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f13.net General Forums => MMOG Discussion => Topic started by: dusematic on June 05, 2013, 06:54:56 AM



Title: FF14: A Realm Reborn
Post by: dusematic on June 05, 2013, 06:54:56 AM
Didn't see a thread for this. Art looks pretty amazing (http://www.youtube.com/user/FINALFANTASYXIV).  If this can manage to be half has polished as WoW while looking like this I may give it a go.  Release date 8/27.


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 05, 2013, 07:29:07 AM
Maybe you missed the old FFXIV thread...it didn't end well.  This one probably won't end well either, based on Squeenix's past.  But I'm always prepared to be amazed  :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on June 05, 2013, 07:42:23 AM
Im cautiously optimistic; their next beta phase starts next week and I believe the NDA will be dropping.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 05, 2013, 07:48:36 AM
I am definitely curious how this will turn out having been in the first version of 14 which was so so bad...


Title: Re: FF14: A Realm Reborn
Post by: Fabricated on June 05, 2013, 07:56:47 AM
Probably the most expensive turd polishing session in videogame history. If Squareenix ever goes under this game will be one of the reasons.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 05, 2013, 08:06:42 AM
Yep, it's pretty.


Title: Re: FF14: A Realm Reborn
Post by: Draegan on June 05, 2013, 08:58:07 AM
It's a completely different game now from what I've heard. UI, controls, etc.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 05, 2013, 09:56:29 AM
It's a completely different game now from what I've heard. UI, controls, etc.

Which is probably why I'll take it for a spin - since I remember the horror that was the first iteration. Hopefully better map diversity as well.

edit: migraine making words hard!  :oh_i_see:


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 05, 2013, 10:03:05 AM
Given its history, I'd wait for the NDA to drop.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on June 05, 2013, 10:42:18 AM
Maybe you missed the old FFXIV thread...it didn't end well.  This one probably won't end well either, based on Squeenix's past.  But I'm always prepared to be amazed  :why_so_serious:

Yeah I saw it, and I played 5 minutes of the beta for the first iteration of the game and immediately uninstalled.  It was awful.  However, given the resources poured into this reboot, and the fact that it is essentially a new game, I thought a new thread was in order.  I'm actually the most excited for this MMO that I've been for an MMO since WoW.  Like I said, if they can simply manage to be a WoW clone with that art and music...I'm in for at least a few months.  Pre-ordered it this morning for $30 from Amazon.


Title: Re: FF14: A Realm Reborn
Post by: Soukyan on June 05, 2013, 11:56:22 AM
I played it in several prior beta tests. The current ARR version is indeed beautiful. If I had to compare it to something, I would say it now plays like a combination of FFXI and WoW. Overall, no great shakes, but if you enjoy some MMOG action, then you will likely find something interesting here. The class selection was limited in the last go-round, so we'll see if they allow for any other class testing this time. They are very close to release though, so I fear some classes may be incomplete or rather untested.


Title: Re: FF14: A Realm Reborn
Post by: Scold on June 05, 2013, 12:28:43 PM
Didn't see a thread for this. Art looks pretty amazing (http://www.youtube.com/user/FINALFANTASYXIV).  If this can manage to be half has polished as WoW while looking like this I may give it a go.  Release date 8/27.

Combat in that video looks just as boring as it did a few years ago.


Title: Re: FF14: A Realm Reborn
Post by: Paelos on June 05, 2013, 12:40:58 PM
That video didn't even make it 2 minutes before featuring mangina toons in bikinis.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on June 05, 2013, 12:47:27 PM
I would say it now plays like a combination of FFXI and WoW.

(https://dl.dropboxusercontent.com/u/82533/cute-rabbit-falling-asleep.gif)


Title: Re: FF14: A Realm Reborn
Post by: satael on June 05, 2013, 12:58:12 PM
FF14 looks like a game I could play... if it had a relatively good story. As a MMO I'm really not interested in it.


Title: Re: FF14: A Realm Reborn
Post by: schild on June 05, 2013, 01:06:44 PM
This is gonna be so bad.


Title: Re: FF14: A Realm Reborn
Post by: Paelos on June 05, 2013, 01:23:36 PM
The fact they couldn't just let it go speaks volumes about the company.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on June 05, 2013, 01:42:16 PM
I picked up a copy of FFXIV back when it was around $5 so I could hold onto it for when this came out. Not that I expect much out this, but I'm curious how the FFXIV NGE is going to turn out.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 05, 2013, 03:48:13 PM
It will be an improvement in this case, but that doesn't mean it will save the game.


Title: Re: FF14: A Realm Reborn
Post by: Paelos on June 05, 2013, 03:54:06 PM
The impressions I'm getting is the combat is mostly about managing cooldowns, resources, and combo attacks. Meh.


Title: Re: FF14: A Realm Reborn
Post by: Mrbloodworth on June 05, 2013, 04:27:17 PM
Holy crap did texture resolution take a dump. Also, lots of naked people.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on June 05, 2013, 04:29:41 PM
PS3.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 05, 2013, 04:30:06 PM
The impressions I'm getting is the combat is mostly about managing cooldowns, resources, and combo attacks. Meh.

What isn't in the MMO world?


Title: Re: FF14: A Realm Reborn
Post by: Paelos on June 05, 2013, 04:49:06 PM
What isn't in the MMO world?

Pretty much nothing, which is why I'm usually disappointed at this juncture. I keep hoping things like "overhaul" mean new or different combat systems, but oh well.


Title: Re: FF14: A Realm Reborn
Post by: Kitsune on June 05, 2013, 09:14:18 PM
Still pretty much reserving judgment until I can try out the combat.  Previous fighting videos looked like combat was EQ-style facetanking, just trading blows until the monster died, which I can't really go back to after playing Tera.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on June 05, 2013, 10:08:56 PM
Well considering it would be hard for them to release a game worse then version 1, it "should" only get better right?  Unless they follow the WOW clone trend(which would not shock me if that's the case) then I hope they burn in bankruptcy hell


Title: Re: FF14: A Realm Reborn
Post by: Kageru on June 05, 2013, 10:09:18 PM
Still pretty much reserving judgment until I can try out the combat.  Previous fighting videos looked like combat was EQ-style facetanking, just trading blows until the monster died, which I can't really go back to after playing Tera.

Funny. After doing the latest GW2 dynamic event, where it was basically me solo running, rolling and dodging any time something looked at me funny or the boss spasmed, I miss the more calm pace of EQ where you could synchronize, communicate and socialize. Though I imagine there's a fair bit of rose colored glasses in that.

That said the possibility of them putting the fun back into this game, which as far as I can understand shipped with a foundation built without any, would be an impressive and unlikely feat.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 06, 2013, 08:19:37 AM
Funny. After doing the latest GW2 dynamic event, where it was basically me solo running, rolling and dodging any time something looked at me funny or the boss spasmed, I miss the more calm pace of EQ where you could synchronize, communicate and socialize. Though I imagine there's a fair bit of rose colored glasses in that.
I don't mind being able to do that at any time, but Warframe has made me wish there was no limit to how often I could do so.  We never did finish the Southsun dungeon, and not being able to dodge because our bars were empty after moving out of so many red circles just added insult to the extensive list of injuries.


Title: Re: FF14: A Realm Reborn
Post by: Mrbloodworth on June 06, 2013, 01:15:10 PM
PS3.


Not an excuse. Still.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on June 06, 2013, 01:25:33 PM
PC version looks better. There's a trailer out that shows both and the PC textures are clearly better.


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 06, 2013, 04:40:22 PM
If this has a subscription, it's already a no go for me.  If they could afford to run the old version for months without a sub while they tried to make amends, making it F2P or just buying it full retail once-only would be a good PR boost.


Title: Re: FF14: A Realm Reborn
Post by: Nevermore on June 06, 2013, 05:31:16 PM
So I made it through about 2 minutes of that trailer and it looked like the game was about a dude running along a jogging trail to a spa so he could oogle the ladies soaking in the hot spring.


Title: Re: FF14: A Realm Reborn
Post by: DevilsAdvocate25 on June 06, 2013, 06:00:15 PM
So I made it through about 2 minutes of that trailer and it looked like the game was about a dude running along a jogging trail to a spa so he could oogle the ladies soaking in the hot spring.

Naruto? or Rurouni Kenshin?  :grin:


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 08, 2013, 07:22:31 AM
The trailer is more exciting than the game, so yeah.


Title: Re: FF14: A Realm Reborn
Post by: Scold on June 08, 2013, 01:30:06 PM
The impressions I'm getting is the combat is mostly about managing cooldowns, resources, and combo attacks. Meh.

What isn't in the MMO world?

A bunch of MMOs, just not the ones you're thinking of.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 13, 2013, 05:29:17 PM
I heard it's a good time to check your inboxes, or your spam folders.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on June 13, 2013, 06:25:01 PM
Yep. My inbox had something. Curious if my PC can even run the game at all, it's pretty old now.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on June 13, 2013, 06:31:38 PM
Hmm, I guess you had to sign up for the beta of the reboot?  Played the original beta.

Well, not like I'd have much time come tomorrow.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 13, 2013, 07:02:59 PM
Hmm, I guess you had to sign up for the beta of the reboot?  Played the original beta.

Well, not like I'd have much time come tomorrow.


Same. I got nothing.


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 13, 2013, 08:29:34 PM
I heard it's a good time to check your inboxes, or your spam folders.

Got a beta in my box.  Yay for something to maybe occupy my time until Hex  :awesome_for_real:

Fake edit: Ah yes, the Squuenix account management system.  Still as asinine as I remember you from the days of old. 

Double fake edit: And after smashing my head against the keyboard enough times to defeat their asinine account management to register my code, I have to register on the forum to download the client, which is currently down for maintenance.  Yay...


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on June 13, 2013, 10:10:01 PM
Looks like the forums are back up now.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 14, 2013, 01:38:30 AM
There's a benchmark tool you can download to see how the game runs without having to download the whole 6 gigs.


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 14, 2013, 04:52:30 AM
Looks like the forums are back up now.

Thanks for the PM with the link.  Went to bed shortly after I posted.  Downloading now  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: Margalis on June 14, 2013, 05:31:34 AM
This runs like 10,000 times better than it used to. Before the game would stutter constantly if a single other person was anywhere near me. Even if they weren't onscreen if they were merely in my vicinity the game had issues. Now there are like 20 people onscreen and it's fine, even on my old shitty computer.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 14, 2013, 12:22:27 PM
This an open beta type thing?  NDA?  I'm not paying enough attention to things to know if I can talk yet.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 14, 2013, 12:31:13 PM
No, closed beta phase 3. And heavy NDA as far as I know.

On a different note, this seems to be a quote from the director, not sure where it's coming from.

Quote
Unfortunately for seasoned MMO players, the beginning of the game may seem dull and boring. However, the GCD is in place to give players time to think about what their next move is going to be. I know that the beta test is still somewhat laggy, and you guys haven't had a lot of time to really dig into the game yet, but as you progress in level, your characters will acquire a variety of skills to use in battle. This includes combos, weapon skill and action rotations, debuff skills, and crowd control skills. As you acquire more skills to use in battle, the 2.5 second GCD won't seem as long as you think it is.

 :awesome_for_real: :ye_gods:


Title: Re: FF14: A Realm Reborn
Post by: veredus on June 14, 2013, 12:34:32 PM


Quote
the 2.5 second GCD won't seem as long as you think it is.


Lol


Title: Re: FF14: A Realm Reborn
Post by: satael on June 14, 2013, 12:43:35 PM
No, closed beta phase 3. And heavy NDA as far as I know.

On a different note, this seems to be a quote from the director, not sure where it's coming from.

Quote
Unfortunately for seasoned MMO players, the beginning of the game may seem dull and boring. However, the GCD is in place to give players time to think about what their next move is going to be. I know that the beta test is still somewhat laggy, and you guys haven't had a lot of time to really dig into the game yet, but as you progress in level, your characters will acquire a variety of skills to use in battle. This includes combos, weapon skill and action rotations, debuff skills, and crowd control skills. As you acquire more skills to use in battle, the 2.5 second GCD won't seem as long as you think it is.

 :awesome_for_real: :ye_gods:

The info on phase 3 nda (http://forum.square-enix.com/ffxiv/threads/62123-Nda-partially-lifted?p=1000125&viewfull=1#post1000125) for those who are interested.



Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 14, 2013, 01:02:50 PM
Then have some fun with the whole letter from Director about Combat and much more. Lots of systems are explained and discussed in fine details.

Quote
Producer/Director Yoshi-P here.

Thank you all so much for your feedback.
I'd first like to start off by apologizing for the heavy lag caused by the increased frequency of FATEs during our previous test. A majority of the problems with auto-attack not activating and position lag stemmed from this, so everything should be working relatively smoothly during the next test session.

Now then, I have a lot of ground to cover here, but I think it's about time I address the battle system. It's been quite some time since I've written a long post like this, so get comfortable, grab a cool drink, and prepare for a good read. In the future, I hope you guys keep what I cover in this post in mind as you continue to provide feedback.

■The Idea Behind FFXIV:ARR Battles and Content■
I've talked about concepts for the game's battle system and content in interviews before, but as a response to feedback here, I feel the information in my interviews doesn't quite get the point across. The last thing I want is for you guys to start debating back and forth over points that have yet to be made clear, so first I'd like to set some groundwork and clear up a few things.

■Monsters and Their Role in the Game■
Rather than focusing on encounters with common enemies out in the field, we want to place greater emphasis on FATE, dungeons, bosses, and other content we're preparing for A Realm Reborn. At the end of the day, normal enemies seen running around outside the cities aren't meant to require a great deal of effort. In contrast, when facing a boss while trying to clear a dungeon, for example, we want players to give it their all and have a fun time doing so.

■FFXI and FFXIV■
When FFXI released on PlayStation 2 a little more than 10 years ago, console gamers were able to experience an MMORPG for the first time. Although FFXI is no longer the only MMORPG on a console, there are but a few, and FFXIV will again be the first MMORPG experience for many console gamers. With this in mind, we designed the battle system based on three key principles.


- Playing in a party should not be necessary until level 15. This includes story-related events.
- Regardless of the learning curve, new players should not feel overwhelmed.
- The game's core design should allow for leisurely play over a long period of time.

Because there are so many things to remember and keep in mind when playing, MMORPGs can be fairly difficult compared to games from other genres. And because you're playing with other people in a world that's constantly changing, this is a problem that cannot be easily resolved. This is also, perhaps, why some consider MMORPGs to be so interesting.

■Perplexity, Simplicity, and Replay Value■
Many games on the market attempt to rationalize needlessly complicated game features with phrases like "Dynamic Action!" or "Revolutionary Gameplay!" but with FFXIV: ARR, we have no intention of misleading our player base. There are only two things we wish to emphasize.

- If players have a goal, they should not be impeded by overly cumbersome obstacles.
- Players should not feel the need to avoid or sneak past enemies to enjoy any given content.

Considering players should be able to enjoy an MMORPG for months, or even years at a time, obstacles simply for the sake of having obstacles hinder the gaming experience.

Unlike games from other genres, the use of a subscription model makes this much more important. Looking at MMORPG demographics, for example, your average player is younger now than when the first generation of MMORPGs were released. Nevertheless, players tend to be older due to the use of a subscription model. So when they come home from work or school and decide to play, even if it's only for an hour or two, they should be able to enjoy themselves. In other words, the use of mundane grinding for hours on end is no longer an effective means to stay competitive in the current MMORPG market.

Also, because these concepts will dictate the game's core design, any updates or new content released will inevitably be dictated by said core. This leads to three aspects of an MMORPG that must be carefully balanced to promote productive gameplay.

1. MMORPGs are based on the premise of party play.
2. If the game has a wide variety of exciting game elements, players will be compelled to try them.
3. The over use of non-targeted / area of effect skills can result in bland gameplay.*
* Encounters meant to be challenging such as dungeons tend to become unbalanced.

Even now, party play is a key element often focused on in the online gaming industry, and I believe it's what makes MMORPGs so appealing. To effectively incorporate party play into FFXIV, we first eliminated the stress of needing to form a party in the beginning of the game, and by mid-game players will start to find more content that requires teamwork. By end-game, players should be fairly comfortable with the duty finder and accustomed to group play as they take on the more challenging content we have prepared.

Although some may come to the conclusion that constant interaction with others can become tiresome in an MMORPG, the alternative to a game that emphasizes party play must also be considered. If everything were designed to be completed alone, player retention would become increasingly problematic, and the lack of interaction with other players would detract from what it means to be an MMORPG. Mind you this is a comparison of one extreme to another (completely party focused versus solo play). In the end, an MMORPG is selective in its audience, which is both its strength and its weakness.

Regardless of how particular FFXIV: ARR may be in choosing its audience, as producer and director, the ability to attract new players is absolutely imperative.

This is where the remaining two aspects necessary for productive gameplay come into effect. But with so many games out on the market, in order for FFXIV: ARR to be accessible and interest new players enough to delve deeper, a certain sense of simplicity is necessary in the beginning of the game. Interesting game content and proper balancing are also important in motivating players to continue playing, but this is a given. As mentioned previously, however, no matter how hard one tries to attract new players, no MMORPG is capable of appealing to all audiences effectively. I personally believe an attempt to appeal to and retain every type of gamer effectively is too idealistic.

To speak specifically about game balance, I believe it's important that content is enjoyable, accessible, and does not hinder party communication when playing through it. Moreover, there should be a variety of things to do to keep players interested. Gameplay should also have a steady pace, but not simply devolve into spamming weapon skills.

As many of you know, I'm also an avid gamer, so you can expect end-game content as challenging as Version 1.0, along with an assortment of quests and stories befitting a Final Fantasy title. For those of you concerned about a lack of challenging end-game content, if Version 1.0 is any indication, you can rest easy knowing there are fierce battles on the horizon.

In short, we've placed emphasis on quality gameplay that's easily accessible, and can be enjoyed in the long term.

■Research and Analysis■
The title of this section speaks for itself, but I've spent a fair bit of time studying other large MMORPGs currently on the market. More importantly, I've been monitoring their retention rates. Of course, people tend to concern themselves with sell-in and sell-through, but the longevity of an MMORPG depends on retention. This is why it's important to understand that game developers for online games always make their decisions based on retention rate. Because I'm a gamer myself, I also take time to play the game, as well as take feedback from players, which I believe is also very important.

This, in a rather big nutshell, outlines the basic concept we have in mind for FFXIV: ARR. This applies not only to the battle system, but all aspects of the game. Whether it's a simple FATE against a wave of enemies, or a gritty battle against a powerful NM, offering players a variety of options to have fun is our goal.
(Speaking of FATE, you can expect a separate post on this in the near future )

Now that I've gotten the groundwork out of the way, let's get down to some of the finer points of the battle system.

■GCD and Planning Time■
The current implementation of the GCD (Global Cooldown) is a result of our aim to keep things simple while ensuring players can enjoy the game for a long time. Unfortunately for seasoned MMO players, the beginning of the game may seem dull and boring. However, the GCD is in place to give players time to think about what their next move is going to be. I know that the beta test is still somewhat laggy, and you guys haven't had a lot of time to really dig into the game yet, but as you progress in level, your characters will acquire a variety of skills to use in battle. This includes combos, weapon skill and action rotations, debuff skills, and crowd control skills. As you acquire more skills to use in battle, the 2.5 second GCD won't seem as long as you think it is. I hope you all will continue testing and explore the potential of the current system.

■Skill Rotations and Adjustments■
While our goal is for players to have access to more skill rotations as they level, it shouldn't take too long to reach that level of gameplay. As we read over your feeedback and look over our own data, we'll be making adjustments so that combos and skill rotations are available at an earlier level.

Archer in particular has no actions that combo, and we feel its skill rotation is lacking. When fighting one on one against a powerful enemy, such as a boss, this lack of combos and skill rotations is much more noticeable. Over the course of the beta test, we will continue to make adjustments to actions while taking in your feedback.

■Auto-attack■
There's been a fair bit of debate as to what purpose auto-attack serves in ARR, but the answer is simple. Auto-attack is the source of your character's base damage. Based on all the feedback received relating to auto-attack and its utility as a source of damage, we've been working significant changes since the end of alpha testing which should be ready by the latter half of the beta test. Although I can't go into detail about the changes yet, one thing I can tell you is there are be no changes such as the use of auto-attack to restore TP.

It may be hard to tell when you experience the first dungeon at level 15, but by the time you can explore the level 25 to 35 dungeons, the finite nature of TP and MP should become more apparent. That is, you will have to make smart choices with your skills to not only use TP and MP effectively, but to survive more dangerous encounters. In the event you do run out of MP and TP, however, you will still have auto-attack as a constant source of base damage. There are still more adjustments to be made, but in the meantime, your feedback is always welcome and appreciated.

■FFXIV is Like Poker?■
This may be a stretch, but I'd like to take a moment to break down the combat system by comparing it to Texas hold ‘em poker

- There is little time where you will be sitting there doing nothing. (However, there's always enough time to strategize)
- You won’t start with a full hand, overwhelmed by too many options
- As more cards are revealed (as you level up and acquire more actions/traits), the number of options (skill combinations) available to you increases
- Each weapon skill serves as a "card," with combos and triggered effects serving as "hands."
- You change your "hand" according to how a fight plays out (but you’ll always have time to think on your strageies).
- Limit breaks, which are planned for implementation in phase 3, will serve as "hands" shared by the party.
- Auto-attack serves as one of your "cards" when all other options have been exhausted, as it's still a means of sustaining that base damage.

This is the premise of the battle system. I know poker wasn't the best analogy to describe how the battle system will work, but I hope you guys get the general idea.

■PvP Actions■
When discussing the design of actions and weaponskills, we originally planned for actions geared toward PvP to automatically be learned by leveling, just as is the case with PvE actions. However, realized this would create problems. For those who only play PvE, they would have no use for skills catered to PvP. In contrast, those who do play PvP would inevitably have too many to sort through. What we've decided to do is create two separate sets of skills for that players will have the freedom to interchange depending on whether they’re playing PvE or PvP. These PvP actions will be obtained through participation in PvP.

■Constantly Contradicting Elements■
Phew, I think that about does it. Thanks for sticking around to read all of that. By now I'm sure everyone who's read through both posts is a little more aware of certain MMORPG elements that are constantly contradicting themselves:
- It's great when solo play is easy, but if there's no community, the game can't thrive.
- If you make a game simple, it's easy to understand, but it can also be stale and unoriginal.
- If you make the game complex and action oriented, it can be exciting, but also convoluted.

Unfortunately, these three contradicting points are intertwined, so it's impossible to try and fix one issue without tampering with another. Nevertheless, a happy equilibrium between these three points must be met in order to make an enjoyable game. As we continue making adjustments and planning for the future, we are always mindful of our preferences for one idea over another, and we ask that you do the same, but don't worry about it too much. Leave the sleepless nights discussing designs and game mechanics to us (as well as the lag problems... We’ll working on those, I swear!)

Your feedback is vital to balancing the game, and I've read through the battle feedback threads thoroughly. Between the manual, the schedules, the developer's comments, and all the tester feedback in here, I realize there is a lot to read through, and I thank you all for taking the time to do it.

I can say with confidence that only FFXIV could receive so much feedback and support from around the world for a beta test that's only getting started.

See you next time, here in the forums or in the Beta Test!


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 14, 2013, 01:35:07 PM
I'm reading that as "we acknowledge that solo play can/could be fun, but we really don't give a fuck.  Group up or fuck off."  Or am I misreading the tea leafs again?


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 14, 2013, 02:11:18 PM
Grinding xp was one part of it. The other was WAITING FOR A GOD DAMN PARTY TO LET YOUR JOB OF CHOICE IN. No one likes to sit looking for a party. How they solve this issue is just as important as solving the grinding part.

I do miss the party aspects of FFXI since they were some of the most in depth in terms of synergy of jobs and flow of the game, but holy shit did that game suck balls if you wanted to play a DPS role. And then the countless hours waiting for specific quests that people either were not interested in because there was no benefit to them (AF armor quests sucked balls for most of the pieces) or it was too hard for the level characters and higher characters didn't want to bother with investing hours to slay shit for a rare drop (looking at you Ancient Papyrus). I pass on that...

edit: just noticed my train of thought on this was derailed and I never finished the either part of it.


Title: Re: FF14: A Realm Reborn
Post by: Draegan on June 14, 2013, 03:01:48 PM
I just read an interview somewhere that said they were taking out the GCD from some attacks?

http://game.watch.impress.co.jp/docs/interview/20130613_602879.html

Quote
In beta phase 3, battle system will go through some changes, what direction did it take for the changes?

Y: Up until now everything was taken control by GCD but abilities will now move on it’s own (timer) Weapon skill will have GCD but you can use abilities now in between so you’re going to be busy.

So now it’s possible to fight while constantly using some type of action?

Y: In the beginning it’s not that much, but as you learn more skills, it will be very important to decide the positioning and what type of combos to use. For example if you feel you’re in danger, you can use abilities such as “Fight or fly” (probably different naming in English) to increase DPS defeat the mob at once before the weapon skill.

What do you mean by using in between weapon skill?

Y: While the timer (GCD) is still running, you use the ability in between, it’s basically to use up the available time wisely. For example, this character is Gladiator and is Tank, so it doesn't have much DPS. The classes role is to hold the enemy. Now if this was a Monk, you will run around to the side or behind the enemy and buff yourself while increasing evasion to increase haste effect, so you’ll need fight while continuing to keep the attacks going. If you miss, you’ll have to start over again so you’ll need to think over. The DPS will change when looking over duration.

――そうなると一気に忙しくなる感じですね。

If that’s so, seems like it’s going to be much busier

Y: At the beginning new adventurers are limited with amount of available skills, this will increase as you level. We checked into how much battles you need to go through in order to level up to the next level, from there you’ll learn new skill but it’s not something you learn and use in that order. You’ll learn skills that may in go between the skills you have already learned. You’ll also learn in time that the damage will increase from specific position. So say first move needs to be used from behind the enemy and 2nd being from the side, you’ll first go around the mob, run to the side and use 2nd then watch the mob to stop to use weapon skill to dodge and put in the 3rd combo, or instead of 3rd combo you may want to use the first skill again to increase the buff... or if you take in too much hate, use feather step in between to increase evasion and right after dodging to put in a counter ability, so you’ll have many different options. (reworded)

So not only does it get busier, it will require lots of strategy. If you can perform that much looks like the battle can be enjoyed not only with a party but with solo also.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 14, 2013, 03:11:44 PM
I just read an interview somewhere that said they were taking out the GCD from some attacks?

http://game.watch.impress.co.jp/docs/interview/20130613_602879.html

Quote
In beta phase 3, battle system will go through some changes, what direction did it take for the changes?

Y: Up until now everything was taken control by GCD but abilities will now move on it’s own (timer) Weapon skill will have GCD but you can use abilities now in between so you’re going to be busy.

So now it’s possible to fight while constantly using some type of action?

Y: In the beginning it’s not that much, but as you learn more skills, it will be very important to decide the positioning and what type of combos to use. For example if you feel you’re in danger, you can use abilities such as “Fight or fly” (probably different naming in English) to increase DPS defeat the mob at once before the weapon skill.

What do you mean by using in between weapon skill?

Y: While the timer (GCD) is still running, you use the ability in between, it’s basically to use up the available time wisely. For example, this character is Gladiator and is Tank, so it doesn't have much DPS. The classes role is to hold the enemy. Now if this was a Monk, you will run around to the side or behind the enemy and buff yourself while increasing evasion to increase haste effect, so you’ll need fight while continuing to keep the attacks going. If you miss, you’ll have to start over again so you’ll need to think over. The DPS will change when looking over duration.

――そうなると一気に忙しくなる感じですね。

If that’s so, seems like it’s going to be much busier

Y: At the beginning new adventurers are limited with amount of available skills, this will increase as you level. We checked into how much battles you need to go through in order to level up to the next level, from there you’ll learn new skill but it’s not something you learn and use in that order. You’ll learn skills that may in go between the skills you have already learned. You’ll also learn in time that the damage will increase from specific position. So say first move needs to be used from behind the enemy and 2nd being from the side, you’ll first go around the mob, run to the side and use 2nd then watch the mob to stop to use weapon skill to dodge and put in the 3rd combo, or instead of 3rd combo you may want to use the first skill again to increase the buff... or if you take in too much hate, use feather step in between to increase evasion and right after dodging to put in a counter ability, so you’ll have many different options. (reworded)

So not only does it get busier, it will require lots of strategy. If you can perform that much looks like the battle can be enjoyed not only with a party but with solo also.

I am going to need a lot of Adderall. Seriously, this sounds like a big god damn mess. I am all for positioning and moving, but still...


Title: Re: FF14: A Realm Reborn
Post by: naum on June 14, 2013, 03:16:12 PM
For a second, I misread post-title, and thought F13 graduated (reborn) to F14…  :grin:


Title: Re: FF14: A Realm Reborn
Post by: Margalis on June 14, 2013, 05:06:14 PM
I played a Thaumaturge up to level 7 or so last night. I started with a nuke spell, learned a different nuke spell then learned a DOT. The first nuke applies gravity (slow movement) and can put you in a state where you regen MP faster, the second one can put you in a state where you do more damage and don't regen MP at all, so there is some tactical use there. However looking at what skills I would learn next there wasn't a whole lot to get excited about. It seemed pretty barebones compared to FFXI or Vanilla 14.

I actually liked that in XIV vanilla you had a lot of different skills with different costs to equip and had to make some decisions about what to bring with you. Now I don't have many skills at all. I don't know if this is just a Thaumaturge thing, and you can equip other skills from other classes you level and eventually becomes a FF "job" like Black Mage, so maybe this issue solves itself, but it does feel like for the next 10 levels or so I'm not going to have much to do different from what I have now.


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 14, 2013, 06:55:04 PM
This is playing like TERA for me.

That's not a good thing, for me anyways.


Title: Re: FF14: A Realm Reborn
Post by: Nija on June 14, 2013, 07:48:02 PM
2500 ms GCD? Is that right?!

It's a fucking turn based game at that point. Nearly play by email! What the hell, that's going to be some of the worst MMO combat ever.

Why people are flipping out over this I'll never understand. Especially after a ton of people got hoodwinked over the 'first version' of FF14.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 15, 2013, 06:14:10 AM
I don't know what's going on, but there's something compelling in this game so far. Not a single "new" thing, and yet I am fascinated. You know the drill, ignore Falconeer, especially because it's probably that retro-chip I have preinstalled in my brain and can't get rid of speaking, but this is giving me warm feelings I can't really justify (mind, I am one hour into the thing, maybe two).

Also, character creation is nothing special on paper, but it is smooth and very pleasant to toy with.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 15, 2013, 07:38:43 AM
It's pretty, the areas are more interesting than the first iteration, and I still like the Mi'quote.

Unfortunately it feels like a game from a decade ago and I'm not interested in grouping a majority of the time.  Plus sub.  Meh.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 15, 2013, 08:31:24 AM
It's pretty, the areas are more interesting than the first iteration, and I still like the Mi'quote.

Unfortunately it feels like a game from a decade ago and I'm not interested in grouping a majority of the time.  Plus sub.  Meh.

Not happy that I didn't get a beta invite even though I was in the first iteration beta. They really should have sent invites automatically to those people since they would be the ones to really compare the two best. Re-signing up for beta didn't even dawn on me. But oh well.

And sub... yeah that might be a breaker unless it is $8-10. I might go for that until Wildstar hits at least.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 15, 2013, 08:44:10 AM
What Lantyssa said. It feels a lot like a streamlined, updated EverQuest 2. Or Final Fantasy XI if you want. But much more streamlined, definitely elegant in its conservatism (word?)-


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 15, 2013, 09:02:33 AM
Not happy that I didn't get a beta invite even though I was in the first iteration beta. They really should have sent invites automatically to those people since they would be the ones to really compare the two best. Re-signing up for beta didn't even dawn on me. But oh well.
Did you try logging in?  I never got a new invite, but it patched and launched just fine when I logged in.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 15, 2013, 10:35:44 AM
Not happy that I didn't get a beta invite even though I was in the first iteration beta. They really should have sent invites automatically to those people since they would be the ones to really compare the two best. Re-signing up for beta didn't even dawn on me. But oh well.
Did you try logging in?  I never got a new invite, but it patched and launched just fine when I logged in.

I'll have to dig around in my email archives. I don't even recall what my login account info was and I am on a new rig since then so I never even installed it on this machine. Thanks for the tip - I'll give it a shot.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on June 15, 2013, 12:44:56 PM
01101010, when you say the first beta, do you mean for ARR or the original FFXIV? I believe anyone who was in the earlier ARR beta is in all of the later phases, but being in the old XIV beta did not automatically grant access to the ARR beta.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 15, 2013, 12:54:29 PM
01101010, when you say the first beta, do you mean for ARR or the original FFXIV? I believe anyone who was in the earlier ARR beta is in all of the later phases, but being in the old XIV beta did not automatically grant access to the ARR beta.

The old one. But my point still stands. They should have migrated those beta accounts over.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on June 15, 2013, 05:05:51 PM
What Lantyssa said. It feels a lot like a streamlined, updated EverQuest 2. Or Final Fantasy XI if you want. But much more streamlined, definitely elegant in its conservatism (word?)-

Is that a bad thing or a good thing? To me it's a good thing. (I liked FFXI!) But even if it's a bad thing it's a market that is not being catered to nearly as much as the WoW clone market.

It's kind of amazing how different the game is. As far as I can tell the only thing that is the same as in Vanilla is some of the geometry.

I kind of miss some of the systems of vanilla XIV though, in particular how you had a lot of skills, they cost points, and you had to decide which to equip to get under a point limit. IMO XIV had a lot of cool systems, they just didn't work together well and didn't matter because the game as a whole was so fundamentally messed-up.

Edit: I haven't gotten to the part where I can use limit breaks but they don't sound as interesting as skill chains. IMO the best phase of XI was when people would pull IT++ monsters and use skill chains to bring them down. (Later it became more efficient to fight weaker mobs and skill chains didn't really matter any more as a major point of skill chains was lowered chance of resist on the magic bursts) Limit Breaks sound like they fill a different niche, buffing the party in same way, but I would love to see skill chains come back.


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on June 15, 2013, 05:51:47 PM
What Lantyssa said. It feels a lot like a streamlined, updated EverQuest 2. Or Final Fantasy XI if you want. But much more streamlined, definitely elegant in its conservatism (word?)-

Is that a bad thing or a good thing? To me it's a good thing. (I liked FFXI!) But even if it's a bad thing it's a market that is not being catered to nearly as much as the WoW clone market.


I'm very interested in this as an experiment to see how a sub does in this market.  I suspect that F2P is here to stay for the masses, but there's a segment of older gamers that would be willing to pay monthly to keep a more traditional MMO experience. 

To clarify, I don't think this is the game to succeed with that plan.  However, I'm interested to see if they can make their idea work in this market. 


Title: Re: FF14: A Realm Reborn
Post by: Velorath on June 16, 2013, 04:57:16 AM
Just now noticed that I got a beta invite and that it's good for the PS3 version as well.


Title: Re: FF14: A Realm Reborn
Post by: tmp on June 16, 2013, 04:28:18 PM
This is playing like TERA for me.

That's not a good thing, for me anyways.
... wat.

Which part of "tab target, and stand in place while your character pretends to dodge and/or block while you 'strategize' which skill to use next time you're off the 2.5 sec gcd" plays like Tera for you?


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 16, 2013, 07:15:34 PM
Some of Luckton's posts just have to be ignored sometimes.


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 16, 2013, 09:04:24 PM
Some of Luckton's posts just have to be ignored sometimes.

 :oh_i_see:  Indeed.


Title: Re: FF14: A Realm Reborn
Post by: Kitsune on June 17, 2013, 12:26:48 AM
If that game actually played like Tera, I'd be battering down their door trying to make them take my money.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 17, 2013, 01:44:17 AM
FF XIV combat is literally 2003 and earlier. I haven't played beyond level 14 so of course things could be different later on (really?), but it's the "oldest" and most traditional MMORPG combat I have seen in ten years. It's pre-WoW combat. I think it's safe to say it's the least Tera-like of all the MMORPG combat systems in existence. This is almost retrogaming.

EDIT to add: It is a known fact that I love the direction MMO combat is going with Tera and the likes. And this couldn't be any further away from that. But I am also a lover of old things and retrogaming. So while on paper Final Fantasy 14 combat is all I have been vocal against in the last five years or so, I have to give it to them that they are aming for a specific kind of player and are doing so by staying true to the EQ1/FFXI formula while polishing everything else and adding the quality of life items those games are missing. I am not sure if I could stick with it for more than a month, or a week actually, but somehow it feels (and plays) terribly familiar (updated EverQuest 1 more than updated World of Warcraft) without giving me that "*groan* not again!" feeling, because it's more vintage cool than cloney bland.

Again, this is based on quite limited beta exposure.


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on June 17, 2013, 08:56:09 AM
For what it is, the game isn't bad.  The fact that it is on a console helps, too.  I was able to log into both the PS3 and PC version and played the same character.  That's pretty cool!

I suspect the failure of the game this time around will be in the decision to retain the subscription model. 


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 17, 2013, 10:13:59 AM
FF XIV combat is literally 2003 and earlier.
This is my main problem with the game.  I need combat to be interesting.  On top of the sub, it's not for me.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on June 18, 2013, 06:20:28 AM
Phase 3 Beta underway, Phase 4 will be open beta.  Expected to launch in August.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 18, 2013, 06:34:45 AM
Am I wrong when I say that Beta 3 was only last weekend, unless you are in some "inner circle"? I can't get in right now and "Test schedule" says servers went offline Sunday night and next test has yet to be announced.

EDIT to add: Not that I would ever pick a Final Fantasy game for PvP, but seems like they are planning to keep PvE and PvP progression totally separated from each other to the point that you won't be able to use any of your PvE abilities in PvP, you will have to level up in PvP gaining abilities along the way. They are proably gonna be pretty much the same functionality-wise as the PvE ones, but with different values and potency and way less headaches in rebalancing them when needed. Not too much info on this yet though. Rumor is Yoshi-P, the director, played DAoC for five years.

Also, on the PvE side of things, there is mentoring for dungeons and FATE events (public quest/events), but not for normal monster grinding although they promised there's very little to no need for monster grind in FFXIV.

EDIT 2: The Windows edition of this is going to be 29$/£/€. I didn't see that coming. Console is 39.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 18, 2013, 08:01:07 AM
FF XIV combat is literally 2003 and earlier.
This is my main problem with the game.  I need combat to be interesting.  On top of the sub, it's not for me.

I agree with you, but FFXI and I assume this iteration of FF is geared towards grouping. Having slower combat cycles allows for more synergy among the group in skillchains which I also assume is going to be a focus. This game sounds like a throwback to those days of primarily group content and less solo work. I have a love hate relationship with that: when you get in a group and it is working, it is some of the best gaming I have played. But if you don't have a group, then it becomes some sinkhole abyss that I want nothing to do with.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 18, 2013, 08:22:09 AM
It feels exactly like that. How many times have I said "EverQuest 1" already? Hell, they even have the bard class, and it's a buffer. Good or bad, that's what they are going for, although in a super-polished new environment. And it might work, on a limited scale. But let's not forget this is TRULY cross-platform and cross-planet, so while I am afraid the monthly fee could kill it before it is even born, I am really curious to see how it will work out.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 18, 2013, 08:30:58 AM
I'm aware it's a grouping game.  That's what makes me sad.


Title: Re: FF14: A Realm Reborn
Post by: Draegan on June 18, 2013, 08:37:32 AM
I think it's a good thing that this game is group based. There is definitely space in the genre for a group-heavy game since nearly every single major release is solo-oriented. It gives the neckbeards something to do I suppose. This game is really well done for those that want to relive 1999 with some modern touches.


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on June 18, 2013, 08:39:21 AM
I would be curious, but forced grouping and a sub fee?  There are just too many other lackluster MMOs out there to play already that cost virtually nothing.  Will be interesting to see how it does.


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on June 18, 2013, 11:13:25 AM
So the NDA for phase 3 lets you talk impressions but no audio or video? Okay..

This game isn't terrible, but it's not anything revolutionary. They have really good world art. I got from level 1 to 3 running around in town not fighting a single thing.

Their UI art is really slick, and the UI itself does have some legitimately cool things.

Not having to loot anything ever is great. Having a separate quest inventory and a gear inventory is good, and automatically starting with 100 bag slots is generous, on top of a tab for crystals for crafting.

Full screen quest cutscenes make me want to cut myself. Time to 'oh fuck this i'm skipping everything' was quite low.

Curious to see how group combat plays out, I didn't make it that far. Character models are really slick, regardless of whether I like their style or not.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on June 18, 2013, 11:14:42 AM
Does the game have autofollow and /assist? :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: dusematic on June 18, 2013, 12:18:00 PM
I think it's a good thing that this game is group based. There is definitely space in the genre for a group-heavy game since nearly every single major release is solo-oriented. It gives the neckbeards something to do I suppose. This game is really well done for those that want to relive 1999 with some modern touches.

Exactly.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on June 18, 2013, 12:20:50 PM
FF XIV combat is literally 2003 and earlier.
This is my main problem with the game.  I need combat to be interesting.  On top of the sub, it's not for me.

I agree with you, but FFXI and I assume this iteration of FF is geared towards grouping. Having slower combat cycles allows for more synergy among the group in skillchains which I also assume is going to be a focus. This game sounds like a throwback to those days of primarily group content and less solo work. I have a love hate relationship with that: when you get in a group and it is working, it is some of the best gaming I have played. But if you don't have a group, then it becomes some sinkhole abyss that I want nothing to do with.

I'm ready for another grouping game.  Chances are, I'll remember why everything moved away from that.  But it was always the best when you had a well oiled machine of a group, and the worst when you didn't.  But at some point, personally, I just wonder, why not go play Skyrim, maybe these other people are just a distraction when I never interact with them meaningfully.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 18, 2013, 12:27:21 PM
I agree with you, but FFXI and I assume this iteration of FF is geared towards grouping. Having slower combat cycles allows for more synergy among the group in skillchains which I also assume is going to be a focus. This game sounds like a throwback to those days of primarily group content and less solo work. I have a love hate relationship with that: when you get in a group and it is working, it is some of the best gaming I have played. But if you don't have a group, then it becomes some sinkhole abyss that I want nothing to do with.

I'm ready for another grouping game.  Chances are, I'll remember why everything moved away from that.  But it was always the best when you had a well oiled machine of a group, and the worst when you didn't.  But at some point, personally, I just wonder, why not go play Skyrim, maybe these other people are just a distraction when I never interact with them meaningfully.

I am just hoping to get into beta and see the changes. I am quite sure this will run just like 2003 where I play this then switch over to Wildstar about a year later.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 19, 2013, 12:08:12 PM
So next test is this coming Friday and Saturday. Just those two days. Rumor is more invites will go out tomorrow.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on June 20, 2013, 09:02:35 PM
I'm aware it's a grouping game.  That's what makes me sad.

Why not play one of the existing 50 or so solo-oriented WoW-clones?

"I like pizza - why isn't this hamburger a second-rate pizza???"

I get people who don't like grouping but the vast majority of MMOs cater to those people already. It's far better to be one of the best games serving an under-served market than to be a middling game serving a market already beyond saturation.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on June 20, 2013, 09:11:46 PM
I'm pretty psyched to have a grouping-focused MMO again too, but then I'm one of the few who really liked launch-era EQ2.


Title: Re: FF14: A Realm Reborn
Post by: Hoax on June 21, 2013, 12:08:02 AM
I'm aware it's a grouping game.  That's what makes me sad.

Why not play one of the existing 50 or so solo-oriented WoW-clones?

"I like pizza - why isn't this hamburger a second-rate pizza???"

I get people who don't like grouping but the vast majority of MMOs cater to those people already. It's far better to be one of the best games serving an under-served market than to be a middling game serving a market already beyond saturation.

I agree but the thing is sub + grouping gameplay is even less palatable than sub + solo gameplay. I would love to have the game installed and play with a static that manages to meet together once or twice a week at best.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on June 21, 2013, 02:48:12 AM
I hear you. Sub fee sounds anachronistic in a bad way, whereas group-centric play is anachronistic in a good way. It's probably true that the more group-centric a game is the less sense a sub makes, as in a group-centric game having more people playing is more important.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 21, 2013, 12:25:27 PM
Why not play one of the existing 50 or so solo-oriented WoW-clones?

"I like pizza - why isn't this hamburger a second-rate pizza???"

I get people who don't like grouping but the vast majority of MMOs cater to those people already. It's far better to be one of the best games serving an under-served market than to be a middling game serving a market already beyond saturation.
I will be.  It's not like I'm sending them nasty letters over it.  I'm disappointed, not raging.

For some reason I can't see Square-Enix wanting to put out a niche title, though.  It should have room for solo and groups with the resources they're dumping into it.  Considering they redid FFXI to be more solo-friendly, it also seems like yet another poorly thought out decision for a game that has already flopped once.

Why even have the 1-15 game if it's going to be poorly done, neglected, and not representative of the rest of it, either?


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 21, 2013, 01:06:46 PM
The only thing that really worries me is the stunning poverty of skills and actions. Each class seems to have very few attacks even at level 50, so even though in their official director notes they promised "rotations" (woohoo!), I am really worried about how interesting the combat will ever be. I wonder if I am missing something, but we are talking about a new skill every 6 levels or so, and that's often just a buff. Seriously?


Title: Re: FF14: A Realm Reborn
Post by: dusematic on June 21, 2013, 03:31:37 PM
That could be a problem, although I'd rather have seven awesome abilities than 32 fair to middling abilities.


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on June 21, 2013, 03:56:18 PM
Some of the skills are cross-class. I believe that each advanced class can use abilities from 2 other basic jobs as well.


Title: Re: FF14: A Realm Reborn
Post by: tmp on June 22, 2013, 11:05:57 PM
I'm aware it's a grouping game.  That's what makes me sad.

Why not play one of the existing 50 or so solo-oriented WoW-clones?

"I like pizza - why isn't this hamburger a second-rate pizza???"

I like the game's aesthetics quite a bit, so 50 existing solo-oriented WoW-clones that also copycat WoW's cartoon-like graphics don't really help me any in this regard. So for me that analogy is more like "While I like pizza this hamburger looks nice, too... but why can I only buy a package for a party of 6 when I just want one for myself?"


Title: Re: FF14: A Realm Reborn
Post by: Margalis on June 23, 2013, 03:08:22 AM
Yeah I get that.

Unfortunately when a game does well developers tend to "learn" ultra-specific lessons from them like "make sure everyone has goofy shoulder pads" rather than more general things like "make sure your game is playable on a wide range of hardware."


