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Title: FF14: A Realm Reborn
Post by: dusematic on June 05, 2013, 04:54:56 AM
Didn't see a thread for this. Art looks pretty amazing (http://www.youtube.com/user/FINALFANTASYXIV).  If this can manage to be half has polished as WoW while looking like this I may give it a go.  Release date 8/27.


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 05, 2013, 05:29:07 AM
Maybe you missed the old FFXIV thread...it didn't end well.  This one probably won't end well either, based on Squeenix's past.  But I'm always prepared to be amazed  :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on June 05, 2013, 05:42:23 AM
Im cautiously optimistic; their next beta phase starts next week and I believe the NDA will be dropping.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 05, 2013, 05:48:36 AM
I am definitely curious how this will turn out having been in the first version of 14 which was so so bad...


Title: Re: FF14: A Realm Reborn
Post by: Fabricated on June 05, 2013, 05:56:47 AM
Probably the most expensive turd polishing session in videogame history. If Squareenix ever goes under this game will be one of the reasons.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 05, 2013, 06:06:42 AM
Yep, it's pretty.


Title: Re: FF14: A Realm Reborn
Post by: Draegan on June 05, 2013, 06:58:07 AM
It's a completely different game now from what I've heard. UI, controls, etc.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 05, 2013, 07:56:29 AM
It's a completely different game now from what I've heard. UI, controls, etc.

Which is probably why I'll take it for a spin - since I remember the horror that was the first iteration. Hopefully better map diversity as well.

edit: migraine making words hard!  :oh_i_see:


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 05, 2013, 08:03:05 AM
Given its history, I'd wait for the NDA to drop.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on June 05, 2013, 08:42:18 AM
Maybe you missed the old FFXIV thread...it didn't end well.  This one probably won't end well either, based on Squeenix's past.  But I'm always prepared to be amazed  :why_so_serious:

Yeah I saw it, and I played 5 minutes of the beta for the first iteration of the game and immediately uninstalled.  It was awful.  However, given the resources poured into this reboot, and the fact that it is essentially a new game, I thought a new thread was in order.  I'm actually the most excited for this MMO that I've been for an MMO since WoW.  Like I said, if they can simply manage to be a WoW clone with that art and music...I'm in for at least a few months.  Pre-ordered it this morning for $30 from Amazon.


Title: Re: FF14: A Realm Reborn
Post by: Soukyan on June 05, 2013, 09:56:22 AM
I played it in several prior beta tests. The current ARR version is indeed beautiful. If I had to compare it to something, I would say it now plays like a combination of FFXI and WoW. Overall, no great shakes, but if you enjoy some MMOG action, then you will likely find something interesting here. The class selection was limited in the last go-round, so we'll see if they allow for any other class testing this time. They are very close to release though, so I fear some classes may be incomplete or rather untested.


Title: Re: FF14: A Realm Reborn
Post by: Scold on June 05, 2013, 10:28:43 AM
Didn't see a thread for this. Art looks pretty amazing (http://www.youtube.com/user/FINALFANTASYXIV).  If this can manage to be half has polished as WoW while looking like this I may give it a go.  Release date 8/27.

Combat in that video looks just as boring as it did a few years ago.


Title: Re: FF14: A Realm Reborn
Post by: Paelos on June 05, 2013, 10:40:58 AM
That video didn't even make it 2 minutes before featuring mangina toons in bikinis.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on June 05, 2013, 10:47:27 AM
I would say it now plays like a combination of FFXI and WoW.

(https://dl.dropboxusercontent.com/u/82533/cute-rabbit-falling-asleep.gif)


Title: Re: FF14: A Realm Reborn
Post by: satael on June 05, 2013, 10:58:12 AM
FF14 looks like a game I could play... if it had a relatively good story. As a MMO I'm really not interested in it.


Title: Re: FF14: A Realm Reborn
Post by: schild on June 05, 2013, 11:06:44 AM
This is gonna be so bad.


Title: Re: FF14: A Realm Reborn
Post by: Paelos on June 05, 2013, 11:23:36 AM
The fact they couldn't just let it go speaks volumes about the company.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on June 05, 2013, 11:42:16 AM
I picked up a copy of FFXIV back when it was around $5 so I could hold onto it for when this came out. Not that I expect much out this, but I'm curious how the FFXIV NGE is going to turn out.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 05, 2013, 01:48:13 PM
It will be an improvement in this case, but that doesn't mean it will save the game.


Title: Re: FF14: A Realm Reborn
Post by: Paelos on June 05, 2013, 01:54:06 PM
The impressions I'm getting is the combat is mostly about managing cooldowns, resources, and combo attacks. Meh.


Title: Re: FF14: A Realm Reborn
Post by: Mrbloodworth on June 05, 2013, 02:27:17 PM
Holy crap did texture resolution take a dump. Also, lots of naked people.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on June 05, 2013, 02:29:41 PM
PS3.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 05, 2013, 02:30:06 PM
The impressions I'm getting is the combat is mostly about managing cooldowns, resources, and combo attacks. Meh.

What isn't in the MMO world?


Title: Re: FF14: A Realm Reborn
Post by: Paelos on June 05, 2013, 02:49:06 PM
What isn't in the MMO world?

Pretty much nothing, which is why I'm usually disappointed at this juncture. I keep hoping things like "overhaul" mean new or different combat systems, but oh well.


Title: Re: FF14: A Realm Reborn
Post by: Kitsune on June 05, 2013, 07:14:18 PM
Still pretty much reserving judgment until I can try out the combat.  Previous fighting videos looked like combat was EQ-style facetanking, just trading blows until the monster died, which I can't really go back to after playing Tera.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on June 05, 2013, 08:08:56 PM
Well considering it would be hard for them to release a game worse then version 1, it "should" only get better right?  Unless they follow the WOW clone trend(which would not shock me if that's the case) then I hope they burn in bankruptcy hell


Title: Re: FF14: A Realm Reborn
Post by: Kageru on June 05, 2013, 08:09:18 PM
Still pretty much reserving judgment until I can try out the combat.  Previous fighting videos looked like combat was EQ-style facetanking, just trading blows until the monster died, which I can't really go back to after playing Tera.

Funny. After doing the latest GW2 dynamic event, where it was basically me solo running, rolling and dodging any time something looked at me funny or the boss spasmed, I miss the more calm pace of EQ where you could synchronize, communicate and socialize. Though I imagine there's a fair bit of rose colored glasses in that.

That said the possibility of them putting the fun back into this game, which as far as I can understand shipped with a foundation built without any, would be an impressive and unlikely feat.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 06, 2013, 06:19:37 AM
Funny. After doing the latest GW2 dynamic event, where it was basically me solo running, rolling and dodging any time something looked at me funny or the boss spasmed, I miss the more calm pace of EQ where you could synchronize, communicate and socialize. Though I imagine there's a fair bit of rose colored glasses in that.
I don't mind being able to do that at any time, but Warframe has made me wish there was no limit to how often I could do so.  We never did finish the Southsun dungeon, and not being able to dodge because our bars were empty after moving out of so many red circles just added insult to the extensive list of injuries.


Title: Re: FF14: A Realm Reborn
Post by: Mrbloodworth on June 06, 2013, 11:15:10 AM
PS3.


Not an excuse. Still.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on June 06, 2013, 11:25:33 AM
PC version looks better. There's a trailer out that shows both and the PC textures are clearly better.


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 06, 2013, 02:40:22 PM
If this has a subscription, it's already a no go for me.  If they could afford to run the old version for months without a sub while they tried to make amends, making it F2P or just buying it full retail once-only would be a good PR boost.


Title: Re: FF14: A Realm Reborn
Post by: Nevermore on June 06, 2013, 03:31:16 PM
So I made it through about 2 minutes of that trailer and it looked like the game was about a dude running along a jogging trail to a spa so he could oogle the ladies soaking in the hot spring.


Title: Re: FF14: A Realm Reborn
Post by: DevilsAdvocate25 on June 06, 2013, 04:00:15 PM
So I made it through about 2 minutes of that trailer and it looked like the game was about a dude running along a jogging trail to a spa so he could oogle the ladies soaking in the hot spring.

Naruto? or Rurouni Kenshin?  :grin:


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 08, 2013, 05:22:31 AM
The trailer is more exciting than the game, so yeah.


Title: Re: FF14: A Realm Reborn
Post by: Scold on June 08, 2013, 11:30:06 AM
The impressions I'm getting is the combat is mostly about managing cooldowns, resources, and combo attacks. Meh.

What isn't in the MMO world?

A bunch of MMOs, just not the ones you're thinking of.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 13, 2013, 03:29:17 PM
I heard it's a good time to check your inboxes, or your spam folders.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on June 13, 2013, 04:25:01 PM
Yep. My inbox had something. Curious if my PC can even run the game at all, it's pretty old now.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on June 13, 2013, 04:31:38 PM
Hmm, I guess you had to sign up for the beta of the reboot?  Played the original beta.

Well, not like I'd have much time come tomorrow.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 13, 2013, 05:02:59 PM
Hmm, I guess you had to sign up for the beta of the reboot?  Played the original beta.

Well, not like I'd have much time come tomorrow.


Same. I got nothing.


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 13, 2013, 06:29:34 PM
I heard it's a good time to check your inboxes, or your spam folders.

Got a beta in my box.  Yay for something to maybe occupy my time until Hex  :awesome_for_real:

Fake edit: Ah yes, the Squuenix account management system.  Still as asinine as I remember you from the days of old. 

Double fake edit: And after smashing my head against the keyboard enough times to defeat their asinine account management to register my code, I have to register on the forum to download the client, which is currently down for maintenance.  Yay...


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on June 13, 2013, 08:10:01 PM
Looks like the forums are back up now.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 13, 2013, 11:38:30 PM
There's a benchmark tool you can download to see how the game runs without having to download the whole 6 gigs.


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 14, 2013, 02:52:30 AM
Looks like the forums are back up now.

Thanks for the PM with the link.  Went to bed shortly after I posted.  Downloading now  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: Margalis on June 14, 2013, 03:31:34 AM
This runs like 10,000 times better than it used to. Before the game would stutter constantly if a single other person was anywhere near me. Even if they weren't onscreen if they were merely in my vicinity the game had issues. Now there are like 20 people onscreen and it's fine, even on my old shitty computer.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 14, 2013, 10:22:27 AM
This an open beta type thing?  NDA?  I'm not paying enough attention to things to know if I can talk yet.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 14, 2013, 10:31:13 AM
No, closed beta phase 3. And heavy NDA as far as I know.

On a different note, this seems to be a quote from the director, not sure where it's coming from.

Quote
Unfortunately for seasoned MMO players, the beginning of the game may seem dull and boring. However, the GCD is in place to give players time to think about what their next move is going to be. I know that the beta test is still somewhat laggy, and you guys haven't had a lot of time to really dig into the game yet, but as you progress in level, your characters will acquire a variety of skills to use in battle. This includes combos, weapon skill and action rotations, debuff skills, and crowd control skills. As you acquire more skills to use in battle, the 2.5 second GCD won't seem as long as you think it is.

 :awesome_for_real: :ye_gods:


Title: Re: FF14: A Realm Reborn
Post by: veredus on June 14, 2013, 10:34:32 AM


Quote
the 2.5 second GCD won't seem as long as you think it is.


Lol


Title: Re: FF14: A Realm Reborn
Post by: satael on June 14, 2013, 10:43:35 AM
No, closed beta phase 3. And heavy NDA as far as I know.

On a different note, this seems to be a quote from the director, not sure where it's coming from.

Quote
Unfortunately for seasoned MMO players, the beginning of the game may seem dull and boring. However, the GCD is in place to give players time to think about what their next move is going to be. I know that the beta test is still somewhat laggy, and you guys haven't had a lot of time to really dig into the game yet, but as you progress in level, your characters will acquire a variety of skills to use in battle. This includes combos, weapon skill and action rotations, debuff skills, and crowd control skills. As you acquire more skills to use in battle, the 2.5 second GCD won't seem as long as you think it is.

 :awesome_for_real: :ye_gods:

The info on phase 3 nda (http://forum.square-enix.com/ffxiv/threads/62123-Nda-partially-lifted?p=1000125&viewfull=1#post1000125) for those who are interested.



Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 14, 2013, 11:02:50 AM
Then have some fun with the whole letter from Director about Combat and much more. Lots of systems are explained and discussed in fine details.

Quote
Producer/Director Yoshi-P here.

Thank you all so much for your feedback.
I'd first like to start off by apologizing for the heavy lag caused by the increased frequency of FATEs during our previous test. A majority of the problems with auto-attack not activating and position lag stemmed from this, so everything should be working relatively smoothly during the next test session.

Now then, I have a lot of ground to cover here, but I think it's about time I address the battle system. It's been quite some time since I've written a long post like this, so get comfortable, grab a cool drink, and prepare for a good read. In the future, I hope you guys keep what I cover in this post in mind as you continue to provide feedback.

■The Idea Behind FFXIV:ARR Battles and Content■
I've talked about concepts for the game's battle system and content in interviews before, but as a response to feedback here, I feel the information in my interviews doesn't quite get the point across. The last thing I want is for you guys to start debating back and forth over points that have yet to be made clear, so first I'd like to set some groundwork and clear up a few things.

■Monsters and Their Role in the Game■
Rather than focusing on encounters with common enemies out in the field, we want to place greater emphasis on FATE, dungeons, bosses, and other content we're preparing for A Realm Reborn. At the end of the day, normal enemies seen running around outside the cities aren't meant to require a great deal of effort. In contrast, when facing a boss while trying to clear a dungeon, for example, we want players to give it their all and have a fun time doing so.

■FFXI and FFXIV■
When FFXI released on PlayStation 2 a little more than 10 years ago, console gamers were able to experience an MMORPG for the first time. Although FFXI is no longer the only MMORPG on a console, there are but a few, and FFXIV will again be the first MMORPG experience for many console gamers. With this in mind, we designed the battle system based on three key principles.


- Playing in a party should not be necessary until level 15. This includes story-related events.
- Regardless of the learning curve, new players should not feel overwhelmed.
- The game's core design should allow for leisurely play over a long period of time.

Because there are so many things to remember and keep in mind when playing, MMORPGs can be fairly difficult compared to games from other genres. And because you're playing with other people in a world that's constantly changing, this is a problem that cannot be easily resolved. This is also, perhaps, why some consider MMORPGs to be so interesting.

■Perplexity, Simplicity, and Replay Value■
Many games on the market attempt to rationalize needlessly complicated game features with phrases like "Dynamic Action!" or "Revolutionary Gameplay!" but with FFXIV: ARR, we have no intention of misleading our player base. There are only two things we wish to emphasize.

- If players have a goal, they should not be impeded by overly cumbersome obstacles.
- Players should not feel the need to avoid or sneak past enemies to enjoy any given content.

Considering players should be able to enjoy an MMORPG for months, or even years at a time, obstacles simply for the sake of having obstacles hinder the gaming experience.

Unlike games from other genres, the use of a subscription model makes this much more important. Looking at MMORPG demographics, for example, your average player is younger now than when the first generation of MMORPGs were released. Nevertheless, players tend to be older due to the use of a subscription model. So when they come home from work or school and decide to play, even if it's only for an hour or two, they should be able to enjoy themselves. In other words, the use of mundane grinding for hours on end is no longer an effective means to stay competitive in the current MMORPG market.

Also, because these concepts will dictate the game's core design, any updates or new content released will inevitably be dictated by said core. This leads to three aspects of an MMORPG that must be carefully balanced to promote productive gameplay.

1. MMORPGs are based on the premise of party play.
2. If the game has a wide variety of exciting game elements, players will be compelled to try them.
3. The over use of non-targeted / area of effect skills can result in bland gameplay.*
* Encounters meant to be challenging such as dungeons tend to become unbalanced.

Even now, party play is a key element often focused on in the online gaming industry, and I believe it's what makes MMORPGs so appealing. To effectively incorporate party play into FFXIV, we first eliminated the stress of needing to form a party in the beginning of the game, and by mid-game players will start to find more content that requires teamwork. By end-game, players should be fairly comfortable with the duty finder and accustomed to group play as they take on the more challenging content we have prepared.

Although some may come to the conclusion that constant interaction with others can become tiresome in an MMORPG, the alternative to a game that emphasizes party play must also be considered. If everything were designed to be completed alone, player retention would become increasingly problematic, and the lack of interaction with other players would detract from what it means to be an MMORPG. Mind you this is a comparison of one extreme to another (completely party focused versus solo play). In the end, an MMORPG is selective in its audience, which is both its strength and its weakness.

Regardless of how particular FFXIV: ARR may be in choosing its audience, as producer and director, the ability to attract new players is absolutely imperative.

This is where the remaining two aspects necessary for productive gameplay come into effect. But with so many games out on the market, in order for FFXIV: ARR to be accessible and interest new players enough to delve deeper, a certain sense of simplicity is necessary in the beginning of the game. Interesting game content and proper balancing are also important in motivating players to continue playing, but this is a given. As mentioned previously, however, no matter how hard one tries to attract new players, no MMORPG is capable of appealing to all audiences effectively. I personally believe an attempt to appeal to and retain every type of gamer effectively is too idealistic.

To speak specifically about game balance, I believe it's important that content is enjoyable, accessible, and does not hinder party communication when playing through it. Moreover, there should be a variety of things to do to keep players interested. Gameplay should also have a steady pace, but not simply devolve into spamming weapon skills.

As many of you know, I'm also an avid gamer, so you can expect end-game content as challenging as Version 1.0, along with an assortment of quests and stories befitting a Final Fantasy title. For those of you concerned about a lack of challenging end-game content, if Version 1.0 is any indication, you can rest easy knowing there are fierce battles on the horizon.

In short, we've placed emphasis on quality gameplay that's easily accessible, and can be enjoyed in the long term.

■Research and Analysis■
The title of this section speaks for itself, but I've spent a fair bit of time studying other large MMORPGs currently on the market. More importantly, I've been monitoring their retention rates. Of course, people tend to concern themselves with sell-in and sell-through, but the longevity of an MMORPG depends on retention. This is why it's important to understand that game developers for online games always make their decisions based on retention rate. Because I'm a gamer myself, I also take time to play the game, as well as take feedback from players, which I believe is also very important.

This, in a rather big nutshell, outlines the basic concept we have in mind for FFXIV: ARR. This applies not only to the battle system, but all aspects of the game. Whether it's a simple FATE against a wave of enemies, or a gritty battle against a powerful NM, offering players a variety of options to have fun is our goal.
(Speaking of FATE, you can expect a separate post on this in the near future )

Now that I've gotten the groundwork out of the way, let's get down to some of the finer points of the battle system.

■GCD and Planning Time■
The current implementation of the GCD (Global Cooldown) is a result of our aim to keep things simple while ensuring players can enjoy the game for a long time. Unfortunately for seasoned MMO players, the beginning of the game may seem dull and boring. However, the GCD is in place to give players time to think about what their next move is going to be. I know that the beta test is still somewhat laggy, and you guys haven't had a lot of time to really dig into the game yet, but as you progress in level, your characters will acquire a variety of skills to use in battle. This includes combos, weapon skill and action rotations, debuff skills, and crowd control skills. As you acquire more skills to use in battle, the 2.5 second GCD won't seem as long as you think it is. I hope you all will continue testing and explore the potential of the current system.

■Skill Rotations and Adjustments■
While our goal is for players to have access to more skill rotations as they level, it shouldn't take too long to reach that level of gameplay. As we read over your feeedback and look over our own data, we'll be making adjustments so that combos and skill rotations are available at an earlier level.

Archer in particular has no actions that combo, and we feel its skill rotation is lacking. When fighting one on one against a powerful enemy, such as a boss, this lack of combos and skill rotations is much more noticeable. Over the course of the beta test, we will continue to make adjustments to actions while taking in your feedback.

■Auto-attack■
There's been a fair bit of debate as to what purpose auto-attack serves in ARR, but the answer is simple. Auto-attack is the source of your character's base damage. Based on all the feedback received relating to auto-attack and its utility as a source of damage, we've been working significant changes since the end of alpha testing which should be ready by the latter half of the beta test. Although I can't go into detail about the changes yet, one thing I can tell you is there are be no changes such as the use of auto-attack to restore TP.

It may be hard to tell when you experience the first dungeon at level 15, but by the time you can explore the level 25 to 35 dungeons, the finite nature of TP and MP should become more apparent. That is, you will have to make smart choices with your skills to not only use TP and MP effectively, but to survive more dangerous encounters. In the event you do run out of MP and TP, however, you will still have auto-attack as a constant source of base damage. There are still more adjustments to be made, but in the meantime, your feedback is always welcome and appreciated.

■FFXIV is Like Poker?■
This may be a stretch, but I'd like to take a moment to break down the combat system by comparing it to Texas hold ‘em poker

- There is little time where you will be sitting there doing nothing. (However, there's always enough time to strategize)
- You won’t start with a full hand, overwhelmed by too many options
- As more cards are revealed (as you level up and acquire more actions/traits), the number of options (skill combinations) available to you increases
- Each weapon skill serves as a "card," with combos and triggered effects serving as "hands."
- You change your "hand" according to how a fight plays out (but you’ll always have time to think on your strageies).
- Limit breaks, which are planned for implementation in phase 3, will serve as "hands" shared by the party.
- Auto-attack serves as one of your "cards" when all other options have been exhausted, as it's still a means of sustaining that base damage.

This is the premise of the battle system. I know poker wasn't the best analogy to describe how the battle system will work, but I hope you guys get the general idea.

■PvP Actions■
When discussing the design of actions and weaponskills, we originally planned for actions geared toward PvP to automatically be learned by leveling, just as is the case with PvE actions. However, realized this would create problems. For those who only play PvE, they would have no use for skills catered to PvP. In contrast, those who do play PvP would inevitably have too many to sort through. What we've decided to do is create two separate sets of skills for that players will have the freedom to interchange depending on whether they’re playing PvE or PvP. These PvP actions will be obtained through participation in PvP.

■Constantly Contradicting Elements■
Phew, I think that about does it. Thanks for sticking around to read all of that. By now I'm sure everyone who's read through both posts is a little more aware of certain MMORPG elements that are constantly contradicting themselves:
- It's great when solo play is easy, but if there's no community, the game can't thrive.
- If you make a game simple, it's easy to understand, but it can also be stale and unoriginal.
- If you make the game complex and action oriented, it can be exciting, but also convoluted.

Unfortunately, these three contradicting points are intertwined, so it's impossible to try and fix one issue without tampering with another. Nevertheless, a happy equilibrium between these three points must be met in order to make an enjoyable game. As we continue making adjustments and planning for the future, we are always mindful of our preferences for one idea over another, and we ask that you do the same, but don't worry about it too much. Leave the sleepless nights discussing designs and game mechanics to us (as well as the lag problems... We’ll working on those, I swear!)

Your feedback is vital to balancing the game, and I've read through the battle feedback threads thoroughly. Between the manual, the schedules, the developer's comments, and all the tester feedback in here, I realize there is a lot to read through, and I thank you all for taking the time to do it.

I can say with confidence that only FFXIV could receive so much feedback and support from around the world for a beta test that's only getting started.

See you next time, here in the forums or in the Beta Test!


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 14, 2013, 11:35:07 AM
I'm reading that as "we acknowledge that solo play can/could be fun, but we really don't give a fuck.  Group up or fuck off."  Or am I misreading the tea leafs again?


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 14, 2013, 12:11:18 PM
Grinding xp was one part of it. The other was WAITING FOR A GOD DAMN PARTY TO LET YOUR JOB OF CHOICE IN. No one likes to sit looking for a party. How they solve this issue is just as important as solving the grinding part.

I do miss the party aspects of FFXI since they were some of the most in depth in terms of synergy of jobs and flow of the game, but holy shit did that game suck balls if you wanted to play a DPS role. And then the countless hours waiting for specific quests that people either were not interested in because there was no benefit to them (AF armor quests sucked balls for most of the pieces) or it was too hard for the level characters and higher characters didn't want to bother with investing hours to slay shit for a rare drop (looking at you Ancient Papyrus). I pass on that...

edit: just noticed my train of thought on this was derailed and I never finished the either part of it.


Title: Re: FF14: A Realm Reborn
Post by: Draegan on June 14, 2013, 01:01:48 PM
I just read an interview somewhere that said they were taking out the GCD from some attacks?

http://game.watch.impress.co.jp/docs/interview/20130613_602879.html

Quote
In beta phase 3, battle system will go through some changes, what direction did it take for the changes?

Y: Up until now everything was taken control by GCD but abilities will now move on it’s own (timer) Weapon skill will have GCD but you can use abilities now in between so you’re going to be busy.

So now it’s possible to fight while constantly using some type of action?

Y: In the beginning it’s not that much, but as you learn more skills, it will be very important to decide the positioning and what type of combos to use. For example if you feel you’re in danger, you can use abilities such as “Fight or fly” (probably different naming in English) to increase DPS defeat the mob at once before the weapon skill.

What do you mean by using in between weapon skill?

Y: While the timer (GCD) is still running, you use the ability in between, it’s basically to use up the available time wisely. For example, this character is Gladiator and is Tank, so it doesn't have much DPS. The classes role is to hold the enemy. Now if this was a Monk, you will run around to the side or behind the enemy and buff yourself while increasing evasion to increase haste effect, so you’ll need fight while continuing to keep the attacks going. If you miss, you’ll have to start over again so you’ll need to think over. The DPS will change when looking over duration.

――そうなると一気に忙しくなる感じですね。

If that’s so, seems like it’s going to be much busier

Y: At the beginning new adventurers are limited with amount of available skills, this will increase as you level. We checked into how much battles you need to go through in order to level up to the next level, from there you’ll learn new skill but it’s not something you learn and use in that order. You’ll learn skills that may in go between the skills you have already learned. You’ll also learn in time that the damage will increase from specific position. So say first move needs to be used from behind the enemy and 2nd being from the side, you’ll first go around the mob, run to the side and use 2nd then watch the mob to stop to use weapon skill to dodge and put in the 3rd combo, or instead of 3rd combo you may want to use the first skill again to increase the buff... or if you take in too much hate, use feather step in between to increase evasion and right after dodging to put in a counter ability, so you’ll have many different options. (reworded)

So not only does it get busier, it will require lots of strategy. If you can perform that much looks like the battle can be enjoyed not only with a party but with solo also.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 14, 2013, 01:11:44 PM
I just read an interview somewhere that said they were taking out the GCD from some attacks?

http://game.watch.impress.co.jp/docs/interview/20130613_602879.html

Quote
In beta phase 3, battle system will go through some changes, what direction did it take for the changes?

Y: Up until now everything was taken control by GCD but abilities will now move on it’s own (timer) Weapon skill will have GCD but you can use abilities now in between so you’re going to be busy.

So now it’s possible to fight while constantly using some type of action?

Y: In the beginning it’s not that much, but as you learn more skills, it will be very important to decide the positioning and what type of combos to use. For example if you feel you’re in danger, you can use abilities such as “Fight or fly” (probably different naming in English) to increase DPS defeat the mob at once before the weapon skill.

What do you mean by using in between weapon skill?

Y: While the timer (GCD) is still running, you use the ability in between, it’s basically to use up the available time wisely. For example, this character is Gladiator and is Tank, so it doesn't have much DPS. The classes role is to hold the enemy. Now if this was a Monk, you will run around to the side or behind the enemy and buff yourself while increasing evasion to increase haste effect, so you’ll need fight while continuing to keep the attacks going. If you miss, you’ll have to start over again so you’ll need to think over. The DPS will change when looking over duration.

――そうなると一気に忙しくなる感じですね。

If that’s so, seems like it’s going to be much busier

Y: At the beginning new adventurers are limited with amount of available skills, this will increase as you level. We checked into how much battles you need to go through in order to level up to the next level, from there you’ll learn new skill but it’s not something you learn and use in that order. You’ll learn skills that may in go between the skills you have already learned. You’ll also learn in time that the damage will increase from specific position. So say first move needs to be used from behind the enemy and 2nd being from the side, you’ll first go around the mob, run to the side and use 2nd then watch the mob to stop to use weapon skill to dodge and put in the 3rd combo, or instead of 3rd combo you may want to use the first skill again to increase the buff... or if you take in too much hate, use feather step in between to increase evasion and right after dodging to put in a counter ability, so you’ll have many different options. (reworded)

So not only does it get busier, it will require lots of strategy. If you can perform that much looks like the battle can be enjoyed not only with a party but with solo also.

I am going to need a lot of Adderall. Seriously, this sounds like a big god damn mess. I am all for positioning and moving, but still...


Title: Re: FF14: A Realm Reborn
Post by: naum on June 14, 2013, 01:16:12 PM
For a second, I misread post-title, and thought F13 graduated (reborn) to F14…  :grin:


Title: Re: FF14: A Realm Reborn
Post by: Margalis on June 14, 2013, 03:06:14 PM
I played a Thaumaturge up to level 7 or so last night. I started with a nuke spell, learned a different nuke spell then learned a DOT. The first nuke applies gravity (slow movement) and can put you in a state where you regen MP faster, the second one can put you in a state where you do more damage and don't regen MP at all, so there is some tactical use there. However looking at what skills I would learn next there wasn't a whole lot to get excited about. It seemed pretty barebones compared to FFXI or Vanilla 14.

I actually liked that in XIV vanilla you had a lot of different skills with different costs to equip and had to make some decisions about what to bring with you. Now I don't have many skills at all. I don't know if this is just a Thaumaturge thing, and you can equip other skills from other classes you level and eventually becomes a FF "job" like Black Mage, so maybe this issue solves itself, but it does feel like for the next 10 levels or so I'm not going to have much to do different from what I have now.


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 14, 2013, 04:55:04 PM
This is playing like TERA for me.

That's not a good thing, for me anyways.


Title: Re: FF14: A Realm Reborn
Post by: Nija on June 14, 2013, 05:48:02 PM
2500 ms GCD? Is that right?!

It's a fucking turn based game at that point. Nearly play by email! What the hell, that's going to be some of the worst MMO combat ever.

Why people are flipping out over this I'll never understand. Especially after a ton of people got hoodwinked over the 'first version' of FF14.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 15, 2013, 04:14:10 AM
I don't know what's going on, but there's something compelling in this game so far. Not a single "new" thing, and yet I am fascinated. You know the drill, ignore Falconeer, especially because it's probably that retro-chip I have preinstalled in my brain and can't get rid of speaking, but this is giving me warm feelings I can't really justify (mind, I am one hour into the thing, maybe two).

Also, character creation is nothing special on paper, but it is smooth and very pleasant to toy with.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 15, 2013, 05:38:43 AM
It's pretty, the areas are more interesting than the first iteration, and I still like the Mi'quote.

Unfortunately it feels like a game from a decade ago and I'm not interested in grouping a majority of the time.  Plus sub.  Meh.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 15, 2013, 06:31:24 AM
It's pretty, the areas are more interesting than the first iteration, and I still like the Mi'quote.

Unfortunately it feels like a game from a decade ago and I'm not interested in grouping a majority of the time.  Plus sub.  Meh.

Not happy that I didn't get a beta invite even though I was in the first iteration beta. They really should have sent invites automatically to those people since they would be the ones to really compare the two best. Re-signing up for beta didn't even dawn on me. But oh well.

And sub... yeah that might be a breaker unless it is $8-10. I might go for that until Wildstar hits at least.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 15, 2013, 06:44:10 AM
What Lantyssa said. It feels a lot like a streamlined, updated EverQuest 2. Or Final Fantasy XI if you want. But much more streamlined, definitely elegant in its conservatism (word?)-


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 15, 2013, 07:02:33 AM
Not happy that I didn't get a beta invite even though I was in the first iteration beta. They really should have sent invites automatically to those people since they would be the ones to really compare the two best. Re-signing up for beta didn't even dawn on me. But oh well.
Did you try logging in?  I never got a new invite, but it patched and launched just fine when I logged in.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 15, 2013, 08:35:44 AM
Not happy that I didn't get a beta invite even though I was in the first iteration beta. They really should have sent invites automatically to those people since they would be the ones to really compare the two best. Re-signing up for beta didn't even dawn on me. But oh well.
Did you try logging in?  I never got a new invite, but it patched and launched just fine when I logged in.

I'll have to dig around in my email archives. I don't even recall what my login account info was and I am on a new rig since then so I never even installed it on this machine. Thanks for the tip - I'll give it a shot.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on June 15, 2013, 10:44:56 AM
01101010, when you say the first beta, do you mean for ARR or the original FFXIV? I believe anyone who was in the earlier ARR beta is in all of the later phases, but being in the old XIV beta did not automatically grant access to the ARR beta.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 15, 2013, 10:54:29 AM
01101010, when you say the first beta, do you mean for ARR or the original FFXIV? I believe anyone who was in the earlier ARR beta is in all of the later phases, but being in the old XIV beta did not automatically grant access to the ARR beta.

The old one. But my point still stands. They should have migrated those beta accounts over.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on June 15, 2013, 03:05:51 PM
What Lantyssa said. It feels a lot like a streamlined, updated EverQuest 2. Or Final Fantasy XI if you want. But much more streamlined, definitely elegant in its conservatism (word?)-

Is that a bad thing or a good thing? To me it's a good thing. (I liked FFXI!) But even if it's a bad thing it's a market that is not being catered to nearly as much as the WoW clone market.

It's kind of amazing how different the game is. As far as I can tell the only thing that is the same as in Vanilla is some of the geometry.

I kind of miss some of the systems of vanilla XIV though, in particular how you had a lot of skills, they cost points, and you had to decide which to equip to get under a point limit. IMO XIV had a lot of cool systems, they just didn't work together well and didn't matter because the game as a whole was so fundamentally messed-up.

Edit: I haven't gotten to the part where I can use limit breaks but they don't sound as interesting as skill chains. IMO the best phase of XI was when people would pull IT++ monsters and use skill chains to bring them down. (Later it became more efficient to fight weaker mobs and skill chains didn't really matter any more as a major point of skill chains was lowered chance of resist on the magic bursts) Limit Breaks sound like they fill a different niche, buffing the party in same way, but I would love to see skill chains come back.


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on June 15, 2013, 03:51:47 PM
What Lantyssa said. It feels a lot like a streamlined, updated EverQuest 2. Or Final Fantasy XI if you want. But much more streamlined, definitely elegant in its conservatism (word?)-

Is that a bad thing or a good thing? To me it's a good thing. (I liked FFXI!) But even if it's a bad thing it's a market that is not being catered to nearly as much as the WoW clone market.


I'm very interested in this as an experiment to see how a sub does in this market.  I suspect that F2P is here to stay for the masses, but there's a segment of older gamers that would be willing to pay monthly to keep a more traditional MMO experience. 

To clarify, I don't think this is the game to succeed with that plan.  However, I'm interested to see if they can make their idea work in this market. 


Title: Re: FF14: A Realm Reborn
Post by: Velorath on June 16, 2013, 02:57:16 AM
Just now noticed that I got a beta invite and that it's good for the PS3 version as well.


Title: Re: FF14: A Realm Reborn
Post by: tmp on June 16, 2013, 02:28:18 PM
This is playing like TERA for me.

That's not a good thing, for me anyways.
... wat.

Which part of "tab target, and stand in place while your character pretends to dodge and/or block while you 'strategize' which skill to use next time you're off the 2.5 sec gcd" plays like Tera for you?


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 16, 2013, 05:15:34 PM
Some of Luckton's posts just have to be ignored sometimes.


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 16, 2013, 07:04:24 PM
Some of Luckton's posts just have to be ignored sometimes.

 :oh_i_see:  Indeed.


Title: Re: FF14: A Realm Reborn
Post by: Kitsune on June 16, 2013, 10:26:48 PM
If that game actually played like Tera, I'd be battering down their door trying to make them take my money.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 16, 2013, 11:44:17 PM
FF XIV combat is literally 2003 and earlier. I haven't played beyond level 14 so of course things could be different later on (really?), but it's the "oldest" and most traditional MMORPG combat I have seen in ten years. It's pre-WoW combat. I think it's safe to say it's the least Tera-like of all the MMORPG combat systems in existence. This is almost retrogaming.

EDIT to add: It is a known fact that I love the direction MMO combat is going with Tera and the likes. And this couldn't be any further away from that. But I am also a lover of old things and retrogaming. So while on paper Final Fantasy 14 combat is all I have been vocal against in the last five years or so, I have to give it to them that they are aming for a specific kind of player and are doing so by staying true to the EQ1/FFXI formula while polishing everything else and adding the quality of life items those games are missing. I am not sure if I could stick with it for more than a month, or a week actually, but somehow it feels (and plays) terribly familiar (updated EverQuest 1 more than updated World of Warcraft) without giving me that "*groan* not again!" feeling, because it's more vintage cool than cloney bland.

Again, this is based on quite limited beta exposure.


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on June 17, 2013, 06:56:09 AM
For what it is, the game isn't bad.  The fact that it is on a console helps, too.  I was able to log into both the PS3 and PC version and played the same character.  That's pretty cool!

I suspect the failure of the game this time around will be in the decision to retain the subscription model. 


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 17, 2013, 08:13:59 AM
FF XIV combat is literally 2003 and earlier.
This is my main problem with the game.  I need combat to be interesting.  On top of the sub, it's not for me.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on June 18, 2013, 04:20:28 AM
Phase 3 Beta underway, Phase 4 will be open beta.  Expected to launch in August.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 18, 2013, 04:34:45 AM
Am I wrong when I say that Beta 3 was only last weekend, unless you are in some "inner circle"? I can't get in right now and "Test schedule" says servers went offline Sunday night and next test has yet to be announced.

EDIT to add: Not that I would ever pick a Final Fantasy game for PvP, but seems like they are planning to keep PvE and PvP progression totally separated from each other to the point that you won't be able to use any of your PvE abilities in PvP, you will have to level up in PvP gaining abilities along the way. They are proably gonna be pretty much the same functionality-wise as the PvE ones, but with different values and potency and way less headaches in rebalancing them when needed. Not too much info on this yet though. Rumor is Yoshi-P, the director, played DAoC for five years.

Also, on the PvE side of things, there is mentoring for dungeons and FATE events (public quest/events), but not for normal monster grinding although they promised there's very little to no need for monster grind in FFXIV.

EDIT 2: The Windows edition of this is going to be 29$/£/€. I didn't see that coming. Console is 39.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 18, 2013, 06:01:07 AM
FF XIV combat is literally 2003 and earlier.
This is my main problem with the game.  I need combat to be interesting.  On top of the sub, it's not for me.

I agree with you, but FFXI and I assume this iteration of FF is geared towards grouping. Having slower combat cycles allows for more synergy among the group in skillchains which I also assume is going to be a focus. This game sounds like a throwback to those days of primarily group content and less solo work. I have a love hate relationship with that: when you get in a group and it is working, it is some of the best gaming I have played. But if you don't have a group, then it becomes some sinkhole abyss that I want nothing to do with.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 18, 2013, 06:22:09 AM
It feels exactly like that. How many times have I said "EverQuest 1" already? Hell, they even have the bard class, and it's a buffer. Good or bad, that's what they are going for, although in a super-polished new environment. And it might work, on a limited scale. But let's not forget this is TRULY cross-platform and cross-planet, so while I am afraid the monthly fee could kill it before it is even born, I am really curious to see how it will work out.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 18, 2013, 06:30:58 AM
I'm aware it's a grouping game.  That's what makes me sad.


Title: Re: FF14: A Realm Reborn
Post by: Draegan on June 18, 2013, 06:37:32 AM
I think it's a good thing that this game is group based. There is definitely space in the genre for a group-heavy game since nearly every single major release is solo-oriented. It gives the neckbeards something to do I suppose. This game is really well done for those that want to relive 1999 with some modern touches.


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on June 18, 2013, 06:39:21 AM
I would be curious, but forced grouping and a sub fee?  There are just too many other lackluster MMOs out there to play already that cost virtually nothing.  Will be interesting to see how it does.


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on June 18, 2013, 09:13:25 AM
So the NDA for phase 3 lets you talk impressions but no audio or video? Okay..

This game isn't terrible, but it's not anything revolutionary. They have really good world art. I got from level 1 to 3 running around in town not fighting a single thing.

Their UI art is really slick, and the UI itself does have some legitimately cool things.

Not having to loot anything ever is great. Having a separate quest inventory and a gear inventory is good, and automatically starting with 100 bag slots is generous, on top of a tab for crystals for crafting.

Full screen quest cutscenes make me want to cut myself. Time to 'oh fuck this i'm skipping everything' was quite low.

Curious to see how group combat plays out, I didn't make it that far. Character models are really slick, regardless of whether I like their style or not.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on June 18, 2013, 09:14:42 AM
Does the game have autofollow and /assist? :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: dusematic on June 18, 2013, 10:18:00 AM
I think it's a good thing that this game is group based. There is definitely space in the genre for a group-heavy game since nearly every single major release is solo-oriented. It gives the neckbeards something to do I suppose. This game is really well done for those that want to relive 1999 with some modern touches.

Exactly.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on June 18, 2013, 10:20:50 AM
FF XIV combat is literally 2003 and earlier.
This is my main problem with the game.  I need combat to be interesting.  On top of the sub, it's not for me.

I agree with you, but FFXI and I assume this iteration of FF is geared towards grouping. Having slower combat cycles allows for more synergy among the group in skillchains which I also assume is going to be a focus. This game sounds like a throwback to those days of primarily group content and less solo work. I have a love hate relationship with that: when you get in a group and it is working, it is some of the best gaming I have played. But if you don't have a group, then it becomes some sinkhole abyss that I want nothing to do with.

I'm ready for another grouping game.  Chances are, I'll remember why everything moved away from that.  But it was always the best when you had a well oiled machine of a group, and the worst when you didn't.  But at some point, personally, I just wonder, why not go play Skyrim, maybe these other people are just a distraction when I never interact with them meaningfully.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 18, 2013, 10:27:21 AM
I agree with you, but FFXI and I assume this iteration of FF is geared towards grouping. Having slower combat cycles allows for more synergy among the group in skillchains which I also assume is going to be a focus. This game sounds like a throwback to those days of primarily group content and less solo work. I have a love hate relationship with that: when you get in a group and it is working, it is some of the best gaming I have played. But if you don't have a group, then it becomes some sinkhole abyss that I want nothing to do with.

I'm ready for another grouping game.  Chances are, I'll remember why everything moved away from that.  But it was always the best when you had a well oiled machine of a group, and the worst when you didn't.  But at some point, personally, I just wonder, why not go play Skyrim, maybe these other people are just a distraction when I never interact with them meaningfully.

I am just hoping to get into beta and see the changes. I am quite sure this will run just like 2003 where I play this then switch over to Wildstar about a year later.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 19, 2013, 10:08:12 AM
So next test is this coming Friday and Saturday. Just those two days. Rumor is more invites will go out tomorrow.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on June 20, 2013, 07:02:35 PM
I'm aware it's a grouping game.  That's what makes me sad.

Why not play one of the existing 50 or so solo-oriented WoW-clones?

"I like pizza - why isn't this hamburger a second-rate pizza???"

I get people who don't like grouping but the vast majority of MMOs cater to those people already. It's far better to be one of the best games serving an under-served market than to be a middling game serving a market already beyond saturation.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on June 20, 2013, 07:11:46 PM
I'm pretty psyched to have a grouping-focused MMO again too, but then I'm one of the few who really liked launch-era EQ2.


Title: Re: FF14: A Realm Reborn
Post by: Hoax on June 20, 2013, 10:08:02 PM
I'm aware it's a grouping game.  That's what makes me sad.

Why not play one of the existing 50 or so solo-oriented WoW-clones?

"I like pizza - why isn't this hamburger a second-rate pizza???"

I get people who don't like grouping but the vast majority of MMOs cater to those people already. It's far better to be one of the best games serving an under-served market than to be a middling game serving a market already beyond saturation.

I agree but the thing is sub + grouping gameplay is even less palatable than sub + solo gameplay. I would love to have the game installed and play with a static that manages to meet together once or twice a week at best.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on June 21, 2013, 12:48:12 AM
I hear you. Sub fee sounds anachronistic in a bad way, whereas group-centric play is anachronistic in a good way. It's probably true that the more group-centric a game is the less sense a sub makes, as in a group-centric game having more people playing is more important.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on June 21, 2013, 10:25:27 AM
Why not play one of the existing 50 or so solo-oriented WoW-clones?

"I like pizza - why isn't this hamburger a second-rate pizza???"

I get people who don't like grouping but the vast majority of MMOs cater to those people already. It's far better to be one of the best games serving an under-served market than to be a middling game serving a market already beyond saturation.
I will be.  It's not like I'm sending them nasty letters over it.  I'm disappointed, not raging.

For some reason I can't see Square-Enix wanting to put out a niche title, though.  It should have room for solo and groups with the resources they're dumping into it.  Considering they redid FFXI to be more solo-friendly, it also seems like yet another poorly thought out decision for a game that has already flopped once.

Why even have the 1-15 game if it's going to be poorly done, neglected, and not representative of the rest of it, either?


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 21, 2013, 11:06:46 AM
The only thing that really worries me is the stunning poverty of skills and actions. Each class seems to have very few attacks even at level 50, so even though in their official director notes they promised "rotations" (woohoo!), I am really worried about how interesting the combat will ever be. I wonder if I am missing something, but we are talking about a new skill every 6 levels or so, and that's often just a buff. Seriously?


Title: Re: FF14: A Realm Reborn
Post by: dusematic on June 21, 2013, 01:31:37 PM
That could be a problem, although I'd rather have seven awesome abilities than 32 fair to middling abilities.


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on June 21, 2013, 01:56:18 PM
Some of the skills are cross-class. I believe that each advanced class can use abilities from 2 other basic jobs as well.


Title: Re: FF14: A Realm Reborn
Post by: tmp on June 22, 2013, 09:05:57 PM
I'm aware it's a grouping game.  That's what makes me sad.

Why not play one of the existing 50 or so solo-oriented WoW-clones?

"I like pizza - why isn't this hamburger a second-rate pizza???"

I like the game's aesthetics quite a bit, so 50 existing solo-oriented WoW-clones that also copycat WoW's cartoon-like graphics don't really help me any in this regard. So for me that analogy is more like "While I like pizza this hamburger looks nice, too... but why can I only buy a package for a party of 6 when I just want one for myself?"


Title: Re: FF14: A Realm Reborn
Post by: Margalis on June 23, 2013, 01:08:22 AM
Yeah I get that.

Unfortunately when a game does well developers tend to "learn" ultra-specific lessons from them like "make sure everyone has goofy shoulder pads" rather than more general things like "make sure your game is playable on a wide range of hardware."


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 26, 2013, 11:10:38 PM
Grrrrrrrreat video showing and explaining FATEs (http://www.youtube.com/watch?v=YQuGz7O34xc) (Full ActiveTime Event), their equivalent of Rift's rifts and other games' Public Quests.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on June 30, 2013, 10:31:59 PM
I did some storyline stuff, it's pretty well done overall. The amount of story you get is pretty regular and the cut scenes are all well-presented.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on July 01, 2013, 12:50:20 AM
I want to love this game, I preordered it knowing that at 24 euros I am definitely gonna get a few weeks of fun out it and in all honesty there actually is lots of stuff that I am liking. But damn, the combat is really, really fucking dull. I'm afraid it's worse than I feared. I am sure you can get used to it, and it probably gets better with levels, but the long cooldown is exhausting me and it doesn't help that the number of attacks/skills you seem to have by the time you hit max level is quite limited.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on July 01, 2013, 07:34:34 PM
The cooldown time doesn't really bother me but the limited selection of skills is a bummer. In particular on a mage class you basically have one main damage spell and you just use that spell forever. It scales in mana cost and damage with level - in a way it's like playing a game where enemies all scale to your level. You go up a level, your damage goes up, the mana cost goes up, your mana pool grows, and you fight slightly tougher enemies, so in the end nothing has changed.

A lot of games have the "problem" where you learn new spells that are more powerful than old ones and your old spells become obsolete to some degree, but that is mitigated by stuff like elemental weaknesses and the fact that a stair-step function for power is inherently more satisfying than something strictly linear.

The way the game works now (at least as either caster class) it feels like my power level as a function of character level is strictly proportional. As I level my spells become more powerful, I get equipment that is slightly better than before - there's no point where I hit a new level and can equip an awesome new ability or significantly more powerful piece of equipment that feels like more than a minor upgrade.

For example in FFXI as a healer when you learn Cure 2 that is a huge step up from Cure 1 - it heals for a lot more and also draws a lot more enmity. In FFXIV your cure just scales up with level so at no point does it feel like it's starting to be too weak and at no point does it feel like a significant step up. In FFXI on non-mage classes special abilities were pretty sparse but stats and equipment were super important, in FFXIV again it feels like equipment just scales with level linearly.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on July 01, 2013, 09:13:04 PM
That's how CoH worked but it also had a good variety of powers to use.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on July 11, 2013, 06:57:38 PM
In case anyone actually is paying attention, a ton of beta invites went out for this weekend today. I know because I got one in my email earlier, so that means they are letting in everybody now.


Title: Re: FF14: A Realm Reborn
Post by: Kitsune on July 12, 2013, 02:52:44 AM
I got the invite today as well, and thus far I'm at least impressed with the presentation, if not so much with the play mechanics.  But the horrible generic repetitive landscapes are gone, the clunky controls are gone, the visuals are lovely and the music is great.  The interface is straightforward and playing is smooth, though the whole 'autoattack and occasionally press a skill' system is something that I might not be able to get past.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on July 12, 2013, 03:32:54 AM
I got the invite today as well, and thus far I'm at least impressed with the presentation, if not so much with the play mechanics.  But the horrible generic repetitive landscapes are gone, the clunky controls are gone, the visuals are lovely and the music is great.  The interface is straightforward and playing is smooth, though the whole 'autoattack and occasionally press a skill' system is something that I might not be able to get past.

God damn music is killing me with flashbacks of FFXI. I agree with pretty much everything you said, though I will have to play just to grab the MMO Final Fantasy lightning one more time. Square does make a pretty game, sight and sound.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on July 12, 2013, 09:14:08 AM
Is the testing schedule more available yet? I got in a while ago but it was only running on weekends which isn't really convenient for me.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on July 12, 2013, 10:08:08 AM
Even worse. Beta 3 ends tomorrow and for beta 4 you will need a new client, if not a new invite altogether, and it's not clear when it is gonna start anyway. At least this is what I've understood so far.


Title: Re: FF14: A Realm Reborn
Post by: jth on July 12, 2013, 12:04:21 PM
Even worse. Beta 3 ends tomorrow and for beta 4 you will need a new client, if not a new invite altogether, and it's not clear when it is gonna start anyway. At least this is what I've understood so far.

What, where did you read that? I still see the latest schedule as:

Quote
July 10, 2013 (Wednesday), 2:00 a.m. to July 15 (Monday), 2:00 a.m. (PDT)
July 10, 2013 (Wednesday), 9:00 a.m. to July 15 (Monday), 9:00 a.m. (GMT)
* Beta test phase 3 will conclude on Monday, July 15th. The beta test phase 4 schedule will be announced at a later time.


Title: Re: FF14: A Realm Reborn
Post by: Ard on July 12, 2013, 12:34:32 PM
Phase 4 is supposed to be the open beta, and the real start of the game, so I can't imagine you'll need a new beta key for it, but I've been wrong in the past, quite a few times.


Title: Re: FF14: A Realm Reborn
Post by: Kitsune on July 16, 2013, 02:23:14 PM
Beta 4 is gonna be open from everything I've heard, and they've said that barring anything catastrophic they won't wipe character data, so it's more a head start on release than anything else.  So judging from that, it's going to be Beta 4, then pre-order head start, then full release, probably back to back given that they've called August 27th as release day.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on July 16, 2013, 03:02:42 PM
Beta 4 is gonna be open from everything I've heard, and they've said that barring anything catastrophic they won't wipe character data, so it's more a head start on release than anything else.  So judging from that, it's going to be Beta 4, then pre-order head start, then full release, probably back to back given that they've called August 27th as release day.

Still don't understand this keeping a open beta character. Not against it, just not understanding it. Then again, I played so many MMOs that were essentially still in beta at release, so there's that. As I heard it, phase 4 will start and be a week, then they will close servers for a final pass. After a few days/a week, they do the headstart thing which it is just a perk of preordering since everyone already started in open beta, then release. Very strange, but then again... this is a very strange thing to reboot an MMO completely.


Title: Re: FF14: A Realm Reborn
Post by: Ard on July 16, 2013, 04:04:51 PM
It's their chance to win back customers, and give them some actual reason to stick around past the freebie open beta.  They really, really need open beta to be a success after how completely the original version of the game cratered.  The amount of money they sunk into the redo here is pretty phenomenal, and it actually shows, more than I thought it would given that they've only had two years to do this.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on July 16, 2013, 06:22:10 PM
It's their chance to win back customers, and give them some actual reason to stick around past the freebie open beta.  They really, really need open beta to be a success after how completely the original version of the game cratered.  The amount of money they sunk into the redo here is pretty phenomenal, and it actually shows, more than I thought it would given that they've only had two years to do this.

Sadly, they kept Limsa pretty much the same... hate that shit hole city - fucking levels. Unfortunately, I'll have to go there because fishing.  :oh_i_see:


Title: Re: FF14: A Realm Reborn
Post by: Mrbloodworth on July 17, 2013, 06:21:36 AM
Sadly, they kept Limsa pretty much the same...

When I last played, it did seem that area was designed to waste your time, from the vender locations to how spread apart everything was.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on July 19, 2013, 01:18:37 PM
Open beta (phase 4) is coming up, ubt you have to request a code and register an account. In case anyone wants to putz around in for a week in the open beta.

Link  (http://lodestone.finalfantasyxiv.com/pl/index.html)to the site. And the details below.

Quote
Deadlines for Beta Test Applications and Beta Code Registration (07/19/2013)
For those who have registered a beta code by Tuesday, July 30th, 2013 9:59p.m. (PDT), you will automatically be accepted to participate in Beta Test phase 4 (final Beta Test). If you have not yet registered a beta code, please make sure to complete the registration process before the above date.

For those of you who have not yet applied for the Beta Test, please submit your application by Monday, July 22, 2013 (PDT).

Application Period:
Until Monday, July 22, 2013 (PDT)
* On the above date and time, the Beta Tester Application Site will be temporarily closed and will reopen when Beta Test phase 4(final Beta Test) begins.

Registration Period:
Until Tuesday, July 30, 2013, 9:59 p.m. (PDT)
* If your beta code has not been registered by the above date and time, you will need to resubmit your application at the Beta Tester Application Site once Beta Test phase 4 begins.

Those who have yet to apply, be sure to visit the Beta Tester Application Site.

To register your beta code, please click here.


Title: Re: FF14: A Realm Reborn
Post by: tazelbain on July 19, 2013, 01:19:41 PM
How much are they paying?


Title: Re: FF14: A Realm Reborn
Post by: tmp on July 22, 2013, 04:20:58 AM
So wait, it's "open beta" but you have to apply for it a week in advance, and if you didn't then you have to apply after it starts (and there's no word whether that will be 'automatically accepted' or not, which makes either the "open" part of that beta or the whole idea of 'apply a week in advance' questionable, to put it mildly)

The more things change, the more they stay the same :grin:


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on July 22, 2013, 04:31:00 AM
So wait, it's "open beta" but you have to apply for it a week in advance, and if you didn't then you have to apply after it starts (and there's no word whether that will be 'automatically accepted' or not, which makes either the "open" part of that beta or the whole idea of 'apply a week in advance' questionable, to put it mildly)

The more things change, the more they stay the same :grin:

Yep. It is batshit crazy, but they are 'supposedly' not wiping characters in this phase of beta. I am quite sure, this is just SE's way of getting its hands on your email address. *shrug*


Title: Re: FF14: A Realm Reborn
Post by: Chockonuts on July 25, 2013, 06:13:16 PM
I'm in, but was a 1.0 guy so it wasn't hard.

I don't think I'd give it a retry if they had wiped my toons from launch, but since it's basically free levels and a reduced price (I think) for Legacies, gonna go back and poke around.  I liked a lot of what I saw in Phase 3 (not that it was that hard to improve upon hours of Eft grinding) and think they are going in the right direction.

The fact that this game hinges on a Japanese base as the mainstay gives me hope this doesn't turn into a F2P walletfisting like every other P2P converted.. some just worse than others.

So I guess as long as the Japanese are happy... game won't crash this time around.


Title: Re: FF14: A Realm Reborn
Post by: PalmTrees on August 01, 2013, 09:53:54 AM
They released a benchmark + character creation http://na.finalfantasyxiv.com/benchmark/index.html

Character creator didn't work for me, my mouse cursor disappeared. Benchmark worked fine though, looks like "standard desktop" for me. That is if I bother with a game that makes my mouse cursor disappear.


Title: Re: FF14: A Realm Reborn
Post by: Chockonuts on August 09, 2013, 02:22:11 PM
Not sure how much interest folks have anymore, but they announced P4 beta for August 17th.

I'm not rebuying the game (1.0 players get 2.0 free) just to get three days of Head Start, but I'll be in there for the last beta leveling up toons, then back for regular launch with the rest of the stadium bums.

Not sure I should have switched my server from Sag to Excalibur though. I have no idea what that one will be like.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on August 09, 2013, 02:38:47 PM
I have a couple of friends who want to try it so I'll be playing some at least at launch. I preordered but missed the last closed beta so am waiting for the P4 open beta now.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 19, 2013, 05:23:32 AM
The NDA has been pretty much lifted now (you can do anything but post videos, although they are all over YouTube anyway).

I've been playing this and it's a by-the-numbers MMO with almost no originality. You get given quests by NPCs with icons over their heads who tell you to kill things or click on things, and then you return to the NPC and get a reward. To fight something, you click on it or use the tab key to target it, and then press number keys to activate skills.

There are public quests, known as FATES, accomplishments to collect (completed 10 quests, killed 100 monsters etc). It does have multiclassing, which I guess is pretty cool. It looks beautiful.

I get the impression that after the first Final Fantasy XIV game they went as far into their safety zone as they could and stuck religiously to the WOW forumla with the addition of the features, such as public quests, which have become common in more recent WOW-style games. They seem to have made a conscious decision not to do anything new that will frighten players away.


Title: Re: FF14: A Realm Reborn
Post by: Fabricated on August 19, 2013, 06:09:12 AM
One of my friends was over and showed me this on his high-end gaming laptop (yeah I know). It's pretty and runs a lot better than the 1.0 version I recall, and yep it's pretty much Japanese-designed WoW now.

Very pretty, neat looking and customizable interface (Kinda wondering why most western devs can't make a decent looking mmo interface to save their lives), nice music.

Looked really boring though.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 19, 2013, 11:58:52 AM
Both fair assessments of it. It pulls on my FFXI heart strings hard enough for me to throw some money at them and see, but I am not so jaded to think this is anything other than a standard fare MMO with a Final Fantasy coating. I am ok with that.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 19, 2013, 12:38:27 PM
I've seen a lot of interest in this which frankly shocked me after the disaster it had at first launch. I think there's a built in audience for anything FF, many of whom aren't the standard MMO players.


Title: Re: FF14: A Realm Reborn
Post by: Kitsune on August 19, 2013, 12:41:56 PM
What I saw in the betas was enough for me to pay them twenty bucks and give them one month to really impress me.  Unlike the original disaster, it's very polished and smooth to play, my one major concern is whether it has enough going on to keep me interested.


Title: Re: FF14: A Realm Reborn
Post by: Bzalthek on August 19, 2013, 01:26:32 PM
I played an archer for a few hours last night.  The game is gorgeous (duh) and I was enamored with my little fox/cat girl thingy.  The animation is pretty spot on.  The game is pretty bland for the first 10 levels, which is all I saw.  The only thing that really annoyed me was how fucking talky it is.

Right click on quest giver; Window pops up with quest synopsis.
ACCEPT!
Chat bubble (click to continue)
Chat bubble (click)
Chat bubble (click)
Chat bu (clickclickclickclickcklickcliclkcclilckclik)
Quest Accepted!


Title: Re: FF14: A Realm Reborn
Post by: koro on August 19, 2013, 01:49:12 PM
The game is gorgeous, the combat is fun for me, and I don't mind all the talky bits. I wish it had the breadth of classes that FFXI had, though.

It'll be something neat to sink a few months into with the SO.


Title: Re: FF14: A Realm Reborn
Post by: Fabricated on August 19, 2013, 02:12:55 PM
There is one thing however that I think is in the game that hasn't been in any other MMO I can think of beside FF11; it has a weird rudimentary cross-language chat system that actually works pretty well for what it is.


Title: Re: FF14: A Realm Reborn
Post by: koro on August 19, 2013, 02:43:51 PM
I'm fairly disappointed that the Japanese have their own servers now. I really enjoyed playing with them in FFXI when I was working second shift.

Also, I find it quite funny that there are EU-specific servers, but that they're located in the same physical spot as the NA ones, making them pointless.


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on August 19, 2013, 03:03:32 PM
It's basically a side version of WoW with a Final Fantasy skin. The multiclassing is neat, though. I'll probably stick with it for a few weeks to see how it shakes out.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 19, 2013, 06:18:36 PM
I saw a few comments about forced grouping on the previous page. Is it really that group centric? I know people here disdain it, but it's the whole reason I play and if it has the group gameplay, it might be worth my checking out.


Title: Re: FF14: A Realm Reborn
Post by: koro on August 19, 2013, 06:27:06 PM
There's no forced grouping at all. You just queue up for stuff like any other game.

You're encouraged  to group up to do things, but you're by no means forced.


Title: Re: FF14: A Realm Reborn
Post by: Nija on August 19, 2013, 10:36:39 PM
Well, you're not going to solo Ifrit at level 20 to progress the main story quest.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on August 19, 2013, 11:49:05 PM
Grouping is far less required than it is for say FFXI, though from what I understand as you move along and do more serious content it does become more group-centric.

It's a pretty well-made WoW-style game. Whereas FFXIV version 1 was a terrible WoW-style game. I don't really care too much about WoW-style games so I'm not that enthused, the moment to moment game play isn't that exciting and the structure doesn't do much for me. That said, turning the game into what it is now was a pretty heroic effort. As far as I can tell pretty much the whole game has been redone outside of some of the assets.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 20, 2013, 03:45:24 AM
There's no forced grouping at all. You just queue up for stuff like any other game.

You're encouraged  to group up to do things, but you're by no means forced.

Well, to progress your story, you are forced to group. At lvl ~15 you are sent to the first light party dungeon (1 of 3) and you have to complete it to move the story along. Then again at Ifrit, and after. But I haven't seen any XP parties with designated camps in the world - for which I am a little relieved.


Title: Re: FF14: A Realm Reborn
Post by: Senses on August 23, 2013, 02:33:49 PM
Just wanted to add a heads up to those who thought they had the game downloaded, installed and ready to go for tomorrow, there was an update today and a pretty big download you will want to get sooner rather than later.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 23, 2013, 05:07:31 PM
Just wanted to add a heads up to those who thought they had the game downloaded, installed and ready to go for tomorrow, there was an update today and a pretty big download you will want to get sooner rather than later.

Was only a gig for PC, but yeah... I wouldn't wait till tomorrow. Then again, I am predicting some sort of maintenance and downtime tomorrow at some point early on. You can probably get it then.  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: Trippy on August 23, 2013, 09:05:42 PM
Square's Web development skills have not improved since 2002, apparently. My profile is all fucked up and I still can't enter my promo code. The na.finalfantasyxiv.com is showing a 502 Bad Gateway error on the top and when I can get to my profile it's showing as being on the EU site.


Title: Re: FF14: A Realm Reborn
Post by: Nija on August 24, 2013, 01:41:13 AM
Use http://preorder.na.finalfantasyxiv.com/ and use the login button on the page itself, not in the top nav bar.

Try it a few times and when you log on, click your name in the top right and mouseover the links to profile and settings. They should change from eu.sqaure-enix.com to na.

Once it's saying na, then put in your preorder code.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 24, 2013, 01:46:26 AM
Reporting in, its 4:45am and I have coffee...that is all


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 24, 2013, 02:39:03 AM
Up now, with 2 Monsters. Going to be a long morning. Haven't been excited for an MMO like this since Cata's launch. I'm on the Diablos server if anyone's hopping on with no one else to play with.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 24, 2013, 03:28:56 AM
Got in right on time, at level 5 now and no issues at all thus far


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 24, 2013, 04:41:31 AM
I'm playing this. Everything's going smoothly so far. Some servers are full and not accepting new characters.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 24, 2013, 05:08:59 AM
Yea pretty smooth (pre)launch so far. No crashes, lag, rubberbanding, dcs, or any other problems.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 24, 2013, 05:27:29 AM
Stable and playable? Is this really Squeenix?


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 24, 2013, 08:02:40 AM
It works ok on my server until the main story quest sends you into an instance and you discover instances don't work.

(http://img266.imageshack.us/img266/5750/zn8l.jpg) (http://imageshack.us/photo/my-images/266/zn8l.jpg/)


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 24, 2013, 08:26:36 AM
Servers are down for maintenance now, to fix that very issue.

So far I'm enjoying it for what it is: a pretty Vanilla WoW clone. There's a lot of running around/backtracking, which is either tedious or expensive. The quests are way too dialog/cutscene heavy for my tastes, since I give 0 fucks about story in an MMO, and not of all of it can be skipped. The FATEs (PQs) are pretty cool, but again they don't do much new. Combat is standard tab-target with hotbars, which isn't a problem for me. Haven't messed with multiclassing yet, nor done any dungeons since the instance servers were broken. Most importantly for me, a lot of my friends are playing it so we'll be able to jump into the raid game once we all cap out.


Title: Re: FF14: A Realm Reborn
Post by: jth on August 24, 2013, 08:26:52 AM
Down for emergency maintenance now.

It was pretty smooth for me all day, even instances worked (Odin/EU). Managed to get my beta CNJ character from level 8 to 14.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 24, 2013, 08:58:01 AM
I got on from 5am, they were open right at 5 and no problems making a character and logged into game.  Got 3 hours or so in and level 10 and had to call it but that was a perfectly smooth 3 hours which is usually the worst time for server pounding.  No lag, no FPS or latency problems...was pretty impressed so far, game is graphically very nice


Title: Re: FF14: A Realm Reborn
Post by: koro on August 24, 2013, 09:21:31 AM
Played for about half an hour this morning before work and got my Arcanist from beta from 10 to 11.

Then I got home just in time for the servers to go down.  :oh_i_see:


Title: Re: FF14: A Realm Reborn
Post by: Ard on August 24, 2013, 09:22:14 AM
Okay, geez, there are more people coming out of the woodwork for this game than I thought there would be.  I'm on Coeurl (well, come tuesday again at least), if anyone wants someone to talk to while killing crabs this time around.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on August 24, 2013, 09:24:42 AM
Use http://preorder.na.finalfantasyxiv.com/ and use the login button on the page itself, not in the top nav bar.

Try it a few times and when you log on, click your name in the top right and mouseover the links to profile and settings. They should change from eu.sqaure-enix.com to na.

Once it's saying na, then put in your preorder code.
Thanks. Now let's see if I can finish downloading the client before the game launches.


Title: Re: FF14: A Realm Reborn
Post by: jth on August 24, 2013, 01:11:19 PM
Instances still aren't working, so now I'm more or less stuck with killing mobs for XP since all my open quests are instanced.

Quote
While we were able to address the previous issue wherein players were unable to access instances, we conducted another investigation and confirmed that the issue was ongoing for a number of players.

We have been able to identify the cause of the issue and have started the recovery operations. Once we have tested the fix, we plan on conducting another emergency maintenance. We will follow up once we have a better idea on the time frame of the maintenance.

We sincerely apologise for any inconvenience this may cause.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 24, 2013, 02:01:43 PM
Damn, hoped they'd have it fixed by now because I was looking forward to trying the dungeons.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on August 24, 2013, 02:20:36 PM
And server down (Exodus at least) :awesome_for_real:

Edit: actually it's just my character that's stuck in limbo -- I made the mistake of trying to zone to the Gladiator's Arena. I'm able to connect on a different account/character in a different region (Gridania).


Title: Re: FF14: A Realm Reborn
Post by: jth on August 24, 2013, 03:04:31 PM
All EU/NA servers went down for emergency maintenance now, estimated downtime 2.5 hours.


Title: Re: FF14: A Realm Reborn
Post by: Senses on August 24, 2013, 03:16:53 PM
They have a pretty nice window here of opportunity with Jack Squat to play and the only thing even on the horizon due out in probably 2014.  Having not played the betas...wow amazing cut scenes!  But yeah, I created my toon and then logged out because servers are down.  I am certainly excited though!  I miss AAA MMO openings.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 24, 2013, 03:24:44 PM
Guess they will be down a while, time for dinner and shower I guess...


Title: Re: FF14: A Realm Reborn
Post by: Margalis on August 24, 2013, 03:29:45 PM
The quests are definitely talky and could use some editing down, but if you do bother reading them they are kind of interesting and tie together.

I think 95% of video game scripts could use editing down. Economy is definitely not the strong suit of game writers.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 24, 2013, 03:30:23 PM
(http://www.graffe.com/forums/attachment.php?attachmentid=2530&d=1377379037)


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 24, 2013, 04:26:39 PM
They have a pretty nice window here of opportunity with Jack Squat to play and the only thing even on the horizon due out in probably 2014. 
This is my biggest reason for playing; with Hex still far off (alpha doesn't really count) and nothing else really stellar coming soon it's scratching my MMO itch pretty well. I've got ~10 RL friends playing too, since all the console-only guys I know can play on PS3.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 24, 2013, 04:29:30 PM
That's one of the reasons I'm playing as well, bored out of my tree with current games so its something new for a while, but I am having fun so...


Title: Re: FF14: A Realm Reborn
Post by: Senses on August 24, 2013, 05:30:18 PM
So is there zero voice acting in this game...or am I broke?  I see their lips moving but I have to READ.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 24, 2013, 05:32:04 PM
Doesn't appear to be voice acting. Meh, I'm skipping it all anyway.

Also instances are still broken. I managed to get in a solo one for a quest, only to get kicked out when the boss was at 10%, quest failed, and now I'm unable to re-join it.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 24, 2013, 05:33:29 PM
There was some voice acting in one of the class quests or story quests or whatever.

The stuff is really set up as if there should be voice acting. I don't know if it never got done in time or what.


Title: Re: FF14: A Realm Reborn
Post by: Senses on August 24, 2013, 05:45:03 PM
Every older search says there is voice acting and its horrible, but I have none.  Maybe they yanked it to add a better one later?  Afterall, that's basically what they did with FFXIV Part One..


Title: Re: FF14: A Realm Reborn
Post by: Threash on August 24, 2013, 05:46:21 PM
It works ok on my server until the main story quest sends you into an instance and you discover instances don't work.

(http://img266.imageshack.us/img266/5750/zn8l.jpg) (http://imageshack.us/photo/my-images/266/zn8l.jpg/)

Is this what the game looks like? I'm not getting why anyone is showing any interest rather than treating it like that goofy UO game bloodworth posted.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 24, 2013, 05:53:03 PM
It usually looks pretty good in fairness.

That shot shows a number of characters all standing round a sword which is supposed to send you to an instance when you click on it, but isn't working.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 24, 2013, 07:01:46 PM
Fuck it Im going to bed, I need to do 2 instances to progress(and they are broken for second time today) and Im already 4 levels above them...that is unless I want to just farm mobs, maybe they will be working by the morning.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 24, 2013, 07:12:53 PM
I started leveling crafting because I'm also stuck behind instance quests. Can't do mining because that's in a different city, but I've got cooking and armorer both around level 10 now.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on August 24, 2013, 09:52:15 PM
Instances still not working right. Some people can get in but most can't. Apparently they are doing maintenance again at around midnight Pacific Time.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 24, 2013, 10:15:58 PM
Yea it's hit or miss. We've found that hammering them for 10m or so will eventually get you in.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 25, 2013, 07:06:27 AM
Instances were working fine this morning; managed to do the first two dungeons and get a couple nice upgrades for my MRD. Got a random DC while zoning though, and now I can't get back in (Error 90000/10102). Bleh.


Title: Re: FF14: A Realm Reborn
Post by: jth on August 25, 2013, 07:22:02 AM
I Alt+F4'd out last night after getting stuck waiting for an instance, today I haven't been able to login at all (either 10102 or 90000). I guess my character is blackholed.


Title: Re: FF14: A Realm Reborn
Post by: koro on August 25, 2013, 07:31:32 AM
Things were working pretty great from the end of downtime early this morning up until about 45 minutes ago. Now they're not.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on August 25, 2013, 07:36:08 AM
Why even bother trying to log on for the first week or so of an MMO launch?


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 25, 2013, 07:37:51 AM
Because the first week or so is the most fun, when everything is new and shiny. Plus at this point I've only paid $5 for the game (preorder) so I know if I want to actually buy it or not.

Also, they're aware of the login issues.
Quote
We are currently experiencing technical difficulties wherein players are unable to log into the North American/European data center Worlds on FINAL FANTASY XIV: A Realm Reborn. The issue is being addressed, and new updates will follow as additional information becomes available.

We apologize for any inconvenience this may cause.

[Date & Time]
From Aug. 25, 2013 6:39 a.m. (PDT)

[Details]
Unable to log into several Worlds.

[Affected Worlds]
North American/European Data Center Worlds
- Moogle
- Odin
- Shiva
- Cerberus
- Faerie
- Coeurl
- Exodus
- Diabolos
- Adamantoise
- Ultros
- Midgardsormr
- Malboro
- Goblin
- Cactuar
- Gilgamesh
- Leviathan
- Behemoth
- Balmung
- Ragnarok
- Sargatanas
- Excalibur
- Hyperion


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 25, 2013, 09:18:34 AM
I logged in 4:30 this morning and got past the instance roadblocks that got me last night.  Hit the gym at 9am, mowed the grass and just got back to see the servers down again so glad I got on early to get some shit done or I would of still been stuck.  Not sure if this is all because of the PS3 / PC combination that's overloading them, too many players I guess?


Title: Re: FF14: A Realm Reborn
Post by: Trippy on August 25, 2013, 09:27:53 AM
If there's too many players now it's going to be even more of a clusterfuck on Tuesday.


Title: Re: FF14: A Realm Reborn
Post by: koro on August 25, 2013, 10:15:51 AM
Servers are back up a little early, with heavily restricted logins. Instance servers seem to work (for now).


