f13.net

f13.net General Forums => MMOG Discussion => Topic started by: Nonentity on April 09, 2009, 12:35:48 PM



Title: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on April 09, 2009, 12:35:48 PM
Retail Information:

Servers are up, you can make two characters. When the Head Start goes live on Sunday, you can make all of your characters.

Launch Server: Asphel
Launch Faction: Elyos

I'll be playing as Non.

If Asmodian is your thing...

Asmodian Server: Vaziel

Though it's likely I won't really be playing there.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 09, 2009, 12:42:29 PM
I have the game installed at home with an account.  I'm just stuck at work.  Looking forward to giving it a whirl.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Malakili on April 09, 2009, 01:02:33 PM
Gah, this is way too much of a pain in the ass.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 09, 2009, 01:03:30 PM
Not really.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on April 09, 2009, 01:07:21 PM
This torrent might have good speed (3.2 MByte/s - atleast from Sweden):

http://isohunt.com/torrent_details/71349789/aion?tab=summary

No, it's not a pain in the ass. It took me ten minutes to register and, eeeerrr, verify my age.

PS.
I don't think Chinese ID are illegal to spread, just unethical. Like many other countries' IDs, they're just numbers computed from birthdate, birth place, gender and so on. Not sure however, so at your own risk. :why_so_serious:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Malakili on April 09, 2009, 01:11:15 PM
Not really.

More effort than I am willing to put in for a game that I'm only vaguely interested in in the first place. 


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hoth on April 09, 2009, 01:18:20 PM
Ah nice, just wanted to open a thread for the AION Beta.
Here (http://sayasun502.spaces.live.com/blog/cns!DF5D8DC071D53FEC!166.entry) is a pictured explanation on how to register at the website.
And thanks for the link to the en-languagepack.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Segoris on April 09, 2009, 01:39:12 PM
Good find!

Any idea how long this is going on for? I won't be home much until after Sunday and am hoping it's not just a weekend stress test


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Nonentity on April 09, 2009, 01:43:52 PM
No idea!

It's fun, though!

Add me to your buddy list ingame (press V), character name is Lockdown


Title: Re: Aion Chinese Open Beta - now with English!
Post by: sam, an eggplant on April 09, 2009, 02:21:51 PM
Start goldspamming. If anyone asks, you're based out of Flint, Michigan.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on April 09, 2009, 02:41:57 PM
Start goldspamming. If anyone asks, you're based out of Flint, Michigan.
They'll try to buy your house. That's all the rage now, rite?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on April 09, 2009, 02:53:56 PM
My installer seems to have frozen. The progress bar is full, but it won't do anything from there. Clicking the one available button, it seems to be asking me if I want to cancel the installation.

Has anyone had this and resolved it?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lucas on April 09, 2009, 03:14:40 PM
Yeah, teach 'em how we love to grind it, baby!  :drill:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 09, 2009, 04:52:30 PM
Not really.

More effort than I am willing to put in for a game that I'm only vaguely interested in in the first place. 

Then why even open up a thread entitled Chinese Open Beta if you're only vaguely interested?  :oh_i_see:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 09, 2009, 05:03:47 PM
Awesome, Non. Thanks a bunch!


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hindenburg on April 09, 2009, 05:34:49 PM
Downloading. Should be able to join you tomorrow.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on April 09, 2009, 06:39:10 PM
This is rather strange. It seemingly won't accept any name I try. They're all illegal or taken. Is there a trick to it?

But I'm loving the character generation :-)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: LK on April 09, 2009, 06:40:49 PM
How is it fun?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on April 09, 2009, 06:43:26 PM
It has (lots of!) sliders that do meaningful stuff. Unlike those in say, Oblivion. I can get my toon just ugly enough without having to go full retard.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on April 09, 2009, 06:53:57 PM
Quote
Server Name: Taranis - Faction: Asmodian - Region: Whatever the first one on the list is when you first install the game
Our server for Elysia will be on a North China server - to change that, when you get to the patcher, under where it says Aion on the left, there are two chinese words in blue text. Click the lower one, and you'll get the blue box again. Choose the SECOND one down, and login.
Server: Azariel - Faction: Elysian

After choosing it once, it is not letting me change it.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Nonentity on April 09, 2009, 07:59:46 PM
The anti-cheat software for this, Gameguard, does NOT work with Windows 7.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on April 09, 2009, 08:00:31 PM
There is absolutely nothing compelling about this game other than it's prettier looking than WoW. Not one tenth as pretty as Blade & Soul. It really serves no purpose. NCSoft is weird.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Nerf on April 09, 2009, 08:02:24 PM
The anti-cheat software for this, Gameguard, does NOT work with Windows 7.

Yay me for finding this out *shakes fist*


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on April 09, 2009, 08:12:01 PM
The anti-cheat software for this, Gameguard, does NOT work with Windows 7.

Yay me for finding this out *shakes fist*
You are not missing anything.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Nerf on April 09, 2009, 08:41:18 PM
I'll find out soon enough, I'm patching it on a vista computer right now.  It might be shit, but as much as I loved L2 I have to give it a shot.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 09, 2009, 11:16:43 PM
Anything with a sword is completely different to me now, after Demon's Souls.  :oh_i_see:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on April 09, 2009, 11:20:28 PM
Anything with a sword is completely different to me now, after Demon's Souls.  :oh_i_see:
Are you just trying to be adorable? I'm OK with it, btw. As in, I agree. Swords just aren't the same anymore.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 09, 2009, 11:45:32 PM
10 years after EQ, part of me could still accept, appreciate and be fascinated by dikus. I came from a time were fantasy was A to attack and R to run, so the grind, repetition and lack of dynamism never really bothered me that much.

Aion, I still think it'll be a very good diku experience, and I'll probably spend a very good amount of time there. I put "my money" on it as a commercial success and despite being, once again, THE turd with a different polish, I am ok with it. Hell, I still watch lots of animes, I know a lot about decorating turds.

But tonight, Aion left me empty cause for the first time EVERYTHING bothered me. Demon's Souls changed my perception of videogames. Maybe it won't last, maybe it's just like when you are so much in love with someone that you forget you don't do monogamy, but today Aion got slaughtered by Demon's Souls and all the little sweet warm things it did to me.

I was there, with my brand new Aion character, wielding this cute big sword, and feeling the total lack of control over her...

I felt unimpressed and empty.  :oh_i_see:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tale on April 10, 2009, 12:37:39 AM
这一切发生之前,将再次发生。


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 10, 2009, 04:49:46 AM
There is absolutely nothing compelling about this game other than it's prettier looking than WoW. Not one tenth as pretty as Blade & Soul. It really serves no purpose. NCSoft is weird.

Supposedly the endgame is focused on PvPvE rather than just raiding.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: rk47 on April 10, 2009, 05:18:55 AM
Howabout some screens sir?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 10, 2009, 05:26:14 AM
Screens are everywhere. Do you need ours?

Anyway, you hit my soft spot. I'll provide some Lefteye goodness soon.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: K9 on April 10, 2009, 08:38:21 AM
There is absolutely nothing compelling about this game other than it's prettier looking than WoW. Not one tenth as pretty as Blade & Soul. It really serves no purpose. NCSoft is weird.

Supposedly the endgame is focused on PvPvE rather than just raiding.

Is that the technical term for being ganked while killing an NPC?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: rk47 on April 10, 2009, 08:42:03 AM
There is absolutely nothing compelling about this game other than it's prettier looking than WoW. Not one tenth as pretty as Blade & Soul. It really serves no purpose. NCSoft is weird.

Supposedly the endgame is focused on PvPvE rather than just raiding.

Is that the technical term for being ganked while killing an NPC?

I believe warhammer called it 'keep taking'


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 10, 2009, 02:00:53 PM
From what I understand the best endgame PVE stuff needs PVP stuff to happen.  Or something like that.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lucas on April 10, 2009, 03:15:01 PM
I want to be morally abused by The Grind. Downloading  :drill:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Simond on April 10, 2009, 03:58:45 PM
There is absolutely nothing compelling about this game other than it's prettier looking than WoW. Not one tenth as pretty as Blade & Soul. It really serves no purpose. NCSoft is weird.
"Prettier-looking WoW-clone*" would equal "Money hats". I'm guessing that's NCSoft's thinking.

(*addendum: "that doesn't suck, unlike the last couple of diku-MMOGS")


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 11, 2009, 12:44:59 AM
And it's not even grindier than your usual western generic MMORPG.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 11, 2009, 08:00:38 AM
I hit level 10 all on quests in about 4 hours or so taking my time and not knowing where to go.  I also played a priest which killed things sloooooow.

I think they did a good job with it.  I have no idea what the curve is like though.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: DLRiley on April 11, 2009, 08:05:24 AM
And it's not even grindier than your usual western generic MMORPG.

oh so i was right.

4 hours for level 10 on a none combat oriented class is kinda decent. But korean mmo's have a tendency to let you blast you through the first few levels and tripple the grind per level. So I'm sorta wondering if it will take 4 hours to get to 10-20.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 11, 2009, 12:49:49 PM
Some screenies, mainly from character creation which is very, very satisfying.



Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hindenburg on April 11, 2009, 01:21:39 PM
God damn it's gorgeous and runs well. Shame about the ball busting latency.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: terrahero on April 11, 2009, 02:24:35 PM
Aint working for me, it refuses to install the game. Its giving me trouble over data.zip wich is incidentally password protected.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on April 11, 2009, 03:16:51 PM
Aint working for me, it refuses to install the game. Its giving me trouble over data.zip wich is incidentally password protected.

Oh well! Might want to contact tech support!


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 11, 2009, 04:03:37 PM
Password protected? I'd say you got the wrong (fake) zips somehow  :awesome_for_real:
I got a .zip error but I realized it was because firefox crashed, and when I resumed the download it renamed the files someting like data.z01(2). Deleting the (2) fixed it.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on April 11, 2009, 06:53:05 PM
Some screenies, mainly from character creation which is very, very satisfying.
I fell in love with it from the get-go. I think I'll buy this just to prototype PnP RPG characters' appearance. :-)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: terrahero on April 12, 2009, 12:23:54 AM
Password protected? I'd say you got the wrong (fake) zips somehow  :awesome_for_real:
I got a .zip error but I realized it was because firefox crashed, and when I resumed the download it renamed the files someting like data.z01(2). Deleting the (2) fixed it.

Im pretty sure i have the correct files, i got em from the same link as the OP suggest. And they seem to be working for everyone else. But i guess i could try and download it again. Damn error being all chinese! :uhrr:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: PalmTrees on April 12, 2009, 01:05:04 AM
They look nice and all, but how often are you going to see your character's face? How are their butts?

On the topic of appearance, are there more than one armor set option per level or is clone central except for face/hair? Do you get the next tier of armor all at once or is it one of those breastplate at 40, gloves at 41 systems that has you looking like a mismatched hobo for the majority of the game?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: rk47 on April 12, 2009, 01:47:48 AM
So how's the EXP Curve btw? It looks great.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on April 12, 2009, 05:17:24 AM
Recalling from memory, the visual gear is divided into top, bottom, feet, hands and head. There's also an option to wear a guild cloak. I've seen people wear various gear between levels 1 and 10, so stuff that drop don't appear to share any sort of hard "tiered appearance".

The customization isn't just about the head either, the body customization is actually pretty good too. What's really missing to make characters look quite unique is choosable animation sets. It wouldn't have to change every animation, but having different run styles and idle stances would help diversity alot. With everyone moving the same way, it still looks sorta homogeneous, despite the other great options.

What bothers me is that you can get a little too extreme with the sliders. People make toons that are 4' tall with limbs like pool cues. As a member of Filthy ArrPeers worldwide, I say it's immersion-breaking! And it looks stupid.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: rk47 on April 12, 2009, 06:20:58 AM
Recalling from memory, the visual gear is divided into top, bottom, feet, hands and head. There's also an option to wear a guild cloak. I've seen people wear various gear between levels 1 and 10, so stuff that drop don't appear to share any sort of hard "tiered appearance".

The customization isn't just about the head either, the body customization is actually pretty good too. What's really missing to make characters look quite unique is choosable animation sets. It wouldn't have to change every animation, but having different run styles and idle stances would help diversity alot. With everyone moving the same way, it still looks sorta homogeneous, despite the other great options.

What bothers me is that you can get a little too extreme with the sliders. People make toons that are 4' tall with limbs like pool cues. As a member of Filthy ArrPeers worldwide, I say it's immersion-breaking! And it looks stupid.

rp n asia dont mix.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hindenburg on April 12, 2009, 06:30:54 AM
What bothers me is that you can get a little too extreme with the sliders. People make toons that are 4' tall with limbs like pool cues. As a member of Filthy ArrPeers worldwide, I say it's immersion-breaking! And it looks stupid.

You're playing a game where people can sprout wings and are complaining about immersion?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on April 12, 2009, 06:44:53 AM
It's all about context! :-) Owlbears aren't exactly within the domain of probability either.

Anyway, just as a sample point, to get from level 4 to 5 you need 8700 XP, with a level 4 kill giving 200 - 300 XP. That means roughly 35 mobs, each taking me about 20 seconds (as a priest) to kill with this outrageous latency.

So yeah, it's a little rough even early on. I'm going to turn in a wad of quests and see how far that gets me.

Edit:
Turning in a "mission", a story arc quest, netted me 1000 XP. So.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 12, 2009, 07:25:08 AM
My south Korean friend said they don't have the slightest idea what tabletop RPGs are. I guess that's why the concept of "immersion breaking" keeps escaping them.

On a funnier but dramatic note, my Israeli friend got seriously worried when I told her "me and my friend have regular RPG (http://www.motionpicturearmourer.com/rpg.jpg) nights". You should have seen the look on her face.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: rk47 on April 12, 2009, 07:33:51 AM
Quote
My south Korean friend said they don't have the slightest idea what tabletop RPGs are. I guess that's why the concept of "immersion breaking" keeps escaping them.
(https://dl.getdropbox.com/u/829607/tabletoprpg.jpg)
 :awesome_for_real:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lucas on April 12, 2009, 07:57:56 AM
On a funnier but dramatic note, my Israeli friend got seriously worried when I told her "me and my friend have regular RPG (http://www.motionpicturearmourer.com/rpg.jpg) nights". You should have seen the look on her face.

Hahhaha, now that was funny in a awkwardly kinda way :D

By the way, tried the game and while it seems decent enough (I only played an Asmodean Mage so far), nothing I see myself devoted to for a long period of time. I enjoyed the Lore on the website, though. I'm too a spouse of the lost cause of MMOG Roleplayers, so I understand the pain :P


Title: Re: Aion Chinese Open Beta - now with English!
Post by: terrahero on April 12, 2009, 09:59:51 AM
I finally got the thing to install. Incase anyone else is also getting data.zip error during install, im afraid you have to download everything all over again as one of the files is corrupt. Not neccesary data.zip btw.

I did, worked for me. If it matters, i used the torrent.

just, putting this out there incase anyone else has problems.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lantyssa on April 12, 2009, 10:12:16 AM
It's all about context! :-) Owlbears aren't exactly within the domain of probability either.
Watch out for Itto.  He doesn't believe RPers exist, so he'll tease you mercilessly.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hindenburg on April 12, 2009, 10:31:27 AM
It's all about context! :-) Owlbears aren't exactly within the domain of probability either.
Watch out for Itto.  He doesn't believe good RPers exist and hasn't been proven wrong yet, so he'll tease you mercilessly.
fix'd.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on April 12, 2009, 11:01:09 AM
The fact that I won't be able to take the setting atleast a bit seriously will probably be a deal breaker for me. The /sleep emote summons you a cloud to lie on. /sit (or /chair, in fact) produces a chair et cetera.

It just seems unnecessary.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 12, 2009, 11:06:56 AM
Did anyone noticed what happens when you are idling and it's raining?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on April 12, 2009, 11:21:35 AM
Yeah. And if you're standing in a stream it starts to chase fish with the hands :-P

Oh, and you can't swim. At all.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 12, 2009, 11:48:40 AM
I played a mage up to level 10 and it took my just short of 2 hours.  Not too bad.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: NiX on April 12, 2009, 11:59:45 AM
Damn you Windows 7!


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 12, 2009, 01:32:03 PM
Following the old DAoC tradition, you can't make characters of different factions on the same account, so I needed a new one to try Asmodians chars.

Meet Odette Falconeer.


I like Asmodians' glowing red eyes when in attack mode.




Title: Re: Aion Chinese Open Beta - now with English!
Post by: rk47 on April 12, 2009, 01:39:14 PM
 :drillf: <--- too.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Auronp on April 12, 2009, 02:10:13 PM
Hey, had a quick question...i set up a username and password and all that then hit enter and it said successful. Is that it? No email registration or anything?
Also, do you have to pay to play or no? Thanks in advance, can't wait to play!


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tale on April 12, 2009, 02:24:54 PM
It's an open beta, Lolschach.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Auronp on April 12, 2009, 02:29:16 PM
It's an open beta, Lolschach.

Lol, guess that shoulda tipped me off...is the ddl faster then the torrent? Cause my eta is 14hrs or so


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on April 12, 2009, 03:09:59 PM
I hate it when we have "how to sign up" threads here because people come along and expect us to be tech support.

We are not fucking tech support.

See the DJ Portable Max thread in the schild chronicles for other examples of this shit.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 12, 2009, 03:23:40 PM
Loot is NOT the usual Korean cookie-cut tiered crap. I already looted a couple of uncommon (green name) items, at level 6.
Also, the manastone thing to customize every piece from the get go is nice.

And cutscenes are so cool.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on April 12, 2009, 03:26:28 PM
Too bad the gameplay is barely gameplay.

Maybe I'm totally turned off by the horrible way the game starts. Might as well have been kill 10 rats.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 12, 2009, 04:23:24 PM
It IS kill ten rats. Pardon, ten web slink, ten lake brax and ten cute ribbit (and I'm not even joking).

Still, more screenz:





The game is the same you played in the last 10 years, now with more frills and polish. It's all up to you, and how much you can take of the same soup. Yes, the gameplay is barely gameplay, as usual.
I want to like and play this game so much, but I guess it'll all depend on the quality of PvP.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on April 12, 2009, 04:41:38 PM
I'm in a similar situation here. I do want to like it, because it is very pretty and it does have some nice features, but at the same time it's really even more bland than both WoW and LotRO. Somehow it lacks soul in the same way almost every K-Diku does.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 12, 2009, 05:00:09 PM
That's not my problem. WoW was a turd since day one to me, and LotRO was a much better game save for the sluggish combat. But they were 5 and 8 years old repetitions of EverQuest. Aion is a 10 years old repetition, and that is my only problem. It doesn't have to do with soul or the lack of. Being the same identical game with different visuals and lore, the poor and uninspired soul of diku is all there. But it's a soul I would not eat even with bacon.

I could play and love Aion, but I need more than kill ten rats or do ten raids. I need kill ten players and siege ten fortresses. Let's see what will happen in the Abyss.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hindenburg on April 12, 2009, 06:12:45 PM
They're banking on aerial combat to change that.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Engels on April 12, 2009, 08:30:10 PM
About the Adult ID thing. Do you mean you can't play 6 hours -in a row- or 6 hours period? Because last time I catassed 6 hours in a row it was against Bertie in Plane of Disease, which ain't gonna happy any time soon.

Edit: Nm, found that it is 6 hours per day, which is more than enough. Now, if there's a secret 'flash boobies' emote that requires adult ID, I will revisit the matter.  :hello_kitty_2:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Severian on April 12, 2009, 09:30:40 PM
Here's some hours in a row.

(http://img14.imageshack.us/img14/1169/11hours.png)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Koyasha on April 13, 2009, 02:12:55 AM
I'm reinstalling Windows XP to try this.  Been running Windows 7 as my only OS for a while even though I partitioned my drive to allow for dual boot, cause I haven't had a need for anything else.

That said, I will be very angry if I like it, and the release version doesn't support Windows 7.

Newest screenshots look prettier than ever.  I haven't been paying close attention cause usually when I do it's a dissapointment.  Got a lot of learnin' to do.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 13, 2009, 03:22:33 AM
You won't like it that much Koyasha.

I mean, I think everyone who played dikus for a while now won't ever get back to EverQuest or World of Warcraft levels of involvement and amusement. Because of that, everything will always look bland no matter what, unless they start doing something really new with it.

You will like it, just moderately. Good PvP (court is still out on that) and good friends can make the experience ten times better, but the sense of wonder and the positive addiction of the old times can't come back because of polish and better visuals.

EDIT: court is still out on the flying mechanic as a real gameplay improvement too.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on April 13, 2009, 04:17:28 AM
Mind that the flying isn't really a feature beyond Aion's comtemporaries, it's just a variant of having mounts, since flying will be assumed in many places (such as Abyss.) With the entire game being built around the assumption that everyone will fly everywhere, I don't see how it can make that much a difference to just having a normal mount except for the novelty of having an additional dimension. This isn't 1994 after all and 3D just isn't that cool anymore. In WoW, flying is swell because there's an alternative (ground mounts) that appears as tedium in comparison. There's no alternative in Aion so there's no real tedium to be compared to nor relieved of.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hindenburg on April 13, 2009, 04:25:51 AM
Mind that aerial combat.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on April 13, 2009, 04:31:29 AM
I know it has "aerial" combat. Quotation marks, because I doubt there's any actual aerial physics involved. Hotbar combat with another dimension for people to run away in, does it sound appealing?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lucas on April 13, 2009, 04:38:38 AM
I like cutscenes too: loved them in Guild Wars so I hope they will be at least as good as those ones. But yes, the very beginning is almost unbearable with those serial killing quests.

Ok, ok, it shouldn't surprise anyone, but c'mon (and add to that the lack of the "prologue quest/cinematic" that we aren't able to see in this beta)...At least, yes, there is some uniqueness when it comes to beasts, they are pretty odd looking. No more dealing with "Razorhide X".

But hey, I'm sure Black Prophecy and/or Jumpgate Evolution won't let us down and will request us to kill "Razorhide pirate vessels" or "bristleback frigates" one way or another :P


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Nerf on April 13, 2009, 07:04:39 AM
I ran into my first botters last night, 3 of them setup just outside the ice lake killing the leh..somthing spies and goons.  I'm curious as to what program they were running, from the movement/detection, it looked alot like l2walker, but since Aion runs on a different engine I'd be shocked if they adapted it so quickly as EvE still uses shitty shit macro programs all these years later.

Either way, I hope they can put a stop to it, because botting made lineage2 unfun unless you were botting too, and I'd hate to spend real money on a game full of them.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: rk47 on April 13, 2009, 07:06:57 AM
it's china. I heard it's P2P on 16th. It's ready to ship I guess with this sort of content, what do you guys think? Ready for retail?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 13, 2009, 07:10:01 AM
Polish and bug-wise, yeah. Content, who knows? Who is high enough to tell?
Still, doesn't matter to us, as it won't ship in NA and EU for a few months more, and by that time there will be probably more content anyway.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: NiX on April 13, 2009, 07:15:35 AM
Boo to not working in Windows 7. Did anyone try changing the exe properties of the defender?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tmp on April 13, 2009, 08:56:55 AM
Boo to not working in Windows 7. Did anyone try changing the exe properties of the defender?
Suspect it's not as much Aion itself, but the nProtect GameGuard thing that comes bundled with it.

which is heads up i guess, for these who don't like this type of application installed.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Engels on April 13, 2009, 09:42:52 AM


which is heads up i guess, for these who don't like this type of application installed.


what 'type' of application is it? Is it essentially a punk-buster for MMOs, or is it some odd form of anti-piracy?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on April 13, 2009, 09:53:58 AM
The former. Unless it's doing something in the background.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: NiX on April 13, 2009, 10:07:56 AM
Nah, it only runs when the game runs from my experience with it and is easily uninstalled. I was actually referring to the GameGuard when talking about the exe properties. I know it launches as a seperate app.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 13, 2009, 10:37:01 AM
Playing through most of the first two Elyos areas.  The game is very polished and full of content.

Some good quest lines in there among a myriad of gather and kill quests.  Animations and spell effects etc are well done.  The UI works, it's simple and effective.  Nothing is broken there.

It's probably a mixture of me being on the East Coast (US) and China being on the other side of the world (hardly ANY lag at all surprisingly) but there are some delays in actions taking place and the animations.  It's somewhat awkward, skills are getting cancels are not firing right away.  It may be a LOTRO type of situation where another spell doesnt go off until the animation is finished.  Can't really tell.

But I always have enough quests in my log to get me to the next level so you don't have to grind.  I played through 11 as a Priest and became a Cleric.  I played as a Mage then Spiritmaster to 16.  Level does take longer as you go up but my 11-16 stint took forever because I didn't know where a lot of the quest objectives where.  You have to explore to find them (imagine that!) since there was no database website and everyone spoke chinese (except the 50 or so people in or Legion).  Kinda neet playing a game again where so little is known about classes and end game and the leveling process.

Overall, if you like another Diku experience that supposedly has a more PVP focus in the end game this game is going to be amazing (if the quality of the first half of the game continues over onto the next). 

Things that will trip this game up.
1.  Content (which we've seen in the Korean release) isn't in the NA/EU release.
2.  Localization is terrible (which means it's worse than installing a ENU.pak for the Chinese client)
3.  The experience curve is horrible after level 25.  Could happen!

Basically if they fuck up the leveling curve the game is screwed, but other than that the game is great (if you like DIKUs).


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lucas on April 13, 2009, 11:53:40 AM
Servers went down a few minutes ago. Looks like they should be back by 2 or 3am CET (8 or 9pm EST)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tmp on April 13, 2009, 12:32:22 PM
what 'type' of application is it? Is it essentially a punk-buster for MMOs, or is it some odd form of anti-piracy?
It's technically anti-cheat software, but the way it goes about the work might cause issues for some users...

"The key issue being that GameGuard bypass the OS safeguards in order to:

Hide the game application process.
Monitor the entire memory range.
Terminate specific applications without the user consent.
Block specific calls to DirectX or the windows API."


... mostly the 'terminate applications' and 'block API calls' i guess. I didn't run into any apparent problems with it personally, but some are more picky about what they allow to run on their systems.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Engels on April 13, 2009, 12:39:09 PM
now if they can only make an anti-virus program that smart


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tmp on April 13, 2009, 01:04:44 PM
now if they can only make an anti-virus program that smart
Speak of the devil

"Gamemon.des is trying to download driver in a hidden way. Kaspersky anti-virus will not be able to control application activity after installation.

suspicious object: \aion\kekeke\bin32\gameguard\gamemon.des"

not sure how these two will play together, guess will find out soon enough...


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 13, 2009, 04:06:45 PM
(http://www.fohguild.org/forums/attachments/mmorpg-general-discussion/106706d1239665533-aion-tower-eternity-dwarf1b-copy.jpg)

I made a "dwarf".


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Salamok on April 13, 2009, 07:02:44 PM
is it possible to run this in a win xp vm on win7?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 14, 2009, 12:06:00 AM
Why is everyone using Win7? What's the deal? Wasn't considered a stupid thing to use new OSes without plenty of service packs and bugfixes?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Goreschach on April 14, 2009, 12:42:19 AM
Why is everyone using Win7? What's the deal? Wasn't considered a stupid thing to use new OSes without plenty of service packs and bugfixes?

7 is basically the service pack Vista has needed since release?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 14, 2009, 02:43:52 AM
Really? I didn't know.

And I know nothing about these things, but is the install of early versions of a service pack a good idea anyway? How much stability and compatibility do you really expect from that?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Auronp on April 14, 2009, 04:12:50 AM
I love the game so far, been playing more than a couple hours and just hit level 10 (that includes server down time and a lot of reading). My only gripe is that for some reason on the character creation screen I can't hear the voices so I got a voice I wouldn't have normally chosen, but beyond that I love the game. It's nice to see the history of the world that I read about flushed out in the game.
Also I know theres a way to glide but can't remember it for the life of me...can someone tell me how to do it?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lucas on April 14, 2009, 04:14:31 AM
Currently waiting in a 25 minutes long queue :disney:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tale on April 14, 2009, 04:19:06 AM
I made a "dwarf".

I thought you made Obi-Wan Kenobi.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tale on April 14, 2009, 04:23:28 AM
Why is everyone using Win7?

You're in a thread about trying a frustrating foreign language beta version of an obscure videogame. These people try Windows 7.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 14, 2009, 04:51:40 AM
But but
The Chinese videogame doesn't fuck up my everything else when it fails to make sense.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: vex on April 14, 2009, 05:04:58 AM
Also I know theres a way to glide but can't remember it for the life of me...can someone tell me how to do it?

Just double jump.  It doesn't work everywhere though and of course you need a down hill slope to do it effectively.

For some reason I'm enjoying this game.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 14, 2009, 05:09:33 AM
Why exactly should people enjoy WoW and not enjoy this?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 14, 2009, 05:46:30 AM
I made a "dwarf".

I thought you made Obi-Wan Kenobi.

Good call.  I have another one where the beard is longer and fuller.  It was more dwarf like.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Nija on April 14, 2009, 06:07:00 AM
Why is everyone using Win7?

You're in a thread about trying a frustrating foreign language beta version of an obscure videogame. These people try Windows 7.

Win7 is going to be the strongest OS MS has released since Windows 2000.

It's fantastic.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: DLRiley on April 14, 2009, 06:19:58 AM
Why exactly should people enjoy WoW and not enjoy this?

I don't think there is a reason, but like LotR and FF11 ultimately no one cares. If Aion is a solid game it will get enough "I don't want to play WoW or bored of WoW but not tired of WoW players" to be moderately successful.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 14, 2009, 06:45:58 AM
Why is everyone using Win7?

You're in a thread about trying a frustrating foreign language beta version of an obscure videogame. These people try Windows 7.

Win7 is going to be the strongest OS MS has released since Windows 2000.

It's fantastic.

For sure!
But.. now?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lucas on April 14, 2009, 07:09:31 AM
Ten screenshots for your viewing pleasure (1920x1200 max detail, AA 8x, 8800GTS 640MB). Enjoy the sights with Jill, my sexy dominatrix sorceress.

(http://img511.imageshack.us/img511/7439/aion0000v.th.jpg) (http://img511.imageshack.us/my.php?image=aion0000v.jpg)(http://img511.imageshack.us/img511/4453/aion0001y.th.jpg) (http://img511.imageshack.us/my.php?image=aion0001y.jpg)(http://img511.imageshack.us/img511/8480/aion0002s.th.jpg) (http://img511.imageshack.us/my.php?image=aion0002s.jpg)(http://img511.imageshack.us/img511/2617/aion0003e.th.jpg) (http://img511.imageshack.us/my.php?image=aion0003e.jpg)
(http://img511.imageshack.us/img511/4943/aion0004o.th.jpg) (http://img511.imageshack.us/my.php?image=aion0004o.jpg)(http://img511.imageshack.us/img511/2545/aion0005z.th.jpg) (http://img511.imageshack.us/my.php?image=aion0005z.jpg)(http://img511.imageshack.us/img511/2677/aion0006.th.jpg) (http://img511.imageshack.us/my.php?image=aion0006.jpg)(http://img511.imageshack.us/img511/9930/aion0007p.th.jpg) (http://img511.imageshack.us/my.php?image=aion0007p.jpg)
(http://img511.imageshack.us/img511/7034/aion0008.th.jpg) (http://img511.imageshack.us/my.php?image=aion0008.jpg)(http://img511.imageshack.us/img511/9817/aion0009b.th.jpg) (http://img511.imageshack.us/my.php?image=aion0009b.jpg)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hawkbit on April 14, 2009, 07:32:34 AM
Why exactly should people enjoy WoW and not enjoy this?

I don't think there is a reason, but like LotR and FF11 ultimately no one cares. If Aion is a solid game it will get enough "I don't want to play WoW or bored of WoW but not tired of WoW players" to be moderately successful.

Aion is about the closest gameplay to WoW I've seen yet.  I liked the bit I played of the beta.  I'll likely buy it when it comes out.  I suspect, though, that like WoW I'll get bored at the cap and quit unless there's endgame that doesn't require me sitting at my PC for hours without the ability to get out of my chair when my family needs me. 

EDIT:  Super props on a unique looking game though.  I really like the style.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 14, 2009, 07:54:25 AM
Here is something that was described to me in the Korean release of the game.

After level 20 or 25ish the PVP in this game opens up.  Other than the Abyss and the activities that go on there you have what they call Rifts.  These are portals that open up randomly between the two different sides.  There is a game wide annoucement that a rift has opened in such and such area.

At one point everyone on one side got in and started taking over that area killing NPCs and PCs alike until the other side pushed back and drove them out.  Apparently there were hours of fun to be had.

The key I think is the rewards for killing people.  What do you get for killing.  I still don't know much about the ranking system/reward system for PVP.  Hopefully it's not WAR bad.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tmp on April 14, 2009, 07:56:37 AM
For sure!
But.. now?
It lets people do away with XP and play with Vista without having to admit it's pretty silly to hate on Vista after it had years to shape up and get solid driver base. And since it basically *is* Vista, it's pretty stable from what i hear.

Anyway re: Aion, played it to l.10 yesterday. Overall impression so far is, it just tries too hard. The constant, exaggerated animations whenever a character stands still for just a second, equally exaggerated facial animations that turn your character in some sort of Joker minus the face paint, the weapon and costume designs that make art deco an example of refined restraint... these just don't help. There's also some leftovers from old games that don't help the experience either (NPC dialogue panels and other things like 'inspect' panels closing as soon as you select something else, for quest dialogues it frequently means you have no way to get that text back ... lack of a 'try on' feature is minor but also annoying after playing games which do provide it) Out-of-combat regen is for some odd reason kept low and the individual mobs can hit pretty hard, forcing the player to spend some seconds after every other fight on sitting down and getting up... don't know what for, exactly, it doesn't add anything.

The bunch of cliches aka the grand story of "you were the ultimate bad-ass, one of chosen few, and now you're not only the ultimate bad-ass but also the one person who might save the world. But alas, you have amnesia." doesn't really work in the MMO where you can see million other players go through the same motions of hunting the same ten rats and reach their own identical enlightement. Nothing new, but the exaggeration again backfires and just makes the silliness even more apparent.

Oh and the range of character size slider together with the head size slider result in experience more freaky than Second Life can provide. If there's one "wtf" feature in this game, that's it.

There's some nice touches and ideas here and there (occasional nice spots in the world, combo skills, skinning the appearance of gear unlocked for later levels) but they're generally buried under thick layer of what feels like ten different cakes someone has barfed all over the whole thing.

Overall it seems like a solid game... but very meh. Like a blockbuster that fails because it tries to one-up everything made so far, and so it goes from start to end cranked up to 11; and after short while it just tires the viewer out.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Mrbloodworth on April 14, 2009, 08:17:27 AM
That's some really stunning art.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 14, 2009, 08:28:35 AM
You can "try on" item by ctrl-left clicking.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Nerf on April 14, 2009, 08:50:01 AM
You can "try on" item by ctrl-left clicking.


There is also an NPC that lets you pay to change the appearance of an item to the appearance of a donor item.  So if you have a level 10 breastplate that looks fucking amazing and don't want to get rid of it, you can make your end game super rare raiding item look like it.

Should do away with the cookie-cutter looks.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on April 14, 2009, 09:18:52 AM
The Chinese version isn't what's going to get released over here though, so some of the typical Asian exaggerations might be tuned down once we get to buy it. Atleast that's what they've claimed, who knows for sure.

http://www.tentonhammer.com/node/61732
Quote from: Chris Hager
The work we are doing on Aion goes well beyond just translation and localization; Aion is being completely globalized for the Western market.  We strongly believe that it is not enough for a particular quest or reference to be just be translated correctly—it must be culturally relevant for our audience.  So it is up to us to make sure that we implement this culturalization into Aion and allow western players to be immersed in a world to which they can relate.

But yes, it's definitely trying too hard. The vast majority of the emotes make me cringe, and at the same time, the combat looks so goddamn boring since I've been spamming my single offensive spell for nine levels. :oh_i_see:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Nija on April 14, 2009, 09:40:57 AM
For sure!
But.. now?

Yes, now. The copy I have expires 3/1/2010. I'll be supporting it in the workplace at release, no doubt, as they rolled out Vista here ASAP as well. Everyone is going to be using it, you might as well get accustomed to it now.

It'll keep you away from shitty Korean grindfests at bare minimum.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Merusk on April 14, 2009, 09:46:13 AM
For sure!
But.. now?

Yes, now. The copy I have expires 3/1/2010. I'll be supporting it in the workplace at release, no doubt, as they rolled out Vista here ASAP as well. Everyone is going to be using it, you might as well get accustomed to it now.

Well, not everyone. Just companties who actually upgrade software.

Have I mentioned we still run Windows 2k and Office 97 on lots of machines recently?  If not, I just did.  Sorry, but it's a bit of a sore point that I have to send stuff home and save it down to be able to open it at work.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Nija on April 14, 2009, 09:50:54 AM
Have I mentioned we still run Windows 2k and Office 97 on lots of machines recently?  If not, I just did.  Sorry, but it's a bit of a sore point that I have to send stuff home and save it down to be able to open it at work.

I was the same way, pretty much. Win 2k pro is great, as far as I'm concerned. We were using Office 2k though - not 97.

The place I work at got gobbled up by a huge company last year and now we're state of the fucking art and it is time consuming.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lantyssa on April 14, 2009, 10:29:29 AM
There is also an NPC that lets you pay to change the appearance of an item to the appearance of a donor item.  So if you have a level 10 breastplate that looks fucking amazing and don't want to get rid of it, you can make your end game super rare raiding item look like it.
Seriously?  About time a game had this designed in from the start.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: rk47 on April 14, 2009, 10:37:54 AM
that is amazing feature, but is there any crafting at all in the game? If there is any is it anything like Lineage 2 painful drop hunts ?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 14, 2009, 10:40:03 AM
Out-of-combat regen is for some odd reason kept low and the individual mobs can hit pretty hard, forcing the player to spend some seconds after every other fight on sitting down and getting up...

Rest (sitting) is for emergencies while to kill the downtime you are supposed to use bandages, who are available to all classes if I am not mistaken. They serve the function of minor money sink too. Potions work the same way they did in AoC apparently (heal over time only).
Crafting, I don't know, butr harvesting is the usual thing with an additional layer of coolness. Sweeet.

This turd makes so many little things the right way.



Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 14, 2009, 11:03:35 AM
Gathering is easy.  The higher the skill the faster your gather takes and there are sooooo many nodes to gather from.

I havn't done crafting yet but I believe it's the same old stuff.  Alchemy is really good though from the potions etc you can make.  I have no idea about the viability of the others since I hate crafting in games so I havn't really looked into it.

Regen is fine.  I have abilities to regen my mana and health called treatments.  Not sure what there is for Rogues and Soldiers outside pots and bandages.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 14, 2009, 01:42:37 PM
Huge props to NCsoft.

For the first time I can do a beautiful overweight character.

(http://farm4.static.flickr.com/3540/3442933998_00c2411c0b_o.jpg)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on April 14, 2009, 01:45:46 PM
FUUUUUUUUUUUUUUUUUUUUUUUUUURRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRY

Seriously though, the game really put me off with the feet and "extra fur" thus practically ensuring I'll never be able to tolerate it even if they make the opening less 'meh' for America.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hindenburg on April 14, 2009, 01:49:36 PM
Otherkin, maybe. Not enough fur for furry.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 14, 2009, 01:54:12 PM
Furry? Wait, no way! Oh fuck, no! And I am playing an Asmodian now cause I'll definitely go with a human at launch.

You know what Schild? There's some kind of mild excitement peak at level 5 or something when you trigger the cool "flying vision" cutscene. That is a good opening.
I wonder why they didn't make anything like that from the get go. In 2009 when you get at level 5 with no surprises you are (with good reasons) already jaded.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lantyssa on April 14, 2009, 03:28:28 PM
She's way too muscular to be overweight.  Allowing a character to have some bulk is nice though.  I'm tired of being a twig.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: DLRiley on April 14, 2009, 05:43:23 PM
Wow, why does your character look like the girls around my neighborhood  :ye_gods:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: UnSub on April 14, 2009, 06:16:19 PM
Wow, why does your character look like the girls around my neighborhood  :ye_gods:

Their eyes glow?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: DLRiley on April 14, 2009, 07:14:56 PM
Wow, why does your character look like the girls around my neighborhood  :ye_gods:

Their eyes glow?

When their wearing contacts sure  :awesome_for_real:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tmp on April 14, 2009, 07:57:52 PM
Rest (sitting) is for emergencies while to kill the downtime you are supposed to use bandages, who are available to all classes if I am not mistaken. They serve the function of minor money sink too. Potions work the same way they did in AoC apparently (heal over time only).
Yeah, but the catch is using the bandage involves animation of character kneeling down and the induction bar that together take about as long as enabling sit mode for the couple seconds it'll take to regen the same health amount. So it's minor money sink which doesn't really work because there's no compelling reason to utilize it -- either way ii'll be spending time with ass on the ground, just in one case it also costs me game money to boot.

Good news about the "try on" function; feels really silly i missed it when LotRO has the same ctrl-left click shortcut for it and i've been using it there for months.

Dabbled with crafting today, it's quite decent. Similar "gather stuff and click to combine" approach like in the other games, though it has the extra cockblock that's a chance to fail making the item (related to level of crafting prowess vs required skill level)  On the upside, they provide "craft quests" of sorts which allow to easily increase the craft level and earn some regular xp to boot without having to gather billion raw hides or pieces of iron ore in the world.

re: trying too hard. Found something that shows it in the nutshell.

this eyesore is what happens if player doesn't die often enough. There's apparently some DP points gained from monster kills, as you gain these points you also gain extra particle effects which are fortunately only visible to the player themselves i presume, since i haven't seen anyone else running like that. Screenshot is with the DP gauge at level 3 which is max for my lowbie character. The effect is pretty permanent and the only way i could find to get rid of it is to die :awesome_for_real:

edit: logging out clears the DP gauge so that's another way to get rid of it. It's just i'm guessing that gauge signifies some helpful effect, so the visual punishment that comes with it is just hard to explain.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: raydeen on April 14, 2009, 08:16:36 PM
Huge props to NCsoft.

For the first time I can do a beautiful overweight character.




He likes big butts and he cannot lie.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 14, 2009, 08:29:22 PM
You don't have a DP skill?  I think I had one at level 10.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Segoris on April 14, 2009, 08:37:19 PM
Aside from some cosmetic things (it "feels" like I'm running slow, hitting autorun while pushing any other button won't enable autorun, small things like this) I don't have any complaints so far for this type of a game. It's fun, and grouping with people when I have no clue what they're saying is good times.

Edit: Oh, and bonus points for the transparent map


Title: Re: Aion Chinese Open Beta - now with English!
Post by: DLRiley on April 14, 2009, 09:02:17 PM
Huge props to NCsoft.

For the first time I can do a beautiful overweight character.




He likes big butts and he cannot lie.

I was waiting for someone to say that.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: NiX on April 14, 2009, 09:17:14 PM
Really? I didn't know.

And I know nothing about these things, but is the install of early versions of a service pack a good idea anyway? How much stability and compatibility do you really expect from that?

Aion is the first thing I haven't been able to run outside of Daemon Tools. Neither are a necessity.

For the record, this is incredibly stable and has amazing performance. But, this is all for another thread.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tmp on April 14, 2009, 09:21:36 PM
You don't have a DP skill?  I think I had one at level 10.
Yeah i have one... 2k points for 2 minute long buff. Never used it yet, typically i realize i could've used some extra punch the hard way and by then my DP gauge is clear. :grin:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Severian on April 14, 2009, 09:51:29 PM
I love the music the kobolds have. Heavy slow drum rhythm, you hear it first (Elyos side) in the deforested area, and in the strip mines. I've been leaving it on in the background when doing other things. Nothing else made much of an impression, and I have grown to dislike the main menu theme. But those kobolds know a good workin' song.

Another idle animation: fanning your face and wiping off the sweat when it's heat-waves-off-the-ground hot.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Ashamanchill on April 14, 2009, 11:11:17 PM
Ten screenshots for your viewing pleasure (1920x1200 max detail, AA 8x, 8800GTS 640MB). Enjoy the sights with Jill, my sexy dominatrix sorceress.

I'm not going to lie to you, seeing that fortress or city wall vista alone made me want to play this.  Ah so what if all their other ideas fall flat, at least it will have me drooling over scenery for the first time since I left Tortage.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 15, 2009, 12:33:23 AM
Wow, why does your character look like the girls around my neighborhood  :ye_gods:

Where do you live? I am moving tomorrow.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: DLRiley on April 15, 2009, 04:55:54 AM
Wow, why does your character look like the girls around my neighborhood  :ye_gods:

Where do you live? I am moving tomorrow.

Capitol Heights, Maryland. I'm afraid to play Aion now, considering how much drool will foam from my mouth just by playing next to a virtual representation of 1/3 of the girls i talked to in high school.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Auronp on April 15, 2009, 05:02:33 AM
The first time I used my DP was about 10 secs before my summon died. It would have been helpful in the fight but I forgot I had it and what it did till it was too late.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: vex on April 15, 2009, 05:08:13 AM
Aside from some cosmetic things (it "feels" like I'm running slow, hitting autorun while pushing any other button won't enable autorun, small things like this) I don't have any complaints so far for this type of a game.

I made a really tiny character so it "feels" like I'm running fast but I really like how my pet is much larger than I am.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 15, 2009, 05:50:35 AM
I love the music the kobolds have. Heavy slow drum rhythm, you hear it first (Elyos side) in the deforested area, and in the strip mines. I've been leaving it on in the background when doing other things. Nothing else made much of an impression, and I have grown to dislike the main menu theme. But those kobolds know a good workin' song.

Another idle animation: fanning your face and wiping off the sweat when it's heat-waves-off-the-ground hot.

I personally love all the animations.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Numtini on April 15, 2009, 05:55:32 AM
The positive nature of this thread is really frightening.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 15, 2009, 06:15:12 AM
The positive nature of this thread is really frightening.

Only if you want another DIKU game.  I've heard some positive stuff coming in with the release of 1.3 which is the next Korean patch.  More zones, more quests, more pvp.  I'm only taking another person's word from another forum since I can't read Korean.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Segoris on April 15, 2009, 06:45:13 AM
Aside from some cosmetic things (it "feels" like I'm running slow, hitting autorun while pushing any other button won't enable autorun, small things like this) I don't have any complaints so far for this type of a game.

I made a really tiny character so it "feels" like I'm running fast but I really like how my pet is much larger than I am.
My char is small, the height meter is down to about 1/3. The shortest height was way too small even for my standards, and I normally love playing gnome type characters.


I love the music the kobolds have. Heavy slow drum rhythm, you hear it first (Elyos side) in the deforested area, and in the strip mines. I've been leaving it on in the background when doing other things. Nothing else made much of an impression, and I have grown to dislike the main menu theme. But those kobolds know a good workin' song.

Another idle animation: fanning your face and wiping off the sweat when it's heat-waves-off-the-ground hot.

I personally love all the animations.

I agree, I love these animations (minus the chair, wtf is that about?). I think it's great to have. In fact I prefer them having too many compared to having almost none like some other games and I think they hit this note just right. Hell, when I am standing in a body of water, like a lake, and if no one is around, I'm going to play with the water in some fashion.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: UnSub on April 15, 2009, 06:52:07 AM
The positive nature of this thread is really frightening.

It's the first week. T-20 days to OMG THIS GAME SUX MMOS HAVE FAILED US AGAIN.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Mrbloodworth on April 15, 2009, 06:54:37 AM
There is also an NPC that lets you pay to change the appearance of an item to the appearance of a donor item.  So if you have a level 10 breastplate that looks fucking amazing and don't want to get rid of it, you can make your end game super rare raiding item look like it.
Seriously?  About time a game had this designed in from the start.

Is there PvP in the game?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tmp on April 15, 2009, 07:47:36 AM
Is there PvP in the game?
Yes, but multiple types of armour use identical models as it is.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: gryeyes on April 16, 2009, 01:29:47 AM
Did everything in the OP yet when i click the launch icon on my desktop a screen comes up i click the lower right button and it then says error. Its all still in Chinese.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 16, 2009, 01:35:10 AM
Push the other button. The large one. The same you used to patch, right?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: gryeyes on April 16, 2009, 01:37:02 AM
A screen comes up that i am assuming is a server list. 5 items each on their own line with a slide bar on the side. I highlight one of the names and a greyed out button becomes usable. I click it some shit flashes and then an error screen comes up

Edit: my bad im getting the error at the patching stage.

Edit edit: i accidentally altered that file and installed the English patch before updating.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: gryeyes on April 16, 2009, 03:52:42 AM
Ok problem solved  :oh_i_see:

Are any of you guys playing on a particular server?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lucas on April 16, 2009, 05:40:17 AM
Umm, I unistalled the game a couple days ago; beta should have ended yesterday, with retail starting today, right?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tmp on April 16, 2009, 06:01:39 AM
Still can log in and play as in, right now. There's some talks the beta was extended for 2 more days, at least on some servers... maybe that's why. The server announcements keep mentioning "23:58" so maybe it ends at midnight or smth.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: gryeyes on April 16, 2009, 06:11:05 AM
So i downloaded it and installed the day it ends.  :heartbreak:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Segoris on April 16, 2009, 06:22:48 AM
Ok problem solved  :oh_i_see:

Are any of you guys playing on a particular server?

FWIW I've been following Non's server selection quoted below, even though I haven't seen anyone. Grats on getting a few hours to play before it closes :p

Server Name: Taranis - Faction: Asmodian - Region: Whatever the first one on the list is when you first install the game
Our server for Elysia will be on a North China server - to change that, when you get to the patcher, under where it says Aion on the left, there are two chinese words in blue text. Click the lower one, and you'll get the blue box again. Choose the SECOND one down, and login.
Server: Azariel - Faction: Elysian



Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 16, 2009, 06:33:32 AM
I have to admit, I won't probably play the game long once it gets released (unless PvP kicks ass), but to be cut off right now sucks. I love to login just to look at my character and the world.

And it will be what, at least 5 more months?  :uhrr:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lucas on April 16, 2009, 06:42:00 AM
Anyways, I just read on Aionsource.com that the japanese version should enter open beta by mid-july; maybe we'll be able to, hmm..."get an invite" for that too :D (and possibly the japanese client will include some of the early big korean patches).


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Auronp on April 16, 2009, 09:35:14 AM
Sigh...it was fun while it lasted...sucks to be cut off so soon. Guess I'll wait till next chance...or if it ever comes out in America


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Signe on April 16, 2009, 09:51:13 AM
Vapourware in America! 


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 16, 2009, 09:59:18 AM
Why do people keep doubting it will be released in North America?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 16, 2009, 01:59:11 PM
People turn trollish when the are bored?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lyzira on April 16, 2009, 02:05:54 PM
Why do people keep doubting it will be released in North America?

They'll be wrong when Fall rolls around :)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: TanakaRo on April 16, 2009, 02:18:49 PM
Hi , i have just a little question , afther the beta will stop , Aion will still be f2p or will transfer to p2p ?

I am afraid i'm not gonna play so long this game ( if aion will transfer to p2p ) ... and i like this game ..

Anybody who knows can answer me on this question ?


Thanx , Tanaka .


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hindenburg on April 16, 2009, 02:20:26 PM
You can't possibly be that dim.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tale on April 16, 2009, 02:21:41 PM
Most people are.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tazelbain on April 16, 2009, 02:22:59 PM
You can't possibly be that dim.
You can't possibly be that dim.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hindenburg on April 16, 2009, 02:25:14 PM
Well played.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Murgos on April 16, 2009, 02:34:48 PM
You can't possibly be that dim.

Well, he did sign his post.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 16, 2009, 02:42:06 PM

They'll be wrong when Fall rolls around :)

Now if we can only get a US.OB timeframe.  I'm looking forward to see if anything other than language is changed for the US release.  Time will tell.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Signe on April 16, 2009, 02:46:55 PM
I call all games Vapourware.  It's a tradition.  I was right about Darkfall and LoTRO, wasn't I?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: TanakaRo on April 16, 2009, 02:55:51 PM
anybody can answer at my question please ? if aion will be p2p or f2p , for now i see is f2p ...but i heard will transfer to p2p .

Please help me with this question .


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hindenburg on April 16, 2009, 03:01:07 PM
anybody can answer at my question please ? if aion will be p2p or f2p , for now i see is f2p ...but i heard will transfer to p2p .

Please help me with this question .

You heard wrong. It'll stay f2p.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: TanakaRo on April 16, 2009, 03:06:24 PM
And an american or european opening when is expected ?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 16, 2009, 03:19:32 PM
And an american or european opening when is expected ?

The American Version was released last year in June.  You should go to your local game store and demand a collector's edition.  It's free to play, but you have to pay 50$ for the game.  But if your character dies 10 times you have to buy a new game and start over.



Title: Re: Aion Chinese Open Beta - now with English!
Post by: Trippy on April 16, 2009, 03:20:05 PM
anybody can answer at my question please ? if aion will be p2p or f2p , for now i see is f2p ...but i heard will transfer to p2p .

Please help me with this question .
You heard wrong. It'll stay f2p.
Huh? Where did you hear that Aion is going to stay F2P? Aion in China, like in Korea, is P2P (using timecards in China). In the US Aion will be subscription-based.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hindenburg on April 16, 2009, 03:23:58 PM
anybody can answer at my question please ? if aion will be p2p or f2p , for now i see is f2p ...but i heard will transfer to p2p .

Please help me with this question .
You heard wrong. It'll stay f2p.
Huh? Where did you hear that Aion is going to stay F2P? Aion in China, like in Korea, is P2P (using timecards in China). In the US Aion will be subscription-based.


Saved for posterity  :why_so_serious:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Trippy on April 16, 2009, 03:26:18 PM
You guys are mean!


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on April 16, 2009, 03:28:50 PM
I deleted it. And I don't feel bad.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Darkdavid on April 16, 2009, 06:16:40 PM
whats it called on the second on of zo1 and i click save but it takeing forever can some plz help


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Darkdavid on April 16, 2009, 06:19:49 PM
should i stop dowlad cause i here it  the beta
stoping


Title: Re: Aion Chinese Open Beta - now with English!
Post by: raydeen on April 16, 2009, 07:03:46 PM
Damn. I think I just accidentally clicked into Yahoo! Answers.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Trippy on April 16, 2009, 07:04:40 PM
Behold, the power of Google!


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Trippy on April 16, 2009, 07:05:38 PM
should i stop dowlad cause i here it  the beta
stoping

Yes you should stop downloading. The China Beta is over.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Goreschach on April 16, 2009, 07:09:36 PM
should i stop dowlad cause i here it  the beta
stoping

Yes you should stop downloading. The China Beta is over.


Any idea when China is going live?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Trippy on April 16, 2009, 07:13:25 PM
April 16th.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 17, 2009, 01:55:07 AM
This game is WoW 1.5


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Koyasha on April 17, 2009, 02:31:41 AM
Feels more like if L2 and WoW mated and Aion is their offspring.  Which probably isn't that far from the truth, considering it very much seems like they were trying to combine the two gameplay styles.

I'm liking it a good bit, I'd really like to get high enough to pvp some before this is over but I doubt it's gonna happen (especially since I just got kicked off for 'using my alloted playing time' - probably that limitation on time per day or whatever).  I'm not even sure what level I'd need to be to take any real part in PvP, but I'm thinking it's around 30 since that's the minimum level for all the armor bought with abyss points.

So far what I don't like is that flying feels too limited (by FAR) and too slow.  1 minute of flight time at what feels like extremely slow movement speed.  Plus the flight meter doesn't recharge faster if I sit.  If this ramps up at higher levels it's not a major problem, but if it stays this limited I don't think I'm going to like the flying much.  Other than that I haven't spotted any major issues.

One thing I'm impressed with is that I can crank all graphics settings to maximum.  Shadows, textures, visibility range, everything - and still get 60-100 FPS depending on the area.  I cannot do that with any other game I've played recently.  Even WoW, which looks vastly worse.  So whatever they've done with the graphics they've gotten them running very very smoothly.

Edit: And one other minor (mostly silly) quibble is that the Asmodian side of the world is supposed to be dark, right?  Then they should stop using such bright colors and lighting.  Shadows should be nearly nonexistent there.  I'm not saying it should be actually 'I can't see the enemies in front of me' dark, but their art scheme for that side should have reflected that its supposed to be dark better than their current choices do.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 17, 2009, 03:12:29 AM
It's as dark as the dark sides of Azeroth. I think that's the(ir) point.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Koyasha on April 17, 2009, 03:41:53 AM
I have to say that certain areas of the Asmodian world seem appropriately dark, but others seem to have way too much light pouring down from the sky for a part of the world that's supposed to be eternally dark.  The lake and forest in the starting area look fine.  The first field where you begin in, on the other hand, does not.

And as to the flying - if it eventually gets up to the speed and movement as shown in the cutscenes you get during the starting area / class change quest, then I'd be happy with it as long as it's not still limited to 1 minute.  If it remains the speed actual flying is at once I'm 10 even when I'm maxed level, I won't be too happy with the flying part of the game.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: rk47 on April 17, 2009, 03:44:50 AM
Thanks for the great impressions and shots. I'm definitely gonna try to get on the US Open Beta when it's out to give it a whirl. Hopefully by then I've upgraded my graphic card.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 17, 2009, 06:23:13 AM
should i stop dowlad cause i here it  the beta
stoping

Yes you should stop downloading. The China Beta is over.


Apparently you were able to log into some servers yesterday as part of Beta.

Edit:
In regards to flight time and speed.  There are mods that extend time, speed and regeneration.  I also believe, though I don't know for sure, that it increases with your level.  I didn't actually time it, but it felt like I had more flight time at 17 than I did at 10.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Segoris on April 17, 2009, 06:56:12 AM

I'm liking it a good bit, I'd really like to get high enough to pvp some before this is over but I doubt it's gonna happen (especially since I just got kicked off for 'using my alloted playing time' - probably that limitation on time per day or whatever).  I'm not even sure what level I'd need to be to take any real part in PvP, but I'm thinking it's around 30 since that's the minimum level for all the armor bought with abyss points.
FWIW, supposedly pvp really beings around level 25

Quote
So far what I don't like is that flying feels too limited (by FAR) and too slow.  1 minute of flight time at what feels like extremely slow movement speed.  Plus the flight meter doesn't recharge faster if I sit.  If this ramps up at higher levels it's not a major problem, but if it stays this limited I don't think I'm going to like the flying much.  Other than that I haven't spotted any major issues.

I don't know about speed, but max flight time does increase up to 2 mins I think it was. I agree about the speed though, and think it needs to be increased maybe every 10 levels or so get a 10-15% boost in speed.

Quote
One thing I'm impressed with is that I can crank all graphics settings to maximum.  Shadows, textures, visibility range, everything - and still get 60-100 FPS depending on the area.  I cannot do that with any other game I've played recently.  Even WoW, which looks vastly worse.  So whatever they've done with the graphics they've gotten them running very very smoothly.

Yeah, now if only I could get the program to allow me to open more then 1 account on a single computer. It wasn't allowing me to do so, and a message popped up in Chinese.  WIth how smooth it runs I honestly wanted to see how many accounts I could open and have it still run well.

Quote
Edit: And one other minor (mostly silly) quibble is that the Asmodian side of the world is supposed to be dark, right?  Then they should stop using such bright colors and lighting.  Shadows should be nearly nonexistent there.  I'm not saying it should be actually 'I can't see the enemies in front of me' dark, but their art scheme for that side should have reflected that its supposed to be dark better than their current choices do.

I thought this too, since the Asmos are 750 years evolved into the darkness. It's why they are pale and have claws/talons.

I do have a few more issues with the game, things that I'd really like fixed, but nothing game breaking. The short worded version would be this:

-When dialogue boxes are open, any movement at all closes them, it sucks.
-Turning any amount while casting cancels the cast. I could understand jumping or moving cancelling it, but not turning.
-Autorun! They have it, but if you bind it to a key, you cannot be doing anything else or pushing any buttons when trying to start it. I hold the right mouse button to turn my character, if I'm holding this down and try to turn on autorun, it doesn't work. If you push any button, including instant cast abilities, autorun disables.
-Autoattack issues: Sometimes autoattack just doesn't turn on, or randomly turns off. This needs to be looked at.

Otherwise, I think this game is very well done and it if the first MMO I have played since WoW started that I could play for more then 2-3 hours without needing to know people to truly enjoy it. If the pvp is balanced, fun, and meaningful then I think I foud my next addiction.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Segoris on April 17, 2009, 07:10:51 AM
Thanks for the great impressions and shots. I'm definitely gonna try to get on the US Open Beta when it's out to give it a whirl. Hopefully by then I've upgraded my graphic card.

Unless you gpu is 5+ years or older, I almost wouldn't worry about it. It seriously runs that smooth.

should i stop dowlad cause i here it  the beta
stoping

Yes you should stop downloading. The China Beta is over.


Apparently you were able to log into some servers yesterday as part of Beta.

Edit:
In regards to flight time and speed.  There are mods that extend time, speed and regeneration.  I also believe, though I don't know for sure, that it increases with your level.  I didn't actually time it, but it felt like I had more flight time at 17 than I did at 10.

The Asmo server Non picked for the first post in this thread was still running yesterday. Also, I thought I saw something saying 16-18 which leaves me guessing that the open beta on some servers will be running through the 18th. Most likely not, but you never know.

As for mods extending flight time/speed/regen, I hope not. I love mods, but not if they change the gameplay. This is from a TTH interview: (http://www.tentonhammer.com/node/61732)

Quote
Chris Hager: Flight in Aion keeps you on your toes.  You need to be aware of your surroundings in all directions, while at the same time managing your time left to fly.  Aion treats flight time and flight speed as stats, so players will be able to choose armor, buffs, or enhancements to increase these two.  Players will have to balance their combat stats and their flight stats to suit certain situations.

I actually kind of like that. Also, if you went to the crafting area in Pandemonium there was an Aether trainer of some sort, the text mentioned something about extending flight time and wanting to be in the air as much as possible. It cost 20k or something, which I didn't have so I couldn't test.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Mrbloodworth on April 17, 2009, 07:23:53 AM
And an american or european opening when is expected ?

The American Version was released last year in June.  You should go to your local game store and demand a collector's edition.  It's free to play, but you have to pay 50$ for the game.  But if your character dies 10 times you have to buy a new game and start over.



Now THAT is hardcore.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 17, 2009, 07:33:50 AM

As for mods extending flight time/speed/regen, I hope not. I love mods, but not if they change the gameplay. This is from a TTH interview: (http://www.tentonhammer.com/node/61732)

Quote
Chris Hager: Flight in Aion keeps you on your toes.  You need to be aware of your surroundings in all directions, while at the same time managing your time left to fly.  Aion treats flight time and flight speed as stats, so players will be able to choose armor, buffs, or enhancements to increase these two.  Players will have to balance their combat stats and their flight stats to suit certain situations.

I actually kind of like that. Also, if you went to the crafting area in Pandemonium there was an Aether trainer of some sort, the text mentioned something about extending flight time and wanting to be in the air as much as possible. It cost 20k or something, which I didn't have so I couldn't test.


When I said mods, I meant exactly what you quoted, not addons or anything.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Checkers on April 17, 2009, 11:59:27 AM
Having played L2 for a while, I'm not looking forward to once again having essentially zero influence on the continuing development of the game.  Always being several months behind in content and/or fixes, and never being directly addressed by development are definitely not things players accustomed to WoW are going to have a lot of patience with.  If NCSoft were as serious about the western market as some have claimed they are, wouldn't it have made sense to hold back on the eastern releases and try to synchronize with the west? 


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Segoris on April 17, 2009, 12:09:31 PM

When I said mods, I meant exactly what you quoted, not addons or anything.

Ahh my bad, thanks for clearing that up. That would have been really shitty if we weren't talking about the same thing



Title: Re: Aion Chinese Open Beta - now with English!
Post by: tmp on April 17, 2009, 01:38:13 PM
Hmm well the game client says now i've used up the time allowed for my account so i guess the party is over, not far off from lvl.19. Some final impressions:

* crafting is pretty fun. Even gathering can be sort of fun. Was sceptical when i first heard about the change they did to the usual progress bar (adding the 'fail' bar and turning the regular bar into a 'pass' one) but in practice having these two race against each other reduces the boredom somewhat. The amounts both bars move are seemingly based on checks of the craft/gathering skill vs required skill level, so it doesn't feel fully random and creates impression gaining the craft skills gives more than just unlock new resource/item tiers.

the 'craft quests' really help to advance the craft profficiency... it takes roughly 10 craft/gathering attempts to advance the skill by 1 point, and already at lvl.15 or so the basic items require 70-80 points in the crafting skills. The pile of resources needed to get to these levels would be huge. Even with the craft quests it takes dedicating some considerable time (and cash) to keep the craft skills at levels the game considers 'matching' the level of character. Random small rewards and recipes from these quests are a nice touch too.

* the Auction House is terrible, or maybe it's just the UI they gave it. There's no obvious way to search items based on required level, and searching by name goes through the whole thing rather than active item category. End result is either you know exactly what you're looking for, or you have to click through endless pages of low level stuff if you want to browse things for lvl.20 or higher. Endless being 30 pages or more. Problem is likely to go away when the playerbase collectively moves to higher levels, but doesn't make the basic design any less primitive.

* most of the mobs have lots of hp. Too much hp, in fact. Gets even worse in the higher level environments as the mob populations get more dense, half of them starts aggro on sight and their aggro circles get bigger (the circle for selected mob is actually visible on mini map which is pretty handy) This is aggravated as...

* ...level 18 is very clear point when h the game goes "ok pal, the honeymoon is over" and menacingly waves the cock needles it's been hiding behind the back. The solo quests marked as suitable for this level only get ~half experience needed to advance and the rest (along with handful more quests/missions which the player is expected to get done) take place in open environment designed for groups. Mobs there are packed dense, hit like a truck (medium armour character can be killed in 2-3 hits) and take the "too much hp" to whole new level -- it can take group of people literally couple minutes to kill one such mob. Saw some players 10 level higher than what the area is designed for still struggle and die if they went in there on their own.

The group content would be probably less of an issue on server where the population speaks the same language. But it'd definitely remain one still for the hard core solo players. The shift to the group-oriented gameplay feels very much like how LotRO was on launch -- suddenly and without much warning the player is presented only with options to either grind mobs for the levels, or have to group with others to get anything done. For LotRO that design didn't end too well, and eventually they were forced to address it by adding whole new area where the players could have their solo fun and skip these group zones altogether. How it works out for Aion, guess we'll see.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: PalmTrees on April 17, 2009, 01:49:20 PM
Got a character up to level 5 on each side but that was as far as I could make it. I could hear the siren call of achievement whispering in my ear, but he list of chores on the right side of my screen was just one uninteresting thing after another. Wandering around fields and woods trying to get my quest bits off the mobs before someone else with the same quest tags them, bleh. Deliver this to that other guy, *snore*. I just can't see myself paying money for this when f2p games like Runes of Magic offer the exact same thing.

The whole flying and pvp hooks were absent and I'm not falling for the "it gets better at level 30 when your shadowknight gets feign death" routine anymore.

A mmo's demo (open beta) really should put a taste of their best stuff in those lower levels.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Koyasha on April 17, 2009, 02:30:15 PM
* ...level 18 is very clear point when h the game goes "ok pal, the honeymoon is over" and menacingly waves the cock needles it's been hiding behind the back. The solo quests marked as suitable for this level only get ~half experience needed to advance and the rest (along with handful more quests/missions which the player is expected to get done) take place in open environment designed for groups. Mobs there are packed dense, hit like a truck (medium armour character can be killed in 2-3 hits) and take the "too much hp" to whole new level -- it can take group of people literally couple minutes to kill one such mob. Saw some players 10 level higher than what the area is designed for still struggle and die if they went in there on their own.
Just a guess at this point but I'd bet there's areas and/or quests you didn't run across.  From the rate of expansion it seems like that's around the point where you should be getting more than one or two small areas per level.  Quests seem easy to miss and it's possible you missed the breadcrumb quests leading to other area(s) you could go to.

The whole flying and pvp hooks were absent and I'm not falling for the "it gets better at level 30 when your shadowknight gets feign death" routine anymore.

A mmo's demo (open beta) really should put a taste of their best stuff in those lower levels.
Flying is at level 10, but it's damnably slow.  As for putting good stuff in early, I rather agree.  I've said once or twice before that an MMO is probably well-served by having players experience a high level 'intro' (insert whatever story justification is needed, kinda like the cutscene/fight at level 9 during the ascension quest) just so the player gets some sort of feel for how that class will play at max level.  As it is, it's easy in all these games to get up into the mid-levels before discovering you don't really like this class that much, after all.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tmp on April 17, 2009, 02:37:08 PM
Just a guess at this point but I'd bet there's areas and/or quests you didn't run across.  From the rate of expansion it seems like that's around the point where you should be getting more than one or two small areas per level.  Quests seem easy to miss and it's possible you missed the breadcrumb quests leading to other area(s) you could go to.
I had the whole area explored at this point. Scanned all the NPC places for the possible new quests multiple times too since yes, they do sometimes appear on "old" NPCs without any real notice. I just have to conclude either the game does expect you to group at this point (especially given some of the "missions" in the chain you receive when you enter the area for the first time do require  you to kill mobs in that group area) ... or the game hides some of its single player content from the player so well, an average player is unlikely to find it and arrives to the same conclusion i did.

On more positive note, the game update they did today included some patching for the Gameguard thing, and it apparently now works in Windows 7 too.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Nerf on April 17, 2009, 03:40:07 PM
At level 5 the group content was what? Those footed-whatnot monk furry things in the forest by the witch?  Not really group content, they just have bring-a-friend aggro, but its quite easy to solo-pull them.

I only grouped once, right at level 10, to finish a quest I didn't need to, and then everyone but me died and I solo'd the whole thing anyways. (Asmodian scout)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 17, 2009, 03:48:21 PM
The thing is, there's a fair, fair chance they will dramatically up the XP for quests in the North American release.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: gryeyes on April 17, 2009, 03:52:55 PM
Really? Why would they do that?

Edit: NM i read that wrong. I thought it said dramatically increase the XP as in making it more grindy.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Ard on April 17, 2009, 04:01:10 PM
Warhammer is over there -->


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 17, 2009, 04:01:37 PM
No, better rewards. As in less grindy. Why? Because no one likes it grindier. So unless they don't like money, they better do that (but they know already, and that's most likely one of the reasons it'll take so much more to launch in NA. To retouch it as much as possible).


Title: Re: Aion Chinese Open Beta - now with English!
Post by: gryeyes on April 17, 2009, 04:35:46 PM
Ya i barely made it to level 5 so did not really get a taste of the exp curve. Game is beatiful if it released in the US i would probably give a go. I just have yet played a Korean based MMO that i did not hate.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: guarino85 on April 19, 2009, 08:57:26 AM
Edit by Trippy: that's a gold spammer site


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hoth on April 19, 2009, 08:59:51 AM
JUst to let you all know this does work but  the open bata for the game  well is a pay to play game unledss you get lucky and get one that is payed for . I have made 2 acounts for the game and both accounts are dead now   game time  all used up .  this is just a fyi  . But the game is darn goos and i loved it

This makes me feel like a superior lurker.  :awesome_for_real:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Signe on April 19, 2009, 09:59:12 AM
I have become confused and disoriented again.   :ye_gods:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: DISOWNation on April 19, 2009, 12:33:07 PM
Edit by Trippy: Removing gold spammer link.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: gryeyes on April 19, 2009, 12:35:57 PM
Ya, that post looks pretty legit to me.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: punkstaticgurl on April 19, 2009, 01:49:27 PM
Is there any way to play passed beta? I would really like to continue playing AION. Can people in the US pay for a Korean account? I am just wondering. I really love this game!!  :cry2:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Signe on April 19, 2009, 01:58:34 PM
(http://www.tkfu.com/forums/images/smilies/FUCT.gif)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on April 19, 2009, 02:00:41 PM
I wasn't aware that Googled Message boards read as "Support" to your average joe. When did Google make that change?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 19, 2009, 03:50:39 PM
Around the same time Texas seceded.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Modern Angel on April 19, 2009, 04:19:45 PM
No, better rewards. As in less grindy. Why? Because no one likes it grindier. So unless they don't like money, they better do that (but they know already, and that's most likely one of the reasons it'll take so much more to launch in NA. To retouch it as much as possible).

Yeah, see, I keep hearing this and I'm left wondering what game after the masses touch it in an open beta has ever LESSENED the grind? Magically?

I'm sure there are at least 200 quests they're holding back just for this. Yep.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: DLRiley on April 19, 2009, 06:15:17 PM
I would be quite happy if Aion doesn't turn out to be grindy, maybe than I might feel happy to pay for an mmo instead of sick to my stomach. But I'll retain my "this is lineage 3 before lineage 3 is launched" stand point until someone makes it to the end game.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: AcidCat on April 19, 2009, 07:13:07 PM
From what I've read over the last year or two, they "learned from Lineage 2's mistakes" and understand that a game that does well in Korea does not necessarily translate to what Western gamers want. So here's to hoping. Still haven't played, I'm not impatient enough and I don't like spoiling things for the "real" retail experience since I'll probably be purchasing the game when released.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tmp on April 20, 2009, 07:36:44 AM
No, better rewards. As in less grindy. Why? Because no one likes it grindier. So unless they don't like money, they better do that (but they know already, and that's most likely one of the reasons it'll take so much more to launch in NA. To retouch it as much as possible).
One of the NCSoft devs been posting about "westernization" process on one of the fan boards (aionsource) ... basically i wouldn't expect any changes to the xp in the game, it doesn't appear to be on their list of things considered. They're "at the moment not intending to make any major game-altering changes here, since that would change the game to something that's not Aion anymore. It wouldn't make sense."

The changes mostly include stuff like tweaks to quests which reference Korean folklore, dubbing the voices, adjusting the UI so it deals properly with usually longer english text etc.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 20, 2009, 08:16:09 AM
XP curve seemed ok to me from 1-20.  I can't comment afterwards, but it was the same case in WAR though.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tmp on April 20, 2009, 08:24:51 AM
XP curve seemed ok to me from 1-20.  I can't comment afterwards, but it was the same case in WAR though.
It seemed rather ok to me as well, the only potential obstacle i could see was introduction of group quests as part of the "storyline" and the xp from these areas was quite clearly included in the calculated amount of xp player would gain on given level. Which would mean determined soloers (or classes not seen as essential in party) might need some regular mob grinding to make up for it, at that point.

Even if they adjusted the xp to remove that issue, it still leaves the player forced to find groups if they want to get these quests done... no idea if getting them done is required to advance the character development, though.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Segoris on April 20, 2009, 08:29:59 AM
XP curve seemed ok to me from 1-20.  I can't comment afterwards, but it was the same case in WAR though.

True, but one thing this game during 1-20 had down a lot better then WAR was that it didn't feel empty and grindy. The times I was playing would be off hours for China, and even with a smaller amount of people, who I didn't even speak the same language with, it was still a fun experience. If they can keep that up, even if it actually takes longer to level then WAR, I'd enjoy it.

I think a lot of this is because the areas for these levels aren't enormous. They seem to be just about right. They aren't splitting up the areas so at all times there are 3 zones with multiple areas in each zone to level in. Some faster mob respawns would have been really nice (namely at that first farm with the fighters and sentinels), but otherwise I don't think I was really ever bored even though it was the same shit as all the other clones.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Kaji on April 20, 2009, 12:01:02 PM
i was wondering if anyone else has go the message about expired game time? it wont let me log on for 3 days now, says i have used all my game time. plz let me know what this is about and any possible way to fix/go around this problem.  i am really enjoying Aion but i would really like to be able to get above lvl 7 and see what else the game has to offer, so far it seems to have good gameplay and deep lore, and i have noticed a surprising low amount of bugs.
On a personal note, i generally prefer grinding over quests.  i don't like being an errand boy, and npcs telling me to go get them this or that really feels demeaning.

DamienEbon

"Words, so innocent and powerless are they as standing in a dictionary, but so potent for good and evil are they to one who knows how to combine them!"


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Signe on April 20, 2009, 12:17:05 PM
Why does this keep happening?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: rattran on April 20, 2009, 12:29:56 PM
Why does this keep happening?

Because no one has invented knives you can use to stab people in the face through the internet. Yet.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lantyssa on April 20, 2009, 02:27:22 PM
Why does this keep happening?
I dunno, but I'm disappointed at losing the punk gurl.  We need more of those around here.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Merusk on April 20, 2009, 02:36:44 PM
Why does this keep happening?
I dunno, but I'm disappointed at losing the punk gurl.  We need more of those around here.

She was far too young to be using "Punk" and far, FAR too much jailbait for you, M'am.  Plus, she was just daft.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Ard on April 20, 2009, 02:50:20 PM
Ah yes, Lantyssa the predator   :pedobear:... I always knew the panda was a front.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Segoris on April 20, 2009, 02:53:46 PM
Plus, she was just daft.

Beat me to it.


Ah yes, Lantyssa the predator   :pedobear:... I always knew the panda was a front.

Isn't the red panda was the lesbian cousin of the pedo bear?  :why_so_serious:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Signe on April 20, 2009, 05:26:53 PM
Stop picking on Lantyssa!  I will defend her with all the strength in my vagina!  (http://www.sheknows.com/graphics/emoticons/icecreamexercise.gif)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Ard on April 20, 2009, 05:31:43 PM
I'm actually disturbed and mesmerized by that.  You win.  Lantyssa has the lollipops over there by that unmarked van.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: squirrel on April 20, 2009, 07:16:38 PM
Why does this keep happening?
I dunno, but I'm disappointed at losing the punk gurl.  We need more of those around here.

She was far too young to be using "Punk" and far, FAR too much jailbait for you, M'am.  Plus, she was just daft.

Wait - we had a Daft Punk girl? Fuck, first I missed the beta and now this.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: raydeen on April 20, 2009, 08:53:09 PM
Yes, and she was harder, better, faster, AND stronger.

Actually, I think that pretty much describes Signe to a T. She's the one member of f13 I never want to get on the bad side of and/or meet in a dark alley. Everybody else I might have a fighting chance with.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Yoru on April 21, 2009, 05:13:39 AM
Amusing how much astroturf a bad Korean game attracts these days.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 21, 2009, 05:59:39 AM
This game just hit 1 million paying users. (http://www.jlmpacificepoch.com/newsstories?id=146326_0_5_0_M)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: DLRiley on April 21, 2009, 06:04:56 AM
I was going to post that the mmo industry was waiting for a game to hit a million subs besides WoW. You know to renew the fading interest in putting any real ideas into the mmo world and here comes Aion doing exactly what I thought it would while being generic as hell. Take that "IT NEEDS TO REVOLUTIONIZE THE INDUSTRY TO BE REMOTELY SUCCESSFUL" arm chair game designers.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Zzulo on April 21, 2009, 07:49:55 AM
I'm pretty sure the lineage games already broke the million barrier


Title: Re: Aion Chinese Open Beta - now with English!
Post by: DLRiley on April 21, 2009, 01:08:55 PM
I'm pretty sure the lineage games already broke the million barrier

Thats combined.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: gryeyes on April 21, 2009, 01:14:17 PM
Thats combined.

Wrong answer


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Koyasha on April 21, 2009, 02:32:00 PM
It sounds like that announcement is saying that Aion hit a million paying users in China.  I think.  Considering it released this week in China, that seems significant.

Either way, got to look a few months down the line for retention, considering other MMOG's have done really well out of the gate and then sunk like rocks lately.

And yes, Lineage, Lineage II, and Final Fantasy XI have all broken 1 million at some point in their existence (independently).  Along with probably other KMMO's that I don't know about.  There just haven't been any western MMO's other than WoW that've done that, as far as I'm aware.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Shatter on April 22, 2009, 05:13:25 AM
This game will do well on both sides of the pond.  I know alot of people who plan to play the NA version when it launches here, myself included.  After playing the China OB and seeing how cleaned up it already is + how well it plays even on lower end systems will make it successful.  Will be interesting to see how much they promote / advertise the NA version or will it be one of those under the radar launches im wondering. 


Title: Re: Aion Chinese Open Beta - now with English!
Post by: sidereal on April 22, 2009, 05:26:18 AM
Sorry if I missed this skimming the previous 8 multilingual pages, but what's the endgame?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Yoru on April 22, 2009, 05:47:26 AM
Sorry if I missed this skimming the previous 8 multilingual pages, but what's the endgame?

(http://img16.imageshack.us/img16/6622/grinderwings.jpg) (http://img16.imageshack.us/my.php?image=grinderwings.jpg)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: waylander on April 22, 2009, 05:49:49 AM
So far our guild feedback is decent on this game. Asian MMO's have a rep for being grindy, but our testers suggested that this isn't the case........at least in the pre level 25 range.  The PVP zone of course gets our interest, but none of us have gotten high enough to participate.

SWTOR and GW2 are at least a year out, Warhammer is getting boring, so we're sort of shopping around for a filler MMO.  I don't know if AION would be it, but if its not a grind and has a decent PVP end game it certainly could be.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 22, 2009, 06:10:27 AM
I love that picture.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tmp on April 22, 2009, 08:07:05 AM
Sorry if I missed this skimming the previous 8 multilingual pages, but what's the endgame?
From descriptions it's sort of like EVE played in single constellation of 0.0 space, crossed with LotRO monsterplay. There's limited number of keeps/hotspots players can control, owning the hotspot provides some in-game income and other advantages. Keeps can be controlled either by players or NPC faction. In the middle of the zone there's Delve one keep to own them all.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 22, 2009, 08:45:32 AM
So far our guild feedback is decent on this game. Asian MMO's have a rep for being grindy, but our testers suggested that this isn't the case........at least in the pre level 25 range.  The PVP zone of course gets our interest, but none of us have gotten high enough to par

I hope you'll keep us posted about your friends' progresses and especially about PvP! I am counting on that.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tazelbain on April 22, 2009, 08:52:25 AM
> crossed with LotRO monsterplay.
What's this?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 22, 2009, 01:34:18 PM
In Lotro there's only a zone devoted to PvP. It has keeps to hold, resources to gather. You can go there with your high level character OR create a mob-like character among a few like wolves, orcs, skeletons and the likes, and go battle for the keeps against the humans. Basically you can PvP with your char, after leveling it up to max level, or jump right in with a mob, which is already max level but can level up plenty of skills by battling against humans.

It's a great system. It works. Would be a good idea to work on that concept and make it better and stronger.

I don't like it cause once again feels like a not-so-worldly although large arena, but it's definitely cool.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tazelbain on April 22, 2009, 01:51:42 PM
Ya, how's that related to what Aion is doing?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on April 22, 2009, 01:59:59 PM
Oh, sorry. The lack of a proper /quote confused me and I replied out of context.

No idea about Aion's endgame. I guess it'll be something like mobs trying to recapture your keeps. Aion was promoted as PvPvE since the early days, with three factions, one of which being computer controlled, battling for territorial control.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 22, 2009, 04:09:45 PM
The Balaur are an NPC race that live in the Abyss and they hate the Daeva (Elyos and Asmodians).  Supposedly these Balaur will sometimes aid the losing side in the abyss but are "unpredictable".  Basically they are supposed to act as a balancing force for the lesser side but sometimes they will do what isn't expect.  Not sure how it actually works in the game.

Balaur wiki. (http://aion.wikia.com/wiki/Balaur)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: tmp on April 22, 2009, 08:06:57 PM
Ya, how's that related to what Aion is doing?
I was thinking mainly of the part that's having semi-independent NPC faction in control of some of the capturable hot spots and/or areas of the PvP zone; this NPC faction is hostile to both sides turning conflict between 2 player factions into 3-sided fight. Aion devs are referring to their model as "PvPvE" or something to this effect, which is similar.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Zzulo on April 23, 2009, 04:04:57 AM
Are the instructions on the first page up to date? Can I still get into the beta somehow? :uhrr:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Trippy on April 23, 2009, 04:21:33 AM
Dunno and no.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 23, 2009, 06:04:29 AM
Beta is over, but if you download the game and set up an account somehow you do get 5 hours of free playtime supposedly.  Google a little bit and you can find a 3rd party website that'll give you chinese time if you really want to play.  Many people are doing it so apparently it's working.

I can wait until it's released in NA.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Koyasha on April 23, 2009, 09:20:38 AM
I would think that if you're gonna pay for and play one of the Asian versions, it would be better to go for the Korean version, since they get the patches the soonest, and maybe you don't have to fake an ID to get it running.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 23, 2009, 10:46:03 AM
I believe you need to be from a valid Korean IP or something like that.  It's far easier to play the Chinese version.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Ashamanchill on April 25, 2009, 09:47:08 AM
I believe you need to be from a valid Korean IP or something like that.  It's far easier to play the Chinese version.

Is that with the grind settings turned up to eleven?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on April 25, 2009, 07:42:57 PM
You're not a very clever troll.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hoth on April 26, 2009, 12:58:41 AM
For those of you still wanting to try the chinese version of Aion:

Quote
Shanda (Nasdaq:SNDA) will let gamers of its licensed pay-for-time western fantasy MMORPG AION play for free from April 30 to May 15 in ten server groups in its seventh and eighth server farms, to be opened on April 30. The game's commercial operation version 1.0, "Yao Sai Pan Long," was released on April 16 and charges RMB 0.48 per hour. AION began open beta testing on April 8.

source (http://www.jlmpacificepoch.com/newsstories?id=146510_0_5_0_M)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tale on May 02, 2009, 12:51:34 PM
A sign of things to come ... spam seen on a cycling forum (http://www.cycling.net.au/t-463275-15-2.html):

Quote
Mage
Masters of magic and capable of dealing astonishing damage over great distances. With AOE spells, best class to farm Aion gold.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on May 02, 2009, 02:57:56 PM
News at eleven, MMOG has gold farmers.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: UnSub on May 02, 2009, 08:21:02 PM
News at eleven, MMOG has gold farmers.

Further breaking news: ranged AOE is overpowered.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Sunnywootxp on May 25, 2009, 12:07:17 PM
does window 7 works with this because i did all this stuff and when i click lower right start button after the nprotect something i got a blue screen


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on May 25, 2009, 12:15:33 PM
bye


Title: Re: Aion Chinese Open Beta - now with English!
Post by: NiX on May 25, 2009, 02:28:12 PM
You didn't even say Hi :(


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Mrbloodworth on May 26, 2009, 01:29:52 PM
So, Aion has 3.5 million subscribers. And is slated to release in more regions. (http://uk.pc.ign.com/articles/985/985368p1.html)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on May 26, 2009, 03:20:06 PM
Yeah this game will barely get the subs of 300k in NA/EU.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Trippy on May 26, 2009, 03:40:07 PM
Not if WAR can help it :awesome_for_real:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: DLRiley on May 26, 2009, 04:41:32 PM
If it gets 500k subs I will laugh.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on May 26, 2009, 06:18:33 PM
Laugh at what/who?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Koyasha on May 26, 2009, 07:47:16 PM
From what I experienced in the chinese beta (not all that high of course), it's pretty standard quest/kill stuff with standard loot dropping variety and a reasonable advancement pace and very very pretty graphics that nevertheless manage to run extremely smoothly.  If the PvP doesn't suck (and it probably won't, we're basically talking about Lineage 3 here) it's going to get a decent number of subscribers.  I expect it to sell boxes as well as AoC or WAR did, and retain subscribers much better than either of them.  Six months in, half a million NA/EU would not surprise me one bit.  A million would to some degree, but it wouldn't floor me with astonishment, either.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: DLRiley on May 26, 2009, 09:22:25 PM
Laugh at what/who?

At the 300k subs figure. There is no real reason why this game won't be moderately successful here.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: gryeyes on May 26, 2009, 09:34:41 PM
At the 300k subs figure. There is no real reason why this game won't be moderately successful here.

Well at least we now know that even you don't bother paying attention to the shit you spew. Remember this statement and about 4 dozen similarly themed posts? Schizophrenic or just full of shit?

Quote
Oh please draegon, we all know Korean = Grindy Piece of Shit, and the guys who made Lineage 2, queen mother of grindy pieces of shit, also made Aion. What else am I'm going to expect of Aion till it launches? A fun game? Its like expecting Funcom not to screw over a mildly decent idea. Your just asking for it.



Title: Re: Aion Chinese Open Beta - now with English!
Post by: DLRiley on May 26, 2009, 09:46:39 PM
At the 300k subs figure. There is no real reason why this game won't be moderately successful here.

Well at least we now know that even you don't bother paying attention to the shit you spew. Remember this statement and about 4 dozen similarly themed posts? Schizophrenic or just full of shit?

Quote
Oh please draegon, we all know Korean = Grindy Piece of Shit, and the guys who made Lineage 2, queen mother of grindy pieces of shit, also made Aion. What else am I'm going to expect of Aion till it launches? A fun game? Its like expecting Funcom not to screw over a mildly decent idea. Your just asking for it.



I don't play WoW and I fully don't expect blizzard to not to make a grindy piece of shit if they decide to make an mmo. Will that mmo be very successful anyway? Yes, with or without my $15 a month. I have always said Aion will do moderately well in the west and has also said the game will be too grindy for me to even bother subbing once the free trial is over. So please do a better job of skimming through my post history.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: gryeyes on May 26, 2009, 09:58:35 PM
So when you said.

Quote
I would be quite happy if Aion doesn't turn out to be grindy, maybe than I might feel happy to pay for an mmo instead of sick to my stomach. But I'll retain my "this is lineage 3 before lineage 3 is launched" stand point until someone makes it to the end game.

When lineage 1-2 had below 100k NA subscriptions what you meant was this game has no reason not to do well?  :uhrr:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: DLRiley on May 26, 2009, 10:30:50 PM
So when you said.

Quote
I would be quite happy if Aion doesn't turn out to be grindy, maybe than I might feel happy to pay for an mmo instead of sick to my stomach. But I'll retain my "this is lineage 3 before lineage 3 is launched" stand point until someone makes it to the end game.

When lineage 1-2 had below 100k NA subscriptions what you meant was this game has no reason not to do well?  :uhrr:

Lineage 1-2 was unsuccessful because it managed to be too grindy, which is almost impossible, but they managed. I doubt that the devs learned there lesson due to the overwhelming love they get in asia, so there is no real reason why they would change their business model significantly even if they are serious about getting the NA market. However most people in NA will defend the need to have ball busting grind in the first place, so a game simply doing horrible in NA for the same reasons lineage 1-2 did, even if that game is just as grindy is simply catching lightning in a bottle. Aion is generic, pretty, and stable and doesn't look too geeky so the game will do moderately well regardless of how soul crushing it will probably be.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: gryeyes on May 26, 2009, 10:37:17 PM
Lineage 1-2 was unsuccessful because it managed to be too grindy, which is almost impossible, but they managed. I doubt that the devs learned there lesson due to the overwhelming love they get in asia, so there is no real reason why they would change their business model significantly even if they are serious about getting the NA market. However most people in NA will defend the need to have ball busting grind in the first place, so a game simply doing horrible in NA for the same reasons lineage 1-2 did, even if that game is just as grindy is simply catching lightning in a bottle. Aion is generic, pretty, and stable and doesn't look too geeky so the game will do moderately well regardless of how soul crushing it will probably be.

Thanks for clarifying.  :uhrr:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: DLRiley on May 26, 2009, 10:46:20 PM
Lol, all I'm saying is that bad games can make lots of money.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Brogarn on May 27, 2009, 05:24:12 AM
Lol, all I'm saying is that bad games can make lots of money.

Also, the sun is big and hot.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Mrbloodworth on May 28, 2009, 05:57:49 AM
Not if WAR can help it :awesome_for_real:


Apparently WAR is F2P with an item shop in Asian regions.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Kageru on May 28, 2009, 09:31:59 AM

That's interesting... I wonder how they represent that in their subscriptions? If claiming 300k in their last report includes f2p registered players that would be a very poor showing, probably both for NA/Europe and interest in asia.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Mrbloodworth on May 28, 2009, 09:39:59 AM
I don't think it has launched in Korea yet.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Yegolev on May 28, 2009, 11:33:13 AM
That's interesting... I wonder how they represent that in their subscriptions?

Loudly, and with much gesticulation.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Murgos on May 28, 2009, 12:22:51 PM
*shrug* If it's a graphically improved WoW I'll pick it up for a month or two.  Probably the main reason I don't play WoW now is that I feel the character models look like something from 8 years ago.  Which they are.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tale on May 31, 2009, 08:56:59 PM
I can't get the english patch into my Aion L10N folder for some reason. The data file is still compressed and it won't allow me to extract the files. Can anyone tell me what I need to do? I'm not a great pc whizz. Thanks alot

Gonna be Aion like a L10N in Zion.

Aion L10N Zion.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: waffel on June 01, 2009, 12:28:55 PM
Is it still possible to test/beta/whatever this game for free in english?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Mrbloodworth on June 01, 2009, 12:33:45 PM
Don't think so.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Koyasha on June 01, 2009, 01:03:59 PM
I think the chinese billing system allows you to play for ~6 hours without paying.  At least I know I could play for several days after the beta ended, but my accounts kept expiring after six hours of playtime and I kept being able to create new accounts and play some more.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Signe on June 02, 2009, 07:39:22 PM
MMORPG.com is giving away weekend beta keys for the NA version right now.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hawkbit on June 02, 2009, 09:45:58 PM
Gone before I got there.  :(  If anyone finds another source, lemme know please. 


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lucas on June 03, 2009, 07:49:25 AM
W00t, got a european beta key ;)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: antikennykiller on June 06, 2009, 02:23:06 PM
when i download Data.z01 file i get a data.zip file whats up with that?? please help me:)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on June 06, 2009, 02:34:10 PM
W00t, got a european beta key ;)
Is there an NDA?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on June 06, 2009, 02:34:17 PM
We are NOT tech support.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tale on June 06, 2009, 04:06:57 PM
vaan82 got tech support!


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on June 06, 2009, 06:35:26 PM
vaan82?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tale on June 06, 2009, 08:42:30 PM
vaan82?

Tale temporarily defeats Schild. (http://forums.f13.net/index.php?topic=16646.msg651875#msg651875)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on June 06, 2009, 09:49:32 PM
I don't know where that quote came from. Stop making stuff up.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on June 07, 2009, 09:07:48 AM
I got an Aion NA beta key at gamestop and played around with the weekend beta event today.  Runs smoother than the COB.  I don't remember signing an NDA.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tarami on June 07, 2009, 09:13:46 AM
If so, care telling us if there are any actual differences between the NA beta and the COB? To be specific, any "cultural adaptations" they said they were going to make.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Koyasha on June 07, 2009, 12:43:44 PM
I didn't really touch Elyos during the chinese that I played, so I can't compare directly.  I do notice the translation is questionable on occasion as there's sentences that are poorly phrased and that sort of thing, so either they've still got some work to do on it or it's not going to be particularly good a translation.  There's also one bug that comes directly from the translation file where a quest cannot be completed because the dialogue the NPC needs to give you to progress is missing.

I remained impressed with how well it runs, though.  Lag was nearly nonexistent (I only noticed it once) even in the starting area swarming with people, and with all options except anti-aliasing maxed, my FPS remained in the 30-45 range despite over a hundred characters on screen much of the time.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tale on June 07, 2009, 02:54:40 PM
I got an Aion NA beta key at gamestop and played around with the weekend beta event today.  Runs smoother than the COB.  I don't remember signing an NDA.

Anyone who had a paid Tabula Rasa account when they announced its closure was invited to the Aion weekend beta. There was definitely an NDA when signing up for it that way. Not sure why though, because so much info on this game is coming out, unofficial gameplay videos are all over YouTube, and everybody's being positive about it.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Ghambit on June 07, 2009, 03:15:12 PM
I got an Aion NA beta key at gamestop and played around with the weekend beta event today.  Runs smoother than the COB.  I don't remember signing an NDA.

Is the game better than Chronicles of Spellborn?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on June 07, 2009, 03:16:13 PM
I got an Aion NA beta key at gamestop and played around with the weekend beta event today.  Runs smoother than the COB.  I don't remember signing an NDA.
Is the game better than Chronicles of Spellborn?
He doesn't remember. That doesn't mean there isn't one. Be patient. Seriously.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Surlyboi on June 07, 2009, 05:07:52 PM
Feh, if I didn't have a life, I probably would've used the beta key they gave me for canceling Tabula Rasa.

Oh well...


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Ash2412 on June 07, 2009, 05:30:57 PM
This is NOT tech support. We repeat: This is not tech support.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Tale on June 07, 2009, 06:14:23 PM
Feh, if I didn't have a life, I probably would've used the beta key they gave me for canceling Tabula Rasa.

Oh well...

It's a pissy offer anyway - they promised to invite us to the Aion beta as the main form of compensation, and what we got was an invitation to a three-day weekend beta event. The email to TR cancellation victims then says if you want to play the next weekend's beta, you have to pre-order Aion. Technically they delivered on their promise, but they couldn't resist the temptation to use it as a sales pitch.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: NiX on June 07, 2009, 07:02:13 PM
This is NOT tech support. We repeat: This is not tech support.
Well then, who is going to help me with 如何看待居民消费价格和工业品出厂价格双下降?这是否意味著通货紧缩?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: rattran on June 07, 2009, 07:21:22 PM
This is NOT tech support. We repeat: This is not tech support.
Well then, who is going to help me with 如何看待居民消费价格和工业品出厂价格双下降?这是否意味著通货紧缩?
How to regard the resident consumption price and the industrial product producer price double drop is your own problem.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: raydeen on June 08, 2009, 06:14:15 AM
This is NOT tech support. We repeat: This is not tech support.
Well then, who is going to help me with 如何看待居民消费价格和工业品出厂价格双下降?这是否意味著通货紧缩?
How to regard the resident consumption price and the industrial product producer price double drop is your own problem.

But it might mean the deflation!!


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on June 08, 2009, 07:37:53 AM
I got an Aion NA beta key at gamestop and played around with the weekend beta event today.  Runs smoother than the COB.  I don't remember signing an NDA.

Is the game better than Chronicles of Spellborn?

I would still be playing Spellborn if the grind wasn't so shitty.  I actually liked the combat mechanics.  Unfortunately the PVP realm on that game was dead.

Aion is just a pretty version of WoW but with more PVP focus I think.  I myself never got passed level 20.


He doesn't remember. That doesn't mean there isn't one. Be patient. Seriously.

 :oh_i_see:

I think it would be hard to keep an NDA on a game where you can walk into a Gamestop and the person behind the counter can hand you a Beta key.

  I havn't looked it up to confirm it but the US version could be a few patches behind the Korean game.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: DLRiley on June 08, 2009, 09:03:45 AM
I got an Aion NA beta key at gamestop and played around with the weekend beta event today.  Runs smoother than the COB.  I don't remember signing an NDA.

Is the game better than Chronicles of Spellborn?

I would still be playing Spellborn if the grind wasn't so shitty.  

Someone other than me admits it and it only took 2 months. Sorry just had to point that out. Back to Aion who follows NDA's again?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on June 08, 2009, 09:28:44 AM
Spellborn grind would be fine if the quests didn't reward you the same amount of experience a single mob kill gave you.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Murgos on June 08, 2009, 09:32:31 AM
Someone other than me admits it and it only took 2 months. Sorry just had to point that out. Back to Aion who follows NDA's again?

We do.  Mostly because we like getting group beta invites but, really, there is no reason to bite the hand.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lantyssa on June 08, 2009, 12:36:08 PM
Also Trippy is scary when mad.  Breaking NDA makes him mad.  Don't make Trippy mad.  You wouldn't like him when mad.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Lyzira on June 08, 2009, 09:21:50 PM
Someone other than me admits it and it only took 2 months. Sorry just had to point that out. Back to Aion who follows NDA's again?

People who like staying in beta :)

This thread needs a new title.  Or subject needs a new thread. 


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on June 08, 2009, 09:32:32 PM
By all means, kick DLRiley out of all the betas, I can give you his IP and email address. He's enough of a flake troll here.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on June 09, 2009, 03:54:47 AM
By all means, kick DLRiley out of all the betas, I can give you his IP and email address. He's enough of a flake troll here.

Fixed it for you!


Title: Re: Aion Chinese Open Beta - now with English!
Post by: NiX on June 09, 2009, 04:28:42 AM
By all means, kick DLRiley out of all the betas, I can give you his IP and email address. He's enough of a flake troll here.

Fixed it for you!
Har har! :awesome_for_real:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Mrbloodworth on June 09, 2009, 07:00:09 AM
lol @ Lyzira avatar + that statement.  :grin:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Numtini on June 09, 2009, 05:47:00 PM
Anyone know how to get this running under Win7? The gameguard workaround was easy, but the NA client has a DX error claiming it's not up to date.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Koyasha on June 09, 2009, 09:08:00 PM
I didn't have any problem running it in windows 7 64 bit, other than the gameguard workaround.  Could be an error in your install or a driver issue.

Gameguard pisses the hell out of me though, since it seems to fuck with Chrome's ability to...uhh...work.  New tabs don't work at all and I can't use the address/search bar with it running.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on June 12, 2009, 01:42:14 PM
Ttranslated/Interpreted Patch notes for 1.3 (http://www.aionsource.com/forum/news-announcements/16696-content-update-1-3-semi-official-content-news.html#post419412)


Interesting.  PVE battleground?  Race another group in PVE achievements however you can go and just PVP the other players to screw them up.

Quest instances for leveling casual people seems interesting... if they implement it to be dynamic in a way.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Soln on June 12, 2009, 05:34:03 PM
Ok this looks way better than I thought.  Fawk.

Check out the RvR clip.  I can see why WAR kiddies are twitching.

http://www.youtube.com/watch?v=b9LPPwGV_YU (http://www.youtube.com/watch?v=b9LPPwGV_YU)


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on June 12, 2009, 07:19:07 PM
I got a chance to play a Spiritmaster up to level 20 in the chinese beta.  I wonder how they fare with flying PVP etc.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on June 13, 2009, 04:46:20 AM
Patch sounds hot. I am so going to play this (for a little while).


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Nebu on June 13, 2009, 07:40:37 AM
Check out the RvR clip.  I can see why WAR kiddies are twitching.

http://www.youtube.com/watch?v=b9LPPwGV_YU (http://www.youtube.com/watch?v=b9LPPwGV_YU)

I didn't see anything interesting about the combat dynamics there.  It reminded me of fighting underwater in DAoC. 


Title: Re: Aion Chinese Open Beta - now with English!
Post by: March on June 13, 2009, 05:45:06 PM
The z axis is one better.

This one goes to z.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Draegan on June 16, 2009, 01:29:36 PM
NA NDA was lifted by the way.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Hawkbit on June 16, 2009, 03:04:11 PM
Where does that put this game on the Mark Jacobs scale of NDA dropping?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: schild on June 16, 2009, 03:10:32 PM
NA NDA was lifted by the way.

Quote
http://www.aionsource.com/forum/news-announcements/17042-aions-nda-drops-revealing-aionsource-secret-project.html

Looks legit.

Alright guys, here we go. Ready to be shocked?

Aion is an incredibly bland, mediocre diku with some nice graphical touches here and there. It does absolutely nothing new and does not alleviate the korean-ness of the design. Next.


Title: Re: Aion (NDA dropped for North America)
Post by: HaemishM on June 16, 2009, 04:20:19 PM
So, better than Warhammer Online then? :rimshot:


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Malakili on June 16, 2009, 04:20:28 PM

Aion is an incredibly bland, mediocre diku with some nice graphical touches here and there. It does absolutely nothing new and does not alleviate the korean-ness of the design. Next.

The first time I saw a video that WASN'T a shiny trumped up promo, I had a feeling this was going to be the case.


Title: Re: Aion (NDA dropped for North America)
Post by: Trippy on June 16, 2009, 04:25:01 PM
So, better than Warhammer Online then? :rimshot:
That's my question. I.e. are Mythic people going to be looking for new jobs after Aion launches over here?


Title: Re: Aion (NDA dropped for North America)
Post by: schild on June 16, 2009, 04:29:22 PM
So, better than Warhammer Online then? :rimshot:
Uh, no. I'm not even sure why you'd compare the two. They're both terrible meh games for totally different reasons.


Title: Re: Aion (NDA dropped for North America)
Post by: Hawkbit on June 16, 2009, 04:41:20 PM
The Chinese open beta was polished at least.  Of all the betas I've been in the past few years it was the most functional 'out of the box' experience I've had.  I agree, though, that it does nothing to move the genre forward.  Then again, if they develop a strong PvP game they don't need to move it forward as long as there's people paying them. 

I'm going to play it, likely.  Hard to say.  I can't seem to get hooked by MMOs anymore unless I can get into a consistent group, and I rarely have time/unwavering attention to get that far. 


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on June 16, 2009, 04:45:14 PM
PvP is at least as group dependant as PvE is in the MMO arena.  I enjoy the hell out of PvP, but found that it was only enjoyable in a strong group with good communication.  DAoC has been the only exception as I was able to get quite a few toons over RR8 solo.  

I see no reason to play this game unless a) you are dying to play a mediocre pvp diku mmo and b) your only other MMO PvP experience is WoW.  


Title: Re: Aion Chinese Open Beta - now with English!
Post by: NiX on June 16, 2009, 05:20:52 PM
Ok this looks way better than I thought.  Fawk.

Check out the RvR clip.  I can see why WAR kiddies are twitching.

http://www.youtube.com/watch?v=b9LPPwGV_YU (http://www.youtube.com/watch?v=b9LPPwGV_YU)

I don't get it and I don't think I ever will. Button pushing with flying is exciting?


Title: Re: Aion Chinese Open Beta - now with English!
Post by: sam, an eggplant on June 16, 2009, 05:30:13 PM
Aion is an incredibly bland, mediocre diku with some nice graphical touches here and there. It does absolutely nothing new and does not alleviate the korean-ness of the design. Next.
Sounds about right.

Wonder how long until it goes freeplay in NA/EU?


Title: Re: Aion (NDA dropped for North America)
Post by: Redgiant on June 16, 2009, 06:10:45 PM
So, better than Warhammer Online then? :rimshot:

I wouldn't fuck Warhammer Online with Bea Arthur's dick. :rimshot:

P.S. - RIP Bea, one of the funniest comediennes ever.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 16, 2009, 07:42:31 PM
F13 hates on Diku MMOG, news at 11.

You guys are under estimating this game.


Title: Re: Aion (NDA dropped for North America)
Post by: schild on June 16, 2009, 08:04:57 PM
F13 hates on Diku MMOG, news at 11.

That's not quite how it works.

Quote
You guys are under estimating this game.

NDA has dropped man, if you have some way to prove me wrong, by all means, have at it. But please, don't be a knobtard.


Title: Re: Aion (NDA dropped for North America)
Post by: Venkman on June 16, 2009, 08:15:26 PM
There some easy way to download and install this? I'm just interested enough to check it out but not interested enough to jump through hoops with downloading one language and bolting on the English language part. And I certainly ain't re-upping with Fileplanet.


Title: Re: Aion (NDA dropped for North America)
Post by: Azaroth on June 16, 2009, 08:52:36 PM
This is why browser MMOs will soon rule the planet.

Half-ass interest.

"Wanna play this game?"

"I dunno. Not really. Maybe if it... Does it take fourteen seconds to log in?"

"Yes!"

"Sold."



Title: Re: Aion (NDA dropped for North America)
Post by: Venkman on June 16, 2009, 09:00:27 PM
I dunno man. We're still a ways away from the West replicating the huge success of F2P games in the East. FR and Fusion Fall only somewhat apply, because they're neither strictly F2P nor in-browser. In-browser lightweight low-risk Flash crap feels like the current bubble. If it pops, the same lessons as always will be once again re-taught: have a good idea and competently deliver it.

You'd think it'd be easy. The problem is all the rest of the people that show up looking for their paycheck  :grin:


Title: Re: Aion (NDA dropped for North America)
Post by: squirrel on June 16, 2009, 09:55:12 PM
I dunno man. We're still a ways away from the West replicating the huge success of F2P games in the East. FR and Fusion Fall only somewhat apply, because they're neither strictly F2P nor in-browser. In-browser lightweight low-risk Flash crap feels like the current bubble. If it pops, the same lessons as always will be once again re-taught: have a good idea and competently deliver it.

You'd think it'd be easy. The problem is all the rest of the people that show up looking for their paycheck  :grin:

FYI - Fusion Fall is not lightweight Flash crap. EDIT - Erm. I think I misread you. Carry on.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Falconeer on June 17, 2009, 03:17:33 AM
Wonder how long until it goes freeplay in NA/EU?

Don't wait too hard. Lineage 2 (same company) still has a monthly fee, and launched flopped in 2003.


Title: Re: Aion (NDA dropped for North America)
Post by: Azaroth on June 17, 2009, 04:53:26 AM
FusionFall also gets to market existing characters directly to kids on a fucking cartoon channel. Their marketing edge = unfair to some.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: Koyasha on June 17, 2009, 06:18:05 AM
Wonder how long until it goes freeplay in NA/EU?

Don't wait too hard. Lineage 2 (same company) still has a monthly fee, and launched flopped in 2003.
All things considered I don't think L2 is doing badly.  It's probably making money, especially considering it's a port of a blockbuster hit over in Korea that requires minimal effort to translate and has had even less effort than it needs actually put into it.

It also has a few particularly good points that I haven't seen in most other games (among a veritable ocean of problems, but yeah).

Aion will likely be successful.  I won't be surprised if it becomes the second biggest MMOG in NA markets (as far as I know it already IS the second biggest MMOG worldwide, with it's Korean and Chinese subscriber base).  It's a well-done polished game that looks like it may have decent pvp that, from what I've heard (since I haven't actually played high enough to take part in it) is pretty much L2 castle sieges lite, accessible starting at low levels instead of requiring grinding billions of exp before being able to participate - and almost everyone who I know that's been in an L2 castle siege tells me that they're extremely fun.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on June 17, 2009, 07:26:25 AM
While this game looks enticing, the series of clusterfucked MMOs that have come out recently have made me, at the very least, gun shy of anything coming out. I am not looking for anything life altering in gameplay and seem to enjoy the relative safety of an ordinary DIKU MMO. Aion should serve as a mild distraction...

Thus, I'll probably plop down the debit card to add to my gaming box collection on my shelf. Someday soon, I see my games outnumbering books on my shelf, and at that time I will have to seriously contemplate what went so horribly wrong and when.


Title: Re: Aion (NDA dropped for North America)
Post by: AcidCat on June 17, 2009, 08:17:54 AM
I am not looking for anything life altering in gameplay and seem to enjoy the relative safety of an ordinary DIKU MMO. Aion should serve as a mild distraction...

Kind of my same mindset. At this point I'm just looking for a new competently-done diku that isn't WoW.


Title: Re: Aion (NDA dropped for North America)
Post by: Mrbloodworth on June 17, 2009, 12:24:59 PM
Obama plays Aion (http://www.youtube.com/watch?v=4-2BzE4fqsU)


Title: Re: Aion (NDA dropped for North America)
Post by: Ghambit on June 17, 2009, 12:52:00 PM
So how many of us are basically going to choose between Aion, ChampO, and JGE? (might as well throw in f2p DDO also)
I'd say a lot of the potential release-time success of those 3 are going to be who releases first and/or how successful their OB is.

Personallly, I've already got too much on the plate traditional fantasy diku-wise and with DDO going F2P, I dont need Aion.  Perhaps if it was more "different" I'd stab at it, but word is it aint. 

Too many damned games coming out this Fall, during the busiest time of the year for most peoples.  dumb dumb dumb there's nothing this summer 'cept frakkin webgames  :oh_i_see:


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 17, 2009, 01:17:20 PM

NDA has dropped man, if you have some way to prove me wrong, by all means, have at it. But please, don't be a knobtard.

What do you want to know?  Details of the game have been released for a while any many people have played the game which made the us nda confusing.

The game is stable.  It works.  The rvr design is much better than war by which I mean is its fun.  
The classes are fun.  And its all typical diku fantasy.  

The only issue is the grind in certain spots in v1.0 whereas the are allievating them in the soon to be released 1.3 update in korea.

The grind is not lineage bad but its like wow + 10 or 20% .. which may change but I doubt it.

Its a shinier asian wow.  Its full diku where you get wings and from what I've experienced its well done for what its trying to do.

@darniaq
Goto gamestop or something and they'll just give you a beta key if they have any left.  Or you can preorder from amazon.

If you want to play 6 hours free in china its a hassle.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on June 17, 2009, 02:19:15 PM
My money is ChampO and Aion taking the gold. JGE online ain't going to pull the subs if its honestly releasing at the same time as those 2. It must literally be perfect with balls dripping with jesus sweat in order to turn the average "hey its tie fighters vs x fighters " gamer into a bug eyed fanboy in mass numbers. All Aion has to do is have stable servers...


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on June 17, 2009, 02:22:04 PM
How much overlap is there really, if they manage to break more than niche numbers?


Title: Re: Aion (NDA dropped for North America)
Post by: Soln on June 17, 2009, 03:03:18 PM
this is the post-AoC post-WAR great white hope for many


Title: Re: Aion (NDA dropped for North America)
Post by: sam, an eggplant on June 17, 2009, 03:08:47 PM
this is the post-AoC post-WAR great white hope for many
Many at ncsoft, maybe. The rest of us fully expected it to be yet another crappy asian MMO and are looking forward to bioware's starwars game.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 17, 2009, 03:15:48 PM
You're wrong if you expect this to be another crappy asian mmog.  Though if you think wow is crap then you're going to think aion is crap.

A close analogy might be eq is to lineage as wow is to aion.  Or eq is to ffxi as wow is to aion.



Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on June 17, 2009, 03:24:20 PM
LOL! I'm still not convinced their (swotr) not making hellgate london  :grin:. No Soln is right, go to the AoC or WAR forums, its Aion is rapter riding jesus wearing Arnold's Terminator shades  :drill:. This is a group of players that have been broken down like a race horse, you know the type who would go on and on about how the wow clones are dead and only something totally new can ever hope to be successful. There was given their new (well in WAR case something old sold like its new), they tried to fanboy it, but as the ship sank deeper and the respective playerbases realized (but still won't admit) that what they were asking for were really bad ideas after all, Aion the bland korean grinder that could, looks shiner and shiner. The irony is delicious. Aion will probably ran over the limping WAR with a truck and will haul the remaining playerbase as it drives away, AoC might live if it decides to speed up the "remove suck maximize what little fun that exist" process by a factor of 1000.


Title: Re: Aion (NDA dropped for North America)
Post by: sam, an eggplant on June 17, 2009, 03:54:22 PM
A close analogy might be eq is to lineage as wow is to aion.  Or eq is to ffxi as wow is to aion.
I'd rather go down on my grandma than play either lineage or ffxi.

Speaking of analogies, allow me to phrase it in SAT terms.

Question
WoW : Aion ::

a) EQ : Lineage
b) EQ : FFXI
c) EQ : Colonoscopy, hot sauce, no anesthetic
d) EQ : Just kick me in the nuts and take my $50 already, I give up. I'll be off weeping and pissing blood if you need me.
e) All of the above are equivalent.

Answer
E


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 17, 2009, 04:44:15 PM
I'm just saying that EQ was a terrible game.  Shit grind and buggy.  WOW improved upon that and made a fun game.  I share the same opinion that Lineage and FFXI were shit games as well but Aion improved upon them and made (at least the first twenty levels I played through) a better game.  Using FFXI and Lineage since they are both eastern games.


Title: Re: Aion (NDA dropped for North America)
Post by: gryeyes on June 17, 2009, 04:55:30 PM
Based on the handful of hours I got to play the game I was fairly impressed. Far more captivating than WHO,TR and LOTR at the very least. Definitely worth giving it a shot.


Title: Re: Aion (NDA dropped for North America)
Post by: NiX on June 17, 2009, 04:58:37 PM
I'm sure once the honeymoon is over, it'll be the same griping as always.


Title: Re: Aion (NDA dropped for North America)
Post by: Hayduke on June 17, 2009, 04:59:21 PM
I think your list of pros for the game talked me out of trying it.  I don't really see anything you wrote that is mutually exclusive to what Schild wrote.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 17, 2009, 05:01:15 PM
I think your list of pros for the game talked me out of trying it.  I don't really see anything you wrote that is mutually exclusive to what Schild wrote.

That's fair.  If you want different gameplay than WOW this is going to be a boring game for you.


Title: Re: Aion (NDA dropped for North America)
Post by: Soln on June 17, 2009, 05:32:51 PM
the PvP kids are angrily waiting for this is all I'm saying.  It won't move the PvE crowd that much I expect.  But it will eat WAR alive.


Title: Re: Aion (NDA dropped for North America)
Post by: kondratti on June 17, 2009, 05:37:07 PM
Isn't making a game primarily for WoW customers a short ride to Fail?  WoW players already have a game to play.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on June 17, 2009, 05:39:43 PM
Not when it has lots of flashing colors  :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: Hayduke on June 17, 2009, 05:46:59 PM
But it will eat WAR alive.


Nah I think Mythic dodged a bullet by doing that before NCSoft got a chance.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on June 17, 2009, 06:04:59 PM
Isn't making a game primarily for WoW customers a short ride to Fail?  WoW players already have a game to play.
Well, if it's WoW + much higher fidelity visuals + extra appearance customization... all MMOs have churn, WoW too. Plenty people are out there willing to give new thing a try, vide inital sales for AoC/WAR and the Aion doing well in areas where it already launched, even though WoW has been available there for long time.


Title: Re: Aion (NDA dropped for North America)
Post by: schild on June 17, 2009, 10:36:11 PM
LOL! I'm still not convinced their (swotr) not making hellgate london  :grin:. No Soln is right, go to the AoC or WAR forums, its Aion is rapter riding jesus wearing Arnold's Terminator shades  :drill:. This is a group of players that have been broken down like a race horse, you know the type who would go on and on about how the wow clones are dead and only something totally new can ever hope to be successful. There was given their new (well in WAR case something old sold like its new), they tried to fanboy it, but as the ship sank deeper and the respective playerbases realized (but still won't admit) that what they were asking for were really bad ideas after all, Aion the bland korean grinder that could, looks shiner and shiner. The irony is delicious. Aion will probably ran over the limping WAR with a truck and will haul the remaining playerbase as it drives away, AoC might live if it decides to speed up the "remove suck maximize what little fun that exist" process by a factor of 1000.
If you ever type a paragraph this stupid again, we will ban you.

Period.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 18, 2009, 06:25:18 AM
NDA dropped. Doesn't matter what I saw in the beta and how much I liked it or not. Some of my screenshots are the coolness and the awesomeness, but that's not nearly enough.

The tiebreaker will be PvP.

We all know what Aion is when it comes to gameplay, repetition, and dull automatic combat. It's still EQ++ after 10 years. The same is true for LotRO, WoW, EQ2, all of them...

Beside the fact I don't think the auto-attack combat turd can be polished anymore, should PvP prove to be even just slightly satisfying (the way it really plays out, not the metagame shit) then I'll be playing it.
If on the other hand they expect me to still hold any interest in questing, XPing, capping and blandly looting, I'll get what I can out of the first month and then gladly move anywhere else as long as it is out of the box, or requires more than a monkey to play it.


Title: Re: Aion (NDA dropped for North America)
Post by: Ghambit on June 18, 2009, 08:30:44 AM
(sigh)
<trudges to Gamestop for a beta key>

Might as well get this over with now.  Beta servers open tomorrow yes?


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on June 18, 2009, 08:34:54 AM
Beside the fact I don't think the auto-attack combat turd can be polished anymore
They actually broke the auto-attack thing in a way, it tends to turn off on itself a lot so you basically have to mash it together with other skills to ensure it does its part... i guess it turns it from "auto-attack turd" into a "no manual aiming turd" or smth.

(unsurprisingly a few old time MMO players have voiced their displeasure at such difference in functionality)


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 18, 2009, 08:58:46 AM
(sigh)
<trudges to Gamestop for a beta key>

Might as well get this over with now.  Beta servers open tomorrow yes?

Quote
Closed Beta Schedule and News

The second Aion closed beta event kicks off this weekend Friday, June 19th (12:00 PM PT, 9:00 PM CEST, 8:00 PM BST) and ends Monday, June 22nd (12:00 PM PT, 9:00 PM CEST, 8:00 PM BST).

For this event, enthusiastic testers will focus on the beginning player experience for the Asmodians as well as testing server stability and live launch simulation. Take the time to read the story of your quests, pay close attention to the words of the NPCs sharing their knowledge with you, and explore the first ten levels in the shadowy world of Asmodae during this weekend's exciting beta event.

If you're a part of this weekend's closed beta event, drop by the official beta forums beginning on June 18 to share your reports and experiences.

Thanks to the diligence and reporting from the first closed beta event, this weekend's event also features several updates and changes in the game content:

    - Updated with culturalized content for Asmodian levels 1-10
    - Updated UI at login screen
    - Localization fixes for various in game maps
    - Fixed various NPC messages
    - Initial zone channels increased from 4 to 10
    - Server queue added

Coming Soon!

    - Localized voice overs for cut scenes
    - Localized tutorial videos
    - In game pre-rendered movies
    - More culturalized content for Asmodae
    - Culturalized content for Elyos
    - Community Events

Participants in the closed beta events will also be excited to hear that the NDA has been lifted. Chat, blog, post, and tweet about your experiences in Aion!

Wondering about even more upcoming beta events? Check out the current closed beta schedule below and plan now for your fun-filled summer in Atreia.

Upcoming Closed Beta Events

Closed Beta Event #3 - July 2-July 6
Focus: Asmodian levels 1-20

Closed Beta Event #4 - July 17-July 20
Focus: Elyos and Asmodian levels 1-25

Closed Beta Event #5 - July 31-August 3
Focus: TBD

Closed Beta Event #6 - August 14-August 17
Focus: TBD

As always, stay tuned to the official web site and the Aion team Twitters (@aion_ayase, @aion_amboss, @aion_liv, and @aion_xaen) for more news and your chance to be a part of the closed beta.

They actually broke the auto-attack thing in a way, it tends to turn off on itself a lot so you basically have to mash it together with other skills to ensure it does its part... i guess it turns it from "auto-attack turd" into a "no manual aiming turd" or smth.

(unsurprisingly a few old time MMO players have voiced their displeasure at such difference in functionality)

I think, though I'm not sure, some of the abilities that turn off autoattack on purpose so you don't break an effect or something.  Though I couldn't puzzle it out on my own when I was playing.  I just chaulked it up to NA to China lag when I played.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on June 18, 2009, 09:26:51 AM
I think, though I'm not sure, some of the abilities that turn off autoattack on purpose so you don't break an effect or something.  Though I couldn't puzzle it out on my own when I was playing.  I just chaulked it up to NA to China lag when I played.
I thought it's combination of turning it off after certain attacks yup, and also when the auto-attack was attempted while the mob was out of sight and/or out of range. Though the lag was noticeably adding to it, too.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on June 18, 2009, 09:48:15 AM
The auto-attacking really felt random and broken. It may have been some lag, but considering there was almost no lag at all during off-hours of the Chinese OB I really didn't think that is what it was. Although that is the most likely reason seeing I was connecting from NA to China.

It could have been after certain abilities, but even that would need some polishing if that was the intent. I say that because the auto-attack turned off using abilities that would damage and/or stun the target. If it was turning off because of a pacify ability that would be great (even better if able to toggle that option), but it wasn't the case.

Overall, I only had some small complaints with Aion. The auto-attack turning off, having to unsheathe your weapon to cast a spell (resulting in just always keeping my weapons unsheathed), and any turning of character (not taking steps, just turning to keep focus on moving targets) cancelling casts. I can see how some would say those are features, but to me that is annoying as fuck. The only other real complaint I had was the slow quest mob spawn rates in small areas (making them incredibly overcrowded even in off-hours) such as some of the level 6-10 starting areas.

Even with those problems, I still enjoyed this game during the China OB and I'll be picking. Hopefully the PVP really is fun.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 18, 2009, 09:57:22 AM
What's culturalized content?


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 18, 2009, 10:09:29 AM
What's culturalized content?

Supposedly they're not just translating material, but are taking things and trying to make them culturally relevent in terms of folklore, cultural references, etc.

I'll be interested to see if it works out. While they did a crappy job, K2 spent a lot of their development time to make Grenado Espada more acceptable to the US market and then spent the first year taking all of that out so they could keep up with patches coming over from Korea.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 18, 2009, 12:04:27 PM
Ugh, sounds horrible and just plain wrong. Whoever needs content culturalized to enjoy a game should be imprisoned in some international college to have his or her mind opened with a crowbar if nothing else works.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on June 18, 2009, 01:17:51 PM
What's culturalized content?
They gave example of a quest which involves something like going in the woods in search for axe for a lumberjack, and then encountering a stranger who gives the players two choices concerning that axe. This quest was apparently based on Korean folk tale, and being familiar with that tale would allow the player to know consequences of either choice they'd take. A player unfamiliar with it would be instead picking blindly.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 18, 2009, 01:42:23 PM
I'd rather play the game sooner with.  Just give me a game without Engrish.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on June 18, 2009, 03:24:56 PM
The biggest problem I see with this game, aside from the obvious Lineage-esque stuff, is that it will act as a repository for disgruntled WAR and Darkfall fanbois. 


Title: Re: Aion (NDA dropped for North America)
Post by: March on June 18, 2009, 03:26:02 PM
Just give me the entire Korean Folk tale in the quest text so I can be enculturated *and* make a good game decision.  No need for crowbars, my dear sir.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 18, 2009, 05:09:12 PM
The biggest problem I see with this game, aside from the obvious Lineage-esque stuff, is that it will act as a repository for disgruntled WAR and Darkfall fanbois. 

You're still getting it wrong.  This game has more in common with WOW than it does Lineage imo.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on June 18, 2009, 05:16:03 PM
The biggest problem I see with this game, aside from the obvious Lineage-esque stuff, is that it will act as a repository for disgruntled WAR and Darkfall fanbois. 

You're still getting it wrong.  This game has more in common with WOW than it does Lineage imo.

Yeah, but the second half of my statement is oh, so right!


Title: Re: Aion (NDA dropped for North America)
Post by: Hawkbit on June 18, 2009, 05:32:17 PM
Let's start predicting then.  Draegan's taking too much flak here. 

I predict 600,000 launch and 1.2mil six months from launch here in NA. 

I also predict that for a long period of time it will be #2 MMO in NA, for exactly the reason posted in the second half of that statement.  DF/WAR are going to collapse entirely when Aion launches, and I wager it'll stay that way. 


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 18, 2009, 05:44:47 PM
The biggest problem I see with this game, aside from the obvious Lineage-esque stuff, is that it will act as a repository for disgruntled WAR and Darkfall fanbois.  

You're still getting it wrong.  This game has more in common with WOW than it does Lineage imo.

Yeah, but the second half of my statement is oh, so right!

Sure... but any game that has PVP will get disgruntled players from any game that was PVP focused.  Don't play PVP MMOGs then?

Predictions?

I would say you will get at least the average between AOC and WAR boxes sold in the first month... what's that 900k? 1mil?

Depending on which version NA gets at release I will say at least a 65% retention rate at the bottom, 75% on the high end and then after a few months of Steam and other marketing they will see a small rise.  I see their ceiling and pie in the sky prediction at like 2 million, but more realistically I see anywhere from 700k through 1 mil after 7 months or so.

Here's the catch though for initial retention, the version of the game NA/EU gets.  In the most recent patches and the upcoming 1.3 patch there is more filling in areas with quests later on so there is a more smooth of a transition.  If we get the version where there are more quests then I will go with my above prediction, if it starts off with 1.0 then I will guess the game will sell high initially and settle around 500k or so.


Title: Re: Aion (NDA dropped for North America)
Post by: Ghambit on June 18, 2009, 05:58:32 PM
Draegan, are your numbers assuming Aion releases before JGE/ChampO or after?
A lot depends on this as well as how well those 2 games are received.  There aint enough market room in the Fall no matter what the genre is.  I've got money and even I dont plan on playing all three.  It'll be the best game that gets my sub after I've betaed them all.

speaking of which, my Aion download now ceases to exist (the floodgates have apparently opened)


Title: Re: Aion (NDA dropped for North America)
Post by: funcro on June 18, 2009, 06:00:56 PM
I haven't seen any compelling reasons why Aion would buck recent trends, so for my first prediction around these parts I'll say 750k boxes out of the gates, 250k subs at 3 months, 100k subs at 1 year.  Pop, whimper.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 18, 2009, 06:30:27 PM
Draegan, are your numbers assuming Aion releases before JGE/ChampO or after?
A lot depends on this as well as how well those 2 games are received.  There aint enough market room in the Fall no matter what the genre is.  I've got money and even I dont plan on playing all three.  It'll be the best game that gets my sub after I've betaed them all.

speaking of which, my Aion download now ceases to exist (the floodgates have apparently opened)

ChampO, JGE and Aion are all different sets of players.  I don't think any will effect each other.  I think ChampO will do the worse of the three, JGE might hit 500k at the start and become a 200-400k player game, while my prediction for Aion will stand.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on June 18, 2009, 07:20:41 PM
400k boxes in NA.  250k subs after a month.  100k after 3 months.

It's not new or innovative enough to keep the WoW crowd entertained beyond a month or 3. 


Title: Re: Aion (NDA dropped for North America)
Post by: UnSub on June 18, 2009, 07:23:00 PM
Ugh, sounds horrible and just plain wrong. Whoever needs content culturalized to enjoy a game should be imprisoned in some international college to have his or her mind opened with a crowbar if nothing else works.

The issue here is that the 'right' solution to some quests in Aion are the antithesis to what the NA player might consider the 'right' choice. Cultural differences need to be reflected for each player group in order for the game to have the best chance of success.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on June 18, 2009, 07:27:48 PM
Oh, it'll get a million boxes.  There's still demand for a new MMO.  500k at six months.  I'm giving them credit for subscribers WAR and AoC lost due to bugginess or lack of content.

Depending on how it is, it could go up or down from there.  Expecting more than 50% retention is too optimistic, and even if it is good enough to grow, it will take some time for word of mouth to drag sufficient numbers in.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on June 18, 2009, 07:35:32 PM
400k boxes in NA.  250k subs after a month.  100k after 3 months.

It's not new or innovative enough to keep the WoW crowd entertained beyond a month or 3.  

But people will learn that new and innovative isn't as important as "does it work".
Draegan, are your numbers assuming Aion releases before JGE/ChampO or after?
A lot depends on this as well as how well those 2 games are received.  There aint enough market room in the Fall no matter what the genre is.  I've got money and even I dont plan on playing all three.  It'll be the best game that gets my sub after I've betaed them all.

speaking of which, my Aion download now ceases to exist (the floodgates have apparently opened)

ChampO, JGE and Aion are all different sets of players.  I don't think any will effect each other.  I think ChampO will do the worse of the three, JGE might hit 500k at the start and become a 200-400k player game, while my prediction for Aion will stand.

I think you might want to flip the results of ChampO and JGE. Nothing about JGE indicates that the game is going to pull 500k. If anything having to compete for pvp status is going to hurt JGE a lot and it defiantly won't draw in the pve crowd like ChampO will.


Title: Re: Aion (NDA dropped for North America)
Post by: Ard on June 18, 2009, 08:18:12 PM
I think you might want to flip the results of ChampO and JGE. Nothing about JGE indicates that the game is going to pull 500k. If anything having to compete for pvp status is going to hurt JGE a lot and it defiantly won't draw in the pve crowd like ChampO will.

I hate to do this, but for once I agree with you, strictly from the standpoint that I hang out here, yet I had to google JGE to figure out what game it was being discussed.


Title: Re: Aion (NDA dropped for North America)
Post by: kondratti on June 18, 2009, 08:24:34 PM
300k boxes in NA, 150k at 1 month, 50k after 6, close down in 12


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on June 18, 2009, 08:33:48 PM
What's culturalized content?
They gave example of a quest which involves something like going in the woods in search for axe for a lumberjack, and then encountering a stranger who gives the players two choices concerning that axe. This quest was apparently based on Korean folk tale, and being familiar with that tale would allow the player to know consequences of either choice they'd take. A player unfamiliar with it would be instead picking blindly.
If that was supposed to be an example of content that only makes sense in Korean culture it's a bad one considering that quest is based on the Aesop's Fable known as the Golden Axe (http://en.wikipedia.org/wiki/The_Golden_Axe) or the Woodsman and the Axe.  I ran into it in the chinese beta and it was pretty much the same story I'd heard years ago in an Aesop's fables book.

Since I played Asmodian a lot during the chinese beta, I'll be able to compare and see what the differences are, if any.  But I didn't see anything during my time from 1-12 or so that confused me in some 'I don't get it cause I've never been exposed to this background' sense.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on June 18, 2009, 08:35:01 PM
It's not new or innovative enough to keep the WoW crowd entertained beyond a month or 3.  

But people will learn that new and innovative isn't as important as "does it work".

People leaving WoW to play something just like WoW will either quit from boredom or quit to return to the better version of WoW.  

Innovation matters if you want to get and maintain solid sub numbers beyond 6 months.  


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on June 18, 2009, 08:47:44 PM
People will quite a badly made WoW. Aion will simply be seen as an alternative to WoW. If innovation is the only way for an mmo to keep players why aren't FF11, LoTR, and EQ2 not on life support? Why do we have countless successful f2p mmo, free realms a soe game being one of them and maple story being one of the most successful korean grinder (and boy is that game grindy) to date yet people are seriously arguing how much better it is then Wow not withstanding the small fact that there is nothing special about maple story. There is more than enough room for generic crap. I mean are you expecting serious critical thinking skills from a playerbase that happily spends 15 dollars a month to be a hamster in a shared wheel?


Title: Re: Aion (NDA dropped for North America)
Post by: kondratti on June 18, 2009, 08:53:48 PM
People will quite a badly made WoW. Aion will simply be seen as an alternative to WoW. If innovation is the only way for an mmo to keep players why aren't FF11, LoTR, and EQ2 not on life support? Why do we have countless successful f2p mmo, free realms a soe game being one of them and maple story being one of the most successful korean grinder (and boy is that game grindy) to date yet people are seriously arguing how much better it is then Wow not withstanding the small fact that there is nothing special about maple story. There is more than enough room for generic crap. I mean are you expecting serious critical thinking skills from a playerbase that happily spends 15 dollars a month to be a hamster in a shared wheel?

I have no idea what point you are trying to make...


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on June 18, 2009, 08:54:42 PM
If innovation is the only way for an mmo to keep players why aren't FF11, LoTR, and EQ2 not on life support?

Who said ONLY innovation?  Innovation is just one of many important factors.  Noone is stupid enough to think it's the only important factor.  


Title: Re: Aion (NDA dropped for North America)
Post by: Malakili on June 18, 2009, 08:58:56 PM


People leaving WoW to play something just like WoW will either quit from boredom or quit to return to the better version of WoW.  

Innovation matters if you want to get and maintain solid sub numbers beyond 6 months.  

Its not only that.  Its really hard to throw away literally hundreds of days /played in one game to go to another, unless that new game has something REALLY great to offer me.  Even if AION was every bit as polished, high quality and content rich as WoW, it sucks to throw multiple max level characters, the ability to easily level up new characters, thousands and thousands of gold spent away on a game that is really just the same thing but a little different, so you can start over with no high level support system and a little warrior with a stick to hit people with.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 18, 2009, 09:09:56 PM
The stupid thing is still downloading, but I don't expect initial sales to be high. I'm very much looking forward to it and I've heard nothing but good things about the game really. About the worst thing I've heard is "eh... it's another diku" But I've mentioned preordering it to some friends and there's just no recognition at all. I've seen a couple of boards asking people what they're planning to play and its barely a blip. The hype isn't there. If people have heard about it, the only thing they know is it's some Korean thing.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on June 18, 2009, 09:19:04 PM
People will quite a badly made WoW. Aion will simply be seen as an alternative to WoW. If innovation is the only way for an mmo to keep players why aren't FF11, LoTR, and EQ2 not on life support? Why do we have countless successful f2p mmo, free realms a soe game being one of them and maple story being one of the most successful korean grinder (and boy is that game grindy) to date yet people are seriously arguing how much better it is then Wow not withstanding the small fact that there is nothing special about maple story. There is more than enough room for generic crap. I mean are you expecting serious critical thinking skills from a playerbase that happily spends 15 dollars a month to be a hamster in a shared wheel?

I have no idea what point you are trying to make...

The point being generic grinding pieces of shit will continue to make money because the mmo playerbase likes their hamster wheels shiny.

On another note Numtini is right, this game going to have a problem if the only buzz is when people are playing it free. I think the initial sales won't be as impressive but it will probably build steam then temper off.


Title: Re: Aion (NDA dropped for North America)
Post by: UnSub on June 18, 2009, 11:38:48 PM
What's culturalized content?
They gave example of a quest which involves something like going in the woods in search for axe for a lumberjack, and then encountering a stranger who gives the players two choices concerning that axe. This quest was apparently based on Korean folk tale, and being familiar with that tale would allow the player to know consequences of either choice they'd take. A player unfamiliar with it would be instead picking blindly.
If that was supposed to be an example of content that only makes sense in Korean culture it's a bad one considering that quest is based on the Aesop's Fable known as the Golden Axe (http://en.wikipedia.org/wiki/The_Golden_Axe) or the Woodsman and the Axe.  I ran into it in the chinese beta and it was pretty much the same story I'd heard years ago in an Aesop's fables book.

So the correct choice is to kill Death=Adder?  :grin:

Without knowing the specifics of the quest, if you are looking for something and are offered a choice between that item and a better version of the same item, the RPG-trained player will probably pick the better item. Why would they take the Wooden Axe when they can get the Axe +1? Most RPGs have item progression as a major feature.

The other example I've heard of is a quest where familial respect for one's father is the correct choice in Korea; good luck translating that to the NA market.


Title: Re: Aion (NDA dropped for North America)
Post by: Triforcer on June 19, 2009, 12:00:56 AM
Does anyone have any actual information on the game to report, as opposed to meta-complaints about how its a diku?


Title: Re: Aion (NDA dropped for North America)
Post by: Margalis on June 19, 2009, 12:02:44 AM
I don't see how this could possibly approach the initial box sales of AOC or WAR, considering that those games were promoted heavily for months and this game barely at all. I'd say 1/3 to a 1/4 of the box sales of WAR.


Title: Re: Aion (NDA dropped for North America)
Post by: Kageru on June 19, 2009, 12:16:14 AM

Good word of mouth amongst the MMO community probably goes further than an advertising campaign. What is discussed positively by people you game with, or is the place they are heading next, carries a lot more gravity than a banner on the commercial (/spit) MMO sites. I'd say 7-800k and with a better retention profile than War. I haven't seen much information on the high end game but I suspect it's going to hit Warhammer, L2 and Darkfall a lot harder than WoW.

I'm mostly interested in seeing the point at which low population causes warhammer to failure cascade, I'd not personally play a game that has a PvP focused end-game.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on June 19, 2009, 04:06:34 AM
I am slightly apprehensive about this whole "cultural translation" part of the story. I don't want cheeseburgers and Taylor Swift crap gaying up my fantasy world. Not that they will run that deep with NA culture, but still it is a "fantasy" and it will only be soon enough that all the quests and rewards will be plopped into some database on the net - one click away. You have a quest with two choices, one gets you the uber axe of wrath, the other gets you a wood chopper. As was said before, of course the RPG world is going to go the route of the better axe, but at least make a little mystery in getting it. Why not just take the woodchopper ot and be done with it. Bad choices are there for a reason. God forbid we learn from our mistakes...

Really though, it all boils down to how you are going to dress up your virtual doll and run around somebody else's world in your new clothes.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on June 19, 2009, 05:08:30 AM
What's culturalized content?
They gave example of a quest which involves something like going in the woods in search for axe for a lumberjack, and then encountering a stranger who gives the players two choices concerning that axe. This quest was apparently based on Korean folk tale, and being familiar with that tale would allow the player to know consequences of either choice they'd take. A player unfamiliar with it would be instead picking blindly.
If that was supposed to be an example of content that only makes sense in Korean culture it's a bad one considering that quest is based on the Aesop's Fable known as the Golden Axe (http://en.wikipedia.org/wiki/The_Golden_Axe) or the Woodsman and the Axe.  I ran into it in the chinese beta and it was pretty much the same story I'd heard years ago in an Aesop's fables book.

So the correct choice is to kill Death=Adder?  :grin:

Without knowing the specifics of the quest, if you are looking for something and are offered a choice between that item and a better version of the same item, the RPG-trained player will probably pick the better item. Why would they take the Wooden Axe when they can get the Axe +1? Most RPGs have item progression as a major feature.

The other example I've heard of is a quest where familial respect for one's father is the correct choice in Korea; good luck translating that to the NA market.
The choice given was the same one from the fable.  Basically you yank an axe out of a tree and it goes flying and falls in the pond.  Somebody shows up to offer it back to you.  First you're offered the golden axe, then a silver axe, and finally the real axe that fell in the pond.  It was blatantly obvious to me that I should refuse the golden and silver axes, because it was clear that the choice was a test of honesty, and if I lie and say that I dropped a gold axe it's being dishonest.  Only an idiot that didn't bother to read the quest text or think about the choice could fail to see that the 'correct' answer to the test is to be honest, not greedy.  You're not offered an axe +1, it's a gold axe clearly noting the monetary greed that's present in the fable.

I'm not saying that some changes aren't necessary, that other example was a good one that probably would be confusing.  Just the axe example is a very poor one since even without being based on an aesop's fable, it's pretty clearly a test of honesty.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 19, 2009, 05:35:50 AM
Well as long as the real axe was the top quest option. You always choose the top one, that's how it's designed so you don't have to read it? right? (I confess, the other day I ran into one of the very few quests in EQ2 that doesn't work this way and click through'd it three times before actually reading it.)

I think the cultural translation is an interesting gamble. Will Aion attract NA gamers from the AAA gaming crowd who expect a fully realized western game or will it attract the Asian wannabee crowd that generally plays import games who will want it to be true to its forms because for them its a way of cultural exploration (sad and pathetic, but cultural exploration nonetheless) and who puzzle over Korean sites anticipating every new patch and screaming bloody murder if the NA version more than a few weeks behind.

Quick edit: I got the client up and running and the gameguard thing. Bad idea. Not because its good or bad on its own, but it sends the message to players "hi, I am a cheap piece of crap Korean grinder."


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 19, 2009, 06:46:46 AM
Something I always wanted to know: does Gameguard actually works? I mean, are Gameguard games really free of cheaters?


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 19, 2009, 06:52:25 AM
Something I always wanted to know: does Gameguard actually works? I mean, are Gameguard games really free of cheaters?

From Grenado Espada I'd say no it doesn't. There were lots of macrobots even though you had a 90% ability to afk without them.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 19, 2009, 06:58:05 AM
Does anyone have any actual information on the game to report, as opposed to meta-complaints about how its a diku?

You can ask me any question you like.  I played the game for 20 hours or so (maybe more) and got through the first three PVE areas up to level 20.

What kind of report card are you looking for?


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on June 19, 2009, 07:13:51 AM
Something I always wanted to know: does Gameguard actually works? I mean, are Gameguard games really free of cheaters?
No.  Not in the slightest.

Edit: Ok, that's probably an exaggeration, it might do something, but not from my perspective.  There may be some cheats that would be even more possible without it, but I doubt it, especially considering you can bypass Gameguard entirely so it doesn't even run.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 19, 2009, 07:20:11 AM
I left my little minions in GE up AFKing during the day and when I removed in, it blocked VNC from moving the mouse, but not logmein. Or vice versa. But it did block one. And it didn't block the other.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 19, 2009, 07:21:01 AM
especially considering you can bypass Gameguard entirely so it doesn't even run.

What? Seriously?! Haha!


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on June 19, 2009, 07:37:08 AM
especially considering you can bypass Gameguard entirely so it doesn't even run.

What? Seriously?! Haha!
I don't know about all gameguard games, but I know there's workarounds for Lineage II and Aion.  I imagine any others that are popular enough have them too.  Gameguard screws up Google Chrome's ability to browse, so I discovered these while searching for a way to fix that.


Title: Re: Aion (NDA dropped for North America)
Post by: AcidCat on June 19, 2009, 09:57:17 AM
Its really hard to throw away literally hundreds of days /played in one game to go to another, unless that new game has something REALLY great to offer me.

Honestly I think it's kind of the opposite for me. The hundreds of days /played is EXACTLY why I am done with WoW and ready for something different with similar gameplay. I still enjoy the basic quest/loot/levelup gameplay but I just can't fathom making yet another WoW character and going through the same zones and quests I've done over and over again only to get to an endgame based largely on raiding for which I have no interest.

Really all I need is a new setting, new quests, new abilities, etc. I'm fine that the gameplay is largely similar. A PvP-focused endgame is just bonus.

Anyway, I went ahead and preordered on Amazon.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 19, 2009, 10:14:52 AM
Seriously, what is /played worth? I thought the point of gaming was having fun, not growing a beard.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on June 19, 2009, 10:39:33 AM
I thought the point of gaming was having fun, not growing a beard.

New to MMO's? 

(you know I'm kidding)


Title: Re: Aion (NDA dropped for North America)
Post by: AcidCat on June 19, 2009, 10:41:15 AM
Seriously, what is /played worth? I thought the point of gaming was having fun, not growing a beard.

Yeah, I've never thought of my played time as any kind of "investment."


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 19, 2009, 11:00:45 AM
The only sense I've ever thought about an investment in an MMO was in terms of social investment--that I'd rather be playing something else at the moment, but I've worked my way into a social network that lets me raid or whatever and if I leave this, it will be difficult to be able to go back to it.

I have 78 days played, I have a rune etched helm and I'm mastered out?! Omg I can't leave EQ2--no. Never thought that.

"I have a main tank group healer position, three nights a week early evenings, with people who are adults, if I give this up when I'm tired of the new shiny, it could take six months or more to find that kind of a situation again" -- that's been a concern more than once.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 19, 2009, 11:14:51 AM
Its really hard to throw away literally hundreds of days /played in one game to go to another, unless that new game has something REALLY great to offer me.

Honestly I think it's kind of the opposite for me. The hundreds of days /played is EXACTLY why I am done with WoW and ready for something different with similar gameplay. I still enjoy the basic quest/loot/levelup gameplay but I just can't fathom making yet another WoW character and going through the same zones and quests I've done over and over again only to get to an endgame based largely on raiding for which I have no interest.

Really all I need is a new setting, new quests, new abilities, etc. I'm fine that the gameplay is largely similar. A PvP-focused endgame is just bonus.

These are my thoughts.  I personally don't get incredibly attached to a character in an MMOG.  I view my characters as tools to play and enjoy the game.  After I play a while and get bored I either quit or start a new one.  Once I quit and MMOG and come back some time later I very rarely play an old character, I almost always play a new one.



"I have a main tank group healer position, three nights a week early evenings, with people who are adults, if I give this up when I'm tired of the new shiny, it could take six months or more to find that kind of a situation again" -- that's been a concern more than once.

I can understand that as well.  If you're locked into a social setting with people you like then sometimes it makes a dull, old game more entertaining.


Title: Re: Aion (NDA dropped for North America)
Post by: Ghambit on June 19, 2009, 11:18:01 AM
The group is more important than the game.  Always.
As cynical as we are about gaming and MMOs these days, the above still holds true.

Since f13 isnt a guild-based site though, I'd like to say most people here are a little less group-biased toward their game reviews.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on June 19, 2009, 11:20:04 AM
Someone please explain how the pvp works on this.  I read something about having 3 sides but one being npcs? pvpvr is what they called it.


Title: Re: Aion (NDA dropped for North America)
Post by: Malakili on June 19, 2009, 11:26:36 AM
Its really hard to throw away literally hundreds of days /played in one game to go to another, unless that new game has something REALLY great to offer me.

Honestly I think it's kind of the opposite for me. The hundreds of days /played is EXACTLY why I am done with WoW and ready for something different with similar gameplay. I still enjoy the basic quest/loot/levelup gameplay but I just can't fathom making yet another WoW character and going through the same zones and quests I've done over and over again only to get to an endgame based largely on raiding for which I have no interest.

Really all I need is a new setting, new quests, new abilities, etc. I'm fine that the gameplay is largely similar. A PvP-focused endgame is just bonus.

Anyway, I went ahead and preordered on Amazon.

I understand what you are saying, I just find that starting from scratch in new games is incredibly laborious and not particularly fun the vast majority of the time.  For me its like this: "Why give up my mage that has a full compliment of abilities, spells, etc, for a mage that has 1 or 2 spells"  Sure the content is different, but its really just a change of scenery most of the time.  Like I said, if a game plays VERY different, then I'm interested, because I'm not doing the same things I did in another game, just with differently named spells and quests.  For instance, a game like Global Agenda or APB piques my interest,  where as a game like Aion seems like it would be nice if I wasn't already playing another diku. 

ETA: The group thing is also extremely important to me.  I am in a really excellent guild in WoW that I've been a member of for nearly 4 years now.  I've stopped raiding a long time ago, but I am still welcome with open arms in the guild, and there are plenty of people who still do the non-raid content on a regular basis.  Having this sort of grouping available to me is a huge thing that keeps me going back to WoW, even when I suspend my account for a few months here and there.  The social aspect is huge for me, and I've never played an MMO past my first month that I wasn't playing with a group of friends.


Title: Re: Aion (NDA dropped for North America)
Post by: AcidCat on June 19, 2009, 11:43:47 AM
The group is more important than the game.  Always.
As cynical as we are about gaming and MMOs these days, the above still holds true.

Since f13 isnt a guild-based site though, I'd like to say most people here are a little less group-biased toward their game reviews.

Yeah, at heart I am a soloist in these games. Even in WoW, I was a guildhopper. I did have a few really good groups of people I played with at varying times, but then I'd take a break, come back and start a new character and find an entirely different group of people. Since I never got into raiding I never really got into a mode where I depended on guildmates to do what I wanted in the game - they were just a purely social aspect that kind of rode alongside me playing the game itself mostly solo.

I just find that starting from scratch in new games is incredibly laborious and not particularly fun the vast majority of the time. 

As an alt-oholic I find starting from scratch highly enjoyable. Just not when you're doing the same quests and visiting the same places for the 5th time.


Title: Re: Aion (NDA dropped for North America)
Post by: BitWarrior on June 19, 2009, 11:49:14 AM
Someone please explain how the pvp works on this.  I read something about having 3 sides but one being npcs? pvpvr is what they called it.

Specifically addressing your question regarding the mystery of "3 sides", I previously had read a comment which probably answers your question: http://www.warhammeralliance.com/forums/showthread.php?t=279522

c/p for the lazy:

Quote
The PvP battle balance system, War should have had this, because this is really awesome, if one side out numbers the other in an unfair way a third faction controlled by NPC flys into the abyss, these will fly out of a huge battle ship and lay the smack down to every body in the zone! they have the best AI i have seen in npc mobs as they seem to work in teams, they pretty much even the odds of an unfair siege but be warned, they are on no one side and will attack the defenders as well as the attackers!


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 19, 2009, 11:50:57 AM
Someone please explain how the pvp works on this.  I read something about having 3 sides but one being npcs? pvpvr is what they called it.

It's Elyos vs. Asmodians or Light vs. Dark.

You fight in the Abyss which is in the middle.

There is a NPC third side called the Balour that are supposed to work as a balancer though I don't know if it works really.  Once int he abyss you fight over fortresses.  This allows you to get into some PVE areas and stuff.  So you're PVPing for PVE or PvPvE.

That's a quick synopsis.



Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 19, 2009, 11:57:47 AM
Quote
There is a NPC third side called the Balour that are supposed to work as a balancer though I don't know if it works really.  Once int he abyss you fight over fortresses.  This allows you to get into some PVE areas and stuff.  So you're PVPing for PVE or PvPvE.

Anyone know is that like a single keep open RVR zone or is it a battleground with a beginning and ending?


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 19, 2009, 12:01:32 PM
I'm pretty sure it's open.  But let me find some details for you because that's a good question and I'm not 100% positive.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 19, 2009, 12:06:49 PM
Not just open keeps. I heard something about pvp "relics", something that tickled my DAoC friends' weak spot. Problem is publicity stunts are one thing, while finding trustable informations is a different matter.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 19, 2009, 12:19:46 PM
Here's what I got.  You have three different levels of the Abyss.  The "higher" the level the harder.  You can take forts and keep them and the open up vendors etc and other resources.  Initially they are kept by the NPC races and you have to group up to take them.  Reports have the lower ones taking single groups and the higher ones taking raid sizes groups.

The next part is unclear but I want to say there are windows in which you can take PC captured fortresses.  Some say they are always open (from an interview in 2007) to they have a 2 hour window once a day and it's random (which doesn't sound right).  I can't find a clear answer just yet.

There are also vortexes that you can enter and pop into the other sides leveling areas and PVP in there.

Rewards are Abyss points which are used to get gear etc.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on June 19, 2009, 12:23:41 PM
Not just open keeps. I heard something about pvp "relics", something that tickled my DAoC friends' weak spot. Problem is publicity stunts are one thing, while finding trustable informations is a different matter.
There's some (though not much) info at aionsource wiki -- the Abyss (http://www.aionsource.com/wiki/The_Abyss) and PvP (http://www.aionsource.com/wiki/PvP) though the latter has mostly speculations.

the Relics/artifacts are apparently sort of control points (31 in total) around Fortresses located in the Abyss. Each of them provides some specific effect to the side who controls it.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 19, 2009, 12:26:17 PM
Siege Information Tutorial (http://www.youtube.com/watch?v=M_Jg1PHvsIs&feature=player_embedded)


Title: Re: Aion (NDA dropped for North America)
Post by: Brogarn on June 19, 2009, 12:57:50 PM
Siege Information Tutorial (http://www.youtube.com/watch?v=M_Jg1PHvsIs&feature=player_embedded)

Am I seeing another raid PvE mobs to take PvP objectives game like WAR? Or am I misunderstanding what I'm watching?


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 19, 2009, 01:07:47 PM
Initially it's all PVE but you can compete against the other side while doing it.  The other side can race you, fuck you over or whatever.

After that I *think* you may have NPC's to assist you though I'm not sure at all on that.

All reports beginning to end takes 20-30 minutes on some of the lower level forts.


Title: Re: Aion (NDA dropped for North America)
Post by: Mrbloodworth on June 19, 2009, 02:09:29 PM
I'm sorry. I didn't watch the whole thing. But why are they fuckin with the gate? why not just fly over?


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 19, 2009, 02:55:27 PM
Apparently there are shields or something in place.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 19, 2009, 03:04:54 PM
My five minute review is very positive. it's your standard bunny bashing, but the client is responsive, everything is reasonably well laid out, character control has a good feel, and with everything turned to max it looks pretty damned good and I'm getting over 100fps.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on June 19, 2009, 03:09:02 PM
Wish I would have gotten a beta key........................too late now I suppose. :heartbreak:


Title: Re: Aion (NDA dropped for North America)
Post by: WayAbvPar on June 19, 2009, 03:56:03 PM
My five minute review is very positive. it's your standard bunny bashing, but the client is responsive, everything is reasonably well laid out, character control has a good feel, and with everything turned to max it looks pretty damned good and I'm getting over 100fps.


I am starting to feel like Charlie Brown again. Maybe this time Lucy will actually hold the ball in place!


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 19, 2009, 04:30:22 PM
One thing I hate:

I can remap my mouse look.  Normally its left mouse button, but here it's shift right MB.  Fuck.

Thats all though for now.


Title: Re: Aion (NDA dropped for North America)
Post by: Tale on June 19, 2009, 05:04:29 PM
and I'm getting over 100fps.

Take a look at the textures up close, even on the highest graphical settings. The textures are clever and colourful, but ridiculously low res. The flashy effects surrounding the textures sort of make up for it, but look at anything up close and you can see why it runs so fast.


Title: Re: Aion (NDA dropped for North America)
Post by: Typhon on June 19, 2009, 05:15:46 PM
In a PvP-semi-centric game, isn't that the pinnacle of implementation?  A game that looks good, but is using low-res + bald face trickery to keep frame rates high for everyone even if many people are onscreen.  I read what you typed and thought, 'well someone in that shop knows what he/she is doing'.


Title: Re: Aion (NDA dropped for North America)
Post by: Slyfeind on June 19, 2009, 05:16:20 PM
One thing I hate:

I can remap my mouse look.  Normally its left mouse button, but here it's shift right MB.  Fuck.

Thats all though for now.

Can, or can't remap your mouse look?


Title: Re: Aion (NDA dropped for North America)
Post by: Venkman on June 19, 2009, 05:20:52 PM
I can't imagine he'd be so pissed about being able to adjust the setting :-)


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on June 19, 2009, 05:22:06 PM
I am starting to feel like Charlie Brown again. Maybe this time Lucy will actually hold the ball in place!

that... That is so dead on it needs to be framed. :drill:


Title: Re: Aion (NDA dropped for North America)
Post by: Tale on June 19, 2009, 06:25:55 PM
In a PvP-semi-centric game, isn't that the pinnacle of implementation?  A game that looks good, but is using low-res + bald face trickery to keep frame rates high for everyone even if many people are onscreen.  I read what you typed and thought, 'well someone in that shop knows what he/she is doing'.

Yes, it wasn't really a criticism. The low res textures work. But it felt a little odd to see WoW-esque low res textures in a 2009 game because it could look really old up against new release games in a couple of years. Maybe the slick Cryengine and flashy effects will save it from that.


Title: Re: Aion (NDA dropped for North America)
Post by: Venkman on June 19, 2009, 06:52:21 PM
Oh come on, Wow lowres felt old in 2004. Every time we think there's a collective raising of the default visual bar, some new game comes along to show us that tech unto itself doesn't matter as much as style.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on June 19, 2009, 08:49:50 PM
Guild Wars would probably be a better comparison.  Low res but looks really good.


Title: Re: Aion (NDA dropped for North America)
Post by: Tale on June 19, 2009, 08:58:23 PM
Again, I'm not criticising, just wondering how fast the "look" of Aion will age. I grew up playing Commodore 64 games so I know resolution doesn't matter for gameplay. Aion's textures up close look like WoW 2004, but like I said, maybe the better engine and effects will continue to hide it well. Just pointing out something that stood out for me. You're all correct, it runs like liquid.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 19, 2009, 09:26:03 PM
The game looks good.  But I'd rather performance trump looks when it comes to something having to be subpar.


Title: Re: Aion (NDA dropped for North America)
Post by: Hawkbit on June 19, 2009, 09:35:12 PM
Especially in a PvP game.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on June 19, 2009, 09:37:57 PM
You know it could just as well look like shit AND run like shit ala WAR.  I'll take one of the two any day, preferably performance.


Title: Re: Aion (NDA dropped for North America)
Post by: gryeyes on June 19, 2009, 09:57:31 PM
I must be taking crazy pills I find the graphics pretty impressive.


Title: Re: Aion (NDA dropped for North America)
Post by: Tale on June 19, 2009, 10:06:41 PM
The graphics are impressive. I only mentioned the texture resolution.


Title: Re: Aion (NDA dropped for North America)
Post by: Ghambit on June 20, 2009, 12:56:14 AM
This is a very "efficient" MMO.  If it had released before WoW we'd be pissing ourselves with excitement.
As such, I'm not sure if it's enough for me to sub. even though it's a nice game done well.  I need something new.  If I wanted "same," I'd just save myself the grind and work my AoC endgame.

<patiently waits for JGE/Champo betas>


Title: Re: Aion (NDA dropped for North America)
Post by: Simond on June 20, 2009, 04:36:41 AM
So it's EQ2 with anime graphics?


Title: Re: Aion (NDA dropped for North America)
Post by: Tale on June 20, 2009, 04:42:14 AM
no


Title: Re: Aion (NDA dropped for North America)
Post by: Hawkbit on June 20, 2009, 05:36:44 AM
What's the status of PvP in the beta?  Are they actually showing the mass scale battles yet?


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 20, 2009, 08:40:39 AM
What's the status of PvP in the beta?  Are they actually showing the mass scale battles yet?

This beta weekend is capped at 10.  PVP basically starts at 25 when you can enter the Abyss.  There will be weekends where you start with a high end character.  I think I posted a schedule somewhere.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 20, 2009, 09:02:32 AM
Quote
I am starting to feel like Charlie Brown again. Maybe this time Lucy will actually hold the ball in place!

Well like I said, so far it's just bunny bashing--from what I'm reading the beta today only goes to 10th level. I didn't have much time to play.

But a lot of betas, I have played for five minutes and already found major issues that made me sure I wasn't going to play the game. Characters don't feel right when they move. Systems don't work in an intuitive way. IMHO if you get those kinds of feelings, there's only so much a game can do to make up for them. And sometimes they can--LOTRO's engine is really squishy, I always feel like I'm playing in mud or with like a 500ms ping, but it does so much else right, people learn to live with it. But one thing I've noticed with really popular games is the basic character control just feels right, feels natural. You just hop in and play. And that's how this feels right off.

I mentioned the FPS because post lich king, I had to start dumbing down graphics even in WoW with my 6750/8800gts system. MMOs even ones designed to be highly playable on low systems generally don't have that great a performance.



Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 20, 2009, 09:56:05 AM
A little tip I found out while playing the COB, if you click on a blue "link" in the quest log it opens up a box describing that link.  You can hit the locate button in that box and it'll give you an "X" on your map/mini map on where that thing is so you can get to it.

You can locate quest objectives and locations etc. 


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on June 20, 2009, 09:59:31 AM
You can locate quest objectives and locations etc.  
For some quests the location of objective will be hidden but for most of them yup, it's basically built-in quest helper thing.

iirc it's also possible to get the tracking on map through typing /slash commands directly, haven't looked into it though.


Title: Re: Aion (NDA dropped for North America)
Post by: Ghambit on June 20, 2009, 10:00:49 AM
A little tip I found out while playing the COB, if you click on a blue "link" in the quest log it opens up a box describing that link.  You can hit the locate button in that box and it'll give you an "X" on your map/mini map on where that thing is so you can get to it.

You can locate quest objectives and locations etc. 

That feature, to me, is the best in the game.
Everything else is pretty plain.  Fun, slightly grindy, but plain.

Oh, and they need to fix the cutscenes and looks like they still have some verbal translation to do.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 20, 2009, 11:36:01 AM
Don't you like the overlay "n" map? I love that.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 20, 2009, 11:45:17 AM
What do you mean by "n" map?

Edit: Oooooh I see.  Cool.

It's an opaque map that overlays your main screen like diablo2.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 20, 2009, 12:13:56 PM
Crafting is non grindy so far.  First I did a quest to craft some iron things and got a dagger recipe.  Then I did a craft order and the dude gave me the supplies and I hit craft and I get free crafting levels.  Awesome.

And I get crafting supplies for doing it.  Sweet.  I guess the only grindy thing you need to do (so far) is grind out mats for shit you want to craft.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on June 20, 2009, 01:35:02 PM
I pre ordered, dont have a code yet.  Is there anywhere i can dl it so i can jump right in when i get the code?


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 20, 2009, 02:05:37 PM
Torrent perhaps?  Not sure.

Edit to add:
Screenshots (http://www.flickr.com/photos/38160534@N05/sets/72157619925672019/show/with/3644157375/)

I love personal stores.  Good times.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on June 20, 2009, 02:17:04 PM
Crafting is non grindy so far.  First I did a quest to craft some iron things and got a dagger recipe.  Then I did a craft order and the dude gave me the supplies and I hit craft and I get free crafting levels.  Awesome.
As you gain crafting levels the new NPC orders will require you to spend some money on the additional components. But yup, it's quite more friendly than having to farm mobs/nodes for the piles of components needed to get through the levels, i liked it. You even get regular xp from that crafting, not much but it adds up.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 20, 2009, 02:27:43 PM
Crafting is non grindy so far.  First I did a quest to craft some iron things and got a dagger recipe.  Then I did a craft order and the dude gave me the supplies and I hit craft and I get free crafting levels.  Awesome.
As you gain crafting levels the new NPC orders will require you to spend some money on the additional components. But yup, it's quite more friendly than having to farm mobs/nodes for the piles of components needed to get through the levels, i liked it. You even get regular xp from that crafting, not much but it adds up.

Yeah when I got to 10 point orders I had to buy 2 components per item.  But each item was like 30 gold,  which is nothing.


Title: Re: Aion (NDA dropped for North America)
Post by: AcidCat on June 20, 2009, 03:44:45 PM
I pre ordered, dont have a code yet.  Is there anywhere i can dl it so i can jump right in when i get the code?

Yeah it took me about two days to get my code from Amazon, just started the DL a few minutes ago. Going through the NCSoft site you do have to enter the code before you can start downloading.


Title: Re: Aion (NDA dropped for North America)
Post by: gryeyes on June 20, 2009, 05:08:13 PM
Guess im gonna pre-order this to get some beta going. Even if it breaks my personal rule of not pre-ordering MMO's. :ye_gods:


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 20, 2009, 05:11:12 PM
Caution, the beta isn't running consistently, it's only every other weekend.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 20, 2009, 05:18:14 PM
Caution, the beta isn't running consistently, it's only every other weekend.

Upcoming Closed Beta Events

Closed Beta Event #3 - July 2-July 6
Focus: Asmodian levels 1-20

Closed Beta Event #4 - July 17-July 20
Focus: Elyos and Asmodian levels 1-25

Closed Beta Event #5 - July 31-August 3
Focus: TBD

Closed Beta Event #6 - August 14-August 17
Focus: TBD


Title: Re: Aion (NDA dropped for North America)
Post by: gryeyes on June 20, 2009, 05:23:22 PM
Caution, the beta isn't running consistently, it's only every other weekend.

Good save :heartbreak:

Wouldn't even get a chance to play it until July 17th


Title: Re: Aion (NDA dropped for North America)
Post by: AcidCat on June 20, 2009, 11:23:50 PM
Wonderful. I wait over 8 hours for this thing to dl and install, and finally think I'm going to play, then this fucking Gameguard shit launches, spits out some gibberish "Error 114", and that's that. Nice.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on June 20, 2009, 11:46:43 PM
Windows 7?  Gameguard needs a fix in order to run in W7.  http://blog.integrii.net/programs/GameGuard.rar  That's the fix that worked for me.  Replace the GameGuard.des file in your Aion\Bin32 folder.

Course, if your GG error is different or for another reason, this may not work.


Title: Re: Aion (NDA dropped for North America)
Post by: Signe on June 21, 2009, 07:24:09 AM
I gave it a go and it's just okay so far.  Early this morning, there were so many personal shops set up at this one camp with their stupid text over their stupid heads, that you couldn't even find yourself!  Horrible.  Horrible.  Horrible.  Just like nearly every Korean Mish Mash PoS, though the game itself isn't as bad as most Asian Grindfests.  Maybe after level 10 something amazing happens but it's just so so for me right now.  And, of course, PvP - don't know about that yet.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on June 21, 2009, 08:30:24 AM
So far its... not bad.  You know what you will get, same as every other game but its well done like WOW rather than a failure at every single opportunity like WAR.  The graphics are nice, it runs incredibly well on my machine that has trouble with the vastly inferior WAR graphics and it looks "pretty", i had trouble making a character that looked like a man rather than a flat teenage girl with short hair but after playing around with it for a while i managed, the Heihachi Mishima hairdo helped.  It doesn't feel grindy at all in the first 10 levels, i don't know how badly that ramps up later but its no worse than any other game at this point.  Depending on how the pvp is i think this is going to be my game of choice, whether their plan to deal with faction imbalances works or not is yet to be seen but you know what? at least they HAVE a plan which is more than any other game has come up with so far.  I was looking forward to champions online but their lack of villains and real pvp makes Aion the winner so far.


Title: Re: Aion (NDA dropped for North America)
Post by: Mrbloodworth on June 21, 2009, 08:32:00 AM
and I'm getting over 100fps.

Take a look at the textures up close, even on the highest graphical settings. The textures are clever and colourful, but ridiculously low res. The flashy effects surrounding the textures sort of make up for it, but look at anything up close and you can see why it runs so fast.

The textures are not low resolution.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 21, 2009, 08:40:32 AM
I gave it a go and it's just okay so far.  Early this morning, there were so many personal shops set up at this one camp with their stupid text over their stupid heads, that you couldn't even find yourself!  Horrible.  Horrible.  Horrible.  Just like nearly every Korean Mish Mash PoS, though the game itself isn't as bad as most Asian Grindfests.  Maybe after level 10 something amazing happens but it's just so so for me right now.  And, of course, PvP - don't know about that yet.

The first few maps are split up like AOC so you can move to another channel if you like.  Theres a button on your UI and just move to another channel if it's bugging you.

I personally like the shops.  I set one up to sell manastones and went out.  Came home later and I sold my inventory.  I think it's pretty cool.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 21, 2009, 09:03:43 AM
I'm very torn on personal shops. I like shopping in games, but they create lagfests in the cities. It's one thing now where there are a dozen people at most in a town. It's quite another when there's two hundred in the main city which was my experience in my short time in Lineage2/Taiwan beta. I would like to hope they add some kind of auction house or that there's one somewhere. That siphons off the majority of sales, but still allows an entrepreneur to set up shop with pots or whatever near a dungeon.

As contrasted with the other Korean grinders I've seen, it has a lot more customization, it's quest rather than grind driven, it seems to not require a buffbot, it seems to have a lot more care put into it, and it seems to have something as a progression other than kill more mobs.

Anyone know if there are instances at some point?


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on June 21, 2009, 09:12:57 AM
Anyone know if there are instances at some point?
They have some added in patch 1.2 and 1.3 it seems.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on June 21, 2009, 09:44:11 AM
BTW is there any hint at a release date?


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 21, 2009, 09:50:08 AM
September 25th. Deliberately unconfirmed.


Title: Re: Aion (NDA dropped for North America)
Post by: AcidCat on June 21, 2009, 10:50:03 AM
I had to change some kind of user control security setting in Vista to get Gameguard to work. And now of course vista keeps warning me about it. Kind of weird, no other game has made me do anything like that. Game itself is okay, though I kept having Lineage II flashbacks ... not even sure exactly what reminded me of it most. Maybe just the player character models.


Title: Re: Aion (NDA dropped for North America)
Post by: Rendakor on June 21, 2009, 10:55:30 AM
I think ~launch-era EQ2's model of Player Shops was the closest to tolerable. Players could sell, but only from their instanced house; there was a Broker with a more WoW-AH style interface that allowed you to browse what people were selling. Then, you could either buy from the broker and pay a markup, or you could walk directly to their house to buy directly from the player. Dealing with 100+ people all sitting there with a block of text over their head is just  :uhrr:


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 21, 2009, 11:00:19 AM
Anyone know if there are instances at some point?
They have some added in patch 1.2 and 1.3 it seems.

There are some in the game but at higher levels.  They've added more to the game in the other patches.  I think anyway.


Title: Re: Aion (NDA dropped for North America)
Post by: Signe on June 21, 2009, 11:31:31 AM
Thanks for the tip, Draegan.  I like personal shops, too, as long as they're not too intrusive.  It was just all these tiny campsites with dozens and dozens of them and you couldn't even figure out which text belonged to which shop.  My favourite thing in MMOs, however, is auction houses.  I could just play auction house in WoW for hours sometimes. 

PS  I was told the release date for NA was September 1 by some unnamed game guy recently.  IGN says it's September 30.  So, I'm assuming it's in there somewhere.  I don't know if I'll play.  If post level 10 is the same, probably not unless it has some sort of extroidinary PvP or crafting or something.  I don't hold my breath for good PvP, though.  It very nearly almost always ends up crappy.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 21, 2009, 11:47:54 AM
I popped into some of the higher channels and you can have an entire server to yourself essentially. It's kind of creepy. Nobody there at all, just you and the NPCs. It's like playing Warhammer or something  :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on June 21, 2009, 11:54:56 AM
Giving it a run yesterday and this morning, I gotta admit... the scenery looks strikingly similar to WoW in some parts. And that is not a slam by any means. Being a priest, I don't have any wtfown abilities, however the animations for it are pretty fancy - aside from the untranslated audio. I do like the added cutscenes for some of the epic-line missions, being just long enough to develop an idea of what the hell is going on or what to do and where to do it, but short enough to not frustrate my ADHD side.  

Reaching level 10 and doing the Daeva quest was meh, but having wings is pretty slick - I do, however, think that novelty will wear off soon enough. But for now, I like the fly-fly. I will have to run my chanter around later and fool with the first subclass stuff when the wife releases me back onto the net.

The only real drawback so far is running/walking. My character seems like it is running at a frantic pace but my distance and time say otherwise. Perhaps he leans too far forward when running, but meh... its a small detail. Nice, short, quick and dirty little MMO.

edit: Enter key, why do you fail me??


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 21, 2009, 01:57:54 PM
Priests don't own until you get combos which I think are around level 11 or 12.  Clerics are one of the best classes in the game apparently.

Also if you're curious when you open your skill screen with "K", in the upper right hand corner is "Chains" click on that and you can view all your chained abilities.  Also you can click on the tab for Skill List and you can see all the skills your character gets.  Before you pick the subclass you only see the skills from 1-9 then once you pick your class you can see everything up to 50.

edit to add:
I just figured out how to make your weapons +1 etc.  At a general store there is some powder you can buy for 800 kinah, click on it and then on a weapon or armor and it transforms it into cloud of something.  You can then click on that and then a piece of gear.  I got my Mace of the Lake to +2.  Woot.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on June 21, 2009, 05:10:13 PM
Priests don't own until you get combos which I think are around level 11 or 12.  Clerics are one of the best classes in the game apparently.

Also if you're curious when you open your skill screen with "K", in the upper right hand corner is "Chains" click on that and you can view all your chained abilities.  Also you can click on the tab for Skill List and you can see all the skills your character gets.  Before you pick the subclass you only see the skills from 1-9 then once you pick your class you can see everything up to 50.

edit to add:
I just figured out how to make your weapons +1 etc.  At a general store there is some powder you can buy for 800 kinah, click on it and then on a weapon or armor and it transforms it into cloud of something.  You can then click on that and then a piece of gear.  I got my Mace of the Lake to +2.  Woot.

I actually found that out when I was screwing around opening and closing everything. There is a ton of options if you care to look. I am digging the Chanter and his bo. Good tip on the +1 stuff. I'll check it out when i jump on later this evening.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on June 21, 2009, 05:21:23 PM
Wow Draegan you seem real excited to play Aion. I'm counting on you to take one for the team.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 21, 2009, 07:38:49 PM
I've been following the game for a few years now.  I don't think this will be "taking one for the team".  I enjoy the game enough in the first 30 hours of playtime (during COB) and thats good enough to pick it up with the NA launch.


Title: Re: Aion (NDA dropped for North America)
Post by: Ratman_tf on June 21, 2009, 11:00:40 PM

You can ask me any question you like.  I played the game for 20 hours or so (maybe more) and got through the first three PVE areas up to level 20.


One thing I really hated about GW is how non-intuitive the terrain was. Like, you walk up to a ledge that would be just a ledge in WoW, and in GW it's an impassible "wall".

Is there any of that in Aion?


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 22, 2009, 01:14:08 AM
No.

Plus you couldn't jump there, while here you can. Not to mention fly.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 22, 2009, 02:57:02 AM
Seriously, I understand everyone concerns here, but since many keep wondering what is it like, I have a honest question for everyone who tried it:

could you find one single thing this game doesn't do better than WoW in the first 10 levels? I am all ears.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on June 22, 2009, 06:42:56 AM
This goes back to my little innovation rant.  People want something slightly different from WoW and will accept less polished if it delivers a new type of experience.  I think this is why AoC and WAR attracted so many box sales.  Both titles were advertised as not WoW. 

Unfortunately for AoC and WAR, they both delivered not WoW in playability as well.  Both titles gave us a VERY fun experience early on (1-20 in AoC and Tier 1 in WAR) but suffered greatly in late game progression and "stickiness".


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on June 22, 2009, 07:37:45 AM
could you find one single thing this game doesn't do better than WoW in the first 10 levels? I am all ears.
First 10 levels... the mobs seem to have relatively more health, take noticeable time and handful of attacks to defeat and you can actually die fighting just one of them, let alone two. Think it's mostly drawback of playing a scout (they're weak in PvE for looong time) but the longer 'time to kill' is noticeable for other classes, too.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 22, 2009, 07:40:33 AM

One thing I really hated about GW is how non-intuitive the terrain was. Like, you walk up to a ledge that would be just a ledge in WoW, and in GW it's an impassible "wall".

Is there any of that in Aion?

It's a full open world.  Or they do a good job tricking you of thinking so.  The first area, by looking at the map, is pretty enclosed where there isn't much outside the path you're following, though it is pretty large.  But you can jump off cliffs and other things.

But you can't fucking swim.  I don't get it.  But it's as open as any WOW zone.

This goes back to my little innovation rant.  People want something slightly different from WoW and will accept less polished if it delivers a new type of experience.  I think this is why AoC and WAR attracted so many box sales.  Both titles were advertised as not WoW.  

Unfortunately for AoC and WAR, they both delivered not WoW in playability as well.  Both titles gave us a VERY fun experience early on (1-20 in AoC and Tier 1 in WAR) but suffered greatly in late game progression and "stickiness".

How can you use WAR when you talk about a new experience?  Aion is just as "different" as WAR was when compared to WOW.


First 10 levels... the mobs seem to have relatively more health, take noticeable time and handful of attacks to defeat and you can actually die fighting just one of them, let alone two. Think it's mostly drawback of playing a scout (they're weak in PvE for looong time) but the longer 'time to kill' is noticeable for other classes, too.

I've played each class up to 10 at least if you take in Chinese OB and this last weekend.  Scouts are by far the hardest class to play early on.  I played a warrior for shits and giggles yesterday and 1-10 was quick and easy.  I was killing mobs probably faster than WOW's newbie experience.

For the first 10 levels order of ease is probably Warrior, Priest, Mage, Scout


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on June 22, 2009, 07:50:02 AM
Oh, one more thing i almost managed to block out by now (played the chinese open beta thing) ... the UI can be infuriating with its inflexible "move but a pixel and kiss that dialogue window you had open goodbye" and similar junk.

I wrote down some more detailed impressions (both positive and negative) earlier in this thread i think, but too lazy to try and dig them out.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on June 22, 2009, 07:58:01 AM
Is there any way to customize your character abilities like talent points or something in that style, or is everyone of the same class always the same?


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 22, 2009, 08:08:24 AM
Thanks, tmp.

And Threash customization lies in the still unexplored (by me) "stigma" system. So yes, everyone is different in a "talent" fashion.


Title: Re: Aion (NDA dropped for North America)
Post by: BitWarrior on June 22, 2009, 08:10:30 AM
Stigma System Guide (http://www.aionsource.com/forum/general-discussion/8915-guide-stigma-system.html)


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on June 22, 2009, 09:00:07 AM
Stigma System Guide (http://www.aionsource.com/forum/general-discussion/8915-guide-stigma-system.html)

Thanks for that, it doesn't seem to offer a whole lot of options sadly.


Title: Re: Aion (NDA dropped for North America)
Post by: Ashamanchill on June 22, 2009, 09:18:39 AM
Sorry to place what is probably a stupid question in here, but how are the tank classes playing.  In terms of soloing, and any dungeons/group pve you have done.  Since ChampsOnline looks like it won't be out until too late for me and my buddies, we'll probably pick this one up, and I'm always the tank of the bunch.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on June 22, 2009, 09:20:29 AM
Sorry to place what is probably a stupid question in here, but how are the tank classes playing. 

That's a very good question.  One I'm interested in as well, particularly as far as PvP is concerned.  I know that the beta hasn't allowed much access to pvp yet, but a severe problem in pvp balance lies in the balance between ranged and melee dps classes.  With the addition of flight, being a melee player could really be a nightmare. 


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on June 22, 2009, 09:22:06 AM
Basically same old same old.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on June 22, 2009, 09:25:14 AM
Thanks for that, it doesn't seem to offer a whole lot of options sadly.
Well, getting 5 additional skills picked from ~15 available (some more were added since that guide was posted as level cap was raised to 50) does allow for some decent customization. Although obviously some skills will be deemed must-haves but that's par for the course.


Title: Re: Aion (NDA dropped for North America)
Post by: Malakili on June 22, 2009, 09:26:43 AM
Sorry to place what is probably a stupid question in here, but how are the tank classes playing. 

That's a very good question.  One I'm interested in as well, particularly as far as PvP is concerned.  I know that the beta hasn't allowed much access to pvp yet, but a severe problem in pvp balance lies in the balance between ranged and melee dps classes.  With the addition of flight, being a melee player could really be a nightmare. 


Keen has a post here: http://www.keenandgraev.com/?p=2625 in which he shows some low level PvP footage as a tank class.  Looks kind of meh to me, but it might tickle someone's fancy.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 22, 2009, 09:27:45 AM
Stigma System Guide (http://www.aionsource.com/forum/general-discussion/8915-guide-stigma-system.html)

Thanks for that, it doesn't seem to offer a whole lot of options sadly.

No, not really. 4-5 skills out of 10-12 sounds piss-poor. If they were class altering would be one thing. If they are not, it's my biggest MEH so far.

About melee classes and flying PvP, there's an option you can turn off but it's on by default that automatically zeroes in on the target of your current action. If someone flies away, as long as you have him/her/it targeted you should auto-follow him until you are in range to unleash your attack.

Malakili: that PvP video looks bland to me too, but I still have to see a good PvP video, from any game. My vote, of course, goes to some AoC ones but they are still in the meh-zone.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on June 22, 2009, 09:31:43 AM
Just realized that their are tank classes. Am I suppose to expect this game to be balanced?


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 22, 2009, 09:33:33 AM
Someone define troll for me, pronto!

And:

Quote
Flight was the most interesting part of the pvp.  It’s going to take a lot of practice as a melee to get good at this (for me anyway) because of the three dimensions.  Players can really avoid being hit by flying up, down, left, right, and juking like crazy.  Being rooted in the air is a huuuuge problem because your flight time is being eaten up and you can’t do anything about it.  Lots of CC in Aion and it really shows even at level 10.  DAOC players will feel right at home here but those who hate CC will loathe it.  A group of 6 utilizing crowd control will easily stomp 2x+ their numbers like the oldschool roaming 8-mans in DAOC.  Anyway, back to flight.  This is where ranged really shines and where I hope that melee’s get more useful abilities.

This sucks.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 22, 2009, 09:36:40 AM
The only customization you get in WoW is one of three cookie cutter specs. Yes, you could put your 70 points into some new unique variety. But more or less, you're a prot-war, a shadow-priest or whatever. So 5 skills could be large or small depending on how significant they are. And the fact they're drops could add diversity as people take what they get or it could end up as a camp-a-thon.

However, arguing about what should go into those specs is an important part of WoW's out of game that you play at work on the forums and that builds a lot of hype and interest in the game. Even when 90% of the players just go and copy the stock specs off of wow-wiki anyway.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on June 22, 2009, 09:37:08 AM
That's a very good question.  One I'm interested in as well, particularly as far as PvP is concerned.  I know that the beta hasn't allowed much access to pvp yet, but a severe problem in pvp balance lies in the balance between ranged and melee dps classes.  With the addition of flight, being a melee player could really be a nightmare. 
It seems that at least some melee classes have skill (http://www.aionarmory.com/spell.aspx?id=525)s which can pull enemy from range right in front of them. There's also sprint skills and such.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on June 22, 2009, 09:41:04 AM
Quote
Flight was the most interesting part of the pvp.  It’s going to take a lot of practice as a melee to get good at this (for me anyway) because of the three dimensions.  Players can really avoid being hit by flying up, down, left, right, and juking like crazy.  Being rooted in the air is a huuuuge problem because your flight time is being eaten up and you can’t do anything about it.  Lots of CC in Aion and it really shows even at level 10.  DAOC players will feel right at home here but those who hate CC will loathe it.  A group of 6 utilizing crowd control will easily stomp 2x+ their numbers like the oldschool roaming 8-mans in DAOC.  Anyway, back to flight.  This is where ranged really shines and where I hope that melee’s get more useful abilities.

Ouch, that does suck.  Having played melee in DAoC, it seems to be similar to water fights in NF.  A good group can exploit the z axis in crazy ways rendering melee pretty worthless and allowing ranged classes to have a field day.  This will be problemmatic with cc being available as well. 

As for the abilities that melee get, I'm getting visions of Magus pulls in WAR.  Noone likes them.  Let's hope that the devs at Aion find a better implementation mechanic. 


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 22, 2009, 09:41:30 AM
Having played the game, I like what I see in KeenandGraev's video.


Title: Re: Aion (NDA dropped for North America)
Post by: BitWarrior on June 22, 2009, 09:50:52 AM
Wow Draegan you seem real excited to play Aion. I'm counting on you to take one for the team.

Basically same old same old.

Just realized that their are tank classes. Am I suppose to expect this game to be balanced?

Troll more.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on June 22, 2009, 09:52:57 AM
Having played the game, I like what I see in KeenandGraev's video.

Looks like DAoC with a z axis and stylized graphics.  The UI is also cleaner.  

Can anyone recommend a fansite where I can read more about the specifics of the mechanics and class balance?  


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on June 22, 2009, 09:57:36 AM
I'm sorry I stopped being Charlie brown when I was 14.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 22, 2009, 10:05:02 AM
They are adding more stigmas apparently in a few of the newer releases.  Customization comes in the form of manastones.  You can make yourself have a magic defense sets or evasion sets or crit sets or whatever.

Templar's are your sword and board tanks.  They have a pulling ability I think.  But they are very useful in mass PVP.  Gladiator's are awesome with giant two handed weapons.

As for websites, aionsource is the biggest community but it's like reading WOW general.  But you can find some decent posts if you have patience.

I also read the beta boards as well.  Other than that.  I have no idea.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on June 22, 2009, 10:05:47 AM
Having played the game, I like what I see in KeenandGraev's video.

Looks like DAoC with a z axis and stylized graphics.  The UI is also cleaner.  

Can anyone recommend a fansite where I can read more about the specifics of the mechanics and class balance?  

http://www.aionsource.com/

Is fine if you can get past the kiddie talk and the anti-WoW bitching. Seems a lot worse on those boards than before, but this is just about the time for the suck to start on a forum for a new game.

And as for CC and flight... Nothing better than waiting for someone's flight timer to run out and CC them high enough so they are in for a nice fall from grace. I used to love drowning asshats in WoW.


Title: Re: Aion (NDA dropped for North America)
Post by: BitWarrior on June 22, 2009, 10:21:14 AM
..They have a pulling ability I think.

http://www.youtube.com/watch?v=h-xwNeuNwaM&

Skip to 0:34. (Borat Voice) Very nice.


Title: Re: Aion (NDA dropped for North America)
Post by: Ashamanchill on June 22, 2009, 10:46:22 AM
Quote
Lots of CC in Aion and it really shows even at level 10.  DAOC players will feel right at home here but those who hate CC will loathe it.

Uh oh.  I didn't get to play DAOC, so my only other experience with completely ridiculous CC was with Mythic's other title.  Maybe it's just me, but can we have one titile of late where CC isn't the deciding factor in who wins in PvP? 
That being said, I will still be trying this one and hoping for the best.  It certainly gets a gold star for realease date.  It doesn't have to be good, it just has to not badly suck after the first month is up.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 22, 2009, 11:34:41 AM
I think he was being a little dramatic with the CC stuff but I never played end game pvp so who knows.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on June 22, 2009, 01:26:13 PM
Is it still possible to get in the Chinese open beta?


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 22, 2009, 01:45:44 PM
Is it still possible to get in the Chinese open beta release?

yes


Title: Re: Aion (NDA dropped for North America)
Post by: WayAbvPar on June 22, 2009, 02:31:52 PM
I'm sorry I stopped being Charlie brown when I was 14.

Fine. You don't want to play. So get the fuck out of this thread and quit being a cockholster.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on June 22, 2009, 04:53:31 PM
I'm sorry I stopped being Charlie brown when I was 14.

Fine. You don't want to play. So get the fuck out of this thread and quit being a cockholster.

So your telling me that only the people interested in buying this game when it launches can post in this thread?


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on June 22, 2009, 04:55:41 PM
 I know he's trying to get banned so hard, but can't you people make him happy just this one time?!!!


Title: Re: Aion (NDA dropped for North America)
Post by: UnSub on June 22, 2009, 07:56:36 PM
I'm sorry I stopped being Charlie brown when I was 14.

Fine. You don't want to play. So get the fuck out of this thread and quit being a cockholster.

So your telling me that only the people interested in buying this game when it launches can post in this thread?

You need to wait 30 days post-release for the honeymoon period to wear off. Then the bitching can begin in earnest.


Title: Re: Aion (NDA dropped for North America)
Post by: NiX on June 22, 2009, 09:52:12 PM
So your telling me that only the people interested in buying this game when it launches can post in this thread?

We get that you don't like it, stop shitting up the thread.


Title: Re: Aion (NDA dropped for North America)
Post by: BitWarrior on June 23, 2009, 09:13:28 AM
Well, the game now has official release dates set (http://www.aiononline.com/us/news/general_news/aion_launches_this_september.html).

North American Release: September 22, 2009
Europe Release: September 25, 2009

Additionally, and this I'm personally excited about, they're releasing on Steam (and their own site apparently, plus Direct2Drive).


Title: Re: Aion (NDA dropped for North America)
Post by: sam, an eggplant on June 23, 2009, 10:06:12 AM
Yeah, but the steam and direct2drive versions will either cost exactly the same or cost more than the retail SKUs, and when you buy from gamestop or amazon etc you get a free hat or slow mount or whatever. As well as a physical box, a DVD so you don't have to spend an entire day downloading 20+ gigabytes interrupting your interracial midget bukakke torrent empornium downloads, and maybe even a laughably inaccurate manual.


Title: Re: Aion (NDA dropped for North America)
Post by: Ashamanchill on June 23, 2009, 02:10:08 PM
and maybe even a laughably inaccurate manual.

Only if I'm lucky.  The translation errors in that alone could be worth the box price.


Title: Re: Aion (NDA dropped for North America)
Post by: Tale on June 23, 2009, 02:11:55 PM
To anyone who got an Aion beta key as compensation for Tabula Rasa shutting down - apparently it's also a live key that entitles us to the Aion digital download for free, plus preorder benefits and more.

The email they sent us seemed to imply we only had one beta weekend's access, but according to the old Planet TR forums, we have access to all beta weekends without having to preorder. When Aion launches we can get the client free from our PlayNC accounts, plus we get 30 days' free access and in-game items.

Someone posted that they received this follow-up email. I didn't, but my "TR victim" key seems to be the same deal: http://www.planettr.com/forums/showthread.php?t=11072&page=7

Quote
As a dedicated Tabula Rasa subscriber, you were promised a cornucopia of Aion benefits:

Aion beta event access

Aion preorder benefits

30 free days of Aion, including digital client


To be specific, you will receive all the same benefits as someone who has preordered the Aion game:

Access to all closed and open beta events

Headstart access

Character and server preselection access

Several in-game digital items, including the Black Cloud Hat, Amulet of Lodas,
and the Ancient Ring of Wind


For complete details on the preorder benefits, see http://www.aiononline.com/preorder.

You will also receive 30 days of Aion game time and the digital client.

An access key for all of the above has already been applied to your NCsoft Master Account. If you haven’t done so already, all you have to do is log in to your NCsoft Master Account and activate your code! The next beta event is this weekend, starting on June 19, 2009.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 23, 2009, 02:30:00 PM
Thats cool of them.


Title: Re: Aion (NDA dropped for North America)
Post by: BitWarrior on June 23, 2009, 02:32:26 PM
That's quite the compensation, considering they realistically could have done absolutely nothing and no one would have noticed/cared. From an outside perspective, they seem fairly confident in this game.


Title: Re: Aion (NDA dropped for North America)
Post by: Tale on June 23, 2009, 02:44:48 PM
I think we (former players) would still rather have a Tabula Rasa server up and the client sold to the shooter-heavy audience on Steam. The order of events was they closed their MMOFPS-ish title TR, then announced all their remaining games were going onto Steam, the one place that would have been a good environment for selling TR.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on June 23, 2009, 04:13:18 PM
If I can find an old TR box and enter the key, can I get the compensation package?


Title: Re: Aion (NDA dropped for North America)
Post by: NiX on June 23, 2009, 04:59:39 PM
Theoretically you shouldn't be able to find a game box, but if you did, I'm sure they've stopped accepting keys for it.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on June 23, 2009, 05:10:53 PM
Theoretically I shouldn't find boxes for Auto Assault or other games, either...  Half-price and other resellers often still have copies though.  Usually I tell a clerk the games have shut down though.  Saves them the hassle of an upset customer.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on June 23, 2009, 06:03:25 PM
I tried that once with Asheron's Call 2.  Earlier this year.  Yep, I found an AC2 box on shelves this year, 4 years after the game shut down in '05.  Told the clerk the game had shut down ages ago.  They told me they had to leave the box up until the computer said to take it down. 

I hope someone bought it and gave them a really hard time over it when they returned it.


Title: Re: Aion (NDA dropped for North America)
Post by: UnSub on June 23, 2009, 09:04:50 PM
Earlier this year I found a store with a shelf full - 6 copies - of Fury. At full price. Which is especially rude since the title went f2p for a good while before collapsing.


Title: Re: Aion (NDA dropped for North America)
Post by: Tale on June 24, 2009, 12:53:57 AM
If I can find an old TR box and enter the key, can I get the compensation package?

:-) The compensation package was given to people who already had an open, paid TR account at the time of the closure announcement.


Title: Re: Aion (NDA dropped for North America)
Post by: BitWarrior on June 25, 2009, 09:01:09 AM
Thanks for that, it doesn't seem to offer a whole lot of options sadly.
Well, getting 5 additional skills picked from ~15 available (some more were added since that guide was posted as level cap was raised to 50) does allow for some decent customization. Although obviously some skills will be deemed must-haves but that's par for the course.

There's more flexibility being worked into the system - NCSoft's attempt to make the game appealing to the west includes an understanding that we love customization (just consider the flexibility this game offers in character creation), so there's no doubt we'll be seeing more of this.

In a recent update, they have announced a) More Stigmas b) They're "High Grade" and require "High Grade" stigma slots c) There will be 3 High Grade Stimga slots d) Some require the use of other Stigmas to "activate" d) You can still socket "regular" stigmas in said slots if you wish.

Source (http://www.aionsource.com/forum/general-discussion/17595-1-3-update-new-stigmas.html)


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on June 25, 2009, 09:28:52 AM
I am very curious as to how they will handle the patching situation since it seems to be centered on the Korean version and ripple out to the rest of the regions. Add in the fact that the patches are created for the Korean version and there needs to be a western filter applied, well how exactly will that work itself out? And no this is not a "sky-is-falling" problem in the least, I am just curious.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 25, 2009, 10:03:07 AM
I'm curious as well.  If the US gets version 1.0 instead of 1.2 then NCSoft will shit the bed.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 25, 2009, 11:01:17 AM
Quote
I am very curious as to how they will handle the patching situation since it seems to be centered on the Korean version and ripple out to the rest of the regions. Add in the fact that the patches are created for the Korean version and there needs to be a western filter applied, well how exactly will that work itself out? And no this is not a "sky-is-falling" problem in the least, I am just curious.

If they're just transculturalizing the quests as well as literally translating them, then it should only be a matter of some competent translators working on it. In a sense, I'm more optimistic if the cultural translation stuff is mostly bs and that it's the basic core game.

If they try to do any changes to the actual codebase other than simple spreadsheet stuff like changing an xp multipllier, my prediction is they revert it within the first year to keep up with the codebase, which as I said above is what I saw happen with Grenado Espada. (Except they never did get translations or voiceovers nearly as good as the ones in the "global" edition out of Singapore.)

I'd be interested in how much influence non-Korean versions have on the overall development or what kind of numbers it will need to do to have that kind of influence. Example, I don't know whether or not they have an auction house, but if they don't, it's something that I think most western players would prefer to personal stores. Does the US division have enough cred to get that done or do we just take what we can get. Westerners don't like that, we're used to ruling the world and having it our way so there's a multiplier.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on June 25, 2009, 11:03:50 AM
My understanding is there is a little more then just translations, they are trying to make parts of the game more Western market friendly/relatable.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 25, 2009, 11:28:38 AM
My understanding is there is a little more then just translations, they are trying to make parts of the game more Western market friendly/relatable.

The example they gave was a quest that relies on a Korean folktale which they said was redone so it would be more friendly to players who didn't know the original folktale. It's unclear whether or not they just rewrote the quest prompts a bit rather than a literal translation to make it more obvious what the point of the quest, totally replaced the text rather than translating it, or whether they actually changed how many quest prompts there were or replaced the item graphic with something else more western or what have you. Two of those are just replacing text blurbs which they're going to have to do anyway since the originals are in Korean, the third is a structural change and Gods help the coders.

Certainly most of the importers of Korean games have enough trouble getting a literal translation in correct English right, nevermind anything else. I saw nothing of that in Aion. The quests I read were grammatically correct colloquial American English and made sense. I'm thinking that's all their talking about. My impression is the game is already designed around more of a western sense of customization and pacing--certainly the level of customization I saw was nothing that could have been grafted on at the last minute.



Title: Re: Aion (NDA dropped for North America)
Post by: patience on June 25, 2009, 11:36:06 AM
Earlier this year I found a store with a shelf full - 6 copies - of Fury. At full price. Which is especially rude since the title went f2p for a good while before collapsing.

I found three stores with FUry and Hellgate London. It was pretty sad when the third store I went to was pulling this shit or they completely forgot about their PC section.


Title: Re: Aion (NDA dropped for North America)
Post by: BitWarrior on June 25, 2009, 12:10:26 PM
Earlier this year I found a store with a shelf full - 6 copies - of Fury. At full price. Which is especially rude since the title went f2p for a good while before collapsing.

I found three stores with FUry and Hellgate London. It was pretty sad when the third store I went two was pulling this shit or they completely forgot about their PC section.

Well, I hope you guys did the right thing and informed the floor manager that these games can no longer be used. I live in Canada and did this very thing when I noticed Tabula Rasa in a Future Shop. A couple days later when I revisited the store I found they had indeed taken it off the shelves.

