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Topic: Aion (Open Beta, Launch Day Info too!) (Read 1117065 times)
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Morfiend
Terracotta Army
Posts: 6009
wants a greif tittle
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Fuck, I hate that English voiceover. This is a low blow. I loved the original alienish casting sounds. I strongly hope there will be an option to have it back.
I decided I could never play a Priest after hearing their horrible new casting vocal.
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ghost
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You can't just turn the volume down and listen to some music?
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Nissl
Terracotta Army
Posts: 32
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At least they add an option to mute voices in 1.5. I've kind of come to like my character's current voice though, it reminds me of Street Fighter.
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Draegan
Terracotta Army
Posts: 10043
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Isn't that rip from Sailor Moon dub?   Don't ruin it for all the trolls in this thread. If I have to grant that you find a game without a single new feature (that I can see) is fun then you have to grant me that the tagging system is a gamebreaker for me.
And you are making me hate the game when I'd rather just keep it in shrugging of shoulders with a yawn territory. Fucking Aion fans...
You're being obtuse. I'm only arguing that if someone is willing to grief you, any tagging system is vulnerable to the griefing. As far as me making you hate the game, just stop reading the thread. If I'm a "fucking Aion fan" then you're a "fucking jackass". Now that is settled, please to be not clicking on this thread. Ive opted to roll a femtoon for this game since any mantoon will be shemale anyhow
The male toons can be anything you want them to be. Here's my "dwarf" looking character:
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« Last Edit: August 04, 2009, 11:06:00 AM by Draegan »
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Nissl
Terracotta Army
Posts: 32
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The actual voices are awful anyway. I really don't think they could sound less enthusiastic if they tried.
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Koyasha
Terracotta Army
Posts: 1363
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Not to mention you can kinda feel them trying to figure out how to pronounce it.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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Ehh, so they took NA people to re-record made up words that aren't in any actual language? That seems about as pointless as it goes...
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DLRiley
Terracotta Army
Posts: 1982
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I was half expecting kamayamaya 
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Ard
Terracotta Army
Posts: 1887
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I should have stopped reading pages ago. If I had, I wouldn't have finally jumped off the fence and preordered, and wouldn't need to shake my fist at you all now.
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DLRiley
Terracotta Army
Posts: 1982
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I considered getting front row seats but the lack of arena and the fact that lineage 2 devs are still making this game, pretty much saved me from stepping on poop.
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Draegan
Terracotta Army
Posts: 10043
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You're just trying to hard now.
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Simond
Terracotta Army
Posts: 6742
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That link was just as funny when I had to explain it in the FoH forums.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Lantyssa
Terracotta Army
Posts: 20848
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Ehh, so they took NA people to re-record made up words that aren't in any actual language? That seems about as pointless as it goes...
A lot of the names, Asmodian side at least, are Norse and similar Scandinavian ones. They're not that hard. Sjofn and Signe are both easily pronouncable, for example.
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Hahahaha! I'm really good at this!
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01101010
Terracotta Army
Posts: 12007
You call it an accident. I call it justice.
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I considered getting front row seats but the lack of arena and the fact that lineage 2 devs are still making this game, pretty much saved me from stepping on poop.

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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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amiable
Terracotta Army
Posts: 2126
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I considered getting front row seats but the lack of arena and the fact that lineage 2 devs are still making this game, pretty much saved me from stepping on poop.
 I don't see why folks do not like battlegrounds/scenarios. They are a way to get a quick PvP fix when you don't have hours to play. It only becomes problematic when that is the ONLY thing to do.
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DLRiley
Terracotta Army
Posts: 1982
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I considered getting front row seats but the lack of arena and the fact that lineage 2 devs are still making this game, pretty much saved me from stepping on poop.
 I don't like world butt fuck.
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Segoris
Terracotta Army
Posts: 2637
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I considered getting front row seats but the lack of arena and the fact that lineage 2 devs are still making this game, pretty much saved me from stepping on poop.
