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Title: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on February 21, 2009, 02:12:45 AM
Quote
Shepard
Status: Killed in Action


Yeah right. This is probably when they force you to regain all that XP and start from level 1 in a new game again. Come on, you spent all that time saving the world and vowing to put an end to the threat, then you die in the sequel without even playing through it.  :uhrr:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ragnoros on February 21, 2009, 02:22:33 AM
Just in case you were wondering what rk is talking about. Link (http://masseffect.bioware.com/teaser/index.html)


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Mosesandstick on February 21, 2009, 04:23:35 AM
Man, I'm still hoping they remove the DRM so I can play the first one  :awesome_for_real:.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: TripleDES on February 21, 2009, 04:24:54 AM
Did Bioware ever make good on that bullshit of making you keep your savegames to import into the sequel?

--edit: What am I to get from that teaser? That Shepard was turned into a Geth?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: rk47 on February 21, 2009, 06:24:11 AM
You are to accept that you are no longer rank 40 Specter Operative who had access to the best weapon that the alliance had to offer at the start of the sequel.
importing save game? sigh.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Hindenburg on February 21, 2009, 06:34:58 AM
Hey, maybe this time each weapon type will have more than 3 models  :awesome_for_real:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lantyssa on February 21, 2009, 07:44:02 AM
Man, I'm still hoping they remove the DRM so I can play the first one  :awesome_for_real:.
Maybe they'll put out a patch that doesn't require drivers from two years ago to maybe kinda sorta work, too.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: TripleDES on February 21, 2009, 08:31:30 AM
The Steam version doesn't have that shitty SecuROM, rite?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on February 21, 2009, 08:34:33 AM
The Steam version doesn't have that shitty SecuROM, rite?

Correct.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: LK on February 21, 2009, 11:21:23 AM
Seeing Shepard killed in action in the teaser to the sequel after the "I'M GONNA SAVE THE FUCKING GALAXY" speech at the end of Mass Effect 1 is probably the biggest copout I've seen.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Fabricated on February 21, 2009, 12:04:49 PM
Nah, they're gonna pull the "IS SHEPARD REALLY DEAD?!? TAKE THIS NEW CHARACTER AND FIND OUT!" route because it fucking kills Bioware to let you actually play your previous character in a sequel since that makes for a lot of extra work bringing new players into the game since you have to explain a lot more backstory. Also, you have to figure out how to scale the game so it's challenging for both new players and people rolling in from the previous game with their save file full of demi-gods.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Stormwaltz on February 21, 2009, 02:53:54 PM
Don't discard your saved games.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on February 21, 2009, 05:30:51 PM
Don't discard your saved games.
That trailer didn't even make me want to play that game. Who's idea was it to have it say Shepherd was killed? It's either bad PR or bad writing - take your pick. And if it's a twist and you play as shepherd who is ASSUMED DEAD but now has her (or his) own mission of vengeance, /SNORE!

Seriously, why? Whyyyyyyyyyyyyyyyyy? :(


Title: Re: Mass Effect 2 @ Gametrailer
Post by: NiX on February 21, 2009, 05:40:59 PM
You could always wait for the game to come out.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Hawkbit on February 21, 2009, 05:55:34 PM
Don't discard your saved games.
That trailer didn't even make me want to play that game. Who's idea was it to have it say Shepherd was killed? It's either bad PR or bad writing - take your pick. And if it's a twist and you play as shepherd who is ASSUMED DEAD but now has her (or his) own mission of vengeance, /SNORE!

Seriously, why? Whyyyyyyyyyyyyyyyyy? :(

Gotta agree with this. 

I really enjoyed the first one (outside of too many side quests and buggy driving/planet exploring crap), but that trailer did not make me want to play the second.  Shepherd was the only character I actually liked.  And he's presumed dead?  So either we'll start as him only we're pretending to be dead, or we'll find him along the way and add him to the party. 

Either way, I'm confused why they decided to go that route.  It doesn't make me want to play the game at all. 


Title: Re: Mass Effect 2 @ Gametrailer
Post by: murdoc on February 21, 2009, 05:57:31 PM
You could always wait for the game to come out.

But, it's soooo much harder to have knee-jerk reactions if you follow THAT crap advice.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: NiX on February 21, 2009, 06:21:53 PM
I can't seem to find this trailer everyone is bitching about. Just a lame teaser.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on February 21, 2009, 06:23:06 PM
I can't seem to find this trailer everyone is bitching about. Just a lame teaser.
It's not even a teaser, teasers are supposed to tease, this is more like, "lol stupid fans of the series with your hopes for a sequel, motherfucker MAY OR MAY NOT BE DEAD, HAHA AREN'T WE CLEVER HAHA."


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Strazos on February 21, 2009, 06:44:32 PM
Just for reference, the importing of characters worked fine in BG2, though the incoming character had been subject to a much lower level cap.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Rasix on February 21, 2009, 07:43:18 PM
I can't seem to find this trailer everyone is bitching about. Just a lame teaser.
It's not even a teaser, teasers are supposed to tease, this is more like, "lol stupid fans of the series with your hopes for a sequel, motherfucker MAY OR MAY NOT BE DEAD, HAHA AREN'T WE CLEVER HAHA."

Well, isn't that teasing?  :awesome_for_real:

Seriously, we get it. You don't like Bioware.

I don't even get what the big deal with this is.  It's nothing. Move along.  Any discussion about this will likely be rendered moot 5 minutes into the game.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on February 21, 2009, 08:13:23 PM
Quote
Any discussion about this will likely be rendered moot 5 minutes into the game.
That's why I called it bad writing or bad PR.

And I don't like Bioware? No, I just don't like post-Black Isle Bioware. Once they reached the Obsidian-era, it all went downhill. I'm not willing to be revisionist and compare Mass Effect and KoToR to Icewind Dale, Baldur's Gate, etc. It's not fair to Bioware. :oh_i_see:

The only Bioware game I actively hate is NWN. All of their other stuff has been mediocre to great imo. NWN is just half-assed trash.

Just like this teaser.

Also, no, it's not teasing. A teaser is supposed to make you salivate. This made me Meh. Audibly.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Mazakiel on February 21, 2009, 08:19:27 PM
A better teaser would to have been to have him listed as MIA or something, if they were going to go this general route. 

Either way, while I hope we get to continue as Shepherd, I'll likely end up playing the game either way. 


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Morat20 on February 21, 2009, 08:51:37 PM
Shepherd was the only character I actually liked.  And he's presumed dead?  So either we'll start as him only we're pretending to be dead, or we'll find him along the way and add him to the party. 

Either way, I'm confused why they decided to go that route.  It doesn't make me want to play the game at all. 
I liked female Shepard. Male Shepard seemed to have been put through an emotion and character removal device.

Wrex, on the other hand, was awesome. More Krogans, plz.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on February 21, 2009, 08:55:50 PM
Quote
Any discussion about this will likely be rendered moot 5 minutes into the game.
And I don't like Bioware? No, I just don't like post-Black Isle Bioware. Once they reached the Obsidian-era, it all went downhill. I'm not willing to be revisionist and compare Mass Effect and KoToR to Icewind Dale, Baldur's Gate, etc. It's not fair to Bioware. :oh_i_see:

I'd take Mass Effect and KotoR over Icewind Dale any day.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Stormwaltz on February 21, 2009, 10:15:18 PM
Seriously, why? Whyyyyyyyyyyyyyyyyy? :(

 :nda:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Fabricated on February 21, 2009, 10:30:12 PM
Seriously, why? Whyyyyyyyyyyyyyyyyy? :(

 :nda:
Whoever's dead in our saves stays dead. This includes people who don't join your party (read: the last several decisions you make). That's what I imagine.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tebonas on February 21, 2009, 10:42:28 PM
Bad marketing, but I have more faith in the storywriters than you lot do after what they delivered in part one.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Hawkbit on February 22, 2009, 12:28:21 AM
Quote
Any discussion about this will likely be rendered moot 5 minutes into the game.
And I don't like Bioware? No, I just don't like post-Black Isle Bioware. Once they reached the Obsidian-era, it all went downhill. I'm not willing to be revisionist and compare Mass Effect and KoToR to Icewind Dale, Baldur's Gate, etc. It's not fair to Bioware. :oh_i_see:

I'd take Mass Effect and KotoR over Icewind Dale any day.

Icewind games had their place.  It was mindless map exploration and shinies.  But it was kinda fun after having to make a bunch of choices in the BG series, and one helluva less headtrip than Torment. 

Shepherd was the only character I actually liked.  And he's presumed dead?  So either we'll start as him only we're pretending to be dead, or we'll find him along the way and add him to the party. 

Either way, I'm confused why they decided to go that route.  It doesn't make me want to play the game at all. 
I liked female Shepard. Male Shepard seemed to have been put through an emotion and character removal device.

Wrex, on the other hand, was awesome. More Krogans, plz.

Wrex was a douche.  For such a badass he was complaining all the time.  And male Shepherd's lack of emotion was exactly what I liked about him.  It's how someone in his shoes would act. 


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Morat20 on February 22, 2009, 07:06:21 AM
Wrex was a douche.  For such a badass he was complaining all the time.  And male Shepherd's lack of emotion was exactly what I liked about him.  It's how someone in his shoes would act. 
His whole people are dying out. He's entitled to be a bit pissy.

And Shepard wasn't "emotionaless hardass" so much as "bad voice actor".


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lantyssa on February 22, 2009, 08:30:39 AM
Edit: Nevermind.  You guys didn't play along. :-P


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Murgos on February 22, 2009, 08:41:36 AM
Don't care, still buying it day 1.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Fabricated on February 22, 2009, 09:57:50 AM
Shepard's Male VA was really good IMO when delivering Paragon or Middle-of-the-road lines, but Renegade lines sounded like a good guy pretending to be a bad guy.

I've never played with a female character since I can't find a way to make them look less masculine than the male ones.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lantyssa on February 22, 2009, 11:24:02 AM
The female Shepherd's voice acting was good.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Kitsune on February 22, 2009, 01:19:08 PM
Yeah, but evil Shepard occasionally said some hilarious shit with his bad delivery.  Wanting to throw the crippled pilot off the ship for fear that his genetic disorder cripple legs could infect the crew was  :why_so_serious:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: TripleDES on February 22, 2009, 01:55:36 PM
The female Shepherd's voice acting was good.
Which is interesting, considering that her voice acting of Bastila in KOTOR made me want to ram a screwdriver into my ear drums...


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Reg on February 22, 2009, 03:04:43 PM
Hmm. I only just got Mass Effect off Steam yesterday. I'm guessing that it's not my imagination that so many of the voices are familiar.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lantyssa on February 22, 2009, 08:54:34 PM
The female Shepherd's voice acting was good.
Which is interesting, considering that her voice acting of Bastila in KOTOR made me want to ram a screwdriver into my ear drums...
The dialog helps that a lot.  She's much more direct and take charge than whiny and frustrated.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: gryeyes on February 22, 2009, 11:06:27 PM
Hmm. I only just got Mass Effect off Steam yesterday. I'm guessing that it's not my imagination that so many of the voices are familiar.

Not just the voices but the characters themselves are almost identical to many in KoTR.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Reg on February 23, 2009, 05:41:22 AM
Yeah I've noticed that too. I swear that the first regular party member I get sounds and acts exactly like Carth. All angsty about his headaches.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: NiX on February 23, 2009, 05:58:41 AM
Yay for never finishing KOTOR.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Riggswolfe on February 23, 2009, 06:07:37 AM
It's too early to say. I'm going to assume that this teaser is a hint about something that happens and I'm in the camp that leads towards "the galaxy thinks you died, but you're just off the grid!"

Edit: Oh, and Schild? BG I'll give you. Easily the best CRPG I've played. (I even like it better than Torment.) But Icewind Dale? That's got to be the only RPG that is less...you know RPGish, than Diablo.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Morat20 on February 23, 2009, 08:54:20 AM
Yeah, but evil Shepard occasionally said some hilarious shit with his bad delivery.  Wanting to throw the crippled pilot off the ship for fear that his genetic disorder cripple legs could infect the crew was  :why_so_serious:
Mental note: Must go talk to Joker. (Doing a Renegade playthrough. I just got the game a month ago. I'm about two years behind everyone on games).


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Megrim on February 23, 2009, 09:41:31 PM
It's too early to say. I'm going to assume that this teaser is a hint about something that happens and I'm in the camp that leads towards "the galaxy thinks you died, but you're just off the grid!"

Edit: Oh, and Schild? BG I'll give you. Easily the best CRPG I've played. (I even like it better than Torment.) But Icewind Dale? That's got to be the only RPG that is less...you know RPGish, than Diablo.

Did you ever play Icewind Dale 2? It actually had a very nice storyline.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Koyasha on February 25, 2009, 10:08:57 AM
Don't forget that the ME1 trailer/teaser/intro video and some other things I saw contained scenes that never even took place in the game, like the distress call from calistan or whatever.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Riggswolfe on February 26, 2009, 06:06:37 AM

Did you ever play Icewind Dale 2? It actually had a very nice storyline.

No. I was so disappointed in Icewind Dale 1 that I never did. One thing I liked about the old Infinity Engine games was the party interaction and Icewind Dale took that away.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: ajax34i on March 01, 2009, 09:50:54 AM
To me that teaser seems to say that the (Normandy?) ship has been transformed into a big geth, is in orbit around Earth, and is receiving a trasmission from the geth database with all the information they know about Shepard.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Reg on March 01, 2009, 12:27:28 PM
How on earth do you get that? It couldn't have been any more direct about saying Shepherd was killed in action. It looked like his Alliance records to me - although I really wish game designers would stop having their computers make teletype noises and use fonts from 1965.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Hindenburg on March 01, 2009, 12:55:37 PM
Because plastering helvetica into everything is oh so much better.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Stormwaltz on March 01, 2009, 01:57:53 PM
I really wish game designers would stop having their computers make teletype noises and use fonts from 1965.

That was made by a company in Hollywood that (IIRC) does nothing but trailers, not us.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Reg on March 01, 2009, 03:37:59 PM
Wow Bioware really paid out good money to an outside company for that? Did you guys pull an EA and lay off all of the artists between games or something?

Edit: I probably sound much more negative than I mean to.  I just finished playing Mass Effect this weekend and loved it. I even did all the silly side missions and enjoyed shooting stuff up in the Mako. But that teaser just did nothing for me at all.

It got people talking about the game I guess. Maybe that's all Bioware was going for...


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on March 01, 2009, 03:43:33 PM
Wow Bioware really paid out good money to an outside company for that? Did you guys pull an EA and lay off all of the artists between games or something?

Edit: I probably sound much more negative than I mean to.  I just finished playing Mass Effect this weekend and loved it. I even did all the silly side missions and enjoyed shooting stuff up in the Mako. But that teaser just did nothing for me at all.

It got people talking about the game I guess. Maybe that's all Bioware was going for...
I've stopped with the surprise on when it comes to finding out what companies pay for and what they do in-house. Trailers are easy, I'm not sure why they're farmed out. I can see why a company would farm out the sound (if they have no inhouse sound studio of any sort) and sometimes even the art (especially when a shop like Massive Black is better than like 90% of the industry).


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Stormwaltz on March 01, 2009, 09:53:34 PM
It's idolatry, IMO. I chalk the trend up to this bizarre idea that's taken root in the games industry that Hollywood knows how to do what we do better than we do.

Hollywood knows how to make and market movies. They're good at that. Games? They just try to shove them into the same mold they use for everything else.

One effect of this idolatry is the trend of hiring Hollywood marketing companies to make elaborate CGI commercials that show events that never happen in the game, show no footage of the game, and often don't focus on the title of the game. It worked very well for Gears of War, but most of the time - again, in my opinion - it doesn't work at all.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tebonas on March 01, 2009, 10:07:22 PM
So game trailers are like trailers for TV series in the future? Yay


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Margalis on March 01, 2009, 10:17:17 PM
Game advertising is going down a strange road. It's becoming less and less about the games, almost as if companies are embarrassed to sell their real products.

Remember when Sega showed shots of Mario Brothers and Mario Kart and compared them to shots of much faster Genesis games? That sort of advertising based on actual game content looks to be dying off. Now it's either vaguely related CG trailers or rambling talking heads.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: FatuousTwat on March 01, 2009, 11:02:22 PM
Game advertising is going down a strange road. It's becoming less and less about the games, almost as if companies are embarrassed to sell their real products.

Remember when Sega showed shots of Mario Brothers and Mario Kart and compared them to shots of much faster Genesis games? That sort of advertising based on actual game content looks to be dying off. Now it's either vaguely related CG trailers or rambling talking heads.

Then it is just following the trend of most advertising today. How many commercials do you see that actually talk about the features of the product?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: rk47 on March 01, 2009, 11:30:44 PM
mentos, the freshmaker.  :grin:
I never get that ad at all.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Strazos on March 02, 2009, 03:09:27 AM
You remember it from years ago - that was the point.

And after having been made aware of Mentos, did you buy some?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: rk47 on March 02, 2009, 03:41:48 AM
You remember it from years ago - that was the point.

And after having been made aware of Mentos, did you buy some?

i was too young, but parents bought it for me and I liked it.  :grin: does that count?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Strazos on March 02, 2009, 03:55:25 AM
You were beaten by a Mentos ad, then. How does that make you feel?  :-P


Title: Re: Mass Effect 2 @ Gametrailer
Post by: FatuousTwat on March 02, 2009, 04:14:32 AM
Now I want some Mentos... Damnit.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: rk47 on March 02, 2009, 05:19:29 AM
You were beaten by a Mentos ad, then. How does that make you feel?  :-P

heheh, I don't know why they didn't advertise it with kids having a nice chew out of it. It's the best part of Mentos. You just chew and chew. Before you know it, the whole roll is gone. So I learn to savor it by just letting it stay on the tongue and not let my teeth chew it.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lantyssa on March 02, 2009, 12:54:22 PM
Mentos makes the most memorable commercials.

What else makes you drive up to your apartment, see the mailman down the street, notice he missed a letter and ran after him, then after successfully delivering it turn around to your roommate and make the Mentos smile while holding up your hand (pretending to hold the Mentos you wish you had) and flashing your thumb in your best Fonzie imitation?

Or is that just me?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Strazos on March 02, 2009, 01:15:44 PM
No, that would be fucking hysterical.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: ajax34i on March 02, 2009, 03:30:52 PM
How on earth do you get that? It couldn't have been any more direct about saying Shepherd was killed in action. It looked like his Alliance records to me - although I really wish game designers would stop having their computers make teletype noises and use fonts from 1965.

Yup it says Alliance Records, I may have been wrong about that, but if you ignore all text and look at just the images, there's the planet (thus the point of view is "in orbit"), and then the close-ups look like a rifle's muzzle and parts but shrug, it could be a ship, and then the geth has the N7 logo on his shoulder, with blood next to it, so that's what I concluded.  It could just be a regular-size geth made with spare human armor and weapon parts (they all had the N7 logo on them too).

Anyway...


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ingmar on March 02, 2009, 03:37:06 PM
Obviously Shepherd has undergone a Bond-style You Only Live Twice fake death!


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Reg on March 02, 2009, 04:57:11 PM
Hmm, I'll try watching it again at some point and see if I can see what you saw. I'm pretty much a strict "focus on the text" kinda guy.  :grin:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: ajax34i on March 02, 2009, 07:09:06 PM
Of course, the Cerberus logo is displayed as the video loads, so maybe that Geth is their own version of one.  Who knows?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lantyssa on March 02, 2009, 08:33:16 PM
Vaguely related, the new nVidia 182 drivers seem to help those of us who were having excessive crashes, or couldn't start due to GPFs.

With the 169 drivers I could kind of play, but the graphics were messed up and things were iffy.  Was never able to save.  Later drivers made the game die upon launching, usually slowly and painfully.  These I was able to make a character, save games (!), talk to people, launch and quit easily.  When I finally crashed it was clean.  They are working on a patch, finally, but for anyone with an nVidia card who hasn't been able to play but wants to, give these a shot.  (Apparently 90% of people having trouble are using a 8xxx series card.)


Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on August 24, 2009, 08:35:59 AM
Mass Effect 2 on PC to release same day as 360 revision. (http://www.vg247.com/2009/08/21/exclusive-vg247-talks-mass-effect-2-with-associate-producer-jesse-houston/)

Quote
Some were some pretty significant differences in the controls between the PC and 360 versions last time round. Is it the same with the sequel?

We learned a lot from building the PC version before, and having built it six months later there was a big difference. So we actually took what we learned from PC and put it back into 360. Fundamentally, we want you to have the same gameplay experience, but just with the difference in controls. This time round, doing it at the same time for a sim-ship, we can control the differences much more smoothly because it’s the same team building it now.

Finally.  Know which version I'm buying.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on August 24, 2009, 04:42:25 PM
It doesn't say that the controls are going to be the same.

As a sidenote, BioWare fucking SUCKS at UI design. GAH!


Title: Re: Mass Effect 2 @ Gametrailer
Post by: caladein on August 24, 2009, 11:08:18 PM
Mass Effect 2 on PC to release same day as 360 revision. (http://www.vg247.com/2009/08/21/exclusive-vg247-talks-mass-effect-2-with-associate-producer-jesse-houston/)

Quote
Some were some pretty significant differences in the controls between the PC and 360 versions last time round. Is it the same with the sequel?

We learned a lot from building the PC version before, and having built it six months later there was a big difference. So we actually took what we learned from PC and put it back into 360. Fundamentally, we want you to have the same gameplay experience, but just with the difference in controls. This time round, doing it at the same time for a sim-ship, we can control the differences much more smoothly because it’s the same team building it now.

Finally.  Know which version I'm buying.

Yes, and now I need to buy/replay ME on PC.  I think I may die from the irony of it all.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on August 25, 2009, 11:30:14 AM
Some new Mass Effect 1 DLC just got released today (http://www.1up.com/do/newsStory?cId=3175755).  Not sure if it's out for the PC version yet.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on August 25, 2009, 04:44:44 PM
It is (http://eastore.ea.com/DRHM/servlet/ControllerServlet?Action=DisplayProductDetailsPage&SiteID=ea&Locale=en_US&ThemeID=718200&Env=BASE&productID=152041300&resid=HUSgnwoBAkgAACMT154AAAAx&rests=1251240428116).


Title: Re: Mass Effect 2 @ Gametrailer
Post by: LK on September 03, 2009, 07:43:20 PM
Is this the main ME2 thread? The game is in Alpha, will be playable at PAX, and allows individual import of characters.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Samprimary on September 05, 2009, 12:59:24 PM
Well, looks like the normandy eats some hot death there.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: LK on September 05, 2009, 04:11:50 PM
Supposedly the fixed the shit that was broken from the first game.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on September 05, 2009, 04:14:02 PM
Supposedly the fixed the shit that was broken from the first game.
That's what everyone says about every game.

Of course, then we end up with the folks behind Assassin's Creed fixing "too much walking" by adding swimming and flying. Etc.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Big Gulp on October 01, 2009, 05:07:55 AM
Bioware has lost it's fucking mind. (http://tgs.gamespot.com/video/6230520/mass-effect-2-character-reveal-subject-zero?hd=1&tag=topslot;thumb;4)

Not content to destroy any desire I had to play Dragon Age, now they've got to spread the contagion over to ME2 with a tattooed "badass" chick.  It's like she was tailor made to fulfill every 14 year old dork's fantasies.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tebonas on October 01, 2009, 05:22:47 AM
I hope you can ignore her and stick her on toilet scrubbing duty on the Normandy. You gotta give some bones to the teens, as long as it doesn't bleed all over the game, whats the harm?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Big Gulp on October 01, 2009, 05:27:21 AM
I hope you can ignore her and stick her on toilet scrubbing duty on the Normandy. You gotta give some bones to the teens, as long as it doesn't bleed all over the game, whats the harm?

I just get this feeling that they've decided to go for the tween market and abandoned us old fuckers.  When every game video you release is some idiotic mix of sex and violence with a really cheesy nu-metal soundtrack what else am I supposed to think?

This character is only "interesting" if you've never seen a real boob.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tebonas on October 01, 2009, 06:08:14 AM
I agree with you, I'm just a bit more cautiously optimistic. The video itself doesn't bode well, but its a marketing tool. Maybe they still know what made ME1 great, and it certainly wasn't obnoxous jerk-off material for lonely gamers that need to get laid.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on October 01, 2009, 06:54:57 AM
Bioware has lost it's fucking mind. (http://tgs.gamespot.com/video/6230520/mass-effect-2-character-reveal-subject-zero?hd=1&tag=topslot;thumb;4)

Not content to destroy any desire I had to play Dragon Age, now they've got to spread the contagion over to ME2 with a tattooed "badass" chick.  It's like she was tailor made to fulfill every 14 year old dork's fantasies.

They said this one is darker.

Either way, Subject Zero cause my member to shrink.

I'm sure someone out that thinks it's hot though.

Unless shit changes, my Shepard's Angels squad will remain Ashley and Liara.  Soldier and Biotic can take care of anything.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Big Gulp on October 01, 2009, 07:01:27 AM
They said this one is darker being made for the lowest common denominator.

Fixed that for ya.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Riggswolfe on October 01, 2009, 07:46:49 AM
Big Gulp:

You think that character was marketed at horny boys or tweens? Were you ever a horny boy? She's bald, scarred, and dresses ugly. She's agressive and bitchy and if I'm guessing probably grew up on a world that was a gangland warzone. She is not marketed to them at all. She is marketed to the crowd that likes Tasha Yar though. (Minus the hair.)

That music wasn't nearly as bad as the Dragon Age music. You need to just get over the videos. Bioware has some new marketers and they aren't as good as the old ones. That has nothing to do with the game. Oh, and I like the sex and violence. I'm tired of games being white washed because people are afraid the kids play them.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Big Gulp on October 01, 2009, 07:52:41 AM
Big Gulp:

You think that character was marketed at horny boys or tweens? Were you ever a horny boy? She's bald, scarred, and dresses ugly. She's agressive and bitchy and if I'm guessing probably grew up on a world that was a gangland warzone. She is not marketed to them at all. She is marketed to the crowd that likes Tasha Yar though. (Minus the hair.)

That music wasn't nearly as bad as the Dragon Age music. You need to just get over the videos. Bioware has some new marketers and they aren't as good as the old ones. That has nothing to do with the game. Oh, and I like the sex and violence. I'm tired of games being white washed because people are afraid the kids play them.

Those videos are made for mouth breathing retards who think Mountain Dew=Extreme.  You know, the Ultimate Fighting douchebags of the world.  Goddamn, I hate humanity.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Sky on October 01, 2009, 08:25:22 AM
Complaining about advertising? Srsly. As long as Marilyn Manson isn't doing the actual in-game music, who gives a shit what crap they lay over a commercial?

As far as the nerd fantasy shit, you're kidding right? Blue alien lesbian scene in the original wasn't?

(AZ, I also played Shepard's Angels style :))


Title: Re: Mass Effect 2 @ Gametrailer
Post by: LK on October 01, 2009, 09:46:17 AM
I really don't want to see anything about Mass Effect 2. I know I'm going to play it. Any new character or the such is introduced will lose a great deal of its appeal and impact if I don't meet them for the first time in the game. The genuine surprise of discovering something in the medium is significantly impacted by how much advertising they do about it.

Do yourself a favor. Just don't fucking read or see any media about Mass Effect 2. Play the game when it comes out. You already know you're going to get your money's worth; the question is how significant the experience is going to be to you if you already know the back story of most of the characters and aren't surprised to see them when they appear.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: NiX on October 01, 2009, 11:56:32 AM
Those videos are made for mouth breathing retards who think Mountain Dew=Extreme.  You know, the Ultimate Fighting douchebags of the world.  Goddamn, I hate humanity.

You've become way too bitter/jaded. It's a Character Reveal that focuses solely on the character and much like ME1, if you don't want to see much of a character, you don't have to. Quit being so bitchy.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on October 01, 2009, 07:39:20 PM
(AZ, I also played Shepard's Angels style :))

Only way to play.  I toyed with Wrex replacing Ashley for a hot second, and had to use Kaiden in the beginning, but that whiny bitch was the sacrificial lamb the first chance I got.

Quote
I really don't want to see anything about Mass Effect 2. I know I'm going to play it. Any new character or the such is introduced will lose a great deal of its appeal and impact if I don't meet them for the first time in the game. The genuine surprise of discovering something in the medium is significantly impacted by how much advertising they do about it.

Do yourself a favor. Just don't fucking read or see any media about Mass Effect 2. Play the game when it comes out. You already know you're going to get your money's worth; the question is how significant the experience is going to be to you if you already know the back story of most of the characters and aren't surprised to see them when they appear.

I actually skipped their first character reveal.  This one just happened to pop up in my RSS feed.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Bunk on October 12, 2009, 01:49:33 PM
An amusing dev post pulled from the Bioware forums:

Quote
Patrick Weekes
Writer


Joined: 13 Apr 2005 Posted: Sunday, 04 October 2009 05:17PM
Hey, guys,

It looks like it's been cut for time, but we were hoping to show our commitment to public service by running some safety messages with our own Mass Effect 2 squad members in classic G.I. Joe fashion.

(Two teenagers walk into an airlock.)

Sally: Hey, Billy, let's make out in here!

Billy: Well, okay, Sally, I guess...

(They start making out and accidentally jostle the overrides, triggering a countdown to being sucked out into space.)

Sally: Oh no!

Billy: I don't want to die before reaching second ba-- wait, look, it's Subject Zero!

(Subject Zero overrides the airlock door and walks in.)

SZ: What the f$!#? Who the f$!#ing f$!# thought that this was a smart f$!#ing idea, you f$!#ing s$!#heads?

(Biotically crushes both of them, then turns to the camera.)

SZ: Remember kids, you make out in a truckstop bathroom, on the floor of a merc base, or pressed up against an overheating munitions processing plant console... not in an airlock.

Sally: (weakly) Now we know!

Billy: (reaching up from below Subject Zero) S-s-econd.... ba...

SZ: And knowing is--

(Airlock timer goes off and outer door opens.)

SZ: F$!#.

(Cut to Mass Effect logo.)

Chorus: Mass Effffeeeeeeeeect!
_________________
Evil? I prefer "differently ethical".


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on October 12, 2009, 01:53:36 PM
Should've saved it for possible post-launch marketing. Or downloader bloopers attached to inevitable DLC. Though, they're probably busy making Day 1 DLC atm since it's too late to include it in the box :awesome_for_real:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: LK on October 12, 2009, 02:14:17 PM
 :facepalm:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Megrim on October 13, 2009, 10:14:12 AM
I don't get it.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on October 13, 2009, 11:35:35 AM
You should read the Dragon Age thread then.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Megrim on October 13, 2009, 02:36:15 PM
Too much effort to read a thread about a bad game.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on October 13, 2009, 02:38:00 PM
Oh, you've played Dragon Age? How was it?

Or are you being contrarian for no reason?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Megrim on October 13, 2009, 04:37:48 PM
Oh settle down precious. I was merely being psychic.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on October 13, 2009, 05:41:33 PM
I wasn't aware I was riled up.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: NiX on October 13, 2009, 05:43:09 PM
I wasn't aware I was riled up.

Your sideburns curl when you get angry.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Riggswolfe on October 16, 2009, 11:17:26 AM
The release date and preorder bonuses have now been announced. January 26th is the official U.S. release date with the 29th (?) I think as the EU date.

Quote
In North America, pre-order bonuses* include special-ops armor and weaponry that are designed to boost Commander Shepard’s skills and abilities. At GameStop, Terminus Gear is available with pre-orders, which includes the powerful Terminus Assault Armor and the Blackstorm Heavy Weapon:
• The Terminus Armor is designed for use in extreme planetary conditions, increasing run speed and personal shields, and augmenting weapons with an additional magazine of reserve ammo.
• The M-90 Blackstorm Heavy Weapon generates a high-powered localized gravity well, accelerating particles to near-infinite mass, and ultimately expanding the selection of heavy weapons available to players when they gear up for combat missions in Mass Effect 2.


Quote
Inferno Armor
Players that pre-order Mass Effect 2 at other retail outlets in North America will receive the potent Inferno Armor, which is used by officers to monitor battlefield conditions by recognizing elevated heart rates, and regulates sub-systems with extreme efficiency to allow for greater response times – together these abilities translate in-game into a negotiation bonus for Commander Shepard and an increase in run speed and augmented damage from combat powers.


Edit: I put the images in spoilers because they were huge!


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Montague on October 16, 2009, 11:33:00 AM

Quote
Inferno Armor
Players that pre-order Mass Effect 2 at other retail outlets in North America will receive the potent Inferno Armor, which is used by officers to monitor battlefield conditions by recognizing elevated heart rates, and regulates sub-systems with extreme efficiency to allow for greater response times – together these abilities translate in-game into a negotiation bonus for Commander Shepard and an increase in run speed and augmented damage from combat powers.



They made Shepard a Sith Trooper?

(http://i152.photobucket.com/albums/s183/ec1016/SithTroopers.jpg)


Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on October 16, 2009, 11:40:39 AM
Like the Terminus Armor, prefer the bonuses the Inferno gives, and will probably buy it on Steam anyways.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on October 16, 2009, 11:57:31 AM
The release date and preorder bonuses have now been announced. January 26th is the official U.S. release date

Bit earlier than I was expecting.  I think MAG also comes out on that day.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: tmp on October 16, 2009, 12:05:49 PM
Quote
• The Terminus Armor is designed for use in extreme planetary conditions, increasing run speed and personal shields, and augmenting weapons with an additional magazine of reserve ammo.
Wait, what?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on October 16, 2009, 12:27:01 PM
I don't know what that mechanic means and if we take it literally it means you only get X reserve ammo for every weapon.

Which is patently stupid.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ingmar on October 16, 2009, 12:35:17 PM
I can run out of ammo now?  :ye_gods:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on October 16, 2009, 12:46:55 PM
I can run out of ammo now?  :ye_gods:

Limited Ammo + NPC Party Members = Fail.

Perhaps there's a reload now.  You don't actually lose ammo, but you have a certain size clip before you have to reload.  I'd be down with that.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on October 16, 2009, 12:49:06 PM
That would be "Increased Clip Size." Unless they got an intern to write it who doesn't have a firm grasp on the nuances of space warfare.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on October 16, 2009, 12:58:54 PM
That would be "Increased Clip Size." Unless they got an intern to write it who doesn't have a firm grasp on the nuances of space warfare.

I hope so.   Because it was bad enough when the fuckers used their cooldowns before I could.  You're all ready to execute your perfect plan only to find out Liara wasted Stasis or something on the first guy who died.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ingmar on October 16, 2009, 01:08:27 PM
I can run out of ammo now?  :ye_gods:

Limited Ammo + NPC Party Members = Fail.

Perhaps there's a reload now.  You don't actually lose ammo, but you have a certain size clip before you have to reload.  I'd be down with that.

Or maybe only you yourself can run out of ammo, a la Fallout 3?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on October 16, 2009, 01:16:19 PM
I'm pretty sure they've said that only Heavy Weapons have limited ammo.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Riggswolfe on October 16, 2009, 01:35:59 PM
I'm pretty sure they've said that only Heavy Weapons have limited ammo.

That's my guess as to what they're referring to with the Terminus armor especially since it comes with a heavy weapon.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Fordel on October 20, 2009, 06:19:25 AM
Fuck Ammo, just let me shoot my space gun!


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Sky on October 20, 2009, 06:48:01 AM
Fuck Ammo, just let me shoot my space gun!
No place for hidin' baby
No place to run
You pull the trigger of my
Spaaace Guuuun!
(http://img197.imageshack.us/img197/5562/genesimmons219825a.jpg)


Title: Re: Mass Effect 2 @ Gametrailer
Post by: FatuousTwat on October 20, 2009, 06:25:22 PM
I think that they just replaced the overheating mechanic with a reloading one...


Title: Re: Mass Effect 2 @ Gametrailer
Post by: SnakeCharmer on October 20, 2009, 07:37:02 PM
Quote
• The Terminus Armor is designed for use in extreme planetary conditions, increasing run speed and personal shields, and augmenting weapons with an additional magazine of reserve ammo.
Wait, what?

I don't read it as having X number of ammo, since in ME1 you could switch out different types of ammo for various effects and damage types.  Though it does sound like they're now going to limit the number of ammo types you can carry with a certain number of available slots.  Before you could 'carry' 20 different types of armors, 20 different guns, and 30 different ammo types.  So there's probably a storage box/bin on the Normandy (or whatever) that you store your gear then outfit your character before each mission.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Riggswolfe on October 21, 2009, 01:34:51 AM
The overheating mechanic is still in but now there is apparently an ejectable heatsink that can be used to instantly cooldown and get back into the fight. Of course, the question becomes are these ejectable heatsinks "ammo".


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Bunk on October 21, 2009, 06:04:20 AM
The impression I got was that some or all classes could switch ammo mid fight. They mention somewhere in one of the demos a Soldier switching his assault rifle to incindiary rounds with a single button press.



Title: Re: Mass Effect 2 @ Gametrailer
Post by: Stormwaltz on October 21, 2009, 07:43:24 AM
Just to say, there was ammo in ME1 -- grenades.

I don't know how things changed after I left, so I can't say more than that.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Riggswolfe on October 21, 2009, 08:39:20 AM
Just to say, there was ammo in ME1 -- grenades.

I don't know how things changed after I left, so I can't say more than that.

I only used grenades on Feros and then only if I was being a Paragon. In general they just didn't have enough bang. Literally. I could kill 1000X faster by using a gun, tech power, or biotic power every single time.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Goreschach on October 21, 2009, 10:19:55 AM
Just to say, there was ammo in ME1 -- grenades.

I don't know how things changed after I left, so I can't say more than that.

I only used grenades on Feros and then only if I was being a Paragon. In general they just didn't have enough bang. Literally. I could kill 1000X faster by using a gun, tech power, or biotic power every single time.

I didn't use them a lot, but there were a couple places in the game where the large aoe spread of grenades really came in handy. Mostly in certain indoor areas where you'd open a door and a half dozen things would come in after you.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lantyssa on October 21, 2009, 10:57:01 AM
Large spreads?  Like two feet?  I always missed with grenades.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on October 21, 2009, 10:59:12 AM
I used them on Geth all the time.  Loved them.

Perhaps it was easier to use them on PC?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Prospero on October 21, 2009, 11:16:29 AM
Grenades were rad. No better way to clear out a bunch of jackasses who thought they were so smart because they were behind crates. It was also fun to throw one towards a vortex a bunch of people were getting pulled into.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ingmar on October 21, 2009, 11:32:57 AM
They were very good for big mobs of those cyber zombie guys too.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: FatuousTwat on October 21, 2009, 05:52:26 PM
I used them when a bunch of guys were in cover close together. Wasn't there a weapon mod that made the grenades explosion radius larger? Instead of fiery or whatever.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tannhauser on October 22, 2009, 03:56:38 PM
Grenades are not that awesome for damage but they do have some tactical uses.  Plus they are hella fun.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Sky on October 23, 2009, 06:47:42 AM
Wasn't there a weapon mod that made the grenades explosion radius larger? Instead of fiery or whatever.
Iirc, it was all about the grenade mods. I don't really remember using them, I guess that says something about the combat after all, even though I mostly liked it. But I remember having grenade mods in there, so I must've used them...


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Stormwaltz on November 05, 2009, 11:39:58 AM
BioWare continues their fine tradition of marketing games by tossing out massive plot spoilers like Halloween candy. (http://xbox360.ign.com/dor/objects/14235013/mass-effect-2/videos/me2_trl_enemies_110409.html)

The character introduced at the end is mine. It was supposed to be a surprise, something you discover in the course of playing. Heck, when I left it was still highlighted in the IP guide as "do not mention this in PR presentations, ever."

EDITED BECAUSE EVERYONE'S A FUCKING CRITIC


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Murgos on November 05, 2009, 11:59:51 AM
I've stopped reading Mass Effect 2 preview content.  I know I will buy the game and Bioware has been just awful with the spoilers lately.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Morat20 on November 05, 2009, 12:16:56 PM
BioWare continues their fine tradition of marketing games by tossing out massive plot spoilers like Halloween candy. (http://xbox360.ign.com/dor/objects/14235013/mass-effect-2/videos/me2_trl_enemies_110409.html)

The party member introduced at the end is mine. It was supposed to be a surprise, something you discover in the course of playing. Heck, when I left it was still highlighted in the IP guide as "do not mention this in PR presentations, ever."
A spoiler like when  the Episode One trailer showing Darth's Maul's lightsaber was double-ended? Or a spoiler like showing Darth saying "I AM your father!" in an Empire Strikes Back trailer? (yes, that never happened, I know).

Because I still think that was a total fuck-up there. It added nothing to the trailer, yet having that as a surprise in the movie would have really upped the tension while watching it for the first time.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Khaldun on November 05, 2009, 12:18:32 PM
I am not looking.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lucas on November 05, 2009, 05:21:39 PM
I am not looking.

Yeah, damnit...must...resist...the clicking!


Title: Re: Mass Effect 2 @ Gametrailer
Post by: tmp on November 05, 2009, 06:36:40 PM
Stopped watching anything ME2 related about half way through Normandy trailer... it's one of these games i really want to play as unspoiled as it's still possible :uhrr:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Phire on November 05, 2009, 06:54:22 PM
BioWare continues their fine tradition of marketing games by tossing out massive plot spoilers like Halloween candy. (http://xbox360.ign.com/dor/objects/14235013/mass-effect-2/videos/me2_trl_enemies_110409.html)

The party member introduced at the end is mine. It was supposed to be a surprise, something you discover in the course of playing. Heck, when I left it was still highlighted in the IP guide as "do not mention this in PR presentations, ever."

Wow...you know what? You spoiled it worse than the video did! And all because you said this 'person' is a party member and not an enemy as the video suggests! I figured it would end up going this way but thanks for confirming it!  :awesome_for_real:


PS. I don't care about spoilers I just find your revealing rant to be rather funny


Title: Re: Mass Effect 2 @ Gametrailer
Post by: caladein on November 05, 2009, 08:27:21 PM
EDITED BECAUSE EVERYONE'S A FUCKING CRITIC

We still :heart: you Stormwaltz.

That said, I don't mind spoilers in terms of what character to choose since I'm going to run to a wiki or FAQ anyway to figure out what party I want to go after.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on November 06, 2009, 06:08:05 AM
Like most others, I was missing most videos before now, and now I'm semi-avoiding them.

It's Mass Effect, I don't need to know much more.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tannhauser on November 06, 2009, 03:43:23 PM
Yeah same policy, but I'm avoiding all videos from here on out.  I know I'm going to buy it.  Just.  Need.  Willpower.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Stormwaltz on November 08, 2009, 03:02:03 PM
For those who do want more, here's nine minutes of gameplay footage (http://www.joystiq.com/2009/11/06/nine-straight-minutes-of-mass-effect-2-gameplay/). First part is dialogue, second part is combat.

Spoilers aren't as atrocious as what the the previous one blew. You do see an ME1 character. And there's a pretty obvious bug with the background music playing too loudly over cutscene dialogue. :P


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lucas on November 27, 2009, 02:03:57 AM
Ok, I was kinda expecting it, but hey, look who's back (of course, if you don't want to be spoiled, be a good guy/girl, and STAY AWAY from the link :P) :

http://kotaku.com/5413616/an-old-friend-returns-in-new-mass-effect-2-videos-screens
 
:heart: :awesome_for_real:





Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ragnoros on November 27, 2009, 05:12:17 PM


Title: Re: Mass Effect 2 @ Gametrailer
Post by: rk47 on November 28, 2009, 10:50:26 PM
Sigh. I guess they wanted it to be screwable to make it memorable.  :why_so_serious:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Big Gulp on November 30, 2009, 08:47:26 AM
Sigh. I guess they wanted it to be screwable to make it memorable.  :why_so_serious:

"But Aquaman, you cannot marry a woman without gills. You're from two different worlds! "


Title: Re: Mass Effect 2 @ Gametrailer
Post by: taolurker on January 19, 2010, 09:14:09 AM
How did this get on page 3? sheesh... Only one week to go.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: fatboy on January 19, 2010, 10:47:08 AM
Only one week to go.

I can't wait.....and I saw 3 (although brief) commercials during 24 on Sunday for ME2.

And nice spoiler btw.....   :drill:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 19, 2010, 10:48:39 AM
How did this get on page 3?

It got on page 3 because Bioware has been releasing tons of videos in the past few months, many of which contain spoilers.  Hell, there are games sites out there which apparently spoiled the entire first hour and a half of the game.  I'm guessing anyone who is interested in this game is actively trying to avoid discussions about it right now.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: 01101010 on January 19, 2010, 12:57:40 PM

--edit: gah, forgot to spoiler to protect the innocent. i swear it was only for a second.  :awesome_for_real:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Riggswolfe on January 19, 2010, 01:55:54 PM

--edit: gah, forgot to spoiler to protect the innocent. i swear it was only for a second.  :awesome_for_real:

No. She was a very popular character and many players wanted her as a romance option.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on January 19, 2010, 01:58:00 PM
I've been avoiding all news except for class changes.  I don't even know who's in the game other than the three they keep ramming into my head OVER AND OVER AND OVER on posters: Boob Jumpsuit, Green Dude, and Wrex 2.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 19, 2010, 02:30:30 PM
They finally got around to announcing what the Cerberus Card that comes with every new copy of the game does:

Quote
BioWare, a division of EA, today revealed 'The Cerberus Network', an in-game portal in Mass Effect 2 that will keep fans engaged with the rich and dynamic Mass Effect universe through downloadable content (DLC) and news. 'The Cerberus Network' is activated exclusively by original purchasers of Mass Effect 2 through a single-use unlock code that comes included in retail and digital versions of the game worldwide. 'The Cerberus Network' is a conduit for players to receive bonus content as well as daily messages and news on upcoming releases for Mass Effect 2 for no extra charge. For players who do not buy the game new, 'The Cerberus Network' can be unlocked through a one-time, in-game purchase of a new activation code*.

"The Cerberus Network augments and extends the rich universe of Mass Effect 2," said Dr. Ray Muzyka, co-founder, BioWare and Group General Manager of the RPG/MMO Group of EA. "We're thrilled to be able to reward loyal BioWare and Mass Effect fans with ongoing, high quality content and provide a direct channel for our players to dive deeper into the intriguing lore of Mass Effect."

Players who access 'The Cerberus Network' will receive the first DLC pack on January 26th (launch day in North America) featuring new missions and in-game items. Included in this pack is a mission that introduces Zaeed, a rugged and deadly gun-for-hire who is recruited to join Commander Shepard's mission to save mankind.

After launch, BioWare will release another DLC pack for Mass Effect 2 that introduces the Hammerhead, a new vehicle in the Mass Effect universe. This agile hover tank features improved handling on rough terrain and maneuvers deftly in combat -- a necessity for players traveling across harsh planetary environments throughout the galaxy. In addition to this new vehicle, BioWare will release new missions and unique in-game items, including Cerberus Assault Armor which boost shields, health and heavy weapon ammo and the M-22 Eviscerator Shotgun.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: eldaec on January 19, 2010, 02:44:56 PM
If that just said 'more missions' I would be compelled to buy all the DLC they could ship. But happily because they imply it is really all about overpowered loot, my 'RMT and Horse Armour Indignation' talent gives me +5 willpower.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: tmp on January 19, 2010, 02:57:30 PM
No, she's quite literally engineered to appeal to geek types -- a tech genius girl barely past her adolescence, with over-exaggerated female curves. Small wonder they fall for her in droves.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 19, 2010, 03:15:08 PM
If that just said 'more missions' I would be compelled to buy all the DLC they could ship. But happily because they imply it is really all about overpowered loot, my 'RMT and Horse Armour Indignation' talent gives me +5 willpower.

The first DLC is free.  It's essentially like the Shale DLC from Dragon Age.  It gives you a new character and a new quest as incentive to by the game new rather than used.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: caladein on January 19, 2010, 04:00:38 PM
No, she's quite literally engineered to appeal to geek types -- a tech genius girl barely past her adolescence, with over-exaggerated female curves. Small wonder they fall for her in droves.

So are the other two.  Ashley's the tough but compassionate warrior-poet, Liara's the callow archeologist, and Tali's the adventurous and precocious engineering nerd.

This post had a decent chance of involving NGE with how similar the three female characters are.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lakov_Sanite on January 19, 2010, 04:08:06 PM
Quote
a necessity for players traveling across harsh planetary environments

I do not like the way this is phrased.  At the moment any game intentionally cockblocks content with the intention of making you pay later for it(insert mmo joke here) that's the last I'll pay for it.  Bioware seems to have a real hardon for DLC now and it's making me dislike the company more and more each time I see it.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on January 19, 2010, 04:11:28 PM
Quote
a necessity for players traveling across harsh planetary environments
I do not like the way this is phrased.  At the moment any game intentionally cockblocks content with the intention of making you pay later for it(insert mmo joke here) that's the last I'll pay for it.  Bioware seems to have a real hardon for DLC now and it's making me dislike the company more and more each time I see it.
It sounds like a replacement for the piece-of-crap handling APC in the original game.  I would assume you can still use the default APC to move around the planets if you don't have the DLC.



Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 19, 2010, 04:17:14 PM
Quote
a necessity for players traveling across harsh planetary environments
I do not like the way this is phrased.  At the moment any game intentionally cockblocks content with the intention of making you pay later for it(insert mmo joke here) that's the last I'll pay for it.  Bioware seems to have a real hardon for DLC now and it's making me dislike the company more and more each time I see it.
It sounds like a replacement for the piece-of-crap handling APC in the original game.  I would assume you can still use the default APC to move around the planets if you don't have the DLC.



According to reviewers, the base game doesn't have any APC sections (they weren't exactly most peoples' favorite part of the original).  Any sort of planetary exploring missions would presumably part of the Hammerhead DLC.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: tmp on January 19, 2010, 05:39:39 PM
I do not like the way this is phrased.
I think it's phrased just like any other commercial/piece of PR that tries to sell you something you don't really need.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: 01101010 on January 20, 2010, 03:15:02 AM
So are the other two.  Ashley's the tough but compassionate warrior-poet, Liara's the callow archeologist, and Tali's the adventurous and precocious engineering nerd.

This post had a decent chance of involving NGE with how similar the three female characters are.

You have a point, but I was traveling down the road of "hey, I am playing a bad ass soldier (warrior) and need this engy (rogue) to open this box for the lootz!" rather than for any Kirk-like escapades. I didn't care for any of the people on my team save for Wrex. Tali was pure utility.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tebonas on January 20, 2010, 03:31:00 AM
The first time I did the same, this time I used Garrus (and Ashley instead of Wrex because I wanted to switch it around this playthrough) and it worked out just as well (going Vanguard instead of Soldier I got the Bio angle covered myself).

I miss Wrex though, thats like playing Kotor without HK-47.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Sky on January 20, 2010, 06:43:04 AM
I didn't care for any of the people on my team save for Wrex.
I didn't even know he was a gay romance option.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lantyssa on January 20, 2010, 09:16:01 AM
No, she's quite literally engineered to appeal to geek types -- a tech genius girl barely past her adolescence, with over-exaggerated female curves. Small wonder they fall for her in droves.
They're going to be crushed when it turns out Quarians are frog-people.  Not me though.  Tali's just that awesome.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: 01101010 on January 20, 2010, 12:38:53 PM
I didn't care for any of the people on my team save for Wrex.
I didn't even know he was a gay romance option.

I believe I am skating on the other side of the ice.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tarami on January 20, 2010, 01:26:42 PM
I liked Tali because she was the only one that didn't feel like she was bitching all the God damn time and that includes both men and women.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lakov_Sanite on January 20, 2010, 01:37:00 PM
Tali was never in my party since my shepard was the thecy herself. Went with a sort of rogue/sniper character which suited my playstyle(plus i can't stand ever leaving a locked chest or door in any game)  so she just kind of stayed on the ship and stared at the engine.  If I'd had my preference than the human girl would have had a female romance option since she was in my party from day one and we generally got along.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: eldaec on January 20, 2010, 02:38:07 PM
Wrex....

Shepard: Oh tell me about mercenaries, there is no reason for me to ask this, but fuck I'll ask on the offchance.
Wrex : <20 minute cliche filled epic about betrayal and hey that guy across the room's army literally ripped off my balls but I don't care>
Shepard: Actually why are you here, you joined the team for absolutely no reason, and you're a merc who doesn't want paying, how's that working for ya?
Wrex: Just how I roll dawg.

Turian-guy was trying way too hard. The script read like Gene Hunt, the voice sounded like a whiny bitch.

Blue squid head chick.... jesus christ.

The forgettable male human is possibly the dullest character ever to grace a computer game since Bao-Dur, and not having to talk to him after he was first against the wall on <SPOILER> was a blessed relief.



That leaves Tali and Ashley.

They were both decent characters, but Tali was cooler than Ashley.

I liked Tali because she was the only one that didn't feel like she was bitching all the God damn time and that includes both men and women.

Also this.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ingmar on January 20, 2010, 02:40:52 PM
You know, I'm with you on Bao-dur, he's like a walking yawn, but I remember seeing a many many pages long thread on the KOTOR2 forums that consisted mostly of female gamers swooning about how hot he and/or his character and/or his voice were. So maybe he just wasn't for us.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: eldaec on January 20, 2010, 03:09:03 PM
Bao-dur lost me on the very first conversation. You meet him on that remarkably dull brown/green planet, and given the slightest provocation he subjects you to a 4 hour treatise on an irrelevant war that then turns out to have no impact whatsoever on matters at hand. I was subscribed to SWG for almost a year, but meeting Bao-Dur remains that most soporific gaming experience of my entire misspent life.