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 27, 2013, 01:10:38 AM
Grrrrrrrreat video showing and explaining FATEs (http://www.youtube.com/watch?v=YQuGz7O34xc) (Full ActiveTime Event), their equivalent of Rift's rifts and other games' Public Quests.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on July 01, 2013, 12:31:59 AM
I did some storyline stuff, it's pretty well done overall. The amount of story you get is pretty regular and the cut scenes are all well-presented.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on July 01, 2013, 02:50:20 AM
I want to love this game, I preordered it knowing that at 24 euros I am definitely gonna get a few weeks of fun out it and in all honesty there actually is lots of stuff that I am liking. But damn, the combat is really, really fucking dull. I'm afraid it's worse than I feared. I am sure you can get used to it, and it probably gets better with levels, but the long cooldown is exhausting me and it doesn't help that the number of attacks/skills you seem to have by the time you hit max level is quite limited.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on July 01, 2013, 09:34:34 PM
The cooldown time doesn't really bother me but the limited selection of skills is a bummer. In particular on a mage class you basically have one main damage spell and you just use that spell forever. It scales in mana cost and damage with level - in a way it's like playing a game where enemies all scale to your level. You go up a level, your damage goes up, the mana cost goes up, your mana pool grows, and you fight slightly tougher enemies, so in the end nothing has changed.

A lot of games have the "problem" where you learn new spells that are more powerful than old ones and your old spells become obsolete to some degree, but that is mitigated by stuff like elemental weaknesses and the fact that a stair-step function for power is inherently more satisfying than something strictly linear.

The way the game works now (at least as either caster class) it feels like my power level as a function of character level is strictly proportional. As I level my spells become more powerful, I get equipment that is slightly better than before - there's no point where I hit a new level and can equip an awesome new ability or significantly more powerful piece of equipment that feels like more than a minor upgrade.

For example in FFXI as a healer when you learn Cure 2 that is a huge step up from Cure 1 - it heals for a lot more and also draws a lot more enmity. In FFXIV your cure just scales up with level so at no point does it feel like it's starting to be too weak and at no point does it feel like a significant step up. In FFXI on non-mage classes special abilities were pretty sparse but stats and equipment were super important, in FFXIV again it feels like equipment just scales with level linearly.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on July 01, 2013, 11:13:04 PM
That's how CoH worked but it also had a good variety of powers to use.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on July 11, 2013, 08:57:38 PM
In case anyone actually is paying attention, a ton of beta invites went out for this weekend today. I know because I got one in my email earlier, so that means they are letting in everybody now.


Title: Re: FF14: A Realm Reborn
Post by: Kitsune on July 12, 2013, 04:52:44 AM
I got the invite today as well, and thus far I'm at least impressed with the presentation, if not so much with the play mechanics.  But the horrible generic repetitive landscapes are gone, the clunky controls are gone, the visuals are lovely and the music is great.  The interface is straightforward and playing is smooth, though the whole 'autoattack and occasionally press a skill' system is something that I might not be able to get past.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on July 12, 2013, 05:32:54 AM
I got the invite today as well, and thus far I'm at least impressed with the presentation, if not so much with the play mechanics.  But the horrible generic repetitive landscapes are gone, the clunky controls are gone, the visuals are lovely and the music is great.  The interface is straightforward and playing is smooth, though the whole 'autoattack and occasionally press a skill' system is something that I might not be able to get past.

God damn music is killing me with flashbacks of FFXI. I agree with pretty much everything you said, though I will have to play just to grab the MMO Final Fantasy lightning one more time. Square does make a pretty game, sight and sound.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on July 12, 2013, 11:14:08 AM
Is the testing schedule more available yet? I got in a while ago but it was only running on weekends which isn't really convenient for me.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on July 12, 2013, 12:08:08 PM
Even worse. Beta 3 ends tomorrow and for beta 4 you will need a new client, if not a new invite altogether, and it's not clear when it is gonna start anyway. At least this is what I've understood so far.


Title: Re: FF14: A Realm Reborn
Post by: jth on July 12, 2013, 02:04:21 PM
Even worse. Beta 3 ends tomorrow and for beta 4 you will need a new client, if not a new invite altogether, and it's not clear when it is gonna start anyway. At least this is what I've understood so far.

What, where did you read that? I still see the latest schedule as:

Quote
July 10, 2013 (Wednesday), 2:00 a.m. to July 15 (Monday), 2:00 a.m. (PDT)
July 10, 2013 (Wednesday), 9:00 a.m. to July 15 (Monday), 9:00 a.m. (GMT)
* Beta test phase 3 will conclude on Monday, July 15th. The beta test phase 4 schedule will be announced at a later time.


Title: Re: FF14: A Realm Reborn
Post by: Ard on July 12, 2013, 02:34:32 PM
Phase 4 is supposed to be the open beta, and the real start of the game, so I can't imagine you'll need a new beta key for it, but I've been wrong in the past, quite a few times.


Title: Re: FF14: A Realm Reborn
Post by: Kitsune on July 16, 2013, 04:23:14 PM
Beta 4 is gonna be open from everything I've heard, and they've said that barring anything catastrophic they won't wipe character data, so it's more a head start on release than anything else.  So judging from that, it's going to be Beta 4, then pre-order head start, then full release, probably back to back given that they've called August 27th as release day.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on July 16, 2013, 05:02:42 PM
Beta 4 is gonna be open from everything I've heard, and they've said that barring anything catastrophic they won't wipe character data, so it's more a head start on release than anything else.  So judging from that, it's going to be Beta 4, then pre-order head start, then full release, probably back to back given that they've called August 27th as release day.

Still don't understand this keeping a open beta character. Not against it, just not understanding it. Then again, I played so many MMOs that were essentially still in beta at release, so there's that. As I heard it, phase 4 will start and be a week, then they will close servers for a final pass. After a few days/a week, they do the headstart thing which it is just a perk of preordering since everyone already started in open beta, then release. Very strange, but then again... this is a very strange thing to reboot an MMO completely.


Title: Re: FF14: A Realm Reborn
Post by: Ard on July 16, 2013, 06:04:51 PM
It's their chance to win back customers, and give them some actual reason to stick around past the freebie open beta.  They really, really need open beta to be a success after how completely the original version of the game cratered.  The amount of money they sunk into the redo here is pretty phenomenal, and it actually shows, more than I thought it would given that they've only had two years to do this.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on July 16, 2013, 08:22:10 PM
It's their chance to win back customers, and give them some actual reason to stick around past the freebie open beta.  They really, really need open beta to be a success after how completely the original version of the game cratered.  The amount of money they sunk into the redo here is pretty phenomenal, and it actually shows, more than I thought it would given that they've only had two years to do this.

Sadly, they kept Limsa pretty much the same... hate that shit hole city - fucking levels. Unfortunately, I'll have to go there because fishing.  :oh_i_see:


Title: Re: FF14: A Realm Reborn
Post by: Mrbloodworth on July 17, 2013, 08:21:36 AM
Sadly, they kept Limsa pretty much the same...

When I last played, it did seem that area was designed to waste your time, from the vender locations to how spread apart everything was.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on July 19, 2013, 03:18:37 PM
Open beta (phase 4) is coming up, ubt you have to request a code and register an account. In case anyone wants to putz around in for a week in the open beta.

Link  (http://lodestone.finalfantasyxiv.com/pl/index.html)to the site. And the details below.

Quote
Deadlines for Beta Test Applications and Beta Code Registration (07/19/2013)
For those who have registered a beta code by Tuesday, July 30th, 2013 9:59p.m. (PDT), you will automatically be accepted to participate in Beta Test phase 4 (final Beta Test). If you have not yet registered a beta code, please make sure to complete the registration process before the above date.

For those of you who have not yet applied for the Beta Test, please submit your application by Monday, July 22, 2013 (PDT).

Application Period:
Until Monday, July 22, 2013 (PDT)
* On the above date and time, the Beta Tester Application Site will be temporarily closed and will reopen when Beta Test phase 4(final Beta Test) begins.

Registration Period:
Until Tuesday, July 30, 2013, 9:59 p.m. (PDT)
* If your beta code has not been registered by the above date and time, you will need to resubmit your application at the Beta Tester Application Site once Beta Test phase 4 begins.

Those who have yet to apply, be sure to visit the Beta Tester Application Site.

To register your beta code, please click here.


Title: Re: FF14: A Realm Reborn
Post by: tazelbain on July 19, 2013, 03:19:41 PM
How much are they paying?


Title: Re: FF14: A Realm Reborn
Post by: tmp on July 22, 2013, 06:20:58 AM
So wait, it's "open beta" but you have to apply for it a week in advance, and if you didn't then you have to apply after it starts (and there's no word whether that will be 'automatically accepted' or not, which makes either the "open" part of that beta or the whole idea of 'apply a week in advance' questionable, to put it mildly)

The more things change, the more they stay the same :grin:


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on July 22, 2013, 06:31:00 AM
So wait, it's "open beta" but you have to apply for it a week in advance, and if you didn't then you have to apply after it starts (and there's no word whether that will be 'automatically accepted' or not, which makes either the "open" part of that beta or the whole idea of 'apply a week in advance' questionable, to put it mildly)

The more things change, the more they stay the same :grin:

Yep. It is batshit crazy, but they are 'supposedly' not wiping characters in this phase of beta. I am quite sure, this is just SE's way of getting its hands on your email address. *shrug*


Title: Re: FF14: A Realm Reborn
Post by: Chockonuts on July 25, 2013, 08:13:16 PM
I'm in, but was a 1.0 guy so it wasn't hard.

I don't think I'd give it a retry if they had wiped my toons from launch, but since it's basically free levels and a reduced price (I think) for Legacies, gonna go back and poke around.  I liked a lot of what I saw in Phase 3 (not that it was that hard to improve upon hours of Eft grinding) and think they are going in the right direction.

The fact that this game hinges on a Japanese base as the mainstay gives me hope this doesn't turn into a F2P walletfisting like every other P2P converted.. some just worse than others.

So I guess as long as the Japanese are happy... game won't crash this time around.


Title: Re: FF14: A Realm Reborn
Post by: PalmTrees on August 01, 2013, 11:53:54 AM
They released a benchmark + character creation http://na.finalfantasyxiv.com/benchmark/index.html

Character creator didn't work for me, my mouse cursor disappeared. Benchmark worked fine though, looks like "standard desktop" for me. That is if I bother with a game that makes my mouse cursor disappear.


Title: Re: FF14: A Realm Reborn
Post by: Chockonuts on August 09, 2013, 04:22:11 PM
Not sure how much interest folks have anymore, but they announced P4 beta for August 17th.

I'm not rebuying the game (1.0 players get 2.0 free) just to get three days of Head Start, but I'll be in there for the last beta leveling up toons, then back for regular launch with the rest of the stadium bums.

Not sure I should have switched my server from Sag to Excalibur though. I have no idea what that one will be like.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on August 09, 2013, 04:38:47 PM
I have a couple of friends who want to try it so I'll be playing some at least at launch. I preordered but missed the last closed beta so am waiting for the P4 open beta now.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 19, 2013, 07:23:32 AM
The NDA has been pretty much lifted now (you can do anything but post videos, although they are all over YouTube anyway).

I've been playing this and it's a by-the-numbers MMO with almost no originality. You get given quests by NPCs with icons over their heads who tell you to kill things or click on things, and then you return to the NPC and get a reward. To fight something, you click on it or use the tab key to target it, and then press number keys to activate skills.

There are public quests, known as FATES, accomplishments to collect (completed 10 quests, killed 100 monsters etc). It does have multiclassing, which I guess is pretty cool. It looks beautiful.

I get the impression that after the first Final Fantasy XIV game they went as far into their safety zone as they could and stuck religiously to the WOW forumla with the addition of the features, such as public quests, which have become common in more recent WOW-style games. They seem to have made a conscious decision not to do anything new that will frighten players away.


Title: Re: FF14: A Realm Reborn
Post by: Fabricated on August 19, 2013, 08:09:12 AM
One of my friends was over and showed me this on his high-end gaming laptop (yeah I know). It's pretty and runs a lot better than the 1.0 version I recall, and yep it's pretty much Japanese-designed WoW now.

Very pretty, neat looking and customizable interface (Kinda wondering why most western devs can't make a decent looking mmo interface to save their lives), nice music.

Looked really boring though.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 19, 2013, 01:58:52 PM
Both fair assessments of it. It pulls on my FFXI heart strings hard enough for me to throw some money at them and see, but I am not so jaded to think this is anything other than a standard fare MMO with a Final Fantasy coating. I am ok with that.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 19, 2013, 02:38:27 PM
I've seen a lot of interest in this which frankly shocked me after the disaster it had at first launch. I think there's a built in audience for anything FF, many of whom aren't the standard MMO players.


Title: Re: FF14: A Realm Reborn
Post by: Kitsune on August 19, 2013, 02:41:56 PM
What I saw in the betas was enough for me to pay them twenty bucks and give them one month to really impress me.  Unlike the original disaster, it's very polished and smooth to play, my one major concern is whether it has enough going on to keep me interested.


Title: Re: FF14: A Realm Reborn
Post by: Bzalthek on August 19, 2013, 03:26:32 PM
I played an archer for a few hours last night.  The game is gorgeous (duh) and I was enamored with my little fox/cat girl thingy.  The animation is pretty spot on.  The game is pretty bland for the first 10 levels, which is all I saw.  The only thing that really annoyed me was how fucking talky it is.

Right click on quest giver; Window pops up with quest synopsis.
ACCEPT!
Chat bubble (click to continue)
Chat bubble (click)
Chat bubble (click)
Chat bu (clickclickclickclickcklickcliclkcclilckclik)
Quest Accepted!


Title: Re: FF14: A Realm Reborn
Post by: koro on August 19, 2013, 03:49:12 PM
The game is gorgeous, the combat is fun for me, and I don't mind all the talky bits. I wish it had the breadth of classes that FFXI had, though.

It'll be something neat to sink a few months into with the SO.


Title: Re: FF14: A Realm Reborn
Post by: Fabricated on August 19, 2013, 04:12:55 PM
There is one thing however that I think is in the game that hasn't been in any other MMO I can think of beside FF11; it has a weird rudimentary cross-language chat system that actually works pretty well for what it is.


Title: Re: FF14: A Realm Reborn
Post by: koro on August 19, 2013, 04:43:51 PM
I'm fairly disappointed that the Japanese have their own servers now. I really enjoyed playing with them in FFXI when I was working second shift.

Also, I find it quite funny that there are EU-specific servers, but that they're located in the same physical spot as the NA ones, making them pointless.


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on August 19, 2013, 05:03:32 PM
It's basically a side version of WoW with a Final Fantasy skin. The multiclassing is neat, though. I'll probably stick with it for a few weeks to see how it shakes out.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 19, 2013, 08:18:36 PM
I saw a few comments about forced grouping on the previous page. Is it really that group centric? I know people here disdain it, but it's the whole reason I play and if it has the group gameplay, it might be worth my checking out.


Title: Re: FF14: A Realm Reborn
Post by: koro on August 19, 2013, 08:27:06 PM
There's no forced grouping at all. You just queue up for stuff like any other game.

You're encouraged  to group up to do things, but you're by no means forced.


Title: Re: FF14: A Realm Reborn
Post by: Nija on August 20, 2013, 12:36:39 AM
Well, you're not going to solo Ifrit at level 20 to progress the main story quest.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on August 20, 2013, 01:49:05 AM
Grouping is far less required than it is for say FFXI, though from what I understand as you move along and do more serious content it does become more group-centric.

It's a pretty well-made WoW-style game. Whereas FFXIV version 1 was a terrible WoW-style game. I don't really care too much about WoW-style games so I'm not that enthused, the moment to moment game play isn't that exciting and the structure doesn't do much for me. That said, turning the game into what it is now was a pretty heroic effort. As far as I can tell pretty much the whole game has been redone outside of some of the assets.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 20, 2013, 05:45:24 AM
There's no forced grouping at all. You just queue up for stuff like any other game.

You're encouraged  to group up to do things, but you're by no means forced.

Well, to progress your story, you are forced to group. At lvl ~15 you are sent to the first light party dungeon (1 of 3) and you have to complete it to move the story along. Then again at Ifrit, and after. But I haven't seen any XP parties with designated camps in the world - for which I am a little relieved.


Title: Re: FF14: A Realm Reborn
Post by: Senses on August 23, 2013, 04:33:49 PM
Just wanted to add a heads up to those who thought they had the game downloaded, installed and ready to go for tomorrow, there was an update today and a pretty big download you will want to get sooner rather than later.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 23, 2013, 07:07:31 PM
Just wanted to add a heads up to those who thought they had the game downloaded, installed and ready to go for tomorrow, there was an update today and a pretty big download you will want to get sooner rather than later.

Was only a gig for PC, but yeah... I wouldn't wait till tomorrow. Then again, I am predicting some sort of maintenance and downtime tomorrow at some point early on. You can probably get it then.  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: Trippy on August 23, 2013, 11:05:42 PM
Square's Web development skills have not improved since 2002, apparently. My profile is all fucked up and I still can't enter my promo code. The na.finalfantasyxiv.com is showing a 502 Bad Gateway error on the top and when I can get to my profile it's showing as being on the EU site.


Title: Re: FF14: A Realm Reborn
Post by: Nija on August 24, 2013, 03:41:13 AM
Use http://preorder.na.finalfantasyxiv.com/ and use the login button on the page itself, not in the top nav bar.

Try it a few times and when you log on, click your name in the top right and mouseover the links to profile and settings. They should change from eu.sqaure-enix.com to na.

Once it's saying na, then put in your preorder code.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 24, 2013, 03:46:26 AM
Reporting in, its 4:45am and I have coffee...that is all


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 24, 2013, 04:39:03 AM
Up now, with 2 Monsters. Going to be a long morning. Haven't been excited for an MMO like this since Cata's launch. I'm on the Diablos server if anyone's hopping on with no one else to play with.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 24, 2013, 05:28:56 AM
Got in right on time, at level 5 now and no issues at all thus far


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 24, 2013, 06:41:31 AM
I'm playing this. Everything's going smoothly so far. Some servers are full and not accepting new characters.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 24, 2013, 07:08:59 AM
Yea pretty smooth (pre)launch so far. No crashes, lag, rubberbanding, dcs, or any other problems.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 24, 2013, 07:27:29 AM
Stable and playable? Is this really Squeenix?


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 24, 2013, 10:02:40 AM
It works ok on my server until the main story quest sends you into an instance and you discover instances don't work.

(http://img266.imageshack.us/img266/5750/zn8l.jpg) (http://imageshack.us/photo/my-images/266/zn8l.jpg/)


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 24, 2013, 10:26:36 AM
Servers are down for maintenance now, to fix that very issue.

So far I'm enjoying it for what it is: a pretty Vanilla WoW clone. There's a lot of running around/backtracking, which is either tedious or expensive. The quests are way too dialog/cutscene heavy for my tastes, since I give 0 fucks about story in an MMO, and not of all of it can be skipped. The FATEs (PQs) are pretty cool, but again they don't do much new. Combat is standard tab-target with hotbars, which isn't a problem for me. Haven't messed with multiclassing yet, nor done any dungeons since the instance servers were broken. Most importantly for me, a lot of my friends are playing it so we'll be able to jump into the raid game once we all cap out.


Title: Re: FF14: A Realm Reborn
Post by: jth on August 24, 2013, 10:26:52 AM
Down for emergency maintenance now.

It was pretty smooth for me all day, even instances worked (Odin/EU). Managed to get my beta CNJ character from level 8 to 14.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 24, 2013, 10:58:01 AM
I got on from 5am, they were open right at 5 and no problems making a character and logged into game.  Got 3 hours or so in and level 10 and had to call it but that was a perfectly smooth 3 hours which is usually the worst time for server pounding.  No lag, no FPS or latency problems...was pretty impressed so far, game is graphically very nice


Title: Re: FF14: A Realm Reborn
Post by: koro on August 24, 2013, 11:21:31 AM
Played for about half an hour this morning before work and got my Arcanist from beta from 10 to 11.

Then I got home just in time for the servers to go down.  :oh_i_see:


Title: Re: FF14: A Realm Reborn
Post by: Ard on August 24, 2013, 11:22:14 AM
Okay, geez, there are more people coming out of the woodwork for this game than I thought there would be.  I'm on Coeurl (well, come tuesday again at least), if anyone wants someone to talk to while killing crabs this time around.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on August 24, 2013, 11:24:42 AM
Use http://preorder.na.finalfantasyxiv.com/ and use the login button on the page itself, not in the top nav bar.

Try it a few times and when you log on, click your name in the top right and mouseover the links to profile and settings. They should change from eu.sqaure-enix.com to na.

Once it's saying na, then put in your preorder code.
Thanks. Now let's see if I can finish downloading the client before the game launches.


Title: Re: FF14: A Realm Reborn
Post by: jth on August 24, 2013, 03:11:19 PM
Instances still aren't working, so now I'm more or less stuck with killing mobs for XP since all my open quests are instanced.

Quote
While we were able to address the previous issue wherein players were unable to access instances, we conducted another investigation and confirmed that the issue was ongoing for a number of players.

We have been able to identify the cause of the issue and have started the recovery operations. Once we have tested the fix, we plan on conducting another emergency maintenance. We will follow up once we have a better idea on the time frame of the maintenance.

We sincerely apologise for any inconvenience this may cause.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 24, 2013, 04:01:43 PM
Damn, hoped they'd have it fixed by now because I was looking forward to trying the dungeons.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on August 24, 2013, 04:20:36 PM
And server down (Exodus at least) :awesome_for_real:

Edit: actually it's just my character that's stuck in limbo -- I made the mistake of trying to zone to the Gladiator's Arena. I'm able to connect on a different account/character in a different region (Gridania).


Title: Re: FF14: A Realm Reborn
Post by: jth on August 24, 2013, 05:04:31 PM
All EU/NA servers went down for emergency maintenance now, estimated downtime 2.5 hours.


Title: Re: FF14: A Realm Reborn
Post by: Senses on August 24, 2013, 05:16:53 PM
They have a pretty nice window here of opportunity with Jack Squat to play and the only thing even on the horizon due out in probably 2014.  Having not played the betas...wow amazing cut scenes!  But yeah, I created my toon and then logged out because servers are down.  I am certainly excited though!  I miss AAA MMO openings.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 24, 2013, 05:24:44 PM
Guess they will be down a while, time for dinner and shower I guess...


Title: Re: FF14: A Realm Reborn
Post by: Margalis on August 24, 2013, 05:29:45 PM
The quests are definitely talky and could use some editing down, but if you do bother reading them they are kind of interesting and tie together.

I think 95% of video game scripts could use editing down. Economy is definitely not the strong suit of game writers.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 24, 2013, 05:30:23 PM
(http://www.graffe.com/forums/attachment.php?attachmentid=2530&d=1377379037)


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 24, 2013, 06:26:39 PM
They have a pretty nice window here of opportunity with Jack Squat to play and the only thing even on the horizon due out in probably 2014. 
This is my biggest reason for playing; with Hex still far off (alpha doesn't really count) and nothing else really stellar coming soon it's scratching my MMO itch pretty well. I've got ~10 RL friends playing too, since all the console-only guys I know can play on PS3.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 24, 2013, 06:29:30 PM
That's one of the reasons I'm playing as well, bored out of my tree with current games so its something new for a while, but I am having fun so...


Title: Re: FF14: A Realm Reborn
Post by: Senses on August 24, 2013, 07:30:18 PM
So is there zero voice acting in this game...or am I broke?  I see their lips moving but I have to READ.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 24, 2013, 07:32:04 PM
Doesn't appear to be voice acting. Meh, I'm skipping it all anyway.

Also instances are still broken. I managed to get in a solo one for a quest, only to get kicked out when the boss was at 10%, quest failed, and now I'm unable to re-join it.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 24, 2013, 07:33:29 PM
There was some voice acting in one of the class quests or story quests or whatever.

The stuff is really set up as if there should be voice acting. I don't know if it never got done in time or what.


Title: Re: FF14: A Realm Reborn
Post by: Senses on August 24, 2013, 07:45:03 PM
Every older search says there is voice acting and its horrible, but I have none.  Maybe they yanked it to add a better one later?  Afterall, that's basically what they did with FFXIV Part One..


Title: Re: FF14: A Realm Reborn
Post by: Threash on August 24, 2013, 07:46:21 PM
It works ok on my server until the main story quest sends you into an instance and you discover instances don't work.

(http://img266.imageshack.us/img266/5750/zn8l.jpg) (http://imageshack.us/photo/my-images/266/zn8l.jpg/)

Is this what the game looks like? I'm not getting why anyone is showing any interest rather than treating it like that goofy UO game bloodworth posted.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 24, 2013, 07:53:03 PM
It usually looks pretty good in fairness.

That shot shows a number of characters all standing round a sword which is supposed to send you to an instance when you click on it, but isn't working.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 24, 2013, 09:01:46 PM
Fuck it Im going to bed, I need to do 2 instances to progress(and they are broken for second time today) and Im already 4 levels above them...that is unless I want to just farm mobs, maybe they will be working by the morning.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 24, 2013, 09:12:53 PM
I started leveling crafting because I'm also stuck behind instance quests. Can't do mining because that's in a different city, but I've got cooking and armorer both around level 10 now.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on August 24, 2013, 11:52:15 PM
Instances still not working right. Some people can get in but most can't. Apparently they are doing maintenance again at around midnight Pacific Time.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 25, 2013, 12:15:58 AM
Yea it's hit or miss. We've found that hammering them for 10m or so will eventually get you in.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 25, 2013, 09:06:27 AM
Instances were working fine this morning; managed to do the first two dungeons and get a couple nice upgrades for my MRD. Got a random DC while zoning though, and now I can't get back in (Error 90000/10102). Bleh.


Title: Re: FF14: A Realm Reborn
Post by: jth on August 25, 2013, 09:22:02 AM
I Alt+F4'd out last night after getting stuck waiting for an instance, today I haven't been able to login at all (either 10102 or 90000). I guess my character is blackholed.


Title: Re: FF14: A Realm Reborn
Post by: koro on August 25, 2013, 09:31:32 AM
Things were working pretty great from the end of downtime early this morning up until about 45 minutes ago. Now they're not.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on August 25, 2013, 09:36:08 AM
Why even bother trying to log on for the first week or so of an MMO launch?


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 25, 2013, 09:37:51 AM
Because the first week or so is the most fun, when everything is new and shiny. Plus at this point I've only paid $5 for the game (preorder) so I know if I want to actually buy it or not.

Also, they're aware of the login issues.
Quote
We are currently experiencing technical difficulties wherein players are unable to log into the North American/European data center Worlds on FINAL FANTASY XIV: A Realm Reborn. The issue is being addressed, and new updates will follow as additional information becomes available.

We apologize for any inconvenience this may cause.

[Date & Time]
From Aug. 25, 2013 6:39 a.m. (PDT)

[Details]
Unable to log into several Worlds.

[Affected Worlds]
North American/European Data Center Worlds
- Moogle
- Odin
- Shiva
- Cerberus
- Faerie
- Coeurl
- Exodus
- Diabolos
- Adamantoise
- Ultros
- Midgardsormr
- Malboro
- Goblin
- Cactuar
- Gilgamesh
- Leviathan
- Behemoth
- Balmung
- Ragnarok
- Sargatanas
- Excalibur
- Hyperion


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 25, 2013, 11:18:34 AM
I logged in 4:30 this morning and got past the instance roadblocks that got me last night.  Hit the gym at 9am, mowed the grass and just got back to see the servers down again so glad I got on early to get some shit done or I would of still been stuck.  Not sure if this is all because of the PS3 / PC combination that's overloading them, too many players I guess?


Title: Re: FF14: A Realm Reborn
Post by: Trippy on August 25, 2013, 11:27:53 AM
If there's too many players now it's going to be even more of a clusterfuck on Tuesday.


Title: Re: FF14: A Realm Reborn
Post by: koro on August 25, 2013, 12:15:51 PM
Servers are back up a little early, with heavily restricted logins. Instance servers seem to work (for now).


Title: Re: FF14: A Realm Reborn
Post by: Outlawedprod on August 25, 2013, 12:49:26 PM
They do not have a login queue system.  The login queue some of you may have seen yesterday was merely something to prevent concurrent hammer of each world.  Some friends and I noticed then when we didn't always get that queue popup.  Or the time we got it with like 300 in queue.  Cancelled out and then attempted again and immediately logged in. 

Currently they are limited logins and slowly allowing more.  So you just get an error message and have to relog and try again.  Even pre-server chara select the NA/EU world server will tell you it can't find a server list.

They couldn't handle a pre-order code web page and their forum web server they keep posting notices to cannot handle the # of concurrent users. Clearly Square Enix is ready for prime time online world wide gaming.  It will be amusing to see what happens on launch day.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 25, 2013, 01:12:11 PM
Now its just frustrating, I can live with a que but having to keep clicking through character select, etc to keep getting denied is retarded


Title: Re: FF14: A Realm Reborn
Post by: Outlawedprod on August 25, 2013, 02:35:04 PM
Supposedly this is the new job list.

    Bard = 30 Archer / 15 Pugilist
    Summoner = 30 Arcanist / 15 Thaumaturge
    Scholar = 30 Arcanist / 15 Conjurer
    Dragoon = 30 Lancer / 15 Marauder
    Black Mage = 30 Thaumaturge / 15 Archer
    White Mage = 30 Conjurer / 15 Arcanist
    Monk = 30 Pugilist / 15 Lancer
    Warrior = 30 Marauder / 15 Gladiator
    Paladin = 30 Gladiator / 15 Conjurer


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 25, 2013, 09:43:38 PM
I got back in around 7pm, made sure to stay in and got 2 instances done without problems.  I don't care if they have ques, let me just que up and Im good but the try again bullshit needs to go. 


Title: Re: FF14: A Realm Reborn
Post by: Rasix on August 25, 2013, 09:58:33 PM
queue


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on August 26, 2013, 02:46:43 AM
Unless you're a FF fan, I really don't see the appeal of this.  Its like WoW but with much, much worse combat and an even goofier art style.  I've tried 3 classes (Archer, Marauder, and Thaumaturge) and they've all been underwhelming so far and I don't even want to talk about the awful starting experience, with non-skippable cut scenes and doing fetch and deliver quests.  I didn't get into combat for almost an hour.  Horrible.  I really hope things pick up at higher levels because I can't see many people who aren't FF fans sticking around very long.  I had much more fun playing Neverwinter than this, for what its worth.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on August 26, 2013, 07:22:18 AM
Unless you're a FF fan, I really don't see the appeal of this.  Its like WoW but with much, much worse combat and an even goofier art style.  I've tried 3 classes (Archer, Marauder, and Thaumaturge) and they've all been underwhelming so far and I don't even want to talk about the awful starting experience, with non-skippable cut scenes and doing fetch and deliver quests.  I didn't get into combat for almost an hour.  Horrible.  I really hope things pick up at higher levels because I can't see many people who aren't FF fans sticking around very long.  I had much more fun playing Neverwinter than this, for what its worth.


Ummm, the art is pretty sweet dude.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 26, 2013, 07:35:06 AM
Unless you're a FF fan, I really don't see the appeal of this.  Its like WoW but with much, much worse combat and an even goofier art style.  I've tried 3 classes (Archer, Marauder, and Thaumaturge) and they've all been underwhelming so far and I don't even want to talk about the awful starting experience, with non-skippable cut scenes and doing fetch and deliver quests.  I didn't get into combat for almost an hour.  Horrible.  I really hope things pick up at higher levels because I can't see many people who aren't FF fans sticking around very long.  I had much more fun playing Neverwinter than this, for what its worth.

Unskippable cut scenes does suck if you aren't into it.  Combat is slow until you level up a bit and group but it does improve.  Graphics I am ok with, thats subjective so whatever.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 26, 2013, 07:36:11 AM
The art is great. One of the strongest parts of the game. If you hate the style that's one thing, but it's really well done.

I'd agree about the cutscenes. They were ok the first time through, but I alt-tabbed the second time. The story was slightly different, I was on a ship instead of a wagon, but exactly the same. The run around quests I don't mind so much because you learn the city--I feel like I know the FFXI city better after 2 days than I ever did any of the GW2 ones. Second time within a city and I imagine they'll be less useful.

Right now it seems to me that there's an open spot for that "not WoW" game. For a long time it was EQ2, but for the last several years there's been a void. I wonder if the FF diehards might give this enough of a stable population for it to fit into that spot in the food chain. I also appreciate the slower combat and I suspect there's enough of us who do to make an impact as well.


Title: Re: FF14: A Realm Reborn
Post by: Outlawedprod on August 26, 2013, 08:58:16 AM
http://forum.square-enix.com/ffxiv/threads/68427-An-Apology-to-Our-Players-Using-NA-EU-Data-Centers
Quote
An Apology to Our Players Using NA/EU Data Centers

    On behalf of the FINAL FANTASY XIV: A Realm Reborn Development Team, I would like to extend my deepest apologies to those Early Access participants who have had difficulty using the NA/EU data centers.

    In response to a variety of issues, we have conducted emergency maintenance several times over the past few days. The first instance, which was conducted six hours following the beginning of early access, was for the purpose of addressing the errors 90000 and 3000, which were first discovered during phase 4 of the beta test.

    Our server team then began taking measures to improve the performance of the lobby and duty finder servers. The subsequent emergency maintenance was necessary to implement their changes.

    This maintenance proceeded as planned, and afterwards we verified that the stability of instanced battles and the duty finder was much improved. However, we then discovered that certain lobby servers had been improperly configured, and we were forced to conduct another brief maintenance to resolve this issue.

    Although we have successfully addressed a number of serious issues in the past several days, we have nevertheless decided to implement login restrictions for the time being due to the extremely heavy load being placed upon the servers. In this way, we can ensure that the maximum number of players can play the game without risking a sever crash. I know no one wants to wait to log in, but I hope you all understand why we believe this precaution is necessary.

    Once again, I would like to sincerely apologize to all our players who have been unable to enjoy Early Access due to the tremendous congestion, the ensuing issues, and the frequent maintenance.

    Everyone on the development and operations teams is dedicated to providing the best possible experience for our customers, and we will continue to do our utmost to resolve the remaining and any future issues.

    FINAL FANTASY XIV Producer/Director, Naoki Yoshida


Title: Re: FF14: A Realm Reborn
Post by: Margalis on August 26, 2013, 09:25:33 AM
Dragon Quest X is probably too niche but it's definitely not-WoW. Too bad it's probably never going to come out in the west.

Are the XIV cutscenes really not skippable? They were in beta. Seems odd to me that would change.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on August 26, 2013, 09:34:56 AM
Some but not all of the "non-interactive" cutscenes are skipable if you mash the ESC key enough times. However none of the "cinematic" quest dialogs are skipable and advancing the quest text is so fucking slow in this game. I'm already having to redo the starting the quests cause I switched servers and while things are slightly faster cause I know the map better it's still really slow to advance given the quest dialog system and all the running back and forth.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 26, 2013, 11:58:11 AM
http://forum.square-enix.com/ffxiv/threads/68427-An-Apology-to-Our-Players-Using-NA-EU-Data-Centers
Quote
An Apology to Our Players Using NA/EU Data Centers

    On behalf of the FINAL FANTASY XIV: A Realm Reborn Development Team, I would like to extend my deepest apologies to those Early Access participants who have had difficulty using the NA/EU data centers.

    In response to a variety of issues, we have conducted emergency maintenance several times over the past few days. The first instance, which was conducted six hours following the beginning of early access, was for the purpose of addressing the errors 90000 and 3000, which were first discovered during phase 4 of the beta test.

    Our server team then began taking measures to improve the performance of the lobby and duty finder servers. The subsequent emergency maintenance was necessary to implement their changes.

    This maintenance proceeded as planned, and afterwards we verified that the stability of instanced battles and the duty finder was much improved. However, we then discovered that certain lobby servers had been improperly configured, and we were forced to conduct another brief maintenance to resolve this issue.

    Although we have successfully addressed a number of serious issues in the past several days, we have nevertheless decided to implement login restrictions for the time being due to the extremely heavy load being placed upon the servers. In this way, we can ensure that the maximum number of players can play the game without risking a sever crash. I know no one wants to wait to log in, but I hope you all understand why we believe this precaution is necessary.

    Once again, I would like to sincerely apologize to all our players who have been unable to enjoy Early Access due to the tremendous congestion, the ensuing issues, and the frequent maintenance.

    Everyone on the development and operations teams is dedicated to providing the best possible experience for our customers, and we will continue to do our utmost to resolve the remaining and any future issues.

    FINAL FANTASY XIV Producer/Director, Naoki Yoshida

This situation is doing them no favors at all. They have basically been reduced to saying, there are too many players on the server (name here) so you have to wait your turn to get on... oh and you'll have to play the lottery to get in because we have suspended the queue system as well. Have fun mashing the character select screen.

Huge queues I can understand, but not having any so it becomes a crap shoot as to whether you actually get in game or dropped back to select screen is a clownshoes way to deal with it.


Title: Re: FF14: A Realm Reborn
Post by: Outlawedprod on August 26, 2013, 05:10:10 PM
On a positive note I haven't seen any EU or NA community managers post so I assume they have none.  This at least saves some poor bastards unwanted stress.

17k posts in the English FF14 tech support forum.
http://forum.square-enix.com/ffxiv/forums/626-Technical-Support

JP technical support forum. Notice the top link's post count.
http://forum.square-enix.com/ffxiv/forums/519-%E3%83%86%E3%82%AF%E3%83%8B%E3%82%AB%E3%83%AB%E3%82%B5%E3%83%9D%E3%83%BC%E3%83%88


Title: Re: FF14: A Realm Reborn
Post by: K9 on August 27, 2013, 04:23:57 AM
Squeenix clamps down on Youtubers (http://support.na.square-enix.com/rule.php?id=5382&la=1&tag=authc)

Quote
The video must not require a paid membership for viewing;

You may not monetize your video via the YouTube partner program or any similar programs on other video sharing sites.

You may not split our videos (vocal, music, visual, etc.) and distribute components as separate assets;

You may not combine or synchronize the Materials with third party content (e.g., a mash-up), but you may include the Materials alongside third party content (e.g., before or after in the same video) as long as you also have permission from the original copyright owner);

Way to kill off a large section of your marketing potential for no fucking reason


Title: Re: FF14: A Realm Reborn
Post by: Merusk on August 27, 2013, 07:09:36 AM
Which ones would those be? The guys using someone else's assets to make money? No love lost.

Since you decided to cherry pick, you left out that they still allow you to do machinimas.  You just can't charge for them or present the models, music or voice work as your own doing or distribute it as "packages" to be sold.

Quote
* You may not materially alter or modify the Materials, except:
   *  You may add your own voice-over, and you may edit, combine, mash-up, mix and match the Materials with other FFXIV Materials;


Title: Re: FF14: A Realm Reborn
Post by: dusematic on August 27, 2013, 10:30:48 AM
I'm not far enough along to give a meaningful review, but I like what I've seen so far of the game.  Keep in mind I'm only looking for a prettier "notwow" that is polished.  What I can say is that right now, in addition to the perplexing "no queues" situation where the game gives you an error message essentially telling you to go fuck yourself, they have also intermittently suspended character creation on many realms, preventing people from playing together even when they can get on.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 27, 2013, 11:43:48 AM
It does have queues. They work. If you get a message saying you are in a queue, leave the game alone and it will get you in before long.

Apparently, however, the queues can only handle a limited number of people. So if too many people are queuing, the game just tells you to go away.


Title: Re: FF14: A Realm Reborn
Post by: HaemishM on August 27, 2013, 12:08:47 PM
Why even bother trying to log on for the first week or so of an MMO launch?

Because MMO players the Stepford wives of the games industry?


Title: Re: FF14: A Realm Reborn
Post by: Lemming on August 27, 2013, 12:10:56 PM
Which ones would those be? The guys using someone else's assets to make money? No love lost.
That would be the LPers who have ads on their channels, and I think it's a dumb move on Squeenix's part.  These guys use the pennies they get from ads to buy the games, hardware, and software needed to upload videos to Youtube, and the last two can be very expensive.  These LPs and reviews on Youtube are free press/word of mouth for Squeenix, so them having such a hard line stance doesn't make much sense to me.


Title: Re: FF14: A Realm Reborn
Post by: tmp on August 27, 2013, 02:49:20 PM
Apparently, however, the queues can only handle a limited number of people. So if too many people are queuing, the game just tells you to go away.
:awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: HaemishM on August 27, 2013, 03:14:19 PM
Isn't the point of instancing so that if too many people queue, you just pop another instance?  :facepalm:


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 27, 2013, 03:49:24 PM
Isn't the point of instancing so that if too many people queue, you just pop another instance?  :facepalm:
You can't just pop another server. These aren't zone queues, they're login queues.


Title: Re: FF14: A Realm Reborn
Post by: tazelbain on August 27, 2013, 03:54:29 PM
They need a queue queue to deal with the QQ.   :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: HaemishM on August 27, 2013, 04:25:29 PM
Isn't the point of instancing so that if too many people queue, you just pop another instance?  :facepalm:
You can't just pop another server. These aren't zone queues, they're login queues.

I will resurrect my refrain from the WoW beta/launch days. HIRE MOR AZNS.


Title: Re: FF14: A Realm Reborn
Post by: K9 on August 27, 2013, 04:36:09 PM
Which ones would those be? The guys using someone else's assets to make money? No love lost.

Since you decided to cherry pick, you left out that they still allow you to do machinimas.  You just can't charge for them or present the models, music or voice work as your own doing or distribute it as "packages" to be sold.

Quote
* You may not materially alter or modify the Materials, except:
   *  You may add your own voice-over, and you may edit, combine, mash-up, mix and match the Materials with other FFXIV Materials;


Well it basically stops people making video reviews. I don't know about you but let's plays and VOD reviews guide my games purchasing to a reasonable extent nowadays. I couldn't care about machinmas.

Describing streamers and youtube game reviewers as 'using someone else's assets to make money' seems like a real stretch.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 27, 2013, 04:44:35 PM
Isn't the point of instancing so that if too many people queue, you just pop another instance?  :facepalm:
You can't just pop another server. These aren't zone queues, they're login queues.

I will resurrect my refrain from the WoW beta/launch days. HIRE MOR AZNS.
Which has nothing to do with instancing.


Title: Re: FF14: A Realm Reborn
Post by: tmp on August 27, 2013, 04:58:50 PM
I will resurrect my refrain from the WoW beta/launch days. HIRE MOR AZNS.
Isn't the game the way it is because they did? :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: HaemishM on August 27, 2013, 05:13:51 PM
Maybe they need different Asians?


Title: Re: FF14: A Realm Reborn
Post by: Outlawedprod on August 27, 2013, 07:18:27 PM
It does have queues. They work. If you get a message saying you are in a queue, leave the game alone and it will get you in before long.

Apparently, however, the queues can only handle a limited number of people. So if too many people are queuing, the game just tells you to go away.

You can sit in that queue and let it do its thing and still get the world full 1017 message.  They do not have a real queue system in place.


Title: Re: FF14: A Realm Reborn
Post by: jth on August 28, 2013, 03:05:54 AM
Digital sales have been suspended:

Quote
In a note on the game's Facebook page, Square Enix described the response to this week's release of the rebooted MMO as "overwhelmingly positive", and said this was causing the "extremely long wait times".

"As a temporary measure, we will halt sales of Final Fantasy 14: A Realm Reborn's digital download products so we can accommodate all of those wishing to play," Square Enix said.

"We are working to expand our server capacity in the coming days.

"We sincerely apologise for the inconvenience this causes."
(Source: Eurogamer)


Title: Re: FF14: A Realm Reborn
Post by: koro on August 28, 2013, 03:38:19 AM
The queue system is actually nearly completely broken. For some inexplicable reason, the login queue system is tied in with the duty finder/instance server. When the queues worked fine, the duty finder/instance server didn't. When they took steps to get the instance server working right, it broke the login queues.

Now they're scrambling to add enough capacity at their datacenters to handle the logins and people on the servers.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on August 28, 2013, 04:05:00 AM
If they don't fix their problems soon its going to be more like Final Fantasy14: A Realm Stillborn. :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: luckton on August 28, 2013, 04:48:12 AM
If they don't fix their problems soon its going to be more like Final Fantasy14: A Realm Stillborn. :awesome_for_real:

 :rimshot:

Seriously though, this is just sad.  Are they still requiring a subscription for this stuff too?


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 28, 2013, 06:00:33 AM
In their defense, a few months ago did anyone see overwhelmed servers being in FFXIV's future?


Title: Re: FF14: A Realm Reborn
Post by: Outlawedprod on August 28, 2013, 06:18:41 AM
How to fix 1017 error (Server Full) in FFXIV ARR
http://www.youtube.com/watch?v=R_o_5tOFLKo


Title: Re: FF14: A Realm Reborn
Post by: dusematic on August 28, 2013, 10:33:30 AM
It does have queues. They work. If you get a message saying you are in a queue, leave the game alone and it will get you in before long.

Apparently, however, the queues can only handle a limited number of people. So if too many people are queuing, the game just tells you to go away.

9 times out of ten they don't even put you in a queue.  That's what people are bitching about.  It just says "The game is full.  Fuck you."


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 28, 2013, 10:48:20 AM
They've suspended digital sales.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 28, 2013, 11:04:13 AM
Well, not being able to BUY the game will solve all kinds of problems!


Title: Re: FF14: A Realm Reborn
Post by: Lakov_Sanite on August 28, 2013, 11:56:58 AM
It's something that happens a lot.

1.Company expects large drop off in subs in 2-3 months.
2.Decides extra sever structure too costly and not worth it for launch since many won't stay.
3.People can't log in, have low opinion of game.
4.Player base suffers.

It's a self-fulfilling prophecy.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 28, 2013, 12:05:42 PM
I remember laughing at WoW crashing and burning in a very similar manner, so it doesn't always cost subscribers in the long term.


Title: Re: FF14: A Realm Reborn
Post by: luckton on August 28, 2013, 12:13:11 PM
But this is a situation where a game is actually trying to give a legitimate second "first impression".  If they're not going to treat this launch any better than what they did the first time, why bother trying to relaunch?  Just let the thing die and move on to FF16 online.


Title: Re: FF14: A Realm Reborn
Post by: WayAbvPar on August 28, 2013, 01:03:20 PM
Was on TS last night with a kid who was ranting and raving about the login issues, the no afk kick, etc. I had to laugh and ask him if it was his first MMO. Still, it is deeply depressing that we see the exact same easily remedied issues arrive with every major launch. It is like they all design the games and infrastructure in complete isolation and have no idea what to expect.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on August 28, 2013, 01:12:09 PM
Was on TS last night with a kid who was ranting and raving about the login issues, the no afk kick, etc. I had to laugh and ask him if it was his first MMO. Still, it is deeply depressing that we see the exact same easily remedied issues arrive with every major launch. It is like they all design the games and infrastructure in complete isolation and have no idea what to expect.

Is it easily resolvable?  I mean how much money would the additional server space cost?  Once the initial rush of people ebbed, could those servers be repurposed to something else?


Title: Re: FF14: A Realm Reborn
Post by: Lakov_Sanite on August 28, 2013, 01:17:41 PM
I remember laughing at WoW crashing and burning in a very similar manner, so it doesn't always cost subscribers in the long term.

I was actually going to add another line but forgot(honestly)

#.Company sees wow and thinks doing whatever wow did will work.


Title: Re: FF14: A Realm Reborn
Post by: Lakov_Sanite on August 28, 2013, 01:20:04 PM
Was on TS last night with a kid who was ranting and raving about the login issues, the no afk kick, etc. I had to laugh and ask him if it was his first MMO. Still, it is deeply depressing that we see the exact same easily remedied issues arrive with every major launch. It is like they all design the games and infrastructure in complete isolation and have no idea what to expect.