Title: Re: FF14: A Realm Reborn
Post by: Outlawedprod on August 25, 2013, 10:49:26 AM
They do not have a login queue system.  The login queue some of you may have seen yesterday was merely something to prevent concurrent hammer of each world.  Some friends and I noticed then when we didn't always get that queue popup.  Or the time we got it with like 300 in queue.  Cancelled out and then attempted again and immediately logged in. 

Currently they are limited logins and slowly allowing more.  So you just get an error message and have to relog and try again.  Even pre-server chara select the NA/EU world server will tell you it can't find a server list.

They couldn't handle a pre-order code web page and their forum web server they keep posting notices to cannot handle the # of concurrent users. Clearly Square Enix is ready for prime time online world wide gaming.  It will be amusing to see what happens on launch day.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 25, 2013, 11:12:11 AM
Now its just frustrating, I can live with a que but having to keep clicking through character select, etc to keep getting denied is retarded


Title: Re: FF14: A Realm Reborn
Post by: Outlawedprod on August 25, 2013, 12:35:04 PM
Supposedly this is the new job list.

    Bard = 30 Archer / 15 Pugilist
    Summoner = 30 Arcanist / 15 Thaumaturge
    Scholar = 30 Arcanist / 15 Conjurer
    Dragoon = 30 Lancer / 15 Marauder
    Black Mage = 30 Thaumaturge / 15 Archer
    White Mage = 30 Conjurer / 15 Arcanist
    Monk = 30 Pugilist / 15 Lancer
    Warrior = 30 Marauder / 15 Gladiator
    Paladin = 30 Gladiator / 15 Conjurer


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 25, 2013, 07:43:38 PM
I got back in around 7pm, made sure to stay in and got 2 instances done without problems.  I don't care if they have ques, let me just que up and Im good but the try again bullshit needs to go. 


Title: Re: FF14: A Realm Reborn
Post by: Rasix on August 25, 2013, 07:58:33 PM
queue


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on August 26, 2013, 12:46:43 AM
Unless you're a FF fan, I really don't see the appeal of this.  Its like WoW but with much, much worse combat and an even goofier art style.  I've tried 3 classes (Archer, Marauder, and Thaumaturge) and they've all been underwhelming so far and I don't even want to talk about the awful starting experience, with non-skippable cut scenes and doing fetch and deliver quests.  I didn't get into combat for almost an hour.  Horrible.  I really hope things pick up at higher levels because I can't see many people who aren't FF fans sticking around very long.  I had much more fun playing Neverwinter than this, for what its worth.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on August 26, 2013, 05:22:18 AM
Unless you're a FF fan, I really don't see the appeal of this.  Its like WoW but with much, much worse combat and an even goofier art style.  I've tried 3 classes (Archer, Marauder, and Thaumaturge) and they've all been underwhelming so far and I don't even want to talk about the awful starting experience, with non-skippable cut scenes and doing fetch and deliver quests.  I didn't get into combat for almost an hour.  Horrible.  I really hope things pick up at higher levels because I can't see many people who aren't FF fans sticking around very long.  I had much more fun playing Neverwinter than this, for what its worth.


Ummm, the art is pretty sweet dude.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 26, 2013, 05:35:06 AM
Unless you're a FF fan, I really don't see the appeal of this.  Its like WoW but with much, much worse combat and an even goofier art style.  I've tried 3 classes (Archer, Marauder, and Thaumaturge) and they've all been underwhelming so far and I don't even want to talk about the awful starting experience, with non-skippable cut scenes and doing fetch and deliver quests.  I didn't get into combat for almost an hour.  Horrible.  I really hope things pick up at higher levels because I can't see many people who aren't FF fans sticking around very long.  I had much more fun playing Neverwinter than this, for what its worth.

Unskippable cut scenes does suck if you aren't into it.  Combat is slow until you level up a bit and group but it does improve.  Graphics I am ok with, thats subjective so whatever.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 26, 2013, 05:36:11 AM
The art is great. One of the strongest parts of the game. If you hate the style that's one thing, but it's really well done.

I'd agree about the cutscenes. They were ok the first time through, but I alt-tabbed the second time. The story was slightly different, I was on a ship instead of a wagon, but exactly the same. The run around quests I don't mind so much because you learn the city--I feel like I know the FFXI city better after 2 days than I ever did any of the GW2 ones. Second time within a city and I imagine they'll be less useful.

Right now it seems to me that there's an open spot for that "not WoW" game. For a long time it was EQ2, but for the last several years there's been a void. I wonder if the FF diehards might give this enough of a stable population for it to fit into that spot in the food chain. I also appreciate the slower combat and I suspect there's enough of us who do to make an impact as well.


Title: Re: FF14: A Realm Reborn
Post by: Outlawedprod on August 26, 2013, 06:58:16 AM
http://forum.square-enix.com/ffxiv/threads/68427-An-Apology-to-Our-Players-Using-NA-EU-Data-Centers
Quote
An Apology to Our Players Using NA/EU Data Centers

    On behalf of the FINAL FANTASY XIV: A Realm Reborn Development Team, I would like to extend my deepest apologies to those Early Access participants who have had difficulty using the NA/EU data centers.

    In response to a variety of issues, we have conducted emergency maintenance several times over the past few days. The first instance, which was conducted six hours following the beginning of early access, was for the purpose of addressing the errors 90000 and 3000, which were first discovered during phase 4 of the beta test.

    Our server team then began taking measures to improve the performance of the lobby and duty finder servers. The subsequent emergency maintenance was necessary to implement their changes.

    This maintenance proceeded as planned, and afterwards we verified that the stability of instanced battles and the duty finder was much improved. However, we then discovered that certain lobby servers had been improperly configured, and we were forced to conduct another brief maintenance to resolve this issue.

    Although we have successfully addressed a number of serious issues in the past several days, we have nevertheless decided to implement login restrictions for the time being due to the extremely heavy load being placed upon the servers. In this way, we can ensure that the maximum number of players can play the game without risking a sever crash. I know no one wants to wait to log in, but I hope you all understand why we believe this precaution is necessary.

    Once again, I would like to sincerely apologize to all our players who have been unable to enjoy Early Access due to the tremendous congestion, the ensuing issues, and the frequent maintenance.

    Everyone on the development and operations teams is dedicated to providing the best possible experience for our customers, and we will continue to do our utmost to resolve the remaining and any future issues.

    FINAL FANTASY XIV Producer/Director, Naoki Yoshida


Title: Re: FF14: A Realm Reborn
Post by: Margalis on August 26, 2013, 07:25:33 AM
Dragon Quest X is probably too niche but it's definitely not-WoW. Too bad it's probably never going to come out in the west.

Are the XIV cutscenes really not skippable? They were in beta. Seems odd to me that would change.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on August 26, 2013, 07:34:56 AM
Some but not all of the "non-interactive" cutscenes are skipable if you mash the ESC key enough times. However none of the "cinematic" quest dialogs are skipable and advancing the quest text is so fucking slow in this game. I'm already having to redo the starting the quests cause I switched servers and while things are slightly faster cause I know the map better it's still really slow to advance given the quest dialog system and all the running back and forth.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 26, 2013, 09:58:11 AM
http://forum.square-enix.com/ffxiv/threads/68427-An-Apology-to-Our-Players-Using-NA-EU-Data-Centers
Quote
An Apology to Our Players Using NA/EU Data Centers

    On behalf of the FINAL FANTASY XIV: A Realm Reborn Development Team, I would like to extend my deepest apologies to those Early Access participants who have had difficulty using the NA/EU data centers.

    In response to a variety of issues, we have conducted emergency maintenance several times over the past few days. The first instance, which was conducted six hours following the beginning of early access, was for the purpose of addressing the errors 90000 and 3000, which were first discovered during phase 4 of the beta test.

    Our server team then began taking measures to improve the performance of the lobby and duty finder servers. The subsequent emergency maintenance was necessary to implement their changes.

    This maintenance proceeded as planned, and afterwards we verified that the stability of instanced battles and the duty finder was much improved. However, we then discovered that certain lobby servers had been improperly configured, and we were forced to conduct another brief maintenance to resolve this issue.

    Although we have successfully addressed a number of serious issues in the past several days, we have nevertheless decided to implement login restrictions for the time being due to the extremely heavy load being placed upon the servers. In this way, we can ensure that the maximum number of players can play the game without risking a sever crash. I know no one wants to wait to log in, but I hope you all understand why we believe this precaution is necessary.

    Once again, I would like to sincerely apologize to all our players who have been unable to enjoy Early Access due to the tremendous congestion, the ensuing issues, and the frequent maintenance.

    Everyone on the development and operations teams is dedicated to providing the best possible experience for our customers, and we will continue to do our utmost to resolve the remaining and any future issues.

    FINAL FANTASY XIV Producer/Director, Naoki Yoshida

This situation is doing them no favors at all. They have basically been reduced to saying, there are too many players on the server (name here) so you have to wait your turn to get on... oh and you'll have to play the lottery to get in because we have suspended the queue system as well. Have fun mashing the character select screen.

Huge queues I can understand, but not having any so it becomes a crap shoot as to whether you actually get in game or dropped back to select screen is a clownshoes way to deal with it.


Title: Re: FF14: A Realm Reborn
Post by: Outlawedprod on August 26, 2013, 03:10:10 PM
On a positive note I haven't seen any EU or NA community managers post so I assume they have none.  This at least saves some poor bastards unwanted stress.

17k posts in the English FF14 tech support forum.
http://forum.square-enix.com/ffxiv/forums/626-Technical-Support

JP technical support forum. Notice the top link's post count.
http://forum.square-enix.com/ffxiv/forums/519-%E3%83%86%E3%82%AF%E3%83%8B%E3%82%AB%E3%83%AB%E3%82%B5%E3%83%9D%E3%83%BC%E3%83%88


Title: Re: FF14: A Realm Reborn
Post by: K9 on August 27, 2013, 02:23:57 AM
Squeenix clamps down on Youtubers (http://support.na.square-enix.com/rule.php?id=5382&la=1&tag=authc)

Quote
The video must not require a paid membership for viewing;

You may not monetize your video via the YouTube partner program or any similar programs on other video sharing sites.

You may not split our videos (vocal, music, visual, etc.) and distribute components as separate assets;

You may not combine or synchronize the Materials with third party content (e.g., a mash-up), but you may include the Materials alongside third party content (e.g., before or after in the same video) as long as you also have permission from the original copyright owner);

Way to kill off a large section of your marketing potential for no fucking reason


Title: Re: FF14: A Realm Reborn
Post by: Merusk on August 27, 2013, 05:09:36 AM
Which ones would those be? The guys using someone else's assets to make money? No love lost.

Since you decided to cherry pick, you left out that they still allow you to do machinimas.  You just can't charge for them or present the models, music or voice work as your own doing or distribute it as "packages" to be sold.

Quote
* You may not materially alter or modify the Materials, except:
   *  You may add your own voice-over, and you may edit, combine, mash-up, mix and match the Materials with other FFXIV Materials;


Title: Re: FF14: A Realm Reborn
Post by: dusematic on August 27, 2013, 08:30:48 AM
I'm not far enough along to give a meaningful review, but I like what I've seen so far of the game.  Keep in mind I'm only looking for a prettier "notwow" that is polished.  What I can say is that right now, in addition to the perplexing "no queues" situation where the game gives you an error message essentially telling you to go fuck yourself, they have also intermittently suspended character creation on many realms, preventing people from playing together even when they can get on.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 27, 2013, 09:43:48 AM
It does have queues. They work. If you get a message saying you are in a queue, leave the game alone and it will get you in before long.

Apparently, however, the queues can only handle a limited number of people. So if too many people are queuing, the game just tells you to go away.


Title: Re: FF14: A Realm Reborn
Post by: HaemishM on August 27, 2013, 10:08:47 AM
Why even bother trying to log on for the first week or so of an MMO launch?

Because MMO players the Stepford wives of the games industry?


Title: Re: FF14: A Realm Reborn
Post by: Lemming on August 27, 2013, 10:10:56 AM
Which ones would those be? The guys using someone else's assets to make money? No love lost.
That would be the LPers who have ads on their channels, and I think it's a dumb move on Squeenix's part.  These guys use the pennies they get from ads to buy the games, hardware, and software needed to upload videos to Youtube, and the last two can be very expensive.  These LPs and reviews on Youtube are free press/word of mouth for Squeenix, so them having such a hard line stance doesn't make much sense to me.


Title: Re: FF14: A Realm Reborn
Post by: tmp on August 27, 2013, 12:49:20 PM
Apparently, however, the queues can only handle a limited number of people. So if too many people are queuing, the game just tells you to go away.
:awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: HaemishM on August 27, 2013, 01:14:19 PM
Isn't the point of instancing so that if too many people queue, you just pop another instance?  :facepalm:


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 27, 2013, 01:49:24 PM
Isn't the point of instancing so that if too many people queue, you just pop another instance?  :facepalm:
You can't just pop another server. These aren't zone queues, they're login queues.


Title: Re: FF14: A Realm Reborn
Post by: tazelbain on August 27, 2013, 01:54:29 PM
They need a queue queue to deal with the QQ.   :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: HaemishM on August 27, 2013, 02:25:29 PM
Isn't the point of instancing so that if too many people queue, you just pop another instance?  :facepalm:
You can't just pop another server. These aren't zone queues, they're login queues.

I will resurrect my refrain from the WoW beta/launch days. HIRE MOR AZNS.


Title: Re: FF14: A Realm Reborn
Post by: K9 on August 27, 2013, 02:36:09 PM
Which ones would those be? The guys using someone else's assets to make money? No love lost.

Since you decided to cherry pick, you left out that they still allow you to do machinimas.  You just can't charge for them or present the models, music or voice work as your own doing or distribute it as "packages" to be sold.

Quote
* You may not materially alter or modify the Materials, except:
   *  You may add your own voice-over, and you may edit, combine, mash-up, mix and match the Materials with other FFXIV Materials;


Well it basically stops people making video reviews. I don't know about you but let's plays and VOD reviews guide my games purchasing to a reasonable extent nowadays. I couldn't care about machinmas.

Describing streamers and youtube game reviewers as 'using someone else's assets to make money' seems like a real stretch.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 27, 2013, 02:44:35 PM
Isn't the point of instancing so that if too many people queue, you just pop another instance?  :facepalm:
You can't just pop another server. These aren't zone queues, they're login queues.

I will resurrect my refrain from the WoW beta/launch days. HIRE MOR AZNS.
Which has nothing to do with instancing.


Title: Re: FF14: A Realm Reborn
Post by: tmp on August 27, 2013, 02:58:50 PM
I will resurrect my refrain from the WoW beta/launch days. HIRE MOR AZNS.
Isn't the game the way it is because they did? :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: HaemishM on August 27, 2013, 03:13:51 PM
Maybe they need different Asians?


Title: Re: FF14: A Realm Reborn
Post by: Outlawedprod on August 27, 2013, 05:18:27 PM
It does have queues. They work. If you get a message saying you are in a queue, leave the game alone and it will get you in before long.

Apparently, however, the queues can only handle a limited number of people. So if too many people are queuing, the game just tells you to go away.

You can sit in that queue and let it do its thing and still get the world full 1017 message.  They do not have a real queue system in place.


Title: Re: FF14: A Realm Reborn
Post by: jth on August 28, 2013, 01:05:54 AM
Digital sales have been suspended:

Quote
In a note on the game's Facebook page, Square Enix described the response to this week's release of the rebooted MMO as "overwhelmingly positive", and said this was causing the "extremely long wait times".

"As a temporary measure, we will halt sales of Final Fantasy 14: A Realm Reborn's digital download products so we can accommodate all of those wishing to play," Square Enix said.

"We are working to expand our server capacity in the coming days.

"We sincerely apologise for the inconvenience this causes."
(Source: Eurogamer)


Title: Re: FF14: A Realm Reborn
Post by: koro on August 28, 2013, 01:38:19 AM
The queue system is actually nearly completely broken. For some inexplicable reason, the login queue system is tied in with the duty finder/instance server. When the queues worked fine, the duty finder/instance server didn't. When they took steps to get the instance server working right, it broke the login queues.

Now they're scrambling to add enough capacity at their datacenters to handle the logins and people on the servers.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on August 28, 2013, 02:05:00 AM
If they don't fix their problems soon its going to be more like Final Fantasy14: A Realm Stillborn. :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: luckton on August 28, 2013, 02:48:12 AM
If they don't fix their problems soon its going to be more like Final Fantasy14: A Realm Stillborn. :awesome_for_real:

 :rimshot:

Seriously though, this is just sad.  Are they still requiring a subscription for this stuff too?


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 28, 2013, 04:00:33 AM
In their defense, a few months ago did anyone see overwhelmed servers being in FFXIV's future?


Title: Re: FF14: A Realm Reborn
Post by: Outlawedprod on August 28, 2013, 04:18:41 AM
How to fix 1017 error (Server Full) in FFXIV ARR
http://www.youtube.com/watch?v=R_o_5tOFLKo


Title: Re: FF14: A Realm Reborn
Post by: dusematic on August 28, 2013, 08:33:30 AM
It does have queues. They work. If you get a message saying you are in a queue, leave the game alone and it will get you in before long.

Apparently, however, the queues can only handle a limited number of people. So if too many people are queuing, the game just tells you to go away.

9 times out of ten they don't even put you in a queue.  That's what people are bitching about.  It just says "The game is full.  Fuck you."


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 28, 2013, 08:48:20 AM
They've suspended digital sales.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 28, 2013, 09:04:13 AM
Well, not being able to BUY the game will solve all kinds of problems!


Title: Re: FF14: A Realm Reborn
Post by: Lakov_Sanite on August 28, 2013, 09:56:58 AM
It's something that happens a lot.

1.Company expects large drop off in subs in 2-3 months.
2.Decides extra sever structure too costly and not worth it for launch since many won't stay.
3.People can't log in, have low opinion of game.
4.Player base suffers.

It's a self-fulfilling prophecy.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 28, 2013, 10:05:42 AM
I remember laughing at WoW crashing and burning in a very similar manner, so it doesn't always cost subscribers in the long term.


Title: Re: FF14: A Realm Reborn
Post by: luckton on August 28, 2013, 10:13:11 AM
But this is a situation where a game is actually trying to give a legitimate second "first impression".  If they're not going to treat this launch any better than what they did the first time, why bother trying to relaunch?  Just let the thing die and move on to FF16 online.


Title: Re: FF14: A Realm Reborn
Post by: WayAbvPar on August 28, 2013, 11:03:20 AM
Was on TS last night with a kid who was ranting and raving about the login issues, the no afk kick, etc. I had to laugh and ask him if it was his first MMO. Still, it is deeply depressing that we see the exact same easily remedied issues arrive with every major launch. It is like they all design the games and infrastructure in complete isolation and have no idea what to expect.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on August 28, 2013, 11:12:09 AM
Was on TS last night with a kid who was ranting and raving about the login issues, the no afk kick, etc. I had to laugh and ask him if it was his first MMO. Still, it is deeply depressing that we see the exact same easily remedied issues arrive with every major launch. It is like they all design the games and infrastructure in complete isolation and have no idea what to expect.

Is it easily resolvable?  I mean how much money would the additional server space cost?  Once the initial rush of people ebbed, could those servers be repurposed to something else?


Title: Re: FF14: A Realm Reborn
Post by: Lakov_Sanite on August 28, 2013, 11:17:41 AM
I remember laughing at WoW crashing and burning in a very similar manner, so it doesn't always cost subscribers in the long term.

I was actually going to add another line but forgot(honestly)

#.Company sees wow and thinks doing whatever wow did will work.


Title: Re: FF14: A Realm Reborn
Post by: Lakov_Sanite on August 28, 2013, 11:20:04 AM
Was on TS last night with a kid who was ranting and raving about the login issues, the no afk kick, etc. I had to laugh and ask him if it was his first MMO. Still, it is deeply depressing that we see the exact same easily remedied issues arrive with every major launch. It is like they all design the games and infrastructure in complete isolation and have no idea what to expect.

Is it easily resolvable?  I mean how much money would the additional server space cost?  Once the initial rush of people ebbed, could those servers be repurposed to something else?

It's likely expensive and even if the servers could be re-purposed, suits don't like spending money.  The people that make these games aren't stupid enough to think they won't have issues at launch, they are simply betting it won't matter in the long run but first impressions mean a lot more than they think.


Title: Re: FF14: A Realm Reborn
Post by: WayAbvPar on August 28, 2013, 11:40:33 AM
I am not saying throw a ton of money at servers you don't need. That is bad business. Things like not having AFK autokick? Clownshoes. Manage your customers' expectations. Do a rolling launch to mitigate the worst of the flood. Rent a few servers to get you through the first 2 weeks, especially for the login/authentication servers.


Title: Re: FF14: A Realm Reborn
Post by: Threash on August 28, 2013, 11:57:52 AM
Was on TS last night with a kid who was ranting and raving about the login issues, the no afk kick, etc. I had to laugh and ask him if it was his first MMO. Still, it is deeply depressing that we see the exact same easily remedied issues arrive with every major launch. It is like they all design the games and infrastructure in complete isolation and have no idea what to expect.

The thing is we don't.  I can't remember the last game that had major launch issues (wow maybe?).  Don't play until the second week used to be a thing five-six years ago maybe, but games just don't have launch issues anymore.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 28, 2013, 03:34:58 PM
I just bought the cheapish digital download.  It took less than an hour to download so I reckon they're doing that dl as you play or whatever that is.  I can hardly move and the loading takes ages.  It reminds me of Horizons' lag.  Bleh.  It took me FOREVER to figure out how to make the UI stuff smaller!  I wish I could make the chat box little and non-usable but I haven't sorted that out.  Double Bleh.  It's pretty though.


Title: Re: FF14: A Realm Reborn
Post by: Ard on August 28, 2013, 03:54:47 PM
The thing is we don't.  I can't remember the last game that had major launch issues (wow maybe?).  Don't play until the second week used to be a thing five-six years ago maybe, but games just don't have launch issues anymore.

Guild Wars 2.  It was completely unplayable on launch day and wasn't much better the next few.  They also took down their digital sales for a week while they fixed it.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 28, 2013, 03:58:56 PM
Diablo 3's launch was pretty horrible too. Error 37, much?


Title: Re: FF14: A Realm Reborn
Post by: Senses on August 28, 2013, 05:23:25 PM
Its an imperfect game for sure, with, in my opinion, many very outdated systems.  Healing feels as close to an Everquest cleric as I can remember in the last 10 years, which makes it both boring and also easy.  Still, it does *feel* like Final Fantasy.  I think if you accept the basic premise that this is an online FF and not a next gen MMO, you will enjoy it.  It could certainly use a ton of polish when it comes to cut scenes, quest direction, and class balancing though, but its not as if they have anything to compete with.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on August 28, 2013, 07:07:23 PM
While having to spam the login is a PITA, it only took about five minutes of doing so to get online tonight and once in, everything runs swimmingly despite very high numbers in the area.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 29, 2013, 03:19:37 AM
While having to spam the login is a PITA, it only took about five minutes of doing so to get online tonight and once in, everything runs swimmingly despite very high numbers in the area.

I find this to be the interesting part.  Yeah login sucks, but if you get to play the dam thing...it runs flawless.  I have had 0 lag, no FPS problems, haven't crashed, the game runs great for a launch and its busy as hell.   Also, unless I missed it I haven't run into a single noticeable bug.  Every quest works, crafting works, abilities work, etc. 


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 29, 2013, 03:36:07 AM
The game works great. Getting to it is the issue...


Title: Re: FF14: A Realm Reborn
Post by: dusematic on August 29, 2013, 04:49:38 AM
I will say this:  Having cut scenes with no voice acting is...jarring in 2013.  I don't need voice acting for quest text and the like (Star Wars proved that, after the first few hours,I skipped everything) but if you're going to make a cutscene..I feel like I need voice acting.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 29, 2013, 06:25:51 AM
The first time I played I had lots of lag in the city.  It was to the point that it was hard to control movement.  The second time, none.  Of course, the second time I started a new character on a much emptier server.  I've not been outside the city yet. 


Title: Re: FF14: A Realm Reborn
Post by: Margalis on August 29, 2013, 07:32:10 AM
Technically what they've done is pretty amazing. In original FFXIV if there was a single other person anywhere near my character (they didn't have to be onscreen even) the game stuttered horribly. It runs better now with 50 people onscreen than it did then with 1.

It's too bad they didn't have this crew working on the game from the start.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 29, 2013, 01:33:27 PM
I've been outside!  :)  It runs perfectly even on a full server.  YAY!  I don't know if I'll subscribe.  It's nice to have a month included with the $30 price tag.  If I don't, I'll give it over to my sister.  She'd LOVE this game and she's so new at this that MMORGs still fill her with awe and wonder.  Like fucking magic and stuff.  Of course, she has a MAC with a Windows partition so ....  Wish I still had my PS3 but I left it in London. 


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 29, 2013, 01:38:42 PM
I've been trying to play with a friend but so far he hasn't been able to make a character on the server our guild is on.

Today I said, let's just make characters on a low population server and transfer to the guild server when they allow transfers.

It turns out every single NA and EU server is full and not accepting new characters. It might only be a prime time thing (or maybe not, I don't know) but right now it is impossible for anyone to make a new character, unless you want to play on a Japanese server.


Title: Re: FF14: A Realm Reborn
Post by: luckton on August 29, 2013, 01:42:14 PM
The word is that the Japs jumped ship and migrated to the US servers so they could have others to play with.  With the language translator scripts, it does make it rather lucrative.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on August 29, 2013, 02:34:25 PM
I've been trying to play with a friend but so far he hasn't been able to make a character on the server our guild is on.

Today I said, let's just make characters on a low population server and transfer to the guild server when they allow transfers.

It turns out every single NA and EU server is full and not accepting new characters. It might only be a prime time thing (or maybe not, I don't know) but right now it is impossible for anyone to make a new character, unless you want to play on a Japanese server.

I wanted to try some of the other classes but I couldn't even make another character on the same server (Exodus) that my 3 other characters are on.  So now I'm stuck waiting for the server to open up before I can play other classes...or jobs...or whatever the fuck they're called in this game.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 29, 2013, 02:43:19 PM
I've been trying to play with a friend but so far he hasn't been able to make a character on the server our guild is on.

Today I said, let's just make characters on a low population server and transfer to the guild server when they allow transfers.

It turns out every single NA and EU server is full and not accepting new characters. It might only be a prime time thing (or maybe not, I don't know) but right now it is impossible for anyone to make a new character, unless you want to play on a Japanese server.

I wanted to try some of the other classes but I couldn't even make another character on the same server (Exodus) that my 3 other characters are on.  So now I'm stuck waiting for the server to open up before I can play other classes...or jobs...or whatever the fuck they're called in this game.


Dunno if you know but once you get a character up to level 10, you can go and pick up other classes with it, so you might not need a new character. Still annoying though.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on August 29, 2013, 02:55:43 PM
I wanted to try some of the other classes but I couldn't even make another character on the same server (Exodus) that my 3 other characters are on.  So now I'm stuck waiting for the server to open up before I can play other classes...or jobs...or whatever the fuck they're called in this game.

Uh...you can change jobs/classes in-game at basically any time, you don't need alts unless you want different races. (For cosmetic reasons I guess?)

There's really no reason to have multiple characters.

Break out of your WoW programming, man! (Said in hippy voice) In all seriousness, it's a good feature of both XI and XIV. Making new characters to try other classes is kinda silly IMO.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on August 29, 2013, 04:15:50 PM
I've been trying to play with a friend but so far he hasn't been able to make a character on the server our guild is on.

Today I said, let's just make characters on a low population server and transfer to the guild server when they allow transfers.

It turns out every single NA and EU server is full and not accepting new characters. It might only be a prime time thing (or maybe not, I don't know) but right now it is impossible for anyone to make a new character, unless you want to play on a Japanese server.

I wanted to try some of the other classes but I couldn't even make another character on the same server (Exodus) that my 3 other characters are on.  So now I'm stuck waiting for the server to open up before I can play other classes...or jobs...or whatever the fuck they're called in this game.


Dunno if you know but once you get a character up to level 10, you can go and pick up other classes with it, so you might not need a new character. Still annoying though.

How do you do that?  Is there a limit to the number of classes you can learn?


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 29, 2013, 04:21:22 PM
Go to the class's guild, talk to the questgiver behind the counter. He'll give you a level 1 weapon and permission to be the class; changing class is as easy as changing weapon. There's no limit either, you can unlock and max out all the classes on 1 character.


Title: Re: FF14: A Realm Reborn
Post by: Outlawedprod on August 29, 2013, 05:31:49 PM
http://forum.square-enix.com/ffxiv/threads/73680

Quote
On the night following the announcement of our plans to temporarily limit sales of the download version, A Realm Reborn recorded upwards of 218,000 concurrent connections.

5k concurrent per server is their limit.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 29, 2013, 07:47:30 PM
I've been trying to play with a friend but so far he hasn't been able to make a character on the server our guild is on.

Today I said, let's just make characters on a low population server and transfer to the guild server when they allow transfers.

It turns out every single NA and EU server is full and not accepting new characters. It might only be a prime time thing (or maybe not, I don't know) but right now it is impossible for anyone to make a new character, unless you want to play on a Japanese server.

I wanted to try some of the other classes but I couldn't even make another character on the same server (Exodus) that my 3 other characters are on.  So now I'm stuck waiting for the server to open up before I can play other classes...or jobs...or whatever the fuck they're called in this game.


You do realize you can play every class and job with the same character, right?


Title: Re: FF14: A Realm Reborn
Post by: Senses on August 29, 2013, 08:36:34 PM
A little heads up that I just learned.  Each Grand Company has its own gear rewards based on class, so make sure and do research before you join the one that looks the coolest!  Oh, also I learned that tab targeting doesn't target the mob closest to you, it targets the mob most directly in front of you, even if its farther away lol. 


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on August 29, 2013, 09:21:23 PM
A little heads up that I just learned.  Each Grand Company has its own gear rewards based on class, so make sure and do research before you join the one that looks the coolest!  Oh, also I learned that tab targeting doesn't target the mob closest to you, it targets the mob most directly in front of you, even if its farther away lol. 

That data is outdated, all Grand Companies have loot for all classes now. Also, after hitting Second Lieutenant in a given faction, you can freely swap to another one and keep your progress.


Title: Re: FF14: A Realm Reborn
Post by: Ard on August 30, 2013, 03:01:28 AM
A little heads up that I just learned.  Each Grand Company has its own gear rewards based on class, so make sure and do research before you join the one that looks the coolest!  Oh, also I learned that tab targeting doesn't target the mob closest to you, it targets the mob most directly in front of you, even if its farther away lol. 

You can switch between the grand companies anyhow, that choice isn't permanent.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on August 30, 2013, 12:24:19 PM
Great, now its asking me for my registration code again in order to log in.  Then guess what happens?  It tells me that the code has already been used.  NO SHIT, FUCKERS!  Its not like I haven't been playing for a week now.  Fuck this game and this company. Absolute fucking clownshoes.

I got this fixed.  Apparently the code I was using the past week was the "pre-order" code and now they want you to use the code you received from wherever you bought it from (Greenman Gaming for me).  Its still fucking clownshoes and really makes me not want to buy anything for SE ever again.


Title: Re: FF14: A Realm Reborn
Post by: koro on August 30, 2013, 02:25:05 PM
I really like how my now-22 Arcanist is coming along, looks-wise:


There have been rumors that a patch Soon™ will be bringing in cosmetic armor slots, so here's hoping for that.


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on August 30, 2013, 02:34:30 PM
I wish I could get my bard some pants.


I've been wearing these assless chap lookin' things for ages.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on August 30, 2013, 02:37:52 PM
Both XI and XIV have great armor pieces. They are designed with taste and style rather than the pile on more shoulder pads approach, they appear made of actual material and they are very 3 dimensional. By that I mean they do a really good job of making the armor feel like bulky stuff with weight and solid construction, rather than just textures spray painted on to a shape.

Also the legless / assless look is a tradition! Google "subligar."


Title: Re: FF14: A Realm Reborn
Post by: koro on August 30, 2013, 02:45:05 PM

 :drillf:

Edit: I do seriously like this about FFXI and XIV, though. Armor that is skimpy and embarrassing on women is equally so on men.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 30, 2013, 02:51:39 PM
Both XI and XIV have great armor pieces. They are designed with taste and style rather than the pile on more shoulder pads approach, they appear made of actual material and they are very 3 dimensional. By that I mean they do a really good job of making the armor feel like bulky stuff with weight and solid construction, rather than just textures spray painted on to a shape.

Also the legless / assless look is a tradition! Google "subligar."

I agree.  I love the armour.  Quilted stuff actually looks quilted, leather looks like leather, etc. 

One thing I found out is that it doesn't automatically log out when you're idle too long.  Unfortunate, because I do that all the time.  My laptop gets way hot and I don't want to set the house on fire! 


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 30, 2013, 03:06:17 PM
My little guy. He reminds me of George Clooney.

(http://img545.imageshack.us/img545/2281/xleb.jpg) (http://imageshack.us/photo/my-images/545/xleb.jpg/)


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 30, 2013, 04:15:40 PM
He reminds me of the Munchkin coroner from the Wizard of Oz.  (the old one)


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 30, 2013, 05:00:36 PM
(http://i.imgur.com/fDGGI0s.jpg)
Reminds me of Al from FMA.


Title: Re: FF14: A Realm Reborn
Post by: Lakov_Sanite on August 30, 2013, 05:27:57 PM
That interface reminds me of dry anal rape.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 30, 2013, 05:29:31 PM
On that note, is there a command to hide the interface? Also, where are the screenshots saved?


Title: Re: FF14: A Realm Reborn
Post by: koro on August 30, 2013, 05:49:24 PM
Scroll lock hides the interface.


Title: Re: FF14: A Realm Reborn
Post by: Ssath on August 31, 2013, 05:47:29 AM
Can you customize the interface at all? As in hide/unhide elements, resize, etc.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 31, 2013, 05:50:12 AM
Yea, there's a HUD Layout option in the main menu. To resize, select an element and hit Ctrl+Home. It has options for small, default, and large.


Title: Re: FF14: A Realm Reborn
Post by: Ssath on August 31, 2013, 06:04:13 AM
Thanks! May have to check it out at some point. If there was no customization, it would have been a deal breaker.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 31, 2013, 07:25:45 AM
I made everything smaller.  I would have found it bothersome to play if it had to stay that size.  I think there's even a larger size for old eyes.  It was SO big!  I wish I could make the chat box smaller, too, but I don't think you can.  The smallest text is 12, too, which is too big for me.  I find the chat box rather intrusive. 


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on August 31, 2013, 07:25:56 AM
Back on the multiclassing thing, anyone who is playing and hasn't looked in to this should do so. The game doesn't just let you switch classes, it also lets you unlock "jobs" - what you might think of as prestige classes - by leveling up certain combinations.

For example, leveling up archer to 30 and pugilist to 15 on the same character allows you to become a bard.

There's a guide here: http://ffxiv.gamerescape.com/wiki/Category:Jobs


Title: Re: FF14: A Realm Reborn
Post by: Sjofn on August 31, 2013, 02:43:06 PM

 :drillf:

Edit: I do seriously like this about FFXI and XIV, though. Armor that is skimpy and embarrassing on women is equally so on men.

ahahaha, awesome  :heart:

I still don't want to play this game at all, but it does get a thumbs up for equal opportunity "wtf, how does that outfit even work in battle" armor.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 31, 2013, 03:23:09 PM
It's fun, Sjofn, but I wouldn't sub until this whole log in mess is over.  They say next week but I've heard that before.  I hate it when I buy a sub and can't log in and play when I like.  I feel cheated.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 01, 2013, 07:02:43 AM
The cutscene when you turn in the Tam-Tara dungeon quest is well worth watching.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 01, 2013, 08:44:17 AM
Does leveling other classes actually increase your power apart from allowing you to switch to a different class?  Is it like D&D multiclassing, like EQNext "you can use powers from other classes", or just your basic "leveling an alt that looks like your main char".


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 01, 2013, 08:54:53 AM
You can use abilities from other classes, but not all of them. If you go to traits and abilities and hover over one, it will have a list of "affinities" and those are the classes who can borrow that ability. Usually casters can grab caster stuff, but not weapon stuff and vice versa.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 01, 2013, 09:01:35 AM
This seems to be a good guide to scross class skills: http://eorzeareborn.com/a-guide-to-classes-in-ffxivarr/


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 01, 2013, 09:11:03 AM
Also jobs (which are like specialized classes and typically more group-oriented) require you to have two classes.


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on September 01, 2013, 09:50:03 AM
I just put together a brand new PC and was hoping to test this on it, but the digital download is shut off and there are no retail copies anywhere!  I'll go back to being too busy after tomorrow, but it would have been fun to snag a copy to check out.  It looks like very few retail stores are carrying PC copies, but I can go to Target and buy the PS3 version.  Durrr.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 01, 2013, 10:14:03 AM
I don't think you can make a character on a NA/EU server at this point anyway, so you would have been stuck on a JPN server.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 01, 2013, 10:44:30 AM
They open up character creation on NA/EU servers periodically, but to get on a lot of the Legacy servers, you basically have to watch them like a hawk.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on September 01, 2013, 10:51:34 AM
What are Legacy Servers? Pardon me for being lazy and asking you all instead of googling it.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 01, 2013, 10:58:39 AM
Legacy Servers allowed people to carry over their characters from FFXIV 1.0.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 01, 2013, 11:21:53 AM
I don't think you can make a character on a NA/EU server at this point anyway, so you would have been stuck on a JPN server.

I made one on a NA server last night, although there was only one open for new characters (and a few EU servers open as well). Game seems ok so far. I doubt I'll stay past the free month, but considering I picked the game up when the old version was like $5 and saved it to use for the relaunch I'll get my money's worth at least.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 01, 2013, 01:56:28 PM
Legacy Servers allowed people to carry over their characters from FFXIV 1.0.

And happened to be where all my friends were. I was supremely  lucky and managed to get on Sargantanas during Phase 4 of beta, so I had my characters all ready for when "early access" started.

As for the game itself, I really enjoy it, but this is easily the worst MMO launch since AO. That some people defend the launch so stridently isn't surprising, but it's pretty indefensible.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 01, 2013, 05:52:20 PM
I made a new character on an NA server this evening because I got sick of how I looked.  I looked like a really pretty boy.  I thought I looked like a really pretty girl but then I met a boy who looked just like me.  :(  Anyway, after I logged in I noticed the city lag was back and it seemed pretty bad.  Outside was much better.  Since it was a new character I was stuck doing a lot of city stuff and I became frustrated and logged out and ate cantaloupe instead.  I'm sure I'll never be able to log in again.  I even went to the forums to see if I could find info on stuff that confused me.  Sheesh.  What was I thinking? 


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 01, 2013, 06:58:44 PM
Quote
I thought I looked like a really pretty girl but then I met a boy who looked just like me.

You're going do a lot of rerolling in this or any other Asian game!


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 01, 2013, 08:07:35 PM
I don't think you can make a character on a NA/EU server at this point anyway, so you would have been stuck on a JPN server.

I made one on a NA server last night, although there was only one open for new characters (and a few EU servers open as well). Game seems ok so far. I doubt I'll stay past the free month, but considering I picked the game up when the old version was like $5 and saved it to use for the relaunch I'll get my money's worth at least.
What server? Diablos is still totally fucked, which is shitty because I've got several friends who bought the game on launch day and haven't been able to join us because the population is still full.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 01, 2013, 08:28:29 PM
Lamia, although it looks like it's full now.


Title: Re: FF14: A Realm Reborn
Post by: angry.bob on September 01, 2013, 09:32:17 PM
Is there a free to play option yet?


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 01, 2013, 09:35:21 PM
I realize you're probably trolling, but the servers are full they stopped selling the game. Why would there be an f2p option?


Title: Re: FF14: A Realm Reborn
Post by: tmp on September 02, 2013, 01:52:27 AM
I realize you're probably trolling, but the servers are full they stopped selling the game. Why would there be an f2p option?
Because they may be capable of thinking more than a month ahead-

oh wait, I guess it answers that question.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 02, 2013, 08:52:16 AM
I've no idea what it is about the game, but I've spent most of the weekend obsessively playing it. Somewhere it's got something going on.

I'm pretty convinced most of the login issues would be solved if they'd just have an AFK kick. I would not be surprised if half the logins were idle.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 02, 2013, 09:13:18 AM
Quote
I thought I looked like a really pretty girl but then I met a boy who looked just like me.

You're going do a lot of rerolling in this or any other Asian game!

I know.  And usually the girly men don't bother me but this bloke looked EXACTLY like me!  Down the the highlights in the hair.  Sheesh.  Maybe if I had made my boobies bigger it wouldn't have been so bad.  Nah.  It would. 

I'm confused by the lack of an afk kick, myself.  I was really surprised to be still logged in the next day.  The short time I looked at the forums there were tons of complaints about that.  People yelling at others for staying constantly logged in and the other side justifying their decision.  I see both points.  They say they're going to put one in but, geez, they couldn't see this coming?  Makes me wonder.  My life is too short to spend hours trying to log in to a game or having a game-rage explosion.  It's not like I don't have other games if I feel like playing something.  And since it's not a case of social injustice, class warfare, global warming, animal abuse or shoes, I just don't care that much.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 02, 2013, 09:15:11 AM
Well if tomorrow evening's 10-hour maintenance does what they hope it will, then the pressing need for an AFK kick should be resolved.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 02, 2013, 09:17:02 AM
Tomorrow's when they're upping the server caps and such?

The lack of AFK kick is what lets me play reliably during prime time; I login in the morning before work, check my auctions then just leave it idle all day. When I get home in the evening I'm all ready to go instead of fighting the servers for an hour.


Title: Re: FF14: A Realm Reborn
Post by: Senses on September 02, 2013, 09:40:34 AM
I recently unlocked White Mage and was pretty excited to see Conjuror's get their very own Unicorn Mount at lvl 30.  Apparently each mount has different mount music when ridden, and although I miss the adventurous diddy that plays when aboard Chocobo..the Unicorn is far more stately.
(http://i86.photobucket.com/albums/k109/Echorox/ffxiv_09022013_041044_zps0ac51b5c.jpg)


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 02, 2013, 10:32:20 AM
Quote
Tomorrow's when they're upping the server caps and such?

Yes, at 8pm Eastern. I can hear the screaming and anti-Asian racist rants already.


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on September 02, 2013, 11:59:02 AM
Magitek armor is totally fanservice. But cool.



Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 02, 2013, 12:38:30 PM
I'm enjoying this game far more than I thought I would. But I hope they do succeed in fixing the servers tomorrow because I've reached the point where trying to get in to game feels like such a chore that it's not worth it.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 02, 2013, 01:54:45 PM
Magitek armor is totally fanservice. But cool.

Fanservice is the game's main selling point.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 02, 2013, 02:24:35 PM
Game is really nicely done, fun to play, pretty, and I enjoy it. Getting past the login boss is the issue. Why on God's green earth they do not have an AFK kick function built in is beyond me given your character is no longer needed to bazaar stuff.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on September 02, 2013, 03:21:24 PM
So, I've gotten to 23 on my archer, how do begin the quests to get my mount?  I know you're supposed to join a Grand Company but I have no clue how to do it.  Also, I'm finding the hardest thing so far about this game (aside from the log in issue) is finding enough quests to keep leveling.  I hope we're not supposed to grind FATEs to fill in the gaps.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 02, 2013, 03:33:46 PM
So, I've gotten to 23 on my archer, how do begin the quests to get my mount?  I know you're supposed to join a Grand Company but I have no clue how to do it.  Also, I'm finding the hardest thing so far about this game (aside from the log in issue) is finding enough quests to keep leveling.  I hope we're not supposed to grind FATEs to fill in the gaps.

The main scenario quest will eventually lead to choose a grand company. If you're level 23, you're probably close to reaching that stage as far as I can recall.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 02, 2013, 03:44:11 PM
What palmer said. The Grand Company is available at level 20, once you've completed all of the relevant story quests (they have a different icon than the others). You have to pick one of 3 GCs, then earn 2000 GC seals to buy your mount.

Regarding leveling content, have you done any dungeons? Or gone to the other zones? You shouldn't have to grind Fates on your first class, and you're already overlevelled for the main story if you're 23 and haven't joined a Grand Company.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 02, 2013, 04:34:04 PM
Quote
Many of you out there likely chose a server during Phase 4 or Early Access and have friends, family, or guild mates who can’t join you due to the character creation lockouts. I have friends in this situation as well and I wanted to find out what, if anything, next week’s datacenter upgrades would have in store for people in this particular situation. New worlds are great and all for the overall health of the game and population distribution, but what about getting on servers where your friends are already playing? There are world transfers planned for mid-September, but there is also a chance that, at least on some servers, players may not necessarily have to wait that long.

One of the main culprits of server congestion and instability has to do with the game’s Duty Finder tool. This tool allows players to find players for group content game-wide, at the moment. But it’s this very aspect of the tool that has been causing many of the issues players are experiencing, loading the world servers such that they can’t accept additional logins or new character creations without risking detrimental effect to the server as a whole. As part of the server work going on this week, Square Enix will be breaking up servers into groups for the purposes of the Duty Finder, think World of Warcraft’s Battlegroups, for example. Once this is implemented, Mr. Yoshida tells us that world servers should be much less taxed and this will both allow for upgrades in the server concurrent user cap (so more players can login at once) and also ease restrictions on character creation.

Via: http://www.mmorpg.com/gamelist.cfm/game/446/feature/7731/Final-Fantasy-XIV-A-Realm-Reborn-Chatting-with-Naoki-Yoshida-at-PAX-Prime-13.html


Title: Re: FF14: A Realm Reborn
Post by: Senses on September 02, 2013, 04:49:45 PM
The trick to leveling is to pick one of the 3 areas, most likely the continent you started in. Then prioritize like this:
Do class quests (every 5 lvls)
Story quests (wherever they take you in the world)
Dungeons (once is usually enough because you just want to advance the story)
The current scenario from your duty list (Just once is a huge gil boost as well as xp)
Guild leves (once you unlock these through story they are quick xp and seals)
Hunting logs (for your class then later your grand company)
and Fates (anytime you just happen to run past one or it suits your fancy)

This should keep you in experience forever but its cool to do random quests in your home continent just because they typically follow your story with you.

Save everything else you find in the other continents for leveling future classes.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 02, 2013, 05:46:39 PM
Sadly, FATE farming is becoming the norm and it is not uncommon to watch roving packs of mounted players skirting around from FATE to FATE to central place waiting for the next. It is becoming plague like in how big these get and how fast they consume the FATEs. On my server, Cancer lasts about 2 minutes from pop to done. If you aren't in visual of him when he pops, forget ever getting there in time. Same for a lot of the FATEs in the 25-40 range.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 02, 2013, 06:09:32 PM
Fates are the best XP once you've completed the main story. Dungeons don't give much, guildhests are only worth doing once, leves are limited (and more useful for harvesting/crafting if you're into that), and there aren't a whole lot of side quests.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 02, 2013, 06:21:03 PM
Sadly, FATE farming is becoming the norm and it is not uncommon to watch roving packs of mounted players skirting around from FATE to FATE to central place waiting for the next. It is becoming plague like in how big these get and how fast they consume the FATEs. On my server, Cancer lasts about 2 minutes from pop to done. If you aren't in visual of him when he pops, forget ever getting there in time. Same for a lot of the FATEs in the 25-40 range.

It's only really bad in the mid-20s Shroud areas on Sargantanas. Basically impossible to get more than silver in a FATE unless you're partied or have a lot of AoE. But if you go to La Noscea or Thanalan, it's much less hectic.


Title: Re: FF14: A Realm Reborn
Post by: Mrbloodworth on September 03, 2013, 06:01:08 AM
Would not mind seeing some screenshots of the revised world.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 03, 2013, 09:33:13 AM
Would not mind seeing some screenshots of the revised world.

I'll see what I can fish up... I have this link from an earlier Behemoth fight: http://imgur.com/a/yA5FQ

I'll try and get some of the scenery later... if I can ever log in again.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 03, 2013, 02:17:31 PM
Would not mind seeing some screenshots of the revised world.

I managed to log in and decided to make some screenshots:



Title: Re: FF14: A Realm Reborn
Post by: Signe on September 03, 2013, 03:43:50 PM
I want to see your character, Palmer.   :grin:


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 03, 2013, 04:03:35 PM
I want to see your character, Palmer.   :grin:

You want to see my character doing the /joy emote? Sure.

(http://img833.imageshack.us/img833/5934/9mh7.jpg) (http://imageshack.us/photo/my-images/833/9mh7.jpg/)


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 03, 2013, 04:10:31 PM
This game also allows you to create your own personal NPC hireling, who can run errands for you. You can even summon them to your bedroom at the inn

(http://img203.imageshack.us/img203/2006/9ao7.jpg) (http://imageshack.us/photo/my-images/203/9ao7.jpg/)

for reasons I haven't quite figured out.


Title: Re: FF14: A Realm Reborn
Post by: Nonentity on September 03, 2013, 05:00:38 PM
You know why.

But the actual reason is so you can easily transfer items between the safe in your inn room and your retainers.


Title: Re: FF14: A Realm Reborn
Post by: Ard on September 03, 2013, 05:43:05 PM
You want to see my character doing the /joy emote? Sure.

I prefer the /shrug personally.  It's better in motion, but as a friend put it, it's like my character just discovered 4chan for the first time.

(http://i203.photobucket.com/albums/aa68/random256/lalafell_shrug_zps92df419e.png)


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 03, 2013, 05:44:46 PM
Incoming miracle patch... erm, servers - round 1!


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 03, 2013, 07:04:29 PM
I know.  So tomorrow everything will be perfect, right?  No queues, no login issues, no crashes, no annoying gold spammers, RIGHT??

Palmer, I name you Micro Dot.


Title: Re: FF14: A Realm Reborn
Post by: angry.bob on September 03, 2013, 09:23:51 PM
I realize you're probably trolling, but the servers are full they stopped selling the game. Why would there be an f2p option?

Well, I wasn't... but why the fuck would I know that because the servers are full they've stopped selling the game? What sort of idiocy is that? I guess it fits with the rest of the shitty launch, but really just not selling the game anymore? It's not 1998 anymore, all this shit with the servers not being open and having to play on Japanese servers.

The reason I asked if there was FTP was because no one in their right mind would pay to get their junk kicked like this for a video game. Especially one done by Square or whateverthefuck.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 03, 2013, 09:30:22 PM
Except that besides the server issues, it's a good game. They stopped selling it because they didn't want to be assholes taking money from people while not actually letting them use the product. The servers aren't "Oh it takes 20 minutes to login" full, they're "You're unable to make a character on any realm that speaks your language" full. No one's getting their junk kicked, read the fucking thread; most of the comments here have been positive. High server loads are not a reason for a f2p conversion.


Title: Re: FF14: A Realm Reborn
Post by: Abelian75 on September 03, 2013, 10:15:57 PM
Yeah, the server issues are obviously indefensible, but it is a pretty good game.  Kind of weirdly so, really.  I'm enjoying it way more than I expected to.


Title: Re: FF14: A Realm Reborn
Post by: Ard on September 03, 2013, 10:37:27 PM
Yeah, oddly, this is the game I wanted guild wars 2 to be, but my taste in games is not to be trusted.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on September 03, 2013, 11:41:48 PM
Yeah, the server issues are obviously indefensible, but it is a pretty good game.  Kind of weirdly so, really.  I'm enjoying it way more than I expected to.

Same here.  I love how easy it is to switch between classes and gear.


Title: Re: FF14: A Realm Reborn
Post by: Hoax on September 04, 2013, 12:11:04 AM
I'm a bit confused by all the good will. I understand that WoW's leveling/instancing/lfr systems are all present so everyone can get max level without too much trouble fast and easy and solo. I get that being a huge thing, after all FF11 was no-go for most people because it was using EQ1 leveling logics with death penalties and strict group requirements and spawn camping and the like.

For my sake though I'm wondering. Does anyone think any part of 14 is better than 11 outside of the ease of leveling? Honest question.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 04, 2013, 12:31:22 AM
I'm a bit confused by all the good will. I understand that WoW's leveling/instancing/lfr systems are all present so everyone can get max level without too much trouble fast and easy and solo. I get that being a huge thing, after all FF11 was no-go for most people because it was using EQ1 leveling logics with death penalties and strict group requirements and spawn camping and the like.

For my sake though I'm wondering. Does anyone think any part of 14 is better than 11 outside of the ease of leveling? Honest question.

Didn't play XI much beyond launch, but its UI was utter shit. Like borderline unplayable the one time I tried to give it another chance a few years back, especially without reading a guide. XIV might not win any awards for UI design, but at least the game typically lets you what content is available at your level and where the NPC's are that you need to talk to and such.

In comparison to XI, I feel like XIV mainly suffers in World Design. I think I just spent like 18 levels in a forest before I was told to take an airship to the other starting areas. I feel like I was hitting different environments and towns more rapidly in XI (been a while though so I could be misremembering). Also even the small towns in XI at least felt like towns. There are various small outposts and such in XIV but none of them feel distinct so far. They're just small quest hubs.


Title: Re: FF14: A Realm Reborn
Post by: Wasted on September 04, 2013, 04:41:32 AM
Magic server patch is done.  The JP server one of my characters is on was still too full for me to play, still just blocks you, not even putting you in a queue.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 04, 2013, 05:50:38 AM
Patch is 1g and downloaded at a pretty good clip this morning. I logged in just to see and I was dropped into a queue of 2 people and into game about 1 minute later. The true test will be tonight at NA prime time. I have little faith on getting in and will probably either play my shitty JP server alt or start a new character on the new server and wait for transfers.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 04, 2013, 06:21:15 AM
They seem to only have added on server for each region. I don't imagine they did, but I'm hoping they added afk kick. Judging from the population this morning compared to yesterday, I think my guestimate of 50% AFK probably was about right.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 04, 2013, 07:21:36 AM
No AFK kick yet; I logged in at 7am and I'm still online 3 hours later. They did open up servers though, several friends have rolled toons on mine which was closed yesterday.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 04, 2013, 07:27:52 AM
The theory was, uncouple the DF and instance servers from the login servers (why they were on the same servers is beyond me... since every instance and DF and Login used the same servers), since it was getting in that was the real problem. AFKing for ever just circumvented the need to play the login game. The server itself had the capacity, the login systems did not. Thus, the people online regardless if playing or afk didn't have any bearing on whether you could get in or not. It was more an issue of everyone hitting the DF and their instanced class quests hitting the same thing the login servers were hitting.

If the login 1017 monster is no longer an issue, there is no longer a need to AFK to bypass having to login so hopefully more people log out and lessen the load in some areas which lag the shit out of some people.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 04, 2013, 08:04:57 AM
Can you buy this yet?


Title: Re: FF14: A Realm Reborn
Post by: Segoris on September 04, 2013, 08:24:37 AM
So here's a question - if someone finds an old disc of FF14 v1.0 - would they still be able to apply the code and get some perks/bonuses? I do want to try this but the sub fee sucks while school started up again last week, but I'm thinking about picking up an original FF14 disc instead of a digital download if it gets some perks (when I do try it).

You want to see my character doing the /joy emote? Sure.


His left leg's position made me think I was looking at the happiest amputee midget I've ever seen!



Title: Re: FF14: A Realm Reborn
Post by: Wasted on September 04, 2013, 08:48:27 AM
Still getting 1017 on the JP server, the NA ones are now telling me I'm still logged in and wont let me in.


Title: Re: FF14: A Realm Reborn
Post by: WayAbvPar on September 04, 2013, 09:06:22 AM
I want to see your character, Palmer.   :grin:

You want to see my character doing the /joy emote? Sure.

(http://img833.imageshack.us/img833/5934/9mh7.jpg) (http://imageshack.us/photo/my-images/833/9mh7.jpg/)


Kill it with fire. Good thing this isn't full open PVP- I would be forced to subscribe and hunt these things into extinction.


Title: Re: FF14: A Realm Reborn
Post by: Zetor on September 04, 2013, 09:10:08 AM
I was in the alpha back in 2010 or something, I don't suppose there are any shiny rewards for that?

Also, this thread needs a lot more grunk.  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: Senses on September 04, 2013, 09:29:05 AM
This game really is beautiful but oddly, I think its the music and sounds that make it so comfortable.  I've never played a game where the sound was so important to the atmosphere.

(http://i86.photobucket.com/albums/k109/Echorox/ffxiv_09042013_112414_zps64f6c924.jpg)


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 04, 2013, 10:21:58 AM
Don't log out if you get in -- you may not be able to log back in cause the game thinks you are still logged in.

Still getting lobby errors too after the patch.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 04, 2013, 04:04:50 PM
So here's a question - if someone finds an old disc of FF14 v1.0 - would they still be able to apply the code and get some perks/bonuses? I do want to try this but the sub fee sucks while school started up again last week, but I'm thinking about picking up an original FF14 disc instead of a digital download if it gets some perks (when I do try it).

Don't think you get any bonuses unless you get the Collector's Edition.

So far I've had an easy time logging in since the patch, but the server I'm on seemed like it was the last NA one to fill up so maybe some of the others are worse. Trying to catch up on the story quests since I'm still a little bit behind of them (lv. 22 and the story quest I'm on right now is lv. 20). Finished off Ifrit earlier then decided to work on some crafting a bit so I could get the quest that allows you to meld materia to your equipment. I was expecting it to be a bit of a grind, but so far it isn't bad and I managed to breeze through 13 levels so far in a small amount of time.

Also realized in the process of doing story quests that there's some better world design in this game than I though, it's just the starting area I ended up in (Gridania, since I made a Lancer) is the blandest one. Having spent a bit of time around Ul'dah now, it seems a lot better.




Title: Re: FF14: A Realm Reborn
Post by: Soukyan on September 04, 2013, 07:07:47 PM
So here's a question - if someone finds an old disc of FF14 v1.0 - would they still be able to apply the code and get some perks/bonuses? I do want to try this but the sub fee sucks while school started up again last week, but I'm thinking about picking up an original FF14 disc instead of a digital download if it gets some perks (when I do try it).

Yes. I was in FFXIV 1.0, and aside from being an alpha/beta tester for the new release, my previous Collector's Edition bonuses (+ new bonuses) apply to the account. I get the initial play time and can simply subscribe to continue playing. I missed the free transfer of 1.0 characters from Legacy servers in an earlier beta phase when I was too busy to test, but as soon as the transfer service opens again, Legacy characters will be allowed to transfer to new servers as well (with limits on the amount of gil that can come with them).


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 04, 2013, 07:22:55 PM
I am on Ultros, one of the more populated servers and I popped in without even a queue at 5:20p EST. Hope tomorrow is the same...


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 04, 2013, 07:28:24 PM
Faery, I had an 11 person ten second queue.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on September 05, 2013, 05:27:20 AM
This might be the first miracle patch that worked.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 05, 2013, 05:49:31 AM
This might be the first miracle patch that worked.

Too soon... too soon.

If I can get on this weekend (well Saturday, since I am off to a conference on Sunday), I'll start tooting the horns for them.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 05, 2013, 08:42:54 AM
This might be the first miracle patch that worked.

Age of Conan had a working miracle patch.  Didn't stop the game from being shitty after the first 20 levels, but it made it work at least.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on September 05, 2013, 12:35:46 PM
Here is a post off reddit someone replied to when a person asked what FFXIV is like lol:

Alex, the best way to describe FF14:ARR is to imagine Square Enix is a shitty Ex. They never quite put enough effort into the relationship and the last date they took you on was to an Arby's. Also, they asked you to pay for both meals.

That's when you decide you've had enough. You look Square straight in the eye and say, "Square, this shit ain't real. I'm leaving you." They suddenly start to cry into their fake Arby's cheese saying they will change, they can be better this time. But you've heard this song and dance before and you wont be moved.

That's when they do something crazy. Using two plastic knifes in a manner you haven't quite figured out, they lop off one of their arms.

"I'm doing this for you!"

"So you're shitty AND insane?" You think to yourself as you "nope" the fuck out of there.

The last thing you hear as the restaurant door closes behind you is, "I will become better!"

2 years go by and you've finally put this horrific event out of your mind. You're chilling at a party with some friends. The same group of friends you've had for a couple years now. You've all grown older, wiser, learned what it means to have some self respect. When around the corner comes someone oddly familiar.

You can tell from the way their shirt fits that they definitely work out, their posture is fantastic, and their style is straight out of Hollywood. You definitely don't remember anyone that sexy being in your life.

But when they turn around, you know exactly who it is. Your Ex. That fear you feel, and the need to run away are completely overpowered by your awe and surprise. They approach you with complete calm and confidence.

Oh, I forgot to mention, that nub of an arm? It's been replaced by a bionic arm straight out of the god damn future. Even the robotic arm is sexy.

They ask you out on a date. You say yes. For some insane reason you say yes. Oh shit, why did you say yes? Certainly this is only superficial change and you are in for the same old shit. Now it's safe to say YOU'RE the insane one.

But you go, and it is fantastic, it is glorious, and that arm has features in the bedroom that no human has had the pleasure of enjoying before you.

Sure, sometime the arm electrocutes your Ex and they pass out for a few hours to a day, but the doctor's assure you they will have that patched out within a month.

All in all, it has been the most amazing week of your life, and it's still too soon to say whether it'll last, but even with the glitches you don't care. You're gonna ride this one out.

I'm saying it's good Alex, it's good.

edit- Because gendered pronoun. Whoops.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 05, 2013, 01:58:28 PM
I'm also on Ultros and have logged in several times and have had no problems either.  I did have a couple of lobby errors with a character I had made on a server which started with an "M".  I just won't go there again.  :)


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 05, 2013, 02:13:52 PM
Can you buy this yet?

Still wondering.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 05, 2013, 06:44:43 PM
It doesn't look as if you can get the digital download still, but you can always buy it in the shops.


Title: Re: FF14: A Realm Reborn
Post by: Soukyan on September 05, 2013, 08:47:21 PM
It doesn't look as if you can get the digital download still, but you can always buy it in the shops.

_IF_ any of the local shops have it. Around here, there is nothing to be had. Best bet for me is to order a box direct from SquareEnix.

As for the game itself, Shatter's quote of the reddit post is spot on. Spot. On. http://forums.f13.net/index.php?topic=23323.msg1225714#msg1225714 (http://forums.f13.net/index.php?topic=23323.msg1225714#msg1225714)


Title: Re: FF14: A Realm Reborn
Post by: Wasted on September 06, 2013, 01:00:22 AM
Eh, its ok, I'm having fun, but I wouldn't call it hot robot arm sex good. 

Except for the server issues its a pretty well made old school feeling MMO.  For every thing it does that feels modern, like not having to actually loot bodies, or the class swapping, it also does something that feels incredibly backwards like the awkward way you need to you use quest items or hand over items to NPC's.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 06, 2013, 03:46:48 AM
Yeah, one of the story quests I did recently made me go to a river to fill a bucket with water. So I had to click on the bucket to get it, then go to the marked spot in the river and then use the bucket to put it in the river. Then I had to click it again to fill it with water. Then I had to click it one more time to pick the bucket back up. It doesn't seem like that much, but to take that many steps to fill a bucket with some water felt pretty jarring. Not a huge knock against the game, but it was just one of those things where clearly they could have made it a one step process instead of 3-4.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 06, 2013, 04:06:03 AM
Nice Signe. Add me to your friend's list in case you need help with something, Egg Shen.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 06, 2013, 05:53:07 PM

I love how my Scholar's eyes look. The "gives no fucks" look is amazing in most cutscenes.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 08, 2013, 01:40:14 PM
Has anyone woke up and found anything in their bed?  I NEVER find anything.  And if you do find stuff in your bed, what's it for?


Title: Re: FF14: A Realm Reborn
Post by: koro on September 08, 2013, 04:46:18 PM
Has anyone woke up and found anything in their bed?  I NEVER find anything.  And if you do find stuff in your bed, what's it for?

I thought only boys had to worry about waking up to find strange stuff in their beds.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on September 08, 2013, 07:54:50 PM
Has anyone woke up and found anything in their bed?  I NEVER find anything.  And if you do find stuff in your bed, what's it for?

I thought only boys had to worry about waking up to find strange stuff in their beds.

The only thing strange about dead hookers is the coldpacking that's sure to follow. 


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on September 08, 2013, 08:03:16 PM
Has anyone woke up and found anything in their bed?  I NEVER find anything.  And if you do find stuff in your bed, what's it for?

What?


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on September 09, 2013, 01:24:30 AM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 09, 2013, 02:14:34 AM
Has anyone woke up and found anything in their bed?  I NEVER find anything.  And if you do find stuff in your bed, what's it for?

I'm imagining Butters from South Park asking this question.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 09, 2013, 04:31:07 AM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 
I have the opposite problem; I don't like being cockblocked from new dungeons by forcing you to sit through the story.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 09, 2013, 04:38:08 AM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 

Managed to unlock Dragoon tonight myself. Dungeons don't bother me too much. I usually just queue up in the Duty Finder thing and then just run off and do something else while I wait (typically fates or leveling one of my gathering or crafting classes). Just sucks that between the hour or so I have to wait in the queue as a DPS and the time it takes to do the dungeon means I have to have a solid chunk of time to devote to it.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 09, 2013, 06:54:13 AM
Oh, ffs.  It says in the game that when you log out in bed at the inn, sometimes items appear in bed with you when you wake up.  I've never had anything appear in the bed with me and wondered if anyone else has.  Geez.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on September 09, 2013, 07:43:29 AM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 

Managed to unlock Dragoon tonight myself. Dungeons don't bother me too much. I usually just queue up in the Duty Finder thing and then just run off and do something else while I wait (typically fates or leveling one of my gathering or crafting classes). Just sucks that between the hour or so I have to wait in the queue as a DPS and the time it takes to do the dungeon means I have to have a solid chunk of time to devote to it.

Thank you.  That just about killed any urge I have to buy/play. 

Just curious, but how long are the dungeons?


Title: Re: FF14: A Realm Reborn
Post by: Nija on September 09, 2013, 08:29:34 AM
The dungeons being in the main quest is actually a good thing.

1) You can queue for any dungeon provided you have it unlocked. You'll level sync down to the appropriate level. You can have your level 50 friend group with you to help with a level 26 dungeon.
2) It attempts to teach the bads what is going on. They really need this. Tell us about your experiences pugging Quarn when you get to it.
3) Dungeons have either 60, 90, or 120 minute timers. (that I've seen.) You lose if it takes too long. It's not an endless thing if you're really nice and won't bail on a bad group.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 09, 2013, 09:30:17 AM
Quote
It attempts to teach the bads what is going on. They really need this. Tell us about your experiences pugging Quarn when you get to it.

There's a shocking number of players who say they've never played an MMO before. I actually find it refreshing. I'd rather struggle through and explain things that deal with the speed demons.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 09, 2013, 09:38:04 AM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 
Managed to unlock Dragoon tonight myself. Dungeons don't bother me too much. I usually just queue up in the Duty Finder thing and then just run off and do something else while I wait (typically fates or leveling one of my gathering or crafting classes). Just sucks that between the hour or so I have to wait in the queue as a DPS and the time it takes to do the dungeon means I have to have a solid chunk of time to devote to it.
Thank you.  That just about killed any urge I have to buy/play. 

Just curious, but how long are the dungeons?
The early dungeons so far are small by WoW standards -- 30 minutes or so is typical as long as you don't wipe. The dungeon finder ("Duty Finder" in FF XIV) works well but like in most games of these types the DPS classes typically have to wait a long time to get in. So far it looks like the healer classes have a slightly easier time getting in than tanks (some games tanks are more in demand) but both typical have short waits or "instant" queues. Also only some of the dungeons are required to advance the story.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 09, 2013, 09:43:30 AM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 
Managed to unlock Dragoon tonight myself. Dungeons don't bother me too much. I usually just queue up in the Duty Finder thing and then just run off and do something else while I wait (typically fates or leveling one of my gathering or crafting classes). Just sucks that between the hour or so I have to wait in the queue as a DPS and the time it takes to do the dungeon means I have to have a solid chunk of time to devote to it.
Thank you.  That just about killed any urge I have to buy/play. 

Just curious, but how long are the dungeons?
The early dungeons so far are small by WoW standards -- 30 minutes or so is typical as long as you don't wipe. The dungeon finder ("Duty Finder" in FF XIV) works well but like in most games of these types the DPS classes typically have to wait a long time to get in. So far it looks like the healer classes have a slightly easier time getting in than tanks (some games tanks are more in demand) but both typical have short waits or "instant" queues. Also only some of the dungeons are required to advance the story.


Apparently healers lose their instant queues in their 30s, i guess cause of jobs.  Tanks are always in demand.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 09, 2013, 09:51:29 AM
Probably that's the Scholar's kicking in at 30. Supposedly they're considering letting arcanists heal from the beginning, which makes sense to me.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 09, 2013, 10:10:44 AM
Arcanists don't get an AoE heal nor a cure status effect spell like Conjurer does, though. The early dungeons don't need those spells really (Ifirit is probably the first where the AoE heal is a nice to have but it's still not a requirement) but I can see why they don't allow Arcanist to queue up as Heal. On the tank side Gladiator and Marauder both queue as tank which is why tank is in slightly less demand early on.



Title: Re: FF14: A Realm Reborn
Post by: Senses on September 09, 2013, 11:01:26 AM
I just turned 44 Whitemage last night and I am really blown away by this game.  The dungeons are fun, and very fast, and sure you have some bad groups here and there but mostly, everyone works together.  I find as a healer, I have a lot of the control of the success of the group and can usually turn a bad tank or dps around just by overhealing them.  I haven't read much of the story, but the rare parts that are voiced are actually pretty cool.  The whole Garuda story is amazing to watch before and after, and geeze that fight is really hard on the average pug group. 

This game is very much dungeons though, and while you can pretty much ignore the story (not read it,) you will have to engage and be successful in dungeons to get anywhere.  The game makes it really easy to do that though, and with the job system you can sort of shift pieces around once you're all inside.  I honestly can't imagine anyone who has played the AAA Line of succession from Everquest to Now wouldn't be happy in this game.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 09, 2013, 01:14:52 PM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 

Managed to unlock Dragoon tonight myself. Dungeons don't bother me too much. I usually just queue up in the Duty Finder thing and then just run off and do something else while I wait (typically fates or leveling one of my gathering or crafting classes). Just sucks that between the hour or so I have to wait in the queue as a DPS and the time it takes to do the dungeon means I have to have a solid chunk of time to devote to it.

Thank you.  That just about killed any urge I have to buy/play. 

Just curious, but how long are the dungeons?

30-45 mins for the early ones. By level 30 I've had to do 5 dungeons, plus the Ifrit battle.  First three dungeons are pretty much all in a row in the main story quest line, around level 15-18. Next one after that is at 24 and the one after that is at 28. Ifrit battle is at 20, but doesn't really take long although you may wipe once or twice while figuring out the fight. Almost every boss in a dungeon has some sort of mechanic you need to figure out although nothing too complicated yet. Parties for the early dungeons consist of 4 players (1 Healer, 1 Tank, and 2 DPS), and my understanding is that later on it goes up to 8. If you pass the level of a dungeon up by too much it will sync you down to that level so you can't just go by yourself later on and solo through dungeons. Also you get stuff like mounts and join a Grand Company through the main quest line so you don't want to put it off for long periods of time.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on September 09, 2013, 03:07:51 PM
I'm the opposite. I find this game to be tedious in the extreme. Maybe I've moved on from what I want in a game but it just seems so 'old school' as to be fossilised. Grinding, a crappy UI, the worse back end systems in any MMO ever - and more grinding. Individual class design is *awful* - so few abilities and non of them actually interesting in any way.

Just feels like a real blast from the past - admittedly there hasn't been a game like this for some time so maybe its scratching the itch for folks.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 09, 2013, 04:35:35 PM
I'm the opposite. I find this game to be tedious in the extreme. Maybe I've moved on from what I want in a game but it just seems so 'old school' as to be fossilised. Grinding, a crappy UI, the worse back end systems in any MMO ever - and more grinding. Individual class design is *awful* - so few abilities and non of them actually interesting in any way.

Just feels like a real blast from the past - admittedly there hasn't been a game like this for some time so maybe its scratching the itch for folks.

That's exactly how I know I ought to feel but somehow I don't...



Title: Re: FF14: A Realm Reborn
Post by: Nonentity on September 09, 2013, 05:29:56 PM
I think I'm done. I hit 50, the crafting isn't really all that interesting, gathering is kind of boring, I got some other classes to around 30, but...

As soon as I saw the wall of 'grind up all these badges to get this gear to do the hard mode versions of these fights again to then wrangle a bunch of people together to do this dungeon'...

I mean, that's all well and good as that's the MMO thing, but there aren't enough alternate activities to really justify that being one of the paths. There's no housing (yet), no real selection of endgame dungeons (do your 8 man story dungeons again for no loot and 100 badges or do this one or two dungeons tops over and over again). If there were PVP or housing or... I don't know, SOMEthing else, it might do better. But the class design just feels kind of bland.

It's an order of magnitude better than it was, it's just ultimately still kind of a bland product.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 09, 2013, 06:03:08 PM
I'm the opposite. I find this game to be tedious in the extreme. Maybe I've moved on from what I want in a game but it just seems so 'old school' as to be fossilised. Grinding, a crappy UI, the worse back end systems in any MMO ever - and more grinding. Individual class design is *awful* - so few abilities and non of them actually interesting in any way.

Just feels like a real blast from the past - admittedly there hasn't been a game like this for some time so maybe its scratching the itch for folks.

That's exactly how I know I ought to feel but somehow I don't...



Unlike a lot of people here, I haven't played every major MMO since Ultima Online, so maybe that's part of the reason why it doesn't feel as dull to me. Still don't plan on going past the first month, and having hit my initial goal of unlocking Dragoon, I'm already starting to find myself without any other long term goals I'm working towards (hitting level cap doesn't interest me and I'm only half paying attention to the story).

By the time GTA V comes out next week, I will have likely moved on entirely from this game, but it was fun for a while and that's all I expected.


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on September 09, 2013, 11:54:49 PM
Weird.  My physical copy arrived today, so I registered it and it added 30 days.  However, upon looking through my history it shows me registered Sept 3, 2010, which is before the launch of the first version.  I had no idea I had access to this game all that time.

Is there any incentive to putting in my payment info at this time, or is it okay to wait till the 30 days is up? 