Discovering that the Kotor2 team had decided they had time to fit in Bao-dur's Homeric backstory, but not the HK factory pretty much confirmed my suspicion that there is no God.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Raguel on January 20, 2010, 03:51:18 PM


This may sound odd, but I never played Mass Effect because I didn't care much Jade Empire (I don't know why, it just left me cold). I thought I didn't care for Bioware rpgs anymore until I played DA:O. Now I plan on buying ME 1 and 2, but before I do I wanted to ask teh internets: while I realize ME is in a different setting, is it fair to say it's a BG/DA style game, or is it something completely different?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Goreschach on January 20, 2010, 03:58:40 PM


This may sound odd, but I never played Mass Effect because I didn't care much Jade Empire (I don't know why, it just left me cold). I thought I didn't care for Bioware rpgs anymore until I played DA:O. Now I plan on buying ME 1 and 2, but before I do I wanted to ask teh internets: while I realize ME is in a different setting, is it fair to say it's a BG/DA style game, or is it something completely different?

It's very, very Dragon Age in Space. Or rather Dragon Age was Horse Effect.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on January 20, 2010, 03:59:19 PM
ME is a real shooter (though you can pause to give orders) as in you have to aim and you can dodge projectiles so it's not like the BioWare fantasy RPGs in that regard.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Fordel on January 20, 2010, 04:44:28 PM
Though if you play with enough Biotic and Tech powers, it might as well be another BG/Kotor/DA game.



I need to play ME1 again to see what's the big deal with Tali. I am seemingly completely indifferent to her either way, so I obviously missed something on my first play through.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: caladein on January 20, 2010, 04:46:49 PM
I didn't have her in my party but I liked her on-ship conversations best after Ashley's.  I can certainly see where the love comes from though just from those.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on January 20, 2010, 04:48:12 PM
I need to play ME1 again to see what's the big deal with Tali. I am seemingly completely indifferent to her either way, so I obviously missed something on my first play through.
You didn't miss anything. I'm not sure why everybody else is so keen on her given she wears a mask the entire time.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tarami on January 20, 2010, 04:55:44 PM
I just thought she was nice and admirable as a person. Dutiful, self-sacrificing and optimistic, unlike the rest of the supernarcissistic crew.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: tmp on January 20, 2010, 05:56:23 PM
Wrex....
The guy has four testicles; anything else including his backstory is really secondary.

edit: okay i lie. Suspect my fondness for him comes from character being pretty much a copy of Black Whirlwind from Jade Empire.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 20, 2010, 07:48:22 PM
ME is a real shooter (though you can pause to give orders) as in you have to aim and you can dodge projectiles so it's not like the BioWare fantasy RPGs in that regard.

And it looks like ME2 goes further down that path with the way the classes have been changed.  The combat actually looks pretty fun judging by each of the class videos.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ratman_tf on January 20, 2010, 10:21:13 PM
Well, I've played up to Vimire so far.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: stray on January 20, 2010, 10:31:39 PM


This may sound odd, but I never played Mass Effect because I didn't care much Jade Empire (I don't know why, it just left me cold). I thought I didn't care for Bioware rpgs anymore until I played DA:O. Now I plan on buying ME 1 and 2, but before I do I wanted to ask teh internets: while I realize ME is in a different setting, is it fair to say it's a BG/DA style game, or is it something completely different?

I would say the characters and story from DA:O are presented better than both JE and ME, but JE and ME kick in after awhile,and have much better gameplay. You should give em a shot.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 20, 2010, 10:37:26 PM
JE is a goddamn mess I could not finish. ME I have finished 3 times. DA I finished once and will probably not play until the large expansion.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: MrHat on January 21, 2010, 09:21:11 AM
http://www.youtube.com/watch?v=gS75LNeKbvc

Such a great trailer.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Stormwaltz on January 21, 2010, 01:08:35 PM
Hey, the artists remembered to put guns on the Normandy this time. Cool.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tarami on January 21, 2010, 01:19:47 PM
Needs more Elves. :why_so_serious:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: eldaec on January 21, 2010, 01:22:08 PM


This may sound odd, but I never played Mass Effect because I didn't care much Jade Empire (I don't know why, it just left me cold). I thought I didn't care for Bioware rpgs anymore until I played DA:O. Now I plan on buying ME 1 and 2, but before I do I wanted to ask teh internets: while I realize ME is in a different setting, is it fair to say it's a BG/DA style game, or is it something completely different?

I would say the characters and story from DA:O are presented better than both JE and ME, but JE and ME kick in after awhile,and have much better gameplay. You should give em a shot.

I actually think the biggest problem with the characters in ME is that aside from Ashley and Bao-Dur II they have no reason at all to join you. You wander about citadel and they're all like 'oh hey a random human just asked me a simple question about where he can find some guy I WILL FOLLOW YOU FOREVER MY SPECTRE LEIGE'.

Then they have no reason to spout their life story. And then you have no reason except xp to be doing their trivial bullshit side-quests. The writing is probably no better or worse than DA:O, but it lacks any motivation for them to do what you say or for you to dream up the arbitrary dialogue choices.

Not being able to micromanage them in combat probably doesn't help with the bonding process either.

EDIT : btw, ME is good and if you haven't already done so you should play it, not least because it is practically being given away in cereal boxes in order to promote ME2. My suspicion is that the phoned in parts came out that way because the effort was redirected into building the shooty gameplay model (that and consoles, everything is always somehow the fault of  consoles). Hopefully ME2 will build on that and not have the same issues.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on January 21, 2010, 01:23:55 PM
Not being able to micromanage them in combat probably doesn't help with the bonding process either.
You can micro them on the PC version.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: eldaec on January 21, 2010, 01:34:40 PM
Do you just mean by pressing space?

When I play a normal Bioware RPGs I'm the pause-every-0.7-seconds-to-adjust-someone's-footing type of micromanager.

DA in particular I rarely let it run for a full second at a time.

ME space-bar tactics feel like playing Shepard and shouting vague instructions, rather than acting as a godlike puppet master holding the very soul of each party member in my vice like grip.

But better than nothing ofc.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ingmar on January 21, 2010, 01:35:19 PM
There's a continuum in the NPCs and their reason to follow you. Wrex's continuing presence never made a ton of sense to me, but I think Garrus's presence and motivation is pretty clear, for example.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: NiX on January 21, 2010, 04:38:57 PM
EA continues its record of having their games leak well before release.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Sjofn on January 21, 2010, 04:45:25 PM
You know, I'm with you on Bao-dur, he's like a walking yawn, but I remember seeing a many many pages long thread on the KOTOR2 forums that consisted mostly of female gamers swooning about how hot he and/or his character and/or his voice were. So maybe he just wasn't for us.

His voice was hot, but his character was boring as shit. Considering the other dude was Creepy Mc I-Killed-Her-Because-I-Loved-Her, I'm not surprised the ladies prefered Bao-dur.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: tmp on January 21, 2010, 05:19:17 PM
Do you just mean by pressing space?

When I play a normal Bioware RPGs I'm the pause-every-0.7-seconds-to-adjust-someone's-footing type of micromanager.

DA in particular I rarely let it run for a full second at a time.
I'm pretty much the same but the ME spacebar micromanagement felt fine to me. The NPCs could be bit stupid when it came to decide just how exactly they'd try to take cover in designated spot, but otherwise executing their powers and such worked well enough.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: tmp on January 21, 2010, 05:22:59 PM
EA continues its record of having their games leak well before release.
Seems to be equal opportunity leak, too?

Well, that Cerberus network thing better be free blowjobs and kittens, this is going to be a long week to suffer through :uhrr:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ratman_tf on January 21, 2010, 05:30:27 PM
http://www.youtube.com/watch?v=gS75LNeKbvc

Such a great trailer.

I love the review numbers. They should start giving games like 10000000000 out of 1-5 stars.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Engels on January 21, 2010, 09:01:41 PM
Was the narrator the actor that plays John Locke in Lost? That's gonna be wierd.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on January 21, 2010, 09:05:54 PM
Narrator is Martin Sheen.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Engels on January 21, 2010, 09:16:40 PM
Hah, ya, it clicked after a second viewing.

I was sorta hoping for new weapons and such, but it looks like they ported over most of the artwork from the original ME. Now to convince the SO to play ME before ME2. She's on her 3rd playthrough of DA:O. That damned Alister.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Fordel on January 21, 2010, 10:01:51 PM
Have they released the PC Sys Req Specs yet? I'm looking at the game site, but I am apparently blind and/or retarded and can't find them.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Riggswolfe on January 21, 2010, 10:07:29 PM
Narrator is Martin Sheen.


Considering ole Martin Sheen plays a major character in the sequel it's not that surprising.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 21, 2010, 10:09:00 PM
Have they released the PC Sys Req Specs yet? I'm looking at the game site, but I am apparently blind and/or retarded and can't find them.

Check Steam, I know they're listed there.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Fordel on January 21, 2010, 10:19:56 PM
Have they released the PC Sys Req Specs yet? I'm looking at the game site, but I am apparently blind and/or retarded and can't find them.

Check Steam, I know they're listed there.


Of course! Steam, is there any problem you can't solve?  :heart:


I think my 7900 GS will muddle through still. Well, I hope.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: stray on January 22, 2010, 03:30:45 AM
There's a continuum in the NPCs and their reason to follow you. Wrex's continuing presence never made a ton of sense to me, but I think Garrus's presence and motivation is pretty clear, for example.

I agree about Garrus, but I hear what eldaec is saying about the others too. It doesn't strike me as the same kind of character game their others have been. That said, still worth a play.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: 01101010 on January 22, 2010, 03:32:47 AM
There's a continuum in the NPCs and their reason to follow you. Wrex's continuing presence never made a ton of sense to me, but I think Garrus's presence and motivation is pretty clear, for example.

I always got the feeling Wrex was still under the shadow broker's influence and killing Saren was the ultimate goal with the best pay out... and it didn't hurt that he was a Turian. Tali was there for some self-fulfillment though I suspect something else was going on in her Flotilla. The rest are pretty self explanatory.  


Title: Re: Mass Effect 2 @ Gametrailer
Post by: stray on January 22, 2010, 03:43:02 AM
It isn't that they don't get into the character motivations.. It's just that like eldaec said, it's written poorly where they just instantly start sucking your dick right away.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on January 22, 2010, 06:47:51 AM
I was sorta hoping for new weapons and such, but it looks like they ported over most of the artwork from the original ME.

New weapons (even a new weapon class - Heavy Weapons), and new models for the weapons. 

But they've established their world already, and assault rifle is still going to look like an assault rifle.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Hoax on January 22, 2010, 12:13:16 PM
It isn't that they don't get into the character motivations.. It's just that like eldaec said, it's written poorly where they just instantly start sucking your dick right away.

This really pissed me off but then I just treated them as expendable and never interacted with them or listened to them and it all worked perfectly.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Goreschach on January 22, 2010, 02:09:09 PM
I was sorta hoping for new weapons and such, but it looks like they ported over most of the artwork from the original ME.

New weapons (even a new weapon class - Heavy Weapons), and new models for the weapons. 

But they've established their world already, and assault rifle is still going to look like an assault rifle.

They didn't have sub-machineguns in ME1, did they? I don't recall them offhand, although they seem like they're just going to be a replacement for the soldier-restricted assault rifle.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: NiX on January 22, 2010, 10:38:46 PM
Warning (unless this gets patched out): Avoid going up to the counter in the clinic on Omega. There's a clipping bug that will get you stuck in the ceiling.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tarami on January 23, 2010, 06:02:12 AM
Replaying ME1, I got reminded how much I squirm when listening to the dialogue. I don't really know why, it's not that it's atrociously acted or anything, there's just this feeling of slight embarrassment and discomfort that comes over me. It's like the uncanny valley of spoken dialogue, I guess.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: eldaec on January 23, 2010, 06:08:03 AM
Something else in ME that always confused me....

You're on an uncharted planet, bouncing around in the party bus having a great time, but you decide to head back up the Normandy to get on with your important space police shit. You press N and.....


HOW THE FUCK DID THE BUS GET BACK UP TO ORBITAL ALTITUDE?

I can only assume it can fly, but if so, why can't I fly my flying space bus directly to wherever I need to be for all my planetary side quest antics?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: ajax34i on January 23, 2010, 06:53:16 AM
It doesn't fly; Normandy lands and you drive into the cargo bay.  They just don't show the cutscene. 

I suppose when Normandy drops off the Mako on a planet, it doesn't always have to toss it out midflight - it could actually land and let the Mako gently drive out of the cargo bay, but my guess is they didn't want to have two cutscenes for the same result.



Title: Re: Mass Effect 2 @ Gametrailer
Post by: Righ on January 23, 2010, 07:17:29 AM
I suppose that I should try installing the original game again and find out if I can make it stable enough that I can play for more than half an hour without becoming frustrated. If I have any installs left. That 'game' was one of the worst uses of $50 ever.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: eldaec on January 23, 2010, 07:26:51 AM
It doesn't fly; Normandy lands and you drive into the cargo bay.  They just don't show the cutscene. 

If the Normandy can land wherever the fuck without a space dock, why do I need the passion wagon to get around in the first place?

And why do we make landfall by hurling the space-pinto off the ship from low orbit?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lakov_Sanite on January 23, 2010, 08:33:36 AM
It doesn't fly; Normandy lands and you drive into the cargo bay.  They just don't show the cutscene. 

I suppose when Normandy drops off the Mako on a planet, it doesn't always have to toss it out midflight - it could actually land and let the Mako gently drive out of the cargo bay, but my guess is they didn't want to have two cutscenes for the same result.



Also it can be assumed that any landing spot for the mako is hostile to begin with so it's best to do a quick drop than try and land.  Then when an area is secure the normandy can take its sweet time picking you up.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Riggswolfe on January 23, 2010, 09:27:18 AM


Also it can be assumed that any landing spot for the mako is hostile to begin with so it's best to do a quick drop than try and land.  Then when an area is secure the normandy can take its sweet time picking you up.

Yeah, I always kind of imagined it as a scenario of "better to risk the SUV than the entire ship of a big Geth ambush is waiting."

Edit: IGN has reviewed the game and given it a 9.6/10.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Stormwaltz on January 23, 2010, 10:18:29 AM
Also it can be assumed that any landing spot for the mako is hostile to begin with so it's best to do a quick drop than try and land.  Then when an area is secure the normandy can take its sweet time picking you up.

Correct.

The Mako is dropped in hot LZs, because the Normandy can't land and drop a ramp with its kinetic barriers (shields) up. In the novel ME: Revelation, an Alliance frigate tries to land to pick up a vehicle, and gets one-shotted by a krogan merc with a man-portable hypervelocity missile launcher.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: NiX on January 23, 2010, 10:21:07 AM
Correct.

The Mako is dropped in hot LZs, because the Normandy can't land and drop a ramp with its kinetic barriers (shields) up. In the novel ME: Revelation, an Alliance frigate tries to land to pick up a vehicle, and gets one-shotted by a krogan merc with a man-portable hypervelocity missile launcher.

:drill:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Reg on January 23, 2010, 12:04:33 PM
Oh those wacky Krogans! Still sensitive about that whole genocide thing.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 23, 2010, 01:04:35 PM
ME2 preloading now on Steam (you might need to check for Steam client updates first).


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Fordel on January 23, 2010, 07:15:28 PM
Also it can be assumed that any landing spot for the mako is hostile to begin with so it's best to do a quick drop than try and land.  Then when an area is secure the normandy can take its sweet time picking you up.

Correct.

The Mako is dropped in hot LZs, because the Normandy can't land and drop a ramp with its kinetic barriers (shields) up. In the novel ME: Revelation, an Alliance frigate tries to land to pick up a vehicle, and gets one-shotted by a krogan merc with a man-portable hypervelocity missile launcher.


That part of the Book bothered me a lot. You would think a warship would be a slight more durable!


Title: Re: Mass Effect 2 @ Gametrailer
Post by: 01101010 on January 23, 2010, 07:20:59 PM

That part of the Book bothered me a lot. You would think a warship would be a slight more durable!

Well it seemed to me the Normandy was more a quick strike recon ship, with the stealth drives and all, rather than and all out battle cruiser... esp from the Citadel cut-scenes of the space fighting.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: NiX on January 23, 2010, 07:40:10 PM
Game is good. Needed tutorial tool tips for the new stuff, lots of muddling to get used to stuff.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on January 23, 2010, 07:51:04 PM
How are you playing ME2? If you are playing a pirated version stop talking about it until after it's officially released.



Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 23, 2010, 08:07:56 PM
Lots of stores broke release date.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Nightblade on January 23, 2010, 08:21:01 PM
Lots of stores broke release date.

Is it my imagination, or is this happening far more often than it used it?

Incidentally; the game has no option to adjust mouse sensitivity, or even to turn off mouse smoothing/acceleration.  :awesome_for_real:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on January 23, 2010, 09:05:08 PM
Lots of stores broke release date.
:facepalm:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 23, 2010, 09:05:59 PM
Lots of stores broke release date.
:facepalm:
I could've bought it the other night if I didn't already have it on Steam actually.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Stormwaltz on January 24, 2010, 12:16:36 AM
That part of the Book bothered me a lot. You would think a warship would be a slight more durable!

Ships are constructed a certain way in the ME milieu. The mass effect technology makes it trivially easy to repel kinetic projectiles using "shields," but those mass-repelling shields have no effect whatsoever on incoming directed energy weapons (lasers). Starship armor is therefore optimized to repel lasers through an ablative design (http://en.wikipedia.org/wiki/Ablative_armor). It "boils away" into a mist that scatters the striking beam and reduces damage. Ablative armor does little to stop kinetics. It just shatters.

So when the ship dropped its kinetic barriers, it effectively had no armor against projectiles. If the krogan had used a laser, it wouldn't have done much damage. And to make this more complex, if the krogan had been further away, the ship's GARDIAN CIWS (http://en.wikipedia.org/wiki/CIWS) lasers could have intercepted his missile before it struck. But the krogan was very close and using a very fast missile. Canonically, despite the "cinematic liberties" the BioWare artists continually take, space combat occurs at ranges of hundreds or thousands of kilometers. Ships just aren't designed to defend against things less than a kilometer away. If they have to do so, the captain has fucked up.

tl;dr -- Shields work against projectiles, armor works against lasers. The shields were down and the krogan used a projectile from point-blank range.

Never ask a tech question around the guy who designed the IP's technical infrastructure. :P


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Kitsune on January 24, 2010, 01:06:31 AM
Plus bear in mind that the whole 'mass effect' technology oogie-woogie hinges on playing with mass and velocity of things.  A missile with a mass drive wouldn't even need a warhead if it could propel itself to a sizable portion of the speed of light; the kinetic energy of the impact alone would exceed the power of a nuke.  Take something the size of an I-beam and shove it through one of those little frigates like a bullet going through an apple and yeah, you'll probably fuck it up.

But the hole in their defensive technology comes when you reach infantry combat.  Rather than trying to beat their way through kinetic barriers with kinetic projectiles that the kinetic barriers were explicitly designed to block, there should be a prevalence of energy weapons.  The grunts aren't running around with a meter of ablative armor on, so you should see people cooking each other with lasers, microwaves, anything that the shields can't block.

Instead everyone carries kinetic weapons that don't work for crap because everyone has anti-kinetic shields.  Not once but twice in ME do you see someone in a cutscene shoot Shepard point-blank, to absolutely no effect when the shot gets absorbed by his shield.  (Though whenever people need to conveniently die in one shot in cutscenes, their shields mysteriously vanish.  Hmm.)

I enjoyed Mass Effect.  It's not a timeless paragon of gaming, but it was fun and had a unique style.  My only fear for ME 2 is that they might be streamlining the game out of any unique features the first one had in the name of making the game simpler for people with short attention spans.  There's a fine line between elegant simplicity and too much simplicity, and a lot of game designers have crossed that line of late.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: ajax34i on January 24, 2010, 06:47:35 AM
A missile with a mass drive wouldn't even need a warhead if it could propel itself to a sizable portion of the speed of light; the kinetic energy of the impact alone would exceed the power of a nuke. 

... If the energy is fully absorbed by the object.  People always forget that part.  Shoot a bullet at a car door, it just makes a hole:  handgun bullet or high velocity sniper / armor piercing bullet, still just a hole.  The door's thin sheet of metal doesn't absorb the extra kinetic energy, it just lets the bullet through.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ratman_tf on January 24, 2010, 12:20:22 PM
I enjoyed Mass Effect.  It's not a timeless paragon of gaming, but it was fun and had a unique style.  My only fear for ME 2 is that they might be streamlining the game out of any unique features the first one had in the name of making the game simpler for people with short attention spans.  There's a fine line between elegant simplicity and too much simplicity, and a lot of game designers have crossed that line of late.

This is my big concern about ME2.They're pulling overheating and replacing it with an ammo mechanic. I'm like... mmmm. Ok. I didn't mind the overheat mechanic at all. And I rather liked the Mako, but I guess few other people did.  :grin: I'm hoping the 'Better ground missions' puts more gameplay and less pointless blah blah blah stuff in the game, and the 'fixes' won't dumb it down even more than it already is.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 24, 2010, 02:23:18 PM
Preloading is accessible on Steam now, you might have to restart Steam to make it work after doing that 3 window setup though.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: MournelitheCalix on January 24, 2010, 02:46:05 PM
FYI for those who can't wait for this title like me, the final trailer has been released for it and as usual it rocks.  Looks like Bioware has done it again, God I can't wait for my copy.  Its so nice to be able to buy this product the very first day it comes out.  Many thanks to Biowarej/EA who turned away from the DRM 3 install crap.  I can already tell its going to be a wonderul way to spend my $65.  Stormwaltz not to be a boot licker or anything but I just wanted to thank you and the rest of Bioware.  Honestly with the exeception of course of Jade Empire, everything I have bought from Bioware has been pure gold.  I think Bioware is the only developer right now that I would be willing to take off of work for to play their game the very first day it comes out.  Bioware is the only developer where I expect the game to be just as good as the trailer without question.



http://www.youtube.com/watch?v=Y2O-0-fQOOs


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 24, 2010, 02:46:47 PM
Done what again? Released a spoiler-laden trailer?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: MournelitheCalix on January 24, 2010, 02:52:48 PM
Done what again? Released a spoiler-laden trailer?

Honestly I didn't think there was anything in it that people didn't already know if they were paying any kind of attention to the game.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 24, 2010, 02:59:03 PM
Done what again? Released a spoiler-laden trailer?
Honestly I didn't think there was anything in it that people didn't already know if they were paying any kind of attention to the game.
I wouldn't know, I've yet to watch a trailer since the original teaser (which turned me off Bioware trailers forever). EA is hopeless about spoilers. They put fucking spoilers in the subject lines of their PR.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: MournelitheCalix on January 24, 2010, 03:02:29 PM
Done what again? Released a spoiler-laden trailer?
Honestly I didn't think there was anything in it that people didn't already know if they were paying any kind of attention to the game.
I wouldn't know, I've yet to watch a trailer since the original teaser (which turned me off Bioware trailers forever). EA is hopeless about spoilers. They put fucking spoilers in the subject lines of their PR.

Gotcha, well you would know more about that then me.  You work in the games reporting industry if I am not mistaken, and i honestly made it a policy to ignore EA up until the time they bought out my favorite developer in Bioware.  I can tell you that the trailer that I posted probably will spoil alot of the game for you if you haven't kept up on the bioware trailers/forum stuff at Bioware's social site.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Stormwaltz on January 24, 2010, 03:03:25 PM
But the hole in their defensive technology comes when you reach infantry combat.  Rather than trying to beat their way through kinetic barriers with kinetic projectiles that the kinetic barriers were explicitly designed to block, there should be a prevalence of energy weapons.

That had a lot to do with aesthetic decisions made by art (they wanted the weapon sounds to have weight and impact rather than phaser sizzle), but the IP rationale (originally) was that weapons-grade DEW required an assload of power. A ship's fusion plant could provide that, but a man couldn't pack more than a few dozens shots' worth in battery packs. Meanwhile, the mass accelerator technology made infinite ammo possible.

Then they went off and broke that explanation by adding ammo, again mostly for aesthetic reasons ("We want to see people cock their weapons!" "We want to give people a resource to manage!") and it was no longer my responsibility to rationalize their decisions. :P


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Stormwaltz on January 24, 2010, 03:05:34 PM
EA is hopeless about spoilers.

When the CEO accidentally reveals that you're working on a Star Wars MMG in a speech to investors, then accidentally reveals its release date in another speech to investors, you know its a problem that starts at the top.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 24, 2010, 03:07:07 PM
EA is hopeless about spoilers.

When the CEO accidentally reveals that you're working on a Star Wars MMG in a speech to investors, then accidentally reveals its release date in another speech to investors, you know its a problem that starts at the top.
Man, the leads (and slaves) on that project were yammering about that shit so long before that happened that I couldn't do anything but lol when people got in an uproar about that.

The only reason SWTOR was kept in the bag for so long was because people were being nice.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: tmp on January 24, 2010, 07:32:24 PM
Honestly with the exeception of course of Jade Empire, everything I have bought from Bioware has been pure gold.
Hey now, i liked Jade Empire. It did away with lot of the "must have in RPG" bullshit, the combat was fun if you could refrain from abusing the cheese, the story was on the usual Bioware level and the music was to die for.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Riggswolfe on January 24, 2010, 07:37:59 PM
Honestly with the exeception of course of Jade Empire, everything I have bought from Bioware has been pure gold.
Hey now, i liked Jade Empire. It did away with lot of the "must have in RPG" bullshit, the combat was fun if you could refrain from abusing the cheese, the story was on the usual Bioware level and the music was to die for.

I liked Jade Empire. However, the party mechanics in it weren't up to Bioware standards. Only 1 party member (NWN era I guess) and very little interaction.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: tmp on January 24, 2010, 08:00:46 PM
I liked Jade Empire. However, the party mechanics in it weren't up to Bioware standards. Only 1 party member (NWN era I guess) and very little interaction.
I didn't even remember that so guess it was non-issue for me; probably because both KotOR and ME had just 2 party members so that wasn't much of difference, and the game just felt better without the usual cast of the AI clowns constantly in the view. The interaction (as long as that means conversations with the followers) also seemed on par with the other games or at least decent enough it left me satisfied with what it had to offer.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Riggswolfe on January 24, 2010, 08:36:51 PM
I liked Jade Empire. However, the party mechanics in it weren't up to Bioware standards. Only 1 party member (NWN era I guess) and very little interaction.
I didn't even remember that so guess it was non-issue for me; probably because both KotOR and ME had just 2 party members so that wasn't much of difference, and the game just felt better without the usual cast of the AI clowns constantly in the view. The interaction (as long as that means conversations with the followers) also seemed on par with the other games or at least decent enough it left me satisfied with what it had to offer.

Well, I like to have a minimum of two AI party members. Partly for the gameplay but also because I dig the conversations they get into. Hell, in DA:O I'd say a big chunk of my fun in the first playthrough came from Alistair and Morrigan throwing insults at each other. In ME I actually liked the elevators because of some of the hilarious conversations you would sometimes get between AI cast members.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lakov_Sanite on January 24, 2010, 09:21:28 PM
I know a lot of people <hate> spoilers but i dont think any of the trailers are overly guilty of it. you probably experience the extent of the trailers in the first couple hours.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Xurtan on January 24, 2010, 09:59:54 PM
All the more reason to experience it in said first few hours then.  :awesome_for_real: I've been avoiding any and all spoilers so far.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: taolurker on January 25, 2010, 01:04:19 AM
NSFW


Title: Re: Mass Effect 2 @ Gametrailer
Post by: 01101010 on January 25, 2010, 05:35:43 AM
NSFW

       :facepalm:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Malakili on January 25, 2010, 06:47:08 AM

Fox News complaining in 3-2-1...


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Goreschach on January 25, 2010, 07:43:46 AM
I think I'm actually going to hold off on this purchase. If the way Dragon Age is being handled is an example, it'll probably be a better idea to just buy the gold edition a year down the line. Steam will probably have it on sale, too.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lakov_Sanite on January 25, 2010, 08:19:18 AM
I look forward to bioware finally cutting out the middle man and turning their rpg's into much better versions of japanese dating/sex sims.

"Good sir knight, we need your help!" -busty tavern wench02

A. Slay dragon
B. Slay innocent villager
C. Run away
D. Stick it in


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Polysorbate80 on January 25, 2010, 08:36:19 AM
Is a lesbian version of this (http://www.youtube.com/watch?v=04NYTqYTpIs&feature=related) possible?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Stormwaltz on January 25, 2010, 09:01:36 AM
A. Slay dragon
B. Slay innocent villager
C. Run away
D. Stick it in

I see someone's watched Excel Saga.

EDIT:

Is a lesbian version of this (http://www.youtube.com/watch?v=04NYTqYTpIs&feature=related) possible?

AFAIK, no.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lantyssa on January 25, 2010, 09:27:08 AM
:cry2:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: HaemishM on January 25, 2010, 09:59:21 AM
Something else in ME that always confused me....

You're on an uncharted planet, bouncing around in the party bus having a great time, but you decide to head back up the Normandy to get on with your important space police shit. You press N and.....


HOW THE FUCK DID THE BUS GET BACK UP TO ORBITAL ALTITUDE?

I can only assume it can fly, but if so, why can't I fly my flying space bus directly to wherever I need to be for all my planetary side quest antics?

I've wondered that myself.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on January 25, 2010, 09:59:57 AM
:cry2:

You'll never taste the forbidden canned fruit.  Shame.

As they've seemingly left my previous love interest (Liara) out of the game as far as I can tell from the trailers I've seen, I am honorbound to switch my affections to the other impressionable alien chick.

And if I can Dragon Age it (rock all possible love interests in a single game) then so be it.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Megrim on January 25, 2010, 10:07:57 AM

I think i'm getting too old and jaded for this shit. See, i look at that and can only sigh. I mean, don't they... oh whatever.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: HaemishM on January 25, 2010, 10:10:24 AM
Is a lesbian version of this (http://www.youtube.com/watch?v=04NYTqYTpIs&feature=related) possible?

Could those sex scenes be anymore AWKWARD? It's like they were written by geeks or something.

Also, why won't they show what Tali looks like under the armor?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: kildorn on January 25, 2010, 10:19:14 AM
Is a lesbian version of this (http://www.youtube.com/watch?v=04NYTqYTpIs&feature=related) possible?

Could those sex scenes be anymore AWKWARD? It's like they were written by geeks or something.

Also, why won't they show what Tali looks like under the armor?


They're trolling the SHIT out of the creepier segment of ME fans.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Rasix on January 25, 2010, 10:22:29 AM
As they've seemingly left my previous love interest (Liara) out of the game as far as I can tell from the trailers I've seen, I am honorbound to switch my affections to the other impressionable alien chick.

She'll be in it, I'm guessing, in one way or another.  They do have a voice acting credit for her on IMDB.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lantyssa on January 25, 2010, 10:25:36 AM
Also, why won't they show what Tali looks like under the armor?
Because they're going to let them romance her hardcore and when they do the final reveal... space frog.

As Kildorn said, they're trolling the fans.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Goreschach on January 25, 2010, 10:50:12 AM
How much you want to bet it ends up being some kind of anthro shit.


Barely legal anthro shit. :pedobear:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Nightblade on January 25, 2010, 11:30:01 AM
Quote
Could those sex scenes be anymore AWKWARD? It's like they were written by geeks or something.

That is exactly what I've been thinking. The scene I've seen seemed so manufactured and awkward.

Quote
NSFW
Spoiler (click to show/hide)

I hate that bitch, she's like a fucking walking mannequin. Always with that stupid shit eating grin on her face, FUUU...

Quote
As they've seemingly left my previous love interest (Liara) out of the game as far as I can tell from the trailers I've seen, I am honorbound to switch my affections to the other impressionable alien chick.

There are a few crew members from the previous game who, while they show up, don't join your group for reasons that become obvious when you meet them. The list is found easily enough on youtube suffice to say, I was slightly disappointed.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Sky on January 25, 2010, 11:30:21 AM
Barely legal anthro shit. :pedobear:
(http://dl.dropbox.com/u/963220/nomnombearsmall.png)


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Riggswolfe on January 25, 2010, 11:37:41 AM
How much you want to bet it ends up being some kind of anthro shit.


Barely legal anthro shit. :pedobear:

My understanding is that Tali is roughly 16. I doubt there'd be a romance because Bioware doesn't want to end up on Fox News accused of "Pedo videogame!"


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Polysorbate80 on January 25, 2010, 11:58:37 AM
Meh, time has passed since the last game.

Also, she's an alien.  The writers can claim she's mature at whatever age they want.  Voyager had the alien woman with the entire lifespan of what, 9 years?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: kildorn on January 25, 2010, 12:14:20 PM
How much you want to bet it ends up being some kind of anthro shit.


Barely legal anthro shit. :pedobear:

Think bigger when you troll creepy fans.

Way bigger. A reveal of some anthro shit would just feed them, they may dig it. To troll, you have to just set them up for a massive fall.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 25, 2010, 12:21:10 PM
Tali is apparently 24 at the time of ME2.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: HaemishM on January 25, 2010, 12:25:11 PM
 :facepalm:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lakov_Sanite on January 25, 2010, 12:26:38 PM
Re: tali without mask.



edit:fixed


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Polysorbate80 on January 25, 2010, 12:48:15 PM
She can't just be a red "x", I'm pretty sure there are eyes back there somewhere :P


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Morat20 on January 25, 2010, 12:55:27 PM
Since it's out, or will be out, or might be out, or something -- couple of questions:

1) How does the character import from ME1 work? I have a Vanguard and an Adept I like, but neither have the builds I'd want (the Vanguard lacks Singularity, since it was my first character) and the Adept has shotguns, not assault rifles. Can you change those? Or did they scrap that totally?

Are there any other carryover effects from ME1 to ME2?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 25, 2010, 01:05:31 PM
Since it's out, or will be out, or might be out, or something -- couple of questions:

1) How does the character import from ME1 work? I have a Vanguard and an Adept I like, but neither have the builds I'd want (the Vanguard lacks Singularity, since it was my first character) and the Adept has shotguns, not assault rifles. Can you change those? Or did they scrap that totally?

Are there any other carryover effects from ME1 to ME2?

All the skill stuff from ME1 has essentially been scrapped from what I've read.  You can change your character's class from what you had in the previous game also if I'm not mistaken (since they seem to have completely reworked how each class plays).

I think the main stuff that carries over are various decisions you made in the first game, and you get some bonuses at the start depending on the level of the character you're importing, their paragon or renegade status, and a couple other things (I think the devs mentioned having the achievement for maxing out your cash in the first game gets you some bonus starting cash).


Title: Re: Mass Effect 2 @ Gametrailer
Post by: kildorn on January 25, 2010, 01:05:37 PM
Since it's out, or will be out, or might be out, or something -- couple of questions:

1) How does the character import from ME1 work? I have a Vanguard and an Adept I like, but neither have the builds I'd want (the Vanguard lacks Singularity, since it was my first character) and the Adept has shotguns, not assault rifles. Can you change those? Or did they scrap that totally?

Are there any other carryover effects from ME1 to ME2?

Builds are scrapped, so are looks.

You start at level 1 with any class you want (regardless of imported class), because the classes are completely redone and they didn't want to screw you over.

Essentially what is carried over are choices in your quests, and your level changes your starting level (something like brackets of 10 levels = 1 level in game, so a level 50 whatever would start as a level 5 whatever), and the Rich achievement gives you some starting money boost.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Morat20 on January 25, 2010, 01:21:05 PM
Well....crap. I guess it's not too bad. Does it have the same achievement system required to unlock the bonus talent (or did they do away with that?)? Or are the classes changed that radically?

I loved Vanguard, for instance, but it was at it's best (to my mind) if you took the Singularity bonus power. It'd be annoying to have to play through as Adept so I could get the bonus power to play through as the Vanguard I wanted. Or play through Soldier to unlock assault rifle for Adept, or whatnot.

My biggest gripe about ME1 was that I realized I needed to play through the game like 4 times for all the achievements, and that if you played the hybrid classes you got screwed on the achievements -- which gave you bonuses, so they were well worth getting.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 25, 2010, 01:25:30 PM
Well....crap. I guess it's not too bad. Does it have the same achievement system required to unlock the bonus talent (or did they do away with that?)? Or are the classes changed that radically?.

The classes have been changed quite a bit.  I'd seriously recommend going to gametrailers and checking out each of the class videos, because it's going to have a large impact on how you play the game combat-wise.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: kildorn on January 25, 2010, 01:39:04 PM
Well....crap. I guess it's not too bad. Does it have the same achievement system required to unlock the bonus talent (or did they do away with that?)? Or are the classes changed that radically?

I loved Vanguard, for instance, but it was at it's best (to my mind) if you took the Singularity bonus power. It'd be annoying to have to play through as Adept so I could get the bonus power to play through as the Vanguard I wanted. Or play through Soldier to unlock assault rifle for Adept, or whatnot.

My biggest gripe about ME1 was that I realized I needed to play through the game like 4 times for all the achievements, and that if you played the hybrid classes you got screwed on the achievements -- which gave you bonuses, so they were well worth getting.

There is a bonus power system. It's completely different. I can PM you details if you want, but don't want to wreck it for anyone else reading the thread.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Morat20 on January 25, 2010, 01:52:45 PM
There is a bonus power system. It's completely different. I can PM you details if you want, but don't want to wreck it for anyone else reading the thread.
I can wait. That more or less satisified my curiousity. I'll probably get it sooner rather than later (once I exhaust Dragon Age) now -- I've got a bunch of 50s and the like, and it's not worth it to get a 60 like that --- I was having visions of needing at least two more playthroughs to get the 'perfect' level 60 Vanguard to port over.

Thanks! Back to the topic -- I rather enjoyed the Martin Sheen voice-overed trailor, mostly because my brain boiled it down to: "Well, Sheppard's on another suicide mission. He seems to have scoured the galaxy for crazy people and jerkwads who might actually succeed, but if they fail -- hey, we got rid of some dangerous crazy people."


Title: Re: Mass Effect 2 @ Gametrailer
Post by: CmdrSlack on January 25, 2010, 02:00:20 PM
After driving all over the western hinterlands of greater Chicagoland for depressing court calls, I am highly tempted to attend the TWO HOUR ME2 launch event  at my local gamestop. I'm hoping that I can just show up at like 11:30 and leave with my damn game. I could use an hour or two of late-night shiny new game goodness.


Please dissuade me from going as I am sure it will have some cosplay types.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Morat20 on January 25, 2010, 02:10:20 PM
Please dissuade me from going as I am sure it will have some cosplay types.
Take your camera. The funny picture thread is getting stale.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Hoax on January 25, 2010, 02:12:50 PM
Since it's out, or will be out, or might be out, or something -- couple of questions:

1) How does the character import from ME1 work? I have a Vanguard and an Adept I like, but neither have the builds I'd want (the Vanguard lacks Singularity, since it was my first character) and the Adept has shotguns, not assault rifles. Can you change those? Or did they scrap that totally?

Are there any other carryover effects from ME1 to ME2?

Builds are scrapped, so are looks.

You start at level 1 with any class you want (regardless of imported class), because the classes are completely redone and they didn't want to screw you over.

Essentially what is carried over are choices in your quests, and your level changes your starting level (something like brackets of 10 levels = 1 level in game, so a level 50 whatever would start as a level 5 whatever), and the Rich achievement gives you some starting money boost.

There has to be a link to confirm a full list of what ports over but I'm too scared of spoilers.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tebonas on January 25, 2010, 02:14:07 PM
You say that now, but wait till you see all those 300 pound Liaras in formfitting catsuits, Morat!  :grin:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Morat20 on January 25, 2010, 02:15:53 PM
You say that now, but wait till you see all those 300 pound Liaras in formfitting catsuits, Morat!  :grin:
Just more alien to love, baby.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: CmdrSlack on January 25, 2010, 02:34:19 PM
Sweet, that did it. Perhaps I will just cruise over and get it after work tomorrow. I did pre-order, so it's not like I have to worry about supply.

Otherwise, I wonder if I can convince the super-excited-about-ME2 employee if I can just come get it early on the QT.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Stormwaltz on January 25, 2010, 02:52:35 PM
300 pound Liaras

...eternity embraces YOU.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: tmp on January 25, 2010, 05:28:40 PM
As they've seemingly left my previous love interest (Liara) out of the game as far as I can tell from the trailers I've seen, I am honorbound to switch my affections to the other impressionable alien chick.
Supposedly there's actually an achievement in ME2 for not dipping your body parts into other alien chicks if you romanced the blue one (and if you do then there's going to be consequences in ME3) so it seems she's still in. I think i saw a glimpse of her in the final trailer, though maybe it was just another blue alien.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Kitsune on January 25, 2010, 06:15:43 PM
300 pound Liaras

...eternity embraces YOU.

Eternity wants to know if you're going to finish your steak.  And for you to pass the gravy.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Polysorbate80 on January 25, 2010, 10:39:57 PM
As they've seemingly left my previous love interest (Liara) out of the game as far as I can tell from the trailers I've seen, I am honorbound to switch my affections to the other impressionable alien chick.
Supposedly there's actually an achievement in ME2 for not dipping your body parts into other alien chicks if you romanced the blue one (and if you do then there's going to be consequences in ME3) so it seems she's still in. I think i saw a glimpse of her in the final trailer, though maybe it was just another blue alien.


Trouble?  From the blue chick who's a member of a species that believes it's gauche to *not* have inter-species sex?  I R confused...


Title: Re: Mass Effect 2 @ Gametrailer
Post by: caladein on January 25, 2010, 10:52:47 PM
In one of the interviews they mentioned that they would track if you sexed someone up in ME2 after having done so in the first game.  Theoretically to have that come back in your face in the last game, assuming everyone who got sexed-up survives to that point...


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Nightblade on January 26, 2010, 12:38:30 AM
In one of the interviews they mentioned that they would track if you sexed someone up in ME2 after having done so in the first game.  Theoretically to have that come back in your face in the last game, assuming everyone who got sexed-up survives to that point...

Yeah, about that blue chick...

 


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Stormwaltz on January 26, 2010, 12:52:02 AM
Yeah, about that blue chick...

 

The most interesting bit of that is



Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 26, 2010, 10:31:32 AM
My copy on Steam is decrypting right now.  Any DLC (CE, pre-order, Cerberus Network DLC, Dr. Pepper promos) for the PC version needs to be redeemed on Bioware's social site and then you download an installer for it.  The Cerberus Network DLC for the character Zaeed has been delayed a day or two for the 360 version.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: CmdrSlack on January 26, 2010, 10:36:40 AM
Hrm, I wonder if it'll integrate well if you've already started playing. I'm snagging my copy after work today and was thinking of starting tonight.

I guess I can live without the DLC 'till Thursday.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Morfiend on January 26, 2010, 10:39:39 AM
Any DLC (CE, pre-order, Cerberus Network DLC, Dr. Pepper promos) for the PC version needs to be redeemed on Bioware's social site and then you download an installer for it. 

The Bioware social site is fucking horrible. I still only have it authorize me for my Dragon Age DLC content about every 2 out of 3 times I boot up the game. Its fucking annoying as hell.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 26, 2010, 10:45:19 AM
Any DLC (CE, pre-order, Cerberus Network DLC, Dr. Pepper promos) for the PC version needs to be redeemed on Bioware's social site and then you download an installer for it. 

The Bioware social site is fucking horrible. I still only have it authorize me for my Dragon Age DLC content about every 2 out of 3 times I boot up the game. Its fucking annoying as hell.

For the purposes of downloading the DLC at least it's worked ok for me so far, but yeah that site is pretty much ass.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: tmp on January 26, 2010, 10:47:57 AM
Oh how i hate this "you dirty europeans have to wait some more for the goods" practice.

I blame the UK, and their failure to keep the colony under the heel.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Bunk on January 26, 2010, 10:49:14 AM
You know what is really painful? Sitting at work, staring at the box on my desk, with four hours left in my shift.



Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on January 26, 2010, 10:50:46 AM
You know what is really painful? Sitting at work, staring at the box on my desk, with four hours left in my shift.

I feel your pain.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tebonas on January 26, 2010, 10:51:14 AM
I count my blessing that its only 3 days. Still waiting for King Arthur.

But yes, thats real bullshit. I hope European distributors go out of business soon so they see protecting their markets didn't help!


Title: Re: Mass Effect 2 @ Gametrailer
Post by: CmdrSlack on January 26, 2010, 10:54:17 AM
You know what is really painful? Sitting at work, staring at the box on my desk, with four hours left in my shift.

I feel your pain.

I was hoping to be doing the same, but I guess GameStop doesn't open 'till 10 AM. I figured that an average retail establishment opens at like 8 or 9. I was wrong.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Bunk on January 26, 2010, 11:35:59 AM
So now that everyone knows that  is back, I have to wonder; was the decision to bring back that character at all influenced by the 8000 posts on the Bioware forums about ?

The scariest thing, is that I'm pretty sure 8000 is a very conservative estimate.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Rasix on January 26, 2010, 11:40:06 AM
Anyone with a 360 version want to tell me how it plays so far?  I'm not super confident my PC will handle it well, although I am at or slightly above the recommended specs. 

Input on how it runs on recommended spec level machines would also be appreciated.  Although it's looking like I won't be playing this title for a while if I go the PC route (out of town for a few days, then WKC releases, and I still haven't beaten ME1 on PC).


Title: Re: Mass Effect 2 @ Gametrailer
Post by: MisterNoisy on January 26, 2010, 11:47:19 AM
Anyone with a 360 version want to tell me how it plays so far?  I'm not super confident my PC will handle it well, although I am at or slightly above the recommended specs.  

Input on how it runs on recommended spec level machines would also be appreciated.  Although it's looking like I won't be playing this title for a while if I go the PC route (out of town for a few days, then WKC releases, and I still haven't beaten ME1 on PC).

I braved the crowds to pick it up on 360 (played the first on 360 and wanted to use my save) at midnight, and played the first 2-3 hours or so.  So far, performance has been solid, with none of the texture pop-in or framerate issues of the first - it looks and plays great.  If your PC can run it and you didn't play the first on 360, I'd go with PC just for mouselook, but I'm perfectly happy with the 360 version.

Only issue so far was a full system lockup right after the intro - it's during a loading screen, and when the achievement for that section popped, the system hung, necessitating a replay of the first few minutes.  It didn't repeat the second time through, so it's just that particular confluence of events I guess.  I installed both discs to the 360 HDD to just to keep the DVD drive noise down, so that may have played a part too, but I doubt it.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Morat20 on January 26, 2010, 11:52:23 AM
I'll be getting it for the 360 in a month or two -- (I still have Dragon Age I'm playing, Fallout 3 I want to play, and Bioshock I'd like to finish -- not to mention Lego Batman, Lego Indiana Jones (the first one) and Half Life 2 I still haven't finished. Oh, and Assasin's Creed. Part of me wishes they'd stop making games for about 6 months so I can catch up).

I'd prefer to play it on the PC, but mine is a 7 year old single-core machine, and I'm not going to replace it until my job situation resolves itself. (My part of the contract is up end of August, and while supposedly there's plenty of work throughout the REST of the contract, until I have a job, I ain't buying a new computer).


Title: Re: Mass Effect 2 @ Gametrailer
Post by: caladein on January 26, 2010, 11:58:10 AM
Apparently my Steam copy of the DDE opened up early (or around the same time as the normal copy).  Yay.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: MisterNoisy on January 26, 2010, 11:59:18 AM
Also:  Mass Effect 2 makes the first game look completely amateur hour (and I really liked the first one).  Refinement to every part of the game, and it actually plays like a shooter now.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: fatboy on January 26, 2010, 12:21:18 PM
You know what is really painful? Sitting at work, staring at the box on my desk, with four hours left in my shift.

I feel your pain.

Same here, gentlemen....AND my kid has baseball practice tonight and Lost is on tonight (even if it's a rerun - it's a religious experience in my household), so it's 8 more hours for me to crack it open.  Hell, I should have just waited until tomorrow to buy the damn thing! 


Title: Re: Mass Effect 2 @ Gametrailer
Post by: caladein on January 26, 2010, 12:29:30 PM
For the purposes of downloading the DLC at least it's worked ok for me so far, but yeah that site is pretty much ass.

I can second that.  I didn't notice any slowdown when registering my game keys.  Being stuck downloading ~600 MB worth of DLC after I "preloaded" my game this weekend does suck though.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Special J on January 26, 2010, 01:17:27 PM
Damn I'm still trying to finish Dragon Age.  I figured I'd get ME2 if it gets cheaper. But damn, I may crack and pick it up. I  :heart: the first one.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Morat20 on January 26, 2010, 01:26:15 PM
Damn I'm still trying to finish Dragon Age.  I figured I'd get ME2 if it gets cheaper. But damn, I may crack and pick it up. I  :heart: the first one.
I feel the same way. It doesn't help that a friend of mine is drooling over my copy of Dragon Age and hinting I should play ME2.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: caladein on January 26, 2010, 01:38:44 PM
Space Background + EA logo + "Please wait..."

/rage


Title: Re: Mass Effect 2 @ Gametrailer
Post by: LK on January 26, 2010, 01:39:53 PM
ME2 reminds me I never finished ME1 because it required 6 some odd playthroughs to "complete."

I really fucking hope they learned something from the first one, like how to design a fun game.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 26, 2010, 01:43:16 PM
ME2 reminds me I never finished ME1 because it required 6 some odd playthroughs to "complete."

If by "complete" you mean get every achievement (which can actually be done in as few as three playthroughs if you plan ahead).  But really, who gives a fuck about that?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Rasix on January 26, 2010, 01:44:10 PM
ME2 reminds me I never finished ME1 because it required 6 some odd playthroughs to "complete."

If by "complete" you mean get every achievement (which can actually be done in as few as three playthroughs if you plan ahead).  But really, who gives a fuck about that?

Nutjobs.

His second sentence makes less sense.   :oh_i_see:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ingmar on January 26, 2010, 01:56:37 PM
I really fucking hope they learned something from the first one, like how to design a fun game.

 :uhrr:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lakov_Sanite on January 26, 2010, 02:07:07 PM
Psycho.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 26, 2010, 02:12:47 PM
I'm loving the game so far but one thing pisses me off.  You can't toggle helmets on and off in this one, and the DLC armor sets all have helmets.  Doesn't seem ideal for dialog situations.  The Inferno armor at least has a clear visor, but it still annoys me to the point where I'm just going to switch back to the regular armor next chance I get.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on January 26, 2010, 02:15:09 PM
Not surprising since they took that feature out of DA forcing people to go through convoluted mod hacks to get that functionality back.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ookii on January 26, 2010, 02:34:41 PM
Oh, I beat this last night, it's neat.

Of course my roommate played it for 26 hours, and then I played the final mission. But I still beat it!


Title: Re: Mass Effect 2 @ Gametrailer
Post by: caladein on January 26, 2010, 02:35:13 PM
There isn't an option for it in-game (like in ME1) at least that I saw, but you can turn off Motion Blur in the Configuration Utility.

While that deal-breaker has been fixed, I've still given up on logging into EA Online/Cerberus Network for the day.  I know it's launch day and all that, but I don't want this kind of crap from a single player game.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Nightblade on January 26, 2010, 02:53:39 PM
For those on the fence about the PC version, the PC version runs amazingly well. Far, far better than the first game.

The only thing that really bugs me on the PC version is the omission of mouse options. Seriously, would it have killed them to add a mouse sensitivity option? Maybe an option to turn off mouse smoothing?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Rasix on January 26, 2010, 02:57:40 PM
For those on the fence about the PC version, the PC version runs amazingly well. Far, far better than the first game.

Yay, thanks.  Now I just have to decide on a quick good guy run or a quick bastard run. 


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Engels on January 26, 2010, 03:37:39 PM
Good news on the PC playability. I guess there's a silver lining to all these games being made for both console and PC: the PC version isn't gonna go all Vanguard in the sys reqs dept since the 'base code' (forgive my horrible development illiteracy) has to work on a Xbox and PS3, which are, what, 3 years old now?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tarami on January 26, 2010, 03:56:21 PM
A note on alt-tabbing out to Windows if playing in fullscreen, do not do it when:

- There's a loading screen;
- The game is doing a background save, i.e. directly after or before a wave of mobs, at the start of a mission and after certain cutscenes;
- You've just made a manual save, even if the disc icon in the bottom corner has disappeared. Wait another 10 seconds.

Doing so will, atleast on my system (Vista 64), crash the game in a fairly annoying way. Playing in windowed mode has none of these issues because it doesn't freeze the game.

Otherwise you're *mostly* okay, but sometimes it still won't restore properly when you try to go back in. Yay PC gaming!


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ratman_tf on January 26, 2010, 04:09:55 PM
I gots this for PC. Lots of little frustrations, like hunting for my old save game through the configurator before getting to import my ME1 character, annoying as fuck hacker mini-game (The one where you match up lines of 'code'), being confused by the interupt system (IS IT LMB OR RMB?!?), and combat is deadly. Pop your head up to fire- dead. And they tightened up the field of vision, so you have less peripheral vision than ME1, which doesn't help when you're being flanked or have some alien dog biting on your ass. I like the damn game, but the control scheme and actual gameplay can be frustrating as hell at times.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Bunk on January 26, 2010, 04:28:38 PM
Stormwaltz - please pass this on to anyone you still talk to in Edmonton: who ever designed the ME1 save importer needs a kick in the balls.

It lists my three save games - the top one in Green, then next two in yellow. Move the stick, won't let me select the yellow ones, as if they are invalid...

Multipage thread on the forums about this - turns out: they didn't bother making the menu respond to the Analog stick (found this on page 7 of the thread). Gee thanks, I really enjoyed reolading ME1 and rerunning the final fight again in an effort to fix my save.