These stores are generally stocked by people who have zero interest in the gaming world, and of course don't pay attention to news like game X closing, just as I'm sure most of us here don't pay terrible amounts of attention to the fashion industry. Once alerted though, it only takes them a quick internet search to verify your claim, and generally they'll take it off the shelves. It's not like the employees have any personal fiscal loss associated with throwing the games out.

And to remain on topic: Aion.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on June 25, 2009, 02:34:07 PM

The example they gave was a quest that relies on a Korean folktale which they said was redone so it would be more friendly to players who didn't know the original folktale. It's unclear whether or not they just rewrote the quest prompts a bit rather than a literal translation to make it more obvious what the point of the quest, totally replaced the text rather than translating it, or whether they actually changed how many quest prompts there were or replaced the item graphic with something else more western or what have you. Two of those are just replacing text blurbs which they're going to have to do anyway since the originals are in Korean, the third is a structural change and Gods help the coders.

Certainly most of the importers of Korean games have enough trouble getting a literal translation in correct English right, nevermind anything else. I saw nothing of that in Aion. The quests I read were grammatically correct colloquial American English and made sense. I'm thinking that's all their talking about. My impression is the game is already designed around more of a western sense of customization and pacing--certainly the level of customization I saw was nothing that could have been grafted on at the last minute.


Well for that example you gave, all they did was attach a quest item in the form of a book to read which explained the folk story. That's the easiest way I am assuming. However, that takes time. I am sure the patches could drop quickly if they are just gameplay modifications. It will get hairy when they put in stuff that needs a quest to proceed.


Title: Re: Aion (NDA dropped for North America)
Post by: Malakili on June 25, 2009, 07:13:32 PM


Well, I hope you guys did the right thing and informed the floor manager that these games can no longer be used. I live in Canada and did this very thing when I noticed Tabula Rasa in a Future Shop. A couple days later when I revisited the store I found they had indeed taken it off the shelves.


Well, I guess you could theoretically still pay Hellgate: London single player in its out of the box state.  :ye_gods:


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 30, 2009, 01:54:47 PM
Beta even this weekend, July 2-6.  Both sides and levels 1-20.

I've got a legion with a friend of mine running (or plan to get it running) if anyone is interested and want to join something for the beta period.

http://geistguild.com/




Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on June 30, 2009, 02:33:54 PM
Beta even this weekend, July 2-6.  Both sides and levels 1-20.

I've got a legion with a friend of mine running (or plan to get it running) if anyone is interested and want to join something for the beta period.

http://geistguild.com/




Elyos? I missed round 1 and had no clue you could roll elyos last round so all i saw was asmodian side. Probably play Elyos Thursday night and see the differences.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on June 30, 2009, 02:45:32 PM
I think Asmodian.


Title: Re: Aion (NDA dropped for North America)
Post by: Ratman_tf on June 30, 2009, 02:45:37 PM


Well, I hope you guys did the right thing and informed the floor manager that these games can no longer be used. I live in Canada and did this very thing when I noticed Tabula Rasa in a Future Shop. A couple days later when I revisited the store I found they had indeed taken it off the shelves.


Well, I guess you could theoretically still pay Hellgate: London single player in its out of the box state.  :ye_gods:

You can snag the patches from fileplanet.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on June 30, 2009, 03:07:05 PM
FWIW someone is buying it, I tried to upgrade my order to a CE and they're out of stock at Gamestop.


Title: Re: Aion (NDA dropped for North America)
Post by: waffel on June 30, 2009, 05:16:55 PM
Got a beta key with my (FREE) fileplanet account before they ran out yesterday. Have it installed and ready to go. Should be interesting.


Title: Re: Aion (NDA dropped for North America)
Post by: Fabricated on June 30, 2009, 09:38:41 PM
Everyone get back to me when this turns out to be another piece of shit Korean MMO.


Title: Re: Aion (NDA dropped for North America)
Post by: Triforcer on June 30, 2009, 09:48:25 PM
I hope it has quests where you have to trust either a white daeva or an asian one, and the white one betrays you and gives you worse loot, to teach the traditional lesson that white people can't be trusted. 


Title: Re: Aion (NDA dropped for North America)
Post by: BitWarrior on June 30, 2009, 11:22:12 PM
Very impressive. A very popular question has been, "What version is Aion coming to NA/Europe" with - I'm pretty sure that was even asked here in this thread. Just announced today that they'll actually be launching with version 1.5, the third major update and one that isn't even released yet in Korea/China (though it will be by the time the NA edition is released).

This does seriously calm a vast number of concerns regarding responsiveness for updating and balancing, as quite a bit of work already went into version 1.2 and 1.3. I believe 1.5 starts adding a number of new PvE raid encounters as well.

Source (http://www.aiononline.com/us/news/general_news/aion_launch_version.html)


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 01, 2009, 04:00:11 AM
Very impressive. A very popular question has been, "What version is Aion coming to NA/Europe" with - I'm pretty sure that was even asked here in this thread. Just announced today that they'll actually be launching with version 1.5, the third major update and one that isn't even released yet in Korea/China (though it will be by the time the NA edition is released).

This does seriously calm a vast number of concerns regarding responsiveness for updating and balancing, as quite a bit of work already went into version 1.2 and 1.3. I believe 1.5 starts adding a number of new PvE raid encounters as well.

Source (http://www.aiononline.com/us/news/general_news/aion_launch_version.html)

Answers my question. I don't think you could do it any other way without alienating the other regions. China has been what, two patches behind so far? I doubt that would work in the EU/US regions.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 01, 2009, 11:59:45 AM
This is big, big news.

Well big for Aion anyway, shows that NCSoft isn't that stupid and they are going to try to be serious in the US/EU regions.

I figured the US would get 1.2 and have to wait a quarter year after the koreans got 1.3.


Title: Re: Aion (NDA dropped for North America)
Post by: schild on July 01, 2009, 12:03:01 PM
Can you tell me what you like about this game? Or rather, like enough that you set up a web page for it to recruit for your erhm... guild?


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on July 01, 2009, 12:14:03 PM
Aion has only one strength going for it: It will be the least shitty, fantasy-based pvp MMO available for the 200k or so people wanting such a title. 

It's like being your mother's "favorite son" when you're the only child. 


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 01, 2009, 12:16:54 PM
Well first of all, my crazy friend who has to much time on his hands set it up.  He's a hardcore MMOG player that just discovering the ways of 9-5 work.  So we'll see.  I thought anyone else that wanted to play in the beta could join in and have a good time and if they don't have another guild or bat country didn't go to Aion they could stay if they wanted.

Anyway as you know, I love Diku games.  This is new and shiny and has pvp.  I'm beginning to sound like a broken record here but the quality of the game is top notch.  When I first played WAR back in 2007 or so I knew the game was terrible, it stayed that way until late beta.  Aion's gameplay (playing in China) impressed me.  They got me at least with the "first impressions mean everything" schtick.

Aion has only one strength going for it: It will be the least shitty, fantasy-based pvp MMO available for the 200k or so people wanting such a title. 

It's like being your mother's "favorite son" when you're the only child. 

I think AOC and WAR have proven that more than 200k or so people want a PVP based fantasy MMOG.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on July 01, 2009, 12:21:41 PM
I think AOC and WAR have proven that more than 200k or so people want a PVP based fantasy MMOG.

Looking at the way both of these games are being played early on, I'd argue that the crowd you're describing wants a pve game with pvp in it.  There's probably a market close to 500k for a well built pvp MMO, but Aion isn't it. 

What do you see as "new" about Aion?  From the videos that I've watched it looks like a shiny version of DAoC with better handled pve.  I really don't see much "new" about it. 


Title: Re: Aion (NDA dropped for North America)
Post by: schild on July 01, 2009, 12:22:08 PM
Your first impression was much different than mine then.

Hell, the first quest few quests were all kill 10 rats. Or harvest 10 things near rats.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on July 01, 2009, 12:22:33 PM
Some of us aren't looking for anything new, just something not incredibly fucked.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 01, 2009, 12:24:13 PM
Some of us aren't looking for anything new, just something not incredibly fucked.

This.

I'm not immediately turned off by the kill 10 rats at the beginning of the game.  Like I said, I enjoy the current WOW formula but I'm tired of WOW.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on July 01, 2009, 12:24:32 PM
Some of us aren't looking for anything new, just something not incredibly fucked.

I'd be happy with that as well.  Adding a z axis and holding on to antiquated cc doesn't seem like a step in the unfucked direction.  Especially for those of us that enjoy playing melee.  

I'm still going to give it a shot at release.  I'm just not optimistic that the pvp will be better than DAoC.  Only the PvE. 


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 01, 2009, 12:31:40 PM
I've heard people saying that CC is as crazy as WAR or DOAC was.  I've seen videos that weren't terrible, but actually fun.

Apparently there are potions that break CC and stuff you can buy. 

All 3rd hand knowledge though.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 01, 2009, 01:41:21 PM
Dreagan,

Myself and a few guys will probably be playing this. Having a guild would be cool.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 01, 2009, 02:04:36 PM
Your're more than welcome.

Have everyone sign up on the forums, and when you post in the "Give me access" thread just have everyone reference you/F13 so I know who you are and I'll give you access.


Title: Re: Aion (NDA dropped for North America)
Post by: waffel on July 02, 2009, 07:15:55 PM
Played for about an hour and.... its just feels like another damn MMO. Boring quests, spamming the same 2 abilities, hearing the dame casting sound every single time.... I dunno.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 02, 2009, 09:57:10 PM
Your boredom was well polished boredom  :awesome_for_real: Kinda makes you forget you can do the same thing for free  :oh_i_see:


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on July 02, 2009, 10:06:39 PM
Played for about an hour and.... its just feels like another damn MMO. Boring quests, spamming the same 2 abilities, hearing the dame casting sound every single time.... I dunno.

Were you expecting an RTS or a first person shooter? i don't get it.


Title: Re: Aion (NDA dropped for North America)
Post by: Hawkbit on July 02, 2009, 11:36:58 PM
Look, lets be clear here, because there's a bunch of people getting their panties in a bunch over this game. 

Aion is a good, polished diku MMO.  It will be the second largest MMO in NA a year from now. 

That said, it is still a diku MMO.  It's World of Warcraft with Asian Zing sauce and flying PvP.  That's it. 

It will be wildly successful and sent to the graveyard moments after it launches. 


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 03, 2009, 07:03:48 AM
Look, lets be clear here, because there's a bunch of people getting their panties in a bunch over this game. 

Aion is a good, polished diku MMO.  It will be the second largest MMO in NA a year from now. 

That said, it is still a diku MMO.  It's World of Warcraft with Asian Zing sauce and flying PvP.  That's it. 

It will be wildly successful and sent to the graveyard moments after it launches. 

People are getting their panties in a bunch because of trolls like DLRiley.   A people like waffel sounding like Re Tards.

Anyway your post is spot on.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on July 03, 2009, 07:05:04 AM
Basically yeah, if you're not looking for a new slightly different spin on diku, then you're not. If you are, this is probably the first AAA title to launch in anything like decent shape since LOTRO. And the most promising IMHO since WoW.


Title: Re: Aion (NDA dropped for North America)
Post by: Feverdream on July 03, 2009, 08:59:16 AM
Basically yeah, if you're not looking for a new slightly different spin on diku, then you're not. If you are, this is probably the first AAA title to launch in anything like decent shape since LOTRO. And the most promising IMHO since WoW.

I'd agree with this, and would add that some of us are also playing the beta in order to get to 20-25 for future beta weekends and check out the PvP.  I'm not looking for anything earthshattering or innovative in gaming at the moment (it'd be nice, but I just don't think it's out there).  I AM, however, really hungry for an MMO that has a solid PvP focus and PvP well-integrated within the endgame. 

Some of us are interested in AION for that reason alone.  If anyone else is in a similar boat, you may or may not want to get involved with the Aion beta.  While the game is in far better shape than Warhammer was at release, you'll just be leveling for the moment.  I'm playing partly out of sheer boredom, partly to see whether healing classes are horrible to level,  and partly in the hope that I can eventually experience enough of the PvP to get a sense of whether I want to play upon release.

But if you are considering the beta, or the game, because you want to be part of the Next Great Leap Forward in gaming, I wouldn't bother.


Title: Re: Aion (NDA dropped for North America)
Post by: AcidCat on July 03, 2009, 09:42:02 AM
Basically yeah, if you're not looking for a new slightly different spin on diku, then you're not. If you are, this is probably the first AAA title to launch in anything like decent shape since LOTRO. And the most promising IMHO since WoW.

Yeah, I've got the game prepurchased with Amazon, and I actually won't be spending too much time with the beta, because just from my limited experience already I know I'll enjoy it, so I don't want to spoil too much of the content or waste too much time with characters that will be wiped.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on July 03, 2009, 09:55:10 AM
I'll play it.  Then, as with most games, I won't have enough time to play to really enjoy it and I'll get bored and quit.  It's all teed up and ready to go, pre-ordered on Amazon. 

Should be fun!


Title: Re: Aion (NDA dropped for North America)
Post by: waffel on July 03, 2009, 09:55:37 AM
Yeah, don't want to spoil that amazing content like collecting 6 boar hooves or killing 15 worker goblins.


Title: Re: Aion (NDA dropped for North America)
Post by: BitWarrior on July 03, 2009, 10:05:37 AM
Yeah, don't want to spoil that amazing content like collecting 6 boar hooves or killing 15 worker goblins.

Hay guyz. i baugt dis "fps" game n all you do is shootz peeps. Booooooooooooooring!!!! Why dont devs make n fps that do somethin diff???? seriosly wtf?!


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 03, 2009, 10:35:18 AM
I'd agree with this, and would add that some of us are also playing the beta in order to get to 20-25 for future beta weekends and check out the PvP.
Isn't that like trying to evaluate WAR PvP basing it solely on Tier 1?


Title: Re: Aion (NDA dropped for North America)
Post by: Feverdream on July 03, 2009, 10:52:26 AM
I'd agree with this, and would add that some of us are also playing the beta in order to get to 20-25 for future beta weekends and check out the PvP.
Isn't that like trying to evaluate WAR PvP basing it solely on Tier 1?

Absolutely, yes.  If I implied that I was going to draw anything more than tentative conclusions about Aion based on level 20-25, then I did a bad job of expressing myself.  I don't expect to get more than just a glimmer of what it'll be like at endgame.  My expectations are low in terms of what I think I can learn from the beta.

But it's not like there's much on the gaming horizon that claims to include PvP as a core element.  I'm not checking Aion out because I see it as the best choice amongst a richness of options out there.  I'm just hoping that it evolves into a reasonable option.  I have friends, guildies, and old DAOC alliance members who are all scattered again as a result of Warhammer...it'd be nice to find something that we can play together again.


Title: Re: Aion (NDA dropped for North America)
Post by: AcidCat on July 03, 2009, 11:22:16 AM
Yeah, don't want to spoil that amazing content like collecting 6 boar hooves or killing 15 worker goblins.

Eh, I like exploring environments and seeing new creatures and stuff. The less of it I see now, the more will be fresh when I'm playing a character that "matters."


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on July 03, 2009, 11:45:40 AM
I'm playing very casually so as not to spoil myself too much. Mainly I'm just trying to get a feel for the classes so I can figure out what I want to play. (Inevitably that means which healer.)


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 03, 2009, 12:25:35 PM
Can anyone thats playing give a breakdown of how the classes they have played, play.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 03, 2009, 12:32:39 PM
Can anyone thats playing give a breakdown of how the classes they have played, play.

Umm, you have a warrior class they pokes with a sword, a rogue/scout class that pokes with a dagger, a mage class that shoots fireballs, and a priest class that pokes with clubs. NCSoft didn't reinvent anything here.

Not to sound flippant about things, but its a standard MMO with a new coat of paint and new stuff to look at and beat on. nothing earth shattering.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 03, 2009, 02:15:07 PM
Can anyone thats playing give a breakdown of how the classes they have played, play.

Umm, you have a warrior class they pokes with a sword, a rogue/scout class that pokes with a dagger, a mage class that shoots fireballs, and a priest class that pokes with clubs. NCSoft didn't reinvent anything here.

Not to sound flippant about things, but its a standard MMO with a new coat of paint and new stuff to look at and beat on. nothing earth shattering.

Such insight. I am staggered by your informative response.

What I was talking about was a little more detail. I know there are several warrior classes, what I dont know is are there like Tank spec and DPS spec, do they do less damage than a rogue as in standard Diku, or is it more of a WoW diku where a DPS specced warrior can put out almost the same damage as a rogue. Can Priests only heal, or are they able to play like a Shadow Priest.


Title: Re: Aion (NDA dropped for North America)
Post by: BitWarrior on July 03, 2009, 02:59:38 PM
Quite a shit ton of information regarding 1.5 located here:

http://news.mmosite.com/content/2009-07-03/20090703043556049,1.shtml


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 03, 2009, 05:48:26 PM
Quote
-Balaurs War Site

The Balaurs War Site is a battlefield place where the Elyos and Asmodians compete in the same instance. Players can enter it through the periodically refreshed NPC, and the Elyos and Asmodians should enter it together.

Players can form a team to enter this instance, enter this instance alone or even enter it immediately when there is little entrance time left. In this instance, players not only can fight the Balaurs and destroy main facilities to obtain points, but also they can defeat the opposite race to grab their points. These points will play a decisive role in the victory of a team.

However, the two may not obtain points only if they blindly fight against each other. Instead, they should defeat the monsters and destroy main facilities in the instance while hampering their opponents. This instance is suitable for lvl 45+ players and they can obtain Abyss Points.

What's not to love in this?

Or this?

(http://images.mmosite.com/photo/2009/07/02/aions385wCFy1d6x73.jpg)


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 03, 2009, 08:45:54 PM
So does 1.5 add anything for people below 40?  Sounded like it was all high-level content.  That's great, but why is that news for a game that hasn't even released yet?

(The dresses are pretty though.)


Title: Re: Aion (NDA dropped for North America)
Post by: Xurtan on July 03, 2009, 09:26:58 PM
Because the game is released in China and Korea, with people at max level? *shrug* NA will just have the luxury of starting at 1.5, which means more content to start out.
Patch Notes for 1.1, 1.2, and 1.5 (http://www.aionsource.com/forum/news-announcements/20119-ncsoft-reveals-version-western-aion-will-launching.html)

As to DPS spec or the like, my understanding is outside of adding stats to armor and such, the only way to 'spec' a character is with Stigmas; they add different abilities to the character. Stigma Guide (http://www.aionsource.com/forum/general-discussion/8915-guide-stigma-system.html)

Cleric is currently sort of OP, so yes, they can do the whole Shadow Priest thing; at least that is my understanding. My Cleric is only 13. Once you get your second chain attack you can certainly plow through things with pretty much no down time. (Lower levels at least.)

Besides, the game has killer corn monsters. How can you resist?  :awesome_for_real:






Title: Re: Aion (NDA dropped for North America)
Post by: Severian on July 03, 2009, 11:11:07 PM
Besides, the game has killer corn monsters. How can you resist?  :awesome_for_real:


Here's a couple of critters I liked. I hope they don't westernize and replace that fabulous pet.
So, I took 396 screenshots in my one week in the Chinese beta. Seems I liked the graphics. And it ran like buttah.



Title: Re: Aion (NDA dropped for North America)
Post by: nurtsi on July 04, 2009, 01:46:56 AM
Anyone know if I pre-purchase the EU client directly from NCSoft, I get to take part in the closed beta events? It says I can join, but it never mentions anything about EU beta, I guess it is the same as the US one, right?


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 04, 2009, 03:47:48 AM
Pre-purchase the "client"?
I preordered the EU collector and I am in. I think you get a spot with the collector, not sure with regular preorder, but it should be written up there somewhere on the EU Aion website. Oh, a friend of mine spent something like 5€ on a pre-order online thingie cause it was supposed to warrant him a spot, and it did. Got his key 22 hours later.


Title: Re: Aion (NDA dropped for North America)
Post by: nurtsi on July 04, 2009, 03:59:03 AM
The game I mean. I bought the regular from PlayNC, downloading now. Will see if it lets me play in a few hours.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 04, 2009, 06:29:49 AM

Crafted and rare, Funny Weapons (http://www.youtube.com/watch?v=RnpMpYqHOGY&feature=player_embedded)   :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: schild on July 04, 2009, 07:02:54 AM

Crafted and rare, Funny Weapons (http://www.youtube.com/watch?v=RnpMpYqHOGY&feature=player_embedded)   :awesome_for_real:
Play more JRPGs and watch more anime. Nothing new here.


Title: Re: Aion (NDA dropped for North America)
Post by: Feverdream on July 04, 2009, 08:41:31 AM
So I pre-ordered and have been dinking around in the beta.

And I can already tell I'm not going to make it past my current level 15.

I have mentioned here before that I am absolutely desperate for a good team-based PvP game (I guess I've never gotten over yearning for something like DAOC), and there's nothing to do in the beta but quest or grind and level up.

That's OK for awhile...it lets me get a feel for the game mechanics, get a sense of whether leveling (especially as a healer, which I always tend to play) will be a burden, and see whether I like the art and animations.

I knew going into it that it wasn't going to be a cutting-edge, stereotype-shattering game.  I don't need or expect that.  Everything about it seems fine (not compelling or brilliant, but fine), and it surely does run more smoothly than Warhammer.

I can already tell I'll be able to tolerate the leveling - though I don't know how tough it gets at higher levels, so that may yet be a problem.  Either way, I  just can't go on, heh.  There are no BGs, no nothing.  Just PvE.  I can't take it any more =P

Soooo....methinks I am done with the beta, as I'm just not interested in leveling up twice.  I'll stick with my pre-order for now and hope that the endgame is worthwhile.

The thing is, and it's hard for me to articulate this, so I may miss the mark...even at low levels, DAOC and WoW and even Warhammer felt more engaging somehow.  I can't describe this very well, but Aion just isn't pulling me in.  I'm not sure what that's about.  Maybe I'm just jaded, but I don't think so...because I am pretty certain I could roll a new character in any of those other games today and feel more connected and interested in what's going on.  I wish I could sort out this odd feeling of disconnect from Aion, but I guess I'll just have to be inarticulate about it for now.  I'll still give it a chance, I think.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on July 04, 2009, 08:47:29 AM
Summary: Things stop being new and exciting after the 10th time you've seen them. 

Aion will be successful if they can provide an interesting and organic pvp experience.  It doesn't have to be new or innovative, it just has to be less broken than WAR and less gear dependant than WoW. 


Title: Re: Aion (NDA dropped for North America)
Post by: Feverdream on July 04, 2009, 09:06:07 AM
Summary: Things stop being new and exciting after the 10th time you've seen them. 

Aion will be successful if they can provide an interesting and organic pvp experience.  It doesn't have to be new or innovative, it just has to be less broken than WAR and less gear dependant than WoW. 

Good summary ;)

It's certainly true for me that the endgame will seal the deal with Aion (or not, depending on how it turns out).  I'm just not willing to do all that PvE leveling during the beta -- without even a BG to break the monotony of PvE -- to find out.

But there's something else in Aion that just isn't clicking for me, and it's not exactly about having seen the same thing 100 times before.  That reality doesn't explain the fact that I am pretty certain I could roll a new character right now in, say, WoW, and have more of a sense of engagement and connection than I would in Aion.  It's a weird feeling, but this probably gets into the realm of pure subjectivity and sort of arcane impressions, so I'll shush before I get denned.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 04, 2009, 11:03:07 AM
The thing is, and it's hard for me to articulate this, so I may miss the mark...even at low levels, DAOC and WoW and even Warhammer felt more engaging somehow.  I can't describe this very well, but Aion just isn't pulling me in.  I'm not sure what that's about.  Maybe I'm just jaded, but I don't think so...because I am pretty certain I could roll a new character in any of those other games today and feel more connected and interested in what's going on.  I wish I could sort out this odd feeling of disconnect from Aion, but I guess I'll just have to be inarticulate about it for now.  I'll still give it a chance, I think.
I haven't played Aion or DAoC, so I don't have comparisons there.  WAR though feels like something big is happening right from the start.  The Order races are under seige or about to be (though I found the Elven area to give the best feel for that), and the Chaos races are crushing their opposition (with again the Dark Elves really getting into it).  WoW is a little slower, but if you've followed it lore at all, then it's pretty easy to get right into it.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 04, 2009, 12:12:05 PM
Can anyone thats playing give a breakdown of how the classes they have played, play.

Warriors:
Templar: Sword and Board.  Shield bashes and sword strikes.  Your tank.  Has a pulling skill that can yank someone to you (must be on the ground and target must be on the ground as well).  Good in PVP.

Gladiator: DPS warrior.  Can tank some (I think) but can dual wield and use 2h weapons with some melee aoe abilities.

Scouts:
Ranger - Range dps, lower than Sorc, CC and traps.  One of the best "gankers" apparently.  Has rudimentry stealth.  Out of combat 30seconds.
Assassin - Typical stunning backstabing rogue archtype.. good burst dps.

Mages:
Sorcerer: Good CC, Great range magical DPS, squishy, has defensive spell that help.
Spirit Master: Pet Class. Dots and slows and other CC.  Really solo efficient, good in pvp as well.

Priests:
Cleric: Badass main healer class. Very survivable in PVP.  Sword and mace, strong healing and decent ranged magical dps.
Chanter: Buffer, but staff melee dps with HOTs single and group based.  Stuns a lot with other procs.  Pretty good in a group.  Must have at the high end for some of their auras.


Thats what I have so far.


Title: Re: Aion (NDA dropped for North America)
Post by: skrigg on July 04, 2009, 12:36:29 PM
The thing is, and it's hard for me to articulate this, so I may miss the mark...even at low levels, DAOC and WoW and even Warhammer felt more engaging somehow.  I can't describe this very well, but Aion just isn't pulling me in.  I'm not sure what that's about.  Maybe I'm just jaded, but I don't think so...because I am pretty certain I could roll a new character in any of those other games today and feel more connected and interested in what's going on.  I wish I could sort out this odd feeling of disconnect from Aion, but I guess I'll just have to be inarticulate about it for now.  I'll still give it a chance, I think.

Some of this might be the fact that you know what to expect at end game in those other games. Looking forward to the pvp of end game is usually my drive for leveling. Seeing as how some of us don't know much about it, or how it plays its hard to push through the beta pve.


Title: Re: Aion (NDA dropped for North America)
Post by: waffel on July 04, 2009, 01:33:16 PM
Preordering games in hopes that the end game, which you've never played or experienced, will be worth it is very warhammery.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on July 04, 2009, 01:41:48 PM
Preordering games in hopes that the end game, which you've never played or experienced, will be worth it is very warhammery.

To be fair, I preordered WAR because I knew that I'd get enough play in the first two tiers to be worth the box cost.  If people think Aion will entertain them for a week or two, then it's worth the preorder. 


Title: Re: Aion (NDA dropped for North America)
Post by: nurtsi on July 04, 2009, 01:47:32 PM
Is there any way of leveling with PVP in this game? After warhammer, and now with WoW catching up on that as well, no game should try without that option.

Anyway, the game is pretty pretty, but I've seen this stuff before. Suprisingly, there doesn't seem to be a lot of gear involved. I played to like level 5 without getting any upgrades.


Title: Re: Aion (NDA dropped for North America)
Post by: skrigg on July 04, 2009, 01:53:56 PM
From what I understand after you can go into the abyss (lvl25) you can get xp from players and level that way, I heard the mobs there give really good xp as well.


Title: Re: Aion (NDA dropped for North America)
Post by: AcidCat on July 04, 2009, 02:04:21 PM
Preordering games in hopes that the end game, which you've never played or experienced, will be worth it is very warhammery.

Maybe I've got it all backwards but I'm always more concerned with how fun and engaging the leveling game is when I'm interested in an MMO. I figure if the leveling is entertaining enough, I'm getting my money's worth even if I don't do much at endgame - pretty much the scenario that kept my interest in WoW for 4+ years despite not liking raiding or grinding out honor. Warhammer, it only took me a few hours with beta to realize I didn't care for the leveling game or have much interest in the gameworld. My time with Aion has shown the opposite, so that's all that really matters to me. And any kind of PvP endgame is going to be more entertaining that PvE raiding, as long as it doesn't degenerate into some kind of repetitive grind for gear.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 04, 2009, 04:25:40 PM
Preordering games in hopes that the end game, which you've never played or experienced, will be worth it is very warhammery.
As opposed to pre-ordering any other game?


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 04, 2009, 04:50:19 PM
Preordering games in hopes that the end game, which you've never played or experienced, will be worth it is very warhammery.

To be fair, I preordered WAR because I knew that I'd get enough play in the first two tiers to be worth the box cost.  If people think Aion will entertain them for a week or two, then it's worth the preorder. 

How much is the preorder.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 05, 2009, 07:44:24 AM
5 bucks.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 05, 2009, 08:32:35 AM
Hmm in that case I may gives this a first hand try.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on July 05, 2009, 11:52:41 AM
Pre orders are free, you can't be charged until a product actually launches.  At least amazon hasnt charged me anything so far.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 05, 2009, 02:12:18 PM
You could probably walk in and ask a gamestop person to just give you a preorder case.  It's just a small DVD case with a card inside.


Title: Re: Aion (NDA dropped for North America)
Post by: Hawkbit on July 05, 2009, 05:25:33 PM
They can't supposedly.  They're bar coded and require a scan to leave the building with a preorder attached.  So I was told, twice.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on July 05, 2009, 05:32:12 PM
If you preorder online from Gamestop, they claim it can't be cancelled if it's purely online and if you are ordering direct to store that if you don't pick it up within 48 hours you'll have a $5 restocking charge. I imagine if you call and whine and don't have a record of doing it every single release they'll relent, but that's the official policy. I'm pretty sure if you pre-order in the shop they take a $5 deposit.


Title: Re: Aion (NDA dropped for North America)
Post by: Rendakor on July 05, 2009, 06:27:53 PM
Yea but you can cancel that $5 deposit (albeit with much kicking and screaming) and still have your beta key.


Title: Re: Aion (NDA dropped for North America)
Post by: Strazos on July 05, 2009, 09:17:51 PM
Has to be scanned? lol, what a load of shit. I'm still on GameStop's payroll, btw.

I simply walked in and took it out of the drawer. We had extras, and practically no one who shops at that store does so for PC.


Title: Re: Aion (NDA dropped for North America)
Post by: NiX on July 05, 2009, 10:02:15 PM
Has to be scanned? lol, what a load of shit. I'm still on GameStop's payroll, btw.

I simply walked in and took it out of the drawer. We had extras, and practically no one who shops at that store does so for PC.

Key please and thank you!


Title: Re: Aion (NDA dropped for North America)
Post by: schild on July 05, 2009, 10:47:58 PM
if you don't pick it up within 48 hours you'll have a $5 restocking charge.

lolwut

When did they make this asinine policy?

I still haven't picked up the only thing I've preordered in 2009, BlazBlue, because I haven't been able to get to the store (no car!).


Title: Re: Aion (NDA dropped for North America)
Post by: jayfyve on July 06, 2009, 04:29:18 AM
If you preorder online from Gamestop, they claim it can't be cancelled if it's purely online and if you are ordering direct to store that if you don't pick it up within 48 hours you'll have a $5 restocking charge. I imagine if you call and whine and don't have a record of doing it every single release they'll relent, but that's the official policy. I'm pretty sure if you pre-order in the shop they take a $5 deposit.


It only took a combined "stop payment via CC" and BBB threat after their standard "can't be canceled" spiel to get my cancellation through.


Title: Re: Aion (NDA dropped for North America)
Post by: stealyphil21 on July 06, 2009, 03:01:55 PM
i have read quite a few of the posts on this particular thread, and felt i needed to add some input. Those who are saying "the quests and content is adding nothing new and exciting" are looking for something that is way beyond the scope of Aion. You will not be satisfied by any available mmo until swotr, mmo's may be out of the question for you for a while.  If you liked world of warcraft, like apparently 11 million players did, than you will be a fan of Aion. I myself have played wow out over the past 4+ years of the game since open beta, and would like a great alternative that provides a new game atmosphere, different story/classes/game world while adding in better pvp game mechanics. After playing Aion in open Chinese and closed NA weekend, i would highly recommend it to anyone looking for something to sink there time into until swotr/ff14/diablo 3 even... comes out. Do not assume that this game will beat world of warcraft, or do anything more than provide an alternative, or be the "next big thing".


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 06, 2009, 05:28:44 PM
Do not assume that this game will beat world of warcraft, or do anything more than provide an alternative, or be the "next big thing".

I don't think anyone here thinks Aion is going to be anything beyond what you listed. As for assuming it will beat WoW. Fat chance.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 06, 2009, 07:05:09 PM
Do not assume that this game will beat world of warcraft, or do anything more than provide an alternative, or be the "next big thing".

I don't think anyone here thinks Aion is going to be anything beyond what you listed. As for assuming it will beat WoW. Fat chance.

Indeed sir. Everyone seems to be smitten with the crack (WoW) and its addicting qualities. I prefer to delve deeper into the abyss... anyone for mescaline?


Title: Re: Aion (NDA dropped for North America)
Post by: sam, an eggplant on July 07, 2009, 11:14:04 AM
I haven't played the beta or anything, but I just waded through the aion version of wowhead (aionarmory) and looked at the various abilities. This game is a real step back. I was particularly dismayed by the whack-a-mole healing mechanics, a deevolution from conan's directional cones and WAR's damage-dependent healing. What's the opposite of innovation? Stagnation? Aion, nutshelled.

I will not be preordering.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on July 07, 2009, 11:15:51 AM
Like I said a few pages back:  DAoC combat + flying + WoW style Pve. 

It's an alternative to WoW.  Nothing more. 


Title: Re: Aion (NDA dropped for North America)
Post by: sam, an eggplant on July 07, 2009, 11:18:47 AM
It doesn't take any chances. It doesn't advance the genre one bit.

Aion's success would likely stifle innovation elsewhere. I actively hope it fails.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 07, 2009, 11:31:30 AM
I don't think they are trying to hide what the game is.  Nebu said it.  I said it.  It's a new WOW but with more PVP implications.

It's not going to stifle innovation at all either.  It's just another well made game with some different stuff in it.  I don't get the reasoning that people thing a game is bad only because it doesn't "do something new".  Why do games have to take a risk?



Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 07, 2009, 11:36:33 AM
This game is a big kick in the face to everyone who figures only a brand new mmo that advances the genre will be able to put the money in the money hats. You wanna realize what type of game is going to be released upon the market, consider this SWTOR and Jump Gate Evolution have to be perfect to even be considered profitable. All Aion needs to be is operational. In a way I hope Aion is the game that ends the growing trend of finding the smallest most hardcore market and spend 30 million on them. Or ends my all time favorite "We're not competing with WoW" mantra.



Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 07, 2009, 12:19:39 PM
Sometime I think you're just an internet bot that puts out random words in a post.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 07, 2009, 12:27:20 PM
I guess I'm going to have to wait for this game to launch.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on July 07, 2009, 12:32:22 PM
I just want it to be the game that launches in a playable state with a workable endgame that actually manages to keep most of their initial surge of subs so we never get another aoc/war.  Being able to launch with several months of patching already under the hood is a huge advantage, imagine how well AoC would have done if it also launched with patch 1.5? (war would still be fucked of course).


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 07, 2009, 12:34:30 PM
This game is a big kick in the face to everyone who figures only a brand new mmo that advances the genre will be able to put the money in the money hats.
So some people are proven wrong about global-scale predictions made basing on little else but their personal tastes. BFD?


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on July 07, 2009, 12:48:53 PM
As far as pre orders go just use amazon, they dont give you any hassle for canceling.  Hell they offered to cancel the pre order for me when the release date changed.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 07, 2009, 02:02:34 PM
Group PVP from a clerics POV (http://www.youtube.com/watch?v=b9LPPwGV_YU&feature=player_embedded)  Not sure what you can infer from that but it looked interesting.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on July 07, 2009, 02:44:25 PM
I hate group pvp videos, even on games i play its practially impossible to tell a damn thing.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 07, 2009, 02:47:56 PM
Yeah but you got to see flying time at max level and things like pacing.

I didn't notice a shit ton of CC either.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 07, 2009, 02:59:30 PM
Actually this was quite easy to follow, consider everything was panned out. Hard to tell if they was fighting an organized groups or a bunch of low levels kittens (though I'm leaning towards low level kittens), but generally this game hasn't seem to reach beyond the "oh there's pvp" stage especially if those were organized groups, for example everyone on the other side didn't have much of a strategy beyond attack the first person you see. The healer only got targeted twice in 6 minutes with only 1 on those attempts at killing him being semi coordinated. There was several teams of melee, can't tell if they was all mdps, and hardly anyone was rpds and i counted few people that looked like healers. The cleric also wasn't affected by any stuns, roots, or any negative conditions at all that I can tell. Doesn't seem too much different than early beta WAR videos.


Title: Re: Aion (NDA dropped for North America)
Post by: Senses on July 07, 2009, 04:35:20 PM
Having little or no knowledge of Aion till I read this post and saw that cleric pvp video I will say that two things struck me. 1) Wow, that looks alot like WoW. and 2) It actually looks kind of fun.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 07, 2009, 04:50:14 PM
Well, Aion matters most by being fun...to me. Regardless of how you see it, want to see it, slam it, masturbate to it, throw shit at it; its still a game and still about the fun factor. For myself, I am satisfied. Getting a little further in the beta this time, I am starting to appreciate the finer intricacies of the game like movement reactionary skills that raise att, eva, block when moving in the corresponding direction while fighting, the use of skills and combos, flying (in places where you can), and overall activity. Even the spiritmaster (summoner) is not a fire and forget DoT everything and read a book job. Definitely will pay for the box cost in entertainment value.

Beta is shaping up to be a nice try every job out without commitment either. I for one usually end up taking a job to higher level but not capping before I reroll something else to just try and end up with that character mid level before the vicious cycle repeats itself. Meanwhile, all my guildmates are all capped and doing high end things while I struggle to find a job to actually finish. This beta is a very nice, no risk try them out since they are wiped anyway.

And yes, this will be a cookie cutter MMO with the addition of flight (z-axis is nothing new in water environments and even timed in flight as well) and a PvP alternative. Its pretty and just different enough to get excited about, but there is nothing earth shattering here. I don't believe there will be this cutting edge ultra different MMO ever... its just a continuous progression with little jumps of progress. Since WoW has cornered the MMO market, they have been able to advance better and with more vigor than any other MMOs while capturing more and more people. With the headlock WoW has had on the MMO world, its hard to see past its influence on everything else, so there is no reason to. They did some good stuff, and hopefully new MMOs will follow suit and take those lessons and run with them while adding there own twists. The next MMOs will take their next steps and improve this and that, but WoW will always be seen as the trail blazer even though they weren't the first ones to enter the fray.

Aion will go the way of LotRO and FFXI (though without the dick-in-the-ass interface) and put out a solid game.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on July 07, 2009, 06:04:23 PM
I think a bit more successful than LOTRO and FFXI and EQ2. From what I can tell it already has more subs than all three of those combined. I've found press releases for 500k in Korea and 1m in the PRC. Everyone's tossing 3.5m around, but I can't find any confirmation of that one. It's doing well though.

The fun factor is the big one. I just plain enjoy playing it. I have no idea why or what makes one game enjoyable and another not when they're both on paper diku based clones of each other. But the actual gameplay for me just has "It" whatever "It" is.


Title: Re: Aion (NDA dropped for North America)
Post by: Ingmar on July 07, 2009, 06:24:29 PM
Yeah it will do Lineage numbers.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on July 07, 2009, 07:03:00 PM
Yeah it will do Lineage numbers.

Should we do a subscriptions pool, e.g. Warhammer at 6 months?? 


Title: Re: Aion (NDA dropped for North America)
Post by: AcidCat on July 07, 2009, 08:21:45 PM
Group PVP from a clerics POV (http://www.youtube.com/watch?v=b9LPPwGV_YU&feature=player_embedded)  Not sure what you can infer from that but it looked interesting.

As much as I like the game so far that just looks like random garbage to me. I'm not sure that the addition of flight really adds to the pvp experience of a game like this, it's just like a swarm of gnats flying around. When you're stuck on the ground, the landscape itself seems to offer more tactical variety. Plus I never play these games zoomed out like that - more efficient though it may be, I want that immediacy of being right behind my character, seeing more from their point of view. Otherwise from that viewpoint I'd rather just be playing an RTS.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 07, 2009, 08:25:53 PM
I prefer being zoomed out...not only do I get to see everything around me...I get to see everything around me...


Title: Re: Aion (NDA dropped for North America)
Post by: Arrrgh on July 08, 2009, 10:04:04 AM
Is there an english forum somewhere for people currently playing 1.5 (the version they'll open with here) on an asian server? I'm wondering about PvP class balance.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 08, 2009, 10:17:58 AM
Is there an english forum somewhere for people currently playing 1.5 (the version they'll open with here) on an asian server? I'm wondering about PvP class balance.

you can come by a few translated bits and pieces on source and other fansites, but alas... we westerners must wait to bitch about these matters come this fall.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on July 08, 2009, 10:21:18 AM
Quote
I'm not sure that the addition of flight really adds to the pvp experience of a game like this, it's just like a swarm of gnats flying around. When you're stuck on the ground, the landscape itself seems to offer more tactical variety.

I'm actually skeptical about the effect of flight on pvp as well.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 08, 2009, 10:43:37 AM
Plus I never play these games zoomed out like that - more efficient though it may be, I want that immediacy of being right behind my character, seeing more from their point of view. Otherwise from that viewpoint I'd rather just be playing an RTS.
I'm the same way.  The second I have to move the camera from the immediate area of my camera to accomplish something is the second I'm no longer interested in doing it.  I don't feel like I'm playing my character anymore so much as directing my forces.  That's fine if I was playing an RTS, but that's not why I play RPGs, MMO or not.

The only time I don't mind is when I'm making a screenshot of a cool scene.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 08, 2009, 10:53:54 AM
Is there an english forum somewhere for people currently playing 1.5 (the version they'll open with here) on an asian server? I'm wondering about PvP class balance.

www.aionsource.com


Title: Re: Aion (NDA dropped for North America)
Post by: Arrrgh on July 08, 2009, 11:07:52 AM
Is there an english forum somewhere for people currently playing 1.5 (the version they'll open with here) on an asian server? I'm wondering about PvP class balance.

www.aionsource.com

That one is informative about the current english beta, but I was looking for more of an elitist jerks/arena junkies type spot for people who are playing the current asian version yet like to chat about it in english....

Ok, maybe that's asking a lot.



Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 08, 2009, 12:16:41 PM
I havn't found out any other places to get info other than the aionsource.com.  Aionsource is steaming pile though.  Tough to read through.


Title: Re: Aion (NDA dropped for North America)
Post by: Xurtan on July 08, 2009, 12:29:48 PM
Aionforums.com isn't too horrible, but not as wide-spread as Aionsource. Just not a lot of good English sites out there yet.


Title: Re: Aion (NDA dropped for North America)
Post by: Zetor on July 08, 2009, 12:46:45 PM
Is there an english forum somewhere for people currently playing 1.5 (the version they'll open with here) on an asian server? I'm wondering about PvP class balance.

www.aionsource.com

That one is informative about the current english beta, but I was looking for more of an elitist jerks/arena junkies type spot for people who are playing the current asian version yet like to chat about it in english....

Ok, maybe that's asking a lot.


There's a subforum (http://www.arenajunkies.com/forumdisplay.php?f=239) on it on arenajunkies, but that's mostly about the beta, with some people playing the chinese version [1.0]... it's also sorta fanboyish, but that's to be expected I guess :p


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 08, 2009, 01:24:06 PM
WARNING: MMORPG Forum link
A little insight from the Korean server on endgame PVP. (http://www.mmorpg.com/discussion2.cfm/thread/240629/page/1)



If you don't mind reading a little engrish, the OP of this threads plays on the Korean server and he discusses a lot of things from the high end game play.  He talks about the Abyss, group composition etc.  He's also the person who made the video I posted recently.  It's a good read if you want an experienced look at the Abyss end game.  He also has Korean and NA DAOC experience.  I found it informative.  Keep reading the thread, the OP answers a lot of questions.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 08, 2009, 02:22:39 PM
I was tempted to stop reading after I read 8hour pve zone. But alas Aion actually has a decent idea on its belt, treating rvr for what it is really is pve with angry players (if only Mythic learned that lesson when they attempted to make rvr in WAR). I want front row seats to this.


Title: Re: Aion (NDA dropped for North America)
Post by: Severian on July 08, 2009, 02:47:57 PM
WARNING: MMORPG Forum link
A little insight from the Korean server on endgame PVP. (http://www.mmorpg.com/discussion2.cfm/thread/240629/page/1)

Terrific thread.
I wonder a little about how much he might be trying to sell the game since he admits he's into NCSoft stock and trying to gauge NA interest, but his posts really seem to be on the level, from his perspective as a very competitive group-level PvP player.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 08, 2009, 02:50:08 PM
I don't think he's shilling the game for the little stock he bought.  :oh_i_see:

And DL: That 8 hour thing was apparently a large pvp fight.  The actual PVE doesn't take that long.  But of course your reading skills are pretty shitty anyway.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 08, 2009, 03:05:57 PM
Actually it was a pve encounter that turned into a pvp encounter hence why it took 8 hours. My inclination is that the only thing I do for 8 hours is sleep, work, and school....


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 08, 2009, 03:53:49 PM
Actually it was a pve encounter that turned into a pvp encounter hence why it took 8 hours. My inclination is that the only thing I do for 8 hours is sleep, work, and school....

I spent almost 8 hours in the first ever AV on my server when it was released. I also got in to a 6 hour clusterfuck 3 way battle at Kazzak one time right after the world raid bosses where released. I imagine it was something like that.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 08, 2009, 03:56:37 PM
Way too much time on an mmo.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 08, 2009, 05:41:13 PM
I think you spend to much time reading this forum.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 08, 2009, 07:05:07 PM
You wanna log our stats to compare  :drill:


Title: Re: Aion (NDA dropped for North America)
Post by: Salesman on July 08, 2009, 09:37:13 PM
I think you spend to much time reading this forum.

Not near as much time as you spend "shilling" for this game over the various forums I lurk.


Title: Re: Aion (NDA dropped for North America)
Post by: Xerapis on July 09, 2009, 02:12:10 AM
WARNING: MMORPG Forum link
A little insight from the Korean server on endgame PVP. (http://www.mmorpg.com/discussion2.cfm/thread/240629/page/1)

Terrific thread.
I wonder a little about how much he might be trying to sell the game since he admits he's into NCSoft stock and trying to gauge NA interest, but his posts really seem to be on the level, from his perspective as a very competitive group-level PvP Korean player.

FIFY


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 09, 2009, 07:52:11 AM
I think you spend to much time reading this forum.

Not near as much time as you spend "shilling" for this game over the various forums I lurk.

 :oh_i_see:.



Title: Re: Aion (NDA dropped for North America)
Post by: tazelbain on July 09, 2009, 08:58:54 AM
6.02214179×10^23


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on July 09, 2009, 10:48:47 AM
6.02214179×10^23

Knowing the reference just made me feel like a mega-nerd.  Thanks!  :ye_gods:


Title: Re: Aion (NDA dropped for North America)
Post by: bhodi on July 09, 2009, 10:49:45 AM
Yeah. Me too.  :uhrr:


Title: Re: Aion (NDA dropped for North America)
Post by: Soln on July 09, 2009, 11:27:45 AM
Curt?


Title: Re: Aion (NDA dropped for North America)
Post by: WayAbvPar on July 09, 2009, 11:40:05 AM
6.02214179×10^23
(http://snigglezone.com/images/mole1.jpg)


Title: Re: Aion (NDA dropped for North America)
Post by: NiX on July 09, 2009, 02:16:50 PM
You wanna log our stats to compare  :drill:

You would only be proving his point.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 09, 2009, 03:10:36 PM
6.02214179×10^23
That was very cute.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 09, 2009, 03:25:22 PM
6.02214179×10^23

Damn you to hell. I paid good money to have that stuff blocked from my memory. All that therapy shot down the tubes.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 09, 2009, 04:01:25 PM
Why do you hate Chemistry so? :cry2:


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 09, 2009, 04:12:41 PM
You wanna log our stats to compare  :drill:

You would only be proving his point.

 556 (2.957  vs     2456 (3.297
10 days, 10 minutes.   vs   26 days, 23 hours and 22 minutes.


Title: Re: Aion (NDA dropped for North America)
Post by: Severian on July 09, 2009, 06:16:33 PM
his posts really seem to be on the level, from his perspective as a very competitive group-level PvP Korean player.

FIFY

He says different, actually, for PvP.
Although it could be revealing something about the nature of the Aion end game and what behavior it rewards as opposed to something particular to Korean players.

Quote from: kilkil2
1. For PvP or PvPvE lovers Aion is as good as DAOC, or even more
(I bet on better than daoc on NA at least..Korean just like to farm NPCs, earn gold. don't want to fight much).
Quote from: kilkil2
Korean users don't like to PvP but farm Abyss Point and want to be Best first.
They aren't pro at Enjoying game but Enjoying grind for Gears to be on top side.
So there's pretty much meaningless NPC farming (for AP) in abyss for straight 10hours in a day.


Title: Re: Aion (NDA dropped for North America)
Post by: Redgiant on July 09, 2009, 08:09:53 PM
Actually it was a pve encounter that turned into a pvp encounter hence why it took 8 hours. My inclination is that the only thing I do for 8 hours is sleep, work, and school....

I spent almost 8 hours in the first ever AV on my server when it was released. I also got in to a 6 hour clusterfuck 3 way battle at Kazzak one time right after the world raid bosses where released. I imagine it was something like that.

I actually loved those spontaneous battle royales like the outdoor 40+ vs. 40+ WoW bosses, or the DAoC Darkness Falls incoming swarms when it flopped over while your raid was trying to hurry up on Legion and then head towards the Mids or Albs side and meet 'em head on. To me that *is* good PvP, of the unstructured variety (complimented of course by somethign strategic and organized too in the biggere picture sense).


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 09, 2009, 08:10:17 PM
You wanna log our stats to compare  :drill:

You would only be proving his point.

 556 (2.957  vs     2456 (3.297
10 days, 10 minutes.   vs   26 days, 23 hours and 22 minutes.


1.2 hours/day vs. .8 hours/day.  Guess who's winning now?  Oh snap.


Title: Re: Aion (NDA dropped for North America)
Post by: Salesman on July 09, 2009, 10:46:14 PM
6.02214179×10^23

Hardly Sherlock, try  Maxwell Grant.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 09, 2009, 11:30:05 PM
Actually it was a pve encounter that turned into a pvp encounter hence why it took 8 hours. My inclination is that the only thing I do for 8 hours is sleep, work, and school....

I spent almost 8 hours in the first ever AV on my server when it was released. I also got in to a 6 hour clusterfuck 3 way battle at Kazzak one time right after the world raid bosses where released. I imagine it was something like that.

I actually loved those spontaneous battle royales like the outdoor 40+ vs. 40+ WoW bosses, or the DAoC Darkness Falls incoming swarms when it flopped over while your raid was trying to hurry up on Legion and then head towards the Mids or Albs side and meet 'em head on. To me that *is* good PvP, of the unstructured variety (complimented of course by somethign strategic and organized too in the biggere picture sense).

While I dont think I will be doing something like that for that long again, I totally agree, the unscructured PVP is the most fun to me. I really don't like what WoW has done to PVP by making it sport PVP. I think I had more fun PVPing in WoW before they put in the Honor system and the battle grounds.


Title: Re: Aion (NDA dropped for North America)
Post by: Tarami on July 09, 2009, 11:56:55 PM
Give people a means to compete and they will compete for fun out of their own free will. It's the fundamental principle on which every sport and FPS-game relies.

I've harped on it before, but MMOs got that all backward by trying to arbite and dictate competition. Players will naturally form leagues, rankings and whatever form of competion they want and to much better results than anything the developer can arrange. Something as simple as letting teams invite eachother to matches would make WoW arenas a powerful community tool rather than a faceless grind.


Title: Re: Aion (NDA dropped for North America)
Post by: Falwell on July 10, 2009, 03:21:16 AM
Now, end game..

From what little I've scrounged up, it appears the end game revolves around keep / objective taking, open world pvp and a shitty anime fan's social club. That about cover it?


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 10, 2009, 08:10:15 AM
There are PVE dungeons, raid targets, and fortress takeovers for access to PVE dungeons.  It's your typical diku endgame.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 10, 2009, 10:57:55 AM
From what I gathered it's the usual mix of raidbosses and instances.
The difference being most of that stuff happens in a PvP environment. Or you have to earn points or rights (forts) in PvP to unlock certain PvE instances.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on July 10, 2009, 11:28:27 AM
While I dont think I will be doing something like that for that long again, I totally agree, the unscructured PVP is the most fun to me. I really don't like what WoW has done to PVP by making it sport PVP. I think I had more fun PVPing in WoW before they put in the Honor system and the battle grounds.

Same. Although I loved the honor system right before battle grounds were put in. Sadly, that only lasted about 2 weeks. The server I was on had the Plaguelands running 5v5s and of course Hillsbrad was the zerg fest like every other server.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on July 10, 2009, 11:31:46 AM
Or you have to earn points or rights (forts) in PvP to unlock certain PvE instances.

Did anyone find more info on this? I understand that if someone takes the keep then they gain entrance to that keep's dungeon. But is it zoned like Darkness Falls is in DAoC, so the new people entering and old people who were in there before the control switched could fight it out in the instance? Or is it like every other instance and each group gets their own?


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 10, 2009, 11:43:19 AM
I'm pretty sure it's instanced for individual groups.  Could be wrong though.


Title: Re: Aion (NDA dropped for North America)
Post by: Zetor on July 11, 2009, 12:26:08 PM
WARNING: MMORPG Forum link
A little insight from the Korean server on endgame PVP. (http://www.mmorpg.com/discussion2.cfm/thread/240629/page/1)

Terrific thread.
I wonder a little about how much he might be trying to sell the game since he admits he's into NCSoft stock and trying to gauge NA interest, but his posts really seem to be on the level, from his perspective as a very competitive group-level PvP player.
Yeah, the poster seems really sincere... and even though he is invested into the game, he makes a lot of offhand remarks that are worrying. Stuff like gear dependency, the need to farm gear to compete in pvp, massive potential class balance issues (short-cooldown long duration cc with only one class able to dispel them, among others), etc... for that reason, it's worthwhile reading for anyone on the fence. :p

(and I doubt they'd change those things for the NA version)


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 11, 2009, 12:33:30 PM
he makes a lot of offhand remarks that are worrying. Stuff like...
 

... like real money for the better equipment. He specifically says that he didn't go for a gear dependant class as he knew he couldn't afford the real money investement, and had hs rich friend cover the role.
That happened in Lineage 2 too. Basically to get and especially enchant the best weapons was so hard (impossible) that the only viable way was to buy them with real money (buy game currency with real money).
To read shit like that carried over to Aion really worries me.


Title: Re: Aion (NDA dropped for North America)
Post by: Severian on July 11, 2009, 01:28:17 PM
But not carried over to NA Aion. Different model here (monthly sub).

massive potential class balance issues
He went into class comparisons in depth in a number of different posts, and I reached the opposite conclusion. That there were FOTM classes/tactics which the players were able to adjust for due to robust customization and tactical options built into the system, for example that assassins were lockdown-autokill gods in 1on1 PvP until people utilized resist gear and suddenly the problem went away for all but newbs. Not to mention NA getting the benefit of a mature 1.5 and all the tweaks already made along the way.

But your other points hold. Especially for people who will approach the game as competitively as he has.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 11, 2009, 01:58:11 PM
But not carried over to NA Aion. Different model here (monthly sub).

You got it wrong. The system is the same.
In Lineage 2 to get the best weapons and armours you needed lots of in-game money, same to enchant them. Those money are, usually, not reasonably achievable with normal means. That "pushes" people to buy them from chinese farmers.

Since Lineage 2 had close to no-loot and Aion seems totally different when it comes to itemzation, I would have said that shit could not happen here. The posts from that player seems to indicate the opposite.

Here:
http://www.mmorpg.com/discussion2.cfm/post/2906225#2906225

Quote from: kilkil2
and a dps spiking classes who can spend Real Money to buy expensive stuffs.
What i heard many time was NC Soft's game needed very expensive weapon's quality for dps class.
So i decided to play cleric(I'm not rich) and mate for Chanter,Cleric and rich mate for Ranger.

 :oh_i_see:


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 13, 2009, 05:49:01 AM
More:

Quote
Q. What mechanics in kor server really helped to mitigate the botting problem? I heard the mechanic that forces players to log-in through aion website really helped, is that true?

A. No, website etc never worked still tons of bots are in game. I and most korean
just don't care about it much i think. Since it's needed and bots cant own that huge wealth.
You'll see Aion's economy is big as much as United States and harsh as much as desert.
If there's no bots to farm some grind required stuffs(some Harvest, craft resources from mob)
everything will be fucking expensive.
NOTE : I DON'T CARE MUCH ABOUT BOTS AND ABUSING/HACKS, AND HAVE NO INTEREST ABOUT WHAT/HOW MUCH ARE THEY DOING EXACTLY.
SO STOP ASKING ABOUT IT.
SINCE IT EXIST IN EVERY GAME AND IT WASN'T ANY PROBLEM TO JOY GAME FOR ME.

So basically, thanks the bot farmers?

See, the funny thing is that I like Aion and I'll play it. But no point in denying/covering this shit.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 13, 2009, 06:14:02 AM
Thats kind of a news at eleven kinda thing for me.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 13, 2009, 07:19:20 AM
"Don't roll a Gladiator if you can't afford to pay tons to the hordes of goldarming bots" doesn't exactly happen in every MMORPG.


Title: Re: Aion (NDA dropped for North America)
Post by: K9 on July 13, 2009, 07:31:11 AM
6.02214179×10^23

Very nice.


Title: Re: Aion (NDA dropped for North America)
Post by: tazelbain on July 13, 2009, 08:34:23 AM
>I DON'T CARE MUCH ABOUT BOTS AND ABUSING/HACKS

I DON"T CARE MUCH ABOUT THE LABOR CAMP YOU CALL A GAME


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 13, 2009, 08:35:22 AM
"Don't roll a Gladiator if you can't afford to pay tons to the hordes of goldarming bots" doesn't exactly happen in every MMORPG.

 :oh_i_see:

Like you said, that's for getting +10 to everything you are wearing.  It gives you something to work on while you're pvping in the end game.  I'm assuming they made sure everything was +10 the second they hit 50.  I took it as he has the mindset of the biggest poopsocker ever.  So while he gave good insight on how the game is played, his methods an and everything was extreme.  Hopefully I'm not wrong.

Of course if it turns into something like that it'll suck.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 13, 2009, 09:39:03 AM
I'm assuming they made sure everything was +10 the second they hit 50.  I took it as he has the mindset of the biggest poopsocker ever.  So while he gave good insight on how the game is played, his methods an and everything was extreme.
Skimming through that thread it doesn't seem as much his mindset but rather the mindset of korean players he appears to quite despise -- which is to grind/buy lot of e-gold to then upgrade the weapons to insane numbers so one can then brag in chat about length of their e-peen while grinding foozles for more gold.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 13, 2009, 10:02:55 AM
Only thing I was happy to get out of that thread was class balance, CC, and class descriptions at level 50.  Over at Aionsource you just get a bunch of mouth breathers talking about how OP a class is at level 17.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 13, 2009, 11:21:08 AM
I read the first few pages of that thread, and skimmed more, but what I didnt see talked about was death penalty, for PVE or PVP.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 13, 2009, 11:31:31 AM
Morfiend, I responded to your PM a few days late, not sure if you noticed.

Anyway, the penalty for a PVP death is the loss of Abyss points (I think) which is currency for PVP gear.  For PVE is simply respawning back at your last bind spot, exp debt (which you can cure for a fee) and a debuff that slows you for 30-60 seconds.

I don't know, but I don't think, there is an exp debt for PVP.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 13, 2009, 11:53:09 AM
exp debt (which you can cure for a fee) and a debuff that slows you for 30-60 seconds.

 :heartbreak:


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 13, 2009, 11:58:36 AM
Exp based death penalty  :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: LK on July 13, 2009, 12:02:53 PM
I am fine with an XP debt system that:
  • Doesn't de-level you.
  • Reduces the amount of experience you gain.
  • Slowly works itself off when you log out such that your next session you should be free and clear (8 hours).

If Final Fantasy XI had such a system I'd still be playing that game.


Title: Re: Aion (NDA dropped for North America)
Post by: sam, an eggplant on July 13, 2009, 12:15:31 PM
Aion doesn't just stagnate, and it doesn't just avoid innovation. It actively regresses the state of the MMO genre in every way but eye candy. I sincerely hope it's a miserable failure in the west.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on July 13, 2009, 12:25:44 PM
Aion doesn't just stagnate, and it doesn't just avoid innovation. It actively regresses the state of the MMO genre in every way but eye candy. I sincerely hope it's a miserable failure in the west.

Aion will succeed in the short term for two reasons:

1) It's pretty

2) There's nothing else to play besides WoW.

Any kind of a pvp game will attract the players that felt betrayed by WAR and AoC.  From box sales, this could be as many as 1 million disenfranchised gamers. 


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 13, 2009, 01:01:00 PM
exp debt (which you can cure for a fee) and a debuff that slows you for 30-60 seconds.

 :heartbreak:

Well at level 15ish it was worth about 4-5 mob kills at most.  It's barely anything unless you die 10x in a row for being stupid.  Even if you cure it, the cost is worth the cost of a quest reward, if not less.  In fact, I think the cost of getting rid of your exp debt is akin to the cost of WOW's repair bill.  Aion's armor can't be damaged as far as I know.

It's nothing like EQ.  When questing with a ranger I was died a few times and paying the fee and going off didn't hinder my play what so ever.  You can't delevel, so max level PVE deaths mean nothing other than a 60s debuff.

Sam:  You're dumb.  What Aion is doing is showing that if you put forward a game that's polished and well made it's actually successful and not a one hit wonder like WOW.  This should help the genre quite a bit.  

I still don't get why a game has to be innovative to be a good game.  I don't see anyone screaming at FPS games or Civilization-style games, or RTS games because they don't do SOMETHING NEW each time they come out with a new one.  A new MMOG isn't a wonderful amazing thing, it's just another game being released into the marketplace.  MMOG teams are not responsible for changing the genre and creating something new, they're responsible for making a game that works and is fun to the intended audience.  (It's also amazing that so many fail at this)

Edit:
That or sam is just trolling the thread.


Title: Re: Aion (NDA dropped for North America)
Post by: Zetor on July 13, 2009, 01:46:41 PM
Speaking of death penalties, I remember reading 'you lose abyss (pvp) points when you die' in that thread. Let's combine a pre-BC WOW pvp rank grind with the possibility to LOSE points... what can possibly go wrong?  :why_so_serious:

Seriously though, I hope they change some of that crap before it hits NA.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 13, 2009, 01:52:58 PM
Well the one caveat is that there are alternatives.

In a pvp game, I like how you can lose points.  At least you have something to lose in a competitive situation.  But I've seen people do zergs and die a lot as well so it can't be that detrimental.

They have these portable bind spots so you can die during sieges and get back into the action.  Who knows.  It better not be like WOW's rank system.  That shit was terrible.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 13, 2009, 01:55:13 PM
Let's combine a pre-BC WOW pvp rank grind with the possibility to LOSE points... what can possibly go wrong?  :why_so_serious:
You mean, like having the ability to purchase gear tied to performance-based ELO rating that can go up or down depending how well your matches go..? :oh_i_see:


Title: Re: Aion (NDA dropped for North America)
Post by: Zetor on July 13, 2009, 02:03:15 PM
Let's combine a pre-BC WOW pvp rank grind with the possibility to LOSE points... what can possibly go wrong?  :why_so_serious:
You mean, like having the ability to purchase gear tied to performance-based ELO rating that can go up or down depending how well your matches go..? :oh_i_see:
Just because wow's arena sucks ass [and I've made about 900 posts on this topic :p] doesn't mean Aion's has to, is all I'm saying. PVP point loss + incentive for ganking as a group + very fast-paced '3-shot' combat is not a recipe for Good Times.


Title: Re: Aion (NDA dropped for North America)
Post by: Slyfeind on July 13, 2009, 02:05:08 PM
What was wrong with Pre-BC PvP? Was it just the gear awards being tied to rank?


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 13, 2009, 02:30:35 PM
Draegan you forgotten a fundamental difference between the mmo industry and the rest of the gaming industry, IE every genre you listed, that unlike mmo's the games you listed are FUN. So under the consideration that the current crop of mmo's are noteriously unfun, then it is not unreasonable for people to ask for something different when the current model is simply doesn't work. So while Aion will be a great financial success no doubt been saying that since page 5, but it will also be 3 giant leaps back for the industry in general. Which means we will have twice the amount WAR's, AoC, TR's, and the occasional Darkfall in the future because no one learned anything.


Title: Re: Aion (NDA dropped for North America)
Post by: sam, an eggplant on July 13, 2009, 02:32:42 PM
I still don't get why a game has to be innovative to be a good game.
Speaking in generalities you're right, innovation is not required. Players don't get "burned out" on first-person shooters, RTS's, adventures, single-player RPGs, and what have you because you don't obsessively play them for months on end. MMOs are different.

Thinking about mechanics like experience debt, whack-a-weasel healing, collecting 15 bear asses, etc, fills me with a powerful ennui, the oppressive tones of a mighty depressing existential dread. I'm like the last indian, watching the white man tear down the mighty sequoias to grind into particle-board entertainment centers with a spot to hold your flat screen TV. In their place, an ikea parking lot. A single solitary tear rolls down my grizzled cheek.

To put it a different way, if the only proven path to success is cloning EQ, that's what everybody will do. At least WoW innovated on top of EQ. Fuck Aion for not even trying that much.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 13, 2009, 02:41:39 PM
That just doesn't make sense.  Just because people play MMOGs for a long time, every single MMOG that comes out MUST have innovation and try something new or it's a failure in your eyes?

What about the people who obsessively play COD?  Does that mean TF2 is shit because it's really not anything different?  What about any popular RPG vs. any other?  People have their flavors and pick their own games and still play them religiously.

I don't thing MMOGs are special just because people play them a long time and because of that everyone that comes out has to be super duper special.

What Aion is doing is putting out a product to the marketplace that's polished and delivers on what they promised.  If it's successful, and I think it will be, it will tell the rest of the industry stop putting out buggy shit that sucks because you'll end up bagging groceries with Mark Jacobs.


Title: Re: Aion (NDA dropped for North America)
Post by: Kail on July 13, 2009, 02:46:33 PM
What was wrong with Pre-BC PvP? Was it just the gear awards being tied to rank?

That, plus the insane grinding required to get rank, plus the lack of alternate gear.  Pre-BC, you were raiding or you were in greens/blues, basically, and if you were raiding, it was all the hardcore 40-man crap.  No heroic five mans, no dailies for cash, no rep epics, no token vendor.  No PvP stats on gear of any kind, either, so you'd better believe that a guy who did battlegrounds all day was at a serious disadvantage to someone who ran Molten Core.

edit: no PvP gear -> no PvP stats on gear


Title: Re: Aion (NDA dropped for North America)
Post by: sam, an eggplant on July 13, 2009, 02:47:37 PM
WAR wasn't particularly buggy or unpolished. If that's the lesson you took from its failure, we need to talk after class, mister. It just wasn't very much fun. It was at least minimally innovative.

As for the rest of those games, while certainly some get sucked in, very few put in 20-40 hours a week like a job. That level of investment is common in MMOs. I don't claim to speak for anyone else, but I am totally burnt out on bear ass collection. I am perfectly content to go cold turkey on bear asses for the rest of my natural life. I never want to see, hear, taste, or smell another bear ass ever again.

Bear asses live on... in my nightmares.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 13, 2009, 03:03:47 PM
every single MMOG that comes out MUST have innovation and try something new or it's a failure in your eyes?

No, but it would be awful nice of them to realize that death is it's own punishment.


Title: Re: Aion (NDA dropped for North America)
Post by: waffel on July 13, 2009, 03:16:41 PM
Aion is going to be the first MMO for people. Hell, a lot of people. They know nothing of 'innovation' or that what they're doing is boring as piss since they've never played anything like it. Aion to them will be like your first MMO. Not everyone is as bitter as the 'MMO Veterans' that have seen the diku shit done to death.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 13, 2009, 04:00:27 PM
WAR wasn't particularly buggy or unpolished.

 :oh_i_see:

I don't really need to keep arguing with you do I?


No, but it would be awful nice of them to realize that death is it's own punishment.

I don't see the difference between WoW and Aion's death penalty.

Also: What waffel said.  I got bored with RTS's a long time ago, I don't rant how they genre is still full of the same old shit.  But I was new to the genre?  Man Starcraft2 looks awesome!!!


Title: Re: Aion (NDA dropped for North America)
Post by: sam, an eggplant on July 13, 2009, 04:04:32 PM
No, you're free to go. Sin no more.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 13, 2009, 04:29:31 PM
I don't see the difference between WoW and Aion's death penalty.

I don't see why it should mimic one of WoW's obvious mistakes.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 13, 2009, 04:32:06 PM
OH LOOK over there!!!!

Its a Nit.

 :uhrr:


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 13, 2009, 04:41:23 PM
I don't see the difference between WoW and Aion's death penalty.

I don't see why it should mimic one of WoW's obvious mistakes.

I'll feed you.  What should happen when one's character is defeated?


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 13, 2009, 04:44:50 PM
Spawn at rez pad.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 13, 2009, 04:53:04 PM
Well at least Aion has been out for a bit overseas so its somewhat polished and somewhat balanced. I always appreciated FFXI for being out a year before I started playing. Of course that was my first true dive into the MMORPG genre so I was not aware of how a UI was supposed to work. Of course it was a port. All that aside, the game should be in better shape just for the fact its been out for almost a year now.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 13, 2009, 05:25:57 PM
Exactly, by looking at the feature list of pre-launch WoW, what was so INNOVATIVE everyone couldn't stop droling over it?

It seems easy to confuse "done right" or "worth billions" with "innovative". As Draegan tried to explain many times, not everything has to be "innovative" to be "worth billions", or to just be "fun".



Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 13, 2009, 05:42:57 PM
Exactly, by looking at the feature list of pre-launch WoW, what was so INNOVATIVE everyone couldn't stop droling over it?
They did a shift from "get a group and grind mobs for xp to level" model to "follow a string of quests that tell you what mobs to grind" model. It was the game giving player list of objective to fullfill, rather than the player sitting in sandbox and going "right, what do i do today?"

There was actually quite a bit of doubt expressed before WoW launch how they couldn't possible provide enough quests in the game to cover the whole levelling experience, because it was just something not done until then.


Title: Re: Aion (NDA dropped for North America)
Post by: Rendakor on July 13, 2009, 05:49:39 PM
To be fair tmp, WoW didn't have enough quests at launch to get to 60. Numerous times in the 40s and 50s I found myself with only red quests and had to grind out a level or two for them to be doable.

I don't see the difference between WoW and Aion's death penalty.
Did I miss the patch where WoW added experience debt?


Title: Re: Aion (NDA dropped for North America)
Post by: sam, an eggplant on July 13, 2009, 05:51:34 PM
The leveling was also much faster, easier, and infinitely more player-friendly. WoW was the first player-friendly MMO. Also I would argue that WoW's customizable interface is an enormous innovation that often isn't properly acknowledged.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 13, 2009, 05:53:01 PM
Ahh fair enough, i only got to l.20 or so in WoW open beta and didn't play it after. So if there wasn't enough quest coverage later i wouldn't know... pretty sure i recall reading that was their "idea for WoW" though, the quests all the way thing.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 13, 2009, 06:35:06 PM
To be fair tmp, WoW didn't have enough quests at launch to get to 60. Numerous times in the 40s and 50s I found myself with only red quests and had to grind out a level or two for them to be doable.

I don't see the difference between WoW and Aion's death penalty.
Did I miss the patch where WoW added experience debt?

OK I'll spell it out to you since you didn't see my previous post.

When you die in WOW you incur 10% damage to your equipment.  Now calculate the cost of that repair.  What do you get?  The approximate value of the cost to buy back your debt. 


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 13, 2009, 08:25:48 PM
EXP > Gold. Not that hard to understand...


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 13, 2009, 11:01:18 PM
EXP > Gold. Not that hard to understand...

(http://www.hennessy.id.au/quentingeorge/archives/facepalm4.jpg)


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 14, 2009, 12:53:19 AM
On paper WoW wasn't innovative at all. Quests weren't even close to the sheer number of quests available in EQ2 (released 2 weeks earlier), so what WoW really brought to the table was solo play in a M(assively)M(ultiplayer)ORPG, and we are all happy about it. But WoW at launch was a user friendlier version of 5 years old EverQuest, and it pretty much still is.
Now, Aion builds on that (as WoW built on EQ) and introduces flying combat and evolves PvP with instanced and competitive dungeons and a third NPC faction which actively goes after the players... but no, it's a regression, it's meh, it's teh suck.

I am not saying that Aion is innovative. Just pointing out how irrilevant the point is. Some products are aimed to experiment and evolve, some are aimed at satisfying the existing customer base for that kind of product. Pretending for a second to belong to the second group, I think Aion does a GREAT job in satisfying my conservative mmo gaming needs, while still introducing a few innovations here and there that further evolve the complexity of the genre.


Title: Re: Aion (NDA dropped for North America)
Post by: Rendakor on July 14, 2009, 01:04:53 AM
Ah, sorry Draegan I did miss that. Do you buy your debt off at the graveyard (or whatever)? Or do you have to go back to town to do so? If you can just pay it off at the graveyard that's no biggy, but if you have to do so in specific, non-respawn, locations it is an added timesink. To elaborate, when you die in WoW your armor takes damage but you are not immediately gimped if you do not repair.

And I wouldn't call WoW's interface customizable; out of the box it is not. Moddable seems a more appropriate term. You cannot in game move around basic, simple things. Until I learned about addons, this was EXTREMELY frustrating after coming from CoH and EQ2 where you can move/resize anything.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 14, 2009, 01:15:12 AM
You pay your exp dept back at any respawn point. So it's the same that repairing your armour, with the difference that if, for any reson, you can't afford it, it won't hinder your adventuring as a broken armour would.

Stop thinking it's about losing exp. It's just a money sink, less intrusive than the WoW one if possible.


Title: Re: Aion (NDA dropped for North America)
Post by: Rendakor on July 14, 2009, 01:32:27 AM
I'd rather adventure with broken gear (weapons aside) than XP debt. YMMV.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 14, 2009, 03:30:24 AM
Losing exp that you pay to get back - since you can't, as far as I know, lose a level in Aion - is less burdensome than having your gear break because you lose 0% effectiveness from your previous state.  Therefore, if you're broke like a lot of people I've adventured with are in WoW for some reason, and can't really afford to buy back your exp right at that moment, it doesn't mean you have to either stop adventuring or borrow money from your friends.

Furthermore, you also don't need to visit the soul healer in order to regain full combat effectiveness, like you need to go repair in order to regain full effectiveness if any of your items breaks in WoW.  The cost of soul healer can be put off indefinitely in Aion, something you can pay whenever you feel like it, and is not required in order to continue playing.  In WoW, you HAVE to repair your stuff if you want to continue playing, there's no putting it off.  So, as far as a penalty-free death penalty goes, Aion actually has a less immediate effect on you than WoW.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 14, 2009, 03:37:35 AM
I am afraid English is failing me today cause you can't really mean what you wrote. There's no experience debt. There's an experience ransom.

When you die, the system takes some of your XP away from you and hold it as a ransom. Whenever you pay for it, you get it back in full. So if you head back to adventure with the "debt", and you exp some more, eventually when you pay (say 1 minute or 1 month later?) you will get the missing exp anyway. As long as you pay for it, it'll immediately go away as the debt/ransom never existed. It's not a half-xp crippling kind of debt like the original EQ2 one, it's like holding some of your XP as a ransom you have to pay to have it back.

The armor damage on the other hand is the same thing: you can delay the payment as much as you want but you WILL HAVE to pay it, there's no going around it, as you have to pay the ransom to have your equip durability back.

So the difference is subjective, what is more annoying if I decide to DELAY the payment?
Sounds like a no brainer to me: would you prefer to go back to the fray with a broken piece of equip that leaves you naked/unarmed, or with a tad of exp missing from your exp bar? They are the same, as you know you get your stuff back upon payment, but the first can be more crippling for your adventuring as you could not be able to kill shit unless you get your temporary broken equip back to working condition. Same is not true for temporary missing exp.


EDIT: What Koyasha said.


Title: Re: Aion (NDA dropped for North America)
Post by: Pax on July 14, 2009, 04:50:56 AM
Experience loss is the most horrible, frustrating and demoralizing kind of death penalty ever invented, especially in games that basically revolve around leveling up and leveling up some more in order to make any progress.

So how does the ransom work? Do you lose, say, 250 exp if you die, or do you lose a couple % on your progress bar? What gets paid back then, the 250 exp or the %?
If it's the former, how do 250 exp translate to your progress if you claim them 10 levels later?

I just can't wrap my brain around how forcing such negative time sinks on players can make people suck at their game of choice less.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 14, 2009, 05:04:12 AM
Can you read? There is no time sink. Just money sink.
You get what you lost when you died.

Quote
If it's the former, how do 250 exp translate to your progress if you claim them 10 levels later?

You have issues.


Title: Re: Aion (NDA dropped for North America)
Post by: Pax on July 14, 2009, 05:49:27 AM
Hi. My name is Falconeer. I fail at answering valid questions and consider money (sinks) as completely unrelated to time.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 14, 2009, 06:22:53 AM
It's all displayed and recorded numerically.  You lose a specific number of exp, and when you pay the soul healer, you get the same number back.  Anything involving percentages would be easily exploitable.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 14, 2009, 06:26:29 AM
If you die at level 6, it's a portion of the experience you get from 1 mob at level 11 or so.  Just to give you an idea of how small the exp debt is.

Ok you die and lose 250xp (it's a locked value depending on your level).  You can see this by a discolored portion of your exp bar like rest exp in WOW.  You can then pay the soul healer to give you that exp back.  You get back the 250 exp.  If you level a few times that portion of the bar gets smaller as the amount of exp you need to fill it up increases.  

Example.  I died a few times at level 5 or so.  I never bought back the exp debt.  I hit level 10 and I couldn't even see the portion of my bar the debt represented because it was so small.  You end up just forgetting about it.

This is not your father's exp loss/debt.  You don't lose hours of work, you lose maybe 5-10 mins of work if you're too cheap to spend the little cash to get it back.

This is the last thing to rail against in this game.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 14, 2009, 06:31:02 AM
I just can't wrap my brain around how forcing such negative time sinks on players can make people suck at their game of choice less.

...

Hi. My name is Falconeer. I fail at answering valid questions and consider money (sinks) as completely unrelated to time.

If you dig as deep as to expose that paying to repair your equip in a MMORPG is a time sink, then you just graduated and realized MMORPG *are* time sinks, they completely revolve around the concept of having you waste time. You don't owe me anything, I teach people like you for free.

But I see you have a personal grudge against moneysinks as they are (your valuable's) time expenders in disguise.
So, question, how would you make economy work without moneysinks in your own dream-like and non-EVE MMORPG?


Title: Re: Aion (NDA dropped for North America)
Post by: Rendakor on July 14, 2009, 08:39:01 AM
Falc thanks for clearing it up. Exp debt ala EQ2 where you only earn half xp (which reduces your leveling considerably, and is MUCH worse than broken armor) is what I thought Draegan was talking about.


Title: Re: Aion (NDA dropped for North America)
Post by: sam, an eggplant on July 14, 2009, 08:43:44 AM
Experience ransom as described sounds fine from a player standpoint. It's a markedly less effective money-sink than real experience debt or item durability. One question-- since it doesn't delevel players, what happens at max level?


Title: Re: Aion (NDA dropped for North America)
Post by: tazelbain on July 14, 2009, 08:49:16 AM
EQ2/CoH style isn't bad at all with offline debt payment.
I'd like to see debt protection for mentoring players and helping others complete quests you have already completed to make it even better.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 14, 2009, 08:56:41 AM
Experience ransom as described sounds fine from a player standpoint. It's a markedly less effective money-sink than real experience debt or item durability. One question-- since it doesn't delevel players, what happens at max level?

When you die you get a 30s or 60s debuff that slows your movement.  The soul healer removes this debuff along with the exp debt.  I'm assuming just this debuff hits you at max level. 

I have a feeling that it's only from a PVE death.  At max level you can buy these portable spawn points for PVP sieges but I'm not sure if they come with a soul healer.  Why would they have these bind points and give you a debuff?

So we'll see.


Title: Re: Aion (NDA dropped for North America)
Post by: sam, an eggplant on July 14, 2009, 09:30:26 AM
So then there's effectively no death penalty at all in PvE at max level? They only penalize leveling players? That seems backwards, somehow.


Title: Re: Aion (NDA dropped for North America)
Post by: Hawkbit on July 14, 2009, 09:40:09 AM
So then there's effectively no death penalty at all in PvE at max level? They only penalize leveling players? That seems backwards, somehow.

That's where this comes into play:



Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 14, 2009, 09:44:50 AM
So then there's effectively no death penalty at all in PvE at max level? They only penalize leveling players? That seems backwards, somehow.

I'm against death penalties as the next guy, but the cost of removing the debt/debuff is so trivial that I can only think that it's there to prevent people from zerging something while leveling.

Shrug.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 14, 2009, 10:42:58 AM
I feel backward game design coming from an mmo...it must be christmas.


Title: Re: Aion (NDA dropped for North America)
Post by: tazelbain on July 14, 2009, 12:33:07 PM
http://en.wikipedia.org/wiki/GameGuard (http://en.wikipedia.org/wiki/GameGuard)
What about this thing?  Christ, does everyone need a rootkit on my machine?


Title: Re: Aion (NDA dropped for North America)
Post by: nurtsi on July 14, 2009, 11:09:29 PM
http://en.wikipedia.org/wiki/GameGuard (http://en.wikipedia.org/wiki/GameGuard)
What about this thing?  Christ, does everyone need a rootkit on my machine?

The amount of software broken by the thing is impressive. I mean, Chrome? I have Daemon Tools on my Win7 and Aion worked fine with that (I don't think DT was running while I played the game though, but you can at least have it installed).

But hey, it's here to protect us from the evil terro^H^H^H^H^H cheaters!


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 15, 2009, 05:15:55 AM
I just disable GameGuard entirely for Lineage II, and I expect I will do the same with Aion.  I've seen workarounds already.  I refuse to either use a different browser or not browse while playing.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: chargerrich on July 15, 2009, 07:43:55 AM
You can "try on" item by ctrl-left clicking.


There is also an NPC that lets you pay to change the appearance of an item to the appearance of a donor item.  So if you have a level 10 breastplate that looks fucking amazing and don't want to get rid of it, you can make your end game super rare raiding item look like it.

Should do away with the cookie-cutter looks.


Hey I like this idea... take notice Blizzard  :grin:


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 15, 2009, 01:38:29 PM
Anyone get their Beta key from Amazon? I preordered last week, and still havent got an email from them yet, while my friend who preordered the day after I did, got his beta codes on monday.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on July 15, 2009, 01:39:37 PM
Anyone get their Beta key from Amazon? I preordered last week, and still havent got an email from them yet, while my friend who preordered the day after I did, got his beta codes on monday.

I pre ordered from amazon a few weeks ago and got my key about 3 days later.


Title: Re: Aion (NDA dropped for North America)
Post by: Arrrgh on July 15, 2009, 02:07:05 PM
Anyone get their Beta key from Amazon? I preordered last week, and still havent got an email from them yet, while my friend who preordered the day after I did, got his beta codes on monday.

Ordered on 5th, got code on 14th. Would have been annoyed but I was already in the beta anyway.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 15, 2009, 02:45:14 PM
Or just go to the store.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 16, 2009, 01:42:07 PM
Aion available to preorder on Steam (http://store.steampowered.com/app/29650/).

I am tempted to cancel my Amazon preorder and go with this. I heard they wont have that crapy copy protection on the Steam version.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 16, 2009, 02:22:16 PM
That's tempting but I think I'm going to go with the boxed edition on this one.  I have a preorder at a Gamestop 5 minutes from my office.


Title: Re: Aion (NDA dropped for North America)
Post by: Xanthippe on July 16, 2009, 04:27:19 PM
I ended up getting a collector's edition for $59 at the NCsoft store.  I am missing all the schwag however; I just get the in-game items.  Seeing as to how I'm trying to get rid of clutter instead of adding more things to my space, this is a bonus for me.



Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 16, 2009, 05:02:07 PM
I already preordered on Amazon, the CE, or I totally would get a digital version. In fact I would have if I had known there was a digital CE version before ordering the boxed set.

Oh yeah, word is the Steam version does still use Gameguard.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on July 16, 2009, 07:37:18 PM
Downloading beta now.  Should have it up and running about the time the game officially releases...... :grin:


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 16, 2009, 08:43:16 PM
Downloading now, just started. Should be done in an hour.  :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on July 16, 2009, 10:05:16 PM
Downloading now, just started. Should be done in an hour.  :awesome_for_real:
Must be nice.  My download is running about 60 kb/sec right now......only 800 hours left, haha.


Title: Re: Aion (NDA dropped for North America)
Post by: skrigg on July 16, 2009, 10:37:04 PM
http://www.fileplanet.com/110591/0/0/0/1/section/Game_Clients


1.1mbs speed from fileplanet, don't need to be a member.


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on July 16, 2009, 10:37:39 PM
Just bit the bullet and pre-ordered it; even though I'm not really sure the game will be up my alley. Tended towards PvE far more in WoW (though I enjoyed non-Arena/BG PvP a fair bit, and did in Eve as well), so the game's focus on PvP may just not be for me, depending on how it plays. Still, its the only MMO either already out or soon to be so that I'm interested in, after getting tired of WoW (more precisely the direction the game was going, and herding cats as a guild/raid leader) awhile back.

Downloading quick, at least.


Title: Re: Aion (NDA dropped for North America)
Post by: Zetor on July 16, 2009, 11:04:30 PM
Can you play on the US servers with an Euro client? I am in an international guild, but I can only buy the EU version on steam / in the ncsoft store due to my location.

I couldn't find any info on this anywhere...


Title: Re: Aion (NDA dropped for North America)
Post by: skrigg on July 16, 2009, 11:50:05 PM
Can you play on the US servers with an Euro client? I am in an international guild, but I can only buy the EU version on steam / in the ncsoft store due to my location.

I couldn't find any info on this anywhere...

Pretty sure all you have to do is change your region from Europe to NA in the NC launcher. Could be wrong but that should work.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 17, 2009, 12:22:55 AM
Got the game installed. It is now taunting me with not being able to log in.


Title: Re: Aion (NDA dropped for North America)
Post by: Tannhauser on July 17, 2009, 04:42:21 AM
I bought the $5 pre-order disc and beta access card and installed it last week.  I'm ready to go when I get home tonight!  Man, that Gameguard is a POS though.  I'm going to try a cleric, I hear they are OP.  :drill:



Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 17, 2009, 06:07:25 AM
I believe the servers will come up live around 3pm EST today.  I'll be on the Israphel server.

Who wants a chart?

(http://www.fohguild.org/forums/attachments/mmorpg-general-discussion/116545d1247809474-wow-down-5m-subscribers-myth-1m-12m.png)


Title: Re: Aion (NDA dropped for North America)
Post by: Yegolev on July 17, 2009, 08:07:27 AM
Dofus?


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 17, 2009, 08:18:01 AM
WoW lost 5 millions customers?


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on July 17, 2009, 08:30:12 AM
WoW lost 5 millions customers?

Servers shut down in china.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on July 17, 2009, 08:37:16 AM
WoW lost 5 millions customers?

More like misplaced for a bit, I think.  They'll be back eventually once all the legalese gets worked out.


Title: Re: Aion (NDA dropped for North America)
Post by: Vash on July 17, 2009, 08:44:28 AM
WoW lost 5 millions customers?

Servers shut down in china.

A vast amount of Chinese WoW players have already shifted over to playing on Taiwanese servers after getting sick of waiting for WoTLK to launch in China.  Chinese servers shutting down just means any who haven't made that transition yet will now, don't see it making that drastic of an impact on their sub numbers.

All the "WoW loses 5 million players" stories popping up recently are just "internet journalism" using semantics to generate a headline, shocking I know.   :why_so_serious:


Title: Re: Aion (NDA dropped for North America)
Post by: sam, an eggplant on July 17, 2009, 09:55:12 AM
Quote
More like misplaced for a bit, I think.  They'll be back eventually once all the legalese gets worked out.
Some will, some won't. This is very much like what killed AC2. All the players that were subscribed but not actually playing didn't come back.

Not that I'm prophesying WoW going out of business in the mysterious orient or anything, but this will be a huge hit.

Edit: forgot open quote tag


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 17, 2009, 09:55:51 AM
Just like crack addicts they will find a way to get their fix


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on July 17, 2009, 10:21:20 AM
More like misplaced for a bit, I think.  They'll be back eventually once all the legalese gets worked out.
Some will, some won't. This is very much like what killed AC2. All the players that were subscribed but not actually playing didn't come back.

Not that I'm prophesying WoW going out of business in the mysterious orient or anything, but this will be a huge hit.
[/quote]

I dunno man, too many chinese were using this as a money maker. 


Title: Re: Aion (NDA dropped for North America)
Post by: sam, an eggplant on July 17, 2009, 11:07:07 AM
The farmers were on US and EU servers, not asian. This only impacts actual players, not gold farmers.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on July 17, 2009, 01:55:21 PM
It's gonna be interesting to see how this goes.  My computer doesn't seem to like Aion already..... :uhrr:


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 17, 2009, 02:22:46 PM
Aion may not run on a computer that's 10 years old.


Title: Re: Aion (NDA dropped for North America)
Post by: Trippy on July 17, 2009, 06:59:50 PM
Vivendi was making diddly squat, relatively speaking, from WoW in China when it was operated by The9. The9 basically shouldered all the risk so they got almost all of the reward. I haven't done any research to see what terms Vivendi negotiated with NetEase (the new China WoW operator) but I would assume Vivendi gets a bigger chunk of the profits now (once the game starts running again) but I would assume it's still not nearly close to what they get from their NA, Europe, and S. Korea operations (all operated by Blizzard themselves).

See this thread for more details:

http://forums.f13.net/index.php?topic=17340.0


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 17, 2009, 07:00:08 PM
First impressions after playing 2 hours as a mage:

1.  Beautiful game, terrific player customization.
2.  Skill delay is weird.  Combat feels clunky.
3.  You can't free turn with your mouse, you have to turn via keyboard.  Not sure if this matters though as I think you can cast spells from any facing and you will auto turn to face your target.  Pet peeve:  you cannot keybind camera zoom, meaning folks like me who use track balls  (I have limited space on my desktop) are screwed.
4.  You have to RIGHT ON TOP of a dead mob to loot.
5.  had my first bluescreen of death ever on this computer during the game.

Edit:  Windows did a diagnostic and said the error was due to gameguard.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 17, 2009, 07:06:45 PM
2.  Skill delay is due to lag I think.  The server I was on was riddled with it.  However they do some retarded shit where the next action can not be initiated until the animation is over.

3.  I control my character exactly like I do in wow.  Only difference is I can't mouse look with my left mouse button, it's shift-RMB.  You can steer your character with the RMB though.  Do you have click-to-move disabled?  That might be interfering with you.  I think they are adding more keyboard binding with the latest patch.  I could be wrong, but there is some retarded shit they left out with their keyboard binding options.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 17, 2009, 07:16:52 PM
nProtect Game Monitor has stopped working. Game freezes at login screen. GameGuard related crash. No fix on the official forums. Oh joy.

Trying to run it on xp64 killed xp64.  :oh_i_see:


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 17, 2009, 07:20:52 PM
\

3.  I control my character exactly like I do in wow.  Only difference is I can't mouse look with my left mouse button, it's shift-RMB.  You can steer your character with the RMB though.  Do you have click-to-move disabled?  That might be interfering with you.  I think they are adding more keyboard binding with the latest patch.  I could be wrong, but there is some retarded shit they left out with their keyboard binding options.


I can mouselook fine, what I can't so is remain stationary and turn my body using the mouse.  And yes the first thing I did was disable click to move.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on July 17, 2009, 07:50:33 PM
Aion may not run on a computer that's 10 years old.

Apparently it doesn't like computers that are 5 months old, either.

Edit:  finally got it rolling.  Feels a lot like every other MMO.  I may not last through the month you get with buying the game.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 17, 2009, 09:09:34 PM
\

3.  I control my character exactly like I do in wow.  Only difference is I can't mouse look with my left mouse button, it's shift-RMB.  You can steer your character with the RMB though.  Do you have click-to-move disabled?  That might be interfering with you.  I think they are adding more keyboard binding with the latest patch.  I could be wrong, but there is some retarded shit they left out with their keyboard binding options.


I can mouselook fine, what I can't so is remain stationary and turn my body using the mouse.  And yes the first thing I did was disable click to move.

You can't hold down the right mouse button and turn your character?


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on July 17, 2009, 09:53:19 PM
Got a Priest to level 9, and a Warrior and Scout to level 7 thus far.. my initial impressions are somewhat mixed. Graphics are nice as these things go; but feel slightly off; maybe the lighting effects or something. By and large, however, my main issue was with the UI. If the game isn't going to allow third party mods; make whats there customizable to compensate. But the sheer lack of options for tweaking the UI is.. staggering. No transparency option for the chat box, for example; can make a lot of the text a pain in the ass to read in a good number of locations. No latency meter (seriously; how is that not a given?) and so on just shows a surprising lack of forethought into the UI design. Not as bad as I found AoC's at launch, so I guess that's a plus?

Game itself ran very well on my machine, even with everything maxed out; granted I only had a crowds of newbie areas to contend with, but still, its nice. The lag was.. disconcerting, as I've only dealt with worse lag at WoW's launch, and even then most of that was issues with the database than actual latency.

Not too bad, all around.. bunch more nitpicks, especially with skill usage/auto attack. A lot of minor stuff that just seems dumb to be in a diku MMO at this point.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 17, 2009, 10:39:59 PM
Yeah there are a lot of UI things, small things, that annoy me, especially with the keybinding.  I hate how I can't right click an empty space and clear my target.  There are some other things as well.  But the UI itself is serviceable.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 18, 2009, 02:52:21 AM
Those are my impressions also. Lots of little nitpicky stuff, but overall a very solid Diku experience. I cant wait to hit 10 and try flying. Oh yeah, the way Rogues stand pisses me off. So much that I rolled a warrior.


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on July 18, 2009, 07:41:54 AM
Those are my impressions also. Lots of little nitpicky stuff, but overall a very solid Diku experience. I cant wait to hit 10 and try flying. Oh yeah, the way Rogues stand pisses me off. So much that I rolled a warrior.

I also noted how a lot of the characters stand seemed.. odd, and mildly annoying. Of the four main classes I've tried, only the Priest really appealed to me.

My biggest worry with the game right now is how a  lot of these small UI quirks and annoyances are going to fare at end game come release. Haven't even been in a group yet, so I'm possibly talking out of my ass, but with how the UI seems structured from a design aspect, I don't see healing/dispelling to be much other than a headache at end-game with how little there is I can tweak in the UI.

UI annoyances really bother me, especially after WoW. Whether all the addons bothered people or not, ruined gameplay or not, the ability to get the interface cleaned up and efficient really makes an impact on ease of use and my ability to enjoy the game.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 18, 2009, 07:48:49 AM
Those are my impressions also. Lots of little nitpicky stuff, but overall a very solid Diku experience. I cant wait to hit 10 and try flying. Oh yeah, the way Rogues stand pisses me off. So much that I rolled a warrior.

From what I've read, the version we get once it's released has most of these keybinding things fixed.  Even click to move will be disabled by default.  We'll see though.

Don't get too hyped up on flying.  In the first area from 10-20 you can only fly around the main fortress, and not in the leveling area, however you can glide which is awesome.  Double tap space.



Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 18, 2009, 08:44:00 AM

You can't hold down the right mouse button and turn your character?

No.  It just mouselooks when I do that, I can only turn if I am moving.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 18, 2009, 10:24:40 AM
That's very odd.  Are you in combat?  It mouse looks if you're in combat.  There may be a option to take off autoface, that might fix your issue.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 18, 2009, 12:41:11 PM

You can't hold down the right mouse button and turn your character?

No.  It just mouselooks when I do that, I can only turn if I am moving.

Thats odd, cause I dont have mouse look. I mean, I can spin the camera around with right mouse hold, but not while moving.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 18, 2009, 01:30:17 PM
If anyone gets nProtect crashes, uninstalling kaspersky solves the issue.

What faction are you all playing?


Title: Re: Aion (NDA dropped for North America)
Post by: Engels on July 18, 2009, 01:45:32 PM
What is Kaspersky detecting that blocks nProtect? Kaspersky is a pretty good AV. I wonder if nProtect uses a vulnerability that Kaspersky protects against that other AV programs don't.


Title: Re: Aion (NDA dropped for North America)
Post by: Tannhauser on July 18, 2009, 02:08:18 PM
Does anyone know what if any instances are in the game?  What level do you need to be?


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 18, 2009, 03:13:37 PM
What is Kaspersky detecting that blocks nProtect? Kaspersky is a pretty good AV. I wonder if nProtect uses a vulnerability that Kaspersky protects against that other AV programs don't.
From what i remember Kaspersky alert had to do with nProtect trying to launch some kind of virtual driver when running. I'd figure nProtect is doing its job through that driver. It's possible to tell Kaspersky not to freak over that particular file and things seem to work ok then.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 18, 2009, 03:16:20 PM
It's possible to tell Kaspersky not to freak over that particular file and things seem to work ok then.

I did. Didn't work.
Completely deactivated kaspersly. Didn't work.
Only uninstalling did the trick.

But yeah, kaspersky doesn't like what nProtect or GameMon do. Crashes the game monitor and alerts about gamemon.
-
On w7.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 18, 2009, 03:23:53 PM
Hmm that's weird. It did work for me... well, i'd just use the "pause protection..." option before launching Aion and that seemed to solve it. It's on Vista and with Kaspersky 2009 though, maybe on different OS or with another version of the AV it goes to hell. :uhrr:


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 18, 2009, 07:05:33 PM
I had no problems with ESET Smart Securities, except Game Guard (the name of the product nProtect is running) wont let me use Chrome. I can launch it, but I can go to any websites. Very annoying.

Oh yeah, mouse look is Shift-Right Click.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on July 18, 2009, 07:53:28 PM
I run Kaspersky and simply turned it off while I began the game and then turned it back on.  Seemed to fix things for me. 


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 18, 2009, 08:13:49 PM
Hrm.
At level 8, 52k xp is required for level 9. A level 7 mob gives a bit more than 500 xp, and lvl 8 mobs give 600 and change. Blue quests give 1.5k -2k.

Having to kill nearly 100 mobs to ding 9 is  :oh_i_see:


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on July 18, 2009, 08:31:46 PM
Hrm.
At level 8, 52k xp is required for level 9. A level 7 mob gives a bit more than 500 xp, and lvl 8 mobs give 600 and change. Blue quests give 1.5k -2k.

Having to kill nearly 100 mobs to ding 9 is  :oh_i_see:

And I think experience is tuned to let us level faster in the beta; just what I heard someone grumbling on the betaboards. Hit level 18 with my Cleric today, finally, and the only real gaps in seeing the bar fill nicely were the few times I got turned around about where to go, or how to reach what I was looking for. And the time spent crafting. I do miss Rest Experience from WoW, though.

Lag is still my over-riding concern, though. Just stays bad for most of the day. And no latency meter to look sourly upon.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on July 18, 2009, 08:51:53 PM
Yeah, I think I'm going to hold off on playing this until the official release, lest I go through too much early level content and make it boring for myself right off the bat.  One thing for WOW is that you had several different pathways to take early on which could lend to some replayability. 

I'm glad there aren't any boars.  However, the short bristled Mepigus is a very innovative mob.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on July 18, 2009, 08:57:04 PM
Lag is still my over-riding concern, though. Just stays bad for most of the day. And no latency meter to look sourly upon.

That has been a concern of mine for this beta/preview. I had less lag during Chinese OBT then I do right now. Overall, it isn't game breaking or as bad as it could be, but still just annoying.

As for the exp, I haven't really had it 'feel' grindy yet. I'm playing a spirit master and am only 18, but the big thing was quests. Mob kills sucked for moving that exp bar, but quests did a great job. Just group them up and turn in 5 at a time and levels didn't feel that bad to gain.

I do want to get a new pet bar for the UI though, the default pet bar is the only real problem I'm having with the UI. Gaining abilities to use with a pet is used for all pets, but it takes up hotbar room instead of pet bar room. Also, I'd like to know if I can right click a buff/debuff to remove it from my target....that would be a bit nice.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 19, 2009, 05:02:27 AM
Yeah, I think I'm going to hold off on playing this until the official release, lest I go through too much early level content and make it boring for myself right off the bat.  One thing for WOW is that you had several different pathways to take early on which could lend to some replayability. 

I'm glad there aren't any boars.  However, the short bristled Mepigus is a very innovative mob.

To be honest I'm having a lot more fun after I hit level 10, the earlier ares do not seem that well done.


Title: Re: Aion (NDA dropped for North America)
Post by: Xanthippe on July 19, 2009, 09:29:37 AM
And I think experience is tuned to let us level faster in the beta; just what I heard someone grumbling on the betaboards.

If that's so, that will kill the game for me.  As it is, it already seems slow to me.

I leveled a 10 mage (but haven't played since becoming spiritmaster) and am playing a 13 chanter (priest).


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 19, 2009, 10:18:24 AM
I've never read anything where the exp curve is different in this beta.  I think it's exactly the way it was in C-Aion.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 19, 2009, 10:24:15 AM
Well I am having fun, but the one overarching thorn in my side is this understanding/theme that <insert class> doesn't get good until lvl 20 or 25 or 30. I like playing but i am getting a bit leery about this topic that keeps popping up.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 19, 2009, 10:27:20 AM
The only classes that seems to describe are the two scout classes.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 19, 2009, 10:38:28 AM
I've never read anything where the exp curve is different in this beta.  I think it's exactly the way it was in C-Aion.

There's some talk in the beta boards that we're testing v1.02, and v1.1 theoretically eases the xp curve.


Title: Re: Aion (NDA dropped for North America)
Post by: Signe on July 19, 2009, 11:51:39 AM
What?  No boars?  Forget it.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 19, 2009, 11:59:18 AM
I've never read anything where the exp curve is different in this beta.  I think it's exactly the way it was in C-Aion.

There's some talk in the beta boards that we're testing v1.02, and v1.1 theoretically eases the xp curve.

I've heard that.  I havn't heard that it gets worse though.


Title: Re: Aion (NDA dropped for North America)
Post by: Phunked on July 19, 2009, 02:32:09 PM
My problem with watching the PvP is that it seems very zergy. And not just in the co-ordination requried to beat off the zerg type of deal - if I played this it would likely be with a couple of good friends and we'd be looking for the small team work experience, something to replace WoW's current "duel in da box" system (we're all triple bracket gladtiators over multiple seasons, and it's really the same old shit by now). Something like WAR would have been appealing with the ability to combo stuff like the tank knockback abilities with some nasty burst from casters/witch hunters, but WAR happened to have the not fun problem.

That PvP video looked like it had a lot of "fly around spamming heals for a while while your DPS times cooldowns to blow some dude out of the sky, and then repeat". I might be terribly wrong about that, because the UI isn't super informative and I can't read half the text (Korean) but it seems very much WoW-esque zerg, which isn't super fun.

Could someone who has actually played this please prove me wrong so I can get excited again?


Title: Re: Aion (NDA dropped for North America)
Post by: kondratti on July 19, 2009, 04:51:57 PM
I've never read anything where the exp curve is different in this beta.  I think it's exactly the way it was in C-Aion.

There's some talk in the beta boards that we're testing v1.02, and v1.1 theoretically eases the xp curve.

Miracle Patch will fix it!


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 19, 2009, 08:07:38 PM
Their Beta boards are funny.  Even the WAR nutters were not as rabid as some of these folks.  There are quite a few threads were folks argue that long grinds and forced grouping are terrific because only the "quality" players will stay.   :awesome_for_real:

Seriously though, they need to reduce the grind for the NA market or I predict a WAR/AOC like fall off the subscription cliff after month 2.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 19, 2009, 08:25:59 PM
Their Beta boards are funny.  Even the WAR nutters were not as rabid as some of these folks.  There are quite a few threads were folks argue that long grinds and forced grouping are terrific because only the "quality" players will stay.   :awesome_for_real:
Sounds like they're getting some Darkfall refugees, then. :drill:


Title: Re: Aion (NDA dropped for North America)
Post by: Senses on July 19, 2009, 08:32:45 PM
Hrm, I know I'm bordering on some "should probably stick this in some random warhammer thread," but...would the grind in warhammer have been that bad if the pvp during the grind was actually fun, and......if the end of the road wasn't such a horrible mess?  The truth is, my negative feelings of warhammer were never really about the speed of leveling per se, but the horrible time I was having while leveling.  Everyone agrees t1 was great, t2 was okay, and t3 just hit this wall where everyone either rerolled or quit.  Did the xp curve change at all though?  I think the game just got boring.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 19, 2009, 09:04:10 PM
would the grind in warhammer have been that bad if the pvp during the grind was actually fun?

Yup.

2009, no reason to have a grind, just redirect the budget to produce end game content, yada yada yada.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 19, 2009, 09:23:26 PM
would the grind in warhammer have been that bad if the pvp during the grind was actually fun?

Yup.

2009, no reason to have a grind, just redirect the budget to produce end game content, yada yada yada.

I second that. Unless you charge nothing, I pay $15 a month plus the initial box price to play the game not the tutorial.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 19, 2009, 09:50:17 PM
Did the xp curve change at all though?  I think the game just got boring.
The xp curve changed drastically.

Teir 1 - level 11 or 12
Teir 2 - level 19 or 20
Teir 3 - 24 and well into the second half of the Elf pairing.  I was done with all the quests and fighting level 28 and 29 mobs.  I actually had to go back into parts of the first half to pick up quests that weren't yet given because I was too low a level at the time.  The xp curve was way off in Tier 3.


Title: Re: Aion (NDA dropped for North America)
Post by: Xanthippe on July 19, 2009, 10:04:08 PM
I played a chanter to 16.  I want to like this game more than i like it.  


My complaints:

It's very linear.  It reminds me of Guildwars, the way mobs are shoehorned into areas, do area 1 first, then area 2, then area 3 and so on.

There are too many bottlenecks.  Waiting for spawns, sucky drop rates, running out of quests and having to grind on mobs.  

The last couple of levels fighting mobs feels like hitting a brick wall and taking it down piece by piece.  The pace of getting a mob dead seems slow.  I'd rather kill 3 mobs in the same time for the same xp one gives, for some reason.  

The quest text is ok but there's often too much of it about crap I don't care about.

Yay wings wait wtf how come I can only use them in the starting fort I get to after tutorial zone?

Crafting.  While the crafting system is very cool, the actual crafting mechanism stinks.  Staring at a success bar and a failure bar and hoping the success bar wins.  

Grind seems inevitable.  Not quite enough quests to get me to level 16 without also killing spare mobs here and there.  

Solo pace is way too slow.  Duo pace is fine.  But it's not exactly fun to solo.

Good lord Pandemonium is huge and I run too slow and wtf I can't even use my wings there?

Way too many things to collect for quests, not to mention gathering, and way too few slots in inventory/bank.



What I liked:

Character customization is very well done.  Rivals City of Heroes's.

It's pretty.  Nicely done artwork, cohesive world, well put together.  Armor looks spiffy.

Gathering system.

Auction house seems mostly complete.  Needs some work on searching, but it's functional.

City layout of Pandemonium is nice (I just wish I could move faster there)



I predict I'll play this for a few months.


Title: Re: Aion (NDA dropped for North America)
Post by: Xurtan on July 19, 2009, 10:16:19 PM
At least if you're running to the opposite side of Pandemonium, you can always use the teleport statues.  :oh_i_see:

You can buy extra bag/bank space, so I don't see that as a huge issue.

One thing I didn't like about the auction house (No idea if they fixed it since then) is the search is case sensitive. So doing a search for "steel" armor yields nothing, yet "Steel" loads pages.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 19, 2009, 10:26:47 PM
Yup.

2009, no reason to have a grind, just redirect the budget to produce end game content, yada yada yada.
So basically... fuck levels, everyone starts at the cap?

(that's not green, a honest clarification)


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 19, 2009, 10:32:57 PM
Crafting.  While the crafting system is very cool, the actual crafting mechanism stinks.  Staring at a success bar and a failure bar and hoping the success bar wins.  
I'm probably just easily amused but really liked that success/fail bar race they did with the crafting. The nice thing is, the progress rate/chance for both bars seem to depend on your level of crafting skill vs level required to make an attempt, so as your crafting level improves there's visible change in how fast you finish the task and how much more likely you're to succeed. Same with the gathering.


Title: Re: Aion (NDA dropped for North America)
Post by: UnSub on July 19, 2009, 11:31:15 PM
Yup.

2009, no reason to have a grind, just redirect the budget to produce end game content, yada yada yada.
So basically... fuck levels, everyone starts at the cap?

(that's not green, a honest clarification)

I think the issue is that if fun is meant to start at the endgame, you probably don't want to force players through the MMO equivalent of the Kokoda Track (http://en.wikipedia.org/wiki/Kokoda_Track) to get there.


Title: Re: Aion (NDA dropped for North America)
Post by: Ashamanchill on July 19, 2009, 11:56:53 PM
Nice reference UnSub.  Are you Australian?


Title: Re: Aion (NDA dropped for North America)
Post by: Lum on July 20, 2009, 12:11:43 AM
Their Beta boards are funny.  Even the WAR nutters were not as rabid as some of these folks.  There are quite a few threads were folks argue that long grinds and forced grouping are terrific because only the "quality" players will stay.   :awesome_for_real:
Sounds like they're getting some Darkfall refugees, then. :drill:

That actually sounds more like Lineage 2 players, who were very pleased with their hardcore-ness.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 20, 2009, 01:25:42 AM
I didnt see anything about upping the exp needed to level, or making leveling longer, but I did see they are planning on putting in rested exp for launch.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 20, 2009, 01:31:34 AM
So, what we have been playing was Aion 1.0, we are going to release at 1.5, which means there are 3 major patches between what we played and what happens at release. Not sure how 1.0 to 1.5 = 3 patches, but *shrug*.

Here are the patch notes, translated from Korean so a little hard to read some of them. Some really major stuff in there.

http://www.aionsource.com/forum/gene...ate-1-1-a.html
http://www.aionsource.com/forum/gene...ate-1-2-a.html
http://www.aionsource.com/forum/gene...ow-balaur.html


Title: Re: Aion (NDA dropped for North America)
Post by: UnSub on July 20, 2009, 01:44:39 AM
Nice reference UnSub.  Are you Australian?

Yep. I couldn't think of a US equivalent.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 20, 2009, 04:15:16 AM

That actually sounds more like Lineage 2 players, who were very pleased with their hardcore-ness.

...and their 10k NA subs.

What cracks me up is that game after game comes out with a much more difficult leveling experience than WoW and fails utterly, yet not a single designer/producer seems to think to themselves: "huh, maybe if we make leveling experience EASIER, like the market leader, we may do better...".  My only guess is the folks who make these decisions do not actually play MMORPG's.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 20, 2009, 07:00:52 AM
WoW wasn't faster than, say, Age of Conan when it launched back in 2004.

The more content you have the easier your XP curve can get without fear of running out of things to do and places to see. No new game, according to the golden silly rules of dikuing, should ever let you reach the cap too soon (Level cap = cancel sub). Now of course that doesn't apply to MMORPGs that have been released 5 years ago.

Rule of the thumb, speed up leveling with every new expansion.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 20, 2009, 07:25:37 AM
WoW wasn't faster than, say, Age of Conan when it launched back in 2004.

Wasn't that MJ's mantra about WAR's leveling speed?  :oh_i_see:


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 20, 2009, 07:32:37 AM
My problem with watching the PvP is that it seems very zergy. And not just in the co-ordination requried to beat off the zerg type of deal - if I played this it would likely be with a couple of good friends and we'd be looking for the small team work experience, something to replace WoW's current "duel in da box" system (we're all triple bracket gladtiators over multiple seasons, and it's really the same old shit by now). Something like WAR would have been appealing with the ability to combo stuff like the tank knockback abilities with some nasty burst from casters/witch hunters, but WAR happened to have the not fun problem.

That PvP video looked like it had a lot of "fly around spamming heals for a while while your DPS times cooldowns to blow some dude out of the sky, and then repeat". I might be terribly wrong about that, because the UI isn't super informative and I can't read half the text (Korean) but it seems very much WoW-esque zerg, which isn't super fun.

Could someone who has actually played this please prove me wrong so I can get excited again?

Well that video was 1 group vs. a whole zerg, I'm not sure if that helps you or not.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 20, 2009, 07:46:13 AM
I think the issue is that if fun is meant to start at the endgame, you probably don't want to force players through the MMO equivalent of the Kokoda Track (http://en.wikipedia.org/wiki/Kokoda_Track) to get there.
Not sure if it's actually meant to be this way though. More of a case of players' usual tendency to optimize way to the pellet and write off anything standing in the way as nothing but annoyance?

I mean, mechanics-wise there isn't any real difference between doing over and over the same daily quests at level cap and doing pretty much the same quests while gaining levels. Or doing instance at level 70 and doing another instance at l.80 (especially if l.70 was the 'endgame' not that long ago) ... yet only one of these is claimed to be fun.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 20, 2009, 08:08:28 AM
WoW wasn't faster than, say, Age of Conan when it launched back in 2004.

Wasn't that MJ's mantra about WAR's leveling speed?  :oh_i_see:

You have a point: should a company release a game now, 2009, with the same identical leveling speed and amounts of content of 2004's WoW it would be certainly perceived as overly and undeniably grindy.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 20, 2009, 08:10:47 AM
I think the issue is that if fun is meant to start at the endgame, you probably don't want to force players through the MMO equivalent of the Kokoda Track (http://en.wikipedia.org/wiki/Kokoda_Track) to get there.
Not sure if it's actually meant to be this way though. More of a case of players' usual tendency to optimize way to the pellet and write off anything standing in the way as nothing but annoyance?

I mean, mechanics-wise there isn't any real difference between doing over and over the same daily quests at level cap and doing pretty much the same quests while gaining levels. Or doing instance at level 70 and doing another instance at l.80 (especially if l.70 was the 'endgame' not that long ago) ... yet only one of these is claimed to be fun.

Well if the game focus is PvP, forcing folks to spend hundreds of hours collecting bear asses to get to the fun part of the game is pretty counter-productive.  Also the quests are godawful "kill 20 of the smae mob of a slightly higher level you saw in the last zone" type.  There are no escort quests, and very few chains that involve anything other than killing a different type of mob.

If you could PvP from levle 10 this wouldn't be a problem but as is... Ugh.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 20, 2009, 08:23:47 AM
mechanics-wise there isn't any real difference between doing over and over the same daily quests at level cap and doing pretty much the same quests while gaining levels. Or doing instance at level 70 and doing another instance at l.80 (especially if l.70 was the 'endgame' not that long ago) ... yet only one of these is claimed to be fun.

Mechanics-wise, I've more buttans to push than at lower levels, therefore, OPTIONS, MAN. Also, since overworld mobs stay the same, the equipment I do get does make me more powerful, vigorous, and, overall, a pretty cool guy.

If I could pvp at level 10, it would still be boring as fuck since I've all of 3 buttons to use, and one of them is only useful at the start of the fight. There is no variety, spice of life, etc.

Plus, barbie mode. It only really starts at the cap.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on July 20, 2009, 08:42:51 AM
I played a chanter to 16.  I want to like this game more than i like it.  

The last couple of levels fighting mobs feels like hitting a brick wall and taking it down piece by piece.  The pace of getting a mob dead seems slow.  I'd rather kill 3 mobs in the same time for the same xp one gives, for some reason.  

Grind seems inevitable.  Not quite enough quests to get me to level 16 without also killing spare mobs here and there.  

Solo pace is way too slow.  Duo pace is fine.  But it's not exactly fun to solo.

Good lord Pandemonium is huge and I run too slow and wtf I can't even use my wings there?

Way too many things to collect for quests, not to mention gathering, and way too few slots in inventory/bank.


As for slow killing, I think that may mostly be due to you being on a healing archetype. I got that back when I played an Enchanter in Chinese OBT, but this round I went with the Spirit Master and a Ranger and I didn't have that problem at all.

As for quests and inevitable grind, I didn't get that at all through level 20 on both a ranger or a SM. I'm sure it will happen later, but for 1-20 on two different chars I didn't feel that. I was playing Elyos this round, Asmo may be a bit different though.

And yeah, Pandemonium is huge, so was Sanctuary, but those teleport systems that bring you from one end to the other made it so it wasn't bad. I'm also with whoever said they liked the crafting system, I did as well. It is basic enough to not be complicated, it isn't shitty while trying to be different like EQ2's, it's different enough to have its own charm, and it's based on the crafters level. I like it.

I do agree with the things you like though, what they did right they did better then most have in the past.


Title: Re: Aion (NDA dropped for North America)
Post by: Xanthippe on July 20, 2009, 09:04:16 AM
Well, that is good to hear about the pace of chanter being slower than others.  Chanter's fine in a duo, but solo was tiring.

Also, I didn't know one can teleport inside Pandemonium.  That certainly would have made things easier for me!

The crafting system is maybe the best I've seen in a beta.  The mechanics don't thrill me (success/fail bars) but I can read while crafting a batch and playing in a window.  Will it be similar at launch, i.e., no need to pick one or two crafts, but ability to pick whichever ones that one wants to fund and spend time on?



Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 20, 2009, 09:17:06 AM
Mechanics-wise, I've more buttans to push than at lower levels, therefore, OPTIONS, MAN.
Frostbolt, frostbolt, frostbolt

Yah, the skill rotation gets longer; people just make their macros longer to accomodate for the most part.

Quote
Also, since overworld mobs stay the same, the equipment I do get does make me more powerful, vigorous, and, overall, a pretty cool guy.
at l.70... "chance to crit against l.70 enemy: 10%". You do X dps.
at l.80... "chance to crit against l.80 enemy: 10%" You do 20% more dps, mobs have 20% more health.

the more things change, the more they stay the same.

this is all to be filled under the big "duh" of course :why_so_serious:


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 20, 2009, 09:20:39 AM
Frostbolt, frostbolt, frostbolt
Frost mages were SRS BSNS BACK IN MC! You forgot the water button and the extreme inventory management sim.
The warlock, on the other hand, required way too many buttans.

Your mob argument missed the point, tho. We're considering a solid cap. But yes, duh.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 20, 2009, 11:26:45 AM
Well, that is good to hear about the pace of chanter being slower than others.  Chanter's fine in a duo, but solo was tiring.

Also, I didn't know one can teleport inside Pandemonium.  That certainly would have made things easier for me!

The crafting system is maybe the best I've seen in a beta.  The mechanics don't thrill me (success/fail bars) but I can read while crafting a batch and playing in a window.  Will it be similar at launch, i.e., no need to pick one or two crafts, but ability to pick whichever ones that one wants to fund and spend time on?



i played a Chanter too and I also felt PvE combat was slow...  So maybe it is jsut the healing classes.


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on July 20, 2009, 12:26:39 PM
It feels slow as a Cleric as well. Up to about level 14ish the pace seemed fine. After that its gotten a bit slower in how long it can take to kill a mob. Especially with resists and the whacky fun with auto attack turning on and off. A big part of it might be the animation, though, as you have to wait for animations to finish, and some animations take too long. I've had to grind occassionally, but not too often; only level 23 now, however.

I'm not fond of how they turned off the general chat and such for beta.. feels too quiet in-game, but with the sheer number of assholes I've come across, probably for the best.

Oh, hey.. my crafting is almost done.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 20, 2009, 12:30:54 PM
The chanter is slow, but faster than a ranger at the early levels.

I've leveled, over time, an SM to 18, Chanter to 16, Ranger to 15 and some other classes to 11 or so.

SMs are a cake walk.  Kill fast, no downtime.  Chanters are tanks at this level.  I could take several mobs at once and do decent DPS but not much.

Rangers are ass.  But apparently improve tremendously at 16 and 19.  You get your first ranged attack chain at 16 and then another stun at 19.  For fuck sake they designed the early levels of the ranger in full retard mode.  Until 19 you're constantly changing between melee and ranged weapons.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 20, 2009, 01:14:20 PM
Played over the weekend.  The early levels seem just about perfect for a duo.  The roomie is a priest while I was a rogue.  They pull, I surpise attack and unleash everything I have.  A solo rogue looks like it would be painful as you'd need to keep waiting for timers to really take advantage of surprise attack.

I love the character creation.  My Asmodean rogue has this cute lazy pirate look about her.  She likes sleeping a lot.  (Awesome emote.)  My only complaints about creation is that you cannot choose eyes independent of face (my pirate had to have blush and a mole with her red eyes, though be able to choose additional facial options on top if it is nice), nor create a longer pointed nose which look good.

The story is very linear, at least in the tutorial area.  I like the story around the quests though, and it seems some thought was put into think about people's motivations and showing that life isn't black and white.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 20, 2009, 01:25:07 PM
I have been reading aionsource.com on and off, and wow, just wow. Those people once again make me really appreciate the posters here at f13. There are so many idiots and mini-Grunks that it makes me wonder where they all came from.

Here is a reply I got when I posted saying less Grind was good for subscription numbers.

Quote
Grinding is another term for 'non-linear game play'. Allowing you to run around and kill misellanious mobs so that you can gain more special items, monies, xp and satisfaction.

A linear game would not allow grinding and you would be shuffled along a few different pre scripted paths and then the game would end.

MMO's are desinged to have grinding, if you don't like it, get Baulders Gate or Diablo and have fun playing a pre-scripted game with minimal interaction amongst other players.

FYI WOW has tons of grinding although the leveling curve is extremely quick and easy.

Grinding makes for a great gaming experience.

(He is quoting me here)
Quote
Honestly, the less grind Aion manages to have in their game, the more success it will have.

Incorrect


Title: Re: Aion (NDA dropped for North America)
Post by: sam, an eggplant on July 20, 2009, 01:29:53 PM
The signal/noise on the internet trends towards 0. That sounds about right. Are you really surprised?


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 20, 2009, 01:33:10 PM
You like the sleeping emote?  I was commenting, and everyone I knew agreed, that it looked like an insanely uncomfortable position.

And yeah, not being able to choose eyes independent of face is a real annoyance for me.  The face you mentioned DOES look sleepy, which is why it so doesn't fit for my character, although the eyes themselves would be great.  Also not being able to see numbers or adjust RGB directly on skin/hair shade.  It takes so much effort to find the exact right shade of skin that doesn't look too light, but hasn't become entirely greyish either.

I made it to 20 on my Gladiator.  Got the dual-wielding stigma and tried it out.  It feels ok but I hear it's weak in pvp.  Plus I don't like the stance.  Probably gonna stick to Templar or Chanter next time around.

As for the 'grind', it's interesting.  I was around 14-18 when I felt like I was out of quests or something a few times, and I kept getting frustrated because there weren't any quests, until something snapped in my head and I was like...why the fuck am I standing around being frustrated, just because the game isn't telling me what to go kill?  I hearkened to the days before WoW re-trained us to be led by the nose at all times, decided for myself what to kill, and quickly proceeded to gain two levels in relatively short order.  Also considerably more money than I was making by questing.  Quests in this game are interesting for the story and sometimes they have specific useful reward, but for the most part it would seem that the best way to play is just to Go Forth and Kill Shit.  This varies depending on the level you're at though.  At very low levels the quests seem better than killing.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 20, 2009, 01:38:07 PM
In the patch notes they said that we should be able to choose eyes when the game is released, plus they are adding even more facial features.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 20, 2009, 01:44:10 PM
Duoing is the best way to level apparently.  I heard that there is no exp penalty for a group of two people.  I havn't been able to test it out.  Anyone notice anything in groups?

And it is pretty amazing how running out of quests makes us feel lost because of WOW's training.  In the end it's not that big of a deal (unless grinding starts to encompass every minute of your game play).


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 20, 2009, 01:52:55 PM
You like the sleeping emote?  I was commenting, and everyone I knew agreed, that it looked like an insanely uncomfortable position.
It looked fine to me.  I can't imagine leaning back on a cloud being all that uncomfortable.


Title: Re: Aion (NDA dropped for North America)
Post by: Musashi on July 20, 2009, 02:45:43 PM
Played over the weekend a bit.  I'm now trying to get my money back from pre-ordering on steam.

No reason to play this over wow.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 20, 2009, 02:47:14 PM
Played over the weekend a bit.  I'm now trying to get my money back from pre-ordering on steam.

No reason to play this over wow.

Is this possible?  If so let me know...  i would kind of like to do the same thing.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on July 20, 2009, 02:49:49 PM
Rangers are ass.  But apparently improve tremendously at 16 and 19.  You get your first ranged attack chain at 16 and then another stun at 19.  For fuck sake they designed the early levels of the ranger in full retard mode.  Until 19 you're constantly changing between melee and ranged weapons.

I didn't get that at all. Once I hit 10 I was fine on my ranger, except level 12 for some reason that level was a bitch killing even cons. I only partially agree that it gets easier as they level up to 16. I think it's more they just play more differently as they become more ranged capable and less dependant on the stun/surprise attack/melee attack to finish off mobs. Personally, I actually preferred them being melee capable and having to switch between melee and ranged since the playstyle kind of reminded me of a DAoC ranger who's specced with enough melee to be effective.

The class is good, but the UI for it sucks is what it comes down to for me. I think a macro (or for it to just get programmed into the regular UI) so when ranged or melee abilities are used that the correct weapons are swapped in and a new hot bar with those abilities show. Basically think the equal to WOW's warrior with weapon switch macro where it ties in the stance swap. That would make switchign between the melee and the range less shitty while allowing for that mixed style of play instead of just back peddling and shooting to kite that so many people seemed to enjoy.

On a side note, if that gets put in for a ranger, then the improvement of the pet bar/ui that allows me to put the special attack/taunt/heal on the pet bar, damn that would be nice.

A solo rogue looks like it would be painful as you'd need to keep waiting for timers to really take advantage of surprise attack.

From what I hear you get a lot more timers later and supposedly the assassin turns into something similar to a stunlocking WOW rogue. I'm not 100% on that since it isn't something I've experienced, but all stories sound the same regarding how they become later on.


Title: Re: Aion (NDA dropped for North America)
Post by: Musashi on July 20, 2009, 02:51:45 PM
Played over the weekend a bit.  I'm now trying to get my money back from pre-ordering on steam.

No reason to play this over wow.

Is this possible?  If so let me know...  i would kind of like to do the same thing.

Theoretically, yes according to the help file.  However it gives no instructions.  I have a ticket in.  I'll pass on what I find out.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 20, 2009, 02:52:42 PM
Played over the weekend a bit.  I'm now trying to get my money back from pre-ordering on steam.

No reason to play this over wow.

Aion is a PvP focused game, WoW is a PvE focused game.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 20, 2009, 03:14:40 PM
I love the character creation.  My Asmodean rogue has this cute lazy pirate look about her.  She likes sleeping a lot.  (Awesome emote.)  My only complaints about creation is that you cannot choose eyes independent of face (my pirate had to have blush and a mole with her red eyes, though be able to choose additional facial options on top if it is nice), nor create a longer pointed nose which look good.


I believe they are entering eye color into the game very soon... my guess would be open beta, or possibly release. Unless of course that was all rumor.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 20, 2009, 03:24:48 PM
Aion is a PvP focused game, WoW is a PvE focused game.

It was difficult to tell after all the hours of slaying anime-themed foozles to collect their asses.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 20, 2009, 04:11:52 PM
I believe they are entering eye color into the game very soon... my guess would be open beta, or possibly release. Unless of course that was all rumor.
It was added in one of patches in Korean version, if i understand it right this patch will be included as part of NA launch. That said, from screenshots it looked more like just ability to pick the iris colour while other parts of the eye appearance (shape of eyelid etc) remain fixed as part of the overall face texture. Could be a wrong impression though.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 20, 2009, 04:19:52 PM
If that's correct it's pretty much exactly what I want out of the eye thing.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 20, 2009, 04:24:04 PM
Aion is a PvP focused game, WoW is a PvE focused game.

It was difficult to tell after all the hours of slaying anime-themed foozles to collect their asses.


PVP really doesn't start until 20 and even then at level 25 you get into the Abyss.


Title: Re: Aion (NDA dropped for North America)
Post by: Nija on July 20, 2009, 04:34:26 PM
I'm not really sure what this means, but this will be the first game that I pass on since Meridian 59 beta. I've tried everything, EVERYTHING between ~1996 and now. I have absolutely zero interest in this game and skimming a list of class skills sealed the deal.

I wonder if there are more people like me who are throwing in the towel on their MMO addictions at this point in time.


Title: Re: Aion (NDA dropped for North America)
Post by: Senses on July 20, 2009, 04:51:43 PM
I'm kind of in the same arena you are, the difference being, I have decided there is absolutely no reason to jump into this one early.  This sort of reminds me of the movie you plan on seeing but can't be bothered to actually go to a theatre for.  I'll catch this one in a couple months on dvd if I hear anything good.


Title: Re: Aion (NDA dropped for North America)
Post by: Musashi on July 20, 2009, 04:57:11 PM
Played over the weekend a bit.  I'm now trying to get my money back from pre-ordering on steam.

No reason to play this over wow.

Aion is a PvP focused game, WoW is a PvE focused game.

And I've been around long enough to know that these terms are relative to your fancy, and mean little to me.


Title: Re: Aion (NDA dropped for North America)
Post by: Samprimary on July 20, 2009, 05:04:38 PM
I'm interested in trying the beta now that I'm basically cold-turkeying the HoN beta.

Is there any way I'm getting in short of pre-order at gamestop?


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 20, 2009, 05:11:49 PM
Pre-order from Steam? ;D


Title: Re: Aion (NDA dropped for North America)
Post by: Samprimary on July 20, 2009, 05:14:20 PM
I mean like are you guys going to have a hand-me-down conveniently available or a beta code or sommat.

It being f13, I thought I would ask!


Title: Re: Aion (NDA dropped for North America)
Post by: Strazos on July 20, 2009, 05:43:53 PM
You missed my special thread...sorry.

Anyway, I've played a Ranger for the past 2 weekends, and got to 20 on Sunday. I Sort of like the game, but with all the other stuff coming out soon, I'm not sure I'll be buying, particularly because my friends both seemed a bit unenthusiastic about it.

I find that while I can usually stick with my bow and kite solo (NOT AGAINST ELITES, lol), to be effective in a group you have to weapon swap constantly as your abilities cool down. I would usually open with both self-buffs> stun shot> Snipe/Rapid Fire> snare shot. Then I'd switch to melee and use the backstab and melee combo and autoattack while my ranged abilities cycle. Unfortunately, I wasn't showing everyone else's damage, so I have no idea if I'm even putting out good damage.

I liked the game enough, and I'm curious about the new zones and PvP, but....dunno about picking this up at launch. I'll see what I am playing at that point.

At least my two groups with elites were positive experiences.


Title: Re: Aion (NDA dropped for North America)
Post by: Tannhauser on July 20, 2009, 05:48:16 PM
Played over the weekend a bit.  I'm now trying to get my money back from pre-ordering on steam.

No reason to play this over wow.

Agreed.  I'm back in WoW.


Title: Re: Aion (NDA dropped for North America)
Post by: Lum on July 20, 2009, 05:50:14 PM

That actually sounds more like Lineage 2 players, who were very pleased with their hardcore-ness.

...and their 10k NA subs.

What cracks me up is that game after game comes out with a much more difficult leveling experience than WoW and fails utterly, yet not a single designer/producer seems to think to themselves: "huh, maybe if we make leveling experience EASIER, like the market leader, we may do better...".  My only guess is the folks who make these decisions do not actually play MMORPG's.

Not that this disproves your larger point, but Lineage 2 is closer to 100k NA subs, not 10k. Lineage 1 is around 10k NA subs.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 20, 2009, 05:51:38 PM
Played over the weekend a bit.  I'm now trying to get my money back from pre-ordering on steam.

No reason to play this over wow.

Aion is a PvP focused game, WoW is a PvE focused game.

And I've been around long enough to know that these terms are relative to your fancy, and mean little to me.

Just saying, because of your fancy, you were silly in placing that order. The reason to play Aion over WoW is PVP. If that doesn't interest you, blatantly wrong preorder.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 20, 2009, 06:01:48 PM
If that doesn't interest you, blatantly wrong preorder.

But, but, shiny!


Title: Re: Aion (NDA dropped for North America)
Post by: Phunked on July 20, 2009, 06:15:35 PM
Played over the weekend a bit.  I'm now trying to get my money back from pre-ordering on steam.

No reason to play this over wow.

Aion is a PvP focused game, WoW is a PvE focused game.

And I've been around long enough to know that these terms are relative to your fancy, and mean little to me.

Just saying, because of your fancy, you were silly in placing that order. The reason to play Aion over WoW is PVP. If that doesn't interest you, blatantly wrong preorder.

The reason to play WAR over WoW was the PvP too.

How'd that work out for them?

Face it, if your leveling experience is grind, the rest of the game isn't fun or whatever, only the 10 hardcore dudes will reach top level PvP and sit there going "your game balance sucks, I can't own Johnny Catass over there". They need noobs to farm off of. If you don't keep the casuals playing/etc, your game is majorly screwed.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on July 20, 2009, 06:38:27 PM
Face it, if your elveling experience is grind,

My elveling experience is only a grind if I can't see the elf boobs.


Title: Re: Aion (NDA dropped for North America)
Post by: Phunked on July 20, 2009, 06:42:25 PM
Face it, if your elveling experience is grind,

My elveling experience is only a grind if I can't see the elf boobs.

This game has anime elf boobs in all sorts of sizes (from coconuts to watermelons). You should be well pleased.



Title: Re: Aion (NDA dropped for North America)
Post by: ghost on July 20, 2009, 06:44:37 PM
Face it, if your elveling experience is grind,

My elveling experience is only a grind if I can't see the elf boobs.

This game has anime elf boobs in all sorts of sizes (from coconuts to watermelons). You should be well pleased.



Haha.  I won't be the only one.... :why_so_serious:


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 20, 2009, 08:23:17 PM
Played over the weekend a bit.  I'm now trying to get my money back from pre-ordering on steam.

No reason to play this over wow.

Aion is a PvP focused game, WoW is a PvE focused game.

And I've been around long enough to know that these terms are relative to your fancy, and mean little to me.

Just saying, because of your fancy, you were silly in placing that order. The reason to play Aion over WoW is PVP. If that doesn't interest you, blatantly wrong preorder.

Well considering that Aion pvp looks like pve with friendly fire turned on I can see why he isn't sold on the difference between wow and aion.


Title: Re: Aion (NDA dropped for North America)
Post by: Falwell on July 20, 2009, 10:13:51 PM
I finally got some time in this weekend (Asmo Ranger to 13, Ely Sorc to 13) and on most fronts, the game is dead average.

The game runs like a well oiled machine above all else. Very, very high framerates with all settings maxed and with very few hiccups. I don't care much for the art style, but the character models are pretty slick. Almost too slick compared to much of the environmental art as it almost seemed as if the high quality character models stuck out against many of the lower detailed environments. Although, if you're going to cut corners on one or the other to keep framerates high, they probably made the right choice.

Combat is completely been-there-done-that from top to bottom thus far. Also, fix your fucking mana regen thanks.

Flight strikes me as a gimmick up to this point, but we'll see how well it's fleshed out and how vital it becomes in later stages.

Overall I was entertained, but mostly because it was new. In fact, I'd wager that new is this games biggest selling point. Had this game shipped this time last year, or next, it wouldn't be getting nearly the attention it is right now. But, for NCSoft, it's a big win. Considering that most of the news they make these days is from turning off servers, average and profitable is definitely a good thing.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 20, 2009, 11:11:37 PM
I have a feeling Aion will launch with around 450-500k boxes sold and end up retaining around 225k subs.


Title: Re: Aion (NDA dropped for North America)
Post by: Musashi on July 20, 2009, 11:36:38 PM

And I've been around long enough to know that these terms are relative to your fancy, and mean little to me.

Just saying, because of your fancy, you were silly in placing that order. The reason to play Aion over WoW is PVP. If that doesn't interest you, blatantly wrong preorder.

No you're trying to imply that Aion PvP is objectively better than WoW PvP.  I don't think you should do that.  It's MMO PvP dude.  It's all pretty much the same.


Title: Re: Aion (NDA dropped for North America)
Post by: Rendakor on July 21, 2009, 12:07:31 AM
Musashi, I think lots of people here forget that you cant PVP in WoW.  :uhrr:


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 21, 2009, 01:59:41 AM

And I've been around long enough to know that these terms are relative to your fancy, and mean little to me.

Just saying, because of your fancy, you were silly in placing that order. The reason to play Aion over WoW is PVP. If that doesn't interest you, blatantly wrong preorder.

No you're trying to imply that Aion PvP is objectively better than WoW PvP.  I don't think you should do that.  It's MMO PvP dude.  It's all pretty much the same.

Not better, Musashi. I didn't even had a chance to try Aion PvP myself yet so I can't really say that and it wasn't my point.

Just saying PvP goals are a big part of the endgame here, they are even needed to unlock some PvE stuff so I wouldn't say it is mandatory but from what I heard there's absolutely no point in capping/playing through Aion if you don't want to PvP. In WoW, from what I can remember, PvP is basically a deep minigame that doesn't really mean much.

There's your difference (between just THESE TWO): want an endgame mostly about PvP? Aion. Want an endgame mostly about PvE? WoW


Title: Re: Aion (NDA dropped for North America)
Post by: Nonentity on July 21, 2009, 02:13:57 AM
This game makes me sad. So much pretty, cockblocked by 15+ hour grind times per level in the endgame.


Title: Re: Aion (NDA dropped for North America)
Post by: Phunked on July 21, 2009, 07:26:52 AM
This game makes me sad. So much pretty, cockblocked by 15+ hour grind times per level in the endgame.

Grind extends game longevity. Hadn't you heard?


Title: Re: Aion (NDA dropped for North America)
Post by: Slyfeind on July 21, 2009, 08:07:25 AM
I have a feeling Aion will launch with around 450-500k boxes sold and end up retaining around 225k subs.

I dunno, man. I hear a lot of people in WoW Trade chat saying they're just there until Aion comes out!


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 21, 2009, 08:33:49 AM
The pretty is incredible, as well as the detail and some of the animations.  I went to the desert, my character pulled out a fan and started cooling off.  I was floored when I noticed that the earring I equipped was showing up on my model, and different earrings have different models and if I switched the earring from one ear to the other it would switch on my character.  The characters react to the slope of the ground to some degree, changing their stance to look more natural.  That's another thing that amazed me, when I happened to stop in a place that my character lifted one foot to rest it on a ledge that I was halfway straddling.  And the fact that the performance remains incredibly smooth with a high frame rate at all times just makes it even more awesome, since games that look ugly in comparison, such as WoW, have horrible, horrible performance in comparison.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 21, 2009, 08:48:25 AM
I was floored when I noticed that the earring I equipped was showing up on my model, and different earrings have different models and if I switched the earring from one ear to the other it would switch on my character.  The characters react to the slope of the ground to some degree, changing their stance to look more natural.  That's another thing that amazed me, when I happened to stop in a place that my character lifted one foot to rest it on a ledge that I was halfway straddling.
Yup, it's small touches but (the foot adjustment especially) do add a lot to the overall effect.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on July 21, 2009, 08:57:23 AM
I was floored when I noticed that the earring I equipped was showing up on my model, and different earrings have different models and if I switched the earring from one ear to the other it would switch on my character.  The characters react to the slope of the ground to some degree, changing their stance to look more natural.  That's another thing that amazed me, when I happened to stop in a place that my character lifted one foot to rest it on a ledge that I was halfway straddling.
Yup, it's small touches but (the foot adjustment especially) do add a lot to the overall effect.

When the character is low on hp they hunch over and start panting or something, they definitely aren't standing upright and ready for battle with low hp though. That I thought was a great touch.


Title: Re: Aion (NDA dropped for North America)
Post by: Samprimary on July 21, 2009, 09:25:30 AM
I have a feeling Aion will launch with around 450-500k boxes sold and end up retaining around 225k subs.

I somehow assume that it is going to end up with more.

It seems like it's going to be the first village outside of WoWtropolis in some time to get large enough for its own city council.


Title: Re: Aion (NDA dropped for North America)
Post by: Falwell on July 21, 2009, 09:26:22 AM
I have a feeling Aion will launch with around 450-500k boxes sold and end up retaining around 225k subs.

I think that boxes sold number could be drastically higher. 700k wouldn't amaze me in the least.


EDIT:Although the game is not the second god damn coming, it is certainly serviceable. They also happen to be hitting at an excellent time. WotLK has run it's course with most, nothing else big slated for MMO's in 09, they have a very accessible client and the word of mouth is extremely positive. I know for a fact that Gamestop is putting up some ridiculous pre-order numbers for it.



Title: Re: Aion (NDA dropped for North America)
Post by: Threash on July 21, 2009, 09:29:40 AM
I have a feeling Aion will launch with around 450-500k boxes sold and end up retaining around 225k subs.

I think that boxes sold number could be drastically higher. 700k wouldn't amaze me in the least.

AoC and War sold more than 700k, i don't see any reason why this game won't sell as many or more.  I also dont see people quitting in disgust like they did for aoc and war.  My guess is a million sold, 600k subs after 3 months with slight gains as time goes on rather than huge losses.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on July 21, 2009, 09:30:23 AM
We live in a world where AoC and WAR launched at nearly 1mil each. It'll hit right around there though I admit I'm a bit perplexed as to the appeal of the game. I think I might give it a quick spin since I tend to do that with most MMOs but I just don't get it.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 21, 2009, 09:34:51 AM
With chinese WoW servers down either temporarily or permanently, Aion is already competing in the same league as WoW on a global scale since they're up to 3.5 million subscribers.

And I expect them to sell over a million boxes in the NA market in relatively short order.  Sales at least as good as Age of Conan got when it launched, I'd guess.  And I think it will retain at least 2/3 of those, and long term may well grow.

It won't overtake WoW (except perhaps on a global scale if Blizzard doesn't get China back) but the age of WoW being the One True MMO is over.


Title: Re: Aion (NDA dropped for North America)
Post by: Falwell on July 21, 2009, 09:37:53 AM
I have a feeling Aion will launch with around 450-500k boxes sold and end up retaining around 225k subs.

I think that boxes sold number could be drastically higher. 700k wouldn't amaze me in the least.

AoC and War sold more than 700k, i don't see any reason why this game won't sell as many or more.  I also dont see people quitting in disgust like they did for aoc and war.  My guess is a million sold, 600k subs after 3 months with slight gains as time goes on rather than huge losses.

Very true, I'm going with a slightly more conservative number as Aion hasn't had the extremely heavy marketing push the other two enjoyed.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on July 21, 2009, 09:45:28 AM
For a whole lot of people including me "just like WoW except not WoW" is EXACTLY what they are looking for.  I don't understand the "theres no reason to play this over wow" comments, nobody wants to play the same game forever.  I played WoW for over 5 years, i did everything from spending months crafting, getting grand marshal, joining a high level raiding guild, joining a mid level struggling raiding guild, joining a casual friends only guild.  I LIKE wow, i want another game just like it that i haven't already played to death.  New games with similar gameplay to stuff people already like is why we have genres, the market for this game is HUGE.  If it manages to launch in a polished state, runs well and looks pretty while providing the same gaming experience that WoW did this game is going to be a roaring success the likes of which AoC and WaR dreamt about.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 21, 2009, 10:22:26 AM
I expect this will sell over 1 million and will be at least a 500K subscriber game or more at 6 months and Aion is picking up steam as it gets closer. I also believe it will end up a 1 million + subscriber base within 1 year. Most forums I read have mostly positive things to say about it which alone goes along way for many people.    There are many reasons it will do well IMO, most pointed out here one major one being people are bored to sh*t of WOW, WHO, AOC, Darfall was a flop and what else is there?  This game already has bug freeness, decent visuals, it runs well on sub par computers at maxed graphics and has little lag(from what Ive seen so far which is about 50 people in one area) all of which on their own are a big step up compared to most crap we have seen launched the last 2 years.  The other thing is WOW being the monster it is hasnt even(to my knowledge) announced another expansion yet, and you know when they do thats at least 1 to 1.5 years away so people arent holding out for that.  Aion is launching at an ideal time


Title: Re: Aion (NDA dropped for North America)
Post by: Phunked on July 21, 2009, 10:36:30 AM
Update for people who care:

So I've been fucking around with some stuff for a bit. Going to catass as far as I can to see what happens at the higher end. I also got in touch with some buddies from AJ who are also playing around with it. The overall feedback I'm getting (from the pvp = srs crowd)

1. Combat is clunky but serviceable. The combo moves are fairly well balanced in that you can see the set up and prepare for the burst that comes at the end. That means you can 1v3 bad players quickly, but higher tier stuff becomes a tit for tat game of small advantages.

2. Class balance is pretty poor. From what I understand, small scale battles are generally won by who gets a CC on their dispeller and blows someone up with timed burst first, then they fly around waiting on cooldowns. The aerial stuff apparently leaves almost no LOS/terrain advantage, since everyone is open to almost everything at all times. This is actually very disappointing, since it removes a lot of tactical options.

3. Reliance on defensive dispel is incredible. Healers are more important for removing CC than they are for really healing, since that opens up a lot more options to peel by pressure. Mitigating damage without peels is currently not an option. 

4. Welcome back to Grand Marshal honor grind. Actually, welcome back grind period. Expect to do a lot of 3v6 newbie farming to get DA GEARZ. When you get your shiny, embrace the short term, long CD god mode abilities that let you 1v5 people with ease. Hells yeah!

5. Graphics run very well, even with all the shiny going on. Much better than WoW's engine (I have no idea why this is). A lot of the spell effects are way over the top, which makes it hard to tell what the fuck just happened (except for aforementioned god mode, where it's really easy to see what happened. You all got deaded).

More along this vein later. I might get a chance to play some guy's high-ish level account in the Korean version, so I'll post personal feedback on that.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 21, 2009, 10:40:47 AM
The reason I put the number so low is because a lot of people just don't seem to know about it. I contacted a bunch of my old WoW buddies who are no longer playing, and most of them ether knew nothing about it or said something along the lines of "Is that the asian grind mmo?". I actually believe a lot of the subs will be based on the initial word of mouth.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 21, 2009, 10:47:24 AM
The reason I put the number so low is because a lot of people just don't seem to know about it. I contacted a bunch of my old WoW buddies who are no longer playing, and most of them ether knew nothing about it or said something along the lines of "Is that the asian grind mmo?". I actually believe a lot of the subs will be based on the initial word of mouth.

Thats fair but do any of them play any other MMO's?  People I know that used to play MMO's also havent heard of it, but they also didnt know a knew Star Wars MMO was in the works either.  People that I know who are currently playing an MMO of some sort seem more in the loop


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 21, 2009, 10:50:10 AM


2. Class balance is pretty poor. From what I understand, small scale battles are generally won by who gets a CC on their dispeller and blows someone up with timed burst first, then they fly around waiting on cooldowns. The aerial stuff apparently leaves almost no LOS/terrain advantage, since everyone is open to almost everything at all times. This is actually very disappointing, since it removes a lot of tactical options.


Well flying in lower levels so far has a timer, flight time gets extended with new wings at levels 30 and another at max level I think.  I dont expect fighting to always be mid air due to flight timers unless flight time doesnt exist and its infinite in the abyss, dont know didnt get that far yet. 


Title: Re: Aion (NDA dropped for North America)
Post by: Musashi on July 21, 2009, 10:56:21 AM

Not better, Musashi. I didn't even had a chance to try Aion PvP myself yet so I can't really say that and it wasn't my point.

Just saying PvP goals are a big part of the endgame here, they are even needed to unlock some PvE stuff so I wouldn't say it is mandatory but from what I heard there's absolutely no point in capping/playing through Aion if you don't want to PvP. In WoW, from what I can remember, PvP is basically a deep minigame that doesn't really mean much.

There's your difference (between just THESE TWO): want an endgame mostly about PvP? Aion. Want an endgame mostly about PvE? WoW

Oh, I understand what you're saying.  WoW has Battlegrounds, Arenas, ans Wintergrasp.  In the next patch they're adding mounted PvP or some bullshit.  WoW has plenty of PvP.  There are a lot of people who do nothing but PvP in WoW.  Isn't that enough to call it an endgame?


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 21, 2009, 10:58:11 AM
I dont expect fighting to always be mid air due to flight timers
One of the classes also has a long range debuff which cuts the flight time to ~half. Very effective way to make people think twice about staying in the air for prolonged periods.


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on July 21, 2009, 11:12:44 AM
I figure the game will sell very well; I wouldn't be surprised to see it top ~1 million boxes sold and around ~800 thousand subscribers. I figure about ~500-600 thousand will still be there after 6 months and it'll grow from there. As others have said there's just nothing else out there that's as appealing. I'm not even sold on the core mechanics and I've pre-ordered the CE simply from a lack of anything else even remotely interesting being out there -- and after the beta weekend event, my only two serious issues are the UI (god its horrible; servicable, but lacking key elements) and the emphasis on gang-rape PvP.

As for flying; Spiritmasters (I believe its them) indeed have a debuff that lowers flight time, but I know Clerics can recharge flight time with a spell/stigma in the top levels. Also, in the Abyss flight time isn't as constrained, as there are 'rings' in the air you can use to recharge your flight timers. Of course, certain classes do more damage in the air, while others are hampered by aerial combat.

Only got my Elyos Cleric to level 22, but I did a bit of PvPing in Asmodae when a quest ported me over there and I had no clue what else to do. Was okay until aforementioned gang-raping came into play.

Of course, from what's being said about the grind to level at the later levels (some have said ~12-15 hours for a single level, most of it grinding, even after the 1.5 patch) it might be a moot point. Rest experience will help the casuals through it, though.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 21, 2009, 11:13:48 AM
The reason I put the number so low is because a lot of people just don't seem to know about it. I contacted a bunch of my old WoW buddies who are no longer playing, and most of them ether knew nothing about it or said something along the lines of "Is that the asian grind mmo?". I actually believe a lot of the subs will be based on the initial word of mouth.

Thats fair but do any of them play any other MMO's?  People I know that used to play MMO's also havent heard of it, but they also didnt know a knew Star Wars MMO was in the works either.  People that I know who are currently playing an MMO of some sort seem more in the loop

Most of these are people who keep up to date on large releases, like AoC and WAR. They knew next to nothing of Aion.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 21, 2009, 11:43:16 AM
Oh, I understand what you're saying.  WoW has Battlegrounds, Arenas, ans Wintergrasp.  In the next patch they're adding mounted PvP or some bullshit.  WoW has plenty of PvP.  There are a lot of people who do nothing but PvP in WoW.  Isn't that enough to call it an endgame?

That's the endgame of the minigame you are talking about. That's not world pvp, which is what Aion is about. I should have specified, sure, but Musashi if you really can't see what I mean then good you win, my English is not enough for this. WoW and Aion are the same, ok.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 21, 2009, 01:12:30 PM
The reason I put the number so low is because a lot of people just don't seem to know about it. I contacted a bunch of my old WoW buddies who are no longer playing, and most of them ether knew nothing about it or said something along the lines of "Is that the asian grind mmo?". I actually believe a lot of the subs will be based on the initial word of mouth.

Thats fair but do any of them play any other MMO's?  People I know that used to play MMO's also havent heard of it, but they also didnt know a knew Star Wars MMO was in the works either.  People that I know who are currently playing an MMO of some sort seem more in the loop

Most of these are people who keep up to date on large releases, like AoC and WAR. They knew next to nothing of Aion.

Guess I shouldnt be surprised but what I expect to happen is if it launches well(and I'm sure it will) and people have mostly good things to say about it(positive word of mouth) that it will pickup momentum subscriber wise relatively fast its first few months.  I think a lot of people dont pay much attention to Asian type MMO's, I know I didnt until I looked more deeply into this one


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 21, 2009, 01:32:37 PM
One great thing about many Korean MMORPGs is that they get pretty frequent large content updates, and we are talking about gameplay enhancing mechanics, not just a few dungeons or a couple new classes. So over time these games get lots of interesting, cool, sometime innovative stuff. They may think in a few tight boxes in South Korea, but they kinda love to exploit them to death.

If you can bear to jump on board, it's good to be on a AAA Korean Battleship, trust me.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 21, 2009, 04:07:25 PM
Video of the New? Pirate Instance in Aion (http://www.youtube.com/watch?v=cESM_4oEMMk&feature=player_embedded)





Title: Re: Aion (NDA dropped for North America)
Post by: Musashi on July 21, 2009, 04:12:25 PM
Support just got back to me and asked for confirmation that I want to get a refund for my pre-order.  So apparently I did it right.  You just need to put in a support ticket while you're logged in on your Steam account and ask for a refund.


Title: Re: Aion (NDA dropped for North America)
Post by: Trippy on July 21, 2009, 05:23:58 PM
AoC and WAR launched in NA and Europe at the same time (well, within a few days of each other at least) which is how they got so many box sales in a short period of time. Is Aion going to be released in Europe at the same time as NA?


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 21, 2009, 05:47:17 PM
AoC and WAR launched in NA and Europe at the same time (well, within a few days of each other at least) which is how they got so many box sales in a short period of time. Is Aion going to be released in Europe at the same time as NA?


Sorta. Release days for NA and Euro differ, but same week - so i read.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 21, 2009, 08:03:23 PM
US is Sept 22nd and EU is 25th I believe.


Title: Re: Aion (NDA dropped for North America)
Post by: Trippy on July 21, 2009, 08:37:16 PM
That's what AoC did (Europe launch was a few days after NA). I don't think Aion has had as much publicity as AoC and WAR had over here and presumably in Europe so I don't think it'll sell nearly as fast as those two did. 1 million copies sold may eventually be possible but Asian subscription-based MMORPGs haven't done all that well over here so it's hard to infer how well Aion might do based on what AoC and WAR did.



Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 22, 2009, 10:45:11 AM
That's what AoC did (Europe launch was a few days after NA). I don't think Aion has had as much publicity as AoC and WAR had over here and presumably in Europe so I don't think it'll sell nearly as fast as those two did. 1 million copies sold may eventually be possible but Asian subscription-based MMORPGs haven't done all that well over here so it's hard to infer how well Aion might do based on what AoC and WAR did.



True but what was the last Asian MMO of lineage II caliber thats launched over here and when was it?  I cant think of any since WOW and because WOW has opened up the MMO market as much as it has that changes things a bit.  True it doesnt have the hype of AOC or WHO but I dont think its far behind, as it gets closer to launch that will also likely increase. 


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 22, 2009, 12:14:59 PM
Not being a buggy PoS will help, too.  I believe it's the most polished beta I've been in, and that includes the DDO revamp.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 22, 2009, 12:52:38 PM
Not being a buggy PoS will help, too.  I believe it's the most polished beta I've been in, and that includes the DDO revamp.

/agree.  Word of mouth will go a long way aith Aion and for the most part already has.  There arent going to be many games or guilds where members dont tryout Aion, mention it to guildies(if they havent already) and stir interest.  I can say that my WHO server Gorfang has already made a new guild from both factions of people who are going to play.  WHO will be hit hard by Aion because people came to it for the PvP, that failed so they want the next new PvP game. 


Title: Re: Aion (NDA dropped for North America)
Post by: Senses on July 22, 2009, 12:53:28 PM
Seeing as my interest has peaked up a little in the last few days, am I going to be able to run this on the same computer I ran Warhammer and AoC on most recently? Does Aion challenge a good system or can I turn things down a bit and see some good performance?


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 22, 2009, 12:59:29 PM
You will probably be able to run it with almost everything maxed and good performance.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 22, 2009, 01:00:29 PM
Seeing as my interest has peaked up a little in the last few days, am I going to be able to run this on the same computer I ran Warhammer and AoC on most recently? Does Aion challenge a good system or can I turn things down a bit and see some good performance?
It seems to perform quite better than both these titles on the same level of hardware. From what i remember from the Chinese beta things can be downgraded in options if necessary, too.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 22, 2009, 01:04:46 PM
Seeing as my interest has peaked up a little in the last few days, am I going to be able to run this on the same computer I ran Warhammer and AoC on most recently? Does Aion challenge a good system or can I turn things down a bit and see some good performance?

If you could run WHO and AOC there wont be an issue with Aion.  I ran at full settings and my FPS often went above 200, in "heavier" populated areas the lowest I saw was maybe 40FPS around 50+ people.  Runs very well


Title: Re: Aion (NDA dropped for North America)
Post by: UnSub on July 22, 2009, 07:55:25 PM
Not being a buggy PoS will help, too.  I believe it's the most polished beta I've been in, and that includes the DDO revamp.

/agree.  Word of mouth will go a long way aith Aion and for the most part already has.  There arent going to be many games or guilds where members dont tryout Aion, mention it to guildies(if they havent already) and stir interest.  I can say that my WHO server Gorfang has already made a new guild from both factions of people who are going to play.  WHO will be hit hard by Aion because people came to it for the PvP, that failed so they want the next new PvP game. 

To be fair, it seems to me that almost regardless of launch quality, if you promise "meaningful PvP" there are a good number of organised guilds who will be there on day 1 so they can start building their power base immediately.


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on July 22, 2009, 08:38:12 PM
Hopefully the buffer between noobiedom and the Abyss PvPvE will keep 'grief guilds' from deterring new players.  But then, where there is a will there is a way...


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 22, 2009, 09:04:26 PM
From my understanding there is an option to teleport to the opposing side noob zones for some classic level 40 vs level 3 action. I wonder how long pve access through controlling pvp keeps will last.  :drill:


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on July 22, 2009, 09:17:15 PM
From my understanding there is an option to teleport to the opposing side noob zones for some classic level 40 vs level 3 action. I wonder how long pve access through controlling pvp keeps will last.  :drill:

I thought pvp was only possible in Abyss.  Unless they're only trying to get that niche of a niche market.


Title: Re: Aion (NDA dropped for North America)
Post by: Xurtan on July 22, 2009, 10:15:22 PM
http://www.aionsource.com/wiki/Rift

Quote
Rifts are portals that allow Elyos and Asmodians to travel between their two worlds for the sole purpose of PvP. This opens up the possibility of PvP outside of the Abyss, not only providing a unique scenario but also eliminating any possible interference from the Balaur.

These rifts have been reported to spawn anywhere at random. They are typically linked between zones that are of similar levels, though they've been known to occasionally create unbalanced links between high and low leveled areas.

Whenever a rift opens up, it will appear as a large indentation in the sky. Players will thus be able to tell what kind of portal has opened up without having to travel to the location. Portals will not appear in beginner zones, a game mechanic protecting new players from the harsh future of Aion.


Title: Re: Aion (NDA dropped for North America)
Post by: skrigg on July 22, 2009, 10:44:22 PM
The Abyss will be the center of PvP action. In one of the updates that will launch with the NA release they implemented a "Curse System" for rift pvp. Goes like this ...

Quote
Penalties of PvP in Low Level Areas

If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:

1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.

2. The penalty effects are categorized into two. One is a ?Curse? and you cannot use rifts. The second is a ?Judgment? and under this effect you cannot be resurrected in any Kiosk placed in the enemy territory, as well as use rifts.

3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.

4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.

5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.

6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel].




Will be interesting to see how it works out.


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on July 23, 2009, 12:20:36 AM
Oh that's interesting indeed.  So the only thing left to find out is how fast those points accrue and how many needed to get a curse.  If they're going that far maybe it will actually be a deterrent for griefing instead of just a token effort.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 23, 2009, 12:45:36 AM
Oh that's interesting indeed.  So the only thing left to find out is how fast those points accrue and how many needed to get a curse.  If they're going that far maybe it will actually be a deterrent for griefing instead of just a token effort.

Allowing griefing but attempting to build deterrents for griefing will always be a token effort. My guess is that they figured out that the people using the rift were mostly na/eu players and hence why they attempt to add a criminal system before they launch in the states. Nothing stopping you from traveling to low level zones once you rift either. Oh and there is the whole camping the low levels that travel to the abysse problem since the abyss is pretty much tiered.


Title: Re: Aion (NDA dropped for North America)
Post by: Tale on July 23, 2009, 02:57:35 AM
Quote
6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

"Who's playing the slayer account tonight? Kill some noobs then let me kill you, I need buffs".


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 23, 2009, 04:44:28 AM
"Who's playing the slayer account tonight? Kill some noobs then let me kill you, I need buffs".
With the location of the slayer put on the map that's a race against half of the server...


Title: Re: Aion (NDA dropped for North America)
Post by: Trippy on July 23, 2009, 05:00:51 AM
If you know how many kills is needed to trigger that it's easy to setup ahead of time so the people you want to buff are all standing next to the soon to be flagged slayer.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 23, 2009, 06:01:07 AM
What I think I find so frustrating about this game is that we finally have a release with terrific graphics and a stable server that focuses on PvP endgame, something different from the market leader, and then they saddle it with game mechanics right out of 1998 (absurd grinds, forced grouping, etc...) .


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 23, 2009, 06:50:04 AM
The grind is nowhere near absurd here.

I see your points, though, I agree with them. I just think Aion is doing what its market like, especially in South Korea.
I am much more angry with Age of Conan, which finally introduced a different way of playing this stupid games, especially in PvP, and still managed to botch the easy part.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 23, 2009, 06:56:24 AM
Allowing griefing but attempting to build deterrents for griefing will always be a token effort. My guess is that they figured out that the people using the rift were mostly na/eu players and hence why they attempt to add a criminal system before they launch in the states. Nothing stopping you from traveling to low level zones once you rift either. Oh and there is the whole camping the low levels that travel to the abysse problem since the abyss is pretty much tiered.

The Abyss is for levels 25+ and it's understood you could always get ganked.  You don't HAVE to go into the Abyss for experience, it's just better.

Also the 1-20 areas are PVP free.  You can't rift to them.

Quote
6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.

"Who's playing the slayer account tonight? Kill some noobs then let me kill you, I need buffs".

It may happen but I think that would be pretty hard to do.  I mean if you can maintain a separate account, get that guy to a level where he can kill a bunch of players without dieing and then stay alive until the whole guild is around him for a buff then I guess you deserve to get that buff.

I just don't think that buff is worth it.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 23, 2009, 07:44:41 AM
The grind is nowhere near absurd here.

I see your points, though, I agree with them. I just think Aion is doing what its market like, especially in South Korea.
I am much more angry with Age of Conan, which finally introduced a different way of playing this stupid games, especially in PvP, and still managed to botch the easy part.

I think the grind I meant to refer to is the PvP Abyss point grind...  The system is frighteningly similar to the Grand Marshal system that first came out with WoW which required an unhealthy time investment in order to reach upper levels.  I like the DAOC much better.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 23, 2009, 07:53:29 AM
The buff isn't worthy it, but there is technically nothing stopping you from traveling to the low levels zones once you rift, unless the low level zones are flagged for pve only. From my understanding, the low level zones don't have pvp due to lack of a rift teleporting guys directly on top of them, and there are no non rift routes between the one side to another. Technically the zones don't start getting open for the rift until you reach level 20+ but unless the zones below are literally flagged pve only there is nothing stopping you from traveling to a low level zone for some god vs kittens action.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 23, 2009, 07:57:54 AM
The grind is nowhere near absurd here.

I see your points, though, I agree with them. I just think Aion is doing what its market like, especially in South Korea.
I am much more angry with Age of Conan, which finally introduced a different way of playing this stupid games, especially in PvP, and still managed to botch the easy part.

I think the grind I meant to refer to is the PvP Abyss point grind...  The system is frighteningly similar to the Grand Marshal system that first came out with WoW which required an unhealthy time investment in order to reach upper levels.  I like the DAOC much better.

So basically it rewards those who play more and acquire more kills / day, which in turn means casual players cant compete?  I remember a guy in my guild in WOW who wanted GM and used his 2 weeks of holiday time to play non stop until he got it.  He achieved it, then 2 weeks later they gutted the system and made it pointless lol.  He quit a week later...gg

Maybe someone here can explain the abyss point system in more detail?


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 23, 2009, 07:59:55 AM
I remember a guy in my guild in WOW who wanted GM and used his 2 weeks of holiday time to play non stop until he got it.  He achieved it, then 2 weeks later they gutted the system

He deserved it.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 23, 2009, 08:03:12 AM

So basically it rewards those who play more and acquire more kills / day, which in turn means casual players cant compete?  I remember a guy in my guild in WOW who wanted GM and used his 2 weeks of holiday time to play non stop until he got it.  He achieved it, then 2 weeks later they gutted the system and made it pointless lol.  He quit a week later...gg

Maybe someone here can explain the abyss point system in more detail?

From what I have read basically yes.  The only difference is that you lose Abyss points if you die.....  So in general folks are going to be VERY risk averse about joining combat unless they know they can win and you are going to have the hardcore players looking for easy (read: low level) kills.  I have no idea how it works in practice but on paper it looks like a total nightmare for the casual PvP'er.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on July 23, 2009, 08:05:16 AM
The grind is nowhere near absurd here.

I see your points, though, I agree with them. I just think Aion is doing what its market like, especially in South Korea.
I am much more angry with Age of Conan, which finally introduced a different way of playing this stupid games, especially in PvP, and still managed to botch the easy part.

I think the grind I meant to refer to is the PvP Abyss point grind...  The system is frighteningly similar to the Grand Marshal system that first came out with WoW which required an unhealthy time investment in order to reach upper levels.  I like the DAOC much better.

I think it's a very solid mix of WoW and DAoC's pvp systems, and is no more of a grind then DAoC's Realm Rank system was. Sure you lose AP on death and for buying items, but with the latter of those you at least gain something for spending the points. At least your points don't deteriorate over time like your rank in WOW's rank system did.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on July 23, 2009, 08:08:59 AM
Maybe someone here can explain the abyss point system in more detail?

I don't know if numbers of attackers are taken into consideration, basically the Abyss Points are similar to DAoC's Realm Points. The difference is you can lose some if you die and for spending them on items similar to DAoC's honor points for gear system. Also, you can gain titles/ranks for the points you have. Titles in this game are much better then titles in most other games as they give bonuses to things such as HP, MP, Speed, etc.

If you beat someone higher rank then you, you get more points. If you beat someone lower rank then you, you get less points, equal rank fights are the basis of the +/- comparison

If you lose to someone of lower rank though, you lose more points, if lose to someone of higher rank then you lose less points.

Points don't go away for not playing, only for dying and spending them.

Edit:
Oh, also, Abyss Points can be gained just by killing NPCs in the Abyss (The Balaur faction, which is the NPC Faction in Aion). So those casual players Amiable is saying won't have it easy, that isn't 100% true. Sure it is possible to be ganked and lose some points, but the points lossed for a death versus what is gained via quests/npc killing doesn't seem bad.
Also, here's the Aionsource Wiki for AP: http://www.aionsource.com/wiki/Abyss_Points


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 23, 2009, 08:10:03 AM
Abyss points seem to determine abyss rating which in turn determines who the server gives demi-god mode to. Now i heard items which i think needs abyss points too can also give demi-god mode but not nearly as much as topping the Ranking chart.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 23, 2009, 08:15:41 AM
Higher ranks are also limited so there can only be x of so many ranks on a server.

Basically the game is predicated on having a ton of casual players the more hardcore can farm in order to maintain the pyramid structure.  It seems to me if you play this game for casual PvP you basically exist solely as a tool to increase some chinaman's peen (dude, the preffered term is Asian American).

Maybe I'm misreading this and it works differently when the game goes live, but I think this system is really going to encourage a lot of abuse (point farming, buffbots etc...) and that is what I am hearing you see a ton of on the Korean servers.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on July 23, 2009, 08:36:49 AM
I honestly think limiting the # of max rank is a good thing. Not everyone is the #1 person, earn it if you want it.

Even without all the casuals, the system can be in placed via farming Balaur, or with the hyeinas that are the kids with 20 hours worth of time to invest in pvp per day killing each other, the system will still work. Casuals are given other avenues to gain points if they really want to use them (quests and Balaur killing) so trying to earn points for that new weapon doesn't automatically have to be done by competing against people with huge gear/rank advantages. 

As for buffbots, I'm finding that one hard to believe since most buffs are duration based and/or proximity based (iirc). If someone wants to go back every 30-60mins for a health buff then more power to them. It's just going to get dispelled anyways by people who have a dispel spell and actually know their abilities. Other things like point farming has been done in both DAoC and WoW anyways, nothing new there. Hell, it was incredibly easy back in DAoC and that was probably the worst I've seen for points farming.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 23, 2009, 08:51:06 AM
Well, we'll see.

To be honest I have heard this song and dance before:  "Oh it won't be THAT difficult for casual players, they have ways around it."  This usually comes from folks who belong to serious catass guilds who are online constantly grouped with fellow catassers and really have no conception of what play is like for the dude who logs in a few times a week for an hour at a time.  Said casual is then repeatedly ass*^($ until they give up in frustration.  But hey, maybe this is the exception.

(Note, I do not consider myself a "casual" player by anymeans and I am much more likely to fall into the "catass" group than the "casual" group).


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 23, 2009, 09:37:48 AM
You can farm Abyss points via PVE instances and other things as mentioned already.

The Abyss gear is like best in slot Ulduar gear in WOW.  People still have fun without getting it in WOW don't they?  There is very good crafted gear you can get after too.


Title: Re: Aion (NDA dropped for North America)
Post by: Phunked on July 23, 2009, 09:58:35 AM
It's roughly analogous to giving people who get Gladiator rank in WoW the ability to go divine mode and one shot all non-gladiator ranked people every so often.  That sounds like fun. It won't be at all the case that the first guild to get a gladiator ranked PvPer will control all future ones. This has never, ever, ever happened in ranked PvP systems. Nope, not once. Not in WoW, not in DAOC, nowhere.

Yeah, capping the number of high abyss ranked people is a good idea. Why not just make it take a long time if you're casual? I mean technically, any number of people can PvE catass to best in slot gear in WoW. How many actually do? But it at least gives the idea of "potentiality". Knowing that you can't /ever/ get Jesus mode because you're not friends with chinaman-uber grinders guild 54 is totally gonna up the replay value.

If I bothered, I probably *would* catass my way up to RR whatever it is, but I think this is a moronic idea, if only because it'll discourage all the casuals who you're supposed to farm relentlessly from even bothering with this system.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on July 23, 2009, 10:16:09 AM
Edit: Forgot to warn that link is to mmorpg.com's blog site...although it is way above par for most stuff found there

Good info blog/post on the Abyss (http://www.mmorpg.com/blogs.cfm?isapi_rewrite_remap=Paragus1%2F072009%2F4306%5FAion%2DUpdated%2DImpressions%2Dand%2Dthe%2DAbyss&bhcp=1)




Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 23, 2009, 10:28:10 AM
Some people like rankings. What's wrong in wanting to be number 1 in a game? Seems to me that many of these games give plenty of things to do and opportunities to everyone. Then, on top of that, they have one maybe two mechanics that give single players or guilds a chance to compete in order to have the top spots. And there's always someone complaining about not being able to get everything.

Potentiality. Well, screw potentiality. How terrible can it be to find out you can't be among the best? It's a game and there's lots for everyone, "democratic" rewards and some competition based ones. You sound like a basketball player angry with the NBA for not granting you the potentiality of getting a Championship ring. Silly analogy, but what's wrong in giving the rings to only one team every 12 months?


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 23, 2009, 10:41:25 AM

If I bothered, I probably *would* catass my way up to RR whatever it is, but I think this is a moronic idea, if only because it'll discourage all the casuals who you're supposed to farm relentlessly from even bothering with this system.

Thank you phunked, that is exactly the point I am trying to make.  It doesn't matter if you can "PvE" to get Abyss points, because the hardcore will be setting up gank squads to grind YOU relentlessly.  Because of the pyramid system getting high rank in this game is going to require:

A.  A almost 24-hour multi-player account where folks take turns playing the charcter.
B.  Mercilessly exploiting some bug/farming/etc.
C.  A combination of A+B.

On top of that you NEED casuals to farm, I used to see this in WoW constantly where folks would avoid even fights like the plague because they "took too long" and slowed down the PvP xp grind.  In this game it is going to be wore because once you hit a certain rank you are going to avoid ANY situation where you have even a minute chance of dying.  

Now I'm not saying the numbers/prep game doesn't have it's place, but this game isn't being marketed to the EvE crowd, it's being marketed to DIKU folks.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 23, 2009, 10:49:03 AM
Quote
While you are able to attack anyone of any level, you will not know what level the people on the other faction are.  This makes for some interesting encounters where people misjudge the strength of their opponent.  In one personal experience, a bunch of us ganged up on a single enemy only to have him obliterate all of us by dropping a meteor on us!

Oh, the memories...
Where can I preorder? Wait, I did it a month ago :heart:


Also:
Quote
One final point, spending points you have earned subtracts them from your total, thus reduces your rank.  This means as people purchase items, there will be a constant moving up and down the RvR ranks, and high rank players will have to decide if they want to give up their rank abilities to cash out their points for weapons.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 23, 2009, 10:56:07 AM
I am a huge fan of PVP and RVR and all that stuff, but honestly this system sounds like ass, and if it works like advertised, I think it will probably be what ends up driving me from the game.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 23, 2009, 11:05:40 AM
Silly analogy, but what's wrong in giving the rings to only one team every 12 months?


Because NBA championship rings are basically ornaments whereas high end gear in a DIKU (and in this one in particular) turns you into a juggernaut of destruction irrespective of your individual skill?

If, like in the world of real sports, titles/awards have zero effect on play I would agree with you. If hitting rank 1 only gave a title/ornamental appearance buff I would say more power to them, great system.  But in this game PvP rank matters tremendously as you get new skills. abilities, equipment, etc...  and adding a pyramid/loss structure to the system practically builds in a "rich get richer" component.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 23, 2009, 11:25:37 AM
Ok, I agree, but I think you are definitely exaggerating on the juggernaut thing. The higher rank a player is, the bigger the rewards for whoever kills him. The more he gets killed, the more he drops in AP and rank. Leading players will have crosshairs on their backs.
More, because of this system the lower ranked players have lots to gain and not much to lose, while the opposite is true for higher ranked ones as dying make them lose their harder-to-keep ranks. Can't really see a rich get richer future in this.

Seems like a system conceived to have a very active ladder. The thing that you "spend" rank by buying equip and abilities sounds interesting too.


Title: Re: Aion (NDA dropped for North America)
Post by: Hoax on July 23, 2009, 11:33:36 AM
I'm really amazed that this has been a top seller on Steam for the last two or more weeks.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 23, 2009, 11:36:07 AM
Your assuming that the rank 1 player is a solo'er.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 23, 2009, 11:44:03 AM
Leading players will have crosshairs on their backs.

Actually, it's more likely that leading players will be avoided like the plague, like they always are.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 23, 2009, 11:53:43 AM
Hey Hindy, I love you, but you are a PvE player, so what do you know?  :heart:


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 23, 2009, 12:11:44 PM
Leading players will have crosshairs on their backs.

Actually, it's more likely that leading players will be avoided like the plague, like they always are.

Are you kidding me?  I'd be gunning for his ass if I saw him. 


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 23, 2009, 12:21:34 PM
So you gents would risk your abyss points to try and take down someone that you know has a far better chance of killing you than you of killing him?
you are a PvE player, so what do you know?  :heart:

I'm a min/maxer first. Killing the weak always provides better honor per hour.
When you saw a GM/HWL in wow you didn't think "omg, must kill", you thought "fuck, i'm about to be farmed so the next guy on his team gets HWL"


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 23, 2009, 12:40:12 PM
A system where top ranks are limited could work, I think, as long as people are constantly required to use their points in order to use their abilities.  It sounds like that may sort of be the case here, but I'm not sure.  They mentioned in the above link various devices, but didn't mention how you get them.  Things like those temporary respawn points, siege weapons to break down the doors and so on.  If purchasing these costs points, and you can only get the most effective ones if your rank is high, then you will be constantly losing points because in order to win you need to spend points.  If you can buy them at low rank then people will make specific characters for the purpose of buying them so their mains don't have to spend points, of course.  The Balaur also may or may not throw a monkey wrench into things because they could be set up to hunt down high ranked people and focus more attacks on the fortresses of highly ranked legions.

As for the GM/HWL thing, I usually DID see people trying to go after the Grand Marshal/High Warlord (or sometimes potential candidate if the person was well known to be going after the rank).  And it wasn't TOO rare to actually kill the target from time to time.  But it was pointless, because their team would still win the match and they lost nothing from dying.  In the Aion system they do lose something from dying so the tendency randoms have to dogpile on the big target is detrimental to them and if they die they actually lose something.  If you didn't think 'omg must kill' then you're one of the more rational people who realized that killing them isn't going to make a damn bit of difference as to whether you won or lost the match, and it isn't going to actually inconvenience them in the slightest.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 23, 2009, 12:43:29 PM
I understand Hindenburg, but this is not (yet) WoW, dammit. Not saying it will be different not saying I am right (hell it has yet to be released), I am just saying you all read too much into some generic blog stuff. Of course there's room for lots and lots of fail. But to compare and nitpick every single line you read with every other game you played sounds premature. And I am not pointing just at you Hindenburg.

Finally, many of the things that are being nitpicked and mocked here are just loved in a different, noble country and by people with different habits everywhere. So while I understand everyone's preemptive concerns, a bad game is one thing, while a game for people with different tastes is another.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 23, 2009, 12:45:58 PM
So you gents would risk your abyss points to try and take down someone that you know has a far better chance of killing you than you of killing him?


Exactly....  For such "avid PvPers" you seem to have very little knowledge of the behaviour of folks who actually participate in these ladders, I guarantee the following:

1.  Once a character has hit a certain rank you will NEVER see them in a PvP zone outside of a group of similarly ranked players.
2.  If 2 such groups were to encounter each other they would AVOID getting into a fight because of the serious possibility that thye might lose, damaging their rank.
3.  They will spend the entirety of their time looking for solo/small gorups that are far inferior to themselves in order to maximize abyss point gain/time.
4.  White knights like yourselves who look for "good fights" will never make it to the higher levels because groups using the above tactics will always outscore you.
5.  This isn't even accountig for the collusion that will occur at the top ranks on opposite sides so folks can maintain their ranks.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 23, 2009, 12:49:25 PM
So you gents would risk your abyss points to try and take down someone that you know has a far better chance of killing you than you of killing him?
If i understand it right the higher amount of accumulated points/rank, the higher the chance to actually "drop" some of these points on death. Which would mean pretty much any player with large amount of points is going to have wolf packs of low ranks hunting him -- the risk for these players to actually lose something is low, while potential payoff if they're the one who manages to get the credit for the kill in the zerg is huge.

edit: as far as the 'uber players with god mode switch go'... consider these players are basically EvE titans with a catch that's rather than take long minutes to hunt down, immobilize and kill it can take just few seconds of focused dps. I.e. much, much easier to defeat. Yes, they can kill a lot if their doomsday ability is up, but this kind of power player is definitely not "always avoided like the plague". The potential grief one can cause such power player by killing them and making them lose that power is enormous draw for many.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 23, 2009, 12:58:37 PM
High levels with even higher rr/abyss points/whatever you call it, travel in groups, most travel in large groups. Anyone but a fanboy who spent 3 minutes in that type of game mode would notice that. Throwing yourself at a group of high levels, when only one of them is needed to solo 5-10 of you is a moronic idea no matter how much loot they drop.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 23, 2009, 01:03:17 PM
Throwing yourself alone at a group of high levels, when only one of them is needed to solo 5-10 of you is a moronic idea no matter how much loot they drop.
Fixed.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 23, 2009, 01:17:16 PM
Throwing yourself alone at a group of high levels, when only one of them is needed to solo 5-10 of you is a moronic idea no matter how much loot they drop.
Fixed.

As stated above such groups will:

1.  Run at the first sign of large opposition and
2.  Never fight equal powered groups because of the threat of loss.  

Mark my words, you will never have the opportunity to fight high ranked oppositin on a "fair" footing.  Ever.

(Also in general the highest ranked folks will be members of classes witht he best escape options, see EvE:Vagabond).


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 23, 2009, 01:20:43 PM
Some perspective:
(http://www.aionsource.com/forum/attachments/a/2435d1245132937-chart-abyss-ranks-abyssranks.jpg)


Also read this. (http://www.areyouhellbound.com/forum/showthread.php?t=398)

From what I understand you get a ration of AP much like EXP.  If you do 10% damage to a target you get 10% AP from the death.  It actually works on the exp end of things in the game.

If your group does X% of damage to a target your group evenly splits X% of the AP points.

The higher the rank the more points you get from the kill.  The abilities given don't automatically give you the complete edge in a fight.  Also of course players of high rank are going to try to keep it.  But not being ranks 14-18 doesn't really take away from the game for me. 


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 23, 2009, 01:23:46 PM
What's your point, naysayers? Whoever gets the top first will stay there forever?
From how you put it, whoever becomes n°1 first will NEVER get bumped. I guess the same rules apply to n°2, and then n°3, and so on.
Please. Pyramidal PvP systems have been working in south Korean games for a while and you can't keep quoting WoW which simply, as Koyasha pointed out, had a different way to handle honour/abyss points and ranks.

If what you are all trying to say is that to get to the VERY BEST spots will be close to impossible for everyone but a very few skilled/no-lifed godly catassers slash players, then we agree. But if you are trying to say the system will basically lock the ladder because of all the reasons you quoted, so no one in the low tiers will ever get better and no one in the top ones will ever lose ranks, you are just wrong.

Hard, yes. It is meant to be fucking hard, a thing for a handful of players out of a full server! Impossible? No.

And finally, all this bullshit in a game where factional open PvP is the key, not Battelgroudish Warcraftesque crappy sport-like stuff.  

EDIT: some engrish


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 23, 2009, 01:26:04 PM
South korea land of the pve'res...just saying.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 23, 2009, 01:30:26 PM
And finally, all this bullshit in a game where factional open PvP is the key, not Battelgroudish Warcraftesque crappy sport-like stuff. 

There are those nifty instances where you race against the other side in a PVE dungeon.  I think it's an interesting idea.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 23, 2009, 01:35:39 PM
Falconeer,  I totally understand your enthusiasm for a PvP oriented game entering the market, I'm enthused too, and I think I have decided to play solely on that basis and the fact that it is a stable and beautiful game.  But if there is one thing I have learned from F13 is that just because you are excited about a game doesn't mean you shouldn't critically examine it to determine where it is going to fall on its face.

In general introducing PvP loss into a DIKU game results in far less PvP than in games where there is no loss.  In general ALL players are risk averse, and creating a ladder system just takes that to its logical conclusion.  I hope I'm wrong.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 23, 2009, 01:38:30 PM
You're not losing gear or anything at this point.  Just points and rank.  I don't know how people get bounced out of rank though.  If one person drops out of points who's next on the waiting list?


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 23, 2009, 01:39:01 PM
As stated above such groups will:

1.  Run at the first sign of large opposition
In a game with long range crowd control, an ability to pull people into melee range and where spike damage kills anyone in few seconds? Good luck with that running, especially every time it happens. That first sign of large opposition is often quite likely to be the high rank guy in question keeling over.

Quote
(Also in general the highest ranked folks will be members of classes witht he best escape options, see EvE:Vagabond).
But what escape options are there in Aion, exactly?


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 23, 2009, 01:48:59 PM

But what escape options are there in Aion, exactly?

Oh, lets see the ones I know are in the game off the top of my head:

Stealth
Run speed buffs
AoE stuns
potions for removing roots
dispels for removing roots

A combinaiton of any of the above...  Decent groups are always, always going to have an escape plan.  See DAOC and EvE,


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 23, 2009, 01:50:05 PM
Some perspective:
Something interesting about that table... since it only lists one slot for 'supreme commander', i'm guessing the available slots are listed for one side. That means 2744 * 2 = room for nearly 5.5k players on any server with these 'officer' ranks. Quite a lot.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 23, 2009, 01:53:30 PM

Something interesting about that table... since it only lists one slot for 'supreme commander', i'm guessing the available slots are listed for one side. That means 2744 * 2 = room for nearly 5.5k players on any server with these 'officer' ranks. Quite a lot.

Yes.

And in regards to WOW vs. Aion when you compare the GM grind to the Abyss Point grind.  You're not competing against others on your server.  As long as you have points and there is an empty spot, you get the rank.  You don't have to compete against another players play time.

Apparently they reduced the amount of damage players do to other players in some patch.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 23, 2009, 02:03:51 PM
Oh, lets see the ones I know are in the game off the top of my head:

Stealth
Run speed buffs
AoE stuns
potions for removing roots
dispels for removing roots
It seems stealth lasts just for a short while (the in-combat 'oh shit' version in particular) All other options listed are available to both sides and can be used equally well to prevent the escape rather than allow it.

Quote
A combinaiton of any of the above...  Decent groups are always, always going to have an escape plan.  See DAOC and EvE,
Yup and these plans always work. As evidenced by the fact there has been no titan kills in EvE, and no capital ships lost; because once the players reach that level of power they are very very careful to never fight outnumbered, always run at the first sight of danger and arrange things with all other players on their level, so they can maintain the precious status quo :why_so_serious:


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 23, 2009, 02:13:15 PM
Yup and these plans always work. As evidenced by the fact there has been no titan kills in EvE, and no capital ships lost; because once the players reach that level of power they are very very careful to never fight outnumbered, always run at the first sight of danger and arrange things with all other players on their level, so they can maintain the precious status quo :why_so_serious:

How often are Titans killed in EvE?  If I recall not that often (unless your name is Shrike).  It is so infrequent as a matter of fact that every time a Titan is killed it is the subject of discussion.  How often are Capitals killed in a non-reimburable op?  Again, not that often.

I will concede that higher ranked players will occasionally die, but it certainly will not be a frequent occurence (although probably more frequent than Titan kills).


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 23, 2009, 02:51:14 PM
I will concede that higher ranked players will occasionally die, but it certainly will not be a frequent occurence (although probably more frequent than Titan kills).
I don't expect that to be frequent too, it's not like there's going to be many of these players to begin with and each death means considerable setback. Still, it's likely to happen often enough to render that vision of fixed, never changing pecking order just a hyperbole.

As far as capital ship kills in EvE go, they're pretty frequent especially when number of capital ships overall increases. Even mothership kills don't seem like much of an event anymore, anything less than that... barely worth mention.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 23, 2009, 03:05:48 PM
But if there is one thing I have learned from F13 is that just because you are excited about a game doesn't mean you shouldn't critically examine it to determine where it is going to fall on its face.

And I understand your doubts and your caution, but I don't like to just bash everything because we are f13. As I said I am not sure it will work, I am just slightly annoyed by some quick failure predictions based on lousy comparisons and poor sociology, especially when diferent continents sport different playstyles. So while I think everyone could be right at this point, given the unreleased state and the lack of hands-on experience of everyone here, I am just trying to counter some simplifications.

The EVE Titan example fits, cause the point is not how many times a titan has been killed, but if the people try (and succeed) it or not. It HAS to be hard. And it fits because there's no way a GrandMarshall/Supreme Commander in Aion will be as hard to kill as a Titan. So I think it's easy to assume that if a Titan can be killed, and people go for it, a Supreme Commander will be just another phat loot target in the life of the PvP crowd. I am glad we agree on that.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 23, 2009, 03:20:19 PM
Phat loot target that resembles a fly zapper surrounded by people with fly swatters.  :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 23, 2009, 06:26:07 PM
Yes.

And in regards to WOW vs. Aion when you compare the GM grind to the Abyss Point grind.  You're not competing against others on your server.  As long as you have points and there is an empty spot, you get the rank.  You don't have to compete against another players play time.

Apparently they reduced the amount of damage players do to other players in some patch.
I wonder how the system works exactly.  It's been noted that points don't decay over time, so obviously there must be a way for someone to lose the rank other than losing points, because otherwise, what would stop a person from achieving Supreme Commander then logging off forever or staying in the capital city forever, thus preventing them from ever losing points?  I would guess that those numbers are a minimum, and in order to get any given rank you must exceed the points that the lowest rank-holder has.  So in order to achieve General, for example, you need to be 44th on your side in points, whether that person has the minimum of 565,400 or whether he happens to have 800,000 points (and thus 43-1 have even more). 

They had better have gotten the points gain/loss balance correct and make sure people lose points often enough, or we could end up seeing people with millions of points eventually.  But again, they really could use the Balaur to even this out if it starts being a problem, by having them actively hunting down the people with the most points.  Who knows whether they will or not...


Title: Re: Aion (NDA dropped for North America)
Post by: Senses on July 23, 2009, 06:42:41 PM
There's no reason to assume there isn't some system in place to keep the Supreme Commander from getting the title then disspearing forever.  Seems like a goofy thing to worry about.  And anyways, and I could be wrong, from what I have read, the best part of being a higher rank is not the title, it is the awesome stuff it allows you to do while actively engaging in PvP, which would encourage most people to go use it after they got it.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 23, 2009, 06:54:23 PM
There's no reason to assume there isn't some system in place to keep the Supreme Commander from getting the title then disspearing forever.

Man, I wish I could have that amount of optimism.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 23, 2009, 07:01:38 PM
There's no reason to assume there isn't some system in place to keep the Supreme Commander from getting the title then disspearing forever.

Man, I wish I could have that amount of optimism.

When it comes to open world pvp, peoples optimism seems to overshadow their overall experience. I remember explaining why ganking sucks and some guy insist that "anti-gank" squads will shield the noobs from the "worst" that could happen. The only valid answer to that is  :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 23, 2009, 07:15:28 PM
Hmm.  It would be interesting to see if it works like this:

Player One gains 800,700 points and becomes top dog.  He fights for a week and stays in the position and ends up with 1,000,000 points.
Player One the has a few bad days and loses a few points coming down to 950,000 points.
Player Two is second fiddle.  He busts his ass and has a great week and gets up to 960,000 points.

Does Player Two now become top dog?

Would makes sense if it works that way.


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on July 23, 2009, 07:19:07 PM
No!  They must enter the Thunderdome!  TWO MEN ENTER!  ONE MAN LEAVES!


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 23, 2009, 07:19:42 PM
Player one and player two are in the same guild.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 23, 2009, 07:58:02 PM
Player one and player two are in the same guild.
Only if there's not enough players.  A good comparison is NA and Korean Lineage II, from what I've heard and been told by people who've played both.  Korean is much more popular and therefore much more populated.  The number of players is high enough to force there to be fierce competition for the top end, such as the castles and the hero slots.  In NA there are far fewer players, and castles and hero slots tend to go to the top one or two guilds who make and maintain agreements to do so.  The more people are involved the more impossible it becomes to maintain control on such a system, whether through force or agreement, because force will get outnumbered, and agreements will be broken when personalities clash.

So yeah, a pvp system like this is dependent on large numbers of people being involved so that no one is capable of dominating completely through collusion or simply having the greater percentage of the high level players that exist.


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on July 23, 2009, 09:10:44 PM
Hmm.  It would be interesting to see if it works like this:

Player One gains 800,700 points and becomes top dog.  He fights for a week and stays in the position and ends up with 1,000,000 points.
Player One the has a few bad days and loses a few points coming down to 950,000 points.
Player Two is second fiddle.  He busts his ass and has a great week and gets up to 960,000 points.

Does Player Two now become top dog?

Would makes sense if it works that way.


From what I've read that is exactly how it works. Ranks are limited in how many people can occupy them once you get into the top 1000 (1st Star Officer to Supreme Commander) and among them its whomever has the higher points ranks higher; not who got there first. So, say after the first 1000 people get those ranks, they can be knocked off by people rising up in rank.

Also, as the chart shows, as you go up in rank you eventually get to the point where it can become very easy to lose a lot of points if you die a bunch, while those who kill you will gain a large amount of points.

There's been some contradictory stuff coming out, though, but I'd wager it works like that. Once you get to a certain rank, you will likely end up being more cautious, but if you don't keep at it, you could get passed in rank by someone who isn't as cautious about getting involved in PvP. It'll be interesting to see how it works in NA come release, although I doubt I'll ever get above the Soldier ranks personally.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 23, 2009, 09:19:28 PM
It's only natural for the top pvp guild to have the more than one of its player as a top ranker. Number of competitors in the open world doesn't necessarily mean the quality of the competition is the same, hell competition may not even exist. Your right it gets exponentially worse when you have a low player base. With a high player you can have players who slip through the cracks so to speak and gain ranking parallel to whatever method the current top players use to farm theirs. At that point you really start getting into how active are guilds will become when it comes to suppressing the competition, though the sheer size of the pvp'ing playerbase could make that impossible.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 23, 2009, 09:32:02 PM
You can't suppress the competition though.  Also the more people you PVP with the less AP you get because it gets shared around.

It's a simple system and it should work.  There is nothing you can do to a rival from preventing them from getting above you other than being better that him.  I won't nearly make it that high, so it doesn't matter to me, but it is a good system for those who will dedicate themselves to it.

The only way you can guarantee AP flow is through NPC fights fortress sieges that are NPC held.  I'm not sure if that rate will be higher or lower than actively PVPing.


Title: Re: Aion (NDA dropped for North America)
Post by: Kageru on July 23, 2009, 10:01:15 PM

The reason blizzard dropped the high warlord PvP ranking system is not because it didn't work, or people didn't want it, but because it strongly rewarded extreme cat-assing and people sacrificing their lives to it. Though I guess that won't be an issue here since that's probably considered "as intended".


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 23, 2009, 11:11:35 PM

The reason blizzard dropped the high warlord PvP ranking system is not because it didn't work, or people didn't want it, but because it strongly rewarded extreme cat-assing and people sacrificing their lives to it. Though I guess that won't be an issue here since that's probably considered "as intended".


Yeah, thats what I'm thinking. It sounds JUST like the old PVP grind in WoW. I don't see how they can have a point and rank system and no have it be a competition between the players of the realm. Unless they plan to allow everyone to be High Warlord rank.


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on July 23, 2009, 11:20:07 PM
If I'm not mistaken, the HWL grind had weekly decay built into it.  To me the decay and the fact that you got a lot of honor for just showing up was what put that grind over the top, you simply had to play more than everyone on the server every week for many weeks in a row.  With a system that doesn't reward just showing up and doesn't punish you with decay it shouldn't be as rough.

Here's (http://elliotinaion.wordpress.com/2009/05/31/170k-abyss-points-per-day-interview-with-ranger-%EC%95%BC%EC%9C%A0/) an interview with a highly ranked ranger in Korea.  It sounds like the biggest issue is not playtime but that you can't do much large-scale stuff and expect to keep a top ranking - everyone will focus fire you.

First post on these forums - hi to anyone who may vaguely remember me from the early days of Bat Country vs. The Six Mouths in WAR.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 24, 2009, 05:00:36 AM
If I'm not mistaken, the HWL grind had weekly decay built into it.  To me the decay and the fact that you got a lot of honor for just showing up was what put that grind over the top, you simply had to play more than everyone on the server every week for many weeks in a row.  With a system that doesn't reward just showing up and doesn't punish you with decay it shouldn't be as rough.

Here's (http://elliotinaion.wordpress.com/2009/05/31/170k-abyss-points-per-day-interview-with-ranger-%EC%95%BC%EC%9C%A0/) an interview with a highly ranked ranger in Korea.  It sounds like the biggest issue is not playtime but that you can't do much large-scale stuff and expect to keep a top ranking - everyone will focus fire you.

First post on these forums - hi to anyone who may vaguely remember me from the early days of Bat Country vs. The Six Mouths in WAR.

Hey, hey, let's look at some of his "PvP" tips!


Quote
*4star Lieut – Now – Opportunist

Never. Ever. Strike unless you feel that you ahve 100% chance of winning. 95% isn’t good enough. The risk isn’t worth it.

Most AP you get at this level is from quests. I think I’m getting around 10k~30k per day now.

Quote
Yes, it is hard but whats even more hard for me is the fact that I have to avoid all those PvP that I could’ve enjoyed. I got hotheaded for a moment today and ran out for some action and died twice.

I’d love to get that bow, but I really hate how the rank system limits you in pvp.

So basically once you get to a certain rank you:

1.  Avoid PvP like the plague and
2.  Never, ever PvP unless you are 100% sure you are going to win.

Gosh, that's sounds awfully like what someone has been saying for the past 3 pages... 


Title: Re: Aion (NDA dropped for North America)
Post by: Hawkbit on July 24, 2009, 05:35:22 AM
It's the same base problem. 

It's either a straight time grind and everyone is ranked by level of catassery, or it's a true hierarchy system that ranks everyone by catassery.  The real answer is to make ALL PvP gear available at the lower ranks and let higher ranks duke it out over titles.  That way the average joe can still compete with everyone else and the superwankers can still have something to fight over. 


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 24, 2009, 06:04:55 AM
I don't see why everyone here cares.  No one here will (at least probably 90% of you) won't ever get into that realm anyway.  All those titles are for show and/or some ability.  There is plenty of room in some of the smaller limited ranks too.

You can still quest/grind/pvp/pve your hearts away for the gear.  Why are you bitching about the top few spots?  C'mon.  It's put in there for the catass people.  This mechanic is not keeping me from enjoying the game. 


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 24, 2009, 06:20:59 AM
I dont give a sh*t about the highest rank crap, Ill never be that guy cause I have a life..blah blah blah.  I accept that there will be a cap on just how high in rank I ll ever get and I know it wont be in the top 90% most likely.  Ill have fun in the game without being the best of the best of the best...sir!


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 24, 2009, 06:49:16 AM
I don't see why everyone here cares.  No one here will (at least probably 90% of you) won't ever get into that realm anyway.  All those titles are for show and/or some ability.  There is plenty of room in some of the smaller limited ranks too.

You can still quest/grind/pvp/pve your hearts away for the gear.  Why are you bitching about the top few spots?  C'mon.  It's put in there for the catass people.  This mechanic is not keeping me from enjoying the game.  