Title: Re: FF14: A Realm Reborn
Post by: Wasted on September 10, 2013, 06:16:48 AM
Woke up ingame in my bed alone again, strangely disappointed.  Signe has got my hopes up of midnight visitors.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 10, 2013, 07:40:47 AM
I would wait until the 30 days are up.  The game is fun and really pretty but I hear a lot of people saying they've reached the level cap already and quit until more content is added.  UNLESS... you're like me and take every crafting skill work on them a lot and haven't even got to level 20 in anything yet... even my highest crafting is only 10.  My main character is only 18.  I think those people might be the sort who just whiz through the main story and levels without paying much attention to anything else.  I'm slow.  Games last longer that way.  And since you don't need tons of alts because you can do anything you like with one character mostly, why not wait and see?  As far as I know, the only difference is you get to make 40 characters if you like, instead of 8.

If I'm wrong about any of this, sorry in advance.

Also, there is an event right now.  Allegedly.  I see no sign of an event.  And nothing in my bed.  Again.  :(


Title: Re: FF14: A Realm Reborn
Post by: Wasted on September 10, 2013, 07:48:52 AM
From what I have seen the event is basically a level 27 fate in Eastern La Noscea, on the beach just south of the Costa del Sol.

I ran my level 20 archer there (I'm a slow leveler too, and have got to 10 in three tradeskills so far) and died trying to piggy the event.  You get a currency (ash) drop that lets you buy swimwear.


Title: Re: FF14: A Realm Reborn
Post by: Seraphim on September 10, 2013, 08:14:24 AM
From what I have seen the event is basically a level 27 fate in Eastern La Noscea, on the beach just south of the Costa del Sol.

I ran my level 20 archer there (I'm a slow leveler too, and have got to 10 in three tradeskills so far) and died trying to piggy the event.  You get a currency (ash) drop that lets you buy swimwear.


It also pops up as a level 15 Fate just east of Drybone frequently.


Title: Re: FF14: A Realm Reborn
Post by: tmp on September 10, 2013, 08:19:54 AM
And nothing in my bed.  Again.  :(
FFXIV: Forever Alone


Title: Re: FF14: A Realm Reborn
Post by: Reg on September 10, 2013, 09:46:34 AM
Do all of your jobs level up simultaneously or are they like FFXI and force you to start fresh from level 1?  Because I can't see how hitting max in just one job is reason to quit. Or perhaps I'm making unwarranted assumptions about how much the game is like FFXI.


Title: Re: FF14: A Realm Reborn
Post by: Seraphim on September 10, 2013, 11:05:54 AM
Do all of your jobs level up simultaneously or are they like FFXI and force you to start fresh from level 1?  Because I can't see how hitting max in just one job is reason to quit. Or perhaps I'm making unwarranted assumptions about how much the game is like FFXI.

They level up along with the main class it's based on so you'd likely start out at 30 when you can do the job quest and level i.e. White Mage and your Conjurer will be that same level when you switch to it.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 10, 2013, 11:26:47 AM
I think he meant classes not jobs.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 10, 2013, 11:44:16 AM
If you meant classes Reg, then yes they all start fresh at level 1. You do get a +50% XP bonus on all lower level adventuring classss though, which is nice.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on September 10, 2013, 11:52:02 AM
Each class starts at level 1. Each *job* starts at level 30, because you have to get the associated *class* up to level 30 first.

Eg if you get archer up to 30 and pugilist up to 15 (<- those are classes) then you can take the bard job, and you'd start as a level 30 bard because your bard level is always the same as your archer level.

But if you then want to be a conjurer you start at level 1 again. Once you reach level 30 conjurer and level 15 arcanist, you can take the white mage job starting at level 30.

Every class has one associated job except for the arcanist class, which seems to have two jobs.


Title: Re: FF14: A Realm Reborn
Post by: Reg on September 10, 2013, 12:17:27 PM
OK I get it. Sounds like it's not quite as sticky as FFXI was.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 10, 2013, 01:07:21 PM
Nice Signe. Add me to your friend's list in case you need help with something, Egg Shen.

You do not exist.  My game said so.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 10, 2013, 01:52:47 PM
You have to both be online in order to add someone as a friend.


Title: Re: FF14: A Realm Reborn
Post by: Merusk on September 10, 2013, 01:56:39 PM
 :uhrr:


Title: Re: FF14: A Realm Reborn
Post by: Senses on September 10, 2013, 02:04:50 PM
Yeah, they send a confirmation to ask if its okay to become your friend, and then of course, you can't even send mail to anyone who isn't your friend.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 10, 2013, 02:43:02 PM
The no-mail thing is a good thing, or else your mail would be flooded with RMT spam. I'd like an option to only see tells from friends as well.


Title: Re: FF14: A Realm Reborn
Post by: Reg on September 10, 2013, 02:53:49 PM
You have to both be online in order to add someone as a friend.

Now there's Squeenix I've come to know! Do you have to buy a special pass to play on the same server as your friends too?


Title: Re: FF14: A Realm Reborn
Post by: trias_e on September 10, 2013, 03:04:48 PM
Kind of insane that I STILL can't buy this game.   I'd imagine that they have lost some sales from people simply losing interest from having to wait this long to purchase the game.  Especially considering many people like to play MMOs from the ground up, and now when you finally get the chance to buy the game, the servers will be mostly 40+ (alongside a batch of noobs all starting at once).  That will be kind of a weird.  On the other hand, maybe given the positive word of mouth it's really not a big deal.

Hopefully, they will introduce some new servers when digital sales resume.  Anyone know if they've announced anything in that regard?  I'd imagine they will have to, considering they are going to have a huge influx of new players the first few days after they resume sales.  

Also, any oceanic players here?  I'm living in South Korea now so I'm not sure if I am going to play on a JPN or US server.  Really depends on if the ping to NA is reasonable.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on September 10, 2013, 03:18:24 PM
The no-mail thing is a good thing, or else your mail would be flooded with RMT spam. I'd like an option to only see tells from friends as well.

Or you could be playing on a console and so chat is totally useless in cities thanks to gold sellers spamming constantly and it being night on impossible to block them.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 10, 2013, 03:33:12 PM
It's difficult to block on PC too. The entire FF XIV experience is full of these sorts of awkward and clumsy interactions. I think most people are just turning off chat given how bad the spam is and how hard it is to block.

Edit: of


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 10, 2013, 04:12:42 PM
I mostly turn it off, too, even though I finally figured out how to find out someone's first name when there's only an initial.  It's nuts.


Title: Re: FF14: A Realm Reborn
Post by: Druzil on September 11, 2013, 07:39:51 PM
A tip for the tell gold spammers since they cant seem to add a right click option:   If they send you a tell, just type -

/blist add <r> 

It will blacklist the last person that sent you a tell.   If it's shout spam, right click their name, hit send tell.  It will put /t SpammerName into the chat box, just change the /t to /blist add.  It beats typing out their names at least.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 11, 2013, 08:07:36 PM
Good tip.


Title: Re: FF14: A Realm Reborn
Post by: zumu on September 11, 2013, 10:45:24 PM
Just biked 50 miles round trip to get this stupid game.

Which impossibly full server are people on?


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 12, 2013, 05:17:07 AM
I'm on Diablos with a handful of RL friends.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 12, 2013, 10:49:19 AM
A tip for the tell gold spammers since they cant seem to add a right click option:   If they send you a tell, just type -

/blist add <r> 

It will blacklist the last person that sent you a tell.   If it's shout spam, right click their name, hit send tell.  It will put /t SpammerName into the chat box, just change the /t to /blist add.  It beats typing out their names at least.

I love you.  No, srsly.  I'm getting /tells and constant /shouts from this criminal who can't be blacklisted the regular way.  He doesn't show up on a name search, either.  I don't know how he did that.  I wonder if there's a way to blist someone who /shouts but did something to their name so it doesn't show up on search?  Well, I turn off /shout when they start up but if this /tell thing you posted works, I'll love you forever or as long as I play this game and/or remember your name.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on September 12, 2013, 10:56:13 AM
A tip for the tell gold spammers since they cant seem to add a right click option:   If they send you a tell, just type -

/blist add <r> 

It will blacklist the last person that sent you a tell.   If it's shout spam, right click their name, hit send tell.  It will put /t SpammerName into the chat box, just change the /t to /blist add.  It beats typing out their names at least.

I love you.  No, srsly.  I'm getting /tells and constant /shouts from this criminal who can't be blacklisted the regular way.  He doesn't show up on a name search, either.  I don't know how he did that.  I wonder if there's a way to blist someone who /shouts but did something to their name so it doesn't show up on search?  Well, I turn off /shout when they start up but if this /tell thing you posted works, I'll love you forever or as long as I play this game and/or remember your name.

Yeah, blocking people in chat is way harder than it needs to be.  Right click on name in the chat window.  Hit ignore.  Done.  WTF is so hard about doing it that way?


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 12, 2013, 11:08:09 AM
HA!  I didn't realise that when you click on the name to send him a tell msg. it gives you the entire name which is what you need to blist him.  I FIGURED THAT OUT BY MISTAKE BY MYSELF!  I still kind of love Druzil, though.  I'm loyal.


Title: Re: FF14: A Realm Reborn
Post by: Abelian75 on September 13, 2013, 01:17:10 AM
A tip for the tell gold spammers since they cant seem to add a right click option:   If they send you a tell, just type -

/blist add <r> 

It will blacklist the last person that sent you a tell.   If it's shout spam, right click their name, hit send tell.  It will put /t SpammerName into the chat box, just change the /t to /blist add.  It beats typing out their names at least.

omg thank you.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 13, 2013, 02:11:35 AM
By the way, if everything goes smoothly this weekend, they're going to be re-opening digital sales next week.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 14, 2013, 07:16:54 AM
Despite the ridiculous gold spamming, this game remains fun.  I have to say, I've been very lucky with the main storyline groupings.  They've almost all gone extraordinarily well so far.  I think most people must be playing on PS3, however, because it's very silent.  The only party that went poorly was when I tanked a group and they ran around wildly, only hitting big stuff and ignoring adds... and I died... many times.  Since I'm working towards Dragoon because they jump madly and impale stuff, my tanking days are done.  It's much easier, though not as fun for me, to run around and hit whatever the tank targets and take care of adds.  I would probably have gone gladiator other than the fact that all my grouping is pretty anonymous, I don't want to keep dying like that first time, and I only have one friend who is also dps.  My other friend, Egg Shen, is obviously of the imaginary persuasion.  Or maybe just a mystical creature. 


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 14, 2013, 07:41:22 AM
Maybe it's just this server (Faery) but no gold spamming today. Shout and Yell only work with the automatic speech thing.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 14, 2013, 07:59:17 AM
I hope it's like that on Ultros, too.  I'm tired of it all.  I did finally find that event, although it's not much of an event.  I have masses of that ash but the only thing I've found to buy with it is a bikini.  So here's a pic of my giant green orc-y like girl, Gunda Saebo, with her beach hammer, wearing her brand new red bikini, accompanied by her purple thingy named Dave.  I don't exactly know what the thingy is. 


I could buy many bikinis in different colours but I don't see me traipsing around town wearing them.  I wore this one to sleep last night hoping the pressie fairy would leave something nice under my pillow.  No luck.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on September 15, 2013, 04:46:33 AM
Nothing hotter then a green chick in a bikini with a helmet on


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 15, 2013, 11:32:41 AM
Despite the ridiculous gold spamming, this game remains fun.  I have to say, I've been very lucky with the main storyline groupings.  They've almost all gone extraordinarily well so far.  I think most people must be playing on PS3, however, because it's very silent.  The only party that went poorly was when I tanked a group and they ran around wildly, only hitting big stuff and ignoring adds... and I died... many times.  Since I'm working towards Dragoon because they jump madly and impale stuff, my tanking days are done.  It's much easier, though not as fun for me, to run around and hit whatever the tank targets and take care of adds.  I would probably have gone gladiator other than the fact that all my grouping is pretty anonymous, I don't want to keep dying like that first time, and I only have one friend who is also dps.  My other friend, Egg Shen, is obviously of the imaginary persuasion.  Or maybe just a mystical creature. 

Didn't have problems with grouping until the Titan fight. Was in two groups that could just not get through it (he can knock people of the side of this big circle the fight takes place on killing them instantly). Two groups I was with just could not do it and each ran out the 90min timer trying. Third group managed to do it on the second try. If I had to guess what the main problem was, I have a feeling that a few of the people in the first two groups were on the PS3. I was consistently dodging the big line of sight attack Titan does because you can move out of the way really quickly by using the strafe buttons, but I could see a couple of the other people struggling to turn and move in time. Regardless, everyone in each group was polite and patient with the people who weren't playing as well.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on September 15, 2013, 05:33:29 PM
Ive seen a number of guilds recruiting people...PC players only, that always leads to fun time in general


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 15, 2013, 07:37:16 PM
I've got a couple RL friends in my guild playing on PS3, but any randoms I recruit are probably going to be PC only. Control and response issues aside, PS3 players can't use Ventrilo.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on September 15, 2013, 11:37:20 PM
That was my fear - I bought it on the console and figured there must be a way of having cross platform voice chat in game because otherwise it would be insanely stupid given console players can't type to communicate.

This is the first time in a long time Ive really regretted buying a game. Got interested because of the hype but its still a dreadfully designed, antiquated pile of garbage. Just has a nice sheen to it and pretty world design.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 16, 2013, 09:08:59 AM
http://www.greenmangaming.com/search/?q=a+realm+reborn


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 16, 2013, 02:05:45 PM
That was my fear - I bought it on the console and figured there must be a way of having cross platform voice chat in game because otherwise it would be insanely stupid given console players can't type to communicate.

This is the first time in a long time Ive really regretted buying a game. Got interested because of the hype but its still a dreadfully designed, antiquated pile of garbage. Just has a nice sheen to it and pretty world design.

You can use a keyboard and mouse with the PS3 version apparently if you want.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on September 16, 2013, 10:17:27 PM
That was my fear - I bought it on the console and figured there must be a way of having cross platform voice chat in game because otherwise it would be insanely stupid given console players can't type to communicate.

This is the first time in a long time Ive really regretted buying a game. Got interested because of the hype but its still a dreadfully designed, antiquated pile of garbage. Just has a nice sheen to it and pretty world design.

You can use a keyboard and mouse with the PS3 version apparently if you want.

If people are going to do that, then why not just play it on a pc?


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 16, 2013, 11:30:00 PM
That was my fear - I bought it on the console and figured there must be a way of having cross platform voice chat in game because otherwise it would be insanely stupid given console players can't type to communicate.

This is the first time in a long time Ive really regretted buying a game. Got interested because of the hype but its still a dreadfully designed, antiquated pile of garbage. Just has a nice sheen to it and pretty world design.

You can use a keyboard and mouse with the PS3 version apparently if you want.

If people are going to do that, then why not just play it on a pc?

Some people, particularly the younger crowd might not have a PC that will run it. Some people prefer to play on the TV and might not be in a situation where they can hook their PC up to their TV. Any number of reasons really. I don't think they made the PS3 version just because some people don't like to use mouse and keyboard.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on September 17, 2013, 12:19:36 AM
I can't sit on my couch and use a keyboard and mouse, nor should I have too.

Sorry, there's no excuse for this unbelievably piece of idiocy. It is absolutely shit and stupid and deserves to be called out for it. If square aren't able to design a working game for both platforms they shouldn't release it on both platforms.

Having half your population running round essentially mute and deaf is utterly ridiculous. It will also absolutely harm the long term retention of the game.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 17, 2013, 01:34:29 AM
You can use a controller and just use a keyboard for communication as well. Obviously makes communicating in the heat of battle a little tough, but so far none of the boss fights I've seen are complicated enough to require more than a brief pre-fight explanation.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on September 17, 2013, 05:07:46 AM
Sorry, think I'm not being clear.

I'm not using a keyboard in my front room. It's completely impractical to be sat on my couch using a keyboard, and partly defeats the purpose of playing it on the console in the first place. I'm just annoyed because it seems an incredibly obvious flaw in the game that has been missed because square appear to be operating as if it were 2007.

But then I feel people are overlooking a ton of rubbish in the game just because its been a long time since a traditional, AAA MMO was released. The game has a nicely designed world and decent character graphics if you like that style, but in terms of gameplay and game design is a dinosaur well past extinction date.


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on September 17, 2013, 07:59:34 AM
I really want to like this game, but I keep falling asleep within 20 minutes of starting to play.  I'm not cut out for this crap anymore.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on September 17, 2013, 08:49:48 AM
I really want to like this game, but I keep falling asleep within 20 minutes of starting to play.  I'm not cut out for this crap anymore.

I always used to wonder, during my MMO peak in my school days, what's up with these guys in their 40s with kids and (presumably?) jobs.  I simply couldn't be that hardcore anymore.  I don't have the time or the energy and I don't have any kids.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 17, 2013, 10:17:01 AM
I'm loving the game, but spending time playing is definitely taking its toll and I'm far behind the curve.

It is possible though. I had a nice guild in EQ2 that was based on being an adult with limited time. We kept to harsh schedules and accepted we weren't going to be doing any world firsts. We ran 7pm to 10pm twice a week. We'd log in and raid and log out. The problem is eventually someone's schedule changes and suddenly they want to poop sock. It finally fell apart when our GL/MT got a new job.


Title: Re: FF14: A Realm Reborn
Post by: Merusk on September 17, 2013, 02:45:20 PM
I really want to like this game, but I keep falling asleep within 20 minutes of starting to play.  I'm not cut out for this crap anymore.

I always used to wonder, during my MMO peak in my school days, what's up with these guys in their 40s with kids and (presumably?) jobs.  I simply couldn't be that hardcore anymore.  I don't have the time or the energy and I don't have any kids.

If you have kids in your 20s and don't go out partying because *parenting* you have energy to play games while the kid's asleep.  You're starting your career and so you might be working hard, but not necessarily ultra long hours unless you're a trying to advance quickly. 

Non-coincidentally, this means in your 40s the kids are out of the house or teens and want nothing to do with you.  Maybe they'll game along side you, most likely not.  Also, on the career-side you tend to be out of the 'killing myself working' positions or an executive who doesn't have the time for games at all.

The rough patch is then in your 30s. Kids in activities, career in the 'must advance' phases.  It's been my experience the high levels of the mmoverse are filled-out with mostly singles and non-parents in this age range.

All anecdotal, of course.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on September 17, 2013, 03:57:00 PM
Does FFXIV have raid lockout timers or anything?  Ive seen a number of guilds advertising for members to raid 5-7 nights a week


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 17, 2013, 06:29:49 PM
Does FFXIV have raid lockout timers or anything?  Ive seen a number of guilds advertising for members to raid 5-7 nights a week

There is something since there is a timer thing on the menu bar.


Title: Re: FF14: A Realm Reborn
Post by: Reg on September 17, 2013, 06:50:20 PM
Heh, I've been following this thread and looking forward to getting a digital download soon but these last few messages about fucking raiding have killed my desire to play.  I think I'm just done with MMOs.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 17, 2013, 07:04:07 PM
A better question is do you save your progress or are these really old school do them all in a night things.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 17, 2013, 07:08:53 PM
Real (24m) raids aren't in yet. There are 3 8m trials, which are single boss hard modes of Ifrit, Titan and Garuda, and 1 real 8 man dungeon, Coils of Bahamut. I'm not sure how long Coils is, but I don't believe it saves your progress.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 18, 2013, 12:56:20 PM
If you do your level 24 lancer quest while drinking a cup of lemon tea and teaching your kitty to speak words, you will die.  True story.  Srsly.


Title: Re: FF14: A Realm Reborn
Post by: dusematic on September 18, 2013, 04:48:07 PM
I really want to like this game, but I keep falling asleep within 20 minutes of starting to play.  I'm not cut out for this crap anymore.

I always used to wonder, during my MMO peak in my school days, what's up with these guys in their 40s with kids and (presumably?) jobs.  I simply couldn't be that hardcore anymore.  I don't have the time or the energy and I don't have any kids.

If you have kids in your 20s and don't go out partying because *parenting* you have energy to play games while the kid's asleep.  You're starting your career and so you might be working hard, but not necessarily ultra long hours unless you're a trying to advance quickly. 

Non-coincidentally, this means in your 40s the kids are out of the house or teens and want nothing to do with you.  Maybe they'll game along side you, most likely not.  Also, on the career-side you tend to be out of the 'killing myself working' positions or an executive who doesn't have the time for games at all.

The rough patch is then in your 30s. Kids in activities, career in the 'must advance' phases.  It's been my experience the high levels of the mmoverse are filled-out with mostly singles and non-parents in this age range.

All anecdotal, of course.
Good points


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on September 18, 2013, 04:59:37 PM
I've read a page or two here and I think the obvious answer to several of these questions is JAPAN.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 19, 2013, 01:35:56 PM
http://forum.square-enix.com/ffxiv/threads/63655-Translation-Japanese-to-English?p=1290186&viewfull=1#post1290186

Bunch of translated stuff from Yoshi-P.

I found this interesting:

Quote
Q: While the DutyFinder is going through the grouping, the DutyFinder itself seems like it’s taking longer to match, specially for DPS. First off, is it harder to match because of the grouping that was done this time for DutyFinder, or is that completely different story?

A: Yes, that’s completely different story.

Q: Okay, then why is this occurring?

A: Simply because there isn’t enough Tanks.

Q: I see Tanks huh, not Healers?

A: For Healers, there is the fact that you can obtain the Unicorn from Conjurer quest, and also since it’s Final Fantasy the image of White Mage is pretty strong. Since there are lots out there wanting to play White Mage in FFXIV, we have more Healers compared to other MMORPGs.
When looking from previous FFXIV’s viewpoint, we added a pet class called Arcanis, and one of the jobs from Arcanist is Scholar. Scholars are bit technical and it’s a job that wasn’t introduced until now, for that reason there are lots out there wanting to try out Scholar, so as a result we were able to dodge the lack of Healers.

Q: For Tanks, talking Final Fantasy, knights are pretty popular so you would think there would be enough, maybe the responsibility for knights in FFXIV ARR is heavy.

A: It was just as I predicted, in any MMO’s there is shortage on tanks. We’re looking into add a bonus for those roles we are short on in patch 2.1.

I wouldn't have expected that many healers, but it jives with how long my Scholar's queues take.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 19, 2013, 02:04:08 PM
That is probably because tanking is a god damn nightmare in this game. OK, maybe not a nightmare, but there is something very off with tanking, especially with gladiator. Marauder is much easier given the fact they have access to a nice selection of AoE hate generating abilities. Gladiators have flash until their AoE weaponskill. Flash doesn't quite cut it against healer aggro and is MP dependent on a class with a low MP pool to start with. It just doesn't play well with the amount of trash mob groups of 3 +roaming adds you might get. If they tweak healer enmity gains a bit, it might work out better, but right now if you lose aggro to the healer and reflash, those mobs that went after the healer will turn right back around on the first heal cast.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 19, 2013, 02:19:59 PM
MRDs have one AOE, a frontal cleave, until 45. Otherwise we have to use Flash just like GLD, except we have no way of regaining MP in battle unlike GLD. CC is pretty mandatory if you don't want to fight for aggro constantly. With a single sleep, focus one mob but tab onto a second every so often and throw a DoT or something; if one mob gets away the single target taunt usually pulls him back. Marking targets and making sure your DPS actually target the mark is very important. If you've got a BLM with the AoE sleep, tanking is a breeze. Avoiding roamers just comes down to knowing the dungeons; when in doubt, pull way back.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 19, 2013, 02:50:08 PM
That is probably because tanking is a god damn nightmare in this game.

Every game i guess because they are always what holds up queues.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 19, 2013, 02:52:41 PM
Yes, it's a lot of responsibility being the tank.


Title: Re: FF14: A Realm Reborn
Post by: Mrbloodworth on September 19, 2013, 03:08:02 PM
(http://thumbs.imagekind.com/3768501_650/Sad-Tank.jpg?v=1296331380)


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 21, 2013, 06:25:09 PM
Diabolos, Faerie and Ultros are not accepting new players.  Xanthippe is playing on Zalera.

...and no I'm not, I'm in a queue.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 22, 2013, 06:21:13 AM
Well, if you like the game enough and when it becomes available, I'd be willing to transfer to a different server.  Let me know what you think.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 22, 2013, 07:25:28 AM
Well, if you like the game enough and when it becomes available, I'd be willing to transfer to a different server.  Let me know what you think.

Will do. Level 7 now, and it's fun, although the performance is not terrific - I don't know if it's my graphics card or that the beginning area is so freakin' crowded. It looks like just what I've been casting about for - something I can meander about in.

Managing the gold selling spammers is like a mini-game itself.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 22, 2013, 02:10:33 PM
I am confused about the class quest. I am level 14 and the quests I'm being offered are also, but I haven't yet completed the class quest. I thought it was level 10?


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 22, 2013, 02:17:09 PM
The graphics engine performance on the PC is poor. There are MMORPGs with more advanced engines (e.g. UE3) that run better on the same GPU compared to FF XIV. You can run the FF XIV benchmark program to see where you are at performance-wise.

You get a class-specific quest every 5 levels. Those you get from the class guildmaster (or somebody else in that same room). The main storyline quests aren't gated by your completing your class quests, however.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 22, 2013, 02:40:30 PM
Considering how absolutely abysmally  FF14 1.0 ran, I was absolutely shocked when I ran the benchmarker and got pretty high scores on it, not to mention even more shocked when I got in-game and saw it running extremely well.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on September 22, 2013, 04:14:43 PM
The graphics engine performance on the PC is poor. There are MMORPGs with more advanced engines (e.g. UE3) that run better on the same GPU compared to FF XIV. You can run the FF XIV benchmark program to see where you are at performance-wise.

You get a class-specific quest every 5 levels. Those you get from the class guildmaster (or somebody else in that same room). The main storyline quests aren't gated by your completing your class quests, however.


The game has been running pretty smoothly for me and I haven't had any technical issues, yet.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 22, 2013, 05:54:30 PM
I haven't noticed a bit of lag even with 40+ people doing fates.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 22, 2013, 05:59:39 PM
I notice lag in very crowed cities around the blue glowy transport thingy.  As soon as I get clear, however, it runs just fine. 


Title: Re: FF14: A Realm Reborn
Post by: zumu on September 22, 2013, 09:27:40 PM
Anyone find a class that requires lots of micro?

On my bard, all I do is stare at my bar waiting for procs and GCD.

I've read a page or two here and I think the obvious answer to several of these questions is JAPAN.

Also, lol, but sadly the truth.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 23, 2013, 01:20:38 AM
I'm not sure about "lots of micro", but Scholar's probably the most complex. Usage of several skills revolve around good use of Aetherflow stacks and you should also be manually placing your faerie pet so she can best serve the party. That's on top of the normal duties as a healer.

A lot of people who aren't already dedicated to the idea of being a SCH healer get into a party and find out how tough it is to play well and just switch to Summoner.


Title: Re: FF14: A Realm Reborn
Post by: Stokowski on September 23, 2013, 05:07:03 AM
The graphics engine performance on the PC is poor. There are MMORPGs with more advanced engines (e.g. UE3) that run better on the same GPU compared to FF XIV. You can run the FF XIV benchmark program to see where you are at performance-wise.

Is there much difference in performance from Beta to Release? My machine did far better than I expected when I ran the benchmarker, but damn near melted when I played a few hours of Beta.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 23, 2013, 09:38:26 AM
The graphics engine performance on the PC is poor. There are MMORPGs with more advanced engines (e.g. UE3) that run better on the same GPU compared to FF XIV. You can run the FF XIV benchmark program to see where you are at performance-wise.

You get a class-specific quest every 5 levels. Those you get from the class guildmaster (or somebody else in that same room). The main storyline quests aren't gated by your completing your class quests, however.


Thanks, Trippy. I was thinking it was that main storyline quest (with the squiggly border) but went back and did a lower level quest and there it was.

The performance problem I have is weird - when my character runs, she takes 2 or 3 normal steps and then the next step is slowed. Then back to normal, then slowed. It's strange, like lag, but I don't lag. It doesn't matter what resolution I put it on or whether it's windowed or full screen. I supposedly have an excellent connection.

There is certainly a great deal of running early on, especially until figuring out what those shards are for. (I'm a slow learner who often skips without reading). There's also a lot of cut scenes that I sometimes leave the room for. I'm becoming less and less interested in lore in games. Or maybe I just never cared much about FF lore anyway. I'm far more interested in game mechanics than lore, I guess.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 23, 2013, 10:31:27 AM
The Secret World lore is awesome fun to read.  FF14 lore is lore.  I'm with you.  I'm more interested in playing than reading in this one.  We game alike, Xanthi.  Combat with cool loot, fishing, mini-games, collections, surprises, outfits,  new holiday events... I find most of the lore in most of the games to be less interesting than the extras you get.  When I stop getting extras and the events become redundant, I tend to move on.  The thing I liked the most about EQ2 was the collections and I played Free Realms for ages because of the clothes and mini-games.  Unfortunately, there isn't a game where that sort of thing stays fresh and fun forever.

I NEED GLITTER AND SPARKLIES TO KEEP THE GAMES ALIVE!  :)


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 23, 2013, 11:11:03 AM
Yes but Final Fantasy games have pretty much all been storybook games. I have heard on my occasions the game's first major content patch referred to as a script. It's a story with an MMO game wrapped haphazardly over it.

And sorry Signe, I couldn't take Ultros and the population there anymore and rerolled on one of the new servers... starts with an M. I am not all that tied to it though, but at least it is not filled with assclowns and internet trash... of course it is not filled at all. Kinda nice not having roaming bands of 100 people FATE farming though. Maybe once transfers run through I can move somewhere in the middle.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 23, 2013, 11:17:50 AM
I think we do game a lot alike, Signe.

Guild Wars 2 has a lot of extras in it that kept me happy for several months. I sometimes think about going back but ... nah. Going back to a game is never as good as just remembering it, and I remember more fondly the more time passes.

Back to FF14 - I picked Thaumaturge to play because it sounded like the most fun of the magic classes. I didn't even look at the jobs. Do you have to pick a job? Or can you just be a max_level Thaumaturge? I guess I'll have to read more about that stuff.

What is to stop a person from leveling up an archer or a pugilist but putting all their points into int and then swapping over to thaum? Is there a cap on stats? That would be perverse if there isn't.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 23, 2013, 11:23:21 AM
Anyone find a class that requires lots of micro?
If you want a lot of responsibility: tank or healer. If you don't want the responsibility: monk.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 23, 2013, 11:39:49 AM
Anyone find a class that requires lots of micro?
If you want a lot of responsibility: tank or healer. If you don't want the responsibility: monk.


SCH has the most micro management with healing and healer pet management.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 23, 2013, 12:33:59 PM
Back to FF14 - I picked Thaumaturge to play because it sounded like the most fun of the magic classes. I didn't even look at the jobs. Do you have to pick a job? Or can you just be a max_level Thaumaturge? I guess I'll have to read more about that stuff.
You do not have to pick a job but once you can past 35ish* people will expect you to have a job equipped in dungeons or other group encounters.

* You can get a job at 30/15 (lvl 30 for the primary class for that job and lvl 15 for the secondary class) but the first job skill you get at 30 isn't always "a must have" skill and you lose cross-skill slots when you switch to a job so it may not be worth switching at 30.

Quote
What is to stop a person from leveling up an archer or a pugilist but putting all their points into int and then swapping over to thaum? Is there a cap on stats? That would be perverse if there isn't.
The attribute points that you can assign when leveling up are tied to that class. When you switch classes your stats will change and the attribute points from one class don't transfer over to the other class.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 23, 2013, 02:32:28 PM
Jobs are just another word for advanced classes.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 23, 2013, 04:26:17 PM
Finally managed to get my mount and even unlocked the bard job tonight.  I still don't like that you get cock blocked from continuing your story by forcing you to do dungeons but the rest of the game is fun enough to overlook it. 
Managed to unlock Dragoon tonight myself. Dungeons don't bother me too much. I usually just queue up in the Duty Finder thing and then just run off and do something else while I wait (typically fates or leveling one of my gathering or crafting classes). Just sucks that between the hour or so I have to wait in the queue as a DPS and the time it takes to do the dungeon means I have to have a solid chunk of time to devote to it.
Thank you.  That just about killed any urge I have to buy/play. 

Just curious, but how long are the dungeons?
The early dungeons so far are small by WoW standards -- 30 minutes or so is typical as long as you don't wipe. The dungeon finder ("Duty Finder" in FF XIV) works well but like in most games of these types the DPS classes typically have to wait a long time to get in. So far it looks like the healer classes have a slightly easier time getting in than tanks (some games tanks are more in demand) but both typical have short waits or "instant" queues. Also only some of the dungeons are required to advance the story.
As a follow up to this the way FF XIV handles dungeons is really bad, especially for the DPS classes. You can not start a dungeon with anything other than a full group (you can't just walk into a dungeon by yourself) and the dungeons will sync you down in level if you are too high. This means that unlike some other MMORPGs you can not visit the dungeon later when you are higher level to make things easier*. Some DPS are already complaining that they can not progress in the story cause not enough non-DPS are queuing for the earlier story dungeons and there's no way to "cheese" the difficulty to get through it if you don't have enough friends to help you. Also most of the dungeons are mandatory to advance the story line. Only a few are optional (though even those aren't optional if you are doing GC hunting logs).

* Your higher level gear (leveled down) can make it slightly easier but it still won't be easy.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 23, 2013, 04:53:16 PM
I agree.  At least you don't have to wait around the dungeon.  You sign up and go about your business.  I usually take time out to do crafting or fishing or sommat when I'm waiting.  Err...  I try and remember to put my armour back on when I join.  TRY!  :(  I read that they're going to eventually work on making dungeons solo and stuff, but who knows when?  I'm sure by the time they get around it that I'll have wandered off.  They have a LOT to do all over this game.  They only put the AFK kick in like the other day or whatever.  Still, I hope it'll keep me going until something shinier catches my attention.  That's all I ever really expect.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 23, 2013, 05:14:44 PM
Something is wonky. Yesterday it ran ok, today it's like running through molasses. Downloading the benchmark thingie now to try to figure out what's going on.

Edited: ran the benchmark tool, got 2940ish on standard desktop. Then I downloaded a new driver, and it's like magic - no more slo mo sluggish problems.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 23, 2013, 07:16:48 PM
I agree.  At least you don't have to wait around the dungeon.  You sign up and go about your business.  I usually take time out to do crafting or fishing or sommat when I'm waiting.  Err...  I try and remember to put my armour back on when I join.  TRY!  :(  I read that they're going to eventually work on making dungeons solo and stuff, but who knows when?  I'm sure by the time they get around it that I'll have wandered off.  They have a LOT to do all over this game.  They only put the AFK kick in like the other day or whatever.  Still, I hope it'll keep me going until something shinier catches my attention.  That's all I ever really expect.

Are you using gear sets by chance? When my dungeon pops when I am out mining, I just pop open the gear set list and one button press then hit Commence.

I am torn on the dungeon thing. On the one hand, I like the fact you can't breeze into it as a high level and farm. I mean you can just roll up a DPS class and then farm a full set of low end gear for your other classes/jobs. Takes the fun out of it in a way. And you only have the group restriction if you use DF. Otherwise you are free to make your own party. This FC I am in on this server was talking about how they did Hala with four summoners with topaz carbies running amok. Sounded interesting. Add in the fact you can take 8 into any dungeon (or so I assume given the social window you bring up has the 4/8 limit on the bottom of the window).

And if you REALLY hate the queue, just roll a tank. Hell you don't even have to be good, as evidenced by the 1::4 good tanks to bad I seem to get with each dungeon on DF. You can almost tell who is on a PS3 from the get go with these fucknuts. No marking, erratic movements, not engaging until they are getting beat on... such is life though.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 24, 2013, 07:58:05 AM
I do use gear sets.  It's a brain thing.  :( 

I started out with a tank because that's usually what I like but when I started the dungeons, I couldn't stay alive.  What a lot of crap healers there seems to be on my server.  I'd roll a healer but the only game I ever enjoyed being one was in CoH.  I might not get groups as quickly, but at least I know how to stay alive with dps characters in this game.  I might do tank again at some point since you can take everything with one character it seems. 


Title: Re: FF14: A Realm Reborn
Post by: tmp on September 24, 2013, 10:35:24 AM
I agree.  At least you don't have to wait around the dungeon.  You sign up and go about your business.  I usually take time out to do crafting or fishing or sommat when I'm waiting.  Err...  I try and remember to put my armour back on when I join.  TRY!  :(
Oh, they've still kept in that stupid thing where you'd craft naked because it'd give your gear durability hits? :grin:


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 24, 2013, 11:45:47 AM
No, you have different gear sets you use for crafting.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 25, 2013, 05:29:05 AM
So, I finally hit max level and I'm not sure how to begin gearing up. I ran Castrum Meridianum and The Praetorium, which drop Tomes (badges) but no loot. I had to do them for the story but they were pretty tediois. I tried running Ampador Keep and actually got an upgrade, an ilvl 60 ring from a random chest in behind some trash mobs. The zone was pretty brutal though, particularly as an undergeared tank, and we never made it past the second boss. I haven't tried any of the HM trials yet.

Are we supposed to run CM and Praetoriun over and over for badges to start? I can't craft the high level gear without buying Coke from the badge vendor, which seems pretty pointless.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 25, 2013, 05:49:38 AM
Haven't event bothered trying to hit max level based on everything I've heard (repetitiveness, repairs costing way too much). Left my Dragoon at 42 for the time being and started trying to level up Gladiator to eventually get the Paladin job. Done some crafting and gathering a bit also, but gathering is tedious, and and each crafting class quickly gets to the point where you need stuff from the other crafting classes. You can get by somewhat just crafting some of the base stuff that crafting class uses if your goal is simply to level up (macros are essential for this), but if you want to actually make useful stuff it's a bit of a pain to find out you need to buy expensive materials on the market if you don't know some other crafters.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 25, 2013, 09:02:14 AM
So, I finally hit max level and I'm not sure how to begin gearing up. I ran Castrum Meridianum and The Praetorium, which drop Tomes (badges) but no loot. I had to do them for the story but they were pretty tediois. I tried running Ampador Keep and actually got an upgrade, an ilvl 60 ring from a random chest in behind some trash mobs. The zone was pretty brutal though, particularly as an undergeared tank, and we never made it past the second boss. I haven't tried any of the HM trials yet.

Are we supposed to run CM and Praetoriun over and over for badges to start? I can't craft the high level gear without buying Coke from the badge vendor, which seems pretty pointless.

From what I read, yes. You farm Tomes to get your Darklight gear set and move from there - though you should be able to do HM Ifrit for the weapon in AF/crafted gear. Only what I hear because I am crawling along leveling different jobs. Figure by the time I am high enough level, they will have nerfed stuff to a slightly more reasonable madness rather than the whole RAH RAH HARDCORE, DO ROTATIONS AND WATCH GUIDES shit they have now.


Title: Re: FF14: A Realm Reborn
Post by: Senses on September 25, 2013, 10:25:00 AM
I got my White Mage relic weapon last night and did it mostly through pug groups. For Garuda and Titan, our group was formed in an endgame link shell of which I belong to 3.  All of the fights were fun and challenging, and I probably spent the most time trying to conquer Titan hard mode, but I enjoyed I thoroughly.  It really is a great fight if you enjoy boss encounters.  Here's another look at Nilla with relic and Darklight gear:

(http://i86.photobucket.com/albums/k109/Echorox/ffxiv_09242013_205236_zps10fe7ee5.jpg)


Title: Re: FF14: A Realm Reborn
Post by: Zetor on September 26, 2013, 01:11:22 AM
So I got suckered into playing this by some friends -- got my conjurer to level 17 so far. Random impressions below.

If there's one thing that's really bugging me, it's lack of buttons. My combat 'rotation' is the same as it was at level 4 (which itself is barely different from level 1): stone, aero, stone, stone, stone, stone, stone, loot. I'm not even sure if I should be casting aero when soloing unless I need to move out of an AE -- does its DOT even do as much damage as a single stone cast in the time it takes to kill a typical mob? I just got some AE knockback spell that can spice things up, but it'll probably kill my mana, so eh. Healing groups in events / guildhests / dungeons isn't very different: use my one healing spell on whoever is taking (or going to take) damage, and that's it. In any other MMO (even few-button ones like GW1) I'd have a lot more abilities I'd be using during a typical fight by the time I got 1/3 the way to the level cap.

Also, AOE circles are all the rage nowadays in MMOs, and that's OK. What's not OK is that I can be moving out of a circle way early (like... a full second early), and still get hit by the attack. Is this just latency due to me playing on a US server from Europe? What happens at max level when (I assume) boss mechanics tied to AOE circles are pretty much going to one-shot you?

Speaking of latency, is there a latency window for casts, so e.g. if I start the next cast 0.3sec before it finishes on my screen, it will be queued on the server to start a new cast immediately after this cast finishes? This is available in pretty much every other diku, and I get the feeling it's not the case here.

There are a lot of little things in the game that are sorta amusing / different (in a good way), like having to 'hand over' quest items. Lots of nice things like not having to loot enemies and having a visible clickable frame with all enemies that have aggro on you for easy targetting and aggro indicators. There is also a LOT of text in the quests -- the writing is much better than one'd expect from a diku, though I wouldn't say it's TSW-quality throughout. The major story cutscenes are pretty amazing graphically, too.

I really dig the entire armory thing (both the storage and the easy class switching aspects). I assume that if you are planning on (e.g.) levelling up all three scholar classes, you'd keep all the old scholar gear in the armory, and equip it as you go, essentially twinking your own character? Hope this doesn't mean everyone is rolling need on everything in dungeons because "I'll need that spear when I'm levelling lancer later this month", though!


Title: Re: FF14: A Realm Reborn
Post by: zumu on September 26, 2013, 01:38:40 AM
If there's one thing that's really bugging me, it's lack of buttons. My combat 'rotation' is the same as it was at level 4

Unfortunately, like the mmo's of yesteryear(modern day in Asia apparently) it takes forever to unlock some of your core/most useful abilities. I can't speak for WHM specifically, but in my experience things do speed up a bit as you get into your 30's.

I can be moving out of a circle way early (like... a full second early), and still get hit by the attack. Is this just latency due to me playing on a US server from Europe?

I believe I read somewhere that NA/EU servers are all located near Toronto. If so, what you are experiencing here is probably caused by some form of server congestion.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 26, 2013, 02:11:44 AM
All NA/EU servers are located in Montreal, I imagine with Eidos.

The game not only has latency issues from the servers being so far away from everyone, but also because FFXIV tends to get falsely flagged as a P2P program by many ISPs due to the ports it uses, so ISPs tend to throttle the shit out of it.


Title: Re: FF14: A Realm Reborn
Post by: zumu on September 26, 2013, 02:39:02 AM
Not that anyone is playing this for the PvP, but it looks like it is coming (http://www.ffxivinfo.com/content/pvp.php) regardless.

Sounds pretty ambitious. Both arena (4v4) and large scale (ala RvR, WvW, etc.) with some separation of gear/abilities from PvE.

Wolves' Den (the 4v4 arena) is debuting in Patch 2.1 (http://na.finalfantasyxiv.com/pr/blog/000497.html), which comes out soon? Anyone have any info on that?

 


Title: Re: FF14: A Realm Reborn
Post by: Zetor on September 26, 2013, 03:05:39 AM
So all servers are in Canada, eh? That explains some of the 'lag-related' problems... however, in WOW I played on a west coast server from Eastern Europe, which is far worse for latency (I had 400+ ping guaranteed), and it felt far, far, far more responsive than FF14 in almost every way. In fact, to me, FF14 feels less responsive for skill use than SWTOR was at launch, which is... pretty bad!


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 26, 2013, 03:40:04 AM
Quote
If there's one thing that's really bugging me, it's lack of buttons. My combat 'rotation' is the same as it was at level 4

There's only so many buttons on a PS3 controller. And I agree, I like lots and lots of buttons.


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on September 26, 2013, 10:01:54 AM
In any other MMO (even few-button ones like GW1) I'd have a lot more abilities I'd be using during a typical fight by the time I got 1/3 the way to the level cap.

Problem is you're playing a conjurer. They have the least interesting combat rotation because they're the class that's the least combat oriented (with scholar in second place, but as the base class for scholar is a combat job, they get a couple more toys). All of the DPS classes have more interesting rotations. Unfortunately, conjurer healing is pretty dull for quite a while also. Dungeon healing is just going to be chain spamming cure for a long, long time (like until the 40s).

Quote
Also, AOE circles are all the rage nowadays in MMOs, and that's OK. What's not OK is that I can be moving out of a circle way early (like... a full second early), and still get hit by the attack. Is this just latency due to me playing on a US server from Europe? What happens at max level when (I assume) boss mechanics tied to AOE circles are pretty much going to one-shot you?

There might be a couple of things going on. The most grating problem for me is that "get out of this ground effect" animations don't synch up with when the event actually fires server side. For the case where it's a one shot ability and not a persistent effect, you need to be out before the cast finishes, which can be quite a while before the circle disappears and the animation actually fires off. As long as you're out at that point, you can actually walk right back into the gigantic death inferno animation and you'll take zero damage. It's more annoying for healers because we don't usually have the mob targeted to see the cast. I found that learning to love the focus target hotkey helped a lot (It's shift-F by default IIRC).

Also, sometimes the server just chokes and is slow on processing events. Nothing to do with latency as far as I can tell. This is more often the case in large groups on the overhead map.

And of course, you might have some latency issues on top of that with the EU->NA hop.

Mostly my suggestion is just don't screw around with those abilities at all. In other MMOs, I usually game them to get out as late as possible if I needed to finish casts or the like. FFXIV's quirks broke me of that habit really quick. Now I just drop everything and run immediately. It's pretty much all you can do unfortunately =/

Quote
I really dig the entire armory thing (both the storage and the easy class switching aspects). I assume that if you are planning on (e.g.) levelling up all three scholar classes, you'd keep all the old scholar gear in the armory, and equip it as you go, essentially twinking your own character? Hope this doesn't mean everyone is rolling need on everything in dungeons because "I'll need that spear when I'm levelling lancer later this month", though!

Two things. First, you don't need to level the job/base class separately. Their levels synch. In the case of smn/sch/acn, all three levels are the same. If you're a level 35 arcanist and have finished your job quests, you just put on a summoner stone and you'll be a level 35 summoner. Put on a scholar stone, and voila, level 35 scholar. Gain a level on any of them and you'll be a level 36 on all. Your example holds if you wanted to level up thm or cnj on top of the acn jobs though (and you would to optimize your characters probably. Healers especially really, really want thm to 26 to get swiftcast)

As for the need/greed problem, you can't actually need on loot unless you're currently playing a class that benefits from its main stat. This works pretty well for the most part (though there were some bugs where dragoons couldn't actually roll need on some of their loot in the end game dungeons. Oops!)


Title: Re: FF14: A Realm Reborn
Post by: tmp on September 26, 2013, 10:12:27 AM
So all servers are in Canada, eh? That explains some of the 'lag-related' problems... however, in WOW I played on a west coast server from Eastern Europe, which is far worse for latency (I had 400+ ping guaranteed), and it felt far, far, far more responsive than FF14 in almost every way. In fact, to me, FF14 feels less responsive for skill use than SWTOR was at launch, which is... pretty bad!
Servers in Canada isn't really the problem. The game has apparently some 'interesting' design decisions in it, like having the server update/sync your character's position once per 300 msec and such, which likely lends to the off/lagged feel. Then you have things like enemy attack animations with the 'now you take damage' part placed long after the attack induction was completed, confusing the players why they are taking damage when they believe they got out of the attack area in time, etc.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 26, 2013, 10:51:18 AM
Quote
Problem is you're playing a conjurer. They have the least interesting combat rotation

Put me down as thinking Gladiator is ten times as bad. There's just something about melee that you expect it to be a lot faster and more responsive.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 26, 2013, 10:57:01 AM
Quote
Problem is you're playing a conjurer. They have the least interesting combat rotation

Put me down as thinking Gladiator is ten times as bad. There's just something about melee that you expect it to be a lot faster and more responsive.

The 2.5s GCD.


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on September 26, 2013, 12:21:56 PM
Quote from: Numtini
Put me down as thinking Gladiator is ten times as bad. There's just something about melee that you expect it to be a lot faster and more responsive.

At least gladiator goes through a rotation of some sort. Even if it's still just 1-2-3, 1-2-3 (My glad is only level 10 or so, so not sure how much that changes at higher levels. I'd guess not a lot, as they're a tanky class as opposed to a DPS class). Conjurer is really just stone-stone-stone-stone-stone-stone with maybe an aero tossed in just for giggles if you want something to cast while sidestepping a ground effect.

But yes, you have a point in that melee has an expectation to feel more responsive than caster classes do, and they're further out of the bounds of expectation than the casters are in this game. Leveling a cnj/whm in this (stone, stone, stone, aero) really isn't any different than leveling a holy priest in vanilla WoW was (smite, smite, smite, shadow word: pain), whereas gladiators are far less interesting and responsive than warriors were.


Title: Re: FF14: A Realm Reborn
Post by: Zetor on September 26, 2013, 12:43:28 PM
(snip)
Thxinfo, some good stuff -- and yea, by the three scholar classes I actually meant the three casters (arcanist / thaum / conj), it was just a bit of GW2 lingo slipping in. :awesome_for_real: I figured I'd level conjurer until I got far enough in the story to get a mount and join a GC, then gain levels in the other two caster classes in the other two newbie zones doing sidequests and whatnot (it better be more interesting than stonestonestone!).

I also ran a few dungeons, and indeed I was only able to roll on 'matching' stuff. A minor peeve is that most duty finder things only seem to be good xp the first time you do them (guildhests especially so), I figured they'd be a decent xp source while levelling my other classes. Ah well, that +50% xp bonus is nice enough.


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on September 26, 2013, 01:19:54 PM
Thxinfo, some good stuff -- and yea, by the three scholar classes I actually meant the three casters (arcanist / thaum / conj), it was just a bit of GW2 lingo slipping in. :awesome_for_real: I figured I'd level conjurer until I got far enough in the story to get a mount and join a GC, then gain levels in the other two caster classes in the other two newbie zones doing sidequests and whatnot (it better be more interesting than stonestonestone!).

I also ran a few dungeons, and indeed I was only able to roll on 'matching' stuff. A minor peeve is that most duty finder things only seem to be good xp the first time you do them (guildhests especially so), I figured they'd be a decent xp source while levelling my other classes. Ah well, that +50% xp bonus is nice enough.

If you're careful rationing out your sidequests (such as by not completing them on your main class if they're a couple of levels below you), quests can help supplement leveling alts. Sadly though, it's just going to be supplemental. Like you mentioned, guildhest and dungeon xp falls to negligible after you've run them once, so pretty much all alt-leveling comes down to FATE grinding like mad, which, honestly, is pretty horrible. It's fast xp, and there's essentially no risk for large xp reward, but it's also dull as hell.

Even on your main class, quests aren't enough to get you through the 40s really. You should expect to FATE grind out at least 5 levels in your 40s. There's one point where the story goes on hiatus for 4 levels or so, and there's hardly any new side quests popping up. North Thanalan and its steady supply of FATEs is going to become incredibly familiar.

And don't worry, the other casters are both more interesting than stone-stone-stone. Thaumaturges need to switch between a mana regenerating ice mode and a high damage high mana cost fire mode, and arcanists are one of those "Run around DoTing things and let your pet pick up the pieces" classes.


Title: Re: FF14: A Realm Reborn
Post by: koro on September 26, 2013, 04:08:18 PM
If you're in a dungeon and there's something that you can Need on, Need on it, unless you already have a Unique version it and can't get a second. Once you get the second Sergeant rank for your Grand Company, you can take all those old green/purple items you find that you either have outleveled or don't have any use for and turn them in for seals.

Never hit Pass for anything, ever.


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on September 26, 2013, 04:24:36 PM
If you're in a dungeon and there's something that you can Need on, Need on it, unless you already have a Unique version it and can't get a second. Once you get the second Sergeant rank for your Grand Company, you can take all those old green/purple items you find that you either have outleveled or don't have any use for and turn them in for seals.

Never hit Pass for anything, ever.

I'd amend this to mention that if it's convertible, you should break it down for materia instead of seals. If you're doing daily crafting tasks for your GC or regularly FATE grinding to level alts, you'll be absolutely rolling in seals, and the only time I've ever felt that I actually was in need of seals is when I was grinding for my chocobo (and even that is just an afternoon's worth of work if you grind GC leves or FATEs)


Title: Re: FF14: A Realm Reborn
Post by: koro on September 26, 2013, 04:54:47 PM
Well I also tend to come into possession of a lot of aetherial stuff for classes I don't ever intend to level (Disciples of War, GLD/PLD/MAR/WAR stuff, etc...) through Greed rolls and leve chests, so converting isn't an option on occasion.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 26, 2013, 05:26:28 PM
I have a stable of nearly naked cabana boys.


Title: Re: FF14: A Realm Reborn
Post by: Evildrider on September 26, 2013, 06:42:48 PM
Can you solo in this game to max level?  I hate pugs, and none of my other friends have any interest at all.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 26, 2013, 07:13:20 PM
You need to do some dungeons along the way, but that's like 5%?


Title: Re: FF14: A Realm Reborn
Post by: Evildrider on September 26, 2013, 07:21:32 PM
You need to do some dungeons along the way, but that's like 5%?

Alrighty then, thx.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 26, 2013, 07:29:00 PM
It's something like 12 dungeons and 4 trials (single boss fights) in the story that you must complete to advance.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 27, 2013, 02:41:43 AM
Can you solo in this game to max level?  I hate pugs, and none of my other friends have any interest at all.

If you forgo the story which forces you to group up for dungeons and just FATE grind/mob grind? Yes, you most certainly can. Why you would want to in a FF game, ignoring the story completely? no idea.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 27, 2013, 02:52:02 AM
Can you solo in this game to max level?  I hate pugs, and none of my other friends have any interest at all.

If you forgo the story which forces you to group up for dungeons and just FATE grind/mob grind? Yes, you most certainly can. Why you would want to in a FF game, ignoring the story completely? no idea.

The other problem with forgoing the story is that if you skip the story quests you won't be able to join a grand company, get a chocobo (and later on get the quest to be able to use it as a pet in combat), learn how to convert materia, or get a retainer.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 27, 2013, 04:27:05 AM
Or participate in any endgame content, since all of those dungeons are story related.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 27, 2013, 07:15:26 AM
I don't like PUGs, either, but they do make it pretty easy to get a group without interrupting your playing mostly.  I've had one terrible group, some of which was my fault, when I first started and I was tanking.  I fixed that by going DPS instead.  Now I get to follow the tank around and hit what he hits and eliminate adds.  Dungeons are really easy for DPS characters.  I don't find the story incredibly interesting and there are a lot of nonsense quests and inane gibberish dialog that sort of puts me off a wee tiny bit but the 4 man dungeons are quick and simple so far.  If I were in a small guild of friends, it would be good fun.  I'd even consider team speak so the consolers could communicate.  But I don't like pick up guilds, either.  If I can't play with friends, I'd rather play mostly alone.

I'm shy.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 27, 2013, 07:25:42 AM
If you're in a dungeon and there's something that you can Need on, Need on it, unless you already have a Unique version it and can't get a second. Once you get the second Sergeant rank for your Grand Company, you can take all those old green/purple items you find that you either have outleveled or don't have any use for and turn them in for seals.

Never hit Pass for anything, ever.

I'd amend this to mention that if it's convertible, you should break it down for materia instead of seals. If you're doing daily crafting tasks for your GC or regularly FATE grinding to level alts, you'll be absolutely rolling in seals, and the only time I've ever felt that I actually was in need of seals is when I was grinding for my chocobo (and even that is just an afternoon's worth of work if you grind GC leves or FATEs)

Can somebody break down exactly what this means? What is "second Sergeant rank for your Grand Company"? Green/Purple items? Seals? Materia?

I have been bumbling about on my Thaumaturge (level 15ish?), playing with crafting/gathering (level 5-10ish) but I have no idea what binding means even though I've been congratulated a few times that things are fully bound to me. I don't understand what to do with things I've made if I don't use them, how to post things onto the Marketplace or why I'm bothering with this crafting/gathering really other than it's there to be done.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 27, 2013, 07:46:04 AM
Grand Companies are factions; there are 3, and you'll join one around level 20. Seals are currency earned by doing Fates and the GC hunting log; you use the seals to increase your GC rank and buy GC gear. Materia are basically gems. Item quality goes White < Pink < Green < Blue. Pinks and greens can be exchanged for seals once you hit a certain rank.


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on September 27, 2013, 11:11:18 AM
Rendakor covered it, but just for some more context on materia, they're like gems, but you come into possession of them sort of like enchanting materials. Every piece of equipment has a "Spiritbond" counter that starts at 0%. As you wear it while doing pretty much anything (combat, crafting, gathering), the spiritbond rate will go up. Once it hits 100% you can convert it to a materia. That materia will usually be of a randomly selected stat that the gear had on it. You can then get a craftsman to attach the materia to your equipment.

At the high end, materia is some of the most expensive stuff on the market. This is partially because pretty much the first step in every classes relic weapon quest is to have a specific craftable weapon attached with two specific pieces of materia. Generally speaking, the materia costs several times as much as the weapon itself.

The system is a little bit annoying because you start seeing equipment with materia slots about 5-10 levels before they bother to describe the system to you at all, and then you kick yourself because you've been selling perfectly useful equipment that could have been converted to materia to vendors for 1 gil.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 27, 2013, 11:44:25 AM
If you're in a dungeon and there's something that you can Need on, Need on it, unless you already have a Unique version it and can't get a second. Once you get the second Sergeant rank for your Grand Company, you can take all those old green/purple items you find that you either have outleveled or don't have any use for and turn them in for seals.

Never hit Pass for anything, ever.
I'd amend this to mention that if it's convertible, you should break it down for materia instead of seals. If you're doing daily crafting tasks for your GC or regularly FATE grinding to level alts, you'll be absolutely rolling in seals, and the only time I've ever felt that I actually was in need of seals is when I was grinding for my chocobo (and even that is just an afternoon's worth of work if you grind GC leves or FATEs)
Can somebody break down exactly what this means? What is "second Sergeant rank for your Grand Company"? Green/Purple items? Seals? Materia?

I have been bumbling about on my Thaumaturge (level 15ish?), playing with crafting/gathering (level 5-10ish) but I have no idea what binding means even though I've been congratulated a few times that things are fully bound to me. I don't understand what to do with things I've made if I don't use them, how to post things onto the Marketplace or why I'm bothering with this crafting/gathering really other than it's there to be done.
The main storyline starting at level 22 will lead to a very long-winded series of quests that unlocks the ability to join a Grand Company. Ranks and seals are part of being in a GC. You'll also be able to do another series of quests to get a mount after you've joined a GC. There's another storyline quest (http://ffxiv.gamerescape.com/wiki/The_Scions_of_the_Seventh_Dawn) at level 17 that will unlock retainers. Retainers are what allow you to sell things on the Market Boards. There's yet another quest (http://ffxiv.gamerescape.com/wiki/Forging_the_Spirit) that unlocks materia usage.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 27, 2013, 12:52:11 PM
Thank you, Trippy, Goldenmean and Rendakor - I thought I had sleepwalked through playing or something. I just haven't gotten there yet.



Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 28, 2013, 03:44:37 PM
I sat in a queue for about a half hour for Sastasha - then when it popped, I was in another window and didn't notice, so I sat in a queue for another half hour. Got in a group of people who knew what they were doing though so it went smoothly and was done quickly.

Why can't MMOs hire somebody whose job it is is to ban gold sellers? Send out one spam message and BOOM ban. What is so freakin' hard about that? It would cost them next to nothing, and would improve the quality of the gaming experience for everyone a great deal.

It's not rocket science.


Title: Re: FF14: A Realm Reborn
Post by: Senses on September 28, 2013, 04:20:43 PM
I've always wondered that too, like how hard would it be to hire 1 person to go from server to server, town to town banning gold sellers all day?


Title: Re: FF14: A Realm Reborn
Post by: koro on September 28, 2013, 04:24:04 PM
I know a bunch of gil sellers are people who have had compromised accounts. I've seen some of my FC members on at odd hours spamming.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 28, 2013, 06:50:21 PM
I know a bunch of gil sellers are people who have had compromised accounts. I've seen some of my FC members on at odd hours spamming.

Don't people get their accounts compromised by buying from gold spammers?


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 28, 2013, 09:09:54 PM
I thought they just got brute forced.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on September 29, 2013, 09:30:25 AM
I thought they just got brute forced.

Could be, but the point is this - if game companies wanted to mute the spammers, they could easily do it. Having a person online responding to complaints immediately would do it.


Title: Re: FF14: A Realm Reborn
Post by: Signe on September 29, 2013, 11:09:57 AM
I emailed them and complained and then I accused them of using gold spammers as a source of revenue and they might end up with more spammers than players.  They didn't respond.  My ignore list is filling up.  Soon I'll be ignoring over already ignored spammers.  Every time it fills up, I'll email the list to them.  I'm sure they'll appreciate my help.


Title: Re: FF14: A Realm Reborn
Post by: Threash on September 29, 2013, 11:17:49 AM
I sat in a queue for about a half hour for Sastasha - then when it popped, I was in another window and didn't notice, so I sat in a queue for another half hour. Got in a group of people who knew what they were doing though so it went smoothly and was done quickly.

Why can't MMOs hire somebody whose job it is is to ban gold sellers? Send out one spam message and BOOM ban. What is so freakin' hard about that? It would cost them next to nothing, and would improve the quality of the gaming experience for everyone a great deal.

It's not rocket science.

One person to monitor every channel of every zone of every server?


Title: Re: FF14: A Realm Reborn
Post by: Numtini on September 29, 2013, 12:09:45 PM
Quote
One person to monitor every channel of every zone of every server?

Isn't this what interns are for? Seriously, how hard would it be. One assumes you can queue all the shout channels into one screen, then you just play whack-a-mole. You don't have to get every one. You just need to get enough so that it's not worthwhile.

Obviously first you create the tools to do things like right click ignore/report. The whole thing should just not be that hard.


Title: Re: FF14: A Realm Reborn
Post by: Abelian75 on September 29, 2013, 03:53:19 PM
Obviously first you create the tools to do things like right click ignore/report. The whole thing should just not be that hard.

This is really the main problem.  That is a crazy bad oversight.  I wouldn't really have stopped to give a shit about spammers if it was easy to ignore them, as it is in every other game.

And no, the whole thing about how people who get their accounts hacked are gold buyers is a pretty off-base assumption.  That's one way to get your account stolen, sure.  But far from the only way.

Now, the people whose credit cards are being used for fraudulent purchases of copies of the game by gold farmers?  Those are probably mostly gold buyers.


Title: Re: FF14: A Realm Reborn
Post by: Zetor on September 30, 2013, 12:51:25 AM
So I got to the point in the story where you have to run the Titan tria; I don't think I wiped so many times in a single levelling dungeon/encounter in any MMO, ever. Worst part is, as a healer I could do precisely NOTHING about any of the wipes (most of them were due to DPS being 1-shot by aoe in phase 1, then not having enough damage to kill the heart in phase 2). Then the group dissolved, I requeued and got another group that one-shot it without problems.

Was this a fluke, or is this to be expected in endgame dungeons? I mean, I'm sorta-OK with tough/punishing dungeons (I actually liked healing heroics at the start of WOW Cata before everyone got their epix), but wiping constantly just because one person stands in fire doesn't sound very fun.

Going back to the 'too few buttons' gripe: it persists even at level 34 after having unlocked the white mage job. For soloing it's Stone II * infinity (sometimes using the faster casting self-buff and the knockback), and in dungeons I can choose between 'small heal', 'big heal that kills my mana bar unless I got a 15% RNG proc from my small heal beforehand', and 'pbaoe heal that kills my mana bar', all with long cast times meaning lots of 'rock and hard place' situations if the boss lays a one-shot AE circle on me while I'm 3/4 done casting cure 2 on the tank. Maybe I should've gone scholar instead...


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on September 30, 2013, 03:18:39 AM
Going back to the 'too few buttons' gripe: it persists even at level 34 after having unlocked the white mage job. For soloing it's Stone II * infinity (sometimes using the faster casting self-buff and the knockback), and in dungeons I can choose between 'small heal', 'big heal that kills my mana bar unless I got a 15% RNG proc from my small heal beforehand', and 'pbaoe heal that kills my mana bar', all with long cast times meaning lots of 'rock and hard place' situations if the boss lays a one-shot AE circle on me while I'm 3/4 done casting cure 2 on the tank. Maybe I should've gone scholar instead...

Regen helps some. At least that's something you can cast while on the move. IIRC, that's the level 40 white mage, but yeah, other than that, you've pretty much covered it. As soon as you hit level cap, I'd suggest getting Thaumaturge to 26. That'll get you swiftcast, which helps in those situations where you need to move and heal at the same time (though only once a minute). And soloing is only ever stone ad infinitum. It's dull as rocks. There's not a lot of diversity of abilities as a white mage. It bothered me a lot less once I got regen, but when doing cross-game comparisons, I feel a ton weaker as a healer in this game than I ever did as any of the heal classes in WoW. Don't know how much scholar would help the situation. They're in about the same position as far as cast time goes, though the pet apparently helps a lot.

As for encounter difficulty, it varies wildly. End-game encounters at this point are limited to two 4-man dungeons, one 8-man raid, and three 8 man hard-mode primals. Hard-mode Ifrit is easily PUGable, and you can deal with a lot of idiots standing in fire and still complete it without much difficulty. Hard-mode Garuda is significantly more difficult, but is still doable in a pick up group, as long as you don't end up with too many undergeared or incompetent people. Hard-mode Titan is ... well, you just experienced normal mode Titan. Take that, make it require a group of 8 instead of 4 and crank the difficulty up to 11. It's really not PUGable at this point (unless you get really, really lucky with your PUG). You can't run the 8 man dungeon until you do hard-mode Titan, so I'm sure you can draw your own conclusions as to difficulty there.

The two four man dungeons are tiered, though they don't make that very obvious as a fresh 50. In fact, they breadcrumb you a lot more towards the more difficult of the two. Do yourself a favor and don't attempt Amdapor until you've either gotten some level cap craftables, or have geared up some in Wanderer's Palace. Ideally, getting your Ifrit weapon first would help a lot also. Assuming you've got appropriate gear, WP is pretty easy. Amdapor, slightly less so. The second boss especially is pretty unforgiving.

Oh, I suppose you can also constantly rerun the last two story dungeons as well. Those are 8 man and are pretty trivially PUGable. They don't drop loot, but they do drop the FFXIV equivalent of badges/emblems/whatnot. One of them has a few fairly entertaining (though quite easy) boss encounters also.

Patch 2.1 is meant to bring a new level cap dungeon, two level-cap hard-modes of existing dungeons, two more single boss primal type fights and a 24 man raid, which is meant to be balanced easier than Coils of Bahamut. It sounds like they're balancing the raid to be PUGable. Who knows about the other stuff at this point though.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on September 30, 2013, 10:14:51 AM
So I got to the point in the story where you have to run the Titan tria; I don't think I wiped so many times in a single levelling dungeon/encounter in any MMO, ever. Worst part is, as a healer I could do precisely NOTHING about any of the wipes (most of them were due to DPS being 1-shot by aoe in phase 1, then not having enough damage to kill the heart in phase 2). Then the group dissolved, I requeued and got another group that one-shot it without problems.

Was this a fluke, or is this to be expected in endgame dungeons? I mean, I'm sorta-OK with tough/punishing dungeons (I actually liked healing heroics at the start of WOW Cata before everyone got their epix), but wiping constantly just because one person stands in fire doesn't sound very fun.
This is the expected behavior for Titan HM. In fact not only are there now groups selling guaranteed runs through Titan HM for hundreds of thousands of Gil but supposedly some of those same sellers are intentionally tanking PUG runs on Titan HM to make their services more valuable. And just to add even more Internet Drama to the situation one of the Reddit FFXIV subreddit mods is in one of the guilds on Ultros that's accused of this behavior and was actively modding the threads on this problem trying to squelch discussion.


Title: Re: FF14: A Realm Reborn
Post by: Abelian75 on September 30, 2013, 11:17:11 AM
This is the expected behavior for Titan HM. In fact not only are there now groups selling guaranteed runs through Titan HM for hundreds of thousands of Gil but supposedly some of those same sellers are intentionally tanking PUG runs on Titan HM to make their services more valuable. And just to add even more Internet Drama to the situation one of the Reddit FFXIV subreddit mods is in one of the guilds on Ultros that's accused of this behavior and was actively modding the threads on this problem trying to squelch discussion.

That sounds like the sort of rumor that spreads easily when everyone wants to find a reason to hate a group of people.  But both disgusting and sort of creatively hilarious if true.


Title: Re: FF14: A Realm Reborn
Post by: koro on October 01, 2013, 03:13:28 AM
I know a bunch of gil sellers are people who have had compromised accounts. I've seen some of my FC members on at odd hours spamming.

Don't people get their accounts compromised by buying from gold spammers?

Also some fansites (I think the Zam stuff most often) "lose" their passwords fairly often, and I know a large rash of people who have had their accounts hijacked recently did so because they used the same password for the game as on a fansite.


Title: Re: FF14: A Realm Reborn
Post by: Merusk on October 02, 2013, 04:25:14 AM
People, in general, always use the same password for everything.  If you're lucky they'll use 2-4 passwords. This is partly human nature and partly due to the sheer number of passwords we have to maintain these days. 

If I had a different one for every login I use just at work I'd have to remember 8 passwords just to get through the business day.  So instead I chunk.  Business PW, personal website PWs, game PWs, game website PWs, application (spotify/ pandora, etc) PWs and a different PW for every bank, PIN numbers and security system combinations. 

Yeah it's less than ideal, but it means not having to maintain a PW app that I can't access on systems it's not set-up on.


Title: Re: FF14: A Realm Reborn
Post by: Soukyan on October 02, 2013, 10:01:52 AM
I emailed them and complained and then I accused them of using gold spammers as a source of revenue and they might end up with more spammers than players.  They didn't respond.  My ignore list is filling up.  Soon I'll be ignoring over already ignored spammers.  Every time it fills up, I'll email the list to them.  I'm sure they'll appreciate my help.

For some reason, when I try to use /blist add <player name>, it fails every time. I cannot block these spammers. What's the trick to actually get a working blacklist?


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on October 02, 2013, 10:24:02 AM
I emailed them and complained and then I accused them of using gold spammers as a source of revenue and they might end up with more spammers than players.  They didn't respond.  My ignore list is filling up.  Soon I'll be ignoring over already ignored spammers.  Every time it fills up, I'll email the list to them.  I'm sure they'll appreciate my help.

For some reason, when I try to use /blist add <player name>, it fails every time. I cannot block these spammers. What's the trick to actually get a working blacklist?

If they have sent you a private tell:
/blist add <r>

If they are shouting, then if you click their name, one option is send player a tell or something like that, click that, and it will say
/tell playername blahblah
so you can copy/paste playername blahblah into /blist.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on October 02, 2013, 10:25:34 AM
You need to do some dungeons along the way, but that's like 5%?

3 in a row, when you're doing the retainer quest.

It's not terribly bad finding a group as dps right now but what happens in a month? Will people still want to sign up for it?


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 02, 2013, 10:35:06 AM
I emailed them and complained and then I accused them of using gold spammers as a source of revenue and they might end up with more spammers than players.  They didn't respond.  My ignore list is filling up.  Soon I'll be ignoring over already ignored spammers.  Every time it fills up, I'll email the list to them.  I'm sure they'll appreciate my help.

For some reason, when I try to use /blist add <player name>, it fails every time. I cannot block these spammers. What's the trick to actually get a working blacklist?

If they have sent you a private tell:
/blist add <r>

If they are shouting, then if you click their name, one option is send player a tell or something like that, click that, and it will say
/tell playername blahblah
so you can copy/paste playername blahblah into /blist.

For those shouting player names... remember to use quotes around the name.

/blist add "name lastname"
works.
/blist add name lastname
does not.


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 02, 2013, 10:44:28 AM
I emailed them and complained and then I accused them of using gold spammers as a source of revenue and they might end up with more spammers than players.  They didn't respond.  My ignore list is filling up.  Soon I'll be ignoring over already ignored spammers.  Every time it fills up, I'll email the list to them.  I'm sure they'll appreciate my help.

For some reason, when I try to use /blist add <player name>, it fails every time. I cannot block these spammers. What's the trick to actually get a working blacklist?

It took forever for me to sort that out, too.  There was some news on the login screen about how they've started to sort this out.  I have no idea if it's working or not.  I logged in but things are usually much quieter in the daytime.  In fact, the whole time I was there, I didn't hear anyone say anything.  Makes me wonder if they just turned off chat altogether!   :oh_i_see:

Okay, I was just playing for a bit and got hit by about four or five people shouting gold spams so fast I logged off instead /blist-ing them.  I could have just turned shout off but I was frustrated.   :ye_gods:


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 13, 2013, 08:04:40 AM
These maps have been helpful with gathering. (http://home.comcast.net/~nakomaru/ffmaps/)


Title: Re: FF14: A Realm Reborn
Post by: Numtini on October 15, 2013, 03:51:08 AM
I know it's been a few years since I was last active in an MMO, but Mor Dohna on Faery make Barrens Chat look like a Nobel conference. I've had nothing but great experiences up to now, even with PUG dungeon groups, so it was rather an abrupt shock.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 15, 2013, 03:55:10 AM
I know it's been a few years since I was last active in an MMO, but Mor Dohna on Faery make Barrens Chat look like a Nobel conference. I've had nothing but great experiences up to now, even with PUG dungeon groups, so it was rather an abrupt shock.

"Endgame" is indeed concentrated with shitstains. I figure these people will be gone in a month since they'll have nothing to do but act like asshats.


Title: Re: FF14: A Realm Reborn
Post by: Zetor on October 15, 2013, 04:40:11 AM
I know it's been a few years since I was last active in an MMO, but Mor Dohna on Faery make Barrens Chat look like a Nobel conference. I've had nothing but great experiences up to now, even with PUG dungeon groups, so it was rather an abrupt shock.
Agreed on all counts - I'm on Faery too, btw. *gang sign* My dungeon finder groups were all rather pleasant, even when we were wiping over and over on the first boss of Qarn (killing bees is hard). That said, I've only run Wanderer's Palace a few times and Amdapor Keep once.

However, the relic quest (the 'real endgame) is frustrating as hell. After the first few steps, I am now required to do several instanced boss raids that aren't covered by the dungeon finder and ones that nobody wants to do since everyone's finished this quest by now / they don't give any loot / you need some specific classes in the raid if you want to succeed with a pug. After wasting basically my entire weekend trying to get a group for Chimera, I'm pretty close to saying 'f it' and just staying away from anything related to the "endgame" in any way.