 I don't see why folks do not like battlegrounds/scenarios. They are a way to get a quick PvP fix when you don't have hours to play. It only becomes problematic when that is the ONLY thing to do. They take away the excitement out of pvp/rvr (thrill of the hunt, granted there has to be a population to hunt). I don't like knowing my enemy is locked in a cage with me, I want to find, chase, and kill other players. I want to get blind sided and have to overcome the poor situation I'm now in because my enemy got the jump on me. Also, I don't like that the balance between world pvp and instances has been pure shit. World pvp dies when instancesd pvp is also available due to them being the more efficient way to earn ranks/gear/exp (in games that I've played that had both that is). If there was a good balance and it allowed greater rewards in world pvp to make up for the instant pvp in instances I would have no problem with them. Additionally, I consider instanced arenas different then instanced battlegrounds, they're little more then a glorified multi person duel and has been done even worse then instances. I absolutely love things like the STV and Dire Maul Arenas in WoW (best example of an open arena), enter at your own risk sort of thing and try to survive. Those are arenas.
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DLRiley
Terracotta Army
Posts: 1982
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You like fucking people in the ass, good for you. Personally I like to know that when I fight someone I won or lost because of skill 99% of the time and not 1% of the time.
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Simond
Terracotta Army
Posts: 6742
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Arenas don't take skill, they take FOTM classes + rote repetition of "Class A therefore spam abilities 1, 2, and 4". They're the worst type of PvP there is.
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"You're really a good person, aren't you? So, there's no path for you to take here. Go home. This isn't a place for someone like you."
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Hindenburg
Terracotta Army
Posts: 1854
Itto
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Come on now, be fair, that's not entirely true. They do take a certain amount of skill, problem is that pillar humping and the fight avoidance required to take a few sips of water looks very very boring, but is by no means easy.
Also, lower latency. It's not a requirement, but sure as fuck helps.
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"Who uses Outlook anyway? People who get what they deserve, that's who." - Ard.
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Register
Terracotta Army
Posts: 133
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Any mob worth getting loot from is done in a group where as a healer or a tank will have the dps to back them up. I played a cleric all weekend long. I had no issues. If you have someone following you around fucking with you, no sort of different tagging system is going to stop them from doing so.
No one has brought up any game changing terrible design features. Tagging system? It's shitty both ways if someone wants to fuck with you. It doesn't happen very often anyway.
I take it that leveling is still more or less done solo right? The picture I have in mind was leveling mobs being kill stolen, and quest mobs being kill stolen from non dps classes because the game allows it. And the people who do it doing so because it's convenient, it's easy, and they get rewarded for it - loot from stolen mobs, quest credit for stolen quest mobs etc (as opposed to true griefers who would do anything to create grief for others at no gain to themselves). It might be an issue with more players flooding a single zone (game launch) or it might not be as much of an issue over time (except for quest mobs, unless they spawns super quick). But I see this design as worse than existing tagging systema (in say Wow), and I am thinking that newer MMOs should be improving upon existing systems instead of going the other direction downhill. You could probably be correct that there are other things that need griping, much more than the tagging system. Personally I have not tried Aion, and am lurking in this thread to see if there are any reasons for me to try it when it launches.
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DLRiley
Terracotta Army
Posts: 1982
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Arenas don't take skill, they take FOTM classes + rote repetition of "Class A therefore spam abilities 1, 2, and 4". They're the worst type of PvP there is.
I have no problem with people ragging on arenas when at best they spent their time dicking around in the WoW arenas (which is where 99% of arena complaints come from). Its also sad that the mmo industry as a whole can't figure out how to make instances fights between even teams as fun as say tf2's orange x server (which is the lowest quality both in fun and competition as far as tf2 is concerned). I personally would rather spend 5 minutes in a badly balanced arena then 1 hour "hunting (which is the equivalent of 5 minutes of arena action)" in world pvp. Personally my experience with arena's come from Guild Wars, I'm not going to bother defending the inferior crap out there.
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Koyasha
Terracotta Army
Posts: 1363
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I don't see why folks do not like battlegrounds/scenarios. They are a way to get a quick PvP fix when you don't have hours to play. It only becomes problematic when that is the ONLY thing to do.
