in the tourney because it conflicts with CW. Thinking about getting together a core group of people who want to tourney.  Anyone here feel free to let me know if you are interested. No guarantee I will put it together as at heart I am a giant flake, but may try to pull it off for a tourney or two.


Title: Re: World of Tanks
Post by: WayAbvPar on January 29, 2015, 07:24:43 PM
I would be down as soon as I finish these goddamned Stug missions. 3/5 lines I am stuck on platooning games.


Title: Re: World of Tanks
Post by: angry.bob on January 29, 2015, 09:25:53 PM
I would be down as soon as I finish these goddamned Stug missions. 3/5 lines I am stuck on platooning games.

Ugh fuck. There are missions in there that you have to platoon for?


Title: Re: World of Tanks
Post by: Abagadro on January 29, 2015, 10:29:13 PM
A couple on each line.


Title: Re: World of Tanks
Post by: Ginaz on January 29, 2015, 11:08:07 PM
Just thought I'd post a video that really shows how to effectively use bushes for camouflage.  I actually learned quite a but from it.
https://www.youtube.com/watch?v=GyzchZrC3QY


Title: Re: World of Tanks
Post by: Pendan on January 30, 2015, 12:07:45 PM
I tell you, tourneys are where it is at for gold, screw clan wars.
Making gold in Skirmishes is so much easier than it used to be. I was in the first ever skirmish back in April of 2012. We lost to 3 to 2 against SIMP in the semi finals and got just 1000 gold. On the way we beat Fate's Chosen, with Commander_Jay, and Cazadores who went on to the first Gold league later. 5 days of play to make just 1000 gold and if you lost a match before the semi's you got 0 gold.

After having not played a skirmish in over a year I did the last skirmish of  last year. Went 11 wins, 8 losses, 2 ties in the round robins and got 750 gold. Then just had to show up on Friday playoff to lose against the purple team to get another 250 gold. So less than 50% win rate for 1000 gold. Got 1250 gold in 1st skirmish of this year with equally poor performance (missed 1000 gold by 1 point and lost 3 game by capping including to a team with no other wins but won Friday playoff match). I could not play next skirmish but team made 3000 after winning just 3 of first 6 games on day 1.


Title: Re: World of Tanks
Post by: Brolan on January 30, 2015, 04:32:46 PM
Interesting special this weekend.  This is the first time I know of that they changed the cost of converting regular exp to free experience.  35xp per gold instead of 25xp.  I predict Wargaming collects a lot of money this weekend.


Title: Re: World of Tanks
Post by: Strazos on January 31, 2015, 10:07:25 AM
Just thought I'd post a video that really shows how to effectively use bushes for camouflage.  I actually learned quite a but from it.
https://www.youtube.com/watch?v=GyzchZrC3QY

Wow, thanks for posting - a really simple technique, that most people probably don't understand. Including myself, up to now.


Title: Re: World of Tanks
Post by: WayAbvPar on January 31, 2015, 03:02:54 PM
There is a mod that draws a 15m circle around your tank that you can use to measure the distance precisely.


Title: Re: World of Tanks
Post by: Strazos on January 31, 2015, 10:38:22 PM
And I do use it...but perhaps not as well as I could be.


Title: Re: World of Tanks
Post by: Merusk on February 01, 2015, 06:56:06 AM
Jesus. All these fucking mods for shit. I feel great about my score now because I never bothered after my first trial with xvm since it was such a pain in the ass   


Title: Re: World of Tanks
Post by: Strazos on February 01, 2015, 07:39:59 AM
I think the vast majority of mods we use (or at least, that I use) are just Quality of Life mods - different score displays, more tank rows, female tankers (before they really existed), sound packs.

The 15m circle is just a bit of a shortcut, as aiming through the bushes can tell you whether you're stealthed or not.


Title: Re: World of Tanks
Post by: WayAbvPar on February 06, 2015, 02:11:19 PM
Quote
  Excelsior

 5,599   (x3)  43,525 

 Battle achievements Top Gun, Steel Wall, Radley-Walters's Medal, Mastery Badge: "Ace Tanker"

     Crew Exp: 8 398 
     Repairs: 436 
     Ammunition: 42 896 

Total: 193     WN8: 4 925 (100)   

Not bad for a tank I got from a free code  :grin:


Title: Re: World of Tanks
Post by: WayAbvPar on February 17, 2015, 01:30:54 PM
Posted this on SA, but it is too hilarious not to share.

Quote
Holy fucking shit, pubbies are just unbelievably stupid.

Northwest, South spawn in my FV304. I am too busy clicking the map and accidentally run into a T67, doing 10 hp of damage to myself and none to him (because he stopped like a retard, but that is besides the point). I drive past and get set up down the hill. He bitches about my harmless ram in chat and then takes a run at me down the hill, ramming me for 40 points. Instead of calling that good, he starts backing up to do it again.

So I blew him up.

He spent the rest of the game just howling about it. I told him not to pick fights he can't win. But WGA is going to send me a warning, because *reasons*.

Honestly...what the everloving fuck? Yes, I rammed him accidentally, and did no damage (except to his fragile psyche). I seriously don't understand/


The kicker is I added him to my Friends list so I could keep an eye out for him and taunt him further if necessary. Halfway through my next battle I get a message that he has been removed from my Friends list...so he blacklisted me like 10 minutes later  :awesome_for_real:


Title: Re: World of Tanks
Post by: Nebu on February 17, 2015, 01:47:52 PM
Did everyone stop playing?  I rarely see anyone but Way on any more.


Title: Re: World of Tanks
Post by: WayAbvPar on February 17, 2015, 01:50:00 PM
Yeah I don't see any of the old crew any more. Aba is either out of town or dead...haven't seen him on for several days.


Title: Re: World of Tanks
Post by: Merusk on February 17, 2015, 04:25:21 PM
Not that I grouped with any of you but yeah, I stopped.  I puttered for a few games last weekend but it doesn't grab me like it did. I'll putter from time to time but I don't see playing more than 3-4 games in a 'long' session happening anymore.


Title: Re: World of Tanks
Post by: Strazos on February 17, 2015, 10:40:15 PM
I still read the thread, but I've been absorbed by my PS4 for the last bit.


Title: Re: World of Tanks
Post by: Sir T on February 17, 2015, 11:08:06 PM
Logged on and had great fun in my maxed out KV2. Have no real interest in much else bar the Lowe


Title: Re: World of Tanks
Post by: Tmon on February 18, 2015, 05:59:38 AM
My play times never matched up with the people here but I stopped playing in December and haven't had much urge to play since.  I have been using what was formerly my WoT time on the World of Warships alpha.


Title: Re: World of Tanks
Post by: Abagadro on February 18, 2015, 08:36:36 AM
Yeah I don't see any of the old crew any more. Aba is either out of town or dead...haven't seen him on for several days.

I'm not dead!

Been on vacation.  Hawaii is great but I agree with Anakin re: sand (http://).

Did a killer in-depth tour of the interior of the Mighty Mo, so now I am geeked up for World of Warships.


Title: Re: World of Tanks
Post by: Tmon on February 18, 2015, 09:29:52 AM
This video from Jingles is a pretty good non NDA violating look at WoWS http://youtu.be/ebx89jbm2vw


Title: Re: World of Tanks
Post by: WayAbvPar on February 18, 2015, 05:27:47 PM
Yeah I don't see any of the old crew any more. Aba is either out of town or dead...haven't seen him on for several days.

I'm not dead!

Been on vacation.  Hawaii is great but I agree with Anakin re: sand (http://).

Did a killer in-depth tour of the interior of the Mighty Mo, so now I am geeked up for World of Warships.

Wow you went on actual vacation-y vacation! WoWS has some real potential, but it needs a lot of polish still. Will be fun to get in on the ground floor this time though.


Title: Re: World of Tanks
Post by: angry.bob on February 19, 2015, 07:57:09 AM
WoWS has some real potential, but it needs a lot of polish still. Will be fun to get in on the ground floor this time though.

It looks like it could be a lot of fun and something new, but WoWP is sitting out there like a big cautionary turd. How they managed to fuck that up so bad is beyond me. Still though, it looks like fun and I hope they do another pre-order bundle with a year sub and all sorts of pre-order only ships.

I know I'm in the minority opinion on this subject but WarThunder is just so much better That I can't wait to see what they do with ships.


Title: Re: World of Tanks
Post by: Nebu on February 19, 2015, 09:15:44 AM
It looks like it could be a lot of fun and something new, but WoWP is sitting out there like a big cautionary turd. How they managed to fuck that up so bad is beyond me. Still though, it looks like fun and I hope they do another pre-order bundle with a year sub and all sorts of pre-order only ships.

I know I'm in the minority opinion on this subject but WarThunder is just so much better That I can't wait to see what they do with ships.

WGN wins tanks.  WT wins planes.  The cockpit view in historic mode gives WT the edge. 

I think WGN learned from WoWP and WoWS looks MUCH better.  The slower, more strategic pace will cater to the tanks crowd me thinks.


Title: Re: World of Tanks
Post by: WayAbvPar on February 19, 2015, 09:29:07 AM
I got in to one of the alpha weekends and played a few games. The game play is fun, but the maps are really limited and are going to get really boring really fast. I am not sure how to make an interesting sea map since you can only use 2 dimensions, so they have their work cut out for them.


Title: Re: World of Tanks
Post by: Tmon on February 19, 2015, 09:31:11 AM
I think WGN learned from WoWP and WoWS looks MUCH better.  The slower, more strategic pace will cater to the tanks crowd me thinks.

I think that was exactly the problem with WoWP, the maps were too compressed and the pace was so much faster than a tanks battle that it turned a lot of tanks players off.  They also managed to piss the sim guys off by making the flight model very arcady but they scared the casual players off by not making it arcady enough to appeal to them.  War Thunder gets it right by having huge maps with coherent objectives and allowing the players to choose the level of 'realism' they want to play at.

Right now I am cautiously optimistic about WoWS and would probably buy a pre-release package.  Of course that assumes that they don't screw it up between now and open beta.


Title: Re: World of Tanks
Post by: angry.bob on February 19, 2015, 02:05:09 PM
WGN wins tanks. 

I like the tanks in WT a lot better too. There isn't the variety there is in WoT, but the gameplay makes up for it. I like the way that most deaths are from one shot, that you get more than one vehicle per battle, and the battles are almost always decided by following the objective instead of last tank standing. The new X-Ray thing that happens when you get killed or damage an enemy is also great as well. It's helped with a lot of the complaints about their damage model and helps players learn where to aim. It's alo really cool.


Title: Re: World of Tanks
Post by: Strazos on February 21, 2015, 01:33:20 PM
Been fooling with WT on my PS4 - anyone know offhand if it's actually cross-platform?


Title: Re: World of Tanks
Post by: angry.bob on February 21, 2015, 02:15:09 PM
Been fooling with WT on my PS4 - anyone know offhand if it's actually cross-platform?

Yes, PC and PS players are matched together. PS players have an asterisk in front of their names in the roster so that PC master race knows who to make fun of. Apparently PS players also get an A-26 on their account, a plane so hard to get for PC players I've only seen one since I've been playing that wasn't on a PS account. PC players are superbutthurt about it because the only way to get one in the last year was something like a one weekend event where you had to shoot down 1000 players.

If you have any other questions let me know, the Battle Rating and Tier systems seem to confuse a lot of people and they wind up getting into matches that their planes have no business being in.


Title: Re: World of Tanks
Post by: Strazos on February 21, 2015, 10:11:31 PM
I seem to do pretty well with the lowbie tanks, and I just started fooling with the AA stuff - pretty funny to light up tanks with it.

The flying bits...I'm less enamored with them, especially on console. Perhaps it'd be better if I downloaded the PC version.


Title: Re: World of Tanks
Post by: Abagadro on February 26, 2015, 09:19:55 PM
Where the fuck is everyone? I need to do toon missions dammit.


Title: Re: World of Tanks
Post by: Nebu on February 26, 2015, 09:32:21 PM
Where the fuck is everyone? I need to do toon missions dammit.

I'll log on... if you ever fucking platoon with me. 

Mr. New clan guy.


Title: Re: World of Tanks
Post by: Abagadro on February 26, 2015, 09:43:59 PM
Heh, my clan is 5 guys. It was supposed to be a break-off for people who wanted to do tourneys, of which we have done exactly 0.


Title: Re: World of Tanks
Post by: WayAbvPar on February 27, 2015, 12:00:02 PM
I think we can call this a carry. I was angry because my mission is to kill a heavy a tier higher, and I got stuck at top tier. I took it out on the opfor  :grin:


7 kills, including last 4 tanks (had an arty left that stayed alive long enough for me to miss the Kolabanov's  :oh_i_see: )


Title: Re: World of Tanks
Post by: Nebu on March 02, 2015, 12:42:36 PM
The best FTR I've read in quite a while.  (http://ftr.wot-news.com/2015/03/01/1-3-2015/)

Why?  Here's why...

Quote
SerB apparently played all of a sudden in a training room on physics test with a bunch of players and answered some questions (some unfortunately only by voice, which wasn’t recorded).

- Type 59 will not return to the shop according to SerB
- SerB: “Waffenträger auf E-100 is for retards. It will be removed.”

 :drill:


Title: Re: World of Tanks
Post by: Ginaz on March 09, 2015, 01:31:31 PM
I just got an invite to the WoT Generals closed beta (WG's new card game thing). If its any good I'll post some info on it.  Looks interesting at least.


Title: Re: World of Tanks
Post by: Tmon on March 09, 2015, 03:42:39 PM
I just got an invite to the WoT Generals closed beta (WG's new card game thing). If its any good I'll post some info on it.  Looks interesting at least.

I got in too, played the tutorial and a match or two.  It seems fun enough.  Reminds me of Hearthstone with tanks so I probably won't spend much time on it.


Title: Re: World of Tanks
Post by: Ginaz on March 10, 2015, 12:01:22 AM
I can't seem to get it working on either my iPhone or Android tablet.  I keep getting a 404 error when I hit play.  Oh we'll, I'll give it a try in a few weeks on my PC after I finish moving to my new home.


Title: Re: World of Tanks
Post by: Tmon on March 10, 2015, 05:22:08 AM
They are just starting the IOS closed beta so right now it is PC only.


Title: Re: World of Tanks
Post by: Brolan on March 10, 2015, 08:04:16 PM
New mission gives you 50K free silver for just logging in.  Also additional prizes (including two tanks) for keeping the streak going.

How bad is it at Wargaming that they have to start paying their customers?


Title: Re: World of Tanks
Post by: Merusk on March 10, 2015, 08:34:22 PM
Pretty bad


Title: Re: World of Tanks
Post by: Pendan on March 12, 2015, 01:18:31 PM
With the 8bit winter mode and personal missions I was already making way more credits than ever before and don't have a premium account.


Title: Re: World of Tanks
Post by: WayAbvPar on March 12, 2015, 04:37:17 PM
New mission gives you 50K free silver for just logging in.  Also additional prizes (including two tanks) for keeping the streak going.

How bad is it at Wargaming that they have to start paying their customers?

I started a 2nd account just to accumulate all this stuff. And now I am playing it  :awesome_for_real:


Title: Re: World of Tanks
Post by: Tmon on March 12, 2015, 05:04:44 PM
World of Warships hit closed beta, you can sign up for it here http://worldofwarships.com/ if you are in alpha or played either of their two weekend events you are automatically in.


Title: Re: World of Tanks
Post by: Nebu on March 12, 2015, 05:44:05 PM
World of Warships hit closed beta, you can sign up for it here http://worldofwarships.com/ if you are in alpha or played either of their two weekend events you are automatically in.

PLayed WoWS a bit today.  It's odd but interesting.


Title: Re: World of Tanks
Post by: Tmon on March 13, 2015, 11:33:45 AM
It's definitely easier to go from WoT to WoWs than it was to go to planes.  The pacing of the matches and mechanics of moving and shooting are similar enough to make it fairly easy to start playing. 


Title: Re: World of Tanks
Post by: Sir T on March 14, 2015, 11:00:09 AM
I saw a lot of Twitch streamers doing Warships yesterday. They all seem to be having a great time with it, and it looks interesting. There didn't seem to be a lot of teamwork as such though, just running around randomly shooting other ships. As mentioned above its harder to funnel players into different paths when all the terrain you have to play with are islands, so I would imagine people will run off in 50 directions.

I'm a serious Naval history grog though so I do feel the call....


Title: Re: World of Tanks
Post by: Tmon on March 14, 2015, 12:16:40 PM
Teamwork gets a little better once people start to figure out that running around like a squirrel monkey on crack while shooting randomly in the air is not the path to success.  Be aware that like tanks the game is not a sim, realism comes in a distant 3rd to game play and balance.


Title: Re: World of Tanks
Post by: WayAbvPar on March 23, 2015, 11:15:11 AM
(http://i.imgur.com/HsyF1zp.jpg)

TD-15 for the 28 DONE. And yes, that is a steel wall in a WTF-100  :awesome_for_real:


Title: Re: World of Tanks
Post by: Abagadro on March 23, 2015, 12:06:33 PM
Nice game.  Ridiculous that that wasn't an ace tanker.


Title: Re: World of Tanks
Post by: Nebu on March 23, 2015, 01:33:22 PM
And yes, that is a steel wall in a WTF-100  :awesome_for_real:

Proof that there are terrible fucking players in high tiers too.

Great game btw.  5600 damage... what is that, 2 clips?  :grin:


Title: Re: World of Tanks
Post by: WayAbvPar on March 23, 2015, 02:03:33 PM
Roughly  :grin:


Title: Re: World of Tanks
Post by: Nebu on April 13, 2015, 03:11:00 PM
Perfect gif to describe the 5x weekend.

(http://i.imgur.com/iOVtLGo.gif)


Title: Re: World of Tanks
Post by: Abagadro on April 13, 2015, 06:51:44 PM
Heh, I like this one

(http://i6.photobucket.com/albums/y222/Abagadro/HxPwcmZ_zpsxpozpljp.gif)


Title: Re: World of Tanks
Post by: WayAbvPar on April 14, 2015, 11:11:27 AM
The worst part about them is that they are SO SURE they know everything about the game, and that any advice must be loudly and roundly ignored. It is why I keep turning blue.


Title: Re: World of Tanks
Post by: Tmon on April 14, 2015, 12:41:51 PM
I've probably said it before, but I find that thinking of your team mates in PUB battles as badly programmed AI is the best way to go.  Don't waste your time talking to the AI, don't expect the AI to be tactically aware or to understand game mechanics and you won't be disappointed.


Title: Re: World of Tanks
Post by: Ginaz on April 23, 2015, 03:53:56 PM
Not really WoT related and I don't know if this is new news or not but you can gain access to the World of Warships CBT by purchasing one of the pre-order packages.


Title: Re: World of Tanks
Post by: Abagadro on April 23, 2015, 05:38:05 PM
Ya, saw that yesterday. Wondered what people who have played that think about the deal/ships being offered.


Title: Re: World of Tanks
Post by: Tmon on April 23, 2015, 06:21:10 PM
All three of the ships offered are decent.  I've been in since alpha and think the game is good enough that I bought the 3 ship bundle.

If I was going to buy one it would be the tier 7 US destroyer, mostly because I really like playing US destroyers but also because it will be an effective captain trainer.  Like most US destroyers the guns are fantastic, the torpedoes not so much.

The Soviet destroyer is good, kind of a nautical KV1 but the Soviet line is a ways out so its crew training utility is low. 

The Yubari is the lowest tier of the three and it is a killer AA ship for its tier, but it takes some finesse to play well since it is fragile and somewhat under armed. 

All three earn well, but since they are still fiddling with the economy it's hard to see right now how well they do once the game goes live.  Also, unlike the WoT pre-order tanks, these will only be exclusive for a year.


Title: Re: World of Tanks
Post by: WayAbvPar on April 27, 2015, 11:26:33 AM
I am already in the beta (but haven't played yet), but I pulled the trigger on the 3 ship pack over the weekend. I have played enough to know I like it, so it seemed like the thing to do.


Title: Re: World of Tanks
Post by: Nebu on April 27, 2015, 11:29:41 AM
I've been in WoWS for a while and fear that it will end up like WoWP.  With aim assist, I don't see the game surviving long.


Title: Re: World of Tanks
Post by: angry.bob on April 27, 2015, 02:47:11 PM
I've been in WoWS for a while and fear that it will end up like WoWP.  With aim assist, I don't see the game surviving long.

I got the 3 ship deal and have been playing a few days. It's a slower paced game but it's still plenty of fun. I was hesitant to pull the trigger because I still feel burnt from the WoWP presale.

That having been said, the reason WoWP died were because it was unfun, controls were impossible to configure, and all the planes at all tiers I played handled like pregnant cows. And that's judging it entirely on it's own. When it's compared to War Thunder's plane game I don't know why they even bothered.


Title: Re: World of Tanks
Post by: Tmon on April 27, 2015, 05:54:24 PM
I've been in WoWS for a while and fear that it will end up like WoWP.  With aim assist, I don't see the game surviving long.

I knew WoWP was shit in alpha and the last minute beta changes didn't help it so I didn't bother with a pre-order for it.  It managed the rare double feature of pissing off both the sim gamers and the arcade guys.

I don't think ships will be the runaway success that WoT was but I do believe that due to the slower pace of play and the at least superficial similarity between driving a ship and driving a tank it will get and retain more crossover players from WoT than WoWP did.  Plus it is close enough in many respects that the naval sim players will probably play, bitching the whole time about reality, but play it because it's the only game in town.


Title: Re: World of Tanks
Post by: Nebu on April 27, 2015, 06:06:15 PM
Perhaps it's just me.  I really enjoyed the game until I started playing tier 6.  The game changes pretty significantly and the flaws in the maps/game objectives get magnified at higher levels.  That's really where my concerns lie.


Title: Re: World of Tanks
Post by: angry.bob on April 27, 2015, 07:16:26 PM
Perhaps it's just me.  I really enjoyed the game until I started playing tier 6.  The game changes pretty significantly and the flaws in the maps/game objectives get magnified at higher levels.  That's really where my concerns lie.

That's a valid concern. I'm not that far into it so I don't have a frame of reference, but that's about the point where I stopped enjoying most of the tank lines. Then at tier 8 and above grinding to the next tank seemed more and more unbearable. I can barely stand to play for half an hour at a stretch. It's just all grindy, all of the time. And when I do manage to enjoy a game, I remember how many unbought tier 10 tanks I have and how long it will take to grind silver to buy them. I hope this doesn't suffer a similar fate.


Title: Re: World of Tanks
Post by: WayAbvPar on April 27, 2015, 08:07:26 PM
I have just started setting little goals for myself- buy this tank, elite that tank, do this mission, etc. And I try to play as well as I can in every game....if I find myself hurrying ahead or being impatient or stupid I stop playing.


Title: Re: World of Tanks
Post by: Tmon on April 27, 2015, 08:45:57 PM
I have just started setting little goals for myself- buy this tank, elite that tank, do this mission, etc. And I try to play as well as I can in every game....if I find myself hurrying ahead or being impatient or stupid I stop playing.

I eventually stopped grinding in WoT and just played the tanks in my garage that I had fun with, but even that got old eventually so now I log in for the daily mission thing that will eventually award me an SU100y but otherwise I play other games during what used to be WoT time.  I like WoWs but so far I don't feel compelled to grind anything.  I play a few matches during the day and a few with friends at night and don't play the lines I don't like.  So I mostly run my US destroyers and the US Cruiser line currently I'm at tier 7 on both.  I break things up with the Soviet premium destroyer from time to time.


Title: Re: World of Tanks
Post by: Mortriden on April 28, 2015, 09:15:02 AM
Perhaps it's just me.  I really enjoyed the game until I started playing tier 6.  The game changes pretty significantly and the flaws in the maps/game objectives get magnified at higher levels.  That's really where my concerns lie.

I really, really enjoy WoWS maybe even more than WoT.  That being said, I feel Nebu is right.  Lower tiers are really fun, and fairly well balanced for the most part; but the higher tiers have issues.  This is a beta, so there is still time for changes, which it needs. 

1) Torpedo acquisition range needs adjusted.  I read that there was a change to this in the most recent micro-patch, but I haven't played enough since then to judge.  Ships that do not have planes nearby are able to see torpedoes too early. 

2) High Tier AA is too powerful or High Tier planes are too weak.  Most likely high tier planes need their health pool adjusted up slightly.  Planes were historically the nemesis of Battleships... high tier in WoWS, forget it.  The Yamato can defend itself just fine without cruiser support. 

I have a tremendous amount of fun with the game and hope they continue to adjust it and fine tune. 


Title: Re: World of Tanks
Post by: Pendan on April 28, 2015, 10:02:43 AM
The problem I have with WoWS is I don't see a long term continual improvement in my personal skill level. With WoT I always have something I can practice and get better at. This keeps me coming back and I think leads to higher population in game overall. This creates better match making and general public excitement for the game. Even if you love WoWP you have to be turned off by the low numbers playing. They can't even allow 3 person groups in WoWP anymore because is not enough of them to be countered every game by another group on other side and that resulted in an unfair advantage.


Title: Re: World of Tanks
Post by: Nebu on April 28, 2015, 10:23:31 AM
The strength/weakness I see with WoWS is that it's based far more on team play than individual skill than WoT.  I think that clan battles will be very interesting in WoWS, but randoms will become a frustrating experience as victory depends even more heavily on team tactics.  Also, like we are starting to see in WoT, CHAI snipers will be rewarded for using their teammates as fodder rather than putting themselves at risk for objectves.  The potential for player toxicity is pretty high as a result.