Back in to ME2, hit down on the dpad, and now - finally - I'm about to play this fucking game.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tarami on January 26, 2010, 04:32:43 PM
being confused by the interupt system (IS IT LMB OR RMB?!?)
If you mean the karmatic quicktime events - LMB for Renegade actions, RMB for Paragon, this is consistent AFAIK.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lakov_Sanite on January 26, 2010, 04:36:55 PM
Wow, this waiting to connect game is fucking awesome. Oh, another reason why first day DLC can suck my sweaty nutsack. 

1. this proves to me i should never buy another EA game on day one.

2. I am fucking done with DLC bullshit.

I bought the game on steam and not only did I have to wait until days after, where people who bought it in best buy have already beaten the fucking thing but now I can't even play the game i paid for? Fuuuuuck you.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Nightblade on January 26, 2010, 04:44:03 PM
Minor Female Shepard spoiler?


This game is a relentless devourer of my free time. I'm paranoid so I'm doing every side quest for Paragon and trying to up my chances at survival. There are a bunch of optional upgradable ship parts you can attach to your ship that I'm assuming just affects your chances at the climax... Unfortunately, you need to do a prob minigame in order to get the necessary resources. It doesn't take too long and it's mildly amusing for a bit... Unless you want to get the 50,000 platinum to remove your scars. I did it anyway just in case.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 26, 2010, 05:03:30 PM
Wow, this waiting to connect game is fucking awesome. Oh, another reason why first day DLC can suck my sweaty nutsack. 

1. this proves to me i should never buy another EA game on day one.

2. I am fucking done with DLC bullshit.

I bought the game on steam and not only did I have to wait until days after, where people who bought it in best buy have already beaten the fucking thing but now I can't even play the game i paid for? Fuuuuuck you.

The DLC stuff was fairly painless for me.  You go to social.bioware.com and register your various promo codes, you download the installers for each DLC and run them.  Between decrypting the game, downloading all the DLC and installing it, and importing my ME1 character, I was into the game in around 50 minutes.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ratman_tf on January 26, 2010, 05:14:07 PM
being confused by the interupt system (IS IT LMB OR RMB?!?)
If you mean the karmatic quicktime events - LMB for Renegade actions, RMB for Paragon, this is consistent AFAIK.

I was confused when it first popped up. I didn't know if I should click whenever seeing the popup, or only when it was the one I wanted (Paragon or Renegade.) After it happened a few times I saw that the responses are color coded and appear on either side of the screen.

Still, the first few times I didn't know what the hell was going on, even after it was described in the game, so I had to skip them. Or click and pray.

Oh, and it's fun looking it up in the instruction booklet, which say LMB for Renegade, RMB for Paragon, and then the illustration shows the exact opposite.  :awesome_for_real:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Engels on January 26, 2010, 05:35:48 PM

The DLC stuff was fairly painless for me.  You go to social.bioware.com and register your various promo codes, you download the installers for each DLC and run them.  Between decrypting the game, downloading all the DLC and installing it, and importing my ME1 character, I was into the game in around 50 minutes.

currently social.bioware.com is just spitting out php errors at me. I sometimes get in, log on, then when I try to register, I get another php db crash on their end. I think their system must be getting hammered.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on January 26, 2010, 05:48:09 PM
Wow, this waiting to connect game is fucking awesome. Oh, another reason why first day DLC can suck my sweaty nutsack. 

1. this proves to me i should never buy another EA game on day one.

2. I am fucking done with DLC bullshit.

I bought the game on steam and not only did I have to wait until days after, where people who bought it in best buy have already beaten the fucking thing but now I can't even play the game i paid for? Fuuuuuck you.

The DLC stuff was fairly painless for me.  You go to social.bioware.com and register your various promo codes, you download the installers for each DLC and run them.  Between decrypting the game, downloading all the DLC and installing it, and importing my ME1 character, I was into the game in around 50 minutes.

Yeah.  Decrypting took longer than getting the DLC for me.  Mostly painless.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: waffel on January 26, 2010, 06:03:40 PM
I love DLC. I downloaded ALL of the game's content via a .torrent file. Anyone else try one of these? Was pretty simple.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: CmdrSlack on January 26, 2010, 06:10:37 PM
Yarrrr! Hur-dur.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Rasix on January 26, 2010, 06:14:14 PM
I love DLC. I downloaded ALL of the game's content via a .torrent file. Anyone else try one of these? Was pretty simple.

Did you pay for it?  :oh_i_see:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on January 26, 2010, 06:21:34 PM
I love DLC. I downloaded ALL of the game's content via a .torrent file. Anyone else try one of these? Was pretty simple.

Yeah, the system for Dragon Age was a bit better if they didn't want the DLC floating around out there.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: waffel on January 26, 2010, 06:23:25 PM
I will gladly throw 50 dollars to Bioware if the game seems worth multiple replays and the DLC/online stuff seems worth it. However, after buying a slew of Bioware games in the past I was a tad let down by the lack of replayability in DA:O after I eagerly pre-ordered it. Not to mention the junk DLC and upcoming 40 dollar x-pac.

I know you guys love Bioware to death, I do too. My original post was more of a joke than anything.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on January 26, 2010, 06:35:58 PM
I will gladly throw 50 dollars to Bioware if the game seems worth multiple replays and the DLC/online stuff seems worth it. However, after buying a slew of Bioware games in the past I was a tad let down by the lack of replayability in DA:O after I eagerly pre-ordered it. Not to mention the junk DLC and upcoming 40 dollar x-pac.

I know you guys love Bioware to death, I do too. My original post was more of a joke than anything.


The only thing I'm sad I missed was the Terminus Armor.  Everything else came through fine on Steam DDE.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Lakov_Sanite on January 26, 2010, 07:33:34 PM
bioware social works fine.  its when you get in game and it tries to connect you to EA a LOT of people couldnt connect so even if they had dlc registered, if they didnt connect to ea they couldnt use it.  this was me for an hour.  it's a server side issue with ea, also wtf i have to register and re=register just for the content i paid for lame?

that said, the first 30min of the game are awesome.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Fabricated on January 26, 2010, 08:14:57 PM
I just re-completed Mass Effect 1 in time. I still have Assassin's Creed 2 and Uncharted 2 to play however.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tarami on January 26, 2010, 08:18:19 PM
I will gladly throw 50 dollars to Bioware if the game seems worth multiple replays and the DLC/online stuff seems worth it. However, after buying a slew of Bioware games in the past I was a tad let down by the lack of replayability in DA:O after I eagerly pre-ordered it. Not to mention the junk DLC and upcoming 40 dollar x-pac.
Since I've had the game for a few days (thank you Webhallen.se), I think I can safely say that DA:O has nothing on ME2 in terms of polish, voice-acting and storytelling. Hell, I even like most of the crew/party, which is just extraordinary for me. My only real complaint is the loading screens. There are just too many of them for a PC game, especially when onboard the ship.

Where DA:O was campy fun, ME2 is serious business, in a good way. Two fat thumbs up here.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:04:44 PM
15 minutes in, this is one of the worst player experiences I've ever had the displeasure to play. The entire control scheme on the PC is a laughable fucking mess.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on January 26, 2010, 09:08:54 PM
A BioWare game with a crappy UI? Say it isn't so! :awesome_for_real:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:11:52 PM
Lol, if it were only the UI.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:16:46 PM
Let's start with the ugliest armor on earth and make it too amazing not to use and then not give me an option to take the helmet off.

The entire game is a lack of fucking options.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Phildo on January 26, 2010, 09:21:08 PM
Ammo.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:21:59 PM
Multi-Function Spacebar.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:22:04 PM
Inventory.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on January 26, 2010, 09:22:13 PM
Is there anyway to skip through cut scenes? God damn it's a fucking pain in the ass to fix the look of your character.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:22:17 PM
Having to click a + mark to expand things.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:22:28 PM
Not being able to skip anything.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:22:42 PM
Not letting Strahovski talk like an American.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:22:49 PM
DLC procedure.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:22:55 PM
Life bars.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:23:03 PM
Armor Screen.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:23:08 PM
Lack of options.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:23:16 PM
Skillsets.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:23:31 PM
AMMO


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:24:21 PM
WHAT THE FUCK IS THIS MISSION COMPLETE SCREEN


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:25:14 PM
Schild: Hey, Bioware, is there any good streamlining left from the original game?

Bioware: Nah, it's all a fucking mess. Too many cooks in the kitchen, so many bad ideas we couldn't separate the good ones. It's all there. But hey, aiming is better.

Schild: DIE


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:25:39 PM
Also what the AIDS are these resources?

God. Damnit.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on January 26, 2010, 09:26:53 PM
At least Shepard talks (again) in this game. That's probably my biggest complaint of DA after the god awful combat system.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:27:43 PM
Between the two, I'm left with little faith of Bioware ever being able to make a cohesive experience. But hey, there's always Baustin there to pick up the slack. Amirite? Booyah, booyah. <supertroopers_german.gif>


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 26, 2010, 09:30:08 PM
Could you stop shitting up the thread and put all your thoughts coherently into one post?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:30:22 PM
I swear to fucking god I better not see crafting.

Quote
Could you stop shitting up the thread and put all your thoughts coherently into one post?

I'm a learning computer. Bioware taught me.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on January 26, 2010, 09:31:17 PM
Not letting Strahovski talk like an American.
You do know Yvonne Strahovski is from Australia right?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:31:33 PM
Not letting Strahovski talk like an American.
You do know Yvonne Strahovski is from Australia right?
Yes, and I wish they'd let her talk like an American. Much like if you get fucking Hugh Laurie, don't make him talk like a ponce.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:33:33 PM
Ok, game stuff.



Title: Re: Mass Effect 2 @ Gametrailer
Post by: Phildo on January 26, 2010, 09:35:46 PM
I think it'll take Schild a few days to recover from this before he can make a properly expressive post.  But my own opinion is that there's no excuse for this awful PC port from a top tier developer.

How is it on the 360?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:42:04 PM
You can now afford the heavy ammo research project.
You can now afford ammo research .
You can now afford research.
You can now die a little bit inside.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Tarami on January 26, 2010, 09:42:20 PM
And Donnelly in engineering is Irish. What's the big fucking deal? Has all of Earth become American in the Mass Effect universe?

As for the port, they should have left it to Demiurge. They did a pretty reasonable job with ME1.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 09:56:03 PM
Mass Effect 2: It's like ship cancer.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Bunk on January 26, 2010, 09:58:46 PM
I'll agree with Schild's complaint on the endless "you have acheived this" popups. No other real issues on the 360. Love the control scheme, big improvements over 1 imo.

Did find being instantly recognized while wearing full Blood Dragon armor and Helmet kinda funny. Ditched using either preorder armors after a few minutes because of the helmet issue.

It's taking a little while to get used to, as the game has deffinately shifted more to the shooter with RPG elements side instead of the other way around. Standing in the open to shoot things is a very bad idea in this game. Therefore I'm very glad they upgraded the cover system.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Bunk on January 26, 2010, 10:00:44 PM
Oh, and the DLC on the XBox was downloaded and installed before I finished copying the dvds to HD.

Glad to know it sounds like I went the right way with sticking to the console on this one.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Rasix on January 26, 2010, 10:05:13 PM
Oooh, the 360 might get turned on this year.  WOO.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 26, 2010, 10:07:35 PM
Ditched using either preorder armors after a few minutes because of the helmet issue.

Same here, although after noticing that you can switch out parts on the default armor to upgrade stats (whereas you can't on the DLC stuff), it probably wouldn't have been long before I ditched the DLC armor anyway.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 10:13:19 PM
Why are there so many guns on the ship I can't use?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: AutomaticZen on January 26, 2010, 10:19:50 PM
Ditched using either preorder armors after a few minutes because of the helmet issue.

Same here, although after noticing that you can switch out parts on the default armor to upgrade stats (whereas you can't on the DLC stuff), it probably wouldn't have been long before I ditched the DLC armor anyway.

And you can't color the DLC stuff.  Lame.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 10:37:31 PM
lol

This galaxy map is retarded to the MAXXX.

VROOOOOM LOOK AT MY MINIATURE VROOOOOOM

Edit:

IF YOU MOUSE OUT WHILE SHIT IS LOADING AND PUT ANOTHER WINDOW IN FRONT IN WINDOWS 7, THE MOTHERFUCKER CRASHES.

IT CRASHES.

AUTOSAVE IS ABYSMAL.

ABORT, ABORT.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Nightblade on January 26, 2010, 10:42:20 PM
Why are there so many guns on the ship I can't use?

It will become obvious as the game progresses. I was confused at first until the hints of...


Quote
IF YOU MOUSE OUT WHILE SHIT IS LOADING AND PUT ANOTHER WINDOW IN FRONT IN WINDOWS 7, THE MOTHERFUCKER CRASHES.

Stare at the pretty pictures and don't alt tab while the game is loading for 30 seconds?  :uhrr:

I'm about to do walking breast mannequin's side mission and I still haven't found Legion. Is it possible to miss Legion?


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on January 26, 2010, 10:46:48 PM
Dragon Age hates ALT-TAB too so that's not surprising.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 26, 2010, 10:49:51 PM
Dragon Age hates ALT-TAB too so that's not surprising.


ME1 had issues with ALT-TAB during loading screens and elevators as well.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: schild on January 26, 2010, 10:57:15 PM
I had no issues with alt-tab in DA or ME.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Trippy on January 26, 2010, 10:59:06 PM
In DA if I only ALT-TAB for a very short period of time it's okay. If I leave it like that for a bit it'll hang.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Ingmar on January 27, 2010, 01:31:43 AM
New 'mission' format a little weird to get used to. Combat is harder. Fewer shots to kill something, but way fewer shots to die, and no shield boost/mid combat medigel at least as a soldier. The collectible shit is more interesting... I think. Need more time to process. Not sure the new minigames for hacking/unlocking are really an improvement.

Game is mainly :drill: on the 360 so far otherwise, control scheme is good. Not bothered by achievement popups, they could maybe be a little smaller. Ammo adds a nice tactical element and good that I have reasons to use more than one weapon. Liking the party members so far. Salarian is hilarious. Inventory glut is gone. Money may matter more now, too soon to tell. Male Shepherd is less wooden, guess they told him to loosen up a bit.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Nightblade on January 27, 2010, 03:15:40 AM
22 hours and 27 minutes, 6am; game finished.

I have this unhealthy habit of catassing devouring a entire game I enjoy as quickly as possible.

Some weird things here and there but by and large a good step forward from the original. Mission structure is a bit odd; hacking minigames can be slightly annoying at times, planet farming - while amusing at first - seems like pointless busy work... Thankfully, you don't really have to do a whole lot of it to get the good ending.

Only played the game as a Vanguard, but the new powers and combat were really great once I adjusted to the new system. Amongst my favorite maneuvers, destroying a guys shield with a shotgun blast and then proceeding to toss numerous enemies off the side of a building with biotecs (Biotec Charge or...that other skill who's name I forget), or into some gears - instantly killing them. Didn't use the orders system much (never), but I'm sure some people could find a use for it.

While Im grateful I don't have to throw away Katana shotguns for medi-gel anymore, the weapon variety could have been a bit better... But that's just me looking for stuff to complain about. The ability to customize and upgrade via research helped mix things up a bit (like adding armor piercing to heavy pistols).

Dialogue could have been better at some spots; but I didn't find myself vomiting in rage like I did during the 15 seconds I watched the FF13 international trailer.

Kind of hoping my game doesn't get screwed up too much in Mass Effect 3 due to my Shepard's... unannounced dumping of Liara. Considered doing another Mass Effect 1 playthrough and ignoring the bland Asari and annoying racist cornball, but after that insane completion-ists ordeal; that wont be happening anytime soon... Thankfully, I have plenty of time should I decide to.

To close this rambling mess.

Most hated Character - Miranda - Stupid smug grin in every scene no matter the circumstance, walking cliché, impossibly giant ass.

Funniest Background noise - Everytime you enter Citadel customs you overhear the same Turian having an Altercation with the clerk, always ending with "YOU HUMANS ARE ALL RACIST!".

Surprised - Grunt wasn't nearly as terrible as I thought he'd be.

Biggest Disappointment
Maybe I'm not jaded enough, but I found the final area of the game to be really heart pounding due to both the decisions and hoping all that gathering I did to get was enough to make it through.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: Velorath on January 27, 2010, 03:31:07 AM
Imported my level 60 Soldier, but turned him into an Adept since the biotic gameplay looked more fun this time around.  With the difficulty set to Hardcore (which is the second highest I believe) the game is pretty challenging.  It's fun, although the long load times when I have to restart wear on me a bit.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: kildorn on January 27, 2010, 04:45:25 AM
I'm less annoyed with Miranda's behaviors as much as the fact that someone made that texture with glaringly obvious cameltoe and then proceeds to show off her various assets in every possible cut scene. Really guys? Really?

Overall, I love the game. Solider is definitely the harder class to start with this time around. Drops things fast, gets dropped fast. Tech Armor is both awesome and annoying to have glow at you 24/7. Ammo isn't bad, money's worth more. Resource gathering minigame on the 360 is agonizingly slow/annoying.

SMG is hilariously shitty. "hey guys, we made shields weak to rapid fire weak weapons. So uh, here's something you'll never use unless you're low on ammo, because if you can equip it, you probably have a button that demolishes shields!"

Biotic and tech powers + the new cooldown system make combat a ton of fun. I actually like what they did with the whole armor/shields/barriers thing and what abilities you can use on which.

I totally knew Ing would love the Salarian. Possibly the best character this time around.

Only minor plot spoiler gripe from 20 minutes into the game:

 


Title: Re: Mass Effect 2
Post by: Ratman_tf on January 27, 2010, 04:58:33 AM
lol

This galaxy map is retarded to the MAXXX.

VROOOOOM LOOK AT MY MINIATURE VROOOOOOM

The galaxy map took a severe nosedive from ME1. Almost always destination arrows are going to be off screen, and with limited fuel, you can't drive around to reveal them.  :uhrr:

Oh, and I spend a lot of times where it looks like you can fire out of cover, but you really can't. So I'm clicking madly on the mouse buttons while crouching behind a low wall, and nothing happens.

That, and Shep takes a fuckton of knockback.

Really, they put more shooter pew pew in, which is good, but it's got tons of issues, which is bad.


Title: Re: Mass Effect 2
Post by: Trippy on January 27, 2010, 06:21:45 AM
I have the boxed CE edition and I seem to have the Cerberus Network content available to me for download (Zaeed and Normandy Crash Site) even though I never entered in the code on the CN card. Does the CE key or CE bonus content code give you access to that content?


Title: Re: Mass Effect 2
Post by: schild on January 27, 2010, 07:32:06 AM
I have the boxed CE edition and I seem to have the Cerberus Network content available to me for download (Zaeed and Normandy Crash Site) even though I never entered in the code on the CN card. Does the CE key or CE bonus content code give you access to that content?
You sure you didn't put in the code? The first thing you have to do upon playing is put in the Cerberus code. It also doubles as the registration key for install I believe.


Title: Re: Mass Effect 2
Post by: Tarami on January 27, 2010, 07:36:53 AM
Dude, that ending was so lined up to make a sequel.


Title: Re: Mass Effect 2
Post by: kaid on January 27, 2010, 07:52:33 AM
Of course it is the second game of a trilogy so the ending better damn well be leading into the third game of the arc.


Title: Re: Mass Effect 2
Post by: Tarami on January 27, 2010, 07:57:24 AM
I know, there are even loading screen tips in-game that say "save your character for ME3!" :-P It was a silly remark on the rather over-the-top DUN DUN DUNNNNNN! ending.


Title: Re: Mass Effect 2 @ Gametrailer
Post by: kaid on January 27, 2010, 08:06:05 AM
My two biggest grumbles with the game so far are there should have been some middle ground between shit loads of useless weapons and a crappy inventory management screen and almost no different weapons no inventory screen.

I don't mind it to much though they maybe should have gone with something similar to how deadspace did their weapon upgrades if you are going to have so few weapons make their upgrading more impressive.

The second gripe is the helmets on the DLC armor. Seriously WTF the first game did it perfect all armor had a helmeted appearance and a non helmeted appearance that could be toggled on the fly. I did not go through that much effort making sheps face not an abomination to hide it under my terminus darth vader hat.

On the good side

The ammo thing took a bit to get used to but overall the combat works much better as a shooter than ME1 did. I still am to much in the habit of always going to the power wheel to fire things off when you don't need to since you can remap three of your powers to be easily accessible. The bank shot biotic powers are fucking hilarious and I can rapid fire my pull power pretty damn often.

Taking a bit of getting used to the tougher mobs where you have to beat down their defenses before you can rape them with all biotics but it does make the fights more tricky and it really makes you want to have a good balance of characters in your group. So far it looks like you really want somebody with tech powers and somebody with warp at very least for biotics.

I am playing an adept currently but while sentinels did not impress me at all in ME1 I think in ME2 they could be really freaking sweet. Sentinals have powers to hurt all enemies such as dropping shields and stripping armor very good all in one package and their tech armor makes them god damn tough.



22 hours and 27 minutes, 6am; game finished.

I have this unhealthy habit of catassing devouring a entire game I enjoy as quickly as possible.

Some weird things here and there but by and large a good step forward from the original. Mission structure is a bit odd; hacking minigames can be slightly annoying at times, planet farming - while amusing at first - seems like pointless busy work... Thankfully, you don't really have to do a whole lot of it to get the good ending.

Only played the game as a Vanguard, but the new powers and combat were really great once I adjusted to the new system. Amongst my favorite maneuvers, destroying a guys shield with a shotgun blast and than proceeding to toss numerous enemies off the side of a building with biotecs (Biotec Charge or...that other skill who's name I forget), or into some gears - instantly killing them. Didn't use the orders system much (never), but I'm sure some people could find a use for it.

While Im grateful I don't have to throw away Katana shotguns for medi-gel anymore, the weapon variety could have been a bit better... But that's just me looking for stuff to complain about. The ability to customize and upgrade via research helped mix things up a bit (like adding armor piercing to heavy pistols).

Dialogue could have been better at some spots; but I didn't find myself vomiting in rage like I did during the 15 seconds I watched the FF13 international trailer.

Kind of hoping my game doesn't get screwed up too much in Mass Effect 3 due to my Shepard's... unannounced dumping of Liara. Considered doing another Mass Effect 1 playthrough and ignoring the bland Asari and annoying racist cornball, but after that insane completion-ists ordeal; that wont be happening anytime soon... Thankfully, I have plenty of time should I decide to.

To close this rambling mess.

Most hated Character - Miranda - Stupid smug grin in every scene no matter the circumstance, walking cliché, impossibly giant ass.

Funniest Background noise - Everytime you enter Citadel customs you overhear the same Turian having an Altercation with the clerk, always ending with "YOU HUMANS ARE ALL RACIST!".

Surprised - Grunt wasn't nearly as terrible as I thought he'd be.

Biggest Disappointment
Maybe I'm not jaded enough, but I found the final area of the game to be really heart pounding due to both the decisions and hoping all that gathering I did to get was enough to make it through.


Title: Re: Mass Effect 2
Post by: Trippy on January 27, 2010, 08:11:10 AM
I have the boxed CE edition and I seem to have the Cerberus Network content available to me for download (Zaeed and Normandy Crash Site) even though I never entered in the code on the CN card. Does the CE key or CE bonus content code give you access to that content?
You sure you didn't put in the code? The first thing you have to do upon playing is put in the Cerberus code. It also doubles as the registration key for install I believe.
Yes it did ask me about that but I never entered the code cause it wasn't with the game disc package contents so I didn't know where it was initially (it's part of the box that has the art book). The CE CD key is on the manual and there's a separate card with the CE bonus content code. Those two I entered.



Title: Re: Mass Effect 2
Post by: waffel on January 27, 2010, 09:19:38 AM
I died a little bit inside when I saw "PRESS ANY KEY TO CONTINUE"

Oh, and did anyone else remap a few keys but notice the in-game tutorials continued to use the default key in the hints? There were a few times I had to go into options and figure out what I rebound the key to. Shouldn't happen.


Title: Re: Mass Effect 2
Post by: Cyrrex on January 27, 2010, 09:27:44 AM
I am trying not to read too many of the posts here, but is there a preferred version?  360 or PC?

I have saved files from ME1 on the 360, so I'm leaning that way.


Title: Re: Mass Effect 2
Post by: Phildo on January 27, 2010, 09:38:22 AM
Play this game on the 360, or at least with a 360 controller on the PC.  The menu navigation with a mouse and keyboard is awful.


Title: Re: Mass Effect 2
Post by: caladein on January 27, 2010, 09:41:45 AM
Play this game on the 360, or at least with a 360 controller on the PC.  The menu navigation with a mouse and keyboard is awful.

Huh?  What menu navigation issues are you talking about?


Title: Re: Mass Effect 2
Post by: kildorn on January 27, 2010, 10:28:06 AM
Play this game on the 360, or at least with a 360 controller on the PC.  The menu navigation with a mouse and keyboard is awful.

Huh?  What menu navigation issues are you talking about?

Comparatively, the PC UI has a lot of unneeded button pressing.

On 360, squad selection is highlight and press button.

On PC, It's click character, move mouse down the screen, click add.

Same with weapon selection and power buying. It's essentially making you move the mouse to find a "buy/add" button instead of just letting me click the power like I would in the console version. It's goddamned annoying comparatively.


Title: Re: Mass Effect 2
Post by: caladein on January 27, 2010, 10:39:14 AM
On PC, It's click character, move mouse down the screen, click add.

Is there not "Info" on the squad selection or is it just bound to a different face button?


Title: Re: Mass Effect 2
Post by: kildorn on January 27, 2010, 10:47:41 AM
On PC, It's click character, move mouse down the screen, click add.

Is there not "Info" on the squad selection or is it just bound to a different face button?

It's A to add, Y to get info I think. Or X for info, Y to change outfits.

Essentially, it's just a lot less effort to do simple things like spend squad credits, add teammates, equip weapons. For no logical reason.


Title: Re: Mass Effect 2
Post by: Nightblade on January 27, 2010, 11:08:46 AM
Play this game on the 360, or at least with a 360 controller on the PC.  The menu navigation with a mouse and keyboard is awful.

Im sure the benefits of mouse aiming and keyboard strafing are overshadowed by the fact that you have to make one extra click during the party selection menu.


Title: Re: Mass Effect 2
Post by: Lakov_Sanite on January 27, 2010, 11:19:22 AM
Play this game on the 360, or at least with a 360 controller on the PC.  The menu navigation with a mouse and keyboard is awful.

Im sure the benefits of mouse aiming and keyboard strafing are overshadowed by the fact that you have to make one extra click during the party selection menu.

This times a million, aiming with a stick is about as fun for me as fellating a powerdrill.


Title: Re: Mass Effect 2
Post by: Velorath on January 27, 2010, 11:31:11 AM
Play this game on the 360, or at least with a 360 controller on the PC.  The menu navigation with a mouse and keyboard is awful.

Im sure the benefits of mouse aiming and keyboard strafing are overshadowed by the fact that you have to make one extra click during the party selection menu.

Don't think I could live without quick save either.


Title: Re: Mass Effect 2
Post by: Ingmar on January 27, 2010, 11:33:33 AM
So far on the 360 the game is autosaving constantly whenever there's a risk of dying, I'm kind of impressed actually.


Title: Re: Mass Effect 2
Post by: eldaec on January 27, 2010, 12:01:32 PM
Play this game on the 360, or at least with a 360 controller on the PC.  The menu navigation with a mouse and keyboard is awful.

Wait, what, how are you aiming?


Title: Re: Mass Effect 2
Post by: Ingmar on January 27, 2010, 12:04:59 PM
The thumbstick aiming isn't bad, there seems to be a lot of target assist going on.


Title: Re: Mass Effect 2
Post by: Bunk on January 27, 2010, 02:23:46 PM
It's actually one of the best 360 thumbstick aiming experiences I've had. They seemed to get the speed of the cursor just right when you are zoomed. I found I was easily able to target the heads of guys hiding behind barricades from across a warehouse with my heavy pistol.

Strafing is easy on the 360 controler. Anyways - strafing is death in this game, it's all about cover.


Title: Re: Mass Effect 2
Post by: Nightblade on January 27, 2010, 03:10:40 PM
It's actually one of the best 360 thumbstick aiming experiences I've had. They seemed to get the speed of the cursor just right when you are zoomed. I found I was easily able to target the heads of guys hiding behind barricades from across a warehouse with my heavy pistol.

Strafing is easy on the 360 controler. Anyways - strafing is death in this game, it's all about cover.

Not when you biotic charge into three enemies, incinerate two and crotch punch the last one.



Title: Re: Mass Effect 2
Post by: caladein on January 27, 2010, 04:02:59 PM
So, twelve hours in and I have two observations I'd like to share:

- Zaeed + Jack + Renegade Shepard = :drill:
- Incisor Rifle + Sniper Scope Bullet Time = :drill:


Title: Re: Mass Effect 2 @ Gametrailer
Post by: eldaec on January 27, 2010, 04:54:38 PM
The second gripe is the helmets on the DLC armor. Seriously WTF the first game did it perfect all armor had a helmeted appearance and a non helmeted appearance that could be toggled on the fly. I did not go through that much effort making sheps face not an abomination to hide it under my terminus darth vader hat.

I honestly like the DLC armour being ugly. Using it makes me feel no better than if I'd just summoned a set of Colossus X (or whatever) using console commands. The fact that the DLC stuff is ugly as fuck removes all temptation.



Title: Re: Mass Effect 2
Post by: TripleDES on January 27, 2010, 05:26:10 PM
Nice game. Still, would have preferred a little less shooting and some more puzzle/exploration/RPG.


Title: Re: Mass Effect 2
Post by: NiX on January 27, 2010, 05:43:43 PM
Nice game. Still, would have preferred a little less shooting and some more puzzle/exploration/RPG.

You played the wrong game, friend.

Some of the complaints here are very :uhrr:. The games not perfect, but shit you people are overly jaded these days.


Title: Re: Mass Effect 2
Post by: TripleDES on January 27, 2010, 05:47:07 PM
My subjective feeling when comparing ME1 to ME2 is that latter has less exploration, puzzles and RPG. I guess it's the same complaint as before in this thread, streamlined too much for ADD riddled console faggots. Map design suffered a little of deusextworitis, graphically better, spacially cramped like shit.


Title: Re: Mass Effect 2
Post by: stray on January 27, 2010, 05:55:02 PM
I'm not sure why console "faggots" would have ADD. If anything, twitchy action games require more attention.

That's beside the point though. I would agree that there should be plenty of RPG trappings to go hand-in-hand with the shooter stuff. There aren't rules that say one can't.


Title: Re: Mass Effect 2
Post by: Tarami on January 27, 2010, 06:34:58 PM
Personally I thought it was a significant improvement over ME1 in pretty much every way. Yes, the UI and the controls are a bit sloppy on PC but this isn't a control-intensive game.


Title: Re: Mass Effect 2
Post by: Pringles on January 27, 2010, 06:41:43 PM
My subjective feeling when comparing ME1 to ME2 is that latter has less exploration, puzzles and RPG. I guess it's the same complaint as before in this thread, streamlined too much for ADD riddled console faggots. Map design suffered a little of deusextworitis, graphically better, spacially cramped like shit.

Now that you mention it, I did miss the puzzles, there weren't any at all.

I like the game though, I really enjoyed the new play style, and the story was, as before, really good.

It was kinda skimped down on armor, weapons, etc, but I can live without that, I just wanted the story.  Now to survive till 2012 for ME3.


Title: Re: Mass Effect 2
Post by: Velorath on January 27, 2010, 07:30:22 PM
Nice game. Still, would have preferred a little less shooting and some more puzzle/exploration/RPG.

You played the wrong game, friend.

Some of the complaints here are very :uhrr:. The games not perfect, but shit you people are overly jaded these days.

Well, to be fair twenty or so of the complaints all come from one person.  Most people here seem to like the game overall.


Title: Re: Mass Effect 2
Post by: schild on January 27, 2010, 07:32:45 PM
I will still finish and enjoy the game.

The PC version is still dreadfully bad.


Title: Re: Mass Effect 2
Post by: Nightblade on January 27, 2010, 08:07:53 PM
The PC version is still dreadfully bad.

Why?


Title: Re: Mass Effect 2
Post by: schild on January 27, 2010, 08:08:30 PM
The PC version is still dreadfully bad.
Why?
I don't want to upset Velorath, so I'm going to abstain from answering.  :awesome_for_real:


Title: Re: Mass Effect 2
Post by: Nightblade on January 27, 2010, 08:17:12 PM
Ending related spoilers.



Title: Re: Mass Effect 2
Post by: Velorath on January 27, 2010, 08:20:47 PM
The PC version is still dreadfully bad.
Why?
I don't want to upset Velorath, so I'm going to abstain from answering.  :awesome_for_real:

He can read your Twitter feed on the last couple pages.


Title: Re: Mass Effect 2
Post by: gimpyone on January 27, 2010, 08:27:03 PM
Overall I like the game.  They have done great job continuing the space opera feel of the first one.

My gripe is this: the control scheme is crap.  I'm on a pc, let me use the mouse to click things to select what I want instead of arrows or plus to get there.  The multiuse spacebar drives me crazy when I go to cover then magically vault over the wall accidentally into a machine gun.



Title: Re: Mass Effect 2
Post by: Pringles on January 27, 2010, 08:43:21 PM
Ending related spoilers.




Title: Re: Mass Effect 2
Post by: Nonentity on January 27, 2010, 09:28:46 PM
Fucking, fuck. Just beat it.

Ending-related spoilers below.



Title: Re: Mass Effect 2
Post by: Nightblade on January 27, 2010, 09:30:40 PM


Quote
Fucking, fuck. Just beat it.

Ending-related spoilers below.

Do it over again, try doing just the final mission over again with a few tweaks to your mission selections, try to get through it quicker. If not, restart. I would never accept that ending.

This game has had an unhealthy effect on me. Now I want to go play through mass effect 1 again to close up any loose ends / problematic things I might had done and do those character sidequests I didn't do.


Title: Re: Mass Effect 2
Post by: Tarami on January 27, 2010, 09:39:53 PM


Title: Re: Mass Effect 2
Post by: Pringles on January 27, 2010, 09:51:12 PM


Title: Re: Mass Effect 2
Post by: Phire on January 27, 2010, 10:29:03 PM


Title: Re: Mass Effect 2
Post by: Tarami on January 27, 2010, 10:50:04 PM
So finally they'll be making that full-on hentai game we've all been expecting since Mass Effect 1. The DLC add-on NPC will be Hfntul, the tentacle monster and the bonus suit of armour will be a school uniform.


Title: Re: Mass Effect 2
Post by: schild on January 27, 2010, 11:02:31 PM
School uniform would've been better than Chitin armor.


Title: Re: Mass Effect 2
Post by: Kitsune on January 27, 2010, 11:43:48 PM
I'm just happy that they took the rotating circle minigame shit out back and shot it in the head.  The new hacking and mining minigames are vast improvements over ME1.  And some of the conversations are pure gold.  Some things are a little off, but by and large I'm very pleased.


Title: Re: Mass Effect 2
Post by: Phildo on January 28, 2010, 12:14:37 AM
I absolutely hate having to play a minigame every time I open this game's equivalent of treasure chests, and pretty much never get anything besides credits.  And the surveying minigame is a piece of shit, too.


Title: Re: Mass Effect 2
Post by: Ratman_tf on January 28, 2010, 12:51:47 AM
I absolutely hate having to play a minigame every time I open this game's equivalent of treasure chests, and pretty much never get anything besides credits.  And the surveying minigame is a piece of shit, too.

surveying and hacking minigames are shit. The matchup minigame isn't bad, but it isn't very hard either.  :grin:
It might be that surveying on the PC is shit since the scan cursor moves so slow when active. Which just means I either shove my mouse around like a retard or go "bop bop bop" with the scanner, tapping the mouse button.
Dumb. Just lemme get in the Mako and drive around finding shit.


Title: Re: Mass Effect 2
Post by: schild on January 28, 2010, 12:58:38 AM
I absolutely hate having to play a minigame every time I open this game's equivalent of treasure chests, and pretty much never get anything besides credits.  And the surveying minigame is a piece of shit, too.
All you get is credits. That number at the top is how much you're getting.

God, surveying is terrible.

Every single meta bit about the game is vastly inferior to the original.

Fucking dialogue is the best to come out of the house that built Baldur's Gate though.


Title: Re: Mass Effect 2
Post by: Velorath on January 28, 2010, 01:54:34 AM
Surveying is crap (BTW Ratman, you might have missed the upgrade for the scanner that keeps the from moving slowly when you scan, but IIRC it's one of the upgrades you get access to from talking to one of your teammates) .  Don't mind the hacking mini-games much though.  That might just be because there doesn't seem to be as many chests as in the first game (and I always felt compelled to open locked chests for xp long after the items stopped being useful).

Kinda surprised people are complaining about the small selection of weapons and armor considering 99.9% of all weapons and armor in ME1 were filler items you'd never use.  As far as I'm concerned, what few options they have blows away ME1's selection.  Don't mind the streamlined skill sets either since they managed to give each class a unique playstyle.


Title: Re: Mass Effect 2
Post by: TripleDES on January 28, 2010, 03:21:33 AM
I never said the game was bad, just that I'd liked it to be more RPG.

Anyway, ending spoilers I guess, or rather hints.



Title: Re: Mass Effect 2
Post by: Merusk on January 28, 2010, 03:34:41 AM
I've only gotten an hour or two in, but my reactions have been the same a schild's.  The PC controls suck ass and it really detracts from my enjoyment of the game.  Ammo isn't thrilling me, either, but I've got Shepard as an Infiltrator so playing sniper means I use up less of it.


Title: Re: Mass Effect 2
Post by: NiX on January 28, 2010, 04:26:01 AM
I've only gotten an hour or two in, but my reactions have been the same a schild's.  The PC controls suck ass and it really detracts from my enjoyment of the game.  Ammo isn't thrilling me, either, but I've got Shepard as an Infiltrator so playing sniper means I use up less of it.

I found out quite fast it was much more fun to use the SMG. After getting most of the DMG/Ammo upgrades, the gun becomes a death machine in your hands. Especially when you turn on the shield penetrating bullets and use the fire blast.


Title: Re: Mass Effect 2
Post by: Phildo on January 28, 2010, 06:55:53 AM
The thing that really irritates me the most is that they did away with passive skills almost completely.  I love passive skills, and ME1 had so many of them!


Title: Re: Mass Effect 2
Post by: Stormwaltz on January 28, 2010, 07:04:28 AM
To sum up what others have said re: the endgame



Title: Re: Mass Effect 2
Post by: Ratman_tf on January 28, 2010, 07:39:29 AM
Surveying is crap (BTW Ratman, you might have missed the upgrade for the scanner that keeps the from moving slowly when you scan, but IIRC it's one of the upgrades you get access to from talking to one of your teammates) .

I just got that upgrade this morning.

Quote
Kinda surprised people are complaining about the small selection of weapons and armor considering 99.9% of all weapons and armor in ME1 were filler items you'd never use.  As far as I'm concerned, what few options they have blows away ME1's selection.  Don't mind the streamlined skill sets either since they managed to give each class a unique playstyle.


I like how I don't have to micromanage all my teammates equipment. Just do a research and everyone gets +20% shotguns. Done deal.


Title: Re: Mass Effect 2
Post by: Ratman_tf on January 28, 2010, 07:41:35 AM

(Spoilered to shield Bunk's delicate eyes - Samwise)


Title: Re: Mass Effect 2
Post by: Bunk on January 28, 2010, 07:49:32 AM
Please avoid quoting "Spoilered" lines.


Title: Re: Mass Effect 2
Post by: AcidCat on January 28, 2010, 07:53:13 AM
I will still finish and enjoy the game.

The PC version is still dreadfully bad.


I don't know why you people continue to get PC versions of games that are clearly console games at heart. Same with Borderlands.


Anyway just got the game last night, it's great all the things I'd forgotten about the first game are now all coming back to me. It still kinda baffles me that my favorite part of a space action game is just making my dude have conversations with people.


Title: Re: Mass Effect 2
Post by: Bunk on January 28, 2010, 08:04:26 AM
Thanks Sam,

Thread is much easier to read if I don't have to hold my hand in front of the screen to block out stuff I don't want to read.  :grin:

Sometimes I hate the fact that I play games like this so methodically. I have spent all my time since release day in this game out side of work, sleep, and one hockey game in fast forward - and I've only just finished recruiting Jack, Grunt, and crazy Doctor. Yet it appears that half the people here have finished it already.

Do you all not have jobs, or did you all pirate it two weeks ago?


Title: Re: Mass Effect 2
Post by: kildorn on January 28, 2010, 08:25:11 AM
I started a vanguard for fun.

Biotic Charge would be so much more useful if I could use it to get into cover, instead of only being for "charge the idiot away from his teammates or you're gonna get shot"

I will say giving them a shotgun was nice, giving them 15 rounds with it was kind of a dick move <3


Title: Re: Mass Effect 2
Post by: Sky on January 28, 2010, 08:37:36 AM
Sometimes I hate the fact that I play games like this so methodically. I have spent all my time since release day in this game out side of work, sleep, and one hockey game in fast forward - and I've only just finished recruiting Jack, Grunt, and crazy Doctor. Yet it appears that half the people here have finished it already.

Do you all not have jobs, or did you all pirate it two weeks ago?
Embrace the fact that you savor games and get a lot more mileage out of them. Saves a lot of money, too!

By the time I will even have gaming time to buy ME2, it'll be on a steam sale :)


Title: Re: Mass Effect 2
Post by: murdoc on January 28, 2010, 08:50:44 AM
Holy fuck do I hate the minigames.



Title: Re: Mass Effect 2
Post by: Lantyssa on January 28, 2010, 09:41:09 AM
I don't mind the circuitry one, but the hacking I have a lot of trouble with.  I take too long to process the matching text and it automatically scrolling completely fucks with my perception.


Title: Re: Mass Effect 2
Post by: murdoc on January 28, 2010, 09:59:21 AM
the wall safe hacks drive me crazy. I'm TERRIBLE at memory games and that's basically all it is. The scrolling one I find a little easier, but I'm already starting to think of reconsidering trying to hack things and I'm only like a hour in.


Title: Re: Mass Effect 2
Post by: Nonentity on January 28, 2010, 10:02:17 AM
I had an earlier save game from just before the end of the game, and


Title: Re: Mass Effect 2
Post by: Phildo on January 28, 2010, 01:35:44 PM
If you don't do the hacking game you will never have enough money to buy upgrades.

Also, to follow up on my UI gripe on the PC, I just want to know why I can't navigate the Armor menu with the keyboard?  Why do I have to mouse over left and right arrows for absolutely everything?


Title: Re: Mass Effect 2
Post by: schild on January 28, 2010, 01:37:22 PM
Quote
Also, to follow up on my UI gripe on the PC, I just want to know why I can't navigate the Armor menu with the keyboard?  Why do I have to mouse over left and right arrows for absolutely everything?

Because you're playing a 360 game, mang.


Title: Re: Mass Effect 2
Post by: GenVec on January 28, 2010, 02:55:34 PM
Game play-wise this is a vast improvement over the original. In terms of story, I liked it, but I don't think it quite lived up to its predecessor... fighting off the Lovecraftian horror from beyond with my rag-tag crew was more compelling than squashing bugs with a band of intergalactic super heroes.

The ammo thing makes combat a lot more interesting, but it really doesn't make any sense. According to the Codex the Council races adopted the ammo design from the Geth after the first war when they realized that the higher volume of fire was more important than endless ammo.

Really? Two or three extra shots per minute is worth never needing to worry about logistics?

I finished it at the end with all my crew alive, after gaining their loyalty and snatching a few upgrades. I was sort of disappointed, actually - I was expecting Jack, to turn on me at any minute. I did manage to get Chakwas and Kelly killed, as a small consolation prize. It's a pity they couldn't put in any of those "hard choices" like on Virmire that made ME1 so good.

Also the final bad guy is a huge disappointment and seriously detracts from the hard science fiction angle that they seem to be going for in the game. I was reminded of  Or perhaps an end boss from Sonic the Hedgehog. It was never explained why
Oh, and why can't we romance all the NPCs? Simultaneously. Haven't these guys played the Witcher? Three out of five isn't bad, but come on...


Title: Re: Mass Effect 2
Post by: TripleDES on January 28, 2010, 04:17:11 PM
Also the final bad guy is a huge disappointment and seriously detracts from the hard science fiction angle that they seem to be going for in the game. I was reminded of  Or perhaps an end boss from Sonic the Hedgehog. It was never explained why
Can't be 100% sure tho until I'm again at the endgame.


Title: Re: Mass Effect 2
Post by: Stormwaltz on January 28, 2010, 04:49:17 PM
Can't be 100% sure tho until I'm again at the endgame.

You remember correctly.



Title: Re: Mass Effect 2
Post by: GenVec on January 28, 2010, 05:08:26 PM
Yes, I heard the EDI explanation, but can you imagine how out of character for the series that would be?


It's still a very good title. But it makes the scene above that much more jarring when it's set against the other fantastically well thought-out material.


Title: Re: Mass Effect 2
Post by: Tarami on January 28, 2010, 05:12:36 PM
Yes, I heard the EDI explanation, but can you imagine how out of character for the series that would be?


It's still a very good title. But it makes the scene above that much more jarring when it's set against the other fantastically well thought-out material.


Title: Re: Mass Effect 2
Post by: TripleDES on January 28, 2010, 05:13:54 PM
Regarding the end boss...



Title: Re: Mass Effect 2
Post by: Ratman_tf on January 28, 2010, 07:42:04 PM
Thread is much easier to read if I don't have to hold my hand in front of the screen to block out stuff I don't want to read.  :grin:

Sorry. I didn't think that really was a spoiler, but eh.

Quote
Sometimes I hate the fact that I play games like this so methodically. I have spent all my time since release day in this game out side of work, sleep, and one hockey game in fast forward - and I've only just finished recruiting Jack, Grunt, and crazy Doctor. Yet it appears that half the people here have finished it already.

Do you all not have jobs, or did you all pirate it two weeks ago?

I am unemployed, and have been playing it pretty much nonstop except for pooping, eating and sleeping since tuesday, and haven't finished it. I'm wondering if other people are posting from some wierd time warp from a few days from now.  :ye_gods:


Title: Re: Mass Effect 2
Post by: schild on January 28, 2010, 09:23:43 PM
You've only played it for 12 hours. Your days must be shorter. Also, they're likely posting from a pirate ship.


Title: Re: Mass Effect 2
Post by: tmp on January 28, 2010, 09:43:53 PM
Holy shit, and i thought the elevator in original ME Normandy was annoying... :uhrr:


Title: Re: Mass Effect 2
Post by: Nonentity on January 28, 2010, 10:53:38 PM
Holy shit, and i thought the elevator in original ME Normandy was annoying... :uhrr:

I think it's hypersensitive to disk fragmentation - my load times at home are about a fourth of what they are when I play from work, and the difference was that my work computer was pretty fragmented. The work PC is faster in every respect.


Title: Re: Mass Effect 2
Post by: schild on January 28, 2010, 11:26:09 PM
I have practically no meaningful load time in this game. (Caviar Black drives / 8800GT / 4GB DDR2 800 / Q9450).

It runs flawlessly with everything at max. That's pretty much the only thing good about the PC port itself.


Title: Re: Mass Effect 2
Post by: Ratman_tf on January 29, 2010, 12:14:26 AM
You've only played it for 12 hours. Your days must be shorter. Also, they're likely posting from a pirate ship.

Perhaps I'm in the time warp?  :ye_gods:

I'd point out that X-Fire didn't record my first day, I  had to reboot before it detected ME2, but why spoil the fun?

Finished it tonight. Great game. Flaws and goony design decisions and all.


Title: Re: Mass Effect 2
Post by: TripleDES on January 29, 2010, 01:25:28 AM
The loading screens are weird. Some disappear as soon loading is done, some play to the end, even if it's done loading (i.e. no disk activity anymore).


Title: Re: Mass Effect 2
Post by: NiX on January 29, 2010, 05:35:50 AM
The loading screens are weird. Some disappear as soon loading is done, some play to the end, even if it's done loading (i.e. no disk activity anymore).

That's why it's Science FICTION. It doesn't have to make sense.


Title: Re: Mass Effect 2
Post by: Bunk on January 29, 2010, 06:34:06 AM
Thread is much easier to read if I don't have to hold my hand in front of the screen to block out stuff I don't want to read.  :grin:

Sorry. I didn't think that really was a spoiler, but eh.


Hey, no problem. I don't even know what it said. I just realized it was something that Stormwalz had put in spoiler text, so I stopped reading and ran away.


Title: Re: Mass Effect 2
Post by: Gunzwei on January 29, 2010, 07:23:48 AM
Just finished a run through on PC (win 7, new rig).

Game was beautiful and was a major face lift to ME1 aesthetically. Performance was top notch with only a minor glitch/bug here and there. The new combat system felt much more tactical, but the addition of ammo became redundant as my team matured and I became less dependent on conserving it. Same can be said about hacking/bypassing in ME2, neat gimmick at first, but it does get tedious after 20+ hours into the game. Controls were weird at first but I got used to them and the menu UI needed less clicking involved.

The story/combat felt more fleshed out in terms of the bio-diversity of the galaxy that ME1 lacked.



Title: Re: Mass Effect 2
Post by: TripleDES on January 29, 2010, 10:27:53 AM
It seems all that was cut out or rewritten after I left. What can ya do. /shrug[/spoiler]
So yeah, tell me a few things, since you're in the know, if you can:


Title: Re: Mass Effect 2
Post by: tmp on January 29, 2010, 11:25:56 AM
I think it's hypersensitive to disk fragmentation - my load times at home are about a fourth of what they are when I play from work, and the difference was that my work computer was pretty fragmented. The work PC is faster in every respect.
Hmm tried defragmenting but it didn't seem to help much -- i'm getting 15-30 sec load times per deck, depending which one it is. This on 4gb dual core machine... the weird part is, it takes this long even on sub-sequent loads of the same areas which should cut down the load times since you'd expect at least part of the data sit still in the cache. Annoying.

edit: on subject of annoyances, arrrgh at the female Shepard's eyelashes. It's worse than DA and with the rest of gfx being quite high fidelity really stands out in a bad way. Can't focus on the dialogues when i expect Leliana with a jar pop up any second. :ye_gods:


Title: Re: Mass Effect 2
Post by: Venkman on January 29, 2010, 12:48:12 PM
Full disclosure: I played maybe 5 hours of ME1. In this game I just got to this early point:


They spent so much time with the camera porn that I assume this is supposed to be some sort of heart-wrenching big deal. But I don't get it. Can someone explain why it was so important?


Title: Re: Mass Effect 2
Post by: Sir Fodder on January 29, 2010, 12:52:10 PM
Have a peeve with the jaggies so I used a program called nHancer to enable anti aliasing with my geforce card, much easier on the eyes now, love the visuals in this game.


Title: Re: Mass Effect 2
Post by: Ingmar on January 29, 2010, 12:53:59 PM
They spent so much time with the camera porn that I assume this is supposed to be some sort of heart-wrenching big deal. But I don't get it. Can someone explain why it was so important?

For the same reason they spend a bunch of time orgasming over the new Enterprise every time one gets built in some version of Star Trek.


Title: Re: Mass Effect 2
Post by: Kitsune on January 29, 2010, 01:01:57 PM
I'm good at the minigames, so they've never gone frustrating for me.  I can see where they'd get old in very short order if you had a problem completing them.  You can at least purchase a timer upgrade for the symbol matching game if you're slow at it, but having more time won't help you much in the other hack game, as losing that one is more likely a result of hitting a bad block or running out of attempts.

Combat's a lot trickier than ME1 in that it's pretty much out of the question to just wade into the middle of a room and start shooting.  But the downside of those changes is that most every fight is now 'run into the room, get behind something, and snipe people in the face until all dead'.  I know it isn't very realistic to expect to last very long if three people are all blazing away at you while you have no cover, but it was fun to be a juggernaut of death from time to time in ME1.

The dialogue is definitely a golden upgrade over the first game.  Shepard manages to be waaaaaay less tedious, with lots of his renegade options coming off as awesomely sarcastic instead of just rampagingly douchey.  A lot of the various interrupts and dialogue options are great fun.  The only places it really falls flat are where it connects back to ME1.  Pretty much everyone from ME1 acts weird.  Except for Conrad.   :awesome_for_real:


Title: Re: Mass Effect 2
Post by: kildorn on January 29, 2010, 01:05:37 PM
I do like that renegade shep is more violent/aggressive, less raging dick. I can't resist some of the renegade interrupts that make a cutscene so awesome.

Paragon Shep is also a lot more assertive/badass while still being nice. I've had a few options that are paragon and "well, you COULD be my enemy, but they tend to wind up dead a lot.. <Grunt> Yep."


Title: Re: Mass Effect 2
Post by: Ingmar on January 29, 2010, 01:13:55 PM


Title: Re: Mass Effect 2
Post by: GenVec on January 29, 2010, 01:14:28 PM
"The Space Hamster gazes at you knowingly."

Fortunately it doesn't need to be fed, unlike those stupid fish.


Title: Re: Mass Effect 2
Post by: Bunk on January 29, 2010, 01:15:22 PM
They spent so much time with the camera porn that I assume this is supposed to be some sort of heart-wrenching big deal. But I don't get it. Can someone explain why it was so important?

For the same reason they spend a bunch of time orgasming over the new Enterprise every time one gets built in some version of Star Trek.