Title: Re: FF14: A Realm Reborn
Post by: Reg on October 15, 2013, 09:24:27 AM
Well at least squeenix have learned not to put cockblocks like that in your way right in the middle of your leveling.  :grin:


Title: Re: FF14: A Realm Reborn
Post by: jth on October 15, 2013, 10:51:45 AM
After wasting basically my entire weekend trying to get a group for Chimera, I'm pretty close to saying 'f it' and just staying away from anything related to the "endgame" in any way.

And after Chimera you'll get to do it all over again with Hydra, and that will be even worse. But the fun doesn't end there, because while you can use duty finder for the hard mode Ifrit, Garuda and Titan fights that come next, those will be the most frustrating duty finder experiences you have encountered so far, at least if you're a DPS class. After waiting 30-60 minutes (on a good day) for a group, what you actually get is one try at most, people will abandon group immediately if any mistakes of accidents happen, even (or especially) if they were at fault themselves. Of course this is more or less the expected behavior at the endgame dungeons too, but at the boss fights it's so much worse.

I decided to stop torturing myself and took a break almost two weeks ago, still not sure if I'll be going back any time soon. I really, really liked most of the game, but it's time to go when the experience changes from "mostly fun" to "constant frustration".


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 15, 2013, 11:40:18 AM
I feel the same, jth.  I've made a dragoon and eventually I'd like to make a monk, but right now I'm messing with crafting, fishing and gathering.  I've taken all the trade craft and field craft jobs so there's a lot to fool around with so it's still fun.  I have no qualms about leaving a game when it starts becoming a chore.  I'd like to still be interested when they put in housing, though.  We'll see. 

PS  I very nearly almost never make it to the end game in mmorpgs.


Title: Re: FF14: A Realm Reborn
Post by: Senses on October 15, 2013, 07:05:39 PM
You guys make it all seem so hard lol.  I don't understand why the mere concept of having to make friends in an MMO is so frightening to a very large group of people.


Title: Re: FF14: A Realm Reborn
Post by: Malakili on October 15, 2013, 07:20:51 PM
You guys make it all seem so hard lol.  I don't understand why the mere concept of having to make friends in an MMO is so frightening to a very large group of people.

Frightening? Nah.  I've been there and done that.  I just can't be assed to anymore.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on October 15, 2013, 07:47:01 PM
You guys make it all seem so hard lol.  I don't understand why the mere concept of having to make friends in an MMO is so frightening to a very large group of people.

It's not just a matter of making friends. End game progression in most MMO's requires finding multiple people who operate on roughly the same schedule as you with around the same amount of disposable time, who are also trying to progress through the same endgame content.  With this game the server situation made things even worse, but even in most MMO's where Bat Country was formed and we had 2-3 dozen people the first month, guild groups were few and far between because everyone was on at different times or progressed at different rates.


Title: Re: FF14: A Realm Reborn
Post by: Zetor on October 15, 2013, 10:36:50 PM
You guys make it all seem so hard lol.  I don't understand why the mere concept of having to make friends in an MMO is so frightening to a very large group of people.
Pretty much what Velorath said above. I'm in a "friends and family" FC of 7 people -- 2 of them may be online at any time, but lately less and less of them have been logging on due to burnout. To do Chimera in a pug without wiping endlessly, you need 8 people with a somewhat specific makeup (you need at least 1 paladin and a bard/monk to silence, and another bard if you only have one tank), so just going with FC people is a no go. I'm not going to ditch my friends (some of which I've been gaming with for 10+ years) and join an uberguild just to do {arbitrary cockblock raid encounter x}, because fuck that shit.

As for 'making friends is frightening'? lol. When I wasted my weekend trying to make / get into Chimera groups, I was pretty talkative in all of the groups that formed... heck, 3 of us (from one of the incomplete groups that fell apart) even did an AK run just to pass the time, and bantered about plenty of silly things along the way (something, I may point out, actually happened quite a few times doing cross-server LFD in WOW, which is supposed to be the devil or something). All of the people in the PUGs I attempted reached out to their FC and friends to help... which was still not enough to actually get a group together to complete the thing.

e: I recorded how it all went here (http://forum.square-enix.com/ffxiv/threads/103887-Chimera-and-Hydra-out-of-duty-finder-is-a-bad-idea?p=1423309#post1423309), feel free to point out what I did wrong! (including trying to search for endgame LFG-ish linkshells on Faerie, which apparently don't exist)


Title: Re: FF14: A Realm Reborn
Post by: Rake on October 16, 2013, 01:31:49 AM
The Japanese servers don't seem to have any problems with grouping up for any of the runs, but then again the Japanese pretty much do everything as a group straight after leaving the tit.
I mostly chose to play on a Japanese server when I noticed the lack of gold selling spam, compared to the US/EU server I tried.
But also, I find their whole morality a real breathe of fresh air after playing with selfish fuckwits in most other MMOs. It's nice to see genuinely decent people who don't just take what they can and don't give a damn about others.
I know it seems weird at first, trying to understand how the Japanese play/work, but when you get beyond the weirdness you find they are just really civilized and a pleasure to group with.

You can pretty much spend a lot of time soloing most stuff, but I think this game's challenging dungeons are worth the effort of being sociable, even if it's just to "get what I want" ,instead of "Wow! That group fight was fucking awesome!".
I suppose the endgame dungeons will be a block if it's the first time you've had to consider playing seriously as a pawn in a group.
Maybe the developers haven't understood how reluctant some basement dwellers are to mingle with others.
With FCs , Linkshells and the Duty Finder it's not difficult to make a few friends during the game, even if you find yourself in a smallish FC, I'm sure you can Linkshell with other friends for the more serious stuff.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 16, 2013, 04:15:14 AM
The Japanese servers don't seem to have any problems with grouping up for any of the runs, but then again the Japanese pretty much do everything as a group straight after leaving the tit.
I mostly chose to play on a Japanese server when I noticed the lack of gold selling spam, compared to the US/EU server I tried.
But also, I find their whole morality a real breathe of fresh air after playing with selfish fuckwits in most other MMOs. It's nice to see genuinely decent people who don't just take what they can and don't give a damn about others.
I know it seems weird at first, trying to understand how the Japanese play/work, but when you get beyond the weirdness you find they are just really civilized and a pleasure to group with.

You can pretty much spend a lot of time soloing most stuff, but I think this game's challenging dungeons are worth the effort of being sociable, even if it's just to "get what I want" ,instead of "Wow! That group fight was fucking awesome!".
I suppose the endgame dungeons will be a block if it's the first time you've had to consider playing seriously as a pawn in a group.
Maybe the developers haven't understood how reluctant some basement dwellers are to mingle with others.
With FCs , Linkshells and the Duty Finder it's not difficult to make a few friends during the game, even if you find yourself in a smallish FC, I'm sure you can Linkshell with other friends for the more serious stuff.

This is why I am debating transferring. I dunno if I can take the latency hit though. However, you are spot on in the 'get what I want' vs 'this group? fuck yeah!' thing. I dread having to run story dungeons because of it. I even have to admit for the primal fights, I just want to get in and get it over with and hope people don't screw it up. Yet, times like last night rekindle my drive to get great groups... Titan story mode, go in with a PLD, SCH (me), BRD, and BLM. Start the fight and then wipe when we couldn't kill the heart fast enough after the BLM took a landslide off the side. Second run, BLM gets punted again, only this time right after the first jump. Watching him plummet, I decided that was it since we'd have no shot on the heart, but the PLD said to give it a shot and keep going till we wipe. Insane as it was, we ended up beating Titan. That fight turned from 'I need this to get on with my story' to 'holy shit that group rocked.' Which is basically why I played MMOs to begin with. You always chase that first time feeling and it seems to be that way with grouping as well. Lots of shitty groups will kill your drive to do dungeons but..you get that one great hit with an awesome group and you start jonesing for more.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on October 16, 2013, 04:33:57 AM
Quote
You guys make it all seem so hard lol.  I don't understand why the mere concept of having to make friends in an MMO is so frightening to a very large group of people.

I never had any problem making friends in games until the Dungeon Finder. I honestly can't say I've met a single person actually in game since then. I've managed to shop around for guilds online and joined them cold and found friends that way. But in the game? No.


Title: Re: FF14: A Realm Reborn
Post by: Nightblade on October 16, 2013, 05:03:47 AM
You guys make it all seem so hard lol.  I don't understand why the mere concept of having to make friends in an MMO is so frightening to a very large group of people.


The landscape today is far different from what it was during say; Ragnarok Online's time.

Even if you reach out to strangers the best response you can hope for is either a "Thanks" or a "/nod". People have become a lot more anti social within games.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 16, 2013, 05:42:26 AM
Quote
You guys make it all seem so hard lol.  I don't understand why the mere concept of having to make friends in an MMO is so frightening to a very large group of people.

I never had any problem making friends in games until the Dungeon Finder. I honestly can't say I've met a single person actually in game since then. I've managed to shop around for guilds online and joined them cold and found friends that way. But in the game? No.

There is also a factor here that those people are on other servers so you will probably never seen them again anyway. That lends itself nicely to being a shitheel in dungeon groups as well. The alternative is shouting for a group for hours ah al FFXI. FC can be hit or miss and really rely on where you fit in that hierarchy of levels. My FC on ultros is top-end heavy and most have their tome runs and grinding to focus on so getting a group for a lower dungeon like Haukke or Brayflox is almost impossible save for the 1-2 kind souls that will queue with you... but if they are DPS and you are DPS, it is just wasting their time unless they are gathering/crafting.

Very tempted to flee my server as it is very populated and very top heavy in levels and prices for gear. Newer servers are much less and less populated. Have to decide before the free transfer period is over.


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 16, 2013, 03:39:30 PM
Well, you can transfer now for free until the end of the month.  I definitely want to get off of Ultros because it's crowded, spammy and slow.  I just don't know where to go yet. 


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 16, 2013, 06:31:00 PM
Well, you can transfer now for free until the end of the month.  I definitely want to get off of Ultros because it's crowded, spammy and slow.  I just don't know where to go yet. 

I am looking to a newer server. Mateus looks promising as does Bryn-something-der.


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 17, 2013, 08:08:26 AM
This latest letter from the producer looks good.  They will be mostly addressing the end game stuff that has everyone so pissed off.  The next update looks good, too.  TREASURE HUNTS!  That sounds fun.  A bit more for solo players to do while they ignore the end game!  Here:
   

Quote
Letter from the Producer, LI (10/16/2013)

    Hello again, all you FFXIVers out there! Yoshi-P here, bringing you my fifty-first Letter from the Producer.

    It's already been a month and a half since release, and after adding several new Worlds, optimizing the servers, and expanding the data centers, it's full speed ahead for the development team as we prepare for the first big patch.

    Looking over data from each World, it's great to see so many players in every level range. Whether it's exploring the nooks and crannies of Eorzea, chasing after FATE, braving through dungeons for Allagan tomestomes, or taking on the Binding Coil of Bahamut, everyone seems to be settling into their own play style as they find their place in the community.

    As for myself, I’ve finally defeated Titan in the main story, and am now in snowswept Coerthas. I’ve been going it incognito on the public servers, and it’s been a lot of fun playing with you all. I can never resist a shout for help to venture through lower level dungeons, so it'll probably be a while before I reach end game.

    Speaking of end game, I'd like to take a moment to address our players who have completed the main scenario, and are now working to complete relic quests and fight against the hard-mode primals. We realize how difficult it's been to acquire tomestones and have taken measures to alleviate this problem. Although we had a few setbacks necessitating an extension of the planned maintenance on October 15, as well as a subsequent emergency maintenance, we've added additional instance servers for Amdapor Keep as well as the Wanderer's Palace. We've also increased the number of tomestones obtainable in these dungeons, and made adjustments to gil received from within. Patch 2.1 will introduce even more ways to accumulate tomes, so please bear with us.

    End game players have also encountered problems with the fifth turn of the Binding Coil of Bahamut. This issue was to be addressed with the patch on October 15, but unfortunately we've confirmed that the problem still persists. Please rest assured we are working diligently to resolve this issue so that players can resume play in this instance as soon as possible.

    Our first update will be fairly substantial, and can be divided into three key parts. First and foremost, we want players to have more options to enjoy themselves in Eorzea. We'll be introducing daily quests and treasure hunts for those looking to play solo, and various system adjustments will make it easier to obtain Allagan tomestones of philosophy and mythology with your party mates. You can also expect to see new dungeons, the Crystal Tower, extreme primal battles, and the return of Good King Moggle Mog. There's also housing and the Wolves' Den to look forward to, both of which are being fine-tuned and debugged as we speak.

    Second, we'll be implementing feedback from you, the players. Not only will the user interface be updated, but we'll also be adding an item-sort function, item level restrictions on the Duty Finder, the MVP system, and a number of other new features.

    Last but certainly not least, we'll be introducing the salon where players can customize character features such as hair and face paint, and a party search function for individual Worlds. This wouldn't be a FINAL FANTASY if it didn't have a story, so expect to see new developments in the main scenario, and perhaps even the return of a certain someone from Version 1.0.

    More details will be revealed during the upcoming LIVE letters. I'm planning to host one every month up until the release of 2.1, and I hope you tune in to all of them!

    And that’s all from me for today. See you again on October 19, at the ninth Letter from the Producer LIVE!

Good King Moggle Mog?  Is that for xmas or sommat?  Good King Moggle Mog sat down on the feet of Stephen?  I love that song.

To Xanthi:  Are you going to transfer or stay where you are (Zelara, no?)?  I don't think they're limiting the times you can transfer while it's free so there's until the end of the month to find a good server.  Does it ever give the names of brand new servers?  Sometimes it's hard to get a group for the necessary dungeons if the server is old and busy and everyone's done everything.  I wish they'd scale the dungeons down to two people... we'd own the game then and still have time to fish and treasure hunt!



Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 17, 2013, 09:25:59 AM
Good King Moggle Mog?  Is that for xmas or sommat?  Good King Moggle Mog sat down on the feet of Stephen?  I love that song.

To Xanthi:  Are you going to transfer or stay where you are (Zelara, no?)?  I don't think they're limiting the times you can transfer while it's free so there's until the end of the month to find a good server.  Does it ever give the names of brand new servers?  Sometimes it's hard to get a group for the necessary dungeons if the server is old and busy and everyone's done everything.  I wish they'd scale the dungeons down to two people... we'd own the game then and still have time to fish and treasure hunt!

Server transfer has a 3 day cool down so no multiple jumping - I think they did that as a precaution against overloading the servers used for the transfer. I darted off to Mateus for now. It is one of the newer servers released in Sept. along with bryd-whateverthefuck and zalera source (http://na.finalfantasyxiv.com/lodestone/news/detail/46601fe1c415ab94b3bf23e89b66d5ddfed8ac50).

Pretty quick turn around on the transfer, though mogstation is fuckstupid in the way it works it. Can't wait till they put the server only LFG option in.


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 17, 2013, 12:19:05 PM
I'm tempted by Brynhildr (Brynhilde in my family) because it comes from the story that is responsible for the names in my family, including Signe (Signy) what is me.  I don't know why.  My father's family is very odd.  As far as I know, they're still giving people silly names.  :(

Moved to Zalera.  Much zippier than I was on Ultros.  Halloween event.  Jack-o'-lanterns everywhere.


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on October 18, 2013, 02:12:29 PM
To Xanthi:  Are you going to transfer or stay where you are (Zelara, no?)?  I don't think they're limiting the times you can transfer while it's free so there's until the end of the month to find a good server.  Does it ever give the names of brand new servers?  Sometimes it's hard to get a group for the necessary dungeons if the server is old and busy and everyone's done everything.  I wish they'd scale the dungeons down to two people... we'd own the game then and still have time to fish and treasure hunt!



My play time the past two weeks has been severly limited, so I have barely logged on. Zelara seems like a fine server (to me) - haven't noticed any irregular douchebaggery at all, really. I joined a guild made up of old people (just before I stopped playing - maybe they kicked me out for inactivity) who seem very nice.

I think I had to wait a half hour to do each of the three dungeons that I needed to get a retainer (I play a mage).

I hope to get some time to play this weekend.



Title: Re: FF14: A Realm Reborn
Post by: Signe on October 22, 2013, 09:02:30 AM
I found THIS (http://www.disciplesoftheland.com/forum.aspx?g=posts&m=6365#post6365) page to be very helpful in finding specific fish.  Some of the other bits of this site are also helpful for other sorts of gathering.  I also found a nice, quiet place to craft.  I go to Wolves Den (or whatever it's named - the place you go for PvP).  There's a service bell there and, unlike the inn room, you can craft.  I load up my guys with lots of ingredients and stuff and just craft.  That's all I've been doing recently.  Sometimes I fall asleep.

I take it back.  I just found a bunch of fish errors in that guide what I posted earlier.   :ye_gods:  Sorry.  I'm using the IGN guide now and it seems to be better.  The six hundred page download, however, was a pain in the arse.  I don't know how many trees had to die for my convenience so sorry to you, too, trees!  :(


Title: Re: FF14: A Realm Reborn
Post by: Senses on October 22, 2013, 11:30:08 PM
http://www.reddit.com/r/ffxiv/comments/1mp5ze/ try that for fishing.


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 23, 2013, 08:18:34 AM
You didn't click my link, did you?  That's okay.  That site is good but when I compared a couple of the fishing sites with another web page because I wasn't getting the right fish, that's the one that was wrong.  I've referred back to it, however, and MOST of the fish it listed were correct.  The wrong bit just made me fishtrated.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on October 23, 2013, 08:45:35 AM
You didn't click my link, did you?  That's okay.  That site is good but when I compared a couple of the fishing sites with another web page because I wasn't getting the right fish, that's the one that was wrong.  I've referred back to it, however, and MOST of the fish it listed were correct.  The wrong bit just made me fishtrated.

Is there an offishal site?


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 23, 2013, 09:34:14 AM
You didn't click my link, did you?  That's okay.  That site is good but when I compared a couple of the fishing sites with another web page because I wasn't getting the right fish, that's the one that was wrong.  I've referred back to it, however, and MOST of the fish it listed were correct.  The wrong bit just made me fishtrated.

Is there an offishal site?

(http://i.imgur.com/qi8T5A1.gif)


Title: Re: FF14: A Realm Reborn
Post by: Signe on October 23, 2013, 01:25:18 PM
I didn't register so I don't really know what else is there except for some maps that are kind of helpful.  The fishing info was linked to in the forums here: 

http://www.disciplesoftheland.com/forum.aspx?g=posts&m=6365#post6365


Title: Re: FF14: A Realm Reborn
Post by: Xanthippe on October 26, 2013, 11:25:26 AM
My first month is gone now, and I didn't subscribe since I've been able to play only about 2 hours in 2 weeks.

(City of X would be just about a perfect match for me these days. Too bad it's not there anymore. Really missing it.)


Title: Re: FF14: A Realm Reborn
Post by: Numtini on November 06, 2013, 11:08:42 AM
I ended up cancelling, then realizing I'd done so a few hours after they charged me. Oh and cancellations are immediate, they don't let you time run out. That annoyed me, though it was probably in the yada yada I clicked through.

The first numbers are out though: 1.45m sales and 600k paid subscribers.


Title: Re: FF14: A Realm Reborn
Post by: koro on November 06, 2013, 12:59:09 PM
41% retention's pretty good in this day and age.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on November 06, 2013, 01:09:58 PM
It's especially good considering you didn't need to put in your credit card info to start playing during your free 30 days like most subscription MMORPGs make you do.


Title: Re: FF14: A Realm Reborn
Post by: Abelian75 on November 07, 2013, 10:05:36 PM
I ended up cancelling, then realizing I'd done so a few hours after they charged me. Oh and cancellations are immediate, they don't let you time run out.

That is indeed extremely obnoxious.  Disappointing.

I am still enjoying this game way more than I expected to.  Obsessed with crafting for some reason.  That's a first for me.


Title: Re: FF14: A Realm Reborn
Post by: Signe on November 08, 2013, 07:39:58 AM
Crafting is pretty much all I do now, too.  I don't know why!


Title: Re: FF14: A Realm Reborn
Post by: Rokal on November 28, 2013, 07:18:52 PM
This is $15 on Amazon and Square-enix's website if you're curious to check it out. So far my impression is that is surprisingly not terrible. Also surprising is how well they managed to meet their aspirations for the "2.0" version of the game that they teased back when they started charging for the game again. Pulling it off didn't seem possible at the time, but here we are.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on November 29, 2013, 05:00:41 PM
This is $15 on Amazon and Square-enix's website if you're curious to check it out. So far my impression is that is surprisingly not terrible. Also surprising is how well they managed to meet their aspirations for the "2.0" version of the game that they teased back when they started charging for the game again. Pulling it off didn't seem possible at the time, but here we are.

This is probably the first time an MMO has been successfully unfucked.  If there was no sub fee, I'd still be playing.


Title: Re: FF14: A Realm Reborn
Post by: Senses on November 29, 2013, 07:11:58 PM
I'm still puttering away at crafting and gathering.  I can't say how refreshing this game is...For the first time in years I'm not waiting in q's for dungeons though I do have a regular group I run Coil with every week.  Most of my time is spent running to gather some ingredient to weave a new top for my lvl 17 goldsmith so he can craft himself a high quality ring.  Clearly this playstyle isn't for everyone but I am overly satisfied and excitedly waiting for the first big patch.


Title: Re: FF14: A Realm Reborn
Post by: tmp on November 30, 2013, 09:42:23 AM
This is probably the first time an MMO has been successfully unfucked.  If there was no sub fee, I'd still be playing.
(http://images.wikia.com/aceattorney/images/c/ca/Phoenix_Objection.gif)


Title: Re: FF14: A Realm Reborn
Post by: zumu on November 30, 2013, 12:41:11 PM
The upcoming changes to warrior (http://forum.square-enix.com/ffxiv/threads/113472-Warrior-buff-in-2.1-not-what-we-are-expecting?p=1578531#post1578531)(post by Yoshida himself) have brought me back to the game. Forum posts like this, coupled with the credentials of 'unfucking' an entire game give me hope. This Yoshida guy may be the chosen one.

 I'm also pretty excited to play some horribly balanced PvP come mid-Dec. If anything this game is a nice mindless counter-balance to nemesis league PoE.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on November 30, 2013, 12:52:53 PM
The game is 12 euros these days in Europe for the digital download. Soooo tempted...


Title: Re: FF14: A Realm Reborn
Post by: Signe on November 30, 2013, 01:35:07 PM
The game is 12 euros these days in Europe for the digital download. Soooo tempted...

You can be almost as adorable in this game as you are in real life. 


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on November 30, 2013, 01:44:10 PM
Oh I already made my character in beta, and as you know very well she totally looks like me in real life.

(https://scontent-a-mxp.xx.fbcdn.net/hphotos-prn1/993785_561960333855976_1339456357_n.jpg)


Title: Re: FF14: A Realm Reborn
Post by: Senses on November 30, 2013, 03:18:59 PM
The upcoming changes to warrior (http://forum.square-enix.com/ffxiv/threads/113472-Warrior-buff-in-2.1-not-what-we-are-expecting?p=1578531#post1578531)(post by Yoshida himself) have brought me back to the game. Forum posts like this, coupled with the credentials of 'unfucking' an entire game give me hope. This Yoshida guy may be the chosen one.

I think this might be one of the rare occasions where the guy with the vision has all the power.


Title: Re: FF14: A Realm Reborn
Post by: Fordel on November 30, 2013, 08:33:03 PM
Semi-serious question, how would those ears actually work? Isn't there a whole bunch of inner workings to ears that need space that is occupied by brain there?


Title: Re: FF14: A Realm Reborn
Post by: Reg on November 30, 2013, 09:09:57 PM
Do not question the Cat Girl!


Title: Re: FF14: A Realm Reborn
Post by: Trippy on November 30, 2013, 09:20:49 PM
Semi-serious question, how would those ears actually work? Isn't there a whole bunch of inner workings to ears that need space that is occupied by brain there?
You could ask the same thing about real cats.


Title: Re: FF14: A Realm Reborn
Post by: Kitsune on December 01, 2013, 02:41:08 AM
The area on our skulls that are taken up by ear stuff would not be so for catgirls; you'll notice on humans that the brain is more or less L-shaped, coming up from the spinal column and curving over our ears.  Their brains would likely sit lower in their heads than ours do, making room for the ear stuff up top.


Title: Re: FF14: A Realm Reborn
Post by: Simond on December 01, 2013, 05:17:15 AM
Semi-serious question, how would those ears actually work? Isn't there a whole bunch of inner workings to ears that need space that is occupied by brain there?
(http://i.minus.com/ibs1caLNdAobbU.gif)


Title: Re: FF14: A Realm Reborn
Post by: Fordel on December 01, 2013, 09:13:34 AM
The area on our skulls that are taken up by ear stuff would not be so for catgirls; you'll notice on humans that the brain is more or less L-shaped, coming up from the spinal column and curving over our ears.  Their brains would likely sit lower in their heads than ours do, making room for the ear stuff up top.

That makes sense to me. I'll allow it.  :why_so_serious:



Trippy, cat skulls are shaped different then people skulls!


Title: Re: FF14: A Realm Reborn
Post by: Signe on December 01, 2013, 10:49:16 AM
This game is still on sale for half price.  Until tomorrow, I think.  Even the digital collector's edition if you're feeling spendy.


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 01, 2013, 11:40:53 AM
For $15 bucks I'll give it a shot.  Maybe I just didn't approach it properly during the beta or something. 


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 01, 2013, 03:08:40 PM
Is there a particular server everyone is on, or is everyone in their own gaming group isolated?


Title: Re: FF14: A Realm Reborn
Post by: Sutro on December 01, 2013, 07:05:18 PM
I'm on Exodus and I'll do some helping out if you want to come here.

Bandwagons welcome.


Title: Re: FF14: A Realm Reborn
Post by: Sutro on December 01, 2013, 07:24:33 PM
I've been playing for exactly a month now and I've got one battle class and one crafter class maxxed; battle class is currently doing the opening to the top end-game dungeon. So, with that said...

...right now's an excellent time to jump in here. It's fun enough if you can muscle yourself to do another (much, much prettier) WoW iteration. The progression to end-game is very strange at the moment because there's a big skip in iLevels to the final dungeon, but that's being addressed in 2.1 in mid-December - the patch that's also putting in PvP. 2.1 is making out to be a 'miracle' patch.

If you started right now-ish, you'll probably hit 50 right around the time 2.1 lands at which point you'll have a very, very smooth progression to Coil of Bahamut, the final dungeon. Of course, people who have been playing since the beginning will still be stuck there until presumptively 2.2, but not your problem, ay?

Recommendations:

- One of the easier ways I've found to start out is to begin in Gridania and start out working Botany, Leatherworking, Carpentry, Lancer and Archer all to around level 20. Why? All of the starting five skills (save Conjurer) in Gridania complement one another. Botany gathers items for Carpentry, Carpentry produces weapons for Lancer/Archer, Leatherworking produces items for Carpentry, Lancer and Archer. Believe it or not you can take all of those to 20 in probably two days (Leatherworking will hit a wall around 15 for you.)

By level 20 you should have a good idea of if you enjoy the melee or ranged style better, and you can make more educated decisions about where you want to go from there. At the same time, you've unlocked some vital cross-class skills that you'll want to have on any martial class (and in the case of Archer, Raging Strikes is a skill you will want on basically any class except for healer.) The carpentry and leatherworker x-class crafting skills at 15 are both useful. Doing the crafting at the same time also allows you to take gil reward instead of gear reward, which is very important economy wise.  buy as little as possible from the market and enter level 50 with a good 'cushion' of money that will help you outfit a crafter to start taking OTHER people's hard earned quest gil.

One other piece of advice - do as many FATEs as possible while leveling in your zones and largely avoid any quests that aren't attached to the main story or to your class (i.e., a fireball, not a regular 'Q' quest icon.). Work your hunting log in your lancer/archer at the same time; the hunting log will provide 3-4 levels on its own and if you keep them balanced in xp they will follow the same zone progression and save a lot of travel time and running around. You'll see the wisdom in this later on when you decide you want to do another class and you have a few untouched quest hubs left to help out.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 02, 2013, 10:29:15 AM
Finally caved in and went to buy it a few minutes ago. It is back to full price.

(http://zennie62blog.com/wp-content/uploads/2011/06/hartmanncara7.jpg)


Title: Re: FF14: A Realm Reborn
Post by: Reg on December 02, 2013, 10:56:38 AM
I ordered it from Amazon a couple of days ago for only $9.99. And in Canada! I don't know how long it'll be before I have time to actually play it but I'll leave it in the box and not install it until I'm ready to use the free month.


Title: Re: FF14: A Realm Reborn
Post by: Rokal on December 02, 2013, 10:58:42 AM
Finally caved in and went to buy it a few minutes ago. It is back to full price.

Still discounted on Amazon (http://www.amazon.com/Final-Fantasy-XIV-Reborn-Download/dp/B00CMSCV4Q) (at least in the US).


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 02, 2013, 12:05:29 PM
That's awesome advice but I can't buy it apparently due to region locks. <Only available to US customers> BAH!


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 02, 2013, 01:00:38 PM
Hopped onto to Gilgamesh server and rolled a Gladiator.  Dinged 11 this morning after doing the grand tour through the city, doing the class quests and initial city stuffs.  Dabbled in Mining a little bit, and decided to just stick with combat stuffs for a little longer.

Having a much better time than I did in beta, and 10x better than ver.1. 


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 03, 2013, 12:18:40 AM
After messing for three straight hours with the nightmarish Amazon region locks and the abysmal Square Enix account management services, I finally secured a copy (actually two) of this for about 11€, which is lovely. See you soon in game, cat girls.


Title: Re: FF14: A Realm Reborn
Post by: zumu on December 03, 2013, 01:16:19 AM
I'm on gilgamesh as well. I've got a couple of classes in the mid-levels from when I burnt out last time. Also, I have a few friends who stuck with it and are on coil t5.

At the time of relaunch, gilgamesh was one of the highest populated servers. Not sure how to check population statistics now.


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 04, 2013, 01:47:56 PM
Some good info:  I get all giddy when Yoshi talks.

Reinheart Translations! 2.1 and 2.2
Just some excerpts:

- Primal Extreme mode loot and Crystal Tower loot will have a 1 week lockout. You have to beat all three EM Primals to loot one item.
- Dungeon EXP increased by 150% from base EXP. On top of that you can put random roulette bonus + rest bonus. About 3x more than now.
- Treasure Hunt - When you try to open chest there is a trap spawning mobs. Can be soloed, however Grade 5 should have PT to win fight.
- Treasure Hunt - Gatherer finds map, but only battle class can open since it spawns mobs.
- Beastmen daily quest - In patch 2.1 will have quest for 2 beastmen tribes, in future will have episodes for all tribes.
- YoshiP mentions they are going to have FFXIV up on Steam
- Patch 2.2 will have about 1.5 times more than 2.1's amount of story
- YoshiP explains in future HM and EM primal battles coming and gives example for 2.2 will have HM/EM Leviathan.
- PvP will have rank - At 2.1 you can rank up to 30.
- YoshiP mentions every patch will have 2 HM dungeons and 1 completely new dungeon. Post expansion will have harder dungeon than BC.
- YoshiP mentions the cost for housing is still not decided, they are still looking at the economy to decide carefully.
- Once you place a furniture in your house, you can't sell them on market. (im hoping a preview system will be in place too)
- Primal EM - Aside from ilvl90 weapon reward, Primals drop chest which has high level accessories. (!!)
- Moggle Mog battle difficulty is in between Garuda HM and Titan HM. If you can beat Garuda but can't beat Titan, this is for you.
- New dungeon Sirius will be the current hardest 4 player dungeon.


Title: Re: FF14: A Realm Reborn
Post by: Azuredream on December 05, 2013, 08:08:18 AM
Just got the game recently, on Brynhildr- I never looked at anything FF14, so I have no idea how it used to be, but I'm having lots of fun so far. It's been a while since I've subbed to an MMO so that helps the anti-burnout factor. I love the fact that you can hit 50 in every class on one character. I also love that the # of skills seems pretty low from what I'm used to. Even if I don't play this beyond a couple months, it was so cheap it'll more than be worth the money.


Title: Re: FF14: A Realm Reborn
Post by: Signe on December 05, 2013, 11:45:42 AM
I'm disappointed that individual player housing isn't included in the update.  I was mostly looking forward to that, especially for storage and crafting.  Right now I mostly craft in that PvP instance lobby or whatever it is because you can call your retainers there.  You can't craft in your inn room, which would be okay, and crafting in the crafting areas and other places is just a pain in the arse.  I might quit when my sub runs out and then resub for player housing.

Dammit.


Title: Re: FF14: A Realm Reborn
Post by: koro on December 05, 2013, 02:04:52 PM
An interview with Famitsu let slip that they're planning to add a fourth distinct class role, Hybrid, to accomodate classes that the current trifecta doesn't, like Red Mage.


Title: Re: FF14: A Realm Reborn
Post by: zumu on December 06, 2013, 08:55:00 AM
Since no one has posted it yet, here's a link to the official trailer for 2.1 (https://www.youtube.com/watch?v=M_mJbX8E5ok&feature=youtube_gdata_player).

It's somewhat froth-worthy if you're a complete sucker like myself.


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 06, 2013, 11:01:55 PM
Still at it.  Ding 17 GLA and finished my starting town quest's chain.  Did the Airship fly through of the other city-states.  Picked up Armorer so's I could make stuff and have something different to do in between slashing stuff.

I would have to agree with the earlier comment that it appears Square may have successfully un-fucked their game with a well played mulligan.  It's a throwback to the days of grind-fests and certain group mechanics, but the fresh coat of paint, multiple leveling options, and the story are keeping me enthralled at this point.  Hell, that I made it past level 8, which was as high as I got in FFXI before hitting the "you either group-up to play or fuck-off" wall, is saying something  :why_so_serious:

I suppose my only 'complaint' at this point is the lack of variety in skills at the low level, but I suppose WoW and others have just spoiled me. 


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 07, 2013, 08:58:54 AM
I too noticed the lack of skills and thought it was odd, but unlike the WoW model, you don't get all your skills at lvl 10 and then get better versions of them every 5 levels.  You get pretty distinct game changing skills with time that will dramatically change your class into your job.  A lot of these even change the pacing of your class which makes up for that 2.5 second GCD.  Whatever you think of your class, don't get too happy or sad because you will spend a lot more time in your chosen job and its going to be very different.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 07, 2013, 10:20:59 AM
I also heard that you can pick one skill from any other class/job that you level up which basically means that you will have a bunch of skills at 50 (cap) over the ones your class comes equipped with.


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 07, 2013, 10:40:53 AM
I also heard that you can pick one skill from any other class/job that you level up which basically means that you will have a bunch of skills at 50 (cap) over the ones your class comes equipped with.

You get like a max of 6 cross-over skills or something at 50.  You just have to level the other classes to 50 to unlock them.  NO PROBLEM!   :why_so_serious:

Anywho, dinged 18 and got Shield Slam, along with going back to my trainer for the lvl 15 quest and got Shield Throw.  Gettin' that old Paladin feel back, baby!

Raised Armorer to 10 through Guildleves and class quests.  Another complaint; quick synthesis may be "quicker" than doing it regular for mass quantity stuff, but the delay between each craft is still a drag.  I did upkeep on my Tiny Death Star from top to bottom in the time is took to crank out 30 bronze bars for the lvl 10 class quest.


Title: Re: FF14: A Realm Reborn
Post by: koro on December 07, 2013, 11:54:48 AM
Post-30, each Job (Scholar, Paladin, Black Mage, etc.) can take a selection of cross-class skills from two different base classes (Arcanist, Gladiator, Thaumaturge, etc.), but not from any other. For instance, my Scholar can pull skills from Thaumaturge and Conjurer, but not from, say... Archer.

Base classes get a ton of cross-class slots, but Jobs at 30 they drop down to 3, and get back up to 5 or so by 50. Most skills that are cross-classed are learned fairly early on, but there are exceptions like Swiftcast or Stoneskin.

Also, any cross-class skill you learn and slot can be used at level 1 in a class that can use it, even if it's not learned til much later, so a level 1 Conjurer can use a Thaumaturge's level 26 Swiftcast. However, if you're Level Syncing on a Job, stuff you cross-class tends to stop working, usually in FATEs.


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 07, 2013, 12:05:29 PM
I also heard that you can pick one skill from any other class/job that you level up which basically means that you will have a bunch of skills at 50 (cap) over the ones your class comes equipped with.

You get like a max of 6 cross-over skills or something at 50.  You just have to level the other classes to 50 to unlock them.  NO PROBLEM!   :why_so_serious:

Anywho, dinged 18 and got Shield Slam, along with going back to my trainer for the lvl 15 quest and got Shield Throw.  Gettin' that old Paladin feel back, baby!

Raised Armorer to 10 through Guildleves and class quests.  Another complaint; quick synthesis may be "quicker" than doing it regular for mass quantity stuff, but the delay between each craft is still a drag.  I did upkeep on my Tiny Death Star from top to bottom in the time is took to crank out 30 bronze bars for the lvl 10 class quest.

From a leveling perspective, never use quick synthesis because you lose like 90pct of the potential xp for crafting something.  Even if you don't get a high quality item, the higher you raise the bar the more xp you will get.  Even at max levels I usually run a macro to synthesize individual components because I'm going to be able to turn No Quality items into High Quality ones which is essentially where the profit comes.  One of  the few things Quick Synthesis is good for is spirit bonding equipment.  You get like +1 bond every synthesis and you don't even have to be in front of the computer.


Title: Re: FF14: A Realm Reborn
Post by: zumu on December 07, 2013, 08:05:52 PM

You get like a max of 6 cross-over skills or something at 50.  You just have to level the other classes to 50 to unlock them.  NO PROBLEM!   :why_so_serious:


Not exactly true. You have to level the other class up to the level it receives the specific cross class skill.  For example, you only need to lvl Gladiator to 8 in order to unlock Flash for cross-classing.

Also, you get a 50% exp bonus for lvling classes lower than your highest class AND you don't have to do your story quests again. Which means you can just fate grind for a few hours to unlock your desired cross-class skill, assuming it's below your main.

Anyway, while we're complaining about the game. My biggest gripe is the animation locking of skills. That is to say, you can't use a skill (even those off the GCD) until the animation of the previous skill has finished. This leads to me spamming the key for my non-GCD skills until it finally goes off. It seems a lot of the game is properly weaving skills in between animations and GCD, as opposed to twitch. Kind of a bitch for a spazzy FPS player like myself.


Title: Re: FF14: A Realm Reborn
Post by: koro on December 08, 2013, 01:45:41 AM
The biggest problem with the animation locking - for me, at least - is for certain instants.

If you're used to the snappy way that you can flow from using a non-GCD instant in a game like WoW or TOR to using another skill, FFXIV can trip you up by making the skill you're trying to use instant and off the GCD... but you still can't use it if another skill's animation is playing, and you can't use another skill until the instant's animation has played.

I'm so used to the snappy way games like WoW do it that I constantly find myself hitting Swiftcast, flowing right into the Resurrection or Summon I was using it for, then going right back to a heal before remembering that I have to wait for Switcast's animation to play out, so I end up hitting my heal instead of the actual long-cast thing I intended to.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 08, 2013, 03:00:06 AM
As we said multiple times, FF14 is truly a pre-WoW game, a faithful successor of FF11 (2003). That is its biggest problem and its biggest quality. Personally I am loving it for personal reasons that have a lot to do with the art style, my age, my love for the past and for turn based games. But every night, as soon as I grow tired of the slow ass combat, I launch Smite or Planetside 2 and I am at peace with the universe again and ready for another round in GlobalCoolDown world.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 09, 2013, 09:54:12 AM
This is the first MMORPG in a long time, possibly ever, that I felt like going around in first person (can't do it actually) or with my UI/HUD completely off for how beautiful the graphics are. No screenshot can do it enough justice, but everything is SO vibrant, colourful and fantastically illuminated that I keep pausing to take screenshots. Seriously, the lights, the bonfires, torches and lanterns at the side of a road at night, not to mention how different the world feels based on the weather (sunny, cloudy, rainy) or the time of the day (best day/night cycle in a MMO ever?)... it's all so beautiful. Amazing job here, incredible art direction.


(https://dl.dropboxusercontent.com/u/3584773/FF14%2011.jpg)


(https://dl.dropboxusercontent.com/u/3584773/FF14%2012.jpg)


(https://dl.dropboxusercontent.com/u/3584773/FF14%2013.jpg)


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 10, 2013, 03:15:48 AM
As we said multiple times, FF14 is truly a pre-WoW game, a faithful successor of FF11 (2003).

I think this along with adding in post-WoW creature comforts (Duty Finder, Achievements, minions, fast-travel, mounts, Rested XP, etc.) is what's doing it for me right now.  And I agree with you on the art stuff too.  FF games have always pushed the upper limits of rendering beautiful words, from the 8-bit days to now.  I think they took a lazy approach initially with XIV v.1, but like most of the other stuff, that got fixed with v.2.

Got my Gladiator to 20 and did the class quest.  Fuck those Fire AoE mages.  Was the first time I've died with this character.  Still beat the quest eventually.  Decided to take the experience and use it for motivating me to get Conjurer up to 15 so's I can slide into Paladin when I'm ready.  The Protect and Cure spells are nice little cross-over tricks to have.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on December 10, 2013, 03:22:44 AM
I think my tastes in graphics must have slowly altered over the years, because I think the screen shots above are terrible. the character models are okay in an incredibly bland JRPG way but the environments look *awful*. they remind me of EQ2 - nothing seems to fit together properly so the rocks look like they are floating slightly and everything looks like a flat still element that was photoshopped onto the screen.

FF14 v2 was a real let down for me. I honestly don't see the appeal because it's so patently grindy, and combined that with the fact that playing it on the PS3 turned out to be completely stupid killed it stone dead for me.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 10, 2013, 04:01:07 AM
All I can say is that I agree the screenshots don't really look that good when compared to the real thing. I tried to underline the beautiful light effects, but it's when the whole thing is in motion that it really shines. If you have tried it, then OK maybe our tastes are just very different. But I am so impressed by the art direction, it keeps taking my breath away.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on December 10, 2013, 04:38:49 AM
It definitely does look better in game - it's one of those games that doesn't do well on still shots I find.


Title: Re: FF14: A Realm Reborn
Post by: Rokal on December 13, 2013, 02:21:30 PM
I've gotten to ~20 on my Thaumaturge and my opinion of the game has cooled a bit. The world feels extremely lifeless. Unless you are doing a quest or bounty mission, the game never gives you any reason to explore. I've been spoiled by all the recent games that rewarded you for venturing off the beaten path, whether it's rares/chests in SWTOR, shinies and puzzles in Rift, lore and vanity items in the newest WoW expansion, or a bunch of different rewards/activities in GW2. FFXIV by contrast never gives you a reason to do anything besides linear questing/bounties/public quests/crafting. It makes the grind feel even more transparent.


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 14, 2013, 09:44:18 AM
2.1 notes are up.

http://na.finalfantasyxiv.com/lodestone/topics/detail/03843d6bf7ba69adc37d7955ff7af43f3c43828a

Good lord...if 2.0 was the mulligan for the game, this would be the follow up Miracle Patch that tidies up everything and seal's the deal.  I wish every dev did notes that explicitly detailed.  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: koro on December 14, 2013, 11:14:54 AM
The fine-tuned inventory sorting commands are pretty great-looking too.


Title: Re: FF14: A Realm Reborn
Post by: Signe on December 14, 2013, 12:06:42 PM
Wowsers.  I think instead of quitting and re-subbing for individual player housing, I'll start grinding now so I can maybe have enough money to actually buy property!  Look at them prices!


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 14, 2013, 12:51:33 PM
Is individual housing already in? I heard it's only gonna be for guilds with this patch, right?


Title: Re: FF14: A Realm Reborn
Post by: Ard on December 14, 2013, 01:06:41 PM
Only guild housing this patch, and they're priced extremely high to drain gold seller and legacy player money out of the market.  Makes me glad I'm on one of the cheaper servers now, even if mine can only afford a small house.


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 14, 2013, 02:51:44 PM
I'm really excited about the patch.  I feel like the FC housing is sort of a test run for private housing so at the very least we should get a sexy finished product in 3 months.  FC housing isn't really that expensive, though I get that some FC's simply don't have the funds but mine certainly won't have any issues.  We all just donated what we could and there seems to be plenty.  Making gil isn't very hard, but it does require focus and some people would just rather spend their time just playing battle jobs.  Now that I have 50 Botany, Mining, Goldsmithing and Weaving the gil flows like wine.


Title: Re: FF14: A Realm Reborn
Post by: Signe on December 14, 2013, 04:09:05 PM
Three months?  You sure?  I heard six months but maybe I heard it three months ago.  I don't remember.  Today has been aggravating.


Title: Re: FF14: A Realm Reborn
Post by: Ard on December 14, 2013, 06:06:50 PM
They haven't committed to a date on personal housing, other than they were going to wait to see how the free company housing goes first.   It's on the table, it's just a matter of prioritization at this point.  Could be the next patch, could be a year from now, won't know until they commit it to a release.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 14, 2013, 07:35:46 PM
Quote
Duty Roulette has been added to the Duty Finder.

You may now register for duties at random from among those you have unlocked. Successful completion will earn you greater rewards than normal. Moreover, a bonus will be awarded once per day for participating in each category. Furthermore, should your role be in short supply, you will be awarded an additional bonus for being an adventurer in need.

 :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 15, 2013, 06:59:35 PM
Fishing till the server goes down for 24 hours.

(http://i86.photobucket.com/albums/k109/Echorox/ffxiv_12152013_204931_zps5d1c1ed6.png) (http://s86.photobucket.com/user/Echorox/media/ffxiv_12152013_204931_zps5d1c1ed6.png.html)


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 16, 2013, 08:34:13 AM
Oy, and people complained about WoW's downtime for patches  :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: Pennilenko on December 16, 2013, 11:22:41 AM
This thread caused me to pick this up and give it a whril. I am having a great deal of fun. I found a small friendly free company and it has been all good times. It has a rather nostalgic old school feel that makes me feel all comfy while playing it.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 16, 2013, 11:28:02 AM
I love everything in this except the combat. Oh my gosh, I said it before and I'll say this again: it takes all my love for retrogaming and turn based games not to want to blow my brain out.


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 16, 2013, 01:04:37 PM
Patcher is up and running.  Get going on that 3 gig download :P


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 16, 2013, 03:36:37 PM
Thanks for that.


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 17, 2013, 11:06:24 AM
Duty Roulette looks like a winning thing.  My queue times for dungeons went from 5-10 minutes to 5-10 seconds  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on December 17, 2013, 12:30:34 PM
I hear PvP is a real sleeper hit.   :rimshot:


:why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 17, 2013, 03:54:57 PM
I've only been on about 20 minutes and some first impressions:

Bag Sorting is awesome.
Revenant's Toll looks completely different, I loaded in there and was completely lost.
UI components now have like 6 different size options instead of 3.
Where's the stylist!


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 17, 2013, 06:43:07 PM
Where's the stylist!

http://katella.wordpress.com/2013/12/16/unlocking-2-1-content-where-to-start/


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on December 17, 2013, 09:14:05 PM
You guys are making me want to play this again. :ye_gods:


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 17, 2013, 09:26:37 PM
Lol, this is a pretty overwhelming amount of content they added.  Honestly feels like an expansion.  I might feel less that way as I get a chance to try everything but there really is a ton.


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 19, 2013, 03:18:21 PM
FF 14 is on sale for half price, both digital and digital collector's edition, on amazon if anyone is interested. 


Title: Re: FF14: A Realm Reborn
Post by: Signe on December 20, 2013, 10:27:04 AM
I was thinking about switching to another server, like Gilgamesh, so I'd have friends to play and/or exchange stuff with but it's too bloody crowded there and that's the reason I left Ultros.  :(


Title: Re: FF14: A Realm Reborn
Post by: Draegan on December 20, 2013, 01:50:42 PM
I love everything in this except the combat. Oh my gosh, I said it before and I'll say this again: it takes all my love for retrogaming and turn based games not to want to blow my brain out.

I would of been playing this game if somehow they were using at least something like GW2's combat. I can't take tab target/hotbar based combat anymore


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on December 20, 2013, 02:50:18 PM
I would of been playing this game if somehow they were using at least something like GW2's combat. I can't take tab target/hotbar based combat anymore
would have


Title: Re: FF14: A Realm Reborn
Post by: Senses on December 20, 2013, 03:09:19 PM
I love everything in this except the combat. Oh my gosh, I said it before and I'll say this again: it takes all my love for retrogaming and turn based games not to want to blow my brain out.

I would of been playing this game if somehow they were using at least something like GW2's combat. I can't take tab target/hotbar based combat anymore

Did Guildwars 2 change from tab target/hotbar recently? Could've sworn that's what I was using over there.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 20, 2013, 03:20:08 PM
I love everything in this except the combat. Oh my gosh, I said it before and I'll say this again: it takes all my love for retrogaming and turn based games not to want to blow my brain out.

I would of been playing this game if somehow they were using at least something like GW2's combat. I can't take tab target/hotbar based combat anymore

Did Guildwars 2 change from tab target/hotbar recently? Could've sworn that's what I was using over there.

No, you don't need a target in GW2. You attack and hit what is in front of you. But it's a bit of a hybrid, as it has a few "locked on" abilities.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on December 20, 2013, 03:45:19 PM
The combat in FFXIV is quite dull.

It's weird. I think FFXIV Original Formula was a more interesting game, it was just horribly broken. But I liked the stamina bar in combat (something that was removed very early on), I liked the way you could mix/match skills quite a lot, how each had a point score that counted against the total, etc. It was very ambitious systemically in a way the new version is not.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on December 20, 2013, 04:33:14 PM
It's dull unless you are in a dungeon and you are a tank or healer in which case it's a button mashing movement-fest. It's one of my complaints of the game. The game play dramatically changes if you are in a dungeon compared to the typically outdoors quest grind if you are a tank or healer.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on December 20, 2013, 11:21:09 PM
The combat in FFXIV is quite dull.

It's weird. I think FFXIV Original Formula was a more interesting game, it was just horribly broken. But I liked the stamina bar in combat (something that was removed very early on), I liked the way you could mix/match skills quite a lot, how each had a point score that counted against the total, etc. It was very ambitious systemically in a way the new version is not.
I also miss the old skill system; the amount of cross-class skills available are so limited now once you choose a job that you really only have a handful of viable options. Removing the subclass restrictions would go a long way to making character builds more diverse.


Title: Re: FF14: A Realm Reborn
Post by: Margalis on December 22, 2013, 06:45:17 AM
In the old system even without cross-class skills you got more skills than you could field at any given time, so you had to make pretty significant decisions about what to take along.


Title: Re: FF14: A Realm Reborn
Post by: Reg on January 08, 2014, 10:07:54 AM
I just installed the game I got on sale for $9.99 and I'm having a great time. They seem to have avoided some of the early annoyances of FFXI by not needing worldstones to play with friends or having to pay to have more than one character. It's as beautiful in its graphics and music as I remember FFXI being.

Definitely worth the money even if I don't play after the free month.

Is it possible they've actually revived this game after the horrendous first launch?


Title: Re: FF14: A Realm Reborn
Post by: Margalis on January 08, 2014, 09:41:41 PM
It seems to pretty easily take the crown as the most competent MMO relaunch. Then again, compared to stuff like the SWG relaunch that actually made it a worse game I guess that's no amazing feat.


Title: Re: FF14: A Realm Reborn
Post by: Reg on January 10, 2014, 06:36:00 AM
I'm glad to see that the tradition of outfitting newbies in leather bondage gear continues from FFXI. I have my subligar now I need a beret.


Title: Re: FF14: A Realm Reborn
Post by: koro on January 10, 2014, 02:18:05 PM
All the berets I've seen are crafter/gatherer gear, sadly.


Title: Re: FF14: A Realm Reborn
Post by: Ard on January 11, 2014, 01:37:30 AM
I blame Seg for this

(http://i203.photobucket.com/albums/aa68/random256/ffxiv_01112014_013548_zps65c1b3b7.png)


Title: Re: FF14: A Realm Reborn
Post by: Senses on January 11, 2014, 03:35:35 PM
As if there wasn't already enough to do, here's a list of things expected in 2.2:

•New Coil turns which drops new Allagan gear
•Turns 1-5 nerf (Unknown how this will be accomplished)(I read they will use an echo system that basically adds a buff to all players so the fights remain unchanged.)
•New currency like Philo and Myth
•New artifact armor
•Frontlines PVP system (Confirmed to be in development. Currently unconfirmed for 2.2)
•Free Company alliances
•Personal housing (Most likely not in 2.2)
•Vanity system
•A third retainer (Confirmed to be coming. Unconfirmed for 2.2)
•Leviathan (hard mode and extreme)
•1 new dungeon
•2 new hard mode dungeons
•New Hildebrand story
•New story missions, probably leading up to Leviathan.
•Ability to queue for Crystal Tower with 24 people. (Unconfirmed for 2.2, but confirmed to be in development)
•Addon support (Originally mentioned to be 6 months after launch. Currently unconfirmed for 2.2 though)
•DX11 and 64-bit clients (Confirmed to be in development to coincide with the PS4 launch. Currently unconfirmed for 2.2)
•4k Resolution support (Confirmed to be in development. Currently unconfirmed for 2.2. Probably will be 2.3 or later)
•Extreme mode King Moogle
•Kobold and Sahagin dailies
•New hair styles (Yoshi-P has said each major patch will have a main focus on a single race)
•Ability to queue in duty roulette with multiple people (Confirmed to be in development. Unconfirmed for 2.2)
•Chim and Hydra added to duty finder (Confirmed to be in development. Unconfirmed for 2.2)
•Expansion of the dye system


Title: Re: FF14: A Realm Reborn
Post by: koro on January 12, 2014, 02:18:23 PM
(http://24.media.tumblr.com/6425017886aed7391bca95410756118d/tumblr_mzb3wcYntK1t5tuxyo1_1280.png)


Title: Re: FF14: A Realm Reborn
Post by: Reg on January 24, 2014, 03:58:01 PM
Well I'm up to level 27 and still having a great time. The dungeons I've done so far have been fine. The group finder works well and nobody whined at me for watching the cutscenes.  I still find myself in leather bondage gear from time to time though. I think it's because I took up leatherworking and the skill is high enough to make my own armour. I'm almost always in leather shorts and an eyepatch.

I think I'm actually going to subscribe for a while and see if it stays fun all the way to the end.


Title: Re: FF14: A Realm Reborn
Post by: Senses on January 24, 2014, 06:08:14 PM
Well I'm up to level 27 and still having a great time. The dungeons I've done so far have been fine. The group finder works well and nobody whined at me for watching the cutscenes.  I still find myself in leather bondage gear from time to time though. I think it's because I took up leatherworking and the skill is high enough to make my own armour. I'm almost always in leather shorts and an eyepatch.

I think I'm actually going to subscribe for a while and see if it stays fun all the way to the end.

Fun game is fun!  I know its cliché, but you have so much to look forward to.


Title: Re: FF14: A Realm Reborn
Post by: Senses on January 25, 2014, 03:40:18 PM
Newest Info from the Live Letter:

-- DATE -- Patch 2.16 and the PS4 version will be released roughly Feb 22nd. Patch 2.2 will be released in March.

-- HOUSING -- Small housing will be roughly doubled in size as of patch 2.2, and the future basement which will be added for airship building is available with all housing sizes.

-- QUALITY OF LIFE -- Chimera/Hydra in party finder, Gear Dying Preview UI, Vanity System ('Glamours') and more.

-- PRIMALS -- Leviathan will be released as both Hard and Extreme immediately, and new Primals will be added in every patch. Extreme mode Moogle to be added.

-- DUNGEONS -- New 4-man Dungeon is known as the Amdapor Township. Will be the hardest dungeon in the game. Brayflox Longstop and Halatali hard modes.

-- RAIDS -- Coil introduces 4 new turns. All four will contain bosses. Turns 1-5 will become farmable and added to the duty finder.

-- DAILIES AND QUESTS -- Kobolds and Sahagin added as beast tribes to do daily quests for. Both mounts and minions confirmed. Hilibrand questline to continue, with a showdown with you-know-who hinted at.

-- DOH/DOL -- Fishing challenges, Quick Synth will now take character stats into account, new crafts of the new ilevel.

--- Low-Res Screenshots --- http://imageshack.com/a/img841/5721/dmup.png


Title: Re: FF14: A Realm Reborn
Post by: Crumbs on January 27, 2014, 08:12:52 AM
Started this on Friday night.  I had some people working on me for the past few months to try it, and finally relented.  I like it, and I'm motivated to keep playing. 

My initial impression was, and still is, " :uhrr: what do i do?  :uhrr: "  There seems to be some huge commitments that are difficult to go back on.  My friend told me, "no more than any mmo," which I guess is true, maybe it's just an overwhelming amount of info to take in.  Even with the easy stuff that is exactly like a million other games, I can't help but second guess every choice I'm making. 

One character for all things?  Is it a bad to thing to have more than one character in this game? One way I deal with mmo's is to have alts that look different, so I can go back and forth when I get bored of being a [insert gender/race here].  But this is probably something that will sort itself out.

My question is this:  looking back on what classes I've liked in other games, I'm trying to decide which would be a good one in FFXIV.  In WOW I loved the melee DPS classes of Rogue and Warrior, and really liked to tank as a Warrior or Pally.  In GW2 I loved Necromancer and Engineer.  How do FFXIV classes compare to these? 

Also, what's the pvp like?

I'm initially attracted to pugilist --> monk or lancer --> dragoon.  Also considering warrior if that is good for solo roaming as well as dungeon tanking.  However, seeing as mob tagging appears to be pretty competitive in FATEs, maybe a thaumaturge is the way to go?   :uhrr:



Title: Re: FF14: A Realm Reborn
Post by: 01101010 on January 27, 2014, 08:55:20 AM
Word on the street is the WAR is the new FotM. They can tank or DPS and have good survivability overall. They go the way of stacking HP as opposed to PLD that stacks mitigation.

http://www.youtube.com/watch?v=f1UaQTdQXmY

4 warriors running through a late game dungeon video. They do pretty well surprisingly.


Either way, you are best off leveling everything up, at least to 15, for cross class options. For WAR, you will need PUG and GLD skills.


Title: Re: FF14: A Realm Reborn
Post by: Reg on January 27, 2014, 09:17:19 AM
The advantage of training multiple classes on a single character is that there are useful cross-class skills to be had. The disadvantage is that you can only run through the main quest line once. Because of that it's best to leave as many sidequests alone as you can so that your other classes will have quests to level with. Once you run out of quests you're stuck with FATE grinding or repetitive dungeon running.

You need to have at least two classes anyway to get an advanced job. I went for Archer at the beginning but now I'm picking up 15 levels of pugilism so that I can switch over to Bard.

I really, really like Archer class but from what I've read it's by far the simplest and most straightforward class in the game.


Title: Re: FF14: A Realm Reborn
Post by: Crumbs on January 27, 2014, 02:49:12 PM
The advantage of training multiple classes on a single character is that there are useful cross-class skills to be had. The disadvantage is that you can only run through the main quest line once. Because of that it's best to leave as many sidequests alone as you can so that your other classes will have quests to level with. Once you run out of quests you're stuck with FATE grinding or repetitive dungeon running.

You need to have at least two classes anyway to get an advanced job. I went for Archer at the beginning but now I'm picking up 15 levels of pugilism so that I can switch over to Bard.

I really, really like Archer class but from what I've read it's by far the simplest and most straightforward class in the game.

Aha.  There does seem to be a crapton of quests so far.  Glad I don't have to obsessively complete them!

Thanks.  I guess it comes down to really finding a look to stick with.  I understand there's a barber shop at some point...is this just for hair?  Or can you change features?


Title: Re: FF14: A Realm Reborn
Post by: Reg on January 27, 2014, 06:42:19 PM
I think it lets you change everything but your race and sex. The quest that gives you access to the barber is hilarious with one of the funniest cut-scene endings I've seen so far. You pick it up in Limsa Lominsa at 15th level.


Title: Re: FF14: A Realm Reborn
Post by: Rake on January 28, 2014, 02:33:25 AM
One of the other things about Bard, apart from it being quite simplistic to play, is that they are required to get through the Coil raid turns 1 and 2.
So, you will not struggle to find a place in a Raid group even if your FC isn't as active as you'd like.


Title: Re: FF14: A Realm Reborn
Post by: Reg on January 28, 2014, 03:00:09 AM
Oh good to know. My plan is to take Bard to 50 to see what the end game is like and then if all goes well try something more on the magical side of things.


Title: Re: FF14: A Realm Reborn
Post by: Tannhauser on February 14, 2014, 07:51:43 PM
Do bards fight like they do in Rift, where you strum your lute and damage enemies?  Because I really like that for some reason.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on February 14, 2014, 08:36:37 PM
Do bards fight like they do in Rift, where you strum your lute and damage enemies?  Because I really like that for some reason.

No. They are rangers.


Title: Re: FF14: A Realm Reborn
Post by: Reg on February 15, 2014, 02:33:27 AM
I've been a bard for 10 levels now and I think I've used a bard song maybe twice in that time. I'm sure that'll change at higher levels or with hard mode dungeons but for now there's no real difference between bard and archer as far as I'm concerned.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on February 18, 2014, 03:12:23 AM
Now on Steam, at a discounted price.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on February 27, 2014, 11:16:41 AM
A Playstation 4 open beta has begun, for anyone who has a PS4 and wants to try this for free http://na.finalfantasyxiv.com/pr/ps4/beta/


Title: Re: FF14: A Realm Reborn
Post by: ghost on February 27, 2014, 02:53:45 PM
Yep.  Still sucks.   :oh_i_see:


Title: Re: FF14: A Realm Reborn
Post by: Morfiend on March 03, 2014, 07:33:08 PM
What server is everyone playing on?


Title: Re: FF14: A Realm Reborn
Post by: Reg on March 03, 2014, 08:04:37 PM
I'm on Mateus.


Title: Re: FF14: A Realm Reborn
Post by: Reg on April 23, 2014, 08:34:03 PM
I'm a member of a small guild on Mateus. Does anyone have any recommendations for getting a freebie forum account somewhere? It doesn't need to do much. It'd just be nice to have a place to touch base outside of the game itself.

I googled for it but there are tons and I'm sure someone here can give me a name or two that aren't keyloggers or spam factories.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on May 10, 2014, 04:43:25 AM
So FFXIV is still a major profit center for SE it seems.  What is it now, 8-9 months since launch...or I guess re-launch

http://www.ign.com/articles/2014/05/09/square-enix-boosts-financial-forecast-following-favourable-sales


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on May 10, 2014, 07:17:26 AM
The reviews for the new version, at least on PS4, have been shockingly positive.  Shocking for me, anyway, possibly only because I haven't been playing close enough attention.


Title: Re: FF14: A Realm Reborn
Post by: Reg on May 10, 2014, 11:36:39 AM
I'm still playing and enjoying myself.


Title: Re: FF14: A Realm Reborn
Post by: Signe on May 10, 2014, 12:48:07 PM
Yes, I enjoyed playing this for quite a while and I'll probably visit it again.  I really didn't think I would like and that surprised me.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 10, 2014, 04:43:31 PM
2.3 is already in the works with a lot more stuff planned.  Their content releases are so far unmatched.


Title: Re: FF14: A Realm Reborn
Post by: Scold on May 10, 2014, 06:12:24 PM
Word on the street is the WAR is the new FotM. They can tank or DPS and have good survivability overall. They go the way of stacking HP as opposed to PLD that stacks mitigation.

http://www.youtube.com/watch?v=f1UaQTdQXmY

4 warriors running through a late game dungeon video. They do pretty well surprisingly.


Either way, you are best off leveling everything up, at least to 15, for cross class options. For WAR, you will need PUG and GLD skills.


Wait, that video is the *new and improved* FF14? I skipped through at about 1 minute intervals, every time it was the same thing -- dudes standing around spamming hotkeys on cooldowns targeting a few mobs with high health who also just sorta hung around. Looked about as exciting as a WoW raid video. Lame, pass.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 10, 2014, 07:10:49 PM
I tried to read your comment but it was just symbols used as letters in certain order to convey some meaning and well I lost interest.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 10, 2014, 09:38:18 PM
FFXIV is not innovative in it's combat; it's tab-target hotbar etc. It is however very polished and graphically beautiful; if you're not looking for a very good DIKU it's not for you.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on May 11, 2014, 02:22:59 AM
The quests are terrible and the combat -for my tastes- is the most boring since 2002 or so. 2.5 seconds global cooldown is a constant kick in the face, at this rate I'd rather play a turn based game. I had a little crush on FF14 but I simply couldn't push beyond level 20 or so. Still, the world is beautiful, the visuals and sound fx so cute and "satisfying" that I can see myself going back for a little while too. That stupid monthly fee though...


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 11, 2014, 08:42:11 AM
I forgot about the quests; I agree the quests are complete shit. Tons of vanilla-WoW/EQ era running back and forth, talk to this guy, run here, talk, run, blah blah blah. And the story quests are mandatory for progression; all kinds of important systems are gated behind the main story quest so you can't really skip it.


Title: Re: FF14: A Realm Reborn
Post by: Threash on May 11, 2014, 10:38:34 AM
Wow that combat is the worst i've seen in any MMO since the original everquest.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 11, 2014, 02:47:53 PM
I'm not going to defend combat.  It very much is just a standard button mashing MMO.  But to judge it based on your perception of 3 minutes in a very easy dungeon being run by 4 tanks makes you look really stupid.


Title: Re: FF14: A Realm Reborn
Post by: Threash on May 11, 2014, 04:48:56 PM
Sorry but no, that may have been standard ten years ago but it is certainly not now. 


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 11, 2014, 05:24:29 PM
Okay buddy. It's all garbage, you win. Carry on.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 11, 2014, 06:56:03 PM
Sorry but no, that may have been standard ten years ago but it is certainly not now. 
I'll bite. If you're of the type that loved GW2 and that dodge/aim sort of combat, you won't like FFXIV. For me, I don't want to have to roll out of ground circles for 50+ levels. The only marked differences between FFXIV's combat and WoW's are longer GCD and fewer abilities. If you're one of those people who hate tab-target hotbar combat, this isn't the game for you. But being incredibly similar to the industry leader does not mean your combat sucks.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on May 11, 2014, 07:01:28 PM
Fewer abilities sounds nice.  I've liked the games where you don't have 6 hot bars worth to manage.  The 2.5 sec GCD just sounds brutal, however. I'm not sure I could stomach that pacing.  I don't mind DIKU combat, but when it trends towards slower play, I start to balk.  LOTR comes to mind in that department.


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on May 11, 2014, 07:12:07 PM
Rendakor hit the nail on the head.  I'm not going to say the combat is awesome, nor will I say it sucks.  It's all subjective.

I find that after a long day of work and school, I don't want to spend my hour/day of game time on twitch gameplay.  I stopped playing GW2 and I don't like what Wildstar is offering exactly because of this reason.  However, FFXIV has a nice, plodding combat rythm that I enjoy.  Yes, it's similar to EQ1 combat.  I am okay with that.

I play this very very casually on PS3 for single player times and on PC if I need to group.  It's not for everyone, but I like it.

Oh, and the sub helps keep the riff raff away. 


Title: Re: FF14: A Realm Reborn
Post by: Threash on May 11, 2014, 07:23:47 PM
Sorry but no, that may have been standard ten years ago but it is certainly not now. 
I'll bite. If you're of the type that loved GW2 and that dodge/aim sort of combat, you won't like FFXIV. For me, I don't want to have to roll out of ground circles for 50+ levels. The only marked differences between FFXIV's combat and WoW's are longer GCD and fewer abilities. If you're one of those people who hate tab-target hotbar combat, this isn't the game for you. But being incredibly similar to the industry leader does not mean your combat sucks.

I loved Age of Wushu combat and rank it above GW2s combat and it was straight up diku tab target and press abilities. Incredibly similar except with a 2.5 second GCD is basically saying incredibly similar except unbearably worse.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 11, 2014, 08:45:53 PM
If you wanna die on this hill, fine, whatever.


Title: Re: FF14: A Realm Reborn
Post by: Zetor on May 11, 2014, 09:23:07 PM
I thought FFXIV's combat was incredibly dull when compared to WOW or RIFT. Playing a white mage probably didn't help, though.


Title: Re: FF14: A Realm Reborn
Post by: tmp on May 11, 2014, 09:26:47 PM
I'm not going to defend combat.  It very much is just a standard button mashing MMO.  But to judge it based on your perception of 3 minutes in a very easy dungeon being run by 4 tanks makes you look really stupid.
I'd say it's worse than standard thanks to the really long GCD. And no, you don't need more than 3 minutes to get good idea how slow pacing it is.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 11, 2014, 09:49:52 PM
When did this thread get hijacked by rerolled.


Title: Re: FF14: A Realm Reborn
Post by: tmp on May 11, 2014, 09:55:33 PM
Most recently? around post #667.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on May 11, 2014, 10:35:50 PM
When did this thread get hijacked by rerolled.

Sorry that we're not in love with your game.  Don't take it so personally.

If it makes you feel better, I'll play it when it's as close to free as possible.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 11, 2014, 11:40:32 PM
You don't like the combat.  I don't care that you don't like it.  What's the argument?


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on May 12, 2014, 12:12:44 AM
You don't like the combat.  I don't care that you don't like it.  What's the argument?

The argument is that Threash said:

Wow that combat is the worst i've seen in any MMO since the original everquest.

And even though you said you weren't going to defend the combat, you defended the combat.
The thing is, outside of "it's all subjective!" and remembering that there's people who actually like being gagged and whipped or who genuinely love cauliflower and broccoli -and I think that's absolutely fine- FF14's combat is the slowest paced combat in any MMORPG since EQ1, Anarchy Online and Final Fantasy 11. Of course that doesn't make it the "worst" combat, since as we said everything is subjective, but it shouldn't be too hard to understand why it is easily and widely perceived as a piece of shit.


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on May 12, 2014, 03:29:25 AM
The problem is that, while some people still kinda like it, tab-target-hotbar-clicky combat needs to go away.  When the thing you do the most in the game is also the dullest part of the game, you have a problem.  Same goes for boring as hell questing and long grinds with slow progression. Very few people want that shit anymore, and it goes a long way in explaining why AAA MMOs struggle as much as they do these days. 

I want to like any FF game, but it sounds like this one, despite all the shinyness it might have, is making the same stupid mistakes every big MMO makes.


Title: Re: FF14: A Realm Reborn
Post by: Reg on May 12, 2014, 06:12:27 AM
I like the combat and have no trouble with the pacing. I like that all of my most commonly used skills fit on one hotbar. I also found that leveling was the easiest of any MMO I've played. Now that I'm at end game I've got lots of crafting to do and dungeons of various levels of difficulty to keep me busy.

Senses - you need to learn to ignore it when people say it's worst game they've ever played or you'll be trolled unmercifully.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on May 12, 2014, 06:24:37 AM
For soloing, a long GCD probably isn't optimal, though I'd say soloing isn't optimal. I really enjoyed having the longer GCD in group play. It let me think rather than acting like a spaz monkey.

Sadly, I reached the high levels and the people I met were like my worst nightmares from WoW. That might have been an example of the overachievers hitting the top and getting bored and abusive, but it was enough to sour me on logging in and I drifted away.


Title: Re: FF14: A Realm Reborn
Post by: Reg on May 12, 2014, 06:35:07 AM
I know what you're talking about Numtini. I guess I was lucky with all of my pick up groups before but on the last dungeon I did I met a group that were such major assholes I was tempted to ditch half way through just to screw them over.

They were on a speed run and had no patience for me who hadn't done the dungeon before. I even skipped cut scenes to be accomodating but they would rather snark than tell me what the tricks were to the various bosses. If I got groups like that too often it'd be enough to sour me on the game for sure.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 12, 2014, 08:33:09 AM
I like the combat and have no trouble with the pacing. I like that all of my most commonly used skills fit on one hotbar. I also found that leveling was the easiest of any MMO I've played. Now that I'm at end game I've got lots of crafting to do and dungeons of various levels of difficulty to keep me busy.

Senses - you need to learn to ignore it when people say it's worst game they've ever played or you'll be trolled unmercifully.

Oh I know, it is the internet after all.  My issue was judgment based on that video which was 4 tanks running WP. 


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 12, 2014, 09:15:52 AM
Agreed that the community wasn't great when I was playing it (around launch). We would have 3 guildies and the PUG was always some impatient, shitheel DPS. Did they ever fix it so you could queue for the bosses for your relic (hydra and chimera iirc), instead of having to form groups for them the old fashioned way because reasons?


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 12, 2014, 09:39:18 AM
Yes.  Its in the duty finder now.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 12, 2014, 09:45:47 AM
Good to hear for whenever I inevitably resub.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on May 12, 2014, 10:34:24 AM
I think the concept of the "speedrun" is probably the thing that's most sucked the fun out of MMOs for me.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on May 12, 2014, 11:56:54 AM
I think the concept of the "speedrun" is probably the thing that's most sucked the fun out of MMOs for me.

This killed FFXIV for me. It will kill the rest of the MMOs out there for me as well because speedruns, to me, are completely contrary to a video game play session.


Title: Re: FF14: A Realm Reborn
Post by: Count Nerfedalot on May 12, 2014, 02:11:20 PM
Well, I know speed runs date back to at least 1999 (Diablo), so it's not like MMO developers had any way of anticipating such behavior!  :why_so_serious:

That said, I can't remember ever seeing it in EQ, at least not the first several years anyway. Just the opposite in fact. Camp check? Plane of Fear?
 
So maybe project 1999   is the MMO for you?  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on May 12, 2014, 03:01:09 PM
There's plenty I could nitpick about the game, but overall I'm surprisingly happy with it.  The pacing also feels better than when I played in beta.

The combat speed is fine for my grandma-aged self.  A good number of abilities, but they all fit on two hotbars.  (As a Dragoon, which I'm told is one of the worst.)  Most AoEs are marked so I'm not taking damage I don't expect.  So not quite as busy as GW2, but I'm okay with what it is given it's tab-targeting.

What they have done is pay attention to a lot of little details.  Individually they don't mean much, but it adds up to a nice experience overall.  Step sounds based upon ground type.  Lips moving when talking.  /visor (has SWTOR added /hood yet?).  Best weather system I've seen yet.  No artificial gating of classes, and in fact being higher level speeds up the leveling of other classes.  You can get good looking outfits from early on.  Etc.