Title: Re: World of Tanks
Post by: angry.bob on April 28, 2015, 01:47:56 PM
The strength/weakness I see with WoWS is that it's based far more on team play than individual skill than WoT.  I think that clan battles will be very interesting in WoWS, but randoms will become a frustrating experience as victory depends even more heavily on team tactics.  Also, like we are starting to see in WoT, CHAI snipers will be rewarded for using their teammates as fodder rather than putting themselves at risk for objectves.  The potential for player toxicity is pretty high as a result.

At tier 2 it's already fleetblob focus fire. Everyone swarms up, picks off stragglers, and then hit each other. It sort of reminds me of Emain Macha.

I had to look up what 'CHAI snipers' are. Imagine my surprise when it's exactly one of the things you defended as a hallmark of a top level player engaging in strategic and tactical metagaming when I said it wasn't anything but stat padding by egotistical clan assholes using their team as shields and to grind down the enemy tanks to one shot kill status so they could clean up afterwards with an undamaged tank.

The truly sad thing is these people are now showing up in droves in the War Thunder tank game. Not only does it not work there at all, but if more than one or two people on a team do it their team pretty much auto loses.


Title: Re: World of Tanks
Post by: Nebu on April 28, 2015, 03:05:01 PM
I had to look up what 'CHAI snipers' are. Imagine my surprise when it's exactly one of the things you defended as a hallmark of a top level player engaging in strategic and tactical metagaming when I said it wasn't anything but stat padding by egotistical clan assholes using their team as shields and to grind down the enemy tanks to one shot kill status so they could clean up afterwards with an undamaged tank.

There's a HUGE difference between staying alive by using good damage exchanges and hiding in the back corner of a map farming pointless damage.  Stop being so pedantic and petty.


Title: Re: World of Tanks
Post by: Merusk on April 28, 2015, 03:15:52 PM
Except bob was never in about good damage exchanges. He was always bitching about the exact model of play you just derided. He just happened to think only the top rated players did it.

The wows game attracts me even less than wowp did.  I dunno, I guess ships just aren't my thing. Tanks are cool ships aren't unless they're 18th century brawlers.


Title: Re: World of Tanks
Post by: WayAbvPar on April 28, 2015, 03:26:45 PM
If you want Age of Sail MP stuff, check out Naval Action (http://www.navalaction.com/). Still in alpha or very early beta, but looks promising. I may have mentioned it before, so apologies if I am repeating myself.


Title: Re: World of Tanks
Post by: Furiously on April 29, 2015, 11:00:12 PM
If you want Age of Sail MP stuff, check out Naval Action (http://www.navalaction.com/). Still in alpha or very early beta, but looks promising. I may have mentioned it before, so apologies if I am repeating myself.

All I see is a Schooner...


Title: Re: World of Tanks
Post by: WayAbvPar on April 30, 2015, 12:38:26 PM
If you want Age of Sail MP stuff, check out Naval Action (http://www.navalaction.com/). Still in alpha or very early beta, but looks promising. I may have mentioned it before, so apologies if I am repeating myself.

All I see is a Schooner...

Hahaha you dumb bastard. It's not a schooner, it's a sailboat.

In other dumb bastard news, I pled with my team not to go valley on Lakeville. This is how that turned out-



Title: Re: World of Tanks
Post by: Nebu on April 30, 2015, 02:32:38 PM
In other dumb bastard news, I pled with my team not to go valley on Lakeville. This is how that turned out-


That would have been better if it was encounter.


Title: Re: World of Tanks
Post by: WayAbvPar on April 30, 2015, 03:34:53 PM
In other dumb bastard news, I pled with my team not to go valley on Lakeville. This is how that turned out-


That would have been better if it was encounter.

I never would have survived to post about it...the top of my head would have blown completely off.


Title: Re: World of Tanks
Post by: Ginaz on April 30, 2015, 06:12:45 PM
In other dumb bastard news, I pled with my team not to go valley on Lakeville. This is how that turned out-


That would have been better if it was encounter.

I never would have survived to post about it...the top of my head would have blown completely off.

I always type in chat before a game on that map in encounter "Valley is useless here, game is won in the city".  It never works.


Title: Re: World of Tanks
Post by: Brolan on April 30, 2015, 10:02:54 PM
Thats why I turned off everything but the standard game.  Too many morons who either don't see or don't understand how the different game modes work. 


Title: Re: World of Tanks
Post by: angry.bob on May 05, 2015, 06:23:26 AM
Carriers are the best. I could play carriers all day long. It's like artillery but with almost no deviation.


Title: Re: World of Tanks
Post by: Tmon on May 05, 2015, 07:16:01 AM
I mostly play destroyers, so carriers mostly ignore me and I return the favor.  I've seen far too many games lost by DDs haring off after a carrier rather than concentrating on actually winning the game.


Title: Re: World of Tanks
Post by: Nebu on May 05, 2015, 08:31:28 AM
Cruisers are my fav.  Decent guns, great AA, and good mobility. 


Title: Re: World of Tanks
Post by: Mortriden on May 07, 2015, 09:00:56 AM
I'm with Nebu, Cruisers are my favorite as well; however, I find I am best at Carriers.  DD are my weakest class of ship.  I understand the concept and how to play them, but I just do it wrong somehow.  I usually get one torp. kill then get sunk; not a good trade usually.  BB are fun, but can be incredibly frustrating.  Nothing like being perfectly aimed and having a hail of 16 inch shells land all around your target, but miss completely... time to wait another 40 seconds. 


Title: Re: World of Tanks
Post by: WayAbvPar on May 07, 2015, 10:40:27 AM
New Premiums (http://worldoftanks.com/en/news/pc-browser/31/Berlin-Quartet/)

God help me, I want to buy the 4 pack. What is wrong with me?


Title: Re: World of Tanks
Post by: Merusk on May 07, 2015, 11:21:56 AM
Nothing, you know value when you see it.  $75 for 4 tanks that are $35 each and you get a free perk and 30 days premium?  You'd need 3/4 of them to suck for it not to be a bargain.


Title: Re: World of Tanks
Post by: WayAbvPar on May 07, 2015, 11:24:18 AM
Yeah, I pulled the trigger. I already have too many Soviet heavy and TD prems, but the two mediums (Soviet and Brit) are too useful to pass up. Plus they are all tier 6+ so they count for my T-55 missions. When I finally buy a STB it is going to have a serious crew in it.


Title: Re: World of Tanks
Post by: angry.bob on May 07, 2015, 01:04:04 PM
Yeah, I pulled the trigger. I already have too many Soviet heavy and TD prems

These ones all have much cooler decals on them. And the British one is actually a better version than it's non-premium base unlike the other 3. And as much as I loved my bobble-head Black Prince it's totally ineffective for training crews. I don't know why but I always mentally pictured it shooting little round cannonballs. Or BBs.


Title: Re: World of Tanks
Post by: WayAbvPar on May 07, 2015, 01:22:19 PM
Yeah the original Cromwell was a good tank, and this one looks to be on par or even a bit better. That is really nice for a premium. And the Rudy will be useful for training all the crews I need to keep my T-54 after I unlock the T-62A (put my first girl crew from the missions into my 140).


Title: Re: World of Tanks
Post by: Amarr HM on May 07, 2015, 01:59:22 PM
Never sell your T-54, I made that mistake once.


Title: Re: World of Tanks
Post by: Nebu on May 07, 2015, 03:06:36 PM
Never sell your T-54, I made that mistake once.

I sold mine.  I have a lot more fun playing the E50.  I'm not sure why.


Title: Re: World of Tanks
Post by: WayAbvPar on May 07, 2015, 03:36:45 PM
It probably suits your style better. I like to drive around like a headless chicken and shoot red tanks, where you are more tactical in your engagements.


Title: Re: World of Tanks
Post by: WayAbvPar on May 07, 2015, 04:00:07 PM
This is too amusing not to share. Another goon was telling pubbies that Soulfocker had Cromwell codes, and to message him in game to get one. This was how Soulfocker responded-

(http://i.imgur.com/ge4Q6cy.jpg)

 :awesome_for_real:


Title: Re: World of Tanks
Post by: Ginaz on May 07, 2015, 07:24:21 PM
I only bought the Cromwell B, mostly as a crew trainer since the Matilda BP is Gunk with a capitol G.  The 4 pack was tempting but I just bought the T-54 first Prototype (which is a blast to play because of it's trolly armor) so I didn't need a Soviet med trainer and I already have premium Soviet heavys (KV-5 and KV-220) and a TD (SU-122-44) that are both good trainers and fun to play.


Title: Re: World of Tanks
Post by: Nebu on May 07, 2015, 09:41:50 PM
I only bought the Cromwell B, mostly as a crew trainer since the Matilda BP is Gunk with a capitol G. 

I did the exact same.  I own the 34-85M and have tier 8 heavies and the 122-44.  I'm pleased with the purchase.


Title: Re: World of Tanks
Post by: WayAbvPar on May 09, 2015, 01:58:20 PM
5x weekends are chock full of retards, but that can mean good things sometimes-

Babby's first Kolobanov's (http://wotreplays.com/site/1863268#south_coast-wayabvpar-tortoise)

I appreciated the other team queuing up in an orderly fashion to drive in front of my guns. Saved me a lot of driving.


Title: Re: World of Tanks
Post by: Nebu on May 09, 2015, 02:25:04 PM
5x weekends are chock full of retards, but that can mean good things sometimes-

Babby's first Kolobanov's (http://wotreplays.com/site/1863268#south_coast-wayabvpar-tortoise)

I appreciated the other team queuing up in an orderly fashion to drive in front of my guns. Saved me a lot of driving.

You played a fantastic game.  Anticipated well, positioned well, and made your shots count.  Tracking that scout was the game winner.


Title: Re: World of Tanks
Post by: Abagadro on May 10, 2015, 03:50:33 PM
Nice of WG to screw me on the 268 on-track mission by ending it a day earlier than normal.  It was in the description, but who looks at that when the last 35 on tracks all went 14 days.


Title: Re: World of Tanks
Post by: WayAbvPar on May 10, 2015, 05:46:31 PM
Yeah I thought I saw that last night when it said it had like 9 hours left. And the next one doesn't start until tomorrow. So they are basically fucking everyone out of a day of 5x XP. Shitty.


Title: Re: World of Tanks
Post by: Abagadro on May 14, 2015, 06:19:28 PM
Trying to be good at this game is like trying to be an Olympic swimmer in a pool filled with diarrhea.


Title: Re: World of Tanks
Post by: angry.bob on May 14, 2015, 08:32:19 PM
Awesome, so the reality is I was just way ahead of the curve?


Title: Re: World of Tanks
Post by: Abagadro on May 14, 2015, 10:51:13 PM
No, you are/were wrong on a basic statistical basis. 


Title: Re: World of Tanks
Post by: Pennilenko on May 15, 2015, 08:10:20 AM
I would play more tanks, but I suck. I also have no idea whats going on and the add-ons confuse me, which is weird because this is literally the only game that makes me feel this way.


Title: Re: World of Tanks
Post by: Nebu on May 15, 2015, 08:37:05 AM
I would play more tanks, but I suck. I also have no idea whats going on and the add-ons confuse me, which is weird because this is literally the only game that makes me feel this way.

Tanks took me about 5000 games to really start understanding.  That's what is fun about the game.  It seems simple on the surface (point and click) but is actually very deep. 

I'm Nebu_f13 in game.  If you ever want to hop on voice coms and play, I'll be happy to teach you what little I know.


Title: Re: World of Tanks
Post by: WayAbvPar on May 17, 2015, 04:26:37 PM
Quote


 Map: Sacred Valley

  T-34-85 Rudy

 2,932    74,239 

 Battle achievements Mastery Badge: "Ace Tanker"

     Crew Exp: 7 782 
     Repairs: 2 860 
     Ammunition: 10 075 

Total: 61 304     WN8: 8 075 (100)     

Yeah this Rudy is ok. 2688 damage, 3 kills in a tier 8 game.


Title: Re: World of Tanks
Post by: Abagadro on May 17, 2015, 09:49:08 PM
Niiiiiice. I had an epic Tiger I match tonight, finally getting an Ace. You need just the right combination of complete stupidity on the other team, borderline stupidity on your team allowing you not to be zerged, and a few lucky bounces.


Title: Re: World of Tanks
Post by: WayAbvPar on May 18, 2015, 09:27:49 AM
Niiiiiice. I had an epic Tiger I match tonight, finally getting an Ace. You need just the right combination of complete stupidity on the other team, borderline stupidity on your team allowing you not to be zerged, and a few lucky bounces.

Heh. Good news- stupidity is in abundance. It is the major factor in about 80% of games played, and the major factor in my skyrocketing blood pressure in 99% of games played.


Title: Re: World of Tanks
Post by: Trippy on May 27, 2015, 11:43:51 PM
Half the players on each team in the newbie games are gold spammers :awesome_for_real:


Title: Re: World of Tanks
Post by: WayAbvPar on May 28, 2015, 10:24:31 AM
Yep. I started a new account (with a referral from my original account so I can get a shitty tank eventually) and there are 2 or 3 in every match. If they weren't around I am not sure tier 1 games would ever start  :oh_i_see:


Title: Re: World of Tanks
Post by: Trippy on June 06, 2015, 03:15:56 PM
Can somebody explain in newbie terms what i should be doing with crew members for the early tiers? All this training, transferring, retraining, not transferring, picking skills (but only the best ones first cause of diminishing returns) stuff is confusing. For skills I'm currently just doing Sixth Sense for commanders and Camouflage for everybody else on all my Tier I starter crews.


Title: Re: World of Tanks
Post by: Abagadro on June 06, 2015, 07:10:36 PM
Don't spend gold on crews until at least tier 6.  The performance difference just isn't worth it until then and you aren't in the tank long enough for it to matter.   

If you want to see what skills people are putting on crews for a given tank, check here:

http://www.vbaddict.net/statistics.php?fieldname=creditsn

Search for and click on the tank, then click the Crew tab. 

My rule of thumb is repairs first on meds and heavies, camo first on other types.  Once your commander is up to 100 percent on camo or repairs, retrain him to Sixth Sense (only works once it is at 100 percent since it is a perk) and then start him on the primary skill for his second.


Title: Re: World of Tanks
Post by: Trippy on June 07, 2015, 12:02:26 PM
Cool thanks, that site is very helpful. Do you guys just have one crew per tank type per country? Or do you keep multiple crews of the same tank type so you don't have to swap crew among your favorite tanks of the same type from the same country?


Title: Re: World of Tanks
Post by: Abagadro on June 07, 2015, 01:18:44 PM
I have a separate crew for every tank except premiums as they can run any crew of that tank type.


Title: Re: World of Tanks
Post by: angry.bob on June 07, 2015, 03:14:10 PM
Cool thanks, that site is very helpful. Do you guys just have one crew per tank type per country? Or do you keep multiple crews of the same tank type so you don't have to swap crew among your favorite tanks of the same type from the same country?

I've kept all may tanks since I started and the crews with them. If you're going to do that too I disagree that gold training skills on low level tanks is a waste of money. It will take 100 billion years to get crews at those tiers up to 100% and the differences in performance seem to be pretty big.

Also keep in mind you can train any type of crew in any type of premium. They'll take a huge hit to their skill while they're in there but if you do it so only one crewman is from the wrong type of vehicle it's not that big a hit to performance overall. Also, if you have a single crewman lower than the rest of the crew in a premium and have the "extra XP goes to training" box checked that one low guy will level a lot faster.


Title: Re: World of Tanks
Post by: Nebu on June 07, 2015, 03:37:26 PM
I have a separate crew for every tank except premiums as they can run any crew of that tank type.

I have this ^^ + a couple of extra crews in case I decide to re-buy a tank. 


Title: Re: World of Tanks
Post by: Engels on June 07, 2015, 03:47:32 PM
I personally never kept the tanks I just 'finished' unless I really liked the tank, and hence only have one crew 'per type, per nation', if that makes sense. Although I have the Waffentrager auf E100, I love the Rhm.-Borsig so I have a separate crew for that, that I train up with it and the Dicker Max.

For a starting player I think it may be best to transfer the crew upwards to get the best crew trained in one tank class, and then  put in a fresh crew in the lower tier tanks you want to keep.


Title: Re: World of Tanks
Post by: Ginaz on June 15, 2015, 04:14:09 PM
If anyone new is interested in playing this, I have a code from Humble Bundle to get you started.  Or, I guess, if you want to re-roll on another account.


Title: Re: World of Tanks
Post by: Trippy on June 18, 2015, 10:51:01 AM
Big changes to Tier VIII - X penetration and Medium tanks on Test now:

http://worldoftanks.com/en/news/pc-browser/19/armot-change-public-test/

Notes from a stream with Storm of other upcoming stuff:

http://ritastatusreport.blogspot.nl/2015/06/storm-answers-on-stream.html


Title: Re: World of Tanks
Post by: Merusk on June 18, 2015, 01:32:13 PM
Wait.. so they're saying you weren't bouncing enough shots in High-Tier games when looking at the numbers compare to low tiers?


Title: Re: World of Tanks
Post by: Trippy on June 18, 2015, 01:33:20 PM
Yup.


Title: Re: World of Tanks
Post by: Sir T on June 18, 2015, 04:17:24 PM
I'm shocked that the use of gold ammo makes armour irrelevant at high tiers.  :why_so_serious:


Title: Re: World of Tanks
Post by: angry.bob on June 18, 2015, 07:02:39 PM
I'm shocked that the use of gold ammo makes armour irrelevant at high tiers.  :why_so_serious:

What the fuck Wargaming, they're taking my beloved 4502b and giving me some shitty maus-lite but people with FV215's get to keep them and get the replacement tank.


Title: Re: World of Tanks
Post by: Sir T on June 19, 2015, 10:23:56 AM
I found a table with the new values on a blog. Its in russian but you should be able to get the idea



Title: Re: World of Tanks
Post by: Nebu on June 19, 2015, 10:59:51 AM
I wish they had simply nerfed premium ammo and left the standard ammo pen values alone.  It really would have done more to help decrease the auto pens.


Title: Re: World of Tanks
Post by: Sir T on June 19, 2015, 11:20:04 AM
And reduce Wargaming's income???  :ye_gods:


Title: Re: World of Tanks
Post by: angry.bob on June 19, 2015, 04:05:20 PM
And reduce Wargaming's income???  :ye_gods:

No one, and I mean no one, uses actual gold they paid money for on gold ammo.


Title: Re: World of Tanks
Post by: Sir T on June 19, 2015, 05:19:04 PM
And where do you think they get the money to convert to gold ammo?

Premium accounts, Premium Tanks, all that good stuff.

The fact is that the gold flying around in high tier matches is the reason why there is no bouncing on Higher tiers. And by reducing the Pen of the basic ammo Wargaming is forcing people to go premium and buy more silver generating shit. Or be a tomato.

I mean this is freaking obvious. Its not even fucking subtle.


Title: Re: World of Tanks
Post by: Strazos on June 19, 2015, 05:56:11 PM
You can just use credits to buy those rounds...


Title: Re: World of Tanks
Post by: Nebu on June 19, 2015, 05:56:52 PM
WGN has outright stated that they will not change premium ammo due to the large amount of indirect income they make from its existence.  I can still dream though.


Title: Re: World of Tanks
Post by: Nebu on June 19, 2015, 05:57:50 PM
You can just use credits to buy those rounds...

Yes, but how do you get credits faster?  Premium time, premium tanks, etc.  It's a brilliant way to get people to spend money.


Title: Re: World of Tanks
Post by: Ginaz on June 22, 2015, 07:11:50 PM
This must be South America week or something.  They're everywhere the past few days and they are universally God awful. :mob:


Title: Re: World of Tanks
Post by: angry.bob on June 22, 2015, 07:20:44 PM
This must be South America week or something.  They're everywhere the past few days and they are universally God awful. :mob:

It has been my long time rule in online games that the first team to Spanish loses. I often get called racist because of it, but I don't think it is. Most of the time they just sit at the spawn or cruise control into stuff all the while chatting in Spanish. ANd what drives me nuts is the guys speaking spanish almost always speak english, but won't because they won't. Except when they wan't to argue about something, like what a racist you are for telling them to play or go cyber in an AOL chatroom. They also generally don't give two shits about what's going on in the game. I'm pretty sure I've even complained about it in this thread before.


Title: Re: World of Tanks
Post by: Trippy on June 22, 2015, 09:47:51 PM
What are some of the good newbie-friendly tank lines to work across? I'm looking for at least a couple of recommendations in each type except maybe SPG where I'll probably just concentrate on one line for now.

Currently I've played 228 battles and have almost exclusively been playing Tier II games. I tried some Tier III games a couple of weeks ago (my second weekend of playing) and got matched 3 times in a row in Tier III - V games on 3 different new maps so I said fuck that shit and went back to playing Tier II. I've now unlocked all of the Tier III tank lines except for Japan and have gotten almost all of the Tier II tanks to Elite status (for the extra practice) and now think I'm ready to move to Tier III and beyond.

From reading and watching I'm currently thinking of something like this for some of my choices:

SPG: UK
Light/Medium: France -> B-C 25 t
Medium: USSR -> Obj 430? Not sure about mediums
Heavy: USSR -> IS 7
Heavy: USA -> T110E5
TD: USSR -> Obj 268
Light/Medium/Heavy: USA -> T57 Heavy

From what I've seen and read it seems like the German lines don't compare well to the other countries' lines which is unfortunate cause the Panther is like my favoritest tank evar. I'll probably still do that one just because or maybe I'll just buy the Panther 8,8.


Title: Re: World of Tanks
Post by: Nebu on June 23, 2015, 05:08:43 AM
Best new player tank lines:

US heavies (T1, M1, T29, to the 110E5)

Russian Mediums (T44 --> T62)

Russian Heavies (KV-85 --> IS7)

These will teach you the basics.  I'd say to try the US medium line next to learn about turret depression and terrain abuse.

TDs and SPGs really won't teach you much about core game play and are safe play choices when you're having a rough day.


Title: Re: World of Tanks
Post by: angry.bob on June 23, 2015, 07:27:25 AM
SPG: UK
Light/Medium: France -> B-C 25 t

From what I've seen and read it seems like the German lines don't compare well to the other countries' lines which is unfortunate cause the Panther is like my favoritest tank evar.

UGHghghggsdshadahsdjhg.

I'd really suggest holding off on UK SPG's and French tanks past tier III for a while.

The British SPG line has big spot in it where you'll have less range than the tanks you're fighting and if you don't know the maps really well you'll end up dead before you get even one shot off. The Birch gun is fun though and is pretty low level. If you want to do SPG's French is probably best. They do the least damage on a hit but they're accurate, fast firing, and generally on good vehicles.

French Tank lines are packed with weird, fragile tanks that take a certain playstyle to use well. If you can play without getting shot more than once give them a try though.

The german lines are fine, they just have that unrealistically vulnerable lower glacis. the Jagdpanzer E 100 TD line doesn't have a bad TD in it from what I recall. Great guns, good to great armor, and accurate. The waffletosser line is eh, and sufffers from the same thing that makes the french tanks iffy. I'f you're just looking for "easy to use" the turreted American TD line is as easy as it gets.

Also, give the new domination mode a try. It's really fun and suits my inability to be patient and not play really aggressively. You'll make some good money doing it too.


Title: Re: World of Tanks
Post by: Sir T on June 23, 2015, 09:36:50 AM
Also be very aware that light tanks are classed as "scout Tanks" and are gifted with the Unique fcknoob ability to be placed in a game at much higher tiers than their own tier as they are "scouting". SO the tier 3 light tank that you are using as a newb and you have to grind through, and which no-one told you this little fact, will be suddenly up against T7 tanks that will detonate you by blinking.

Fun eh?


Title: Re: World of Tanks
Post by: Engels on June 23, 2015, 10:12:33 AM
I can recommend the British TD line. The whole thing is solid, and then you get the 183 'death star' TD. The German line is very cool, but both the JP E100 and the Waffen E100 are kinda odd ball TDs.

As an arty player, please ignore Nebu's embittered warblings. I recommend the German line as the most fun to get through, although in the end game for clan wars the prevailing thought is British and American.


Title: Re: World of Tanks
Post by: Nebu on June 23, 2015, 10:19:59 AM
As an arty player, please ignore Nebu's embittered warblings.

What's bitter about stating that medium/heavy play will help him learn mechanics?

TD's and SPG's generally promote a passive play style.  While fine after you've learned the game, I don't think they really help a player develop the skills needed to carry games.




Title: Re: World of Tanks
Post by: Merusk on June 23, 2015, 10:26:02 AM
As an arty player, please ignore Nebu's embittered warblings. I recommend the German line as the most fun to get through, although in the end game for clan wars the prevailing thought is British and American.

Because of the American reload times and splash? Because it sure as shit isn't their accuracy, unless things change after the M44 & M12. Those are where I finally hit the "fuck this" wall after 4 games of never hitting anything.


Title: Re: World of Tanks
Post by: Sir T on June 23, 2015, 10:37:04 AM
I think for Idiot proofness and forgiving play you can go with the Russians or the Chinese. Lots of lovely armour, damaging if somewhat inaccurate guns that somewhat lack Penetration, reasonable speed.

The US lines are all about the turret. Hard well armoured turrets, powerful guns, lesser armour in the body.

Germans are about accurate and powerful guns, generally like being behind other tanks as their armour can be suspect as they didn't believe in the angling the inferiour races liked.


Title: Re: World of Tanks
Post by: WayAbvPar on June 23, 2015, 10:39:30 AM
If you want to play grossly overpowered light tanks, go up the American Chaffee-T37-M41 line. The last one (T49) is probably the worst of the bunch, but it is still decent, and has an absolutely rage-inducing gun (for both shooter and target  :drill: ).

Brit arty is very good at tier 6, horrible at 7, decent at 8. I am only on the tier 9 and haven't unlocked the big gun yet, but so far I love the incredibly wide traverse allowed. Russian and German arty are especially awful for this; the firing arc is a few degrees wide. The FV3805 has an arc similar to the M53 55 (my fav arty and one of my favorite tanks to play).