Is it easily resolvable?  I mean how much money would the additional server space cost?  Once the initial rush of people ebbed, could those servers be repurposed to something else?

It's likely expensive and even if the servers could be re-purposed, suits don't like spending money.  The people that make these games aren't stupid enough to think they won't have issues at launch, they are simply betting it won't matter in the long run but first impressions mean a lot more than they think.


Title: Re: FF14: A Realm Reborn
Post by: WayAbvPar on August 28, 2013, 01:40:33 PM
I am not saying throw a ton of money at servers you don't need. That is bad business. Things like not having AFK autokick? Clownshoes. Manage your customers' expectations. Do a rolling launch to mitigate the worst of the flood. Rent a few servers to get you through the first 2 weeks, especially for the login/authentication servers.


Title: Re: FF14: A Realm Reborn
Post by: Threash on August 28, 2013, 01:57:52 PM
Was on TS last night with a kid who was ranting and raving about the login issues, the no afk kick, etc. I had to laugh and ask him if it was his first MMO. Still, it is deeply depressing that we see the exact same easily remedied issues arrive with every major launch. It is like they all design the games and infrastructure in complete isolation and have no idea what to expect.

The thing is we don't.  I can't remember the last game that had major launch issues (wow maybe?).  Don't play until the second week used to be a thing five-six years ago maybe, but games just don't have launch issues anymore.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 28, 2013, 05:34:58 PM
I just bought the cheapish digital download.  It took less than an hour to download so I reckon they're doing that dl as you play or whatever that is.  I can hardly move and the loading takes ages.  It reminds me of Horizons' lag.  Bleh.  It took me FOREVER to figure out how to make the UI stuff smaller!  I wish I could make the chat box little and non-usable but I haven't sorted that out.  Double Bleh.  It's pretty though.


Title: Re: FF14: A Realm Reborn
Post by: Ard on August 28, 2013, 05:54:47 PM
The thing is we don't.  I can't remember the last game that had major launch issues (wow maybe?).  Don't play until the second week used to be a thing five-six years ago maybe, but games just don't have launch issues anymore.

Guild Wars 2.  It was completely unplayable on launch day and wasn't much better the next few.  They also took down their digital sales for a week while they fixed it.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 28, 2013, 05:58:56 PM
Diablo 3's launch was pretty horrible too. Error 37, much?


Title: Re: FF14: A Realm Reborn
Post by: Senses on August 28, 2013, 07:23:25 PM
Its an imperfect game for sure, with, in my opinion, many very outdated systems.  Healing feels as close to an Everquest cleric as I can remember in the last 10 years, which makes it both boring and also easy.  Still, it does *feel* like Final Fantasy.  I think if you accept the basic premise that this is an online FF and not a next gen MMO, you will enjoy it.  It could certainly use a ton of polish when it comes to cut scenes, quest direction, and class balancing though, but its not as if they have anything to compete with.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 28, 2013, 09:07:23 PM
While having to spam the login is a PITA, it only took about five minutes of doing so to get online tonight and once in, everything runs swimmingly despite very high numbers in the area.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 29, 2013, 05:19:37 AM
While having to spam the login is a PITA, it only took about five minutes of doing so to get online tonight and once in, everything runs swimmingly despite very high numbers in the area.

I find this to be the interesting part.  Yeah login sucks, but if you get to play the dam thing...it runs flawless.  I have had 0 lag, no FPS problems, haven't crashed, the game runs great for a launch and its busy as hell.   Also, unless I missed it I haven't run into a single noticeable bug.  Every quest works, crafting works, abilities work, etc. 


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 29, 2013, 05:36:07 AM
The game works great. Getting to it is the issue...


Title: Re: FF14: A Realm Reborn
Post by: dusematic on August 29, 2013, 06:49:38 AM
I will say this:  Having cut scenes with no voice acting is...jarring in 2013.  I don't need voice acting for quest text and the like (Star Wars proved that, after the first few hours,I skipped everything) but if you're going to make a cutscene..I feel like I need voice acting.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 29, 2013, 08:25:51 AM
The first time I played I had lots of lag in the city.  It was to the point that it was hard to control movement.  The second time, none.  Of course, the second time I started a new character on a much emptier server.  I've not been outside the city yet. 


Title: Re: FF14: A Realm Reborn
Post by: Margalis on August 29, 2013, 09:32:10 AM
Technically what they've done is pretty amazing. In original FFXIV if there was a single other person anywhere near my character (they didn't have to be onscreen even) the game stuttered horribly. It runs better now with 50 people onscreen than it did then with 1.

It's too bad they didn't have this crew working on the game from the start.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 29, 2013, 03:33:27 PM
I've been outside!  :)  It runs perfectly even on a full server.  YAY!  I don't know if I'll subscribe.  It's nice to have a month included with the $30 price tag.  If I don't, I'll give it over to my sister.  She'd LOVE this game and she's so new at this that MMORGs still fill her with awe and wonder.  Like fucking magic and stuff.  Of course, she has a MAC with a Windows partition so ....  Wish I still had my PS3 but I left it in London. 


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 29, 2013, 03:38:42 PM
I've been trying to play with a friend but so far he hasn't been able to make a character on the server our guild is on.

Today I said, let's just make characters on a low population server and transfer to the guild server when they allow transfers.

It turns out every single NA and EU server is full and not accepting new characters. It might only be a prime time thing (or maybe not, I don't know) but right now it is impossible for anyone to make a new character, unless you want to play on a Japanese server.


Title: Re: FF14: A Realm Reborn
Post by: luckton on August 29, 2013, 03:42:14 PM
The word is that the Japs jumped ship and migrated to the US servers so they could have others to play with.  With the language translator scripts, it does make it rather lucrative.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on August 29, 2013, 04:34:25 PM
I've been trying to play with a friend but so far he hasn't been able to make a character on the server our guild is on.

Today I said, let's just make characters on a low population server and transfer to the guild server when they allow transfers.

It turns out every single NA and EU server is full and not accepting new characters. It might only be a prime time thing (or maybe not, I don't know) but right now it is impossible for anyone to make a new character, unless you want to play on a Japanese server.

I wanted to try some of the other classes but I couldn't even make another character on the same server (Exodus) that my 3 other characters are on.  So now I'm stuck waiting for the server to open up before I can play other classes...or jobs...or whatever the fuck they're called in this game.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 29, 2013, 04:43:19 PM
I've been trying to play with a friend but so far he hasn't been able to make a character on the server our guild is on.

Today I said, let's just make characters on a low population server and transfer to the guild server when they allow transfers.

It turns out every single NA and EU server is full and not accepting new characters. It might only be a prime time thing (or maybe not, I don't know) but right now it is impossible for anyone to make a new character, unless you want to play on a Japanese server.

I wanted to try some of the other classes but I couldn't even make another character on the same server (Exodus) that my 3 other characters are on.  So now I'm stuck waiting for the server to open up before I can play other classes...or jobs...or whatever the fuck they're called in this game.


Dunno if you know but once you get a character up to level 10, you can go and pick up other classes with it, so you might not need a new character. Still annoying though.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on August 29, 2013, 04:55:43 PM
I wanted to try some of the other classes but I couldn't even make another character on the same server (Exodus) that my 3 other characters are on.  So now I'm stuck waiting for the server to open up before I can play other classes...or jobs...or whatever the fuck they're called in this game.

Uh...you can change jobs/classes in-game at basically any time, you don't need alts unless you want different races. (For cosmetic reasons I guess?)

There's really no reason to have multiple characters.

Break out of your WoW programming, man! (Said in hippy voice) In all seriousness, it's a good feature of both XI and XIV. Making new characters to try other classes is kinda silly IMO.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on August 29, 2013, 06:15:50 PM
I've been trying to play with a friend but so far he hasn't been able to make a character on the server our guild is on.

Today I said, let's just make characters on a low population server and transfer to the guild server when they allow transfers.

It turns out every single NA and EU server is full and not accepting new characters. It might only be a prime time thing (or maybe not, I don't know) but right now it is impossible for anyone to make a new character, unless you want to play on a Japanese server.

I wanted to try some of the other classes but I couldn't even make another character on the same server (Exodus) that my 3 other characters are on.  So now I'm stuck waiting for the server to open up before I can play other classes...or jobs...or whatever the fuck they're called in this game.


Dunno if you know but once you get a character up to level 10, you can go and pick up other classes with it, so you might not need a new character. Still annoying though.

How do you do that?  Is there a limit to the number of classes you can learn?


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 29, 2013, 06:21:22 PM
Go to the class's guild, talk to the questgiver behind the counter. He'll give you a level 1 weapon and permission to be the class; changing class is as easy as changing weapon. There's no limit either, you can unlock and max out all the classes on 1 character.


Title: Re: FF14: A Realm Reborn
Post by: Outlawedprod on August 29, 2013, 07:31:49 PM
http://forum.square-enix.com/ffxiv/threads/73680

Quote
On the night following the announcement of our plans to temporarily limit sales of the download version, A Realm Reborn recorded upwards of 218,000 concurrent connections.

5k concurrent per server is their limit.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 29, 2013, 09:47:30 PM
I've been trying to play with a friend but so far he hasn't been able to make a character on the server our guild is on.

Today I said, let's just make characters on a low population server and transfer to the guild server when they allow transfers.

It turns out every single NA and EU server is full and not accepting new characters. It might only be a prime time thing (or maybe not, I don't know) but right now it is impossible for anyone to make a new character, unless you want to play on a Japanese server.

I wanted to try some of the other classes but I couldn't even make another character on the same server (Exodus) that my 3 other characters are on.  So now I'm stuck waiting for the server to open up before I can play other classes...or jobs...or whatever the fuck they're called in this game.


You do realize you can play every class and job with the same character, right?


Title: Re: FF14: A Realm Reborn
Post by: Senses on August 29, 2013, 10:36:34 PM
A little heads up that I just learned.  Each Grand Company has its own gear rewards based on class, so make sure and do research before you join the one that looks the coolest!  Oh, also I learned that tab targeting doesn't target the mob closest to you, it targets the mob most directly in front of you, even if its farther away lol. 


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on August 29, 2013, 11:21:23 PM
A little heads up that I just learned.  Each Grand Company has its own gear rewards based on class, so make sure and do research before you join the one that looks the coolest!  Oh, also I learned that tab targeting doesn't target the mob closest to you, it targets the mob most directly in front of you, even if its farther away lol. 

That data is outdated, all Grand Companies have loot for all classes now. Also, after hitting Second Lieutenant in a given faction, you can freely swap to another one and keep your progress.


Title: Re: FF14: A Realm Reborn
Post by: Ard on August 30, 2013, 05:01:28 AM
A little heads up that I just learned.  Each Grand Company has its own gear rewards based on class, so make sure and do research before you join the one that looks the coolest!  Oh, also I learned that tab targeting doesn't target the mob closest to you, it targets the mob most directly in front of you, even if its farther away lol. 

You can switch between the grand companies anyhow, that choice isn't permanent.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on August 30, 2013, 02:24:19 PM
Great, now its asking me for my registration code again in order to log in.  Then guess what happens?  It tells me that the code has already been used.  NO SHIT, FUCKERS!  Its not like I haven't been playing for a week now.  Fuck this game and this company. Absolute fucking clownshoes.

I got this fixed.  Apparently the code I was using the past week was the "pre-order" code and now they want you to use the code you received from wherever you bought it from (Greenman Gaming for me).  Its still fucking clownshoes and really makes me not want to buy anything for SE ever again.


Title: Re: FF14: A Realm Reborn
Post by: koro on August 30, 2013, 04:25:05 PM
I really like how my now-22 Arcanist is coming along, looks-wise:


There have been rumors that a patch Soon™ will be bringing in cosmetic armor slots, so here's hoping for that.


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on August 30, 2013, 04:34:30 PM
I wish I could get my bard some pants.


I've been wearing these assless chap lookin' things for ages.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on August 30, 2013, 04:37:52 PM
Both XI and XIV have great armor pieces. They are designed with taste and style rather than the pile on more shoulder pads approach, they appear made of actual material and they are very 3 dimensional. By that I mean they do a really good job of making the armor feel like bulky stuff with weight and solid construction, rather than just textures spray painted on to a shape.

Also the legless / assless look is a tradition! Google "subligar."


Title: Re: FF14: A Realm Reborn
Post by: koro on August 30, 2013, 04:45:05 PM

 :drillf:

Edit: I do seriously like this about FFXI and XIV, though. Armor that is skimpy and embarrassing on women is equally so on men.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 30, 2013, 04:51:39 PM
Both XI and XIV have great armor pieces. They are designed with taste and style rather than the pile on more shoulder pads approach, they appear made of actual material and they are very 3 dimensional. By that I mean they do a really good job of making the armor feel like bulky stuff with weight and solid construction, rather than just textures spray painted on to a shape.

Also the legless / assless look is a tradition! Google "subligar."

I agree.  I love the armour.  Quilted stuff actually looks quilted, leather looks like leather, etc. 

One thing I found out is that it doesn't automatically log out when you're idle too long.  Unfortunate, because I do that all the time.  My laptop gets way hot and I don't want to set the house on fire! 


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 30, 2013, 05:06:17 PM
My little guy. He reminds me of George Clooney.

(http://img545.imageshack.us/img545/2281/xleb.jpg) (http://imageshack.us/photo/my-images/545/xleb.jpg/)


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 30, 2013, 06:15:40 PM
He reminds me of the Munchkin coroner from the Wizard of Oz.  (the old one)


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 30, 2013, 07:00:36 PM
(http://i.imgur.com/fDGGI0s.jpg)
Reminds me of Al from FMA.


Title: Re: FF14: A Realm Reborn
Post by: Lakov_Sanite on August 30, 2013, 07:27:57 PM
That interface reminds me of dry anal rape.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 30, 2013, 07:29:31 PM
On that note, is there a command to hide the interface? Also, where are the screenshots saved?


Title: Re: FF14: A Realm Reborn
Post by: koro on August 30, 2013, 07:49:24 PM
Scroll lock hides the interface.


Title: Re: FF14: A Realm Reborn
Post by: Ssath on August 31, 2013, 07:47:29 AM
Can you customize the interface at all? As in hide/unhide elements, resize, etc.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 31, 2013, 07:50:12 AM
Yea, there's a HUD Layout option in the main menu. To resize, select an element and hit Ctrl+Home. It has options for small, default, and large.


Title: Re: FF14: A Realm Reborn
Post by: Ssath on August 31, 2013, 08:04:13 AM
Thanks! May have to check it out at some point. If there was no customization, it would have been a deal breaker.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 31, 2013, 09:25:45 AM
I made everything smaller.  I would have found it bothersome to play if it had to stay that size.  I think there's even a larger size for old eyes.  It was SO big!  I wish I could make the chat box smaller, too, but I don't think you can.  The smallest text is 12, too, which is too big for me.  I find the chat box rather intrusive. 


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 31, 2013, 09:25:56 AM
Back on the multiclassing thing, anyone who is playing and hasn't looked in to this should do so. The game doesn't just let you switch classes, it also lets you unlock "jobs" - what you might think of as prestige classes - by leveling up certain combinations.

For example, leveling up archer to 30 and pugilist to 15 on the same character allows you to become a bard.

There's a guide here: http://ffxiv.gamerescape.com/wiki/Category:Jobs


Title: Re: FF14: A Realm Reborn
Post by: Sjofn on August 31, 2013, 04:43:06 PM

 :drillf:

Edit: I do seriously like this about FFXI and XIV, though. Armor that is skimpy and embarrassing on women is equally so on men.

ahahaha, awesome  :heart:

I still don't want to play this game at all, but it does get a thumbs up for equal opportunity "wtf, how does that outfit even work in battle" armor.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 31, 2013, 05:23:09 PM
It's fun, Sjofn, but I wouldn't sub until this whole log in mess is over.  They say next week but I've heard that before.  I hate it when I buy a sub and can't log in and play when I like.  I feel cheated.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 01, 2013, 09:02:43 AM
The cutscene when you turn in the Tam-Tara dungeon quest is well worth watching.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 01, 2013, 10:44:17 AM
Does leveling other classes actually increase your power apart from allowing you to switch to a different class?  Is it like D&D multiclassing, like EQNext "you can use powers from other classes", or just your basic "leveling an alt that looks like your main char".


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 01, 2013, 10:54:53 AM
You can use abilities from other classes, but not all of them. If you go to traits and abilities and hover over one, it will have a list of "affinities" and those are the classes who can borrow that ability. Usually casters can grab caster stuff, but not weapon stuff and vice versa.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 01, 2013, 11:01:35 AM
This seems to be a good guide to scross class skills: http://eorzeareborn.com/a-guide-to-classes-in-ffxivarr/


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 01, 2013, 11:11:03 AM
Also jobs (which are like specialized classes and typically more group-oriented) require you to have two classes.


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on September 01, 2013, 11:50:03 AM
I just put together a brand new PC and was hoping to test this on it, but the digital download is shut off and there are no retail copies anywhere!  I'll go back to being too busy after tomorrow, but it would have been fun to snag a copy to check out.  It looks like very few retail stores are carrying PC copies, but I can go to Target and buy the PS3 version.  Durrr.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 01, 2013, 12:14:03 PM
I don't think you can make a character on a NA/EU server at this point anyway, so you would have been stuck on a JPN server.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 01, 2013, 12:44:30 PM
They open up character creation on NA/EU servers periodically, but to get on a lot of the Legacy servers, you basically have to watch them like a hawk.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on September 01, 2013, 12:51:34 PM
What are Legacy Servers? Pardon me for being lazy and asking you all instead of googling it.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 01, 2013, 12:58:39 PM
Legacy Servers allowed people to carry over their characters from FFXIV 1.0.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 01, 2013, 01:21:53 PM
I don't think you can make a character on a NA/EU server at this point anyway, so you would have been stuck on a JPN server.

I made one on a NA server last night, although there was only one open for new characters (and a few EU servers open as well). Game seems ok so far. I doubt I'll stay past the free month, but considering I picked the game up when the old version was like $5 and saved it to use for the relaunch I'll get my money's worth at least.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 01, 2013, 03:56:28 PM
Legacy Servers allowed people to carry over their characters from FFXIV 1.0.

And happened to be where all my friends were. I was supremely  lucky and managed to get on Sargantanas during Phase 4 of beta, so I had my characters all ready for when "early access" started.

As for the game itself, I really enjoy it, but this is easily the worst MMO launch since AO. That some people defend the launch so stridently isn't surprising, but it's pretty indefensible.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 01, 2013, 07:52:20 PM
I made a new character on an NA server this evening because I got sick of how I looked.  I looked like a really pretty boy.  I thought I looked like a really pretty girl but then I met a boy who looked just like me.  :(  Anyway, after I logged in I noticed the city lag was back and it seemed pretty bad.  Outside was much better.  Since it was a new character I was stuck doing a lot of city stuff and I became frustrated and logged out and ate cantaloupe instead.  I'm sure I'll never be able to log in again.  I even went to the forums to see if I could find info on stuff that confused me.  Sheesh.  What was I thinking? 


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 01, 2013, 08:58:44 PM
Quote
I thought I looked like a really pretty girl but then I met a boy who looked just like me.

You're going do a lot of rerolling in this or any other Asian game!


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 01, 2013, 10:07:35 PM
I don't think you can make a character on a NA/EU server at this point anyway, so you would have been stuck on a JPN server.

I made one on a NA server last night, although there was only one open for new characters (and a few EU servers open as well). Game seems ok so far. I doubt I'll stay past the free month, but considering I picked the game up when the old version was like $5 and saved it to use for the relaunch I'll get my money's worth at least.
What server? Diablos is still totally fucked, which is shitty because I've got several friends who bought the game on launch day and haven't been able to join us because the population is still full.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 01, 2013, 10:28:29 PM
Lamia, although it looks like it's full now.


Title: Re: FF14: A Realm Reborn
Post by: angry.bob on September 01, 2013, 11:32:17 PM
Is there a free to play option yet?


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 01, 2013, 11:35:21 PM
I realize you're probably trolling, but the servers are full they stopped selling the game. Why would there be an f2p option?


Title: Re: FF14: A Realm Reborn
Post by: tmp on September 02, 2013, 03:52:27 AM
I realize you're probably trolling, but the servers are full they stopped selling the game. Why would there be an f2p option?
Because they may be capable of thinking more than a month ahead-

oh wait, I guess it answers that question.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 02, 2013, 10:52:16 AM
I've no idea what it is about the game, but I've spent most of the weekend obsessively playing it. Somewhere it's got something going on.

I'm pretty convinced most of the login issues would be solved if they'd just have an AFK kick. I would not be surprised if half the logins were idle.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 02, 2013, 11:13:18 AM
Quote
I thought I looked like a really pretty girl but then I met a boy who looked just like me.

You're going do a lot of rerolling in this or any other Asian game!

I know.  And usually the girly men don't bother me but this bloke looked EXACTLY like me!  Down the the highlights in the hair.  Sheesh.  Maybe if I had made my boobies bigger it wouldn't have been so bad.  Nah.  It would. 

I'm confused by the lack of an afk kick, myself.  I was really surprised to be still logged in the next day.  The short time I looked at the forums there were tons of complaints about that.  People yelling at others for staying constantly logged in and the other side justifying their decision.  I see both points.  They say they're going to put one in but, geez, they couldn't see this coming?  Makes me wonder.  My life is too short to spend hours trying to log in to a game or having a game-rage explosion.  It's not like I don't have other games if I feel like playing something.  And since it's not a case of social injustice, class warfare, global warming, animal abuse or shoes, I just don't care that much.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 02, 2013, 11:15:11 AM
Well if tomorrow evening's 10-hour maintenance does what they hope it will, then the pressing need for an AFK kick should be resolved.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 02, 2013, 11:17:02 AM
Tomorrow's when they're upping the server caps and such?

The lack of AFK kick is what lets me play reliably during prime time; I login in the morning before work, check my auctions then just leave it idle all day. When I get home in the evening I'm all ready to go instead of fighting the servers for an hour.


Title: Re: FF14: A Realm Reborn
Post by: Senses on September 02, 2013, 11:40:34 AM
I recently unlocked White Mage and was pretty excited to see Conjuror's get their very own Unicorn Mount at lvl 30.  Apparently each mount has different mount music when ridden, and although I miss the adventurous diddy that plays when aboard Chocobo..the Unicorn is far more stately.
(http://i86.photobucket.com/albums/k109/Echorox/ffxiv_09022013_041044_zps0ac51b5c.jpg)


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 02, 2013, 12:32:20 PM
Quote
Tomorrow's when they're upping the server caps and such?

Yes, at 8pm Eastern. I can hear the screaming and anti-Asian racist rants already.


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on September 02, 2013, 01:59:02 PM
Magitek armor is totally fanservice. But cool.



Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 02, 2013, 02:38:30 PM
I'm enjoying this game far more than I thought I would. But I hope they do succeed in fixing the servers tomorrow because I've reached the point where trying to get in to game feels like such a chore that it's not worth it.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 02, 2013, 03:54:45 PM
Magitek armor is totally fanservice. But cool.

Fanservice is the game's main selling point.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 02, 2013, 04:24:35 PM
Game is really nicely done, fun to play, pretty, and I enjoy it. Getting past the login boss is the issue. Why on God's green earth they do not have an AFK kick function built in is beyond me given your character is no longer needed to bazaar stuff.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on September 02, 2013, 05:21:24 PM
So, I've gotten to 23 on my archer, how do begin the quests to get my mount?  I know you're supposed to join a Grand Company but I have no clue how to do it.  Also, I'm finding the hardest thing so far about this game (aside from the log in issue) is finding enough quests to keep leveling.  I hope we're not supposed to grind FATEs to fill in the gaps.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 02, 2013, 05:33:46 PM
So, I've gotten to 23 on my archer, how do begin the quests to get my mount?  I know you're supposed to join a Grand Company but I have no clue how to do it.  Also, I'm finding the hardest thing so far about this game (aside from the log in issue) is finding enough quests to keep leveling.  I hope we're not supposed to grind FATEs to fill in the gaps.

The main scenario quest will eventually lead to choose a grand company. If you're level 23, you're probably close to reaching that stage as far as I can recall.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 02, 2013, 05:44:11 PM
What palmer said. The Grand Company is available at level 20, once you've completed all of the relevant story quests (they have a different icon than the others). You have to pick one of 3 GCs, then earn 2000 GC seals to buy your mount.

Regarding leveling content, have you done any dungeons? Or gone to the other zones? You shouldn't have to grind Fates on your first class, and you're already overlevelled for the main story if you're 23 and haven't joined a Grand Company.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 02, 2013, 06:34:04 PM
Quote
Many of you out there likely chose a server during Phase 4 or Early Access and have friends, family, or guild mates who can’t join you due to the character creation lockouts. I have friends in this situation as well and I wanted to find out what, if anything, next week’s datacenter upgrades would have in store for people in this particular situation. New worlds are great and all for the overall health of the game and population distribution, but what about getting on servers where your friends are already playing? There are world transfers planned for mid-September, but there is also a chance that, at least on some servers, players may not necessarily have to wait that long.

One of the main culprits of server congestion and instability has to do with the game’s Duty Finder tool. This tool allows players to find players for group content game-wide, at the moment. But it’s this very aspect of the tool that has been causing many of the issues players are experiencing, loading the world servers such that they can’t accept additional logins or new character creations without risking detrimental effect to the server as a whole. As part of the server work going on this week, Square Enix will be breaking up servers into groups for the purposes of the Duty Finder, think World of Warcraft’s Battlegroups, for example. Once this is implemented, Mr. Yoshida tells us that world servers should be much less taxed and this will both allow for upgrades in the server concurrent user cap (so more players can login at once) and also ease restrictions on character creation.

Via: http://www.mmorpg.com/gamelist.cfm/game/446/feature/7731/Final-Fantasy-XIV-A-Realm-Reborn-Chatting-with-Naoki-Yoshida-at-PAX-Prime-13.html


Title: Re: FF14: A Realm Reborn
Post by: Senses on September 02, 2013, 06:49:45 PM
The trick to leveling is to pick one of the 3 areas, most likely the continent you started in. Then prioritize like this:
Do class quests (every 5 lvls)
Story quests (wherever they take you in the world)
Dungeons (once is usually enough because you just want to advance the story)
The current scenario from your duty list (Just once is a huge gil boost as well as xp)
Guild leves (once you unlock these through story they are quick xp and seals)
Hunting logs (for your class then later your grand company)
and Fates (anytime you just happen to run past one or it suits your fancy)

This should keep you in experience forever but its cool to do random quests in your home continent just because they typically follow your story with you.

Save everything else you find in the other continents for leveling future classes.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 02, 2013, 07:46:39 PM
Sadly, FATE farming is becoming the norm and it is not uncommon to watch roving packs of mounted players skirting around from FATE to FATE to central place waiting for the next. It is becoming plague like in how big these get and how fast they consume the FATEs. On my server, Cancer lasts about 2 minutes from pop to done. If you aren't in visual of him when he pops, forget ever getting there in time. Same for a lot of the FATEs in the 25-40 range.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 02, 2013, 08:09:32 PM
Fates are the best XP once you've completed the main story. Dungeons don't give much, guildhests are only worth doing once, leves are limited (and more useful for harvesting/crafting if you're into that), and there aren't a whole lot of side quests.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 02, 2013, 08:21:03 PM
Sadly, FATE farming is becoming the norm and it is not uncommon to watch roving packs of mounted players skirting around from FATE to FATE to central place waiting for the next. It is becoming plague like in how big these get and how fast they consume the FATEs. On my server, Cancer lasts about 2 minutes from pop to done. If you aren't in visual of him when he pops, forget ever getting there in time. Same for a lot of the FATEs in the 25-40 range.

It's only really bad in the mid-20s Shroud areas on Sargantanas. Basically impossible to get more than silver in a FATE unless you're partied or have a lot of AoE. But if you go to La Noscea or Thanalan, it's much less hectic.


Title: Re: FF14: A Realm Reborn
Post by: Mrbloodworth on September 03, 2013, 08:01:08 AM
Would not mind seeing some screenshots of the revised world.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 03, 2013, 11:33:13 AM
Would not mind seeing some screenshots of the revised world.

I'll see what I can fish up... I have this link from an earlier Behemoth fight: http://imgur.com/a/yA5FQ

I'll try and get some of the scenery later... if I can ever log in again.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 03, 2013, 04:17:31 PM
Would not mind seeing some screenshots of the revised world.

I managed to log in and decided to make some screenshots:



Title: Re: FF14: A Realm Reborn
Post by: Signe on September 03, 2013, 05:43:50 PM
I want to see your character, Palmer.   :grin:


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 03, 2013, 06:03:35 PM
I want to see your character, Palmer.   :grin:

You want to see my character doing the /joy emote? Sure.

(http://img833.imageshack.us/img833/5934/9mh7.jpg) (http://imageshack.us/photo/my-images/833/9mh7.jpg/)


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 03, 2013, 06:10:31 PM
This game also allows you to create your own personal NPC hireling, who can run errands for you. You can even summon them to your bedroom at the inn

(http://img203.imageshack.us/img203/2006/9ao7.jpg) (http://imageshack.us/photo/my-images/203/9ao7.jpg/)

for reasons I haven't quite figured out.


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on September 03, 2013, 07:00:38 PM
You know why.

But the actual reason is so you can easily transfer items between the safe in your inn room and your retainers.


Title: Re: FF14: A Realm Reborn
Post by: Ard on September 03, 2013, 07:43:05 PM
You want to see my character doing the /joy emote? Sure.

I prefer the /shrug personally.  It's better in motion, but as a friend put it, it's like my character just discovered 4chan for the first time.

(http://i203.photobucket.com/albums/aa68/random256/lalafell_shrug_zps92df419e.png)


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 03, 2013, 07:44:46 PM
Incoming miracle patch... erm, servers - round 1!


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 03, 2013, 09:04:29 PM
I know.  So tomorrow everything will be perfect, right?  No queues, no login issues, no crashes, no annoying gold spammers, RIGHT??

Palmer, I name you Micro Dot.


Title: Re: FF14: A Realm Reborn
Post by: angry.bob on September 03, 2013, 11:23:51 PM
I realize you're probably trolling, but the servers are full they stopped selling the game. Why would there be an f2p option?

Well, I wasn't... but why the fuck would I know that because the servers are full they've stopped selling the game? What sort of idiocy is that? I guess it fits with the rest of the shitty launch, but really just not selling the game anymore? It's not 1998 anymore, all this shit with the servers not being open and having to play on Japanese servers.

The reason I asked if there was FTP was because no one in their right mind would pay to get their junk kicked like this for a video game. Especially one done by Square or whateverthefuck.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 03, 2013, 11:30:22 PM
Except that besides the server issues, it's a good game. They stopped selling it because they didn't want to be assholes taking money from people while not actually letting them use the product. The servers aren't "Oh it takes 20 minutes to login" full, they're "You're unable to make a character on any realm that speaks your language" full. No one's getting their junk kicked, read the fucking thread; most of the comments here have been positive. High server loads are not a reason for a f2p conversion.


Title: Re: FF14: A Realm Reborn
Post by: Abelian75 on September 04, 2013, 12:15:57 AM
Yeah, the server issues are obviously indefensible, but it is a pretty good game.  Kind of weirdly so, really.  I'm enjoying it way more than I expected to.


Title: Re: FF14: A Realm Reborn
Post by: Ard on September 04, 2013, 12:37:27 AM
Yeah, oddly, this is the game I wanted guild wars 2 to be, but my taste in games is not to be trusted.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on September 04, 2013, 01:41:48 AM
Yeah, the server issues are obviously indefensible, but it is a pretty good game.  Kind of weirdly so, really.  I'm enjoying it way more than I expected to.

Same here.  I love how easy it is to switch between classes and gear.


Title: Re: FF14: A Realm Reborn
Post by: Hoax on September 04, 2013, 02:11:04 AM
I'm a bit confused by all the good will. I understand that WoW's leveling/instancing/lfr systems are all present so everyone can get max level without too much trouble fast and easy and solo. I get that being a huge thing, after all FF11 was no-go for most people because it was using EQ1 leveling logics with death penalties and strict group requirements and spawn camping and the like.

For my sake though I'm wondering. Does anyone think any part of 14 is better than 11 outside of the ease of leveling? Honest question.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 04, 2013, 02:31:22 AM
I'm a bit confused by all the good will. I understand that WoW's leveling/instancing/lfr systems are all present so everyone can get max level without too much trouble fast and easy and solo. I get that being a huge thing, after all FF11 was no-go for most people because it was using EQ1 leveling logics with death penalties and strict group requirements and spawn camping and the like.

For my sake though I'm wondering. Does anyone think any part of 14 is better than 11 outside of the ease of leveling? Honest question.

Didn't play XI much beyond launch, but its UI was utter shit. Like borderline unplayable the one time I tried to give it another chance a few years back, especially without reading a guide. XIV might not win any awards for UI design, but at least the game typically lets you what content is available at your level and where the NPC's are that you need to talk to and such.

In comparison to XI, I feel like XIV mainly suffers in World Design. I think I just spent like 18 levels in a forest before I was told to take an airship to the other starting areas. I feel like I was hitting different environments and towns more rapidly in XI (been a while though so I could be misremembering). Also even the small towns in XI at least felt like towns. There are various small outposts and such in XIV but none of them feel distinct so far. They're just small quest hubs.


Title: Re: FF14: A Realm Reborn
Post by: Wasted on September 04, 2013, 06:41:32 AM
Magic server patch is done.  The JP server one of my characters is on was still too full for me to play, still just blocks you, not even putting you in a queue.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 04, 2013, 07:50:38 AM
Patch is 1g and downloaded at a pretty good clip this morning. I logged in just to see and I was dropped into a queue of 2 people and into game about 1 minute later. The true test will be tonight at NA prime time. I have little faith on getting in and will probably either play my shitty JP server alt or start a new character on the new server and wait for transfers.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 04, 2013, 08:21:15 AM
They seem to only have added on server for each region. I don't imagine they did, but I'm hoping they added afk kick. Judging from the population this morning compared to yesterday, I think my guestimate of 50% AFK probably was about right.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 04, 2013, 09:21:36 AM
No AFK kick yet; I logged in at 7am and I'm still online 3 hours later. They did open up servers though, several friends have rolled toons on mine which was closed yesterday.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 04, 2013, 09:27:52 AM
The theory was, uncouple the DF and instance servers from the login servers (why they were on the same servers is beyond me... since every instance and DF and Login used the same servers), since it was getting in that was the real problem. AFKing for ever just circumvented the need to play the login game. The server itself had the capacity, the login systems did not. Thus, the people online regardless if playing or afk didn't have any bearing on whether you could get in or not. It was more an issue of everyone hitting the DF and their instanced class quests hitting the same thing the login servers were hitting.

If the login 1017 monster is no longer an issue, there is no longer a need to AFK to bypass having to login so hopefully more people log out and lessen the load in some areas which lag the shit out of some people.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 04, 2013, 10:04:57 AM
Can you buy this yet?


Title: Re: FF14: A Realm Reborn
Post by: Segoris on September 04, 2013, 10:24:37 AM
So here's a question - if someone finds an old disc of FF14 v1.0 - would they still be able to apply the code and get some perks/bonuses? I do want to try this but the sub fee sucks while school started up again last week, but I'm thinking about picking up an original FF14 disc instead of a digital download if it gets some perks (when I do try it).

You want to see my character doing the /joy emote? Sure.


His left leg's position made me think I was looking at the happiest amputee midget I've ever seen!



Title: Re: FF14: A Realm Reborn
Post by: Wasted on September 04, 2013, 10:48:27 AM
Still getting 1017 on the JP server, the NA ones are now telling me I'm still logged in and wont let me in.


Title: Re: FF14: A Realm Reborn
Post by: WayAbvPar on September 04, 2013, 11:06:22 AM
I want to see your character, Palmer.   :grin:

You want to see my character doing the /joy emote? Sure.

(http://img833.imageshack.us/img833/5934/9mh7.jpg) (http://imageshack.us/photo/my-images/833/9mh7.jpg/)


Kill it with fire. Good thing this isn't full open PVP- I would be forced to subscribe and hunt these things into extinction.


Title: Re: FF14: A Realm Reborn
Post by: Zetor on September 04, 2013, 11:10:08 AM
I was in the alpha back in 2010 or something, I don't suppose there are any shiny rewards for that?

Also, this thread needs a lot more grunk.  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: Senses on September 04, 2013, 11:29:05 AM
This game really is beautiful but oddly, I think its the music and sounds that make it so comfortable.  I've never played a game where the sound was so important to the atmosphere.

(http://i86.photobucket.com/albums/k109/Echorox/ffxiv_09042013_112414_zps64f6c924.jpg)


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 04, 2013, 12:21:58 PM
Don't log out if you get in -- you may not be able to log back in cause the game thinks you are still logged in.

Still getting lobby errors too after the patch.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 04, 2013, 06:04:50 PM
So here's a question - if someone finds an old disc of FF14 v1.0 - would they still be able to apply the code and get some perks/bonuses? I do want to try this but the sub fee sucks while school started up again last week, but I'm thinking about picking up an original FF14 disc instead of a digital download if it gets some perks (when I do try it).

Don't think you get any bonuses unless you get the Collector's Edition.

So far I've had an easy time logging in since the patch, but the server I'm on seemed like it was the last NA one to fill up so maybe some of the others are worse. Trying to catch up on the story quests since I'm still a little bit behind of them (lv. 22 and the story quest I'm on right now is lv. 20). Finished off Ifrit earlier then decided to work on some crafting a bit so I could get the quest that allows you to meld materia to your equipment. I was expecting it to be a bit of a grind, but so far it isn't bad and I managed to breeze through 13 levels so far in a small amount of time.

Also realized in the process of doing story quests that there's some better world design in this game than I though, it's just the starting area I ended up in (Gridania, since I made a Lancer) is the blandest one. Having spent a bit of time around Ul'dah now, it seems a lot better.




Title: Re: FF14: A Realm Reborn
Post by: Soukyan on September 04, 2013, 09:07:47 PM
So here's a question - if someone finds an old disc of FF14 v1.0 - would they still be able to apply the code and get some perks/bonuses? I do want to try this but the sub fee sucks while school started up again last week, but I'm thinking about picking up an original FF14 disc instead of a digital download if it gets some perks (when I do try it).

Yes. I was in FFXIV 1.0, and aside from being an alpha/beta tester for the new release, my previous Collector's Edition bonuses (+ new bonuses) apply to the account. I get the initial play time and can simply subscribe to continue playing. I missed the free transfer of 1.0 characters from Legacy servers in an earlier beta phase when I was too busy to test, but as soon as the transfer service opens again, Legacy characters will be allowed to transfer to new servers as well (with limits on the amount of gil that can come with them).


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 04, 2013, 09:22:55 PM
I am on Ultros, one of the more populated servers and I popped in without even a queue at 5:20p EST. Hope tomorrow is the same...


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 04, 2013, 09:28:24 PM
Faery, I had an 11 person ten second queue.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on September 05, 2013, 07:27:20 AM
This might be the first miracle patch that worked.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 05, 2013, 07:49:31 AM
This might be the first miracle patch that worked.

Too soon... too soon.

If I can get on this weekend (well Saturday, since I am off to a conference on Sunday), I'll start tooting the horns for them.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 05, 2013, 10:42:54 AM
This might be the first miracle patch that worked.

Age of Conan had a working miracle patch.  Didn't stop the game from being shitty after the first 20 levels, but it made it work at least.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on September 05, 2013, 02:35:46 PM
Here is a post off reddit someone replied to when a person asked what FFXIV is like lol:

Alex, the best way to describe FF14:ARR is to imagine Square Enix is a shitty Ex. They never quite put enough effort into the relationship and the last date they took you on was to an Arby's. Also, they asked you to pay for both meals.

That's when you decide you've had enough. You look Square straight in the eye and say, "Square, this shit ain't real. I'm leaving you." They suddenly start to cry into their fake Arby's cheese saying they will change, they can be better this time. But you've heard this song and dance before and you wont be moved.

That's when they do something crazy. Using two plastic knifes in a manner you haven't quite figured out, they lop off one of their arms.

"I'm doing this for you!"

"So you're shitty AND insane?" You think to yourself as you "nope" the fuck out of there.

The last thing you hear as the restaurant door closes behind you is, "I will become better!"

2 years go by and you've finally put this horrific event out of your mind. You're chilling at a party with some friends. The same group of friends you've had for a couple years now. You've all grown older, wiser, learned what it means to have some self respect. When around the corner comes someone oddly familiar.

You can tell from the way their shirt fits that they definitely work out, their posture is fantastic, and their style is straight out of Hollywood. You definitely don't remember anyone that sexy being in your life.

But when they turn around, you know exactly who it is. Your Ex. That fear you feel, and the need to run away are completely overpowered by your awe and surprise. They approach you with complete calm and confidence.

Oh, I forgot to mention, that nub of an arm? It's been replaced by a bionic arm straight out of the god damn future. Even the robotic arm is sexy.

They ask you out on a date. You say yes. For some insane reason you say yes. Oh shit, why did you say yes? Certainly this is only superficial change and you are in for the same old shit. Now it's safe to say YOU'RE the insane one.

But you go, and it is fantastic, it is glorious, and that arm has features in the bedroom that no human has had the pleasure of enjoying before you.

Sure, sometime the arm electrocutes your Ex and they pass out for a few hours to a day, but the doctor's assure you they will have that patched out within a month.

All in all, it has been the most amazing week of your life, and it's still too soon to say whether it'll last, but even with the glitches you don't care. You're gonna ride this one out.

I'm saying it's good Alex, it's good.

edit- Because gendered pronoun. Whoops.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 05, 2013, 03:58:28 PM
I'm also on Ultros and have logged in several times and have had no problems either.  I did have a couple of lobby errors with a character I had made on a server which started with an "M".  I just won't go there again.  :)


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 05, 2013, 04:13:52 PM
Can you buy this yet?

Still wondering.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 05, 2013, 08:44:43 PM
It doesn't look as if you can get the digital download still, but you can always buy it in the shops.


Title: Re: FF14: A Realm Reborn
Post by: Soukyan on September 05, 2013, 10:47:21 PM
It doesn't look as if you can get the digital download still, but you can always buy it in the shops.

_IF_ any of the local shops have it. Around here, there is nothing to be had. Best bet for me is to order a box direct from SquareEnix.

As for the game itself, Shatter's quote of the reddit post is spot on. Spot. On. http://forums.f13.net/index.php?topic=23323.msg1225714#msg1225714 (http://forums.f13.net/index.php?topic=23323.msg1225714#msg1225714)


Title: Re: FF14: A Realm Reborn
Post by: Wasted on September 06, 2013, 03:00:22 AM
Eh, its ok, I'm having fun, but I wouldn't call it hot robot arm sex good. 

Except for the server issues its a pretty well made old school feeling MMO.  For every thing it does that feels modern, like not having to actually loot bodies, or the class swapping, it also does something that feels incredibly backwards like the awkward way you need to you use quest items or hand over items to NPC's.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 06, 2013, 05:46:48 AM
Yeah, one of the story quests I did recently made me go to a river to fill a bucket with water. So I had to click on the bucket to get it, then go to the marked spot in the river and then use the bucket to put it in the river. Then I had to click it again to fill it with water. Then I had to click it one more time to pick the bucket back up. It doesn't seem like that much, but to take that many steps to fill a bucket with some water felt pretty jarring. Not a huge knock against the game, but it was just one of those things where clearly they could have made it a one step process instead of 3-4.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 06, 2013, 06:06:03 AM
Nice Signe. Add me to your friend's list in case you need help with something, Egg Shen.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 06, 2013, 07:53:07 PM

I love how my Scholar's eyes look. The "gives no fucks" look is amazing in most cutscenes.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 08, 2013, 03:40:14 PM
Has anyone woke up and found anything in their bed?  I NEVER find anything.  And if you do find stuff in your bed, what's it for?


Title: Re: FF14: A Realm Reborn
Post by: koro on September 08, 2013, 06:46:18 PM
Has anyone woke up and found anything in their bed?  I NEVER find anything.  And if you do find stuff in your bed, what's it for?

I thought only boys had to worry about waking up to find strange stuff in their beds.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on September 08, 2013, 09:54:50 PM
Has anyone woke up and found anything in their bed?  I NEVER find anything.  And if you do find stuff in your bed, what's it for?

I thought only boys had to worry about waking up to find strange stuff in their beds.

The only thing strange about dead hookers is the coldpacking that's sure to follow. 


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on September 08, 2013, 10:03:16 PM
Has anyone woke up and found anything in their bed?  I NEVER find anything.  And if you do find stuff in your bed, what's it for?

What?


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on September 09, 2013, 03:24:30 AM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 09, 2013, 04:14:34 AM
Has anyone woke up and found anything in their bed?  I NEVER find anything.  And if you do find stuff in your bed, what's it for?

I'm imagining Butters from South Park asking this question.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 09, 2013, 06:31:07 AM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 
I have the opposite problem; I don't like being cockblocked from new dungeons by forcing you to sit through the story.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 09, 2013, 06:38:08 AM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 

Managed to unlock Dragoon tonight myself. Dungeons don't bother me too much. I usually just queue up in the Duty Finder thing and then just run off and do something else while I wait (typically fates or leveling one of my gathering or crafting classes). Just sucks that between the hour or so I have to wait in the queue as a DPS and the time it takes to do the dungeon means I have to have a solid chunk of time to devote to it.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 09, 2013, 08:54:13 AM
Oh, ffs.  It says in the game that when you log out in bed at the inn, sometimes items appear in bed with you when you wake up.  I've never had anything appear in the bed with me and wondered if anyone else has.  Geez.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on September 09, 2013, 09:43:29 AM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 

Managed to unlock Dragoon tonight myself. Dungeons don't bother me too much. I usually just queue up in the Duty Finder thing and then just run off and do something else while I wait (typically fates or leveling one of my gathering or crafting classes). Just sucks that between the hour or so I have to wait in the queue as a DPS and the time it takes to do the dungeon means I have to have a solid chunk of time to devote to it.

Thank you.  That just about killed any urge I have to buy/play. 

Just curious, but how long are the dungeons?


Title: Re: FF14: A Realm Reborn
Post by: Nija on September 09, 2013, 10:29:34 AM
The dungeons being in the main quest is actually a good thing.

1) You can queue for any dungeon provided you have it unlocked. You'll level sync down to the appropriate level. You can have your level 50 friend group with you to help with a level 26 dungeon.
2) It attempts to teach the bads what is going on. They really need this. Tell us about your experiences pugging Quarn when you get to it.
3) Dungeons have either 60, 90, or 120 minute timers. (that I've seen.) You lose if it takes too long. It's not an endless thing if you're really nice and won't bail on a bad group.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 09, 2013, 11:30:17 AM
Quote
It attempts to teach the bads what is going on. They really need this. Tell us about your experiences pugging Quarn when you get to it.

There's a shocking number of players who say they've never played an MMO before. I actually find it refreshing. I'd rather struggle through and explain things that deal with the speed demons.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 09, 2013, 11:38:04 AM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 
Managed to unlock Dragoon tonight myself. Dungeons don't bother me too much. I usually just queue up in the Duty Finder thing and then just run off and do something else while I wait (typically fates or leveling one of my gathering or crafting classes). Just sucks that between the hour or so I have to wait in the queue as a DPS and the time it takes to do the dungeon means I have to have a solid chunk of time to devote to it.
Thank you.  That just about killed any urge I have to buy/play. 