I'm not finding bugs with every step.  The controls are responsive.  The graphics are nice.  It's basically everything I wanted from FFXI.

My only serious gripe is the number of dungeons interspersed through the story.  Fortunately between my roommate and the guild we joined I rarely have to deal with a PUG member.  Dealing with strangers is my own issue though, so there's that.


Title: Re: FF14: A Realm Reborn
Post by: Scold on May 13, 2014, 06:23:08 AM
But being incredibly similar to the industry leader does not mean your combat sucks.

It does if the industry leader's combat sucks. (The industry leader's combat sucks)

Seriously, this logic would be laughed out of the room in any other industry where it's just taken for granted that the taste of Middle America isn't necessarily the same thing as good taste.

"You think this burger is bland and poorly made? Well buddy, let me tell you, this burger is incredibly similar to Guy Fieri's bland and tasteless burger, and he's got millions of diners!"


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on May 13, 2014, 06:34:32 AM
Exactly.  People are playing these games DESPITE all these shitty systems, not because of them. 

And no, we don't need anyone to come back with a "fuck off, I like the combat".  Some people also like getting their dick pierced. 


Title: Re: FF14: A Realm Reborn
Post by: Fordel on May 13, 2014, 06:48:30 AM
But being incredibly similar to the industry leader does not mean your combat sucks.

It does if the industry leader's combat sucks. (The industry leader's combat sucks)

Seriously, this logic would be laughed out of the room in any other industry where it's just taken for granted that the taste of Middle America isn't necessarily the same thing as good taste.

"You think this burger is bland and poorly made? Well buddy, let me tell you, this burger is incredibly similar to Guy Fieri's bland and tasteless burger, and he's got millions of diners!"


His baby potatoes roasted in bacon grease are fantastic though. Maybe not for your heart, but certainly delicious!


Title: Re: FF14: A Realm Reborn
Post by: Scold on May 13, 2014, 06:52:27 AM
I think there should be an FFXIV subforum. There's clearly interest, and that way it won't feel like those of us who aren't fans of the game are shitting in everyone's potatoes when we comment negatively on it.


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on May 13, 2014, 07:01:26 AM
Well, it probably is a game worth talking about, if for no other reason than they seem to have gotten their shit together to a large degree when compared to the original launch.  I give them much kudos for that.  I am just disappointed that the combat is the way it is being described.  I would actually prefer real turn based.  This hotbar/cooldown/tab-target thingy has worn out its welcome as far as I am concerned.  I could forgive most of the other boring systems in an MMO, but combat is the thing the whole game is centered around.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 13, 2014, 01:46:06 PM
I don't "like" the combat, but I dislike it less than GW2, TSW, and any other "actiony" combat MMO that isn't TERA. If you can't actually do combat right, you default to familiar which is WoW. Some games claim to have actiony combat: Wildstar and TESO are the most recent examples; those are the games for you. FFXIV is designed as a successor to FFXI, which apes EQ1. Some of us are okay with an old school feeling game; this is the game for us.


Title: Re: FF14: A Realm Reborn
Post by: Nija on May 13, 2014, 02:18:51 PM
A FF14 subforum?!

What, this thread isn't good enough for the 6 remaining subscribers that frequent this forum?


Title: Re: FF14: A Realm Reborn
Post by: Ard on May 13, 2014, 02:59:05 PM
There's more than six.  I can't speak for anyone else, but I just don't waste time discussing it here due to the shit that happened in the last two pages.  This is pretty much the second largest MMO on the market right now, and it pretty much single-handedly saved Square, after it tried to kill them.


Title: Re: FF14: A Realm Reborn
Post by: Maledict on May 13, 2014, 03:41:19 PM
There's more than six.  I can't speak for anyone else, but I just don't waste time discussing it here due to the shit that happened in the last two pages.  This is pretty much the second largest MMO on the market right now, and it pretty much single-handedly saved Square, after it tried to kill them.

Um, at best it's third. GW2 is larger, and woW is definitely larger.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 13, 2014, 04:27:47 PM
I doubt he was counting  a free 2 play game.  I'm sure angry birds has more players as well.


Title: Re: FF14: A Realm Reborn
Post by: Ard on May 13, 2014, 04:33:28 PM
I was counting the fact that ArenaNet said they had 3 million players last August, when they're run by NCSoft who has always been really shady about reporting their player counts in their games, and with Guild Wars 2 being in a pretty massive player collapse since that peak.  So no, I don't think I'm being unrealistic since Square is pulling in something like 30 million a month from this game, with provable numbers since their financial reports just came out, look back like one page.


Title: Re: FF14: A Realm Reborn
Post by: Ingmar on May 13, 2014, 04:54:21 PM
I'd be curious to know what their Western numbers are as a percentage of that. A 2.5 second GCD just sounds unbearable to me, and I am probably on the short list for the biggest tab-target-GCD type combat fan here.


Title: Re: FF14: A Realm Reborn
Post by: Ard on May 13, 2014, 04:59:28 PM
The 2.5 GCD thing is a massive lie.  Non-GCD abilities require animations to be finished before using them.  Almost all abilities finish in almost exactly half the GCD.  The GCD exists strictly to meter your bread and butter abiilities.   At max level, you're almost always hitting a button every half-GCD, or around 1.25 seconds., and that's without figuring in hastes lowering the GCD.   You don't really start seeing this until around level 30 though.  Yes, this sucks for someone just starting the game, I'm not going to debate that, but it's not representative of endgame at all.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on May 13, 2014, 05:21:30 PM
PM Trippy or schild if you want a forum to talk amongst yourself.  I don't care.  It really doesn't outwardly appear to be more than a handful playing right now.   Probably the same with WoW and GW2.  But, it's not like there's a run on space in the mmo subforums right now.  Maybe when more shit comes out we'll need to move something.


Title: Re: FF14: A Realm Reborn
Post by: Numtini on May 13, 2014, 06:26:54 PM
Keep in mind that despite people here hating the game, FFXI was the largest MMO before WoW.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on May 13, 2014, 06:33:41 PM
Keep in mind that despite people here hating the game, FFXI was the largest MMO before WoW.

 :heart:

It was my first... before I knew better.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on May 13, 2014, 06:45:41 PM
I think there should be an FFXIV subforum.

This is silly but also why not?


Title: Re: FF14: A Realm Reborn
Post by: Trippy on May 13, 2014, 06:46:46 PM
Cause it makes it a pain to move threads around to other forums cause the list is so fricking long now.


Title: Re: FF14: A Realm Reborn
Post by: tmp on May 13, 2014, 07:37:08 PM
The 2.5 GCD thing is a massive lie.  Non-GCD abilities require animations to be finished before using them.  Almost all abilities finish in almost exactly half the GCD.  The GCD exists strictly to meter your bread and butter abiilities.   At max level, you're almost always hitting a button every half-GCD, or around 1.25 seconds., and that's without figuring in hastes lowering the GCD.   You don't really start seeing this until around level 30 though.  Yes, this sucks for someone just starting the game, I'm not going to debate that, but it's not representative of endgame at all.
There's no cooldowns on the non-GCD abilities?


Title: Re: FF14: A Realm Reborn
Post by: Ard on May 13, 2014, 08:04:02 PM
There are, but you have enough of them that you usually alternate between all of them.  They show up in larger numbers post level 30, tied to the job unlocks, or slotted in from other classes.  At level 50, you'll usually have 10+ non-gcd abilities, most of them on shortish cooldowns.  The game also doesn't fall into EQ2's trap of having a billion duplicate abilities.  Almost everything you have is useful, and regularly used.

edit:  I suppose I could explain better.  Most classes have a general bread and butter set of moves that they do on the GCD.  1+2+3 etc.  Things you generally do in order or in reponse to things.  The non-gcd stuff comes in the form of interrupt attacks, short term buffs, emergency heals, etc, that you pop in between those.  Some of the non-gcd moves are reactives from passive procs or defenses that trigger or reset based on a condition or stance swaps.  It's all pretty standard stuff, but it ultimately plays out as if the GCD is really 1.25 seconds and not 2.5, and forces you to weave in other stuff between your standard 1+2+3 rotation spam.  I hope that makes more sense.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on May 13, 2014, 11:41:38 PM
I like so many things about the Final Fantasy flavour, setting, style, colours, even the UI sounds are so cute and compelling and I love them, that it was a pain to quit playing. Sadly, it was also a pain to continue playing. The 2.5 GCD is there with you for the first few ays of playing  and while it is true that there are some skills that are off of it, at level 20 with two different classes it was literally unbearable for me. And this is not only because there's a weird constant wait for your skills to be ready -and you are just spamming buttons while waiting in order to maximize the response time- but because when they go off they don't really pack that oomph that makes you feel the wait was worth it.

Granted, as usual this is all very subjective. As i said multiple times I had the most positive bias towards this game and I'd like to pick it up again in the future. But the combat feels slow in a way that "2,5 GCD" doesn't even begin to describe. You have to have your stomach ready for that.


Title: Re: FF14: A Realm Reborn
Post by: tmp on May 14, 2014, 04:05:55 AM
There are, but you have enough of them that you usually alternate between all of them.  They show up in larger numbers post level 30, tied to the job unlocks, or slotted in from other classes.  At level 50, you'll usually have 10+ non-gcd abilities, most of them on shortish cooldowns.
Ahh, I see. Yeah it got me wonder if the cooldowns were short enough they could be used over and over between the regular skills, or if there was so many of them you'd always have something available to press (which seemed a bit off since people were saying there isn't all that many abilities to use, and that was the game's strong point)  It sounds like it's somewhere in-between these two options, which I guess makes sense.


Title: Re: FF14: A Realm Reborn
Post by: Hoax on May 14, 2014, 08:11:11 AM
Does it have a skill queue buffer or a way to force buffer skills ala DOTA (using shift as a modifier) or do you just end up pressing the button 700 times for each ability?

I loved FF11 that game was amazing. Too bad about the overboard cockpunching because world wise, atmosphere wise and visually it was fantastic.


Title: Re: FF14: A Realm Reborn
Post by: Ard on May 14, 2014, 04:02:14 PM
As far as I'm aware, it doesn't have any sort of true skill queue.  I honestly haven't gone looking because I haven't needed one though.  You can however set up ability macros to do things in order, if you find something really repetitive.  I mostly only use them for crafting since I find it a bit too dangerous in endgame.  What the game does however have is a fairly good controller setup.  I don't personally use one, but I know a bunch of people who vastly prefer it for endgame fights over keyboard/mouse.  Anyhow, not trying to talk anyone into the game, just trying to correct some serious misconceptions that keep popping up.

edit: and just so we're clear that I'm not talking out my ass, here's my character:
http://na.finalfantasyxiv.com/lodestone/character/2242697/


Title: Re: FF14: A Realm Reborn
Post by: Shatter on May 14, 2014, 08:50:23 PM
Ive been playing since launch, lets face it there is a lot of shit out there MMO wise and these "new" games like Elder Scrolls and Wildstar are just as much garbage if not more(IMO more).  I dont think FFXIV breaks any real new ground but it does a lot of things well, content is coming quick, the game looks great and I enjoy leveling and gearing different classes on 1 toon.  Currently at level 50 WAR, SCH, WHM, DRG and BRD, all with Relic +1 or higher and i90+ gear on most.  Having a lot of diversity in classes makes the game a lot more fun IMO, depending on what my guild is doing any given night I can accommodate any role.  I also like making money and you can make a lot with crafting and other ways if you know how(and aren't half retarded).  They are planning to introduce 2 new classes soon as well, looking forward to those.  The game has only grown since launch so obviously it's doing something right and I don't see much on the horizon that will be a better choice.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 19, 2014, 03:59:10 PM
This game just 11.99 at gamestop till June 2nd if you are looking for a discount.


Title: Re: FF14: A Realm Reborn
Post by: rk47 on May 19, 2014, 11:27:32 PM
It has subs right?  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on May 20, 2014, 12:59:31 AM
Sadly yes, I'd be still occasionally playing if it didn't.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on May 24, 2014, 04:55:33 AM
It has subs right?  :awesome_for_real:

You can buy it on Gamestop for $12.00 until June 2 and even if you pay for 1 month sub you would get to play for < $28, that's pretty dam good. 


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 24, 2014, 03:53:10 PM
This is what's coming in 2.28

◦Novus weapons (i110!), will be the first customizable weapons (by the way, atma rates will not be adjusted until the item level cap increases; to those sick of grinding Braysox tho, Myth rates will go up in either 2.28 or 2.3)
◦New challenge log objectives
◦Exploration log added, it apparently involves seeking out unusual places?
◦Expert Delivery interface significantly enhanced
◦Wolves Den enhancements
◦Thornmarch/Whorleater EX in Duty Finder for solo entry
◦Echo buffs apply to ‘companions’ (assumedly summoner/scholar pets)
◦Crafting log filtering options
◦Disciples of Hands can over-repair items to 199%
◦Party list auto-sort in dungeons
◦Expert/High Level Duty Roulette with multiple people
◦Equipment previews
◦Preformed parties can now commend solo players
◦"Adjustments to Party Finder"
◦FATE Progress will be displayed on the maps
◦Teleport via Aethrytes on the map
◦Earned character titles can now be added to name plates
◦"Auto-skip previously viewed cutscenes" option
◦Fantasia will be purchasable

2.28 WAS planned to hit on the 28th, but difficulties have delayed it.  Please look forward to it (est. on 5th of next month).


Title: Re: FF14: A Realm Reborn
Post by: koro on May 24, 2014, 04:16:45 PM
The absurdly low Atma drop rate has been the main thing killing my drive to play, so that's disappointing.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on May 24, 2014, 07:53:20 PM
The absurdly low Atma drop rate has been the main thing killing my drive to play, so that's disappointing.

Ive gotten 36 atmas, 3 of my classes have done this.  Ive had some that took 8 hours and a few Ive gotten within 15 minutes of each other.  The most success Ive had is to not stay in 1 zone more then 1 hour.  It takes some dedication to complete but if you only play 1 class, you only need to do this once.  The zones with atmas and high level fates arent bad IMO because u get company seals and u can turn them in for coke, potash, etc and make some decent money on them, the lower level ones do suck.  I think the worst part about atmas is having to farm low level fates for them, high level ones arent too bad


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 24, 2014, 08:15:41 PM
I finished my animus and while it was a bit murky at times, it really only took as long as maxxing out a beast tribe.  The atma part is annoying but there is so much more after that that's its hard for me to really remember that annoyance.  Just making myth drop fast will really easy your burden with the books.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on May 25, 2014, 03:43:34 AM
I finished my animus and while it was a bit murky at times, it really only took as long as maxxing out a beast tribe.  The atma part is annoying but there is so much more after that that's its hard for me to really remember that annoyance.  Just making myth drop fast will really easy your burden with the books.

This I agree with.  I dont feel the "atma grind" is all bad(its not great) in comparison to the myth grinding required for books, its much worse.  At least next patch I believe they plan to increase myth drops so that should help


Title: Re: FF14: A Realm Reborn
Post by: Lemming on May 25, 2014, 05:39:11 AM
Are bards as busy as they were in FF11? I remember running around positioning myself so only certain party members got certain buffs, all while keeping debuffs on enemies, doing backup heals, and occasionally pulling - never a dull moment.  If the FF14 bard is as useful and active, or if there is a similar support job, I may take a look at the game.


Title: Re: FF14: A Realm Reborn
Post by: koro on May 25, 2014, 08:22:31 AM
Bard in FFXIV is literally nothing but ranged DPS with an occasional aura you flick on when needed, usually MP regen for White Mages in raid content.

Probably the only really super-active support class is Scholar, where you have to manually manage your pet while you yourself also heal to get the most out of the class.


Title: Re: FF14: A Realm Reborn
Post by: Senses on May 25, 2014, 02:43:12 PM
Bard in FFXIV is literally nothing but ranged DPS with an occasional aura you flick on when needed, usually MP regen for White Mages in raid content.

Probably the only really super-active support class is Scholar, where you have to manually manage your pet while you yourself also heal to get the most out of the class.

Agreed, I'm primarily a healer but I did get bard to 50 and its pretty crappy.  Feels like a half ass archer at best but there's nothing remotely bardly about it since the "songs" are just buffs that no one seems to notice anyways.   They are at least good dps, I guess.

And on the point of scholar, there really isn't much pet management unless you want it.  I let the computer control my fairy and they do more than fine.  Plus fairy scales with gear and at ilvl96 its like carrying around a personal whitemage.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on May 25, 2014, 03:32:53 PM
Bard is a good DPS ranged class, songs or the bard side of the class is meh.  Its useful for mana regen for healers or TP regen but that's it really.  Speed buff is nice running around towns but turns off in combat.  I'm hoping they make some changes to them to be more useful. 


Title: Re: FF14: A Realm Reborn
Post by: Abalieno on June 03, 2014, 11:11:30 AM
I'm playing this.

I tried the beta in August on my old PC, up to about level 8, and found it a queer game with an odd style, and also extremely unimpressive. Now I'm playing it on a new computer and it surely helped to improve the experience. The engine can look very pretty and run well. I'd prefer a realistic style, but it can be charming.

The only MMO I played in the latest years has been Guild Wars 2 and I skipped without regrets the flow of mediocre titles like Star Wars, Rift and everything else. I was in the beta of TESO for a few days. For some reason the experience in FFXIV has been better (up to level 10, and bought it on GMG for $10).

I always wanted to like FFXI but it was impossible to play. It took forever to find a group and then you'd lose it very quickly. So the experience was brutal and I never had the occasion to find enough people to actually playing the game. And then it had the worst quest system, a terrible engine and terrible interface, on top of the log-in process being absurd and the forced fullscreen.

The point is that you could have on one side a game like DAoC, that offered very good systems but absolutely terrible content. It was a flat world with zero personality. Quests basically didn't exist and all content was crap. On the other side you had FFXI, that offered all kinds of terrible systems but that actually had content and a world worth exploring. It was interesting with interesting lore and creatures, lots of zones, lots of diversity. Tons of potentially good content and stuff to do. So you weren't just interested in leveling up your character, but in experiencing the content itself. But this just wasn't possible because you needed to find a dedicated party to do that and get over all the contrivances that the game forced on you.

So now there's FFXIV that is to WoW what FFXI was to Everquest. I absolutely appreciate the design of the first few levels. It's all about typical MMO boredom but it's done competently at least. All the quests are meant to introduce the place where you are, as well explain the various systems. Quests tell you how to use shops, interact with NPCs and other objects. There's a quest around level five that makes sure you have equipped better items. While all this would be completely crap for whoever has already played another MMO, it very well planned and designed in its flow, and makes sure that the various systems are properly introduced so that you don't miss anything.

Plus, I think, it avoids the huge issue of repeating this content, since as far as I know you can play all classes on the current character without creating a new one.

I don't see the problem with 2.5 GCD. That's enough to make the combat relatively tactical. The speed of combat is more related to how large is the health pool than how quickly you can spam skills. I'd say 2.5 seconds is the bare minimum for combat that isn't just the mindless spamming of skills. If FFXIV is not enough deep for tactics, then there's the problem. But it's not on the speed of the skills or number of keypress per minute. So I'm GLAD the overall speed is toned down in this game. I just can't stand the ridiculous spam/noise/chaos in other games. In GW2 combat is a total mess, but the cooldowns can be quite longer and on my level 30 character the combat isn't feeling more complex or even faster than FFXIV.

GW2 is surely the better game, but it's a better game that fails. The setting is dull and ridiculous (compared to FFXIV that is ridiculous but charming), there are interesting quest mechanics, but very soon you notice that the mechanics are always the same and become really tedious since nothing in the setting actually draws the attention. The more dynamic combat could be an advantage, but movement is mostly panacea, and even more frequently it's just not consistent enough to give a pleasant feeling. Visually it is way too messy to actually offer good strategy so in the end you spam skills in the exact same way, with the difference that in FFXIV it's well paced and with its good flow, whereas GW2 is like watching the same movie at 2x speed with all jerky movements and glows obscuring the screen.

The more I play the more the comparison between GW2 and FFXIV resembles the one between DAoC and FFXI (or the fact that FF actually has content and a world to offer that can grab the attention on some level), with the difference that this time I CAN play the game.

I like a lot the style of the UI, I like the lighting of the graphic engine, animations could be better but good enough and less wobbly than GW2, I like that I can create a character in all servers regardless of region, I like that consoles share the same world, I like that I could set the cutscene voices (even if they are sporadic) in Japanese. There are a myriad of small, well designed things. If there's something in the game then it's probably well thought. So in the end the presentation is well done and polished, with the promise of actually interesting content and enough variety of it. And usually Square games tend to be more complex and deep mechanically than how they appear.

GW2 has the PVP. Because all the PvE content is just the same with different labels on it. For some reason I had more fun with the basic quests in FFXIV than going through a zone in GW2 hunting for heart quests. FFXIV is calmer and more immersive. GW2 is fiddly, twitchy and dull.

So, up to this point, the well paced, non-fidgety combat is one of the aspects I like the most. A movie you watch in fast-forward is a movie you aren't going to enjoy, it just passes and leaves no trace.

P.S.
I'm playing Thaumaturge. Can someone explain why online I read I should put points in INT? Because I have this skill that let me swap INT and MND as I like. So I could basically just pump up one and ALWAYS have the higher stat, just as long I keep swapping them as needed. So, if the switch is a thing, it's as if I have one less stat to worry about.


Title: Re: FF14: A Realm Reborn
Post by: Ard on June 03, 2014, 03:52:02 PM
Int raises your magic damage, period.  Nothing else gives you anything worthwhile for your attributes.  You should not be using cleric stance on thaumaturge, mind does nothing at all for you.  You'll lose the ability to slot it at all as soon as you unlock Black Mage.  You want Raging Strikes from level 4 Archer more than pretty much anything.  Later you'll want Quelling Strikes as an aggro reducer as well.   Everything else you get is from Arcanist and is utility not dps.

edit:  I should be more clear.  The ONLY thing you do on thaumature/black mage is ranged magic dps.  You don't heal, you don't really even do much utility.  There are no cascading secondary stats for the most part from the main attributes.  What they say they add to when you mouse over is it.  The other secondary stats come completely from equipment.


Title: Re: FF14: A Realm Reborn
Post by: Abalieno on June 03, 2014, 07:11:45 PM
Oh I'm sorry, I meant Conjurer, the one whose first spell is Stone.

So that's what I mean, if you heal, you use MND. If you attack, you use MND still (because you can swap INT).

So why waste points on INT?


Title: Re: FF14: A Realm Reborn
Post by: Senses on June 03, 2014, 07:49:50 PM
As conjurer you only want mind :P  Cleric stance is great..but, it does reduce healing by 20pct, so its something you need at your fingertips so you can switch back and forth when necessary.


Title: Re: FF14: A Realm Reborn
Post by: koro on June 05, 2014, 04:54:35 AM
Man, FFXIV is one of the few MMOs where I truly look forward to patch day, and not with a sense of "how will they fuck something up this time?".

Huge lists of QOL changes make me happy.


Title: Re: FF14: A Realm Reborn
Post by: Ard on June 25, 2014, 10:17:28 AM
If anyone is actually curious, this is $15 on steam for the next two days, although Valve or Square screwed up the daily listing and it's only showing Final Fantasy 7 as being on sale. 

edit:  Amazon price matched and beat Valve, it's 12.50 there, the CE is the same price from both.


Title: Re: FF14: A Realm Reborn
Post by: Stormwaltz on June 26, 2014, 10:31:26 AM
I noticed the Steam sale. Does it still "feature" mandatory PUG-dungeons merely to level?


Title: Re: FF14: A Realm Reborn
Post by: Reg on June 26, 2014, 10:39:58 AM
You still need to do dungeons but they're painless. The group finder works really well and the dungeons are busy because they made it advantageous for high level players to repeat low level dungeons.


Title: Re: FF14: A Realm Reborn
Post by: Stormwaltz on June 26, 2014, 10:49:33 AM
I don't do PUGs, ever, and no one I know (well) is currently playing the game. Thanks for the answer, but I'm going to pass. :)


Title: Re: FF14: A Realm Reborn
Post by: Nija on June 26, 2014, 11:28:16 AM
I think they are actually painless here because:

People will be rolling different classes on the same character. You have a high chance of grouping with people who know the encounters.
They are mostly short, straight attempts to a thing and it's mostly logical. (From what I remember)
The group finder is cross server (iirc) and with the number of people rerolling new jobs, it's not as bad as it seems.
It only halts your story quest bullshit - you can revisit it at any time.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on June 26, 2014, 12:15:59 PM
They were not that painless when the game was released. Things may be better now. They also may be extremely painful if you are tank or healer (I did the early ones as both).


Title: Re: FF14: A Realm Reborn
Post by: Reg on June 26, 2014, 12:17:38 PM
I completely understand your attitude Stormwaltz. After a few PUGs in WoW I felt exactly the same way. I put off grouping in FFXIV as long as I possibly could but once I tried it I was pleasantly surprised. People were patient and decent and willing to explain the various boss tricks to a newbie.  I've run dozens of PUGs and only ever had one bad experience where I ended up with three assholes all from the same guild on another server. They were in a such a huge hurry to finish the dungeon I figured they could probably do without me so I ditched 'em and never saw them again.

Fake edit: Trippy is right. I wouldn't want to PUG as a newbie Tank. Unfair as it is people seem to expect the Tank to know the dungeon inside and out.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on June 26, 2014, 12:19:29 PM
I don't do PUGs, ever, and no one I know (well) is currently playing the game. Thanks for the answer, but I'm going to pass. :)

You are entitled to your gameplay choice, but I can say as someone who does PUG groups daily in FFXIV, I have had a very high success rate in most content I have done this in.  4 person dungeons are a joke to PUG all the way to the hard modes at level 50.  8 man content(Turns 1, 2 and 4) are also very easy to PUG, its only Turn 5 and beyond where it is harder.  CT is an easy 24 man PUG.  Also whenever we do get someone new most people are willing to help them learn the dungeon and get through it vs quitting and leaving.  Just sayin, I wouldnt of stuck with this game more then likely if PUG groups didnt work or if most of them were filled with people who are total asshats.  


Title: Re: FF14: A Realm Reborn
Post by: Ard on June 26, 2014, 12:21:55 PM
I hate pugs with a passion.  I've been playing this game since the relaunch.  Leveling dungeons are extremely painless for the most part.  You do run into the occasional clueless person or complete asshole, but they're actually pretty rare.  If you really really want to avoid them, leveling outside the dungeons is pretty viable also, and you only ever have to run them once for the story or unlocks.


Title: Re: FF14: A Realm Reborn
Post by: PalmTrees on June 26, 2014, 11:30:17 PM
I've been playing recently, as a tank, and the dungeons have been no problem. I let them know I'm new to the dungeon, pause before bosses to get any tricks. Nothing really that hard. Been smooth sailing so far, currently at 45.  Mining does a have a decent chance to make me fall asleep though.


Title: Re: FF14: A Realm Reborn
Post by: AcidCat on June 28, 2014, 04:15:31 PM
Picked this up for PS4 after being disappointed with Wildstar and this game is much more my speed. I don't know why I didn't give it much of a chance when I dabbled a bit in beta some time ago. It has that zen-like relaxing quality to the flow of play, the environments and characters look great, the world is immersive but still has that spark of FF whimsy I remember from FFXI back in the day.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on July 12, 2014, 06:24:28 PM
So patch 2.3 came out this week, must say another winner on their part.  New dungeons are well done(again) and I'm really having fun in Frontlines(24  vs 24 vs 24) PvP with the 3 grand company factions battling it out.  Plus you can change classes in the Frontline to any you leveled to 50, need a healer, just switch.  No bugs, no lag, quality patches on their part.  Ton of other stuff added as well, but overall this game and the content + frequency of content they produce are IMO top for MMO's out there right now. 


Title: Re: FF14: A Realm Reborn
Post by: luckton on July 16, 2014, 09:44:32 AM
Free-play for this weekend for previous purchase people. I think I might spin this up again.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on July 16, 2014, 04:46:55 PM
Oh, thanks for the notification.  Can log in and say 'hi'.


Title: Re: FF14: A Realm Reborn
Post by: Ard on July 31, 2014, 01:06:14 PM
This finally has a free trial up, as well as a recruit a friend program:

http://www.ffxiv-freetrial.com/us/


Title: Re: FF14: A Realm Reborn
Post by: Rasix on July 31, 2014, 01:33:29 PM
Guess I'll give this a shot now.  

Uhh, are a good number of us on any particular server?


Title: Re: FF14: A Realm Reborn
Post by: Tannhauser on July 31, 2014, 02:18:22 PM
Free?  Yeah I'll give this a shot, hearing good things about it.


Title: Re: FF14: A Realm Reborn
Post by: Ard on July 31, 2014, 02:20:28 PM
I'm on Coeurl, but it's a medium pop server and I'm not currently playing with anyone from F13.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on July 31, 2014, 02:45:26 PM
Ard also keeps trying to get me to move over, but I'm not active right now.


Title: Re: FF14: A Realm Reborn
Post by: Ard on July 31, 2014, 02:47:47 PM
It's not my fault you listened to Vu when you started  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: Shatter on July 31, 2014, 02:53:31 PM
I play on Behemoth


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on July 31, 2014, 04:49:38 PM
My guild was just about a perfect fit until they went crazy.


Title: Re: FF14: A Realm Reborn
Post by: Reg on July 31, 2014, 04:57:45 PM
How did they go crazy?


Title: Re: FF14: A Realm Reborn
Post by: Nija on July 31, 2014, 05:01:53 PM
Too many women is my guess.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on July 31, 2014, 05:16:23 PM
Too many guild leaders defending a pervert with a tendency to go angry.bob over things like asking if he could tone it down.  Also said people getting all cliquish.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 01, 2014, 03:39:35 AM
Too many guild leaders defending a pervert with a tendency to go angry.bob over things like asking if he could tone it down.  Also said people getting all cliquish.

MMO's are seriously dramatic business


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on August 01, 2014, 04:27:52 AM
Where are us perverts supposed to go if not the once sacred ground of the modern MMO?  I'm sort of serious, though I'm sure it is possible to go too far with such things.  I can only wonder at what he did.  Unless of course you tell us, which you should.

Anyway, free seems to be the right price for trying this out finally.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on August 01, 2014, 08:41:34 AM
That was a slow intro. 

What base class is fun to level up?  Archer seems OK, but not terrific so far.


Title: Re: FF14: A Realm Reborn
Post by: luckton on August 01, 2014, 09:00:46 AM
That was a slow intro. 

What base class is fun to level up?  Archer seems OK, but not terrific so far.

They're all about on par with each other. It's a somewhat slow-burn on your way to 50. I've gotten my GLA to 19, now I'm taking a break from the story to level up MAU and CON to 15.


Title: Re: FF14: A Realm Reborn
Post by: Signe on August 01, 2014, 10:06:09 AM
Roll a female character.  You won't be able to take your eyes off of yourself.  Well, some of the male characters are far too cute, too.  I like this game quite a bit but I stopped playing to wait for player housing to appear.  Let me know if it's in.  I want to play a game where most of the stuff I consider important is ready.  Right now it's Rift I'm dabbling in, tomorrow... who knows?  Sounds like you're in a state of MMORPG flux, too, Ras.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on August 01, 2014, 10:56:55 AM
Flux is a good way to describe it.  I could always play SWTOR or Wildstar, but kind of felt like something at a slightly slower pace and newish.  I don't imagine this being a long term solution, but I'm willing to give it a shot.

I made a female character.  Looks like she's pulled straight out of a FFXIII cut scene. The typical "this is how Squaresoft designs white people".

The visuals in the game are pretty impressive for how well it runs.  I am having an issue with combat pace, but I'll give it some time.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 01, 2014, 01:30:35 PM
That was a slow intro. 

What base class is fun to level up?  Archer seems OK, but not terrific so far.

Archer was the most mobile dps. I thought it was fun along with gladiator, marauder, and lancer. Didn't care for mages. But that was a long ass time ago. Is this game still a FATE chase for levels?


Title: Re: FF14: A Realm Reborn
Post by: koro on August 01, 2014, 01:46:01 PM
No, there's plenty of good ways to level now besides FATEs after you've exhausted all the questing content on one or two classes. Dungeon XP got seriously buffed (to the point that until 2.2, FATEs weren't being run at all), huge bonus xp for doing a random dungeon once per day (25-50% if not more of a level even near cap), buffed XP for doing solo levequests, and the Challenge Log was added that gives you a few things to do each week that'll net you some good XP.


Title: Re: FF14: A Realm Reborn
Post by: Reg on August 01, 2014, 03:17:50 PM
I really enjoyed being a archer/Bard. It's easy mode. If you just want to zoom through the content being a nice ranged DPS with no responsibilities in a group that's the way to go.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 02, 2014, 04:28:32 PM
That was a slow intro. 

What base class is fun to level up?  Archer seems OK, but not terrific so far.

Archer was the most mobile dps. I thought it was fun along with gladiator, marauder, and lancer. Didn't care for mages. But that was a long ass time ago. Is this game still a FATE chase for levels?
[/quote

A lot more ways now to level, you can still do fates too but a lot less people do them now then before.  Challenge log, dungeons, hunting logs are best xp. 


Title: Re: FF14: A Realm Reborn
Post by: Shatter on August 02, 2014, 04:32:02 PM
Flux is a good way to describe it.  I could always play SWTOR or Wildstar, but kind of felt like something at a slightly slower pace and newish.  I don't imagine this being a long term solution, but I'm willing to give it a shot.

I made a female character.  Looks like she's pulled straight out of a FFXIII cut scene. The typical "this is how Squaresoft designs white people".

The visuals in the game are pretty impressive for how well it runs.  I am having an issue with combat pace, but I'll give it some time.

Combat is less fun early, it does take time to get the skills which are level based.  Not a great way to do it but it gets better.  Some classes this is worse then others.  Tank classes are probably the worst, I didn't like monk either but I enjoyed Arc and Lancer


Title: Re: FF14: A Realm Reborn
Post by: Zetor on August 02, 2014, 09:06:44 PM
Do Conjurers still have a 1-button rotation for leveling until the 40s? [maybe mixing in a second button once per fight if you want to get frisky]


Title: Re: FF14: A Realm Reborn
Post by: Azuredream on August 02, 2014, 09:45:55 PM
Conjurers/White Mages are the worst to level, at least while soloing. I made the brilliant decision to level it up as my first 50. Stone II basically replaces Stone I when you get it, the snare doesn't really matter when soloing. Aero II can be stacked with Aero I but you get it really late. Holy uses a ton of mana but does good AoE damage, but you get that even later, at 45 I think. There's that knockback at level 15 that gives you a bit of extra damage. On the plus side, because you can heal, you shouldn't die much if at all even if you get caught in a sticky situation.


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on August 03, 2014, 01:23:34 AM
I am really having to work to get this trial running.  It is as if the universe does not want me to play FF14.

Download the launcher, but then I get a script error when it pops up, so I cannot accept the terms and continue.  Traced that back to a likely need to update to IE11.  Well, fuck Internet Explorer in its earhole.  Find out I am on version 8.  Sure, fine, no problem, just download to IE11.  Not like I am going to use it for anything else.  Okay, so I can't do that because I don't have SP1 installed for Windows 7.  Because fuck Windows Update in its earhole.  Fine, I'll go turn on WU and let it do it's thing, I can just force an update and turn it off later.  Nope!  WU does not want to turn on, because apparently I have spurned it for too long (I just installed Windows on my new rig like 3 days ago).  I cannot activate it nor force it to download stuffs.  Search for solutions.  Okay, can turn off WU in the services menu, then delete contents of a certain Windows folder that contains some WU stuff.  Restart in Services.  Go back into control panel...success!  I can now activate it.  Forcing a manual update.  First one is 400mb and appears to be uploading over a 14.4 modem on their end.  This is going to take a while, because isn't the SP1 update like a whole gig?  Fuck you, Windows Update.  This better fucking get rid of that script error.



Title: Re: FF14: A Realm Reborn
Post by: Tannhauser on August 03, 2014, 03:24:31 AM
Haven't been able to play much because of computer issues, but this game is pretty good!  Not a big fan of Asian MMO's at all, but this game is an enjoyable experience.  It's got the standard MMO quests and the combat is the normal boring MMO style, but it's nice not to have to fight the game to play it.  I may actually buy a sub and maybe even a PS4, finally have a reason to do so. 


Title: Re: FF14: A Realm Reborn
Post by: Shatter on October 25, 2014, 04:32:05 PM
So last week was fan festival state side, this weekend its in London, here is some of what we know:

1)  Heavensward expansion confirmed for Spring 2015  https://www.youtube.com/watch?v=68CNzwinqlg
2)  Dark Knight to be new class      http://imgur.com/huDMEBw
3)  Ishgard
4)  Airships for Free Companies
5)  Single Rider Airships
6)  Flying Mounts / air travel http://imgur.com/a/frEwz    https://www.youtube.com/watch?v=uGiMWX9or7E&feature=youtu.be
7)  New Race(not revealed yet, maybe this weekend)

Coming Tuesday this week will be a new job, Ninja(patch 2.4) + lots of other stuff  http://img.finalfantasyxiv.com/t/6378f50e359d5753715d3140fe0482c3e441d852_21.png


Title: Re: FF14: A Realm Reborn
Post by: koro on October 25, 2014, 08:13:57 PM
I'm pretty hype for Rogue/Ninja.

In December's Tokyo Fanfest, they'll be revealing the expansion's healer job, which Yoshi-P teased by miming a double guns motion with his hands, so it's probably Chemist using guns.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on October 25, 2014, 08:51:50 PM
Hmm, that sounds awesome. Might be time to give this another go now that I'm done with AA.


Title: Re: FF14: A Realm Reborn
Post by: Nebu on January 13, 2015, 10:17:12 AM
I have a few friends that started playing this and they are trying to coerce me into joining them.  They explained that the game felt like a cross between WoW and GW2.  Is that a fairly accurate statement?  Is this worth playing or should I just avoid it like the plague?


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on January 13, 2015, 11:13:49 AM
Was fun for me till the game became about chasing events. That changed, but it was already too late for me to come back. Now that I have a PS4, I have been debating on whether or not to pick it up again.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on January 13, 2015, 12:16:17 PM
I have a few friends that started playing this and they are trying to coerce me into joining them.  They explained that the game felt like a cross between WoW and GW2.  Is that a fairly accurate statement?

Uhh, no.  That's honestly a horrible description.

It starts off as "baby's first diku" and then gets progressively more complicated and involved, both in the breadth of what you can do and the demands on your mechanics.  I enjoyed it, and I'd still probably be enjoying if I kind of hadn't gotten to a point where I need to vastly improve my mechanics and grind out gear to get to the progressively harder and more demanding content.  Honestly, if I wasn't making my wife happy by saving money on not subbing, I'd still be subbed to finish the Hildebrand quest line and level some other classes.  There's still a lot to do even if you're not participating in the various end game activities.

It's a DIKU and a Square/FF game, so if you think you can handle that, you may find some enjoyment.  On a more tailored/personal level, Nebu, I don't think it's a game you'd like.  There's really no focus on PVP and the crowd I was with wasn't into it at all.  The end game is mostly harder 4 and 8 man group content and grinding out other class combinations.  

That being said, they get dungeon and group progression of content more right than anyone I've ever seen.  The class design works really well together and the dungeons/encounters are paced perfectly.  Nothing takes longer than an hour except the raids and that's more of an organizational issue; they can take less than an hour easily.  

Negatives would be that a lot of stuff is gated by the main story quest, and some parts of that quest are fucking dreadful.  Endless fetch quests and running back and forth.  You pretty much have to power through it at some point because various features are locked firmly behind it and not having them will affect your enjoyment.  Of course, it is an actual story and by the end you do feel like you've beaten a game.  Only other MMO that managed that for me is TSW.

If you have a solid community or some friends playing it can be an enjoyable experience.  


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on January 13, 2015, 12:43:11 PM
It's one of the better MMOs out right now.  I can't say whether you'll enjoy it or not, but it is well done.


Title: Re: FF14: A Realm Reborn
Post by: Nebu on January 13, 2015, 01:16:17 PM
Thanks for the input.  To be honest, I'd be playing the game with 3 friends that I enjoy grinding content with.  We used to play Rift and SWTOR together and really enjoyed the hardmode endgame dungeons a lot. 

I may give it a try for a month. 


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on January 13, 2015, 01:24:50 PM
I really loved a lot of things about this but the combat murdered it for me. I love fast action packed things an also turned based things. This one was sitting in a very uncomfortable between: so slow I could fall asleep but not slow enough to let me go in the kitchen to grab a sandwich whenever I felt like it. Also, the running back and forth for quests, even within the same city, is the worst I've ever experienced in a long time or maybe ever.

Everything else was top notch and I am really sad I couldn't stomach it for longer than two weeks.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on January 13, 2015, 01:31:30 PM
Dungeons aren't slow if you are tank or healer.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on January 13, 2015, 04:52:21 PM
Patch 2.5 trailer, looks good

https://www.youtube.com/watch?v=pj3hGDaDZqI


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on January 13, 2015, 08:33:31 PM
Patch 2.5 trailer, looks good

https://www.youtube.com/watch?v=pj3hGDaDZqI

FFS, 10 minutes is not a trailer, that is a short.  :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: koro on January 14, 2015, 03:31:54 AM
I'm excited for the inevitable 30 minute Prime Time Special for the expansion in May or so.


Title: Re: FF14: A Realm Reborn
Post by: Lantyssa on January 14, 2015, 09:02:09 AM
If you have a regular group of four it's perfect.  Story stuff won't be blocked by dungeons, nor will you have to suffer morons.  They're actually quite fun with regulars.  (Said as someone who tends to hate dungeons.)

Dungeons aren't slow if you are tank or healer.
A Lancer played correctly is also very active.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on January 14, 2015, 09:56:07 AM
Dungeons aren't slow if you are tank or healer.
A Lancer played correctly is also very active.

And playing a fairy scholar is about as boring as can be till endgame.


Title: Re: FF14: A Realm Reborn
Post by: Segoris on January 16, 2015, 08:56:03 PM
And playing a fairy scholar is about as boring as can be till endgame.

Scholar was boring, but dps'ing while queuing as a healer because your pet was strong enough to handle all of the healing wasn't so bad. Or, you know, just being really fucking lazy and reading/doing other things while just making sure to follow the group close enough for the pet to heal worked too. :why_so_serious:



Title: Re: FF14: A Realm Reborn
Post by: 01101010 on January 17, 2015, 07:52:04 AM
And playing a fairy scholar is about as boring as can be till endgame.

Scholar was boring, but dps'ing while queuing as a healer because your pet was strong enough to handle all of the healing wasn't so bad. Or, you know, just being really fucking lazy and reading/doing other things while just making sure to follow the group close enough for the pet to heal worked too. :why_so_serious:

Fully agree. Healing fairy in a group became essentially a 4 man dps group with a secondary NPC healer. It was fun at times, but got boring quick. I miss this game sometimes, but I am not going to pay for PSN and turn around and pay a sub as well. They knock off the sub and I am back in a heartbeat, which will never happen.


Title: Re: FF14: A Realm Reborn
Post by: Azuredream on January 20, 2015, 08:04:01 AM
Resubbed recently for the new patch 2.5. Once again I'm reminded of how much I love the music in this game. It's something you actually notice, whereas in WoW or SWToR the music ranges from 'pleasant ambiance' to 'nonexistent.' How awesome would a WoW raid boss be if it had the Garuda or Titan theme blasting in the background? Or being able to do a dungeon with Lost City of Amdapor music? It just seems like a shame to me that other MMOs either aren't putting effort into it or just think that the music should be background noise.


Title: Re: FF14: A Realm Reborn
Post by: Nebu on January 20, 2015, 08:35:18 AM
Been playing for the last 2 weeks or so and noticed a few things:

- Tool tips are utter crap. Spell descriptions are vague at best.
- TOO MANY FUCKING CUTSCENES
- Confusing maps
- WTF are guildleves etc?  Why should I care?
- Fates seem like rifts (a la Rift) or events (GW2) and seem little more than uninspired xp grinds.

This game is like a feminized WoW.  The world is beautiful but the characters and animations make me want to stab myself in the face.

Not sure I'll last past the first month unless the dungeons are fun. 


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on January 20, 2015, 10:08:53 AM
Been playing for the last 2 weeks or so and noticed a few things:

- Tool tips are utter crap. Spell descriptions are vague at best.
- TOO MANY FUCKING CUTSCENES
- Confusing maps
- WTF are guildleves etc?  Why should I care?
- Fates seem like rifts (a la Rift) or events (GW2) and seem little more than uninspired xp grinds.

This game is like a feminized WoW.  The world is beautiful but the characters and animations make me want to stab myself in the face.

Not sure I'll last past the first month unless the dungeons are fun. 

FF game... of course there are cut scenes.  :why_so_serious:
Tool tips suck in most games - though I will say the ones in this game have always been complete shit.
Guildleves are side quests IIRC. mainly for extra XP and gear...again, IIRC.
FATEs are exactly that. They used to be the fastest way to burn to level cap and everyone in the zone used to collect at the central town and depart from there when a FATE popped up. It was kinda fascinating to watch the entire zone population riding out at once to curb stomp a FATE - but it got ridiculously grindy.

I always thought the dungeons were fun as a tank and a healer (albeit boring since I was a fairy scholar). Some were just frustrating as shit (the one where bee spawns would 1 shot you with final sting if you didn't have everyone burn them down immediately... can't recall the name of the dungeon) and others were a speed run.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on January 20, 2015, 10:34:49 AM
Pretty sure you can skip any cutscene.  But yah, it's a Final Fantasy game.  /dealwithit

Hey, if you like the instances, you can level primarily through them.  You don't have to worry about FATES or non-class/story quests at all.  Dungeons start off fairly easy, and won't get any bit difficult until 30+.  You should also do the guildhests that pop up every 5 levels.  They're basically free XP and money. 

BTW, do your class quests every five levels.  They end up giving you important skills.  Plus at 30 you're going to end up wanting to get your job specialization.


Title: Re: FF14: A Realm Reborn
Post by: PalmTrees on January 21, 2015, 12:51:40 AM
Guildleves are what dps do while waiting in the dungeon finder queue for 20 mins.Give nps a token, then pick a short quest, kill ten type quests, you get 6 tokens a day, accumulates up to 99. Also used to level up tradeskills, find the one with the highest xp and then do a high quality turn in for double xp.

Keep up with main quest, gates alot of functionality like mounts, etc.


Title: Re: FF14: A Realm Reborn
Post by: Raph on January 22, 2015, 02:14:22 PM
I just thought you should all know that for a brief moment I saw the title of this thread as "F14: A Realm Reborn," and wondered why the site was getting a sequel.

That is all. Carry on.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on January 22, 2015, 02:26:46 PM
I just thought you should all know that for a brief moment I saw the title of this thread as "F14: A Realm Reborn," and wondered why the site was getting a sequel.

That is all. Carry on.

We've broken the cycle.  schild acquired his wife without sacrificing the site.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on February 26, 2015, 05:32:54 AM
I don't know why the fact that they just added time wasting FF mini-games like Triple Triad and Chocobo Racing (and Breeding) into FFXIV makes me tempted to come back for a month or two.


Title: Re: FF14: A Realm Reborn
Post by: Seraphim on February 26, 2015, 11:20:59 AM
I don't know why the fact that they just added time wasting FF mini-games like Triple Triad and Chocobo Racing (and Breeding) into FFXIV makes me tempted to come back for a month or two.

There will be a free to play period for existing accounts starting tomorrow until March 9th.


Title: Re: FF14: A Realm Reborn
Post by: koro on February 26, 2015, 11:21:37 AM
When it involves playing Triple Triad, there is no such thing as wasted time.


Title: Re: FF14: A Realm Reborn
Post by: Paelos on February 26, 2015, 11:50:18 AM
Friend of mine who is subbed to the game says this is the best patch he's ever seen in any MMO he's played. He's now fully addicted to playing mini-games all the time.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on February 26, 2015, 01:38:28 PM
They added Triple Triad? Welp, there goes my free time.


Title: Re: FF14: A Realm Reborn
Post by: Tannhauser on February 26, 2015, 01:59:48 PM
I don't know why the fact that they just added time wasting FF mini-games like Triple Triad and Chocobo Racing (and Breeding) into FFXIV makes me tempted to come back for a month or two.

There will be a free to play period for existing accounts starting tomorrow until March 9th.

Oh cool, thanks for the heads up.  Now I get to try my new laptop out on it.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on February 26, 2015, 04:03:55 PM
I don't know why the fact that they just added time wasting FF mini-games like Triple Triad and Chocobo Racing (and Breeding) into FFXIV makes me tempted to come back for a month or two.

There will be a free to play period for existing accounts starting tomorrow until March 9th.

Well shit. Downloading the client now.


Title: Re: FF14: A Realm Reborn
Post by: Zetor on February 28, 2015, 11:55:29 AM
Decided to look around a bit during the free week on my level 50 white mage after being away from the game for 18 months... and holy crap, there's an insane amount of new content. Most of it seems to be gated behind series of fetch quests that seem to take forever (including the new-and-expanded main questline), however.

Also decided to hop into duty finder since I was on the last step of the relic quest (HM Titan) when I left. Verdict: still not puggable, even with most people overgearing it and the "get a stacking 10% buff ala WOW LFR when you wipe" mechanic.  :awesome_for_real: I didn't get hit by anything, but the other healer got knocked off regularly during the first 2 phases, and I'm nowhere near geared enough to soloheal it at this point... still in a mix of AK and darklight gear, and only a i55 weapon. Going to get on the questline to open the Crystal Tower and see if better lewt will help!


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on February 28, 2015, 12:15:34 PM
Let me know if there's an easy way to gear up. I tried going back a few months ago (whenever they added Ninja) but my gear was shit and as a tank there's no way to fix that via instances.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on February 28, 2015, 12:15:41 PM
I hate you all for making me want to start playing this again. As I said a million times now though it's the fetch quests that killed it for me (and the combat), and apparently the insane amount of fetch quests hasn't been reduced. How do you folks manage to survive that soul crushing endless running back and forth?


Title: Re: FF14: A Realm Reborn
Post by: Teleku on February 28, 2015, 01:30:44 PM
Ok, I've gotten the urge to play a diku type mmo again.  Somebody tell me what a fun, non-boring class is (I don't find healing boring, though I know some people do).  Think I'll give this one a whirl.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on February 28, 2015, 01:51:36 PM
Messed around with all the Golden Saucer stuff yesterday. There are a number of throwaway mini-games and lottery ticket type stuff, but I had some fun with Triple Triad. The Chocobo racing stuff is ok although it felt a bit laggy when I was playing and I couldn't tell whether I was playing against the AI other players. You only kinda steer and mostly just manage stamina. I assume as you level up or breed better chocobos they'll be more responsive and listen to you inputs more, but early on the controls feel a bit sluggish. Also decided to do a bit of leveling rather than try to remember how to play my lv. 50 Dragoon.


Title: Re: FF14: A Realm Reborn
Post by: Sophismata on February 28, 2015, 04:31:59 PM
"get a stacking 10% buff ala WOW LFR when you wipe" mechanic.
Wait, what?


Title: Re: FF14: A Realm Reborn
Post by: Zetor on February 28, 2015, 10:36:19 PM
"get a stacking 10% buff ala WOW LFR when you wipe" mechanic.
Wait, what?
It's called "Echo" and apparently all of the older raids have it... in two different shapes. Primals have a double-strength copy of WOW determination, 10% increase in hp/damage/healing every time the party wipes up to 50% [!]. Older raids have a flat bonus as long as you're in the instance, kinda like the "Icecrown is melting" buff for ICC near the end of WOTLK. Of course you can click it off if you're h4rdk0r3.

According to these (http://www.reddit.com/r/ffxiv/comments/28vn5j/what_did_i_miss_patch_notes_universal_summary/) three (http://www.reddit.com/r/ffxiv/comments/2gx79z/what_did_i_miss_patch_notes_23238_summary/) summaries (http://www.reddit.com/r/ffxiv/comments/2sob56/what_did_i_miss_patch_notes_24245_summary/), echo was added to HM primals in 2.2, the first 5 Coil turns got a static 10% bump in 2.21 (same patch that made coil 1-5 LFRable) increased to 20% in 2.28, then this was extended to turns 6-9 in 2.41. Apparently it's also in place for EX primals.

e: interestingly, echo doesn't seem to apply to Crystal Tower, the 24-man "LFR-style" dungeon...


Title: Re: FF14: A Realm Reborn
Post by: Zetor on March 01, 2015, 01:41:59 PM
If I had to sum things up in a sentence as a returning player at max-level, it'd be "Man, they really have added a truckload of content... too bad about the delivery."

My old gear basically put me slightly higher than "someone who just hit 50" on the totem pole (this was very apparent when I zoned into HM titan and saw the other healer having 2x my hp), and that's fine, mudflation happens. I'm sure they have a quick gear catch-up mechanism like Timeless Isle... no? No prob, I can just get crafted or pvp gear... except the former is insanely expensive (an i110 item costs 1-2 MEELION gil, an i90 item costs 200k... I had about 270k money total) and the latter sounds like something that'd make me put the game down before I even started. Besides, I don't want to gear up for gear's sake since it's pointless with the expac hitting in a few months anyway -- I want to see content! There's that LFR-style Crystal Tower thing they put in, a whole lot of hardmode dungeons and whatnot, plus they added a gazillion storyline quests at 50. Dungeons are gated behind quests in the post-50 "main scenario" storyline as well as the Hildibrand side story thing... sounds great, get to de choppa! There's even a guide (http://www.reddit.com/r/ffxiv/comments/2td5np/guide_from_fresh_fifty_to_i105_in_25/) for it!

... wrong choice. The new hardmode dungeons are usually simple breadcrumbs to unlock (though they still take at least 15-20 mins each due to no easy fast travel options... or blowing a lot of gil on teleports to shorten the time a bit). Thing is, most of them require higher ilevel to queue for. The other things are gated by ilevel AND main story progress, making me feel like I'm in a strange alternate dimension where the "attunement" concept never went out of fashion. In some cases, this is almost tolerable -- I can accept that most stuff is only available after finishing the main storyline or that I need to kill HM primals before being able to kill EX primals. Sorry, let me reword that: I need to kill a HM primal so that I unlock the option to get a quest that will allow me to walk over to the appropriate high-level area, and right-click an object which will then unlock the extreme mode primal fight in the dungeon finder. It was also a bit annoying to go through 4 hours of questing just to unlock what is essentially the first LFR wing of the game (which is required to unlock the later, more current wings). One of the quests needed me to camp for some rare FATEs in the four corners of the world and get a gold rating on them... I ended up soloing them too. I honestly would've preferred a fetch quest there instead, but at least it was somewhat exciting :drill:

But for the actual new content, I'd need to do fedex quests. Lots of fedex quests, with lots of running across zones. Most of the quests I did this weekend in these two categories didn't even have combat, just "go to x, click through some dialogs, go to y, click through more dialogs, maybe hand over an item, return", with a heavy emphasis on the savior of the world doing really mundane shit like playing errand-boy between an innkeeper and two provisioners in Ul'dah. I would accept this for the Hildibrand questline, since those are clearly some weird slapstick dealio that even managed to be somewhat humorous sometimes... but come on, I saved the world, can't you just send a lackey instead? Then I found that there's a set of side quests where you literally play a postman (http://ffxiv.consolegameswiki.com/wiki/Delivery_Moogle) which implies that some people like this... I ain't judgin'!

I'm cool with cutscene-heavy super-simplistic quest design like this if it tells a compelling story (even if it has no voiceacting). I like TSW, SWTOR, and ESO exactly because they managed to make questing interesting in one way or another, even if much of their content is killing 10 rats or clicking on glowies. LOTRO also gets a pass since it has a 'traditional' diku quest track in addition to the shit that requires you to play courier between Elrond and-- I can't even remember. Thing is, the only time I felt engaged doing these new quests was that one cutscene where the refugees meet the council in Ul'dah. Everything else was just... not particularly enjoyable skip-fodder.

In my recollection, levelling 1-50 was actually pretty fun despite the quests using the same simplistic 'go there, kill 1-2 mobs, return' model. There were side quests in the same area, hunting logs (both from the class and GC), FATEs, etc... now it's even better since you can do dungeons for xp instead of FATEs all the time when leveling secondary classes. At 50 there's none of that, there's just riding from A to B (10 minutes), maybe killing a mob (10 seconds), then riding from B to A again. Or teleporting and riding to cut down the travel time by ~50% in exchange for a whole lot of gil.

To end on a bit of positive note, the game itself has improved a lot. The duty finder improvements alone (not to mention the actual content variance at 50 instead of having a whole 2 dungeons) would've definitely made me stick around way-back-when.

Bonus link for the grunks among us: http://ffxiv.consolegameswiki.com/wiki/Zodiac_Weapon  :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: Velorath on March 01, 2015, 02:43:29 PM
That's a lot of words to say that MMO endgames suck.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on March 01, 2015, 08:42:58 PM
FFXIV has a decent enough end game at least in comparison to what is out there.  Ive stuck with this game since launch and I havent grown bored of it.  I have my relic weapon, done raids, all primals, most side quests, etc.  Part of why I have stayed is the content is good and updates are frequent enough.  The game isn't low on end game content, there is lots to do especially for a new player who hits max level.  The update this week with triple triad and chocobo racing is pretty good. 


Title: Re: FF14: A Realm Reborn
Post by: Zetor on March 01, 2015, 10:22:51 PM
That's a lot of words to say that MMO endgames suck.
Not really. MMO endgames suck, that's a given (though that zodiac weapon thing goes beyond any grind I've ever seen in an MMO endgame). My problem is with the content gating, especially the 'eleventy billion fetch quests' approach... which isn't anything I've seen in a mmog in a long time (like, since 2005). I really wanted to see that cold-themed dungeon they had, but apparently I'd need to get to the end of the main story and get through X hours of tedious fetch quests. The attunement process to crystal tower took way too long for what is essentially a faceroll LFR pug fest at this point!

I'll fully accept that others find the main quest at 50 fun, which just underlines that this game is Not For Me.

The game isn't low on end game content, there is lots to do especially for a new player who hits max level.  The update this week with triple triad and chocobo racing is pretty good.
Well, that's why I started my rant with "truckload of content" (and yep, the scope of the minigames they added this patch is pretty impressive). My issue is that much of the stuff to do as a new player at max level is dull as shit, and there's no way around it if you want to unlock the dungeons/raids. Most of the content is really easy at this point thanks to massive gear inflation (titan was the only exception so far due to all the instakill mechanics), but I didn't complain about that... it's a diku game just before a new expansion, that stuff is expected.


Title: Re: FF14: A Realm Reborn
Post by: Sophismata on March 02, 2015, 12:46:57 AM
"get a stacking 10% buff ala WOW LFR when you wipe" mechanic.
Wait, what?
It's called "Echo" and apparently all of the older raids have it... in two different shapes. Primals have a double-strength copy of WOW determination, 10% increase in hp/damage/healing every time the party wipes up to 50% [!]. Older raids have a flat bonus as long as you're in the instance, kinda like the "Icecrown is melting" buff for ICC near the end of WOTLK. Of course you can click it off if you're h4rdk0r3.

According to these (http://www.reddit.com/r/ffxiv/comments/28vn5j/what_did_i_miss_patch_notes_universal_summary/) three (http://www.reddit.com/r/ffxiv/comments/2gx79z/what_did_i_miss_patch_notes_23238_summary/) summaries (http://www.reddit.com/r/ffxiv/comments/2sob56/what_did_i_miss_patch_notes_24245_summary/), echo was added to HM primals in 2.2, the first 5 Coil turns got a static 10% bump in 2.21 (same patch that made coil 1-5 LFRable) increased to 20% in 2.28, then this was extended to turns 6-9 in 2.41. Apparently it's also in place for EX primals.

e: interestingly, echo doesn't seem to apply to Crystal Tower, the 24-man "LFR-style" dungeon...
I appreciate the clarifications, I was more surprised to read that WoW had such a mechanic. I absolutely despise that level of hand-holding in games, and for me the achievement of doing a dungeon/raid would be voided if the game had artificially decreased the challenge.


Title: Re: FF14: A Realm Reborn
Post by: Merusk on March 02, 2015, 07:21:05 AM
Then you very simply don't run LFR.  Run Heroic+ like any self-respecting 1337 gamer.  Zero handholding, harder mechanics, tighter requirements for success.


Title: Re: FF14: A Realm Reborn
Post by: Teleku on March 02, 2015, 09:28:38 AM
So, is it fine to just pick up a different job (after you get level 10, I know) if you want to try a totally different class, or is it best to make a new character and start from the ground up?  Do you actually need more than one character?


Title: Re: FF14: A Realm Reborn
Post by: Rasix on March 02, 2015, 09:33:53 AM
It's fine.  There's pretty much no need for a second character. 

Just go to a different capital if you'd like to run lowbie quests for leveling.  Although, honestly fates, hunts, guild quests, and leves would probably get you there just fine.


Title: Re: FF14: A Realm Reborn
Post by: Teleku on March 02, 2015, 09:53:04 AM
Good to know.  Rolled an Archer, but realized I might want to try healing.  I'll just stick with the character I already made.


Title: Re: FF14: A Realm Reborn
Post by: Ard on March 02, 2015, 09:58:26 AM
The only reason to roll another character is if you want to play another race, hide under another name, or need more storage space.  The whole time I've been subscribed, it's been on the cheaper one character per server plan, not the $15 a month one.  After a month of subscribing, you'll get an item that lets you race change once as well, if you end up not liking what you have.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on March 02, 2015, 07:58:50 PM
So, is it fine to just pick up a different job (after you get level 10, I know) if you want to try a totally different class, or is it best to make a new character and start from the ground up?  Do you actually need more than one character?

Stay with one, depending on your character makeup some class abilities carry over to other classes.  Leveling an Archer to 10, then switching classes you may want to level that archer more later for abilities that are useful for a different class as an example. 


Title: Re: FF14: A Realm Reborn
Post by: Velorath on March 03, 2015, 12:17:28 AM
So, is it fine to just pick up a different job (after you get level 10, I know) if you want to try a totally different class, or is it best to make a new character and start from the ground up?  Do you actually need more than one character?

Stay with one, depending on your character makeup some class abilities carry over to other classes.  Leveling an Archer to 10, then switching classes you may want to level that archer more later for abilities that are useful for a different class as an example. 

Also if you want to get the Black Mage job class at some point you'll have to level Archer to 15 anyway.


Title: Re: FF14: A Realm Reborn
Post by: Shatter on March 07, 2015, 01:14:05 PM
Announced today Heavensward releases June 23. early access June 19.  Pre-orders begin March 16.  Technically not spring, they said they moved it back a little because they want it polished.  New gear, dont like some of it:

http://blog.livedoor.jp/umadori0726/archives/43702887.html


Title: Re: FF14: A Realm Reborn
Post by: Segoris on March 07, 2015, 01:36:36 PM
Yeah, the Lancer and Ninja look good. The rest....not so much. Wtf is up with that BLM hat?


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on March 07, 2015, 06:15:14 PM
Yeah, the Lancer and Ninja look good. The rest....not so much. Wtf is up with that BLM hat?

It's not that bad. Scholar looks fantastic with the top hat. WHM are now nuns?


Title: Re: FF14: A Realm Reborn
Post by: Ard on March 07, 2015, 07:23:43 PM
Given that the expansion involves the dragon pope, the whm outfit doesn't surprise me that much.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on March 09, 2015, 11:58:42 AM
Well, that's not the worst bard outfit I've seen.

(https://dl.dropboxusercontent.com/u/82533/shrug.gif)


Title: Re: FF14: A Realm Reborn
Post by: tmp on April 29, 2015, 01:40:09 AM
It looks like they have updated their benchmark app for the new expansion, so you can test how your machine would cope with the upgraded engine and stuff. It's available at http://na.finalfantasyxiv.com/benchmark/ and includes character creation, so allows to have the really important part of the experience without subscribing to the actual game :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on June 20, 2015, 04:54:46 PM
Is there anything in this expansion for players not at cap or finished with the primary story?


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on June 20, 2015, 08:45:19 PM
Is there anything in this expansion for players not at cap or finished with the primary story?

There's a couple of new job/classes/whatever but I think that's about it.  You can't even enter the new areas without having a certain gear level.  Not character level.  Gear level. :oh_i_see:


Title: Re: FF14: A Realm Reborn
Post by: Zetor on June 20, 2015, 09:31:38 PM
So, let me get this straight. Instead of doing the normal MMO thing and allowing people in the expansion zones right away (as long as you're max level or close) with a possible 'fast track' through vanilla content to get everyone caught up and playing the expansion, you actually have to go through the entire story (including the fetch-quest heavy stuff they added in patches as well as a whole lot of dungeons) and progress your gear using the same old currencies until you're finally past the attunement / gating?

All that can easily take a month of play, or more. How are the "I left this game x years ago with a non-endgame character and bought the expansion to see its content" people reacting? Does this also apply to the new classes?!

edit: It seems there's a gear catch-up mechanism at least (http://na.finalfantasyxiv.com/lodestone/topics/detail/3ee8ce49640c3c4cfd0a2235f307f53b0d1aa8e0).


Title: Re: FF14: A Realm Reborn
Post by: koro on June 21, 2015, 04:17:38 PM
You cannot unlock the new classes without access to the city in the expansion, so you cannot even play those until you progress through the old story.

Also the new classes begin at level 30.

Also the main story quests you get starting at level 50 now give higher-end gear, which means you'll reach the gear item level without having to run a bunch of random dungeons to get geared.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 21, 2015, 05:27:56 PM
It's Square. What else would you expect? They are still on a monthly sub and have to milk that for what it's worth. It's a Japanese grinder, plain and simple.


Title: Re: FF14: A Realm Reborn
Post by: Signe on June 22, 2015, 12:35:02 PM
It's Square. What else would you expect? They are still on a monthly sub and have to milk that for what it's worth. It's a Japanese grinder, plain and simple.

This is true but it is fun for a while.  I played for a few months and liked it until it made me cranky and tired.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 22, 2015, 02:09:02 PM
It's Square. What else would you expect? They are still on a monthly sub and have to milk that for what it's worth. It's a Japanese grinder, plain and simple.

This is true but it is fun for a while.  I played for a few months and liked it until it made me cranky and tired.

Exactly the same reaction. 50 Scholar and I just got frustrated with stuff. Nothing specific though. Loved the setting and the feel and the look of the game. Even played well, but it was a shell of FFXI.


Title: Re: FF14: A Realm Reborn
Post by: Lucas on June 22, 2015, 02:12:01 PM
Downloading the Free Trial; never played a FF game (including FFXI), don't know anything about the setting. This will be interesting  :grin:


Title: Re: FF14: A Realm Reborn
Post by: Rasix on July 03, 2015, 10:26:13 PM
Every single goddamn voice is now British.  Yugiri's is some sort of weird whatever, but everyone sounds like they've been ripped from a theatrical production of Harry Potter.  It's grating.

New content is nice, but this is just strange.  I have no idea why they would do this.  Well other than, "this was cheaper".


Title: Re: FF14: A Realm Reborn
Post by: Sir T on July 03, 2015, 10:41:17 PM
So that means that every single character is now a bad guy?  :grin:


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on July 04, 2015, 08:21:26 AM
Every single goddamn voice is now British.  Yugiri's is some sort of weird whatever, but everyone sounds like they've been ripped from a theatrical production of Harry Potter.  It's grating.

New content is nice, but this is just strange.  I have no idea why they would do this.  Well other than, "this was cheaper".
It's like Borderlands: The Pre-sequel where everyone's Australian because reasons. :uhrr:


Title: Re: FF14: A Realm Reborn
Post by: koro on July 04, 2015, 01:31:07 PM
Every single goddamn voice is now British.  Yugiri's is some sort of weird whatever, but everyone sounds like they've been ripped from a theatrical production of Harry Potter.  It's grating.

New content is nice, but this is just strange.  I have no idea why they would do this.  Well other than, "this was cheaper".

I imagine it was less cost-related and more related to scheduling with the ARR voice actors. From what I understand, most everything pre-Heavensward was recorded back when 2.0 was still in development, and it wasn't until the expac was in development did new stuff need to be recorded.

Some of the VAs are still the same, and a couple are still the same, but with different voice direction.


Title: Re: FF14: A Realm Reborn
Post by: Fabricated on July 04, 2015, 05:37:06 PM
I'm trying to play this with friends and while it's pretty okay in dungeons the leveling experience is fucking dreadful.


Title: Re: FF14: A Realm Reborn
Post by: Rasix on July 04, 2015, 08:56:12 PM
Once you hit 14/15, you should probably just level through dungeons and do the story quest line just for the unlocks.  Relatively few unlocks are outside of it. 

There's some rough patches in the story, I won't lie.  You're part God slayer, part errand runner.


Title: Re: FF14: A Realm Reborn
Post by: Ginaz on July 06, 2015, 02:22:39 PM
Square Enix is suspending sales of the Mac version and offering refunds to those who want them.  Apparently a lot of hipsters were having problems running it on their 8 year old Macs or couldn't get it going at all. :facepalm:

Seriously, unless you want to just keep playing Bejeweled, Farmville, Angry Birds or some random indie 16 bit platformer, get a PC FFS.  PC Master Race 4Life. :rock:

http://forum.square-enix.com/ffxiv/threads/244811-NA-The-state-of-the-FFXIV-Mac-version-and-our-plans-for-the-future?p=3101723#post3101723



Title: Re: FF14: A Realm Reborn
Post by: Falconeer on October 20, 2017, 12:26:41 PM
Necro!

First of all, this game has something like 10 million active subscriptions, trying as much as possible to prove that very traditional MMORPGs (tab targeting, slow global cooldown, not free to play) are far from being dead.

https://www.gamespot.com/articles/final-fantasy-14-crosses-10-million-players/1100-6452413/

But the latest news is about a recent expansion which added instanced housing that still comes in limited supplies (!), and since we have been talking to Raph an UO lately I can't help but feel that it's 1997 land rush all over again! I'm loving it!

https://www.vg247.com/2017/10/19/youre-960th-in-queue-final-fantasy-14s-shirogane-housing-is-a-disaster/

Quote
As I set out to grab my own plot in the new Shirogane district, those queues made for one of the reasons I was unable to meet the mad rush into the server. When you know there’s only 720 plots available and your game launches with “you’re 960th in queue,” it’s over.


Title: Re: FF14: A Realm Reborn
Post by: luckton on October 20, 2017, 12:57:06 PM
I could care less about player housing. It's nothing but total fluff to me.

But congrats to them on outpacing WoW. It's well deserved, and one of the only mulligans in MMOs to actually be successful. I should come back for 4.1, since I gave up on Destiny 2 for now.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on October 20, 2017, 01:01:45 PM
Well, I could agree with you but the reality is that MMORPGs are ALL about the fluff. There is not a single thing that isn't fluff in MMORPGs.


Title: Re: FF14: A Realm Reborn
Post by: luckton on October 20, 2017, 01:10:53 PM
I suppose. I can understand limiting guild housing for the semi-serious to serious guilds that are involved with the game, as that makes them special and adds a return for their involvement in the game. I don't understand the limitation on apartment housing for individual players. Didn't everyone just get a free customizable apartment in FF XI? Aside from having to actually save and store the data, what the difference between the four-walled instanced area I get put in when I (if ever) check into a town inn and going to a four-walled instanced apartment?


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on October 20, 2017, 07:32:00 PM
I could care less about player housing. It's nothing but total fluff to me.

But congrats to them on outpacing WoW. It's well deserved, and one of the only mulligans in MMOs to actually be successful. I should come back for 4.1, since I gave up on Destiny 2 for now.
I don't think they've passed WoW; the 10 million figure is total accounts, of which WoW has over 100m.


Title: Re: FF14: A Realm Reborn
Post by: satael on October 20, 2017, 11:20:59 PM
I suppose. I can understand limiting guild housing for the semi-serious to serious guilds that are involved with the game, as that makes them special and adds a return for their involvement in the game. I don't understand the limitation on apartment housing for individual players. Didn't everyone just get a free customizable apartment in FF XI? Aside from having to actually save and store the data, what the difference between the four-walled instanced area I get put in when I (if ever) check into a town inn and going to a four-walled instanced apartment?

Everyone can buy an instanced apartment nowadays, those are not limited. It's the (land) plots where you can build an actual house that are limited.

for example (my house on a land plot):


Title: Re: FF14: A Realm Reborn
Post by: koro on October 21, 2017, 03:28:49 PM
Instanced apartments are absolutely limited in number. It's a much higher number, but they're still very limited and on pretty much any decently populated server, every apartment is spoken for.


Title: Re: FF14: A Realm Reborn
Post by: satael on October 21, 2017, 10:01:25 PM
Instanced apartments are absolutely limited in number. It's a much higher number, but they're still very limited and on pretty much any decently populated server, every apartment is spoken for.

My bad. I must have mixed them with the instanced housing in the FC mansions. It also seems that at least Hyperion (which is not the most populated server) has lots of room in the apartments at Shirogane.


Title: Re: FF14: A Realm Reborn
Post by: grunk on December 13, 2017, 10:44:20 AM
this game is such a fucken turd, the fact that there is no real job system or depth... in fact, all mmos have been so bad i think im going home.. back to FFXI.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on December 13, 2017, 10:53:22 AM
this game is such a fucken turd, the fact that there is no real job system or depth... in fact, all mmos have been so bad i think im going home.. back to FFXI.

Asura is the most active NA server from what I hear.


Title: Re: FF14: A Realm Reborn
Post by: Soulflame on December 14, 2017, 08:16:06 AM
this game is such a fucken turd, the fact that there is no real job system or depth... in fact, all mmos have been so bad i think im going home.. back to FFXI.

I have my "dumbass who measures his life's worth by how rare loot is" decoder right here...

Translation:  This game is too easy.  People get stuff that I do, so how can I lord it over them.  I'm going back to a game where only .01% even see the last half of the game, as God intended.


Title: Re: FF14: A Realm Reborn
Post by: Lucas on December 19, 2017, 11:19:32 AM
So, no matter my above post fom 2 years ago, I've only been playing this game for a week. I purchased the basic edition because, what the hell, a big chunk of the game coming with a 30 days subscription for only $9.99...why not.

I can only talk about my initial leveling experience (which is now accelerated below lv 60, and I dislike XP boosts I can't toggle off) with a pugilist, who is now lv 18.