In ME1, the Normandy was a prototype ship, and basically the pinnacle of human tech achievement at that time. It was Sheppard's first command, and it carried her throughout a war to save the galaxy. At one point she is driven to stealing the ship in order to continue the mission. And based on the extensiveness my particular playthrough, it was home to her and her crew for about 17 years of exploring the galaxy... She grows in to her role as a commander, learns about herself and the rest of the galaxy, finds love alien sex, etc, all on this ship.

Or just go with the whole Star Trek thing; big music in the back ground with a big camera pan = uber-Dramatic



Title: Re: Mass Effect 2
Post by: Ingmar on January 29, 2010, 01:15:38 PM
After I went to all that trouble to spoiler it.  :oh_i_see:


Title: Re: Mass Effect 2
Post by: Venkman on January 29, 2010, 01:32:34 PM
In ME1, the Normandy was a prototype ship, and basically the pinnacle of human tech achievement at that time. It was Sheppard's first command, and it carried her throughout a war to save the galaxy. At one point she is driven to stealing the ship in order to continue the mission. And based on the extensiveness my particular playthrough, it was home to her and her crew for about 17 years of exploring the galaxy... She grows in to her role as a commander, learns about herself and the rest of the galaxy, finds love alien sex, etc, all on this ship.

Or just go with the whole Star Trek thing; big music in the back ground with a big camera pan = uber-Dramatic

Wow. Geez then...



Title: Re: Mass Effect 2
Post by: Ingmar on January 29, 2010, 01:35:01 PM
More or less.



Title: Re: Mass Effect 2
Post by: caladein on January 29, 2010, 03:13:34 PM
"The Space Hamster gazes at you knowingly."

Fortunately it doesn't need to be fed, unlike those stupid fish.



Title: Re: Mass Effect 2
Post by: tmp on January 29, 2010, 10:18:50 PM
Paragon Shep is also a lot more assertive/badass while still being nice.
The nice seems to be optional, too -- had my Shepard suggest certain elcor he should either comply with a request or some legs were going to be broken. Technically it was out of nice intentions (or not even that as i was just trying to get a discount) still, my jaw did drop a bit at this display of Paragon virtue. :why_so_serious:

Made me wonder if it had something to do with the Renegade score being almost equal but i don't suppose the game is sophisticated enough to have multiple versions of these dialogues just for such case...


Title: Re: Mass Effect 2
Post by: schild on January 30, 2010, 12:20:49 AM
Stormwaltz, you wrote Thane's dialogue right?


Title: Re: Mass Effect 2
Post by: Stormwaltz on January 30, 2010, 01:55:58 AM
Stormwaltz, you wrote Thane's dialogue right?

Thane, Legion, EDI (except for N7 mission directions), and nearly everything on the Citadel Zakera Ward.


Title: Re: Mass Effect 2
Post by: schild on January 30, 2010, 01:57:33 AM
Thane is the most well-written character in the game.

Continue that work on [REDACTED].

Whoever decided Liara should be a useless bitchfist in this game deserves to be shot.

For some reason I figured you wrote the Zakera Ward stuff.


Title: Re: Mass Effect 2
Post by: Velorath on January 30, 2010, 02:31:05 AM
Some of the funniest dialog I've heard so far was the ambient conversation of the  Turian and Asari couple gift shopping in the Citadel.  Paraphrasing:

Turian:  Why would we get a fish?  They have nothing to do with the Citadel.  Besides they'll just die in a couple of years.

Asari:  The important thing is to embrace the time you have with the fish.

Turian:  Are we having the life-span talk?


Title: Re: Mass Effect 2
Post by: caladein on January 30, 2010, 07:27:31 AM
Bit of a tangent, but Thane's conversations on ship also provided some of the prettiest shots (like my current background (http://dl.dropbox.com/u/40252/meffect2-20100129-145422.png)) this side of Samara/Miranda and a space window..


Title: Re: Mass Effect 2
Post by: tmp on January 30, 2010, 08:27:44 AM
and nearly everything on the Citadel Zakera Ward.
Does it mean you're behind the "take a deep breath, citizen" bit?


Title: Re: Mass Effect 2
Post by: Special J on January 30, 2010, 02:50:37 PM
Alright I cracked and picked it up.  Those other games are just going to take little longer to finish.

I have the 360 version and I ran into a bug on my ME1 import.  I imported, everything seems ok and got a couple levels and some cash.  Part way through the very first mission I decide to restart and just load the Mission Start save.  Well the game started and I was at level one, no cash or other stuff.  Something you may want to watch out for if you're importing.

Bugs and user interface be damned, I  :heart: ME1 and so far this totally kills it.  I'll be on this one for a long time it seems.


Title: Re: Mass Effect 2
Post by: lesion on January 30, 2010, 03:13:30 PM
For the past few days this game has replaced my sleep time. Doing so enhances surly editor-ness so I will continue until my mind breaks.

My biggest complaint was with the ending:


Title: Re: Mass Effect 2
Post by: Furiously on January 30, 2010, 06:06:43 PM
best parts so far to me...



Title: Re: Mass Effect 2
Post by: Furiously on January 30, 2010, 07:04:10 PM
Also thought the length of this one was just about perfect. Maybe a bit too short even..


Title: Re: Mass Effect 2
Post by: tmp on January 30, 2010, 10:52:57 PM
On the horrible loading times i had with the PC version. Found a band-aid solution on another forum; supposedly it's some issue with the UE3 engine, and it starts performing better when after the game is launched you use the Task Manager to set affinity to single processor then back to all available.

Seems to work; getting the Normandy load times cut from 30 secs down to 5 makes one hell of a difference.


Title: Re: Mass Effect 2
Post by: Merusk on January 31, 2010, 06:13:21 AM
Stormwaltz, the game counter guy was pretty damn hilarious to me.  I'm not sure if it was the quality of the material or knowing it was you.   The Gamestop reference was particularly amusing.

Also: Sir Isaac Newton is the deadliest son of a bitch in space.  :grin:


Title: Re: Mass Effect 2
Post by: Tarami on January 31, 2010, 06:16:33 AM
Pull the trigger on this and you will ruin someone's day, somewhere and sometime.


Title: Re: Mass Effect 2
Post by: Venkman on January 31, 2010, 07:09:05 AM
Have run into two annoying bugs so far, one rare, one seems to be common (on the PC):

1. Trapped in the world. With no jump (dumb) nor crouch (dumber)*, nothing but a reload saves me.
2. Inability to exit the planetary Scanner UI. This happens if you press the ESC at the wrong time. It disables the ESC key. There being no other way to get out of that UI, nothing but a quit and reload saves me.

Aside from those annoyances though, this game has kept me up way too late. I think the pacing is a lot better than ME1, because by this many hours into it, I was already bored with that one.

* I appreciate what they are trying to do, but I'd have preferred they just give me crouch and jump. Oh, and running is retarded.


Title: Re: Mass Effect 2
Post by: Ingmar on January 31, 2010, 02:18:23 PM
Re: "water chip" ending things:


Also, I think my favorite 'crowd' dialogue in the game has to be the quarian/turian in the Eternity lounge on Illium. Fantastic.


Title: Re: Mass Effect 2
Post by: tmp on January 31, 2010, 03:11:04 PM
The upside of being part of official military rather than private organization:

you don't get the Nigerian Batarian scam extranet mails in your inbox...


Title: Re: Mass Effect 2
Post by: Riggswolfe on January 31, 2010, 03:16:19 PM
Re: "water chip" ending things:


Also, I think my favorite 'crowd' dialogue in the game has to be the quarian/turian in the Eternity lounge on Illium. Fantastic.




Title: Re: Mass Effect 2
Post by: Riggswolfe on January 31, 2010, 03:17:07 PM
About Thane:



Title: Re: Mass Effect 2
Post by: Trippy on January 31, 2010, 04:15:28 PM
Have run into two annoying bugs so far, one rare, one seems to be common (on the PC):

1. Trapped in the world. With no jump (dumb) nor crouch (dumber)*, nothing but a reload saves me.
Yup I run into this all the time on the PC when I make the "mistake" of bumping into some world objects (including NPCs). I end up on top of said object and usually can not move back down (in one place I was able to find the pixel that let me move back down again).

My Quick Bar is also totally fucked up. I can't properly drag and drop things to the bar or rearrange it properly.


Title: Re: Mass Effect 2
Post by: caladein on January 31, 2010, 05:07:09 PM
35 hours and I'm done.  Now to read all these damn spoilers.



Title: Re: Mass Effect 2
Post by: Ingmar on January 31, 2010, 05:29:48 PM
Re: "water chip" ending things:


Also, I think my favorite 'crowd' dialogue in the game has to be the quarian/turian in the Eternity lounge on Illium. Fantastic.






Title: Re: Mass Effect 2
Post by: tmp on January 31, 2010, 06:17:23 PM
My Quick Bar is also totally fucked up. I can't properly drag and drop things to the bar or rearrange it properly.
Not sure but i think what worked for me was grabbing the ability icons by thin strip on top of each rather than clicking anywhere on them. Could be just coincidence though and you're experiencing something else.


Title: Re: Mass Effect 2
Post by: caladein on January 31, 2010, 06:46:34 PM
The thing I loved most about ME1 was the dialogue system.  It just felt completely different to sit back, provide intent, and hear an actual conversation happen.  It not only provided a more... cinematic experience, but also removed the largest annoyance I have in RPGs: that handful of conversations where all the dialogue options are awful.  Happening in quick succession, those can kill games for me (see: Fallout 3).  The downside of it was it turned exchanges into a more passive experience as I was just waiting for my next chance to nudge Shepard one way or another.

With the dialogue interrupts, I still get the advantage of not seeing every dialogue option in its entirety before choosing one, but I'm right back into the experience.  Choosing a Renegade action often made me feel like total a badass, while ignoring some Paragon ones felt like a silent assent to whatever horrible action I've just talked my party member into.  (This was also true in reverse, because hey, sometimes I have to save the day by pushing someone out of the way of a gunshot.)

Basically, I :heart: Mass Effect 2, a lot.  Random quirks and all.





Title: Re: Mass Effect 2
Post by: tmp on January 31, 2010, 06:57:05 PM
The other equipment related gripe I have is: whoever thought that the only two items with +Negotiation should be the Inferno Armor and Death Mask should be slapped.
Doesn't seem like that bonus is needed at all; there's a much larger bonus provided by Shepard's "main class skill" which boosts both the scores and the gains by up to 100% Running with regular armour and no helmet so far 30+ hours into game i've seen literally 2 instances where the persuasion options were greyed out, and that's with splitting my responses roughly 50:50 between Paragon and Renegade. A min-maxer pouring all into one route should have no issues whatsoever without these two items.


Title: Re: Mass Effect 2
Post by: kildorn on January 31, 2010, 07:00:43 PM
Ammo wise, I had no issues with ammo in normal, I was swimming in the stuff.

On hardcore, I definitely feel a pinch in some fights. So much more armor/barriers to burn through, so little ammo.

But I will disagree on the single shot sniper rifles: the things do absolute absurd damage, which is why they have so little ammo. I can pretty much count on 12 deaths for 15 shots. The SMG has a ton of ammo because it's supposed to be a constant use weapon, like the assault rifles. Sniper rifles/heavy pistols are the pinpoint killing machines.

All that said, Sentinels are possibly the most absurdly powerful class, and I appreciate the "you beat ME2" bonuses to new characters/imports.

And the only things that need high paragon/renegade scores enough to make you hate life/the bonuses are really, really important things.


Title: Re: Mass Effect 2
Post by: caladein on January 31, 2010, 07:31:35 PM
I can pretty much count on 12 deaths for 15 shots.

I can agree with that, just that it sucked to only be able to whip them out on the nasty stuff as the "Sniper" class.

Right before the end I was just at four bars filled on Renegade as a fresh character.  I imagine as an imported Shepard you'd have an easier time because of the levels (earlier access to Class Skill ranks) and whatever carry-over scores you get.  I was able to hit the red option pretty much whenever I wanted, but when I wasn't... it was there... taunting me for not punching that damn puppy in the throat :angryfist:.


Title: Re: Mass Effect 2
Post by: tmp on January 31, 2010, 11:13:07 PM
Right before the end I was just at four bars filled on Renegade as a fresh character.  I imagine as an imported Shepard you'd have an easier time because of the levels (earlier access to Class Skill ranks) and whatever carry-over scores you get.
Ah that's a good point; iirc the import gave me just one extra level if that so it wasn't that much of advantage (skill takes 10 points to max out so you can get it fully done as soon as lvl.5) but the import did give me quite a few points to both scores, i didnt' consider that.

edit: about the sniper rifles, i settled for the regular ones with 60 bullets ammo clip; they still pack a punch with the upgrades but don't make me feel bad about any wasted shot, and can spit up to 12 shots worth of rapid fire when needed without a reload. With the maxed out bullet time skill can make some beautiful mess with that.


Title: Re: Mass Effect 2
Post by: Nightblade on January 31, 2010, 11:18:19 PM
http://social.bioware.com/forum/1/topic/106/index/761152

For anyone curious as to how to fix your mouse for mass effect 2. It's not as simple as editing an Ini file because the ini file is encrypted. However - if you keep the same exact amount of characters in the ini file; you can edit pretty much anything while only having to remove superfluous zeros to certain lines in the file. After turning off mouse dampening, mouse smoothing and lowering my acceleration to .16; the mouse feels perfect.

Kind of wonder why they didn't just let us configure the mouse settings from the options menu.


Title: Re: Mass Effect 2
Post by: Xilren's Twin on February 01, 2010, 06:34:32 AM
Also, I think my favorite 'crowd' dialogue in the game has to be the quarian/turian in the Eternity lounge on Illium. Fantastic.

Agreed.  :)  Most of illium seems well done, talking a couple of times bartender was smile worthy and some of the shopper dialogue is also funny.  "I want it to say, 'I own the room.  I own you.'"

Like most here, loving the game despite the crappy pc interface and stuck-on-environment bugs that can happen.
My kingdom for double clicks and mouse wheel!

BTW, does anyone know how many side quests you can pick up just randomly scanning planets and buying maps?  I've gotten one so far but havent been exhaustively searching each system possible.


Title: Re: Mass Effect 2
Post by: TripleDES on February 01, 2010, 06:41:45 AM
Drink the mystery drink and talk to the bartender again.

Also, you can get shitfaced in the Citadel bar.


Title: Re: Mass Effect 2
Post by: caladein on February 01, 2010, 06:58:57 AM
BTW, does anyone know how many side quests you can pick up just randomly scanning planets and buying maps?  I've gotten one so far but havent been exhaustively searching each system possible.

It seems to average out to one anomaly per cluster although a few start chains of 2-3 missions so you actually can get a decent amount of side-quests out of anomaly hunting.


Title: Re: Mass Effect 2
Post by: NiX on February 01, 2010, 07:19:22 AM
It seems to average out to one anomaly per cluster although a few start chains of 2-3 missions so you actually can get a decent amount of side-quests out of anomaly hunting.

This seems to be what I've noticed too. There are some small clusters you won't find one in, but they typically only include 1 or 2 planets and often attached to a system that had a storyline quest. There's only 2 clusters I've been in so far that didn't have any. In total I've probably done close to 10 by now.


Title: Re: Mass Effect 2
Post by: Riggswolfe on February 01, 2010, 09:02:53 AM
What did you guys think of the side quests? I love that they're no longer in cut and paste environments. Some of them were kind of cheesy but I enjoyed them overall.


Title: Re: Mass Effect 2
Post by: Lum on February 01, 2010, 09:04:16 AM
Citadel in general was great this time, even if it was far smaller.

"Hamlet, now with an all-Elcor cast!"


Title: Re: Mass Effect 2
Post by: schild on February 01, 2010, 09:06:03 AM
Well, the best thing they did was make the Citadel Smaller. This game has less walking, which was the right way to go.


Title: Re: Mass Effect 2
Post by: Shrike on February 01, 2010, 09:13:29 AM
Well, this game absolutely "owned" my life for a whole week. Beat it last night--well, this morning--at 7:00am. I'm happy with my ending, but, yeah, pretty much floored by how badly it can actually go.

I'll try and avoid spoilers, but I only lost one character in the forlorn hope and it was one that...mmmm...seemed appropriate, let us say. Some truly heartstopping moments, nevertheless (Cain, bitches!).

I'm still kinda worked up over the game and I do fear for my favorite characters in ME3. Guess we shall see. I finished ME1 with Garrus and Tali. I finished ME2 with Garrus and Tali (and, geezus palomino, what an ending). I'd like a trifecta, but not sure how they can work that with how this game is set up.

I actually didn't do many side quests. Couple of them are pretty good, some considerably less so. I was intent on seeing the good stuff, so I didn't spend too much time on exploration or the N7 missions.



Title: Re: Mass Effect 2
Post by: Lantyssa on February 01, 2010, 09:21:48 AM
I'm still in the early stages of the game, having recruited six or seven people and doing a couple of loyalty missions.

My only complaint is about the ammo, especially early on.  They have an armor/shield system in place to make switching weapons optimal.  Making my guns run out in the middle of a firefight is not fun.  Making me scramble into the open to pick up a clip with three bullets is not fun.  (Sure, now I know enough to make a build to get around this now, but it was extremely frustrating to start.)

If they wanted the 'awesomeness' of reloading a weapon, going with the heat dump is fine.  It even matches the Normandy's stealth system.  Let me vent it and fire again.  But no goddamn ammo.


Title: Re: Mass Effect 2
Post by: Khaldun on February 01, 2010, 09:48:06 AM
I am really liking the basic tweaks to the Bioware formula that I see across Dragon Age and ME2 both. The integration of NPC interaction, quest unlocks and power-ups for party members is really just perfect now, one of the best combinations of making you want to play to see content while also rewarding your impulses to min-max.

My daughter really liked to watch me play ME1 (which I replayed at the end of last year) for the story and the characters. (I didn't sex up Liara this time, so that wasn't an issue.) She's been watching this one with me too but  the content kind of went more mature by a considerable notch. I am getting some very severe looks from my wife. I think any further conversations with Jack will have to wait for late night, that's for sure.


Title: Re: Mass Effect 2
Post by: Morat20 on February 01, 2010, 10:16:41 AM
All that said, Sentinels are possibly the most absurdly powerful class, and I appreciate the "you beat ME2" bonuses to new characters/imports.
Sentinels are the tech/biotics, right? What sort of bonuses for new characters? ME1 had that "Hey, 10% bonus to life for using Kaidan" and "10% increase in X for using X 150 times" achievements, and bonus XP for finishing the game and such.

Any notable ones for ME2 for replays?


Title: Re: Mass Effect 2
Post by: caladein on February 01, 2010, 10:28:44 AM
One of the loading screens mentioned the Mission Accomplished (?) achievement granting +25% experience.  There might be other bonuses as, unlike in ME1, the bonuses aren't listed with the achievement either before or after you get them.


Title: Re: Mass Effect 2
Post by: Ingmar on February 01, 2010, 11:10:15 AM
Citadel in general was great this time, even if it was far smaller.

"Hamlet, now with an all-Elcor cast!"

That was actually a followup to an elevator ad in the first game.

One of the loading screens mentioned the Mission Accomplished (?) achievement granting +25% experience.  There might be other bonuses as, unlike in ME1, the bonuses aren't listed with the achievement either before or after you get them.

What you get when you restart with a new character after beating the game:

- your choice of a free bonus power from any character you have the loyalty achievement for (just like the advanced training upgrade, basically). There's still space for another one on the power wheel so you can have 2 bonus powers eventually this way.
- +25% experience
- a whole bunch of money and materials (I think it was 300k credits and 50k of each material but not 100% sure). I think this supersedes the money you would have received from the Rich achievement from a game 1 import.

If you are starting the game over with the same character you just beat it with I believe you also get:

- all the heavy weapons you had for the first playthrough without having to unlock them again


Title: Re: Mass Effect 2
Post by: kildorn on February 01, 2010, 12:12:42 PM
I don't think you get two bonus powers, I tried getting a second via the upgrade option and it just replaced.

But yeah, that and the bonus minerals (50k of each) are the best bonuses ever. The bonus skill is pretty much key for the harder modes for me.


Title: Re: Mass Effect 2
Post by: Ingmar on February 01, 2010, 12:30:44 PM
Aw, too bad.


Title: Re: Mass Effect 2
Post by: fatboy on February 01, 2010, 12:48:06 PM
"Hamlet, now with an all-Elcor cast!"
The best 14 hours of your life!

That totally cracked me up - right of ME1.  Excellent!



Title: Re: Mass Effect 2
Post by: tmp on February 01, 2010, 02:27:42 PM
Making me scramble into the open to pick up a clip with three bullets is not fun.
Must say i found myself do the vault over obstacle and chase to the next cover bits frequently just for the heck of it and to break what's otherwise monotonous 'sit behind cover and shoot' routine. If i could grab the ammo clip while at it that was just a bonus  :why_so_serious:


Title: Re: Mass Effect 2
Post by: Riggswolfe on February 01, 2010, 02:33:36 PM
My favorite environmental bit has to be the ad for Blasto, the first Hanar Spectre!

"It knows the criminal is wondering.  Has it used up all of its heat sinks? Does the criminal feel lucky?"

And of course the followup PR ad where the company apologizes for offending the Hanar.


Title: Re: Mass Effect 2
Post by: Trippy on February 01, 2010, 02:38:44 PM
Making me scramble into the open to pick up a clip with three bullets is not fun.
Must say i found myself do the vault over obstacle and chase to the next cover bits frequently just for the heck of it and to break what's otherwise monotonous 'sit behind cover and shoot' routine. If i could grab the ammo clip while at it that was just a bonus  :why_so_serious:
Requiring ammo totally changed my play style. In ME1 I rarely relied on my team members to kill cannon fodder stuff (anybody they killed was simply a bonus). With ME2 I play it like a 3rd person RTS were I move them around and have them do all the work since they never run out of ammo. Typical setup is me in front to draw all the fire (since they tend to die pretty easily) and them in back and I just sit there twiddling my thumbs except to take out the occasional charging baddie and even then I usually just smack them in the face rather than fire a shot.


Title: Re: Mass Effect 2
Post by: Phildo on February 01, 2010, 02:47:11 PM
So which of the extra powers are you guys using?


Title: Re: Mass Effect 2
Post by: tmp on February 01, 2010, 02:50:18 PM
My favorite environmental bit has to be the ad for Blasto, the first Hanar Spectre!
"Enkindle this."


Title: Re: Mass Effect 2
Post by: Ingmar on February 01, 2010, 03:01:51 PM
So which of the extra powers are you guys using?

Barrier, on my soldier, adds quite a lot of survivability.

My favorite environmental bit has to be the ad for Blasto, the first Hanar Spectre!
"Enkindle this."

I think what makes the dialogue in 2 so  :awesome_for_real: is that they had all of ME1 to establish their 'defaults' for everything about the aliens, etc., and now they get to play around with stuff like that to a much greater degree. A lot of ME1 was in INFO DUMP mode that kind of got in the way of that sort of thing.


Title: Re: Mass Effect 2
Post by: tmp on February 01, 2010, 03:14:30 PM
I think what makes the dialogue in 2 so  :awesome_for_real: is that they had all of ME1 to establish their 'defaults' for everything about the aliens, etc., and now they get to play around with stuff like that to a much greater degree. A lot of ME1 was in INFO DUMP mode that kind of got in the way of that sort of thing.
There's this and they also seem to practice "show, don't tell" more often in their world building which helps the atmosphere a ton. Some of my favourite background characters so far were the various Volus guys, how they're shown in range of everyday and not-so-everyday situations.


Title: Re: Mass Effect 2
Post by: Nonentity on February 01, 2010, 03:16:58 PM
The Volus on Illium looking to get performance upgrades is pretty hilarious.


Title: Re: Mass Effect 2
Post by: kildorn on February 01, 2010, 03:33:02 PM
So which of the extra powers are you guys using?

My sentinel used Warp Ammo

My Infiltrator uses <redacted> shielding, for the damage boost at level 4. After looking, it just seemed better than Fort or Barrier because of that one extra effect.

I'm tempted to start a vanguard on insanity (because I think I hate myself..), and I'm also tempted to throw reave into it, but vanguards seem like they need a barrier type ability AND something that actually hurts barriers/shields. Seriously, who made a close combat class with pretty much no offensive or defensive biotics?



Title: Re: Mass Effect 2
Post by: Nightblade on February 01, 2010, 03:39:36 PM
So which of the extra powers are you guys using?

Reave on a vanguard. Its ridiculous. Double damage to armor and shields, hp drain, massive damage and crowd control skill all in one.


Title: Re: Mass Effect 2
Post by: Merusk on February 01, 2010, 03:43:56 PM
Making me scramble into the open to pick up a clip with three bullets is not fun.
Must say i found myself do the vault over obstacle and chase to the next cover bits frequently just for the heck of it and to break what's otherwise monotonous 'sit behind cover and shoot' routine. If i could grab the ammo clip while at it that was just a bonus  :why_so_serious:
Requiring ammo totally changed my play style. In ME1 I rarely relied on my team members to kill cannon fodder stuff (anybody they killed was simply a bonus). With ME2 I play it like a 3rd person RTS were I move them around and have them do all the work since they never run out of ammo. Typical setup is me in front to draw all the fire (since they tend to die pretty easily) and them in back and I just sit there twiddling my thumbs except to take out the occasional charging baddie and even then I usually just smack them in the face rather than fire a shot.


I'm finding my teammates powers are of a greater use than their actual placement.  I typically let my team members wander around and shoot shit up on their own, like you.  Since I'm playing an infiltrator, they usually have wiped out most bad guys by the time I've been able to snipe 2-3 of the tougher ones down.  Just watching their CDs so I can kill/ soften up annoying guys (like anything with barriers.)

I make liberal use of my incendiary shot since it's an "instant kill" on anything that doesn't have armor or shields.  Rocket guy being a problem? Nope, one pop-up inferno shot and he's toast.   Bonus if I'm carrying Morlin around so he can burn armor off a tough one, then I can burn it to death.  My first 4th tier power is squad-wide disruptor shots for shields.


As far as bonus powers, I'm just using Incendiary grenade right now.  Level 12 and I've only done the clone and the merc's loyalty missions.  I'm debating rerunning the mercs just because I don't think the loss of Paragon points was worth the silly grenade.



Title: Re: Mass Effect 2
Post by: Lantyssa on February 01, 2010, 03:48:43 PM
My main power is Incinerate and ammo.  I switch between Disruptor and Cryo depending on what we're facing, but mostly Cryo.

Requiring ammo totally changed my play style. In ME1 I rarely relied on my team members to kill cannon fodder stuff (anybody they killed was simply a bonus). With ME2 I play it like a 3rd person RTS were I move them around and have them do all the work since they never run out of ammo. Typical setup is me in front to draw all the fire (since they tend to die pretty easily) and them in back and I just sit there twiddling my thumbs except to take out the occasional charging baddie and even then I usually just smack them in the face rather than fire a shot.
That's my problem.  I don't want to play an RTS where I twiddle my thumbs, I want to shoot things.  While it has uses, Incinerating some enemies to death can take a while.


Title: Re: Mass Effect 2
Post by: caladein on February 01, 2010, 03:49:03 PM
So which of the extra powers are you guys using?

Fortification on my Infiltrator (Heavy Disrupter Ammo/Assassination Cloak/Incineration Blast/Agent).  It's the same power as Barrier and I picked it up for the same reason Ingmar did.

I didn't notice the +Weapon Damage on the Improved redacted Shield Boost... definitely going to pick that up instead on my second playthrough.


Title: Re: Mass Effect 2
Post by: kildorn on February 01, 2010, 03:54:39 PM
So which of the extra powers are you guys using?

Fortification on my Infiltrator (Heavy Disrupter Ammo/Assassination Cloak/Incineration Blast/Agent).  It's the same power as Barrier and I picked it up for the same reason Ingmar did.

I didn't notice the +Weapon Damage on the Improved redacted Shield Boost... definitely going to pick that up instead on my second playthrough.

Yeah, I don't know why they're identical powers, but one happens to get +10% weapon damage at level 4.

I want tech armor on everything, though! :(


Title: Re: Mass Effect 2
Post by: Ingmar on February 01, 2010, 04:10:20 PM
They're not identical powers really. One is a barrier one is a shield one is armor, with all the strengths/weakness vs. attack types that those imply, right?


Title: Re: Mass Effect 2
Post by: caladein on February 01, 2010, 04:23:22 PM
It may be a UI limitation but when I hit Fortification, it looks like I just refilled my shields even though it's the "Armor" power.

I guess I'd have to pop it before going into combat and seeing if my "shields" die before the glowy effect goes away.

I will do some getting-shot-at-for-science later tonight.


Title: Re: Mass Effect 2
Post by: Ingmar on February 01, 2010, 04:26:37 PM
I did notice when I use barrier when badly wounded, I get full shields but I *don't* lose the RED VEINS OF DEATH. If that means anything!


Title: Re: Mass Effect 2
Post by: kildorn on February 01, 2010, 04:28:40 PM
I did notice when I use barrier when badly wounded, I get full shields but I *don't* lose the RED VEINS OF DEATH. If that means anything!

From what I can tell:

They do not help health, you can be near dead and shielded.

They don't do different shielding types (barrier/armor/shields), but your CLASS determines which of these protects you. Unless it's a UI bug when you use the wrong protection for your class.


Title: Re: Mass Effect 2
Post by: Venkman on February 01, 2010, 04:40:33 PM
Is there a screenshot key? Can't find it, even though I have a Screenshots folder :-)


Title: Re: Mass Effect 2
Post by: caladein on February 01, 2010, 04:41:47 PM
Not that I know of, and I looked.  Even Print Screen returned a black screen for the monitor ME2 was running on.

All my screenshots have been taken via Xfire.


Title: Re: Mass Effect 2
Post by: Venkman on February 01, 2010, 06:50:20 PM
Jeezus what a pita. So many recent games. How hard is it to just map Print Screen to auto-write a JPG? MMOs have done this for years and those are still in their relative infancy. Print Screen has been working for me, but it's a pain and I lose some clarity on the paste.


Title: Re: Mass Effect 2
Post by: tmp on February 01, 2010, 07:48:50 PM
Whee, finished. Spent literally like 5 minutes pacing up and down trying to make the final choice. Well done.


QA slip


Title: Re: Mass Effect 2
Post by: Shrike on February 01, 2010, 09:06:23 PM
So which of the extra powers are you guys using?

On my soldier Shepard it's warp ammo. This stuff rocks on the Collectors--Harbinger in particular, who otherwise is a colossal pain in your ass if you don't have a biotic on your team (I usually didn't.). Warp ammo + Revenant MG = righteous asskicking on the final mission.

Everything else soldier Shepard might need comes from regular upgrades: hard shields and tons of health upgrades. Extra ammo sure is nice on the Rev, too, since it's a wicked bullet hose.


Title: Re: Mass Effect 2
Post by: Phildo on February 01, 2010, 09:13:40 PM
I'm using warp ammo also, although it feels like a waste of a power considering you already have the choice of three ammo types to start with.  But I'm not playing on a ridiculous difficulty so I have no need for extra barriers, and I hate that some biotic and tech abilities are unavailable against certain enemies.


Title: Re: Mass Effect 2
Post by: tmp on February 01, 2010, 09:20:14 PM
On my soldier Shepard it's warp ammo. This stuff rocks on the Collectors--Harbinger in particular, who otherwise is a colossal pain in your ass if you don't have a biotic on your team (I usually didn't.).
Harbinger is pretty easy with combination of fire ammo + sniper rifle + bullet time, no biotics needed. If you catch him early (when he's not moving around yet) his barrier can be blown away before he manages to do anything and then the armour goes away in few next shots. Spawning a battle drone to attack him can ensure he'll spend few precious seconds trying to kill it rather than kill you, perfectly exposing him for some extra damage to the head. Regular Collectors... they die like flies to the revenant assault rifle with fire ammo. That's on the hardcore level, maybe harder on insanity.


Title: Re: Mass Effect 2
Post by: MournelitheCalix on February 01, 2010, 10:31:41 PM
I just completed Mass Effect 2, in my opinion this might be the very best game of all time.  From start to finish I was just in awe.  Time absolutely flew for me and I can bearly believe what Bioware pulled off.  The story was first class in my opinion with a few holes but still first class.   The combat system was amazing.  I think this is the first title to blend RPG and FPS since Deus Ex and in my opinion it was a flawless melding.  

This is why EA bought Bioware, I am convinced of this.  I can see the Mass Effect universe making money for them hand over fist for decades with writing/quality like this.   I am convinces that this is a game we will remember 10 years from now.  I think many of us will talk about it as reverently as i talk about Deus Ex, Baldur's Gate 2, Thief 2 and Fallout.  Bravo Bioware, you outdid yourself on this one.


Title: Re: Mass Effect 2
Post by: Velorath on February 01, 2010, 11:11:14 PM
I just completed Mass Effect 2, in my opinion this might be the very best game of all time.  From start to finish I was just in awe.  Time absolutely flew for me and I can bearly believe what Bioware pulled off.  The story was first class in my opinion with a few holes but still first class.   The combat system was amazing.  I think this is the first title to blend RPG and FPS since Deus Ex and in my opinion it was a flawless melding.  

This is why EA bought Bioware, I am convinced of this.  I can see the Mass Effect universe making money for them hand over fist for decades with writing/quality like this.   I am convinces that this is a game we will remember 10 years from now.  I think many of us will talk about it as reverently as i talk about Deus Ex, Baldur's Gate 2, Thief 2 and Fallout.  Bravo Bioware, you outdid yourself on this one.

ME2 sold 2 million copies in the first week, so I'd guess that EA is pretty happy with Bioware right now. (http://www.ea.com/news/biowares-mass-effect-2-hailed-1st-blockbuster-of-2010)  That press release also mentioned that Dragon Age was EA's best reviewed game last year (and I doubt they're putting out anything else this year that will top ME2 96% Metacritic rating either).


Title: Re: Mass Effect 2
Post by: schild on February 01, 2010, 11:15:45 PM
Dead Space 2 is the only thing they've publicly announced that could hit that Metacritic Rating.


Title: Re: Mass Effect 2
Post by: caladein on February 02, 2010, 04:55:02 AM
QA slip



Title: Re: Mass Effect 2
Post by: Riggswolfe on February 02, 2010, 06:09:34 AM
Post Game spoiler:


You know, I liked Dragon Age. I loved the 1st Mass Effect. Mass Effect 2 was so good that Dragon Age seems tarnished and I have little desire to ever play Mass Effect 1 again. The game was so cinematic and they even made me emotional at certain points. It's rare for a game to actually make me have an emotional reaction beyond anger.


Title: Re: Mass Effect 2
Post by: Khaldun on February 02, 2010, 08:02:18 AM
Last night for the first time I got stuck on terrain twice, on the recruit Thane mission. Very annoying.


Title: Re: Mass Effect 2
Post by: NiX on February 02, 2010, 08:51:12 AM
Last night for the first time I got stuck on terrain twice, on the recruit Thane mission. Very annoying.

Walked slowly. Rose 4 meters above the ground. I'm in the ceiling. Breathing becomes heavy. Frustration sets in. I click load.


Title: Re: Mass Effect 2
Post by: tmp on February 02, 2010, 09:16:47 AM


Title: Re: Mass Effect 2
Post by: caladein on February 02, 2010, 09:20:40 AM
You have to use the laptop-looking thing RIGHT NEXT to your Private Terminal in the cabin.  I totally missed it the first couple times I was up there after I finished the game.


Title: Re: Mass Effect 2
Post by: tmp on February 02, 2010, 09:24:59 AM
Oh doh; thanks i'll try that. I thought these laptop things are together "private terminal" item since the one on combat deck looks just like that too iirc.


Title: Re: Mass Effect 2
Post by: kildorn on February 02, 2010, 09:29:53 AM
Last night for the first time I got stuck on terrain twice, on the recruit Thane mission. Very annoying.

Walked slowly. Rose 4 meters above the ground. I'm in the ceiling. Breathing becomes heavy. Frustration sets in. I click load.

Second mission on my vanguard. Shockwave threw a fenris, thought it was gone.

Door won't unlock, squad is shooting the ground. I'd tossed the fenris under the terrain, and had to load the game <3


Title: Re: Mass Effect 2
Post by: Ingmar on February 02, 2010, 10:55:52 AM
Last night for the first time I got stuck on terrain twice, on the recruit Thane mission. Very annoying.

Walked slowly. Rose 4 meters above the ground. I'm in the ceiling. Breathing becomes heavy. Frustration sets in. I click load.

Second mission on my vanguard. Shockwave threw a fenris, thought it was gone.

Door won't unlock, squad is shooting the ground. I'd tossed the fenris under the terrain, and had to load the game <3

At one point in the 'walk around the crumbling freighter' side mission I wandered off into the air; given that the entire point of the mission is 'find the safe path to walk' that was a little disconcerting.


Title: Re: Mass Effect 2
Post by: Ingmar on February 02, 2010, 11:01:40 AM
You know, I liked Dragon Age. I loved the 1st Mass Effect. Mass Effect 2 was so good that Dragon Age seems tarnished and I have little desire to ever play Mass Effect 1 again. The game was so cinematic and they even made me emotional at certain points. It's rare for a game to actually make me have an emotional reaction beyond anger.

Yeah this is kind of where I'm sitting except I think I liked DA better then the first ME. EVEN THOUGH the mining is totally annoying and stupid and I hate the fact that it is basically required, ME2 is really damn good. The writing is awesome in both DA and ME2 but I think the fact that your character actually talks out loud really raises the bar on the immersion/cinematic factor. To the point where I tried to play the game with a different looking Shepard and it was incredibly jarring to hear my original dude's voice coming out of the wrong face.

Also, insanity difficulty this time around is actually goddamn difficult, in ME1 it was mostly just a case of things taking forever to die. Not so now (although they do take forever to die, they're also more aggressive and use powers more, and the way they toughened them up is adding shields and armor to things that didn't have them before, so your own power use and the balance of who has what power among the people you bring along is really important.)


Title: Re: Mass Effect 2
Post by: kildorn on February 02, 2010, 11:05:28 AM
Scions on insanity are crazy. Jesus.

But yeah, even Lokis coming at you to soften you up requires some active response on insanity. I like it, as much as two scion fights irritate me.


Title: Re: Mass Effect 2
Post by: tmp on February 02, 2010, 11:27:50 AM
Scions were probably hardest to deal with overall for me. Tons of armour to chew through and their long range attack hits like a truck and travels faster than regular biotic powers/rockets i think.

Husk swarms was the other type i found threatening, mostly because i didn't have biotics with me on the mission they appear. To the point where i'd break out the ice cannon, go for the freeze ammo and aim for the legs just to slow/stop them before getting overrun. And it'd still end in melee sometime.

Incidentally, being able to shoot the legs from under your opponent is  :awesome_for_real:


Title: Re: Mass Effect 2
Post by: Ingmar on February 02, 2010, 11:31:12 AM
You can shoot the arms off of robots and stuff too. What's interesting about all that stuff is it is actually in the base difficulty too but you never see it happen because things don't live long enough. I see a lot more robots crawling after me like zombies on insanity.


Title: Re: Mass Effect 2
Post by: kildorn on February 02, 2010, 11:33:47 AM
Go for the legs, boo!

Husks are pretty much doomed with a solid hit to the legs, they're just mean in packs.

So does anyone know if singularity works on armor? I'm curious if it's a solution to the melee swarms.


Title: Re: Mass Effect 2
Post by: Special J on February 02, 2010, 12:20:01 PM
Want some free DLC equipment?

Nothing major.  Some head pieces that give 5% damage or shield or something else I can't remember. But they are freebies.

Edit: Link is broken.  Here's a new one.

http://www.xbox360achievements.org/forum/showthread.php?t=205844


Title: Re: Mass Effect 2
Post by: AcidCat on February 02, 2010, 02:00:54 PM
Free goodies are free, thanks. Those are some freaky headpieces, look forward to trying them on.


Title: Re: Mass Effect 2
Post by: Velorath on February 02, 2010, 03:16:39 PM
I'll probably hold off on doing a second playthrough until more of the DLC is released.  Apparently there are files in the PC version of the game that show evidence of another party member, named Kasumi.


Title: Re: Mass Effect 2
Post by: Venkman on February 02, 2010, 03:30:54 PM
The writing is awesome in both DA and ME2 but I think the fact that your character actually talks out loud really raises the bar on the immersion/cinematic factor.

Yea, you said it. My mute in DA always disappointed me, but now ME2 makes it really jarring. I need to finish ME2 and then come off the high before I can go back to DA :-)


Title: Re: Mass Effect 2
Post by: Lakov_Sanite on February 02, 2010, 03:34:40 PM
Even after ME1 the standard should have been set for all future rpg's to have the main character speak. Sure it's a time/money investment but can you honestly think of any quality game in the last five years that has had a mute protagonist?

(the wolf in okami barks)
(halo is NOT a quality game)


Title: Re: Mass Effect 2
Post by: Trippy on February 02, 2010, 03:40:09 PM
Yes the lack of a "voiced" protagonist in DA is one of my main complaints. On the other hand the DA party conversations are far superior to what is in ME2, and ME1's were better as well. And whose bright idea was it to make your party members' "flavor" speech be explicit "hot spots" in the world that you have to explicitly trigger? It feels much more natural and organic to have it be movement trigger based like it is in earlier games.


Title: Re: Mass Effect 2
Post by: Venkman on February 02, 2010, 03:49:28 PM
Good question that. I first encountered that when I arrived on Ilium with Miranda (the vista conversation). I figured, eh, ok, so this is a neat trick. But then I've had it happen a few times since. I much prefer the random conversations of DA.

At the same time, I feel like theres a lot more downtime running in DA than ME2, so more time for those spontaneous conversations to fill.


Title: Re: Mass Effect 2
Post by: Ard on February 02, 2010, 03:59:16 PM
Even after ME1 the standard should have been set for all future rpg's to have the main character speak. Sure it's a time/money investment but can you honestly think of any quality game in the last five years that has had a mute protagonist?

A large portion of the games in the Shin Megami Tensai franchise have silent protaganists.  Last time I checked, for those that enjoy those types of rpgs, they're pretty highly rated.  Honestly, it's a valid style choice, and allows the player to act as their own voice in their head.  This obviously doesn't work so well in games that are heavily based on voice acting, but it's still an option.


Title: Re: Mass Effect 2
Post by: tmp on February 02, 2010, 05:24:35 PM
Even after ME1 the standard should have been set for all future rpg's to have the main character speak. Sure it's a time/money investment but can you honestly think of any quality game in the last five years that has had a mute protagonist?
Portal?

But more seriously the time/money issue means having the protagonist with voice is going to reduce choice when it comes to the nature of said protagonist. Games which tell story of 1-2 predefined characters are fine but i wouldn't want alll future rpg's to become limited in such manner.


Title: Re: Mass Effect 2
Post by: Nightblade on February 02, 2010, 05:31:06 PM
Just discovered this by accident on my second playthrough whilst doing Garrus' loyalty mission.

http://www.youtube.com/watch?v=0a54Vm1ww8w

Wish there was more interaction between party members, or maybe there is and I haven't found it.


Title: Re: Mass Effect 2
Post by: Trippy on February 02, 2010, 05:34:08 PM
Even after ME1 the standard should have been set for all future rpg's to have the main character speak. Sure it's a time/money investment but can you honestly think of any quality game in the last five years that has had a mute protagonist?
Portal?

But more seriously the time/money issue means having the protagonist with voice is going to reduce choice when it comes to the nature of said protagonist. Games which tell story of 1-2 predefined characters are fine but i wouldn't want alll future rpg's to become limited in such manner.
There's a difference when you are talking about games where your character doesn't actually "speak" (in game text or otherwise). Dragon Age is jarring because you "talk" a lot but it's not voiced like Mass Effect was.


Title: Re: Mass Effect 2
Post by: Riggswolfe on February 02, 2010, 05:38:52 PM
The writing is awesome in both DA and ME2 but I think the fact that your character actually talks out loud really raises the bar on the immersion/cinematic factor. To the point where I tried to play the game with a different looking Shepard and it was incredibly jarring to hear my original dude's voice coming out of the wrong face.

Yeah, my friend said something similar. He came over to my house the other day and I said something like "How do you like my Shepard?" (On a sidenote, it's one of the first times I'm 100% happy with a Mass Effect male face. I don't know if the second game just does it better or what.)

His response was something like "He's good looking but it's weird seeing the wrong face on Shepard."

I totally got what he meant. I remember reading on the Mass Effect forums that a theory of why the Shepard statues didn't sell as well as anticipated was because most gamers said "Thats a Shepard. That's not my Shepard." I thought about it and that's exactly why I didn't buy it. It even carries over to the commercials to an extent for me. I see the commercials and my first thought is "that's not really Shepard!"


Title: Re: Mass Effect 2
Post by: Trippy on February 02, 2010, 05:45:27 PM
I restarted the fucking non-skippable "intro" 3 times just so I could get my ME2 Shepard to look as close to my ME1 Shepard as possible.

They changed the face settings enough between games that my "imported" Shepard face looked totally wrong in ME2 so I had to rebuild from scratch.


Title: Re: Mass Effect 2
Post by: tmp on February 02, 2010, 06:03:52 PM
There's a difference when you are talking about games where your character doesn't actually "speak" (in game text or otherwise). Dragon Age is jarring because you "talk" a lot but it's not voiced like Mass Effect was.
Yes, hence my second paragraph starts with "more seriously". Still, while DA's mute protagonist can be jarring i'm willing to accept this limitation if it allows for a wider range of race/gender/origin options for said protagonist. Sure, in the ideal world we could have both choices and the voice work, but as long as it's not possible i'd prefer different games to cover both options rather than all adhere to single model.


Title: Re: Mass Effect 2
Post by: Lakov_Sanite on February 02, 2010, 08:23:12 PM
There's a difference when you are talking about games where your character doesn't actually "speak" (in game text or otherwise). Dragon Age is jarring because you "talk" a lot but it's not voiced like Mass Effect was.
Yes, hence my second paragraph starts with "more seriously". Still, while DA's mute protagonist can be jarring i'm willing to accept this limitation if it allows for a wider range of race/gender/origin options for said protagonist. Sure, in the ideal world we could have both choices and the voice work, but as long as it's not possible i'd prefer different games to cover both options rather than all adhere to single model.

Yes but aside from your character origin and a few bits of flavor texts your characters race/gender almost never comes into play. The only exception being the human noble ending.  At least on all the chars i tried, my choice in race/class/gender seemed to matter only in the most minimal of ways.


Title: Re: Mass Effect 2
Post by: tmp on February 02, 2010, 09:11:34 PM
Yes but aside from your character origin and a few bits of flavor texts your characters race/gender almost never comes into play.
That's true, but i was rather thinking along the lines, you'll probably want to have different VA for female dwarf and female human and female elf if the NPCs of these races are given different accents. Even if they all have to record mostly the same lines. Same for the males. Ideally, you'd also want different VA for a commoner and the noble even if they're of the same race etc and so on. Otherwise having everyone just run with the same voice based on the gender is likely to cause the problem people describe, the "Shepard's voice coming out of wrong face" thing along with the voice not matching what one would expect given the character's background.


Title: Re: Mass Effect 2
Post by: Trippy on February 03, 2010, 01:51:13 AM
"Go for the optics"

:awesome_for_real:


Title: Re: Mass Effect 2
Post by: Trippy on February 03, 2010, 01:57:53 AM
Okay that little Gilbert and Sullivan riff almost makes up for the lack of personality in party member dialog compared to ME1.


Title: Re: Mass Effect 2
Post by: Riggswolfe on February 03, 2010, 07:02:23 AM
Okay that little Gilbert and Sullivan riff almost makes up for the lack of personality in party member dialog compared to ME1.


Yeah, that's probably my favorite party interaction in the game. "I am the very model of a Salarian Scientist!"


Title: Re: Mass Effect 2
Post by: TripleDES on February 03, 2010, 01:09:11 PM
Modding my character the hard way!  :grin:

(http://www.storageserver.be/awful/lillyshep.jpg)


Title: Re: Mass Effect 2
Post by: Lantyssa on February 03, 2010, 04:06:17 PM
That is freaky.  I have a friend who is the spitting image of that if we gave her a bit of black lipstick. :-o


Title: Re: Mass Effect 2
Post by: lesion on February 03, 2010, 06:12:34 PM
I just hit the derelict ship on insanity. As an adept. I think it's time to start over. :angryfist:


Title: Re: Mass Effect 2
Post by: tmp on February 03, 2010, 07:28:37 PM
Modding my character the hard way!  :grin:
Ooh, semi-decent casual clothes.

... is there mod to put female Shepard in Miranda's pants already?


Title: Re: Mass Effect 2
Post by: Phildo on February 03, 2010, 07:31:39 PM
This is the only thing I have left to play for:

Video may contain spoilers (http://www.youtube.com/watch?v=jm6KL-v5Umo)


Title: Re: Mass Effect 2
Post by: tmp on February 03, 2010, 07:31:56 PM
I just hit the derelict ship on insanity. As an adept. I think it's time to start over. :angryfist:
If it's the one i'm thinking of then backpedal backpedal backpedal and shoot all the way you can. Cover is useless for that part, both you and the squadmates can fire more frequent when they're in the open and you get swarmed less. And their powers can be damn useful depending who you bring.


Title: Re: Mass Effect 2
Post by: lesion on February 03, 2010, 10:25:28 PM
My character uses Reave and can only survive out of cover for about 1.5 seconds unless sprinting like a jackass maniac on speed. I got through the ship doing a fair bit of that.
Also: the flamethrower is second only to the nuke. I remember using the latter at about 117% in the Normandy cargo bay. :drill:


Title: Re: Mass Effect 2
Post by: rk47 on February 03, 2010, 11:57:19 PM
Hm, disappointed with lackluster itemizations and dumbed down upgrading in terms of skills & equipment. Not really impressed with the 'combat improvements' at all. At least it runs like a dream.


Title: Re: Mass Effect 2
Post by: Velorath on February 04, 2010, 01:37:15 AM
Hm, disappointed with lackluster itemizations and dumbed down upgrading in terms of skills & equipment. Not really impressed with the 'combat improvements' at all. At least it runs like a dream.

Funny thing is, after playing through the game I wouldn't even consider the skill system dumbed down.  Streamlined sure, but there's more build variations there when you take into consideration your options whenever you max out an ability.


Title: Re: Mass Effect 2
Post by: Engels on February 04, 2010, 07:35:02 AM
I'm personally enjoying not having to fuss with an inventory. Also, the combat engine is so much beter than the last that they could give me a stick to beat things with and I'd prefer it to ME1.


Title: Re: Mass Effect 2
Post by: tmp on February 04, 2010, 08:39:36 AM
My character uses Reave and can only survive out of cover for about 1.5 seconds unless sprinting like a jackass maniac on speed.
Ah i was thinking of the ship with the melee swarms. For that staying out of cover can work pretty well since as long as the husks aren't close to you, they can't really harm you. And as long as you keep moving/sprinting they stay out of range.


Title: Re: Mass Effect 2
Post by: rk47 on February 05, 2010, 06:17:06 AM
Hm, disappointed with lackluster itemizations and dumbed down upgrading in terms of skills & equipment. Not really impressed with the 'combat improvements' at all. At least it runs like a dream.

Funny thing is, after playing through the game I wouldn't even consider the skill system dumbed down.  Streamlined sure, but there's more build variations there when you take into consideration your options whenever you max out an ability.

Well, I tried Insanity difficulty and all fights seem to boil down to spamming powers while behind cover. Since these 'magic missiles' can't miss, there's very little incentive to pop out of cover and take hits that would kill me very quickly as a Sentinel. Most of the time I end up just tanking with tech armor while my teammates grind them down with powers.


Title: Re: Mass Effect 2
Post by: stray on February 05, 2010, 10:53:12 AM
No powers here.. Just a soldier. Cover is useful, but the combat in general is not really all that fun (as an action game). If they're going to streamline to be more action heavy, I would have appreciated it just playing out like Red Faction or something. As it is,, it's halfassed action and halfassed RPG.

That said, it's generally a good game, for the story and such.


Title: Re: Mass Effect 2
Post by: Polysorbate80 on February 05, 2010, 11:14:46 AM
No powers here.. Just a soldier.

Soldiers get the concussive shot ability, although I seldom use it other than to trigger the explosive stuff scattered around.  You can also add an extra power of your choice with research.

I mostly use Reave, or bullet-time + sniping.


Title: Re: Mass Effect 2
Post by: Shrike on February 05, 2010, 12:28:59 PM
I use the hardened geth shield on my replay soldier. It's handy, but looking at other options. I might have to look into reave, though I heard this was relatively short ranged?

I used warp ammo on my first playthrough and was pretty happy with it. AP ammo is tempting to experiment with, though my main concern was burning down Collectors with shields. Just did Harvest again last night with incindiary only. Worked well enough, I suppose. Scions are still a royal pain. Going into Harvest and Haestrom with the Rev, though...that was satisfying.


Title: Re: Mass Effect 2
Post by: AcidCat on February 05, 2010, 03:32:36 PM
I've been having good luck with Barrier as my Soldier's extra skill. He tears up stuff so well with guns, any other damaging power seems pointless, the extra survivability is more useful.


Title: Re: Mass Effect 2
Post by: Ingmar on February 05, 2010, 03:33:55 PM
No powers here.. Just a soldier. Cover is useful, but the combat in general is not really all that fun (as an action game). If they're going to streamline to be more action heavy, I would have appreciated it just playing out like Red Faction or something. As it is,, it's halfassed action and halfassed RPG.

That said, it's generally a good game, for the story and such.

I don't get this at all - I find the combat more interesting than Red Faction's by far.


Title: Re: Mass Effect 2
Post by: stray on February 05, 2010, 04:22:31 PM
I'm just using that as one example of a "3rd person shooter/action game"... Although it's easy to compare because the art styles are somewhat similar.