Just curious, but how long are the dungeons?
The early dungeons so far are small by WoW standards -- 30 minutes or so is typical as long as you don't wipe. The dungeon finder ("Duty Finder" in FF XIV) works well but like in most games of these types the DPS classes typically have to wait a long time to get in. So far it looks like the healer classes have a slightly easier time getting in than tanks (some games tanks are more in demand) but both typical have short waits or "instant" queues. Also only some of the dungeons are required to advance the story.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 09, 2013, 11:43:30 AM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 
Managed to unlock Dragoon tonight myself. Dungeons don't bother me too much. I usually just queue up in the Duty Finder thing and then just run off and do something else while I wait (typically fates or leveling one of my gathering or crafting classes). Just sucks that between the hour or so I have to wait in the queue as a DPS and the time it takes to do the dungeon means I have to have a solid chunk of time to devote to it.
Thank you.  That just about killed any urge I have to buy/play. 

Just curious, but how long are the dungeons?
The early dungeons so far are small by WoW standards -- 30 minutes or so is typical as long as you don't wipe. The dungeon finder ("Duty Finder" in FF XIV) works well but like in most games of these types the DPS classes typically have to wait a long time to get in. So far it looks like the healer classes have a slightly easier time getting in than tanks (some games tanks are more in demand) but both typical have short waits or "instant" queues. Also only some of the dungeons are required to advance the story.


Apparently healers lose their instant queues in their 30s, i guess cause of jobs.  Tanks are always in demand.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 09, 2013, 11:51:29 AM
Probably that's the Scholar's kicking in at 30. Supposedly they're considering letting arcanists heal from the beginning, which makes sense to me.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 09, 2013, 12:10:44 PM
Arcanists don't get an AoE heal nor a cure status effect spell like Conjurer does, though. The early dungeons don't need those spells really (Ifirit is probably the first where the AoE heal is a nice to have but it's still not a requirement) but I can see why they don't allow Arcanist to queue up as Heal. On the tank side Gladiator and Marauder both queue as tank which is why tank is in slightly less demand early on.



Title: Re: FF14: A Realm Reborn
Post by: Senses on September 09, 2013, 01:01:26 PM
I just turned 44 Whitemage last night and I am really blown away by this game.  The dungeons are fun, and very fast, and sure you have some bad groups here and there but mostly, everyone works together.  I find as a healer, I have a lot of the control of the success of the group and can usually turn a bad tank or dps around just by overhealing them.  I haven't read much of the story, but the rare parts that are voiced are actually pretty cool.  The whole Garuda story is amazing to watch before and after, and geeze that fight is really hard on the average pug group. 

This game is very much dungeons though, and while you can pretty much ignore the story (not read it,) you will have to engage and be successful in dungeons to get anywhere.  The game makes it really easy to do that though, and with the job system you can sort of shift pieces around once you're all inside.  I honestly can't imagine anyone who has played the AAA Line of succession from Everquest to Now wouldn't be happy in this game.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 09, 2013, 03:14:52 PM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 

Managed to unlock Dragoon tonight myself. Dungeons don't bother me too much. I usually just queue up in the Duty Finder thing and then just run off and do something else while I wait (typically fates or leveling one of my gathering or crafting classes). Just sucks that between the hour or so I have to wait in the queue as a DPS and the time it takes to do the dungeon means I have to have a solid chunk of time to devote to it.

Thank you.  That just about killed any urge I have to buy/play. 

Just curious, but how long are the dungeons?

30-45 mins for the early ones. By level 30 I've had to do 5 dungeons, plus the Ifrit battle.  First three dungeons are pretty much all in a row in the main story quest line, around level 15-18. Next one after that is at 24 and the one after that is at 28. Ifrit battle is at 20, but doesn't really take long although you may wipe once or twice while figuring out the fight. Almost every boss in a dungeon has some sort of mechanic you need to figure out although nothing too complicated yet. Parties for the early dungeons consist of 4 players (1 Healer, 1 Tank, and 2 DPS), and my understanding is that later on it goes up to 8. If you pass the level of a dungeon up by too much it will sync you down to that level so you can't just go by yourself later on and solo through dungeons. Also you get stuff like mounts and join a Grand Company through the main quest line so you don't want to put it off for long periods of time.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on September 09, 2013, 05:07:51 PM
I'm the opposite. I find this game to be tedious in the extreme. Maybe I've moved on from what I want in a game but it just seems so 'old school' as to be fossilised. Grinding, a crappy UI, the worse back end systems in any MMO ever - and more grinding. Individual class design is *awful* - so few abilities and non of them actually interesting in any way.

Just feels like a real blast from the past - admittedly there hasn't been a game like this for some time so maybe its scratching the itch for folks.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 09, 2013, 06:35:35 PM
I'm the opposite. I find this game to be tedious in the extreme. Maybe I've moved on from what I want in a game but it just seems so 'old school' as to be fossilised. Grinding, a crappy UI, the worse back end systems in any MMO ever - and more grinding. Individual class design is *awful* - so few abilities and non of them actually interesting in any way.

Just feels like a real blast from the past - admittedly there hasn't been a game like this for some time so maybe its scratching the itch for folks.

That's exactly how I know I ought to feel but somehow I don't...



Title: Re: FF14: A Realm Reborn
Post by: Nonentity on September 09, 2013, 07:29:56 PM
I think I'm done. I hit 50, the crafting isn't really all that interesting, gathering is kind of boring, I got some other classes to around 30, but...

As soon as I saw the wall of 'grind up all these badges to get this gear to do the hard mode versions of these fights again to then wrangle a bunch of people together to do this dungeon'...

I mean, that's all well and good as that's the MMO thing, but there aren't enough alternate activities to really justify that being one of the paths. There's no housing (yet), no real selection of endgame dungeons (do your 8 man story dungeons again for no loot and 100 badges or do this one or two dungeons tops over and over again). If there were PVP or housing or... I don't know, SOMEthing else, it might do better. But the class design just feels kind of bland.

It's an order of magnitude better than it was, it's just ultimately still kind of a bland product.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 09, 2013, 08:03:08 PM
I'm the opposite. I find this game to be tedious in the extreme. Maybe I've moved on from what I want in a game but it just seems so 'old school' as to be fossilised. Grinding, a crappy UI, the worse back end systems in any MMO ever - and more grinding. Individual class design is *awful* - so few abilities and non of them actually interesting in any way.

Just feels like a real blast from the past - admittedly there hasn't been a game like this for some time so maybe its scratching the itch for folks.

That's exactly how I know I ought to feel but somehow I don't...



Unlike a lot of people here, I haven't played every major MMO since Ultima Online, so maybe that's part of the reason why it doesn't feel as dull to me. Still don't plan on going past the first month, and having hit my initial goal of unlocking Dragoon, I'm already starting to find myself without any other long term goals I'm working towards (hitting level cap doesn't interest me and I'm only half paying attention to the story).

By the time GTA V comes out next week, I will have likely moved on entirely from this game, but it was fun for a while and that's all I expected.


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on September 10, 2013, 01:54:49 AM
Weird.  My physical copy arrived today, so I registered it and it added 30 days.  However, upon looking through my history it shows me registered Sept 3, 2010, which is before the launch of the first version.  I had no idea I had access to this game all that time.

Is there any incentive to putting in my payment info at this time, or is it okay to wait till the 30 days is up? 


Title: Re: FF14: A Realm Reborn
Post by: Wasted on September 10, 2013, 08:16:48 AM
Woke up ingame in my bed alone again, strangely disappointed.  Signe has got my hopes up of midnight visitors.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 10, 2013, 09:40:47 AM
I would wait until the 30 days are up.  The game is fun and really pretty but I hear a lot of people saying they've reached the level cap already and quit until more content is added.  UNLESS... you're like me and take every crafting skill work on them a lot and haven't even got to level 20 in anything yet... even my highest crafting is only 10.  My main character is only 18.  I think those people might be the sort who just whiz through the main story and levels without paying much attention to anything else.  I'm slow.  Games last longer that way.  And since you don't need tons of alts because you can do anything you like with one character mostly, why not wait and see?  As far as I know, the only difference is you get to make 40 characters if you like, instead of 8.

If I'm wrong about any of this, sorry in advance.

Also, there is an event right now.  Allegedly.  I see no sign of an event.  And nothing in my bed.  Again.  :(


Title: Re: FF14: A Realm Reborn
Post by: Wasted on September 10, 2013, 09:48:52 AM
From what I have seen the event is basically a level 27 fate in Eastern La Noscea, on the beach just south of the Costa del Sol.

I ran my level 20 archer there (I'm a slow leveler too, and have got to 10 in three tradeskills so far) and died trying to piggy the event.  You get a currency (ash) drop that lets you buy swimwear.


Title: Re: FF14: A Realm Reborn
Post by: Seraphim on September 10, 2013, 10:14:24 AM
From what I have seen the event is basically a level 27 fate in Eastern La Noscea, on the beach just south of the Costa del Sol.

I ran my level 20 archer there (I'm a slow leveler too, and have got to 10 in three tradeskills so far) and died trying to piggy the event.  You get a currency (ash) drop that lets you buy swimwear.


It also pops up as a level 15 Fate just east of Drybone frequently.


Title: Re: FF14: A Realm Reborn
Post by: tmp on September 10, 2013, 10:19:54 AM
And nothing in my bed.  Again.  :(
FFXIV: Forever Alone


Title: Re: FF14: A Realm Reborn
Post by: Reg on September 10, 2013, 11:46:34 AM
Do all of your jobs level up simultaneously or are they like FFXI and force you to start fresh from level 1?  Because I can't see how hitting max in just one job is reason to quit. Or perhaps I'm making unwarranted assumptions about how much the game is like FFXI.


Title: Re: FF14: A Realm Reborn
Post by: Seraphim on September 10, 2013, 01:05:54 PM
Do all of your jobs level up simultaneously or are they like FFXI and force you to start fresh from level 1?  Because I can't see how hitting max in just one job is reason to quit. Or perhaps I'm making unwarranted assumptions about how much the game is like FFXI.

They level up along with the main class it's based on so you'd likely start out at 30 when you can do the job quest and level i.e. White Mage and your Conjurer will be that same level when you switch to it.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 10, 2013, 01:26:47 PM
I think he meant classes not jobs.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 10, 2013, 01:44:16 PM
If you meant classes Reg, then yes they all start fresh at level 1. You do get a +50% XP bonus on all lower level adventuring classss though, which is nice.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 10, 2013, 01:52:02 PM
Each class starts at level 1. Each *job* starts at level 30, because you have to get the associated *class* up to level 30 first.

Eg if you get archer up to 30 and pugilist up to 15 (<- those are classes) then you can take the bard job, and you'd start as a level 30 bard because your bard level is always the same as your archer level.

But if you then want to be a conjurer you start at level 1 again. Once you reach level 30 conjurer and level 15 arcanist, you can take the white mage job starting at level 30.

Every class has one associated job except for the arcanist class, which seems to have two jobs.


Title: Re: FF14: A Realm Reborn
Post by: Reg on September 10, 2013, 02:17:27 PM
OK I get it. Sounds like it's not quite as sticky as FFXI was.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 10, 2013, 03:07:21 PM
Nice Signe. Add me to your friend's list in case you need help with something, Egg Shen.

You do not exist.  My game said so.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 10, 2013, 03:52:47 PM
You have to both be online in order to add someone as a friend.


Title: Re: FF14: A Realm Reborn
Post by: Merusk on September 10, 2013, 03:56:39 PM
 :uhrr:


Title: Re: FF14: A Realm Reborn
Post by: Senses on September 10, 2013, 04:04:50 PM
Yeah, they send a confirmation to ask if its okay to become your friend, and then of course, you can't even send mail to anyone who isn't your friend.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 10, 2013, 04:43:02 PM
The no-mail thing is a good thing, or else your mail would be flooded with RMT spam. I'd like an option to only see tells from friends as well.


Title: Re: FF14: A Realm Reborn
Post by: Reg on September 10, 2013, 04:53:49 PM
You have to both be online in order to add someone as a friend.

Now there's Squeenix I've come to know! Do you have to buy a special pass to play on the same server as your friends too?


Title: Re: FF14: A Realm Reborn
Post by: trias_e on September 10, 2013, 05:04:48 PM
Kind of insane that I STILL can't buy this game.   I'd imagine that they have lost some sales from people simply losing interest from having to wait this long to purchase the game.  Especially considering many people like to play MMOs from the ground up, and now when you finally get the chance to buy the game, the servers will be mostly 40+ (alongside a batch of noobs all starting at once).  That will be kind of a weird.  On the other hand, maybe given the positive word of mouth it's really not a big deal.

Hopefully, they will introduce some new servers when digital sales resume.  Anyone know if they've announced anything in that regard?  I'd imagine they will have to, considering they are going to have a huge influx of new players the first few days after they resume sales.  

Also, any oceanic players here?  I'm living in South Korea now so I'm not sure if I am going to play on a JPN or US server.  Really depends on if the ping to NA is reasonable.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on September 10, 2013, 05:18:24 PM
The no-mail thing is a good thing, or else your mail would be flooded with RMT spam. I'd like an option to only see tells from friends as well.

Or you could be playing on a console and so chat is totally useless in cities thanks to gold sellers spamming constantly and it being night on impossible to block them.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 10, 2013, 05:33:12 PM
It's difficult to block on PC too. The entire FF XIV experience is full of these sorts of awkward and clumsy interactions. I think most people are just turning off chat given how bad the spam is and how hard it is to block.

Edit: of


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 10, 2013, 06:12:42 PM
I mostly turn it off, too, even though I finally figured out how to find out someone's first name when there's only an initial.  It's nuts.


Title: Re: FF14: A Realm Reborn
Post by: Druzil on September 11, 2013, 09:39:51 PM
A tip for the tell gold spammers since they cant seem to add a right click option:   If they send you a tell, just type -

/blist add <r> 

It will blacklist the last person that sent you a tell.   If it's shout spam, right click their name, hit send tell.  It will put /t SpammerName into the chat box, just change the /t to /blist add.  It beats typing out their names at least.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 11, 2013, 10:07:36 PM
Good tip.


Title: Re: FF14: A Realm Reborn
Post by: zumu on September 12, 2013, 12:45:24 AM
Just biked 50 miles round trip to get this stupid game.

Which impossibly full server are people on?


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 12, 2013, 07:17:07 AM
I'm on Diablos with a handful of RL friends.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 12, 2013, 12:49:19 PM
A tip for the tell gold spammers since they cant seem to add a right click option:   If they send you a tell, just type -

/blist add <r> 

It will blacklist the last person that sent you a tell.   If it's shout spam, right click their name, hit send tell.  It will put /t SpammerName into the chat box, just change the /t to /blist add.  It beats typing out their names at least.

I love you.  No, srsly.  I'm getting /tells and constant /shouts from this criminal who can't be blacklisted the regular way.  He doesn't show up on a name search, either.  I don't know how he did that.  I wonder if there's a way to blist someone who /shouts but did something to their name so it doesn't show up on search?  Well, I turn off /shout when they start up but if this /tell thing you posted works, I'll love you forever or as long as I play this game and/or remember your name.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on September 12, 2013, 12:56:13 PM
A tip for the tell gold spammers since they cant seem to add a right click option:   If they send you a tell, just type -

/blist add <r> 

It will blacklist the last person that sent you a tell.   If it's shout spam, right click their name, hit send tell.  It will put /t SpammerName into the chat box, just change the /t to /blist add.  It beats typing out their names at least.

I love you.  No, srsly.  I'm getting /tells and constant /shouts from this criminal who can't be blacklisted the regular way.  He doesn't show up on a name search, either.  I don't know how he did that.  I wonder if there's a way to blist someone who /shouts but did something to their name so it doesn't show up on search?  Well, I turn off /shout when they start up but if this /tell thing you posted works, I'll love you forever or as long as I play this game and/or remember your name.

Yeah, blocking people in chat is way harder than it needs to be.  Right click on name in the chat window.  Hit ignore.  Done.  WTF is so hard about doing it that way?


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 12, 2013, 01:08:09 PM
HA!  I didn't realise that when you click on the name to send him a tell msg. it gives you the entire name which is what you need to blist him.  I FIGURED THAT OUT BY MISTAKE BY MYSELF!  I still kind of love Druzil, though.  I'm loyal.


Title: Re: FF14: A Realm Reborn
Post by: Abelian75 on September 13, 2013, 03:17:10 AM
A tip for the tell gold spammers since they cant seem to add a right click option:   If they send you a tell, just type -

/blist add <r> 

It will blacklist the last person that sent you a tell.   If it's shout spam, right click their name, hit send tell.  It will put /t SpammerName into the chat box, just change the /t to /blist add.  It beats typing out their names at least.

omg thank you.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 13, 2013, 04:11:35 AM
By the way, if everything goes smoothly this weekend, they're going to be re-opening digital sales next week.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 14, 2013, 09:16:54 AM
Despite the ridiculous gold spamming, this game remains fun.  I have to say, I've been very lucky with the main storyline groupings.  They've almost all gone extraordinarily well so far.  I think most people must be playing on PS3, however, because it's very silent.  The only party that went poorly was when I tanked a group and they ran around wildly, only hitting big stuff and ignoring adds... and I died... many times.  Since I'm working towards Dragoon because they jump madly and impale stuff, my tanking days are done.  It's much easier, though not as fun for me, to run around and hit whatever the tank targets and take care of adds.  I would probably have gone gladiator other than the fact that all my grouping is pretty anonymous, I don't want to keep dying like that first time, and I only have one friend who is also dps.  My other friend, Egg Shen, is obviously of the imaginary persuasion.  Or maybe just a mystical creature. 


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 14, 2013, 09:41:22 AM
Maybe it's just this server (Faery) but no gold spamming today. Shout and Yell only work with the automatic speech thing.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 14, 2013, 09:59:17 AM
I hope it's like that on Ultros, too.  I'm tired of it all.  I did finally find that event, although it's not much of an event.  I have masses of that ash but the only thing I've found to buy with it is a bikini.  So here's a pic of my giant green orc-y like girl, Gunda Saebo, with her beach hammer, wearing her brand new red bikini, accompanied by her purple thingy named Dave.  I don't exactly know what the thingy is. 


I could buy many bikinis in different colours but I don't see me traipsing around town wearing them.  I wore this one to sleep last night hoping the pressie fairy would leave something nice under my pillow.  No luck.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on September 15, 2013, 06:46:33 AM
Nothing hotter then a green chick in a bikini with a helmet on


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 15, 2013, 01:32:41 PM
Despite the ridiculous gold spamming, this game remains fun.  I have to say, I've been very lucky with the main storyline groupings.  They've almost all gone extraordinarily well so far.  I think most people must be playing on PS3, however, because it's very silent.  The only party that went poorly was when I tanked a group and they ran around wildly, only hitting big stuff and ignoring adds... and I died... many times.  Since I'm working towards Dragoon because they jump madly and impale stuff, my tanking days are done.  It's much easier, though not as fun for me, to run around and hit whatever the tank targets and take care of adds.  I would probably have gone gladiator other than the fact that all my grouping is pretty anonymous, I don't want to keep dying like that first time, and I only have one friend who is also dps.  My other friend, Egg Shen, is obviously of the imaginary persuasion.  Or maybe just a mystical creature. 

Didn't have problems with grouping until the Titan fight. Was in two groups that could just not get through it (he can knock people of the side of this big circle the fight takes place on killing them instantly). Two groups I was with just could not do it and each ran out the 90min timer trying. Third group managed to do it on the second try. If I had to guess what the main problem was, I have a feeling that a few of the people in the first two groups were on the PS3. I was consistently dodging the big line of sight attack Titan does because you can move out of the way really quickly by using the strafe buttons, but I could see a couple of the other people struggling to turn and move in time. Regardless, everyone in each group was polite and patient with the people who weren't playing as well.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on September 15, 2013, 07:33:29 PM
Ive seen a number of guilds recruiting people...PC players only, that always leads to fun time in general


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 15, 2013, 09:37:16 PM
I've got a couple RL friends in my guild playing on PS3, but any randoms I recruit are probably going to be PC only. Control and response issues aside, PS3 players can't use Ventrilo.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on September 16, 2013, 01:37:20 AM
That was my fear - I bought it on the console and figured there must be a way of having cross platform voice chat in game because otherwise it would be insanely stupid given console players can't type to communicate.

This is the first time in a long time Ive really regretted buying a game. Got interested because of the hype but its still a dreadfully designed, antiquated pile of garbage. Just has a nice sheen to it and pretty world design.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 16, 2013, 11:08:59 AM
http://www.greenmangaming.com/search/?q=a+realm+reborn


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 16, 2013, 04:05:45 PM
That was my fear - I bought it on the console and figured there must be a way of having cross platform voice chat in game because otherwise it would be insanely stupid given console players can't type to communicate.

This is the first time in a long time Ive really regretted buying a game. Got interested because of the hype but its still a dreadfully designed, antiquated pile of garbage. Just has a nice sheen to it and pretty world design.

You can use a keyboard and mouse with the PS3 version apparently if you want.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on September 17, 2013, 12:17:27 AM
That was my fear - I bought it on the console and figured there must be a way of having cross platform voice chat in game because otherwise it would be insanely stupid given console players can't type to communicate.

This is the first time in a long time Ive really regretted buying a game. Got interested because of the hype but its still a dreadfully designed, antiquated pile of garbage. Just has a nice sheen to it and pretty world design.

You can use a keyboard and mouse with the PS3 version apparently if you want.

If people are going to do that, then why not just play it on a pc?


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 17, 2013, 01:30:00 AM
That was my fear - I bought it on the console and figured there must be a way of having cross platform voice chat in game because otherwise it would be insanely stupid given console players can't type to communicate.

This is the first time in a long time Ive really regretted buying a game. Got interested because of the hype but its still a dreadfully designed, antiquated pile of garbage. Just has a nice sheen to it and pretty world design.

You can use a keyboard and mouse with the PS3 version apparently if you want.

If people are going to do that, then why not just play it on a pc?

Some people, particularly the younger crowd might not have a PC that will run it. Some people prefer to play on the TV and might not be in a situation where they can hook their PC up to their TV. Any number of reasons really. I don't think they made the PS3 version just because some people don't like to use mouse and keyboard.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on September 17, 2013, 02:19:36 AM
I can't sit on my couch and use a keyboard and mouse, nor should I have too.

Sorry, there's no excuse for this unbelievably piece of idiocy. It is absolutely shit and stupid and deserves to be called out for it. If square aren't able to design a working game for both platforms they shouldn't release it on both platforms.

Having half your population running round essentially mute and deaf is utterly ridiculous. It will also absolutely harm the long term retention of the game.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 17, 2013, 03:34:29 AM
You can use a controller and just use a keyboard for communication as well. Obviously makes communicating in the heat of battle a little tough, but so far none of the boss fights I've seen are complicated enough to require more than a brief pre-fight explanation.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on September 17, 2013, 07:07:46 AM
Sorry, think I'm not being clear.

I'm not using a keyboard in my front room. It's completely impractical to be sat on my couch using a keyboard, and partly defeats the purpose of playing it on the console in the first place. I'm just annoyed because it seems an incredibly obvious flaw in the game that has been missed because square appear to be operating as if it were 2007.

But then I feel people are overlooking a ton of rubbish in the game just because its been a long time since a traditional, AAA MMO was released. The game has a nicely designed world and decent character graphics if you like that style, but in terms of gameplay and game design is a dinosaur well past extinction date.


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on September 17, 2013, 09:59:34 AM
I really want to like this game, but I keep falling asleep within 20 minutes of starting to play.  I'm not cut out for this crap anymore.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on September 17, 2013, 10:49:48 AM
I really want to like this game, but I keep falling asleep within 20 minutes of starting to play.  I'm not cut out for this crap anymore.

I always used to wonder, during my MMO peak in my school days, what's up with these guys in their 40s with kids and (presumably?) jobs.  I simply couldn't be that hardcore anymore.  I don't have the time or the energy and I don't have any kids.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 17, 2013, 12:17:01 PM
I'm loving the game, but spending time playing is definitely taking its toll and I'm far behind the curve.

It is possible though. I had a nice guild in EQ2 that was based on being an adult with limited time. We kept to harsh schedules and accepted we weren't going to be doing any world firsts. We ran 7pm to 10pm twice a week. We'd log in and raid and log out. The problem is eventually someone's schedule changes and suddenly they want to poop sock. It finally fell apart when our GL/MT got a new job.


Title: Re: FF14: A Realm Reborn
Post by: Merusk on September 17, 2013, 04:45:20 PM
I really want to like this game, but I keep falling asleep within 20 minutes of starting to play.  I'm not cut out for this crap anymore.

I always used to wonder, during my MMO peak in my school days, what's up with these guys in their 40s with kids and (presumably?) jobs.  I simply couldn't be that hardcore anymore.  I don't have the time or the energy and I don't have any kids.

If you have kids in your 20s and don't go out partying because *parenting* you have energy to play games while the kid's asleep.  You're starting your career and so you might be working hard, but not necessarily ultra long hours unless you're a trying to advance quickly. 

Non-coincidentally, this means in your 40s the kids are out of the house or teens and want nothing to do with you.  Maybe they'll game along side you, most likely not.  Also, on the career-side you tend to be out of the 'killing myself working' positions or an executive who doesn't have the time for games at all.

The rough patch is then in your 30s. Kids in activities, career in the 'must advance' phases.  It's been my experience the high levels of the mmoverse are filled-out with mostly singles and non-parents in this age range.

All anecdotal, of course.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on September 17, 2013, 05:57:00 PM
Does FFXIV have raid lockout timers or anything?  Ive seen a number of guilds advertising for members to raid 5-7 nights a week


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 17, 2013, 08:29:49 PM
Does FFXIV have raid lockout timers or anything?  Ive seen a number of guilds advertising for members to raid 5-7 nights a week

There is something since there is a timer thing on the menu bar.


Title: Re: FF14: A Realm Reborn
Post by: Reg on September 17, 2013, 08:50:20 PM
Heh, I've been following this thread and looking forward to getting a digital download soon but these last few messages about fucking raiding have killed my desire to play.  I think I'm just done with MMOs.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 17, 2013, 09:04:07 PM
A better question is do you save your progress or are these really old school do them all in a night things.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 17, 2013, 09:08:53 PM
Real (24m) raids aren't in yet. There are 3 8m trials, which are single boss hard modes of Ifrit, Titan and Garuda, and 1 real 8 man dungeon, Coils of Bahamut. I'm not sure how long Coils is, but I don't believe it saves your progress.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 18, 2013, 02:56:20 PM
If you do your level 24 lancer quest while drinking a cup of lemon tea and teaching your kitty to speak words, you will die.  True story.  Srsly.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on September 18, 2013, 06:48:07 PM
I really want to like this game, but I keep falling asleep within 20 minutes of starting to play.  I'm not cut out for this crap anymore.

I always used to wonder, during my MMO peak in my school days, what's up with these guys in their 40s with kids and (presumably?) jobs.  I simply couldn't be that hardcore anymore.  I don't have the time or the energy and I don't have any kids.

If you have kids in your 20s and don't go out partying because *parenting* you have energy to play games while the kid's asleep.  You're starting your career and so you might be working hard, but not necessarily ultra long hours unless you're a trying to advance quickly. 

Non-coincidentally, this means in your 40s the kids are out of the house or teens and want nothing to do with you.  Maybe they'll game along side you, most likely not.  Also, on the career-side you tend to be out of the 'killing myself working' positions or an executive who doesn't have the time for games at all.

The rough patch is then in your 30s. Kids in activities, career in the 'must advance' phases.  It's been my experience the high levels of the mmoverse are filled-out with mostly singles and non-parents in this age range.

All anecdotal, of course.
Good points


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on September 18, 2013, 06:59:37 PM
I've read a page or two here and I think the obvious answer to several of these questions is JAPAN.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 19, 2013, 03:35:56 PM
http://forum.square-enix.com/ffxiv/threads/63655-Translation-Japanese-to-English?p=1290186&viewfull=1#post1290186

Bunch of translated stuff from Yoshi-P.

I found this interesting:

Quote
Q: While the DutyFinder is going through the grouping, the DutyFinder itself seems like it’s taking longer to match, specially for DPS. First off, is it harder to match because of the grouping that was done this time for DutyFinder, or is that completely different story?

A: Yes, that’s completely different story.

Q: Okay, then why is this occurring?

A: Simply because there isn’t enough Tanks.

Q: I see Tanks huh, not Healers?

A: For Healers, there is the fact that you can obtain the Unicorn from Conjurer quest, and also since it’s Final Fantasy the image of White Mage is pretty strong. Since there are lots out there wanting to play White Mage in FFXIV, we have more Healers compared to other MMORPGs.
When looking from previous FFXIV’s viewpoint, we added a pet class called Arcanis, and one of the jobs from Arcanist is Scholar. Scholars are bit technical and it’s a job that wasn’t introduced until now, for that reason there are lots out there wanting to try out Scholar, so as a result we were able to dodge the lack of Healers.

Q: For Tanks, talking Final Fantasy, knights are pretty popular so you would think there would be enough, maybe the responsibility for knights in FFXIV ARR is heavy.

A: It was just as I predicted, in any MMO’s there is shortage on tanks. We’re looking into add a bonus for those roles we are short on in patch 2.1.

I wouldn't have expected that many healers, but it jives with how long my Scholar's queues take.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 19, 2013, 04:04:08 PM
That is probably because tanking is a god damn nightmare in this game. OK, maybe not a nightmare, but there is something very off with tanking, especially with gladiator. Marauder is much easier given the fact they have access to a nice selection of AoE hate generating abilities. Gladiators have flash until their AoE weaponskill. Flash doesn't quite cut it against healer aggro and is MP dependent on a class with a low MP pool to start with. It just doesn't play well with the amount of trash mob groups of 3 +roaming adds you might get. If they tweak healer enmity gains a bit, it might work out better, but right now if you lose aggro to the healer and reflash, those mobs that went after the healer will turn right back around on the first heal cast.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 19, 2013, 04:19:59 PM
MRDs have one AOE, a frontal cleave, until 45. Otherwise we have to use Flash just like GLD, except we have no way of regaining MP in battle unlike GLD. CC is pretty mandatory if you don't want to fight for aggro constantly. With a single sleep, focus one mob but tab onto a second every so often and throw a DoT or something; if one mob gets away the single target taunt usually pulls him back. Marking targets and making sure your DPS actually target the mark is very important. If you've got a BLM with the AoE sleep, tanking is a breeze. Avoiding roamers just comes down to knowing the dungeons; when in doubt, pull way back.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 19, 2013, 04:50:08 PM
That is probably because tanking is a god damn nightmare in this game.

Every game i guess because they are always what holds up queues.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 19, 2013, 04:52:41 PM
Yes, it's a lot of responsibility being the tank.


Title: Re: FF14: A Realm Reborn
Post by: Mrbloodworth on September 19, 2013, 05:08:02 PM
(http://thumbs.imagekind.com/3768501_650/Sad-Tank.jpg?v=1296331380)


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 21, 2013, 08:25:09 PM
Diabolos, Faerie and Ultros are not accepting new players.  Xanthippe is playing on Zalera.

...and no I'm not, I'm in a queue.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 22, 2013, 08:21:13 AM
Well, if you like the game enough and when it becomes available, I'd be willing to transfer to a different server.  Let me know what you think.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 22, 2013, 09:25:28 AM
Well, if you like the game enough and when it becomes available, I'd be willing to transfer to a different server.  Let me know what you think.

Will do. Level 7 now, and it's fun, although the performance is not terrific - I don't know if it's my graphics card or that the beginning area is so freakin' crowded. It looks like just what I've been casting about for - something I can meander about in.

Managing the gold selling spammers is like a mini-game itself.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 22, 2013, 04:10:33 PM
I am confused about the class quest. I am level 14 and the quests I'm being offered are also, but I haven't yet completed the class quest. I thought it was level 10?


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 22, 2013, 04:17:09 PM
The graphics engine performance on the PC is poor. There are MMORPGs with more advanced engines (e.g. UE3) that run better on the same GPU compared to FF XIV. You can run the FF XIV benchmark program to see where you are at performance-wise.

You get a class-specific quest every 5 levels. Those you get from the class guildmaster (or somebody else in that same room). The main storyline quests aren't gated by your completing your class quests, however.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 22, 2013, 04:40:30 PM
Considering how absolutely abysmally  FF14 1.0 ran, I was absolutely shocked when I ran the benchmarker and got pretty high scores on it, not to mention even more shocked when I got in-game and saw it running extremely well.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on September 22, 2013, 06:14:43 PM
The graphics engine performance on the PC is poor. There are MMORPGs with more advanced engines (e.g. UE3) that run better on the same GPU compared to FF XIV. You can run the FF XIV benchmark program to see where you are at performance-wise.

You get a class-specific quest every 5 levels. Those you get from the class guildmaster (or somebody else in that same room). The main storyline quests aren't gated by your completing your class quests, however.


The game has been running pretty smoothly for me and I haven't had any technical issues, yet.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 22, 2013, 07:54:30 PM
I haven't noticed a bit of lag even with 40+ people doing fates.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 22, 2013, 07:59:39 PM
I notice lag in very crowed cities around the blue glowy transport thingy.  As soon as I get clear, however, it runs just fine. 


Title: Re: FF14: A Realm Reborn
Post by: zumu on September 22, 2013, 11:27:40 PM
Anyone find a class that requires lots of micro?

On my bard, all I do is stare at my bar waiting for procs and GCD.

I've read a page or two here and I think the obvious answer to several of these questions is JAPAN.

Also, lol, but sadly the truth.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 23, 2013, 03:20:38 AM
I'm not sure about "lots of micro", but Scholar's probably the most complex. Usage of several skills revolve around good use of Aetherflow stacks and you should also be manually placing your faerie pet so she can best serve the party. That's on top of the normal duties as a healer.

A lot of people who aren't already dedicated to the idea of being a SCH healer get into a party and find out how tough it is to play well and just switch to Summoner.


Title: Re: FF14: A Realm Reborn
Post by: Stokowski on September 23, 2013, 07:07:03 AM
The graphics engine performance on the PC is poor. There are MMORPGs with more advanced engines (e.g. UE3) that run better on the same GPU compared to FF XIV. You can run the FF XIV benchmark program to see where you are at performance-wise.

Is there much difference in performance from Beta to Release? My machine did far better than I expected when I ran the benchmarker, but damn near melted when I played a few hours of Beta.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 23, 2013, 11:38:26 AM
The graphics engine performance on the PC is poor. There are MMORPGs with more advanced engines (e.g. UE3) that run better on the same GPU compared to FF XIV. You can run the FF XIV benchmark program to see where you are at performance-wise.

You get a class-specific quest every 5 levels. Those you get from the class guildmaster (or somebody else in that same room). The main storyline quests aren't gated by your completing your class quests, however.


Thanks, Trippy. I was thinking it was that main storyline quest (with the squiggly border) but went back and did a lower level quest and there it was.

The performance problem I have is weird - when my character runs, she takes 2 or 3 normal steps and then the next step is slowed. Then back to normal, then slowed. It's strange, like lag, but I don't lag. It doesn't matter what resolution I put it on or whether it's windowed or full screen. I supposedly have an excellent connection.

There is certainly a great deal of running early on, especially until figuring out what those shards are for. (I'm a slow learner who often skips without reading). There's also a lot of cut scenes that I sometimes leave the room for. I'm becoming less and less interested in lore in games. Or maybe I just never cared much about FF lore anyway. I'm far more interested in game mechanics than lore, I guess.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 23, 2013, 12:31:27 PM
The Secret World lore is awesome fun to read.  FF14 lore is lore.  I'm with you.  I'm more interested in playing than reading in this one.  We game alike, Xanthi.  Combat with cool loot, fishing, mini-games, collections, surprises, outfits,  new holiday events... I find most of the lore in most of the games to be less interesting than the extras you get.  When I stop getting extras and the events become redundant, I tend to move on.  The thing I liked the most about EQ2 was the collections and I played Free Realms for ages because of the clothes and mini-games.  Unfortunately, there isn't a game where that sort of thing stays fresh and fun forever.

I NEED GLITTER AND SPARKLIES TO KEEP THE GAMES ALIVE!  :)


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 23, 2013, 01:11:03 PM
Yes but Final Fantasy games have pretty much all been storybook games. I have heard on my occasions the game's first major content patch referred to as a script. It's a story with an MMO game wrapped haphazardly over it.

And sorry Signe, I couldn't take Ultros and the population there anymore and rerolled on one of the new servers... starts with an M. I am not all that tied to it though, but at least it is not filled with assclowns and internet trash... of course it is not filled at all. Kinda nice not having roaming bands of 100 people FATE farming though. Maybe once transfers run through I can move somewhere in the middle.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 23, 2013, 01:17:50 PM
I think we do game a lot alike, Signe.

Guild Wars 2 has a lot of extras in it that kept me happy for several months. I sometimes think about going back but ... nah. Going back to a game is never as good as just remembering it, and I remember more fondly the more time passes.

Back to FF14 - I picked Thaumaturge to play because it sounded like the most fun of the magic classes. I didn't even look at the jobs. Do you have to pick a job? Or can you just be a max_level Thaumaturge? I guess I'll have to read more about that stuff.

What is to stop a person from leveling up an archer or a pugilist but putting all their points into int and then swapping over to thaum? Is there a cap on stats? That would be perverse if there isn't.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 23, 2013, 01:23:21 PM
Anyone find a class that requires lots of micro?
If you want a lot of responsibility: tank or healer. If you don't want the responsibility: monk.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 23, 2013, 01:39:49 PM
Anyone find a class that requires lots of micro?
If you want a lot of responsibility: tank or healer. If you don't want the responsibility: monk.


SCH has the most micro management with healing and healer pet management.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 23, 2013, 02:33:59 PM
Back to FF14 - I picked Thaumaturge to play because it sounded like the most fun of the magic classes. I didn't even look at the jobs. Do you have to pick a job? Or can you just be a max_level Thaumaturge? I guess I'll have to read more about that stuff.
You do not have to pick a job but once you can past 35ish* people will expect you to have a job equipped in dungeons or other group encounters.

* You can get a job at 30/15 (lvl 30 for the primary class for that job and lvl 15 for the secondary class) but the first job skill you get at 30 isn't always "a must have" skill and you lose cross-skill slots when you switch to a job so it may not be worth switching at 30.

Quote
What is to stop a person from leveling up an archer or a pugilist but putting all their points into int and then swapping over to thaum? Is there a cap on stats? That would be perverse if there isn't.
The attribute points that you can assign when leveling up are tied to that class. When you switch classes your stats will change and the attribute points from one class don't transfer over to the other class.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 23, 2013, 04:32:28 PM
Jobs are just another word for advanced classes.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 23, 2013, 06:26:17 PM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 
Managed to unlock Dragoon tonight myself. Dungeons don't bother me too much. I usually just queue up in the Duty Finder thing and then just run off and do something else while I wait (typically fates or leveling one of my gathering or crafting classes). Just sucks that between the hour or so I have to wait in the queue as a DPS and the time it takes to do the dungeon means I have to have a solid chunk of time to devote to it.
Thank you.  That just about killed any urge I have to buy/play. 

Just curious, but how long are the dungeons?
The early dungeons so far are small by WoW standards -- 30 minutes or so is typical as long as you don't wipe. The dungeon finder ("Duty Finder" in FF XIV) works well but like in most games of these types the DPS classes typically have to wait a long time to get in. So far it looks like the healer classes have a slightly easier time getting in than tanks (some games tanks are more in demand) but both typical have short waits or "instant" queues. Also only some of the dungeons are required to advance the story.
As a follow up to this the way FF XIV handles dungeons is really bad, especially for the DPS classes. You can not start a dungeon with anything other than a full group (you can't just walk into a dungeon by yourself) and the dungeons will sync you down in level if you are too high. This means that unlike some other MMORPGs you can not visit the dungeon later when you are higher level to make things easier*. Some DPS are already complaining that they can not progress in the story cause not enough non-DPS are queuing for the earlier story dungeons and there's no way to "cheese" the difficulty to get through it if you don't have enough friends to help you. Also most of the dungeons are mandatory to advance the story line. Only a few are optional (though even those aren't optional if you are doing GC hunting logs).

* Your higher level gear (leveled down) can make it slightly easier but it still won't be easy.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 23, 2013, 06:53:16 PM
I agree.  At least you don't have to wait around the dungeon.  You sign up and go about your business.  I usually take time out to do crafting or fishing or sommat when I'm waiting.  Err...  I try and remember to put my armour back on when I join.  TRY!  :(  I read that they're going to eventually work on making dungeons solo and stuff, but who knows when?  I'm sure by the time they get around it that I'll have wandered off.  They have a LOT to do all over this game.  They only put the AFK kick in like the other day or whatever.  Still, I hope it'll keep me going until something shinier catches my attention.  That's all I ever really expect.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 23, 2013, 07:14:44 PM
Something is wonky. Yesterday it ran ok, today it's like running through molasses. Downloading the benchmark thingie now to try to figure out what's going on.

Edited: ran the benchmark tool, got 2940ish on standard desktop. Then I downloaded a new driver, and it's like magic - no more slo mo sluggish problems.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 23, 2013, 09:16:48 PM
I agree.  At least you don't have to wait around the dungeon.  You sign up and go about your business.  I usually take time out to do crafting or fishing or sommat when I'm waiting.  Err...  I try and remember to put my armour back on when I join.  TRY!  :(  I read that they're going to eventually work on making dungeons solo and stuff, but who knows when?  I'm sure by the time they get around it that I'll have wandered off.  They have a LOT to do all over this game.  They only put the AFK kick in like the other day or whatever.  Still, I hope it'll keep me going until something shinier catches my attention.  That's all I ever really expect.

Are you using gear sets by chance? When my dungeon pops when I am out mining, I just pop open the gear set list and one button press then hit Commence.

I am torn on the dungeon thing. On the one hand, I like the fact you can't breeze into it as a high level and farm. I mean you can just roll up a DPS class and then farm a full set of low end gear for your other classes/jobs. Takes the fun out of it in a way. And you only have the group restriction if you use DF. Otherwise you are free to make your own party. This FC I am in on this server was talking about how they did Hala with four summoners with topaz carbies running amok. Sounded interesting. Add in the fact you can take 8 into any dungeon (or so I assume given the social window you bring up has the 4/8 limit on the bottom of the window).

And if you REALLY hate the queue, just roll a tank. Hell you don't even have to be good, as evidenced by the 1::4 good tanks to bad I seem to get with each dungeon on DF. You can almost tell who is on a PS3 from the get go with these fucknuts. No marking, erratic movements, not engaging until they are getting beat on... such is life though.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 24, 2013, 09:58:05 AM
I do use gear sets.  It's a brain thing.  :( 

I started out with a tank because that's usually what I like but when I started the dungeons, I couldn't stay alive.  What a lot of crap healers there seems to be on my server.  I'd roll a healer but the only game I ever enjoyed being one was in CoH.  I might not get groups as quickly, but at least I know how to stay alive with dps characters in this game.  I might do tank again at some point since you can take everything with one character it seems. 


Title: Re: FF14: A Realm Reborn
Post by: tmp on September 24, 2013, 12:35:24 PM
I agree.  At least you don't have to wait around the dungeon.  You sign up and go about your business.  I usually take time out to do crafting or fishing or sommat when I'm waiting.  Err...  I try and remember to put my armour back on when I join.  TRY!  :(
Oh, they've still kept in that stupid thing where you'd craft naked because it'd give your gear durability hits? :grin:


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 24, 2013, 01:45:47 PM
No, you have different gear sets you use for crafting.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 25, 2013, 07:29:05 AM
So, I finally hit max level and I'm not sure how to begin gearing up. I ran Castrum Meridianum and The Praetorium, which drop Tomes (badges) but no loot. I had to do them for the story but they were pretty tediois. I tried running Ampador Keep and actually got an upgrade, an ilvl 60 ring from a random chest in behind some trash mobs. The zone was pretty brutal though, particularly as an undergeared tank, and we never made it past the second boss. I haven't tried any of the HM trials yet.

Are we supposed to run CM and Praetoriun over and over for badges to start? I can't craft the high level gear without buying Coke from the badge vendor, which seems pretty pointless.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 25, 2013, 07:49:38 AM
Haven't event bothered trying to hit max level based on everything I've heard (repetitiveness, repairs costing way too much). Left my Dragoon at 42 for the time being and started trying to level up Gladiator to eventually get the Paladin job. Done some crafting and gathering a bit also, but gathering is tedious, and and each crafting class quickly gets to the point where you need stuff from the other crafting classes. You can get by somewhat just crafting some of the base stuff that crafting class uses if your goal is simply to level up (macros are essential for this), but if you want to actually make useful stuff it's a bit of a pain to find out you need to buy expensive materials on the market if you don't know some other crafters.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 25, 2013, 11:02:14 AM
So, I finally hit max level and I'm not sure how to begin gearing up. I ran Castrum Meridianum and The Praetorium, which drop Tomes (badges) but no loot. I had to do them for the story but they were pretty tediois. I tried running Ampador Keep and actually got an upgrade, an ilvl 60 ring from a random chest in behind some trash mobs. The zone was pretty brutal though, particularly as an undergeared tank, and we never made it past the second boss. I haven't tried any of the HM trials yet.

Are we supposed to run CM and Praetoriun over and over for badges to start? I can't craft the high level gear without buying Coke from the badge vendor, which seems pretty pointless.

From what I read, yes. You farm Tomes to get your Darklight gear set and move from there - though you should be able to do HM Ifrit for the weapon in AF/crafted gear. Only what I hear because I am crawling along leveling different jobs. Figure by the time I am high enough level, they will have nerfed stuff to a slightly more reasonable madness rather than the whole RAH RAH HARDCORE, DO ROTATIONS AND WATCH GUIDES shit they have now.


Title: Re: FF14: A Realm Reborn
Post by: Senses on September 25, 2013, 12:25:00 PM
I got my White Mage relic weapon last night and did it mostly through pug groups. For Garuda and Titan, our group was formed in an endgame link shell of which I belong to 3.  All of the fights were fun and challenging, and I probably spent the most time trying to conquer Titan hard mode, but I enjoyed I thoroughly.  It really is a great fight if you enjoy boss encounters.  Here's another look at Nilla with relic and Darklight gear:

(http://i86.photobucket.com/albums/k109/Echorox/ffxiv_09242013_205236_zps10fe7ee5.jpg)


Title: Re: FF14: A Realm Reborn
Post by: Zetor on September 26, 2013, 03:11:22 AM
So I got suckered into playing this by some friends -- got my conjurer to level 17 so far. Random impressions below.

If there's one thing that's really bugging me, it's lack of buttons. My combat 'rotation' is the same as it was at level 4 (which itself is barely different from level 1): stone, aero, stone, stone, stone, stone, stone, loot. I'm not even sure if I should be casting aero when soloing unless I need to move out of an AE -- does its DOT even do as much damage as a single stone cast in the time it takes to kill a typical mob? I just got some AE knockback spell that can spice things up, but it'll probably kill my mana, so eh. Healing groups in events / guildhests / dungeons isn't very different: use my one healing spell on whoever is taking (or going to take) damage, and that's it. In any other MMO (even few-button ones like GW1) I'd have a lot more abilities I'd be using during a typical fight by the time I got 1/3 the way to the level cap.