"I don't see why casual players NEED raid gear, it's not like they are raiding.  We deserve the best stuff..."

 :awesome_for_real:

(Seriously you need to at least offer the possibility that folks can get top end gear or people will just quit, and this game is predicated on having a lot of folks playing per server....)


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 24, 2009, 07:33:46 AM
Hey, hey, let's look at some of his "PvP" tips!

(..)

Gosh, that's sounds awfully like what someone has been saying for the past 3 pages...  
Heey hey, let's look at the other tips, too!

Quote
Q. We hear you work alone. Any particular reason?

I think almost everyone nowdays go around in groups, but I don’t think Rangers fit very well in group pvp setting. Besides, whenever there’s big pvp, the person with highest rank gets focused.
gosh, that sounds awfully like what people were telling you that someone in response...


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 24, 2009, 07:37:45 AM


I think almost everyone nowdays go around in groups, but I don’t think Rangers fit very well in group pvp setting. Besides, whenever there’s big pvp, the person with highest rank gets focused.

gosh, that sounds awfully like what people were telling you that someone in response...

Could you point out where I disagreed with that?  

I didn't.  The person will get focused if they were dumb enough to participate in any PvP situation where they had a chance of losing, which most won't.  They will avoid situations where they can lose like the plague, which was my point.  High rank folks will either be stealthers who never pop out of stealth and grind the PvE options in abyss or folks with tight groups who avoid mass/even odds PvP entirely to gank loners.  The system encourages you (selects for actually) to PvP less as you gain rank.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on July 24, 2009, 07:52:56 AM

The reason blizzard dropped the high warlord PvP ranking system is not because it didn't work, or people didn't want it, but because it strongly rewarded extreme cat-assing and people sacrificing their lives to it. Though I guess that won't be an issue here since that's probably considered "as intended".


Yeah, thats what I'm thinking. It sounds JUST like the old PVP grind in WoW. I don't see how they can have a point and rank system and no have it be a competition between the players of the realm. Unless they plan to allow everyone to be High Warlord rank.

The difference is once you did the Grand Marshal grind that was it.  You were grand marshal for life you didn't have to worry about it anymore.  This system actually discourages the catassing that lead to the rank 14 grind because the titles and abilities are only there as long as you hold the top spot.   This grind is forever, nobody who grinded to rank 14 on wow is going to tell you they could keep doing it much longer, i most certainly wouldn't have bothered at all if i thought i had to keep fighting for it after i got it.  I can imagine theres going to be a lot of grinding for points in order to buy the best gear available but the ranking is going to be more of a "whos hot this week" kinda thing.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 24, 2009, 07:54:14 AM
The person will get focused if they were dumb enough to participate in any PvP situation where they had a chance of losing, which most won't.  They will avoid situations where they can lose like the plague, which was my point.  High rank folks will either be stealthers who never pop out of stealth and grind the PvE options in abyss or folks with tight groups who avoid mass/even odds PvP entirely to gank loners.  The system encourages you (selects for actually) to PvP less as you gain rank.
This seems like a pretty self-regulating system then. The people who reach high ranks are either cut down by the competition, or withdraw from active PvP if the rank is so important to them. Which allows more active players of lower ranks (or ones who are more determined to continue) to overtake them in rankings.

Consider the quoted interview -- the guy says he gained ~170k points a day when beginning, while at high rank he gets maybe 30k points if that because he feels pressure to play much more carefully and everyone is gunning for him. It works like a soft cap and makes it much easier for other players to reach his point amount and/or overtake him, as opposed to situation where he'd just keep catassing 150k a day or more. It also deals with suggestion from earlier in this thread, how such players would be never, ever defeated once they reach such ranks because everyone would be scared of them and wouldn't be willing to take risk to attack them.

All in all, this systems appears quite less problematic than people make it sound. Or rather, the raised issues don't sound like actual issues.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 24, 2009, 08:04:16 AM
Would you care to make a friendly wager on that?


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 24, 2009, 08:04:36 AM
The person will get focused if they were dumb enough to participate in any PvP situation

But if they don't participate in PvP they will lose their ranks anyway!

Seriously, can't you all see how hard it'll be to keep the higher ranks? If you want to bitch about something, do it about that: "hey I catassed the world and I stayed Star Officer for 2 hours and then some bigger catass farmed Abyss Points in PvE and dumped me down!" (fake edit: Threash just did)

Of course to get up there will be an inhuman task, but what's wrong with that? Every server, in every game, has its share of inhumans playing 24/7. Do you think I consider any of you who raided the hell out of WoW humans? It's all about perspective.
And I am not saying it'll be easy or possible for the non-hardcorest-of-the-hardcore, just saying seems clear to me that, given the system, top positions will change frequently.

This reminds me of the discussion about Curt Schilling's game and the chance of changing the world. Some players hate the idea of not being able to get all the achievements in a game. "What if I am not the one who changes the world and I miss that event forever? I paid for the full game!". Some others though like the idea of their MMOs to be virtual worlds where, obviously, you can't get all the achievements and are perfectly ok with someone else getting it all given the difference in time invested and in some cases base talent/skill.
I'd say this discussion is much more about this differences in playstyle and preferences than the actual functionalities of Aion's PvP system.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 24, 2009, 08:06:03 AM
Would you care to make a friendly wager on that?

I friendly wage you we'll have different results for Az-Aion, NA-Aion and EU-Aion.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on July 24, 2009, 08:49:47 AM
(Seriously you need to at least offer the possibility that folks can get top end gear or people will just quit, and this game is predicated on having a lot of folks playing per server....)

How is questing and npc killing for Abyss Points not a possibility for them to get gear? This gear, unlike WoW's, isn't tied into requiring a rank just to obtain the gear. The gear is more of the honor points system WoW put in for gear rather then the rank system, which is much more casual friendly.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 24, 2009, 09:38:00 AM
Would you care to make a friendly wager on that?
We seem to actually agree with these predictions though, so i don't quite see what is there to bet about..?

The high rank players are likely to either limit their play or play very carefully if they want to maintain their rank. Which means the rate of advancement drops as the player's rank grows. Which puts a natural damper on the player's ability to stay ahead of the curve for prolonged time.

Where exactly is the problem, in that? Personally i find it rather positive system -- by adding tangible incentive to hunt potentiallly harder targets they shake up the usual alternative in systems where all targets are equal, that's the players gunning for nothing but the easiest targets as these give them the biggest gain/hour. It is also not very different in effect from the typical rating-based ladders, just uses slightly different mechanics to achieve that.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 24, 2009, 09:51:06 AM
I would argue that rating leaders stay relatively fixed amongst a small group of hardcore grinders.  I think folks will complain about it incessently and it will be a substantial barrier to wide adoption when folks realize that the only way to advance rank after a certain point is exploitation or a very specific playstyle that really has very little to do with PvP.


Title: Re: Aion (NDA dropped for North America)
Post by: Senses on July 24, 2009, 10:15:46 AM
...And you have argued that point for a page.  I think we all get your position and while some might agree, its really an argument that's occuring mostly in your head.  You're basically saying that WoW's original pvp grind system made casual players angry...okay, we all agree.  The question here is whether or not they have thought of some clever ways to make it work or not.  Untill we know that why spend another page debating fantasy?


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 24, 2009, 10:23:49 AM
It's quite certain the top ranks will be only reached by hardcore grinders (if at all) and they'll be relatively few, that's really sort of a 'duh' thing. I think however these top ranks will go through churn just like everything else in the game rather than remain fixed, both due to usual burnout effect and because there isn't actually anything that can be done to prevent competition from catching up (except said competition either having or not actual will to grind equally hard)

Will some people cry when they realize the obvious that's competitive PvP means there's other people that can actually pull one down, and the higher you get the harder it is to stay there? Yup. But it's natural part of these systems, that every player eventually hits rating that's reflection of their own ability level and they find themselves unable to proceed further. That's what these rating systems are for, to give estimation of how good the player is, not to ensure everyone eventually gets to spot #1.

edit: funnily enough, as alternative LotRO out of all games uses a hybrid system for their PvM thing, where the players have individual rating that can go either up or down depending on performance, and a rank which is based on nothing but accumulated kill points which can never go down. Meaning they can have a ladder system (though not utilized in any way at the moment) but still allow every single player who participates to eventually reach the top rank. They just made that top rank require so many kill points no one reached it yet, 2 years since the game launch :grin:


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 24, 2009, 10:25:10 AM
True enough.  I'll let history be the judge.  To change the subject, is f13 going to throw its hat into the ring with a Legion?


Title: Re: Aion (NDA dropped for North America)
Post by: Vash on July 24, 2009, 10:43:28 AM
I don't understand why there is so much comparison to WoW's pre-BC pvp rank/rewards system.  There are so many fundamental differences that the only similarity seems to be there are ranks.   Trying to apply anything to Aion based solely on "that's what happend in WoW's system" seems very  :uhrr:.

There are so many core differences I don't think any meaningful comparisons can be made.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 24, 2009, 11:23:31 AM
True enough.  I'll let history be the judge.  To change the subject, is f13 going to throw its hat into the ring with a Legion?

If there isn't a Bat Country you can always join Geist (http://www.geistguild.com) if you like. 


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 24, 2009, 11:38:25 AM
I'm going to make a wild prediction and bet 20% of people will be untouchable in PvP and only trade ranks amongst themselves while the other 80% is fodder with no hope of ever being more than that.  If there isn't some incentive to keep them around as fodder, the pool of PvPers will steadily decrease until it is solely a PvE game.  (For North American servers.)


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on July 24, 2009, 11:49:34 AM
I don't understand why there is so much comparison to WoW's pre-BC pvp rank/rewards system.  There are so many fundamental differences that the only similarity seems to be there are ranks.   Trying to apply anything to Aion based solely on "that's what happend in WoW's system" seems very  :uhrr:.

There are so many core differences I don't think any meaningful comparisons can be made.

I agree with this completely, as someone who was very heavily involved with all of the WoW rank system iterations i can tell you that theres really almost no similarities whatsoever.  That doesn't mean i think this system is good, thats really to be seen, but it won't be the same as WoW thats for sure.


Title: Re: Aion (NDA dropped for North America)
Post by: Musashi on July 24, 2009, 11:53:02 AM
I don't understand why there is so much comparison to WoW's pre-BC pvp rank/rewards system.  There are so many fundamental differences that the only similarity seems to be there are ranks.   Trying to apply anything to Aion based solely on "that's what happend in WoW's system" seems very  :uhrr:.

There are so many core differences I don't think any meaningful comparisons can be made.

And a retarted catass grind.  One so stupid that you are virtually required to snort lines of cocaine to have any possible hope of competing.  That's a similarity.  I think it is.  Yes.  I have confirmation on that.  It is.

So much is that grind part of the 'core' that you speak of, that I don't think you can make a case that the 'core' is different in any meaningful way from the WoW pre-BC High Warlord/Grand Marshall PvP Honor System at all.  In fact, most of the other 'core' differences are completely superfluous fluff.  The fact that PvP is the game's 'focus' doesn't really make a huge difference in relative terms.  The meat in both systems still boils down to grind, my friend.  Grind.  Grind.  Grind your way to internet superhero status.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 24, 2009, 11:53:16 AM
I'm going to make a wild prediction and bet 20% of people will be untouchable in PvP and only trade ranks amongst themselves while the other 80% is fodder with no hope of ever being more than that.  If there isn't some incentive to keep them around as fodder, the pool of PvPers will steadily decrease until it is solely a PvE game.  (For North American servers.)

/facepalm

How do you trade ranks?  If you die you lose more points than you gain by killing someone of equal rank.  You think the other side is going to let you farm them for stats?  They'll lose rank so fast that they will become the equivalent of farming mobs.  Then the other side will be screwed out of points for gear and their ranks.  

Do you mean trade ranks inside the guild?  How can you do that other than the top guy stop killing stuff so guy #2 can be #1 for a while?  That's assuming no one else is working towards the higher rank.

Now this 80% fodder you speak of.  How are they fodder?  They can still get the same gear.  They still have access to everything the catass' do but just not in the same timeframe obviously.  There isn't anything cockblocking them.

This isn't WOW where you need a certain rank or arena score to have access to gear.  If you have enough points (which can be obtained through PVE and PVP) you can buy the gear.  The only special thing you get with rank are those abilities that were linked a few pages ago.  Some of them have 2 hour cooldowns.  


So much is that grind part of the 'core' that you speak of, that I don't think you can make a case that the 'core' is different in any meaningful way from the WoW pre-BC High Warlord/Grand Marshall PvP Honor System at all.  In fact, most of the other 'core' differences are completely superfluous fluff.  The fact that PvP is the game's 'focus' doesn't really make a huge difference in relative terms.  The meat in both systems still boils down to grind, my friend.  Grind.  Grind.  Grind your way to internet superhero status.

All diku's boil down to grinds.  Thanks for the news update.

The core to the WOW rank system is you had to compete with the rate of honor gain with the people on your server.  So the more someone else catassed the more you had to.  Also the points were static.  It's impossible to play one session and come away with negative progression.  You couldn't lose.  You just had to race faster.

Lets put shit into perspectives for all you people out there whining about this top rank shit.

There is no limit for the first 9 Ranks.  You can take your time and rank up as much as you want and take as long as you want.  There is no competition.

For ranks 10 through 14 you can only have 2700 people occupying that space.  Now where it gets real competitive is in ranks 15 through 18 where only 44 people can be in where only 4 positions in the top 2 ranks.

This is per side.  Double those numbers per server.

So yeah, there is plenty of room for people to rank up and compete at different levels.  The only things rank does is put a target on your back, give you a fancy title.  The top 4 ranks will have a few extra spells and skills to use on long cooldowns.


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on July 24, 2009, 12:01:55 PM
Quote from: Lantyssa
If there isn't some incentive to keep them around as fodder, the pool of PvPers will steadily decrease until it is solely a PvE game.

At the lowest ranking levels the gain/loss system is set so that you'll rank up just for showing up even if your kill/death ratio is below 1.  There are lower-level AP gear rewards, not to mention crafted gear and gear from doing PVE after fortress captures in 1.5.  If NCSoft is smart at all I assume that every several months they'll introduce a new tier of high end AP gear and drop the price on the older sets.

Some people will get frustrated at being killed more than they kill, but that's going to be a problem with any PVP game.



Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 24, 2009, 12:19:37 PM
The core to the WOW rank system is you had to compete with the rate of honor gain with the people on your server.  So the more someone else catassed the more you had to.  Also the points were static.  It's impossible to play one session and come away with negative progression.  You couldn't lose.  You just had to race faster.
This is the key to this system, I'd say.  You can lose and it matters.  In WoW, as I noted before, people might have gunned for the high ranked player(s), but they had better gear by virtue of being high rank (while in this system, if you want high rank you can't buy gear because the same points that go for gear also go for rank) and killing them didn't matter anyway because people going after them was actually an advantage to their team.  They were essentially a perfect distraction.  In Aion, on the other hand, they're a liability that needs to be protected.

The system has issues, such as high ranks not being able to get involved in mass pvp like the guy said, but other than that I don't think it's going to be that much of a problem with a few people locking in all the highest ranks, unless there's too low a population total.  Let's say people do work out ways to trade ranks, if there's 100 people who want them that'll be doable.  If there's 500 people competing for them, on the other hand, it's going to be much more difficult because there will be so many of them outside of the "system" screwing up any attempts at collusion.

As for the not being able to get involved in mass pvp, I think they may actually need to make the high ranked players more powerful in order to allow them to participate more often without losing massive amounts of points.  But only during fortress sieges and that sort of thing.  A regional aura that makes you more powerful - particularly in defensive abilities - according to your rank around the fortresses would probably help their ability to participate without being a guaranteed loss of rank for them, and without imbalancing small encounters they have elsewhere.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 24, 2009, 12:24:31 PM

  A regional aura that makes you more powerful

A regional aura, it has a big red dot in the middle surrounded by a white exterior in the form of a circle


Title: Re: Aion (NDA dropped for North America)
Post by: Musashi on July 24, 2009, 12:37:41 PM

So much is that grind part of the 'core' that you speak of, that I don't think you can make a case that the 'core' is different in any meaningful way from the WoW pre-BC High Warlord/Grand Marshall PvP Honor System at all.  In fact, most of the other 'core' differences are completely superfluous fluff.  The fact that PvP is the game's 'focus' doesn't really make a huge difference in relative terms.  The meat in both systems still boils down to grind, my friend.  Grind.  Grind.  Grind your way to internet superhero status.

All diku's boil down to grinds.  Thanks for the news update.

This grind is an extreme example, and you know it.  Don't be a asshole.

Quote
The core to the WOW rank system is you had to compete with the rate of honor gain with the people on your server.  So the more someone else catassed the more you had to.  Also the points were static.  It's impossible to play one session and come away with negative progression.  You couldn't lose.  You just had to race faster.

Lets put shit into perspectives for all you people out there whining about this top rank shit.

There is no limit for the first 9 Ranks.  You can take your time and rank up as much as you want and take as long as you want.  There is no competition.

For ranks 10 through 14 you can only have 2700 people occupying that space.  Now where it gets real competitive is in ranks 15 through 18 where only 44 people can be in where only 4 positions in the top 2 ranks.

This is per side.  Double those numbers per server.

So yeah, there is plenty of room for people to rank up and compete at different levels.  The only things rank does is put a target on your back, give you a fancy title.  The top 4 ranks will have a few extra spells and skills to use on long cooldowns.

You're putting too fine a point on it as far as I'm concerned.  What you're describing...  It's pretty much the same fucking thing as WoW.  WoW is the better game for having realized it was retarded already and moving on.  Will this game ever do so?  Doesn't look like it as has been pointed out the whole game is built on grindy PvP.  So if you like coke benders and time loss depression  when you are alerted by the sun coming up, then this game is for you.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 24, 2009, 12:46:41 PM
When I played beta I got a warning after 2 hours to log off and takea break "for my health" lol


Title: Re: Aion (NDA dropped for North America)
Post by: Vash on July 24, 2009, 12:55:51 PM
What you're describing...  It's pretty much the same fucking thing as WoW. 

 :facepalm:

Guess we had to break it way down at some point, may as well get it over with now.

WoW: 95% or more of honor was gained in instanced BG's*, no penalty for death, severe diminishing returns on honor from player kills (25% and changed to 10% near the end of classic WoW), gear strictly limited by rank with very poor rewards until the top 2 ranks, can only gain honor in PvP

Thus the way to rank up in WoW was to create very strong pre-made groups and steamroll people in quick BG wins for the bonus honor as much as possible.


Aion: apparently mostly world pvp with objectives (are there any BG's or something similar?), point loss on death, no diminishing returns that I'm aware of, gear not restricted by rank, and can gain points via PvE in the PvP zones

It's almost a polar opposite or very different system in every respect, how you can draw comparisons from one to the other is beyond me.

*Diminishing returns on player kills and very severe penalties for dishonorable kills in world pvp ended up ensuring it was only for fun/entertainment when it occurred, not serious honor gain.


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on July 24, 2009, 12:58:27 PM
Edit: yeah, what Vash said.

Let's try this again.

WoW rewarded you for every BG match.  Aion rewards you only for winning.  You don't have to keep up with tunnel AFKers.  People cannot rotate accounts unless they have equivalent skill.

WoW had honor decay.  Aion does not have decay.  Take time off if you like.

WoW had no mechanism for shaking up rankings other than decay.  Aion constantly removes AP in exchange for gear.  

WoW had 3 BGs (possibly only 1-2 of which were the best for ranking up). World PVP was not competitive.  Therefore things were insanely repetitive.  Aion does not have instanced PVP.

The very top ranks are probably going to be people who play a lot.  You will probably sink hundreds of hours into the endgame to get good gear.  I can't think of a game where that's different other than EVE and extremely casual games.

There are some potential problems in the system, such as encouraging the very top players to stay away from mass PVP, but they are not the problems you think they are.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 24, 2009, 01:01:55 PM

This grind is an extreme example, and you know it.  Don't be a asshole.

You're putting too fine a point on it as far as I'm concerned.  What you're describing...  It's pretty much the same fucking thing as WoW.  WoW is the better game for having realized it was retarded already and moving on.  Will this game ever do so?  Doesn't look like it as has been pointed out the whole game is built on grindy PvP.  So if you like coke benders and time loss depression  when you are alerted by the sun coming up, then this game is for you.

You must be a fucking Re'Tard.

Aion's ranking system does not prevent you from doing anything.  There is no content or gear cockblock.  It's a meta game.  If you like casual PVP this game is for you. Because the first 10 ranks afford you the same shit as the top ranks minus a few abilities.

Jesus fucking christ.  A for a 10th time, WOW's Grand Marshall system isn't anything like Aion's system for the TOP RANKS other than you probably have to play a lot which should be fucking obvious in any online fucking ladder game.


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on July 24, 2009, 01:06:40 PM
Quote from: Vash
are there any BG's or something similar?

Nope.  They are adding an instanced dungeon in 1.5 where you race against a group from the other side.  However you can only sign up once a day and runs go off at a few specific times.  It seems like an experiment more than a fundamental mechanic at this point.


Title: Re: Aion (NDA dropped for North America)
Post by: Vash on July 24, 2009, 01:11:09 PM
I can't think of a game where that's different other than EVE and extremely casual games.

Even EvE is not a good example because while you can get up and running in the low end ships and contribute to a corp. after only a few "months" into the game, you still need to play for a significant amount of time before you have the skills to fly the high end stuff like Dreads, Cap ships, and Titans.  (If you consider those ships to be the GM/HWL equivalent of EvE that is.)


Title: Re: Aion (NDA dropped for North America)
Post by: skrigg on July 24, 2009, 01:13:20 PM
You all are putting to much into this rank stuff. They basically mean jack squat, you can get the points needed to buy gear with minimal pvp or a ton of it or just straight pve. You don't even have to kill as much as you die, your rank might not get very high but you can still get the gear.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 24, 2009, 01:14:51 PM
You all are putting to much into this rank stuff. They basically mean jack squat, you can get the points needed to buy gear with minimal pvp or a ton of it or just straight pve. You don't even have to kill as much as you die, your rank might not get very high but you can still get the gear.

I was just going to point this out.  Your rank doesn't correlate to your fun unless you specifically get bent out of shape because you're not #1.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 24, 2009, 03:04:48 PM
WoW is the better game for having realized it was retarded already and moving on.
Actually, WoW has moved to a system that's very much like this Aion thing -- the Arena matches with rating that goes up/down depending on performance, and is used as gate to gear. Aion is perhaps less catassy in this regard, if they don't have rank requirement attached to the gear you can purchase for the points...


Title: Re: Aion (NDA dropped for North America)
Post by: Musashi on July 24, 2009, 03:14:55 PM
You must be a fucking Re'Tard.

Aion's ranking system does not prevent you from doing anything.  There is no content or gear cockblock.  It's a meta game.  If you like casual PVP this game is for you. Because the first 10 ranks afford you the same shit as the top ranks minus a few abilities.

Jesus fucking christ.  A for a 10th time, WOW's Grand Marshall system isn't anything like Aion's system for the TOP RANKS other than you probably have to play a lot which should be fucking obvious in any online fucking ladder game.


Yes.  I am a retard for getting my money back.  What you're saying depends on the relative value of 'a few abilities.'  I'm willing to concede that those 'few abilities' may or may not be game breaking for you or for most people.  But they probably are.  If they weren't, why get them at all?


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 24, 2009, 03:18:49 PM
If they weren't, why get them at all?
Same reason people spend hours after hours raiding for gear with few more stat points than the stuff they already have?


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on July 24, 2009, 03:34:34 PM
People are calling you a retard because you keep insisting that Aion's system will force marathon grinding "just like WoW" without addressing repeated, detailed, exceedingly patient explanations to the contrary.  When the game launches and there are inevitably issues with the endgame system I predict you'll be back in here claiming you were right even though the issues are going to be completely different than the ones you're currently complaining about.

I have seen a few complaints from Korean players that those high-end skills don't affect much.  I have not seen any complaints in the opposite direction.  The skills are supposed to be a nice perk.  People who bother getting top ranks get slightly better gear, small ability perks, and bragging rights.  


Title: Re: Aion (NDA dropped for North America)
Post by: Musashi on July 24, 2009, 03:43:29 PM
(http://files.getdropbox.com/u/963220/rose_colored_glasses_beagle.jpg)


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 24, 2009, 06:42:22 PM
Fuck.  I've been feeding a troll for at least a fucking page.

Good show.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 24, 2009, 07:52:11 PM
Fuck.  I've been feeding a troll for at least a fucking page.

Good show.

Heh.
I stopped the feeding on page 27, though. He really loves to see Aion as a bad WoW. It must be important for him to prove that point.


Title: Re: Aion (NDA dropped for North America)
Post by: Musashi on July 24, 2009, 08:29:54 PM
And you guys are hell bent on seeing it as The Next Best Thing.  Rose Tint. 

Also, I never said it was a bad wow.  I said it's the same god damn thing.


Title: Re: Aion (NDA dropped for North America)
Post by: Senses on July 24, 2009, 08:59:23 PM
Noone, I should rephrase that, noone here sees it as the next big thing, just the next thing.  I can't for the life of me understand why you even bothered to preorder it in the first place, or more importantly, how after playing it a couple days, came to such grand conclusions on the state of endgame pvp.  Maybe you are 100percent right, but the point everyone has been trying to make to you for over a page is that maybe you are 100percent wrong.  Your misguided butthurt over how you felt about the original WoW pvp ranking system has left you so traumatized that not only do you see it in every shadow, your willing to completely write off a game you don't even seem to know much about. 

So why not just do what the rest of us have decided to do and wait and see? Then you can hate it for real reasons.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 24, 2009, 10:24:44 PM
No instanced PvP battlegound/scenarios/arenas (no, the arena in the cities does not count). The game will fail outright. How else am i supposed to get my rank?  :why_so_serious:

my equation on whether to play a game is nuch less complicated. If said game = fun, then insert coin and play. When game becomes not fun, take money and blow it on hookers. Seems easy enough.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 25, 2009, 07:52:52 AM
And you guys are hell bent on seeing it as The Next Best Thing.  Rose Tint. 

Also, I never said it was a bad wow.  I said it's the same god damn thing.

I've always said that's it's just another diku game, but well made and shiny and has the initial quality of a WOW and isn't broken.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 25, 2009, 01:23:13 PM
It's a slow day.


(http://manager.gamemeca.com/special/section/html_section/aion/img_data/contents/090723-Ventil-aionmecaL-57-012.jpg)


 :awesome_for_real:



Title: Re: Aion (NDA dropped for North America)
Post by: nurtsi on July 26, 2009, 12:12:57 AM
I really hope they make a live-action movie out of this some day. I want to see how that green thing is actually used :grin:


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on July 26, 2009, 12:23:22 AM
Porn: sometimes it's really just morbid curiosity.


Title: Re: Aion (NDA dropped for North America)
Post by: UnSub on July 26, 2009, 02:08:03 AM
Porn: sometimes it's really just morbid curiosity.

The look in her eyes shows the depths of her degredation.


Title: Re: Aion (NDA dropped for North America)
Post by: tkinnun0 on July 26, 2009, 09:49:54 AM
All this talk about whether the grind is like classic WoW or not and no numbers? Here's some numbers.

Some gear, how many gold medals and abyss points you need: (http://www.aionsource.com/forum/templar/24810-templar-pvp-gear-list.html)

Archon Tribunus's Breastplate, 42, 409900 Abyss Points
Archon Tribunus's Plate Gloves, 21, 205000 Abyss Points
Archon Tribunus's Plate Pauldrons, 21, 205000 Abyss Points
Archon Tribunus's Plate Greaves, 31, 307400 Abyss Points
Archon Tribunus's Plate Boots, 21, 205000 Abyss Points
Archon Tribunus's Plate Helmet, 31, 307400 Abyss Points

Total: 167 medals and 1639700 Abyss points.

To put that in perspective, you have to be the highest damage dealer in a fortress raid 56 times (http://www.aionsource.com/forum/atreia/14510-abyss-gear-abyss-points-2.html#post441922) and accumulate twice the points needed to be eligible for the highest rank (http://www.aionopedia.com/index.php?title=Abyss_rank).

To put that further in perspective, here's some thoughts from a player named GodMode (http://www.aionsource.com/forum/atreia/14510-abyss-gear-abyss-points.html#post389929) from Januarylast month:

Quote from: GodMode
Currently GodMode is a rank 5 General, trying to get my final abyss item, the level 50 yellow abyss sword (looks so nice!), which costs 614,000 AP. When I kill a level 45-50 elite I get 27 AP. However if die I lose about 10,000 AP. If I kill a non elite I get 1 AP.

E: stupic American date format...


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 26, 2009, 11:37:52 AM
That sure looks like a massive punch to the scrotum.


Inc "hey, you don't NEED this gear".


Title: Re: Aion (NDA dropped for North America)
Post by: Aez on July 26, 2009, 11:44:08 AM
Quote from: GodMode
Currently GodMode is a rank 5 General, trying to get my final abyss item, the level 50 yellow abyss sword (looks so nice!), which costs 614,000 AP. When I kill a level 45-50 elite I get 27 AP. However if die I lose about 10,000 AP. If I kill a non elite I get 1 AP.

How hard is it to kill an elite?  If it's not too hard it's not THAT bad.  Only need 2300 kills with out a death  :why_so_serious:


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 26, 2009, 11:59:46 AM
Well you don't have to maintain Rank 5 and lose so much per death.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 26, 2009, 12:19:21 PM
Hey, you don't NEED this gear!


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 26, 2009, 12:41:06 PM
I've read that in 1.5 some of the fortress dungeons give out decent AP/hour along with pretty good gear.  We'll see.


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on July 26, 2009, 12:42:57 PM
Looking at that thread there's more than 1 badge handed out per fortress siege.  And nobody seems to know exactly how the medals are assigned; I would assume it's not always just top damage or somebody on that thread would have pointed out that healers can't progress as things currently stand.

The top PVP gear will be extremely difficult and take forever to get, but you can take time off from the game unlike WoW 1.0 and there is plenty of intermediate gear.  The average player not being able to get the current best gear isn't a problem as long as they still have gear progression.  

4-5 classes can solo elites, generally very slowly (one per 3 minutes is what I saw).  The other classes need to duo.  It's an issue.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 26, 2009, 01:54:39 PM
I don't think a gear disparity is bad per se, the issue is how much of  a difference top end gear makes in gameplay.  If it makes you unkillable/allows you to one or two shot average geared players that is going to be a problem.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 26, 2009, 02:11:11 PM
The important thing is you don't lose points for not playing (or not playing enough this week).  If you can only play 14 hours in a week, it'll take you a lot longer to get there, but you can get there.  The system makes no distinction for amount of playtime at once (except whatever's required to participate in fortress battles), so everyone has a fair opportunity to get their stuff eventually.  All progress you either win or lose is directly based on your own success or failure in battle, not some arbitrary 'you didn't play enough this week' sort of thing.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 26, 2009, 03:11:59 PM
The more and more I read about gear etc, it looks like abilities and damage don't scale like gear disparity in WOW, but survivability does.  If that makes sense.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 26, 2009, 03:58:35 PM
The more and more I read about gear etc, it looks like abilities and damage don't scale like gear disparity in WOW, but survivability does.  If that makes sense.

Again it depends on the degree.  If it is reasonable to beat someone with end game gear in crafted/mid end pvp gear but will require you to be fast on your feat, fine.  If it is literally impossible to take down someone with better gear, no matter how well you play and how poorly they do, not so much.

One problem I see already:  the end game pvp boots make you 30% faster...  There better be some gear with an equivalent speed buff you can craft/obtain through some other reasonable mechanism (40 man raids do not count) or  :awesome_for_real:.


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on July 26, 2009, 04:08:27 PM
This is going outside the bounds of absurd and into the realm of hilarious


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 26, 2009, 04:33:07 PM
The more and more I read about gear etc, it looks like abilities and damage don't scale like gear disparity in WOW, but survivability does.  If that makes sense.

Again it depends on the degree.  If it is reasonable to beat someone with end game gear in crafted/mid end pvp gear but will require you to be fast on your feat, fine.  If it is literally impossible to take down someone with better gear, no matter how well you play and how poorly they do, not so much.

One problem I see already:  the end game pvp boots make you 30% faster...  There better be some gear with an equivalent speed buff you can craft/obtain through some other reasonable mechanism (40 man raids do not count) or  :awesome_for_real:.

You can buy/make scrolls that give you speed buffs.  They're not hard/expensive to make either.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 26, 2009, 04:54:02 PM


You can buy/make scrolls that give you speed buffs.  They're not hard/expensive to make either.

Do they stack with the boots?  If so then it is a zero sum gain (especially if they are cheap, then the hardcore fellow will most definitely have them).


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 26, 2009, 09:16:26 PM
I have no idea.


Title: Re: Aion (NDA dropped for North America)
Post by: Kageru on July 27, 2009, 12:53:14 AM

The primary difference to my mind is that in WoW a raider can have a massive gear advantage over me (and they do) without impairing my game. This game encourages people to farm other players to progress and at a high pace if you want to compete for the top slots. And along the way you are rewarded with superior equipment and abilities to give you an advantage / reward.

In short for every player competing for the top ranks they need a massive number of people to kill and they are heavily discouraged from anything approaching a fair fight. Even once they achieve their rank they must maintain their point advantage indefinitely.

I consider that a pretty odious mechanic.


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on July 27, 2009, 01:03:59 AM
So essentially, as a non-power gamer, Aion is not only encouraging power gamers to farm you, they are actively enabling them to do so.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 27, 2009, 01:48:03 AM
Simply put, your multiplayer videogaming mentality is geared towards other, already available MMORPGs. I thought we all agreed on this 10 pages ago.


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on July 27, 2009, 01:56:06 AM
So that's a "yes."


Title: Re: Aion (NDA dropped for North America)
Post by: jakonovski on July 27, 2009, 02:39:21 AM
When exactly did MMOs become mere enablers of obsessive compulsive neuroses?


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 27, 2009, 02:57:59 AM
Backwater pvp from the box in an "pvp" mmo? It most be thanksgiving.  :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 27, 2009, 03:59:46 AM
So that's a "yes."

There's something for everyone in a game like Aion, casual, catass, PvE, PvP, arena, sieges, raids. But non-power gamers shouldn't care about winning or losing, or ranks, or the most uber gear in the fucking competitive pvp part of the game. That IS the realm of powergamers. So what the fuck are you talking about. Do you know who you are?

But, alas, I know where that comes from, so to reassure you about your emotionally confused and frustrated concerns in regards to superiority and entitlement,

Quote from: Bzalthek
So essentially, as a non-power gamer, Aion is not only encouraging power gamers to farm you, they are actively enabling them to do so.

you should know that reading is hard but can help you greatly in life. It has been stated so many times in this thread what is there to limit this and help everyone to get the place they deserve on the PvP scale, and you clearly don't care about understanding. But ultimately, on a roughly ten thousands players, yes, the top ones will farm you to death.

So? What's your point exactly, other than "this game is not for me"? Which is my point.

Let me tell you a story. Back to the old NBA ring's example I made some posts ago, someone told me "winning a ring doesn't make you stronger next year". That is true for North American sports, but not true for Euro sports, where the winner gets money, prizes, sponsors, and with those money can make a stronger team. And they do. So yes, in Euro sports the rich gets richer. You can easily check that, I reccomend you to do it. And whether you think it is right or not, guess what? No one stops competing in pro sports because they know they are not gonna win, ever.

Some of you can't stand not having the chance, unless you invest as much as the top rankers (and you don't want to), to become number one.
While some others, they just like playing, and the feeling of competition. Ranking, winning and losing are a fun metagame but nothing worth getting bitter about.

Stay away from my healthy competition, you impatient wannabe winners.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 27, 2009, 04:08:05 AM
So falconeer will you be leaving AoC for the Aion experience or are you simply defending bad game design open world pvp because its bad game design open world pvp.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 27, 2009, 05:19:54 AM

Let me tell you a story. Back to the old NBA ring's example I made some posts ago, someone told me "winning a ring doesn't make you stronger next year". That is true for North American sports, but not true for Euro sports, where the winner gets money, prizes, sponsors, and with those money can make a stronger team. And they do. So yes, in Euro sports the rich gets richer. You can easily check that, I reccomend you to do it. And whether you think it is right or not, guess what? No one stops competing in pro sports because they know they are not gonna win, ever.

This is a stupid analogy and you need to stop making it.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 27, 2009, 05:58:16 AM
This is where someone pops in an says "So this is a normal korean grind MMOG right?"

You will have high level players farming each other.  This isn't truly FFA PVP.  There are two sides.  There are going to be numerous non-ranked players vs. the amount of hardcore ranked players.  You guys are getting too sandy. 


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 27, 2009, 06:07:48 AM
This is a stupid analogy and you need to stop making it.

I won't until you'll get the point: playing because it's fun to play versus playing to achieve. So many belong to the second group when it comes to videogames. What's wrong with you?
And the grind poop argument? While raiding a dungeon is a grind to me, PvP, because of its intrinsecal unpredictability, is as much of a grind as playing basketball every weekend with my friends: it never gets old wheter we win or not.


Title: Re: Aion (NDA dropped for North America)
Post by: jakonovski on July 27, 2009, 06:19:50 AM
I won't until you'll get the point: playing because it's fun to play versus playing to achieve. So many belong to the second group when it comes to videogames. What's wrong with you?
And the grind poop argument? While raiding a dungeon is a grind to me, PvP, because of its intrinsecal unpredictability, is as much of a grind as playing basketball every weekend with my friends: it never gets old wheter we win or not.

Ohh, I know the answer to that: the diku MMO has no gameplay. I mean that literally. Even player interaction through pvp is achieved by first enduring tens of hours of tedium.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 27, 2009, 06:24:45 AM
This is a stupid analogy and you need to stop making it.

I won't until you'll get the point: playing because it's fun to play versus playing to achieve. So many belong to the second group when it comes to videogames. What's wrong with you?
And the grind poop argument? While raiding a dungeon is a grind to me, PvP, because of its intrinsecal unpredictability, is as much of a grind as playing basketball every weekend with my friends: it never gets old wheter we win or not.

I got the point: it is pointless to argue with you about this because you refuse to acknowledge anything critical of this game.  It's a stupid analogy because when you play basketball with your friends, you don't give the person who won last week a 30 point advantage.  I love PvP, but that doesn't mean I'm going to excuse inherent flaws in game design that will make PvP less fun.  It is not fun to play against a catass who one shots you and if this game encourages that mechanic it is going to have real problems when folks start hitting mid to high levels.  It's not the unpredictability folks take issue with, its a design that rewards gameplay that isn't fun.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 27, 2009, 06:32:18 AM
I think Falcon and Am need to group hug, but I see both points.  I agree with Falcon that most people arent the Grand Marshall PvP farming be #1 type of player, they PvP for the fun of it and work towards gear over time and inbetween have fun and learn for the most part.  The people that will get frustrated by their existing systems will be those trying to get high ranks in PvP and hitting brick walls in the process.  However Am has a point too though that those same casual PvP types I mentioned above will get facerolled by the hard core folks which in turn ruins the fun.  PvP isnt fun if you lose constantly or die to the same person over and over, even for a casual player that just frustrating.  Personally I am somewhere inbetween both types.  I want to get to a relatively high rank and have decent gear, but I also know Ill never be a top dog and I accept that.  However I dont want to be some high rank players b*tch all day long either. 


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 27, 2009, 06:34:21 AM
PvP, because of its intrinsecal unpredictability

MMO PvP is anything but unpredictable.

Also, Shatter, GTFO with your even-handed position.

Carry on.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 27, 2009, 06:39:29 AM
MMO PvP is anything but unpredictable.
Yeah, you either win or you lose.

Oh, wait.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 27, 2009, 06:50:04 AM
MMO PvP is anything but unpredictable.

Yes it is. Or define predictable and unpredictable.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on July 27, 2009, 07:20:12 AM
I've seen a zillion dudes on this board come through talking about how it's fun to just play and not worry about the catasses or the grind. And EVERY. SINGLE. TIME. the grind/catasses/exclusive shiny kicks those people in the nuts three months after release while everyone else points and laughs.

I don't know a whole lot about Aion but holy fuck I've seen this movie before.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 27, 2009, 07:24:08 AM
It's a stupid analogy because when you play basketball with your friends, you don't give the person who won last week a 30 point advantage.

Who cares if my friends/opponents will steamroll me because of their superior skills or because of much better equipment? Are you having fun, or you just play if you can win it all? What if you start playing with your friends when you are 10 years old and you are equally skilled. Then 5 years later your buddy played basket like crazy and is now an ace while you played on and off and couldn't score to save your ass? Is the game not worth anymore? That's you and your 30 points advantage. Equipment, skill. Who cares? What if he has the best Air Jordan ever conceived and you are poor and stuck to a pair of painful Chuck's that give you bilsters? Just play and have fun or shut your face and go look for some AI-based powerachieving game.

The analogy was about pro sports in Europe, still going strong DESPITE the DESIGN FLAW of the rich getting richer, but you'll always find flaws in my analogies because, surprise, they require some common ground to work and we have none. I play multiplayer games for their actions and the interactions, you play multiplayer games to achieve something. I respect that.

Look, I never tried to tell you the game is great and you gotta love it. I am trying to say THIS DESIGN is appealing to many, obviously not everyone but still many. Can't you just make peace with this, accept that a game design can be for some, for a "niche" if you prefer, without having to be flawed because it differs from your playstyle?


Finally, all this talk about the top scorers farming me here and there: It's a dogdamn FACTION-BASED game! There's an equal number of big guys on both side. While 20 of them top rankers will farm you, another 20 will help you! Let me guess: "why I can't play open pvp SOLO and win? design flaw!"


Title: Re: Aion (NDA dropped for North America)
Post by: UnSub on July 27, 2009, 07:27:20 AM
Stay away from my healthy competition, you impatient wannabe winners.

Define "healthy competition".

Thus far the point has been that Aion PvP appears to reward those who actively avoid the fair fight. Taking your soccer example, it's like Real Madrid avoid playing AC Milano and head down for some "healthy competition" with the Under 12s 4th Division in order to get the sponsors' money.

Fake Edit: ... or maybe I'll just come back 3 months after launch and when Falconeer goes into his "they got a lot of things wrong but I enjoy it and I'm sorry for enjoying it because I know it's wrong" routine.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 27, 2009, 07:31:26 AM
While 20 of them top rankers will farm you, another 20 will help you!

And let that worthless trailer trash leech our AP? Fuck him in the neck. We'll farm the other faction somewhere else.

Also, you can play open pvp solo and win. It's called "playing a stealth class".

The fuck is a dogdamn?


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 27, 2009, 07:58:12 AM
"they got a lot of things wrong but I enjoy it and I'm sorry for enjoying it because I know it's wrong" routine.

Haha, that's cool. But I can list you NOW what is not even close to what I want to see in a PvP game.
We are discussing some specifics here, not saying Aion is finally open PvP done right. It's not even close. Conan was closer, Shadowbane was closer. Pre-Trammel UO was closer.

Quote
Define "healthy competition".

Thus far the point has been that Aion PvP appears to reward those who actively avoid the fair fight. Taking your soccer example, it's like Real Madrid avoid playing AC Milano and head down for some "healthy competition" with the Under 12s 4th Division in order to get the sponsors' money.

Thus far, and for pages and pages, said point has been contested. On a game about killing and violence "healthy competition" isn't bowing to your opponent before attacking. You don't call a game of Diplomacy (the boardgame (http://en.wikipedia.org/wiki/Diplomacy_(game))) unhealthy because of the backstabbing when that's exactly what you are supposed to do in order to win. That's why the point subtly switched from "I can't be number one!" to "It is too hard and grindy for me to be number one!"

The football example applies to the "rich get richer" mechanics (look at what Barcelona is buying right now with those Champions League money  :awesome_for_real: ), not to an open "I fight whoever I like" environment.
As stated before, chances are no one will be able to keep their spots by avoiding the fights for a prolonged time, not to mention you LOSE your rank everytime you upgrade yourself to a most powerful version, technically leaving spots open for newcomers. Finally, in Aion you can get allies, as strong as your opposition. Social skills can be as powerful as eye-hand coordination in this games (although that's no one's cup of tea around here but me). In football you can't. Here you can and you must. Cry me a river if you are lone gunners without enough skill or free time to materialize your dreams of victory in a game with ten thousands of competitors.

Faction based open PvP, flexible and dynamic ranking = healthy competition.


Hindenburg, you are trying too hard to one-linedly prove all your micro-points only based on your limited open PvP experiences. That's pure DLRileying.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 27, 2009, 08:14:31 AM
Thus far the point has been that Aion PvP appears to reward those who actively avoid the fair fight.
The counter-point to that being, if you're trying to have a "fair" fight in open world PvP you're doing it wrong. See: EvE.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 27, 2009, 08:28:46 AM
limited open PvP experiences. That's pure DLRileying.

I've actually got far more MMO time on characters on pvp servers than on pve. Also, this point, if carried further, would open up the DF review time subject yet again.
I'd also have to commit a shitload more typos to be like Riley. Seriously.
Trying too hard is pot, meet kettle.

Also, ad hominem. You don't wanna go there.

open PvP done right... Pre-Trammel UO was closer.
Ohshi-

I see you're also trolling.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 27, 2009, 08:33:17 AM
Thus far the point has been that Aion PvP appears to reward those who actively avoid the fair fight.
The counter-point to that being, if you're trying to have a "fair" fight in open world PvP you're doing it wrong. See: EvE.

Pretty much. Open world pvp is so predictable on the scale that matters it is laughable. See group, check size, if your size > their size engage. See player, determine gear/level, your level > their level engage. I can program a bot (most people would consider that an AI...) to do that, give it player skins/character models and 99% of the open world pvp player base wouldn't tell the difference. Hell if I added 2-3 phrases that it spouts off on occasion I would fool the 1%.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 27, 2009, 08:39:51 AM
I love it when F13 magnifies on one aspect of the game and then calls the whole game shit because of it or at least makes a gigantic stink because of it.

You guys are funny, especially calling Falc a troll.  C'mon now.

You know what?  In the end, this game is very casual friendly and you're all crying about not being able to get Rank 1 and compete with that guy and most of you havn't gotten passed level 10 or even played the game yet.



Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 27, 2009, 08:48:36 AM
Pretty much. Open world pvp is so predictable on the scale that matters it is laughable. See group, check size, if your size > their size engage. See player, determine gear/level, your level > their level engage.
What if it's less numbers but better gear, or the other way around?

Quote
I can program a bot (most people would consider that an AI...) to do that, give it player skins/character models and 99% of the open world pvp player base wouldn't tell the difference. Hell if I added 2-3 phrases that it spouts off on occasion I would fool the 1%.
Of course; it will be like reinventing the wheel the FPS games built a long time ago, very fitting for the usual "MMO are soooo behind the times" song and dance.


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on July 27, 2009, 09:09:46 AM
I love it when F13 magnifies on one aspect of the game and then calls the whole game shit because of it or at least makes a gigantic stink because of it.

You guys are funny, especially calling Falc a troll.  C'mon now.

You know what?  In the end, this game is very casual friendly and you're all crying about not being able to get Rank 1 and compete with that guy and most of you havn't gotten passed level 10 or even played the game yet.


It's nothing serious.  Falc is just bringing his hardcore pvp crazy into the mix.  Remember that this is the guy who was "perfectly fine with pre-Trammel."  Why?  Because he's one of the wolves.  Trammel allowed the sheep to remove themselves as the wolves perpetual victims.  He's white knighting for hardcore pvp because he wants another world where he can be a wolf, but doesn't understand that every game comes pre-equipped with its own Trammel in the form of other games to play. 

The sheep will come to Aion, and they will find the wolves, and they will either leave or convince the devs to change Aion to protect them.  If the sheep leave, so will most of the wolves.  There may be some wolves who prefer the challenge of fighting other wolves, but to think they're common would be a mistake.  If they wanted challenge they'd be playing FPSs.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 27, 2009, 09:14:48 AM
Remember that this is the guy who was "perfectly fine with pre-Trammel."  Why?  Because he's one of the wolves. 

Someone pull the keyboard away from this guy.
You know nothing about this white purple knight here, sir. Not even the basic stuff everyone on f13 knows.


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on July 27, 2009, 09:16:03 AM
So are you denying the pre-Trammel statement then?


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 27, 2009, 09:16:54 AM
 :facepalm:


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on July 27, 2009, 09:18:13 AM
Heh. Ok sparky, have fun with your emotes.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 27, 2009, 09:33:28 AM
Pretty much. Open world pvp is so predictable on the scale that matters it is laughable. See group, check size, if your size > their size engage. See player, determine gear/level, your level > their level engage.
What if it's less numbers but better gear, or the other way around?

Quote
I can program a bot (most people would consider that an AI...) to do that, give it player skins/character models and 99% of the open world pvp player base wouldn't tell the difference. Hell if I added 2-3 phrases that it spouts off on occasion I would fool the 1%.
Of course; it will be like reinventing the wheel the FPS games built a long time ago, very fitting for the usual "MMO are soooo behind the times" song and dance.

I really didn't have to go into group and gear logic trees, simply calculating the overall attack power and overall defense power and if your attack/defense > attack/defense of opposing group, engage. The sad thing is such a calculation isn't hard to make, mmo's love vertical increase in power, by this fact a simple check on overall stats can accurately tell an AI whether to engage or not with very little error, considering players do it all the time in a matter of seconds.

The point i'm making is less that mmo's are behind the times, they are, but that is a different discussion. To me anything that is not competitive is not pvp. PvE is not inherently competitive, players may have competitive feelings but your not actually competing. Their are no losers except the environment. Open world pvp by my understanding of it is rarely if ever competitive, the wolf and sheep paradigm is not conductive to a competitive game, which by extension a pvp game. The non-hardcore simply exist to get killed by the hardcore,  in pve the mobs exist simply to be killed by players.  

Shrilling over aions backwater pvp, while fun, ultimately doesn't make this game suck if you can ignore the abyss and do pve content. But from my understanding 100% of the endgame pve content is in the abyss so....


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 27, 2009, 11:16:51 AM
I really didn't have to go into group and gear logic trees, simply calculating the overall attack power and overall defense power and if your attack/defense > attack/defense of opposing group, engage. The sad thing is such a calculation isn't hard to make, mmo's love vertical increase in power, by this fact a simple check on overall stats can accurately tell an AI whether to engage or not with very little error, considering players do it all the time in a matter of seconds.
There's a small snag to this hyperbole, proven by the games themselves. Simply put, if this model is so predictable, simplified and easy, how comes anyone actually loses/scores any points in these games?

The theory is simple, "see weaker enemy, engage, see stronger enemy, don't". The practice, not so much when the catch is in carrying out that "don't". Things like feints, pretending weakness to lure enemy into a trap and things like that are really the oldest tricks in the book as far as human experience with warfare goes.

Quote
Open world pvp by my understanding of it is rarely if ever competitive, the wolf and sheep paradigm is not conductive to a competitive game, which by extension a pvp game. The non-hardcore simply exist to get killed by the hardcore,  in pve the mobs exist simply to be killed by players.
Again, the games themselves prove this belief to be wrong -- considerable part of PvP conflicts in EvE involve PvP oriented player groups fighting one another. So the competitive play is certainly there. As for the "non-hardcore vs hardcore" thing... it is rather odd view. In pretty much any game or sport a dedicated and talented player will beat one who is lacking either of these advantages, the hardcore will beat the non-hardcore. It doesn't mean the non-hardcore players are there only so the hardcore have some easy targets. They're there mainly as equal-level opponent to similar non-hardcore players.

Of course there's also going to be some players who would rather have nothing to do with PvP at all and only ever play with PvE, but then you have to question common sense of such player if they choose to play the game which makes the PvP almost mandatory. It's a bit like avid gun-hater choosing to compete in biathlon because they like skiing a lot.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 27, 2009, 12:24:01 PM
Is EvE always the default answer when people defend open world pvp? For one while the "don't" is hard to execute in pratice I don't consider it pvp when my opponent doesn't want to fight me. Second while EvE skirmishes do happen, can you honestly say that they happen often enough to placate a large player base? Sure skirmishes happen, but not at any rate considered optimal, camping gates and hunting solo'ers nets you more action per hour in EvE then attempting to find a like minded group. On the large scale when was the last time the EvE world had a major power shift?


Title: Re: Aion (NDA dropped for North America)
Post by: Ashamanchill on July 27, 2009, 12:42:46 PM
and stuck to a pair of painful Chuck's that give you bilsters?

I was on your side Falc, until this venomous libel.  Now you have an enemy for life!!!

Seroiusly though, doesn't this thread hinge a little too much on something we have no data for?

The primary difference to my mind is that in WoW a raider can have a massive gear advantage over me (and they do) without impairing my game. This game encourages people to farm other players to progress and at a high pace if you want to compete for the top slots. And along the way you are rewarded with superior equipment and abilities to give you an advantage / reward.

I mean, we don't know the specifics of any of the abilities or gear at higher levels.  They may be one of the roflpwn ones, like a deal a mortal strike to every member of the opposing raid, or they may be as trivial as a new dance.  We don't know.

As for having higher pvp levels farm lower ones, that is mitigated somewhat by it being a two sided game.  Yes there are going to be catass million kill a day assholes with the best in slot on the other side, but your side will have them as well.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 27, 2009, 12:50:26 PM
and stuck to a pair of painful Chuck's that give you bilsters?

I was on your side Falc, until this venomous libel.  Now you have an enemy for life!!!

I'm always the guy with the Chucks, Ash. That's what I was trying to tell that dude with the wolves and sheeps crap.


Title: Re: Aion (NDA dropped for North America)
Post by: Arthur_Parker on July 27, 2009, 02:32:12 PM
Remember that this is the guy who was "perfectly fine with pre-Trammel."  Why?  Because he's one of the wolves. 

The antis got shafted along with the rpk's, I was perfectly fine with pre-Trammel, I wasn't a wolf.  This conversation isn't encouraged here any longer because it's beyond boring.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on July 27, 2009, 02:59:13 PM
This thread went full retard about 4 pages ago.


Title: Re: Aion (NDA dropped for North America)
Post by: Arthur_Parker on July 27, 2009, 03:01:53 PM
oh, carry on then, I only read the last page.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 27, 2009, 03:02:52 PM
I kind of got the :psyduck: state so that's it.


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on July 27, 2009, 03:26:46 PM
I'm really surprised (although, I guess I really shouldn't be) at the tone and persistence of the last couple pages here. Now, granted, my PvP experience in MMOs is limited to WoW (I only betaed Eve and never played it at retail because my computer was shit back then and got into WoW after that) so I don't really know anything about UO, pre or post trammel, or any other PvP MMO, but.. I don't understand the whole 'but the top xx will be able to farm the majority' line. Of course they will; whether its skill or time, populations in any relatively competitive environment (multiplayer games, sports, even business, etc.) will always eventually get to the point where a minority routinely trounces the majority. Always. This isn't news and isn't by itself a bad mechanic, it just 'is'.

You cannot create a playing field where all players of even skill remain even forever. It just won't work in a diku model. Aion does better than most at limiting the affect of time played on ability to compete, however. Now, I haven't played Chinese retail, so I am only going off of beta-event experience and what I've read, but from what I can tell the ramp up in effectiveness of your character isn't as severe as some here are making it out to be. Those who never get beyond the rank and file ranks (where there's no limit to how many can hold those ranks; ie. all but the top 1000 on each faction) are not blocked from attaining any gear; it just takes them longer. Conversely, they gain points at a faster pace (in the time they do play) than one who is ranked higher; so even though they don't play as much or whatever, there is a mechanism in place to limit the degree to which the hardcore can out-pace those who play less.

So I really doubt you will see the same group at the top; because once you get there your advancement slows to a crawl; due to caution, lowered rate of point gain, risk of relatively high point loss on death and the need to travel in smaller and smaller groups if you want to minimize the slowing of your point gains, thus increasing your risk of point loss. So the system actually encourages turn over in the top ranks. Not that it'll matter to those of us who cannot or will not put in those extra days of pvping or grinding (and it is a grind heavy game; but that's not a surprise -- you know that going in, as the game is catering to a certain crowd) but you do remain competitive with the top ranks.

Especially since you can't tell the level of your opponent and people can make their shitty gear look as if its the top end gear (so you could get a newbie seeming to look like they have all the best pvp gear) the high ranked players can be made to be more prone to shying away from a fight (Or, once they realize a large number of players merely 'appear' to have the top gear, they may commit to fights more often thinking its merely another guy with the appearance of a top ranker).

Don't know how the end-game will turn out to be. It may end up broken as shit and it may be fucking boring. But a lot of you seem to be bitching over the wrong flaws (or perceived flaws) in my opinion. Top farms bottom; that's not something to get your panties in a bunch over -- that's a fact of life, especially with how players will play a game. Is it a good thing? Maybe, maybe not; but not matter what they do design-wise, that's how it'll turn out. There will always be some factor that stratifies the player population into a top and bottom. I think Aion does a decent job at embracing this fact and giving us on the bottom lube for when we get ass-fucked. Perhaps I'll be proven wrong; goodness knows the MMO genre isn't exactly a stranger to abject design failure. The game feels fun enough to me after playing it that I'm willing to risk it.

Shit, either way I'll get my money's worth on the pre-order, especially compared to the short-ass games that are so prevalent.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 27, 2009, 03:47:48 PM
In all this I haven't seen the question or answer to what I wonder most:  Are the points you lose to other players the same ones you spend to buy these end-game items?

If yes, then how much of a bad-ass/grinder/whatever do you need to be to save them long enough to spend?  If no, then you can ignore the second question.


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on July 27, 2009, 04:00:54 PM
In all this I haven't seen the question or answer to what I wonder most:  Are the points you lose to other players the same ones you spend to buy these end-game items?

If yes, then how much of a bad-ass/grinder/whatever do you need to be to save them long enough to spend?  If no, then you can ignore the second question.

They are the same, yes.

As to the second-half.. not entirely sure, given lack of personal experience, but from what I've read (insert healthy dollop of salt); for everything except the weapons (which tend to be the most expensive items [and if you play a Cleric, like me, of relatively low importance..]) the grind or time it takes to get enough points doesn't seem too bad. I've heard some conflicting stories, but I think the top players (who play a lot) took a few months to get everything but the weapon. Point gains for the majority should be faster with 1.5, especially with the PvPvE instances which supposedly offer fairly decent point/hour rates. This could, however, end up being one of the areas Aion fucks the dog. They are a little.. grind happy in the design (although 1.5 seems to show they are aware that this is possibly a 'bad' thing, which coiuld be good).


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on July 27, 2009, 04:01:31 PM
In all this I haven't seen the question or answer to what I wonder most:  Are the points you lose to other players the same ones you spend to buy these end-game items?

If yes, then how much of a bad-ass/grinder/whatever do you need to be to save them long enough to spend?  If no, then you can ignore the second question.

You don't need to be very bad ass to buy items since they are the same points you use to rank up the act of buying items keeps you at the lower ranks were you gain a whole lot more for kills than you do for deaths.  Trying to hold a high rank while not having all the pvp gear seems like a bad idea.


Title: Re: Aion (NDA dropped for North America)
Post by: Ashamanchill on July 27, 2009, 04:54:50 PM
and stuck to a pair of painful Chuck's that give you bilsters?

I was on your side Falc, until this venomous libel.  Now you have an enemy for life!!!

I'm always the guy with the Chucks, Ash. That's what I was trying to tell that dude with the wolves and sheeps crap.

Attaboy.  Represent.  You're off The List.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 27, 2009, 06:15:20 PM
You don't need to be very bad ass to buy items since they are the same points you use to rank up the act of buying items keeps you at the lower ranks were you gain a whole lot more for kills than you do for deaths.
See, what I'm leary of is that 80% who just suck at PvP.  Sure buying them keeps rank down, but I question if the average person is going to be able to hold on to enough points to even have that option.  Maybe, maybe not.

I will withhold my own judgement until I see it in action, however the paper version does concern me.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 27, 2009, 06:45:41 PM
You don't need to be very bad ass to buy items since they are the same points you use to rank up the act of buying items keeps you at the lower ranks were you gain a whole lot more for kills than you do for deaths.
See, what I'm leary of is that 80% who just suck at PvP.  Sure buying them keeps rank down, but I question if the average person is going to be able to hold on to enough points to even have that option.  Maybe, maybe not.

I will withhold my own judgement until I see it in action, however the paper version does concern me.

Your homework assignment is to go find out how many points you lose at the lowest rank.  Then go find out how many points you gain when you kill an NPC.

Or I can do it for you and say it basically is the same.  If you die in in the Abyss at the lowest rank, to regain your AP loss is to kill just one mob, perhaps two.

In order to gain all the points you need for gear, you can do it all via PVE, especially in the PvPvE dungeons in 1.5 according tot he test server reports and the patch notes.

Now Lantyssa.  Did you play WOW?  Did you ever get the best in slot gear for your character?

I'm going to assume you didn't.

Guess what?  You can PVP and PVE grind your way solo, small group or raid into the best gear in the game. 
I'll define grind as killing mobs over and over.  Doing instanced PVE dungeons over and over.  PVP players over and over.  Basically playing the game.

Now I don't see anyone crying in the WOW forums because they can't get hardmode Ulduar gear solo or in single group stuff.  This is the same thing.  There is some amazing gear, if not better gear, that you can get via crafting and PVE dungeons.

You want to be leary about something?  Be leary about getting the gear first then enchanting it to +10.  That's what the difference is going to be.  Everyone will eventually have all the gear they can buy, but the "catasses" will have it all +10.

What does +10 do?

Quote
Plate
Chest = +6 Physical Defense per level
Legs = +5 Physical Defense per level
Pauldron = +4 Physical Defense per level
Gloves = +4 Physical Defense per level
Boots = +4 Physical Defense per level

Chain
Chest = +5 Physical Defense per level
Legs = +4 Physical Defense per level
Pauldron = +3 Physical Defense per level
Gloves = +3 Physical Defense per level
Boots = +3 Physical Defense per level

Leather
Chest = +4 Physical Defense per level
Legs = +3 Physical Defense per level
Pauldron = +2 Physical Defense per level
Gloves = +2 Physical Defense per level
Boots = +2 Physical Defense per level

Cloth
Chest = +3 Physical Defense per level
Legs = +2 Physical Defense per level
Pauldron = +1 Physical Defense per level
Gloves = +1 Physical Defense per level
Boots = +1 Physical Defense per level

Primary
Polearm = +4 Minimum and Maximum Weapon Damage per level
Greatsword = +4 Minimum and Maximum Weapon Damage per level
Bows = +4 Minimum and Maximum Weapon Damage per level
Staff = +3 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level
Sword = +2 Minimum and Maximum Weapon Damage per level
Dagger = +2 Minimum and Maximum Weapon Damage per level
Mace = +3 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level
Orb = +4 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level
Spellbook = +3 Minimum and Maximum Weapon Damage per level, +10 Magic Boost per level

Secondary
Shield = +2% Damage Reduction per level



Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on July 27, 2009, 06:56:22 PM
Ah, yes.. the enchanting system.

Last beta I failed to enchant sixteen times in a row; that was fun.

Like I said in my last post; Aion has plenty of problems that potentially could stop it from doing really well in NA. I see the PvP issues raised in the last couple pages as minor compared to some of the other issues; namely the UI and how deeply the grind permeates the rest of the game and how poorly its dressed up.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 27, 2009, 06:59:50 PM
That's not a bad system.  Way better than Lineage II's the item blows up if your enchant fails, better than blessed enchant scrolls where you ONLY lose the enchants on the item if it fails (stripping it down to +0 with one failure) or the PSU grinding system which is about the same.  Losing only one plus limits your risk to a reasonable degree.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on July 27, 2009, 07:43:55 PM
I will withhold my own judgement until I see it in action, however the paper version does concern me.

While being the MMO slut that I am, I will be playing the game, but I also am concerned about the system on paper.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 27, 2009, 07:45:52 PM
Ah, yes.. the enchanting system.


You were using the wrong level enchants?


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 27, 2009, 07:58:05 PM
See, what I'm leary of is that 80% who just suck at PvP.  Sure buying them keeps rank down, but I question if the average person is going to be able to hold on to enough points to even have that option.  Maybe, maybe not.
I checked the Aion version of armoury site and found the following there. It's prices in these abyss points for l.50 gear of various quality

* orange sword (http://www.aionarmory.com/item.aspx?id=100000618): 614k points (120 dps)
* light blue sword (http://www.aionarmory.com/item.aspx?id=100000374): 205k points (111 dps)
* green sword (http://www.aionarmory.com/item.aspx?id=100000365): 85k points (102 dps)

85k points seem to be within reach of regular player, considering the hardcore guy from interview got 70k or so points in single day. The difference of lowest and highest quality gear is ~20% while cost in points for the latter is over 7x ... the balance between cost and benefit seems to be towards the causal players if anything. Of course, only time and practice can really tell.


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on July 27, 2009, 08:09:19 PM
You were using the wrong level enchants?

No, I just had an extremely bad run of luck, I tend to have those in games. Incredibly unlikely but they happen and its very frustrating when it happens. Now, I used some that were lower level, but I also used a good number of equal or higher level ones; cost me most of the kinah I had at the time.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 27, 2009, 08:12:45 PM
There are diminishing returns for the higher the +level as well, according to that guide.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 28, 2009, 07:08:00 AM
I got a bad feeling about that enchanting stuff... I see it resulting in a lot of ninjas PvEing upper level dungeon crawls with PUGS - scooting out with stuff they can't use but "needing" it to break down for mats which may or may not lead to a +up to their gear - which in turn leads to having to ninja more than necessary to compensate. I hope I am wrong and this is confined to very small situations on certain servers, but we ARE talking about a diku MMO with gear differences. Greed does not have boundaries.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 28, 2009, 07:31:49 AM
There will always be douchebags.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 28, 2009, 07:42:22 AM
Ive been having trouble deciding what class to play.  I was getting pretty settled on Cleric, but only got him to level 14 in beta so far so no PvP experience yet.  However, based on what I read here and elsewhere about their PvP system, loss of points on death, etc I think I definitely want to play a class with decent survivability.  Like if I get jumped doing stuff solo in the abyss, is Cleric the most likely class to survive?  Assasin because of /hide?  Half my current guild plans to play Aion so prime time Ill have people to group with but solo I dont want to be the class thats everyones bitch, any recommendations? 


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on July 28, 2009, 07:45:25 AM
I got a bad feeling about that enchanting stuff... I see it resulting in a lot of ninjas PvEing upper level dungeon crawls with PUGS - scooting out with stuff they can't use but "needing" it to break down for mats which may or may not lead to a +up to their gear - which in turn leads to having to ninja more than necessary to compensate. I hope I am wrong and this is confined to very small situations on certain servers, but we ARE talking about a diku MMO with gear differences. Greed does not have boundaries.

Even without this enchant system that sounds like most MMOs anyways.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 28, 2009, 07:47:01 AM
Clerics have the highest survivability in the game from what I've read.  Just manastone for HPs.  Then once you get abyss gear with a ton of slots, do all magical resist.  Apparently you can't see a difference with magical resists until you get into a certain range.

I'm going to test a cleric this weekend.  Last week was a chanter.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 28, 2009, 08:13:08 AM
Clerics have the highest survivability in the game from what I've read.  Just manastone for HPs.  Then once you get abyss gear with a ton of slots, do all magical resist.  Apparently you can't see a difference with magical resists until you get into a certain range.

I'm going to test a cleric this weekend.  Last week was a chanter.

I read similar but what I read said to slot HP


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 28, 2009, 08:24:20 AM
HPs for sure until you have enough spots for stones.

Then you'll have room for
Magical Resist (resisting CCs)
Casting Speed (new to 1.5)
Concentration (not getting spell cancels when you're hit)

I have no idea what the balance will be.  I'll let the spreadsheet geeks do it.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 28, 2009, 12:18:47 PM
I'm debating between cleric, chanter and spiritmaster....  The problem with clerics in general is that while they have excellent 1 on 1 survivability they tend to get ff first in any engagement, hence having a much lower k/d ratio in a group setting, in a system like this I expect they will be somewhat disadvantaged (I KNOW THE SYSTEM IS AWESOME AND THIS WON'T HAPPEN BECAUSE WHARGBBBBBLLL......).  

It will probably be better if you are in a decent guild.  I have been out of cirulation so long I am not in one, but I do love playing clerics so I am torn.



Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 28, 2009, 12:46:34 PM
Best Abyss ganker is a Ranger but you have low defenses.

Edit to add:
I just read that the special Abyss skills that you get with the top 5 ranks use Abyss Points when activated and not your typical mana/energy stuff.  So there is another way to spend Abyss points.


Title: Re: Aion (NDA dropped for North America)
Post by: Ashamanchill on July 28, 2009, 04:44:29 PM
(Crosses fingers) Please let tanks be useful in PvP in this game, oh god please let tanks be useful in PvP!!!!


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 28, 2009, 04:52:25 PM
There are still tanks in a game with an end game fully devoted to pvp. The failure is over 9000.  :drill:


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 28, 2009, 05:07:34 PM
There are still tanks in a game with an end game fully devoted to pvp. The failure is over 9000. 

TBH playing a tank (or playing with tanks that used Guard properly) in WAR was pretty damn fun before damage went crazy.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 28, 2009, 05:23:04 PM
When people used their noob instincts to pound on the tank, sure its fun, then people realized that CC, large sums of AoE, large sums of Single Target damage, and the lack their off of any intuitive healing....


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 28, 2009, 06:56:32 PM
There are still tanks in a game with an end game fully devoted to pvp. The failure is over 9000.  :drill:

The game is not fully devoted to PVP.
Korean servers show that Templars are extremely good in 1v1 PVP and large scale PVP.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 28, 2009, 07:43:21 PM
There are still tanks in a game with an end game fully devoted to pvp. The failure is over 9000.  :drill:

The game is not fully devoted to PVP.
Korean servers show that Templars are extremely good in 1v1 PVP and large scale PVP.

Why do you keep feeding the troll? He's a HRose without a cause.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 28, 2009, 07:59:03 PM
Oh Falc, your shrilling is so cute.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on July 28, 2009, 08:07:35 PM
Oh Falc, your shrilling is so cute.

SHILLING. Falconeer is SHILLING.


Title: Re: Aion (NDA dropped for North America)
Post by: Hoax on July 28, 2009, 08:27:12 PM
You lose points on death?

This is fucking failure.  That isn't open world pvp its no rules sport, which is by definition fucking retarded.  For a big clue look at Street Fighter 4, a goddamn fighting game.  By definition one winner one loser but the whole point is to test yourself and learn the best execution and tactics so you can win more.  They had a similar system, in a ranked battle you would lose points when you lost and gain them when you died.  It wasn't a perfectly even split so like if your opponent was ranked much higher he might gain 30 and you would lose 5 but whatever.  So many fucking people cheated that system I have no words.  They would do anything possible, in a game where your skill is the only thing being judged, where you either win lose or disconnect and where the whole idea is to fight tough fights to force you to clutch it out.

They cheated, lied, gamed the system and did anything they could for rank.  It was pathetic and stupid.  This will be like that, but worse because its not a fighting game system and at the end of the day player skill means jackshit if you've got the lewts and the other guy is a noob, also there are 15 of you and 3 of them, that helps too.

You lose "abyss points" on death lawl, what a stupid game.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 28, 2009, 08:36:19 PM
Hoax you will be promptly called a troll.


Title: Re: Aion (NDA dropped for North America)
Post by: Senses on July 28, 2009, 08:39:56 PM
Hoax's post should make anyone else who has voiced some skepticism over Aion's pvp in the last few pages feel embarassed for sharing the same opinion as him, despite the ass-backwards way he arrived at it.


Title: Re: Aion (NDA dropped for North America)
Post by: Ashamanchill on July 28, 2009, 08:54:25 PM
There are still tanks in a game with an end game fully devoted to pvp. The failure is over 9000.  :drill:

The game is not fully devoted to PVP.
Korean servers show that Templars are extremely good in 1v1 PVP and large scale PVP.

Awesome.  I'm happy.  (Pending this statement being true)


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 28, 2009, 09:03:26 PM
Their DPS isn't very high, but when properly geared it's middle of the road.  Templars are extremely durable.  They don't have much CC except a pulling  "death grip" ability.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 28, 2009, 09:18:54 PM
Their DPS isn't very high, but when properly geared it's middle of the road.  Templars are extremely durable.  They don't have much CC except a pulling  "death grip" ability.

Tanks kicking DPS ass 1v1 is kinda part of the standard diku class balance lol. Though the pull ability does makes things much more annoying for RDPS. Sadly I don't think this game has moved beyond the "it has pvp?" stage as far the community is concerned.
I don't expect an actual metagame(or at the very least something resembling one) to show up till the NA/EU launch.


Title: Re: Aion (NDA dropped for North America)
Post by: Trippy on July 28, 2009, 10:17:39 PM
Oh Falc, your shrilling is so cute.
SHILLING. Falconeer is SHILLING.
:awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: Ashamanchill on July 28, 2009, 11:36:24 PM
Their DPS isn't very high, but when properly geared it's middle of the road.  Templars are extremely durable.  They don't have much CC except a pulling  "death grip" ability.

I appreciate the info.  I really don't want to go through the morass of the fansites for this game.  I did that for the last two (WAR and AoC) and it left me hugely dissillusioned when the game came out and my class wasn't anywhere close to their descriptions of it.  I think I'm going to go into this one with only a bit of general knowledge about it when I pick up the box.  It's an easier chance of being pleasantly surprised that way.



Title: Re: Aion (NDA dropped for North America)
Post by: Hoax on July 29, 2009, 01:30:26 AM
Hoax's post should make anyone else who has voiced some skepticism over Aion's pvp in the last few pages feel embarassed for sharing the same opinion as him, despite the ass-backwards way he arrived at it.

So seeing this on the top seller list on Steam isn't in error huh, this is The Next Big Thing in pvp mmo's.  Yeah enjoy your FOTM failsauce bullshit along with the Darkfall and Mourning chaps.  Or wait, is this just the I'm so sick of WoW that I'll try anything crowd I've been waiting to gather since 6 months after the launch of that failboat?

You must be new at the whole MMO thing Senseless, go dickride some lineage clone (WITH FLIGHT!?) on the vault or something.

Or barring that, feel free to just quote the posts where you think in the pages of useless fanboi versus sane posting that I'm sure has gone on here that your side has proven that creating a ranking system that punishes people for losing is totally going to up the quality and quantity of the combat that any player who doesn't get their kicks whacking the foozles craves.

Let me guess this thread went something like:
-that system sounds like the failure that was the original WoW honor system
NUH UH WOW IS A TOTALLY DIFFERENT GAME AION IS GOING TO HAVE ALL THESE REVOLUTIONARY SYSTEMS THAT NOBODY HAS EVER EXECUTED BEFORE AND IT WILL AMAZE YOU!  IN FACT FROM NOW ON ANYBODY WHO QUESTIONS JUST HOW WELL ALL THIS PIE IN THE SKY SHIT THEY ARE PROMISING WILL WORK BASED ON LOGICAL EXPECTATIONS DERIVED FROM EVERY OTHER GAME EVER MADE ILL JUST GO LALALALALALALALAALALALALALALLAALALAL YOU DONT GET IT.


Title: Re: Aion (NDA dropped for North America)
Post by: Falwell on July 29, 2009, 02:01:32 AM
You've been needing to get that off your chest for awhile haven't ya Hoax?


Title: Re: Aion (NDA dropped for North America)
Post by: Fordel on July 29, 2009, 04:03:11 AM
I can't say it's all that inaccurate of a summary though.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 29, 2009, 05:33:43 AM
The sad thing is I can't really fault them, I was the same way about WAR when it came out.  I was incredibly excited and argued vociferously with anyone who said anything negative about the game.  It was gong to be the savior of PvP MMO's!

Of course when the game launched and turned out to be a steaming pile of crap I got religion pretty quick...


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 29, 2009, 06:00:49 AM
Hoax just went full Re'Tard.



Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 29, 2009, 06:28:39 AM
Hoax just went full Re'Tard.

Mirror, mirror on the wall.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on July 29, 2009, 06:29:54 AM
Hoax's post should make anyone else who has voiced some skepticism over Aion's pvp in the last few pages feel embarassed for sharing the same opinion as him, despite the ass-backwards way he arrived at it.

So seeing this on the top seller list on Steam isn't in error huh, this is The Next Big Thing in pvp mmo's.  Yeah enjoy your FOTM failsauce bullshit along with the Darkfall and Mourning chaps.  Or wait, is this just the I'm so sick of WoW that I'll try anything crowd I've been waiting to gather since 6 months after the launch of that failboat?

You must be new at the whole MMO thing Senseless, go dickride some lineage clone (WITH FLIGHT!?) on the vault or something.

Or barring that, feel free to just quote the posts where you think in the pages of useless fanboi versus sane posting that I'm sure has gone on here that your side has proven that creating a ranking system that punishes people for losing is totally going to up the quality and quantity of the combat that any player who doesn't get their kicks whacking the foozles craves.

Let me guess this thread went something like:
-that system sounds like the failure that was the original WoW honor system
NUH UH WOW IS A TOTALLY DIFFERENT GAME AION IS GOING TO HAVE ALL THESE REVOLUTIONARY SYSTEMS THAT NOBODY HAS EVER EXECUTED BEFORE AND IT WILL AMAZE YOU!  IN FACT FROM NOW ON ANYBODY WHO QUESTIONS JUST HOW WELL ALL THIS PIE IN THE SKY SHIT THEY ARE PROMISING WILL WORK BASED ON LOGICAL EXPECTATIONS DERIVED FROM EVERY OTHER GAME EVER MADE ILL JUST GO LALALALALALALALAALALALALALALLAALALAL YOU DONT GET IT.

We get wings in Aion so that changes everything..amI right? :)


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 29, 2009, 06:51:47 AM
Hoax just went full Re'Tard.

Mirror, mirror on the wall.

Now that insult was uncalled for.  Don't be an asshole.


Title: Re: Aion (NDA dropped for North America)
Post by: Zetor on July 29, 2009, 07:15:47 AM
Here (http://wowriot.gameriot.com/blogs/Ugly-Gnome/Aion-Why-you-should-and-shouldnt-play) is a blog post from a hardcore(ish) WOW arena player who plans to switch to Aion... but he also points out some shortcomings and things that might drive people away from the game. Might be worth a read.

Anyway, I'm still considering picking up this game, if only to mess around a bit and quit before hitting the level cap (no desire to honor-grind). The only guildie who's also planning to play wants to play a chanter; would a spiritmaster synergize well? I will have to play a caster, since there is apparently no GCD and I'll have a 600-800 ping due to playing on west coast servers from eastern europe, so no twitchy combat for me... I would also like to play a class that's not too gear-dependant.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 29, 2009, 07:20:57 AM
There is a GCD.  Combat is just like WOW except there are additional delays with combat animations (one of things I hate in Aion).

Fastest duo in Korea was a Chanter and Assassin.

If I were creating a self sufficient duo I'd probably go with a Gladiator/Chanter or Assassin/Chanter.  Decent PVP duo, great PVE duo. 

The Glad can tank almost everything except some end game stuff, good melee AOE dps. 
The Chanter has great group buffs, decent healing in the form of HOTs and small single target heals.  They have a run speed group aura which is supposedly decent.
The Assassin has some of the best single target dps in the game.  The class basically wrecks small scale PVE, and does very well in PVP as well.

If you want to focus mainly on PVP though I'd change out the chanter for a cleric for dispels.


Title: Re: Aion (NDA dropped for North America)
Post by: Zetor on July 29, 2009, 07:24:14 AM
Even if there is a GCD (though it seems to be very quick on the videos, 1 second? 0.5 sec?), I would like to play a caster class simply because playing melee in wow with my ping is pure hell. I don't even want to think about positionals, combos, counters and stances. :p Casters are much much more lag-friendly, esp if they have some sort of built-in ability queuing like wow.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 29, 2009, 07:36:09 AM
The sad thing is I can't really fault them, I was the same way about WAR when it came out.  I was incredibly excited and argued vociferously with anyone who said anything negative about the game.  It was gong to be the savior of PvP MMO's!

Of course when the game launched and turned out to be a steaming pile of crap I got religion pretty quick...

Two quickies:

1) I think Aion *might* be fun, sure, but I said multiple times I don't know if it will be. My time on this thread has been merely spent trying to shed some light on the shades of grey some are loving to miss cause it's too much fun to just say boo. Or baah.

2) The game is already out in many countries and no one is talking about failure, let alone of Warhammer proportions. Quite the opposite actually.

Next one who hints to me as if I am thinking of this as Robot Jesus on PvP sauce will be just branding him/herself a fucking muppet with a passion for kiddish playfulness. Basically, a furry.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 29, 2009, 07:43:10 AM
Even if there is a GCD (though it seems to be very quick on the videos, 1 second? 0.5 sec?), I would like to play a caster class simply because playing melee in wow with my ping is pure hell. I don't even want to think about positionals, combos, counters and stances. :p Casters are much much more lag-friendly, esp if they have some sort of built-in ability queuing like wow.

GCD is about a second or so.  It may be 1.2 but I'm not sure.  There is no built in ability queue, WOW doesn't have it either.


Next one who hints to me as if I am thinking of this as Robot Jesus on PvP sauce will be just branding him/herself a fucking muppet with a passion for kiddish playfulness. Basically, a furry.

I think I've been very consistent throughout the thread saying this is another Diku MMOG thats new and shiny with a PVP focus.  I've never claimed it was the next best thing.  I just think it's going to be the "The Next Fun Thing" for me.  I've just been spending the last 10 pages or so arguing with people about opinions of the game's design.  There is plenty I'd like to see differently in the game, but know one has brought up my concerns to argue for or against them.


Title: Re: Aion (NDA dropped for North America)
Post by: Zetor on July 29, 2009, 08:03:55 AM
Even if there is a GCD (though it seems to be very quick on the videos, 1 second? 0.5 sec?), I would like to play a caster class simply because playing melee in wow with my ping is pure hell. I don't even want to think about positionals, combos, counters and stances. :p Casters are much much more lag-friendly, esp if they have some sort of built-in ability queuing like wow.

GCD is about a second or so.  It may be 1.2 but I'm not sure.  There is no built in ability queue, WOW doesn't have it either.
There is a single-spell queue in WOW, it was added in 2.3 (http://altitis.treehuggers.info/2007/10/24/stopcasting-quartz-and-patch-23/). I remember this because my affliction lock's DPS jumped by about 20% after the patch. It would've been even better if I was destruction spec. :p
1 second GCD is meh, but it's still better than no GCD. I guess my main concern is, if you have a very low GCD, it seriously penalizes players with bad pings... and there's always going to be a lot of those (unless you have a server farm hosted in Australia, among others).

Anyway, what's the scoop on ranged classes? Do they synergize well with healers? The post I linked mentioned that casting locks facing until the cast is done, which sounds like it'll make kiting a bit different (but probably still doable).


Edit [referencing the below post]: Yeah, I posted about it, reply #1189... I think it's a reasonable post, and underlines that aion isn't meant to be a wow-killer.


Title: Re: Aion (NDA dropped for North America)
Post by: Hawkbit on July 29, 2009, 08:09:48 AM
This might have been posted, I can't remember because there's been so much trolling here lately.  This was posted on my WoW guild's (even though I don't play anymore) forums.

I know Aion feels a lot like WoW, but it does some things pretty differently and this person points those out.  Does a real good job of pointing out the big things to people coming from WoW.  Also made me wish Aion was live right now.

http://wowriot.gameriot.com/blogs/Ugly-Gnome/Aion-Why-you-should-and-shouldnt-play


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 29, 2009, 08:19:14 AM
I totally forgot about that spell queue.  I havn't played a caster since before that.  My bad.

I think you can turn off "auto-approach" but I'm not sure, which will change that.  However you can kite just fine, it won't force you to turn if you are current controlling your character.

Range Classes:
Ranger:  Extremely bursty.  The crit range is large so you can get really crappy small crits or huge ones.  It's a shame a lot of it's random, but that's in 1.0.  Apparently now in the test realm they've tightened the crit window.  This class has some CC and is very weak if a melee person gets in on them (low armor and hps) but has some evasion buffs.  Also, this class starts off REALLY SLOW.  You really don't feel like a ranger until at least in your low twenties.  You get your first ranged chain at 16, and another skill at 19 which is where it picks up.  But if you're grouped with a friend it shouldn't be an issue.  Expect to melee at least up until level 16 or so.

Sorcerer:  Big time CC class. (Don't fret they are adding anti CC resist stats on all gear in 1.5 apparently Sauce (http://www.aionsource.com/forum/news-announcements/29512-changes-1-5-armory-updates-more.html))  Anyway very bursty also but not as much as the ranger but their sustained DPS is higher.  Extremely squishy.  You get caught by an assassin or ranger when you're not ready with your shields up you're dead.  Has a few damage shields though.

Spirit Master:  Pets, Dots, AOE Dots, fears.  You have skills that you use through your pet which is neat.  A few issues though, pets can't fly so you can be limitied in the Abyss.  Very good soloer.  Has an ability called crash that the pet has.  Reduces flight time by 50% or something.  I played one up through 18.  Fun class.  Has an awesome level 50 DP skill that summons a gigantic badass pet.

Hope that helps.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on July 29, 2009, 08:24:47 AM
http://wowriot.gameriot.com/blogs/Ugly-Gnome/Aion-Why-you-should-and-shouldnt-play

Was posted about an hour ago, but more people will probably see your link. It's a decent read.

There is a GCD.  Combat is just like WOW except there are additional delays with combat animations (one of things I hate in Aion).

As for the spell animations, back in the Chinese open beta I found that unsheathing your weapon will minimize the time it takes to begin the spell cast.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 29, 2009, 08:33:18 AM
Thats why you'll see ranger jumping around a lot.  It's the same thing.

Also on that link which was pretty good.  There are a few misconceptions, especially with the cost of death xp recovery.  I also thought this game had Tournaments and Arenas.  There are tons of videos out there with them.


Title: Re: Aion (NDA dropped for North America)
Post by: Vash on July 29, 2009, 08:52:16 AM
I also thought this game had Tournaments and Arenas.  There are tons of videos out there with them.

Could just be player organized and player run stuff.   The whole concept for Arena's in WoW came from players on many different servers running their own 5v5 (or other #v#) tournaments in the STV / DM arenas.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 29, 2009, 08:53:30 AM
That's possible.  It just looked much more organized than just a few players getting together .

edit:
My english sucked in this post.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 29, 2009, 08:55:02 AM
There's arena kind of place in the main faction city but it seems more like "lot of people enter, some people leave" thing than organized matches. Could be wrong though, being l.10 ranger at the time it didn't seem very reasonable to try it first hand.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 29, 2009, 09:01:23 AM
2) The game is already out in many countries and no one is talking about failure, let alone of Warhammer proportions. Quite the opposite actually.

You mean multiple Asian countries were games like maple story make multimillion dollars in profit....


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 29, 2009, 09:04:19 AM
Lineage 2 had free pointless arenas for a while, but at some point the Grand Olympiad tournament was patched in, and it was a big deal. So it might not be in at launch, but I think it's safe to assume they will definitely develop on it.


Title: Re: Aion (NDA dropped for North America)
Post by: Senses on July 29, 2009, 09:06:18 AM
Hoax's post should make anyone else who has voiced some skepticism over Aion's pvp in the last few pages feel embarassed for sharing the same opinion as him, despite the ass-backwards way he arrived at it.

So seeing this on the top seller list on Steam isn't in error huh, this is The Next Big Thing in pvp mmo's.  Yeah enjoy your FOTM failsauce bullshit along with the Darkfall and Mourning chaps.  Or wait, is this just the I'm so sick of WoW that I'll try anything crowd I've been waiting to gather since 6 months after the launch of that failboat?

You must be new at the whole MMO thing Senseless, go dickride some lineage clone (WITH FLIGHT!?) on the vault or something.

Or barring that, feel free to just quote the posts where you think in the pages of useless fanboi versus sane posting that I'm sure has gone on here that your side has proven that creating a ranking system that punishes people for losing is totally going to up the quality and quantity of the combat that any player who doesn't get their kicks whacking the foozles craves.

Let me guess this thread went something like:
-that system sounds like the failure that was the original WoW honor system
NUH UH WOW IS A TOTALLY DIFFERENT GAME AION IS GOING TO HAVE ALL THESE REVOLUTIONARY SYSTEMS THAT NOBODY HAS EVER EXECUTED BEFORE AND IT WILL AMAZE YOU!  IN FACT FROM NOW ON ANYBODY WHO QUESTIONS JUST HOW WELL ALL THIS PIE IN THE SKY SHIT THEY ARE PROMISING WILL WORK BASED ON LOGICAL EXPECTATIONS DERIVED FROM EVERY OTHER GAME EVER MADE ILL JUST GO LALALALALALALALAALALALALALALLAALALAL YOU DONT GET IT.

Sorry man, you just aren't smart enough to argue with, maybe someone else will oblige.


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on July 29, 2009, 09:21:07 AM
Hoax's post should make anyone else who has voiced some skepticism over Aion's pvp in the last few pages feel embarassed for sharing the same opinion as him, despite the ass-backwards way he arrived at it.



So seeing this on the top seller list on Steam isn't in error huh, this is The Next Big Thing in pvp mmo's.  Yeah enjoy your FOTM failsauce bullshit along with the Darkfall and Mourning chaps.  Or wait, is this just the I'm so sick of WoW that I'll try anything crowd I've been waiting to gather since 6 months after the launch of that failboat?

You must be new at the whole MMO thing Senseless, go dickride some lineage clone (WITH FLIGHT!?) on the vault or something.

Or barring that, feel free to just quote the posts where you think in the pages of useless fanboi versus sane posting that I'm sure has gone on here that your side has proven that creating a ranking system that punishes people for losing is totally going to up the quality and quantity of the combat that any player who doesn't get their kicks whacking the foozles craves.

Let me guess this thread went something like:
-that system sounds like the failure that was the original WoW honor system
NUH UH WOW IS A TOTALLY DIFFERENT GAME AION IS GOING TO HAVE ALL THESE REVOLUTIONARY SYSTEMS THAT NOBODY HAS EVER EXECUTED BEFORE AND IT WILL AMAZE YOU!  IN FACT FROM NOW ON ANYBODY WHO QUESTIONS JUST HOW WELL ALL THIS PIE IN THE SKY SHIT THEY ARE PROMISING WILL WORK BASED ON LOGICAL EXPECTATIONS DERIVED FROM EVERY OTHER GAME EVER MADE ILL JUST GO LALALALALALALALAALALALALALALLAALALAL YOU DONT GET IT.

Sorry man, you just aren't smart enough to argue with, maybe someone else will oblige.
ILL JUST GO LALALALALALALALAALALALALALALLAALALAL YOU DONT GET IT.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 29, 2009, 09:52:42 AM

Two quickies:

1) I think Aion *might* be fun, sure, but I said multiple times I don't know if it will be. My time on this thread has been merely spent trying to shed some light on the shades of grey some are loving to miss cause it's too much fun to just say boo. Or baah.

2) The game is already out in many countries and no one is talking about failure, let alone of Warhammer proportions. Quite the opposite actually.

Next one who hints to me as if I am thinking of this as Robot Jesus on PvP sauce will be just branding him/herself a fucking muppet with a passion for kiddish playfulness. Basically, a furry.

I'm sorry Falconeer, but no.  You have spent pages upon pages defending every crappy design decision that the developers have made. Now you come here with this "I'm-not-a-fanboy-noobs" routine?   :oh_i_see: 

Also I hear that David hasselhoff is HUGE in Japan


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 29, 2009, 09:57:01 AM
What crappy design decisions?  He's only defended the PVP ranking system, which is not a crappy design decision.  It just a design decision you don't like.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 29, 2009, 09:58:18 AM

Two quickies:

1) I think Aion *might* be fun, sure, but I said multiple times I don't know if it will be. My time on this thread has been merely spent trying to shed some light on the shades of grey some are loving to miss cause it's too much fun to just say boo. Or baah.

2) The game is already out in many countries and no one is talking about failure, let alone of Warhammer proportions. Quite the opposite actually.

Next one who hints to me as if I am thinking of this as Robot Jesus on PvP sauce will be just branding him/herself a fucking muppet with a passion for kiddish playfulness. Basically, a furry.

I'm sorry Falconeer, but no.  You have spent pages upon pages defending every crappy design decision that the developers have made. Now you come here with this "I'm-not-a-fanboy-noobs" routine?   :oh_i_see:  


Shut up, you furry  :pedobear:


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 29, 2009, 09:58:58 AM
What crappy design decisions? This is getting too fucking funny.  


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 29, 2009, 10:06:44 AM
What crappy design decisions?  He's only defended the PVP ranking system, which is not a crappy design decision.  It just a design decision you don't like.

Uh.....   Isn't the PvP ranking system and the loot/mechanism behind it basically the entire game?


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on July 29, 2009, 10:12:28 AM

http://wowriot.gameriot.com/blogs/Ugly-Gnome/Aion-Why-you-should-and-shouldnt-play

Somehow this:

Quote
Since apparently I was one of the first from the WoW scene to jump on the Aion bandwagon, everyone is looking towards me as their definitive source for Aion answers.

was one of the least obnoxious sentences he wrote.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 29, 2009, 10:43:28 AM
This is going to be one of those threads that stands as an example of how to devolve a thread. So when do we start throwing rocks at each other?  :why_so_serious:


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 29, 2009, 11:34:40 AM
What crappy design decisions?  He's only defended the PVP ranking system, which is not a crappy design decision.  It just a design decision you don't like.

Uh.....   Isn't the PvP ranking system and the loot/mechanism behind it basically the entire game?

No.

The PVP ranking system is a meta game.  The last 5 ranks are where the competition is for the people that want it.  It has no bearing on your character progression what so ever. 

There are three different shades of Abyss gear (three colors for different rarity) that are bought by varying degree of points.  This is not the end all be all of gear.  There are, in some cases, better gear to be had from, crafting, raids, small group content.  However if you want to get the Abyss gear, you can grind out PVE instances till your heart is content though it takes longer supposedly.

Are you being dense on purpose?


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 29, 2009, 12:05:46 PM
This thread is the troll training ground.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 29, 2009, 12:29:43 PM
And you're all getting F's.


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on July 29, 2009, 12:51:20 PM
The last several pages of this thread are worse than Aionsource.


Title: Re: Aion (NDA dropped for North America)
Post by: Xurtan on July 29, 2009, 12:59:03 PM
Have you read Aionsource? This is at least entertaining and legible.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 29, 2009, 01:04:38 PM
If you treat AionSource like a cryptic puzzle in which posts only make sense when aligned with different threads, then it just shy comprehensible. Otherwise, I get more worth out of a randomly generated page of characters.

...and Hasslehoff, as much a tool as he became, will always have a special connection with the world - I mean who has not gotten completely rocked on saki, went home and ate hamburgers off the floor? If not, then you need to reflect on what you missed out on in your youth.


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on July 29, 2009, 01:35:51 PM
Quote from: Xurtan
This is at least entertaining and legible.

You're right.  Maybe I'm finding it more painful because it's actually comprehensible.  With Aionsource my brain just kind of shuts down after a couple posts.  There aren't even coherent arguments to latch onto.

I increasingly think Aion's community is even dumber than WAR's, and that's saying a lot.

Quote from: Hoax
Yeah enjoy your FOTM failsauce bullshit...

I don't know whether I'll be playing Aion 3 or 6 months after release, but I'll be playing at release because this game has polish competitive with WoW in the early leveling game and while extremely similar in a lot of ways it is not WoW.  We've seen enough from the game's success in Korea to know that endgame class balance is decent, bugs are low, small-scale PVP happens, and mass PVP doesn't make the servers shit the bed.  That set of features looks like a low bar for 2009 but it's one that neither WAR nor AoC cleared.  Hell, I can't think of any game since WoW that has cleared it, arguably including WoW.

Maybe the endgame abyss point design doesn't work over the long run for Western audiences or they won't remove enough grind at the high levels and I'll quit after a couple months.  Compared to any single player game I'll still easily have gotten my $50 worth.  


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 29, 2009, 02:19:58 PM
You know Falconeer, I leave it as an excercise for the reader as to who is or isn't being a troll in this thread.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 29, 2009, 02:22:07 PM
I don't see why you would want to be a troll in the first place.


Title: Re: Aion (NDA dropped for North America)
Post by: Xurtan on July 29, 2009, 02:44:41 PM
Free health regen, obviously.


Title: Re: Aion (NDA dropped for North America)
Post by: Hoax on July 29, 2009, 03:11:44 PM
Quote from: Xurtan
This is at least entertaining and legible.

You're right.  Maybe I'm finding it more painful because it's actually comprehensible.  With Aionsource my brain just kind of shuts down after a couple posts.  There aren't even coherent arguments to latch onto.

I increasingly think Aion's community is even dumber than WAR's, and that's saying a lot.

Quote from: Hoax
Yeah enjoy your FOTM failsauce bullshit...

I don't know whether I'll be playing Aion 3 or 6 months after release, but I'll be playing at release because this game has polish competitive with WoW in the early leveling game and while extremely similar in a lot of ways it is not WoW.  We've seen enough from the game's success in Korea to know that endgame class balance is decent, bugs are low, small-scale PVP happens, and mass PVP doesn't make the servers shit the bed.  That set of features looks like a low bar for 2009 but it's one that neither WAR nor AoC cleared.  Hell, I can't think of any game since WoW that has cleared it, arguably including WoW.

Maybe the endgame abyss point design doesn't work over the long run for Western audiences or they won't remove enough grind at the high levels and I'll quit after a couple months.  Compared to any single player game I'll still easily have gotten my $50 worth.  

Yeah if thats all it takes to get you to play a MMO thats all it takes.  Personally until they evolve the combat beyond auto attack and skill hotbars I'm just not interested at all.  Unless the setting and world and art direction really seem amazing.  A diku clone that gets most of its dna from Lineage and has taken an awful direction with its pvp system?  Doesn't do much for me personally.

Its funny though that I can't even point out how in the history of games having a ranking system where losing takes away points has failed to do anything but foster exploiting, bullshit tactics and avoiding taking any fight you don't think you can win.  I'm all for the olden days of WoW pvp, before the honor system, battlegrounds, battlegroups with the rest of the game designed with pvp in mind.  That is not what this is going to be.  I've watched some of the pvp videos, the combat looks very wooden, much like Lineage and some f2p Korean WoW clones I've played ala Silk Road.  I think its even a step back from WoW's diku combat, even if they did add the z-axis.  Either way though losing points for losing, or hell, having points in general is a fucking stupid idea.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 29, 2009, 03:23:48 PM
I increasingly think Aion's community is even dumber than WAR's, and that's saying a lot.
Isn't a large part of the community made up of WAR (and AoC) players looking for the next "PvP game done right"?


Title: Re: Aion (NDA dropped for North America)
Post by: Trippy on July 29, 2009, 03:32:16 PM
Okay guys cut it out.


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on July 29, 2009, 03:55:28 PM
Quote from: Hoax
Personally until they evolve the combat beyond auto attack and skill hotbars I'm just not interested at all.  Unless the setting and world and art direction really seem amazing.

I get that perspective. Personally I'm done with WoW, especially how it seems like everything these days is either solo or instanced. TOR and Diablo 3 could easily not come out until 2011, GW2 has had multiple delays and a disturbing lack of info lately, and Mortal Online could be great but could also be a colossal Darkfall-esque fail.

Quote from: Hoax
I've watched some of the pvp videos, the combat looks very wooden... I think its even a step back from WoW's diku combat

It's slightly less fluid because of some of the issues with animations needing to finish. Not being able to run during some instant casts and automoving towards target for melee attacks is annoying at first but I actually think of it as a little balancing towards melee given the nature of the abyss. But the animations look good and things are nice and responsive. I eventually stopped playing LOTRO solely because I couldn't take the mushy combat response. This is fine.

Leveling combat on my 17 sorc isn't what I'd call deep but it does require a little more thinking, reaction, and variation in my cast rotation than WoW leveling because the fights are longer, things get resisted pretty often, and I have several intermediate cooldowns that will be up every 2-3 fights.

Quote from: Hoax
Having a ranking system where losing takes away points has failed to do anything but foster exploiting, bullshit tactics and avoiding taking any fight you don't think you can win

What's the MMO PVP system of the future, then? That's not meant as a rhetorical question... maybe it would be a productive direction to take this thread. Item loss is going to promote all of the problems you listed even more heavily. Even without point loss you get a lot of the same bs. Look at the old WoW honor grind where you don't lose points. You put in weekly decay so people can someday catch up to the leaders and you have a poopsock race to see who can farm the most BGs per week. I guess the arena ELO system doesn't have that problem but it reduces the game to a series of team deathmatches and I'd rather go play an FPS at that point.

Remember that PVP is not zero-sum until you get to very high ranks. The average joe should be able to progress and get gear. Going for a roughly even fight is going to be worthwhile unless you're 90% geared out and trying to get #1 on the server. That will take months and in the meantime new shiny gear gets introduced. Fortress incentives provide additional reasons to fight.


Title: Re: Aion (NDA dropped for North America)
Post by: Trippy on July 29, 2009, 03:58:41 PM
Stop putting two spaces after your end of sentence periods. It's messing things up.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 29, 2009, 04:59:02 PM

Yeah if thats all it takes to get you to play a MMO thats all it takes.  Personally until they evolve the combat beyond auto attack and skill hotbars I'm just not interested at all.  Unless the setting and world and art direction really seem amazing.  A diku clone that gets most of its dna from Lineage and has taken an awful direction with its pvp system?  Doesn't do much for me personally.

Its funny though that I can't even point out how in the history of games having a ranking system where losing takes away points has failed to do anything but foster exploiting, bullshit tactics and avoiding taking any fight you don't think you can win.  I'm all for the olden days of WoW pvp, before the honor system, battlegrounds, battlegroups with the rest of the game designed with pvp in mind.  That is not what this is going to be.  I've watched some of the pvp videos, the combat looks very wooden, much like Lineage and some f2p Korean WoW clones I've played ala Silk Road.  I think its even a step back from WoW's diku combat, even if they did add the z-axis.  Either way though losing points for losing, or hell, having points in general is a fucking stupid idea.

So you are going Elyos Ranger then?


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 29, 2009, 05:41:09 PM
That was an interesting read, and while I disagree on some points (like the death system, since from what I've read there is no permanent exp loss, all of it is recoverable, contrary to his claim) I thought it was a relatively accurate assessment overall.
Quote
Ever bombarded into a pack of 8 horde in WSG, hoping to just try and take one of them down with you?  Sure, why not, there's no consequences for that kind of reckless behavior.  And after your fourth or fifth time of doing it you realize it's ******* boring, but it's about the only way to spice up the dullness of battlegrounds, because there's just no penalty for dying or losing.
That explains basically why I feel it's necessary to have a death penalty - when there isn't one, people are reckless and charge into battle without thought for their strategic and tactical position.  This, I think, is a big part in why in WoW and other games that have zero pvp death penalty, people charge mindlessly into battle without giving a moment's thought to a plan or strategy.  They instead see an enemy and go for the instant gratification of fighting and hopefully winning, but if not it just means they get another, potentially more tilted in their favor, fight in another 15 seconds or so.

The point of community is also a good one and one I've noticed several times.  Cross-realm battlegrounds seemed to obliterate any sense of community among the pvp players in WoW, because while they made it possible to queue constantly, they made your opponents into faceless enemies.  In the earlier days in WoW I remember fighting specific enemies that I kept seeing day after day.  Some were annoying assholes, others were respected enemies.  And on the flipside of the coin, you got to know people on your own side too.  Some people became well-known leaders, and people would listen to them.  As soon as one of these individuals started giving orders in a battleground, a good percentage of the population organized up and did what they said.  Contrast with now where nobody listens to anybody on a battleground because nobody knows anybody (and therefore they have good reason not to listen, since they have no idea on the leadership qualifications of the person trying to give orders.  Planetside, which I've played a bit lately during their reactivation, has examples of this - people get to know their CR5's and know which ones to listen to and who to ignore.  If Aion can get the community aspect right and keep it that way, it'll have an edge in keeping players, since people like to stick around when they feel like they're part of a bigger community, and leaving brings the risk or certainty that you will be forgotten.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 29, 2009, 06:59:22 PM
In the earlier days in WoW I remember fighting specific enemies that I kept seeing day after day.  Some were annoying assholes, others were respected enemies.  And on the flipside of the coin, you got to know people on your own side too.  Some people became well-known leaders, and people would listen to them.  As soon as one of these individuals started giving orders in a battleground, a good percentage of the population organized up and did what they said.  Contrast with now where nobody listens to anybody on a battleground because nobody knows anybody (and therefore they have good reason not to listen, since they have no idea on the leadership qualifications of the person trying to give orders. 

Man, that myth never dies...


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 29, 2009, 07:16:30 PM
That "myth" is direct personal experience.  Alliance rarely won AV on the server I was on.  Except when one guy was there, because half the server knew him because he tended to be the one that led the victories in AV.  Honestly, he wasn't a great tactician or strategist, he wasn't even that great a leader.  He got into the situation because he posted a lot on the forums and because he had a good position in one of the top guilds, which allowed him to initially field strong groups from his guild, enabling him to win decisive victories.  This increased his reputation, which caused more people to listen to what he told them to do, which further increased the victories under his command, and so on.  You didn't need brilliant or even particularly good leadership, as long as your side was following a plan, any plan, and the enemy wasn't.

But none of that is possible in the cross-server BG system because there's too many people on both sides.  Nobody ever becomes well-known for leading victories.  Battleground reputation (among players) doesn't exist anymore, for the most part.


Title: Re: Aion (NDA dropped for North America)
Post by: Merusk on July 29, 2009, 07:34:08 PM
Koyosha's experience is the same as mine.  Hell, I still recognize some of the BG leaders from the old 'stay on your server days.'   I wish I could say the same for the Horde, but they all transferred off over the years due to pop imbalances.  I still remember Kurtz and Kingrex were two of the most feared players on Alleria.  Goddamn that rogue.  Then there was Mork the orc.. fucking hunters.

Yeah, I don't get that anymore.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on July 29, 2009, 07:53:28 PM
one guy

Hm.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on July 29, 2009, 07:54:56 PM
Wow.  It turned into Warhammeralliance.com pretty quickly in this thread, didn't it?


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 29, 2009, 07:55:08 PM
Its funny though that I can't even point out how in the history of games having a ranking system where losing takes away points has failed to do anything but foster exploiting, bullshit tactics and avoiding taking any fight you don't think you can win.
Well...
Quote
The Elo system (http://en.wikipedia.org/wiki/Elo_rating_system) was invented as an improved chess rating system, but today it is also used in many other games. It is also used as a rating system for multiplayer competition in a number of computer games[1], and has been adapted to team sports including association football, American college football and basketball, and Major League Baseball.
the idea behind Elo systems is to reflect player's skill as a number which allows to predict the chance of that player to win against another. When the player loses a game, their rating goes down, their 'points are taken away'. Sounds familiar?

And yes, in some circumstances this type of system can certainly have issues you mention. However, to say that such system generates 'nothing but issues' is a rather hysterical hyperbole.

It'd be also pretty hard if not close to impossible to offer alternative ranking system in competitive sport/activity that --even if it only adds points rather than also takes them away-- in the end doesn't still result in people over time losing their current place on the result table due to their performance (or lack thereof). It's the very thing the rankings are for, after all, to tell prowess of player relative to all others, and based on performance in game. If someone gains in rankings it has to be at expense of all people who scored lower. And yet it's just the method of calculation that's supposed to be the big deal here?


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 29, 2009, 09:57:24 PM
Quote
the idea behind Elo systems is to reflect player's skill as a number which allows to predict the chance of that player to win against another. When the player loses a game, their rating goes down, their 'points are taken away'. Sounds familiar?
What happens when you take a system designed for competative sports and mix it with a group of people whose sole purpose in life is not to play a competatively but to game that system?  Does it account for there essentially being no refs on the field?

Edit: Fixed quote.


Title: Re: Aion (NDA dropped for North America)
Post by: Senses on July 29, 2009, 10:17:57 PM
Isn't that every sport though?  The Multiplayer gaming universe isn't in a bubble.  Ultimately every competitive sport has to deal with the fact that its players will try and sometimes be successfull at cheating.  That has far more to do with human nature than it does with the fact that most people who like pvp are assclowns.  But that doesn't mean you don't schedule a World Series, or rank a Quarterback before the draft.  People cheat, and still, the world must go on.  At least in professional sports like Baseball, we can rationalize the cheating by saying that fair play is less important than high drama and mass appeal.  Some people play the game, others prefer to play the system.


Title: Re: Aion (NDA dropped for North America)
Post by: Trippy on July 29, 2009, 10:59:03 PM
Quote
the idea behind Elo systems is to reflect player's skill as a number which allows to predict the chance of that player to win against another. When the player loses a game, their rating goes down, their 'points are taken away'. Sounds familiar?
What happens when you take a system designed for competative sports and mix it with a group of people whose sole purpose in life is not to play a competatively but to game that system?  Does it account for there essentially being no refs on the field?
You don't have to even to look at the "metagame" to figure out that the Elo system doesn't work in this case. The Elo system was designed to rate a 1 v 1 game where both players start on "equal footing" (we'll ignore the going first advantage as players will play both sides more or less equally over their careers). It would work to rate video game players in something like a 1 v 1 DM FPS. It does not work in a "free form" PvP MMORPG.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 29, 2009, 11:04:00 PM
I'm sure you guys haven't gone past the "exponential difference in power due to non-skillbased factors" which doesn't exist in sports no matter how much players play casually or cheat, but exists in mmo's since UO.

Oh yes I'm getting nostalgic pre-release of WAR, WHA feelings from this thread.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 29, 2009, 11:42:23 PM
You don't have to even to look at the "metagame" to figure out that the Elo system doesn't work in this case. The Elo system was designed to rate a 1 v 1 game where both players start on "equal footing" (we'll ignore the going first advantage as players will play both sides more or less equally over their careers). It would work to rate video game players in something like a 1 v 1 DM FPS. It does not work in a "free form" PvP MMORPG.
That was a mostly rhetorical question on my part.  I saw the same inherent flaw.


Title: Re: Aion (NDA dropped for North America)
Post by: kondratti on July 30, 2009, 12:44:44 AM
I am waiting for the NDA to drop, so I can find out more about the game.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 30, 2009, 01:54:56 AM
Read thread title.


Title: Re: Aion (NDA dropped for North America)
Post by: Rake on July 30, 2009, 05:07:19 AM
Title should read "Aion (Asians zerg on forums to attack anyone who says anything against the next great yellow hope)

I'm neither for, or against this game, but I love how fiercely some of you want to defend it. Is there some incentive being offered if you can hard sell this do you get some special in game mount?


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 30, 2009, 06:03:57 AM
Now look at this Rake guy here!
Told ya. Trolls training ground. And they keep coming. Everyone wants a shot at it and some forum cred "Hey, I trolled the Aion thread on f13! I belong!"




EDIT: I have nothing against furries actually.


Title: Re: Aion (NDA dropped for North America)
Post by: tkinnun0 on July 30, 2009, 06:16:51 AM
Is there some incentive being offered if you can hard sell this do you get some special in game mount?

There's the thing that the more people there is on one side, the lesser your chances to get a good ranking and thus increase your PVP death penalty.


Title: Re: Aion (NDA dropped for North America)
Post by: Aez on July 30, 2009, 06:17:28 AM
Is it me or we have an epidemy of troll?
Right now, there's at least 3-4 big threads with 2 pages of trolling at the end.


Title: Re: Aion (NDA dropped for North America)
Post by: Feverdream on July 30, 2009, 07:04:00 AM
Now look at this Rake guy here!
Told ya. Trolls training ground. And they keep coming. Everyone wants a shot at it and some forum cred "Hey, I trolled the Aion thread on f13! I belong!"




EDIT: I have nothing against furries actually.

Great.  And this troll comes with a lovely 'racist' tone!  Nice!

Can't we just take these guys, and the people who apparently signed up for this forum solely to perpetuate their obsession with Mythic/Warhammer, and consign them to their own thread where they can yammer at one another and leave the rest of us alone?


Title: Re: Aion (NDA dropped for North America)
Post by: Brogarn on July 30, 2009, 07:32:47 AM
Title should read "Aion (Asians zerg on forums to attack anyone who says anything against the next great yellow hope)

I'm neither for, or against this game, but I love how fiercely some of you want to defend it. Is there some incentive being offered if you can hard sell this do you get some special in game mount?

You know, when posting on a forum, you don't have to click "Post" right away after typing something. You've got plenty of time to think first.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 30, 2009, 07:47:10 AM
What an interesting development.  Where are all these people coming from.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 30, 2009, 07:54:48 AM
What happens when you take a system designed for competative sports and mix it with a group of people whose sole purpose in life is not to play a competatively but to game that system?  Does it account for there essentially being no refs on the field?
There's going to be attempts to game the system of course since no sport is free of such people, it's just that does not mean such systems provide nothing but attempts to game them.

But it's rather more about, it's puzzling to see the intense nerdrage going selectively at the thought of "zomg they are taking away mah points, systems suxXXX" when the supposedly more acceptable alternative (just grant points for winning) doesn't actually work that much different as it still makes people lose/gain places in the overall standings. And can equally be gamed.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 30, 2009, 08:00:21 AM
I find it puzzling that people care about the ranking system that much as it's roughly only for epeen.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 30, 2009, 08:11:09 AM
You don't have to even to look at the "metagame" to figure out that the Elo system doesn't work in this case. The Elo system was designed to rate a 1 v 1 game where both players start on "equal footing" (we'll ignore the going first advantage as players will play both sides more or less equally over their careers). It would work to rate video game players in something like a 1 v 1 DM FPS. It does not work in a "free form" PvP MMORPG.
I think it works as long as you consider it a simple indicator of how likely the player is to win/survive an encounter, without defining the exact nature of said encounter. In the 'open' PvP such indicator is going to be much less precise than in more controlled 1v1 environment because the player will run into many more different encounter types and so with small number of samples the way these indicators are built will vary wildly... but as the number of encounters grows large it's going to eventually include enough these types to provide what could be considered a comparable average.

It's not going to measure performance of every player in exactly the same manner, that much is obvious. But i don't think any rating system can do that in 'open' PvP, for the very same reasons this particular model can't work perfectly.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on July 30, 2009, 08:21:15 AM
Here are the patch notes for Closed Beta 5





Title: Re: Aion (NDA dropped for North America)
Post by: Yegolev on July 30, 2009, 08:56:34 AM
I find it puzzling that people care about the ranking system that much as it's roughly only for epeen.

I'm pretty sure you answered yourself there.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 30, 2009, 09:01:29 AM
I find it puzzling that people care about the ranking system that much as it's roughly only for epeen.

I'm pretty sure you answered yourself there.

I got the impression the people against the system in this thread didn't care about epeen.  Maybe they're secretly jealous.


Title: Re: Aion (NDA dropped for North America)
Post by: tazelbain on July 30, 2009, 09:08:43 AM
Maybe you guys should bring back Cevik The Entertainer; he'd take care of the thread real quick.


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on July 30, 2009, 09:49:31 AM
Is it me or we have an epidemy of troll?
Right now, there's at least 3-4 big threads with 2 pages of trolling at the end.

Style points for using epidemy.  I rarely see that one used.


Title: Re: Aion (NDA dropped for North America)
Post by: Hoax on July 30, 2009, 09:59:17 AM
I find it puzzling that people care about the ranking system that much as it's roughly only for epeen.

I'm pretty sure you answered yourself there.

I got the impression the people against the system in this thread didn't care about epeen.  Maybe they're secretly jealous.

Idiot. If this system goes live it will reduce the quality and quantity of pvp for everyone because all the pvp kids will be hellbent to protect their rank. Also bet your ass that any player in the world will be unhappy if he gets wafflestomped 8v1 and stood no chance and he loses a bunch of ranking points. Writing on the wall is so goddamn obvious with this thing.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 30, 2009, 10:15:01 AM

Idiot. If this system goes live it will reduce the quality and quantity of pvp for everyone because all the pvp kids will be hellbent to protect their rank. Also bet your ass that any player in the world will be unhappy if he gets wafflestomped 8v1 and stood no chance and he loses a bunch of ranking points. Writing on the wall is so goddamn obvious with this thing.

Dude, I think they already established that this was an amazing success in Korea (along with the fact that we can't read and are furries). Thus it's fool proof.  FOOL PROOF!  :mob:


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on July 30, 2009, 10:47:24 AM
I'm not saying the Elo system won't produce issues, just that several other things that crippled WAR and AoC are fixed. I guess, although nobody has spelled it out, that you all are arguing for a system with no point loss like WAR's RR system? A ranking ladder that heavily emphasizes time spent and gives fewer rewards for climbing the ladder? I suppose it would produce a less competitive atmosphere. Or maybe you're in favor of repeatable PVP quests to achieve rewards?



Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 30, 2009, 10:55:51 AM
I'm not saying the Elo system won't produce issues, just that several other things that crippled WAR and AoC are fixed. I guess, although nobody has spelled it out, that you all are arguing for a system with no point loss like WAR's RR system? A ranking ladder that heavily emphasizes time spent and gives fewer rewards for climbing the ladder? I suppose it would produce a less competitive atmosphere.    

I think what you need to do is ask how that competition will manifest itself in the environment that's created.  While a system without point-loss may be less "competitive" in the sense that you have fuzzier metrics to determine who is the leader, it actually results in substantially more PvP because folks aren't as concerned about protecting their assets (in this case their abyss points).  If you want a system like that then play a game like EvE, where combat is infrequent, brief and involves heavy loss.  This type of game design relies on a lot of folks PvPing pretty much constantly or rapidly becomes very unfun.  That's why some of us are arguing against point loss, it actually discourages PvP and encourages a series of behaviors that are not conducive to large scale open world PvP.

If you want a game that has a ranking component it needs to be predicated on the idea that all players start with a relatively equal footing (for example the Elo system with chess) so in the computer gaming environment it is much more appropriate to apply a ranking system to a FPS where everyone is equally powerful and you can differentiate players based on skill.  In an MMO it really isn't appropriate as skill is only one component of many (time commitment, date of entry, time of play) that contributes to your overall effectiveness.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 30, 2009, 11:11:34 AM
So in your mind you'd rather have frequent PVP of low quality vs. infrequent PVP of high quality?  This is under your assumption this point system make people not PVP at all.

You want a PVP system where you can just run around attempt to kill people without thought.  I want a PVP system where if you're not good enough during a fight, you lose, and you also learn.

I'm not sure if this makes me a fanboy.  It's a system I like.  It's a system you don't like.  It's only a flaw in your eyes, not mine.



Idiot. If this system goes live it will reduce the quality and quantity of pvp for everyone because all the pvp kids will be hellbent to protect their rank. Also bet your ass that any player in the world will be unhappy if he gets wafflestomped 8v1 and stood no chance and he loses a bunch of ranking points. Writing on the wall is so goddamn obvious with this thing.

Easy Chuckles.  Relax, go play a different type of game.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on July 30, 2009, 11:16:10 AM
I don't think it particularly matters how good the PvP is for a grand majority of folks.  Warcraft has pretty much proven that people want the ability to solo a lot of content.  Scads of people simply get on and level toons by themselves.  I think Warhammer or Aion or whoever needs to make PvP more solo friendly.  How you would do that, I don't know, but zerginess is certainly something I hate about PvP.  Hell, maybe this is why arena is so populated in WOW.  It is single player friendly.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 30, 2009, 11:18:43 AM
Then people can stick with Warcraft.  This isn't the end all be all of MMOGs here, nor is it the "Next Big Thing".  It's a well made PVP diku game.  It's not a game changer.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 30, 2009, 11:47:20 AM
I don't think it particularly matters how good the PvP is for a grand majority of folks.  Warcraft has pretty much proven that people want the ability to solo a lot of content.  Scads of people simply get on and level toons by themselves.  I think Warhammer or Aion or whoever needs to make PvP more solo friendly.  How you would do that, I don't know, but zerginess is certainly something I hate about PvP.  Hell, maybe this is why arena is so populated in WOW.  It is single player friendly.

And yet when I think back on the 2 years Blizzard owes me of my life, the best PvP were those impromptu fights at the crossroads or TM/SS. For some reason it resonates and even comes close to the ridiculous fun I had with Planetside in its humble beginnings. I completely agree with your assessment though - but I can't help but notice a lot of people harken back to the open world pvp fights as the golden age of WoW PvP.
 


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on July 30, 2009, 11:57:19 AM
Quote from: Amiable
That's why some of us are arguing against point loss, it actually discourages PvP and encourages a series of behaviors that are not conducive to large scale open world PvP.

A couple of points:

- I understand that you need a lot of PVP to make Aion's endgame work, and that point loss will make people more skittish about PVP, reducing PVP quantity. But you also need to keep in mind that for 80% of the server those ratios are going to be along the lines of +3/-1, with PVP items as a point sink to compensate for the fact that PVP is not zero-sum. In fact it is a real complaint that people on opposing factions can make agreements to farm each other up to middle-high ranks. 

- By design, fortress rewards should be substantial enough that for 90-95% of the server it's worth taking a couple deaths in mass PVP to capture one. Also, from what I hear the abyss is laid out so that there are a number of funnels that tend to run groups into each other.

- If there's a point where the system breaks down, it's going to be that PVE is too rewarding relative to PVP for a majority of the population. It sounds like an issue with the current 1.5 test patch. We really won't know until 1.5 launches here in NA, however.

- Warcraft has proven that there's a much bigger market for casual soloable games than games where grouping is generally a good idea. This game allows soloing but promotes grouping heavily and I agree that that will limit its population.

- Arena is heavily populated in WoW because you get the best PVP gear with very little time spent. Now that more items are restricted by ranking and PVE is easy, arena participation has dropped dramatically. I'd like to see an MMO with good solo PVP, but I've never seen an MMO with good 1v1 balance yet except for games with no classes... and then you're back in UO-style PVP land.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 30, 2009, 12:06:15 PM
So in your mind you'd rather have frequent PVP of low quality vs. infrequent PVP of high quality?  This is under your assumption this point system make people not PVP at all.

"
I don't see how the PvP is of any higher or lower "quality" in the presence of a ranking system that involves loss.  How are you defining quality here?  The way I define quality is by asking: is it fun?  In general a point-loss sytem encourages a number of very "un-fun" behaviours.  Hence you will see less open world fun PvP (and by extension less fun!)


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on July 30, 2009, 12:15:19 PM
Then people can stick with Warcraft.  This isn't the end all be all of MMOGs here, nor is it the "Next Big Thing".  It's a well made PVP diku game.  It's not a game changer.

A lot of people probably will stick with Warcraft.  Or they will leave for Aion and go back.  I don't really care either way, I'm just opining on why the PvP genre seems to be less popular overall than WOW has managed to become. 


Title: Re: Aion (NDA dropped for North America)
Post by: Checkers on July 30, 2009, 12:17:10 PM
I don't see how the PvP is of any higher or lower "quality" in the presence of a ranking system that involves loss.  How are you defining quality here?  The way I define quality is by asking: is it fun?  In general a point-loss sytem encourages a number of very "un-fun" behaviours.  Hence you will see less open world fun PvP (and by extension less fun!)

He's justified his stance countless times in this thread, and it basically boils down to this:

Quote from: Draegan
It's a system I like.

Obviously, this system is fun for him.   PvP with actual risk is fun for many, many people.  What is so hard to understand about this?  Someone please kill this thread.



Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 30, 2009, 12:34:00 PM
So in your mind you'd rather have frequent PVP of low quality vs. infrequent PVP of high quality?  This is under your assumption this point system make people not PVP at all.

"
I don't see how the PvP is of any higher or lower "quality" in the presence of a ranking system that involves loss.  How are you defining quality here?  The way I define quality is by asking: is it fun?  In general a point-loss sytem encourages a number of very "un-fun" behaviours.  Hence you will see less open world fun PvP (and by extension less fun!)

Here's low quality.  Zerging over and over not caring if you die.  Forget strategy and just keeping throwing your body in there hoping to get a few points.  Doing everything mindlessly.

High quality would be the opposite. 


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 30, 2009, 12:34:16 PM


He's justified his stance countless times in this thread, and it basically boils down to this:

Quote from: Draegan
It's a system I like.

Obviously, this system is fun for him.   PvP with actual risk is fun for many, many people.  What is so hard to understand about this?  Someone please kill this thread.


I get that. But because you like something doesn't mean we shouldn't have a discussion why as a design systems with "actual risk" don't really work that well and why it is or is not a poor design decision.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on July 30, 2009, 12:41:42 PM
I, for one, am not entirely against point-loss.  My concern is the magnitude, and how it affects people's behavior.

How is the Elo system implemented?  1 vs 1 it's straight forward if we ignore class balance.  Where we get into problems is with groups.  In a 2 vs 1 are they summed?  Is there weighting for two people being able to put out more damage/healing than in a single 1 vs 1?  Does the system look at this weighted Elo group ranking then split the victory/loss between characters?  Does being grouped or ungrouped change things?  What about in mass battles where you have lots of ungrouped players and people switching targets?  How does attrition change the numbers in mid-fight?

It just seems a lot of complication to be able to say "this is awesome" without seeing how it works in practice, with real players.  Asian tests are not a good indicator since play styles between Asia, the US, and Europe vary widely.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 30, 2009, 12:47:15 PM
Here's low quality.  Zerging over and over not caring if you die.  Forget strategy and just keeping throwing your body in there hoping to get a few points.  Doing everything mindlessly.

High quality would be the opposite. 

So, hiding in a cave avoiding all PvP unless you are 100% sure you are going to win is higher quality? :oh_i_see:

I think both characterizaitons are specious.  What folks want from open world PvP is usually small, fun random group conflicts, I would argue that a system without point loss is more conducive toward that goal.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 30, 2009, 12:47:40 PM
You're looking at this in a micro way where you should look at it in a macro fashion.

First, losing points when you die isn't very risky in the grand scheme of things when you have and have had games where you lose everything.

Secondly, you have to look at how points are gained, how they are lost as a whole throughout the system.  You're just focusing on, "You die, you lose points, this sucks!"  However you may be ignoring that you can gain points in a few different ways via PVE and PVP.  Even at that point a PVP death isn't so traumatic.  You're not losing hours of work unless your competing at the very high levels.

Third you must consider that Abyss Points are not the end all be all of character progression in Aion.  There are many other avenues of gear acquisition whether it's raids, dungeons or crafting.

In the end, this isn't a major point of contention.  There are plenty of other things to do without worrying about how many Abyss Points you have.  It's not necessarily a focus that you constantly have to be thinking about unless you want it to be so.

You have a to narrow minded view on this game and how the system is set up.

Now if you want to have a generic discussion where we can armchair design PVP gain/loss systems in a game that doesn't exist and design the system in a vacuum then I think there are other threads/subforums for that.

So, hiding in a cave avoiding all PvP unless you are 100% sure you are going to win is higher quality? :oh_i_see:

I think both characterizaitons are specious.  What folks want from open world PvP is usually small, fun random group conflicts, I would argue that a system without point loss is more conducive toward that goal.

I can argue that a non-point loss system will encourage people to congregate to one area and just zerg each other over and over farming points until you get enough.  Whereas a point loss system will make sure people travel in numbers, protect themselves and their mates which would probably lead to group vs. group battle.  Which to me is what I'd like to see, and you seem to agree with that.

As for hiding in a cave, if you want to do that sure.  I think most people are going to out and about in groups trying to find people to fight, and run away when they're over matched.  The fun is chasing those people down when they run, or catching them off guard.  The thrill of the hunt so-to-speak.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on July 30, 2009, 12:59:01 PM
So, hiding in a cave avoiding all PvP unless you are 100% sure you are going to win is higher quality? :oh_i_see:

Yeah, basically.

Quote from: Sun Tzu
Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win.

His point about quality is exactly my point too.  I want people not to engage everything that moves, I want them to judge exactly what to try to attack, when, and have to take strategy and tactics into account so they don't lose something.  Removing all penalty from losing gives incentives to mindlessly zerg anything, on the chance that you might kill someone before you die, because you lose nothing from dying, which is pretty much exactly how most pvp in no-loss games works.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on July 30, 2009, 01:02:09 PM
I can't believe you are all still talking about this. So many points have been made and it's now obvious enough that no one is interested in changing their minds, definitely not before the game is out.

Aion is not out in places where we can get statistics you will consider, so everything is generic hearsay. Points have been made, now they need to hit the road to be proven. But why is it so important to those whom the game is clearly not aimed for to keep posting their rage? I hate Ricky Martin, or Eros Ramazzotti, or even John Cronensburg but I'm not wasting time writing rage posts everytime they publish a new single trying to convince everyone their music is badly written.

What the fuck is your problem? What's this holy war about good and bad design? Who the fuck care about your idea of good design when that is not working for everyone anyway? What good is your design if many think it is actually bad, and are not buying it?

Amiable, I can't believe you are still interested in this debate without a testdrive, or that you really think I am in love with Aion. I can't believe you misread my posts so much, must be my poor English. Or maybe I overestimated you, but I called you names cause you voluntarily chose to ignore my tone and depict me like a clueless happy poster. If you can picture me as a rabid fanboi despite my moderation, then I can call you anything, and I am sincerely sorry for that. At some point your posts talk for you, and you are the one still posting like crazy trying to prove anyone wrong.

To DLTrolley and his minions, good job recruiting for Fail Army.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on July 30, 2009, 01:18:02 PM
Quote
I can't believe you are all still talking about this.

There's nothing else to talk about. This or Champions is our future. And CO is under NDA and no sign of that dropping.

Seriously, there is a huge drought of MMOs right now.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on July 30, 2009, 01:46:51 PM
Amiable, I can't believe you are still interested in this debate without a testdrive, or that you really think I am in love with Aion. I can't believe you misread my posts so much, must be my poor English. Or maybe I overestimated you, but I called you names cause you voluntarily chose to ignore my tone and depict me like a clueless happy poster. If you can picture me as a rabid fanboi despite my moderation, then I can call you anything, and I am sincerely sorry for that. At some point your posts talk for you, and you are the one still posting like crazy trying to prove anyone wrong.

So what?  Have I offended your e-honour or something?  For God's sake man stop calling people names and taking things personally.  Why do you care if I think you are a clueless fanboy or the second coming of Robot Jesus?  I am just a random dude on the internet trying to have a conversation about a game (which I have test driven by the way and I am planning on playing).  We are all passionate about gaming or we wouldn't be frequenting a gaming websites in general, and this one in particular.

How about this: if I offended you I am very sorry.  For what it is worth I do not think you are a rabid fanboy or in love with Aion.  I do disagree with you rather intensely on how the system they have set up will play out, but I will suspend further judgement until I actually play the game.

Can we hug it out now? :pedobear:



Title: Re: Aion (NDA dropped for North America)
Post by: Hoax on July 30, 2009, 02:32:22 PM
I can't believe you are all still talking about this. So many points have been made and it's now obvious enough that no one is interested in changing their minds,

Nobody has made a point worth shit since I started reading this thread. At least not on the pvp ranking systems are great and they are double great if you penalize people for losing side. I'll ask again, quote a post where somebody made a decent point about why its important to have pvp ranks and why if your going to have them its better for the quality/quantity/type of pvp encounter to have people lose rank if they are defeated.


From this page of people thinking they are making good points, I assure you, they aren't:
His point about quality is exactly my point too.  I want people not to engage everything that moves, I want them to judge exactly what to try to attack, when, and have to take strategy and tactics into account so they don't lose something.  Removing all penalty from losing gives incentives to mindlessly zerg anything, on the chance that you might kill someone before you die, because you lose nothing from dying, which is pretty much exactly how most pvp in no-loss games works.

So if I say making people lose a ton of abyss points when they are ganked is stupid and will only reduce the risks people are willing to take and therefore the amount of random encounter combat that means I'm REALLY saying we need to have WoW's 0 penalty on death you kill a guy and he comes back and attacks you before you've even regained your hp/mp from fighting him.  :oh_i_see:

I, for one, am not entirely against point-loss.  My concern is the magnitude, and how it affects people's behavior.

How is the Elo system implemented?  1 vs 1 it's straight forward if we ignore class balance.  Where we get into problems is with groups.  In a 2 vs 1 are they summed?  Is there weighting for two people being able to put out more damage/healing than in a single 1 vs 1?  Does the system look at this weighted Elo group ranking then split the victory/loss between characters?  Does being grouped or ungrouped change things?  What about in mass battles where you have lots of ungrouped players and people switching targets?  How does attrition change the numbers in mid-fight?

It just seems a lot of complication to be able to say "this is awesome" without seeing how it works in practice, with real players.  Asian tests are not a good indicator since play styles between Asia, the US, and Europe vary widely.

Yeah I wouldn't know because the only response I can get is some retard spew from Falconeer and/or Draegan

PvP with actual risk is fun for many, many people.

This ranking system doesn't do much to add to risk it just creates an environment and a community where protecting and farming rank will lead to harmful player behavior and shitty overall combat quality for everybody because thats what fucking pvp ranking systems have always done in MMOs.  Hence why its such a fucking retarded system and anybody who has been around the MMO scene or hell online gaming in general for the last decade shouldn't need to have this spelled out.

Also, from what I hear the abyss is laid out so that there are a number of funnels that tend to run groups into each other.

The only thing mentioned in the last 20 pages of this thread where supposedly the merits of Aion have been spelled out time and again that sounds like a positive design decision for pvp.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 30, 2009, 02:44:35 PM
That's a lot of effort for saying nothing.  Bravo?


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 30, 2009, 02:48:19 PM
I find it puzzling that people care about the ranking system that much as it's roughly only for epeen.

Doesn't the ranking system grant its top players god mode?

I didn't know pointing out shitty design decisions makes you a troll? I guess the game has to be launched first, prove its failure by wasting the money of millions of subscribers, and then...wait I'll be to busy laughing by then. Hell we wouldn't be having this discussion if the people screaming about "how much of a troll you are" when you point out obvious dead horse issues, weren't acting like Aion was their first mmo. It feels like the darkfall forums in the vault and wha.


Title: Re: Aion (NDA dropped for North America)
Post by: Vash on July 30, 2009, 02:55:06 PM
I, for one, am not entirely against point-loss.  My concern is the magnitude, and how it affects people's behavior.

How is the Elo system implemented?  1 vs 1 it's straight forward if we ignore class balance.  Where we get into problems is with groups.  In a 2 vs 1 are they summed?  Is there weighting for two people being able to put out more damage/healing than in a single 1 vs 1?  Does the system look at this weighted Elo group ranking then split the victory/loss between characters?  Does being grouped or ungrouped change things?  What about in mass battles where you have lots of ungrouped players and people switching targets?  How does attrition change the numbers in mid-fight?

It just seems a lot of complication to be able to say "this is awesome" without seeing how it works in practice, with real players.  Asian tests are not a good indicator since play styles between Asia, the US, and Europe vary widely.

Yeah I wouldn't know because the only response I can get is some retard spew from Falconeer and/or Draegan

 :facepalm:






All in the last 8 pages..... most of it 6-8 pages ago before everyone gave up and decided to troll each other to death.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on July 30, 2009, 03:02:09 PM
I find it puzzling that people care about the ranking system that much as it's roughly only for epeen.

Doesn't the ranking system grant its top players god mode?

i see what Hoax is getting at with hatchet-like precision - however, we are assuming that once a person gets to a high enough rank, losing the rank becomes all important and outweighs any fun to had at that rank killing other people on the server (read: playing the PvP game). Assuming rank is the goal and not the fight itself, then I can fully concur with Hoax. It doesn't change my mind about the game or the fun i will have with it, but I can respect the view point.

At the same time, you don't build a quarter mile race car with your race winnings only to cage it up in a garage for fear of losing...you take that out on the street and collect as many doors as you can till you get beat. Same principle CAN be applied here if I assume the community here will be of the ilk to want to flaunt their rank and test their abilities and min/max their new shiny armor and enchants and stones and kitchen sinks. Add in the incentives at the top as DLR points out and I think that would be enough to keep people in the field of play rather than collecting a trophy toon to walk around town with. It might get to that point when people begin to bore of the game, but imho it won't do that IF NCSoft can keep things fresh with updates and expansions.

There is a lot to hypothesize about in this game and we have models for MMOs right now to go on, but it boils down to actual playing and testing whether we were right or wrong. And to that end, you can claim to be a Nostradamus of new MMOs till the next one.


Title: Re: Aion (NDA dropped for North America)
Post by: Simond on July 30, 2009, 03:39:55 PM
But what does this have to do with Shadowbane?


Title: Re: Aion (NDA dropped for North America)
Post by: Checkers on July 30, 2009, 04:07:30 PM
PvP with actual risk is fun for many, many people.

This ranking system doesn't do much to add to risk it just creates an environment and a community where protecting and farming rank will lead to harmful player behavior and shitty overall combat quality for everybody because thats what fucking pvp ranking systems have always done in MMOs.  Hence why its such a fucking retarded system and anybody who has been around the MMO scene or hell online gaming in general for the last decade shouldn't need to have this spelled out.

I don't actually give a shit about the ranking system.  I don't think Draegan or Falconeer or most of the people you're nerdraging over care much about it either.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 30, 2009, 04:08:11 PM
I find it puzzling that people care about the ranking system that much as it's roughly only for epeen.

Doesn't the ranking system grant its top players god mode?


The ability people that people reference with god mode was nerfed pretty heavily.  Still is a pretty good buff though.  2 hour cooldown for a 10 min duration and costs a hefty amount of AP to use, which I think is around 5k or so.  You'd be hard pressed to gain the AP cost back during it's duration unless you use it to defeat other high ranking people.


Title: Re: Aion (NDA dropped for North America)
Post by: Hoax on July 30, 2009, 04:52:59 PM
At the same time, you don't build a quarter mile race car with your race winnings only to cage it up in a garage for fear of losing...you take that out on the street and collect as many doors as you can till you get beat. Same principle CAN be applied here if I assume the community here will be of the ilk to want to flaunt their rank and test their abilities and min/max their new shiny armor and enchants and stones and kitchen sinks. Add in the incentives at the top as DLR points out and I think that would be enough to keep people in the field of play rather than collecting a trophy toon to walk around town with. It might get to that point when people begin to bore of the game, but imho it won't do that IF NCSoft can keep things fresh with updates and expansions.

No no no, you got the 1/4 mile race car analogy all wrong.  You don't build a quarter mile racecar, invest a shitton of time and effort into it then go race somebody with a faster car winner gets the pinkslip just for the challeng the glory and to briefly show off your new toy.


@Vash:  Thanks for the info, still sounds like a bad idea and I really dont think server ranks work well with a western audience but I appreciate you taking the time to dig those up for me.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 30, 2009, 05:00:12 PM
No no no, you got the 1/4 mile race car analogy all wrong.  You don't build a quarter mile racecar, invest a shitton of time and effort into it then go race somebody with a faster car winner gets the pinkslip just for the challeng the glory and to briefly show off your new toy.
I don't think this version of the analogy got that anywhere near right, either.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 30, 2009, 07:05:11 PM
So in your mind you'd rather have frequent PVP of low quality vs. infrequent PVP of high quality?  This is under your assumption this point system make people not PVP at all.

"
I don't see how the PvP is of any higher or lower "quality" in the presence of a ranking system that involves loss.  How are you defining quality here?  The way I define quality is by asking: is it fun?  In general a point-loss sytem encourages a number of very "un-fun" behaviours.  Hence you will see less open world fun PvP (and by extension less fun!)

Here's low quality.  Zerging over and over not caring if you die.  Forget strategy and just keeping throwing your body in there hoping to get a few points.  Doing everything mindlessly.

High quality would be the opposite.  

I don't think mobbing so you can win is high quality. If you rightly associate high quality with strategic depth, then a game where tanking has a viable role in pvp is pretty shallow. If you associate high quality with organization, then your missing half the equation if your understanding of organization is skewed. How much "skill" is involved in say a raid, the sheer logistics of it is daunting, getting 40 people on vent who shut up and be their on a particular time is a work of art considering that 90% of the WoW playerbase can never hope to attain that level of organization. But the actual combat itself is hardly strategic, hardly requiring anyone to perform their A game let alone their C game to actually get the raid done. Aion world pvp sounds closer to that pendulum, where the sheer logistics involved in fielding x amount of players consistently is a challenge, but the actual combat, by what I can tell doesn't have huge gaps between noob and expert. Again I don't consider being steamed rolled by a guild who can get 120 people online at once a high quality.

By that number in comparison to the zerg and die, at least by nature of the low risk/minimum reward/who cares, you can insure constant action and activity. Activity being important due to, I don't know...open world pvp actually requiring a large number of people already participating to be remotely successful. Low frequency of activity for the trade off of "quality" engagements bores the fuck out of people unless given something else to do...wait you don't have something else to do because your end game pve is tied to actually controlling the pvp. But how do you insure the pve zones constantly switch off and on without a large number of players, quality or not, banging on the system? A small playerbase allows small groups of people to be relatively large in influence and control the flow of the game, and thus making the general populace quite eventually.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 30, 2009, 07:43:55 PM
Are you comparing WOW's raid game from 5 years ago to Aion group PVP?

In any video game it takes more "skill" or "ability" to do well in PVP than in PVE encounters.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 30, 2009, 08:07:57 PM
Low frequency of activity for the trade off of "quality" engagements bores the fuck out of people unless given something else to do...wait you don't have something else to do because your end game pve is tied to actually controlling the pvp. But how do you insure the pve zones constantly switch off and on without a large number of players, quality or not, banging on the system?
I'm possibly misreading it but there doesn't seem to be a requirement to 'control the PvP' in order to be able to do other things (which i guess mean the PvE) -- the zones don't switch off or on, they're permanently available. There's hot spots in the zones which can be controlled by players and offer advantages when owned, but these are additional rather than the only source of content.

PvE 'raid' list (http://www.aionopedia.com/index.php?title=Dungeon), only one of the l.50 dungeons (Dredgion) is specifically mentioned as PvPvE content, rest is apparently pure PvE with no interference. Doesn't seem to say anything about controlling the PvP as requirement... whatever that even means?


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 30, 2009, 08:10:19 PM
And arguable the degree of said skill has varied from game to game. Very few mmo's have the strategic depth to actually say there is a large gap between the skills in pvp and pve. The gap exist in an mmo but that is mostly due to the AI being dumber than 99% of the playerbase. If players were to consider the class balance, whether the game was properly balanced for any sort of moderately competitive teamplay, and even then be required to properly use voice chat in order to greatly increase the odds of succeeding against players who don't communicating...then you have a very large difference between the skills needed for pve and pvp. But since again, I haven't seen the mmo to even make it past the class balance stage, I doubt a pvp'er claiming leet skillz from playing mmo's has much to boast about.

As far as me comparing WoW raid game to Aion's pvp, I'm not making a direct comparison, just a very specific analogy. But if you really want to make a comparison, if your a failure in WoW raid game your only choice is to get better at the game, if your a failure at Aion's group pvp, you can simply add more players to your group.

To my understanding end game dungeons are restricted if your side doesn't control the keeps. Probably wrong and need to do more reading if so, not a lot of end game info about the game, especially on the pve end. At some point apparently the bulk of best rewards will be found in the abyss.


Title: Re: Aion (NDA dropped for North America)
Post by: Senses on July 30, 2009, 08:20:03 PM
To my understanding end game dungeons are restricted if your side doesn't control the keeps. Probably wrong and need to do more reading if so, not a lot of end game info about the game, especially on the pve end.

This point alone is why the last 3 pages is so ridiculous.  You and several others are coming here not to get enlightened on what you clearly have absolutely no clue about, but constantly spout assertions on what you "think" is the state of end game pvp in Aion even though you clearly don't have a clue.  This is why you are trolls.  Either come with an opinion based on fact, or go start your own thread cleverly titled "What would make PvP really neat for DLRiley in the next big PvP game."  About the only thing I have learned from most of you is that you were extremely butt hurt over the original WoW pvp ranking system.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on July 30, 2009, 08:20:45 PM
To my understanding end game dungeons are restricted if your side doesn't control the keeps. Probably wrong and need to do more reading if so, not a lot of end game info about the game, especially on the pve end. At some point apparently the bulk of best rewards will be found in the abyss.
Yup, the info is pretty scarce. I could only find this article (http://www.aionopedia.com/index.php?title=PvPvE) (too lazy to try a proper search so maybe there's some more out there) and it seems that the keeps in Abyss provide some extra PvE hunting/farming ground for the guild who owns them, but this to my understanding is just in addition to what the zones themselves have to offer in term of NPC spawns and such, and which is available to anyone (but with risk of being attacked by another player)  The PvE dungeons aren't mentioned in this article so it'd be logical to presume they're not part of the control system. Though there is some link between these two, as apparently siege weapons which help to take over the keeps drop from high-end dungeon bosses.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 30, 2009, 08:23:37 PM
I'm sorry the game lacks end game pve info though its been out for several months now....Anyway, as far as my butt being hurt, I never played early WoW so keep your e-tough boy act to yourself please.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 30, 2009, 08:38:50 PM
The end game fortresses allow the side of the guild access just not the guild.

There are three levels of the Abyss for players to fight in.  The fortresses in the easiest level need 3-6 people to take over while the ones in the toughest level need raids.

They are adding dungeons to each fortress in the 1.5 update.

There are also end game dungeons that have nothing to do with fortresses.

There are also open world raid targets for your legion to fight and to defend from the other side as you're doing them.

There is also Open World PVP.  Fortress sieging etc.

There is also PVPVE dungeons according to an update in patch notes where you race another side's group in a PVE dungeon while you have options of setting back the other team is some fashion.

There is also NPC fights with the Baluar.  Apparently there is a big ship called the Dredgion or something.  Basically amazingly tough.  There is a post somewhere about it in this thread that I linked.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 30, 2009, 08:42:30 PM
Ok Aion wins, that is officially a shit ton of shit to do (if draegon has the features correct), and you don't have to care about the rvr to do it. Apparently nsoft was learning the right lessons from blizzard before they decided to make wow with wings. Yeah this game should hold its sub base easy. Though I have the feeling that once the initial excitement goes down the bigger draw to the game would probably be its pve game then the pvp.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 30, 2009, 08:44:54 PM
Well finally.  All this has already been talked about for quite a while in this thread.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 30, 2009, 08:50:51 PM
I think the derail happened when we were discussing aions merits as a pvp game. Personally it looks a bit shallow, and it probably won't turn out the way people in NA/EU hope it will and if that happens Aion will be known as pve land very quickly. Also it doesn't help that for a good portion of posters WoW with wings feels like someone announcing there will be a Transformers 3 (which is probably being made as we speak). Yeah it will make a lot of money, but someones intelligence is being insulted by making it because it almost proves that the movie going audience isn't all that demanding in the first place. Further reinforcing the idea that all anyone needs to make is mindless summer block busters for 10 year old and the 30 somethings will still pay for it. But unlike the movie industry the mmo industry still hasn't broken past making only the equivalent of mindless summer block busters, so I can see why Aion is making peoples ears bleed.


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on July 30, 2009, 09:06:06 PM
Draegan pretty much covered it, but I should note that if I've got things straight there's only 1 PVPVE dungeon, it's the Dreadgion, it's only being patched in for 1.5 so it's a new experiment, and it's locked so you're pretty much going to do it once a day at most.  

The non-PVP suite of activities won't keep Aion competitive with WoW by itself - you'll have close to WOTLK amounts of PVE dungeon endgame in 1.5 but ~2/3 of it will be gated by fortress control, it's relatively tank 'n spank (think vanilla WoW), and there isn't instanced raiding.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 30, 2009, 09:07:09 PM
My faith is restored.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 31, 2009, 07:07:35 AM
Source (http://www.aionsource.com/forum/general-discussion/20946-patch-notes-v1-5-update-shadow-balaur.html)

The following has been translated by fans so it might have a little Engrish to it.

Quote
Instance Dungeons
1. 12 various instances have been released
- These new instances all come with different themes
- These instances are aimed to give players better items and Abyss Points.

Quote
Abyss Fortress Dungeon
The 3 fortress in the lower Abyss(sulfur Tree Fortress, West Sield Fortress, East Siel Fortress) and 5 fortress in the upper abyss(Asteria Fortress, Ancient City of Rhoo, Krotan Fortress, Dikasas Fortress, Ran Miren Fortress) each have their own dungeons, and many new quests involving these dungeons have been prepared. The availability of this content depends on the fortresses being occupied by your faction, and for this reason fortress sieging has become more important.

- Players of the faction currently holding a fortress can enter its dungeon by interacting with the Entry Object inside the fortress.
- Each instance has many Treasure Boxes, and the aim is to collect as many of them in a certain time frame.
- The difficulty levels of the monsters will vary depending on the fortress instance, and if the time runs out, the treasure boxes will disappear one by one or even all at once.
- Only players of the faction holding the fortress can enter.

Quote
Battleground - Dreadgion
Elyos and Asmodian forces participate in a battle to bring down the Dreadgion.

The main objective is to infiltrate the Dreadgion from inside, destroy energy sources and eliminate the Dreadgion commander, but you must remain vigilant as you can also run into the enemy faction at any time.

- This is a PvPvE type instance where Elyos and Asmodian players can both enter the same instance.
- The Dreadgion can only be entered at certain times by registering at an NPC.

- Registration is available in Individual/Quick/Group modes. If you want to register for a new game, then select the individual register option. If you don't care whether to join a new game or a currently running game, then select the quick register option. To join as a group, select the group register option.

- Elyos players can register at NPCs Aseluse, Parasgos or Hipotades in Teminon Stronghold in Ereshuranta.

- Asmodian players can register at NPCs Buri, Okom or Rukbar at Primum Stronghold in Ereshuranta.

- Players will not be able to zone in the instance until there is enough players that has registered, so there may be some waiting time after registering.

- Points are earned when monsters are killed inside the instance and when the Dreadgion's power source 'Shukana' are destroyed.

- Points are also earning by killing players of the enemy side. When killing an enemy player with 0 points, no points will be gained.

- You will lose some points if killed by enemy players.

- There are many different routes to reach the commander, and a variety of ways to impede the opposing factions progression, all of which requires a strategic plan.

- When the commander is defeated or time runs out, the infiltration mission ends and all individual points acquired is combined to determine the winning side.

- When the infiltration mission is over, AP is awarded based on the total amount of points received, and the winning faction will receive a larger AP bonus.

- In addition to the AP rewards, some special bosses will also drop useful items.


This is just the new stuff that's going into the game come September.  This is also just PvPvE stuff, not including strictly PVE dungeons.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 31, 2009, 07:59:55 AM
Why is there so little information out concerning the strictly pve stuff? At this point is a tad disturbing, you don't want to tell the NA/EU audience to "try, wait, and see". I think those 12 new dungeons you mentioned are tied to fortress control since they offer abyss points.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on July 31, 2009, 08:16:02 AM
Here you go. (http://lmgtfy.com/?q=Aion+raid+dungeon+list)



Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on July 31, 2009, 08:42:19 AM
 :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on July 31, 2009, 12:10:48 PM
When is the beta weekend starting?


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on July 31, 2009, 12:27:10 PM
When is the beta weekend starting?

In about 28 minutes. Ends around 1:00 pm MST on Monday.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on July 31, 2009, 02:51:38 PM
For those needing to patch for this weekend, here are some mirrors (http://www.aionsource.com/forum/general-discussion/30191-aion-patch-1-0-2-14-mirrors.html)

Some main download mirrors off of that thread:
http://www.megaupload.com/?d=D17KA9O6

http://new.flyupload.com/files/view/eprRf4dSj55utG3YvA8I

http://rapidshare.com/users/EBWR77

I don't know how well these work since I patched mine last night through the NCSoft patcher, but people reported these work pretty well. If you do follow that link, avoid mirror 3 though, since just looking over the files and where they lead to you'll notice that 2 out of 5 files are the same and duplicated.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on August 01, 2009, 09:06:39 AM
If this was a test of their patcher, it failed. The "trickle patch" took 10 hours and the regular patch was a non-starter.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on August 01, 2009, 09:32:32 AM
Ick.  We started the update early Friday through the launcher and it finished rather quickly.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on August 01, 2009, 12:10:39 PM
I guess mine patched in the background while i wasnt paying attention, i didn't notice any patch.


Title: Re: Aion (NDA dropped for North America)
Post by: Strazos on August 02, 2009, 10:31:03 AM
Patch was near-instant for me.

Also, I still have yet to try another toon. I like my lvl 22 ranger. I basically don't die solo unless I do something dumb.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on August 02, 2009, 10:47:13 AM
So this weekend was pretty fun. Rifts are a great time, as I've found out, just don't forget a kisk. Also, the low level areas are protected with a barrier/seal that won't let you pass as an enemy, so that is cool. I was within that level range of the first zone too, so it just keeps any enemy out regardless of level.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on August 02, 2009, 11:37:37 AM
Also, I still have yet to try another toon. I like my lvl 22 ranger. I basically don't die solo unless I do something dumb.
How does the Ranger actually play?  In my duo I'm playing an Assassin, but I'm finding I have way too many buttons to press to be really effective.  A couple of really short buffs, a positional backstab, a charge which kind of defeats the use of the backstab.

I just got a Gladiator and took the spear.  So far she's really fun.  Also close to getting the summoner Mage to see how that plays.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on August 02, 2009, 11:50:58 AM
Also, I still have yet to try another toon. I like my lvl 22 ranger. I basically don't die solo unless I do something dumb.
How does the Ranger actually play?  In my duo I'm playing an Assassin, but I'm finding I have way too many buttons to press to be really effective.  A couple of really short buffs, a positional backstab, a charge which kind of defeats the use of the backstab.

I just got a Gladiator and took the spear.  So far she's really fun.  Also close to getting the summoner Mage to see how that plays.

Apparently Rangers are a bit ass until level 19 when they get stunning shot, then they turn awesome.  I've got one up to 15 now and it is pretty fun, if you don't mind kiting.  i hear the issue with rangers is that currently sorcs do everything they do better.


Title: Re: Aion (NDA dropped for North America)
Post by: Tannhauser on August 02, 2009, 01:15:27 PM
I wanted to try this again, but the patching was very very slow.  After several hours I got up to 33% before I got fed up and re-installed Warcraft III.


Title: Re: Aion (NDA dropped for North America)
Post by: Hawkbit on August 02, 2009, 01:35:59 PM
In all seriousness, whoever decided loot rights go to the person who does the most dps needs their teeth knocked out with a baseball bat.

As an 11 Templar, I can't out dps a 7 Scout so they *always* get loot rights. And Aion has the most retarded chat system I've seen in a game yet, so nobody is talking and groups never get arranged. It's just a bunch of people running around fighting over six spawn points, none of the grouping.

Fucking retarded. It's 2009, how the fuck is this still an issue for an online game?


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 02, 2009, 01:47:00 PM
Let the backward game design your still paying for begin  :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on August 02, 2009, 03:00:25 PM
It needs leveling pacts.  Of course I've come to the conclusion that any level-based game does.  I want to be able to go out and do things without worrying about out-leveling my friends.


Title: Re: Aion (NDA dropped for North America)
Post by: Samprimary on August 02, 2009, 03:02:39 PM
I'm playing this right now.

It's just massively generic, class options are ruefully simplistic, and at times the game is a parade of terrible design, balance, and gameplay decisions which will come to rule realm PvP. The game does have some wonderful polish and it's great finally being able to customize your character to the degree Aion does, as opposed to WoW's decade-old model with five to seven barely perceptible face choices. You just don't have a world that will hold a lot of interest after the fact, unless high level pvp is actually stellar enough to compensate for design that appears amateur in the face of WoW.

Knowing that this is the front-running competitor against WoW, while it does make me pine for some real diversity in the MMO field, does make me feel happy that WoW enforces a quality minimum through their quasi-innovation.

HOWEVER

(http://img44.imageshack.us/img44/8933/roys.png)


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on August 02, 2009, 03:31:24 PM
Quote from: amiable
i hear the issue with rangers is that currently sorcs do everything they do better.

In PVE groups, can't say I disagree and I would extend that issue to SM as well. From what I've read and seen, stealth and extra range make them very good for hit-and-run in the abyss and they have a solid set of tools in group PVP.

Quote from: hawkbit
Aion has the most retarded chat system I've seen in a game yet, so nobody is talking and groups never get arranged.

The regional and global channels are turned off during beta, maybe as an anti-farmer measure. It's a really stupid decision if you ask me, since the solo game kind of hits a wall towards the end of the 10-20 area. I had good luck changing my status to LFG in the social window and grinding for a bit, 4 out of 5 times I got an invite in 15 minutes or less for Krall groups that went on for hours. The other time was damn frustrating, though.  As far as being able to hop in and out and get something meaningful accomplished solo, the game is a step backwards after the early levels.

Edit: I agree that the rest of the way the chat system is set up is also quite poor.


Title: Re: Aion (NDA dropped for North America)
Post by: Merusk on August 02, 2009, 03:32:38 PM
The chatter I keep hearing is, "That Aion game is gorgeous and the spell effects are fantastic!!"  When pressed about gameplay I get the text equivalent of blank stares.

I hate teens and general chat.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on August 02, 2009, 03:41:05 PM
The regional and global channels are turned off during beta, maybe as an anti-farmer measure.

Who the fuck cares about farmers during a beta?


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on August 02, 2009, 03:43:50 PM
What's wrong with the chat system?  It's pretty standard, except they have channels turned off for the beta for some bizarre reason.  I mean, I agree it doesn't look particularly good, but then that can be said about every single game that's not EQ2 or City of Heroes, so I'm not seeing anything unusual about it.

As to loot rights thing...I'm not sure how I feel about that.  I have never liked the whole 'tagging' system, but then I don't entirely like this system either.


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on August 02, 2009, 03:50:50 PM
Quote from: Hindenburg
Who the fuck cares about farmers during a beta?

Apparently they infested the CN beta, spamming offers for release. It's the only possible reason I've seen mentioned anywhere, and there's no official explanation. Who knows, maybe it's actually broken for some reason, but that doesn't seem too likely.

Albeit if they turned on chat right now 90% of it would be kids trash talking WoW. 


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 02, 2009, 04:41:11 PM
In all seriousness, whoever decided loot rights go to the person who does the most dps needs their teeth knocked out with a baseball bat.

As an 11 Templar, I can't out dps a 7 Scout so they *always* get loot rights. And Aion has the most retarded chat system I've seen in a game yet, so nobody is talking and groups never get arranged. It's just a bunch of people running around fighting over six spawn points, none of the grouping.

Fucking retarded. It's 2009, how the fuck is this still an issue for an online game?

If you're getting griefed, change to another channel.   Making a group is easy.  Flag /lfg.  open the social pain "v" and search who for people lfg or otherwise.


Title: Re: Aion (NDA dropped for North America)
Post by: Merusk on August 02, 2009, 04:45:52 PM
Yeah, bitching about the chat system being turned off by a group who prides itself on always turning it off in their MMOs is  :uhrr:


Title: Re: Aion (NDA dropped for North America)
Post by: Hawkbit on August 02, 2009, 05:45:14 PM

If you're getting griefed, change to another channel.   Making a group is easy.  Flag /lfg.  open the social pain "v" and search who for people lfg or otherwise.

Yeah, I bitched about this to my WoW guild and they told me about changing channels.  That should fix part of the problem I had in my nerdrage. 

My next bitch is:  Why the hell do I have to grind so much just to get to the PvP? 


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on August 02, 2009, 06:47:08 PM
My next bitch is:  Why the hell do I have to grind so much just to get to the PvP? 

Because grinding is hard! If there wasn't a grind it'd just be WoW and the game would become infested with dirty casuals and WoW players!

Seriously, that's the answer you get if you dare question the grind in the game; its tantamount to heresy. The grind is a bitch; at 27 now on my Cleric and its a pain to level solo. If my wtfdie! skill doesn't activate it can take me a minute or two to kill a mob. The pacing needs adjustment but too many playing it have their hearts set on embracing the grind as rapture.

I'm still playing come release as its still going to be the best new MMO out there (mind the "new"), but it has more than its share of flaws. Speaks more to the market right now than the game itself.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on August 02, 2009, 06:54:55 PM
Because grinding is hard! If there wasn't a grind it'd just be WoW and the game would become infested with dirty casuals and WoW players!
Tbh it took me equally long to get to l.20 in WoW on fresh trial that it took me to get to 20 in Aion open beta (few days of semi-casual play) I realize for WoW this is a "lol, you're doing it wrong" sort of approach because people just pay Blizzard double for the xp buff disguised as 'refer a friend' thing, but out of the box and if you don't want to pay extra these two are really simillar when it comes to grind level.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on August 02, 2009, 07:00:06 PM
Seriously wtf? i'm leveling faster than any other game i can think off.  Granted i haven't played wow since aoc came out, and i haven't leveled a newb since launch but this doesn't feel like a grind AT ALL.  Are people just bitching for the hell of it? getting to level 20 in a couple weekends of sporadic play seems incredibly fast to me, aren't there only 50 levels total?


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on August 02, 2009, 07:03:46 PM
TBH, I hit 20 on the Belf zone in the same time I hit...9 in aion.
And seriously, you don't have to compare new mmo's to a 2004 starting zone. You have to compare them to the DK starting zone.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on August 02, 2009, 07:14:16 PM
TBH, I hit 20 on the Belf zone in the same time I hit...9 in aion.
And seriously, you don't have to compare new mmo's to a 2004 starting zone. You have to compare them to the DK starting zone.
I'm just saying someone starting WoW character from scratch that isn't starting in zones made after 2004 but rather in these made for "older" races... is going to experience similar levelling speed in both these games. And they'll have this experience today, not in 2004.


Title: Re: Aion (NDA dropped for North America)
Post by: Senses on August 02, 2009, 07:27:04 PM
Plus, wow's leveling speed has 0 to do with what the normal leveling speed should be.  Their leveling speed is designed around the fact that they have been in bussiness 4 years and know that their customers don't want to spend any more time than neccessary anymore in old crappy outdated zones.  Comparison's are pointless.  Either you enjoy your time leveling or you don't, if its the latter, its a grind.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 02, 2009, 07:38:55 PM
Plus, wow's leveling speed has 0 to do with what the normal leveling speed should be.  Their leveling speed is designed around the fact that they have been in bussiness 4 years and know that their customers don't want to spend any more time than neccessary anymore in old crappy outdated zones.  Comparison's are pointless.  Either you enjoy your time leveling or you don't, if its the latter, its a grind.

This.
You can't compare leveling speeds of outdated content.  They were increased, not because it took to long to level, but because they wanted people to level much faster to get with everyone else playing the game since half the zones are empty.


Title: Re: Aion (NDA dropped for North America)
Post by: schild on August 02, 2009, 07:51:27 PM
I just want to say that I can't even understand why WoW is brought up in the Aion thread. I don't even like WoW but I can unbiasedly say WoW is the better game and Aion is not a good game. I wanted to like WoW and I wanted Aion to be good. I got neither. I'm still not sure of what any of you see in Aion.

Also, Aion's leveling is slow as hell compared to AoC, the first two tiers of WAR, and WoW. So let's not go down that route for comparison.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 02, 2009, 08:13:55 PM
I can get to level 10 in 2-3 hours or so in Aion.  What is the length of time in WAR or AOC?

Also you hate DIKU games. 


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on August 02, 2009, 08:17:16 PM
Because grinding is hard! If there wasn't a grind it'd just be WoW and the game would become infested with dirty casuals and WoW players!

Seriously, that's the answer you get if you dare question the grind in the game; its tantamount to heresy. The grind is a bitch; at 27 now on my Cleric and its a pain to level solo. If my wtfdie! skill doesn't activate it can take me a minute or two to kill a mob. The pacing needs adjustment but too many playing it have their hearts set on embracing the grind as rapture.
Aion has reminded me of one thing.  Quests are fucking annoying and get in my way more often than not.  I don't really want to be told 'go here do this' all the time and kill only what I'm told to kill.  WoW and other similar games have trained us to do that, but the simple realization I took away from the last few days is that killing whatever I damn well please without worrying that I'm not getting quest exp for it is a lot more fun than being led by the nose to each and every mob I'm supposed to kill, and avoid everything else.

What do I want out of quests, personally?  Some story and significance to the areas, and just enough gear rewards to make sure that I'm not dependent entirely on luck to keep my equipment at a reasonable level for the area.  Beyond that, not only do I not need leading-by-the-nose, but I feel like it's actively irritating me.  Collecting bear asses is no longer fun.  Killing bears because they're big and mean is good enough.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on August 02, 2009, 08:22:05 PM
Aion has reminded me of one thing.  Quests are fucking annoying and get in my way more often than not.  I don't really want to be told 'go here do this' all the time and kill only what I'm told to kill.  WoW and other similar games have trained us to do that, but the simple realization I took away from the last few days is that killing whatever I damn well please without worrying that I'm not getting quest exp for it is a lot more fun than being led by the nose to each and every mob I'm supposed to kill, and avoid everything else.
:facepalm:

You can hit 10 in 1:30-2 hours in AoC.
Of course, since we were comparing 20... 5-6 hours.

Don't know how many it takes to hit 20 in WAR, couldn't stomach it past 14, which took 10.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on August 02, 2009, 08:55:10 PM
You are also comparing a game with 80 levels to one with 50.  Of course each level is going to be faster in a game with a ton more levels.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on August 02, 2009, 09:21:02 PM
This discussion is becoming even more retarded fast.


Title: Re: Aion (NDA dropped for North America)
Post by: schild on August 02, 2009, 09:35:11 PM
I can get to level 10 in 2-3 hours or so in Aion.  What is the length of time in WAR or AOC?

Also you hate DIKU games.  

No, I hate poorly designed games.

I have now leveled 7 characters past 40 in Age of Conan.

Level 10? Maybe an hour, if that. Level 6? 20 minutes, TOPS.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on August 02, 2009, 09:35:19 PM
But this one goes to 11.........


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on August 02, 2009, 09:36:46 PM
Quote from: Koyasha
What do I want out of quests, personally?  Some story and significance to the areas, and just enough gear rewards to make sure that I'm not dependent entirely on luck to keep my equipment at a reasonable level for the area.  Beyond that, not only do I not need leading-by-the-nose, but I feel like it's actively irritating me.

I like having enough quests that you always have some small excuse for what you're doing if you want it, which Aion definitely does not have in the 20's. On the other hand, I really dislike the way quests were handled in say LOTRO, where quest XP is so substantial relative to mob XP that you *must* quest and any extra mobs you feel like killing because you're having fun are just slowing you down. It's the ultimate version of putting the player on rails.

The one "regressive" thing I will admit I kind of like in this game is that the death penalty is boosted a bit. Not anywhere close to EQ levels, but more than recent games and enough that you really don't want to die. Adds a little extra tension, and so far in my groups it seems to be enforcing a higher standard of play. People are apologizing for mistakes and really trying to figure out mechanics. Although that may just be the beta crowd.


Title: Re: Aion (NDA dropped for North America)
Post by: Senses on August 02, 2009, 10:07:49 PM
I can get to level 10 in 2-3 hours or so in Aion.  What is the length of time in WAR or AOC?

Also you hate DIKU games.  

No, I hate poorly designed games.

I have now leveled 7 characters past 40 in Age of Conan.

Level 10? Maybe an hour, if that. Level 6? 20 minutes, TOPS.

And in 2 years you'll probably be able to jump in and get 7 characters past 40 in Aion...You want to have leveling speed discussions thats fine but your talking like AoC wasn't a steaming piece of shit till like 3 weeks ago.  

But more importantly, why does every discussion become so black and white, so polarizing...Everything is either an epic failure or a stunning success, which is funny since there is roughly 1 success and most people will still call it an epic failure.   Is it just possible we can discuss these games in more shades of grey like, hey this is shiny and new, or hey, this is cool because for 50 bucks I'm going to have something to do for 2 months.  Does every game have to basically replicate the moon landing just to get a thumbs up?


Title: Re: Aion (NDA dropped for North America)
Post by: Hawkbit on August 02, 2009, 10:26:04 PM
I'm done.  I had really high hopes for this game but I think I've moved past MMOs in general because this is some unfun bullshit to me.  Off tomorrow to shift my $5 preorder onto something else. 

1.  It's all kill quests.  This became especially apparent when I hit Asmodian T2 and they had me killing or collecting everything around a lake.  For well over an hour I did kill quests.  There's a quest for every mob type there; just kill 10 and come back.  Can't we move on from this and just give me the XP?  It's a pure waste of time. 

2.  Speaking of a pure waste of time, why the grind?  There's nothing hardcore about wacking foozles for 100 more hours than the next guy.  It added nothing positive to my experience and I fail to see how it makes one player better than another. 

3.  At level 12 I've got nine different types of consumables, the last four of which I never bothered to see what they do.  It's too much and I'm sure there's lots more types.  I'd spend more time micromanaging hotbuttons for consumables than I would playing the damn game. 

4.  Love the artwork, love the lore.  Where's the damn storyline in the game then?  Ultimately, there's nothing making me care about the characters or the world.  What's left?  Well...

5.  The PvP!!  That's what's left.  But it starts at lvl 25, so I never got to see it because it takes entirely too long to get there.  Not to mention rolling an alt up to see how a different class plays. 

Look, at the end of it all, I want to open world/objective PvP.  I want something deeper than Counterstrike but not at the expense of investing 25+ hours of my life for no discernible purpose other than getting to a "level" that I can start at.  The initial time investment is not worth it to me.  It's really sad that NCSoft doesn't see how immensely successful Guild Wars was in getting people into the PvP fast.  I realize GW and Aion are two different types of games, but they had to learn *something*, right?  Or not. 

Good luck to all who play, but this is not my bag of chips. 


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on August 02, 2009, 10:37:19 PM
It's really sad that NCSoft doesn't see how immensely successful Guild Wars was in getting people into the PvP fast.  I realize GW and Aion are two different types of games, but they had to learn *something*, right?  Or not.
Seeing they're the publisher of both these games perhaps their view of immensely successful differs. There's otherwise little reason why they'd choose to focus on this remake of Lineage instead.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on August 02, 2009, 11:43:58 PM
I was talking to a friend of mine, and I was trying to explain to him how I felt about Aion gameplay. The best way I could describe it was like this:

Aion would be the most polished, advanced game ever released, if WoW had never happened. It feels like they took everything from every MMO before WoW and improved on that. They learned nothing from WoW.

It seems to me that WoW has taught us that people like very fast leveling and minimal travel times and no downtime. Aion has learned non of this.

I am not canceling my preorder, but I have a feeling I wont be sticking with the game very long, there are just to many little "WTF you did what?" type design flaws. Like no mob tapping (being able to kill steal). Horrible class progression (Hello assassin and ranger). Bad balance at low levels. Crap like that.

The rumor mill has it that a lot of this is changed in 1.5 patch that we will be launching with, and we are currently on 1.0. I dont know why they dont have the NA beta people playing 1.4 (1.3?) that is like for the asian servers. But....

MIRACLE PATCH INCOMING!! :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on August 03, 2009, 01:02:20 AM
Like no mob tapping (being able to kill steal). Horrible class progression (Hello assassin and ranger). Bad balance at low levels. Crap like that.

The rumor mill has it that a lot of this is changed in 1.5 patch that we will be launching with, and we are currently on 1.0. I dont know why they dont have the NA beta people playing 1.4 (1.3?) that is like for the asian servers. But....

I honestly prefer the no mob tapping. I was so sick of AE groups tapping everything and stealing camps, or assholes in general tapping mobs the split second before a group I'm in pulls it and ends up doing the work for someone else. I honestly have less problems with people stealing a mob I'm already attacking compared to people just tagging mobs and hogging areas. As for the "miracle patch," yeah it does seem to cure a shitload of things, but there will still be things that I, and many others, don't like. That's how it goes though, can't please them all. Adding a lot of quests (shitloads for Asmo to help make up their lack of quests in comparison to Elyos) and rested xp will be good enough for me for the most part though as I'm pretty happy with most of this game.

Just to add, small group/duo PVP has just been fun as hell and it made me wish I was actually running fraps for moments of overcoming 2:1 or worse odds. Without even hitting the Abyss I'm almost rank 6 since pvp started around 19, but it was just going to the enemy equal level area and doing some roaming fights. Also, Templars were a surprise as to how difficult they are to fight against, and gives me a little faith that they may have done good things with the main tank class for pvp. It will be interesting to see them at max level.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on August 03, 2009, 01:26:12 AM
Oh yeah I wanted to add, did anyone notice that the fucking wildlife in this AionLand is some of the most hardcore stuff ever?

I can be a huge demon with wings, plate armor, and a 15ft long polearm, and a fucking bunny can take me out no problem. Talk about making the player feel weak and non epic. Sheesh.

Aion, getting killed by Space Flamingos.


Title: Re: Aion (NDA dropped for North America)
Post by: Tale on August 03, 2009, 05:39:58 AM
Foot-long Aion CE "coming soon" boxes in EB Games in suburban Sydney, Australia. This is going to launch big.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on August 03, 2009, 06:06:46 AM
Oh yeah I wanted to add, did anyone notice that the fucking wildlife in this AionLand is some of the most hardcore stuff ever?

I can be a huge demon with wings, plate armor, and a 15ft long polearm, and a fucking bunny can take me out no problem. Talk about making the player feel weak and non epic. Sheesh.

Aion, getting killed by Space Flamingos.

Yeah this is very annoying.  For fucks sake it takes me almost 30 seconds to kill a god-damn gecko.  And if I get 2 geckos on me I have to run.

I wish they had taken a cue from WAR and introduced PvP leveling from level 1.  I think I would like the game more if I actually got to PvP.  (Since I don't have the entire weekend to grind from dawn to dusk I was only able to get a character up to level 16.)


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 03, 2009, 06:48:04 AM
I can get to level 10 in 2-3 hours or so in Aion.  What is the length of time in WAR or AOC?

Also you hate DIKU games.  

No, I hate poorly designed games.

I have now leveled 7 characters past 40 in Age of Conan.

Level 10? Maybe an hour, if that. Level 6? 20 minutes, TOPS.

I don't see your poor design though.  It's just like any other DIKU.  Do you just not like the leveling speed?  I tend to hate the slow leveling speed, but this game feels about right.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 03, 2009, 08:25:40 AM
This is starting to look like my type of discussion. I knew I should have waited till launch to start the bashing.

To say "It's just like any other DIKU." as an reason why you don't see poor design is   :facepalm:.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on August 03, 2009, 08:26:03 AM
Like no mob tapping (being able to kill steal).


Gamebreaker. Thanks for pointing this out.


Title: Re: Aion (NDA dropped for North America)
Post by: Triforcer on August 03, 2009, 09:19:07 AM
Like no mob tapping (being able to kill steal).


Gamebreaker. Thanks for pointing this out.

Oh, cmon.  I hate to go all Vanguardish, but have we really reached the point where we can't handle ANYTHING that makes the game a bit more exciting?  Heck, in PvP MMOs, I want mob trains to come back.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on August 03, 2009, 09:25:32 AM

Oh, cmon.  I hate to go all Vanguardish, but have we really reached the point where we can't handle ANYTHING that makes the game a bit more exciting?  Heck, in PvP MMOs, I want mob trains to come back.

Serious question:  How does it add in anyway to the gameplay to have some griefing douchebag steal my kills?  Most likely this person will be on my side and I won't be able to do anything about it (at least from a PvP standpoint).  

These things were put in the game for a reason, that reason being that there are a subset of players who join a game solely to ruin other peoples fun.  

Another example of  :awesome_for_real: design:  They have a newbie quest in the asmodean city that sends your level 10  into the arena to talk to a quest NPC they cleverly placed inside of the arena.  There were already level 20+ folk camping the entrance when I went to do the quest.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 03, 2009, 09:31:26 AM
That is truly  :awesome_for_real:. Good things this game was tested in the mean streets of south korea.


Title: Re: Aion (NDA dropped for North America)
Post by: Xanthippe on August 03, 2009, 09:32:54 AM
For me, the distance between levels doesn't bother me.  It's the fact that I feel like I'm dismantling a brick wall, brick by brick when I fight a mob.

The pace of combat is too slow.  Mobs (and players, I suppose) have too many hit points, or the attacks don't take enough off at a time.

I'd rather kill 3 mobs in the time it takes to kill one for the same amount of experience, especially if I have to sit in between to rest.

The difference in 1 level is really something too.  My highest is an 18 templar.  If I attack a mob one level higher, I end up with half my health.  I can fight 2 or 3 my own level before I have to somehow regen (either potion, or powder/herb thing or something).

Duoing, on the other hand, is smooth and quick.  This is not what I'd call a solo-friendly game, though.  The pace is just too snoozy.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on August 03, 2009, 09:34:25 AM
You know what would be exciting? AI that actually works. Or maybe no levels. Or maybe not bastard child of Lineage 2 and WoW with a new coat of paint.

Nothing and I mean nothing is added by free for all mob stealing. It's not exciting or challenging; it's fucking stupid. The only people who think "Sweet! Disallowing mob tagging makes this game EXCITING!" are people who don't know what actual excitement is. Seriously, the only world where that's exciting is one in which Dikus are the only games that have ever existed and ever will exist.

I'm actually pretty neutral on this game but seriously, what the fuck? It's like going into a fucked up wormhole where everything that we all hated about MMOs are suddenly fucking features while WoW's intensely accessible endgame is too hardcore. And the only thing I will take unhealthy pleasure in is how many of you are going to join the hate carousel one last time three months after release.


Title: Re: Aion (NDA dropped for North America)
Post by: Hawkbit on August 03, 2009, 09:36:38 AM

Oh, cmon.  I hate to go all Vanguardish, but have we really reached the point where we can't handle ANYTHING that makes the game a bit more exciting?  Heck, in PvP MMOs, I want mob trains to come back.

I posted yesterday about my experience with mob tapping.  As a lvl 11 Templar, I would tap the mob and start the 20-30 second process of killing it.  Along comes a lvl 7 or 8 Scout and does more damage in a few seconds than I can ramp up in my 20+ on it, so he gets the kill and loot rights.  It happened so frequently I logged and quit for half the day.  It's not fun to spend over an hour trying to kill mobs for a quest and having someone get the rights to it.  

That said, the answer to that problem is to move to a higher channel where there's less people and less competition for mobs.  I learned that *after* my ragequit.

I still don't think I'm going to pick this up at launch because it doesn't get me into the PvP fast enough.  


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on August 03, 2009, 09:42:48 AM
That is truly  :awesome_for_real:. Good things this game was tested in the mean streets of south korea.

It's funny that you mention this, because I have wondered why people on Aionsource keep bringing this point up.  All I can gather is that Koreans enjoy boring, repetitive poorly designed gameplay and it is some sort of veiled insult at their culture.


Title: Re: Aion (NDA dropped for North America)
Post by: schild on August 03, 2009, 10:01:00 AM
All I can gather is that Koreans enjoy boring, repetitive poorly designed gameplay and it is some sort of veiled insult at their culture.

I don't think it's veiled at all. Nearly every Korean game I've ever played from free MMOG to AAA MMOG to Console game to portable game has been a steaming pile of trash. Their "big" thing from a few years back - Magna Carta - was one of the worst RPGs ever made. Hell, they couldn't even make a 16-bit-era JRPG on the iPhone correctly.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on August 03, 2009, 10:22:04 AM
I don't think it's veiled at all. Nearly every Korean game I've ever played from free MMOG to AAA MMOG to Console game to portable game has been a steaming pile of trash. Their "big" thing from a few years back - Magna Carta - was one of the worst RPGs ever made. Hell, they couldn't even make a 16-bit-era JRPG on the iPhone correctly.

The Kingdom Under Fire titles in the Xbox 1 were nothing short of terrific, but yeah, koreans usually = balls.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on August 03, 2009, 10:29:46 AM
Lineage 2 is a good game.

Anyway, on Aion, the thing with mob tapping is that MUCH of the "endgame PvEvP" is based on fighting for raids, and that means fighting for raidbosses WHILE fighting other players. A mechanic you people here don't like but we Asians love, so respect or shush.

The problem I see in this is when players from your SAME faction steal your mobs, as there's nothing you can do (with the actual mechanics) to prevent that or even retaliate. This is a MAJOR, MAJOR flaw.
But players of the opposing factions? Yes it's a feature, and yes it adds to the gameplay.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on August 03, 2009, 10:31:48 AM
Yeah but the underlying problem is whats the greater evil?  If you want to play an MMO you have the choice of the following:

1)  NA companies that launch half complete games where Dev's ignore the general public demands for things that need fixing long after launch where months later the game populations dwindle to 1/10 what they started with.  
2)  Korean/Asian games that are at least complete(for the most part) with game mechanics that arent necessarily ideal, in other words not a perfect game but at least it works and doesnt run like ass
3)  WOW
4)  Nothng

For me I tired of WOW a year ago, Im tired of games in category #1, 4 isnt an option so I choose #2(the poop choice).  


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on August 03, 2009, 10:44:38 AM
4 isnt an option

Why isn't this an option? I don't get this. I get the idea of being in love with what MMOs could be. Why that translates into maintaining a sub to at least one at all times even if the game isn't particularly swell and you could be playing something that's engaging and complete of a single/small multiplayer variety is beyond me.

Falc: It's almost like there's an easy solution to this tagging problem. Like a flag they could use... a binary flag... if it's not fixed it's because they don't want it to be fixed or it's not a priority. That should be a gigantic red flag.


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on August 03, 2009, 10:49:19 AM
4 isnt an option

Why isn't this an option? I don't get this. I get the idea of being in love with what MMOs could be. Why that translates into maintaining a sub to at least one at all times even if the game isn't particularly swell and you could be playing something that's engaging and complete of a single/small multiplayer variety is beyond me.


I can't speak for anyone else, but I maintain an MMO subscription at all times due to monetary reasons.  I can't afford to buy single player games that end quickly and have limited replay value.  MMOs almost always have something to do, especially if you play casually.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on August 03, 2009, 11:13:30 AM
4 isnt an option

Why isn't this an option? I don't get this. I get the idea of being in love with what MMOs could be. Why that translates into maintaining a sub to at least one at all times even if the game isn't particularly swell and you could be playing something that's engaging and complete of a single/small multiplayer variety is beyond me.


I can't speak for anyone else, but I maintain an MMO subscription at all times due to monetary reasons.  I can't afford to buy single player games that end quickly and have limited replay value.  MMOs almost always have something to do, especially if you play casually.

This.  Ive played MMO's for 11 years and playing a single player game feels empty to me now, like a BJ without a happy ending.  This is why after I left WOW a year ago I started playing MMO's I hadnt tried before that had been out for some time, at times I subbed to 2 games.  I used to play RPG games when I was younger but since I got into MMO's I prefer to play them, preferably PvP as well.  Some of it is the social aspect, I wouldnt be playing WHO if it werent for the people I play with, most of which notably are going to Aion :)


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 03, 2009, 11:37:11 AM
Re: Mob Tagging

It's a double edged sword as far as griefing is concerned.  On one side you can have someone come up, do more dps, and steal your kill.  On the other you can have some douchebag tag the mob right before you touch it and get full credit.

It sucks both ways.  You can grief people with any system.  However I havn't had anyone try to grief me at all with mob stealing in any of the beta weekends, especially since you can just channel surf.

At least Aion rewards you with experience in the ratio of how much damage you did to the mob.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on August 03, 2009, 12:09:27 PM
Re: Mob Tagging

It's a double edged sword as far as griefing is concerned.  On one side you can have someone come up, do more dps, and steal your kill.  On the other you can have some douchebag tag the mob right before you touch it and get full credit.

It sucks both ways.  You can grief people with any system.  However I havn't had anyone try to grief me at all with mob stealing in any of the beta weekends, especially since you can just channel surf.

At least Aion rewards you with experience in the ratio of how much damage you did to the mob.

/agree.   I played the China OB and now NA beta and have only ever lost about 4 mobs to someone else and these were typically in heavily populated areas(before level 5).  Not hard to move elsewhere or channel hop if its an issue.  IMO if this is a show stopper for someone you need to get the sand out of your vagjayjay. 


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 03, 2009, 12:42:32 PM
4 isnt an option

Why isn't this an option? I don't get this. I get the idea of being in love with what MMOs could be. Why that translates into maintaining a sub to at least one at all times even if the game isn't particularly swell and you could be playing something that's engaging and complete of a single/small multiplayer variety is beyond me.


I can't speak for anyone else, but I maintain an MMO subscription at all times due to monetary reasons.  I can't afford to buy single player games that end quickly and have limited replay value.  MMOs almost always have something to do, especially if you play casually.

This.  Ive played MMO's for 11 years and playing a single player game feels empty to me now, like a BJ without a happy ending.  This is why after I left WOW a year ago I started playing MMO's I hadnt tried before that had been out for some time, at times I subbed to 2 games.  I used to play RPG games when I was younger but since I got into MMO's I prefer to play them, preferably PvP as well.  Some of it is the social aspect, I wouldnt be playing WHO if it werent for the people I play with, most of which notably are going to Aion :)

I don't think being addicted to grindy pieces of shit is a good thing, but to each their own. I personally don't pay for backward game design, build it right or make it free. Lineage 2 is as much as a good game as EQ1 is, I mean I can find some days where getting punched in the dick is worth paying for.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on August 03, 2009, 12:46:21 PM
We've all been there, mate. Frankly, the punch dick thing is getting a bit stale.

I just finally accepted that, pretty as it may be, Aion simply won't be for me. It is for Draegan and Falc, so I might as well let them have their fun. Actually glad that I managed to sneak into beta thanks to strazos. Saved me 30 usd.


Title: Re: Aion (NDA dropped for North America)
Post by: Velorath on August 03, 2009, 01:00:49 PM
4 isnt an option

Why isn't this an option? I don't get this. I get the idea of being in love with what MMOs could be. Why that translates into maintaining a sub to at least one at all times even if the game isn't particularly swell and you could be playing something that's engaging and complete of a single/small multiplayer variety is beyond me.


I can't speak for anyone else, but I maintain an MMO subscription at all times due to monetary reasons.  I can't afford to buy single player games that end quickly and have limited replay value.  MMOs almost always have something to do, especially if you play casually.

Maybe if you're buying single player games right when they come out.  There's a ton of good cheap stuff out there.


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on August 03, 2009, 01:25:26 PM
I do buy games when the price drops.  I recently picked up Orange Box for 25 bucks, which I thought was an excellent deal considering the mods for Half Life exist and Team Fortress II is still actively played.  Also I managed to grab Civilization IV Complete Edition for 15 bucks (after a coupon).  But MMOs still hold the most value for me at 50 cents a day.  I don't feel the grind quite so much as others because I'm not desperately trying to get max level "where the real game begins."

It should be noted that I don't watch TV anymore, so I don't have a very passive access to entertainment and reading you guys snark at each other only lasts so long.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on August 03, 2009, 01:47:58 PM
Not hard to move elsewhere or channel hop if its an issue.  IMO if this is a show stopper for someone you need to get the sand out of your vagjayjay. 

I refuse to fight with a game's mechanics anymore to have fun. If I'm playing I'm not moving or channel hopping. And don't say vagjayjay. It makes you look even more retarded than you already do playing a game about androgynous angels.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on August 03, 2009, 02:55:26 PM
I hop into channel 7 when I load at the start.  The difference in population from 1 and 2 to seven is staggering.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on August 03, 2009, 04:40:48 PM
Lineage 2 is a good game.

I usually agree with you, but no, it isn't.


Title: Re: Aion (NDA dropped for North America)
Post by: Senses on August 03, 2009, 04:43:44 PM
So if we we're talking about skiing and I said, "Man I love skiiing, its so much fun!" Then one of you came in here and said, "I hate snow, and cold, and I hate wearing coats, oh and also I really cant stand the color white, and everyone who skiis is such a jackass it makes me want to puke."  My reaction would be, don't go skiing then.  For some reason though, when it comes to MMO's, people basically discredit and complain about every single thing that makes an mmo an mmo and instead of telling you, "Go do something else," we sit here and banter back and forth for pages and pages.  Has it occurred to some of you that despite what you might think about yourself, you really just hate MMoRPGS?  I don't mean to troll but cmon, there is a list a mile long of all the basics of MMO design that you guys hate and even though you occasionally admit that WoW does everything right, you wouldn't be caught dead playing WoW because of all the asshats.  Maybe its time to get a new hobby.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 03, 2009, 04:54:50 PM
So if we we're talking about skiing and I said, "Man I love skiiing, its so much fun!" Then one of you came in here and said, "I hate snow, and cold, and I hate wearing coats, oh and also I really cant stand the color white, and everyone who skiis is such a jackass it makes me want to puke."  My reaction would be, don't go skiing then.  For some reason though, when it comes to MMO's, people basically discredit and complain about every single thing that makes an mmo an mmo and instead of telling you, "Go do something else," we sit here and banter back and forth for pages and pages.  Has it occurred to some of you that despite what you might think about yourself, you really just hate MMoRPGS?  I don't mean to troll but cmon, there is a list a mile long of all the basics of MMO design that you guys hate and even though you occasionally admit that WoW does everything right, you wouldn't be caught dead playing WoW because of all the asshats.  Maybe its time to get a new hobby.

It's been like this for ages.  People want something new and awesome but they have no idea what that new and awesome is but they want it now.


Title: Re: Aion (NDA dropped for North America)
Post by: kondratti on August 03, 2009, 05:01:31 PM
I don't mean to troll but cmon, there is a list a mile long of all the basics of MMO design that you guys hate and even though you occasionally admit that WoW does everything right, you wouldn't be caught dead playing WoW because of all the asshats.  Maybe its time to get a new hobby.

I love the bit where they pick apart a new game and say that some basic feature sucks (like travel in WAR), and dont realise that WoW has 11 minute griffon rides which are worse than any other MMO I have played.  Yet WoW somehow gets the Robot Jesus stamp of approval, merely because the armchair designers wont explain why their oh so very right opinion doesnt apply to all MMOs... just merely to the one they are hating on today.



Title: Re: Aion (NDA dropped for North America)
Post by: Hawkbit on August 03, 2009, 05:09:01 PM
It's really not a very good comparison.  It's hard to fuck up skiing as a designer.  Even with minimal slopes you've still got a lodge with some coffee, beer and bunnies.  

MMO design though, it's entirely too easy to sit back and watch the whole thing burn.  Countless times in the past 10 (ok, maybe 5 really) years we see designers making the same jackass mistakes that we know are going to suck.  Hell, some of them have been told directly by us that they need to make simple changes to ensure fun and success in their game.  And each and every time they refuse to step away from the 'vision' they have (or maybe it's too late in the development cycle, which means you've got bad testers).  It's akin to being a writer without an editor.

This industry seriously needs an Alpha/Beta/QA union.  


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 03, 2009, 05:11:28 PM
You've missed the skii'ing is fun and doesn't require obsessive compulsive tendencies to enjoy  :drill:. People are more interested in what mmo's could be Massive Multiplayer Online Games then what they currently are Massive Multiplayer Online MUDS. It doesn't help that the industry advertises itself with each new mmo as the former and not the latter. The reason why we have pages upon pages of discussion on an obvious dead horse is simply because for every 1 generic to the tit diku that does moderately well, there will be 4-6 others that will launch and die. So until devs learn not to revive dead horses, we have every right to beat on them.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on August 03, 2009, 05:37:38 PM
It's hard to fuck up skiing as a designer.
It's easy. You make the routes shared, and leave it to natural douchebags to fuck it up for everyone else. :oh_i_see:


Title: Re: Aion (NDA dropped for North America)
Post by: Kageru on August 03, 2009, 07:16:51 PM

I could see choosing to have contested raid mobs being un-tappable as a design choice, but that mechanic being applied to XP mobs is poor design. Even with raid mobs it doesn't seem to be needed because the easiest way to interfere with the other teams should be to go over and kill them not engage in a DPS race on a PvE target.


Title: Re: Aion (NDA dropped for North America)
Post by: Register on August 03, 2009, 07:20:12 PM
Re: Mob Tagging

It's a double edged sword as far as griefing is concerned.  On one side you can have someone come up, do more dps, and steal your kill.  On the other you can have some douchebag tag the mob right before you touch it and get full credit.

It sucks both ways.  You can grief people with any system.  However I havn't had anyone try to grief me at all with mob stealing in any of the beta weekends, especially since you can just channel surf.

At least Aion rewards you with experience in the ratio of how much damage you did to the mob.

The system of giving loot rights to the highest damage done - doesn't it strongly discourage people from playing healers/tanks?

Also, since those of your same faction cannot attack you, doesn't this mechanic encourage more kill stealing from your allies?

So what is the advantage of this mechanic? If its there just to provide a means for pvepvp raiding contest over boss mobs, then I still think its unnecessary - why not just give the boss mob lots of hit points, and make it mandatory for the attackers to wipe the original raiders before they can steal the raid boss? i.e. raid boss untags after earlier raid get wiped due to being attacked by others.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on August 03, 2009, 07:31:01 PM
The system of giving loot rights to the highest damage done - doesn't it strongly discourage people from playing healers/tanks?

Also, since those of your same faction cannot attack you, doesn't this mechanic encourage more kill stealing from your allies?
Giving the loot rights to person who hits the mob first has similar effect, as it strongly encourages playing classes with ranged, instant damage ability. And it equally encourages 'stealing from your allies'.

So they're pretty right either way to go about it sucks about the same. So there's little point in bashing the game picks one way over the other. At least their approach still allows the player to gain some xp from the kill, relative to how much they damaged the mob. Not sure how that works in the systems where the mob is locked on first hit.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 03, 2009, 07:31:33 PM
The damage based system allows two opposing groups to ignore each other and race to kill the boss. Play tested in korea first.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on August 03, 2009, 07:39:53 PM
So, the PvP component is optional rather than mandatory if both sides feel like it? Isn't that something you'd be happy about?


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on August 03, 2009, 07:45:09 PM


I love the bit where they pick apart a new game and say that some basic feature sucks (like travel in WAR), and dont realise that WoW has 11 minute griffon rides which are worse than any other MMO I have played.  Yet WoW somehow gets the Robot Jesus stamp of approval, merely because the armchair designers wont explain why their oh so very right opinion doesnt apply to all MMOs... just merely to the one they are hating on today.



We'll chat a month after release when you've unsubbed from Aion.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 03, 2009, 10:28:31 PM
Re: Mob Tagging

It's a double edged sword as far as griefing is concerned.  On one side you can have someone come up, do more dps, and steal your kill.  On the other you can have some douchebag tag the mob right before you touch it and get full credit.

It sucks both ways.  You can grief people with any system.  However I havn't had anyone try to grief me at all with mob stealing in any of the beta weekends, especially since you can just channel surf.

At least Aion rewards you with experience in the ratio of how much damage you did to the mob.

The system of giving loot rights to the highest damage done - doesn't it strongly discourage people from playing healers/tanks?

Also, since those of your same faction cannot attack you, doesn't this mechanic encourage more kill stealing from your allies?

So what is the advantage of this mechanic? If its there just to provide a means for pvepvp raiding contest over boss mobs, then I still think its unnecessary - why not just give the boss mob lots of hit points, and make it mandatory for the attackers to wipe the original raiders before they can steal the raid boss? i.e. raid boss untags after earlier raid get wiped due to being attacked by others.


Any mob worth getting loot from is done in a group where as a healer or a tank will have the dps to back them up.  I played a cleric all weekend long.  I had no issues.  If you have someone following you around fucking with you, no sort of different tagging system is going to stop them from doing so.

No one has brought up any game changing terrible design features.  Tagging system? It's shitty both ways if someone wants to fuck with you.  It doesn't happen very often anyway.
PVP Ranking system?  That grind or competition is not even necessary since character advancement that is equivalent is available to everyone.

You can gripe about the leveling curve.  I don't think it's terrible, but it isn't the fastest.
You can gripe about the UI and keybinds.  They need improvement.
The chat system can use a little sprucing up.

But really?  The tagging system?  

Still you can gripe about the lack of true customization for your character other than manastones and stigmas.
Still you can gripe about the use of animations that screw with the fluidity of your character.
Still you can gripe about how classes grow as they level, some are overpowered some are weak due to stupid design.
Still you can gripe how a Spiritmaster's pets can't fly in a game that is built around flying for PVP.

You can even gripe with the voice acting:
English Voice Overs (http://www.youtube.com/watch?v=oN5Uc9BwpG8&feature=player_embedded)

Really the tagging system though?

There is a lot of little shit that I would do differently.  They've actually fixed a lot of the above in the three patches that are not being tested right now on the NA/EU beta servers.  But you know what? It's a fun game.  The classes are balanced, the combat is responsive, the game looks good as you play it.  There are many avenues to improve your character.  You have open world dungeons and instances.  You have raid targets and sieges.  But I guess the only crime is that it's a DIKU to some people.  Everyone can have their opinion and be biased by it.



Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on August 03, 2009, 11:39:07 PM
When I bitched about the grind I didn't entirely mean "grind" as in sitting and killing mobs until I feel like puking or anything. I've been in for two beta weekends now and have a Cleric at 28, Gladiator at 16 and a Assassin, Templar and Spiritmaster at 11-12. I should have clarified that I was more talking about the pacing and feel of the game. It feels like a grind. Its not that bad, even on my Cleric, until about 24/25. There's an increase in mob health and damage around then, and the Cleric's only increase in damage output is a Chain 3 skill that only "procs" about 15%-20% of the time. When it procs? It takes about a third to a half of the mob's health down (it literally does about 3x more damage than any of my other skills). So, my kill speed goes down and I start taking more damage and things bog downa  bit.

Still, only a bit worse than WoW at release; I'll agree, though I hear the 40s are considered grindy even by most players from Lineage and such. 1.5 might help there.

But then you throw gathering and crafting in there. I leveled Alchemy to 140, Cooking to 130ish and Armoursmithing to 160. The pacing for gathering and crafting sucks ass, plain and simple. Gathering should take a little less time and not be quite as much of a pain to level (sometimes it takes me 20-30 gathers to increase my gathering skill by 1, yay!) and crafting? Christ; it actively encourages afking and alt tabbing (though sometimes it wont craft when you're alt tabbed; dumb bug). I would have crafting sessions of 3-4 hours sometimes. I can live with the failure, but they need to speed up the process of crafting. When I smelted 300ish titanium ores it took me a touch over 60 minutes. Seriously. If nothing else, this is what pisses me off the most about the game.