They take away the excitement out of pvp/rvr (thrill of the hunt, granted there has to be a population to hunt). I don't like knowing my enemy is locked in a cage with me, I want to find, chase, and kill other players. I want to get blind sided and have to overcome the poor situation I'm now in because my enemy got the jump on me. Also, I don't like that the balance between world pvp and instances has been pure shit. World pvp dies when instancesd pvp is also available due to them being the more efficient way to earn ranks/gear/exp (in games that I've played that had both that is). If there was a good balance and it allowed greater rewards in world pvp to make up for the instant pvp in instances I would have no problem with them. Additionally, I consider instanced arenas different then instanced battlegrounds, they're little more then a glorified multi person duel and has been done even worse then instances. I absolutely love things like the STV and Dire Maul Arenas in WoW (best example of an open arena), enter at your own risk sort of thing and try to survive. Those are arenas. This, and because they're instanced so they're meaningless (win or lose, everything resets), because they're "fair" in that you and your enemy have equal numbers, at least, and are always ready and watching for each other, because losers usually get some kind of prize even for losing. They are, pretty much, all the bad parts of pvp concentrated into a convenient, un-fun system that tends to be the most efficient way to gain whatever one gains in pvp, such as points or gear. I finally had a chance to pvp some via the rift system, even though I didn't make it to 25. It was fun and seemed well-done. I traveled to the enemy zone and hunted around for enemies. Did it both alone and in a group. The group fought and killed a few passers-by on the road until we ended up in front of the enemy safe area, and the enemies got together and made some attacks against us. We won some, lost some. Later I came back alone and sneaked around some, hunting people. Killed a few people that were wandering around alone, got jumped by two that managed to sneak up on me despite being alert for enemies, but still defeated them, and finally died when I attacked a group of three that I thought was only two. Later, I was grinding mobs in my own area when some of the people I killed came along and got the drop on me. I came back and defeated them two-on-one, then a short while later they came back in a group of four and I lost and decided to move on to a different part of the map rather than face them again. I should note that the reason I was winning so much was because my enemies seemed to be bad, not that I'm playing some overpowered class (although my class definitely seems overpowered in pve, I seem to be able to be shut down reasonably well by enemies who know what they're doing in pvp). One of the ones I fought two-on-one was a templar, capable of stunning, but he never ever used his stun at the correct moment to prevent me from healing myself. Arenas take away most things that were fun about that experience because of their preplanned setup, "fair" fights, and meaninglessness. Yeah, the meaninglessness is just a perception, but it's an important one. My fights were meaningless too, since they weren't in assault or defense of an objective, but the fact that they took place in the "real" world and not some instanced battleground or arena where teams are artificially set up to fight each other in some absurd minigame is very important for my perception of the fights having significance. It's also important to that concept that if I win, someone must lose, and that loss should have more meaning than respawning in 30 seconds none the worse for wear. If I am good, I gain points and they lose them. If I am bad, I lose them and they gain them. Significant. These all may be things some of you despise about pvp, but they're exactly what I like about it and any pvp without them is vastly inferior to me.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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Segoris
Terracotta Army
Posts: 2637
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You like fucking people in the ass, good for you. Personally I like to know that when I fight someone I won or lost because of skill 99% of the time and not 1% of the time.
Clearly that is exactly what I said, I like butt fucking people in games. I can't stand winning through me and/or my group playing better then my opponent(s) That is what that entire post meant, why didn't I just condense my post down to what you said? Oh wait, I know, it's because there is more to the post then the first two sentences, imagine that.  Arenas don't take skill, they take FOTM classes + rote repetition of "Class A therefore spam abilities 1, 2, and 4". They're the worst type of PvP there is.
I have no problem with people ragging on arenas when at best they spent their time dicking around in the WoW arenas (which is where 99% of arena complaints come from). Its also sad that the mmo industry as a whole can't figure out how to make instances fights between even teams as fun as say tf2's orange x server (which is the lowest quality both in fun and competition as far as tf2 is concerned). I personally would rather spend 5 minutes in a badly balanced arena then 1 hour "hunting (which is the equivalent of 5 minutes of arena action)" in world pvp. Personally my experience with arena's come from Guild Wars, I'm not going to bother defending the inferior crap out there. To each their own. Though, I can't even remember the last time I roamed for 1 hour and didn't find more then 5 minutes of fighting in a thriving MMO.