Also, AOE circles are all the rage nowadays in MMOs, and that's OK. What's not OK is that I can be moving out of a circle way early (like... a full second early), and still get hit by the attack. Is this just latency due to me playing on a US server from Europe? What happens at max level when (I assume) boss mechanics tied to AOE circles are pretty much going to one-shot you?

Speaking of latency, is there a latency window for casts, so e.g. if I start the next cast 0.3sec before it finishes on my screen, it will be queued on the server to start a new cast immediately after this cast finishes? This is available in pretty much every other diku, and I get the feeling it's not the case here.

There are a lot of little things in the game that are sorta amusing / different (in a good way), like having to 'hand over' quest items. Lots of nice things like not having to loot enemies and having a visible clickable frame with all enemies that have aggro on you for easy targetting and aggro indicators. There is also a LOT of text in the quests -- the writing is much better than one'd expect from a diku, though I wouldn't say it's TSW-quality throughout. The major story cutscenes are pretty amazing graphically, too.

I really dig the entire armory thing (both the storage and the easy class switching aspects). I assume that if you are planning on (e.g.) levelling up all three scholar classes, you'd keep all the old scholar gear in the armory, and equip it as you go, essentially twinking your own character? Hope this doesn't mean everyone is rolling need on everything in dungeons because "I'll need that spear when I'm levelling lancer later this month", though!


Title: Re: FF14: A Realm Reborn
Post by: zumu on September 26, 2013, 03:38:40 AM
If there's one thing that's really bugging me, it's lack of buttons. My combat 'rotation' is the same as it was at level 4

Unfortunately, like the mmo's of yesteryear(modern day in Asia apparently) it takes forever to unlock some of your core/most useful abilities. I can't speak for WHM specifically, but in my experience things do speed up a bit as you get into your 30's.

I can be moving out of a circle way early (like... a full second early), and still get hit by the attack. Is this just latency due to me playing on a US server from Europe?

I believe I read somewhere that NA/EU servers are all located near Toronto. If so, what you are experiencing here is probably caused by some form of server congestion.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 26, 2013, 04:11:44 AM
All NA/EU servers are located in Montreal, I imagine with Eidos.

The game not only has latency issues from the servers being so far away from everyone, but also because FFXIV tends to get falsely flagged as a P2P program by many ISPs due to the ports it uses, so ISPs tend to throttle the shit out of it.


Title: Re: FF14: A Realm Reborn
Post by: zumu on September 26, 2013, 04:39:02 AM
Not that anyone is playing this for the PvP, but it looks like it is coming (http://www.ffxivinfo.com/content/pvp.php) regardless.

Sounds pretty ambitious. Both arena (4v4) and large scale (ala RvR, WvW, etc.) with some separation of gear/abilities from PvE.

Wolves' Den (the 4v4 arena) is debuting in Patch 2.1 (http://na.finalfantasyxiv.com/pr/blog/000497.html), which comes out soon? Anyone have any info on that?

 


Title: Re: FF14: A Realm Reborn
Post by: Zetor on September 26, 2013, 05:05:39 AM
So all servers are in Canada, eh? That explains some of the 'lag-related' problems... however, in WOW I played on a west coast server from Eastern Europe, which is far worse for latency (I had 400+ ping guaranteed), and it felt far, far, far more responsive than FF14 in almost every way. In fact, to me, FF14 feels less responsive for skill use than SWTOR was at launch, which is... pretty bad!


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 26, 2013, 05:40:04 AM
Quote
If there's one thing that's really bugging me, it's lack of buttons. My combat 'rotation' is the same as it was at level 4

There's only so many buttons on a PS3 controller. And I agree, I like lots and lots of buttons.


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on September 26, 2013, 12:01:54 PM
In any other MMO (even few-button ones like GW1) I'd have a lot more abilities I'd be using during a typical fight by the time I got 1/3 the way to the level cap.

Problem is you're playing a conjurer. They have the least interesting combat rotation because they're the class that's the least combat oriented (with scholar in second place, but as the base class for scholar is a combat job, they get a couple more toys). All of the DPS classes have more interesting rotations. Unfortunately, conjurer healing is pretty dull for quite a while also. Dungeon healing is just going to be chain spamming cure for a long, long time (like until the 40s).

Quote
Also, AOE circles are all the rage nowadays in MMOs, and that's OK. What's not OK is that I can be moving out of a circle way early (like... a full second early), and still get hit by the attack. Is this just latency due to me playing on a US server from Europe? What happens at max level when (I assume) boss mechanics tied to AOE circles are pretty much going to one-shot you?

There might be a couple of things going on. The most grating problem for me is that "get out of this ground effect" animations don't synch up with when the event actually fires server side. For the case where it's a one shot ability and not a persistent effect, you need to be out before the cast finishes, which can be quite a while before the circle disappears and the animation actually fires off. As long as you're out at that point, you can actually walk right back into the gigantic death inferno animation and you'll take zero damage. It's more annoying for healers because we don't usually have the mob targeted to see the cast. I found that learning to love the focus target hotkey helped a lot (It's shift-F by default IIRC).

Also, sometimes the server just chokes and is slow on processing events. Nothing to do with latency as far as I can tell. This is more often the case in large groups on the overhead map.

And of course, you might have some latency issues on top of that with the EU->NA hop.

Mostly my suggestion is just don't screw around with those abilities at all. In other MMOs, I usually game them to get out as late as possible if I needed to finish casts or the like. FFXIV's quirks broke me of that habit really quick. Now I just drop everything and run immediately. It's pretty much all you can do unfortunately =/

Quote
I really dig the entire armory thing (both the storage and the easy class switching aspects). I assume that if you are planning on (e.g.) levelling up all three scholar classes, you'd keep all the old scholar gear in the armory, and equip it as you go, essentially twinking your own character? Hope this doesn't mean everyone is rolling need on everything in dungeons because "I'll need that spear when I'm levelling lancer later this month", though!

Two things. First, you don't need to level the job/base class separately. Their levels synch. In the case of smn/sch/acn, all three levels are the same. If you're a level 35 arcanist and have finished your job quests, you just put on a summoner stone and you'll be a level 35 summoner. Put on a scholar stone, and voila, level 35 scholar. Gain a level on any of them and you'll be a level 36 on all. Your example holds if you wanted to level up thm or cnj on top of the acn jobs though (and you would to optimize your characters probably. Healers especially really, really want thm to 26 to get swiftcast)

As for the need/greed problem, you can't actually need on loot unless you're currently playing a class that benefits from its main stat. This works pretty well for the most part (though there were some bugs where dragoons couldn't actually roll need on some of their loot in the end game dungeons. Oops!)


Title: Re: FF14: A Realm Reborn
Post by: tmp on September 26, 2013, 12:12:27 PM
So all servers are in Canada, eh? That explains some of the 'lag-related' problems... however, in WOW I played on a west coast server from Eastern Europe, which is far worse for latency (I had 400+ ping guaranteed), and it felt far, far, far more responsive than FF14 in almost every way. In fact, to me, FF14 feels less responsive for skill use than SWTOR was at launch, which is... pretty bad!
Servers in Canada isn't really the problem. The game has apparently some 'interesting' design decisions in it, like having the server update/sync your character's position once per 300 msec and such, which likely lends to the off/lagged feel. Then you have things like enemy attack animations with the 'now you take damage' part placed long after the attack induction was completed, confusing the players why they are taking damage when they believe they got out of the attack area in time, etc.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 26, 2013, 12:51:18 PM
Quote
Problem is you're playing a conjurer. They have the least interesting combat rotation

Put me down as thinking Gladiator is ten times as bad. There's just something about melee that you expect it to be a lot faster and more responsive.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 26, 2013, 12:57:01 PM
Quote
Problem is you're playing a conjurer. They have the least interesting combat rotation

Put me down as thinking Gladiator is ten times as bad. There's just something about melee that you expect it to be a lot faster and more responsive.

The 2.5s GCD.


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on September 26, 2013, 02:21:56 PM
Quote from: Numtini
Put me down as thinking Gladiator is ten times as bad. There's just something about melee that you expect it to be a lot faster and more responsive.

At least gladiator goes through a rotation of some sort. Even if it's still just 1-2-3, 1-2-3 (My glad is only level 10 or so, so not sure how much that changes at higher levels. I'd guess not a lot, as they're a tanky class as opposed to a DPS class). Conjurer is really just stone-stone-stone-stone-stone-stone with maybe an aero tossed in just for giggles if you want something to cast while sidestepping a ground effect.

But yes, you have a point in that melee has an expectation to feel more responsive than caster classes do, and they're further out of the bounds of expectation than the casters are in this game. Leveling a cnj/whm in this (stone, stone, stone, aero) really isn't any different than leveling a holy priest in vanilla WoW was (smite, smite, smite, shadow word: pain), whereas gladiators are far less interesting and responsive than warriors were.


Title: Re: FF14: A Realm Reborn
Post by: Zetor on September 26, 2013, 02:43:28 PM
(snip)
Thxinfo, some good stuff -- and yea, by the three scholar classes I actually meant the three casters (arcanist / thaum / conj), it was just a bit of GW2 lingo slipping in. :awesome_for_real: I figured I'd level conjurer until I got far enough in the story to get a mount and join a GC, then gain levels in the other two caster classes in the other two newbie zones doing sidequests and whatnot (it better be more interesting than stonestonestone!).

I also ran a few dungeons, and indeed I was only able to roll on 'matching' stuff. A minor peeve is that most duty finder things only seem to be good xp the first time you do them (guildhests especially so), I figured they'd be a decent xp source while levelling my other classes. Ah well, that +50% xp bonus is nice enough.


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on September 26, 2013, 03:19:54 PM
Thxinfo, some good stuff -- and yea, by the three scholar classes I actually meant the three casters (arcanist / thaum / conj), it was just a bit of GW2 lingo slipping in. :awesome_for_real: I figured I'd level conjurer until I got far enough in the story to get a mount and join a GC, then gain levels in the other two caster classes in the other two newbie zones doing sidequests and whatnot (it better be more interesting than stonestonestone!).

I also ran a few dungeons, and indeed I was only able to roll on 'matching' stuff. A minor peeve is that most duty finder things only seem to be good xp the first time you do them (guildhests especially so), I figured they'd be a decent xp source while levelling my other classes. Ah well, that +50% xp bonus is nice enough.

If you're careful rationing out your sidequests (such as by not completing them on your main class if they're a couple of levels below you), quests can help supplement leveling alts. Sadly though, it's just going to be supplemental. Like you mentioned, guildhest and dungeon xp falls to negligible after you've run them once, so pretty much all alt-leveling comes down to FATE grinding like mad, which, honestly, is pretty horrible. It's fast xp, and there's essentially no risk for large xp reward, but it's also dull as hell.

Even on your main class, quests aren't enough to get you through the 40s really. You should expect to FATE grind out at least 5 levels in your 40s. There's one point where the story goes on hiatus for 4 levels or so, and there's hardly any new side quests popping up. North Thanalan and its steady supply of FATEs is going to become incredibly familiar.

And don't worry, the other casters are both more interesting than stone-stone-stone. Thaumaturges need to switch between a mana regenerating ice mode and a high damage high mana cost fire mode, and arcanists are one of those "Run around DoTing things and let your pet pick up the pieces" classes.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 26, 2013, 06:08:18 PM
If you're in a dungeon and there's something that you can Need on, Need on it, unless you already have a Unique version it and can't get a second. Once you get the second Sergeant rank for your Grand Company, you can take all those old green/purple items you find that you either have outleveled or don't have any use for and turn them in for seals.

Never hit Pass for anything, ever.


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on September 26, 2013, 06:24:36 PM
If you're in a dungeon and there's something that you can Need on, Need on it, unless you already have a Unique version it and can't get a second. Once you get the second Sergeant rank for your Grand Company, you can take all those old green/purple items you find that you either have outleveled or don't have any use for and turn them in for seals.

Never hit Pass for anything, ever.

I'd amend this to mention that if it's convertible, you should break it down for materia instead of seals. If you're doing daily crafting tasks for your GC or regularly FATE grinding to level alts, you'll be absolutely rolling in seals, and the only time I've ever felt that I actually was in need of seals is when I was grinding for my chocobo (and even that is just an afternoon's worth of work if you grind GC leves or FATEs)


Title: Re: FF14: A Realm Reborn
Post by: koro on September 26, 2013, 06:54:47 PM
Well I also tend to come into possession of a lot of aetherial stuff for classes I don't ever intend to level (Disciples of War, GLD/PLD/MAR/WAR stuff, etc...) through Greed rolls and leve chests, so converting isn't an option on occasion.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 26, 2013, 07:26:28 PM
I have a stable of nearly naked cabana boys.


Title: Re: FF14: A Realm Reborn
Post by: Evildrider on September 26, 2013, 08:42:48 PM
Can you solo in this game to max level?  I hate pugs, and none of my other friends have any interest at all.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 26, 2013, 09:13:20 PM
You need to do some dungeons along the way, but that's like 5%?


Title: Re: FF14: A Realm Reborn
Post by: Evildrider on September 26, 2013, 09:21:32 PM
You need to do some dungeons along the way, but that's like 5%?

Alrighty then, thx.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 26, 2013, 09:29:00 PM
It's something like 12 dungeons and 4 trials (single boss fights) in the story that you must complete to advance.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 27, 2013, 04:41:43 AM
Can you solo in this game to max level?  I hate pugs, and none of my other friends have any interest at all.

If you forgo the story which forces you to group up for dungeons and just FATE grind/mob grind? Yes, you most certainly can. Why you would want to in a FF game, ignoring the story completely? no idea.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 27, 2013, 04:52:02 AM
Can you solo in this game to max level?  I hate pugs, and none of my other friends have any interest at all.

If you forgo the story which forces you to group up for dungeons and just FATE grind/mob grind? Yes, you most certainly can. Why you would want to in a FF game, ignoring the story completely? no idea.

The other problem with forgoing the story is that if you skip the story quests you won't be able to join a grand company, get a chocobo (and later on get the quest to be able to use it as a pet in combat), learn how to convert materia, or get a retainer.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 27, 2013, 06:27:05 AM
Or participate in any endgame content, since all of those dungeons are story related.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 27, 2013, 09:15:26 AM
I don't like PUGs, either, but they do make it pretty easy to get a group without interrupting your playing mostly.  I've had one terrible group, some of which was my fault, when I first started and I was tanking.  I fixed that by going DPS instead.  Now I get to follow the tank around and hit what he hits and eliminate adds.  Dungeons are really easy for DPS characters.  I don't find the story incredibly interesting and there are a lot of nonsense quests and inane gibberish dialog that sort of puts me off a wee tiny bit but the 4 man dungeons are quick and simple so far.  If I were in a small guild of friends, it would be good fun.  I'd even consider team speak so the consolers could communicate.  But I don't like pick up guilds, either.  If I can't play with friends, I'd rather play mostly alone.

I'm shy.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 27, 2013, 09:25:42 AM
If you're in a dungeon and there's something that you can Need on, Need on it, unless you already have a Unique version it and can't get a second. Once you get the second Sergeant rank for your Grand Company, you can take all those old green/purple items you find that you either have outleveled or don't have any use for and turn them in for seals.

Never hit Pass for anything, ever.

I'd amend this to mention that if it's convertible, you should break it down for materia instead of seals. If you're doing daily crafting tasks for your GC or regularly FATE grinding to level alts, you'll be absolutely rolling in seals, and the only time I've ever felt that I actually was in need of seals is when I was grinding for my chocobo (and even that is just an afternoon's worth of work if you grind GC leves or FATEs)

Can somebody break down exactly what this means? What is "second Sergeant rank for your Grand Company"? Green/Purple items? Seals? Materia?

I have been bumbling about on my Thaumaturge (level 15ish?), playing with crafting/gathering (level 5-10ish) but I have no idea what binding means even though I've been congratulated a few times that things are fully bound to me. I don't understand what to do with things I've made if I don't use them, how to post things onto the Marketplace or why I'm bothering with this crafting/gathering really other than it's there to be done.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 27, 2013, 09:46:04 AM
Grand Companies are factions; there are 3, and you'll join one around level 20. Seals are currency earned by doing Fates and the GC hunting log; you use the seals to increase your GC rank and buy GC gear. Materia are basically gems. Item quality goes White < Pink < Green < Blue. Pinks and greens can be exchanged for seals once you hit a certain rank.


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on September 27, 2013, 01:11:18 PM
Rendakor covered it, but just for some more context on materia, they're like gems, but you come into possession of them sort of like enchanting materials. Every piece of equipment has a "Spiritbond" counter that starts at 0%. As you wear it while doing pretty much anything (combat, crafting, gathering), the spiritbond rate will go up. Once it hits 100% you can convert it to a materia. That materia will usually be of a randomly selected stat that the gear had on it. You can then get a craftsman to attach the materia to your equipment.

At the high end, materia is some of the most expensive stuff on the market. This is partially because pretty much the first step in every classes relic weapon quest is to have a specific craftable weapon attached with two specific pieces of materia. Generally speaking, the materia costs several times as much as the weapon itself.

The system is a little bit annoying because you start seeing equipment with materia slots about 5-10 levels before they bother to describe the system to you at all, and then you kick yourself because you've been selling perfectly useful equipment that could have been converted to materia to vendors for 1 gil.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 27, 2013, 01:44:25 PM
If you're in a dungeon and there's something that you can Need on, Need on it, unless you already have a Unique version it and can't get a second. Once you get the second Sergeant rank for your Grand Company, you can take all those old green/purple items you find that you either have outleveled or don't have any use for and turn them in for seals.

Never hit Pass for anything, ever.
I'd amend this to mention that if it's convertible, you should break it down for materia instead of seals. If you're doing daily crafting tasks for your GC or regularly FATE grinding to level alts, you'll be absolutely rolling in seals, and the only time I've ever felt that I actually was in need of seals is when I was grinding for my chocobo (and even that is just an afternoon's worth of work if you grind GC leves or FATEs)
Can somebody break down exactly what this means? What is "second Sergeant rank for your Grand Company"? Green/Purple items? Seals? Materia?

I have been bumbling about on my Thaumaturge (level 15ish?), playing with crafting/gathering (level 5-10ish) but I have no idea what binding means even though I've been congratulated a few times that things are fully bound to me. I don't understand what to do with things I've made if I don't use them, how to post things onto the Marketplace or why I'm bothering with this crafting/gathering really other than it's there to be done.
The main storyline starting at level 22 will lead to a very long-winded series of quests that unlocks the ability to join a Grand Company. Ranks and seals are part of being in a GC. You'll also be able to do another series of quests to get a mount after you've joined a GC. There's another storyline quest (http://ffxiv.gamerescape.com/wiki/The_Scions_of_the_Seventh_Dawn) at level 17 that will unlock retainers. Retainers are what allow you to sell things on the Market Boards. There's yet another quest (http://ffxiv.gamerescape.com/wiki/Forging_the_Spirit) that unlocks materia usage.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 27, 2013, 02:52:11 PM
Thank you, Trippy, Goldenmean and Rendakor - I thought I had sleepwalked through playing or something. I just haven't gotten there yet.



Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 28, 2013, 05:44:37 PM
I sat in a queue for about a half hour for Sastasha - then when it popped, I was in another window and didn't notice, so I sat in a queue for another half hour. Got in a group of people who knew what they were doing though so it went smoothly and was done quickly.

Why can't MMOs hire somebody whose job it is is to ban gold sellers? Send out one spam message and BOOM ban. What is so freakin' hard about that? It would cost them next to nothing, and would improve the quality of the gaming experience for everyone a great deal.

It's not rocket science.


Title: Re: FF14: A Realm Reborn
Post by: Senses on September 28, 2013, 06:20:43 PM
I've always wondered that too, like how hard would it be to hire 1 person to go from server to server, town to town banning gold sellers all day?


Title: Re: FF14: A Realm Reborn
Post by: koro on September 28, 2013, 06:24:04 PM
I know a bunch of gil sellers are people who have had compromised accounts. I've seen some of my FC members on at odd hours spamming.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 28, 2013, 08:50:21 PM
I know a bunch of gil sellers are people who have had compromised accounts. I've seen some of my FC members on at odd hours spamming.

Don't people get their accounts compromised by buying from gold spammers?


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 28, 2013, 11:09:54 PM
I thought they just got brute forced.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 29, 2013, 11:30:25 AM
I thought they just got brute forced.

Could be, but the point is this - if game companies wanted to mute the spammers, they could easily do it. Having a person online responding to complaints immediately would do it.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 29, 2013, 01:09:57 PM
I emailed them and complained and then I accused them of using gold spammers as a source of revenue and they might end up with more spammers than players.  They didn't respond.  My ignore list is filling up.  Soon I'll be ignoring over already ignored spammers.  Every time it fills up, I'll email the list to them.  I'm sure they'll appreciate my help.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 29, 2013, 01:17:49 PM
I sat in a queue for about a half hour for Sastasha - then when it popped, I was in another window and didn't notice, so I sat in a queue for another half hour. Got in a group of people who knew what they were doing though so it went smoothly and was done quickly.

Why can't MMOs hire somebody whose job it is is to ban gold sellers? Send out one spam message and BOOM ban. What is so freakin' hard about that? It would cost them next to nothing, and would improve the quality of the gaming experience for everyone a great deal.

It's not rocket science.

One person to monitor every channel of every zone of every server?


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 29, 2013, 02:09:45 PM
Quote
One person to monitor every channel of every zone of every server?

Isn't this what interns are for? Seriously, how hard would it be. One assumes you can queue all the shout channels into one screen, then you just play whack-a-mole. You don't have to get every one. You just need to get enough so that it's not worthwhile.

Obviously first you create the tools to do things like right click ignore/report. The whole thing should just not be that hard.


Title: Re: FF14: A Realm Reborn
Post by: Abelian75 on September 29, 2013, 05:53:19 PM
Obviously first you create the tools to do things like right click ignore/report. The whole thing should just not be that hard.

This is really the main problem.  That is a crazy bad oversight.  I wouldn't really have stopped to give a shit about spammers if it was easy to ignore them, as it is in every other game.

And no, the whole thing about how people who get their accounts hacked are gold buyers is a pretty off-base assumption.  That's one way to get your account stolen, sure.  But far from the only way.

Now, the people whose credit cards are being used for fraudulent purchases of copies of the game by gold farmers?  Those are probably mostly gold buyers.


Title: Re: FF14: A Realm Reborn
Post by: Zetor on September 30, 2013, 02:51:25 AM
So I got to the point in the story where you have to run the Titan tria; I don't think I wiped so many times in a single levelling dungeon/encounter in any MMO, ever. Worst part is, as a healer I could do precisely NOTHING about any of the wipes (most of them were due to DPS being 1-shot by aoe in phase 1, then not having enough damage to kill the heart in phase 2). Then the group dissolved, I requeued and got another group that one-shot it without problems.

Was this a fluke, or is this to be expected in endgame dungeons? I mean, I'm sorta-OK with tough/punishing dungeons (I actually liked healing heroics at the start of WOW Cata before everyone got their epix), but wiping constantly just because one person stands in fire doesn't sound very fun.

Going back to the 'too few buttons' gripe: it persists even at level 34 after having unlocked the white mage job. For soloing it's Stone II * infinity (sometimes using the faster casting self-buff and the knockback), and in dungeons I can choose between 'small heal', 'big heal that kills my mana bar unless I got a 15% RNG proc from my small heal beforehand', and 'pbaoe heal that kills my mana bar', all with long cast times meaning lots of 'rock and hard place' situations if the boss lays a one-shot AE circle on me while I'm 3/4 done casting cure 2 on the tank. Maybe I should've gone scholar instead...


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on September 30, 2013, 05:18:39 AM
Going back to the 'too few buttons' gripe: it persists even at level 34 after having unlocked the white mage job. For soloing it's Stone II * infinity (sometimes using the faster casting self-buff and the knockback), and in dungeons I can choose between 'small heal', 'big heal that kills my mana bar unless I got a 15% RNG proc from my small heal beforehand', and 'pbaoe heal that kills my mana bar', all with long cast times meaning lots of 'rock and hard place' situations if the boss lays a one-shot AE circle on me while I'm 3/4 done casting cure 2 on the tank. Maybe I should've gone scholar instead...

Regen helps some. At least that's something you can cast while on the move. IIRC, that's the level 40 white mage, but yeah, other than that, you've pretty much covered it. As soon as you hit level cap, I'd suggest getting Thaumaturge to 26. That'll get you swiftcast, which helps in those situations where you need to move and heal at the same time (though only once a minute). And soloing is only ever stone ad infinitum. It's dull as rocks. There's not a lot of diversity of abilities as a white mage. It bothered me a lot less once I got regen, but when doing cross-game comparisons, I feel a ton weaker as a healer in this game than I ever did as any of the heal classes in WoW. Don't know how much scholar would help the situation. They're in about the same position as far as cast time goes, though the pet apparently helps a lot.

As for encounter difficulty, it varies wildly. End-game encounters at this point are limited to two 4-man dungeons, one 8-man raid, and three 8 man hard-mode primals. Hard-mode Ifrit is easily PUGable, and you can deal with a lot of idiots standing in fire and still complete it without much difficulty. Hard-mode Garuda is significantly more difficult, but is still doable in a pick up group, as long as you don't end up with too many undergeared or incompetent people. Hard-mode Titan is ... well, you just experienced normal mode Titan. Take that, make it require a group of 8 instead of 4 and crank the difficulty up to 11. It's really not PUGable at this point (unless you get really, really lucky with your PUG). You can't run the 8 man dungeon until you do hard-mode Titan, so I'm sure you can draw your own conclusions as to difficulty there.

The two four man dungeons are tiered, though they don't make that very obvious as a fresh 50. In fact, they breadcrumb you a lot more towards the more difficult of the two. Do yourself a favor and don't attempt Amdapor until you've either gotten some level cap craftables, or have geared up some in Wanderer's Palace. Ideally, getting your Ifrit weapon first would help a lot also. Assuming you've got appropriate gear, WP is pretty easy. Amdapor, slightly less so. The second boss especially is pretty unforgiving.

Oh, I suppose you can also constantly rerun the last two story dungeons as well. Those are 8 man and are pretty trivially PUGable. They don't drop loot, but they do drop the FFXIV equivalent of badges/emblems/whatnot. One of them has a few fairly entertaining (though quite easy) boss encounters also.

Patch 2.1 is meant to bring a new level cap dungeon, two level-cap hard-modes of existing dungeons, two more single boss primal type fights and a 24 man raid, which is meant to be balanced easier than Coils of Bahamut. It sounds like they're balancing the raid to be PUGable. Who knows about the other stuff at this point though.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 30, 2013, 12:14:51 PM
So I got to the point in the story where you have to run the Titan tria; I don't think I wiped so many times in a single levelling dungeon/encounter in any MMO, ever. Worst part is, as a healer I could do precisely NOTHING about any of the wipes (most of them were due to DPS being 1-shot by aoe in phase 1, then not having enough damage to kill the heart in phase 2). Then the group dissolved, I requeued and got another group that one-shot it without problems.

Was this a fluke, or is this to be expected in endgame dungeons? I mean, I'm sorta-OK with tough/punishing dungeons (I actually liked healing heroics at the start of WOW Cata before everyone got their epix), but wiping constantly just because one person stands in fire doesn't sound very fun.
This is the expected behavior for Titan HM. In fact not only are there now groups selling guaranteed runs through Titan HM for hundreds of thousands of Gil but supposedly some of those same sellers are intentionally tanking PUG runs on Titan HM to make their services more valuable. And just to add even more Internet Drama to the situation one of the Reddit FFXIV subreddit mods is in one of the guilds on Ultros that's accused of this behavior and was actively modding the threads on this problem trying to squelch discussion.


Title: Re: FF14: A Realm Reborn
Post by: Abelian75 on September 30, 2013, 01:17:11 PM
This is the expected behavior for Titan HM. In fact not only are there now groups selling guaranteed runs through Titan HM for hundreds of thousands of Gil but supposedly some of those same sellers are intentionally tanking PUG runs on Titan HM to make their services more valuable. And just to add even more Internet Drama to the situation one of the Reddit FFXIV subreddit mods is in one of the guilds on Ultros that's accused of this behavior and was actively modding the threads on this problem trying to squelch discussion.

That sounds like the sort of rumor that spreads easily when everyone wants to find a reason to hate a group of people.  But both disgusting and sort of creatively hilarious if true.


Title: Re: FF14: A Realm Reborn
Post by: koro on October 01, 2013, 05:13:28 AM
I know a bunch of gil sellers are people who have had compromised accounts. I've seen some of my FC members on at odd hours spamming.

Don't people get their accounts compromised by buying from gold spammers?

Also some fansites (I think the Zam stuff most often) "lose" their passwords fairly often, and I know a large rash of people who have had their accounts hijacked recently did so because they used the same password for the game as on a fansite.


Title: Re: FF14: A Realm Reborn
Post by: Merusk on October 02, 2013, 06:25:14 AM
People, in general, always use the same password for everything.  If you're lucky they'll use 2-4 passwords. This is partly human nature and partly due to the sheer number of passwords we have to maintain these days. 

If I had a different one for every login I use just at work I'd have to remember 8 passwords just to get through the business day.  So instead I chunk.  Business PW, personal website PWs, game PWs, game website PWs, application (spotify/ pandora, etc) PWs and a different PW for every bank, PIN numbers and security system combinations. 

Yeah it's less than ideal, but it means not having to maintain a PW app that I can't access on systems it's not set-up on.


Title: Re: FF14: A Realm Reborn
Post by: Soukyan on October 02, 2013, 12:01:52 PM
I emailed them and complained and then I accused them of using gold spammers as a source of revenue and they might end up with more spammers than players.  They didn't respond.  My ignore list is filling up.  Soon I'll be ignoring over already ignored spammers.  Every time it fills up, I'll email the list to them.  I'm sure they'll appreciate my help.

For some reason, when I try to use /blist add <player name>, it fails every time. I cannot block these spammers. What's the trick to actually get a working blacklist?


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on October 02, 2013, 12:24:02 PM
I emailed them and complained and then I accused them of using gold spammers as a source of revenue and they might end up with more spammers than players.  They didn't respond.  My ignore list is filling up.  Soon I'll be ignoring over already ignored spammers.  Every time it fills up, I'll email the list to them.  I'm sure they'll appreciate my help.

For some reason, when I try to use /blist add <player name>, it fails every time. I cannot block these spammers. What's the trick to actually get a working blacklist?

If they have sent you a private tell:
/blist add <r>

If they are shouting, then if you click their name, one option is send player a tell or something like that, click that, and it will say
/tell playername blahblah
so you can copy/paste playername blahblah into /blist.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on October 02, 2013, 12:25:34 PM
You need to do some dungeons along the way, but that's like 5%?

3 in a row, when you're doing the retainer quest.

It's not terribly bad finding a group as dps right now but what happens in a month? Will people still want to sign up for it?


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 02, 2013, 12:35:06 PM
I emailed them and complained and then I accused them of using gold spammers as a source of revenue and they might end up with more spammers than players.  They didn't respond.  My ignore list is filling up.  Soon I'll be ignoring over already ignored spammers.  Every time it fills up, I'll email the list to them.  I'm sure they'll appreciate my help.

For some reason, when I try to use /blist add <player name>, it fails every time. I cannot block these spammers. What's the trick to actually get a working blacklist?

If they have sent you a private tell:
/blist add <r>

If they are shouting, then if you click their name, one option is send player a tell or something like that, click that, and it will say
/tell playername blahblah
so you can copy/paste playername blahblah into /blist.

For those shouting player names... remember to use quotes around the name.

/blist add "name lastname"
works.
/blist add name lastname
does not.


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 02, 2013, 12:44:28 PM
I emailed them and complained and then I accused them of using gold spammers as a source of revenue and they might end up with more spammers than players.  They didn't respond.  My ignore list is filling up.  Soon I'll be ignoring over already ignored spammers.  Every time it fills up, I'll email the list to them.  I'm sure they'll appreciate my help.

For some reason, when I try to use /blist add <player name>, it fails every time. I cannot block these spammers. What's the trick to actually get a working blacklist?

It took forever for me to sort that out, too.  There was some news on the login screen about how they've started to sort this out.  I have no idea if it's working or not.  I logged in but things are usually much quieter in the daytime.  In fact, the whole time I was there, I didn't hear anyone say anything.  Makes me wonder if they just turned off chat altogether!   :oh_i_see:

Okay, I was just playing for a bit and got hit by about four or five people shouting gold spams so fast I logged off instead /blist-ing them.  I could have just turned shout off but I was frustrated.   :ye_gods:


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 13, 2013, 10:04:40 AM
These maps have been helpful with gathering. (http://home.comcast.net/~nakomaru/ffmaps/)


Title: Re: FF14: A Realm Reborn
Post by: Numtini on October 15, 2013, 05:51:08 AM
I know it's been a few years since I was last active in an MMO, but Mor Dohna on Faery make Barrens Chat look like a Nobel conference. I've had nothing but great experiences up to now, even with PUG dungeon groups, so it was rather an abrupt shock.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 15, 2013, 05:55:10 AM
I know it's been a few years since I was last active in an MMO, but Mor Dohna on Faery make Barrens Chat look like a Nobel conference. I've had nothing but great experiences up to now, even with PUG dungeon groups, so it was rather an abrupt shock.

"Endgame" is indeed concentrated with shitstains. I figure these people will be gone in a month since they'll have nothing to do but act like asshats.


Title: Re: FF14: A Realm Reborn
Post by: Zetor on October 15, 2013, 06:40:11 AM
I know it's been a few years since I was last active in an MMO, but Mor Dohna on Faery make Barrens Chat look like a Nobel conference. I've had nothing but great experiences up to now, even with PUG dungeon groups, so it was rather an abrupt shock.
Agreed on all counts - I'm on Faery too, btw. *gang sign* My dungeon finder groups were all rather pleasant, even when we were wiping over and over on the first boss of Qarn (killing bees is hard). That said, I've only run Wanderer's Palace a few times and Amdapor Keep once.

However, the relic quest (the 'real endgame) is frustrating as hell. After the first few steps, I am now required to do several instanced boss raids that aren't covered by the dungeon finder and ones that nobody wants to do since everyone's finished this quest by now / they don't give any loot / you need some specific classes in the raid if you want to succeed with a pug. After wasting basically my entire weekend trying to get a group for Chimera, I'm pretty close to saying 'f it' and just staying away from anything related to the "endgame" in any way.


Title: Re: FF14: A Realm Reborn
Post by: Reg on October 15, 2013, 11:24:27 AM
Well at least squeenix have learned not to put cockblocks like that in your way right in the middle of your leveling.  :grin:


Title: Re: FF14: A Realm Reborn
Post by: jth on October 15, 2013, 12:51:45 PM
After wasting basically my entire weekend trying to get a group for Chimera, I'm pretty close to saying 'f it' and just staying away from anything related to the "endgame" in any way.

And after Chimera you'll get to do it all over again with Hydra, and that will be even worse. But the fun doesn't end there, because while you can use duty finder for the hard mode Ifrit, Garuda and Titan fights that come next, those will be the most frustrating duty finder experiences you have encountered so far, at least if you're a DPS class. After waiting 30-60 minutes (on a good day) for a group, what you actually get is one try at most, people will abandon group immediately if any mistakes of accidents happen, even (or especially) if they were at fault themselves. Of course this is more or less the expected behavior at the endgame dungeons too, but at the boss fights it's so much worse.

I decided to stop torturing myself and took a break almost two weeks ago, still not sure if I'll be going back any time soon. I really, really liked most of the game, but it's time to go when the experience changes from "mostly fun" to "constant frustration".


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 15, 2013, 01:40:18 PM
I feel the same, jth.  I've made a dragoon and eventually I'd like to make a monk, but right now I'm messing with crafting, fishing and gathering.  I've taken all the trade craft and field craft jobs so there's a lot to fool around with so it's still fun.  I have no qualms about leaving a game when it starts becoming a chore.  I'd like to still be interested when they put in housing, though.  We'll see. 

PS  I very nearly almost never make it to the end game in mmorpgs.


Title: Re: FF14: A Realm Reborn
Post by: Senses on October 15, 2013, 09:05:39 PM
You guys make it all seem so hard lol.  I don't understand why the mere concept of having to make friends in an MMO is so frightening to a very large group of people.


Title: Re: FF14: A Realm Reborn
Post by: Malakili on October 15, 2013, 09:20:51 PM
You guys make it all seem so hard lol.  I don't understand why the mere concept of having to make friends in an MMO is so frightening to a very large group of people.

Frightening? Nah.  I've been there and done that.  I just can't be assed to anymore.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on October 15, 2013, 09:47:01 PM
You guys make it all seem so hard lol.  I don't understand why the mere concept of having to make friends in an MMO is so frightening to a very large group of people.

It's not just a matter of making friends. End game progression in most MMO's requires finding multiple people who operate on roughly the same schedule as you with around the same amount of disposable time, who are also trying to progress through the same endgame content.  With this game the server situation made things even worse, but even in most MMO's where Bat Country was formed and we had 2-3 dozen people the first month, guild groups were few and far between because everyone was on at different times or progressed at different rates.


Title: Re: FF14: A Realm Reborn
Post by: Zetor on October 16, 2013, 12:36:50 AM
You guys make it all seem so hard lol.  I don't understand why the mere concept of having to make friends in an MMO is so frightening to a very large group of people.
Pretty much what Velorath said above. I'm in a "friends and family" FC of 7 people -- 2 of them may be online at any time, but lately less and less of them have been logging on due to burnout. To do Chimera in a pug without wiping endlessly, you need 8 people with a somewhat specific makeup (you need at least 1 paladin and a bard/monk to silence, and another bard if you only have one tank), so just going with FC people is a no go. I'm not going to ditch my friends (some of which I've been gaming with for 10+ years) and join an uberguild just to do {arbitrary cockblock raid encounter x}, because fuck that shit.

As for 'making friends is frightening'? lol. When I wasted my weekend trying to make / get into Chimera groups, I was pretty talkative in all of the groups that formed... heck, 3 of us (from one of the incomplete groups that fell apart) even did an AK run just to pass the time, and bantered about plenty of silly things along the way (something, I may point out, actually happened quite a few times doing cross-server LFD in WOW, which is supposed to be the devil or something). All of the people in the PUGs I attempted reached out to their FC and friends to help... which was still not enough to actually get a group together to complete the thing.

e: I recorded how it all went here (http://forum.square-enix.com/ffxiv/threads/103887-Chimera-and-Hydra-out-of-duty-finder-is-a-bad-idea?p=1423309#post1423309), feel free to point out what I did wrong! (including trying to search for endgame LFG-ish linkshells on Faerie, which apparently don't exist)


Title: Re: FF14: A Realm Reborn
Post by: Rake on October 16, 2013, 03:31:49 AM
The Japanese servers don't seem to have any problems with grouping up for any of the runs, but then again the Japanese pretty much do everything as a group straight after leaving the tit.
I mostly chose to play on a Japanese server when I noticed the lack of gold selling spam, compared to the US/EU server I tried.
But also, I find their whole morality a real breathe of fresh air after playing with selfish fuckwits in most other MMOs. It's nice to see genuinely decent people who don't just take what they can and don't give a damn about others.
I know it seems weird at first, trying to understand how the Japanese play/work, but when you get beyond the weirdness you find they are just really civilized and a pleasure to group with.

You can pretty much spend a lot of time soloing most stuff, but I think this game's challenging dungeons are worth the effort of being sociable, even if it's just to "get what I want" ,instead of "Wow! That group fight was fucking awesome!".
I suppose the endgame dungeons will be a block if it's the first time you've had to consider playing seriously as a pawn in a group.
Maybe the developers haven't understood how reluctant some basement dwellers are to mingle with others.
With FCs , Linkshells and the Duty Finder it's not difficult to make a few friends during the game, even if you find yourself in a smallish FC, I'm sure you can Linkshell with other friends for the more serious stuff.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 16, 2013, 06:15:14 AM
The Japanese servers don't seem to have any problems with grouping up for any of the runs, but then again the Japanese pretty much do everything as a group straight after leaving the tit.
I mostly chose to play on a Japanese server when I noticed the lack of gold selling spam, compared to the US/EU server I tried.
But also, I find their whole morality a real breathe of fresh air after playing with selfish fuckwits in most other MMOs. It's nice to see genuinely decent people who don't just take what they can and don't give a damn about others.
I know it seems weird at first, trying to understand how the Japanese play/work, but when you get beyond the weirdness you find they are just really civilized and a pleasure to group with.

You can pretty much spend a lot of time soloing most stuff, but I think this game's challenging dungeons are worth the effort of being sociable, even if it's just to "get what I want" ,instead of "Wow! That group fight was fucking awesome!".
I suppose the endgame dungeons will be a block if it's the first time you've had to consider playing seriously as a pawn in a group.
Maybe the developers haven't understood how reluctant some basement dwellers are to mingle with others.
With FCs , Linkshells and the Duty Finder it's not difficult to make a few friends during the game, even if you find yourself in a smallish FC, I'm sure you can Linkshell with other friends for the more serious stuff.

This is why I am debating transferring. I dunno if I can take the latency hit though. However, you are spot on in the 'get what I want' vs 'this group? fuck yeah!' thing. I dread having to run story dungeons because of it. I even have to admit for the primal fights, I just want to get in and get it over with and hope people don't screw it up. Yet, times like last night rekindle my drive to get great groups... Titan story mode, go in with a PLD, SCH (me), BRD, and BLM. Start the fight and then wipe when we couldn't kill the heart fast enough after the BLM took a landslide off the side. Second run, BLM gets punted again, only this time right after the first jump. Watching him plummet, I decided that was it since we'd have no shot on the heart, but the PLD said to give it a shot and keep going till we wipe. Insane as it was, we ended up beating Titan. That fight turned from 'I need this to get on with my story' to 'holy shit that group rocked.' Which is basically why I played MMOs to begin with. You always chase that first time feeling and it seems to be that way with grouping as well. Lots of shitty groups will kill your drive to do dungeons but..you get that one great hit with an awesome group and you start jonesing for more.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on October 16, 2013, 06:33:57 AM
Quote
You guys make it all seem so hard lol.  I don't understand why the mere concept of having to make friends in an MMO is so frightening to a very large group of people.

I never had any problem making friends in games until the Dungeon Finder. I honestly can't say I've met a single person actually in game since then. I've managed to shop around for guilds online and joined them cold and found friends that way. But in the game? No.


Title: Re: FF14: A Realm Reborn
Post by: Nightblade on October 16, 2013, 07:03:47 AM
You guys make it all seem so hard lol.  I don't understand why the mere concept of having to make friends in an MMO is so frightening to a very large group of people.


The landscape today is far different from what it was during say; Ragnarok Online's time.

Even if you reach out to strangers the best response you can hope for is either a "Thanks" or a "/nod". People have become a lot more anti social within games.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 16, 2013, 07:42:26 AM
Quote
You guys make it all seem so hard lol.  I don't understand why the mere concept of having to make friends in an MMO is so frightening to a very large group of people.

I never had any problem making friends in games until the Dungeon Finder. I honestly can't say I've met a single person actually in game since then. I've managed to shop around for guilds online and joined them cold and found friends that way. But in the game? No.

There is also a factor here that those people are on other servers so you will probably never seen them again anyway. That lends itself nicely to being a shitheel in dungeon groups as well. The alternative is shouting for a group for hours ah al FFXI. FC can be hit or miss and really rely on where you fit in that hierarchy of levels. My FC on ultros is top-end heavy and most have their tome runs and grinding to focus on so getting a group for a lower dungeon like Haukke or Brayflox is almost impossible save for the 1-2 kind souls that will queue with you... but if they are DPS and you are DPS, it is just wasting their time unless they are gathering/crafting.

Very tempted to flee my server as it is very populated and very top heavy in levels and prices for gear. Newer servers are much less and less populated. Have to decide before the free transfer period is over.


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 16, 2013, 05:39:30 PM
Well, you can transfer now for free until the end of the month.  I definitely want to get off of Ultros because it's crowded, spammy and slow.  I just don't know where to go yet. 


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 16, 2013, 08:31:00 PM
Well, you can transfer now for free until the end of the month.  I definitely want to get off of Ultros because it's crowded, spammy and slow.  I just don't know where to go yet. 

I am looking to a newer server. Mateus looks promising as does Bryn-something-der.


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 17, 2013, 10:08:26 AM
This latest letter from the producer looks good.  They will be mostly addressing the end game stuff that has everyone so pissed off.  The next update looks good, too.  TREASURE HUNTS!  That sounds fun.  A bit more for solo players to do while they ignore the end game!  Here:
   

Quote
Letter from the Producer, LI (10/16/2013)

    Hello again, all you FFXIVers out there! Yoshi-P here, bringing you my fifty-first Letter from the Producer.

    It's already been a month and a half since release, and after adding several new Worlds, optimizing the servers, and expanding the data centers, it's full speed ahead for the development team as we prepare for the first big patch.

    Looking over data from each World, it's great to see so many players in every level range. Whether it's exploring the nooks and crannies of Eorzea, chasing after FATE, braving through dungeons for Allagan tomestomes, or taking on the Binding Coil of Bahamut, everyone seems to be settling into their own play style as they find their place in the community.

    As for myself, I’ve finally defeated Titan in the main story, and am now in snowswept Coerthas. I’ve been going it incognito on the public servers, and it’s been a lot of fun playing with you all. I can never resist a shout for help to venture through lower level dungeons, so it'll probably be a while before I reach end game.

    Speaking of end game, I'd like to take a moment to address our players who have completed the main scenario, and are now working to complete relic quests and fight against the hard-mode primals. We realize how difficult it's been to acquire tomestones and have taken measures to alleviate this problem. Although we had a few setbacks necessitating an extension of the planned maintenance on October 15, as well as a subsequent emergency maintenance, we've added additional instance servers for Amdapor Keep as well as the Wanderer's Palace. We've also increased the number of tomestones obtainable in these dungeons, and made adjustments to gil received from within. Patch 2.1 will introduce even more ways to accumulate tomes, so please bear with us.

    End game players have also encountered problems with the fifth turn of the Binding Coil of Bahamut. This issue was to be addressed with the patch on October 15, but unfortunately we've confirmed that the problem still persists. Please rest assured we are working diligently to resolve this issue so that players can resume play in this instance as soon as possible.

    Our first update will be fairly substantial, and can be divided into three key parts. First and foremost, we want players to have more options to enjoy themselves in Eorzea. We'll be introducing daily quests and treasure hunts for those looking to play solo, and various system adjustments will make it easier to obtain Allagan tomestones of philosophy and mythology with your party mates. You can also expect to see new dungeons, the Crystal Tower, extreme primal battles, and the return of Good King Moggle Mog. There's also housing and the Wolves' Den to look forward to, both of which are being fine-tuned and debugged as we speak.

    Second, we'll be implementing feedback from you, the players. Not only will the user interface be updated, but we'll also be adding an item-sort function, item level restrictions on the Duty Finder, the MVP system, and a number of other new features.

    Last but certainly not least, we'll be introducing the salon where players can customize character features such as hair and face paint, and a party search function for individual Worlds. This wouldn't be a FINAL FANTASY if it didn't have a story, so expect to see new developments in the main scenario, and perhaps even the return of a certain someone from Version 1.0.