This dramatically increases the pacing of the game from not bad to atrocious. Then there's all the reagents (refining stones can go fuck themselves until there's a way to morph one kind into another [say from accessory refinery stones to armour refining stones of the same level) and stuff which needlessly clogs up one's space until you make a mule or two and start mailing shit to yourself.

Its a grind-centric MMO from a design stand-point and while probably not even close to the level of grind found elsewhere in Asian MMOs (the default reply to grind comments is either 'go back to WoW' or 'could be worse, in Lineage...) and its not bad; until you bring in crafting's pacing. When you're grinding mobs you're at least participating in the game. When you're crafting its time to go watch a movie. Worse yet, a lot of the Work Orders are long enough to make you want to do something/anything else.. but short enough that you have to come back every 8-12 minutes.

I can stomach the shitty UI (what do you mean I can't move everything on the screen as I want? and where's my alliance health bars to whack-a-mole!) and the leveling. I can deal with key crafting components being random drop only from normal mobs with a low drop rate. But the crafting system? Fuck me, I don't have enough movies to deal with that.

Yeah, more than a bit ranty, but it annoyed the hell out of me and it destroys the pacing of the game. Maybe it wont be so bad come retail if we gain rest experience while in Sanctum/Pandemonium crafting. Don't know. I think they should up the experience gained from crafting and gathering, though; just to make it a little less annoying.

As for the rest.. I rarely had a mob stolen from me; I did have numerous times where I and another person hit a mob at the same time. If it was a melee, they would just bring it down (and reasonably so; takes less time for them than breaking off and finding another) and for ranged we usually just had it that whomever got 'aggro' stayed on it, the other would leave and there was never any real bitching about it.

Until we got to bosses in the elite camps; then there was often more than a couple groups fighting over it and being assholes about it.

And once you get into the 20+ areas there's no channel switching (for obvious PvP reasons).


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on August 04, 2009, 03:03:37 AM
Fuck, I hate that English voiceover. This is a low blow. I loved the original alienish casting sounds. I strongly hope there will be an option to have it back.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on August 04, 2009, 05:38:17 AM
Well, it's a crafting system.  That it sucks is pretty much a given from the moment you say crafting system.  But I do admit Aion's crafting system seems to be on a whole new level of annoying suck, cause it's like they took every other crafting system out there and asked themselves 'how can we make this more annoying, slower, and add in as much annoying randomness as possible?'

Anything worth making seems to be the result of a random proc on a 'normal' item.  So you want a crafted staff that's good for you, you've got to start making a bunch of normal ones and hope that one of them procs into a good one.  And then, some items from what I've researched require multiple 'parts' that are all procs of other crafts.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on August 04, 2009, 06:22:31 AM
Yeah, after 2 betas I pretty much anticipate this being on the shelf along side AoC and Warhammer online not too long after I get it.  Both the game and I are lacking:  it lacks fun and I lack time.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on August 04, 2009, 08:34:50 AM
If I have to grant that you find a game without  a single new feature (that I can see) is fun then you have to grant me that the tagging system is a gamebreaker for me.

And you are making me hate the game when I'd rather just keep it in shrugging of shoulders with a yawn territory. Fucking Aion fans...


Title: Re: Aion (NDA dropped for North America)
Post by: Ratman_tf on August 04, 2009, 09:10:10 AM
And each and every time they refuse to step away from the 'vision' they have (or maybe it's too late in the development cycle, which means you've got bad testers).  It's akin to being a writer without an editor.

This industry seriously needs an Alpha/Beta/QA union.  

Hey now. We just report the bugs. There are people In Charge who make the kinds of decisions that make QA look... poorly.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on August 04, 2009, 09:27:03 AM
You can even gripe with the voice acting:
English Voice Overs (http://www.youtube.com/watch?v=oN5Uc9BwpG8&feature=player_embedded)
Isn't that rip from Sailor Moon dub? :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on August 04, 2009, 09:46:30 AM
Ive opted to roll a femtoon for this game since any mantoon will be shemale anyhow


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on August 04, 2009, 10:30:56 AM
Fuck, I hate that English voiceover. This is a low blow. I loved the original alienish casting sounds. I strongly hope there will be an option to have it back.

I decided I could never play a Priest after hearing their horrible new casting vocal.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on August 04, 2009, 10:41:03 AM
You can't just turn the volume down and listen to some music?


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on August 04, 2009, 10:51:41 AM
At least they add an option to mute voices in 1.5.   I've kind of come to like my character's current voice though, it reminds me of Street Fighter.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 04, 2009, 10:58:19 AM
You can even gripe with the voice acting:
English Voice Overs (http://www.youtube.com/watch?v=oN5Uc9BwpG8&feature=player_embedded)
Isn't that rip from Sailor Moon dub? :awesome_for_real:

 :wink:

Don't ruin it for all the trolls in this thread.

If I have to grant that you find a game without  a single new feature (that I can see) is fun then you have to grant me that the tagging system is a gamebreaker for me.

And you are making me hate the game when I'd rather just keep it in shrugging of shoulders with a yawn territory. Fucking Aion fans...

You're being obtuse.  I'm only arguing that if someone is willing to grief you, any tagging system is vulnerable to the griefing. 

As far as me making you hate the game, just stop reading the thread.  If I'm a "fucking Aion fan" then you're a "fucking jackass".  Now that is settled, please to be not clicking on this thread. 

Ive opted to roll a femtoon for this game since any mantoon will be shemale anyhow

The male toons can be anything you want them to be.  Here's my "dwarf" looking character:



Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on August 04, 2009, 11:02:45 AM
The actual voices (http://www.aionsource.com/forum/general-discussion/30382-more-english-aion-voices.html) are awful anyway.

I really don't think they could sound less enthusiastic if they tried.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on August 04, 2009, 11:13:53 AM
Not to mention you can kinda feel them trying to figure out how to pronounce it.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on August 04, 2009, 11:28:50 AM
Ehh, so they took NA people to re-record made up words that aren't in any actual language? That seems about as pointless as it goes...


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 04, 2009, 11:58:23 AM
I was half expecting kamayamaya  :drill:


Title: Re: Aion (NDA dropped for North America)
Post by: Ard on August 04, 2009, 12:19:30 PM
I should have stopped reading pages ago.  If I had, I wouldn't have finally jumped off the fence and preordered, and wouldn't need to shake my fist at you all now.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 04, 2009, 12:46:41 PM
I considered getting front row seats but the lack of arena and the fact that lineage 2 devs are still making this game, pretty much saved me from stepping on poop.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 04, 2009, 12:55:03 PM
You're just trying to hard now.


Title: Re: Aion (NDA dropped for North America)
Post by: Simond on August 04, 2009, 01:03:37 PM
You can even gripe with the voice acting:
English Voice Overs (http://www.youtube.com/watch?v=oN5Uc9BwpG8&feature=player_embedded)
That link was just as funny when I had to explain it in the FoH forums.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on August 04, 2009, 01:40:52 PM
Ehh, so they took NA people to re-record made up words that aren't in any actual language? That seems about as pointless as it goes...
A lot of the names, Asmodian side at least, are Norse and similar Scandinavian ones.  They're not that hard.

Sjofn and Signe are both easily pronouncable, for example.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on August 04, 2009, 01:43:32 PM
I considered getting front row seats but the lack of arena and the fact that lineage 2 devs are still making this game, pretty much saved me from stepping on poop.

 :uhrr:


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on August 04, 2009, 02:52:10 PM
I considered getting front row seats but the lack of arena and the fact that lineage 2 devs are still making this game, pretty much saved me from stepping on poop.

 :uhrr:

I don't see why folks do not like battlegrounds/scenarios.  They are a way to get a quick PvP fix when you don't have hours to play.  It only becomes problematic when that is the ONLY thing to do.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 04, 2009, 02:53:23 PM
I considered getting front row seats but the lack of arena and the fact that lineage 2 devs are still making this game, pretty much saved me from stepping on poop.

 :uhrr:

I don't like world butt fuck.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on August 04, 2009, 03:35:17 PM
I considered getting front row seats but the lack of arena and the fact that lineage 2 devs are still making this game, pretty much saved me from stepping on poop.

 :uhrr:

I don't see why folks do not like battlegrounds/scenarios.  They are a way to get a quick PvP fix when you don't have hours to play.  It only becomes problematic when that is the ONLY thing to do.

They take away the excitement out of pvp/rvr (thrill of the hunt, granted there has to be a population to hunt). I don't like knowing my enemy is locked in a cage with me, I want to find, chase, and kill other players. I want to get blind sided and have to overcome the poor situation I'm now in because my enemy got the jump on me.

Also, I don't like that the balance between world pvp and instances has been pure shit. World pvp dies when instancesd pvp is also available due to them being the more efficient way to earn ranks/gear/exp (in games that I've played that had both that is). If there was a good balance and it allowed greater rewards in world pvp to make up for the instant pvp in instances I would have no problem with them. Additionally, I consider instanced arenas different then instanced battlegrounds, they're little more then a glorified multi person duel and has been done even worse then instances. I absolutely love things like the STV and Dire Maul Arenas in WoW (best example of an open arena), enter at your own risk sort of thing and try to survive. Those are arenas.



Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 04, 2009, 04:15:02 PM
You like fucking people in the ass, good for you. Personally I like to know that when I fight someone I won or lost because of skill 99% of the time and not 1% of the time.


Title: Re: Aion (NDA dropped for North America)
Post by: Simond on August 04, 2009, 04:45:27 PM
Arenas don't take skill, they take FOTM classes + rote repetition of "Class A therefore spam abilities 1, 2, and 4". They're the worst type of PvP there is.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on August 04, 2009, 04:49:58 PM
Come on now, be fair, that's not entirely true. They do take a certain amount of skill, problem is that pillar humping and the fight avoidance required to take a few sips of water looks very very boring, but is by no means easy.

Also, lower latency. It's not a requirement, but sure as fuck helps.


Title: Re: Aion (NDA dropped for North America)
Post by: Register on August 04, 2009, 06:55:02 PM
Any mob worth getting loot from is done in a group where as a healer or a tank will have the dps to back them up.  I played a cleric all weekend long.  I had no issues.  If you have someone following you around fucking with you, no sort of different tagging system is going to stop them from doing so.

No one has brought up any game changing terrible design features.  Tagging system? It's shitty both ways if someone wants to fuck with you.  It doesn't happen very often anyway.

I take it that leveling is still more or less done solo right? The picture I have in mind was leveling mobs being kill stolen, and quest mobs being kill stolen from non dps classes because the game allows it. And the people who do it doing so because it's convenient, it's easy, and they get rewarded for it - loot from stolen mobs, quest credit for stolen quest mobs etc (as opposed to true griefers who would do anything to create grief for others at no gain to themselves).

It might be an issue with more players flooding a single zone (game launch) or it might not be as much of an issue over time (except for quest mobs, unless they spawns super quick). But I see this design as worse than existing tagging systema (in say Wow), and I am thinking that newer MMOs should be improving upon existing systems instead of going the other direction downhill.

You could probably be correct that there are other things that need griping, much more than the tagging system. Personally I have not tried Aion, and am lurking in this thread to see if there are any reasons for me to try it when it launches.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 04, 2009, 07:18:36 PM
Arenas don't take skill, they take FOTM classes + rote repetition of "Class A therefore spam abilities 1, 2, and 4". They're the worst type of PvP there is.

I have no problem with people ragging on arenas when at best they spent their time dicking around in the WoW arenas (which is where 99% of arena complaints come from). Its also sad that the mmo industry as a whole can't figure out how to make instances fights between even teams as fun as say tf2's orange x server (which is the lowest quality both in fun and competition as far as tf2 is concerned). I personally would rather spend 5 minutes in a badly balanced arena then 1 hour "hunting (which is the equivalent of 5 minutes of arena action)" in world pvp. Personally my experience with arena's come from Guild Wars, I'm not going to bother defending the inferior crap out there.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on August 04, 2009, 08:21:15 PM
I don't see why folks do not like battlegrounds/scenarios.  They are a way to get a quick PvP fix when you don't have hours to play.  It only becomes problematic when that is the ONLY thing to do.

They take away the excitement out of pvp/rvr (thrill of the hunt, granted there has to be a population to hunt). I don't like knowing my enemy is locked in a cage with me, I want to find, chase, and kill other players. I want to get blind sided and have to overcome the poor situation I'm now in because my enemy got the jump on me.

Also, I don't like that the balance between world pvp and instances has been pure shit. World pvp dies when instancesd pvp is also available due to them being the more efficient way to earn ranks/gear/exp (in games that I've played that had both that is). If there was a good balance and it allowed greater rewards in world pvp to make up for the instant pvp in instances I would have no problem with them. Additionally, I consider instanced arenas different then instanced battlegrounds, they're little more then a glorified multi person duel and has been done even worse then instances. I absolutely love things like the STV and Dire Maul Arenas in WoW (best example of an open arena), enter at your own risk sort of thing and try to survive. Those are arenas.
This, and because they're instanced so they're meaningless (win or lose, everything resets), because they're "fair" in that you and your enemy have equal numbers, at least, and are always ready and watching for each other, because losers usually get some kind of prize even for losing.  They are, pretty much, all the bad parts of pvp concentrated into a convenient, un-fun system that tends to be the most efficient way to gain whatever one gains in pvp, such as points or gear.

I finally had a chance to pvp some via the rift system, even though I didn't make it to 25.  It was fun and seemed well-done.  I traveled to the enemy zone and hunted around for enemies.  Did it both alone and in a group.  The group fought and killed a few passers-by on the road until we ended up in front of the enemy safe area, and the enemies got together and made some attacks against us.  We won some, lost some.  Later I came back alone and sneaked around some, hunting people.  Killed a few people that were wandering around alone, got jumped by two that managed to sneak up on me despite being alert for enemies, but still defeated them, and finally died when I attacked a group of three that I thought was only two.  Later, I was grinding mobs in my own area when some of the people I killed came along and got the drop on me.  I came back and defeated them two-on-one, then a short while later they came back in a group of four and I lost and decided to move on to a different part of the map rather than face them again.  I should note that the reason I was winning so much was because my enemies seemed to be bad, not that I'm playing some overpowered class (although my class definitely seems overpowered in pve, I seem to be able to be shut down reasonably well by enemies who know what they're doing in pvp).  One of the ones I fought two-on-one was a templar, capable of stunning, but he never ever used his stun at the correct moment to prevent me from healing myself.

Arenas take away most things that were fun about that experience because of their preplanned setup, "fair" fights, and meaninglessness.  Yeah, the meaninglessness is just a perception, but it's an important one.  My fights were meaningless too, since they weren't in assault or defense of an objective, but the fact that they took place in the "real" world and not some instanced battleground or arena where teams are artificially set up to fight each other in some absurd minigame is very important for my perception of the fights having significance.  It's also important to that concept that if I win, someone must lose, and that loss should have more meaning than respawning in 30 seconds none the worse for wear.  If I am good, I gain points and they lose them.  If I am bad, I lose them and they gain them.  Significant. 

These all may be things some of you despise about pvp, but they're exactly what I like about it and any pvp without them is vastly inferior to me.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on August 04, 2009, 08:32:46 PM
You like fucking people in the ass, good for you. Personally I like to know that when I fight someone I won or lost because of skill 99% of the time and not 1% of the time.

Clearly that is exactly what I said, I like butt fucking people in games. I can't stand winning through me and/or my group playing better then my opponent(s) That is what that entire post meant, why didn't I just condense my post down to what you said? Oh wait, I know, it's because there is more to the post then the first two sentences, imagine that. :oh_i_see:


Arenas don't take skill, they take FOTM classes + rote repetition of "Class A therefore spam abilities 1, 2, and 4". They're the worst type of PvP there is.

I have no problem with people ragging on arenas when at best they spent their time dicking around in the WoW arenas (which is where 99% of arena complaints come from). Its also sad that the mmo industry as a whole can't figure out how to make instances fights between even teams as fun as say tf2's orange x server (which is the lowest quality both in fun and competition as far as tf2 is concerned). I personally would rather spend 5 minutes in a badly balanced arena then 1 hour "hunting (which is the equivalent of 5 minutes of arena action)" in world pvp. Personally my experience with arena's come from Guild Wars, I'm not going to bother defending the inferior crap out there.

To each their own. Though, I can't even remember the last time I roamed for 1 hour and didn't find more then 5 minutes of fighting in a thriving MMO.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on August 04, 2009, 08:37:10 PM
God damnit i so hate to agree with DL but world pvp just plain sucks unless you are a stealth class or in superior numbers.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on August 04, 2009, 08:39:07 PM
These all may be things some of you despise about pvp, but they're exactly what I like about it and any pvp without them is vastly inferior to me.

To add, there's also the factor of mobs and other people interfering and different size opposing forces keeping battles fresh and lively compared to some stale 2v2, 5v5, 10v10, 40v40.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on August 04, 2009, 08:40:30 PM
i... agree with DL

Just quoting so you can look at it later and, rightfully so, feel dirty.  :why_so_serious:


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on August 04, 2009, 08:41:01 PM
These all may be things some of you despise about pvp, but they're exactly what I like about it and any pvp without them is vastly inferior to me.

To add, there's also the factor of mobs and other people interfering and different size opposing forces keeping battles fresh and lively compared to some stale 2v2, 5v5, 10v10, 40v40.

I don't see the appeal of killing expers or people traveling to dungeons when i could be facing a group of equal numbers whos as ready to fight as i am.  Sorry i just dont get whats so great about world pvp unless you simply cant cut it in fair fights.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on August 04, 2009, 08:42:24 PM
i... agree with DL

Just quoting so you can look at it later and, rightfully so, feel dirty.  :why_so_serious:

Low blow.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on August 04, 2009, 08:51:08 PM
This will only make you stronger!


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 04, 2009, 08:56:28 PM
I don't find fighting people who are busy pve'ing fun or challenging. If I'm not getting challenged then I'm barely pvp'ing, and how am I doing anything different from pve'ing. The mmo brand of pvp feels too much like the Special Olympics for my taste "hey your a winner if you think you are, look how hardcore you are, hey you get phat loot at the end of this race, personal skill doesn't matter only the vague sense of accomplishment does, there not laughing at you their cheering you on, most people actually want to see this!".

Edit:
I didn't mean to forget "your changing the world!" :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on August 04, 2009, 09:51:58 PM
It is less about the challenge than it is about a world.  I got into MMOG's because of the whole world idea, which includes at it's core things that happen beyond my control which don't have external forces setting them up to be "fair."  That's why I don't like battlegrounds and arenas, they're too gamey.  They're a match, an event, something set up and engineered, not something that occurred because me and my enemies found ourselves facing each other in the same place at the same time.

I want to be minding my own business when an assassin sneaks up and kills me, I want to be duoing random mobs when a group of ten comes along and stomps on us as they make their way through our area, and I want to fight these uneven battles and sometimes win by either being good enough to 'beat the odds' or by having the odds on my side this time, but having none of it be engineered or set up for me.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 05, 2009, 07:46:02 AM
I got into MMOG's because I thought they were Massive Multiplayer Online Games . Besides every circumstance you listed can be simulated with the appropriate set of AI instructions (for example roaming due to several times larger flight paths) that already exist in mmo's, and I guarantee you you won't tell the difference. The only reason its called pvp is because the mobs are at least dumber then 99.99% of the playerbase, and only 1-2 simply commands (like attack the healer, ignore the tank, have a healer in group, use CC) will make the mobs smarter then 60% of your playerbase. I personally don't pay for a game that doen't challenge me.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 05, 2009, 07:46:49 AM
It's amazing how stupid you are.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 05, 2009, 07:52:59 AM
 :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on August 05, 2009, 07:55:34 AM
I got into MMOG's because I thought they were Massive Multiplayer Online Games .

And yet opt for closed-in, instanced arena-type fighting. On that note, I hear tekken 6 is going to be the best yet.  :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 05, 2009, 08:00:14 AM
Games are challenging worlds are not....at the very least if your going to have butt fucking as the primary mode of pvp you should at least have a story for me to get into..but no, you refuse to hire a half decent fantasy writer so you can't even do that much for me...damn mmo's offer very little for gamers....


Title: Re: Aion (NDA dropped for North America)
Post by: Triforcer on August 05, 2009, 08:03:34 AM
Your writing uses English words and is mostly grammatically correct.  That being said, I always feel when reading your posts that a lost god of infinite madness has somehow learned to arrange words in a way that seems normal and on-topic but is somehow not. quite. right. 


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 05, 2009, 08:05:42 AM
I've also observed that.


Title: Re: Aion (NDA dropped for North America)
Post by: Trippy on August 05, 2009, 08:06:10 AM
DLRiley is this your only warning. If all you are going to do is complain about the game leave the thread now.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 05, 2009, 08:06:52 AM
God of Infinite Madness, new mmo  :drill:

I do have some positive things to say...it will make lots of money.  :popcorn:


Title: Re: Aion (NDA dropped for North America)
Post by: Trippy on August 05, 2009, 08:07:57 AM
BTW, the rest of you are idiots for feeding the troll.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 05, 2009, 08:23:32 AM
BTW, the rest of you are idiots for feeding the troll.


I really just derailed the previous 2 going 3 page discussion of leveling curves. Someone will point out bad game design necro'ed from 2002 in Aion. People will go "why your beating on a dead horse" and then someone will point out that it's feature number 16. People will talk about dead horse shit as long as dead horses keep being necro'ed by developers. Eventually I or someone else will derail it, talk about the merits of feature X until someone goes "hey stop bashing Aion" and that would be the general mode until the next time someone other then drae or koya plays the game.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on August 05, 2009, 08:54:55 AM
Every MMO has bad design somewhere, including WOW.  Sometimes these bad decisions get rectified eventually, sometimes not *cough Warhammer *cough*.  The question is how much bad design are people willing to accept?  I personally have a higher tolerance than most here I believe and I know the "perfect" MMO will never happen..ever.  What puts many games on the sh*t list is bad design combined with bugs, poor performance, miserable launches, etc etc which ideally is taking problems and magnifying it to a whole new level. For me Aion's positives outweigh the negatives(bad design) and I dont see the game having the compunded issues like bugs, poor performance, etc which when you compare it to games over the past few years thats already a step up. 


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on August 05, 2009, 09:23:20 AM
Some stuff you can look at and know that its a horrible fucking decision (hello WARs ward system), but so far i see nothing like that on Aion.  Every system is exploitable in one way or another, just because people can think of ways to screw things up doesn't mean it won't work or its bad design.  Thats basically my current thinking on the whole ranking issue and dps kill stealing, you won't really know if it works or not until you've played for a while.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 05, 2009, 09:36:01 AM
Well the dps kills is a non starter. Whether you hate or love mmo's that not even a design issue for anyone who hates mmo's and a minor annoyance for those that do. I can rarely think of an instanced where people unsubbed due to getting their kills stolen. Things like level 10's being funneled into waiting camps of level 20's? That's an uninstall.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on August 05, 2009, 09:44:04 AM
For whatever it's good and bad, you know what I love about Aion?  Hardly any bugs.  Sometimes the person I duo with runs backwards.  That's it in two weekends of play.

It is really refreshing.  If nothing else comes from this game, I hope future games learn technical competance is important.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 05, 2009, 09:55:55 AM
Ncsoft should seriously list that as a feature. Bug free? Fuck that 2 million subs right there.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on August 05, 2009, 10:14:00 AM
Ncsoft should seriously list that as a feature. Bug free? Fuck that 2 million subs right there.

Yeah but you have to admit that compared to MMO's we have seen the last few years that bug free is a huge improvement, which in itself is sad.  Bug free also means that everything works, if I get a knockdown...IT WORKS!!  I look forward to playing any class where all my shit is functional.  The other big + for Aion is stability and lag, the game runs great with maxed settings...also a big step up from games we have seen like AOC, WHO(which is still heavily laggy), VG, etc.  Everything else aside, those 2 things right there are an improvement to the usual shit we see launched. 


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on August 05, 2009, 10:54:12 AM
To be fair,
 This game at release will be LESS buggy than WOW, so you have to give NCsoft that.  I think learning that having a stable game that runs smoothly will guarantee a few hundred thousand subs is a good lesson for developers to learn.  A very good lesson.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on August 05, 2009, 11:33:05 AM
I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client. IMO both AoC and WAR where much better in the design department, but Aion wins for execution.


Title: Re: Aion (NDA dropped for North America)
Post by: Rasix on August 05, 2009, 11:36:16 AM
I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client. IMO both AoC and WAR where much better in the design department, but Aion wins for execution.

Bug free should be an expectation for a game that will have been in production for 10 months in Korea.  :dead_horse:


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 05, 2009, 11:39:17 AM
I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client. IMO both AoC and WAR where much better in the design department, but Aion wins for execution.

Aion wins by launching.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on August 05, 2009, 11:46:45 AM
I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client. IMO both AoC and WAR where much better in the design department, but Aion wins for execution.

Bug free should be an expectation for a game that will have been in production for 10 months in Korea.  :dead_horse:

Bug free should be an expectation for any game period but for some reasons companies that produce MMO's dont seem to adhere to that policy and prefer to rush it our the door to start making money sooner rather then looking at longevity. 


Title: Re: Aion (NDA dropped for North America)
Post by: Rasix on August 05, 2009, 11:49:22 AM
WHOOOOOOOOOSH.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 05, 2009, 11:54:57 AM
This game is being "ported" not "released" in September.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 05, 2009, 12:05:52 PM
I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client. IMO both AoC and WAR where much better in the design department, but Aion wins for execution.

Bug free should be an expectation for a game that will have been in production for 10 months in Korea.  :dead_horse:

Bug free should be an expectation for any game period but for some reasons companies that produce MMO's dont seem to adhere to that policy and prefer to rush it our the door to start making money sooner rather then looking at longevity. 

 :dead_horse:


Title: Re: Aion (NDA dropped for North America)
Post by: Checkers on August 05, 2009, 12:39:57 PM
That really looks more like a donkey than a horse.  Just sayin'.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on August 05, 2009, 12:42:27 PM
I hope its dead, it keeps getting hit in the junk


Title: Re: Aion (NDA dropped for North America)
Post by: Hawkbit on August 05, 2009, 03:36:52 PM
getting hit in the junk

That's what this whole thread is about, really. 


Title: Re: Aion (NDA dropped for North America)
Post by: UnSub on August 05, 2009, 07:57:31 PM
I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client. IMO both AoC and WAR where much better in the design department, but Aion wins for execution.

Bug free should be an expectation for a game that will have been in production for 10 months in Korea.  :dead_horse:

Bug free should be an expectation for any game period but for some reasons companies that produce MMO's dont seem to adhere to that policy and prefer to rush it our the door to start making money sooner rather then looking at longevity. 

So the lesson is: launch your game in one country, work the bugs out there, then re-launch it in a new country with the latest version? Darkfall is ahead of its time.  :grin:

Also: bug free is impossible. Minimal bugs that impact on everyone's gameplay is more likely, but given that established MMOs that have been run for years aren't able to squash all bugs pretty much makes it impossible to ask for a new, just launched title.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on August 05, 2009, 08:22:22 PM
Quote


So the lesson is: launch your game in one country, work the bugs out there, then re-launch it in a new country with the latest version? Darkfall is ahead of its time.  :grin:


They missed a step.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 05, 2009, 08:30:44 PM
Quote


So the lesson is: launch your game in one country, work the bugs out there, then re-launch it in a new country with the latest version? Darkfall is ahead of its time.  :grin:


They missed a step.

Naw, Darkfall decided that the bugs were simply features.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on August 05, 2009, 09:44:37 PM
So the lesson is: launch your game in one country, work the bugs out there, then re-launch it in a new country with the latest version? Darkfall is ahead of its time.  :grin:

Also: bug free is impossible. Minimal bugs that impact on everyone's gameplay is more likely, but given that established MMOs that have been run for years aren't able to squash all bugs pretty much makes it impossible to ask for a new, just launched title.
While it's a fair point, they've done better in the few months they've had in another country than most MMOs manage in their lifetime.  So they either launched over there with not a whole lot of bugs or they cleaned them up really fast.

Since bugs and shoddy software are one of my biggest gripes, I need to give them credit where it's due.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on August 05, 2009, 09:53:03 PM
So the lesson is: launch your game in one country, work the bugs out there, then re-launch it in a new country with the latest version? Darkfall is ahead of its time.  :grin:

Also: bug free is impossible. Minimal bugs that impact on everyone's gameplay is more likely, but given that established MMOs that have been run for years aren't able to squash all bugs pretty much makes it impossible to ask for a new, just launched title.
While it's a fair point, they've done better in the few months they've had in another country than most MMOs manage in their lifetime.  So they either launched over there with not a whole lot of bugs or they cleaned them up really fast.

Since bugs and shoddy software are one of my biggest gripes, I need to give them credit where it's due.

Well, if you are playing the beta, you see how many bugs the game launched with, since people playing the beta are using the 1.0 client, which is the initial release client. I have no idea why they did this, but they did.


Also: bug free is impossible. Minimal bugs that impact on everyone's gameplay is more likely, but given that established MMOs that have been run for years aren't able to squash all bugs pretty much makes it impossible to ask for a new, just launched title.

Thats why I stated mostly bug free.


Title: Re: Aion (NDA dropped for North America)
Post by: schild on August 06, 2009, 01:13:29 AM
I would call being "interminably unfun" a pretty major bug.


Title: Re: Aion (NDA dropped for North America)
Post by: Tale on August 06, 2009, 01:44:50 AM
I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client.

In 2004, WoW was a MMOG from 1999 released with a current, mostly bug free and polished client.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on August 06, 2009, 02:02:36 AM
I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client.

In 2004, WoW was a MMOG from 1999 released with a current, mostly bug free and polished client.
I continually wonder why people say this, considering that it took a couple months after release to get the horrible gamebreaking problems out of WoW - in particular, the looting issues, disconnects, and login queues come to mind, along with things like boats breaking down (hi Captain Placeholder) and a number of skills and abilities - particularly movement related ones like Charge and Blink - having some serious issues.  EQ2 released a much more bug-free game at about the same time.

As for my opinion, considering that the forward and backward steps taken in the last ten years by MMOG's have been nearly equal, just in different areas of the games, an "MMOG from 2002 with a current, mostly bug free and polished client" looks damn good to someone who liked the MMOG's of the EQ era.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 06, 2009, 02:17:57 AM
I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client.

In 2004, WoW was a MMOG from 1999 released with a current, mostly bug free and polished client.
I continually wonder why people say this, considering that it took a couple months after release to get the horrible gamebreaking problems out of WoW - in particular, the looting issues, disconnects, and login queues come to mind, along with things like boats breaking down (hi Captain Placeholder) and a number of skills and abilities - particularly movement related ones like Charge and Blink - having some serious issues.  EQ2 released a much more bug-free game at about the same time.

As for my opinion, considering that the forward and backward steps taken in the last ten years by MMOG's have been nearly equal, just in different areas of the games, an "MMOG from 2002 with a current, mostly bug free and polished client" looks damn good to someone who liked the MMOG's of the EQ era.

There is no helping them.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on August 06, 2009, 06:14:57 AM
Took them longer then a couple month to deal with ques, it was a hardware upgrade which took about 8 months.  I remember well because I had maxed out my priest and rerolled to a server that didnt have a que cause of 2 hour wait times to play. 


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on August 06, 2009, 06:46:14 AM
I think that having few technical issues will give Aion a terrific start, and that they will actually have good 1 month retention.

After that I forsee losing a lot of subs once folks hit the cockstab grind and other associated mechanics that kick in around level 40.


Title: Re: Aion (NDA dropped for North America)
Post by: Tale on August 06, 2009, 06:47:20 AM
I think I just realized what Aion is. It's a MMOG from 2002 released with a current, mostly bug free and polished client.

In 2004, WoW was a MMOG from 1999 released with a current, mostly bug free and polished client.
I continually wonder why people say this, considering that it took a couple months after release to get the horrible gamebreaking problems out of WoW - in particular, the looting issues, disconnects, and login queues come to mind, along with things like boats breaking down (hi Captain Placeholder) and a number of skills and abilities - particularly movement related ones like Charge and Blink - having some serious issues.  EQ2 released a much more bug-free game at about the same time.

As for my opinion, considering that the forward and backward steps taken in the last ten years by MMOG's have been nearly equal, just in different areas of the games, an "MMOG from 2002 with a current, mostly bug free and polished client" looks damn good to someone who liked the MMOG's of the EQ era.

Gamebreaking? Bullshit. I was in WoW beta for six months and the game was NEVER broken. It launched in an incredibly good state. The bugs and missing features you just mentioned were very minor, as was the inconvenience of the queue system (and I played on Blackrock, one of the worst affected).

Also, learn the difference between server and client. Everything you mentioned is server-side, and you're trying to argue with a post about a client. WoW went into beta with a current, mostly bug free and polished client. It released with one too. What you're saying is absolute crap.

By the way, I hate playing WoW and I don't think I like Aion, so don't classify me. And I played EQ 1999-2002 and I agree with you on that, it was one of the best times I've had in gaming.


Title: Re: Aion (NDA dropped for North America)
Post by: Trippy on August 06, 2009, 06:55:01 AM
Some server clusters were a lot better than others (multiple servers shared the same database infrastructure -- i.e. they were in the same "cluster"). And the clusters got hardware upgrades to reduce the database issues at different times. So depending on your starting server (and cluster) your experience at launch ranged from mildly annoying (my server whose cluster got an early upgrade) to seriously painful.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on August 06, 2009, 10:38:06 AM
Gamebreaking? Bullshit. I was in WoW beta for six months and the game was NEVER broken. It launched in an incredibly good state. The bugs and missing features you just mentioned were very minor, as was the inconvenience of the queue system (and I played on Blackrock, one of the worst affected).
Any other game that'd launch with issues like character getting locked for minutes when trying to loot anything that wouldn't stack with something already in their inventory, or simply requiring the player to wait for hour+ before they were actually able to play... no, these issues wouldn't be called "very minor". People would say "fuck it i'm going back to WoW" very very quick.

WoW was in fortunate position -- there was no 'WoW to go back to', and for bulk of their player it was the "first MMO evar".


Title: Re: Aion (NDA dropped for North America)
Post by: Hoax on August 06, 2009, 10:50:28 AM
So true, shit my server was offline for the entire Thanksgiving weekend due to over population on the cluster.  I remember the lines and the loot lag and how hunters were a broken class etc.  Really WoW didn't have a launch that was any better then DAOC beyond the game wasn't assy like DAOC and the class balance was so much better then anything else I'd ever played.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on August 06, 2009, 10:51:01 AM
Gamebreaking? Bullshit. I was in WoW beta for six months and the game was NEVER broken. It launched in an incredibly good state. The bugs and missing features you just mentioned were very minor, as was the inconvenience of the queue system (and I played on Blackrock, one of the worst affected).
Any other game that'd launch with issues like character getting locked for minutes when trying to loot anything that wouldn't stack with something already in their inventory, or simply requiring the player to wait for hour+ before they were actually able to play... no, these issues wouldn't be called "very minor". People would say "fuck it i'm going back to WoW" very very quick.

WoW was in fortunate position -- there was no 'WoW to go back to', and for bulk of their player it was the "first MMO evar".

I had neither of those issues nor do i know anyone who did.


Title: Re: Aion (NDA dropped for North America)
Post by: Lightstalker on August 06, 2009, 10:58:52 AM

Clearly, pics or it didn't happen.

. (http://www.leagueofpirates.com/sirvival/queuedance.html)


Title: Re: Aion (NDA dropped for North America)
Post by: Ard on August 06, 2009, 11:03:40 AM
I had neither of those issues nor do i know anyone who did.

Again, as has already been said, it really depended on which servers you were playing on at launch.  I know from firsthand experience that Lightbringer was a catastrophic mess, and had a relapse of these issues the following Christmas.  It was nearly unplayable.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on August 06, 2009, 11:15:10 AM

Clearly, pics or it didn't happen.

. (http://www.leagueofpirates.com/sirvival/queuedance.html)

Gods i had no idea this stuff was still up. :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: fuser on August 06, 2009, 12:22:07 PM
I had neither of those issues nor do i know anyone who did.

Wow, how did you avoid that?! Because for a good ~2months it seem liked every server was effected to varying extents. Watching people move around the server in loot position was common place for a long while.

Heck who could forget this


Title: Re: Aion (NDA dropped for North America)
Post by: Rasix on August 06, 2009, 12:27:10 PM
I had neither of those issues nor do i know anyone who did.

Wow, how did you avoid that?! Because for a good ~2months it seem liked every server was effected to varying extents. Watching people move around the server in loot position was common place for a long while.

Heck who could forget this

I had some of the loot lock stuff, but it was extremely intermittent and usually restricted to mining certain nodes. It'd go away fairly quickly, however.  My server had very few population issues, if any at all.

Luckily, when I saw that my first server choice was going to house several EQ uber guilds, I decided to switch immediately. I think I was lucky enough to grab a new server they opened on launch day due to load issues.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 06, 2009, 12:36:21 PM
All that stuff happened to me.  I think I started on the Warsong server.


Title: Re: Aion (NDA dropped for North America)
Post by: amiable on August 06, 2009, 12:59:09 PM
All that stuff happened to me.  I think I started on the Warsong server.

Funnily enough I started on Warsong too (opening day).  All the problems were managable except for the queues (I ended up switching to a lower pop server relatively quickly).


Title: Re: Aion (NDA dropped for North America)
Post by: Simond on August 06, 2009, 01:50:07 PM
Hardly any of that stuff happened to me. I started with the rest of Europe after the US has spent ~three months sorting out the launch issues.  :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on August 06, 2009, 04:48:24 PM
I remember a lot of that; I was on Doomhammer at launch, which was part of the dreaded 12. However, a lot of WoW's issues at the time, in terms of being fucked, came from an odd source: its success. I know regardless of how atrocious my loot lag was I was willing to cut Blizzard some slack just because I could understand them being caught flat-footed by how successful it was. WoW hit numbers in weeks that they had thought it would take a year or more to hit. Between that, several statements on the forums from Blizzard reps admitting the situation and having been caught with their pants down and the community itself (most people I knew took the entire situation well in that instead of screaming and venting, would crack jokes). The servers worked almost the entire time; when they didn't you easily got credit (I recall getting just shy of 2 months free time, added up) and the biggest issue was that while playing you had to becareful about looting or their database software would shit the bed with the load it was getting hit with.

So if you got caught in loot lag you'd start cracking jokes or such in general and it'd cascade. Loot lag duels (dueling while in loot lag) was popular. So was loot lag suicide (as it would cancel the inquiries to the database). Between releasing at a sweet spot, admitting it was fucked up, actually working on fixing it to the best they could (you know, ordering massive numbers of servers, starting the ball on better hardware, etc) and generally decent customer service at the time.. and a general hatred of EQ2 it was largely forgiven and actually led to a tighter-knit community on Doomhammer.

It wouldn't fly today, I agree, largely because for a company to have a similar situation they'd have to get a relatively massive amount of NA subs to be comparable and I don't see a MMO in development that will cause that kind of success.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on August 06, 2009, 05:10:30 PM
Lag-related weren't the only problems with WoW's launch, there were plenty of actual bugs such as pathing issues and a myriad of other "minor" problems, but overall my point wasn't about specifics, and solely that WoW's launch was not sunshine and rainbows, especially in contrast to the other game that released about the same time, and people seem to forget that for some reason and say that it launched well.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on August 06, 2009, 06:25:29 PM
None of this is addressing the larger point that is a game working at all is still a selling point and really it shouldn't be. In general here, not specifically Aion before we go all "everyone unimpressed by Aion is being a horrible troll". I get why that might be a selling point but I also think it's high time we started judging MMOs like we would other games and I've never said something like, "Yeah, the new Unreal Tournament is totally worth buying because WASD works!"


Title: Re: Aion (NDA dropped for North America)
Post by: Kageru on August 06, 2009, 07:28:03 PM

WoW launched very well with some minor bugs considering the scale of the game. The beta client had been very reliable and issues like loot lag just weren't mentioned. Post launch Blizzard suffered because their estimate of demand was out by a huge margin. It was pretty clear they'd got it wrong when they had a pre-launch event and brought several thousand copies for about 4-5 times that number of people eager to buy.

That said to an extent they could afford to screw up because the competition was the aging EQ and the "fun is forbidden" EQ2. It doesn't have much bearing on Aion which is facing a bit more competition. Although in the world PvP domain they seem to have a fairly clear run.


Title: Re: Aion (NDA dropped for North America)
Post by: Trippy on August 06, 2009, 07:30:29 PM
Loot lag and all the other database issues were patently obvious in Open Beta. It was one of the first bugs I discovered when I made my first Dwarf.

Edit Open Beta that is


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on August 06, 2009, 07:35:42 PM
I get why that might be a selling point but I also think it's high time we started judging MMOs like we would other games and I've never said something like, "Yeah, the new Unreal Tournament is totally worth buying because WASD works!"
Thing is, the more complicated games of other genres are hardly something to put above MMOs as far as lack of bugs and stuff actually working is concerned and it gets worse rather than better there. Empire: Total War and ArmA 2 being notable fresh examples.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 06, 2009, 07:36:12 PM
None of this is addressing the larger point that is a game working at all is still a selling point and really it shouldn't be. In general here, not specifically Aion before we go all "everyone unimpressed by Aion is being a horrible troll". I get why that might be a selling point but I also think it's high time we started judging MMOs like we would other games and I've never said something like, "Yeah, the new Unreal Tournament is totally worth buying because WASD works!"

No mmo would score above a 5 in any honest game review.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on August 06, 2009, 07:36:25 PM
None of this is addressing the larger point that is a game working at all is still a selling point and really it shouldn't be. In general here, not specifically Aion before we go all "everyone unimpressed by Aion is being a horrible troll". I get why that might be a selling point but I also think it's high time we started judging MMOs like we would other games and I've never said something like, "Yeah, the new Unreal Tournament is totally worth buying because WASD works!"

While I agree with this point, Aion is just benefiting from the burning wrecks around it that everyone seems to be pointing out as what not to do. Its not that far fetched with the recent history of horrible launches to have that as your current template. Doesn't make it right, but still, that is what we have - just like comparing every god damn MMO with WoW.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 06, 2009, 07:39:16 PM
Well if your going to convince me to spend $15 a month on your mmo, it better be comparable to WoW.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on August 06, 2009, 07:44:26 PM
None of this is addressing the larger point that is a game working at all is still a selling point and really it shouldn't be. In general here, not specifically Aion before we go all "everyone unimpressed by Aion is being a horrible troll". I get why that might be a selling point but I also think it's high time we started judging MMOs like we would other games and I've never said something like, "Yeah, the new Unreal Tournament is totally worth buying because WASD works!"

While I agree with this point, Aion is just benefiting from the burning wrecks around it that everyone seems to be pointing out as what not to do. Its not that far fetched with the recent history of horrible launches to have that as your current template. Doesn't make it right, but still, that is what we have - just like comparing every god damn MMO with WoW.

I don't think the problem has been horrible launches.  Both AoC and WAR had great launches, hell AoC actually had a freaking miracle patch and both games were highly praised for their low level content.   A great launch followed by crashing and burning when people figure out your game is broken after a few weeks is what they should be trying to avoid.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 06, 2009, 07:47:02 PM
What I thought crashing and burning on boring content is half the fun  :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: UnSub on August 06, 2009, 09:03:40 PM
Gamebreaking? Bullshit. I was in WoW beta for six months and the game was NEVER broken. It launched in an incredibly good state. The bugs and missing features you just mentioned were very minor, as was the inconvenience of the queue system (and I played on Blackrock, one of the worst affected).

One man's very minor bug is another man's AHHHHHRAGEQUITTT!!!!!!.


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on August 06, 2009, 10:55:56 PM
I don't think the problem has been horrible launches.  Both AoC and WAR had great launches, hell AoC actually had a freaking miracle patch and both games were highly praised for their low level content.   A great launch followed by crashing and burning when people figure out your game is broken after a few weeks is what they should be trying to avoid.

AoC had a great launch? News to me; at launch the game was a steaming pile of buggy shit. Granted, I was one of those who suffered from a game breaking bug, amidst many others; the performance option bug, which meant my computer (which exceed minimum requirements in all areas, albeit barely) got absolute shit for performance from the game on any setting, but did better with higher settings because the lower options were absolutely fucked. Meant trying to play the game with 5-10 fps almost all of the time.

AoC's launch compared to WoW's launch, for me, it was no question WoW's was better. In part because Blizzard at least seemed to give a shit; with Funcom things were a joke. I never made it past the first three weeks and went back to non-MMOs for gaming.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on August 07, 2009, 05:12:24 AM

While I agree with this point, Aion is just benefiting from the burning wrecks around it that everyone seems to be pointing out as what not to do. Its not that far fetched with the recent history of horrible launches to have that as your current template. Doesn't make it right, but still, that is what we have - just like comparing every god damn MMO with WoW.

Which is fine. But I'm offering a little insight into why people may not be impressed with a feature list whose top slot is occupied by "doesn't crash constantly."


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 07, 2009, 06:57:33 AM
I don't think the problem has been horrible launches.  Both AoC and WAR had great launches, hell AoC actually had a freaking miracle patch and both games were highly praised for their low level content.   A great launch followed by crashing and burning when people figure out your game is broken after a few weeks is what they should be trying to avoid.

AoC had a great launch? News to me; at launch the game was a steaming pile of buggy shit. Granted, I was one of those who suffered from a game breaking bug, amidst many others; the performance option bug, which meant my computer (which exceed minimum requirements in all areas, albeit barely) got absolute shit for performance from the game on any setting, but did better with higher settings because the lower options were absolutely fucked. Meant trying to play the game with 5-10 fps almost all of the time.

AoC's launch compared to WoW's launch, for me, it was no question WoW's was better. In part because Blizzard at least seemed to give a shit; with Funcom things were a joke. I never made it past the first three weeks and went back to non-MMOs for gaming.

If you think AOC's launch as a steamy pile of shit you should of seen in a week or so before.


Title: Re: Aion (NDA dropped for North America)
Post by: Brogarn on August 07, 2009, 02:29:39 PM
If you think AOC's launch as a steamy pile of shit you should of seen in a week or so before.

Or lived through Anarchy Online's launch. It still gets my eye twitching when I think about that one. That launch was a steaming pile of shit. AoC's was not.


Title: Re: Aion (NDA dropped for North America)
Post by: Ratadm on August 08, 2009, 05:28:06 PM
Taxi to victory.


Title: Re: Aion (NDA dropped for North America)
Post by: waffel on August 08, 2009, 08:22:50 PM
nm


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on August 10, 2009, 10:40:33 AM
None of this is addressing the larger point that is a game working at all is still a selling point and really it shouldn't be. In general here, not specifically Aion before we go all "everyone unimpressed by Aion is being a horrible troll". I get why that might be a selling point but I also think it's high time we started judging MMOs like we would other games and I've never said something like, "Yeah, the new Unreal Tournament is totally worth buying because WASD works!"

While I agree with this point, Aion is just benefiting from the burning wrecks around it that everyone seems to be pointing out as what not to do. Its not that far fetched with the recent history of horrible launches to have that as your current template. Doesn't make it right, but still, that is what we have - just like comparing every god damn MMO with WoW.

Pretty much sums it up.  Most of us know MMO's dont get a second life, F it up from the start and you pretty much put the nail in your own coffin.  Exception being Eve but I think to a large degree its picked up over the years because its a different style MMO, space, ships, not orcs and elves for a change.  I dont think anyone here thinks Aion is the holy grail of MMO's, its new, it works and its new.  If SWTOR was coming out the same day as Aion I wouldnt be looking twice at Aion.  TBH its timing for launch couldnt be better, the only game coming out soon is Champions whch isnt going to be a MMO giant and there really isnt anything past September people can to jump to.  The timing is good because people are tired of WOTLK, WHO, etc and Aion brings at least a solid game to the table...did I mention the new?


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on August 10, 2009, 01:02:07 PM
Or lived through Anarchy Online's launch. It still gets my eye twitching when I think about that one. That launch was a steaming pile of shit. AoC's was not.

I suffered through both the launch of AO and WWIIOL.  I'm amazed I still play MMO's after those experiences. 


Title: Re: Aion (NDA dropped for North America)
Post by: EmraldArcher on August 10, 2009, 03:39:43 PM
If battleground/scenario PvP kills world PvP then the developers did a shitty job of designing/balancing world PvP.

Don't blame the players for doing what they find most entertaining/rewarding.

In general, my biggest complaint about Aion is that it doesn't feel like an actual world. You can't walk to the main city and you can't get to enemy territory without rifts.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on August 10, 2009, 04:52:28 PM
If battleground/scenario PvP kills world PvP then the developers did a shitty job of designing/balancing world PvP.

Don't blame the players for doing what they find most entertaining/rewarding.

In general, my biggest complaint about Aion is that it doesn't feel like an actual world. You can't walk to the main city and you can't get to enemy territory without rifts.

the cities I'll give you, but its not like there is a land bridge between the two pairings.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 11, 2009, 09:34:01 PM
A guy in my legion pointed out that the game will be released with the 1.5 update on DVD so there won't be any major patches to go through.


Title: Re: Aion (NDA dropped for North America)
Post by: ghost on August 11, 2009, 09:54:29 PM
the cities I'll give you

If there's no Thunder Bluff it is a steaming pile of shit.  In fact, all MMOs should have a Thunder Bluff.  It's that cool.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on August 11, 2009, 11:03:08 PM
Both of Aion's capital cities are sky-cities anyway, they're not on land at all so you couldn't walk to them.  And from what I understand the flying thing depends on ambient aetheric energy (at least, I think that's the excuse for why you can't fly ALL the time) so you can't fly to them because of that.

That said, I don't care about having things be mostly a seamless world.  Frankly I prefer distinct zones with zone lines in a way, because usually there's distinct zones anyway (like in WoW) just that they use "natural" barriers to section them off and set up the passes that make for zone lines.  But that really doesn't give me any more sense of worldiness than distinct zones, because having mountains or some other for some reason impassable barrier springing up to neatly define different regions of the world is just as silly as invisible walls that clearly tell you this is the zone line.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on August 12, 2009, 07:04:31 AM
If there's no Thunder Bluff it is a steaming pile of shit.  In fact, all MMOs should have a Thunder Bluff.  It's that cool.

 :ye_gods:


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on August 12, 2009, 10:00:14 AM
If there's no Thunder Bluff it is a steaming pile of shit.  In fact, all MMOs should have a Thunder Bluff.  It's that cool.

Aion fulfills the only city requirement that is truly needed in an MMO; a city where the careless and idiotic can routinely fall to their deaths.

I have seen dozens of people die in Sanctum over two beta weekends and it serves as great entertainment. I almost died once, myself, but managed to glide onto a airship that was passing by just at that moment.


Title: Re: Aion (NDA dropped for North America)
Post by: raydeen on August 12, 2009, 02:07:35 PM
If there's no Thunder Bluff it is a steaming pile of shit.  In fact, all MMOs should have a Thunder Bluff.  It's that cool.

Aion fulfills the only city requirement that is truly needed in an MMO; a city where the careless and idiotic can routinely fall to their deaths.

I have seen dozens of people die in Sanctum over two beta weekends and it serves as great entertainment. I almost died once, myself, but managed to glide onto a airship that was passing by just at that moment.

So Kelethin 2.0? (or is it like 3.0 or 4.0 by now?)  ;D


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on August 12, 2009, 04:03:52 PM
So Kelethin 2.0? (or is it like 3.0 or 4.0 by now?)  ;D

Possibly worse as, at least in Sanctum, there are places that look to be "secret" or hard to get to if you don't jump off the skyways/elevators and glide to them; except you fall right through them when you get there.

That accounted for almost a quarter of the deaths I saw. Roughly the same amount from people trying to jump and glide to either catch an elevator that left or a boat but didn't realize they couldn't possibly have the height to do anything other than smack into the side and fall to their doom.

Lastly, and most enjoyably, there's an elevator that takes you to where you can get Stigmas attached, higher level trainers and a few other NPCs. A lot of people would jump down the shaft instead of waiting for the elevator to come back up.. and most won't hit glide soon enough and splat into the ground.. or they catch the elevator on its way back up and go splat.

Then there's just the nasty things you can do with Personal Shops (as when you click to shop at one, you move directly on top of the person's shop.. but if its been carefully placed, you'll drop to your death). There's a good video of this and the others around; some even have good musical accompaniment.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on August 12, 2009, 04:41:22 PM
Then there's just the nasty things you can do with Personal Shops (as when you click to shop at one, you move directly on top of the person's shop.. but if its been carefully placed, you'll drop to your death). There's a good video of this and the others around; some even have good musical accompaniment.

See...this... this is why I hate people. Why the hell couldn't I come up with that first? I mean that is genius...


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on August 12, 2009, 11:55:31 PM
See...this... this is why I hate people. Why the hell couldn't I come up with that first? I mean that is genius...

Since I'm home now and can access youtube.. here's the two videos showing the.. issues that I found most enjoyable; Its not there! (http://www.youtube.com/watch?v=WdoeXSUQovY), Its a trap (http://www.youtube.com/watch?v=XqfiCuZphBM&fmt=22).

Given that if you die this way you do get the experience loss.. I can only imagine the kind of whining that'll go on come release. Some of it will actually be warranted, I think. Thus far I find it entertaining enough to be worth it, however.


Title: Re: Aion (NDA dropped for North America)
Post by: ezrast on August 13, 2009, 02:08:58 AM
Its not there! (http://www.youtube.com/watch?v=WdoeXSUQovY), Its a trap (http://www.youtube.com/watch?v=XqfiCuZphBM&fmt=22).
Ahahahahahahaha. Ahaha. Heh. Hardest I've giggled in a couple days.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on August 13, 2009, 10:31:04 AM
I'm amused that Pandemonium is safer than Sanctuary.  It'd be pretty hard to fall off most of the Asmodian city.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on August 13, 2009, 10:49:00 AM
I'm amused that Pandemonium is safer than Sanctuary.  It'd be pretty hard to fall off most of the Asmodian city.

Yeah, I only found like one bridge in Pandemonium that you could jump off of. Also, can we take a second to all think how fucking stupid a name for a city that is?


Title: Re: Aion (NDA dropped for North America)
Post by: Soukyan on August 13, 2009, 11:44:01 AM
I'm amused that Pandemonium is safer than Sanctuary.  It'd be pretty hard to fall off most of the Asmodian city.

Yeah, I only found like one bridge in Pandemonium that you could jump off of. Also, can we take a second to all think how fucking stupid a name for a city that is?

Qeynos is stupider. ;)


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on August 13, 2009, 12:13:17 PM
Qeynos is stupider. ;)

Oh here we go.  :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: Ard on August 13, 2009, 12:58:41 PM
Yeah, I only found like one bridge in Pandemonium that you could jump off of. Also, can we take a second to all think how fucking stupid a name for a city that is?

http://en.wikipedia.org/wiki/Pand%C3%A6monium_(Paradise_Lost) (http://en.wikipedia.org/wiki/Pand%C3%A6monium_(Paradise_Lost))

The capital city of Hell, from Paradise Lost.  I'd say that's a fitting name given the nature of the game world here.


Title: Re: Aion (NDA dropped for North America)
Post by: Simond on August 13, 2009, 05:48:29 PM
Yeah, I'm not seeing why "Place where all the demons live" is a bad name.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on August 13, 2009, 07:01:25 PM
Yeah, I'm not seeing why "Place where all the demons live" is a bad name.

Because according to the lore, the Asmodians see themselves as the good guys, not demons.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on August 13, 2009, 08:41:01 PM
Demons see themselves as the good guys, too.  Besides, I'd rather my capitol have a cool name like Pandemonium than some sissy one like Sanctuary.


Title: Re: Aion (NDA dropped for North America)
Post by: Hindenburg on August 13, 2009, 09:30:04 PM
Demons see themselves as the good guys, too.  Besides, I'd rather my capitol have a cool name like Pandemonium than some sissy one like Sanctuary.

Depends on the writer.
(http://upload.wikimedia.org/wikipedia/en/6/60/Lucifer16.jpg)


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on August 14, 2009, 04:58:55 AM
Because according to the lore, the Asmodians see themselves as the good guys, not demons.
But they don't see the place they got stuck in after the world fell apart as anything but the worst sort of hellhole, so the name fits.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on August 14, 2009, 05:27:52 AM
I constantly think of Pandemonium, the plane (from Planescape) when I hear the name.

And lore-wise, the Elyos and Asmodians are both good guys, technically.  Although in my opinion the Asmodians seem to behave better than the Elyos overall, from the stories I read in the libraries and the attitude of most NPC's.


Title: Re: Aion (NDA dropped for North America)
Post by: Ozzu on August 16, 2009, 03:02:46 PM
I finally got to play this for a few minutes this morning. Wow. What a beautiful game and it runs really well. I've got an itch to fly though and I can't in the n00b area.  :heartbreak:


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on August 16, 2009, 05:31:08 PM
My interest in it has held fairly steady, so I doubt I'll come to regret having pre-ordered it. GameGuard can go fuck itself with a chainsaw, though. My mouse is half useless in Aion because of it which is a big pain in the ass for PvP.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 16, 2009, 06:39:45 PM
You can get rid of Gameguard pretty easily.  Of course it's against a lot of things you agree too.


Title: Re: Aion (NDA dropped for North America)
Post by: Ceryse on August 16, 2009, 06:55:08 PM
You can get rid of Gameguard pretty easily.  Of course it's against a lot of things you agree too.

I'm always very wary about doing such things. In WoW I never changed textures, or used anything against the agreement; not that I can recall at least. But, fuck.. with WoW I only knew Warden was there because they told us. I never once ran into it preventing or impacting my play or computer functions in any way whatsoever. It seemed to do its job as well as one could expect and nothing else.

GameGuard doesn't do its job at all and still gets in my face about mundane bullshit.

Just drives me insane the logic behind using GameGuard, or the lack thereof.

Almost as much as if you dare to question why GameGuard shits on the features of the G-series keyboards, lachesis mice, etc., etc., on one of the several forums for Aion and get to see people crawling out of the insane asylum about how its a good thing and evens the playing field. Except these things work perfectly fine; on a different OS. I only have issues because I'm still using a 32-bit OS. From what I hear there aren't problems with a 64-bit OS.

I wish I could believe it when they've said they're reconsidering using GameGuard for Aion and its western launch.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 17, 2009, 08:50:57 AM
I have no issue with a G15, Lachesis or lag with Gamegaurd on Vista 64.


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on August 17, 2009, 12:07:38 PM
I have no issue with a G15, Lachesis or lag with Gamegaurd on Vista 64.
Wonder if it could be the case of Gameguard simply failing to work as it's supposed to in 64-bit environment.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on August 17, 2009, 12:18:59 PM
I have no issue with a G15, Lachesis or lag with Gamegaurd on Vista 64.

Same, my G15 and game works fine with Vista 64


Title: Re: Aion (NDA dropped for North America)
Post by: Ozzu on August 17, 2009, 02:50:41 PM
Aaaaand it's gold:

Quote
The wait is almost over for the year's biggest massively multiplayer online (MMO) game, Aion.

Today, NCsoft, the world's premier publisher and developer of MMOs, confirmed that Aion has been released to manufacturing. Aion is the highly anticipated game that has already taken Asia by storm and has quickly become one of the world's largest MMO franchises ahead of its release in North America on September 22nd.

In advance of the game's launch, Aion will be showcased at both GamesCom 2009 in Cologne, Germany, as well as the Penny Arcade Expo 2009 in Seattle, Washington. Both events will feature exclusive hands-on access to the 1.5 version of the game, which has yet to be unveiled to Western audiences. This version of the game introduces numerous enhancements, including continued improvements to Aion's innovative character customization that will now include a host of Western styles, as well as new zones, instances, skills, quests and continued game balancing and improvements.

Aion has already built major momentum among gamers across Europe and North America, with more than three million hours of gameplay logged in the game's closed best testing alone. Additionally, the Limited Collector's Edition version of the game is nearly sold out in retailers, and Aion is currently on the best-seller lists for PC games weeks ahead of the game's launch. Aion is available for pre-order from several participating online and brick-and-mortar retailers, including Aiononline.com, Amazon, Best Buy, EB Games Canada, Fry's Electronics, GameStop, Steam and Target.

Unlike any MMO before it, Aion is a uniquely crafted online experience where flight offers much more than just a way to explore the landscape - it is a strategic and integral part of combat, quests, and exploration. Players will dive into battle and plunge through thousands of unique, story-driven quests, all while trying to save a world literally shattered in half from centuries of brutal conflict. Using one of the most flexible and in-depth character customization systems ever featured in an MMO, players will be able to create genuinely distinct characters and explore a visually stunning world of ethereal beauty brimming with otherworldly inhabitants, mysterious enemies, and ancient secrets.

For more information about Aion go to http://www.aiononline.com.

About NCsoft
NCsoft, headquartered in Seoul, Korea, is the world's premier publisher and developer of massively multiplayer online games, including the critically acclaimed Lineage(R), Guild Wars(R), and City of Heroes(R) franchises. NCsoft West is a division of NCsoft that holds operating responsibilities for North America, Europe, South America, and Australia/New Zealand. More information can be found at http://us.ncsoft.com.


Title: Re: Aion (NDA dropped for North America)
Post by: schild on August 17, 2009, 02:54:32 PM
MMOGs don't go gold. They just have a date where they start taking your money.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on August 17, 2009, 02:57:07 PM
Is there going to be any open beta for this?


Title: Re: Aion (NDA dropped for North America)
Post by: kondratti on August 17, 2009, 03:15:44 PM
Is there going to be any open beta for this?

There is supposed to be.... we dont have any dates yet.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 17, 2009, 04:59:02 PM
I thought I read somewhere that they were showing off a 1.5 english version of the client at some comiccon recently.  Hopefully we get the updated client to try out sometime soon.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on August 18, 2009, 09:21:18 AM
I thought I read somewhere that they were showing off a 1.5 english version of the client at some comiccon recently.  Hopefully we get the updated client to try out sometime soon.

With 5 weeks left, I'd guess it will be about 2 weeks until open beta to try v1.5
Also for the comiccon thing, this was posted 4 posts above your's:
Quote
In advance of the game's launch, Aion will be showcased at both GamesCom 2009 in Cologne, Germany, as well as the Penny Arcade Expo 2009 in Seattle, Washington. Both events will feature exclusive hands-on access to the 1.5 version of the game, which has yet to be unveiled to Western audiences. This version of the game introduces numerous enhancements, including continued improvements to Aion's innovative character customization that will now include a host of Western styles, as well as new zones, instances, skills, quests and continued game balancing and improvements.



Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on August 18, 2009, 11:08:54 AM
I have no issue with a G15, Lachesis or lag with Gamegaurd on Vista 64.

I have Vista 64, and a g15. Some times during play my clock on the keyboard LCD will freeze. Thats the only real problem I have with it.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on August 18, 2009, 12:40:57 PM
MMOGs don't go gold. They just have a date where they start taking your money.

So does that mean the Open Betas are just a free trial period and marketing tool? Would not surprise me... :why_so_serious:

edit: for clarity...


Title: Re: Aion (NDA dropped for North America)
Post by: Calandryll on August 18, 2009, 05:03:00 PM
MMOGs don't go gold. They just have a date where they start taking your money.

So does that mean the Open Betas are just a free trial period and marketing tool? Would not surprise me...
That's exactly what they are...and that's not a bad thing. If you're using an open beta to find anything resembling significant bugs then you've done something horribly wrong. Open Betas are useful to help make decisions on the next few updates and maybe some tweaks, but for the most part they're more like trial periods than not.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on August 18, 2009, 05:35:28 PM
MMOGs don't go gold. They just have a date where they start taking your money.

So does that mean the Open Betas are just a free trial period and marketing tool? Would not surprise me...

I really hope that was supposed to be green.


Title: Re: Aion (NDA dropped for North America)
Post by: kondratti on August 18, 2009, 06:26:07 PM
MMOGs don't go gold. They just have a date where they start taking your money.

So does that mean the Open Betas are just a free trial period and marketing tool? Would not surprise me...
That's exactly what they are...and that's not a bad thing. If you're using an open beta to find anything resembling significant bugs then you've done something horribly wrong. Open Betas are useful to help make decisions on the next few updates and maybe some tweaks, but for the most part they're more like trial periods than not.

And hence any MMO that has an NDA during open beta is doomed.  If the trial players arent allowed to use word of mouth, then you know there is a massive problem.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on August 21, 2009, 10:14:20 AM
So a guildie posted today that in 1.5 there is a 15% reduction in PvP damage, but no change to healing(Indirect healer buff).  Also that you will be able to master 2 professions as well.  Supposedly there will be an announcement next week about open beta which will be patch 1.5. 


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 24, 2009, 09:33:15 AM
http://itnap.lefora.com/2009/08/21/aion-vs-transformers-2/page1/


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on August 24, 2009, 09:35:00 AM
http://itnap.lefora.com/2009/08/21/aion-vs-transformers-2/page1/

What the fuck is this?


Title: Re: Aion (NDA dropped for North America)
Post by: Brogarn on August 24, 2009, 09:37:10 AM
http://itnap.lefora.com/2009/08/21/aion-vs-transformers-2/page1/

What they're saying didn't require a whole post. Also, they should eat less sugar.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on August 27, 2009, 11:34:32 AM
For those that are playing and care here's the official events schedule for open beta & head starty. (http://na.aiononline.com/en/news/aions-open-beta-pre-select-and-headstart-programs.html) I put the summary below, and the entire post on the Aion site is spoilered.

Open beta: 9/6-9/13
Pre-select (server choice and character creation): 9/18
Head start: 9/20
Release: 9/22



Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on August 27, 2009, 01:42:24 PM
The pre-select is brilliant.  I've always bitched about why MMOs needed to hold boxes until launch day.  Let us get that crap out of the way and a lot of launches could probably be smoother.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on August 28, 2009, 03:09:11 PM
Well there's no indication that we'll get the boxes before release date, which combined with their (so far) stated comment that there won't be a grace period is sure to wind up with a lot of angry pre-order customers (possibly including me).  We'll basically get a couple days head start, and then possibly miss a day or two because they cut off our accounts on launch day instead of giving us a reasonable 2-3 days to receive our boxes and input the full retail code.


Title: Re: Aion (NDA dropped for North America)
Post by: Numtini on August 28, 2009, 03:19:28 PM
Is that choose a name on one server only I wonder. Usually I run about grabbing Kathy on every server.


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on August 28, 2009, 03:25:34 PM
What I am glad about is being able to spend a considerable amount of time tweaking my character appearance to be perfect, without having to worry that I'm burning playtime and falling behind.

I also heard max characters in a name will be extended, so that's nice.  No idea whether you'll be able to create on more than one server or even whether you can make more than one character during the pre-select.  Hopefully there won't be any particular restrictions on that.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on August 28, 2009, 03:42:25 PM
Is that choose a name on one server only I wonder. Usually I run about grabbing Kathy on every server.
I had the impression it will be for all servers.

I'm going to be pushing for Zikel, I think.  I liked the name for some reason, so I want to stick with that server.


Title: Re: Aion (NDA dropped for North America)
Post by: LK on August 28, 2009, 05:55:00 PM
I hope to try this at PAX and make a decision there.


Title: Re: Aion (NDA dropped for North America)
Post by: Tale on August 29, 2009, 01:29:47 AM
http://itnap.lefora.com/2009/08/21/aion-vs-transformers-2/page1/

What the fuck is this?

A DLRiley post.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on August 29, 2009, 07:15:02 PM
Their god damn auto downloader maximizes itself every five minutes over whatever im doing and its slow as fuck on top of it.


Title: Re: Aion (NDA dropped for North America)
Post by: Venkman on August 29, 2009, 08:33:39 PM
Didn't run into that. Grabbed the 9gb from Fileplanet and let it patch through the NC launcher. Theoretically I'm all set for the 6th.


Title: Re: Aion (NDA dropped for North America)
Post by: schild on August 29, 2009, 10:45:41 PM
Didn't run into that. Grabbed the 9gb from Fileplanet and let it patch through the NC launcher. Theoretically I'm all set for the 6th.
Awww, I thought you knew to vote with your wallet. Darniaq, you surprise and upset me sometimes. :|


Title: Re: Aion (NDA dropped for North America)
Post by: Venkman on August 31, 2009, 01:23:08 PM
Huh? 6th-13th is open beta. No money required. Which is good, because my remaining gaming budget is already spent on Arkham and MW2.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 31, 2009, 02:15:47 PM
schild gets very flabbergasted about Aion when you mention it on vent.  Careful.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 31, 2009, 02:35:57 PM
Charts!  Kind of.
This is from the Korean servers.

First part is the population balance, followed by the top 10 AP Ranks on 5 big servers and what class each person is.



Edit:
Spoiled the image.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on August 31, 2009, 02:41:56 PM
Took me a while to understand it, my eyes were refusing to stare at it. Are you saying, with that red paint arrow, that there's a server with 98% Asmodians characters and 2% Elyos?


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 31, 2009, 02:44:58 PM
Took me a while to understand it, my eyes were refusing to stare at it. Are you saying, with that red paint arrow, that there's a server with 98% Asmodians characters and 2% Elyos?

Apparently.  Could be a brand new server?


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on August 31, 2009, 02:48:27 PM
On the contrary. Seems to me like a fucked up server that has been abandoned for some reason by the Elyos population.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on August 31, 2009, 03:07:14 PM
The chart pretty clearly says that's ownership of the Abyss, updated once a day.  The Asmodians are dominating that day, but it tells us nothing of actual breakdowns or history.

A whole lot of Assassins in the top ten.  Who would have foreseen a high-damage class with stealth would dominate PvP?


Title: Re: Aion (NDA dropped for North America)
Post by: Bzalthek on August 31, 2009, 03:26:17 PM
Only Miss Cleo.  See what happens when you anger the voodoo spirits?


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on August 31, 2009, 05:44:05 PM
Actually the best farming class in an assassin which is why you get a large population of them in Korea.  Assassins don't have a massive advantage with stealth, unless you're bad at pvp.  Only class that's at an immediate disadvantage is a sorcerer or spirit master.  Other classes have high hps/armor.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on August 31, 2009, 05:49:12 PM
I look at most videos for Aion and it is usually 10:1 ratio between mdps and any caster.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on September 01, 2009, 09:32:16 AM
Funny, I've seen a lot of ranger vids.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on September 01, 2009, 09:36:24 AM
I didn't know rangers are casters. But now that I think about it a ranger that can fly? If you though the whining about Age of Conan rangers were something  :drill:


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on September 01, 2009, 09:39:35 AM
Someone tell me one reason that Aion is a better implementation of MMO pvp than we've already seen in other games?  It's a shiny new grind, I get that. 
 
I'm just not getting the love here. 


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on September 01, 2009, 09:41:22 AM
You can fly.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on September 01, 2009, 09:44:29 AM
It's pretty and bug free.  That in and of itself places it above most MMOs.

Can't comment on PvP itself since I never got that high and don't particularly care about it.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on September 01, 2009, 09:54:20 AM
You can fly.

I have to admit, that's the first time you've made me laugh. 

Being bug free is good.  I also understand that people are desperate for a new world and a new arms race.  Having played this in beta, I just don't see how it's getting such a vocal following.  It's very vanilla.  There's nothing in Aion that we all haven't already seen a million times in other games.  Nothing. 

If people are that desperate for a new world to frolic in then the first person/house to develop even a mildly interesting title should make bank. 


Title: Re: Aion (NDA dropped for North America)
Post by: Ratman_tf on September 01, 2009, 10:15:39 AM
It's pretty and bug free.  That in and of itself places it above most MMOs.

The rallying cry of the mediocre game. I mean, seriously. "Buggy" is thrown around so much, it's lost it's literal meaning. Like wise guys saying "Fuggedaboutit!" it means nothing without context now.


Title: Re: Aion (NDA dropped for North America)
Post by: Zane0 on September 01, 2009, 10:30:46 AM
It's not as instanced.

I dunno. Much of the excitement --in the communities I visit anyhow-- seems to derive from the perception of a balance between the smooth accessibility of WoW on one hand, and the older, more communitarian, open world gestalt of an EQ, AO, or DAOC -- but without the terrible netcode, poor balance, or gimmicky design of AOC or WHO.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on September 01, 2009, 10:56:07 AM
You can fly.

I have to admit, that's the first time you've made me laugh. 

Being bug free is good.  I also understand that people are desperate for a new world and a new arms race.  Having played this in beta, I just don't see how it's getting such a vocal following.  It's very vanilla.  There's nothing in Aion that we all haven't already seen a million times in other games.  Nothing. 

If people are that desperate for a new world to frolic in then the first person/house to develop even a mildly interesting title should make bank. 

It runs well and has very few bugs.  That's something we haven't seen since WoW and for most of us is more than enough.  I said this a buncha pages ago in this very thread but i bears repeating: a lot of people don't want something new, we are perfectly happy with the way the games are being implemented now, we just want something that's not royally fucked up.  Give me AoC with tons more launch content and a viable pvp system, give me Warhammer without the retarded level grind and fucked up endgame, give me a new WoW i haven't played for four years and i will be happy and sub to your game for years.  If you think the genre needs to reinvent itself with every new game you are going to be sorely disappointed every single time, if you like the genre as it is but just wish games weren't made by inbred retards who will fuck up the most obvious things then you are very much looking forward to Aion.


Title: Re: Aion (NDA dropped for North America)
Post by: Nissl on September 01, 2009, 10:56:43 AM
Quote from: Nebu
There's nothing in Aion that we all haven't already seen a million times in other games.  Nothing.

If people are that desperate for a new world to frolic in then the first person/house to develop even a mildly interesting title should make bank.

The main selling points as I see it are a world PVP endgame that may have flaws but works (!), a leveling setup that promotes grouping starting in the mid-teens, and a modest, sensible push towards reducing instancing and increasing overall difficulty relative to recent games.  

You'd think it would be easy to get in the ballpark of WoW's polish level, but the past five years suggest it's surprisingly difficult. The world PVP crowd in particular is desperate for a solid game.  


Title: Re: Aion (NDA dropped for North America)
Post by: Vash on September 01, 2009, 10:59:18 AM
Someone tell me one reason that Aion is a better implementation of MMO pvp than we've already seen in other games?  It's a shiny new grind, I get that. 
 
I'm just not getting the love here. 

Open world faction based PvP that has an NPC third faction to act as a balancing factor, ....and flying.   :awesome_for_real:

It's basically WAR done right with a hint of Asian grindy diku.

  • First, it has a very solid engine that can put out some amazing graphics and solid framerates even on older PC's.
  • No instanced PvP to pull people out of and dilute the open world PvP.  Also no PQ's and the issues associated with them (loot distribution, getting enough people, etc).
  • Both sides have the exact same classes, which is easier to balance than WAR's system where mirror classes were similar but still different enough for one to be superior.
  • One central open world PvP focus (The Abyss), instead of spreading it out all over the entire game world.
  • An actual system already in place at launch to help with population imbalance, the NPC Balaur in the Abyss.
  • Assuming it doesn't have some of the worst MMO PvE ever and a clunky/terrible/mostly useless crafting system, it's putting WAR to shame on just about every front.

I haven't played in any of the beta weekends, probably won't pick it up on release, but just following it casually all of the above is more than enough to grab my attention.  If it doesn't go full retard and fail in epic fashion after release there's a very good chance I'll give it a shot at some point.


Title: Re: Aion (NDA dropped for North America)
Post by: Rasix on September 01, 2009, 11:00:26 AM
I weep for humanity.


Title: Re: Aion (NDA dropped for North America)
Post by: Mrbloodworth on September 01, 2009, 11:01:07 AM
Someone tell me one reason that Aion is a better implementation of MMO pvp than we've already seen in other games?  It's a shiny new grind, I get that.  
 
I'm just not getting the love here.  

Open world faction based PvP that has an NPC third faction to act as a balancing factor, ....and flying.   :awesome_for_real:

It's basically WAR done right with a hint of Asian grindy diku.

  • First, it has a very solid engine that can put out some amazing graphics and solid framerates even on older PC's.
  • No instanced PvP to pull people out of and dilute the open world PvP.  Also no PQ's and the issues associated with them (loot distribution, getting enough people, etc).
  • Both sides have the exact same classes, which is easier to balance than WAR's system where mirror classes were similar but still different enough for one to be superior.
  • One central open world PvP focus (The Abyss), instead of spreading it out all over the entire game world.
  • An actual system already in place at launch to help with population imbalance, the NPC Balaur in the Abyss.
  • Assuming it doesn't have some of the worst MMO PvE ever and a clunky/terrible/mostly useless crafting system, it's putting WAR to shame on just about every front.

I haven't played in any of the beta weekends, probably won't pick it up on release, but just following it casually all of the above is more than enough to grab my attention.  If it doesn't go full retard and fail in epic fashion after release there's a very good chance I'll give it a shot at some point.


Your saying its not Warhammer?


...

I haven't even played it, or wanted into the beta, and im a MMO WHORE, WHORE I SAY. Im with nebu. There is like, nothing here other than some ignorantly contrived forum design love (No instances, oh joy?).


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on September 01, 2009, 11:04:25 AM
Someone tell me one reason that Aion is a better implementation of MMO pvp than we've already seen in other games?  It's a shiny new grind, I get that. 
 
I'm just not getting the love here. 

Better implementation then that we've seen in the past, or that of games that are currently an option? To me, I don't think it's a "better" implementation of other games in the past, but rather an equal for different reasons then others. Then again, I also don't think we've had a good pvp end game MMO since pre-ToA DAoC.

The reasons why this is better (to me, which is most likely very different then what others look for) then current options would be
-Communities (which this has very good potential to have)
-Non instanced pvp
-Death meaning something with kill:death ratio being important to earn rewards.
-Central PVP area with lots of room
-Balanced PVP
-Non instant gratification without being catass-ariffic
-The PVE is (from what I've experienced) pretty much on par with pve titles
-It's fun.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on September 01, 2009, 11:07:10 AM
-Balanced PVP

 :awesome_for_real:

Quote
-Non instant gratification without being catass-ariffic

 :why_so_serious:


Title: Re: Aion (NDA dropped for North America)
Post by: Mrbloodworth on September 01, 2009, 11:08:01 AM
-Balanced PVP

 :awesome_for_real:

Quote
-Non instant gratification without being catass-ariffic

 :why_so_serious:


I didn't know how to respond as well, other to ask them to pass to the left please.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on September 01, 2009, 11:08:50 AM
There is like, nothing here other than some ignorantly contrived forum design love (No instances, oh joy?).

Which is different then the other MMOs available how? The reasons to play this are just as poor as the reasons to not play this, which just like other MMOs (including Aion) is nothing new to the table.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on September 01, 2009, 11:11:38 AM
-Balanced PVP

 :awesome_for_real:

Quote
-Non instant gratification without being catass-ariffic

 :why_so_serious:


I didn't know how to respond as well, other to ask them to pass to the left please.

For someone who hasn't played and didn't even want to play to try it out, this means a lot.  :why_so_serious:

For Morf, is that a disagreement with the balanced pvp thing? If so, how do you figure?

Edit: I should note, I'm not saying it's perfectly balanced, it's just a lot better balanced then just about any other pvp game I've played.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on September 01, 2009, 11:13:53 AM
Only a hint of Asian grind you say. I want my koolaid so pass me the cup now.


Title: Re: Aion (NDA dropped for North America)
Post by: tazelbain on September 01, 2009, 11:21:58 AM
WoW brought nothing new to the table but polish.  Same goes for Aion.

If Aion had low level battlegrounds for people who are too low for the Abyss, I would buy it.  But as it is I'll probably burnout before I max a character.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on September 01, 2009, 11:24:05 AM
I haven't noticed any grind so far.  If i can make it to lvl 25 out of 50 in one fucking weekend of sporadic play i feel confident in saying theres zero hints of asian grindassery at all.


Title: Re: Aion (NDA dropped for North America)
Post by: Ard on September 01, 2009, 11:29:29 AM
The problem is, the grind is supposedly there from 25-50.  But that's pre 1.5, and pre US version, so I'm not sure what the reality is.  Find out next weekend I guess.


Title: Re: Aion (NDA dropped for North America)
Post by: Vash on September 01, 2009, 11:45:04 AM
Your saying its not Warhammer?


...

I haven't even played it, or wanted into the beta, and im a MMO WHORE, WHORE I SAY. Im with nebu. There is like, nothing here other than some ignorantly contrived forum design love (No instances, oh joy?).

It's a PvP focused MMO with an emphasis on open world PvP.  I thought it made sense to compare it to WAR, especially since a lot of people here thought WAR was gonna be robot raptor riding Jesus before it launched.

After WAR went full retard most people have spent the last year pointing and laughing at the fatal flaws it had that killed the game for people, usually some combination of: Grind, Client Performance, Population Imbalance, Class Imbalance, Broken Mechanics, Ward Gear, Having to do the same PvP Scenario over and over (Hi Tor Anroc).

I was simply pointing out that the only flaw on that list that would apply to Aion is grind, which is pretty subjective given the widely varying tolerances different people have. 

-------------

Also, I don't see the problem with not having instanced PvP (BG's, scenarios) if you want your game to focus on open world PvP and capturing objectives in a contested area.

Pretty sure it's already been mentioned that there are PvE instances.


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on September 01, 2009, 11:59:25 AM

For Morf, is that a disagreement with the balanced pvp thing? If so, how do you figure?

Just that PVP is never balanced when classes are involved.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on September 01, 2009, 12:06:31 PM
After WAR went full retard most people have spent the last year pointing and laughing at the fatal flaws it had that killed the game for people, usually some combination of: Grind, Client Performance, Population Imbalance, Class Imbalance, Broken Mechanics, Ward Gear, Having to do the same PvP Scenario over and over (Hi Tor Anroc).

I was simply pointing out that the only flaw on that list that would apply to Aion is grind, which is pretty subjective given the widely varying tolerances different people have.  

WAR failed because of

- broken class/realm balance
- too much cc
- too much pve required as a gateway to pvp
- lack of an incentive to pvp
- poorly implemented large scale warfare
- engine issues

Aion's only advantage on this list is that of a better engine.  If WAR people are flocking to Aion as the "better game".  They are going to be very disappointed.

 


Title: Re: Aion (NDA dropped for North America)
Post by: Vash on September 01, 2009, 12:41:01 PM
- too much pve required as a gateway to pvp
- lack of an incentive to pvp

Do you mean end-game PvE with the Ward gear?  Otherwise there was literally no PvE required, you could literally cue for Scenarios from lvl 1 and hit 40 without ever getting a PvE kill if you wanted. 

Experience gain that is equal to or often better than PvE.  Realm rank that unlocks PvP gear from vendors and provides stat boosts/bonuses.  The desire to win/brag/wave e-peen?  Those aren't enough incentives to pvp?  What game has more incentive than that?

 :headscratch:


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on September 01, 2009, 12:47:11 PM
Do you mean end-game PvE with the Ward gear? 

Yes.

Experience gain that is equal to or often better than PvE.  Realm rank that unlocks PvP gear from vendors and provides stat boosts/bonuses.  The desire to win/brag/wave e-peen?  Those aren't enough incentives to pvp?  What game has more incentive than that?

 :headscratch:

The mechanics were off from a cost-benefit standpoint.  Early players reaching RR80 did it almost entirely by a pve mechanic.  Worldly pvp was generally meaningless and the endgame became a swapping session to maximize gains. 

WoW has better pvp incentives and it's a pve game.  DAoC had better incentives in RA's, relics, DF, and titles.  Hell, your reputation in DAoC was one of the best incentives.  The best squads on a server were known by visual appearance in RvR.  In WAR, everyone looked identical in the endgame and noone stuck around long enough to develop a reputation. 


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on September 01, 2009, 12:52:16 PM

For Morf, is that a disagreement with the balanced pvp thing? If so, how do you figure?

Just that PVP is never balanced when classes are involved.

And MMOGs will never have a subscriber base above 550k or so.  



WAR failed because of

- broken class/realm balance
- too much cc
- too much pve required as a gateway to pvp
- lack of an incentive to pvp
- poorly implemented large scale warfare
- engine issues

Aion's only advantage on this list is that of a better engine.  If WAR people are flocking to Aion as the "better game".  They are going to be very disappointed.

 

This argument again.

Aion does not have to much CC.  It does not have broken class or realm balance.  There is not to much PVE to get to the PVP.  There is incredible incentive to PVP.  It's a stable client, so it can have large scale warfare.  I would say Aion tops all of your points.

Like everyone has said, it's just better version of what's come before.  It's not reinventing the wheel at all, which is fine by me.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on September 01, 2009, 01:00:52 PM
Its funny how the arguments for Aion basically boils down to "It's generic leave it alone". I miss the days when used to yell "It's niche leave it alone". 


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on September 01, 2009, 01:04:38 PM
I still use that for Fallen Earth.

Unfortunately it's a sad commentary on how the industry works.  If it's niche then you have to be happy it exists.  If it's more of the same you have to be happy it just works.

I'm hoping Guild Wars 2 does both.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on September 01, 2009, 01:33:47 PM
How is my argument for Aion "It's generic, leave it alone?"  It's following in the same vein as DIKU games before it.  It improves upon those in the past to make it it's own game.  It's like saying every RTS game out there is the generic version of Warcraft.



Title: Re: Aion (NDA dropped for North America)
Post by: Mrbloodworth on September 01, 2009, 01:39:27 PM
How is my argument for Aion "It's generic, leave it alone?"  It's following in the same vein as DIKU games before it.  It improves upon those in the past to make it it's own game.  It's like saying every RTS game out there is the generic version of Warcraft.



Dune really.








 :why_so_serious:


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on September 01, 2009, 03:46:58 PM
Someone tell me one reason that Aion is a better implementation of MMO pvp than we've already seen in other games?  It's a shiny new grind, I get that. 
 
I'm just not getting the love here. 

Where's the love?
Personally, the part I love is just the Asian style and I am all giddy about fully open world PvP. The two things work very well for me IN THIS PARTICULAR CASE. I don't see Aion as any particular improvement over anything else, just as a game that tickles some of my luvs. To me it's a step back from Conan, but it's ok since Hyboria is lacking new content and I played it for more than a year now.
If I had to review Aion for the masses, I would never mention anything about improvements (or the lack of) over existing MMORPGs, I'd just list its polish, its smoothness and its style along with the pvp-oriented features stressing it is clearly nothing more than a new (meaning new visuals and tricks) well executed open PvP game (and that is kinda rare per se). Other intangibles that made my beta time pleasing are just that, intangibles. But there's plenty in Aion.

Well executed + NEW world + lovely visuals + open world PvP = enough for a buy. Why not? Do you people only buy super-spectacular games? Good for you. I buy some super-spectacular games, and then I buy some less fantastic ones that just have something I particularly like.

Quote
I'm just not getting the love here. 

I don't see that much love. Looks to me like everyone at some point said he/she is going to buy it because it's ok to purchase new MMOs from time to time, working ones especially. Many think a MMO succeds only if you are stuck with it for years, but from a customer and player point of view if it can entertain me for a full month I am satisfied, and I call two months a great success. How many "offline" games do you play for more than two months anyway? Or even one?

I am aware of the existance of MMOs you can stay hooked to for months and years. I'll spare you the tirade about taste being the main factor, instead of qualilty. For so many reasons I liked EQ2 more than WoW, and I still do, and you can suck balls if you really like and have nothing beter to do tonight. I'll just state that the average subscription time of any existing MMORPG has seldom too much to do with the amount of innovations such game brought to the genre.

So, Aion isn't bringing many new things to the table. We agree. And? What's your point? Since Aion is "not so innovating" (and assuming that yes some like their MMO fix from time to time, doesn't prevent them from playing offline games too in the meantime), it would be a better idea to play an older MMO instead? 

No one here is going to marry Aion. We are just looking for a new world to explore while whacking people for four to eight weeks. Anything over that is a bonus. What's so hard to understand?


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on September 01, 2009, 03:52:28 PM
Well there is always f2p games that do basically the same thing minus the flying and populated world pvp. I mean really have the mmo audience not evolved past giving money to these types of games that only encourage more money spent on crap like WAR and AoC down the line?


Title: Re: Aion (NDA dropped for North America)
Post by: Simond on September 01, 2009, 04:01:04 PM
How is my argument for Aion "It's generic, leave it alone?"  It's following in the same vein as DIKU games before it.  It improves upon those in the past to make it it's own game.  It's like saying every RTS game out there is the generic version of Warcraft.



Dune really.








 :why_so_serious:
Psst. You spelt 'Herzog Zwei' wrong.  :grin:


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on September 01, 2009, 04:35:33 PM
Well there is always f2p games that do basically the same thing minus the flying and populated world pvp.

No there are NOT "f2p games that do basically the same thing". There are cheap clones. And the reasons I don't play Lineage 2 cheap clones is similar to the reason why 6-11 million players are not playing WoW cheap clones. Some tangibles and lots of intangibles. And you know this, but until your randomly clownesque existance around here will be tolerated, why should you stop?

Quote
I mean really have the mmo audience not evolved past...

I mean really have the fps audience not evolved past...
I mean really have the rts audience not evolved past...
I mean really have the fighting games audience not evolved past...
I mean really have the rpg audience not evolved past...
I mean really have the racing games audience not evolved past...

It's easier to create new genres than really evolve existing ones in a fashion your binary brain would be satisfied with if you decided to plague a different board on f13 other than the MMO one. Have you evolved, Mr. DLRiley? Where are you? Do you play anything other than forum kook? Seems like you only ever post in MMO (to bash them all but Guild Wars) and Politics. If evolution means not playing at all and bantering all day(s) like a digital barfly, then this 1974 old boy who grew up with Pong and Space Invaders is completely happy with de-evolution.

Videogaming and players will keep on evolving regardless you, Aion, WoW and the 100th iteration of the same gameplay model. Street Fighter IV and Tekken VI aren't keeping the industry behind, and differentiating your playing time between cool new deserving things (which I buy, a lot) and older theories of fun is not something you can make people feel guilty about.


Title: Re: Aion (NDA dropped for North America)
Post by: Feverdream on September 01, 2009, 05:08:34 PM
The only reason I will be playing Aion is based on the possibility that it has a team-focused PvP endgame, no or virtually no requirement to do endgame PvE, and that stuff like the crafting system is implemented with PvP in mind rather than PvE.  I find the flying part fairly annoying, to be honest, but I think I can tolerate it.

If Warhammer or Age of Conan had worked out, I wouldn't be giving Aion more than a passing glance.  And if rated BGs in the WoW expansion turn out to be more fun than Aion's PvP, then I'll just go back to WoW until someone freaking figures out how to build a decent PvP MMO.  I'd say I am interested in Guild Wars 2, but at this point I'm just too jaded and cynical to give a damn about any company's new gaming sensation.  It's all just hype, pretty promises and snake oil salesmen until proven otherwise.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on September 01, 2009, 06:22:27 PM
Falc seem, no you purposely forget, that unlike the other genres you listed mmo's aren't fun. Well maybe I'm just too old to play one and not interested in paying for AIM with 3d models. Maybe if EQ was fun 9 years ago then I wouldn't mind the endless clones it spawned 9 years later. At the very least don't insult me expect me to pay for EQ9 when obviously you haven't learned any of the lessons that made EQ 1-4 suck. Hence why EQ the Free Version, doesn't sound mildly retarded if you really wish to pound your face into a wall while getting your dick kicked into your stomach. Hence why I say has the mmo crowd really haven't evolved considering that millions that do mmo's are pretty damn tired of EQ9. But I guess this is like telling Charlie Brown not to attempting to kick the football every Thanksgiving.


Title: Re: Aion (NDA dropped for North America)
Post by: kondratti on September 01, 2009, 06:33:29 PM
Falc seem, no you purposely forget, that unlike the other genres you listed mmo's aren't fun. Well maybe I'm just too old to play one and not interested in paying for AIM with 3d models.

So why are you in this forum?  I hate single player games, that's why I dont even visit the relevant f13 forum.

Are you like one of those dumb fucks with no life who troll Justin Timberlake forums?

Seriously, I am just not getting why you post here if you hate MMOs.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on September 01, 2009, 06:39:15 PM
Stuff like the SWOTR and Dust is why I post here really. Eventually someone will make a half decent mmo that is worthy of subscription and doesn't ends up crashing and burning because it really thought it was shiner then the last mmo everyone else is playing. I should post in the browser based game more often really.


Title: Re: Aion (NDA dropped for North America)
Post by: Ard on September 01, 2009, 06:42:50 PM
Dude, if you think SWOTR is going to be that game, you are seriously more deluded than I ever gave you credit for being.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on September 01, 2009, 06:52:22 PM
Dude, if you think SWOTR is going to be that game, you are seriously more deluded than I ever gave you credit for being.

I didn't say SWOTR is going to be that game rofl. It's just interesting to talk about.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on September 01, 2009, 08:38:30 PM
Yet you keep clicking on this thread.  Surely you have better things to do.  I really wish I knew what your native language was.  But I can't wait to keep guessing.


Title: Re: Aion (NDA dropped for North America)
Post by: kondratti on September 01, 2009, 09:17:22 PM

I didn't say SWOTR is going to be that game rofl. It's just interesting to talk about.

I know I am wasting my breath... but .. well, go talk about it in that thread.



Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on September 01, 2009, 10:24:29 PM
Going back a few pages... if anyone is getting the boxed Collector's edition but doesn't play Guild Wars, I'd be interested in the GW Aion code.  I know someone else looking for one, too, if there is a second.  It's just an emote, but we like silly fluff.


Title: Re: Aion (NDA dropped for North America)
Post by: Feverdream on September 02, 2009, 12:48:45 AM
I'll send you my code once the box arrives.  Glad someone can use it.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on September 02, 2009, 07:05:07 AM
I'll have one as well if anyone else needs it.


Title: Re: Aion (NDA dropped for North America)
Post by: Shatter on September 02, 2009, 08:00:07 AM
Same if you need one, Ill never play GW


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on September 02, 2009, 09:49:36 AM
Awesome.  Y'all are the bestest. :heart:


Title: Re: Aion (NDA dropped for North America)
Post by: Murgos on September 02, 2009, 12:40:30 PM

I didn't say SWOTR is going to be that game rofl. It's just interesting to talk about.

I know I am wasting my breath... but .. well, go talk about it in that thread.

He has been.  Endlessly and pointlessly.  Conjecture and then ridicule of his own conjecture, it's pathetic.


Title: Re: Aion (NDA dropped for North America)
Post by: EWSpider on September 02, 2009, 01:42:43 PM
I'd love a Guild Wars code if there's an extra after Lantyssa gets her two.   :heart:


Title: Re: Aion (NDA dropped for North America)
Post by: Checkers on September 04, 2009, 07:43:02 PM
http://img406.imageshack.us/img406/3656/64461096.jpg (http://img406.imageshack.us/img406/3656/64461096.jpg)

Fuck you NCSoft.

Edited to tone down my nerd rage a little . . .


Title: Re: Aion (NDA dropped for North America)
Post by: Outlawedprod on September 05, 2009, 05:55:01 AM
Fuck you NCSoft.

Apparently there are a lot of GameGuard issues if you try to launch the client because they are doing some server update.
http://twitter.com/aion_ayase/status/3743200720
http://twitter.com/aion_ayase/status/3743266960

I was getting an incorrect country error yesterday.  No idea if the patcher got 1.5.0.3 today (CB->OB patch only takes you to 1.5.0.1) (Full OB client download is supposedly 1.5.0.3).


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on September 05, 2009, 07:49:42 AM
It starts tomorrow anyway, so why the rage? You have time to fix it.

Quote
LETTER FROM AION PRODUCER BRIAN KNOX ON OPEN BETA
September 3, 2009 2:08 PM
Hello!

Welcome to the Open Beta Test for Aion in both Europe and North America.

Below you will find a list of the major changes and additions to Aion since you last participated in our Closed Beta Test. We have done our best to provide a comprehensive list of changes. The Open Beta brings the game content up to the 1.5 patch that is available in Korea; the same updates that were made to the Korean live servers are being implemented here, as well. While there may be some differences when comparing the official NA/EU notes to fan site translations of Korea's official notes, the game content is the same.

Not only does Open Beta bring a number of game improvements and additions, you'll also notice that we had a major terminology overhaul to complete our effort of Westernizing the game. Many skills and items have changed since the Closed Beta Test and should be a welcome surprise as you explore the world.

While we feel the Open Beta version will provide a complete experience, we wanted to note that this is not our final update before launch. Our launch version is in internal testing, and it will continue to flesh out the 1.5 update with the help of your feedback and experiences in Open Beta.

Please remember this is an Open Beta Test, and while our goal is to provide you with a flawless Aion experience, there are behind-the-scenes infrastructure tests happening to prepare for launch. One very important area that will affect everyone is that we will be balancing races as folks rush to log into the servers. As a result, you may get a "This race cannot be created" message because that server is starting to become unbalanced. It's important to us that we try and keep a balance of the races during the Open Beta of Aion. If you come across this message, please feel free to try another server or wait until the server balance has tipped back.

Another hot topic has been our Web site and whether we will be bringing over some of the services that Korea has provided to their community. The short answer is yes! Just like the PowerWiki, we will be bringing some of these services to our own site. We hope to begin rolling them out in the coming weeks.

Overall, we are very excited for Open Beta - it is a culmination of a lot of effort and the feedback of our community. For example, one of the most requested features during Closed Beta testing was a suggestion to use the left mouse button to change the camera. We also added more content both in the persistent game world and in instanced dungeons. You'll see this change and many others were added in this game update, including:

1.   New Areas: Theobomos (Elysea) and Brusthonin (Asmodae)
2.   New Instances!
3.   Over 40 new default faces have been added to character creation.
4.   Increased PvPvE rewards
5.   UI changes (click-to-move has been disabled by default)
6.   New items!
7.   New skills + increased balance
8.   Tons of new quests.
9.   Advanced Stigma Stone System
10.   Chat Channels
a.   Class
b.   Region
c.   Looking For Group
d.   Languages

Find a full list of patch notes here. (http://powerwiki.na.aiononline.com/aion/Open+Beta+Patch+Notes)

With this update there is a lot of great content and a very fun world to explore, and we hope that during Open Beta you will experience the magic that is Aion.

Open Beta starts 9 a.m. PDT (5 p.m. BST, 6 p.m. CEST) on Sunday, September 6th.

Brian Knox
Producer, Aion


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on September 05, 2009, 10:32:20 AM
They changed a lot of the UI and functionality problems I had with the game.  Good stuff.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on September 05, 2009, 06:43:18 PM
Anyone know where Open Beta keys are still available? Or is it "wait until Fileplanet opens the doors completely" in another day or two?


Title: Re: Aion (NDA dropped for North America)
Post by: jpark on September 05, 2009, 11:29:10 PM
Anyone know where Open Beta keys are still available? Or is it "wait until Fileplanet opens the doors completely" in another day or two?

I downloaded the pre-order.  I am not sure if the open beta will allow me to use that password/login account or do I have to create a separate one entirely?


Title: Re: Aion (NDA dropped for North America)
Post by: Venkman on September 06, 2009, 05:35:55 AM
Totally guessing here, but since this is an NC Soft open beta and not some special event for a single site, I imagine it's open to all folks with keys.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on September 06, 2009, 06:45:52 AM
Right. But this is what Fileplanet does: SUBSCRIBE NOW TO GET OPEN BETA ACCESS, two days later here dudes have as many open beta keys as you want. I've not got a key since I did not preorder or anything so I'm prowling for truly open beta keys.


Title: Re: Aion (NDA dropped for North America)
Post by: Quinton on September 06, 2009, 09:10:05 AM
Oh *that's* annoying.  I foolishly thought "open beta" meant "anyone can just sign up".  

EDIT: Oh, I actually had a key after all, but my gripe still stands.  Having to be a fileplanet subscriber or some other such nonsense is not exactly "open".


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on September 06, 2009, 01:04:57 PM
They call it open beta, but it's not. It's a deceiving "Exclusive Fileplanet Subscriber Beta". Doesn't seem very "open" to me.


Title: Re: Aion (NDA dropped for North America)
Post by: Quinton on September 06, 2009, 01:35:13 PM
Zzelle on Siel (Elyos, Mage), if anyone else is checking this out and wants to say hello.


Title: Re: Aion (NDA dropped for North America)
Post by: Venkman on September 06, 2009, 03:03:56 PM
Right. But this is what Fileplanet does: SUBSCRIBE NOW TO GET OPEN BETA ACCESS, two days later here dudes have as many open beta keys as you want. I've not got a key since I did not preorder or anything so I'm prowling for truly open beta keys.

Yea, that part is a PITA. But it turns out I forgot to cancel the quarterly payments I'd been making to FP, which is how I got mine. And how I was reminded to cancel  :grin:


Title: Re: Aion (NDA dropped for North America)
Post by: CaptainNapkin on September 06, 2009, 03:51:43 PM
I'm green from the severe rubber banding, on a low pop server. Maybe I'll fire it up early morning to check it out. meh


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on September 06, 2009, 04:17:07 PM
Servers are working randomly. On a low-pop server I had like 20 seconds (TWENTY!) lag on any action. Complained with friend who said he was having perfect performances on a high-pop one. Rerolled there and everything's golden now.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on September 06, 2009, 08:34:30 PM
Someone was telling me they were having issues with some routers someplace in the world and the hamsters died.


Title: Re: Aion (NDA dropped for North America)
Post by: CaptainNapkin on September 06, 2009, 10:48:06 PM
Seems like it. Was going to try a different server and couldn't connect. Forums showing Currently Active Users: 4992 (2417 members and 2575 guests) confirms it's not just me. Back to the consoles for tonight.


Title: Re: Aion (NDA dropped for North America)
Post by: Venkman on September 07, 2009, 06:57:44 AM
Once I finally got in, it was stable for a solid 3 hours. But that was my third server attempt. Right now you really do feel like the game hangs at a few points before character select.


Title: Re: Aion (NDA dropped for North America)
Post by: IainC on September 07, 2009, 07:17:24 AM
I was playing last night on Votan (flagged as low pop) a couple of hours after the servers came up, game was unplayable for about three minutes then it was smooth as silk for the rest of the evening even on my last gen machine.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on September 07, 2009, 08:12:26 AM
I was playing last night on Votan (flagged as low pop) a couple of hours after the servers came up, game was unplayable for about three minutes then it was smooth as silk for the rest of the evening even on my last gen machine.

I had this experience too, game sucked for a few minutes then flawless the rest of the day.


Title: Re: Aion (NDA dropped for North America)
Post by: jpark on September 07, 2009, 09:14:42 AM
I am certainly interested in Aion now that I have had some chance to play it.

First several hours during the weekend were fine.  But I found DC issues and crippling lag Sunday night and today.  Noticing for other players as well.

I know the standard line is "this is a beta test!" but Shadowbane did not address its lag until it was too late.  I hope that history does not replay here.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on September 07, 2009, 09:18:26 AM
Well people had no problem playing Aion from korean servers.... so this is probably temporary.


Title: Re: Aion (NDA dropped for North America)
Post by: Lantyssa on September 07, 2009, 09:35:33 AM
Unless the 1.05 patch buggered something, I'd be inclined to believe it was a network issues.   Play was flawless in the past beta weekends.


Title: Re: Aion (NDA dropped for North America)
Post by: jpark on September 07, 2009, 11:25:54 AM
What comes to mind right now is Age of Conan.  A terrific game up to level 20.  I am wondering whether a similar outcome awaits Aion with folks quitting at level 25:

http://forum.mmosite.com/topics/245/200906/22/799,1.html


Title: Re: Aion (NDA dropped for North America)
Post by: waylander on September 07, 2009, 12:10:02 PM
What comes to mind right now is Age of Conan.  A terrific game up to level 20.  I am wondering whether a similar outcome awaits Aion with folks quitting at level 25:

http://forum.mmosite.com/topics/245/200906/22/799,1.html


Good read but is that the 1.5 version that person is playing? I do agree that pre 1.5 the game felt very grindy, and I still agree that the guild system is terrible.


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on September 07, 2009, 12:40:50 PM
What comes to mind right now is Age of Conan.  A terrific game up to level 20.  I am wondering whether a similar outcome awaits Aion with folks quitting at level 25:

http://forum.mmosite.com/topics/245/200906/22/799,1.html


Good read but is that the 1.5 version that person is playing? I do agree that pre 1.5 the game felt very grindy, and I still agree that the guild system is terrible.

Dated June of '09. Chinese servers didn't get 1.5 till when? I assume not till recently, so ...


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on September 07, 2009, 01:54:30 PM
To be fair 1.5 didn't ease the grind. It just added more quests, but save for a few epic or dungeonish exceptions, quests in all MMORPGs are just grind in disguise.


Title: Re: Aion (NDA dropped for North America)
Post by: jpark on September 07, 2009, 03:10:18 PM
So far Age of Conan memories persist - anyone have experience or knowledge of instances available during leveling?  Are there any and are they any good?

The somewhat dated article (June) I linked a few posts above indicated there was little to be had if I understood correctly.


Title: Re: Aion (NDA dropped for North America)
Post by: Outlawedprod on September 07, 2009, 03:20:17 PM
A lot of people are unable to login or if they can they get terrible latency. Yet there are some who don't have issues. So far they have taken all the servers down and back up once today that I know of.

I'm pretty much experiencing the same problems and I had no issues during the previous CB weekends.  I bet they were using a different datacenter for those.

Some folks in this thread talking about ongoing latency problems with lineage2 servers recently and it returning full force with Aion OB.
http://boards.lineage2.com/showthread.php?t=204346&page=5
Note http://boards.lineage2.com/showthread.php?p=2930908#post2930908 from 9/2/09.

Certainly doesn't instill me with confidence if today's problems turn out to indeed be datacenter related.


Title: Re: Aion (NDA dropped for North America)
Post by: Simond on September 07, 2009, 03:52:18 PM
Well, some people are having fun with the character generator, apparently:
(http://i32.tinypic.com/fm0t2w.jpg)


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on September 07, 2009, 04:36:28 PM
The amount of variation in character sizes is a little too much, i saw a female that would barely reach garycolemans knee running around.


Title: Re: Aion (NDA dropped for North America)
Post by: Venkman on September 07, 2009, 04:38:57 PM
Wait, you're complaining about too MUCH choice?  :uhrr:

What is with the furry creature NPCs? They don't seem to fit at all.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on September 07, 2009, 04:48:49 PM
Well in most games being that tiny would be an advantage in pvp, i can easily see that being abused by people getting into places where they are not attack-able.


Title: Re: Aion (NDA dropped for North America)
Post by: Venkman on September 07, 2009, 04:58:38 PM
Is collision detection that fine in Aion where this would be an advantage? I ask seriously. I guess we could just wait for three months before noticing that everyone PvPing is knee high to a grasshopper of course :wink:


Title: Re: Aion (NDA dropped for North America)
Post by: Trippy on September 07, 2009, 05:04:30 PM
It's more a targeting/visibility issue.


Title: Re: Aion (NDA dropped for North America)
Post by: Venkman on September 07, 2009, 05:58:53 PM
Ah. And this isn't offset well by being able to target on the minimap? Or is that turned off in PvP? Haven't gotten that far yet.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on September 07, 2009, 06:04:09 PM
Game Guard.  :ye_gods:


Title: Re: Aion (NDA dropped for North America)
Post by: tmp on September 07, 2009, 06:09:39 PM
Is collision detection that fine in Aion where this would be an advantage? I ask seriously.
Think it doesn't even need to be fine to give an advantage something 4+ times smaller. Not entirely sure though, maybe they use fixed size bounding box for all characters... though that'd be slightly different case of stupid. :uhrr:


Title: Re: Aion (NDA dropped for North America)
Post by: Chimpy on September 07, 2009, 06:14:37 PM
, maybe they use fixed size bounding box for all characters... though that'd be slightly different case of stupid. :uhrr:

It would be like playing Quake3 all over again, though!


Title: Re: Aion (NDA dropped for North America)
Post by: waylander on September 07, 2009, 06:58:00 PM
Supposedly the hitbox of a character is the same regardless of size.  The advantage to being small though is to easily get lost in the shuffle of mass PVP, and maybe be able to sneak around a little better.  I haven't been to the Abyss, but from the videos those things look huge and maybe a team of small characters could sneak by larger forces engaged in a fight.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on September 07, 2009, 07:58:02 PM
Or by having HUGE tanks covering up tiny casters.


Title: Re: Aion (NDA dropped for North America)
Post by: Segoris on September 07, 2009, 09:32:38 PM
http://forum.mmosite.com/topics/245/200906/22/799,1.html

This is not a good write up as far as accuracy goes.


As for avatar size discussion, here is some insight after some pvp experience with both a tall SM and a short ranger:
When I was on my SM, I had no problem targeting even the shortest characters. That would, admittedly, be different in a large group situation, but small group/skirmish it was absolutely no problem. Also, IIRC, there's only 1 ability with a base range greater then 25m (the SM's clipped wings spell or whatever it's called now) so ranged characters hiding from a long distance while engaging in combat isn't really as easy as it seems while up against competent opponents. People's names are huge and clearly visible from a good range (probably 75m+, 3x the normal ranged characters range before enhancements), this makes hiding behind a lot of objects pretty tough at times when there's this HUGE red name + rank (reading along the lines of Asmodaen Soldier First Class <Name>) sticking out from over an object.

There does seem to even be a disadvantage with playing a smaller avatar as a ranged characters: hills. These things give me LOS issues (as they should) while I'm currently playing a ranger. I don't remember having these problems on my spiritmaster who was much taller. Thought it's nothing like how WAR was at first where any bump in the road created LOS issues for nerfherders, this is actually very well done. Compared to hiding behind objects and using a smaller avatar, attacks from the air are going to be better for attacking without people noticing, if you can pull it off.

And I agree, Guild options are still crap though.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on September 08, 2009, 08:27:25 AM
Another think gthat irks me. If you make your first character Elyos, you can't create ANY Asmodian character on the same or ANY other server! Or vice versa.

I understand not letting me roll two opposite factions char on the same server. But different servers? Isn't clearly a scheme to make people eventuall buy a second box when it's time to roll an alt, or worse, to simply join a guild of friends on a different server? If it stays like this, choosing one faction can screw up your possibilities in the long term, or just force you to buy another box or delete all your characters. I can't believe it really works like this.


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on September 08, 2009, 08:30:38 AM
They are doing population balances for Open Beta from what I've read.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on September 08, 2009, 10:24:32 AM
If your game has a significant pvp component, then equalizing players seems a logical step in the development process.  Allowing drastic size changes will affect gameplay even if their targeting boxes are the same size. 


Title: Re: Aion (NDA dropped for North America)
Post by: Pax on September 08, 2009, 10:28:08 AM
If you make your first character Elyos, you can't create ANY Asmodian character on the same or ANY other server! Or vice versa.

Does the game even have some kind of nation chat channel to justify such a restriction to the metagame?


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on September 08, 2009, 11:20:51 AM
Another think gthat irks me. If you make your first character Elyos, you can't create ANY Asmodian character on the same or ANY other server! Or vice versa.


What the fuck are you talking about? You can have different factions on different servers. I do.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on September 08, 2009, 11:24:16 AM
It didn't let me! Warned me that I had to choose carefully BECAUSE thet decision was final, and in fact it was! I tried creating on some other servers and it went directly to the Elyos creation page.

Maybe there was a lock which has been removed. Trying again now.


EDIT: Yep! Whatever prevented me to make other faction's characters on different servers has been removed. Bug or bogus feature, everytihng's in order now. Phew.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on September 08, 2009, 11:39:03 AM
They have a hard cap on each and every server to prevent imbalance. Too many Elyos, no Asmodians. And vice versa. Guess which faction is wildly popular due to their stupid trimmed eyebrows and drow skin tones? What you ran into is the fact that the Asmodians are the Alliance times a billion as every weeaboo dickweasel makes an Alucard ripoff. You mistook the trends as a hard cap on all servers, which isn't the case. The good news is that the denial apparently fluctuates by the minute.

In broader thoughts, I'm playing this and... I don't get it. It works, it is admittedly gorgeous, pretty polished... but I just don't get the second coming crowing, especially by people I know who really do know better. I can see thinking it's okay but the noise surrounding this is unreal. My only working theory is that it has nothing to do with Aion and everything to do with WoW ennui except lots of people are just too fucking addicted to go play a non-MMO. There is simply nothing remarkable about this game; indeed, in terms of things like skill trees, gear, interface and several other things it's a glaring step BACK to the pre-WoW/pre-GW days.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on September 08, 2009, 11:47:32 AM
I just don't get the second coming crowing

Seriously, who? I still have to meet a single one considering it remotely close to second coming. The opposite, seems to me that even those who are gonna play it (me included) are, for the first time, completely unenthusiast and self-conscious about its limits.

EDIT: (me included)


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on September 08, 2009, 11:50:30 AM
You get the usual crowing by the community at large just like any MMO. Those people are inconsequential and are better served brushing up on their skills at making Baconators. But I've got friends, folks on other boards, the apparent entirety of WAR's population, people leaving very established WoW guilds, a few folks here. I just do not get it. For me, my curiosity got the better of me and I figured I try everything out when it comes out so I picked it up... a month's average fun with the wife and some old friends, just like Champions. It's not bad by any means, just not special.


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on September 08, 2009, 12:19:12 PM
Quote
It works, it is admittedly gorgeous, pretty polished

That alone will get you the entirety of the left over WAR customers.  WoW is nearly five years old, people are ready to leave for a new game no matter how good WoW is.  To someone who actually enjoys diku style MMOs, which happens to be a lot of people, there's just no reason NOT to play Aion.  A brand new WoW, or a WAR/AOC without all the incredibly stupid shit is exactly what a ton of people are looking for.


Title: Re: Aion (NDA dropped for North America)
Post by: Nebu on September 08, 2009, 12:41:24 PM
A brand new WoW, or a WAR/AOC without all the incredibly stupid shit is exactly what a ton of people are looking for.

I agree, except that Aion still has a decent amount of incredibly stupid shit in it.  Late game grind, too much cc, ill balanced pvp classes, etc. 

You're really just trading one flawed system for another based on "newness". 


Title: Re: Aion (NDA dropped for North America)
Post by: Threash on September 08, 2009, 12:45:21 PM
A brand new WoW, or a WAR/AOC without all the incredibly stupid shit is exactly what a ton of people are looking for.

I agree, except that Aion still has a decent amount of incredibly stupid shit in it.  Late game grind, too much cc, ill balanced pvp classes, etc. 

You're really just trading one flawed system for another based on "newness". 

I just don't think i can make those judgments without actually trying them.  If you told me Aion had a gear ward system then yeah i could say that's fucking retarded without playing it, but so far i haven't seen anything like that.  There are certainly potential problem areas, but without hands on experience i'm not ready to call them obvious failures.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on September 08, 2009, 03:22:55 PM
I'm not confident that people are going to be jumping for joy when they find out there are no skill trees and the Trinity is locked in hard coded style. If it were an evolution in any way I would get it but I'm not seeing it. I don't even know what it's marketing selling points are. What's the hook? Honestly, what's the evolution here? I totally get giving it a spin; I mean, I am... even if it was completely late night impulse buy I sort of kind of regret. Mostly I look at the art and environments and wonder how Guild Wars somehow seemed more alive five years ago.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on September 08, 2009, 03:31:42 PM
The evolution is that its at least not Mortal Online which insist on being pre-internet. 


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on September 08, 2009, 03:38:09 PM
The evolution is that its at least not Mortal Online which insist on being pre-internet. 

That has fuckall to do with my question and is an excuse for you to get a hate hard on for some game nobody gives a shit about in a thread not dedicated to it.


Title: Re: Aion (NDA dropped for North America)
Post by: Musashi on September 08, 2009, 04:20:05 PM
The answer I got several pages ago was that it's all about the pvpenis.  I replied, "But Battlegrounds, Arenas, and Wintergrasp?"  The reply I received was, "LoL, not a pvp focused game noob."  I can't determine what makes a game more PvP intensive than WoW.  It's beyond my primitive ability.  Therefore, I doubt the validity of that claim, as it seems pretty evident that WoW has as much 'srs bsns' PvP as this game, if not more. 

So, I believe the answer to your question ("What's the hook?") is:  Ignis Fatuus.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on September 08, 2009, 04:34:53 PM
I like this reply.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on September 08, 2009, 04:51:44 PM
Quote
"LoL, not a pvp focused game noob."

Dear Musashi, the answer was more like: "this has worldly pvp and it's all about it, instead of being something you can choose to take part in or not".
Aion is not a game PvE people can play. It doesn't even has your average PvE server, as soon as you hit level 20 you are fair game. Now I am sure a few die hard PvErs will tenaciously try to stick on, blinded by the shiny visuals of the top tier armours, but they will eventually convert to PvP or quit. Because this is an ONLINE WORLD (not just a game, that's the catch) focused on PvP.
In our discussion Musashi (was that you?), which started when you said you canceled your order due to not enough differences from WoW, I claimed Aion is ALL about PvP, and that is what it has over WoW: a world, and a gameplay, COMPLETELY focused on PvP. Never said this PvP is better than that PvP, neither me or you know the answer to that yet. I just "claimed" the big difference is in how significant to the gameworld PvP is. Totally in Aion, barely in WoW where it's pretty much confined to instances, like a minigame.

Look at it from the outside, say you are an alien visiting two unknown planets: on one you observe a massive war going on forever with no safe zones and civilians keep dying like flies so they have to arm and take part in the war until there's no civilian left just fighters, while on the other one people beat the shit out of each other but they do it in arenas and stadiums wearing coloured shirts and protection like gloves and helmets and civilians aren't affected by that a little bit. Hey! I like the second world most! But, since it's a game, let me play the first one please. And yes, that's your difference. Doesn't mean it's a better game, just different enough.


What, you went out for holiday, came back bored, and decided to necro the discussion we had two months ago just for fun?



Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on September 08, 2009, 05:24:08 PM
Quote
"LoL, not a pvp focused game noob."
Aion is not a game PvE people can play. It doesn't even has your average PvE server, as soon as you hit level 20 you are fair game. Now I am sure a few die hard PvErs will tenaciously try to stick on, blinded by the shiny visuals of the top tier armours, but they will eventually convert to PvP or quit.

Wow are you interjecting what you really what Aion to be? In that case this game would last 3 months. Lets be honest about Aion please.

The evolution is that its at least not Mortal Online which insist on being pre-internet.  

That has fuckall to do with my question and is an excuse for you to get a hate hard on for some game nobody gives a shit about in a thread not dedicated to it.

Actually it does. For one Aion is appropriated for working, secondly Aion is appropriated for being familiar and not even in the "vaguely familiar" sense, and third Aion is appropriated because it has full servers which is quite important to the disenfranchise pvp crowd, Falc being our main example. Lets be honest the games around Aion advertise it more then Aion itself. Especially for the post WAR and AoC kids, what left for them to play? Go back to WoW? Lol, they will never admit that WoW collection of PVP servers is all there really is to open world pvp. UO? 1999. EvE? Spreadsheets and really not as pvp friendly as everyone says it is. Darkfall? Oh yes many people considered moving from WAR and AoC to darkfall and the game dashed their hopes and dreams. It was darwinism at work to watch people give their credit card info just to have 1/1000 of a chance to be one of the "lucky" ones to play Darkfall. What wait a few years months for Mortal Online? Pre-internet and only 10 people will play it anyway. FE? Aion on low set graphics looks better and probably runs on a windows 95. You can go down the list of mmo's, only when the community has to pay a sub for Aion will it really get the hate that it probably deserves. But as far as mmo's go and especially pvp mmo's, not being your competition before people start comparing you to WoW is an evolution in and of itself. That was at the very least 30% of WAR hype. At the very least the promise of full servers will get the locust hardcore pvp'ers coming to play.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on September 08, 2009, 05:27:20 PM
Quote
"LoL, not a pvp focused game noob."
Aion is not a game PvE people can play. It doesn't even has your average PvE server, as soon as you hit level 20 you are fair game. Now I am sure a few die hard PvErs will tenaciously try to stick on, blinded by the shiny visuals of the top tier armours, but they will eventually convert to PvP or quit.

Wow are you interjecting what you really what Aion to be? In that case this game would last 3 months. Lets be honest about Aion please.


Yes. Outside of Asia, yes. Exactly like Lineage 2. Not as bad as L2, but it's the same story: massive success there, not so much here BECAUSE of the PvP focus and the passable PvE endgame. See? Honest.


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on September 08, 2009, 05:28:58 PM
Your assuming people actually got to the point where the pvp focus actually matters  :why_so_serious:


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on September 08, 2009, 05:30:50 PM
"Your" assuming you got to the point where you typing stuff actually matters  :why_so_serious:


Title: Re: Aion (NDA dropped for North America)
Post by: DLRiley on September 08, 2009, 05:34:11 PM
My nonsensical typing matters about as equally as your pointless shrilling :why_so_serious:


Title: Re: Aion (NDA dropped for North America)
Post by: Musashi on September 08, 2009, 05:49:35 PM
Quote
"LoL, not a pvp focused game noob."
Dear Musashi, Ignis Fatuus!

Fixed. 

-snip-

Actually, it's not even worth it at this point.


Title: Re: Aion (NDA dropped for North America)
Post by: rattran on September 08, 2009, 05:52:59 PM
(http://www.sideshowworld.com/PH-S-PipFlip1.jpg)


Title: Re: Aion (NDA dropped for North America)
Post by: Morfiend on September 08, 2009, 05:57:41 PM
I lol'ed. Couldnt help myself.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on September 08, 2009, 07:05:26 PM
Quote
"LoL, not a pvp focused game noob."
Dear Musashi, Ignis Fatuus!

Fixed. 

-snip-

Actually, it's not even worth it at this point.

Worst version of "lalala can't hear you" ever.
And what the fuck? Someone gave you toilet paper with Latin words on it? How pretentious is that? I am from Roma. Should I be impressed by you improperly quoting in my ancient language?


Title: Re: Aion (NDA dropped for North America)
Post by: Ixxit on September 08, 2009, 07:43:52 PM
I pre-ordered this and played a bit in the closed betas and have  been trying to play since open beta without much luck.  Between the "unable to reach log in server" and random Game Guard issues "?????????xxx???????xx????"  which for some reason have started cropping up I doubt I'll even bother with retail.

More importantly, despite the tremendous polish and the high framerates, the gameplay is completely insipid;  the gaming press made a big deal of how much money, time and effort was spent localizing the quest dialogue for western audiences, but it still comes accross as trite and meaningless as every other Korean mmo,  just more grammatically correct.

Combine that with bizarre Ryzomesque fraggle-rock mobs and an almost Lineage 2 pve grind, I'd say the most fun I've had was creating merrickesque monstrosities and hydrocephalic midgets with the character generator.

meh


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on September 08, 2009, 10:50:01 PM
Do have to have these stupid arguments again?  Yeesh.


Title: Re: Aion (NDA dropped for North America)
Post by: Musashi on September 09, 2009, 12:15:26 AM
Should I be impressed by you improperly quoting in my ancient language?

Yes.  However, you'd have to understand why I said it in order to be impressed.  But you do not.  I hear they don't speak Latin down your way anymore.  That could be why.  I'll help you out.  You're seeing things that aren't there.  You're making things sound better than they really are.  Perhaps I could sell you my Latin Toilet Roll.  Only used once. 

With that said, as long as you think they're there and that they're awesome, it's cool with me, bro.  Knock yourself out.  At this point, people have been given enough corroborating accounts to make up their own minds, and don't need me to rub your nose in the fact that your shilling is obviously a proxy for your MMO ennui, as was suggested earlier.  How many pretentious points do I get for going French?  Or is that full retard?  I think it is.  Oh well.  Anyway, I'll see you in six weeks when your boredom kicks in and reminds you that this game sucks too.


Title: Re: Aion (NDA dropped for North America)
Post by: Kail on September 09, 2009, 12:37:45 AM
I pre-ordered this and played a bit in the closed betas and have  been trying to play since open beta without much luck.  Between the "unable to reach log in server" and random Game Guard issues "?????????xxx???????xx????"  which for some reason have started cropping up I doubt I'll even bother with retail.

This.  Game looks nice, for the five minutes it lets me play it before kicking me back to desktop with a Game guard error.  Wish I could check their tech support forums, but it's giving me an "invalid logon" error when I try to use any of the eight million different accounts this game is tied to to create a forum account, and I can't view the forum without it.  As first impressions go, this is not a good sign.


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on September 09, 2009, 12:57:28 AM
And Musashi fails for the tenth time in a single thread to understand the difference between me telling him why Aion is different from WoW, something he couldn't see for himself, and me (NOT) telling how great Aion is. See me in six weeks you say? If you tried better, you would have noticed that I predicted for myself 4 to 8 weeks on this, which I consider a good success for my gaming habits.

Nice conversation we had here:
Step 1) You asked for the diference between this and WoW, since you couldn't see any.
Step 2) I gave you the difference, without claiming Aion to be absolutely better.
Step 3) You went full retard with Canthearyou Iknowlatin Yourenotworthmytime.

So, a few statements I will use as a reference for future random keyboard-happy posters:

- I don't think Aion is going to sell/retain that much.
- I don't think it is such a great game, just a game I will appreciate for 4 to 8 weeks (unless friends happen) because of its focus on PvP and politics/diplomacy.
- It's different (not better) from WoW because it's built around PvP and will present a world and an endgame revolving around sieges and territorial conquest.

What exactly is your point other than being pathetically in need for some random debating? Missing High School? That would explain the Latin goof, too.


EDIT: some spelling. And for the records, I learnt Latin before I learnt English. I know some Ancient Greek too. Maybe I should try making a few points here using that, I am sure it would make my posts sooo much better. 


Title: Re: Aion (NDA dropped for North America)
Post by: 01101010 on September 09, 2009, 07:08:22 AM
I say we settle this with Wiffleball bats and bang snaps. annnnd go!


Title: Re: Aion (NDA dropped for North America)
Post by: Slayerik on September 09, 2009, 08:19:27 AM
Me and Falc both like bad PVP games, so I am actually interested in this now.  :awesome_for_real:


Title: Re: Aion (NDA dropped for North America)
Post by: Falconeer on September 09, 2009, 08:33:24 AM
I don't know Slayerik, I think enforced factions really limits your natural talent for troublemaking. Heck, I feel pretty limited myself, and I am the good guy.


Title: Re: Aion (NDA dropped for North America)
Post by: Slayerik on September 09, 2009, 09:11:01 AM
True, but a guy's gotta take what he can get these days I guess..... ;)


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on September 09, 2009, 10:44:57 AM
If you're having gameguard problems, go see Fyrre to disable it, there's a new update today that gets rid of it with no further problems.  Not that I would blame anyone who refuses to play on principle.


Title: Re: Aion (NDA dropped for North America)
Post by: Modern Angel on September 09, 2009, 10:55:29 AM
Who is Fyrre?


Title: Re: Aion (NDA dropped for North America)
Post by: Koyasha on September 09, 2009, 11:01:41 AM
She makes the patches to disable Gameguard with for Aion and Lineage II, along with some other L2 stuff.  Err, and my mistake, I misspelled it.  It's Fyyre (http://fyyre.ivory-tower.de/).


Title: Re: Aion (NDA dropped for North America)
Post by: Draegan on September 09, 2009, 11:05:19 AM
It works but it violates the EULA obviously.  Use at your own risk.  I have zero issues with Gamegaurd though, so I don't use it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on September 09, 2009, 11:06:13 AM
I updated the first post with this info.

Retail Information:

To be best of my knowledge, the servers that are currently available in the North American open beta are the same servers that will be available during retail launch day.

That being said, if you have no previous alliances or ties, feel free to join us during retail.

Launch Server: Zikel
Launch Faction: Elyos

Also, I am playing Asmodian in Open Beta just for fun, you are free to join me there as well:

Open Beta Server: Yustiel
Open Beta Faction: Asmodian

Send a friend request to Enti if you want!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Slyfeind on September 09, 2009, 12:29:21 PM
So if I have no interest in PvP, would I still find fun here?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on September 09, 2009, 12:35:49 PM
Wait 3 months and they will have a pve expansion.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 09, 2009, 12:37:38 PM
So if I have no interest in PvP, would I still find fun here?

No, It's a PVP centric game, or even PvPvE if you want to stretch it that way.

You might have fun with it for the first half of the game.  But after 20 you enter in a realm where the other side might have a chance of attacking you at any point. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 09, 2009, 12:38:35 PM
So if I have no interest in PvP, would I still find fun here?

I doubt it.  Although i hear the crafting is nice, but i wouldn't know about that really.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Slayerik on September 09, 2009, 12:50:49 PM
Wait 3 months and they will have a pve expansion.

Wait 3 months and your balls might drop.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 09, 2009, 12:55:57 PM
Launch Server: Zikel
Launch Faction: Elyos
I'll be on Zikel, but as Asmodian.  :-P


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on September 09, 2009, 12:56:39 PM
Open pvp in a balanced world = fun.

Open pvp in a world where someone with no life can one-shot you by rolling their face across the keyboard = not fun.

MMO's really need to work on the second part.  


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on September 09, 2009, 01:02:17 PM
Why? And besides you haven't even addressed level 2, roaming gank squads and zone/gate campers.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on September 09, 2009, 01:37:33 PM
Why? And besides you haven't even addressed level 2, roaming gank squads and zone/gate campers.

Those things are a trivial nuisance.  Most people expect to get steamrolled by superior numbers and as a result, get less irritated by it.  Being repeatedly stomped by someone 1v1 simply because of level, class advantage, or gear gets old fast, especially if you know that you've outplayed them. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Segoris on September 09, 2009, 01:55:13 PM
Open pvp in a balanced world = fun.

Open pvp in a world where someone with no life can one-shot you by rolling their face across the keyboard = not fun.

MMO's really need to work on the second part.  

There are 2 zones for each level range. 1 has pvp/rifts, the other does not. Theobomos is the level 20+ one for Elyos that does not have pvp (I can't remember the Asmo equal), while Eltnen has rifts and pvp linked to Asmo's Morheim zone. So Aion is offering both, ganking zones and non ganking zones while levelling in addition to the Abyss. You can level in peace the entire way up and pvp later in the abyss if you wanted.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on September 09, 2009, 01:56:19 PM
Launch Server: Zikel
Launch Faction: Elyos
I'll be on Zikel, but as Asmodian.  :-P

Just make sure to let us know your character name once you're ingame.  :drillf:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 09, 2009, 02:03:37 PM
You can't see opponent names, just Rank.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on September 09, 2009, 02:03:46 PM
I updated the first post with this info.

Retail Information:

To be best of my knowledge, the servers that are currently available in the North American open beta are the same servers that will be available during retail launch day.

That being said, if you have no previous alliances or ties, feel free to join us during retail.

Launch Server: Zikel
Launch Faction: Elyos

Also, I am playing Asmodian in Open Beta just for fun, you are free to join me there as well:

Open Beta Server: Yustiel
Open Beta Faction: Asmodian

Send a friend request to Enti if you want!

Is this the official "F13 players who will quit in a few weeks guild" or a group of folks with a bit more staying power?  Should we start lobbying for a board?  Should that board start directly in the graveyard?

I may check out retail to see if the miracle patch really works.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Segoris on September 09, 2009, 02:06:34 PM
You can't see opponent names, just Rank.

You just mean the red area above the avatar right? Because targetting someone showed their names in cbt5 & 6.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 09, 2009, 02:42:45 PM
Hmm then I stand corrected. 


Title: Re: Aion (NDA dropped for North America)
Post by: Kail on September 09, 2009, 03:16:38 PM
It works but it [bypassing Game guard] violates the EULA obviously.  Use at your own risk.  I have zero issues with Gamegaurd though, so I don't use it.

Not really up to scratch on cheating, what kind of response does this typically entail?  Right now, I can't play the game at all, so it's not like the punishment could do anything worse than that... but I do have a purchased game, here, and I don't want to get banned from using it when this thing launches.

Finally got a login for the forums.  I guess if your username has a capital letter in it, the forum software isn't coded to recognize it.  :uhrr:  There's already a seven page thread on the problem I'm having on the tech support forums, so maybe it'll get looked at...?  Sigh.  I find myself logging into WAR becaue it's more stable; the irony is painful.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Modern Angel on September 09, 2009, 03:19:43 PM
I hear tell they'll ban you out of hand. I'm in the same boat: I'm only playing right now because I disabled GG and I suspect that I won't be banned in beta. But the neat thing is apparently you CAN get a refund if you bought on Steam so...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on September 09, 2009, 03:22:11 PM
If it's detected, banning the account seems likely.  Best case scenario might be a suspension or something, but I don't imagine they' do anything less than a ban.

However, I've disabled Gameguard with Fyyre's modifications for every phase of closed and open beta so far, and I always disabled it when I played Lineage II, which I did several times for months at a time, and never had any sort of problem from it.  So from my personal experience, at least, it's pretty safe to do.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: rk47 on September 10, 2009, 07:50:02 AM
Heh, I can see why a lot of people are giving this a mess. Really shiny at first impression, but if you've played L2 & WoW a lot, the game is like a blend of it and you'll know what to expect. Good points...eh..I guess they took what's good and combine it into a solid blend. It'll break no new grounds. Aerial combat aside, nothing pulled me in. Oh, gold farmers are already PM-ing me in beta.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 10, 2009, 08:13:02 AM
Gold Farmers?

Which server were you on?  I didn't get any on Vaizel.  Were you on Siel or Israphel?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Segoris on September 10, 2009, 08:14:06 AM
Oh, gold farmers are already PM-ing me in beta.

That's weird, I was in 3 of the "closed beta" weekends and have been in the open beta this whole time without a single gold farmer message. This includes both tells and mails. Also, I'm on Siel which is a high pop server and was kind of expecting it there.

I'm not saying I thought they solved the problem, I just thought they were doing a good job. Looks like that problem has mixed results as well.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 10, 2009, 10:24:38 AM
Odd, Ive played beta since China OB and havent had 1 tell for gold.  I have friends that play in C-Aion and they havent had them there either. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 10, 2009, 10:37:17 AM
Odd, Ive played beta since China OB and havent had 1 tell for gold.  I have friends that play in C-Aion and they havent had them there either. 

That would be like little mexican kids trying to sell chicle to each other.  Why would there be gold farmers in beta? i expect to see shit tons of them at release, but what kind of jackass buys gold in open beta?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on September 10, 2009, 10:43:39 AM

Is this the official "F13 players who will quit in a few weeks guild" or a group of folks with a bit more staying power?  Should we start lobbying for a board?  Should that board start directly in the graveyard?

I may check out retail to see if the miracle patch really works.

I'm just getting everyone coordinated onto one server. Once we're there, we'll see what we can do about getting a guild started.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 10, 2009, 11:13:59 AM
Odd, Ive played beta since China OB and havent had 1 tell for gold.  I have friends that play in C-Aion and they havent had them there either. 

That would be like little mexican kids trying to sell chicle to each other.  Why would there be gold farmers in beta? i expect to see shit tons of them at release, but what kind of jackass buys gold in open beta?

Probably to start advertising before the game comes out, not necessarily to sell you gold in beta but for when it goes live.  Not like they are busy selling gold in WHO or AOC so they might as well jump on the next gravy train. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: rk47 on September 10, 2009, 12:23:51 PM
Odd, Ive played beta since China OB and havent had 1 tell for gold.  I have friends that play in C-Aion and they havent had them there either. 

That would be like little mexican kids trying to sell chicle to each other.  Why would there be gold farmers in beta? i expect to see shit tons of them at release, but what kind of jackass buys gold in open beta?

Probably to start advertising before the game comes out, not necessarily to sell you gold in beta but for when it goes live.  Not like they are busy selling gold in WHO or AOC so they might as well jump on the next gravy train. 

Someone's bound to bookmark the gold site to 'pre-order' a bunch at release. Money = power in early game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 10, 2009, 12:32:56 PM
Serious question: does the 20+ game qualify as "early" in that money is power? I ask because before what is so needed it's worth buying rather than waiting for the quests/drop to provide in PvE?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: rk47 on September 10, 2009, 12:51:08 PM
Serious question: does the 20+ game qualify as "early" in that money is power? I ask because before what is so needed it's worth buying rather than waiting for the quests/drop to provide in PvE?

I never reached that high, but why I said money = power is because there's so many consumables you can buy early on to increase your killing speed, and when quest starts sending you on those equal level mobs, you start to get spells resisted and such. You'll really want high accuracy and damage output to compensate for the slowdown. And just look at the vendor sell prices, it's never gonna be enough relying on auctioning off drops ala WoW. In World of Warcraft, I can just rely on quest greens and solo power through to level 40 or so in a week. But I honestly doubt it will be sufficient in Aion.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 10, 2009, 12:56:19 PM
Ah ok that makes sense. I'm disappointed that the rate of new spells and spell upgrades starts to drop off considerably in the teens. So far it hasn't been a problem that Sleep/Flight/Flee couldn't resolve, but I can see something of a return to the EQ1 days where you were at your weakest right before the next level you get a bunch of new spells and upgrades.

For having entered this game completely blind, I do gotta say I'm impressed with some parts of it. Feels like the first Eastern import semi-balanced for a Western playstyle. Haven't hit 20 though and doubt I will by tomorrow night, so no idea if once PvP+ starts whether the enjoyment falls off a cliff.

And that's not the right way to say it, but I love when I hear people talk about finances and use the phrase "fell off a cliff". it just tells such a colorful story :-)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 10, 2009, 01:03:32 PM
Ok slight side track.

My friend has just above what would be considered minimum specs, almost identical to other people who are running Aion:

Specs.
Intel 2.8 GHz P4
2 Gb DDR 400 MHz RAM
Radeon X1600 Pro
XP Pro

And he is getting major graphics issues. He is very computer savvy, and has all upgraded drivers and such. Does anyone have any idea what could be causing:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Segoris on September 10, 2009, 01:12:11 PM
Another thing to use money on: Bag and bank space. It's fucking expensive after the first upgrades. It goes from like 1k, to 10k, to 25k per row in the bag or the bank.

it's never gonna be enough relying on auctioning off drops ala WoW. In World of Warcraft, I can just rely on quest greens and solo power through to level 40 or so in a week. But I honestly doubt it will be sufficient in Aion.

IMO, the AH/broker in Aion is incredibly easy to be profitable on since certain green items (good tank plate with hp or parry, leather with crit or +attack, etc) sell for insane amounts. In addition to price gouging items, I've disenchanted my old gear (and crappy gear that won't sell for much) and sold those mats for 5-20k (depending on the level of the enchant item). The only thing I don't like is how limited the number of items you can auction off at the same time are (I think it's a max of 10 slots). If it was ~20 slots I'd love it, I don't mind there being a limit, I just think the current limit is too low.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 10, 2009, 01:14:26 PM
And he is getting major graphics issues. He is very computer savvy, and has all upgraded drivers and such. Does anyone have any idea what could be causing:
Jaggies are usually an indication of overheating.  If it only happens for Aion, then I don't know.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: rk47 on September 10, 2009, 01:17:51 PM
Ok, I've done a little reflection. I can say this with confidence the true reason why Aion can't grab me at all.
After killing fellow players in Northwarden and Morkaine Temple for exp & levels of Warhammer, I just simply cannot stomach hunting 20 butterflies and assortments of wolves, bears and furries for 20 levels just to take a peek at the RVR.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: IainC on September 10, 2009, 01:30:54 PM
If killing furries is wrong then I don't want to be right.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 10, 2009, 01:35:21 PM
And he is getting major graphics issues. He is very computer savvy, and has all upgraded drivers and such. Does anyone have any idea what could be causing:
Jaggies are usually an indication of overheating.  If it only happens for Aion, then I don't know.

No, it also did the exact same thing in Champions. But not in AoC.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 10, 2009, 01:36:34 PM
Ok, I've done a little reflection. I can say this with confidence the true reason why Aion can't grab me at all.
After killing fellow players in Northwarden and Morkaine Temple for exp & levels of Warhammer, I just simply cannot stomach hunting 20 butterflies and assortments of wolves, bears and furries for 20 levels just to take a peek at the RVR.

I basically agree with that but getting to level 20 was not very time consuming at all.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 10, 2009, 01:41:36 PM
And he is getting major graphics issues. He is very computer savvy, and has all upgraded drivers and such. Does anyone have any idea what could be causing:
Jaggies are usually an indication of overheating.  If it only happens for Aion, then I don't know.

His Card specs while running Aion.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Feverdream on September 10, 2009, 01:50:30 PM
Ok, I've done a little reflection. I can say this with confidence the true reason why Aion can't grab me at all.
After killing fellow players in Northwarden and Morkaine Temple for exp & levels of Warhammer, I just simply cannot stomach hunting 20 butterflies and assortments of wolves, bears and furries for 20 levels just to take a peek at the RVR.

I am right there with you.

I'm a little shocked to admit that Warhammer did that one thing so well that it sort of spoiled me.

I'll wait for Aion's release and then try to level to endgame, but I'll confess I am not 100% sure I can do it.  I may retain more (relative) sanity if I just wait a few months for people I trust to tell me whether the endgame is worth leveling for.

What's weird, though, is that I am 100% certain I would find at least some enjoyment in the process of leveling yet another character in WoW...and that's without even taking into account that I can level in WoW BGs now, which makes it even nicer.

On the surface, WoW and Aion PvE leveling/questing seem really similar.  So why does the idea of leveling AGAIN in WoW (which I'm not actually gonna do; just using the idea to make my point) sound at least somewhat appealing, while the thought of leveling even once in Aion makes me wonder if I'll be able to play the game at all?  I can't figure out what it is in Aion that is leaving me so uninspired.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 10, 2009, 02:21:51 PM
Serious question: does the 20+ game qualify as "early" in that money is power? I ask because before what is so needed it's worth buying rather than waiting for the quests/drop to provide in PvE?

From what I see, it'll help you buy up equipment from other people to disenchant it to enchant your own gear.  If you can consistantly keep your weapons and offhand equipment at +10 it gives you an advantage in speed in level.  Not a GIGANTIC advantage but a decent one with the exception of SMs and Sorcs.

You also might be able to level your crafting faster by buying mats from others and also crafting the good equipment.  Or just downright buying it from others who are selling it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on September 10, 2009, 02:53:43 PM



I have no clue about ATI but that fan speed looks low. I manually set my fan if i am going to be pushing my graphics card to at least 50% if not 70% depending on the game. Fans can be replaced a bit cheaper than the whole cards these days - IMHO.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on September 10, 2009, 03:56:07 PM
As far as I can tell, power shards are not level-limited.  An absurdly rich player that wanted to spend foolish amounts of kinah on leveling up a lowbie fast could purchase high level power shards and make use of them to massively increase their damage.  As mentioned, a constant supply of potions is also highly useful for leveling, as are the funds to get things to +10.

That said, I'm level 29 with over 700,000 kinah at the moment, and I've never had money troubles throughout the game.  And I could have considerably more if I worked the profit angle on a lot of things - I farmed some necklaces and shields I could have sold a number of for good profit, but gave them to a few people that needed them instead, and so on.  I also use power shards regularly - but only the lowest level, I don't feel the higher level ones are worth the extra cost.  And all my weapons since level 10 have been enchanted to +10 as soon as possible.  Even with all that, I've never not had enough money to buy my skills for the next level.  Money does not strike me as particularly hard to come by, unless you just don't try to earn any at all or for some reason are terrible at making money.  Being extremely unlucky is about the only other way to not have money that I can see.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 10, 2009, 04:30:39 PM
Quote from: Feverdream wrote
On the surface, WoW and Aion PvE leveling/questing seem really similar.  So why does the idea of leveling AGAIN in WoW (which I'm not actually gonna do; just using the idea to make my point) sound at least somewhat appealing, while the thought of leveling even once in Aion makes me wonder if I'll be able to play the game at all?  I can't figure out what it is in Aion that is leaving me so uninspired.

Because with WoW you know what awaits you, still have your rewards from prior achievements, and may still have friends there waiting for you. Aion is an unknown. Are there hidden content holes like AoC (yes, they existed Falc :-) )? Is the best PvP the one you quickly outleveled like WAR? Will they do a massive XP nerf on day one? Is the thing an unbalanced mess later?

It's less about the cash than it is the time, though there isn't enough of both.

I think WAR and AoC burned out a lot of interest for another fantasy "WoW killer". Both big budget launches that succeeded merely in reminding everyone how high the bar was set by Blizzard. Aion doesn't even attempt to bill itself that way, which is lucky/good for them. They could enjoy a LoTRo like success, a competent and enjoyable game without the controversy of trying to be number one.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 10, 2009, 05:21:29 PM
There might of been some content holes prior in the 1.0 version, but thy have added a lot a long the way to 1.5.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Engels on September 10, 2009, 11:41:13 PM
And he is getting major graphics issues. He is very computer savvy, and has all upgraded drivers and such. Does anyone have any idea what could be causing:
Jaggies are usually an indication of overheating.  If it only happens for Aion, then I don't know.

His Card specs while running Aion.


Jaggies are a sign of a busted vid ram chip too, which can be -caused- by overheating, or can just go belly up for no good reason. Why would it show in CO but not in AoC? Who knows. I supposed there's a chance that there's some vid memory address space on his card that's only used for a shader type that's used in CO but not in AoC. Sounds unlikely, but you never know.

If its not that, then I'd do a bunch of stuff regarding disk health that your savvy friend has probably also done.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: rk47 on September 11, 2009, 02:16:33 AM
Ok, I've done a little reflection. I can say this with confidence the true reason why Aion can't grab me at all.
After killing fellow players in Northwarden and Morkaine Temple for exp & levels of Warhammer, I just simply cannot stomach hunting 20 butterflies and assortments of wolves, bears and furries for 20 levels just to take a peek at the RVR.

I basically agree with that but getting to level 20 was not very time consuming at all.

But is it fun?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 11, 2009, 03:34:57 AM
You know what? I am biased. Even without the PvP, I would play this just to dress up my female chars. Best Princess Dresser in a long time. The art of this game would surely compel me to grind a few more levels.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Quinton on September 11, 2009, 05:11:49 AM
You know what? I am biased. Even without the PvP, I would play this just to dress up my female chars. Best Princess Dresser in a long time. The art of this game would surely compel me to grind a few more levels.

I like that the gear is nicely modeled (something that I enjoyed about FFXI) and not just a texture wrapped around a generic boot/shirt/etc mesh (boo WoW), but I feel like there's not much variety (possibly less so than FFXI).  Hit lv8 and my mage now is wearing shorts instead of a skirt thing, but that's about the only visible change in gear I've seen.

The idea that you can customize gear a bit with the manastones and so on is appealing, especially if you could hang on to cool looking gear and make it useful -- outleveling some of my favorite cool-looking clothing or weapons in FFXI always made me sad!



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 11, 2009, 05:42:02 AM
especially if you could hang on to cool looking gear and make it useful -- outleveling some of my favorite cool-looking clothing or weapons in FFXI always made me sad!
Supposedly at higher level you get access to "skinning" option for gear -- you can take a piece of equipment and attach visual model of another piece to it (the piece which is to supply the visuals is destroyed in the process)

There doesn't indeed seem to be that much variety in the gear appearance though. Spent quite a while previewing the pieces in AH during chinese beta and there's plenty of repetition with different dye applied there through the levels. Then again, it's par for the course with the MMO equipment.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 11, 2009, 06:06:49 AM
Ok, I've done a little reflection. I can say this with confidence the true reason why Aion can't grab me at all.
After killing fellow players in Northwarden and Morkaine Temple for exp & levels of Warhammer, I just simply cannot stomach hunting 20 butterflies and assortments of wolves, bears and furries for 20 levels just to take a peek at the RVR.

I basically agree with that but getting to level 20 was not very time consuming at all.

But is it fun?

I found the fun factor depends on class.  Assasin was fun to level, so was cleric.  DIdnt enjoy Ranger and hated leveling a Templar.  Also became a lot more fun if I grouped and did elites or farmed named mobs by channel hopping and killing a named in all 10 channels :)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 11, 2009, 07:30:42 AM
Ok, I've done a little reflection. I can say this with confidence the true reason why Aion can't grab me at all.
After killing fellow players in Northwarden and Morkaine Temple for exp & levels of Warhammer, I just simply cannot stomach hunting 20 butterflies and assortments of wolves, bears and furries for 20 levels just to take a peek at the RVR.

I basically agree with that but getting to level 20 was not very time consuming at all.

But is it fun?

Its always fun the first time, unless your game is called WAR.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: rk47 on September 11, 2009, 09:47:00 AM
Disagree, I didn't find it that fun to grind to 10 in Aion and I'm still struggling to find the fun at Lvl 12 bashing Mumus with random party.. But in Warhammer, running around in RVR scenarios right from the get-go was fun. Although sometimes you end up in a lousy teams, I didn't have to worry about killing the right mobs, right clicking the boxes out there in the wilds. WAR didn't finish off a strong start well, but it'd be harsh to say it wasn't fun when I enjoyed the T1-T2 RVR tremendously.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on September 11, 2009, 10:22:01 AM
WAR didn't finish off a strong start well, but it'd be harsh to say it wasn't fun when I enjoyed the T1-T2 RVR tremendously.

Yeah, it's so disappointing when I remember how much fun I had in those tiers.  I could play nordenwatch for 6 months and not get bored.  Please other companies steal some of the few good ideas WAR had.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 11, 2009, 10:22:38 AM
I liked the idea of PvP from the get go in Warhammer. Turned out twenty minutes in my feeling was: "Why am I playing a silly CTF?" and felt the urge to go back to Team Fortress.

Arenas, scenarios, and instanced PvP in general in MMOs are the opposite of what I like (unless it's a tournament), which is open world PvP. And while I'd hate to need 50 levels to get into it, I am perfectly fine with about 20. Since apparently everyone but me and Slayerik would hate it at level 1.

Again not saying one thing is better than the other. It's all about personal tastes, and my tastes push me forward. Forward to the worldly PvP and, as a bonus, to the next nice dress for my dolly. So yes, to me 20 levels has been decently fun. After that, it's still a mystery.

Of course, if someone's tastes are for fair, instant action PvP, then open worlders are not going to ever be fun, no matter the level.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tazelbain on September 11, 2009, 10:40:29 AM
> open world PvP
Until someone comes up with a model for open PvP that works, is fun and doesn't have make the playerbase cannibalize itself, I'll take sport PvP over collect 60 wolf pelts.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 11, 2009, 11:10:17 AM
"60 wolf pelts" is not the trademark of Aion. 60 wolf pelts is the trademark of all MMORPGs, from EQ (1999) to Aion (2009) via WoW (2004).

If with "sport PvP" you mean Team Fortress, Counterstrike, any Battlefield or Call of Duty and the likes then I am with you. If you mean Arathi Basin or Nordenwatch, then ok. We disagree. Fine.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 11, 2009, 01:11:18 PM
So what is the PvPvE like? Anyone with first hand experience? I'm curious how the various classes fair. At first I'd imagine they'd fall along the same lines of advantage/disadvantage as early WoW, as there just aren't THAT many abilities
per class and with pretty much none of the SB mix and match. I'd just like to know if this is going to follow the same FoTM arms race as usual or there's something more balanced after 20 by nature.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 11, 2009, 02:39:45 PM
Well beta has been capped at 30, so it's hard to tell so you would need to go find a Korean.

From what I've heard, most classes are balanced.  Some classes do well against some and bad against others.  A really tough class to kill is a cleric because they have good armor and heals.  But their dps is low.  Other than that, I've yet to see or read about any crazy unbalance.

PvPvE is Fortress Sieging and gaining access to dungeons.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 11, 2009, 03:18:59 PM
Das cool. The leveling seemed pretty well paced, so wasn't sure how many here got past the 20 milestone. I've heard healers were the way to go and scouts were largely gimp, but ya never know ingame whose actually been there and alt'ing up vs parroting forum posts :-)

There a good site for Aion that isn't out of date?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 11, 2009, 03:54:25 PM
Das cool. The leveling seemed pretty well paced, so wasn't sure how many here got past the 20 milestone. I've heard healers were the way to go and scouts were largely gimp, but ya never know ingame whose actually been there and alt'ing up vs parroting forum posts :-)

There a good site for Aion that isn't out of date?

aionsource.com

If you can stomach all the mouthbreathers.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Severian on September 11, 2009, 05:57:05 PM
So what is the PvPvE like? Anyone with first hand experience? I'm curious how the various classes fair. At first I'd imagine they'd fall along the same lines of advantage/disadvantage as early WoW, as there just aren't THAT many abilities
per class and with pretty much none of the SB mix and match. I'd just like to know if this is going to follow the same FoTM arms race as usual or there's something more balanced after 20 by nature.

You can check out the link Draegan posted a ways back:

WARNING: MMORPG Forum link
A little insight from the Korean server on endgame PVP. (http://www.mmorpg.com/discussion2.cfm/thread/240629/page/1)

If you don't mind reading a little engrish, the OP of this threads plays on the Korean server and he discusses a lot of things from the high end game play.  He talks about the Abyss, group composition etc.  He's also the person who made the video I posted recently.  It's a good read if you want an experienced look at the Abyss end game.  He also has Korean and NA DAOC experience.  I found it informative.  Keep reading the thread, the OP answers a lot of questions.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 11, 2009, 06:05:22 PM
Thanks. That video was interesting enough, but my God, that soundtrack. I haven't heard Quicksilver-era pop since I dumped my tape collection.

Aionsource... been scared of Curse ever since they had that banner ad/keylogger thing. But thanks, I'll check it out.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Severian on September 11, 2009, 08:20:24 PM
Thanks. That video was interesting enough, but my God, that soundtrack. I haven't heard Quicksilver-era pop since I dumped my tape collection.

The link's value isn't in the video, it's for his many posts in that thread, just keep reading it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 11, 2009, 09:52:39 PM
Das cool. The leveling seemed pretty well paced, so wasn't sure how many here got past the 20 milestone. I've heard healers were the way to go and scouts were largely gimp, but ya never know ingame whose actually been there and alt'ing up vs parroting forum posts :-)

There a good site for Aion that isn't out of date?

There isn't any good site for Aion right now.  The only major online community is Aionsource and it's full of idiots and misinformation.  Do not go there for any news or information unless you will want to parse through everything which is automatically hard for someone who doesn't know much about the game.

Scouts arn't gimp.  Rangers are very tedious to play from levels 10 to 15 because they only have two ranged attacks and no chains other than the melee one.  You have to manage melee and ranged abilities at the same time manually switching your weapons (which you can hotkey easy enough).  At 16 you get your first chain and you can stop melee'ing.  At 19 you get another powerful attack and it gets better.  Eventually Rangers become extremely powerful.  They are the heaviest spike damger in the game.  Their damage is very random also.  Some of there abilities, even at 19, can do 400 damage, or 900 not critting.  If you get a string of lucky crits/hits you can one shot an unsuspected squishy person.  However if you don't you may get stuck because everything is on cooldown and you don't have anything until it all comes off.  Cooldowns range from 8 seconds to 30 seconds to 1 minute.  As a ranger you don't want to go after a templar, gladiator or cleric unless they are disadvantaged in some way.

On the other hand, assassins are the fastest grinders in the game.  If you like farming, this is your class as they can burst down a mob in under 7 seconds at higher levels.  They also have the highest sustained DPS in the game.  They can also be squishy.  It's a great class to play.

Sorcerers have dps on par with an assassin, perhaps slightly less though the difference is negligible.   If a sorcerer is prepared, they have shields and other ways to escape, but are extremely squishy.  They are kings of CC with a bunch of tools in their arsenal.

The gimpiest class in the game, imo, are the Spirit Masters.  There are some issues with them that need to be addressed.  Their pets don't fly.  So if you're in the Abyss you will be constantly resummoning your pet.  Pets also don't scale with gear, so the better you get, your pets stay shitty (though they are beasts with certain DP buffs).  Your dots DO NOT STACK with other SMs.  Which is terrible.  Lots of issues, however they are still a unique class with a range of debuffs and other disabling abilities.

Templars and Gladiators are both great classes, Templars are more gear dependent I think though.  Glads have good melee AOE, while templars are hard to kill, and don't kill fast.  They have pulling abilities that help with runners in PVP.  Glads can tank almost everything in the game, while doing a tier lower in DPS than an Assassin if they duel wield.

While many people cringe at such pigeon-hold class design or the fear of the holy trinity, you really don't have to worry much.  There are many things that have been shown that can be done without Templars and Clerics..


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on September 11, 2009, 10:31:31 PM
Das cool. The leveling seemed pretty well paced, so wasn't sure how many here got past the 20 milestone. I've heard healers were the way to go and scouts were largely gimp, but ya never know ingame whose actually been there and alt'ing up vs parroting forum posts :-)

There a good site for Aion that isn't out of date?
Well, I got to 27 in Closed Beta and am 30 in this open beta, on a chanter.  So far I find the pvp interesting and reasonably balanced.  On the rare occasions I run into a fight around my level, it's pretty challenging, I can lose or win.  I haven't fought much in the Abyss (due to lack of other people high enough level to frequent the area) but in both betas I've done a good bit of rifting (traveling to the enemy's home zones and fighting them there).  It's been both fun and interesting.

As you probably expect, levels and gear make a significant difference.  I'm max level for the event, and in some of the best possible gear, and with a level weapon enchanted to +9.  I can stand and win against entire groups of people who I estimate to be between 22 and 26.

If anyone has any specific questions about it and the balance I can try to answer them as best I can.  Most of my knowledge about the game is actually from personal experience - I haven't spent as much time researching as Draegan, for example, so I mostly know only what I've seen and done (and therefore may be utterly unable to answer some questions with any degree of knowledge). 

Do remember though that my answers will be from someone who found EQ to be an excellent game and would probably still play it if it A: hadn't changed so much and B: had any semblance of decently designed pvp, likes open-world pvp with consequences, and likes to kill anything I damn well please (commonly called grinding), not be led by the nose (aka, questing).  People who say things like that there aren't enough quests will find little in common with me, because I have a quest log of quests I outleveled and never bothered to complete because they were useless, or because I didn't feel like killing X amount of monster Y for lazy stationary cockhead Z.  I am perfectly happy when given monsters and pretty scenery to wander about in like a psychotic maniac, killing anything that crosses my path and looks at me funny.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 11, 2009, 11:47:44 PM
Quote
While seen as an exploit by some players, jumpshot has been declared working as intended by the developers. It is used to cancel the animation of certain skills that would otherwise leave you immobile for its duration. This is a huge boon to kiting, but requires a lot of practice.
To initiate a jumpshot, use an ability while jumping when you reached the peak of your jump or are already on the downward movement again. This can be practiced without moving, but is more effective to maintain a certain direction.

 :why_so_serious:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on September 12, 2009, 12:00:00 AM
WORKING AS INTENDED!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 12, 2009, 04:59:25 AM
I couldn't fix your brakes so i made your horn louder...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 12, 2009, 05:22:23 AM
What exactly is a jumpshot? I (now) know how to initiate it of course :-) Does this basically let you insta-cast? That seems kinda dumb, like they tied the duration of spell casting to the animation sequence rather than some sort of game timer. Not that I'd be surprised in an era of female-avatars-do-it-slower AoC

Seems great for PvE but not as effective for PvP. Except a lot of the PvP videos I've seen have been ground-based, with people flying while others standing. Not sure why that is except for the stamina meter on flight being pretty finite.

Spirit Masters... Their pets don't fly... Pets also don't scale with gear, so the better you get, your pets stay shitty (though they are beasts with certain DP buffs)...Your dots DO NOT STACK with other SMs.
Sounds like an unfinished class, except that somehow this has been fine for Korea since November and China since April?! Didn't see many SMs in Open Beta, though the two I saw (or the one, twice) had a cool looking fire pet.

Thanks for the info on the other classes. Doesn't sound like the typical MMO launch anyway. I'd love to hear what it was like at the end of November 2008 though :-)

If anyone has any specific questions about it and the balance I can try to answer them as best I can. 
Sorcerer vs Gladiator, Templar vs Cleric, SM vs Assassin, two Sorcerers vs a Gladiator and Assassin... go!

:wink:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 12, 2009, 05:30:31 AM
What exactly is a jumpshot? I (now) know how to initiate it of course :-) Does this basically let you insta-cast? That seems kinda dumb, like they tied the duration of spell casting to the animation sequence rather than some sort of game timer.
At least for rangers some of the skills have induction/animation to them which forces the character to spend a short while still, which of course allows the enemy to close the distance. By executing such skill in middle of a jump this pause/disadvantage is removed. Of course, the obvious question is if allowing the player to avoid the pause is 'working as intended' then why have it there in the first place. Unless the intention was to force your players to spend their game bunny-hopping. :awesome_for_real:

edit: you can see it in action in this tournament video (http://www.youtube.com/watch?v=6uU-_xHj0qA)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 12, 2009, 05:36:16 AM
lol, I'd actually like to see where the developers said it's working as intended. Seems like an obvious exploit. Iirc, kiting was an accident of the EQ1 beta period as well, but even that only work(ed) in special circumstances. Something that removes the casting timer from abilities (you mention Ranger but I'd imagine this applies to any casting) just seems like something they really didn't mean to do.

But maybe the impact is minimal. PvE is there to filter players between start and PvP(vE) it seems, so who cares if the grind happens faster? And jumping doesn't do anything for you in the air, so maybe it hasn't really impacted the part of the game they thought most important (flight and PvP).

Or maybe it's that it took them 8 months to realize it and 10 months after launch they don't want to piss off their core players back to L2  :grin:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageru on September 12, 2009, 08:51:50 AM

That PvP video was intensely boring... running around in circles trying to close.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 12, 2009, 09:00:36 AM
1. Seems great for PvE but not as effective for PvP. Except a lot of the PvP videos I've seen have been ground-based, with people flying while others standing. Not sure why that is except for the stamina meter on flight being pretty finite.


2. Sounds like an unfinished class, except that somehow this has been fine for Korea since November and China since April?! Didn't see many SMs in Open Beta, though the two I saw (or the one, twice) had a cool looking fire pet.

3. Thanks for the info on the other classes. Doesn't sound like the typical MMO launch anyway. I'd love to hear what it was like at the end of November 2008 though :-)

4. Sorcerer vs Gladiator, Templar vs Cleric, SM vs Assassin, two Sorcerers vs a Gladiator and Assassin... go!

1.  Jumpshot is pretty silly, but it's not hard to do and is pretty awkward.  When you jump and execute the "instant cast" spell you cut the animations like the previous poster said.  However if you have your hand on a movement button (or mouse button) it will play out the animation, so there is still some delay.  It's not perfect.  Not sure why it's there.

2.  They arn't unfinished.  They are still a beast of a class, and one of the best soloing classes in the game.  They have some unique abilities that make them unique, like a flight time debuff which is called crash or something,  they have fears, aoe dots, and some other aoe abiltiies.  They arn't "gimp" in the true sense of the word, just have more issues with them than any other class.  They are still strong and do very well in PVP/PVE.

3.  Nothing has really changed from 1.0 to 1.5.  If you played the beta, that was Nov. 2008.  There have been small tweaks here and there to gear and abilities that have helped balance but no major overhaul.  A lot of content has been added though in between patches.

edit: When I say nothing really has changed, I'm only refering to PVP balance and class changes.  Damage done to other PCs was nerfed I think 10% so everyone does 10% less damage to other players across the board.  There have been item tweaks, cooldowns changed etc etc.  You can read the patch notes if you really want to.  A lot has gone into improving the leveling process, UI and other functions of the game.  

4.  For each matchup I'm assuming equal gear and equal skill.

Glad vs. Sorc:  If the sorc gets the jump and is able to cast at a distance he will have the advantage.  The gladiator still isn't one shot or at a disadvantage if he has anti-CC pots or has certain self buffs when he gets jumped.  The match isn't over right there, but the Sorc gets the advantage and most likely a big one.  If the gladiator gets the jump on the sorc, the sorc is done.  The class is truly a glass cannon.

Templar vs. Cleric:  Who cares?  This fight would probably take an hour.  I have no idea who would win.  Both class are probably evenly matched if geared appropriately.  If the templar is geared for critting he might have the advantage.  Clerics are hard to kill, but so are templars.

SM vs. Assassin:  SMs are very powerful 1v1 if they get the start.  They have fear abilities that they can chain and can dot up the opponent.  Think of warlocks in WOW but with more powerful pets but less powerful DD spells.  If the assassin manages to break the fear (with anti CC pots, that are cheap and everyone can make) and get close to the SM, the SM is dead.  I would probably put the assassin at the advantage in this matchup 1v1 though.

Lol, 2 Sorcs vs. a Glad and Assassin.  What are the circumstances?  If the sorcs get the jump they can CC one and burst down the assassin then mop up the glad.  If the assassin is stealthed, drops in one Sorc and the glad charges in?  Sorcs lose.

A lot is predicated on who has the initial advantage.  If you're PVEing in the Abyss hopefully you are aware that you can get jumped at any time and are always situationally aware.  Most of the time PVP where it isn't ganking or someone getting surprised will be in a group setting.  In group settings, who ever is more coordinated will win depsite group composition unless they have zero healers.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 12, 2009, 09:01:29 AM

That PvP video was intensely boring... running around in circles trying to close.


Most 1v1 duels are boring to watch.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 12, 2009, 09:04:00 AM
Most of them seem like that; stuns+burst when available then kiting while waiting for cooldowns to recharge. Rinse, repeat. Not very surprising though, when any class but the heaviest tank seem to die within few seconds.

There's few other videos from the same poster on youtube, from the same tournament and showing fights between other class combinations.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 12, 2009, 09:57:53 AM
Draegen, you are a veritable fount. However, in my matchups questions, I was just shit out of the air just for kicks. Interesting insights though. Particularly on the SM, which sounds like the pet/DD aspect of an EQ1 Magician with the fear/dots of a WoW 'lock.

Only real experience I had was Sorc, which is the essence of glass cannon.

I did see something on Aionsource about Kisks. They look like bind-anywhere consumables. The guide was about being smart about where you create them in PvPvE zones. Are those still in the game? They sound like the kind of thing I'd spend so much time being all clever with that I'd blow through whatever time I had to play that session :-)

Most of them seem like that; stuns+burst when available then kiting while waiting for cooldowns to recharge. Rinse, repeat. Not very surprising though, when any class but the heaviest tank seem to die within few seconds.

Only thing I was somewhat surprised at was how much ground there was in a flying game. I'd rather have seen only flying PvP.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on September 12, 2009, 10:06:34 AM
I think the whole, flying duration + stun = fall to death. Also the higher you fly the harder it is to target people on the ground. Extreme bunny hopping.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 12, 2009, 10:29:06 AM
First, if you are stunned in air, you don't fall.  You are.. stunned.  Clerics have a "Flight Time" heal-over-time they can cast (I forget if it's self only or not) and SMs can reduce that time with a DOT.  I think those are the only ways a character class can reduce or increase flight time outside consumables.  I could be wrong though.

Those kisks are limited and expensive.  They resurrect the bound players only so many times before you go back to your previously bounded obelisk.  They can also be destroyed by your enemy.

They are essential for fortress sieging.  The defenders (I think) resurrect inside the fortress where enemies resurrect back at wherever, or the kisk.

I havn't seen any of this first hand so I'm going by info I've picked up reading about this game here and there.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on September 12, 2009, 05:22:40 PM
Yes, if you're stunned in the air you don't fall, but if a class can keep you stunned in the air for long enough, your flight meter will expire (it still counts down while in the air).  Having better wings than your opponents is a massive advantage.  I just bought the level 30 wings earlier today, and since then I've used them to my advantage to defeat enemies.  One even fell to her doom because she ran out of flight time when I still had plenty remaining.  The same applies with wind potions - they always have a cooldown that's twice as long as the flight time they replenish, but even an extra 12 seconds can tip the fight.  And during a 1 minute flight timer you can use 2 of the lesser ones, giving you an extra 24 seconds of flight, which allows a third to be used for a total of 36 additional seconds.  Or two greater ones, giving a total of 48 extra seconds of flight, and allowing a third to be used to add another 24 seconds and make it 72 additional flying seconds.  Assuming you time your potions right in order to use all three in one flight.

As to the matchups question, the only one I've got even secondhand experience with is templar vs. cleric where Link has been fighting clerics while I'm either nearby or busy with other targets.  From what I've observed, they are very evenly matched at the moment.  I think in the end it would be a question of who has more potions, if a templar and cleric were stubborn enough to keep fighting each other until one of them dies, and neither of them makes a serious mistake.  Templar healing himself through potions and cleric replenishing mana.  More likely, one or the other will eventually either escape or make a mistake.  The cleric is more likely to die from a mistake than the templar, since the templar's longevity is mostly passive, while the cleric has to stop and heal.  If the cleric lets himself get too low and the templar manages a string of crits, that mistake will give the templar the fight.

Being too clever with your kisk placement can cost you - the other day we were looking for the perfect spot to place our kisk and ran into a group that managed to defeat us before we ever placed it.  But, as time goes on and you learn the game and the landscape, you'll probably memorize good kisk locations if you pay attention.  I suspect that at high levels, kisk costs will be considerably less of an issue.  Already at level 30 I have had no problem affording a couple kisks when I wanted them, and that was spending all my own personal money.  If the cost is split among the people who will be using the kisk, then it's a rather small amount of money per person.

People may die in a matter of seconds at high levels, I don't know since beta's capped at 30, but in my experience, that rarely ever happens unless it's 3-4 people on one target.  Even then, they tend to live long enough that they can be healed if the healer is fast and attentive.  Most of my fights where I don't utterly outmatch my opponents have taken from one to three minutes or even longer.  Aerial flights often require a landing, fight on the ground a while until one side or the other thinks taking to the air will give them the advantage again, then fly once more.  Obviously a ranged class has massive benefit to being able to outfly their opponents, so I expect that to be seriously taken into account in ranged combat strategy.  Healers will also probably make heavy use of flying so they can get out of melee range and heal themselves and others.  Just taking off and flying away, even when the enemy is right on my tail, often buys me enough time to heal without being hit, in the event that I got stupid enough to let myself fall too low on health.

P.S.  Beta patch today and the gameguard update seems to have broken Fyyre's patch, so if gameguard is still screwing you up like it does me, you're out of luck for a bit.  We'll see if I can play again once the servers come up.  Meh.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 12, 2009, 05:54:00 PM
Is it taking forever to log in for anyone else?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: IainC on September 12, 2009, 05:56:58 PM
Is it taking forever to log in for anyone else?
Servers are down for a patch. You'll need to download a ~618MB patch before you next log in.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 12, 2009, 06:20:00 PM
Is it taking forever to log in for anyone else?
Servers are down for a patch. You'll need to download a ~618MB patch before you next log in.

I did not mean right this minute, but when i do log in it takes me forever to get in.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 12, 2009, 06:22:51 PM
Open Beta servers are up. GG is a bitch tonight, but I'm in anyway. Haven't messed with anything that removes/spoofs/locks GG, I just sort keep kicking the game til it lets me in :-)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ceryse on September 12, 2009, 06:28:28 PM
As a Cleric I've found that it generally requires that I get a lag spike or fuck up seriously to lose 1v1. Templars and Clerics make for.. long fights. Whether a duel or a 1v1 in open world PvP(had a lot of them recently as I out-leveled most people on my server, so when I hit 30 it was just a few of us up there; so we got together, Asmodian and Elyos alike, and did 1v1s for a bit for the hell of it) I've not come close to losing to Templars; they just don't have the damage spike necessary to kill me.

Fights against Clerics simply boil down to whomever gets more crits with Divine Spark.

Only class I've had any trouble at all 1v1 has been Spiritmasters, and that's simply because of Fears when I'm not prepped to deal with it. Only lost twice; both times to the same Cleric who must shit and piss lucky charms.

Its nice being so durable, but it can be easy to get focus-fired down in group PvP if you don't have another healer or two who is on the ball. Even at 4.1k health currently I can get dropped surprisingly quickly (in part because the only other healer I run with is inept at not getting drawn out of range or fails to pick up healing as needed).

Leveling's been a huge pain, however; its not until the higher levels that our dps catches back up with a lot of the mob health/damage gains, and our big damage dealing ability is a 3rd chain ability with a 20% proc rate, and I rarely have anyone I know in the same level range as me.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on September 12, 2009, 08:10:20 PM
Between Game guard and login screen issues, I've only had about a half hour with this game this week :mob:

So, I've got a few questions about classes, since the lands beyond the opening meadow area are terra incognita to me.  Right now, I'm wavering between a Templar and a healer.  For healers, I'm not clear on the difference between Clerics and Chanters; I'm hearing Clerics are OP, which makes me reluctant to roll one, but I don't know what the actual difference between the two classes is.  Which would be better for just plain healing?  I'm also kind of vague about the difference between Templars and Gladiators.  All this talk about Templars being unkillable makes me guess their DPS is in the gutter; would Gladiators be much better?  Are they competent tanks?  How do Templars do solo?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: rk47 on September 12, 2009, 09:57:38 PM
Cleric is heal proficient.
Chanter is party buffer.

Templar is a sword and shield type. Lowest DPS makes partying a more 'tolerable' grind.
Gladiator is hard hitter with two handed weapons.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ceryse on September 12, 2009, 10:05:08 PM
Between Game guard and login screen issues, I've only had about a half hour with this game this week :mob:

So, I've got a few questions about classes, since the lands beyond the opening meadow area are terra incognita to me.  Right now, I'm wavering between a Templar and a healer.  For healers, I'm not clear on the difference between Clerics and Chanters; I'm hearing Clerics are OP, which makes me reluctant to roll one, but I don't know what the actual difference between the two classes is.  Which would be better for just plain healing?  I'm also kind of vague about the difference between Templars and Gladiators.  All this talk about Templars being unkillable makes me guess their DPS is in the gutter; would Gladiators be much better?  Are they competent tanks?  How do Templars do solo?

Yeah, there've been a lot of issues in this OB; although I've had a great run personally other than the first day when I couldn't loot fuck-all in Verteron (I could loot once, then I'd have to relog or not "see" any loot on mobs/gatherables).

As to the class question...

There's a few notable differences between Clerics and Chanters; Chanters are more DPS orientated (they are best used in melee, on mobs, in groups, due to how a lot of their buffs work), offer a wider variety of buffs (of which many are very, very nice), and their heals are more HoT based (Chanters HoTs are stronger than the Cleric HoT, but Clerics have more direct heals that are also stronger). Chanters solo much better (deal more damage, more interactive; Clerics push two buttons and pray shit doesn't resist or things'll drag on).

In groups Clerics and Chanters go well together, so no worry there, but most Chanters I've met had trouble keeping groups up solo i the elite areas, but a good player will find it a bit harder as a Chanter rather than impossible (though certain bosses will make you punch a kitten as they have notable AEs.. before even the Cleric gets their group heal). In PvP.. personally and from what I've seen first-hand, Clerics are more robust than Chanters; although Clerics tend to be focus-fired moreso than Chanters. They also play a bit differently there; as a Cleric is all about wearing one's enemy down and outlasting them, or simply healing/rooting the enemy. Chanters can be more offensively minded, but its easier for their healing to be overcome in groupvgroup.

So if pure healing is what you're looking at, Cleric is the clear choice; though if you aren't grouping heavily while leveling expect it to suck from ~22-42. Some spots in that range aren't too bad. Our damage abilities are spread way too far out. We even go 11-18 without a single skill increase in our damage lines. Clerics aren't OP, however. Its just most are inept at killing them. Stuns and similar effects are crucial to it, though.

From what I've seen/read, Templar damage is a bit worse than Gladiator, but are harder to kill. Their damage isn't as bad as a Protection Warrior's was in WoW for a long time or anything, just notably lower than a Gladiator. Templars and Clerics are among the lower damage-dealing classes, I believe and both can be some-what slow in the leveling, compared to if you'd gone with a different class (but much easier to get groups as them, and the elite areas are great for experience). Templars have some nice skills, though. Gladiators can, unless things have changed drastically, tank decently enough if they make sure to grab the equipment for it. While leveling up I found using a Gladiator as a tank in the elite areas a pain in the ass as a healer; a Templar made things far, far easier. Its was doable with a Gladiator, though, I just made sure I never had to, even in PuGs.

I'm sure others will point out anything I missed or got wrong.. I havn't leveled anything but my Cleric and a Sorc.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 13, 2009, 04:09:43 AM
tournament video (http://www.youtube.com/watch?v=6uU-_xHj0qA)

Thing happening at 3:30 is :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Zane0 on September 13, 2009, 07:57:07 AM
Here's a copy paste from FoH that might actually be of some use:

Quote
A sum-up of the classes from what I've read/seen until now, probably will update in a month or so as we get closer to release. Have PvP and PvE ratings, with both solo and group explanations. Rating goes from A to C, no +-, some might change with time and C doesn't mean total shit, just one of the worst comparatively, but the game is made so even classes that are the worst at something still do fine enough. The ratings are also mostly weighted toward group efficiency, since solo isn't quite as important, especially in the PvE part.

Templar

PvE=A

A good PvE class, solid leveling, a bit slow in the first 25levels but gets better as you level up, especially when you start getting physical crit items and ends up at good killing speed with almost no downtime.

Very powerful class for group pve, they're the best tank by far, while Gladiators can tank about everything too, they have many tools that lets them not get killed if shit is going wrong(like your healers dieing to AEs, silenced or having adds on them). The pull is also very good for Ranged mobs, and their Provoke can be used on CCed mobs so they come directly for the Templar when the CC breaks instead of raping the CCer.

PvP=C

For solo PvP, they lack tools to guarantee a kill if the opponent starts running, so they're not very good at ganking. Stunning Strike(the pull) gets resisted an awful lot which is why they're not good at that. They are however very powerful in a 1vs1 where your opponent won't run, in fact they're probably one of the best if not the best 1vs1 class.

For group pvp they lack utility, while tanks in WAR had Guard, Templars only have a Guard type ability on a 2mins cooldown with 30secs duration and a short range, the pull suffer the same issues as during solo pvp(resisted a lot) and the DPS is nothing to be crazy about. You'll basically be ignored until the end of the fight, but sadly you won't be able to do much during that time either, besides being a minor annoyance to healers and such.

Edit: Probably a better class in 1.5 for group pvp, Stunning Strike resist seems pretty low now, and they gain a stigma that adds a ranged stun. Probably bumped to a "B"

Gladiator

PvE=B

Gladiators are solid levelers, nothing crazy in terms of speed, but it's steady and they will hardly die to adds and such since they're a tank class yet also have good AE damage.

In groups, they can act as a tank, and even though they're not as good as Templars in the role, they're not bad at all when properly geared(parry set with a polearm or good DW weapons). When not tanking they're average DPS, doing good steady damage, as well as the best AEing in the game, which as far as I know isn't terribly useful, and can break CCs. The fact they can offtank adds is a big plus for group pve. Their DW DPS is also higher than polearm DPS assuming you use 2 good weapons, and it puts Glads in the top3 DPS classes.

Edit: DW dmg was nerfed indirectly, but 2h DPS was buffed, so their DPS potential should be unchanged, but DW DPS shouldn't be much higher if it is at all. Still a "B"

PvP=A

While soloing, gladiator's big weakness is getting kited. Besides templar, no class is able to beat a glad in melee range, so you mostly have to look for the ranged DPS. They have a few tools to help them not getting kited, but it's not that great, however if they can reach their targets, it's not uncommon to be able to one round the opponent(air shackle to ground attack combo is devastating).

Group PvP is where they shine, they have AEs to put pressure on multiple targets, a non dispellable root(the only in the game afaik), very powerful burst DPS potential and a random chance to knockdown and stun people that can't be resisted(linked to melee attacks). They also have one advantage over other melees, polearms have a bigger range so they don't suffer as much from fighting people while flying. Adding all these offensive abilities with their plate armor and defensive abilities make them a good choice for group pvp.



Assassin

PvE:A

While they start a bit slow because they don't have many tools at low level, assassins quickly become very good at soloing, and after 25-30 become pure grinding machines. They also have a 20%speed toggle that lets them quest faster by reducing running times and such.

In groups, they are the best DPS in the game, both combining high burst and sustainability. They're a bit squishy so they do need to worry about their aggro, but they have a few tools to avoid AEs for example(dodge the next hit or resist the next 2 spells abilities). They have very little utility however, but their DPS alone is enough.

PvP:A

Kings of ganking, assassins own at killing people 1vs1. They start from stealth which as usual is a big advantage, and can "stun lock" people until they die. Their stuns however are magical, and are not always guaranteed to hit even not taking into account resists, so it can also fail miserably, but they'll still DPS hard. They do better in rifts zones but do ok in Abyss due to their increased speed while flying which lets them catch up runners.

In group pvp, they're also very good, mostly for the burst they provide but also because they're surprisingly tough to kill if played right. Their Focused Evasion and Contract of Evasion lets them buy time when retreating, they can toggle their speed buff to move out of range of people and in last resort they can AE blind everyone around them. Combined with Ambush and Hide to get to their targets fast, they're excelent at hit and run tactics and can take out most squishies before they can even get healed.



Rangers

PvE:C

As assassins, they start a bit slow while leveling, but they quickly become very efficient too, and can solo about anything. The worst levels are 10-16, luckily, this only takes a few hours of play.

In groups, they're only average. Their sustained DPS isn't all that high, they're more about burst DPS, they're about polearm gladiator levels, without the AEing. They do have utility, but it's not that great. Their Sleep Arrow is in 3mins cooldown for example, so they don't make very good CCers, their root is a trap so it need to be placed in the right spot and isn't ranged, only their Silence arrow is better than other classes(18secs cooldown).

Edit: Probably a better class in 1.5, Attack Arrow chain cooldown reduced by 33%, this should bump them to an acceptable level, "B".

PvP:A

Again as assassins, they're very good at soloing and ganking people. They also have hide(even though it's a weaker version) but they can easily gank from the air or unreachable spots. Their design, which is a very high burst followed by a period of low damage is excelent for ganking, since you can unload all you have on an opponent and kill him before he reacts. They also have many tools in case the opponent doesn't die right away, like instant cast snare, silence and sleep, or various traps, as well as surprisingly powerful melee attacks.

In group PvP, they perform the same way as assassins, with 2 major differences. First, while they do their damage from range which is a bit safer, they're also much more susceptible to being killed. They don't have many "outs" once they're getting targetted and have low armor/hps. The 2nd difference is they do have a lot more utility though. Their Silence, Stun and Sleep arrows(18s, 12s, and 3mins cd) let them lock down a healer easily, or even 2 if played right. Combined with their deadly burst, they're an excelent group pvp class, and Abyss flight is no problem for them since they are a ranged class.


Sorcerer

PvE:A

Soloing, they're a very good class. They have steady high DPS, meaning they kill fast, their only issue being, if the mob gets to them, they get trashed hard. They do have many tools to prevent that however, and they can easily handle elites or multiple mobs at once. Do need to use potions for chain efficient grinding.

In groups, they're the best CC class, as well as providing the second best DPS(after assassins). They have a reliable sleep(20s duration, 15s cooldown) and a polymorph(20secs duration, 30secs cooldown) as well as an instant cast root and a short cast AE root. All these combined makes it easy for a sorc to CC one mob, possibly 2 every pull. Their DPS is also very high, but they need to be careful about aggro, especially if they're CCing, because 2elites on them will usually end with an instant death, even with their absorb shield.


PvP:A

For ganking, while they don't have stealthing shenannigans, they have a very high burst potential from range, like rangers, but it's also a steady burst(rangers can get unlucky and get low numbers on their burst, sorc always hits for the same). They can either open with very high burst with delayed damage spell(cast the spell but it does damage a few seconds after, letting you cast another spell and finish casting before both spells hit at the same time) or open with a CC if they get jumped to get time to prepare for the burst. They can also "reset" their burst simply by CCing and doing it again, but unlike wow, targets don't get hp back for CC.

For group PvP, their powerful CC and high damage combined obviously make them a good class. They can take down people in a few seconds, which makes it hard for healers since they can sleep, polymorph and silence(8secs). They have instant cast roots and snares too, which makes it hard for melees to stick to them, and while they have terribly low hp and armor, their absorb shield basically double their hp. Their only weakness is their DPS isn't very high if they can't stop to cast, but if they stop even only for a couple of seconds, they can unleash hell. Usually a prime assist target, which makes the "Ice Block" stigma(immune to all damage for 8secs but can't do anything) very useful.



Spiritmasters

PvE:C

They're an awesome class for soloing, their pets let them bypass their inherent low armor and hp, while they can stand back and nuke. They also have a very good first DP for grinding, since it makes grinding faster for the whole duration while most DP have short durations. They can handle anything, and don't really need gear upgrades as much as other classes, Abyss soloing can be annoying however with all the pet summoning, and their mana efficiency is also pretty low.

In groups, they're decent to low DPS, but their CC(fears) aren't very good for pve content since they pull more mobs. They do have their base class root but this alone makes them subpar for CCing. Not a very good group PvE class in the end, but assuming they stigma for it, they have some good group buffs through their pets for specific encounters. The pets can also cause trouble with pathing, aggroing stuff it shouldn't and such, usual mmo issue.


PvP:B

SMs are excelent for rift PvP, since it's all ground based, so their pets work np, but their big weakness is flight combat, since pets don't fly, meaning they lose a big chunk of their DPS(as well as some utility). They do have some anti flight abilities, like Wing Rot(reduces the max flight duration on the target, forcing him to land/crash) and Crash, a pet based ability that cancel wings(have to be timed right so target isn't out of range). They can still manage in Abyss, but most fights are 50/50 or worse for the SM against semi competent players.

In group PvP, their utility compensate for their lack of DPS. Fear is an excelent CC, and they get 3 different fears(instant cast, normal cast and PBAE), feared opponents will often run out of range of their healers(or if the healer is feared, he'll run out of range of everyone else). They have a decent silence ability, but their best tool is Wing Rot, which forces opponents to stay on the ground, or at least not go too high, which helps melees a lot. They also have an offensive dispel to strip powerful buffs from people, especially useful to down Templars using cooldowns, to counter Assassins using offensive cooldowns to burst someone down or on Sorcs/SM absorb shield to kill them. They're a support dps class, and most of their job is oriented toward debuffing and controlling, and maybe adding a bit of DPS. If the fight takes place on the ground however, they can also add a good chunk of DPS through their pets, and become quite resilient(they can transfer all their dmg to their pet).



Cleric

PvE:A

Soloing, they're basically slow and steady and they'll rarely if ever die, very much like Templars. They can solo about everything, even though it'll take time.

In groups, they're the kings of single target healing, and a healer in general, so that makes them very sought after. Most groups will take a cleric first because if they have to go with only one healer, it's much much better for him to be a cleric than a chanter. Optimally a group will have both, but clerics have priority(at least until endgame, when the tank is overgeared a single chanter is more efficient). They also have a self rez for these crappy wipes recoveries which chanters don't have. They can also CC in a pinch, since they have an instant cast root like mage classes, but using a CC while healing makes it very hard if not impossible for the tank to get aggro back fast.


PvP:A

Soloing, while they're not impressive with big numbers and stuff, they're one of the best 1vs1 class. They are very very hard to kill due to their heals, and have decent DPS on their own, mostly in forms of dots, but also good spell chains when they can afford to cast them. They also have a melee chain. If played correctly, they can beat every other class, minus other Clerics where it's basically a draw unless you can unload a DP attack after a lvl3 spell chain, and the only way to lose really is on a huge burst.

In groups, they're obviously just as good, since they heal very well and can easily keep any class under focus fire if they're not silenced. They're also tough to kill, and have a defensive dispel which is vital for any form of group pvp, since it dispels dots and CCs(most of them at least). They also get a healing reduction debuff which is important to kill your opponent, and they can slip some powerful burst between heals if they're not being attacked. A required class in any serious PvP group.



Chanter

PvE:B

They solo very well, but not very fast. They have no downtime however, and can solo about anything, faster than clerics. They have a 10% speed buff which makes questing a bit faster too.

In groups, they're usually a good addition since they improve the rest of the group, but they're not necessary for anything. They'll also rarely be the only healer in a group unless the tank outgear the content because their healing isn't quite as varied and powerful than a cleric. They're usually a very good addition in any group though, since they can DPS and offheal, while bringing powerful buffs and some good debuffs for other classes(physical def reduction mostly).


PvP:B

They're not a very good solo pvp class, they do fine, and can usually beat most other classes, but it's usually fights of attrition and a bad silence/stun can get you killed. Because their single target healing isn't so good, they have to spend a lot of time healing themselves against other DPS classes, which means they don't put any kind of pressure on their opponent during that time. They also don't have any self dispels so they can get kited easily, only being able to rely on their ranged stun to close the gap. Their do have good stun combos though, so they can do very high bursts, and if they proc a knockdown, they have an extremely powerful attack that can very well seal the deal.

In groups, they're very useful. They have powerful group short buffs(absorb, spell absorb+heal, hot, -50%cast time) as well as their usual permanent group buffs which are very good(flight speed and run speed are especially interesting for melees). Their stun chains, including the ranged stun, are good at supporting DPS, and being a healer, they're also good for backup healing if the cleric is getting assisted or CCed. A very good class to finish an optimal PvP group, but not as vital as a cleric due to the lack of dispel or good single target healing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on September 13, 2009, 08:09:37 PM
Here's a copy paste from FoH that might actually be of some use...

Awesome, that was very helpful.  Thanks!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Pagz on September 14, 2009, 04:43:37 AM
I got given a free open beta code but I have no intention on using it. Anyone who wants it drop me a PM and ill send it to you.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: IainC on September 14, 2009, 05:58:26 AM
Open Beta ended this morning. Headstart is this weekend.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 14, 2009, 06:22:45 AM
Anyone up for an Euro legion? Or anyone with a cool Euro legion I could join?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Pagz on September 14, 2009, 07:16:54 AM
Open Beta ended this morning. Headstart is this weekend.
Ahh, well then! That shows how much I've been following this and how organized they are at giving out open beta keys  :why_so_serious:.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 14, 2009, 07:29:26 AM
Falconeer if you want to play in NA you can join my Legion.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 14, 2009, 07:42:35 AM
I know Draegan, and I thank you again for that, but I preordered EU  :uhrr:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on September 14, 2009, 08:51:56 AM
Since no one else posted this yet.

NA server list and their respective timezones (all are physically located on east coast)
They made a mistake with this list originally but it should be accurate now.
http://na.aiononline.com/en/news/serverlist.html

No official word on the specific fortress times. Someone has been linking this around (it's based on the times noted in the Korean 1.5 patch notes)
http://www.legionthirteenth.com/wp-content/uploads/2009/09/BG1.jpg

There seems to be a push from some guilds for Azphel to be "the #1 East pvp" server and Siel for the west.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 14, 2009, 09:52:11 AM
I know Draegan, and I thank you again for that, but I preordered EU  :uhrr:

As far as I know the client isn't region specific.

Since no one else posted this yet.

NA server list and their respective timezones (all are physically located on east coast)
They made a mistake with this list originally but it should be accurate now.
http://na.aiononline.com/en/news/serverlist.html

No official word on the specific fortress times. Someone has been linking this around (it's based on the times noted in the Korean 1.5 patch notes)
http://www.legionthirteenth.com/wp-content/uploads/2009/09/BG1.jpg

There seems to be a push from some guilds for Azphel to be "the #1 East pvp" server and Siel for the west.



Thats for the Dredgion.  It's a PVPVE instance that you can play once a day.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on September 14, 2009, 10:39:46 AM

There seems to be a push from some guilds for Azphel to be "the #1 East pvp" server and Siel for the west.


Ummm, yeah that will work out sooooo well.  :uhrr:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on September 14, 2009, 10:45:49 AM
As far as I know the client isn't region specific.

I think the keys are. I would imagine if one actively wants to switch it couldn't hurt to ask their support dept.  If you purchased direct they might be willing to do this.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 14, 2009, 10:47:30 AM
Exactly.
I should have said "I paid for a EU key, Draegan  :uhrr: "


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: LK on September 14, 2009, 11:11:29 AM
Frankly I want this game to come out and bomb so we can all stop talking about it. With all the focus on this game it felt like it should have been out months ago.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tazelbain on September 14, 2009, 11:12:16 AM
It has been.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ard on September 14, 2009, 11:15:51 AM
So are we doing any flavor of Bat Country on this game?  I know Nonentity was trying to get everyone on Zikel at one point a few pages back, but nothing seemed to go anywhere, and Draegan is recruiting for his guild (but I'm not looking for srs bizness).  Are we going to do this proper and run it into the ground together or what?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 14, 2009, 11:20:57 AM
Actually I'm not recruiting anymore.  I offered Falc a few months ago and that invitation is still open of course.  I've got 50 or so members and that's a little much right now.  Not sure how many will stick around after the first week and first month.  We'll see.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 14, 2009, 11:32:43 AM
What are the legion population caps for a rank 1/2 legion? 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 14, 2009, 11:34:57 AM
Rank 1 is 30 people, which costs 12k Kinah.
Rank 2 is 60 people, which costs 120k Kinah (or so).
Rank 3 is 90 people, which costs some Abyss Points and stuff.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Hoax on September 14, 2009, 12:42:58 PM

There seems to be a push from some guilds for Azphel to be "the #1 East pvp" server and Siel for the west.


Ummm, yeah that will work out sooooo well.  :uhrr:

It worked out too well in WoW, not sure how WAR went since I stayed away.  East coast proves they are retarded as usual though, you never pick the first or last server alphabetically.  Fucking noobs.  The only reason to play this game would be if you were going to play with all the big been going for years pvp guilds, they may be mostly asshats but they know how to play and they will be pvp'ing constantly.  I miss playing with Regulators SIN et all after SB and WoW sometimes, but I really just can't level up in another boring as fuck combat system.  Also Lineage, lol, you people are crazy as fuck.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on September 14, 2009, 12:46:18 PM
 Also Lineage, lol, you people are crazy as fuck.

The allure of the PvP Diku is like the allure of sweet, sweet crack.  Minus all of crack's redeeming qualities.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 14, 2009, 01:14:33 PM
I am allured by this:

Cloth (http://www.top1gaming.com/images/aion/guide//clotharmor-1.jpg)
Leather (http://www.top1gaming.com/images/aion/guide//leatherarmor-1.jpg)
Chain (http://www.top1gaming.com/images/aion/guide//chainmail-1.jpg)
Plate (http://www.top1gaming.com/images/aion/guide//platemail-1.jpg)

Screenshots don't do them any justice, and these are just the basic vendor armours. I froth at the higher tiers stuff.

So, I'm a whore? Who cares.
Fashion plus PvP and I am sold for a few weeks.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 14, 2009, 02:08:16 PM
Also Lineage, lol, you people are crazy as fuck.

The allure of the PvP Diku is like the allure of sweet, sweet crack.  Minus all of crack's redeeming qualities.

Yea, lol DIKU, but it's not nearly oppressively grindy and punitive as Lineage. That and its sequel make launch day EQ1 look like current day WoW.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 14, 2009, 03:39:39 PM
I am allured by this:
I'm getting a full set of the level 7-ish green chain set just because it looks so awesome.  I'm hoping the appearance alteration applies to any armor so I can make my plate look like that chain set.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 14, 2009, 03:45:26 PM
Oh, sister! I knew I wasn't alone in this...  :drillf: :drillf: :drillf:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on September 14, 2009, 03:54:14 PM
Not all armor can be altered, but it looks like most of it can.  It can only be altered within its own type, however (no putting chain appearance on plate, for example, or leather on chain).  A few armors can't be altered at all.  Abyss armor seems to be able to be altered, but I can't be 100% certain (only tried once, and that was a cross-type alteration, so I'm not sure if it could have been altered had I tried to alter it to the same type).  Abyss armor cannot be dyed, however.  The account-bound Daevanion armor cannot be dyed (and looks like a frilly pink dress (http://mnemnosyne.com/Aion/Screenshots/USOpenBeta/Aion0009.jpg), in chain, on female Asmodians, which ensures I will never wear it).

I like some of those Elyos sets better than the Asmodian ones, but I like others better in Asmodian.  I do wish I could find a page showing all armor sets that wasn't as annoying as that one page that's around for it.  It's kind of slow and too segmented by individual armor set, instead of showing entire groups of armor at once.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 14, 2009, 04:43:04 PM
My dreams are crushed. :cry2:

I'll still keep a set around.  It's a great looking set of chain, and being purple, black, and silver just enhances the look.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on September 14, 2009, 05:44:37 PM
I'm not trying to rally people together to make a guild, I'm just trying to be a guiding force to have everyone on one server. So if guilds break up or whatever, we have a larger common player pool.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 15, 2009, 03:14:43 PM
I don't really think they pushed the creative boundary very much on the cloth, but at least it doesn't look like the "why am I taking any damage at all?!" quasi-plate nonsense of WoW :-)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 15, 2009, 06:50:59 PM
My legion will be playing on Azphel if that helps anyone corralling in any specific direction.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on September 16, 2009, 05:59:00 AM
My legion will be playing on Azphel if that helps anyone corralling in any specific direction.

But didn't you just state tht you aren't recruiting anymore?  I take it Non is going to let folks from F13 join up with his group (and the wife and I remember him fondly from our Warhammer experiences...)?

I've been a pretty harsh critic of the Aion system, but I would like to give it a fair shot.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 16, 2009, 09:13:10 AM
I had a few people ask me which server I was playing so I figured the larger pool of f13ers on the same server the better, regardless of their legion.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 16, 2009, 09:30:23 AM
48 hours and a few minutes to go, babies. Hell yeah! Can't wait to bore myself in techni-polished-color while dressing my doll up and moaning insults at my friends for giving up gaming for soon-to-fail families. I'll sink my bitterness in PvP. *sips*


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 16, 2009, 09:54:08 AM
Some interesting changes out of Korea

http://abyssaddicts.com/forums/showthread.php?t=119

including flying summoned pets for SM's :)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 16, 2009, 10:17:30 AM
Quote

1. There's now a low chance of getting metal poisoning every time a player attempts to collect ore.
metal poisoning can be cured by using 'Chant of Purification'
Chant of Purification can be used by entering the prompted combination of numbers and letters
you will be given a total of 3 chances to enter the combination correctly
if a player fails all three attempts, the character won't be able to collect any more ore for an extended period of time


Anti afk gathering/botting. I like.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on September 16, 2009, 10:42:00 AM
Quote

1. There's now a low chance of getting metal poisoning every time a player attempts to collect ore.
metal poisoning can be cured by using 'Chant of Purification'
Chant of Purification can be used by entering the prompted combination of numbers and letters
you will be given a total of 3 chances to enter the combination correctly
if a player fails all three attempts, the character won't be able to collect any more ore for an extended period of time


Anti afk gathering/botting. I like.