There is a lot of stuff to do, big city hub is not confusing, but I really don't like the fact that the crafting teachers are spread among the big cities (I really would like to start leatherworking but I'm still stuck in the zones outside Ul'dah. Being able to potentially learn everything and instantly switch between professions is interesting, but of course I still have to experience that to its full potential.
---

Now, I never played a FF game, so I'm not into the world, characters lore or anything, but I'm finding the leveling experience very, VERY dull (I'm more of a roleplaying/leveling/alt guy rather than an endgame fanatic). I guess it inevitably comes to a matter of personal taste, but in the very recent past I played (and still playing):

- ESO
- LOTRO
- EQ2

All three are better than FFXIV when it comes, at least, to the early leveling experience. Yes, even nowadays EQ2, IMO. Anyway, I'll keep playing (because, like I said, the overall experience is undoubtedly very smooth and organized) and see if it gets better.


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 19, 2017, 11:27:08 AM
Unless you like/need crafting, forget about it. Focus on leveling a class/job and enjoy the single-player story. You can always come back and do crafting when you've unlocked "all the things", which makes crafting easier anyways.

In regards to the story, yes, it's dull at first; coming off the huge-ass mulligan they did from version 1 was hard. I can affirm that it gets better, esp. once you get to the end. The Heavensward and Stormblood story lines are much more refined and fleshed out.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on December 19, 2017, 11:36:05 AM
At launch, the single player story was fucking awful and forever taking. Constant running back and forth fedex quest bullshit mixed with dumb cutscenes, all of which gated major gameplay systems. Combined with slow combat and slow movement speed, it made me never want to roll an alt.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 21, 2017, 10:37:31 AM
I have been wanting to love this game since launch and then relaunch. I have put money into it twice (for me and my partner), I installed and uninstalled and reinstalled about four times in different years, and I still cannot enjoy it. Say what you want but Grunk is right in my opinion especially because this is the successor of a specific game and that inevitably carries some expectations along with the distinctive traits of that game. Sure, the MMORPG landscape has changed but the result is, in my unpopular opinion, such a watered down and dull experience that managed to bring me back to it over and over simply because of the wonderful graphics, visuals, musics and all that the world has to offer from an aesthetic point of view.

MMORPGs have been mostly a solo experience for a long time now, but in the case of Final Fantasy this is even more disappointing. I am not asking for punishment, I am not asking for an insanely slow level grind, but to see games like Final Fantasy XIV and EQ2 transformed into clicker games where all you have to do is fedex left and right as fast and efficiently as you can to eventually get to the fun or the parts where you HAVE to group is boring and dull as hell to me.

I understand that FF14 requires grouping later on, but I just can't get to that later on. As I said, I tried so many times including a month ago. I always stop around level 18 - 23. The leveling is SO INCREDIBLY DULL. The old style combat could be great if the game posed  some sort of an old style challenge. When you pretty much kill everything super easily for 20+ levels, absolutely by yourself, but have to do it at 1 mph, I have to give up.

After the golden years, MMORPGs started to have a hard time convincing people that needing to play with other people was fun, so they switched to solo experiences in a shared universe and locked only bits under the grouping wall. Realizing that was becoming pretty tedious and losing the novely effect a lot of companies started to put the fun in the combat itself. Since you had to do the same thing over and over for weeks, the least they could do was to make it flashy. But FF14 forgot to add that part. They wanted to look and feel similar to the old school days in many departments, and just left us with this incredibly tedious SOLO and slo-mo leveling experience.

I understand there is a lot to like in FF14 and I have tried so many times to get to that part. This just does not work for me cause it creates a clear dissonance between what I am brought to believe/hope/wish (a modernized Old School experience, a 2010s version of EQ and FF11) and what it actually is (a slower, Japanese take on WoW).


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on December 21, 2017, 10:42:52 AM
I forgot to mention. Itemization in the first 20 levels is the least interesting in the history of MMORPG.s That didn't exactly propels the fun or the desire to grow for me.


Title: Re: FF14: A Realm Reborn
Post by: Engels on January 07, 2018, 06:48:06 AM
I agree with a lot of your analysis, but for me the thing that finally wore me down to a nubbin was the awfully lazy quest writing. Not the story writing, which is anywhere from bad to great, but the quests themselves are at first hilariously stupid and then once the joke wears off, an indicator of the condescension the writers have for their player base. Having you fetch a glass of milk for someone right next to the purveyor of milk is fine as a gag quest, but they use it as a dang model, and its just pure filler. I don't know why they do this, or how it even goes unnoticed by the creator himself, since its clear he loves his franchise, but its like they're terrified players are going to tire of their game the moment the story is over so they stuff their story with pointless humiliating quests. So ya, fuck this game.


Title: Re: FF14: A Realm Reborn
Post by: luckton on January 19, 2018, 09:30:18 AM
4.2 trailer (https://www.youtube.com/watch?v=_1tABKPBlJs)

Looks like a raid in the vein of FFVI is coming. Would be fantastic if the Phantom Train is suplexable.  :awesome_for_real:



Title: Re: FF14: A Realm Reborn
Post by: Crumbs on January 20, 2018, 09:37:27 AM
The ultimate fix would be to allow alts to skip the MSQ once you bring one character through it.  However, changing your appearance (which is essentially what an alt is, especially in a game where one character can be all the classes) and skipping MSQ are cash shop items.  Cash shop in a sub game lol.


Title: Re: FF14: A Realm Reborn
Post by: luckton on January 20, 2018, 02:31:30 PM
The ultimate fix would be to allow alts to skip the MSQ once you bring one character through it.  However, changing your appearance (which is essentially what an alt is, especially in a game where one character can be all the classes) and skipping MSQ are cash shop items.  Cash shop in a sub game lol.

Well, yeah. Honestly I don't know why one would need an alt in this game. Probably why they have a cheaper sub price if you just roll one toon.


Title: Re: FF14: A Realm Reborn
Post by: Crumbs on January 21, 2018, 11:39:39 AM
The ultimate fix would be to allow alts to skip the MSQ once you bring one character through it.  However, changing your appearance (which is essentially what an alt is, especially in a game where one character can be all the classes) and skipping MSQ are cash shop items.  Cash shop in a sub game lol.

Well, yeah. Honestly I don't know why one would need an alt in this game. Probably why they have a cheaper sub price if you just roll one toon.

Appearance is a big thing to many.  And of course, to many it's not.  Fantasia is in the cash shop because people buy it.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on February 25, 2018, 05:09:04 PM
Well, if anyone is still playing and happens to be on Faerie, feel free to look me up or send a tell.  I'm this name, of course.

Right now, I'm still enjoying the game, although I'm also trying to get through the ARR quests so I can open up Heavensward finally.  Level 55 and I haven't started any other jobs yet, but I'm sure I will eventually.


Title: Re: FF14: A Realm Reborn
Post by: MediumHigh on March 09, 2018, 03:57:43 PM
Some of my friends are falling into the subscription mmo trap and choosing this game. Whats so special about this again beside it being a grindy asian mmo?


Title: Re: FF14: A Realm Reborn
Post by: Trippy on March 09, 2018, 04:03:37 PM
It's Final Fantasy and has decent graphics?


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on March 09, 2018, 05:20:42 PM
There's nothing fucked or broken about it, which for MMOs is a decent bar to clear. I haven't played it since launch, but if you like FF and MMOs this is that done as well as could be imagined.


Title: Re: FF14: A Realm Reborn
Post by: palmer_eldritch on March 10, 2018, 04:11:57 AM
The dungeons are fun too.

Personally I'd rather pay a sub if it means there's no cash shop or at least the cash shop is strictly cosmetic only.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on March 12, 2018, 07:58:06 AM
Plus there's no need for alts - you can level up all jobs on one character.  I'm not sure if that will help or hurt alt-itis, but I like the idea.

I really like how they do the duty/dungeon roulette as well - it's world-wide, not just server-wide when trying to put a party together.  So you join the queue, wait however long needed for the system to put a party together, then you start.  I did Aurum Vale last night (so 4 person party) with two people from another server and one from Goblin, plus me from Faerie.  It was a nice quick run for my first time there.

My only complaint though is that almost all the quests I have right no involve me going into specific dungeons and so I just pick which quest I feel like doing that night when I log in.

But hey, level 57 now, got semi-decent sets of gear on both my Summoner and Scholar, it's not horribly long wait times for the roulette with either class, and I"m getting closer to opening up Heavensward now, and I"m by no means a hardcore player, either.  Just been getting on in evenings when I feel like it with more extended playing on the weekends occasionally.


Title: Re: FF14: A Realm Reborn
Post by: Delmania on March 16, 2018, 02:03:26 PM
Some of my friends are falling into the subscription mmo trap and choosing this game. Whats so special about this again beside it being a grindy asian mmo?

It's not a grindy Asian MMO like RuneScape or FFXI.  Leveling a new character is incredibly fast.  Not only does the MSQ drive you all the way to 70, new players get a buff that doubles EXP gained, every Free Company is running the EXP buff.  There's a bunch of items that boost exp gain as well.  There's also the Armory bonus, which gives you an additional 50% bonus so long as you have one job leveled higher than your current job.  Gear is pretty much straight vertical progression in that each major content patch ups the ilvl and adds new raids.    You just run the various roulette daily and you have one job geared out in a few weeks.  There is grind if you want it, but it's not out of the gate.


Title: Re: FF14: A Realm Reborn
Post by: Engels on March 20, 2018, 11:32:39 AM
There is a TON of obnoxiously patronizing busy quests along the main story arc that I found so intolerable I had to quit. I am tired of games treating you like an idiot. I'm just too old for that shit. Pity, because the actual story is decent, the art is amazing and many of the systems, from combat to crafting, are as well developed as I've seen them in MMOs.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on March 20, 2018, 12:55:01 PM
Guildmate (FC-mate, whatever) suggested I pick up another class/job because I'm just now getting into Heavensward stuff and I'm already level 59, which means I've almost outleveled the HW content.  So I picked up Samurai (since you can get that at 50) and after figuring out how to change jobs finally (just change weapon), I started off with the first SAM quest.  I feel like I was just dropped into the middle of things with no context because I essentially was, but the beginning trial gives you an overview of what the class is like.  It's different enough from SMN/SCH that I was enjoying diving in and out of attacks a lot.  The combat effects are cool.  Now to figure out which attacks combo off each other and I'll be much better off.

I had been planning on getting to 60 and then picking up another job/class, but what he said made sense, especially if HW is supposed to be 50-60 level content.  Still thinking of picking up Archer so I can get Bard down the line, but I'll play with SAM for a while instead.


Title: Re: FF14: A Realm Reborn
Post by: Delmania on March 22, 2018, 05:03:34 AM
There is a TON of obnoxiously patronizing busy quests along the main story arc that I found so intolerable I had to quit. I am tired of games treating you like an idiot. I'm just too old for that shit. Pity, because the actual story is decent, the art is amazing and many of the systems, from combat to crafting, are as well developed as I've seen them in MMOs.

This is a fairly common criticism leveled at the game, and it's fair.  I believe there's 100 quests from the end of ARR until you unlock HW.  The only response is that if you grind it out, the quests for HW and SB are a lot better.  Funny enough, if you play the DRK jobs quests, this point is brought up repeatedly.  The DRK jobs quests were written by the same woman who did the ARR quests and tend to be commentary on the experience players have.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on June 06, 2018, 10:42:58 AM
In today's update of "no one else cares" - I've officially finished the HW content (and been booted out the novice network chat channel) and can move along to the Stormblood content finally. 

Summoner = 62
Scholar = 62
Samurai = 61
Red Mage = 52
Dragoon = 36
Machinist = 31
Dark Knight = 30

SMN/SCH (Arcanist) and DRG (Lancer) are the only two I've played up from level 1, the other classes I picked up mid-stream - MCH and DRK started me at level 30 and RDM and SAM started at level 50.  It's not too bad really, and now at least I'll be playing SB content at level.  I have decent gear for my SMN, good gear for the SAM, okay gear for the SCH, hand-me-downs for the RDM and everything else has stuff I had in my inventory that I didn't get rid of.  Managing your inventory is insane though.  Not enough storage space at all, and considering you can change jobs on a whim, you don't really want to ever get rid of anything good either, so finding storage space and then remembering what you have already is a PITA.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 06, 2018, 11:11:30 AM
This is one game I really wish went F2P... I'd be all in with microtrans if it was only box cost.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on June 06, 2018, 11:13:47 AM
At the same time, this is the game where all the people who hate microtransactions go to find shelter. Please, keep it this way.


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 20, 2018, 04:56:26 AM
Squeenix looking to port this to the Switch. (https://www.techradar.com/news/final-fantasy-xiv-on-nintendo-switch-could-be-its-first-major-mmo)


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on June 20, 2018, 07:22:52 AM
It's already a console game though, so that wouldn't be too hard to move it to Switch, would it? 

<< PC gamer.

Anyways, still enjoying myself and this lets me play casually while still getting groups for whatever dungeons and raids I want to do.  Heck, doing Syrcus Tower (or any of the three Crystal Tower raids) is quick and easy and rather fun when I'm not dying because I moved but the game apparently still thinks my healer is in the line of fire. 

I really want to get my SMN/SCH to level 70 now so I can concentrate on the other jobs I have going.  Because after doing a few groups with a MCH, I want to level mine up more just because it seems fun.  Don't care if it's a gimp class or whatever, just setting up a turret and having auto-fire blasting away...  :drillf:

I'll admit some of that is based off watching this fight with Sophia which was recorded by a MCH.  I also rather like the HUD layout, too.  Song is excellent as well!

https://www.youtube.com/watch?v=-T1k-9UvdlU



Title: Re: FF14: A Realm Reborn
Post by: Velorath on June 27, 2018, 05:40:23 PM
I was tempted to pick up the latest expansion through the Steam sale just to mess around with the game again for a month or two (haven't played since before the first expansion). Apparently though there's no way to get an expansion bought on Steam to work with a non-Steam account and base game and Stormblood is still $40 most places so I guess I'll hold off on that for a bit.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on June 27, 2018, 06:07:22 PM
Well, buying Stormblood would also get you the second expansion Heavensward if you don't have it yet. That's a nice chunk of content to go through.

I'm close to 70 on my main class (SMN/SCH) and 64 on SAM. Ran though some roulettes with an FC-mate (what they have against the term guild, I have no idea) last night and that was fun.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on July 03, 2018, 11:31:37 PM
Ending up picking up the expansion and resubbing. Hadn't played since whenever the patch was for the Golden Saucer (sometime in 2015 I think). Had a lv. 50 Dragoon but hadn't actually finished the last few story quests let alone any of the stuff they added in prior to the first expansion.  After doing a few random things just to get my bearings, I finished off the last couple quests of the original story, and slowly started working on the quests to unlock the Heavensward stuff. I then made the mistake of looking up how many quests there are and saw that I was on #9 out of literally 100, so I took a break from that and started leveling up some other jobs. Currently have;

Dragoon - 51
Ninja - 30
Bard - 30
Conjurer - 27
Maurader - 24
Gladiator - 21
Miner - 47
Goldsmith - 45
various other classes between 10-20

Also since I'm not part of a FC I constantly get random invites to join.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 04, 2018, 04:41:45 PM
What server are you on?  A lot of the quests go by quickly though, or are simply ferry quests ("gohere, ask this, get that, return") types, which can get annoying but eh, it moves the MSQ along.  I'm 69 on my SMN/SCH and no where near the end of the SB MSQ yet.

I got the random FC invites constantly before I joined my current one.  like.. total drive-by invites out of nowhere.  It really weirded me out at first.



Title: Re: FF14: A Realm Reborn
Post by: Velorath on July 04, 2018, 06:56:55 PM
What server are you on?  A lot of the quests go by quickly though, or are simply ferry quests ("gohere, ask this, get that, return") types, which can get annoying but eh, it moves the MSQ along.  I'm 69 on my SMN/SCH and no where near the end of the SB MSQ yet.

I got the random FC invites constantly before I joined my current one.  like.. total drive-by invites out of nowhere.  It really weirded me out at first.



I'm on Lamia (and server transfers are $18 so I'm stuck there for the time being). I started focusing on leveling up Conjurer with the intent of going WHM because the duty finder wait times can take a while for DPS.

Most of the group stuff I've done so far hasn't been too bad but then the MSQ sends you to a lv. 35 dungeon I think where the first boss has instant kill mechanics and while every group I had been in for a lower level or lv. 50 dungeon steamrolled through the content, the group I was in for this thing just couldn't get past the first boss. I'd been playing for a several hours by that point so I took a break in went through the first 15 levels of fishing.

Edit: Also I don't know if it's because I'm playing a female character but more than one FC invite involved getting a tell from people calling me Sweetie.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 06, 2018, 07:02:33 PM
Ew, it's gotta be because you're a female char. 

I've been in roulette dungeons where the other players just assume everyone knows what's going on, even though the game tells you when the duty commences that there is one (or more) players who haven't completed this dungeon yet.  Had someone bitch me out because I didn't have the limit break button on my hotbar because I'd never used it, even though I was over level 50.  I'd leveled with a summoner and literally had never been told to use it in the past, so who cares.  The leader actually booted me from the group, freaking dick.  Which ended up not mattering, because I had some FC mates who came and ran the dungeon synced with me so I could progress.

If you ever do decide to transfer, I'm on Faerie, you're welcome to come over.


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on July 06, 2018, 07:06:06 PM
people calling me Sweetie.

I feel like there's really a missed opportunity here. Setup a new Amazon wishlist account and send folks to that link when they call you sweetie. Maybe throw an anime girl avatar on your wishlist?


Title: Re: FF14: A Realm Reborn
Post by: Velorath on July 07, 2018, 10:54:46 AM
Similar thoughts crossed my mind later but I don't think that would even be worth it.

Anyway, I think I'm roughly halfway through the MSQ stuff leading up to Heavensward. For a team that had to remake almost the whole game at one point, these guys seem really reluctant to cut out content now. Having to go through hours of FedEx quests broken up by the very occasional group content just to get to the expansion content can be pretty tedious at times. I did stumble across the Samurai and Red Mage quests so I got those classes unlocked. I also broke things up a bit by getting the rest of my crafting classes leveled up to 16 or so. Also unlocked WHM and got that up to 31. I'm tempted to get the rest of my jobs up to 15-20 just so I can get rid of all my low level gear and never have it taking up space again.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 09, 2018, 10:38:07 AM
Inventory management is something this game seriously needs to improve on.  Keeping gear is good because you can always use it for another class/job, but trying to hold on to everything is a bitch.  I've decided that if it's not green/blue/pink I'm selling it, and I've started just passing on items in dungeons if I don't actively have that class/job (mostly the tank ones atm, since I doubt I want to do that anytime soon).

Really makes me miss being able to carry a gazillion things when I played EQ2.

Plus, I'm a bit leery of using the armoire in the inn rooms (why can't I have one for my room in the FC house?) to keep anything in them.  Just seems like it would be risky to me.

I also hate the fact that you can't target through your tank and instead have to target independently.  It would be a lot easier to just target the tank and any attacks go through to whatever they are targeting.  If the DPS needs to split off to pick up adds, they can, then just target the tank again to pick up the main mob.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 13, 2018, 10:27:38 AM
You know, if someone wants to eRP, fine, whatever.  I'm not entirely opposed to the idea. 

But dude, put some freaking effort into it.  There's more to it than tickling the tummy of your partner, grinding your bulge into their butt, and pulling on their nipples.

Brought to you by some guy who wanted to eRP with me last night in game, on a character I pretty much never play on, and that was how bad he was at it.  OTOH, he's been outed before as a major pervert and now I just feel like mocking him for being so bad at it.

READ SOME PORN, YOU IDIOT!  :uhrr:


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on July 13, 2018, 11:17:59 AM
I also hate the fact that you can't target through your tank and instead have to target independently.  It would be a lot easier to just target the tank and any attacks go through to whatever they are targeting.  If the DPS needs to split off to pick up adds, they can, then just target the tank again to pick up the main mob.

That "functionality" isn't great a lot of the time though. Most often, DPS should be burning down one target at a time. Tanks sometimes need to tab around to build threat or go chasing off to pick up new adds or run down something that got loose. Having your target switch to those is not great.

Besides, it's not difficult to set up an assist macro, and just change the assist to the tank at the beginning of every run, and even if you don't want to do that, it's only a matter of hitting the Fn key associated with the tank and then hitting T to get their target (assuming you're playing on PC)

Though really, your tanks should be marking, and you should just have a macro to target the thing they mark. It's been a while since I played, but I think you can just do a "/ta attack1"


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on July 13, 2018, 11:24:30 AM
As a long time Tank, I hate DPS targeting through me. I tab around a lot to keep aggro and occasionally land on an out of combat target; bad dps hunters targeting through me often pulled adds this way and it never failed to infuriate me.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 13, 2018, 12:59:23 PM
Huh, I never actually thought about it like that.  I wonder if all tanks feel the same way or not.

I use the cycle through targets function all the time and when on my SMN, I usually work my way through all the mobs and drop my dots on them before going back to whichever main target is being beaten down and start blasting.  The dots are never enough to pull aggro to me, but it starts to pick away at them in the meantime.


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on July 13, 2018, 01:46:51 PM
Huh, I never actually thought about it like that.  I wonder if all tanks feel the same way or not.

I can pretty much guarantee that any good tank feels that way, unless they outgear the content so much that proper play just doesn't matter. Any good tank would be marking on meaningful content though, so it's kind of on them if they aren't, and DPS are just doing their own thing.

And yeah, multi-DoTing is only ever an issue if there's some sort of threat drop, or there's such a gear disparity that the tank can't keep up. What with FFXIV scaling equipment though, the latter basically never happens.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on August 08, 2018, 02:00:51 AM
Got all the classes leveled up to 30 minimum so I have all of the jobs unlocked now. The tank classes and pugilist were the last ones I had to level and the biggest slogs, but POTD and Squadron missions made it fairly quick. Also leveled all the crafting classes up to 30 minimum mostly though buying stuff for leves, Grand Company provisions, and the Beast Tribe daily quest stuff so that was relatively painless.

I was pushing my way through the HW MSQ stuff as a Dragoon which had been my main job. I've really gotten to like Bard though so I've been leveling that the last couple days and am up to lv. 41. Leveling White Mage more was tempting as the roulette queues were pretty much instantaneous but Bard is just more fun even though there's a lot to keep track of.

Still having fun and haven't burned out on it yet, but a lot of the MSQ is still a slog.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 08, 2018, 07:13:10 AM
I should do something like that.  Right now I'm kind of all over the place with the classes that I do have because I hit level 70 on my SMN/SCH and just went.. meh.  I still have MSQ to do and I can't get past the feelign that I'm wasting the XP if I do it on my main class, so SAM it is for now.  Not that I'm eager to redo quests but leveling up a new class/job is a slog when the only real way to do things is class specific quests or the roulette, which doesn't open up until 15. Got the DRG to 40 last night and if I never see the inside of Toto-Rak again, it'll be too soon (the RNG seems to like giving me that place).  Discovered at the end that our tank was severely under geared, which explained why we were doing better with the Summoner pet Titan and me than with the tank.  A level 25-26 shouldn't be wearing level 15 gear, not unless it's really good and at that level, it's not.

Sometimes, I think it's kind of overwhelming just how much you can do in game and I get stuck with "what do I feel like doing now?" when I just want to poke around a bit.  I do want to pick up archer for bard and maybe I'll finish out the healer grouping by getting conjurer started.

(https://i.imgur.com/DFDYBws.jpg)

Also, I haven't spent a lot of time on the Lodestone site, so I didn't know just how much information that had.  I can look at the inventory of my retainers to see what each has on them, along with the sales history.  That's some crazy data gathering.

What does the squadron stuff get you and how does it help with leveling?  I've got my squad up to level 2 and the recruits are all level 20, but I also have no idea what I'm doing really.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on August 08, 2018, 09:19:12 AM
Since your squad is rank 2 and lv. 20, there should be an option now for Command Missions (should be the first option on the list now when you talk to your Personnel Officer). Command Missions are basically solo Dungeon runs where you can use your squadron as NPC party members. You can't really do much to control them aside from a button to engage and one to disengage, and their AI is fairly basic, which is probably why there's only a handful of Dungeons available (they can't really do anything with complex mechanics). There's only about a dozen dungeons available I think and they still have their level requirements so at 20 you can only do Halatali, at 24 you can start doing Toto-Rak, etc..., so it gets a bit tedious if that's the only way you're leveling. If you switch back and forth between that, POTD, and leveling roulettes it breaks up the monotony a bit. The main selling point for Command Missions is that you don't have to wait in a queue for it.

There is a lot to do in this game and it doesn't always explain it well. It took me a long time for instance to figure out that when you're putting stuff for sale on the market with your retainers that there's a button you can press to see the current prices for that item, or that if you right click on an item (in your inventory, on the market, or most importantly on crafting ingredients) you can search your inventory and see if you have it in any of your or your retainers inventory slots, and where. POTD seems to be the most common way of leveling alt jobs and I don't know if there's really any explanation in game or any note for returning players that says "hey you should try this and here's how you unlock it). I had to read message boards to find out about POTD, Squadron Missions, and Beast Tribe daily quests. They have that tab that pops up when you log in that has recommended activities, but that just seems to point out whatever quests happen to be in the area, level appropriate or not.

On the plus side, have a bunch of stuff available to do has kept me from burning out since I'm really not an endgame raiding kind of person. I'd post up my class levels also, but Lodestone apparently has some server issues right now.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 08, 2018, 09:33:40 AM
I just hit squad rank 2 yesterday, so I'll have to try out the command missions next.  That might be a good way for me to work with my DRK a bit, since I'm leery of tanking with actual groups.  I have no idea what I'm doing as a tank, although the game doesn't seem to require strategies as much as WoW did.  Or maybe it does and I don't know about those strats yet.

I knew about the check prices button when putting stuff on the market, but the first time I was listing items I did it the hard manual way and it was annoying.  The button is much nicer.  Still, it reminds me that so many people have no clue how to work the markets and they just put stuff up for the sell rate and totally screw everything up. 

I didn't know that you could search all inventories though.  That would be handy since between my two retainers, my inventory, and my saddlebags, I can't keep track of what I have where. 

I didn't know about the Beast Tribe daily crafter quests for the longest time and it was frustrating to me to level, which is why I only have weaver started.  Now that I know about these though, I definitely want to get carpenter going, if only so I can make more stuff to decorate my FC room.  :grin:


Title: Re: FF14: A Realm Reborn
Post by: Velorath on August 08, 2018, 10:52:02 AM
I just hit squad rank 2 yesterday, so I'll have to try out the command missions next.  That might be a good way for me to work with my DRK a bit, since I'm leery of tanking with actual groups.  I have no idea what I'm doing as a tank, although the game doesn't seem to require strategies as much as WoW did.  Or maybe it does and I don't know about those strats yet.

Tanking doesn't seem too complicated most of the time and seems to mostly just be "keep the enemy facing away from the rest of the group", at least that's the impression I get anytime a watch a video on a dungeon. It is a bit intimidating doing roulettes though (as a tank or healer) because you're getting something at random which doesn't give you a chance to watch a video on and brush up on the mechanics. I guess the alternative there is to just manually select dungeons that you're comfortable with or have researched beforehand.

In the command missions, the healer does sometimes seem to have trouble keeping up with the healing sometimes when you're playing the tank so when you're doing those you may not want to actually hold agro all the time or for all the mobs, but you should be able to get at least some practice in and get an idea of what you're doing.

One of the main downsides of POTD, especially since people doing random groups mostly just do 1-10, and 11-20, and you don't actually have to have a balanced party, is that you can level up fairly quickly but not really get any experience with playing your role in a group.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 10, 2018, 06:14:30 AM
Tried out a squad command mission last night on my DRK and it went well.  It's been a long time since I've done Hatali or whatever it's called, but it was smooth for the most part.  Obviously the squad members don't attack until I do, which makes me wonder how it will work if I'm the healer.  But for the most part, I just whacked at things, my healer kept me alive and the archer and lancer out damaged me pretty well.  Lancer died on the last boss mob but that didn't matter too much, got it done and leveled the DRK, so it was a success.  If nothing else, doing these by myself will force me to learn the dungeons and what needs to be done to complete them.  Since I'm usually DPS, it's far too easy to just follow along and hit things without thinking too hard.

Almost got the SAM to 68 last night, too.  Did an alliance raid which was a bit of a cluster. No one talking to each other, the healers didn't res (I expect to die at least once per raid as a SAM), and no one was making sure that the alliance was ready before engaging bosses.  Plus it was World of Darkness and I loathe that second boss fight.  Doesn't matter what I play, I die at least once each fight there.  I think I'm going to get the SAM to 70 (so I'll have 3 chars maxed out) and then poke around on other classes/jobs while picking away at the MSQ.


Title: Re: FF14: A Realm Reborn
Post by: Reg on August 10, 2018, 09:27:39 AM
How do you store all the equipment for so many high level jobs? Have they loosened on that in the last few years?


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 10, 2018, 10:51:47 AM
How do you store all the equipment for so many high level jobs? Have they loosened on that in the last few years?

That's my struggle right now - inventory space.  I have a lot of gear sitting on my two retainers and my personal inventory is pretty full right now, too.  For now, I've been passing on gear that I don't have a class/job for (mainly warrior/monk/rogues atm) and a lot of stuff can be used by a type rather than being job specific - so WHM/AST/CNJ/SCH can all use the same gear more or less, so it makes it easy to keep and share.  The individual slots in the armor inventory go up to 35 for each slot but even with that I have trouble.  I basically just told myself that if it wasn't pink/green/blue and/or untradeable, then I was going to either sell it or convert it to materia if I could.  For classes leveling up, I'd either use what I had if I could, or buy gear.  *shrug*  There's no other way to do it, IMO.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on September 03, 2018, 06:40:03 AM
In more news no one cares about, I got my SAM to 70, my RDM is 61, and my AST is 41. It's crazy easy to level a healer but I need to get to 50 to really takes advantage of the roulettes. I'd level even faster on a tank but refuse to play one right now so the DRK is only 35. I haven't been on my DRG (41) or MCH (30) in a while, since they can only do class quests or the leveling roulette at this time.  Part of me feels like I'm behind on things since FC mates are doing Pagos but I haven't even opened that area yet. And part of me is happy to just do my own thing when I feel like it, no pressure.

I solved my inventory space issues by getting rid of all gear under level 50. That's the level when the item level takes a huge jump so anything under that isn't worth storing. I'll just buy any gear I need until then.

I finally got my squadron up in level enough to do command quests with them, meaning I can use NPCs to fill out a party. That's how I leveled the DRK a bit. It's a neat game mechanic actually, just takes some time sending them off on missions (18 hours to complete) or doing skill training (1 hour to complete).


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 03, 2018, 07:04:25 AM
I downloaded this as a free trial on PS4. Hoping that learning to use the controller won't take too long to 'get.' I messed around with a controller on FFXI since technically that was a port, but the keyboard was much quicker with hotkeys rather than menu scrolling - however, the slower pace of FFXI didn't put menu scrolling that far as a disadvantage.



Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on September 04, 2018, 07:55:11 AM
That I can't help with, I play on PC.  I know a few friends who play on console but no idea how they manage it.

What server/world did you end up on?  I'm on Faerie under this same name, if you end up converting to the full game (trial locks you down pretty hard).


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 04, 2018, 09:30:07 AM
That I can't help with, I play on PC.  I know a few friends who play on console but no idea how they manage it.

What server/world did you end up on?  I'm on Faerie under this same name, if you end up converting to the full game (trial locks you down pretty hard).

Jenova I believe.

I had the game long ago prior to Heavensward on PC and liked it for the most part - just not enough to keep at it with the monthly sub. I played a little so far and the controller is not terrible, with the hotkeys and such but it is definitely going to take a hot minute to find a rhythm.


Title: Re: FF14: A Realm Reborn
Post by: Ard on September 05, 2018, 07:32:50 AM
Two of the fastest, most responsive healers I played with both used controllers because it was faster for them than the keyboard.  Strictly anecdotal, but I couldn't even come close to being as fast as they were.  Obviously it comes with practice and proper mapping of abilities to keys for optimal use, but the controller isn't a problem for this game.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on September 13, 2018, 08:24:11 AM
Sometimes the class quests are the most frustrating things around.  I am having a bitch of a time getting past the level 60 RDM quest and I keep failing.  I just leveled to 63 last night, so I'm over the quest level as it is and my gear is all level 60 stuff, but I'm just not putting out enough damage to take the enemy NPC down quickly and/or keep myself and the stupid partner NPC alive.  Ugh.

OTOH, I do enjoy playing RDM a fair amount.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 13, 2018, 10:29:14 AM
Sometimes the class quests are the most frustrating things around.  I am having a bitch of a time getting past the level 60 RDM quest and I keep failing.  I just leveled to 63 last night, so I'm over the quest level as it is and my gear is all level 60 stuff, but I'm just not putting out enough damage to take the enemy NPC down quickly and/or keep myself and the stupid partner NPC alive.  Ugh.

OTOH, I do enjoy playing RDM a fair amount.

I miss my FFXI red mage...
(https://i.imgur.com/AQaSJrf.jpg)



Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on September 20, 2018, 01:10:31 PM
Is that a Miqo'te or however it's spelled?  The nose looks a bit weird.

Patch 4.4 went in on Monday and I finally had a chance to update and log in last night.  It's been a while since I've played around a major patch day but even 15+ years down the line, I'm still amazed at how quickly the hardcore will churn through content.  I don't know how many additional MSQ quests were added but apparently there are people already done with them.  I'm still poking around trying to avoid using my level 70 chars to do level 68 content, which I freely admit is silly, but in the meantime, I level other jobs.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on September 20, 2018, 01:47:54 PM
Is that a Miqo'te or however it's spelled?  The nose looks a bit weird.

Patch 4.4 went in on Monday and I finally had a chance to update and log in last night.  It's been a while since I've played around a major patch day but even 15+ years down the line, I'm still amazed at how quickly the hardcore will churn through content.  I don't know how many additional MSQ quests were added but apparently there are people already done with them.  I'm still poking around trying to avoid using my level 70 chars to do level 68 content, which I freely admit is silly, but in the meantime, I level other jobs.

In FFXI, those were mithra and were only female. But yeah, that is the 14 equivalent


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on October 01, 2018, 08:52:11 AM
Well, finally finished the Main Stormblood expansion MSQ and that was an interesting ending.  Had two of my FC members help me out with the final instance and trial.  Now I only have 3 major patches worth of MSQ to and I'll be all caught up on that. 

Also pushed my AST to almost 50 by doing leveling roulettes.  It's almost pathetically easy to level a healer and get into roulettes, only surpassed by how easy it would be to level a tank (since they are always in demand).  Frankly, I just want to get that class into some decent gear.  Level 50 is a huge jump in item level for all jobs.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 01, 2018, 09:41:35 AM
Well, finally finished the Main Stormblood expansion MSQ and that was an interesting ending.  Had two of my FC members help me out with the final instance and trial.  Now I only have 3 major patches worth of MSQ to and I'll be all caught up on that. 

Also pushed my AST to almost 50 by doing leveling roulettes.  It's almost pathetically easy to level a healer and get into roulettes, only surpassed by how easy it would be to level a tank (since they are always in demand).  Frankly, I just want to get that class into some decent gear.  Level 50 is a huge jump in item level for all jobs.

Neat. I'm closing in on Garuda in the ARR MSQ. Not sure if I want to continue taking the MSQ as WHM or RDM. unlock RDM and really enjoying it more than I thought. Still figuring out the muscle memory on the switching from casting to jumping in for melee then jumping out. More I play it though... more natural it is starting to feel.

Completely embarrassed myself in a PUG in a roulette dungeon - one that I have done before but 4 years ago and forgot all the mechanics. We got through it but I was screwing up the healing left and right - the one dps kept dying and I kept screwing up casting cure 3 instead of 2 and Holy which I was not aware was a point-blank spell. My group was not happy...but the perks of being a WHM/healer, they put up with it. I did feel bad about it though. Otherwise, I love the WHM cleric's armor look (even in FFXI). But RDM has the hat...

So we'll see if I want to switch over... I'll miss the instant grouping with my WHM, but definitely less hassle. Especially when you get tanks that like to not wear armor (yeah, inspected my pld tank and he was only wearing leather thigh high boots and leopard skin underwear on a hyar highlander male).


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on October 01, 2018, 11:23:02 AM
That's my biggest issue sometimes with switching classes - forgetting how to play that class if I haven't been on it in a while.  Since I'm on a PC and use the keyboard, I've tended to set up my hotkeys to be as close to the same as possible.  I think I'm going to switch the ones for my RDM around a bit though, since I have my "main" keys in the middle rather than on the left, i.e. my main spells are 5-6-7 rather than 1-2-3-4 like on my other classes.  I think that's because I have the physical attacks on 1-2-3 for whatever reason. 

I really wish the tool tips/descriptions that show up when you hover over a button could be made shorter.  I don't need a full description all the time, just the spell name when the icons start to all look the same.  It's annoying when you're a mouse user.

My most embarrassing thing to do as a healer is get myself killed, mostly because I'm too busy looking at people's health bars and not at the fight mechanics, which results in me standing in an AOE.  Oops! 

RDM is fun to play.  I enjoy it a lot but usually end up eventually going back to my SCH.  FC mate who helped me out yesterday was on his BRD and said he enjoys it a lot.  Makes me want to keep leveling that class more.  OTOH, MCH looks like fun as well.  I wouldn't mind leveling up my DRK more, because I've heard the storyline can be kind of dark as the WoL, but then I'd have to tank and to be honest, I don't pay enough attention to fight mechanics to be good as a tank.  I can barely remember what to do as a DPS most times, much less as a tank that needs to be in control of things.  I'm a lemming and run where everyone else is going.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 01, 2018, 11:31:32 AM
When last I played in 2014 on PC, I took Bard up first and then moved to SCH. Really enjoyed SCH until I started hitting dungeons/raids that lead me to go into command overload. Basically, I'd just lose my mind and could figure out my next move/cast - trying to manage where to position my fairy and what I was doing in relation...hence why I went whm this time around. Still thinking about unlocking SCH... I just like the AF armor line at 50.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on October 08, 2018, 07:06:26 AM
So I guess this is the grindy part of the game.  I've hit a wall in doing the MSQ stuff because I need to have an iLevel of 300 to get into a required dungeon and my gear is only 292 (after tome farming last night).  The good part is playing on my SCH means I can get into groups fairly quickly.  The bad part is if I do all the roulettes (which isn't bad) that means I end up in the cutscene hell that is the MSQ ones.  You can't skip the cutscenes in those places and it's a running joke that people multitask in there.  OTOH, the rewards are higher than the other roulettes.

The downside was the one roulette I ended up in.  It was a level 68 dungeon (Doma Castle), so that was nice.  The tank, however, was in level 60 blue gear which was not nice.  He asked me if I wanted small or big pulls so I said smaller as I hadn't healed in there before.  After I struggled to keep him alive through the first two encounters, he charged into a large group and we ended up wiping there.  That's when I checked his gear, saw what he was wearing and before I said anything, he admitted his gear wasn't the best.  Like really, asshole?  He said this dungeon was the only place to get gear for him (you're a warrior, you can get drops anywhere!) and he didn't want to waste coin on buying crafted.  Asshole.  We wiped again on two more bosses but managed to finish out the dungeon without me quitting in disgust, because the other two (RDM and NIN) did a lot to keep themselves alive without a lot of help from me.  RDM healed herself when needed and I'm pretty sure she helped with the NIN, too.

Anyways, now I have a reason to play on my level 70 chars, because I need those other tomes to buy the end-game gear so I can keep moving on in the quest line.  As annoying as that sounds though, the roulettes are fairly short once you get into them (longer waits for DPS, shorter for Healers, non-existent for tanks).  It helps that the queues pull from all servers in a world and not just the one that you play on.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on October 18, 2018, 04:57:20 PM
Halloween holiday event is now live and it's cute and amusing.  I really enjoy these kinds of events because for me, it shows how the devs have fun as well.  The Haunted Mansion  quests are basically just seek-things-out quests, but there is a variety and you can do it repeatedly to buy the stuff however many times you like. 


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on October 27, 2018, 10:52:04 PM
Managing iLevel on your gear is a PITA.  Not that I minded dropping coin to upgrade a few things to make sure they were level 70 and higher iLevel gear, but sheesh.  Having to do it just so I can continue on in the MSQ just annoying.  At least I'm almost through with the current patches, needed to upgrade to do the instance trial for 4.3, then I'll be able to move to 4.4 and be completely caught up.  Finally.  Not bad for less than a year of playing very casually.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 28, 2018, 04:35:40 AM
Managing iLevel on your gear is a PITA.  Not that I minded dropping coin to upgrade a few things to make sure they were level 70 and higher iLevel gear, but sheesh.  Having to do it just so I can continue on in the MSQ just annoying.  At least I'm almost through with the current patches, needed to upgrade to do the instance trial for 4.3, then I'll be able to move to 4.4 and be completely caught up.  Finally.  Not bad for less than a year of playing very casually.

Yeah... I about had a meltdown last night because I been grinding out the MSQ lvl50 stuff and I am on my way to the 5.4 group of quests and bam... locked. No idea why. I click on it and and says the requirements are not met... I had to do Ifrit, Garuda and Titan hard mode in order to progress. No where in the MSQ is that stated until that point. I am not playing this to be the best or get BiS gear. I just want to do the story (which is pretty good imho). I've been reading everything and watching all the cut scenes since Praetorium. Why on earth they made those hard mode required without actually putting a leader quest in the game is a bit jarring. Not to mention I already beat these things...I don't need to again and again.

Luckily, it only took about an hour to get into a duty finder group for them. That said, I hate those types of fights that are difficult just to be difficult. Died twice on Titan because of the massive amount of unavoidable AoE (caught in animation when the ground AoE went off and wasn't able to run out + lag I was having).


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 29, 2018, 05:50:47 AM
So finally got through all of ARR story. Setting aside my dislike of the hard mode shit being required, that story and the hour long set of cutscenes at the end was enough to make up for it. Sure, most of it was telegraphed but still, I enjoyed it for what it was worth.

Onwards... erm, heavenwards?


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on October 29, 2018, 06:19:23 AM
So finally got through all of ARR story. Setting aside my dislike of the hard mode shit being required, that story and the hour long set of cutscenes at the end was enough to make up for it. Sure, most of it was telegraphed but still, I enjoyed it for what it was worth.

Onwards... erm, heavenwards?

Heavensward was great, IMO.  I loved all the content, personally.   :thumbs_up:

I finished all the current MSQ last night, so I'm officially caught up.  I still can't run any level 70 dungeons as part of the roulette because I'm missing something, I forget what at the moment.  Could be iLevel stuff again.  Luckily, according to the guildmates, the current levels of gear out there will be top until around mid-2019, so I at least have some time to gear up various chars, because I was told my i340 setup wasn't quite cutting it when I was doing the major instance for the 4.4 content.  Lovely. Still, I've got time and I managed to level my AST from 51 to 53 before I went to bed.  Two quick roulettes and BAM!  Now I have some time to work on other jobs instead of feeling like I need to finish the MSQ.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 29, 2018, 08:20:56 AM
Finally got to Ishgard so now I can get DRK and hopefully level strictly through roulettes with it considering the queues and daily bonuses. I might tinker with the other two Ish jobs... Astro looks, odd and MCH i hear is horribad so I'll be definitely playing it as I have a soft spot for neglected jobs in games.  :awesome_for_real:

But DRK is my main focus. Loved playing one in FFXI even if it was insanely difficult to get into leveling parties. Now being a tank class AND big ass sword? Sure... I'm in.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on October 29, 2018, 09:36:47 AM
AST is a healer class, so almost as easy to get into roulettes as a tank.  I picked that up along with DRK and MCH and have done bascially nothing with either.  Mostly because I was focusing on my SMN/SCH pairing (so nice you could level them at the same time since they are the same base class).  DRK I did manage to get past the first job quest after about a gazillion time trying.  I'm not sure I want to level a tank though, even with the fast track in roulettes, because I honestly am terrible with the boss mechanics in fights, especially at higher levels.  And healing DRKs is a huge PITA, IMO, but OTOH, I can cause other healers pain that I've lived through... decisions, decisions.  I did do a command squadron mission on the DRK (to Halatali or whatever it's called) and it went okay, I guess).

I have a friend who loves MCH for PVP, actually.  Don't know anyone who plays it regularly but now that I'm done with the MQS stuff, I'll be queuing up on that class to see what it's like.

Oh, back to AST - it's pretty much like other healers in the game, except that you get to draw cards that can provide different buffs for a short period of time (MP regen, ATK bonus, TP regen, etc.)



Title: Re: FF14: A Realm Reborn
Post by: 01101010 on October 29, 2018, 10:58:13 AM
So full disclosure, I love being a tank in MMOs. I try and make a healer, do ok but the job is not my full cup of tea. Same with ranged, same with melee dps. I can play them, but nothing is as fun as getting my face bashed by a boss.

I had a PLD in FFXI and loved it, but this was back in the heyday of blink tanking and NIN stole all my invites. Here is this game, tanks are way more involved in the game mechanics which does make me shy away a bit. First job I took to 50 back when ARR came out and HW was a thought down the road was BRD. Fun, but really got caught with the SCH bug and healing in general. So times are seemingly changing. Hence why I am going to try my hand with MCH - but I might fall into the DRK trap as it is a tank...


a different tank.  :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on November 05, 2018, 07:54:44 AM
I did another run through Hatali over the weekend on my DRK using the squadron team and... I didn't like it.  I'm not sure I'm going to keep leveling that job, at least not until I've leveled everything else available.  I did a roulette run on my MCH and had fun.  I'm only level 32? I think, so not too high yet but I enjoyed it.  Also got the DRG up a level or so doing levemetes since waiting on roulettes is a PITA for DPS.

A guildmate took me through floors 21-50 in Palace of the Dead, which was fun with two RDMs.  We breezed through things, mostly because once I looked at her stats, I realized she was maxed out +99 on weapon and armor.  Well, all rightly then!  I really like how some quest lines don't just get dropped and forgotten.  A basic "oh yeah, see that group there from Tam-Tara, don't break up like them" and seeing how the events play out through several different dungeons/instances was interesting, through to a conclusion.  At least now I can move on to the Heaven-on-High deep dungeon, which is supposed to not be as harsh and a bit more fun.  I'll see.

Patch 4.5 goes in tonight, so I'll have some more MSQ to so again.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on November 05, 2018, 10:06:27 AM
Spent my weekend leveling up BRD and MCH and poked around on DRK. Amazing how fast you can level with almost all the bonuses. BRD went from 1-40 friday night into saturday. Yesterday I gave MCH a full attention thing after doing my daily roulette on DRK. Got the MCH to 50 and am starting to enjoy it. Wanted BRD for comparison. BRD dots and feels like I'm damaging more often because of it whereas MCH is just shooty shooty, watch for procs. That said, I like the guns in the game way better. BRD is sitting around 45.

DRK was pretty fun in my run thru Haukke. Scary part was the heap of XP and seals I got for 1 run. Had a new person, had the road to 60 on, had the free company xp booster on, and had food going. My napkin math at just the end of the dungoen xp rewards were about 720k. Should have screenshotted it since it was amazing at that level. Dark ended up I think at 45 as well.

Looking forward to getting into the HW MSQ with MCH this week as I am really in this just for the story.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on November 05, 2018, 01:25:58 PM
Yeah, doing runs with the FC bonus, the food bonus, the rested bonus, and is possible a roulette bonus gives some insane XP.  My FC wasn't running the XP bonus this past weekend because I think no one put it up.  We have so many people who are at max level already that having it up seems a waste, although I do like it when I'm running alt jobs.  I'm not sure if I get the road to 60 bonus anymore since I have a max level char.  Or rather, since I have a job past 60 now, which is a shame. 

I found levemetes could be handy to level with when you are waiting for the roulette to pop, but finding which zone to go to for the right level is a pain.  I look it up on Consolewiki (which I like to have open on the second monitor) but ran into the info saying the quests were level 40 (which would be fine for my level 41 DRG) but they were actually level 35, meaning I'd outleveled the max rating for them.  I did them anyways but it was frustrating.  And the other zone that actually was level 40 levemetes - had one quest go right past a nice patch of aggro level 49 mobs, which I ironically need for my hunting log. 


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on November 17, 2018, 02:26:29 PM
So the teaser for the next expansion came out yesterday at Fan Fest and it's a doozy.

ShadowBringers

https://www.youtube.com/watch?v=WxBYy1uzSqI

A lot to unpack but I was confused by the WoL's gear he was wearing at first.  Didn't realize that it was a call back to the original opening movie of the game, from even before A Realm Reborn, which was a nice touch.  Angel woman is the final boss in Amdapor and apparently so is the winged lion, but I don't remember that boss at all.

Oh, and Blue Mages will become available as a limited class (only to level 50) until after the xpac has been out for a while.  I had to ask friends what the big deal was since this is the first and only FF game I've played.  I guess they copy other abilities and can b really versitile?  I dunno.

https://www.youtube.com/watch?v=jMJ3oGF2SJM


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on November 17, 2018, 06:32:56 PM
I played a BLU in FFXI. They were pretty damn fun given all the abilities you could get (only could slot a subset of all the ones you 'learned'). That said, some were just fuckstupid to try and learn... like bad breath.

trailer looks interesting.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on November 26, 2018, 05:33:26 AM
Finally finished the first part of Heavensward (3.0). Story was pretty good and the final fight was actually pretty fun and the visuals were amazing. Nice touch on the Knights of the Round (which was my fav ability in other FF games).


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on November 27, 2018, 07:14:05 AM
Yeah, Heavensward was a really good storyline, IMO.  It helps that I like the whole Ishgardian aesthetic, too.  It'll be interesting to see what happens as we get to help rebuild the city in the upcoming patches.

I finally took the first steps into Omega last night, after finishing off (for now) a few other questlines.  I've been working on leveling up other classes/jobs and doing the roulettes.  Found that playing Dragoon is pretty fun, although I had a brief period where my armor was basically the stereotypical chainmail bikini getup.  I've started getting the more traditional dragon armor now though now that I'm level 46.  AST is still only 56.  Got my baby archer to level 21. 

I got my DRK a level as well (now 33), mostly by farming the sheep equivalent in Coerthus (because I refuse to pay for it on the market).  The farming helped me get a better feel on playing the class, even if I was solo.  I figured I'll never learn how to tank if I don't try, so I also did a few guildhests to see how it was in a group.  It was... interesting.  Mostly because people just rush off and do whatever and it gets chaotic because you have folks whoa re probably thinking "why'd the roulette drop me into a crappy guildhest?" and they rush off to just start killing things.  Even after I said I was new to tanking the first time.  After that, Just ran and tried to grab the mobs and start killing.  It certainly didn't give me any sort of feel for mob control or mechanics, but oh well.  I'll eventually venture out to do the regular roulettes, but not anytime soon.  I have other classes to level in the meantime.

Oh, and my semi-regular rant about how inventory management in this game sucks.  I have a bag and a half just dedicated to my crafting supplies (weaver) that I have to haul around with me because there are no dedicated crafting supplies storage and if I want to craft, I have to have the supplies on me.  I mean, I'm seriously thinking of getting a third retainer just to hold crafting supplies because I can't think of any other way.  I've resisted so far though, mostly because the thought of paying just so I can store things is annoying.  I keep cleaning out gear I've been holding on to "just in case" and only keeping what I've either used in the past (e.g. caster gear that I can use for BLM eventually) or for which I'm currently leveling that class (AST, DRG stuff mostly).


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on November 27, 2018, 12:09:40 PM
Everywhere I read how you are supposed to announce if you are new to a job or dungeon and people will understand but no where is that the case at all in dungeons recently. Healer doesn't like how slow and methodical you are going, he starts pulling.... DPS, same thing. Unnerving.

I'm main'ng RDM at the moment and really enjoying it. Finally get to actually play the job more offensively than in the FFXI days of just being a mana battery and debuffer. Also dumped a bottle of fantasia and went to being a lala which I was a taru on my very first character in FFXI so I am coming full circle.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on November 28, 2018, 07:06:38 AM
Yeah, I find myself on RDM by default lately, because it's fun to play and I don't have any "maintenance" on it - meaning I don't need to keep my aether up or summon my pet like on SMN.  I'd play it or my SAM more often but I need to seriously upgrade some gear on them.  RDM shares armor with my SMN but I haven't found an upgrade for my RDM weapon yet, so my item level is still very low 300s right now.

Also - lalas = punt!  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on December 20, 2018, 09:51:17 AM
Patch 4.5 "A Requiem for Heroes" (https://na.finalfantasyxiv.com/patch/4_5/) (Part 1) is slated to come out on Jan 8, which is a lot sooner than I expected for some reason.    Then Part 2 supposedly comes out in March and the new xpac is here in June already.  I'm fairly certain I won't be ready for anything by then, although I'm closer to have a few more class/jobs leveled up.

Got AST to 60, which isn't hard since healers are the second most in demand job.

Got DRG to 50 and into some decent gear finally.  I get that it's iconic and all, but the signature DRG armor is ugly on the female model, because they decided it needed a belly window for some stupid reason.  I'm in all Ironworks gear now instead, which is rather white.  And I still like the battle animations a lot, too.

MCH is 35, which means I've barely played. I still think the class will be fun, I just need to take the time to play.

ARC is BRD now that I hit 30 and have my soul stone.  I think I'm going to like the class quite a bit.

I'm getting my SAM geared up more by running roulettes on my SCH and earning tomes that way.  It's a fair bit easier as you get one job geared up, then you can move on to others and it's quicker.

For added silliness, I picked up ROG last night and got a quick 10 levels in no time.  It's been a while since I leveled a char from nothing but the ROG skills seem to have much shorter cooldowns than other classes so far.  That may or may not change as I level up more.  I did it more for a change than anything else, since I've been focusing on getting other classes leveled up to at least 50 (for roulettes) prior to the xpac release. 

I'm half considering picking up PUG too, mostly because it shares armor with the SAM and at higher levels, I'll be able to use what I already have and start getting rid of level level stuff that I've been holding on to use for when I did finally pick up PUG/MNK. 

DRK is up to 34, almost 35 because an FC-mate resubbed when news of the xpac came out.  He's someone who'd stopped playing before I started, but he picked up AST to level in order to do new (to him) content and wanted to run dungeons with the FC so if it was a disaster, he won't piss off a bunch of strangers.  I offered to tank for similar reasons and off we went.  It didn't really go well because he uses a controller and was having some targeting issues (he kept losing his target on me, so the heals wouldn't go off and I died.. a lot).  But I also got tips from a third FC-mate about tanking properly and grabbing aggro on the DRK and we improved as time went on.  The three tank classes are going to be the last ones I worry about leveling up and they'll probably level the fastest of all, since they are so in demand.

I think that between now and June, I want to have any already selected classes/jobs to 50 minimum, 60 if I'm lucky, or max 70 if I can manage it.  I'm pretty sure I'll have AST there, maybe DRG.  I'll need to put some serious effort into MCH or BRD if I want to get them to at leqast 50, but the DPS queues can take so long some days.  It's easier past 50 because more roulettes open up.

Oh, and someone on Twitter noticed that you could put the official art for "Prelude in Violet" and "A Requiem for Heroes" together into one large image. 
(https://i.imgur.com/1VarxSX.jpg)


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on January 06, 2019, 02:48:00 AM
For sale on the official website with both expansions at 17 euros. Wow. It's stuck at 60 dollars on Steam.

https://store.eu.square-enix-games.com/it_EU/product/445774/final-fantasy-xiv-online-complete-edition-pc-download


Title: Re: FF14: A Realm Reborn
Post by: Draegan on January 07, 2019, 04:54:37 AM
I'd like to try this again when I'm bored, but not at $60. And when I say again, I mean more than the first 5 levels when it first came out (for the second time). Does the Complete Edition ever go on sale here in the states?


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on January 07, 2019, 07:24:09 AM
I'd like to try this again when I'm bored, but not at $60. And when I say again, I mean more than the first 5 levels when it first came out (for the second time). Does the Complete Edition ever go on sale here in the states?

You could always just do the free trial.  It lets you level up to 35, afaik it's not time limited (like you can only play for a certain length of time), and you can get a feel for the different classes/jobs.  You can't join an FC or send messages to people, but can group and do roulettes.  Much easier way to see if you want to keep playing than having to buy the starter game.

Patch 4.5 notes are out and it's going in now.  I likely won't play tonight (usually don't on Mondays anyhow) but I'm sure there are people who will have completed everything by the time I do get online finally.


Title: Re: FF14: A Realm Reborn
Post by: Draegan on January 07, 2019, 08:27:04 AM
Oh that's interesting. Maybe I'll give it a shot in the next week or two.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on January 07, 2019, 08:34:11 AM
24 hours maintenance on the day I resubscribe? Rage.


Title: Re: FF14: A Realm Reborn
Post by: Soulflame on January 07, 2019, 11:05:14 AM
I think it's level 30 cap for the free trial.  I never hit any time limitations, but I admit to not sticking with it very much.

I have not seen the complete game go on sale, but there was a bundle during the steam winter sale for the base (which includes the first expansion?) and Stormblood, which was available for just under $40.

The game is much prettier than WoW, but very JRPG in style.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on January 07, 2019, 11:49:15 AM
Unfortunately I tried to buy the EU complete edition and use it on a NA account, and it did not work. Had to make a brand new EU account to use it.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on January 07, 2019, 11:55:56 AM
24 hours maintenance on the day I resubscribe? Rage.

It's patch day - 4.5 "A Requiem for Heroes" Part one is going in, part 2 is in March.  Starts the setup to the xpac which comes out in June.  And they block out 24 hours for maintenance but I've never heard of it going that long.

Oh, and I'll mention it again, I'm on Faerie under this name if anyone starts there. 


Title: Re: FF14: A Realm Reborn
Post by: Soulflame on January 07, 2019, 12:36:44 PM
Plus they are adding blue mages, whatever the fuck those are.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on January 07, 2019, 12:59:18 PM
I'll be back... I always come back. But currently on hiatus.

Blue Mages are casters that are able to learn and use the monster's abilities. I had one at cap in FFXI, enjoyed it... but had it, quirks like no matter how many times a monster used the ability on you, you never learned it. No idea how they'll play out in 14.


Title: Re: FF14: A Realm Reborn
Post by: Soulflame on January 07, 2019, 01:12:13 PM
From what I understand
* Level cap of 50 right now
* Will not be allowed in raids that will sync your level


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on January 07, 2019, 02:23:44 PM
And not allowed in PvP.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on January 09, 2019, 08:02:25 AM
Got my patch on last night and started the next series of MSQ quests and the new raid questline for Orbonne Monastery.  Holy lag monsters!  :ye_gods:


It's actually kind of weird to have quests to do again, since I'd caught up and mostly just have had job related quested to do every few levels.  But that's nice, too.  Looking forward to finally getting into Orbonne for the raid and I have access to the new dungeon Ghimlty Dark or however it's spelled.  Didn't do either last night because it was late.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on January 09, 2019, 09:52:39 AM
Fran the Viera

 :drillf: :drillf: :drillf:


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on January 13, 2019, 03:49:25 PM
Fran the Viera

 :drillf: :drillf: :drillf:

Here you go, just for you.  :awesome_for_real:


Anyways, I've finished the three main dungeons added for this patch - Ghimlyt Dark (MSQ), Ordonne Monastery, and A Wreath of Snakes - and enjoyed two of the three.  Ordonne was a freaking bitch to complete.  I don't think I've ever died so often and there is actually one point on the final boss where everyone gathers in one spot and the healers just spam heal over and over and over again and even then I think it could be iffy if one misses.  Crazy stuff.  It was a good raid but oh lawdy!

Back to leveling up the other jobs now on Rhyssa.

I have some alts on other servers and I occasionally work on them.  Doing one now that's only level 18 but seeing parts of the MSQ now are interesting.  I really didn't pay attention too closely the first time through so now, I'm seeing things and going "Ooooh!"  Like I completely forgot we'd met Nero this early in the series (my char was just sent from my home city to the others as an emissary) and had seen his face.  It's kind of strange to see these chars for the first time knowing what I do now, but fun too.  I think I'm going to enjoy rerunning through the MSQ in bits and pieces like this so I can pay more attention instead of just trying to level as quickly as possible to catch up with the folks I knew on the server.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on January 16, 2019, 08:50:31 AM
Blue mages went in during the regular maintenance patch this past Monday overnight and people are already level 50 (capped) in the class.  Including one of my FC-mates who has been slavering for the class for ages now.  He says it's a blast to play so I'm sure I'll pick it up eventually but right now, I'm more worried about leveling up other jobs and level 70 roulettes to gear up other classes. 

Got two levels on my AST and one for my DRG which isn't too bad.  Ended up running the Labyrinth of the Ancients raid three times last might, twice on the AST and once on the DRG and of course, DRG gear drops in runs I wasn't playing that class.  Not that I needed that gear, but it's nice for glamours.  I really need to pick one job and just focus on that to level it up and then move to the next, then the next, until I have them all at 70 or somewhat close.  Right now I jump around, sometimes based on what's needed for the roulettes. 


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on January 16, 2019, 09:27:34 AM
I have to live vicariously through you now that I let the sub slide and those fucking in the Elite: Dangerous thread got me playing that again.

I'll probably re-up this summer and maybe level everything I have under 30 under the free-bee umbrella when I want a taste here and there.

BLU is not motivating me as I had one in FFXI and thought it was fun, but more a side distraction rather than a job I wanted to get into.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on January 16, 2019, 10:11:56 AM
Thank for the screenshot Rhyssa.

After wanting to love this game for years, and after trying many many times to actually love it (but couldn't) I decided to give it ONE final try due to the super cheap complete edition. So far it is sticking more than it ever did but I see the same problems I always had.

I am tempted to go back and check my previous quick disappointed reviews/comments in this thread but l remember them fairly well. What's changed for me this time is just... me. At the moment I am happy to play a boring game because I can listen to talk shows and podcasts while I do it, it scrathces a nostalgic itch for old MMORPGs that aren't being made anymore and keeps me numb to things that I don't want to think about these days. But after delving deeper into a game that surprised me positively for its masterful art and polish and negatively for its terrible quests and over-simplified combat, I have to say that I still feel exactly the same way.

Pros:

- It's beautiful.
- Tons of content.
- Lots of classes, and a wonderful system that allows to change them on the fly multiplies the content as it's a pleasure to try them all and feel like you are always progressing with one class or the other.
- A myriad of minigames, side activities, things that make you feel like there is a ton of things to do and still worth discovering.

Cons:

- Redefines the concept of dull combat.
- Quests are among the worst in the history of gaming.
- It is too easy.

This is the biggest offender. It is too damn easy. I DO NOT CARE if it gets harder at level 10000 or so. So far I have run five dungeons and I haven't died once, in fact I haven't even gotten closer to die once. I have tried them as a tank, as a healer and as a dps. I have tried them multiple times with the duty finder (matchmaking system) and no matter how random the group was we always wiped the floor with all the enemies and bosses every single time without having to slow down. Seriously? It is as easy as Diablo story dungeons at normal difficulty, except the combat is in slow motion on a 2.5 global cooldown. What is the point?

I can't overstate how disappointed I am by the complete lack of challengel. This game is a wonderful tribute and rendition of the true classics of the MMORPG tradition, except you can basically roll your face on the keyboard and things die no matter what. Which is the opposite of how dungeons were intended in the past. I can understand the first two being tutorial-like but after that? No need for coordination, no need to do heal, sleep, rec, understand things, nothing. Just follow the tank on the rail to the main boss. Incoming damage is a joke, while group output is always more than enough. Fun?
Please understand that I am not asking for Dark Souls, I am simply asking to be able to run a dungeon (or five) and feel challenged if only for a second. I don't know if this is because the old content has been flooded with better items or they gimped the enemies to help people catch up, I don't care. All I know is that at level 30+ and with five dungeons under my belt I have never been under 75% health once, no matter the class and no matter the people I was with. What is the point?

With all that said, I am still having a good time with it cause I guess all I wanted at the moment was a digital candyland and that Final Fantasy vibe, but I don't see this lasting long if it keeps assaulting me with the stupidest amount of FedEx quests ever and the easiest dungeons in any MMORPG I've ever played.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on January 17, 2019, 06:45:46 AM
I have to live vicariously through you now that I let the sub slide and those fucking in the Elite: Dangerous thread got me playing that again.

I'll probably re-up this summer and maybe level everything I have under 30 under the free-bee umbrella when I want a taste here and there.

BLU is not motivating me as I had one in FFXI and thought it was fun, but more a side distraction rather than a job I wanted to get into.

Glad to be the vicarious FFXIV feed for you.  :awesome_for_real:  Didn't play last night because I figure I have to be social with the husband occasionally so watched TV with him.

@Falconeer - not sure what to say but as long as the game is filling a need, then I guess that's good.

As for dungeons, I'm leveling another char because I want to go through the MSQ as a male to see what changes.  One thing I have noticed is yes, how easy the initial dungeons are and thinking about it, I'm fine with that.  Sure, it's boring as hell when you're doing the leveling roulette and you have 3 level 70s synced down to help someone in a new job (or an actual, occasional sprout/new player) and it seems like you're speed-running the dungeon.  But for someone new who went through the whole experience in the past year, I like that different mechanics are introduced over the course of the dungeons and amplified as you go up in levels and complexity.  You can't just stand in one place and attack, there are things you have to pay attention to.  After a while, dealing with the mechanics can be amusing, especially if you have people being lazy and getting killed by something that they really should know how to manage.  OTOH, learning new mechanics can be brutal at the higher level.  Doing the Ivalice raids and I went in with my gear at 100% and came out with it at 30% because I was having so much trouble with things that night.  So I guess it balances out.

I've also learned that I have no clue how to play Mahjong and even with the computer helping me, I still lose most of the time.  At least it's just points and not any coin.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on January 18, 2019, 03:02:20 AM
Anither big criticism I have:

all dungeons are gated by the main story. As a result, it doesn't matter what level I am (which is a problem cause the catch up mechanics make you overlevel dungeons no matter what, so you always face them when you are stronger than you should as if they weren't easy enough already), everyone has to go through a huge number of often boring and slow quest steps only to unlock the next dungeon. This is terrible to play with friends cause we can't just log in every night and try a new one, no, we have to make sure that everyone in the group has cleared all the story quests first. That can take between one to three hours and it's getting longer every time.
I can understand this for some high level dungeon, but every single one starting from the first? We are around level 30 now and out of 6 dungeons and a trial, only one didn't require a story unlock.

Simply put this is very bad when trying to play with friends, it's a completely new level of railroading and bottlenecking. Harsh.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on January 22, 2019, 06:54:10 AM
#NotAllDungeons  :why_so_serious:

Anyways, leveling without rested bonus is just flatout painful.  Painful.  But OTOH, I dove into Palace of the Dead last night for a bit.  Did a quick 20 floors (you go them in sets of 10, so e.g. I did 71-80 and 81-90 last night) and got a level on my DRG.  I think I'm going to take my other lower level characters through there a few times.  The nice thing is that your PotD level and weapons/armor stay the same no matter what class or job you're on, so I'll be a level 17 rogue using +26 armor and +25 weapons when I go in.  Makes things a bit easier.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on February 03, 2019, 12:15:00 AM
So this weekend is the EU FanFest in Paris.  Extended teaser trailer (https://www.youtube.com/watch?v=NjPVSF2dpUE) was revealed.  Fills in a few more blanks, adds some more questions.  New job will be called Gunbreaker and it's a tank which is fine, I guess.  Plenty of people seemed happy and gods know, we don't need more DPS to compete with. 

Viera (https://www.youtube.com/watch?v=N8JE4-T-i0s) have been shown in game but only females, no mention of males.  It really shouldn't be gender-locked though, right?

New raid series developed in conjunction with whoever did NieR Automata or whatever it's called.  Something like that, it's not a game I play.

Expansion comes out on 2-Jul-2019 so still a ways out.  Pre-orders get in-game goodies starting 1-Mar though. more notably an earring that gives a 30% XP bonus, good up to level 70.  I'm tempted to pre-order just to get that to help level my lower level jobs.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on February 09, 2019, 10:21:10 AM
I have made it to level 55 and I have played for about a month. Let me tell you, this game is between a joke and an incredibly wasted opportunity. Seems weird for me to say this considering how successful it is, but I have tried and tried and tried and I can tell you with a lot of experience by now how stupid this game is.

Simply put, it has the WORST quest-grind and quest-flow ever, and probably the worst quests in any game I've ever played. The biggest problem? They are MANDATORY.

I am not talking about the side quests, I made a point of never ever undertaking a single side quest. And yet it does not matter. This is the first and only MMORPG where you can't progress at all unless you follow the main quest. You can't even do dungeons with your friends, you can't do anything unless you do the main story, which is mindnumbingly stupid, boring, infinitely long and a total joke. Plenty of MMORPGs have a main quest that needs to be completed at specific levels to unlock something, but this game suffers a huge identity crisis being part of the Final Fantasy series and believes that it has to provide a full fledged story mode like every other offline Final Fantasy. The problem? It is badly told. It is mandatory. It gates EVERYTHING. And contrary to the offline titles, it does not make you visit new areas with every new part of the story, no no, it sends you back to where you have been before about a billion times. Seriously, you have no idea. Me and my friends kept progressing thinking that at some point we would have moved to the new lands and stopped the eternal back and forth within the same fucking ten zones you have been teleporting around for 50 levels, but no. NO! Even after you finally complete the terribly told (which is a shame for a FF game) main story, you find out that you HAVE NOT really completed the main story and you are still forced to go over many new steps and are still gated out from all the expansion content. This is clearly a byproduct of them adding content after the initial release of the game but befoe releasing the expansions, and FORCING YOU TO PLAY THROUGH EVERY SINGLE BIT OF STORY even though that means -did I mention that?- simply running around the same places again and again and AGAIN AND AGAIN.
Can you believe it? Basically, you are done visiting all the available zones in about two weeks of real time, and then you think "OK if I fucking clear this stupid story maybe I'll unlock the new zones from the expansions, which I paid for...", well NO. It's like you are forced to play the post-game after the end of the main story and that still takes place in the non-expansion zones and after defeating what amounts to multiple GODS you are back to ferry jugs of water ot kill three (!) rats in the same old zones for days until eventually you complete another section of the new main story.

So in short:

- First MMORPG where everything is gated behind the main story quest.
- The main story quest is incredibly long, and incredibly boring. An infinite collection of bring me a cherry, now go there and kill ONE mob that is 10 levels below you.
- It's like these story quests prevent you from actually playing the game. You are forced to run all over (places that you have been a million times before) only to unlock a new dungeon which is super easy and will be cleared in 20 minutes. Then back to the running around.
- And yes dungeons are all super easy because everyone is overleveled so it's almost impossible to find a challenge. Also, there are no meaningful mechanics. They are incredibly simple and stupid. No roaming mobs. No stuns, mezz, fear, nothing. Never a surprise, never anything unexpected or dangerous. Never a swarm, always three mobs at a time, six if the tank is really bored.

This MMORPG is so weird. It is GORGEOUS, it has a lot of content, it has so many minigames and things to do and it is probably the most polished MMORPG I've ever seen.
At the same time, it seriously redefines the concepts of BORING, REPETITIVE and SIMPLE. Seriously the combat and encounter mechanics that have been a staple of all MMORPGs for 20 years have been completely removed. It's like this game is aimed at 4 years old, or maybe the opposite, at 70 years old. This feels like the game our grandparents might be comfortable learning and playing. Which would be fine if it was a little more obvious. This is not what you expect from a Final Fantasy nor any MMORPG.
It's so confusing how they could fuck it up so bad, and how it still works for so many people.

I am pissed.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on February 09, 2019, 10:44:04 AM
In my layman's opinion... they should have slowed xp way down so that you are at least in the level range of the MSQ dungeons when you come to them. I do agree, even sticking strictly to the MSQ, you vastly outlevel the content (which part of me enjoys, I like feeling like a god at times).



Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on February 13, 2019, 06:52:28 AM
Palace of the Dead is a nice alternative to doing roulettes yet again to level a new job.

It's a huge pain in the ass when you fail on the final floor for the fourth time in a row and lose all your progress yet again.  :cry2:

Was doing PotD on my rogue last night and went through 31-40 with only one redo to complete that set.  Then kept failing when going through 41-50 when getting to the last floor.  We were really close to getting the boss down on the last try but just couldn't do it.  AND we had an actual healer in the group but they died first, of course.

One thing I do enjoy about PotD is the party makeup is just any four players, no class/job restrictions.  So you can end up with multiple tanks, or all DPS, or any other configuration.  Makes things kind of interesting when you don't have a healer to rely on.  OTOH, four DPS can tear mobs up if they are smart about things.


Title: Re: FF14: A Realm Reborn
Post by: koro on February 13, 2019, 03:11:08 PM
I'm also pretty sure that the 1-50 main story path is getting an overhaul come Stormbringers, as the Realm Reborn MSQ and its unreasonable length and occasional bouts of tedium is often cited as the worst part of the game nowadays.

"Just stick with it until Heavensward" is what I hear told to brand new players the most often.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on March 01, 2019, 07:47:38 AM
Put in my pre-order for ShadowBringers last night and I'm hoping the bonus items are waiting in my inbox when I log in next (earring with 30% leveling boost).  I actually seriously considered the CE version to get the special mount, another minion (Fran) and something else I'm forgetting but decided it's not worth an extra $20 for something I'd rarely use.

The earring will be a nice XP boost since I'm pushing to get all my jobs to 50 (to use more roulettes) and then up to 60 and 70.  I figure if I do it in steps like that it won't seem so bad.  Got my rogue converted to ninja and I'm going to miss the rogues guild storyline, actually.  It was interesting how they presented the rogues and the need for them to work behind the scenes like they do.  Plus the thieves cant reminded me of Planscape, so there's that. :D

Took my DRK back into PotD last night to finish off the 31-40 and 41-50 floors and got to level 40 when I was finished.  It's nice when the weapon/armor in there carries over between jobs, which means both mine are now +60 so I can do some damage on any class.  Going to see how that works when I take a baby PUG in there this weekend.  I do wish you could have more than 2 save slots though but I have done all 100 levels on my rogue so I guess I don't need to save that.  Eventually I'm going to move on to doing Heaven-on-High, which is the other deep dungeon.  I've heard it's fun, too, just not made it into there yet.