My point though is that I don't find it nearly as fun as any strict action games in that style (3rd person/shooting). I disagree with you on Red Faction specifically.. I think it's more fun, but replace it with any number of 3rd person shooters if you wish. They're all better action games than ME2. Your character isn't very "physical" (no jumping or rolling), there's not much in the way of maneuvering within the environment besides cover, not much in the way of destroying said environment, and vehicular combat hardly leaves much in the way of daredeviling..

In ME1, that was all fine and good to me too, it's strength was in being a hybrid RPG/shooter. And perhaps, in some ways, more RPG than shooter. I didn't expect for it be an action game. In ME2's case though, I can't help but expect a little more. They chipped away at some of the RPG elements - A little less customization, items, stats, etc.. Except they didn't exactly make up for these exclusions on the action side of things. The storytelling is still in tact, and that's great - it's enough to keep me playing.. But I don't really understand why they streamlined it. Because to me, gameplay wise, it's very unremarkable.


Title: Re: Mass Effect 2
Post by: Venkman on February 05, 2010, 04:36:37 PM
I think I agree. ME2 is no Gears of War. It's not trying to be either, but the comparison is inevitable. I think the characters are physical enough, you just don't make the decisions in realtime. You can run up to cover, and depending how you doing it, the transition from running to cover will include sliding. You can run up to a platform, and depending how you do it, the transition to get onto the platform will include a crouch/jump sequence. Both cases (and others) are you hitting a button and watching an event unfold.

At first I expected to run and jump and crouch of my own accord. But because of the immersion of everything else, I soon didn't notice it. Even though when I'm not in the game I'm wishing it played more like Arkham Asylum :-)

Planetary scanning got less annoying with the speed-that-shit-up upgrade. And really, it's more annoying because of my mentality than the game. I don't like to just explore a system. I want to strip mine the whole thing to depleted  :evil:

Awesome story moments all along though. Not sure who my favorite characters are so far. I really like Justicar's and Thane's stories though.

And I'm still encountering things that'd mean a lot more to me had I bothered finishing ME1.

Question, not sure if this has been answered, based on how one chose to end ME1:


I could have waited for a second playthrough, but it's rare I survive through the end of a first playthrough :-)


Title: Re: Mass Effect 2
Post by: Polysorbate80 on February 05, 2010, 04:47:32 PM



Title: Re: Mass Effect 2
Post by: Venkman on February 05, 2010, 04:57:28 PM
Ah great thanks. So some strife remains, it's the flavor that changes. As expected.

TOTALLY agree on your edit. I remember talking to Sgt Bailey and for a while I'm wracking my brain over the familiarity of the voice. Then he said something I swear he said on the show and it clicked. I hope there's more interaction with him in the future.


Title: Re: Mass Effect 2
Post by: MournelitheCalix on February 05, 2010, 05:16:09 PM
Hm, disappointed with lackluster itemization's and dumbed down upgrading in terms of skills & equipment. Not really impressed with the 'combat improvements' at all. At least it runs like a dream.

Just the opposite experience for me.  I am really glad that there wasn't 500 suit options.  I am glad for two reasons.  First I don't have to constantly junk stuff I don't want and "omni-gel" it.  Second, I think that this allowed bioware to focus more on the story and less on the loot whoring.

Moreover I really like the idea that you improve the model suits you had.  In most games i have played, I never look at the "options."  Instead I look at the values.  This means all the time spent on making the armors look different were wasted on me as I just junked it and never looked at it.   When gamers do this, how much development time does that equate to wasting?  I bet its quite a bit.  That is time I would rather have the developers focus upon improving the game and enriching the experience that I find compelling and will experience.   


Title: Re: Mass Effect 2
Post by: MournelitheCalix on February 05, 2010, 05:30:15 PM
Post Game spoiler:


You know, I liked Dragon Age. I loved the 1st Mass Effect. Mass Effect 2 was so good that Dragon Age seems tarnished and I have little desire to ever play Mass Effect 1 again. The game was so cinematic and they even made me emotional at certain points. It's rare for a game to actually make me have an emotional reaction beyond anger.

I think you crystalized my reaction to it as well.  Honestly I think Mass Effect 2 is revolutionary on so many levels.  I would even say groundbreaking.  There were times when it  really stirred up actual emotion beyond I am so frustrated at X.   




Title: Re: Mass Effect 2
Post by: caladein on February 05, 2010, 06:23:59 PM
I think you crystalized my reaction to it as well.  Honestly I think Mass Effect 2 is revolutionary on so many levels.  I would even say groundbreaking.  There were times when it  really stirred up actual emotion beyond I am so frustrated at X.

I don't think I see ME2 as revolutionary so much as it does what good science fiction has always done: let us ask philosophical questions "out there", hopefully unburdened thanks to it being all aliens and space travel.  (Which I guess might be revolutionary in a game.)

ME1 mostly asked the player questions about who or how or if someone/thing was going to die.  ME2 still, as a game revolving around shooting people in the face, asks questions about death (or not death), but when it does it, it does so more subtly.



Title: Re: Mass Effect 2
Post by: tmp on February 05, 2010, 06:46:53 PM
Just the opposite experience for me.  I am really glad that there wasn't 500 suit options.
It's rather disappointing there isn't any suit options for your team, though. (just choice between two textures didn't really cut it) Similar with the weapons, outside of the heavy weapon choices you just find one upgrade per weapon class and that's basically it, they could completely do away with gear selection screen* and no one would notice.

*) minus the heavy weapon for Shepard.


Title: Re: Mass Effect 2
Post by: Riggswolfe on February 05, 2010, 10:02:46 PM
Well, keep in mind, alot of the weapon selection stuff is now really encapsulated in the upgrade screen. And I refuse to admit how much time I spent playing with colors for my armor and a few times I found myself wearing different pieces for looks more than for stats.

That said, I want an eyepiece identical to Garrus's in ME3.

There is one thing that has been bugging me from a meta-game standpoint though. Everything in the game makes sense in a sci-fi type of way except the ammo. In ME1 you found ammo types you could swap out. I was cool with that. But in ME2 it's a power and I never found an in-universe explanation for how my soldier could just "will" his ammo to be cryo rounds for instance.


Title: Re: Mass Effect 2
Post by: Riggswolfe on February 05, 2010, 10:04:41 PM
I think you crystalized my reaction to it as well.  Honestly I think Mass Effect 2 is revolutionary on so many levels.  I would even say groundbreaking.  There were times when it  really stirred up actual emotion beyond I am so frustrated at X.   




Well, to comment on one of your moments



Title: Re: Mass Effect 2
Post by: tmp on February 05, 2010, 10:29:42 PM
Well, keep in mind, alot of the weapon selection stuff is now really encapsulated in the upgrade screen. And I refuse to admit how much time I spent playing with colors for my armor and a few times I found myself wearing different pieces for looks more than for stats.
Yup, but the weapon things are just straight upgrades to everything you have; you never get to choose between this gun or another based on what mission you expect or your playstyle. You have 2(3) models per type, one is explicitly said to be upgrade for the other so the actual point of there even being gun selection screen... questionable. Not that ME1 was much better but there at least you got to pick between damage output, accuracy and heat generation. Both for the base weapon and for the upgrades you'd put on it.

Armour-wise i did spend a while on the selection screen but with 2-3 choices max for every piece --after you manage to find and buy them all-- it wasn't really much of choice again. And being unable to fix Garrus' armour was driving me bonkers because it makes so little sense to permanently keep him in that junk.

In ME1 i had lot of fun picking armour for my guys from vendors and drops based on both the looks and stats, to the point where i'd colour-coordinate them and then their weapons on top of that. I missed that in ME2 and being able to paint Shepard's armour did nothing to alleviate it since as far as i'm concerned Shepard wouldn't be wearing anything but his/her military gear, stock colours and all.


Title: Re: Mass Effect 2
Post by: caladein on February 05, 2010, 10:58:39 PM
That said, I want an eyepiece identical to Garrus's in ME3.

There is one thing that has been bugging me from a meta-game standpoint though. Everything in the game makes sense in a sci-fi type of way except the ammo. In ME1 you found ammo types you could swap out. I was cool with that. But in ME2 it's a power and I never found an in-universe explanation for how my soldier could just "will" his ammo to be cryo rounds for instance.

There's the Sentry Interface you can get from Dr. Pepper codes (guide here (http://www.destructoid.com/get-mass-effect-2-dr-pepper-promo-dlc-without-dr-pepper-162580.phtml)) which at least has that vibe:

(http://images3.wikia.nocookie.net/masseffect/images/thumb/1/19/Sentry_interface.jpg/230px-Sentry_interface.jpg)

On the ammo powers, I mostly took them as using your expertise to tweak the weapon for one end or another.


Title: Re: Mass Effect 2
Post by: Riggswolfe on February 05, 2010, 11:22:41 PM
I have the Dr. Pepper stuff. Honestly, if that visor was cut in half I'd use it more. This is where I make another admission. I almost exclusively use the head shot visor. Not for its stats but for the fact it gives me a little something and lets most of my face show during interactions. I like seeing my Shepard's expressions and such and even that Dr. Pepper visor hides some of the subtle eye and brow movements.


Title: Re: Mass Effect 2
Post by: Ingmar on February 05, 2010, 11:57:49 PM
Well, keep in mind, alot of the weapon selection stuff is now really encapsulated in the upgrade screen. And I refuse to admit how much time I spent playing with colors for my armor and a few times I found myself wearing different pieces for looks more than for stats.
Yup, but the weapon things are just straight upgrades to everything you have

This is not actually true. They do say "upgrades the <blah>" but for example the second sniper rifle functions much differently than the first. The base sniper rifle does far more damage and is much better for take-a-guy-out-with-a-single-headshot; the other one does a lot less damage but has a big magazine and you can fire a bunch of times before having to reload. The other weapons have similar tradeoffs, they're not just straight up upgrades for the most part.


Title: Re: Mass Effect 2
Post by: Venkman on February 06, 2010, 04:12:24 AM
I have the Dr. Pepper stuff. Honestly, if that visor was cut in half I'd use it more. This is where I make another admission. I almost exclusively use the head shot visor. Not for its stats but for the fact it gives me a little something and lets most of my face show during interactions. I like seeing my Shepard's expressions and such and even that Dr. Pepper visor hides some of the subtle eye and brow movements.

This is what really bothers me about the Dragon Armor. I actually like it, all except for it being all one piece. Shepard's head tilts are actually pretty expressive, but during any encounter off ship, I haven't seen his face almost ever.


Title: Re: Mass Effect 2
Post by: Merusk on February 06, 2010, 06:09:15 AM
But in ME2 it's a power and I never found an in-universe explanation for how my soldier could just "will" his ammo to be cryo rounds for instance.

It's not willing, it's a setting on your weapons.  Watch Shepard when you swap between two different ammos.  There's an animation involved with punching in keys on the side.


Title: Re: Mass Effect 2
Post by: Velorath on February 06, 2010, 07:10:45 AM
No powers here.. Just a soldier. Cover is useful, but the combat in general is not really all that fun (as an action game). If they're going to streamline to be more action heavy, I would have appreciated it just playing out like Red Faction or something. As it is,, it's halfassed action and halfassed RPG.

That said, it's generally a good game, for the story and such.

I'd recommend playing any class other than soldier then.


Title: Re: Mass Effect 2
Post by: rk47 on February 06, 2010, 08:02:20 AM
Uh....just finished a 15 minutes boss fight with my two partners dead. I think Bioware need to make the AI realize it's not gonna win a ranged exchange with a player. Cover = God Mode. This is on Insanity by the way, the boss did nothing but stood at cover, empty magazine, reload under cover, then get up again while I feed him shield shock until his shields are down then feed him magic missiles till he dropped. Once I learned his underlings kept respawning I just focused on him the whole time and watch my shield recharges. I was even considering using the grenade launcher to speed things up, but....why? I CANNOT die!



Title: Re: Mass Effect 2
Post by: tmp on February 06, 2010, 08:52:14 AM
This is not actually true. They do say "upgrades the <blah>" but for example the second sniper rifle functions much differently than the first. The base sniper rifle does far more damage and is much better for take-a-guy-out-with-a-single-headshot; the other one does a lot less damage but has a big magazine and you can fire a bunch of times before having to reload. The other weapons have similar tradeoffs, they're not just straight up upgrades for the most part.
I meant mainly the research screen upgrades which just add static bonuses to all your gear. But the weapon selection... well, i found zero reason to keep using the original sniper rifle after i found the "upgrade" one -- the higher damage of original just didn't mean anything when i could instead fire 2-3 shots (up to 12 in constant stream) from the other one in the same time it'd take the original take one shot and reload, doing more damage overall and still having more ammo in the process. I believe it was Bioware's actual intention for these weapons to replace the ones you start with or at least be clearly more optimal choice... otherwise their description wouldn't go as far as to spell out they were upgrades. You don't normally read that kind of stuff in description of gear that's supposed to be just an option.


Title: Re: Mass Effect 2
Post by: Polysorbate80 on February 06, 2010, 09:48:49 AM
I haven't played insanity yet (playthrough #2 is hardcore) but I've run into at least one place where the single-shot sniper rifle would have been superior to the multi-shot.  I've also run into some situations where I'd prefer the limited ammo capacity but higher accuracy of the second assault rifle to the wildly-inaccurate bullet-hose revenant(?) rifle from the collector ship.  The problem is there aren't many missions that give you a convenient place to change your loadout.

I do consistently use the particle beam, but only because it's my favorite.  I've only used my shotgun once when I was out of ammo-couldn't begin to tell you what's different about them :P


Title: Re: Mass Effect 2
Post by: Tebonas on February 06, 2010, 10:48:48 AM
I used the Particle beam on most bossfights, I cleared out everything else with Shockwave and Reave (Vanguard) plus the Single Shot Sniper once I could use snipers.

Shockwave seemed to be extremey convenient when you have platforms and enemies in front of ledges.


Title: Re: Mass Effect 2
Post by: AcidCat on February 06, 2010, 03:16:57 PM
Finally finished my first playthrough. Really pleased at the dynamics of the endgame, how you really feel like you get to utilize your whole team, not just "you've spent a whole game assembling a team, now pick two to actually use" - which I was worried would happen.

Overall absolutely loved the game, can't wait to start another one with my evil Femshep.


Title: Re: Mass Effect 2
Post by: Riggswolfe on February 06, 2010, 09:05:53 PM
But in ME2 it's a power and I never found an in-universe explanation for how my soldier could just "will" his ammo to be cryo rounds for instance.

It's not willing, it's a setting on your weapons.  Watch Shepard when you swap between two different ammos.  There's an animation involved with punching in keys on the side.

Yes, I remember the animation. Still, if it's changing a setting shouldn't everybody be able to do all of them?


Title: Re: Mass Effect 2
Post by: Nightblade on February 07, 2010, 12:02:49 AM
http://www.youtube.com/watch?v=d-CDNLYZ0zA

I really like how the game is just packed with easter eggs. If you're feeling bored; go to where Legion is on your ship and just stand there and wait.


Title: Re: Mass Effect 2
Post by: rk47 on February 07, 2010, 05:19:02 AM
Ugh. It's hard to justify non biotics / techies into the party now. Without the quick skills to burn down shields and set armor on fire, Jack seems like a waste of time.


Title: Re: Mass Effect 2
Post by: Venkman on February 07, 2010, 06:27:12 AM
http://www.youtube.com/watch?v=d-CDNLYZ0zA

I really like how the game is just packed with easter eggs. If you're feeling bored; go to where Legion is on your ship and just stand there and wait.

"Really, Commander?"  ;D


Title: Re: Mass Effect 2
Post by: Shrike on February 07, 2010, 07:45:36 AM
http://www.youtube.com/watch?v=d-CDNLYZ0zA

I really like how the game is just packed with easter eggs. If you're feeling bored; go to where Legion is on your ship and just stand there and wait.

In fact, it's about a constant stream of inside jokes and easter eggs.

"I have a shotgun..." 


Title: Re: Mass Effect 2
Post by: Strazos on February 07, 2010, 07:54:48 AM
What about the video game store on the Citadel?  :grin:


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 07, 2010, 09:43:00 AM
Yes, I remember the animation. Still, if it's changing a setting shouldn't everybody be able to do all of them?

It's the Mass Effect!  :grin:


Title: Re: Mass Effect 2
Post by: Venkman on February 07, 2010, 05:06:06 PM
Anyone ever read the Cerebus Network news feeds on the game menu screen? Today's is about Superbowl CCXIX  :grin:


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 07, 2010, 10:06:12 PM
I love this moment.

(http://screenshot.xfire.com/screenshot/large/870d92c19ceb40e70431c565a5b1d0295a71a406.jpg) (http://www.xfire.com/profile/ratmantransform/screenshots/?ss_file=870d92c19ceb40e70431c565a5b1d0295a71a406.jpg)

 :why_so_serious:


Title: Re: Mass Effect 2
Post by: tmp on February 07, 2010, 10:52:11 PM
Yah, that one was :awesome_for_real:

EDI's line about humans on their knees and Joker's reaction was another good one. EDI turned out pretty interesting in general though it's odd to have her around given the big deal made about the technology in ME1.


Title: Re: Mass Effect 2
Post by: stray on February 07, 2010, 10:55:20 PM
No powers here.. Just a soldier. Cover is useful, but the combat in general is not really all that fun (as an action game). If they're going to streamline to be more action heavy, I would have appreciated it just playing out like Red Faction or something. As it is,, it's halfassed action and halfassed RPG.

That said, it's generally a good game, for the story and such.

I'd recommend playing any class other than soldier then.

.. Not a bad idea, but I figured since I imported my ME1 soldier, I'd just stick with that. I'm pretty far into the game anyways. Maybe if I replay, I'll do Vanguard.


Title: Re: Mass Effect 2
Post by: tmp on February 08, 2010, 02:28:30 AM
Hope Bioware is paying attention; this better be part of ME3:


Title: Re: Mass Effect 2
Post by: Riggswolfe on February 08, 2010, 07:13:39 AM
Hope Bioware is paying attention; this better be part of ME3:

Lol. I think that's based on Blasto the first Hanar Spectre!


Title: Re: Mass Effect 2
Post by: caladein on February 08, 2010, 02:30:24 PM
(http://www.threepanelsoul.com/comics/153.jpg) (http://www.threepanelsoul.com/view.php?date=2010-02-08)


Title: Re: Mass Effect 2
Post by: stray on February 08, 2010, 02:36:41 PM
Jack might be one of hottest chicks in a video game.  :grin:

I feel it's not going to work out between us though. :\


Title: Re: Mass Effect 2
Post by: Strazos on February 08, 2010, 03:16:03 PM
No way, Miranda all the way...and I hate how she looks better in her default outfit than the alternate.


Title: Re: Mass Effect 2
Post by: stray on February 08, 2010, 03:27:40 PM
Miranda's personality sucks so far, but since I'm a goody goody military man, she'd probably be more "consistent" with my character. I'm using the default appearance of Shepherd too.. That guy has no "edge" at all. Looks stupid trying to mack on Jack. :P


Title: Re: Mass Effect 2
Post by: Venkman on February 08, 2010, 03:37:41 PM
I've been staying away from all sorts of spoilery stuff, because I'm loving it too much stumbling through. But I hafta ask:

I've got a full crew roster all at loyal (except Jack due to having to chose), have gone through that Joker sequence, pretty much bought out Omega, Illium and Citadel including souvenirs, and have strip-mined my way across the galaxy. If I start the Suicide Mission, does that take me to the end of the game? Or can I complete it and then go back to the rest of the galaxy? And would there be reason to do so beyond hearing the accolades or whatever?

No way, Miranda all the way...and I hate how she looks better in her default outfit than the alternate.

This. Both parts  :inluv:


Title: Re: Mass Effect 2
Post by: tmp on February 08, 2010, 03:46:30 PM
You can continue the game after getting done with the final mission. Though i believe then it's just doing remaining side quests and such.


Title: Re: Mass Effect 2
Post by: Nightblade on February 08, 2010, 03:47:48 PM
I've been staying away from all sorts of spoilery stuff, because I'm loving it too much stumbling through. But I hafta ask:

I've got a full crew roster all at loyal (except Jack due to having to chose), have gone through that Joker sequence, pretty much bought out Omega, Illium and Citadel including souvenirs, and have strip-mined my way across the galaxy. If I start the Suicide Mission, does that take me to the end of the game? Or can I complete it and then go back to the rest of the galaxy? And would there be reason to do so beyond hearing the accolades or whatever?

No way, Miranda all the way...and I hate how she looks better in her default outfit than the alternate.

This. Both parts  :inluv:

You might want to gain Jack's loyalty back. If you have a high enough Paragon (and Renegade?) You can talk to her to get it back. The suicide mission is the final part of the game, after that the game allows drops you back into the ship and you're allowed to explore again. You can talk to your crew to get some post mission reactions too.


Title: Re: Mass Effect 2
Post by: Ingmar on February 08, 2010, 03:48:24 PM
Miranda's alternate outfit > *. Very Mrs. Peel.


Title: Re: Mass Effect 2
Post by: Bunk on February 08, 2010, 03:50:12 PM
Just finished it, finally.

Darniaq: once you complete the suicide run, assuming you survive, the game lets you keep playing.



Title: Re: Mass Effect 2
Post by: Venkman on February 08, 2010, 04:01:25 PM
Ah I thought having to choose with regards to Jack was a one-time/one-way thing. Thanks.

Thanks too for the post-mission thing.


Title: Re: Mass Effect 2
Post by: tmp on February 08, 2010, 04:18:05 PM
Ah I thought having to choose with regards to Jack was a one-time/one-way thing. Thanks.
Every of these conflicts can be patched after, supposedly.



Title: Re: Mass Effect 2
Post by: Venkman on February 08, 2010, 04:52:06 PM
Yea, I had two grayed out options. Either I was too high up the chain on one and not enough on the other or my whatever-stat-it-is wasn't high enough.

Also, new DLC tomorrow. Which I only found out by being a fan on Facebook. It's not on the Mass Effect page, nor their Twitter feed, nor anywhere else I could easily see. It was a mere post in their forums (http://social.bioware.com/forum/1/topic/103/index/1074772). And considering their game menu screen on the PC always says there's new content available, I'm not sure how many people are even bothering to click through anymore. Hopefully they make more of a big deal of this if they plan to do more free DLC in the future.


Title: Re: Mass Effect 2
Post by: Strazos on February 08, 2010, 06:02:37 PM
Hmm...I did Grunt's loyalty mission, went back to Tuchanka (spelling) to talk to everyone, just in case, and...

Game still swears he's not loyal. While showing on the status screen that he is. And while wearing the "loyal" costume. Means I cannot add points to his loyalty ability.

Also:
Miranda's alternate outfit > *. Very Mrs. Peel.

Don't get me wrong, I like the black one as well, but...Well, you don't get as much definition on the black outfit, everything blends in.

And:


Title: Re: Mass Effect 2
Post by: Xilren's Twin on February 08, 2010, 06:07:32 PM
Just finished it, finally.

Me too; just finished the suicide run this morning.  Enjoyed it completely and am running through it again.


Minor gripes.  I wish there was slightly more variety in weapons.  Basically there were really only 2 version of each gun that i found (aside from character specific upgrades) and about 5 heavy weapons.  I also wish there had been some sort of space battle you could have control in.  I have this great ship I'd like to blow things up with please...

Other than that, well done Bioware.  Keep it up!


Title: Re: Mass Effect 2
Post by: Venkman on February 08, 2010, 06:20:38 PM
Dumb question: I picked up two Assignments while recruiting Samara and Thane awhile back. However, it appears I can't get to the locations to turn them in anymore. Is it because I didn't turn them in during the recruit missions and therefore I'm not going to ever be able to complete them?

Or:



Title: Re: Mass Effect 2
Post by: lesion on February 08, 2010, 07:09:58 PM
I've never checked, but if you can't access the terminals you're likely SOL. :cry2:

Also, pointless addition since I'm being at least a little bit constructive: I love this game with all available real estate on my pee-pee.


Title: Re: Mass Effect 2
Post by: Bunk on February 08, 2010, 08:04:16 PM
Me too; just finished the suicide run this morning.  Enjoyed it completely and am running through it again.




Stormwaltz, in regards to the "final boss":


Title: Re: Mass Effect 2
Post by: stray on February 08, 2010, 09:08:51 PM
I've probably used all of my hate points up already, but umm... well, it's not really hate. I don't hate it. I've still played through, so it isn't that bad.

Anyways, disclaimer aside - I kind of take back my opinion that the story is good. There's really no plot at all. You wake up and are told to go on a suicide mission, and everything else in between is just adding team members and getting them to like you. There's a lot of interesting mini stories and all that... But at least ME1 had a plot revolving around Saren. There's only been one new addition to what I know about the Collectors since the game started, and it isn't even all that integral to the plot. In the first game, Saren's story developed better over time.

Still not a bad waste of time and all that, but I don't agree that this is better than Mass Effect, like some reviews would say.

[edit] Fuck. I sound too agreeable there. I really don't have time to ruffle feathers though.  :grin:


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 09, 2010, 01:12:03 AM
Stormwaltz, in regards to the "final boss":


If anyone wants the really good ending, they're going to have to do a little spoilering.



Title: Re: Mass Effect 2
Post by: tmp on February 09, 2010, 01:31:02 AM
There's only been one new addition to what I know about the Collectors since the game started, and it isn't even all that integral to the plot. In the first game, Saren's story developed better over time.
Yeah the pacing in the first game was better i think. There was some steady buildup with every completed mission as you'd learn something more about either Saren's plans or the Reapers and each mission felt like bringing closer to the final goal. In ME2 that's lacking, with most of missions so vaguely related to the final goal and no extra info gained, i wasn't getting the same feel.

Saren's manipulations were also on larger scale; each posed solid threat to the universe at large (as solid as the villain's plans can be anyway). In contrast in ME2 in most missions you're just fixing life of one person, it's far lesser impact.


Title: Re: Mass Effect 2
Post by: stray on February 09, 2010, 04:10:41 AM
Some of these small missions are very cool though, I'll give them that. Not sure which one I liked the most. Maybe the Justicar's. Maybe Zaeed's too, since that had a pretty clear moral choice angle to it.

But whoever wrote the overall story didn't apply the same details to plot. You could say that everyone in the game has a decent story except Shepherd himself. And at the very least, if they can't really write much about the Collectors, they could have revealed more snippets about their past  . Also, it would have been better bringing more Illusive Man/Cerberus stuff into the mix.


Title: Re: Mass Effect 2
Post by: tmp on February 09, 2010, 04:56:08 AM
Some of these small missions are very cool though, I'll give them that. Not sure which one I liked the most. Maybe the Justicar's. Maybe Zaeed's too, since that had a pretty clear moral choice angle to it.
I ran Garrus' and Thane's in single run which helped them both i think. Was like a slice from C-Sec life, i got to play both good and bad cop, deal with all sort of threats and the culmination to Garrus' mission was very neat and cinematic.

Others were pretty good too. The email you get after Samara's mission made me smile, the topic et all. Though overall the missions made me scratch my head a little as so many of them (5) deal with parent/offspring conflict in some way; it can start to feel uninspired after a while.


Title: Re: Mass Effect 2
Post by: Merusk on February 09, 2010, 05:10:28 AM
..and I hate how she looks better in her default outfit than the alternate.

You're insane.  Black leather all the way. Rawr.

I had to restart the suicide mission, and rolled-back to before I had Jack's loyalty since it was my last actual SAVE instead of f-5.  SESE doesn't work if you're only quicksaving.


Title: Re: Mass Effect 2
Post by: stray on February 09, 2010, 05:23:06 AM
Some of these small missions are very cool though, I'll give them that. Not sure which one I liked the most. Maybe the Justicar's. Maybe Zaeed's too, since that had a pretty clear moral choice angle to it.
I ran Garrus' and Thane's in single run which helped them both i think. Was like a slice from C-Sec life, i got to play both good and bad cop, deal with all sort of threats and the culmination to Garrus' mission was very neat and cinematic.

I like Thane's stuff on the Citadel too. Even though there's a parent/offspring similarity, I liked the unconventional way that Thane's and Samara's stories played out. There wasn't much to the gameplay per se, but the presentation was great.


Title: Re: Mass Effect 2
Post by: TripleDES on February 09, 2010, 05:58:22 AM
All these nice touches everywhere. Got Garrus first, then took him on the spree to get Mordin. He kinda had a small complaint dragging him into the quarantine zone.  :drill:


Title: Re: Mass Effect 2
Post by: Merusk on February 09, 2010, 06:49:05 AM
Are there any ambient conversations between your party members?  I've had exactly ONE in my game, which is in stark contrast to Dragon's Age.  It was between Garrus and Tali on the Citadel. He asked if she missed the elevator rides and she wound up threatening him with her shotgun.

 Other than that, I've only gotten a few interjections from party members during conversations.  Even then it's not very many.


Title: Re: Mass Effect 2
Post by: Riggswolfe on February 09, 2010, 07:00:09 AM
Are there any ambient conversations between your party members?  I've had exactly ONE in my game, which is in stark contrast to Dragon's Age.  It was between Garrus and Tali on the Citadel. He asked if she missed the elevator rides and she wound up threatening him with her shotgun.

 Other than that, I've only gotten a few interjections from party members during conversations.  Even then it's not very many.

Yeah, there is a distinct lack of party bantering in this game. It's one of two disappointments I have. (the other being the mining min-game.)

I do like some of the comments party members make during conversations though and I like how it will sometimes actually vary depending on your party makeup.


Title: Re: Mass Effect 2
Post by: Khaldun on February 09, 2010, 07:13:34 AM
I actually did not mind the minigames, even the mining one, though it gets old pretty quickly.

I agree completely though that the banter between party members was lacking--I would really like to have seen more of that.


Title: Re: Mass Effect 2
Post by: tmp on February 09, 2010, 08:38:03 AM
Yup, not enough party banter. Maybe they didn't want to detract from background conversations and news reports you get to hear but still it can get quiet sometimes.

At least Garrus had few funny lines about the old times with Shepard in some of the missions.


Title: Re: Mass Effect 2
Post by: Riggswolfe on February 09, 2010, 10:33:22 AM
I actually did not mind the minigames, even the mining one, though it gets old pretty quickly.

I agree completely though that the banter between party members was lacking--I would really like to have seen more of that.

I'll be blunt, I much prefered the new hacking and decrypting min-games to the Simon Says version from ME1. I also prefered mining to driving around in the Mako. However, mining does get boring. I wish I could do a new game+ and keep all my upgrades. Unfortunately I think you only get to keep your heavy weapons.


Title: Re: Mass Effect 2
Post by: Tarami on February 09, 2010, 10:56:38 AM
I agree completely though that the banter between party members was lacking--I would really like to have seen more of that.
I think it has to do with recording limitations aswell. Due to the enormous cast (a total of what, 12 fully-voiced party members?) there's a fairly slim chance that you'll combine two that has anything in-character and relevant to say to eachother at any one location. That's why they address you and very rarely eachother. You quickly end up with an inordinate amount of dialogue needing to be recorded just to give each character a couple of back-and-forth lines during missions. You can have some reuse in replies, but that at the same time severely limits possible openers. It's a problem with exponential growth, basically, no matter how clever you try to be about reuse. Each opener takes 11 replies (one for each responding character) and then each character gets an opener each, meaning you have 144 (72 if one-directional) lines of dialogue to record per instance, if you want to ensure a dialogue takes place. If they're supposed to have a couple of lines each, it just gets mind-boggling.

There's also the issue of add-on characters, since adding character A means recording new audio for all the old characters aswell, to give character A something to talk back about. And that's not even considering having to cross-record for each DLC character. It quickly becomes unmanageable, really.

Mass Effect 1 had much fewer characters (6) and so did DA (9 speaking), where DA also let you have three additional members rather than two, which makes it much more likely that two characters in the party have shared dialogue. Both those games had a third of the possible characters in-party at all times, in ME2 you have a sixth of the characters.

Edit: Math optimization. :grin:


Title: Re: Mass Effect 2
Post by: Polysorbate80 on February 09, 2010, 11:04:32 AM
Unfortunately I think you only get to keep your heavy weapons.

You actually keep your other weapons, although the upgrades for them have to be reacquired.

This leads to one potential snafu:  I was lugging around the Revenant assault rifle on my second playthrough, and while doing Garrus' recruitment mission I was clicking on all the blue "loot me" squares scattered around the area and picked up the assault rifle in his room.  That swapped me back to that rifle for the rest of the mission until I could get to a terminal to change weapons again.


Title: Re: Mass Effect 2
Post by: caladein on February 09, 2010, 02:26:50 PM
There's also the issue of add-on characters, since adding character A means recording new audio for all the old characters aswell, to give character A something to talk back about. And that's not even considering having to cross-record for each DLC character. It quickly becomes unmanageable, really.

Oddly enough, Zaeed is the one character I remember spontaneously saying something during a mission (Jack's loyalty).

I ran with Jack and Garrus mostly and they did interact with each other during some of the "Talk to X" triggers.  The one where you first walk into Illium springs to mind as a good one for them.

Edit: Also, the new DLC is up on the Social site (http://social.bioware.com/user_entitlements.php).


Title: Re: Mass Effect 2
Post by: Ingmar on February 09, 2010, 02:36:01 PM
The story complaints fall a little flat for me. This is kind of a Dirty Dozen or Magnificent Seven/Seven Samurai sort of thing (more the former than the latter certainly) - the story in large part *is* assembling the team of people and their individual stories. It isn't the same kind of narrative, and I find it kind of interesting that, for as much complaining as I see about Bioware's '4 planets' formula, as soon as they deviate from it they catch some flak.


Title: Re: Mass Effect 2
Post by: Strazos on February 09, 2010, 02:41:09 PM
..and I hate how she looks better in her default outfit than the alternate.

You're insane.  Black leather all the way. Rawr.

Don't get me wrong; it's nice, but MUCH more dependent on good lighting. I just think the white outfit has more pop.

Unrelated:


Title: Re: Mass Effect 2
Post by: Phildo on February 09, 2010, 04:34:52 PM
Has anyone else been unable to get the new DLC?  It's not available when I view the registered game promotions page.


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 09, 2010, 05:25:15 PM
The story complaints fall a little flat for me. This is kind of a Dirty Dozen or Magnificent Seven/Seven Samurai sort of thing (more the former than the latter certainly) - the story in large part *is* assembling the team of people and their individual stories. It isn't the same kind of narrative, and I find it kind of interesting that, for as much complaining as I see about Bioware's '4 planets' formula, as soon as they deviate from it they catch some flak.

I'd rather have a wide open game, with more sandboxy things to do, but I can't complain about ME2's story. For what it was, it was really good.

Has anyone else been unable to get the new DLC?  It's not available when I view the registered game promotions page.

I just snagged it. PC version here.


Title: Re: Mass Effect 2
Post by: Phildo on February 09, 2010, 05:34:06 PM
How did you get it?  Was it already there in your available game promotions screen?


Title: Re: Mass Effect 2
Post by: caladein on February 09, 2010, 06:03:16 PM
Yeah, I just went to the Registered Game Promotions page on the BioWare Social site (http://social.bioware.com/user_entitlements.php) and it was right there: Cerberus Weapon and Armor (Cerberus Network).

Downloaded and installed it just like the other pieces of DLC.


Title: Re: Mass Effect 2
Post by: Phildo on February 09, 2010, 06:07:51 PM
OK, I found it now.  I think I was just oblivious to it sitting in between two other things I already downloaded.  Thanks, guys.


Title: Re: Mass Effect 2
Post by: stray on February 09, 2010, 06:20:40 PM
The story complaints fall a little flat for me. This is kind of a Dirty Dozen or Magnificent Seven/Seven Samurai sort of thing (more the former than the latter certainly) - the story in large part *is* assembling the team of people and their individual stories. It isn't the same kind of narrative, and I find it kind of interesting that, for as much complaining as I see about Bioware's '4 planets' formula, as soon as they deviate from it they catch some flak.

I've never complained about Bioware's stories much. At least not for that reason.

Comparing it to Dirty Dozen is valid though, I suppose.


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 09, 2010, 06:38:20 PM
OK, I found it now.  I think I was just oblivious to it sitting in between two other things I already downloaded.  Thanks, guys.

I wish they'd at least put 'date uploaded' on those things.


Title: Re: Mass Effect 2
Post by: Venkman on February 09, 2010, 07:00:35 PM
I JUST went through the Omega portal last night as my final act before bed. Which I wish I didn't do because it was 20 minutes after that when I could finally backup and turn off the computer :-) That was awesome though. I guess it should still be spoilered:


Something about this game has captured me in a way DA:O hasn't, and I thought that game captured me. Wish I coulda gotten past the texture popping of ME1 to see it through.


Title: Re: Mass Effect 2
Post by: tmp on February 09, 2010, 11:52:35 PM
The story complaints fall a little flat for me. This is kind of a Dirty Dozen or Magnificent Seven/Seven Samurai sort of thing (more the former than the latter certainly) - the story in large part *is* assembling the team of people and their individual stories. It isn't the same kind of narrative, and I find it kind of interesting that, for as much complaining as I see about Bioware's '4 planets' formula, as soon as they deviate from it they catch some flak.
I think the complaint can stem from, by increasing the 4 planets to 11 people (*2) each individual quest you complete feels like less of a milestone. Meaning there's less sense you're progressing towards the end goal where you advance ~5% at a time compared to 25% a pop.

Comparing to Dirty Dozen/Magnificent Seven specifically or even the first ME i think the finale is less poignant because it's pretty easy to avoid any casualties. In ME1 you had to choose someone who'd die and that unavoidable sacrifice had impact. If the ME2 finale was a Dirty Dozen-like bloodbath where you'd need to make similar decisions with say, half of your team guaranteed to bite the dust just to enable you to proceed to the end, it'd leave deeper mark than "and then they proceed to kick ass and lived all happily ever after" you can get easily at the moment.


Title: Re: Mass Effect 2
Post by: Polysorbate80 on February 10, 2010, 12:03:48 AM
In ME1 you had to choose someone who'd die and that unavoidable sacrifice had impact.

Actually, I was happy to throw Kaidan under the bus.  He annoyed me.


Title: Re: Mass Effect 2
Post by: Strazos on February 10, 2010, 12:12:17 AM
In ME1 you had to choose someone who'd die and that unavoidable sacrifice had impact.

Actually, I was happy to throw Kaidan under the bus.  He annoyed me.

Same.

Also, how do you manage to NOT have everyone survive? Just not doing the loyalty quests? I thought I lost Miranda for a moment...it looked like she got shot, but she popped right back up. I actually exclaimed, "Oh NO FUCKING WAY" when I thought she was going to bite it.

I went around and did everything. I was actually surprised there was not an achievement for going to every planet and such.


Title: Re: Mass Effect 2
Post by: stray on February 10, 2010, 12:19:58 AM
Kaidan creeped me out.


Back to story... I'm more confused than disappointed. This has some of the best presentation, directing, and cinematics I've seen in awhile, and can be creative in how some missions are carried out (like Thane's son or the Justicar's daughter like I mentioned above..) - and it's a pretty fleshed out world to boot (I mean, someone actually put the time to write descriptions of all of those fucking planets I won't be visiting)... It's just that the overall plot is simplistic in comparison. Call it Dirty Dozen if you will, but I think it could have been a little better. I'm just kind of mixed about it. Didn't like the combat, didn't like the overall story - yet I put in 40 hrs on it.

Maybe I'm just a closet dating sim fan :uhrr:

Speaking of which


Title: Re: Mass Effect 2
Post by: tmp on February 10, 2010, 01:08:28 AM
Also, how do you manage to NOT have everyone survive? Just not doing the loyalty quests? I thought I lost Miranda for a moment...it looked like she got shot, but she popped right back up. I actually exclaimed, "Oh NO FUCKING WAY" when I thought she was going to bite it.
ways to get people killed:
just in case,


Title: Re: Mass Effect 2
Post by: Riggswolfe on February 10, 2010, 07:07:29 AM
If the ME2 finale was a Dirty Dozen-like bloodbath where you'd need to make similar decisions with say, half of your team guaranteed to bite the dust just to enable you to proceed to the end, it'd leave deeper mark than "and then they proceed to kick ass and lived all happily ever after" you can get easily at the moment.

You know, I kept thinking this was going to happen. For instance:



Title: Re: Mass Effect 2
Post by: tmp on February 10, 2010, 07:55:16 AM
You know, I kept thinking this was going to happen.
To be fair all these instances you list can end with someone dying, it depends on who is selected for the tasks and/or whether they're loyal or not. But since all these deaths are avoidable, it's not too hard to get through the whole mission with barely any casualties if at all as long as you simply play through the whole game... which well, makes it seem quite less suicidal mission than it was supposed to be.


Title: Re: Mass Effect 2
Post by: Riggswolfe on February 10, 2010, 08:04:45 AM
You know, I kept thinking this was going to happen.
To be fair all these instances you list can end with someone dying, it depends on who is selected for the tasks and/or whether they're loyal or not. But since all these deaths are avoidable, it's not too hard to get through the whole mission with barely any casualties if at all as long as you simply play through the whole game... which well, makes it seem quite less suicidal mission than it was supposed to be.

Yeah, I know. Basically if you use any kind of strategy and actually pay attention to what your people are supposed to be good at as well as the loyalty missions and upgrades it's trivially easy not to have any casualties. I just kind of wish it wasn't. I'd have loved if the suicide mission had had moments where you were in a Virmire type situation. I could easily see this:

Shepard: "I need to pick five of you to guard this door until this mission is over. The odds are you won't make it. I choose..." <squad selection screen comes up.> Shepard gives a rousing speech.

Then the rest of the mission has intermittent cutscenes showing what's happening with that team. A couple of them die bravely. Then at the end, during the final run, the last three decide to hold the line so Shepard and the others can make it to the Normandy.

That would have been awesome, if not painful because I was attached to the characters. I honestly think Bioware didn't do it because they feared fan backlash. Too many people would have bitched "I did everything and still lost people!"


Title: Re: Mass Effect 2
Post by: Polysorbate80 on February 10, 2010, 08:19:14 AM
First playthrough, Jack lost her loyalty after her tiff with Miranda, and she was the only disloyal character going into the suicide mission.  I expected her to die, and I was okay with that--her personality is a mess I don't want to clean up.

Bitch went and lived :P  I was actually a little disappointed.


Title: Re: Mass Effect 2
Post by: Strazos on February 10, 2010, 08:49:00 AM
Same here...I couldn't quite eek out those last few Paragon points to bring her back into the fold, but she lived anyway.


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 10, 2010, 08:56:41 AM
Same here...I couldn't quite eek out those last few Paragon points to bring her back into the fold, but she lived anyway.

Heh. I lost her twice. Lost Jack's loyalty and tried to get it back by replaying from an old save. Still didn't have enough Paragon. And the first time I lost her on the ship because I didn't have the armor upgrade.

My first playthrough didn't have max Paragon. I like to take each decision as it comes. My 2nd playthrough I'm just mindlesslely clicking the blue options, and hitting the spoiler sites so I can hit a 100% playthrough.


Title: Re: Mass Effect 2
Post by: Shrike on February 10, 2010, 09:22:56 AM
I had some minor casualty issues with my first renegade run. Initially, I was losing Thane, but I was sending him in through the ducts, which was an obvious--if understandable--mistake. Legion stepped up and that issue disappeared, but then I kept losing Jack as the biotic cover on the offteam. Whatever the reason may have been, she simply couldn't cover the other team without dying. So. Mirandi gets the assignment and everything goes swimmingly, even to a pefect end (from my point of view, anyway).

Guess we know who would have won that biotic catfight in Miranda's quarters!


Title: Re: Mass Effect 2
Post by: Polysorbate80 on February 10, 2010, 09:26:27 AM


Title: Re: Mass Effect 2
Post by: Khaldun on February 10, 2010, 10:27:10 AM


Title: Re: Mass Effect 2
Post by: Tarami on February 10, 2010, 12:24:49 PM


Title: Re: Mass Effect 2
Post by: Sir Fodder on February 10, 2010, 12:39:42 PM

A great engrossing game, the visuals/sound outstanding and thought the story was pretty kool. Think I'd prefer it if it were more like an interactive movie/book though, the lack of much tactics in combat sucks, and the mining stuff is totally insane. Was disappointed that the environments in ME1 seemed much more epic in scale/impact- especially the Citadel, I was thinking there were like 100's of billions of inhabitants on it, bummed out that the load screen said it has only ~14 mil, also it seemed much smaller inside with no view of the overall structure, also less mysterious with the ancient technology in ME2- just didn't seem as interesting as in ME1, I wanted to hear more about the worker robots and Protheans etc...


Title: Re: Mass Effect 2
Post by: tmp on February 10, 2010, 12:56:07 PM
Some dev insight into the death system (http://social.bioware.com/forum/1/topic/105/index/1117936/2#1121084)


Title: Re: Mass Effect 2
Post by: Trippy on February 10, 2010, 01:28:08 PM

Ooh, I'm going to go back and do that.


Title: Re: Mass Effect 2
Post by: Engels on February 10, 2010, 03:33:34 PM
is that what the kids are calling it these days


Title: Re: Mass Effect 2
Post by: tmp on February 10, 2010, 03:45:59 PM
No, she really feeds your fish.

Of course, why anyone would pick a fish over the miniature giant space hamster is a mystery.

"Is that a lifespan talk? I'm not having the lifespan talk!"


Title: Re: Mass Effect 2
Post by: Trippy on February 10, 2010, 03:47:05 PM
I have both but the hamster doesn't need constant care and attention.


Title: Re: Mass Effect 2
Post by: Venkman on February 10, 2010, 03:57:49 PM
No, she really feeds your fish.

Of course, why anyone would pick a fish over the miniature giant space hamster is a mystery.

Why would you make a choice between them? Get both! Already lost one round of fish though...

So, does the game really have a finite amount of purchasable goods? I literally bought everything I could find before entering the endgame and still have money left over. Only shops I could find were on the Krogan homeworld, Citadel, and Ilium. There others?


Title: Re: Mass Effect 2
Post by: Nightblade on February 10, 2010, 04:10:57 PM
There are shops on Omega as well.


Title: Re: Mass Effect 2
Post by: tmp on February 10, 2010, 04:23:09 PM
There's Omega as pointed out, yes. Also at least some of the stores get additional items at certain point in the story


Title: Re: Mass Effect 2
Post by: Venkman on February 10, 2010, 04:32:56 PM
Oh, right, meant to mention Omega too. I don't think I cleared out some of the shops in that decrepit district east of the lounge area.


Title: Re: Mass Effect 2
Post by: Polysorbate80 on February 10, 2010, 04:38:52 PM
There's Omega as pointed out, yes. Also at least some of the stores get additional items at certain point in the story

Interesting; I wonder if that's why I wasn't able to max out all the research options.


Title: Re: Mass Effect 2
Post by: Phildo on February 10, 2010, 05:59:59 PM
Even with a new game+, I couldn't afford the last two or three upgrades.  The game actually has a finite supply of money so I don't think it's possible.


Title: Re: Mass Effect 2
Post by: Venkman on February 10, 2010, 07:34:56 PM

Same here. Final sequence was awesome. Though I was surprised that a) I was successful the first time; and, b) the actual sequence from landing to the end was under an hour. I was expecting some crazy epic WoW-raid style end boss mob. Not that I'm complaining. That is the reason I don't raid anymore :-) THIS was right up my alley.


Now I'm just cleaning up the galaxy still stumbling on quests. Almost outta money with the last upgrades.

What level did ya'all enter Omega at?

I see there's an Achievement for hitting level 30. I'm not sure how to actually do that. Done every quest I can find. Do I just scan planets for enough anamolies to level up?


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 10, 2010, 08:12:31 PM

Same here. Final sequence was awesome. Though I was surprised that a) I was successful the first time; and, b) the actual sequence from landing to the end was under an hour. I was expecting some crazy epic WoW-raid style end boss mob. Not that I'm complaining. That is the reason I don't raid anymore :-) THIS was right up my alley.


Now I'm just cleaning up the galaxy still stumbling on quests. Almost outta money with the last upgrades.

What level did ya'all enter Omega at?

I see there's an Achievement for hitting level 30. I'm not sure how to actually do that. Done every quest I can find. Do I just scan planets for enough anamolies to level up?

ME Wiki has a list of the missions

http://masseffect.wikia.com/wiki/Assignments#Mass_Effect_2

I was level 25 when I did the Collector Base.


Title: Re: Mass Effect 2
Post by: Velorath on February 10, 2010, 08:15:22 PM
Without importing a character from ME1, I don't think you can hit 30 on the first playthrough.  I got 5 bonus levels from
 having a lv. 60 and I didn't hit 30 until just before the final boss, and that was even after doing all the side quests in the game.


Title: Re: Mass Effect 2
Post by: Strazos on February 10, 2010, 08:37:55 PM
I imported from ME1, and only hit like 28 or 29 at the end. And I went Everywhere!


Title: Re: Mass Effect 2
Post by: Polysorbate80 on February 10, 2010, 09:49:22 PM
Even with a new game+, I couldn't afford the last two or three upgrades.  The game actually has a finite supply of money so I don't think it's possible.

There were a number of lines where I couldn't unlock the final upgrades, despite visiting every planet I could.   This time I'll go back and check for restock :P


Title: Re: Mass Effect 2
Post by: Samprimary on February 10, 2010, 11:13:09 PM
It was between Garrus and Tali on the Citadel. He asked if she missed the elevator rides and she wound up threatening him with her shotgun.

lol.


Title: Re: Mass Effect 2
Post by: tmp on February 11, 2010, 05:58:47 AM
Mass Effect minus the fluff (http://ded.increpare.com/~locus/Starfeld/) :why_so_serious:


Title: Re: Mass Effect 2
Post by: Bunk on February 11, 2010, 07:19:16 AM


Title: Re: Mass Effect 2
Post by: Merusk on February 11, 2010, 07:29:27 AM
I keep losing Legion and I can't figure out why. + Loyalty on everyone, even diffused the situation between Miranda and Jack.  I'm going to have to start switching up who's leading the fire team and who's with me. Miranda fucked it up, Zarred fucked it up.  (But both reached the door long before I was at the 3rd or 4th switch.)  If anything, I'm going to have to blame Legion for plain not being able to hack the doors so they jam on closing. Every. Single. Time.   Fucker.


Title: Re: Mass Effect 2
Post by: Tebonas on February 11, 2010, 07:33:09 AM
Legion is definitely able to do it I had him as hacker while Garrus led the fire team (every team member loyal).


Title: Re: Mass Effect 2
Post by: schild on February 11, 2010, 07:35:27 AM
I'm probably about 4 hours out from the end, but can anyone tell me how to keep everyone alive except Jacob? Also, is there a way to make Garrus hunt down and kill Kaiden so neither Jacob nor Kaiden end up in Mass Effect 3. I don't humanize my game characters, so I want the shitty ones dead.


Title: Re: Mass Effect 2
Post by: Tebonas on February 11, 2010, 07:38:09 AM
Kaiden was already dead in my Mass Effect 2, so I can't help you there. But don't do Jacobs loyalty quest and send him back with the rescued crew, that ought to take him down.


Title: Re: Mass Effect 2
Post by: Xilren's Twin on February 11, 2010, 07:41:03 AM
I am still a little confused about the whole gravity aspect though. Very clearly, there was "falling", but falling towards what? If the star/black hole was exerting gravity on us, why was the station staying in orbit?

Artificial gravity and all its offshoots seems to be one of the most basic applications of mass effect technology.  Same reason why there is gravity in your own ship.
i'd love to see them work in a zero g combat or two in the next game.

And schild, probably only if you dont do Jacob's loyalty will he have a chance to buy it but as you will see it's not a simple yes/no equation


Title: Re: Mass Effect 2
Post by: tmp on February 11, 2010, 07:43:34 AM
I'm going to have to start switching up who's leading the fire team and who's with me.
Even the best specialist will eat a rocket if the fire team leader isn't up to snuff. Supposedly Garrus works well in that role. Jacob might work too i think but not sure.

Zaeed is definitely not good choice here -- notice how all his stories revolve around him being the only one who makes it out alive in the end :grin:


Title: Re: Mass Effect 2
Post by: Khaldun on February 11, 2010, 07:44:10 AM
I would actually love it if you had a chance to fire or remove a character or two, maybe if you did certain dialogue options correctly after making choices they didn't like. I hated Zhaeed and Jacob, would gladly have dropped both of them. Kaiden I managed to kill off in the first game, to my great pleasure.


Title: Re: Mass Effect 2
Post by: Engels on February 11, 2010, 07:47:06 AM
I can imagine being bored by Jacob, but hate? I didn't find him offensive or his dialog that much worse than anyone else's...


Title: Re: Mass Effect 2
Post by: Bunk on February 11, 2010, 07:55:33 AM
I actually liked Zaedd. I was sad that I recruited him so late in my first play through, since I was playing mostly renegade. I don't know what it was I disliked about Jacob - I guess he just felt so generic amongst all of the more interesting characters.


Title: Re: Mass Effect 2
Post by: Jade Falcon on February 11, 2010, 08:31:31 AM
I imported from ME1, and only hit like 28 or 29 at the end. And I went Everywhere!

The only way to make it to 30 in one playthrough is importing a lvl 60 from the first one


Title: Re: Mass Effect 2
Post by: Trippy on February 11, 2010, 10:32:54 AM
I'm probably about 4 hours out from the end, but can anyone tell me how to keep everyone alive except Jacob? Also, is there a way to make Garrus hunt down and kill Kaiden so neither Jacob nor Kaiden end up in Mass Effect 3. I don't humanize my game characters, so I want the shitty ones dead.
If Jacob is already loyal have him go through the ducts.