Better not be to cryptic. Some of the confirmation enter boxes suck major ass to figure out... especially if you are colorblind. That said, I find it an interesting twist to combat botting.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 16, 2009, 11:18:15 AM
Goddamn I have no resistance to speak of  :grin: This was fun enough to pick up after all.

I like the changes listed, particularly the anti-bot thing. I didn't realize that you could change the order of chains either. Could you always? Or is that new?

I also like when patch notes just come right out and say "we nerfed", instead of seeing a bunch of forum mods/blues backpedal and overjustify. It's nerfed. Just say it!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on September 16, 2009, 11:25:10 AM
Some interesting changes out of Korea

http://abyssaddicts.com/forums/showthread.php?t=119

including flying summoned pets for SM's :)

Flying pets prolly won't be in game till after Xmas if my guess is right. Glad they are working on it, but it pains me to know they had this game out this long and only now realize this pretty big point.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 16, 2009, 11:27:54 AM
Do SMs just not get played that much? Or is most "aerial" combat heavily linked to the ground anyway? I just can't believe that this game has been out almost a year and this hasn't been a problem worth fixing yet.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 16, 2009, 11:28:22 AM
Christmas?  Not sure why you would think that.  

Goddamn I have no resistance to speak of  :grin: This was fun enough to pick up after all.

I like the changes listed, particularly the anti-bot thing. I didn't realize that you could change the order of chains either. Could you always? Or is that new?

I also like when patch notes just come right out and say "we nerfed", instead of seeing a bunch of forum mods/blues backpedal and overjustify. It's nerfed. Just say it!

"Nerfed" is just what the guy translated it to say, it's not NCSoft's words.  You also couldn't change the skill progression before.  That's new.

Do SMs just not get played that much? Or is most "aerial" combat heavily linked to the ground anyway? I just can't believe that this game has been out almost a year and this hasn't been a problem worth fixing yet.

SMs were the least played class in Korea.  People have been clamouring about pets for a while.  I think it had to do with the pathing for the pets.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 16, 2009, 11:30:44 AM
Pet pathing was terrible.  I didn't play my Spirit Master much because they either vanished or had half the zone tagging along behind.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 16, 2009, 11:33:38 AM
I played one in China and I didn't see that much of an issue outside your typical problems you get with pets in any other game.  I think they only issue was going down big hills that you had to jump off of.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on September 16, 2009, 11:46:39 AM
I get to type a captcha while I mine? Sweet!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on September 16, 2009, 11:47:23 AM
Christmas?  Not sure why you would think that.  


Considering the pathing issues and trying to get those worked out in addition to the z-axis pathing that will come into play? Not to mention this is their first offering on the the test server. Not saying I am right, but I can see a shitstorm occurring if they try to get all Mythic with it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 16, 2009, 12:06:38 PM
"Nerfed" is just what the guy translated it to say, it's not NCSoft's words.  You also couldn't change the skill progression before.  That's new.

...

SMs were the least played class in Korea.  People have been clamouring about pets for a while.  I think it had to do with the pathing for the pets.

Ah phooey. On both parts :-)

So was it then that they ignored pets because people moved away from SMs because NC ignored pets? That wouldn't be new :wink:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 16, 2009, 12:19:02 PM
SM is least played for 2 reasons.  One is pets pathing and because pets didnt fly making aerial combat for an SM suck nuts.  Second was because of their DOT's, SM DOT's dont stack. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 16, 2009, 12:25:35 PM
Oh right, I had read that about them. Actually, I probably read that in this thread. That seems almost as bad as not having flying pets (which now I'm thinking is because of the pathing).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 16, 2009, 12:46:08 PM
I played one in China and I didn't see that much of an issue outside your typical problems you get with pets in any other game.  I think they only issue was going down big hills that you had to jump off of.
I jump off of every hill even remotely in the path of where I'm going.  I've got wings.  I'm using them.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 16, 2009, 12:59:27 PM
Is it just me, or does the flying controls seem very clunky? Especially after using flight in ChampO. This is not trying to knock Aion, it just seems unintuitive or something. Maybe part of it is the little pause while pulling out your wings. God I wish they would get rid of that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 16, 2009, 01:03:19 PM
I dont have any issues with flight but yeah the initial pause is annoying. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 16, 2009, 01:05:36 PM
I played one in China and I didn't see that much of an issue outside your typical problems you get with pets in any other game.  I think they only issue was going down big hills that you had to jump off of.
I jump off of every hill even remotely in the path of where I'm going.  I've got wings.  I'm using them.

Yup, which is why it was a big issue with the class.  It's why I never seriously considered one.  The class is very fun though.  I played one up to 18 in China's OB.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 16, 2009, 01:23:57 PM
Is it just me, or does the flying controls seem very clunky? Especially after using flight in ChampO. This is not trying to knock Aion, it just seems unintuitive or something. Maybe part of it is the little pause while pulling out your wings. God I wish they would get rid of that.

Yea that's my one complaint so far. I'd prefer something more BF or Planetside UI-wise. I'd also prefer no stamina for flight, but if wishes were horses...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 16, 2009, 01:52:32 PM
If any lonely European is going to give this a spin, my main char will be on the RP server GORGOS, unofficial Welsh community server  :awesome_for_real:
Char name is Lefteye.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 16, 2009, 01:58:06 PM
Is anyone planning on making a f13 guild?

While I already have a guild, I was trying to work out to be on the same server as everyone else. I know where Dreagons guild is going, but I am not sure if a EST server will work out for me, what with the prime time raid lock shit.

We may end up on the same server as Dreagon though. We are still debating.

Also, if anyone else is in need of a friendly, mature, semi casual guild, I am sure I could get you in with us. Its the same guild that was allied with Bat Country in WAR.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: IainC on September 16, 2009, 03:18:29 PM
If any lonely European is going to give this a spin, my main char will be on the RP server GORGOS, unofficial Welsh community server  :awesome_for_real:
Char name is Lefteye.
I'm pretty sure I'm going to be on Telemachus. Character name will likely be Morningstar.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 16, 2009, 04:16:17 PM
How's Telemachus going to be? English community? That's what I was looking for, but then I heard Italians are probably going there too. Since I hate them, I had to weed out all their possible destinations.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on September 16, 2009, 05:06:43 PM
Is anyone planning on making a f13 guild?

I'll follow wherever you guys end up, probably, but it sounds like there's only maybe three or four people here who are unguilded, anyway.  What faction are you guys planning on rolling?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ard on September 16, 2009, 05:10:04 PM
Still not sure which server I'm going to roll, but it looks like my wife and I are going to go Asmodian.   If we're at least going to throw together a small guild I'll come play.  Suppose I should add that I'm mostly looking for a chat channel not filled with gibbering retards like general chat will be.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 16, 2009, 08:16:10 PM
It looks like my guys are leaning Siel, as the "raid time" things are much better on the PST servers. Although not set in stone. I will post here before friday and let you guys know for sure. Oh yeah, we are going Asmodian.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 16, 2009, 09:17:04 PM
Those "raid times" are just the Dredgion btw.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 17, 2009, 12:00:01 AM
Those "raid times" are just the Dredgion btw.

Isnt that like the main PVPVE thing?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 17, 2009, 07:37:50 AM
It's one of them.  It's a single group instance that you can run once a day and you compete against an opposite faction for points. 

You still have Dark Poeta and all the other instances that are in fortresses.  Dredgion I think is like a PVPVE battleground.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 17, 2009, 08:38:39 AM
Quote
SM DOT's dont stack

Jesus Christ on a Popsicle Stick, we're back to EQ1.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 17, 2009, 09:31:16 AM
I'm going to end up as Asmodean on SIEL and Elyos on Israphel.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 17, 2009, 10:51:26 AM
It's one of them.  It's a single group instance that you can run once a day and you compete against an opposite faction for points. 

You still have Dark Poeta and all the other instances that are in fortresses.  Dredgion I think is like a PVPVE battleground.

WTF, if its a single group instance on a lockout timer, why only open it specific times of the day? Thats stupid.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 17, 2009, 10:56:17 AM
I don't know.  I think they want people doing it once a day only, like a heroic dungeons in WOW.  Why it's time related, I have no idea.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 17, 2009, 11:12:21 AM
Because it's a contested instance. They want people crammed in a short time window to fight against each other. If you had the whole day to try it, you would end up with many groups waiting on their asses for an opponent that never comes. This way, they are basically bottlenecking everyone into a specific timeframe to make sure there's enough meat on both sides to shoot the cannon. Yhis is because you NEED two groups of different factions to start it.

Say me and my group decide to try the Dreadgion at noon, or at 3am in the morning. We get together, we group up and oooh no opponent team, no game, massive unsatisfaction, ragequit! This way, you can't be that creative like 10am with your friends, you have to do it in the fixed, shorter timeframe and since everyone else will have to do the same timeframe, chances to be opponentless are greatly reduced.

EDIT: Finally, by cramming everyone into the same timeframe, they reduce the chances for exploiters to just meet with a "friendly" opponent team at weird times to be sure the matchmaker will be forced to pick those two teams since they are the only appliants, this way making it easy to "fix" the result and game the system. More teams, more random matchups, less exploitability.

This, assuming I got the system right. Which I doubt.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 17, 2009, 11:25:42 AM
Because it's a contested instance. They want people crammed in a short time window to fight against each other. If you had the whole day to try it, you would end up with many groups waiting on their asses for an opponent that never comes. This way, they are basically bottlenecking everyone into a specific timeframe to make sure there's enough meat on both sides to shoot the cannon. Yhis is because you NEED two groups of different factions to start it.

Say me and my group decide to try the Dreadgion at noon, or at 3am in the morning. We get together, we group up and oooh no opponent team, no game, massive unsatisfaction, ragequit! This way, you can't be that creative like 10am with your friends, you have to do it in the fixed, shorter timeframe and since everyone else will have to do the same timeframe, chances to be opponentless are greatly reduced.

EDIT: Finally, by cramming everyone into the same timeframe, they reduce the chances for exploiters to just meet with a "friendly" opponent team at weird times to be sure the matchmaker will be forced to pick those two teams since they are the only appliants, this way making it easy to "fix" the result and game the system. More teams, more random matchups, less exploitability.

This, assuming I got the system right. Which I doubt.

This, like the pop cap thing they are trying is another of those systems were you just gotta wait and see if the inconvenience it causes actually fixes the problem its supposed to address.  I don't know if it will or not, it will obviously suck for people who play at odd hours but at least the idea is sound. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 17, 2009, 12:10:41 PM
Yea but it's not the end all be all of the game though.  It's like the retarded ranking argument from a month ago.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 17, 2009, 12:45:21 PM
Yea but it's not the end all be all of the game though.  It's like the retarded ranking argument from a month ago.

And its infinitely better than WARs "we know there's a problem, suck it up" approach to the issue of not enough players for pvp or realm imbalance.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 17, 2009, 07:11:02 PM
Aion Launch Version!
September 17, 2009 4:34 PM
Greetings!

As we draw closer to tomorrow I wanted to give everyone a brief update on the progress of our live version. We are excited to announce that we will be serving out the final update for you to patch within the next few hours. You will be able to use this version for both our Preselection and our Head Start. We are very excited with our final product and think that you will be as well! Below are the release notes for the patch you will see later today:

- Aion now features all three languages French, German and English. To select your language simply right click on Aion within your launcher and go to Properties->Language Options. Please select which languages you wish to download and which you wish Aion to display.

- After analyzing our open beta test results Aion will not feature GameGuard at launch. We will however continue to pursue ways to effectively utilize GameGuard within Aion in the future. Right now we're focused on providing players with the best possible Aion experience.
- The level cap is now level 50 (previously 45).

- Players will be able to reserve 2 character names during Preselection and create 8 characters in total once Head Start begins and beyond.

- Channels will be set to 10 instances for the beginning 2 zones of each faction. Please note that these will be lowered as characters progress and spread throughout Atreia.

Xaen
Aion Producer


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 17, 2009, 07:14:34 PM
- After analyzing our open beta test results Aion will not feature GameGuard at launch. We will however continue to pursue ways to effectively utilize GameGuard within Aion in the future. Right now we're focused on providing players with the best possible Aion experience.


Hell yes.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 17, 2009, 07:16:10 PM
I got so excited about no gameguard, that I forgot why I came to this thread.

My guild is going to the AZPHEL server. In case anyone needed some friends.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lyzira on September 17, 2009, 07:17:26 PM
Should be some popular news.  You beat me to it! :)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 17, 2009, 07:22:10 PM
Awesome.

Pre-selection is just character name and style reservation right?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 17, 2009, 07:24:20 PM
Should be some popular news.  You beat me to it! :)

People happy you have made


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lyzira on September 17, 2009, 07:25:36 PM
Awesome.

Pre-selection is just character name and style reservation right?

Yes, you'll be able to select your server and create your character (two of them), just not get into the game til Sunday.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 17, 2009, 07:37:35 PM
I wonder how big the last patch is going to be before live.  I'm going with under 100mb; if that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 17, 2009, 07:38:10 PM
Just the fact that you are obviously listening to concerns rather than stubbornly pushing ahead with obviously flawed things is such a breath of fresh air.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on September 17, 2009, 07:39:59 PM
I am quite happily amazed at this news.  Really.  Makes me a lot more confident in us being listened to about important things like this, also.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 17, 2009, 07:42:46 PM
If they added leveling pacts I'd be about as happy as possible.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 17, 2009, 07:43:49 PM
Just the fact that you are obviously listening to concerns rather than stubbornly pushing ahead with obviously flawed things is such a breath of fresh air.

This


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 17, 2009, 08:03:00 PM
Anyone know if the release client patch will actually remove gameguard from my system, or will I have to get more extreme on it?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: BitWarrior on September 17, 2009, 08:40:31 PM
GameGuard will be removed in the patch for the live version.

Quote
After analyzing our open beta test results Aion will not feature GameGuard at launch. We will however continue to pursue ways to effectively utilize GameGuard within Aion in the future. Right now we're focused on providing players with the best possible Aion experience.

Source (http://aiononline.com/en/news/aion-launch-version-1.html)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 17, 2009, 08:46:52 PM
GameGuard will be removed in the patch for the live version.

Quote
After analyzing our open beta test results Aion will not feature GameGuard at launch. We will however continue to pursue ways to effectively utilize GameGuard within Aion in the future. Right now we're focused on providing players with the best possible Aion experience.

Source (http://aiononline.com/en/news/aion-launch-version-1.html)

Wow really?  I hadn't known.  Thanks for keeping up to date with this thread.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on September 17, 2009, 08:57:44 PM
- After analyzing our open beta test results Aion will not feature GameGuard at launch. We will however continue to pursue ways to effectively utilize GameGuard within Aion in the future. Right now we're focused on providing players with the best possible Aion experience.


Hell yes.

Anyone else see the "GG will be patched in after launch - let's see you throw your characters away then no matter how much you gripe on the forums!" in between the lines of this message?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ceryse on September 17, 2009, 09:32:46 PM
Anyone else see the "GG will be patched in after launch - let's see you throw your characters away then no matter how much you gripe on the forums!" in between the lines of this message?

The starving and insane optimist in me says its more that they couldn't get an update from GameGuard resolving the many (valid) issues with it by launch, thus will patch it back in once they get it. The overwhelming realist in me thinks you're far closer to the truth than not.

But still, this is fucking good news. GameGuard was my single biggest gripe with the game, which was kinda sad.

Hopefully my computer won't melt three days into launch like it did open beta.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on September 17, 2009, 10:30:36 PM
Anyone else see the "GG will be patched in after launch - let's see you throw your characters away then no matter how much you gripe on the forums!" in between the lines of this message?

I suspect not.  If it is all part of some diabolical plan, they'd patch it in post-launch, and avoid putting it in the beta altogether.

And adding Game Guard isn't like nerfing XP or something; problems with it mean a lot of people can't play the game at all, really.  If they do add in Game Guard and I do have problems with it, I will be unsubbing, regardless of how shiny my pants are, and I don't see many people doing otherwise.  If you can't play the game, you can't play the game, so why pay for it? 

Anyway, the wording of the announcement makes it pretty clear that GG will probably be coming back, so I'm not breaking out the champagne or anything, but it's still good news to me.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ixxit on September 17, 2009, 10:45:40 PM
I wonder how big the last patch is going to be before live.  I'm going with under 100mb; if that.

Downloading now.  Looks line 618 MB.   I played up to the 3rd or 2nd last day of open beta, so no sure if there was any significant patch after that.

  Glad they are getting rid of GG for the time being;  it spawned an irrational hate in me for this game. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Zetor on September 17, 2009, 10:48:30 PM
Hm, so no rootkit... I think I'll give the game a whirl now.

Is it possible for a Euro to play on a US server without the usual "get a US friend to buy a US client and send over the disks + serial number" trick?

edit: if someone from the US buys and gifts a US version of Aion to me on Steam, would I be able to play on the US servers?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 18, 2009, 07:03:04 AM
Hmm, I upgraded my client a couple of days ago, but before they announced there'd be one more patch and I'm still not patching today.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 18, 2009, 07:04:28 AM
Yeah there was a 600mb patch a few days ago.  I think you'll have a patch before 3pm EST.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Segoris on September 18, 2009, 08:10:34 AM
Hell yes, great notes. Though I have to ask, I see we can create two characters, is that the max total or is it only 2 per server? I don't remember reading anything that clarified if it's total or per server, though I'm guessing the latter.

Quote
We will however continue to pursue ways to effectively utilize GameGuard within Aion in the future
I hope this becomes the only empty promise they make, I'd be okay with that if they didn't follow through in trying to find ways to force GG as being needed to play


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Malakili on September 18, 2009, 08:12:43 AM


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 18, 2009, 08:38:00 AM
Weak.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: schild on September 18, 2009, 08:52:05 AM
Weak.

Aion? Yea. It is.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Severian on September 18, 2009, 09:09:52 AM
400,000 preorders according to NCSoft (http://us.ncsoft.com/en/news/press-releases/aion-record-breaking-preorder-sales.html).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on September 18, 2009, 09:34:48 AM
400,000 preorders according to NCSoft (http://us.ncsoft.com/en/news/press-releases/aion-record-breaking-preorder-sales.html).

Didn't WAR have like 700k? 

I'm surprised Aion isn't matching up to WAR.  Not enough hype apparently. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 18, 2009, 09:39:06 AM
Hell yes, great notes. Though I have to ask, I see we can create two characters, is that the max total or is it only 2 per server? I don't remember reading anything that clarified if it's total or per server, though I'm guessing the latter.



The 2 toon max is just for the preselection period.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 18, 2009, 09:52:27 AM
Weak macro, weak preorder numbers. Weak wait, lemme play FFS.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on September 18, 2009, 10:16:19 AM
Goonswarm is rolling on Azphel, afaik.

Staying far the hell away from there (on Zikel).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 18, 2009, 11:00:45 AM
400,000 preorders according to NCSoft (http://us.ncsoft.com/en/news/press-releases/aion-record-breaking-preorder-sales.html).

Didn't WAR have like 700k? 

I'm surprised Aion isn't matching up to WAR.  Not enough hype apparently. 

Pretty sure War didnt have that many preorders.  Think they were in the 150-200K ballpark. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: IainC on September 18, 2009, 11:12:12 AM
WAR had about 600k pre-orders IIRC. It was the best selling item across all categories on Amazon.de the day it went on sale.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: BitWarrior on September 18, 2009, 11:13:26 AM
400,000 preorders according to NCSoft (http://us.ncsoft.com/en/news/press-releases/aion-record-breaking-preorder-sales.html).

Didn't WAR have like 700k? 

I'm surprised Aion isn't matching up to WAR.  Not enough hype apparently. 

I'm actually surprised by that number, I was expecting it to be lower. NCSoft has been fairly tame on the external advertising, whereas Mythic went fairly crazy promoting the game pre-launch (interviews upon interviews, big hype at every conference, advertising on competitors sides (wowhead and wowwiki), promotional websites (can't recall domain, was a geographical contest) - the hype machine was worked around the clock. I can't say that Aion has done much of anything along these lines, I think most of the excitement has been largely fan generated.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 18, 2009, 11:22:28 AM
It's ok, Schild can't wait to play Lego Zelda.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 18, 2009, 11:42:59 AM
WAR had about 600k pre-orders IIRC. It was the best selling item across all categories on Amazon.de the day it went on sale.

Link?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on September 18, 2009, 11:49:55 AM
"Yes, #Aion disappeared from the launcher. We're working on fixing it. Stay tuned and don't play around with your game files."
http://twitter.com/aion_ayase/status/4083730039



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 18, 2009, 12:00:52 PM
And Avira Antivir now (since today's patch) recognizes the main file Aion.bin as a trojan. It's Avira's fault, yet funny.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: IainC on September 18, 2009, 12:06:21 PM
WAR had about 600k pre-orders IIRC. It was the best selling item across all categories on Amazon.de the day it went on sale.

Link?
I got told in a briefing meeting. I don't know if it ever got announced officially.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on September 18, 2009, 12:07:19 PM
Apparently it was reported that WAR attracted over 500k players in the first week with no release of preorder sales data. (http://www.shacknews.com/onearticle.x/54937)

I'm not sure how credible this site is, but it was one of two that had much at all about WAR release that I could find in less than 10s.

You are correct fundamentally.  400k preorders would be better than 500k in the first week. 



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 18, 2009, 12:19:54 PM
I think we need a preorder chart.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 18, 2009, 12:28:51 PM
Goonswarm is rolling on Azphel, afaik.

Staying far the hell away from there (on Zikel).

Hey Non, just a heads up. The goons are moving to Zikel. Not joking. Your welcome to come join my band on Azphel.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 18, 2009, 12:30:49 PM
While the Italians are officially on Telemachus, IainC server. Good luck.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 18, 2009, 12:44:28 PM
"Yes, #Aion disappeared from the launcher. We're working on fixing it. Stay tuned and don't play around with your game files."
http://twitter.com/aion_ayase/status/4083730039

And now this:

Quote
We're going to push out a small patch to fix Aion disappearing in your launcher, and to resolve error 1024. Very soon now.
1 minute ago from Seesmic

How the fuck could they fuck it up 40 minutes before launch?! It was fine 1 hour ago!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 18, 2009, 12:57:26 PM
I'm no pro but I imagine course-correcting on GameGuard this close to launch was bound to screw up something. I also keep forgetting the PDT part of the noon preselection. Which explains why I keep getting kicked from the login screen :-)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on September 18, 2009, 12:59:29 PM
Goonswarm is rolling on Azphel, afaik.

Staying far the hell away from there (on Zikel).

Hey Non, just a heads up. The goons are moving to Zikel. Not joking. Your welcome to come join my band on Azphel.

Hm. I don't want to be on the same server as the goons.

I updated my post to point to Asphel. I'm sending out last minute update emails.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 18, 2009, 01:33:52 PM
Pre-selection servers up.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 18, 2009, 01:34:11 PM
How do you get aion back on the list?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: IainC on September 18, 2009, 01:42:35 PM
How do you get aion back on the list?
Run the launcher again and you'll get a patch.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 18, 2009, 01:48:44 PM
Yep.

And just registered. Surprisingly smooth.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 18, 2009, 01:56:22 PM
Chars done. Back to waiting. Sigh.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 18, 2009, 02:04:22 PM
Yeah that was some very anticlimatic 2 minutes.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 18, 2009, 02:05:12 PM
Well, you can always periodically check back in to make sure they're still there  :wink:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on September 18, 2009, 02:06:58 PM
I expect to consume many hours over the next two days tweaking and re-tweaking character appearance.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on September 18, 2009, 02:09:53 PM
It took me 30 minutes to make one character (my main), now I have to make my alt.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 18, 2009, 02:31:08 PM
I expect to consume many hours over the next two days tweaking and re-tweaking character appearance.

Sigh. I did that in beta. Now it took me 5 seconds to replicate my two perfect models. I had notes and screenshots too, to be sure not to fuck it up. Character creation is serious business  :drillf:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 18, 2009, 02:36:26 PM
Heh, I have screenshots too.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on September 18, 2009, 02:39:21 PM
It would have been a nice feature to be able to output a settings file for your character's appearance.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 18, 2009, 02:47:21 PM
Man, the default voice really is ass-demolishing gay.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 18, 2009, 02:48:49 PM
It would have been a nice feature to be able to output a settings file for your character's appearance.

They probably could of created templates for you to keep from beta.  Some games do that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 18, 2009, 02:49:28 PM
EQ2 had that character setting save feature. I loved it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Soln on September 18, 2009, 02:50:16 PM
FOH list of uber guild PvP server declarations (http://www.fohguild.org/forums/mmorpg-general-discussion/40157-aion-pvpness-declarations.html)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tale on September 18, 2009, 03:27:03 PM
Man, the default voice really is ass-demolishing gay.

I have decided to make the world's smallest and youngest looking scout with the tough guy voice.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on September 18, 2009, 04:45:28 PM
"Race balancing is in place on every server. If one side gets overpopulated, we have to temporarily block creation."
http://twitter.com/aion_ayase/status/4088127594


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 18, 2009, 04:51:45 PM
FOH list of uber guild PvP server declarations (http://www.fohguild.org/forums/mmorpg-general-discussion/40157-aion-pvpness-declarations.html)

That's not accurate.  Many of those guild have left as far as I know since it became Oceanic.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 18, 2009, 05:15:27 PM
If you're having pre-selection issues, hit this post (http://www.aionsource.com/forum/aion-discussion/57599-preselection-status.html).

Also, in that post they mention that pre-order/CE gifts won't be available until on or after Head Start.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 18, 2009, 05:22:36 PM
If you order the CE from NCSoft, it tells you it won't be available until the 22nd.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 18, 2009, 05:46:04 PM
So, currently all the servers except two are locked Asmodian side, and about half of those are locked to both.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 18, 2009, 05:56:40 PM
So, currently all the servers except two are locked Asmodian side, and about half of those are locked to both.

How can it be locked to both? :P


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on September 18, 2009, 06:00:46 PM
I just spent an embarrassing amount of time creating characters on Azphel.  If it turns out TopGoon were just kidding when they said they weren't rolling here after all, I'll be  very :ye_gods: :ye_gods: :ye_gods:!!!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on September 18, 2009, 06:03:19 PM
How can it be locked to both? :P
Probably to encourage people to fill the others.

"To clarify, servers that are full for pre-select WILL re-open at headstart."
http://twitter.com/aion_liv/status/4089525118

Also whoever said Goons weren't on azphel I'm pretty sure that zikel stuff was a troll.  Judging by their efforts to snipe names on azphel of Ragequit members and others it seems my suspicions are accurate.  Not that it matters where they go.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 18, 2009, 06:07:46 PM
"To clarify, servers that are full for pre-select WILL re-open at headstart."
http://twitter.com/aion_liv/status/4089525118


I saw this. I thought it was a joke. This locked server shit is clownshoes. Locked to one side I can understand but to both? Its not even primetime on the west coast, and most of the servers are locked. I will be pissed. Not that I really care, but I feel like I am being ripped off of part of my preorder bonus.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on September 18, 2009, 06:23:35 PM
No worries - when the servers open for the head start on Sunday, you'll be able to create your characters on Asphel (or whatever other server) then. This lock only affects the pre-creation period.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 18, 2009, 06:47:26 PM
For those contemplating tinkering with characters. You can't. You get two choices. Go back and tinker. No more characters thanks and have a nice day. No characters for you. Servers full and you can **** yourself.

VERY UNHAPPY. Like not going to pick up the game unhappy.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 18, 2009, 06:58:19 PM
For those contemplating tinkering with characters. You can't. You get two choices. Go back and tinker. No more characters thanks and have a nice day. No characters for you. Servers full and you can **** yourself.

VERY UNHAPPY. Like not going to pick up the game unhappy.

This has already been mentioned several times.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on September 18, 2009, 07:15:53 PM
For those contemplating tinkering with characters. You can't. You get two choices. Go back and tinker. No more characters thanks and have a nice day.

Not certain exactly what you did but I was able to delete one and re-create it.  I'm guessing maybe if you only had one character on the server and then deleted it you might get locked out until headstart.  Now if you are talking about only being able to create 2 characters during this window ... well they announced that on their webpage a few days ago.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 18, 2009, 07:27:52 PM
If you're on a server that's full, you can't recreate. So I got home early (happenstance, I did not take time off from work for a game) and created a quick placeholder. Went back after dinner and deleted it and Lumiel is full. No more characters until sunday thanks and have a nice day.

Given that the entire reservation system is supposedly a perk for preordering, it's rather maddening. What was supposed to be a perk for preordering has, rightly or wrongly, left me angry and frustrated before a game even launches.

So really, the preorder thing has turned out to be a minus. Good show NC.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on September 18, 2009, 07:49:23 PM
You deleted the character before creating a new one.  You can delete and recreate characters as much as you want, as long as you keep one character on the server to reserve your presence and side.  Once you delete all characters you no longer have a claim on the server.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on September 18, 2009, 08:01:48 PM
You deleted the character before creating a new one.  You can delete and recreate characters as much as you want, as long as you keep one character on the server to reserve your presence and side.  Once you delete all characters you no longer have a claim on the server.

This.   I've recreated my two characters several times each this way.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 18, 2009, 08:07:51 PM
Unfortunately too late. I had reserved my two on different servers to reserve the name. Israphel and Maruchan are the two east coast that are still open to character creation. Like I said, might not be rational, but feels like a real burn even compared to LOTRO where "kathy" on my server was a beta character that never got into retail.

From the volume, I'd have to guess that there's a huge sell through on this game. Also, says something about the value of advertising (little or none) vs. word of mouth (a lot of positive).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on September 18, 2009, 08:20:11 PM
I do like how they are trying to push all the random folks and small groups onto other servers.  Obviously anyone experienced or with some pressing need for a specific server can wait.  To really control things and get a better idea of how many are going to be active on a server they should have put some mechanism in place to make folks pick a a single server for this early chara creation.

supposedly they'll update this...
http://na.aiononline.com/en/news/preselection-server-status.html


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tale on September 18, 2009, 08:32:28 PM
Man, the default voice really is ass-demolishing gay.

I have decided to make the world's smallest and youngest looking scout with the tough guy voice.

Made, and named Irony. I am looking forward to Leetdood has been slain by Irony. Like when I had an EQ character called Really: /hide /emote time you stopped playing and made my dinner.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tale on September 18, 2009, 08:45:35 PM
He's gonna be xaen like a lion in aion (http://twitter.com/aion_xaen)!

aion lion xaen (http://www.youtube.com/watch?v=2ohGXCoQ_3o)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 18, 2009, 08:47:00 PM
So what is the love for Asmodean anyway? Elyos too foofy?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 18, 2009, 08:52:54 PM
So what is the love for Asmodean anyway? Elyos too foofy?

Drizzzttt I think.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 18, 2009, 09:23:31 PM
They are likely capping servers on each side at low percentages, say 25% or something for pre selection.  Headstart they will likely cap at 50% or something, then for live go to 100% for each.  If you couldnt create a toon today but you want to play on a set server you likely will be able to just maybe not with the name you wanted if you missed out on todays pre selection window before the servers capped. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tale on September 18, 2009, 09:26:00 PM
I think most new MMOG players start with the "good guy" role. They pick a heroic role first and reserve playing the "bad guys" for later experimentation. Veteran players, particularly veteran PvP players, are more likely to find it cool to hang out on the evil side.

Pre-orders for a game like this would mostly be from veterans.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 18, 2009, 09:50:32 PM
I like their look more.  Metal-tipped fingers and toes, mane, darker complexion.  It's not a drow thing so much as I like 'shadowy' looking characters.  (See my love for an Arasai Shadow Knight in EQ2.)

Their story is also a little more compelling.  Things are rough, but they're making it.  There's some silly love stories mixed in which made me go 'awww'.  Elyos don't really factor into their world view, at least for the little guys.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tale on September 18, 2009, 10:11:02 PM
It's the Pinkredible Hulk.

(http://users.on.net/~svandore/pics/pinkredible_hulk.jpg)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 19, 2009, 05:21:59 AM
I think most new MMOG players start with the "good guy" role. They pick a heroic role first and reserve playing the "bad guys" for later experimentation. Veteran players, particularly veteran PvP players, are more likely to find it cool to hang out on the evil side.

Pre-orders for a game like this would mostly be from veterans.

This is usually true, but this time around my friends and I are rolling Elyos. The look of their wings appealed to us. I'm hoping most of the Lincon Park crowd is pulled to Asmodian.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 19, 2009, 06:49:24 AM
They reopened Elyos precreation and I was able to snag my name again.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: March on September 19, 2009, 08:47:50 AM
I think most new MMOG players start with the "good guy" role. They pick a heroic role first and reserve playing the "bad guys" for later experimentation. Veteran players, particularly veteran PvP players, are more likely to find it cool to hang out on the evil side.

Pre-orders for a game like this would mostly be from veterans.

That's what I thought prior to WaR... turned out that the Destruction preference was simply preferred.  Damn postmodern kids.

A quick glance at the pre-order list shows that not a single server is locked to Elyos... every lock is Asmodian.

I'm wondering if the curse of two sides (vs. multiple) is going to bit another PvP ass.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 19, 2009, 09:16:47 AM



I'm wondering if the curse of two sides (vs. multiple) is going to bit another PvP ass.

That's what locking the servers is supposed to prevent.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 19, 2009, 09:21:53 AM
I figured Elyos would be far far outnumbered. I think PVPers tend to go for the evil races. And the drizzt thing. Everyone goes for the dark elf look and that's certainly what they look like.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: March on September 19, 2009, 09:29:10 AM



I'm wondering if the curse of two sides (vs. multiple) is going to bit another PvP ass.

That's what locking the servers is supposed to prevent.

I hear ya, and not to rehash two pages ago, but doesn't that just push the problem downstream?

Not talking about balancing 51/49, but if it turns out that there is a huge 60/40 imbalance, then you simply have Asmodian players without an opponent... even with lock-outs.... or more properly, especially with lock-outs.

What strikes me as interesting is that no-where are the Elyos showing a lock; sure, we can speculate on what the unwashed mmo masses will do, but that's my point... WaR showed that the preferred side was in fact the preferred side - contra approved wisdom.

I suppose that I just fall into the camp that sees PvP as needing multiple factions as a self-levelling dynamic that actually enhances the game... mathematical solutions to human problems strike me as fraught with peril.

/shrug, we'll see in a few weeks.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 19, 2009, 09:53:40 AM
That's what locking the servers is supposed to prevent.
Which works for about two days until people who paid for the game can't play their prefered side.

I'm only interested in Asmodian.  My first server was completely locked by the time I got home.  My alternate was.  My alternate, alternate was.  I finally picked one at random, but it's kind of a problem since my friend (Social stickiness is a must!) had already created on my first choice and couldn't on the one I finally made it on to.

Even with me watching the preselect server status, my pre-order pre-select bonus has been completely fucking wasted.  It's a horrible way to start a game launch.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 19, 2009, 10:00:50 AM
http://na.aiononline.com/en/news/preselection-server-status.html

Looks like no servers are locked and a few are Elyos only now.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 19, 2009, 10:07:47 AM
That's what locking the servers is supposed to prevent.
Which works for about two days until people who paid for the game can't play their prefered side.

I'm only interested in Asmodian.  My first server was completely locked by the time I got home.  My alternate was.  My alternate, alternate was.  I finally picked one at random, but it's kind of a problem since my friend (Social stickiness is a must!) had already created on my first choice and couldn't on the one I finally made it on to.

Even with me watching the preselect server status, my pre-order pre-select bonus has been completely fucking wasted.  It's a horrible way to start a game launch.

Or they could just let people roll anywhere they want and end up with massive asmodean over population in a game based entirely around realm pvp.  WaR tried that, didn't go well.  The minor annoyance of people not being able to roll on their preferred server trumps the mayor one of having a broken game with an unfixable realm imbalance.  If it works, of course, if it doesn't this game is going to end up next to WaR in the graveyard anyways so pissing off a few people now is not a big deal either way.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on September 19, 2009, 10:18:16 AM
Its not like we didn't discuss before it happened and even foretold of the problems.

http://forums.f13.net/index.php?topic=17828.0


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 19, 2009, 11:55:29 AM
That's a flaw the design, not the players fault.  Offering two sides then not letting players choose one is bad, especially if it splits apart friends and guilds because some of them couldn't choose.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 19, 2009, 12:38:45 PM
It's also a design flaw to have completely unbalanced serves for a PVP game.

It has it's pros and cons.

According to the status page, every server is open for each side.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 19, 2009, 12:39:58 PM
Meet Lefteye Falconeer 2009


I'd love to see your characters too.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Modern Angel on September 19, 2009, 12:50:36 PM
Why did you make a man with pig tails?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: BitWarrior on September 19, 2009, 12:53:08 PM
That's a flaw the design, not the players fault.  Offering two sides then not letting players choose one is bad, especially if it splits apart friends and guilds because some of them couldn't choose.

Honestly, this is a temporary complaint. The effects of not being able to immediately roll the faction of your choice on the server of your choice only last until someone makes another character on the opposite side.

However, in a PvP centric endgame, the effects of *not* having such a system in place are permanent. To illustrate the extremes which can be created, upon WoW's lauch I rolled on Lightbringer, and once character counting systems were in place it was revealed the server had a 7:1 ratio of Alliance to Horde. Suffice to say, upon release of the Honor System, the Crossroads and nearly even Orgrimmar itself was basically Alliance territory. Battlegrounds up until cross server was introduced were notoriously 1 sided, Alliance would roll Horde constantly, as for every end game raiding Horde guild there were likely 7 Alliance counterparts. To this day, Lightbringer only has 1 true end game raiding Horde guild, while alliance has dozens.

If you potentially introduce that degree of imbalance into a game with a large PvP focus...you're not going to have a handful of complainers wanting to roll characters, you're going to have entire factions outright leaving the game.

Temporary pain now, long term gain in the future. You seem bitter that you are not able to create your pre-select character at this precise moment in time, but you honestly need to look at the big picture.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 19, 2009, 01:00:50 PM
Why did you make a man with pig tails?

*glare*


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 19, 2009, 01:07:28 PM
Azphel is open for both races right now. Just FYI.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 19, 2009, 02:06:23 PM
My final server is looking to be Lumiel.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 19, 2009, 04:36:16 PM
Think most servers are open to take more ATM since none say locked

North America
1. [West] Siel
2. [East] Israphel
3. [Oceanic] Nezekan
4. [East] Zikel
5. [West] Vaizel
6. [East] Triniel
7. [West] Kaisinel - Recommended!
8. [East] Lumiel
9. [West] Yustiel - Recommended!
10. [East] Marchutan - Recommended!
11. [West] Ariel
12. [East] Azphel


http://na.aiononline.com/en/news/preselection-server-status.html


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on September 19, 2009, 09:53:06 PM
Just to keep things straight, here's what I'm seeing:

Azphel:
Morfiend (Asmodian)
Draegan
Nonentity (Elyos)
amiable (Elyos)
Goons probably? (Elyos)

Siel:
Darniaq (Asmodian)

Israphel:
Darniaq (Elyos)

Zikel:
Goons, possibly?

Lumiel:
Lantyssa

Trinel:
Threash (Elyos)
Shatter (Asmodian)

Nezekan:
Tale (Asmodian)


Telemachus (EU):
IanC

Gorgos (EU):
Falconeer

Did I miss anyone?


edit: added/changed stuff up to 16:26 post, apologies for mistakes


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tale on September 19, 2009, 10:15:01 PM
I'll be on Nezekan with my Aussie guild (playing Asmodian) and probably so will other Aussies who post here.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 20, 2009, 04:32:19 AM
My guild decided to roll elyos on triniel


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 20, 2009, 05:26:01 AM
My guild decided to roll elyos on triniel

Good cause im Asmo on Triniel :)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on September 20, 2009, 07:18:46 AM
Just to keep things straight, here's what I'm seeing:

Azphel:
Morfiend (Asmodian?)
Draegan
Goons probably?

Siel:
Darniaq (Asmodian)

Israphel:
Darniaq (Elyos)

Zikel:
Nonentity

Lumiel:
Lantyssa

Telemachus (EU):
IanC

Somewhere in Europe:
Falconeer

Did I miss anyone?

I believe goons rolled on Zikel so Non updated and is rolling on Azpahel.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ajax34i on September 20, 2009, 07:56:05 AM
Not talking about balancing 51/49, but if it turns out that there is a huge 60/40 imbalance, then you simply have Asmodian players without an opponent... even with lock-outs.... or more properly, especially with lock-outs.

They should have made both Asmodian and Elyos evil and badass looking, and made the Balaur the good guys just trying to build up a vilage and etch out a living.  And also, make the Balaur voice-act sweet sweet tears of hurt when ganked by players. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 20, 2009, 08:45:28 AM
Goons are still on Azphel as Elyos.  Which is fine with me since I get to kill them.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 20, 2009, 08:51:40 AM
This is probably a dumb question, but for the early start today, is that only for people who have the game downloaded and were given keys, or is there actually a physical box availible at a store to pick up ? (like EB-Canada's version of Gamestop).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 20, 2009, 09:02:35 AM
I'm Lumiel/Elyos

Quote
the early start today, is that only for people who have the game downloaded and were given keys

It's for preorders. I think, now that I contemplate, that it might be for all beta testers as well as I pre-ordered after getting into the beta, so I'm on a normal beta not a pre-order beta account.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on September 20, 2009, 09:14:06 AM
I can't update my client from 1.0.whatever to 1.5.whatever.  I imagine the servers are hammered.  I can't even log onto the aion website to find out if I need to download a new client or what.

I don't really care that much - I would have cancelled my preorder if it was possible.  I'll try again later.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 20, 2009, 10:01:31 AM
I can't update my client from 1.0.whatever to 1.5.whatever.  I imagine the servers are hammered.  I can't even log onto the aion website to find out if I need to download a new client or what.

I don't really care that much - I would have cancelled my preorder if it was possible.  I'll try again later.

Yeah their main page is down for me too, could be because its hammered or related to the fact its launching today and they had to suspend the pre-selection today as well...dunno


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 20, 2009, 11:21:44 AM
You can always find a torrent floating around.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 20, 2009, 11:22:27 AM
The main page is up and has access to the server stats stuff, which includes population balances.

And seems to be really well done, I might add.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 20, 2009, 11:41:24 AM
Server Stats: http://na.aiononline.com/livestatus/server/


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on September 20, 2009, 12:07:35 PM
Morf and I are Elyos on Azphel


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 20, 2009, 12:14:59 PM
Actually, I am going Asmo.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on September 20, 2009, 12:16:10 PM
We're sworn enemies, apparently.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 20, 2009, 12:28:23 PM
We're sworn enemies, apparently.

/FistShake


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on September 20, 2009, 12:55:54 PM
I rolled Azphael Elyos as well.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 20, 2009, 01:00:40 PM
34 minute queue on triniel.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 20, 2009, 01:05:11 PM
34 minute queue on triniel.

Most inaccurate timer evah, i'm in now.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chorulle on September 20, 2009, 01:31:21 PM
Wee, position 2012 of 2012 in the Azphel queue, which I guess is a step up from the previous "server full, try again plz"


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 20, 2009, 01:48:20 PM
Four hour 27 minute queue on Lumiel. 1820 queueing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 20, 2009, 01:49:24 PM
It was telling me the same but i got in almost instantly both times.  There's a shit ton of people everywhere.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on September 20, 2009, 01:50:56 PM
(http://i151.photobucket.com/albums/s146/phliptop18/Aion/wtf.jpg)

having horrible flashbacks to another time...

this is also about the time when the servers drop off and everyone has to re-queue.  :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 20, 2009, 02:11:52 PM
3 hours queue for me in Gorgos EU. If there's a dealbreaker this is it. I don't know how could you guys tolerate the mess that was WoW back in the days.

I give them 5 days to fix this shit. 10 minutes queue after the first week and I am so out.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 20, 2009, 02:14:33 PM
There's too many people IN the game as it is, every single channel is totally swamped.  Trying to do any quest that involves ground spawns is pointless atm.  They need to increase the number of channels to 20 or 30 to deal with this many people.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 20, 2009, 02:18:58 PM
Given the "channel" infrastructure, I'm not sure why they don't unless they don't have capacity.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: BitWarrior on September 20, 2009, 03:18:29 PM
3 hours queue for me in Gorgos EU. If there's a dealbreaker this is it. I don't know how could you guys tolerate the mess that was WoW back in the days.

I give them 5 days to fix this shit. 10 minutes queue after the first week and I am so out.

And to think that I was going to come to these forums as a reprieve from the overall lack of server infrastructure knowledge that plague other Aion forums.

Oh well :facepalm:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 20, 2009, 03:26:40 PM
What?

I hope I read your post wrong BitWarrior. Why should I know about server infrastructure? I am a gamer, not a whateverelseyouprobablyare. And why should I care? Do you mean to imply that having to wait two hours, or even more than 10 minutes, to access this particular paid service is acceptable? Yeah, put that on the box then. Since it's a deal breaker (mostly because sometimes 2 hours is all I have to play) I would have purchased Aion at a later time.

And finally, I never had to wait ANY queue in ANY other MMORPG which is not WoW. Some of them were very succesful at launch too, so I know nothing about server infrastructure but I'd say that some companies are better at it than some others.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: lac on September 20, 2009, 04:38:01 PM
I don't know if it's been mentioned in this thread before but there is some ruckus about insta-bans if you dare to mention gold selling in any capacity in a public channel.
I also don't know if it's true or not but people are reportedly being banned for offensive phrases as 'has anybody seen any gold spam' or such.

Somebody test it out  :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 20, 2009, 04:46:28 PM
*lolz* got through after three or so hours and was disconnected for being afk.

But if I logged in and started a personal store, i would be able to stay for months....


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 20, 2009, 04:49:19 PM
Server Stats: http://na.aiononline.com/livestatus/server/
So it looks there's preference for the emo evil side across the board, as much as server caps would allow anyway.

But then seeing how these stats also claim things like Ariel server population being 100% assasins in 46-50 level range, not entirely sure if they can be fully trusted :grin:

edit: their armoury thing (http://na.aiononline.com/livestatus/character-legion/) is pretty nifty though, even shows 3d model of viewed character in their current gear


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ixxit on September 20, 2009, 04:58:21 PM
What?

I hope I read your post wrong BitWarrior. Why should I know about server infrastructure? I am a gamer, not a whateverelseyouprobablyare. And why should I care? Do you mean to imply that having to wait two hours, or even more than 10 minutes, to access this particular paid service is acceptable? Yeah, put that on the box then. Since it's a deal breaker (mostly because sometimes 2 hours is all I have to play) I would have purchased Aion at a later time.

And finally, I never had to wait ANY queue in ANY other MMORPG which is not WoW. Some of them were very succesful at launch too, so I know nothing about server infrastructure but I'd say that some companies are better at it than some others.

Highly anticipated MMORPG  with very positive word of mouth with 400 000 + pre orders has queues the  first day of pre launch. What's the suprise?

From my experience the closed beta weekends and sometimes in the open beta, there were times where you could not log on at all  or the log in screen would hang from what one can only assume was people hammering the log in server.   So I am sure that NCSoft implemented a queuing system to deal with it.   So if it were not for this system I sure you would be shouting at a frozen log in screen instead.  

No disrespect Falconeer, but for someone eagerly discussing this game for months, it's a little suprising to see you ready to jump of the  Aion bandwagon so soon.  And what may be only 10 minutes in a few days?  I think Bitwarrior was just a little supriseed at the intensity of your nerdrage over something like this, especially at F-13.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on September 20, 2009, 05:13:31 PM
No disrespect Falconeer, but for someone eagerly discussing this game for months, it's a little suprising to see you ready to jump of the  Aion bandwagon so soon.  And what may be only 10 minutes in a few days?  I think Bitwarrior was just a little supriseed at the intensity of your nerdrage over something like this, especially at F-13.

I think it was more the "I can't believe how ignorant you are of server infrastructure" thing, considering he never mentioned server infrastructure or anything.  I don't know that Falc's been relentlessly cheerleading Aion; I don't think anyone has.  But since nobody's jumping up shouting "THIS WILL BE THE ONE GAME TO RULE THEM ALL YOU ALL MUST SUB NOWWWWWW" all the people who are saying "it's not that bad" look like the hardcore fans.

Server queues are bad.  You can know they're coming, but they're still bad.  And this is just the pre-launch; I fully expect things to get worse when the game launches "for real" on the 22nd or whatever.  And then it'll calm down.  The only game I've played where there wasn't a queue on launch day was Warhammer, and that was because the devs were convinced that they were going to bring down WoW and bought eight trillion servers, all of which were empty in two months.  So I'm not prophecying doom or anything yet.  But it's still bloody annoying right now.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 20, 2009, 05:26:14 PM
Just to clarify.

I understand problems on launch day. I hated the queue tonight but it could have been server crashes and I would have swallowed it as I did with any other game. The queue scared for the future. I have no problem with queues in the first days but, as I said, I will quit if the thing reaches WoW 2005 level of queueing. People I know kept playing for WEEKS on servers with one to three hours queue EVERY DAY. I can't do it. If goes like this in Aion for more than a week then it means their "infrastructure" can't handle success NOR my gaming habits. That's it. I completely understand problems on the first days.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ixxit on September 20, 2009, 05:28:27 PM
I think it was more the "I can't believe how ignorant you are of server infrastructure" thing, considering he never mentioned server infrastructure or anything.  I don't know that Falc's been relentlessly cheerleading Aion; I don't think anyone has.  But since nobody's jumping up shouting "THIS WILL BE THE ONE GAME TO RULE THEM ALL YOU ALL MUST SUB NOWWWWWW" all the people who are saying "it's not that bad" look like the hardcore fans.

Server queues are bad.  You can know they're coming, but they're still bad.  And this is just the pre-launch; I fully expect things to get worse when the game launches "for real" on the 22nd or whatever.  And then it'll calm down.  The only game I've played where there wasn't a queue on launch day was Warhammer, and that was because the devs were convinced that they were going to bring down WoW and bought eight trillion servers, all of which were empty in two months.  So I'm not prophecying doom or anything yet.  But it's still bloody annoying right now.

Couldn't agree with you more in every respect.  It's just strange that we, including myself,  still rage about stuff like this from time to time.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 20, 2009, 06:05:36 PM
For shits and giggles, I stayed in. I'm still in the same queue I mentioned several posts back. I've cooked dinner--braised pork no less with beans from dry beans. Watched The Lion in Winter, not a short subject. Had a wonderful bottle of Portuguese wine. Still I'm 191 away from being able to get in.

I'm forgiving and I know they have to plan around people not sticking around. Yet, somehow, I feel this is a bit excessive.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 20, 2009, 06:37:15 PM
Couldn't agree with you more in every respect.  It's just strange that we, including myself,  still rage about stuff like this from time to time.

It's ok to still get excited about an MMO now and again.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on September 20, 2009, 07:34:52 PM
Heh, I'm pretty happy i decided to break with tradition and not roll a healer this go around.  The tanks healers are flipping out in general because all the DPS classes are stealing their kills...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 20, 2009, 08:10:04 PM
Azphel took a big shit.  It's ok, forced break for me.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tale on September 21, 2009, 01:11:11 AM
Had a wonderful bottle of Portuguese wine.
Portugese wine is awesome. I spent four weeks in Portugal once, and got hooked on the stuff. You're lucky to have a bottle - they usually don't export it because they drink it all!

Oh, Aion. I'm going to be playing it in two hours when I get home.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 21, 2009, 02:52:26 AM
Couldn't agree with you more in every respect.  It's just strange that we, including myself,  still rage about stuff like this from time to time.

It's ok to still get excited about an MMO now and again.

Curse you all and your game keys to play early!!! My preorder did not include a game key, so I have to wait until I physically lay hands on a copy on Tuesday. Ah well.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 21, 2009, 06:03:44 AM
Quote
Portugese wine is awesome. I spent four weeks in Portugal once, and got hooked on the stuff. You're lucky to have a bottle - they usually don't export it because they drink it all!

It really is good and massively undervalued. My partner's family is from Fall River, MA and we have Ptown here on Cape Cod and New Bedford all of which were heavily settled by Azorians. We can get a couple of dozen different Portuguese wines just at the local packy. (Package Store Mass for liquor store.) And that's not even including the rather good 5l jugs for $15 from the import food markets in Fall River that we've gotten for parties. We can also get several types of linguica and chourico and all of that at pretty much every super market. I make Kale Soup which around here is just called "The Portuguese Soup" about once a month. Amazing stuff. And there are still little markets that make their own chourico in Fall River.

Anyway on the actual game subject. I did finally get in and the game was running smooth as silk for me, though some of the quest items, the wine jugs and bags of grain, were kind of hard to come across. Plenty of spawns to fight though. Looks like the higher end people are getting to the mid-20s, which is kind of scary really.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 21, 2009, 06:13:51 AM
I have no idea how long it takes to get to 20, but I think you can do 10 in about 3 hours. Maybe less if you optimize the running. I sorta blew through the content in beta just to play with abilities, but am actually reading everything now that I'm paying for it :-) There's some interesting stories actually, something I didn't expect.

But that aside, people gunning for the endgame in this case will probably have a satisfactory time when they get there, since this is only a "new" MMO for this market.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 21, 2009, 06:49:18 AM
I have no idea how long it takes to get to 20, but I think you can do 10 in about 3 hours.
Well, for what's worth according to the server stats/search page there's already a handful of l.20 characters.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 21, 2009, 07:02:51 AM
Right. But that doesn't get down to the /played level. Not a big deal, I'm just curious really. Though, speaking of that, the new MyAion page will actually show what level you ended your daily/weekly/monthly play sessions at. Pretty interesting type of information to tracy in addition to the usual WoWArmory stuff.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 21, 2009, 07:31:44 AM
Have briefly considered playing this one, actually. But then a quick visit to NCsoft store and seeing this...

"Preorder Aion now: $49.99"
"Aion™ (Europe) Prepurchase EUR 49,99*"

(euro / u.s. dollar being 1.46 ratio atm)

... sobered me up pretty quick. gg, NCsoft. Maybe have a look at Blizzard, they seem to handle currency conversions pretty well.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 21, 2009, 08:12:56 AM
At least, compared to other MMORPGs, feels like getting to the level cap quickly is not a terrible idea. It opens up the real game. As in DAoC, if I remember correctly.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 21, 2009, 08:40:16 AM
Well, yes, except the endgame has already been patched in at "launch"  :grin:

Have briefly considered playing this one, actually. But then a quick visit to NCsoft store and seeing this...

"Preorder Aion now: $49.99"
"Aion™ (Europe) Prepurchase EUR 49,99*"

(euro / u.s. dollar being 1.46 ratio atm)

... sobered me up pretty quick. gg, NCsoft. Maybe have a look at Blizzard, they seem to handle currency conversions pretty well.

You won't buy a game because of a misprint on the storefront (assuming it's a misprint)?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: IainC on September 21, 2009, 08:59:14 AM
It's not a misprint. I got mine from DLGamer at 49.99€ too. Welcome to living in Europe where US companies keep the same prices and just switch the currency symbols.

Edit to add, yes I know NCSoft is a Korean company, the point stands though.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Feverdream on September 21, 2009, 09:02:43 AM
I've joined a group of folks from my old DAOC guild and alliance on Vaizel, playing Elyos faction.  I'm starting with a Cleric since I am looking toward endgame and love PvP healing.  PvE healing freaking puts me to sleep, though, so we'll see how this works out while leveling =P.

Another big group of DAOC friends is on Lumiel playing Emodian....er, Asmodians.  I usually end up with an alt or two, so will join them over there at least periodically once the early game insanity settles out.  Lumiel appeals to me, as all of the big RvR guilds from DAOC's roleplaying servers are there -- they tended to be a more mature and focused group of players who really valued community.  Many have stayed in touch for years, and there are some really outstanding PvP leaders amongst them.

For a big MMO release that includes significant pre-orders and a lot of pre-release interest, I have quite a bit of patience regarding queues.  I don't like them, but the queues aren't really bothering me.  In a week or so I would have considerably less patience about it, but I'm not going to have a hissy in the meantime.

The game seems very professionally-executed and polished, but I'm in 'wait and see' mode about what leveling will be like once I am past the early levels and experience gain slows down, and definitely in 'wait and see' mode about the PvP.   Still, there's something about the game that hits me the way DAOC did, and no other game has done that before.  While it's mixed with a big dose of cynicism, I have at least some hope.

Lantyssa - I still haven't actually gotten the game box; it should be here today or tomorrow.  I haven't forgotten that you (and others) have asked for the GW wings code.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 21, 2009, 09:06:07 AM
You won't buy a game because of a misprint on the storefront (assuming it's a misprint)?
It doesn't seem to be a misprint considering the US version is priced at $49.99 like they state. The company simply charges their EU would-be customers ~40% more for the same product. To boot for the EU version at least it is a direct download with no physical box being shipped.

For comparison, the very same EU edition of Aion costs £29.95 (which is ~47 USD) at direct2drive store (also a direct download) But i didn't find out about this one initially because "Click here for retailers" link on NCsoft store page gives me a 404 error. An actual, working page with links to retailers only showed temporarily when the NCsoft store page went down for a while :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 21, 2009, 09:27:39 AM
Lantyssa - I still haven't actually gotten the game box; it should be here today or tomorrow.  I haven't forgotten that you (and others) have asked for the GW wings code.
Thanks!

The roommie and I did manage to make our characters on Lumiel.  Vu has ties to some of the DAoC RP groups, so we'll hopefully end up with a guild on that server.  If you pass a Kalindriel or Jaelleah on your Asmodian alt, wave 'hi'.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 21, 2009, 10:57:20 AM
You can get your pre order items now if you can get through their website.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 21, 2009, 11:26:54 AM
Yea, seems like it's getting hammered. Was in the game until about a 1/2 hour ago, and that ran smooth and had queue. So that makes me think most people are at work, not on lunch break, but are banging on the account server to add the freebies during work hours  :grin:

Edit: Just got through. Wasn't this pre-order "gift" originally once per account? Thought I read that here. Because it's letting me apply it to each character.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on September 21, 2009, 12:13:51 PM
At least, compared to other MMORPGs, feels like getting to the level cap quickly is not a terrible idea. It opens up the real game. As in DAoC, if I remember correctly.

 :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 21, 2009, 01:40:18 PM
Personal shops blow.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: LK on September 21, 2009, 03:06:22 PM
Always have, always will.

Nothing like asking your population to clutter your common areas with useless UI shit.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 21, 2009, 03:44:22 PM
It's ridiculous. Every idiot and his brother goes AFK setting up a personal shop saying: "Not selling, just AFK."  :ye_gods:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 21, 2009, 04:01:07 PM
The worst part is they can't just remove a "feature" like that or there will be tons of whining.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Zane0 on September 21, 2009, 04:50:08 PM
Ye gods,

(http://i821.photobucket.com/albums/zz134/redsaint182/Aion0004.jpg?t=1253498771)

Spawn lines are back. ARE BACK.

Love 'em or hate 'em--this is a good sign for community


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on September 21, 2009, 04:59:39 PM
I do not understand so many parts of this game, for example limiting auction house postings...  What is the purpose of this?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on September 21, 2009, 05:13:52 PM
I was able to get through a kill quest yesterday, while fighting much competition, by counting the order of the spawn timers in a certain area.

After the Thief in this position spawns, next is the Peon in this position, then the Shaman in this position, etc.

I felt proud of myself, and dead on the inside both at the same time.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on September 21, 2009, 05:24:58 PM
After the Thief in this position spawns, next is the Peon in this position, then the Shaman in this position, etc.

Those quests were especially brutal. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 21, 2009, 05:29:43 PM
It's not always a guarantee of more peace, but y'all do know it is possible to switch channels, yes?  Once I got in, things weren't too bad in the evening.  Though maybe everyone was in to the next zone by that point...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 21, 2009, 05:38:57 PM
It's not always a guarantee of more peace, but y'all do know it is possible to switch channels, yes?  Once I got in, things weren't too bad in the evening.  Though maybe everyone was in to the next zone by that point...

By doing this and ignoring any quest that involves ground spawns i've had no problems. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Senses on September 21, 2009, 08:24:41 PM
I've had no problems because video games aren't hard.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 21, 2009, 08:59:13 PM
It's not the game dude, it's the other people.

I've had no problems because I play a Sorcerer.

I haven't had to switch channels yet. I'll be curious to see if that changes tomorrow. I almost suspect not though. Rather, it think that most of the people who wanted this game already have it and therefore could already be banging on it. Not like this is a day one shelf-fly-offer. Has there been ANY marketing at all for this title?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on September 21, 2009, 09:09:24 PM
Has there been ANY marketing at all for this title?

We have a (almost expired) subscription to a few gaming PC oriented magazines at work. One of them had a double fold out ad right in the middle for this, and I have seen a few smaller ads in a couple of the other magazines. So there was at least that much marketing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 22, 2009, 05:21:20 AM
Ah ok. I'm not the best judge either. Between not watching something unless it's DVR'd and not getting any magazines anymore, I'm sorta marketing immune :-)



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on September 22, 2009, 05:43:39 AM
I tend to think that advertising in magazines and such is pretty much wasted money. I judge marketing on how much hype it can generate on the net. I really haven't felt a lot for Aion and I'm quite surprised at the preorders.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 22, 2009, 05:59:05 AM
Most hype for MMOs happen in the last few days before launch. Suddenly the news everyone kept ignoring and put in a corner of the brain as an undefined launch for an undefined MMO breaks loose, a NEW ONE is here and everyone, including the formerly uninterested ones, feel that OH I CAN'T RISK BEING LEFT BEHIND! GRAB!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on September 22, 2009, 06:04:10 AM
I gave up and re-rolled on a less populated Pacific time server.   It is like night and day, I can actually find mobs to kill and play in the absence of massive lag...  It took me half the time to level to 10 then on Azphael. they allow character transfers right?   I may just level my character on this server and transfer it somewhere else, assuming I am still interested in playing this game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 22, 2009, 07:59:43 AM
I'd change the thread title in just Aion, since we clearly don't need a forum for this.

I am level 14, enjoying the slow pace. Game is dull like EVERY other auto-attack based MMORPG in the PvE portion of it. But the world makes up for it, I love the visuals and they keep me entertained while I advance toward the next skill/attack or piece of armour for my dolly. Visuals and audio for chain attacks are cool enough and that helps keeping the combat pleasant. I love when my gladiator jumps up to slam a flaming spear from the sky for the final step of the combo. Superattacks or whatever you want to call the thing you charge up over time, are very cool although too rare.

Swimming upstream to the PvP content.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 22, 2009, 09:49:06 AM
Hell if the crafting game can get its own forum i don't see why this wouldn't.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tazelbain on September 22, 2009, 10:07:04 AM
Hehe.  You should use the MMOG Discussion bourd as your board.  Put "Aion:" in the title.  After a while it show a need for a board.  I think Schild doesn't want to set up boards for every game that comes out just the ones people actually use.  The "one thread per title" rule is for movies and tv That's my completely uninformed opinion.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 22, 2009, 11:26:19 AM
So I did all the quests up to level 12, and still ran in to the problem of underleveling all my quests. I had to grind out half of level 13. Now I am 14, and I have quests that are levels 15-18. I thought this was supposed to be fixed. Not a great sign I am running in to this so early in the game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 22, 2009, 11:30:51 AM
So I did all the quests up to level 12, and still ran in to the problem of underleveling all my quests. I had to grind out half of level 13. Now I am 14, and I have quests that are levels 15-18. I thought this was supposed to be fixed. Not a great sign I am running in to this so early in the game.

Thats... odd, i've skipped a lot of quests and haven't ran into that problem.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 22, 2009, 11:46:40 AM
I am with Threash, Morf. I am 14, did all the quests and I am on par with the new batch I just got. Didn't have to kill a single mob without a "purpose" yet. It's really odd.

I wonder what we did differently.
Have you grouped a lot? (I didn't)
Are you Elyos? (I am Asmodian)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Arinon on September 22, 2009, 11:54:45 AM
I've run up to 16 a few times and always find the same few dry spells that pretty much call for some grinding.   Annoying.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Mrbloodworth on September 22, 2009, 12:12:39 PM
WAR had about 600k pre-orders IIRC. It was the best selling item across all categories on Amazon.de the day it went on sale.

Link?

Don't question him nave!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 22, 2009, 12:40:22 PM
So I did all the quests up to level 12, and still ran in to the problem of underleveling all my quests. I had to grind out half of level 13. Now I am 14, and I have quests that are levels 15-18. I thought this was supposed to be fixed. Not a great sign I am running in to this so early in the game.

Thats... odd, i've skipped a lot of quests and haven't ran into that problem.

I am Azmo. I grouped a little bit. I actually did a fair amount of grouping last night from 12 to 13.5. I was grouped with a player 2 levels higher than me. I wonder if that just killed my EXP or something.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 22, 2009, 01:00:23 PM
It probably gets you higher sooner, but in terms of perception by completing quests more easily you probably run out of them first. Since questing is only grind in disguise it doesn't change anything but the perception of it. An empty quest book because you completed all the quests in 2 hours is worse than a full log of tasks that take up to 30 minutes each to complete. I guess.

I wager your total /played is less than mine even though we are same level and same faction.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 22, 2009, 01:42:35 PM
WAR had about 600k pre-orders IIRC. It was the best selling item across all categories on Amazon.de the day it went on sale.

Link?

Don't question him nave!

Knave.

But in any case, I too would like a link. Honestly it's just because I'm curious. I only remember WAR shipping 1.5mm units to retail as the first big number they reported, nothing about the number of pre-orders. I also saw 100k signups for a Beta or Preview weekend. Nothing about record-breaking pre-order numbers though.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 22, 2009, 04:45:59 PM
Sweet article about the Abyss (http://impetusium.blogspot.com/2009/08/abyss-compendium-access-points-ranks.html). There are 9 fortressess that can be sieged periodically at fixed times.

More about artifacts (http://www.areyouhellbound.com/forum/showthread.php?t=600). There are 31 artifacts open for conquest PvP RvR 24/7.

In two links, why I am playing Aion.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ajax34i on September 22, 2009, 05:24:56 PM
In two links, why I am playing Aion.

Ugh, that's gonna start a trend.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 22, 2009, 06:24:42 PM
This is pretty cool, some data server by server (http://uk.aiononline.com/livestatus/server/).


Plus a word on queues:

Quote

Server Queues and Course of Action
09-23-09 00:00:26views 48
At NCsoft our commitment is to making the MMO player experience the best it can be. And while Aion has seen a very successful launch that has exceeded our expectations in many ways, we are aware of the longer than usual queue times that players have experienced on some of the servers. This is due to the initial rush of players that we’ve seen in the early days of the game’s launch in Europe and North America.
 
Since the opening of Head Start this past weekend, we’ve have been heavily focused on striking the delicate balance between managing busy servers with queue times versus overcompensating by adding new servers too quickly that are then underpopulated and don’t deliver a fun experience for players. We did indeed see an initial rush on the first days of Head Start which resulted in longer than desired queue times for some of our servers, and we are working around the clock to alleviate this. In fact, we are happy to confirm we have increased our server caps and are adding an additional server in both North America and Europe by this weekend, and we will continue to evaluate adding additional servers.
 
That said, we do have alternate servers where players are experiencing lower queue times. People can get a real-time update and select that choice on our website at: http://uk.aiononline.com/livestatus/server/
 
We continue to monitor issues closely and strive to address player feedback quickly to ensure the best possible experience.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 22, 2009, 06:34:41 PM
Bleh accidentally tripped over my internet cord, 3 hour queue.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 22, 2009, 07:39:02 PM
I finally got the box and finished all my other commitments tonight. Logged on and I'm in an hour and a half queue. Yay?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 22, 2009, 08:58:49 PM
I love my ranger at 25.  Sexy.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 22, 2009, 10:17:43 PM
Damn, you move fast.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 23, 2009, 06:52:27 AM
Is there any way to tell what your attributes do? I mean, I have 275 block or something like that, but I have no idea what that means. My Ui doens't translate that into a percentage of block, or dodge et al.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 23, 2009, 06:56:18 AM
I am still wondering about accuracy. It's kinda self explanatory, but since I never missed in 15 levels I wonder why should I put points in it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: March on September 23, 2009, 07:58:06 AM
I finally got the box and finished all my other commitments tonight. Logged on and I'm in an hour and a half queue. Yay?

They should wise up and clone some servers...  :ye_gods:

Seriously though, regular edition launch... 1.5 hr queue?  Perhaps they want to keep the lid on it and figure that high demand/frustration looks better than empty servers... but sheesh, 15 min queues would do the trick there.

Something needs to be done... the real strategy cannot possibly be that they are waiting for people to fold so that the server queues go down?  Self-fulfilling prophecy? 

Somewhere between the giddy, "hey we're gonna kill WoW lets get 64 servers stat!" and "let them eat cake!" should be some sort of solution.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 23, 2009, 08:02:48 AM
Right now, all servers down. No notice that I can find, and forums are kinda dead too around here. No ETA, no news, no announcements, nothing.

It. Sucks.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on September 23, 2009, 08:04:35 AM
Played yesterday on the server starting with K (Xanthippe/Asmo).  Had no problems at all, although I did notice a clustering of everyone in channel 1, so when I ran into spawn problems, I switched to 2, then 3, then 4 and so on until I killed however many scratchers and stalkers I needed to.

Smoothest first day on an MMO ever - didn't have any queue problems, only one weird thing happened (my toon started to spin, I logged out, in, quit, restarted, to no avail, but typing on General Chat fixed it).

Server is populated without being overpopulated, it seems.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: March on September 23, 2009, 08:14:40 AM
No queue?  do you play off-times?  Just curious.

I checked every server at 7:00 edt yesterday and the shortest queue was 1 hr (1000 +/- deep)... since I had never tried the game, I didn't care what server... so would have gone anywhere if there had been an option.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 23, 2009, 08:18:32 AM
Queue in EU happens only between 7.30pm to 11pm, and they can easily last 1 - 2 hours. Before and after it is supersmooth.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on September 23, 2009, 08:30:33 AM
No queue?  do you play off-times?  Just curious.

I checked every server at 7:00 edt yesterday and the shortest queue was 1 hr (1000 +/- deep)... since I had never tried the game, I didn't care what server... so would have gone anywhere if there had been an option.

I logged in a few times yesterday, morning to evening, US pacific time.  No queue at all, although I was told in the evening that I couldn't make any Asmo on the K server unless I had one already.

Why is everyone playing Asmo?  I am because friends are, but I really don't care.  I feel like an Albion.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on September 23, 2009, 08:40:43 AM
No queue?  do you play off-times?  Just curious.

I checked every server at 7:00 edt yesterday and the shortest queue was 1 hr (1000 +/- deep)... since I had never tried the game, I didn't care what server... so would have gone anywhere if there had been an option.

I logged in a few times yesterday, morning to evening, US pacific time.  No queue at all, although I was told in the evening that I couldn't make any Asmo on the K server unless I had one already.

Why is everyone playing Asmo?  I am because friends are, but I really don't care.  I feel like an Albion.

I switched to that server too (elyos side though).  It is a pacific server and it does not have queue...  (and lacks the goons lovable antics).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 23, 2009, 09:29:57 AM
That's the upshot of playing in East Coast time on a West Coast time server. You're generally ahead of the pack.

Only becomes a problem when you're trying to line up for group events.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on September 23, 2009, 06:41:28 PM
I checked every server at 7:00 edt yesterday and the shortest queue was 1 hr (1000 +/- deep)... since I had never tried the game, I didn't care what server... so would have gone anywhere if there had been an option.

That's odd, aside from day 1, there've been two or three servers which have never had queues (that I've seen) at prime time CST. 

Also, didn't see it posted yet, but here's an interesting (cough...) bit from Aionsource: (http://www.aionsource.com/forum/news-announcements/63949-official-aion-forums-having-issues.html)

Quote
Hey guys,
I just wanted to let you know that we have had a problem since launch that prevents us from making Administrator replies on our official forums. This means that we simply cannot reply to threads, even if we wanted to. It would be nice if you could communicate this to users somehow, so that they understand that this is why we have practically no official forum presence. We’re working on getting this fixed, but I don’t know how long it will take.

In the meantime we’re trying to keep everyone up to date via Twitter, other forums and IRC. Let me know if you have any questions.
-Ayase


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 23, 2009, 06:44:15 PM
Err, so they can't log in as a Mod and leave a reply?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 23, 2009, 07:23:08 PM
All the top levels are saying its much faster to grind for exp than quest, that seems to miss the whole point of having quests.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 23, 2009, 07:52:42 PM
All the top levels are saying its much faster to grind for exp than quest, that seems to miss the whole point of having quests.

Man I'm level 10 and I've already found this to be true.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: kondratti on September 23, 2009, 08:07:04 PM
All the top levels are saying its much faster to grind for exp than quest, that seems to miss the whole point of having quests.

I like the fact that grinding mobs gives good exp again.  Questy people who like quests can do them, too many games have forced us to do 500 quests we dont want to do.

Originally WoW created mega quests to hide the grind, but since then, in most MMOs have been inundated with horrid fedex/collect bear faeces quests.  I am glad someone stopped doing it.  I would much rather kill with friends than spend all my time running across Asheroth.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 23, 2009, 08:23:28 PM
On a more positive note, exp does come pretty fast so either grinding or questing you are leveling at a pretty fast rate.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 23, 2009, 08:35:24 PM
Originally WoW created mega quests to hide the grind, but since then, in most MMOs have been inundated with horrid fedex/collect bear faeces quests.  I am glad someone stopped doing it.  I would much rather kill with friends than spend all my time running across Asheroth.

Jeez. We've come full circle :-)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Malakili on September 23, 2009, 09:22:36 PM
Originally WoW created mega quests to hide the grind, but since then, in most MMOs have been inundated with horrid fedex/collect bear faeces quests.  I am glad someone stopped doing it.  I would much rather kill with friends than spend all my time running across Asheroth.

Jeez. We've come full circle :-)

Its kind of true though.  Quests we actually cool when you felt like they meant something or actually had some objective that felt like it matched the setting that surrounded you.  Now, quests are "grind stuff, and we'll give you an exp bonus at the end" except that the bonus is so big (including in game currency usually), that you pretty much just do every quest in order.  This is why I call them "quest grinders" cause you grind quests.  MAYBE the first time through the stories are nice, MAYBE.  But I honestly don't mind the idea of hanging out in the forest hunting, etc. 

I THINK this is closely related to the wanting a "world" rather than a "theme park" argument, but I won't go there.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ghost on September 24, 2009, 06:42:30 AM
A good quest line can make the game seem less boring.  The problem with most lengthy quest lines is they eventually throw in some quest that you need a group of 5 to complete, which just makes me want to jump into something else.  I don't really have the patience to sit around and wait for a group in most instances.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 24, 2009, 07:24:48 AM
There are good quests. But then there's the quantity of them needed. All modern games balance quest grind vs mob grind so players can make their own choice. But we don't want to go back to the pre-AO days of grind groups. As the only way to play, it sucks except for the very narrow group that was the majority of this genre before WoW showed just how many people WANT to like these games.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 24, 2009, 07:25:23 AM
All the top levels are saying its much faster to grind for exp than quest, that seems to miss the whole point of having quests.

Not completely true.  At level 27 in the Abyss I can do a repeatable quest over and over and get pretty decent xp.  14k per kill and 50k per turn in.  The quest is to kill 8 of one mob, 6 of another and 3 of a third.

There are also quests in Morheim that if you do a few in a decent grind spot, each turn in is worth any where from 80-120k per turn in and the mobs are giving 8-10k per kill.

Grouping with one other person speeds things up tremendously as well.

There are a few bald spots in terms of quests though.

There is an instance you have access to at 25/26 in the Abyss fortress for your side.  You can get 300-400k in quest turn ins, and each mob inside gives about 15k experience and it's easier than Deadmines in WOW.  You can run it once a day until level 29 and clearing the place gives 3/4 a level.

I leveled from 25-27 in half the time I leveled from 23-25.

If you've resigned yourself to grinding, which I don't mind doing, find a mob type your class can handle.  There are some mobs out there with less hps than others that are have either less magical resist or less armor allowing certain class to kill them faster.  Tumblers in Morheim are an example.  I can kill them in 1.5 rotations of my abilities and at level 22-23 I was getting 8k per kill solo.

There is another spot in Morheim with Sprigg Gatherers that call their friends.  If you get a Glad/Templar and a Cleric/Chanter with another DPS class you can continuously grind them without stopping ever (if you have some cheap mana pots for your healers).  Very fast experience for that level.  In a four man group I was getting 1 bubble of experience every 10 minutes.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 24, 2009, 08:24:48 AM
In a four man group I was getting 1 bubble of experience every 10 minutes.

And that would be good? Isn't that 200 minutes to level, which is three hours and twenty minutes doing mindless grind in a four man group (which is supposed to speed up things), at mere level 27? I don't know... it doesn't really sound as good to me as you probably wanted it to sound.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 24, 2009, 08:34:05 AM
It's a little over 3 hours per level.  That's pretty damn good.  If you want to compare it to WOW, in the latest expansion, it's comparable.

That's level 27 out of 50 also.  Not sure what you're expecting.  How fast should levels come in these types of games?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Malakili on September 24, 2009, 08:51:35 AM
It's a little over 3 hours per level.  That's pretty damn good.  If you want to compare it to WOW, in the latest expansion, it's comparable.

That's level 27 out of 50 also.  Not sure what you're expecting.  How fast should levels come in these types of games?

Pretty soon they'll just take leveling out of the game and just start with the loot grind straight away.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 24, 2009, 08:52:46 AM
It doesn't matter my take on how fast or slow it is. I don't really mind, I will do it and I'll swallow it. Just saying that more than three hours of pure mindless grind for one level, halfway through the game, with a full group, in a high XP area (so it's all TOP condition) doesn't sound so sexy.

I could easily compare it with Age of Conan, LotRO or even two years ago Lineage 2, right after the potions drop patch. At level 27, SEEMS slower than all those games. But these are just vague numbers, so we'll see. Maybe I am remembering stuff wrong.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 24, 2009, 09:18:40 AM
I'm not the first one to say this in here, but if it feels like grind, it is grind. And this game certainly feels grindy to me anyways. So far I am getting a vaguely Vanguardy feel to it. It's weird, if you asked me what it was that triggered that I couldn't tell you, cause this game is light years ahead of VG, it's just something I'm getting.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: IainC on September 24, 2009, 09:23:31 AM
I think for me it's that all the quests so far have been either 'kill ten rats', 'go and click on this NPC/interactable object' or very basic variations on those themes. It feels as though you're doing the same quest over and over again even if you take the time to read the story text.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 24, 2009, 09:32:10 AM
I think for me it's that all the quests so far have been either 'kill ten rats', 'go and click on this NPC/interactable object' or very basic variations on those themes. It feels as though you're doing the same quest over and over again even if you take the time to read the story text.
They do pretty good job inventing all sorts of different reasons for each k10r quest, though :why_so_serious:

On separate note there seems to be nice addition in version 1.5 of the game -- each capital city has "appearance daeva" who works like the usual barber shops from other MMOs except gives access to the regular character creation screen with all sliders, making it possible to completely change every aspect of the appearance. Even better the service is currently free, though that's probably temporary.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on September 24, 2009, 09:43:19 AM
I just learned some things I had no idea about before.  Please skip if you're knew them already - this is for others who don't read up everything before playing a game.  (I also tend to not read instruction manuals, driving my spouse nuts with dumb questions).

**You can deconstruct items that you receive that you can't sell and don't want to vendor (including white items) by buying a set of tools at the general supplies vendor, and then enchant your armor/weapons with the results.  (This is different from inserting manastones.)

**Also, those power shard things you collect? You can use them by pressing B to increase your damage.  You can also buy more from the general supplies vendor (you can also buy bandages and powder for healing/replenishing mana).

This game does feel a little old school grindy.  Even con mobs are more difficult than I would expect, while mobs that are one level lower are a lot easier that I would expect - and it depends upon the type of mob, too, as some have more resistance or less resistance to different things.

The economy is sucking me in.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 24, 2009, 09:46:09 AM
Some quests so far are EXACTLY the same. I mean, at level 15 I am supposed to go to a MuMu camp to do the same identicla things I did in the level 7 MuMu camps! Same camp, same visuals, same mobs, the Cuties and the Mau, same Odella thingie to prevent from being harvested and same sack of grains to fetch! And yes, pretty much all of them are kill ten of this or that. Sometimes it is kill until you get five drops of this, or if you are lucky just kill three of that (although this usually means less XP for you). It doesn't help a certain chronical absence of dungeons or even of a few random bosses to break the monotony. I am not expecting to raid Darathar at level 17, but I guess EQ2 spoiled me when it comes to dungeon vs. open field action in a PvE context at all levels.

I am being critical because this kind of shit is not cool. Luckily enough I don't really care about it, as I am not in Aion for the quests or the PvE. And I STILL love the audio and the visuals. So far, I am enjoying the experience while still able to see what sucks about the game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 24, 2009, 09:54:52 AM
This game does feel a little old school grindy.  Even con mobs are more difficult than I would expect, while mobs that are one level lower are a lot easier that I would expect - and it depends upon the type of mob, too, as some have more resistance or less resistance to different things.
.

This is what makes it feel grindy for me. As a gladiator (lvl 15), I can one, exactly one, mob my level, and then I have to rest. If I feel like living on the edge, I may attempt another one without it. If at any time I am attacking that one another one aggros me, well I'll see you back at my bind spot folks. It's not the same for all the classes though, my roomate plays a sorcerer and he burns through mobs.

And yeah, lack of low level dungeons is is gay. When does pvp start again?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on September 24, 2009, 09:55:08 AM
In a four man group I was getting 1 bubble of experience every 10 minutes.

And that would be good? Isn't that 200 minutes to level, which is three hours and twenty minutes doing mindless grind in a four man group (which is supposed to speed up things), at mere level 27? I don't know... it doesn't really sound as good to me as you probably wanted it to sound.

Shades of that garden gnome camp grind in DAOC Midgard.

I despise that sort of play - get in a group and kill mobs for hours.  I hope Aion is a little more interesting than that, or there's an alternate path, or something.  Otherwise, I don't see playing past my first month.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on September 24, 2009, 09:59:50 AM
This game does feel a little old school grindy.  Even con mobs are more difficult than I would expect, while mobs that are one level lower are a lot easier that I would expect - and it depends upon the type of mob, too, as some have more resistance or less resistance to different things.
.

This is what makes it feel grindy for me. As a gladiator (lvl 15), I can one, exactly one, mob my level, and then I have to rest. If I feel like living on the edge, I may attempt another one without it. If at any time I am attacking that one another one aggros me, well I'll see you back at my bind spot folks. It's not the same for all the classes though, my roomate plays a sorcerer and he burns through mobs.

And yeah, lack of low level dungeons is is gay. When does pvp start again?

I'm also a gladiator templar.  I was having that problem but am not now since hitting 14.  I bought plate pieces (no green ones, just the crafted steel regulars, cheap off AH).  I deconstructed junk and enchanted my armor.  Changed my manastones to +crit.  Wielding a greatsword.

I can kill even con mumu after mumu without resting, or Mosbears (even con), or elementals (bonus is they drop elemental stones, which I can use in alchemy or sell nicely).  I use my armor/health buff thing every time it's up.

Use bandages and that powder junk instead of resting - it's cheap enough.  Buy from general supplies vendor.

I can't kill the Black Claw easily though.  They hit hard and they have a lot of defense.  I can't kill orange mobs without resting.  I'm not even going to bother doing orange quests unless I have a partner, or go into places with swarming mobs until I'm a level or two above them.

Edit:  I don't even know what class I am, apparently!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ard on September 24, 2009, 10:03:20 AM
This is what makes it feel grindy for me. As a gladiator (lvl 15), I can one, exactly one, mob my level, and then I have to rest.

See, I feel the opposite on my gladiator (16), but I was playing with my wife's cleric(16) last night and another guildie on chanter (19).  We were taking groups of level 18/19's 3 at a time with absolutely no downtime, aoeing them down.   So it might come down to playstyle at that point.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 24, 2009, 10:07:53 AM
I despise that sort of play - get in a group and kill mobs for hours.  I hope Aion is a little more interesting than that, or there's an alternate path, or something.  Otherwise, I don't see playing past my first month.

Well, I would be surprised if it is. That's why I kept saying since forever Aion it's all about the PvP. They masked and skinned it as your regular PvE western title, but it's 49 levels of grind to get to the PvP endgame. As Lineage 2 was. In this case the grind is just more colourful and professionally disguised.

FAKE EDIT: I am a gladiator and I can easily kill two orange mobs at once (although sure, some mobs are harder than others). I am 17 now but it wasn't different when I was 14. Took me some enchanting, some equipment upgrading and some understanding of my skills but I can do that easily and I never died once yet. Seriously, I still have to die. For the records, I never grouped and no one gave me anything yet, not a coin or a weapon. Nothing. So I guess, since it's not a game of skill, and I am by no means better than you, the difference is in very small and subtle details in our attack routines and/or equipment. For downtime, I usually just heal away with our class skill and go looking for the next mob. Every three or four I sit down 30 seconds to regain full life.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 24, 2009, 10:16:51 AM
This game does feel a little old school grindy.  Even con mobs are more difficult than I would expect, while mobs that are one level lower are a lot easier that I would expect - and it depends upon the type of mob, too, as some have more resistance or less resistance to different things.
.

This is what makes it feel grindy for me. As a gladiator (lvl 15), I can one, exactly one, mob my level, and then I have to rest. If I feel like living on the edge, I may attempt another one without it. If at any time I am attacking that one another one aggros me, well I'll see you back at my bind spot folks. It's not the same for all the classes though, my roomate plays a sorcerer and he burns through mobs.

And yeah, lack of low level dungeons is is gay. When does pvp start again?

I'm also a gladiator.  I was having that problem but am not now since hitting 14.  I bought plate pieces (no green ones, just the crafted steel regulars, cheap off AH).  I deconstructed junk and enchanted my armor.  Changed my manastones to +crit.  Wielding a greatsword.

I can kill even con mumu after mumu without resting, or Mosbears (even con), or elementals (bonus is they drop elemental stones, which I can use in alchemy or sell nicely).  I use my armor/health buff thing every time it's up.

Use bandages and that powder junk instead of resting - it's cheap enough.  Buy from general supplies vendor.

I can't kill the Black Claw easily though.  They hit hard and they have a lot of defense.  I can't kill orange mobs without resting.  I'm not even going to bother doing orange quests unless I have a partner, or go into places with swarming mobs until I'm a level or two above them.

You sir, are a scholar and a gentleman. I just tried this out, worked like a charm.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on September 24, 2009, 10:30:15 AM
You sir, are a scholar and a gentleman. I just tried this out, worked like a charm.

I'm not a gentleman.  I'm also not a gladiator, I'm a templar.  (See what I mean about how I don't read?)

At any rate, glad this worked for you!  I somehow bumbled through playing in beta without being able to do this, and was ready to quit and not even play the game at all.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 24, 2009, 10:39:07 AM
I also have been finding the game very grindy. I think part of it is that combat never changes for me. Its pretty much always the same (like most others it seems, I am a gladiator). Combat goes like this:

Aggro mob. Auto Attack, Sunder armor (wreck armor?) Skill 1, chain 2, chain 3, AE skill. Auto attack. Repeat until mob dies. Every mob.

I also feel even con mobs take just a little to long to die.

I would again like to address something I said before, that I still very much find true. This game makes you "feel" weak. As some one said, getting an add in combat is almost a disaster. Also, you are supposed to be a Daeva, one to the top 1% of your races most powerful people, and yet you can easily be killed by a small fuzzy animal or a space flamingo. Not only that, I am a winged god of death in full plate armor with a huge magic polearm, spinning around and smashing in to monsters, and then the cute little animal takes like 5% of its health in damage per hit of my giant magic weapon.

I feel this game is channeling EQ1 almost more than any other game. We have long respawns for quest items and mobs. Grind groups. long kill times. Its like they didnt learn at all from WoW. I mean honestly, what is the harm in having static ground spawn items respawn almost instantly. Of that fucking Cute Ribbit.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on September 24, 2009, 10:46:38 AM
The game played very much like a streamlined DAoC or Lineage.  I said this a number of pages back and got a lot of crap for it. 

The attraction of Aion is the endgame PvP.  In order to get to this "fun" you have to trudge through a lot of grindy, weakly implemented pve.  This smacks of a cleaner version of the games that I mention albeit that the pve is a large leap better for a game with a reportedly strong pvp endgame. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 24, 2009, 10:47:40 AM
The difference from old school grindy games is the "get in a group" part, you can grind mobs just as easily on your own in Aion while in older games an even con mob needed a full group.  Finding the right mob plays an important part though, theres some stuff i can mow through with no down time and some that requires rest after each kill.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 24, 2009, 11:08:58 AM
I agree that you feel weak against mobs your level, Morfiend. But bear in mind that the whole system is conceived to have you becoming stronger EVEN WITHOUT leveling, due to enchantments. Since you can enchant everything to +10, believe me when I say the trick lies there. With my weapon enchanted at +5 and a few piece of good armour, as Xanthippe already proved, your relative strength changes drastically. Let alone using activable powershards.

In every level there's some sort of horizontal progression that lets you become stronger thanks to this kind of lateral-upgrading. I won't touch manastones as they don't seem so important to me in the first levels compared to enchantments. although HP and Parry ones seem to help my Gladiator, especially the occasional green (better) ones.

The monotony of the attack routine is all there, but honestly I feel that has been the same in all MMORPGs. Even Conan, despite its glorious (for a MMORPG) melee combat, in PvE relied on cycling the "routine" over and over.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 24, 2009, 11:20:11 AM
I don't see that attack monotony on my assassin at all, i have a LOT of abilities i can use and there's no set rotation to them.  I can stun if i dodge an attack, and i have an activated dodge the next attack move, if the stun lands i can turn on my damage buffs and backstab if i'm fast enough or i can use my combo potion building ability or my straight up damage chain attack.  Sometimes just for fun i throw a kick to the face which doesn't actually do a lot of damage but looks very bad ass in a darth maul kinda way.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 24, 2009, 11:21:38 AM
Hmm (some) european servers don't let people to connect because there is too many players. It looks even their queue system has a limit :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 24, 2009, 11:31:28 AM
Uh? Now I am worried. Boxes were available today on pretty much every store around here AND retail accounts will be able to log in in exactly 4 hours and 21 minutes. If servers are packed now, with just the preorderees, what is going to happen in a few hours?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 24, 2009, 11:56:31 AM
It doesn't matter my take on how fast or slow it is. I don't really mind, I will do it and I'll swallow it. Just saying that more than three hours of pure mindless grind for one level, halfway through the game, with a full group, in a high XP area (so it's all TOP condition) doesn't sound so sexy.


You're adding things in that I didn't say.  It's actually optimal with a 3 man group.  I bet two assassins and a healer can do it even better.  It's also not a "high xp" area.  It's just a spot we found, there are plenty of other spots that work.  Not very top condition at all.

Once you hit 25 you get into the abyss and the mobs are giving 50-100% more exp and when you do it in groups you have to keep your eye out for PVP so it's not all mindless.

Three hours grinding with two buds is just as mind numbing as three hours of doing quests in WOW.

Edit:
I feel powerful vs. other mobs.  Not sure what you guys are doing.  I can juggle two mobs at once.

Vanguard feel comes from the dot-con system they have.  Most mobs are 2 dots, then you have 4 dot mobs.  Then you have elites and their dot system, then you have hero mobs (bosses).

From what I've been told Glads are very boring to play.  Not much variation, unlike many other classes.  My ranger is fun to play.

And Morfiend, try getting a new weapon, or enchanting it.  If I enchant my bow to +10 it adds an extra 40 damage, and that is almost 25% increase and makes it an equivalent of a weapon that would be 10 levels higher than you.

Also buy cheap potions from the vendor.  Or gather Azpha and elemental stones and make them yourself.  People arn't limited to professions at the early levels.  You can level every gather skill to 399.

The game is grindy, but I don't find it unbearable like I did WAR for some reason.  Open world PVP is fuuuuuuuuuuuuuuuuun.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on September 24, 2009, 12:06:35 PM
Regarding the grind . . . One thing this game has going for it is that you're not just grinding XP.  There are a variety of basic mob drops are extremely useful.  Almost too many, in fact.  Inventory management is already an issue at low levels.

Also, combat (though cartoony) looks great in this game, and the combos are fun.  It's exciting kill mobs (relative to most MMOs).  I think a lot of people will have a hard time going back to WoW's terribly dull combat after playing Aion.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 24, 2009, 12:59:33 PM
Ok Draegan, I thought you were describing a very cool and high XP place in very efficient condition, and I went from that.

That said, comparisons with WoW are meaningless to me. I really didn't like that MMO and I can't remember much of the brief time I spent on it in 2005.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: BitWarrior on September 24, 2009, 01:39:38 PM
Playing as a Templar, I hit 19 last night and got my Skill Chain 3 ability, Wrath Strike. I`m pretty sure I spent about 1 hour just pulling random mobs and doing the skill chain to watch the pretty animation. Definitely a fun treat.

Beyond that, I`m discovering there`s a lot more to this game than what appears on its polished surface. Yes, everyone can essentially DE items and re-enchant others. Crafting is a game unto itself, and I`m pretty sure I know the requirements these days for Noble crafting gear procs, which makes crafting exceptionally worthwhile even at the low levels. The only thing this game is missing I feel is a good LFG system. Beyond that, each day I become more impressed with the game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on September 24, 2009, 01:46:35 PM
The Elyos quest and cutscene involving the Shugo/Kobold love affair was actually quite touching.  I hope there are more quests like it down the road.

A few random things that are nice, relative to WoW:

- account-wide slots in your warehouse
- no durability loss on gear (why WoW still has this irritating penalty is a mystery.  XP loss is actually less irritating.)
- small aggro radius
- mobs give up the chase fairly quickly
- no daze
- crafting is (arguably) useful at low levels, and maybe even a little enjoyable
- universal gathering skill


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 24, 2009, 02:01:35 PM
Yeah the combat animations are off the chain. Or on the chain. Whichever the good one is. The Glad Dp skill one had my jaw drop with how much fun it was to watch.

I've basically made my piece with the grind in this game. Once my firends and I get to the low level pvp (Damn you Draegon.....i wish I was where you are) it wont matter to us as we will basically park our asses there for a while.

I've got two more beefs that are bugging me though:
1: the game doesn't tell you the effects of your stats. I will have 205 Block, and 185 evasion, but have no clue what the hell that means. I have no idea what those actually traslate to, and it irritates me.
2: When I exit the game it sends my internet browser to their fucking website. Fuck you NCsoft, if I wanted to see what was going down with that, I would have gone there myself.

Oh yeah, actually one more thing. It's really small, and has no effect on gameplay, but made me do a facepalm when I saw it. The world map for sanctum has South on the top of the map and north on the bottom.  :angryfist:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 24, 2009, 02:04:03 PM
Regarding XP loss.  At level 26/27 a death costs me around 10-11k.  An item around level 26 sells for 30k or so depending on the slot.  A level 27 bplate sells for 44k and a helm or gloves sell for 22k.


2: When I exit the game it sends my internet browser to their fucking website. Fuck you NCsoft, if I wanted to see what was going down with that, I would have gone there myself.

Oh yeah, actually one more thing. It's really small, and has no effect on gameplay, but made me do a facepalm when I saw it. The world map for sanctum has South on the top of the map and north on the bottom.  :angryfist:

As far as directing you to the website, you can turn that off in options in game, and I think from the login menu options as well.

I think they are fixing that map thing in the next patch.  I remember reading Korean patch notes about it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 24, 2009, 02:08:32 PM
Dammit. How dare they fix my list of complaints too quickly. Now what the hell am I going to bitch about?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 24, 2009, 02:55:51 PM
And Morfiend, try getting a new weapon, or enchanting it.  If I enchant my bow to +10 it adds an extra 40 damage, and that is almost 25% increase and makes it an equivalent of a weapon that would be 10 levels higher than you.

I'm going to have to look into enchanting. I think I missed the info about this. And I did just get a full suit of green armor, and a new weapon.

I am actually considering rerolling assassin, because the combat seems a little more interesting.

Another thing I was thinking about was binding my entire rotation to one of my logitech g5 buttons. Since it pretty much never changes. Although that would make combat even more boring.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 24, 2009, 03:09:20 PM
There's a lore reason for south being in place of north. No, I am stupid.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on September 24, 2009, 04:41:45 PM
So what is necessarily stopping people from enchanting the higher level weapon?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 24, 2009, 04:47:22 PM
 :facepalm: Well, just for starters, not being the current level able to wield that weapon.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 24, 2009, 04:54:09 PM
I don't see that attack monotony on my assassin at all, i have a LOT of abilities i can use and there's no set rotation to them.

On my Sorcerer I have a set rotation, but it's based more on refresh timers than any one best way to do things. I actually have three different ways, and one ideal that I rarely use because I'd rather have sleep and root up for surprise adds.

The only monotony I've found is with mana refresh. Without consumables, that feels DAoC-slow (though thankfully not EQ1 slow). Hence, Alchemy. Though I just started trying the crafting thing out (mindless grinding).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 24, 2009, 05:17:31 PM
I can't beleive I did not notice this before, your skills 'level up' the more you use them. I used to have Ferocious Strike II at lvl 2. Now it's level five and does more damage. That's a pretty cool feature to tide me over until I get the next skill up.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 24, 2009, 05:22:59 PM
I can't beleive I did not notice this before, your skills 'level up' the more you use them. I used to have Ferocious Strike II at lvl 2. Now it's level five and does more damage. That's a pretty cool feature to tide me over until I get the next skill up.

I think your skills level up when you level up.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 24, 2009, 05:26:18 PM
Heh, yes.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 24, 2009, 05:37:15 PM
I can't beleive I did not notice this before, your skills 'level up' the more you use them. I used to have Ferocious Strike II at lvl 2. Now it's level five and does more damage. That's a pretty cool feature to tide me over until I get the next skill up.

It levels up when you level.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 24, 2009, 05:52:44 PM
Ah. Seen.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on September 24, 2009, 06:25:20 PM
Regarding the grind . . . One thing this game has going for it is that you're not just grinding XP.  There are a variety of basic mob drops are extremely useful.  Almost too many, in fact.  Inventory management is already an issue at low levels.

Also, combat (though cartoony) looks great in this game, and the combos are fun.  It's exciting kill mobs (relative to most MMOs).  I think a lot of people will have a hard time going back to WoW's terribly dull combat after playing Aion.

Are we playing the same game?  It seems to take forever to kill mobs with my sorcerer, and there is a ton of downtime (I basically have to mana treatment myself after every other pull)...  i find killing mobs in this game boring as having my teeth pulled.  Hell LOTRO grinding was more fun.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 24, 2009, 06:33:11 PM
Sorcs have mana problems until the mid teens or so, but they are some of the fastest levelers.  Buy some potions.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ajax34i on September 24, 2009, 06:38:16 PM
I think a lot of people will have a hard time going back to WoW's terribly dull combat after playing Aion.

Why do you care what "a lot of other people" will or will not do in the future?

And, this is probably not the thread for such a discussion, but WoW's Cataclysm expansion vs. Aion...  well, I know I want to see the changes to Azeroth, even if I only log in briefly and fly around for a bit.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 24, 2009, 06:56:25 PM
Quote from: Amiable
i find killing mobs in this game boring as having my teeth pulled.  Hell LOTRO grinding was more fun.

We are all so different. LotRO is a beautiful game, I loved it and played it 24/7 for two months. But the combat was to me close to unbearable, and it still is (I made 5 levels recently to get into Moria).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 24, 2009, 07:39:15 PM
My god im not killing those cute little monkeys that make kitten noises when you hit them.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Zane0 on September 24, 2009, 08:03:09 PM
I dunno, I find combat a lot of fun as well. You get a lot of cooldowns fairly early, have consumable timers to juggle if you are so inclined, and each combat 'chain' is individually handcrafted. There's a lot to do to maximize your efficiency and doing it is relatively fun to watch--fun for long enough to reach a new tier of content, which opens a new set of experiences, and so on.

By every conventional metric, in my limited experience thus far, they couldn't have done a much better job with the early game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 24, 2009, 08:35:47 PM
Regarding the grind . . . One thing this game has going for it is that you're not just grinding XP.  There are a variety of basic mob drops are extremely useful.  Almost too many, in fact.  Inventory management is already an issue at low levels.

Also, combat (though cartoony) looks great in this game, and the combos are fun.  It's exciting kill mobs (relative to most MMOs).  I think a lot of people will have a hard time going back to WoW's terribly dull combat after playing Aion.

Are we playing the same game?  It seems to take forever to kill mobs with my sorcerer, and there is a ton of downtime (I basically have to mana treatment myself after every other pull)...  i find killing mobs in this game boring as having my teeth pulled.  Hell LOTRO grinding was more fun.

I was with you until you said "sorcerer". How the heck does it take forever for you to kill a mob? Are you root/rotting and then autoattacking them? I'm too arsed to look up the spell names, but for me it's Fire>ChainFire, Water>ChainWater, Fire, autoattack. Or it's Fire>ChainFire, Rot, Root, auto. Or that with Water. Or if the big 2000dp spell is up, that. Sleep/Root adds as needed. I can take on two oranges no problem. Occasionally there's a resist that'll piss me off, but that's for the absorb shields and potions to take care of.

Whatever it is, the thing is dead in the way it is dead for any burst-damage class in any game.

Mana, yea. LoTRO though? Bleh. WoW combat underwater. Loved the world, bought midi cables for the music system, enjoyed the quests. Combat sucked for its sluggishness.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tale on September 24, 2009, 11:20:07 PM
My god im not killing those cute little monkeys that make kitten noises when you hit them.

Every time you kill the monkey, God spanks a kitten.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 25, 2009, 12:02:57 AM
I was with you until you said "sorcerer". How the heck does it take forever for you to kill a mob?
I think he means it takes forever relatively to LotRO combat at comparable level. And i'd be inclined to agree, the difference is easily noticeable even from the starting levels and it only gets worse from there (the equivalent of sorcerer that's rune-keeper also kills a mob in 2-3 hits early on, except these hits have no inductions and no cooldown which shaves lot from the combat time)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 25, 2009, 01:27:00 AM
Last night I finally grouped with this international guild of Old Gamers I found (it only accepts people older than 25  :awesome_for_real: ) and we headed for Black Claw Something which is a totally elite area, so definitely group only. We killed non stop for a while, completing quests and raking up XP. In two hours I got probably 40% of a level, possibly 60% by turning in the quests. That's awful compared to my solo grind, which gave me a full level in exactly 102 minutes.

It doesn't really say much, since I was "optimizing" my solo XPing before, while we, as a group, weren't. But other than for the Ventrilo fun, I really felt like grouping and doing those elite quests was somewhat of a waste of time (save for the fact that they were Campaign, so basically mandatory).

FACT: Killing an elite Black Claw with a group of 5 took us 4 cycles of my main skills cooldowns, for 3200 xp. Killing Lepharists bodyguards and shamans took me 1 and a half cycle, and yelded me 3000 XP each.

Not to mention that I died 8 times while fighting those elites and a few bosses, and had to spend about 19k to heal my soul. Zero deaths on my own.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on September 25, 2009, 02:27:27 AM
we headed for Black Claw Something which is a totally elite area

For some reason elite mob xp was nerfbatted in 1.5

I remember playing that black claw outpost in closed beta and the mobs were giving 10k xp to each of us (group of 6).  I guess they nerfbatted it to prevent people from chain grinding on them or something.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Gunzwei on September 25, 2009, 04:25:22 AM
I got a 23 templar played up so I'll give my thoughts on AION so far. I think the subs on the game will drop off after the first month or two just because of the grind nature of the game as you hit the 20's. Personally I don't mind the xp grinding all that much but the time involved with crafting is very tedious at best. It makes me wonder if crafting is worth the time at lower levels due how heavy a time/money sink it is.

If the time required to progress in aspects in AION were lowered by say 10-20% I think it would fair considerably better since the goal is to keep people playing till they can enjoy that end-game pvp. Instead I can only see people getting burnt out before they reach it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 25, 2009, 06:57:53 AM
When does pvp start again? I'm sorry for carping on this point, I really am, but my RL friends are pvp maniacs and every time they level up and haven't even seen pvp drives them away a little bit. We are Level 18 now and all we've gotten to do is duel. When do those rifts start?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 25, 2009, 06:58:40 AM
we headed for Black Claw Something which is a totally elite area

For some reason elite mob xp was nerfbatted in 1.5

I remember playing that black claw outpost in closed beta and the mobs were giving 10k xp to each of us (group of 6).  I guess they nerfbatted it to prevent people from chain grinding on them or something.

Well the black claws were nerfed at least.  Also exp formulas are weird if you have higher level people in your group it soaks up more exp, if you are too low or too high compared to the mob level it also severely cramps your exp.

Duo'ing is the fastest route imo.  Once you hit 25, there is a Training Fortress instance that gives sick xp.  Full of elites that give you 10-14k per kill.  I did it last night and got a half level in an hour and a half at most.

When does pvp start again? I'm sorry for carping on this point, I really am, but my RL friends are pvp maniacs and every time they level up and haven't even seen pvp drives them away a little bit. We are Level 18 now and all we've gotten to do is duel. When do those rifts start?

You can start rifting in Morheim/Eltnen which are level 20+.  At 25 you can enter the Abyss.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on September 25, 2009, 07:02:29 AM
I think a lot of people will have a hard time going back to WoW's terribly dull combat after playing Aion.

Why do you care what "a lot of other people" will or will not do in the future?

And, this is probably not the thread for such a discussion, but WoW's Cataclysm expansion vs. Aion...  well, I know I want to see the changes to Azeroth, even if I only log in briefly and fly around for a bit.

Relax.  It was just a comment.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on September 25, 2009, 07:10:37 AM
It makes me wonder if crafting is worth the time at lower levels due how heavy a time/money sink it is.
It's not.  Not until at least 25, and 30-35 more likely.  Below that, gear is replaced too often, even if it's blue gear.  And considering the difficulty of getting an actual blue item out of crafting, there's basically nothing you can make that's worth the time before 30-35.

Exception: Alchemy and maybe cooking.  Alchemy in particular is worthwhile to either do yourself or have a friend who will do it for you.  Being able to never stop killing because you never need to rest more than makes up for the time used leveling the skill.  It's important to keep your gathering skill high enough to continue gathering the higher level materials though.  Make sure to have 100 skill by the time you go to Morheim.  It gets really slow gaining skill for a while, but it seems to pick up some again after 100.

When does pvp start again? I'm sorry for carping on this point, I really am, but my RL friends are pvp maniacs and every time they level up and haven't even seen pvp drives them away a little bit. We are Level 18 now and all we've gotten to do is duel. When do those rifts start?

The first 20 levels tend to be done in "safe" zones where no pvp can happen.  Once you travel to Morheim/Eltnen, you can encounter enemy faction that has rifted over, or find rifts of your own side to go through.  Rifts are pretty limited.  From what I'm told, every 2 hours rifts reset, and anywhere up to 6 or so rifts have a chance of spawning each cycle.  Rifts have a limited number of uses too, and the easier they are to get to, the less uses they have, so they tend to get used up reasonably fast.  Once you hit 25 and can go to the Abyss, that's where you'll do most of your fighting in pvp.  Both sides have equal and free access to it.  It's also the only zone where you can fly anywhere in the zone, rather than only at a couple limited locations.

On the topic of "grinding" (I hate that term, really) and quests, I have to say I agree that "quest-grinding" has become worse than just killing mobs ever was.  Quests are awesome when they're meaningful, but when you have to put in so many quests that there's no real significance to any of them individually, they become worse than killing for exp, because now, not only do you still have to kill for exp (quests are, after all, just directed killing, for the most part, with part of the total exp moved from the monsters to the quest reward) but you also have no choice as to what to kill for exp.  A large number of people seem to "need" this lead-by-the-nose way of doing things, but it just irritates me.  Now, quests that are interesting and have a story that makes you feel like they matter somehow (even if you know they don't) are great.  In my opinion, if they eliminated all quests other than campaign quests from Aion and increased mob exp by an appropriate amount to compensate, and moved a few of the more "meaningful" non-campaign quests into campaign quests, the game would be better.  Note: Better does not equal more successful.  It means it'd be a better game, but less people would probably play it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on September 25, 2009, 07:12:28 AM
I got a 23 templar played up so I'll give my thoughts on AION so far. I think the subs on the game will drop off after the first month or two just because of the grind nature of the game as you hit the 20's. Personally I don't mind the xp grinding all that much but the time involved with crafting is very tedious at best. It makes me wonder if crafting is worth the time at lower levels due how heavy a time/money sink it is.

If the time required to progress in aspects in AION were lowered by say 10-20% I think it would fair considerably better since the goal is to keep people playing till they can enjoy that end-game pvp. Instead I can only see people getting burnt out before they reach it.

yeah, the grind - well I think this was predicted while the game was still in concept and spoken about at length... I do agree with you, a ton of individuals are in for a shock in the mid 20s if they are coming around from the juggernaut. That will at least help the queues somewhat. Once you hit the Abyss, its like a recharge to the system. new environment, new goals, new mobs, and ganking/watching-your-ass moments. It almost feels like STV did back in the day. Still a grind, but when you find mobs you can tear through, the xp flows pretty quick. But there is always that moment of  :uhrr: when you realize you need millions of xp to level and mobs only give out 10-15k a piece. I find it best to pick a spot and rotate thru the mobs ah la FFXI sans group-requirement.

Having my 26 spiritmaster, I have a different take on things than all the other classes. I don't need weapon upgrades necessarily nor is gear all that important since stats don't transfer to the pet. Mana is a minor issue negated by the energy recharge and pots. My rotations can go 2 deep if my DP ability is up (which boosts the spirit's def/hp regen/dmg I have out for a long period of time unlike a one time dmg ability) or 5-7 deep if I feel like mana dumping. Threat is an issue with the spirits but its manageable. Good cheap class - albeit boring at times and somewhat slow with only DoTs (though I was ripping thru mobs @3:1 ratio over a same-level cleric in the same area on the same mobs). The only clownshoes part is putting up with Draegan and his Ace Ventura with a beard character.\

just to add to crafting: I am cooking and aside from 1-3 food dishes, the food you make at the low end of the level requirements are basically shit/pointless. There is one that boosts mana treatment recovery and one for natural healing boost and one for magical boost, but the effect sizes are minor and don't really matter all that much. The hp boost dish gives you 30min @+120hp which is stupid. I am about 130 in cooking skill and I have used mana treament food all of 5 times in 26 levels mainly because I forget about it due to it being on the verge of pointless. The recipes on the latter stages as expected are very good stat boosts, but lower end stuff is basically there just to level you up. Crit food is just a duration extension so that's not really of use. It does sell back to vendor to recoup the costs of ingredients though. The only redeeming quality is that I use what i gather (and what the guild forwards me) and level from that rather than work order quests AND the fact you can set up at the kitchen table, it craft all and it autopilots the 120 count of boiled one-eyed retarded bird eggs.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on September 25, 2009, 07:16:52 AM
Personally I don't mind the xp grinding all that much but the time involved with crafting is very tedious at best. It makes me wonder if crafting is worth the time at lower levels due how heavy a time/money sink it is.

I've spent hour after hour collecting materials and leveling weaponsmithing, and a huge chunk of money.  I have yet to get one useful weapon out of it.  I've crafted at least a dozen durable steel swords and not gotten a single critical.  With the money I've invested in craffting so far, I could have bought equivalent or better gear from the trade broker.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on September 25, 2009, 07:22:29 AM
Crafting is a huge money sink.  The best stuff in the game is crafted, yet it all depends upon making many white items in hopes of crafting a green item (which depends on the RNG, as far as I can tell).

Selling crafting materials, on the other hand, is very lucrative.

I'm focusing on selling mats now, and crafting later, although I did train alchemy and have been leveling that up.  While I'd love to level cooking as well, I really can't afford it.  The potions are useful.  I haven't made enough to sell, however, and I could probably buy potions much cheaper than leveling alchemy and making them.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on September 25, 2009, 07:55:14 AM
Is there any definitive guide as to how the critical system works for crafting?  I haven't found anything reliable.  I read somewhere that there's about a 25% chance to crit.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 25, 2009, 08:06:51 AM
If you have full DP you get increased critical chance.  Also if you use a different work bench each time it'll help since it resets something.


I just want to say that I made up everything in this post.  All you need is luck for criticals.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 25, 2009, 12:07:46 PM
I just realized you don't actually get all of your exp back when you soul heal, more like half.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 25, 2009, 12:10:10 PM
Might scale with level. In the early teens you get it all back.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on September 25, 2009, 12:19:33 PM
I checked that recently (been holding off on hitting 29 so I can do Nochsana once more) and as I killed myself a couple times I wrote down the numbers.  It looks like you lose exactly 1%, rounded down, of the total exp needed for your next level as unrecoverable exp loss.  In my case, at level 28 which needs 4,012,536 exp to get to 29, I lose 40,125 unrecoverable exp per death.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 25, 2009, 02:11:37 PM
Good to know. I haven't checked numbers only looking at the XP bar visual. Could be 1% the whole time.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 25, 2009, 02:15:21 PM
I know the first few levels (5?) you suffer zero loss, even zero debt.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 25, 2009, 02:21:19 PM
Man they just had to go and make a whole campaign quest series out of killing the kitten monkeys, this is awful.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Severian on September 25, 2009, 06:55:49 PM
I remember in the Chinese beta, early on the Elyos side, I became Fluent in Kobold, I think it was called, and killing those female kobold cooks in the strip mine / Dukaki area suddenly lost its appeal because I could understand what they were saying.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 25, 2009, 07:10:09 PM
Friday night during prime time: no queues.  Removing the perma afk shops did wonders.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: BitWarrior on September 25, 2009, 07:20:36 PM
Still have some queues on Lumiel, which is the biggest server in the game so far based on the server statistics page using the number of guilds on each side (as that's all we've got to go off of) - about a 20 minute queue, down from what is normally a 1 hour 45 minute queue. Not sure if it being a Friday night typically causes more or less people to be on, but its a good sign nonetheless.

Additionally, when I logged on earlier today there appeared to be significantly less private shops huddled around the Teleporter in Sanctum, so my FPS was very thankful.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 25, 2009, 07:21:26 PM
Friday night during prime time: no queues.

You lie!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: WindupAtheist on September 25, 2009, 08:31:39 PM
I remember in the Chinese beta, early on the Elyos side, I became Fluent in Kobold, I think it was called, and killing those female kobold cooks in the strip mine / Dukaki area suddenly lost its appeal because I could understand what they were saying.

What were they saying?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Surlyboi on September 25, 2009, 08:38:40 PM
Me love you long time.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on September 25, 2009, 08:52:26 PM
Made me laugh. Waiting for the initial rush to die down before i delve into Aion.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 25, 2009, 11:47:52 PM
What were they saying?
Can't remember the exact wording but it basically drives the point home you're slaughtering pretty much innocent civilians/slaves.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Severian on September 26, 2009, 06:48:00 AM
The interesting thing about it was that before learning the language skill they are saying things, but it appears in gibberish. Then suddenly you understand what they are saying and they transform from MOBs into somewhat sympathetic characters who already have a very hard life and would prefer it if you would leave them alone and stop trying to hurt them, thank you very much. You realize they've been saying that all along, but you didn't know.

Meanwhile the quest I was on was to recover three pieces of jewelry stolen from one of the beautiful people in the idyllic village nearby, and to do so I was committing mass murder of these female slave cooks. Ah yes, I am such a HERO!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 26, 2009, 07:05:50 AM
Protip, especially for melee: circle strafe all you can. Two green arrows will appear under your char and that means your dodge is greatly improved. You'll start seeing much more dodges and your HP will last more, by greatly reducing downtime. Bear in mind that some attacks can be fired while circle strafing, while some others require to stop for a millisecond to shoot it. Was trying to experiment with fighting while moving forwad and backward but it can't be done in aggro zones.

EDIT: Obviously, while your evasion is improved your attack goes down, so your mileage may vary.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on September 26, 2009, 07:13:58 AM
The interesting thing about it was that before learning the language skill they are saying things, but it appears in gibberish. Then suddenly you understand what they are saying and they transform from MOBs into somewhat sympathetic characters who already have a very hard life and would prefer it if you would leave them alone and stop trying to hurt them, thank you very much. You realize they've been saying that all along, but you didn't know.

Meanwhile the quest I was on was to recover three pieces of jewelry stolen from one of the beautiful people in the idyllic village nearby, and to do so I was committing mass murder of these female slave cooks. Ah yes, I am such a HERO!

HINT: Elyos are the bad guys in this game...that is all.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 26, 2009, 07:57:35 AM
And who says nobody reads the text in the game.  :grin:

It is an interesting twist they pulled here though. It's counter-intuitive to the Stormwind/Darnassus crowd that the pretty high society is ultimately the like actual high society (me me me, ivory tower, etc).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 26, 2009, 09:21:24 AM
Any Elyos who thinks they are the good guys just needs to head over to eltnen and slaughter some kitten monkeys.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 26, 2009, 01:48:08 PM
EDIT: Obviously, while your evasion is improved your attack goes down, so your mileage may vary.

I believe it is -70% damage.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on September 26, 2009, 04:24:44 PM
So I decided to buy this since some old friends from my WoW days are playing it as a side thing. Now I just need to wait for my download to finish....damn DSL, sigh.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: caladein on September 26, 2009, 05:02:27 PM
And who says nobody reads the text in the game.  :grin:

It is an interesting twist they pulled here though. It's counter-intuitive to the Stormwind/Darnassus crowd that the pretty high society is ultimately the like actual high society (me me me, ivory tower, etc).

Except that's exactly the same trick Blizzard pulled.

The humans are corrupt and war-crazed (also, Arthas).  The gnomes, night elves and draenei are responsible for basically destroying their capital, planet, and universe respectively.  (The dwarves are just ripped out of Tolkien, with all that entails.)  Compare to: two races recently freed from slavery and three races driven into exile (one of which is full of hippies).

Either way, no one's going to care because the pretty ones are always the good guys.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 26, 2009, 05:30:52 PM
So is anyone noticing that dying is a bitch in this game? i mean, really fucking obnoxios.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 26, 2009, 08:51:00 PM
So is anyone noticing that dying is a bitch in this game? i mean, really fucking obnoxios.

No it's not.  No more than any other game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 26, 2009, 08:53:08 PM
Forgetting to bind at a stone and dying is.

In general, death is only a bit worse than WoW. Although I seem to be broke all the time and the spiritmaster person is not super cheap.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 26, 2009, 10:35:37 PM
So is anyone noticing that dying is a bitch in this game? i mean, really fucking obnoxios.

Umm ok, maybe if you forgot to bind but even then.  I am level 28 now and only died twice up to level 25, one of those was afk :P  Seriously, if you die that much get some pots, they do wonders


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 26, 2009, 11:26:51 PM
The appearance vendor is no longer free.  It requires a plastic surgery ticket, however the dye person you are told to visit does not sell it.  I'm slightly upset since I forgot to shape my ears, and I don't feel like redoing the entire character (or paying whatever outrageous fee) just to make them pointy.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 27, 2009, 12:37:28 AM
Dye person? Where in Pandemonium is he/she? Is that for tinting armours?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 27, 2009, 01:03:19 AM
Yeah, also gives a quest for some free dye.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on September 27, 2009, 06:08:38 AM
Dye person? Where in Pandemonium is he/she? Is that for tinting armours?

There is a quest for dye as well. The NPC is over across from the arena IIRC in one of the shop rooms.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 27, 2009, 08:10:23 AM
Forgetting to bind at a stone and dying is.

In general, death is only a bit worse than WoW. Although I seem to be broke all the time and the spiritmaster person is not super cheap.

Do I ever wish this game had a corpse run. I really fucking miss that thing.

It's not dying by myself, that doesn't bother me too much. It's when my friends and I are grouped up. Last night we were doing quests in that Krall area in the Elyios zone, which is sort of like an open world dungeon. We were making progress and having fun, when something happened that wiped us all. Okay, that erased all our progress towards killing this boss, but okay. I was bound at the nearest rez spot, as was my cleric.

Unfortunately one of my dps was bound in the citadel a flight path away, and another was bound two flight paths away. So that was the end of killing elite mobs together and having fun. Now back to the grind. A situation like this has happened to us three times so far. It really halts the flow of the game.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 27, 2009, 08:48:36 AM
Seems like user stupidity/laziness.

Also, not sure if everyone realizes this, but there are ress crystals that everyone can buy.  There are recall scrolls for Altgard and Morheim.  You can even buy Kisks for 20k if you want.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 27, 2009, 09:11:11 AM
Look, I'm not denying that it was our fault, but haven't we learned from wow. Remember the old wow, of corpse runs to Molten core, vs new wow of spirit healers right outside the dungeon. It just feels like there is a bit too much downtime in AIon.

Oh yeah, we all had rez stones, but since we all died they were useless.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 27, 2009, 09:19:34 AM
The appearance vendor is no longer free.  It requires a plastic surgery ticket, however the dye person you are told to visit does not sell it.
Yup; suspecting these tickets will be some sort of paid service, similar to re-customization in WoW etc. There's another NPC who allows gender change and requires these tickets, too.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on September 27, 2009, 09:24:22 AM
Look, I'm not denying that it was our fault, but haven't we learned from wow. Remember the old wow, of corpse runs to Molten core, vs new wow of spirit healers right outside the dungeon. It just feels like there is a bit too much downtime in AIon.

Oh yeah, we all had rez stones, but since we all died they were useless.

i think draegan was talking about the self-rez stones


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 27, 2009, 09:45:35 AM
In other non-news...

"Top 10 Keywords" on EU Aion page ticker:

#1 "server full" ^99

:grin:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 27, 2009, 09:46:42 AM
Look, I'm not denying that it was our fault, but haven't we learned from wow. Remember the old wow, of corpse runs to Molten core, vs new wow of spirit healers right outside the dungeon. It just feels like there is a bit too much downtime in AIon.

Oh yeah, we all had rez stones, but since we all died they were useless.

Ah, I love to hear "old" associated with WoW mechanics. You want old? Do ya?!  :geezer:

Back in my day, we did corpse runs naked, just to get our crap back before it despawned. And this without any talk of getting XP back, at all.

But no. We didn't like it :-)

Just being able to get some XP back at all, being able to run to our corpse invulnerable and invisible, that no matter what we did we would never lose our gear, and all this without public space dungeons where people trained our corpses just for kicks. We got it easy nowadays.

But yea, WoW is slightly less punitive than Aion. I suspect in recognition of that, they'll decouple bind stone function from rez stone and just let you respawn at the closest one of them on death, WoW graveyard style.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 27, 2009, 09:55:33 AM
Ah it doesn't really matter to me too much. Just something for me to talk about while waiting for my friends to log on. PvP is where I'm going to hang my hat in this game anyways. I wish more people did the arena in the city, cause I'm still too low for the abyss.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 27, 2009, 10:32:25 AM
Just being able to get some XP back at all, being able to run to our corpse invulnerable and invisible, that no matter what we did we would never lose our gear, and all this without public space dungeons where people trained our corpses just for kicks. We got it easy nowadays.
There's a reason I strongly advocated for the removal of DTs from my MUD.  We might have it easier these days, but it was a known issue even back in the day.  The problem was "tradition" versus questioning why the mechanic was good or bad.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 27, 2009, 11:50:35 AM
Well, why I usually have two hours queues when I log in at peak hours, today I've been welcomed by the following message:

"You can't connect to the server because there are too many users".

Not even the queue. Just a fuck you message.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 27, 2009, 12:08:08 PM
That blows, removing the perma shops removed all the queues on Triniel.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on September 27, 2009, 01:44:25 PM
Well, why I usually have two hours queues when I log in at peak hours, today I've been welcomed by the following message:

"You can't connect to the server because there are too many users".

Not even the queue. Just a fuck you message.

I have never faced a queue, ever.  Also, they just added a new server, I noticed. 

I just dinged 20 and went to Morheim, and noticed there is only one channel.  There are 5 for Altgard, and 10 for the newbie zones.  My friend said that they are dynamic, but they really don't seem to be.  I've never seen those numbers change.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ard on September 27, 2009, 02:02:47 PM
They are dynamic from the perspective that NC Soft can lower them once the initial glut is over.  Also, all zones past Altgard (20+) only have one channel since that's when pvp starts.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 27, 2009, 02:42:36 PM
What can I say? Maybe Aion is more popular in EU than US. Or maybe my server is just unlucky.

EDIT to add: my server is exploding and it still has only one channel for Morheim. Channels are not dynamic at all. This sucks, yay.

EDIT 2: On a second thought, lack of channels for Morheim could be related to the fact that it is, by all means, a PvP zone. Are there additional channels for Brusthonin (which is rift-disabled, so no PvP)?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 27, 2009, 04:27:52 PM
Well, why I usually have two hours queues when I log in at peak hours, today I've been welcomed by the following message:

"You can't connect to the server because there are too many users".

Not even the queue. Just a fuck you message.

I believe that means there are more than 3000 people in the queue. Or maybe its 4000. We had that on Azphel, but now we are down to like 600 person queues in primetime.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 27, 2009, 05:09:15 PM
I'm 500/1100 right now in Azphel queue.  QQ


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on September 27, 2009, 05:40:59 PM
Ah, I love to hear "old" associated with WoW mechanics. You want old? Do ya?!  :geezer:

Back in my day, we did corpse runs naked, just to get our crap back before it despawned. And this without any talk of getting XP back, at all.

But no. We didn't like it :-)
Yes, I did.

EDIT to add: my server is exploding and it still has only one channel for Morheim. Channels are not dynamic at all. This sucks, yay.
PvP capable zones never have more than one channel.  That means Morheim, Beluslan, Eltnen, and Interdiktah (which they renamed to something I forget at the last minute) never have channels.  Brusthonin and Theobomos have two channels.

Oh and as far as I know the appearance vendor was never free, unless there was a bug in the first couple days of live?  In open beta it was there, but needed tickets as well.  I really hope they go with a reasonable price for the various tickets (assuming these are some of the things they're going to be selling for real cash) because if the cost is like $1 to $3 or so, I would probably use it pretty regularly (to change things like hair relatively often) but if it's anywhere over $5 it's unlikely I'd use it unless I felt I really screwed up my character's appearance.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Zane0 on September 27, 2009, 05:54:43 PM
I hope they implement appearance tickets soon. There's no way to account for lighting, animation, perspective, and a thousand other little things in character gen. It's rather fiendish, really.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on September 27, 2009, 06:08:05 PM
I was going to wait a few weeks for queues to die down, but I need a new game. Any recommendations on servers that are not constantly flooded?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 27, 2009, 06:19:17 PM
Avoid Lumiel.  Had a thirty minute queue in the early afternoon and an hour queue at 7:00.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on September 27, 2009, 06:31:05 PM
I was going to wait a few weeks for queues to die down, but I need a new game. Any recommendations on servers that are not constantly flooded?

Fregion is the new one. Roll evil... Roll Elyos!  :awesome_for_real:



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on September 27, 2009, 07:09:12 PM
STEAM is so swamped I cant even begin the download.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on September 27, 2009, 07:45:50 PM
I was going to wait a few weeks for queues to die down, but I need a new game. Any recommendations on servers that are not constantly flooded?

I am playing with friends on Vaizel, they said they never have had a queue, and they all started with Head-start.

Steam DL took me 8.5 hours last night, good luck with that.

Oh, and if you buy the regular version, you can UG to the Collectors for 10 bucks on NCSoft's site until Oct 23.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on September 27, 2009, 07:51:21 PM
Motherfuck, I had my urine bucket and Dr.Pepper drip all ready to go.


Edit: Did you get a constant message of "servers too busy blah blah" or just a slow download?

Edit2: STEAM ran out of fucking CD keys and are waiting for the new batch to arrive. And I still cant even begin the Download.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on September 27, 2009, 10:28:55 PM
I am on DSL, so even in a perfect world, I would only get about 600KB/s, for the Aion D/L it fluctuated between 375 and 450. I got 600k on the 300 meg patch from NCSoft after the steam D/L was finished.

Had I known about the 10 dollar CE upgrade I would have just gone to Walmart or Best Buy or w/e and bought a retail CD then done the UG online and gotten 2-3 hours of playtime in yesterday. Oh well got to 14 today anyway.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 28, 2009, 01:14:10 AM
Whoa, [Spy] quests are awesome. They are quests starting at 20 where
Beside the [Spy] quests, the whole idea behind rifts in low level zone is great. It's "Inglorious Basterds" kind of great. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on September 28, 2009, 01:23:31 AM
Your spoiler is funny. Im now downloading directly from NCsoft,steam is completely full/non-functional,they ran out of CD-keys earlier today. Im curious does the NCsoft version have anything different? copy/cheat protection?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: IainC on September 28, 2009, 07:31:55 AM
Here is a graph from a Korean theorycrafting site showing XP per level and what percentage can be quested and what needs grinding. This is apparently from before patch 1.5 though where more quests were added at lower levels.

(http://img235.imageshack.us/img235/7706/lvl3044expis4.jpg)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 28, 2009, 07:41:38 AM
So it's going to be WaR tier 3 all over again. Fuck I hope not.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 28, 2009, 07:45:29 AM
I believe that was inaccurate at the time, and it's completely inaccurate now even if it was accurate then.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 28, 2009, 07:50:03 AM
Not sure though if that graph takes into account the "quests" are essentially thin wrapping around mob grind assignments, and in order to carry them out one usually has to grind their way through hostile areas as well, picking up some extra kills/xp. Both would, depending how one looks at it, take from the "xp to be grinded" bar.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 28, 2009, 07:56:00 AM
I was reading a few posts from a spirit master who can kite and kill elites solo at around level 41, and they can kill one in 2-4 minutes that yield 300-400k xp at that level.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 28, 2009, 07:59:09 AM
Anyone know if there's a statute of limitations on those 20%xp boost consumables you got if you pre-ordered? I got five, and each has an hour timer. I have been holding onto them pending the inevitable. Even if that bar graph is off by as much as 80%, the point still stands that this isn't WoW where you level up on questing alone.

So it's going to be WaR tier 3 all over again. Fuck I hope not.

I was thinking more DAoC, where it was still something new in the genre to have a whole half of your level requirement be completable via quest :-)

Back in my day, we did corpse runs naked, just to get our crap back before it despawned. And this without any talk of getting XP back, at all.

But no. We didn't like it :-)
Yes, I did.

So you were the type of person that intended to go to bed at midnight but instead ended up doing CR attempts until 2am instead and enjoyed it? I imagine then you liked the extra feeling of "risk" in a world that you thought had better cammaraderie because everyone banded together in the face of the common enemies of game mechanic and net latency?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 28, 2009, 08:05:49 AM
I'm saving my 20% boosts for higher level grinding.  Finally hit 29 last night.  Didn't get to play much since Thursday.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 28, 2009, 08:07:20 AM
Don't know about the collector consumables, but rested xp is in. 20% bonus. Yay!

Me, my gladiator just got "aerial lock", a skill with such a beautiful audio/visual effect that the combat, instead of degrading into a boring grind, is evolving into a colourful dance for the eyes. I don't know if it's just gladiator but I really think that with the visuals, the colours and the sounds, they seriously did all they could to ease the grind by coating it with ear/eye-candy. It would be hard to say that I have fun by pressing the same keys combinations for hours, but for some reason my chars attacks never get old.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 28, 2009, 08:14:38 AM
How do you get rested XP? Log in a town?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 28, 2009, 08:24:33 AM
How do you get rested XP? Log in a town?

It automatically accumulates when you're not online.  Where you log off doesn't matter.  You will see a buff on your buff bar when you have it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on September 28, 2009, 08:36:36 AM
They are dynamic from the perspective that NC Soft can lower them once the initial glut is over.  Also, all zones past Altgard (20+) only have one channel since that's when pvp starts.

I went to the other zone - Brusthonin?  Something like that - that a quest sent me to, and there are two channels there.  No rifts there or what?  I wasn't there long enough to find out, I just discovered it before I logged.

So, will we never run into the other side in zones with more than one channel? 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 28, 2009, 08:39:21 AM
How do you get rested XP? Log in a town?

It automatically accumulates when you're not online.  Where you log off doesn't matter.  You will see a buff on your buff bar when you have it.

Oh interesting, ok. I'll hafta look for it. That always been in the game or did they just patch it in?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 28, 2009, 08:46:30 AM
They are dynamic from the perspective that NC Soft can lower them once the initial glut is over.  Also, all zones past Altgard (20+) only have one channel since that's when pvp starts.

I went to the other zone - Brusthonin?  Something like that - that a quest sent me to, and there are two channels there.  No rifts there or what?  I wasn't there long enough to find out, I just discovered it before I logged.

So, will we never run into the other side in zones with more than one channel? 

Exactly. Apparently there's always a PvP enabled zone, and a pure PvE (carebear, haha) one. The PvE (Bursthonin) zone has more channels and no rifts . The PvP (Morheim) has only channel and rifts for PvP. I heard it works the same at higher levels. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 28, 2009, 09:02:52 AM
At level 23 quests are giving me from 35k to 120k exp, that's with 2 mil to level.  That's a huge chunk of exp just for a bit of running around.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 28, 2009, 09:05:28 AM
You have to pay attention to the quests though.  For some reason some give 20k (2 mob kills worth) and some give 300k.  Just cherry pick the good ones, do those, and then grind for a little bit.

Also if you're in your 20s, mobs in the Abyss are worth the most experience, Morheim just behind, and Brunstonin (or however it's spelled) are worth the least.  The more risk the more xp.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ard on September 28, 2009, 10:56:57 AM
They are dynamic from the perspective that NC Soft can lower them once the initial glut is over.  Also, all zones past Altgard (20+) only have one channel since that's when pvp starts.

I went to the other zone - Brusthonin?  Something like that - that a quest sent me to, and there are two channels there.  No rifts there or what?  I wasn't there long enough to find out, I just discovered it before I logged.

So, will we never run into the other side in zones with more than one channel? 

Exactly. Apparently there's always a PvP enabled zone, and a pure PvE (carebear, haha) one. The PvE (Bursthonin) zone has more channels and no rifts . The PvP (Morheim) has only channel and rifts for PvP. I heard it works the same at higher levels. 

Yeah, sorry for the bad info, I found this out after I posted it.  I was under the impression that there were only pvp zones past 20.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 28, 2009, 11:21:25 AM
What Aion badly needs is a low level rift area or something. For a game that is billing its self as a PVP game, the amount of time you have to play before you can PVP is horrible.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Hawkbit on September 28, 2009, 11:39:03 AM
What Aion badly needs is a low level rift area or something. For a game that is billing its self as a PVP game, the amount of time you have to play before you can PVP is horrible.

#1 reason I didn't buy it. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Brogarn on September 28, 2009, 11:39:26 AM
What Aion badly needs is a low level rift area or something. For a game that is billing its self as a PVP game, the amount of time you have to play before you can PVP is horrible.

That's the thing WAR did right. PvP from level 1 and level up in PvP. We don't need to rehash the multitude of things they did wrong, though.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 28, 2009, 11:51:26 AM
Characters don't have enough skills in the first 10 levels to make it even remotely interesting, that's why PvP in tier 1 would be absolutely pointless. I spent some time in the arena myself at 22 and it was just starting to make sense (but not so much yet).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on September 28, 2009, 12:01:15 PM
I've never really understood the appeal of pvping at low levels in these games.  At least not while the games follow the (admittedly retarded) mechanic of giving you maybe three abilities at level 1, and having you slowly earn more so you're in your 20's (or about equivalent amount of time, depending on the game) before you have a reasonable amount of abilities.  If I started at level 1 with enough abilities to feel like pvp is more than marginally in my control, ok.  But when I have basically one attack, and that's it?  It means that I walk up to my enemy, push my one button, then maybe run around trying to hit them or trying to avoid them hitting me.  And press my one button again when it's ready.

Everyone seems to love the idea of scenarios in Warhammer at low levels for some reason, but I found them frustrating because there were so few abilities to actually use in battle, I didn't feel like I had as much input into the results of the fight as I should.
So you were the type of person that intended to go to bed at midnight but instead ended up doing CR attempts until 2am instead and enjoyed it? I imagine then you liked the extra feeling of "risk" in a world that you thought had better cammaraderie because everyone banded together in the face of the common enemies of game mechanic and net latency?
More like 'sun's up, but that late-night guild finally broke Fear for us, get your loot fast and gate!' than 2 AM, but yeah.  I liked that.  Or just having your corpse down in the fungi room in sebilis after a bad pull or something, and needing to find a necromancer to summon it back up.  And it was less game mechanics and net latency and more 'that other guild that'll take the mob if we wipe and might train us anyway just to make sure we do, so don't fuck up'.

I'm long past done wishing we could bring those days back, since it'll never happen, but I would be dishonest if I didn't say I liked them then and I miss them now.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tazelbain on September 28, 2009, 12:11:06 PM
If your fucking game is PvP, I want to fucking PvP.  I just am not going to run round in circles to get permission to pvp.  But I am fine that Aion doesn't want my money.  If I wanted a Korean grinder, there are plenty of free games to play.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 28, 2009, 12:24:44 PM
Characters don't have enough skills in the first 10 levels to make it even remotely interesting, that's why PvP in tier 1 would be absolutely pointless. I spent some time in the arena myself at 22 and it was just starting to make sense (but not so much yet).

You didnt really have shit for skills in WAR until you got to just the end of T1, but it was still fun to PVP at level 4. I would have fun just chasing after people with autoattack on, as long as it got me some exp and a break from wack a mole. Currently you can start having PVP at what? Level 25? Thats got to be like 15+ hours played at least.

As stated above, thats the one thing WAR really got right was the low level PVP.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 28, 2009, 12:28:05 PM
I'm going to go along with those wishing for pvp right out the gate, not so much for myself, I don't mind the pve grind, but my RL friends are getting fucking restless. We are 23-24 now, and have had exactly two pvp experiences not counting duels. One, we found a lone sucker who made it through the rift and ganked him with a squad of like ten, and two, those cool spy quests where we were teleported to Asmodae and killed right quick, to be teleported back to our home oblesk.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on September 28, 2009, 01:42:05 PM
If your fucking game is PvP, I want to fucking PvP.  I just am not going to run round in circles to get permission to pvp.  But I am fine that Aion doesn't want my money.

I have to agree.  The days of gating pvp content should be over.  WAR demonstrated that low level pvp is not only possible, but it's also fun and popular.  I'm really getting sick of "You must be this tall" entry to pvp whether it be a level or gear roadblock.  

If your game gates pvp content it's an admission that you're just a pve game with a pvp add-on.  

Characters don't have enough skills in the first 10 levels to make it even remotely interesting, that's why PvP in tier 1 would be absolutely pointless. I spent some time in the arena myself at 22 and it was just starting to make sense (but not so much yet).

I'm not sure I understand the concept of gating skills either.  When I start a game at level 1 I want a full hotbar.  Giving me 3 skills just to level in 10 mins and get more skills seems pretty pointless.  If you want me to learn to use all of my abilities, that's easily accomplished with quests or through scripted encounters.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 28, 2009, 01:44:37 PM
What Aion badly needs is a low level rift area or something. For a game that is billing its self as a PVP game, the amount of time you have to play before you can PVP is horrible.
Doesn't PvP open at l.20 or something? People were hitting that on 2nd day of pre-order play, not exactly "horrible", i think.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 28, 2009, 01:49:37 PM
Well if getting to 25 to PvP isnt enough of a kick in the ass, even when you hit 25 you still dont go to the abyss you have to do a quest to get in


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 28, 2009, 01:50:51 PM
What Aion badly needs is a low level rift area or something. For a game that is billing its self as a PVP game, the amount of time you have to play before you can PVP is horrible.
Doesn't PvP open at l.20 or something? People were hitting that on 2nd day of pre-order play, not exactly "horrible", i think.

You can rift at 20, even sooner I think(dont quote me on that), but Abyss PvP isnt until you get 25


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on September 28, 2009, 01:52:34 PM
What Aion badly needs is a low level rift area or something. For a game that is billing its self as a PVP game, the amount of time you have to play before you can PVP is horrible.
Doesn't PvP open at l.20 or something? People were hitting that on 2nd day of pre-order play, not exactly "horrible", i think.

Woot. Lets play 30 hours straight. Pvp is just around the corner folks.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 28, 2009, 01:55:02 PM
Woot. Lets play 30 hours straight. Pvp is just around the corner folks.
What's 30 hours of boring grind for people who can routinely pull the stupid o'clock operations so they can sit and shoot internet spacestations for 8+ hours with no human interference?

Hardcore PvP, yo :oh_i_see:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on September 28, 2009, 01:57:10 PM
Doesn't EvE have 250,000 pve'ers  :grin:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 28, 2009, 02:01:39 PM
It does, but you can replace internet spacestations with internet castle gates or city stones or whatever the local flavour is where applicable... which is in pretty much anything that has territory control component going beyond "that flag on a hill in instanced 15 min match" :why_so_serious:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on September 28, 2009, 02:03:00 PM
But didn't WAR fail horrible when it expected its players to do that?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 28, 2009, 02:21:54 PM
Well, we could start with question what PvP MMO didn't fail horribly to begin with.

But that's a bit beyond the point. Point would be, not only was PvE up to now pretty standard component of these "PvP" MMO games, but frequently the players themselves would choose long stretches of pure PvE gameplay over that PvP they claim to crave so much. And so it's rather easy to dismiss complaints about pre-requisite of a few hours of PvE before one is allowed to move beyond consensual 1v1s. Or in another way -- if a player can't stand few hours of PvE sandbox now, how will they cope with constant presence of it later in the game? After all Aion doesn't bill itself as pure PvP game, they try to make it a point they're a different "PvPvE" setup.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on September 28, 2009, 02:28:52 PM
I'm enjoying Aion more than I expected to, but the thought of rerolling terrifies me.  I'm already completely sick of the starting zones.  I agree that PvP needs to be introduced earlier into the game as well.  I'm level 26 and the most pvp I've seen is getting AFK ganked out in the middle of the Eltnen desert.  I'd like to be in the Abyss but the starting areas are so crammed with players it's pointless trying to level there.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 28, 2009, 02:29:37 PM
Anyway,

Conan had PvP from level 5, and it was awesome, but pretty much all of you went OMG GANKSQUAD RAPEZZ RAGENERDQUIT. So many of you just liked Warhammer (or VERY SAFE arena PvP). Fine.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Secundo on September 28, 2009, 02:31:14 PM
What a fucking grind.. Should have known better.

Next!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on September 28, 2009, 02:36:07 PM
It's not an all or nothing thing here. All Aion needs to do for the PvPers is have Rifts in the 10-20 bracket and prevent players from the 20+ game from coming in. Right now, all Rift zones are accessible by all players who feel like running. Still not sure why that is. And been meaning to ask actually: some level 38er shows up to a level 20-30 zone: are they going to wtfsteamroll everyone? Or is there a comfortable difference between soft cap and hard cap on skills?

Reason I say level 10 is three fold:

  • You can hit that in 3 hours. Most of us hear have waited longer than that for a raid to start.
  • You can fly.
  • You've made your sub-class choice and have enough abilities to at least not be a one-trick pony

Same deal as level-bracketed WoW BGs though: you don't show up at the earliest chance. You wait towards the middle or end of that bracket.

This is a heavily Westernized Eastern game though, and beyond the aesthetic, there's still vestiges of the grind-as-pride mentality that goes into the Lineages of the world. But it's not like we're playing launch day WAR or AoC here either. More like we joined WoW 8 months into development where a lot of the usual wtfbroken stuff is not.

But yea, for a game that bills itself as PvP with flying, you're doing neither early enough.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 28, 2009, 02:55:49 PM
Personally, I think they should have Rifts that open up in to the Abyss starting at level 10. Let people rift in early and have like some kind of PVP area in there. Maybe a single capture point that while owned gives you whole faction (in that zone) a exp bonus of 10% or something.

I mean all the mechanics are there, just stop holding out on us.

What game has introduced low level PVP and NOT had it been a huge success? (the PVP I mean, not the game). I am thinking of Thid in DAoC, WAR T1 BGs and even T1 RVR. AoC was fun also.

It just feels to me like they really took EQ1 and went the other direction than WoW. WoW seems to attempted to make everything more accessible and remove all the things that where a pain. Aion seems to do this a little bit, but like it has been stated, there is quite a huge element of "grind = h4rdc0re". I also dont like thety way they have shifted EXP to the mobs. When I do a quest, most of the time the majority of the EXP seems to come from actually killing the mobs than completing the quest, which leads to the feeling that completing a quest in the most optimal fashion actually is less optimal.

I really want to play the Abyss end game, and thats the only reason I am sticking with the game for now, but if it gets to grindy where I am not having fun, I will vote with my wallet.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on September 28, 2009, 03:04:36 PM
Anyway,

Conan had PvP from level 5, and it was awesome, but pretty much all of you went OMG GANKSQUAD RAPEZZ RAGENERDQUIT. So many of you just liked Warhammer (or VERY SAFE arena PvP). Fine.

I think Falconeer is forgetting that AoC was "OMG GANKSQUAD RAPEZZ". This is just too easy.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Secundo on September 28, 2009, 03:12:43 PM
Early PvP is awesome. Horrible grind is not awesome. Gankrapezz is not awesome either.

Aion is like WAR except worse grind and no early pvp.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 28, 2009, 03:13:41 PM
What game has introduced low level PVP and NOT had it been a huge success? (the PVP I mean, not the game). I am thinking of Thid in DAoC, WAR T1 BGs and even T1 RVR. AoC was fun also.
Hard to determine, imo -- the advancement speed at early levels means generally people don't get to spend really much time in that particular bracket (so they're less likely to get bored with it) and the initial rush of newbies at game launch ensures the early PvP areas are packed no matter how large fraction of the players actually find the activity fun for more than a handful of matches/encounters.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ixxit on September 28, 2009, 03:13:56 PM
I'm enjoying Aion more than I expected to, but the thought of rerolling terrifies me.  I'm already completely sick of the starting zones.  

This is definately an issue.  I played an Elyos warrior to 10, then decided I wanted to develop a Chanter (currently 14).  Playing the same content again was pretty brutal.  Also dabled on the Asmodian side, and despite the look, everything is pretty much the same.  I am suprised though, the first run through was pretty fun.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 28, 2009, 03:38:05 PM
I'm glad i never roll alts or that would drive me nuts too.  Not having a separate bag for quest items blows too, specially since i give up on about half the quests.  Other than that im very impressed with this game and i predict its going to do incredibly well.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 28, 2009, 04:34:29 PM
I have a feeling the grind is going to make a lot of people /ragequit. Hell, I am getting frustrated with it, and I am only level 17. I heard it doesnt really kick in until 25, and then again ramps up at 35.

Already at level 17 I need to kill around 350 mobs for a level.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tarami on September 28, 2009, 05:02:03 PM
What strikes me as a really, really strange business decision is that they have grind in a tried and tested MMO. Typically, grind (in modern MMOs) is there to briefly keep the majority of players from reaching all the unfinished, broken stuff in the endgame. But that's not the case here, it has had its fifth patch, it's smooth, polished and possibly quite fun in the endgame. I understand that some MMOs patch in massive grind just days before release to give them a few more weeks/months to get all the needed stuff up to standards, but here...

How did they rationalize it? Did they feel it was that vital to the gameplay? Anyone who hasn't had their head in a hole in the ground the past ten years knows that most Korean MMOs are grindy as hell and that few people in the west appriciate that. Presumably a "Westernization" should take that into account. It has been said before, nobody has ever quit an MMO because they levelled too fast.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 28, 2009, 05:40:31 PM
If they increased leveling speed by about 30% to 40% it would be a fantastic leveling experience.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: LK on September 28, 2009, 05:48:26 PM
It's a fucking Korean game, man. Koreans start their days by grinding coffee in the most excruciatingly painful way possible because it wouldn't be worth it otherwise.  :why_so_serious:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on September 28, 2009, 05:57:43 PM
You guys are soft they need to at least increase leveling speed by 80% before I'm interested.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on September 28, 2009, 06:29:12 PM
Just got out of the noob zone,some of their chain quests are so fucking bullshit. Even using a bind spot in the most effective manner possible, still being forced to walk over the same circuit 4-5 times is pretty horrible. Thats something I liked about WoW, once you cleared a zones quests you could almost entirely eliminate the need to back needlessly backtrack. I think I would have hit level 10 faster by just grinding with someone to heal.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: LK on September 28, 2009, 06:30:53 PM
I'm starting to get annoyed at artificial inflation tactics like travelling across an area of interest. Experiencing that pretty heavy with Far Cry. The objective is ALWAYS on the opposite side of the game space and 75% of my time is spent trudging across an uninteresting world.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on September 28, 2009, 06:40:16 PM
Are you out of the first zone? And if so, does it get better?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 28, 2009, 06:47:48 PM
Quote
Origine, a French legion on the [FRA] Suthran server, is by no means a new name to the MMO scene, having years’ worth of experience. Late Friday night September 25, 2009, it was the first Legion in North America and Europe to lay claim to a fortress in the Abyss.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ard on September 28, 2009, 06:55:10 PM
You know, that's interesting, given that the Elyos on Siel have managed to take two fortresses this weekend, and have a much lower average level than the Asmodian side, and almost no one in the level 30+ range.  I really want to know how they did it short of exploiting, because I haven't seen any information on it at all.  They had a bunch of artifacts also, but that alone wouldn't make up for the missing levels.

http://na.aiononline.com/livestatus/abyss/sub?serverID=1 (http://na.aiononline.com/livestatus/abyss/sub?serverID=1)

From what the other guild was saying, it sounded like they needed a level 35ish raid to accomplish it. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tarami on September 28, 2009, 07:00:48 PM
I'm starting to get annoyed at artificial inflation tactics like travelling across an area of interest. Experiencing that pretty heavy with Far Cry. The objective is ALWAYS on the opposite side of the game space and 75% of my time is spent trudging across an uninteresting world.
It's acceptable, but it's very reliant on the quality of the world. I don't mind in LotRO, for example, because I really like how that world feels and it makes sense to travel (by foot, horse) in it. There's a limit to it, but backtracking once or twice is no problem. In LotRO's case that's also much thanks to the way the quest hubs work and how they're placed; most of the time you follow a narrowish corridor through the zone and branch out and explore through doing quests. That means you're seeing new things and questing at the same time.

What I experienced from the Aion beta was that I ran through everywhere I was later supposed to go, or where I was going was visible from the quest giver. That was very disenchanting, I felt. The world was never larger than I could throw a rock from somewhere questy (that is, a point the game led me to through breadcrumbs) and hit its borders. Even worse, there was no reason to go back because essentially there wasn't something there I hadn't already seen from every possible angle. Maybe this gets better later on, but like in Age of Conan, this is a dealbreaker to me. MMOs typically start by feeling vast and unfathomable, then proceed to shrink as you learn your way around. Aion was feeling really tiny all the time.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on September 28, 2009, 07:12:05 PM
I heard the pvp open things up mainly your asshole.  :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Senses on September 28, 2009, 09:41:22 PM
If your only connection to the game of Aion was this thread, you would just assume it really sucked.  But i guess thats what happens when the people enjoying the game, are enjoying the game, and the ones that aren't come here to whine about it.  Seriously, when will we reach the point as a civilization where people who don't like something quietly abandon it and try something else, rather than spending as much time as possible vocalizing to complete strangers how much it sucks and why they shouldn't like it too.  Maybe someday a company will embrace the growing niche of 40-70 year old crowd by creating a game just for you.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Gorky on September 28, 2009, 10:08:11 PM
If your only connection to the game of Aion was this thread, you would just assume it really sucked.  But i guess thats what happens when the people enjoying the game, are enjoying the game, and the ones that aren't come here to whine about it.  Seriously, when will we reach the point as a civilization where people who don't like something quietly abandon it and try something else, rather than spending as much time as possible vocalizing to complete strangers how much it sucks and why they shouldn't like it too.  Maybe someday a company will embrace the growing niche of 40-70 year old crowd by creating a game just for you.

Damn, Senses has just made me feel how worthless I am, come on guys, if you don't like aspects of this game, just shut up and go do something else. Why are you discussing an MMO in the MMO forum in a discussion board? And Schild, listen to the guy above me, just shut down the site, STOP THIS MADNESSSS!!!111  :ye_gods:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on September 28, 2009, 10:12:56 PM
If your only connection to the game of Aion was this thread, you would just assume it really sucked.  But i guess thats what happens when the people enjoying the game, are enjoying the game, and the ones that aren't come here to whine about it.  Seriously, when will we reach the point as a civilization where people who don't like something quietly abandon it and try something else, rather than spending as much time as possible vocalizing to complete strangers how much it sucks and why they shouldn't like it too.  Maybe someday a company will embrace the growing niche of 40-70 year old crowd by creating a game just for you.
Actually quickly leaving the game in disgust is what most people do. 90% of the people who leave a game don't stop and check the forums to see if there complaints can be heard, appropriated, discussed about, or simply to troll. They leave, uninstall go back to playing whatever else they was playing. 10% of the people who left the game but have enough time to troll the forums generally was following the game since beta and are more than willing to resub if the one or two, in some cases ten features are changed. Of course that rarely happens so they can spend their time trolling till they do, ie forever. Most people who complain about a game on the forums and actually have played will probably still play it for a long stretches of time anyway all the while complaining about x feature or y gameplay. Some end up leaving the game mostly because their friends left who don't read the forums or simply don't post. Others leave out of personally disgust but that is again rare.

So if you DO hear a complaint about a game on the forums its either A. from a guy who never played said game, or B. From guy who did. If you heard a complaint from guy B. It is from someone who generally cares about the game and generally wishes to see it get better hence he complains. Sure you can say that guy B. is doing guys A. job of dissuading people from playing, but most likely if guys B. complaints are legitimate the games only holding on to a hardcore fanboys only player base anyway. However there is a high probability that guy B. IS part of hardcore fanboy group in which case the game is fucked. Look at AoC and WAR. AoC only listened to the non-fanboys of group B. and their subs are increasing. While WAR insisted from day one to filter out everyone but the hardcore fanboys who constantly whine about the wrong things that are wrong about WAR.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 29, 2009, 01:39:45 AM
At level 22, while questing in Morheim, PvP officially started for me. I've been jumped on more than once and so far I managed to repel ALL the attacks (thank to the fact that the zone is PACKED with allies, hah). Adrenaline was there, and satisfaction and reward for the kill were also there. Fighting in the sky proved to be very cool too.
I am 23 now and 2 levels away from the Abyss. So far, Aion delivers. I wasn't expecting much and I haven't been disappointed, actually positively surprised on a few minor details. Now that Abyss and PvP are about to start I can only see the fun ramping up.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 29, 2009, 02:00:49 AM
I heard the pvp open things up mainly your asshole.  :awesome_for_real:

Quality posting.
Validation is hard, dude. Keep trying, eventually with slightly less informations about your past trauma.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: IainC on September 29, 2009, 02:59:47 AM
If your only connection to the game of Aion was this thread, you would just assume it really sucked.  But i guess thats what happens when the people enjoying the game, are enjoying the game, and the ones that aren't come here to whine about it.  Seriously, when will we reach the point as a civilization where people who don't like something quietly abandon it and try something else, rather than spending as much time as possible vocalizing to complete strangers how much it sucks and why they shouldn't like it too.  Maybe someday a company will embrace the growing niche of 40-70 year old crowd by creating a game just for you.

I'm enjoying the game so far but there are a lot of areas where I think the design is poor. Should I have stopped playing instead despite the fact that, overall, I'm enjoying myself or should I not point these things out and pretend that enjoyment is a binary state where if I'm having fun then there can be no issues at all?

Please help me out here, I'd hate to think I was doing the internet wrong.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on September 29, 2009, 03:56:52 AM
I have a feeling the grind is going to make a lot of people /ragequit. Hell, I am getting frustrated with it, and I am only level 17. I heard it doesnt really kick in until 25, and then again ramps up at 35.

Already at level 17 I need to kill around 350 mobs for a level.
'
Yeah I hit 18 and then I decided it just wasn't worth it.  The thought of slaughtering 100's of more turtles/flamingos/furries and the relatively low kill speed for a DPS class just sucked out all of my interest in playing this game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Jerrith on September 29, 2009, 06:18:53 AM
I like Aion overall.  My main complaint is with some of the translation.  In particular, the combat text seems to have quite a few spelling errors and grammar mistakes that bother me.   I've got a templar up to 26 now (and an assassin at 13).  I liked the first group instance, NTC, quite a bit.  As for grinding, I've done worse...  At 24, I was getting just over 12.5% per hour, grinding non-stop.  At 25, the pace picked up quite a bit, because you can now grind in the Abyss.  It seemed like there was basically a 50% exp boost there, and while I did run into some PVP, it wasn't bad.  (2 deaths, 2 kills over a couple hours)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on September 29, 2009, 07:58:11 AM
I heard the pvp open things up mainly your asshole.  :awesome_for_real:

Quality posting.
Validation is hard, dude. Keep trying, eventually with slightly less informations about your past trauma.


From the guy who trolled around the AoC threads asking the "carebears" to join the ffa server? Falc your getting too easy.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 29, 2009, 08:35:57 AM
The actual pvp in this game is fucking fun, once you find it. It just seems like you have to jump (or fly) through hoops to get to it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 29, 2009, 09:16:52 AM
The actual pvp in this game is fucking fun, once you find it. It just seems like you have to jump (or fly) through hoops to get to it.

If thats true this game will be a massive success.  As much as we bitch about grinding this is as fast leveling as any other game, i'm 25 now and its been 9 fucking days, there's people in my guild in their 30s.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waylander on September 29, 2009, 09:22:15 AM
We staged an organized PVP event using that quest mechanism, and had a blast and we're getting some steady PVP in the 20+ zones.  We're too busy leveling so we're saving a lot of Abyss stuff until later.

Personally I am level 19.5, I ran out of quests at level 18, and I've been grinding my ass off.  If you don't grind a little during your quest chains, you end up having to grind a bunch of mobs to push into the 20+ area.

To me this game isn't very solo friendly, and getting in grind groups isn't optimal unless you have 2+ hours in one sitting.  If this game was more solo friendly, the quest chains rewarded more gold/exp, and you had to grind less then it would be a much much better product. Considering that WoW has done nothing but speed up exp gain, its a bummer to go back to a game that feels like an EQ1 era grindfest as well as not being extremely solo friendly.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 29, 2009, 09:25:19 AM
Quote
From the guy who trolled around the AoC threads asking the "carebears" to join the ffa server?

Oh really? You roll d20s to decide what kind of supid things post on the forum everyday ot you just ask mainly your asshole the magic 8-ball?


Dear DLRiley,

The most pathetic thing about you is that you think you are smart, but none of your trolling is ever smart, or fun. As I said, you have a problem with validation and because of it you keep assuming that as long as you can post and be obnoxious people will be forced to recognize your existence. You are the problem child that keeps being an ass in school because it's better to be scolded than ignored, the class clown that craves to be invited at parties to be mocked on, cause home alone sucks.

You are the worst troll around here, and a shame for these boards in my opinion, because you don't even try to debate with people. You only - a) make fun of everything while being terrible at it. Your oneliners are sad, your opinions completely random, and when you go over two lines we need a translator (that is quite funny actually), and - b) twist facts and make up things about other posters to use them for your very incorrect and disgraceful oneline-y humour. You can't even show us on the doll where you've been touched because you probably touched the doll everywhere until the doll itself got sick and touched you back with a hammer in all the sensible places. A few hits in the head would at least explain how can you be such a dunce.

It's obvious that you use f13 for therapeutical reasons, and I'm surprised you have not been banned yet since the last few lonely men who did it are not among us anymore. Since I'm easy then, I'll treat you accordingly (which means I am going to ignore you forever) as I am kind to people with issues. But remember, while a random flame on a faceless message board can make up for a few minutes of entertainment, professional help is what you really need.

Keep it up, Timmy. You're almost there.

Sincerely,

your friend Falconeer.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: IainC on September 29, 2009, 09:38:01 AM
We staged an organized PVP event using that quest mechanism, and had a blast and we're getting some steady PVP in the 20+ zones.  We're too busy leveling so we're saving a lot of Abyss stuff until later.

Personally I am level 19.5, I ran out of quests at level 18, and I've been grinding my ass off.  If you don't grind a little during your quest chains, you end up having to grind a bunch of mobs to push into the 20+ area.

To me this game isn't very solo friendly, and getting in grind groups isn't optimal unless you have 2+ hours in one sitting.  If this game was more solo friendly, the quest chains rewarded more gold/exp, and you had to grind less then it would be a much much better product. Considering that WoW has done nothing but speed up exp gain, its a bummer to go back to a game that feels like an EQ1 era grindfest as well as not being extremely solo friendly.

I'm 20.5, only grouped once and there hasn't been a time ever where I've had no quests to follow. I have probably got 3/4s of a level or so from the repeatable coin quests in the Holy Grounds but other than that, everything I've killed has been for a quest or random travel aggro.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waylander on September 29, 2009, 10:06:16 AM

I'm 20.5, only grouped once and there hasn't been a time ever where I've had no quests to follow. I have probably got 3/4s of a level or so from the repeatable coin quests in the Holy Grounds but other than that, everything I've killed has been for a quest or random travel aggro.

Cool. I'll have to figure out what I'm doing wrong then, or I'm missing some NPC's somewhere.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on September 29, 2009, 11:21:26 AM

I'm 20.5, only grouped once and there hasn't been a time ever where I've had no quests to follow. I have probably got 3/4s of a level or so from the repeatable coin quests in the Holy Grounds but other than that, everything I've killed has been for a quest or random travel aggro.

Cool. I'll have to figure out what I'm doing wrong then, or I'm missing some NPC's somewhere.
I have noticed a few "outta the way" quest hubs and random camping NPCs out in no man's land with a quest or two. That said, I just grinded a repeatable quest in Imp on water spirits from 19 to 20. at least i got my water spirit out of it as well as a ton of money. There are a few points in leveling where you just stop in questing and go on a mad killing rampage. Its those times when I like to cut myself after every mob.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sobelius on September 29, 2009, 11:26:46 AM

I'm 20.5, only grouped once and there hasn't been a time ever where I've had no quests to follow. I have probably got 3/4s of a level or so from the repeatable coin quests in the Holy Grounds but other than that, everything I've killed has been for a quest or random travel aggro.

Cool. I'll have to figure out what I'm doing wrong then, or I'm missing some NPC's somewhere.

There is a slight XP optimization you can do just before hitting level 10, which might help stretch out quests/leveling rate farther along. The ascension quest opens at level 9 -- fulfill the requirements for any open quests you have up to that point but don't complete them. Do the ascension quest - you will get promoted to level 10 no matter how far you were into 9. Now turn in/complete any quests you had. This gives a nice post-10 bump in XP. Otherwise, you lose out on the free XP bump from the ascension quest.

That said, it may just be hard to avoid a couple of grindy bumps along the way to 25.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 29, 2009, 11:31:27 AM
I don't see a whole lot of difference in between questing and griding, at least not with this type of quest.  The main difference is you spend time running rather than fighting, personally i LOVE the combat in this game so i find myself doing a lot more killing than questing, i do grab every quest because the big ass rewards on some of them are hard to pass up.  Find out from your local crafter about recipes for your level and try to grind mobs that drop the rare parts for them, that way your equipment doesn't fall behind.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on September 29, 2009, 11:59:14 AM

I'm 20.5, only grouped once and there hasn't been a time ever where I've had no quests to follow. I have probably got 3/4s of a level or so from the repeatable coin quests in the Holy Grounds but other than that, everything I've killed has been for a quest or random travel aggro.

Cool. I'll have to figure out what I'm doing wrong then, or I'm missing some NPC's somewhere.

I would say what your doing wrong is grouping. I found this out about 2 pages back. What happens is this; If you group while you quest, since mob kills give the majority of the EXP you receive not the quest turn ins, you can rip through quests in a duo or trio, but in the end, you have far less exp, because the quest turn ins are so small, and there is not enough quests to alone level you with the exp cut you receive from grouping.

Im not sure if that made sense. Lets see.
 
Say you have a quest to kill 10 foozles. Each foozle is worth 1,000 exp. And the quest its self is worth 5,000. Solo you would have 15,000 exp total for that quest.
Now lets say you duo that same quest. Each mob is now worth 600exp. So you will finish that quest with 11,000 exp instead of the above 15,000.

Now do this 15 times and you end up out quite a bit of exp and no more quests to do. Also if you group with someone higher level than you, they will really suck the exp. Say you grouped with someone 2 levels higher than you, that would probably bring the exp per mob down to around 350. That would then bring your quest exp total to 8,500, which while faster than solo is significantly less total exp provided by that quest.

The moral of the story is, if you dont want to have to grind much, solo most of the time.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on September 29, 2009, 12:14:20 PM
Half through 22 on my templar now.  Got aether gathering up to 120, vitality to 150. Alchemy is about 115.

LOVE the gathering/crafting system.  Love the private store option.  Love having a new economy to game.

Aether gathering is a bit of a pain, as Morheim is very crowded.  Ended up getting into a rhythm of gathering until I can't fly anymore, kill a couple of mobs, and then gather some more.  It's fine in the mornings, afternoons too crowded for that.  Flight potions and pluma candy and Rose Quartz Ring ftw.

Got beat down in my first pvp encounter - double teamed by a cleric and templar.  But it was fun while it lasted.  Those healing potions are nice - the ones that remove spell effects. 

After the pace of WoW, the xp curve seems too level, but then again, there's not as many quests, not as much running around (at least from 20-22) and I find that killing slightly lower mobs is more efficient than trying to kill orange mobs for my orange quests.

Too many goldsellers in this game without proper tools to report them.  I've seen a few bots as well (there is a /reportautohunt command for that).

Wish I had more kinnah so that I could craft more, but one craft is wiping out my gains. Pretty sure pure gathering pays well, though.

Video card burned out, so taking a day off until it gets replaced.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sobelius on September 29, 2009, 12:57:01 PM
The moral of the story is, if you dont want to have to grind much, solo most of the time.

Good observation.

In the end, though, the PvE game comes to feel like a grind pretty soon no matter what you do. (True, IMHO, for most MMOs). I played all but two AION CBs, and created numerous toons on both sides. Once you do the starter area quests for the 5th or 6th time, even though you can do them blind-folded, it will feel grindy due to an overall change in your goal as a player. When the content and game mechanics are new, the grind is hidden by advancing to the next new thing. When the next new thing is 20 levels away instead of one encounter away, that old grind feeling sets in. Making matters worse, is the sense that higher level quests are just retread versions of the lower level quests, with few exceptions.

I downloaded the original Star Wars: Knights of the Old Republic ($5 on D2D) this weekend and played it a bit. I smiled in relief when I found quests where I could choose between killing someone for a bounty, help them fake their own death to scuttle the bounty, or agree to kill the person who put the bounty on them. I am so very curious to see how Bioware will be bringing this kind of branched storytelling to MMOs in SWTOR. Maybe it will relieve some of the current grind-flavor of MMO questing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 29, 2009, 01:21:43 PM
Soloing I have found to be the best xp and loot.  Once you hit the Abyss there is a repeatable quest you can do starting at 25 and you can repeat it 150 times.  Its basically a kill x,y,z mobs and hand in.  By grinding these mobs you get the XP for each, loot(I have had 3 stigmas drop + gear I have sold for some decent cash) and the quest handin nets 5000Kinah + 48000xp each time.  I can get a lot more xp per hour this way then I can grouped or running quests since at level 28 I get 11000+xp per mob and they are only level 25-26.  So if I hand in the quest 5 times an hour that alone is 240000xp alone. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on September 29, 2009, 02:38:47 PM
So I finally spent some quality time in the Abyss and had a blast with the PvP.  I was surprised by how fun it was.  I can't even really qualify why it was so enjoyable, other than the fact that it wasn't in an instanced battleground.  I've never felt tension in a battleground, which is most of the fun of PvP for me.  I felt tension fighting in the Abyss.

I don't get the complaints about grinding pre level 20.  You people are doing something wrong.  I know on my first character I didn't notice the coastal area in the southwest of Verteron and ended up grinding most of level 19.  I found level 24 a kinda grindy.  Other than that it's been a pretty standard leveling experience.  In the Abyss there are a bunch of repeat quests that you can do, which aren't ideal, but the PvP is enough of a distraction that I really don't care.  Also, the 25-28 daily instance gives a huge chunk of XP.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on September 29, 2009, 03:01:35 PM
So I finally spent some quality time in the Abyss and had a blast with the PvP.  I was surprised by how fun it was.  I can't even really qualify why it was so enjoyable, other than the fact that it wasn't in an instanced battleground.  I've never felt tension in a battleground, which is most of the fun of PvP for me.  I felt tension fighting in the Abyss.

I don't get the complaints about grinding pre level 20.  You people are doing something wrong.  I know on my first character I didn't notice the coastal area in the southwest of Verteron and ended up grinding most of level 19.  I found level 24 a kinda grindy.  Other than that it's been a pretty standard leveling experience.  In the Abyss there are a bunch of repeat quests that you can do, which aren't ideal, but the PvP is enough of a distraction that I really don't care.  Also, the 25-28 daily instance gives a huge chunk of XP.

Checkers, seriously, do you work for NCSoft?  :grin:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on September 29, 2009, 03:08:13 PM
There is no way to prove he is lying if he answers no.  :drill:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: March on September 29, 2009, 03:09:08 PM
I didn't play Beta and my first characters are winding their way through the teens... question: is the Abyss one big zone like, say, DAOC RvR or is it Tiered?

The reason I ask is I am wondering if the Abyss will be such a blast when we slower folks hit it and you cool people shit all over our newbie 25s with your uber 40s?

Are there restricted areas or at least sections that would have 0 value for a max level character?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 29, 2009, 03:13:39 PM
On the note of the Abyss..my friend and I have finally made it in there (after a brutal quest chain to become keyed or whatever), and sure the pvp is fun, but the downtime is ridiculous. We flew around looking for a fight, and had a blast when we found one. Sweet. We all died, and yup, back to our oblesks. I mean, we all bound in the abyss this time, but we would have to fly halfway across the place to get back to that fight. Fuck that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ard on September 29, 2009, 03:17:10 PM
You know there are obelisks you can buy from the general merchant and place wherever for two hours right?  The only catch is the other side can destroy them pretty easily if you don't hide it well enough.  Only your group or alliance can use them, depending on which version you bought, and they're kinda pricey to use randomly, but the option does exist.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on September 29, 2009, 03:19:35 PM
I'm waiting for organized groups to form once people hit max. This game is still at "it has pvp!?!?!" stage.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 29, 2009, 03:30:16 PM
Yeah I know about the oblesks. They cost a little bit too much to just be throwing them around. I don't know how much you have, but the four of us are a little light on the kinah. I didn't know they can be destroyed though  :oh_i_see:. Do they come with a healer to cure that gay one minute slowness that comes with rez sickness?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sobelius on September 29, 2009, 03:44:46 PM
Do they come with a healer to cure that gay one minute slowness that comes with rez sickness?

Do tell about the gay one minute. I'm dying for a try at it. Most MMOs need more homosexuality, frankly, since almost all the NPCs and monsters I've ever interacted with or killed are heterosexual. At least with players I can be sure of a finding a few flying the rainbow flag. :)

Also, as is typical, making a beefcake toon is an exercise in frustration, even with AION's sliders. Yeah, musclebound and whatnot they get, but still no "package size" slider. Sigh.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tazelbain on September 29, 2009, 04:26:45 PM
LOL, I was just thinking Conan needed "package enhancement" potion to match the "breast enhancement" potion.

Since monsters seem to reproduce asexually, that's kinda gay right?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on September 29, 2009, 04:33:58 PM
Checkers, seriously, do you work for NCSoft?  :grin:

Lol no I don't work for NCSoft!  The game has problems, but honestly things have been more enjoyable than I expected them to be.  Coming from games like Lineage and Eve, I still have serious doubts that factions are going to agree with the kind of PvP I enjoy.  The end game is still a big fat question mark.  I have no faith that botting and RMT will be handled well, either.  The game is fun right now, though, and I'm happy enough for the moment.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on September 29, 2009, 05:08:05 PM
Checkers, seriously, do you work for NCSoft?  :grin:

Lol no I don't work for NCSoft!  The game has problems, but honestly things have been more enjoyable than I expected them to be.  Coming from games like Lineage and Eve, I still have serious doubts that factions are going to agree with the kind of PvP I enjoy.  The end game is still a big fat question mark.  I have no faith that botting and RMT will be handled well, either.  The game is fun right now, though, and I'm happy enough for the moment.

I'm just joshing you, but I'm glad you are enjoying it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Redgiant on September 29, 2009, 06:03:18 PM
Is anyone else on Fregion? I've got a 11 Cleric (Asmo).

Or is there a sticky list somewhere of char/servers.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on September 29, 2009, 09:00:23 PM
Also, as is typical, making a beefcake toon is an exercise in frustration, even with AION's sliders. Yeah, musclebound and whatnot they get, but still no "package size" slider. Sigh.
I might tease some of my friends about being size queens, but that would be a dangerous tool in most guy's hands.  Or pants.  Or both I guess.

It makes me wonder though... Is the gay one minute additive or does it change one's polarity?  Do I go straight under its effects or become more butch? ;D


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on September 29, 2009, 09:04:14 PM
Having fun even with the shitastic zone design (only seen two so far), I really like gliding around heh.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 29, 2009, 09:13:15 PM
The abyss fucking rocks.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 29, 2009, 10:51:57 PM
Also, as is typical, making a beefcake toon is an exercise in frustration, even with AION's sliders. Yeah, musclebound and whatnot they get, but still no "package size" slider. Sigh.
No need for package slider, it seems default pose of male gladiator is to thrust the groin out in a suggestive and size enhancing manner.

:drill: ... or would that be :drillf: rather.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 29, 2009, 10:53:05 PM
Lol I'm choosing my words more carefully around here. Let me re phrase this. Do they come with a healer to cure that gay one minute rather irritating speed debuff aqquired upon death? or do they go all Jewish on you? Lets see you twist my words now!!!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on September 29, 2009, 11:12:38 PM
1 minute? wtf is mine 3 minutes! I can now glide on all surfaces and inclines till my fly power is out.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on September 29, 2009, 11:50:46 PM
My enjoyment of the game went up 1000% when my ranger hit 16 tonight and I finally got a damn chain ability on ranged attacks. 10-16 on a ranger is brutal (though I did manage to get better with the whole movement bonus/penalty mixed with kiting thing over 14 and 15).



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on September 30, 2009, 03:18:52 AM
Im experiencing some strange rubber banding and weird errors with range and skills. I have a ping that rarely reaches triple digits and a min 45-60 fps, and my character is demonstrably "slower" than others. Running side by side no speed buffs at all I kind of flicker back a teensie but often amount that you almost cant even see. And the person pulls ahead, even with sprint assassin skill which is 30% increase, I still fall behind when running abreast others, at the very best we will stay neck and neck. When I use the sprint skill it looks like im moving at normal character speed (30% speed increase). I cant figure out whats wrong, no debuffs of any kind, no speed enhancements on the people I tested it with.

Its extremely noticeable and constant.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: IainC on September 30, 2009, 03:34:15 AM
Gliding is a fun minigame in and of itself.

I also get terrible rubberbanding issues when running about. It makes navigating around aggro mobs pretty hard as there's always the chance that the server will snap me off to one side and on top of the thing I'm trying to avoid.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Gunzwei on September 30, 2009, 05:17:12 AM
Personally I don't mind the xp grinding all that much but the time involved with crafting is very tedious at best. It makes me wonder if crafting is worth the time at lower levels due how heavy a time/money sink it is.

I've spent hour after hour collecting materials and leveling weaponsmithing, and a huge chunk of money.  I have yet to get one useful weapon out of it.  I've crafted at least a dozen durable steel swords and not gotten a single critical.  With the money I've invested in craffting so far, I could have bought equivalent or better gear from the trade broker.

I actually stopped playing my templar (lvl 27) due to the cost in crafting,  but I was trying to level 2 crafts at the same time which I don't think is economically possible solo. I rerolled SM and just went with alchemy and by level 20 she already has over 300k due to SM's not really needing to upgrade gear hardly at all. Not to mention going from the slow killing templar to the 2--3 mobs kiting SM was pretty awesome.

We staged an organized PVP event using that quest mechanism, and had a blast and we're getting some steady PVP in the 20+ zones.  We're too busy leveling so we're saving a lot of Abyss stuff until later.

Personally I am level 19.5, I ran out of quests at level 18, and I've been grinding my ass off.  If you don't grind a little during your quest chains, you end up having to grind a bunch of mobs to push into the 20+ area.

To me this game isn't very solo friendly, and getting in grind groups isn't optimal unless you have 2+ hours in one sitting.  If this game was more solo friendly, the quest chains rewarded more gold/exp, and you had to grind less then it would be a much much better product. Considering that WoW has done nothing but speed up exp gain, its a bummer to go back to a game that feels like an EQ1 era grindfest as well as not being extremely solo friendly.

There are few areas and level ranges where it's best to grind off the rest of your level and float the quest xp. Doing that early on you'll always hit 20-21 by the time you finish BC on Asmo side. 23-24 I've found was probably the worse leveling unless you can get into a good Lava Caves group. 25-29 is a joke because the abyss XP and the daily instance (18 hour lockout) level you up incredibly fast. Abyss XP is so good at 25+ that I didn't even bother with non-abyss questing aside from the campaign quest chain for Morheim. Also PVP in the abyss is great fun to break up the grind and should really start earlier than 25.

I can only see duoing being viable if you can kill mobs insanely fast with very little downtime. The XP hit on a duo is 50%.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Jerrith on September 30, 2009, 05:30:50 AM
I didn't play Beta and my first characters are winding their way through the teens... question: is the Abyss one big zone like, say, DAOC RvR or is it Tiered?

The reason I ask is I am wondering if the Abyss will be such a blast when we slower folks hit it and you cool people shit all over our newbie 25s with your uber 40s?

Are there restricted areas or at least sections that would have 0 value for a max level character?

The Abyss is one big zone.  The map shows it in three parts, representing the bottom, middle, and top.  I had two travel quests in the Abyss last night that helped me learn a bunch. :)  One: You can fly straight up from the town/outpost (on the bottom level) and get to the top level.  Two:  There are teleporters on some of the islands that will teleport you up there.  Three:  The big red globe in the center is instant death.  Four:  There is an unmapped island underneath the big red globe that you can't see until you get really close to it.  (Yes, they tell you it's there, and to fly there, but I'm not all that trusting of the quest text sometimes. :) )

There are no level restrictions.  This does cause exactly what you might imagine - one of my deaths last night was due to a level 38, with level 35 & ?? friends pwning my level 26 templar and others, in an Abyss area with level 25/26 mobs.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 30, 2009, 05:46:39 AM
Oh, so there's a way to see your enemy's level? I only get "??".


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 30, 2009, 06:08:25 AM
Oh, so there's a way to see your enemy's level? I only get "??".

Not that Im aware of, every enemy regardless of level shows ?? so I dunno how he knew what level they were *all ears*


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 30, 2009, 06:25:00 AM
Not to mention that there IS a criminal system in place to prevent that kind of crap. Actually, that's what I read: by killing lower level players you get so busted that it's absolutely masochistic. So, either they weren't 35 and 38, or the Criminal system is broken. And that would be surprising since so far nothing is broken. I can't think of a single bug so far.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on September 30, 2009, 06:26:34 AM
I don't know of a way in-game, but you can look people up here (at least in North America):

http://na.aiononline.com/

I've seen a couple of bots - gladiators.  At least I think they're bots.  They kill in a circle, the second something spawns they're on it, and have names like "Cfjfdsk."  The goldselling spam is ridiculous.  I typically get 3 within minutes of logging on.  It's annoying to have to type out their stupid jibberish names with the block command, without a way to report them.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on September 30, 2009, 06:34:37 AM
Its pointless to even /ignore them. Its a new fucking name every single time. /ignore apparently does not block their text if they are talking in a channel either. There is a command in the options to display enemy information, I have yet to see an enemy to see what that info is. Maybe its like other games ???? means way fucking bigger than you?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 30, 2009, 06:52:18 AM
I really think the whole point of the game is you CAN'T see enemy players levels. You can only see their rank, which I think is a cool thing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 30, 2009, 07:43:51 AM
Someone told me that /anon stops goldspamming messages.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 30, 2009, 08:15:54 AM
My enjoyment of the game went up 1000% when my ranger hit 16 tonight and I finally got a damn chain ability on ranged attacks. 10-16 on a ranger is brutal (though I did manage to get better with the whole movement bonus/penalty mixed with kiting thing over 14 and 15).



It slows down again in monotony at the late 20s and doesn't pick up again until 40 or so.

I just hit 30 last night.  I need a new weapon.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 30, 2009, 08:18:13 AM
I really think the whole point of the game is you CAN'T see enemy players levels. You can only see their rank, which I think is a cool thing.
Unless the game punishes you for attacking people who are "too low level" while at the same time making it impossible for you to see what level they actually are. Because then it's :uhrr:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 30, 2009, 08:18:27 AM
Falc beat me to /anon, nm.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 30, 2009, 08:19:32 AM
I really think the whole point of the game is you CAN'T see enemy players levels. You can only see their rank, which I think is a cool thing.
Unless the game punishes you for attacking people who are "too low level" while at the same time making it impossible for you to see what level they actually are. Because then it's :uhrr:

There is a "penalty" when you're fighting the other side via rifting.  Not in the Abyss.  At least I think that's right.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 30, 2009, 08:26:09 AM
You can upgrade to the collectors edition at the ncsoft store for 10 bucks until oct 22, after deciding im going to be playing this for quite a while i went ahead and got it for the lvl 30 wings.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on September 30, 2009, 09:11:59 AM
The 10 bucks is worth it.  Basically you're buying 1 million kinah.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on September 30, 2009, 09:33:45 AM
Suckers. I was grinding last night and I got an orange drop that sold for a million kinah. Solid gold armor, here I come!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on September 30, 2009, 10:11:07 AM
What level does orange start to drop?  How about blue?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 30, 2009, 10:20:29 AM
What level does orange start to drop?  How about blue?

Im level 29 and only got a 1 Blue which was a level 25 chain gloves off a level 26 mob so even blue drops are very rare but nice since it has 3 manastone slots


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 30, 2009, 11:27:40 AM
The 10 bucks is worth it.  Basically you're buying 1 million kinah.

The CE wings are hella nice, the ability to fly for an additional 40 seconds is huge, as is not having to pay a huge chunk of change for them


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on September 30, 2009, 12:17:25 PM
I have a dumb question for those of you playing this game: Can you get the best gear available at the endgame playing exclusively solo (including drops, purchasing, or crafting)?  

If the answer is "Yes", I'd be willing to put up with the grind.  



Note: I'm not going to get into any type of semantics argument about whether this should be the case or not.  I'm just asking the question. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: IainC on September 30, 2009, 12:43:59 PM
I have a dumb question for those of you playing this game: Can you get the best gear available at the endgame playing exclusively solo (including drops, purchasing, or crafting)?  

If the answer is "Yes", I'd be willing to put up with the grind.  



Note: I'm not going to get into any type of semantics argument about whether this should be the case or not.  I'm just asking the question. 
Apparently the best stuff in the game is all crafted. I haven't seen how that works yet though so take that with a pinch of salt.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 30, 2009, 12:47:55 PM
Nebu, I don't know the answer to your question but I doubt anyone around here can answer that yet, not without quoting vague and not necessarily reliable sources. Would you put up with the grind based on unverified informations?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on September 30, 2009, 02:56:18 PM
Nebu, I don't know the answer to your question but I doubt anyone around here can answer that yet, not without quoting vague and not necessarily reliable sources. Would you put up with the grind based on unverified informations?

I assumed that there was a subset of players that have seen or are nearing the endcap and would have the answer.  If the game's focus is indeed pvp, then it would make sense that the best gear would be available to all player styles.

I'll just wait in the wings until a reliable source comes up with an answer.  If I can get even within 5% of the best gear in game solo, then I may start playing Aion again.   


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on September 30, 2009, 02:59:51 PM
As far as avenues for gear, I know that there is:

1. Being of a high enough pvp rank that you get gear that way, combined with being in a level 3 guild
2. Going on 5 man dungeons
3. Killing bosses in Abyss with raid group
4. Random drops
5. Crafting

No idea what their order of quality is, but the 5 man drops I've seen look pretty impressive.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 30, 2009, 03:02:53 PM
Well, hit 25, watched a few cool cutscenes, learned a lot about the lore (which is surprisingly engaging) and the ongoing war and finally entered the Abyss. I love how the game suddenly tells you: "Ok, the tutorial is over. Go out there and kill people, this is a fucking pvp game!"

Seriously, hitting 25 is epic in a way and the game rewards you for that in so many ways. It really feels like everything before that was to weed out people (which is ridiculous, I know) and the real deal is just starting. Finally, flying is really, really cool in this game and whoever deemed it like "nothing so special or new" clearly didn't know what he/she was talking about.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on September 30, 2009, 03:03:14 PM
Abyss gear is near-best and you can get it entirely alone if you really want to.  Crafted gear is occasionally superior to abyss gear, but is tradeable, so if you have the money you can also get that.  There's probably a few nodrop items, but for the most part those seem to be in the distinct minority and don't appear to be far and away superior to the rest of the stuff.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on September 30, 2009, 03:05:16 PM
Abyss gear is near-best and you can get it entirely alone if you really want to.  Crafted gear is occasionally superior to abyss gear, but is tradeable, so if you have the money you can also get that.  There's probably a few nodrop items, but for the most part those seem to be in the distinct minority and don't appear to be far and away superior to the rest of the stuff.

That's a big help.  Thank you. 

If I can purchase gear, get gear that is crafted, through pvp, or as random drops that is competitive, then I may have to give this game another try. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 30, 2009, 03:37:59 PM
What level does orange start to drop?  How about blue?
I've seen a few blue armour items for l.20 in the trader house, this seems to be the earliest as far as the drops go. There's also some blue craftable gear (earrings, rings) which are available for l.18 and are result of critted attempt of crafting a trinket which uses another critted crafted trinket as component, so these are pretty rare. Blue crafted armour starts a few levels later, this (http://na.aiononline.com/characters/Vaizel/Vritra) is some guy sitting mostly in blue crafted gear, as example.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on September 30, 2009, 03:48:28 PM
There's plenty of orange Abyss equipment for level 30 (cool, as it has increased damage or protection against other players). The Abyss Points (AP) requirement isn't too steep but you need a few silver contribution medals too, which are earned by taking part in artifact and fortress battles, so nothing you can get by playing solo regardless your total AP.

Finally, sets and their bonuses are cool since Diablo. Itemization is not bad in this game, and I was expecting much worse from a Korean one.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on September 30, 2009, 06:00:19 PM
Well, hit 25, watched a few cool cutscenes, learned a lot about the lore (which is surprisingly engaging) and the ongoing war and finally entered the Abyss. I love how the game suddenly tells you: "Ok, the tutorial is over. Go out there and kill people, this is a fucking pvp game!"

Seriously, hitting 25 is epic in a way and the game rewards you for that in so many ways. It really feels like everything before that was to weed out people (which is ridiculous, I know) and the real deal is just starting. Finally, flying is really, really cool in this game and whoever deemed it like "nothing so special or new" clearly didn't know what he/she was talking about.


Small abyss tip: turn on enemy combat messages in whatever chat you hang out, it doesn't apply to npcs so it serves as a warning system for when the other side is near as you can see their casting before you see them.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on September 30, 2009, 06:09:40 PM
I don't think I've ever seen a blue below 20, but oranges exist all the way down to lowbie levels (not that they're common at all, or really worthwhile at that point other than for a shiny factor).  I've seen a reasonable number of them dropping in Morheim (and by seen them dropping I mean seen the zone announcement - whenever someone loots an orange item, it's announced to the entire zone) but Abyss and crafted gear is where you'll really get orange items for the most part.  Fire temple is the first place I know of where you can get a dropped orange item that isn't just entirely random - the final boss of the fire temple has a low (5% or less I understand) chance to drop an orange weapon.  I've actually seen one of these drop in person.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on September 30, 2009, 06:54:53 PM
There's plenty of orange Abyss equipment for level 30 (cool, as it has increased damage or protection against other players). The Abyss Points (AP) requirement isn't too steep but you need a few silver contribution medals too, which are earned by taking part in artifact and fortress battles, so nothing you can get by playing solo regardless your total AP.
According to Abyss summary page here (http://impetusium.blogspot.com/2009/08/abyss-compendium-access-points-ranks.html) the contribution medals can be traded (also through the broker). There's also no detailed info on how exactly the medals are handed out, it seems to take into account contribution on individual level so it may be possible for a solo player who takes part in a ffa zerg assault on a fortress to get some of these.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 01, 2009, 03:17:39 AM
If they doubled or tripled the exp from most questsm it would be so much of a better game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 01, 2009, 05:37:44 AM
If they doubled or tripled the exp from most questsm it would be so much of a better game.

Id like to say that to just about every MMO Ive played


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 01, 2009, 07:32:16 AM
If they doubled or tripled the exp from most questsm it would be so much of a better game.
I wouldn't mind more exp from killing mobs, and I doubt you'll find many people who wouldn't want to level faster, but I really wouldn't like the quest exp to be increased tremendously without mob exp also being increased to keep the balance.  One of the things I find refreshing and enjoy in Aion is that I can do quests if I feel like it, but I don't feel like I HAVE to do them.  If I get tired of killing things in one spot, I can go off and do some quests that have me running around and such; it's not quite as efficient, but it's close enough to be ok.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 01, 2009, 07:54:51 AM
I have a dumb question for those of you playing this game: Can you get the best gear available at the endgame playing exclusively solo (including drops, purchasing, or crafting)?  

If the answer is "Yes", I'd be willing to put up with the grind.  



Note: I'm not going to get into any type of semantics argument about whether this should be the case or not.  I'm just asking the question.  

I havn't read any of the responses after this, and I hit quote.  

My 2 kinah:


You can solo your way to Abyss gear via grinding mobs for Abyss points, and also solo PVPing.  That is some of the best gear in the game.  It will probably just take a long itme.

You can craft gear, I'm not sure if some materials come from single group instances or not.  I have not looked deeply into crafting.

There are a LOT of Bind on Equip items that you can buy from people.  So grind money and you can get great gear.

If you want to go above solo and do single group instances, there is a lot of great gear that drops as well.

There is no raiding for gear in this game that I know of.

Edit:
I should of read the rest of the thread!



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 01, 2009, 09:54:09 AM
The best gear in the game comes from Abyss points basically although crafted and other gear sources are also very decent.  In other words there are multiple ways to get gear and if you prefer to do solo PvP you can although Ive found most enemies I encounter are not alone or are close enough to other people that by the time you get them almost dead they find help. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 01, 2009, 10:04:29 AM
but I really wouldn't like the quest exp to be increased tremendously without mob exp also being increased to keep the balance.  One of the things I find refreshing and enjoy in Aion is that I can do quests if I feel like it, but I don't feel like I HAVE to do them. 

Thats the problem the quests are exceptionally craptastic in structure and reward comparatively. Not only do they give a pittance of exp, but for a nice chunk of them you will be needlessly backtracking the map 2-3-4 times in a single chain, killing nothing. For an amount of exp that you can acquire in in a dozen kills or so. Questing is a detriment to your leveling rate by a huge margin (generally). And even if you did all of the quests its not even remotely close to what you need to level/max. You have no choice, you will be grinding a corner for hours. This is not a refreshing take on Korean MMO game design. Its something that is going to be a detriment to many players with a moderately easy remedy.  I can grind a corner for however long is needed, but the quests go out of their way to kick your nuts and pay dick.

There should be some amount of parity between the two "options", and as of now there is none. Grind this corner an hour or do quests for 2 hours and STILL have to grind 30 minutes to achieve the same exp. Im only level 20 so my direct experience is limited, but I learned early that questing by and large isn't worth the time. Basically ive accepted that the price for reading the lore is losing a level per session.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 01, 2009, 10:59:27 AM
Yeah that's pretty much dead on. I'm level 27 now and have hit a fucking wall as far as leveling is concerned. I accidentally took a look at my exp bar while grinding, calculated how many foozles I was going to have to kill to ding, and said fuck that. PvP is still fun, the only problem is I am already getting out paced.

Oh yeah, waylander, ran into your guild last night. You bastards wiped our raid on that Balaur Fotress General  :angryfist:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 01, 2009, 10:59:57 AM
I think the  problem with quests is that they give wildly varying rewards, at level 26 i have quests that don't really have much difference from each other giving anywhere from 30k to 200k exp.  


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: March on October 01, 2009, 11:26:04 AM
I think the  problem with quests is that they give wildly varying rewards, at level 26 i have quests that don't really have much difference from each other giving anywhere from 30k to 200k exp.  

I'm currently suffering some sort of Pavlovian syndrome with the chain quests; what gets me is that sometimes I advance the quest chain and get nothing... it seems to happen most when the objective is to find something (the ubiquitous lost locket) and return it to the man of lost lockets.  When I click on the ADD summary bar, it just advances the quest with no reward.  There I stand, saliva drooling down my chin - completely unfulfilled.

Heck, in WoW, I get a few thousand XP and some gold just to swivel 30 degrees and talk to a different NPC... sheesh, we even get XP to talk to the same NPC who told you to talk to them.  So, yeah, advancing long chain quests without a chain of kibble is making me itch.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 01, 2009, 12:05:24 PM
Anyone else catch the Private Stores questionnaire that popped up last night? They asked if the recent patch "solved" the problem of AFKing, whether we used them at all and what we thought of them in general.

Reason I ask is because I'm curious about two things:

  • Why are they so popular in Eastern games?
  • Why would you have private stores and a faction-wide auction house?

To me, if you can do an AH, why have a Private Store? Private Stores only make a kind of sense if the wares being sold in those stores also appear in the Auction House search results, and there's some reason to list something in your Store rather than posting it on the AH, ala SWG or EQ2.

The 10 bucks is worth it.  Basically you're buying 1 million kinah.

Wait, what? 1 million kinah? For selling CE items or something?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 01, 2009, 12:08:25 PM
No, thats just what the lvl 30 wings would cost you otherwise.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 01, 2009, 12:12:31 PM
Oh, ok, that makes sense.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 01, 2009, 12:39:10 PM
Why are they so popular in Eastern games?
If i understand it right plenty of these games sell playing time on per-hour basis rather than per-month. As such, they have more incentive to have player stick around even if the player is afk, while the players have more incentive not to stick around afk.

Quote
Why would you have private stores and a faction-wide auction house?
Probably due to the above, but being able to sell things out in the wilderness allows some shrewd people to capitalize on it. Like that one guy i saw who was selling items needed for gathering quest right next to the npc with said quest, and just in the right chunks for the turn in.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 01, 2009, 01:35:06 PM
but I really wouldn't like the quest exp to be increased tremendously without mob exp also being increased to keep the balance.  One of the things I find refreshing and enjoy in Aion is that I can do quests if I feel like it, but I don't feel like I HAVE to do them. 

Thats the problem the quests are exceptionally craptastic in structure and reward comparatively. Not only do they give a pittance of exp, but for a nice chunk of them you will be needlessly backtracking the map 2-3-4 times in a single chain, killing nothing. For an amount of exp that you can acquire in in a dozen kills or so. Questing is a detriment to your leveling rate by a huge margin (generally). And even if you did all of the quests its not even remotely close to what you need to level/max. You have no choice, you will be grinding a corner for hours. This is not a refreshing take on Korean MMO game design. Its something that is going to be a detriment to many players with a moderately easy remedy.  I can grind a corner for however long is needed, but the quests go out of their way to kick your nuts and pay dick.

There should be some amount of parity between the two "options", and as of now there is none. Grind this corner an hour or do quests for 2 hours and STILL have to grind 30 minutes to achieve the same exp. Im only level 20 so my direct experience is limited, but I learned early that questing by and large isn't worth the time. Basically ive accepted that the price for reading the lore is losing a level per session.

I totally agree with this, and it is slowly driving me to not log in. I got home yesterday, logged in, realized that in order to advance to the next level I needed to spend 2 hours just grinding the same Hero Spirits just to get to level 19. I then went and watched the Food Network on TV instead. I really want to like this game, but the quest EXP is so bad, its really not viable way to level.

At level 19, even con mobs give me 3,200 exp. The average quests gives 5k to 6k exp. That is fucking horseshit to me.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 01, 2009, 01:41:12 PM
Quote
Why would you have private stores and a faction-wide auction house?

I'd love if private stores operated like they do in Lineage II, where you can purchase items as well as sell them, and also craft items that players provide the materials for.  Being only able to sell isn't particularly useful, and doesn't seem capable of contributing to a more enjoyable player economy.  Still, I hope the developers give the economy some more time to evolve before player shops are removed completely.  They might prove interesting/useful down the road.  


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 01, 2009, 01:47:22 PM
Thanks tmp, that makes a lot of sense. And to Checker's wish list I'd add that items listed on Private Store can be found on the AH search list (even though I haven't been able to get Search to work for me yet).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 01, 2009, 01:48:33 PM
even though I haven't been able to get Search to work for me yet

Search is case-sensitive.  Yeah I know, pretty retarded.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 01, 2009, 02:50:52 PM
At level 19, even con mobs give me 3,200 exp. The average quests gives 5k to 6k exp. That is fucking horseshit to me.
I got couple random groups for the elite area at l.18-19 and that was basically enough xp to hit lvl.20 before i noticed (on top of mob xp some of the quests in that area give 100k xp each)  If you want to grind solo then instead of the ghost mobs it might be worth to pick up repeatable coin quest at the whatsitsname shrine slightly farther down the road. The quest is to kill ~20 lvl.18-19 regular mobs but each 2 coins give a nice (though random) piece of green armour as a bonus. Don't know what the rewards are for 4 coins, didn't have patience to find out  :grin:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ard on October 01, 2009, 03:27:29 PM
It's the rank 9 weapons.  Compared to other gear in the same level range, the rank 9 gear is kinda shoddy, but if you're lacking in a slot, it can be a cheap piece.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 01, 2009, 04:12:40 PM
Being able to upload your own guild emblem is pure win.