The M6-T29-T32-M103-T110E5 line for American heavies are all very solid. I think the E5 will regain some of its lost luster when the tier 10 medium pen nerfs hit. The other American line that ends in a heavy goes from light to med to med to heavy, so it is not as consistent an experience. It does have some awesome tanks in though (I love the T54E1 and the T57 Heavy).

Stay away from French heavies until you have more experience. They are extremely unforgiving and can get you killed in a nano-second.


Title: Re: World of Tanks
Post by: Trippy on June 23, 2015, 11:17:55 AM
As an arty player, please ignore Nebu's embittered warblings.
What's bitter about stating that medium/heavy play will help him learn mechanics?
I think he's referring to your corpus of artillery-related posts :awesome_for_real:


Title: Re: World of Tanks
Post by: Engels on June 23, 2015, 11:57:54 AM
I won't deny that arty is a -different- game than horizontally challenged tanks, but I am appalled that you think its as simple as all that. Initial firing position, knowing map angles well enough, knowing the enemy tank approach patterns, what SPGs can go over a hill and hit behind it and which can't, relocating to hit other areas, etc,  are not something that one learns in a week. There are superb arty players out there that when you see them you know, as the enemy tank, that you are going to have to be extra careful where you set up because they will reign death on you if you faf about in the usual places.


Title: Re: World of Tanks
Post by: Ginaz on June 23, 2015, 01:19:32 PM
What are some of the good newbie-friendly tank lines to work across? I'm looking for at least a couple of recommendations in each type except maybe SPG where I'll probably just concentrate on one line for now.

Currently I've played 228 battles and have almost exclusively been playing Tier II games. I tried some Tier III games a couple of weeks ago (my second weekend of playing) and got matched 3 times in a row in Tier III - V games on 3 different new maps so I said fuck that shit and went back to playing Tier II. I've now unlocked all of the Tier III tank lines except for Japan and have gotten almost all of the Tier II tanks to Elite status (for the extra practice) and now think I'm ready to move to Tier III and beyond.

From reading and watching I'm currently thinking of something like this for some of my choices:

SPG: UK
Light/Medium: France -> B-C 25 t
Medium: USSR -> Obj 430? Not sure about mediums
Heavy: USSR -> IS 7
Heavy: USA -> T110E5
TD: USSR -> Obj 268
Light/Medium/Heavy: USA -> T57 Heavy

From what I've seen and read it seems like the German lines don't compare well to the other countries' lines which is unfortunate cause the Panther is like my favoritest tank evar. I'll probably still do that one just because or maybe I'll just buy the Panther 8,8.


If you want easy mode from start to finish, pick any branch on the Soviet tree and go.  There might be "better" tanks at each tier but I'd argue no other nation enjoys as solid a line up from tier 1 to 10 on all types of vehicles.  Russian bias! :awesome_for_real:


Title: Re: World of Tanks
Post by: Sir T on June 23, 2015, 02:03:22 PM
Stay away from French heavies until you have more experience. They are extremely unforgiving and can get you killed in a nano-second.

Lies! The B1 is the best tank in the game!  :why_so_serious:

In all serious the BDR-G1-B http://wiki.wargaming.net/en/Tank:BDR_G1B is utter crap till you get the top gun on it... then it turns into a monster at its tier and is known as one of the best non Premium Moneymaking Tanks in the game. One should definitely consider grinding to that tank. After that it gets very dodgy as the real French weaknesses kick in.


Title: Re: World of Tanks
Post by: Trippy on June 23, 2015, 03:59:07 PM
Thanks for the advice everybody.

The British SPG line has big spot in it where you'll have less range than the tanks you're fighting and if you don't know the maps really well you'll end up dead before you get even one shot off. The Birch gun is fun though and is pretty low level. If you want to do SPG's French is probably best. They do the least damage on a hit but they're accurate, fast firing, and generally on good vehicles.
I don't like the SPGs with low firing arcs but maybe the mobility of the French SPGs will offset that. I will take a look at those.

Quote
French Tank lines are packed with weird, fragile tanks that take a certain playstyle to use well. If you can play without getting shot more than once give them a try though.
Yeah I know they are bit strange with their autoloaders, paper thin armor and rear mounted turrets on some but their mobility and harassment ability is impressive.

Also be very aware that light tanks are classed as "scout Tanks" and are gifted with the Unique fcknoob ability to be placed in a game at much higher tiers than their own tier as they are "scouting". SO the tier 3 light tank that you are using as a newb and you have to grind through, and which no-one told you this little fact, will be suddenly up against T7 tanks that will detonate you by blinking.
Yeah I know about that oddity in matchmaking where there's an extra tier for light tank matchmaking (http://wiki.wargaming.net/en/File:Matchmaking_Chart.png). I'm fine, though, with spotting for my team and practicing firing from behind non-transparent cover.


Title: Re: World of Tanks
Post by: WayAbvPar on June 23, 2015, 04:15:30 PM
The problem with light tanks is that at least half the maps (more like 75%) are set up to make scouting/passive spotting impossible. Then you are just a fast medium with no armor and less hit points. And often a shittier gun. It makes the overall grind really shitty.

But when you get the right map in the right tank with the right team supporting you...it can be magic. I was on Redshire playing with Aba the other night in my Ru 251 (I think..may have been my T49). Got into THE spotting bush and just sat there for the first 5 or 6 minutes of the match while tank after tank wandered into my spotting range and was promptly shot to ribbons by my teammates on the hill. When that dried up I moved into the hills and started active spotting and shooting the infestation there. Ended up doing about 1200 damage (not bad, but not exceptional by any means), but had almost 6k spotting damage! I wish the WN8 formula accounted for that  :heartbreak:


Title: Re: World of Tanks
Post by: Trippy on June 23, 2015, 04:21:15 PM
Yeah I'm aware they have been removing bushes and trees from maps to cut down on camping TDs which usually ends up hurting light tanks more cause TDs will just camp further back.


Title: Re: World of Tanks
Post by: Nebu on June 23, 2015, 10:26:46 PM
I won't deny that arty is a -different- game than horizontally challenged tanks, but I am appalled that you think its as simple as all that.

I didn't say it was simple in my last post.  I stated that it didn't teach mechanics key for carrying matches as well as a medium. 

On a side note, I think that SPG's are poorly designed in the game and far too dependent on the RNG.  I think the mechanic needs a rework to better reward skill and stop rewarding poor, but lucky players.   


Title: Re: World of Tanks
Post by: Abagadro on June 23, 2015, 11:33:14 PM
IMO arty should be much more accurate but have longer reload.  Cut down on the slot-machine mechanics and frustration of playing it.  Or get rid of it. The current meta in the game is so balls-out aggressive (or retarded depending on how you look at it) that the old strategic camp-fests are really rare these days.


Title: Re: World of Tanks
Post by: WayAbvPar on June 24, 2015, 08:59:40 AM
IMO arty should be much more accurate but have longer reload.  Cut down on the slot-machine mechanics and frustration of playing it.  Or get rid of it. The current meta in the game is so balls-out aggressive (or retarded depending on how you look at it) that the old strategic camp-fests are really rare these days.

I wonder how much that will change if all the proposed nerfs to medium tanks go through. They are what is driving the hyper-aggression, I would wager.


Title: Re: World of Tanks
Post by: Trippy on June 24, 2015, 11:20:29 AM
Some medium tanks are getting buffed. It seems like they want Medium tanks to be more mobile and able to fire more effectively on the move.



Title: Re: World of Tanks
Post by: WayAbvPar on June 24, 2015, 11:23:52 AM
They are nerfing the everloving shit out of their long range penetration (and pen overall), so at the very least they will be required to be in spotting range in order to pen most same tier heavies.


Title: Re: World of Tanks
Post by: Trippy on June 24, 2015, 11:24:48 AM
Hence the buffs to firing on the move.


Title: Re: World of Tanks
Post by: WayAbvPar on June 24, 2015, 11:27:14 AM
Yep. Which is more what a medium tank is supposed to be doing.


Title: Re: World of Tanks
Post by: Trippy on June 24, 2015, 08:39:53 PM
Freedom to Play Month (http://worldoftanks.com/en/news/pc-browser/22/freedom-to-play/) announced.

Is the FV201 (A45) (http://worldoftanks.com/encyclopedia/vehicles/uk/gb52_a45/) reward tank any good? The requirements to acquire it look pretty steep* for a n00b like myself with my schedule so I'm wondering if it's worth trying to get permanently.

* 200,000 XP and 200 kills in 8 days in the tank on top of all the keys you have to acquire to unlock it

Edit: fixed link


Title: Re: World of Tanks
Post by: angry.bob on June 24, 2015, 09:15:57 PM
Freedom to Play Month (http://) announced.

Is the FV201 (A45) (http://worldoftanks.com/encyclopedia/vehicles/uk/gb52_a45/) reward tank any good? The requirements to acquire it look pretty steep* for a n00b like myself with my schedule so I'm wondering if it's worth trying to get permanently.

* 200,000 XP and 200 kills in 8 days in the tank on top of all the keys you have to acquire to unlock it


It's brand new for this event, but it's pretty much an early Caernarvon turret on a Centurion Mk. I hull. It's a chubby light/medium tank playing at being a heavy - Fast, anything shooting at you is going to pen, and I remember the 17pdr to be to be pretty meh compared to the stuff it was up against. Really, it looks to be just a centurion a tier early with a little more frontal turret armor. I'd say it's not only not worth it except for rare tank dickwaving, it's probably not even possible to get the 200,000xp/200 kills in 8 days for most people without taking vacation and playing all day. The hardest part would be the 200 kills. The 17pdr does such low damage that it's almost guaranteed assgoblins will swoop in and poach most of the stuff you worked on killing.

Just my opinion though, maybe some of the promode guys have a less pessimistic outlook for you. There's probably someone with a YouTube video analyzing the thing in minute detail.

As a rare tank collector stuff like this and the clan battle tanks is my biggest turnoff to the game. Knowing that there are some tanks that I really want and will never, ever be able to get really just makes me feel like there's no point in playing.


Title: Re: World of Tanks
Post by: Abagadro on June 24, 2015, 11:51:03 PM
Marginal tank. If you want it, get the 45 keys which isn't too tough and then buy it for 15 bucks.


Title: Re: World of Tanks
Post by: Sir T on June 25, 2015, 03:11:10 AM
To put it in perspective. You would need to get Top Tun average in 33 straight games to get that for the minimum amount of games. Its lunacy to expect most players to get that. Most of these "Get a free tank!!!" things are put out with the solid expectation that the vast majority of players wont be able to get that so will hand over the $15 out of frustration. If you want the tank that badly don't put yourself through the torture and just pay up.


Title: Re: World of Tanks
Post by: Trippy on June 25, 2015, 11:02:55 AM
Thanks for the feedback. I probably won't even be able to get 45 keys without buying some since I mostly just play on the weekends so I won't kill myself trying to unlock it.

As a rare tank collector stuff like this and the clan battle tanks is my biggest turnoff to the game. Knowing that there are some tanks that I really want and will never, ever be able to get really just makes me feel like there's no point in playing.
Yeah I hear you -- I do love collecting things. Fortunately by starting so late I've missed so many tanks now that there's no urge to collect things in this game.


Title: Re: World of Tanks
Post by: Sir T on June 27, 2015, 10:33:55 AM
Its Weekend Special for us EU tankers. Pick up the Vaunted KV 5 and if you are filthy rich the stupidly powerful BT-SV, perfect for all your seal clubbing needs.

https://eu.wargaming.net/shop/wot/specials/


Title: Re: World of Tanks
Post by: Abagadro on June 28, 2015, 07:59:10 PM
Heh, if you need credits check your depot. I was poking around in there and noticed I have over 30 million credits worth of premium consumables. With so many missions giving them out and me not using them they have really piled up without noticing.


Title: Re: World of Tanks
Post by: Nebu on June 28, 2015, 09:11:56 PM
Heh, if you need credits check your depot. I was poking around in there and noticed I have over 30 million credits worth of premium consumables. With so many missions giving them out and me not using them they have really piled up without noticing.

If you didn't already own all the tier 10's, you could buy a few.


Title: Re: World of Tanks
Post by: Abagadro on June 28, 2015, 11:13:34 PM
I'm one short!

Oh wait, just bought it.


Title: Re: World of Tanks
Post by: Sir T on June 29, 2015, 03:18:58 PM
You know, I just have to show off this one. An idiot top tier T29 Teamkills a a PZ1C newbie and is blown up by us. All the hallmarks of a shit game as we are 2 down by own side. And as you watch this you can see him mouthing off like he is Michael fucking Whitman and how he is the one tank that could win us the game.

We won. No I didnt do top damage bit I won a load of medals.

http://wotreplays.com/site/1983880#redshire-suranis1-kv-2


Title: Re: World of Tanks
Post by: WayAbvPar on June 29, 2015, 05:11:53 PM
Why would you kill the T29? He is doing the right thing. You should have killed the PZ1C's platoon mate.


Title: Re: World of Tanks
Post by: Abagadro on June 29, 2015, 05:59:01 PM
Yup, I TK fail toons all the time as a matter of principle.


Title: Re: World of Tanks
Post by: angry.bob on June 29, 2015, 07:40:37 PM
I always did it too, which is why you other guys should probably reexamine the practice.


Title: Re: World of Tanks
Post by: Abagadro on June 29, 2015, 08:34:43 PM
I actually can't do it anymore because I have a safeshot mod.  I symbolically mouse over them and pull the trigger though.


Title: Re: World of Tanks
Post by: Trippy on June 29, 2015, 08:39:17 PM
Play arty more :awesome_for_real:

I did that accidentally last night though I think it was his fault for YOLOing and going from a ram kill with a sliver of health left.



Title: Re: World of Tanks
Post by: Abagadro on June 29, 2015, 09:33:44 PM
Got the Tamada Yoshio Medal tonight. Kill 3 SPGs 2 tiers higher than you in a light and survive.  Wasn't garbage time clean up either.   Made TWO runs into the enemy cap on Serene Coast while action was going on in the wings and also ran back to kill a light harassing our arty. 

Bulldogs are nasty business.


Title: Re: World of Tanks
Post by: Trippy on June 29, 2015, 10:19:32 PM
Nice. I got the easier version of yours -- Pascucci's Medal -- last night in a losing effort as my first Epic. It was on Mittengard and a group of us broke through the 2 line and I ran all the way across to the arty area in my Pz1C. Somehow, though, the rest of my team managed to die while I was killing all the SPGs even though we had their flank so I ended up dying to a 4 on 1 at the end.

(http://i.imgur.com/eS7V9fm.png)


Title: Re: World of Tanks
Post by: Trippy on June 29, 2015, 11:16:17 PM
NA server-side maintenance just took away the Domination tanks.


Title: Re: World of Tanks
Post by: WayAbvPar on June 30, 2015, 08:33:00 AM
NA server-side maintenance just took away the Domination tanks.


Good. Cluttering my garage with stupid crap.

And yes, the Bulldog is a fucking beast. It is hard to get the passive spotting missions done in it because I just want to drive around and shoot motherfuckers instead.


Title: Re: World of Tanks
Post by: Trippy on June 30, 2015, 09:09:10 AM
We got to keep the crews, though, so you should check your barracks to see if you want to keep them.


Title: Re: World of Tanks
Post by: Abagadro on June 30, 2015, 09:36:46 AM
One converted to the E5 and that is going on-track starting Monday.  Just fyi.


Title: Re: World of Tanks
Post by: WayAbvPar on June 30, 2015, 10:17:52 AM
One converted to the E5 and that is going on-track starting Monday.  Just fyi.

Hey a line I have more than 1 tank in! Might have to dust off the T32 for a few rounds.


Title: Re: World of Tanks
Post by: Abagadro on July 03, 2015, 11:08:56 AM
Good match to have on the 5x

(http://i6.photobucket.com/albums/y222/Abagadro/shot_002_zps5fuwshgs.jpg)


Title: Re: World of Tanks
Post by: Sir T on July 03, 2015, 08:59:48 PM
Why would you kill the T29? He is doing the right thing. You should have killed the PZ1C's platoon mate.

I double checked this before replying, and yeah, the PZ 1 C is within the scout range for a tier 7 game. So, I repeat, the T29 player was a complete fucking ass who just blew up a newbie because he could. Frankly, I wish I'd put a shell into him myself.


Title: Re: World of Tanks
Post by: Abagadro on July 03, 2015, 09:26:07 PM
His native mm is 4-6.  Not the most egregious fail toon, but a fail toon nonetheless.


Title: Re: World of Tanks
Post by: Trippy on July 03, 2015, 09:30:52 PM
A tier III light only matches up to tier V. It starts at tier IV where light tanks get the +1 to matchmaking tiers. I've played almost 100 matches non-platooned in tier III lights so far and I've never been matched higher than tier V.

(http://wiki.gcdn.co/images/thumb/a/a0/Matchmaking_Chart.png/600px-Matchmaking_Chart.png)


Title: Re: World of Tanks
Post by: Sir T on July 03, 2015, 10:27:25 PM
Gee I guess I was wrong. And since no-one bothered to actually look at the replay (I checked the downloads over the last few days) you would not have seen that the PZ1C was asking for the best places to scout and stuff. and then was tracked and killed by the T19 who was blown up by 2 of our tanks tanks, and then was called a retard by everyone on our team while he talks about how we all destroyed the only tank that could win the match for us. I guess the opinion of 100% of the our team on the map means nothing. And the other forum I put that replay on had the 100% opinion that the whole thing was justice.

I guess the entire playerbase is wrong and the guy was actually a reasonable player with joy and wonderfulness in his heart, rather than a completely arrogant dick that we didn't need to win the match anyway.

Ah well, onwards and upwards.


Title: Re: World of Tanks
Post by: Sir T on July 03, 2015, 10:32:52 PM
Oh I got myself a KV5 in the weekend sale. Been having a LOT of fun in it. The gun is crap but manageable, and I've actually been scoring some 2000 damage games. I still have to remind myself to ram people but I reverse rammed a TD tonight that snuck up behind me and that was pretty damn funny. 100 tons of love baby.  :grin:


Title: Re: World of Tanks
Post by: Trippy on July 03, 2015, 11:31:45 PM
I didn't say he wasn't trying. You could tell just from the scoreboard that he wasn't hiding.


Title: Re: World of Tanks
Post by: Trippy on July 04, 2015, 11:45:44 PM
Tier IV is a horrible horrible tier.


Title: Re: World of Tanks
Post by: Der Helm on July 05, 2015, 07:15:02 AM
So this game just happened... :ye_gods:
(http://i.imgur.com/vhyNFu2.png)


Title: Re: World of Tanks
Post by: Abagadro on July 05, 2015, 04:48:12 PM
Nice one. KV-1 Beast Mode.


Title: Re: World of Tanks
Post by: Trippy on July 05, 2015, 06:58:58 PM
Tier IV is a horrible horrible tier.
Is it just my games or does everybody fire premium rounds starting from tier IV?


Title: Re: World of Tanks
Post by: Ginaz on July 05, 2015, 08:42:48 PM
Tier IV is a horrible horrible tier.
Is it just my games or does everybody fire premium rounds starting from tier IV?


Most of the people that do that on a regular basis are bad players.  The only time I might use a gold round in the low tiers is to get that last hit in on a heavily armored tank to secure a win, though I rarely carry them in anything under tier 5 anyway.  Its just not worth it.  In fact, I rarely use gold rounds in anything under tier 8, though I do have some on all my tanks tiers 5-7 just in case.  Tier 10...well, thats a different story.  My E-100 carries nothing but gold and some HE.


Title: Re: World of Tanks
Post by: Nebu on July 06, 2015, 01:02:43 AM
Is it just my games or does everybody fire premium rounds starting from tier IV?

If you're driving a KV-1, you'll see a lot of sprem spammed at you when you're top tier. 


Title: Re: World of Tanks
Post by: Merusk on July 06, 2015, 05:49:48 AM
Once they let you buy gold rounds for credits I didn't see the point in using anything else on my premium tanks. Fuck the complainers, a T-34 or KV5 with gold rounds is giggles.

You guys are talking enough about this again recently that I almost want to play again.


Title: Re: World of Tanks
Post by: Trippy on July 06, 2015, 07:34:02 AM
Is it just my games or does everybody fire premium rounds starting from tier IV?
If you're driving a KV-1, you'll see a lot of sprem spammed at you when you're top tier. 
I haven't gotten to Tier V yet.


Title: Re: World of Tanks
Post by: angry.bob on July 06, 2015, 07:53:28 AM
Is it just my games or does everybody fire premium rounds starting from tier IV?

If you're driving a KV-1, you'll see a lot of sprem spammed at you when you're top tier. 

My brain read that as "sperm" at first.

Anothing thing about gold to keep in mind is that there's quite a few tanks with all guns being crap against the tanks they're matched against. middle parts of most of the trees seemed to be the worst about that. And good luck penning anything with a D-25T at higher tiers without gold. 


Title: Re: World of Tanks
Post by: Trippy on July 06, 2015, 08:02:24 AM
Yeah I realize I can't pen a lot of stuff especially since almost all of my Tier IVs have their stock guns still. I've taken to firing HE more since at least there's a decent chance I'll track or crit.


Title: Re: World of Tanks
Post by: Pennilenko on July 06, 2015, 04:05:09 PM
I think I am the worst WoT player on the planet. People rage at me constantly. I don't give a shit though, mostly because caring takes effort and I just want to drive my tanks and shoot stuff.

I like the reaction I get from people when they are popping a blood vessel at me and I tell them I don't care what the score is as long as I get to drive my tank around.


Title: Re: World of Tanks
Post by: Trippy on July 06, 2015, 04:22:36 PM
pew pew pew!

(http://i.ytimg.com/vi/Zwqx37O3y-E/maxresdefault.jpg)


Title: Re: World of Tanks
Post by: Pennilenko on July 06, 2015, 04:28:38 PM
Heh. My favorite is when people are all like, "go back to a lower tier or uninstall and die noob."

In all seriousness though, which mods should I be using?


Title: Re: World of Tanks
Post by: WayAbvPar on July 06, 2015, 07:22:57 PM
Heh. My favorite is when people are all like, "go back to a lower tier or uninstall and die noob."

In all seriousness though, which mods should I be using?

Start with XVM, a crosshair mod (I like J1mbo's) and Battle Assistant, then experiment from there. Go tohttp://odemmortis.com/odem-mortis-modpack/ and download the installer, then pick a few mods that sound interesting.


Title: Re: World of Tanks
Post by: Trippy on July 06, 2015, 08:25:49 PM
Heh. My favorite is when people are all like, "go back to a lower tier or uninstall and die noob."
WN8 rating = srs bsns

Quote
In all seriousness though, which mods should I be using?
I run King's All-The-Basics Modpack (http://forum.worldoftanks.com/index.php?/topic/444789-kings-all-the-basics-modpack-98/). As its name implies it comes with all the basics including the mods WAP listed above. You don't get to pick and choose which individual mods to install -- it comes all together in one big blob -- but that's what I was looking for when I first started playing since I didn't really want to wade through all the choices that are available in some of the "super mod packs" like OMC, Aslain or Locastan.

I've gotten to the point that I'm thinking about replacing some of the mods or even writing my own but King's is a very good starting place if you aren't sure what to get.


Title: Re: World of Tanks
Post by: angry.bob on July 06, 2015, 08:45:26 PM
In all seriousness though, which mods should I be using?

Battle Assistant. Pretty much anything else that's legal is of pretty questionable utility and seems to be mostly elitist wankery. Like my neighbor's machined and balanced titanium stereo knobs that he had made machined. He claims that he can tell the difference now that the weight of the knob is distributed evenly along the shaft of the rheostat shafts. I claim that not even a dog or a vampire bat can tell the difference and he's a tool for having spent the money. XVM is good for stats and bitching about your team's chances I suppose, but it's not like you can kick people off your random pub team for being bad.

Battle Assistant makes artillery extremely easy, I'm not sure what else it can do though. There are other mods that clear out all the bushes and foliage from trees, as well as making big colored markers over top of areas on tanks you want to shoot but those are all illegal as far as I know.


Title: Re: World of Tanks
Post by: Brennik on July 07, 2015, 02:33:52 AM
Any of the minimap mods that show you the draw range box and your spotting range help a ton. XVM's should work, I like the pretty colors on Locastan's mod more.


Title: Re: World of Tanks
Post by: WayAbvPar on July 07, 2015, 12:41:16 PM
After approximately 28974529472197 battles with sheriffs on my side, I finally saw one on the opposite team. And killed him! Next battle, there were two. And I killed one of them. +500g in 2 battles? TYVM.

I also blew past a couple of personal missions that had me log-jammed; FINALLY killed 5 modules/crew members while driving a heavy, and got a cap win in my light (told my team why I was capping, and 1 guy even helped me. And my toonmate circled the last enemy in his arty to block my team from killing him. He died, and they killed him, but I got the mission anyway. Or I would have lost my fucking mind). If I could just set two goddamned fires while driving a medium I would be well on my way to the T55. I set 2 fires a few days ago. In a light  :heartbreak:


Title: Re: World of Tanks
Post by: Pennilenko on July 07, 2015, 02:17:47 PM
So I installed some of the recommended mods, that Kings pack thingy. I played a bunch of games, and behold the people that bitch at me the most are lower rated than I am. Fucking noobs. :drill:


Title: Re: World of Tanks
Post by: Trippy on July 07, 2015, 02:29:37 PM
gg


Title: Re: World of Tanks
Post by: Nebu on July 07, 2015, 02:58:32 PM
So I installed some of the recommended mods, that Kings pack thingy. I played a bunch of games, and behold the people that bitch at me the most are lower rated than I am. Fucking noobs. :drill:

Welcome to the world of online gaming.  Happy to have you aboard.