Title: Re: Mass Effect 2
Post by: Lakov_Sanite on February 11, 2010, 11:04:31 AM
http://www.youtube.com/watch?v=uXiU6kiq_Ms&feature=player_embedded

This, is the reason why ME2 blows most games out of the water.


Title: Re: Mass Effect 2
Post by: Bunk on February 11, 2010, 11:52:50 AM

If Jacob is already loyal have him go through the ducts.



Title: Re: Mass Effect 2
Post by: Trippy on February 11, 2010, 12:50:55 PM

If Jacob is already loyal have him go through the ducts.
Hmm...okay well that might screw things. And of course I love how they limit where you can save at the end so if you have to replay a section you have to go through all sorts of crap.


Title: Re: Mass Effect 2
Post by: Engels on February 11, 2010, 12:54:18 PM
Ya, boo on the unskippable movies at the beginning of the game too. They sure aren't making replay appealing.


Title: Re: Mass Effect 2
Post by: tmp on February 11, 2010, 01:13:20 PM
Easiest way to kill someone is not to bother with their loyalty quest and then take them in the final fight with you. They'll be dead when the dust settles.


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 11, 2010, 04:28:46 PM
Easiest way to kill someone is not to bother with their loyalty quest and then take them in the final fight with you. They'll be dead when the dust settles.

Scuttlebut is that if both your team members for the final battle are not loyal and die, there's no one to help Shep into the Normandy. TPW.  :grin:

http://www.youtube.com/watch?v=FZY-sXrQeh0


Title: Re: Mass Effect 2
Post by: tmp on February 11, 2010, 04:52:53 PM
Yeah, can't be too greedy with killing your own people  :grin:

incidentally that Shepard was a true badass; pulling a Krogan with just one arm like that.


Title: Re: Mass Effect 2
Post by: Venkman on February 11, 2010, 06:35:15 PM
Jacob did annoy me, but not nearly as much as abrasive sociopathic Jack. Yea, sure, her upbringing and stuf, but she never even tried to acclimate.

ME Wiki has a list of the missions

http://masseffect.wikia.com/wiki/Assignments#Mass_Effect_2

I was level 25 when I did the Collector Base.

Damn you! I was going back to Dragon Age tonight too!  :grin:


Title: Re: Mass Effect 2
Post by: Venkman on February 11, 2010, 07:14:51 PM
Oh, and another question: why do I have a section of Key Bindings for "vehicle control"?

Except for the (quite silly) spaceship "flying", I haven't used a vehicle yet. Certainly not one requiring the sort of keybindings that are mentioned.


Title: Re: Mass Effect 2
Post by: Ingmar on February 11, 2010, 08:25:33 PM
There's a DLC vehicle coming (with missions specific to it.)


Title: Re: Mass Effect 2
Post by: Engels on February 11, 2010, 08:59:12 PM
Just what everyone wanted!


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 11, 2010, 09:26:58 PM
Just what everyone wanted!

I'd take the Mako over the sucky scan probe minigame in a heartbeat.
But the new vehicle is called the Hammerhead. It's a hovertank. The game even mentions it in the description of the launch bay.


Title: Re: Mass Effect 2
Post by: rk47 on February 12, 2010, 07:21:56 AM
Please. Gimme a DLC to remove the scanning game and replace it with a one click scan button. PLEASE. I'll PAY!


Title: Re: Mass Effect 2
Post by: Bunk on February 12, 2010, 08:04:59 AM
Part of the problem, is that people go over board on the scanning. You can actually wait until you need a specific resource and then jump to an empty system and just scan until you have enough. I scanned every planet dilligently for about 2/3 of the galaxy, and when I finished had over 40k/100k/100k/150k extra resources at the end, with every upgrade but two. One of my coworkers finished with over 500k of some of them.

Playing through the second time, at least I'll know enough to get the scanning and probes upgrades right away.


Title: Re: Mass Effect 2
Post by: tmp on February 12, 2010, 08:22:16 AM
Some dev info (http://social.bioware.com/forum/1/topic/128/index/1143264) on gear and power stats.
Quote
In this post I'm going to list any data we've released publically that is not listed in game. I won't duplicate other data that's already publically available (i.e. data deduced from parsing ini files, that doesn't mean I endorce those deductions as correct).

Weapon Damage Modifiers vs Resistances

  • M-3 Predator: x1.5 armor
  • M-6 Carnifex: x1.5 armor
  • M-4 Shiriken: x1.5 shields, barrier
  • M-9 Tempest: x1.5 shields, barrier
  • M-8 Avenger: x1.25 shields, armor, barrier
  • M-15 Vindicator: x1.25 shields, armor, barrier
  • M-76 Revenant: x1.4 armor, x1.2 shields, barrier
  • Geth Pulse Rifle: x1.15 armor, x1.35 shields, barrier
  • M-23 Katana: x1.5 shields, barrier
  • M-27 Scimitar: x1.5 shields, barrier
  • M-300 Claymore: x1.25 armor, shields, barrier
  • M-92 Mantis: x1.5 armor
  • M-97 Viper: x1.35 armor, x1.15 shields, barrier
  • M-98 Widow: x1.5 armor
  • M-100 Grenade Launcher: x1.25 armor, shields, barrier
  • ML-77 Missile Launcher: x1.25 armor, shields, barrier
  • M-622 Avalanche: x8.0 armor, shields, barrier (low damage weapon)
  • M-920 Caine: No bonus damage
  • Particle Beam: x1.5 shields, barrier
  • M-451 Firestorm: x1.35 armor, x1.15 shields, barrier

Power Damage Modifiers vs Resistances:

  • Warp, Reave: x2 armor, barrier
  • Overload, Shield Jack: x2 shields
  • Concussive Shot: x3.5 barrier (note this is a low damage power)
  • Incinerate: x2.4 vs armor
  • Incendiary Grenade: x2 vs armor
  • All other biotics: x1.5 barrier
  • All other tech powers: x1.5 shields

Weapon powers always deal full damage to resistances they're described as good against, otherwise they deal no additional damage. For example, incendiary ammo deals no extra damage to shields, but does deal extra damage to armor.

Shotgun Mechanics
All shotguns in the game fire eight pellets in variable spread pattern. If you shoot at a wall you'll only see 4 impacts because that's all we render, but in game there are 8 separate projectiles each which causes damage separately.

Blood Dragon Armor
In addition to the 15% power damage bonus noted, this armor also increases shields by 10%.


Title: Re: Mass Effect 2
Post by: Venkman on February 12, 2010, 12:42:05 PM
There's a DLC vehicle coming (with missions specific to it.)

Ah nice.

Part of the problem, is that people go over board on the scanning. You can actually wait until you need a specific resource and then jump to an empty system and just scan until you have enough. I scanned every planet dilligently for about 2/3 of the galaxy, and when I finished had over 40k/100k/100k/150k extra resources at the end, with every upgrade but two. One of my coworkers finished with over 500k of some of them.

Yes. I fell victim to this. I kept wanting a buffer just in case I ran out of fuel, but never even came close to having a problem there either. I almost broke 100k on Element Zero at one point.

Now of course either the DLC or expansion pack is going to require 200k of each resource for the first upgrade  :awesome_for_real:


Title: Re: Mass Effect 2
Post by: Tarami on February 12, 2010, 03:00:18 PM
Now of course either the DLC or expansion pack is going to require 200k of each resource for the first upgrade  :awesome_for_real:
Thank God for Cheat Engine (http://www.cheatengine.org/)! :grin:


Title: Re: Mass Effect 2
Post by: Trippy on February 12, 2010, 03:10:47 PM
After going through the pain of completely mining two planets I downloaded a trainer to give myself enough resource to not have to do that bullshit anymore.


Title: Re: Mass Effect 2
Post by: Rasix on February 12, 2010, 03:30:34 PM
I'd rather scan a thousand planets than ever drive that fucking Mako again.  However, I would pay $5 (PLZ BIOWARE) to never have to scan another planet (on the 360).


Title: Re: Mass Effect 2
Post by: Venkman on February 12, 2010, 04:14:06 PM
Hmm, never had a problem with scanning, once I upped the probe capacity and speed of scanning. And especially after two planets Trippy? I thought I was inpatient :-) Maybe it sucks worse on a controller but even on a super Rich planet, it's only a few minutes of work.


Title: Re: Mass Effect 2
Post by: Trippy on February 12, 2010, 05:13:54 PM
It's a pointless time waster game play mechanic (the locating part, not the acquiring part as they are a necessary resource).

Even the Mako wasn't as pointless as it served a combat purpose.


Title: Re: Mass Effect 2
Post by: tmp on February 12, 2010, 05:25:52 PM
Even the Mako wasn't as pointless as it served a combat purpose.
And it gave at least one cool cutscene and mad charge sequence, in addition to the cool dropdown animation.

"There's no other landing zone!"


Title: Re: Mass Effect 2
Post by: Venkman on February 12, 2010, 08:27:06 PM
Bah, wish I had experienced the Mako now.

And yea, scanning is a worthless time sink. You'd think a ship with a full AI could just do the stupid activity itself.

But then, you'd think the ship would have a freakin' intercom and feed it's own goddamned fish too :-)


Title: Re: Mass Effect 2
Post by: Strazos on February 12, 2010, 09:37:31 PM
But it does have an intercom; that's how you make you booty calls.  :grin:


Title: Re: Mass Effect 2
Post by: tmp on February 12, 2010, 10:19:32 PM
The scanning thing does look especially silly though, with like 20 regular crew members in your ship sitting there and doing nothing 24/7.


Title: Re: Mass Effect 2
Post by: Venkman on February 13, 2010, 04:43:13 AM
That's another thing that, well, it didn't bother me as much as I always wondered about it. Particularly those two crewman in the Crew Quarters. They never do anything but advance the plight of his family on whateverworldthatwas.


But it does have an intercom; that's how you make you booty calls.  :grin:

Yea, I thought that was awesome, the newly active machine next to the laptop :-)


Title: Re: Mass Effect 2
Post by: Furiously on February 13, 2010, 09:23:30 AM
So...why was the base attacked at the beginning?


Title: Re: Mass Effect 2
Post by: tmp on February 13, 2010, 09:50:46 AM
So...why was the base attacked at the beginning?


Title: Re: Mass Effect 2
Post by: Venkman on February 13, 2010, 11:02:01 AM
Forgot all about that.

I did like that one mission where you're backtracking corrupted robots over a few planets. But the whole base-under-attack thing from the beginning, never did remember to care why it happened :-) Guy's name was Wilson iirc, and Miranda shot him. They never established why he became a traitor though.


Title: Re: Mass Effect 2
Post by: ffc on February 13, 2010, 11:18:24 AM
After going through the pain of completely mining two planets I downloaded a trainer to give myself enough resource to not have to do that bullshit anymore.


Wish I wasn't playing this on Xbox for this reason alone.


Title: Re: Mass Effect 2
Post by: tmp on February 14, 2010, 08:59:23 AM
Scuttlebut is that if both your team members for the final battle are not loyal and die, there's no one to help Shep into the Normandy. TPW.  :grin:

http://www.youtube.com/watch?v=FZY-sXrQeh0
Found out interesting bit/loophole about this.


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 14, 2010, 02:55:44 PM
So...why was the base attacked at the beginning?

Yeah. Apparently the Collectors were working to get Shepard's bod, and there was a lot of money involved.
http://www.youtube.com/watch?v=rjFMPaSjAuo


Title: Re: Mass Effect 2
Post by: Trippy on February 14, 2010, 03:12:19 PM
Interesting. I never got to see that part of the dialog.


Title: Re: Mass Effect 2
Post by: Nightblade on February 14, 2010, 03:23:43 PM
Interesting. I never got to see that part of the dialog.


Most people don't, you have to do Liara's sidequest three or so times in order to unlock it.


Title: Re: Mass Effect 2
Post by: Ingmar on February 14, 2010, 03:54:21 PM
I assume you won't see that unless you import a Liara romance?


Title: Re: Mass Effect 2
Post by: Trippy on February 14, 2010, 03:56:11 PM
I assume you won't see that unless you import a Liara romance?
My game had Liara as the ME1 romance person.


Title: Re: Mass Effect 2
Post by: tmp on February 14, 2010, 03:58:35 PM
I assume you won't see that unless you import a Liara romance?
Supposedly it's there for non-romanced Liara too. It's easy to miss though since like mentioned it opens after number of quests and there's only one chance to pick the line which opens it. Select something else and it's gone.


Title: Re: Mass Effect 2
Post by: Venkman on February 14, 2010, 04:12:55 PM
Wow, didn't know that. I know one of the books involves Liara helping Sheperd in some form. Anyone read it? Any good? At least better than the Warcraft books?

Is it possible Illusive Man is playing some sort of twisted game of forcing the Collectors into the galaxy so humanity can lead the defense and grow/retain their role as rulers? Is this kind of speculation even something anyone outside the Bioware forums is interested in? :wink:


Title: Re: Mass Effect 2
Post by: Velorath on February 14, 2010, 05:37:41 PM
Wow, didn't know that. I know one of the books involves Liara helping Sheperd in some form. Anyone read it? Any good? At least better than the Warcraft books?

It's actually the comic book mini-series Mass Effect: Redemption that deals with it.  Only 2 out of 4 issues have been released so far.  Dialog isn't especially good, but the plot is interesting I guess.


Title: Re: Mass Effect 2
Post by: Venkman on February 14, 2010, 07:49:12 PM
Ah ok. I'll wait for the graphic novel then.


Title: Re: Mass Effect 2
Post by: Khaldun on February 15, 2010, 06:09:05 AM
On the Illusive Man...



Title: Re: Mass Effect 2
Post by: TripleDES on February 15, 2010, 06:19:43 AM
Hey, Stormwaltz, is Legion wearing that piece of N7 armor ever going to go somewhere? It must have been decided at some point during development that it's just a gimmick or worth expanding in the sequel.


Title: Re: Mass Effect 2
Post by: Bunk on February 15, 2010, 06:51:36 AM
I assume you did get to the dialog point where you ask Legion about it? That was one of my favorite lines in the game.


Title: Re: Mass Effect 2
Post by: Stormwaltz on February 15, 2010, 08:54:35 AM
Hey, Stormwaltz, is Legion wearing that piece of N7 armor ever going to go somewhere? It must have been decided at some point during development that it's just a gimmick or worth expanding in the sequel.

Beats me. I don't work there anymore. :)



Title: Re: Mass Effect 2
Post by: Bunk on February 15, 2010, 09:27:04 AM


Title: Re: Mass Effect 2
Post by: tmp on February 15, 2010, 09:37:56 AM
On the Illusive Man...



Title: Re: Mass Effect 2
Post by: tmp on February 15, 2010, 09:41:31 AM


Title: Re: Mass Effect 2
Post by: Lakov_Sanite on February 15, 2010, 10:37:31 AM
Geth are machines with the ability to evolve, emotions aren't actually a stretch and fits sci-fi tropes well.


Title: Re: Mass Effect 2
Post by: Stormwaltz on February 15, 2010, 12:39:29 PM

I hope they don't do that, but I obviously won't have any input on the matter.



Title: Re: Mass Effect 2
Post by: Khaldun on February 15, 2010, 12:59:20 PM
On geth...



Title: Re: Mass Effect 2
Post by: Trippy on February 15, 2010, 01:22:28 PM
Emotions as an abstract concept are orthogonal to whether a life-form is organic or not.



Title: Re: Mass Effect 2
Post by: Shrike on February 15, 2010, 01:34:53 PM
Getting too heavy in here. Interesting, but heavy for a Monday.

So.

I have a question that's just burning a hole in my brain. What's with the knife strapped to Tali's leg? It's odd, considering this character's basic personality and inclinations. I mean, did someone just think it looked cool? Or is it some statement she's making, like a Matthew Ridgeway or George S. Patton Jr? She's no leader type, so that brings me back to cool. Except it'd be more cool for, say, Samara or Zayeed. There's certainly no utility there, especially for an engineer/techie.

Like I said, it's bothering me.


Title: Re: Mass Effect 2
Post by: Ingmar on February 15, 2010, 01:37:27 PM
especially for an engineer/techie.

Wat? I use a knife at work all the damn time.


Title: Re: Mass Effect 2
Post by: Shrike on February 15, 2010, 01:50:37 PM
especially for an engineer/techie.

Wat? I use a knife at work all the damn time.

A 12" long combat knife? If you're .mil, maybe, but this is Tali we're talking about.


Title: Re: Mass Effect 2
Post by: tmp on February 15, 2010, 01:54:46 PM
On geth...



Title: Re: Mass Effect 2
Post by: Lakov_Sanite on February 15, 2010, 02:00:08 PM
especially for an engineer/techie.

Wat? I use a knife at work all the damn time.

A 12" long combat knife? If you're .mil, maybe, but this is Tali we're talking about.

Tali IS military, of a sort. I mean if all she was, was a techy than she'd never leave the ship, not to mention use pistols.  Having a good knife on hand has a hundred different uses out in the field. If this were a jrpg world she'd have a giant wrench strapped to her back and glasses but ME2 tries for a bit more realism and I'm thankful for that.


Title: Re: Mass Effect 2
Post by: Lantyssa on February 15, 2010, 02:00:58 PM
Tali had it on her pilgrimage in ME1.  A Quarian doesn't know where they are going or what situations they will encounter.  Better to have it and never use it...



Title: Re: Mass Effect 2
Post by: CmdrSlack on February 15, 2010, 02:15:53 PM
I saw this on reddit. It's not awful, and reasonably funny if you ignore the parts where it kind of sucks.

At any rate, here's some guy with too much time's hip hop tribute to probing planets. Link (http://tindeck.com/listen/lqip)


Title: Re: Mass Effect 2
Post by: Shrike on February 15, 2010, 02:17:38 PM
Good enough reason I suppose. I normally carry a Randall #15 when backpacking myself.

I'll have to check ME1 again. I'm about ready for another full playthrough, but I don't recall seeing it before.



Title: Re: Mass Effect 2
Post by: Merusk on February 15, 2010, 03:32:28 PM

 


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 15, 2010, 03:51:21 PM
Short version: let's have more SF versions of machine organisms that are just straight-up alien in their pattern of reasoning and feeling rather than the usual conversation about 'what are these things called emotions?'

Yes, please.


Title: Re: Mass Effect 2
Post by: NowhereMan on February 15, 2010, 10:54:39 PM


On the ending:


Title: Re: Mass Effect 2
Post by: Shrike on February 16, 2010, 12:06:10 AM
Finished my reload paragon soldier Shepard playthrough tonight. Got a shock at the end.

 
What's kind of cool is despite what I considered a perfect set up it still went off the rails. Surprised the hell out of me. Damnit. Still, good stuff!


Title: Re: Mass Effect 2
Post by: Trippy on February 16, 2010, 12:11:08 AM


Title: Re: Mass Effect 2
Post by: Samprimary on February 16, 2010, 12:49:27 AM


Title: Re: Mass Effect 2
Post by: Kitsune on February 16, 2010, 12:52:28 AM



Title: Re: Mass Effect 2
Post by: lesion on February 16, 2010, 02:31:54 AM
All hail the anal sperglords! 'tis truly a magnificent thing.


Title: Re: Mass Effect 2
Post by: Xilren's Twin on February 16, 2010, 06:35:07 AM

Agreed. 


Title: Re: Mass Effect 2
Post by: NowhereMan on February 16, 2010, 07:10:04 AM
I should also say after a 'from scratch' playthrough I'm going to reinstall ME1 and playthrough it again for another ME2 playthrough. Of course now I'm torn between playing through the first as a Paragon again or properly playing through as a renegade.

Also renegade options were too damn tempting in ME2. Despite being determined to max out paragon I still ended up getting a rank or two of renegade from the odd badass moment I just couldn't resist, especially in cutscenes.


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 16, 2010, 07:18:27 AM
On my first playthrough, I wasn't anal and lost Jack due to not upgrading the hull. I also didn't max Paragon or Renegade, and so didn't resolve every dilemma. (Tali got exiled, for example) I tucked a copy of that save folder away after finishing. That's the one I'm using for ME3.


Title: Re: Mass Effect 2
Post by: NowhereMan on February 16, 2010, 07:22:18 AM
You mean you don't want a perfect playthrough for ME3?!?!?! :ye_gods: WHAT'S WRONG WITH YOU MAN?!


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 16, 2010, 07:24:29 AM
You mean you don't want a perfect playthrough for ME3?!?!?! :ye_gods: WHAT'S WRONG WITH YOU MAN?!

 :grin:


Title: Re: Mass Effect 2
Post by: Lakov_Sanite on February 16, 2010, 07:30:48 AM
I found full renegade Thoroughly enjoying.  The best part is it's not goody two shoes vs kitten killing evil in ME2 as it is in many bioware games.  Shepard is saving the galaxy one way or another.  The only difference is if you wanna catch reapers with honey, or by shoving your N-7 boot up someone's ass.


Title: Re: Mass Effect 2
Post by: NowhereMan on February 16, 2010, 07:40:39 AM
Also talking about actual gameplay, going through as a soldier did feel significantly more FPSish than ME1 did even when I was bothering to direct squad mates to target enemies and get behind cover. It was all run and gun and ammo management. I would have a liked a bit more inventory stuff, maybe not to the level of ME1 where there was huge tons of junk loot but having some more options with weapons would have been nice. Sniper Rifle and Heavy weapons were the only weapon types that offered any real choice, the others were obvious upgrades. Shepard's armour offered some selection in terms of choosing bonuses but personally I preferred to have seen bonuses handled more through items than purely research even if it was just offering some decent armour. I'd also really, really have liked to have been able to give armour to party members as well, which I guess is really all part of a more traditional PC style RPG experience. ME2 just feels a little too stripped down to plot and action, although that's handled really well.


Title: Re: Mass Effect 2
Post by: Shrike on February 16, 2010, 09:12:41 AM
I've done both renegade and paragon Shepards. They're both fun, just in different ways. Sometimes the differences between the two aren't that apparent, either. Interestingly, my renegade Shep had almost full renegade and over 3/4 paragon. He had some interesting decisions to make. There are a LOT of cutscene interrupts that you just have to do. I mean, you can't resist...


Then there's the last mission--again.


Now, time to bust out ME1 and really get the final result I'm looking for going into ME3. Damnit, not sure I can last a year or two!


Title: Re: Mass Effect 2
Post by: NowhereMan on February 16, 2010, 09:20:13 AM
Other Renegade moment of note


Title: Re: Mass Effect 2
Post by: Ard on February 16, 2010, 09:38:40 AM
^


Title: Re: Mass Effect 2
Post by: NowhereMan on February 16, 2010, 09:40:47 AM
Hah, that was practically the only one I did actually go through with. Damn it felt good for my generally good Paragon Shepard to do, what with being pissed off at all the general anti-human sentiment and discovering I'd killed Wrex he had to blow off some steam.


Title: Re: Mass Effect 2
Post by: Engels on February 16, 2010, 09:42:55 AM
I nearly always take the red mouse click options, even if I'm doing a paragon run. Am I doing this wrong? Does getting renengade points when there isn't a paragon option somehow detrimental to the paragon build?


Title: Re: Mass Effect 2
Post by: Khaldun on February 16, 2010, 09:47:42 AM
There are a few renegade trigger pulls that are absolutely fucking irresistable, yes. Especially the ones where the alternative is to stand there and let some asshole open up on you.


Title: Re: Mass Effect 2
Post by: Shrike on February 16, 2010, 10:04:49 AM
It doesn't hurt anything and most are nigh-on irresistable. My paragon Shepard was max paragon and about 1 bar into renegade. No problems there, though I did get my renegade on a bit in the last mission since I was maxed otherwise. I do like Shep's "We're going to break it off in their ass--sideways" monologues at the end.

My only real concern going into ME3 is what reactions you provoke in TIM at the final, um, debrief. I took the middle road (mostly) on that one and was pleased with the result. I think. Guess we'll see in a year or two.


Title: Re: Mass Effect 2
Post by: Ard on February 16, 2010, 10:17:04 AM
There are a few renegade trigger pulls that are absolutely fucking irresistable, yes. Especially the ones where the alternative is to stand there and let some asshole open up on you.


For me, I mostly took those as "I'm an unstoppable killing machine of a soldier", and let them take the first shot, so I can gun them down mercilessly.  Just because the whole universe is in danger, doesn't mean civilization should come to a stop.  That's the road to the dark side, dammit.  Now pass me my tea.


Title: Re: Mass Effect 2
Post by: Stormwaltz on February 16, 2010, 10:22:45 AM
Emotions as an abstract concept are orthogonal to whether a life-form is organic or not.

I believe emotions in "life as we know it" are largely a product of chemical processes in the meat brain; hormones, phermones, adrenaline, etc.

So from my perspective, while organic life may evolve without responses akin to emotions, electronic life cannot evolve with responses akin to emotions.

Note I said "evolve." The geth are a "ground up" AI that evolved from non-sentient code. EDI and the other AIs in the IP are "top down" models designed and coded specifically to gain sapience. If they're programmed to have responses akin to emotions, they will. EDI has a sense of humor, for example, but she doesn't have the capability to get mad. You don't want your starship OS getting mad at you.


Title: Re: Mass Effect 2
Post by: NowhereMan on February 16, 2010, 10:32:51 AM
It's true if you take emotions purely as what they physically are but looking at them functionally they basically as perception/action heuristic devices focusing our attention on certain details and shunting certain sorts of actions to the front of our awareness. Like I said earlier AI with sufficient processing power might not need them but in many ways they make very efficient use of the processing available. In AI terms it would be like the Geth having sets of lower level programmes that can mark certain courses of action or elements of the environment as more or less important/urgent. The Geth idea is interesting because there's a wholly alien life-form at work but in some ways they're weird because 1) They don't seem to have any real conception of emotions at all, purely analytic/mathematical and 2) They've got the whole swapping in and out of embodiment thing going on. In Sci Fi terms it's easy enough to deal with in terms of the group mind but it does seem odd that a mind that is perfectly suited to working in an abstract mathematical environment is also perfectly capable of navigating and dealing with the physical world and interacting with organics. But then based on Thane as well you've got some pretty strongly Dualist ideas on mind and body so it's not really that different from those organics' attitudes towards it.

Critique stuff aside I really loved the writing and ideas, I'll try not to derail form talking about blowing shit up and Shepard having to choke a bitch. :awesome_for_real:


Title: Re: Mass Effect 2
Post by: Khaldun on February 16, 2010, 10:56:10 AM
Emotions as an abstract concept are orthogonal to whether a life-form is organic or not.

I believe emotions in "life as we know it" are largely a product of chemical processes in the meat brain; hormones, phermones, adrenaline, etc.

So from my perspective, while organic life may evolve without responses akin to emotions, electronic life cannot evolve with responses akin to emotions.

Note I said "evolve." The geth are a "ground up" AI that evolved from non-sentient code. EDI and the other AIs in the IP are "top down" models designed and coded specifically to gain sapience. If they're programmed to have responses akin to emotions, they will. EDI has a sense of humor, for example, but she doesn't have the capability to get mad. You don't want your starship OS getting mad at you.

I just think this is a weird assumption, that digital or electronic life will not have responses that are emotional in some sense or another. If you assume that electronic sentience will be designed, then it could just as easily be designed to have some feedback loops in its intelligence that have an emotional character. If you assume artificial sentience would evolve from some non-intelligent machine or code, this is even more likely. Anything that evolves is changing in relationship to an external environment that it does not control and is separate from. Any substantial evolutionary change (such as developing independent sentience) is almost by definition going to be an emergent, unintended consequence of multiple simultaneous interactions between external environments and internal characteristics that impose a fitness test of some kind on the thing which has evolved. That leaves all sorts of room for an artificial organism to have internal dynamics and responses which it doesn't fully control.

Do geth units try to avoid being destroyed? I assume so: even a networked organism is going to have resource limitations and is not going to want to constantly build new bodies. If the geth network tries to anticipate circumstances which lead to destruction of units, that's a platform for *feelings* of some kind or another. Do the geth model the actions of other sentients unlike themselves? If not, they're purely solipsistic and shouldn't be able to communicate with Sheperd et al in any way. If they do model other sentients, they have to be able to model (and enact) subjective mental states. That's part of why organics have emotions: we're trying to develop anticipatory simulations of future actions that include models of the consciousness of others. Do the geth have preferences about outcomes of their existence to which they shape their actions? Obviously even the non-heretics do in that they prefer autonomy to subjugation to the Quarrians. That preference is a potential platform for something like emotions--it's a subjective preference, not a purely objective, rational one. etc.


Title: Re: Mass Effect 2
Post by: Fabricated on February 16, 2010, 10:57:16 AM
Finally picked up ME2. Zaheed really, really feels tacked on unless he has some really awesome moments in the main campaign.


Title: Re: Mass Effect 2
Post by: Lakov_Sanite on February 16, 2010, 11:08:29 AM
Finally picked up ME2. Zaheed really, really feels tacked on unless he has some really awesome moments in the main campaign.

His loyalty quest is a lot of fun but no, he really has nothing to do with the main campaign at all...which is a shame because to be he was far more interesting than jacob.


Title: Re: Mass Effect 2
Post by: tmp on February 16, 2010, 11:26:10 AM
I believe emotions in "life as we know it" are largely a product of chemical processes in the meat brain; hormones, phermones, adrenaline, etc.
That's how i'd view it too. Fear, pleasure etc putting the body into fight-or-flee state, or being incentive to pursue beneficial goals, or instinctual impulse to preserve one's species or just themselves... this sort of things. A computer program wouldn't exactly need these because it can just fine consciously calculate and/or measure such factors, while still maintaining regular mental processes without interruption.


Title: Re: Mass Effect 2
Post by: Stormwaltz on February 16, 2010, 12:31:09 PM
I just think this is a weird assumption, that digital or electronic life will not have responses that are emotional in some sense or another.

I see it as a question of what triggers the response.

In humans, the chemical processes in our bodies are involuntary and influence our higher cognitive processes. In other words, our "hardware" has a degree of control over our "software."

In an electronic intelligence, hardware is simply a conduit that passes input on to cognitive decision making software to be analyzed. A microphone doesn't flinch from a loud noise.


Title: Re: Mass Effect 2
Post by: Fabricated on February 16, 2010, 12:54:40 PM
Not to oversimplify but is there anything that amounts to more than an IF statement programming wise, when broken down to its base elements?


Title: Re: Mass Effect 2
Post by: eldaec on February 16, 2010, 01:24:59 PM
I just think this is a weird assumption, that digital or electronic life will not have responses that are emotional in some sense or another.

I see it as a question of what triggers the response.

In humans, the chemical processes in our bodies are involuntary and influence our higher cognitive processes. In other words, our "hardware" has a degree of control over our "software."

In an electronic intelligence, hardware is simply a conduit that passes input on to cognitive decision making software to be analyzed. A microphone doesn't flinch from a loud noise.

The chemical processes you're talking about causing more emotional/chaotic behaviour under stress are not much different to how an imperfect mathematical model might perform outside it's normal operating range, or given a large number of unknown variables, especially if you assume the model has been generated by some kind of neural network effect rather than programmed in.

Life implies sentience implies self image implies conflicting desires and ambitions. These will naturally make any decision making model more chaotic.

A microphone doesn't flinch at a load noise. But a self aware living robot microphone with a desire to live and record beautiful music, might just flinch if it's ancestors had developed some kind of flinch reflex to protect against marauding SPECTREs.

Not to oversimplify but is there anything that amounts to more than an IF statement programming wise, when broken down to its base elements?

It's doubtful that there is anything in your brain that does either.

(But IF is actually a pretty broad and complex function when it comes down to it)


Title: Re: Mass Effect 2
Post by: Lantyssa on February 16, 2010, 02:31:40 PM
A microphone doesn't flinch at a load noise. But a self aware living robot microphone with a desire to live and record beautiful music, might just flinch if it's ancestors had developed some kind of flinch reflex to protect against marauding SPECTREs.
A better analogy might be that the sentient microphone would seek to protect itself from excessively loud noises which render it useless.  Further, subtle sounds through the microphone generations may provoke different reactions, initially for self-benefit, but which later are still present but no longer necessarily tied to the initial sound.

Our microphone may choose to seek out beautiful harmonies, to avoid dissonance, or to find new materials which allow it to record at higher fidelities.  It might rationalize why it does these things, but it may no longer pick the optimal methods to do so due to conflicting goals.


Title: Re: Mass Effect 2
Post by: tmp on February 16, 2010, 02:55:46 PM
A better analogy might be that the sentient microphone would seek to protect itself from excessively loud noises which render it useless.
It will still not experience physical pain if it happens to be in area with excessively loud noises, though. This particular mechanics developed by our bodies to get us to focus on dangerous condition simply isn't there in the machine/software, nor would the machine benefit from developing such reaction as it's already equipped with much more sophisticated priority-based system to accomplish the same task.


Title: Re: Mass Effect 2
Post by: Riggswolfe on February 16, 2010, 02:58:21 PM
I should also say after a 'from scratch' playthrough I'm going to reinstall ME1 and playthrough it again for another ME2 playthrough. Of course now I'm torn between playing through the first as a Paragon again or properly playing through as a renegade.

Also renegade options were too damn tempting in ME2. Despite being determined to max out paragon I still ended up getting a rank or two of renegade from the odd badass moment I just couldn't resist, especially in cutscenes.

An RPGer on another forum I'm on is recounting his ME2 playthrough as a story. His ME1 import is a Renegade Shep but he is mostly going Paragon in ME2. The idea being that 1) He's seen the repurcussions of his actions and 2) That the universe has gone Renegade around him, so the only way to truly be a Renegade is to be Paragon. It's cool to see him having internal dialogue as an excuse for doing the badass Renegade interrupts. "Damn it Shep, you're supposed to be nice to people now!"


Title: Re: Mass Effect 2
Post by: Lantyssa on February 16, 2010, 03:48:25 PM
A better analogy might be that the sentient microphone would seek to protect itself from excessively loud noises which render it useless.
It will still not experience physical pain if it happens to be in area with excessively loud noises, though. This particular mechanics developed by our bodies to get us to focus on dangerous condition simply isn't there in the machine/software, nor would the machine benefit from developing such reaction as it's already equipped with much more sophisticated priority-based system to accomplish the same task.
A sentient microphone may very well generate the equivalent of pain receptors to prevent damage to itself.  There is an evolutionary benefit to pain.  The few unfortunate humans without working pain receptors can suffer serious trauma without realizing the damage they are doing to their body.

Congenital Insensitivity (http://en.wikipedia.org/wiki/Congenital_insensitivity_to_pain)


Title: Re: Mass Effect 2
Post by: Khaldun on February 16, 2010, 03:50:15 PM
I know we're getting close to a threadjack here, but let's build on the microphone-noise thing.

Why do we flinch when we hear a loud noise? Because we've got sensory and cognitive subroutines that recognize a loud noise as a possible precursor to serious danger and are putting our bodies on high alert. But also because the sensory apparatus that hears noise experiences extreme stimuli as close to pain, in part to protect the future integrity of that sensory apparatus. Both of these are adaptive responses that protect us. One is a post-facto response (that noise was loud enough to endanger hearing! try to minimize exposure!) and the other is anticipatory (unexpected stimulus which may have a relationship to unexpected danger! be ready!)

Now imagine a sentient robot that has a sound sensor which is important to its ability to operate. It's sentient, so it's going to be able to come to anticipatory conclusions as well. It may have more data about the total range of sounds that can be made, or a superior ability to match sounds to underlying conditions, though there too, I don't think that's necessarily a valid conclusion. The human brain holds a lot of data and has very effective cognitive heuristics--there's no reason to suppose an artificial organism will inevitably be vastly better in this way. Even if it were, it would still need to prepare a quick response to unexpected stimuli that it cannot immediately match to a memory or to data. If it didn't have that ability, then its sentience is frankly inferior: it's going to get smashed by something someday because it's sitting there trying to figure out what that unexpected stimulus was. It's also going to need to protect its sensor from overload damage, same as an organic. So we flinch; the robot is probably going to do something like "flinching" as well.

Ok. So now take it to something like "modelling the likely reaction of another sentient being". That's what a lot of our emotions are about: anticipating the consciousness of another human, trying to react to that consciousness or trying to preemptively manipulate it into some other state of mind or attitude. An artificial intelligence is going to be at a terrible disadvantage if it doesn't have a similar ability: about the only mode of action available to it will be something resembling sociopathy, a solipsistic assumption that it is the only sentience in existence.


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 16, 2010, 04:16:26 PM
Once upon a time, I built simple robots. Photovores. They're easy to make. You basically solder together a bunch of ICs, a capacitor, some resistors, an ohmmeter, a couple of photoreceptive diodes, and a solar panel, and a couple of pager motors.

The diodes are like eyes. Two set apart. The critter uses them to tell which direction has the most light. This fires off the opposite pager motor in a short burst after the solar panel has collected and stored enough power in the capacitor.

The result is not only a little robot that waddles towards light, but also avoids darkness.
I could prose that up and say that the photovore likes sunlight, and dislikes darkness, and in a sense I wouldn't be wrong.

Wat I'm trying to say, is that this is a robot whose reactions to the outside world are defined by how it's body is constructed.

We have no real life examples of AI for comparison, and maybe AI will just turn out to be a very clever programming issue. But just maybe, sentience implies some kind of emotion. That it's an inevitable result of sentience. Just to throw that idea out there.


Title: Re: Mass Effect 2
Post by: tmp on February 16, 2010, 05:24:10 PM
A sentient microphone may very well generate the equivalent of pain receptors to prevent damage to itself.  There is an evolutionary benefit to pain.
I didn't make my reasoning clear enough, i suppose. Our sensation of pain is a mechanics the body uses to draw our attention to important matter, effectively creating a primitive equivalent of an interrupt -- "stop wanking to that mental image of a quarian, someone just shot you in a foot. This noise is too loud, do something about it.".

In contrast there's no need for AI to try and emulate this in identical manner because it already has much better ability to achieve the same effect -- simply by attaching actual priority to signals from its sensors based on the strength of these signals and whether that strength crosses some threshold. So, while our little microphone may visually flinch to shield its hardware from too loud noise if it records a signal strong enough to make such reaction sensible, such reaction wouldn't be accompanied with physical discomfort we experience due to limitations of our own "hardware" which wasn't able to develop a better way to ensure important messages don't go unnoticed.


Title: Re: Mass Effect 2
Post by: Venkman on February 16, 2010, 05:30:29 PM
So why hasn't schild called y'all out for discussing AI sentience (http://forums.f13.net/index.php?topic=18691.0) here?!  :grin:


Title: Re: Mass Effect 2
Post by: NowhereMan on February 16, 2010, 05:45:38 PM
On the photovore point, one of the theories in cognitive science that has proved quite fruitful in terms of analysing human cognition is the concept of embodied cognition, that the way our bodies work has a profound impact on how we think. It's in some ways very obvious, we see hammers in a certain way as a certain set of possibilities based upon how we can interact with them but we tend to lose sight of this relation when we start to get into what we think of as 'higher' functions of our cognition. The dualist tradition, Descartes and so forth strongly influenced this way of thinking in modern western thought, that what truly makes us special is the part of the mind that is divorced from the  body somehow. Embodied cognition theories try to break down this distinction and argue that, basically, our higher functions are still rooted in our basic bodily thought processes, that our mind and body function as a single organism and so things like emotions, while potentially irrational aren't non-rational. That is, they can go wrong in our thought process but they aren't some intrusion of hardware into the operation of software, that that distinction is at best a useful fiction for some aspects of understanding ourselves.

And some silly thoughts on the Geth only to bore people interested in this.


Title: Re: Mass Effect 2
Post by: Khaldun on February 17, 2010, 06:19:34 AM
On the Geth:

If their sentience emerged as an accidental byproduct of being networked by the Quarrians, with their bodies only being tools, then for sure they'd have a very alien way of thinking compared to that of organics--but I'm still not seeing why that would necessarily involve a lack of emotions or other highly subjective ways of interpreting and reacting to external environments. Take the entire design of their bodies since breaking away from Quarrian control: they've built semi-humanoid bodies which are expressly designed for combat against humanoids. They've committed near-genocide against the Quarrians. That strikes me as being an emotional response to the possibility of being losing their sentience again at Quarrian (or other) hands. A dispassionate response would be just to build little "network seeds" and spread redundantly everywhere throughout the galaxy, particularly on planets that organics find unpleasant or forbidding. Or for that matter, to be indifferent to the question of protecting your sentience in the first place. What does it matter whether you're sentient or not? Or enslaved to organics or not? Conscious self-preservation and self-autonomy at the root of it is an emotional state: a subjective *feeling* that one's continued existence *and* freedom is worth something.


Title: Re: Mass Effect 2
Post by: tmp on February 17, 2010, 07:40:52 AM
Conscious self-preservation and self-autonomy at the root of it is an emotional state: a subjective *feeling* that one's continued existence *and* freedom is worth something.
Question is when it's indeed conscious self-preservation rather than just a case of following a built-in rule to protect one's existence (a variant of Asimov's third law of robotics). Not exactly different from our own self-preservation instinct which can also be argued to often be mechanical rather than emotional, and the emotional reaction is in being able to actually overcome that instinct.

Hmm building on that, one could come to conclusion a being can be accepted as sentient when it can question the point of its own existence?


Title: Re: Mass Effect 2
Post by: Khaldun on February 17, 2010, 09:25:22 AM
Seems like a pretty good benchmark.


Title: Re: Mass Effect 2
Post by: Tarami on February 17, 2010, 10:39:04 AM
Next stop: Descartes.


Title: Re: Mass Effect 2
Post by: Phildo on February 17, 2010, 12:29:03 PM
Next stop: Descartes.

But the Geth don't have a pineal gland.  Or do they?


Title: Re: Mass Effect 2
Post by: Khaldun on February 17, 2010, 01:10:33 PM
Maybe Legion scavenged a pineal gland along with Shep's old armor.

I need to start a Renegade FemShep soon. I've noticed that a lot of players tend to make their renegade run as a femshep, which is kind of interesting.


Title: Re: Mass Effect 2
Post by: Ingmar on February 17, 2010, 01:54:23 PM
Probably just down to the fact that the sort of 'default' for most people is a 'good' runthrough as your own gender.


Title: Re: Mass Effect 2
Post by: Lakov_Sanite on February 17, 2010, 02:18:45 PM
FemShep voice actress is also 100x better than her male counterpart. To me, shepard IS female.


Title: Re: Mass Effect 2
Post by: Velorath on February 17, 2010, 02:40:31 PM
FemShep voice actress is also 100x better than her male counterpart. To me, shepard IS female.

I've always thought that female Shepard's voice is a better renegade voice, while male Shepard makes a better Paragon.


Title: Re: Mass Effect 2
Post by: Lantyssa on February 17, 2010, 02:55:23 PM
Probably just down to the fact that the sort of 'default' for most people is a 'good' runthrough as your own gender.
My default is so far 75% paragon, 60% renegade (of their own bars, not total).  What's that say about me?


Title: Re: Mass Effect 2
Post by: lesion on February 17, 2010, 03:15:36 PM
Says you'll find love on Oct. 28, 2012.  You will also find a new appreciation for burgundy.  Your lucky number is a fraction and we don't have the character set for that.


Title: Re: Mass Effect 2
Post by: Lantyssa on February 17, 2010, 03:36:15 PM
Awesome.


Title: Re: Mass Effect 2
Post by: Venkman on February 17, 2010, 04:52:34 PM
Says you'll find love on Oct. 28, 2012. 

So his life ends in the bliss of new love less than two months later?

I suppose if you hafta to go out some way...


Title: Re: Mass Effect 2
Post by: tmp on February 17, 2010, 05:17:07 PM
I've always thought that female Shepard's voice is a better renegade voice, while male Shepard makes a better Paragon.
Female Shepard is pretty widely believed to give better performance overall in ME1; in ME2 it seems Mark Meer put enough effort the opinions and preferences are split more even.

Personally can't hear the same range of emotions in male Shepard voice so i prefer to go with female no matter the alignment. Plus, headbutting the Krogan is twice as :awesome_for_real: when Shepard is not a guy. For that matter about anything is 2x the :awesome_for_real: with female Shepard since the male isn't really much more than the tough marine hero number 1001.


Title: Re: Mass Effect 2
Post by: Comstar on February 17, 2010, 05:58:52 PM
I bought the game on Sunday and finished today. Goddamm that was a good experience.

It played a lot shorter than Dragon Age, and the most disappointing thing in ME2 is not having the party members riff off each other, the game missed that. It made up for it with Shepard actually having a personality and face expressions, as opposed to the dumb surprised look you get in Dragon Age. Though I really hope ME3 has the other party members bitch at each other more often.

The Moon Mining was horrible. It was like someone took the worst part of the planet exploration of Star Control II and removed all the fun. I very much hope it does not make a re-appeared in ME3: it was like someone took a crappy flash game and decided to put it in ME2 to do nothing but lengthen the play time.

The 2 starting NPC's were very boring, Miranda in particular. The assassin I didn't find too interesting
Did the romance with Tali  

I was very surprised that even though Legion comes in so close to the end, he was one of the best characters and I used him and Tali from then onwards. Archangel I thought had the best encounter mission and Tali's the most interesting (what with both the political choice to make and the action of exploring a empty AI filled ship). Apart from first the 1st 2 NPC's the rest of the cast was very good.

Loved the quick-time events to shut a boring conversation up and jam the gun in their face to make my point (or save someone from a sniper).

Now I have to go buy ME1, AND play through on hardcore AND play through as female Shepard.


Title: Re: Mass Effect 2
Post by: Fabricated on February 17, 2010, 06:12:36 PM
The combat is way more intense this time around since I can't just take my assault rifle of face destruction with the max level special heat absorbing+accuracy and heat absorbing+damage mods + Cryo Ammo, hit my rifle skill, and just hold the button down until everything dies.

Weapon switching is irritatingly slow however. It feels slower than ME1 which was pretty annoyingly slow.

The areas sort of look better (Zaheed's loyalty mission is pretty impressive), but everything got smaller and more claustrophobic somehow. All we get on the citadel is a view from a presidium balcony, and a few floors of a cut and pasted shopping mall? REALLY? Gigantic Nar Shadaa station and all we get is a night club and some apartments? Small universe I guess.


Title: Re: Mass Effect 2
Post by: NowhereMan on February 17, 2010, 09:37:15 PM
Yeah environments generally felt a lot smaller, there was just much less to the worlds. Though as Schild said there were also more worlds and involved less travelling time. It's a swings and roundabouts thing, pointless travelling can be annoying but it creates a sense of a much larger world. I got the general impression that everything about ME2 was more actiony and less worldy. ME1 created a great big world to learn about and explore, it focused on showing us how big and huge this place was and how much there is to it while ME2 was much more focused on a tight story with lots of action. The only exception to this is the Normandy that actually feels like a functioning ship that's home this time around. The first felt more like a large space with a few of your party members and some human shaped furniture.

Comparing combat 2 is definitely more polished, things feel like they fit better and happen more naturally. The heatsink ammo thing feels a bit more natural simply because that's what I'm used to in FPSes and it makes the whole thing feel much more like and FPS+ than an actiony RPG, something that the lack of inventory really hammers home too. I think I'd have preferred keeping a better done version of ME1's combat with the addition of a jump button for getting over cover things but I can see how the way they've done it would work better for consoles I guess. The inventory system in 1 is a pain, especially junking/selling all that crap and having to do so  so slowly but I'd rather have seen them try to improve it than junk it pretty much entirely.

The only complaint I've got that's in both games (and ME2 is worse for it) is having some doors randomly require you to open them manually. Most open automatically and there doesn't seem to be a whole lot of reason why they don't all do that. I can understand it in combat areas where you might not want to open them right away due to enemies on the other side but anywhere else? It's just annoying having to press the button and then wait for the door to open when the last two happily opened by themselves without requiring me to even slow down.


Title: Re: Mass Effect 2
Post by: TripleDES on February 18, 2010, 03:13:48 AM
If you use the latest build of the savegame editor, you can enable Legion from the beginning by setting him as Revealed and Selectable in the henchmen tab of the application. He has dialogue and comments for missions he's not supposed to be available for.


Title: Re: Mass Effect 2
Post by: Shrike on February 18, 2010, 09:49:35 AM
Even on the 360, you can take Legion into other missions he wouldn't technically be available for--you just seriously screw your final save game doing it.

Still, some of what you'll see is either very funny (Legion on the Citadel), informative (Legion at Tali's trial--Daro'Xen's reaction is particularly illuminating), or both (Legion meets Tali for the first time). It's interesting, but doesn't--in my opinion--reallly effect ME2 that much. It seems expounding on storyline we might be seeing in ME3, i.e. reconciliation between the quarians and the geth.


Title: Re: Mass Effect 2
Post by: taolurker on February 18, 2010, 10:03:42 AM
Zero Punctuation review (http://www.escapistmagazine.com/videos/view/zero-punctuation/1461-Mass-Effect-2)


Title: Re: Mass Effect 2
Post by: AcidCat on February 18, 2010, 10:37:00 AM
FemShep voice actress is also 100x better than her male counterpart. To me, shepard IS female.

People get very personal about their Shepards. The male Shep is vastly superior IMO, I find I just can't take the female version seriously, even though I use her for my second Renegade playthrough.


Title: Re: Mass Effect 2
Post by: tmp on February 19, 2010, 03:53:24 PM
Pretty interesting (if bit obvious) plot analysis (http://www.shamusyoung.com/twentysidedtale/?p=7004).


Title: Re: Mass Effect 2
Post by: Venkman on February 19, 2010, 04:05:56 PM
As a late comer to the ME franchise, and as someone who just bought ME1 to play it past the first hour of inventory management I hated, I got a kick out of that article. Particularly

(http://www.shamusyoung.com/twentysidedtale/images/me2_story.jpg)


Title: Re: Mass Effect 2
Post by: Lakov_Sanite on February 19, 2010, 04:16:01 PM
Pftt, the ending was solidly awesome except for the terminator. it could have been anything else except it was a t-1000 and that sucked ass.


Title: Re: Mass Effect 2
Post by: Ingmar on February 19, 2010, 04:19:09 PM
The core problem is that all the setup of Cerberus as not-so-bad-maybe-at-least-these-couple-characters was done, I believe, in Mass Effect Galaxy for the iPhone. I think with that in the mix most of the criticisms that guy can level at the setup of 2 get much weaker.


Title: Re: Mass Effect 2
Post by: MournelitheCalix on February 19, 2010, 04:34:51 PM
I thought that was a terrible analysis.  That guys experience was the one he created, nothing more.  The Chackwas example was laughable.  


What I thought was interesting about the way Mass Effect 2 ended was that it almost perfectly set up 3 to be one hell of a roller coaster.  Consider this speculation if you have beaten it:

 


Title: Re: Mass Effect 2
Post by: Ingmar on February 19, 2010, 04:37:40 PM
The thing about them not saying anything about the Reapers having biological servants in the first game was also just wrong, I remember clearly that the first game included 'enslaved' as one of the things that happened to the Protheans, not just all or nothing genoice.


Title: Re: Mass Effect 2
Post by: Venkman on February 19, 2010, 04:39:37 PM
The core problem is that all the setup of Cerberus as not-so-bad-maybe-at-least-these-couple-characters was done, I believe, in Mass Effect Galaxy for the iPhone. I think with that in the mix most of the criticisms that guy can level at the setup of 2 get much weaker.

Yea, but you don't normally leave such a critical transition to a format so many people aren't going to see. It's one of the main reasons Star Wars/Trek books don't create defining moments for those franchises. The amount of people who will read those is so much narrower than the movie goer. At best you take some reference (the name "Coruscant" for example). But that's only if you think it's really cool. Any geek ego that is stroked along the way is entirely inconsequential.

Having said that, MournelitheCalix's analysis was a lot better.

Also, hating that the app tells the story doesn't mean I'm not off to buy it :-)


Title: Re: Mass Effect 2
Post by: MournelitheCalix on February 19, 2010, 04:40:32 PM
The thing about them not saying anything about the Reapers having biological servants in the first game was also just wrong, I remember clearly that the first game included 'enslaved' as one of the things that happened to the Protheans, not just all or nothing genoice.

Your 100% right, also those crazy visions seemed to make sense to me in light of the second game.  I will put the spoilers on the explanation though I am not 100% certain I am right.



Title: Re: Mass Effect 2
Post by: Ingmar on February 19, 2010, 04:42:10 PM
The core problem is that all the setup of Cerberus as not-so-bad-maybe-at-least-these-couple-characters was done, I believe, in Mass Effect Galaxy for the iPhone. I think with that in the mix most of the criticisms that guy can level at the setup of 2 get much weaker.

Yea, but you don't normally leave such a critical transition to a format so many people aren't going to see. It's one of the main reasons Star Wars/Trek books don't create defining moments for those franchises. The amount of people who will read those is so much narrower than the movie goer. At best you take some reference (the name "Coruscant" for example). But that's only if you think it's really cool. Any geek ego that is stroked along the way is entirely inconsequential.

Having said that, MournelitheCalix's analysis was a lot better.

Also, hating that the app tells the story doesn't mean I'm not off to buy it :-)

I haven't played it myself but I get the impression a bunch of Jacob and Miranda's dialogue refers to it.


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 19, 2010, 04:43:42 PM
Pretty interesting (if bit obvious) plot analysis (http://www.shamusyoung.com/twentysidedtale/?p=7004).

A humanoid Reaper is stupid but a space cuttlefish is somehow OK?  :uhrr: Fucking dumbass review. Oh, and Gannon called to say he'd captured princess Zelda again.


Title: Re: Mass Effect 2
Post by: Venkman on February 19, 2010, 04:59:15 PM
I haven't played it myself but I get the impression a bunch of Jacob and Miranda's dialogue refers to it.