I'm going to see how much the XP boost earring along with FC and food bonuses helps leveling.  Debating on if I want to pick up conjurer (WHM) and thaumaturge (BLM) just so I can start getting rid of the gear I have stored for those classes.  I was always planning on picking them up "eventually" but have just been waiting until I'm either further along on the jobs I have in progress or have completed those.  But if the earring bonus makes a significant difference, even without having any rested bonus time (new jobs chew that up in no time flat) then it would be worth doing them now so I'm that much closer to max when ShB comes out in July.  I think the only classes/jobs I'm not going to worry about are gladiator (PLD) and marauder (WAR) because I'm just really not comfortable being a tank.  I'll do them some day if only for completeness sake, but not any time in the foreseeable future.

(https://i.imgur.com/C2nPKUX.jpg)


Title: Re: FF14: A Realm Reborn
Post by: Gimfain on March 01, 2019, 10:36:06 AM
Any of you active on eu-server?


Title: Re: FF14: A Realm Reborn
Post by: Soulflame on March 01, 2019, 10:40:12 AM
No, I'm on US servers.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on March 01, 2019, 12:48:07 PM
Same, US server Faerie, Aether data center.


Title: Re: FF14: A Realm Reborn
Post by: Zetor on March 01, 2019, 10:33:33 PM
Woo, go Faerie! I have recently reactivated to buy a fat cat mount check out all the stuff that was added since 3.0 (when I last played). So far the answer is somewhere between 'shitton' and 'omgwtfbbq'.

I am kind of sad they moved the servers to the west coast, though. With my 300+ eastern european ping, playing many classes is super obnoxious, even samurai (which is supposed to be latency-friendly)... should I just bite the bullet and level a black mage?


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on March 02, 2019, 03:24:59 PM
Zetor - you're on Faerie, too?  What's your char name there?


Title: Re: FF14: A Realm Reborn
Post by: Zetor on March 02, 2019, 11:05:14 PM
"Zaphir Kalaphir", but more importantly Bearer of the Panda Hat (http://i.imgur.com/dA7P0uf.png)  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on March 13, 2019, 07:42:57 AM
The past two days have been painful reminders that if I don't play my SCH regularly, the times I do play are painful in the extreme.  Like, wondering if your gear is going to break because you've died to many times painful.  Luckily the worst in raids that didn't seem to be running smoothly either, so my shame was mildly masked by that.  :why_so_serious:

Highlight was someone asking the SMN if they were going to bother ressing after I and my co-healer both got killed in one of the 8 man raids.  That was fun.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on March 26, 2019, 02:57:07 PM
Full trailer (https://www.youtube.com/watch?v=4tyuIh12_HU) for ShadowBringers is now out.

I don't care if you like the game or not, the music is consistently high-quality and seriously badass.  I've never particularly paid attention to music in games previously but find myself wanting to get the soundtrack for FFXIV, especially if they're going to feature the song in the trailer.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on March 26, 2019, 04:02:06 PM
Full trailer (https://www.youtube.com/watch?v=4tyuIh12_HU) for ShadowBringers is now out.

I don't care if you like the game or not, the music is consistently high-quality and seriously badass.  I've never particularly paid attention to music in games previously but find myself wanting to get the soundtrack for FFXIV, especially if they're going to feature the song in the trailer.

Final Fantasy has always had great music... even the early midi days were awesome.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on April 03, 2019, 07:39:02 AM
Since yesterday was an election day around these parts, I stayed home with the dog because the husband is an election judge.  Which meant I got to "work" from home while basically doing whatever ingame.  It wasn't much since I'm out of rested bonus again.  Strange (or not) how annoyed I get by trying to level without that bonus.

Anyways, since I didn't want to sit out a queue or risk being in a dungeon in case work demanded my attention, I decided to look up what I had to do for my relic weapon progress.  Oh, the dungeons involved can be done unsynced!  Since this is the level 50ish portion of the relic weapon for my summoner, I dove right in.  I really haven't done any dungeons unsynced before and certainly haven't tried soloing any of them but it was actually kind of fun to do.  A few of the final bosses gave me some trouble and it took me several tries to defeat them but others were pretty straightforward and went down fast.  I still have one more dungeon to do for this stretch (The Vault) and since that's level 57, I'm kind of wondering how that will go solo. 

It took me 84 of the 90 minutes allowed to clear The Aery dungeon since I was really struggling to defeat Niddhogg at the end.  There is one attack he does that fetters a player and if the attack (Scarlet Weave) isn't defeated, it's instant death for the player.  Since I was solo, no way to avoid that attack.  Finally looked up some guides online and watched a video of a scholar soloing the fight and found out how to do it (drop shadow flare right before being caught and the dot will take out the attack) so after than, surviving was easy.  The next hard part was keeping the stupid NPC alive at the end long enough to finish off the boss.  He takes damage but my healing as a SMN is pretty pathetic, so he kept dying on me.  Finally swapped out some rings to up my healing attributes and it did just enough to make a difference (by a razor thin margin).  Actually, when I finally defeated Niddhogg I'm not even sure how I did it.  I'd gotten caught in a second round of the Scarlet Weave attack and didn't get my shadow flare down so I was sure I was going to die but nope, the tank pet came though and saved the day for me. 

The whole exercise of doing the dungeons solo was interesting because I had to think of alternate ways to kill the final bosses when it was just me and a pet.  Most of the mini-bosses went down fast to sheer damage output and out-leveling the content by 20 levels, but the final bosses could still be tough.  I'm not sure how long I'll keep working on the relic stuff, but it was amusing enough to do when I couldn't be really involved in the game.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on April 05, 2019, 06:41:15 PM
A friend convinced me to resub to this so (after 3 days of downloading at 0.02 MB/s) I'm going to give it another shot. I don't have any of the expansions, and since the upcoming one includes them I'm not keen to buy them before then. I haven't really played since the ARR launch/reboot, and I have no idea what I'm doing. I've got WAR at 50 but don't really want to tank, and a few other classes around 10-20ish, but no real idea where to go to level or what. Halp.

Edit: Well I caved and bought Stormblood so I could play Samurai; I didn't realize it was going to start at 50 but that's even better. I guess I should preorder the new one too, to get the 30% bonus XP earring.

There's so much going on in this game, it's overwhelming. I just unlocked squadrons last night (and the challenge log) but beyond doing a couple duty finder dungeons and chasing the infinite MSQ, I'm not sure what's best to focus on. I love crafting, but I feel like I ought to get at least one job to max (and finish the MSQ) by the time the new expansion drops.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on April 09, 2019, 07:23:38 AM
Obligatory - what server are you on?

I worked from home yesterday to spend the day with the husband (he was in the hospital again over the weekend) and got my last two non-tank classes up to 16 - BLM and WHM.  Well, not yet but eventually I'll be those classes.  I like that they share gear for the most part, at least until I specialize into jobs.  I mostly wanted to just get them to the point where I can do roulettes but am going to let them sit for a bit while I finish off my other jobs.  DRG is closest to 70 (66) and I have BRD and MCH both sitting at 50 right now.  NIN is getting close to 40 and MNK is at 33.  I'm kind of ambivalent about Monk because the abilities are so linear.  You have to do them in a specific order or else you simply can't use the ability at all.    NIN is a bit more fun for the animations, too.

As for things being overwhelming, just work on MSQ as you feel like it and whatever other quests seem interesting, is what I'd suggest.  With the roulettes, it's not like you won't be able to continue progressing because the system will put together a group for you.  I really, really like that aspect of the game.  As weird as it sounds, too, spend some time with a fighting dummy to get a feel for the Samurai abilities.  It helped me get a feel for which order the skills went in and what ones triggered off others.  RDM is the other job that starts at 50 (also begins in Ul'dah) that I like.  It's a fun blend of caster and melee and if I weren't more tied to my SMN I might make it my main job.

Also, don't stress about how much there is to do, unless it's something you really want to do.  I really have a hard time making myself care about any of the Eureka content or doing any savage raids and I don't think I'm missing out on much at all.  I just do my own thing and queue up forever and a day for DPS roulettes and just poke around while waiting. 


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on April 09, 2019, 12:28:36 PM
I'm on Diabolos as Aryx Vyl.

Thanks for the tips. So far I'm doing the MSQ and dungeons to level SAM, while also working on crafting.

Are you just leveling all the combat classes for fun, or is there some benefit to doing so? I saw that they removed cross-class skills.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on April 09, 2019, 12:47:21 PM
I'm on Diabolos as Aryx Vyl.

Thanks for the tips. So far I'm doing the MSQ and dungeons to level SAM, while also working on crafting.

Are you just leveling all the combat classes for fun, or is there some benefit to doing so? I saw that they removed cross-class skills.

Not sure what data center that's on (edit - it's on Primal), but if it's Aether we can at least visit once world travel goes live.

Once you've hit level 70 in any job and have finished the MSQ, what else is there really to do other than level another job?  Mostly as a way to keep the game a bit fresh, because the jobs aren't the same and you might enjoy playing something different every once in a while.  I'm not as into static raids or anything like that, so the savage content is right out for me.  Plus I'm just not into having set playing times each week.  So I just get online and just do what feels most interesting that day.

I will say that I wish I'd picked up gathering way earlier than I did because it's a way to earn some coin and use botany to feed my weaving.

Plus, there's always glamours.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on April 23, 2019, 02:54:39 PM
So the latest patch went live and I had a chance to log in today while at home.  World transfers are live and I experimented by traveling to Sargetanas within my own data center.  Haven't looked at anything else from the patch yet though.

Did the crossover event with FFXV and got that finished.  I enjoyed it and got the car mount and it looks cool while flying but I can't see myself using it for anything other than amusement.  It's just huge and kind of silly looking.

Still plugging away at leveling jobs.  I'm keeping BRD/MCH and MNK/NIN together (since each pair uses the same gear), and started BLM/WHM finally so that they can use mostly the same gear until level 30.  Almost have DRG to 70 and then I can get rid of that gear since it's mostly all job specific.  Eventually I'll keep leveling the DRK.  Not sure if I'll pick up either of the new jobs once ShadowBringers comes out and I'm almost certain I won't make a Viera since I have no interest in a bunny girl.

(https://i.imgur.com/nLr9brE.jpg)

Oh, forgot to mention I actually have a character made on Diabolos - Darema Fireheart.  Made her and then promptly didn't log in apparently.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on April 23, 2019, 05:29:25 PM
Haven't played much lately since last week was my "vacation" and my free day off yesterday was a 24h maintenence. I do want to get the car just because it's a flying car.


Title: Re: FF14: A Realm Reborn
Post by: koro on April 23, 2019, 07:04:44 PM
It's worth noting that after 50, NIN and MNK no longer share gear; NIN gets its own Scouting suffix while MNK continues to use Striking.

MNK and SAM share gear all the way up though.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on April 24, 2019, 07:16:03 AM
It's worth noting that after 50, NIN and MNK no longer share gear; NIN gets its own Scouting suffix while MNK continues to use Striking.

MNK and SAM share gear all the way up though.

Yep, and I already have SAM to 70 so I don't have to worry about the high end gear right now, or the 50/60 gear either.  I mostly have the 50-70 stuff waiting in inventory (and I want to clear all that crap out.  My bags are so full on both retainers plus I refuse to pay for a third.  Fix your damn inventory issues, SE!  There is no reason you can't have crafting specific bags to use instead of forcing me to suck up valuable storage space.


Title: Re: FF14: A Realm Reborn
Post by: luckton on May 29, 2019, 01:51:50 PM
Ugh, that Shadowbringers trailer is giving me the itch again...

...what server/cluster are ya'll on again?  :grin:


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 29, 2019, 01:55:54 PM
I'm on Diabolos, which is the Crystal datacenter. Don't think any other f13ers are there with me, though.


Title: Re: FF14: A Realm Reborn
Post by: luckton on May 29, 2019, 02:00:07 PM
They dropped the NDA today. They're (finally) ability pruning and simplifying shit. TP is gone, everything will run off mana now.

(https://www.reactiongifs.us/wp-content/uploads/2014/03/stop_penis_erect_archer.gif)


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on May 29, 2019, 02:25:59 PM
As a TP class who doesn't use mana (SAM), I'm not sure I'm excited for this change. Haven't read anything yet though.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on May 29, 2019, 02:27:27 PM
No TP? Makes sense I guess since it didn't really fit this version of the MMO. Still strange.

New stuff drops in July no?


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on May 29, 2019, 03:01:53 PM
I'm on Aether data center, Faerie server.  Same name. :D  Small rank 8 FC that would use a few good people to join up.  We're stuck in the catch-22 cycle of small right now.  People have left/stopped playing over time, which means there's fewer people, and then as some come back, they see we're small and quiet, so they level for greener pastures which makes us even more small and quiet... it's annoying.  Just had a returned who was playing again leave last night for a "new start" in another FC.  Ugh. 

I'm fine with them getting rid of TP actually, since now it means everyone will just have one source of "power" to use.  I mean, as a SAM, I used my TP but never the Mana, so what difference does it make if there's only one power source now?  I'm not sure how I feel about MP being capped at 10,000 though.  That seems too low but if they revise spell/skill costs, it should be fine.  I mean, right now as a SCH I can burn through my mana pool pretty damn fast if I have to rely on galvanize and the party heal (forget the name) a lot.

Early access starts 6/28 and release is 7/2.  Looking forward to it!

I'm on Diabolos, which is the Crystal datacenter. Don't think any other f13ers are there with me, though.

I actually have a character over on Diabolos but I'm hardly ever play her.  I can always start though, if you've got a place in an FC for me!  :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 05, 2019, 11:25:13 AM
WHOA WHOA WHOA... They are employing Trusts in FFXIV? Hmmm...


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on June 05, 2019, 01:07:50 PM
I'm on Diabolos, which is the Crystal datacenter. Don't think any other f13ers are there with me, though.

I actually have a character over on Diabolos but I'm hardly ever play her.  I can always start though, if you've got a place in an FC for me!  :awesome_for_real:
I just left mine, due to the leader being kind of annoying while also not keeping buffs up constantly. Once I find a new home I'll let you know. :grin:


Title: Re: FF14: A Realm Reborn
Post by: satael on June 06, 2019, 01:42:37 AM
I've been playing this again for a month or so in preparation for the new expansion (playing on hyperion/primal).


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on June 06, 2019, 04:31:35 AM
Is the sub for this thing the usual 15 bucks?


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on June 06, 2019, 06:22:05 AM
$15/month for multiple characters; if you just want a single toon I think there's a $12/month option.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on June 06, 2019, 06:28:18 AM
Is the sub for this thing the usual 15 bucks?

Yes.  The trial is open-ended - you can play up to level 35 but that means you can level every class/job available to 35 all on the same character.  Basic sub gets you one character per server while the upgrade lets you have up to 8 per server, which really isn't needed since you can have every class/job on the same character.  If you're planning to play NA datacenters - I'm on Aether/Faerie, Rendakor is on Crystal/Diabolos.  

Recruiting new members for your FC is kind of painful.  I have a macro shout I throw out in cities because we are recruiting.  The FC is an old one and people have dropped off over time, to the point where having 5 people on at once is a lot.  It's kind of sad but I have friends here and don't want to leave.  But I also don't want to do the spam invite to sprouts either.  It's an issue I'm trying to figure out and sadly, it seems like I'm the only one in the FC trying to figure it out.  The current leader inherited the role when the previous leader stopped playing (and I think the same thing happened to them) and he's just not that into trying to build things up.  It's not a huge deal but still...


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 06, 2019, 07:07:27 AM
Giving Summoner a whirl with a fresh toon on Siren/Aether cluster.

Luckton Torgud


Title: Re: FF14: A Realm Reborn
Post by: Cyrrex on June 06, 2019, 08:52:02 AM
Rhyssa, I assume by trial you mean the demo that is totally free to play without the box, oui?  Might give that a whirl.  I never play shit like this for long anyway.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on June 06, 2019, 02:22:29 PM
Giving Summoner a whirl with a fresh toon on Siren/Aether cluster.

Luckton Torgud

Aether and you couldn't pick Faerie?  For shame!  :why_so_serious: I can at least visit Siren, so there's that. :D  If I see you around one evening, I'll be glad to hand over some gil to help out if I can.

Rhyssa, I assume by trial you mean the demo that is totally free to play without the box, oui?  Might give that a whirl.  I never play shit like this for long anyway.

Yep!  You can download to the trial and get a feel for how the game is.  The beginning MSQ can get a bit FedEx-y but it didn't really particularly bother me all that much when I started playing. 


Title: Re: FF14: A Realm Reborn
Post by: luckton on June 07, 2019, 01:33:35 AM
Giving Summoner a whirl with a fresh toon on Siren/Aether cluster.

Luckton Torgud

Aether and you couldn't pick Faerie?  For shame!  :why_so_serious: I can at least visit Siren, so there's that. :D  If I see you around one evening, I'll be glad to hand over some gil to help out if I can.

I tried; wasn't allowed. Server was apparently full. But yeah, they finally caught up with WoW and went one step further by allowing you to manually choose to visit other realms in the cluster.

We can still be on each other's friend-o lists  :grin:

Edit: Narrator: No, you cannot.

Eh...I'm sure they'll get there eventually.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on June 07, 2019, 10:05:38 AM
Actually, you can have friends cross-world, just have to both be online to send/accept the request.  I had someone friend me after an alliance raid recently.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 07, 2019, 11:40:50 AM
I'm still stunned by the inclusion of Trusts. That was a complete game changer in FFXI. I am very very curious how it will work here. That single thing might make me resub if I get some time this summer.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on June 07, 2019, 12:36:52 PM
What are trusts?


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on June 07, 2019, 02:01:53 PM
What are trusts?

NPC group members, which actually functioned really well in FFXI. Since FFXI was based on XP camps - you couldn't level solo, and getting a group if you were a neglected job/subjob (or shunned..*cough* dragoon *cough*) you basically were stuck at your level until a party was desperate enough to take you. Trusts completely negated that. You also could duo and fill in the group with NPCs if you so wished.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on June 24, 2019, 06:45:26 AM
Early access starts on Friday and I know so many people who have scheduled time off to be there.  I have to work and in the long run, I think that's going to work out best. 

Got MCH and BRD both to level 60, DRK is 52 (and I'm going to have to bite the bullet and just freaking tank.  *sigh*).  I've not touched MNK and NIN since I got both to 50 and I'm not sure I will go back to either.  Maybe if I have nothing else to work on because neither job was really doing anything for me, monk especially.  WHM and BLM are both at 30 still.  I hadn't planned to level WHM until the xpac came out anyways so that's fine.  I'll zoom up fast enough since healers are in demand, plus with all the changes that are supposedly being made to the healing classes, I figured it was easier to learn the new mechanics from the beginning.  Right now, BLM is sitting in the same bucket with MNK and NIN.  Level 70s haven't particularly changed much - SMN, SCH, SAM, DRG, AST.  I'm going to main SMN through the new MSQ content but eventually I'll have to get the rest up to 80.


Title: Re: FF14: A Realm Reborn
Post by: koro on June 24, 2019, 03:03:42 PM
What are trusts?

NPC group members, which actually functioned really well in FFXI. Since FFXI was based on XP camps - you couldn't level solo, and getting a group if you were a neglected job/subjob (or shunned..*cough* dragoon *cough*) you basically were stuck at your level until a party was desperate enough to take you. Trusts completely negated that. You also could duo and fill in the group with NPCs if you so wished.

From what I've seen, the Trust system is very early days and is extremely limited, only letting you do Shadowbringers dungeons with them, and maybe not even all of them; I've only seen the level 63 dungeon previewed using them, and not all of them were available to use there because of its place in the story.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 02, 2019, 10:20:59 AM
So ShadowBringers is released today and my early access time hasn't been as extensive as I would have liked but what time I have been able to play has been smooth.  The areas I've seen have been really nice, the story they've set up for why we're on the First is great, your character is haunted by the WoD you encountered in HW storyline, and overall it's been great.  I've only seen the first dungeon so far and decided to do it as a PUG instead of using the trust system.  It was a bit crazy for me because of the changes to healers but after a rough start, I got the hang of the new healing (or I think I did) and we managed to finish without too much pain.  Won't reveal the ending of that dungeon but it was so very WOW!

I'm co-leveling SMN and SCH, which means I'm basically going to do dungeons as a healer and everything else as a caster.  Almost level 73 which seems great but there are people already done with the MSQ.  I can't fathom just churning through content like that, but meh. It's their dime.  Doing FATEs seems to have more value in ShB than it did previously but maybe that's because everyone is doing them right now.

Class changes - right now I've only actively played SMN and SCH so it's hard to say.  I don't mind the changes to SMN too much.  I tend to lose my pet in the mix when fighting though, which kind of bugs me.  I hate not having my pet Titan-tank but it is what it is so gotta deal.  SCH I'm a bit more iffy on.  Healing that first dungeon was just flat out rough.  OTOH, I didn't seem to churn through MP as badly as i thought I would, so that's a plus.  And I was having to chain heal our tank like mad.  I'm not sure if it was because they were a gunbreaker or what, but it took some adjustments to get a good healing rotation going while also being able to do some DPS.  I miss shadowflare though.

Haven't played any other jobs yet and likely won't until I'm done with the MSQ.  The MSQ is pretty locked behind levels this time, or is seems that way to me.  This is the first live xpac I've done for the game, but you almost need to over-level things to keep from getting quest locked.  It's fine, as long as I can leverage the healer to level the summoner. :D


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on July 02, 2019, 10:49:35 AM
I'm only 65 or so, so I haven't gotten to the ShB content yet. But the SAM changes seem to be a net positive, so far. They removed TP but we don't actually use Mana for anything so most skills are just free. We still use Sen and Kenki, but the removal of TP means we can now AOE indefinitely instead of having to cycle single target attacks while waiting for recovery; the AOE skills also extend our two self buffs (Jinpu and Shifu) as long as we have them up, so clearing trash is much more pleasant. We did lose Ageha, our execute, but that's not really a huge deal. I haven't noticed anything else different yet, but there may be endgame issues that got resolved or created that I'd never notice.

The new crafting UI looks snazzy.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 02, 2019, 11:02:44 AM
I haven't even logged onto my SAM to update my hotbars yet.  I need to do that soon along with all my other jobs to change them up.  Biggest reason I'm doing SMN first is because it's the two-fer class for leveling.  I'm looking forward to seeing what the changes are with RDM, too.


Title: Re: FF14: A Realm Reborn
Post by: Mazakiel on July 02, 2019, 11:16:12 AM
I've only been able to update my hotbars on RDM, but a nice QOL change is that it appears verflare/verholy now replace the basic casts when they're available instead of having to be separate buttons.  AoE is now more than just spamming one spell, also. 


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on July 02, 2019, 11:19:20 AM
The only thing I changed on my SAM hotbars was removing Ageha.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 02, 2019, 02:01:58 PM
I've only been able to update my hotbars on RDM, but a nice QOL change is that it appears verflare/verholy now replace the basic casts when they're available instead of having to be separate buttons.  AoE is now more than just spamming one spell, also. 
That will be nice.  I almost never used verflare/verholy because it was such a (minor) hassle to hit the different keys for them so I most just used the basic casts instead.  What is different with the AOEs though?  I mostly used scatter because impact always felt useless compared to it's casting time, IMO.

The only thing I changed on my SAM hotbars was removing Ageha.

I'll have to check if I even have that one, lol!  I can barely remember the spell/skill names most of the time, to the point I didn't even realize SAMs have an AOE attack.  I never used it because I always went for the full 3 sen attack (whateverthehellitscalled) and didn't use the 1 or 2 sen versions ever.

A friend posted a SMN rotation on Twitter in reply to a request about it and I think I'm going to see how it works out for me.  I *think* I may already be doing some of this in order but who knows.  I'm glad I don't raid regularly, I'd probably be booted out.

-----------------------------------------------------------------
prepull ruin 3 -> ruin 2 + tri-disaster (+ Dreadwyrm Trance) -> Energy Drain + Ruin 3 + weaves until DWT is over -> Ruin 3 plus weaves until done with next DWT  -> Bahamut -> spam Ruin 2/4 throughout entire Bahamut phase -> repeat

When you hit 72 you hold Ruin 4s until Baha

Now you want to ideally TD BEFORE DWT so that you get the refreshed proc to use 30 seconds later since there's no damage bonus associated with DWT anymore, it's mostly a phase for building Ruin 4 procs and weaving now

also keep in mind that bane is no longer an aetherflow spender so make sure in packs to keep your dots spread, they're more powerful now

take advantage of your lucid being on a shorter cooldown and use it liberally, ruin 2 is more punishment from a raw dps perspective now (losing 40 pot instead of 20 pot to ruin 3) but it's still better to use it than delay the gcd

also be careful about double weaving egi assaults, you have to be right off the gcd cooldown for it to not clip your next gcd, and at least in my very amateur play of the job rn you're going to actually want some spell speed (though not much) so clipping is much more noticeable
---------------------------------

Frankly, I think it sounds complicated but as I said, I think I already do most of that now, just want to confirm when I can actually look at spell names.


Title: Re: FF14: A Realm Reborn
Post by: Mazakiel on July 02, 2019, 03:20:38 PM
I've only been able to update my hotbars on RDM, but a nice QOL change is that it appears verflare/verholy now replace the basic casts when they're available instead of having to be separate buttons.  AoE is now more than just spamming one spell, also.  
That will be nice.  I almost never used verflare/verholy because it was such a (minor) hassle to hit the different keys for them so I most just used the basic casts instead.  What is different with the AOEs though?  I mostly used scatter because impact always felt useless compared to it's casting time, IMO.

Scatter is gone, and impact has a longer cast time.  They added a veraero and verthunder to weave between dualcasts of impact, to basically match it up with the style/flow of single target casting.  I'll be giving it a shot soon, as I had been mostly playing BLM before I took my break, and it's feeling flat now that I'm back.  

Edit:  They added an AOE version of aero/thunder, to clear it up a little. 


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on July 02, 2019, 04:29:08 PM
The only thing I changed on my SAM hotbars was removing Ageha.

I'll have to check if I even have that one, lol!  I can barely remember the spell/skill names most of the time, to the point I didn't even realize SAMs have an AOE attack.  I never used it because I always went for the full 3 sen attack (whateverthehellitscalled) and didn't use the 1 or 2 sen versions ever.
They have one AOE starter, then two different skills that chain from it; pre ShB they all had high TP costs, so you could only do them a few times and you would run out of TP when tanks pulled 3+ packs of trash. Now nothing has a TP cost so you can do them infinitely, and the two chain skills now extend (but don't start) your Jinpu and Shifu self buffs (one does each) in addition to each providing the same Sen as the Jinpu and Shifu line (that's not new to ShB). The 2nd Sen attack is also an AOE cone, so it works well with AOEing. SAM also have a Kenki-costing instant AOE (not sure if that's new or if I wasn't high enough level before).

On boss fights, I like to keep the 1 Sen ability up since it's a DoT, but that's just WoW experience talking; I haven't looked into rotations or parsers or anything.


Title: Re: FF14: A Realm Reborn
Post by: koro on July 04, 2019, 06:04:59 PM
I've only been able to update my hotbars on RDM, but a nice QOL change is that it appears verflare/verholy now replace the basic casts when they're available instead of having to be separate buttons.  AoE is now more than just spamming one spell, also.  
That will be nice.  I almost never used verflare/verholy because it was such a (minor) hassle to hit the different keys for them so I most just used the basic casts instead.  What is different with the AOEs though?  I mostly used scatter because impact always felt useless compared to it's casting time, IMO.

Scatter is gone, and impact has a longer cast time.  They added a veraero and verthunder to weave between dualcasts of impact, to basically match it up with the style/flow of single target casting.  I'll be giving it a shot soon, as I had been mostly playing BLM before I took my break, and it's feeling flat now that I'm back.  

Edit:  They added an AOE version of aero/thunder, to clear it up a little.

Scatter isn't gone, it just gets replaced by Impact at whatever level. If you sync down low enough, you get your old Scatter back.

Veraero II and Verthunder II, the new AoEs, are also available at shockingly low levels, so you can keep up with that Black Mage AoEing trash in low-end dungeons without wanting to rip your hair out.


Title: Re: FF14: A Realm Reborn
Post by: Reg on July 05, 2019, 12:10:00 PM
So I've returned to FFXIV after a 5 year absence. My old 50 bard still exists but it's been so long I don't know how to play anymore. I started a brand new character so that I'd have a chance to level up and learn my way around. My question is what DLC do I need? Does any of it affect pre 50th level characters? I'm on Coeurl if that means anything.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on July 05, 2019, 12:49:00 PM
Rather than play a new character, you should use your 50 bard but pick a new class. That way you'll have a 50 bard just in case you wanna go back to the class; the best thing about this game is the ability to do everything on one toon.

Starting from scratch, you won't need any expansions for a while. Once you're ready to go beyond 50, you only have to buy Shadowbringers; it comes with Heavensward and Stormblood.


Title: Re: FF14: A Realm Reborn
Post by: Reg on July 05, 2019, 01:12:27 PM
That's a good idea. I've got my little thaumaturge up to level 6 and the game is starting to come back to me. I'll go ahead and turn my Bard into a Thaumy as well and see how it goes.

edit: It was definitely a good idea. I skipped a lot of drudgery. I already have all of my mounts and have completed all but the last level 50 quest. Lots of crafting skills too. And money.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on July 05, 2019, 06:16:49 PM
The subscription fee is also cheaper if you opt for the single character option. Remembering what to do might be a little harder, but you've skipped a ton of mandatory quests this way.


Title: Re: FF14: A Realm Reborn
Post by: Reg on July 05, 2019, 07:51:37 PM
I don't regret starting the newbie character. I literally couldn't remember how to walk much less fast travel or change my class.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on July 17, 2019, 03:49:32 PM
Part of me is really tempted to pick this up as overall opinion seems to be pretty positive from what I've seen. I stalled out partway into Stormblood although that was largely because I had gone through a good chunk of the base game and all of HW immediately before. Someone convince me I don't need to come back.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 18, 2019, 06:43:02 AM
Part of me is really tempted to pick this up as overall opinion seems to be pretty positive from what I've seen. I stalled out partway into Stormblood although that was largely because I had gone through a good chunk of the base game and all of HW immediately before. Someone convince me I don't need to come back.

One of us! One of us! One of us!

Come on, join the fun!  ShB has been excellent so far. I'm not finished yet because I'm taking my time, and I've pretty much managed to avoid any major, significant spoilers, too!  I leveled to 80 fast on my SMN/SCH (having a combo job like that is almost cheating, IMO) and was only on the level 77 MSQ so I jumped over to SAM and leveled that to 77 so I could take over the quests on that job.  It was a good choice because I'm enjoying playing SAM again.  No major changes to that job but I'd been on casters or ranged jobs for so long that being melee again was refreshing.  I haven't even logged onto my AST to fix the hotbars yet, but that might be next to level up after SAM, if I don't decide to go with DRG instead.

I'm fine with the healer changes as I've seen them so far on SCH.  I've never been a huge fan of healers having to DPS so pushing the focus back onto primarily healing is fine with me.  There's been a lot of bitching about that decision though, but meh.  If I can toss some DPS into the mix as a healer, great, but it shouldn't have been required in order for the group to defeat any mob. Now it's more a balance of keeping the party's health up and using the "over-heal" shield as a buffer.  One of the reasons I leveled SCH/SMN so fast is because I could do dungeons as a healer (very in demand right now) and everything else as a summoner. 

Right now my jobs and levels are all over the place still.  I'm just plugging away at getting my level 70 jobs up to 80 first, then will go back and pick the next highest set of jobs and work those up (probably to 70 first) and then the next highest, and so on.  It keeps things from feeling so boring if I do it in sets and then switch to another job for a while.  I haven't even picked up GNB or DNC yet at all and really don't have any desire to do so for a long while.  GNB because it's a tank and I'm leery about tanking in general and DNC because oddly, the job really doesn't interest me all that much.  Maybe it's fun but it can wait until I've leveled other jobs.

More nice things about ShB : you can completely skip all but a select few of the side quests (the blue ones to get flight in a zone) and save them for later or other jobs.  They put in level sync on the side quests so you can pick them all up at 70 but the reward will be based on your current level at the time of turn in.  Being able to kill the mobs if it's a kill quest is another matter, but you can always hold off.

The zones themselves are beautiful and so is the music.  Even on standard and not high graphics, the First is just dang pretty.  The voice acting is top notch, too. IMO.

If you do come back and happen to be on Aether dc, feel free to hit me up.  I'm on Faerie under this name.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 18, 2019, 07:07:45 AM
Oh wow, did a screencap to show where I was with jobs and found the same thing from almost exactly 11 months ago.  I didn't think I'd been that busy in game but apparently I play a lot more than I thought, lol!

From 8-Aug-2018 -> 1-Mar-2019 -> 18-Jul-2019
(https://i.imgur.com/yyiIiHS.jpg)


Title: Re: FF14: A Realm Reborn
Post by: Velorath on July 18, 2019, 12:21:49 PM
Alas, I’m on Lamia which is on a different DC from everyone else here I think. Currently on the congested worlds list but there aren’t any preferred worlds right now to transfer to.

Looks like I stopped last time with BRD at 63. Looking over the job changes though and reading people’s thoughts I might switch over to DRG which I have in the low 50s. Just need to look into some good ways to level currently and then get through the Stormblood content.


Title: Re: FF14: A Realm Reborn
Post by: Reg on July 18, 2019, 12:49:22 PM
I stopped at Bard 50 but I created a black mage when I came back because I had (and still don't) have any idea how to play Bard anymore. BLM is at 42 right now and it's looking like he's going to be the guy to do that last Ultimate Weapon quest.
BTW, Do crafting skills go past level 50 too now? I have a bunch of level 50 crafters it might be fun to reactivate them.


Title: Re: FF14: A Realm Reborn
Post by: Mazakiel on July 18, 2019, 02:08:40 PM
The only class that won't go up to 80 right now is the Blue Mage. 


Title: Re: FF14: A Realm Reborn
Post by: Velorath on July 18, 2019, 04:47:35 PM
Turns out I’ve actually got DRG up to 56 so even slightly better than I thought. Just have to complete the HoH quest and then I’ll switch over from BRD. BRD just seems to be less of a utility character now so it’s lost a little bit of appeal to me. After I’ve eased back into the game a bit more and maybe finished up all the SB quests I might try to get into playing a tank or healer more.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 19, 2019, 07:00:35 AM
For leveling, besides the MSQ, do your daily roulettes.  It's worth it to wait out the DPS queues (and they haven't been too bad at all so far, at least on Aether DC) and you'll level up quick.  Remember to keep your food bonus up and you should also get leveling bonuses for being under 60 or 70, I forget which is it.  And then once you have at least one max level job, you'll get another bonus to leveling other jobs.  Don't forget hunting and challenge logs, plus the hunt bills.  They all give nice XP for basically roaming around.

Got the SAM almost halfway to 79 last night and I'm moving through the zones pretty nicely.  I'm in the second half of Kholusia now and only have one zone to open up (which I gather won't be until the end - it's the dwarven one) and I got flying opened up in Amn Areang, too.  Such a better way to travel through the zones.

As I progress through the story though and see older content through roulettes, I'm even more amazed at how much some of this was set up in previous content.  The whole overarching storyline really seems to flow pretty smoothly from all the way back to ARR even.  Supposedly it's all planned out through whatever the 6.0 xpac will eventually be and if that's true, then it's such a marvel that they've pulled it off as well as they have so far.

Turns out I’ve actually got DRG up to 56 so even slightly better than I thought. Just have to complete the HoH quest and then I’ll switch over from BRD. BRD just seems to be less of a utility character now so it’s lost a little bit of appeal to me. After I’ve eased back into the game a bit more and maybe finished up all the SB quests I might try to get into playing a tank or healer more.
I've heard DRG is a lot more fun to play now, but I haven't been on mine to check it out.  I've only switched over long enough to get sightseeing XP on that job and haven't actually played yet.  I really do need to finish cleaning up my other job hotbars but I want to finish the MSQ before using rested bonus on other jobs.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on July 19, 2019, 07:05:28 AM
Are trusts in the game (early game at least?)?


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 19, 2019, 07:08:09 AM
Are trusts in the game (early game at least?)?

Not the new trusts, those are only for ShB content.  I haven't needed to try them yet.  There are squadrons that you can do through your Grand Company - you level up NPCs to do some of the dungeons with but it's not quite the same as trusts.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on July 19, 2019, 08:32:02 AM
Made a character on Aether-Siren. I seem to have accidentally picked the correct DC? Not sure how cross-zone play works.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on July 19, 2019, 08:48:12 AM
Tempting to play again, but I'm going to remain where I am.


Title: Re: FF14: A Realm Reborn
Post by: Mazakiel on July 19, 2019, 10:40:33 AM


As I progress through the story though and see older content through roulettes, I'm even more amazed at how much some of this was set up in previous content.  The whole overarching storyline really seems to flow pretty smoothly from all the way back to ARR even.  Supposedly it's all planned out through whatever the 6.0 xpac will eventually be and if that's true, then it's such a marvel that they've pulled it off as well as they have so far.



It's been amusing to see how early on some of this stuff was being put out there that was just blown off at the time as villain bluster. 


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 19, 2019, 11:36:36 AM
Made a character on Aether-Siren. I seem to have accidentally picked the correct DC? Not sure how cross-zone play works.

All worlds on the same datacenter (Aether) can be visited just by using one of the main city aetheryte stones (so Limsa Lominsa, Gridania, Ul'dal) and you just pick where you want to travel.  You can also have cross-world friends lists now, too.  Depending on how tied you are to following the story, it's also possible to group with someone higher level and do dungeons unsynced, which means you won't get xp for individual mobs, but you will get the credit and xp for completing the dungeon.  Sometimes makes doing the lower level dungeons go much more quickly and it can be fun to just rofl-stomp all the little baby monsters when doing it unsynced.

Oh, also - the base game ARR is widely considered to be the worst part of the MSQ there is.  It can supposedly be long and tedious and there's a lot of fetching and fedexing stuff.  It really starts to pay off when you get to HW though.  I personally didn't notice the grind but I wasn't trying to complete the game in a month to get to the end game content either.  So YMMV on that front.  You can also buy jump potions to get you to 50, 60, or 70, I believe, bypassing either the base game, HW or SB.   I don't recommend skipping past HW though, at the very least.



As I progress through the story though and see older content through roulettes, I'm even more amazed at how much some of this was set up in previous content.  The whole overarching storyline really seems to flow pretty smoothly from all the way back to ARR even.  Supposedly it's all planned out through whatever the 6.0 xpac will eventually be and if that's true, then it's such a marvel that they've pulled it off as well as they have so far.



It's been amusing to see how early on some of this stuff was being put out there that was just blown off at the time as villain bluster. 

Right.  I'm still kind of sure some of it is all "from a certain perspective" but honestly, even if it is, it's all worth it to have a certain character tell you "I don't consider any of you to really be alive.  So I won't be guilty of murder if I kill you." (paraphrased).  :grin:


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on July 19, 2019, 12:39:45 PM
My wife and I will try to resume playing together after we stopped playing LotRO some years ago. We will likely just duo through things as they come. Personally I'd prefer to do the story in order. As for tedium: it's a MMO. We get a lot out of just seeing the sights and trying on frilly clothes.

The thing that I'm currently most unsure about is that I do not recall ever buying FF14, however it is in my PS4 library. I simply updated my Squenix account password (created May 2010, no other activity at all), linked my PS4 account, and was off to the Tall Grey Woman races. Neither PSN nor MogStation have any record of my purchase and so I don't even know what expansions I may or may not have access to. I suppose it will become evident once I convert from the free trial, or I can't do something that my wife can do (since I bought the Complete Ed today on her PSN account).


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 19, 2019, 01:15:34 PM
Well, however you guys end up playing, hope you enjoy it.  If you can and want, feel free to add me to your friends list.  I'll have to be online to accept but that shouldn't be a problem, I'm on most evenings for at least a bit.


Title: Re: FF14: A Realm Reborn
Post by: Reg on July 19, 2019, 01:38:37 PM
2010? I think that predates even the Realm Reborn. I'm sure you have access to the latest base game anyway and that's all you need to get started.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 19, 2019, 02:23:38 PM
Yeah, that might even be the original game that came out and was eventually replaced by ARR in 2013.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on July 19, 2019, 03:37:00 PM
May 2010 would have been a few months before the beta even. It’s possible he made a Square-Enix account for some other reason although I have no idea what.


Title: Re: FF14: A Realm Reborn
Post by: Mazakiel on July 19, 2019, 07:49:10 PM


Right.  I'm still kind of sure some of it is all "from a certain perspective" but honestly, even if it is, it's all worth it to have a certain character tell you "I don't consider any of you to really be alive.  So I won't be guilty of murder if I kill you." (paraphrased).  :grin:

I love that character so much.  This has been a top notch expansion writing wise.  They really bring all sorts of stuff back in that I had kind of assumed they forgot about.  


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on July 20, 2019, 03:40:14 AM
Square had a great story in FFXI if you could find it. Problem in that game was - the grind made the story hard to follow since you've advance the plot a little then have to go grind an XP camp for weeks to move to the next part.

That said, I find FFXIV story to be way more developed and fits in the game better, with better flow. I recall always doing something to advance it instead of getting distracted by side quests or activities. That is the only reason I am flirting with the idea of playing again... to see how things are moving along since I last played.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 24, 2019, 06:43:43 AM
Well, I finished the MSQ over the weekend.  Ended up doing it as a SCH so I could get into the final dungeon easily.  I thought the final zone was with the dwarves but boy, was I wrong!  That storyline was everything I could have wished for!  I'll miss those two though.  :cry:

Funny thing about the final battle - I finished the associated dungeon and then queued for the next part which turned out to be a trial.  It popped instantly for me, I accepted and.... zoned into a battle, lol!  Seems the group I got paired with got tired of waiting for another healer to join so they started with only one and since I have my duty set to join parties in progress, I got added.  It was chaos and I died pretty quickly, let me tell you.  We did eventually finish it all and that finale....   :cry:

Anyways, now I have SMN, SCH, and SAM all at level 80, started working on DRG and will probably switch that up with RDM occasionally.  I still have so many side quests available in some of the higher level zones but that's fine.  I still need to do the level 80 quests to get the Eden raid (no hurry to do that) and I have to level my DRK so I can do the tank role quest line.  Apparently, doing all four role quest lines nets you information about Ardbert and his group.  I've liked the three quest lines I've done, just need to get the last and learn the rest of the information.  One of my FC-mates told it explains something about how the Warrior of Darkness had the male Roegadyn paladin instead of the female Elezen paladin you see early on.  There's a point where you see both as part of the team so I'm curious about it now.

Played briefly last night and DRG is almost 71 already (FATEs are so worth doing!), then when poking through my achievements I realized I had some zones where I didn't have the completed map achievement.  So off I went to fly around just to find one tiny spot to get a bit of XP.  There's a few older dungeons that I don't have that map achievement either, but those are easy to get since I can do them unsynced and just romp through the mobs.  That's what I did with Satasha last night.  Gathering up a big chunk of mobs into a big blob and then doing my AOE jump attack.. BOOM!  :drillf:


Title: Re: FF14: A Realm Reborn
Post by: Velorath on July 26, 2019, 01:55:04 AM
I was initially planned on trying to focus on getting DRG up to 70 so I could start getting into the new content. I've gone from 56 to 63 so far but have also been distracted a bit leveling up WHM (gone from 32 - 43 so far). Leveling up a DPS wasn't so bad when I could balance out longer waits doing roulettes with PotD which was near instant getting into a group. HoH so far has been queues as long or longer than the roulettes though which I guess isn't unexpected considering it only covers 10 levels rather than the 60 PotD is good for. Once I hit 64 with DRG though I can at least start getting back to the MSQ for some xp. In the meantime though WHM has been good for when I feel like clicking on the Duty Roulette and immediately being able to jump into something.

I'm always a bit intimidated by the Duty Roulette though because the sheer number of Dungeons and such combined with long breaks from the game mean there's a good chance I'll get tossed into a Dungeon where I've completely forgotten the mechanics of the boss fights.


Where I'm at level-wise with everything:


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 26, 2019, 06:36:39 AM

I'm always a bit intimidated by the Duty Roulette though because the sheer number of Dungeons and such combined with long breaks from the game mean there's a good chance I'll get tossed into a Dungeon where I've completely forgotten the mechanics of the boss fights.


One of the reasons I'm so intimidated by tanking - I simply do not remember the dungeons and the mechanics for the various bosses very well unless I've done them multiple, multiple times.  Lately when doing the normal raid roulette, I've been ending up in the Omega ones (Deltascape, Sigmascape, Alphascape) and I honest to gods do not remember those fights.  I did them once to finish that quest line and get my Alpha minion and then didn't bother after.  So it really is like a roulette to see what I'll end up with queuing for normal raid roulette.  I supposed I could use the trick of removing items of gear to reduce my iLVL and end up in lower level raids like that, but meh. 

Not sure if you've played them much, but if you like the ease of queuing and getting into a roulette quickly, consider doing that on your SCH as well.  Leveling that job has the added bonus of leveling the SMN at the same time.  Two-fer-one!  :why_so_serious:  I'm waiting to get a few other jobs a bit higher in level though before I switch over to the WHM and doing the same thing though - the insta-queue thing will be nice for leveling up fast.


Title: Re: FF14: A Realm Reborn
Post by: Reg on July 26, 2019, 11:35:39 AM
I did a duty roulette with my 42 white mage this morning and I got freaking Titan! I did Titan exactly once 5 years ago and it was horrible. Today was every bit as bad. I'm off the roulettes now that I know there's a chance of getting one of the shitty trials.

I have a black mage the same level as my white and his job is to be the first to go to a dungeon that I haven't done in five years and relearn the mechanics. Then the WHM goes in actually looks competent. :)

I absolutely can't believe how easy leveling up a <50 is. It took me 6 months to do it with my Bard five years ago and now I have two newbies in their mid forties in less than a month.


Title: Re: FF14: A Realm Reborn
Post by: Cadaverine on July 26, 2019, 07:51:20 PM
I've given in, and started playing again.  On Faerie, as Camille Noire, working on leveling through the main story. 


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on August 01, 2019, 08:27:42 AM
May 2010 would have been a few months before the beta even. It’s possible he made a Square-Enix account for some other reason although I have no idea what.

Possibly FFXI was the reason. I played that for a minute.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on August 02, 2019, 12:12:31 AM
Was on a bit of a roll with crafting for a bit, and got Alchemist and Carpenter up to 50 and just about everything else up 2-5 levels each. DRG is up to 68 with just a little bit left to go to close out that level so I can move on to the next MSQ.

Also got WHM up a few more levels to 49 and I'm starting to realize that the other big issue I have with leveling up through the duty roulette is that it doesn't really help you learn your class. Sub-50 the only option you get is the leveling roulette, but a lot of the time you end up in really low level dungeons where you're stuck with only a few of your abilities and things are really easy. I'm not getting any sort of progression in difficulty and I'm not really learning how to use new abilities effectively as I get them. I'm leveling quickly though I guess.

I'm thinking the better course of action might be to level up by queuing for the highest level dungeons I have access to at the time. You lose out on the bonus roulette exp, but you can at least look up the dungeon you're queuing for, and also do appropriate level content. I'll save the roulettes when I've trying to close out a level on DRG. At least with DPS I can generally muddle through something even if I'm not entirely familiar with it.


Title: Re: FF14: A Realm Reborn
Post by: Reg on August 02, 2019, 05:38:24 AM
I've been leveling BLM and WHM since I came back to the game and I stopped doing the roulette in the early 40s and started to pick out the higher level dungeons that made me use my full abilities. I honestly haven't noticed any big slowing of my progress since then and being able to concentrate on dungeons that make me use rarely used powers like esuna has been helpful.

At 50 you get a whole bunch of quests that make you infiltrate the deepest dankest parts of enemy bases to steal something. I swear I don't know what I'd do if I could use gatherer's Stealth to get where I need to go. Then I switch to the class of my quest, steal the object and teleport out. Usually with no fighting at all.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 02, 2019, 06:54:09 AM
I've been leveling BLM and WHM since I came back to the game and I stopped doing the roulette in the early 40s and started to pick out the higher level dungeons that made me use my full abilities. I honestly haven't noticed any big slowing of my progress since then and being able to concentrate on dungeons that make me use rarely used powers like esuna has been helpful.

At 50 you get a whole bunch of quests that make you infiltrate the deepest dankest parts of enemy bases to steal something. I swear I don't know what I'd do if I could use gatherer's Stealth to get where I need to go. Then I switch to the class of my quest, steal the object and teleport out. Usually with no fighting at all.

 :mob:
Only because I never thought about doing that before.  Why did I never think of that?

I was on last night finally, hadn't played since Saturday because we'd been having issues with our internet and AT&T decided it was the modem.  So they sent us a new one that didn't arrive until Tuesday.  Husband got it all set up and it's been great since then.  Anyways, decided to take a break from working on the DRG and went into Eureka Anemos for a while with an FC-mate.  Ended up dying a lot because I was in an NM train that was all level 20 except for me at level 13, lol.  I ended up getting an attack tag put on me as a joke since I was apparently monster bait.  Still, I was level 15 by the time I left so that was fun.

Switched over to DRK because I've determined that I'm never getting over my tanking fears/issues if I don't try, so forcing myself to play is the way to go.  I ended up in Aurum Vale, Haukke Manor (Hard), Coldwind Point trial, Lab of the Ancient, random guildhest, Castrum MSQ and things went fairly smoothly.  Aurum Vale was probably the worst because that place is just a PITA in general plus the healer and one DPS were literally on their only jobs and were first timers.  The other DPS had maybe one other job started?  Which meant I was the most experienced player in there, lol!  I've done LotA and the MSQ both so many times that it's easy to tank them, plus at this point in time it's basically a free-for-all anyways.  I am amazed that I know the mechanics better than I think I do, which means at some level I really am paying attention to what's going on.

Mentioned in our FC Discord that while leveling the tank, I'm seeing more of the older dungeons that I don't remember doing or haven't done in ages.  It's actually kind of fun and nice though, to see some of these older places.  Haukke Manor (Hard) ended up being a nice smooth run, despite everyone in the group saying they didn't remember the place.  The Coldwind Point trial - I'd forgotten what I queued for so when we killed the boss and got the rewards, I was surprised.  Because it was and felt really easy.  Not going to complain though, I ended up just barely ticking over to 57 (started at 54.5)  by the time I was done for the night.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 07, 2019, 06:49:10 AM
You know, it's bad enough when you're tanking and you get an impatient DPS who keeps pulling stuff ahead of you because they want to speed run the dungeon or something.

It's even more extra annoying when the freaking healer is doing it for... reasons?  I dunno.  Especially since we did wipe once because they were being so impatient, and I was trying to gather three different groups of mobs into one spot to start fighting them down, and oh yeah, the roaming mob that you can't target caught us, so it wasn't good (Wandering Palace with the Tonberry stalker).  The thing that pissed me off the most though was the damn healer "rescued" me a few times to pull me farther long the path when I was trying to finish a mob off.  Yeah, that shit ain't nice.  :tantrum:

But on the plus side, I'm level 59 now on my DRK which means I'm that much closer to 60 and moving up into another level of dungeons and raids.  Which is scary but oh well.  I'll figure it out.

Discovered levemetes for gathering and those have been terrific to get my BTN up to level 43 already.  I could do the same for WVR but that involves using my own materials and it gets pricey fast doing that.  Especially since I had to drop so much money on doing my WVR job quest (let's make a hat using not common mats and it has to be HQ!).  I'll just stick to the Moggle quests and level that way.


Title: Re: FF14: A Realm Reborn
Post by: Reg on August 07, 2019, 07:15:29 AM
Towards 50 weaver gets very, very expensive unless you have the right gathering and craft classes to support it. On the other hand at 50 you can make stuff that sells easily for 10--30k on the market. I'm very glad that I got botany and fishing to 50. Having them at that level made it cheap and easy to level culinarian, weaver and carpenter. At the high levels I routinely left my weaver class quests undone until I had outlevelled them by at least four or five. It's the only way I was actually able to make the HQ items I needed without spending 30-50k for them on the market. BTW, I found that it was fairly cheap to buy upgraded weaver tools and clothing on the market. So there's usually no need to rush that class quest just to get the new toys.

My plan is to get mining to 50 next and then go to work on the metal using crafts.

I think I need to get a little further along the main questline before I'll be able to get my crafts much past 50 now.




Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 07, 2019, 07:20:58 AM
Rhyssa, stuff like that is why I gave up on my 50 WAR when I came back. Tanking in this game isn't a lot of fun as-is, nevermind impatient DPS (and healers, apparently) insisting on speed runs.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 07, 2019, 08:40:16 AM
The really sad thing was I did outlevel the weaver quest by like 3 levels and it was still a pain in the arse to do.  Didn't help that I had to make a "holy rainbow" HQ item and I mistakenly made a "rainbow" item not once, but twice (a different item each time)!  Ugh.  I'm gong back to ignoring the weaver job quests again for a long while.  I do need to eventually figure out scripts and what they're for since that seems to be a big thing along with collectibles.

Rendakor - I've mostly enjoyed the tanking as I've done it more, but one annoying run makes things seem bad.  I'm mostly doing this so that I can get DRK to 80 (*shudder*) and do that role quest line.  Once you've done all four role quests in ShB, there's apparently another quest to do that explains some things about Ardbert and his team.  That is literally the only reason I'm leveling a tank even though I'm really dreading tanking any of the 70+ content.  It'll be a long while before I go back to pick up any of the other tanks.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on August 07, 2019, 09:30:50 AM
Finally got through all the SB MSQ stuff and have gotten into ShB. SB's story was ok but it was more of the same of building alliances to fight back against the Garlean Empire. ShB's so far seems a lot more interesting at least early on, and there's even a bit of horror to it (the Sin Eaters). Nice change of pace so far.

I've been ignoring a lot of the crafter job quests. I know I'll have to catch up on them again at some point, but I didn't really get some of the nuances of crafting until recently (there's a guide out there that's like 400 pages). I just want to get everything to 50 first (except fishing which is lagging behind) at which point I think it will be easier to start leveling everything up at the same time again. I've heard that 1-50 is a bigger pain than post-50. We'll see.

Tanking for me might just end up being a command mission/trust thing for most of the leveling.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 07, 2019, 10:36:09 AM

Tanking for me might just end up being a command mission/trust thing for most of the leveling.

Don't forget PotD / HoH for tanking.  I think I've already decided that I'll likely use trusts when I tank post-70 content.  If only to get more familiar with any mechanics so I don't make a fool of myself.  Plus, it'll level up the trust team as well.


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on August 07, 2019, 01:30:22 PM
Leveling crafting classes definitely gets easier as you go along. I just got everyone to 80 after having some still down in the 40s going in to Shadowbringers. Definitely unlock the moogle dailies for 51-60 if you haven't already (it's a gigantic non-obvious PITA questline. One of the few things that adds content that doesn't have the different styled quest icons calling attention to them, though maybe they've fixed that now?). The Namazu quests for 61-70 are a lot more obvious from my recollection. On top of that, you can guarantee a metric buttload of xp by doing the weekly turn-ins, which also give you a pretty good chunk of crafting scrip you can use to buy gear/materia to help you on the way even more.

The Crystarium quests for 71-80 are also all like a guaranteed level each, and it feels like the xp you get from crafting levequests is better in that range also. It probably helped that by that time I could entirely self craft my own BiS gear and do 1 button guaranteed HQ from NQ components macros.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on August 07, 2019, 02:29:31 PM

Tanking for me might just end up being a command mission/trust thing for most of the leveling.

Don't forget PotD / HoH for tanking.  I think I've already decided that I'll likely use trusts when I tank post-70 content.  If only to get more familiar with any mechanics so I don't make a fool of myself.  Plus, it'll level up the trust team as well.


I'm ok with PotD but I'm less a fan of HoH. Might be a necessary evil though as the highest command mission dungeon is 60.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on August 12, 2019, 07:35:35 AM
Wife and I had our first real session this past weekend, and we have questions. So many questions.

I'd like to get into whatever in-game group you guys are in. Can't speak for her but I think it would help me deflate my ignorance.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 12, 2019, 07:49:00 AM
We're all scattered on different world groups I believe. I'm on Diabolos with a few RL friends.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 12, 2019, 07:53:43 AM
Wife and I had our first real session this past weekend, and we have questions. So many questions.

I'd like to get into whatever in-game group you guys are in. Can't speak for her but I think it would help me deflate my ignorance.

Don't really have anything in-game for all of us since several are cross data centers.  Cadaverine was also on Faerie so I got them into my FC.  Siren is the same DC so we could possibly do a linkshell but those don't cross data centers, so it would basically be me and anyone else on the Aether DC that wanted to join.  Definitely willing to answer any questions here if you want to type them out.

Oh, you guys have the sprout next to your names?  Should be able to get an invite to the Novice Network chat channel from a mentor.  That channel is supposed to be for people to ask questions and have mentors respond but it can be very chatty, too.  You're allowed in there until level 60, I think.

I leveled my DRK to 60 (yay!) and my NIN to 54 or 55, can't remember.  Despite all the roulettes looking for tanks or healers, the DPS queues weren't too bad at all.  It's still kind of weird for me when I check the party info and see the other people are legitimately sprouts and this is the only char they have leveled so far, making me the most experienced player in the group, lol!  I know that's a cosmic joke somehow.

I also farmed a bunch of cotton and diremite webs so I could craft glamour prisms.  Did that so I could finally just toss all my class gear (the level 50, 60, and 70 job specific stuff) into the glamour chest and clear out some inventory on my retainers.  After a certain point, I didn't even bother to open the gear chests you get as a reward because I had no space and after leveling up other jobs, it's easy to already have better gear to wear.  And I'm annoyed that you can only put the level 50 gear into the armoire and not the level 60 or 70 stuff.  Opened up a fair amount of space and I still don't think I'm at 200/400 pieces in there yet.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on August 12, 2019, 11:26:27 AM
My wife asked me what a FC was, and I said Football Club.  #atlutd


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 12, 2019, 03:20:30 PM
My wife asked me what a FC was, and I said Football Club.  #atlutd

 :oh_i_see:

I still call it a guild and occasionally, FC-mates ask what I mean making me want to rage at them.  But then I tell myself they might not have played any other MMO before so Free Company is all they know.  And then I cry.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on August 13, 2019, 05:51:59 AM
Maybe it will make you feel better (?) to know that my wife says FFXIV completely ripped off LotRO, which is the only other MMO she has played.

It probably does not.

She basically recreated her character from LotRO, which I find lends itself to her argument. Of course, I know it's because both MMO designers and Japanese are unable to deviate from the original EQ design. The standing nail is driven.

We don't know what soulbound means, how to get it, or why it matters if it is reset to zero.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 13, 2019, 06:31:17 AM

We don't know what soulbound means, how to get it, or why it matters if it is reset to zero.

You mean spiritbond for your armor?  It's really only used for converting an item to materia once the bond is at 100% (if it's something that can be converted).  Otherwise it really doesn't seem to have any effect.  I think having the spiritbond at 100% helps you get extra items if you're synthesizing something as well but I haven't done that too much.

https://ffxiv.consolegameswiki.com/wiki/Spiritbond - apparently there's a science to getting your items bound to you.  Oh, and having 1% spiritbond means an item can't be sold on the market board anymore, too.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 13, 2019, 08:59:55 AM
It seems you get some spiritbond for every mob you kill, and once you've killed at least one mob it binds the item so you can't trade/sell it.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on August 13, 2019, 01:16:25 PM
Super. We are already mystified by the various ways that equipment can become untradeable.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 13, 2019, 01:37:49 PM
Super. We are already mystified by the various ways that equipment can become untradeable.

Yeah, you pretty much get used to it, tbh.  OTOH, once you join a Grand Company, you can sell all that pink/green/blue gear to the supply sergeant (or whatever their name is) in exchange for GC seals and then use the seals to buy items.  Or just sell to any merchant and get coin for them.  There's a lot or gear that is untradeable which is really frustrating, but since you can have any job on the same character, holding on to gear for other jobs is viable as well.  I forget what level you need to be and which quest you have to complete, but you also get two free retainers to use to sell items on the mb.  And they can hold gear as well if you want to keep it for another job.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on August 13, 2019, 01:51:04 PM
My wife and I won't be joining any groups, Grand or otherwise. Too much social anxiety. Although in my case it's both anxiety and the firm belief that people suck. Online, at least. I'll drink a beer with anyone.

I might join one, though, if the plusses outweigh the minuses. Normally my best friend and I just create our own group. In Warframe, we are in a 2-person clan. In Martyr, we are in a 2-person Cabal. Unfortunately for us, you need 4 people to create a football club in FFXIV.


Title: Re: FF14: A Realm Reborn
Post by: Trippy on August 13, 2019, 02:09:43 PM
You can always dual-box :awesome_for_real:


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 13, 2019, 02:42:56 PM
Grand Companies don't grant you anything but the ability to take some quests and buy/sell items at the GC main offices - no interactions with other people required.

FCs can be solo-ish, depending on how active one you join.  They also have buffs they can put up every 24 hours (so basically can run around the clock).  At rank 8 our FC usually has the teleport one (gives a discount on teleporting around) and the leveling one (earn 10% extra XP in battle) which is pretty nice. 

If you just want an FC with your wife, I'm willing to create a character over on Siren to be a dead body.  We'd need another person to be the fourth though.  I have alts on other servers/DCs and I think the highest is like level 15 max.  I'm barely managing to level my main over on Faerie in a coordinated manner, much less worry about alts anywhere else, lol!


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on August 13, 2019, 04:04:09 PM
You can always dual-box :awesome_for_real:


Which is funny as I am downloading the free trial on my MBP. However... no.  :oh_i_see:

Apparently I can get a free teleport to a location of my choice by using 2FA.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on August 13, 2019, 04:21:39 PM
As Rhyssa said, Grand Companies are more like NPC factions than player guilds; I don't actually think you can avoid joining one, as they're important to the story, but I could be wrong.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 13, 2019, 05:49:47 PM
As Rhyssa said, Grand Companies are more like NPC factions than player guilds; I don't actually think you can avoid joining one, as they're important to the story, but I could be wrong.

No you are correct. The MSQ makes you pick one.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on August 17, 2019, 02:41:27 PM
Do I need to pay real money to become a White/Black Mage?


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 17, 2019, 05:12:59 PM
Do I need to pay real money to become a White/Black Mage?

I believe so. IIRC, you unlock that stuff at lvl 30 and that is when the free stuff ends.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 19, 2019, 06:22:49 AM
Do I need to pay real money to become a White/Black Mage?

I believe so. IIRC, you unlock that stuff at lvl 30 and that is when the free stuff ends.

I thought the free trial takes you to 35 and jobs convert at level 30.  So you can get a taste of the job in the free trial but that's about it.

I made little to no progress on leveling jobs this weekend because... I have no idea.  Right now, my inventory bags are so full I can't even change to RDM.  I can change to every other job I have available BUT red mage.  Which means I need to clean some crap out of my armory bags and figure out what to do with it.  Really, inventory management is what pisses me off the most.  I did manage to do the Eden raid questline almost by accident.  I didn't realized that's what I'd picked up before I started doing the quest and then it was BOOMdone.  The Titan 8-man raid was some very, very painful learning curve stuff and I didn't do so well.  The Leviathan one was pretty fun as was the other ones.  So I don't think I'll mind doing them.

Oh, I take it back - I leveled up a char on Siren (Wikked Whyte - because I can't use "Wicked White" as a name, it's not allowed) to 7-8-ish.  And I leveled another char that I have on Faerie that I started so I could do the MSQ as a male to see the changes, got my GLD to 27 before I ran out of rested bonus.  It goes so dang quick at the lower levels.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on August 19, 2019, 07:31:32 AM
Do I need to pay real money to become a White/Black Mage?

I believe so. IIRC, you unlock that stuff at lvl 30 and that is when the free stuff ends.

I thought the free trial takes you to 35 and jobs convert at level 30.  So you can get a taste of the job in the free trial but that's about it.

Ah that's sounds right... I might be thinking of the original level cap on a trial account... or I could just be drunk.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on August 19, 2019, 11:47:43 AM
I already bought the thing. This information may change previous answers.

Our next question is: What is the function of the Poor, Good, Excellent information when crafting something?


Title: Re: FF14: A Realm Reborn
Post by: Goldenmean on August 19, 2019, 12:15:12 PM
Our next question is: What is the function of the Poor, Good, Excellent information when crafting something?

It changes the amount of quality you get when you use a quality increasing skill that turn. Poor decreases it. Good increases it, and Excellent increases it a ridiculous amount, but is always followed up by a poor.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on August 19, 2019, 09:38:20 PM
Finally got DRG to 80 and finished up the MSQ (and the DRG lv. 80 job quest). The story had some lulls in it but overall it was pretty good. Don't know if I feel like continuing to play now or to take another break from it until more content is out. I generally don't have much interest in doing raids.

I was leveling Paladin up a bit because I generally like the look of Pally gear, but my god was it boring to play. Mechanically, I like Gunbreaker, but conceptually it feels less like a defined FF Job and more like an FFVIII reference if that makes any sense. Still I leveled Gunbreaker up a couple levels doing HoH and had an ok time doing it.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 22, 2019, 07:29:10 AM
Did some alliance raids last night to get my NIN to 60 and my MNK to 51.  At that level it's the Crystal Tower series exclusively and those have been around for so long it's a cake walk, right?

I queue up and got pulled into a WoD that was already in progress and on the last boss.  Oh, wonder what happened to the other DPS, no biggie, this is easy.  Except that someone was explaining the freaking mechanics (like, don't stand in front of her when she's queuing up her big particle blast) so I guess there'd been one wipe already.  Then it was another wipe before we managed to finish the raid.  It was weird.  Then I managed to get into a LotA raid that felt like it was a disaster from the start.  Just everything sloppy and I died a few times, not from lack of mechanics but because apparently my healers didn't think I needed healing.  Just nothing. 

Then I did a trial roulette as AST and at the end, someone reminded me that I should put my sect up.  Doh!  In my defense, I'd just done a lower level dungeon as WHM and totally forgot after I switched.  I really wish the game didn't erase your static buffs when you start a dungeon.  I mean, if I have grit up as a DRK, it shouldn't disappear when I get into a dungeon and make me have to put it back up again (I will forget).  Same for the AST's sects, MNK's winds of X buff, etc.  It's just a tiny annoyance but still...


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 28, 2019, 07:04:25 AM
I have discovered the joys of blowing things up with FIRE!  :drill:

Still a baby BLM but the push to 60 begins!


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on August 28, 2019, 11:42:31 AM
Watched a couple videos on macros. Not sure I'm on board. I need to be flexible. However it seems that is the way to hack in a targeting fallthough. I miss the process in LotRO where if I cast a offensive spell at my party member, it would simply redirect to their target. FFXIV decided to complicate targeting beyond my weak brain's ability to comprehend it.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 28, 2019, 01:43:53 PM
Watched a couple videos on macros. Not sure I'm on board. I need to be flexible. However it seems that is the way to hack in a targeting fallthough. I miss the process in LotRO where if I cast a offensive spell at my party member, it would simply redirect to their target. FFXIV decided to complicate targeting beyond my weak brain's ability to comprehend it.

You could do the same in EQ2 and I still miss that.  I've mostly gotten over it though.  One of the reasons is that you don't always want to be targeting what the tank is hitting but instead picking up adds, so now I just accept it and try to deal.  I just hit tab to target the next/closest mob and hit that.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on August 30, 2019, 06:35:07 AM
Right, I recently watched a YT that led me to understand I could probably do something better. Usually, though, I'm playing Healer to my wife's DPS and so unless we are in a Dungeon it simply doesn't come up that I have to be more careful about targets. Except when I try to Sleep something. Then she does an AoE.


Title: Re: FF14: A Realm Reborn
Post by: Druzil on August 30, 2019, 10:33:11 AM
I played this for awhile at launch and then again during a realm reborn and the forced grouping eventually made me quit.  Mostly just from playtime restrictions  but I also I found the combat fairly boring -at low levels at least.

I keep hearing how good the story is in this game and I'm really curious now.  Is it a huge grind to play this if I just kind of want to see the story? Or should I just find a youtube dump of the story bits, and if so anyone have a video recommendation?


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on August 30, 2019, 12:03:29 PM
Don't trust the rumors, the story and the story delivery are garbage by all Finaly Fantasy standards. Any other FF is leagues better than this, ANY.
This is coming from someone who is a Final Fantasy fanboi, I wanted to love this game so much that I stopped and restarted multiple times, purchased it twice, also got the expansions, and soldiered through everything up to level 55, multiple classes, story, and crafting until I had to truly give up.
There are plenty of things that can be loved and could suck you in, sure, but if you play it for the story get ready for anger and disappointment.

EDIT:
Oh and to be more specific about your question, there is not much grind combat wise, the true grind is the story itself! It is unbelievable how much mulling around while treading water this story demands you to do. It often feels like torture, a joke, a mean way to remind you, the player, that you are an idiot.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on August 31, 2019, 12:45:35 PM
Let me give an alternate opinion. Just an opinion.

Wife and I had some great times duoing in LotRO and FFXIV is giving us a similar experience. I mean, minus The Shire and shit, and with some changed mechanics from Asheron's Call 2, but ultimately it's a MMO and so close enough that my wife thinks they ripped off LotRO.

The main takeaway for that should be: general gameplay is traditional.

As for us duoing, the forced grouping IS NOT like in EQ. We don't have to interact with the rest of the 4-man during any of the story dungeons... as long as we hold to our jobs (mine is healer, wife is DPS) and don't fuck up. It's not like FFXI, IMO, where you can't may any progress at all unless you group up and do the whole South Ro grind thing. Plenty of opportunity to level up or sidequest without entering a Dungeon.

You might have guessed that we are not end-game people. This is true. In LotRO we had sort of reached end game but were just slowly poking at the story side and were not doing raids and shit for whatever the supposed rewards are for that shit. We are below lv 30 in all jobs and so far are having fun. Once the fun stops, we will fuck off.

On the other side of that, oddly we are forced to group less than in LotRO somehow so we are actually doing a lot of things independently. I have class quests (Conjurer mostly) and there are craft-job quests that are definitely solo, and so we don't play together much until it's time to do the main storyline. A lot of quests actually require us to de-party to do them.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on September 01, 2019, 09:47:10 AM
Or Falconeer just loathes FFXIV for some reason and never made it past the worst part of the game.

Just about everyone I know admits the ARR portion of the MSQ (main story quests) is an absolute grind.  It's horrible if you're just trying to get through it.  It's easy to over-level the content quickly and then you have to go back to pick up quests and dungeons in order to progress.  There is far, far FAR too many fedex type quests and "Pray return to the Waking Sands" is practically a fandom-wide trigger, depending on how far removed you are from that part of the MSQ. HW picks up the story and things start moving from there and goes into SB and right into ShB.  Having reached the end of the MSQ through ShB and looking back over the story as it is, it's been fantastic.  It's not perfect but it's damn coherent and enticing (IMO) for something stretching across the base game and now 3 expacs. 

You get the whole forced grouping when doing dungeons of any sort (unless you go in with a pre-made group) but the game sorts that out for you.  Sure, you get bad people in groups occasionally but overall, the experience has been good.  Typically, regular dungeons don't involve a lot of party chatter in the first place, unless someone is brand new to the zone and you can usually tell that because they watch the cutscene at the start.  Jerks in groups have always existed though, no MMO is going to change that.

Combat at lower levels is boring, especially when you have at most 3-4 buttons to push.  It gets more complicated as you level up but yeah, low levels can suck like that.  If you queue for a daily roulette and end up in a lower level dungeon it can be annoying because it feels like half your repertoire is missing.  Had that lat night when I was helping a guildmate run her nephew through some dungeons.  You can always get jump potions off the Mogstation; those will take you up to 50-60-70 in a chosen job immediately.  You can also get MSQ jump potions to take you through the storyline as well.  You end up with a learning curve through trying to figure out how your job plays though.

Like Yego and his wife, I'm not an end-game person.  I've completed the MSQ, done the recent 8-man Eden raids and beyond that, have no interest in doing the hard/extreme/savage versions of any of those dungeons.  And I don't have to in order to have something to do in game.  I'm not entirely sure what people do if they are capped on all jobs/crafters/gatherers but I don't have that problem yet.  I did ShB and after the first zone, started skipping the side quests because I didn't need them to progress and I still had to switch jobs near the end because I was maxed on one job and didn't want to waste XP.  So I did some side quests on another job, caught up and finished the story that way.  Now I have a bunch of side quests to use to level up other jobs and for ShB, they level sync them so you get XP based on your level at the time.  I don't feel like it's a grind.  I get in game, chat with FC mates, poke around trying to decide what to level next, do some daily roulettes and that's about it.  I don't feel like I'm missing out on progressing if I'm offline for a day or even more. I can go at my own pace.

I don't know of any collection of videos showing the cutscenes for the storyline.  You can rewatch all cutscenes in game already, when in an inn room.  I've been looking because there's one questline I haven't seen the end of yet from ShB and it'll be a while before I do since I need to level a tank to max and that's not something I'm eager to do.  Ultimately, it's up to you if the game's enjoyable.  Right now, it seems several of us are playing an enjoying it so there's that.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on September 01, 2019, 11:57:05 AM
Or Falconeer just loathes FFXIV for some reason and never made it past the worst part of the game.

The "worst part" being the first 55 levels out of 70, which is actually past the whole base well inside the first expansion? I don't buy it.

But with that said, I don't hate it at all. I am so sore because I wanted to love it and couldn't. And still, my rage is mostly directed at just two aspects, one major and one minor:

Major one: Story. Terribly bad delivery and insanely tedious development. I have never fedexed so hard in any game ever. Can't believe they did such a bad job.
Minor one: dungeons, disappointingly easy.

I liked pretty much everything else about the game and that is why I stuck with it for some time. I absolutely loved the visuals, especially the UI for some reason, the world, and I enjoyed the slow pace of combat which is what I was looking for. And also liked some of the original stuff, like the Palace of the Dead.
Overall a solid old-ish MMORPG which to me failed to deliver on the things _I_ was specifically looking for, which were forced grouping (it's not there) and a decent quest flow/grind (it's not there).

I do not hate FFXIV. I could even go back to it eventually considering how many little things have given me pleasant memories. I do hate the main quest though. It's an embarrassment.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 01, 2019, 07:08:37 PM
The questing gameplay loop is the absolute worst in any MMO. The vast majority of the quests are not challenging or interesting in any way, just fedex or kill 3 monsters then run back. This does not improve at least through SB (I'm in the post-SB, pre-ShB quests now). Every 1 in 20 or so quests you get a little solo duty (instance) that are occasionally interesting, but usually either simple or involve some bullshit oneshot mechanic that you don't realize you NEED to dodge until it kills you.