Title: Re: World of Tanks
Post by: Pennilenko on July 07, 2015, 03:27:49 PM
So I installed some of the recommended mods, that Kings pack thingy. I played a bunch of games, and behold the people that bitch at me the most are lower rated than I am. Fucking noobs. :drill:

Welcome to the world of online gaming.  Happy to have you aboard.
Heh, don't misunderstand, I am pretty low rated. It's just that the loudest people are even worse than I am.

Edit: Now that I can see ratings, I very rarely see the highest rated people talking any crap at all, they just seem to jump in get their kills and get out.


Title: Re: World of Tanks
Post by: Merusk on July 08, 2015, 06:45:59 AM
High-rated people learned to turn off chat ages ago. I never could since I didn't platoon and wanted to know wtf was up. Made me rage.


Title: Re: World of Tanks
Post by: Nebu on July 17, 2015, 01:03:27 AM
So... logged on tonight to try and get back into playing and had no luck.  No mods on the vanilla game and I get booted after logon every time.  Type in account and password and the game boots me while trying to get into my garage. 

I'll try a clean install tomorrow. 


Title: Re: World of Tanks
Post by: Viin on July 17, 2015, 07:26:01 AM
It's trying to tell you that you should be playing with boats anyways, tanks are for girls!


Title: Re: World of Tanks
Post by: Nebu on July 17, 2015, 08:35:46 AM
It's trying to tell you that you should be playing with boats anyways, tanks are for girls!

I didn't really get into warships.  I played cruisers and battleships to tier 6 and didn't like how dependent the game was on the RNG. 

Solid game.  Just not my thing.


Title: Re: World of Tanks
Post by: Trippy on July 17, 2015, 02:09:45 PM
It's trying to tell you that you should be playing with boats anyways, tanks are for girls!
I'm sure somebody somewhere in Japan is writing the story of Girls und Kriegsmarine for a future manga/anime.



Title: Re: World of Tanks
Post by: Trippy on July 17, 2015, 02:16:27 PM
So... logged on tonight to try and get back into playing and had no luck.  No mods on the vanilla game and I get booted after logon every time.  Type in account and password and the game boots me while trying to get into my garage.  

I'll try a clean install tomorrow.  
You might want to try the %appdata% and integrity check fixes described here before doing a full reinstall:

http://forum.worldoftanks.com/index.php?/topic/452969-99-ctd-all-fixes-so-far-dont-work-for-me/page__pid__9205010#entry9205010

They don't work for everybody but it may work for you.

Mine is working fine except for the ~1 in 4 crash on map start issue which is likely caused by XVM. I can still get back into the match, though, so it's not a big deal.

Edit: there's also the missing awesomium folder fix:

http://forum.worldoftanks.com/index.php?/topic/453307-99-patch-issues-and-resolutions/page__pid__9210833#entry9210833


Title: Re: World of Tanks
Post by: Tmon on July 17, 2015, 10:00:31 PM
It's trying to tell you that you should be playing with boats anyways, tanks are for girls!
I'm sure somebody somewhere in Japan is writing the story of Girls und Kriegsmarine for a future manga/anime.



Like this one? https://youtu.be/S99IrlLT_Fk


Title: Re: World of Tanks
Post by: Trippy on July 18, 2015, 12:16:19 AM
No I meant more like this, except with WWII-era warships:

https://www.youtube.com/watch?v=ml60e6ImpKU


Title: Re: World of Tanks
Post by: Trippy on July 18, 2015, 03:58:51 PM
Tier IV is a horrible horrible tier.
Still sucks. I wonder how many people rage quit upon reaching this point.


Title: Re: World of Tanks
Post by: Sir T on July 18, 2015, 05:36:41 PM
T4 has the Matilta and the Hetzer, and I quite like the Panzer 3. Aside from that, yep, its wall to wall crap.

Tier 4 is where the grind really kicks in as well, meaning you need to be a premium buyer to progress past it in any appreciable time frame.


Title: Re: World of Tanks
Post by: Trippy on July 18, 2015, 06:26:24 PM
Yeah exactly. The sucky tanks wouldn't be so bad if it didn't take 20+ wins in them even with Premium to get to Tier V.


Title: Re: World of Tanks
Post by: Abagadro on July 19, 2015, 07:09:58 PM
Been trying to do LT-15 forever (spot or do 7k dmg in a light). Ended up with the perfect set-up on Prok with Way helping me in a arty.

(http://i6.photobucket.com/albums/y222/Abagadro/shot_015_zpse7gnzxjj.jpg)


Title: Re: World of Tanks
Post by: WayAbvPar on July 19, 2015, 09:28:47 PM
Yeah if you didn't get it on that game, you could safely say the gods were conspiring against you  :awesome_for_real:


Title: Re: World of Tanks
Post by: Abagadro on July 19, 2015, 10:12:25 PM
After finally getting that T55

(http://i6.photobucket.com/albums/y222/Abagadro/hqdefault_zpseijqdt6f.jpg)


Title: Re: World of Tanks
Post by: Abagadro on July 24, 2015, 11:13:31 PM
Man, no one acknowledged my geode.

Anyways, the A45 is a badass little tank. Anyone badmouthing it doesn't know how to play it. Its DPM is nuts.


Title: Re: World of Tanks
Post by: WayAbvPar on July 24, 2015, 11:21:56 PM
Really? Everyone tells me it is underpowered and soft as hell.

e- running Team battles with goons for the credit consumables. Wow there are some awful teams. We lost our first 2 games until we got our shit together and won about 10 straight.


Title: Re: World of Tanks
Post by: Abagadro on July 25, 2015, 12:10:03 AM
Most people don't know how to go hull-down or exploit differences in reload times which is where this tank excels.  If you are a herp-derp shot trader you will get destroyed.  I'm 74 games in and have a 1.98 k/d ratio and 1.4 kills/match.  It's actually fairly dominant in t7 matches.  Should really have pref mm but other than that I dig it.  Plays like a slightly squishier Centurion I with a higher dpm.

EDIT:

(http://i6.photobucket.com/albums/y222/Abagadro/shot_016_zpslfffmxga.jpg)


Title: Re: World of Tanks
Post by: WayAbvPar on July 27, 2015, 07:21:51 PM
It is unplayable against tier 9s, and very spotty against 8s.


Title: Re: World of Tanks
Post by: Abagadro on July 28, 2015, 11:47:10 PM
So much fun at T7 though. First ever Bruno's Medal (kill 3-4 tanks after losing 80 percent health and 5 modules or crew).

Quote

 Map: Westfield
 FV201 (A45)
 2,890    100,117 
 Battle achievements High Caliber, Confederate, Steel Wall, Defender, Bruno's Medal, Spartan, Mastery Badge: "Ace Tanker"



Title: Re: World of Tanks
Post by: WayAbvPar on July 29, 2015, 08:21:33 AM
3700 damage is no joke when you do it 150 at a time, jesus.

They should have given it pref matchmaking, then it would be the heavy equivalent of the E-25.


Title: Re: World of Tanks
Post by: Nebu on July 29, 2015, 08:44:45 AM
Map: Westfield
 FV201 (A45)
 2,890    100,117 
 Battle achievements High Caliber, Confederate, Steel Wall, Defender, Bruno's Medal, Spartan, Mastery Badge: "Ace Tanker"

That's insane.  You're a beast in that thing.


Title: Re: World of Tanks
Post by: Abagadro on July 29, 2015, 04:46:48 PM
Game set up pretty good for me, but I did pull a total spidey sense and disengage from the main heavy battle on the hill and head to cap, got to the downslope just as 3 jumped on there and then charged in to reset with 2 seconds left.

Finished it up last night. Took 182 battles to get the 200/200. Kills were much easier to get than the XP.


Title: Re: World of Tanks
Post by: Trippy on August 02, 2015, 05:45:28 PM
You know you've played too much World of Tanks when...

...you see a guy backing out of a parking space at a slight angle and your first thought is he's trying to sidescrape.


Title: Re: World of Tanks
Post by: Sophismata on August 02, 2015, 10:14:39 PM
Sidescrape?


Title: Re: World of Tanks
Post by: Trippy on August 03, 2015, 12:19:06 AM
Clearly you haven't played too much World of Tanks yet :awesome_for_real:

Sidescraping pictures (http://forum.worldoftanks.com/index.php?/topic/168678-the-sidescrape/) and a video (https://www.youtube.com/watch?v=akOFgYt0was)




Title: Re: World of Tanks
Post by: Sir T on August 03, 2015, 12:27:48 AM
Basically your tanks armour is "stronger" when its at an angle as it makes it more likely enemy shells will bounce off of it. So sidescraping is just showing your side armopur at an extreme angle so shots will bouce.


Title: Re: World of Tanks
Post by: Setanta on August 03, 2015, 01:21:30 AM
Just downloaded this as I love World of Warships. What's the best way to work out what's what? Logged in, looked at all the differences to WoW and was instantly confused :D


Title: Re: World of Tanks
Post by: Der Helm on August 03, 2015, 03:44:04 AM
(http://i.imgur.com/xr5qJsP.jpg)

Wow... the original was incredible out of date, I never realized PotbS was still around...


Title: Re: World of Tanks
Post by: Trippy on August 03, 2015, 09:13:25 AM
Just downloaded this as I love World of Warships. What's the best way to work out what's what? Logged in, looked at all the differences to WoW and was instantly confused :D
I will write up what I've found useful while learning to play when I get back from work tonight so I'll probably have something posted around 9pm Pacific Time. In the meantime, given that the game has a horrible tutorial and there's no co-op mode vs bots like World of Warships has you might as well just jump in and start playing. At Tier I most of the people you will be playing with and against will be hapless newbies as well so it's not like you'll be dragging your team down.


Title: Re: World of Tanks
Post by: WayAbvPar on August 03, 2015, 09:36:00 AM
Things to remember as a new player-

1) Save your hit points. You can't do anything when you are dead. You will learn when it is proper to use them in time.

2) Do not hide too far in the back. This does save your hit points, but also prevents you from doing any damage. Damage and kills are where the majority of your XP comes from.

3) Feel free to be awful in the early tiers. Don't rush to play higher tiers before you know what the hell you are doing, though. Elite every tank before you go to the next.

4) Pay attention to, and learn, the maps. Each map has hotspots, and advantageous locations. Also keep an eye on the mini-map in game to see the flow of the battle.

5) Install XVM, and follow players who are green/blue/purple. You will learn a lot. Odem Mortis has a whole modpack with all sorts of seemingly arcane options- you can download the installer here (http://odemmortis.com/odem-mortis-modpack/). Must haves are XVM (you can try different configs to see which you like), and a crosshair mod (I like J1mbo's). Once you get a feel for the game, you will understand what more of the mods do and will have a better idea which you may want to try.

6) Stay away from French tanks until you know the game better. I would suggest American heavies (tech line ends with T110E5), Russian heavies (line that ends with IS-7), and Russian mediums (line that ends with Object 140 and T-62A) to start. They have the least duds in the line overall, and are reasonably simple to learn the basics. If you want to try TDs, the American tier 2 T-18 is ridiculous.

7) After you have played 50 games or so, come back and read this thread from the beginning. There is a lot of wisdom here, and you will start to understand some of what is being said.

8) SomethingAwful has a really good tank thread here (http://forums.somethingawful.com/showthread.php?threadid=3689818), and Reddit has a huge WoT community as well. Places like WotLabs and vbaddict also have tons of info.

9) Play, have fun, and come here and ask questions. If we don't know, we are happy to make up an answer that sounds good  :awesome_for_real:


Title: Re: World of Tanks
Post by: Pendan on August 03, 2015, 09:48:14 AM
So much fun at T7 though. First ever Bruno's Medal (kill 3-4 tanks after losing 80 percent health and 5 modules or crew).

Quote

 Map: Westfield
 FV201 (A45)
 2,890    100,117 
 Battle achievements High Caliber, Confederate, Steel Wall, Defender, Bruno's Medal, Spartan, Mastery Badge: "Ace Tanker"

Is it possible to have a game like this in World of Warships? My experience in WoWS is you could lightly carry a team but was impossible to ever really have a great game. As a result I will never get the excitement out of WoWS.


Title: Re: World of Tanks
Post by: Engels on August 03, 2015, 11:02:51 AM
I had a six kill game in my Omaha, and lived. So ya, you can, but WoWS doesn't have quite as many variables in play so your medal count is reduced.


Title: Re: World of Tanks
Post by: Merusk on August 03, 2015, 01:02:22 PM
Played for the first time in 7 months yesterday. I shouldn't do that, nothing but rage and die rage and die.

Wasn't even worth it for the kill of a T7 heavy with my AT-15 after he tried to back me in a corner.


Title: Re: World of Tanks
Post by: Setanta on August 03, 2015, 01:44:59 PM
Things to remember as a new player

Cheers - giving it a shot tonight. No co-op to learn in seems weird

Thanks for the advice.


Title: Re: World of Tanks
Post by: veredus on August 03, 2015, 03:07:22 PM
Haven't played in forever. Decided to give it a go on the XBone since it just came out there. Between not playing in so long and trying to drive using thumbsticks I'm now kind of bad at this. Having a surprising amount of fun though and may stick with it for a bit. Really like that gold rounds are only bought with gold on the XBone and the way the tanks drive, while kind of wonky compared to the PC, are fun.

Edit: Some interesting differences on the XBox. Platoons can be up to 5 people it looks like and they have AI battles.


Title: Re: World of Tanks
Post by: WayAbvPar on August 03, 2015, 04:00:02 PM
So, I think I am going to like the Object 416...

(http://i.imgur.com/1qa5dNh.jpg)


Just wait until I get the real gun for it!  :grin:


Title: Re: World of Tanks
Post by: Trippy on August 03, 2015, 08:56:44 PM
Just downloaded this as I love World of Warships. What's the best way to work out what's what? Logged in, looked at all the differences to WoW and was instantly confused :D
I will write up what I've found useful while learning to play when I get back from work tonight so I'll probably have something posted around 9pm Pacific Time. In the meantime, given that the game has a horrible tutorial and there's no co-op mode vs bots like World of Warships has you might as well just jump in and start playing. At Tier I most of the people you will be playing with and against will be hapless newbies as well so it's not like you'll be dragging your team down.
I have to do some late night work tonight plus TI5 is on :awesome_for_real: so I'm not going to be able to do a real writeup right now but my #1 rule for World of Tanks newbies is:

#1 Don't assume that just cause you don't see any tanks that nothing can see you. Watch this video starting at around 3:18 (https://www.youtube.com/watch?v=HX0znHSeDMU)*. World of Warships has somewhat similar spotting mechanics but I found that you only occasionally get hit by stuff you can't see in World of Warships while it happens all the fricking time in World of Tanks.

*  The first part is useful too though not as appliciable at Tier I since Tier I tanks generally don't have enough armor take advantage of angling. It is critical for later tiers.


Title: Re: World of Tanks
Post by: Sir T on August 03, 2015, 09:38:52 PM
Heh, yeah, scouting has been ruined in the game by Wargaming stripping the bushes away from the maps to try and get people to stop hiding in bushes with 100% camo crews and all the camo gold can buy, but it's still a race of people engaging in honorable combat where the other guy cant shoot back.


Title: Re: World of Tanks
Post by: Trippy on August 08, 2015, 12:07:13 AM
Woohoo just got my first Top Gun medal, in bottom tier Tier IV - VI match up no less.

(http://i.imgur.com/bGexatJ.jpg)

I didn't do the most damage or get the most XP so I can't really say I carried the game though at the end it was down to me and 2 arty vs. the Alecto and the M8A1 so if I didn't get them it would've been up to the artys to derp the remaining one or two tanks.

Since I was bottom tier I decided to camp near our cap covering the west side which is relatively open and sniped 3 kills that way plus I got the AT 2 far enough down for one of our arty to finish him off. By that time the remnants of our team managed to push through the town and I headed towards their cap to try and meet up with them. I managed to get the Pz. III near the middle that was charging towards our cap thanks to the good traverse speed on the Marder 38T, and then finished off the Alecto and M8A1 that were one-shots each at their cap because of our Excelsior that YOLO'd in to their cap without waiting for me or hanging back to let our arty do some work.


Title: Re: World of Tanks
Post by: Nebu on August 08, 2015, 07:50:36 AM
Things to remember as a new player-

1-9

10. Play with Way often.  Watch and enjoy how he interacts with 'new players' over chat. 

Some of my most memorable moments in WoT were things that Way said to other players during games. 


Title: Re: World of Tanks
Post by: angry.bob on August 09, 2015, 09:10:34 PM
Sooooooo.

Soes anyone know anything about the Japanese Heavy line, specifically where it's going to split from? For once I'd like to have enough XP on that tank ahead of time. Problem being some of the Japanese mediums are really painful to play. And by some, I mean all of them between tier III and the STB.


Title: Re: World of Tanks
Post by: Furiously on August 09, 2015, 09:11:04 PM
Things to remember as a new player-

1-9

10. Play with Way often.  Watch and enjoy how he interacts with 'new players' over chat. 

Some of my most memorable moments in WoT were things that Way said to other players during games. 

And he'll teach you to swear like a sailor which is useful in world of warships.


Title: Re: World of Tanks
Post by: Trippy on August 09, 2015, 09:24:32 PM
Sooooooo.

Soes anyone know anything about the Japanese Heavy line, specifically where it's going to split from? For once I'd like to have enough XP on that tank ahead of time. Problem being some of the Japanese mediums are really painful to play. And by some, I mean all of them between tier III and the STB.
It's a full line so it'll branch from Tier I -- i.e. Tier II - Tier X are all new tanks (some are Mediums) on the same line.

List in full description section: https://www.youtube.com/watch?v=Uh2K3puZPc0


Title: Re: World of Tanks
Post by: Sir T on August 10, 2015, 04:14:09 AM
I AM thinkjing of buying the Jap Ter 6 Tiger prem to train up some crews on it.


Title: Re: World of Tanks
Post by: angry.bob on August 10, 2015, 07:41:23 AM
Sooooooo.

Soes anyone know anything about the Japanese Heavy line, specifically where it's going to split from? For once I'd like to have enough XP on that tank ahead of time. Problem being some of the Japanese mediums are really painful to play. And by some, I mean all of them between tier III and the STB.
It's a full line so it'll branch from Tier I -- i.e. Tier II - Tier X are all new tanks (some are Mediums) on the same line.

List in full description section: https://www.youtube.com/watch?v=Uh2K3puZPc0


Awesome, thanks for the information. Those are some giant, boxy tanks. The Maus looks graceful by comparison.


Title: Re: World of Tanks
Post by: Ginaz on August 11, 2015, 12:25:58 AM
Sooooooo.

Soes anyone know anything about the Japanese Heavy line, specifically where it's going to split from? For once I'd like to have enough XP on that tank ahead of time. Problem being some of the Japanese mediums are really painful to play. And by some, I mean all of them between tier III and the STB.
It's a full line so it'll branch from Tier I -- i.e. Tier II - Tier X are all new tanks (some are Mediums) on the same line.

List in full description section: https://www.youtube.com/watch?v=Uh2K3puZPc0


Awesome, thanks for the information. Those are some giant, boxy tanks. The Maus looks graceful by comparison.

The Japanese weren't exactly known for having great tanks.  The Shermans outclassed them in every way and the Japanese military didn't produce very many due to the emphasis on naval warfare and allocated resources accordingly.  They simply didn't have enough experience with land based military vehicles to produce anything of note.


Title: Re: World of Tanks
Post by: WayAbvPar on August 11, 2015, 11:08:54 AM
So you are saying the Japanese designers were pubbies?


Title: Re: World of Tanks
Post by: Yegolev on August 11, 2015, 12:05:50 PM
They failed to steal designs from the Chinese.


Title: Re: World of Tanks
Post by: WayAbvPar on August 11, 2015, 12:12:03 PM
Judging from the Chinese tanks, there are not any hills in China or anywhere else they planned to use their tanks.


Title: Re: World of Tanks
Post by: Trippy on August 12, 2015, 11:21:19 AM
Free tank if you log in within the next 7 days (till next Wednesday).

http://worldoftanks.com/en/news/pc-browser/22/wot-5th/


Title: Re: World of Tanks
Post by: angry.bob on August 12, 2015, 12:12:20 PM
Quote
Starts Wednesday, August 12, 04:20

Wooooooooo! 420blazeit!


Title: Re: World of Tanks
Post by: Sir T on August 13, 2015, 04:17:19 AM
Free tank if you log in within the next 7 days (till next Wednesday).

http://worldoftanks.com/en/news/pc-browser/22/wot-5th/

Correction, you have to log in and play one battle. Oh gods the effort....


Title: Re: World of Tanks
Post by: Trippy on August 13, 2015, 08:14:48 AM
Really? It showed up in my garage immediately after logging in.


Title: Re: World of Tanks
Post by: angry.bob on August 13, 2015, 08:57:32 AM
Yeah, mine too.


Title: Re: World of Tanks
Post by: Sir T on August 13, 2015, 02:17:45 PM
Bust have mis-read it sorry.

Anyway its a tier 3 light with a crap slow firing gun. Only notable thing is its the same pen for HE as AP from what I could see. Meh.

*edit* I knew I didn't Mis-read it. On the EU page it says you have to play a battle

http://worldoftanks.eu/en/news/pc-browser/44/special-five-years-development/

Quote
The Prelude

The first part of the special will consist of 3 special missions and be available from Wednesday 12 August at 07:10 until Monday 17 August at 07:00 CEST (UTC +2):

A Tank for Everybody!
Reward

BT-7A, Soviet Tier III light tank
1 garage slot

Requirements

Once per account

Conditions

Play a battle

Not that it matters very much


Title: Re: World of Tanks
Post by: angry.bob on August 13, 2015, 03:04:05 PM
Maybe it's different for the EU server, like the Gold Plated Type 59 for the Chinese. But the tank being added to my garage was one of my login messages and it was right in there.


Title: Re: World of Tanks
Post by: Ginaz on August 13, 2015, 03:14:57 PM
Maybe it's different for the EU server, like the Gold Played Type 59 for the Chinese. But the tank being added to my garage was one of my login messages and it was right in there.

Same here.


Title: Re: World of Tanks
Post by: Amarr HM on August 13, 2015, 03:23:22 PM
Anyone have the T-54 first prototype, whats it like?


Title: Re: World of Tanks
Post by: Sir T on August 13, 2015, 03:49:04 PM
I got no log in message and it appeared after i played a battle.


Title: Re: World of Tanks
Post by: Merusk on August 13, 2015, 04:35:15 PM
Got it, joined one match, uninstalled the game.

Wow it's turned to shit since I last played. People just /quitting if their team's XVM stats say they're going to lose. Those who stay bitching about OMG 18% (Which I can only assume was me since I haven't played in months.)

Yeah, fuck this game now.


Title: Re: World of Tanks
Post by: Trippy on August 13, 2015, 05:20:23 PM
Anyone have the T-54 first prototype, whats it like?
I have it though I've only played a handful of games in it so far. From what I've researched it's a slower than average medium with very good armor and a decent gun. Of the premium Tier VIII mediums that are available it's the most versatile I would say.

Edit: what are you looking to do with it? E.g. are you looking for a crew trainer or a credit earner?


Title: Re: World of Tanks
Post by: Amarr HM on August 13, 2015, 05:26:52 PM
Credit earner would be the preference.


Title: Re: World of Tanks
Post by: Trippy on August 13, 2015, 06:08:57 PM
It's okay as a credit earner (http://www.vbaddict.net/statistics.php?tier=8&tanktype=0&nation=0&premium=2&modeid=0&team=0&battles=1000&groupby=0&fieldname=creditsn&server=). That linked table is the net income for the Tier VIII Premiums.

Of the Tier VIII Premium Mediums (http://www.vbaddict.net/statistics.php?tier=8&tanktype=2&nation=0&premium=2&modeid=0&team=0&battles=1000&groupby=0&fieldname=creditsn&server=) the AMX CDC is at the top cause of the high penetration on its standard ammo (and indirectly because of its excellent mobility), but that tank is harder to play than T-54 first prototype because it effectively has no armor.


Title: Re: World of Tanks
Post by: Amarr HM on August 13, 2015, 07:12:32 PM
Interesting, thanks.

I already have an IS6 and I make good ISK with that, but I was hoping with the T54 p for a change of pace. Maybe the FCM would be the best option.


Title: Re: World of Tanks
Post by: Sir T on August 14, 2015, 09:36:31 AM
The FCM needs to play like a Panther. Stay back and snipe and rapidly relocate. Its armour can bounce a few shots now and again but basically its a medium with a heavy tank profile and a heavy tank gun. The gun is great and it gets prem matchmaking.

Got it, joined one match, uninstalled the game.

Wow it's turned to shit since I last played. People just /quitting if their team's XVM stats say they're going to lose. Those who stay bitching about OMG 18% (Which I can only assume was me since I haven't played in months.)

Yeah, fuck this game now.

Thats pretty much the same as it was last year which is one of the reasons I only play occasionally. XVM changes the way people play and no-one can tell me otherwise. I've seen people up and quit or just suicide too many times to count and the wonderful AAAGH UNICUM!!! *suicide* comments are fun as well. It does work in my favour however as people underestimate me because of my "rubbish stats".


Title: Re: World of Tanks
Post by: Amarr HM on August 14, 2015, 11:36:08 AM
XVM definitely makes people play differently. If I see a high win chance I know I want to be a bit more agressive, if there's a big chance of a loss I will stay back and try soak up pressure. I can say lately I don't think either process is working out for me.


Title: Re: World of Tanks
Post by: Amarr HM on August 14, 2015, 11:41:30 AM
My stats show me as a purple player, if people knew how bad I am these days they wouldn't bother divebombing me or get disheartened. 