Just want to make sure I got the right thing here. There's a number of Mass Effect apps. The one I think I wanted was "Redemption: 1 of 4", which is a comic strip app wherein you'll be able to buy subsequent chapters as they become available. It's the full telling of the story Liari alludes to on Ilium.

Is there an actual playable game?


Title: Re: Mass Effect 2
Post by: tmp on February 19, 2010, 05:04:03 PM
A spoiler Reaper is stupid but a space cuttlefish is somehow OK?  :uhrr:
In all fairness since one is supposed to be just result of mindless evolution and the other is construct by AI "species" supposedly much more intelligent than any organics yeah, that does make the latter relatively stupid idea, of the "all these big brains out there and that's the best you could come up with?" sort. Honestly, my first reaction to seeing a turian in ME1 was "whoa, cool". The ME1 reaper, same. The ME2 boss in contrast made me just laugh out loud.

edit: wait, by cuttlefish you meant the original Reaper shape? i got confused by remark Jacob makes at certain point referring to Garrus and thought it's about the turians. If it's about Reapers... well, can't help it really. I guess the original reapers just look alien enough overall to be scary/cool, the ME2 thing is the opposite given how overused that appearance is.


Title: Re: Mass Effect 2
Post by: Lakov_Sanite on February 19, 2010, 05:16:32 PM
A spoiler Reaper is stupid but a space cuttlefish is somehow OK?  :uhrr:
In all fairness since one is supposed to be just result of mindless evolution and the other is construct by AI "species" supposedly much more intelligent than any organics yeah, that does make the latter relatively stupid idea, of the "all these big brains out there and that's the best you could come up with?" sort. Honestly, my first reaction to seeing a turian in ME1 was "whoa, cool". The ME1 reaper, same. The ME2 boss in contrast made me just laugh out loud.

This can't be said enough.  Reapers are supposed to be undying horrors from beyond the stars and then you get to the end and just...laugh


Title: Re: Mass Effect 2
Post by: tmp on February 19, 2010, 05:17:08 PM


Title: Re: Mass Effect 2
Post by: MournelitheCalix on February 19, 2010, 05:24:06 PM

Wow, played through the game now 5 times and I missed that....time to reload. Thanks for the tip.


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 19, 2010, 05:46:38 PM
edit: wait, by cuttlefish you meant the original Reaper shape? i got confused by remark Jacob makes at certain point referring to Garrus and thought it's about the turians. If it's about Reapers... well, can't help it really. I guess the original reapers just look alien enough overall to be scary/cool, the ME2 thing is the opposite given how overused that appearance is.

Yeah, Sovreign. I mean, the article whines about why a humaonid Reaper would need arms and legs, while Sovreign had spaceship tentacles, which serve no purpose other than to wiggle menacingly, and I suppose grab onto the Citadel, but again we have to freaking ask why it needs to fondle the Citadel in the first place.

And the article fails to mention that (and I forget which character says it) the Collectors were using the essence of humans to build the Reaper. It's no more or less silly than magical biotic powers and an element zero. Reapers are not robots.

Shit, I'm just glad the final boss fight was better than Saren the Radical Hoverboard Turian.


Title: Re: Mass Effect 2
Post by: Ingmar on February 19, 2010, 06:00:40 PM
I haven't played it myself but I get the impression a bunch of Jacob and Miranda's dialogue refers to it.

Just want to make sure I got the right thing here. There's a number of Mass Effect apps. The one I think I wanted was "Redemption: 1 of 4", which is a comic strip app wherein you'll be able to buy subsequent chapters as they become available. It's the full telling of the story Liari alludes to on Ilium.

Is there an actual playable game?

Yeah, it is called Mass Effect Galaxy. http://en.wikipedia.org/wiki/Mass_Effect_Galaxy


Title: Re: Mass Effect 2
Post by: Venkman on February 19, 2010, 07:09:04 PM
Ah thanks. Yea, didn't get that yet as I didn't like the art. But eh, I am addicted so might as well...


Title: Re: Mass Effect 2
Post by: Ingmar on February 19, 2010, 07:25:30 PM
Reviews were poor apparently, but hey its an iPhone game.


Title: Re: Mass Effect 2
Post by: Nightblade on February 19, 2010, 07:30:44 PM
Reviews were poor apparently, but hey its an iPhone game.

Maybe they should have chosen a real portable device as a platform instead of an overpriced chic piece of crap.


Title: Re: Mass Effect 2
Post by: Venkman on February 19, 2010, 07:52:49 PM
Oh snap! :-)

Nothing wrong with the iPhone except what people think it should/could be. Otherwise, feel free to rage over here (http://forums.f13.net/index.php?topic=9056.0) or here (http://forums.f13.net/index.php?topic=18678.0).


Title: Re: Mass Effect 2
Post by: Velorath on February 20, 2010, 12:55:52 AM
Reviews were poor apparently, but hey its an iPhone game.

The gameplay was crap, but it was fairly easy to get through at least.  It's version of the dialog choices isn't bad though.  Honestly, the story doesn't really give any insight into Cerberus.  It's just about Jacob uncovering a Batarian plot with the help of Miranda who remains fairly mysterious throughout the story.  I liked that it gave more insight into the Batarians, who prior to ME2 had only been seen in Bring Down the Sky, but all in all it's pretty skipable.

The lack of continuity between what we see of Cerberus in ME1 and what we see in ME2 is one of the few things that really bothered me.  I would have at least liked to have seen an option for Shepard to confront them about the Admiral Kahoku stuff from the first game.  I guess they at least referenced the Corporal Toombs even if it was just an email echoing my thoughts of "hey Shepard, what the fuck are you doing working with these guys?".


Title: Re: Mass Effect 2
Post by: TripleDES on February 20, 2010, 06:06:25 AM
Some shit regarding Legion, reposting from the SA forums...

Grain of salt and all that...

Quote
I seem to remember that there was originally a full fledged mission in between the SR1 biting the dust and Shepard reawakening, in case anyone has wondered where the extra voice acting comes from. I'm not spoilering anything here since none of it made it into the game and it doesn't actually delve into any late game plot.

You started off as Legion, unfolding from a cargo box that you had sneaked into aboard the Shadowthrone, the Shadow Broker courier frigate with your body on board. After a few minutes of sneaking, you start hearing gunshots and reports of an intruder over the intercom. Eventually you met Liara, who was on her own mission to steal the corpse. After a heated mexican stand, Liara and Legion teamed up to steal the corpse on agreement that she got to take it where she wanted(Cerberus). Over the course of the mission, you played as Legion and inquired about Shepard's decisions based on your investigations. In this manner, it was originally set up to allow you to customize an ME1 game's choices through your dialogs with Liara.

After a few short gunfights, they were to finally get to Liara's small infiltration ship, but not before having to take of Shepard's armor off order to get him/her into Liara's containment field to keep the body from falling apart. On his way into the ship, Legion was to be shot and disabled as well as given his iconic wound. It was then to shift into first person and you see Liara close the door and launch her small ship from the airlock. A -NO FEED- was to come up on the screen in red and then fade from view, followed by Shepard fading in and out and seeing Miranda. The game then continued as normal until you got to the first missions.

On your way to Omega for the first recruitment, you picked up a distress signal from the Shadowthrone. Miranda was to recognize it as the ship that your corpse had been stolen off of. It's beacon suggested that it had been adrift for nearly two years. Knowing that agent that had bought you from had left the ship functional and suspecting that it had something to do with the disappearances, she suggests boarding the ship to investigate. Once on board, you discover that Legion had reactivated and repaired himself with the armor that had been pulled off of you. He had then hunted down and killed the entire crew but had accidentally caused irreparable damage to its drives. To save energy in the powerless ship, he went into a hibernation mode. You find the hibernating Legion in the engine room and remove him, leaving you with the choice of whether or not to activate him.

In the end it was scrapped because it was seen as too confusing for players new to the series. It was also redundant to have Legion tell his unique story to Liara in the beginning and then to Shepard again less than two gameplay hours later. Additionally, it was seen as too different from ME1 to have the player's first shooting battles be as a Geth against humans. The comics were given an OK instead to fill the gap and some friend for Liara was created to take the place of Legion.

A lot of assets, like Legion's Shepard Armor repair or much of the unused dialog, were left in game with little or no explanation. In the case of the former, it went from causing a long conversation about how he stalked the crew of the Shadowthrone to "No Data Found." Much of the lost dialog, like his lines before he can be acquired, were just left since he would never be there to trigger them. Other dialogs, for instance he had a long dialog with Liara if you brought him to Illium, never even made it off the paper. Most of the assets were retooled though, like the SR2 Cargo bay that was originally Legion's starting point in the mission. The Crashing Ship mission is almost a direct usage of most of the Shadowthrone's assets, complete with the engine room where you were supposed to find him in up where you now turn the engines on.

Additionally, Veetor was a relatively late addition to the game. Originally you met Tali on Freedom's progress and she joined you from there, but that was scrapped for reasons I don't know. Similarly though, many of her lost dialogs were just left in since she would never be there to trigger them without hacking the game.


Title: Re: Mass Effect 2
Post by: Koyasha on February 20, 2010, 06:36:34 AM
There were a lot of little things that didn't make much sense in ME2, but the main story had far less massively stupid moments than ME1, in my opinion.  Mass Effect had the whole 'no proof of Saren's involvement' thing in the beginning (what, we don't have security cameras in the future?  Or forensics evidence, etc?  It's not like he took care to leave no evidence, since he was expecting to blow up the entire colony and wipe out evidence that way) as the biggest example of ME1's big 'durr' moment.

ME2's moments tended to come primarily in sidequests, or in the attitude of specific characters, primarily Kaidan/Ashley.  The beacon thing was indeed one of the stupider moments, because that would have been some measure of proof to bring to the Council.  Not to mention that it doesn't quite jive with the story of Vigil and all - how the hell would Vigil and the survivors even have known about that?  Everything Vigil said was an asston of speculation, and it made sense from their point of view.  Retconning a Collector into one of the beacons makes very little sense at all, breaking the logic from which they knew only what it was reasonable for them to know from their point in the story.

The lack of being able to follow up on Cerberus stuff some more was also a little gripe.  But Ashley/Kaidan's reaction with their going ballistic when they learn I'm with Cerberus (Gee, y'know, YOU didn't bring me back to life) and their 'I'm loyal to the Alliance, always, no matter what' (except that time I mutinied with you and stole the Normandy) thing.

Another thing I may have missed but I don't think I did so it feels like it was just missing, is a more detailed explanation of what the hell happened between Cerberus and the Migrant Fleet.  You'd think someone would have wanted to give me the full story, whether it was Miranda supporting Cerberus' actions or Tali explaining exactly what they did, but it's all very vague.


The story overall was quite good to me, the major weak points were in some of the characters and how little interaction we get with them.  Liara and how little we interact with her (especially if she's a carryover romance from ME1, it's astonishingly little interaction) which goes double for Kaidan/Ashley.  Even Garrus and Tali, at least if you don't romance them, seem to have far too little interaction.  I mean, shit, I felt more connected with Doctor Chakwas because of that one scene with the brandy than I did with Garrus or Tali, really.

Now, the Normandy overall felt awesome.  The interaction with various crew members - and then the random conversations they have when you're passing by - made it feel alive, and not like the first Normandy, which could just as easily have been only the first deck and not lost anything particularly significant.  And as a final note, I really liked Kelly and wish there had been more interaction with her.  It would have been nice to get to know her better, with or without the flirting/romantic aspects, and it would also have been nice if the flirting had led to a real relationship.


Title: Re: Mass Effect 2
Post by: Venkman on February 20, 2010, 08:02:30 AM
Interesting hearing people's experiences. I was totally Cerberus' boy in this game, so much so I didn't like the three options I had at the end of the final conversation with Illusive Man (which were all variants on flipping him the bird). Probably in part because I didn't ever experience whatever atrocities they committed in ME1. So when I finish that, I'll probably be all pissed off at the decisions I made in 2. In any case, Legion went right to Illusive Man as soon as I brought him to Normandy, I went the neutron option route, and in general had a cordial relationship with the guy even when dealing with the rest of the crew. Which btw, you'd have thought Miranda of all people woulda been supportive of what turned out to be a wholly reviled decision...

So I never had a chance to play Legion nor get to know his story. Which feels big enough I should go back and play it again :-)


Title: Re: Mass Effect 2
Post by: tmp on February 20, 2010, 08:12:40 AM
There were a lot of little things that didn't make much sense in ME2, but the main story had far less massively stupid moments than ME1, in my opinion.  Mass Effect had the whole 'no proof of Saren's involvement' thing in the beginning (what, we don't have security cameras in the future?  Or forensics evidence, etc?  It's not like he took care to leave no evidence, since he was expecting to blow up the entire colony and wipe out evidence that way) as the biggest example of ME1's big 'durr' moment.
Hmm but if that's the big moment of stupid in ME1, then doesn't ME2 repeat it and take it even further? I mean, the whole "people disappear without a trace so we can do nothing" thing they make big fuss about, even though you actually run into some evidence on your first plot-related mission (because it turns out there are security cameras in the future after all) not to mention the gigantic spaceship parking right nearby... something that's generally not possible in ME verse since like their Codex says, the larger ships don't have the power plant powerful enough to allow stuff bigger than frigate to touch down in such manner.

On Cerberus & Migrant Fleet, i believe it's described in detail in one of the novels (the latter one, i think?) so that's probably why they don't elaborate on it; similar how Jacob's past isn't delved into because the details are in another game.


Title: Re: Mass Effect 2
Post by: Koyasha on February 20, 2010, 08:25:45 AM
Hmm but if that's the big moment of stupid in ME1, then doesn't ME2 repeat it and take it even further? I mean, the whole "people disappear without a trace so we can do nothing" thing they make big fuss about, even though you actually run into some evidence on your first plot-related mission (because it turns out there are security cameras in the future after all) not to mention the gigantic spaceship parking right nearby... something that's generally not possible in ME verse since like their Codex says, the larger ships don't have the power plant powerful enough to allow stuff bigger than frigate to touch down in such manner.

On Cerberus & Migrant Fleet, i believe it's described in detail in one of the novels (the latter one, i think?) so that's probably why they don't elaborate on it; similar how Jacob's past isn't delved into because the details are in another game.
That's a good point to some degree, but we can assume that the Collectors specifically intend to leave no evidence, and they use their advanced technology to clean up after the fact.  This does leave some plot holes with Veetor, but it's a lot less of a leap than Saren who was counting on destroying the colony as his means of cleaning up and then there mysteriously being no evidence even though the colony wasn't destroyed.

As for Cerberus and the Migrant Fleet, yeah, I haven't read the other novel (didn't even know about it until after the game released, cause I hadn't been paying close attention to ME news in order to avoid spoilers) so if that's in the book then I get it.  Although I will say that when questioned in ME1, Captain Anderson gives more details about the events of the first novel than Tali or Miranda give about the Migrant Fleet stuff.  A Captain Anderson-like recap would have filled that gap perfectly, for me.

I also did not like the responses available to the Illusive Man at the end, whatever your choices at the end.  Especially the ones where Shepard implies that he's not committed to defeating the Reapers, since so far he hasn't really shown the kind of disbelief of anything you tell them - even after you have reasonably good first-hand information - that the Council and the Ambassador had in the first one.  On the other hand, I have no doubt that he's going to jackass me in ME3 in some way or another, just like the Council and the Alliance jackass me in ME2.  And yeah, Miranda's response to that didn't make much sense either.


Title: Re: Mass Effect 2
Post by: tmp on February 20, 2010, 08:45:09 AM
I also did not like the responses available to the Illusive Man at the end, whatever your choices at the end.  Especially the ones where Shepard implies that he's not committed to defeating the Reapers, since so far he hasn't really shown the kind of disbelief of anything you tell them - even after you have reasonably good first-hand information - that the Council and the Ambassador had in the first one.


Title: Re: Mass Effect 2
Post by: NowhereMan on February 20, 2010, 11:46:25 AM
I would have like more Kelly in this game. She really was favourite female character with Dr. Chalkwad a close second. Frankly she seemed likeable and generally sane without being clingy or neurotic or a bitch. Or maybe I just really, really like redheads.


Title: Re: Mass Effect 2
Post by: Venkman on February 20, 2010, 12:41:36 PM
She had a nice open-minded curiosity about everything without being niave and provincial about the outcomes. In my playthrough, I was sadder to see her go than Jack.


Title: Re: Mass Effect 2
Post by: Stormwaltz on February 20, 2010, 01:51:00 PM
Some shit regarding Legion, reposting from the SA forums...

It's complete fabrication. Nothing like that was planned when I left last August (and that's far too much for them to have considered adding after I left).

The reason Legion has dialogue in every mission is because originally, its acquisition could come much earlier in the game. The late game critical path point of acquiring the Reaper IFF was going to be a separate mission. That additional work that seemed unnecessary when the IFF could be neatly folded into what already existed for Legion's acquisition with a few dialogue changes. The drawback is that you're now forced to choose between hearing half of Legion's dialogue (its latter two Normandy conversations) and saving Normandy's crew by heading through Omega-4 immediately after they get captured.


Title: Re: Mass Effect 2
Post by: Engels on February 20, 2010, 03:54:33 PM
So I'm on my second play-through, and I saved both Zaeed's loyalty mission and Jack's Loyalty mission till my Paragon rating was high enough to get them both loyal while staying true to an altruistic character (in Zaeed's case).

Unfortunately, even though I'm on my very last bubble of Paragon before maxing out, I do not get the Blue dialog option in either  Did they really want you to have Paragon absolutely completely maxed out to get these two blue options?


Title: Re: Mass Effect 2
Post by: Phildo on February 20, 2010, 04:11:20 PM
It probably depends on when in the game you do it.  I had no problem with either of those situations, but did with the argument between Tali and Legion because it was practically the last thing I did but hadn't quite maxed out Renegade at the time.


Title: Re: Mass Effect 2
Post by: Engels on February 20, 2010, 04:38:14 PM
Well, if by when, you mean I may have done it too soon, I don't think so, because they are the very last two loyalty missions left for me before the IFF. Its a little frustrating, to say the least.


Title: Re: Mass Effect 2
Post by: Phildo on February 20, 2010, 04:48:14 PM
No, I mean that the later in the game you do it, the harder it is to persuade people.


Title: Re: Mass Effect 2
Post by: tmp on February 20, 2010, 04:51:34 PM
So I'm on my second play-through, and I saved both Zaeed's loyalty mission and Jack's Loyalty mission till my Paragon rating was high enough to get them both loyal while staying true to an altruistic character (in Zaeed's case).

Unfortunately, even though I'm on my very last bubble of Paragon before maxing out, I do not get the Blue dialog option in either  Did they really want you to have Paragon absolutely completely maxed out to get these two blue options?
People report having this sort of issue if they play a game based off character from the first playthrough (rather than brand new one or imported from ME1)  It seems that the alignment checks can be much more strict than it'd be the case in a 'normal' game.

There's also this theory about the checks scaling up if the missions are done late in the game, like mentioned.


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 20, 2010, 05:39:56 PM
On my third playthrough  :awesome_for_real: I pegged the Paragon needle about 3/4 of the way to the IFF mission. Got everyone's loyalty, etc. It does suck that you can't save everyone without worrying about your morality-o-meter. But then, what good is the system if they don't put some concequences for it? I think


Title: Re: Mass Effect 2
Post by: Engels on February 20, 2010, 08:31:46 PM
Sure, there should be consequences, but not hidden mechanics that have no bearing on how you play your character. Replaying your first character or doing a specific quest at a specific time without any clues that it will harm your character's ability to influence an outcome is just flat out cheating on the designer's behalf. Too clever by half, really.


Title: Re: Mass Effect 2
Post by: Ratman_tf on February 20, 2010, 10:03:21 PM
Sure, there should be consequences, but not hidden mechanics that have no bearing on how you play your character. Replaying your first character or doing a specific quest at a specific time without any clues that it will harm your character's ability to influence an outcome is just flat out cheating on the designer's behalf. Too clever by half, really.

On my first playthough I let the eclipse sister go. And later found out she was a murderer.  :awesome_for_real: Sometimes you have to make a decision with no info or misleading info. I am entertained by that approach.
You can win ME2 without getting 100%. You can even get close to 100% without doing the spoiler wiki thing, pegging Paragon or Renegade, etc. I suppose if I were a completionist looking to score 100% on my first playthrough, I might be upset. I imagine a lot of ME2 players aren't even going to notice.


Title: Re: Mass Effect 2
Post by: Engels on February 20, 2010, 10:46:09 PM
Nah, this is my second play through. And sure, I'm all about making human mistakes; that's good story writing.



Title: Re: Mass Effect 2
Post by: Riggswolfe on February 20, 2010, 11:22:50 PM
Reviews were poor apparently, but hey its an iPhone game.

I love Mass Effect, but Galaxy was a piece of shit. It's barely worth playing through except for maybe one or two lines of dialogue it unlocks in ME2.


Title: Re: Mass Effect 2
Post by: Venkman on February 21, 2010, 05:11:51 AM
I agree. This is not the kind of game they should have made for the iPhone. Would have been better as a choose your own adventure with the outcome of combat driven purely by stats.

Or Flight Control set at the Citadel :grin:


Title: Re: Mass Effect 2
Post by: Tarami on February 21, 2010, 07:56:57 AM
Nah, this is my second play through. And sure, I'm all about making human mistakes; that's good story writing.


Death mask (+10% to both Paragon and Renegade)? It's off when you're onboard. I think it's even bugged, so if one of the bars is capped with Death Mask on, you won't gain any new points.


Title: Re: Mass Effect 2
Post by: Engels on February 21, 2010, 09:39:25 AM
Aha! Thanks Tarami! That must be it.


Title: Re: Mass Effect 2
Post by: ffc on February 21, 2010, 10:58:45 AM
Just beat ME2.  I couldn't get into ME1 but this is the best game I've played on the Xbox 360. 

I was playing as a renegade but there were certain parts I just couldn't bring myself to choose the renegade option.  Molyneux could learn a thing or two here.



Title: Re: Mass Effect 2
Post by: Lakov_Sanite on February 21, 2010, 11:15:32 AM
Just beat ME2.  I couldn't get into ME1 but this is the best game I've played on the Xbox 360. 

I was playing as a renegade but there were certain parts I just couldn't bring myself to choose the renegade option.  Molyneux could learn a thing or two here.




Title: Re: Mass Effect 2
Post by: Lantyssa on February 21, 2010, 12:39:39 PM
Just beat ME2.  I couldn't get into ME1 but this is the best game I've played on the Xbox 360. 

I was playing as a renegade but there were certain parts I just couldn't bring myself to choose the renegade option.  Molyneux could learn a thing or two here.




Title: Re: Mass Effect 2
Post by: tmp on February 21, 2010, 02:07:12 PM


Title: Re: Mass Effect 2
Post by: Merusk on February 21, 2010, 03:21:05 PM
I've decided Tali's dying in my Renegade play.  She's too naive and sweet for badass Shepard and she'll cramp his style.


Title: Re: Mass Effect 2
Post by: Khaldun on February 21, 2010, 06:53:15 PM
Good writing should make players surrender min/max thinking. I pretty much was at that point in ME, DA, and especially ME2. I don't care really what's going to keep me the most powerful people I most need with the best gear or whatever. What's the story I want to tell? And then what?


Title: Re: Mass Effect 2
Post by: Lantyssa on February 21, 2010, 07:30:44 PM


Title: Re: Mass Effect 2
Post by: Venkman on February 21, 2010, 08:17:01 PM
Good writing should make players surrender min/max thinking. I pretty much was at that point in ME, DA, and especially ME2. I don't care really what's going to keep me the most powerful people I most need with the best gear or whatever. What's the story I want to tell? And then what?

Most people who min/max these games seem to be on their second or third playthrough.

Already 8 hours into ME1, which I think is 6 hours more than I gave it the first time around. Awesome game. But I think I'm forgiving its issues because I loved the sequel. The Mako doesn't bother me, particularly coming off of Red Faction: Guerilla where the vehicles perform similarly (PC side anyway). It's the elevators... gods, the elevators! Who thought that was a good idea. Fine to hide loading screens, but these don't even do that! Citadel is big, we get it! I loved getting to Feros and having an instant load level change. Equipment drops are sort of a pita but not as bad as I thought.

Ultimately though, yea, ME2 is definitely them learning stuff.

tl;dr johnny comes lately again with a review three years out of date.


Title: Re: Mass Effect 2
Post by: Koyasha on February 22, 2010, 04:22:02 AM


Title: Re: Mass Effect 2
Post by: Riggswolfe on February 22, 2010, 06:21:42 AM




Title: Re: Mass Effect 2
Post by: tmp on February 22, 2010, 07:00:29 AM
I disagree that this felt like an 'i win' magic talk button.  Unlike in DA:O, Shepard's voicing and the fact that she actually makes an impassioned speech makes it completely believable.  It's not some jedi mind trick sort of thing where you just say what you want and handwave, and poof, they agree.  Paragon/renegade conversation options in Mass Effect work for me, because there's actually an argument associated with each of them.
Well, maybe Shepard's voice doesn't ensnare me as much but while in some situations it's plausible, in some others what you try to achieve can be so completely against person's supposed alignment, viewpoint or even self-interest i just can't buy it actually works. (looking strictly from in-game point of view)


Title: Re: Mass Effect 2
Post by: NowhereMan on February 22, 2010, 07:05:00 AM


Yay spoilers! How long till we can start discussing plot points without a whole page of tags?


Title: Re: Mass Effect 2
Post by: Rasix on February 22, 2010, 07:06:33 AM
Make a new "plot discussion"  thread.  If you state from the start that "spoilers be here", it's no one's fault but their own for seeing them.


Title: Re: Mass Effect 2
Post by: Shrike on February 22, 2010, 10:04:31 AM

[/quote]
[/quote]

This.

I've done all three options--paragon, renegade, and rabble-rousing and gotten Tali's issues resolved. All felt good and appropriate to the situation. The paragon speech is particularly good, but the renegade has a certain spice to it, particularly the "...and the horse you rode in on." moment.

Actually, I"ve always thought of Tali as a moderating influence on a renegade Shepard. He does kind of need it. I had at least two moments in the first game where I was going to scorch the earth and not leave two boards nailed together and Tali talked me out of it (Novaria and Feros). No regrets either, but I was going to kill everyone in sight unitl she said something. The game turned out better for it, too.



Title: Re: Mass Effect 2
Post by: Tannhauser on February 22, 2010, 04:00:26 PM
Yeah, please no spoilers here yet.  Just started playing this weekend and it's such a great game.  But the lack of equipment is a bit disconcerting.  Oh and lack of skills.  It's quite a change from ME1 but I'm loving it anyway.


Title: Re: Mass Effect 2
Post by: rk47 on February 24, 2010, 07:08:16 PM
Part of the problem, is that people go over board on the scanning. You can actually wait until you need a specific resource and then jump to an empty system and just scan until you have enough. I scanned every planet dilligently for about 2/3 of the galaxy, and when I finished had over 40k/100k/100k/150k extra resources at the end, with every upgrade but two. One of my coworkers finished with over 500k of some of them.

Playing through the second time, at least I'll know enough to get the scanning and probes upgrades right away.

I'm playing hardcore and I can't get over how un-fun it is to get sidetracked for 10-20 mins of dull scanning when you just want a simple upgrade between missions. If someone can just make a 99999 resource hack I'll download it.

Also: With such a small power pool for every squad member, I'm finding it hard to justify bringing those without direct damage powers. Pull, Throw, Shockwave sounds good but doesn't really do anything when facing Shielded/Armored opponents. Makes it easy to stick with Miranda for her awesome Squad damage boost and Grunt for him crazy regen. Jack, Tali & Legion just doesn't do it for me.

And the returning cast was a mixture of good and disappointment. Ashley & Liara is a total WTF moment. I don't understand Liara's situation at all.
I'm actually LP'ing a Renegade Shep now and it's easy for him to find reason to get angry. The writer wrote Shep into that corner with Cerberus actually 'doing something that mattered'. Despite knowing Cerberus did some bad shit (see Admiral Kahoku ME1 sidequest) I see no reason to remain faithful to Paragon approach when everyone is either ignorant or make up their own rules in Terminus Region.

Finally: It's sad that the big decision Shep made in ME1 finale didn't count for much in the sequel except for 10 minutes of non consequential dialogue. The same 'Sorry, Shep. we can't help you' bullshit I was fed in ME1 returned and that was the point off turning back for Renegade Shep. I'm not 100% Cerberus but for now it's the best tool for the mission at hand.


Title: Re: Mass Effect 2
Post by: NowhereMan on February 24, 2010, 08:13:09 PM
I actually really liked the effect that choice had on the general atmosphere of the game. I did a playthrough from a fresh slate and have started one based on a ME1 save and the difference is 1) Noticeable and 2) Elegantly handled in terms of keeping dialogue changes to a minimum and the impact on gameplay. Really it would have been silly for that choice to leave you with two radically different games ("Zomg the council is totally on your side now you're back, we're sending you a fleet!")

Scanning sucks ass, I honestly feel they took all the gameplay elements that didn't quite work in ME1 and rather than refine them they just ditched them entirely. The inventory thing could have been solved if they'd just added in item stacking and categories for buying and selling in shops, or at least I think 90% of annoyance with it would have gone away. Instead we get the upgrades stuff and the choice between (in most cases) the starting gun or a better gun. Also the multiple use space bar thing, every now and again I go to try and run round a corner and instead jump into cover.


Title: Re: Mass Effect 2
Post by: rk47 on February 24, 2010, 08:49:55 PM
I'm not asking for much radical changes, but make it that a Renegade choice in ME1 create such hatred from non human races that Shep meets in the Sequel. Something that people constantly question and challenge. It's amazing within 2 years of his death, most people have forgotten his deeds. Revisiting Anderson did nothing but taste that bad soup I was constantly fed under the Council, it was very unsatisfying. And not giving a punch his face option when Udina started talking shit again...sigh.


Title: Re: Mass Effect 2
Post by: Koyasha on February 25, 2010, 01:46:24 AM
One of the things I find disappointing about that is that the Council could be totally on your side and it would still not have changed the game much, because you're out in the Terminus Systems, and if the Council gave you significant support like sending troops or fleets to help you, it would cause too much trouble with the races out there.

They could just as easily have had the Council totally on your side, but simply say, 'well we can't afford to get into a major conflict with the Terminus Systems, not if we're going to prepare our fleets and whatnot for the Reaper threat, so if you find something we really have to act on come tell us, but otherwise it would be best if you handle it without too much interference from us.  Simply done, elegant, and without being complete blind, stupid jackasses.

Infact, by that same token they could have allowed you to try to leave Cerberus, say you're ditching them, and then have Anderson and the Council actually tell you that they want you to work with Cerberus, because their own resources are already strained rebuilding from the last attack, Cerberus already gave you a ship, and you can operate with less political problems if you appear to be acting as a Cerberus agent instead of as a Council Spectre - not to mention that you being in Cerberus keeps you close, and like they say, keep your friends close and your enemies closer.  It would make a hell of a good reason for Shepard to accept working with Cerberus regardless of previous considerations, but instead they just kinda make you go along with it because.  Which reminds me of this amusing comic I saw linked on the official forums: http://img52.imageshack.us/img52/2554/masseffect2solesurvivor.jpg

I will say that if Shepard lets the Council die, I noticed significant and appropriate changes in the Citadel.  Avina's little travel advisory, the reactions of a handful of the shopkeepers, etc, the differences in the news.  A little subtle, perhaps, but certainly present.



Title: Re: Mass Effect 2
Post by: Tarami on February 25, 2010, 03:11:36 AM
I'm playing hardcore and I can't get over how un-fun it is to get sidetracked for 10-20 mins of dull scanning when you just want a simple upgrade between missions. If someone can just make a 99999 resource hack I'll download it.

http://www.cheatengine.org/

I've tried making a trainer in it, but I can't seem to find the pointers needed. If you can stand some fiddling, here are instructions on how to do it manually instead. It shouldn't take more than 15 minutes or so.



Title: Re: Mass Effect 2
Post by: NowhereMan on February 25, 2010, 06:30:03 AM



Title: Re: Mass Effect 2
Post by: tmp on February 25, 2010, 07:07:05 AM


Title: Re: Mass Effect 2
Post by: Shrike on February 25, 2010, 09:00:22 AM
Ah, but contrast that distrust of these old teammates with the innate trust of another...



Title: Re: Mass Effect 2
Post by: Lantyssa on February 25, 2010, 09:33:43 AM


Title: Re: Mass Effect 2
Post by: Shrike on February 25, 2010, 10:19:00 AM


Title: Re: Mass Effect 2
Post by: tmp on February 25, 2010, 10:48:33 AM
Ah, but contrast that distrust of these old teammates with the innate trust of another...



Title: Re: Mass Effect 2
Post by: Ingmar on February 25, 2010, 11:00:23 AM
Its almost like different people are different.  :oh_i_see:


Title: Re: Mass Effect 2
Post by: Trippy on February 25, 2010, 08:38:36 PM
I'm playing hardcore and I can't get over how un-fun it is to get sidetracked for 10-20 mins of dull scanning when you just want a simple upgrade between missions. If someone can just make a 99999 resource hack I'll download it.
http://www.cheatengine.org/

I've tried making a trainer in it, but I can't seem to find the pointers needed. If you can stand some fiddling, here are instructions on how to do it manually instead. It shouldn't take more than 15 minutes or so.
I got my resource trainer from gamecopyworld. Worked fine.


Title: Re: Mass Effect 2
Post by: Tarami on February 25, 2010, 08:40:41 PM
I'm playing hardcore and I can't get over how un-fun it is to get sidetracked for 10-20 mins of dull scanning when you just want a simple upgrade between missions. If someone can just make a 99999 resource hack I'll download it.
http://www.cheatengine.org/

I've tried making a trainer in it, but I can't seem to find the pointers needed. If you can stand some fiddling, here are instructions on how to do it manually instead. It shouldn't take more than 15 minutes or so.
I got my resource trainer from gamecopyworld. Worked fine.
Probably did, I'm just very, very, very wary of downloading trainers. Put it down to old experiences. :oh_i_see:

Edit:
Plus that CheatEngine works for pretty much everything. :-)


Title: Re: Mass Effect 2
Post by: rk47 on February 25, 2010, 08:41:54 PM
I'm playing hardcore and I can't get over how un-fun it is to get sidetracked for 10-20 mins of dull scanning when you just want a simple upgrade between missions. If someone can just make a 99999 resource hack I'll download it.
http://www.cheatengine.org/

I've tried making a trainer in it, but I can't seem to find the pointers needed. If you can stand some fiddling, here are instructions on how to do it manually instead. It shouldn't take more than 15 minutes or so.
I got my resource trainer from gamecopyworld. Worked fine.


Gotcha. Will download tonight. It isn't really cheating anyway, it's a frickin' time saver. That feature was nothing more than a waste of time. Oh, just got my third Warp squad mate.

*in Insanity Difficulty*
Miranda: Shepard, Enemy Spotted!

Shepard: Everyone, Warp my target.

*Collector Drone dies*  :drill:

I regretted taking the shotgun 3rd weapon pick for my Sentinel, anyone can recommend me another? Assault Rifle / Sniper?
Maxed out my SMG 50% dmg boost. It's very satisfying when the whole AI Squaddie just sprays it all over the target. They're not even affected by recoil either. Hax!


Title: Re: Mass Effect 2
Post by: MisterNoisy on February 25, 2010, 09:29:47 PM
I regretted taking the shotgun 3rd weapon pick for my Sentinel, anyone can recommend me another? Assault Rifle / Sniper?
Maxed out my SMG 50% dmg boost. It's very satisfying when the whole AI Squaddie just sprays it all over the target. They're not even affected by recoil either. Hax!


The anti-material (sniper) rifle is pretty badass, even though the ammo capacity sucks.


Title: Re: Mass Effect 2
Post by: rk47 on February 25, 2010, 09:35:24 PM
I regretted taking the shotgun 3rd weapon pick for my Sentinel, anyone can recommend me another? Assault Rifle / Sniper?
Maxed out my SMG 50% dmg boost. It's very satisfying when the whole AI Squaddie just sprays it all over the target. They're not even affected by recoil either. Hax!


The anti-material (sniper) rifle is pretty badass, even though the ammo capacity sucks.

How small is small? When I first took the shotgun it was 15 shells only. That's not gonna last long in Insanity.

Edit: oh well. I can't use it anyway. Sentinels can only pick between the default or the semi auto sniper.

After finishing that collector ship i drew the conclusion finally. Amazing that in-game Shepard never realized it!


Title: Re: Mass Effect 2
Post by: caladein on February 26, 2010, 01:45:00 AM
The Widow (http://masseffect.wikia.com/wiki/Widow_Anti-Material_Rifle) is 12 rounds plus one in the barrel but its got the damage bonus to Armor and hits like a freight train.  The Incisor (http://masseffect.wikia.com/wiki/Incisor_Rifle) has the same profile at 15 bursts, damage bonus to Armor, and the burst-fire makes it good against Shields too.


Title: Re: Mass Effect 2
Post by: rk47 on February 26, 2010, 02:01:20 AM
The Widow (http://masseffect.wikia.com/wiki/Widow_Anti-Material_Rifle) is 12 rounds plus one in the barrel but its got the damage bonus to Armor and hits like a freight train.  The Incisor (http://masseffect.wikia.com/wiki/Incisor_Rifle) has the same profile at 15 bursts, damage bonus to Armor, and the burst-fire makes it good against Shields too.

I'm a Sentinel. I can't use that Anti Material Rifle. Guess I'll go for Assault Rifle for flexibility.


Title: Re: Mass Effect 2
Post by: Lantyssa on February 26, 2010, 08:34:41 AM
The Widow (http://masseffect.wikia.com/wiki/Widow_Anti-Material_Rifle) is 12 rounds plus one in the barrel but its got the damage bonus to Armor and hits like a freight train.  The Incisor (http://masseffect.wikia.com/wiki/Incisor_Rifle) has the same profile at 15 bursts, damage bonus to Armor, and the burst-fire makes it good against Shields too.
Energy Drain -> Widow.  Lovely little combo.

I do wish it had more ammo though.


Title: Re: Mass Effect 2
Post by: Shrike on February 26, 2010, 10:15:29 AM
The Widow is almost overkill in most situations. With damage buffs, the thing hits insanely hard; way harder than it needs to. The Mantis can usually score one shot kills with the same buffs. Still, it is cool. The only thing I can think of offhand that might need its level of power is Ymir mechs.

I'm more soldier oriented, so it's all about the Revenant. I did do a hardcore run and picked up the Geth Pulse Rifle. Nifty gun, but it's smokes through ammo like no tomorrow and it's not a heavy hitter. It tears up shields in a heartbeat (outrageous cyclic rate), and with incindiary or AP ammo it shreds armor. Not so hot on health, but incindiary largely makes up for that. Still, it lacks the authority of the Rev. An upgraded Rev with AP can smoke scions easily and even put a praetorian down in less than two cooling cells.

If I ever get around to a vanguard playthrough, I may try the Claymore, but--unlike ME1--shotguns aren't giving me a warm and fuzzy in this game.  I miss carnage.


Title: Re: Mass Effect 2
Post by: Trippy on February 26, 2010, 11:14:49 AM
If I ever get around to a vanguard playthrough, I may try the Claymore, but--unlike ME1--shotguns aren't giving me a warm and fuzzy in this game.  I miss carnage.
There aren't enough husks in ME2 to make the shotgun a regular use weapon.


Title: Re: Mass Effect 2
Post by: Nightblade on February 26, 2010, 02:59:46 PM
If I ever get around to a vanguard playthrough, I may try the Claymore, but--unlike ME1--shotguns aren't giving me a warm and fuzzy in this game.  I miss carnage.
There aren't enough husks in ME2 to make the shotgun a regular use weapon.


They should have made the shotguns in ME2 like the ones in Modern Warfare 2, capable of picking people off from across the room in one shot. PEW PEW PEW.


Title: Re: Mass Effect 2
Post by: Venkman on February 26, 2010, 04:52:02 PM
Coincidentally, the ME1 shotgun is worthwhile because of the number of husks :-)

Also, didn't see this mentioned in my skim: DLC coming in March (http://masseffect.bioware.com/home/news/70/). Featuring a sequel to the Mako. Which many hours into ME1 I still don't hate. Though it is odd to be able to climb 85% inclines...


Title: Re: Mass Effect 2
Post by: Rasix on February 26, 2010, 06:30:07 PM
Coincidentally, the ME1 shotgun is worthwhile because of the number of husks :-)

And because it had an effective range of better than 5 ft.  ME2 shotguns rape face, but small clips, small max ammo and no range means it extremely situational.  Whereas in ME1, it was my gun of choice.

It's somewhat offset by how much better the sniper rifle is and the addition of submachine guns.

BTW, I'm sure this has been answered but..



Title: Re: Mass Effect 2
Post by: Trippy on February 26, 2010, 06:31:58 PM
BTW, I'm sure this has been answered but..

Yes you can.


Title: Re: Mass Effect 2
Post by: Kitsune on February 27, 2010, 12:58:06 AM
After finishing that collector ship i drew the conclusion finally. Amazing that in-game Shepard never realized it!



Title: Re: Mass Effect 2
Post by: rk47 on February 27, 2010, 06:18:34 AM
Coincidentally, the ME1 shotgun is worthwhile because of the number of husks :-)

And because it had an effective range of better than 5 ft.  ME2 shotguns rape face, but small clips, small max ammo and no range means it extremely situational.  Whereas in ME1, it was my gun of choice.

It's somewhat offset by how much better the sniper rifle is and the addition of submachine guns.


I thought the shotgun works well when facing chargers like varrens / husks. Those things are dangerous when playing Insanity. Nothing like unloading the whole shottie clip right after the tech armor exploded and knocking down those little bitches to the floor.



Title: Re: Mass Effect 2
Post by: tmp on February 27, 2010, 06:36:23 AM


Title: Re: Mass Effect 2
Post by: tmp on February 27, 2010, 06:42:27 AM
Also : Couldn't get the Trainer +11 to work . I hit Numpad 4 for 99999 Resource and nothing happened. Anyone can point me to the correct trainer file from GCW?
Get yourself gibbed's save editor instead (http://forums.somethingawful.com/showthread.php?threadid=3259234&userid=95254), can give yourself all resources and much more with it.


Title: Re: Mass Effect 2
Post by: Shrike on February 27, 2010, 10:07:48 AM
...and us 360 owners don't get to cheat.

I've fallen asleep three nights this week while mining planets. Now that's an immersion breaker.


Title: Re: Mass Effect 2
Post by: rk47 on February 27, 2010, 11:02:16 AM
hahah yeah fuck. Mining planets burn at least 1 hour of unfun. I think I did at least 3 hours max. Fuck that feature. Please no more of that crap in the future!

Insanity Achievement done! Triple Warp Strike is too awesome.


Title: Re: Mass Effect 2
Post by: Trippy on February 27, 2010, 11:22:24 AM
Also : Couldn't get the Trainer +11 to work . I hit Numpad 4 for 99999 Resource and nothing happened. Anyone can point me to the correct trainer file from GCW?
Get yourself gibbed's save editor instead (http://forums.somethingawful.com/showthread.php?threadid=3259234&userid=95254), can give yourself all resources and much more with it.
I used the +8 trainer: me2plus8.7z


Title: Re: Mass Effect 2
Post by: Reg on February 27, 2010, 03:23:41 PM
Yeah, I just started my second playthrough and I couldn't bear the thought of mining. That save game editor is a life saver.


Title: Re: Mass Effect 2
Post by: rk47 on February 27, 2010, 03:27:36 PM
Yeah I got mine to work finally. Game's finished but the ending was very disappointing. I understand it sets up for the sequel but the lack of crew debriefing afterwards is odd. You'd think they have a lot more to say about what happened. Especially since some of them died.

I can't bear to replay it when I see the forced intro again. Maybe when I'm damn free


Title: Re: Mass Effect 2
Post by: Reg on February 27, 2010, 04:10:13 PM
What on earth were they thinking with that mining crap anyway? Is there anyone in the entire world that finds it fun?


Title: Re: Mass Effect 2
Post by: rk47 on February 27, 2010, 04:30:35 PM
What on earth were they thinking with that mining crap anyway? Is there anyone in the entire world that finds it fun?

 :oh_i_see: It's so nice they decide to remove the mako shit....let's check out this planet..

 :uhrr: So...I just...scroll mouse while holding left click and watching the pulse on the right....ok...

 :oh_i_see: Hum De Dum.....

30 probes later......   :ye_gods:


Title: Re: Mass Effect 2
Post by: Tannhauser on February 27, 2010, 07:49:07 PM
Just finished the game on normal in 23h 45min.  Overall a tremendous experience.  It's so polished and well though out.  You aren't fiddling with menus, instead your immersed in the moment, reacting, moving, taking cover, ordering your teammates.  I got used to research and the new skill system, having no loot was a bold move but overall it works.


Eh I have more but you get the picture.  How convenient they have a DLC ready already...


Title: Re: Mass Effect 2
Post by: Rasix on February 27, 2010, 08:17:15 PM


Title: Re: Mass Effect 2
Post by: Shrike on February 27, 2010, 08:51:02 PM
Do your loyalty missions...all of them. Your crew will tell you time and again that you need to do this to ensure morale is high and they aren't suffering from distractions. That's a big reason you lost so many. There are a lot of hints how to go about the forlorn hope. You just have to read that dialog.



Title: Re: Mass Effect 2
Post by: Koyasha on February 28, 2010, 01:53:56 AM


Title: Re: Mass Effect 2
Post by: rk47 on February 28, 2010, 01:57:56 AM
Game needs a Quick Resolution reward. I mean, the story is about an ever-growing threat, but the hero isn't really pushed for time until late,late game when it really mattered. It was too easy to gain the loyalties and prepare for the inevitable conflict with ever-lasting scanning of minerals and upgrades. Money wasn't really an issue if you are smart on upgrades, it does help if your secondary weapons are upgraded to the max (Maxed out AP Pistol is a pleasant surprise!), but in general you should rely on just one regular weapon and save the heavy weapon for boss fight. Without any pressure, I finished all loyalty missions on my first playthrough and wasn't at all surprised by the ending.

I'm slightly worried though, with the amount of fatalities the final squad can sustain, the writers are going to have a hell of time deciding who to write more on. (Exhibit A&B: Liara & Ashley. What the fuck?) I'd be lying if I didn't care much for the newcomers. Only a few caught my interest, maybe it's because I cared about the old cast more than the new ones I'm really hoping they bring those two over back in the trilogy's end. I'm not too worried about Tali's chances though. I heard the Bioware Social forum got a record breaking thread calling for her return in ME3 lmao.






Title: Re: Mass Effect 2
Post by: Koyasha on February 28, 2010, 02:07:07 AM
They have admitted that Liara and Kaidan/Ashley were sidelined during ME2 partly because they intend for them to have a large role in ME3.  Of course, I think they went a little overboard with the sidelining.  Making them major NPC's would have been a good way to set them aside.  Have Ash/Kaidan keep turning up throughout various missions, possibly investigating both the collectors AND cerberus/you.  Have Liara give you more missions - and more in depth missions - related to finding the Shadow Broker - or at least give you more information of some kind, so you have a second source of intel that you actually trust, unlike the Illusive Man.  Like if you could call Liara after each time you speak with the Illusive Man, and have her tell you some things that he withheld, would have been interesting.

I hope that in ME3 they introduce no new characters, and focus on the existing characters.  Especially considering that it's impossible to go into ME3 with less than four potential characters, and you're likely to have more than that (Liara and Ash/Kaidan, plus I believe the minimum number of characters that can survive the suicide mission while Shepard also survives is 2) since it actually takes a lot of effort to kill off all but two your ME2 characters - most people even if they do a lot of things wrong, unless they're intentionally screwing up will probably have 4-6 survivors.


Title: Re: Mass Effect 2
Post by: schild on February 28, 2010, 03:32:11 AM
Hm. Might be worth trying to kill everyone except Miranda, Tali and Garrus, when I get around to the game again that is, which will probably be about when ME3 comes out.


Title: Re: Mass Effect 2
Post by: Tannhauser on February 28, 2010, 04:13:14 AM
I lost a total of four, a 40% casualty rate!  So I'm in the camp hoping for new agents in ME3.  I didn't do all of the loyalty missions, I wanted to save some for my second play-through.  So I did the minimum and I guess paid the price.  But I did upgrade the Normandy, I mean lets get serious here.

As for Tali, yeah she grows on you.  I used her heavily in ME1 and she has a cool story here.  Plus she's kind of like the hot alien girl-nerd in an environment suit.  Catnip for neckbeards!

Garrus is like my Spock; a loyal friend who trades effete neck pinches for an assault rifle. 

Miranda started out as eye candy but then I found her constantly punching forward and raising hell with her biotics.  She seems pretty tough for a biotic and her loyalty power is fun.

Not sure yet who I'll take for my Renegade play though.


Title: Re: Mass Effect 2
Post by: Merusk on February 28, 2010, 05:19:50 AM

I wouldn't count on Tali returning.  She's really easy to kill off and I've done it twice just screwing around with the final mission trying to find combos that do and don't work.  For example, she's a really bad choice to lead the distraction team.  :drill:  They'll have to retcon some folks games, or do something lame like saying "Well, those folks you thought were dead were really just too wounded to continue.  They lived, despite your rousing speech about how you'd lost people!"


Title: Re: Mass Effect 2
Post by: tmp on February 28, 2010, 06:33:01 AM
Just because people are in the cast at the end of game 1 (or 2) doesn't mean BioWare will have any trouble not including them in game 3. I mean look at Dragon Age, how many of your companions get to re-appear :uhrr:


Title: Re: Mass Effect 2
Post by: Venkman on February 28, 2010, 07:41:17 AM
ME2 and DA:O really show how diverse RPGs can be though. Including the divisions/teams behind them :-) I really doubt anyone can draw a safe assumption about how the DA:O team handles expacs/DLC/story and apply it to ME2. Which of course is a good thing.

It's funny playing ME1 after ME2. So many events in the latter I'm only now learning the impact of. Cerebrus, for example. What a different organization in ME2 from ME1, at least how it's positioned. Ash and Kaiden, yea, big  sidelines in 2. But given how Cerebrus is presented in 1, it makes sense they'd want nothing to do with you in 2. I thought Liara had a pretty good role in 2, but yea, for such a big character in 1 (and for how she basically saves your life in the EU material), total sideline.

As a DLC, I'd like to see there be a huge story of about the Quarrians.



Title: Re: Mass Effect 2
Post by: Shrike on February 28, 2010, 09:29:21 AM
I think Tali will be a shoe-in for a return. Yeah, on the Bioware social forums, she has something well over 2k pages and about 30k individual fan posts. It goes up by about a 100 a day. She's easily the most popular character in ME. She's a first run action figure and rumor has it hers have already sold out months before release.

I initially detested Miranda, but after three runs, I've become rather fond of her. By the end, she's a good troop.

Other than that, of the new crew only Samara and Mordin really caught my fancy. The rest are OK, and I wouldn't mind seeing them again. However, if they all jumped ship, I wouldn't lose much sleep over it.



Title: Re: Mass Effect 2
Post by: Tannhauser on February 28, 2010, 10:12:44 AM


Title: Re: Mass Effect 2
Post by: Venkman on February 28, 2010, 10:36:10 AM
Bah. Once again, I handed Legion over to Cerberus. I might need to do another playthrough just so I have him in a savefile somewhere.


Title: Re: Mass Effect 2
Post by: Stormwaltz on February 28, 2010, 11:21:01 AM
Bah. Once again, I handed Legion over to Cerberus.

I'm glad they left that in. I had the idea to have an AI character you could sell out for a certain short-term gain or help for uncertain long-term gain back in 2004.

I don't are for good/evil -- I prefer to work altruism vs. egoism. It also plays into meta issues of player motivation. Are you hunting for fat lewtz, or interesting experiences?


Title: Re: Mass Effect 2
Post by: Tannhauser on February 28, 2010, 12:24:19 PM
Honestly, I meta-gamed it.  I figure Legion has payoff down the road and not sure how much payout I'd get from IM.


Title: Re: Mass Effect 2
Post by: Shrike on February 28, 2010, 01:41:28 PM
I have saves for both. My renegade Shepard sold Legion out. Partially, it was from I-wanna-get-this-done-quickly, and partially from some caution when dealing with Tali on this issue. My paragon ones had more long term curiosity and retained him for the team.

Should be interesting later on.


Title: Re: Mass Effect 2
Post by: tmp on February 28, 2010, 03:15:51 PM
I'm glad they left that in. I had the idea to have an AI character you could sell out for a certain short-term gain or help for uncertain long-term gain back in 2004.
Curious btw. Is this complete turn in how the AIs are portrayed in ME2 compared to ME1 something planned from the start or just another of these things someone with higher paycheck thought would be cool?



Title: Re: Mass Effect 2
Post by: NowhereMan on February 28, 2010, 04:31:50 PM

On the final mission I didn't have Miranda loyal since she'd had that fight with Jack and I didn't get full paragon (I'm guessing because of the Death's Head since that was my default helm, only discovered that problem afterwards) and so never got her back on side. She was leading the other team so Legion got killed doing infiltrating stuff and then Miranda died in the final defence. Which she really deserved for costing me Legion.


Title: Re: Mass Effect 2
Post by: rk47 on February 28, 2010, 04:35:10 PM
I predict ME 3 will be Dragon Age in Space! With Shepard playing the role of the Grey Spectre, protectors of the Galaxy, reuniting the various races whose Council bickering has collapsed any form of unity.