(http://i38.tinypic.com/dyq5h4.jpg)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: LK on October 01, 2009, 04:23:41 PM
Oh, snap.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 01, 2009, 04:30:07 PM
Being able to upload your own guild emblem is pure win.

(http://i38.tinypic.com/dyq5h4.jpg)

that is EXACTLY what i am talking about... now i want a  :pedobear: or better yet :hello_thar:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lucas on October 01, 2009, 04:35:10 PM
OMG, is that for real? Win  :drill:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Soln on October 01, 2009, 04:35:54 PM
the 2 PA guilds are arguing over what to have.  Seems 4 realz.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 01, 2009, 04:40:19 PM
Its real, my guild decide to go with the fabled swordicorn:

(http://i34.tinypic.com/e9cf21.jpg)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 01, 2009, 06:26:36 PM
i sense some gay coming from that guild emblem.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 01, 2009, 06:28:19 PM
To me, if you can do an AH, why have a Private Store?

I believe you are also capped at 10 items on the AH at a time.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on October 01, 2009, 07:26:31 PM
The chat in this game needs to be killed with flamethrowers.

Where's Tutty.  Where's the Cube.  This game is so much better than WoW.  Buy some gold from this site.  BC killed WoW. Where's Tutty.  Stop talking about WoW.  In celebration of Aion being awesome, please visit www.totallylegit.notakeyloggeratall.com for your free gifts.  Buy some gold from this site.  WoW sucked.  Where's the Cube.  Is this game better than WoW?  Buy some gold from this site.  Where's Tutty.

And that's in the LFG channel.  In General, I think they were talking about how Hacking isn't illegal and why Marijuana should be legalized in between asking about Tutty.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on October 01, 2009, 07:41:57 PM
The chat in this game needs to be killed with flamethrowers.

Where's Tutty.  Where's the Cube.  This game is so much better than WoW.  Buy some gold from this site.  BC killed WoW. Where's Tutty.  Stop talking about WoW.  In celebration of Aion being awesome, please visit www.totallylegit.notakeyloggeratall.com for your free gifts.  Buy some gold from this site.  WoW sucked.  Where's the Cube.  Is this game better than WoW?  Buy some gold from this site.  Where's Tutty.

And that's in the LFG channel.  In General, I think they were talking about how Hacking isn't illegal and why Marijuana should be legalized in between asking about Tutty.

Hi, welcome to the internet. Have you heard of these games called massively multiplayer online roleplaying games? I do believe you would enjoy them, good chap.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on October 01, 2009, 07:49:57 PM
Hi, welcome to the internet. Have you heard of these games called massively multiplayer online roleplaying games? I do believe you would enjoy them, good chap.

Barrens chat was better than this, possibly because they talked about WoW less.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 01, 2009, 07:56:07 PM
Hi, welcome to the internet. Have you heard of these games called massively multiplayer online roleplaying games? I do believe you would enjoy them, good chap.

Barrens chat was better than this, possibly because they talked about WoW less.

Worse, better... its still obvious if you are to enjoy ANY mmo the first thing you do is turn off general chat. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 01, 2009, 08:56:35 PM
The chat in this game needs to be killed with flamethrowers.

Where's Tutty.  Where's the Cube.  This game is so much better than WoW.  Buy some gold from this site.  BC killed WoW. Where's Tutty.  Stop talking about WoW.  In celebration of Aion being awesome, please visit www.totallylegit.notakeyloggeratall.com for your free gifts.  Buy some gold from this site.  WoW sucked.  Where's the Cube.  Is this game better than WoW?  Buy some gold from this site.  Where's Tutty.

And that's in the LFG channel.  In General, I think they were talking about how Hacking isn't illegal and why Marijuana should be legalized in between asking about Tutty.

Definitely gotta turn off these channels man. Every MMO in its first month has this kind of conversation.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on October 01, 2009, 10:35:36 PM
Anyone who purchased a digital version of the collector's edition now qualifies for the /aion emote in Guild Wars.  You need to contact support after applying your key:

Updated FAQ (http://www.guildwars.com/aion/)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tarami on October 01, 2009, 11:53:17 PM
Personally I find it a little cute how people try to rationalize why they aren't playing WoW. :grin:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Gorky on October 02, 2009, 12:19:53 AM
I'm download Aion using the NCSoft launcher, is there any way to see the download speed? It just says 'Installing' and I was wondering if it wouldn't be faster to find a torrent.

Update: Using Taskmanager, I noticed the download speed was between 20-30 Kbps, so currently downloading the 9.12GB 1.5.0.1 OB client, please tell me that it will patch to the release client on running update   :ye_gods:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 02, 2009, 01:28:28 AM
Allow me to illustrate the problem that is causing people to complain about not getting enough exp from quests:
Thats the problem the quests are exceptionally craptastic in structure and reward comparatively. Not only do they give a pittance of exp, but for a nice chunk of them you will be needlessly backtracking the map 2-3-4 times in a single chain, killing nothing.
You are supposed to kill things while doing all that running around.  That's why the running around is there, if you really think about it.  If something agros you, don't run it off, kill it.  Even just killing everything that attacks you (and not going way out of your way not to be attacked) will pretty much usually mean you won't outlevel your quests and have to go kill mobs on your own initiative.

See, here's the thing.  Quests involve killing mobs.  If quests give massive exp bonuses equal or greater to the amount of exp you get from killing all the quest mobs, then you have to do the quests because they double your exp rate or more.  You cannot have quests that involve killing mobs and give more exp than the killing of those mobs without making them required for efficient leveling.  So unless they turned all quests into 'click here' quests and separate questing and killing entirely, upping the exp on quests doesn't make things more even, it makes quests necessary, or else you don't get half the exp you should be getting.  Now Aion may fall a little to the other side of that balance, but essentially quest exp should be there to make up the difference for the amount of time you spend not killing mobs, if you do a quest.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 02, 2009, 01:38:53 AM
Gorky, if you click on "PLAY" while patching (right click on the Aion menu listing) it shows download speed.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 02, 2009, 07:22:38 AM
I avoid the craptastic channels by making a new chat tab that has just party, legion, alliance and tells only. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 02, 2009, 07:26:53 AM
A small but endearing thing about Aion quests, they actually have separate page of text when you hit the "Decline" button. Which would seem like a waste of resources because people supposedly just accepts all quests and without reading them to boot, but provides a funny every now and then.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 02, 2009, 07:49:37 AM
Nice read about the very first wetsern Aion Fortress conquest (http://uk.aiononline.com/board/notices/view?articleID=149&page=)

Quote
Origine, a French legion on the [FRA] Suthran server, is by no means a new name to the MMO scene, having years’ worth of experience. Late Friday night September 25, 2009, it was the first Legion in North America and Europe to lay claim to a fortress in the Abyss. Siel’s Western Fortress on [FRA] Suthran is now under Elysean dominion! Origine has a challenging task ahead of itself: keeping the fortress secure. To remain kings of the hill, the Legion will need to avoid another title that is as equally feared as its current title is coveted: “First Legion to Have Lost a Fortress.” Origine has done a good job on defending and conquering fortresses, as the Legion also captured Siel’s Eastern Fortress during the weekend.
 
We managed to have a short talk with Gwarf, the Centurion of Origine, in order to gain some insight into what it takes to play in the big leagues.
 
---
 
Ayase: Hey Gwarf!
 
Congratulations on the recent accomplishment! You were the first Legion in North America and Europe to take down a fortress on our servers.
 Could you tell me a bit about the challenges in planning an event of this magnitude? Was this your first attempt?
 
Gwarf: After a few months of preparations to collect pieces of information in Chinese and Korean websites and servers, we finally tested our first fortress siege. Because of timers, we chose Sulfur fortress, which is the easiest fortress for a first siege.
 
We used Sulfur fortress as training for out true target, Siel’s Western Fortress, which could be captured two hours later. Preparing ourselves for this challenge was a major effort to our players, but we’ve been amply rewarded with the pleasure we’ve had during the fight.
 
Ayase: How long did it take from start to end?
 
Gwarf: We had taken 20 minutes for the artifact control (which is absolutely crucial for the success of this event) and placing sentinels to prevent enemy attack. By the way, some Asmodians were on one of our artifacts. That attack was repelled, but it was a good try for them.
 
From the door of the fortress to the kill of the boss, it took us 1 hour and 15 minutes. That is a bit long, but it took us longer due to the level difference between the boss and our raid (level 25 compared to level 35).
It was really a battle of endurance against the door. After that, we just had to be attentive and our efforts were rewarded.
 
Ayase: What part was the most challenging one in your eyes?
 
Gwarf: For this first fortress siege, the biggest difficulty was the level of our raid. Our templars, level 34, 31, and 30, had to tank enemies level 40. As a consequence, we had to equip them with accuracy manastones and special equipment crafted specifically for this event.
Aggro resets, monster respawns due to the length of the fight, teams to protect and activate the artifacts, and the area effect attack of the boss were very interesting dimensions of the fight. The most intensive aspect was during the last half of the boss’s health, when he takes a random target and instantly kills it while still attacking with his area effect attack.
 
Ayase : Any lessons learned?
 
Gwarf: This fortress siege isn’t a truly difficult, however it requires good preparation for anyone who wants to try it with a level 35 raid. We had to count on the good equipment of the tanks, because the boss may hide some surprises.
 
This fortress siege opens access to a dungeon, which after being cleared by one of our teams, was really lucrative for XP.
 
Ayase: Thanks for taking time to answer these questions. I hope to see more spectacular accomplishments by Origine in the future! Any last words to your rival Legions out there?
 
Gwarf: Thanks to you Ayase. We’ve demonstrated that Suthran, a French server, has a top-notch European Legion. We hope that a lot of Legions will join us on this server to challenge us because we’ll continue to accomplish other great events, which anyone can follow in our forum and WebTV where the movie of our siege is already released.
 
This fight wasn’t live on our WebTV, but we’ll do all we can to do it in the future.
 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 02, 2009, 08:36:31 AM
Ive done a number of Fortress runs so far and they are definitely interesting.  If you dont have siege equipment the doors on a Fort make Warhammer doors look girly largely because the average level of players hitting the door is much lower then you would like it to be.  So far my experience is it becomes a flip flop from both factions when hitting a fort.  For example Elyos attacked a Fort, they beat the door a bit then we wiped them and started on the door, got it down and started inside.  Then Elyos came back and wiped us inside, then we came back and wiped them inside.  We have the same problem, upper level 20 characters trying to do level 40 elite content with enemies attacking certainly makes it harder


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 02, 2009, 08:53:15 AM
Personally I find it a little cute how people try to rationalize why they aren't playing WoW. :grin:

What is there to rationalize? im not playing WoW because by the time i quit when AoC came out i had over 400 days /played.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 02, 2009, 09:20:42 AM
I'm not playing WoW because I don't have a lifestyle appropriate to the endgame. I won't in Aion either so will have quit by then too  :grin:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 02, 2009, 10:01:11 AM
What a wonderful surprise today to log in and not get a single whisper or hear one gold farmer on a channel!

Ncsoft did something, I don't know what, but how pleasant it is now.

With regard to channels:  I generally have General off in the <20 zones and in Panda, also the LFG channel, which for some reason is full of junk.  The class channels though, are terrific.  The General Channel in Morheim so far has a high signal to noise ratio.

But the class channels have been really helpful.  I've blocked a couple of people, but overall most are either quiet or helpful.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 02, 2009, 10:34:32 AM
WOW is the only MMO I can think of from many years of them that I dont miss one thing after quitting a year and a half ago. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 02, 2009, 10:48:59 AM
I am not playing WoW because it doesn't have meaningful open world PvP and because I don't like the visual style.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Malakili on October 02, 2009, 11:29:45 AM
So far my experience is it becomes a flip flop from both factions when hitting a fort. 

This sounds familiar  :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 02, 2009, 11:42:30 AM
Lol this thread is turining into the general chat from Aion. All we need now is gold spam.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 02, 2009, 11:52:09 AM
You pleased to be announcing the best prices of gold and powerleveling for you enjoyment. Pleased to be 100% in stock of gold and confidential. Please visit the website at www.youcancomehereandbuysuperexcitinggoldforchep987867.com


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 02, 2009, 12:11:02 PM
I got 2 tells from 2 goldspammers few days ago for 1 million Kinah, the first was $46.00 the second was $29.00 so I sent a tell to the first guy that his prices were high :P


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 02, 2009, 01:23:38 PM
A legion mate of mine got a in game letter from a gold spammer telling him that he was sorry for spamming him.   :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 02, 2009, 01:30:11 PM
They need to make it so you cant sent a tell to anyone until level 10 or something, make em work for their spam rights


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 02, 2009, 01:43:00 PM
I heard they made it level 5.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 02, 2009, 01:48:57 PM
Level 5. Which is as much a joke as it was back in, err, wtf was that other MMO that did it this way too? Was it WoW actually?

And I recommend now what I recommended then: data mining to flag for human review:

1. If a character name has more than five consonants in a row, take a look at the account.
2. If a character sends out ten tells in a row that are exactly the same, take a look at the account.
3. If a character sends out five tells in a row with a $ sign in it, take a look at the account.
4. If a character sends out a tell with a URL in it, take a look at the account.
5. If multiple characters send out a tell that are exactly the same, determine if those characters are under the same account, and if not, if they're from the same region. If they are, take a look at the account.

Now, companies could already be doing this for all I know. But for a game that arrived in NA with a working AH, working private stores, working loot distribution (old school that it is, particularly on quest items), largely balanced, and pretty refined due to having been live for a year, you'd think something like the above would be part of the default rollout.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 02, 2009, 02:45:08 PM
Late at night I will receive 2-3 whisper spams while anonymous every 30 or so minutes. Ive received 2 emails, Im sorry to bother but blah blah.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sobelius on October 02, 2009, 03:16:31 PM
Level 5. Which is as much a joke as it was back in, err, wtf was that other MMO that did it this way too? Was it WoW actually?

And I recommend now what I recommended then: data mining to flag for human review:

1. If a character name has more than five consonants in a row, take a look at the account.
2. If a character sends out ten tells in a row that are exactly the same, take a look at the account.
3. If a character sends out five tells in a row with a $ sign in it, take a look at the account.
4. If a character sends out a tell with a URL in it, take a look at the account.
5. If multiple characters send out a tell that are exactly the same, determine if those characters are under the same account, and if not, if they're from the same region. If they are, take a look at the account.

Now, companies could already be doing this for all I know. But for a game that arrived in NA with a working AH, working private stores, working loot distribution (old school that it is, particularly on quest items), largely balanced, and pretty refined due to having been live for a year, you'd think something like the above would be part of the default rollout.

In response they:

1. Start seeding random vowels between each consonant.
2. Randomly vary the content by enough characters to not get flagged as "the same each time"
3. Stop using $.
4. [Too generic a technique; too many false positives.]
5. See #2.

A possibly bit easier and more reliable method? Look at accounts that 25 or 50 (or whatever number proves reliable enough) *different* people have flagged to "block" within past 24 hours (or whatever time period proves reliable). This could alert not only to spam but also abusive chat/TOS violations.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 02, 2009, 03:34:56 PM
Late at night I will receive 2-3 whisper spams while anonymous every 30 or so minutes. Ive received 2 emails, Im sorry to bother but blah blah.

pish... (http://i151.photobucket.com/albums/s146/phliptop18/Aion/SPAMD.jpg)

/fail []


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 02, 2009, 04:06:47 PM
In response they:

1. Start seeding random vowels between each consonant.
2. Randomly vary the content by enough characters to not get flagged as "the same each time"
3. Stop using $.
4. [Too generic a technique; too many false positives.]
5. See #2.

Yea, forgot the coincident-block thing. That's a good one too, as would be the more robust /report command Aion still lacks.

But your above solutions only apply if the gold farmers know those are the rules being used to track them down. In that event, nothing short human monitoring of all chat would catch it. The point here is to create a filtering method that isn't published but which flags GMs et al to look closer into an account. And none of the rules are designed to stand on their own. You wants at least 50% of your rules violated before a flag is elevated.

And multiple people /block'ing someone :-)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 02, 2009, 05:07:06 PM
Anyone a weaponsmith or know of a link that shows me the path of least resistance to skilling it up?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: IainC on October 02, 2009, 06:15:33 PM
Anyone a weaponsmith or know of a link that shows me the path of least resistance to skilling it up?

Do the gathering quest from the weaponsmith master then do work orders from him till your eyes bleed, you run out of money or you reach a skill level that's useful.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 02, 2009, 07:20:35 PM
Do we have any idea how the game has been doing in sales and such? Haven't heard anything after the 400k pre orders stuff.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 02, 2009, 07:26:58 PM
Do we have any idea how the game has been doing in sales and such? Haven't heard anything after the 400k pre orders stuff.
According to the article posted on their web page (http://na.aiononline.com/board/notices/view?articleID=121&page=) the queues are at least in part a result of game being in bigger demand than the calculations based on the pre-sales + safety margin would indicate. How much of that is just PR though is anyone's guess.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 02, 2009, 07:43:53 PM
Do the gathering quest from the weaponsmith master then do work orders from him till your eyes bleed, you run out of money or you reach a skill level that's useful

I was thinking more along the lines of "do nails till 35,then get a recipe for platinum panties make those till 75 etc". Any noteworthy recipes that require relative few/cheap mats for the skill level?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 02, 2009, 07:59:16 PM
Same difference though. At least with Work Orders you get the mats for free and a little bit of an extra XP bump as well. It's not like the crap you'd grind up on would fetch much return on the AH either.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 02, 2009, 08:38:38 PM
Tonight I had that moment where you suddenly appreciate that the novelty has worn thin, and then begin to wonder what the point of playing yet another one of these games is.  I rarely experience such an immediate need to withdraw from, say, a shooter.  I guess it's the commitment required in MMOs that makes it so difficult to continue with a game in the genre.  Also, I'm old now, and I get sleepy grinding mobs.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 02, 2009, 09:42:55 PM
Same difference though. At least with Work Orders you get the mats for free and a little bit of an extra XP bump as well. It's not like the crap you'd grind up on would fetch much return on the AH either.

Does crafting exp scale to your level? If it not its a great way to afk a few early levels.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 02, 2009, 09:55:05 PM
Work orders are the only way I know to get the recipes that the vendors don't sell - or pay an inflated rate for them at the broker.  Oh, and they drop off mobs too sometimes.  I don't know about armor or weapon crafting, but I'm up to about 140 alchemy.

Also re the gold spammers - I was wrong.  Maybe they banned yesterday's but this evening we got a new crop.  I wish they'd give us tools to report them with.  Their petition design needs work. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 02, 2009, 10:00:06 PM
The constant warnings to switch channels and not click links are a lot more annoying and common than the occasional gold spammer.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 02, 2009, 10:02:20 PM
Its so bad on my server that most of the channels are completely unusable. A different gold message every 15-30 seconds thats a paragraph long. Also, the inability to change the opaqueness of the chat box is destroying my eyes.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 02, 2009, 10:34:06 PM
Does crafting exp scale to your level? If it not its a great way to afk a few early levels.
It increases depending on --i believe-- skill requirement to craft an item but you only get access to crafting after your "ascension" at lvl.10 and at that point 150-400 xp per item advances the xp bar very slowly. You might be able to gain 1-2 levels if you afk whole day but it'd cost more money (on the additional materials) than it's worth, imo. Of course unless your goal is to have a crafting monkey.

edit: on separate note, it appears a recent patch added the "Block" command to the right-click menu you get when clicking on names in chat, so you can mute the spammers easier. Pretty amazing the game been out for months without it and it took few days of EU/US launch to get it  :why_so_serious:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 02, 2009, 10:52:51 PM
Well i meant does it "decrease" with character or skill level. Its relatively trivial to save up 1,000 ore and it costs 20-30k to smelt that. If the exp doesn't decrease with skill level thats 140k exp. Level 21 requires 1mil, im not sure what the exp curve was like at 10 but thats gotta be a couple levels id imagine.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 03, 2009, 12:58:19 AM
Its so bad on my server that most of the channels are completely unusable. A different gold message every 15-30 seconds thats a paragraph long.

What? Do you have lazy gold spammers or something. I am not exagerrating when I say on my server it's every 5-10 seconds. Until y'all filled me in on making a new chat window filtering olny what you want, I couldn't read what my group said to each other. It was devoured by the spam too quickly.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Redgiant on October 03, 2009, 03:13:16 AM
Its so bad on my server that most of the channels are completely unusable. A different gold message every 15-30 seconds thats a paragraph long.

What? Do you have lazy gold spammers or something. I am not exagerrating when I say on my server it's every 5-10 seconds. Until y'all filled me in on making a new chat window filtering olny what you want, I couldn't read what my group said to each other. It was devoured by the spam too quickly.

On Fregion, you can't even see who is LFG in /3. /1 is a fucking mess anyhow, if it isn't gold spammers its Chuck Norris/Barrens chat noise or penis size comparisons.

But the right-click and Block option on a name in chat was the easy way to silence all of them in about 30 seconds. I have not received a new name not already blocked all day, so at least that option helps shut that shit off in a makeshift way.

Now trade and general are pretty necessary for free text, but why can't they enhance the LFG panel to allow a short comment text and filters for matching quests? LFG is the sort of thing that is really very declarative in nature given the right allowance for describing what you want. No one seems to be using the LFG panel at all given how I have found grroups into the early 20s.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 03, 2009, 04:57:36 AM
They are starting to use real names now.  :heartbreak:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Jerrith on October 03, 2009, 05:34:54 AM
The interesting thing I started seeing two nights ago is that they're getting into the class specific (Templar, in my case) channels now too...  That means they're leveling up to 9 and completing the ascension quest, doesn't it?  That takes like 3.5 to 4 hours to do, if you're familiar with it.  I suspect they're spamming the whole time, and just add in that channel once they reach it - so NCsoft is not dealing with them very quickly... :(


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 03, 2009, 05:41:05 AM
Y'all know they added right-click>/Block in the last patch right? No more needing to type in the name in the Block tab.

But even before right-click>block, I don't get the frustration. I mean, jeezus, we've all been in how many MMOs since the farmers started spamming at Britain Bank before it? This is what the block/ignore channel is for. And better still, you can add memos to the Blocks. Every one of the 40 people I've blocked so far is marked "Gold Spammer", assuming eventually I'll need to block someone for being racist/troll/asshat and mark as such. I see maybe one new spammer every 30 minutes.

This is not gleeful support of Aion. It's just MMO-play best practices. If you can't ignore the spammers here, this is probably your last game with public chat channels :-)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Segoris on October 03, 2009, 06:05:12 AM
While it won't help with the channel spam, it will almost completely stop the tell, in game type /anon. I haven't had a single message since I"ve done that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 03, 2009, 06:10:06 AM
Its so bad on my server that most of the channels are completely unusable. A different gold message every 15-30 seconds thats a paragraph long. Also, the inability to change the opaqueness of the chat box is destroying my eyes.

You can't change the opaqueness, but you can change channel colors - that might save your eyes.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 03, 2009, 06:29:24 AM
The interesting thing I started seeing two nights ago is that they're getting into the class specific (Templar, in my case) channels now too...  That means they're leveling up to 9 and completing the ascension quest, doesn't it?  That takes like 3.5 to 4 hours to do, if you're familiar with it.  I suspect they're spamming the whole time, and just add in that channel once they reach it - so NCsoft is not dealing with them very quickly... :(
Class channels are available before you ascend.  You get the channels for both of the classes your base class can change to, presumably so you can talk to people of those classes and learn about your choices.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on October 03, 2009, 05:15:49 PM
The interesting thing I started seeing two nights ago is that they're getting into the class specific (Templar, in my case) channels now too...  That means they're leveling up to 9 and completing the ascension quest, doesn't it?  That takes like 3.5 to 4 hours to do, if you're familiar with it.  I suspect they're spamming the whole time, and just add in that channel once they reach it - so NCsoft is not dealing with them very quickly... :(

I saw a level 23 character with one of those f'd up names in Theobomos tonight. It was either a gold farmer levelling up a toon to, you know, farm gold. Or it was someone who just did a faceroll to get a character started.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Modern Angel on October 03, 2009, 06:19:30 PM
Y'all know they added right-click>/Block in the last patch right? No more needing to type in the name in the Block tab.

But even before right-click>block, I don't get the frustration. I mean, jeezus, we've all been in how many MMOs since the farmers started spamming at Britain Bank before it? This is what the block/ignore channel is for. And better still, you can add memos to the Blocks. Every one of the 40 people I've blocked so far is marked "Gold Spammer", assuming eventually I'll need to block someone for being racist/troll/asshat and mark as such. I see maybe one new spammer every 30 minutes.

This is not gleeful support of Aion. It's just MMO-play best practices. If you can't ignore the spammers here, this is probably your last game with public chat channels :-)

I think the problem is that there is NO gold spam in WoW anymore which is the frame of reference for most people. It's all well and good to say that this is just something that happens in all MMOs but the level of spam in Aion is simply not there in the big gold standard and has been pretty aggressively stomped out in smaller games, too.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 03, 2009, 06:32:46 PM
Well, yea, there's always the contingent of those selectively forgetting the past. But given that WoW hit it's huge ass numbers years ago, that gold spamming was newer than that, and Aion is populated by a large contingent of ex-WoWers (or dabblers), there's a high probability that the people bitching about gold spam experienced the same thing in WoW.

And probably bitched about it there too for the very many months for Blizzard to ban-in-broadstrokes and develop whatever tools they use to weed it out :-)

Again, this isn't to idolize Aion. I'll probably be done with it before the CE offer expires on the 22nd (which I'm tracking on the off chance I'm almost 30, still interested, and want those 1mil kinah wings :wink: ). It's more a reaction against the norm.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 03, 2009, 09:49:45 PM
To reiterate the level of spam in this game is far beyond average, calling it out is has nothing to do with inexperience. Really doesn't impact my gameplay beyond mild annoyance but to say that its par for the course is wrong.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 04, 2009, 08:09:24 AM
I just hit 25 on my templar and went to the abyss.  What a huge difference in xp gain and quest experience gain.  I can actually see my xp bar move when I kill a mob.  And DP gain too - it's nicely ramped up. Getting abyss points for xping in there? Bonus!

24 was a rather grim level for me.  The templar skills are not good at that level, but at 25 it's just fine.

Got ganked by a couple of 34s shortly after arriving last night (of course).  That will likely only get worse.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 04, 2009, 08:48:43 AM
How do you know what level the people who ganked you were?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on October 04, 2009, 12:17:34 PM
Just heard a new twist from the /3 morons "It is paid employees of Blizzard spamming fake sites and then referencing the spam as a game killer."

/sigh, people will believe anything on the internets


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 04, 2009, 03:27:10 PM
To reiterate the level of spam in this game is far beyond average, calling it out is has nothing to do with inexperience. Really doesn't impact my gameplay beyond mild annoyance but to say that its par for the course is wrong.

No, it's par for the course at this stage of an MMO, pretty much been this way since LoTRO. Each company deals with it differently. No idea how NC will here, but really, the gold spam has been worse in some betas in my experience.

And of course, the "in my experience" part could be the difference. Maybe SIEL Asmo side just isn't that bad. Or maybe it's just my itchy trigger finger on /block. :-)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 04, 2009, 03:49:42 PM
The other day they were pretty public about GMs going around banhammering people and for that day i got no spam, but it started up again the next day. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on October 04, 2009, 03:56:12 PM
Gliding is a fun minigame in and of itself.

This has been bugging me for a bit.  Seems like all I can do when I'm gliding is steer left and right as I gradually descend (and occasionally bounce off the ground or something).  Is there more to it than this?  All the official info I can find seems to only cover "flying mode".


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Modern Angel on October 04, 2009, 04:21:52 PM
Darniaq, you're one of the most worthwhile posters here I find but you're dead wrong about this.

(http://img.photobucket.com/albums/v431/modrnangel/holyshit.jpg)

That was taken by a friend. I was getting approaching that in beta. There was NEVER anything like that in WoW. Spam, sure, but not a perpetual wall of text.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: schild on October 04, 2009, 04:49:31 PM
I want to shop with the guy that promises fast delivrey.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 04, 2009, 04:58:49 PM
Oh, I'm certainly not denying it's a problem. And again, I'll admit that it's possible SIEL Asmo is not as bad as whatever server your friend is on. But I paid my dues in IF on Icecrown in WoW, living through the process of crushing gold spam and Blizzard banning everyone. I got spammed to death in VG beta. The complaints were the same for WAR (http://forums.f13.net/index.php?topic=14748.0), Runes of Magic (http://forums.f13.net/index.php?topic=15595.msg600503#msg600503), and a lot of us quickly figured out putting ourselves /anonymous in LoTRO prevented getting /tells from gold spammers who relied predominantly on /who'ing the zone and sending /tells to everyone in it. It really seems as though this started becoming a realdeal problem with the success of WoW being the blue light to all the IGE wannabes out there.

So unless there's some sort of hard cap on the number of /blocks one can have in Aion, I still don't see the problem. My list was up to 42 as of last night. Your screenshot would add, what, another 40. It's certainly faster than waiting for NC to "do something about it".

Gliding is a fun minigame in and of itself.

This has been bugging me for a bit.  Seems like all I can do when I'm gliding is steer left and right as I gradually descend (and occasionally bounce off the ground or something).  Is there more to it than this?  All the official info I can find seems to only cover "flying mode".

I've been trying a bunch of different things, and so far the one that works for me the most is spamming W and S (forward and back). Not sure why. Either I'm only remembering when I'm moving along slightly down-sloping terrain, or there's something about lift in there. Prior I would spam W/S for a bit then S/D then A/D, and keep moving it around. But that didn't seem to be as consistent. I also wonder if spamming is the trick or if in my spamming I'm just hitting some triggers.

I'm also wondering why they can't just be clear with us about it :-)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Pringles on October 04, 2009, 06:21:40 PM

Gliding is a fun minigame in and of itself.

This has been bugging me for a bit.  Seems like all I can do when I'm gliding is steer left and right as I gradually descend (and occasionally bounce off the ground or something).  Is there more to it than this?  All the official info I can find seems to only cover "flying mode".

I've been trying a bunch of different things, and so far the one that works for me the most is spamming W and S (forward and back). Not sure why. Either I'm only remembering when I'm moving along slightly down-sloping terrain, or there's something about lift in there. Prior I would spam W/S for a bit then S/D then A/D, and keep moving it around. But that didn't seem to be as consistent. I also wonder if spamming is the trick or if in my spamming I'm just hitting some triggers.

I'm also wondering why they can't just be clear with us about it :-)

When you're going downhill press W to tilt forward and build speed, and before you hit flat ground press S to tilt back and create lift, eventually you will bounce.
When you bounce press W to tilt forward and build speed again and then press S to create lift before you hit the level ground and you will bounce again.

Keep it going and you can go like 20x as far as you would normally depending on the terrain design, you will stop flying no matter what as far as I can tell when you hit upward hills.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on October 04, 2009, 06:55:43 PM
And do not press forward when gliding near the ground.  It causes you to land.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ghost on October 04, 2009, 07:27:08 PM
Yeah..............there is a lot of gold spam.  Like, holy crap a lot. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageru on October 04, 2009, 07:54:44 PM

A PvP game with a lot of grinding where a material advantage can help you "pwn noobs"?

There's probably a lot of gold spam because there's a lot of people buying it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 04, 2009, 07:58:31 PM
You solved the riddle!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 04, 2009, 08:32:29 PM
There was NEVER anything like that in WoW. Spam, sure, but not a perpetual wall of text.
Until another game appears with automated lvl.1's mass-suiciding into shapes of url's to gold-seller sites, i think WoW has this particular competition still pretty much cornered.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Jerrith on October 04, 2009, 10:14:53 PM
I started a couple alts today, and noticed a couple interesting things.  Characters under level 5 can't send tells/whispers...  I thought they could, at release, so this might be one small change.

Also, it seems like there's something wrong with blocking people with multiple characters on one account.  There were a few times while playing an alt I'd get a spam and right click and pick block, and it would error out saying that person was already blocked...  Even though I just got a message from them.

Lastly, have any of you heard about the L30 Daevanion armor? :)  What an interesting concept...  Quick summary:  At level 30, you get a quest that lets you create 1 piece of this 5 piece set of blue, level 30 armor.  It has a really good look, and the set bonuses are so good, that you probably wouldn't replace it until you're at level 50, getting some of the really rare drops.  The hard part is, that 1 piece is all your character can ever get.  The armor is basically bound to your account, so if you want to get a full set, you have to level 5 characters to 30, and have them all give their piece to one character.   (It continues beyond this too, if you have a character with a full set, then you can do another quest for a Daevanion weapon...)

(Note: There is another way - these armor pieces were also made ultra rare drops in the abyss....  But your chances with this are just about zero, from what I understand.)

 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 05, 2009, 12:32:19 AM
There's only 5 unique names in that picture.  It also doesn't represent fast-scrolling spam, as that's got a span of at least 2 minutes, 30 seconds showing on screen.  How can I tell?  The Find Group channel has a 30 second limit on how soon people can send another message. There's five different messages from the same person displayed, showing that if they are indeed sending out spam every 30 seconds on the dot, the window shows at least two and a half minutes of time on it.

I play most of the day every day, I block spammers, and have maybe 15-25 names on my ignore list.  I have yet to hit the ignore cap (50).  By the time I do, most of the names on my list will be of deleted characters, so I can clear it out and start again. 

The spam isn't horrendously bad, it doesn't even begin to approach bad.  There were occasionally times in WoW, during the worst periods, where I got so much spam it scrolled my chat window fast enough that it was difficult to click the names in order to block/report them.  And from a hell of a lot more than five unique names, too.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 05, 2009, 02:38:24 AM
Threash, why no one wants to tell us their secret to know enemyplayers level?

Also, on Gorgos, overpopulated EU server, spammers are scarce and easy to ignore. They are focusing their fire on US servers apparently.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 05, 2009, 04:08:52 AM
There's only 5 unique names in that picture.  It also doesn't represent fast-scrolling spam,

1. That is a single channel.

2. Each of those spammers message completely scrolls a normal sized chat screen. So lets just assume they are evenly spaced. That means every 5 seconds the screen is wiped. That is also a single channel, the spammers are broadcaster across them all. In fact now we have "normal" names ghosting messages to make it appear like an NCsoft global sending them to tainted websites.

There was insane lag that made playing impossible for a little while so I made a character on Siel/Asmodian to see if maybe my server was exceptionally bad. These are the results, I really dont understand the need to rationalize the problem. I have played probably a dozen MMO's at various points in time, I can not recall it being this intrusive. I am still having fun, this is an absolutely ancillary issue, but it does exist. I purchased the game 3 days ago or so, and i have 40 names blocked so far.



Why in the name of god does mordhein (sp) have a single channel? When much sparser regions have multiple, I was forced to skip over to the other zone brush something. Which was almost completely vacant and still has 2 channels.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 05, 2009, 04:17:35 AM
Morheim has only one channel because it's a rift-enabled zone.  All pvp enabled zones have only one channel.  There's only one zone on each side past level 20 that has any channels, Brusthonin or its Elyos counterpart.  Those zones have no rift access and no pvp possible in them.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 05, 2009, 04:57:54 AM
Ahhhh that explains it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Jerrith on October 05, 2009, 05:29:57 AM
Threash, why no one wants to tell us their secret to know enemyplayers level?

I have a laptop open to the Aion website, next to my main PC.  If I see a target and I'm not attacked immediately (or after a battle if I lost) I type their name into it and it pulls up their record, showing me their class and level.

It's not automatic and in game, but it's useful. :)

Sadly, it does mean names like Ilililiilliili have another PVP advantage.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 05, 2009, 05:58:05 AM
Thanks, Jerrith.

On a different note, this is not new (3 days ago) but I don't think it has been posted here before, and since this thread IS the Aion forum...

Quote

Greetings,

A lot has happened since I last addressed our community. We’ve launched our long awaited product Aion and have been pleased and challenged with keeping up with the massive player demand.

There’s no doubt that we’ve done some things very well with Aion: the product is polished and incredibly fun. We managed to deploy to North America and Europe within the same week and have experienced strong demand. As most of you are aware, this has come at a cost in the form of queue times. This is by far our biggest challenge and has led to some frustration as players wait to enter their server of choice.

In preparation for Aion’s launch, we ran calculations of our presale numbers with historical conversion ratios and expected concurrency numbers, which led to our determination of launch day server needs. In addition, we had a 25 percent additional capacity in hardware reserve and the ability to increase server population. We’ve further responded to the overwhelming demand by adding additional server worlds in all languages, and still we are working around the clock to address the incredible demand. For example, we’re seeing timeframes where 60 percent or more of our players are playing at any given time. This is a significant event by any MMO standard. Another surprising development is how long players are staying in game—I think that’s a testament to the enjoyable nature of the product.

I’m sure many of you are thinking, “That’s all fine-but how does that help me get in and play the game? What is NCsoft doing for me?” Fair question. First, we have already and will continue to increase server capacity to ensure that we have server space for every user. The reality of the situation is that some servers quickly become very popular servers, with lines queued up to enter, but other servers have plenty of space to accommodate players. Obviously, adding servers won’t help in this case. If you’re waiting to enter a full server, 100 extra servers won’t help.

So the next question may be “What about my character I’ve already spent time on?” Another good question.  I’m excited to confirm that we are currently working on implementing a server transfer service beginning next month. Specifically, we will offer every player a free one-time server transfer for a limited time to select servers. You can rest assured that addressing the demand for Aion is our biggest priority. And I know a big question is “Why did you not deploy more servers?” Most of you are savvy enough to realize that a healthy MMO server needs a robust population. We have to calculate our reasonable concurrency numbers in a week and in a month and beyond. The last thing we want to do to our players is spread them out so that the “massively” in “massively multiplayer” gets lost..

I read an interesting conversation about a safari hunter, and the question was posed to him: “Why don’t you take an Olympic sharpshooter that could hit a bulls-eye at 300 meters?” His response was: “I don’t care what he can do at 300 meters, what can he do at two meters?” And that’s definitely where we are now: the rhino is upon us. We’ve spent months planning and have researched multiple MMO launches, hoping to learn from previous success and failures. It is imperative to your long term enjoyment of Aion that we carefully manage the health of the servers. We’re looking at making sure the Abyss is alive with conflict and legions fighting for control in an EPIC war.

At this point,I would like to stress that you, our players, are our number one priority and that we are doing everything we can to ensure that Aion exceeds your expectations.

The community team and I will continue to provide you with progress updates as we receive them, and you can always continue to monitor issues, check on server status, etc. at http://www.aiononline.com.

In closing I’d like to say thank you to the worldwide Aion community. I am really excited about the response to Aion and I look forward to providing you with the best possible play experience for years to come.

Best regards,

Lance Stites

Executive Producer, Game Production Studio
NCsoft West


So, temporary moneyhats for them and, par for the course, free character transfers incoming.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tale on October 05, 2009, 06:30:46 AM
Done enough stupid MMOG grinds for one lifetime. The end. Of grinds, not lifetime.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 05, 2009, 06:59:14 AM
How do you know what level the people who ganked you were?

I looked them up here:
http://na.aiononline.com/livestatus/character-legion/

(I play in a window and also look them up while playing after I die.)

With regard to gold spam and NCSoft - I have never played a game with part-time online customer support before.  The entire Petition system is fucked up.  I send NCSoft a list of goldspammers/phishers everyday.  I hear people complain very often in public channels about the spammers.  I cannot for the life of me figure out why NCSoft isn't on top of this situation.

WoW has raised the expectations of mmo players - and this is a good thing.  NCSoft needs to realize that annoying customers or allowing customers to be annoyed is not a plus when it comes to retaining customers.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 05, 2009, 12:57:38 PM
Going back to gold spam. On Asmo / Azphel, the /3 Looking for Group channel is completely unusable due to the amount of spam. But whats odd is that I dont get hardly any spam in the general channel. Only FLG channel and in tell.

The pure volume of spam though is far and above any game I have played before.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on October 05, 2009, 01:33:53 PM
Hit 25 and the Abyss over the weekend.

I love the Abyss and it's ganktastic glory. Need more Abyss points!

Hate aerial gathering still, though.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 05, 2009, 01:46:24 PM
Hate aerial gathering still, though.

Yeah, but what about aerial fighting?  :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nonentity on October 05, 2009, 02:04:04 PM
I had turned off the auto-approach on ability use. Then after I got into aerial combat, I realized that was a dumb idea, because when people start flying around it's easy to lose track.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waylander on October 05, 2009, 02:17:41 PM
The game does feel grindy to me because you get more exp if you just grind than if you run around doing quests.  But the rifts are a nice mechanic that creates a little bit of that look over your shoulder feeling, and the RVR in the Abyss has a pretty epic feel. 

I am hoping to hit level 30 today, and at this point I plan to hang around for at least 90 days.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 05, 2009, 02:42:11 PM
Level efficiency changes per class and per level.  Sometimes it's grinding sometimes it's questing, sometimes it's both.

My SM just facerolls grinding no problem.  It's a nice relaxing class.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 05, 2009, 03:48:05 PM
I have never been a fan of just mob grinding. I would much rather feel like I have some kind of direction in my leveling, ie questing or dungeons. I start grinding mobs, look down at my exp bar, look at my how much exp I need to level and how much exp the mobs are giving, and then log out and go watch TV. I just do not enjoy mindless grinding. And I am only level 20. I am hoping that if I can make it to 25 that the Abyss will make it much more fun. Otherwise I doubt I will last another month.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 05, 2009, 04:07:12 PM
Crying about the gold spam on official forums is getting worse than the in-game spam itself. It's quite surprising to see such a big game launch getting sunk by what seems like inability to have one guy with a banstick per shift monitoring the chat channels. Or a round-the-clock GM coverage, for that matter.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 05, 2009, 05:15:40 PM
I have never been a fan of just mob grinding. I would much rather feel like I have some kind of direction in my leveling, ie questing or dungeons. I start grinding mobs, look down at my exp bar, look at my how much exp I need to level and how much exp the mobs are giving, and then log out and go watch TV. I just do not enjoy mindless grinding. And I am only level 20. I am hoping that if I can make it to 25 that the Abyss will make it much more fun. Otherwise I doubt I will last another month.

Yeah this game practically requires a secondary form of entertainment in the meantime. My roomate and I moved our whole computer desk to get a better view of the tv.

The game does feel grindy to me because you get more exp if you just grind than if you run around doing quests.  But the rifts are a nice mechanic that creates a little bit of that look over your shoulder feeling, and the RVR in the Abyss has a pretty epic feel. 

Lol, this game feels grindy to me because LotD keep ganking me while I quest in the abyss. Please send a guild wide tell appealing for mercy on a poor Elyos Galdiator named Thunderchief  :-)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 05, 2009, 06:23:37 PM
Crying about the gold spam on official forums is getting worse than the in-game spam itself. It's quite surprising to see such a big game launch getting sunk by what seems like inability to have one guy with a banstick per shift monitoring the chat channels. Or a round-the-clock GM coverage, for that matter.

Last night was brutal on SIEL. I had to block 13 people the moment I logged in and about 10 more over the successive 90 minutes. There was also a new wrinkle: one yutz figured out that most people don't change the default size of their chat window. He cleverly spaced out the text so that the word "[Prompted]" appeared on a new line as if it was an official message. As usual with such nonsense, the sentence that followed had enough grammatical and spelling errors to tip off the experienced; however, there were some people who got tripped up by it. As you'd expect, a phishing site. And while a simple window-resize fixed it (as in, exposed it), over that 90 minute session there were a lot of people wondering. Almost as many as complaining about the spam. And that itself was almost as many as people saying right-click/block.

It's a minigame unto itself!

And yes, LoTRO was as bad at one point, for me anyway.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 05, 2009, 07:05:06 PM
There was also a new wrinkle: one yutz figured out that most people don't change the default size of their chat window. He cleverly spaced out the text so that the word "[Prompted]" appeared on a new line as if it was an official message. As usual with such nonsense, the sentence that followed had enough grammatical and spelling errors to tip off the experienced; however, there were some people who got tripped up by it. As you'd expect, a phishing site.

Not all that new, but shocking none-the-less. I mean seriously, how does that slip the noose of the EULA? What I am really in awe of is the lack of official forum gold spam/phishing posts. Not sure why they have not blown that area up yet since not one admin seems to be able to operate it and they have openly admitted they can not activate anything.

/block is annoying, but it works. Shouldn't HAVE to /block spam, but meh... at least the queues have eased up from hours to 10-20min on servers.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 05, 2009, 09:12:56 PM
You're still getting queues? SIEL has been labeled "High" but I haven't had a queue since they raised the cap.

Haven't been on Israphel since I created the pre-order character though. So I get barraged by Modern Angel's wall of text. But as Koyasha pointed out then, I experienced the same. It was about 12 people just spamming as fast as the channel would let them. And I say 12 because in 45 seconds I had blocked 12 and hadn't again experienced spam :-)

I don't get the forum problem either. But then, WoW trained me to avoid the oboards at all costs.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 05, 2009, 10:12:31 PM
I have not been stuck in a queue on Isphrael yet, only gotten DCed a single time (man getting booted to the desktop on a crash is annoying). Been maybe two instances of lag becoming unbearable both for brief moments. But i do play fairly late at night and on an east coast server, while living on the west. 24.6 greatly looking forward entering the abyss. My gear is complete shit, hoping to find some easy upgrades.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: jakonovski on October 06, 2009, 04:52:36 AM
I have a stupid question: is it possible to change the text size of the npc dialog window?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 06, 2009, 06:37:48 AM
As far as I know, no.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Drubear on October 06, 2009, 08:08:42 AM
Kewl: while we're in "asking stupid questions" mode - do you have to do the 1-9 thing for every toon? Or do you get a buy once you've done it once on a server?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 06, 2009, 08:26:03 AM
Yes, you have to do 1-9 with every toon.  It sucks but really after you do it, it's only 2-3 hours of time.  My last new character as a Mage -> Spiritmaster, i got through the first ten levels in 2-2.5 hours.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 06, 2009, 11:40:23 AM
You're still getting queues? SIEL has been labeled "High" but I haven't had a queue since they raised the cap.
Still an "over 2000" queue on Tuesday evening on EU server (spatalos? one of these crowded [eng] ones)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 06, 2009, 05:55:37 PM
Ouch. So I'm east coast playing on west coast, and that could be part of it. Or it could be the harbringer of "our EU launch blew away all of our expectations, we're getting ready to blah blah blah" :-)

Kewl: while we're in "asking stupid questions" mode - do you have to do the 1-9 thing for every toon? Or do you get a buy once you've done it once on a server?
As Draegan said, 1-9 for all characters. However, expect this to change probably within 6 months or so, probably based on having a character at the cap. It's not the 1-9 that's the chore. When you want another character in the Abyss, the 1-25 becomes a real bear.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 06, 2009, 08:52:45 PM
The gap in power from a level 24 character to 25 is insane. Or maybe its more pronounced with assassins? Does anyone have a link or knowledge about how attacks/skills interact. It appears my special attacks interrupt auto-attack and aren't based on weapon damage + skill damage. Creating a situation that I might be losing damage by using my specials, even the pure damage based specials. Especially in instances where the combo animation takes a second or so to go off. Or a link to some addons so i can figure it out myself?

Edit: I love the amount of cut scenes, even tho most of them are of terrible quality.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 07, 2009, 02:09:55 AM
Playing a gladiator, I realized that timing my specials to go out JUST a second after the auto-attack animation started it gives me more DPS. This is because the specials cancel autoattack, but the damage is always calculated at the start of any animation, so you can time your specials and fire them off like right after (actually a few milliseconds before) the autoattack damage pops out. This way you'll basically cancel the animation for the autoattack but not its damage. It's harder said than done. I ran many tests and it works for me. By just firing all my specials I get on cooldown at the end of the first whole skills cycling and I only get one autoattack. Instead, by timing my way I get a couple two or three more autoattacks in the same timeframe, not to mention that I can even use this as a fight starter: approach mob to autoattack him and fire your first special a few milliseconds before autoattack hits. That results usually in having the damage of the autoattack calculated even though the animatin didn't show as it has been canceled by your special one, but you get the damage of both.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 07, 2009, 02:11:19 AM
The gold spam issue, official word:

Quote
Addressing Gold Spam
10-06-09 22:39:04views 5272
While Executive Producer Lance Stites took time to address some of the most prominent issues raised in the Aion community last week, we want to specifically address another issue that is a top priority for the team here at NCsoft: in-game real money trading (RMT) advertisement, sometimes referred to as “gold spamming.” These activities are something we’re actively combating right now. They are also something you can help us with, and something that we are committed to addressing continually in the future.
 
We currently have Game Masters monitoring all our servers. They track chat channels closely and have been banning thousands of spammers every day. This form of active monitoring is a part of a much larger network of tools and sensors that we’re currently utilizing to help create a better game experience for the Aion community across the board.
 
If you’re experiencing chat spam, there is a way for you to address this immediately on your own and help us create a better gameplay experience for everyone. You can use the Block User feature. All you need to do is to right-click on a user’s name and choose to block that user. While this doesn’t eliminate the problem, it is one small step you can actively make to improve your game experience. Using Block User also helps us identify spammers much more quickly.
 
We are considering a number of methods to address this chat spam that have been implemented in previous games, as well exploring new technologies and what they may have to offer to improve your game experience. One upcoming feature for Aion will be an improved chat filter to help reduce the overall chat spam. This filter, along with new tracking and monitoring methods, is the first of many steps that we’ll be taking to help resolve the issue of gold spamming.
 
We appreciate all the feedback and ideas you have been giving us so far. We will continue to scour the communities out there for other ideas as we go. We absolutely recognize how important this is to you and a good game experience in Aion, and we reiterate that we are currently addressing it. Thank you for your patience and for all of your input.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 07, 2009, 02:22:40 AM
What Falc said pertaining to glads is true. That being said, if you are a dual wielding class (like a glad can be, i picked up the stigma for it), your dps is higher not doing any specials, just letting the auto attacks run through.

Edit: Specials are still better for pvp though, where the hits dont come at certain, regular intervals.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageh on October 07, 2009, 02:35:59 AM
Specials are pretty important for the buff/debuffs though, even if the auto-attack DPS is higher. When grouped with melee dps, the gladiator (warrior) armor debuff makes a noticeable difference, and the shielding buff is pretty cool when soloing, because at the expense of a couple seconds longer fighting it can reduce downtime to zero.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 07, 2009, 03:08:28 AM
I find that hard to believe, auto-attack is based on your weapons damage, skills are not.  So unless skills reduce DPS by a substantial margin (this should be immediately apparent), no way could this statement be true. The spread in damage between similarly leveled weapons varies greatly. And it definitely would not be true across all dual wielding classes regardless of weapon.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageh on October 07, 2009, 03:24:48 AM
Considering glads and the fact that polearms can 4-hit on auto-attack but not on specials, it doesn't seem that improbable to me. Can't comment on dual wield, but it certainly seems the way that sustained auto-attack DPS is higher with two-handed weapons than with spamming specials.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 07, 2009, 03:44:02 AM
With a polearm, no just auto attack sucks. With dual wielding, I just use the Great Cleave skill (which is kinda like a weapon through), and the Severe Weakening Blow to debuff them, then just sit back and let him auto attack. My avatar does two attacks every 1.4 seconds. Give it a try.

Edit. Dammit, forgot to mention. Things like + Attack mana stones only add to your weapon swing damage, not special damage. At least it doesn't change the displayed damage on the tool tip, while changing out your weapon with an inferior one will.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 07, 2009, 06:56:55 AM
Weapons do affect your specials, at least they did on my Ranger.  I don't know how they do though and it might not be universal throughout the classes and skills.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 07, 2009, 07:07:04 AM
Dont gold spammers have to get level 5 to spam the channels too? 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 07, 2009, 08:28:15 AM
Dont gold spammers have to get level 5 to spam the channels too? 

Yes.

Also, according to some translations of the korean test server, they are drastically changing the exp reward for quests for the top levels.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: jakonovski on October 07, 2009, 08:41:18 AM
I'm only level 13 and thus have no idea how big the grind is, but compared to how WAR handled insufficient high level exp rewards, that is  :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 07, 2009, 09:34:18 AM
The gold spam issue, official word:

Quote
Addressing Gold Spam
10-06-09 22:39:04views 5272
While Executive Producer Lance Stites took time to address some of the most prominent issues raised in the Aion community last week, we want to specifically address another issue that is a top priority for the team here at NCsoft: in-game real money trading (RMT) advertisement, sometimes referred to as “gold spamming.” These activities are something we’re actively combating right now. They are also something you can help us with, and something that we are committed to addressing continually in the future.
 
We currently have Game Masters monitoring all our servers. They track chat channels closely and have been banning thousands of spammers every day. This form of active monitoring is a part of a much larger network of tools and sensors that we’re currently utilizing to help create a better game experience for the Aion community across the board.
 
If you’re experiencing chat spam, there is a way for you to address this immediately on your own and help us create a better gameplay experience for everyone. You can use the Block User feature. All you need to do is to right-click on a user’s name and choose to block that user. While this doesn’t eliminate the problem, it is one small step you can actively make to improve your game experience. Using Block User also helps us identify spammers much more quickly.
 
We are considering a number of methods to address this chat spam that have been implemented in previous games, as well exploring new technologies and what they may have to offer to improve your game experience. One upcoming feature for Aion will be an improved chat filter to help reduce the overall chat spam. This filter, along with new tracking and monitoring methods, is the first of many steps that we’ll be taking to help resolve the issue of gold spamming.
 
We appreciate all the feedback and ideas you have been giving us so far. We will continue to scour the communities out there for other ideas as we go. We absolutely recognize how important this is to you and a good game experience in Aion, and we reiterate that we are currently addressing it. Thank you for your patience and for all of your input.


Really?  They have GMs monitoring channels and banning people?  I have trouble believing this.  Why do goldspammers operate all day long then?  Why do people phish all day long?

Every morning, I send in a gold spammer/phiser report.  Today's list has 9 spammers and 1 phisher.  1 spammer is also on yesterday's list.  I do it via the website because the petition system is fucked up.

Beginning to get pissed off that NCSoft's response to players is bullshit and "use block."

Beginning to believe people who say that NCSoft really doesn't care that much about gold sellers.

Is it really that difficult to ban someone for spamming a gold sales site?  It can't be done automatically right on the spot?  Suppose I logged in and spewed horrible racist- and profanity-laced speech constantly?  I find it hard to believe that I wouldn't get an immediate ban for that - so why no immediate bans (as in, see gold spam, ban account) for gold sellers?



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ghost on October 07, 2009, 10:07:23 AM
It's probably harder to get rid of them than you think.  These guys have been practicing for years with WOW and Blizzard has never been able to fully get rid of them. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 07, 2009, 10:43:41 AM
It's probably harder to get rid of them than you think.  These guys have been practicing for years with WOW and Blizzard has never been able to fully get rid of them. 

Cochroaches?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 07, 2009, 10:53:36 AM
It's probably harder to get rid of them than you think.  These guys have been practicing for years with WOW and Blizzard has never been able to fully get rid of them. 

I'm not talking about fully getting rid of them.  I'm talking about a GM having the power to ban someone on the spot.  How hard can that be?

LFG channel continuously scrolls all day long with spam messages from the same people.  NCSoft says they have GMs monitoring chat channels.

So why are these spammers - and the account phisher who appears daily with a new name - allowed to spam constantly, all day long?

Something is odd here.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 07, 2009, 10:57:24 AM



Really?  They have GMs monitoring channels and banning people?  I have trouble believing this.  Why do goldspammers operate all day long then?  Why do people phish all day long?





They've been quite public about this, several times a day i get spam from GMs showing off their banhammer.  Since i am anon and dont understand why anyone would subject themselves to a public chat channel this is way more annoying than the non existant gold spam.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sobelius on October 07, 2009, 11:00:49 AM
The gap in power from a level 24 character to 25 is insane. Or maybe its more pronounced with assassins?

Assassins also get something like a combination of 9 power upgrades/new powers at 25 (maybe other classes do too?).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 07, 2009, 11:05:48 AM

Really?  They have GMs monitoring channels and banning people?  I have trouble believing this.  Why do goldspammers operate all day long then?  Why do people phish all day long?


They've been quite public about this, several times a day i get spam from GMs showing off their banhammer.  Since i am anon and dont understand why anyone would subject themselves to a public chat channel this is way more annoying than the non existant gold spam.

Because maybe someone HAS to use public chat channels to find other people to do a group with?

The game gives us tools that are either completely and utterly useless or fucking irritating because they're filled with gold spam, or we have to spend 15 minutes a day upon logging in to block people, because NCSoft can't fucking ban people ON THE SPOT?

I think they have part time GMs, not full time, as they state.

I can't even submit an in game petition for any reason because their petition system is completely fucked.

Incidently, I do realize that complaints about gold spam can be irritating.  I don't do that in game.  

NCSoft is full of shit about how hard they're working on this.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 07, 2009, 11:17:38 AM
Maybe its a lot more obvious for me since i actually don't get any gold spam and the thing that bothers me is the constant spammy messages from the GMs but i see them banning people all the time.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 07, 2009, 11:33:04 AM
Maybe its a lot more obvious for me since i actually don't get any gold spam and the thing that bothers me is the constant spammy messages from the GMs but i see them banning people all the time.
I'd dare a guess it's the guy who has the chat channels enabled, that's in better position to judge what impact the GMs actions have on the chat channel spam, if any.

They may be doing something but if it has no apparent effect then it's quite like that zen tree thing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 07, 2009, 11:56:05 AM
I agree that they don't seem to be doing as much as they could, but they may have a plan to do things more effectively than the stopgap measure of banning a few accounts.  I don't know.  I also agree that their GM service is bizarrely absent.  I tried to submit a petition a few nights ago only to be told that I can't do it between like midnight and 8 am or something.  I don't know what's going on but they DO need to get on improving their support, stat.  This isn't L2 where we've come to expect a complete lack of support, GM's, etc.  The lack of support could cost them a lot of subscriptions since they're aiming at a market that has higher CS standards these days.

On the other hand, the spam still is not that bad.  I created a new character recently.  No blocks in my list, all channels active.  I blocked six spammers when I logged in, and bam.  My chat window was clear of spam.  SIX.  Across all channels, and that's in the newbie zone where they have access to general and trade.  They don't exactly level way up and go yammer in Morheim general chat very often.  Playing for the next four and a half hours or so brought my total block list to a whopping eight.  Unless I see a video of someone blocking people for several minutes and still having their chat window filled with spam, I call bullshit on any claim that people are having to spend more than a minute on login blocking spammers.  I'm not a fan of ludicrous exaggerations of this sort.  The point that spammers are annoying and it seems like they're not being handled effectively enough can be made without resorting to huge levels of hyperbole.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 07, 2009, 12:17:02 PM
You could hire 1 guy to monitor all 13 or so servers and just ban the spammers, that would take what...about 5 minutes per server?  Do that a few times  day and done deal. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lightstalker on October 07, 2009, 12:25:00 PM
Their idea of full time support is probably people in the role working a regular slate of hours as a full time employee, not 24x7x365 coverage as WoW has led us to take for granted.  You know, a perfectly legal and reasonable work-week definition of full time staff.  The hours where they will take a petition are from 7am and 10pm, they do provide 24hour time format but do not specify a timezone in this message they provide after your heartfelt screed is redirected to \dev\null.  :awesome_for_real:

They probably are working very hard on this, and are also out of their depth when it comes to the CS expectations of this market.  They clearly didn't recognize how far away from what some of their customers deem as acceptable they are.  If they automate the banning of gold-sellers (or allow On the Spot no review instabans) in short order someone like, say a bunch of goons, will have banned everyone from the opposing faction on their server during an important/popular event.  This is a PvP game, afterall, and we've seen this before.

This game has provided a crude tool to its users in place of targeted tools (like refined LFG, or community based channels), as such they can't clamp down without impairing the game experience of non-abusive users.  There hasn't even been any complaining here about ToS violating guild names or guild crests yet, too much low-hanging gold spam fruit to be had.  This is just a combination of early WoW level chat sophistication + several years of learning from those same gold farming organizations.  It isn't really that spectacular, unexpected, or interesting.  If you've got a lot of spam problems you are doing it to yourself.  Leave Channel 1 if you don't want to deal with the iniaty of other players, come back only when you have a specific need to be in Channel 1.  I do run with most of the global channels disabled, if I'm blocked by group content...  I skip it.  Then again, I'm having more fun getting killed in unexpected places, like during the ascention quest.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Gunzwei on October 07, 2009, 01:39:50 PM
A lot of the gold-spam issue is just with the game itself and how much of a role $$ plays especially as you close in on 30. Item drops become few and far between and a few PVE deaths can wipe out all the income you've acquired over a play session. Just banning or blocking gold-spam will alleviate some symptoms but doesn't really address the problem imo.

I'm sure RMT's see AION as a treasure trove for making money due to the game's own mechanics. Unless NC-Soft starts changing in-game pricing or loot drops I only see the RMT problem getting significantly worse regardless of what bans or chat filters they put in.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on October 07, 2009, 03:15:41 PM
Dont gold spammers have to get level 5 to spam the channels too? 

Yes.

Also, according to some translations of the korean test server, they are drastically changing the exp reward for quests for the top levels.


Wow, that is an incredibly good idea.  I suppose I am a little in shock hearing about a game company that isn't intentionally trying to destroy themselves.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 07, 2009, 03:16:16 PM
Weapons do affect your specials, at least they did on my Ranger.  I don't know how they do though and it might not be universal throughout the classes and skills.

Yup, the absolutely do. + Attack manastones, do not. So for a glad, they lose alot of bonus damage on their specials when switching from a high attack polearm, to a low attack but fast weapon, and it's better just to auto swing away.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Redgiant on October 07, 2009, 03:35:45 PM
It's probably harder to get rid of them than you think.  These guys have been practicing for years with WOW and Blizzard has never been able to fully get rid of them. 

The solution seems so simple if they would do it.

Ban the game key used for the account. They know what it is.

Then it isn't just a matter of leveling up another 5 (which probably takes organized spammers less than 30 minutes since I am sure they have pocket PL'ers for that job).

if you did that , they would have to get another game key and not just level another character named leyhflwhvlqawrvklfervlkuf.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: kondratti on October 07, 2009, 03:38:04 PM
Well, they did something.  After Maintenance last night, the chatspam is gone from the channels.  PLayed for several hours after restart and saw no spam at all.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: BitWarrior on October 07, 2009, 05:23:15 PM
To those whom wanted quest XP to increase: http://www.massively.com/2009/10/07/big-improvements-in-aion-1-5-1-patch/

Quote
Based on the table shown in the notes, quest experience is being increased; to the tune of almost 500% on average (if our calculations are correct). The craziest example is a level 44 quest going from 13,300 to 703,820 experience (53 times as much).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Soln on October 07, 2009, 05:31:54 PM
smart


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Simond on October 07, 2009, 05:35:18 PM
It would have been smarter to do that before it launched in the west, natch.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 07, 2009, 05:54:24 PM
I can get 13k from a single mob kill at 28, that lvl 44 quest had to be broken to begin with.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on October 07, 2009, 09:03:42 PM
I think that the reason the gold spam is so prevalent is simply (as has been stated before) the nature of how crafted items are the most powerful in the game and the Zimbabwean prices on everything (especially tradeskill materials from the vendors).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 07, 2009, 09:28:44 PM
It would have been smarter to do that before it launched in the west, natch.

I believe it's mainly the last 12-15 levels.  If you're 35-40 right now you're ahead of the curve I expect.  There are some quests from 20-30 that needs some love.  There is a large difference sometimes.  Some give 15k some give 50k some give 100k and they all ask you to do relatively similar things.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 07, 2009, 10:45:53 PM
They probably are working very hard on this, and are also out of their depth when it comes to the CS expectations of this market.  They clearly didn't recognize how far away from what some of their customers deem as acceptable they are.
It's not their first big MMO launch on the western markets by any means. If they still don't get the 'cs expectations' by now then perhaps they just never will, but i really don't see them as a company which should be cut any slack in this matter on basis of lack of experience.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 08, 2009, 12:18:23 AM
the Zimbabwean prices on everything (especially tradeskill materials from the vendors).

Lol.

Everything in this game costs an arm and a leg. You died? 15,000 Kinah please (at least at my level); you want to teleport somewhere? 5k; did I hear you wanted to bind at this new location for convienience? 10k per; New wings? let's just say it's a good thing this game doesnt have player housing, because that bitch would have about three mortgages out on it right now. And thats not including the fact that you have to buy shit from the auction house because the quest rewards are almost always useless for their level. This game forces you to grind just to keep grinding.

I spent last night purely pvping, had a friggen blast. I can't overstate the fun we had. The final butcher bill after all the teleports to get back into the action, spirit heals from the invetible falls or when a mob would finish us off in the middle of a pvp match, left us 100 grand a piece poorer.




Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageh on October 08, 2009, 02:13:00 AM
Quest experience in general is somehow totally weird. Outside of campaign quests, most "run of the mill" fetch-me-10-rat-tails quests yield about the same amount of XP 2-3 kills of +0/+1 mobs would give, which generally only takes a fraction of the time, and the item rewards aren't usually that stellar either.  Given the amount of EQ grinding "experience" I have amassed, I sometimes just find a good spot and grind/harvest for 1 hour straight. It gets me random drops that I can sell, solid experience and is still way more fun compared to the 5 hours straight dervish camping in NRo. Come to think of it, that sounds pretty sad, no?  :why_so_serious:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 08, 2009, 03:11:29 AM
The kill EXP from the first instance is insane, those things have to be 100k a pop. I gained almost an entire level from one run. Its also completely generic and short, with 1 blue dropping boss. Partook in my first siege/siege defense. Half the people crash to the desktop as they approach the conflict, some people crashed 9-10 times before saying fuck it. Melee seems to be fucked in general due to the mechanics of how the game wants to completely stop before initiating the animation, but does the range calculation after you have stopped. Meaning a target moving even a little bit will cause your attack/skill fail.

From a casual delving into PvP it appears that non-casters are at an extreme disadvantage in any form of pvp. Not just from the whole "interrupt your skill" nonsense but that in addition to how badly the game rubber bands in general. Seriously debating re-rolling a caster but im not sure that i have it in me. I know many skills have yet to be unlocked, but i dont see any skills being able to compensate for the "YOU ARE NOT IN RANGE, THAT IS NOT A VALID TARGET" that summarizes pvp. I would be more effective using my bow.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 08, 2009, 03:46:32 AM
Patch notes for 1.5.1 say:

Quote
2. During Pvp, when casting a skill on a player and they run out of range during the skill cast, the skill will still go off if the target is still within a certain distance from the caster.

So melee PvP is being fixed with next patch. Yay.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 08, 2009, 04:20:43 AM
The kill EXP from the first instance is insane, those things have to be 100k a pop. I gained almost an entire level from one run. Its also completely generic and short, with 1 blue dropping boss.

The exp is insanely awesome from that thing. I wish it didn't lock you out at 29. Also the boss is not guarenteed to drop a blue. In fact he's not guarenteed to drop anything at all. Of four times i did the instance (Training Grounds for the Elyos), he dropped nothing three of them. A quick check around the group and in chat revealed that it is actually rare for him to drop anything at all.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on October 08, 2009, 05:43:09 AM
If you don't have a preset guild/group/etc is it possible to get swept up into a random group/warband/zerg and pvp?



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 08, 2009, 06:03:07 AM
If you don't have a preset guild/group/etc is it possible to get swept up into a random group/warband/zerg and pvp?

I have tagged along on a few "fight back the elyos gank squad" groups. I believe they happen when a bunch of single players actually have a collective thought and mention it to the zone. It does seem to happen pretty easy, but not nearly as frequent as you'd think - blame that single player mentality and fucked game mechanics that continue to penalize players for grouping. Just once I'd like a game to actually reward group play with an XP modifier for being in a group with max group getting max multiplier.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 08, 2009, 06:13:09 AM
the Zimbabwean prices on everything (especially tradeskill materials from the vendors).

Lol.

Everything in this game costs an arm and a leg. You died? 15,000 Kinah please (at least at my level);



Yeah but at least PvP death only costs you 1kinah(at the soul healer) regardless of level, if you die in PvE than you pay


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 08, 2009, 06:51:23 AM
The exp is insanely awesome from that thing. I wish it didn't lock you out at 29. Also the boss is not guarenteed to drop a blue. In fact he's not guarenteed to drop anything at all. Of four times i did the instance (Training Grounds for the Elyos), he dropped nothing three of them. A quick check around the group and in chat revealed that it is actually rare for him to drop anything at all.

I know he has multiple items with the same generic prefix, I couldn't say how often he drops them. But it seemed the assumption was a blue would drop. Its really depressing how simplistic that instance was, there wasn't a unique behaving mob in it. Impossible to fuck up if you have the vaguest notion of what "pulling" is.

Im also a random player and did not find it difficult to get into a group, assuming you have no standards of how bad they suck at every conceivable task. The cool kids (after much bitching), eventually accepted the unwashed masses. But only till our defeat was certain and even then we were still out numbered 2to1 at the very least.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 08, 2009, 07:34:18 AM
I have to say that being a cleric in the game(level 33) is wicked awesome.  Last night in the Abyss I found a decent farming spot and every time I got attacked by 1-3 Elyos I could get away no problem.  If only 1 person jumped me every time I got away, healed up and went back and killed them.  Clerics are awesome since we can dispel almost everything off of us and heal through even the highest damage and slowly kill a non healing class.  At this point I have no fear of being ganked in the Abyss cause I know unless I get gangbanged by a large group I can get away haha


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 08, 2009, 09:37:20 AM
I know he has multiple items with the same generic prefix, I couldn't say how often he drops them. But it seemed the assumption was a blue would drop. Its really depressing how simplistic that instance was, there wasn't a unique behaving mob in it. Impossible to fuck up if you have the vaguest notion of what "pulling" is.

Not saying its full-proof, but take a spiritmaster and have him/her cast spirit erosion at 5% or so. I have been 3/3 on blue drops in there off that boss when i cast it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on October 08, 2009, 09:13:27 PM
We went and did the first batch of spy quests this morning with our group of 4. We were all level 27-31 at the time, and the quests are in a lvl 20ish part of Morheim. We actually felt a little bad for all the level 20-24 Asmos whose quest hub we effectively locked down while getting to our quest giver. They kept rezzing and coming back at us.

I don't know about the other servers (looking at server stats shows that the number of chars overall is now pretty even 51-49 to asmo for most servers), but Elyos are just plain dominant on Vaizel. Maybe it is because it is a west coast server, dunno, but as far as I know Asmos have yet to take a fortress in the Abyss, while Elyos have them all the time. Is kind of annoying for the "free the prisoner" quests that require the other side to have contrl of the fortress.

I am still having fun, though the grind (especially for cash just to do basic stuff) is getting to me a bit.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sheepherder on October 08, 2009, 09:31:06 PM
Just once I'd like a game to actually reward group play with an XP modifier for being in a group with max group getting max multiplier.

Man, that's totally never been done before. (http://www.wowwiki.com/Formulas:Mob_XP#Group_Experience)

Okay, I'll go back to lurking now.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 08, 2009, 11:07:52 PM
I much preferred Shadowbane's system.  When you group, you get...exactly the same amount of exp as if you were soloing.  Loot was finite, but exp remained pretty much the same, unless you were grouped with someone too high level for the mobs you're fighting.

Anytime I'm asking myself whether I should leave this group and go solo simply based on the exp I'm (not) getting, there has been a design failure.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sheepherder on October 09, 2009, 02:02:23 AM
Anytime I'm asking myself whether I should leave this group and go solo simply based on the exp I'm (not) getting, there has been a design failure.

Games where solo xp = group xp means you're roughly multiplying you're exp gain by the number of people in your group.  Which generally means the developer will set the experience threshold for a level at something appropriate for this rate, viciously fucking over anyone soloing.  The law of unintended consequences bites pretty hard in this case.

This would actually be an interesting discussion for development.  And I should learn how to lurk and watch developments more stealthily, because I suck at it.  In the meantime, how many people here are thinking of staying past the free month (or whatever)?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 09, 2009, 02:06:07 AM
It doesn't have to be exactly like shadowbane where group = solo, but there's really no game that doesn't give way too big a reduction in exp when you're grouped.  Frankly, anytime I'm grouped I should be getting significantly more exp than I am solo, and it should be by enough of a margin that I never have to try and calculate 'would I get more exp if I went off and soloed' because the answer should be a blindingly obvious NO.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sheepherder on October 09, 2009, 02:28:32 AM
From my experience with WoW even dividing experience equally (the bonus kicks in with three people) you're still getting significantly better experience between synergies, buffs, quests getting done faster, less competition for mobs, and your basic teamwork shit (like the other guy hitting the mob with a stun/taunt if you're low health).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 09, 2009, 06:24:40 AM
It doesn't have to be exactly like shadowbane where group = solo, but there's really no game that doesn't give way too big a reduction in exp when you're grouped.  Frankly, anytime I'm grouped I should be getting significantly more exp than I am solo, and it should be by enough of a margin that I never have to try and calculate 'would I get more exp if I went off and soloed' because the answer should be a blindingly obvious NO.

I have found soloing to be the best xp so far because I can grind out mobs very fast, basically at my own pace.  Usually if I group with people they dont understand the idea is to grind mobs fast, instead they are off picking nodes, afking and other shit which totally kills the pace.  I only group in game now if its an instance type deal or for a quest.  Also better to solo because then I get all the loot and dont have to split it. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 09, 2009, 08:12:52 AM
Its significantly faster for me to group with another dps to grind. You can kill bigger in probably a third or less of the time as solo, with no downtime. Even if you are merely maintaining the same xp rate, you are still killing higher leveled mobs who drop better gear. Find an area with two dot mobs a few levels higher than you both that have a repeat quest associated with them. Increases my exp accumulation probably by 50%, with the added benefit of relative safety. The ghost area on the east of abyss being my ideal spot.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 09, 2009, 08:25:48 AM
I found 2-3 people worked well when I was doing the repeatable quest in the abyss at level 25-29 ish.  WIth a partner you get credit for his and your kills so you can do the quest handin faster whcih gives 48000xp


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 09, 2009, 08:55:43 AM
Most people expect very little down time while playing, anything with long rest periods between fights is simply not going to fly anymore.  Grouping was meant to reduce downtime, a tank and a healer SHOULD kill a lot faster than a tank that has to wait for his hps to regen after every fight or a healer who has to wait for his mana to regen because he takes a lot more damage every fight, but this is just not the case in any game anymore.  I can fight 7 equal level mobs before i need to recover some hps, and this is usually a 10 second or so rest, grouping doesn't speed up my kill rate in any way shape or form in fact grouping with a non dps class lowers it by quite a bit.  Frankly i much prefer it this way, i alt tab and afk constantly while playing so i make a horrible group mate, if we went back to the days were grouping was helpful in reducing the downtime incurred by soloing i would simply quit playing, and this thread would be nothing but a bitch fest about the horrible fail that would come from that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 09, 2009, 09:38:37 AM
I found 2-3 people worked well when I was doing the repeatable quest in the abyss at level 25-29 ish.  WIth a partner you get credit for his and your kills so you can do the quest handin faster whcih gives 48000xp

At 25 killing 5 mobs will give me the same amount of xp that quest gives.  Not sure if there is any benefit to that strategy other than saftey in numbers.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 09, 2009, 09:47:44 AM
Abyss quests give a decent amount of abyss points, quite a bit more than just killing, so i can see how doing the turn ins faster would benefit you.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 09, 2009, 10:31:35 AM
I found 2-3 people worked well when I was doing the repeatable quest in the abyss at level 25-29 ish.  WIth a partner you get credit for his and your kills so you can do the quest handin faster whcih gives 48000xp

At 25 killing 5 mobs will give me the same amount of xp that quest gives.  Not sure if there is any benefit to that strategy other than saftey in numbers.

Well in doing this you still share the kill XP, the handin XP is like a bonus and you can hand the quest in 150 times or something.  But the goal is to kill as fast as you can and hand in repeatedly for maxed XP gain.  I blew through levels 26-28 pretty fast this way.  Quest also gives 5000kinah as well


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 09, 2009, 01:21:46 PM
For someone who can fly i sure fucking fall to death a whole lot.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 09, 2009, 07:53:20 PM
Quote
I can fight 7 equal level mobs before i need to recover some hps, and this is usually a 10 second or so rest, grouping doesn't speed up my kill rate in any way shape or form in fact grouping with a non dps class lowers it by quite a bit.

Id be amazed at the explanation for this. Unless you are killing mobs in a single hit no way is this true. And yeah the 45k or so for the repeatable quest is only 5 kills, but you get that exp every for a 13 kill bounty quest that is right next to the quest giver. Its a substantial increase of hourly exp not to mention to AP it gives.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 10, 2009, 07:55:29 AM
Only issues is that those bounty quests are so crowded that it's impossible to farm.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 10, 2009, 08:19:23 AM
Quote
I can fight 7 equal level mobs before i need to recover some hps, and this is usually a 10 second or so rest, grouping doesn't speed up my kill rate in any way shape or form in fact grouping with a non dps class lowers it by quite a bit.

Id be amazed at the explanation for this. Unless you are killing mobs in a single hit no way is this true. And yeah the 45k or so for the repeatable quest is only 5 kills, but you get that exp every for a 13 kill bounty quest that is right next to the quest giver. Its a substantial increase of hourly exp not to mention to AP it gives.

I phrased that wrong, i should have said it does not improve my exp gain.  Even getting to do turn ins faster doesn't help much when the repeatable quest areas are so crowded you gotta wait on respawns anyways.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: veredus on October 10, 2009, 05:16:03 PM
I just realized that the youthful voice is Zuko from Avatar.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kovacs on October 10, 2009, 08:30:55 PM
Well, they did something.  After Maintenance last night, the chatspam is gone from the channels.  PLayed for several hours after restart and saw no spam at all.

I'd love to know your secret.  Spending all your time in the combat spam window perhaps?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on October 10, 2009, 10:38:07 PM
The RMT spammers have found the emoticon icons for their spam, hearts and smileys abound in LFG.....Block list actually got full today and I had to remove a bunch of the oldest ones.

Learned something mighty useful today, express mail shugo will come into instances (was not sure if they would). I ran out of arrows in Fire Temple, and one of the other guys who has an alt that has cash went and express mailed me a bunch. I now have 5000 arrows in an express mail package for emergencies.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 11, 2009, 05:02:10 AM
I phrased that wrong, i should have said it does not improve my exp gain.  Even getting to do turn ins faster doesn't help much when the repeatable quest areas are so crowded you gotta wait on respawns anyways.

You do have to scout out the place to see if its full, personally I don't even try to farm there until real late. Not only because competition with the tireless farmers, but you are almost assured to get ganked on a regular enough basis for it to be a wasted endeavor.

Doing the attunement quest for FT at the moment, does it give the same ridiculous exp as NTC?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: nurtsi on October 11, 2009, 08:10:33 AM
Is there anything like a barbershop in the game? Can I change the appearance of my toon after character creation, like hairstyle, body proportions etc?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 11, 2009, 08:24:15 AM
Is there anything like a barbershop in the game? Can I change the appearance of my toon after character creation, like hairstyle, body proportions etc?
The tech is in game (they have NPCs which basically give access to character creation screen and allow to change all attributes this way) but the functionality is currently locked -- it costs in-game tokens which are not available for the time being.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Jerrith on October 11, 2009, 06:08:37 PM
The RMT spammers have found the emoticon icons for their spam, hearts and smileys abound in LFG.....

They're the brands / marks that group leaders can set.  In terms of entering them, they're unicode characters E000 through E025.   is my favorite (the smiley).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 12, 2009, 07:58:06 AM
I wish i knew why every single gold selling site i get spammed with is a wow site if they've done such a good job at stamping them out.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 12, 2009, 08:04:42 AM
Because people still purchase gold even if its not flooding every channel in your game making communication impossible and filling up two block lists in under a weak?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 12, 2009, 08:27:45 AM
i don't so much mind whacking the spammers with the block bat when they pop up. I do mind the constant reminders from the GMs warning about the phishing sites but nothing on the kinah selling. Maybe add onto that timed auto message about phishing sites with a little note about how the purchasing of ingame items is against the rules or something. I mean AT LEAST make it known you are aware of the problem.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 12, 2009, 09:51:03 AM
I noticed yesterday the price of Aion kinah is down to $15/mil and prices have been dropping steadily, makes me wonder if many people are actually buying it.  I did have a person in my guild who was on an awful lot.  We asked him to hop on vent and wouldnt answer our tells.  Eventually he did answer and had horrible english(the guy I know could write and speak english well) so we knew at that point he had paid a site to level him.  Needless to say /gboot and I havent seen him on now for over a week. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 12, 2009, 10:02:22 AM
Happens in every MMO, as more and more people reach higher levels the relative value of everything plummets. If people weren't purchasing gold there wouldn't be swarms of farmers/bots. A million kinah when everyone is level 10, is far more valuable than when everyone is 40. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 12, 2009, 10:09:45 AM
I noticed yesterday the price of Aion kinah is down to $15/mil and prices have been dropping steadily, makes me wonder if many people are actually buying it.  I did have a person in my guild who was on an awful lot.  We asked him to hop on vent and wouldnt answer our tells.  Eventually he did answer and had horrible english(the guy I know could write and speak english well) so we knew at that point he had paid a site to level him.  Needless to say /gboot and I havent seen him on now for over a week. 

Simple economics would say demand for kinah is a tad low. Leveling services on a grinding game is much more plausible than a need for kinah.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 13, 2009, 06:04:43 AM
Not only is the gold spam crazy bad, but the botting is ridiculously obvious.

There is a command under skills, /reportautohunting, that you can use.  Target the player, then either type it or use the conveniently provided button. 

The problem is, there is absolutely no feedback when you do.  No "You have reported so-and-so for botting" nor "Report submitted, we'll look into it" -- nothing.

Seeing the same bots working day after day.  Does NCSoft really care about this stuff?  It's quite disheartening.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: March on October 13, 2009, 08:01:18 AM
This game is drifting in to the "failure to launch" category.

I put up with the 3 hour newbie experience with a good heart (the first time); working to 20 with milestones at 13 and 16 was merely unfun; the fact that I'm still looking at unfun redux to get to 25 is planting seeds of doubt in my mind; what happens when my fashionably late character reaches the [undifferentiated] abyss populated by [much] higher level characters will be definitive... that is, if I make it there before the free month wears off.

My current policy is to cancel immediately during the early month and only manually re-subscribe if I'm enjoying the game.  Right now, not looking good.

Biggest non-mechanics beef: So far, when I am not slaughtering horned sheep, I seem overwhelmingly to beat the fuck out of what I can only characterize as doughy pre-pubescent androgenous tweens... and it's not making me feel heroic; in fact its kinda creeping me out.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 13, 2009, 08:27:59 AM
Abyss is optional, you can level to 50 and never enter the abyss if you are afraid of being the little fish. The spam is getting worse (Im not sure how that is possible but it is), Botting is rampant and NCsoft support seems non-existent, does this game have any live GM/CS at all? They don't even seem to have the tools to send server wide emails, and spam your screen with bullshit every 30 minutes in varying colors (So that the message can be seen due to having an absolutely eye destroying chat window).

While its endearing to have channels spammed with nigger,faggot and goldfor hours at a time the shit is getting old. I have not been in direct contact with a human GM, Im starting to doubt they even exist. I have not seen a single obvious botter disappear from my friends list, Im having to clear my block list daily to make room for the 20 or so names I add a game session. Beyond aesthetics this game is pretty mediocre in every category this combined with the abysmal support is starting to kill my desire to log back in. I am rerolling a caster after hitting 30 due to not wanting to be completely sub-par in every aspect of the game. The game is so close to being good im going to try my hardest to tough it out. But it really appears that NCsoft does not really give a fuck, that this game has been live for over a year and is not their first rodeo makes is even more infuriating.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 13, 2009, 10:03:27 AM
I have a lot of minor annoyances like not having a separate bag for quest items, not being able to gather stuff i already have in my bags unless there is an empty spot, getting kicked to desktop everytime i get disconnected (which fucking happens quite often with embarq) and a few other things that are easily addressed.  My only big complaint is aerial combat, not only how fucking annoying it is in melee but also that some of my best abilities don't work in the air by design.  I hear they are easing up on the range check while in the air to make it easier on melee next patch, heres hoping i can actually hit a moving target.  I honestly do not understand the spamming complaints, if for some unknown sadomasochistic reason i were to subject myself to public channels i would be bothered just as much or more by absolutely almost everything everyone who uses a public channel has to say.  There's absolutely no reason to group if you don't want too, why in the world does anyone chose to subject themselves to anything other than guild and group chat? i wouldn't last in any game more than a few hours if i did that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 13, 2009, 10:37:12 AM
So complaining about a special bag for quest items is valid, but complaining about non-stop scrolling of every fucking channel in the game isn't? At least we have evolved beyond outright denial into bland rationalization.  People seek groups because there is content in every level bracket designed around more than one person, what exactly do you find so confusing about this that you repeat your "I dont understand" shtick every page?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 13, 2009, 10:59:51 AM
The difference is one is completely avoidable and the other is not, obviously.  I spent the first 20 minutes in beta trying to figure out how to turn off public channels, same as i did in Warhammer, AoC and WoW, and not one of those times was because of gold spammers.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on October 13, 2009, 11:12:26 AM
The lack of any apparent GMs is starting to grate on me, simply because it is obvious nothing is being done. And the NCSoft auto spam my screen is almost as bad as the gold spam.

Very little about the mechanics outside of the stupid failure on enchants/manastones mechanic destroying previous successes is bothering me.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 13, 2009, 11:34:18 AM
Apparently NCSoft banned a bunch of people on Friday - just in time for the weekend when there apparently is no customer support at all.  Apparently they inadvertently banned people who did nothing wrong, other than mail large sums of kinah (100,000 or more) to different accounts. 

Apparently, NCSoft's idea of customer service is to write scripts that detect possible gold farmers and then automatically ban people who might perhaps be gold farmers?

Worst customer service I've ever seen in a MMO.  First Korean MMO I've played - I hear this is par for the course.

They're going to bleed subs by the end of the month if they don't fix this pronto.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Pennilenko on October 13, 2009, 11:41:32 AM

They're going to bleed subs by the end of the month if they don't fix this pronto.

They will bleed only American and Euro subs, because they have trained their Asian customers to accept these standards.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waylander on October 13, 2009, 12:25:28 PM
I feel mislead.  I think instead of spamming us with messages about fake sites, they should really tell us that they didn't truly westernize the game to reduce the grind.

It should read something like this...................


Quote
Greetings Daevas!

Recently there have been attempts to fool our customers into thinking we had modified our Korean grinder into a more friendly Westernized version.  Our only official product is AION KOREAN GRINDER 1.5!!!  If you log into any other version of AION, your soul will be crushed and your WALLETS looted!!

Please remember to only play AION KOREAN GRINDER 1.5, and all your troubles will go away!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 13, 2009, 12:37:08 PM
Lol, Waylander you speak the truth. My friends and I are already out. We hit 33, and our abyss pvp experience was starting to look like this: we either smoke the hapless chump, or chumps we find, with no challenge except us all rotating through our chains, or we make no dent in them and they dust us, with nothing we could have done (we have a screen going just to check on the level of our foes after each fight).

We would have to level up by a lot just to stay competetive, and the grind required for that is just brutal. That's the only reason we couldn't go on.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 13, 2009, 01:00:40 PM
Funnily enough, if you read recent interview on Gamasutra (http://www.gamasutra.com/view/feature/4148/the_complexities_of_launching_aion.php) about the Aion launch (which also touches on Lineage 2) there's no single word about that impact/importance of CS, GM presence etc.

It's like it's either a tabu or honestly beyond their comprehension. :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sheepherder on October 13, 2009, 01:40:13 PM
Apparently NCSoft banned a bunch of people on Friday - just in time for the weekend when there apparently is no customer support at all.  Apparently they inadvertently banned people who did nothing wrong, other than mail large sums of kinah (100,000 or more) to different accounts.

A lot of people will simply complain loudly and publicly when they're been caught, or use it to try and weasel shit out of GM's.  I've seen people try to extort epic flyer training out of a GM by saying that he bought the mount and training right before server maintenance and lost the training and his gold.  People were even white-knighting for him up until the GM posted a log of every transaction he had made in the minutes preceding the server shutdown with his gold amount never increasing above what was required for the reins plus change.

That being said, false positives will also get players pissed, which is why assbags try this route.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on October 13, 2009, 03:49:21 PM
I think there is a problem that Aion makes pretty clear, is that the reason Blizzard was as successful as they were is the accessibility of the majority of their game to average people. Aion is accessible up to about 25 and then it starts to hit you between the eyes with the sheer time/resources required to do anything later on.

Don't get me wrong, I am still enjoying the game at this point, but you cannot entice the 10hours of max playtime a week crowd with a game that is as grindy in every aspect as this is. I tend to be one of the more OCD kind of players and the friends I play with are even worse (they actually enjoyed Vanguard) but I know I am in the minority of videogame players when it comes to the amount of time I will commit to a game like this. To keep interest (and possibly get more) NCSoft needs to make some big adjustments to both their exponential time->reward curve for basic things like upgrading spells when levelling up, and their GM/Customer Service philosophy.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 13, 2009, 09:36:48 PM
I saw for the very first time a GM message responding to some question in a class channel. The GM was instantly spammed with locations of bot farms in a dozen locations, he promptly vanished. All in all the bot spam in and of itself i can ignore, its the complete disregard NCsoft is giving to the issue. This game demands round the clock support with a staff that has the ability to ban.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 13, 2009, 10:13:28 PM
I made it to level 20, and I just havent had any will to log in for over a week. The combat is just not very exciting, and grinding mobs over and over is not my thing. I think I will probably cancel before my free month is up.

The funny thing is, playing Aion actually made me want to go back to WoW. Which I havent had any urge to play for over 9 months or so.

I honestly think they need to really up quest exp if they dont want to lose a chunk of the casual players like me.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Modern Angel on October 14, 2009, 02:13:56 AM
So everyone who said it was just another Korean MMO with a centimeter thick coat of Western paint on it only to be subsequently taunted about how this is the best game since WoW were right? Imagine...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sheepherder on October 14, 2009, 03:20:43 AM
The fact that all special melee attacks mechanics for this game are apparently identical to the same mechanic Slam had in WoW prior to 3.0 makes it abundantly obvious that this wasn't going to last.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 14, 2009, 03:21:20 AM
So everyone who said it was just another Korean MMO with a centimeter thick coat of Western paint on it only to be subsequently taunted about how this is the best game since WoW (..)
I think the confusion stems from some people being under impression these two are somehow mutually exclusive. Literally everyone said it's another Korean MMO etc, there's no argument about that point.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 14, 2009, 06:55:25 AM
So everyone who said it was just another Korean MMO with a centimeter thick coat of Western paint on it only to be subsequently taunted about how this is the best game since WoW were right? Imagine...

How exactly is it NOT the best game since WoW? unless you are really into crafting and just love that crafting game everyone else is playing there really is no question about it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ghost on October 14, 2009, 07:08:55 AM
This game is certainly the best MMO since WOW.  The problem is that WOW had style.  This game is generic and formulaic.  I like it, but I don't think I can do it long term.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 14, 2009, 07:14:27 AM
So everyone who said it was just another Korean MMO with a centimeter thick coat of Western paint on it only to be subsequently taunted about how this is the best game since WoW were right? Imagine...

The game is doing quite well, and it will continue to do well because it is not "just another Korean MMO".  Also, nobody was defending Aion to the degree that the OMFGDIKULAWLS!!111 faction has ever claimed.  The clamouring to shit all over the game has had less to do with the game itself, or any person's defence of it, and more to do with the sheer number of mouthbreathing spazzes that populate this forum lately.  


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageru on October 14, 2009, 07:24:08 AM

It might be the best game since WoW... but that's more a sad commentary on how many half-baked MMO releases there have been over that time. I mean when your competition is things like warhammer, conan and champions online it's not much of a claim.

WoW isn't really competing with Aion though. World PvP is not something WoW is ever likely to include. Nor do I expect Aion's PvE content to come anywhere close to what WoW has to offer.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 14, 2009, 08:00:10 AM
That's been a fact since UO. Aion is the best MMO since WoW and is a Korean grind painted with a Westernized coat. It scratches the diku itch for people not into Raiding nor Arenas and have already rolled six alts to max in WoW.

If you want something different, we've known for years this was not going to be it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageh on October 14, 2009, 08:15:45 AM
It wasn't the best MMO EDIT: since WOW for me. If I were to judge objectively, I'd say LOTRO was better. Subjectively, I felt that Age of Conan had a lot more immersion and I felt a lot more compelled to play than I ever did with AION. AION is pretty and straightforward and technically polished, but I somehow never felt the enthusiasm I had for other MMOs. Maybe I'm getting too old for the same old crap, I don't know.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 14, 2009, 08:35:48 AM
Anyone know when the server maintenance begins and ends? The page that gives the information doesn' seem to be working.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Modern Angel on October 14, 2009, 09:31:53 AM
and more to do with the sheer number of mouthbreathing spazzes that populate this forum lately.  

Irony, thy name is post count of 44.

I think that LOTRO is objectively better than Aion. I also feel the same way about Guild Wars, also released after Aion. All I'm hearing from the majority of people I know, in real life and online (it's a whole fuckton of people) is that they're leaving either due to the grind or the customer service/botting/spam issues. Well holy fuck, Batman, everyone knew it was Lineage 2 with quests and a shorter grind. It's one more game in the West driven almost solely by WoW ennui. It'll do fine just because of the sheer number of boxes sold but it's another release and peak game in the States.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 14, 2009, 10:16:44 AM
Irony... post count...



:awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on October 14, 2009, 10:28:03 AM
I'd lump Free Realms as better, but I also think that crafting game everyone's raving about is, too.  There are technical and graphical aspects of Aion I really like, and I think it will continue to do well, it's just too grindy.

On the design side, I still believe having levels in a PvP game is stupid.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Modern Angel on October 14, 2009, 10:32:14 AM
Oh, yeah. Free Realms. That game is intensely fun for all ages in small doses.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 14, 2009, 10:54:18 AM
I saw my guild's population just plummet after 3 weeks.  I find myself logging in less and less.  Meh.  The level flow was perfect up to 20, which happens to be the level I got up to in beta.  Oh well.  The game is fun though so I'll keep playing but I'll be playing a lot less hours.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 14, 2009, 11:33:15 AM
Yea, this one is likely to have as much a post-launch fall off in the West as WAR did. And it pretty much is going to be that grind. Even if it's not true (as would be espoused profusely by which F13er becomes the diehard fan of Aion :wink:) the general perception in a lot of non-hardcore communities is that you hit 25-30 and it radically slows down while you're dodging gank squads or losing your shirt on Soul Healing.

It's a solid game, but it's not the train ride to 60 that WoW was at launch. They needed this one to be different enough to not be directly comparable, but too much of the game is. And when 90% of your audience is coming from one other game, the comparisons are inevitable.

It might be the best game since WoW... but that's more a sad commentary on how many half-baked MMO releases there have been over that time. I mean when your competition is things like warhammer, conan and champions online it's not much of a claim.

That's sort of the point though. People like to think WoW changed the rules. But the reality is that five years on, all they did was invent new ones. Take WoW out of the equation and this genre hasn't really evolved at all, except to at least have a guaranteed playable game on day one. Without the elephant in the room, all of these games would have launched in worse condition and kept ardent fanbois for longer while they screamed louder in collectively-dumbed-down places around the web. This would have continued the tradiiton of giving false permission for crappy launches.

Nowadays, at least with WoW, we're afforded slightly less crappy launches. Hurray for progress!  :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on October 14, 2009, 11:43:00 AM
To their credit, it still launched in much better shape than WAR or AoC, so I think it will see higher retention than them.  The main issue is that it is not very casual friendly.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 14, 2009, 12:11:37 PM
To their credit, it still launched in much better shape than WAR or AoC, so I think it will see higher retention than them. 

Hadn't it already been up and running in Korea for a year?  If so, that's not really comparing apples to apples. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 14, 2009, 12:15:52 PM
The thing that gets me, is it seems like it's only one or two things that need to be tweaked to turn it back around, rather than systemic problems (Hello WAR). There is a core of fun in the pvp, it's just coated in nonsense (the grind, gold spammers, et al).

Although I may be pilloried for this, I feel that the game could use some low level battlegrounds. With xp for pvp. Just until you hit the abyss. The game made us jump through too many pve hoops for its pvp fun.

At Danaiq: Where's Bill Murry???


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 14, 2009, 12:19:07 PM
They need to fix the level curve.  If you can get into a dungeon group for the Training Ground it's like 50-75% of a level per run from 25-28.  Then you stop.  It's great.  But it's on a timer.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 14, 2009, 12:20:37 PM
They need to fix the level curve.  If you can get into a dungeon group for the Training Ground it's like 50-75% of a level per run from 25-28.  Then you stop.  It's great.  But it's on a timer.

Having to stop doing it at 29 sucks bad.  I wish i was still doing it at 31.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 14, 2009, 01:02:31 PM
I held off from leveling to 29 by dying repeatedly so i could get one more run in. First kill I dinged to 29 then got a good 3/4ths a level (small group), combined with a healthy chunk of restored exp. Completely worth it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 14, 2009, 01:06:19 PM
It seems to be like game "flow" is one of their main problems. A lot of people came to Aion for the PVP, and you cant even start until 25, and even them you are pretty much just fodder. Also the level speeds seem very inconsistent. Quest exp is another problem in that some give 5k while others give 50k for basically the same thing.

Low level battleground, or level restricted areas in the Abyss would do wonders I think.

What it really feels like to me is gating content with grinding, and I dont like that. At ALL.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 14, 2009, 01:11:22 PM
I feel that the game could use some low level battlegrounds. With xp for pvp. Just until you hit the abyss. The game made us jump through too many pve hoops for its pvp fun.

Nah, I think most here would agree with you. For a game heavily marketed as having flying PvP, there's way too little of either until 15+ hours in the game for people not on their fourth alt.

Quote
At Danaiq: Where's Bill Murry???

With your R and A  :rimshot:

I need something new. Just undecided.

They need to fix the level curve.  If you can get into a dungeon group for the Training Ground it's like 50-75% of a level per run from 25-28.  Then you stop.  It's great.  But it's on a timer.
Yea, but you're still talking about solo-questing until PUG Raiding, which is what we could be doing in the much more polished WoW. They need PvP to start earlier, as people mentioned in Beta, and one of the few things WAR got right (as Morfiend just mentioned). Otherwise, the complaints will call for more content and NC might respond wrongly by adding more PvE quest grinds, which they can't possibly do to the degree that WoW-at-5-years has.

They need to play to what they promised.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 14, 2009, 01:16:50 PM
I held off from leveling to 29 by dying repeatedly so i could get one more run in. First kill I dinged to 29 then got a good 3/4ths a level (small group), combined with a healthy chunk of restored exp. Completely worth it.

I wish i had thought of that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 14, 2009, 01:17:11 PM
I don't mind the pvping earlier, but I'm completely against instanced PVP.  If they can somehow keep open pvp and not limit it via level, but maybe a penalty.  


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tmon on October 14, 2009, 01:21:50 PM
I'd lump Free Realms as better, but I also think that crafting game everyone's raving about is, too.  There are technical and graphical aspects of Aion I really like, and I think it will continue to do well, it's just too grindy.

On the design side, I still believe having levels in a PvP game is stupid.

Yup, I haven't bought it because I don't want to face doing 25 levels just to get to the fun part of the game. Which I know wouldn't be fun for long since I'd never make it to max level anyway and my tolerance for getting smashed like a bug in PVP isn't all that high.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on October 14, 2009, 01:27:33 PM
Hadn't it already been up and running in Korea for a year?  If so, that's not really comparing apples to apples. 
For the majority of NA players it doesn't matter where or when a game launches elsewhere.  It's our launch that matters to our perceptions of it.

If we wanted to have an exact comparison though, we could ask how WAR is doing in Russia and Taiwan.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Modern Angel on October 14, 2009, 01:29:31 PM
Like Darniaq said, launches are mostly fine now. I guess that's good. It's the wall of suck/grind/spam/idiocy three weeks in that's the undoing.

When was the last time a AAA title launched in horrendous, old school state? It looked like Champions was flirting with it based on open beta but it was mostly okay.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 14, 2009, 01:41:31 PM
If we wanted to have an exact comparison though, we could ask how WAR is doing in Russia and Taiwan.

Excellent point. 

I think that they're both train wrecks with no long-term future.  Aion will last longer mostly because it attempted less innovation and as such, risked less in its implementation.  Aion is just a Lineage-flavored WoW clone. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ingmar on October 14, 2009, 01:41:51 PM
Like Darniaq said, launches are mostly fine now. I guess that's good. It's the wall of suck/grind/spam/idiocy three weeks in that's the undoing.

When was the last time a AAA title launched in horrendous, old school state? It looked like Champions was flirting with it based on open beta but it was mostly okay.

Does post-Tortage AoC count?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Modern Angel on October 14, 2009, 01:50:39 PM
I'm talking mostly server stability hilarity.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tarami on October 14, 2009, 02:01:08 PM
The problem is that it doesn't really matter what western players expect or want from Aion, it'll never sever its ties to the Korean version in more than superficial ways. I can't imagine that NCsoft wants to fund two branches of development for Aion, even if it turns out to be doing really well in the west. What I see is that NCsoft hoped to get away with doing a decent localization up front, then have the Korean studio do all the heavy lifting henceforth and just have a skeleton crew in the west for patch localization. I think even boosting quest XP is beyond what they're prepared to do, and changing when the PvP is introduced it just out there.

I think a major problem NCsoft will face over the coming months is to deliver the news that Aion isn't going to become more casual friendly than it is. Casual players (i.e. the big bulk of MMO players) aren't relevant just during levelling, they're relevant at all levels and with every content patch. Even if NCsoft "fixes" the levelling curve, all content going forward will also have to be casual friendly not to make people leave at that point. Under the assumption that all content will be coming from the Korean Aion studio, I can't see that becoming reality. It is a Korean DIKU and it'll remain a Korean DIKU and personally I find the notion that it can't ever be truly fixed disheartening in a way far worse than just a shitty launch is. MMO players are pretty religous in their beliefs that it'll get better given enough time. Aion may not become better, ever.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Modern Angel on October 14, 2009, 02:21:16 PM
That's what struck me about the disenchantment reports. They're trying to make precisely the same game for a pay by the hour, internet cafe, don't mind a grind culture at the same time as a quest oriented, monthly fee, solo interested culture. And I just thought, Christ, this isn't going to end up working in the long run because they're going to have to choose.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 14, 2009, 03:47:58 PM
If you cancel your account, they dont even ask you why.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 14, 2009, 04:21:21 PM
More than just the traditional mob grinding, it was the complete lack of any sense of adventure that killed the game for me.  I've never played another MMO that felt as linear as Aion.  I never once felt like an explorer.  Zones felt incredibly closed-in.   I was experiencing claustrophobia in a game whose major selling point is freedom of flight.  That's astonishing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 14, 2009, 04:30:55 PM
I feel pretty much the same way, the "world" feels like a bunch of loosely connected levels. Everything is really neat looking and strange so nothing really has an impact of going to see neat looking shit and exploring you do in other games. I don't really know why a zone looks the way it does beyond extremely vague texts in quests. Theres like 3-4 books in the "library" that has given me a majority of the knowledge about the world. Just a little bit more effort in additional to exp re-balancing would make the quests palatable. They came so close why would they half ass some easily added "flavor".

The premise is kinda cool being demi-god beings to explain ressing. I always liked when a games lore accounted for why we never died. EvE and Aion being two good examples.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Slyfeind on October 14, 2009, 05:39:56 PM
AC did that too, with the Lifestones and Thorsten Cragstone being the last person to ever truly die in Dereth. It used to irritate me when my friends roleplayed death in that game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 14, 2009, 05:40:27 PM
Everything is really neat looking and strange so nothing really has an impact of going to see neat looking shit and exploring you do in other games.

I agree with this, and it's a very interesting point because it's a problem that I've never really encountered in another MMO.  I feel bad even calling it a "problem".  There's some great art in Aion - some of the best I've seen in any game; but, is it possible that the artists did too good of a job?  Is the world too attractive?  Is it so refined that its ultimately plain and uninteresting?  The last thing I'd ever want to do is attribute a game's failings to its artists not being lazy enough.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 14, 2009, 05:50:13 PM
This (http://i34.tinypic.com/2z8rddt.jpg) rocks.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on October 14, 2009, 06:04:37 PM
This (http://i34.tinypic.com/2z8rddt.jpg) rocks.

Generic incoming in 3, 2, 1...

I think NCsoft Korea must not have the same kind of massive IP concerns about being sued that NCsoft West must have.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: LK on October 14, 2009, 06:12:01 PM
Those are some hot-detailed avatars in that screenshot.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageru on October 14, 2009, 08:06:20 PM
That's sort of the point though. People like to think WoW changed the rules. But the reality is that five years on, all they did was invent new ones. Take WoW out of the equation and this genre hasn't really evolved at all, except to at least have a guaranteed playable game on day one. Without the elephant in the room, all of these games would have launched in worse condition and kept ardent fanbois for longer while they screamed louder in collectively-dumbed-down places around the web. This would have continued the tradiiton of giving false permission for crappy launches.

Nowadays, at least with WoW, we're afforded slightly less crappy launches. Hurray for progress!  :awesome_for_real:

No, there's heaps of innovation but it's mostly inside wow. The "Wow is for kids, I'm too cool for that" people (and warhammer developers) just miss it entirely. Just recently wow has introduced phasing allowing MMO's to tell a progressive story, vehicles as a core gameplay mechanic, raid content that allows you to set difficulty without breaking immersion (Ulduar hardmodes and achievements), world PvP that has some concept of self-balancing and actually integrating twinking / alts while avoiding old cock-blocks like tiered raid content and AA point requirements. For the next expansions they're going to try (and probably fail, at least initially) ranked battlegrounds, rejuvenating the old-world (something EQ never did), cross server PvE instances (so old world dungeons remain viable) and a new progression mechanic.

This is not the thread for that though.

It really disappoints me that a 5 year old game is still so dominant. Games like Champions where there's a pretty start and no idea where they're going long term just aggravate me. Much better to come up with some novel gameplay mechanics, some space to play and a clear plan to expand it so that one day you can challenge wow. Instead it's all about selling the boxes.

I'm not sure Aion has any new answers though. The core progression mechanic is pretty much taken from early WoW PvP where it proved to be ball-breaker. Nor do I think the balaur will balance world PvP in any way that adds to gameplay. At it least it covers a gameplay choice, in world PvP, that is under-represented. Same could probably be said of Eve, and possibly fallen earth if they grow it well.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Gunzwei on October 14, 2009, 08:29:47 PM
Hadn't it already been up and running in Korea for a year?  If so, that's not really comparing apples to apples.  
For the majority of NA players it doesn't matter where or when a game launches elsewhere.  It's our launch that matters to our perceptions of it.

If we wanted to have an exact comparison though, we could ask how WAR is doing in Russia and Taiwan.

The other day I had to move the english .pak files around so I could launch the game in Korean to get a chat option with a NPC to show up (lvl 30 asmo daevaonian armor exchange). Nothing quite as fun as navigating 3 different menus of Korean NPC text in a game that was promoted as "westernized".

As far as AION's retention they're banking on a carrot that's at the end of a really long ass stick. They should have taken some time to streamline the game into having a faster pace and dropping you into where you want to be. Personally this is why I think so many people enjoy GW or WoW's BGs/Arena. It's not so much that people particularly like the combat systems or instanced pvp but the fact that all it takes is a few mouse clicks to get into the action. Even RFO had a more streamlined RVR experience than what I've seen in AION and it was way more of a grindy Korean POS.

With a few key changes AION could be a much better game, but the same could be said about every other MMO that's come out over the past decade.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 14, 2009, 09:11:46 PM
It's a solid game, but it's not the train ride to 60 that WoW was at launch.
To be fair, WoW at launch was hardly kittens and roses in terms of levelling speed, either -- the first player catass to hit l.60 managed that after 11 days since the game launch. It might've been more controlled experience but there's still comments about final levels (40 onward) of the game being mostly a grind. Subsequent cuts and the "pay us extra for faster xp" system make a different impression now few years since the launch.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 14, 2009, 10:04:11 PM
It's a solid game, but it's not the train ride to 60 that WoW was at launch.
To be fair, WoW at launch was hardly kittens and roses in terms of levelling speed, either -- the first player catass to hit l.60 managed that after 11 days since the game launch. It might've been more controlled experience but there's still comments about final levels (40 onward) of the game being mostly a grind. Subsequent cuts and the "pay us extra for faster xp" system make a different impression now few years since the launch.

I think the quests where much more well done in WoW. Yeah, its maybe seen a bit through rose colored glasses, but I always had fun questing in WoW. Aion quests feel poorly designed for the most part and lacking any real meat, they are just thinly desguised grinding. While WoWs quests where the same thing, the pace and flow felt much better, even in vanilla WoW close to release.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 14, 2009, 11:22:23 PM
I gave WoW early level questing a spin just a couple months ago on the free trial actually... and yup, it definitely seems like rose coloured glasses :grin:  This is to say, there really wasn't anything about the WoW quests and flow that'd stand out compared to LotRO and now Aion. Of course, WoW deserves the credit for paving the way for these others so to speak, but the kill10rats and storylines are very comparable quality-wise.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageh on October 15, 2009, 02:04:28 AM
It's a solid game, but it's not the train ride to 60 that WoW was at launch.
To be fair, WoW at launch was hardly kittens and roses in terms of levelling speed, either -- the first player catass to hit l.60 managed that after 11 days since the game launch. It might've been more controlled experience but there's still comments about final levels (40 onward) of the game being mostly a grind. Subsequent cuts and the "pay us extra for faster xp" system make a different impression now few years since the launch.

Not to derail, but WoW was a hell of a train ride at launch. Casuals were hitting level 60 in 3 months and having fun. I fondly remember the lore that was behind places like Ashenvale, Hillsbrad, Badlands with all the quest chains leading into BRD, Plaguelands with Stratholme and Scholo, LBRS/UBRS. You were exploring and if you paid attention it was all pretty impressive and well-thought out. Heck, even the nightmare of every casual player, The Barrens with its horrible chat and the quests that were constantly having you rund 15 minutes around was conveying a sense of achievement and exploration. It really did feel like a vast african Savannah type of territory. There was unfinished content in the endgame bracket, yes (Silithus, for example), but what was there was of very high quality. And lots more than most games that came after WoW. People that nowadays say it was all broken or not working or whatnot are either not remembering or outright lying. Yes, it had lots of "kill me 10 rats" quests, but it had lots of good quests, too, and quite a few memorable ones.

Nowadays, in AION we go from point A to point B for a grand total of 200 yards beeline but meandering for about 5 miles just so we run around a bit longer, and while doing so we get about 90% "kill me 10 rats" quests for killing, quests which border somewhere between sick and dumb. I feel more like the local wildlife exterminator, in a sadistic and cruel way - hello EVIL ADULT SPARKIE OF DOOM AND INFAMOUS SNUFFLENOSE GOPHER HERE COMES DIVINE JUSTICE WRRAAAAARGH - than a demi-god. And the novelty of flying wears off quickly. The tactical depth, at least up to level 20, is pretty much that of EQ from 10 years ago, combat is a matter of pressing the same 5 buttons in the exact same order for a couple minutes, there are hardly any reactive abilities and the next level is a mere 2000 kills of a mob away while skill diversification through stigmas or equipment is quite underwhelming. Hello, 1999!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 15, 2009, 03:35:22 AM
Not to derail, but WoW was a hell of a train ride at launch. Casuals were hitting level 60 in 3 months and having fun. I fondly remember the lore that was behind places like Ashenvale, Hillsbrad, Badlands with all the quest chains leading into BRD, Plaguelands with Stratholme and Scholo, LBRS/UBRS. You were exploring and if you paid attention it was all pretty impressive and well-thought out. Heck, even the nightmare of every casual player, The Barrens with its horrible chat and the quests that were constantly having you rund 15 minutes around was conveying a sense of achievement and exploration. It really did feel like a vast african Savannah type of territory. There was unfinished content in the endgame bracket, yes (Silithus, for example), but what was there was of very high quality. And lots more than most games that came after WoW. People that nowadays say it was all broken or not working or whatnot are either not remembering or outright lying. Yes, it had lots of "kill me 10 rats" quests, but it had lots of good quests, too, and quite a few memorable ones.

You are just describing what people were feeling in 1999 with EQ, too. The excitement of a working, new massive world doesn't always have to do with its real absolute value. WoW questing was better than everything by its time, but it wasn't nothing special and it still is not. Nostalgy plays a great role when it's time to write "biographies". It's ok that you and a few other millions players remember the WoW questgrind experience as incredibly refreshing, but that was it: usual generic 10 rats based questgrind, as it can be found in many other games. People were loving every aspect of the game, from the combat/leveling pace to the art direction, and they still do, but a questgrind is a questgrind and when it comes to storytelling EQ2 was far superior since the get go if you ask me. Too bad it was inferior on so many other things that its qualities were so completely overshadowed and quickly forgotten. All that said, 10 rats will always be 10 rats, in every MMO, doesn't really matters how much you sugar coat them. What makes the difference is how rewarding is the perception of your 10 rats. That is were WoW scored all its records over everything, Aion included. Aion quests are underwhelming when it comes to rewards. Big, pathetic mistake.

I don't really feel like talking about Aion now, but I have a question, which is seriously not JUST Aion related: how come no one, not even an indie software house, is experimenting with what everyone has been preaching since basically forever, meaning a game where you level very very fast, like you hit the cap in like 5 days hardcore and 30 days very casual? Yes I know, everyone would burn content so fast, but dammit, if your game is going to be PvP, so content is almost self-produced, how terrible can it be to get to the cap soon? Shadowbane did this when it was dying already and it was a huge (for its standards) success, everyone loved it and kept making alts to add to their stable of PvP chars. This makes so much sense in PvP games, but I still feel it could work for PvE ones: instead of creating content from lev 1 to 50 and then nothing, you create the same amount of content, but since you get to 50 first, you spend half of your given content for the level up and the other half for the top level stuff, where advancement isn't vertical anymore (levels) but horizontal (equipment, unlocking zones, etc). If anything, I am surprised no one tried (no, Guild Wars doesn't count as a MMO) or is even trying to make a MMO where getting to the top takes  less than a month for the general public. Or what about ten normal servers and a FAST xp one? If everything goes on the fast XP one, then they are probably trying to tell you something!

Are they SO sure that the market wants to level up forever? And IF that is the case, isn't that what alts are for anyway?



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageh on October 15, 2009, 04:05:59 AM

You are just describing what people were feeling in 1999 with EQ, too. The excitement of a working, new massive world doesn't always have to do with its real absolute value. WoW questing was better than everything by its time, but it wasn't nothing special and it still is not. Nostalgy plays a great role when it's time to write biographies actually. It's ok that you and a few other millions players remember the WoW questgrind experience as incredibly refreshing, but that was it: usual generic 10 rats based questgrind, as it can be found in many other games. People were loving every aspect of the game, from the combat/leveling pace to the art direction, and they still do, but a questgrind is a questgrind and when it comes to storytelling EQ2 was far superior since the get go if you ask me. Too bad it was inferior on so many other things that its qualities were so completely overshadowed and quickly forgotten. All that said, 10 rats will always be 10 rats, in every MMO, doesn't really matters how much you sugar coat them. What makes the difference is how rewarding is the perception of your 10 rats. That is were WoW scored all its records over everything, Aion included. Aion quests are underwhelming when it comes to rewards. Big, pathetic mistake.

Derail incoming!

No.

WoW questing was special and was able to tell some very good stories. From level one onwards, were you were killing the local level 5 centaur overlord and thwarting the invasion of Orgrimmar, to that poor soul in the Plaguelands that had died without being able to reach her brother. I still remember the level 10 Quest where you had to stop that orc warlock from betraying Thrall. It felt "cool" in a way that "kill 10 rats didn't". On to the ghostly kids still running around Scholomance island while you were uncovering past events (whatever the island was called, I don't remember) and the stories of important figures like Nathanos, Tirion, the prince from DM West, there were chilling, thrilling, funny moments and lots of them were unique. Even the ubiquitous killing of 10 rats was often done in the name of something epic. Not "epic for the reward" but "'epic cause it felt so". It's not "me and a few million people remembering that wrong", if you don't know what I mean. It is you having missed that. And that's okay, but it's not that it wasn't different just because you didn't care.

EQ had some of that charm due to inspired world design and solid art direction - for its time - but I am not looking back at EQ as anything else than a glorified chat room with nice pictures where me and a bunch of virtual friends were sitting on our virtual (and physical) butts for a couple hours an evening, chain pulling and checking our experience bars every 100th kill. Funnily enough, EQ also had some solid lore for back then, but the game didn't encourage you to care about the lore other than from an academic point of view. The epic quests were interesting, I admit that. Interesting, yet painfully grindy. And not "questgrindy grindy" either, just "grindy".

FWIIW, I played both EQ2 and WoW the day they launched, and I played them both in beta. EQ2 didn't have better stories, at least not the "original launch version" of EQ2. It had a few stories, and it had all the flat moral two-dimensionality of EQ1, packaged in the same ol' uninspired grind from EQ1. Even the zone and art design was inferior to EQ1, with the art style being - to me - way inferior (Oh look how many polygons we have! And we can use all of them to build a plastic world!). The innovations of EQ2 weren't in the story telling or the quest system. Maybe you're talking today's EQ2, which is indeed a different beast and has copied a lot from WoW.

I am not glorifying anything about WoW, I'm just giving it credit where credit is due. They made the quest approach mainstream, and they did it in an inspired way.

Sorry for the derail. To returnd the thread on topic:  :awesome_for_real: AION is not moving anything forward. It's not even trying to compete. It's sort of nudging you to PVP and makes some feeble attempts at good writing. Then you get to PVP and probably notice it doesn't really change that much. Or that it wasn't worth the grind to get there.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageh on October 15, 2009, 04:11:46 AM
I don't really feel like talking about Aion now, but I have a question, which is seriously not JUST Aion related: how come no one, not even an indie software house, is experimenting with what everyone has been preaching since basically forever, meaning a game where you level very very fast, like you hit the cap in like 5 days hardcore and 30 days very casual? Yes I know, everyone would burn content so fast, but dammit, if your game is going to be PvP, so content is almost self-produced, how terrible can it be to get to the cap soon? Shadowbane did this when it was dying already and it was a huge (for its standards) success, everyone loved it and kept making alts to add to their stable of PvP chars. This makes so much sense in PvP games, but I still feel it could work for PvE ones: instead of creating content from lev 1 to 50 and then nothing, you create the same amount of content, but since you get to 50 first, you spend half of your given content for the level up and the other half for the top level stuff, where advancement isn't vertical anymore (levels) but horizontal (equipment, unlocking zones, etc). If anything, I am surprised no one tried (no, Guild Wars doesn't count as a MMO) or is even trying to make a MMO where getting to the top takes  less than a month for the general public. Or what about ten normal servers and a FAST xp one? If everything goes on the fast XP one, then they are probably trying to tell you something!

Sorry for making this an additional reply, but I think it deserves its own post.

I think part of the success of the MMO concept is the amount of time it takes to level and grow your character, and the sense of progression that comes with it due to advancement through PVE. You become attached to your character in way that makes you care about it. It also makes PVP more meaningful.

If you take that away for 5-day maxing and full PVP afterwards, you're getting too close to shooter territory. Why not go all the way and let players pick pre-defined characters? Because of the "world" you are fighting over? I've played Unreal Tournament maps back in 1999 that were about as big as cities in WoW, and you could siege all way long. There's all sorts of Battlefield mods that offer instant action over huge maps. But, no one would pay for that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 15, 2009, 05:02:29 AM
Kageh, really, whatever.
You have great memories. Fine. I have different ones. Your tirade full of quotes about why WoW ten rats were so great per se to you is ok, but doesn't really have objective basis. I didn't "quote" specifical quests or storylines from EQ, EQ2 or even Aion stuff because I think it's unnecessary, the result will always be based on a mix of feelings and memories, more than raw quality. Or the perception of quality induced by how rewarding the whole gaming experience was.

Perception is key, and Blizzard has always been the best at leading players perception in the right direction, making look awesome what is just ok thanks to all the other really awesome aspects of the game. It's a trail effect: because of all the things that were good in WoW, the ones that were plain are remembered as good as everything else.
AoC is another good example: biggest issues being the quests became less and less rewarding not just in term of XP (and because of that less interesting to follow, and they weren't enough), but their average quality was high at all levels, it just wasn't that fun to keep gathering those ten rats because of other game issues (poor itemization often makes a game generally not rewarding).

Well, we are free to disagree. WoW quests were nice to me, while EQ2 ones were the awesome from the get go with a few still unparalleled peaks. Aion's are less interesting than WoW ones, but I stand by my idea that a questgrind is a questgrind and the way it rewards you, and the whole game around it, is what makes you perceive it as really better or worse. The more you are enjoying the killing and the social experience, the more you are going to be willing to read a quest dialogue with a satisfied face. It's like that generic summer tune still so dear to you because echoes of that girl you loved who used to play it all the time. *sigh*


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageru on October 15, 2009, 05:17:22 AM
I don't really feel like talking about Aion now, but I have a question, which is seriously not JUST Aion related: how come no one, not even an indie software house, is experimenting with what everyone has been preaching since basically forever, meaning a game where you level very very fast, like you hit the cap in like 5 days hardcore and 30 days very casual?

Guild wars?



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on October 15, 2009, 05:17:44 AM
There are just as many "story line" quests/campaigns in Aion as there were in WoW 4 and a half years ago, in fact, the campaign system actually seems a little more well constructed than the chains of round the world fedex quests in WoW that were solely a way to keep people in the game with loosely veiled pop-culture references. You just have to read them, and not hit escape on the cutscenes.

Sure, the depth of the world may not be as much, but Aion doesn't have 10 years of previous games worth of already created lore/places to use as a foundation.

I am not saying Aion is perfect, it is not by any means, and quests are underwhelming in the reward part. (I really think they need to make quests give a lot more cash to give people both a reason to do them, and to make wallets of players fill up at a rate that won't bankrupt them every 5 levels when they buy new spells.)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 15, 2009, 05:57:27 AM
Of course, WoW deserves the credit for paving the way for these others so to speak, but the kill10rats and storylines are very comparable quality-wise.

Except in Aion, it's not kill10rats, it's kill 30 rats and 20 mice.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 15, 2009, 06:11:44 AM
I don't really feel like talking about Aion now, but I have a question, which is seriously not JUST Aion related: how come no one, not even an indie software house, is experimenting with what everyone has been preaching since basically forever, meaning a game where you level very very fast, like you hit the cap in like 5 days hardcore and 30 days very casual?

Guild wars?



If it counts as an MMO to you, fine. But in that same post of mine you quoted I said a few lines later:

If anything, I am surprised no one tried (no, Guild Wars doesn't count as a MMO)

I guess you disagree, or you hit quote like instantly.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 15, 2009, 06:12:50 AM
Not even remotely. The world being an unconnected mess has nothing to do with Warcraft having years of "history". A vast majority of WoW's lore is unique to that game beyond the types of creatures. The first instance in Aion is a generic level where the end guy does not even have a name let alone a story. As does every "major" quest chain leading up to that point. There is a vast qualitive distance between Aion and WoW's "quests" that has absolutely fuck all to do with nostalgia. And goes far beyond flavor text. Yeah the cut scenes are neat if entirely underused and lacking in quality and relevance, but thats about it. Shit half the campaign quests are not even tied to an NPC let alone a story. You grind to said level and it magically unlocks in your log, with no reference to anything beyond how much grind you have endured. The bad guys have names like Black Claw chieftain,Klaw Queen and Notascha General. They have no personality or objectives, they are generic grinding mob, they dont even have unique abilities and behavior. Its also difficult to use the "Its a pvp game", because PVE is also intrinsic to the PvP. Mobs take over and hold 'forts' they defend forts, you need to kill these mobs to take space. You attain AP and ranks based in my experience mostly by fighting NPC's.

There is more lore and plot development in WoW leading up to Vancleef than ive seen in the entirety of Aion. All books are not equal because they are books, all grinds are not equal because they involve grinding, equivocating them as being so is a paltry defense. The world is a grinding "race track" with one route from point A-B in 99% the cases. This is also ignoring that most WoW gives plot lines to each race, each has a unique beginning and 1-10 reveals huge plot points that are touched upon all the way to 60.

Never had a problem with money easily having fully expanded bags/bank and 1 mil by 30.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 15, 2009, 07:20:25 AM
Its a bird, its a plane, its Aion falling from grace   :why_so_serious:. No really why was I the only guy saying "lineage 2 reskinned"? To be fair gryeyes WoW has about what, 5+ years of lore behind World of Warcraft, so it is understandable that their quest and missions actually attempt to tell a story. I mean its not like Aion could hire writers like real game developers do right?  :oh_i_see:. And really by now fuck the thought that "Guild Wars isn't an MMo so there aren't any lessons to take from it because its not an mmo SEE" in the ass till the anal bleeds. Guild Wars was our only 3rd iteration of mmo's, EQ and UO being the first, EVE and WoW being the second. Warhammer, AoC, FE, Champs, and now Aion  are all attempting to bring the second iteration of mmo's to the next generation, like the mmo's designed around the EQ and UO time was trying to do with the first iteration. I mean really, telling a story, being able to customize your character on the fly, get into the action now pvp, true horizontal advance, gold sinks that aren't cockblocks by another name, 90% of your game being end game content? All are core features of Guild Wars.

At this point devs can keep making 2nd generation mmo's and hell build first generation mmo's built for todays graphic cards, but they aren't going to stick. Even if you remove WoW from the equation the shear number of f2p mmo's with all the core elements of diku bullshit that everyone loves, makes still designing 2nd generation mmo's a losing venture. I mean you can play WoW for free, legally, and with under a new skin AND WoW is still here, so what room is there? FE if it last till December has a chance to capture the "I want EVE but not in SPACE" crowd but that's it folks.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Slyfeind on October 15, 2009, 07:36:11 AM
What about totally separating the end-game from the levelling? At character creation, you're ready to go on any raid you want, or compete in any PvP scenario. When you're done, you go back to Leveling Land. All rewards in raids only apply to raids, PvP rewards are only for PvP, and levelling rewards are only for more levelling.

This is, of course, combining three games in one world, but most MMOs do that anyway; just on a different scale.

Another option, of course, is wait for Blizzard to do the ultra-fast levelling game, whereupon devs everywhere will point and laugh at their idiocy, then cry as they bring in 100m subscribers.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tazelbain on October 15, 2009, 07:39:15 AM
What about totally separating the end-game from the levelling? At character creation, you're ready to go on any raid you want, or compete in any PvP scenario. When you're done, you go back to Leveling Land. All rewards in raids only apply to raids, PvP rewards are only for PvP, and levelling rewards are only for more levelling.

This is, of course, combining three games in one world, but most MMOs do that anyway; just on a different scale.

Another option, of course, is wait for Blizzard to do the ultra-fast levelling game, whereupon devs everywhere will point and laugh at their idiocy, then cry as they bring in 100m subscribers.

http://forums.f13.net/index.php?topic=17659.0 (http://forums.f13.net/index.php?topic=17659.0)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 15, 2009, 07:53:11 AM
Except in Aion, it's not kill10rats, it's kill 30 rats and 20 mice.
Which boils down to the same thing when the WoW quest asks you to bring 10 rat tails and 1 rat out of 5 comes with one :why_so_serious:

(not to mention brillance that's Stranglethorn Vale, as fondly remembered by Bartle (http://www.youhaventlived.com/qblog/2009/QBlog170509A.html))


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Slyfeind on October 15, 2009, 07:56:01 AM
http://forums.f13.net/index.php?topic=17659.0 (http://forums.f13.net/index.php?topic=17659.0)

:ye_gods:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageh on October 15, 2009, 08:04:11 AM
Kageh, really, whatever.
You have great memories. Fine. I have different ones. Your tirade full of quotes about why WoW ten rats were so great per se to you is ok, but doesn't really have objective basis.

Define "tirade" please. Is that derogatory? Ironic? Can a "tirade" per se be okay? Is that an oxymoron?  :heartbreak:

All is "whatever", except, you are trying to tell me that my memories are my misconception of generic poop and you are seeing through it all? What is "objective" when it comes to quest quality? Your criticism? Do you have metrics what percentage of the WoW quests include item fetching, rat killing, what percentage is purely lore based, which ones are guaranteed drops and so on? I've been lurking around here long enough to know your stance on WoW and yeah, you might be biased, I don't care. But throwing your bias against what you perceive as my bias you are trying to achieve what exactly? Convince me that your bias is "better"? That in the end, mine is just subjective while yours is what would you say, objective?

Like I said, I'm not on a crusade to sell you WoW, I couldn't care less about what you think about WoW. I'm trying to explain what elevates "good questing" above "kill ten rats", while you keep telling me "It's all 10 rats, everywhere, yadda yadda" on everything. Maybe my explanations are imprecise and naive, my bad. I'm not lecturing the 101 on quest design. But from my own viewpoint as a veteran MMO player, I tried to give you examples.

Also:
There is more lore and plot development in WoW leading up to Vancleef than ive seen in the entirety of Aion. All books are not equal because they are books, all grinds are not equal because they involve grinding, equivocating them as being so is a paltry defense. The world is a grinding "race track" with one route from point A-B in 99% the cases. This is also ignoring that most WoW gives plot lines to each race, each has a unique beginning and 1-10 reveals huge plot points that are touched upon all the way to 60.

This.





Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 15, 2009, 08:08:44 AM
(not to mention brillance that's Stranglethorn Vale, as fondly remembered by Bartle (http://www.youhaventlived.com/qblog/2009/QBlog170509A.html))

Thanks for that link.  It was an interesting read and a reminder of just how many things Blizzard has done well. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 15, 2009, 08:23:15 AM
That's green, right? right? :uhrr:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 15, 2009, 08:24:49 AM
That's green, right? right? :uhrr:

I loved STV, Nagrand, and Shalozar basin.  They were some of my favorite zones of any MMO I've ever played (as well as Ungoro crater... loved the land of the lost references!). STV was even more fun on a pvp server.  

Not green.  

As a frame of reference you have to understand that I played MUDs for years before playing MMO's.  I remember playing EQ for the first time standing in front of Kelethin and being in total awe.  I played that game for years in the first person. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Zane0 on October 15, 2009, 08:33:10 AM
Quote
There is more lore and plot development in WoW leading up to Vancleef than ive seen in the entirety of Aion.
I played WoW for four years. I couldn't tell you the first thing about Vancleef.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 15, 2009, 08:34:19 AM
Not green.  
Ohh. I asked because Lum had an alternative view (http://brokentoys.org/2009/05/18/the-unbearable-lightness-of-stranglethorne-vale/) at it, one which i tend to agree with more, personally. I guess it's just down to the horses for courses thing, then.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 15, 2009, 08:35:15 AM
NCSoft isn't even putting a dent into the Aion kinah farmers.  Prices down around $13/million now.  

I still see the same bots around day after day - although I can now report up to 10 per day (what's with the limit?).



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Pennilenko on October 15, 2009, 08:47:30 AM
I am disappointed that I spent money on this game and I liked Vanguard.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 15, 2009, 09:09:11 AM
Participated in my first fortress defense and fortress offense last night.

A Balaur Carrier disgorged a bunch of level 40 elites, which took our fort in just a few minutes.

So our force took the nearby Elyos fort.

It was fun, didn't disconnect once, although many people did.  At level 30, I could do 1 point of damage vs. the fort boss, so instead of that, I focused on killing the Elyos force that was trying to kill our guys.

I very much like the battles in this game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 15, 2009, 09:30:01 AM
Not green.  
Ohh. I asked because Lum had an alternative view (http://brokentoys.org/2009/05/18/the-unbearable-lightness-of-stranglethorne-vale/) at it, one which i tend to agree with more, personally. I guess it's just down to the horses for courses thing, then.

I don't think that I've read Lum's view.  Being that I usually side with Lum, I may find it more to my liking.  

Thanks for the link.

EDIT: Yes.  Lum nailed it.  I still enjoyed the zones a great deal, but I clearly see the flaws that Lum is pointing to.  Perhaps I'm looking back with Rose colored glasses. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 15, 2009, 11:06:07 AM
Thats odd. I very much enjoyed STV, but then I was Horde. In fact I think STV was one of my favorite zones. Although Bartle got one thing really wrong.

Quote
It's the first zone in which Alliance and Horde characters come into regular contact with each other — more significant on PvP servers than on non-PvP servers.

If you are Alliance, this is your first time coming in to PVP. If you are Horde, you have recently come out of Hillsbrad, which is the most lopsided zone, what with having level 22 to 30 quests for Horde and level 30 to 35 quests for alliance. This leads to the Horde being slaughtered in Hillsbrad, and then finally getting a chance for some even level PVP in STV.

/derail


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Hawkbit on October 15, 2009, 11:15:27 AM
I suspect that's one of the reasons behind the 'cataclysm'.  A general redesign of leveling should even that out. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: jakonovski on October 15, 2009, 12:33:35 PM
I am disappointed that I spent money on this game and I liked Vanguard.

Vanguard was like North Korea, even its towns bore a striking resemblance to Pyongyang.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Jerrith on October 15, 2009, 01:52:53 PM
The other day I had to move the english .pak files around so I could launch the game in Korean to get a chat option with a NPC to show up (lvl 30 asmo daevaonian armor exchange). Nothing quite as fun as navigating 3 different menus of Korean NPC text in a game that was promoted as "westernized".

That's interesting.  Do they just not display dialog options that haven't been localized, or what?  I'm trying to earn that armor set as well (32/22/22/13/-) though on the Elyos side, and wonder if I'll run into a similar problem.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 15, 2009, 01:55:25 PM
The other day I had to move the english .pak files around so I could launch the game in Korean to get a chat option with a NPC to show up (lvl 30 asmo daevaonian armor exchange). Nothing quite as fun as navigating 3 different menus of Korean NPC text in a game that was promoted as "westernized".

That's interesting.  Do they just not display dialog options that haven't been localized, or what?  I'm trying to earn that armor set as well (32/22/22/13/-) though on the Elyos side, and wonder if I'll run into a similar problem.

I didn't have a problem getting my first piece on Elyos side.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 15, 2009, 02:28:15 PM
Quote
There is more lore and plot development in WoW leading up to Vancleef than ive seen in the entirety of Aion.
I played WoW for four years. I couldn't tell you the first thing about Vancleef.

Thanks for sharing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Zane0 on October 15, 2009, 02:33:22 PM
my point is simply that 'quest lore' only goes so far -- presuming it goes anywhere at all


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lightstalker on October 15, 2009, 05:43:54 PM
On WoW Quest Superiority:

Did you read the book you were asked to deliver to the lumberjack, or did you just deliver it because it was a fed-ex quest and you already understand how fed-ex quests work (or bread crumb quest)? 
Did you read the lumberjack's diary before delivering it to him, or just accept the delivery quest and move on?
Did you miss how a minor character like this lumberjack and his to-be wife Dryad in the corner had a story available if you were willing to look for it?

Or then the language potion quest line where the Squirrel-boy falls in love with the Kobold?  Is it inferior because it doesn't involve a heroic challenge?  That's likely a cultural difference as much as any difference in the quality or quantity of content. No pop culture references (that we recognize) and no emphasis on heroic challenges at low levels. Novel concept, you are a grunt and you do grunt-worthy things.  Hey new guy, go find some shit I lost in the woods.  WoW has you doing heroic things at low level and tedius trivial tasks at max level (go pick some flowers, give them to a lady in the lake and bring me a sword so we can refill the armory), and somehow that's the epitome of quest design?

This suggests the quests in Aion and the quests in WoW are the same kind, perhaps that the difference is in degree (or that Blizzard is more in your face and story-on-rails than admitted to here).  There are perhaps more quests at a deep level of engagement in WoW because WoW is a game about questing as Aion is a game about PvP (or looking pretty at the bank or falling to your death or whatnot).  Both games had the other aspect at release, but it wasn't the focus (and rightly so given their objectives and audience).  WoW's open world PvP was pretty half assed, and still is, I'm not seeing the point here of the complaint on Aion questing not being WoW qesting.  A game that wasn't trying to revolutionize questing didn't!  Holy shit!   



The games are different, they have different strengths and weaknesses.  Even in quest Aion has improved some parts beyond what WoW released with or offers today, though it doesn't match up well point for point because Aion's target market doesn't care as much about WoW style quests.  Why complain that a game wasn't built for you when... it wasn't built for you?

Right non-exhaustive
The locate feature for quest items and areas of interest is pretty awesome and built in.  It even has an in game guide to follow around in addition to the area map indicator.
Direction text itself is far more accurate than the WoW counterparts.
Character customization is really awesome, characters look pretty or cute which suggests potential for wide and lasting appeal.
Your Character is inserted into cut scenes, not just a generic hero image.
The world is very pretty.
The world lets you explore (and die) how you see fit - I've died during the ascention quest and glided from one subzone over another.
Aion allows you to come to understand the language of your enemy, through a quest line, breaking a barrier that is unbreakable in WoW.
Auction House success puts the item directly into your inventory - no screwing around with fetching the mail.
Sell all misc is a handy vendor option.
Combat chains automatically put the next ability on the same button - so you can button mash without filling the screen with user controls out of the box.
Everyone can gather everything.

Wrong non-exhaustive
They've brought the capital falling death city into the future, which isn't great.
Characters are cute causing players to identify with their avatar, a problem when they get WTFPWNED in PvP.
The 10 levels in and you make a permanent decision about the rest of your character's life with limited information thing is not so great.  Shadowbane had that same decision, but in Shadowbane you didn't feel like you lost any time getting to the decision (one can lose hours just in character customization in Aion).
Managing the pop-up UI elements is cumbersome. 
Managing chat and inter-player interactions is cumbersome.
Managing branched combat chains is not so clear.
Gathering requires an empty inventory slot - always.
Gathering breaks if you attempt it too soon after finishing the first attempt.
They stopped at sell all misc, rather than going all the way to Hellgate's salvage in the field option.


Part of the fun in these games is to see how they built it, to evaluate both their design intent and execution.  I'm therefore not fussed that the daddy of WoW's VanCleef quest could kick the ass of the daddy of Aion's Speak Kobold quest, and free to see ways where speaking Kobold might be a deeper experience than just paving a bunch of them on your merry way through the deadmines.

You no take candle, indeed.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Rasix on October 15, 2009, 05:49:09 PM
tl:dr


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on October 15, 2009, 06:32:59 PM
I really do love the end of the new MMO honeymoon period here at f13.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sheepherder on October 15, 2009, 06:50:40 PM

1. The locate feature for quest items and areas of interest is pretty awesome and built in.  It even has an in game guide to follow around in addition to the area map indicator.

2. Aion allows you to come to understand the language of your enemy, through a quest line, breaking a barrier that is unbreakable in WoW.
Auction House success puts the item directly into your inventory - no screwing around with fetching the mail.

3. Combat chains automatically put the next ability on the same button - so you can button mash without filling the screen with user controls out of the box.  Managing branched combat chains is not so clear.

4. The 10 levels in and you make a permanent decision about the rest of your character's life with limited information thing is not so great.  Shadowbane had that same decision, but in Shadowbane you didn't feel like you lost any time getting to the decision (one can lose hours just in character customization in Aion).

1. Good idea, WoW get's it's much-delayed version in patch 3.3 if they ever get to a point where it doesn't break hilariously under testing.  This is effectively a requirement for all MMO's currently being developed for.

2.
Quote
Crunkster yells: [Orcish] N I G GA I W IN U L OS E
Crunkster yells: [Orcish] N I G GA I W IN U L OS E
Crunkster yells: [Orcish] N I G GA I W IN U L OS E
Crunkster yells: [Orcish] N I G GA I W IN U L OS E
Crunkster yells: [Orcish] KEK

Never gets old.

3. You can do this in WoW with macros, it's not significantly better than just having more buttons in most cases.

4. Lets party like it's 1999.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 15, 2009, 06:52:25 PM
I really do love the end of the new MMO honeymoon period here at f13.

It ended in beta when i realized that I would actually have to pay to play this...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 16, 2009, 12:45:45 AM
Some still enjoy the game. Because you know, uhm... PvP. Who the fuck cares about the grind when I can band around fighting for artifacts, fortresses and enemy scalps 24/7?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 16, 2009, 01:02:45 AM
3. You can do this in WoW with macros, it's not significantly better than just having more buttons in most cases.
Yes, it is. Consider frequent complaint about EQ2 combat; having more buttons just for the sake of having more buttons turns people off.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 16, 2009, 02:37:53 AM
Some still enjoy the game. Because you know, uhm... PvP. Who the fuck cares about the grind when I can band around fighting for artifacts, fortresses and enemy scalps 24/7?

Rerolled a sorc and theres no looking back. I can't believe how much easier a sorc is to level compared to an assassin. Does anyone know if they altered drop rates at all? Ive farmed the BC "bosses" for loot maybe a dozen times with my assassin, earlier with my sorc we got no fewer than 6 blues (I had never seen a single blue drop previously) and about 20 or so "named" greens. A boss did not die without dropping at least several greens, which based on prior experience does not seem possible with the same loot tables.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sheepherder on October 16, 2009, 04:14:52 AM
Yes, it is. Consider frequent complaint about EQ2 combat; having more buttons just for the sake of having more buttons turns people off.

Except this isn't the same argument.

The amount of buttons are the same regardless, but binding them to different keys (or sequences/combos even, if the objective is a small UI footprint) is desirable rather than automating the next one to appear in the sequence, because otherwise you run into massive problems when the player wants to do something that his macro set or attack sequence doesn't support.  This isn't a problem if the rotation is inflexible, but then there's no point in there being a rotation really if any decision making is just going to get scripted out.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 16, 2009, 04:32:55 AM
Except this isn't the same argument.
Hmm i guess it'll just depend on what exactly the argument was. I thought it's something like "having your skills executed through fewer (individual) keys isn't significantly better than just having more buttons in most cases". Which i just can't really agree with as yes, it is significantly better in my eyes... if just because i only have ten fingers and only so many buttons i can access comfortably.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 16, 2009, 05:39:05 AM
Some still enjoy the game. Because you know, uhm... PvP. Who the fuck cares about the grind when I can band around fighting for artifacts, fortresses and enemy scalps 24/7?

Im having fun dishing out the butt whoopings on my 36 cleric.  I love getting jumped by said class only to live through their initial burst, heal up then proceed to chase them and kill them slowly as they run trying to save their life by trying to get to a safe point lol.  I have yet to die to one class of similar level, only time I have died is when a class thats 8+ levels attacks me and I put up a fight rather then run. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sheepherder on October 16, 2009, 05:54:25 AM
Hmm i guess it'll just depend on what exactly the argument was. I thought it's something like "having your skills executed through fewer (individual) keys isn't significantly better than just having more buttons in most cases". Which i just can't really agree with as yes, it is significantly better in my eyes... if just because i only have ten fingers and only so many buttons i can access comfortably.

Have you ever played a one button Warlock in WoW?  And I use the term "played" loosely.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 16, 2009, 05:56:41 AM
I love getting jumped by said class only to live through their initial burst, heal up then proceed to chase them and kill them slowly as they run trying to save their life by trying to get to a safe point lol.  

Sounds like awesome pvp action!  You either get ganked by superior numbers or chase players across a map.  Fun!  :uhrr:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 16, 2009, 06:28:36 AM
If not Shatter's, or mine, take Xanthippe's word. The game offer lots of fun in massive PvP, as expected and hoped. I understand who can't stomach the grind to get there or consider level 50 the minimum requirement to PvP (wrong), but if you like dikus with open world faction based massive PvP then Aion starts delivering at level 25. Note: Active guild required.

Am I saying it's a great game? Are you supposed to like it? No and no.
The thing with Aion is that it cheats generic MMORPG players into buying the box thanks to the first 20 polished and colourful PvE levels, but this is a PvP game to the core and there's no way it'll ever retain big numbers in the West, especially because it's absolutely user un-friendly to PvP beginners and casuals. I find absolutely reasonable that so many are quitting in disgust. Numbers were doped since the beginning.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 16, 2009, 06:29:17 AM
I love getting jumped by said class only to live through their initial burst, heal up then proceed to chase them and kill them slowly as they run trying to save their life by trying to get to a safe point lol.  

Sounds like awesome pvp action!  You either get ganked by superior numbers or chase players across a map.  Fun!  :uhrr:

Depends, would you prefer PvP to last 3 seconds or have PvP where everyone has a chance?  Not everyone runs away, but I have found most do that attack me and when they realize their cycle of burst damage didnt finish me off and I just healed myself to full usually run away.  True that a good chunk of my PvP time is spent chasing people though where being a cleric again is nice since we have a root.  I couldnt imagine playing a class that cant pull, snare or root in this game because of runners.  Most people's reaction after being jumped is to run/fly to safety.  


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: caladein on October 16, 2009, 06:36:56 AM
Playing a Bishop in L2 was basically the same thing (around launch at least).  It wasn't terribly fun because either I needed to waste a year trying to actually kill someone or I would just heal-tank until someone got reinforced.  I never felt as though I actually "won".


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 16, 2009, 06:41:14 AM
Most people's reaction after being jumped is to run/fly to safety.  

That's my point.  This is a serious design flaw, especially in a game that encourages pvp. 

The game sounds like an update of DAoC with Asian-inspired graphics and slightly better PvE.  DAoC was a great game but required an active group to really get the most from.  I could only tolerate it the last year because I could get to the endgame in a day or two if I got bored with a class.  Aion seems a bit to harsh on rerolls to allow for a wide variety of gameplay options. When that changes, I may vary well give it a try. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ghost on October 16, 2009, 06:54:34 AM
Sounds like awesome pvp action!  You either get ganked by superior numbers or chase players across a map.  Fun!  :uhrr:

Until someone can fix these inherent problems with PvP all PvP based games will fail.  Solo friendly PvP is needed.  It will be interesting to see if this is even possible, in the long run.  WOW has come the closest so far, to my eye.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 16, 2009, 07:09:42 AM
Did I mention the people who just close their wings and fall to their death on purpose?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 16, 2009, 07:25:34 AM
Did I mention the people who just close their wings and fall to their death on purpose?

Closing your wings is a great escape tool, just don't fall to your death.  You CAN drop out of sight and make your escape though, if you are not getting credit for the kill then they got away.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 16, 2009, 08:05:42 AM
Most people's reaction after being jumped is to run/fly to safety.  

That's my point.  This is a serious design flaw, especially in a game that encourages pvp. 

The game sounds like an update of DAoC with Asian-inspired graphics and slightly better PvE.  DAoC was a great game but required an active group to really get the most from.  I could only tolerate it the last year because I could get to the endgame in a day or two if I got bored with a class.  Aion seems a bit to harsh on rerolls to allow for a wide variety of gameplay options. When that changes, I may vary well give it a try. 

In the wild wild west of open world pvp, if your not the fastest shot at that moment in time why stick around to get pistol whipped? The idea of an active group being necessary to have fun in a pvp game is so draconian that only in mmo's is it truly tolerated and by tolerate I mean slow spiral of death. Is it me or is the idea of the healing class killing people is going to enviable call for a massive nerfs on said healer class.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 16, 2009, 08:11:10 AM
Have you ever played a one button Warlock in WoW?  And I use the term "played" loosely.
Would this experience improve by having to press 1 2 3 4 5 instead to achieve the same thing..? (considering most of the time spent by playing other classes boils down to similar "skill roatation" and how people actually script these things to single button press, would have to say that seems like a "no")


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 16, 2009, 08:13:24 AM
Would this experience improve by having to press 1 2 3 4 5 instead to achieve the same thing..? (considering most of the time spent by playing other classes boils down to similar "skill roatation" and how people actually script these things to single button press, would have to say that seems like a "no")

People playing MMO's often confuse "I am a more skilled player than you" with "I have better macros/gear/interface tools than you".


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 16, 2009, 08:22:50 AM
Yup, though if the game is made in a way where cyclic, mechanical repetitions of always the same key presses is "for the win" then i'm not sure if the players can be blamed for taking advantage of that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Gunzwei on October 16, 2009, 08:47:37 AM
The other day I had to move the english .pak files around so I could launch the game in Korean to get a chat option with a NPC to show up (lvl 30 asmo daevaonian armor exchange). Nothing quite as fun as navigating 3 different menus of Korean NPC text in a game that was promoted as "westernized".

That's interesting.  Do they just not display dialog options that haven't been localized, or what?  I'm trying to earn that armor set as well (32/22/22/13/-) though on the Elyos side, and wonder if I'll run into a similar problem.

Dialog options that haven't been localized will not display and instead the NPC will just use their standard "good-bye" reply. The Eylos version of the exchange NPC from what I've read has had their dialog localized so only Asmos have to do the work around. I assume there is probably more examples of this with quest NPCs scattered around the game world.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ghost on October 16, 2009, 08:53:17 AM
I'm not sure I will be able to play Aion effectively until I get my official Aion gaming mouse.

http://us.blizzard.com/store/details.xml?id=1100000363 (http://us.blizzard.com/store/details.xml?id=1100000363)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Zetor on October 16, 2009, 08:56:02 AM
Have you ever played a one button Warlock in WoW?  And I use the term "played" loosely.
Would this experience improve by having to press 1 2 3 4 5 instead to achieve the same thing..? (considering most of the time spent by playing other classes boils down to similar "skill roatation" and how people actually script these things to single button press, would have to say that seems like a "no")
IMO the key thing is to not have a set rotation at all. WOW pve currently has no rotations for any class (DKs and rogues MAY be exceptions), you just use your abilities in a priority list (current destruction warlock: does the mob have a curse of element type debuff? if not, cast it; does the mob have immolate? if not, cast it; is conflagrate CD up? if yes, cast it; etc etc). 'Skill' at that point refers to using the abilities in correct priority order, using situational abilities [interrupts, stuns, teleports] correctly to recover from a bad situation, keeping advantageous debuffs on the mob, gauging when it's better to AOE instead of single target, and reacting to procs quickly enough to maximize benefit from them.

Of course, a priority list would be just as easy to automate as a rotation, but at least it's a bit more varied and gives the illusion of being more reactive. In the end, it's still buttonmashing... :p


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 16, 2009, 09:13:11 AM
I don't have a set rotation at all on my assassin.  A lot of my abilities are reactive, some require "combo point" building from using mostly low damage abilities, some are pure damage dealing, i have a couple "resist the next spell in the next 5 seconds" type buffs for pvp that depend on what the other person is doing, several low duration or next attack damage buffs.  I am actually running out easily accessible hotkey slots because almost every ability i have has a use and gets used at some point, and there's a shit ton of them.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 16, 2009, 09:54:23 AM
I am actually running out easily accessible hotkey slots because almost every ability i have has a use and gets used at some point, and there's a shit ton of them.

Yet none of your ability to use your tools well will save you from the many gear/level/class imbalances that you're going to encounter.  This is what makes me sad about MMO pvp games. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 16, 2009, 10:00:48 AM
Pvp with no personal skill involved is the primary reason why mmo pvp puts me to sleep.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ard on October 16, 2009, 10:56:02 AM
Looks like NCSoft just mailed out xp scrolls to everyone.  So at least they're cognizant of the xp wall issue. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 16, 2009, 11:23:50 AM
This game is the closest to DAOC type pvp battles that I used to enjoy.  Keep taking and defending is very fun.

Of course, it's annoying to get ganked in the Abyss by practically every class - as a templar, I don't have a great deal of skills to prevent that at level 30.  My understanding is that at end game, that changes. 

There are two other zones I can go to, though, where it's less likely that I'll run into gankage.

The crafting has me completely hooked.  It's like gambling.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 16, 2009, 11:26:26 AM
Oh and on another note:  one can buy costumes at the dye shop, and morph one's armor into the costume.

I haven't done it yet (out of money at the moment due to massive craft session) but I did see a chick with a cute Christmas outfit - white fur trim on a red miniskirt, with a red Santa cap with reindeer antlers.

I've been waiting for such a feature for so long.   :Love_Letters:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 16, 2009, 11:30:47 AM
I've been waiting for such a feature for so long.   :Love_Letters:

EQ2 has an appearance tab.  It's 10 shades of wonderful. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ard on October 16, 2009, 11:57:05 AM
Lord of the rings also.  My wife got beaten down by someone wearing the santa outfit.  That somehow made it easier to swallow for her for some reason.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 16, 2009, 11:59:41 AM
This game is the closest to DAOC type pvp battles that I used to enjoy.  Keep taking and defending is very fun.

Of course, it's annoying to get ganked in the Abyss by practically every class - as a templar, I don't have a great deal of skills to prevent that at level 30.  My understanding is that at end game, that changes. 

There are two other zones I can go to, though, where it's less likely that I'll run into gankage.

The crafting has me completely hooked.  It's like gambling.



As a templar your anti-gank defense is well... being a templar.  Try doing repeatable quests near guard towers, i know there are some good ones Elyos side, the only times i got ganked were when i got one shotted at low hit points, that should be a lot harder to do to a templar.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 16, 2009, 01:47:58 PM
At least NCsoft is starting to give us free shit! Exp scrolls in the mail today.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 16, 2009, 03:59:46 PM
The thing that's not currently working for me is the same bullshit that keeps me from investing in most MMOs that my metaguild doesn't bother with. The worst kind of cockblock for me is the goddamned Healer required kind.

Seriously, it should be obvious after all these decades that fewer people want to player healers than other classes. And yet these games keep requiring them. It's just another way of limiting loot entering the system, but while developers happily have experimented with spreading DPS, tank and CC abilities around, they still stick with having a single class as a primary healer.

I'd rather give all classes the ability to be a primary healer, so that the 10% or whatever amount of people who like that role can be the ones to choose perform it in a group. The rest will just have to vote along the way to see who needs to do it just to get the job done. But at least they'll still be able to take a shot at all.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 16, 2009, 05:04:29 PM
The requirement is actually not that darcaonian. Though I generally doubt mmo developers implement dedicated healer classes other than for the sole purpose of having dedicated healing classes. In general the damage a single player can take at once > his reaction time and the amount of healing in his given skill bar even if its something like 300 pages long. You can't do attacking and healing consistently, even if your healing while attack your generally subject to receiving such a large number of damage placed on you that you can't humanly react to, mostly due to you be already dead. This comes into play heavily in the pvp meta game, though few games require the strategic thought to pinpoint whats really going on. For example everyone knows the healer dies within seconds in most mmo's but why isn't really understood. The healer just heals, which means he can react to the insane amount of damage coming to his party at once and if good can do so constitutionally (thus killing him is top priority). Most games don't go this far along as to design this way intentionally(since most of the time healers exist to fill 1. a pve niche and 2. because it adds to the "how many classes do you have!" count), so once the healer dies the party drops and everyone goes "huh".

 The problem your really having Darn is an issue no developer touched is what is the intention of the overall balance of the classes, not just can a player solo to x level. You have to intentionally make classes self contained so when you DO make group content the need for a healer is not there (in pve anyway). And you have to intentionally make your classes interdependent or you have half assed ideas here and there that eventually become your typical tank and spank when put into practice. Then you have to make sure that the players play the game as intended, not because your trying to see "my way or the high way" but because you want to prevent your players from adding apples and oranges because you know the answer is nonsense. What your really tired of is B team game design.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 16, 2009, 05:49:43 PM
Actually, no, I'm not saying they should nix the function of healing. What I'm saying is that, if a game is going to stick with linear/vertical classes, give the role of primary healer to more than just one or two classes. Ideally, you'd give it to everyone. Then if you had a group of tanks and ranged attackers show up (the kind of classes most people go for), then it becomes a player's choice to become the primary healer for that encounter. Consider it like the four talent tree in WoW everyone automatically has and gets automatically populated. Or that third Job everyone gets.

At this point then it becomes a question of whose the best healer based on what the player does.

Once they do that, then we can talk about mixxing tank and dps together.

And then where back to UO skill lines. And my plans will be complete! Muahaha! (http://i52.photobucket.com/albums/g13/tanuki-kage/Emoticons/mwahaha.gif)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 16, 2009, 06:02:06 PM
I understand what your saying Darn. You just failed to reference Guild Wars  :drill:.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 16, 2009, 07:50:25 PM
I never had a problem with healing in this game.  I had a problem with finding a tank most nights.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sheepherder on October 16, 2009, 07:52:15 PM
Yup, though if the game is made in a way where cyclic, mechanical repetitions of always the same key presses is "for the win" then i'm not sure if the players can be blamed for taking advantage of that.

No shit they can't be blamed.  That doesn't make it fun, and if it's not fun NCSoft/Blizzard/Mythic did it wrong.

Random elements that test a player's awareness like procs, abilities used at irregular intervals (reactive, situational, or irregular cooldown periods), and irregular fight mechanics are the closest thing to a challenge in your average WoW clone.  This could probably be done with eight buttons.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 16, 2009, 10:23:13 PM
Yup, though if the game is made in a way where cyclic, mechanical repetitions of always the same key presses is "for the win" then i'm not sure if the players can be blamed for taking advantage of that.

No shit they can't be blamed.  That doesn't make it fun, and if it's not fun NCSoft/Blizzard/Mythic did it wrong.

Random elements that test a player's awareness like procs, abilities used at irregular intervals (reactive, situational, or irregular cooldown periods), and irregular fight mechanics are the closest thing to a challenge in your average WoW clone.  This could probably be done with eight buttons.

Guild Wars.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 17, 2009, 05:04:39 AM
Sheesh, this guy has Guild Wars as Telemediocrity/Hyu had Asheron's Call. Guild Wars is a great game, got many things right, but it's instance-tastic, which to many is still the opposite of a MMORPG, semantics aside. That's why it gets neglected so often around here and that's why there's hoping for Guild Wars 2, which promises to be more worldly.


On Aion, this thing/event incoming:

Quote
During the fall harvest, from time immemorial, the people of Atreia have celebrated the bounty of the land. Years ago, the joy of the annual revels was troubled by an eclipse - a peculiar and magical eclipse that brought darkness to Asmodae and Elysea. Ever since, for days during Harvest Revel, the sky goes dark and the peoples of Atreia join the hunt.
Asmodians find soothing peace during the dark days of the Harvest Revel. They celebrate by racing after the Wild Kurthanir hunt leader during the Wild Hunt and cooking special traditional dishes.
Elyos endure the dark days because during them the dead of Elysea are restless. Undead creatures rise from the grave every few hours, pulled back into a semblance of life by the power of the eclipse. Elyos must join roving Dark Night bands to hunt and destroy the undead before they invade Elyos villages.
Log in each day during Harvest Revel. Celebrate with us and every day rewards your investment with new Aion lore and tasty treats!
 
Harvest Revel
Begin: October 25, 2009
End: October 31, 2009
 
May your wings be strong and swift! We'll see you in Atreia!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 17, 2009, 11:40:08 AM
Hmm game had a patch yesterday. Small one, basically boiled down to "we tweaked our spam filter".

Amazingly enough it seems to be working at least for the time being. Since the servers were brought back up saw maybe two gold sale ads in the whole day.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Secundo on October 17, 2009, 02:13:06 PM
Merge with carwars and let me train a .50 on the cute and cuddly..  goddamn.. this game is like reaching into a very small(yet good looking) bag of goodies, knowing whats in there, and still end up disappointed. Frustrating!

Refuse!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 17, 2009, 02:20:44 PM
Hmm game had a patch yesterday. Small one, basically boiled down to "we tweaked our spam filter".

Amazingly enough it seems to be working at least for the time being. Since the servers were brought back up saw maybe two gold sale ads in the whole day.

You can't type the words "4gold".   I doubt thats all they block but i bet that one helped a ton.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 17, 2009, 02:50:14 PM
Something I've seen today that seems highly bizarre is a complete lack of URL's at all.  It's just a bunch of | | | | lines with hearts and symbols.  And the occasional number, like 1000k=14.

Whatever the message is supposed to be, it's incomprehensible, but they're still trying to spam it.  WTF?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tarami on October 17, 2009, 02:54:55 PM
Merge with carwars and let me train a .50 on the cute and cuddly..  goddamn.. this game is like reaching into a very small(yet good looking) bag of goodies, knowing whats in there, and still end up disappointed. Frustrating!

Refuse!
So how would you say the new medication is working?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Secundo on October 17, 2009, 02:58:41 PM
Merge with carwars and let me train a .50 on the cute and cuddly..  goddamn.. this game is like reaching into a very small(yet good looking) bag of goodies, knowing whats in there, and still end up disappointed. Frustrating!

Refuse!
So would you say the new medication is working?

What? who said that?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 17, 2009, 03:11:30 PM
Oh, and on the topic of how involving the stories of the quests are, if you actually bother to read the quests in Aion they're very involving.  The campaign quests are your orders for a specific region - you get the Altgard introduction at level 10 where you meet Suthran and he gives you your missions in the region, then you get the Morheim introduction at 20 and general Aegir gives you your missions there, and finally Beluslan at 30 where Nerita gives you your missions.  They may "inexplicably" pop up in your log, but that's very much explained by them being orders that you're receiving.  Sure, maybe it'd make more sense to have a shugo deliveryman show up with a letter, but hey, the concept of 'these are your new orders' is clearly there.  Some are infact revealed by leveling up, but that's just a mechanic to prevent people from going 'well this quest is in my log so I should go do it even though it's much higher level than me'.

I think that the removal of the vast majority of non-campaign quests would be a good thing, but a lot of people would feel lost without the quest to kill 10 rats and 20 mice.  And then there's the non-campaign quests that are really significant and interesting if you bother to read them.  The aforementioned lumberjack's diary on the Elyos side (which has a continuation in Sanctum, where you meet the Daeva involved and can make further choices about the quest), the kobolds in love (never finished that one since I play Asmodian main) and so on.  On the Asmodian side I'm doing a quest that really strikes me as interesting and somewhat sad right now - one guy who ascended as a Daeva a long time ago is trying to fulfill his daughter's last wish.  She's dying of old age, since she never ascended, but he's immortal.

Aion's quests - with the exception of random delivery quests and kill rat quests - seem to be more involved and more logical given your position and everyone else in the world, in my opinion, than most quests in other games.  In Aion you're a Daeva and you're supposed to fulfill these duties that are set forth for you, and it's your responsibility to help and protect the humans.  In WoW, you're a random adventurer dude, and why the hell anyone would put the Fate of the World in your hands is nigh incomprehensible.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 17, 2009, 03:30:37 PM
You are not even some random Daeva, you are former bad ass.  Anyways another minor annoyance, old mail does not auto delete.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 17, 2009, 08:45:19 PM
Its not an issue of whether or not there are story telling quest. Its the fact that you can't tell a story when grinding is background music. Even if 1/3rd of your quest simply exist because your attempting to get players from point A. to point B. and the 2/3rds are epic story telling, the players will assume that 90% of your quests are point A. to B. quest with flavor text. This is where the assumption that "players don't read quest text" comes from. 99.99% of the time players are more concerned with their vertical progression, the only way to force them to pay attention is to remove the vertical progression very early on.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on October 17, 2009, 09:40:50 PM
Looks like NCSoft just mailed out xp scrolls to everyone.  So at least they're cognizant of the xp wall issue. 

Quick note, in case anyone hasn't already hit theirs: these are dispensed by the poll mechanic, and limited to one per account, as far as I can tell.  Also, can't be traded or put in the account warehouse.  So only pick it up with the character you intend to use it on.

You are not even some random Daeva, you are former bad ass.  Anyways another minor annoyance, old mail does not auto delete.

This actually pissed me off.  Every damn time some game pulls that "YOU are the great badass who lost his memory" schtick I want to hit something.  Especially in an MMO.  I can buy that every Orc has to start out in The Valley of Trials or whatever, and all have basically the same adventures as me, but I can't buy the idea that we're all actually fundamentally the same guy.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Gunzwei on October 17, 2009, 11:10:24 PM
Actually, no, I'm not saying they should nix the function of healing. What I'm saying is that, if a game is going to stick with linear/vertical classes, give the role of primary healer to more than just one or two classes. Ideally, you'd give it to everyone. Then if you had a group of tanks and ranged attackers show up (the kind of classes most people go for), then it becomes a player's choice to become the primary healer for that encounter...

Rising Force Online (Korean PVP MMORPG) was like this. Healers were replaced with healing potion spam so everyone was a dps or tank. Had some of the best RVR I've ever played and probably the worst PVE grind.

Oh, and on the topic of how involving the stories of the quests are, if you actually bother to read the quests in Aion they're very involving...

...Aion's quests - with the exception of random delivery quests and kill rat quests - seem to be more involved and more logical given your position and everyone else in the world, in my opinion, than most quests in other games.  In Aion you're a Daeva and you're supposed to fulfill these duties that are set forth for you, and it's your responsibility to help and protect the humans.  In WoW, you're a random adventurer dude, and why the hell anyone would put the Fate of the World in your hands is nigh incomprehensible.

I'll agree that some of the quests are written very well but I didn't feel very Daeva like when i was pretty much stuck grinding the same patch of dirt for several hours to level in the 30's. Good quest design should incorporate the lore with the progression, WotLK/GW are good examples. The second a player has to break with the flow of the game to do a menail repetitive task, grinding the same 5 mobs for instance, they're no more special than random gold spamming dude. The charm of random adventure dude is that he/she probably has more personal stories to develop and tell from their adventures than the in-game lore/reasoning ever could have.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: jakonovski on October 18, 2009, 02:25:04 AM

This actually pissed me off.  Every damn time some game pulls that "YOU are the great badass who lost his memory" schtick I want to hit something.  Especially in an MMO.  I can buy that every Orc has to start out in The Valley of Trials or whatever, and all have basically the same adventures as me, but I can't buy the idea that we're all actually fundamentally the same guy.

That's why one should never use out of game knowledge to shape the in game experience. In game it's all perfectly consistent and nobody else is pointed out as being an amnesiac badass. They're just other daevas running around doing whatever.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 18, 2009, 03:03:47 AM
Unless of course they ever happen to talk to each other in-character.  "Yeah, Munin said I'm destined to fight Hellion, and the fate of Asmodae is in my hands."  "No shit?  He told me the same thing."  "Yeah, me too!"  Times all the characters on the server.

Yes, making you The Hero is very weak in MMO's.  But people seem to find it better than being The Totally Unimportant Guy and it's certainly better than being The Random Guy that People Trust to Save The World.

Doing the same menial repetitive task is sometimes entirely reasonable.  Ok, I'm not sure why I'm grinding wildlife still, especially wildlife in the Abyss that isn't even threatening human towns or anything, but some of the things we grind - balaur, in particular - are reasonable.  It could certainly be set up better, so it feels more like we're fighting a huge enemy army that we're chipping away at, but that's pretty much the idea.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: jakonovski on October 18, 2009, 03:17:27 AM
Good point. I'm now convinced that MMO devs don't actually want their players to RP.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 18, 2009, 04:15:28 AM
It's not that devs don't want players to RP. It's that they accept most won't. Because for the most part, RP is entirely voluntary. There's no ingame benefit to it, because these games have little accountability outside of whatever constructs the players create themselves (guilds, DKP, etc). Gamers don't come to RPGs to thee and thou their way up the social ladder.

Rising Force Online (Korean PVP MMORPG) was like this. Healers were replaced with healing potion spam so everyone was a dps or tank. Had some of the best RVR I've ever played and probably the worst PVE grind.

Bah. Yet another cool idea locked behind some alienating front end guaranteeing others don't bother experimenting with it for years.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ezrast on October 18, 2009, 10:39:00 PM
RP isn't necessarily related to immersion, though. I don't RP but I still feel attached to my characters and like to think I'm playing in a coherent world. There's a not-so-fine line between "The fate of the world rests upon YOU ALONE" and "You are insignificant. Insignificant!" that MMO writers can't seem to help falling on one side or the other of.

Back on the issue of healers, people need to stop coming into discussions with the assumption that a "primary healer" must either be strictly necessary or nonexistent. Useful and optional are not mutually exclusive.

tl;dr City of Heroes


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 19, 2009, 07:32:18 AM
Designing content were a healer is not required but having one doesn't trivialize everything is not as easy as it sounds.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Redgiant on October 19, 2009, 11:27:48 AM
Designing content were a healer is not required but having one doesn't trivialize everything is not as easy as it sounds.

The healer role is inherently one a Socializer picks. Its basic function is to aid others (sure, you can argue it aids self too but the reason someone chooses a healer class and gives up the higher tank/DPS charactistics is rather obvious don't you think? Otherwise why would they?).

The other roles are NOT chosen to aid others. People don't play them to help other teammates as their primary job.

Let me ask a question to measure selfishness. How many groups do you form or join when you don't have a specific quest or mob YOU want to kill? I do it all the time to help people, legionmates or not. I drive-by buf and heal people - anyone - who needs it all the time as I move around.

Why would anyone socially-inclined play a healer class in a game that allows the more solo-oriented classes to heal themselves? That would gut a large portion of the empathic Bartle types who play the game.

Do you really expect to take a group into Fire Temple without a healing class? And if so, can I get a group of 5 clerics to go into Fire Temple with enough of the tanking and DPS skills of other classes to do the same?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 19, 2009, 11:33:23 AM
Designing content were a healer is not required but having one doesn't trivialize everything is not as easy as it sounds.

If your first goal is "like WoW, but..." then yea, it isn't easy.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on October 19, 2009, 11:47:55 AM
Why would anyone socially-inclined play a healer class in a game that allows the more solo-oriented classes to heal themselves? That would gut a large portion of the empathic Bartle types who play the game.
Why would anyone socially-inclined want to force those who aren't to play with them?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ezrast on October 19, 2009, 11:52:34 AM
Every time I make the point that we don't have to endlessly reify the inflexible holy trinity, somebody responds with "designing content that way is hard." And that's all I ever get.

Total derail over here though so I'll wait until the subject comes up in another thread to bitch about it some more.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 19, 2009, 11:58:38 AM
You need to redefine the entire system to remove the holy trinity. That means rethinking core concepts of Tank/DPS/Healer. Back in the day they did that. Used to be Tank/CC/Healer, but they spread CC across classes in more recent games.

The reason most people just leave it as "hard" is because many of us already have the basis of comparison. UO effectively did what, well, at least what I'm asking for anyway. Leaving it entirely up to the player to decide what role they want to play in combat, and letting them change their mind on that one character. The problem with this idea is a subset of the whole world-vs-game problem. Most gamers want their hand held to a degree. So classes are a lot easier than open skill templates.

For me the answer has always been simple: Role a UO class, have quests and content direct you as a class, and then X-hours/levels into the game, "unlock" the ability to do whatever the heck you want. No big AAA developer has wanted to touch this though.

It's just easier to go with "like WoW, but..." because the people they talk to talk a different language altogether (the language of references, not gameplay).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Mnemon on October 19, 2009, 12:11:16 PM
Actually, no, I'm not saying they should nix the function of healing. What I'm saying is that, if a game is going to stick with linear/vertical classes, give the role of primary healer to more than just one or two classes. Ideally, you'd give it to everyone. Then if you had a group of tanks and ranged attackers show up (the kind of classes most people go for), then it becomes a player's choice to become the primary healer for that encounter. Consider it like the four talent tree in WoW everyone automatically has and gets automatically populated. Or that third Job everyone gets.

At this point then it becomes a question of whose the best healer based on what the player does.

Once they do that, then we can talk about mixxing tank and dps together.

And then where back to UO skill lines. And my plans will be complete! Muahaha! (http://i52.photobucket.com/albums/g13/tanuki-kage/Emoticons/mwahaha.gif)

SWG basically did this with the second incarnation of jedi in the game. and IMO if you took just just jedi on jedi at the time it was one of the most balanced pvp systems an MMO has had since (again ... not for people who weren't jedi, but jedi on jedi fights were amazing). A big part of it was almost every jedi had at least some healing in their template - you didn't have to worry about having a healer in your groups because most folks were self-sufficient.

personally I liked that system and don't see why other game couldn't do something similar. you still have that "trinity" but in a way where bits and pieces are accessible to the entire player base.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on October 19, 2009, 12:42:14 PM
The Trinity needs to die a fiery death. :x


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 19, 2009, 01:08:07 PM
Rofl. You guys need to spend more time playing korean mmorpg's. This isn't a decision issue you have to redesign the entire paradigm to work around. Make the substituting the job of the healer a significant gold sink. Want to get healed to full health instantly? XXX gold. Wanna get protted to the point that you take 0 damage for x seconds (or even minutes  :drill:) XXX gold. Hell you can sell "special potions" at your real money transfer shop that give uber buffs that provide near high invulnerability, uber damage, or hacking speed. Even better you can let this special potions to be craftable but make the cost of materials high and the success rate at around 1%.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ezrast on October 19, 2009, 01:08:57 PM
You need to redefine the entire system to remove the holy trinity. That means rethinking core concepts of Tank/DPS/Healer. Back in the day they did that. Used to be Tank/CC/Healer, but they spread CC across classes in more recent games.
I don't get it. CoH classes are as standard as they come: tank, mdps, rdps, heal/buff, and cc. They didn't rethink or redefine anything. They just tuned the numbers so that no role is absolutely necessary. You can run with any team you want. And, while CoX in particular falls down in the area of interesting fight mechanics, there's no reason why you couldn't drop most of, say, the Construct Quarter into such an environment practically unchanged.

From where I'm standing, "Like WoW, but..." looks pretty easy, relatively speaking.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 19, 2009, 04:09:58 PM
CoX is why I said "no big budget AAA"... or whatever I wrote above. Posting from my iPhone sucks :-)

CoH has a lot of good ideas. So does GW. But the genre sorts reset with WoW, which basically seemed to look specifically at solving EQ1 and DAoC problems only. Mentoring and teleport-to-me should be friggin required at this point. And yet new gamesdont need them because WoW doesn't.
 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: caladein on October 19, 2009, 04:48:35 PM
The KMMORPG way of "just spam potions" leads to all sorts of hilarity, or at the very least it hasn't been done well.  If your pocketbook is what makes you survivable, it's either a money grab or you want to create a meta-game of who can protect their cadre of third-world farmers.

As someone who plays Healers all the time, I'll state that healers in PvE are full of fail.  First, few people like playing the role of support vs. face-puncher/hero.  More importantly, if the tank is doing their job you're just making bars go up in what is likely to be a less interesting fashion than the DPS make bars go down.  Requiring people to play a role that is inherently less interesting in prestige, mechanics, and visuals than its counterpart is not what I would call good design.

In (world) PvP though, you (or I at least) get to play field general which is ten times more awesome than just punching people in the face.

Whatever comes about in a post-Trinity future should hopefully still include a place for non-face-punchers.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 19, 2009, 04:50:19 PM
So last night i was in what turned out to be the first upper abyss fortress take.  We engaged the boss about 5 mins after the fortress went active, we finished with about 12 mins left on the two hour timer.  There was around 250-300 people there, a few people crashed a few times and everyone had to turn their settings WAY down to have decent performance but i am incredibly shocked things went so well.  At around 50% the boss started doing an AoE that one shotted 5-10 people about every 10 seconds, this went on for over an hour, he dropped our main tank who was only mid 40s several times.  There was over 35 different guilds there, i was surprised at the amount of coordination it took to pull this off, halfway through several guilds who weren't involved showed up to cockblock the few asmos who decided to make an appearance, on one hand i doubt we would have pulled it off with any kind of resistance but on the other hand i doubt any defense would have lasted through that AoE long enough to present a challenge.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 19, 2009, 05:24:07 PM
Every time I make the point that we don't have to endlessly reify the inflexible holy trinity, somebody responds with "designing content that way is hard." And that's all I ever get.

Redgiant's comments on the subject were pretty non-standard:

http://forums.f13.net/index.php?topic=16646.msg719142#msg719142



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on October 19, 2009, 06:14:11 PM
SWG basically did this with the second incarnation of jedi in the game. and IMO if you took just just jedi on jedi at the time it was one of the most balanced pvp systems an MMO has had since (again ... not for people who weren't jedi, but jedi on jedi fights were amazing).

I didn't play SWG very long, and it was pre-Jedi of any sort, but this sounds a bit... weird?  To me?  You take a game with, like, forty classes, subtract thirty-nine of them, and the one remaining class is really well balanced with... itself?  I don't get it.

Why would anyone socially-inclined play a healer class in a game that allows the more solo-oriented classes to heal themselves? That would gut a large portion of the empathic Bartle types who play the game.

There's a difference, I think, between empathic and socially-inclined.  I generally roll a healer because I like helping people, but I still almost always run solo.  A healer's role in a group is still healing, yeah, but they're not "helping the team" anymore than the tank or the DPS is, in that the content would be unwinnable without any of them.  I know a lot of guild/raid leaders who play tanks, especially, and a lot of very chatty DPSers, so I don't know that I'd say that Priests are the only class which can be the life of the party ( :grin:).

Though it is getting damned annoying leveling a Cleric in Aion.  I'm just hitting level 16, and so far I've got two attack chains.  One's on a cooldown and can't really be spammed, so most of my fights, for the last week, have been me waggling my fingers going "SOMBRERO SOMBRERO SOMBRERO" at some demon gerbil or something.  I also have something like three heals and three buffs.  Which would be neat, I guess, except there's really no reason to group, at all, as far as I can see, pre-20 or so, so I never need or get to use any of that stuff except the one big heal.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageru on October 19, 2009, 06:35:29 PM

Getting rid of the holy trinity makes pretty good sense in a PvP game where any character may have to defend themselves. Having to balance "tank" class with and without healing is pretty much impossible too. However that would probably be a pretty boring PvE game. It would end up something like UO and CO where everyone tanks, heals and does DPS and tactics is pretty much down to "zerg it!".

Just another reason why PvP and PvE portions of a game shouldn't be balanced with the same ruleset.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ezrast on October 19, 2009, 07:07:39 PM
Fair enough.
Why would anyone socially-inclined play a healer class in a game that allows the more solo-oriented classes to heal themselves? That would gut a large portion of the empathic Bartle types who play the game.

Do you really expect to take a group into Fire Temple without a healing class? And if so, can I get a group of 5 clerics to go into Fire Temple with enough of the tanking and DPS skills of other classes to do the same?
The bold part is, in fact, precisely what I expect. But you're still framing the situation wrong - you're assuming that "primary healer not required" implies "all classes can self-heal", because you're still seeing healing and tanking as elements of the game that have to be present in any party. What I'm saying is that this much rethinking isn't necessary; that, even if a group already has four nukers - pure squishy ranged dps - a healer or melee shouldn't add overwhelmingly more effectiveness to the group compared to a fifth glass cannon.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 20, 2009, 01:12:36 AM
Ok, this has been said (and mocked) many times now, but this game rocks in PvP. The Abyss is a blast, artifact takes are pretty cool and and fortress runs are awesome. Balaur meddling is icing on the cake. DAoC lives again and it's a shame it takes so long to get to the juicy part. Flaws are everywhere in Aion but PvP works great. This is what the game is about, and this the game delivers.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 20, 2009, 02:50:27 AM
The bold part is, in fact, precisely what I expect. But you're still framing the situation wrong - you're assuming that "primary healer not required" implies "all classes can self-heal", because you're still seeing healing and tanking as elements of the game that have to be present in any party. What I'm saying is that this much rethinking isn't necessary; that, even if a group already has four nukers - pure squishy ranged dps - a healer or melee shouldn't add overwhelmingly more effectiveness to the group compared to a fifth glass cannon.

Except in order to pull that off, you need to allow for the encounter to dynamically adjust to the configuration and power of the party that shows up. Like CoX and D2 do. But unlike almost every single other MMO, including all dikus.

So instead of a long series of eventually-predictable canned content scripted (and built, and QA'd) to act a certain way every single time, you have constantly fluid conditions (or six or seven ways a dungeon gets configured, but still, a lot more than just one). THAT is why I say it's a fundamental rethink. It is exactly what Cryptic did. And it's exactly what nobody with "like WoW but" is wanting to do.

It's not just about healers. It's about the roles required at all. X tanks, Y dps, Z healers. You can't just toss the Healer-required thing without getting into all these edge cases that allow for anyone wielding anything to show up.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 20, 2009, 08:16:47 AM
Do you really expect to take a group into Fire Temple without a healing class? And if so, can I get a group of 5 clerics to go into Fire Temple with enough of the tanking and DPS skills of other classes to do the same?
The bold part is, in fact, precisely what I expect. But you're still framing the situation wrong - you're assuming that "primary healer not required" implies "all classes can self-heal", because you're still seeing healing and tanking as elements of the game that have to be present in any party. What I'm saying is that this much rethinking isn't necessary; that, even if a group already has four nukers - pure squishy ranged dps - a healer or melee shouldn't add overwhelmingly more effectiveness to the group compared to a fifth glass cannon.

I think you're intentionally disregarding the major point Redgiant was making.  I don't want to speak for him, but I think his comment was more that healing classes (and in my opinion, tanking classes) fulfill a social role by-way-of these traditional gameplay elements.  I think it's a good point.  I play a healer-type almost exclusively in these games now.  I'm not playing healers because I love staring at bars all day.  I like the social role.  I like being relied upon.  I like contributing to my group in a way that games with an "every man for himself" play-style can't facilitate.  I have absolutely zero interest in playing any kind of MMORPG where everybody is some variation of a DPS class.  


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 20, 2009, 08:24:03 AM
Being a Healer or Tank or DPS is fine. These archetypes work well and players are used to them. But it's obvious fewer people like playing healers than Tanks or DPS, as obvious as it was back in the day when you replace "healer" with "CC". So drop healing as the single role of a class and let someone choose to perform that function in an event.

Basically, it should be "who wants to heal this time", not "full group standing here for an hour hoping a healer signs up to join us".


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 20, 2009, 08:45:30 AM
Then you get into the argument how do you balance everyone if they can heal?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Mnemon on October 20, 2009, 09:27:57 AM
SWG basically did this with the second incarnation of jedi in the game. and IMO if you took just just jedi on jedi at the time it was one of the most balanced pvp systems an MMO has had since (again ... not for people who weren't jedi, but jedi on jedi fights were amazing).

I didn't play SWG very long, and it was pre-Jedi of any sort, but this sounds a bit... weird? To me? You take a game with, like, forty classes, subtract thirty-nine of them, and the one remaining class is really well balanced with... itself? I don't get it.

Well SWG didn't have traditional classes. Non-jedi had 32 professions you could spend points in. About half of those were combat professions, with lower professions like Marksman, hybrid professions like Bounty Hunter that required you train up certain skills in two lower professions, and Master Professions which required you to master a lower profession like Ranger.

After patch 9, jedi basically had five "professions" they could spend points in. You had the lightsaber tree that almost everybody mastered. You had the healer tree - with heals but also debuff cleansing. You had the defender tree that was basically a tank tree. You had the enhancer tree which was basically a mixed bag of force management skills, running speed enhancements, a paladin like shield, and some debuffs. And you had the powers tree which was basically lightning, area intimidations an some other stuff.

The key though was most people had the same baseline of master lightsaber (primary form of attack and defense) and at least a couple of lines of healing. How they spent their other points after that defined their strenghts and weaknesses and how they played their class.

To compare this to Aion, its like everybody has the option to grab a ton of Gladiators skills and some basic Cleric skills. From there you could mix and match grabbing from the rest of Cleric as well as skills from Chanters/Scouts, Sorcs/SMs and Templars.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 20, 2009, 09:43:36 AM
Then you get into the argument how do you balance everyone if they can heal?

Easy.  DPS and HPS are inversely related.  Similarly DPS and Armor/avoidance should be inversely related.  Then you get the spectrum of choice from glass cannon or glass healer all the way to hybrids. 

Seems like a development discussion topic that has been talked to death. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ezrast on October 20, 2009, 10:18:33 AM
I think you're intentionally disregarding the major point Redgiant was making.  I don't want to speak for him, but I think his comment was more that healing classes (and in my opinion, tanking classes) fulfill a social role by-way-of these traditional gameplay elements.  I think it's a good point.  I play a healer-type almost exclusively in these games now.  I'm not playing healers because I love staring at bars all day.  I like the social role.  I like being relied upon.  I like contributing to my group in a way that games with an "every man for himself" play-style can't facilitate.  I have absolutely zero interest in playing any kind of MMORPG where everybody is some variation of a DPS class.  
Oh, absolutely - I tend towards group support roles myself (I abhor soloing), and that goes right along with what I've been saying. Some people like to heal, and other people don't. That is exactly why strict party comp requirements makes no sense; they ultimately prevent players from playing together, and that should be a cardinal sin in this genre.

Except in order to pull that off, you need to allow for the encounter to dynamically adjust to the configuration and power of the party that shows up. Like CoX and D2 do. But unlike almost every single other MMO, including all dikus.
This is what I'm not convinced of. If I understand you correctly, you're still assuming that certain team comps must be significantly more powerful than others (hence the requirement for difficulty scaling). But I've never been given a reason why this *must* be the case. With proper balancing (i.e. better than CoX's) and judicious use of force multipliers across classes, I don't see any fundamental reason why nearly all comps can't be viable.

Easy.  DPS and HPS are inversely related.  Similarly DPS and Armor/avoidance should be inversely related.  Then you get the spectrum of choice from glass cannon or glass healer all the way to hybrids. 

Seems like a development discussion topic that has been talked to death. 
But then every class either does well in a group (performs one thing with maximum efficiency) or solo (performs every task with passable effectiveness) but it's impossible to be good at both. If you're going the everybody-can-dps-and-tank-and-heal route, it makes more sense to give everybody the same potential DPS/HPS/survivability, and just flavor it differently.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 20, 2009, 10:36:45 AM
But then every class either does well in a group (performs one thing with maximum efficiency) or solo (performs every task with passable effectiveness) but it's impossible to be good at both.
Not sure if it's right way to look at it -- performing one thing with maximum efficiency isn't necessarily the only way for a class to do well in a group, when you consider their maximum specialization comes at cost of necessity to have another group member to perform another specialized role. Or in other words, 1 max dps + 1 max healer ~= 2 x half healing, half dps. One isn't superior over other in total performance despite having min-maxed members.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 20, 2009, 10:54:07 AM
As a solo player you don't need to heal well if you kill things before they get to you.  Similarly, someone with outstanding armor/avoidance requires less healing as a soloer.  Having DPS and healing in opposition seems to balance pretty well for both groups and solo.  Yes, there would be some flavoring required, but the current problems in any game with a pvp component exist when healing classes also are able to do significant dps.  If the game is purely pve, then I don't care if everyone can dps and heal at cap.  You're just whacking foozles for a spin at the slot machine. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: KallDrexx on October 20, 2009, 11:29:30 AM
Then you get into the argument how do you balance everyone if they can heal?

I think that's the wrong question (especially since no game is truely balanced).  The real question is how you allow players to differentiate themselves while giving everyone the ability to heal.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ezrast on October 20, 2009, 11:53:16 AM
But then every class either does well in a group (performs one thing with maximum efficiency) or solo (performs every task with passable effectiveness) but it's impossible to be good at both.
Not sure if it's right way to look at it -- performing one thing with maximum efficiency isn't necessarily the only way for a class to do well in a group, when you consider their maximum specialization comes at cost of necessity to have another group member to perform another specialized role. Or in other words, 1 max dps + 1 max healer ~= 2 x half healing, half dps. One isn't superior over other in total performance despite having min-maxed members.
Only if the character can somehow fulfill each of their roles simultaneously, i.e. the heal rotation and the dps rotation are identical. Which is feasible, I guess, but it's not what the original setup was leading towards - it was "who wants to heal this time?", not "is one third and two quarters of a healer enough to get us through this dungeon?"

Then you get into the argument how do you balance everyone if they can heal?
I think that's the wrong question (especially since no game is truely balanced).  The real question is how you allow players to differentiate themselves while giving everyone the ability to heal.
The answer to the first question is "a lot more easily than when half the people can heal and half can't," and the answer to the second is "the same way games have been differentiating healer classes for years."


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on October 20, 2009, 12:01:54 PM
That's the thing I loved about my Disciple in WAR.  It was a mixture of each and I could change up my focus somewhat during a fight simply by which abilities I used.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 20, 2009, 12:06:46 PM
That's the thing I loved about my Disciple in WAR.  It was a mixture of each and I could change up my focus somewhat during a fight simply by which abilities I used.

DOK's and WP's were also considered to be the most OP classes in Warhammer. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 20, 2009, 12:38:34 PM
Not sure if it's right way to look at it -- performing one thing with maximum efficiency isn't necessarily the only way for a class to do well in a group, when you consider their maximum specialization comes at cost of necessity to have another group member to perform another specialized role. Or in other words, 1 max dps + 1 max healer ~= 2 x half healing, half dps. One isn't superior over other in total performance despite having min-maxed members.
Only if the character can somehow fulfill each of their roles simultaneously, i.e. the heal rotation and the dps rotation are identical. Which is feasible, I guess, but it's not what the original setup was leading towards - it was "who wants to heal this time?", not "is one third and two quarters of a healer enough to get us through this dungeon?"

This. But this is only one path to take, the path that says: starting with classes, let's do to heals what we did to CC: give it to more classes. So the role of primary healer is decided by those who show up, not who they can get at all.

Quote

Except in order to pull that off, you need to allow for the encounter to dynamically adjust to the configuration and power of the party that shows up. Like CoX and D2 do. But unlike almost every single other MMO, including all dikus.
This is what I'm not convinced of. If I understand you correctly, you're still assuming that certain team comps must be significantly more powerful than others (hence the requirement for difficulty scaling). But I've never been given a reason why this *must* be the case.

It's only the case in "like WoW but..." discussions. Raids are about boss mobs designed with the same specialization mentality that leads to primary tank/healer/DPS stuff, because your boss mobs are being positioned to the players as "best" enough to hold the "best" gear. You can't have mobs killing in one or two blows without a specialized tank to soak and taunt and a specialized primary healer(s) to keep them alive.

WoW PvP is much more fluid. I actually would like to see more PvE encounters designed like the intended version of Battlegrounds for example (not the actual outcome of course). These are much more fluid encounters requiring each class use either different abilities, or their primary ones in different ways. Nobody is standing there in an array of 40 people throwing moar dots against a pre-canned boss they only arrived at after hours of cutting through mobile time sinks.

I never got to CoX late nor endgame, but from what I've heard, they sound more like the latter than the former.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 20, 2009, 12:43:00 PM
That's the thing I loved about my Disciple in WAR.  It was a mixture of each and I could change up my focus somewhat during a fight simply by which abilities I used.

I don't know how far you got in WAR but in the endgame there was absolutely nothing you could do besides sit in the back and heal.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ezrast on October 20, 2009, 01:45:33 PM
It's only the case in "like WoW but..." discussions. Raids are about boss mobs designed with the same specialization mentality that leads to primary tank/healer/DPS stuff...
I see; I was interpreting "like WoW" much more loosely than you meant it. I do suspect that the more fluid/tactical situations you describe will become more and more common in PvE in the future, and I think I was subconsciously arguing with that assumption in mind - the more strategic depth there is, the easier it is to find viable party compositions.

And yeah, CoX arch-villains are mostly tank-and-spank affairs, with the "trash" being more challenging than the AV itself, though if I recall correctly a couple of the villain side fights were a little more interesting. The trash fights, though, can get pretty chaotic with a fair amount of potential for situational awareness and tactical acuity, depending on your class.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on October 20, 2009, 02:17:51 PM
DOK's and WP's were also considered to be the most OP classes in Warhammer. 
The suggestion was that everyone would have these abilities...

I don't know how far you got in WAR but in the endgame there was absolutely nothing you could do besides sit in the back and heal.
Late teens with my DoKs.  I'm not suggesting they take everything from WAR, or even lift entire classes nor balancing from it.  In the early levels though it was fun.

(Why any PvP game has power differentiating levels anyways baffles me.)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 20, 2009, 02:49:08 PM
I'd say if you were to build a PvP MMO, you should really conceptualize levels out rather than up.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waylander on October 21, 2009, 06:20:23 AM
Curse Network to NcSoft Korea (http://www.aionsource.com/forum/news-announcements/79648-letter-ncsoft-korea.html).

I don't agree with all of his points, but what I do agree to is:

1. PVE is very boring, very repetitive, and mob XP is a joke
2. Grouping seems to be penalized, and even elite mob grinding isn't good XP
3. Quest chain rewards for exp and loot are way out of whack
4. Itemization is horribad!
5. RVR/Forts have poor performance, and the rewards are terrible
6. The PVE death penalty is ridiculous

If they don't fix those things in short order, then I see AION USA taking a similar path that Warhammer and AOC had with a good initial launch while bleeding subs over the first six months. All three games basically cater to the same population, and that population has twice said that RVR/Siege games can't have a bad grind to level, RVR/Sieges need to have good performance, and the PVP end game needs to feel rewarding.

When you run out of quests as you get higher in levels the thought of grinding mobs that give 17k exp isn't too appealing when you need 15, 25, etc MILLION to level.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 21, 2009, 07:06:21 AM
I don't get complaints about the death penalty.  The penalty for PvP deaths is 1 kinah.  I think it's reasonable and even less irritating than most death penalty systems.  I rarely die without feeling grateful that I don't have to worry about repairing my gear, for example. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 21, 2009, 07:11:16 AM
Abyss Point loss is another penalty.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waylander on October 21, 2009, 07:20:29 AM
I don't care about the PVP death penalty, but the PVE one is ridiculous. Sure you can buy some of it back, but you also permanently lose some xp each time you die as well.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 21, 2009, 07:32:01 AM
I don't really see a problem with current leveling speed.  Its been exactly one month and i'm 34, this seems to be about average for my guild for those who didn't switch chars.  If i can make it to 50 at around the three month mark that would be faster than my first char in most other games.  Increasing the leveling speed is not going to make the game feel any less grindy because it has nothing to do with that, it IS a grindy game and it would take a complete redesign to change that.  Lowering the time people spend leveling by 10-15% isn't going to make anyone happier about playnig a grindy game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 21, 2009, 08:23:28 AM
Lowering the time people spend leveling by 10-15% isn't going to make anyone happier about playnig a grindy game.

I disagree.  Reducing the grind will help IF AND ONLY IF the endgame pvp is worth the grind.  Reducing the grind allows faster entry into teh fun and allows players to experience it with alts sooner.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waylander on October 21, 2009, 08:40:43 AM


I disagree.  Reducing the grind will help IF AND ONLY IF the endgame pvp is worth the grind.  Reducing the grind allows faster entry into teh fun and allows players to experience it with alts sooner.

I've got to say that right now the end game RVR isn't any better than AOC or War's from a performance or rewards perspective. It is more tactical though and that makes it more fun, provided you don't lock up and crash 10x.  But at the end of the day all you get is an email with 2 to 10k Kinah, and a thanks for your participation.  At least in Warhammer you got renown for capturing keeps, and in AION I could care less about a 10k kinah reward.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 21, 2009, 09:47:21 AM
hmm so the pvp is fun but your not getting spiked helmets for winning? I think that's a problem with you and not the system. Unless by fun you mean blowing up the randoms in a timely fashion. cause that gets old...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 21, 2009, 09:51:37 AM
The pvp is fun, rewards for fortress takes seem a little off.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Gunzwei on October 21, 2009, 11:25:44 AM

If they don't fix those things in short order, then I see AION USA taking a similar path that Warhammer and AOC had with a good initial launch while bleeding subs over the first six months. All three games basically cater to the same population, and that population has twice said that RVR/Siege games can't have a bad grind to level, RVR/Sieges need to have good performance, and the PVP end game needs to feel rewarding.

When you run out of quests as you get higher in levels the thought of grinding mobs that give 17k exp isn't too appealing when you need 15, 25, etc MILLION to level.

They really should have moved the XP bonus of the abyss to the PVE zones, and made the abyss mobs/goals give additional PVP related rewards (AP, Gear, Medals). PVE instances/mobs could have their loot drop rates raised from 3-5% (which is what I'm guessing they're at) to 10-15%. Abyss mobs for example could drop PVP itemized greens but restrict blues/golds to higher end PVP objectives.

I'd probably also suggest experimenting with making every abyss island have some flippable objective and all the abyss mobs turned into elites. This would ideally promote grouping right off the bat in the abyss and encourage group skirmishes. All these changes are what I consider "westernizing" the game but YMMV.

Right now as someone on AIONsource pointed out Aion is not all that different than most cookie-cutter Asian PVP mmo's. It just has an artistic overhaul that those games don't.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: caladein on October 21, 2009, 11:32:38 AM
Right now as someone on AIONsource pointed out Aion is not all that different than most cookie-cutter Asian PVP mmo's. It just have an artistic overhaul that those games don't.

All the issues (and good stuff to be honest) you guys are describing are the same ones I had with Lineage II five+ years ago.

In that time: it still looks good relative to its competitors, they took out items-dropping-when-you-die, and you can fly... sometimes.  Progress!?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on October 21, 2009, 11:38:58 AM
The industry has to grind to reach the level where they can craft a Good Game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 21, 2009, 11:47:02 AM
Fortress taking grants access to a specific Fortress Dungeon. Assuming you are in the winning guild.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ard on October 21, 2009, 11:47:46 AM
Fortress taking grants access to a specific Fortress Dungeon. Assuming you are in the winning guild.

Taking the fort opens it up to your whole side, not just the guild that did it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 21, 2009, 12:27:56 PM
The industry has to grind to reach the level where they can craft a Good Game.

Must be of the Eastern grind variety...  :ye_gods:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 21, 2009, 12:33:21 PM
Fortress taking grants access to a specific Fortress Dungeon. Assuming you are in the winning guild.

Taking the fort opens it up to your whole side, not just the guild that did it.