    More details will be revealed during the upcoming LIVE letters. I'm planning to host one every month up until the release of 2.1, and I hope you tune in to all of them!

    And that’s all from me for today. See you again on October 19, at the ninth Letter from the Producer LIVE!

Good King Moggle Mog?  Is that for xmas or sommat?  Good King Moggle Mog sat down on the feet of Stephen?  I love that song.

To Xanthi:  Are you going to transfer or stay where you are (Zelara, no?)?  I don't think they're limiting the times you can transfer while it's free so there's until the end of the month to find a good server.  Does it ever give the names of brand new servers?  Sometimes it's hard to get a group for the necessary dungeons if the server is old and busy and everyone's done everything.  I wish they'd scale the dungeons down to two people... we'd own the game then and still have time to fish and treasure hunt!



Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 17, 2013, 11:25:59 AM
Good King Moggle Mog?  Is that for xmas or sommat?  Good King Moggle Mog sat down on the feet of Stephen?  I love that song.

To Xanthi:  Are you going to transfer or stay where you are (Zelara, no?)?  I don't think they're limiting the times you can transfer while it's free so there's until the end of the month to find a good server.  Does it ever give the names of brand new servers?  Sometimes it's hard to get a group for the necessary dungeons if the server is old and busy and everyone's done everything.  I wish they'd scale the dungeons down to two people... we'd own the game then and still have time to fish and treasure hunt!

Server transfer has a 3 day cool down so no multiple jumping - I think they did that as a precaution against overloading the servers used for the transfer. I darted off to Mateus for now. It is one of the newer servers released in Sept. along with bryd-whateverthefuck and zalera source (http://na.finalfantasyxiv.com/lodestone/news/detail/46601fe1c415ab94b3bf23e89b66d5ddfed8ac50).

Pretty quick turn around on the transfer, though mogstation is fuckstupid in the way it works it. Can't wait till they put the server only LFG option in.


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 17, 2013, 02:19:05 PM
I'm tempted by Brynhildr (Brynhilde in my family) because it comes from the story that is responsible for the names in my family, including Signe (Signy) what is me.  I don't know why.  My father's family is very odd.  As far as I know, they're still giving people silly names.  :(

Moved to Zalera.  Much zippier than I was on Ultros.  Halloween event.  Jack-o'-lanterns everywhere.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on October 18, 2013, 04:12:29 PM
To Xanthi:  Are you going to transfer or stay where you are (Zelara, no?)?  I don't think they're limiting the times you can transfer while it's free so there's until the end of the month to find a good server.  Does it ever give the names of brand new servers?  Sometimes it's hard to get a group for the necessary dungeons if the server is old and busy and everyone's done everything.  I wish they'd scale the dungeons down to two people... we'd own the game then and still have time to fish and treasure hunt!



My play time the past two weeks has been severly limited, so I have barely logged on. Zelara seems like a fine server (to me) - haven't noticed any irregular douchebaggery at all, really. I joined a guild made up of old people (just before I stopped playing - maybe they kicked me out for inactivity) who seem very nice.

I think I had to wait a half hour to do each of the three dungeons that I needed to get a retainer (I play a mage).

I hope to get some time to play this weekend.



Title: Re: FF14: A Realm Reborn
Post by: Signe on October 22, 2013, 11:02:30 AM
I found THIS (http://www.disciplesoftheland.com/forum.aspx?g=posts&m=6365#post6365) page to be very helpful in finding specific fish.  Some of the other bits of this site are also helpful for other sorts of gathering.  I also found a nice, quiet place to craft.  I go to Wolves Den (or whatever it's named - the place you go for PvP).  There's a service bell there and, unlike the inn room, you can craft.  I load up my guys with lots of ingredients and stuff and just craft.  That's all I've been doing recently.  Sometimes I fall asleep.

I take it back.  I just found a bunch of fish errors in that guide what I posted earlier.   :ye_gods:  Sorry.  I'm using the IGN guide now and it seems to be better.  The six hundred page download, however, was a pain in the arse.  I don't know how many trees had to die for my convenience so sorry to you, too, trees!  :(


Title: Re: FF14: A Realm Reborn
Post by: Senses on October 23, 2013, 01:30:08 AM
http://www.reddit.com/r/ffxiv/comments/1mp5ze/ try that for fishing.


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 23, 2013, 10:18:34 AM
You didn't click my link, did you?  That's okay.  That site is good but when I compared a couple of the fishing sites with another web page because I wasn't getting the right fish, that's the one that was wrong.  I've referred back to it, however, and MOST of the fish it listed were correct.  The wrong bit just made me fishtrated.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on October 23, 2013, 10:45:35 AM
You didn't click my link, did you?  That's okay.  That site is good but when I compared a couple of the fishing sites with another web page because I wasn't getting the right fish, that's the one that was wrong.  I've referred back to it, however, and MOST of the fish it listed were correct.  The wrong bit just made me fishtrated.

Is there an offishal site?


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 23, 2013, 11:34:14 AM
You didn't click my link, did you?  That's okay.  That site is good but when I compared a couple of the fishing sites with another web page because I wasn't getting the right fish, that's the one that was wrong.  I've referred back to it, however, and MOST of the fish it listed were correct.  The wrong bit just made me fishtrated.

Is there an offishal site?

(http://i.imgur.com/qi8T5A1.gif)


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 23, 2013, 03:25:18 PM
I didn't register so I don't really know what else is there except for some maps that are kind of helpful.  The fishing info was linked to in the forums here: 

http://www.disciplesoftheland.com/forum.aspx?g=posts&m=6365#post6365


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on October 26, 2013, 01:25:26 PM
My first month is gone now, and I didn't subscribe since I've been able to play only about 2 hours in 2 weeks.

(City of X would be just about a perfect match for me these days. Too bad it's not there anymore. Really missing it.)


Title: Re: FF14: A Realm Reborn
Post by: Numtini on November 06, 2013, 01:08:42 PM
I ended up cancelling, then realizing I'd done so a few hours after they charged me. Oh and cancellations are immediate, they don't let you time run out. That annoyed me, though it was probably in the yada yada I clicked through.

The first numbers are out though: 1.45m sales and 600k paid subscribers.


Title: Re: FF14: A Realm Reborn
Post by: koro on November 06, 2013, 02:59:09 PM
41% retention's pretty good in this day and age.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on November 06, 2013, 03:09:58 PM
It's especially good considering you didn't need to put in your credit card info to start playing during your free 30 days like most subscription MMORPGs make you do.


Title: Re: FF14: A Realm Reborn
Post by: Abelian75 on November 08, 2013, 12:05:36 AM
I ended up cancelling, then realizing I'd done so a few hours after they charged me. Oh and cancellations are immediate, they don't let you time run out.

That is indeed extremely obnoxious.  Disappointing.

I am still enjoying this game way more than I expected to.  Obsessed with crafting for some reason.  That's a first for me.


Title: Re: FF14: A Realm Reborn
Post by: Signe on November 08, 2013, 09:39:58 AM
Crafting is pretty much all I do now, too.  I don't know why!


Title: Re: FF14: A Realm Reborn
Post by: Rokal on November 28, 2013, 09:18:52 PM
This is $15 on Amazon and Square-enix's website if you're curious to check it out. So far my impression is that is surprisingly not terrible. Also surprising is how well they managed to meet their aspirations for the "2.0" version of the game that they teased back when they started charging for the game again. Pulling it off didn't seem possible at the time, but here we are.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on November 29, 2013, 07:00:41 PM
This is $15 on Amazon and Square-enix's website if you're curious to check it out. So far my impression is that is surprisingly not terrible. Also surprising is how well they managed to meet their aspirations for the "2.0" version of the game that they teased back when they started charging for the game again. Pulling it off didn't seem possible at the time, but here we are.

This is probably the first time an MMO has been successfully unfucked.  If there was no sub fee, I'd still be playing.


Title: Re: FF14: A Realm Reborn
Post by: Senses on November 29, 2013, 09:11:58 PM
I'm still puttering away at crafting and gathering.  I can't say how refreshing this game is...For the first time in years I'm not waiting in q's for dungeons though I do have a regular group I run Coil with every week.  Most of my time is spent running to gather some ingredient to weave a new top for my lvl 17 goldsmith so he can craft himself a high quality ring.  Clearly this playstyle isn't for everyone but I am overly satisfied and excitedly waiting for the first big patch.


Title: Re: FF14: A Realm Reborn
Post by: tmp on November 30, 2013, 11:42:23 AM
This is probably the first time an MMO has been successfully unfucked.  If there was no sub fee, I'd still be playing.
(http://images.wikia.com/aceattorney/images/c/ca/Phoenix_Objection.gif)


Title: Re: FF14: A Realm Reborn
Post by: zumu on November 30, 2013, 02:41:11 PM
The upcoming changes to warrior (http://forum.square-enix.com/ffxiv/threads/113472-Warrior-buff-in-2.1-not-what-we-are-expecting?p=1578531#post1578531)(post by Yoshida himself) have brought me back to the game. Forum posts like this, coupled with the credentials of 'unfucking' an entire game give me hope. This Yoshida guy may be the chosen one.

 I'm also pretty excited to play some horribly balanced PvP come mid-Dec. If anything this game is a nice mindless counter-balance to nemesis league PoE.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on November 30, 2013, 02:52:53 PM
The game is 12 euros these days in Europe for the digital download. Soooo tempted...


Title: Re: FF14: A Realm Reborn
Post by: Signe on November 30, 2013, 03:35:07 PM
The game is 12 euros these days in Europe for the digital download. Soooo tempted...

You can be almost as adorable in this game as you are in real life. 


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on November 30, 2013, 03:44:10 PM
Oh I already made my character in beta, and as you know very well she totally looks like me in real life.

(https://scontent-a-mxp.xx.fbcdn.net/hphotos-prn1/993785_561960333855976_1339456357_n.jpg)


Title: Re: FF14: A Realm Reborn
Post by: Senses on November 30, 2013, 05:18:59 PM
The upcoming changes to warrior (http://forum.square-enix.com/ffxiv/threads/113472-Warrior-buff-in-2.1-not-what-we-are-expecting?p=1578531#post1578531)(post by Yoshida himself) have brought me back to the game. Forum posts like this, coupled with the credentials of 'unfucking' an entire game give me hope. This Yoshida guy may be the chosen one.

I think this might be one of the rare occasions where the guy with the vision has all the power.


Title: Re: FF14: A Realm Reborn
Post by: Fordel on November 30, 2013, 10:33:03 PM
Semi-serious question, how would those ears actually work? Isn't there a whole bunch of inner workings to ears that need space that is occupied by brain there?


Title: Re: FF14: A Realm Reborn
Post by: Reg on November 30, 2013, 11:09:57 PM
Do not question the Cat Girl!


Title: Re: FF14: A Realm Reborn
Post by: Trippy on November 30, 2013, 11:20:49 PM
Semi-serious question, how would those ears actually work? Isn't there a whole bunch of inner workings to ears that need space that is occupied by brain there?
You could ask the same thing about real cats.


Title: Re: FF14: A Realm Reborn
Post by: Kitsune on December 01, 2013, 04:41:08 AM
The area on our skulls that are taken up by ear stuff would not be so for catgirls; you'll notice on humans that the brain is more or less L-shaped, coming up from the spinal column and curving over our ears.  Their brains would likely sit lower in their heads than ours do, making room for the ear stuff up top.


Title: Re: FF14: A Realm Reborn
Post by: Simond on December 01, 2013, 07:17:15 AM
Semi-serious question, how would those ears actually work? Isn't there a whole bunch of inner workings to ears that need space that is occupied by brain there?
(http://i.minus.com/ibs1caLNdAobbU.gif)


Title: Re: FF14: A Realm Reborn
Post by: Fordel on December 01, 2013, 11:13:34 AM
The area on our skulls that are taken up by ear stuff would not be so for catgirls; you'll notice on humans that the brain is more or less L-shaped, coming up from the spinal column and curving over our ears.  Their brains would likely sit lower in their heads than ours do, making room for the ear stuff up top.

That makes sense to me. I'll allow it.  :why_so_serious:



Trippy, cat skulls are shaped different then people skulls!


Title: Re: FF14: A Realm Reborn
Post by: Signe on December 01, 2013, 12:49:16 PM
This game is still on sale for half price.  Until tomorrow, I think.  Even the digital collector's edition if you're feeling spendy.


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 01, 2013, 01:40:53 PM
For $15 bucks I'll give it a shot.  Maybe I just didn't approach it properly during the beta or something. 


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 01, 2013, 05:08:40 PM
Is there a particular server everyone is on, or is everyone in their own gaming group isolated?


Title: Re: FF14: A Realm Reborn
Post by: Sutro on December 01, 2013, 09:05:18 PM
I'm on Exodus and I'll do some helping out if you want to come here.

Bandwagons welcome.


Title: Re: FF14: A Realm Reborn
Post by: Sutro on December 01, 2013, 09:24:33 PM
I've been playing for exactly a month now and I've got one battle class and one crafter class maxxed; battle class is currently doing the opening to the top end-game dungeon. So, with that said...

...right now's an excellent time to jump in here. It's fun enough if you can muscle yourself to do another (much, much prettier) WoW iteration. The progression to end-game is very strange at the moment because there's a big skip in iLevels to the final dungeon, but that's being addressed in 2.1 in mid-December - the patch that's also putting in PvP. 2.1 is making out to be a 'miracle' patch.

If you started right now-ish, you'll probably hit 50 right around the time 2.1 lands at which point you'll have a very, very smooth progression to Coil of Bahamut, the final dungeon. Of course, people who have been playing since the beginning will still be stuck there until presumptively 2.2, but not your problem, ay?

Recommendations:

- One of the easier ways I've found to start out is to begin in Gridania and start out working Botany, Leatherworking, Carpentry, Lancer and Archer all to around level 20. Why? All of the starting five skills (save Conjurer) in Gridania complement one another. Botany gathers items for Carpentry, Carpentry produces weapons for Lancer/Archer, Leatherworking produces items for Carpentry, Lancer and Archer. Believe it or not you can take all of those to 20 in probably two days (Leatherworking will hit a wall around 15 for you.)

By level 20 you should have a good idea of if you enjoy the melee or ranged style better, and you can make more educated decisions about where you want to go from there. At the same time, you've unlocked some vital cross-class skills that you'll want to have on any martial class (and in the case of Archer, Raging Strikes is a skill you will want on basically any class except for healer.) The carpentry and leatherworker x-class crafting skills at 15 are both useful. Doing the crafting at the same time also allows you to take gil reward instead of gear reward, which is very important economy wise.  buy as little as possible from the market and enter level 50 with a good 'cushion' of money that will help you outfit a crafter to start taking OTHER people's hard earned quest gil.

One other piece of advice - do as many FATEs as possible while leveling in your zones and largely avoid any quests that aren't attached to the main story or to your class (i.e., a fireball, not a regular 'Q' quest icon.). Work your hunting log in your lancer/archer at the same time; the hunting log will provide 3-4 levels on its own and if you keep them balanced in xp they will follow the same zone progression and save a lot of travel time and running around. You'll see the wisdom in this later on when you decide you want to do another class and you have a few untouched quest hubs left to help out.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 02, 2013, 12:29:15 PM
Finally caved in and went to buy it a few minutes ago. It is back to full price.

(http://zennie62blog.com/wp-content/uploads/2011/06/hartmanncara7.jpg)


Title: Re: FF14: A Realm Reborn
Post by: Reg on December 02, 2013, 12:56:38 PM
I ordered it from Amazon a couple of days ago for only $9.99. And in Canada! I don't know how long it'll be before I have time to actually play it but I'll leave it in the box and not install it until I'm ready to use the free month.


Title: Re: FF14: A Realm Reborn
Post by: Rokal on December 02, 2013, 12:58:42 PM
Finally caved in and went to buy it a few minutes ago. It is back to full price.

Still discounted on Amazon (http://www.amazon.com/Final-Fantasy-XIV-Reborn-Download/dp/B00CMSCV4Q) (at least in the US).


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 02, 2013, 02:05:29 PM
That's awesome advice but I can't buy it apparently due to region locks. <Only available to US customers> BAH!


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 02, 2013, 03:00:38 PM
Hopped onto to Gilgamesh server and rolled a Gladiator.  Dinged 11 this morning after doing the grand tour through the city, doing the class quests and initial city stuffs.  Dabbled in Mining a little bit, and decided to just stick with combat stuffs for a little longer.

Having a much better time than I did in beta, and 10x better than ver.1. 


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 03, 2013, 02:18:40 AM
After messing for three straight hours with the nightmarish Amazon region locks and the abysmal Square Enix account management services, I finally secured a copy (actually two) of this for about 11€, which is lovely. See you soon in game, cat girls.


Title: Re: FF14: A Realm Reborn
Post by: zumu on December 03, 2013, 03:16:19 AM
I'm on gilgamesh as well. I've got a couple of classes in the mid-levels from when I burnt out last time. Also, I have a few friends who stuck with it and are on coil t5.

At the time of relaunch, gilgamesh was one of the highest populated servers. Not sure how to check population statistics now.


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 04, 2013, 03:47:56 PM
Some good info:  I get all giddy when Yoshi talks.

Reinheart Translations! 2.1 and 2.2
Just some excerpts:

- Primal Extreme mode loot and Crystal Tower loot will have a 1 week lockout. You have to beat all three EM Primals to loot one item.
- Dungeon EXP increased by 150% from base EXP. On top of that you can put random roulette bonus + rest bonus. About 3x more than now.
- Treasure Hunt - When you try to open chest there is a trap spawning mobs. Can be soloed, however Grade 5 should have PT to win fight.
- Treasure Hunt - Gatherer finds map, but only battle class can open since it spawns mobs.
- Beastmen daily quest - In patch 2.1 will have quest for 2 beastmen tribes, in future will have episodes for all tribes.
- YoshiP mentions they are going to have FFXIV up on Steam
- Patch 2.2 will have about 1.5 times more than 2.1's amount of story
- YoshiP explains in future HM and EM primal battles coming and gives example for 2.2 will have HM/EM Leviathan.
- PvP will have rank - At 2.1 you can rank up to 30.
- YoshiP mentions every patch will have 2 HM dungeons and 1 completely new dungeon. Post expansion will have harder dungeon than BC.
- YoshiP mentions the cost for housing is still not decided, they are still looking at the economy to decide carefully.
- Once you place a furniture in your house, you can't sell them on market. (im hoping a preview system will be in place too)
- Primal EM - Aside from ilvl90 weapon reward, Primals drop chest which has high level accessories. (!!)
- Moggle Mog battle difficulty is in between Garuda HM and Titan HM. If you can beat Garuda but can't beat Titan, this is for you.
- New dungeon Sirius will be the current hardest 4 player dungeon.


Title: Re: FF14: A Realm Reborn
Post by: Azuredream on December 05, 2013, 10:08:18 AM
Just got the game recently, on Brynhildr- I never looked at anything FF14, so I have no idea how it used to be, but I'm having lots of fun so far. It's been a while since I've subbed to an MMO so that helps the anti-burnout factor. I love the fact that you can hit 50 in every class on one character. I also love that the # of skills seems pretty low from what I'm used to. Even if I don't play this beyond a couple months, it was so cheap it'll more than be worth the money.


Title: Re: FF14: A Realm Reborn
Post by: Signe on December 05, 2013, 01:45:42 PM
I'm disappointed that individual player housing isn't included in the update.  I was mostly looking forward to that, especially for storage and crafting.  Right now I mostly craft in that PvP instance lobby or whatever it is because you can call your retainers there.  You can't craft in your inn room, which would be okay, and crafting in the crafting areas and other places is just a pain in the arse.  I might quit when my sub runs out and then resub for player housing.

Dammit.


Title: Re: FF14: A Realm Reborn
Post by: koro on December 05, 2013, 04:04:52 PM
An interview with Famitsu let slip that they're planning to add a fourth distinct class role, Hybrid, to accomodate classes that the current trifecta doesn't, like Red Mage.


Title: Re: FF14: A Realm Reborn
Post by: zumu on December 06, 2013, 10:55:00 AM
Since no one has posted it yet, here's a link to the official trailer for 2.1 (https://www.youtube.com/watch?v=M_mJbX8E5ok&feature=youtube_gdata_player).

It's somewhat froth-worthy if you're a complete sucker like myself.


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 07, 2013, 01:01:55 AM
Still at it.  Ding 17 GLA and finished my starting town quest's chain.  Did the Airship fly through of the other city-states.  Picked up Armorer so's I could make stuff and have something different to do in between slashing stuff.

I would have to agree with the earlier comment that it appears Square may have successfully un-fucked their game with a well played mulligan.  It's a throwback to the days of grind-fests and certain group mechanics, but the fresh coat of paint, multiple leveling options, and the story are keeping me enthralled at this point.  Hell, that I made it past level 8, which was as high as I got in FFXI before hitting the "you either group-up to play or fuck-off" wall, is saying something  :why_so_serious:

I suppose my only 'complaint' at this point is the lack of variety in skills at the low level, but I suppose WoW and others have just spoiled me. 


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 07, 2013, 10:58:54 AM
I too noticed the lack of skills and thought it was odd, but unlike the WoW model, you don't get all your skills at lvl 10 and then get better versions of them every 5 levels.  You get pretty distinct game changing skills with time that will dramatically change your class into your job.  A lot of these even change the pacing of your class which makes up for that 2.5 second GCD.  Whatever you think of your class, don't get too happy or sad because you will spend a lot more time in your chosen job and its going to be very different.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 07, 2013, 12:20:59 PM
I also heard that you can pick one skill from any other class/job that you level up which basically means that you will have a bunch of skills at 50 (cap) over the ones your class comes equipped with.


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 07, 2013, 12:40:53 PM
I also heard that you can pick one skill from any other class/job that you level up which basically means that you will have a bunch of skills at 50 (cap) over the ones your class comes equipped with.

You get like a max of 6 cross-over skills or something at 50.  You just have to level the other classes to 50 to unlock them.  NO PROBLEM!   :why_so_serious:

Anywho, dinged 18 and got Shield Slam, along with going back to my trainer for the lvl 15 quest and got Shield Throw.  Gettin' that old Paladin feel back, baby!

Raised Armorer to 10 through Guildleves and class quests.  Another complaint; quick synthesis may be "quicker" than doing it regular for mass quantity stuff, but the delay between each craft is still a drag.  I did upkeep on my Tiny Death Star from top to bottom in the time is took to crank out 30 bronze bars for the lvl 10 class quest.


Title: Re: FF14: A Realm Reborn
Post by: koro on December 07, 2013, 01:54:48 PM
Post-30, each Job (Scholar, Paladin, Black Mage, etc.) can take a selection of cross-class skills from two different base classes (Arcanist, Gladiator, Thaumaturge, etc.), but not from any other. For instance, my Scholar can pull skills from Thaumaturge and Conjurer, but not from, say... Archer.

Base classes get a ton of cross-class slots, but Jobs at 30 they drop down to 3, and get back up to 5 or so by 50. Most skills that are cross-classed are learned fairly early on, but there are exceptions like Swiftcast or Stoneskin.

Also, any cross-class skill you learn and slot can be used at level 1 in a class that can use it, even if it's not learned til much later, so a level 1 Conjurer can use a Thaumaturge's level 26 Swiftcast. However, if you're Level Syncing on a Job, stuff you cross-class tends to stop working, usually in FATEs.


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 07, 2013, 02:05:29 PM
I also heard that you can pick one skill from any other class/job that you level up which basically means that you will have a bunch of skills at 50 (cap) over the ones your class comes equipped with.

You get like a max of 6 cross-over skills or something at 50.  You just have to level the other classes to 50 to unlock them.  NO PROBLEM!   :why_so_serious:

Anywho, dinged 18 and got Shield Slam, along with going back to my trainer for the lvl 15 quest and got Shield Throw.  Gettin' that old Paladin feel back, baby!

Raised Armorer to 10 through Guildleves and class quests.  Another complaint; quick synthesis may be "quicker" than doing it regular for mass quantity stuff, but the delay between each craft is still a drag.  I did upkeep on my Tiny Death Star from top to bottom in the time is took to crank out 30 bronze bars for the lvl 10 class quest.

From a leveling perspective, never use quick synthesis because you lose like 90pct of the potential xp for crafting something.  Even if you don't get a high quality item, the higher you raise the bar the more xp you will get.  Even at max levels I usually run a macro to synthesize individual components because I'm going to be able to turn No Quality items into High Quality ones which is essentially where the profit comes.  One of  the few things Quick Synthesis is good for is spirit bonding equipment.  You get like +1 bond every synthesis and you don't even have to be in front of the computer.


Title: Re: FF14: A Realm Reborn
Post by: zumu on December 07, 2013, 10:05:52 PM

You get like a max of 6 cross-over skills or something at 50.  You just have to level the other classes to 50 to unlock them.  NO PROBLEM!   :why_so_serious:


Not exactly true. You have to level the other class up to the level it receives the specific cross class skill.  For example, you only need to lvl Gladiator to 8 in order to unlock Flash for cross-classing.

Also, you get a 50% exp bonus for lvling classes lower than your highest class AND you don't have to do your story quests again. Which means you can just fate grind for a few hours to unlock your desired cross-class skill, assuming it's below your main.

Anyway, while we're complaining about the game. My biggest gripe is the animation locking of skills. That is to say, you can't use a skill (even those off the GCD) until the animation of the previous skill has finished. This leads to me spamming the key for my non-GCD skills until it finally goes off. It seems a lot of the game is properly weaving skills in between animations and GCD, as opposed to twitch. Kind of a bitch for a spazzy FPS player like myself.


Title: Re: FF14: A Realm Reborn
Post by: koro on December 08, 2013, 03:45:41 AM
The biggest problem with the animation locking - for me, at least - is for certain instants.

If you're used to the snappy way that you can flow from using a non-GCD instant in a game like WoW or TOR to using another skill, FFXIV can trip you up by making the skill you're trying to use instant and off the GCD... but you still can't use it if another skill's animation is playing, and you can't use another skill until the instant's animation has played.

I'm so used to the snappy way games like WoW do it that I constantly find myself hitting Swiftcast, flowing right into the Resurrection or Summon I was using it for, then going right back to a heal before remembering that I have to wait for Switcast's animation to play out, so I end up hitting my heal instead of the actual long-cast thing I intended to.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 08, 2013, 05:00:06 AM
As we said multiple times, FF14 is truly a pre-WoW game, a faithful successor of FF11 (2003). That is its biggest problem and its biggest quality. Personally I am loving it for personal reasons that have a lot to do with the art style, my age, my love for the past and for turn based games. But every night, as soon as I grow tired of the slow ass combat, I launch Smite or Planetside 2 and I am at peace with the universe again and ready for another round in GlobalCoolDown world.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 09, 2013, 11:54:12 AM
This is the first MMORPG in a long time, possibly ever, that I felt like going around in first person (can't do it actually) or with my UI/HUD completely off for how beautiful the graphics are. No screenshot can do it enough justice, but everything is SO vibrant, colourful and fantastically illuminated that I keep pausing to take screenshots. Seriously, the lights, the bonfires, torches and lanterns at the side of a road at night, not to mention how different the world feels based on the weather (sunny, cloudy, rainy) or the time of the day (best day/night cycle in a MMO ever?)... it's all so beautiful. Amazing job here, incredible art direction.


(https://dl.dropboxusercontent.com/u/3584773/FF14%2011.jpg)


(https://dl.dropboxusercontent.com/u/3584773/FF14%2012.jpg)


(https://dl.dropboxusercontent.com/u/3584773/FF14%2013.jpg)


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 10, 2013, 05:15:48 AM
As we said multiple times, FF14 is truly a pre-WoW game, a faithful successor of FF11 (2003).

I think this along with adding in post-WoW creature comforts (Duty Finder, Achievements, minions, fast-travel, mounts, Rested XP, etc.) is what's doing it for me right now.  And I agree with you on the art stuff too.  FF games have always pushed the upper limits of rendering beautiful words, from the 8-bit days to now.  I think they took a lazy approach initially with XIV v.1, but like most of the other stuff, that got fixed with v.2.

Got my Gladiator to 20 and did the class quest.  Fuck those Fire AoE mages.  Was the first time I've died with this character.  Still beat the quest eventually.  Decided to take the experience and use it for motivating me to get Conjurer up to 15 so's I can slide into Paladin when I'm ready.  The Protect and Cure spells are nice little cross-over tricks to have.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on December 10, 2013, 05:22:44 AM
I think my tastes in graphics must have slowly altered over the years, because I think the screen shots above are terrible. the character models are okay in an incredibly bland JRPG way but the environments look *awful*. they remind me of EQ2 - nothing seems to fit together properly so the rocks look like they are floating slightly and everything looks like a flat still element that was photoshopped onto the screen.

FF14 v2 was a real let down for me. I honestly don't see the appeal because it's so patently grindy, and combined that with the fact that playing it on the PS3 turned out to be completely stupid killed it stone dead for me.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 10, 2013, 06:01:07 AM
All I can say is that I agree the screenshots don't really look that good when compared to the real thing. I tried to underline the beautiful light effects, but it's when the whole thing is in motion that it really shines. If you have tried it, then OK maybe our tastes are just very different. But I am so impressed by the art direction, it keeps taking my breath away.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on December 10, 2013, 06:38:49 AM
It definitely does look better in game - it's one of those games that doesn't do well on still shots I find.


Title: Re: FF14: A Realm Reborn
Post by: Rokal on December 13, 2013, 04:21:30 PM
I've gotten to ~20 on my Thaumaturge and my opinion of the game has cooled a bit. The world feels extremely lifeless. Unless you are doing a quest or bounty mission, the game never gives you any reason to explore. I've been spoiled by all the recent games that rewarded you for venturing off the beaten path, whether it's rares/chests in SWTOR, shinies and puzzles in Rift, lore and vanity items in the newest WoW expansion, or a bunch of different rewards/activities in GW2. FFXIV by contrast never gives you a reason to do anything besides linear questing/bounties/public quests/crafting. It makes the grind feel even more transparent.


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 14, 2013, 11:44:18 AM
2.1 notes are up.

http://na.finalfantasyxiv.com/lodestone/topics/detail/03843d6bf7ba69adc37d7955ff7af43f3c43828a

Good lord...if 2.0 was the mulligan for the game, this would be the follow up Miracle Patch that tidies up everything and seal's the deal.  I wish every dev did notes that explicitly detailed.  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: koro on December 14, 2013, 01:14:54 PM
The fine-tuned inventory sorting commands are pretty great-looking too.


Title: Re: FF14: A Realm Reborn
Post by: Signe on December 14, 2013, 02:06:42 PM
Wowsers.  I think instead of quitting and re-subbing for individual player housing, I'll start grinding now so I can maybe have enough money to actually buy property!  Look at them prices!


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 14, 2013, 02:51:33 PM
Is individual housing already in? I heard it's only gonna be for guilds with this patch, right?


Title: Re: FF14: A Realm Reborn
Post by: Ard on December 14, 2013, 03:06:41 PM
Only guild housing this patch, and they're priced extremely high to drain gold seller and legacy player money out of the market.  Makes me glad I'm on one of the cheaper servers now, even if mine can only afford a small house.


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 14, 2013, 04:51:44 PM
I'm really excited about the patch.  I feel like the FC housing is sort of a test run for private housing so at the very least we should get a sexy finished product in 3 months.  FC housing isn't really that expensive, though I get that some FC's simply don't have the funds but mine certainly won't have any issues.  We all just donated what we could and there seems to be plenty.  Making gil isn't very hard, but it does require focus and some people would just rather spend their time just playing battle jobs.  Now that I have 50 Botany, Mining, Goldsmithing and Weaving the gil flows like wine.


Title: Re: FF14: A Realm Reborn
Post by: Signe on December 14, 2013, 06:09:05 PM
Three months?  You sure?  I heard six months but maybe I heard it three months ago.  I don't remember.  Today has been aggravating.


Title: Re: FF14: A Realm Reborn
Post by: Ard on December 14, 2013, 08:06:50 PM
They haven't committed to a date on personal housing, other than they were going to wait to see how the free company housing goes first.   It's on the table, it's just a matter of prioritization at this point.  Could be the next patch, could be a year from now, won't know until they commit it to a release.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 14, 2013, 09:35:46 PM
Quote
Duty Roulette has been added to the Duty Finder.

You may now register for duties at random from among those you have unlocked. Successful completion will earn you greater rewards than normal. Moreover, a bonus will be awarded once per day for participating in each category. Furthermore, should your role be in short supply, you will be awarded an additional bonus for being an adventurer in need.

 :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 15, 2013, 08:59:35 PM
Fishing till the server goes down for 24 hours.

(http://i86.photobucket.com/albums/k109/Echorox/ffxiv_12152013_204931_zps5d1c1ed6.png) (http://s86.photobucket.com/user/Echorox/media/ffxiv_12152013_204931_zps5d1c1ed6.png.html)


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 16, 2013, 10:34:13 AM
Oy, and people complained about WoW's downtime for patches  :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: Pennilenko on December 16, 2013, 01:22:41 PM
This thread caused me to pick this up and give it a whril. I am having a great deal of fun. I found a small friendly free company and it has been all good times. It has a rather nostalgic old school feel that makes me feel all comfy while playing it.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 16, 2013, 01:28:02 PM
I love everything in this except the combat. Oh my gosh, I said it before and I'll say this again: it takes all my love for retrogaming and turn based games not to want to blow my brain out.


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 16, 2013, 03:04:37 PM
Patcher is up and running.  Get going on that 3 gig download :P


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 16, 2013, 05:36:37 PM
Thanks for that.


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 17, 2013, 01:06:24 PM
Duty Roulette looks like a winning thing.  My queue times for dungeons went from 5-10 minutes to 5-10 seconds  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on December 17, 2013, 02:30:34 PM
I hear PvP is a real sleeper hit.   :rimshot:


:why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 17, 2013, 05:54:57 PM
I've only been on about 20 minutes and some first impressions:

Bag Sorting is awesome.
Revenant's Toll looks completely different, I loaded in there and was completely lost.
UI components now have like 6 different size options instead of 3.
Where's the stylist!


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 17, 2013, 08:43:07 PM
Where's the stylist!

http://katella.wordpress.com/2013/12/16/unlocking-2-1-content-where-to-start/


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on December 17, 2013, 11:14:05 PM
You guys are making me want to play this again. :ye_gods:


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 17, 2013, 11:26:37 PM
Lol, this is a pretty overwhelming amount of content they added.  Honestly feels like an expansion.  I might feel less that way as I get a chance to try everything but there really is a ton.


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 19, 2013, 05:18:21 PM
FF 14 is on sale for half price, both digital and digital collector's edition, on amazon if anyone is interested. 


Title: Re: FF14: A Realm Reborn
Post by: Signe on December 20, 2013, 12:27:04 PM
I was thinking about switching to another server, like Gilgamesh, so I'd have friends to play and/or exchange stuff with but it's too bloody crowded there and that's the reason I left Ultros.  :(


Title: Re: FF14: A Realm Reborn
Post by: Draegan on December 20, 2013, 03:50:42 PM
I love everything in this except the combat. Oh my gosh, I said it before and I'll say this again: it takes all my love for retrogaming and turn based games not to want to blow my brain out.

I would of been playing this game if somehow they were using at least something like GW2's combat. I can't take tab target/hotbar based combat anymore


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on December 20, 2013, 04:50:18 PM
I would of been playing this game if somehow they were using at least something like GW2's combat. I can't take tab target/hotbar based combat anymore
would have


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 20, 2013, 05:09:19 PM
I love everything in this except the combat. Oh my gosh, I said it before and I'll say this again: it takes all my love for retrogaming and turn based games not to want to blow my brain out.

I would of been playing this game if somehow they were using at least something like GW2's combat. I can't take tab target/hotbar based combat anymore

Did Guildwars 2 change from tab target/hotbar recently? Could've sworn that's what I was using over there.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 20, 2013, 05:20:08 PM
I love everything in this except the combat. Oh my gosh, I said it before and I'll say this again: it takes all my love for retrogaming and turn based games not to want to blow my brain out.

I would of been playing this game if somehow they were using at least something like GW2's combat. I can't take tab target/hotbar based combat anymore

Did Guildwars 2 change from tab target/hotbar recently? Could've sworn that's what I was using over there.

No, you don't need a target in GW2. You attack and hit what is in front of you. But it's a bit of a hybrid, as it has a few "locked on" abilities.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on December 20, 2013, 05:45:19 PM
The combat in FFXIV is quite dull.

It's weird. I think FFXIV Original Formula was a more interesting game, it was just horribly broken. But I liked the stamina bar in combat (something that was removed very early on), I liked the way you could mix/match skills quite a lot, how each had a point score that counted against the total, etc. It was very ambitious systemically in a way the new version is not.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on December 20, 2013, 06:33:14 PM
It's dull unless you are in a dungeon and you are a tank or healer in which case it's a button mashing movement-fest. It's one of my complaints of the game. The game play dramatically changes if you are in a dungeon compared to the typically outdoors quest grind if you are a tank or healer.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on December 21, 2013, 01:21:09 AM
The combat in FFXIV is quite dull.

It's weird. I think FFXIV Original Formula was a more interesting game, it was just horribly broken. But I liked the stamina bar in combat (something that was removed very early on), I liked the way you could mix/match skills quite a lot, how each had a point score that counted against the total, etc. It was very ambitious systemically in a way the new version is not.
I also miss the old skill system; the amount of cross-class skills available are so limited now once you choose a job that you really only have a handful of viable options. Removing the subclass restrictions would go a long way to making character builds more diverse.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on December 22, 2013, 08:45:17 AM
In the old system even without cross-class skills you got more skills than you could field at any given time, so you had to make pretty significant decisions about what to take along.


Title: Re: FF14: A Realm Reborn
Post by: Reg on January 08, 2014, 12:07:54 PM
I just installed the game I got on sale for $9.99 and I'm having a great time. They seem to have avoided some of the early annoyances of FFXI by not needing worldstones to play with friends or having to pay to have more than one character. It's as beautiful in its graphics and music as I remember FFXI being.

Definitely worth the money even if I don't play after the free month.

Is it possible they've actually revived this game after the horrendous first launch?


Title: Re: FF14: A Realm Reborn
Post by: Margalis on January 08, 2014, 11:41:41 PM
It seems to pretty easily take the crown as the most competent MMO relaunch. Then again, compared to stuff like the SWG relaunch that actually made it a worse game I guess that's no amazing feat.


Title: Re: FF14: A Realm Reborn
Post by: Reg on January 10, 2014, 08:36:00 AM
I'm glad to see that the tradition of outfitting newbies in leather bondage gear continues from FFXI. I have my subligar now I need a beret.


Title: Re: FF14: A Realm Reborn
Post by: koro on January 10, 2014, 04:18:05 PM
All the berets I've seen are crafter/gatherer gear, sadly.


Title: Re: FF14: A Realm Reborn
Post by: Ard on January 11, 2014, 03:37:30 AM
I blame Seg for this

(http://i203.photobucket.com/albums/aa68/random256/ffxiv_01112014_013548_zps65c1b3b7.png)


Title: Re: FF14: A Realm Reborn
Post by: Senses on January 11, 2014, 05:35:35 PM
As if there wasn't already enough to do, here's a list of things expected in 2.2:

•New Coil turns which drops new Allagan gear
•Turns 1-5 nerf (Unknown how this will be accomplished)(I read they will use an echo system that basically adds a buff to all players so the fights remain unchanged.)
•New currency like Philo and Myth
•New artifact armor
•Frontlines PVP system (Confirmed to be in development. Currently unconfirmed for 2.2)
•Free Company alliances
•Personal housing (Most likely not in 2.2)
•Vanity system
•A third retainer (Confirmed to be coming. Unconfirmed for 2.2)
•Leviathan (hard mode and extreme)
•1 new dungeon
•2 new hard mode dungeons
•New Hildebrand story
•New story missions, probably leading up to Leviathan.
•Ability to queue for Crystal Tower with 24 people. (Unconfirmed for 2.2, but confirmed to be in development)
•Addon support (Originally mentioned to be 6 months after launch. Currently unconfirmed for 2.2 though)
•DX11 and 64-bit clients (Confirmed to be in development to coincide with the PS4 launch. Currently unconfirmed for 2.2)
•4k Resolution support (Confirmed to be in development. Currently unconfirmed for 2.2. Probably will be 2.3 or later)
•Extreme mode King Moogle
•Kobold and Sahagin dailies
•New hair styles (Yoshi-P has said each major patch will have a main focus on a single race)
•Ability to queue in duty roulette with multiple people (Confirmed to be in development. Unconfirmed for 2.2)
•Chim and Hydra added to duty finder (Confirmed to be in development. Unconfirmed for 2.2)
•Expansion of the dye system


Title: Re: FF14: A Realm Reborn
Post by: koro on January 12, 2014, 04:18:23 PM
(http://24.media.tumblr.com/6425017886aed7391bca95410756118d/tumblr_mzb3wcYntK1t5tuxyo1_1280.png)


Title: Re: FF14: A Realm Reborn
Post by: Reg on January 24, 2014, 05:58:01 PM
Well I'm up to level 27 and still having a great time. The dungeons I've done so far have been fine. The group finder works well and nobody whined at me for watching the cutscenes.  I still find myself in leather bondage gear from time to time though. I think it's because I took up leatherworking and the skill is high enough to make my own armour. I'm almost always in leather shorts and an eyepatch.

I think I'm actually going to subscribe for a while and see if it stays fun all the way to the end.


Title: Re: FF14: A Realm Reborn
Post by: Senses on January 24, 2014, 08:08:14 PM
Well I'm up to level 27 and still having a great time. The dungeons I've done so far have been fine. The group finder works well and nobody whined at me for watching the cutscenes.  I still find myself in leather bondage gear from time to time though. I think it's because I took up leatherworking and the skill is high enough to make my own armour. I'm almost always in leather shorts and an eyepatch.

I think I'm actually going to subscribe for a while and see if it stays fun all the way to the end.

Fun game is fun!  I know its cliché, but you have so much to look forward to.


Title: Re: FF14: A Realm Reborn
Post by: Senses on January 25, 2014, 05:40:18 PM
Newest Info from the Live Letter:

-- DATE -- Patch 2.16 and the PS4 version will be released roughly Feb 22nd. Patch 2.2 will be released in March.

-- HOUSING -- Small housing will be roughly doubled in size as of patch 2.2, and the future basement which will be added for airship building is available with all housing sizes.

-- QUALITY OF LIFE -- Chimera/Hydra in party finder, Gear Dying Preview UI, Vanity System ('Glamours') and more.

-- PRIMALS -- Leviathan will be released as both Hard and Extreme immediately, and new Primals will be added in every patch. Extreme mode Moogle to be added.

-- DUNGEONS -- New 4-man Dungeon is known as the Amdapor Township. Will be the hardest dungeon in the game. Brayflox Longstop and Halatali hard modes.

-- RAIDS -- Coil introduces 4 new turns. All four will contain bosses. Turns 1-5 will become farmable and added to the duty finder.

-- DAILIES AND QUESTS -- Kobolds and Sahagin added as beast tribes to do daily quests for. Both mounts and minions confirmed. Hilibrand questline to continue, with a showdown with you-know-who hinted at.

-- DOH/DOL -- Fishing challenges, Quick Synth will now take character stats into account, new crafts of the new ilevel.

--- Low-Res Screenshots --- http://imageshack.com/a/img841/5721/dmup.png


Title: Re: FF14: A Realm Reborn
Post by: Crumbs on January 27, 2014, 10:12:52 AM
Started this on Friday night.  I had some people working on me for the past few months to try it, and finally relented.  I like it, and I'm motivated to keep playing. 

My initial impression was, and still is, " :uhrr: what do i do?  :uhrr: "  There seems to be some huge commitments that are difficult to go back on.  My friend told me, "no more than any mmo," which I guess is true, maybe it's just an overwhelming amount of info to take in.  Even with the easy stuff that is exactly like a million other games, I can't help but second guess every choice I'm making. 

One character for all things?  Is it a bad to thing to have more than one character in this game? One way I deal with mmo's is to have alts that look different, so I can go back and forth when I get bored of being a [insert gender/race here].  But this is probably something that will sort itself out.

My question is this:  looking back on what classes I've liked in other games, I'm trying to decide which would be a good one in FFXIV.  In WOW I loved the melee DPS classes of Rogue and Warrior, and really liked to tank as a Warrior or Pally.  In GW2 I loved Necromancer and Engineer.  How do FFXIV classes compare to these? 

Also, what's the pvp like?

I'm initially attracted to pugilist --> monk or lancer --> dragoon.  Also considering warrior if that is good for solo roaming as well as dungeon tanking.  However, seeing as mob tagging appears to be pretty competitive in FATEs, maybe a thaumaturge is the way to go?   :uhrr:



Title: Re: FF14: A Realm Reborn
Post by: 01101010 on January 27, 2014, 10:55:20 AM
Word on the street is the WAR is the new FotM. They can tank or DPS and have good survivability overall. They go the way of stacking HP as opposed to PLD that stacks mitigation.

http://www.youtube.com/watch?v=f1UaQTdQXmY

4 warriors running through a late game dungeon video. They do pretty well surprisingly.


Either way, you are best off leveling everything up, at least to 15, for cross class options. For WAR, you will need PUG and GLD skills.


Title: Re: FF14: A Realm Reborn
Post by: Reg on January 27, 2014, 11:17:19 AM
The advantage of training multiple classes on a single character is that there are useful cross-class skills to be had. The disadvantage is that you can only run through the main quest line once. Because of that it's best to leave as many sidequests alone as you can so that your other classes will have quests to level with. Once you run out of quests you're stuck with FATE grinding or repetitive dungeon running.

You need to have at least two classes anyway to get an advanced job. I went for Archer at the beginning but now I'm picking up 15 levels of pugilism so that I can switch over to Bard.

I really, really like Archer class but from what I've read it's by far the simplest and most straightforward class in the game.


Title: Re: FF14: A Realm Reborn
Post by: Crumbs on January 27, 2014, 04:49:12 PM
The advantage of training multiple classes on a single character is that there are useful cross-class skills to be had. The disadvantage is that you can only run through the main quest line once. Because of that it's best to leave as many sidequests alone as you can so that your other classes will have quests to level with. Once you run out of quests you're stuck with FATE grinding or repetitive dungeon running.

You need to have at least two classes anyway to get an advanced job. I went for Archer at the beginning but now I'm picking up 15 levels of pugilism so that I can switch over to Bard.

I really, really like Archer class but from what I've read it's by far the simplest and most straightforward class in the game.

Aha.  There does seem to be a crapton of quests so far.  Glad I don't have to obsessively complete them!

Thanks.  I guess it comes down to really finding a look to stick with.  I understand there's a barber shop at some point...is this just for hair?  Or can you change features?


Title: Re: FF14: A Realm Reborn
Post by: Reg on January 27, 2014, 08:42:19 PM
I think it lets you change everything but your race and sex. The quest that gives you access to the barber is hilarious with one of the funniest cut-scene endings I've seen so far. You pick it up in Limsa Lominsa at 15th level.