Title: Re: World of Tanks
Post by: Trippy on August 14, 2015, 11:41:58 AM
I have XVM but my config doesn't have that predicted win feature turned on. Mine does show games played, win rate and WG's rating number (the WN8 number is bugged at the moment for some reason) but I only really use that to see if there's somebody on my team I want to tag along with.

Every game for me is still a learning experience so even if our team gets steamrolled there's still something I can learn from the experience.


Title: Re: World of Tanks
Post by: Engels on August 14, 2015, 03:28:13 PM
My stats show me as a purple player, if people knew how bad I am these days they wouldn't bother divebombing me or get disheartened. 
Hah hah, I'll believe it when I see it. I played with you back in the early days and unless you've had a stroke or something, you're a better player than anyone on this board.


Title: Re: World of Tanks
Post by: Nebu on August 14, 2015, 04:20:22 PM
My stats show me as a purple player, if people knew how bad I am these days they wouldn't bother divebombing me or get disheartened. 
Hah hah, I'll believe it when I see it. I played with you back in the early days and unless you've had a stroke or something, you're a better player than anyone on this board.

I agree.  We played a few matches together as well and you're a pretty amazing tanker.  The stats were well earned.


Title: Re: World of Tanks
Post by: Amarr HM on August 15, 2015, 12:40:03 PM
Cheers guys, but I really feel like I have lost the edge. My sit awareness has decreased a few notches. Engels I think you witnessed that yesterday as I sat there plinking away with my Panther II uknowingly about to get ripped up by those E50s. On the positive side my instinct was there to run, but I was a few seconds too late.


Title: Re: World of Tanks
Post by: Ginaz on August 16, 2015, 03:29:27 AM
Good lord, these new Japanese tanks are huge.  I've been playing them a bit on the TC I haven't decided if I like them or not.  If you like big ass tanks with lots of armor, then you might like them. 


Title: Re: World of Tanks
Post by: Amarr HM on August 16, 2015, 07:07:33 AM
I just had to start playing my IS7 again.


Title: Re: World of Tanks
Post by: Amarr HM on August 18, 2015, 03:55:01 AM
Trippy thanks for that link, upon observation I bought the AMX CDC.

First impressions: the learning curve is way steep. But once you get the hang of it, it's really fun to play. Reminds me of the Tier 9 Pershing before they replaced it.

The massive turret basically can't bounce anything, if you are going hull down. It gets ammo racked a lot, it has the worst armor I've ever seen. Something sneezes on you and it will take half your HP, T71s can kick your ass.

Still though it's great fun to play and I've made a shitton of credits.


Title: Re: World of Tanks
Post by: Nebu on August 18, 2015, 07:38:24 AM
I prefer the FCM 50T.  Similar tank with a preferential MM. 


Title: Re: World of Tanks
Post by: WayAbvPar on August 18, 2015, 08:56:29 AM
Trippy thanks for that link, upon observation I bought the AMX CDC.

First impressions: the learning curve is way steep. But once you get the hang of it, it's really fun to play. Reminds me of the Tier 9 Pershing before they replaced it.

The massive turret basically can't bounce anything, if you are going hull down. It gets ammo racked a lot, it has the worst armor I've ever seen. Something sneezes on you and it will take half your HP, T71s can kick your ass.

Still though it's great fun to play and I've made a shitton of credits.

And it trains your AMX 30 crew, which is a great tank.


Title: Re: World of Tanks
Post by: Amarr HM on August 18, 2015, 09:11:28 AM
I prefer the FCM 50T.  Similar tank with a preferential MM. 

Yeh I mulled that one over but I didn't have a French heavy crew lying around and it would have cost me about $25 more. Plus the gun elevation/depression is better in the CDC, which is to my liking.

Too right Wap, the crew for that is still in my 13 90, but I'm using the CDC to train up a loader who was surplus from the Foch line. All worked out nicely.




Title: Re: World of Tanks
Post by: Trippy on August 18, 2015, 09:35:02 AM
You might actually have a French heavy crew at 100% in your barracks from the former test AMX 50B Domination tank.


Title: Re: World of Tanks
Post by: Amarr HM on August 18, 2015, 10:48:41 AM
Nope, no heavy frenchies.


Title: Re: World of Tanks
Post by: Trippy on August 18, 2015, 12:04:10 PM
Premium 8,8 cm Pak 43 Jagdtiger being retired (http://worldoftanks.com/en/news/pc-browser/17/910-jagdtiger/). US ebay.com (http://www.ebay.com/sch/i.html?_from=R40&_trksid=p2055845.m570.l1313.TR0.TRC0.H0.Xworld+of+tanks+jagdtiger.TRS2&_nkw=world+of+tanks+jagdtiger&_sacat=0) is almost out of the cheap (<$30) codes for this. Kinguin.net still has some (http://www.kinguin.net/category/10948/world-of-tanks-1250-gold-8-8-cm-pak-43-jagdtiger-tank-7-days-premium-bonus-code/) for now.


Title: Re: World of Tanks
Post by: Sir T on August 19, 2015, 11:11:43 AM
AAAAFGHHHHH BUY NOW BUYBUY!

Or not.


Title: Re: World of Tanks
Post by: Azazel on August 20, 2015, 06:17:35 PM
So... is the Jagdtiger any good?


Title: Re: World of Tanks
Post by: Trippy on August 20, 2015, 06:39:09 PM
It's a very good credit farmer with preferential MM (which is why it's being removed), accurate and high DPM gun (though low alpha), and strong upper frontal structure armor but it's painfully slow. If you like to camp and farm credits (damage) you would probably like it.


Title: Re: World of Tanks
Post by: Azazel on August 21, 2015, 12:52:43 AM
I grabbed a code from eBay. Not too bad a tank for when I feel like that style of play, but god damn pubbies are awful. I've been playing again and it might just be bad luck or the times of day I've been on but there seem to be a lot more grief kiddies who ram teammates, and FFS pubbies can't use tactics. They think "defence" is charging forward like

I'm not saying I'm anything special or even particularly good, because I'm not. But FFS those dumbarses...


Title: Re: World of Tanks
Post by: Sir T on August 22, 2015, 06:10:16 PM
A look at the new Japanese tanks on the Test server

https://www.youtube.com/watch?v=lgRMq0B95_Q


Title: Re: World of Tanks
Post by: Trippy on August 22, 2015, 11:43:41 PM
Worst WoT day ever setting records for most losses in one session and worst win rate (over a 20+ game session) Even the time I lost 12 games in a row wasn't as bad as today :oh_i_see:


Title: Re: World of Tanks
Post by: Engels on August 23, 2015, 07:49:14 AM
Its funny how it always seems to come in waves.


Title: Re: World of Tanks
Post by: WayAbvPar on August 23, 2015, 09:44:36 AM
Worst WoT day ever setting records for most losses in one session and worst win rate (over a 20+ game session) Even the time I lost 12 games in a row wasn't as bad as today :oh_i_see:

My worst was 18 losses in a row.  Just a couple days ago I was 0/10 in my JagPanther II. Thankfully it was elited already so I sold the fucker and bought the JT   :grin:


Title: Re: World of Tanks
Post by: Nebu on August 23, 2015, 01:37:14 PM
I'm not sure my keyboard would survive 18 losses in a row.  Ouch.


Title: Re: World of Tanks
Post by: WayAbvPar on August 24, 2015, 10:12:25 AM
After about ten I was numb and curious how long it could go on. IIRC my WN8 for the session was over 2k too. Pubbies hate to win.


Title: Re: World of Tanks
Post by: Furiously on August 29, 2015, 02:26:31 AM
I had my 95 down to a 10% win-rate. It's a damn hard tank to use on a lot of the maps.


Title: Re: World of Tanks
Post by: Furiously on August 31, 2015, 03:31:41 PM
After about ten I was numb and curious how long it could go on. IIRC my WN8 for the session was over 2k too. Pubbies hate to win.

I have a suspicion that there is a non-insignificant portion of the user base who tries to die early to get to their next double.


Title: Re: World of Tanks
Post by: Sir T on August 31, 2015, 03:58:55 PM
Its an efficiant use of your time to cycle through all your tanks every 5 minutes and eliminate the ones that win from the cycle every round.


Title: Re: World of Tanks
Post by: Nebu on August 31, 2015, 04:36:52 PM
Its an efficiant use of your time to cycle through all your tanks every 5 minutes and eliminate the ones that win from the cycle every round.

I can't play like this.  When I play, I try my best to stick to 3 or 4 tanks a play session.  Otherwise it's tough for me to really get the best out of each tank. 


Title: Re: World of Tanks
Post by: angry.bob on August 31, 2015, 08:28:41 PM
After about ten I was numb and curious how long it could go on. IIRC my WN8 for the session was over 2k too. Pubbies hate to win.

I have a suspicion that there is a non-insignificant portion of the user base who tries to die early to get to their next double.

This is exactly what I did until I came back and started playing a few weeks ago. To advance the fastest down all the trees of all the nations at once I would play extremely aggressively and try to get at least one kill before I died. The round for me would last a couple of minutes and my team would either lose and I'd get shit XP along with everyone else (prior to that heroic resistance bonus whatever) or they'd win and I'd get good XP. about 75% of what I would get in a 10 minute winning match playing well. I was denounced here as being insane and my method making no sense whatsoever.

But it a HUGE part of the reason why I have like 25,000 games and a 49/49/2 win/lose/draw rate. At this point getting it to go up or down is like trying to steer an iceberg.


Title: Re: World of Tanks
Post by: Amarr HM on September 01, 2015, 01:47:10 AM
Makes sense to do that, but not exactly playing in the spirit of the game. Although if everyone bumrushed with you, then it's a viable tactic.


Title: Re: World of Tanks
Post by: Merusk on September 01, 2015, 05:31:00 AM
The "spirit of the game" is "grind until you get to the end of the tree, then start playing for realsies." Just like any MMO game with a tiered structure.  If it wasn't then the higher-tier tanks wouldn't be so superior.


Title: Re: World of Tanks
Post by: Amarr HM on September 01, 2015, 07:47:07 AM
Would that not be the Modus Operandi? Or just a general behaviour pattern of MMO gamers. The spirit of the game would be to provide as much as assistance to win as a team. The rewards for winning supplementing your long term goals.


Title: Re: World of Tanks
Post by: Nebu on September 01, 2015, 10:02:43 AM
The "spirit of the game" is "grind until you get to the end of the tree, then start playing for realsies." Just like any MMO game with a tiered structure.  If it wasn't then the higher-tier tanks wouldn't be so superior.

The beauty of the design of WoT is that, if you play well and help your team win, your grind will be significantly shorter.  Grinding by YOLO-derping is a pretty inefficient way to level and does nothing to prepare you for the small margins for error at endgame.


Title: Re: World of Tanks
Post by: angry.bob on September 01, 2015, 10:08:37 AM
But the endgame is frustrating, expensive crap. I just want the tanks.

The "endgame" can be had starting at Tier II, just with smaller numbers in the vehicle attributes. Just like almost all other MMOs.


Title: Re: World of Tanks
Post by: Sir T on September 01, 2015, 10:24:57 AM
I have one tank at T10 and it took me a week of allnighters to grind it out from tier 9 and its one reason why my win rate will be in the toilet foreveamo as I literally ground through game after game while having the exact opposite of fun. I never fucking play the thing as if I do I lose a ton of cash, win or lose. And at the end it wasn't any more fun than the lower tier stuff in any case. I have the most fun in the KV2 at tier 6.

And I'm sorry but the game does not reward you for "teamwork." It rewards you for damage and to a lesser extent being the poor idiot spotting for the guys in the back hiding. If you are the guy holding a flank to stop the whole thing collapsing you get bugger all bar shot up. It also rewards you by broadcasting your stats to everyone so you can be called a tomato.


Title: Re: World of Tanks
Post by: WayAbvPar on September 01, 2015, 10:42:32 AM
Why are you blaming the game for your embarrassment about your stats? You are the one in control of them. And the game does reward teamwork by granting you 50% more XP for a win. I am one of those who will hold a flank as long as I can as well. My win rate is higher than many people with better WN8s because of it. I see people in almost every game with a ~1400-1500 WN8 but barely 50% win rates. Almost invariably they are the shitstains that hide in the back until the game is lost, and then farm damage and kills on wounded tanks. I would rather win.

It isn't hard to have non-terrible stats. You have to actually try to improve, however. Just doing the same shit over and over again that got you your tomato status? Not going to do it. There is a wealth of information about this game on the Internet. There are many experienced players in this very thread, and a couple at least who are excellent players by any metric. Again- YOU are in charge. Choose to improve, and you will.


Title: Re: World of Tanks
Post by: Sir T on September 01, 2015, 12:05:48 PM
And the average "winrate" is 47%  :awesome_for_real:

Seriously dude when i play for a bit my most holy winrate is over 50% consistently, but I've done so many games it would take thousands of games to move my total winrate. I don't use gold rounds and I don't camp in bushes so my win8 or whatever is not that high. (Yes please tell me the ability to just ignore armour when you shoot at something is not relevant to your stats or winrate.) Good thing WG broadcasts the stats so the people that give them money are rewarded with green status. Hell just buying free XP with gold to skip over the "total shit" period of tank improvement is enough to add a few percents onto your win rate. One of the reasons I have the precious over 50% rate now is because I only use tanks I have already fully upgraded. Ching Ching!

Fact is that, while I don't do it, mathematically just running a bunch of tanks in the least amount of time is more financially and XP rewarding than playing a game to get shot up by clowns in bushes you cant see.


Title: Re: World of Tanks
Post by: WayAbvPar on September 01, 2015, 12:33:10 PM
Please source your quotes from the official forums.


Title: Re: World of Tanks
Post by: angry.bob on September 01, 2015, 12:36:58 PM
What is he quoting and why would it have to be from the official forums?


Title: Re: World of Tanks
Post by: WayAbvPar on September 01, 2015, 01:01:58 PM
it is a joke because his post contains almost every fallacy/misunderstood mechanic/whine that all the idiot pubbies on the forums are continuously bleating.


Title: Re: World of Tanks
Post by: Sir T on September 01, 2015, 01:06:01 PM
I presume he means where I put the average in quotes.

Anyway I did putt that number out of my ass, so here is the experts crunching it out. This is the NA server http://wotlabs.net/na

Average Win Rate:   48.9%
Average WN8:   791
Recent Win Rate:   50.38%
Recent WN8:   1091
Average Tier:   5.2

It's a bit better for the EU server. But look at the way the average recent win rate is higher for everyone! Its almost like everyone does better in fully upgraded tanks! Pity XVM will still say tomato regardless.

And I based the whole "gold ammo" stuff on the way how WG recently said that there are way too much armour pens on high tiers so the impression was that armour was useless. The reasonable assumption of course is that everyone is throwing around gold ammo at High tiers because fuck shooting for weakspots, we have to stay green to look good on XVM. Of course being WG they responded by lowering the pen values on normal ammo, so keep buying premium for that sweeet gold ammo, baby!


Title: Re: World of Tanks
Post by: Amarr HM on September 01, 2015, 01:27:49 PM
And I'm sorry but the game does not reward you for "teamwork." It rewards you for damage and to a lesser extent being the poor idiot spotting for the guys in the back hiding. If you are the guy holding a flank to stop the whole thing collapsing you get bugger all bar shot up. It also rewards you by broadcasting your stats to everyone so you can be called a tomato.

The reward isn't better stats. If you hold the flank and do it well enough that you help your team win. You will get more XP and credits than you would if you joined in on the bumrush down the opposite flank and lost.


Title: Re: World of Tanks
Post by: Ginaz on September 01, 2015, 11:52:57 PM


And I based the whole "gold ammo" stuff on the way how WG recently said that there are way too much armour pens on high tiers so the impression was that armour was useless. The reasonable assumption of course is that everyone is throwing around gold ammo at High tiers because fuck shooting for weakspots, we have to stay green to look good on XVM. Of course being WG they responded by lowering the pen values on normal ammo, so keep buying premium for that sweeet gold ammo, baby!

You will see a lot of gold rounds in tier 10 and even tier 9 games, but I don't see it very often in tier 8 and below.  I hardly ever use gold rounds, though I do carry them on all almost my tanks, and my WN8 is over 1700 with a 53% win rate.  If you know what you're doing overall and know where to aim, then you can pen most tanks.  In other words...skill.  You either have it or you don't.


Title: Re: World of Tanks
Post by: Nebu on September 02, 2015, 06:17:15 AM
I sling a lot of premium rounds when I'm bottom tier and almost none when I'm top tier.  I think that's a pretty common approach.


Title: Re: World of Tanks
Post by: WayAbvPar on September 02, 2015, 08:21:31 AM


And I based the whole "gold ammo" stuff on the way how WG recently said that there are way too much armour pens on high tiers so the impression was that armour was useless. The reasonable assumption of course is that everyone is throwing around gold ammo at High tiers because fuck shooting for weakspots, we have to stay green to look good on XVM. Of course being WG they responded by lowering the pen values on normal ammo, so keep buying premium for that sweeet gold ammo, baby!

You will see a lot of gold rounds in tier 10 and even tier 9 games, but I don't see it very often in tier 8 and below.  I hardly ever use gold rounds, though I do carry them on all almost my tanks, and my WN8 is over 1700 with a 53% win rate.  If you know what you're doing overall and know where to aim, then you can pen most tanks.  In other words...skill.  You either have it or you don't.

I carry a half and half load on most of my tanks (all gold in artillery for splash). The only tank I start the round firing gold in is the E100. I purposely try not to use gold A) to save credits, and B) (more importantly) to train myself where to shoot different tanks. Even notoriously shitty guns like the KV-220 or T-14- I only shoot gold when I run into something I can't pen any other way.

And if you are losing money when you win in tier 10s you are either firing a TON of gold ammo or you are completely crapping your pants every game. I wish they would double repair costs while also doubling rewards for doing damage. That would clear a lot of the 45% 300 WN8 shitlords that absolutely torpedo any chance of winning by their team by pricing them out. Anyone who can fog a mirror should be able to do at least 75% of their hit points as a top tier tank in most games.


Title: Re: World of Tanks
Post by: Amarr HM on September 02, 2015, 08:24:10 AM
I've filled up a couple of my daily double tanks with Premium ammo.


Title: Re: World of Tanks
Post by: Sir T on September 02, 2015, 10:13:25 AM
And if you are losing money when you win in tier 10s you are either firing a TON of gold ammo or you are completely crapping your pants every game.

BULL ZHIT!

Look you bloody idiot, if you dont like me then fine, but don't make it so you have to spout total bullshit just to make me look weak and stoooopid. YOu either are deliberatly lying or have a severe case of elite-tanker-itis where bieng a mere mortal is bdlow your internet high standards.

Fact is as you well know top tier is supposed to lose you money so you go down and play mid tiers to make credits. Its the same as every single one of WGs games, and somehow it does not apply to your majestic self.

But it's not just me

http://forum.worldoftanks.com/index.php?/topic/240022-losing-credits-all-the-time-in-tier-10/page__pid__4539549#entry4539549

Quote
The way things are set up in tier 9 and 10. You actually have to have 3k damage or 3+ kills and a win to
make any money.

And I'm sure you will cry that guy used an example where he lobbed nothing but gold, but on the NEXT page there is an example of someone doing just under 3000 damage, winning and surviving and walking away with a mighty 7000 silver in her pocket. Feel the riches, yo.

Fact is that most of the team wont do that much damage as they will be eliminated early or were pinned down the entire match so the majority of the team will lose money.

And there is loads of threads on the Wot forums saying this. I mean why the fuck you would make such a stupid easily refuted and asinine comment.

http://forum.worldoftanks.com/index.php?/topic/447993-making-money-with-tier-10s/

http://forum.worldoftanks.com/index.php?/topic/274185-losing-money-after-victory/

http://forum.worldoftanks.eu/index.php?/topic/417312-high-tier-broken-economics/

http://forum.wotblitz.eu/index.php?/topic/12431-higher-tier-tanks-losing-money/

Etc etc.

Prediction of Way comment to follow this

Ha ha ha he fell into my trap of refuting spending hours finding threads to refute me and now he looks even more stupid ha ha ha

Yes, I now recognize you made yourself look like an elitist twat by saying something everyone knows is complete bollox in order to make me fall into your trap of making me look stupid. Oh. Woe. Is. Me.  :oh_i_see:

And guys who fire gold, I'm not judging, its part of the game and thanks for making WG cash, but don't sit there pretending you would do quite as well without it.


Title: Re: World of Tanks
Post by: Merusk on September 02, 2015, 10:48:48 AM
I sling a lot of premium rounds when I'm bottom tier and almost none when I'm top tier.  I think that's a pretty common approach.

My premium tanks were all gold rounds all the time. Since you can buy them with credits and premium tank + gold ammo = lots of damage quite often it was a winning proposition.

On some of the OP tanks like the Sherman before its howitzer got nerfed I did the same thing. Oh the rage from people.


Title: Re: World of Tanks
Post by: WayAbvPar on September 02, 2015, 11:06:29 AM
All but one of those posts crying about not making money at tier 10s-  a year or more old. Did you bother to read the threads, or just the OP? There are tons of people in there saying the same thing I am. I didn't consider anyone playing on a standard account, because fuck you, that's why. If you want to leech and play a free game, then your path is going to be harder. Get a fucking paper route to pay for premium or quit bitching.

Tier 10s aren't for making wads of money. If you want to make money (without premium or premium tanks), find a tier 5 and/or tier 6 you can play well and go to town. But crying that the deck is stacked against you because A) you are too cheap to spend any money on the game, or B) too terrible to do enough damage to mitigate your costs, or C) both A) and B)? I couldn't care less. I am glad people like that struggle, because they are bad for the game. It is nothing against you personally.

I still run shoot mostly gold in my Sherman to hilarious effect. If I run into something I have trouble penning, I switch to regular HE. I think it is the only tank (if not, then one of just a few) that I have 2 Marks of Excellence on.


Title: Re: World of Tanks
Post by: Furiously on September 02, 2015, 11:32:32 AM
You know what I love about world of tanks? That I can always be improving. I can die and watch a better player than myself and then copy what they did, making myself better.

For example I played four games this morning in my AMX 1390 and scouted the entire enemy team coming up the hill from a spot I watched an player on my team do once.

In my second game I was on Windstorm, in my Bulldog, and I spotted a couple tanks in the middle, from a spot Way has shown me, and died early.

On my 3rd game I played my 53/55 and had a horrid round on Winterberg, mostly because it's not a really arty friendly map.

For the fourth game, I stayed in the same arty for a mission, our team got destroyed on Fiery Salient. They had 7 tanks and we had 3 at the end. Aba has taught me one very important thing. Don't ever give up and throw your life away when it looks bleak.  A few minutes later it was 5 tanks on the enemy side vs. me and a leopard. We picked them apart systematically, it was glorious I ended up with more than 5K damage in my arty and he had like 4K. Granted I had a couple lucky shots and if we had been against a coordinated push we would have died, but they kept rushing to get us one by one or hiding in the back. I ended the morning with a 4000+ win8. I wish I was always that good of a player.

The take away... Winning pays a ton better than losing. The game can also be extremely frustrating with stacked teams.  Or just horrid players in the top tanks.


Title: Re: World of Tanks
Post by: WayAbvPar on September 02, 2015, 11:39:52 AM
In my second game I was on Windstorm, in my Bulldog, and I spotted a couple tanks in the middle, from a spot Way has shown me, and died early.

This sounds about right  :awesome_for_real:


Title: Re: World of Tanks
Post by: Amarr HM on September 02, 2015, 11:49:29 AM
I can make money with some of my Tier 10s, I used to make a decent profit with the IS7 when I was a purple player. 15-20k a game on average I would say. Nowadays that would be like 5-10k.


Title: Re: World of Tanks
Post by: Ginaz on September 02, 2015, 11:58:37 AM


And I based the whole "gold ammo" stuff on the way how WG recently said that there are way too much armour pens on high tiers so the impression was that armour was useless. The reasonable assumption of course is that everyone is throwing around gold ammo at High tiers because fuck shooting for weakspots, we have to stay green to look good on XVM. Of course being WG they responded by lowering the pen values on normal ammo, so keep buying premium for that sweeet gold ammo, baby!

You will see a lot of gold rounds in tier 10 and even tier 9 games, but I don't see it very often in tier 8 and below.  I hardly ever use gold rounds, though I do carry them on all almost my tanks, and my WN8 is over 1700 with a 53% win rate.  If you know what you're doing overall and know where to aim, then you can pen most tanks.  In other words...skill.  You either have it or you don't.

I carry a half and half load on most of my tanks (all gold in artillery for splash). The only tank I start the round firing gold in is the E100. I purposely try not to use gold A) to save credits, and B) (more importantly) to train myself where to shoot different tanks. Even notoriously shitty guns like the KV-220 or T-14- I only shoot gold when I run into something I can't pen any other way.

And if you are losing money when you win in tier 10s you are either firing a TON of gold ammo or you are completely crapping your pants every game. I wish they would double repair costs while also doubling rewards for doing damage. That would clear a lot of the 45% 300 WN8 shitlords that absolutely torpedo any chance of winning by their team by pricing them out. Anyone who can fog a mirror should be able to do at least 75% of their hit points as a top tier tank in most games.

I generally only carry primarily gold on my tier 10 tanks, and even then not with all of them.  My E-100 carries about 60/40 gold/HE.  The HE is for hull down tanks like an IS-7 or another E-100 that is a fair distance away.  Other than that, I mostly use the standard ammo, even with a premium account and a shit load of premium tanks.  My use of gold on tier 8s and below is situational.  If I'm in an IS-6 or one of the Chinese heavy premiums, I'll use it against other tier 8 heavies or tough meds like the super pershing but thats about it.  The most I'll carry on anything tier 8 and below is around 25-30% gold.  I very, very, very rarely use it in anything under tier 8 and never in tier 5 and under.  I've done pretty well so far doing it the way I do IMO.