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Threash
Terracotta Army
Posts: 9171
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God damnit i so hate to agree with DL but world pvp just plain sucks unless you are a stealth class or in superior numbers.
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I am the .00000001428%
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Segoris
Terracotta Army
Posts: 2637
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These all may be things some of you despise about pvp, but they're exactly what I like about it and any pvp without them is vastly inferior to me.
To add, there's also the factor of mobs and other people interfering and different size opposing forces keeping battles fresh and lively compared to some stale 2v2, 5v5, 10v10, 40v40.
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Segoris
Terracotta Army
Posts: 2637
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i... agree with DL
Just quoting so you can look at it later and, rightfully so, feel dirty. 
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Threash
Terracotta Army
Posts: 9171
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These all may be things some of you despise about pvp, but they're exactly what I like about it and any pvp without them is vastly inferior to me.
To add, there's also the factor of mobs and other people interfering and different size opposing forces keeping battles fresh and lively compared to some stale 2v2, 5v5, 10v10, 40v40. I don't see the appeal of killing expers or people traveling to dungeons when i could be facing a group of equal numbers whos as ready to fight as i am. Sorry i just dont get whats so great about world pvp unless you simply cant cut it in fair fights.
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I am the .00000001428%
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Threash
Terracotta Army
Posts: 9171
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i... agree with DL
Just quoting so you can look at it later and, rightfully so, feel dirty.  Low blow.
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I am the .00000001428%
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Segoris
Terracotta Army
Posts: 2637
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This will only make you stronger!
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DLRiley
Terracotta Army
Posts: 1982
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I don't find fighting people who are busy pve'ing fun or challenging. If I'm not getting challenged then I'm barely pvp'ing, and how am I doing anything different from pve'ing. The mmo brand of pvp feels too much like the Special Olympics for my taste "hey your a winner if you think you are, look how hardcore you are, hey you get phat loot at the end of this race, personal skill doesn't matter only the vague sense of accomplishment does, there not laughing at you their cheering you on, most people actually want to see this!". Edit: I didn't mean to forget "your changing the world!" 
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« Last Edit: August 04, 2009, 08:59:08 PM by DLRiley »
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Koyasha
Terracotta Army
Posts: 1363
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It is less about the challenge than it is about a world. I got into MMOG's because of the whole world idea, which includes at it's core things that happen beyond my control which don't have external forces setting them up to be "fair." That's why I don't like battlegrounds and arenas, they're too gamey. They're a match, an event, something set up and engineered, not something that occurred because me and my enemies found ourselves facing each other in the same place at the same time.
I want to be minding my own business when an assassin sneaks up and kills me, I want to be duoing random mobs when a group of ten comes along and stomps on us as they make their way through our area, and I want to fight these uneven battles and sometimes win by either being good enough to 'beat the odds' or by having the odds on my side this time, but having none of it be engineered or set up for me.
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-Do you honestly think that we believe ourselves evil? My friend, we seek only good. It's just that our definitions don't quite match.- Ailanreanter, Arcanaloth
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DLRiley
Terracotta Army
Posts: 1982
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I got into MMOG's because I thought they were Massive Multiplayer Online Games . Besides every circumstance you listed can be simulated with the appropriate set of AI instructions (for example roaming due to several times larger flight paths) that already exist in mmo's, and I guarantee you you won't tell the difference. The only reason its called pvp is because the mobs are at least dumber then 99.99% of the playerbase, and only 1-2 simply commands (like attack the healer, ignore the tank, have a healer in group, use CC) will make the mobs smarter then 60% of your playerbase. I personally don't pay for a game that doen't challenge me.
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Draegan
Terracotta Army
Posts: 10043
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It's amazing how stupid you are.
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DLRiley
Terracotta Army
Posts: 1982
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