Title: Re: FF14: A Realm Reborn
Post by: Rake on January 28, 2014, 04:33:25 AM
One of the other things about Bard, apart from it being quite simplistic to play, is that they are required to get through the Coil raid turns 1 and 2.
So, you will not struggle to find a place in a Raid group even if your FC isn't as active as you'd like.


Title: Re: FF14: A Realm Reborn
Post by: Reg on January 28, 2014, 05:00:09 AM
Oh good to know. My plan is to take Bard to 50 to see what the end game is like and then if all goes well try something more on the magical side of things.


Title: Re: FF14: A Realm Reborn
Post by: Tannhauser on February 14, 2014, 09:51:43 PM
Do bards fight like they do in Rift, where you strum your lute and damage enemies?  Because I really like that for some reason.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on February 14, 2014, 10:36:37 PM
Do bards fight like they do in Rift, where you strum your lute and damage enemies?  Because I really like that for some reason.

No. They are rangers.


Title: Re: FF14: A Realm Reborn
Post by: Reg on February 15, 2014, 04:33:27 AM
I've been a bard for 10 levels now and I think I've used a bard song maybe twice in that time. I'm sure that'll change at higher levels or with hard mode dungeons but for now there's no real difference between bard and archer as far as I'm concerned.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on February 18, 2014, 05:12:23 AM
Now on Steam, at a discounted price.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on February 27, 2014, 01:16:41 PM
A Playstation 4 open beta has begun, for anyone who has a PS4 and wants to try this for free http://na.finalfantasyxiv.com/pr/ps4/beta/


Title: Re: FF14: A Realm Reborn
Post by: ghost on February 27, 2014, 04:53:45 PM
Yep.  Still sucks.   :oh_i_see:


Title: Re: FF14: A Realm Reborn
Post by: Morfiend on March 03, 2014, 09:33:08 PM
What server is everyone playing on?


Title: Re: FF14: A Realm Reborn
Post by: Reg on March 03, 2014, 10:04:37 PM
I'm on Mateus.


Title: Re: FF14: A Realm Reborn
Post by: Reg on April 23, 2014, 10:34:03 PM
I'm a member of a small guild on Mateus. Does anyone have any recommendations for getting a freebie forum account somewhere? It doesn't need to do much. It'd just be nice to have a place to touch base outside of the game itself.

I googled for it but there are tons and I'm sure someone here can give me a name or two that aren't keyloggers or spam factories.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on May 10, 2014, 06:43:25 AM
So FFXIV is still a major profit center for SE it seems.  What is it now, 8-9 months since launch...or I guess re-launch

http://www.ign.com/articles/2014/05/09/square-enix-boosts-financial-forecast-following-favourable-sales


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on May 10, 2014, 09:17:26 AM
The reviews for the new version, at least on PS4, have been shockingly positive.  Shocking for me, anyway, possibly only because I haven't been playing close enough attention.


Title: Re: FF14: A Realm Reborn
Post by: Reg on May 10, 2014, 01:36:39 PM
I'm still playing and enjoying myself.


Title: Re: FF14: A Realm Reborn
Post by: Signe on May 10, 2014, 02:48:07 PM
Yes, I enjoyed playing this for quite a while and I'll probably visit it again.  I really didn't think I would like and that surprised me.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 10, 2014, 06:43:31 PM
2.3 is already in the works with a lot more stuff planned.  Their content releases are so far unmatched.


Title: Re: FF14: A Realm Reborn
Post by: Scold on May 10, 2014, 08:12:24 PM
Word on the street is the WAR is the new FotM. They can tank or DPS and have good survivability overall. They go the way of stacking HP as opposed to PLD that stacks mitigation.

http://www.youtube.com/watch?v=f1UaQTdQXmY

4 warriors running through a late game dungeon video. They do pretty well surprisingly.


Either way, you are best off leveling everything up, at least to 15, for cross class options. For WAR, you will need PUG and GLD skills.


Wait, that video is the *new and improved* FF14? I skipped through at about 1 minute intervals, every time it was the same thing -- dudes standing around spamming hotkeys on cooldowns targeting a few mobs with high health who also just sorta hung around. Looked about as exciting as a WoW raid video. Lame, pass.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 10, 2014, 09:10:49 PM
I tried to read your comment but it was just symbols used as letters in certain order to convey some meaning and well I lost interest.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 10, 2014, 11:38:18 PM
FFXIV is not innovative in it's combat; it's tab-target hotbar etc. It is however very polished and graphically beautiful; if you're not looking for a very good DIKU it's not for you.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on May 11, 2014, 04:22:59 AM
The quests are terrible and the combat -for my tastes- is the most boring since 2002 or so. 2.5 seconds global cooldown is a constant kick in the face, at this rate I'd rather play a turn based game. I had a little crush on FF14 but I simply couldn't push beyond level 20 or so. Still, the world is beautiful, the visuals and sound fx so cute and "satisfying" that I can see myself going back for a little while too. That stupid monthly fee though...


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 11, 2014, 10:42:11 AM
I forgot about the quests; I agree the quests are complete shit. Tons of vanilla-WoW/EQ era running back and forth, talk to this guy, run here, talk, run, blah blah blah. And the story quests are mandatory for progression; all kinds of important systems are gated behind the main story quest so you can't really skip it.


Title: Re: FF14: A Realm Reborn
Post by: Threash on May 11, 2014, 12:38:34 PM
Wow that combat is the worst i've seen in any MMO since the original everquest.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 11, 2014, 04:47:53 PM
I'm not going to defend combat.  It very much is just a standard button mashing MMO.  But to judge it based on your perception of 3 minutes in a very easy dungeon being run by 4 tanks makes you look really stupid.


Title: Re: FF14: A Realm Reborn
Post by: Threash on May 11, 2014, 06:48:56 PM
Sorry but no, that may have been standard ten years ago but it is certainly not now. 


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 11, 2014, 07:24:29 PM
Okay buddy. It's all garbage, you win. Carry on.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 11, 2014, 08:56:03 PM
Sorry but no, that may have been standard ten years ago but it is certainly not now. 
I'll bite. If you're of the type that loved GW2 and that dodge/aim sort of combat, you won't like FFXIV. For me, I don't want to have to roll out of ground circles for 50+ levels. The only marked differences between FFXIV's combat and WoW's are longer GCD and fewer abilities. If you're one of those people who hate tab-target hotbar combat, this isn't the game for you. But being incredibly similar to the industry leader does not mean your combat sucks.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on May 11, 2014, 09:01:28 PM
Fewer abilities sounds nice.  I've liked the games where you don't have 6 hot bars worth to manage.  The 2.5 sec GCD just sounds brutal, however. I'm not sure I could stomach that pacing.  I don't mind DIKU combat, but when it trends towards slower play, I start to balk.  LOTR comes to mind in that department.


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on May 11, 2014, 09:12:07 PM
Rendakor hit the nail on the head.  I'm not going to say the combat is awesome, nor will I say it sucks.  It's all subjective.

I find that after a long day of work and school, I don't want to spend my hour/day of game time on twitch gameplay.  I stopped playing GW2 and I don't like what Wildstar is offering exactly because of this reason.  However, FFXIV has a nice, plodding combat rythm that I enjoy.  Yes, it's similar to EQ1 combat.  I am okay with that.

I play this very very casually on PS3 for single player times and on PC if I need to group.  It's not for everyone, but I like it.

Oh, and the sub helps keep the riff raff away. 


Title: Re: FF14: A Realm Reborn
Post by: Threash on May 11, 2014, 09:23:47 PM
Sorry but no, that may have been standard ten years ago but it is certainly not now. 
I'll bite. If you're of the type that loved GW2 and that dodge/aim sort of combat, you won't like FFXIV. For me, I don't want to have to roll out of ground circles for 50+ levels. The only marked differences between FFXIV's combat and WoW's are longer GCD and fewer abilities. If you're one of those people who hate tab-target hotbar combat, this isn't the game for you. But being incredibly similar to the industry leader does not mean your combat sucks.

I loved Age of Wushu combat and rank it above GW2s combat and it was straight up diku tab target and press abilities. Incredibly similar except with a 2.5 second GCD is basically saying incredibly similar except unbearably worse.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 11, 2014, 10:45:53 PM
If you wanna die on this hill, fine, whatever.


Title: Re: FF14: A Realm Reborn
Post by: Zetor on May 11, 2014, 11:23:07 PM
I thought FFXIV's combat was incredibly dull when compared to WOW or RIFT. Playing a white mage probably didn't help, though.


Title: Re: FF14: A Realm Reborn
Post by: tmp on May 11, 2014, 11:26:47 PM
I'm not going to defend combat.  It very much is just a standard button mashing MMO.  But to judge it based on your perception of 3 minutes in a very easy dungeon being run by 4 tanks makes you look really stupid.
I'd say it's worse than standard thanks to the really long GCD. And no, you don't need more than 3 minutes to get good idea how slow pacing it is.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 11, 2014, 11:49:52 PM
When did this thread get hijacked by rerolled.


Title: Re: FF14: A Realm Reborn
Post by: tmp on May 11, 2014, 11:55:33 PM
Most recently? around post #667.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on May 12, 2014, 12:35:50 AM
When did this thread get hijacked by rerolled.

Sorry that we're not in love with your game.  Don't take it so personally.

If it makes you feel better, I'll play it when it's as close to free as possible.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 12, 2014, 01:40:32 AM
You don't like the combat.  I don't care that you don't like it.  What's the argument?


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on May 12, 2014, 02:12:44 AM
You don't like the combat.  I don't care that you don't like it.  What's the argument?

The argument is that Threash said:

Wow that combat is the worst i've seen in any MMO since the original everquest.

And even though you said you weren't going to defend the combat, you defended the combat.
The thing is, outside of "it's all subjective!" and remembering that there's people who actually like being gagged and whipped or who genuinely love cauliflower and broccoli -and I think that's absolutely fine- FF14's combat is the slowest paced combat in any MMORPG since EQ1, Anarchy Online and Final Fantasy 11. Of course that doesn't make it the "worst" combat, since as we said everything is subjective, but it shouldn't be too hard to understand why it is easily and widely perceived as a piece of shit.


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on May 12, 2014, 05:29:25 AM
The problem is that, while some people still kinda like it, tab-target-hotbar-clicky combat needs to go away.  When the thing you do the most in the game is also the dullest part of the game, you have a problem.  Same goes for boring as hell questing and long grinds with slow progression. Very few people want that shit anymore, and it goes a long way in explaining why AAA MMOs struggle as much as they do these days. 

I want to like any FF game, but it sounds like this one, despite all the shinyness it might have, is making the same stupid mistakes every big MMO makes.


Title: Re: FF14: A Realm Reborn
Post by: Reg on May 12, 2014, 08:12:27 AM
I like the combat and have no trouble with the pacing. I like that all of my most commonly used skills fit on one hotbar. I also found that leveling was the easiest of any MMO I've played. Now that I'm at end game I've got lots of crafting to do and dungeons of various levels of difficulty to keep me busy.

Senses - you need to learn to ignore it when people say it's worst game they've ever played or you'll be trolled unmercifully.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on May 12, 2014, 08:24:37 AM
For soloing, a long GCD probably isn't optimal, though I'd say soloing isn't optimal. I really enjoyed having the longer GCD in group play. It let me think rather than acting like a spaz monkey.

Sadly, I reached the high levels and the people I met were like my worst nightmares from WoW. That might have been an example of the overachievers hitting the top and getting bored and abusive, but it was enough to sour me on logging in and I drifted away.


Title: Re: FF14: A Realm Reborn
Post by: Reg on May 12, 2014, 08:35:07 AM
I know what you're talking about Numtini. I guess I was lucky with all of my pick up groups before but on the last dungeon I did I met a group that were such major assholes I was tempted to ditch half way through just to screw them over.

They were on a speed run and had no patience for me who hadn't done the dungeon before. I even skipped cut scenes to be accomodating but they would rather snark than tell me what the tricks were to the various bosses. If I got groups like that too often it'd be enough to sour me on the game for sure.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 12, 2014, 10:33:09 AM
I like the combat and have no trouble with the pacing. I like that all of my most commonly used skills fit on one hotbar. I also found that leveling was the easiest of any MMO I've played. Now that I'm at end game I've got lots of crafting to do and dungeons of various levels of difficulty to keep me busy.

Senses - you need to learn to ignore it when people say it's worst game they've ever played or you'll be trolled unmercifully.

Oh I know, it is the internet after all.  My issue was judgment based on that video which was 4 tanks running WP. 


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 12, 2014, 11:15:52 AM
Agreed that the community wasn't great when I was playing it (around launch). We would have 3 guildies and the PUG was always some impatient, shitheel DPS. Did they ever fix it so you could queue for the bosses for your relic (hydra and chimera iirc), instead of having to form groups for them the old fashioned way because reasons?


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 12, 2014, 11:39:18 AM
Yes.  Its in the duty finder now.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 12, 2014, 11:45:47 AM
Good to hear for whenever I inevitably resub.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on May 12, 2014, 12:34:24 PM
I think the concept of the "speedrun" is probably the thing that's most sucked the fun out of MMOs for me.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on May 12, 2014, 01:56:54 PM
I think the concept of the "speedrun" is probably the thing that's most sucked the fun out of MMOs for me.

This killed FFXIV for me. It will kill the rest of the MMOs out there for me as well because speedruns, to me, are completely contrary to a video game play session.


Title: Re: FF14: A Realm Reborn
Post by: Count Nerfedalot on May 12, 2014, 04:11:20 PM
Well, I know speed runs date back to at least 1999 (Diablo), so it's not like MMO developers had any way of anticipating such behavior!  :why_so_serious:

That said, I can't remember ever seeing it in EQ, at least not the first several years anyway. Just the opposite in fact. Camp check? Plane of Fear?
 
So maybe project 1999   is the MMO for you?  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on May 12, 2014, 05:01:09 PM
There's plenty I could nitpick about the game, but overall I'm surprisingly happy with it.  The pacing also feels better than when I played in beta.

The combat speed is fine for my grandma-aged self.  A good number of abilities, but they all fit on two hotbars.  (As a Dragoon, which I'm told is one of the worst.)  Most AoEs are marked so I'm not taking damage I don't expect.  So not quite as busy as GW2, but I'm okay with what it is given it's tab-targeting.

What they have done is pay attention to a lot of little details.  Individually they don't mean much, but it adds up to a nice experience overall.  Step sounds based upon ground type.  Lips moving when talking.  /visor (has SWTOR added /hood yet?).  Best weather system I've seen yet.  No artificial gating of classes, and in fact being higher level speeds up the leveling of other classes.  You can get good looking outfits from early on.  Etc.

I'm not finding bugs with every step.  The controls are responsive.  The graphics are nice.  It's basically everything I wanted from FFXI.

My only serious gripe is the number of dungeons interspersed through the story.  Fortunately between my roommate and the guild we joined I rarely have to deal with a PUG member.  Dealing with strangers is my own issue though, so there's that.


Title: Re: FF14: A Realm Reborn
Post by: Scold on May 13, 2014, 08:23:08 AM
But being incredibly similar to the industry leader does not mean your combat sucks.

It does if the industry leader's combat sucks. (The industry leader's combat sucks)

Seriously, this logic would be laughed out of the room in any other industry where it's just taken for granted that the taste of Middle America isn't necessarily the same thing as good taste.

"You think this burger is bland and poorly made? Well buddy, let me tell you, this burger is incredibly similar to Guy Fieri's bland and tasteless burger, and he's got millions of diners!"


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on May 13, 2014, 08:34:32 AM
Exactly.  People are playing these games DESPITE all these shitty systems, not because of them. 

And no, we don't need anyone to come back with a "fuck off, I like the combat".  Some people also like getting their dick pierced. 


Title: Re: FF14: A Realm Reborn
Post by: Fordel on May 13, 2014, 08:48:30 AM
But being incredibly similar to the industry leader does not mean your combat sucks.

It does if the industry leader's combat sucks. (The industry leader's combat sucks)

Seriously, this logic would be laughed out of the room in any other industry where it's just taken for granted that the taste of Middle America isn't necessarily the same thing as good taste.

"You think this burger is bland and poorly made? Well buddy, let me tell you, this burger is incredibly similar to Guy Fieri's bland and tasteless burger, and he's got millions of diners!"


His baby potatoes roasted in bacon grease are fantastic though. Maybe not for your heart, but certainly delicious!


Title: Re: FF14: A Realm Reborn
Post by: Scold on May 13, 2014, 08:52:27 AM
I think there should be an FFXIV subforum. There's clearly interest, and that way it won't feel like those of us who aren't fans of the game are shitting in everyone's potatoes when we comment negatively on it.


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on May 13, 2014, 09:01:26 AM
Well, it probably is a game worth talking about, if for no other reason than they seem to have gotten their shit together to a large degree when compared to the original launch.  I give them much kudos for that.  I am just disappointed that the combat is the way it is being described.  I would actually prefer real turn based.  This hotbar/cooldown/tab-target thingy has worn out its welcome as far as I am concerned.  I could forgive most of the other boring systems in an MMO, but combat is the thing the whole game is centered around.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 13, 2014, 03:46:06 PM
I don't "like" the combat, but I dislike it less than GW2, TSW, and any other "actiony" combat MMO that isn't TERA. If you can't actually do combat right, you default to familiar which is WoW. Some games claim to have actiony combat: Wildstar and TESO are the most recent examples; those are the games for you. FFXIV is designed as a successor to FFXI, which apes EQ1. Some of us are okay with an old school feeling game; this is the game for us.


Title: Re: FF14: A Realm Reborn
Post by: Nija on May 13, 2014, 04:18:51 PM
A FF14 subforum?!

What, this thread isn't good enough for the 6 remaining subscribers that frequent this forum?


Title: Re: FF14: A Realm Reborn
Post by: Ard on May 13, 2014, 04:59:05 PM
There's more than six.  I can't speak for anyone else, but I just don't waste time discussing it here due to the shit that happened in the last two pages.  This is pretty much the second largest MMO on the market right now, and it pretty much single-handedly saved Square, after it tried to kill them.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on May 13, 2014, 05:41:19 PM
There's more than six.  I can't speak for anyone else, but I just don't waste time discussing it here due to the shit that happened in the last two pages.  This is pretty much the second largest MMO on the market right now, and it pretty much single-handedly saved Square, after it tried to kill them.

Um, at best it's third. GW2 is larger, and woW is definitely larger.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 13, 2014, 06:27:47 PM
I doubt he was counting  a free 2 play game.  I'm sure angry birds has more players as well.


Title: Re: FF14: A Realm Reborn
Post by: Ard on May 13, 2014, 06:33:28 PM
I was counting the fact that ArenaNet said they had 3 million players last August, when they're run by NCSoft who has always been really shady about reporting their player counts in their games, and with Guild Wars 2 being in a pretty massive player collapse since that peak.  So no, I don't think I'm being unrealistic since Square is pulling in something like 30 million a month from this game, with provable numbers since their financial reports just came out, look back like one page.


Title: Re: FF14: A Realm Reborn
Post by: Ingmar on May 13, 2014, 06:54:21 PM
I'd be curious to know what their Western numbers are as a percentage of that. A 2.5 second GCD just sounds unbearable to me, and I am probably on the short list for the biggest tab-target-GCD type combat fan here.


Title: Re: FF14: A Realm Reborn
Post by: Ard on May 13, 2014, 06:59:28 PM
The 2.5 GCD thing is a massive lie.  Non-GCD abilities require animations to be finished before using them.  Almost all abilities finish in almost exactly half the GCD.  The GCD exists strictly to meter your bread and butter abiilities.   At max level, you're almost always hitting a button every half-GCD, or around 1.25 seconds., and that's without figuring in hastes lowering the GCD.   You don't really start seeing this until around level 30 though.  Yes, this sucks for someone just starting the game, I'm not going to debate that, but it's not representative of endgame at all.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on May 13, 2014, 07:21:30 PM
PM Trippy or schild if you want a forum to talk amongst yourself.  I don't care.  It really doesn't outwardly appear to be more than a handful playing right now.   Probably the same with WoW and GW2.  But, it's not like there's a run on space in the mmo subforums right now.  Maybe when more shit comes out we'll need to move something.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on May 13, 2014, 08:26:54 PM
Keep in mind that despite people here hating the game, FFXI was the largest MMO before WoW.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on May 13, 2014, 08:33:41 PM
Keep in mind that despite people here hating the game, FFXI was the largest MMO before WoW.

 :heart:

It was my first... before I knew better.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on May 13, 2014, 08:45:41 PM
I think there should be an FFXIV subforum.

This is silly but also why not?


Title: Re: FF14: A Realm Reborn
Post by: Trippy on May 13, 2014, 08:46:46 PM
Cause it makes it a pain to move threads around to other forums cause the list is so fricking long now.


Title: Re: FF14: A Realm Reborn
Post by: tmp on May 13, 2014, 09:37:08 PM
The 2.5 GCD thing is a massive lie.  Non-GCD abilities require animations to be finished before using them.  Almost all abilities finish in almost exactly half the GCD.  The GCD exists strictly to meter your bread and butter abiilities.   At max level, you're almost always hitting a button every half-GCD, or around 1.25 seconds., and that's without figuring in hastes lowering the GCD.   You don't really start seeing this until around level 30 though.  Yes, this sucks for someone just starting the game, I'm not going to debate that, but it's not representative of endgame at all.
There's no cooldowns on the non-GCD abilities?


Title: Re: FF14: A Realm Reborn
Post by: Ard on May 13, 2014, 10:04:02 PM
There are, but you have enough of them that you usually alternate between all of them.  They show up in larger numbers post level 30, tied to the job unlocks, or slotted in from other classes.  At level 50, you'll usually have 10+ non-gcd abilities, most of them on shortish cooldowns.  The game also doesn't fall into EQ2's trap of having a billion duplicate abilities.  Almost everything you have is useful, and regularly used.

edit:  I suppose I could explain better.  Most classes have a general bread and butter set of moves that they do on the GCD.  1+2+3 etc.  Things you generally do in order or in reponse to things.  The non-gcd stuff comes in the form of interrupt attacks, short term buffs, emergency heals, etc, that you pop in between those.  Some of the non-gcd moves are reactives from passive procs or defenses that trigger or reset based on a condition or stance swaps.  It's all pretty standard stuff, but it ultimately plays out as if the GCD is really 1.25 seconds and not 2.5, and forces you to weave in other stuff between your standard 1+2+3 rotation spam.  I hope that makes more sense.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on May 14, 2014, 01:41:38 AM
I like so many things about the Final Fantasy flavour, setting, style, colours, even the UI sounds are so cute and compelling and I love them, that it was a pain to quit playing. Sadly, it was also a pain to continue playing. The 2.5 GCD is there with you for the first few ays of playing  and while it is true that there are some skills that are off of it, at level 20 with two different classes it was literally unbearable for me. And this is not only because there's a weird constant wait for your skills to be ready -and you are just spamming buttons while waiting in order to maximize the response time- but because when they go off they don't really pack that oomph that makes you feel the wait was worth it.

Granted, as usual this is all very subjective. As i said multiple times I had the most positive bias towards this game and I'd like to pick it up again in the future. But the combat feels slow in a way that "2,5 GCD" doesn't even begin to describe. You have to have your stomach ready for that.


Title: Re: FF14: A Realm Reborn
Post by: tmp on May 14, 2014, 06:05:55 AM
There are, but you have enough of them that you usually alternate between all of them.  They show up in larger numbers post level 30, tied to the job unlocks, or slotted in from other classes.  At level 50, you'll usually have 10+ non-gcd abilities, most of them on shortish cooldowns.
Ahh, I see. Yeah it got me wonder if the cooldowns were short enough they could be used over and over between the regular skills, or if there was so many of them you'd always have something available to press (which seemed a bit off since people were saying there isn't all that many abilities to use, and that was the game's strong point)  It sounds like it's somewhere in-between these two options, which I guess makes sense.


Title: Re: FF14: A Realm Reborn
Post by: Hoax on May 14, 2014, 10:11:11 AM
Does it have a skill queue buffer or a way to force buffer skills ala DOTA (using shift as a modifier) or do you just end up pressing the button 700 times for each ability?

I loved FF11 that game was amazing. Too bad about the overboard cockpunching because world wise, atmosphere wise and visually it was fantastic.


Title: Re: FF14: A Realm Reborn
Post by: Ard on May 14, 2014, 06:02:14 PM
As far as I'm aware, it doesn't have any sort of true skill queue.  I honestly haven't gone looking because I haven't needed one though.  You can however set up ability macros to do things in order, if you find something really repetitive.  I mostly only use them for crafting since I find it a bit too dangerous in endgame.  What the game does however have is a fairly good controller setup.  I don't personally use one, but I know a bunch of people who vastly prefer it for endgame fights over keyboard/mouse.  Anyhow, not trying to talk anyone into the game, just trying to correct some serious misconceptions that keep popping up.

edit: and just so we're clear that I'm not talking out my ass, here's my character:
http://na.finalfantasyxiv.com/lodestone/character/2242697/


Title: Re: FF14: A Realm Reborn
Post by: Shatter on May 14, 2014, 10:50:23 PM
Ive been playing since launch, lets face it there is a lot of shit out there MMO wise and these "new" games like Elder Scrolls and Wildstar are just as much garbage if not more(IMO more).  I dont think FFXIV breaks any real new ground but it does a lot of things well, content is coming quick, the game looks great and I enjoy leveling and gearing different classes on 1 toon.  Currently at level 50 WAR, SCH, WHM, DRG and BRD, all with Relic +1 or higher and i90+ gear on most.  Having a lot of diversity in classes makes the game a lot more fun IMO, depending on what my guild is doing any given night I can accommodate any role.  I also like making money and you can make a lot with crafting and other ways if you know how(and aren't half retarded).  They are planning to introduce 2 new classes soon as well, looking forward to those.  The game has only grown since launch so obviously it's doing something right and I don't see much on the horizon that will be a better choice.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 19, 2014, 05:59:10 PM
This game just 11.99 at gamestop till June 2nd if you are looking for a discount.


Title: Re: FF14: A Realm Reborn
Post by: rk47 on May 20, 2014, 01:27:32 AM
It has subs right?  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on May 20, 2014, 02:59:31 AM
Sadly yes, I'd be still occasionally playing if it didn't.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on May 24, 2014, 06:55:33 AM
It has subs right?  :awesome_for_real:

You can buy it on Gamestop for $12.00 until June 2 and even if you pay for 1 month sub you would get to play for < $28, that's pretty dam good. 


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 24, 2014, 05:53:10 PM
This is what's coming in 2.28

◦Novus weapons (i110!), will be the first customizable weapons (by the way, atma rates will not be adjusted until the item level cap increases; to those sick of grinding Braysox tho, Myth rates will go up in either 2.28 or 2.3)
◦New challenge log objectives
◦Exploration log added, it apparently involves seeking out unusual places?
◦Expert Delivery interface significantly enhanced
◦Wolves Den enhancements
◦Thornmarch/Whorleater EX in Duty Finder for solo entry
◦Echo buffs apply to ‘companions’ (assumedly summoner/scholar pets)
◦Crafting log filtering options
◦Disciples of Hands can over-repair items to 199%
◦Party list auto-sort in dungeons
◦Expert/High Level Duty Roulette with multiple people
◦Equipment previews
◦Preformed parties can now commend solo players
◦"Adjustments to Party Finder"
◦FATE Progress will be displayed on the maps
◦Teleport via Aethrytes on the map
◦Earned character titles can now be added to name plates
◦"Auto-skip previously viewed cutscenes" option
◦Fantasia will be purchasable

2.28 WAS planned to hit on the 28th, but difficulties have delayed it.  Please look forward to it (est. on 5th of next month).


Title: Re: FF14: A Realm Reborn
Post by: koro on May 24, 2014, 06:16:45 PM
The absurdly low Atma drop rate has been the main thing killing my drive to play, so that's disappointing.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on May 24, 2014, 09:53:20 PM
The absurdly low Atma drop rate has been the main thing killing my drive to play, so that's disappointing.

Ive gotten 36 atmas, 3 of my classes have done this.  Ive had some that took 8 hours and a few Ive gotten within 15 minutes of each other.  The most success Ive had is to not stay in 1 zone more then 1 hour.  It takes some dedication to complete but if you only play 1 class, you only need to do this once.  The zones with atmas and high level fates arent bad IMO because u get company seals and u can turn them in for coke, potash, etc and make some decent money on them, the lower level ones do suck.  I think the worst part about atmas is having to farm low level fates for them, high level ones arent too bad


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 24, 2014, 10:15:41 PM
I finished my animus and while it was a bit murky at times, it really only took as long as maxxing out a beast tribe.  The atma part is annoying but there is so much more after that that's its hard for me to really remember that annoyance.  Just making myth drop fast will really easy your burden with the books.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on May 25, 2014, 05:43:34 AM
I finished my animus and while it was a bit murky at times, it really only took as long as maxxing out a beast tribe.  The atma part is annoying but there is so much more after that that's its hard for me to really remember that annoyance.  Just making myth drop fast will really easy your burden with the books.

This I agree with.  I dont feel the "atma grind" is all bad(its not great) in comparison to the myth grinding required for books, its much worse.  At least next patch I believe they plan to increase myth drops so that should help


Title: Re: FF14: A Realm Reborn
Post by: Lemming on May 25, 2014, 07:39:11 AM
Are bards as busy as they were in FF11? I remember running around positioning myself so only certain party members got certain buffs, all while keeping debuffs on enemies, doing backup heals, and occasionally pulling - never a dull moment.  If the FF14 bard is as useful and active, or if there is a similar support job, I may take a look at the game.


Title: Re: FF14: A Realm Reborn
Post by: koro on May 25, 2014, 10:22:31 AM
Bard in FFXIV is literally nothing but ranged DPS with an occasional aura you flick on when needed, usually MP regen for White Mages in raid content.

Probably the only really super-active support class is Scholar, where you have to manually manage your pet while you yourself also heal to get the most out of the class.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 25, 2014, 04:43:12 PM
Bard in FFXIV is literally nothing but ranged DPS with an occasional aura you flick on when needed, usually MP regen for White Mages in raid content.

Probably the only really super-active support class is Scholar, where you have to manually manage your pet while you yourself also heal to get the most out of the class.

Agreed, I'm primarily a healer but I did get bard to 50 and its pretty crappy.  Feels like a half ass archer at best but there's nothing remotely bardly about it since the "songs" are just buffs that no one seems to notice anyways.   They are at least good dps, I guess.

And on the point of scholar, there really isn't much pet management unless you want it.  I let the computer control my fairy and they do more than fine.  Plus fairy scales with gear and at ilvl96 its like carrying around a personal whitemage.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on May 25, 2014, 05:32:53 PM
Bard is a good DPS ranged class, songs or the bard side of the class is meh.  Its useful for mana regen for healers or TP regen but that's it really.  Speed buff is nice running around towns but turns off in combat.  I'm hoping they make some changes to them to be more useful. 


Title: Re: FF14: A Realm Reborn
Post by: Abalieno on June 03, 2014, 01:11:30 PM
I'm playing this.

I tried the beta in August on my old PC, up to about level 8, and found it a queer game with an odd style, and also extremely unimpressive. Now I'm playing it on a new computer and it surely helped to improve the experience. The engine can look very pretty and run well. I'd prefer a realistic style, but it can be charming.

The only MMO I played in the latest years has been Guild Wars 2 and I skipped without regrets the flow of mediocre titles like Star Wars, Rift and everything else. I was in the beta of TESO for a few days. For some reason the experience in FFXIV has been better (up to level 10, and bought it on GMG for $10).

I always wanted to like FFXI but it was impossible to play. It took forever to find a group and then you'd lose it very quickly. So the experience was brutal and I never had the occasion to find enough people to actually playing the game. And then it had the worst quest system, a terrible engine and terrible interface, on top of the log-in process being absurd and the forced fullscreen.

The point is that you could have on one side a game like DAoC, that offered very good systems but absolutely terrible content. It was a flat world with zero personality. Quests basically didn't exist and all content was crap. On the other side you had FFXI, that offered all kinds of terrible systems but that actually had content and a world worth exploring. It was interesting with interesting lore and creatures, lots of zones, lots of diversity. Tons of potentially good content and stuff to do. So you weren't just interested in leveling up your character, but in experiencing the content itself. But this just wasn't possible because you needed to find a dedicated party to do that and get over all the contrivances that the game forced on you.

So now there's FFXIV that is to WoW what FFXI was to Everquest. I absolutely appreciate the design of the first few levels. It's all about typical MMO boredom but it's done competently at least. All the quests are meant to introduce the place where you are, as well explain the various systems. Quests tell you how to use shops, interact with NPCs and other objects. There's a quest around level five that makes sure you have equipped better items. While all this would be completely crap for whoever has already played another MMO, it very well planned and designed in its flow, and makes sure that the various systems are properly introduced so that you don't miss anything.

Plus, I think, it avoids the huge issue of repeating this content, since as far as I know you can play all classes on the current character without creating a new one.

I don't see the problem with 2.5 GCD. That's enough to make the combat relatively tactical. The speed of combat is more related to how large is the health pool than how quickly you can spam skills. I'd say 2.5 seconds is the bare minimum for combat that isn't just the mindless spamming of skills. If FFXIV is not enough deep for tactics, then there's the problem. But it's not on the speed of the skills or number of keypress per minute. So I'm GLAD the overall speed is toned down in this game. I just can't stand the ridiculous spam/noise/chaos in other games. In GW2 combat is a total mess, but the cooldowns can be quite longer and on my level 30 character the combat isn't feeling more complex or even faster than FFXIV.

GW2 is surely the better game, but it's a better game that fails. The setting is dull and ridiculous (compared to FFXIV that is ridiculous but charming), there are interesting quest mechanics, but very soon you notice that the mechanics are always the same and become really tedious since nothing in the setting actually draws the attention. The more dynamic combat could be an advantage, but movement is mostly panacea, and even more frequently it's just not consistent enough to give a pleasant feeling. Visually it is way too messy to actually offer good strategy so in the end you spam skills in the exact same way, with the difference that in FFXIV it's well paced and with its good flow, whereas GW2 is like watching the same movie at 2x speed with all jerky movements and glows obscuring the screen.

The more I play the more the comparison between GW2 and FFXIV resembles the one between DAoC and FFXI (or the fact that FF actually has content and a world to offer that can grab the attention on some level), with the difference that this time I CAN play the game.

I like a lot the style of the UI, I like the lighting of the graphic engine, animations could be better but good enough and less wobbly than GW2, I like that I can create a character in all servers regardless of region, I like that consoles share the same world, I like that I could set the cutscene voices (even if they are sporadic) in Japanese. There are a myriad of small, well designed things. If there's something in the game then it's probably well thought. So in the end the presentation is well done and polished, with the promise of actually interesting content and enough variety of it. And usually Square games tend to be more complex and deep mechanically than how they appear.

GW2 has the PVP. Because all the PvE content is just the same with different labels on it. For some reason I had more fun with the basic quests in FFXIV than going through a zone in GW2 hunting for heart quests. FFXIV is calmer and more immersive. GW2 is fiddly, twitchy and dull.

So, up to this point, the well paced, non-fidgety combat is one of the aspects I like the most. A movie you watch in fast-forward is a movie you aren't going to enjoy, it just passes and leaves no trace.

P.S.
I'm playing Thaumaturge. Can someone explain why online I read I should put points in INT? Because I have this skill that let me swap INT and MND as I like. So I could basically just pump up one and ALWAYS have the higher stat, just as long I keep swapping them as needed. So, if the switch is a thing, it's as if I have one less stat to worry about.


Title: Re: FF14: A Realm Reborn
Post by: Ard on June 03, 2014, 05:52:02 PM
Int raises your magic damage, period.  Nothing else gives you anything worthwhile for your attributes.  You should not be using cleric stance on thaumaturge, mind does nothing at all for you.  You'll lose the ability to slot it at all as soon as you unlock Black Mage.  You want Raging Strikes from level 4 Archer more than pretty much anything.  Later you'll want Quelling Strikes as an aggro reducer as well.   Everything else you get is from Arcanist and is utility not dps.

edit:  I should be more clear.  The ONLY thing you do on thaumature/black mage is ranged magic dps.  You don't heal, you don't really even do much utility.  There are no cascading secondary stats for the most part from the main attributes.  What they say they add to when you mouse over is it.  The other secondary stats come completely from equipment.


Title: Re: FF14: A Realm Reborn
Post by: Abalieno on June 03, 2014, 09:11:45 PM
Oh I'm sorry, I meant Conjurer, the one whose first spell is Stone.

So that's what I mean, if you heal, you use MND. If you attack, you use MND still (because you can swap INT).

So why waste points on INT?


Title: Re: FF14: A Realm Reborn
Post by: Senses on June 03, 2014, 09:49:50 PM
As conjurer you only want mind :P  Cleric stance is great..but, it does reduce healing by 20pct, so its something you need at your fingertips so you can switch back and forth when necessary.


Title: Re: FF14: A Realm Reborn
Post by: koro on June 05, 2014, 06:54:35 AM
Man, FFXIV is one of the few MMOs where I truly look forward to patch day, and not with a sense of "how will they fuck something up this time?".

Huge lists of QOL changes make me happy.


Title: Re: FF14: A Realm Reborn
Post by: Ard on June 25, 2014, 12:17:28 PM
If anyone is actually curious, this is $15 on steam for the next two days, although Valve or Square screwed up the daily listing and it's only showing Final Fantasy 7 as being on sale. 

edit:  Amazon price matched and beat Valve, it's 12.50 there, the CE is the same price from both.


Title: Re: FF14: A Realm Reborn
Post by: Stormwaltz on June 26, 2014, 12:31:26 PM
I noticed the Steam sale. Does it still "feature" mandatory PUG-dungeons merely to level?


Title: Re: FF14: A Realm Reborn
Post by: Reg on June 26, 2014, 12:39:58 PM
You still need to do dungeons but they're painless. The group finder works really well and the dungeons are busy because they made it advantageous for high level players to repeat low level dungeons.


Title: Re: FF14: A Realm Reborn
Post by: Stormwaltz on June 26, 2014, 12:49:33 PM
I don't do PUGs, ever, and no one I know (well) is currently playing the game. Thanks for the answer, but I'm going to pass. :)


Title: Re: FF14: A Realm Reborn
Post by: Nija on June 26, 2014, 01:28:16 PM
I think they are actually painless here because:

People will be rolling different classes on the same character. You have a high chance of grouping with people who know the encounters.
They are mostly short, straight attempts to a thing and it's mostly logical. (From what I remember)
The group finder is cross server (iirc) and with the number of people rerolling new jobs, it's not as bad as it seems.
It only halts your story quest bullshit - you can revisit it at any time.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on June 26, 2014, 02:15:59 PM
They were not that painless when the game was released. Things may be better now. They also may be extremely painful if you are tank or healer (I did the early ones as both).


Title: Re: FF14: A Realm Reborn
Post by: Reg on June 26, 2014, 02:17:38 PM
I completely understand your attitude Stormwaltz. After a few PUGs in WoW I felt exactly the same way. I put off grouping in FFXIV as long as I possibly could but once I tried it I was pleasantly surprised. People were patient and decent and willing to explain the various boss tricks to a newbie.  I've run dozens of PUGs and only ever had one bad experience where I ended up with three assholes all from the same guild on another server. They were in a such a huge hurry to finish the dungeon I figured they could probably do without me so I ditched 'em and never saw them again.

Fake edit: Trippy is right. I wouldn't want to PUG as a newbie Tank. Unfair as it is people seem to expect the Tank to know the dungeon inside and out.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on June 26, 2014, 02:19:29 PM
I don't do PUGs, ever, and no one I know (well) is currently playing the game. Thanks for the answer, but I'm going to pass. :)

You are entitled to your gameplay choice, but I can say as someone who does PUG groups daily in FFXIV, I have had a very high success rate in most content I have done this in.  4 person dungeons are a joke to PUG all the way to the hard modes at level 50.  8 man content(Turns 1, 2 and 4) are also very easy to PUG, its only Turn 5 and beyond where it is harder.  CT is an easy 24 man PUG.  Also whenever we do get someone new most people are willing to help them learn the dungeon and get through it vs quitting and leaving.  Just sayin, I wouldnt of stuck with this game more then likely if PUG groups didnt work or if most of them were filled with people who are total asshats.  


Title: Re: FF14: A Realm Reborn
Post by: Ard on June 26, 2014, 02:21:55 PM
I hate pugs with a passion.  I've been playing this game since the relaunch.  Leveling dungeons are extremely painless for the most part.  You do run into the occasional clueless person or complete asshole, but they're actually pretty rare.  If you really really want to avoid them, leveling outside the dungeons is pretty viable also, and you only ever have to run them once for the story or unlocks.


Title: Re: FF14: A Realm Reborn
Post by: PalmTrees on June 27, 2014, 01:30:17 AM
I've been playing recently, as a tank, and the dungeons have been no problem. I let them know I'm new to the dungeon, pause before bosses to get any tricks. Nothing really that hard. Been smooth sailing so far, currently at 45.  Mining does a have a decent chance to make me fall asleep though.


Title: Re: FF14: A Realm Reborn
Post by: AcidCat on June 28, 2014, 06:15:31 PM
Picked this up for PS4 after being disappointed with Wildstar and this game is much more my speed. I don't know why I didn't give it much of a chance when I dabbled a bit in beta some time ago. It has that zen-like relaxing quality to the flow of play, the environments and characters look great, the world is immersive but still has that spark of FF whimsy I remember from FFXI back in the day.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on July 12, 2014, 08:24:28 PM
So patch 2.3 came out this week, must say another winner on their part.  New dungeons are well done(again) and I'm really having fun in Frontlines(24  vs 24 vs 24) PvP with the 3 grand company factions battling it out.  Plus you can change classes in the Frontline to any you leveled to 50, need a healer, just switch.  No bugs, no lag, quality patches on their part.  Ton of other stuff added as well, but overall this game and the content + frequency of content they produce are IMO top for MMO's out there right now. 


Title: Re: FF14: A Realm Reborn
Post by: luckton on July 16, 2014, 11:44:32 AM
Free-play for this weekend for previous purchase people. I think I might spin this up again.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on July 16, 2014, 06:46:55 PM
Oh, thanks for the notification.  Can log in and say 'hi'.


Title: Re: FF14: A Realm Reborn
Post by: Ard on July 31, 2014, 03:06:14 PM
This finally has a free trial up, as well as a recruit a friend program:

http://www.ffxiv-freetrial.com/us/


Title: Re: FF14: A Realm Reborn
Post by: Rasix on July 31, 2014, 03:33:29 PM
Guess I'll give this a shot now.  

Uhh, are a good number of us on any particular server?


Title: Re: FF14: A Realm Reborn
Post by: Tannhauser on July 31, 2014, 04:18:22 PM
Free?  Yeah I'll give this a shot, hearing good things about it.


Title: Re: FF14: A Realm Reborn
Post by: Ard on July 31, 2014, 04:20:28 PM
I'm on Coeurl, but it's a medium pop server and I'm not currently playing with anyone from F13.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on July 31, 2014, 04:45:26 PM
Ard also keeps trying to get me to move over, but I'm not active right now.


Title: Re: FF14: A Realm Reborn
Post by: Ard on July 31, 2014, 04:47:47 PM
It's not my fault you listened to Vu when you started  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: Shatter on July 31, 2014, 04:53:31 PM
I play on Behemoth


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on July 31, 2014, 06:49:38 PM
My guild was just about a perfect fit until they went crazy.


Title: Re: FF14: A Realm Reborn
Post by: Reg on July 31, 2014, 06:57:45 PM
How did they go crazy?


Title: Re: FF14: A Realm Reborn
Post by: Nija on July 31, 2014, 07:01:53 PM
Too many women is my guess.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on July 31, 2014, 07:16:23 PM
Too many guild leaders defending a pervert with a tendency to go angry.bob over things like asking if he could tone it down.  Also said people getting all cliquish.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 01, 2014, 05:39:35 AM
Too many guild leaders defending a pervert with a tendency to go angry.bob over things like asking if he could tone it down.  Also said people getting all cliquish.

MMO's are seriously dramatic business


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on August 01, 2014, 06:27:52 AM
Where are us perverts supposed to go if not the once sacred ground of the modern MMO?  I'm sort of serious, though I'm sure it is possible to go too far with such things.  I can only wonder at what he did.  Unless of course you tell us, which you should.

Anyway, free seems to be the right price for trying this out finally.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on August 01, 2014, 10:41:34 AM
That was a slow intro. 

What base class is fun to level up?  Archer seems OK, but not terrific so far.


Title: Re: FF14: A Realm Reborn
Post by: luckton on August 01, 2014, 11:00:46 AM
That was a slow intro. 

What base class is fun to level up?  Archer seems OK, but not terrific so far.

They're all about on par with each other. It's a somewhat slow-burn on your way to 50. I've gotten my GLA to 19, now I'm taking a break from the story to level up MAU and CON to 15.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 01, 2014, 12:06:09 PM
Roll a female character.  You won't be able to take your eyes off of yourself.  Well, some of the male characters are far too cute, too.  I like this game quite a bit but I stopped playing to wait for player housing to appear.  Let me know if it's in.  I want to play a game where most of the stuff I consider important is ready.  Right now it's Rift I'm dabbling in, tomorrow... who knows?  Sounds like you're in a state of MMORPG flux, too, Ras.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on August 01, 2014, 12:56:55 PM
Flux is a good way to describe it.  I could always play SWTOR or Wildstar, but kind of felt like something at a slightly slower pace and newish.  I don't imagine this being a long term solution, but I'm willing to give it a shot.

I made a female character.  Looks like she's pulled straight out of a FFXIII cut scene. The typical "this is how Squaresoft designs white people".

The visuals in the game are pretty impressive for how well it runs.  I am having an issue with combat pace, but I'll give it some time.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 01, 2014, 03:30:35 PM
That was a slow intro. 

What base class is fun to level up?  Archer seems OK, but not terrific so far.

Archer was the most mobile dps. I thought it was fun along with gladiator, marauder, and lancer. Didn't care for mages. But that was a long ass time ago. Is this game still a FATE chase for levels?


Title: Re: FF14: A Realm Reborn
Post by: koro on August 01, 2014, 03:46:01 PM
No, there's plenty of good ways to level now besides FATEs after you've exhausted all the questing content on one or two classes. Dungeon XP got seriously buffed (to the point that until 2.2, FATEs weren't being run at all), huge bonus xp for doing a random dungeon once per day (25-50% if not more of a level even near cap), buffed XP for doing solo levequests, and the Challenge Log was added that gives you a few things to do each week that'll net you some good XP.


Title: Re: FF14: A Realm Reborn
Post by: Reg on August 01, 2014, 05:17:50 PM
I really enjoyed being a archer/Bard. It's easy mode. If you just want to zoom through the content being a nice ranged DPS with no responsibilities in a group that's the way to go.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 02, 2014, 06:28:32 PM
That was a slow intro. 

What base class is fun to level up?  Archer seems OK, but not terrific so far.

Archer was the most mobile dps. I thought it was fun along with gladiator, marauder, and lancer. Didn't care for mages. But that was a long ass time ago. Is this game still a FATE chase for levels?
[/quote

A lot more ways now to level, you can still do fates too but a lot less people do them now then before.  Challenge log, dungeons, hunting logs are best xp. 