Title: Re: World of Tanks
Post by: angry.bob on September 02, 2015, 06:54:41 PM
The Japanese heavy line is like someone nutpunching you with hollow knitting needles, so that not only are they punching your nuts, they're also draining your body of vitality and the ability to reproduce. Yes, the line actually causes such a raging soft-on you'll be left unable to have children.


Title: Re: World of Tanks
Post by: Amarr HM on September 03, 2015, 01:53:13 AM
I was watching a Twitch stream yesterday of a top EU player with the Type 4, I concur it looked pretty terrible.


Title: Re: World of Tanks
Post by: Sir T on September 03, 2015, 04:27:27 AM
They all look like the TOG with R2D2s on the front. Whats this armour angling shit?


Title: Re: World of Tanks
Post by: WayAbvPar on September 03, 2015, 12:23:51 PM
They are certainly enticing me to play my high tier arty to grind out the mini-boss missions. Big fat lumbering XP pinatas!


Title: Re: World of Tanks
Post by: Furiously on September 03, 2015, 07:21:18 PM
They are certainly enticing me to play my high tier arty to grind out the mini-boss missions. Big fat lumbering XP pinatas!

I liked the sheriff in his last night. Thanks for softening him up for me!


Title: Re: World of Tanks
Post by: Furiously on September 04, 2015, 09:05:58 AM
I just got a message I had my 10,000th victory. That's a lot of battles. My poor crews.


Title: Re: World of Tanks
Post by: Nebu on September 04, 2015, 12:15:28 PM
I just got a message I had my 10,000th victory. That's a lot of battles. My poor crews.

Does that mean you're playing again?  I may have to come back!


Title: Re: World of Tanks
Post by: Azazel on September 06, 2015, 04:10:27 AM
Well this thread just went to crazy town. I just play pubbies solo to have a bit of fun without considering it an e-sport or anything particularly important and occasionally drop a bit of money on it when I'm actively playing. Am I doing it wrong?


Title: Re: World of Tanks
Post by: Falconeer on September 06, 2015, 05:24:22 AM
It seems like a lot of you play this game to make money... to make money. Or actually to make money to buy tanks to make money to buy tanks to make money to buy tanks. I thought the good times in WoT came from the PvP battles and trying to win them.

Nothing can be done about it, but few things annoy me more than seeing game after game, my games, ruined by kamikaze people playing like shit only to grind money as efficiently as they can. In some other most notable PvP arena games playing like shit on purpose is a reportable offense and if you accrue enough of them you get temp-bans.


Title: Re: World of Tanks
Post by: Strazos on September 06, 2015, 01:10:19 PM
I dunno, I always play to win - sometimes poorly, but I never intentionally throw games.

Because that'd be fucking ridiculous.


Title: Re: World of Tanks
Post by: Azazel on September 08, 2015, 01:31:32 AM
I'm not gonna lie. I don't suicide or any shit like that but I alt-tab out when I get killed. This game is not a lifestyle choice for me, so I don't care to watch some other guy play for the following 5 or 10 minutes to help me L2Pn00b. I alt-tab out and do other, more productive stuff. 


Title: Re: World of Tanks
Post by: Amarr HM on September 08, 2015, 03:25:02 AM
I don't think anyone would suggest that leaving the game after you die is a scourge on the game ;) I tend to leave battle after I die, unless there's someone good I would like to watch, which is rare.


Title: Re: World of Tanks
Post by: angry.bob on September 08, 2015, 05:31:55 AM
In some other most notable PvP arena games playing like shit on purpose is a reportable offense and if you accrue enough of them you get temp-bans.

I'd like to know what notable games these are because some people are just bad at PvP, PvP "experts" are usually giant fucking crybabies who would report half their team every single game if they could, and I've never once seen any online game ever that playing poorly was a reportable offense.


Title: Re: World of Tanks
Post by: Falconeer on September 08, 2015, 06:45:34 AM
PvP "experts" are usually giant fucking crybabies who would report half their team every single game if they could

Well, that is undeniably true.
But my point is that playing poorly and without giving a fuck about the match in order to grind more quickly is despicable, regardless if I can report you and get you permabanned, send a colony of mosquitos to your house and hope they sting you to insanity, or just do nothing at all and I'll have to suck it up until I am tired of pubbies and eventually stop playing (which is what happens).


Title: Re: World of Tanks
Post by: Merusk on September 08, 2015, 08:01:04 AM
Your entitlement over other people's play is astounding. Maybe they just really suck that bad or are quadriplegics playing with a sip n puff. Or maybe they enjoy playing badly to watch folks who take it too seriously rage.

Either way, you've come across the only defense. Stop playing. Which reiterates why I've always hated the trend to Multiplayer games.


Title: Re: World of Tanks
Post by: Nebu on September 08, 2015, 08:08:11 AM
I really don't see it as an entitlement issue so much as a desire for a better matchmaking system.  This is something that I've come to prefer with games like HOTS and LoL.  Once you get good at the game you begin to get matched with other good players.  It improves the quality of matches and reduces (notice I didn't say 'eliminates') the possibility of getting trolls and dead weight on your team.  Clan wars is about the closest thing that WoT has to ensuring that all 30 people on the map are invested in the outcome.


Title: Re: World of Tanks
Post by: Falconeer on September 08, 2015, 08:22:09 AM
Your entitlement over other people's play is astounding. Maybe they just really suck that bad or are quadriplegics playing with a sip n puff. Or maybe they enjoy playing badly to watch folks who take it too seriously rage.

I am not saying "bad players shouldn't play". Please quote the part where I say that in red for me. I am a terrible player myself.
I said "people who throw themselves at the enemy to die fast and grind XP or money ruin the game(s) for everybody else".


Title: Re: World of Tanks
Post by: angry.bob on September 08, 2015, 09:10:30 AM
Your entitlement over other people's play is astounding. Maybe they just really suck that bad or are quadriplegics playing with a sip n puff. Or maybe they enjoy playing badly to watch folks who take it too seriously rage.

I am not saying "bad players shouldn't play". Please quote the part where I say that in red for me. I am a terrible player myself.
I said "people who throw themselves at the enemy to die fast and grind XP or money ruin the game(s) for everybody else".

The issue is determining what is playing badly on purpose (trollplaying), playing badly because you;re new or genuinely bad (new players and the aging [me]), A good strategy that didn't work, or someone with something unexpected that came up and they don't want to just AFK without at least helping spot something. I don't know how many games I had to leave fast to get my crying baby so I just set cruisecontrol so I'd drive forward until I was killed. Or when I drive my 110 and drive straight at where I know people are to get them to shoot me. If they aren't tier X or shooting gold they aren't going to pen me and it'll reveal them. If they are tier X or shooting gold I die in 10 seconds? Do either of those make me a bad player?


Title: Re: World of Tanks
Post by: Trippy on September 08, 2015, 09:29:21 AM
I'm not gonna lie. I don't suicide or any shit like that but I alt-tab out when I get killed. This game is not a lifestyle choice for me, so I don't care to watch some other guy play for the following 5 or 10 minutes to help me L2Pn00b. I alt-tab out and do other, more productive stuff. 
Why don't you just exit the battle after you die? :headscratch:



Title: Re: World of Tanks
Post by: Sir T on September 08, 2015, 09:31:43 AM
There's nothing wrong with leaving a battle after you are dead. Everyone does that.


Title: Re: World of Tanks
Post by: Amarr HM on September 08, 2015, 10:39:22 AM
I don't think people should be punished for playing poorly or kamikaze grinding, but they should definitely be called out for it.


Title: Re: World of Tanks
Post by: WayAbvPar on September 08, 2015, 10:52:56 AM
They should be punished for botting. And if their stats are bad enough, they should be prevented from playing higher tiers. Nothing shittier than pulling your shiny new tier 9 out of the garage only to be thrown into a tier 10 match where the 10s are your team are shitters who botted their way to tier 10 and have earthly idea which direction to even point their tank. Having terrible top tier tanks makes games virtually unwinnable.


Title: Re: World of Tanks
Post by: angry.bob on September 08, 2015, 12:27:09 PM
Botting, playing poorly, and stats in WoT meaning as much as people think they do are 3 separate issues.

Also, if WG's games had the option to play vs AI and make close to the same XP and money as PvP, the only people playing against other players would be clanfags.

Also X2 Way to really underwhelm me with the shit "Ancient Weapon" for this week. If the theme of these things is "Giant weak spots with no armor" they can at least keep releasing rare and unusual stuff.


Title: Re: World of Tanks
Post by: Azazel on September 08, 2015, 02:04:04 PM
I am not saying "bad players shouldn't play". Please quote the part where I say that in red for me. I am a terrible player myself.
I said "people who throw themselves at the enemy to die fast and grind XP or money ruin the game(s) for everybody else".

If I'm in a T5 tank in a T7 game, I'm going to scout - even if I'm in a Heavy, since I can't do jack shit to the enemy's Wall of Steel. Maybe though I can get enough spots off to help an arty but mostly so my own guys see the lay of the enemy on the map. Then I die. Now work out how to separate that mentality from the guys you're complaining about.


Title: Re: World of Tanks
Post by: Azazel on September 08, 2015, 02:09:28 PM
I'm not gonna lie. I don't suicide or any shit like that but I alt-tab out when I get killed. This game is not a lifestyle choice for me, so I don't care to watch some other guy play for the following 5 or 10 minutes to help me L2Pn00b. I alt-tab out and do other, more productive stuff. 
Why don't you just exit the battle after you die? :headscratch:

Doesn't "Back to Garage" count as a desertion and wipe whatever points/exp you earned in the battle (besides die)? Wait.. can you jump into another game immediately with a different tank?  :uhrr:

In that case, I'll say because loldocumentation.


Title: Re: World of Tanks
Post by: Azazel on September 08, 2015, 02:15:47 PM
They should be punished for botting. And if their stats are bad enough, they should be prevented from playing higher tiers. Nothing shittier than pulling your shiny new tier 9 out of the garage only to be thrown into a tier 10 match where the 10s are your team are shitters who botted their way to tier 10 and have earthly idea which direction to even point their tank. Having terrible top tier tanks makes games virtually unwinnable.

Your vidyagame elitism continues to amuse. It's the same "play the game like I want you to" that I saw from you in the BF3 threads so long ago. Or we get from MMO devs when the playerbase aren't having fun in the "proper" way as they intended. If you want to play the best of the best, play only team matches with your equally skilled mates. I can't imagine WG even dreaming that removing the huge source of income that is the bulk of their high tier playerbase is a good idea. And pubs are what they are. They're a crapshoot at best. You know what you're getting into, so who's at fault if you get frustrated by playing in them? You know there's going to be traces of urine in the public swimming pool, after all.


Title: Re: World of Tanks
Post by: Trippy on September 08, 2015, 02:18:52 PM
I'm not gonna lie. I don't suicide or any shit like that but I alt-tab out when I get killed. This game is not a lifestyle choice for me, so I don't care to watch some other guy play for the following 5 or 10 minutes to help me L2Pn00b. I alt-tab out and do other, more productive stuff. 
Why don't you just exit the battle after you die? :headscratch:

Doesn't "Back to Garage" count as a desertion and wipe whatever points/exp you earned in the battle (besides die)? Wait.. can you jump into another game immediately with a different tank?  :uhrr:

In that case, I'll say because loldocumentation.
There's no penalty if you leave after you are destroyed. You can lose XP and run afoul of the Desertion discipline system (https://na.wargaming.net/support/Knowledgebase/Article/View/345/18/desertion-discipline-system) if you leave before you are destroyed:

(http://i.imgur.com/ZhQzgnr.png)

And:

http://wiki.wargaming.net/en/Battle_Mechanics#Tank_Experience_and_Credits

Search for "Exiting battle" no quotes.



Title: Re: World of Tanks
Post by: Falconeer on September 08, 2015, 02:21:32 PM
I am not saying "bad players shouldn't play". Please quote the part where I say that in red for me. I am a terrible player myself.
I said "people who throw themselves at the enemy to die fast and grind XP or money ruin the game(s) for everybody else".

If I'm in a T5 tank in a T7 game, I'm going to scout - even if I'm in a Heavy, since I can't do jack shit to the enemy's Wall of Steel. Maybe though I can get enough spots off to help an arty but mostly so my own guys see the lay of the enemy on the map. Then I die. Now work out how to separate that mentality from the guys you're complaining about.

Looks like there's a misunderstanding here. I am not complaining about the theoretical people who die soon in a game and I will never know why it happened. I am "complaining" about those who candidly declare they die soon on purpose to cycle double XP tanks.


Title: Re: World of Tanks
Post by: Azazel on September 08, 2015, 02:23:45 PM
OK fair enough on that. I've never seen it myself, but then half of the chatter in my window is in either Vietnamese or Pinoy.

And thanks Trippy. I did not know that. Now I can cycle through my x2 exp tanks much faster.  :awesome_for_real:


Title: Re: World of Tanks
Post by: Merusk on September 08, 2015, 02:32:10 PM
Their XP curve leads to a lot of the shit play and botting. If it stayed as engaging as it was early-on I wouldn't have felt the need to get in, spam games for my 2x on multiple lines and not care about playing well.  When you've got 1 1/2 - 2h tops for games and you just want to hit the next tank you start to do dumb stuff like that.  

Granted the grind sells premium time, but I'm more inclined to spend cash on tanks, consumables and cammo than I ever will be on a subscription. I'm not doing that again for any game AND I spend waaaay more when not forced to pay a sub.  Shit I've spent $400 or more on Marvel Heroes in the last year, HAPPILY, because I'm able to level-up quickly and get to the rest of the game. That's 2x the sub fee WG wants to grind out of me via shitty drip-xp.

Your entitlement over other people's play is astounding. Maybe they just really suck that bad or are quadriplegics playing with a sip n puff. Or maybe they enjoy playing badly to watch folks who take it too seriously rage.

I am not saying "bad players shouldn't play". Please quote the part where I say that in red for me. I am a terrible player myself.
I said "people who throw themselves at the enemy to die fast and grind XP or money ruin the game(s) for everybody else".

The entitlement thing was a joke, chillax.

However, so long as there's a grind people will will game it to be most effective for THEM, without giving a shit about how it affects YOU. Good games take this into account and design an experience that accounts for it. Bad games tell you that you're a terrible player and punish everyone by making the game shittier when you do it.  Generally.

Now if there's enough of a discrepancy in shitty and middling they should be tiered out so it doesn't affect other players. Maybe the rankings aren't granular enough to keep the suicide runners out. Maybe it IS that granular but there aren't enough players to start a game of shitbirds and keep the low-middling players on their own. These are also problems that can be addressed but only if the devs care enough to.


Title: Re: World of Tanks
Post by: WayAbvPar on September 08, 2015, 02:57:03 PM
It is a team game. You owe it to your teammates to give an effort to help win the game. "But I play for fun!" says the shitlord. Isn't winning more fun than losing? Why would you ever play a game that was so obviously hard for you? I am not talking about the people with 1000 games played who are still largely clueless, because the game is complex as hell and the documentation is laughable. I am talking about the subhuman garbage that have 50k games played and STILL play worse than an AFK bot. And then get all indignant when you ask them to at least TRY to pull their own weight.

You can be as shitty as you want in a single player game. When you play team games, you don't have that luxury. At least try to improve, or fuck you.


Title: Re: World of Tanks
Post by: Azazel on September 08, 2015, 03:44:26 PM
 :awesome_for_real:
Fucking hell. Seek help.


Title: Re: World of Tanks
Post by: Merusk on September 08, 2015, 04:37:32 PM
I owe no responsibility to 'my team.' None. There's no social contract here, no give and take, no net gain to the 'greater good' for playing one way vs. another. Those constructs are in your mind, not mine.

All I want to do is drive tanks. I don't care about winning or losing. Only that the tank looks cool and I want to see the next cool tank. Oh, but that takes forever, so instead I'll use this nifty bot program. It takes the suck out of me seeing new tanks. Yay.

Are you the guy who yells at the other team for not having 6 ringers that can crank the ball over the fence in the beer league softball game? Who pitches a fit at his co-workers for DARING to not swing at that fucking ball or dive when they TOTALLY COULD HAVE MADE THAT PLAY, LESLIE.

Because that's what public games are. They're the beer league but you don't get to pick your team. They have every right to get indignant, because you're being a try hard. There's other places for that.

Maybe winning's not what they're in it for. You don't know and you can't change them so why let it upset you so much. You have no investment in the game beyond your time and how emotionally involved you let yourself get.

If it's a waste of your time, you can find other venues where people want to try as much as you do. You can petition WG to increase that MM timer so that it finds enough players of the same WN7 rating before starting a game. They likely won't do it, but it's more effective a use of the frustration than raging about it.


Title: Re: World of Tanks
Post by: angry.bob on September 08, 2015, 05:00:03 PM
Doesn't "Back to Garage" count as a desertion and wipe whatever points/exp you earned in the battle (besides die)? Wait.. can you jump into another game immediately with a different tank?  :uhrr:

In that case, I'll say because loldocumentation.

Don't feel bad about it, I thought you had to stay for about 6 months until some random pub guy told me once you died you could leave without penalty.


Title: Re: World of Tanks
Post by: Amarr HM on September 10, 2015, 12:43:58 AM
So my current WN8 shows as purple or something close to it and being clanless this leads to a fair amount of messages from recruiters. Most of them I fob off, but I showed an interest in a couple of top clans who approached me, PINGU being one of them. Then they kinda balked when they saw my recent WN8 (1800), they told me to get it up to purple or some shit. I've been spamming the AMX CDC lately and damn is it hard to get a good WN8 in that tank. I played a game yesterday - spotted 7 tanks, assisted 3k worth of damage, got 4 kills and did 1.6k worth of damage. My WN8 for that game was 1500. So yeh this metric actually sucks as it only accounts for certain playstyles, I always knew it was flawed but to what extent I didn't realise til now. I understand they can't include the spotting damage due to lack of information from the API but man is this a glaring omission.

I'm not gonna be caring about joining a clan (not that I was too pushed anyway), especially ones that focus on bullshit metrics so I guess I'll remain clanless for now. I'm tempted to reroll on the EU servers and see how I get on. Shame they never introduced server switching.


Title: Re: World of Tanks
Post by: Sir T on September 10, 2015, 07:35:48 AM
Can I use the term "elitist faggots" now, without being called an elitist faggot?  :why_so_serious:

I thought you could freely play on different servers in WOT and you could hop onto NA or EU.


Title: Re: World of Tanks
Post by: Nebu on September 10, 2015, 08:21:26 AM
I'm not gonna be caring about joining a clan (not that I was too pushed anyway), especially ones that focus on bullshit metrics so I guess I'll remain clanless for now. I'm tempted to reroll on the EU servers and see how I get on. Shame they never introduced server switching.

I spent a lot of time and effort trying to improve my stats so that I could join a solid clan.  So I got my WR to 54, my 60 day stats purple, and got a few invites.  I joined a clan and did clan wars for a month or so.  I quickly realized that clan wars was more like a second job (training, meetings, drama, etc) and quit the clan.  I'll stick to platoons and random games.  Anything more makes this game play like a job.


Title: Re: World of Tanks
Post by: Amarr HM on September 10, 2015, 08:36:45 AM
Yeh I don't really care for all that, just wanna platoon with decent players.

I thought you could freely play on different servers in WOT and you could hop onto NA or EU.

You can, but you need start from scratch.


Title: Re: World of Tanks
Post by: WayAbvPar on September 10, 2015, 11:44:03 AM
So griefers who are better at games are terrible people for ruining other people's fun, but shitheads who don't even bother trying to learn to play a team game (or afk bot) are shining bastions of unassailable virtue. Got it. And I am the one who needs help for preferring that my teammates not actively sabotage my team.

Amarr, Furiously (Katiri in game) and I play together pretty much every day if you want to join us. We are not elite unicums or anything, but we are better than the average drooling cretin that plays this terrible game. Add us as friends and come find us.


Title: Re: World of Tanks
Post by: Merusk on September 10, 2015, 12:11:25 PM
No.

Stop caring. Or, alternatively, only play with people who care.

Any other way lies madness, anger and an all too early heart attack over something trivial you - by design - can't control.


Title: Re: World of Tanks
Post by: Trippy on September 10, 2015, 12:15:03 PM
I'm scared to play with WAP :awesome_for_real:


Title: Re: World of Tanks
Post by: angry.bob on September 10, 2015, 12:18:10 PM
So griefers who are better at games are terrible people for ruining other people's fun, but shitheads who don't even bother trying to learn to play a team game (or afk bot) are shining bastions of unassailable virtue. Got it. And I am the one who needs help for preferring that my teammates not actively sabotage my team.
Yes. Because none of what those people you're complaining about is "actively sabotaging" your team. Understand that unless you're in a platoon with friends, no one else in the entire game cares about anyone else playing in the entire game. Not only could you be a server controlled bot for all they care, many of them would actually prefer it if you were.

We are not elite unicums or anything, but we are better than the average drooling cretin that plays this terrible game.
You're acting an awful lot like one. The solution you need to embrace is not demanding, or even hoping, that entire reality of the game changes but rather that you learn to enjoy pub matches for what they are and how they play, only play in clan matches, or uninstall. Because guess what, it's only going to get worse. The filthy casuals shitting on your high tier game play now are the waves of good and mediocre players who've ground their way to tier ten. You still have the waves of bad and then terrible players coming. I predicted that this would happen much earlier in this thread, and I'll be right about this part too.


Title: Re: World of Tanks
Post by: WayAbvPar on September 10, 2015, 12:22:49 PM
Using a bot to gain XP or just AFKing is sabotaging your team's chance to win. Playing thousands of games and not learning even the basics of strategy or game mechanics? Sabotaging your team. If you just want to mindlessly drive tanks, why do it in a PVP environment? There are tons of tank games out there. I just can't wrap my mind around playing a competitive game without trying to improve or win. How is that fun?


Title: Re: World of Tanks
Post by: Sir T on September 10, 2015, 01:03:06 PM
I'm scared to play with WAP :awesome_for_real:


Me too  :awesome_for_real:


Title: Re: World of Tanks
Post by: Nebu on September 10, 2015, 01:48:49 PM
WAP makes the game more fun... Especially during losing streaks.


Title: Re: World of Tanks
Post by: Azazel on September 10, 2015, 01:55:22 PM
So griefers who are better at games are terrible people for ruining other people's fun, but shitheads who don't even bother trying to learn to play a team game (or afk bot) are shining bastions of unassailable virtue. Got it. And I am the one who needs help for preferring that my teammates not actively sabotage my team.

Amarr, Furiously (Katiri in game) and I play together pretty much every day if you want to join us. We are not elite unicums or anything, but we are better than the average drooling cretin that plays this terrible game. Add us as friends and come find us.

Pretty much every session I play I briefly rage a few times in several of the matches against the useless cunts that make up a good chunk of my team for being absolute morons, AFKers or tactically stupid. But then I get over it at the end of the match or before, because it's just not worth it, and ultimately it and they doesn't matter.

The other thing to remember is that these players are a boon to people like yourself, as your stats/win ratio/etc wouldn't be anywhere as high as it is if you had only players of your own skill level to compete against. Remove the bad players, shitheads, shitlords and "subhuman garbage" and you'll find your own stats heading straight towards the middle or below as you would no longer turn out to be as good as you currently are in a much more comparatively level playing field. Just as wolves need sheep, "good players" need "bad players" to get their stats to purple or however the fuck this game tracks metrics.

You don't need help because useless cunts piss you off briefly. You need help because you care way too fucking much and lose your shit raging here suggesting that they should be removed from the game, etc. Which is just crazytown.


Title: Re: World of Tanks
Post by: Azazel on September 10, 2015, 01:59:06 PM
Using a bot to gain XP or just AFKing is sabotaging your team's chance to win. Playing thousands of games and not learning even the basics of strategy or game mechanics? Sabotaging your team. If you just want to mindlessly drive tanks, why do it in a PVP environment? There are tons of tank games out there. I just can't wrap my mind around playing a competitive game without trying to improve or win. How is that fun?

This game is free and looks pretty for a free game. It's WG's business model. The game is pretty grindy with a "daily quest" mentality bolted onto it to increase concurrent users and retention (via force of habit). You're not stupid. How can you be surprised that the playerbase is like this?


Title: Re: World of Tanks
Post by: Sir T on September 10, 2015, 02:03:54 PM
Yeah,that's a good point that I've heard before. For those "great games" you meed your teammates to be just a small bit less shit than your opponents, so they don't get killed off immediately and you get surrounded, but don't be good enough to kill or damage shit too much before you get around to it.

You're welcome.  :why_so_serious:


Title: Re: World of Tanks
Post by: angry.bob on September 10, 2015, 02:30:13 PM
Using a bot to gain XP or just AFKing is sabotaging your team's chance to win.
Nobody has defended either of these groups, stop equating them with "people I think play badly". Note: Going AFK sometimes is unavoidable unless you literally have no life. Just learn to deal with it. For all you know that AFK  guy had a heart attack from sitting on his ass playing tanks all day.

Playing thousands of games and not learning even the basics of strategy or game mechanics? Sabotaging your team.
Boo Hoo. I let my 8 year old play sometimes, and now my 4 year old too. And sometimes I just play shitty because no fucks were given. You can complain about it when you're paying me a salary or my monthly sub fee. But regardless, none of that is "sabotaging" "the team". The word sabotage means a certain thing, and it's not how you're using it.

If you just want to mindlessly drive tanks, why do it in a PVP environment? There are tons of tank games out there. I just can't wrap my mind around playing a competitive game without trying to improve or win. How is that fun?

I don't even want to drive them. I just want to look at them in the garage and change their options and cammo. I literally want a Barbie dress up game that's tanks. I want a replacement for a room full of 1/35th scale armor models. But I can't have that unless I grind. So there you go.