Well, there you go. That is the reward for fortress taking, other than the money, the fun, the AP and the medals. I thought it was guild only, and it was a cool reward but admittedly too limited. If it's faction-wide, then I can't see anything wrong with it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ghost on October 21, 2009, 12:41:05 PM
While obviously well done, this game makes me hate MMOs even more.  Shelving this one also.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Gorky on October 21, 2009, 01:26:05 PM
Just spent 2 hours grinding mobs to hit 24 on my ranger, then made 150 healing potions which have a base difficulty of 105, went from 108 to 115  :ye_gods:

Quit the game, and unsubscribed.

Wish I had spent my money on Fallen Earth instead.

The three thing main things which made me quit? The Bots, The Grind, The Boring World.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 21, 2009, 02:04:56 PM
24 is one level short of PvP, which starts at 25. Why did you get Aion in the first place, if not for PvP?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 21, 2009, 02:41:10 PM
Because when this game stops feeling like fun, and the grind becomes clear, even one more level seems unattainable. I completely agree with the folks saying they should speed levelling up, and by a huge margin. It may not change the nature of the game being grindy, but it would alter the perception of it being grindy, which is what matters.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 21, 2009, 03:09:38 PM
Exactly. Grind for fun? What year is it? I'm not going to grind for diku PvP with Borderlands coming next week and MW2 right around the corner. I figured if I wasn't enjoying PvP by the time the $10 upgrade offer expired, I wasn't going to renew anyway. There simply isn't enough omgawesome that won't be trumped by games specifically designed to do fewer things better.

They really should have moved the XP bonus of the abyss to the PVE zones, and made the abyss mobs/goals give additional PVP related rewards (AP, Gear, Medals). PVE instances/mobs could have their loot drop rates raised from 3-5% (which is what I'm guessing they're at) to 10-15%. Abyss mobs for example could drop PVP itemized greens but restrict blues/golds to higher end PVP objectives.

No. Because then it's even more like WoW, which makes how it's not like WoW all the more glaring to those who merely get chased back to WoW as a result. This game needs to: start PvP right away in bracketed level-appropriate ways; and, b) enable flying everywhere one can PvP.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ghost on October 21, 2009, 04:32:36 PM
24 is one level short of PvP, which starts at 25. Why did you get Aion in the first place, if not for PvP?


This begs the question:  if this game is for PvP why doesn't it start at level 1?  I don't want to play for the 10-12 hours needed to get to level 25 just to PvP.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 21, 2009, 05:23:32 PM
By level 25 you have proven that your good enough to enjoy this games awesome pvp! Can't let the scrubs try from day one because their all 13 and will kick and scream about going back to WoW. Great business model.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Hoax on October 21, 2009, 11:03:20 PM
All the issues (and good stuff to be honest) you guys are describing are the same ones I had with Lineage II five+ years ago.

In that time: it still looks good relative to its competitors, they took out items-dropping-when-you-die, and you can fly... sometimes.  Progress!?

Yeah no shit.

Wish I had spent my money on Fallen Earth instead.

I do too man, I do too.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 22, 2009, 12:24:50 AM
I think PvP should start at level 1. Definitely. You should all know me by now, I hate safezones AND I am not a wolf. I hated Warhammer battlegrounds but I loved Age of Conan lev 5 undertunnels. Yes, PvP should start at level 1. Above, I was only asking if the guy was tricked into believing Aion was a PvE game, cause quitting at 24 when the main reason of the game is just round the corner felt depressing. Even though I honestly see his points.

That said, yes leveling should be faster, this has been said countless times now. And on that note, please all have a laugh (http://uk.aiononline.com/board/notices/view?articleID=198&page=):

Quote
From aiononline.com

Level 50? Check!
10-21-09 23:31:22views 2419
How fast players decide to level their characters is  a very personal thing. Some prefer to take it slow, to log in once in a while, soak up the world, and read every storyline there is from beginning to end. Others rely on fervent research, practice, and teamwork to reach the highest level not only quickly, but first.
 
On October 7, 2009 at 11:32 p.m. BST (more), Drno and Almisaela were the first two players to reach level 50. Both are members of the known “For the Harmony” Legion. You read it right—the first two! They happened to both reach it at the exact same time!
 
Amboss quickly put on his Sherlock Holmes deerstalker hat and got hold of them for an interview.
 
Amboss: Congratulations to the two of you! We verified that you two definitely were the first level 50 characters on the Western Aion servers. How are you doing? Are you exhausted? Some people are surprised that you managed to get to level 50 as quickly as you did. What is your secret?
 
Drno: The last couple levels were strenuous, but we are not exhausted. We are just happy about reaching level 50. Our “secret.” if you want to call it that, is just extensive knowledge of Aion and teamwork. The teamwork especially helped us over a couple dry spells. We also had the advantage of playing as a close combat/healer Chanter and ranged damage-dealing Ranger. This played a big role when fighting elite monsters. In our oinion, it is the most effective way to level quickly.
 
Almisaela: Honestly, the evening we reached level 50, I was a bit exhausted and would not have wanted to fight through another level. The mental stress of doing similar actions over many hours is pretty heavy.
 
Amboss: Was it more difficult to play the high-level content since there are not many players who could keep up with you guys? Were you able to play in groups?
 
Drno: Certainly we couldn’t experience everything during our leveling, but overall we had a rather powerful consistent group of four people until the mid 40s that we did almost everything with except the world bosses.
 
Almisaela: We played from level 1 through about level 46 in one existing group, and we did almost everything together. We planned from the beginning to play together, and because of this, we could do almost every campaign quest with them.
 
Amboss: Did you do any instances, raids, or similar quests, and were you able to follow the campaign’s storyline?
 
Drno: We did take our time to play through the campaign since there were always very good rewards from campaign quests. We were able to follow the story pretty well. The same is true for the instances. Raids were really not possible. The level difference between our Legion members and us was just too big.
 
Almisaela: We visited the instance Firetemple with our group of four very often and managed to get a unique weapon. We also went on a raid in Sulfur Fortress and tried out a couple outdoor raid bosses and won. About the Aion lore—I have to admit, I read every single quest, You must take the time to read it, and the campaign history is very exciting and much more interesting than most other MMORPG’s. The reason is probably because of the excellent cut scenes.
 
Amboss: What is next on your list? Now that you have conquered maximum level, do you have new goals, or do you want to just lean back and relax?
 
Drno: We certainly have to reduce the pace, but we plan to help our other Legion members with leveling up in any way we can so we can enjoy the endgame content together, especially the Abyss group PvP, Dark Poeta, Dreadgeon, and the Theobomos Secret Laboratory.

Almisaela: Our main goal is to support our Legion members with quests, leveling, and crafting skills; to send some Asmodians home; and to free Dark Poeta from the Balaur as soon as possible.

Amboss: What can you tell us about yourselves?
 
Drno: I am 26 years old, and I am finishing my degree in actuarial math, which is why I had plenty of time to invest in Aion. Aside from my computer hobby, I am a passionate body-builder, a pastime that provides its own rewards J.

Almisaela: I am Almi. I am 25 years old. I am studying nutrition science at the university in Wien, and I am a proud Austrian.

If anybody needs any tips or advice how to level quickly or needs help with something else, just contact Almisaela or Dorno at Votan Elyos-Page, or visit www.for-the-harmony.com to send a forum PM to Dorno or Amisael. We are really not Chinese bots, just very normal nice people.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 22, 2009, 02:52:23 AM
I think PvP should start at level 1 - when devs in general figure out that limiting a character to 1-2 abilities and autoattack at low level is a dumbass thing to do, period.  Give me 5-10 of my abilities right off the bat and then let me pvp with them and that's great, but don't give me 1 or 2 abilities and tell me to go fight another player.

Frankly?  Don't give me just 1-2 abilities, period, for PvE or PvP.  What the hell makes this seem like a good idea?  Just to make people thankful that they finally reached Level X where they actually get enough abilities to not completely suck?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 22, 2009, 03:19:13 AM
This begs the question:  if this game is for PvP why doesn't it start at level 1?  I don't want to play for the 10-12 hours needed to get to level 25 just to PvP.

If you actually get to 25, you only end up starting out as fodder anyway. Hit 25, get to the Abyss, get curb stomped by opposition sitting with 5-7 levels on you. Respawn and grind levels hoping for revenge only to be dosed with the cold reality that it will be a week before you attain the level your opponent is at currently (which means they will, barring a break, still be 5-7 levels above you). Hence the reason PvP based games should have a low leveling curve so people can reach the peak as to cut out the level difference. When everyone is the same level, then it becomes a game - until then its just a matter of who is the bigger fish. Unfortunately this game here draws that part out way too long. Its kinda like being catholic... take you punishment now and like it because the promise of heaven is somewhere out there...  :ye_gods:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 22, 2009, 03:53:18 AM
If you actually get to 25, you only end up starting out as fodder anyway. Hit 25, get to the Abyss, get curb stomped by opposition sitting with 5-7 levels on you. Respawn and grind levels hoping for revenge

That's inaccurate, or simply playing Aion wrong. Yes, it sucks that this game requires a Guild and some social skills so badly. But that's the case with almost any open world PvP game, isn't it?

Simply put, being the attacker instead of the defender pays off in Aion, so get a full group of lev 25 friends (better than a PUG with inept morons) and go rip some enemy asses in Abyss, go out there and actively look for fights, chase opponents in their faction zones. Eventually put up a kisk somewhere, keep moving and know your shit. It works. You'll keep dying but the killcount will go up faster, and you'll rack up APs and, if PvP is your thing, fun.
If on the other hand you are sitting on your bottom grinding mobs (grouped or not doesn't change much) and you get jumped and keep dying, it's not a matter of levels it's just playing the Abyss wrong.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Gunzwei on October 22, 2009, 04:25:05 AM
If you actually get to 25, you only end up starting out as fodder anyway. Hit 25, get to the Abyss, get curb stomped by opposition sitting with 5-7 levels on you. Respawn and grind levels hoping for revenge
That's inaccurate, or simply playing Aion wrong. Yes, it sucks that this game requires a Guild and some social skills so badly. But that's the case with almost any open world PvP game, isn't it?

Simply put, being the attacker instead of the defender pays off in Aion, so get a full group of lev 25 friends (better than a PUG with inept morons) and go rip some enemy asses in Abyss, go out there and actively look for fights, chase opponents in their faction zones.

I found this pretty close to what it was like when the lower abyss was mostly inhabited with 25+ but on my server it got fairly common to see people in their 30's roaming the lower abyss. Upper Abyss was just all over the place with levels ranging from 28-40's of various group sizes. I've also noticed it really depends on how active your side is in open-abyss-pvp when fortress sieges aren't happening (I'm sure it varies from server to server).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on October 22, 2009, 05:49:58 AM
God this closing the application anytime there is a communication error with the servers is stupid.

"Can't connect to authorization server" at login screen? WELCOME TO THE WINDOWS DESKTOP AND 4 MORE MINUTES OF WAITING FOR THE LOGIN SCREEN TO LOAD.

All I wanted to do was check my auctions/put more up (yay for 10 auction limit) before I left for work. :/


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 22, 2009, 06:09:26 AM
All I wanted to do was check my auctions/put more up (yay for 10 auction limit) before I left for work. :/
You can check the auctions from the game homepage if you login there. Won't help with adding more obviously but just being able to check them is an excellent feature.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 22, 2009, 06:09:42 AM
This begs the question:  if this game is for PvP why doesn't it start at level 1?  I don't want to play for the 10-12 hours needed to get to level 25 just to PvP.

If you actually get to 25, you only end up starting out as fodder anyway. Hit 25, get to the Abyss, get curb stomped by opposition sitting with 5-7 levels on you. Respawn and grind levels hoping for revenge only to be dosed with the cold reality that it will be a week before you attain the level your opponent is at currently (which means they will, barring a break, still be 5-7 levels above you). Hence the reason PvP based games should have a low leveling curve so people can reach the peak as to cut out the level difference. When everyone is the same level, then it becomes a game - until then its just a matter of who is the bigger fish. Unfortunately this game here draws that part out way too long. Its kinda like being catholic... take you punishment now and like it because the promise of heaven is somewhere out there...  :ye_gods:

You know there are many places to go into the Abyss at any level where you can farm with minimal ganking right?  I suggest you spend time looking around more.  Most enemy players will go to the congested areas to gank, they dont go to the lesser populated spots.  I spent 3 hours last night farming a spot and saw 1 enemy the whole time and he didnt bother to attack me.  Im level 38 now and since level 25 I have found at least 5 spots that were decent grinding areas with minimal interruption but I spent time looking around to find them


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 22, 2009, 06:42:40 AM
If you actually get to 25, you only end up starting out as fodder anyway. Hit 25, get to the Abyss, get curb stomped by opposition sitting with 5-7 levels on you. Respawn and grind levels hoping for revenge

That's inaccurate, or simply playing Aion wrong. Yes, it sucks that this game requires a Guild and some social skills so badly. But that's the case with almost any open world PvP game, isn't it?

Simply put, being the attacker instead of the defender pays off in Aion, so get a full group of lev 25 friends (better than a PUG with inept morons) and go rip some enemy asses in Abyss, go out there and actively look for fights, chase opponents in their faction zones. Eventually put up a kisk somewhere, keep moving and know your shit. It works. You'll keep dying but the killcount will go up faster, and you'll rack up APs and, if PvP is your thing, fun.
If on the other hand you are sitting on your bottom grinding mobs (grouped or not doesn't change much) and you get jumped and keep dying, it's not a matter of levels it's just playing the Abyss wrong.

Dude, levels mean a big thing in this game with PVP.  A mere 5 levels makes you a god vs a host of other players.  It's really no competition.  Sure getting the jump is big, but it's still within limits.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 22, 2009, 06:48:41 AM
You can't see your enemy level, but if you jump them on the lev27 mob areas, you can easily guess what they are doing there. If you attack, you can choose the battlefield. That gave us me and my friends many fun nights. YMMV, as usual.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 22, 2009, 07:23:08 AM
If you actually get to 25, you only end up starting out as fodder anyway. Hit 25, get to the Abyss, get curb stomped by opposition sitting with 5-7 levels on you. Respawn and grind levels hoping for revenge

That's inaccurate, or simply playing Aion wrong. Yes, it sucks that this game requires a Guild and some social skills so badly. But that's the case with almost any open world PvP game, isn't it?

Simply put, being the attacker instead of the defender pays off in Aion, so get a full group of lev 25 friends (better than a PUG with inept morons) and go rip some enemy asses in Abyss, go out there and actively look for fights, chase opponents in their faction zones. Eventually put up a kisk somewhere, keep moving and know your shit. It works. You'll keep dying but the killcount will go up faster, and you'll rack up APs and, if PvP is your thing, fun.
If on the other hand you are sitting on your bottom grinding mobs (grouped or not doesn't change much) and you get jumped and keep dying, it's not a matter of levels it's just playing the Abyss wrong.

Dude, levels mean a big thing in this game with PVP.  A mere 5 levels makes you a god vs a host of other players.  It's really no competition.  Sure getting the jump is big, but it's still within limits.

Quoted for fucking truth.

It's hitting them that is the goddamn problem. Unlike other people, I can stomach the levels in a pvp game, but for fucks sake don't jam the nuisance of hit rating into it. In all likelyhood, theyre already going to walk all over us by virtue of their greater hp, dps, def et al, do does the game have to make it that much more frustrating by not letting me even touch them?

This is an area where they could have learned from AoC, and not WoW. If I recall, in the former you could actually hit your opponent if they were a higher level. You might not do much, but at least the game wouldn't rub your face in what a noob piece of shit you were.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 22, 2009, 07:26:54 AM
These game mechanics all seem to encourage the strong to prey on the weak.  This, in and of itself, is terrible pvp design. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 22, 2009, 07:39:24 AM
This.

Also, anyone know if there's a soft-cap on abilities working such that the level disparity doesn't matter so much? Like, after level 35, everyone has an equal chance to hit with the difference being he power of that hit or something?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 22, 2009, 07:41:58 AM
I'll stand by my claim that Age of Conan PvP combat was simply awesome for a myriad of reasons. Too bad the PvP metagame was simply non-existing and it all soon ended in a meaningless brawl. Let's hope for the upcoming Towers.

Back to Aion, all I was saying is that if you play to Abyss offensively you are going to get satisfaction. You pick your battlefields, based on mobs level, and that means most of the times you are picking your enemies. While higher level bastards are probably ganking in your lower tiered zones, it's less likely they are prowling their OWN lower zones to protect their weaklings.

If you play the Abyss conservative, you are pre-ordering yourself a /ragequit.

"Terrible PvP design" topic: yes, I don't like it. I liked both Conan and Shadowbane cause levels weren't so important. Since it gets so long to get to 50, levels should have SO MUCH less impact. Meh  :oh_i_see:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 22, 2009, 07:50:56 AM
SB levels didn't matter because nobody bothered with PvP until they were at R5. Instead spending the prior levels in grind groups think it was about 8 hours to R5 when I played).. Which is fine. 5 years ago.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 22, 2009, 07:58:40 AM
Back to Aion, all I was saying is that if you play to Abyss offensively you are going to get satisfaction. You pick your battlefields, based on mobs level, and that means most of the times you are picking your enemies. While higher level bastards are probably ganking in your lower tiered zones, it's less likely they are prowling their OWN lower zones to protect their weaklings.

If you play the Abyss conservative, you are pre-ordering yourself a /ragequit.

This is very true. However, you can't just level up to 25. group up with similar level friends, and run around like that forever. Eventually the game will cross it's arms and tell you to bury your nose in the grind again, for the reason of staying competative.

If this game had signifigant exp gained from pvp, or some sort of / lvl 40 or so button, my friends and I would still be playing it now.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 22, 2009, 08:23:18 AM
SB levels didn't matter because nobody bothered with PvP until they were at R5. Instead spending the prior levels in grind groups think it was about 8 hours to R5 when I played).. Which is fine. 5 years ago.

What do you mean? True, no one PvPed before R5, but R5 was the equivalent of level 10 in many MMO of today, you could get there in a couple of days. And a bunch of R5 (lev 50-59) could easily dispatch R7 (lev 70 - 75) players. So levels mattered, but they weren't critical. Which is definitely the best way to go.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 22, 2009, 08:33:06 AM
You can't see your enemy level, but if you jump them on the lev27 mob areas, you can easily guess what they are doing there. If you attack, you can choose the battlefield. That gave us me and my friends many fun nights. YMMV, as usual.

Very true... which is also a point of contention. It may intend to curb a flight response, but for the most part that is the first reaction of people - run the fuck away. However, if you have another monitor, its quite easy to check and see your opponent's level on the aion site (which is even more of a wtf response having the ability to see it there but not ingame). All that said, levels matter in PvP (/echo) which is why level cap is the holy grail to which ability and, to an extent luck, becomes the defining point. Only here, you are hit in the chest with a 50lb slug of grinding which draws out the "level difference and your inability to counter an opponent who has greater level" to very large proportions. Case in point, wandering around morheim or eltnen as as 20 something while leveling and grinding and questing, it is not uncommon to come across an opposing player in the very late 20s or 30s. I did notice the cap on a few rifts were at lvl 32, but still... we are talking a zone for predominantly pre-abyss levels. Its nice to be a big fish, but a shark in a pond is uncalled for.

And yes, there are places in the Abyss where I have seen 1 maybe two enemies tops, in days of going there - mainly guardian tower areas, which act as a bodyguard against the very thing I am railing against. I take my lumps, hell I am one of the few that would rather die fighting than run away, but my point still stands that the situation is faulty. I mean, I did go to catholic grade school in the 80s, I know the ropes.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 22, 2009, 08:59:02 AM
You can't see your enemy level, but if you jump them on the lev27 mob areas, you can easily guess what they are doing there. If you attack, you can choose the battlefield. That gave us me and my friends many fun nights. YMMV, as usual.

Only here, you are hit in the chest with a 50lb slug of grinding

Woot new sig!!!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 22, 2009, 09:10:53 AM
I've had no problems grinding in the abyss.  While Falcs method of play IS very fun its gonna get you jack shit for exp, although it might net you some really good gear eventually.  Exp in the abyss is far better than anywhere else, finding a good spot and defending it is crucial.  I found that duoing is the best option, a grand majority of gankers are soloers and they will more than likely leave you alone if you have someone with you.  Find a repeatable quest that doesn't involve item drops so you are finishing faster rather than being slowed down by grouping and rake in the exp, taking occasional breaks to clear the area of enemies helps a lot to make it less boring.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 22, 2009, 10:30:39 AM
SB levels didn't matter because nobody bothered with PvP until they were at R5. Instead spending the prior levels in grind groups think it was about 8 hours to R5 when I played).. Which is fine. 5 years ago.

What do you mean? True, no one PvPed before R5, but R5 was the equivalent of level 10 in many MMO of today, you could get there in a couple of days. And a bunch of R5 (lev 50-59) could easily dispatch R7 (lev 70 - 75) players. So levels mattered, but they weren't critical. Which is definitely the best way to go.

5 years ago, the genre was niche because people like us accepted "couple of days" of sitting around with our thumbs up our asses while an overpowered friend pulled from static spawn, just so we could eventually get to the fun part of the game (city building, PvP/sieges, gank squads, etc).

There still is apparently a market for that, but I echo the sentiment that Aion is going to enjoy a AoC/WAR style falloff unless they can get that time-to-PvP down. It's a PvP flying game with not nearly enough of either. And adding more PvE content to keep the time-to-PvP the same just less grindy makes it closer to the WoW that's sitting right there being better all the time anyway.

PvP should start at 10, at the latest, and in a flying zone. You have enough abilities, you've learned your class enough, it's not going to be that great but as long as you keep the 20+ crowd out, at least it gives you a taste of what the game is supposed to be. And then you can determine if you want to level up or you want to PvP.

Until then, they'll have more people quitting before the good stuff than experiencing it, at least i the West.

(and yea, imho of course :-) )


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 22, 2009, 11:39:36 AM
I've had no problems grinding in the abyss.  While Falcs method of play IS very fun its gonna get you jack shit for exp, although it might net you some really good gear eventually.  Exp in the abyss is far better than anywhere else, finding a good spot and defending it is crucial.  I found that duoing is the best option, a grand majority of gankers are soloers and they will more than likely leave you alone if you have someone with you.  Find a repeatable quest that doesn't involve item drops so you are finishing faster rather than being slowed down by grouping and rake in the exp, taking occasional breaks to clear the area of enemies helps a lot to make it less boring.

Those reaper quests that are 150 repeatables net you a bubble on avg from lvl 26-30. 15 reapers + the quest xp (basically 16 reapers) = 1/20 a level and more if you clear the mages. easy grind, but a grind none-the-less and has the benefit of being by a group of guards for antigank protection. My point still stands though... sadly, I will dredge on to the end of the road.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 22, 2009, 12:20:36 PM
I canceled my account. As much as I want to PVP and play the endgame, I am not going to put up with that grind to get there. So I do the only thing I can and speak with my wallet.

I just wish they would of had a exit survey, so I could have told them why I canceled.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 22, 2009, 12:36:46 PM
Today ended the free month period, i wish we had some subscription numbers.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 22, 2009, 12:38:47 PM
I'm waiting to see the 3 month and 6 month points.  If Cataclysm were coming out in 3 months, the chart for Aion would look very similar to WAR interesting. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on October 22, 2009, 12:41:26 PM
I canceled my account. As much as I want to PVP and play the endgame, I am not going to put up with that grind to get there. So I do the only thing I can and speak with my wallet.

I just wish they would of had a exit survey, so I could have told them why I canceled.

Yeah this is me.  If they could just have had leveling through PvP like WoW/WAR I probably would have stuck it out, but I just can't see myself grinding through all this crap to get to the fun part.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: March on October 22, 2009, 12:54:32 PM
I canceled my account. As much as I want to PVP and play the endgame, I am not going to put up with that grind to get there. So I do the only thing I can and speak with my wallet.

I just wish they would of had a exit survey, so I could have told them why I canceled.

Yeah this is me.  If they could just have had leveling through PvP like WoW/WAR I probably would have stuck it out, but I just can't see myself grinding through all this crap to get to the fun part.

Yep, canceled at 20 before they charged for the next month.  It had the odd combination of linear PvE and a stupidly long line.  If you are going to make the leveling process a hallmark of your game, make it open and interesting... let me explore and feel a part of the world; else, put me on the trolly, let the bell ring a few times and dump me off at the fun part.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Redgiant on October 22, 2009, 01:22:16 PM
I have a 31 Cleric on Fregion, and I'm in a solid legion (SiN).

But even for me, like any MMO, there are days where you are excited to log in and play, and others where feel like you aren't progressing much at all.

The problem with Aion as other said is: the grind is so slow unless you do very specific things and usually with a duo/trio/group, that those days where you are "down" is enough to make you quit for real. Loggin in for 2 hours and seeing literally no growth in your XP bar (okay maybe a small part of one bar) is ridiculous, especially when you know you are already behind by 5-10 levels the most advanced people you try fighting in the Abyss.

- there are no BGs or other level-fair areas to at least have graduated PvP competitive success.
- the level caps on Rifts are a joke, since there are always gank groups specifically tailored to entering the top-end Rifts and heading straight for the lowbie areas.
- the Abyss seems like it would be a blast later on when we are all similar lkevels and skill plays more of a part, but honestly I am not fucking setting foot in that cluster fuck again untl I am 40. As a healer and only level 31, I think you know why.

The best way to grind is do elites like Fire Temple at the low end of the level range (where they are still low reds) and with the minimum of 4-5 poeple (not 6) of about the same level so everyone get max XP while still killign at a decent clip. Plus the odd chance for a blue or very rarely an orange is nice. ANd if you only resign yourselves to doing the front yard trash to XP, a trio of people is fine.

At 31 with only two other 31s (temp, sorc, me as healer) we would net 30k per kill which is like turning in a decent quest every minute or two.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Hoax on October 22, 2009, 01:33:30 PM
You're in SiN?  Say hi to Darph and anyone else who was R30 on Scorn back in the day.  Good fucking times those, until it turned out they duped gold to build their cities.  For real though, I love SiN played with them on Scorn and went looking for them TR and the like on Archimonde when WoW released because it was such fun having real pvp'ers on my server.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Gunzwei on October 22, 2009, 03:05:57 PM
This.

Also, anyone know if there's a soft-cap on abilities working such that the level disparity doesn't matter so much? Like, after level 35, everyone has an equal chance to hit with the difference being he power of that hit or something?

I believe soft-caps start popping up around lvl 40 as far as stats like crit/block. As far as hitting with attacks/spells that's all related to accuracy/m.accuracy vs the targets defense stats assuming there isn't some background modifier or check (level vs level, spell rank vs level, etc). .

If you've played CoH/CoV PVE then it's some what similar to how it works there with level differences in AION's PVE/PVP.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: LC on October 22, 2009, 03:36:12 PM
You're in SiN?  Say hi to Darph and anyone else who was R30 on Scorn back in the day.  Good fucking times those, until it turned out they duped gold to build their cities.  For real though, I love SiN played with them on Scorn and went looking for them TR and the like on Archimonde when WoW released because it was such fun having real pvp'ers on my server.

Darph left SiN a long time ago. Nobody in SiN duped gold in SB.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 22, 2009, 05:47:06 PM
Yea, I'm out. I figured if by the time Borderlands launched I wasn't looking at the $10 upgrade for the lvl 30 wings, the game wasn't doing it for me. That plus a lifestyle that no longers support "serious" MMO play, yea, no time to play this type of game the right way.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Setanta on October 23, 2009, 01:10:24 AM
This is another case of "I really want to like this game, but..." for me. WAR was another case but the cockblocks throughout it made it a whole heap of no fun - Aion is going the same way - especially as a ranger who couldn't use fucking ranged weapons properly until 16 compared to a damn sorc that could chew through content from level one onwards. Yes I know the ranger gets incredibly strong later on, but this isn't later on, this is now and you want me to melee? WTF???? Pretty game, some interesting backstory, but it feels like it's trying to be a vanilla WoW grind while not being WoW - screw that. I don't want to pay for more of the same - but I will pay fore something new and innovative and Aion isn't that.

My missus likes Aion because I spend more time sitting on the couch with her, unable to face the grind than actually play it  :oh_i_see:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on October 23, 2009, 03:27:05 AM
I am going to keep playing for another month probably. But I am pretty sure I won't last much past that.

The insane time(effort)/reward ratio for everything is just way out of whack. Had they either tripled (or probably quadrupled+) the amount of cash you get from doing the basic stuff, lowered the XP curve slightly, and maybe been a little more sane about how damn long it takes to do something like level a tradeskill I think they would have been closer to being spot on.

EDIT: I think I may have figured out why the money curve seems to be so insane (and maybe why the RMT is more rampant than they could have imagined). I would need someone who played beta or the Korean release before 1.5 to be sure, but I am suspecting they did not lower the cost of anything when lowering the amount needed to level drastically. Thus, you grind less mobs (less cash) in the 1.5 release than you had to before, but you end up bankrupting yourself because the basic costs for everything are set based on a much higher income per level path.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 23, 2009, 05:03:22 AM
Aion seems to have some issues, but making money in it isn't really one of them.  It's quite easy to have enough money to buy all the skill books you need and pay for minor expenses like travel, binding, res stones, and teleport scrolls, while also purchasing reasonable levels of green equipment from the broker.

Now, if you spend money foolishly or constantly get yourself killed you're going to have trouble, but it's the same in any game.  Even if you didn't have the collector's edition and needed to buy the wings at 30 for almost a million kinah, all it takes is being reasonably frugal.  It's no more difficult to have a million kinah to buy that with than it was to have 100 gold to buy the level 40 mount back during WoW release.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on October 23, 2009, 05:10:40 AM
I am pretty damn frugal in that I don't level any tradeskills but gathering, I don't buy gear off the broker, and I have the collectors edition.

I still have cashflow problems (i.e. If I buy the next up gathering 300-399, I will effectively bankrupt myself). It is probably due to the fact that I have the world's shittiest luck in drops, I average 1-2 white drops per level and 1 green every 4 or 5. /shrug


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 23, 2009, 05:42:23 AM
Yeah, that sounds like pretty terrible luck.  Most people that complain about money are blowing tons of it on either tradeskills or excessive broker purchasing - so far every character I've played between beta and release has had no money problems except if I try to spend a lot on tradeskills, or get spendy at the broker.  So I suppose it's fair to say some really bad luck can put you in a pretty bad situation money-wise.  Vendoring whites seems to be one of the best forms of income in this game, second only to overcharging for stuff on the broker.  And make doubleplus sure you aren't putting items on the broker for less than vendors will pay.  A lot of people seem to do that.  I'm pretty sure I've done it once or twice when I've forgotten to check what items will vendor for.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 23, 2009, 05:48:31 AM
I dont do any crafting and basically just quest, farm mobs and PvP mostly at level 38 and I have no money issues.  Thats also spending a good amount of money on gear upgrades since I PvP a lot I try and keep my gear higher level as well.  I think right now Im sitting on 1.2million Kinah, my gear is all level 36-38 and have all my abilities.  *shrugs*  The only people I know that have cash flow problems are crafters


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 23, 2009, 06:29:27 AM
I dont do any crafting and basically just quest, farm mobs and PvP mostly at level 38 and I have no money issues.  Thats also spending a good amount of money on gear upgrades since I PvP a lot I try and keep my gear higher level as well.  I think right now Im sitting on 1.2million Kinah, my gear is all level 36-38 and have all my abilities.  *shrugs*  The only people I know that have cash flow problems are crafters

The level 40 wings are 12 million though.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 23, 2009, 06:44:26 AM
I dont do any crafting and basically just quest, farm mobs and PvP mostly at level 38 and I have no money issues.  Thats also spending a good amount of money on gear upgrades since I PvP a lot I try and keep my gear higher level as well.  I think right now Im sitting on 1.2million Kinah, my gear is all level 36-38 and have all my abilities.  *shrugs*  The only people I know that have cash flow problems are crafters

The level 40 wings are 12 million though.

Level 40 wings have only 10 more seconds flight time I believe over the level 30's.  I look at those as more of a luxury item I'll get eventually.  Kind of like in WOW TBC. you didnt need the 5000gold faster mount, but was nice to have. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Redgiant on October 23, 2009, 02:29:30 PM
Having 1 million Kinah at 38 is a hell of a lot different than right at level 30. No one I know or in my legion has the 1:30 wings unless they got them from the CE code. No one. And they are so worth having that if anyone could afford them they would drop the 900-ish k to get them if they had the money. Which they do not.

I don't know what game you are playing, but I have
- not spent on anything in the broker except a couple decent upgrades that were cheap deals (cheap to a < level 30 is like < 10-25 k)
- bought my cleric books, and in a couple cases delayed a book or two as not necesary atm
- don't die a whole lot in non-PvP (where it can and will drain 10's of k)
- get a Volcano XXX white drop every day or two (vendor for 30k), basic trash all the time (maybe 10-20k per dump at vendor), and a green I can wear or sell (broker if possible) once every few days
- gathering commensurate to level, and I broker all the things that make decent $$ (High-grades, items)
- don't craft much (Alchemy at 150, put on hold a week ago)

And the most I have ever had in pocket is now at 31, I'm at 213k.

There is a MARKED difference in money levels and expectations on what is deemed "expensive" at each level. The amount things sell for, or you earn from quests, or your own leveling costs incur seem to now double almost each level or 1.5 levels.

The only people who might have a lot of money, and there is a large gap between them and everyone else, are the crafters and commerce types who do the buy & sell route.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 23, 2009, 03:23:29 PM
I guess it's all about luck then, cause at lev 24:

- without crafting at all
- by playing very lightly the auction game
- and still buying all the best armours and weapons I could get

I had 300k.

At 26 I dropped down top 130k by buying a whole new set of green armor and weapons, otherwise I was around 400k


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Jerrith on October 23, 2009, 05:01:36 PM
I'm in a guild with a bunch of people I know in RL, and I've seen both ends of the spectrum, from a ranger (~31) who can't afford to pay for a single death, to one member who did actually buy the level 30 wings for ~1 million.  I never had serious cash issues, and tended to buy greens when they were decent upgrades.  Now that I'm playing alts up to 30, (and basically never dying) I've found that death really does seem to be the largest factor.  People who don't die end up with lots of money, and those who do die on a regular basis are broke.  I've ended up with quite a bit of extra money, even after twinking, from playing the alts up.  (As a rough example: I had about 500k banked when I started playing alts.  Buying them gear and inventory slots, I got down to ~200k.  Now with three of them in the 20s with virtually no deaths, I'm at ~750k banked, and at least one of them has ~300k on him right now.)

On a side note:  I spent all my abyss points the other day (well, all but 1 *laughs*) to buy the level 30 blue hat that gives +4% flight speed.  4% may not seem like much, but when you have it and your opponent doesn't, it really makes a difference.  I can chase many people down that I couldn't before, and can escape much more easily when needed.  Highly recommended. :)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xurtan on October 24, 2009, 12:56:31 AM
I do alright cash wise, but the 1.3 million kinah on level 40 abilities hurt.  :heartbreak: (Damn you Sorcs that only had to pay 800k.)

700k again at 45 isn't looking too good either.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 24, 2009, 08:31:47 AM
Is it true that higher levels cannot farm low level content?  I have heard that nothing drops if the mob is not in your level range but have not tested it out.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 24, 2009, 08:39:55 AM
Is it true that higher levels cannot farm low level content?  I have heard that nothing drops if the mob is not in your level range but have not tested it out.

I hear 7 is the magic number.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Gunzwei on October 24, 2009, 09:34:51 AM
It was 10 levels difference unless they changed it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waffel on October 24, 2009, 02:21:23 PM
You know there are many places to go into the Abyss at any level where you can farm with minimal ganking right?  I suggest you spend time looking around more.  Most enemy players will go to the congested areas to gank, they dont go to the lesser populated spots.  I spent 3 hours last night farming a spot and saw 1 enemy the whole time and he didnt bother to attack me.  Im level 38 now and since level 25 I have found at least 5 spots that were decent grinding areas with minimal interruption but I spent time looking around to find them

Wait, what? 25 is the magic level to start PvPing, and when you got to 25, you go to the PvP area to... get away from other players and PvE?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 24, 2009, 02:47:34 PM
Welcome to diku PvP. You merely hit 25. You don't magically become competitive at 25.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 24, 2009, 02:49:59 PM
You know there are many places to go into the Abyss at any level where you can farm with minimal ganking right?  I suggest you spend time looking around more.  Most enemy players will go to the congested areas to gank, they dont go to the lesser populated spots.  I spent 3 hours last night farming a spot and saw 1 enemy the whole time and he didnt bother to attack me.  Im level 38 now and since level 25 I have found at least 5 spots that were decent grinding areas with minimal interruption but I spent time looking around to find them

Wait, what? 25 is the magic level to start PvPing, and when you got to 25, you go to the PvP area to... get away from other players and PvE?

Just because you can pvp doesn't mean you want to spend every second doing it. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Malakili on October 24, 2009, 04:30:13 PM
You know there are many places to go into the Abyss at any level where you can farm with minimal ganking right?  I suggest you spend time looking around more.  Most enemy players will go to the congested areas to gank, they dont go to the lesser populated spots.  I spent 3 hours last night farming a spot and saw 1 enemy the whole time and he didnt bother to attack me.  Im level 38 now and since level 25 I have found at least 5 spots that were decent grinding areas with minimal interruption but I spent time looking around to find them

Wait, what? 25 is the magic level to start PvPing, and when you got to 25, you go to the PvP area to... get away from other players and PvE?

Sounds like WAR to a T.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Gorky on October 25, 2009, 01:13:49 AM
As a final update to my 24 Ranger, I decided to grind to 25 to check out the fabled Abyss, did all the introduction to the Abyss quests which made me run all around the world, then finally got the go ahead to enter the Abyss.

Was fairly impressed for the first 2 minutes, then noticed how empty the whole place was, at-least the areas around the Asmodian fortress. Did more fed-ex quests.

Then noticed we had 2 fortress, so decided to check them out, ported to one, stepped off the teleport pad, and got killed in about 5 seconds by an assassin, while surrounded by about a dozen guards who seemed unable to even scratch him, stun locked the whole time... Yay

Appeared back at the main fortress, then cautiously stepped onto the nearest platform with mobs, started killing them, after the 3rd one, got jumped on by another assassin, lasted longer this time, almost 8 seconds, but died while stun-locked... Yay?

Back at the obelisk, happened to check out how many million xp I needed to hit 26, hit Alt+F4, uninstalled the game and started loading Fallen Earth.

Have to say, Fallen Earth is giving me a pretty good feeling right now, love the world and the depth of crafting so far.


Summary:
Grind is soul crushing
PvP is accessible at 25, but not enjoyable till high 30s to mid 45s
World is uninspired
Grind is soul crushing




Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waffel on October 25, 2009, 09:27:30 AM
Oh wow, an Asian MMO has a killer grind. I hope everyone learned yet another lesson about hyping up a game for what you think it is, not what it actually is. It was deafening how many people screamed, on different forums and different threads, about how amazing Aion was GOING to be, and how it was going to finally fix every single issue with every PvP game before it.

Reading this forum and the official forums, 1 month after release, tell the tale pretty well:
Killer grind
Tons of unchecked bots
Lots of crashes at the end game (lolhammer)

And I can't help but watch these lemmings go "Man Aion sucked, can't believe I bought it and listened to all the hype. Oh well, I just went and purchased Fallen Earth, hopefully this will be batter, people say its supposed to be awesome!"


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 25, 2009, 10:11:52 AM
I'm leveling faster in this game than i did in WaR, AoC and even WoW which took me six months to max out on my first char.  The game feels grindy but it certainly isn't because of the time required to level. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: jakonovski on October 25, 2009, 10:13:19 AM
I don't know why, but I really like Aion. I'm only lvl18 though at the end of the first month, so that might play a part. Not going to continue it for a while though, we finally got an EQ2 group together so I'm going there.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 25, 2009, 02:11:29 PM
Oh wow, an Asian MMO has a killer grind. I hope everyone learned yet another lesson about hyping up a game for what you think it is, not what it actually is. It was deafening how many people screamed, on different forums and different threads, about how amazing Aion was GOING to be, and how it was going to finally fix every single issue with every PvP game before it.

Reading this forum and the official forums, 1 month after release, tell the tale pretty well:
Killer grind
Tons of unchecked bots
Lots of crashes at the end game (lolhammer)

And I can't help but watch these lemmings go "Man Aion sucked, can't believe I bought it and listened to all the hype. Oh well, I just went and purchased Fallen Earth, hopefully this will be batter, people say its supposed to be awesome!"

I do agree on the principle here.. however, in beta, 25 was it and wasn't hard to get to... not to mention the PvP was fun since the limit was set to twink mode and not god mode. Level limit would be perfect at about 35. But alas... I have to agree with you - except for the fallen earth part. Borderlands maybe...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 25, 2009, 05:59:47 PM
Its really funny that the sandbox/diku, "crafting rocks", game is getting money because the big graphically enhanced diku is a grindy piece of shit. People must be desperate to give their $15 a month to someone.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 25, 2009, 06:20:23 PM
Its really funny that the sandbox/diku, "crafting rocks", game is getting money because the big graphically enhanced diku is a grindy piece of shit. People must be desperate to give their $15 a month to someone.

I would be extremely surprised if Fallen Earth had a tenth of the subs Aion does currently.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Bzalthek on October 25, 2009, 06:25:32 PM
Its really funny that the sandbox/diku, "crafting rocks", game is getting money because the big graphically enhanced diku is a grindy piece of shit. People must be desperate to give their $15 a month to someone.

I would be extremely surprised if Fallen Earth had a tenth of the subs Aion does currently.

duh?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: kondratti on October 25, 2009, 07:02:19 PM
Its really funny that the sandbox/diku, "crafting rocks", game is getting money because the big graphically enhanced diku is a grindy piece of shit. People must be desperate to give their $15 a month to someone.

No, what's funny is reading F13 and believing it is representative of the outer world.  If that were true, nobody would play DIKU MMOS and everyone would be awesome armchair game designers.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tearofsoul on October 26, 2009, 12:42:06 AM
Aion is a  :sad_panda:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xurtan on October 26, 2009, 01:40:23 AM
I rather like Aion. But then, I have a 44 Glad, a 20 Temp, and a 21 Sorc being raised currently.  :oh_i_see: The grind so far hasn't been in leveling, its trying to find a group. Grouping as a Glad is like grouping as an EQ Wizard.

The crafting system as a whole, however, can go die in a car fire. It makes me miss the original EQII/Vanguard crafting systems.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: nurtsi on October 26, 2009, 05:20:33 AM
I have four lvl 20 toons (glad, sorc, sm, chanter). I can't decide which one I like the most  :ye_gods: Maybe I'll try one of the scouts before I make my pick.

They should make plastic surgery available pronto. :drillf:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 26, 2009, 05:24:40 AM
I am having a lot of fun in the game but the BOTS are out of control, Ive never seen anything like it.  Yesterday morning saw bots running around a 35+ area and as of last night they were all still there.  These bots are grouped in 2's usually 1 DPS and 1 healer.  You cant even train them into stuff cause the healer actually heals both parties.  The bots for me only became frustrating when I had to kill X of whatever mob and they would swoop in and kill them all, including the ones im on :P  Thankfully there are plenty of areas they arent in but they camp up the best farming spots usually.  


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on October 26, 2009, 05:37:53 AM
I have four lvl 20 toons (glad, sorc, sm, chanter). I can't decide which one I like the most  :ye_gods: Maybe I'll try one of the scouts before I make my pick.

They should make plastic surgery available pronto. :drillf:

You get the tickets from repeatable quests, for Elyos it is in Theobomos, I assume the Asmodean equivalent no-gank zone is where they get theirs.

Don't bother with a scout if you really like the caster/tougher melee classes. Rangers are the absolute most painful to level between 10 and 19, and I have heard assassins are somewhat bland as well (though all the melee classes are bottable (I see them all over auto-hunting), so I guess you could call THAT boring)

I am having a lot of fun in the game but the BOTS are out of control, Ive never seen anything like it.  Yesterday morning saw bots running around a 35+ area and as of last night they were all still there.  These bots are grouped in 2's usually 1 DPS and 1 healer.  You cant even train them into stuff cause the healer actually heals both parties.  The bots for me only became frustrating when I had to kill X of whatever mob and they would swoop in and kill them all, including the ones im on :P  Thankfully there are plenty of areas they arent in but they camp up the best farming spots usually. 

I had that issue yesterday, in Heiron there is a place where you need to kill 50 mobs to get their essences and the bots were everywhere picking the place clean. I did get quite a few manastones off of the corpses they left though :D.  One of the bots got a damn Orange item while I was on handing in a quest this morning. Right as I was logging off I saw them put "sell<ITEM>" in LFG. I can't even get greens to drop and the bots are getting oranges, sigh.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 26, 2009, 05:42:43 AM
Its really funny that the sandbox/diku, "crafting rocks", game is getting money because the big graphically enhanced diku is a grindy piece of shit. People must be desperate to give their $15 a month to someone.

No, what's funny is reading F13 and believing it is representative of the outer world.  If that were true, nobody would play DIKU MMOS and everyone would be awesome armchair game designers.

I think the outside f13 response was "I can do the same thing in a f2p mmo so why should i play this past beta?". The typical forum rage comes from those that played the beta, figured "hey this is fun", so they pre-ordered with some magical expectation that paying for aion will increase their enjoyment by a factor of 10 and when the game launched discovered the game was a grinding their ass hole and quite wondering whatever made them spend $50 on this game. You can sub Aion for WAR or AoC and get the same results. In fact its even funnier considering AoC was bleeding subs to WAR and WAR and AoC are bleeding subs to Aion. PvP is this generation of mmo's fly zapper. It used to be large worlds and exploring.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Modern Angel on October 26, 2009, 06:23:45 AM
No, what's REALLY funny is that people actually don't play Dikus except WoW past three months. Did you not pay attention to every launch the past four years where it went OMG WOW KILLER to WELL I GUESS THIS IS OKAY to OMG THIS NEW DIKU/WAR/CONAN/AION/WHATEVER is going to rock. I mean, look, the jury's out on how many subs Aion is going to have a year from now but if what bit of anecdotal evidence I have ends up being a trend the answer is "not the three million or whatever boxes they sold"


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 26, 2009, 07:37:39 AM
I have tona of qualms with Aion, but the worst aspect is the complete lack of CS by NCsoft. There is message in the ncsoft announcement section, that says official NCsoft reps are unable to post officially due to bugged forums. That was weeks ago, they have fucking twitter feeds as their only means of interaction with NCsoft. Economy is so fucked by the bots and rampant RMTing going on. Im assuming rampant gold buyer is what fuels the broker, the prices are insane and are rising. So many blatant gold buyers and bots, even if everything else was perfect this would insure I cancel.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 26, 2009, 07:59:22 AM
I am having a lot of fun in the game but the BOTS are out of control, Ive never seen anything like it.  Yesterday morning saw bots running around a 35+ area and as of last night they were all still there.  These bots are grouped in 2's usually 1 DPS and 1 healer.  You cant even train them into stuff cause the healer actually heals both parties.  The bots for me only became frustrating when I had to kill X of whatever mob and they would swoop in and kill them all, including the ones im on :P  Thankfully there are plenty of areas they arent in but they camp up the best farming spots usually.  

Yeah, i spent 25-35 in the abyss but once i started seeing campaign quests giving 1.5-2mil exp i decide to step outside for a while.  When you see a templar pull a mob with 10% hps away from an assassin its pretty obvious that its a bot, i figured reporting them was a waste of time so i just started KSing them.  Assassin > Glad or Templar, thank god for dps based kill assignment.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 26, 2009, 07:59:39 AM
This (http://uk.aiononline.com/board/notices/view?articleID=210&page=) addresses lots of your whines, people. And lots of their bleeding subs, eventually

+ more quest XP
+ more mobs XP
- less grind
- less bots

Do I believe them? No. It'll take them ages to rais XP by 0.0001%
Do I care about it? No. I am ok with actual Aion.

Quote
October Aion Community Address
10-24-09 00:15:53views 5660
It’s been a month now since Aion opened its doors to players in North America and Europe. In that month, the growth of the game’s community has signaled Aion’s success. We’ve received an amazing amount of feedback, both positive and negative. We’d like to reiterate that we’ve been listening. We have been working around the clock toward solutions to the problems many of you have experienced.
 
You’ve told us that it’s difficult to advance within certain level ranges. To address this issue, we’re planning to raise quest experience, in addition to reevaluating the experience rewards characters gain for individual kills. We understand how frustrating it can be to repetitively kill enemies. Our goal is to limit the need to mindlessly “grind.”
 
In this week’s Eye on Community, we answered a question that a player had about client instability. In the reply, we noted that most of the claims stem from the infamous “Crysystem.dll error.” We’ve been working with members of the community to identify the cause of the problem in order to find a permanent solution. Our development team is currently investigating, and will be testing a variety of different short- and long-term solutions. These include adding additional and improved display options to the Aion client, as well as system and memory optimizations.
 
We’ve heard your unhappiness about the chat spam and bots in Aion and recognize it as an annoying problem. We’ve taken measures to reduce the amount of chat spam you’ll be subjected to and have already seen substantial improvements in this area. We’ve been expanding our GM customer service staff, and we have also assembled a special team dedicated to hunting down and eliminating botting operations. It’s obvious these activities erode your gameplay experience far too much to be acceptable. They also harm us from a business standpoint due to the RMT organizations’ frequent use of stolen credit cards.
 
Many of you have asked us why we haven’t spent more time communicating the specifics of our plans. The unfortunate truth is that the same people spamming chat channels and setting up bots are also reading our announcements. In order to keep the enemy in the dark, we cannot be too vocal about our plans to fight back.
 
We want you to know, though, that we’re more dedicated than ever to eliminate chat spam and the use of bots. The good news is that you can help. If you see any suspicious player activity, report it. To quickly report these players, use the /AutoReportHunting feature by typing /AutoReportHunting while a suspicious character is targeted. It’s important to note that this system will actually begin to penalize players after they’ve been reported multiple times. The more of you that use this system—the more effective it will become.
 
To add more specificity to what we’re discussing here, early next week we’re going to be releasing details about a game update that will go into further detail about how we’ll be fixing some of these issues, in addition to others.
 
It’s been an exciting month, and the future of Aion is full of promise. Please continue to send us your feedback and never forget that patience is bitter, but its fruit is sweet.
 
-The Aion Community Team


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on October 26, 2009, 08:11:26 AM
This (http://uk.aiononline.com/board/notices/view?articleID=210&page=) addresses lots of your whines, people. And lots of their bleeding subs, eventually


I doubt it. this reminds of how poisonous the word of mouth got after AOC and WAR.  I don't see them ever making a comeback in the NA market unless they institute radical changes in the next few weeks (I give them 3).  After that there will be no coming back. 

The fundamental problem with this game is that the core gameplay isn't fun.  (The PvP game may be fun, but by the time you get to it who cares anymore?)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 26, 2009, 08:17:05 AM
If the XPboosting plan is to get there (the PvP) faster, changes are definitely gonna help NCsoft wallets.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on October 26, 2009, 08:31:25 AM
If the XPboosting plan is to get there (the PvP) faster, changes are definitely gonna help NCsoft wallets.

Perhaps, I just don't see how you do it.  Even with the xp boost new players hitting 25 and entering the Abyss aren't going to have a rocking time (unless you consider having a rocking time constantly hiding and looking over their shoulder while folks 10-20 levels above them 2 shot them). 

The problem is the open world model they created creates such a huge power disparity.  They really need to stratify the experience so folks are are engaged against like leveled folks (this would also solve the crashing problem somewhat by evening out the player load).  They need BG's badly (I know: BLASPHEMY).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 26, 2009, 08:36:17 AM

Perhaps, I just don't see how you do it.  Even with the xp boost new players hitting 25 and entering the Abyss aren't going to have a rocking time (unless you consider having a rocking time constantly hiding and looking over their shoulder while folks 10-20 levels above them 2 shot them). 

The problem is the open world model they created creates such a huge power disparity.  They really need to stratify the experience so folks are are engaged against like leveled folks (this would also solve the crashing problem somewhat by evening out the player load).  They need BG's badly (I know: BLASPHEMY).

Or level limit the Abyss - upper 35+ lower, 25-34. Since I was not designed like that, no way it will ever happen, but it should have. I know they limit the levels to rifts, its marked right on the rift the levels that can access it. Why they didn't do that for an entire zone is beyond me. I said before, you are nothing but fodder when you first get to the abyss and will remain so until the end unless you are on the upper-most part of the leveling spectrum. The only redeeming quality is the 1kinah soul heal, but even then you have to decide to go back to the spot you were grinding/questing and being farmed.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tazelbain on October 26, 2009, 08:39:20 AM
I don't know why battlegrounds for 1-40 would be controversial.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 26, 2009, 08:47:19 AM
I don't know why battlegrounds for 1-40 would be controversial.

Takes people out of world pvp.  See WAR/DAoC/etc.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 26, 2009, 08:50:34 AM
I don't like BGs but it's not blasphemy. If Aion had BGs it would be a certain kind of PvP experience. Aion, as is, without PvP is another kind of PvP experience that could be succesful (not WoW-succesful. Just Aion-succesful) if the whole experience was quicker and lighter.

So, boosting XP won't make it the ultimate wowkiller MMO, it will just make it more accessible to everyone. I am glad it doesn't have Battlegrounds and while I wouldn't mind a faster progression I am ok with it and I am sure I am not alone. That said, given that it's not going to have Battlegrounds anytime soon, by simply boosting XP they would certainly save lots of subscription, I think that is undeniable.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on October 26, 2009, 08:53:32 AM
I don't know why battlegrounds for 1-40 would be controversial.

Takes people out of world pvp.  See WAR/DAoC/etc.

that's because no one ever incentivizes it properly.  Players flow into the path of least resistance, make world pvp worthwhile vs. BG and you will see less of this.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tazelbain on October 26, 2009, 09:02:03 AM
I don't know why battlegrounds for 1-40 would be controversial.

Takes people out of world pvp.  See WAR/DAoC/etc.
Ya, but when the world pvp consists of 20s get obliterated by 50s.  Taking the 20s out is good.  Besides there is no pvp world in Aion.  It's a frontier with fort flipping.  Forts that 25s are useless for.  Not to mention that answer still doesn't cover people under 25 since they aren't even allowed to go out to be obliterated.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 26, 2009, 09:05:31 AM
These bots are grouped in 2's usually 1 DPS and 1 healer.  You cant even train them into stuff cause the healer actually heals both parties.
Oh you can. Apparently heal aggro is huge in this game, if you drive a bunch of mobs by a healer who happens to be healing they're likely to drop everything you included and make a beeline for him  :grin:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 26, 2009, 09:15:26 AM
Ya, but when the world pvp consists 20s get obliterated by 50s.  Taking the 20s out is good.  Besides there is no pvp world in Aion.  It's a frontier with forts.  Forts that 25s are useless for.  Not to mention that answer still doesn't cover people under 25 since they aren't even allowed to go out to be obliterated.
I think the system they currently have could work really decent actually, even if they left the level range as it is... but had all the hit/miss/etc rolls based purely on character stats, because it seems these don't advance that much through levels. This way 2-3 l.25 would have a decent chance to bring l.50 guy down (and have him ragequit  :why_so_serious:) and could contribute quite a bit to the sieges and such. It's the stupid artficial modifiers based on level that throw a wrench in the whole thing, the very same approach WoW and the wannabe's are doing.

As i understand it this is primarily done to make sure all levels only take the PvE park rides with their number on them, but it's very dumb in a game with large PvP component.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 26, 2009, 09:23:41 AM
I don't know why battlegrounds for 1-40 would be controversial.

No BG's or arenas thx


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 26, 2009, 09:34:39 AM
No, what's REALLY funny is that people actually don't play Dikus except WoW past three months. Did you not pay attention to every launch the past four years where it went OMG WOW KILLER to WELL I GUESS THIS IS OKAY to OMG THIS NEW DIKU/WAR/CONAN/AION/WHATEVER is going to rock. I mean, look, the jury's out on how many subs Aion is going to have a year from now but if what bit of anecdotal evidence I have ends up being a trend the answer is "not the three million or whatever boxes they sold"

Someone who has been playing wow for 3 months can't honestly be expected to follow the genre. If you have been following the genre for 4 years you have 4 years worth of mmo's under your belt, which means your either a fanboy or a jaded armchair game designer.  Even the jaded armchair game designers fall within two camps, which are those that still preorder and those that don't. Today mmo's are built for the fanboys, the guaranteed subscribers who will marry your mmo until some predetermined breaking point which can be either the subs bleed too much or all your friends leave. A three month WoW player has more than one char above level 60, they may think your new game is a WoW killer but that is before they realize that they are starting at level 1 with no high level toons and no access to end game content. Once that fact settles in they either A. goes back to WoW or B. become jaded armchair game designer of the jaded mmo players who still preorder clan.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Redgiant on October 26, 2009, 09:44:15 AM
Well...

Cancelled my 31 Cleric.

The game world is pretty and well-done in terms of art and game engine. But Aion has huge unforgiveable-at-least-to-the-wester-market issues:
- The bot and farm thing is just ridiculous. By itself it is annoying enough, but it is a back-breaking straw added to the other issues. It just gives a very bad vibe to the game.
- Getting to 25 just means you will be Abyss roadkill for the next 10+ levels. They need BGs or something to smooth out this cockblock badly. The only people who don't want this are the ones doing the raping. Grats, you win (unsub).
- Grind. Not enough quests, not enough quest XP, too lineaer (but what is there is pretty granted), Abyss not an option since I don't like spending 3/4 of my time ressing, even legions don't seem smart enough to group together to grind and for security. Sick of soloing a cleric (everyone wants healers but don't want ot help the healers level to survive).
- Crafting. Forget it, not worth even mentioning. I particularly hate the way they have hard calculations on periodically skilling up. If you are going to be that blatant about treadmilling, just put an actaual treadmill in the trade areas for us to spin on.

Despite this being a pretty game, I didn't have any problem with cancelling. In EQ, DAoC and WoW, there was just somethign about the world that made me want to stay or at least second-guess my decision to quit. Not Aion, not once.

I wouldn't mind some of the ideas in Aion making their way into the MMO melting pot for the next games developed, but Aion itself is not for me.

Will be interesting to see what if anything they do to further adjust to NA/Euro sensiblities.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waffel on October 26, 2009, 09:44:25 AM
Why did people think that the end-game in this would somehow work differently than say, DAoC?

In DAoC, you could go to the frontiers at 25, but you would get crushed by people higher level than you. All a low level would do was basically hide in a corner for increased exp mobs and PvEing.

Aion sounds exact same. And the one thing that helped solve the issue in DAoC was battlegrounds and to some extent darkness falls, which alleviated the boredom of leveling.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Redgiant on October 26, 2009, 09:46:22 AM
Why did people think that the end-game in this would somehow work differently than say, DAoC?

In DAoC, you could go to the frontiers at 25, but you would get crushed by people higher level than you. All a low level would do would basically hide in a corner for increased exp mobs and PvEing.

Aion sounds exact same. And the one thing that helped solve the issue in DAoC was battlegrounds and to some extent darkness falls, which alleviated the boredom of leveling.

BGs did more than just help. They made it *the* thing to do for sub-40s.

DF also gave a realm-wide reason to care about the wider world status, and yes for leveling too. Plus it was fun to be involved with the world-wide DF status flip flop even when you were low level.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tazelbain on October 26, 2009, 09:56:45 AM
I don't know why battlegrounds for 1-40 would be controversial.

No BG's or arenas thx
No grinding to PvP thx.

At least WAR/AoC tried to innovate in some parts of their game.  Aion is just another gloss coat paint over the same trash.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 26, 2009, 11:27:20 AM
Some observations from years in pvp MMO's (all of which has been said by others on f13 over the past x years).

1. Bots will always be an issue in any pvp mmo that requires buff and healing classes.  This is particularly true when the bot enhances leveling.  Anyone that played DAoC will have experienced this in its glory.  

2. If a few classes can heal and dps, everyone will play those classes until nerfed into the ground.  

3. If gold helps you compete in pvp, there will be gold farmers.  LOTS AND LOTS of them.  They will never go away.

4. Players will flow with the path of least resistance, even if it costs more in terms of real $.

5. If a cheat exists that gives an advantage, no matter how small, people will find and use it.  

Bottom line: pvp + advancement will bring out the worst in much of your playerbase unless tightly regulated by a dev team smarter than the subscriber base.  


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 26, 2009, 12:34:14 PM
I don't know why battlegrounds for 1-40 would be controversial.

No BG's or arenas thx
No grinding to PvP thx.

At least WAR/AoC tried to innovate in some parts of their game.  Aion is just another gloss coat paint over the same trash.

They also proved that innovation cant carry a game if the rest of the game is sh*t. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Redgiant on October 26, 2009, 12:48:30 PM
I don't know why battlegrounds for 1-40 would be controversial.

No BG's or arenas thx

Btw, the BGs I would like are more of the DAoC nature. They are themselves persistent areas that don't just end like some 5-minute WAR scenario. it is a 24x7 mosh pit of violence for a designated band of levels (teens, 20s 30s, ...). Anyone can enter, in any numbers, as long as they are in the level band. Tie control of all the BGs to something like a dungeon's access ... instant Thidranki.

Either make a narrower level bands, or add some sort of -3 sidekicking to elevate anyone who shoudl be in a level band to a disadvantaged-but-competitive level.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Simond on October 26, 2009, 03:07:46 PM
I don't know why battlegrounds for 1-40 would be controversial.

Takes people out of world pvp.  See WAR/DAoC/etc.
World PvP does not work in dikus, though, and probably never will.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 26, 2009, 03:55:29 PM
It works, just not for everyone.

It's the old PJ Harvey vs Britney Spears debate. Money says PJ Harvey "sucks". I say "sheesh".


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 26, 2009, 04:49:57 PM
I don't know why battlegrounds for 1-40 would be controversial.

Takes people out of world pvp.  See WAR/DAoC/etc.
World PvP does not work in dikus, though, and probably never will.

This. For PvP to work in a diku, either the players collectively learn to stop caring about the first X levels (SB, DAoC), or you gotta bracket the players into level-appropriate zones (WAR). The first is just boring to tears save the diehards, and the latter still doesn't solve the problem that is players not running into each other. You still need good level/zone design for player funneling, but even there you can't guarantee player density as the playerbase raises the server-wide average level.

So, I contend that mass market diku PvP requires Battlegrounds. And if you want to peddle a game as a solid alternative to WoW because it is different, then that difference needs to be experienced within the first 2 hours or you're sunk. For Aion it doesn't need to be level 1. At least level 10, if not level 8.

As soon as you start focusing resources on compelling PvE content instead of better balancing, incentifying and rewarding PvP, you've already lost to WoW.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageru on October 26, 2009, 06:11:14 PM

If world PvP could work it would certainly need something more complex than the big killing field Aion seems to be presenting.

Reduce the advantage of level and gear so that even with a disparity there is still some competition. Don't have a system that rewards pure slaughter and kill ratio's but encourages world PvP objectives with a variety of combat and meaningful bonuses for holding them. Don't channel your entire playerbase into a PvP environment where they are fodder. You could combine the last two in that holding an objective gives a "safe" levelling space for your faction.

That said I'm pretty sure these are not design mistakes for Aion. It's designed to have a pile of corpses with some small number of hard-core elite standing triumphant on the top of them. That's why level counts for so much and they want everyone in there generating abyss points for people to reap. Of course why someone not aiming for that elite status would buy the game or continue to log in is a valid question.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 26, 2009, 06:20:22 PM
I don't get the enthusiasm for world pvp. Even assuming you magically fix the 1. leveling problems, 2. gold problems, 3. general exploits, all you have is a lot of players spamming aoes and insane amount of single target damage at each other till the side with the most non dead toonss win. Even assuming you fixed 1,2,3 you have 50 vs 10 battles which aren't fun. Hell 50 vs 50 in most diku's aren't fun, considering you spend 2/3'rds of your time rezzing due to a combination of lag, cc, aoe, and being a melee toon. Even if that is fun, which it is on occasion it is, why would you bet everyone on the server will want to do that 24/7? What happens when you have 300 guys camping a fortress that no one bothers taking because there are 300 guys at that fortress? Why is 75% of any fun achieved only achievable in a guild?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 26, 2009, 06:25:36 PM

If world PvP could work it would certainly need something more complex than the big killing field Aion seems to be presenting.

Reduce the advantage of level and gear so that even with a disparity there is still some competition. Don't have a system that rewards pure slaughter and kill ratio's but encourages world PvP objectives with a variety of combat and meaningful bonuses for holding them. Don't channel your entire playerbase into a PvP environment where they are fodder. You could combine the last two in that holding an objective gives a "safe" levelling space for your faction.

That said I'm pretty sure these are not design mistakes for Aion. It's designed to have a pile of corpses with some small number of hard-core elite standing triumphant on the top of them. That's why level counts for so much and they want everyone in there generating abyss points for people to reap. Of course why someone not aiming for that elite status would buy the game or continue to log in is a valid question.


But they already have something to normalize the field in place. Your main stats are there and normalize everyone across the board - stat modifiers on equipment tear that all to pieces. If they could just activate the normalization zone in the abyss... hell just make it the lower abyss, then drop the level to get there to 20 and open rifts up in the tier 2 (gasp!) zone of Vertonan (sp?) and Altgard, then you could theoretically start PvPing at lvl 10 with level differences but rare encounters (which introduces problems, but fuck... baby steps) then hit 20 and you are off. Granted it does not provide a ton of incentive to gain levels since the stats are normalized, but your abilities would grow over time. I dunno, but I do know, that once all those kids dawdling around in the BC/Krall areas start advancing into the abyss, there is going to be holy hell to pay. Of course, NC Soft will never hear it unless its via twitter since their "official" forums are constructed with twigs and spit - perhaps by design as an afterthought and not for the actual resource.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Count Nerfedalot on October 26, 2009, 06:39:17 PM
Quote
If you see any suspicious player activity, report it. To quickly report these players, use the /AutoReportHunting feature by typing /AutoReportHunting while a suspicious character is targeted. It’s important to note that this system will actually begin to penalize players after they’ve been reported multiple times. The more of you that use this system—the more effective it will become.

Am I the only one that noticed the awesome potential for misuse this opens up?  Anyone want to lay odds on how long before roving gangs of anti-botters start turning this gun on anyone they please, just for giggles?  And what will Goons do with this?  Or the botters for that matter, turning the weapon on the unfortunate player who wanders into "their" farming spot? 

 :popcorn: indeed


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 26, 2009, 08:23:57 PM
This. For PvP to work in a diku, either the players collectively learn to stop caring about the first X levels (SB, DAoC), or you gotta bracket the players into level-appropriate zones (WAR).
Obligatory EVE counter :why_so_serious:

No, really. EVE advancement model isn't that much different from a 'flat' DIKU with it's 5% more omph per level. But people aren't crying for separate zones for tech.2 gangs and the guys in Rifters. It shows imo the answer isn't to have players put in separate brackets but rather to stop making such artificial brackets in the first place. There is no good PvP reason why 5 levels of difference should make a player impossible to touch and the lower level player nothinig but a roadkill in progress. And even the PvE reasons for that are questionable.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 26, 2009, 09:32:15 PM
So, I contend that mass market diku PvP requires Battlegrounds.

Mass market diku, definitely.  I didn't always agree with that notion, but I certainly do now.

I wish that more developers would stop dreaming of multi-million subs and start making PvP games specifically tailored for fans of Eve, Lineage, etc.  Good games, too (re: not Darkfall). It goes without saying that there are too many people in the MMORPG industry who believe that if you're not the richest man in the room, you're a bum.  

What ultimately caused me to quit Aion was an uninspired endgame, which in turn made the grind and extremely linear environment and leveling process not worth anything.  What is the point of all that effort if your enemies are dictated by pre-determined factions?  Why not just load up your favourite fps?  

I can't believe I'm once again looking to L2 for my PvP fix. :ye_gods:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 26, 2009, 10:39:57 PM
This. For PvP to work in a diku, either the players collectively learn to stop caring about the first X levels (SB, DAoC), or you gotta bracket the players into level-appropriate zones (WAR).
Obligatory EVE counter :why_so_serious:

No, really. EVE advancement model isn't that much different from a 'flat' DIKU with it's 5% more omph per level. But people aren't crying for separate zones for tech.2 gangs and the guys in Rifters. It shows imo the answer isn't to have players put in separate brackets but rather to stop making such artificial brackets in the first place. There is no good PvP reason why 5 levels of difference should make a player impossible to touch and the lower level player nothinig but a roadkill in progress. And even the PvE reasons for that are questionable.

EVE has death penalty which can quickly evolve into largest gold sink ever invented for most casual players. EVE has safe zones. Roaming in EVE is a bad idea, unless you have a lot of money to replace a lot of cheap ships. Safe zone will make wolves cry tears in a diku. Death penalty will see about 1% of your player population roaming in guilds over the barren pvp areas. Not friendly to roaming usually cuts out casuals which are 99% of people interested in pvp who aren't foaming from the mouth. The only reason EvE doesn't need to have brackets is because Empire is the end game for most of the player base and roaming low sec is done to blow off pve grind. Its been settled a long, long time ago that the pvp zone is for a fraction of the player base, even if it technically accounts for the majority of the game size. Most pvp mmo's shove everyone into the half baked pvp world and laugh at the lord of the flies reenactment only to cry when they bleed subs.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 26, 2009, 11:39:15 PM
The only reason EvE doesn't need to have brackets is because Empire is the end game for most of the player base and roaming low sec is done to blow off pve grind.
This discussion doesn't touch the "most of the player base" at all -- like you said most of the player base is grinding their rats and couldn't care less about the state of PvP combat.

It is about similar in size, small fraction of players who choose to try something other than the PvE. And this small fraction of people who choose to participate in the PvP in EvE don't demand instanced battlegrounds with brackets to ensure they are able to do anything to the opposing side. While the small fraction of people who choose to participate in the PvP in Aion do demand such brackets, despite having mindset very similar to their EvE counterpart. Your "only reason" ain't ... because all the things you point out about EvE can be very well applied to Aion -- the death penalty, the safe zones and the roaming being bad idea it's all there.

EvE doesn't need brackets because the 'level 5' guy in it can still scramble, shoot and otherwise contribute in a fight against few year old vets. While in more typical diku all he sees is "resist, resist, miss". At which point comes natural question, why bother.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 27, 2009, 02:07:03 AM
The only reason EvE doesn't need to have brackets is because Empire is the end game for most of the player base and roaming low sec is done to blow off pve grind.
This discussion doesn't touch the "most of the player base" at all -- like you said most of the player base is grinding their rats and couldn't care less about the state of PvP combat.

It is about similar in size, small fraction of players who choose to try something other than the PvE. And this small fraction of people who choose to participate in the PvP in EvE don't demand instanced battlegrounds with brackets to ensure they are able to do anything to the opposing side. While the small fraction of people who choose to participate in the PvP in Aion do demand such brackets, despite having mindset very similar to their EvE counterpart. Your "only reason" ain't ... because all the things you point out about EvE can be very well applied to Aion -- the death penalty, the safe zones and the roaming being bad idea it's all there.

EvE doesn't need brackets because the 'level 5' guy in it can still scramble, shoot and otherwise contribute in a fight against few year old vets. While in more typical diku all he sees is "resist, resist, miss". At which point comes natural question, why bother.

And here is where we missunderstand. You chose to leave Empire in EVE, those who chose to leave Empire just happened to be a small fraction of the playerbase. If you chose to stay in Empire you can play the game just find, sure low sec has plenty of resources but risk/reward ratio + your play style will generally determine how involved you are. Which is why they don't bother with brackets. Why have brackets when everyone is running crappy ships anyway? If your flying solo with an expensive ship your probably a pve'er blowing off steam.

In contrast to Aion where there is no choice in Aion, or any pvp diku really. You pve only for a while than suddenly the game decides that the fastest way to progress is through the pvp zones. Even if you really wanted to continue your pve career in the pve areas you will eventually find it counter intuitive despite the fact that going to a pvp zone to level is equally counter intuitive.... There is no 1% of the playerbase goes to the abyss, everyone goes to the abyss. If you haven't after level 25 than you have to eventually. The longer you put it off the slower your progression. 1% of the playerbase might enjoy the abyss, but why would they ask for brackets and bg's? Not having brackets insures that they have fights they know they can win when playing solo, not having BG's mean that everyone who wants to pvp but isn't close to max have to get spawned camped by them.

The people asking for brackets and bg's is because they have to go to the Abyss in order to do anything meaningful.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on October 27, 2009, 05:45:33 AM
So I logged in to grab my cash from the broker and put more stuff up, and there was some guy in Ranger chat whining about how there were no level 50 asmos around and how he can only 'gank 5 asmos before he gets the curse and gets rolled by a bunch of them'. Apparently he has a 50 assassin and his entire life's goal is to gank other people, and because he cannot gank lowbies he decided to level a toon up to 10 so he could bitch and moan at another entire class.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: nurtsi on October 27, 2009, 07:01:40 AM
Speaking of griefing. I witnessed  a new way to grief people yesterday:

1. Find any escort quest without a time limit.
2. Start the quest so the bugger starts to follow you.
3. Setup a private shop.

Effectively stops anybody doing that quest.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 27, 2009, 07:17:40 AM
So I logged in to grab my cash from the broker and put more stuff up, and there was some guy in Ranger chat whining about how there were no level 50 asmos around and how he can only 'gank 5 asmos before he gets the curse and gets rolled by a bunch of them'. Apparently he has a 50 assassin and his entire life's goal is to gank other people, and because he cannot gank lowbies he decided to level a toon up to 10 so he could bitch and moan at another entire class.



Curse? What curse?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 27, 2009, 07:21:01 AM
This. For PvP to work in a diku, either the players collectively learn to stop caring about the first X levels (SB, DAoC), or you gotta bracket the players into level-appropriate zones (WAR).
Obligatory EVE counter :why_so_serious:

As DLRiley mentioned, Eve gives you this as a choice, not a requirement. But even that isn't as important a distinction. What really sets Eve apart is that it's one of the only actual "massively multiplayer" games out there, and therefore least representative of the kind of MMOs players actually want en masse. And to be that kind of game is a lot more complicated than the oversized arenas and socialist economies that are the normal linear dikus. So it's complicated, risky, and there is really only one point of reference for success that isn't measured with WoW zeroes.

I hate saying it, but I feel Eve is somewhat irrelevant to discussing how to solve challenges in a PvP diku. It's just that different a game. Some specific features are portable, like mining, running a business, controlling territory. But how those features work is going to be very different once they move from an open world to a linear game.

And that latter bit is already what is being discussed :-)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 27, 2009, 08:27:43 AM
There is no 1% of the playerbase goes to the abyss, everyone goes to the abyss. If you haven't after level 25 than you have to eventually. The longer you put it off the slower your progression.
You only have to play the game to realize it is false. There is many more people present in the zones other than the Abyss, because they can actually progress faster in places where they don't get squashed like a bug every 10 minutes by a guy 10+ levels above them.

Quote
1% of the playerbase might enjoy the abyss, but why would they ask for brackets and bg's? Not having brackets insures that they have fights they know they can win when playing solo, not having BG's mean that everyone who wants to pvp but isn't close to max have to get spawned camped by them.
You just answered your own question.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: LK on October 27, 2009, 11:02:12 AM
I love critical design failures like that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 27, 2009, 11:29:30 AM
There is no 1% of the playerbase goes to the abyss, everyone goes to the abyss. If you haven't after level 25 than you have to eventually. The longer you put it off the slower your progression.
You only have to play the game to realize it is false. There is many more people present in the zones other than the Abyss, because they can actually progress faster in places where they don't get squashed like a bug every 10 minutes by a guy 10+ levels above them.

Those many more players have to go to the abyss eventually. Even if you level "faster" when not in the abyss due to not being under constant threat of pk, your still leveling at the pace of a snail, which Aion figures by design can be avoided by just playing in the abyss. In fact this is why the non abyss zones will never get a xp increase. You need a abyss points, which your toon will eventually have to address.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Redgiant on October 27, 2009, 11:37:49 AM
They could have done a consentual bracket-like mechanic in the Abyss,without creating distinct BGs per se:

- certain Abyss areas which reduce your level to the area max upon entry. You are told upon approaching said areas what is going to happen.

- max is either 34 or 42 depending on the area

- these areas are controlled by relic/fortress status. The side which controls the status does not get level reduced upon entry to its areas. This essentially makes them defacto home-but-contestable areas to police and hold onto.

This also gives those players who have Mighty Mouse syndrome another venue to "protect the li'l ones" from the other side. I would expect a lot more infiltration action within these areas than the regular rifted zones.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 27, 2009, 11:58:23 AM

Those many more players have to go to the abyss eventually. Even if you level "faster" when not in the abyss due to not being under constant threat of pk, your still leveling at the pace of a snail,

No, you are not.  At least compared to other dikus, this is by far one of the fastest leveling ones.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 27, 2009, 12:17:33 PM
Compared to WoW? That's the most important comparison.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: LK on October 27, 2009, 12:22:13 PM
I think something we've learned a long time ago is that (Levels That Determine Power) + PvP != Fun.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 27, 2009, 12:41:48 PM
Those many more players have to go to the abyss eventually. Even if you level "faster" when not in the abyss due to not being under constant threat of pk, your still leveling at the pace of a snail, which Aion figures by design can be avoided by just playing in the abyss. In fact this is why the non abyss zones will never get a xp increase. You need a abyss points, which your toon will eventually have to address.
On this note:

Quote
FYI, heard that on Korean test, the XP modifier for mobs has been boosted 4.5x in the new patch. Dunno if true, just thats the word going on in game atm.
(third hand info from fohguild thread (http://www.fohguild.org/forums/mmorpg-general-discussion/34410-aion-tower-eternity-431.html#post1540376) but amusing in this context nonetheless)

re: abyss points, they can be gathered at very good pace by running PvE dungeons in Abyss fortresses, in perfect safety. It really helps to actually play the game if one is going to comment on it.

edit: on difference in levelling speed in Abyss and the regular zones... there seems to be ~12% more xp for a kill in the Abyss, compared to kills outside of it. It's a carrot sure but hardly a big one.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 27, 2009, 01:04:33 PM
Don't your side have to actually take the fortress for you to farm the instance inside.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 27, 2009, 01:06:47 PM
Yes, that's where these small groups actually interested in entering the zone itself come into the picture. The bulk of player base can happily just freeload.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 27, 2009, 02:21:37 PM
Pve content depending on pvp activity is  :awesome_for_real:.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 27, 2009, 02:58:13 PM
As opposed to PvE content depending on PvE activity (http://www.wowwiki.com/Gates_of_Ahn%27Qiraj)?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on October 27, 2009, 03:22:38 PM
No, you are not.  At least compared to other dikus, this is by far one of the fastest leveling ones.

Seriously?  In Warhammer, I can ding a level in an hour or two if I've got rest XP.  In Aion, I was grinding for half an hour, already bored, and my XP bar was maybe 20% higher.  And that was at 20, so I assumed it got worse from there.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 27, 2009, 04:14:49 PM
No, you are not.  At least compared to other dikus, this is by far one of the fastest leveling ones.

Seriously?  In Warhammer, I can ding a level in an hour or two if I've got rest XP.  In Aion, I was grinding for half an hour, already bored, and my XP bar was maybe 20% higher.  And that was at 20, so I assumed it got worse from there.

Maybe NOW that they are at the end of their rope, when i played it took me four months of regular play time to reach 40.  In Aion i'm on pace to max out in under 3, which would also be twice as fast as i did in WoW.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 27, 2009, 06:32:36 PM
What are we? In 2004 again  :awesome_for_real:. Relative to WoW doesn't matter. AoC and WAR were both less grindy relative to WoW. But their not competing for the subs of players who are still level 1 in WoW. They are competing for the subs of players with more than one past 60 alt. Why are you insisting that your kill 10 fuzzies quests are less annoying than WoW when in WoW i'm doing raids and high level pvp. People aren't comparing the WoW 1-70 grind to other games their comparing the last time they played WoW to what they are doing now in your game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 27, 2009, 07:21:14 PM
Quote
Maybe NOW that they are at the end of their rope, when i played it took me four months of regular play time to reach 40.  In Aion i'm on pace to max out in under 3, which would also be twice as fast as i did in WoW.

It will take two to three times as many hours /played to reach level cap in Aion compared to vanilla WoW. I understand you are captain Aion dedicated to endless if inaccurate defense, but c'mon guy.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on October 27, 2009, 08:27:13 PM
Quote
Maybe NOW that they are at the end of their rope, when i played it took me four months of regular play time to reach 40.  In Aion i'm on pace to max out in under 3, which would also be twice as fast as i did in WoW.

It will take two to three times as many hours /played to reach level cap in Aion compared to vanilla WoW. I understand you are captain Aion dedicated to endless if inaccurate defense, but c'mon guy.

I don't think so.   I could be wrong, but I don't think so.  Seems pretty comparable to me to max_level to vanilla WoW. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 27, 2009, 08:42:50 PM
Quote
Maybe NOW that they are at the end of their rope, when i played it took me four months of regular play time to reach 40.  In Aion i'm on pace to max out in under 3, which would also be twice as fast as i did in WoW.

It will take two to three times as many hours /played to reach level cap in Aion compared to vanilla WoW. I understand you are captain Aion dedicated to endless if inaccurate defense, but c'mon guy.

Just because it feels grindy doesn't mean its taking you longer.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Evildrider on October 27, 2009, 09:58:43 PM
No, you are not.  At least compared to other dikus, this is by far one of the fastest leveling ones.

Seriously?  In Warhammer, I can ding a level in an hour or two if I've got rest XP.  In Aion, I was grinding for half an hour, already bored, and my XP bar was maybe 20% higher.  And that was at 20, so I assumed it got worse from there.

Maybe NOW that they are at the end of their rope, when i played it took me four months of regular play time to reach 40.  In Aion i'm on pace to max out in under 3, which would also be twice as fast as i did in WoW.

It took me 7 days played to take a character to 40 at WAR's launch.  And that was solid questing and scenarios only. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 27, 2009, 10:14:52 PM
Jesus christ, when WaR came out all we bitched about was how long leveling was now you are going to tell me leveling there was SB like.  Its been slightly over a month, i'm level 36 which seems about average for someone whos been playing since early start.  This is very very fast as far as dikus go, 5-6 months to max out for casual gamers 3-4 for non insane hardcores is what i would consider average.  If you are going to compare this to "vanilla wow" then you gotta use vanilla wow leveling speed as comparison, otherwise you count all 80 levels, i thought games weren't competing with wow as it was at launch anyways.  If you want to complain that the game feels grindy then i'm right there with you, but saying leveling is slow is just flat out wrong.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sir Fodder on October 27, 2009, 11:05:17 PM
I'm glad I tried Aion if only to witness the intense gold spamming and utterly rampant botting, I would not have been able to truly appreciate the extent of that crap without seeing it first hand.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on October 28, 2009, 03:01:29 AM


Just because it feels grindy doesn't mean its taking you longer.

So instead of taking forever it just feels like it takes forever.   I know that's what I look for in a quality game.  :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 28, 2009, 06:07:30 AM
Just because it feels grindy doesn't mean its taking you longer.

I believe it took me 6-7 days played to hit cap in vanilla WoW. And while fast is not remotely the fastest (I believe it was 3-4 days /played is the quickest ive seen). By the end of the first month entire guilds were populated with high leveled characters . In Aion it took me around 30hrs to hit 25, thats an average between the two characters ive leveled so far. At 35 it will take around 10-12 hours of pure grinding to hit 36, at 49 you get to look forward to around 24hrs of continuous grinding (no quests at all) to level. Even discounting the magnification of suck that grinding produces,  it takes way longer. And that is a low ball estimate of a dedicated grinder (with rare exception is the fastest method of leveling). I know of several people that play 12 hrs a day grinding, and then run a bot when they sleep, and they are in their mid 40's. It would take a "normal" player exponentially longer, I say "would" because very few people are going to attempt it. Mandatory days long grinding sessions is more than most will bear.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 28, 2009, 06:33:45 AM
The nubs should be grinding in the abyss when they hit 25  :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 28, 2009, 07:14:10 AM
Just because it feels grindy doesn't mean its taking you longer.

I believe it took me 6-7 days played to hit cap in vanilla WoW. And while fast is not remotely the fastest (I believe it was 3-4 days /played is the quickest ive seen). By the end of the first month entire guilds were populated with high leveled characters . In Aion it took me around 30hrs to hit 25, thats an average between the two characters ive leveled so far. At 35 it will take around 10-12 hours of pure grinding to hit 36, at 49 you get to look forward to around 24hrs of continuous grinding (no quests at all) to level. Even discounting the magnification of suck that grinding produces,  it takes way longer. And that is a low ball estimate of a dedicated grinder (with rare exception is the fastest method of leveling). I know of several people that play 12 hrs a day grinding, and then run a bot when they sleep, and they are in their mid 40's. It would take a "normal" player exponentially longer, I say "would" because very few people are going to attempt it. Mandatory days long grinding sessions is more than most will bear.

6-7 days?  You were what the third person to hit max level in V-WOW?  6-7 days in V-WOW when the game launched isnt a "normal" leveling curve and in fact Im pretty sure the first person to hit 60 took over 5 days...so yeah.  It took me about 2-3 months to get max level in Vanilla WOW and I played a lot more then I do today.  I also remember it took me 3-4 weeks to get from level 60 to 70 in TBC.  Im level 40 in Aion in 4-5 weeks time and my playtime is far less then it was then.  I also have a level 20 alt and level 15 alt.  IMO thats not bad and very comparative to other MMO's Ive played including V-WOW.  Here is a breakdown of games Ive played and time it took me:

EQ1-To reach max level = 4-5 months
EQ2-To reach level 50 = 7 weeks
AOC-To reach level 80 = 2.5 months
WAR - To reach level 40 = 1.5 months
WAR - To reach RR77 = 11 months
SWG - To unlock jedi with 30 professions = 2.5 months
WOW - To reach level 60 in V-WOW = 2.5 months
WOW - To go from 60 to 70 in TBC = 4 weeks
Aion - To reach level 40 = 4.5 weeks

*shrugs*  I cant argue that the game feels more grindy for people, it doesnt for me. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 28, 2009, 08:10:37 AM
EQ1-To reach max level = 4-5 months
EQ2-To reach level 50 = 7 weeks
AOC-To reach level 80 = 2.5 months
WAR - To reach level 40 = 1.5 months
WAR - To reach RR77 = 11 months
SWG - To unlock jedi with 30 professions = 2.5 months
WOW - To reach level 60 in V-WOW = 2.5 months
WOW - To go from 60 to 70 in TBC = 4 weeks
Aion - To reach level 40 = 4.5 weeks

*shrugs*  I cant argue that the game feels more grindy for people, it doesnt for me. 

DL hit it on the head.  It doesn't matter how long it TOOK to get to cap in those games.  It matters how long it takes RIGHT NOW to level to cap in those games.  DAoC took me 3 months to level to cap... that was 6 YEARS ago.  If I logged on a level 1 toon right now, I would be playing in New Frontiers with a geared level 50 toon in two days. 

Having a slow leveling curve in a pvp game is idiotic if the pve experience isn't at least as rich as the pvp endgame.  EVERY mmo in the west has learned this.  WoW still has a fairly long grind to endgame because the pve experience along the way is the best in the industry.  Blizzard is the only company that has earned the right to keep that. 

Aion will bleed many many subs due to the length of their pve grind.  PvP gamers will tolerate it once if the endgame pvp is good.  If they find out that it isn't, they will begin to vanish as well.  WAR is a classic example.  The pvp enthusiasts all ground a single toon to cap and most bailed when they realized that they had wasted their time. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 28, 2009, 08:26:07 AM
Oh no gamers aren't impartial judges of their play time! So didn't see that coming. Quote every single game developer. Again it doesn't matter if you level faster in *nameyourmmo* than you do in WoW.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 28, 2009, 08:26:39 AM
Aion needs to be Borderlands with wings.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 28, 2009, 08:28:47 AM
Oh no gamers aren't impartial judges of their play time! So didn't see that coming. Quote every single game developer. Again it doesn't matter if you level faster in *nameyourmmo* than you do in WoW.

You lost me.   :uhrr:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 28, 2009, 08:35:23 AM
I believe it took me 6-7 days played to hit cap in vanilla WoW.
Since we're exchanging personal stories... after a week of WoW trial my character was l.20 (this was recently, but played without any fancy xp bonus etc) My character in Aion hit l.20 in this time, too. Both spent comparable time dicking around with tradeskills and such.

That said things may be different at higher levels, depending how the required xp and such scales in both games.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 28, 2009, 08:44:53 AM
Oh no gamers aren't impartial judges of their play time! So didn't see that coming. Quote every single game developer. Again it doesn't matter if you level faster in *nameyourmmo* than you do in WoW.

You lost me.   :uhrr:

I was just pointing out that gamers are historically very bias when it comes to comparing time spent on games.Every developer always underestimates the angst that is generated if their game doesn't feel fluid enough.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Zane0 on October 28, 2009, 08:54:22 AM
Eh. What everyone forgets is that there's nothing wrong with catering to a relative niche. I wouldn't want Aion to be mass-market; that's what WoW is for. The nostalgia/pvp/diku/open-world player finally has a definitive game to call their own that isn't either ten years old or a terrible heap of rubbish. It is almost certainly a good thing that the industry is diversifiying rather than instantly going for the same old mushy middle circa ~2004 that was probably the death of Warhammer at the very least.

Obviously Aion isn't perfect -- especially for the guy who wants something between an open-world gankfest and a sterile set of battlegrounds; but I think an exclusionary design philosophy, in principle, is probably a good thing in the long run.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 28, 2009, 09:02:02 AM
I think people are confusing time /played to max level and the time it takes in real time to max level.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 28, 2009, 09:11:07 AM
Aion is not niche
Aion will not be remembered for being a rvr game.
Grind and low player density will generally make sure the above is true.

Never thought i hear "its niche leave it alone" for Aion. Aion puts the vanilla back in vanilla fantasy diku's, AoC and WAR almost look innovative in comparison. The funny part is Aion will still be a safe heaven for the post AoC and WAR players until another mass market mmo gets released with open world pvp promises. Aion is ultimately very bad for the industry.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on October 28, 2009, 10:15:28 AM
Aion is catering to people who want a new RvR game with a harder then then WOW difficulty.   


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 28, 2009, 10:16:52 AM
I didn't know grindy = difficulty?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 28, 2009, 10:17:31 AM


Just because it feels grindy doesn't mean its taking you longer.

So instead of taking forever it just feels like it takes forever.   I know that's what I look for in a quality game.  :awesome_for_real:

That sums up Aion. It feels like it takes forever because instead of running around to see the world through quests as you level, you are camping one hill all night. The thing about Aion is that it's not actually a pvp game like it claims to be, since most of the time spent on a character is on a brutal pve experience.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 28, 2009, 10:18:46 AM
Just want to point out that it took me 14 days /played in vanilla wow to max as Horde, and that was about average around release time. Alliance took about 12 days /played to do it.

The thing is, if the trip is fun, it doesnt matter how long it takes to max. If the trip is a repetative unfun grindy experience with the sole intent of making people hit the "real" game slower, then it doesnt matter it it is 14 days played or 5 days played. I wont do it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 28, 2009, 11:56:53 AM

EQ1-To reach max level = 4-5 months
EQ2-To reach level 50 = 7 weeks
AOC-To reach level 80 = 2.5 months
WAR - To reach level 40 = 1.5 months
WAR - To reach RR77 = 11 months
SWG - To unlock jedi with 30 professions = 2.5 months
WOW - To reach level 60 in V-WOW = 2.5 months
WOW - To go from 60 to 70 in TBC = 4 weeks
Aion - To reach level 40 = 4.5 weeks
 

This list is weird (and pointless, even though I love numbers and I loved reading it). First of all, you didn't take into account that gryeyes was talking about /played when he said 6-7 days to cap in vanilla WoW. That's the only time that means anything since you can have a 15 days /played in 20 days real life or a 15 days /played in 20 months real life. What matters is your /played time. It's even more obvious since it took you 2.5 months to get to 80 in Age of Conan which is undeniably the game with the least /played needed (6 days or less) to reach the cap.

On another note, Aion WILL be remembered as a RvR game because that's exactly what it is. Playing a game helps curing asstalking syndrome.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 28, 2009, 12:27:10 PM
On another note, Aion WILL be remembered as a RvR game because that's exactly what it is. Playing a game helps curing asstalking syndrome.

Not to people like me (I know quit a lot of them) who hated the grind and quit before level 25.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 28, 2009, 12:49:01 PM
Many didn't survive to level 50 in DAoC, that never made it less RvR.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on October 28, 2009, 01:06:21 PM
I had more RvR in my month of WAR than my month of Aion...

I consider Aion superior on almost every level, but think about that a minute.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 28, 2009, 02:56:23 PM
Many didn't survive to level 50 in DAoC, that never made it less RvR.

DAoC's success as an RvR game happened years after launch. And it had the benefit of being unique at the time. DAoC launched after AO is very different Aion launching after WoW. Too much saturation for anyone to have patience to become so hard core about a single game that it becomes known genre-wide for that one thing.

Aion will be forgotten as AoC and WAR are on the path of being. The noise is too loud, the general market too flighty, and other games are getting smart about bringing in features that retain players they can monetize after launch.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: kondratti on October 28, 2009, 03:04:05 PM
On another note, Aion WILL be remembered as a RvR game because that's exactly what it is. Playing a game helps curing asstalking syndrome.

Not to people like me (I know quit a lot of them) who hated the grind and quit before level 25.

The PvE to 25 was a walk in the park compared to the brutal PvP in the Abyss, where if you dont have friends, you will die quickly, many, many times. 

I am enjoying this game a lot, but I can see how it wont suit everyone.  There is nothing wrong with a game that doesnt cater to everyone.

And I agree with Falconeer, people should play it or STFU... I am looking at you DLRiley.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 28, 2009, 03:41:45 PM
If you wanted a game that didn't cater to everyone wouldn't fallen earth be that game...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 28, 2009, 03:51:33 PM
If you wanted a game that didn't cater to everyone wouldn't fallen earth be that game...

Every time i read about that game i get very interested, then someone mentions how important crafting is.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 28, 2009, 04:15:31 PM
Basically my response. Head shots. Great. PVP zones/end game? Perfect. Post end of the nuclear war? Even better. Easily mistaken for fallout? Hey you starting to make me jizz. Crafting? Snore....


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 28, 2009, 04:23:22 PM

And I agree with Falconeer, people should play it or STFU... I am looking at you DLRiley.

I played. Then I canceled. I was not having any fun. In fact while playing I was actively thinking about other stuff I could be doing that was more fun. I really wanted to get to the end game for PVP, but I refuse to play a MMO where the fastest method of advancing is to sit in a corner of the world and just spawn camp grind.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 28, 2009, 07:18:42 PM
And I agree with Falconeer, people should play it or STFU... I am looking at you DLRiley.

Sure as hell would be quiet around here if everyone did that. You are missing the point of the pile-ons we do on these games. We rant because we care. We like that developers keep trying things. We appreciate that there's common frames of reference based on the successful games that have come before. And we're all pretty willing to jump in the next big(ish) launch that comes along to see if this time they get it right.

Aion certainly got a lot right, much more so than WAR, and launch-month AoC, and Ryzom and Ryl and about two dozen podunk launches. But it doesn't deliver the sustainability because the advancement arc is so wiggly right now. They need to smooth that out or get crushed by the next WoW expansion, or people just returning to other more polished (or more familiar) homes.

That people power through it, great! There's always someone around here who gets really into a game and stays there when others leave. But we're all MMO enthusiasts suffering from unrequited love, the kind we want from our first (or favorite) MMO but which we can no longer have because it's either old as dust, when schizo, or got too much plastic surgery.

That's not an excuse. It's just the reason we ain't gonna be all stfu'ing about it :-)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 28, 2009, 08:09:21 PM
6-7 days?  You were what the third person to hit max level in V-WOW?  6-7 days in V-WOW when the game launched isnt a "normal" leveling curve and in fact Im pretty sure the first person to hit 60 took over 5 days...so yeah.

What part of /played do you not understand?

Quote
Since we're exchanging personal stories... after a week of WoW trial my character was l.20 (this was recently, but played without any fancy xp bonus etc) My character in Aion hit l.20 in this time, too. Both spent comparable time dicking around with tradeskills and such.

We know how exp scales in both games, it takes the most dedicated grinder imaginable 24hrs to hit 50 from 49, it will take a normal player maybe twice that amount /played. While WoW's time between levels remains fairly consistent all the way up. Even attempting to argue Aion will take the same /played is moronic, it doesn't. 95% of the time to hit 25 is from 20-25, at 49 you are accumulating 160 million exp on mobs that give 30-40k per. It will take me 10-12hrs of non-stop grinding to hit 36 with a class known for ease of grinding (take a slower grinding class substantially longer). The exp tables are public, how much exp mobs gives is easily found, how few people are at the cap is obvious. Not sure what random factor people are assuming exists that offsets the obvious.

That people respond to DLdurf is part of the problem.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 28, 2009, 09:31:43 PM
Aion certainly got a lot right, much more so than WAR

I've played both titles and I disagree with this.  WAR was fun out of the box.  WAR gave me new gaming experiences (PQ's for example), which is saying something after having played every major western MMO prior to WAR.  WAR allowed me to participate in pvp from level 1 that advanced my character in several ways (RL's, XP, Gear) and even adjusted my level to be more competitive out of the gate.  WAR from level 1-21 never felt like a soul crushing grind the likes I had experienced for the previous 10 years of MMO gaming.

WAR screwed up a TON of things... at least it attempted to be more than Lineage flavored WoW + pvp + wings. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ixxit on October 28, 2009, 11:45:30 PM
Aion certainly got a lot right, much more so than WAR

I've played both titles and I disagree with this.  WAR was fun out of the box.  WAR gave me new gaming experiences (PQ's for example), which is saying something after having played every major western MMO prior to WAR.  WAR allowed me to participate in pvp from level 1 that advanced my character in several ways (RL's, XP, Gear) and even adjusted my level to be more competitive out of the gate.  WAR from level 1-21 never felt like a soul crushing grind the likes I had experienced for the previous 10 years of MMO gaming.

WAR screwed up a TON of things... at least it attempted to be more than Lineage flavored WoW + pvp + wings.  

This.  Public quests  and low level pvp were amazing.  For someone like myself with not a lot of time for extended gaming sessions WAR allowed me to experience group and cooperative play without the investment of joining a guild or trying to find a pug.  

When I think back on my 3 weeks of playing Lineage 2 Aion all that comes to mind is    KAH-HEAR-GHIN   which in essence, is my one word review.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 29, 2009, 12:41:46 AM
And I agree with Falconeer, people should play it or STFU... I am looking at you DLRiley.

Sure as hell would be quiet around here if everyone did that.

Just to clarify, my comment was only meant to imply that if you say Aion won't be remembered as a RvR game (good or bad is beyond the point) then your posts are solely based on some delirious wrong assumptions going on in your mind reinforced by the fact that you never cared to play it. Trolling follow the same logic usually.
Because there's a big bold solid line between commenting within reason and playing a trumpet with your butt, and the butt thing is going to make you more popular, that's for sure.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Modern Angel on October 29, 2009, 06:15:21 AM
Remember when people would say "I don't like WoW" or whatever game and the mouthbreather response was "then you need to get to the endgame to see it, n00b!" and we would all point and laugh? Saying "STFU GRIND TO PVP" is the last resort response. Twenty minutes. Your game has twenty minutes to get me.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 29, 2009, 07:48:51 AM
All I'm saying is it is still a RvR game even if you, as a non-player, are under the impression it is not. Or if you, as a player, didn't get to that point.

I didn't say "STFU THIS GAME IS GOOD YOU DIDN'T EVEN PLAY", I said "STFU, IT *IS* RVR. OTHER THAN A KNOWN FACT, IT'S AN APPARENT THING AS SOON AS YOU PLAY THE GAME".
The quibble is only about the silly statement: "Aion will not be remembered for being a rvr game.", not about the game being any good.

And as for Darniaq's post:

Quote
DAoC's success as an RvR game happened years after launch. And it had the benefit of being unique at the time. DAoC launched after AO is very different Aion launching after WoW. Too much saturation for anyone to have patience to become so hard core about a single game that it becomes known genre-wide for that one thing.
Aion will be forgotten as AoC and WAR are on the path of being. The noise is too loud, the general market too flighty, and other games are getting smart about bringing in features that retain players they can monetize after launch.

It's not about being THAT succesful, we all know WoW changed everything. But there aren't enough RvR games so they can be easily forgotten. You can count them on a single hand, and they will be remembered exactly for that. Not to mention that Aion, as a RvR game, has plenty of qualities.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 29, 2009, 09:29:56 AM
What is this 2004 again?
Remember when people would say "I don't like WoW" or whatever game and the mouthbreather response was "then you need to get to the endgame to see it, n00b!" and we would all point and laugh? Saying "STFU GRIND TO PVP" is the last resort response. Twenty minutes. Your game has twenty minutes to get me.

The bold is why Aion will not be remembered as an rvr game. It is not because it doesn't have rvr, it is because it "starts" at level 25 and your competitive sometime later. Unless it is possible to reach level 25 in 20 minutes than my position stands. How many people remember lineage 2 as a pvp game?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 29, 2009, 10:13:49 AM
How many people remember lineage 2 as a pvp game?

Good point. Everyone.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 29, 2009, 11:06:25 AM
How many people remember lineage 2 as a pvp game?


Good point. Everyone.

:grin: :oh_i_see:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on October 29, 2009, 11:15:06 AM

Good point. Everyone.

And here is where you become as crazy as DLRiley...  Lineage 2 is generally remembered for its soul-crushing grindiness, NOT its PvP awesomeness.

Listen most of us are not hating on Aion because it is an "RvR" game.  Most of us WANT to play an RvR game.  We are hating on Aion because they do it poorly.

FFS, I could open world PvP in WoW (on my first PvP server) at level 10, and the PvE grind in Wow is about 10,000 times more entertaining and engaging than this "kill 700 hundred elite flamingoes" bullshit.  Even the low level instances in WoW were well done (the one with the underground ship I remember being particularily entertaining).

If you are selling a game based on RvR, then let me RvR from an early level, and if you are going to put in a cockblock I must overcome before I am "rewarded" with the ability to RvR, then you better make damn sure that cockblock is entertaining.  Aion fails on all those account and as such most players memory of this game will be:  "I heard there was good PvP, but I gave up at level 20 because it was a grindy POS."


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 29, 2009, 11:21:12 AM
I always put Lineage in the PVP category.   Grindy as fuck PVP game, but PVP nonetheless.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 29, 2009, 11:26:17 AM
and the PvE grind in Wow is about 10,000 times more entertaining and engaging than this "kill 700 hundred elite flamingoes" bullshit.
Honestly, no. Of course it's all about personal preferences and I suppose it can be also true if the game happens to be someone's first MMO ever, but i think it's excessive glorification WoW simply doesn't deserve. It's the same routine foozle smacking as you level from Grey Rats through Large Rats to Grey Large Rats.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 29, 2009, 11:59:07 AM
WOTLK was pretty damn good as far as leveling content.  Good pacing, interesting quests.  Not a lot of useless bullshit.

Aion's leveling process was entertaining for most of 1-20.  Then it turned to shit.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on October 29, 2009, 12:13:16 PM
and the PvE grind in Wow is about 10,000 times more entertaining and engaging than this "kill 700 hundred elite flamingoes" bullshit.
Honestly, no. Of course it's all about personal preferences and I suppose it can be also true if the game happens to be someone's first MMO ever, but i think it's excessive glorification WoW simply doesn't deserve. It's the same routine foozle smacking as you level from Grey Rats through Large Rats to Grey Large Rats.

/shrug I rememebr there were multiple pre level 20 instances in WoW, as well as a bunch of different zones with different play experiences for every race and multiple storylines for folks who wanted a different flavour.  The world also seemed much larger with many different zones to level in.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 29, 2009, 12:50:20 PM
I always put Lineage in the PVP category.   Grindy as fuck PVP game, but PVP nonetheless.

You better man than me to have actually gotten to the point of pvp.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on October 29, 2009, 12:55:37 PM
I never played Lineage.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 29, 2009, 01:18:32 PM
Than you was missing out! :oh_i_see:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on October 29, 2009, 01:27:34 PM
Lineage 2 had PvP?

Sorry Falc, you're wrong on this one.  When more people quit before reaching the PvP than are left playing it, the game will not be remembered as a PvP game.  Perceptions are set by the majority, even if they are wrong.

Look how long it took people to stop thinking of UO as a ganker's paradise.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ingmar on October 29, 2009, 01:51:38 PM
Lineage 2 had PvP?

Sorry Falc, you're wrong on this one.  When more people quit before reaching the PvP than are left playing it, the game will not be remembered as a PvP game.  Perceptions are set by the majority, even if they are wrong.

Look how long it took people to stop thinking of UO as a ganker's paradise.

We stopped?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 29, 2009, 01:55:30 PM
/shrug I rememebr there were multiple pre level 20 instances in WoW, as well as a bunch of different zones with different play experiences for every race and multiple storylines for folks who wanted a different flavour.  The world also seemed much larger with many different zones to level in.
I got into Deadmines with human character around l.20, but that experience was quite soured for me as by that point i had it up to here with the mazes of twisty passages all alike the game had me travel through repeatedly, to kill small rats first then rat officers and finally the boss rat i already killed twice during the previous trips. At that point the "official dungeon" felt just like more of the same, down to the foozles identical with what i've been smacking for last 20 levels. Yes it has a twist in the final part but it was too little, too late.

I then made a Horde undead guy, but it didn't take many levels to experience deja vu which was just too strong. The flavour text might've been different and trying hard to twirl its villain moustache, but underneath it i was just bashing more of the same rats and hoping to get a tail drop. Called it quits at l.10 or so. Supposedly there's an instanced dungeon on the Horde side and then another in the Barrens but welp.

Four years later or so i picked the game again and made elf druid this time. The game helpfully offered me to quest through violet forest, then grey forest and then a green forest, supplying me with kill quests, kill quests and for a change, some kill quests. A few of them involved visiting these twisty caverns i remembered so fondly. Lasted to l.20 again. At no point i was pointed to any instanced dungeon, though perhaps it's just my fault as i played the game in its vanilla form, without automated guide to send me to the right places, lolquestlines be damned.

tl;dr -- it really didn't feel any different from other MMOs, and the play experience of rat bashing remained the same no matter which path through the cellar i picked.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on October 29, 2009, 02:02:40 PM
Lineage 2 had PvP?
From my recollection PvP in Lineage 2 would begin right outside gates of the starting village just past the entrance guards (so at l.3-4 or so)  There were people smacking and goading others trying to trick them into a fight so they could then 'pwn the noobs'. It was pretty common throughout the starting island, and seeing characters gone red chased around (or chasing others) was also a frequent experience.

Perhaps this was when the game was still played by people rather than bots, though. :why_so_serious:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 29, 2009, 02:31:30 PM
When more people quit before reaching the PvP than are left playing it, the game will not be remembered as a PvP game. 

What makes you think that is the case? I don't see any mass quitting, the game seems healthy and populated.  Several people HERE have quit but that's par for the course, it would be same thing with steak and blowjobs online.  Even so there's still lots of us still playing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on October 29, 2009, 07:28:22 PM
Aion certainly got a lot right, much more so than WAR

I've played both titles and I disagree with this.  WAR was fun out of the box.  WAR gave me new gaming experiences (PQ's for example), which is saying something after having played every major western MMO prior to WAR.  WAR allowed me to participate in pvp from level 1 that advanced my character in several ways (RL's, XP, Gear) and even adjusted my level to be more competitive out of the gate.  WAR from level 1-21 never felt like a soul crushing grind the likes I had experienced for the previous 10 years of MMO gaming.

WAR screwed up a TON of things... at least it attempted to be more than Lineage flavored WoW + pvp + wings. 

WAR had a lot of cool parts that just didn't work together well. Aions parts worked together, they just had a screwed up sense of priority (as in PvP and flying not nearly early enough, and odd XP curves).

But I definitely agree (and have said in this thread) that Aion should have done what WAR did by having almost-right-away PvP. That could have changed a lot.

Oddly, WAR felt more grindy because the stuff I could do didn't advance me at the same pace as the PvE did. Meanwhile, Aion never got grindy for me because at least the first 25 levels had enough content to see me through just fine. I just got bored.

Just to clarify, my comment was only meant to imply that if you say Aion won't be remembered as a RvR game (good or bad is beyond the point) then your posts are solely based on some delirious wrong assumptions going on in your mind reinforced by the fact that you never cared to play it.

We'll need to see. In about a year. My logic:

  • Diku RvR does not have widespread appeal. Maybe it's because nobody's got it right yet. But whatever, it doesn't move box sales in western markets (thus making Lineage 2 comparisons interesting for a number of reasons).
  • People who wanted RvR in Aion have a basis of comparison from prior games. Chances are that's DAoC, in the west anyway. Or maybe SB (not technically RvR, but close enough).
  • DAoC got great years after launch, but was for a lot of its life a relatively big fish in a relatively small pond. And is remembered for an activity that had even narrower appeal.

So for Aion to be remembered for it's great RvR, it needs to have done it better than DAoC and attracted a lot more people than DAoC ever had. Doesn't matter what "a lot" actually is, but this is why I compared it to WoW. WoW now is the PvE diku game that defines the genre. It replaced EQ1, which has become mostly a history lesson for hundreds of thousands (maybe millions) of people who've never actually played it.

I don't think Aion is going to replace DAoC, because I don't think it improved enough on the formula. Maybe Aion with level 1 PvP, appropriate abilities, XP from PvP right away, and level 1 flight could have. But you only get one chance to launch.

And make no mistake. It's not that I've got some twisted sense of what-coulda-been. It's that I don't have the patience to play through bullshit just to get to the good stuff anymore. So that probably just makes me "not the target" for this.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 29, 2009, 09:14:35 PM
Apparently many people did not have this experience, but everyone who I know who played Lineage 2 from the start (including myself) definitely remember it as a PvP game.  The grind did, however, cause myself and just about everyone else to eventually quit.  

I remember being shocked when I first started playing WoW and people were referring to PvP in that game, as though PvP was simply about killing other players for no apparent gain other than to, well, kill them.  I still have a hard time with so-called PvP MMOs that have only a minimal social and political element to the PvP.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on October 29, 2009, 10:01:02 PM
Im out, complete lack of CS combined with a veritable flood of botting/RMT at every level has sealed the deal.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 30, 2009, 01:58:45 AM
Apparently many people did not have this experience, but everyone who I know who played Lineage 2 from the start (including myself) definitely remember it as a PvP game.  The grind did, however, cause myself and just about everyone else to eventually quit.  

I remember being shocked when I first started playing WoW and people were referring to PvP in that game, as though PvP was simply about killing other players for no apparent gain other than to, well, kill them.  I still have a hard time with so-called PvP MMOs that have only a minimal social and political element to the PvP.

This post reflects my feelings 101%, thanks Checkers for finding the right words for me.

On another note, I am starting to wonder if the part of the world I am from plays a role on how I see games and gaming. For instance, if I were from South Korea, we would be arguing over and over about what is fun and what is not, what is PvP and what is not, what is succesful and what is not. Claiming market differences wouldn't simply make it possible to label something as unsuccesful or crappy just because it works only in Asia.
Now, I am just from Southern Europe and I always had this feeling that here on f13 we kinda belong to the same gaming pool, give or take a few differences. But recently, I'm honestly asking myself if there aren't more discrepancies in our lifestyles, cultures and customs that make for a substantially diverging perception of fun.
Don't get me wrong, I am not looking for excuses, and I am not saying I am "the norm" as a gamer around here, I am as niche as I am in America, just saying that our niche here is maybe more open PvP oriented than North American one (let alone that such niche is abslutely under-represented on f13 anyway). I mean, seriously, Lineage 2? That's a good example because yes it is a PvP game, was THE one since the beginning and it still perceived as such by anyone I know. From my perspective, you are the exception, folks. And from an Asian point of view, we are all crazy here.

Talking about persepctives, and not simple right or wrong, would be lovely to have a few Russians here, a bunch of Koreans and a handful of Chineses.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 30, 2009, 05:32:56 AM
F13 is far too racist to have a south korean who speaks english as his or hers second language on this board.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: nurtsi on October 30, 2009, 05:39:05 AM
Talking about persepctives, and not simple right or wrong, would be lovely to have a few Russians here, a bunch of Koreans and a handful of Chineses.

I live right next to Russia. Does that count?  :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on October 30, 2009, 07:01:41 AM
Quote
From my recollection PvP in Lineage 2 would begin right outside gates of the starting villag
e

At least in the USA beta, it started at the spawn point. I spawned and was PK'd. I assume the guards killed the guy, but griefers don't care about that.

I like the description of War as being a game with a lot of neat stuff that didn't work together. I really enjoyed the PVP instances. I just didn't want to do another 10,000 of them. And I had no faith in the end game. The whole weird half raid half pvp thing I never really understood.

I think Aion would be a fantastic game if it was created by a US company. But as I played in the beta and preview, more and more I'd notice stuff I thought should be fixed or adjusted, but almost everything that wasn't working for me was a Korean aspect and I knew it wasn't going to be on the table. They can adjust quests and stuff, but unless they're going to completely branch the code, Korean tastes are in charge. I think that's why I never picked it up after being so enthusiastic about it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 30, 2009, 08:31:36 AM
Talking about persepctives, and not simple right or wrong, would be lovely to have a few Russians here, a bunch of Koreans and a handful of Chineses.

I live right next to Russia. Does that count?  :awesome_for_real:

Can you see it from your house?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 30, 2009, 09:42:52 AM

I think Aion would be a fantastic game if it was created by a US company. But as I played in the beta and preview, more and more I'd notice stuff I thought should be fixed or adjusted, but almost everything that wasn't working for me was a Korean aspect and I knew it wasn't going to be on the table. They can adjust quests and stuff, but unless they're going to completely branch the code, Korean tastes are in charge. I think that's why I never picked it up after being so enthusiastic about it.

This is how I feel. Except I was taken in by all the PR spin of "We are making lots of changes to make it appealing to a Western market". I dont think its a bad game, and a lot of people seem to enjoy grinding (boggle), but I dont, so I continue to look for a game with open world PVP that doesnt require me to grind foozles for hours and hours before getting to the good stuff.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 30, 2009, 09:53:06 AM

I think Aion would be a fantastic game if it was created by a US company. But as I played in the beta and preview, more and more I'd notice stuff I thought should be fixed or adjusted, but almost everything that wasn't working for me was a Korean aspect and I knew it wasn't going to be on the table. They can adjust quests and stuff, but unless they're going to completely branch the code, Korean tastes are in charge. I think that's why I never picked it up after being so enthusiastic about it.

This is how I feel. Except I was taken in by all the PR spin of "We are making lots of changes to make it appealing to a Western market". I dont think its a bad game, and a lot of people seem to enjoy grinding (boggle), but I dont, so I continue to look for a game with open world PVP that doesnt require me to grind foozles for hours and hours before getting to the good stuff.

Its not really enjoyment of grinding so much as seeing no difference between sitting in on place killing mobs and sitting in one place killing mobs while periodically running back to a quest giver.  Leveling is leveling and as long as it keeps happening at a decent pace i'm happy.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on October 30, 2009, 09:53:46 AM
Yeah this one's like the chick you run into at a party who's awesome and totally clicks with you, but she's not into dudes. If circumstances had been different...
Oh well, back to the spouse (WoW for me). Sigh...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 30, 2009, 10:36:55 AM

I think Aion would be a fantastic game if it was created by a US company. But as I played in the beta and preview, more and more I'd notice stuff I thought should be fixed or adjusted, but almost everything that wasn't working for me was a Korean aspect and I knew it wasn't going to be on the table. They can adjust quests and stuff, but unless they're going to completely branch the code, Korean tastes are in charge. I think that's why I never picked it up after being so enthusiastic about it.

This is how I feel. Except I was taken in by all the PR spin of "We are making lots of changes to make it appealing to a Western market". I dont think its a bad game, and a lot of people seem to enjoy grinding (boggle), but I dont, so I continue to look for a game with open world PVP that doesnt require me to grind foozles for hours and hours before getting to the good stuff.

Its not really enjoyment of grinding so much as seeing no difference between sitting in on place killing mobs and sitting in one place killing mobs while periodically running back to a quest giver.  Leveling is leveling and as long as it keeps happening at a decent pace i'm happy.

Not for me its not. WoW's questing has spoiled me to spawn camp grinding and I find it no fun now.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on October 30, 2009, 11:56:30 AM
Quote
Yeah this one's like the chick you run into at a party who's awesome and totally clicks with you, but she's not into dudes.

Perfect  :awesome_for_real:

Quote
This is how I feel. Except I was taken in by all the PR spin of "We are making lots of changes to make it appealing to a Western market". I dont think its a bad game, and a lot of people seem to enjoy grinding (boggle), but I dont, so I continue to look for a game with open world PVP that doesnt require me to grind foozles for hours and hours before getting to the good stuff.

I think they did as good a job as they possibly could have. The thing is, we all knew they weren't going to be handed the code for a full branch. You can change the text. You can even patch some graphics. But you aren't going to totally change the direction of a game. And that's what I think needs to happen to make it more palatable.

And on the forking code, Grenado Espada's US publisher really did try to change things, but it involved very long delays in patching and never quite worked. After I think one patch, they gave up and reverted it back to the base code with English patched in.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 30, 2009, 12:19:36 PM
So they announced Veteran Rewards recently, which I think is great - announcing them very early on.  One of the thing that always irked me just a bit about EQ's vet rewards is the whole springing them on us after several years of playing.  I mean, sure, at the time it was a new idea that they just came up with, probably, but it always annoyed me because of the 'well if I had known, I would have never let my account lapse, and I would have created my main character on my oldest account'.

6 month bonus is 60 second wings that also add HP and MP.  Unfortunately, from what I can tell from reading the FAQ, you can't buy a 6-month subscription and get them immediately.  You actually have to wait for the 6 months to pass.  If you could get them right away by buying a 6-month subscription, I'll wager that a significant amount of people that are 40+ and planning to stick with the game would do it right away.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 30, 2009, 01:08:54 PM
Where did you read that stuff?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 30, 2009, 02:23:49 PM
http://na.aiononline.com/board/notices/view?articleID=145&page=

http://na.aiononline.com/veteranrewards/


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 30, 2009, 02:26:37 PM
Well i guess i can start blowing through my Lodas Amulets already, that should speed up leveling a bit.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on October 30, 2009, 02:27:10 PM
Spoiler'ed for long quote. This was posted by a guy who plays on the Korean server.


Makes me glad I quit at level 20.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 30, 2009, 02:46:21 PM
End game gear = abyss gear, fire temple is just a mid 30s leveling instance.  I know exactly how much the end game gear costs and what my higher level guildmates are getting as far as abyss points, and they are not even 50.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on October 30, 2009, 02:58:10 PM
End game gear = abyss gear, fire temple is just a mid 30s leveling instance.  I know exactly how much the end game gear costs and what my higher level guildmates are getting as far as abyss points, and they are not even 50.

Don't drown (http://www.min-travel.com/images/egypt_map_01.jpg)... I am all out of life-savers.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 30, 2009, 03:13:30 PM
Hey if you wanna take some obvious nerd raging with zero facts or numbers as gospel knock yourself out, you can easily check how much top abyss gear costs and its not hard to ask high level players how much they are bringing in if you want anything resembling real info though.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 30, 2009, 03:39:11 PM
Spoiler'ed for long quote. This was posted by a guy who plays on the Korean server.

Quote
There are only 4 things to do in Aion in endgame at level 50.

1. Endless PvP in the Abyss and rifts: to obtain medals and AP fun

2. Uninterested.

3. Uh? Probably interested.

4. Uninterested.


That's good enough. I bought the game for that. I don't fucking care about PvE drop rates in a PvP game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 30, 2009, 04:43:40 PM
It's kind of :uhrr: that the person is complaining that all there is to do in a pvp game is...uhh...pvp.  Or do the couple pve things for pve gear if you really feel like it.

Although I will admit there is one thing where pve drops are significant.  As far as I know, the only extendable weapons so far are drops from either a raid boss or an instance.  I could be wrong, but that's what it looks like from my limited research.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageru on October 30, 2009, 06:08:21 PM

Surely even PvP gains from variety, and it still doesn't sound like they have that. Nor do the fort sieges sound like really fun PvP.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 30, 2009, 07:08:45 PM
Variety in pvp kind of a quandary though.  If you give a pvp game too much terrain and too many different activities, you just thinned down the population so much that each individual activity doesn't have enough people at it to make it fun anymore, because at any given time people are in 20 different places trying to do 20 different things.  If you say 'this is where the pvp is' and keep that area relatively small, then that's where everyone goes for the pvp.  Aion wisely channels as much pvp as possible into as small an area as is reasonable.  The Abyss, despite being reasonably large, is also quite small when you really look at it.  This keeps pvp high, instead of having vast stretches of terrain where you and your enemy are unlikely to ever encounter each other, or a dozen or more different objectives, each of which only has a handful of people trying to do something with it.

Fort sieges are pretty fun so far from the ones I've been involved in, too.  Even when losing.  At their core they're just zerg vs. zerg, but if your zergs are roughly balanced in size, then you can have various smaller teams doing very important tasks within the siege.  Like having your main force attacking the gates while a stealth group slips in through the rear entrance to try to assassinate the field projector while another two or three groups attack or defend at the artifacts, keeping them under your control so the enemy can't use them against you.  Course, when one zerg outnumbers the other by 3 to 1 or more, it takes an incredibly skilled general and pretty skilled troops to stand much of a chance.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 30, 2009, 07:38:03 PM
Spoiler'ed for long quote. This was posted by a guy who plays on the Korean server.

Quote
There are only 4 things to do in Aion in endgame at level 50.

1. Endless PvP in the Abyss and rifts: to obtain medals and AP fun

2. Uninterested.

3. Uh? Probably interested.

4. Uninterested.


That's good enough. I bought the game for that. I don't fucking care about PvE drop rates in a PvP game.

Falconeer, I'm not trying to pick on you here, but given that you related to my experience in Lineage 2, does it not bother you that in Aion, no matter how hard you work, ultimately your enemy will be determined by which of two factions they've chosen?  

As painful as grind-centric games can be, in a proper sandbox that effort is rewarded by giving you power over not just one particular faction, but potentially any other player you encounter.  In fact, under a completely open PvP environment, anything you do to improve your character gives you an advantage over any other player who has not expended equal effort.  Most of the time that effort is expressed in levels and gear, but I've known players that were such good leaders or so influential that their level or gear was not particularly important.  For me, that's PvP done right, particularly in the context of an MMORPG.   But in Aion, they've retained the grind while strictly limiting the number of people your efforts might influence by at least half.  

When I started playing Aion I hoped that somehow NCSoft might be able to merge the faction-based, RvR model with the truly open social/political PvP model, but after my first fortress siege I new that they'd failed.  At the end of the day, I was fighting against players whose alignment had almost nothing to do with how they were actually playing the game.  It was an entirely superficial experience.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on October 30, 2009, 08:02:31 PM
Spoiler'ed for long quote. This was posted by a guy who plays on the Korean server.

Quote
There are only 4 things to do in Aion in endgame at level 50.

1. Endless PvP in the Abyss and rifts: to obtain medals and AP fun

2. Uninterested.

3. Uh? Probably interested.

4. Uninterested.


That's good enough. I bought the game for that. I don't fucking care about PvE drop rates in a PvP game.

Falconeer, I'm not trying to pick on you here, but given that you related to my experience in Lineage 2, does it not bother you that in Aion, no matter how hard you work, ultimately your enemy will be determined by which of two factions they've chosen?  

As painful as grind-centric games can be, in a proper sandbox that effort is rewarded by giving you power over not just one particular faction, but potentially any other player you encounter.  In fact, under a completely open PvP environment, anything you do to improve your character gives you an advantage over any other player who has not expended equal effort.  Most of the time that effort is expressed in levels and gear, but I've known players that were such good leaders or so influential that their level or gear was not particularly important.  For me, that's PvP done right, particularly in the context of an MMORPG.   But in Aion, they've retained the grind while strictly limiting the number of people your efforts might influence by at least half.  

When I started playing Aion I hoped that somehow NCSoft might be able to merge the faction-based, RvR model with the truly open social/political PvP model, but after my first fortress siege I new that they'd failed.  At the end of the day, I was fighting against players whose alignment had almost nothing to do with how they were actually playing the game.  It was an entirely superficial experience.

I completely agree with you, open pvp games like you describe would be preferable to faction based.  I just don't know any good ones.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on October 30, 2009, 08:27:30 PM
Well I know you directed the question at Falconeer and not me, but...I agree with pretty much all your points, however I don't see many options for an open pvp mmo these days.  Lineage II I've never managed to get all the way to the 60s and beyond.  Not because of the grind, but because of the grind combined with all the other horribad mechanics like the lack of a proper shop search, and in particular the way dark elves run.  So, with L2 out, Age of Conan having a combat mechanic that doesn't feel right for me, and WAR not worth trying, there's not really anything out there other than Aion.

My idea of good PvP is old UO, Shadowbane, Lineage II or even Rallos Zek, despite EQ's mechanics being horrible for PvP, and probably EVE and Age of Conan, from what I hear about them - although I've never played past the intro levels in either, so I'm not sure about those.  The latter two keep me away with gameplay mechanics not suited to my taste.  PvP in a completely open world has some issues, though, primarily when the world hasn't got enough population to keep people constantly fighting, or has no mechanic to logistically weaken the strong, so others have a chance to dethrone them.  One of my problems with things in Lineage II in particular is that one alliance tended to control everything on each server.  And it never changed.  Even when I quit and came back over a year later, nothing had changed.  The same people, the same clans, and no one strong enough to compete with them.  Hard coded factions are much less meaningful and somewhat less fun, in a lot of ways.  But they're also easier to balance and have more room for the developers to prevent one side from totally dominating (although even in this situation they often fail), so they're more common and I doubt we'll see a hell of a lot of completely open pvp games, given the track record.

So for me, yes it bothers me, but it's also better than the currently available alternative which is pvp with even less meaning, in the form of battlegrounds and arenas.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 30, 2009, 09:27:23 PM
Lineage II I've never managed to get all the way to the 60s and beyond.  Not because of the grind, but because of the grind combined with all the other horribad mechanics like the lack of a proper shop search, and in particular the way dark elves run.  

It's funny that you mention the way dark elves run, because I had a friend come by one day while I was on my Abyss Walker and he could not stop laughing at how "ridiculous" her run animation was.  To this day he teases me about it.

PvP in a completely open world has some issues, though, primarily when the world hasn't got enough population to keep people constantly fighting, or has no mechanic to logistically weaken the strong, so others have a chance to dethrone them.  One of my problems with things in Lineage II in particular is that one alliance tended to control everything on each server.  And it never changed.  Even when I quit and came back over a year later, nothing had changed.  The same people, the same clans, and no one strong enough to compete with them.

I was thinking along these lines when I signed up for Aion.  You're right, one major guild or alliance tends to dominate in open PvP environments.  So, if that's the case, and a player-driven community is effectively the same as a developer-driven one, what's there to complain about?  Well, it's hard to know where to begin with that sort of question because ultimately it's a matter of taste.  I guess it comes down to whether you're an "ends" vs "means" personality.  If you're an ends personality, the path to victory is not particularly important.  If you're a means personality, it is.  Any limitation on the ability of a means personality to define their path to victory is a hindrance on their gameplay.

The fundamental problem with the MMO industry is its failure to recognize that you need to cater to one community or the other, because it's impossible to cater to both.  It also needs to recognize that even though the ends community is far larger than the means community, the respective margins of profitability remain equal.  But because the MMO industry is largely run by basement-dwellers or amateur golf enthusiasts, it will continue to flounder.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageru on October 31, 2009, 01:58:49 AM
I was thinking along these lines when I signed up for Aion.  You're right, one major guild or alliance tends to dominate in open PvP environments.  So, if that's the case, and a player-driven community is effectively the same as a developer-driven one, what's there to complain about?

A developer driven community, by which I assume you mean PvE opponents, doesn't mind losing. Indeed it is balanced so that it will definitely lose, give rewards and be replaced with something harder.

It seems to me the only way open RvR can work is if you allow the strong side to "win" the game and then re-balance and restart. Otherwise you will probably evolve towards the dominant side entrenching their position, the weaker side finding something more fun to do and the game becoming stagnant. Possibly Aion tries to balance this out by having nothing to really "win" in the abyss, it's more like an endless arena, but that comes at a cost in gameplay variety.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on October 31, 2009, 03:20:13 AM
Falconeer, I'm not trying to pick on you here, but given that you related to my experience in Lineage 2, does it not bother you that in Aion, no matter how hard you work, ultimately your enemy will be determined by which of two factions they've chosen?  

It does. That's why I prefer the Ultima Online, EVE, Shadowbane and Age of Conan PvP models over the Aion one. Never said Aion is PvP done right. It's RvR, which is not exactly my cup of tea. And it's not even RvR done perfectly, but it's ok to me.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 31, 2009, 09:24:10 AM
The fundamental problem with the MMO industry is its failure to recognize that you need to cater to one community or the other,.

Eww the fundamental problem with player feedback is players telling developers to do the above. You instantly divorced yourself from every successful mmo in the fucking industry once you think "pander to your base" (not to bring politics) is how your going to comepete with real mmo's. I don't have to bring up WoW. Look at EvE both a pve and pvp game that satisfies both communities, even though CCP originally never wanted a playerbase composed of empire carebears its success is ironically due to the fact that the game can support empire carebears. Any real money thrown at an mmo has to account for the fact that no one just belongs to one niche or another. If you do you are the exception to the golden rule and it is a golden rule because greener pastures are always the games that offer your current play style + more. Mmo's are judged by 3 things, how many play styles it supports, how quickly someone play their desired play style, and how fun is the game once players game the system. If the game falters on any of the three, you might as well make f2p.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 31, 2009, 09:28:07 AM
I was thinking along these lines when I signed up for Aion.  You're right, one major guild or alliance tends to dominate in open PvP environments.  So, if that's the case, and a player-driven community is effectively the same as a developer-driven one, what's there to complain about?
A developer driven community, by which I assume you mean PvE opponents, doesn't mind losing. Indeed it is balanced so that it will definitely lose, give rewards and be replaced with something harder.

By developer-driven communities I meant to refer to factions (Horde vs Alliance, Elyos vs Asmodians, etc).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 31, 2009, 09:47:32 AM
The fundamental problem with the MMO industry is its failure to recognize that you need to cater to one community or the other,.
You instantly divorced yourself from every successful mmo in the fucking industry once you think "pander to your base" (not to bring politics) is how your going to comepete with real mmo's.

This isn't some two party system where success demands that you have fully half the public on your side.  You can pander in business and be quite successful doing it, depending on how big your target market is.  

I'm not sure what you mean by "real mmo's" but in terms of my ends vs means ramblings, many MMOs seem to start off trying to cater to both types of players, and then progressively refocus their efforts towards one or the other (usually the ends type).  WoW is a pretty good example of this, and in fact there is a lot of complaining currently about whether the game has become too easy, and that players don't feel like they're really working for anything anymore.

I don't know much about Eve's evolution, and whether it was ever more or, possibly, even less friendly to the kind of player WoW attracts.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xurtan on October 31, 2009, 09:53:00 AM
As far as I know, the only extendable weapons so far are drops from either a raid boss or an instance.  I could be wrong, but that's what it looks like from my limited research.

Some of them come from quests, some can be crafted. Although admittedly, at this point the only extendable weapons I have seen from either of those are maces.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xurtan on October 31, 2009, 09:53:35 AM
Crap, wrong button. Pretend I said something witty here.  :oh_i_see:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: SnakeCharmer on October 31, 2009, 10:14:01 AM
that players don't feel like they're really working for anything anymore.

Games (mmos or otherwise) aren't work.  They're supposed to be fun.

Too often people forget about that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on October 31, 2009, 10:14:45 AM
Games (mmos or otherwise) aren't work.  They're supposed to be fun.

Too often people forget about that.

Sadly, developers seem to forget as well. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on October 31, 2009, 11:01:06 AM
Games (mmos or otherwise) aren't work.  They're supposed to be fun.

Too often people forget about that.

Sadly, developers seem to forget as well.  

Persistent worlds shouldn't function like lobbies.  I'm not interested glorified chat.  I want to invest in my character and be rewarded for it.  I want the investment to be fun.  I want to be able to differentiate myself from other players via that investment.  That means that all rewards can't be gifts, and that some rewards should be harder than others to obtain.  That means I have to work.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on October 31, 2009, 12:48:30 PM
The fundamental problem with the MMO industry is its failure to recognize that you need to cater to one community or the other,.
You instantly divorced yourself from every successful mmo in the fucking industry once you think "pander to your base" (not to bring politics) is how your going to comepete with real mmo's.

This isn't some two party system where success demands that you have fully half the public on your side.  You can pander in business and be quite successful doing it, depending on how big your target market is.  

I'm not sure what you mean by "real mmo's" but in terms of my ends vs means ramblings, many MMOs seem to start off trying to cater to both types of players, and then progressively refocus their efforts towards one or the other (usually the ends type).  WoW is a pretty good example of this, and in fact there is a lot of complaining currently about whether the game has become too easy, and that players don't feel like they're really working for anything anymore.

I don't know much about Eve's evolution, and whether it was ever more or, possibly, even less friendly to the kind of player WoW attracts.

When I say real mmo's i'm talking about mmo's with a budget. I proper analogy is mmo's are a lot like target and walmart.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Mavor on November 01, 2009, 08:02:24 AM
 Does a canadian living in South Korea count?

 Anyways, that's the culture here. People here feel more reward from hours invested then from exactly what the hours invested are. It's quite strange honestly, but you have to keep in mind that the lower the chance for someone to attain something, the higher the value of it is. A game without rules, boundaries and limits is not a game. Having gods power is not fun.

 Think it's taken a bit too extreme from Korean game makers though.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 01, 2009, 08:43:35 AM
Rarity of achievement doesn't mesh with a game whose highest echelons of advancement can easily be accomplished by a simple bot that only knows how to grind. Nobody will play Aion and never "attain" 50 with full abyss gear unless to choose to quit. Progression is reduced to /played, with no modifier for personal ability. A majority of the more "advanced" characters on my server are not played by humans at all, with a large chunk of the remainder being 50/50 setups. The game makes cheating almost a requirement if you want to play. Sense of accomplishment rendered irrelevant by bots being able to surpass a normal player regardless how inclined to poop socking they are.

Take a gander at characters by level,title and AP. Tell me if you notice anything strange. And this is with a system in place that forces many bots to "de-exp" so they can farm a given level range, and is only the ones making no attempt to mask their activities.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 01, 2009, 08:52:10 AM
There are zero bots in the abyss, that simply cannot happen.  I almost posted to this thread that i had never seen a bot and i didn't know what the hell people were going on about, that was because i spent 25-35 entirely in the abyss, it wasn't until i stepped out to do campaign quests that i saw the problem.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 01, 2009, 09:26:07 AM
Thats not true, while the RMTing variety of bots don't do it in any appreciable numbers, MANY of the players who run a bot while they are semi-afk or sleeping do. Pointless for a bot whose purpose is creating kinah to do so, so they dont. And even with my limited knowledge of safe grinding spots in the abyss I know its entirely possible, it wouldn't even be difficult. If I can grind in the abyss for hours without player interference so can a bot. Any of the "areas" protected by a lighthouse, or inside a controlled fortress would do. Setup a kisk and have the bot flee back towards the safe area on detection of a player and you are set.

Soloing the "spy" quests I encountered several duo's and even 4-5 man parties of bots who could easily grind just about anywhere. Some would even detect a player and respond appropriately ignoring mobs until they died or killed the offender. This would be even more trivial if the bot in question is of a higher level and so can farm beyond the reach of a large % of the player base. Im sure there are places im unaware of (abyss instances maybe?) that are even more suited. Thinking back this is probably why NTC has such a long timer and narrow level range. But even if they absolutely could not farm the abyss, they can still purchase medals with the dearth of kinah they farm and attain gear that way. Every aspect of the game compliments the usage of bots. The entire long term economy seems hinged upon a crop of bots farming all level ranges. Since players cannot farm materials beyond a given level disparity.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 01, 2009, 09:32:05 AM
Well like i said, i've spent nearly all of my time in the abyss and i've never ran into one.  While it might be theoretically possible it just seems highly unlikely that it would be worth it because of the very high chance that you will be found and killed.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on November 01, 2009, 09:41:00 AM
The entire long term economy seems hinged upon a crop of bots farming all level ranges. Since players cannot farm materials beyond a given level disparity.
I think the long-term economy is pretty much level 50's making things for level 50's. With the item price scaling it's not like the higher level crafters and/or gatherers are going to be interested in things which sell for (relative) nickel-and-dime when they can earn hundreds of thousands and millions a pop. So the interest in lower level materials is going to be very low after a while.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 01, 2009, 09:51:47 AM
For what its worth I cant recall seeing a iskkrsks in their either. But thats not because they cant (players do), its because they earn less kinah doing so. But if one was botting for a reason other than Kinah generation it changes everything.

Quote
I think the long-term economy is pretty much level 50's making things for level 50's.

I was under the impression that higher tier abyss gear/instances out shined crafted stuff at the "end". And since that stuff is just a factor of grinding the AP or grinding the trivial instances why craft? But this still entirely locks out any newer players or people who put off crafting until they have the financial means to do so, without the aid of a bot/RMT fueled market. Besides the recipes that proc great gear for higher level ranges that use lower level stuff.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tmp on November 01, 2009, 10:07:53 AM
I was under the impression that higher tier abyss gear/instances out shined crafted stuff at the "end". And since that stuff is just a factor of grinding the AP or grinding the trivial instances why craft?
Looking through item database it seems that crafted items have a level or so worth of advantage on the basic stats over the mob drops and the Abyss items. The Abyss items in comparison can have more customization slots and offer advantage when fighting other players, but that's not so useful bonus for everyone. The mob drops are if i understand it right on extremely low drop rates, and the mobs which do drop items more regularly are heavily contested. So overall crafting is still a source of viable gear, plus there's also the potion/food production.

And well, if the crafting wasn't viable then that leaves very little "economy" to speak of..?

Quote
But this still entirely locks out any newer players or people who put off crafting until they have the financial means to do so, without the aid of a bot/RMT fueled market.
I think this is where the work orders come into the picture -- a player can level their crafting all way to mastery without leaving the faction capital, purely through materials they receive from quest giver and purchase from the vendor.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ralence on November 01, 2009, 10:21:20 AM
Falconeer, I'm not trying to pick on you here, but given that you related to my experience in Lineage 2, does it not bother you that in Aion, no matter how hard you work, ultimately your enemy will be determined by which of two factions they've chosen?  

It does. That's why I prefer the Ultima Online, EVE, Shadowbane and Age of Conan PvP models over the Aion one. Never said Aion is PvP done right. It's RvR, which is not exactly my cup of tea. And it's not even RvR done perfectly, but it's ok to me.

Hopefully you don't mind me interjecting here, but I appreciate your (Falconeer) input on the PvP mechanics and gameplay, I just have one issue;  How do you do it so that it's not a total failure such as Darkfall or Shadowbane?  In true open world PvP, the UO model worked because there was no option, if you wanted to play an MMORPG at that time, your only real choice was an open world PvP model, which led to the "LOL MINER" culture in that game.  Once EQ showed up, and people had a choice, they wholeheartedly voted with their dollars that they didn't want open world PvP.

I don't see a situation where in the future people will choose that ever again.  People on PvE servers in WoW choose to Arena/BG, so it's at their discretion, and it seems like that's the(current at least) successful model for MMORPG's.  Let the PvE people play, and give them the "OPTION" of PvP in a controlled setting.

The issue with Shadowbane/Darkfall, and the open world PvP with city building aspect is, how to you provide the ability for the losing players to recoup?  Or the incentive to even try?  Eve does it (sort of) with the Empire space and non-PvP zones, but that's not really open world PvP.  It's WoW, with unlimited participant battlegrounds.  If you lose, you go back to farming cash/gear etc to be more competitive the next time.  It seems to me in these situations, the zerg tends to be the winner, and the little bands of PvP really don't ever occur, unless its to gank someone grinding exp/cash.

The other model, the RvR concept, just to me seems like fighting an unwinnable war against infinite players, and along with yourself, I'm not a fan of that either.

Truth be told, I loved the Planetside concept, where at least I felt like I was on equal footing with everyone else, and it was fun.  But I'm not sure there's a large enough demand for a subscription fee MMORTS, with the likes of CoD out there doing it for free.  The biggest issue is that a subscription based model seems to favor levels/gear/time spent in game, which is ruthless on anyone new trying to come into a game, and frustrating for anyone that "loses"

-Ralence


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 01, 2009, 11:05:54 AM
Falconeer, I'm not trying to pick on you here, but given that you related to my experience in Lineage 2, does it not bother you that in Aion, no matter how hard you work, ultimately your enemy will be determined by which of two factions they've chosen?  

It does. That's why I prefer the Ultima Online, EVE, Shadowbane and Age of Conan PvP models over the Aion one. Never said Aion is PvP done right. It's RvR, which is not exactly my cup of tea. And it's not even RvR done perfectly, but it's ok to me.

Hopefully you don't mind me interjecting here, but I appreciate your (Falconeer) input on the PvP mechanics and gameplay, I just have one issue;  How do you do it so that it's not a total failure such as Darkfall or Shadowbane?  In true open world PvP, the UO model worked because there was no option, if you wanted to play an MMORPG at that time, your only real choice was an open world PvP model, which led to the "LOL MINER" culture in that game.  Once EQ showed up, and people had a choice, they wholeheartedly voted with their dollars that they didn't want open world PvP.

I don't see a situation where in the future people will choose that ever again.  People on PvE servers in WoW choose to Arena/BG, so it's at their discretion, and it seems like that's the(current at least) successful model for MMORPG's.  Let the PvE people play, and give them the "OPTION" of PvP in a controlled setting.

The issue with Shadowbane/Darkfall, and the open world PvP with city building aspect is, how to you provide the ability for the losing players to recoup?  Or the incentive to even try?  Eve does it (sort of) with the Empire space and non-PvP zones, but that's not really open world PvP.  It's WoW, with unlimited participant battlegrounds.  If you lose, you go back to farming cash/gear etc to be more competitive the next time.  It seems to me in these situations, the zerg tends to be the winner, and the little bands of PvP really don't ever occur, unless its to gank someone grinding exp/cash.

The other model, the RvR concept, just to me seems like fighting an unwinnable war against infinite players, and along with yourself, I'm not a fan of that either.

Truth be told, I loved the Planetside concept, where at least I felt like I was on equal footing with everyone else, and it was fun.  But I'm not sure there's a large enough demand for a subscription fee MMORTS, with the likes of CoD out there doing it for free.  The biggest issue is that a subscription based model seems to favor levels/gear/time spent in game, which is ruthless on anyone new trying to come into a game, and frustrating for anyone that "loses"

-Ralence

Shadowbane and Darkfall didn't fail because of their pvp, in fact if you ask the people who played them that was basically the one and only thing either game did right.  They failed because they basically failed in every single other area.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageh on November 01, 2009, 01:59:56 PM
Since we're derailing anyway, I might just as well join in.

I wouldn't lump pre-Trammel UO in there with the Diku PVP games though. In UO you could build a competitive PVP char in a couple days at most. Also, having been an ambitious UO player back then in 97-98 (hey, it was my first MMO!), I know that everyone who was serious about PVP was stacking replacement gear and consumables in their banks, to the extent of having their kits already packed in the case of losing their stuff. Both bone and standard plate were literally thrown away by everyone else, so you could have ample supplies of both.

So you had 1.) instant PVP-able characters and 2.) little risk of death loss if you weren't a poor PVEer caught farming stuff in Covetous. Yes, there might have been the occasional Vanquishing weapon at stake, but the pros were either having lots of them or not using them often for fear of loss.

You just have to ask yourself, what do you seek in PVP? Do you want the most even match-up against an opponent, a so-called battle of skill in the same way you would joust or - less martially - play chess against them? Within a set perimeter, using matched/normed equipment and with full consent for the fight? Or do you rather want some sort of role-playing and life-like experience with all the advancement stuff thrown in for good measure? I consider myself in the former category, and I came to the conclusion that I'd rather play TF2 or CS if I want to "PVP", than constantly try to battle some guy who starts the fight with double the amounts of my HP and MP and a weapon that does triple my damage. The deal that I'm making is that there is little persistence and attachement to my "avatars", but I don't mind that anymore. For that, the WOW arena servers were actually an interesting option for me. I just didn't feel like paying money for them.

 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: caladein on November 01, 2009, 06:17:17 PM
Well like i said, i've spent nearly all of my time in the abyss and i've never ran into one.  While it might be theoretically possible it just seems highly unlikely that it would be worth it because of the very high chance that you will be found and killed.

Lineage II's economy and intra-guild warfare (especially for those with castles to maintain) revolved in many ways on bot/farmer protection and hiring.  That's mitigated in Aion because the warfare isn't so much between guilds as pre-determined sides but I wouldn't be shocked that killing the "wrong" bot would get you put on multiple KOS lists if not actively sought after.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 01, 2009, 09:19:59 PM
Well like i said, i've spent nearly all of my time in the abyss and i've never ran into one.  While it might be theoretically possible it just seems highly unlikely that it would be worth it because of the very high chance that you will be found and killed.

Lineage II's economy and intra-guild warfare (especially for those with castles to maintain) revolved in many ways on bot/farmer protection and hiring.  That's mitigated in Aion because the warfare isn't so much between guilds as pre-determined sides but I wouldn't be shocked that killing the "wrong" bot would get you put on multiple KOS lists if not actively sought after.

That wouldn't really change anything in this game, i have yet to run into anyone of the enemy faction that didn't trigger a fight yet.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 02, 2009, 12:11:34 AM
Gotta use your personal store to communicate. I don't think botting for Kinah is really useful for higher level characters. They can generate such huge sums of money playing normally. Anyone on Israphel want some Kinah/random trash? Gave most of it away but have a few mil for a lowbie that wants.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: nurtsi on November 02, 2009, 02:28:05 AM
Just to rail this a bit.

I finally got into abyss and I'm liking it so far. It reminds me a bit of EVE for some reason. Trying to grind away in some hidden spot, keeping an eye on the "pvp radar" and running from all the rangers and sorcs ganking my poor gladiator. Rangers in particular are like freaking recon ship that just pop out of stealth and root and kill you. When you get bored with the grind, just gather up a small party and go hunt some birds. So far it has been practically only small group skirmishes.

I really dig the possibilities that flying gives you. I can soar the sky and see a group of Elyos duke it out with some Asmos below. I drop down like a dive bomber and just before I hit the ground I spread my wings and land in the back of the Elyos and hit them with my AOEs. Cool stuff.

I'm only lvl 28 though, so the grind hasn't really hit that hard yet.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: angry.bob on November 02, 2009, 05:06:51 AM
How is the panty based content? I'm burnt out on WoW again and thought it would be nice to play a game with really great graphics coupled with hot women in lingerie. Is it like other Korean games where everyone looks pretty much the same, or are you able to wear a variety of panties and tiny boob slings depending on your mood?

As far as game play I don't really care outside of it affecting my ability to buy/acquire/unlock new and different underwear.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 02, 2009, 05:28:30 AM
Female gear is all of the panty variety. The sorc female daeva set is a pink maid uniform for example.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on November 02, 2009, 06:16:41 AM
Asmodian gear, at least, tends to be reasonably sexy, but there doesn't seem to be any gear in the game as stripperific as Lineage II, whether Asmo or Elyos.  Cloth gear seems the most underwear-like, but leather, plate, and chain all have at least some outfits that are particularly slutty.  There's also a pretty reasonable supply of non-slutty gear, so not everyone looks the same.  Once you hit 30 you can use armor reshaping to make whatever gear you have look like whatever other gear you have.

Elyos, I've noticed, have much less sexy gear.  Unfortunately a lot of it, particularly the Abyss gear, also looks pretty bad in general (in my opinion) which keeps me from playing any Elyos at all, basically (since Abyss gear can't be reshaped).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 02, 2009, 06:31:51 AM
I reshaped my level 30 blue abyss pants, it wouldn't let me dye them before reshaping though.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on November 02, 2009, 06:46:27 AM
My chain chest piece gives Katie Price's tops competition


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on November 02, 2009, 07:59:55 AM
Seriously?  It can be reshaped?  Weird.  I tried it in beta once, and it didn't work, and then some other people said they tried it in live and it didn't work.  Really glad to hear it can be done after all.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 02, 2009, 09:14:27 AM
Yeah i found a rare spawn npc that sold asmodian looking armor to elyos and remodeled my entire outfit which included a couple pieces of abyss pvp gear. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xurtan on November 02, 2009, 09:58:35 AM
The lv 50 Asmodian gear that Elyos can buy for remodeling is fairly decent, so is the lv 30 set. As a rule, a lot of the Elyos gear is sort of meh. The high level Abyss gear makes you look like a rock/crystal golem, and when you enter combat you sprout crystals. Its pretty  :ye_gods:

Asmodian Gear - Elyos Remodel (http://top1gaming.com/blog/aion/367/aioneloys-armor-showlvl50-korea-version/)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 02, 2009, 11:17:18 AM
Asmodian Gear - Elyos Remodel (http://top1gaming.com/blog/aion/367/aioneloys-armor-showlvl50-korea-version/)

That's a horrible link...took all of five seconds to notice the female cosplayers and click over - which lead to me completely forgetting wtf you linked in the first place.  :grin:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Hoax on November 02, 2009, 01:00:40 PM
How is the panty based content? I'm burnt out on WoW again and thought it would be nice to play a game with really great graphics coupled with hot women in lingerie. Is it like other Korean games where everyone looks pretty much the same, or are you able to wear a variety of panties and tiny boob slings depending on your mood?

As far as game play I don't really care outside of it affecting my ability to buy/acquire/unlock new and different underwear.

 :heart: You are one of my favorite posters for so many reasons.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 04, 2009, 11:41:11 AM
What dungeon is that with the vendor for the lvl 50 armor from the other side?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xurtan on November 04, 2009, 02:48:59 PM
The one in the picture is Theo Labs. Lv 47-48+ dungeon with lv 50 mobs. If you meant what dungeon has the Elyos armor for Asmodians, I have no idea.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 12, 2009, 06:14:29 AM
From a meaningless IGN interview with the new community manager (http://pc.ign.com/articles/104/1044304p1.html).

Quote
IGNPC: The hottest topic on all Aion forums seems to be about the "grind" to level 50. We know that there's an experience boost patch coming soon that will adjust the XP rewards for quests as well as monster kills but are there any plans of adding more quests as well?

Andrew Beegle: It's important to note that the 1.5.1 patch will be adjusting XP rewards for a number of quests, but we're still reevaluating the experience gain for individual monster kills. We've spent a great deal of time analyzing the player-submitted feedback and the data that we've pulled from our internal servers to plan future changes. I'd like to discuss all our plans to potentially alter XP gain, but we need to come to a decision as a team first.

As for adding additional quests that's something we're still evaluating internally. We recognize that there are level ranges that can be problematic and consequently frustrating for some players. Our goal is to address those concerns without making the game too easy.

Now, seriously, I'd pay to be at the internal meeting when they discuss this. I really, really want to listen why it's taking so long for that to happen, why it didn't happen in beta, and if anyone is against it, I'd love to hear his/her reason, especially when facing official revenues and churn data.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on November 12, 2009, 06:18:17 AM
Quote
Our goal is to address those concerns without making the game too easy.

Because "Takes Longer" = "Harder"    :ye_gods:

Talk about missing the whole point. 



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 12, 2009, 06:19:40 AM
Exactly Nebu. That line almost made me spit my drink on the monitor.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 12, 2009, 06:20:49 AM
Quote
IGNPC: The other hot topic these days is the rampant botting that seems to be taking place in the game. You guys mentioned in your October community address that there is a special team dedicated to hunting down and eliminating these bots. I think the question in people's minds is, why do we still see a great number of the same bots we've been seeing every day, and what can we do to help?

Andrew Beegle: The special division of our customer service team that is dedicated to hunting down bots has made some solid progress. We're still adding staff to that team, so progress on the bot front will continue and build over time. The unfortunate truth is that even though we're banning thousands of accounts every day, the amount of new accounts being created with botting in mind does a great job of making it seem that we're not banning anyone. However, that is not the reality.

You asked about how players can help. The biggest reason why RMT exists is because players are still buying online currency to advance their gameplay. I can't stress enough how even doing this once can lead to an increase in the amount of evident gold farming. The quickest way to solve the bot problem is to take away the reason the botters do it: to make money.

Spread the word. Buying Kinah online hurts the Aion community and the game experience overall.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on November 12, 2009, 06:55:05 AM
Quote
IGNPC: The other hot topic these days is the rampant botting that seems to be taking place in the game. You guys mentioned in your October community address that there is a special team dedicated to hunting down and eliminating these bots. I think the question in people's minds is, why do we still see a great number of the same bots we've been seeing every day, and what can we do to help?

Andrew Beegle: The special division of our customer service team that is dedicated to hunting down bots has made some solid progress. We're still adding staff to that team, so progress on the bot front will continue and build over time. The unfortunate truth is that even though we're banning thousands of accounts every day, the amount of new accounts being created with botting in mind does a great job of making it seem that we're not banning anyone. However, that is not the reality.

You asked about how players can help. The biggest reason why RMT exists is because players are still buying online currency to advance their gameplay. I can't stress enough how even doing this once can lead to an increase in the amount of evident gold farming. The quickest way to solve the bot problem is to take away the reason the botters do it: to make money.

Spread the word. Buying Kinah online hurts the Aion community and the game experience overall.

Aion is putting food on the gold sellers plates via their in-game financial structure.  Almost every aspect of Aion has huge costs all the way from wings to crafting to Soul healing to gear to spells to stigmas, etc etc.  Not to mention since there are sooooooo many bots in the game these companies are making huge chunks of Kinah which is now down to about $7 for 1 million.  Players fault players fault!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 12, 2009, 07:17:12 AM
It's their fault for not banning fast enough, for not being able to prevent unattended farming, for not thinking about it beforehand, for not developing antibot measures of some sort. For not providing players the tools to help them keep the game clean (Example: I keep reporting as bots, with the /reportautohunt function,  all the players with a playerstore in a major hub openly selling gold and with gold-related signs up. But guess what? You can't use it in a city, where they are for obvious population reasons, as the system thinks you are trying to abuse the tool since they couldn't be "hunting" in a city!)

But if you buy "stolen goods" cause they are cheaper than legal ones, then it's your fault for a number of reason you should know, including but not only financing the stealing business, and inflating the economy.

They should take responsibility, so should some players. Exactly those he's talkng to (so not me and you, Shatter).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 12, 2009, 01:30:39 PM
/reportautohunt isn't even functional, it does nothing (unless something has changed). Which is probably a good thing because its the most grief prone automated feature Ive ever witnessed in a game. If it worked you could get 10 friends or so and make a character gain no exp or drops for a unknown handful of hours, that must be worked off in game. Even if it did work it would do nothing to a character in a city.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 12, 2009, 04:18:44 PM
It works, as in it warns you that you spent 1 out of your 10 daily reports. I guess it adds the reported person's name to a grey-list. It gives a feedback when you use it, but of course doesn't insta-ban the character you /reported.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on November 12, 2009, 05:06:01 PM

Aion is putting food on the gold sellers plates via their in-game financial structure.  Almost every aspect of Aion has huge costs all the way from wings to crafting to Soul healing to gear to spells to stigmas, etc etc.  Not to mention since there are sooooooo many bots in the game these companies are making huge chunks of Kinah which is now down to about $7 for 1 million.  Players fault players fault!

It is down to $3 per million kinah today on Vaizel.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 12, 2009, 05:25:45 PM
It works, as in it warns you that you spent 1 out of your 10 daily reports. I guess it adds the reported person's name to a grey-list. It gives a feedback when you use it, but of course doesn't insta-ban the character you /reported.

There is a command to detect infraction level, infractions are automated if it was working. The entire system functions automatically, infractions are automatically attributed to the player, the penalty level has like 5 stages. You work off infractions by being logged in. I cant recall the command to check status but I tested it extensively. No infractions are applied to a player and if it logs reports there are probably 100,000's of thousands per server.  But at no stage is someone banned. And given the prolonged nature of the infractions and how they can be "worked off" I don't think its intended to be used as such.

I mean technically the petition system is functional also, except it doesn't work.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 12, 2009, 05:25:59 PM

It is down to $3 per million kinah today on Vaizel.


So either... no one is actually buying kinah in the game OR the pop is precipitously dropping which is negating the clientele (gold farming bots are suddenly outweighing the players)?  :why_so_serious:  


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on November 12, 2009, 05:46:28 PM

Shadowbane and Darkfall didn't fail because of their pvp, in fact if you ask the people who played them that was basically the one and only thing either game did right.  They failed because they basically failed in every single other area.

Besides the people who find the idea of those games utter failure, the fact is the hard core pvp crowd is going to ask for hardcore pvp and hardcore pvp only until they get their ass raped repeadetly when they lose the arms race. Those games bleed players after the dust settled, due to the fact that the dust settled. Especially darkfall which experienced a noise dive in hardcore mouth breathers willing to get ass raped by the largest mega-guild in the game.  The other areas failing just drives a ironic point home that their ideal game is bullshit on clouds.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ghost on November 12, 2009, 06:06:36 PM
Every single "hardcore" PvP game devolves into a zergy gankfest.  That's why they suck.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on November 12, 2009, 06:49:06 PM
But i don't think a lot of hardcore pvp players realize that is the ends to their means.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on November 13, 2009, 08:32:17 AM
But i don't think a lot of hardcore pvp players realize that is the ends to their means.

They understand.  The zerg of poor players is your friend.  It's like a herd of sheep to a small pack of wolves.  The sheep have a false sense of security.  The wolves derive pleasure in finding ways to kill superior numbers of sheep. 

This is one of many reasons my DAoC 8 man held together years after most of us would have gotten bored solo.  It was just too fun being able to kill 20+ players with an organized 8 man group. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 14, 2009, 09:59:55 AM
For the other two around here still playing:

I hit the 1M mark, and decided to celebrate by wasting lots of money on weapon enchantment. Not because I thought it was a good idea to spend all the money I gathered since launch, more becasue I'm curious about game mechanics and wanted to see how much of an improvement is to have a weapon at +10 (+40 attack?) over one with no enchantment. Obviously, no formulas are available anywhere, and while the +10 is clearly just the number of enchantments said weapon has, the +40 should be the damage/attack added. If this assumption is correct (and it should, since my attack level grows 5 points for each enchantment, while for example it grows of 2 points with a +2 attack manastone), it means my +10 lev 30 green spear is inherently WAY better than any no-enchanted lev+35 blue spear (the green 30 costs 300k, the blue 35 costs 2.5M). Well, maybe. Cause it doesn't really shows. I got back to the same mobs I was grinding with the unenchanted spear expecting overkill, and the result has been disappointing to say the least. The average damage looks absolutely unaltered, and the time to kill mobs seems the same. I'm sure I could run a deeper analysis, with numbers, tries, averages and all but I don't feel like it. For now, suffice to say enchantments suddenly seems like a huge waste of money. Or maybe the enhancement is simply not so significant to be noticed by the human eye. Which is another way to say "disappointing".

On another note, and more unsatisfaction, my debuff seems to do nothing too. Wether I debuff the mobs before hitting them or not doesn't seem to change anything in the pace of the combat. I'm sure there has to be some changes at the numeric level of the game, but it's not noticeable which once again proves to be not so satisfying. Finally, I went back for a quest in a level 20 zone, and bashed a few mobs there for quest purposes. Imagine my face when I realized I was hiting them for the same damage I hit mobs 13 levels higher than that. Yes, they die faster cause they have less HP, but shouldn't their physical defense much lower (and my ATK much higher)? Again, I'm sure the values are not exactly the same, but it really doesn't seem like I'm so much powerful than I was a 20, other for the fact that I have more skills so I can spam more stuff instead of waiting for cooldown.

Any similar or different experience on your part?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on November 16, 2009, 06:26:44 AM
A number of things in Aion dont make much sense and I agree that enchantments are useless.   Take Physical defense, its been found that its basically a useless stat.  It does so little its not worth having and for me as a cleric also means it makes no sense to wear chain over cloth.  Cloth gives me more magic boost, magic resist and a lot more mana vs chain sets and I have found I take about the same damage in cloth as I do in chain anyhow.  In fact I would be better off with leather over chain for the evasion stats compared to phys def.  As for debffs, I found the same thing on my SM.  The atk debuff I have doesnt seem to make any difference to the dmg my pet takes.  You would think my pet would take say half the dmg or 1/4 the dmg when attacking a debuffed mob vs non-debuffed but it doesnt.  I even moved the spell from my hotbar to the sidebar since I stopped using it. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on November 16, 2009, 08:21:22 AM
Didin't we see this shit with AoC at the start? Where armor meant ziltch in PvP, and your stat attributes had no meaning?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on November 16, 2009, 09:17:11 AM
That's great news (if I ever return)!  I can go from plate to chain so that I can make my gear look like the awesome chain set at the beginning of the game. :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Glazius on November 16, 2009, 10:18:19 AM
Wow, seriously? There's no advantage to upgrading gear aside from the incidental buffs on it?

Or does gear even HAVE incidental buffs?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 16, 2009, 10:52:08 AM
I am sure if you run a real analysis of the numbers, with averages and all after beating 50 of the same mob with and wthout armor, with and without enchantment, with and without debuff, you will find the true numerical advantages. To be fair, you can 'perceive' them when you get a major upgrade of your stuff.
My gripe is that it's barely noticeable to the naked eye, and that sucks. Sometimes you just want to see numbers changing immediately upon you performing an action (upgrading, casting a debuff). When the modification is so subtle you need to run tests to verify it, or start clocking your mobkilling spree with a stopwatch to be sure you gained an edge, the whole upgrading process is not really satisfying.

I'm ok as the visuals are so cool that I care about style more than numbers, but a debuff has to fucking debuff. For real.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: stark on November 16, 2009, 04:40:42 PM
other for the fact that I have more skills so I can spam more stuff instead of waiting for cooldown.

+Attack only effects your white damage and will do nothing for your damage skills.  Are you threading your attacks or just skill spamming?  Around the 40's it actually becomes faster to kill mobs with white damage than using skills if you are gladiator (http://unmoderated.info/forums/showthread.php?t=2130)  :uhrr:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 16, 2009, 05:30:24 PM
Uhm, with +Attack you mean weapon damage too? You saying the skills always do the written (in description) damage regardless the weapon you are using? I could be using a Level 1 spear and my skills would inflict the same damage as if I was wielding my lev 30 +10 one?

I'm going to read that link now, looks juicy.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 16, 2009, 05:49:25 PM
We had this conversation a month ago, its not consistent how weapon damage applies to skills. Its variable on a skill by skill and even class by class basis. All I know is that its not intuitive or consistent. That said enchanting a Tome to +6 increased my MB by a good 5-10%, with a benefit instantly observable. Sorry melee!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on November 16, 2009, 09:48:20 PM
So I just got back to Sanctum after a quest, and all of the Private store advertising bots had been touch of death'd by a GM. 15 winged corpses all in front of the bank/broker hall was nice to see.

First time I have seen a visible evidence of NCSoft doing anything.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 17, 2009, 05:00:58 AM
New patch rolled on the Korean servers.

In short, better rewards for Fortress sieging, both attacking adn defending. Easier to get medals for the casual contributor too.
Better performances in sieges.
Spiritmasters pets can now fly.
Three new social clothes.

The Sieging part is cool:

1. Because sieges only last 30 minutes now (Divine Fortress still lasts 2 hours), it is much easier to defend a fort than having to defend for an entire 2 hours.
2. Since everyone who successfully defended a fort can earn medals, we can expect a much higher fort defense than before.
3. Legions defending the fort will earn the legion-based medal rewards as well as the personal medal rewards. On top of personal medals, Guild Leaders will get some medals at the end of the siege to give out to their guildees as they see fit.
4. Medal rewards are more widely given out to lesser contributed players, hence not having all the high contribution players earning all the rewards.


The Social clothing part (it can be superimposed-worn over your battle gear), you have to see it. Since traditional clothes from Korea, Singapore, Japan and China (plus the mandatory Sexy Santa stuff, including a reindeer-horned hat) were already in the game, they added American, Russian and European (?!?!?!?!) traditional ones.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 17, 2009, 06:05:32 AM
Until they put in a black suit and tie with a white collared shirt, I will keep my account inactive.  :awesome_for_real:

And yes, I would make Rude in a heartbeat if/when they put that in the game - Lore be damned.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 17, 2009, 02:00:52 PM
In short, better rewards for Fortress sieging, both attacking adn defending. Easier to get medals for the casual contributor too.
Better performances in sieges.

Quote
3) The most recent patch notes for 1.5.1 show that defending legions can now gain medals for successfully holding a fortress but many people feel this will not be enough incentive for fortress defense. Can you clarify if only the controlling legion gains medals for defense, or is it the entire race? How can one legion be expected to defend against an entire race?

    * For the medals, once a fortress has been successfully defended, the Brigade General of the fortress will receive the medals via in game mail, and will be responsible for distributing accordingly. This allows the Brigade General the ability to award those who actively participated in defending the fortress, both inside and out of his/her own legion.

http://www.aionsource.com/forum/news-announcements/86334-aionsource-interviews-lani-liv-blazier-about-upcoming-1-5-1-patch.html (http://www.aionsource.com/forum/news-announcements/86334-aionsource-interviews-lani-liv-blazier-about-upcoming-1-5-1-patch.html)

What a wonderful idea!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on November 17, 2009, 03:38:03 PM
 :facepalm:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 17, 2009, 04:46:54 PM

Quote
3) The most recent patch notes for 1.5.1 show that defending legions can now gain medals for successfully holding a fortress but many people feel this will not be enough incentive for fortress defense. Can you clarify if only the controlling legion gains medals for defense, or is it the entire race? How can one legion be expected to defend against an entire race?

    * For the medals, once a fortress has been successfully defended, the Brigade General of the fortress will receive the medals via in game mail, and will be responsible for distributing accordingly. This allows the Brigade General the ability to award those who actively participated in defending the fortress, both inside and out of his/her own legion.

http://www.aionsource.com/forum/news-announcements/86334-aionsource-interviews-lani-liv-blazier-about-upcoming-1-5-1-patch.html (http://www.aionsource.com/forum/news-announcements/86334-aionsource-interviews-lani-liv-blazier-about-upcoming-1-5-1-patch.html)

How do you type that out in the patch notes if you are affiliated in some capacity with the game and not start bleeding from the ears or at least the eyes? Good grief!  :uhrr:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sheepherder on November 17, 2009, 05:19:02 PM
Best design decision, ever.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on November 17, 2009, 05:25:25 PM
Awesome.  More medals for my legion!  (HTF do you even track down non-legion members who helped defend?)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waffel on November 17, 2009, 05:27:52 PM
Quote from: That AION thread
I mean do they expect the leader of the legion controling the castle to sit and watch and take down the names of all those who participate and grade each person themself and determine who deserves what and who does'nt, cause that just screams of people screwing others over intentionally.

sounds fun!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on November 17, 2009, 05:46:26 PM
Best design decision, ever.

Most hilarious design decision ever.

Would this kind of thing even work out vaguely fairly, even in Korean gaming culture?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on November 17, 2009, 06:14:33 PM
Would this kind of thing even work out vaguely fairly, even in Korean gaming culture?

It will work great for the friends of the brigade general!   :why_so_serious:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on November 17, 2009, 07:12:46 PM
Oh, the realm forums are going to be an awful lot of fun to read after battles.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 17, 2009, 07:16:29 PM
Oh, the realm forums are going to be an awful lot of fun to read after battles.

FIFTY DKP MINUS!! - Sorry, but it keeps ringing in my ears for some reason when I reread that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 18, 2009, 12:50:06 AM
I would call this "The Drama Patch". I'm frothing in anticipation at all the stuff it'll generate.
Honestly, I love it but I have a thing for imbalancements and crazybold design decisions. And drama, of course.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on November 18, 2009, 05:24:08 AM
You are all morons and dont see the ease of how this works.  You go defend a fortress, 95% of those who show up crash anyways so the Legion leader who has to dish out medals will only have about 3 people left standing there...duhhhh. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Triforcer on November 18, 2009, 06:08:44 AM
That kind of design decision reminds me that East Asian gamers and developers have minds so unlike our own that they might as well be tentacle-covered horrors that drink blood from five-sided triangular moons in a dimension that SHOULD NOT BE. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: raydeen on November 18, 2009, 07:01:23 AM
That kind of design decision reminds me that East Asian gamers and developers have minds so unlike our own that they might as well be tentacle-covered horrors that drink blood from five-sided triangular moons in a dimension that SHOULD NOT BE. 

Well, if anime is any indication....


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on November 18, 2009, 07:18:47 AM
The fun part is that Falc is the only one "I'm frothing in anticipation". So should I been mailing a copy of "Game Design For Dummies" at NcSoft Korea or what?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 18, 2009, 08:16:18 AM
Uhm, seems like november 24th NC Korea is going to announce the first big patch-expansion, called -for now- 3.0.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on November 18, 2009, 11:05:12 AM
Uhm, seems like november 24th NC Korea is going to announce the first big patch-expansion, called -for now- 3.0.

please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase please dont be a level increase


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ard on November 18, 2009, 11:13:51 AM
Oh, it'll be a level increase, and there'll be a UI change to add another xp bar under your xp bar, making each bubble 1/100th of a level instead of 1/10th. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on November 18, 2009, 11:17:18 AM
People hit level 50 too fast so they're doing something about it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 18, 2009, 11:28:51 AM
Random Aion fact #1: based on official server data updated daily, 57 days from launch only 0.8%  (zero point eight) of the global population across ALL NA/EU servers is level 46-50.

Random Aion fact #2: there are 18 EU servers and only 14 NA servers.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on November 18, 2009, 11:36:02 AM
Random Aion fact #1: based on official server data updated daily, 57 days from launch only 0.8%  (zero point eight) of the global population across ALL NA/EU servers is level 46-50.

Random Aion fact #2: there are 18 EU servers and only 14 NA servers.

0.8% - 0.7% of botters = 0.1% actual players


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 18, 2009, 11:43:54 AM
Level 50 botters are now actual players. Just, players who botted their way up to the cap and will now brag about how hardcore they are.

Found this in 3 split seconds, what a polite tutorial (http://www.wegame.com/watch/Aion-SZ-Demonstration-2/).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on November 18, 2009, 11:48:10 AM
There isn't going to be much drama even on the higher pop servers.  There are a limited number of guilds involved in endgame and even with the mailed medals it's still not worth it to defend.

It was mentioned a few posts before the talk of the 1.5.1 patch it appears the Korean devs already know this.  I do knot know the accuracy of this translation bear in mind but see:
http://www.aionsource.com/forum/aion-discussion/87989-translation-four-new-game-changing-changes.html

"2. Players rewarded to defending any fort.
- Upon defending a fort, not only is the legion that has the fort rewarded, but also the players that helped out.
- Depending on your contribution during defense, you will earn the rewards."

"To Summerize
1. Because sieges only last 30 minutes now, it is much easier to defend a fort than having to defend for an entire 2 hours.
2. Since everyone who successfully defended a fort can earn medals, we can expect a much higher fort defense than before.
3. Legions defending the fort will earn the legion-based medal rewards as well as the personal medal rewards.
4. Medal rewards are more widely given out to lesser contributed players, hence not having all the high contribution players earning all the rewards."



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on November 18, 2009, 12:15:50 PM
how much of an improvement is to have a weapon at +10 (+40 attack?) over one with no enchantment. Obviously, no formulas are available anywhere, and while the +10 is clearly just the number of enchantments said weapon has, the +40 should be the damage/attack added. If this assumption is correct (and it should, since my attack level grows 5 points for each enchantment, while for example it grows of 2 points with a +2 attack manastone), it means my +10 lev 30 green spear is inherently WAY better than any no-enchanted lev+35 blue spear (the green 30 costs 300k, the blue 35 costs 2.5M). Well, maybe. Cause it doesn't really shows."

A level 30 weapon with +10 will always be inferior to a level 35 blue weapon.  This is because blue items go up in damage and stats much higher than a green let alone the 3 manastone sockets.  Think of a level 35 blue weapon as a level 45-50 white.  Think of a level 30 green as a level 35 white.  +10 can help a lot but don't forget it only modifies the main damage stats.  It doesn't increase the parry, accuracy, or magical accuracy on the weapon.  At a certain point those will start to matter but it usually takes a long time but there is some class differences regarding that.  Once you no longer have to worry about manastone socket level limits and they can all take level 50 stones I will imagine upgrading even less frequently.  Then it comes down to passives and the number of sockets.

Here's my take on it from playing a sorcerer and templar to early 30s.  A +10 on a weapon increases the damage on the weapon and to me it is significant.  It may not be as noticeable to you if you are melee and your crit is low.  Crit has a much greater contribution to killing power and that's why the manastones are always in high demand even when the broker is flooded with them (let's ignore +12  phys crit stones though that's another matter).  Advantages of modifying weapon:  casters get more mboost and melee gets more dmg on the wpn (which makes most skill attacks hit harder not just autoattacks).  Attack manastones however do not modify weapon damage and thus only affect autoattack.  So as melee you always socket phys crit until you hitting the soft cap which is up in the 400s.

I realized I was hiting them for the same damage I hit mobs 13 levels higher than that. Yes, they die faster cause they have less HP, but shouldn't their physical defense much lower (and my ATK much higher)? Again, I'm sure the values are not exactly the same, but it really doesn't seem like I'm so much powerful than I was a 20"

Average mobs don't seem to have that much more defense. Also the physical defense stat in the game does not scale.  It's pretty much take phys def divide by 10 and that's how much static damage you subtract from eat hit.  This is why you see people wearing lower level armor for awhile.   The real upgrades are all about the dps stats (phys crit, mboost, attack), survival stats (hp), and the level and number of manastone sockets on the armor.

If you are a caster and have a level 28 blue Worthy Durable Fess set there is no point in upgrading that armor for quite some time because you aren't going to gain any dps and mitigation stats are pointless as a cloth wearer.  At some point for tanks like my templar upgrading for enough phys def can be worth it but really it's more about am I gaining more hp, block or better manastone sockets.

Casters are definitely easymode to gear an alt up.  I have a sorcerer and gave her a +10 level 14 green tome.  I hit like a mack truck at level.  I used it all the way to level 30.  The only time I swapped out to a quest reward book is when I was doing CC in TG for the magical accuracy.  As a sorcerer I have high macc to begin with so resists aren't as big of an issue.  Now for a Cleric I would solo dps with a staff because the macc on maces sucks and their class has more problems with resists than a sorcerer.

Upgrading shields is very much worth it.  Each + adds 2% additional absorption when you block.

Upgrading armor with enhancement stones only adds + phys def (which varies depending on armor piece more on chest than boots for example).  There's no point to it given the cost vs benefit.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on November 18, 2009, 12:23:51 PM
Level 50 botters are now actual players. Just, players who botted their way up to the cap and will now brag about how hardcore they are.

I can beat that.

Guild disbands because leadership cannot come to agreement regarding what level of botting is acceptable.
http://www.aionsource.com/forum/azphel-east/88775-primal-instinct-disbands-2.html#post1778567

Also once level 50 the new botting is AP trading.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on November 18, 2009, 12:31:11 PM
Also once level 50 the new botting is AP trading.

Anyone that didn't see this coming is naive, has never played a pvp mmo, or both.   


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on November 18, 2009, 12:33:02 PM
Level 50 botters are now actual players. Just, players who botted their way up to the cap and will now brag about how hardcore they are.

I can beat that.

Guild disbands because leadership cannot come to agreement regarding what level of botting is acceptable.
http://www.aionsource.com/forum/azphel-east/88775-primal-instinct-disbands-2.html#post1778567

Also once level 50 the new botting is AP trading.

If you are in a Legion that allows botting period why does how much of it you do become an issue?   :headscratch:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on November 18, 2009, 02:22:41 PM
If you are in a Legion that allows botting period why does how much of it you do become an issue?   :headscratch:

I only know what I saw in that thread.  Some guild on my server. I'm not familiar with their guild I just abbreviated the thread the way I saw it.
1) Guild boots botters
2) Guild doesn't have problem with RMT
3) Guild leadership begins debate about letting botters back at 50
4) Guild disbands
5) Several high ranking guilds on the server while not endorsing botting do not care because they need players who are 50
6) I know/have spoken with quite a few players in their 40s who don't care about non-RMT botters

Botting, AP trading, buying kinah.  Pick your poison. It's just another way to game the system.  I guess my point is if one jokes that "Level 50 botters are now actual players" you might gloss over the behavior of players instead of the typical annoyance of the bot itself.  Level 50 players were gaming the system with bots and are now gaming the system with ap tradiing or whatever exploits of the day they can find.  Nothing has changed.  Botting that everyone whines about is simply a means to an end.  It is the product of a mindset.   The fact that it is more prevalent and more successful in this game I have my own opinions about.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on November 18, 2009, 04:24:35 PM
I did not see the 30 minute keep thing until last night.

I think that is a great idea for the Siel and (maybe) Sulfur, but the top level forts need to have an hour. It takes 100+ people over a half hour just to kill the level 50 diety generals on our server (of course, it is mostly a smattering of various lvl 40-46s on our server still).

It takes a whole 5 minutes to kill the Siel fort bosses, and 10 to do Sulfur, so those could be shorter, but just getting through the gate can take 10 minutes + up top.

Oh well, at least they are lowering the grindiness of Steel Rake now that I am in that level range.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on November 18, 2009, 05:21:23 PM
I'd just be pissed off giving a kid $20 bucks for a bot program. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on November 18, 2009, 09:45:25 PM
I'm kinda surprised NCSoft doesn't cut out the middle man and sell a /50 command for $20 bucks. You know valued customer, you could go through our crotch smashing grind to level up to 50, or...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 19, 2009, 02:07:05 AM
With Lum in charge of bot-squashing (and not just that) in Aion I'm sure something good will happen now. But even without him, I can't really give myself an answer to why a GM can't take a walk in Pandemonium and suddenly and without warning BAN all those characters openly selling Kinah through personal stores signs.

Isn't that blatant fragrance? Why do they even need reporting for that? These guys are there nonstop for days. How long can it take for ANY GM to just log in, take a walk in the major hubs, write down a few names and ban them on the spot? With town scrolls it's 10 minutes top, everyday. And these guys are SO automated that you get an automatic "hey" or "heyhey!" just by targeting them. Sheesh.

EDIT: NCsoft Bot-squash "Agency".

Quote
Game Surveillance Agent
Location:   Austin
Description
NCsoft West, the U.S. branch of NCsoft, the world’s largest independent developer and publisher of online computer games is seeking talented candidates for Game Surveillance Unit Agents to work in our North Austin office. 
 
Game Surveillance Unit Agents are responsible for monitoring our services to identify individuals that are violating our User Agreements and causing harm to our game services. They are responsible for executing various processes for monitoring the in--game and out-of-game environment for Bots, Farming, RMT, Private Servers, Account Theft, and other ‘cheating’ type behaviors.  This position requires the ability to navigate a computerized data entry system and other relevant applications.
 
Job Functions
·         Monitor the in-game and out-of-game environment for various types of ‘cheating behavior’ which occurs related to Online Gaming.
·         Handle appeal requests from players that have been removed from the service to determine if the account closure was justified.
·         Communicate with customers that either have complaints or information about others involved in various types of ‘cheating behavior’
·         Responsible for documentation of all information gathered during investigations. Completes, maintains and processes pertinent paperwork and records.
·         Provide daily reports as directed by management.
·         Work closely with our other departments who may have information to share about suspicious activity.
·         Complete tasks and projects that are assigned by management that may not fall into the scope of the daily routine
 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Triforcer on November 19, 2009, 02:16:17 AM
Lum will be in charge of a bot KGB?  Won't he go mad with power? 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 19, 2009, 02:58:56 AM

EDIT: NCsoft Bot-squash "Agency".

Quote
Game Surveillance Agent
Location:   Austin
Description
NCsoft West, the U.S. branch of NCsoft, the world’s largest independent developer and publisher of online computer games is seeking talented candidates for Game Surveillance Unit Agents to work in our North Austin office. 
 
Game Surveillance Unit Agents are responsible for monitoring our services to identify individuals that are violating our User Agreements and causing harm to our game services. They are responsible for executing various processes for monitoring the in--game and out-of-game environment for Bots, Farming, RMT, Private Servers, Account Theft, and other ‘cheating’ type behaviors.  This position requires the ability to navigate a computerized data entry system and other relevant applications.
 
Job Functions
·         Monitor the in-game and out-of-game environment for various types of ‘cheating behavior’ which occurs related to Online Gaming.
·         Handle appeal requests from players that have been removed from the service to determine if the account closure was justified.
·         Communicate with customers that either have complaints or information about others involved in various types of ‘cheating behavior’
·         Responsible for documentation of all information gathered during investigations. Completes, maintains and processes pertinent paperwork and records.
·         Provide daily reports as directed by management.
·         Work closely with our other departments who may have information to share about suspicious activity.
·         Complete tasks and projects that are assigned by management that may not fall into the scope of the daily routine
 


This is the kinda position you fill before you actually launch the game to the masses.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on November 19, 2009, 05:23:30 AM
Lum will be in charge of a bot KGB?  Won't he go mad with power? 

I'm guessing most players hope so :)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: raydeen on November 19, 2009, 06:28:54 AM
Lum will be in charge of a bot KGB?  Won't he go mad with power? 

I'm guessing most players hope so :)

I thought he already was Lum the Mad. Now he's Lum the Mad with Power!!!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on November 20, 2009, 02:19:27 PM
Hey, my online petitions were finally answered.  They were made probably the week of launch.  Maybe this means that players can now submit in-game petitions again.  Too bad I no longer play the game due to shitty customer service.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lum on November 20, 2009, 06:01:26 PM
I'm not actually in charge. I'm tasked with making things go faster programming wise.

Also for obvious reasons I can't talk much (any) further about it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ajax34i on November 20, 2009, 06:35:18 PM
Grats :-)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on November 20, 2009, 06:57:42 PM
I'm not actually in charge. I'm tasked with making things go faster programming wise.

Also for obvious reasons I can't talk much (any) further about it.

Can you let them know that I, as a paying customer, request that you be PUT in charge?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Setanta on November 20, 2009, 11:35:55 PM
I never got to see the botting. I'm almost at the end of my free month and haven't played more thn up to L17 on a ranger. Why? Because in a subscription game, I'm not going to bang my head against the keyboard because of a bug whereby you lose your mouse-curser and/or hotkeys until you mash the mouse/keyboard into oblivion to try and get it back. I

t seems to be a problem that players are expected to put up with as the Devs have said nothing about it when people have posted it on the official forums - but TBH, I "could" put up with it and keep wasting kinah because the jump-shot kiting and mouse looking needed by a ranger is insta-death every time this bug happens - or I could go play Torchlight or Dragon Age which don't require a sub and don't make me want to drive a rusty nail through my nut-sack because it would be more pleasurable than playing AION.

I set a ticket on it - was told it was a "feature" :D

Yep - kind of feature like WAR had in abundance and look where that attitude got Mythic  :pedobear:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on November 21, 2009, 04:35:22 AM
I love how people convey all sorts of responsibility on a job change. If I recall, the half of the people who didn't think he was selling out all though Lum was going to solve all of DAoC's problems back in the day too. This is the thing that makes me smile most about the disparity between player and professional.

Isn't that blatant fragrance?

Smelly too!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 21, 2009, 05:20:23 AM
Quote
Isn't that blatant fragrance?

Smelly too!

Haha. Oh, damn. FLA-grance.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 21, 2009, 07:18:52 AM

Yep - kind of feature like WAR had in abundance and look where that attitude got Mythic  :pedobear:

Interesting use of the bear there... interesting in the fact that I am still at a loss of why it is included.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on November 21, 2009, 10:52:38 AM
Random mashing of buttons to get his cursor back so he could hit post.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Evildrider on November 21, 2009, 12:30:47 PM
Random mashing of buttons to get his cursor back so he could hit post.

 :pedobear:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Setanta on November 21, 2009, 07:52:20 PM
AION is like the candy a rock-spider offers a kid - looks pretty but you're too naive to realise that you are about to be reamed by a shitty MMO once again?

F*cked if I know why it's there - other than I've been working double shifts and am knackered as a result. It should have been  :oh_i_see:



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 22, 2009, 10:56:10 AM
Out of curiosity, I took a stopwatch, recorded some times and made a chart or two. I won't present you the charts, but suffice to say that at level 36, to grind your way to 37 (grind, meaning just mobs, no quests) it'll take me, a gladiator so melee dps, 13 hours.

Test ran with some of the beast gear available for that level bracket and by killing the mob suggested by the grindplaner as the most convenient.
We are talking of level 36 out of 50.

Now of course, there's questing. Which provides you roughly 15% of your level XP. And drops consistantly with each level up.

Question to you all: do you think NCwest really believes this is good for a modern MMORPG finances, or the XP ratio is locked by NCkorea and they can't do shit to save the game?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ajax34i on November 22, 2009, 11:13:06 AM
Option 2, they can't do much.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 22, 2009, 11:46:02 AM
One can only assume they don't have the ability to change it (for whatever reason). Didn't they take a long fucking time tuning the game to be palatable for a western audience? Yet we have a game with an exp curve that only small fraction of players would even attempt to climb. That is flooded with unchecked botting/RMTing.

These things seem like the areas that would be the most heavily focused on.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 22, 2009, 01:22:09 PM
Well, trying hard enough I cut the time down from 13 hours to about 11. Woot.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on November 22, 2009, 05:44:47 PM
Well, trying hard enough I cut the time down from 13 hours to about 11. Woot.

Only 11 hours to gain one mid-level, sign me up!

(Incoming "It took me longer to level in WoW" from people who are most likely certifiably insane).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on November 22, 2009, 05:55:35 PM
It took me more months to get to the cap in WoW than it will in Aion, maybe. :p I also was much more casual in my time playing in WoW than I have been on Aion.


One thing mildly annoying in Aion is that XP per kill stays pretty stagnant per level, and XP per quest ends up being a smaller percentage as you go up.

I basically went from 42-43 in the most "efficient" manner possible - solo-kiting elites while farming insignias for the stupidly grindy "best non-abyss item in slot until level 48" jewelery. It took me about 15 minutes for every 1million XP when not rested (each mob was 257k and took roughly 3.5 minutes to kill + rest between to get full HP mana). Level 42-43 was 57 million XP. Level 44 is about 65million.




Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 22, 2009, 06:21:27 PM
It took me about 15 minutes for every 1million XP when not rested (each mob was 257k and took roughly 3.5 minutes to kill + rest between to get full HP mana). Level 42-43 was 57 million XP. Level 44 is about 65million.

 :uhrr:

I think the problem is you are actually doing math to find out when you can level. Not to shit on anyone parade, but once I started sitting at my computer trying to calculate xp to level...well the game failed right then, which was about level 28 or so. I like having fun with my games and having levels just happen without feeling the desire to pay attention to that part.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on November 22, 2009, 07:09:18 PM
I didn't do the math to level until my post. The math was done trying to figure out which was the more efficient way to get through the hell of that grind for the Ring and Earring: Do the quest where you kill 60 non-elites for 10 insignias each batch, or kite elites and get an insignia each time. It was taking just about an hour to get 10 insignias the non-elite way, and I was able to get around 15 by killing elites. Since I needed 200 insignias to get those 2 items (I had already done the 160 insignia necklace) and I was tiring of the whole thing but needed the gear upgrade badly I did the math. The XP thing was just something I noticed.

And yeah, the grind is starting to grate on me, and the whole "Unless you are a kid with no job and spend all your time on the other side of a rift ganking people lower than you, getting abyss points is an almost impossible uphill battle" thing pretty much ensures I will only be playing until not long after I reach max level.

I am still having fun doing shit with my old pals, and we are all the same level so we can do stuff together. If it weren't for that and the fact that I want to 'finish', I would have been done around 30. Even with the issues, I still am enjoying it enough to keep playing for now.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xurtan on November 22, 2009, 11:43:15 PM
The grind itself isn't that horrible. All through the late 40s leveling was about two days for Dinggratz. (Not /played time. That was probably 15-20 hours or so.) Which I personally do not consider that bad. The issue I have with the grind is it is boring as fuck. The game isn't worth the grind to get to the supposed fun. Suppose I'll get to 50 and check out Dark Poeta, at least.

Took me quite a bit longer to max out in either of the EQs, DAoC etc, but it rarely 'felt' like I was forced to sit and pull literal thousands of mobs to level. (Even though I most likely did..) Certainly never felt this boring. It doesn't help that even the instances are just more of the same. Mob pulls and up to seven-nine hours long. Wee..

49 to 50 is 128.9 million XP. Per mob kill I get anywhere from 30-40k.  :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 23, 2009, 01:10:17 AM
I would bullshit with the two "highest" sorcs as they were doing the 49-50 grind. It took one like 3 days /played and the other a little under 2. I just cant imagine more than like 1% of the western MMO userbase being willing to spend 12-16hrs /played to hit a middle level. Thats like what 2 weeks of a "normal" persons gaming.

It seems like the first stop gap measure would be to instantly increase exp by 100-200% (I really have no idea about how techincally this is accomplished, I cant imagine it being that hard?) until things can get worked out. Its awesome that they are aware of the botting problem at least and are attempting to do something about it. But what is the point if a majority of their players have been canceled for months. Shit at least send out a few stacks of XP scrolls.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 23, 2009, 01:41:11 AM
Redundant, but seriously:

What's wrong with you NCwest? Do you really believe this is good for a modern MMORPG finances, or the XP ratio is locked by NCkorea and you can't do shit to save the game? Cause that simple ratio, which I guess it's just a simple number buried in a sea of code, is going to kill your game one subscription at a time.

Seriously, if the game was running at rest-XP speed by default, which is 30% faster, it would feel ALMOST ok. Almost.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waffel on November 23, 2009, 11:33:22 AM
Can the people that bought this explain to me why they thought this WOULDN'T be grindy?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 23, 2009, 12:01:57 PM
Can the people that bought this explain to me why they thought this WOULDN'T be grindy?

I, for one, believed it WOULD be grindy, but not to these extremes. I like to think of a grind in terms of a sliding scale since all DIKU's have a grind. I'd push this game into the FFXI realm of post-EQ grindy...if not past. NCSoft > SE in terms of grind these days.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ard on November 23, 2009, 12:04:05 PM
I knew there'd be grind.  That part didn't bother me.  The fact that it goes from relatively tolerable (1-23ish, 25-28 for asmodian at least) to a vertical wall (24-25, 32ish+) is the part that bothers me.  In a game where level is pretty much everything for pvp, this is a problem.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xanthippe on November 23, 2009, 12:04:24 PM
Can the people that bought this explain to me why they thought this WOULDN'T be grindy?

I bought this knowing it would be grindy (by grindy, I take it you mean repetitive for far too long before getting a ding), but I also figured I'd get a month or two of fun out of it.  I did.  

For me, though, deciding to not play any longer had more to do with the bots and lack of customer service than the grind.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 23, 2009, 12:05:04 PM
Well, short explanation is many thought it would have been grindy but accepted the fact they were not going to "finish it", more like just having a couple of weeks of mild fun (fake edit: Xanthippe just said it!).

To me, it's different. I accept the grindiness as I perform the task by watching many, many movies on my second monitor. Basically I'm doing what I usually do, movies, while my hands repeat a mechanical and repetitive task with the occasional thrill of PvP, loot or Ding! Do you really think I could grind Trolls for 11 hours nonstop just to get the number 37 to replace the number 36 on the lower left corner of my screen if I weren't actually doing something else? (Please say no)

The fun, before you ask, comes when we go out as a group looking for trouble/PvP, when we occasionally do an instance especially the fortress ones where you basically just loot chests, when there's a fortress defense/siege with massive PvP battles, and when we'll get new content with the upcoming expansions. Hah.

And finally, many thought it would have not been grindy because false informations about the 'ungrindyness' have been aptly spread before launch. Coupled with sexy clothing and revealing underwear, boxes have been sold.


Changing subject, someone would explain me what am I missing about Abyss Rank? Basically, the higher you are the more you have to lose. Being higher rank gives you NO bonus of any kind, no advantage, NOTHING. Bragging rights maybe? Screw that, since the higher your rank the more AP you lose with every death. And since APs are more important than money at some point, you really don't want to lose any over silly and questionable bragging rights.

So seriously, why in the world should anyone choose to gain Ranks? Now, saving up AP is mandatory to buy the better stuff, but the system really tells you to spend them AS SOON AS POSSIBLE. The result is, the Abyss Rank is an absolutely false indication and a useless stat, since the best player in the world/game could have just spent a million AP to get the best gear and that would make him a Soldier Rank 9 (lowest level). What am I missing? Maybe a future expansion?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on November 23, 2009, 12:05:31 PM
I thought it would be quest grindy, which I am ok with. I didnt really think they would fall back on the "camp this spawn for 12 hours to level" grind. Not in 2009, not in a NA market. But....


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageh on November 23, 2009, 12:07:48 PM
Redundant, but seriously:

What's wrong with you NCwest? Do you really believe this is good for a modern MMORPG finances, or the XP ratio is locked by NCkorea and you can't do shit to save the game? Cause that simple ratio, which I guess it's just a simple number buried in a sea of code, is going to kill your game one subscription at a time.

Seriously, if the game was running at rest-XP speed by default, which is 30% faster, it would feel ALMOST ok. Almost.

I'd assume the designers do take some time to tune economy, drops and all that to the exp curve though. Didn't someone say that the cash shortage somewhere mid-leveling curve is due to the current game version already having way faster leveling?



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on November 23, 2009, 01:52:21 PM
Not sure this got posted yet, didnt see it

NCSoft bans 16000 accounts

http://na.aiononline.com/forums/general/view?articleID=9140

Good morning Daevas!
 
As you probably noticed, we've completed a server wide reboot without much notice on a day that we typically don't perform maintenance. It's only fair that we keep you in the loop and make sure you know what's going on. Over the last week we've been working on a list, we've been checking it twice, and today we found out who was naughty or nice. Ban Hammer Claus just came to town. When the servers come back online, nearly 16,000 accounts will have been removed from the game. If your account was banned, please read the following FAQ.


 

***

1. Why was I banned?
 

There could be many reasons your account was closed. If you did not receive notification of your violation via e-mail please create a support ticket and the violation will be explained to you.  Please note that if your account was closed for the use of 3rd party software (botting) or participating in RMT (gold buying/selling) the evidence for the account closure was gathered over several weeks. It may be completely unrelated to what your character was doing right when your account was closed.
 

2. … but I wasn’t botting, buying Kinah or spamming advertisements! I’m innocent!
 

Any action that modifies the client or automates the same way a bot does could potentially flag an account as a violator. We do not use one specific instance to “flag” an account for botting or RMT. We use many instances to strengthen our conclusions. Please understand that it is not what “you” have done on your account, but what the account has done. If your account is shared, purchased, borrowed, or power leveled, it could be the actions of anyone who’s ever used the account.  
 

3. I’m aware of all of the above, but I have never done any of it. Who do I contact?
To request a review, please create a support ticket.
 

We are taking a very hard stance on this issue and do have sophisticated processes and procedures in place that help us keep unwarranted banning to a minimum. If you believe you’ve been wrongfully banned, you can email us at support@ncsoft.com, and we will review your account. Our goal is to ensure our legitimate players are having the best game experience possible. Please note that you don’t need to submit multiple tickets, as we will review a specific case only once. We obviously take these violations seriously, but also want to make sure that legitimate players aren’t banned unnecessarily.

I can say that my favorite farming spots dont have bots here anymore...been vacant all day :)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on November 23, 2009, 02:03:20 PM
I thought it would be quest grindy, which I am ok with. I didnt really think they would fall back on the "camp this spawn for 12 hours to level" grind. Not in 2009, not in a NA market. But....

Yeah this.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 23, 2009, 02:27:15 PM
Not sure this got posted yet, didnt see it

NCSoft bans 16000 accounts

I claim bullshit! I've been grinding mindlessly and made myself indistinguishable from a bot for 20 days and they didn't ban me. This is all propaganda!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: sam, an eggplant on November 23, 2009, 02:37:10 PM
I didnt really think they would fall back on the "camp this spawn for 12 hours to level" grind. Not in 2009, not in a NA market. But....
Wow, reading that makes me doubly glad I stayed far away from this game. Reminds me of EQ. Horrifying.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ingmar on November 23, 2009, 03:11:35 PM
What's wrong with you NCwest? Do you really believe this is good for a modern MMORPG finances, or the XP ratio is locked by NCkorea and you can't do shit to save the game?

I'm sure that's exactly it. When have the local teams for any game ever had the power to change fundamental things about it like the leveling curve?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 23, 2009, 03:20:31 PM
Ok Ingmar (et al). But why? NC Korea doesn't like Western money? I think they can read subscription numbers as well as we can see people quitting daily. Actually better. Do they really think that making it easier to hit level 50 could hurt their finances?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: sam, an eggplant on November 23, 2009, 03:34:48 PM
From what I hear, NC made significant changes to the game to make it more palatable for western audiences. Not mechanic changes, we're talking modifications that cost real money, like recording dialogue, new art, rewriting all the quests, etc. Maybe the difference is that they classify all that stuff under "localization" and core mechanics like the leveling curve are inviolate. Who knows? I'm just glad I'm not being subjected to it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 23, 2009, 04:04:31 PM
Grindy is a feeling, increasing the exp gain is not going to make the game "fun" if you are not having fun already.  Having 30% or 50% less unfun time isn't going to fix the game in any way.  The time to level is already about the same as most other games, cutting the time down for people who are already NOT having fun doesn't seem very smart.  They are better off working on making the game fun.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 23, 2009, 04:18:19 PM
The time to level is already about the same as most other games

Cmon, dude. Seriously. You know I'm on your same boat. Let's not make it a clownboat...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 23, 2009, 04:30:21 PM
The time to level is already about the same as most other games

Cmon, dude. Seriously. You know I'm on your same boat. Let's not make it a clownboat...