If you generally play games for the story and find that gameplay gets in the way of the story, this is fine. I am the complete opposite, where I just want to push buttons and watch my numbers get bigger; I get annoyed that I have to spam Esc > Skip Cutscene multiple times sometimes for single quests. I bought the story-skip through HW, not realizing they were going to release another one through SB; if they sold one that would put me at 80 with flying unlocked and ignore all the ShB quests I would buy it in a heartbeat. If I could level up to 80 and unlock flying and all the dungeons without ever doing a MSQ I would happily do so.

Everything else about the game is fantastic. The combat is fun, with a good mix of "dodge the ground effects" but not requiring really fast twitch reflexes. The crafting is awesome, particularly the interconnected nature of the various classes encouraging you to omnicraft. And the whole breadth of content means you can always be doing something new and fun: fates, leves, Gold Saucer, Triple Triad, dungeons, trials, etc.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on September 01, 2019, 07:26:54 PM
I keep hearing how good the story is in this game and I'm really curious now. 

Just to clarify, this is what I was commenting on.


Title: Re: FF14: A Realm Reborn
Post by: Druzil on September 03, 2019, 09:19:50 AM
Thanks for all the opinions.  We shall see how much I hate my free time.  I have enough new games lined up that it seems silly to play an MMO, but it also feels like a weird gap in my Final Fantasy experience that I want to fill in a bit.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on September 23, 2019, 07:00:51 AM
So it's almost criminal how quickly you can level a healer, lol.  I took my WHM from 43 to 50 in about two and a half days of playing very casually.  Queues pop almost instantly even if you aren't the adventurer in need, and doing the leveling queue repeatedly still earns some great XP.  Something happened between Friday and Saturday though because I suddenly went from getting really low level dungeons like Satasha to getting the Stone Vigil, which meant I struggled a bit before realizing I had more than just one healing spell available to me.  It was nice to have a more challenging healing rotation though.

Saturday night several FC-mates and I went to an RP event on Siren and it was really enjoyable.  It was a concert given by an FC that does this kind of thing regularly and the sheer amount of effort put into it by all involved was pretty amazing.  They had a bar with a menu for drinks, a song playlist that you could listen to (outside the game) that was synced with the performers, the FC house setup was fantastic.... I mean, all-in-all it was just a great experience.  The only problem was keeping track of discussions going on since I typically only use one chat window.  Even if you aren't an RPer it was a nice experience.

(https://i.imgur.com/Z97ERq0.jpg)

I'm the white-haired Elezen female in the bikini armor.  Yes, that's actual level 44 magic user "armor" and is another reason why I'm glad I'm level 50 now and can put on my Ironworks gear.  And then promptly glamour over that, lol!  Our host is in yellow and the other 3 are FC-mates.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on November 06, 2019, 06:51:32 AM
So I finally got a chance to do the new alliance raid last night - the Nier Automata related one.  It was... interesting. I've never played the Nier games so I have no context for most of the references.  It'll be good for getting gear upgrades but those fight mechanics are going to kill me.  Actually, they did kill me... over and over and over and over again.  I went in blind with no idea how the fights worked but there were instances when I was too busy trying to dodge attacks to do any attacks of my own.  Could have been because I was playing SMN, not sure.  Sometimes, I'm better dodging things as a melee than as a caster, for some reason.  I'll try again as SAM and see if that makes a difference.

Oh, finished the 5.1 patch MSQ line, which wasn't too hard.  The new dungeon - Grand Cosmos - was pretty as hell and not that bad overall.  Didn't have too many issues with doing it the first time.  I do find it amusing that the No Mou are based off dogs and they react, sometimes strongly, to words typically used as commands, like heel, sit, come.. stuff like that.  And sad because a few of the NPCs deliberately manipulate them using those trigger words.  Otherwise, it's back to leveling assorted jobs, running the new raid/dungeon to gear up the 80s, and basically just dinking around in game.  Also waiting for the new housing plots to be opened to individual sales to see if I can maybe get a small house.  I likely won't be online when it happens and they'll get snapped up.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on November 12, 2019, 08:06:09 AM
You know, I'm not a huge fan of crafting in games generally.  It can be made not bad and when I can craft to indulge my house decorating fun, then it's good. 

But whoever came up with fishing in FFXIV should be shot, resurrected, and then shot again.  Rinse repeat.

It's especially painful when trying to level it alongside mining because I basically want to get all three gathering skills (the other being botanist) to the same level so I can go back to leveling them together and minimize having multiple levels of gear out there.  Botanist was fun and I'm level 50+ so I figured going back to get fishing and mining would be easy.  Mining's just like botanist - you use your ability to find the highest level node in the area for your level, got to said node and hit/pound on stones.  It helps that they've added an option to quick gather, meaning you pick the item from your node (most nodes have 3-5 items in them to select from) and you auto gather that item until the node is exhausted. Easy peasy. 

Fishing though... you've got a gazillion types of bait (and fishes to catch) and those can be split between ocean and freshwater (with even more delineations down the line), you find water, cast your line, and.... wait.  Tug on line, reel out your fish/whatever.  I mean, it's actually pretty true to real life fishing from what I can tell, even the animations, but if I wanted that level of realism, I'd actually go fishing.  I don't need that in a game.  Oh, and all fishing holes are undiscovered initially and then you get to run around to find them.  Kind of cool, except that some fishing "holes" can be connected over pretty long distances.  It feels like a total guessing game which is why I'm ever so grateful for guides online because screw wasting my time trying to find this crap on my own.

I just want to get the three gathering classes done before I try picking up any other crafting class besides weaver.

Have I mentioned how sucky inventory management is in this game?  :uhrr:


Title: Re: FF14: A Realm Reborn
Post by: Reg on November 12, 2019, 08:20:22 AM
I always liked fishing. It was a nice relaxing rest when I didn't feel like queuing for a stressful new dungeon or monster fight. I leveled it up along side cooking. Fishing and Botany at 50 makes cooking a breeze. I haven't done mining yet though and I really should before I pickup metal crafting skills.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on November 12, 2019, 08:26:56 AM
I should probably pick up culinarian so I can do something with all these fish. I tend to end up with 1-2 of a fish and no one wants to buy that on the market.  But if I cook it into something, might be a bit more useful.

Fishing just feels much more scattered than mining or botany, I guess.  I did get it to 27 yesterday alongside mining, and that was with no rested bonus because I burnt through that in no time.  Crafting chews up your rested bonus far quicker than simply leveling does and I'm not sure why that is.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on November 12, 2019, 08:45:28 AM
Grand Company turn-ins will now get you a level or two per item, especially if you hit one of the starred items.

Our problem is entirely around leveling the combat classes.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on November 12, 2019, 12:05:08 PM
Grand Company turn-ins will now get you a level or two per item, especially if you hit one of the starred items.

Our problem is entirely around leveling the combat classes.

Oh, I complete forgot that was a thing.  I don't use my seals on anything as it is so I tend to not patronize my GC for anything.  Might have to revisit that.

How're you and your wife doing in game, Yegolev?


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on November 13, 2019, 06:09:05 AM
Wife is way ahead of me. Lv 50 fishing and mining. Now she is being asked to gather things in areas neither of us have visited, so we need to get off our combat-asses and figure out how to level Dow/DoM effectively. Still plugging away at the main story, too.

She is actually considering joining a FC if they have all the right checkboxes.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on November 13, 2019, 06:10:18 AM
As for the company coupons, we find the equipment for sale by the GC outfitter is better than the other stuff we can make or buy.


Title: Re: FF14: A Realm Reborn
Post by: Mazakiel on November 14, 2019, 08:17:26 PM
I levelled most of fishing via leves and GC turn-ins.  Otherwise it was just too dull. 

The fish can also be used to level desynth for CUL if you're interested in going down that rabbit hole. 


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on November 15, 2019, 02:22:00 PM
Yep, already down the CUL rabbit-hole. 

Started the Ishgard Restoration event last night and after mistakenly thinking I needed to have my WVR at 60 before I could take part, it was pretty clear what you need to do.  Various recipes, all using materials specific to the event plus regular mats and you're basically creating collectibles to turn in for scripts.  Those scripts can be used to buy other event related items.  I screwed up the first time I tried though because I didn't pay attention to the collectible level needed for turn in and made a bunch at level 1 instead of level 50+ like I should have.  Oops!  At least I could lower the collectible level and convert the items to regular ones and then sell them to the vendors.  I'm going to get CUL to level 20 and then see what leveling via the event is like, along with continuing to level WVR that way.  Hopefully my gatherers can get all the basic specialty mats I need at the same time.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on November 18, 2019, 02:22:34 PM
Well, this Ishgard Restoration event is actually kind of crazy for leveling.  My CUL is level 40 but I spent most of my time gathering mats for the WVR over the weekend.  I got that job from level 61ish to level 69 now and after doing some more crafting and turn-ins (tonight probably) will easily make level 70.  Then it'll be break time for a little while.

MIN is now level 35 just from gathering event specific items, some of which I can't even use so I sell them instead.

BTN is the real crazy pants one though - went from level 53 to level 62 (I think? might even be higher) in the course of a play session.  I had several buffs up - two specific to gathering that stack - along with a food buff and it was just insane.  I was lucky that the items at the top of my skill level were the ones I needed to get for my WVR to use, so that was a win/win for me.  The CUL items are lower tier but I'm fine with that for now.

I'm debating about picking up another crafting class for quick leveling, but I want to get CUL higher level before doing that.  The event isn't going to be finished any time soon (Faerie just completed the first step of six?, I believe) so there's some time.


Title: Re: FF14: A Realm Reborn
Post by: Mazakiel on November 19, 2019, 04:57:51 PM
Everyone in my FC is power-leveling their crafting classes like mad during the Restoration.  I feel like a bit of a sucker for levelling them before all these positive changes, but oh well. 


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on November 20, 2019, 05:28:32 AM
We keep getting random FC invitation but so far they don't have the perks we (my wife) are looking for.


Title: Re: FF14: A Realm Reborn
Post by: Mazakiel on November 20, 2019, 10:00:44 AM
What perks are they failing to offer?


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on November 20, 2019, 07:53:32 PM
This event is crazy. I pushed all of the crafting classes from 40ish to 55 by making 25 of each level 40 event item. I also farmed the mats mostly by hand, which got my MIN and BTN to 50ish. Now I've gotta do all the class quests and make some crafting gear, then back to the event grind.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on November 21, 2019, 09:37:43 AM
This event is crazy. I pushed all of the crafting classes from 40ish to 55 by making 25 of each level 40 event item. I also farmed the mats mostly by hand, which got my MIN and BTN to 50ish. Now I've gotta do all the class quests and make some crafting gear, then back to the event grind.

I spent last night gathering some mats and working on class quests for CUL, since I'm 20 levels behind.  Almost caught up now but my body was in pain (I tripped and feel in the driveway Saturday, pulled my left hamstring and landed on my right hand, bending the fingers back hard, so now I just ache like a mofo) and I wasn't feeling it.  Today should be easier though.  It's crazy how fast you can level through this event, although I think I'm going to give in and just pay for a third retainer to hold crafting crap.  My personal inventory bags are full right now and my two free retainers all have a bunch of stuff I'm holding on to for reasons.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on November 26, 2019, 07:09:53 AM
What perks are they failing to offer?

My wife has a specific place that she wants them to have a house. Also, they need to be casual. The perk is probably to let us join but don't bother us while we are playing.


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on November 26, 2019, 07:11:00 AM
As for retainers, my wife has already paid for the max bank people. She is a bit of a hoarder.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on November 26, 2019, 08:03:00 AM
As for retainers, my wife has already paid for the max bank people. She is a bit of a hoarder.

I can totally see why you'd need max retainers if you are a multi-crafter.  I only have the three gathering jobs and those fill up my bags with supplies.  Add in WVR (which I'm not doing much with atm), CUL leveled like crazy to 52ish and now I added CRP to the mix... new retainer is getting full too.  I might have to break down and get a fourth *gasp* 

All in all though, it's not too bad.  I leveled CRP to the 40s in basically two days.  Just did the initial starter quests at first and then jumped over to the North Shroud to pick up the Ixali quests.  Did like 8 of those plus the one supply quest there and BOOM!  Level 23 in no time.  Hopped on over to Ishgard to see what was required for the CRP turn-ins, used the BTN to gather those mats and then spend a boring hour (maybe?) crafting collectibles for the cause.  I'll probably do another batch over the holiday break here to make sure both CUL and CRP are at 50 minimum, then pick another crafting class to zoom up. 

Pretty much paused any class leveling for a bit because while I know the restoration isn't going away any time soon, I also don't want to miss the opportunity to easy street leveling my crafters, either.  Once I'm at 50 in the various crafting jobs, then I can move to doing Moogle dailies if I want instead.


Title: Re: FF14: A Realm Reborn
Post by: Hoax on December 23, 2019, 04:55:41 AM
I'm going to give this a spin. What do I need to know coming in completely fresh?


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on December 23, 2019, 06:52:57 AM
Personally, MSQ. Main Story Quest. Follow it. I'd avoid the side shit as you will outlevel everything really fast even without looking at them. But I haven't played in a bit... so grain of salt and all that.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on December 23, 2019, 12:47:10 PM
I'm going to give this a spin. What do I need to know coming in completely fresh?
Personally, MSQ. Main Story Quest. Follow it. I'd avoid the side shit as you will outlevel everything really fast even without looking at them. But I haven't played in a bit... so grain of salt and all that.

What 01101010 said - basically follow the MSQ and do your class quests and you'll be fine. You'll outlevel any side quests quickly so it's fine to ignore them until you start other jobs.  The first part base game -A Realm Reborn - is a slog though, just be warned. It's a lot of fedex quests but if you aren't trying to rush through as fast as you can, it's not bad, IMO. Classes / jobs are all open to one character so no need for alts and the starting city isn't a big deal. Usual invitation - I'm on Aether DC, Faerie server if you want an instant FC (guild).


Title: Re: FF14: A Realm Reborn
Post by: Yegolev on December 31, 2019, 09:44:59 AM
I'll third the idea to work on the main story. Although we do like to fuck around on other things and haven't finished it yet.

If you stick to your main class, you'll be alright. Leveling up a second class can be bothersome depending on your patience. Inventory space is a problem as well if you start taking on multiple classes, even if they are fighting classes.

The game itself is essentially a standard MMO with only a rare few things to add to your library of knowledge on how to play. Holy Trinity combat. Individual classes will have their playstyles but in the end you are filling one of the 3 roles.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on December 31, 2019, 11:30:57 AM
Got Miner, Botanist, and all the crafting classes to 80. Samurai is at 75 as I slowly slog through the MSQ. Fisher is in the mid-50s as well, so I need to push that up for completion's sake.


Title: Re: FF14: A Realm Reborn
Post by: Hoax on December 31, 2019, 05:36:46 PM
I'm doing nothing but MSQ, all the best coolest jobs are locked behind L50 or L60 (GBR, RDM, AST).



Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on December 31, 2019, 09:13:31 PM
Those are xpac jobs, so makes sense you need to be a higher level.  Actually, once you have a job at level 50 or 60, then you can pick those up easily as long as you have the xpacs.

Rendakor - did you use the Ishgard restoration to level your crafters?  Because it's almost crazy how fast you can level them.  I just went from 34 to level 41 in Armorer and got the Blacksmith up to 43 at the same time.  Those two are nice because they basically use the same mat to craft with so doing the restoration recipe for them both was easy as hell.  All my DoH/DoL jobs are all over the place with levels right now but I'm trying to push each crafter to at least 50 before I pick up a new one (still have leatherworker, alchemist, and goldsmith to go).


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on January 01, 2020, 07:48:55 AM
Yea, mostly. I had them all in the 30s just from casually leveling, then just did sets of 25 of each of the Restoration crafts per tier (harvesting my own mats the whole time). Once I did a whole tier, I'd make all of the gear upgrades for all the crafting and gathering classes, then repeat at the new tier. That got me to the high 70s, including making the gear for level 80, then I just did a few leves to finish the job. I did the weekly custom deliveries as well, and the occasionally GC turnin since those are worth good XP.

If you're doing serious and/or bulk crafting, Teamcraft (https://ffxivteamcraft.com/) really helps manage that.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on January 02, 2020, 08:44:56 AM
Makes sense doing it that way.  It's easy to use the Ixali crafting quests to get to 20ish really quick and then to switch over to the restoration stuff.  And my miner and botanist are definitely getting some love from all this harvesting.  The hard job to level is going to be fishing since that's totally disassociated from everything else, I've decided.  It just... is. 

Once I get all the crafting jobs to at least 50, then I'll go back to leveling up my other endless jobs.  Nothing feels more like a slog than looking at 5+ jobs at 60+ which need to be leveled up.  No rush though.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on January 02, 2020, 02:56:10 PM
Yea, fishing is mindnumbing and mostly useless. Got mine to 61 today because it was a slow day at work; I can't manage it in any other context. I guess the alternative is just buying leves to level, but I don't want to go down that route. Just broke 2 million...gold? Yen? Whatever the currency is. And don't want to blow it just to get the all-DoL-jobs-at-80 title.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on January 21, 2020, 07:08:31 AM
The downside to using the Ixali/Ishgard Restoration route for leveling your crafters is going back to pick up all the missing job quests to catch up on things.  It's been a long slog and I'm still not done.  I've had some pretty limited time for gaming lately so playing catch-up has worked out pretty well. 

I also did the mind-numbing torture needed to get my fisher to level 50 and good lords... it's just so damn boring!  I mostly just went looking through the zones for undiscovered locations and filled those in.  I did get lucky in one spot though - mooched a fish that turned out to be needed for the level 50 quest, so grabbed it back off the market board (I'd listed it before I knew about the quest) and turned it in.  Cleared out a few more pieces of gear from the inventory.  Re-organized my retainer inventories and cleared out some more items I didn't need any longer.

I've also played Dancer a bit in alliance raids and it was more fun than I thought it would be.  Haven't done much with it but will once I'm done with all my outstanding jobs' quests.

(https://i.imgur.com/ZUeHzHe.png)


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on January 21, 2020, 08:32:36 AM
Getting FSH to 80 was fuckawful.

I've found the best way to deal with the crafting quests is to do everything in sets of 10 levels. So push all your classes to 60, then do the 50-60 quests. Then push to 70, and go back and do the 60-70 quests. Post-70, you're going to want to do the Facet quests in The Crystarium while they're level appropriate because they're really good XP and you'll probably need the yellow scrips anyway for your master books. They aren't class specific, but rather they rolled a few classes together and you can do them with any one of those classes. BTN/MIN share one, BSM/ARM(/GSM?) share one, FSH is its own, etc. For BTN/MIN/FSH, you probably want to use your first scrips to buy the folklore tokens or whatever they're called, so you can harvest the 80* mats required for the mastercraft gear.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on February 24, 2020, 07:46:12 AM
Finally got a chance to go through patch 5.2 this weekend and I'm continually impressed with the storyline and how it's getting played out over time.  We keep learning more information with new twists but it doesn't feel like the story is being forced (or at least not too much).  New dungeon wasn't bad although I could only do it on my SMN because minimum ilevel is 440 and it's the only job I have there.  All my other 80s are in the 430s so I guess I have some gearing up to do.  Now I'm kind of stuck trying to decide between leveling other jobs (from 60 up) or gearing up the 80s I have.... ugh.

Haven't taken a look at any crafting changes yet, although I did do gathering GC turn-ins because those jobs were close to leveling and it got my FC ranked up to 9.  I suppose I could wander around some zones just doing FATEs to level up, which wouldn't be too bad for my 70+ jobs at all. 


Title: Re: FF14: A Realm Reborn
Post by: Mazakiel on February 24, 2020, 11:06:29 AM
I like the crafting changes.  The new groundwork ability can work pretty well for doing HQ crafts. 

I did have to upgrade all my crafting gear to hit the new attribute levels to craft the newest stuff though.  I spent most the weekend wanting to puke at all the broken materia.  Once I rebuild my cash a bit I'll be checking out the new story. 


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on February 24, 2020, 01:28:29 PM
I'm kind of glad none of my crafters are max level yet, although my WVR is close.  I checked the market and can pick up crafted 460 gear pretty easily for my current level 80s and ~400K a piece doesn't seem too bad, but I'd have to raid my "one-day-I'll-buy-a-house" stash and then I'll just be broke instead of just poor. :'(


Title: Re: FF14: A Realm Reborn
Post by: Mazakiel on February 24, 2020, 02:42:17 PM
While the changes to materia extraction are lowering the price of materia a decent amount from what I've seen, if you want to chase pentameld crafting it'll probably still be a hefty chunk.  If you don't mind getting HQ mats do make stuff, it's shouldn't be necessary to do much more than get the gear and do basic materia. 


What server group are you on?  Given some time I could craft up the gear for you without much hassle. 


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on February 25, 2020, 11:32:01 AM
I'm on Aether DC, Faerie server right now.

And I guess I have to read up on the materia changes though to see what's up.  I tend to forget to add materia to my gear, tbh and instead, hoard it on a retainer where it absolutely does the best for me it can.  :uhrr:


Title: Re: FF14: A Realm Reborn
Post by: Mazakiel on February 25, 2020, 02:53:23 PM
Ah, I'm on Crystal. 



Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on March 18, 2020, 06:56:03 AM
Well, if nothing else, I'm leveling up my crafters quite nicely while "working" from home.  Got the shared monitor setup to switch between browsing online and connected to the work laptop, so that's good. 

Gathering in the Diadem is crazy now.  So many materials and I had to make myself a list of what I can currently use for the new Ishgard grade 2 recipes because my bags are overwhelmed right now.  I'm catching up on open quests right now and discovered yesterday that I hadn't done -any- of my alchemist quests other than the first one.  Oops!  I had quests from level 5 onwards to level 50 by the time I was done, LOL!  I have goldsmith to catch-up and should be 50 by the time I'm done there, then back to doing the restoration stuff. 

Haven't been doing any real combat leveling while WFH but did play MCH over the weekend and get to 68.  Did a bunch of FATEs and assorted GC turn-ins to help level the FC and we're about 1/3 through level 11 currently. Having another tab in the company chest is nice and let's us spread stuff out a bit more.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on April 12, 2020, 11:50:22 PM
Since it will be a long time before I have this kind of free time again, rather than come back and mess around with whatever post-expansion content has been added since Shadowbringers was released, I'm actually attempting to go through FFXI right now instead. I'd played it very briefly when it first came out (highest job was at lv. 30) but despite how hyped I was for it leading up to release it was a lot more punishing than I felt like dealing with. I'd heard pretty much all but the endgame content was soloable now and as someone who had played through all the previous FF games it always bothered me a little that I hadn't gone through the story on this one even as I'd like the series less and less as the years went on.

Trying to play FFXI right now isn't something I would recommend to people. I'm actually having a good time so far, but there was a number of technical loops I had to jump through first and even after I got everything up and running with mods and graphical enhancements the game still has a lot of UI issues and counter-intuitive controls. It also still has the PlayOnline launcher which doesn't appear to have had any improvements made in the 18 years since launch. While I wasn't really planning on using my old character I still wanted to use the same account so it took me a while to get the log in details and then link that old PlayOnline account up with my current Square Enix account.

While mods technically aren't allowed, nobody actually gets banned for them and there are a number of helpful and easy to install mods out there compiled into something called Windower. Also, where there's only so much fan made graphical overhauls can do, the big one that's out there does help keep the game from looking fully like something from the PS2 era. There's still so many odd things about the controls and how menu driven everything is. Pulling up the main menu is the - key for instance instead of something like Esc. There's not really any hotkeys for anything although you can mess around with macros. You don't have to find maps anymore but you do have to buy them. There's multiple ways of teleporting to placed that are all tied into different systems and different currencies. There's a very well written guide I've been following for getting into this, but anyone just going in cold would be completely lost.

On the plus side, the game is very much soloable with the summonable NPC Trust system so that's been nice. Leveling has gone quickly when I've been focusing on it. I started playing yesterday and am up to lv. 25 so far. Granted it looks like there's 119 or so levels now, plus there's subjob leveling but I feel like things will pick up a bit once I get a lot of this early stuff out of the way. If I stick with it, I'll still have to drop $10 on the last expansion also, but I'll cross that bridge when I come to it. While the controls aren't great, the main source of fun is that I feel like I've been making rapid progress for the most part. There's been a quest or two I've run into where the drop rate on something I needed was still a little low, but overall I've been blowing through stuff pretty quickly while remembering exactly how painfully slow it was back when the game first came out.

Again, not at all something I would recommend for others but I'm glad I'm finally getting this done now and having a reasonable good time of it.


Title: Re: FF14: A Realm Reborn
Post by: Reg on April 13, 2020, 06:31:37 AM
That's a lot of changes since I last played years ago. It must have taken me months to get to level 30 and that's where I was stuck because I could never find a group for the gateway quest that let me progress past 30. It was the most punishing grouping game I ever played and I left and never looked back.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on April 13, 2020, 06:46:56 AM
That's a lot of changes since I last played years ago. It must have taken me months to get to level 30 and that's where I was stuck because I could never find a group for the gateway quest that let me progress past 30. It was the most punishing grouping game I ever played and I left and never looked back.

Ah good old Magicite quest? Holy fuck that was horrible to get finished...however, once i fell into a good group and all of us needing it, it was pretty awesome experience-wise. And yeah, FFXI was brutal once you hit lvl11, you were at the mercy of the group/camp gods... oddly, I miss it at times, though not enough to want to go through it all again.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on April 25, 2020, 09:34:54 PM
Back on the subject of FFXIV this thread at Resetera has a pretty good summary on the MSQ streamlining 5.3 is going to do as well as some other details. (https://www.resetera.com/threads/details-on-ffxiv-5-3-arr-revamp-13-of-quests-removed-from-2-0-2-5-increased-exp-from-msq-flying-in-base-zones-crystal-tower-raid-now-required.191034/) Also, flying in the ARR areas.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on April 27, 2020, 09:12:17 AM
I'd seen some of the updates and I can't wait to see how the MSQ changes after the patch goes live.  I have a few baby alts who will benefit from this.

And I'm so looking forward to being able to fly in the ARR zones.  I just want to fly across the lake from Camp Outlook to Camp Bronze Lake, zooming past the ruins of the Wanderer's Palace.  :drillf:


Title: Re: FF14: A Realm Reborn
Post by: Mazakiel on April 27, 2020, 11:08:41 AM
I've lost count of how many times I instinctively try to fly when I first zone into the ARR areas.  It'll be nice to finally be able to do so. 

I can also maybe finally get around to those first beast tribes. 


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on May 29, 2020, 06:02:02 PM
Haven't posted one of these in a while.  Still don't have any other jobs to 80 yet but my crafters are all up there now.  Except fishing.  Fishing sucks.

(https://i.imgur.com/Dqy31fC.jpg)



Title: Re: FF14: A Realm Reborn
Post by: Velorath on May 29, 2020, 06:28:34 PM
Still waiting on 5.3 before jumping back in for a bit. In a little over a month though I did manage to solo my way through all the main story content of FFXI which was surprisingly fun. Checked out a bit of the endgame stuff there also but didn't want to get sucked down that rabbit hole. Glad that was something I was finally able to check off my list after all these years though.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on June 22, 2020, 03:41:58 PM
Patch 5.3 isn't supposed to come out until later July now, I think it is.  Sad but gives me plenty of time to do all the Moogle tome stuff.  Fast path to getting EX trial mounts.

Random stuff - glamours can be so much fun, IMO. 

Left to right : tank, mechanist, summoner, scholar, dragoon, blue mage

(https://i.imgur.com/V25UPIl.jpg)



Title: Re: FF14: A Realm Reborn
Post by: Velorath on July 30, 2020, 10:14:56 PM
So patch 5.3 was finally announced a week or two ago to be coming on August 11th, which is cool. Slightly more surprising was yesterday's announcement that FFXI will be getting new story content in August for the first time in a few years. (https://forum.square-enix.com/ffxi/threads/57098) No word on how substantial it will be though.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on September 20, 2020, 09:26:17 AM
So back at the end of May, I posted my job progress and now, mid-September, here I am.

(https://i.imgur.com/05vLbrA.png)

Finished off Gunbreaker yesterday afternoon.  Time to finally start leveling PLD and WAR.  If nothing else, I've gotten far more comfortable with tanking and actually didn't mind it too much on GNB.  I still haven't tanked any level 80 content because fuck that garbage.  I've more or less decided that MCH will be my main for a reason going forwared.


Title: Re: FF14: A Realm Reborn
Post by: Setanta on September 20, 2020, 11:30:05 PM
I just picked up the trial of this game. Fuck me, worst introduction to a MMO in the history of MMOs. Run around the city like a glorified errand boy, I think I was in game for an hour navigating the city and still haven't used a weapon.

I think of the MMOs I really enjoyed, Guild Wars/Guild Wars 2, WoW, Warhammer Online, Secret World, DAoC, Conan, Tera, Wildstar, Aion, EvE etc.... they all have one thing in common: You got to fucking hit things straight off the bat.

Not impressed at all, but I'll give it another shot and see how far I am off being allowed to hit things.

 :ye_gods:


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on September 21, 2020, 07:24:03 AM
It's obviously been a while but I don't remember it taking so long to start on the job quests.  You get the basics of the city you're in and an intro to the adventurer's guild which is where you'll get your MSQ quests.  The job quests are given separately, so that may be part of the disconnect.  What city did you start in and what job?


Title: Re: FF14: A Realm Reborn
Post by: koro on September 21, 2020, 08:49:14 AM
If you stick to the Main Story and your Class/Job quests and don't start grabbing a bunch of side quests, you're out of the city and fighting in... 10, 15 minutes tops?

The rule of thumb is if a quest icon doesn't have blue inside it, it's generally not worth messing with.


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on September 21, 2020, 02:13:23 PM
If you stick to the Main Story and your Class/Job quests and don't start grabbing a bunch of side quests, you're out of the city and fighting in... 10, 15 minutes tops?

The rule of thumb is if a quest icon doesn't have blue inside it, it's generally not worth messing with.
This is very, very important advice. There are so, so many quests out there and you will not need them to level your first class. If you decide to level a second class, you'll have them around as XP boosts since you won't have the MSQ again.


Title: Re: FF14: A Realm Reborn
Post by: Hoax on September 22, 2020, 04:30:51 AM
your problem is there is verymuch a right way to do things. start with a dps job and do absolutely nothing but the MSQ. literally do not touch any other content/quests.

you do this because after the MSQ you will level in dungeons so you want to be on healer or tank and because many things are gated by MSQ progress and because if you do other stuff you will outlevel the MSQ (esp if you are on a preferred server) and you'll still have to do it but it will be trivial and boring.

MSQ quests have a special quest icon, its like on fire or something.


Title: Re: FF14: A Realm Reborn
Post by: Count Nerfedalot on October 20, 2020, 08:36:16 PM
This is sound, even critically important advice, the lack of which can actually ruin or at least seriously impede your chances of having fun many many hours later in the game. The fact that this advice isn't given to the player IN GAME in the first 2 minutes of play supports Setana's observation that it is a horrible introduction to the game.


Title: Re: FF14: A Realm Reborn
Post by: Falconeer on October 27, 2020, 03:31:47 PM
Can confirm. My experience has been ruined exactly like that.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on February 06, 2021, 10:42:28 AM
Expansion pack Endwalkers announced for the Fall. Wrapping up a lot of the long-term storyline stuff. Subsequent patches after the expansion will start a "new adventure" as they put it.

Two new jobs. One of them announced to be Sage (a healing class). Level Cap going up to 90 so that's what, 290 levels Rhyssa is going to need to grind through across all the jobs? New jobs sound like they start at 70 at least.

There were plenty of other tidbits they announced but there's also another event in May where it sounds like they'll be dumping a lot more info. Given that I tend to only play this around when expansions come out, I'll be happy to dive back in.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on February 06, 2021, 12:01:24 PM
By my count it's only 210 levels for all my jobs plus the two news ones.  :grin:  I'm down to leveling my final two jobs to 80 (PLD is 77 and WAR is 70) so I'll be set when the xpac comes out in about 6 months.  I might even be done with all my damn relics by then (seriously, DR fucking sucks so far).  :why_so_serious:

I stayed up to watch both the announcement and the first part of the live letter.  It was interesting to get a heads up on everything that's coming. I'm going to treasure all the 100K+ attacks I've been doing on DNC though, at least until the squish comes.  I understand why they are doing it but those massive crits sure do feel good!

The teaser trailer, if anyone's interested - https://www.youtube.com/watch?v=7-bkJ2ZoW6k

Also - I hear Foo Fighters in the music, others have said Nirvana, Soundgarden, general grunge sound. 


Title: Re: FF14: A Realm Reborn
Post by: Velorath on February 06, 2021, 02:55:13 PM
Yeah, all the stat compression made sense the way they explained it. And I'm not too much into healing classes but the design of the Sage job looked pretty cool. Was also interesting how they're breaking down healers into "pure" healing and "barrier" healing. Don't know that the game needs yet another melee dps but I guess we'll see in May what they come up with.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on February 06, 2021, 06:15:08 PM
Speculation for the next melee job (which I agree, we have 4 already, and only 3 ranged melee/magical DPS each) is the job will involve a scythe user or necromancer of some type.  Supposedly Zenos had a scythe-like weapon next to him, plus the shirts Youshi-P was wearing. 

I'll level the new jobs for sure, along with all the others when the time comes.  I just need to pick a leveling order by then.  There are a few jobs I don't even bother with now, so they'll be the last to level whenever I do get around to it.  I personally don't care for BLM and MNK, just for starters, and WHM does nothing for me as a healer.  I've actually gone back to playing SCH for that, which is supposedly just "ruined" with the addition of another barrier healer.  Stat squish also means no more almost 200K HP pools for my tanks, either, lol.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on February 06, 2021, 06:25:03 PM
Speculation for the next melee job (which I agree, we have 4 already, and only 3 ranged melee/magical DPS each) is the job will involve a scythe user or necromancer of some type.  Supposedly Zenos had a scythe-like weapon next to him, plus the shirts Youshi-P was wearing. 

I'll level the new jobs for sure, along with all the others when the time comes.  I just need to pick a leveling order by then.  There are a few jobs I don't even bother with now, so they'll be the last to level whenever I do get around to it.  I personally don't care for BLM and MNK, just for starters, and WHM does nothing for me as a healer.  I've actually gone back to playing SCH for that, which is supposedly just "ruined" with the addition of another barrier healer.  Stat squish also means no more almost 200K HP pools for my tanks, either, lol.

Scythe will forever be a Dark Knight weapon just because a few of those models looked wicked as fuck in FFXI. I DRK in full AF armor with weapon was the only motivation to play it.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on February 06, 2021, 06:37:39 PM
I've tried all the jobs to various extents (except blu which I unlocked but never really messed around with), although Dragoon has been the only one I got to lv. 80. Bard had been my next favorite job after Dragoon for a while but I seem to recall it not being in a great place going into Shadowbringers so I dropped off of it pretty quick.

Actually I've played FFXI much more recently than FFXIV so the jobs there are much clearer in my memory at the moment. It's a bit of a struggle not to conflate the classes from both games for me thinking about it.

Might have to come back a month or two before the expansion drops just to remember how to play.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on February 06, 2021, 06:38:13 PM
Speculation for the next melee job (which I agree, we have 4 already, and only 3 ranged melee/magical DPS each) is the job will involve a scythe user or necromancer of some type.  Supposedly Zenos had a scythe-like weapon next to him, plus the shirts Youshi-P was wearing. 

I'll level the new jobs for sure, along with all the others when the time comes.  I just need to pick a leveling order by then.  There are a few jobs I don't even bother with now, so they'll be the last to level whenever I do get around to it.  I personally don't care for BLM and MNK, just for starters, and WHM does nothing for me as a healer.  I've actually gone back to playing SCH for that, which is supposedly just "ruined" with the addition of another barrier healer.  Stat squish also means no more almost 200K HP pools for my tanks, either, lol.

Scythe will forever be a Dark Knight weapon just because a few of those models looked wicked as fuck in FFXI. I DRK in full AF armor with weapon was the only motivation to play it.

Are you grunk's alt account?


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on February 06, 2021, 08:27:05 PM
Speculation for the next melee job (which I agree, we have 4 already, and only 3 ranged melee/magical DPS each) is the job will involve a scythe user or necromancer of some type.  Supposedly Zenos had a scythe-like weapon next to him, plus the shirts Youshi-P was wearing. 

I'll level the new jobs for sure, along with all the others when the time comes.  I just need to pick a leveling order by then.  There are a few jobs I don't even bother with now, so they'll be the last to level whenever I do get around to it.  I personally don't care for BLM and MNK, just for starters, and WHM does nothing for me as a healer.  I've actually gone back to playing SCH for that, which is supposedly just "ruined" with the addition of another barrier healer.  Stat squish also means no more almost 200K HP pools for my tanks, either, lol.

Scythe will forever be a Dark Knight weapon just because a few of those models looked wicked as fuck in FFXI. I DRK in full AF armor with weapon was the only motivation to play it.

Are you grunk's alt account?

No sir. Just a former FFXI player - was my first MMO and one I have fond memories of... even the hateful memories


Title: Re: FF14: A Realm Reborn
Post by: luckton on February 07, 2021, 03:05:59 PM
(https://i.imgur.com/UQfGgUR_d.webp?maxwidth=640&shape=thumb&fidelity=medium)


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on February 07, 2021, 06:09:03 PM
LULZ...  :drill:


Title: Re: FF14: A Realm Reborn
Post by: Count Nerfedalot on February 18, 2021, 02:58:33 PM
The Countess and I have been looking for something to play together, and we ended up back here.  I'm so stressed out from work that I'm not up for a whole lot of PUG-ing, but I'm having a blast leveling all the crafters and harvesters (except Fishing) up together with my arcanist.  I've gotten 11 jobs (8 craft + 2 gather + 1 combat) up to the low 30's in less than two weeks of just puttering around doing the MSQ and job quests, watching all the cut scenes, reading all the texts, learning how to craft mostly by making my own high quality crafting gear, and only doing each of the MSQ quests when I had to to proceed. This is just shy of where I quit years ago (2013?) after 6 months of fairly serious grinding. LOL


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on February 20, 2021, 04:12:28 PM
There is something to be said about just taking your time doing the quests and not rushing things.

Which server are you and the Countess on?


Title: Re: FF14: A Realm Reborn
Post by: Count Nerfedalot on March 03, 2021, 04:07:15 PM
Sorry for late response, but we're on Siren. I'm not sure which cluster that's on.  We've found a nice FC. Pretty laid back, adult bunch. Helpful. Generous. Minimal trash talk and mostly kid-safe so the grandson can play with us.  I foolishly volunteered to help with gardening and now I'm the guild gardener! LOL  I'm trying to figure out how to bootstrap up to fancy chocobo onions from scratch as the previous gardener seems to have gone awol leaving us with exactly one stack of intermediate seeds in the vault.  I'm still puttering along with my jobs. 38 Arcanist. Still haven't tried either of the new soulstones I've picked up (Scholar and Summoner). Maxed my gathering skills at 50 until I progress my main quest (currently at level 28).  Have all other crafting skills in 42-47 range except Fishing which proudly remains 0.  But they really use fish for a LOT of recipies, and they are rarely for sale on the marketplace at any price.  I'd give it a try, except bait/inventory issues.  Not worth the hassle, so far at least.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on March 05, 2021, 10:31:11 AM
Siren is part of the Aether datacenter, which is the one I'm one as well.  I'm over on Faerie though.

If you need anything, feel free to contact me (or we can DM to exchange names and you can friend across servers).  I've got all my crafting and gathering jobs at 80 so I can fish stuff up for you.  It was the most horrendous and tedious of all jobs to level, IMO, but CUL uses a lot of fish, so there you go.  Bait was a pain in the ass to manage when I was leveling, but I've found that unless the shop selling price is "None" or has (restricted) behind the amount, the bait is for sale somewhere.  So I'd just buy enough to get whatever I was fishing for, then selling the leftovers after a little while.  I've only kept the bait that I can't actually buy from a vendor.

Finding a good FC is key and being able to play with the grandson is double plus good.  I haven't tried gardening yet although my FC house has a few plots in storage.  I've been thinking about it and yeah, wanting to grow Thavnarian onions for sale, because they are valuable.  I'm currently working on redecorating the inside of the FC house because I have the power and no one else is doing it, so it's all mine to play with, lol! 


Title: Re: FF14: A Realm Reborn
Post by: luckton on April 27, 2021, 02:46:01 PM
TIL that you can now link a software authenticator to your account (Google Auth, BitWarden, Authy) instead of using their proprietary one-time password app.

Which is great for me, since the app always broke on my phone. Apparently, they rigged the app's security to your cell phone carrier (if the app was installed on a phone). So whenever my Google Fi would swap between Tmo and Sprint, or vice-versa, the app would reset and I couldn't access my account at all. Ended up having to keep the app running on my old LG tablet from 2013 just to keep my stuff secure.

BUT NO MORE  :drill:


Title: Re: FF14: A Realm Reborn
Post by: Rendakor on April 27, 2021, 03:08:06 PM
Something broke their app for me, too, although I didn't switch carriers in the interim. Had to remove it and switch to Google's to fix my account. Also, they store email addresses case sensitive so recovering my account was double fun. :uhrr:


Title: Re: FF14: A Realm Reborn
Post by: Count Nerfedalot on May 03, 2021, 08:56:08 PM
I've noticed that case-sensitive issue with a couple places where the language is not roman alphabet. I wonder if it's something to do with character translations to/from non-ascii/unicode systems. or maybe it's just unix.  At least it's better than who was that, Funcom? Turbine? a decade or more ago that did NOT store their passwords case-sensitive!



Title: Re: FF14: A Realm Reborn
Post by: Velorath on May 11, 2021, 01:11:54 PM
Speaking of FFXIV, we're coming up on the May Fanfest stuff in just a few days where I believe they're supposed to talk more about the expansion.


Title: Re: FF14: A Realm Reborn
Post by: luckton on May 15, 2021, 06:10:42 AM
https://www.reddit.com/r/Games/comments/ncnmpl/final_fantasy_xiv_endwalker_full_trailer/gy635wz/?utm_source=reddit&utm_medium=web2x&context=3

That guy did all the work with listing and hyperlinking everything that dropped last night. The hype-rocket to the moon is real. The trailer's been on loop for me all morning; the remixed bits of all the previous expansion themes is great.

Speaking of XIV's musical director, here he is last night performing La-hee. https://youtu.be/aBt4zT_PBmw  :drill:


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on May 15, 2021, 02:36:04 PM
I heard about that Lahee performance but the actual thing was just.. wow!  :awesome_for_real:

That trailer has me so hyped for the xpac but having to wait until November 23 sucks.  At least we'll have Thanksgiving weekend in the US to just zoom through the content, lol.

Somewhat related note - I'm all leveled up and ready for the xpac.  I have a pic from 8 months ago with my jobs and everything except Paladin and Warrior were level 80; I hadn't even started either of those jobs. My main jumps between GNB/MCH/SCH right now.

(https://i.imgur.com/IoHkPSA.png)

Working on getting my beast tribe reputations up.  It's an annoyingly long slog since you only get 12 quests a day, 3 per tribe, so raising reputation can take forever it feels like.  At least I have something to do in the months between patch 5.5 and November.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 19, 2021, 08:36:38 AM
Free Login campaign is back until 23-August!

https://na.finalfantasyxiv.com/lodestone/special/freelogincampaign/

If you haven't played in a while and feel like dropping back in, now would be a good time to try it out.

In other news, I'm just plugging on working on my relic weapons.  I actually have one completed (GNB) and another I could complete (DNC), but I'm just keeping all the various gathering quests open and stocking up on those damn memories until I have enough to do several jobs at once and then I'll do a big turn-in. 

Right now, logging in is a bit crazy because of all the streamers and WoW people coming over to check things out.  The servers are full and even the digital pre-order copies of Endwalker are sold out or were as of last week.  I haven't checked recently. 


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 21, 2021, 10:26:08 AM
Any interesting takeaways from the live stream they did a few days ago? It's been a long while since I've played so I don't have a lot of context for any of the job changes they're making.


Title: Re: FF14: A Realm Reborn
Post by: luckton on September 21, 2021, 10:29:36 AM
Scholar's got absolutely shitted on. Everyone else is getting some nice overhauls or trimming to SB overhauls, but man...they fucking hate Scholars at the moment.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on September 21, 2021, 10:34:34 AM
I'm generally hoping that maybe they're streamlining stuff a bit. I largely only play when a new expansion has come out so the biggest pain is remembering how to play each job.


Title: Re: FF14: A Realm Reborn
Post by: luckton on September 21, 2021, 10:44:06 AM
(https://i.kym-cdn.com/photos/images/newsfeed/002/203/027/992)

Literally me playing these days.


Title: Re: FF14: A Realm Reborn
Post by: luckton on September 21, 2021, 04:14:54 PM
In other FFXIV news, the actor that did the English dub work for Count Edmont de Fortemps has died at the age of 54.

https://www.playstationlifestyle.net/2021/09/21/stephen-critchlow-dies/


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on September 21, 2021, 09:12:56 PM
Been playing this for a bit over a month. Just finished the Stormblood+patches storyline quest this evening. Going to be happy to no longer hear the ripped off Australian national anthem theme music for the expansion playing behind every cutscene as I play through the 'current' content.

Enjoying the game for what it is. Definitely a different thought process around how to build a game and how to keep old content still relevant for new players. Most of the games I have played everything pre-level cap was a ghost town you had to blaze through as fast as possible to be able to do things but I haven't felt that way at all with this.

As far as the expansion goes, there is a link in the launcher to something about removal of belts. Apparently in the expansion patch the belt slot is being removed. Not sure exactly why but I have obviously never played the game in any state but the current so no idea how squeenix does patching/balance. Hopefully they aren't as ham-fisted with it as other game houses have been.


Title: Re: FF14: A Realm Reborn
Post by: luckton on September 22, 2021, 10:07:14 AM
They reached the limitations of the Unreal engine they built their game on, and yeeting belts will apparently free up database space for characters to do other things. The loss of belts is fine; they didn't show up on your character anyways.

We're also getting a stat squish with Endwalker due to, again, engine limitations (they were hitting an apparent ceiling for number calculations which were crashing the client)


Title: Re: FF14: A Realm Reborn
Post by: Hoax on September 30, 2021, 10:07:25 PM
Anyone on Crystal Datacenter?


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on October 03, 2021, 03:01:45 PM
Anyone on Crystal Datacenter?

Sorry, Aether dc here.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on November 08, 2021, 07:32:20 AM
So Endwalker release is delayed by two weeks, from 23-Nov to 7-Dec because Yoshi-P wanted more QA or something for the player stuff.  Not entirely sure since I didn't watch the live letter and haven't dug into the reasons.  Those don't really matter as much as the fact of the delay and that the devs are like "we weren't entirely happy but we want to make this as perfect as possible before release" which is amazing, IMO.  There's some people upset because they'd taken time off for the early access/release which, I get it.  I did the same and not just because I have vacation time to burn.  I'll just try to take 3-Dec off as well (for early access) and then have that weekend and not worry about it beyond that.  It's kind of shitty that people are getting made fun of for taking PTO for the release, like taking time off to enjoy a hobby is not a big deal, so why is this instance mockable?

Anyways, another two weeks means more Moogle tome farming, even though I pretty much have everything I wanted from this round.  And I get a bit more time to finish some more ShB relics before release as well.  I think I'm up to 13/17 now.  I'm on the last step for PLD, second to last step for DRK, third to last step for both SMN and BRD ... all of which is a lot.  I'd like to get the PLD done and that's entirely possible.  I just need to do a bunch of DR speedruns which are actually kind of fun.  I don't think I can go back to doing DR the normal way now.

On the side, I'm poking along trying to finish my first (and after this - only) ARR relic for SMN.  I actually started the process for DRG at one point but going through this for SMN has been non-optimal.  It's very obvious that the devs made changes to the long slog of relic creation but this is just tedious and boring and annoying as hell at 80 in close to BiS gear.  I have no idea how anyone ever managed doing this at level when the relic was new.

I'm also in the process of redecorating my FC house (because I'm the only one that cares to bother and it's my playground if you give me access to do it) to something vaguely lunar themed.  That was the more or less consensus after my suggestion of a brothel theme was shot down.   :why_so_serious: I think I'll turn my personal house into a brothel instead, lol! I'm going mostly with blue/white/black colors overall, which I rather like.  Maybe I'll take some pics when I'm done and share them.  I had to go farm Haukke Manor to get some fine wax, which is only available one at a time from a chest early on, but doing it undersized means I can go in as DNC, one-shot all the mobs until I get to the chest in question, then leave the dungeon and start over again.  Takes no time at all, really.  And since the wax was going for 10,000/ea on the market board, I should farm some more and make a profit.  Otherwise, the redecorating is almost done for the top and bottom floors of our house; it's the main floor I'm having issues with.


Title: Re: FF14: A Realm Reborn
Post by: luckton on November 26, 2021, 02:07:54 PM
(https://i.redd.it/bm6gimjxlz181.png)


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on November 27, 2021, 05:09:47 PM
Needs a mayhap.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on December 01, 2021, 01:59:55 PM
Servers go down tomorrow at 1 am PST for the Endwalker patching, early access starts on Friday.  I think I'll have time to update Friday morning before heading off to the husband's second immunotherapy session.  Then I've told him I'm gaming for the rest of the day/weekend.  :awesome_for_real:

My FC is getting together in game tonight to take photos and celebrate the end of ShB and the coming of EW.  Then I'm taking all my belts the putting them into my inventory so the slot can poof forever!

Preliminary Patch Notes are out (https://na.finalfantasyxiv.com/lodestone/topics/detail/53184de7b5a08dad4e53c7b5080ecf7bb2c87e45).  Actually looking forward to some of the changes, although I need to get my act together if I don't want to lose mentor status. 


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 02, 2021, 12:46:58 AM
Looking forward to this, but I'm working all weekend, so ya'll have fun melting down the servers. I'll pickup on Monday  :why_so_serious:


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on December 02, 2021, 01:48:09 AM
I capped all my tomestones and scrips that are going away, ended up with exactly the number of moogletomes I needed to get the items not farmable still left on the list, and sold a bunch of old crafting items in a fire sale to free up retainer space before logging out early (for me) and watching some TV.

I'll probably end up starting the quest early on Friday and play a lot over the weekend.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on December 02, 2021, 08:56:54 AM
I'm going to have to spend some time before starting the MSQ just reviewing all my job hotbars and figure out the changes that were made, especially to Summoner.  That one was totally overhauled like mad.  I realized I was capped for poetics and allegory at the end of last night, so that's good.  I can use the poetics to get a set of Scaevan healer gear (somehow I forgot? I got a set for Reaper though) for Sage and then upgrade some unaugmented Cryptlurkers I have before converting the allegory and revelation into poetics.

I posted a few pics from our end of ShB gathering over on my twitter account -> https://twitter.com/RhyssaFireheart/status/1466246663622860802

FC Leader posted a few pics as well -> https://twitter.com/Scar_LiT/status/1466250208308862984

It was pretty nice and relaxing, actually.  Now I'm just reading up on all the different job changes so I'm sort of ready for tomorrow.






Title: Re: FF14: A Realm Reborn
Post by: Chimpy on December 02, 2021, 05:50:49 PM
Patch download is available as of 7:45 Central time.

 :drill:


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on December 03, 2021, 03:53:08 AM
Started my download about 10 last night and it was done around 11:20, which isn't too bad for 10GB of data on my crappy connection.

Now it's almost 6 am (yes, I slept!) and the queue is down to 531.

SOON!  :drillf:


Title: Re: FF14: A Realm Reborn
Post by: Trippy on December 03, 2021, 09:44:15 AM
The lobby server connection has encountered an error. 2002


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on December 03, 2021, 10:14:43 AM
The lobby server connection has encountered an error. 2002


Lots of FC people were complaining about that, I didn't have it though I had to reload the launcher at 2 minutes after opening because the play button was not turning green and it took 5 minutes for the login page to load and then a 2k queue.

Just now going to take a nap, got to 83.5 by doing all the roulettes before reset and then everything but the Main Scenario one right after and a decent portion of the main questline.

Some of the changes are weird. Like instead of just re-working the gathering skills they removed them and put new ones in their place which means I have to figure out what each skill does. Crafting granting inner quiet automatically is nice tho.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on December 03, 2021, 03:31:26 PM
Got on briefly this morning and decided to start MSQ with SCH (so I can get that twofer healer-magic DPS combo) and made it to the first location in Thavnair before having to log.  Now I'm home again and the queue is down to 2291 (started 3K+) until I can get back online. 

Roulettes were straight tank in need when I looked.

It's going to take me a while to go through and clean up all my hotbars and figure out the job changes and I haven't even looked at starting Sage or Reaper yet, although I do have gear for them both.


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on December 03, 2021, 05:06:28 PM
So I got the lobby error thing.

After being in the queue for 90 minutes (being booted for lobby errors occasionally but it looked like they had changed it to keep your spot in the queue as I was booted at 76 and got back in there) and got booted after 5 minutes at number 1.

When I relaunched and was actually able to get into a queue? I was 2997 in line.

I should just give up and get some sleep and then log in at like 1am, which I might do if I get booted to the back of the line again.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on December 03, 2021, 07:09:48 PM
Yeah, someone in my FC never did make it in today because of the 2002 errors.

I was ingame and progressing (just made 81 SMN/SCH) and went to get something to eat and they've shortened the time to boot you out.  And now I keep getting lobby errors trying to log back in.

I retooled my SMN toolbar and now it's amazing to play.  I'm sure I'm not doing something right but it's kind of fun only having the one carbuncle pet and then you can summon the others as needed.  They each have single-target and AOE attacks but it feels like SMN now has a ton of AOEs to use.  So many of the spells now upgrade/downgrade on the same button so cleaning up my hotbars resulted in me having one completely empty now.  I use hotbars 1-4 for spells/abilities because I tend to group my stuff and have empty spaces and even with all that I still have a complete bar empty.

I did a leveling roulette and got freaking Ifrit, the level 20 trial, which sucks.  So that still hasn't been fixed. :uhrr:


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on December 03, 2021, 09:39:04 PM
I did a leveling roulette and got freaking Ifrit, the level 20 trial, which sucks.  So that still hasn't been fixed. :uhrr:

The roulette gives you XP based on the difference between your level and the level of the dungeon so you shouldn't have seen much difference. There is no mob XP anymore, it is "added to the bosses" at the end but it mostly balances out. And since the original Ifrit, Garuda, and Titan are all dungeons and not trials which are also part of the MSQ they get put in the leveling roulette so new people can actually get parties for them. If you want a relatively quick roulette that gives the most XP just do the daily frontline. That is like 3/4 a level every time regardless of if you win or lose.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on December 03, 2021, 09:49:59 PM
Yeah, someone said that Frontline was hopping while Zadnor and Bozja Southern Front were both pretty dead.

Finally got back in game!


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 04, 2021, 08:18:14 AM
Tried patching, but apparently something got borked with my client and I ended up dumping everything and reinstalling fresh.

Will maybe try tonight?


Title: Re: FF14: A Realm Reborn
Post by: Hoax on December 04, 2021, 02:00:08 PM
RDM feels good and is easy to pick up.

I haven't touched my SCH (yet).

SGE hasn't clicked to the point where I let myself get logged off so I had an excuse to stop trying it.


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on December 04, 2021, 02:01:53 PM
Tried patching, but apparently something got borked with my client and I ended up dumping everything and reinstalling fresh.

Will maybe try tonight?

If you do, plan on waiting until like midnight to even try to queue. Queues right now are 2k+ and people are getting 2002 errors and getting booted back to the back of the line.

A guildy got DC'd over 2 hours ago and is still trying to get back in.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on December 05, 2021, 01:27:45 PM
It's just been crazy trying to login.  I get into queue, get a 2002 error, logged out, log back in, start queue and I'm usually lower in line, which isn't too bad. It's getting the lobby error trying to connect to the data center that's most annoying, IMO.

I've managed to make it to almost 86 with only a few roulettes in there, no side quests except aether current ones, and I think my MSQ is only at 83?  So I'm outleveling it at a decent speed.

Is it just me or did they go all out with the voice acted cutscenes this time around?


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on December 05, 2021, 05:19:19 PM
Yeah it is cutscene city.

I am 88 and working on the 85 stuff. I have taken to turning in the AerherCurrent quests on an alternate lvl 80 job and trying to do discovery with said alt job too to slow things down a bit.

Squeenix giving a free week to everyone is cool, but they should not have blamed “your internet connection” when high packet loss causes the lobby errors. That is 100% on them.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on December 06, 2021, 03:06:36 PM
Yeah, I'm thinking of leveling another job now that my SMN/SCH combo is 86 already.  I'll probably get to 90 and then change over.  There's a TON of side quests that I've been skipping so I'll need to pick all those up to have something to do.  I'll probably pick a tank since I need that for the three 90 jobs you have to have to keep mentor status; I have everything else.

Debating if I even want to try logging in tomorrow while WFH.  Chances are I'll be able to get in but it'll be messy, I'm thinking.

Haven't even gotten the quests for Reaper or Sage yet and probably won't for a long while.

As shitty as it can be (have mods?) the various maps need a world chat enabled.  It gets cumbersome to keep using shout chat.


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on December 06, 2021, 09:20:48 PM
As long as you log in before like 10AM you should be fine. People on the west coast aren't up yet or have already been on for several hours :D

I hit 90 tonight just as I finished the zone with the lvl 87 MSQ.  Did a Trust for the first time ever on the lvl 87 Dungeon on the recommendation of someone in the FC. I definitely recommend it for that dungeon.

I have shout and yell shunted off into a tab I never look at for the expansion until I finish the MSQ. But I agree the chat window functions in this game are really weird. I really hate being limited to 4 tabs and not being able to split things off into separate windows like every other MMO in existence.


Title: Re: FF14: A Realm Reborn
Post by: Hoax on December 07, 2021, 05:01:06 AM
830am PST or before = automatic online

everything after that just gets more and more unlikely with each minute. Almost for sure by 10-1030 PST its back to the queue won't pop and if it does you'll have gone afk by that time.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on December 09, 2021, 07:21:48 PM
As long as you log in before like 10AM you should be fine. People on the west coast aren't up yet or have already been on for several hours :D

I hit 90 tonight just as I finished the zone with the lvl 87 MSQ.  Did a Trust for the first time ever on the lvl 87 Dungeon on the recommendation of someone in the FC. I definitely recommend it for that dungeon.

I have shout and yell shunted off into a tab I never look at for the expansion until I finish the MSQ. But I agree the chat window functions in this game are really weird. I really hate being limited to 4 tabs and not being able to split things off into separate windows like every other MMO in existence.

Someone in my FC said doing the 87 dungeon with Trusts is the way to go.  I've never used them so would it level them up to be useful?

You can separate out the chat windows, but you're still limited to 4 max no matter what.  Just grab the window name and drag it, IIRC.

Decided to see if I could get in tonight and queue is currently 3600+


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on December 10, 2021, 05:07:36 AM
For the first run you don’t need to have your trusts leveled. The goofy shields above the NPC heads indicate they can be used and they are max level for the dungeon. I used them on everything I could after the 87 dungeon. It is much easier to figure out the mechs with them rather than a group of real people.


Title: Re: FF14: A Realm Reborn
Post by: luckton on December 10, 2021, 02:59:06 PM
Decided to take advantage of the tank drought and level DRK.

(https://i.redd.it/jp61zn3vbq481.jpg)


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on December 10, 2021, 08:05:46 PM
Yeah, think I'm going to do roulettes as tank (either gunbreaker or paladin) and level that job while working the MSQ with summoner, since I'm in danger of hitting 90 before ending the quests.  I hate "wasting" XP so want another job ready to go.

Got to time travel and hit 88 last night, so that was good.  I'm loving the story playing out so far.


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on December 11, 2021, 06:00:30 PM
Yeah, think I'm going to do roulettes as tank (either gunbreaker or paladin) and level that job while working the MSQ with summoner, since I'm in danger of hitting 90 before ending the quests.  I hate "wasting" XP so want another job ready to go.

Got to time travel and hit 88 last night, so that was good.  I'm loving the story playing out so far.

It is basically impossible to not waste XP on the MSQ unless you level a second job in tandem to keep it close enough to take over when you hit the cap. I was on the last 87 quest when I hit the cap I think?

Crafting XP is super fast as they didn't lower the amount of XP from leves/custom deliveries/grand company turnins as much as they lowered the amount needed for each level. A HQ starred GC turnin is almost guaranteed to be a level up right now.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on December 12, 2021, 09:07:20 PM
Yeah, friend said he leveled fishing to 90 using the Studium quests and it took no time at all.  You apparently need the level 58 fishing quest done to complete the 90 quest though, which will probably be a problem for me.  I think I gave up around level 50 quests and just using the Ishgard restoration to level up.

Got SMN/SCH to 90 tonight; finished the healer role questline, will finish the caster role quest when I'm online next (this endless queue bullshit is bad); and I got GNB to 83, so it's going well.  I'm using roulettes to level tank as well as doing the side quests in zones.  My MSQ is at 87 so I just put it on pause right now until I get GNB to continue with it.

I actually saw alliance raid roulette with DPS and Healer as adventurer in need tonight.  And then it promptly went back to needing tanks along with all the rest of the DF.


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on December 12, 2021, 09:27:59 PM
Now that they removed the HQ requirement for the gathering quests the fishing quests should be easy (if tedious).


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on December 18, 2021, 03:28:06 PM
Now that they removed the HQ requirement for the gathering quests the fishing quests should be easy (if tedious).

OHHH!  Good point!  That will make it easier now.

I went through my retainer bags and lowered the quality on all the HQ harvesting items I've been holding on to for ~reasons~ and now I have even more room in my bags.  Still haven't touched any crafters though, which I need to do so that I can keep leveling the gathering retainers.

GNB is 88 and I'm moving on the MSQ again.  Might finish it this weekend, I hope.  I've read some basic things so have a vague idea of what's coming up but nothing too specific.  Right now I'm also trying to get flight in all the zones I'm in (haven't gotten to the last new zone yet).


Title: Re: FF14: A Realm Reborn
Post by: Hawkbit on December 18, 2021, 06:29:45 PM
I just want to play. :( I am pretty busy and spending an hour in queue just doesn't work. Hopefully they sort that out.


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on December 18, 2021, 08:00:53 PM
I just want to play. :( I am pretty busy and spending an hour in queue just doesn't work. Hopefully they sort that out.

Queue times have dropped considerably this week. Partially because they have suspended new free trials and new box sales, partially because people have capped out what they want.

Shit is going to get back to bonkers 3 hour queues on Tuesday but they are supposedly patching the actual bug causing the 2002 login errors so that might keep the queues stable.

If you can log in before 5PM eastern the queue times are minimal.


Title: Re: FF14: A Realm Reborn
Post by: Hoax on December 19, 2021, 10:31:45 AM
Crystal/Goblin queue report:
pre 10am PST its insta queue, sub 15min

10am - 330pm PST it starts to get bad but not too bad progressively

4pm-8pm PST you get on when you get on, by which point you often have fucked off and then get auto kicked before even knowing you got on

sometime after that it probably calms down, I'm asleep idk



Title: Re: FF14: A Realm Reborn
Post by: Velorath on January 19, 2022, 02:32:30 PM
Jumped into the expansion a couple weeks after it launched. Hadn't played since I finished off the previous expansion which meant I had to go through all the post-Shadowbringers content first, which actually wasn't terrible because it was nice to revisit a bit of Shadowbringers first before getting into the Endwalker stuff. Also had the usual bits of having to relearn how to play after a long absence, which also included fiddling around with other classes a little as well.

Switched back and forth between Dragoon and Bard for most of the Endwalkers MSQ, also doing Frontline and MSQ duty roulettes when one class would fall behind in xp. Been slowly leveling GNB and SMN/SCH a bit also and doing GC turn ins to get crafting levels because I can't get up the energy to actually do any crafting at the moment (all the crafting jobs are in the low to mid-60s and gathering jobs are in the mid-60s to low 70s).

Just finished off Endwalker last night and it was pretty solid for the most part. Still bothers me having a non-voiced protagonist. I didn't mind it so much in Shadowbringers because your character isn't really the focus of the story, but a lot of Endwalker's emotional beats rely on the player character being a part of this close-knit group of characters and I never really quite feel it because rather than ever actually interacting with the other characters it's all done as pantomime. But good stuff overall, and now it will once again remain to be seen how long I actually stick with the game without more story to carry me through.


Title: Re: FF14: A Realm Reborn
Post by: 01101010 on January 19, 2022, 04:54:31 PM
Amazing an MMO is still popular enough to create log in queues. Good on them for making a good game.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on April 18, 2022, 12:46:09 PM
So for those of us still playing, how's the 6.1 patch going for you?  I mean, besides the housing lottery fiasco.  :why_so_serious:  Makes me extra glad I have a house already (Faerie, Goblet W9, P31 if anyone wants to visit).  I have 4/5 job roles completed so far - tanks, healers, casters, ranged DPS.  Still picking away at melee DPS.  I have NIN done but taking SAM/MNK/DRG/RPR in steps of 5 levels each since they share some gear.  And it makes it less tedious to level overall.  Still working on doing the side quests I ignored in various places while doing MSQ only but those are good for these other jobs. Along with doing FATEs in the new zones to get those knocked out and earn gems.

We're definitely heading to the Thirteenth and Mercyadia or however that's spelled.  The question is whether we do it in the upcoming patches or if it's a huge leadup to the 7.0 expac. 

The new alliance raid is fantastic!  I did it blind on day 1 and just loved it!  The music for the final boss was just so fantastic as well (all the music is A+++).

Spoilers for final raid boss, in case someone hasn't done it yet.  This version includes the opening and ending cutscenes and NPC voices, for added flavor.

https://www.youtube.com/watch?v=jT-Lfnj3lts&t=308s



Title: Re: FF14: A Realm Reborn
Post by: Chimpy on April 20, 2022, 07:47:00 AM
I had no issues with the housing other than trying to figure out how to find one to bid on as there is no good way to see what plots are restricted to FCs or not. That and figuring out which one I had bid on, heh. But I also won my plot and have an empty house with a teleport crystal outside it in the Ishgard housing area.

New Alliance Raid is cool enough.

The changes to the old dungeons are really frickin weird. It's cool they put in the more "modern" mechs like stack arrows and tank busters, but they still don't have ANY explainer about what these standard markers mean for new players.

MSQ roulette changes are overall decent, but they need to lower the HP on the first phase of the Ultima Weapon fight by 30% or so. It just feels boring/draggy. As one person said in my first run last week "It's like we actually have to play the video game now".





Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on April 20, 2022, 01:47:13 PM
I enjoy decorating houses, just saying, lol!  :awesome_for_real:

The changes to Prae were just flat out weird.  I haven't done Castrum since the patch to know if there were changes there or not.  Prae was just flat out weird to do with so much that was the same but then different at the same time. Not being able to run through everything to teleport past the mobs was kind of nice actually, even if you don't get xp for trash mobs any longer. Overall I liked the new Prae but the Red Ranger still babbles on for faaaar too long.  We get it, Nero.  You're jealous of Cid and have delusions of competence.  I enjoyed the changes to the Ultima fight too.  There are actual mechanics now instead of just stand there and beat the boss down and dodge the annoying laser beams.  An FC mate said there has always been mechanics but everyone manages to skip them and I find that hard to believe because the boss always takes forever to kill it feels like.

I haven't been in any of the oldest dungeons that were changed yet.  Maybe I'll go adventuring unsynced just to check things out.


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on April 20, 2022, 03:33:02 PM
Castrum is actually the most changed I think, no searchlights, no giant gauntlet of mobs, not three towers to blow up.

And there were mechs on the Ultima fights, its just that having most of the party in tomestone gear made them super trivial and could be avoided.


Title: Re: FF14: A Realm Reborn
Post by: Strazos on June 05, 2022, 05:24:14 AM
So oddly enough, I started this up with a buddy back in April or so. Current at 60 with a BLM, low-50s with SAM, Ninja in the 20s or something, and just unlocked Astrologian.

It's surprisingly not bad, though sometimes the quest slog to unlock new MSQ dungeons and such...it's a big much at times.


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on June 05, 2022, 08:20:26 AM
The ARR (up to 50) content is definitely a slog. They did a good job of removing most of the really onerous things in later expansions though the fact that almost all content is gated behind the main story is somewhat of a change from other games. But if you just do the MSQ and job quests as you play, it does a good job of keeping you in line with the levels so you don't need to do stuff on the side as you grind to the cap if you don't want to.

The changes they made to the sub-50 dungeons and the lvl 50 MSQ stuff does make it more new player friendly though.

What server are you playing on?


Title: Re: FF14: A Realm Reborn
Post by: luckton on July 02, 2022, 01:54:00 AM
(https://pbs.twimg.com/media/FWlF3JNWQAMA_U0?format=png&name=small)


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 03, 2022, 11:17:41 AM
 :awesome_for_real:

That's about right.  I'm up-to-date but I find it strange they are putting some kind of weapon upgrade behind that quest line.  I don't think it's EW relics though.

I'm also disappointed that they're doing 24 hour maintenance for 6.18 on the Fourth.  Like, major US holiday, lots of people will be off and... can't game.  Oh well, guess I craft and art instead.


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on July 03, 2022, 03:24:25 PM
Well their maintenance is based off of Japan's calendar/times not ours, and they are bringing the new japan datacenter stuff online so that is why it will be such a long maintenance I think.

While it is nice that they have all regions on the same schedule and don't turn any on before the others, it is annoying when major maintenance in one region means all of them are down even when they wouldn't need to me at a technical level.


Title: Re: FF14: A Realm Reborn
Post by: Strazos on July 21, 2022, 06:27:05 AM
What server are you playing on?

On Fairy.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on July 21, 2022, 06:51:41 AM
What server are you playing on?

On Fairy.

Faerie  :why_so_serious:

Let me know if you need any help with anything (money, crafting, leveling, whatever) since I'm also on Faerie under this name and am at the point where I'm looking for things to do.  I mean, I'm actually working on an ARR relic which has been painful even cheesing things unsynced at max level.  Having a healer (or tank) can help a lot with DPS queues.

I'm seriously annoyed by the whole ARR relic quest line not just because of the repetition (sending you to dungeons to get items over and over again) but also the cost for some items (20K GC seals for one item and you need four of it; $100K for an item - again 4 needed - bought at various merchants around the ARR zones; special crafted items that you need to find the special mats for or buy off the MB) makes me wonder how anyone did this at anything close to level.  I have plenty of money to spend and think it's pricey. I'm working on the SMN ARR relic and at some point in time I started the DRG relic but honestly think I'll just finish SMN and be done.  ALSO - the directions for the whole quest line are so vague and scattered that without an online guild I'd never know where to go next.  I'm glad that later relic quests seem to be better organized.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 08, 2022, 06:28:58 AM
Endsinger EX sucks.

That is all.

(This post brought to you by two days of futile learning parties trying to clear that annoying ass trial.)


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on August 08, 2022, 09:04:11 AM
Heh, I don't do EX trials or Savage raids for a reason.

I am getting close to my goal of getting every job to max level. Only three jobs left below 80 (MNK/SAM at 78, SGE at 79) and finished off getting Rank 3 on ShB shared fates last night.

I will be just short of 90 on a couple of jobs when I hit my 1 year anniversary playing the game at the end of August.



Title: Re: FF14: A Realm Reborn
Post by: koro on August 08, 2022, 02:10:33 PM
Every now and again I go back to the first page or two of this thread and have a chuckle. It's good times.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on August 08, 2022, 07:49:49 PM
Heh, I don't do EX trials or Savage raids for a reason.

I am getting close to my goal of getting every job to max level. Only three jobs left below 80 (MNK/SAM at 78, SGE at 79) and finished off getting Rank 3 on ShB shared fates last night.

I will be just short of 90 on a couple of jobs when I hit my 1 year anniversary playing the game at the end of August.



That's pretty dang good for a year's time!  Early congrats!  :drill:

I have all jobs at 90 now, everyone is in 590 gear or higher in some cases.  I've gotten all the other EX mounts from previous xpacs, time to work on something at level.  I managed to get the Zodiark EX mount already.  I suspect I'll end up buying the Hydaelyn EX mount, considering the drop rate on that damn thing.  And I've already expressed my feelings about Endsinger EX.  I mean, I'll get it eventually, somehow.  I just don't know how that will be.

My other option is to start messing around with Blue Mage again and seeing if I can get through the Masked Carnivale and learn more spells and... I just don't want to.  Some people seem to really get into that job and it really does nothing for me overall.


Title: Re: FF14: A Realm Reborn
Post by: Velorath on August 08, 2022, 08:51:15 PM
Every now and again I go back to the first page or two of this thread and have a chuckle. It's good times.

The real fun is going back to the original thread. (https://forums.f13.net/index.php?topic=17069.0)


Title: Re: FF14: A Realm Reborn
Post by: Hoax on April 01, 2023, 09:01:03 PM
Came back for the first time since idk less than a month after Endwalker came out? I like a lot of the stuff that feels new to me. Adventure plates, reworked pvp BG w/ giga exp daily roulette, some other stuff.  Also modding has become really smooth via Dalamud which is great.
Easily going to carry me over to June when I need to decide on D4.


Title: Re: FF14: A Realm Reborn
Post by: RhyssaFireheart on April 09, 2023, 02:09:00 PM
Welcome back! 

I still play regularly but am in a bit of a lull where I'm caught up on everything, now it's just poking around to see what side content I feel like working on now.  Slowly grinding tomes for the EW relics, not in a huge rush on those now that I have my main jobs equipped. Otherwise, I'm just casually doing EW FATEs to finish that achievement and whatever catches my attention.


Title: Re: FF14: A Realm Reborn
Post by: Chimpy on April 09, 2023, 02:27:42 PM
The screams of chagrin from the elitists about the second tier of the relics not having a soul numbing eureka/bozja grind is funny to see.

I just finished number 19 yesterday.

I am not sure what I will do between now and when the patch drops for 6.4 next month. Maybe I will finally finish the last couple carnivale stages on the BLU mage in prep for the level cap increase.

That and slowly grind out farming scrips for buying materia to complete the melds on my crafting/gathering gear most likely.

I’m helping a friend who is going thru the game for the first time so I have that to keep me occupied some as well.