Title: Re: World of Tanks
Post by: Amarr HM on September 11, 2015, 01:01:16 AM
Nobody has defended either of these groups, stop equating them with "people I think play badly". Note: Going AFK sometimes is unavoidable unless you literally have no life. Just learn to deal with it. For all you know that AFK  guy had a heart attack from sitting on his ass playing tanks all day.

 :grin:

Not sure why I'm laughing at that mental image, I must be a very twisted person.


Title: Re: World of Tanks
Post by: WayAbvPar on September 17, 2015, 12:09:06 PM
Matchmaker- working as intended.


I had a lot of help-



Title: Re: World of Tanks
Post by: Trippy on September 17, 2015, 12:28:18 PM
Yeah I really don't understand why the MM algorithm doesn't simply swap players after it finds enough players for both teams to balance things out. It's like they had a summer intern write that code and now nobody else wants to touch it.

I'm pretty blasé about getting steamrolled in this game except when it's because of a ridiculous MM matchup based strictly on tank compositions (i.e. ignoring playing ratings).

Here's an example from a few days ago:

http://i.imgur.com/1mzC9qp.jpg

(http://i.imgur.com/1mzC9qp.jpg)

The enemy has *5* more heavy tanks and we have *0* top-tier heavies on our side *and* they have ~1500 HPs more than our team. It would be trivial to swap one of the top tier heavies and one of the tier V heavies on their team to our side to balance things out and yet the MM is unable to do it.


Title: Re: World of Tanks
Post by: Nebu on September 17, 2015, 02:57:54 PM
I had a lot of help-

The amount of fail on that team was epic.  2 E75 and a JgPz 100 with 0 damage.  


Title: Re: World of Tanks
Post by: Amarr HM on September 18, 2015, 04:54:38 AM
I just looked at my garage and there's an E25 sitting there, apparently a reward for a mission I didn't even know I was working towards  :drill:


Title: Re: World of Tanks
Post by: Trippy on September 18, 2015, 05:49:53 AM
You didn't notice all those personal reserves you were getting for some inexplicable reason?


Title: Re: World of Tanks
Post by: Nebu on September 18, 2015, 06:13:05 AM
You didn't notice all those personal reserves you were getting for some inexplicable reason?

I don't even know what these reserves things are.  Are they some kind of a buff?


Title: Re: World of Tanks
Post by: Trippy on September 18, 2015, 06:57:33 AM
Yeah they are temp XP boosts that last for a few hours when activated. They added them in the 9.8 patch as mission rewards. If you click your name in the top left you'll see three boxes where you can slot in boosts. The boosts of the same type, combat, free and crew don't stack. The smaller rewards expire so you'll lose them if you don't use them in time. The bigger ones, like the ones people are getting from the E25 missions, don't expire.


Title: Re: World of Tanks
Post by: Nebu on September 18, 2015, 07:16:46 AM
Yeah they are temp XP boosts that last for a few hours when activated. They added them in the 9.8 patch as mission rewards. If you click your name in the top left you'll see three boxes where you can slot in boosts. The boosts of the same type, combat, free and crew don't stack. The smaller rewards expire so you'll lose them if you don't use them in time. The bigger ones, like the ones people are getting from the E25 missions, don't expire.


Nice.  Thank you!


Title: Re: World of Tanks
Post by: Amarr HM on September 18, 2015, 07:41:58 AM
Yeh I have a bunch of reserves, but no idea what I'm doing to get them. I've used a few recently.


Title: Re: World of Tanks
Post by: Trippy on September 18, 2015, 07:47:25 AM
You get them for completing certain missions.


Title: Re: World of Tanks
Post by: angry.bob on September 18, 2015, 10:19:42 AM
Just a note: The reserves bonus seems to be calculated after all the other stuff so something like the 50% XP bonus applied to one of those 3X XP missions would give you a way bigger bonus.


Title: Re: World of Tanks
Post by: Pendan on September 18, 2015, 01:46:51 PM
I had a lot of help-

The amount of fail on that team was epic.  2 E75 and a JgPz 100 with 0 damage.  
Reading what I think is the wn8 scores it looks like 0 damage is near the norm for one of those E75s. His 168 win8 is actually difficult to achieve. I generally get over 200 with 0 damage in a game. The one person that did help on team was also the top wn8. I would say even if the tier 10s on each side were balanced but the players the same the result of who won unlikely to have changed based on number of wn8s over 1800 on other team.


Title: Re: World of Tanks
Post by: WayAbvPar on September 18, 2015, 02:10:29 PM
Yeah, it was a bad team. I am used to that. It would be nice if the MM made even the slightest attempt to balance the tier distribution, however.


Title: Re: World of Tanks
Post by: Trippy on September 18, 2015, 03:11:26 PM
I had a lot of help-
The amount of fail on that team was epic.  2 E75 and a JgPz 100 with 0 damage.  
Reading what I think is the wn8 scores it looks like 0 damage is near the norm for one of those E75s. His 168 win8 is actually difficult to achieve. I generally get over 200 with 0 damage in a game. The one person that did help on team was also the top wn8. I would say even if the tier 10s on each side were balanced but the players the same the result of who won unlikely to have changed based on number of wn8s over 1800 on other team.
The WN8 formula is only loosely correlated with the XP formula. WN8 importantly also compares your performance to the "expected" values in the tank you are driving where expected values are approximately equal to the average performance in that tank based on the battle results uploaded to vBAddict. So even if you are doing damage in, say, the E75, if it's way below the expected damage value (1604.99) your WN8 is going to be very low in for that tank.


Title: Re: World of Tanks
Post by: Nebu on September 18, 2015, 03:48:14 PM
If I'm top tier in an E75, I feel like doing less than 3k damage is a failure.  That tank is a beast.


Title: Re: World of Tanks
Post by: Trippy on September 19, 2015, 02:59:48 PM
NA consumables on sale through the weekend. Camo, emblems, and inscriptions also are on sale.

For some reason we didn't get the consumable sale during the Anniversary sale that the other regions got but they are on sale now.


Title: Re: World of Tanks
Post by: WayAbvPar on September 19, 2015, 06:54:22 PM
I knew about camo, but didn't notice the consumables. Time to buy another couple of hundred repair kits.


Title: Re: World of Tanks
Post by: Strazos on September 19, 2015, 08:14:02 PM
Bleh, and here I am, trying to save up for the E75...


Title: Re: World of Tanks
Post by: WayAbvPar on September 29, 2015, 09:53:42 AM
Nebu- this is why Furiously and I were singing the praises of the O Ni Experimental last night (this just happened this morning)-


It is ri-goddamned-diculous. No chance it isn't getting nerfed. Get one while you can.


Title: Re: World of Tanks
Post by: Trippy on September 29, 2015, 10:00:12 AM
Free XP past the Type 95 if you can, though -- horrible tank.


Title: Re: World of Tanks
Post by: Nebu on September 29, 2015, 10:27:34 AM
Nebu- this is why Furiously and I were singing the praises of the O Ni Experimental last night (this just happened this morning)-

It is ri-goddamned-diculous. No chance it isn't getting nerfed. Get one while you can.

Holy crap... it's like a slowly moving box of death.

Great game by the way.


Title: Re: World of Tanks
Post by: Ginaz on September 29, 2015, 10:33:52 AM
Nebu- this is why Furiously and I were singing the praises of the O Ni Experimental last night (this just happened this morning)-

It is ri-goddamned-diculous. No chance it isn't getting nerfed. Get one while you can.

Holy crap... it's like a slowly moving box of death.

Great game by the way.

Actually, the O I Experimental is fairly quick for a heavy with a top speed of 40 km/h.  The rest of the line are all much slower.


Title: Re: World of Tanks
Post by: Nebu on September 29, 2015, 12:29:17 PM
Actually, the O I Experimental is fairly quick for a heavy with a top speed of 40 km/h.  The rest of the line are all much slower.

Ok... that's just plain broken. Where do you shoot them?


Title: Re: World of Tanks
Post by: Trippy on September 29, 2015, 12:40:12 PM
From the front just shoot at anything that's above the UFG that's perpendicular to you.

http://wotguru.com/weak-spot-guide-o-i-experimental/


Title: Re: World of Tanks
Post by: WayAbvPar on September 29, 2015, 12:50:54 PM
They bounce almost nothing, but they shit out so much damage that no one can sit still and trade with them.


Title: Re: World of Tanks
Post by: Trippy on September 29, 2015, 12:58:56 PM
They bounce almost nothing, but they shit out so much damage that no one can sit still and trade with them.
The derp guns have long reload times, though, and are not very accurate. So try not to engage close up, bait out a shot if you can, and then take your time aiming if his front is at an angle (even at an angle there will always be something near-perpendicular to you either on the small turrets or the main turret itself).


Title: Re: World of Tanks
Post by: Azazel on October 01, 2015, 07:02:33 PM
So is there a simple explanation out there for how "crew training" works between tanks? I'm aware that people buy premium tanks as "crew trainers" but I don't really understand how it works. I've bought quite a few premiums, but I've always just treated them as discrete additional toy tanks in the tank game sandbox rather than as "trainers".


Title: Re: World of Tanks
Post by: Nebu on October 01, 2015, 07:08:22 PM
So is there a simple explanation out there for how "crew training" works between tanks? I'm aware that people buy premium tanks as "crew trainers" but I don't really understand how it works. I've bought quite a few premiums, but I've always just treated them as discrete additional toy tanks in the tank game sandbox rather than as "trainers".

Say you have a Russian heavy premium tank.  You can put a heavy tank crew from ANY of your Russian heavies into the premium tank without having to re-train them.  They stay trained for the tank that you took them from.

Does that help?


Title: Re: World of Tanks
Post by: Trippy on October 01, 2015, 07:21:20 PM
You can train crews of a particular nation and type combination (e.g. USSR Heavy) in a premium of the same combination. The crew you move into the premium suffers no penalties to their proficiencies unlike when you move a crew from one non-premium tank to another non-premium tank.

E.g. if you have the premium IS-6 you can train your USSR Heavy crews in them. Note that the number of crew members and their qualifications in the premium may not exactly match the crew you are trying to train. E.g. the IS-6 has a crew size of 4 but the KV-1 has a 5th crew member (Radio Operator). The converse can be true as well where the premium has more crew slots than the tank crew you are trying to train.

If you are doing this type of training on a regular basis I highly recommend you install the XVM mod if you haven't already so that you get the "Automatically Return Crew" feature that you can toggle with a check box. That features makes it much much easier to swap crews between your non-premium tanks and your premium crew trainers.

Edit: also since premiums count as Elite tanks you generally want to run them with the "Accelerate Crew Training" button checked to speed up crew training even more. The only time you would have that unchecked is if you have gold to spare and want to convert the tank's XP into Free XP you can use elsewhere.


Title: Re: World of Tanks
Post by: Azazel on October 01, 2015, 08:11:21 PM
So you run a game with, say your heavy tank crew of choice in their normal tank for the x2/x3 daily, then move them to the Premium for a x2/x3 game, then back to their own tank?


Title: Re: World of Tanks
Post by: Trippy on October 01, 2015, 08:14:52 PM
Yup.


Title: Re: World of Tanks
Post by: Nebu on October 01, 2015, 08:33:10 PM
This is why premiums have the value that they do.  You train crews faster while making bonus credits.  When you get tier 10 tanks, you can train their crews in premiums to grind both credits and crew xp. 


Title: Re: World of Tanks
Post by: angry.bob on October 02, 2015, 04:00:57 AM
So you run a game with, say your heavy tank crew of choice in their normal tank for the x2/x3 daily, then move them to the Premium for a x2/x3 game, then back to their own tank?

Or you can keep playing them in the premium tank for however long you want. Even after the 2X game they give you accelerated crew training and bonuses to the money you earn.

You can also train crews from other types of vehicles in them. They're at a skill penalty while they're in the mismatched premium but their skills still train up faster.


Title: Re: World of Tanks
Post by: Pendan on October 02, 2015, 09:18:46 AM
This feature of premium tanks was much less publicized at release time. Even though I read the official boards a couple times a week I did not learn about it until had several hundred battles in my tier 4 pre-order tank. Was running the tank least once every day just as a credit earner. Don't think found out about it until got the tetriarch as a Christmas gift 9 months after release.


Title: Re: World of Tanks
Post by: Trippy on October 02, 2015, 11:30:15 AM
Pretty much everything about crews is a confusing mess. Supposedly they are going to redo that stuff completely to be more like World of Warships.


Title: Re: World of Tanks
Post by: WayAbvPar on October 05, 2015, 04:34:09 PM
This one I would like to dedicate to Nebu, since I know how much he likes arty  :grin:

More that I wanted to show how fucking BAD our team was, but we kept chipping away. Started out down like 3-9 and won. Didn't hurt that their blue T34 sat AFK all game (was good for my stats though).


I thought we were doomed but then looked up and saw that jdub had most of his HP still, and knew we had a fighting chance. He is pretty good.


Title: Re: World of Tanks
Post by: Nebu on October 05, 2015, 05:12:16 PM
Fucking sky cancer...   Great game.  Well played!  :grin:


Title: Re: World of Tanks
Post by: Sir T on October 05, 2015, 06:54:26 PM
Pansy.  :why_so_serious:


Title: Re: World of Tanks
Post by: Nebu on October 06, 2015, 10:37:19 PM
Did everyone quit?  My friends list has been gray for about a week or two.


Title: Re: World of Tanks
Post by: Trippy on October 06, 2015, 11:09:21 PM
I'm still playing though I probably shouldn't have played tonight as I basically wiped out all of my hard won +win rate from last week in one session.


Title: Re: World of Tanks
Post by: Sir T on October 06, 2015, 11:31:49 PM
Considering WG sent me a kinda... odd "PLEASAE COME BACK" email A few weeks back I guess I haven't played in a while

Quote
Suranis1, where are you? Your tanks are missing you.

THEY NEED YOU

Suranis1, we've noticed that your tanks are getting rusty. Show them some love!

Remember the feeling when you unlocked a tank and took it out for the first time?

The precision and ridiculous damage dealt by that new gun taking down your enemies almost in one shot?

The sloped armour bouncing so many hits?

The incredible top speed allowing you to circle your enemies, driving them mad?

Your tanks are missing you. They are waiting for you. Show them some love

Um... they are not my type?


Title: Re: World of Tanks
Post by: Strazos on October 10, 2015, 12:38:55 PM
Did everyone quit?  My friends list has been gray for about a week or two.

Work has been consuming me, or I've been doing/playing other things. Haven't quit, though.


Title: Re: World of Tanks
Post by: Trippy on October 11, 2015, 04:25:13 PM
I hate weekends.


Title: Re: World of Tanks
Post by: Trippy on October 12, 2015, 09:30:35 PM
I hate weekdays.


Title: Re: World of Tanks
Post by: Nebu on October 12, 2015, 10:54:20 PM
I hate weekdays.

I hate weekends.

I guess that has it covered.


Title: Re: World of Tanks
Post by: Trippy on October 12, 2015, 11:50:41 PM
Pretty much. Holidays might be an exception but I doubt it.


Title: Re: World of Tanks
Post by: Trippy on October 16, 2015, 10:05:26 AM
2 day Scorpion rental incoming on NA servers. Make sure you load extra HE for the little buggers.

Edit: link to all of the weekend specials including equipment discounts:

http://worldoftanks.com/en/news/pc-browser/22/cave-of-tankacabra/


Title: Re: World of Tanks
Post by: WayAbvPar on October 17, 2015, 04:49:36 PM
I haven't hit a Scorpion with an arty round yet. I did blow the turret off of one though. That was good times.


Title: Re: World of Tanks
Post by: Trippy on October 17, 2015, 08:11:46 PM
Yeah they are super squishy. Just getting out of spawn with your HPs intact is a challenge. Non-damaging shots can still kill your commander. And any hit to your turret will destroy your gun. It's still more fun to play than I was expecting. It's too bad it's only a 4-man crew.



Title: Re: World of Tanks
Post by: Trippy on October 24, 2015, 12:55:31 AM
This KV-5 event has been good for practicing my Jagdtiger 8.8.


Title: Re: World of Tanks
Post by: Brolan on October 24, 2015, 08:36:13 AM
This KV-5 event has been good for practicing my Jagdtiger 8.8.


Yup, my T28 has been doing well too.


Title: Re: World of Tanks
Post by: Nebu on October 24, 2015, 08:52:40 AM
This might be a great weekend to grind my tier 9's.


Title: Re: World of Tanks
Post by: Trippy on October 24, 2015, 10:53:55 AM
The KV-5 has preferential MM, though, so you won't see them in T10 games in your T9s unless they are platooned with somebody that doesn't have the pref MM.


Title: Re: World of Tanks
Post by: Nebu on October 24, 2015, 11:15:31 AM
The KV-5 has preferential MM, though, so you won't see them in T10 games in your T9s unless they are platooned with somebody that doesn't have the pref MM.

Yes.  I understand how the MM works.  :grin:   My ST-I is almost impossible for a KV-5 to penetrate, even with gold rounds.

Side note: Seems all of the better players have left for AW.  The player base in WoT is the worst I've ever seen.  I didn't think that was even possible.


Title: Re: World of Tanks
Post by: Furiously on October 24, 2015, 11:52:54 AM
The KV-5 has preferential MM, though, so you won't see them in T10 games in your T9s unless they are platooned with somebody that doesn't have the pref MM.

Yes.  I understand how the MM works.  :grin:   My ST-I is almost impossible for a KV-5 to penetrate, even with gold rounds.

Side note: Seems all of the better players have left for AW.  The player base in WoT is the worst I've ever seen.  I didn't think that was even possible.

I think the worst have also left for AW... Which leaves people with potatoes that can't play AW playing WOT.


Title: Re: World of Tanks
Post by: Trippy on October 24, 2015, 12:25:56 PM
The KV-5 has preferential MM, though, so you won't see them in T10 games in your T9s unless they are platooned with somebody that doesn't have the pref MM.
Yes.  I understand how the MM works.  :grin:   My ST-I is almost impossible for a KV-5 to penetrate, even with gold rounds.
Yeah that's why I'm using the JT 8.8. The KV-5 can't pen the superstructure even with gold and it can't even pen the front with gold* if I'm angled even just slightly but I can pen the front of his turret reliably (presuming his droids are hidden) without gold. I have other tanks that are one or the other (KV-5 can't pen or I can pen front without gold) but not both.

Quote
Side note: Seems all of the better players have left for AW.  The player base in WoT is the worst I've ever seen.  I didn't think that was even possible.
The tomatoes are always out in force on the weekends.

* And I haven't seen any of the rental KV-5s firing gold at me yet which makes it even better


Title: Re: World of Tanks
Post by: Nebu on October 25, 2015, 03:39:42 PM
I think I like this event.

Quote
Victory!
Fjords
T26E4 SuperPershing
Experience received:4,725   ( x2)    128,714 
Battle achievements High Caliber, Steel Wall, Defender, Mastery Badge: "Ace Tanker"

WN8: 10 746 (100)

4259 Damage, 2900 blocked, and 1500 base XP.


Title: Re: World of Tanks
Post by: Trippy on October 25, 2015, 07:11:31 PM
Yeah it was a good weekend.


Title: Re: World of Tanks
Post by: Brolan on October 26, 2015, 11:01:07 AM
Looks like those dicks at Wargaming are going to make us pay to remove complex equipment from the rental KV-5.  I thought those temporary tanks just went away and your equipment got dumped into your depot?


Title: Re: World of Tanks
Post by: angry.bob on October 26, 2015, 06:39:14 PM
No, they sit there forever, taunting you with your inability to ever use them again. THey used to go away and give your stuff back, but not now.


Title: Re: World of Tanks
Post by: Sir T on October 27, 2015, 06:32:35 PM
Nice equipment you had there. Would be a shame if something happened to it.


Title: Re: World of Tanks
Post by: Engels on November 04, 2015, 02:04:34 PM
(http://i.imgur.com/mV9bFz7.gif)


Title: Re: World of Tanks
Post by: Nebu on November 13, 2015, 10:15:06 AM
If anyone is doing 5x this weekend, let me know.  I have 9 tier 9's to grind and am losing my sanity playing solo.  People are dying so fast in these games that they're over in the first 3 mins.


Title: Re: World of Tanks
Post by: Trippy on November 13, 2015, 01:44:54 PM
Sadly I'm in the process of moving to a place with no Internet connection yet so I can't join you.


Title: Re: World of Tanks
Post by: Nebu on November 15, 2015, 03:33:05 PM
Thought you 'arty guys' might enjoy this.  It's an SPG simulator.

(http://i.imgur.com/Z9tVQub.gif)


Title: Re: World of Tanks
Post by: Sir T on November 16, 2015, 03:37:32 AM
Too few misses, not enough splash damage.


Title: Re: World of Tanks
Post by: Trippy on November 16, 2015, 06:13:18 AM
Not enough 1 shots either,


Title: Re: World of Tanks
Post by: Nebu on November 16, 2015, 06:25:51 AM
Apparently I'm still rusty at tanks.  I had a SIMP guy go off on me in a match for like 5 mins claiming that I bought my account.

The community is still the same as ever.  I love people.


Title: Re: World of Tanks
Post by: Nebu on November 19, 2015, 08:03:46 AM
Bought the T-40 Skoda last night.... was charged for a T34.  Now I get to wait 3-5 days for customer service to fix this shit. 

I don't know what I was thinking giving another cent to WG. 


Title: Re: World of Tanks
Post by: WayAbvPar on November 19, 2015, 10:23:55 AM
I switched over to Armored Warfare for a week or so, then started playing D3 again with a buddy. I haven't logged in to WoT in a couple of weeks. Every time I think about doing so I get irrationally angry, so it will probably be a bit longer before I wade back into the filth.


Title: Re: World of Tanks
Post by: Nebu on November 19, 2015, 10:57:55 AM
I switched over to Armored Warfare for a week or so, then started playing D3 again with a buddy. I haven't logged in to WoT in a couple of weeks. Every time I think about doing so I get irrationally angry, so it will probably be a bit longer before I wade back into the filth.

I did the same a month ago and played HOTS.  I found that HOTS pissed me off more than WoT, so I'm back. 

How's that for a statement about HOTS?


Title: Re: World of Tanks
Post by: WayAbvPar on November 19, 2015, 11:31:01 AM
That is horrifying.


Title: Re: World of Tanks
Post by: Sir T on November 20, 2015, 04:11:21 AM
It shows that both Blizzard and WG share the same lube hating fanbase?  :pedobear:


Title: Re: World of Tanks
Post by: Trippy on November 21, 2015, 10:01:17 PM
So while I was partaking in my usual stat destroying weekend tanking session (including losing 10 in a row in T8 tanks) the transformer supplying power to my house decided to blow a fuse reducing power to a brown out state before eventually shutting down completely. :oh_i_see:


Title: Re: World of Tanks
Post by: Nebu on November 21, 2015, 10:16:18 PM
So while I was partaking in my usual stat destroying weekend tanking session (including losing 10 in a row in T8 tanks) the transformer supplying power to my house decided to blow a fuse reducing power to a brown out state before eventually shutting down completely. :oh_i_see:


Sounds like the tank gods are trying to tell you something.


Title: Re: World of Tanks
Post by: WayAbvPar on November 22, 2015, 09:45:35 AM
Divine intervention to stop your self-destructive addiction!


Title: Re: World of Tanks
Post by: Trippy on November 22, 2015, 06:51:06 PM
Ended up going 3 - 19 in T8s to get the 2 wins* needed to unlock the rental IS-7. Then I found out you need to bring 3 separate tanks to play Rampage so I had to bring the rental IS-7 and 2 T8s. We still managed to win no thanks to me (2nd to last on team). No way I'm going to try for the 10 wins needed to unlock all 3 rental thanks.

* I had to redo it today cause the power outage yesterday stopped me at 1 win


Title: Re: World of Tanks
Post by: Ginaz on December 16, 2015, 03:25:21 AM
New update is live with Czech tanks and some other stuff.

http://worldoftanks.com/en/news/pc-browser/17/9-13/


Title: Re: World of Tanks
Post by: Nebu on December 22, 2015, 07:12:28 AM
New update is live with Czech tanks and some other stuff.

http://worldoftanks.com/en/news/pc-browser/17/9-13/

Not sure how many have played the Czech line, but I'm up to the tier 7 now and they're VERY mediocre.  Not only that, but I managed a 3850 damage, 6 kill game in the tier 7 34/100 and that was only a first class.  Ace tanker is going to be a bitch.


Title: Re: World of Tanks
Post by: Ginaz on December 22, 2015, 07:46:41 AM
New update is live with Czech tanks and some other stuff.

http://worldoftanks.com/en/news/pc-browser/17/9-13/

Not sure how many have played the Czech line, but I'm up to the tier 7 now and they're VERY mediocre.  Not only that, but I managed a 3850 damage, 6 kill game in the tier 7 34/100 and that was only a first class.  Ace tanker is going to be a bitch.

I've only gotten to tier 6 myself and I have to agree with you, although I do find the T6 tank to be pretty fun with the auto loader.  I feel it needs either one more round in the clip or slightly more damage per round.  Still, it's very effective when facing tanks of T6 or lower and does ok against some T7's.  In 42 games I have 61 kills, though I only have a 43% win rate in it.


Title: Re: World of Tanks
Post by: Nebu on December 29, 2015, 11:59:25 AM
Wasn't sure about buying this during the sale... now I'm glad that I did.  11k xp, not too bad!

Victory!