Really? you think 3-4 months to max level is not average?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 23, 2009, 04:57:32 PM
3 - 4 months means nothing. Only thing that matters is /played, which in Aion is purposedly hidden. And I think the total /played needed to max out a char in Aion is the longest in any game since 2003. EQ1, DAoC, up to Lineage 2 were (were) longer. In 2004, five years ago, all of a sudden the industry learned something.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 23, 2009, 05:09:07 PM
Yes you THINK that because its a grindy ass game that you don't enjoy playing while WoW was fun and new and exciting.  I have the same amount of free time i did when wow launched, do the same job and spend the same amount of time gaming and i'm on pace to reach max level in about half the time i did in WoW, granted some of that is play style focused on leveling rather than experiencing the game like in WoW but once again thats a result of the game being less fun, or simply more of the same i guess.  It sure as hell won't take you any more /played time to max here than it did your first time in WoW just like it it didn't take that much longer in warhammer either, but like that game the problem lies in doing the same thing time after time hour after hour so it feels like a lot longer when in WoW or whatever older games you played everything was new and fresh and fun. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 23, 2009, 05:42:23 PM
Sigh. But I hate WoW, with passion. My point is not that WoW is cool. My point is AIon level curve is longer than everything else (you said it's not). And with absolutely no good reasons for that.


Quote
It sure as hell won't take you any more /played time to max here than it did your first time in WoW

Cmon. You are just wrong here. And yes I'm talking about /played, not fun or grind.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 23, 2009, 05:56:41 PM
Shrug, like i said my play time hasn't changed at all this decade and the only game i've ever noticed a severe deviation from the 3-4 months of regular play time to max level has been shadowbane.  Believe me or not, you are clearly not having fun leveling so without an actual /played number its really impossible to know for sure.  I used WoW as an example, thats what most people compare their leveling time too, they just forget they were having fun while playing wow.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 23, 2009, 06:00:38 PM
I really think you are wrong, Threash. That's fine though.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on November 23, 2009, 06:12:19 PM
I know people who quit at level 22 cause the said it was a grind. I just leveled my third toon through level 22 using killing and just rest XP and I blew through 22.  Not a single quest so I dunno.  I understand where Threash is coming from, I play less today then I did when WOW came out and Im level 45 in Aion and the game has been out 2 months.  I know V-WOW took me over 2 months to reach max level and I played a lot more.  I can say it feels more grindy but my leveling curve compared to other MMO's isnt far off if that makes any sense


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ceryse on November 23, 2009, 06:28:56 PM
It takes a lot longer to level in Aion than it did even in vanilla WoW. My first character in WoW (no beta or pre-release knowledge of any kind -- shit, I tried to level in Desolace!) took me around 16 days /played to hit 60. In Aion, I played fairly hardcore and I hit level 50 after just over 27 days /played (yes, I kept track and was aware it'd have been faster had I not been a crafting-whore); although, to be fair, I was a Cleric. Until around level 42 I was the third highest Cleric on my faction/server and then I just couldn't take it after that. The grind, for me, didn't really set in until mid-30s, but 40+ was like shitting bricks for every level, especially with how boring the instances were when combined with shit loot drop rules (hello Steel Rake and enough runs to get three of the repeatable quest items and still only three orange drops from bosses).

I just recently quit Aion, personally. I'm satisfied in terms of money:enjoyment and time, but.. between the grind and the utter lack of depth at end game I decided to hang up my hat on the game; especially now that I'm not bed-ridden and can do far more interesting/enjoyable things, and I couldn't play a MMO casually regardless of how fun it was.

The game was decent, for a DIKU game, but they really missed the boat on some core mechanics (I'm sorry; bosses should always drop loot -- doesn't always have to be good loot, but christ... number of bosses we only got a Manastone or nothing from made more than a few people I know ragequit) and a disturbing issue with bots killed the game for a lot of people I know.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Numtini on November 23, 2009, 06:58:32 PM
Quote
Can the people that bought this explain to me why they thought this WOULDN'T be grindy?

I didn't end up buying it, but from my time in the beta which was only up to I dunno 11 or 12, it played like a modern western game in terms of level speed. I'm quite surprised to hear that just comes to an abrupt end.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ajax34i on November 23, 2009, 07:49:22 PM
I bought it because a friend asked me to come play with them, and I've met a bunch of people in the meantime that make the game palatable.

They need to add serious loot to every damn instance boss, and even to the trash.  For me, grinding for xp and doing the few quests is ok, I only play an hour or two a day, I'm barely 35 (no crafting), so as long as I have decent people to game with I'm good.  No loot on instance runs is shit, though.

RE: NC West vs. NC Korea vs. changes, it's always a matter of the cost of implementing and supporting two different builds at the same time, vs. the profit from it.  I don't think they want to maintain two diverging builds, really, so what you see is West getting the hand-me-downs from Korea.  I don't think West has the devs to handle re-coding and maintaining their own build, either.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 23, 2009, 10:41:29 PM
I really think you are wrong, Threash. That's fine though.

You dont THINK he is wrong, he is wrong. Yeah, 12-48hrs of /played to level after 32 is par for western MMO's.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 24, 2009, 03:07:04 AM

I didn't end up buying it, but from my time in the beta which was only up to I dunno 11 or 12, it played like a modern western game in terms of level speed. I'm quite surprised to hear that just comes to an abrupt end.

That seems to be the hook though. Make leveling fast enough to be appealing to the masses early on, then put in an almost vertical escalator after. The trick is to hook them and then make them think they have invested a lot to get to this point that it would be a shame to quit now - combined with extending that "need" to get to the end as long as possible. I seriously think they designed it so they get enough people in the game and invested to draw in at least 3 month subs considering the first month is filled with fun and the last two are filled with getting to the cap.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 24, 2009, 03:47:46 AM
Well, I'm a grindy kid in a candystore.

Expansion video is up. The future of Aion. (http://www.youtube.com/watch?v=ltW0IX7Qa6A)



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 24, 2009, 03:53:52 AM
So much wasted awesome.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 24, 2009, 03:58:41 AM
Well, I am so happy I am on board. So much awesome, and it's all for me.  :drillf: :drillf: :drillf:


List of stuff:

Graphics improvement (apparently HDR)
Seasons/environmental effects
Swimming and underwater exploration/combat
Ships
Houses with furniture
Mounts, ability to mount random creatures
New skills
Flying tricks
Epic looking events
End of zoning (I think), asmodian capital opens right up onto battlefield (rather than locked in)

EDIT: I've been waiting for real seasonal effects in a MMORPG since forever. If they get this right, they have my soul.

Now seriously, housing and taming UO/SWG style? "Aion the Sandbox Expansion"? What an awesome plot twist. On with the massive naysaying, but this is goodness of the sweetest kind.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 24, 2009, 04:22:58 AM
Loop that video as you grind 11 hrs to 36.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: nurtsi on November 24, 2009, 04:27:00 AM
That video includes basically every feature ever wanted by any MMO player. Player housing, mounts, mounted combat, etc.

So yeah, looks awesome, but nobody has pulled those off yet in a single game. I believe when they actually launch it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 24, 2009, 04:30:17 AM
Loop that video as you grind 11 hrs to 36.

Don't need to. As I said before:

Quote from: Falconeer
To me, it's different. I accept the grindiness as I perform the task by watching many, many movies on my second monitor. Basically I'm doing what I usually do, movies, while my hands repeat a mechanical and repetitive task with the occasional thrill of PvP, loot or Ding!
[...]
The fun, before you ask, comes when we go out as a group looking for trouble/PvP, when we occasionally do an instance especially the fortress ones where you basically just loot chests, when there's a fortress defense/siege with massive PvP battles, and when we'll get new content with the upcoming expansions. Hah

Win/win for me.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 24, 2009, 05:35:38 AM
mmm new bling and a set of chromed out 22" spinners... too bad its still running on a 4 banger with a blown cylinder (i.e., takes forever to get to the scenic drive spots).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 24, 2009, 07:12:55 AM
What the game is missing is content. The XP needed to max out could stay untouched if they put in more content, quests and zones to get to 50 without having to just grind. Now, the video shows lots of content. Being skeptical is one thing, naysaying is another.

Wait and see, for a change?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 24, 2009, 07:52:05 AM
Id have to disagree, what difference does "more content" matter when the PVE is universally bad (thats not going to change) and grinding is the path of least resistance? I dont care if you have 50 quests or 50,000. It will still take 12-16 hours per fucking level. People are focused on the insane grind because all other issues are irrelevant if you quit at 30. There is nothing to "naysay" its unquantified photage of a future "expansion" thats showing a bunch of random shit with no indication what that shit is or how it would be implemented.

We have some kind of raid stuff going on,mounts,mounted combat,player housing. And a bunch of siege looking stuff that is completely unrealistic with how the game currently runs in sieges. Of the games problems a lack of shiny neat looking shit is not one of them. More so you see some neat looking shit and forget why the games broken in the first place.

You dont get to say "wait and see" when the game is already launched based on a video of a future expansion. But I find the timing with your posts hilarious. NCSOFT I CALL U OUT UR STUPID! and then OMG SEE THAT GREAT SHIT IM BACK ON BOARD!.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 24, 2009, 08:02:33 AM
I am still playing, which means, personally, I am ok with the game and having fun. I am angry cause NCsoft is making the game shrink in the West, which is something that will hurt me too in the long run.
Then again, a few improvements would make the game grow again and stop bleeding. And the videos shows way more than "a few improvements".

What's wrong in going straight from "Damn NCsoft, If it's staying like this it is probably going to to get old soon" and "Whoa, thank you NCsoft, this looks exactly like what I was asking for! (as it is clearly not staying like this)" based on a video like that?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on November 24, 2009, 08:25:09 AM
Time to level in Aion isn't actually that bad (I got up to level 31) when you think of the time invest per level.  It's just that it's fucking dull in between levels.  If they fleshed out the quest content it would be much improved.  Dungeons weren't too bad but they lacked loot and the experience wasn't great.  You felt like you were wasting your time and you didn't even get a good shot at a loot drop.

So more content.

I'd resub if I could level my way through a cheesy story like WOTLK.  I couldn't put up with doing quests and getting a quest exp reward equivalent to 2 mob kills.  And I hate mob grinding.

The pace of play of 1-20 was very well done.  It's was horrible once you left Altgard.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 24, 2009, 08:44:12 AM
What's wrong in going straight from "Damn NCsoft, If it's staying like this it is probably going to to get old soon" and "Whoa, thank you NCsoft, this looks exactly like what I was asking for! (as it is clearly not staying like this)" based on a video like that?


Because not a single thing in that video has any bearing on the shit you were calling NCsoft out about hahaha. Geez, "NCSOFT YOU RETARDS I HATE YOU WHY ARENT YOU RESPONDING!?!" in two different posts no less but all that changes when you see a video of random shit, with no release date, with no explanation of what that shit is.

Draegan please don't even attempt to tell me 12-48hrs per level MINIMUM from low 30's up is not that much time. Its not a magical coincidence 90% of the people in this thread (and every other thread on any forum I read) quit at that very same point. For some perspective it will take a comparable amount of time to level 1-30 than 30-36. You didn't even brush against the grind.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 24, 2009, 08:47:28 AM
Gryeyes had a hard day. Someone give him a glass of water.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 24, 2009, 08:58:08 AM
Time to level in Aion isn't actually that bad (I got up to level 31) when you think of the time invest per level.  It's just that it's fucking dull in between levels.  If they fleshed out the quest content it would be much improved.  Dungeons weren't too bad but they lacked loot and the experience wasn't great.  You felt like you were wasting your time and you didn't even get a good shot at a loot drop.

So more content.

I'd resub if I could level my way through a cheesy story like WOTLK.  I couldn't put up with doing quests and getting a quest exp reward equivalent to 2 mob kills.  And I hate mob grinding.

The pace of play of 1-20 was very well done.  It's was horrible once you left Altgard.

Exactly, things like going three miserable levels without new abilities and doing the math and figuring out how many thousands of lephartists you need to slaughter for your next level is whats killing the drive to play, not the time to level.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on November 24, 2009, 09:21:06 AM
Then again, a few improvements would make the game grow again and stop bleeding. And the videos shows way more than "a few improvements".
They seem to be adding a lot of what I really want in an MMO.  Things which would make me truly happy.

If they don't significantly reduce the grind, it won't matter.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on November 24, 2009, 10:11:15 AM
Draegan please don't even attempt to tell me 12-48hrs per level MINIMUM from low 30's up is not that much time. Its not a magical coincidence 90% of the people in this thread (and every other thread on any forum I read) quit at that very same point. For some perspective it will take a comparable amount of time to level 1-30 than 30-36. You didn't even brush against the grind.

Easy buddy, I said I had gotten up to only level 31.  That was my observation.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: sam, an eggplant on November 24, 2009, 10:26:18 AM
The snow effects and various graphical upgrades look really sweet. They have a real sense of drama in their setpieces too. Nobody ever accused aion of being ugly or generic.

I still won't play due to grind, etc.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 24, 2009, 11:56:12 AM
They seem to be adding a lot of what I really want in an MMO.  Things which would make me truly happy.

If they don't significantly reduce the grind, it won't matter.

Exactly my prior post. Doesn't matter how much or how good the frosting is, when you bake a cake with salt and not sugar, people will hate it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ceryse on November 24, 2009, 12:37:22 PM
The grind becomes a killer. I know in the Legion I was in we saw about a quarter of our original members drop out from the grind, at varying levels. Most started to feel the pain around 25+ (although, they tended to behind the leveling curve, which made one of the accompanying areas that opens up then.. almost impossible without a lot of frustration -- the Abyss). I got several alts going towards the end of my time in Aion, and what bothered me, perhaps most of all, was the sheer amount of difference in leveling speeds between classes like Clerics and Templars.. and just about anything else. I know my Sorc leveled almost twice as fast as my Cleric did from 25-40; and in a game with this much grind.. that adds up real quick.

But it was the grind and lack of in depth content that sealed the deal. Fire Temple? Only reason people even bother going there is the weapons from the last boss, which don't drop that often (one of my Aion highlights was seeing eleven of the Kromede version that has a better drop rate on the weapons.. and every single one dropped absolutely nothing, and the 'normal' version liked to drop a craft item for the other faction; thus utterly un-usable). Steel Rake can be almost as bad; especially the Middle Level.

The pacing in the game is just screwed up once you get closer to the end game. The game has a lot of promise to be an exceedingly good DIKU; but they simply seem to refuse to let go of some really shitty core design choices.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: sam, an eggplant on November 24, 2009, 12:42:53 PM
Yep. Real pretty, though.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Stormwaltz on November 24, 2009, 01:08:32 PM
Watched the video.

Wished the features were in a game I found more enjoyable.

(Dynamic weather! I never thought anyone would try that after Dark & Light.)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on November 24, 2009, 01:12:19 PM
The pacing in the game is just screwed up once you get closer to the end game. The game has a lot of promise to be an exceedingly good DIKU; but they simply seem to refuse to let go of some really shitty core design choices.

Seriously. Funcom Mythic NCSoft need to wake up.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on November 24, 2009, 01:36:05 PM
The pacing in the game is just screwed up once you get closer to the end game. The game has a lot of promise to be an exceedingly good DIKU; but they simply seem to refuse to let go of some really shitty core design choices.

Seriously. Funcom Mythic NCSoft  Everyone needs to wake up.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: sam, an eggplant on November 24, 2009, 01:56:49 PM
Seriously. Funcom Mythic NCSoft need to wake up.
Whats funny is people always lump this kind of thing into armchair designing, implying that endusers don't know shit, but history has always proved the aggregate to be right. When the vast majority of players complain that feedback shouldn't be disregarded.

"Quality of life" is incredibly important, casual play matters, frequent rewards are critical, and risk vs. reward is an archaic concept. If you disagree with any of this, you are wrong. For the western world, anyway, asians are whacko.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on November 24, 2009, 03:09:09 PM
"Quality of life" is incredibly important, casual play matters, frequent rewards are critical, and risk vs. reward is an archaic concept. If you disagree with any of this, you are wrong. For the western world, anyway, asians are whacko.

I'd say that "wrong" is a poor word choice.  I'd say that you're not mainstream. 

I want risk vs reward in my games.  There's nothing at all wrong about wanting that.  It just means that I'm not with the masses and that's fine with me. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: sam, an eggplant on November 24, 2009, 03:28:31 PM
Fair enough. But nc definitely aimed at the mainstream with aion. They just missed.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 24, 2009, 04:02:18 PM
Weren't they severely bumping high level quest exp in some patch? what happened to that?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Count Nerfedalot on November 24, 2009, 04:29:45 PM

I didn't end up buying it, but from my time in the beta which was only up to I dunno 11 or 12, it played like a modern western game in terms of level speed. I'm quite surprised to hear that just comes to an abrupt end.

That seems to be the hook though. Make leveling fast enough to be appealing to the masses early on, then put in an almost vertical escalator after.

That worked SO well for CoH!   :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Fordel on November 24, 2009, 05:01:26 PM
What kind of computer would it take to run all that awesome looking lighting and stuff?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: caladein on November 24, 2009, 05:30:10 PM
What kind of computer would it take to run all that awesome looking lighting and stuff?

Aion is using CryEngine 1 so Far Cry performance with HDR on might be a good guide.  That said, HDR in FC1 destroyed performance so I imagine you'd need a lot of overheard to not take a big hit in frame rate.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sheepherder on November 24, 2009, 06:24:44 PM
If only publishers would print this kind of information on the back and/or side of their boxes.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on November 25, 2009, 06:05:08 AM
The time to level is already about the same as most other games.

I need to quote this so I can point and laugh.

There is no way in god's green earth that the time to level in vanilla WoW even approaches the time to level in this god-awful game.  I gained a level an evening (usually 4, maybe 5 hours of play) in vanilla WoW up to around level 55, then it was a level every two evenings.  In this game it takes a week of casual play to level once in the 30's. 

You are insane.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waylander on November 25, 2009, 06:18:42 AM
Once my quests starting providing less and less of my levels (35+), I went over to the AION Grind Planner (http://www.aiondatabase.com/grindplaner). After checking out the next few levels, I noticed that I would need to kill hundreds and thousands of mobs to advance each level.  I consider having to kill 50 mobs a grind especially when playing a class that has to rest a few seconds after every kill, and even more so when a game punishes me for grouping.

It seems they have made improvements to the end game sieging as far as performance and rewards go, but the horrible PVE is just too bad for me to deal with so my sub ran out earlier this week. I took 100 people into AION, and we had about a 50% turnover rate.  Those who remain have the time and patience to deal with AION's grind.

At the end of the day there is a market for Faction, RVR, etc type of PVP.  But the end game PVP has to be fun, rewarding, and worth dealing with the PVE needed to get there.  In my case AION, AOC, and Warhammer pretty much failed that test.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: jakonovski on November 25, 2009, 08:44:15 AM
Took me 12 days of /played to reach 60 with my Warrior back in 06.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: sam, an eggplant on November 25, 2009, 09:58:47 AM
AION Grind Planner (http://www.aiondatabase.com/grindplaner).
Jesus, that's depressing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on November 25, 2009, 11:21:15 AM
They banned 11,000 more accounts today


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 25, 2009, 11:34:31 AM
They banned 11,000 more accounts today

Thing I find the most ridiculous about these reports - they are posted on Twitter first and filtered to the community through fansites and word of mouth which then ultimately leads to someone (a player most of the time) posting on AION's *ahem* official forums. I mean really? Its fine and dandy to have a feed on twitter and facebook and the like, but when that is your main avenue of communication with your game's community... makes me wonder.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Stormwaltz on November 25, 2009, 11:40:39 AM
Thing I find the most ridiculous about these reports - they are posted on Twitter first and filtered to the community through fansites and word of mouth which then ultimately leads to someone (a player most of the time) posting on AION's *ahem* official forums. I mean really? Its fine and dandy to have a feed on twitter and facebook and the like, but when that is your main avenue of communication with your game's community... makes me wonder.

Move along, citizen. (http://www.eldergame.com/2009/11/two-kinds-of-developer-relations/)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: caladein on November 25, 2009, 03:29:46 PM
I am broken.

Exhibit A:
The more and more the complaints about this game resemble Lineage II's... the more and more I want to play it.

I've always had this desire to go back to getting my mindless grind in L2 but now... I can do it with even more shiny!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on November 25, 2009, 03:39:46 PM
Once my quests starting providing less and less of my levels (35+), I went over to the AION Grind Planner (http://www.aiondatabase.com/grindplaner).

And hit the Cancel Subscription button a moment later. Right? Right?

Anything else means you're not allowed to ever again complain about grinds :-)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on November 25, 2009, 05:37:19 PM
.

At the end of the day there is a market for Faction, RVR, etc type of PVPBut the end game PVP has to be fun, rewarding, and worth dealing with the PVE needed to get there.  In my case AION, AOC, and Warhammer pretty much failed that test.

The bolded statement alone is why the italicized statement will never be proven. So lets remember the game has to be fun from day 1 to whatever time you assume your playerbase is ready for your super-awesome end game at. Anything less than that is clown shoes.

"Quality of life" is incredibly important, casual play matters, frequent rewards are critical, and risk vs. reward is an archaic concept. If you disagree with any of this, you are wrong. For the western world, anyway, asians are whacko.

I'd say that "wrong" is a poor word choice.  I'd say that you're not mainstream. 

I want risk vs reward in my games.  There's nothing at all wrong about wanting that.  It just means that I'm not with the masses and that's fine with me. 

I'm with sam. Its archaic, it makes sense in a real world sense that has no bearing on what it means to play a game. Its extremely as old and as tired as "you have to work into my game". Well fuck that, I work in real life, I give two shits about "proving" myself in order to merely crawl past your cockblocks. There is a place for risk vs reward but it ain't in the cock block form it is now.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 26, 2009, 02:11:54 AM
Official, latest word on bots and RMT.

Quote
It’s no secret that we’ve had our share of RMT spammers and been plagued by the associated problem of bots. We’re working to eliminate these persistent pests through a multipronged approach. We have instituted a dedicated Game Surveillance Unit (GSU). The GSU is a team whose primary mission is to identify and ban users violating our terms of service: bot users, RMT chat spammers, and the like. We just did an in-depth and focused sweep through the game to ban users in violation using some new methods with exciting capabilities that I’m personally very happy about. These new methods are going to catch a lot of bot users who thought they were safe. This week we’ve banned over 27,000 of these accounts, and we’ll keep searching for other offenders to continue improving the quality of your game environment.

And on XP curve and grind.

 
Quote
Finally, outside of the complaints about bots and the RMT vermin, perhaps the biggest criticism from our players comes in relation to the pacing, experience curve, item drops, and overall difficulty and risk vs. reward in Aion current gameplay. I’m glad to share some preliminary responses from the Development Team and affirm to you their willingness to address these issues. Obviously, data tuning on a live MMO isn’t something you do carelessly, and it will take some time to fully implement. In the near future, we hope to deploy a short-term enhancement to address some of concerns that you have told us about across the board. We’re currently testing some game variables to increase experience gain and other factors. We look forward to sharing some good news on this soon.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on November 26, 2009, 02:49:45 AM

And on XP curve and grind.

 
Quote
Finally, outside of the complaints about bots and the RMT vermin, perhaps the biggest criticism from our players comes in relation to the pacing, experience curve, item drops, and overall difficulty and risk vs. reward in Aion current gameplay. I’m glad to share some preliminary responses from the Development Team and affirm to you their willingness to address these issues. Obviously, data tuning on a live MMO isn’t something you do carelessly, and it will take some time to fully implement. In the near future, we hope to deploy a short-term enhancement to address some of concerns that you have told us about across the board. We’re currently testing some game variables to increase experience gain and other factors. We look forward to sharing some good news on this soon.

They would literally need to double/triple the xp gain for it to make a difference.  If they are willing to do that, kudos, but I suspect we will see a 10-20% enhancement at most which will be like a drop in the ocean.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 26, 2009, 04:37:24 AM
They would literally need to double/triple the xp gain for it to make a difference.  If they are willing to do that, kudos, but I suspect we will see a 10-20% enhancement at most which will be like a drop in the ocean.

They would also have to travel back in time and do it last month.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 26, 2009, 04:56:38 AM

Quote
Finally, outside of the complaints about bots and the RMT vermin, perhaps the biggest criticism from our players comes in relation to the pacing, experience curve, item drops, and overall difficulty and risk vs. reward in Aion current gameplay. I’m glad to share some preliminary responses from the Development Team and affirm to you their willingness to address these issues. Obviously, data tuning on a live MMO isn’t something you do carelessly, and it will take some time to fully implement. In the near future, we hope to deploy a short-term enhancement to address some of concerns that you have told us about across the board. We’re currently testing some game variables to increase experience gain and other factors. We look forward to sharing some good news on this soon.

This just sounds like a smoke screen to quell the masses bitching about the xp curve. Telling people we are looking into it gives them a sense of hope that things will change, but without a timeframe to go by or even something resembling a detail about any of those mentioned things... doesn't sound promising. Kinda like my mom used to tell me what I wanted to hear just to shut me up and hopefully I get distracted by something else. I liked the game till about lvl 30ish then quit because it soured. I wanted to like it a lot longer.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: grunk on November 26, 2009, 07:37:06 AM
is the grinding group based?  Like going to camp X with group members tyu and than moving to next camp?  or is it more like AoC, where you just solo stuff?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 26, 2009, 07:39:04 AM
You just solo. It's nothing like EQ or FFXI.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: sam, an eggplant on November 26, 2009, 07:50:34 AM
It's not a smokescreen at all. They're making a very important stand here. The korean "vision" is not inviolate. The western devs have the ability and the incentive to make changes to core design mandates, and they're willing to have a conversation about it with their players. This is a promising sign for the game's ultimate sustainability and viability in the west. As for the amount of growth, doubling XP gain isn't absurd, it's happened before.

Sadly the previous poster is correct. This needed to happen in beta. It's too late to aim for the sky now, the best they can hope for is to stop hemorrhaging accounts and, in time, slowly grow the service.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on November 26, 2009, 08:02:34 AM
They would literally need to double/triple the xp gain for it to make a difference.  If they are willing to do that, kudos, but I suspect we will see a 10-20% enhancement at most which will be like a drop in the ocean.

They would also have to travel back in time and do it last month.

This. You have one shot to prove your game fulfills the demands of the about-1mil people looking for a good WoW alternative. And like all post-WoW games before it, that time has passed.

Unlike those games though, this could have staying power in a country with a different playstyle demands.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 26, 2009, 08:42:48 AM
I haven't noticed any massive bail outs from this game as there was in AoC and Warhammer though, with those two by this time you could already see a severe lack of players.  Aion seems to be doing fine population wise.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 26, 2009, 09:28:21 AM
It's not a smokescreen at all. They're making a very important stand here. The korean "vision" is not inviolate. The western devs have the ability and the incentive to make changes to core design mandates, and they're willing to have a conversation about it with their players. This is a promising sign for the game's ultimate sustainability and viability in the west.

If that's true, then I will stand corrected. All I have seen and read about Aion is that NCSoft Korea is calling the shots. I am not behind the scenes to say right or wrong. However, the "westernization" of Aion, for what I encountered, was english voiceovers and translated text - I don't see any distinguishing core elements between "west" and "east."


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: sam, an eggplant on November 26, 2009, 10:13:05 AM
That's because beyond localization there aren't any right now. That's the whole point of that post, ncwest are going to make changes to make the title more palatable to the west. They have more autonomy than we expected, which is a promising turn of events.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ceryse on November 26, 2009, 10:56:41 AM
Sadly, the leveling curve could have been dealt with had they given the western playerbase more than just 1-30 pre-launch events. For most of the people I know who played Aion, or are still playing it, the sheer jump in required experience that you see in the mid-30s and early 40s just took them by complete surprise, even while quest experience went from providing as much as 50-60% of some levels to lower than 10%.

I remember when the top group in our Legion hit 42ish. We just had the wind knocked out of our sails; so few quests to use and we had a horrible composition for a place like Steel Rake (fuck those archer mobs) beyond the middle levels without it taking forever and too high of a risk factor (three Glads, a Cleric, an Assassin and a Chanter). Stacked melee groups made me want to torch something. Outside of group content, however, there was just nothing but a grind and only one of our group of six was okay with that (which kinda figured; he was Korean) which led to him out-pacing the rest of us, and leading to even worse group mechanics has he would suck up more and more of the experience. We would pray for more Sorcs and SMs to level up in the game..

We spent most of our time wishing for the days of Verteron when you could hit a level and get enough quests to get you through most of that level with -maybe- 20% grind if you skipped around mobs when doing your quest.

And the PvP end-game just pissed off most of our Legion; capping a Fortress in 3 minutes on the Lower Abyss? Not fun. Capping a Fortess in 20 minutes on the upper Abyss? Not fun. Too quick and easy unless all of the other factio dediced to try and stop you or a group of Clerics decided to revolving door-suicide bomb you.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: KallDrexx on November 26, 2009, 12:41:52 PM
So despite all the angst and disappointment here about the game, I decided to give it a try with my coworker.

Quests seem annoyingly vague so far and yet uninteresting enough for me not to read all the verbal vomit npc's spew out.  Right not it seems like I shouldn't even bother with quests and just grind, as between the long ass travel time and vague quest descriptions I feel like i"m wasting more time than anything.

It makes me sad, not sure how long I can see myself playing this.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 26, 2009, 01:30:01 PM
You can mark quest goals on your map, they are anything but vague.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waylander on November 26, 2009, 01:43:34 PM
Once my quests starting providing less and less of my levels (35+), I went over to the AION Grind Planner (http://www.aiondatabase.com/grindplaner).

And hit the Cancel Subscription button a moment later. Right? Right?

Anything else means you're not allowed to ever again complain about grinds :-)

Of course I canceled, but they had already billed me for another month so when I canceled I still had 3 weeks left on the sub.  However I didn't log in at all those three weeks, and just decided to give my sub money to another more casual friendly MMO.

I had a level 35 main and a level 20 ALT at that time, but after looking at the grind planner I just decided there was no way I was going to sit there and kill thousands of mobs by myself for optimal xp and try to get the 165+ million xp needed to reach level 50.

AION might do well in the end because they are adjusting their end game faster than Warhammer did, but I do think they will lose a lot of subs before they can fix the horrible PVE and grinding issues.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: KallDrexx on November 26, 2009, 03:03:26 PM
You can mark quest goals on your map, they are anything but vague.

Uh then apparently I"m an idiot.  How can you get the location of quest goals?  I see that you can sometimes get the location of npcs or areas mentioned by clicking on the keyword, but some quests don't have any keyword and it just says to kill a certain type of mob, and I have no clue where I even got the quest let alone where the mob camps are.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lum on November 26, 2009, 03:27:19 PM
You can click any underlined word in the quest journal, and if a locate button is highlighted it'll mark it on your minimap.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on November 26, 2009, 03:51:09 PM
Derail: Just saw the new title Lum, one question: Are you Turbo or O-Zone?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 26, 2009, 04:47:31 PM
You can mark quest goals on your map, they are anything but vague.

Uh then apparently I"m an idiot.  How can you get the location of quest goals?  I see that you can sometimes get the location of npcs or areas mentioned by clicking on the keyword, but some quests don't have any keyword and it just says to kill a certain type of mob, and I have no clue where I even got the quest let alone where the mob camps are.

You can click on the mob name and it will mark the closest one on your map, and when that one dies it will automatically mark the next one.  If none of the mobs you need are spawned at the time it will mark their spawn point.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: KallDrexx on November 26, 2009, 05:27:10 PM
You can click on the mob name and it will mark the closest one on your map, and when that one dies it will automatically mark the next one.  If none of the mobs you need are spawned at the time it will mark their spawn point.

I get that, but one of the quests I am referring to referenced the mob's class (therion revolutionaries or whatever, those guys behind the newbie farm).  Meanwhile, I killed hundreds of them and not one of them dropped the quest item so I have no idea wtf to do.

Furthermore, quests seem to be extremely picky about what mobs it gives credit for.  For example, some guy on a road tells me to kill violent worgs, which exist to the left and right of the camp.  Only the ones on the right of him actually give quest credit though.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Hoax on November 26, 2009, 05:56:26 PM
I haven't noticed any massive bail outs from this game as there was in AoC and Warhammer though, with those two by this time you could already see a severe lack of players.  Aion seems to be doing fine population wise.

You are such a fucking pathetic fanboi.

The cock sucking you've done in this thread alone is goddamn astounding.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 26, 2009, 06:06:03 PM
I haven't noticed any massive bail outs from this game as there was in AoC and Warhammer though, with those two by this time you could already see a severe lack of players.  Aion seems to be doing fine population wise.

You are such a fucking pathetic fanboi.

The cock sucking you've done in this thread alone is goddamn astounding.

Yeah you sure showed me there, who can argue against facts like those.  I'm sure you'd love for the game to be failing like you predicted but its simply not no matter how much you nerd rage about the awful grind.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on November 26, 2009, 06:09:20 PM
Vision of the Future (http://na.aiononline.com/board/notices/view?articleID=165) community post, and an accompanying 9 minute video (http://www.youtube.com/watch?v=5PAM0wr7cZ8). First part focuses on graphics upgrades. Nice ones, too, particularly on god rays and weather effects like accumulating and melting snow (I've never seen that before in an MMO). Shows swimming. Shows player housing and towns (may be feature-rich ala SWG from the looks of how certain types of things are being shown), fully customizable exteriors and interiors. Quick clip of mounted combat and then some cool Collosus' (Collusi?) at the end.

tl;dr: better graphics, already-discussed RMT smackdown, character transfers in "first half" of 2010.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nightblade on November 26, 2009, 06:30:47 PM
I haven't noticed any massive bail outs from this game as there was in AoC and Warhammer though, with those two by this time you could already see a severe lack of players.  Aion seems to be doing fine population wise.

You are such a fucking pathetic fanboi.

The cock sucking you've done in this thread alone is goddamn astounding.

Yeah you sure showed me there, who can argue against facts like those.  I'm sure you'd love for the game to be failing like you predicted but its simply not no matter how much you nerd rage about the awful grind.

He supplied just as many facts as you have.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 26, 2009, 06:35:15 PM
I haven't noticed any massive bail outs from this game as there was in AoC and Warhammer though, with those two by this time you could already see a severe lack of players.  Aion seems to be doing fine population wise.

You are such a fucking pathetic fanboi.

The cock sucking you've done in this thread alone is goddamn astounding.

Yeah you sure showed me there, who can argue against facts like those.  I'm sure you'd love for the game to be failing like you predicted but its simply not no matter how much you nerd rage about the awful grind.

He supplied just as many facts as you have.

I'm actually playing the game.  I also played AoC and WaR.  The difference in population and the decline of the previous games was blatantly obvious, as much as everyone here would love for this game to be doing badly there's absolutely no signs of it in game.  I'm sure they've lost plenty of people but they are not "hemorrhaging" anything like the previous games did, you can't judge the popularity of a game by how long the people of F13 stick with it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nightblade on November 26, 2009, 06:52:43 PM
I haven't noticed any massive bail outs from this game as there was in AoC and Warhammer though, with those two by this time you could already see a severe lack of players.  Aion seems to be doing fine population wise.

You are such a fucking pathetic fanboi.

The cock sucking you've done in this thread alone is goddamn astounding.

Yeah you sure showed me there, who can argue against facts like those.  I'm sure you'd love for the game to be failing like you predicted but its simply not no matter how much you nerd rage about the awful grind.

He supplied just as many facts as you have.

I'm actually playing the game.  I also played AoC and WaR.  The difference in population and the decline of the previous games was blatantly obvious, as much as everyone here would love for this game to be doing badly there's absolutely no signs of it in game.  I'm sure they've lost plenty of people but they are not "hemorrhaging" anything like the previous games did, you can't judge the popularity of a game by how long the people of F13 stick with it.

You'll have to forgive me if I don't hold the anecdotal claims of an MMORPG subscriber as facts.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 26, 2009, 06:57:24 PM
It should count for more than "random asshole on a message board who has no fucking clue what he's talking about" i would think.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on November 26, 2009, 08:03:28 PM
PC box sales for October 2009 (http://au.gamespot.com/pc/strategy/thesims3/news.html?sid=6240125) (it says September, but it really should be October):

TOP-SELLING PC GAMES - SEPTEMBER 2009
Last Month / Rank / Title / Publisher
2 / 1 / The Sims 3 / Electronic Arts
1 / 2 / Aion / NCsoft
** / 3 / Nancy Drew: Warnings at Waverly Academy / Her Interactive
4 / 4 / World of Warcraft: Wrath of the Lich King / Blizzard
6 / 5 / Mumbo Jumbo Assortment / Mumbo Jumbo
7 / 6 / The Sims 2 Double Deluxe / Electronic Arts
** / 7 / Borderlands / 2K Games (Take-Two)
** / 8 / Operation Flashpoint: Dragon Rising / Codemasters
** / 9 / IGT Slots: Texas Tea / Masque
8 / 10 / World of Warcraft: Battle Chest / Blizzard
9 / 11 / Reel Deal Slots Treasures of the Far East / Phantom Efx
10 / 12 / World of Warcraft / Blizzard
11 / 13 / Spore / Electronic Arts
** / 14 / Fallout 3: GOTY Ed. / Bethesda Softworks
13 / 15 / Starcraft: Battle Chest / Blizzard
14 / 16 / Zuma's Revenge / PopCap Games
12 / 17 / Grand Theft Auto IV / Rockstar Games (Take-Two)
** / 18 / Elder Scrolls IV: Oblivion GOTY Ed. / 2K Games (Take-Two)
19 / 19 / Civilization IV: Complete Ed. / 2K Games (Take-Two)
** / 20 / The SimCity Box / Electronic Arts

Aion sold about 1m copies in its launch week according to NCsoft, which took out first place last month. It's dropped to #2 for October, but that's still an indication that the title is selling pretty well in stores. ChampO was #3 in September and doesn't appear in the top 20 in October 2009. Yes, this is just box sales and doesn't include digital sales. Yes, sales and retention are two different things. Yes, Aion launched in the last week of September so would have had a healthy level of interest in early October at least.

Anyone have access to the real figures behind this chart? I'm 90% sure that NPD doesn't put them out to save the PC gaming market the embarrassment, but I'm interested to know (particularly for ChampO's drop in sales).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on November 26, 2009, 08:36:01 PM
You can click on the mob name and it will mark the closest one on your map, and when that one dies it will automatically mark the next one.  If none of the mobs you need are spawned at the time it will mark their spawn point.

I get that, but one of the quests I am referring to referenced the mob's class (therion revolutionaries or whatever, those guys behind the newbie farm).  Meanwhile, I killed hundreds of them and not one of them dropped the quest item so I have no idea wtf to do.

Furthermore, quests seem to be extremely picky about what mobs it gives credit for.  For example, some guy on a road tells me to kill violent worgs, which exist to the left and right of the camp.  Only the ones on the right of him actually give quest credit though.

Oh, the quest from Sanctum to get the elusive lepharist item? That drop rate is fuck-terrible. Took me forever to get it, like finishing every other quest and clearing the area 2-3 times. On my alt I made for giggles one day, I got it on the third kill. The only quest worse for me was one at 42 requiring me to get a "mirror" off a certain mob. 1 item, took more than 200 kills of those specific mobs.

Horribly inconsistent drop rates on quest items is one of the game's failings, but even super-cazual-friendzly WoW has that problem.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xurtan on November 27, 2009, 12:06:32 AM
Thankfully, it, along with the Dukaki amulets of similar drop rate, can be bought from the broker.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on November 27, 2009, 12:18:50 AM
My very quick worthless observation about population: it certainly dropped (our guild went from 210 members to about 100), but there were SO MANY people before the drop that two months after launch it still looks absolutely packed in all zones and level brackets. So Threash is right, but he's probably wrong too. Aion is still very healthy and populated, but 50% drop in two months is technically an hemorragy.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on November 27, 2009, 02:28:15 AM
My very quick worthless observation about population: it certainly dropped (our guild went from 210 members to about 100), but there were SO MANY people before the drop that two months after launch it still looks absolutely packed in all zones and level brackets. So Threash is right, but he's probably wrong too. Aion is still very healthy and populated, but 50% drop in two months is technically an hemorragy.

If I remember correctly WAR did Ok its first few months too.  The problem WAR had was they didn't have multiple channels on the same server, so when the de-population started it hit like a sack of hammers.  NCSoft was smart in this regard.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Jerrith on November 27, 2009, 04:59:42 AM
My very quick worthless observation about population:

I did the equivalent of a /who all templar elyos about a week and a half ago, during prime time on my server.  The results were no longer capped, there were only 90 playing.  If you look at that as 1/16th of the population (8 classes, two sides), that's about 1500 on the server total.

That vision video was really nice.  Lots of neat effects / mechanics / systems / content I'd like to see. :)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on November 27, 2009, 05:57:43 AM
My very quick worthless observation about population:

I did the equivalent of a /who all templar elyos about a week and a half ago, during prime time on my server.  The results were no longer capped, there were only 90 playing.  If you look at that as 1/16th of the population (8 classes, two sides), that's about 1500 on the server total.

That vision video was really nice.  Lots of neat effects / mechanics / systems / content I'd like to see. :)

/who does not show people who are invisible. With the removal of the click to block feature, I know several people who had stopped using the invisible feature a month or so ago who have started using it again.

I also know a good number of people (myself included) who have almost religiously entered /anon upon log in to avoid the RMT tells/mail since the RMT insanity began a couple days after we started playing.

Yes, population has gone down. But using the /who feature as a definitive number gathering tool is just as bad as taking Blizzard's "11 million subscribers" as an accurate number of how many people are playing a game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 27, 2009, 06:17:28 AM
It should count for more than "random asshole on a message board who has no fucking clue what he's talking about" i would think.

But you keep getting shown time and time again that you know absolutely fucking nothing about what you speak. The /played has been broken down for you (you still dont seem to understand it), the spam being a huge fucking problem has been substantiated (after a dozen or so posts of you claiming its "not that bad"). 99% of the players in this thread have quit for the same reasons, citing friend list attrition as substantiation that its a wide spread phenomena. I mean shit even the other "fanbois" are distancing themselves from you at this point.

You can like something and not be a complete fucking idiot about it you know.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on November 27, 2009, 07:05:41 AM
I haven't noticed any massive bail outs from this game as there was in AoC and Warhammer though, with those two by this time you could already see a severe lack of players.  Aion seems to be doing fine population wise.

You are such a fucking pathetic fanboi.

The cock sucking you've done in this thread alone is goddamn astounding.

Like Threash Im also not seeing mass bailings like I did in AOC and WAR.  My guild is maintaining the same number of people per night as we did 1 month ago(25-30 people per night).  My friends list has the same players it did over a month ago and they all still play.  Yeah I know people quit the game but its not as bad as some here wish it was and its not as bad as I saw in AOC or WAR.  Aion isnt a flaming building wth people runnign for the exits


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on November 27, 2009, 07:38:02 AM
Well with WAR there was the initially "this sucks ballz, I grinded all the way to tier 3-4 and the end game is worth ballz I'm leaving" and the initial reaction to that was "hahah suckz for you go back to WoWz popsucker". It wasn't until January of 2009 after a nice long Christmas break that the majority of the playerbase who was playing casually and dicking around in tier 1 and 2 had to level up and the shit hit the fan. AoC was similar in respect that despite the bugs and the initially "this is ballz" because of the bugs when the summer hit there was a huge "why is there nothing to do!?!?" reaction that prompted an exodus. So we will see how popular Aion is after the next holiday break. I think 1/3 fall off should be a good number for Aion.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on November 27, 2009, 07:38:55 AM
I don't see why everyone has to go full asshole on Threash.  It's his observation.  Relax retards.  Aion's numbers have dropped, sure, but not catastrophically.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on November 27, 2009, 07:44:31 AM
I bet Threash is missing the days when I would say "Isn't this lineage 2 cloned?" and everyone would go "Shut the fuck up DL!". Its kinda funny that after 90% of f13 rage exits the game being an asshole is perfectly acceptable. Besides Aion is just vomiting up the people who should know better by now, save your pitch forks for when the  :awesome_for_real: train really leaves the station.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on November 27, 2009, 07:48:45 AM
Well with WAR there was the initially "this sucks ballz, I grinded all the way to tier 3-4 and the end game is worth ballz I'm leaving" and the initial reaction to that was "hahah suckz for you go back to WoWz popsucker". It wasn't until January of 2009 after a nice long Christmas break that the majority of the playerbase who was playing casually and dicking around in tier 1 and 2 had to level up and the shit hit the fan. AoC was similar in respect that despite the bugs and the initially "this is ballz" because of the bugs when the summer hit there was a huge "why is there nothing to do!?!?" reaction that prompted an exodus. So we will see how popular Aion is after the next holiday break. I think 1/3 fall off should be a good number for Aion.

My personal story with AOC was ALL my friends were gone and guild disbanded by the time I hit level 70 which was < 2 months in. I proceeded to level 80 alone then quit.  Aion is over 2 months old and I have not experienced this same occurence, everyone I left WAR to go to Aion with still plays.  WAR, I was in my second guild by this time cause the first imploded due to inactivity...again something I havent seen in Aion as of yet.  All the high profile guilds on my server still exist and havent bailed on Aion, in fact the top 10 guilds (mine is 6th) havent changed in over a month so guilds arent mass leaving either.  I know some threatened to leave if the crash bug wasnt fixed but it has been


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on November 27, 2009, 08:04:21 AM
Well with WAR there was the initially "this sucks ballz, I grinded all the way to tier 3-4 and the end game is worth ballz I'm leaving" and the initial reaction to that was "hahah suckz for you go back to WoWz popsucker". It wasn't until January of 2009 after a nice long Christmas break that the majority of the playerbase who was playing casually and dicking around in tier 1 and 2 had to level up and the shit hit the fan. AoC was similar in respect that despite the bugs and the initially "this is ballz" because of the bugs when the summer hit there was a huge "why is there nothing to do!?!?" reaction that prompted an exodus. So we will see how popular Aion is after the next holiday break. I think 1/3 fall off should be a good number for Aion.

My personal story with AOC was ALL my friends were gone and guild disbanded by the time I hit level 70 which was < 2 months in. I proceeded to level 80 alone then quit.  Aion is over 2 months old and I have not experienced this same occurence, everyone I left WAR to go to Aion with still plays.  WAR, I was in my second guild by this time cause the first imploded due to inactivity...again something I havent seen in Aion as of yet.  All the high profile guilds on my server still exist and havent bailed on Aion, in fact the top 10 guilds (mine is 6th) havent changed in over a month so guilds arent mass leaving either.  I know some threatened to leave if the crash bug wasnt fixed but it has been

I take your word for that. Aion has 2 things going for it. One it launched away from a big long holiday and with no relevant competition, which would have exposed most its problems very quickly or at the very least gave players enough time to get bored. Two not using the ban stick. Despite the e-rage over botters, by not being quick to ban them it keeps your larger guilds, who mostly use botters, from not quitting due to again problems in your game. Let the uber guilds get their advantage and the rest of the game can be a steaming pile and they won't care. Besides that the real test is seeing if the game makes it past Christmas.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on November 27, 2009, 09:18:09 AM
I don't see why everyone has to go full asshole on Threash.  It's his observation.  Relax retards.  Aion's numbers have dropped, sure, but not catastrophically.

Because the mother fucker keeps repeating the same bullshit that was smacked down dozens of times over dozens of pages? I mean at least you stopped doing that after SSs were posted of the spam on your server and the leveling rate was broken down with hard numbers. If it was just the single issue I doubt he would be receiving the response that he has fully earned.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 27, 2009, 09:20:22 AM
I don't see how anything i've said has been "smacked down".  I never said spam was non existent, i said it was easily avoidable by going anon and staying out of public channels, two things most people who value their sanity do even if theres no spam.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on November 27, 2009, 10:54:10 AM
I'm sorry dude but you have come across as a bit of a fan boi. First with the 'grind? what grind?' defence, when it is pretty much the concensus of every poster in this thread who has played the game that it is a beast of grind, and second with the 'just put your fingers in your ears, tune out, and tada! no gold!' defence. It's their game, the onus is on them to get rid of that shit, not us having to play a fucking mini game of block the gold spammer every time we log in.

But you know what chief, I'll concede you this. You're probably right. Aion is not going through a catastrophic drop off in subs right now, or maybe even in the near future. Hell there was a thread in this MMO section a while back titled NCSoft releases quarterly figures, Aion looks to do well, or somesuch.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on November 27, 2009, 11:11:12 AM
Those figures are based solely on box sales btw.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on November 27, 2009, 02:06:01 PM
I believe they are just U.S box sales too, in which they hit 500k in the first week, not 1mil (another 400k was in EU).

As to the gold spam, I never felt it was as bad as everyone said either. I must have blocked about 55 people. That's no less than I had to in the worst days of WoW when we were bitching about it then to (I posted links earlier in this thread). As with WoW, it was never 100 people spamming all at once. It was usually 3-5 people repeatedly doing it, Coronet Starport style. Right-click/block was never the arduous two hour task some people here implied it to be.

However, the grind, yea, ultimately that's why I left. As soon as I'm looking at camping spots and timing mobs, I'm out. Nothing is worth that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Count Nerfedalot on November 27, 2009, 04:39:23 PM
I suspect things like the highlighted portion of the quote below probably explains some of the venom in the responses:

Quote from: Threash
I'm sure you'd love for the game to be failing like you predicted but its simply not no matter how much you nerd rage about the awful grind.

When you poke a hornet's nest with a stick, you should expect some irritated hornets to come back at you.

Just sayin'


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ajax34i on November 28, 2009, 06:09:31 AM
I think NCSoft West will rely on the expansion, which they've announced, to bring back cancelled subs.  And until that expansion hits, what they have to do is fix the game, which it looks like they're taking some steps to do.  It seems like a decent strategy to me - not reaching for the sky, not panicking.

Regarding the grind, I think they've significantly increased the levelling pace at level 35+ which is where I am now.  Maybe not enough to satisfy westerners, but the quest rewards are now such that it doesn't make sense to gind mobs anymore; it makes more sense to just kill what's needed for your quests, and hand them in.  I've gotten anywhere from half a bubble to a full bubble of xp from single quest turn-ins; I'd estimate that 60% of my level 36 xp was from quests.

It's an anti-bot strategy, too - they're making sitting in one place killing things not worth it.  Of course, some bots don't grind to level, they grind to get drops.  I bet you they'll switch loot drops from random to inside instances to combat that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on November 28, 2009, 07:30:34 AM
They may have upped the quest XP on a number of quests, but there are a bunch of big holes where unless you are off doing whatever "kill 150 of this type of elite" group mob grinds, you are stuck with your thumb up your ass around 40-45. XP per mob does not scale compared to how it did in early levels, which is a big thing.

I have actually seen GMs walking around Sanctum blasting RMT ad private stores, and the bot problem has been addressed pretty well at this point with their mass banning. I have not seen bots in Heiron at all in the last few days where I used to have to fight bots for every quest mob.

If they want that expansion to bring back subs, they need to do a WoW refer a friend style of levelling adjustment. If I had cancelled at level 25, I am not sure any expansion without that would get me back.

It is actually a shame that the grind between 30-40 is so brutal as it keeps people from seeing some of the really cool stuff. I have been watching a livestream occasionally of this guy and his group of friends doing Dark Poeta (the final PVE instance) and the design of the instance with it's variable final bosses/loot depending on how many "points" you get (from killing various things in the zone) and how much time you have left on the 4 hour timer is really interesting. And Steel Rake (the level 40-50) instance, is the coolest instance I have ever seen. Plus it had one of the best and most fun small group fights I have ever done.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on November 28, 2009, 08:41:11 AM


Regarding the grind, I think they've significantly increased the levelling pace at level 35+ which is where I am now.  Maybe not enough to satisfy westerners, but the quest rewards are now such that it doesn't make sense to gind mobs anymore; it makes more sense to just kill what's needed for your quests, and hand them in.  I've gotten anywhere from half a bubble to a full bubble of xp from single quest turn-ins; I'd estimate that 60% of my level 36 xp was from quests.


Did that happen already? i read it on some patch notes a few weeks ago but i didn't realize there had been a patch.  Guess i should go back to questing if its a done deal, i was saving my quests for after the patch.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on November 28, 2009, 09:07:24 AM

It's an anti-bot strategy, too - they're making sitting in one place killing things not worth it.  Of course, some bots don't grind to level, they grind to get drops.  I bet you they'll switch loot drops from random to inside instances to combat that.

And somewhere an angel is getting his wings. But one has to ask, why the fuck was this not looked at on release considering past history in these types of games? Just mind numbing...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on November 28, 2009, 09:10:36 AM
But one has to ask, why the fuck was this not looked at on release considering past history in these types of games? Just mind numbing...

It probably was.  Like most mmos, this one was rushed to release with many features added during the "paid beta".  I'm more surprised that it wasn't available at release in this title, as they had it live over seas for a year prior to the western release. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on November 28, 2009, 09:36:25 AM
Banning bots is not high priority because doing so draws attention to how grindy as fuck your game is.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on November 28, 2009, 05:27:26 PM
But one has to ask, why the fuck was this not looked at on release considering past history in these types of games? Just mind numbing...

It probably was.  Like most mmos, this one was rushed to release with many features added during the "paid beta".  I'm more surprised that it wasn't available at release in this title, as they had it live over seas for a year prior to the western release. 

Exactly. They had 10 months to figure this out. However, I'm sure they were biased by their first market not being so whiny trained by WoW for XP from quests first. If they launched in, say, England 10 months before the U.S., I imagine this would have been patched in already. Instead, the first players probably ran through the grind as efficiently as they could with no complaints so they could get to the core premise of Abyss PvP.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: KallDrexx on November 29, 2009, 11:21:18 AM
God what the hell is the point of wings when you can't use them for anything but gliding.  I missed the platform in the sanctum (I didn't realize it moved) and fell, glided towards a cliff.  Stood on the cliff and just kinda went "well fuck" since you can't fly up in the sanctum.  I then lost 3 levels of DP (my return spell was on cooldown). 

Then in Vereton (or whatever), I fell off a cliff.  Hey guess what, I can't fly the fuck up because the game designers are uncreative fucks who couldn't come up with a decent way to prevent exploiting PvE w/ flying so they just banned it.  It was some valley with no way out, so I had to use my return spell, fly then run a ton.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on November 29, 2009, 01:43:03 PM
I hear ya, but that's what City-portal scrolls are for. I think they were only 1,800kinah when I played to. I never went anywhere unless I had five for Pandaemonium and then five for whatever tier city I was in (Morgheim, for example). Iirc these are on separate cooldown from your port-to-bind spell.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on November 29, 2009, 01:50:44 PM
I hear ya, but that's what City-portal scrolls are for. I think they were only 1,800kinah when I played to. I never went anywhere unless I had five for Pandaemonium and then five for whatever tier city I was in (Morgheim, for example). Iirc these are on separate cooldown from your port-to-bind spell.

Scrolls effectively have no cooldown, Capital city scrolls (Sanctum, Pandaemonium) are actually cheaper than teleporting there once you get to the level 20+ zones. And your return spell is not linked to those.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: KallDrexx on November 29, 2009, 02:36:19 PM
What vendor sells those scrolls?

I also got burned by teleportation costs.  I had less than I thought and was left with 100 gold total.  I had to log off and wait until my stuff on the broker sold before I could get out of the sanctum.  GG.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on November 29, 2009, 03:01:27 PM
In Pandaemonium, as you come off the teleport, head up the bridge and down the row of vendors on both sides. It's the second vendor on the left. I think the title of the vendor is "General Goods". Whatever it is, it's the same title in any city or town (e.g. it'd be "General Goods" anywhere).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on November 29, 2009, 04:18:13 PM
What vendor sells those scrolls?

I also got burned by teleportation costs.  I had less than I thought and was left with 100 gold total.  I had to log off and wait until my stuff on the broker sold before I could get out of the sanctum.  GG.

General goods vendor in Sanctum sells scrolls to all of the places with an abyss entrance portal. General goods vendors in those main cities will have scrolls for that specific city.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Soukyan on November 30, 2009, 07:16:50 PM
Is there any sort of trial for Aion, perchance? In English? I'm guessing not, but I'm the "try before you buy" sort and wanted to give it a go. I played it for about 15 minutes during some beta event. I don't know if it was for stress-testing or open beta, but nevertheless, I would have liked to spend a bit more time with it before making a decision. Any information is most appreciated.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on November 30, 2009, 08:24:52 PM
NCSoft only has CoH and GW listed as having free trials on their website. I have not seen anything come across about free trials elsewhere.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lum on November 30, 2009, 08:42:21 PM
Too new for a free trial. It's only been out a couple of months.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: LK on December 01, 2009, 10:04:18 AM
So if I get this straight, you're worried people will see and play your game before putting money down, and will thus decide "Hey, this isn't worth my time / money."

I'm sure there are other reasons like:
- Resources towards trial best moved towards smooth launch day
- Don't need THAT many customers on launch; want to get an initial seed of paying, guaranteed customers before looking at people on the fence.
- Too many customers early on can lead to extra expenditures on servers we may not need later (because we know our game population won't grow, but instead stabilize or slowly shrink).
- We're an MMORPGs, we don't need no stinkin' demos!
- We only have enough content that a free trial would allow a user to experience it all in its entirety.
- Bots! BOTS. MY FUCKING GOD, THE BOTS.

Actually I'm betting it's that last one and probably why you have a job, Lum. :)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on December 01, 2009, 10:15:56 AM
I don't think you'll see any bots if you limit the game through the first 9 levels or so.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: LK on December 01, 2009, 10:16:57 AM
You'll still get market spammers and the such, unless appropriate countermeasures are placed in. Countermeasures that tend to get put into place after a product launches.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 01, 2009, 10:17:41 AM
Free trial = free publicity after launch.  Unless the game is doing so horribly that they must have the new subs ASAP getting back on the front page several months later is probably a better return for their time.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: sam, an eggplant on December 01, 2009, 10:33:10 AM
The suits probably want subscriptions to grow organically in the launch window, which certainly extends past christmas. After that, they can look into trying out various and sundry retention and recruitment mechanisms. They see these things as a sign of weakness, and want to appear thriving to sell boxes for holiday gifts.

They're totally wrong, though. There's no downside to offering trials, assuming that your backend isn't already over capacity. Other industries offer trials, and they aren't seen as the last grasp of a dying business. Netflix offered trials for a decade, and they're doing just fine. They also explored alternate promotion avenues by subsidizing accounts in various innovative ways, like ads on facebook saying "sign up for a netflix trial and get 100 free mafia wars points" and such, which is something I think we'll see MMOs get into more in the coming years as marketing grows in sophistication.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: raydeen on December 01, 2009, 10:48:22 AM
If they offered a free trial, would I have the chance to see anything different than any other MMO out there right now? Not being snarky, but would I have enough time to see any PvP or other unique mechanics that would grab me before I had to pony up the moolah to play further?

My guess is no.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on December 01, 2009, 10:49:13 AM
My guess is no.

You are correct.  There is nothing new in Aion.  It's just a new place to enjoy the same old MMO faire.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 01, 2009, 11:09:07 AM
If they offered a free trial, would I have the chance to see anything different than any other MMO out there right now? Not being snarky, but would I have enough time to see any PvP or other unique mechanics that would grab me before I had to pony up the moolah to play further?

My guess is no.

Nope, not at all.  It would take several weeks to get to the pvp level, all you would see is a polished mmo with nice graphics. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: statisticalfool on December 01, 2009, 11:11:32 AM
Is anybody here now close enough to the endgame to actually give it a good sussing?



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 01, 2009, 11:12:50 AM
I took two weeks off to play Dragon Age but i'm level 40 atm, the only part of the endgame i'm involved with is fortress pvp which its very well done and entertaining.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on December 01, 2009, 12:14:01 PM
Im 45.5 on my cleric.  Most of my time is split between Steel Rake and other instances, trying to wrap up quests, farming and leveling extraction(mostly for money), Forts/AP gain and grinding inbetween. Once I get to 46 I can start to do Dregion(sp) instance which im looking forward to.  There is a lot to do once you get into the 40+ bracket including getting your 4000DP ability, Betoni weapon(overall gives about 10 mil xp), obtain level 42 and 46 books, advanced stigma quests, etc etc.  Once I get 50 there are quests for high level gear or getting gear through AP and another advanced stigma quest.  Ill also be looking to go back and complete my campaign quests I havent wrapped up yet. 



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: damijin on December 01, 2009, 12:20:28 PM
Ex-L2 player, so discount my feedback if you wish.

Been playing about 1-2 hours a day since pre-launch. Level 30 Cleric, my girlfriend is level 32 soon. To me, the fact that we're this level with casual play is not disappointing. However, I never played WoW, and I could care less about hitting the level cap. I already roll plenty of people in PvP at level 30, and I get rolled plenty too. But the fact that I can get any kills at all without being at cap shows me that I just don't need to rush to be there, and I'll get there when I get there.

Then again, like I said, I played L2 -- where pretty much no one is expected to ever hit the cap. It's a vastly different play style from most of you ex-WoW folks, but I can honestly say I don't understand the western need to be MAX without grinding. Why does it matter if your level can't go up any higher? I enjoy it better when I'm still pushing for a goal and have something to look forward to, not when it's finished.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on December 01, 2009, 12:23:27 PM
Why does it matter if your level can't go up any higher? I enjoy it better when I'm still pushing for a goal and have something to look forward to, not when it's finished.

It matters when the endgame is pvp and cap-level players will destroy you in combat due to the impact of level difference on pvp power. 

The rush to the endgame is primarily to even out the advantage other players have in pvp due to level-based differences.  The game then becomes a matter of honing your pvp skill while also acquiring gear that will negate any advantage an opponent has in an attempt to limit the pvp game to an encounter based either on skill or class differences (or both).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: statisticalfool on December 01, 2009, 01:36:04 PM
Why does it matter if your level can't go up any higher? I enjoy it better when I'm still pushing for a goal and have something to look forward to, not when it's finished.

Interesting point.

I think part of it is is also that in traditional xp systems, levels are really clear in that your level goes up after B more bubbles, you get a bubble every T minutes , and so you just need to spend B*T minutes and you add one level. Most other treadmills in game avoid being quite so straightforward with time => reward. Given also that in most modern MMO's, it's pretty easy/skillless to hit something near optimal XP gain, it just further reduces the variables to time.

In games where significant differences in level mean significant differences in survivability, then either you need ways to obviate the level difference (sidekick/exemplar), or the need for a cap to stop the treadmill, or some way to either avoid or make players not care when a lv 132 character comes up and one shots their lvl 91 character.

So what games managed to deal with having no (or ridiculously hard to reach) level cap? (I don't know enough about L2 to understand how that works).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: caladein on December 01, 2009, 01:55:45 PM
There's nothing really to understand about L2's grind.  It was long at launch, and for the most part only got longer.

And damijin is probably completely honest when he says he didn't really care about getting to level cap.  When I played L2, I didn't really care either.  If a PvP opponent was of a class I had no chance against or a billion levels above me or in a small gang I just took my lumps and tried to get on with my day.

The siege PvP was just operating on a such a different, RMT-fueled, level that I really didn't care about it one way or another.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xurtan on December 01, 2009, 02:29:29 PM
Is anybody here now close enough to the endgame to actually give it a good sussing?

I stopped at 49 a while back, just got bored. My question to endgame is.. what endgame? You run Dark Poeta every day (Once you grind the Blue Balaur scales you need to enter each time. 20 the first time, 5 forever after is my understanding.) Other than that, you basically spend time grinding out the literal hundreds of RARE items you need, to ATTEMPT to make an item, that you need to PROC on, to make a Miragent armor piece. Lets see.. 12 Hot Balaur Heart, 125 Boiling Balaur Blood, one of each Expert Premium Flux..this is hoping that you don't fail, that you proc, and that you yourself have a craft up to 499, seeing as the item cannot be traded. (Or camping for NPCs that spawn on certain days, or searching throughout the world for small random spawn items to pick up..Fun.)

Outside of that, what is there? The PvP isn't exactly exciting. Sure, you can go rifting. The last time I went rifting with my guild we killed more bots than anything. Out of 270 some kills, we found 10-20 real people. Fortresses? Lower level forts are capped within a few minutes, upper ones are either capped quickly, or not at all it seems. Its either a huge ridiculous zerg force, or no one to kill at all; one extreme or another.

*shrug* Maybe the game will be much better once everyone gets to 50, and actually start pvping and showing for all of the fort sieges. This has been my experience thus far, though.

Quite frankly if I hadn't of had a static group from 37 onward, I would have stopped in the early 40s, likely. 44 was a bitch.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: damijin on December 01, 2009, 06:25:02 PM

So what games managed to deal with having no (or ridiculously hard to reach) level cap? (I don't know enough about L2 to understand how that works).


I'll pick a point in time where L2's cap made more sense than it does now. For the majority of the time the game has been in operation, the cap has been level 75, then later, 78. In addition to this, all characters may subclass after level 76 and take on another class that they can change to freely in any town. This class is like an alt within the same character, and can also level up to 78. After you reach 76 on the sub, you may take a second subclass, and then a third. Getting all 4 of your classes to 78 is virtually impossible in terms of time requirement.

However, what's interesting is that since L2's PvP is largely based on clan warfare, and as a result is typically groups fighting groups or even armies fighting armies (100 vs 100 or more), lower level characters and people with shit gear can participate in PvP. The reason being that in a group scenario, you stand more of a chance against higher level players (as long as your side has some high levels too), and it's less about who's stats are higher, and more about executing good strategies as a team (stats help though!).

In addition to this, the final few levels that are the hardest to grind out, do not typically yield extremely powerful skills (though for some classes they do), and the increase in stats is negligible. Essentially, the higher you get, the less you get out of each level and the harder they are to get to. It's severe diminishing returns.

This sort of balances it out, basically you can PvP are a reasonable level to reach against higher level people. The higher levels and better gear often give very slight advantages, and hardcore pvpers want every slight advantage they can get.

Lately, L2 has sort of broken that mold and added up to level 85, with some of those later levels giving ridiculously strong skills and being unbareable to grind out for legit, non-botting players. That's pretty shitty and makes PvP less interesting than it used to be. Still, lower levels (76+) can participate in large battles like sieges, and are welcome on raids because there is no cap for how many people you can bring to a raid -- so every extra hand helps.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on December 02, 2009, 01:57:41 AM
I never played WoW, and I could care less about hitting the level cap. I already roll plenty of people in PvP at level 30, and I get rolled plenty too. But the fact that I can get any kills at all without being at cap shows me that I just don't need to rush to be there, and I'll get there when I get there.

We are weird people, Damijin. But yeah, you know, I am totally with/like you.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on December 02, 2009, 05:01:20 AM
I think I havent become burnt out on Aion because Ive mixed it up a bit in my playtime.  I think the burnout is worse when you rush to level in this game because you will hit a wall.  Last night I cleared out some quests, leveled my extraction, used up my rest XP and walked away with 3-4 bars into 45.  Then I switched to my alt and used up the rest XP and leveled her extraction a bit before I went to bed.  Ive been thinking about deleting my alt on my 2nd account and making an Elyos so I can explore their areas which would make rifting easier. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on December 02, 2009, 02:21:34 PM
http://www.aionsource.com/forum/showpost.php?p=1856491

26,000 more bots go bye bye.  Thats what over 50,000 in just over a week?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: tazelbain on December 02, 2009, 02:26:24 PM
Lum needs his own Poker Face video.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on December 02, 2009, 02:28:09 PM
One thing the bot-banning has done (not at the fault of the bots but of the greediness/lack of understanding of supply/demand) is the prices on basic shit like Elemental Stones (which is the basis for just about everything in alchemy) that drops off mobs has skyrocketed. I need to make a bunch of scrolls, but I am going to have to wait another week or so for the current auctions to filter out before I will buy the stuff I need since it is so retardedly expensive right now.

No one is willing to pay the price for the crafted items if you charged the price it would cost to buy the base materials right now.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on December 02, 2009, 02:28:34 PM
http://www.aionsource.com/forum/showpost.php?p=1856491

26,000 more bots go bye bye.  Thats what over 50,000 in just over a week?

Sounds like a great marketing tool.  On one hand you make the customers happy by banning bots.  On the other, you make more money off of new sales and sub fees from the replacement bot accounts.  For NCSoft that's a win-win!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: LK on December 02, 2009, 03:08:13 PM
Lum the CONQUERER is at work.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on December 02, 2009, 07:01:38 PM
Sounds like a great marketing tool.  On one hand you make the customers happy by banning bots.  On the other, you make more money off of new sales and sub fees from the replacement bot accounts.  For NCSoft that's a win-win!

Botters generally don't play with legit accounts. Credit card fraud, keygens, account hacking, etc. Plus I don't think that many botters expect to hang around long enough to pay the sub fees with individual accounts (they'll have a paid up core account, obviously, but a lot more unpaid temp ones).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Checkers on December 02, 2009, 10:19:11 PM
http://www.aionsource.com/forum/showpost.php?p=1856491

26,000 more bots go bye bye.  Thats what over 50,000 in just over a week?

Sounds like a great marketing tool.  On one hand you make the customers happy by banning bots.  On the other, you make more money off of new sales and sub fees from the replacement bot accounts.  For NCSoft that's a win-win!

Is this sarcasm?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageru on December 02, 2009, 11:04:51 PM

So did L2 not have the same aggressive level scaling, where a couple of levels lower makes the opponent helpless, as Aion has?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on December 03, 2009, 05:03:07 AM

So did L2 not have the same aggressive level scaling, where a couple of levels lower makes the opponent helpless, as Aion has?


A couple levels doesnt make much difference in Aion.  A Level 45 has a good chance to beat a level 47 for example.  Ive beaten level 50's at level 43 and Ive beaten plenty of people who are 3,4,5 levels higher then me many times.  Ive also lost to people lower then me as well.  For the most you dont see a lot of missed or resisted attacked within 3 to 4 levels difference, its once you start getting to 5+ levels that it becomes a bigger issue.  10+ levels you are screwed. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: raydeen on December 03, 2009, 05:49:57 AM

So did L2 not have the same aggressive level scaling, where a couple of levels lower makes the opponent helpless, as Aion has?


A couple levels doesnt make much difference in Aion.  A Level 45 has a good chance to beat a level 47 for example.  Ive beaten level 50's at level 43 and Ive beaten plenty of people who are 3,4,5 levels higher then me many times.  Ive also lost to people lower then me as well.  For the most you dont see a lot of missed or resisted attacked within 3 to 4 levels difference, its once you start getting to 5+ levels that it becomes a bigger issue.  10+ levels you are screwed. 

I might give Aion a shot at some point if this is the case. I don't think WoW is even that forgiving and I'm starting to like PvP. Been a carebear for far too long.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on December 03, 2009, 06:06:25 AM
Is this sarcasm?

Not at all.  Did you play DAoC?  I'd say that 30% of their subs were bots.  Buff bots, gold farming bots, leveling bots, you name it.  Bots are a common fixture in any pvp game where gold, gear, or buffs gives an edge.  If the developer can make money on those accounts then they play a role in the economy and add to the games operating budget.  Bots are really only an issue when the people behind them use the accounts to harass players.  If you can minimize that, bots provide a service to players while providing revenue to the developer. 

Until designers can do a better job of creating games that don't warrant the existence of bots, then you have to come to terms with their existence and find a way to profit from them without it affecting your regular playerbase too negatively. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sir T on December 03, 2009, 06:16:44 AM
The problem for me on Bots is that they change the envoronment of the game around them. People dont spot the killer grind of a game becasue players are using bots to level while they are asleep, so the devs dont spot that needs adgustring. Players dont notice the rareness of drops as the bots are farming them indistrial style, so the devs never knows they should increase the drop rate for real players. A game that alows bots becomes dependant on bots. Its that simple.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on December 03, 2009, 06:24:33 AM
The problem for me on Bots is that they change the envoronment of the game around them. People dont spot the killer grind of a game becasue players are using bots to level while they are asleep, so the devs dont spot that needs adgustring. Players dont notice the rareness of drops as the bots are farming them indistrial style, so the devs never knows they should increase the drop rate for real players. A game that alows bots becomes dependant on bots. Its that simple.

This is true. Botted chars got to level 50 much faster than legit ones in Aion, and they keep doing it. Now that for certain gives Devs the wrong idea about the leveling curve of their game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on December 03, 2009, 06:29:13 AM
This is true. Botted chars got to level 50 much faster than legit ones in Aion, and they keep doing it. Now that for certain gives Devs the wrong idea about the leveling curve of their game.

The mere existence of bots should tell the devs even more about their game. 

- Combat is easily macroed

- Players would rather buy their way past content than endure/enjoy it.

- Players don't value the ride to the endgame as much as the endgame itself.

- Etc. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on December 03, 2009, 04:31:53 PM
GM setting fire to goldsellers...

http://www.youtube.com/watch?v=uFfy90w_C9A&feature=player_embedded


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on December 03, 2009, 05:09:48 PM
GM setting fire to goldsellers...

http://www.youtube.com/watch?v=uFfy90w_C9A&feature=player_embedded

I can see that novelty wearing thin very soon...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 03, 2009, 05:36:04 PM
I thought pikachu shot lightning not fire.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageru on December 03, 2009, 07:18:27 PM

Remembered the other thing I was interested in. The plan was to have an NPC race to help control the effects of faction population imbalance. It seemed a bit unlikely to me, but how's it working in practice? Or is it still too early for that to become an issue.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 03, 2009, 08:16:31 PM
Sometimes the npcs come and take over one sides fort, but there really isn't much of an imbalance in the first place.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageru on December 03, 2009, 08:20:43 PM

Interesting. I guess them being a bit hard-core about population caps on launch is paying off. Or maybe since one side can't really attack the enemies home-town it's just less of an issue.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on December 04, 2009, 05:58:14 AM

Interesting. I guess them being a bit hard-core about population caps on launch is paying off. Or maybe since one side can't really attack the enemies home-town it's just less of an issue.


Until the expansion when you can assault cities :)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on December 04, 2009, 08:03:37 AM

Interesting. I guess them being a bit hard-core about population caps on launch is paying off. Or maybe since one side can't really attack the enemies home-town it's just less of an issue.


Until the expansion when you can assault cities :)

Not really. (http://twitter.com/aion_ayase/status/6201677962)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on December 04, 2009, 09:09:20 AM
Well fuck


(http://2.bp.blogspot.com/_CFn9d_czvAM/STyUFRDGASI/AAAAAAAAAPc/UEyT0jE4j_4/s400/funny-pictures-sad-cat-blackandwhite.jpg)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on December 04, 2009, 09:17:52 AM

Interesting. I guess them being a bit hard-core about population caps on launch is paying off. Or maybe since one side can't really attack the enemies home-town it's just less of an issue.


Until the expansion when you can assault cities :)

Not really. (http://twitter.com/aion_ayase/status/6201677962)

Does the vision include custom Aion logo jeans?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on December 04, 2009, 09:45:49 AM
Hey dont ruin my dream of stepping into a capital city and laying waste to all the sale spamming bots


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 04, 2009, 11:11:56 AM
Hey dont ruin my dream of stepping into a capital city and laying waste to all the sale spamming bots

You'll be greeted as a liberator.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Triforcer on December 05, 2009, 12:21:36 AM
What am I missing when it comes to bot hunting?  I understand that in terms of item farming (and private tells) its pretty hard to instantly locate and nuke, and that a bit of research and detective work is required.

But capital city sellers?  Why couldn't they hire three 22 year old guys at slave wages to take 8 hour shifts of patrolling every US server's capital cities and nuking gold sellers?  You could sweep both capital cities within a few minutes and just constantly rotate servers.

That would solve the problem within days. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on December 05, 2009, 06:33:30 AM
What am I missing when it comes to bot hunting?  I understand that in terms of item farming (and private tells) its pretty hard to instantly locate and nuke, and that a bit of research and detective work is required.

But capital city sellers?  Why couldn't they hire three 22 year old guys at slave wages to take 8 hour shifts of patrolling every US server's capital cities and nuking gold sellers?  You could sweep both capital cities within a few minutes and just constantly rotate servers.

That would solve the problem within days. 

I would assume they are coming up with a way to deal with the private store spamming bots, but in the meantime they are focusing more heavily on the actual BOT's who are playing and destroying the economy and ruining the gameplay first.  Agreed, it shouldnt take much to once a day sweep major cities and hubs of spam bots.  Must say though its been nice to not have to compete with bots for the past 2 weeks or so. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: damijin on December 05, 2009, 11:28:34 PM
What am I missing when it comes to bot hunting?  I understand that in terms of item farming (and private tells) its pretty hard to instantly locate and nuke, and that a bit of research and detective work is required.

But capital city sellers?  Why couldn't they hire three 22 year old guys at slave wages to take 8 hour shifts of patrolling every US server's capital cities and nuking gold sellers?  You could sweep both capital cities within a few minutes and just constantly rotate servers.

That would solve the problem within days. 

They need more procedural methods of removing farmers/bots, not pure manual labor. There's simple too many of them and not enough humans to take care of it without spending huge amounts of money by hiring so many employees that fighting the bot problem ends up costing more than if they ignored it. At the end of the day it's a business, and if the business makes more money removing bots, they'll remove bots. If they make more money allowing bots, they'll allow them. Of course I dont just mean short term, I mean long term as well -- if NCSoft had continued to be known as the company that makes half its revenue from bot accounts, they may have very poor launches in the future as legit players don't even bother.

So they have to figure out which of the two routes is the best in terms of money, or if there's some middle ground between hiring huge amounts of labor to destroy all bots/advertisers and completely ignoring the issue. I think they're trying to reach that middle ground right now.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Triforcer on December 05, 2009, 11:32:01 PM
I completely disagree that "algorithms" are the solution.  I repeat, at least as to the capital city and hub sellers, ONE intern with "ban from heaven" bound to his spacebar could check out every hub on every US server multiple times a day.  This doesn't take ten or a hundred guys. 

As I said before, the private tell bots and farming bots are different.  But there is zero reason that what I described wouldn't clear the cities within a day. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Redgiant on December 06, 2009, 12:43:30 AM
Hey dont ruin my dream of stepping into a capital city and laying waste to all the sale spamming bots

Have those 22-year olds flag all detected bots as mobs, change their graphic to a vagrant with their pants pulled down to their ankles and make them drop decent kinah and give XP, and let the players wax them.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on December 06, 2009, 04:53:34 AM
I completely disagree that "algorithms" are the solution.  I repeat, at least as to the capital city and hub sellers, ONE intern with "ban from heaven" bound to his spacebar could check out every hub on every US server multiple times a day.  This doesn't take ten or a hundred guys. 

I agree with not relying on algorithms,  but for a different reason: legal.

Every account must first be assumed to be a paying account. You don't just decide who can stay and who can go arbitrarily. Some amount of research by a human needs to be done. Algorithms are great for elevating to human attention behaviors that warrant further investigation. But you can't just say "ban anyone with a name of all consonants" or "ban anyone spamming the same item-sales pitch in Pandaemonium" because there's a small chance there's legit people in them.

A counter argument is sometimes: well fine, if you ban too many, have the wrongly banned get their accounts fixed. That is risky though. How many borderline cases are there in Aion that would go back to WoW if given a good enough reason? You can expect people to call CSR back and argue for their accounts only after they've been invested in the game for long enough that there's a strong emotional bond. By this point you know your audience.

Aion is still figuring that out.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on December 06, 2009, 08:44:59 AM
There's also an argument that, should there not be too many of them, making borderline cases go to another game both helps retention and saddles your competitor with a problematic subscriber.  (If you want to get MMOchiavellian.)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on December 06, 2009, 09:05:38 AM
So you want to export the bad guys?  :grin:

To me the borderline cases will be those deeply invested in another game. And statistically, the largest percentage of that small group is likely from WoW. Chasing four people back to AoC isn't going to break anyone. Chasing thousands back to WoW though, that could sting, especially if the result is less populated population centers and therefore the game-killing feeling of emptiness.

I'm overthinking it, because, well, this forums lets me do that. But it's a fun mental exercise anyway :-)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on December 06, 2009, 09:30:29 AM
I look at it from a completely different vantage point.  If the bots aren't costing you many subscriptions, why not let them exist?  You're likely making more from bot subscriptions than you are losing in paid subscriptions.  If that's the case, it's a net financial gain.  If someone has looked at the long-term effects, then those data could be useful in allocating resources toward removing bots.  

The only reason that I can see for getting rid of paid bot accounts is that the mere existence of so many bots suggests that players are eager and willing to pay real money to bypass large portions of your gameplay.  You then have the option of removing them for marketing reasons or undercutting them with RMT of your own.  Either way, you've found a revenue stream.  


Edit: Yes, I have gotten that jaded.  MMO's are money making businesses.  When they started requiring millions to develop the shift moved from fun to profit.  I'm not saying that the shift is 100% on the profit side, but it's certainly has to be a significant part of the development decision making process.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on December 06, 2009, 09:49:48 AM
Nothing wrong with your logic, but I think it's more a propos once you have confidence that your playerbase isn't going anywhere for awhile. Spambots in Ironforge or Coronet years after launch are something people complain about but know already how to avoid. Spambots in the only two population centers in a young game though, that can annoy people almost as much as getting wrongly banned.

So I think it's good PR to be seen as doing something about it (mass bannings) even if all that really does is drive the practice underground.

And it doesn't do anything for the other types of botting that can actually impact other players rather than the mere annoyance that is chatlog spam.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: damijin on December 06, 2009, 12:30:32 PM
I completely disagree that "algorithms" are the solution.  I repeat, at least as to the capital city and hub sellers, ONE intern with "ban from heaven" bound to his spacebar could check out every hub on every US server multiple times a day.  This doesn't take ten or a hundred guys. 

As I said before, the private tell bots and farming bots are different.  But there is zero reason that what I described wouldn't clear the cities within a day. 

Mm I didn't mean purely procedural would make sense. I meant, as we did at every website or game I worked for: Use algorithms to detect suspicious accounts, then go through those 1 by 1 and ban them as quickly as you can. I just know that the teams in charge of policing these issues are always going to be understaffed for the problem that they are tasked with fighting and that they don't really stand much of a chance at doing it any other way than by detecting suspicious accounts somehow and banning them with that.

As they've done recently though, they detected everyone using a certain bot in the game and ban hammered everyone who ever even logged in on the bot, including accounts that logged in with the bot but hadn't botted at all. That's pretty handy way of wiping people out if you can really find a way to identify the bot with 100% certainty. Requires a whole lot less manpower than investigating every bot report by hand.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Furiously on December 06, 2009, 07:07:52 PM
Sso the wife bought me this for my birthday. I'm not sure what to think so far. Seems a bit too much likeeverythi ng else so far.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on December 06, 2009, 08:09:20 PM
I look at it from a completely different vantage point.  If the bots aren't costing you many subscriptions, why not let them exist?  You're likely making more from bot subscriptions than you are losing in paid subscriptions.  If that's the case, it's a net financial gain.  If someone has looked at the long-term effects, then those data could be useful in allocating resources toward removing bots.
Were it only players trying to get past some tedium, then yes.  (Though if your game drives people to botting, you have other problems...)

When the bots are gold sellers and people who hack accounts and steal CC information to be able to keep their costs down, then welcoming all bots encourages more of that behavior.  That in turn will force the majority (of the very pathetically staffed) CSRs to deal with fraud cases and upset your customers, thus driving them away anyways.

If you want to sanction botting, it would be best to make a scripting language in game, and declare any account going outside those bounds is forfeit.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on December 06, 2009, 08:14:41 PM
When the bots are gold sellers and people who hack accounts and steal CC information to be able to keep their costs down, then welcoming all bots encourages more of that behavior.  That in turn will force the majority (of the very pathetically staffed) CSRs to deal with fraud cases and upset your customers, thus driving them away anyways.

I think it goes without saying that everyone is against behavior that blatently violates the EULA or worse, tries to steal from or defraud the playerbase.  I'm talking about bots as being accounts owned for the purpose of advertising, gold farming, power-leveling, etc.  If they are owned and operated according to the rules, then I don't see how it's a problem.  Well... beyond a marketing problem.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on December 06, 2009, 08:26:45 PM
Botting and gold selling is pure nerd rage. There is no substance to saying that botting and gold selling is bad for the playerbase or game in general other than some forum warrior declaring its "WRONGG!@!G@" on a "moral" high ground. At best banning gold sellers and botters is a PR move for the forum community, most people don't give two shits. Hacking accounts and steal CC information being unique to gold selling/botting is just pure hyperbole.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on December 06, 2009, 08:31:45 PM
 :uhrr:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: kondratti on December 06, 2009, 08:43:11 PM
There is so much wrong in one single post.....  :ye_gods:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on December 06, 2009, 09:31:33 PM
Botting and gold selling is pure nerd rage. There is no substance to saying that botting and gold selling is bad for the playerbase or game in general other than some forum warrior declaring its "WRONGG!@!G@" on a "moral" high ground. At best banning gold sellers and botters is a PR move for the forum community, most people don't give two shits. Hacking accounts and steal CC information being unique to gold selling/botting is just pure hyperbole.

From time to time I agree with you.

This isn't one of these times.

Botting and gold selling is bad for a MMO because of the kind of errant behaviour that comes with it. Credit card fraud raises the cost for developers while also making credit institutions flag MMOs as risky. Bots ruin in-game play and can screw up an in-game economy. Hacking accounts scares your players, which is a BAD THING when you are trying to attract them / retain them.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: DLRiley on December 06, 2009, 10:59:57 PM
I think we have a misunderstanding. Credit Card fraud possible because of holes in your client/website. Really bad. Haccking accounts. Really bad. Bots/Gold Selling == Credit Card fraud and Hacking. Not convinced. If someone could exploit holes in the system they really don't need to be botting or gold selling to do either.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on December 07, 2009, 12:30:02 AM
Right.  Because someone whose livelihood is dependent upon not getting banned and forking over $50 per time it happens is going to happily eat the cost.  We already have a plethora of examples that things do not work the way you want them to.

If the game sanctions bots and selling, the incidence mightl be less.  No North American company is going to sanction it.  The closest you'll get is SOE's Exchange servers.  Given that, these things will happen.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on December 07, 2009, 05:16:58 AM
I think we have a misunderstanding. Credit Card fraud possible because of holes in your client/website. Really bad. Haccking accounts. Really bad. Bots/Gold Selling == Credit Card fraud and Hacking. Not convinced. If someone could exploit holes in the system they really don't need to be botting or gold selling to do either.

I have heard that argument that if you are into credit card fraud, why bother with gold selling; haven't seen anything definitive, but think it could be linked to a kind of money laundering. You use bad credit to get access to good money.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Triforcer on December 07, 2009, 05:29:34 AM
Ah, the ol "if there is botting/exploiting/etc., it means the players don't like something about your game and that's their way of telling you, so its really YOUR fault" argument.  Somewhere, Dr. Twista is smiling. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on December 07, 2009, 06:08:25 AM
Ah, the ol "if there is botting/exploiting/etc., it means the players don't like something about your game and that's their way of telling you, so its really YOUR fault" argument.  Somewhere, Dr. Twista is smiling. 

Do you live in a completely binary world?  Seems like it some days. 



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 07, 2009, 07:45:54 AM
There is so much wrong in one single poster.....  :ye_gods:

FIFY


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ghost on December 07, 2009, 08:08:46 PM
Doesn't EvE sanction gold selling, sort of?  I mean you just go in and buy time cards and sell them to someone for ISK.

Edit:  I'm sure there's botting there, too, but I'm rather ignorant of the goings on of Eve other than the tutorial stuff.
  


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on December 07, 2009, 09:42:24 PM
Doesn't EvE sanction gold selling, sort of?  I mean you just go in and buy time cards and sell them to someone for ISK.

Edit:  I'm sure there's botting there, too, but I'm rather ignorant of the goings on of Eve other than the tutorial stuff.
  

There's a difference between official gold-selling and unofficial gold selling. EvE lets players trade ISK for play time from other players - it's not a direct transfer of real money and is only good for EvE.

EvE might have botting, but botting outside of certain areas is a free kill.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on December 15, 2009, 09:18:35 AM
http://na.aiononline.com/board/notices/view?articleID=175&page=

Quote
To aid you in your travels we will be implementing double experience weekends over the next three weeks. These bonus weekends will affect characters levels 1–35. This includes crafting and gathering experience as well. After the upcoming three weekends, we plan on hosting bonus experience weekends once or twice a month. We want to make it easier for you to experience what Aion has to offer for your characters after level 35.

The giving never ends with this game... levels 1 - 35  :why_so_serious:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: gryeyes on December 15, 2009, 09:38:26 AM
Baby steps. Anyone from f13 hit the cap yet?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on December 15, 2009, 09:39:52 AM
Baby steps. Anyone from f13 willing to admit that they have hit the cap yet?

That fixed it.  :grin:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Furiously on December 15, 2009, 10:16:11 AM
I got to 15 and just hit the cancel button.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 15, 2009, 10:20:28 AM
Baby steps. Anyone from f13 hit the cap yet?

I would have but i took a couple weeks off to play dragon age.  Actually i don't think i would have but i'd be a lot closer than 42.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on December 15, 2009, 10:36:50 AM
Ill admit Im level 48.  Go ahead, burn me at the stake


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on December 15, 2009, 10:37:52 AM
Ill admit Im level 48.  Go ahead, burn me at the stake

Are you having fun or just grinding to get to the fun?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on December 15, 2009, 10:39:37 AM
I got to 15 and just hit the cancel button.

I got to 20 before I saw the writing on the wall.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 15, 2009, 11:11:54 AM
Bonus exp up to level 35 seems really silly, that's going to make the higher levels feel like an even bigger pain in the ass.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on December 15, 2009, 11:12:10 AM
I got to 15 and just hit the cancel button.

I got to 20 before I saw the writing on the wall.

31... Only because I am dyslexic and it took a little longer to decipher.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on December 15, 2009, 11:16:48 AM
I got to 15 and just hit the cancel button.

I got to 20 before I saw the writing on the wall.

31... Only because I am dyslexic and it took a little longer to decipher.

I think you got to 31 before me, but I made the mistake of making another character to level 26 or so.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on December 15, 2009, 11:36:05 AM
Ill admit Im level 48.  Go ahead, burn me at the stake

Are you having fun or just grinding to get to the fun?

I wouldnt play still if I didnt like the game or wasnt having fun.   WOW is far too easy a game and while I knew Aion would be more grindy Ill be honest that the last few levels have really slowed more then I expected.  Like other games in the past the people I play with are whats largely keeping me interested, if I was going the game alone I likely would of quit some time ago.  I suspect once I get 50 and run some end game instances a number of times I will be resubbing to something else lol


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on December 15, 2009, 11:44:15 AM
WOW is far too easy a game...

You're going to have to clarify that one for me.  I've played WoW and Aion and didn't find Aion to be harder.  Then again, I never made it past 25. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on December 15, 2009, 11:53:40 AM
WOW is far too easy a game...

You're going to have to clarify that one for me.  I've played WoW and Aion and didn't find Aion to be harder.  Then again, I never made it past 25. 

Ok well, what's challenging in WOW then? 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 15, 2009, 11:58:33 AM
When people talk about "easy" vs "hard" in regard to MMOs they usually refer to risk vs reward, or how badly the game punishes you for failing basically.  As far as the actual gameplay goes i was a rogue in WoW, i play an assassin in Aion which should make for a fair comparison.  The main difference is there isn't a spammable ability for my assassin, i can't just mash my sinister strike button button five times then evicerate once.  I have a full three hotkey bars with abilities and they all get used regularly, i don't know if i would call it "harder" but it certainly requires more attention to what i'm doing and whats happening during the fight than wow did.  As far as having fun goes as long as the people i play with are around the game is fun, leveling is more of a "background" activity that takes place in between pvp.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on December 15, 2009, 12:01:02 PM
Ok well, what's challenging in WOW then? 

You're the one that claimed Aion was "harder", not me.  

I think WoW has a layer of complexity that is often overlooked on the surface due to the excellent job that Blizzard did in scripting and leading the player.  If you read elitest jerks you'll find a lot of deep theory crafting in WoW that is on par with anything Aion offers.  I personally didn't find much in Aion that DAoC hadn't already handled better... at least in terms of mechanics.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on December 15, 2009, 12:04:41 PM
Anything you see on EJ is on a level vastly superior to any other MMOG other than maybe EVE.

WOW and Aion are both easy games to play.  One just takes longer to do the same thing and that extra time is not exactly any more entertaining.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on December 15, 2009, 12:23:01 PM
On that note. I think a lot of people overlook how much more complex WoW is now that it was at launch. Myself and a friend recently resubbed together. I have 2x level 80 characters and a level 70, I played BC hardcore raiding and WotLK casually raiding. He quit in the days of MC/BWL and has a single level 60 (72 now). Having him with me really showed how much has changed. He was completely lost. He didnt understand rotations really or any of the gear stats and all kinds of stuff people take for granted now.

I personally feel that if you dig down in to WoW, it is one of the more complex MMOs available, next to EVE. Although complex doesnt mean "hard or easy". I just think Blizzard does a gear job of leaving a level of simplicity over the top of that. Some people never dig down past it, so the game could seem simple to them.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on December 15, 2009, 12:24:10 PM
I personally feel that if you dig down in to WoW, it is one of the more complex MMOs available, next to EVE. Although complex doesnt mean "hard or easy". I just think Blizzard does a gear job of leaving a level of simplicity over the top of that. Some people never dig down past it, so the game could seem simple to them.

My god... did we actually agree on something?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Malakili on December 15, 2009, 12:26:56 PM
Anything you see on EJ is on a level vastly superior to any other MMOG other than maybe EVE.

WOW and Aion are both easy games to play.  One just takes longer to do the same thing and that extra time is not exactly any more entertaining.

I think you'd see the same amount of analysis in any other game that had the playerbase/focus on endgame raiding that WoW did.  I don't know that WoW's mechanics are any more complex than any other game, they are just more analyzed.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on December 15, 2009, 12:33:25 PM
Sure I agree with that.  However I havn't seen an MMOG get near that decent of a PVE end game let alone get anywhere near the mechanics of a game down like WOW does.  Most games have mechanics that don't even fucking work.  Or lie.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Register on December 15, 2009, 04:40:47 PM
Anything you see on EJ is on a level vastly superior to any other MMOG other than maybe EVE.

WOW and Aion are both easy games to play.  One just takes longer to do the same thing and that extra time is not exactly any more entertaining.

I think you'd see the same amount of analysis in any other game that had the playerbase/focus on endgame raiding that WoW did.  I don't know that WoW's mechanics are any more complex than any other game, they are just more analyzed.

Wow is the only MMO I have seen so far where the number crunching get to the point where the fans build relatively complex simulation tools.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on December 15, 2009, 04:54:09 PM
Nobody around here played at that level in EQ1?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Count Nerfedalot on December 15, 2009, 05:48:04 PM
Nobody around here played at that level in EQ1?

If you look two posts up I think you'll find what you missed:

However I havn't seen an MMOG get near that decent of a PVE end game let alone get anywhere near the mechanics of a game down like WOW does.  Most games have mechanics that don't even fucking work.  Or lie.

EQ1's mechanics didn't work AND they lied.  :ye_gods:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on December 15, 2009, 09:46:25 PM
I am halfway through 47, and still having fun. Steel Rake is fun simply because it is so well designed aesthically (even though the repeatable quests are annoying, you can do more than one handin per lockout timer on most of them). I would probably be 50 already if I had not kept myself from hitting 45 until I finished a spy quest that you lose access to after 45.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on December 16, 2009, 08:37:00 AM
I would probably be 50 already if I had not kept myself from hitting 45 until I finished a spy quest that you lose access to after 45.

 :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on December 16, 2009, 08:49:42 AM
I would probably be 50 already if I had not kept myself from hitting 45 until I finished a spy quest that you lose access to after 45.

I'm guessing many will miss the humor in that statement.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sheepherder on December 16, 2009, 09:37:26 AM
I would probably be 50 already if I had not kept myself from hitting 45 until I finished a spy quest that you lose access to after 45.

I'm guessing many will miss the humor in that statement.

There's actually several ways it's funny.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on December 16, 2009, 03:27:52 PM
The downside to the rift system and trying to keep people from being sheep for the slaughter I guess. The lower of the 2 rift enabled zones does not allow anyone above 45 to enter the highest level rift (which itself is buried at the back end of a 38-40 elite area that is a PITA to get in and out of). I am sure they wanted to make sure there would not be level 50s farming level 20s with impunity, but having quests that require going to the other side very close to the max level to go through those rifts is kinda  :ye_gods: The quest was really one I decided I needed because I liked the title it gave and because I am mildly OCD about some things.

Like I have said before, the game has design flaws you could drive a truck through. None of them are glaring enough that they spoil my fun and make me want to give up playing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Venkman on December 16, 2009, 05:26:49 PM
If you look two posts up I think you'll find what you missed:

However I havn't seen an MMOG get near that decent of a PVE end game let alone get anywhere near the mechanics of a game down like WOW does.  Most games have mechanics that don't even fucking work.  Or lie.

EQ1's mechanics didn't work AND they lied.  :ye_gods:

I was responding to the assertion that nobody de-engineered the stats as much. But yea, the mechanics didn't work as advertised and they lied about it. WoW does have a leg up there. They'll change it but they're smart enough to know when somethings broken and humble enough to fix it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on December 17, 2009, 08:49:34 AM
I was really disappointed with the rift system.  It should of been more random.  Like rifts popping up anywhere in the area.  The whole thing being stuck in the elite area was stupid.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Machazareel on December 17, 2009, 10:25:27 AM
Anything you see on EJ is on a level vastly superior to any other MMOG other than maybe EVE.

WOW and Aion are both easy games to play.  One just takes longer to do the same thing and that extra time is not exactly any more entertaining.

I think you'd see the same amount of analysis in any other game that had the playerbase/focus on endgame raiding that WoW did.  I don't know that WoW's mechanics are any more complex than any other game, they are just more analyzed.

Wow is the only MMO I have seen so far where the number crunching get to the point where the fans build relatively complex simulation tools.

FFXI had plenty of numbercrunching as well, something I am guilty of taking part in. I think most MMOs with a dedicated enough userbase will have communities that will do their utmost to discover the mathematical calculaions involved in the game mechanics, so they can min/max efficiently.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sheepherder on December 17, 2009, 06:22:56 PM
Hardcore populations numbercrunch.  The only real variable here is how the population gets hardcore.  I'm guessing "natural selection" with FFXI.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ashamanchill on December 18, 2009, 10:03:43 AM
Is there any number crunching in Aion? I mean, I would get a new piece of plate with more def than my old one, and the tooltip wouldnt tell me a thing. Or a new sword with two more str, but I'd have no clue what it actually did. The game could not have been more cryptic in that regard.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on December 18, 2009, 12:49:50 PM
FFXI had plenty of numbercrunching as well, something I am guilty of taking part in. I think most MMOs with a dedicated enough userbase will have communities that will do their utmost to discover the mathematical calculaions involved in the game mechanics, so they can min/max efficiently.

Proven 100 times over with Aht Urhgan expansion and the ocean of BLM tears and SAM lols. God damn Puks...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Machazareel on December 18, 2009, 01:38:39 PM
Is there any number crunching in Aion? I mean, I would get a new piece of plate with more def than my old one, and the tooltip wouldnt tell me a thing. Or a new sword with two more str, but I'd have no clue what it actually did. The game could not have been more cryptic in that regard.

There's not much that I've seen, and statwise, it seems most classes simply stack whatever stat enhances their role the best in PvE, and stack HP in PvP. I never delved too far into it, though. After dinging 43 I called it quits, just wasn't for me.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on December 18, 2009, 05:27:17 PM
So the first double XP weekend goes into effect in about a half hour. Originally it was slated as being 1-35 only, but they changed it today to be all characters.

Next 3 weekends from 8pm Friday to 8am Monday will have this (central time).



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 18, 2009, 06:29:55 PM
They also doubled the rested exp bonus from 20% to 40%, getting a shit ton per kill now.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on December 18, 2009, 07:49:22 PM
Yeah this is nice xp at 48


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on December 18, 2009, 10:32:09 PM
Double XP also works for tradeskill "hidden" XP. Friend got skillups in less than half as many combines working on levelling up above 400.

Going to use that to my advantage maxing out air-gathering tomorrow morning I think (such a painful endeavour otherwise).

They also added refer-a-friend demo accounts. The kicker is you have to have had an account for 90 days and have 90days of paid time on the account (meaning that for today, you have had an account since launch and you have not lapsed in payment  or paid for 3 or 6 months) to send them out. I could not send one because my account was not active until 5 days after the retail release. Oh well, free month went to another friend instead of me :/



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on December 19, 2009, 09:16:41 AM
Still astounds me that people are actually complaining about the XP-booster weekends because people will level too fast.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 19, 2009, 09:35:23 AM
People will complain about everything.  I dunno why but using this weekend to level up crafting for half the cost rather than exping.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on December 19, 2009, 11:16:31 AM
Currently able to get about 15 mil xp per hour or so.  Considering level 48 is 112mil to 49 this means it will take me about 7 to 8 hours rather then 14 to 16.  Basically Ill hit 50 about a week sooner then I planned lol


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 19, 2009, 11:34:25 AM
Well the double exp isn't permanent just the next three weekends.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Setanta on December 19, 2009, 01:55:57 PM
Have they fixed the bug where if you are mouse-looking while turning and hitting a bound key your curser stops working and your bindings are screwed until you fceroll the mouse/keyboard to fix it?

I put in a petition on it and was told they'd look into it - but I'm not touching Aion again until it's fixed. Grinding is one thing, grinding and dying to a flaw in the game - not going to happen.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on December 19, 2009, 03:25:59 PM
Have they fixed the bug where if you are mouse-looking while turning and hitting a bound key your curser stops working and your bindings are screwed until you fceroll the mouse/keyboard to fix it?

I put in a petition on it and was told they'd look into it - but I'm not touching Aion again until it's fixed. Grinding is one thing, grinding and dying to a flaw in the game - not going to happen.

I have never ever had that problem and I mouselook all the time while kiting. I do occasionally have auto-attack lock up and have to deselect and reselect the mob to get it started again (seems to be caused by starting a special right at the beginning of your first auto attack animation), but nothing that locks up my cursor. Sounds like you might have a problem isolated to your machine/mouse/kb.
Well the double exp isn't permanent just the next three weekends.
They did announce they plan on putting them in one or two times every month going forward until they make the permanent coding changes to smooth out the levelling curve overall. Oh, dying takes double experience as well....so soul heals will cost more O.o.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on December 19, 2009, 05:21:28 PM
Oh, dying takes double experience as well....so soul heals will cost more O.o.

 :uhrr:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Setanta on December 19, 2009, 06:13:33 PM
I have never ever had that problem and I mouselook all the time while kiting. I do occasionally have auto-attack lock up and have to deselect and reselect the mob to get it started again (seems to be caused by starting a special right at the beginning of your first auto attack animation), but nothing that locks up my cursor. Sounds like you might have a problem isolated to your machine/mouse/kb.

Just because you don't experience the problem, doesn't mean it doesn't exist.

http://www.aionforums.com/showthread.php?t=2009
http://aionstuff.com/technical-support/aion-mouse-bug/
http://aionstuff.com/questions-and-answers/disappearing-mouse-icon/
http://aionstuff.com/aion-discussion/my-biggest-complaint-mouse-dissapearing-bug/
etc etc

I guess it isn't my hardware/machine/mouse because it happens on both my PC and my Laptop as well as having discussed this others who experience it within the group of gamers I played with. We've tried a lot of options in order to resolve it to no avail. As I said: I put in a petition; they know the bug is there, it came about when they westernised the mouselook controls (according to the GM I spoke with) and they don't know how to fix it but are looking into it (again from the GM). It affects rangers the most because of specials in jump shots when you rotate the camera while turning with the mouse and hitting hotkeys resulting in the cursor disappearing and hotkeys failing until you cobo them back. It's often linked to modifiers but not always.

But thanks for your input, I'm glad you don't experience the issue.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 19, 2009, 07:08:22 PM
Oh, dying takes double experience as well....so soul heals will cost more O.o.

That is incorrect.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on December 19, 2009, 10:35:11 PM
Oh, dying takes double experience as well....so soul heals will cost more O.o.

That is incorrect.

Our cleric died in Steel Rake and said that she lost twice what she normally would for a death. I have not died in a few days outside of PvP so I was just going on information I was given.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 20, 2009, 07:30:53 AM
It was actually lowered slightly in the patch, i died several times yesterday and i noticed i was paying a little less and losing less than 1% total.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on December 21, 2009, 02:01:47 AM
Ok.

Double rate for the weekend, plus 40% rest bonus and another 20% from lodas amulet is cool. 160% xp bonus? Yes please!

Now, leave it like that, dammit!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on December 21, 2009, 06:38:46 AM
If they had done this when I was still subbed I probably would of kept playing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 21, 2009, 09:41:17 AM
If they had done this when I was still subbed I probably would of kept playing.

Until monday when you go back to getting 30k a kill instead of 105k.  I guess i'll be doing some quests until next friday.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on December 22, 2009, 09:37:47 PM
If they had done this when I was still subbed I probably would of kept playing.

Until monday when you go back to getting 30k a kill instead of 105k.  I guess i'll be doing some quests until next friday.

Yeah going back to normal is sucking hardcore enough I deciided to play my alt until next Friday lol.  Got my cleric to 49 with the xp bonus and blew threw level 48. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on December 27, 2009, 11:33:52 AM
Got to 50 a little while ago. Turned 49 before the double XP kicked in on friday night.

I think that the pace of kill XP should be around 1.5 of what it is now without the bonus and that would make things flow better.

Now that I am 50, I still have a ton of stuff leftover I never got around to doing in the 40s, some of which I need to finish to be able to get into Dark Poeta.

Last night I came to the realization that the big thing that needs to change is bosses need to have guaranteed drops, even if it is just some semi-crappy green or blue item. Killed the last boss in both Steel Rake and Theobomos Lab last night and between the two of them we got a paltry amount of cash and 1 major elemental stone.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on December 27, 2009, 05:29:41 PM
Got to 50 a little while ago. Turned 49 before the double XP kicked in on friday night.

I think that the pace of kill XP should be around 1.5 of what it is now without the bonus and that would make things flow better.

Now that I am 50, I still have a ton of stuff leftover I never got around to doing in the 40s, some of which I need to finish to be able to get into Dark Poeta.

Last night I came to the realization that the big thing that needs to change is bosses need to have guaranteed drops, even if it is just some semi-crappy green or blue item. Killed the last boss in both Steel Rake and Theobomos Lab last night and between the two of them we got a paltry amount of cash and 1 major elemental stone.

Yeah, mayor beef with named mobs not dropping shit.  I am fine with them having some really good rare ass drops but give me SOMETHING everytime i kill them.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on January 04, 2010, 12:26:12 PM
The exp to level in this game is very random.  My last few levels have been 52mil, 60mil, 66mil, 70mil, 73mil, 84mil.  Sometimes it barely increases then jumps up a whole lot.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on January 04, 2010, 12:28:03 PM
The exp to level in this game is very random.  My last few levels have been 52mil, 60mil, 66mil, 70mil, 73mil, 84mil.  Sometimes it barely increases then jumps up a whole lot.

That happens when you have to start using an abacus


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on January 05, 2010, 05:21:32 AM
Funyn story from yesterday.  Azphel server some people got over 30 trillion kinah from a reward glitch.  So these people then began to send cash to other players and the problem grew like wildfire.  People also got banned instantly as apparently they have something in the software that bans accounts that do large in game kinah transfers.  End of story, they shut the server down last night, its still down and being rolled back to yesterday morning. 

http://na.aiononline.com/forums/server/view?articleID=15199&serverID=12

However they are giving 5 XP amulets to people in return on the server and they did take action against the problem, but with something like this I guess the only alternative is to roll back. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on January 05, 2010, 09:57:29 AM
Sucks for max level chars unless those work on AP.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on January 05, 2010, 04:52:45 PM
Sucks for max level chars unless those work on AP.

They only work on XP. They are nice for making the final level XP bar full, but since the "recoverable" XP just slides off the screen and never fills up unless you soul heal that is not a great use either.

Oh, yeah. If you are max level and just want to see what your 20million XP soul heal will cost, make sure not to even breathe on your KB until you have clicked the cancel button. I spent 1million inadvertently last night. But I guess not having 4mins of rez sickness until my next DP run is worth it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on February 11, 2010, 11:10:38 AM
NCSoft 4Q 2009 earnings came out Feb 9. There is an adobe file you have to open to see them.  In summary they are definitely making money.  Interestingly enough, L1 and L2 showed growth as well. 

http://www.ncsoft.net/global/ir/overview.aspx

Also, according to Ayase the Aion 2.0 should be live in NA the first half of this year.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on February 11, 2010, 11:32:23 AM
What's Aion 2.0 again?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on February 11, 2010, 11:43:51 AM
What's Aion 2.0 again?

Well 2.0 is the next bit patch basically that includes the following(not confirmed by NCSoft yet)
 ---
Level Cap will be lvl 55;
Talent System (New): From lvl50, players can get one point per level;
New weapons and corresponding skills, each class will have about 3 new skills;
New Guild Skill for Guild Leader only;
New Maps for Elyos and Asmodians;
New Abyss map on the ground;
New lvl 60 Manastone;
New Instance: Alatr in the Water(Translated from Chinese)
New 24 people Guild Raid

Some of this is from the Vision trailer.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on February 11, 2010, 11:59:42 AM
So no help with xp?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on February 11, 2010, 12:05:21 PM
They supposedly will have the XP thing worked out before this, although they cant for some reason provide timing or how much they plan to change the XP curve yet they can flip a switch every other weekend and double it..go figure. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on February 11, 2010, 12:06:30 PM
NCSoft.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on February 11, 2010, 06:09:17 PM
Also added today, gender change, name change, legion name changes, etc.  Course this is all paid stuff they have been talking about for a while + Valentines day packages which are sad except the Red dye looks pretty cool

https://secure.ncsoft.com/cgi-bin/Store.pl?dnv=5249860645&action=toggleCategory&category=14


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tarami on February 11, 2010, 06:15:59 PM
Those item packs are the most overpriced crap I've ever seen.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Evildrider on February 11, 2010, 07:09:33 PM
Those item packs are the most overpriced crap I've ever seen.

They aren't any worse then 10 bucks for a pet, that does nothing, in WoW.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on February 11, 2010, 07:19:37 PM
They aren't any worse then 10 bucks for a pet, that does nothing, in WoW.

Except Blizzard gives some of the proceeds to charity... that's a wee bit different, albeit not much.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on February 11, 2010, 08:01:50 PM
They aren't any worse then 10 bucks for a pet, that does nothing, in WoW.

Except Blizzard gives some of the proceeds to charity... that's a wee bit different, albeit not much.

People dont buy that shit because they know a portion is going to charity :P


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Evildrider on February 11, 2010, 10:48:57 PM
They aren't any worse then 10 bucks for a pet, that does nothing, in WoW.

Except Blizzard gives some of the proceeds to charity... that's a wee bit different, albeit not much.

It doesn't go to charity anymore, it was only over the Christmas time.  Although i do give them some props for the charity thing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on February 12, 2010, 04:14:44 AM
I always loved Black Dye and Scorched Brown Dye in WAR, I might buy this for the red dye since NCSoft doesnt charge for content or xpac's. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on February 12, 2010, 12:23:15 PM
I seriously doubt there would be a level increase outside of a paid expansion.  Current top level items do say they take up to level 60 manastones which don't currently exist so that part is probably true.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on February 13, 2010, 07:30:25 PM
I seriously doubt there would be a level increase outside of a paid expansion.  Current top level items do say they take up to level 60 manastones which don't currently exist so that part is probably true.

Aion like NCSoft's other MMO's dont have paid expansions, they are free


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on February 13, 2010, 09:20:06 PM
Some NCsoft titles have paid expansions, but these are on top of free content updates.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Setanta on February 14, 2010, 12:08:07 AM
I seriously doubt there would be a level increase outside of a paid expansion.  Current top level items do say they take up to level 60 manastones which don't currently exist so that part is probably true.

Aion like NCSoft's other MMO's dont have paid expansions, they are free

Guild Wars?

Not that I want  to start the is GW a MMO or not debate. To be honest, I'll wait and see - an expansion pack is a huge cash cow, especially if it was for Aion and I'm sure the company has considered the pros and cons and would be occasionally thinking of it in this day and age of DLC.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on February 14, 2010, 08:53:59 AM
Maybe I'm oversimplifying this, but the only reason that I can think to release an expansion free is that you believe it will make you more in current subscriber retention than it will in box sales were you to sell it outright.  I just don't see a reason to release content for free unless you feel that it's going to lead to greater revenue that way... that or it's not enough content on its own to justify its own box. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on February 14, 2010, 06:21:06 PM
GW doesnt require a subscription.  Ill clarify my statement, NCSoft doesnt charge for expanions in their paid subscriber based MMO's and that will include Aion. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on February 14, 2010, 08:30:57 PM
I should have said, "CoH/V, with City of Villains originally being a separate purchase and now with Going Rogue coming as a separate purchase" up front.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on March 03, 2010, 04:02:53 AM
Supposed leaked info on Aion patch 1.9.

• New skills for every class (including new skills specifically for countering stun attacks)
• Dozens of daily quests with different objectives and rewards
• New quests, increased quest rewards, and increased instance drop rates
• Dredgion enhancements
• Max item enchantment increased to +15
• An increase in experience gain (including a new experience bonus system: Energy of Salvation)
• Soul Healing, Soul Binding, and Flight Transportation cost decreases
• A mechanic that allows two two-handed weapons to be combined to create one more powerful two-handed weapon
• Looking for group (LFG) functionality improvements
• Numerous user interface improvements


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on March 03, 2010, 05:16:43 AM
Supposed leaked info on Aion patch 1.9.

• New skills for every class (including new skills specifically for countering stun attacks)
• Dozens of daily quests with different objectives and rewards
• New quests, increased quest rewards, and increased instance drop rates
• Dredgion enhancements
• Max item enchantment increased to +15
• An increase in experience gain (including a new experience bonus system: Energy of Salvation)
• Soul Healing, Soul Binding, and Flight Transportation cost decreases
• A mechanic that allows two two-handed weapons to be combined to create one more powerful two-handed weapon
• Looking for group (LFG) functionality improvements
• Numerous user interface improvements


Too late.  :oh_i_see:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on March 03, 2010, 05:39:38 AM
Sure, its late but Aion hasnt had the bottom fall out like AOC, WAR, STO, CO and other games.  I would be interested to see just how much they actually change the xp curve. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Nebu on March 03, 2010, 05:52:05 AM
Supposed leaked info on Aion patch 1.9.

• New skills for every class (including new skills specifically for countering stun attacks)

Who would have known that stuns in a pvp mmo would be a bad thing?   :uhrr:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on March 03, 2010, 06:57:51 AM
Too late to be a million customers success. Not too late to make me happier. Not too late to make it a more entertaining game. It's never too late for that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ghost on March 03, 2010, 07:04:11 AM
Why do PvP MMOs insist on putting stuns, roots and disables in their games? 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on March 03, 2010, 07:13:18 AM
Why do PvP MMOs insist on putting stuns, roots and disables in their games?  

Apparently it adds "strategy".  Most fun pvp in any game so far has been tier 1 warhammer.  No cc of any type and no more than 3-4 skills for each class and it has yet to be surpassed.

Edit: what this game needs over absolutely anything else is to complete change the drop rates on everything.  You should NEVER kill any boss mob and get NOTHING, EVER for any reason.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on March 03, 2010, 07:18:22 AM
Too late to be a million customers success. Not too late to make me happier. Not too late to make it a more entertaining game. It's never too late for that.

I think combined Korean and Western (EU / US) subs is well over 1m players. NCsoft's last figures make it look like about a 50/50 split between Korea and EU / US in terms of revenue, which is pretty good for Aion.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Rasix on March 03, 2010, 07:44:08 AM
Apparently it adds "strategy".  Most fun pvp in any game so far has been tier 1 warhammer.  No cc of any type and no more than 3-4 skills for each class and it has yet to be surpassed.

Rooooooooooooooooooots.  Bloody roooooooooooooots.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on March 03, 2010, 08:09:29 AM
Too late to be a million customers success. Not too late to make me happier. Not too late to make it a more entertaining game. It's never too late for that.

I think combined Korean and Western (EU / US) subs is well over 1m players. NCsoft's last figures make it look like about a 50/50 split between Korea and EU / US in terms of revenue, which is pretty good for Aion.

Yes, but around here I've been told multiple times that Asian numbers do not count. In this very thread too.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on March 03, 2010, 08:20:47 AM
Well not that Im an Xfire fan(for many reasons) but I do think it gives a generalized idea how a game is doing.  Aion since launch in NA has consistently held between 6th and 10th place.  So compared to other games that have come out for the past few years in NA like AOC, WAR, CO, and even STO which is only 1 month old its doing better then all of them.   On a different note I can also say that every person I started the game with no longer plays which leads me to believe they are gaining new players to some degree to compensate for those who are leaving. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on March 03, 2010, 08:24:07 AM
Too late to be a million customers success. Not too late to make me happier. Not too late to make it a more entertaining game. It's never too late for that.

I think combined Korean and Western (EU / US) subs is well over 1m players. NCsoft's last figures make it look like about a 50/50 split between Korea and EU / US in terms of revenue, which is pretty good for Aion.

Yes, but around here I've been told multiple times that Asian numbers do not count. In this very thread too.

They don't count as far as the mythical one million subs number that is thrown around so much, that refers only to NA accounts.  I read nothing on those notes about fixing flying pvp, /sadf.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on March 03, 2010, 09:03:44 AM
I'd resub if some of the changes included permanent more than double experience gains.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on March 03, 2010, 10:14:13 AM
I'd resub if some of the changes included permanent more than double experience gains.

Double XP is nice but those final 3 levels or so to 50 even with double xp are still a beatch.  I think 49 to 50 with double XP took about 8 hours of grinding, 2 hours of that was with the lodas amulet


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on March 03, 2010, 10:30:37 AM
At 39, gladiator, I scored 5 hours of mindless grind sporting very good armour and weapon, killing the most xp-efficient mobs and using:

- Double XP weekend (+100%)
- Lodas amulet (+20%)
- Rest XP (+40%)

160% bonus XP, and it still takes 5 hours of mindless grind to get to level 40 out of 50.

Bottom line is, I am impressed by your 8 hours, it doesn't sound so bad at all. I guess you are a much better player than me. I would really like to know what you were killing and how fast when you were 39.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on March 03, 2010, 10:47:59 AM
He could of been farming elites with a Ranger/SM.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on March 03, 2010, 05:33:09 PM
They need to do more to fix the mind numbingly stupid fail and lose weeks of work mechanics that drive the top level characters to say fuck it and run. One guy I know calls the "lose your entire set of manastones when you fail on the last one" or the "oh your heart of magic didn't proc? GG and now go and farm up 40million in boiling blood stains to tray again!" mechanics 'risk vs reward'. Of course, he is one of those people that can play 15 hours a day so assumes that anyone that is not cool enough to not have a job and catass all day needs to man up. When will people get it that you need to have SOME level of accessibility for your non-catass for a game to have a healthy population in this day and age?

Also, the abyss imbalances are stupid. The "your faction has too many forts, other side gets an abyss pvp buff" does not kick in until one faction has 7 of the 9 forts. And the Balaur don't seem to do much to equalize things either. I saw 2 dredgions come out during a time when 1 of the 2 lower forts that elyos had and 1 of the 5 upper forts that Asmodeans had. The one on the upper layer just totally ignored the fort vulnerable up there, but the lower one was taken. Thus elyos went from having 2 lower forts to having 1 and the asmodeans got to keep their lockdown on the Abyss Point via PvE pinata that is upper layer forts. There are almost no servers in the US or EU that have anything other than a totally lopsided amount of abyss control. And since defending forts gives rediculously better rewards than taking forts now, the side with forts has a distinct advantage.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on March 03, 2010, 05:58:54 PM
Triniel has been extremely well balanced with one side dominating for a few weeks then switching to the other.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on March 04, 2010, 06:00:05 AM
At 39, gladiator, I scored 5 hours of mindless grind sporting very good armour and weapon, killing the most xp-efficient mobs and using:

- Double XP weekend (+100%)
- Lodas amulet (+20%)
- Rest XP (+40%)

160% bonus XP, and it still takes 5 hours of mindless grind to get to level 40 out of 50.

Bottom line is, I am impressed by your 8 hours, it doesn't sound so bad at all. I guess you are a much better player than me. I would really like to know what you were killing and how fast when you were 39.

At 39 I think I was killing mobs in the abyss under Kyiss fortress, they were level 40 balaur, they offer more XP then PvE area mobs.  I wasnt grouped at 49 not killing elites, but as a cleric I can get a constant kill rate going with 0 downtime, I never run out of mana and my gear at the time was all cloth with all magic boost for max damage.  I was killing Brohuns(SP) which are level 50 mobs in Brusthonin, the sentinels are rangers that have no phy def and die very easy mixed in with warriors. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on March 04, 2010, 06:37:59 AM
Yeah AByss XP is lovely. But I am sure it was easier in the very first days. Now it's gankfest. Which I greatly enjoy, but it's not good for XP.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on March 04, 2010, 07:54:06 AM
Yeah AByss XP is lovely. But I am sure it was easier in the very first days. Now it's gankfest. Which I greatly enjoy, but it's not good for XP.

True but I just leveled my ranger in the same place(my ranger is 47 now) and if your faction owns the fortress it certainly helps lol


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on March 04, 2010, 08:12:08 AM
Stole this from na forums, aionsource is down.  Tamat said there will be 20 pages of patch notes for 1.9 so I think this is only some of it

U.I. for LFG search engine

U.I. for repurchasing solditems to NPC (cannot repurchase when the selection window closes)

Additional movable optional U.I.quickbars

Anti-stun skills – available forall classes at:-

Lv 40 – immediately recoverfrom stun condition, and can use a skill to buff up resistance by 1000 againststun for 7 second

Lv 48 – Morespecifically according to class:-

Warrior: 40: Increase Accuracy
48: Fury – vastly increasephysical attack but decrease defence for 8 seconds

Templar: 40: Increase Accuracy
48: Recover 25% ofhealth & for 30 seconds, increase maximum health by 25%
50: Increase EnmityIII

Ranger: 48: Gives target physicaldamage and push oneself 25m back

Assassin: 48: (something technicalI don’t understand, something like gives physical damage and goes up to secondlevel, goes into 5th level ruin or something…)

Sorcerer: 30: Decrease resistanceto magic crit
48: moves forward30m

Spiritmaster: 30: Decreaseresistance to magic crit
48: Gives firedamage and absorbs 100% of it in health & 50% in MP.

Cleric: 30: Increase magic critdefence
48: Creates a shieldthat absorb damage for 30 seconds, but cannot use any magic/physical skillduring this time

Chanter: 48: a physical damageskill

(and other various adjustmentsto current skills…etcetc…)

There will be a new stat thatwill relate to an increase in healing ability, and also new stats that willrelate to critical(?) abilities. The critical abilities can be divided intomagic crit, magic crit defence/resistance, physical crit defence/resistance,etc.

If a stat has been increased bya character via the usage of items or mana stones, the character’s spirit,trap, energies will correspondingly increase their stats.

There will be a NPC that sellsall stigmas in the major cities.

The magic resistance due tolevel difference has been altered – if the attacker’s level is vastly higherthan the attacked, the rate of magic resistance will be greatly reduced.

System to unite two weaponsinto one. The sub-weapon will be destroyed, but part of the stats and manastoneslots of the sub-weapon will be reinstated into the main weapon. The manastoneswill remain intact after fusion.

The type ofweapon must be the same, and main weapon must be of equal or higher level thanthe sub-weapon. After fusion, 20% of the sub-weapon’s base attack and magicattack will be imbued into the main. This will not include the amount enhancedby item upgrade (i.e. +10 stuff).

All the optionsof the sub-weapon will be added to the main weapon. However, only the higher ofattack speed, speed of revolution (?), PvP attack % increase will be used.

(there is morebut I lost interest….blahblahblah)

Item upgrading increased to+15. 1-10 upgrade will exist as it is now. However, upgrade from 11-15 isdifferent – a single failure will lead to +10, instead of -1 as usual. Thesuccess rate from 11+ is lowered.

There will be an item toincrease success rate for item upgrade and manastone socketing. These will bedivided into Upper/Middle/Lower class, and the higher the class, the greaterthe success rate. These will be available for purchase through NPCs in main citiesand towns. You must have these in inventory while upgrading/socketing in orderfor the effect to be in place.

An increase in crafting limit. Ifyou pay certain amount of kinah to the NPC when at crafting skill 449, you willbe able to go to the next level cap 499.

Increase in vitality and aetherability cap – to 499. There is also a level requirement to reach the new caps. Forinstance, you must have lv 40 & level 300 or lv 50 & level 400 to getto next level etc.

(Again there ismore, but lost interest….blahblah)

New costumes for the Elyos and Asmodiansthat can be purchased from the main cities. On top of this, the required levelfor customising items will be reduced from lv 30 to lv 20. Furthermore, therewill be a new wing (lv 50) available for purchase.

Things relating to systemimprovements:-

Ø Energy of Salvation –experience buff thing from lv 15 onwards. These are experience buff that aregiven in points after certain period of time has passed online; and will beused automatically while doing any activity such as hunting, gathering,mission, quest, PvP for an increase of 30%. These points will be nullifiedafter more than 10 minutes of logout time.

Ø Increase in the number of teleportpoints & obelisk. Plus, a reduction in obelisk set-fee and Soul healingfees, and travelling fees.

Ø The areas that you can usuallyfly to (?) have been reduced from before.

Ø Certain dungeon instance droprate is changed or will feature a new item

Ø To reduce the stress oflevelling, certain NPC merchants will be situated in certain towns and citiesthat will lend out equipment for a fee. The equipment or items will be onlyavailable for a certain amount of time, and will automatically destruct afterthat period. These equipment will not be available for mana socketing or itemupgrade, nor will be available for item fusion.

Ø There will be new items andequipment that can be purchased through Abyss Points without the requirement certainmedals. The levels for these equipment are 25, 35, 45.

Ø Vitality points will be moreeasily distinguishable from its surroundings in Poeta and Ishalgen.

Ø If you put in the correctpassword while aether drawing, flight will increase by 5 seconds.

Ø New skillbook for Chanters throughNPC available, “Physical Attack Increase I”.

Ø Fixed all strange vitalitypoints (?).

Ø Fixed anomalies upon wearing anitem (equipment?)

Ø You can now view the skills ofthe “Target of the target selected” as an option.

Ø You can choose the specialeffects of either None/Self/Party/Alliance/All.

Ø You will now have the option ofviewing only the highest level of skills learnt in the Skill window.

Ø Select Title will be nowdivided into Special & Standard titles.

Ø The number of stigma slots andarrangements has been changed. The new stigma slots will be available to theplayer after a later update, along with new stigmas that will be available.

Ø There is a /heal Icon.

Ø …and various other fixtures….

Day Quests, which can be doneonce a day. Rewards will be variable, can include coins or medals for specialitems.

Drapnir Caves will havechanged drop rate and drop items

Dark Poeta will have higherdrop rate – for instance, the final boss will have higher drop rate the higherits rank

Bosses of Themobos and Adma andother instances will have increased drop rate.

Entrance requirements forcertain instances will no longer need a certain quest received to enter, just alevel requirement (Alquimia, Lepharists, Indratu, Ajoturan (?))

You may now freely enterinstances even after the quest mission has been completed

Dregion will be changed tobecome more tactical

Ø The boss monster will haveincreased drop rate

Ø Time will be decreased from 1hrto 40 minutes

Ø The five surkanas must bekilled in order for Adhati (?) to appear, and a message will be displayed toshow that he appears.

Ø There will be a new defencewall between weapons room (?) and a gravity control room (?), and a greatincrease in the HP of the defence shield over the entrance of (a certain room,don’t know direct translation)

Ø The amount of AP has beenchanged upon completion:

² Win: 3000AP to 4500AP

² Lose: 1500AP to 2500AP

 Tie: 2000AP to 3000AP

Ø The boss that may appear bychance Kalanadi & Rahkane, will have increased drop rate

Fire Temple boss will now drop a new series of weapons

More changes to the difficultyof Themobos Secret Laboratory

There will be a change to thecondition where the entrance to Drapnir Caves from Intrenika (?)and the entrance to Indratu from Belusan appears. In comparison, the rate andthe length of which the entrance appears will increase.

Indratu re-entry will bedecreased from 12 hours to 6.

There were morechanges and fixes to certain quests (some of requirements & some inrewards, etc) and stuff like details of new teleports and stuff, but Igot really tired and decided to stop here...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on March 04, 2010, 08:23:14 AM
Quote
Things relating to system improvements:-

Ø Energy of Salvation –experience buff thing from lv 15 onwards. These are experience buff that are given in points after certain period of time has passed online; and will be used automatically while doing any activity such as hunting, gathering, mission, quest, PvP for an increase of 30%. These points will be nullifiedafter more than 10 minutes of logout time.

Wait, so the longer you are online playing/gathering grinding, the more xp bonus you get?   :uhrr:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xurtan on March 04, 2010, 08:34:37 AM
It is not THAT unusual; a few games have had XP chains or the like. Where the more mobs you kill in a shorter amount of time the more of an XP bonus you get. (Not that it means much, but didn't WAR have something similar in beta?)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on March 04, 2010, 08:50:41 AM
I thought this was worth noting.

Quote
Patch 1.9 will also introduce new timed items. Participating in daily quests or visiting a new item rental shop will give players temporary equipment, allowing them to participate in more advanced content without having to grind for days to get their equipment up to snuff.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Xurtan on March 04, 2010, 09:03:28 AM
Ugh, I've always abhorred timed gear.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on March 04, 2010, 10:50:52 AM
They finally posted the true patch notes, more then whats in the translated version above with additional details

http://powerwiki.na.aiononline.com/aion/Korean+PTS%3A+March+3rd+Test+Server+Update+1.9+Announcement


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on March 04, 2010, 11:38:10 AM
Quote
A limited edition system has been added.
 Certain items have a set quantity that can be sold. They will be marked as "sold out" when stocks have been exhausted.
 Sold-out items will be restocked after a period of time. The length of time varies according to the item.
 There are also items that have a maximum quantity that can be purchased by each character. In these cases, only a set number can be purchased by a player regardless of stock levels.
 

I like this.



Quote
Piano keyboards have been added to the main cities of Elysea and Asmodae.
 Jump from one of the 25 keys to the next, and different notes will sound.

Weeeeeee......


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on March 04, 2010, 11:50:41 AM
Quote
A limited edition system has been added.
 Certain items have a set quantity that can be sold. They will be marked as "sold out" when stocks have been exhausted.
 Sold-out items will be restocked after a period of time. The length of time varies according to the item.
 There are also items that have a maximum quantity that can be purchased by each character. In these cases, only a set number can be purchased by a player regardless of stock levels.
 

I like this.

2 per server, every 6 hours. Have fun grinding vendor items.  :why_so_serious:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on March 04, 2010, 12:18:46 PM
Hah, no. It's not a feature that I'll ever get close to use. I just like to know it's there. The high-level hardcore content is out of my reach anyway, and this is vaguely new for this kind of games. I like the sound of it, smells worldly.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on March 04, 2010, 01:30:25 PM
Sooooo no change to the experience curve?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on March 04, 2010, 01:39:52 PM
Sooooo no change to the experience curve?

Quote
2. Energy of Salvation has been added.

 Characters who have progress slowly from level 15 despite long connection times and continuous in-game activity will now obtain bonus EXP through the Energy of Salvation.

 Characters who receive the Energy of Salvation will receive Energy of Salvation points at set time intervals.

 Energy of Salvation points are automatically used during hunting, collecting, crafting, missions, quests, and PvP, and will boost earned XP by 30%.

 Unused points disappear 10 minutes after logging out.

 

3. Energy of Repose will now be earned starting at level 15. Its effects have been increased between levels 30~45.

Though how much of an actual impact this will have in real numbers, I'm not sure.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on March 04, 2010, 02:33:44 PM
Sooooo no change to the experience curve?

Basically it's the longer you grind the more experience you get.  They need to cut the xp to level after level 10 or 12 in like half or something.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ajax34i on March 04, 2010, 05:44:33 PM
Energy of Salvation:  that sounds like "if you're online but idling/chatting/roleplaying, you'll get a shot of this stuff to persuade you to go hunt something to use it up.  If you're already grinding and getting steady XP, this won't make much of a difference."


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on March 04, 2010, 06:01:07 PM
Soooo, I log on and only have an hour/hour and a half - I get no xp booster, but the kid that catasses a 13hour day is going to grab 30% more xp? I am having a hard time with the logic here. Spend more time grinding, here is your reward, more xps for more time and more foozle-whacking. Why?  :oh_i_see:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on March 04, 2010, 07:42:43 PM
You'd still have rested exp, that goes up to 40%.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on March 04, 2010, 10:17:05 PM
After reading the full notes....I am actually pretty happy about the changes.

The Dredgion changes are both huge and awesome. The ninja surkana and/or train the opposition strategies are all dumb.

Some stuff is a little weird, but overall it is definitely a good patch. Especially if the drop rates/tables are adjusted well and not just some paltry 1-2% drop rate increase. Killing a boss in the endgame instance should not net you 1 white manastone. SOMETHING needs to drop even if it is shard fodder every time.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on March 05, 2010, 05:34:58 AM
Soooo, I log on and only have an hour/hour and a half - I get no xp booster, but the kid that catasses a 13hour day is going to grab 30% more xp? I am having a hard time with the logic here. Spend more time grinding, here is your reward, more xps for more time and more foozle-whacking. Why?  :oh_i_see:

Depending on your level, in the upper 40's it takes hours to burn through the rested XP buff


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on April 16, 2010, 12:28:04 PM
http://na.aiononline.com/board/notices/view?articleID=256&page=

Little more info on rental equipment, weapon combinations and looks like 1.9 comes out in May although Im probably the only person here who still plays lol


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on April 16, 2010, 12:31:05 PM
http://na.aiononline.com/board/notices/view?articleID=256&page=

Little more info on rental equipment, weapon combinations and looks like 1.9 comes out in May although Im probably the only person here who still plays lol

What the hell is equipment renting? Wait...no don't tell me. :uhrr:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on April 16, 2010, 12:40:12 PM
http://na.aiononline.com/board/notices/view?articleID=256&page=

Little more info on rental equipment, weapon combinations and looks like 1.9 comes out in May although Im probably the only person here who still plays lol

What the hell is equipment renting? Wait...no don't tell me. :uhrr:

There is 2 ways to rent equipment all of which has limited-time usage basically.   You can get the best stuff doing dailies and the less-then-best I think by straight purchasing.  Supposedly this equipment is available every 5 levels.  I think part of the logic behind it is its "decent" gear you can use to grind levels faster lol


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on April 16, 2010, 02:50:52 PM
http://na.aiononline.com/board/notices/view?articleID=256&page=

Little more info on rental equipment, weapon combinations and looks like 1.9 comes out in May although Im probably the only person here who still plays lol

I'm still playing, i love all the changes for 1.9 cept the cc break/inmunity thing.  If you want less cc in your game take it out or nerf it, don't just give every single class a "get out of pvp free" card.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: jakonovski on April 16, 2010, 04:23:38 PM
Hurtz Rental Swords!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on April 17, 2010, 07:05:48 AM

I'm still playing, i love all the changes for 1.9 cept the cc break/inmunity thing.  If you want less cc in your game take it out or nerf it, don't just give every single class a "get out of pvp free" card.

Assassin stuns are not CC, they are a "no one can beat me because they can do NOTHING for the entire time I attack them". Which is why the assassins are all crying into their fruit loops and saying they are cancelling as soon as the patch comes out because their "100% kill rate" as one assassin I know brags about will go down to 90% because someone will get a chance once every 2 minutes to get out of a stun-lock.





Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on April 17, 2010, 08:06:52 AM
Crowd Control went out of control in MMORPGs... a long time ago. Yeah, maybe they could nerf Assassins, but honestly I think anything that moves away from CC dominance is a good move.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on April 17, 2010, 08:15:01 AM

I'm still playing, i love all the changes for 1.9 cept the cc break/inmunity thing.  If you want less cc in your game take it out or nerf it, don't just give every single class a "get out of pvp free" card.

Assassin stuns are not CC, they are a "no one can beat me because they can do NOTHING for the entire time I attack them". Which is why the assassins are all crying into their fruit loops and saying they are cancelling as soon as the patch comes out because their "100% kill rate" as one assassin I know brags about will go down to 90% because someone will get a chance once every 2 minutes to get out of a stun-lock.





The only reason assassins need stuns is because its damn near impossible to hit anyone moving.  Nobody is going to use the new skills to fight back, they are run away skills.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on April 17, 2010, 09:49:57 AM
You are reasoning on small scale PvP terms. Since Aion is more geared towards large scale battles, the anti-stun is meant to make your participation in such battles less frustrating (runtobattle-getstunlockilled-respawn-runtobattle-getstunlockilled-respawn). Having more survivability helps pretty much every multiplayer game if you ask me.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on April 17, 2010, 10:00:39 PM
I love this change since the only way I die as a cleric is to chain stuns basically. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on April 18, 2010, 07:24:23 AM
If you get zerged you are gonna die regardless, all the change does is ruin small scale pvp.  Your cleric already had a very effective way of dealing with stuns and silences: magic resist stones.  I don't see how runtobattle getkilled respawn is in any way an improvement.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on April 19, 2010, 03:12:58 PM
If you get zerged you are gonna die regardless, all the change does is ruin small scale pvp.  Your cleric already had a very effective way of dealing with stuns and silences: magic resist stones.  I don't see how runtobattle getkilled respawn is in any way an improvement.

You play an assassin don't you?

A skill that needs to be pressed that un-stuns you once every minute won't 'ruin' small scale (which I am sure you mean 1v1) PvP, it will just make it so that people who get jumped by an assassin that comes 3/4 of the way across the core in Shadow Walk might have a chance to actually fight back. How does that 'ruin' the game when the other 80% of the player base no longer becomes a free kill every time you see them?



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on April 20, 2010, 07:24:19 AM
If you get zerged you are gonna die regardless, all the change does is ruin small scale pvp.  Your cleric already had a very effective way of dealing with stuns and silences: magic resist stones.  I don't see how runtobattle getkilled respawn is in any way an improvement.

For the average player stuns are a death sentence.  My cleric is above average on gear but I clearly recall getting face raped by sins and ranger by their stuns, essentially being able to literally do nothing from full health to dead.  Thats where this change applies.  Every ranger and sin stat for the 440 crit cap first and its achievable at level 30.  This change gives some balance to that. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on April 20, 2010, 07:44:45 AM
I still do not understand after all this time why game developers do not realize that the combination of:

1. Stealth (Invisibility)+
2. Stuns (crowd control) +
3. High burst dps

is a recipe for a horribly unfun gaming experience.  The only one who seems to have gotten in right is turbine with LOTRO, whose burglars only have 1+2 along with a good deal of utility.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on April 20, 2010, 08:22:24 AM
I still do not understand after all this time why game developers do not realize that the combination of:

1. Stealth (Invisibility)+
2. Stuns (crowd control) +
3. High burst dps

is a recipe for a horribly unfun gaming experience.  The only one who seems to have gotten in right is turbine with LOTRO, whose burglars only have 1+2 along with a good deal of utility.

Word.  Since as of late I have been leveling alts Ive spent more time in the lowbie zones and it is pretty amazing how many stealth classes(rangers/sins) are out rifting and raping people over any other class.  I think everytime Ive been ganked its been one of the two or gladiators but te majority are stealthers who either do it solo or double up.  I guess it makes sense since at this point in the game(lower areas) these classes dominate all others due to everyone having low HP. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageru on April 20, 2010, 08:55:37 AM
So did the RvR end-game actually develop into something balanced (population effects and mechanics) and interesting?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on April 20, 2010, 09:07:45 AM
I'm sorry but nobody is going to use that skill to "fight back", that is nothing but a "run to the guards" skill.  Stuns and knockdowns are not for killing people, if people stay still and fight back nine times out of ten i would kill them anyways, stuns are necessary because in this game YOU CAN'T HIT MOVING PEOPLE.  I move faster both on the ground and in the air and i have zero shot of killing someone who runs away.  I wouldn't give a shit about the new stun break ability if it came with a fix to the retarded "you must stand still for several seconds with your opponent in range while your incredibly elaborate attack animation goes off in order to hit them in melee" mechanics but i read nothing of the sort in the patch notes.  Watch some pvp videos if you get a chance, what people do when they get targeted is simply run around in circles, that's ALL it takes to make yourself immune to melee.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on April 20, 2010, 10:44:25 AM
Yeah I know the melee range is crappy and moving targets are a pain.  Extendedable weapons make it a little better(gogo gladiators).  I would use the skill to fight back, I dont typically run to guards because if you dont kill me with your initial burst, once I heal up I'll kill you next.  Most melee who attack me once they finish their burst sequence and Im not dead yet run for their lives lol.  Well geared clerics in Aion can be a pain to kill even for 3-4 people sometimes so 1 SIN attacking me is usually not a problem unless they sport the very best in gear. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on April 20, 2010, 10:47:34 AM
I'm sorry but nobody is going to use that skill to "fight back", that is nothing but a "run to the guards" skill.  Stuns and knockdowns are not for killing people, if people stay still and fight back nine times out of ten i would kill them anyways, stuns are necessary because in this game YOU CAN'T HIT MOVING PEOPLE.  I move faster both on the ground and in the air and i have zero shot of killing someone who runs away.  I wouldn't give a shit about the new stun break ability if it came with a fix to the retarded "you must stand still for several seconds with your opponent in range while your incredibly elaborate attack animation goes off in order to hit them in melee" mechanics but i read nothing of the sort in the patch notes.  Watch some pvp videos if you get a chance, what people do when they get targeted is simply run around in circles, that's ALL it takes to make yourself immune to melee.

I don't even play this game but my response is simple: so what?  Are you suggesting that it is better to have a mechanic wherein players go from full health to dead without being able to act?  Can you not see why that is the antithesis of fun?

If the part about having to have an opponent stand still hit them is true than you are right, that needs to be looked at, but I that is still subordinate to a stunlock->dead problem which will just cause folks to leave the game in annoyance/frustration.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on April 20, 2010, 12:12:25 PM
It is VERY rare to be able to get one player from 100 to 0 in one stunlock, it requires an extremely severe gear disadvantage.  You can open up with a 3 second stun, if you have enough attack speed gear you can then carve three runes during that stun and follow with another 3 second stun.  If they aren't dead in those six seconds, three of which were already spent using low damage attacks in order to get the second stun off then you better hope your got them low enough that you can finish them off with your bow auto attacks as they fly away.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waffel on April 20, 2010, 01:23:39 PM
Well geared clerics in Aion can be a pain to kill even for 3-4 people

Reminds me of early day DAoC Clerics. Sounds balanced.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Wolf on April 21, 2010, 12:39:06 AM
I'm very lttp to this but I've been getting an urge to try it on. Haven't read any of the 100 pages... I just want to make a chick with big sword :)

It's good enough to kill a weekend over, right? It'll be basically for free, I'll bum an abandoned friend's account and plop a 15 day card on it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on April 21, 2010, 12:43:30 AM
It's good enough to kill a weekend over, right?

Right.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Wolf on April 21, 2010, 12:46:34 AM
Can I get to wings in one weekend? :)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on April 21, 2010, 05:23:48 AM
Can I get to wings in one weekend? :)

You get wings at level 10.  This weekend is another double xp weekend so you can probably get to 10 in about an hour. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Wolf on April 21, 2010, 05:38:43 AM
score :)

the pre-paid card has the chick from Tabula Rasa on it... 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on April 21, 2010, 08:55:15 AM
the pre-paid card has the chick from Tabula Rasa on it... 

I miss the chick from Auto Assault. (http://www.youtube.com/watch?v=p0rtidUYQFc)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on May 03, 2010, 08:23:20 PM
Initial 2.0 Patch Notes.  2.0 is later this year and 1.9 will be on test next couple weeks

http://powerwiki.na.aiononline.com/aion/Korean+PTS:+Initial+2.0+Patch+Notes


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Hawkbit on May 05, 2010, 04:57:21 PM
This game bucks all trends by not going on sale.  After nearly a year of release it's still $50 almost everywhere.  You'd think by now that they would sell keys for DD for $20 to get people into the game. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on May 05, 2010, 06:24:00 PM
NCsoft's financials for Q1 2010 should be out shortly so we'll be able to see how well Aion has been doing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on May 06, 2010, 04:09:35 PM
NCsoft's financials for Q1 2010 should be out shortly so we'll be able to see how well Aion has been doing.

Seeing how much the server I played on was turning into a ghost town when I quit 2 weeks ago, I can imagine their numbers will not be great.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on May 06, 2010, 06:22:50 PM
And what do you know? The NCsoft financials for Q1 2010 are out.

Aion earned about US$62.5m in Q1 2010, down from about US$78.8m in Q4 2009. That covers both Aion in South Korea and Aion in the Western markets.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on May 06, 2010, 06:33:49 PM
Does q4 of 09 include box sales?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on May 06, 2010, 11:59:05 PM
It's all revenue generated by that title from pretty much all sources afaik.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on May 07, 2010, 12:14:07 AM
140 million dollars in 6 months, seriously?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on May 07, 2010, 12:35:14 AM
There is some issue with conversion error - the Korean money is always in Won while the Western market has to convert it from whatever currently to Won. And then I converted it to US$ to make it more meaningful to this audience.

But if that's what it is, that's what it is.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on May 07, 2010, 12:45:47 AM
Did they separate the NA/EU Aion numbers out from the Korean?

And is there any notice of what percentage of that was in subscription fees?

If they are doing better than I expected am happy for the people I know still playing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on May 07, 2010, 10:05:17 AM
Thats not bad IMO.  Considering Aion launched in NA in September the 78.8mil is obviously higher revenue because of the launch timing being in that quarter.  Between quarters they had a revenue loss of about 20 mil but Im willing to bet that the 62.5mil they did make is close to target or ahead of it for them.  Im more interested to see their 2nd quarter earnings to compare to 1st when the time comes since the game launch wont contaminate those numbers


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on May 18, 2010, 09:19:28 PM
Aion patch 1.9... plus server merges for NA and EU. (http://na.aiononline.com/board/notices/view?articleID=288&page=)

Although all up I think Aion has well over 1m players, I don't think they ever cracked 1m in the NCWest regions.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on May 19, 2010, 06:20:24 PM
Aion patch 1.9... plus server merges for NA and EU. (http://na.aiononline.com/board/notices/view?articleID=288&page=)

Although all up I think Aion has well over 1m players, I don't think they ever cracked 1m in the NCWest regions.

Im interested in seeing what they plan for the mergers because most servers are Elyos dominated so how do you let people transfer where in some cases you dont make that imbalance even worse?  What they should do is let people do some faction crossing at the same time or something. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Tearofsoul on May 19, 2010, 09:53:02 PM
Wait, ppl still playing this game?  :uhrr:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on May 20, 2010, 04:15:38 AM
Wait, ppl still playing this game?  :uhrr:

I still play sort of, made 5 level 30 alts and got the daevonian set for strictly low level rifting since the "end game" is utter shit.  Its more fun to pvp /rift at level 30 before people start stacking high magic resist and other BS.  But even then I dont play daily anymore, just fits of boredom.  Believe it or not Im actually having more fun back in WHO now that scenarios actually pop frequently


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on May 20, 2010, 06:15:06 AM
Yeah, the game is not bad so people are still playing. It suffered from a certain lack of content, but it was not bad at all (for the genre, as in auto-attack based MMORPGs) and it is, as usual for this kind of games, getting better with each patch. And the PvP kept many hooked no matter what, given the lack of games with such a conquest oriented feature.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: amiable on May 20, 2010, 06:22:47 AM
Wait, ppl still playing this game?  :uhrr:

I still play sort of, made 5 level 30 alts and got the daevonian set for strictly low level rifting since the "end game" is utter shit.  Its more fun to pvp /rift at level 30 before people start stacking high magic resist and other BS.  But even then I dont play daily anymore, just fits of boredom.  Believe it or not Im actually having more fun back in WHO now that scenarios actually pop frequently

Funnily enough WAR is actually a pretty fun game now if you enjoy RvR and don't want to do a lot of PvE.  The PvE grind in Aion was soulcrushing.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Falconeer on May 20, 2010, 06:43:58 AM
Personally I hated Warhammer combat feedback. Makes me cringe everytime I think back to it. Such wasted potential!
But I understand it's a personal, intangible pet peeve.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on May 20, 2010, 06:46:12 AM
WAR is ok if you just want to login for an hour and get some pvp right away whereas you couldnt do that in the past since scenarios were always sporadic at best. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on May 20, 2010, 10:53:50 AM
A lot of people are playing, but everyone i talk to is ready to jump ship the moment a suitable replacement comes out.  The game is not bad enough to make you quit in disgust like WHO or AOC but it isn't good enough to keep you interested for years like WoW did.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waffel on May 20, 2010, 01:42:05 PM
but it isn't good enough to keep you interested for years like WoW did.

Heh. You don't say?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on May 20, 2010, 07:42:34 PM
A lot of people are playing, but everyone i talk to is ready to jump ship the moment a suitable replacement comes out.  The game is not bad enough to make you quit in disgust like WHO or AOC but it isn't good enough to keep you interested for years like WoW did.

Yeah most people I know(myself included) are waiting to go to something new.  Unfortunately there isnt anything new I want o play until either late 2010 or 2011 :P


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on June 03, 2010, 05:32:09 AM
http://powerwiki.na.aiononline.com/aion/1.9+Feature+Guide

1.9 came out yesterday and have to say that some of these features are pure shit.  Examples are the new costume designs cost around 12 million Kinah.  Also I tried these new "supplements" that are supposed to increase your chance to succeed in socketing equipment which cost a lot and you need a bunch of them.  I basically spent over 1 million on these to increase my chance to slot my new combined weapon and failed 3 times still even using the supplements and on enchantments.  It would of been cheaper to just bought more manastones and took my chances.  The new weapon combine system is pretty wicked and players are making nasty weapons now to the point that healing cant keep people up anymore...GG NCSOFT.  Oh but wait they put gear in with the +healing stats...the catch is NONE of the old gear gets the stat so if you ran DP 100 times and got good 50 gear and you want the +healing stat.. now you get to do it all over again!  But wait they improved drop rates but after reports last night I saw....not much

So the good?  Yeah the weapon comining is great if you are one of those classes that benefits from it, everyone else just gets face raped more by the overpowered glads, etc.  All stigmas can now be purchased for actually reasonable prices so trying to get that rare focused shots wont cost you 11 million kinah anymore.  New stun resist skills are ok but I could of lived without them, still need more time to really evaluate these.  New dregion is now PvE instead of PvP with a door that takes about 5 minutes to bust through to get to the enemy.  On the brighter side this new dred gives both sides a better chance to get AP instead of 1 side completely rolling the other while they sit afk at the entrance for an hour, its also shorter as well.  They added a couple new quickbars that are adjustable which are helpful and a new LFG tool which getting people to actually use is like pulling teeth. 

Overall, a few things added were nice like the stigmas but the majority of it was essentially garbage.  Pretty much blows my mind(I guess it shouldnt) that they didnt allow any existing equipment to get the +healing stat basically forcing healers only to go have to run instances all over to get it if you want it while at the same time they instantly gave some DPS classes the new weapons through the new combine system.  Hey, the game already lacks healers but lets give it to them in the butt anyways...gg


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on June 03, 2010, 09:01:37 AM
So no full time triple experience?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on June 03, 2010, 10:08:32 AM
So no full time triple experience?

Thats what I want too.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on June 03, 2010, 04:29:28 PM
No, they have a new "buff" that increases xp gain from kills but its nowhere close to triple the current rate lol


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on June 03, 2010, 04:58:58 PM
I thought the new stats were going to show up in manastones also.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on June 04, 2010, 03:36:26 AM
I thought the new stats were going to show up in manastones also.

Not + healing


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on June 23, 2010, 10:20:54 AM
http://na.aiononline.com/board/notices/view?articleID=309&page=

http://powerwiki.na.aiononline.com/aion/Server+Merge+FAQ

Aion server merges finally


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on June 23, 2010, 11:08:02 AM
New Zikel LOL.  4 elyos dominated servers.  Free transfers are open.

I predict Zikel is Elyos haven thanks to the top legions there and folks transfer for easymode.
Israphel becomes new Asmo haven as all decent legions abandon Zikel so they don't get steam rolled.

Lot of people going to be saving AP for transforms since all the forts reset.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Pax on July 06, 2010, 05:25:39 AM
Server merges delayed by another week.

Who would have thought a server merge would result in duplicate names and who would have thought the community wouldn't be pleased with the offered resolution being "rename everyone, all names are now ffa".
This might actually be the first instance I noticed where a company, in an attempt to increase population and fun by merging servers, managed to actually alienate their remaining player base.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on July 15, 2010, 07:42:50 AM
Server merges went in last night and its nothing short of a huge mess.  Problem was going into the merge Elyos dominated on most servers.  Imagine what happens when you take 4 elyos dominated servers and merge them together?  Yeah basically Elyos crushed Asmos on all the servers now in a huge way and the lag is horrible.  Needless to say the qqing is pretty bad and I dont see them fixing this without opening up faction transfers(elyos to asmo only). 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kageru on July 15, 2010, 07:44:22 AM
Wasn't the plan that the NPC faction "balanced" out population imbalance? I take it that didn't work in practice (cue massive surprise).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ghost on July 15, 2010, 08:59:44 AM
Server merges seem to almost always be a nightmare.  I understand business optimism, but you think some of these companies would learn from their collective mistakes.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on July 15, 2010, 09:30:29 AM
Wasn't the plan that the NPC faction "balanced" out population imbalance? I take it that didn't work in practice (cue massive surprise).


In patch 1.9 they boosted the Balaur(3rd faction) strength so they will take forts more often and with greater power.  Almost daily Balaur will take / attack a fort of the highest influence holder in the abyss.  So this faction does a little to "balance" the forts/influence but for the most part its pretty useless. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on July 15, 2010, 10:59:43 AM
Wasn't the plan that the NPC faction "balanced" out population imbalance? I take it that didn't work in practice (cue massive surprise).


It kept one side from completely dominating the other by occasionally taking back forts, but it didn't actually "help" the losing faction in any meaningful way.  I guess it was better than having the map be entirely one color all the time, gave people more places to farm and encouraged pvp.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Count Nerfedalot on July 15, 2010, 04:02:53 PM
Wasn't the plan that the NPC faction "balanced" out population imbalance? I take it that didn't work in practice (cue massive surprise).


It kept one side from completely dominating the other by occasionally taking back forts, but it didn't actually "help" the losing faction in any meaningful way.  I guess it was better than having the map be entirely one color all the time, gave people more places to farm and encouraged pvp.

So, instead of one side winning and quitting, they win and keep playing against the PvE side?  Well, it's different anyway.  More fun for the winners I guess.  Still sucks to be on the loosing side though.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on July 15, 2010, 05:15:20 PM
It does but it sucked less than the alternative. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Pax on July 16, 2010, 05:00:19 AM
NCWest announces release date for 2.0 (http://na.aiononline.com/board/notices/view?articleID=330&page=)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on July 16, 2010, 05:01:56 AM
FFXIV on Sept 22, Aion patch 2.0 Sept 7...coincidence?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ard on July 16, 2010, 10:08:31 AM
Of course.  They're just showing consideration to their competitor, and allowing players a few weeks to realize absolutely nothing has changed for the better so that they can move on in good conscience.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: sam, an eggplant on July 16, 2010, 10:56:29 AM
These jokers still don't have a real trial available and the full game still costs $40.

Their only quasi-trial is a referral from a current player, if such a beast still exists, and is limited to "three days, five hours, or level 7, whichever comes first". Fuck that noise. It needs to be a week with unlimited playtime capped at level 10, including the quest where you get your wings. That's what it would take to get me to try it out.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on July 16, 2010, 11:00:16 AM
Level 10 takes about 4 hours though, what good would a week do you.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: sam, an eggplant on July 16, 2010, 11:05:40 AM
It only takes 4 hours to hit 10? I thought Aion was slower paced than that. That would take longer to download than play. Anyway, then the trial should be level 20, like WoW. If the game grabs them, people won't quit after a week.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on July 16, 2010, 11:16:49 AM
It slows down a bit in the mid 30s and up.  Also it helps that i've done it several times already i guess.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Segoris on July 16, 2010, 11:45:28 AM
I'd still say 4 hours is a pretty high estimate for level 10 once you've done the first area once or twice. I do agree though that there should be a free trial for a week with unlimited time capped at level 10.


I wonder how the pets are going to work though, I see people who buy retail boxes after Sept 7 (or Sept 10 for EU) will get unique pets, but what about the older subscribers? I haven't read anything about them getting pets or them getting the pets that are given to the new players, are they being screwed or not here? Normally I wouldn't care about a pet, but it was mentioned that pets give benefits. I'm sure they get pets, but if the new players get pets that the old players can't get that is pretty messed up.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on July 16, 2010, 12:32:17 PM
New Zikel LOL.  4 elyos dominated servers.  Free transfers are open.

I predict Zikel is Elyos haven thanks to the top legions there and folks transfer for easymode.
Israphel becomes new Asmo haven as all decent legions abandon Zikel so they don't get steam rolled.

Goes about as well as everyone expected.
http://www.aionsource.com/topic/116328-tamat-tries-to-rally-the-troops/
http://www.aionsource.com/topic/116332-so-my-sulfur-thread-was-removed/

Pity Forts seem to be one player generated solution on the new Zikel community's table.
http://www.aionsource.com/topic/116317-intervention/


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on July 16, 2010, 12:45:25 PM
In patch 1.9 they boosted the Balaur(3rd faction) strength so they will take forts more often and with greater power.  Almost daily Balaur will take / attack a fort of the highest influence holder in the abyss.  So this faction does a little to "balance" the forts/influence but for the most part its pretty useless. 

Quote from: http://www.aionsource.com/topic/116328-tamat-tries-to-rally-the-troops/page__st__20__p__2341313&#entry2341313
"What is funnier? Asmos with the help of Tamat attempting to take Sulfur and all the smart Asmos yelling at them in LFG not to so we can get the pvp buff?
or
The dredgion appearing and taking the fort anyways? Seems like if the asmos can't nyerk themselves, the Balaur are ready to nyerk us anyways. Its kinda like on Triniel last week when Elyos had almost all the forts, and asmos only had asteria, and a dredgion came and took Asteria leaving elyos with over 60% influence and asmos with 0%. GG this game hates Asmos end of story."


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Rendakor on July 21, 2010, 08:33:04 PM
Does this game have a free trial yet? Looking around the net I see you can only do a recruit a friend type thing; is that correct?

Edit: Guess I should have read the thread. Anyone able to shoot me a free trial or two? Me and my girlfriend are bored of WoW and looking to try this out.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on July 23, 2010, 06:42:07 PM
Anyone able to shoot me a free trial or two? Me and my girlfriend are bored of WoW and looking to try this out.

I think I can, if you're still looking for one.  Not positive, I just resubbed and there's some clause about having six weeks of play time or something, but I can give it a shot if you're still wondering.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Rendakor on July 23, 2010, 07:17:10 PM
PM sent.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on July 28, 2010, 04:58:13 AM
In case anyone else is really curious, this weekend (July 30 - Aug 2) they're doing a double XP weekend, and all inactive Aion accounts are temporarily re-enabled. (http://na.aiononline.com/board/notices/view?articleID=340&page=) 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on July 28, 2010, 05:34:49 AM
They really made a mess of the game with this server merge and transfer from the past 2 weeks.  After they merged servers and caused a huge elyos to asmos imbalance they opened up transfers so guess what happened?  The already outnumbered Asmodians on some servers left their current servers and transfered to other ones leaving the imbalance even worse.  One server now has higher Asmodian populations while the other 4 are highly Elyos dominated.  Now NCSoft has put a hold on transfers which is about a day late and a dollar short.  How they plan to "fix" this will be interesting because nothing short of a faction transfer can possibly repair this mess.  They do not have enough active Asmodian players to balance out 5 servers, maybe 2 if they are lucky.  Yeah so come back with your friends!!  lol

If you want a little chuckle  http://na.aiononline.com/livestatus/abyss/


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on July 28, 2010, 06:44:15 AM
 One server now has higher Asmodian populations while the other 4 are highly Elyos dominated.

Awesomely, my Asmodean characters were transferred to a server where Asmodeans are getting the shit kicked out of them, and my Elyos characters ended up on the one server where the Elyos are getting the shit kicked out of them.  If I could PvP with any of them, I'd be pissed.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on July 28, 2010, 08:26:41 AM
Well it's basically like I was posting about earlier. No surprise to anyone who has been playing.  The very choices of the servers they had merging together would guarantee domination by one faction.  Instead of having a couple servers with a chance of being competitive their plan to allow unlimited transfers after the server merges destroyed any hope for a competitive server just like everyone playing the game knew would happen.  They set the sail on the failboat themselves and now this game is about to sink. I foresee massive sub drops once FF14 launches.

Their only hope is to allow faction conversion like WoW but they probably don't have any dev control or resources to do this for NA.  I would love to know some metrics on actual active accounts with level 45+ that had been logged in the last month prior to the merges.  Because the public pop stats on the server webpages were always created characters I think.

Well for Asmodians one good thing finally came from all this.  A lot of guilds from Elyos dominated servers were able to create a Asmo dominated server environment where they could take Divine =p


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on July 28, 2010, 08:42:18 AM
FFXIV isn't going to be grabbing subs from any game other than FFXI.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Morfiend on July 28, 2010, 11:03:42 AM
If you want a little chuckle  http://na.aiononline.com/livestatus/abyss/

Good game Aion. Good game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on July 28, 2010, 07:54:52 PM
Any idea on how Turbine's sekret MMO is going? Because I wonder at what point NCsoft goes, "The English-speaking market? Fuck that."

Q2 2010 results will be out in August.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on July 29, 2010, 04:02:50 AM
Any idea on how Turbine's sekret MMO is going? Because I wonder at what point NCsoft goes, "The English-speaking market? Fuck that."

Q2 2010 results will be out in August.

Everyone I know that plays Aion and a lot more are just waiting for new games.  Aion in NA will be dead within a year once all the anticipated games are out startng with FFXIV, then DCU then all the 2011 releases like Tera, GW2 and SWTOR will strip the bulk of the remaining subs.  End of the day NCSoft West has proven they either have 0 control over the game in their market or they are simply clueless as shit. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on July 29, 2010, 08:26:37 AM
Yeah my top 10 on the server Aion guild died pretty much over night, everyone bailed for APB, LOTRO and even Alodds.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on July 31, 2010, 10:45:03 AM
Free weekend for inactive accounts with double XP. So I patched and logged in and found my asmodean character deleted due to server merge. Way to make your former customers want to re-subscribe! (Apparently you had a 2 week period to choose where to send your other faction characters if the server merges made them exist on the same server, but I cancelled my account 3 months ago).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on July 31, 2010, 01:27:44 PM
The sad thing is i thought this game was still pretty decent and mostly balanced (at least on my server).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on July 31, 2010, 08:29:17 PM
The sad thing is i thought this game was still pretty decent and mostly balanced (at least on my server).

Not a single server is balanced right now, 4/5 are heavy elyos and 1/5 is heavy asmo.  With transfers on hold they will likely be like this a while and they dont appear to have any intention of allowing faction transfers. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on August 01, 2010, 08:35:07 AM
Well yeah, i meant before the server transfers. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Rendakor on August 01, 2010, 07:21:16 PM
Is there any way to make both Jump and Flight Ascend work using the spacebar without adding a Shift or some shit? Flying in this game is fucking awkward as hell because you have to use some weird useless key to fly up, instead of spacebar like WoW or CoH.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on August 01, 2010, 10:07:13 PM
Space bar puts you into glide when you are in free flight. I am pretty sure that your jump key is always going to be tied to glide while in flight simply because of how the glide mechanic works as a whole.



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Rendakor on August 01, 2010, 10:28:28 PM
Is glide useful at all? I found it to be annoying to control, so I just unbound the key so I don't glide anymore. I made ascend shift+space, simply because that felt less awkward than F or R or whatever the default was.

So, is it possible to make Jump and Ascend both spacebar?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Pax on August 02, 2010, 12:39:17 AM
I don't think you can assign 2 functions to 1 key and you'd really be better off just getting used to the keymap and gliding. Getting around faster in non flight zones is the least use of glide mode - cheating fears or getting to remote locations like all the mountain chains in Heiron is pretty much only doable via gliding


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on August 02, 2010, 06:51:07 AM
If you run out of flight time if you are good you can glide every few seconds to avoid reaching terminal velocity and survive until you can chug a flight pot.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on August 02, 2010, 01:08:24 PM
I played on Aion Infinity yesterday and it was awesome.

If they had this experience rate for the retail version they might of been more successful.

Quote
1-10 is 2x
11-20 is 5x
21-30 is 10x
30-40 is 15x
40-50 is 20x


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on August 02, 2010, 01:16:07 PM
I played on Aion Infinity yesterday and it was awesome.

If they had this experience rate for the retail version they might of been more successful.

Quote
1-10 is 2x
11-20 is 5x
21-30 is 10x
30-40 is 15x
40-50 is 20x

What is Aion infinity?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on August 02, 2010, 01:31:16 PM
It's a private server.  It's actually Infinite Aion

http://infiniteaion.com/


edit:
I played a few Elyos toons yesterday.  Glad to 16 and a chanter to 12.  I'm going to roll Asmo tonight and see if I can make an Assassin.  I could never settle into a class with this game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Segoris on August 02, 2010, 01:47:37 PM
I believe I'll try that out, how populated is that server?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on August 02, 2010, 05:36:55 PM
It's not crowded but the elyos newbie areas were packed.  This was all on sunday morning and afternoon too.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on August 03, 2010, 12:33:38 PM
I played on Aion Infinity yesterday and it was awesome.

If they had this experience rate for the retail version they might of been more successful.

Quote
1-10 is 2x
11-20 is 5x
21-30 is 10x
30-40 is 15x
40-50 is 20x

Ive also heard(and seen videos) that large scale raids that lag like a mofo in Aion do not on many of the private servers which makes you wonder why it hasnt been fixed yet? 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on August 04, 2010, 06:53:11 AM
I have no idea.  But I'm having fun here.

I played for about 20 minutes last night and leveled my assassin from 14-16 without trying.  I remember those being pain in the ass levels.

Then I said, "Hmm I want to play a cleric" and got one to level 14 in the few hours before I went to bed.

I know nothing about the population over 20 or how the pvp is etc.  I've been just making a bunch of low level toons.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Pax on August 05, 2010, 07:33:45 AM
What is the game like compared to retail, apart from the exp boost?
Judging from their website they are implementing features few steps at a time? Would suck to go into Dredgion and be confronted with a "sorry guys, we haven't added surkanas yet".

On second thought, though...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Draegan on August 05, 2010, 07:50:33 AM
I have no idea, my highest toon is 16.  A few quests aren't working and my Summon Holy Servent spell doesn't work as a cleric.

But I see people LFG adma or something all the time.  I really don't know the end game lingo at all.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on August 05, 2010, 10:20:16 AM
What is the game like compared to retail, apart from the exp boost?
Judging from their website they are implementing features few steps at a time? Would suck to go into Dredgion and be confronted with a "sorry guys, we haven't added surkanas yet".

On second thought, though...

From their website forts arent in which for me is a large part of my entertainment in retail...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on August 05, 2010, 03:39:55 PM
Aion with no forts is completely pointless.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Rendakor on August 06, 2010, 01:31:46 AM
On the real servers, I think I hit the first spot where I just have to grind mobs to advance. I'm a level 18 templar, and I've done all the quests in Altgard except the ones in the Group area (Black Claw Village?), including the level 19 stuff. I've also done a good bit of crafting (one profession leveled to 100) and some harvesting, but I'm still only 3 bars into 18 and not really sure where to go next. I don't even know what the next zone is, level wise, nor if I'm high enough to go yet.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Segoris on August 06, 2010, 08:09:27 AM
If you can't find groups for BC quests/farming, I'd go to Morheim. Otherwise, there is Brusthonin which iirc is a pve only zone, so no Elyos can invade, and mobs start at level 19 or 20. The xp is lower thatn Morheim but it is an option. Just use food+potions and you should be fine.

Keep the weapon up to date and enchanted as high as you can afford, it makes a huge difference.

It's a private server.  It's actually Infinite Aion

http://infiniteaion.com/

Joined this last night, it's enjoyable. The starter area wasn't overly populated, but still had some people on from 11pm-1am cst. I levelled a glad from 1-15 in about 1.5 hrs. The increased drop rate really is just as noticeable as the increased xp. Most of the quests I saw were working, I think in the starter area there was only ~2 out of probably 15-20 that weren't working yet which is pretty good for a private server imo. The skills are automatically learned as you level which is handy.

The only issue I ran into was that some mobs aggro is kind of weird. The aggro radius is a little larger than live, and the mobs are more social (some that shouldn't be). Really, all this meant is that I died twice and had a short run back. Considering the xp rate it's no big deal.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Rendakor on August 06, 2010, 09:19:58 AM
Ok thanks Segoris; how does enchanting work here? Is it another profession I need to learn?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Segoris on August 06, 2010, 09:40:41 AM
It is not skill or craft based at all, anyone can always enchant their own gear. To do so, buy extraction tools and use them on armor/weapons (helmets/rings/neck/accessories can't be extracted or enchanted). You then get an enchantment stone and the item that was extracted is destroyed and the stone can be applied to a weapon or piece of armor. The better quality of the item, the higher level the stone you will receive. It will never be lower than the item it was extracted from.

When enchanting, you want the stones to be higher level than the item you're enchanting, I believe people use stones that are 8-15 levels higher then their items for a great success rate until about level 35 then they use even higher level stones later in the game. The reason for this is that if you try to enchant an item and it fails you lose 1 point of enchantment. So say you succeeded enchanting 3 times in a row, then fail, your item will now only be +2 due to the loss. It can't go lower than it started though, so no negatives. The level of enchantment is next to the name of the item that is enchanted. For example, a sword that has +3 enchantment will read something like "+3 Sword of Stabbity Stabbing."

Check the broker for enchantment stone prices, since a lot of the time the items can be extracted and the stones can be sold for more than the armor/weapon can be vendored or auctioned off for. This is useful for when you find items in the world, find quest pieces you don't want, or when you replace gear. 

Pretty decent run down of enchanting: http://aion.zam.com/wiki/Enchantment_Stone_%28Aion_Item%29


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Rendakor on August 06, 2010, 09:50:56 AM
Oh wow cool, thanks. Didn't know about that at all.

Edit: Does that mean I should be disenchanting excess gear I craft (to try to proc Noble items)? Or can only Green+ quality stuff be disenchanted?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on August 06, 2010, 10:07:34 AM
I'd like to point out that enchanting and manastone socketing comprise about 95% of the reason why i quit this game.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Rendakor on August 06, 2010, 10:20:33 AM
Why?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on August 06, 2010, 10:25:56 AM
I'd like to point out that enchanting and manastone socketing comprise about 95% of the reason why i quit this game.

Agreed this is a horrible part of the game.  THe amoun tof money you can spend due to failures is nothing short of retarded.  They implemented some new potions that "improve" socketing chances which are just as expensive as buying more manastones and its been proven the increased chance is only about 11%, so in other words it works like shit.  I dread everytime I have to socket pvp gear with 6 manastone slots because I know Ill go through a minimum of 50 manastones in the process of trying to get 6 in.  


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on August 06, 2010, 10:44:26 AM
Why?

What shatter said.  Not only do you have a high chance of failure, a failure wipes out all of your successes.  A piece of pvp gear has 6 mana stone slots, a manastone for an assassin was selling for 250k when i quit, each time you slot one the next one has a higher chance of failing, one failure wipes out all six stones.  On a good day of regular play i would make about half a million, it took between 25-100 manastones to fill out one piece of gear.  For enchanting in order to enchant a gold piece of gear you need an enchanting stone about 25 to 30 levels higher than the item, disenchanting an item gives you stones of random level which can be lower than the item you disenchanted.  A failure in enchanting removes one enchant level, it cost around 8 million to buy an enchant stone that had a high chance of working on a max level item, and you still have a chance of not only wasting it but removing an already successful enchant.  This was the real grind in Aion, not leveling, not AP farming, and it was motherfucking insane.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on August 06, 2010, 12:20:05 PM
Costs are higher now actually.  A +5 Atk manastone now is in the +350K range if not higher.  +15 criit are also insanely high.  I pretty much settle for mid level manastones I can buy in large qnty that arent the best but also dont rape my bank which in turn makes me much less frustrated when I fail repeatedly or as I like to think of it...being kicked in the balls by NCSoft. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Rendakor on August 06, 2010, 04:49:27 PM
Oh wow, that is pretty retarded. I haven't messed with manastones so far (I've just been auctioning them), but that sounds painful.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on August 08, 2010, 08:03:54 PM
I thought this was funny.  Apparently NCSoft secretly approached the top 3 elyos guilds on Zikel(heavily elyos populated server) and asked them to transfer to Vaizel(heavy asmo server).  This is of course while transfers are on hold.  So these 3 guilds agreed to move and began to sell spots in their guilds for people to move off the server lol.  Good times....


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Koyasha on August 08, 2010, 08:40:53 PM
If they ever put in the equivalent of blessed enchant scrolls it might not be quite so horrible.  A 'blessed manastone' that doesn't empty all sockets would be reasonable once you've got several sockets filled.  A blessed enchant stone that won't knock your existing enchant down by 1 would also be nice once you get the enchant level on something up pretty high.  I +10'd a few things but never anything over 30th level, cause the enchant stones at that point got crazy expensive.

-Blessed enchant scrolls, for those unfamiliar with Lineage II, would be enchant scrolls that didn't strip the enchantments when they failed.  They still had the same failure chance, but unlike a non-blessed scroll, you wouldn't lose previous levels of enchanting on the item.  This was even more significant there because failing a single enchant with a non-blessed scroll knocked all enchants off of it.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on August 09, 2010, 10:02:57 AM
I thought this was funny.  Apparently NCSoft secretly approached the top 3 elyos guilds on Zikel(heavily elyos populated server) and asked them to transfer to Vaizel(heavy asmo server).  This is of course while transfers are on hold.  So these 3 guilds agreed to move and began to sell spots in their guilds for people to move off the server lol.  Good times....

Even more hilarious is how those 3 guilds even before they poach people would most likely dominate the new Vaizel by themselves.

Hopefully NCSoft can at least manage to keep enough people playing for one server to help subsidize Garriot payouts =p
http://www.escapistmagazine.com/news/view/102467-Lord-British-Wins-Big-Over-NCSoft

I honestly seeing this game dying almost completely by the holiday season. There are clearly less people playing now thanks to all this server nonsense and it's only going to take more hits as time goes on.  Then all the pve folks will bail when something new is out.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on August 09, 2010, 10:15:41 AM
I know a lot are going to FFXIV next month.  At this point many of their subs just want to move onto something new.  If SWTOR, Tera and GW2 all came out today Aion would have 0 people logging in lol. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ghost on August 09, 2010, 10:20:00 AM
I know a lot are going to FFXIV next month.

I moved on to FFXIV quite quickly............ :awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on August 09, 2010, 06:58:35 PM
The thing about this whole server shit is that they tried to do too much at once. Doing a merge was not a bad idea (though they should probably have tried a 2:1 merge of selected servers instead of a 4:1) but making unlimited free character transfers right away too was just wacky.

Add to it all the BS from early on with the botting and RMT spam which turned off a lot of people and the totally obvious lack of any ability for NCWest to change the game to better reflect the customers in the US and EU boned the game.

I liked the mechanics and gameplay a lot. The amount of grind really didn't even bother me as much as the abyssmal drop rates and fucked up manastone/enchant systems. I am sure that NCSoft Korea will look at this and say "well, the NA/EU game sold enough boxes and subs to make a minor profit so we did good!" though.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on August 09, 2010, 11:23:15 PM
NCsoft would be anything but happy with seeing Aion tank in EU / NA. For a while there they thought they'd managed to build a game that spanned the divide and make them money in both Korea and NA / EU.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on August 10, 2010, 05:53:45 AM
If every new MMO they launch here is half as grindy as the last they should have a decent game sometime in the next 50 years


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on August 11, 2010, 05:48:58 AM
http://news.mmosite.com/content/2010-08-10/aion_set_up_an_overseas_dev_team_for_more_localized_content.shtml (http://news.mmosite.com/content/2010-08-10/aion_set_up_an_overseas_dev_team_for_more_localized_content.shtml)


" To offer better game services in the overseas markets, NCsoft has decided to set up an overseas development team for its online game Aion. The team is expected to collect overseas players' opinions and suggestions, so as to offer different operation services in different countries.

As Lee Ji Ho, leader of Aion's overseas development team, said in the interview with the Japanese site 4gamer.net, Aion provides different countries in the world with the same game content till its 1.9 patch. But with view to the difference among different countries, Aion will present different versions starting from its 2.0 update.

Mr. Lee has made deep researches on the preferences of the players in different countries, and compared the PvP elements. It shows that players in Europe prefer PvP and fortress wars, while those in Japan don't show much interest in PvP. Meanwhile, many people in America like playing games alone. They prefer to enter the game to do quests and quit the game after a short while. Compared to South Korea, Japan and America have more players who like quests better.

According to Mr. Lee, the overseas versions will set higher quest EXP gains and fewer death EXP losses than the Korean version. In Aion 2.0, the overseas players will not only enjoy a higher item drop rate after killing bosses, but also experience more convenience in many fields. "



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on August 11, 2010, 06:03:28 AM
Probably too little too late.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: 01101010 on August 11, 2010, 06:03:34 AM
http://news.mmosite.com/content/2010-08-10/aion_set_up_an_overseas_dev_team_for_more_localized_content.shtml (http://news.mmosite.com/content/2010-08-10/aion_set_up_an_overseas_dev_team_for_more_localized_content.shtml)


" To offer better game services in the overseas markets, NCsoft has decided to set up an overseas development team for its online game Aion. The team is expected to collect overseas players' opinions and suggestions, so as to offer different operation services in different countries.

As Lee Ji Ho, leader of Aion's overseas development team, said in the interview with the Japanese site 4gamer.net, Aion provides different countries in the world with the same game content till its 1.9 patch. But with view to the difference among different countries, Aion will present different versions starting from its 2.0 update.

Mr. Lee has made deep researches on the preferences of the players in different countries, and compared the PvP elements. It shows that players in Europe prefer PvP and fortress wars, while those in Japan don't show much interest in PvP. Meanwhile, many people in America like playing games alone. They prefer to enter the game to do quests and quit the game after a short while. Compared to South Korea, Japan and America have more players who like quests better.

According to Mr. Lee, the overseas versions will set higher quest EXP gains and fewer death EXP losses than the Korean version. In Aion 2.0, the overseas players will not only enjoy a higher item drop rate after killing bosses, but also experience more convenience in many fields. "



No offense or anything, but this is the type of shit you do BEFORE release - unless Aion 2.0 is release and we've all been beta duped thus far. Glad I got out when I did...


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on August 11, 2010, 06:21:32 AM
I thought it was funny they chose a Korean guy to decide whats best in other markets because you know....those Korean guys at NCSOft have done such a good job of that so far lol


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Mrbloodworth on August 11, 2010, 06:32:02 AM
It's a private server.  It's actually Infinite Aion

http://infiniteaion.com/

That was quick.  :ye_gods:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ajax34i on August 11, 2010, 02:01:04 PM
According to Mr. Lee, the overseas versions will set higher quest EXP gains and fewer death EXP losses than the Korean version. In Aion 2.0, the overseas players will not only enjoy a higher item drop rate after killing bosses, but also experience more convenience in many fields. "

Sucks to be Korean I guess.  I wonder what their reaction is at reading that.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on August 11, 2010, 02:14:05 PM
None of that will make a difference if they don't completely change the manastone/enchanting mechanics.  Everything else was slightly harsh but not horrible.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on August 11, 2010, 03:45:08 PM
None of that will make a difference if they don't completely change the manastone/enchanting mechanics.

Will it make a difference, yes.  A lot of us didn't even make it to the manastone grind because the XP curve is ludicrous.

Will it fix everything, probably no.  But if they can fix the XP I'll at least give them a shot.  They've boosted XP before, though, and it wasn't very much.

Sucks to be Korean I guess.  I wonder what their reaction is at reading that.

Probably similar to the Americans and Europeans who level before the boost is implemented: "this PROOVES how hardcore and awesome we are!"


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on August 11, 2010, 04:38:40 PM
Once they added the double exp weekends the levels just flew by really. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Count Nerfedalot on August 11, 2010, 06:02:12 PM
http://news.mmosite.com/content/2010-08-10/aion_set_up_an_overseas_dev_team_for_more_localized_content.shtml (http://news.mmosite.com/content/2010-08-10/aion_set_up_an_overseas_dev_team_for_more_localized_content.shtml)

...those in Japan don't show much interest in PvP.


say what?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: sam, an eggplant on August 11, 2010, 06:36:41 PM
Sucks to be Korean I guess.  I wonder what their reaction is at reading that.
I imagine they're laughing uproariously at the weiguk pussies.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on August 11, 2010, 06:38:23 PM
Once they added the double exp weekends the levels just flew by really. 

Double the what now?  Is that a regular thing?  I thought it was a special event.  If that's going on every weekend, yeah, disregard my previous post.  XP boost would be kind of pointless if we're already getting double every weekend.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on August 11, 2010, 06:55:38 PM
Once they added the double exp weekends the levels just flew by really. 

Double the what now?  Is that a regular thing?  I thought it was a special event.  If that's going on every weekend, yeah, disregard my previous post.  XP boost would be kind of pointless if we're already getting double every weekend.

It has been going on approximately once every 3 weeks since February. Works for tradeskills too, which is another part of the game that needs a swat with the "fuck you NCSoft" stick.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Rendakor on August 11, 2010, 07:00:58 PM
I didn't find the crafting too terrible to level up, although the fact that it's a pure money sink to grind writs or whatever is pretty annoying. The gathering skills, on the other hand, can go fuck themselves. Who the fuck thought it would be cool to make Flight-only harvestable nodes when you can only fly for 1m at a time? And to give them a separate skill you have to grind so you can't just harvest shit without risking death...  :mob:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on August 11, 2010, 08:28:55 PM
I thought it was funny they chose a Korean guy to decide whats best in other markets because you know....those Korean guys at NCSOft have done such a good job of that so far lol

NCsoft is a Korean company who doesn't trust NCsoft West to do more than tie their own shoes.

Aion launched well in EU / NA. Lots of comments that the initial game was good, but it isn't holding onto players.

Launching into different markets with different cultures is difficult, but companies all over tend to underestimate the challenges.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on August 12, 2010, 05:49:56 AM
I thought it was funny they chose a Korean guy to decide whats best in other markets because you know....those Korean guys at NCSOft have done such a good job of that so far lol

NCsoft is a Korean company who doesn't trust NCsoft West to do more than tie their own shoes.

Aion launched well in EU / NA. Lots of comments that the initial game was good, but it isn't holding onto players.

Launching into different markets with different cultures is difficult, but companies all over tend to underestimate the challenges.

I expect these type of errors from a new company but not one thats had games launched in multiple markets for many years already.  I mean, how many MMO's does NCSoft have/had under their belt in more then 1 region?  I guess the point is they should already know what the NA market wants / needs and what they launched in Aion was in many ways the exact opposite of what should of been.  A year later, they are only now realizing this enough to do something about it?  Clearly the pocket book speaks louder then the player base. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on August 12, 2010, 09:15:47 AM
Once they added the double exp weekends the levels just flew by really. 

Double the what now?  Is that a regular thing?  I thought it was a special event.  If that's going on every weekend, yeah, disregard my previous post.  XP boost would be kind of pointless if we're already getting double every weekend.

It has been going on approximately once every 3 weeks since February. Works for tradeskills too, which is another part of the game that needs a swat with the "fuck you NCSoft" stick.

Before that it was once every other week, in January they lowered the exp curve though.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on August 12, 2010, 09:17:53 AM
DBL XP weekends rare occur anymore.  They are about every 5-6 weeks now as they felt they could phase them out with 1.9. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on August 12, 2010, 12:17:41 PM
http://na.aiononline.com/pets/

Pets for xpac.  Free expansion but for $40 you can buy a box version and get 2 pets(one with 12 inv spaces) :P  Also states that the pets can be acquired in game and the C-Store and while details arent fully available yet, wanna bet the coolest pets that are most useful are in the Cstore :P

"Pets confined to fetching the morning paper and performing crowd pleasing tricks are now a thing of the past. The upcoming free expansion Aion: Assault on Balaurea introduces an entirely new pet subsystem to explore. You will have access to functional pets capable of storing goods, assisting with crafting, acting as guardians by alerting their masters to nearby enemies, and of course those simply designed to make their masters look good.

The pets system will continue to develop and evolve moving forward, but we’re looking at five pet types to start out with:


Companion – Adventure with their owner throughout Atreia
Signal – Alert their owner to the presence of enemy players
Pack – Expand their owner’s inventory
Fortune – Produce items for their owner after being well-fed
Purebred – Provide their owner with multiple functions at once


You’ll have 100 dedicated pet slots available to populate, but can only own one of each type, and are only capable of summoning one pet at a time. You will retain features such as inventory space increase even while the pet providing the feature is put away. The pets you own can be given names, and these names are not unique, which will allow you to choose names freely and make changes whenever you so desire. And as a special treat, a new type of pet emote will trigger unique animations for each type of pet (watch out Westminster Kennel Club, there’s a new set of tricks to teach those old dogs). 

There will be different ways to get your hands on these pets, including buying them from in-game merchants or the NCStore, getting them as quest rewards, item drops, or through special promotional events.


Aion: Assault on Balaurea is a free expansion, but there will also be a new boxed version with an upgraded client preloaded available for purchase (MSRP $39.99). To celebrate the release of Aion: Assault on Balaurea, those who purchase the expansion will receive an adorable Speckled Ailu pet (it’s much like a panda). Some retailers will for a limited time also offer an exclusive Companion pet along with the Speckled Ailu."


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Ard on August 12, 2010, 12:24:16 PM
So lemme get this straight.  The expansion is free, but if you spend $40, you get two pets?  Am I missing something, or is NCSoft now completely off their rocker?

edit:  and as my wife just pointed out, it's also a repack for new players, but still, if your only new perk is two pets, the expansion is free, and the current retail version can be found for $30 or less, wtf?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on August 12, 2010, 12:34:52 PM
Yup, you basically get a boxed version of the game(original and xpac) although if you currently play the xpac is free.  So the $40 for existing players is basically for 2 pets, one of which adds 12 inv slots and the second (depending on where you order from) probably doesnt do anything lol. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on August 12, 2010, 06:26:16 PM
I expect these type of errors from a new company but not one thats had games launched in multiple markets for many years already.  I mean, how many MMO's does NCSoft have/had under their belt in more then 1 region?  I guess the point is they should already know what the NA market wants / needs and what they launched in Aion was in many ways the exact opposite of what should of been.  A year later, they are only now realizing this enough to do something about it?  Clearly the pocket book speaks louder then the player base. 

To date, NCsoft's failures (TR, AA) in NA/EU outshine its successes (GW, CoH/V).

Some senior people at NCsoft obviously had (have?) a dream of one MMO that has a large player base over multiple regions, ala WoW. That dream hasn't yet come true and I don't know enough about Blizzard's regionalisation process for Asian markets to really have a stab at why WoW picks up significant numbers of Asian region players while Aion struggles to hold on to NA / EU players in numbers. Maybe WoW has the content that appeals to all levels of players whereas Aion's content is more limited in its appeal.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Rendakor on August 12, 2010, 07:59:28 PM
Just a guess but...

Asian player picks up WoW, goes "Hey this is easy!"  :awesome_for_real:

NA player picks up Aion, goes "Fuck, this shit is annoying"  :uhrr:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on August 13, 2010, 01:00:50 AM
So lemme get this straight.  The expansion is free, but if you spend $40, you get two pets?  Am I missing something, or is NCSoft now completely off their rocker?

edit:  and as my wife just pointed out, it's also a repack for new players, but still, if your only new perk is two pets, the expansion is free, and the current retail version can be found for $30 or less, wtf?

Actually, I found when I was playing Aion that the vast majority of players I knew still playing 6 month out would pay 40 bucks for the magazine sub to get character customization options. More than half the people I knew still playing when the magazine sub thing came out bought the 40 dollar 12 issue subscirption to get the pink wings and/or the black and white dyes.

If they are still playing at 2.0 they will gobble the 12 inventory slots up like it is nothing at all.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Segoris on August 13, 2010, 08:40:01 AM
Overall, I like this pet system. It's taking an accessory and making it useful. While it's not the first time this has been in a game, it is still nice to see more than the cosmetic pet and pet class only style pets being used. I'm not a fan of the $40 for two pets crap, but as long as the function of the pet is still available from other pets and only the avatar of the pet is exclusive I don't mind it so much.

Quote
Fortune – Produce items for their owner after being well-fed

Magical digestive tracks :oh_i_see:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lantyssa on August 13, 2010, 09:02:55 AM
It works for coffee.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on August 13, 2010, 09:56:13 AM
This is NCSoft, we already know that pet will shit out nothing of real value....ever. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on August 14, 2010, 07:56:48 AM
And what do you know? The NCsoft financials for Q1 2010 are out.

Aion earned about US$62.5m in Q1 2010, down from about US$78.8m in Q4 2009. That covers both Aion in South Korea and Aion in the Western markets.

Q2 2010 sees Aion earn about US$52.6m, about a 16% decline in revenue from last quarter from all markets. At a glance it isn't clear exactly which markets are causing this - it would appear that whatever NCsoft is losing from Aion is being picked up elsewhere. However, Aion continues a downward slide.

Quickly looking at the quarterly report (http://www.ncsoft.net/global/ir/quarterly.aspx) sees the main stories as Lineage 1 still doing great things for NCsoft's bottom line (something about microtrans?) and that Richard Garriott's payout ate up probably 50% of NCsoft's income for the quarter.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: rk47 on August 14, 2010, 10:13:46 AM
 That faked resignation letter while he was in space plot is out of this world. I still can't believe NCsoft think they can get away with it.

:awesome_for_real:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: hyuu on August 14, 2010, 01:36:44 PM
That faked resignation letter while he was in space plot is out of this world. I still can't believe NCsoft think they can get away with it.

:awesome_for_real:

You'd be surprised at what illegal and immoral things people do to take over a failing MMO.  :wink: :wink: :cry:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Lianka on August 14, 2010, 03:43:13 PM
uh huh


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on August 14, 2010, 10:02:36 PM
I still can't believe NCsoft think they can get away with it.

There's likely a very good reason why some very senior NCsoft West people suddenly got demoted around the time the lawsuit started.


Title: Re: Aion Chinese Open Beta - now with English!
Post by: billy10388 on August 19, 2010, 02:12:16 AM
This torrent might have good speed (3.2 MByte/s - atleast from Sweden):

http://isohunt.com/torrent_details/71349789/aion?tab=summary

No, it's not a pain in the ass. It took me ten minutes to register and, eeeerrr, verify my age.

PS.
I don't think Chinese ID are illegal to spread, just unethical. Like many other countries' IDs, they're just numbers computed from birthdate, birth place, gender and so on. Not sure however, so at your own risk. :why_so_serious:
Such a very amazing link!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 02, 2010, 06:41:06 AM
http://forums.aiononline.com/na/showthread.php?p=373492#post373492

"As you may have heard, we’re making a few changes to the rifting system with Assault on Balaurea. These changes are based off feedback that we’ve received in the past, and although we cannot go into much specific detail about the change percentages we wanted to make sure that everyone is aware that these changes have been made so you can experience them firsthand when Assault on Balaurea launches next Tuesday.

Part of the changes coming with Assault on Balaurea is that guards from Sanctum and Pandemonium have been re-deployed to protect their lands from enemy invaders. These protective guards will make it more challenging for rifters to move around. Another change that has been made is the installation of protective shields powered by Aether that will protect Asmodians in Morheim and Beluslan and Elyos in Eltnen and Heiron. These protective shields will make it more difficult for a rifting assailant to murder helpless Daevas on their home turf. Even with these changes, rifting will still be fun gameplay mechanic for the attacker, and much for fair for your unsuspecting target."


So basically they nerfed rifting.  Its not techincally a shield or buff, its a permanent dmg reduction that players in their homeland always have so its much harder to be ganked by rifters that enter their homeland.  IMO a good change since twinking/rifting has become a huge problem. 


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on September 02, 2010, 07:39:16 AM
Just think, had they made some of the changes that they keep talking about being asked for by their customers 6 months ago, they might actually have a decent customer base to be excited about their 2.0 patch/expansion!



Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Outlawedprod on September 25, 2010, 09:05:14 AM
Only CM  whose name I can recall from when I was playing.
Andrew “Tamat” Beegle  has left.
http://na.aiononline.com/board/notices/view?articleID=392

This is probably a shop but one of my friends who is still active linked me this fine image he saw posted around:
(http://img833.imageshack.us/img833/9453/realprofessional.jpg)


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on September 25, 2010, 09:27:48 AM
Seeing as their expansion was released almost a month ago and no one ever posted on this thread about it, you can safely assume that no one here cares at all about the game (and few if any are still playing it).


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Shatter on September 25, 2010, 08:56:09 PM
The expansion came out < 3 weeks ago or so.  Ive enjoyed it so far, it adds more decent PvE content but the pvp is lacking still largely due to the server imbalances.  With this expansion they've made it a fairly solid PvE game though.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Soukyan on September 25, 2010, 09:32:50 PM
The expansion came out < 3 weeks ago or so.  Ive enjoyed it so far, it adds more decent PvE content but the pvp is lacking still largely due to the server imbalances.  With this expansion they've made it a fairly solid PvE game though.

"Seeing as their expansion was released almost a month ago and no one ever posted on this thread about it, you can safely assume that no one here cares at all about the game (and few if any are still playing it)."


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: waffel on October 09, 2010, 01:47:53 AM
So um question....

Uh.... why doesn't this game have a trial...?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: WindupAtheist on October 09, 2010, 02:24:17 AM
How's that Garriot lawsuit coming along anyway? I'm kinda hoping Lord British takes NC to the cleaners and then spends the money building a mountain fortress shaped like his own head or something.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Sir T on October 09, 2010, 04:51:31 AM
He won it back in July.

http://www.gamepron.com/news/2010/07/29/garriott-wins-28-million-lawsuit-against-ncsoft/


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Rendakor on October 09, 2010, 10:38:10 AM
So um question....

Uh.... why doesn't this game have a trial...?
It has one, you just have to get a current subscriber to send it to you.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Chimpy on October 09, 2010, 10:41:00 AM
And it only lasts for 7 total levels or 3 total hours of gameplay!


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Minvaren on February 22, 2012, 01:35:11 PM
Apologies for the necro, but...

Going F2P this spring with patch 3.0 (http://truly-free.aiononline.com/truly-free/index.php)

...anyone keeping a list of what's not F2P at this point?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: taolurker on February 22, 2012, 01:39:43 PM
You should've bumped the Aion joins the F2P Market (http://forums.f13.net/index.php?topic=21663.0) instead of this one.

I almost did about 5 hours ago, but didn't think people would care enough about another announcement that it is "happening" with very little in the way of details.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: luckton on February 22, 2012, 01:40:22 PM
Apologies for the necro, but...

Going F2P this spring with patch 3.0 (http://truly-free.aiononline.com/truly-free/index.php)

...anyone keeping a list of what's not F2P at this point?

Ultima
Dark Age of Camelot
Warhammer Online
EVE
Asheron's Call

I think that's about it, but I'm sure I missed one or two.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Setanta on February 22, 2012, 10:21:13 PM
Apologies for the necro, but...

Going F2P this spring with patch 3.0 (http://truly-free.aiononline.com/truly-free/index.php)

...anyone keeping a list of what's not F2P at this point?

Ultima
Dark Age of Camelot
Warhammer Online
EVE
Asheron's Call

I think that's about it, but I'm sure I missed one or two.

EvE is still subscription. ISK for Plex doesn't really count as F2P


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: luckton on February 23, 2012, 12:56:30 AM
EvE is still subscription. ISK for Plex doesn't really count as F2P

...anyone keeping a list of what's not F2P at this point?

 :oh_i_see:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: ajax34i on February 23, 2012, 03:09:53 AM
WoW and SWTOR are also not F2P at this point.   :grin:

EDIT:  Rift too?


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: luckton on February 23, 2012, 05:55:42 AM
WoW and SWTOR are also not F2P at this point.   :grin:

EDIT:  Rift too?

True enough...my list was more of a list of games that 'should' be F2P at this point, based on age and quality  :grin:


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Threash on February 23, 2012, 07:44:49 AM
Only a video of the person who came up with the item enchanting and socketing system being tortured and killed would get me to try this game again.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Dren on February 23, 2012, 09:09:04 AM
NOT f2p additional:

Gods and Heroes: Rome Rising (on Steam and surprising because....what the hell is it?)
Vanguard (on Steam anyway)
GW1 (arguably not MMO, nor sub, but it isn't free and requires online multiplayer play)

If I can remember this come Spring, I'll try it.  If they go Steam it is guaranteed, but they probably won't.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: Kail on February 23, 2012, 05:08:04 PM
Is this supposed to include NA this time?  Last I heard it was EU only.  If they tone down the grind, I'll be there, but some actual details would be nice.


Title: Re: Aion (Open Beta, Launch Day Info too!)
Post by: UnSub on February 23, 2012, 08:06:17 PM
NOT f2p additional:

Gods and Heroes: Rome Rising (on Steam and surprising because....what the hell is it?)

True, not F2P, but they dropped the sub fee and the cost for the client is $10. The plan appears to be to move it F2P, if Heatwave survives long enough to do so.

And even then G&H isn't going to cut it as a F2P title.