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 02, 2014, 06:32:02 PM
Flux is a good way to describe it.  I could always play SWTOR or Wildstar, but kind of felt like something at a slightly slower pace and newish.  I don't imagine this being a long term solution, but I'm willing to give it a shot.

I made a female character.  Looks like she's pulled straight out of a FFXIII cut scene. The typical "this is how Squaresoft designs white people".

The visuals in the game are pretty impressive for how well it runs.  I am having an issue with combat pace, but I'll give it some time.

Combat is less fun early, it does take time to get the skills which are level based.  Not a great way to do it but it gets better.  Some classes this is worse then others.  Tank classes are probably the worst, I didn't like monk either but I enjoyed Arc and Lancer


Title: Re: FF14: A Realm Reborn
Post by: Zetor on August 02, 2014, 11:06:44 PM
Do Conjurers still have a 1-button rotation for leveling until the 40s? [maybe mixing in a second button once per fight if you want to get frisky]


Title: Re: FF14: A Realm Reborn
Post by: Azuredream on August 02, 2014, 11:45:55 PM
Conjurers/White Mages are the worst to level, at least while soloing. I made the brilliant decision to level it up as my first 50. Stone II basically replaces Stone I when you get it, the snare doesn't really matter when soloing. Aero II can be stacked with Aero I but you get it really late. Holy uses a ton of mana but does good AoE damage, but you get that even later, at 45 I think. There's that knockback at level 15 that gives you a bit of extra damage. On the plus side, because you can heal, you shouldn't die much if at all even if you get caught in a sticky situation.


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on August 03, 2014, 03:23:34 AM
I am really having to work to get this trial running.  It is as if the universe does not want me to play FF14.

Download the launcher, but then I get a script error when it pops up, so I cannot accept the terms and continue.  Traced that back to a likely need to update to IE11.  Well, fuck Internet Explorer in its earhole.  Find out I am on version 8.  Sure, fine, no problem, just download to IE11.  Not like I am going to use it for anything else.  Okay, so I can't do that because I don't have SP1 installed for Windows 7.  Because fuck Windows Update in its earhole.  Fine, I'll go turn on WU and let it do it's thing, I can just force an update and turn it off later.  Nope!  WU does not want to turn on, because apparently I have spurned it for too long (I just installed Windows on my new rig like 3 days ago).  I cannot activate it nor force it to download stuffs.  Search for solutions.  Okay, can turn off WU in the services menu, then delete contents of a certain Windows folder that contains some WU stuff.  Restart in Services.  Go back into control panel...success!  I can now activate it.  Forcing a manual update.  First one is 400mb and appears to be uploading over a 14.4 modem on their end.  This is going to take a while, because isn't the SP1 update like a whole gig?  Fuck you, Windows Update.  This better fucking get rid of that script error.



Title: Re: FF14: A Realm Reborn
Post by: Tannhauser on August 03, 2014, 05:24:31 AM
Haven't been able to play much because of computer issues, but this game is pretty good!  Not a big fan of Asian MMO's at all, but this game is an enjoyable experience.  It's got the standard MMO quests and the combat is the normal boring MMO style, but it's nice not to have to fight the game to play it.  I may actually buy a sub and maybe even a PS4, finally have a reason to do so. 


Title: Re: FF14: A Realm Reborn
Post by: Shatter on October 25, 2014, 06:32:05 PM
So last week was fan festival state side, this weekend its in London, here is some of what we know:

1)  Heavensward expansion confirmed for Spring 2015  https://www.youtube.com/watch?v=68CNzwinqlg
2)  Dark Knight to be new class      http://imgur.com/huDMEBw
3)  Ishgard
4)  Airships for Free Companies
5)  Single Rider Airships
6)  Flying Mounts / air travel http://imgur.com/a/frEwz    https://www.youtube.com/watch?v=uGiMWX9or7E&feature=youtu.be
7)  New Race(not revealed yet, maybe this weekend)

Coming Tuesday this week will be a new job, Ninja(patch 2.4) + lots of other stuff  http://img.finalfantasyxiv.com/t/6378f50e359d5753715d3140fe0482c3e441d852_21.png


Title: Re: FF14: A Realm Reborn
Post by: koro on October 25, 2014, 10:13:57 PM
I'm pretty hype for Rogue/Ninja.

In December's Tokyo Fanfest, they'll be revealing the expansion's healer job, which Yoshi-P teased by miming a double guns motion with his hands, so it's probably Chemist using guns.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on October 25, 2014, 10:51:50 PM
Hmm, that sounds awesome. Might be time to give this another go now that I'm done with AA.


Title: Re: FF14: A Realm Reborn
Post by: Nebu on January 13, 2015, 12:17:12 PM
I have a few friends that started playing this and they are trying to coerce me into joining them.  They explained that the game felt like a cross between WoW and GW2.  Is that a fairly accurate statement?  Is this worth playing or should I just avoid it like the plague?


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on January 13, 2015, 01:13:49 PM
Was fun for me till the game became about chasing events. That changed, but it was already too late for me to come back. Now that I have a PS4, I have been debating on whether or not to pick it up again.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on January 13, 2015, 02:16:17 PM
I have a few friends that started playing this and they are trying to coerce me into joining them.  They explained that the game felt like a cross between WoW and GW2.  Is that a fairly accurate statement?

Uhh, no.  That's honestly a horrible description.

It starts off as "baby's first diku" and then gets progressively more complicated and involved, both in the breadth of what you can do and the demands on your mechanics.  I enjoyed it, and I'd still probably be enjoying if I kind of hadn't gotten to a point where I need to vastly improve my mechanics and grind out gear to get to the progressively harder and more demanding content.  Honestly, if I wasn't making my wife happy by saving money on not subbing, I'd still be subbed to finish the Hildebrand quest line and level some other classes.  There's still a lot to do even if you're not participating in the various end game activities.

It's a DIKU and a Square/FF game, so if you think you can handle that, you may find some enjoyment.  On a more tailored/personal level, Nebu, I don't think it's a game you'd like.  There's really no focus on PVP and the crowd I was with wasn't into it at all.  The end game is mostly harder 4 and 8 man group content and grinding out other class combinations.  

That being said, they get dungeon and group progression of content more right than anyone I've ever seen.  The class design works really well together and the dungeons/encounters are paced perfectly.  Nothing takes longer than an hour except the raids and that's more of an organizational issue; they can take less than an hour easily.  

Negatives would be that a lot of stuff is gated by the main story quest, and some parts of that quest are fucking dreadful.  Endless fetch quests and running back and forth.  You pretty much have to power through it at some point because various features are locked firmly behind it and not having them will affect your enjoyment.  Of course, it is an actual story and by the end you do feel like you've beaten a game.  Only other MMO that managed that for me is TSW.

If you have a solid community or some friends playing it can be an enjoyable experience.  


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on January 13, 2015, 02:43:11 PM
It's one of the better MMOs out right now.  I can't say whether you'll enjoy it or not, but it is well done.


Title: Re: FF14: A Realm Reborn
Post by: Nebu on January 13, 2015, 03:16:17 PM
Thanks for the input.  To be honest, I'd be playing the game with 3 friends that I enjoy grinding content with.  We used to play Rift and SWTOR together and really enjoyed the hardmode endgame dungeons a lot. 

I may give it a try for a month. 


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on January 13, 2015, 03:24:50 PM
I really loved a lot of things about this but the combat murdered it for me. I love fast action packed things an also turned based things. This one was sitting in a very uncomfortable between: so slow I could fall asleep but not slow enough to let me go in the kitchen to grab a sandwich whenever I felt like it. Also, the running back and forth for quests, even within the same city, is the worst I've ever experienced in a long time or maybe ever.

Everything else was top notch and I am really sad I couldn't stomach it for longer than two weeks.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on January 13, 2015, 03:31:30 PM
Dungeons aren't slow if you are tank or healer.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on January 13, 2015, 06:52:21 PM
Patch 2.5 trailer, looks good

https://www.youtube.com/watch?v=pj3hGDaDZqI


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on January 13, 2015, 10:33:31 PM
Patch 2.5 trailer, looks good

https://www.youtube.com/watch?v=pj3hGDaDZqI

FFS, 10 minutes is not a trailer, that is a short.  :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: koro on January 14, 2015, 05:31:54 AM
I'm excited for the inevitable 30 minute Prime Time Special for the expansion in May or so.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on January 14, 2015, 11:02:09 AM
If you have a regular group of four it's perfect.  Story stuff won't be blocked by dungeons, nor will you have to suffer morons.  They're actually quite fun with regulars.  (Said as someone who tends to hate dungeons.)

Dungeons aren't slow if you are tank or healer.
A Lancer played correctly is also very active.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on January 14, 2015, 11:56:07 AM
Dungeons aren't slow if you are tank or healer.
A Lancer played correctly is also very active.

And playing a fairy scholar is about as boring as can be till endgame.


Title: Re: FF14: A Realm Reborn
Post by: Segoris on January 16, 2015, 10:56:03 PM
And playing a fairy scholar is about as boring as can be till endgame.

Scholar was boring, but dps'ing while queuing as a healer because your pet was strong enough to handle all of the healing wasn't so bad. Or, you know, just being really fucking lazy and reading/doing other things while just making sure to follow the group close enough for the pet to heal worked too. :why_so_serious:



Title: Re: FF14: A Realm Reborn
Post by: 01101010 on January 17, 2015, 09:52:04 AM
And playing a fairy scholar is about as boring as can be till endgame.

Scholar was boring, but dps'ing while queuing as a healer because your pet was strong enough to handle all of the healing wasn't so bad. Or, you know, just being really fucking lazy and reading/doing other things while just making sure to follow the group close enough for the pet to heal worked too. :why_so_serious:

Fully agree. Healing fairy in a group became essentially a 4 man dps group with a secondary NPC healer. It was fun at times, but got boring quick. I miss this game sometimes, but I am not going to pay for PSN and turn around and pay a sub as well. They knock off the sub and I am back in a heartbeat, which will never happen.


Title: Re: FF14: A Realm Reborn
Post by: Azuredream on January 20, 2015, 10:04:01 AM
Resubbed recently for the new patch 2.5. Once again I'm reminded of how much I love the music in this game. It's something you actually notice, whereas in WoW or SWToR the music ranges from 'pleasant ambiance' to 'nonexistent.' How awesome would a WoW raid boss be if it had the Garuda or Titan theme blasting in the background? Or being able to do a dungeon with Lost City of Amdapor music? It just seems like a shame to me that other MMOs either aren't putting effort into it or just think that the music should be background noise.


Title: Re: FF14: A Realm Reborn
Post by: Nebu on January 20, 2015, 10:35:18 AM
Been playing for the last 2 weeks or so and noticed a few things:

- Tool tips are utter crap. Spell descriptions are vague at best.
- TOO MANY FUCKING CUTSCENES
- Confusing maps
- WTF are guildleves etc?  Why should I care?
- Fates seem like rifts (a la Rift) or events (GW2) and seem little more than uninspired xp grinds.

This game is like a feminized WoW.  The world is beautiful but the characters and animations make me want to stab myself in the face.

Not sure I'll last past the first month unless the dungeons are fun. 


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on January 20, 2015, 12:08:53 PM
Been playing for the last 2 weeks or so and noticed a few things:

- Tool tips are utter crap. Spell descriptions are vague at best.
- TOO MANY FUCKING CUTSCENES
- Confusing maps
- WTF are guildleves etc?  Why should I care?
- Fates seem like rifts (a la Rift) or events (GW2) and seem little more than uninspired xp grinds.

This game is like a feminized WoW.  The world is beautiful but the characters and animations make me want to stab myself in the face.

Not sure I'll last past the first month unless the dungeons are fun. 

FF game... of course there are cut scenes.  :why_so_serious:
Tool tips suck in most games - though I will say the ones in this game have always been complete shit.
Guildleves are side quests IIRC. mainly for extra XP and gear...again, IIRC.
FATEs are exactly that. They used to be the fastest way to burn to level cap and everyone in the zone used to collect at the central town and depart from there when a FATE popped up. It was kinda fascinating to watch the entire zone population riding out at once to curb stomp a FATE - but it got ridiculously grindy.

I always thought the dungeons were fun as a tank and a healer (albeit boring since I was a fairy scholar). Some were just frustrating as shit (the one where bee spawns would 1 shot you with final sting if you didn't have everyone burn them down immediately... can't recall the name of the dungeon) and others were a speed run.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on January 20, 2015, 12:34:49 PM
Pretty sure you can skip any cutscene.  But yah, it's a Final Fantasy game.  /dealwithit

Hey, if you like the instances, you can level primarily through them.  You don't have to worry about FATES or non-class/story quests at all.  Dungeons start off fairly easy, and won't get any bit difficult until 30+.  You should also do the guildhests that pop up every 5 levels.  They're basically free XP and money. 

BTW, do your class quests every five levels.  They end up giving you important skills.  Plus at 30 you're going to end up wanting to get your job specialization.


Title: Re: FF14: A Realm Reborn
Post by: PalmTrees on January 21, 2015, 02:51:40 AM
Guildleves are what dps do while waiting in the dungeon finder queue for 20 mins.Give nps a token, then pick a short quest, kill ten type quests, you get 6 tokens a day, accumulates up to 99. Also used to level up tradeskills, find the one with the highest xp and then do a high quality turn in for double xp.

Keep up with main quest, gates alot of functionality like mounts, etc.


Title: Re: FF14: A Realm Reborn
Post by: Raph on January 22, 2015, 04:14:22 PM
I just thought you should all know that for a brief moment I saw the title of this thread as "F14: A Realm Reborn," and wondered why the site was getting a sequel.

That is all. Carry on.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on January 22, 2015, 04:26:46 PM
I just thought you should all know that for a brief moment I saw the title of this thread as "F14: A Realm Reborn," and wondered why the site was getting a sequel.

That is all. Carry on.

We've broken the cycle.  schild acquired his wife without sacrificing the site.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on February 26, 2015, 07:32:54 AM
I don't know why the fact that they just added time wasting FF mini-games like Triple Triad and Chocobo Racing (and Breeding) into FFXIV makes me tempted to come back for a month or two.


Title: Re: FF14: A Realm Reborn
Post by: Seraphim on February 26, 2015, 01:20:59 PM
I don't know why the fact that they just added time wasting FF mini-games like Triple Triad and Chocobo Racing (and Breeding) into FFXIV makes me tempted to come back for a month or two.

There will be a free to play period for existing accounts starting tomorrow until March 9th.


Title: Re: FF14: A Realm Reborn
Post by: koro on February 26, 2015, 01:21:37 PM
When it involves playing Triple Triad, there is no such thing as wasted time.


Title: Re: FF14: A Realm Reborn
Post by: Paelos on February 26, 2015, 01:50:18 PM
Friend of mine who is subbed to the game says this is the best patch he's ever seen in any MMO he's played. He's now fully addicted to playing mini-games all the time.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on February 26, 2015, 03:38:28 PM
They added Triple Triad? Welp, there goes my free time.


Title: Re: FF14: A Realm Reborn
Post by: Tannhauser on February 26, 2015, 03:59:48 PM
I don't know why the fact that they just added time wasting FF mini-games like Triple Triad and Chocobo Racing (and Breeding) into FFXIV makes me tempted to come back for a month or two.

There will be a free to play period for existing accounts starting tomorrow until March 9th.

Oh cool, thanks for the heads up.  Now I get to try my new laptop out on it.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on February 26, 2015, 06:03:55 PM
I don't know why the fact that they just added time wasting FF mini-games like Triple Triad and Chocobo Racing (and Breeding) into FFXIV makes me tempted to come back for a month or two.

There will be a free to play period for existing accounts starting tomorrow until March 9th.

Well shit. Downloading the client now.


Title: Re: FF14: A Realm Reborn
Post by: Zetor on February 28, 2015, 01:55:29 PM
Decided to look around a bit during the free week on my level 50 white mage after being away from the game for 18 months... and holy crap, there's an insane amount of new content. Most of it seems to be gated behind series of fetch quests that seem to take forever (including the new-and-expanded main questline), however.

Also decided to hop into duty finder since I was on the last step of the relic quest (HM Titan) when I left. Verdict: still not puggable, even with most people overgearing it and the "get a stacking 10% buff ala WOW LFR when you wipe" mechanic.  :awesome_for_real: I didn't get hit by anything, but the other healer got knocked off regularly during the first 2 phases, and I'm nowhere near geared enough to soloheal it at this point... still in a mix of AK and darklight gear, and only a i55 weapon. Going to get on the questline to open the Crystal Tower and see if better lewt will help!


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on February 28, 2015, 02:15:34 PM
Let me know if there's an easy way to gear up. I tried going back a few months ago (whenever they added Ninja) but my gear was shit and as a tank there's no way to fix that via instances.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on February 28, 2015, 02:15:41 PM
I hate you all for making me want to start playing this again. As I said a million times now though it's the fetch quests that killed it for me (and the combat), and apparently the insane amount of fetch quests hasn't been reduced. How do you folks manage to survive that soul crushing endless running back and forth?


Title: Re: FF14: A Realm Reborn
Post by: Teleku on February 28, 2015, 03:30:44 PM
Ok, I've gotten the urge to play a diku type mmo again.  Somebody tell me what a fun, non-boring class is (I don't find healing boring, though I know some people do).  Think I'll give this one a whirl.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on February 28, 2015, 03:51:36 PM
Messed around with all the Golden Saucer stuff yesterday. There are a number of throwaway mini-games and lottery ticket type stuff, but I had some fun with Triple Triad. The Chocobo racing stuff is ok although it felt a bit laggy when I was playing and I couldn't tell whether I was playing against the AI other players. You only kinda steer and mostly just manage stamina. I assume as you level up or breed better chocobos they'll be more responsive and listen to you inputs more, but early on the controls feel a bit sluggish. Also decided to do a bit of leveling rather than try to remember how to play my lv. 50 Dragoon.


Title: Re: FF14: A Realm Reborn
Post by: Sophismata on February 28, 2015, 06:31:59 PM
"get a stacking 10% buff ala WOW LFR when you wipe" mechanic.
Wait, what?


Title: Re: FF14: A Realm Reborn
Post by: Zetor on March 01, 2015, 12:36:19 AM
"get a stacking 10% buff ala WOW LFR when you wipe" mechanic.
Wait, what?
It's called "Echo" and apparently all of the older raids have it... in two different shapes. Primals have a double-strength copy of WOW determination, 10% increase in hp/damage/healing every time the party wipes up to 50% [!]. Older raids have a flat bonus as long as you're in the instance, kinda like the "Icecrown is melting" buff for ICC near the end of WOTLK. Of course you can click it off if you're h4rdk0r3.

According to these (http://www.reddit.com/r/ffxiv/comments/28vn5j/what_did_i_miss_patch_notes_universal_summary/) three (http://www.reddit.com/r/ffxiv/comments/2gx79z/what_did_i_miss_patch_notes_23238_summary/) summaries (http://www.reddit.com/r/ffxiv/comments/2sob56/what_did_i_miss_patch_notes_24245_summary/), echo was added to HM primals in 2.2, the first 5 Coil turns got a static 10% bump in 2.21 (same patch that made coil 1-5 LFRable) increased to 20% in 2.28, then this was extended to turns 6-9 in 2.41. Apparently it's also in place for EX primals.

e: interestingly, echo doesn't seem to apply to Crystal Tower, the 24-man "LFR-style" dungeon...


Title: Re: FF14: A Realm Reborn
Post by: Zetor on March 01, 2015, 03:41:59 PM
If I had to sum things up in a sentence as a returning player at max-level, it'd be "Man, they really have added a truckload of content... too bad about the delivery."

My old gear basically put me slightly higher than "someone who just hit 50" on the totem pole (this was very apparent when I zoned into HM titan and saw the other healer having 2x my hp), and that's fine, mudflation happens. I'm sure they have a quick gear catch-up mechanism like Timeless Isle... no? No prob, I can just get crafted or pvp gear... except the former is insanely expensive (an i110 item costs 1-2 MEELION gil, an i90 item costs 200k... I had about 270k money total) and the latter sounds like something that'd make me put the game down before I even started. Besides, I don't want to gear up for gear's sake since it's pointless with the expac hitting in a few months anyway -- I want to see content! There's that LFR-style Crystal Tower thing they put in, a whole lot of hardmode dungeons and whatnot, plus they added a gazillion storyline quests at 50. Dungeons are gated behind quests in the post-50 "main scenario" storyline as well as the Hildibrand side story thing... sounds great, get to de choppa! There's even a guide (http://www.reddit.com/r/ffxiv/comments/2td5np/guide_from_fresh_fifty_to_i105_in_25/) for it!

... wrong choice. The new hardmode dungeons are usually simple breadcrumbs to unlock (though they still take at least 15-20 mins each due to no easy fast travel options... or blowing a lot of gil on teleports to shorten the time a bit). Thing is, most of them require higher ilevel to queue for. The other things are gated by ilevel AND main story progress, making me feel like I'm in a strange alternate dimension where the "attunement" concept never went out of fashion. In some cases, this is almost tolerable -- I can accept that most stuff is only available after finishing the main storyline or that I need to kill HM primals before being able to kill EX primals. Sorry, let me reword that: I need to kill a HM primal so that I unlock the option to get a quest that will allow me to walk over to the appropriate high-level area, and right-click an object which will then unlock the extreme mode primal fight in the dungeon finder. It was also a bit annoying to go through 4 hours of questing just to unlock what is essentially the first LFR wing of the game (which is required to unlock the later, more current wings). One of the quests needed me to camp for some rare FATEs in the four corners of the world and get a gold rating on them... I ended up soloing them too. I honestly would've preferred a fetch quest there instead, but at least it was somewhat exciting :drill:

But for the actual new content, I'd need to do fedex quests. Lots of fedex quests, with lots of running across zones. Most of the quests I did this weekend in these two categories didn't even have combat, just "go to x, click through some dialogs, go to y, click through more dialogs, maybe hand over an item, return", with a heavy emphasis on the savior of the world doing really mundane shit like playing errand-boy between an innkeeper and two provisioners in Ul'dah. I would accept this for the Hildibrand questline, since those are clearly some weird slapstick dealio that even managed to be somewhat humorous sometimes... but come on, I saved the world, can't you just send a lackey instead? Then I found that there's a set of side quests where you literally play a postman (http://ffxiv.consolegameswiki.com/wiki/Delivery_Moogle) which implies that some people like this... I ain't judgin'!

I'm cool with cutscene-heavy super-simplistic quest design like this if it tells a compelling story (even if it has no voiceacting). I like TSW, SWTOR, and ESO exactly because they managed to make questing interesting in one way or another, even if much of their content is killing 10 rats or clicking on glowies. LOTRO also gets a pass since it has a 'traditional' diku quest track in addition to the shit that requires you to play courier between Elrond and-- I can't even remember. Thing is, the only time I felt engaged doing these new quests was that one cutscene where the refugees meet the council in Ul'dah. Everything else was just... not particularly enjoyable skip-fodder.

In my recollection, levelling 1-50 was actually pretty fun despite the quests using the same simplistic 'go there, kill 1-2 mobs, return' model. There were side quests in the same area, hunting logs (both from the class and GC), FATEs, etc... now it's even better since you can do dungeons for xp instead of FATEs all the time when leveling secondary classes. At 50 there's none of that, there's just riding from A to B (10 minutes), maybe killing a mob (10 seconds), then riding from B to A again. Or teleporting and riding to cut down the travel time by ~50% in exchange for a whole lot of gil.

To end on a bit of positive note, the game itself has improved a lot. The duty finder improvements alone (not to mention the actual content variance at 50 instead of having a whole 2 dungeons) would've definitely made me stick around way-back-when.

Bonus link for the grunks among us: http://ffxiv.consolegameswiki.com/wiki/Zodiac_Weapon  :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: Velorath on March 01, 2015, 04:43:29 PM
That's a lot of words to say that MMO endgames suck.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on March 01, 2015, 10:42:58 PM
FFXIV has a decent enough end game at least in comparison to what is out there.  Ive stuck with this game since launch and I havent grown bored of it.  I have my relic weapon, done raids, all primals, most side quests, etc.  Part of why I have stayed is the content is good and updates are frequent enough.  The game isn't low on end game content, there is lots to do especially for a new player who hits max level.  The update this week with triple triad and chocobo racing is pretty good. 


Title: Re: FF14: A Realm Reborn
Post by: Zetor on March 02, 2015, 12:22:51 AM
That's a lot of words to say that MMO endgames suck.
Not really. MMO endgames suck, that's a given (though that zodiac weapon thing goes beyond any grind I've ever seen in an MMO endgame). My problem is with the content gating, especially the 'eleventy billion fetch quests' approach... which isn't anything I've seen in a mmog in a long time (like, since 2005). I really wanted to see that cold-themed dungeon they had, but apparently I'd need to get to the end of the main story and get through X hours of tedious fetch quests. The attunement process to crystal tower took way too long for what is essentially a faceroll LFR pug fest at this point!

I'll fully accept that others find the main quest at 50 fun, which just underlines that this game is Not For Me.

The game isn't low on end game content, there is lots to do especially for a new player who hits max level.  The update this week with triple triad and chocobo racing is pretty good.
Well, that's why I started my rant with "truckload of content" (and yep, the scope of the minigames they added this patch is pretty impressive). My issue is that much of the stuff to do as a new player at max level is dull as shit, and there's no way around it if you want to unlock the dungeons/raids. Most of the content is really easy at this point thanks to massive gear inflation (titan was the only exception so far due to all the instakill mechanics), but I didn't complain about that... it's a diku game just before a new expansion, that stuff is expected.


Title: Re: FF14: A Realm Reborn
Post by: Sophismata on March 02, 2015, 02:46:57 AM
"get a stacking 10% buff ala WOW LFR when you wipe" mechanic.
Wait, what?
It's called "Echo" and apparently all of the older raids have it... in two different shapes. Primals have a double-strength copy of WOW determination, 10% increase in hp/damage/healing every time the party wipes up to 50% [!]. Older raids have a flat bonus as long as you're in the instance, kinda like the "Icecrown is melting" buff for ICC near the end of WOTLK. Of course you can click it off if you're h4rdk0r3.

According to these (http://www.reddit.com/r/ffxiv/comments/28vn5j/what_did_i_miss_patch_notes_universal_summary/) three (http://www.reddit.com/r/ffxiv/comments/2gx79z/what_did_i_miss_patch_notes_23238_summary/) summaries (http://www.reddit.com/r/ffxiv/comments/2sob56/what_did_i_miss_patch_notes_24245_summary/), echo was added to HM primals in 2.2, the first 5 Coil turns got a static 10% bump in 2.21 (same patch that made coil 1-5 LFRable) increased to 20% in 2.28, then this was extended to turns 6-9 in 2.41. Apparently it's also in place for EX primals.

e: interestingly, echo doesn't seem to apply to Crystal Tower, the 24-man "LFR-style" dungeon...
I appreciate the clarifications, I was more surprised to read that WoW had such a mechanic. I absolutely despise that level of hand-holding in games, and for me the achievement of doing a dungeon/raid would be voided if the game had artificially decreased the challenge.


Title: Re: FF14: A Realm Reborn
Post by: Merusk on March 02, 2015, 09:21:05 AM
Then you very simply don't run LFR.  Run Heroic+ like any self-respecting 1337 gamer.  Zero handholding, harder mechanics, tighter requirements for success.


Title: Re: FF14: A Realm Reborn
Post by: Teleku on March 02, 2015, 11:28:38 AM
So, is it fine to just pick up a different job (after you get level 10, I know) if you want to try a totally different class, or is it best to make a new character and start from the ground up?  Do you actually need more than one character?


Title: Re: FF14: A Realm Reborn
Post by: Rasix on March 02, 2015, 11:33:53 AM
It's fine.  There's pretty much no need for a second character. 

Just go to a different capital if you'd like to run lowbie quests for leveling.  Although, honestly fates, hunts, guild quests, and leves would probably get you there just fine.


Title: Re: FF14: A Realm Reborn
Post by: Teleku on March 02, 2015, 11:53:04 AM
Good to know.  Rolled an Archer, but realized I might want to try healing.  I'll just stick with the character I already made.


Title: Re: FF14: A Realm Reborn
Post by: Ard on March 02, 2015, 11:58:26 AM
The only reason to roll another character is if you want to play another race, hide under another name, or need more storage space.  The whole time I've been subscribed, it's been on the cheaper one character per server plan, not the $15 a month one.  After a month of subscribing, you'll get an item that lets you race change once as well, if you end up not liking what you have.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on March 02, 2015, 09:58:50 PM
So, is it fine to just pick up a different job (after you get level 10, I know) if you want to try a totally different class, or is it best to make a new character and start from the ground up?  Do you actually need more than one character?

Stay with one, depending on your character makeup some class abilities carry over to other classes.  Leveling an Archer to 10, then switching classes you may want to level that archer more later for abilities that are useful for a different class as an example. 


Title: Re: FF14: A Realm Reborn
Post by: Velorath on March 03, 2015, 02:17:28 AM
So, is it fine to just pick up a different job (after you get level 10, I know) if you want to try a totally different class, or is it best to make a new character and start from the ground up?  Do you actually need more than one character?

Stay with one, depending on your character makeup some class abilities carry over to other classes.  Leveling an Archer to 10, then switching classes you may want to level that archer more later for abilities that are useful for a different class as an example. 

Also if you want to get the Black Mage job class at some point you'll have to level Archer to 15 anyway.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on March 07, 2015, 03:14:05 PM
Announced today Heavensward releases June 23. early access June 19.  Pre-orders begin March 16.  Technically not spring, they said they moved it back a little because they want it polished.  New gear, dont like some of it:

http://blog.livedoor.jp/umadori0726/archives/43702887.html


Title: Re: FF14: A Realm Reborn
Post by: Segoris on March 07, 2015, 03:36:36 PM
Yeah, the Lancer and Ninja look good. The rest....not so much. Wtf is up with that BLM hat?


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on March 07, 2015, 08:15:14 PM
Yeah, the Lancer and Ninja look good. The rest....not so much. Wtf is up with that BLM hat?

It's not that bad. Scholar looks fantastic with the top hat. WHM are now nuns?


Title: Re: FF14: A Realm Reborn
Post by: Ard on March 07, 2015, 09:23:43 PM
Given that the expansion involves the dragon pope, the whm outfit doesn't surprise me that much.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on March 09, 2015, 01:58:42 PM
Well, that's not the worst bard outfit I've seen.

(https://dl.dropboxusercontent.com/u/82533/shrug.gif)


Title: Re: FF14: A Realm Reborn
Post by: tmp on April 29, 2015, 03:40:09 AM
It looks like they have updated their benchmark app for the new expansion, so you can test how your machine would cope with the upgraded engine and stuff. It's available at http://na.finalfantasyxiv.com/benchmark/ and includes character creation, so allows to have the really important part of the experience without subscribing to the actual game :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on June 20, 2015, 06:54:46 PM
Is there anything in this expansion for players not at cap or finished with the primary story?


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on June 20, 2015, 10:45:19 PM
Is there anything in this expansion for players not at cap or finished with the primary story?

There's a couple of new job/classes/whatever but I think that's about it.  You can't even enter the new areas without having a certain gear level.  Not character level.  Gear level. :oh_i_see:


Title: Re: FF14: A Realm Reborn
Post by: Zetor on June 20, 2015, 11:31:38 PM
So, let me get this straight. Instead of doing the normal MMO thing and allowing people in the expansion zones right away (as long as you're max level or close) with a possible 'fast track' through vanilla content to get everyone caught up and playing the expansion, you actually have to go through the entire story (including the fetch-quest heavy stuff they added in patches as well as a whole lot of dungeons) and progress your gear using the same old currencies until you're finally past the attunement / gating?

All that can easily take a month of play, or more. How are the "I left this game x years ago with a non-endgame character and bought the expansion to see its content" people reacting? Does this also apply to the new classes?!

edit: It seems there's a gear catch-up mechanism at least (http://na.finalfantasyxiv.com/lodestone/topics/detail/3ee8ce49640c3c4cfd0a2235f307f53b0d1aa8e0).


Title: Re: FF14: A Realm Reborn
Post by: koro on June 21, 2015, 06:17:38 PM
You cannot unlock the new classes without access to the city in the expansion, so you cannot even play those until you progress through the old story.

Also the new classes begin at level 30.

Also the main story quests you get starting at level 50 now give higher-end gear, which means you'll reach the gear item level without having to run a bunch of random dungeons to get geared.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 21, 2015, 07:27:56 PM
It's Square. What else would you expect? They are still on a monthly sub and have to milk that for what it's worth. It's a Japanese grinder, plain and simple.


Title: Re: FF14: A Realm Reborn
Post by: Signe on June 22, 2015, 02:35:02 PM
It's Square. What else would you expect? They are still on a monthly sub and have to milk that for what it's worth. It's a Japanese grinder, plain and simple.

This is true but it is fun for a while.  I played for a few months and liked it until it made me cranky and tired.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 22, 2015, 04:09:02 PM
It's Square. What else would you expect? They are still on a monthly sub and have to milk that for what it's worth. It's a Japanese grinder, plain and simple.

This is true but it is fun for a while.  I played for a few months and liked it until it made me cranky and tired.

Exactly the same reaction. 50 Scholar and I just got frustrated with stuff. Nothing specific though. Loved the setting and the feel and the look of the game. Even played well, but it was a shell of FFXI.


Title: Re: FF14: A Realm Reborn
Post by: Lucas on June 22, 2015, 04:12:01 PM
Downloading the Free Trial; never played a FF game (including FFXI), don't know anything about the setting. This will be interesting  :grin:


Title: Re: FF14: A Realm Reborn
Post by: Rasix on July 04, 2015, 12:26:13 AM
Every single goddamn voice is now British.  Yugiri's is some sort of weird whatever, but everyone sounds like they've been ripped from a theatrical production of Harry Potter.  It's grating.

New content is nice, but this is just strange.  I have no idea why they would do this.  Well other than, "this was cheaper".


Title: Re: FF14: A Realm Reborn
Post by: Sir T on July 04, 2015, 12:41:17 AM
So that means that every single character is now a bad guy?  :grin:


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on July 04, 2015, 10:21:26 AM
Every single goddamn voice is now British.  Yugiri's is some sort of weird whatever, but everyone sounds like they've been ripped from a theatrical production of Harry Potter.  It's grating.

New content is nice, but this is just strange.  I have no idea why they would do this.  Well other than, "this was cheaper".
It's like Borderlands: The Pre-sequel where everyone's Australian because reasons. :uhrr:


Title: Re: FF14: A Realm Reborn
Post by: koro on July 04, 2015, 03:31:07 PM
Every single goddamn voice is now British.  Yugiri's is some sort of weird whatever, but everyone sounds like they've been ripped from a theatrical production of Harry Potter.  It's grating.

New content is nice, but this is just strange.  I have no idea why they would do this.  Well other than, "this was cheaper".

I imagine it was less cost-related and more related to scheduling with the ARR voice actors. From what I understand, most everything pre-Heavensward was recorded back when 2.0 was still in development, and it wasn't until the expac was in development did new stuff need to be recorded.

Some of the VAs are still the same, and a couple are still the same, but with different voice direction.


Title: Re: FF14: A Realm Reborn
Post by: Fabricated on July 04, 2015, 07:37:06 PM
I'm trying to play this with friends and while it's pretty okay in dungeons the leveling experience is fucking dreadful.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on July 04, 2015, 10:56:12 PM
Once you hit 14/15, you should probably just level through dungeons and do the story quest line just for the unlocks.  Relatively few unlocks are outside of it. 

There's some rough patches in the story, I won't lie.  You're part God slayer, part errand runner.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on July 06, 2015, 04:22:39 PM
Square Enix is suspending sales of the Mac version and offering refunds to those who want them.  Apparently a lot of hipsters were having problems running it on their 8 year old Macs or couldn't get it going at all. :facepalm:

Seriously, unless you want to just keep playing Bejeweled, Farmville, Angry Birds or some random indie 16 bit platformer, get a PC FFS.  PC Master Race 4Life. :rock:

http://forum.square-enix.com/ffxiv/threads/244811-NA-The-state-of-the-FFXIV-Mac-version-and-our-plans-for-the-future?p=3101723#post3101723



Title: Re: FF14: A Realm Reborn
Post by: Falconeer on October 20, 2017, 02:26:41 PM
Necro!

First of all, this game has something like 10 million active subscriptions, trying as much as possible to prove that very traditional MMORPGs (tab targeting, slow global cooldown, not free to play) are far from being dead.

https://www.gamespot.com/articles/final-fantasy-14-crosses-10-million-players/1100-6452413/

But the latest news is about a recent expansion which added instanced housing that still comes in limited supplies (!), and since we have been talking to Raph an UO lately I can't help but feel that it's 1997 land rush all over again! I'm loving it!

https://www.vg247.com/2017/10/19/youre-960th-in-queue-final-fantasy-14s-shirogane-housing-is-a-disaster/

Quote
As I set out to grab my own plot in the new Shirogane district, those queues made for one of the reasons I was unable to meet the mad rush into the server. When you know there’s only 720 plots available and your game launches with “you’re 960th in queue,” it’s over.


Title: Re: FF14: A Realm Reborn
Post by: luckton on October 20, 2017, 02:57:06 PM
I could care less about player housing. It's nothing but total fluff to me.

But congrats to them on outpacing WoW. It's well deserved, and one of the only mulligans in MMOs to actually be successful. I should come back for 4.1, since I gave up on Destiny 2 for now.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on October 20, 2017, 03:01:45 PM
Well, I could agree with you but the reality is that MMORPGs are ALL about the fluff. There is not a single thing that isn't fluff in MMORPGs.


Title: Re: FF14: A Realm Reborn
Post by: luckton on October 20, 2017, 03:10:53 PM
I suppose. I can understand limiting guild housing for the semi-serious to serious guilds that are involved with the game, as that makes them special and adds a return for their involvement in the game. I don't understand the limitation on apartment housing for individual players. Didn't everyone just get a free customizable apartment in FF XI? Aside from having to actually save and store the data, what the difference between the four-walled instanced area I get put in when I (if ever) check into a town inn and going to a four-walled instanced apartment?


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on October 20, 2017, 09:32:00 PM
I could care less about player housing. It's nothing but total fluff to me.

But congrats to them on outpacing WoW. It's well deserved, and one of the only mulligans in MMOs to actually be successful. I should come back for 4.1, since I gave up on Destiny 2 for now.
I don't think they've passed WoW; the 10 million figure is total accounts, of which WoW has over 100m.


Title: Re: FF14: A Realm Reborn
Post by: satael on October 21, 2017, 01:20:59 AM
I suppose. I can understand limiting guild housing for the semi-serious to serious guilds that are involved with the game, as that makes them special and adds a return for their involvement in the game. I don't understand the limitation on apartment housing for individual players. Didn't everyone just get a free customizable apartment in FF XI? Aside from having to actually save and store the data, what the difference between the four-walled instanced area I get put in when I (if ever) check into a town inn and going to a four-walled instanced apartment?

Everyone can buy an instanced apartment nowadays, those are not limited. It's the (land) plots where you can build an actual house that are limited.

for example (my house on a land plot):


Title: Re: FF14: A Realm Reborn
Post by: koro on October 21, 2017, 05:28:49 PM
Instanced apartments are absolutely limited in number. It's a much higher number, but they're still very limited and on pretty much any decently populated server, every apartment is spoken for.


Title: Re: FF14: A Realm Reborn
Post by: satael on October 22, 2017, 12:01:25 AM
Instanced apartments are absolutely limited in number. It's a much higher number, but they're still very limited and on pretty much any decently populated server, every apartment is spoken for.

My bad. I must have mixed them with the instanced housing in the FC mansions. It also seems that at least Hyperion (which is not the most populated server) has lots of room in the apartments at Shirogane.


Title: Re: FF14: A Realm Reborn
Post by: grunk on December 13, 2017, 12:44:20 PM
this game is such a fucken turd, the fact that there is no real job system or depth... in fact, all mmos have been so bad i think im going home.. back to FFXI.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on December 13, 2017, 12:53:22 PM
this game is such a fucken turd, the fact that there is no real job system or depth... in fact, all mmos have been so bad i think im going home.. back to FFXI.

Asura is the most active NA server from what I hear.


Title: Re: FF14: A Realm Reborn
Post by: Soulflame on December 14, 2017, 10:16:06 AM
this game is such a fucken turd, the fact that there is no real job system or depth... in fact, all mmos have been so bad i think im going home.. back to FFXI.

I have my "dumbass who measures his life's worth by how rare loot is" decoder right here...

Translation:  This game is too easy.  People get stuff that I do, so how can I lord it over them.  I'm going back to a game where only .01% even see the last half of the game, as God intended.


Title: Re: FF14: A Realm Reborn
Post by: Lucas on December 19, 2017, 01:19:32 PM
So, no matter my above post fom 2 years ago, I've only been playing this game for a week. I purchased the basic edition because, what the hell, a big chunk of the game coming with a 30 days subscription for only $9.99...why not.

I can only talk about my initial leveling experience (which is now accelerated below lv 60, and I dislike XP boosts I can't toggle off) with a pugilist, who is now lv 18.

There is a lot of stuff to do, big city hub is not confusing, but I really don't like the fact that the crafting teachers are spread among the big cities (I really would like to start leatherworking but I'm still stuck in the zones outside Ul'dah. Being able to potentially learn everything and instantly switch between professions is interesting, but of course I still have to experience that to its full potential.
---

Now, I never played a FF game, so I'm not into the world, characters lore or anything, but I'm finding the leveling experience very, VERY dull (I'm more of a roleplaying/leveling/alt guy rather than an endgame fanatic). I guess it inevitably comes to a matter of personal taste, but in the very recent past I played (and still playing):

- ESO
- LOTRO
- EQ2

All three are better than FFXIV when it comes, at least, to the early leveling experience. Yes, even nowadays EQ2, IMO. Anyway, I'll keep playing (because, like I said, the overall experience is undoubtedly very smooth and organized) and see if it gets better.


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 19, 2017, 01:27:08 PM
Unless you like/need crafting, forget about it. Focus on leveling a class/job and enjoy the single-player story. You can always come back and do crafting when you've unlocked "all the things", which makes crafting easier anyways.

In regards to the story, yes, it's dull at first; coming off the huge-ass mulligan they did from version 1 was hard. I can affirm that it gets better, esp. once you get to the end. The Heavensward and Stormblood story lines are much more refined and fleshed out.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on December 19, 2017, 01:36:05 PM
At launch, the single player story was fucking awful and forever taking. Constant running back and forth fedex quest bullshit mixed with dumb cutscenes, all of which gated major gameplay systems. Combined with slow combat and slow movement speed, it made me never want to roll an alt.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 21, 2017, 12:37:31 PM
I have been wanting to love this game since launch and then relaunch. I have put money into it twice (for me and my partner), I installed and uninstalled and reinstalled about four times in different years, and I still cannot enjoy it. Say what you want but Grunk is right in my opinion especially because this is the successor of a specific game and that inevitably carries some expectations along with the distinctive traits of that game. Sure, the MMORPG landscape has changed but the result is, in my unpopular opinion, such a watered down and dull experience that managed to bring me back to it over and over simply because of the wonderful graphics, visuals, musics and all that the world has to offer from an aesthetic point of view.

MMORPGs have been mostly a solo experience for a long time now, but in the case of Final Fantasy this is even more disappointing. I am not asking for punishment, I am not asking for an insanely slow level grind, but to see games like Final Fantasy XIV and EQ2 transformed into clicker games where all you have to do is fedex left and right as fast and efficiently as you can to eventually get to the fun or the parts where you HAVE to group is boring and dull as hell to me.

I understand that FF14 requires grouping later on, but I just can't get to that later on. As I said, I tried so many times including a month ago. I always stop around level 18 - 23. The leveling is SO INCREDIBLY DULL. The old style combat could be great if the game posed  some sort of an old style challenge. When you pretty much kill everything super easily for 20+ levels, absolutely by yourself, but have to do it at 1 mph, I have to give up.

After the golden years, MMORPGs started to have a hard time convincing people that needing to play with other people was fun, so they switched to solo experiences in a shared universe and locked only bits under the grouping wall. Realizing that was becoming pretty tedious and losing the novely effect a lot of companies started to put the fun in the combat itself. Since you had to do the same thing over and over for weeks, the least they could do was to make it flashy. But FF14 forgot to add that part. They wanted to look and feel similar to the old school days in many departments, and just left us with this incredibly tedious SOLO and slo-mo leveling experience.

I understand there is a lot to like in FF14 and I have tried so many times to get to that part. This just does not work for me cause it creates a clear dissonance between what I am brought to believe/hope/wish (a modernized Old School experience, a 2010s version of EQ and FF11) and what it actually is (a slower, Japanese take on WoW).


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 21, 2017, 12:42:52 PM
I forgot to mention. Itemization in the first 20 levels is the least interesting in the history of MMORPG.s That didn't exactly propels the fun or the desire to grow for me.


Title: Re: FF14: A Realm Reborn
Post by: Engels on January 07, 2018, 08:48:06 AM
I agree with a lot of your analysis, but for me the thing that finally wore me down to a nubbin was the awfully lazy quest writing. Not the story writing, which is anywhere from bad to great, but the quests themselves are at first hilariously stupid and then once the joke wears off, an indicator of the condescension the writers have for their player base. Having you fetch a glass of milk for someone right next to the purveyor of milk is fine as a gag quest, but they use it as a dang model, and its just pure filler. I don't know why they do this, or how it even goes unnoticed by the creator himself, since its clear he loves his franchise, but its like they're terrified players are going to tire of their game the moment the story is over so they stuff their story with pointless humiliating quests. So ya, fuck this game.


Title: Re: FF14: A Realm Reborn
Post by: luckton on January 19, 2018, 11:30:18 AM
4.2 trailer (https://www.youtube.com/watch?v=_1tABKPBlJs)

Looks like a raid in the vein of FFVI is coming. Would be fantastic if the Phantom Train is suplexable.  :awesome_for_real:



Title: Re: FF14: A Realm Reborn
Post by: Crumbs on January 20, 2018, 11:37:27 AM
The ultimate fix would be to allow alts to skip the MSQ once you bring one character through it.  However, changing your appearance (which is essentially what an alt is, especially in a game where one character can be all the classes) and skipping MSQ are cash shop items.  Cash shop in a sub game lol.


Title: Re: FF14: A Realm Reborn
Post by: luckton on January 20, 2018, 04:31:30 PM
The ultimate fix would be to allow alts to skip the MSQ once you bring one character through it.  However, changing your appearance (which is essentially what an alt is, especially in a game where one character can be all the classes) and skipping MSQ are cash shop items.  Cash shop in a sub game lol.

Well, yeah. Honestly I don't know why one would need an alt in this game. Probably why they have a cheaper sub price if you just roll one toon.


Title: Re: FF14: A Realm Reborn
Post by: Crumbs on January 21, 2018, 01:39:39 PM
The ultimate fix would be to allow alts to skip the MSQ once you bring one character through it.  However, changing your appearance (which is essentially what an alt is, especially in a game where one character can be all the classes) and skipping MSQ are cash shop items.  Cash shop in a sub game lol.

Well, yeah. Honestly I don't know why one would need an alt in this game. Probably why they have a cheaper sub price if you just roll one toon.

Appearance is a big thing to many.  And of course, to many it's not.  Fantasia is in the cash shop because people buy it.