Map: Arctic Region
Vehicles: STA-2
Exp: 10,996 (x5 for the first victory each day)  Credits: 92,745
Battle achievements: Top Gun, Reaper, Valley of Pattons, Mastery Badge: "Ace Tanker"

Repairs:   -6 600 
Ammunition:   -83 600 
Total:   2 545     WN8: 5 291 (100)


Title: Re: World of Tanks
Post by: Abagadro on January 01, 2016, 12:23:44 PM
(http://i6.photobucket.com/albums/y222/Abagadro/woovl_zpszawl8jx6.jpg)


Title: Re: World of Tanks
Post by: Setanta on January 01, 2016, 02:38:23 PM
I'm finding the same with Warships - over Christmas they upped the number of missions, then they threw more at us (on the Asia server) to earn pearls for the Kamikaze, then they threw the Emden missions at us. In the end I burnt out but got the Kamikaze and Emden (the latter they messed up our missions and gave it to us after 10 kills. Now I just don't feel like playing anymore.

I keep trying to go back to WoT but Armoured Warfare has ruined WoT for me. It just feels smoother and easier to get into and the PvE missions are just what I need if I feel like having fun rather than being competitive. It's a nice balance. I can't put my finger on what AW does that WoT fails at though.


Title: Re: World of Tanks
Post by: Merusk on January 01, 2016, 03:59:59 PM
It's funny how different the playerbase between the two games is. In WoT I'd often get brewed-up because I was too aggressive and charged in stupidly, finding myself exposed and victim to several higher-tier rounds or a lucky ammo rack.

In Armored Warfare I'm often too passive, waiting back while the team charges in and spots/ accrues kills while taking a beating. I'll end with 70% HP or better but do worse for it.


Title: Re: World of Tanks
Post by: Brolan on March 26, 2016, 08:16:51 PM
Tried the game again after hearing about the new patch with improved sound and physics. Sound is now awesome, haven't yet seen any tanks flipping over yet.  Rest is still the same game.


Title: Re: World of Tanks
Post by: Abagadro on March 26, 2016, 11:35:29 PM
Doing J turns is pretty fun. I dig the new physics.  Agree on the sound. Didn't mod it at all since I like what they've done.


Title: Re: World of Tanks
Post by: Abagadro on April 03, 2016, 07:50:35 PM
They build up that they are going to give a "special gift" to those who have been in the game for over 5 years during this Anniversary special. Turns out it is an.....LTP (which everyone ELSE also gets). They gave one of those out for the anniversary THREE YEARS AGO. And they give the mini-maus to the EU server instead.

Ah, Wargaming, always so fucking clueless.


Title: Re: World of Tanks
Post by: Nebu on April 04, 2016, 10:20:47 AM
The future of WoT.  (http://worldoftanks.com/en/news/pc-browser/17/victor-kislyi-dev/?page=1)

WG listening to player feedback?  Do we believe them?  Paul Barnett involved?  Ugh.



Title: Re: World of Tanks
Post by: Tmon on April 04, 2016, 03:49:00 PM
The future of WoT.  (http://worldoftanks.com/en/news/pc-browser/17/victor-kislyi-dev/?page=1)

WG listening to player feedback?  Do we believe them?  Paul Barnett involved?  Ugh.



The name is familiar, but I don't remember from where.


Title: Re: World of Tanks
Post by: HaemishM on April 04, 2016, 07:21:36 PM
The dipshit public face of Warhammer: Age of Reckoning.


Title: Re: World of Tanks
Post by: Nebu on April 04, 2016, 07:39:47 PM
The dipshit public face of Warhammer: Age of Reckoning.

Dipshit is being kind.  VERY kind.


Title: Re: World of Tanks
Post by: HaemishM on April 04, 2016, 08:16:33 PM
Shitgoblin? Crotchpheasant? Thundercunt? I mean, I go on all day and not scratch the surface of his dipshittery.


Title: Re: World of Tanks
Post by: Tmon on April 05, 2016, 10:55:14 AM
Oh yeah now I remember. I guess I picked a good time to finally uninstall. 


Title: Re: World of Tanks
Post by: penfold on April 05, 2016, 11:43:59 AM
Ive not reinstalled WOT since my new SSD C drive and Windows 10 update a while back.

I have 5k+ gold sat on my account, but never the will to play it for more than a few games. (Same with Armored Warfare, i need to stop buying f2p tank stuff).  This thread isnt drawing me back.


Title: Re: World of Tanks
Post by: Tmon on April 05, 2016, 12:24:03 PM
Ive not reinstalled WOT since my new SSD C drive and Windows 10 update a while back.

I have 5k+ gold sat on my account, but never the will to play it for more than a few games. (Same with Armored Warfare, i need to stop buying f2p tank stuff).  This thread isnt drawing me back.

I got a good solid 5 years out of the game, but stopped playing last December when I realized that I was only logging in to run doubles in lines I wasn't the least bit interested in.  I left it installed in case I got the itch to play again.  I patched up when they did the physics update a couple weeks ago but while the changes were ok, I just couldn't be bothered to play enough to get decent at the game again so I uninstalled.


Title: Re: World of Tanks
Post by: Nebu on April 05, 2016, 12:47:51 PM
I play Wot primarily because there just isn't a better pvp game available that fills my strategy > twitch requirement.  I'm pretty much just playing WoT and HOTS in the few hours that I game.  I'm always surprised to see Abagadro still playing.  He's seen and done it all in game.

If you get the itch, look me up for a platoon.  I'm Nebu_f13.


Title: Re: World of Tanks
Post by: Abagadro on April 05, 2016, 08:25:54 PM
I play mostly out of habit and inertia at this point.


Title: Re: World of Tanks
Post by: Amarr HM on April 06, 2016, 03:35:44 AM
I don't play anymore, I no longer even have an account. I did just buy a brand spanking new GFX card so I may start new account on the EU server, see how it runs with normal ping and an ability to handle the physics.


Title: Re: World of Tanks
Post by: Merusk on April 06, 2016, 06:53:28 AM
No longer have an account? What'd you do, sell it?


Title: Re: World of Tanks
Post by: angry.bob on April 06, 2016, 07:01:36 AM
I don't play anymore, I no longer even have an account. I did just buy a brand spanking new GFX card so I may start new account on the EU server, see how it runs with normal ping and an ability to handle the physics.

The new physics are pretty much the same as the old. You'll only see a difference if you're driving a fast light or like sliding down hills.


Title: Re: World of Tanks
Post by: Bungee on April 06, 2016, 07:37:39 AM
Ive not reinstalled WOT since my new SSD C drive and Windows 10 update a while back.

I have 5k+ gold sat on my account, but never the will to play it for more than a few games. (Same with Armored Warfare, i need to stop buying f2p tank stuff).  This thread isnt drawing me back.

Premium time is shared between all WG games, so you could try and see if World of Warships scratches an itch for you?


Title: Re: World of Tanks
Post by: Amarr HM on April 06, 2016, 08:07:38 AM
..The new physics are pretty much the same as the old. You'll only see a difference if you're driving a fast light or like sliding down hills.

Thing was my previous gfx card couldn't even handle the old physics. This mixed with being an EU player on the US server didn't help, min ping on east coast server would be 150ms.

No longer have an account? What'd you do, sell it?

Yes.



Title: Re: World of Tanks
Post by: Nebu on April 06, 2016, 08:54:46 AM
No longer have an account? What'd you do, sell it?

Yes.

The benefit of being a unicum!  :drill:


Title: Re: World of Tanks
Post by: Engels on April 06, 2016, 09:58:03 AM
Ya, I tried to play this again. I lasted 3 battles. The chat was just horrid, and this is coming from World of Warships. Makes that crowd of aimless dawdling drunks seem positively genteel. I had forgotten.


Title: Re: World of Tanks
Post by: Abagadro on April 06, 2016, 06:10:02 PM
I'd probably sell my account if I could figure out a way to actually do it.


Title: Re: World of Tanks
Post by: Trippy on April 08, 2016, 08:03:37 AM
For those of you awake at this ungodly hour Day 1 (group games) of the World of Tanks Grand Finals 2016 in Poland are being streamed right now.

https://www.twitch.tv/directory/game/World%20of%20Tanks


Title: Re: World of Tanks
Post by: WayAbvPar on April 08, 2016, 09:33:46 AM
I wonder what I could get for my account. My stats are mediocre, but I have quite a few premium tanks and several tier 10s.


Title: Re: World of Tanks
Post by: Trippy on April 08, 2016, 10:10:34 AM
Check out the accounts being sold on eBay for comparison. Also mediocre stats is not necessarily a bad thing as not everybody wants to deal with being on a unicum account.


Title: Re: World of Tanks
Post by: Amarr HM on April 08, 2016, 11:51:02 AM
If you happen to have a Type-59 you will get a lot more than usual. Feel free to PM me if you want to know the details.


Title: Re: World of Tanks
Post by: Merusk on April 08, 2016, 01:36:06 PM
Hmm.. just post them then. I believe several of us have Types and no desire to play anymore.


Title: Re: World of Tanks
Post by: Amarr HM on April 09, 2016, 09:39:38 AM
I would say you could get at least $400 for an account with a type-59 but could be up to $600 if you have tons of gold, free xp, tanks, other factors.


Title: Re: World of Tanks
Post by: WayAbvPar on April 10, 2016, 08:52:09 PM
I have a few premium boats too- wonder how much that adds? Probably not much.


Title: Re: World of Tanks
Post by: Nebu on April 10, 2016, 09:52:09 PM
I have a few premium boats too- wonder how much that adds? Probably not much.

If you sell your account, let me know.  I might start sending you platoon invites.  :why_so_serious:


Title: Re: World of Tanks
Post by: Trippy on April 10, 2016, 09:56:59 PM
I have a few premium boats too- wonder how much that adds? Probably not much.
Depends if they are still available in the store.


Title: Re: World of Tanks
Post by: Amarr HM on April 11, 2016, 03:09:50 AM
Really hard to deduce the prices based on all criteria, all I know is the Type-59 will add $100 and help it sell quicker, other premiums definitely add on some of their cost value. Being a Unicum will add some value but I think a Super Unicum account adds a risk factor cause WG might be able to spot a massive reduction in the stats and call shenanigans. The other thing to watch out for is your security levels, I think it was mentioned you can't change your email after adding a phone or something similar to that, which makes it impossible to sell.

I also got absolutely nailed by the paypal/ebay charges think I came out with about 66% of the sale in the end.


Title: Re: World of Tanks
Post by: Abagadro on April 11, 2016, 10:22:26 PM
When I clicked on change email it said I could change it 30 days after I added a phone number, which would seem to make the whole process difficult. Either you have to keep the email on the account or they know your number. Need a burner on one end or the other I guess.


Title: Re: World of Tanks
Post by: WayAbvPar on April 12, 2016, 08:43:55 AM
Yeah I would create a new email address to pass along with the account.


Title: Re: World of Tanks
Post by: Merusk on April 12, 2016, 10:14:20 AM
Let's see.. 66% of my middle-of-the-pack account with a Type 59, leFH and FCM 36. I guess around 250-300 for the account? Minus the time hassle of fucking around with changing my e-mail and everything. I guess I'll wind-up netting $100 after fees for several hours work.

Nope, not worth the effort. Thanks for the info. Account sales are for teens and 20-somethings whose time is less valuable, I guess.


Title: Re: World of Tanks
Post by: Trippy on April 12, 2016, 11:48:31 AM
How many T10s (and which ones)?


Title: Re: World of Tanks
Post by: Merusk on April 12, 2016, 01:45:07 PM
Just one American heavy. I only played Tier IX for the 2x daily bonuses and refused to grind beyond that. Over two years of playing I only managed to get that one Tier X, though I think I was close on getting the Tier X medium Patton.

I both hate losing money (so played Tier V-VII 90% of the time) and am terrible enough that it was always a grind to get credits or XP.  I also never paid for premium time so I think my average xp was like 300-400 a game. (370 according to WOT site)

http://www.noobmeter.com/player/na/merusk/1001292585/
http://worldoftanks.com/en/community/accounts/1001292585-Merusk/


Title: Re: World of Tanks
Post by: Amarr HM on April 12, 2016, 05:50:58 PM
Yeh you probably won't get enough to justify the sale. I just didn't have time or inclination, and being unable to move servers just thought I'd cash out. Glad I did it, even though I only walked away with $250


Title: Re: World of Tanks
Post by: Abagadro on April 12, 2016, 09:46:13 PM
I could probably clear some dough having all t10s and nearly all premiums including the mutant (no 59 though), but doesn't seem worth the hassle.  Their 5th anniversary special is a joke. WG is strangling this game big time.


Title: Re: World of Tanks
Post by: WayAbvPar on April 13, 2016, 07:26:04 AM
I checked, and I did add a phone number to my account a few years ago, so I am in the clear there. Now to take inventory and write up an enticing sales pitch...


Title: Re: World of Tanks
Post by: Ginaz on April 14, 2016, 05:32:49 PM
What a completely underwhelming, dog shit 5th anniversary "special". :oh_i_see:


Title: Re: World of Tanks
Post by: hal1 on April 14, 2016, 06:54:49 PM
Well Quickbaby had Jingles on live stream and that was fun. Quickeybaby potato-ed as he had never seen that many viewers or subs so jingles carried a few games. And that was fun.


Title: Re: World of Tanks
Post by: Ginaz on April 15, 2016, 06:57:50 PM
Another 5x xp weekend is upon us, and even Wargaming knows whats coming.

"And for all of you who say the window lickers are coming out, you're right they probably are." :awesome_for_real:

https://www.youtube.com/watch?v=Gc0UJmhpQcs


Title: Re: World of Tanks
Post by: Furiously on April 16, 2016, 09:12:50 PM
Another 5x xp weekend is upon us, and even Wargaming knows whats coming.

"And for all of you who say the window lickers are coming out, you're right they probably are." :awesome_for_real:

https://www.youtube.com/watch?v=Gc0UJmhpQcs

That might be the best WOT thing I've ever seen.


Title: Re: World of Tanks
Post by: Sir T on April 16, 2016, 09:57:24 PM
heh I saw an ad for WOT on facebook the other day and it say "NOW'S THE TIME TO COME BACK!!!"


Title: Re: World of Tanks
Post by: Strazos on May 19, 2016, 08:20:42 PM
Monster games in a losing effort makes me a Sad_Panda.  :oh_i_see:


Title: Re: World of Tanks
Post by: Strazos on May 23, 2016, 08:59:57 PM
The really pertinent bit is at the end - I thought I deserved that TD kill, but nooo. Glass cannon TDs that are more AA gun than tank certainly should be able to survive direct hits.  :oh_i_see:

http://wotreplays.com/site/2711203#murovanka-strazos-crusader_5_5-in_sp (http://wotreplays.com/site/2711203#murovanka-strazos-crusader_5_5-in_sp)


Title: Re: World of Tanks
Post by: Strazos on June 09, 2016, 07:35:45 PM
So apparently, every time a Grille cries from an arty shot, an angel gets its wings...or something.  :grin:

http://wotreplays.com/site/2746758#cliff-strazos-m53_m55 (http://wotreplays.com/site/2746758#cliff-strazos-m53_m55)


Title: Re: World of Tanks
Post by: Strazos on June 12, 2016, 08:10:28 AM
Ya gotta love when facing tentative teams sometimes.  :drill:

http://wotreplays.com/site/2751382#mountain_pass-strazos-kv-2 (http://wotreplays.com/site/2751382#mountain_pass-strazos-kv-2)


Title: Re: World of Tanks
Post by: Strazos on July 27, 2016, 06:30:11 PM
So on a lark, I downloaded a modpack with the BattleAsst arty view...Wow, mind blown, it's totally changed my life when playing arty.


Title: Re: World of Tanks
Post by: Merusk on July 27, 2016, 06:33:27 PM
I legit forgot all about this game until you bumped this post. Goddamn you.


Title: Re: World of Tanks
Post by: WayAbvPar on July 30, 2016, 02:05:27 PM
I still need to log in and take an inventory so I can sell my account. PM me if you are interested and are bad with money  :awesome_for_real:


Title: Re: World of Tanks
Post by: Strazos on August 10, 2016, 09:41:23 AM
So, this is just an example of what can happen with the alternate arty view:

http://wotreplays.com/site/2866934#sand_river-strazos-m53_m55 (http://wotreplays.com/site/2866934#sand_river-strazos-m53_m55)

In my opinion, seeing as most arty firing arcs are fairly low and more-direct than they perhaps would be in IRL, I find this view to often be a bit more rational than the default view. It also gives you a better idea of what your shot is likely to do.


Title: Re: World of Tanks
Post by: Miguel on August 11, 2016, 01:50:59 PM
Just started playing this for fun.  Any chance an F13 clan still exists (if it ever existed)?


Title: Re: World of Tanks
Post by: Abagadro on August 11, 2016, 05:43:31 PM
Never was one and most of the people on here have stopped playing from what I can tell (including me).


Title: Re: World of Tanks
Post by: Nebu on August 11, 2016, 07:57:20 PM
I play on occasion on NA East.  Nebu_f13 is my handle.


Title: Re: World of Tanks
Post by: Strazos on August 14, 2016, 09:27:24 AM
I mostly just solo, and I head to Egypt for a year on Tuesday, so I may not be playing much.


Title: Re: World of Tanks
Post by: Nebu on August 15, 2016, 11:22:46 AM
I'm finding the game near unplayable solo.  The quality of the player base is getting so bad that you're really at the mercy of your team unless you have a strong platoon to try and dictate the action.  Sure, you still get crushed some games... but it's a lot easier to feel your impact when there are two or three tanks working together.


Title: Re: World of Tanks
Post by: WayAbvPar on August 16, 2016, 09:05:05 PM
Getting saddled with window lickers constantly was what drove me from the game. Just listed my account on e-bay. Will give 10% refund to any long time f13er that buys it  :grin:


Title: Re: World of Tanks
Post by: Abagadro on August 16, 2016, 10:28:14 PM
I wish you could transfer tanks. I'd buy your 59 off of you just to scratch my completionist itch even though I don't even play any more.


Title: Re: World of Tanks
Post by: WayAbvPar on August 19, 2016, 12:03:29 PM
I am hoping that it brings a premium price for the account. I was amazed to see that I had 33 premium tanks total...God I spent a lot of money on this game.


Title: Re: World of Tanks
Post by: Ginaz on August 19, 2016, 01:06:15 PM
I am hoping that it brings a premium price for the account. I was amazed to see that I had 33 premium tanks total...God I spent a lot of money on this game.

Bitch, please. :awesome_for_real:

http://worldoftanks.com/en/community/accounts/1000381928-Ginaz/


Title: Re: World of Tanks
Post by: WayAbvPar on August 20, 2016, 03:17:25 PM
I very rarely earned gold, so I bought a shit ton of it to finance camo and premium and shit.


Title: Re: World of Tanks
Post by: WayAbvPar on October 21, 2016, 09:28:45 AM
So-
Accepted an offer for $500 for my account on eBay. Of course the cocksucker backs out. I report a non-pay to eBay, and they promptly de-list my offering because it is account selling. Never mind that there are literally at least a dozen other sales going on at any time. SIGH.

Wondering if Craigslist is an option. Any suggestions?


Title: Re: World of Tanks
Post by: Teleku on October 24, 2016, 03:09:14 PM
Sell it to me for three fifty?


Title: Re: World of Tanks
Post by: WayAbvPar on October 24, 2016, 08:55:03 PM
Loch Ness Monster gets first dibs.


Title: Re: World of Tanks
Post by: Brolan on November 29, 2016, 10:58:02 AM
Is cheating rampant in the game now?  First game in many months and on the Tundra map it seemed like I was getting shot THROUGH the rock covering my side.  Didn't play again.


Title: Re: World of Tanks
Post by: Pendan on December 02, 2016, 05:18:11 PM
Is cheating rampant in the game now?  First game in many months and on the Tundra map it seemed like I was getting shot THROUGH the rock covering my side.  Didn't play again.
Back in the old 7-42 tournaments, were you have 5 teir 8 tanks and 2 tier 1 tanks, I would try to find places to hide tier 1 tanks for spotting using 2 accounts in a test room. I found the server just just did not sync with the client on a very few bushes as if the entire bush did not exist server side. I think a few rocks and walls might have this problem also. Beyond that it should be impossible to do cheating of shooting through objects because it is the server not clients deciding if a shot hits.


Title: Re: World of Tanks
Post by: Trippy on December 02, 2016, 08:44:56 PM
Is cheating rampant in the game now?  First game in many months and on the Tundra map it seemed like I was getting shot THROUGH the rock covering my side.  Didn't play again.
Not sure about Tundra but there are definitely rocks that have "cracks" in them you can shoot through.

E.g. on Mountain Pass, I can't remember exactly which rock it is (it's been a while since I've played), but one of the rocks you would think you could hide behind and side scrape from between J2 and J3 on the east side can get shot through from the west side:

(http://i.imgur.com/laEWWQ2.jpg)


Title: Re: World of Tanks
Post by: Abagadro on February 21, 2017, 08:53:38 PM
Doesn't seem like anyone plays this any more but if you liked playing the Lowe they have buffed the everloving fuck out of it. Still slow, but it's very fun to play now.


Title: Re: World of Tanks
Post by: Nebu on February 22, 2017, 05:27:39 AM
Doesn't seem like anyone plays this any more but if you liked playing the Lowe they have buffed the everloving fuck out of it. Still slow, but it's very fun to play now.

I'm still playing.  Drop me an invite if you want some company.


Title: Re: World of Tanks
Post by: Merusk on February 22, 2017, 10:45:50 AM
The Lowe was impressive before.. how the hell do you buff it without making it supremely overpowered? Were the newer tiers of tanks enough to counter it then, or had it been nerfed to oblivion in the last 2 years?


Title: Re: World of Tanks
Post by: Trippy on February 22, 2017, 10:56:58 AM
It was a combination of nerfs and powercreep by other tanks that made it obsolete.


Title: Re: World of Tanks
Post by: Sir T on February 22, 2017, 11:52:34 AM
One of the big things they did to it before was make it larger so it became a giant tarted with YUUUUGE weakpoints. The gun was always very good though.

I remember one time I got tracked in the perfect position for all the shots to keep going into my tracks and yet I was angled to keep stuff bounching, and then half the enemy team opened up on me. 9000 damage points bounced later I felt like a KV5.


Title: Re: World of Tanks
Post by: WayAbvPar on February 27, 2017, 05:08:16 PM
I don't believe I had a Lowe, but I had most of the other premiums. Let me know if you wanna buy my account  :awesome_for_real:


Title: Re: World of Tanks
Post by: Strazos on March 08, 2017, 02:10:24 PM
The power creep is getting pretty bad, especially with premiums. In the past, they often had good armor and HP, but mediocre guns. Later, they had great guns but critical flaws.

Now? You get shit like the Patriot, which is clearly OP with great mobility for a heavy, good guns, troll armor. Or you get the new flavor of heavies like the Japanese - good luck penning them even from 1 tier above.


Title: Re: World of Tanks
Post by: Amarr HM on May 04, 2017, 02:45:26 AM
Heard they're revamping (revamped?) arty, less damage but arty can now stun tanks with a hit. Anyone tried it?


Title: Re: World of Tanks
Post by: Strazos on May 13, 2017, 03:08:00 AM
I've messed with it a little bit. Yes, arty do less alpha damage, but can stun crew for...up to 30 seconds perhaps? It basically gives some kind of debuff to the crew, affecting many critical attributes of the tank with a temporary penalty ranging from -25% to -50%, depending on a few factors. Using a first aid consumable can prematurely end the stun.

Consumables are also now on a 90 second cooldown, so you can be a little more liberal with their use. You do not incur costs for multiple uses.

More here: https://worldoftanks.com/en/news/general-news/918-spg-revision/ (https://worldoftanks.com/en/news/general-news/918-spg-revision/)

I'm still not sure how I feel about it - I had a lot of fun 1-shotting lazy tanks sitting in the open, and I never personally let the presence of arty force me to cower the whole match behind a rock. I also don't like the fact that now arty cannot platoon - I think limiting platoons to one arty would have been fine. Apparently, people were crying that arty would concentrate on helping platoonmates, which...as long as they're killing targets and advancing the game, I don't know why that would matter.


Title: Re: World of Tanks
Post by: Merusk on May 15, 2017, 04:54:36 AM
Ah, that's what you all meant by stunned. I was thinking they'd gone back to the old, "Inactive, can't move," mechanic that had caused the first round of changes due to all the bitching.  Crew stun seems like an OK compromise.

Still not enough to get me to reinstall, though.


Title: Re: World of Tanks
Post by: Strazos on May 15, 2017, 03:39:46 PM
What's more annoying now is the power level of the new premium tanks. You previously had a lot of one-trick ponies, but now you're seeing a lot of premiums mediums and heavies that have both great guns and solid armor. Or mold-breaking things like a turreted glass cannon German TD. I actually ran into a French heavy (+1 tier) that I couldn't pen from the front with the Steuer Emil's first gun, even with gold rounds. It's a little silly.


Title: Re: World of Tanks
Post by: Merusk on May 15, 2017, 05:45:46 PM
At this point in the lifecycle that shouldn't be too surprising, though. The only way to keep the revenue flowing is to keep the whales buying and they're only going to buy OP vehicles. There aren't enough newbs to worry about driving them off.


Title: Re: World of Tanks
Post by: Bungee on May 16, 2017, 06:44:05 AM
At this point in the lifecycle that shouldn't be too surprising, though. The only way to keep the revenue flowing is to keep the whales buying and they're only going to buy OP vehicles. There aren't enough newbs to worry about driving them off.

WG has already switched to the "make premiums great again" policy when WoWs came out. Most premiums (there are shitty exceptions) are flat out upgrades over their same-tier non-premium counterparts. But it's still better there than in WoT where you may end up not being able to damage something even tiered at all.


Title: Re: World of Tanks
Post by: Abagadro on June 16, 2017, 03:24:53 PM
Only dabble occiasionally these daysa but I still gots the mojo.  :why_so_serious:

(http://i6.photobucket.com/albums/y222/Abagadro/shot_003_zps2pghrp3r.jpg)