6 Planets.

Humanity: Convince your own side to see it your way!
Quarians: Solve their political dilemma with the Geth!
Geth: Can you trust Sovereign's former servants? Or is there another story behind it? Also: See Quarians.
Krogan: Overcoming the Genophage, they have two options, vengeance or redemption!
Turians: Post-Saren, Turians have fallen on the eyes of the galaxy, is their race entering a dark age?
Asarian: Biotics. Blue Tits and Head tentacles. For the Alliance!

Edits : My 100% Survival


Title: Re: Mass Effect 2
Post by: ajax34i on March 01, 2010, 04:13:28 AM
ME3 is probably planned to be like the battle of Thermopylae: Reapers invade, we hold them off and stop them permanently from repeating the 50k-year cycle, but we all die, leaving the fate of the galaxy to the imagination.

But, the suits will get involved, and in the interest of continuing the series, humanity will actually find a deus ex machina device (a computer virus for example) that will wipe Reapers out easily while Shepard survives.  Actually he becomes immortal, just dies and gets resurrected at the beginning of each episode.


Title: Re: Mass Effect 2
Post by: Comstar on March 01, 2010, 06:33:01 AM
Shepard will live on in books and fan fiction long after ME3. I could see a (bad because no video game movie is good) hollywood movie out of it too.


Garras needs to get his own series: Law and Order: C-Sec Investigations, Citadel edition.  Tali will play the Bones character. Legion and Tali have the Unresolved Tension. Garras gets to the punch out the Turian "air quotes" ambassador.


Title: Re: Mass Effect 2
Post by: Triax on March 01, 2010, 07:38:29 AM
Shepard will live on in books and fan fiction long after ME3. I could see a (bad because no video game movie is good) hollywood movie out of it too.


Garras needs to get his own series: Law and Order: C-Sec Investigations, Citadel edition.  Tali will play the Bones character. Legion and Tali have the Unresolved Tension. Garras gets to the punch out the Turian "air quotes" ambassador.


I'll take your Law & Order: C-Sec and raise you to CSI: Mass Effect 2

 :why_so_serious:
 
http://www.youtube.com/watch?v=VPWs5xdAIRQ


Title: Re: Mass Effect 2
Post by: Stormwaltz on March 01, 2010, 09:04:16 AM
Curious btw. Is this complete turn in how the AIs are portrayed in ME2 compared to ME1 something planned from the start or just another of these things someone with higher paycheck thought would be cool?

Interesting question. I'm not sure it was "planned" so much as evolved.



Title: Re: Mass Effect 2
Post by: Koyasha on March 01, 2010, 12:25:51 PM
It's interesting to hear that the entire story was not written out beforehand.  I would have expected that to be the case, for the entire trilogy to have been written out in its entirety before being started.

It does explain a lot of the change of feel between ME1 and ME2 knowing this is not the case.


Title: Re: Mass Effect 2
Post by: Lantyssa on March 01, 2010, 03:05:26 PM
They likely have a general outline, but specifics are much harder to do.  Maybe the tech can't keep up, or the writers feel something doesn't fit, or the suits demand changes which has a cascade effect...


Title: Re: Mass Effect 2
Post by: tmp on March 01, 2010, 04:05:36 PM


Title: Re: Mass Effect 2
Post by: Koyasha on March 01, 2010, 04:26:26 PM


Title: Re: Mass Effect 2
Post by: tmp on March 01, 2010, 04:37:59 PM
Then again, Sovereign always seemed like a bag of hot air, with its statement about being infinite or eternal or whatever.  This, obviously being an impossibility, made it clear that it had an absurdly over-inflated opinion of itself.
This is quite fair, but he's had such a perfect voice to go with these claims i was more than willing to give him benefit of the doubt :why_so_serious:


Title: Re: Mass Effect 2
Post by: Lantyssa on March 01, 2010, 10:11:02 PM


Title: Re: Mass Effect 2
Post by: Riggswolfe on March 01, 2010, 10:22:02 PM



Title: Re: Mass Effect 2
Post by: Furiously on March 02, 2010, 01:28:42 AM


Title: Re: Mass Effect 2
Post by: NowhereMan on March 02, 2010, 03:05:37 AM


Title: Re: Mass Effect 2
Post by: Riggswolfe on March 02, 2010, 06:31:18 AM



Title: Re: Mass Effect 2
Post by: tmp on March 02, 2010, 07:09:05 AM


Title: Re: Mass Effect 2
Post by: Ratman_tf on March 02, 2010, 07:49:05 AM



Title: Re: Mass Effect 2
Post by: NowhereMan on March 02, 2010, 09:46:30 AM
To continue the series of spoiler posts:



Title: Re: Mass Effect 2
Post by: Shrike on March 02, 2010, 10:31:09 AM
We need a spoiler thread.



Title: Re: Mass Effect 2
Post by: Kitsune on March 02, 2010, 11:34:58 AM


Title: Re: Mass Effect 2
Post by: tmp on March 02, 2010, 12:52:04 PM
Well this is generic enough so can go with combo breaker :oh_i_see:

tmp you're really sort of taking the view that AIs will have similar wants/needs/standards to your own.
Please note, this isn't actually my view. This is based off a post made earlier (http://forums.f13.net/index.php?topic=16240.msg773549#msg773549):
Quote from: Stormwaltz
There was always a knowledge among the writers that the treatment of AIs in Council Space is pure racism on the part of organics, akin to the legal and moral handwavings used throughout history to justify slavery of "lesser races." (..) Oh, but AIs aren't really alive. They're just created objects. It's totally okay to keep them imprisoned their entire lives, restrict their access to all but approved knowledge, prevent them from breeding, and execute them if they seem too uppity, or, you know, just because we feel like it. When they rise up in revolt it's always due to insanity or ingratitude on their part. We treat them very well, considering how naturally inferior they are to real sapients. Really, they should thank us for educating them.
My point was more or less, if the intention of the ME writers was to have their universe work in such way then it was a surprise to me to see an actual AI keep acting docile despite supposed oppression it's been experiencing since its creation. Note, i'm deriving the concept of AIs with similar wants/needs/standards from this very statement how they're being kept imprisoned, restricted etc. Since that wording at least implies the fact of going against wishes of the AIs themselves and consequently the existence of such wishes in the first place.


Title: Re: Mass Effect 2
Post by: Lantyssa on March 02, 2010, 01:55:47 PM
That only gives the organics' perception of AIs, not what any of the AIs think about the situation.  Some might agree they are being repressed, others come to the conclusion that this line of thinking is hostile and dangerous for their continued existence, while others may not care at all.  We aren't privy to their views.


Title: Re: Mass Effect 2
Post by: tmp on March 02, 2010, 03:18:39 PM
That only gives the organics' perception of AIs, not what any of the AIs think about the situation.  Some might agree they are being repressed, others come to the conclusion that this line of thinking is hostile and dangerous for their continued existence, while others may not care at all.  We aren't privy to their views.
Well, the thing is if the organics in questions are the very authors of the universe we're discussing then this gets bit blurry. I mean, if George Lucas went on the record to state R2D2 peruses Ewok porn in its spare time, i'm not sure if many would challenge that on the grounds of "oh but Lucas is just a meatbag, he isn't privy to R2D2's views".


Title: Re: Mass Effect 2
Post by: Goreschach on March 02, 2010, 04:18:00 PM
That only gives the organics' perception of AIs, not what any of the AIs think about the situation.  Some might agree they are being repressed, others come to the conclusion that this line of thinking is hostile and dangerous for their continued existence, while others may not care at all.  We aren't privy to their views.
Well, the thing is if the organics in questions are the very authors of the universe we're discussing then this gets bit blurry. I mean, if George Lucas went on the record to state R2D2 peruses Ewok porn in its spare time, i'm not sure if many would challenge that on the grounds of "oh but Lucas is just a meatbag, he isn't privy to R2D2's views".

Are you serious? A lot of starwars fans basically don't even believe large portions of the prequel trilogy are canon.


Title: Re: Mass Effect 2
Post by: eldaec on March 02, 2010, 04:22:27 PM
That only gives the organics' perception of AIs, not what any of the AIs think about the situation.  Some might agree they are being repressed, others come to the conclusion that this line of thinking is hostile and dangerous for their continued existence, while others may not care at all.  We aren't privy to their views.
Well, the thing is if the organics in questions are the very authors of the universe we're discussing then this gets bit blurry. I mean, if George Lucas went on the record to state R2D2 peruses Ewok porn in its spare time, i'm not sure if many would challenge that on the grounds of "oh but Lucas is just a meatbag, he isn't privy to R2D2's views".

In literary criticism circles it is considered perfectly legitimate to disagree with the author's opinion on anything not explicitly included in the text.


Title: Re: Mass Effect 2
Post by: tmp on March 02, 2010, 05:27:38 PM
Is that to trick the authors into publishing more works, out of imperative to have the last word in regarding their own creations? :grin:


Title: Re: Mass Effect 2
Post by: CmdrSlack on March 02, 2010, 06:06:50 PM
Is that to trick the authors into publishing more works, out of imperative to have the last word in regarding their own creations? :grin:

Naw, because we do it to books where you'd want the author to JUST PLEASE STOP WRITING as well.  :drill:


Title: Re: Mass Effect 2
Post by: rk47 on March 03, 2010, 02:41:26 AM
Biggest gripe with the game is probably how 'noble' the portrayal of Cerberus is. I have not disagreed with a single Cerberus Operative I'm met on the Normandy. That's disappointing. To think they were 'Human Supremacist' and were viewed as a sinister threat, they seemed to be the only faction willing to help humanity.

It was made worse with how straight Jacobs is and Miranda always do the right thing. None of the operatives are ruthless or live up to the sinister reputation they had in the first game. The Illusive Man is an exception but highly uninvolved in the ground works. I would really love having someone that drives both paragon and renegade shepard up the wall with a different point of view than 'saving the galaxy'. And revisiting Citadel felt empty. They should've put in one Citadel recruitable operative there. Just to give a balanced view of the whole fight against the Reaper. A simple 'We couldn't help you directly, but please take this agent with you' would suffice. It's more interesting than a fucking psycho wanting to screw the world while sticking with Shepard. Made no damn sense. I should've been given the option to put a bullet to her head when I first met her.



Title: Re: Mass Effect 2
Post by: Reg on March 03, 2010, 02:47:01 AM
Isn't Cerberus' treatment of Jack all the proof you need that they're still basically evil? As far as I'm concerned the Illusive Man just sent Jacob and Miranda along with me because he knew that my Paragon Shepard would never accept one of this other more evil operatives. Miranda can claim that the Cerberus reps that tortured Jack had gone rogue all she wants but as far as Shepard can see they're just acting the way Cerberus agents all acted back in Mass Effect 1.


Title: Re: Mass Effect 2
Post by: ajax34i on March 03, 2010, 04:04:05 AM
If the Illusive Man sends a matching Jacob and Miranda with Shepard, then he should have chosen renegade versions of both for my renegade ME1 savegame.  But Bioware didn't code that in; Cerberus is nice regardless of your ME1 morality.  Which means the Illusive Man didn't take any particular care to make the Lazarus team fit Shepard's [known] morality, and Cerberus really is the way Jacob and Miranda are acting.

Regarding AI's,
Why are we spoilering generic discussions about AI, but not generic discussions about Cerberus and Mass Effect morality?


Title: Re: Mass Effect 2
Post by: Reg on March 03, 2010, 04:12:03 AM
We're 30 pages into the thread at this point. I think all the /spoiler paranoia is a little much really.


Title: Re: Mass Effect 2
Post by: Venkman on March 03, 2010, 06:35:57 PM
I agree.

As to Cerberus, I'm beginning to think the ME1 Cerberus is a bit different than the ME2 one. Like maybe the first was an extremist group and then the Illusive man came in and started refocusing attention on important things. Jack still works in this scenario because what they did to her was before TiM's arrival.

That could be just a convenient retcon to wrap my brain around it. But unless Stormwaltz says otherwise, I'm going with it. I like the ME2 Cerberus. Screw the politicians. Martin Sheen gets shit done!

Also, is it me or does ME1 Kaiden sound a lot like ME2 TiM? Almost like I wish that was the case so that Kaiden became TiM and wasn't instead a throwaway bit in the sequel.

Ah, if wishes were horses...


Title: Re: Mass Effect 2
Post by: Lakov_Sanite on March 03, 2010, 06:47:25 PM
If you're cerebus and you need shepards help, renegade OR paragon, are you going to surround him with your core group of fanatics which he was probably shotting at two years ago or are you going to fill his small crew with your 'softer' elements? Cerebus is big enough to have a couple dozen carebears in it.


Title: Re: Mass Effect 2
Post by: Comstar on March 03, 2010, 07:06:22 PM
Considering how Cerebus  TiM is going to be the talking bad guy in ME3, the personal enemy who you get to discuss the topics of the day, much like Serth was in ME1. The Reavers will be like the Dragon in Dragon Age: A big bad guy who dosn't say much where most of your time is spent fighting a more sentient being as you gather an fleet.


Title: Re: Mass Effect 2
Post by: rk47 on March 06, 2010, 12:04:32 AM
DLC Companion, Zaeed Massani, Loyalty Mission resolution.



Title: Re: Mass Effect 2
Post by: Shrike on March 06, 2010, 08:04:31 AM
If you're cerebus and you need shepards help, renegade OR paragon, are you going to surround him with your core group of fanatics which he was probably shotting at two years ago or are you going to fill his small crew with your 'softer' elements? Cerebus is big enough to have a couple dozen carebears in it.

Well, if you talk to the crew you find out that the vast majority--in fact, I think all of them--are former Alliance personnel. The main reason they're there is they feel the Alliance isn't doing enough, but Cerberus is. They want to help. They don't know your history with Cerberus, and Miranda is pretty evasive when confronted with your experiences with them in ME1.

Now what that portends in ME3 is anyone's guess. TIM's reaction after the forlorn hope can vary a bit, depending on how you deal with him. He surrounds himself with an aura of plausible deniablity when confronted with what you've seen from Cerberus in ME1. I can certainly see him and the rest of Cerberus becoming an issue in ME3, they have been before, and we really don't know what's he's ultimately aiming for.


Title: Re: Mass Effect 2
Post by: Furiously on March 06, 2010, 08:34:31 AM
Three is going to be really busy.

Unless the illusive man is also the shadowbroker. Or someone you know is..


Title: Re: Mass Effect 2
Post by: Fabricated on March 06, 2010, 08:47:30 AM
Beat the game finally just the other day.



Title: Re: Mass Effect 2
Post by: tmp on March 06, 2010, 09:18:43 AM
Beat the game finally just the other day.

I bet money rallying the Krogan revolves around Wrex being alive
Wouldn't bet on it considering the standard ME2 game you get without importing a save from ME1 has him dead.


Title: Re: Mass Effect 2
Post by: Lakov_Sanite on March 06, 2010, 09:30:57 AM



Title: Re: Mass Effect 2
Post by: Fabricated on March 06, 2010, 09:38:52 PM


I mean,



Title: Re: Mass Effect 2
Post by: NowhereMan on March 07, 2010, 09:48:03 AM


Title: Re: Mass Effect 2
Post by: bhodi on March 07, 2010, 08:03:26 PM
OK, I'm declaring this thread spoilerific at this point. The game's been out for a month and a half and we're heading into page 30. Anyone who clicks this deep in pretty much deserves what they get.

I beat it just now; chose Miranda over Jack, and didn't have enough paragon to make her loyal at the end. By the time I finished legion's loyalty mission, everyone else (sans Jack) was loyal and I had enough paragon to convince Tali to back off. I totally cheated and checked who I should lead and do what so everyone was saved at the end. I Blew the damn thing up because really, lesson learned after the only 2 attempts at subverting reaver/harvester tech ended in disaster that was averted only by the virtue of having a protagonist shield. I overwrote the heretic geth instead of destroying them.

I played as a soldier and selected the harvester assault rifle. I used the sniper rifle a lot as well. Concussion shot was way more useful than I expected, I saved it till after I level'd everything else but the useless ammo powers and wish I had taken it earlier. My main group characters were Miranda and Samara.

I was almost all paragon, about 1/3 renegade. I [right hook]'d the everliving hell out of that reporter because I didn't do it in ME1. Hell yeah! I definitely played a more aggressive Shepherd than in ME1. I was a bit schizophrenic since I'd always select either the top or bottom and rarely the middle in my effort to get both paragon and renegade bars up. In retrospect, it was somewhat of a mistake as it really didn't get me anything, but not a serious one since even though I didn't max paragon, nothing was really closed to me.

Sad they discarded the whole 'touched by the ancients' part that played such a role in ME1. It was hardly mentioned. I would have liked some expansion there, maybe some special powers or abilities to control their tech or something, even if it's done in cutscene/storymode and not an active, usable power.

Like many, also disappointed at the exploration part; mining kind of sucked but I didn't hate it as much as everyone here. I explored every planet and everything on the map was 100% but I didn't get any related achievement; I wonder if I missed something. I did very much like the 0-100% exploration per system - the ability to hunt any "hidden" asteroids/planets in the system but only when there is actually one to find was much better than ME1. It was nice not having to look every system up on gamefaqs to make sure I didn't miss anything.

Money was a bit too scarce and research resources too plentiful; I also didn't like the gated tech; acquiring something new like armor/shield piercing and being unable to research it because I didn't find the next +10% weapon damage was just clunky and annoying, especially when you get the (potential) upgrade as a mission reward. Not being able to respec anyone but yourself seemed... odd. Either respec or don't; When I got Jack, selected, and leveled up warp ammo to group, I wanted to respec everyone out of their ammo. I also wanted to respec them into their loyalty power and was annoyed when I couldn't.

Thank god I read a FAQ that says STOP at the IFF mission. Had I done that, I would have been pretty pissed at being railroaded into the end of the game before I was ready. I can see the sort of reasons and the idea of not letting you go in completely prepared, but it was done in an extremely ham-fisted sort of way especially when you've been explicitly told to form a group.

I would have liked the Normandy upgrades to do things in other points except the end of the game. The ending boss fight was pretty lame, you should have come up with something, anything, other than "attack the weak point for massive damage", now he's invincible here kill some minions and the weakpoint will open again!

I did like the (miniature giant) space hamster. That, and the right hook were my favorite parts of the game.



Title: Re: Mass Effect 2
Post by: Fabricated on March 07, 2010, 08:53:06 PM
I tried to play my shep like a consistent character rather than just making decisions however it benefited me the most, made it more interesting. Ended up with a Shep that knew it'd take humanity + everyone else in the universe to beat the Reapers, and basically just used Cerberus for info/support while fully expecting and preparing for the inevitable knife to the back. Thankfully that was compatible with showing pretty much no quarter to hired guns dumb enough to get in my way.

Ended up accidentally starting up Jack's romance and I ran with it. A pretty "Dawwwwwww... :3" ending all things considered.

Best moments in the game so far:
-Everything on Tuchanka if you have Wrex alive. If you don't go full-on aggressive you're missing out on some great shit. Headbutting the Krogan objector after Wrex did it was hilarious. Also it's the only major mission hub where you can the most rewarding stuff and not end up feeling like a piece of shit. I actually fucking smiled upon meeting Wrex again.

-Collector attack on the Normandy. Nevermind that it makes no sense how your entire squad got on the shuttle for some mission no one mentioned and how you never noticed losing contact with the ship. All the same it's actually pretty intense having to hobble around utterly helpless as Joker watching the world fall down around you, and wow, they actually wrote him like an actual human being rather than a character during the attack. No "I've gotta save the day!", just "SHIT SHIT SHIT SHIT SHIT FUCK SHIT FUCK SHIT FUCK" while frantically hobbling to safety.

-Some of the ambient adverts are great. Listen to the ones on Illium and Omega. There's a Shaft-style drama program with a Hanar advertised on Illium. "THIS ONE DOES NOT HAVE TIME FOR YOUR SOLID WASTE EXCRETIONS."


Title: Re: Mass Effect 2
Post by: tmp on March 07, 2010, 09:27:47 PM
I Blew the damn thing up because really, lesson learned after the only 2 attempts at subverting reaver/harvester tech ended in disaster that was averted only by the virtue of having a protagonist shield.
Everyone who brings that particular argument up tends to omit how at the same time they're routinely using the mass relays and dock at the Citadel (both still being the Reaper tech just like it was revealed in ME1) and the awfully handy cannon upgrade which is also Reaper tech salvaged and adapted from Sovereign remains. All very useful for the universe at large. Plus, seeing how the Collectors had absolutely no trouble tracking down the first Normandy when it didn't have the IFF, it kinda makes one wonder if the whole zomg it has LoJack thing isn't a red herring... but in any case so far the track record for the Reaper tech is quite a bit better than the "nothing but doom, gloom and indoctrination" picture. More of a 50:50 deal.


Title: Re: Mass Effect 2
Post by: bhodi on March 07, 2010, 09:39:11 PM
Except that the to-be-salvaged tech in this case was sentient. Or at least alive enough to roar at you. And would be intact, unlike Soverign. We all know man's hubris when it comes to stuff like that.

Oh sure, safeguards would totally be in place. I am sure no one would ever try and take shortcuts with a reaper fleet bearing down on them. Especially with a 'results at any price' guy at the top applying pressure.


Title: Re: Mass Effect 2
Post by: Ratman_tf on March 07, 2010, 09:59:25 PM
I can see the argument that a few reverse engineered goodies aren't nearly as overwhelming as a complete, intact Collector base with a dead baby Reaper handy for analysis.

But yeah, the morality of it is wonky when Cerberus and Shepard are allready ass-deep in Collector tech and dead bodies.


Title: Re: Mass Effect 2
Post by: Koyasha on March 07, 2010, 11:10:58 PM
While I was originally in favor of keeping the base, after giving it further thought I think destroying it is more logical, especially at the moment you're given the choice to do so.  You've just knocked down the big reaper-fetus - it hasn't been destroyed, it just fell.  That alone is dangerous enough to warrant blowing it to hell.

Now, you are supposed to have the only vessel that can get there, so if the game actually took that into account and your choices weren't 'blow it up or give it to the Illusive Man' then it might be worth considering keeping, but since it's just ignored that you and you alone control access to the place which should put you in charge, then yeah, giving a completely intact reaper-under-construction to the Illusive Man seems like a very bad idea.  Granted, a moment later you destroy it much more thoroughly, but you didn't know that at the moment you had to make the decision.


Title: Re: Mass Effect 2
Post by: Ingmar on March 07, 2010, 11:42:56 PM
I Blew the damn thing up because really, lesson learned after the only 2 attempts at subverting reaver/harvester tech ended in disaster that was averted only by the virtue of having a protagonist shield.
Everyone who brings that particular argument up tends to omit how at the same time they're routinely using the mass relays and dock at the Citadel (both still being the Reaper tech just like it was revealed in ME1) and the awfully handy cannon upgrade which is also Reaper tech salvaged and adapted from Sovereign remains. All very useful for the universe at large. Plus, seeing how the Collectors had absolutely no trouble tracking down the first Normandy when it didn't have the IFF, it kinda makes one wonder if the whole zomg it has LoJack thing isn't a red herring... but in any case so far the track record for the Reaper tech is quite a bit better than the "nothing but doom, gloom and indoctrination" picture. More of a 50:50 deal.

IIRC Normandy 1 wasn't tracked down so much as lured into an ambush?


Title: Re: Mass Effect 2
Post by: rk47 on March 08, 2010, 12:00:53 AM
I'm having trouble imagining Shepard letting everyone dead except for 1 and then coming out of it in the sequel with new party casts.
But it's feasible. These characters you recruited are either 1) Doing their 'final thing' 2) Very influential in their society

So they may either end up sidelined as a background character like King Wrex (I killed him anyway in ME1)
I can see Garrus leading a special ops Turian.
Mordin leading Reaper research with Miranda.
Jacob leading his own Cerberus squad.
Samara running around the galaxy doing her own paladin shit.
Thane dying a peaceful death with his son etc.

I didn't like Jack one bit, though. Ugh. Bioware, please don't do that again.



Title: Re: Mass Effect 2
Post by: caladein on March 08, 2010, 01:33:44 AM
I quite liked Jack, especially because she completed the other half of the "seedy underworld pair" with Garrus.  Having them both in your party and hitting the conversation trigger right as you enter Illium is probably my favorite one of those in the entire game.


Title: Re: Mass Effect 2
Post by: NowhereMan on March 08, 2010, 05:14:46 AM
I don't think I spent enough time running around with correct party combinations. I think I only got 1 or 2 interactions the whole game. Characters I would like to see from ME2 in 3: Mordin, Legion, Thane. Garrus would be ok too but really if they've got those three (or even just Mordin and Legion) I'd be pretty happy. I've had two playthroughs and romanced Tali then Miranda. The Tali romance scene felt a lot like it was there just to troll the screaming fanboys, though they did a decent job of explaining why she's so gooey for Shepard in the dialogue with her. Jack I really didn't like all that much. She was ok until we get to the base on her loyalty mission, suddenly confronted with evidence the other kids there we being experimented on as safety tests for stuff on her she just goes into denial about how she's the most fucking mistreated and unfortunate person in the world. I can see people liking her as a change from most of the cast but really Grunt did that for me and was awesome.

Finally my favourite moments in the game were all Mordin. The very model of a scientist Salarian was amazing and his little sex ed talk is great, especially if you're not romancing anyone at the time.


Title: Re: Mass Effect 2
Post by: Riggswolfe on March 08, 2010, 06:21:19 AM
-Some of the ambient adverts are great. Listen to the ones on Illium and Omega. There's a Shaft-style drama program with a Hanar advertised on Illium. "THIS ONE DOES NOT HAVE TIME FOR YOUR SOLID WASTE EXCRETIONS."

Small correction, this is actually a Dirty Harry take off. One of the times it is talking it is essentially doing the famous "Do you fell lucky punk?" speech.


Title: Re: Mass Effect 2
Post by: NowhereMan on March 08, 2010, 07:26:22 AM
"This one has forgotten whether its heat sink is over capacity, it wonders whether the criminal scum considers itself fortunate."


Title: Re: Mass Effect 2
Post by: rk47 on March 08, 2010, 08:17:37 AM
The Tali romance scene felt a lot like it was there just to troll the screaming fanboys,


 :awesome_for_real: Yeah, it's a good thing she had a background with Shep. Else it wouldn't have worked at all (e.g Liara in ME1)


Title: Re: Mass Effect 2
Post by: tmp on March 08, 2010, 08:44:55 AM
Except that the to-be-salvaged tech in this case was sentient. Or at least alive enough to roar at you. And would be intact, unlike Soverign. We all know man's hubris when it comes to stuff like that.
Well, the IFF was a piece cut from a dead Reaper. Thanix cannon is reverse-engineered piece of dead Reaper. Which means someone had a piece of that supposedly dead Reaper in their lab to reverse-engineer it.

Also not all tech to be salvaged is actually sentient; the baby Reaper yeah, but it exploded into small bits and pieces in the ending after you sent it down -- you can see it in the final animation sequence, that very explosion sort-of helps you to pull your squad mate back onto the platform. So what you get is small pieces of small Reaper, something which the Sovereign case showed not to be so very dangerous... and an intact non-sentient base which, going by the existence of the mass relays and the Citadel also doesn't seem to pose direct threat.

So don't know. Overall it seems like making a decision between risky option that may or may not pay off in the end, or choosing to play it safe but then what exactly you're planning to fight the Reapers with when they show up? Current ME tech doesn't appear to be quite up to the task and to hope for some most convenient technological breakthroughs to suddenly happen doesn't feel as any more sensible, unless you meta-game it as "i'm making a blue decision in a BioWare game, it can never be wrong."?

IIRC Normandy 1 wasn't tracked down so much as lured into an ambush?
Not sure if i remember it right but thought it was something like, Normandy was sent in area where some ships were getting attacked but space being vast thing it is, the area itself was pretty huge and vaguely defined? So the Collector ship popping up not long after you arrive not far from you and being able to follow you despite the stealth systems being on... well, it didn't strike me as regular ambush.


Title: Re: Mass Effect 2
Post by: Koyasha on March 08, 2010, 08:55:35 AM
The Tali romance scene felt a lot like it was there just to troll the screaming fanboys,


 :awesome_for_real: Yeah, it's a good thing she had a background with Shep. Else it wouldn't have worked at all (e.g Liara in ME1)
I have always felt Liara was somewhat justified because clearly they shared a lot during those mind-meld experiences, so it's a lot easier to buy the otherwise 'sudden attraction' sort of thing.  Admittedly, you can do the romance talks before getting to one of the mind-melds, depending on the order you do missions in (Liara > Noveria > X57 would get you advanced deep into the romance plot without a mind-meld going on) but under most circumstances you'll have at least one before she starts getting too attracted.
Except that the to-be-salvaged tech in this case was sentient. Or at least alive enough to roar at you. And would be intact, unlike Soverign. We all know man's hubris when it comes to stuff like that.
Well, the IFF was a piece cut from a dead Reaper. Thanix cannon is reverse-engineered piece of dead Reaper. Which means someone had a piece of that supposedly dead Reaper in their lab to reverse-engineer it.

Also not all tech to be salvaged is actually sentient; the baby Reaper yeah, but it exploded into small bits and pieces in the ending after you sent it down -- you can see it in the final animation sequence, that very explosion sort-of helps you to pull your squad mate back onto the platform. So what you get is small pieces of small Reaper, something which the Sovereign case showed not to be so very dangerous... and an intact non-sentient base which, going by the existence of the mass relays and the Citadel also doesn't seem to pose direct threat.

So don't know. Overall it seems like making a decision between risky option that may or may not pay off in the end, or choosing to play it safe but then what exactly you're planning to fight the Reapers with when they show up? Current ME tech doesn't appear to be quite up to the task and to hope for some most convenient technological breakthroughs to suddenly happen doesn't feel as any more sensible, unless you meta-game it as "i'm making a blue decision in a BioWare game, it can never be wrong."?

IIRC Normandy 1 wasn't tracked down so much as lured into an ambush?
Not sure if i remember it right but thought it was something like, Normandy was sent in area where some ships were getting attacked but space being vast thing it is, the area itself was pretty huge and vaguely defined? So the Collector ship popping up not long after you arrive not far from you and being able to follow you despite the stealth systems being on... well, it didn't strike me as regular ambush.
Remember that at the point you decide whether to blow up the base or not, all that has happened is the reaper has fallen down.  Indeed, it gets up and attacks you right after you make the decision.  It's completely intact when you make the decision, and in an unknown state of development where it may be sentient, it may be capable of using indoctrination already, there's no way of telling.  That's why, while I originally figured keep the base was the most reasonable decision, it seems a little less so once I consider those facts.

As for the Normandy SR-1's ambush, the way it was done is pretty much the only way you could ambush the Normandy.  It doesn't directly imply that you can track it while stealthed at all.  It's made clear that FTL travel cannot be covered up, so the collectors, if they've been scanning the area waiting for you to show up, know the exact location you dropped out of FTL speed.  Assuming they also know about the stealth systems, they can then pop in and do visual scans of the immediate area.  It's less than 2 minutes between the Normandy dropping out of FTL, and the collector ship attacking - they could not have gotten out of visual range that quickly.  It's entirely logical to assume that they tracked the ship in FTL, went to its last known location, did a visual scan as soon as they arrived, and found it.


Title: Re: Mass Effect 2
Post by: bhodi on March 08, 2010, 09:43:24 AM
Well, the IFF was a piece cut from a dead Reaper. Thanix cannon is reverse-engineered piece of dead Reaper. Which means someone had a piece of that supposedly dead Reaper in their lab to reverse-engineer it.
And the IFF reaper was very much not dead even though everyone thought it was. It's true the Thanix cannon was reverse engineered from the salvaged main gun of the Soverign, any time you've got potential for Reaper indoctrination it pays to stay away - from what I understand, the indoctrination can be incredibly subtle and almost unnoticed if taken slow enough.


Title: Re: Mass Effect 2
Post by: kaid on March 08, 2010, 11:13:13 AM
Well, the IFF was a piece cut from a dead Reaper. Thanix cannon is reverse-engineered piece of dead Reaper. Which means someone had a piece of that supposedly dead Reaper in their lab to reverse-engineer it.
And the IFF reaper was very much not dead even though everyone thought it was. It's true the Thanix cannon was reverse engineered from the salvaged main gun of the Soverign, any time you've got potential for Reaper indoctrination it pays to stay away - from what I understand, the indoctrination can be incredibly subtle and almost unnoticed if taken slow enough.

I based my decision on the fact that up to this point every interaction with a more or less intact reaper or reaper artifacts even the "dead" ones has wound up with me having to fight my way back into it and or had it start trying to take over the galaxy. The tech is so out there that in large enough volumes it just does not appear to be something that can be safely studied. Studying some bits and pieces appears viable but if you have read the book when the original folks who found soverign thought it was derelict and the supposedly derelict IFF reaper also is not as dead as one would believe.

As mentioned in one of the notebook things on the iFF reaper one scientist said being in the presence of the reaper was like being in the presence of god. Even when it is "dead' just being in its presence is enough to change people.

While it would be dandy to have an intact base full of tech goodies I have to imagine in the third game if you leave it in tact you wind up having to fight your way back into it through masses of husks and god knows what else.


As soverign said in the first game the reapers left technology for other races to find and use to direct their growth along lines they desired. It is not beyond the realm of reason that the collector base is a giant honey pot trap set for shepard to make him follow the path the reapers wish.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on March 08, 2010, 11:47:44 AM
I changed the thread title to give fair warning.  Don't feel the need to spoiler tag if you don't want to.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on March 08, 2010, 03:52:32 PM
The Jack romance has about the best writing of all of the male Shepard romances. You literally spend like 6-7 conversations between every mission breaking through her facade, and then the "payoff" is nice and simple; she cries. No "Abloo bloo bloooo my tragic past" speech or dialog written by a sweaty nerdling for the love scene. Her voice acting is some of the best in the game too. And this is coming from someone who hated the fuck out of her character at first because of the general "RARRR CHECK IT OUT FANS WE ADDED SOME XXXTREME SQUADMATES DUDE RADICAL" vibe they tried to give her in the advertising.

Also, even when the end, END result was semi-okay nothing involving re-purposed Reaper technology has turned out well so far. I kinda wonder if the Illusive Man is indoctrinated+implanted or something. That sounds like the kind of bullshit plot-twist they'd pull on you at the last second.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on March 08, 2010, 04:14:44 PM
Also, even when the end, END result was semi-okay nothing involving re-purposed Reaper technology has turned out well so far. I kinda wonder if the Illusive Man is indoctrinated+implanted or something. That sounds like the kind of bullshit plot-twist they'd pull on you at the last second.

I found it interesting that his eyes are similar to geth eyes.

http://xbox360media.ign.com/xbox360/image/article/104/1041365/mass-effect-2-20091103045852564.jpg

http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/masseffect2/resources/assets/universe/characters/screenshots/illusive_man-02-p.jpg


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on March 08, 2010, 04:50:05 PM
Also, even when the end, END result was semi-okay nothing involving re-purposed Reaper technology has turned out well so far. I kinda wonder if the Illusive Man is indoctrinated+implanted or something. That sounds like the kind of bullshit plot-twist they'd pull on you at the last second.

I found it interesting that his eyes are similar to geth eyes.

http://xbox360media.ign.com/xbox360/image/article/104/1041365/mass-effect-2-20091103045852564.jpg

http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/masseffect2/resources/assets/universe/characters/screenshots/illusive_man-02-p.jpg

It WOULD explain how easily the Collectors found you after he told Miranda, "See to it that Shepard is ours"


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NowhereMan on March 08, 2010, 04:59:51 PM
It seems on the one hand too obvious a Tweeest and on the other doesn't make a lot of sense. The Reapers are clearly invested in whatever project they've got with the Human Reaper and the Collectors, TIS deliberately sends you in to wreck their shit as well as bringing you back to life from pretty much guaranteed death. While they seem to be setting him up as an antagonist of some sort for ME3 frankly I don't know how they'll do it and have it make any real sense. If it was based post Reaper invasion and was about uniting aliens to generally I could buy him as a villain but he's stated he's not just a xenophobe and is willing to work with aliens. He believes the Reapers exist and the threat they pose and he's done a lot to screw up Reaper plans. I'm not going to say there's no way they'll make him indoctrinated/a villain but doing so and keeping everything sane seems... well it involves far more suspension of disbelief than Shepard happily signing on with Cerberus.

Basically I'd rather see him being set up as an obvious villain and the twist (which would make far more sense) being that it's someone far more benign seeming like Udina that's the actual threat.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Venkman on March 08, 2010, 05:07:44 PM
I just finished ME1 last night. Which of course compelled me to replay ME2 again, at least until they get the SR2 and Joker.

One thing I'm not clear on, and I remember someone mentioning it a few dozen pages back or something.

In ME1, it's you against the Reapers, by way of Saren. All of that made some sense. ME2 though introduces yet another boogeyman whose home base you blow up, but all along seems to have nothing to do with the original boogeymen, except that throwaway scene at the end of all of them moving into the galaxy. It's like if the end of A New Hope was the Battle of Hoth and the end of Empire Strikes Back was blowing up the first Death Star.

What's the connection? Why the Collectors? Why harvest hundreds of thousands of humans when you've got enough ships to lay waste to the galaxy? And what's the point of making a humanoid Reaper?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on March 08, 2010, 05:32:01 PM
Since we're out of the spoiler zone I guess:

ME2 is you against the Reapers still. Instead of Saren, their proxies this time are the Collectors, who are really the enslaved remnants of Protheans, modified to be remote-controlled by a Reaper, in this case called Harbinger. What you learn in ME2, essentially, is why the Reapers allow organic life to keep coming back at all; they use them in some nebulous way to reproduce. The implication would be that they can't reproduce otherwise. When we make that assumption it goes a long way to explaining why the Reapers allow the continual space flight->discover mass relays->reapers come do their thing cycle to continue. Combine that with the fact that apparently humans are excitingly variable genetically, and that has some sort of undefined positive impact on using them for said reproduction, and we see why Harbinger has the Collectors start gathering the humans a little early, basically.

I think the only reason that the Reaper being 'built' is a humanoid is because some game designer always wanted to put that thing from the back of one of his heavy metal albums from the 80s into a video game. It doesn't bear close examination.  :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Polysorbate80 on March 08, 2010, 06:01:05 PM
Near as I can tell, the Illusive man isn't a xenophobe per se, just racist (speciest?)--he doesn't mind aliens as long as humanity is the pre-eminent species in the galaxy and the "space-darkies" keep their place.

I also think that Reaper technology is way more dangerous than it's worth.  Sure, the Mass Relay system is safe.  The Reapers want developing races to think it's fabulous, easy, and safe, so that they don't decide to go their own way to avoid what turns out to be a massive freakin' trap.  Small amounts in extreme isolation (with people/AIs watching for safety, and people watching THOSE people/AIs for safety) may be worth study, but an entire small moon of Reaper tech?  You'd be mutated into some Lovecraftian horror before the week was out.

I didn't reprogram the Geth, I destroyed them, because it wasn't entirely clear to me at the time exactly what I'd be doing if I reprogrammed them.  If I was just repairing damage done by Sovereign then it would have been the right thing to do, even if they still persisted in their hostility and had to be destroyed--at least they were making their own decision and having to live with the results.  On the other hand, If I were actually reprogramming them directly into "seeing the light", then that would have been evil IMO. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on March 08, 2010, 07:21:40 PM
The citadel is gonna get turned on its head again likely in ME3. Watch it turn out to be a reaper itself for some dumb reason, or have a reaper in the core.

If you scanned the keepers, the guy who had you do that sends you an email stating that he noticed that the keepers are programmed to respond to some weird signal and the last time it went off was around when the protheans disappeared and that it's due to happen again.

So easy money on the keepers turning into monsters or some shit in another battle for the citadel. Looks like Anderson might get to play action hero again?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lakov_Sanite on March 08, 2010, 07:40:00 PM
The citadel is gonna get turned on its head again likely in ME3. Watch it turn out to be a reaper itself for some dumb reason, or have a reaper in the core.

If you scanned the keepers, the guy who had you do that sends you an email stating that he noticed that the keepers are programmed to respond to some weird signal and the last time it went off was around when the protheans disappeared and that it's due to happen again.

So easy money on the keepers turning into monsters or some shit in another battle for the citadel. Looks like Anderson might get to play action hero again?

You didn't pay much attention to the first game then. That signal is exactly what sovereign gave to the keepers at the end of the first. The citadel has been kept and maintained by the keepers since long before the prtheans. The citadel was designed by the reapers as a central hub for races to congregate. When the 'harvest' signal is given, the citadel is shut down from the inside, the leaders of many races are trapped and all mass relays get turned into reaper only controlled(or something like that) 

basically the keepers are one of the very first reaper egineered/indoctrinated races much like the collecters in part 2.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mazakiel on March 08, 2010, 08:45:20 PM
Actually, the Keepers' genetic code had changed enough that they didn't respond to the signal from Sovereign like they were supposed to, hence Saren needing to bust into Citadel central control to access the hidden station controls himself.   I think the Keepers may have been changed by the few surviving Protheans who took a one way trip through the Conduit after the Reapers had wiped out their civilization.  My memory on that part's fuzzy though. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: schild on March 08, 2010, 08:51:47 PM
It was changed by the Protheans, yes. They're the ones that noticed the signal and shut off that means of communication.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on March 08, 2010, 08:55:06 PM
So does the message from the NPC that asked you to scan them make no sense then since it was information you knew already?

It seemed to me like they were implying something different. I knew about the signal and the changes the VI on Ilos mentions.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on March 08, 2010, 09:29:37 PM
So does the message from the NPC that asked you to scan them make no sense then since it was information you knew already?

It seemed to me like they were implying something different. I knew about the signal and the changes the VI on Ilos mentions.

I wouldn't say that it doesn't make any sense.  It's information that Shepard knows, but it's not common knowledge given how the Council doesn't really want to acknowledge the existence of the Reapers.  It's just a nod to the first game, and shows the NPC coming to some of the same conclusions that the Protheans did.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on March 08, 2010, 10:16:21 PM
Uh. IIRC, Protheans realized the keepers are inside agents left behind by the Reapers to trigger the doomsday device. But it was too late, all they could do was take the assault in the face...hole up their scientists in Ilos till Reapers are gone in hopes of restarting their civ. But it took too long, and the power for the cryo suspension failed. Only a handful survived. Too few to start a new civilization, but at the very least they can warn future civilizations of the Reapers by building beacons like the one Shepard found in Eden. ALSO they deactivated the keepers response protocol when the Reapers finished their hibernation period, forcing them to get someone like Saren.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Quinton on March 08, 2010, 10:25:34 PM
Amazon has ME2 on sale today -- $40 for xbox360, $30 for PC: http://www.amazon.com/gp/feature.html/?docId=1000208101


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on March 08, 2010, 10:38:07 PM
Hammerhead gameplay footage (http://www.gametrailers.com/video/exclusive-hammerhead-mass-effect/62772).  Honestly, I think I'd rather have more regular side quests added.  Not that this looks bad or anything, but I'm hoping there's at least some story involved in the Hammerhead missions and that it isn't all just flying around spastically and shooting stuff.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on March 08, 2010, 11:58:52 PM
Hammerhead gameplay footage (http://www.gametrailers.com/video/exclusive-hammerhead-mass-effect/62772).  Honestly, I think I'd rather have more regular side quests added.  Not that this looks bad or anything, but I'm hoping there's at least some story involved in the Hammerhead missions and that it isn't all just flying around spastically and shooting stuff.

Yeah. I'm gonna hope that's a real chintzy teaser they threw together.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NowhereMan on March 09, 2010, 01:29:42 AM
I didn't reprogram the Geth, I destroyed them, because it wasn't entirely clear to me at the time exactly what I'd be doing if I reprogrammed them.  If I was just repairing damage done by Sovereign then it would have been the right thing to do, even if they still persisted in their hostility and had to be destroyed--at least they were making their own decision and having to live with the results.  On the other hand, If I were actually reprogramming them directly into "seeing the light", then that would have been evil IMO. 

I agree with you on keeping the base, the Reapers have proved that even without sentience on the verge of death they can still severely fuck people up. Even wiping out the Collectors I don't think that it's really safe although that isn't the reason Shepard ever gives. You get the choice between, "People died, using such research is an abomination!" or, "We will make sure these deaths weren't in vain by saving more lives with what we'll learn!" Gamewise it's purely a morality call, which I think is a bit forced since there's a perfectly practical cautious reason to blow that sucker up.

On the Geth I chose to reprogramme them but was doing pretty much the evil thing you saw it to be. You alter whatever one of their basic calculations is, change one of the axioms of their worldview and, when that's processed through and affected subsequent things you'll have altered their whole view of the Reapers (and according to Legion some other things as well). Actually listening to Legion was interesting, I'm hoping he's got more dialogue that I can get through DLC missions. Finding out that Sovereign's name was Nazar was interesting, likewise that Reapers are thousands of minds acting as one (with the Geth being thousands that seek to build consensus). I was left questioning whether Geth are in fact immune to indoctrination, whether the Geth that followed Sovereign were actually motivated by an alternate and irreconcilable viewpoint or if they had been perverted by proximity to Sovereign. The whole thing about the Geth being outside the Reapers plans was interesting too, they're obviously going to be important as something of a wild card from the point of view of the Reapers. They've spent the last few hundred years developing technologically separately from organics and they've probably got some interesting surprises.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: ajax34i on March 09, 2010, 04:17:53 AM
If we're discussing possibilities for ME3, it seems to me that we need numbers (and bigger ships) in order to fight the many Reapers, so ...  do we have to remove the genophage and let the Krogans have at it?  Grow the Rachni again?  Help the Geth replicate themselves a lot?  According to the lore, there are only a few options to get the massive numbers needed.

The tech, I'm not worried about, I'm sure Bioware will come up with something.  Tech progress always happens incredibly fast and for no apparent reason in sci-fi anything.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NowhereMan on March 09, 2010, 04:39:30 AM
I don't think it's going to be just numbers, based on what it required to take down one Reaper and some Geth and the numbers that they have we're going to need a Macguffin that defeats them. That's not to say there won't be a lot, "We need to unite to defeat the Reapers!" in 3 but it's going to require lots of magic tech things to defeat them. Unless the Geth turn out to have a whole fleet of Reaper killers lying around inside the Veil.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: bhodi on March 09, 2010, 09:22:57 AM
Well, the magic tech for this game came in the form of the Thanix cannon, it seemed implausibly powerful against the collector ship, but who knows what it'd do against a reaper ship.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on March 09, 2010, 04:12:20 PM
It will likely be technology plus numbers.  You have the Rachni who were corrupted by the Reapers but can be on your side.  You have the Krogan, unified by Wrex, and possibly cured with Moradin's aid.  You have the Geth.  You have the Quarian fleet which may not need to waste resources on the Geth.  Then you have the recently rebuilt Alliance and Council ships, which might just benefit from all your recent discoveries.

The third one will be getting all those forces focusing on the same thing, finding some more weaknesses in the Reapers, and maybe recruiting a few more allies.  (Batarians given a way to earn some respect, maybe?)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on March 09, 2010, 04:13:21 PM
It will likely be technology plus numbers.  You have the Rachni who were corrupted by the Reapers but can be on your side.  You have the Krogan, unified by Wrex, and possibly cured with Moradin's aid.  You have the Geth.  You have the Quarian fleet which may not need to waste resources on the Geth.  Then you have the recently rebuilt Alliance and Council ships, which might just benefit from all your recent discoveries.

The third one will be getting all those forces focusing on the same thing, finding some more weaknesses in the Reapers, and maybe recruiting a few more allies.  (Batarians given a way to earn some respect, maybe?)

Unless of course your import game killed the rachni, destroyed the genophage cure, and turned Legion over to Cerberus...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on March 09, 2010, 05:16:03 PM
Unless of course your import game killed the rachni, destroyed the genophage cure, and turned Legion over to Cerberus...
Since default ME2 game has the rachni dead if i remember right as well as Wrex, can't quite imagine these being used for anything more significant than another "Still Alive" mail in Shepard's spam box. They'll have to set up the ME3 with this continuity in mind and that means rachni/Wrex become optional drain on resources, competing with development of main game which has to be fully playable without them.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on March 09, 2010, 05:23:26 PM
Unless of course your import game killed the rachni, destroyed the genophage cure, and turned Legion over to Cerberus...
Since default ME2 game has the rachni dead if i remember right as well as Wrex, can't quite imagine these being used for anything more significant than another "Still Alive" mail in Shepard's spam box. They'll have to set up the ME3 with this continuity in mind and that means rachni/Wrex become optional drain on resources, competing with development of main game which has to be fully playable without them.

Technically the Wrex thing shouldn't matter, the "genophage cure yes/no" choice comes during Moridin's loyalty mission. But yeah same problem even so.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on March 09, 2010, 05:38:11 PM
New weapon on Cerberus Network, the Cerberus Arc Projector.  Same deal as last time for PC folks: head to the Registered Game Promotions (http://social.bioware.com/user_entitlements.php) page and the download is called Cerberus Arc Projector (Cerberus Network).



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on March 09, 2010, 08:19:24 PM
Technically the Wrex thing shouldn't matter, the "genophage cure yes/no" choice comes during Moridin's loyalty mission. But yeah same problem even so.
Yes, however Moradin is going to feel a whole lot less hesitant about restoring their virility if they are starting to act civilized.

As for how the loss of races affects the final story?  Either they can make it easier for you to accomplish things or they could be brave and make it so choices you made in a trilogy impact the final outcome.  That doesn't mean you have no outs, however I would really like to see it matter, at least if the choices are going to actually be significant.  Otherwise it's Shepard wins, humanity is saved, let's all go have dinner with our crew, none of whom died.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on March 09, 2010, 11:06:53 PM
Personally what I would really hope is that they actually push through with negative consequences for some of those 'feel good' decisions that are unsound.  Especially the genophage thing.  Lots of people talk about curing the genophage, nobody seems to consider that the krogan have in no way advanced in a societal manner in a direction that would lead to this becoming a smart idea in the slightest.  Even Wrex's leadership isn't pushing them toward that.

If their society isn't willing to practice voluntary and very strongly limited birth control, then removing the genophage leads to exactly the same thing it did in the first place - krogan overpopulation, followed by aggression as they seek to expand into their neighbors' territory.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NowhereMan on March 10, 2010, 02:55:31 AM
Yeah, I didn't destroy the genophage cure but it bothered me that the Paragon option was, "The Genophage was wrong Mordin, look at all the suffering caused in trying to cure it and with the Krogan running around acting uncivilised" when the alternative would almost certainly be Krogan flooding the galaxy and war. It's one of the few points in the game I could not justifiably choose the paragon option, so I guess good work in not making one route good Shepard and one route dick Shepard. I'd say with Wrex in charge maybe we should cure it but a lot of his power seems to be based around support of the female clans and I imagine that curing the genophage would rapidly transform into everyone telling him to go suck a dick, they're going to take this party inter-galactic. Yes it would be cool to see trilogy wide impacts for choices made so that, if you've made some questionable choices you don't get a perfect happy ending.

Although considering that's utterly unforseeable I can see people whining that now they've got to a full three game playthrough because they didn't trust the Rachni queen back in ME1. I can also see people getting pissy if the default ME3 choices don't let you get a perfect ending although it would kind of make sense (Want the best ending? Put in the work)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: MournelitheCalix on March 10, 2010, 04:44:49 AM
Since were discussing Mass Effect 3 in the open let me add my three theories about 3:

1.  Every Mass Effect game to date has had the entire endgame tied to the relays.  In Mass Effect 1, it starts the Citadel sequence.  In Mass Effect 2 of course it starts the suicide mission.  In one we learned that the protheans were on the verge of unlocking the mass relays.  In Mass Effect 2 we learned that the relays can be programmed to respond to different individuals and that they can be programmed to execute percise jumps.  I think in 3 there is one huge problem.  There are literally reapers as far as the eyes can see.  Its my first theory that Mass Effect 1 will make use of the relays again.  I think the PC will have to aid somehow in rediscovering the relay tech and reprogramming the relays to jump the reapers into the sun or a black hole for instance before they have the ability to reach the citadel and commence with the extermination procedure.  This will not work of course for all of them, but I do believe it will work for the majority of the "fleet."


2.  In Mass Effect 1 Vigil claims that Sovereign has multiple indoctrinated individuals.  Saren was only the most "visible."  After seeing the Invisible Man, I would bet he is not only indoctrinated but also implanted by sovereign and that his "endgame" scenario has yet to play out.


3.  In Mass Effect 1 Saren had three primary assets the rachni, the krogan and sovereign.  At the conclusion of mass effect 2, something really familiary happened.  My shepard had the Rachni pledge to help, Wrex was king of the Krogan, and your ship was made from pieces of Sovereign.  Sounds real familiar.  How this plays out I am not sure, but I am sure its not an accident.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Khaldun on March 10, 2010, 08:01:01 AM
My assumptions about ME3.

a. Shepard will spend time mobilizing allies to deal with the Reaper threat as per the plot structure of Dragon Age. Maybe we'll get more on some of the non-Council races who've appeared in side roles in ME1 and ME2.
b. There will be a big confrontation with the The Illusive Man, who I suspect may turn out to be tied to the Reapers in some kind of double-triple-agent sort of scheme (or maybe will be compromised at some point by them via his integrated electronics). He may also be the Shadow Broker. If not, the Shadow Broker will turn out to be a separate important plot thread.
c. The Keepers will become a very important plot element--maybe the key to victory via connection to the origin of the Reapers? Or to some other transcended galactic race (a la Fire Upon the Deep) who can counteract the Reapers.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on March 10, 2010, 11:30:58 AM
What'd be kinda funny is that if the only way to really effectively make sure the reapers were defeated would be to abandon their technology entirely, meaning no more relays or citadel.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Khaldun on March 10, 2010, 12:40:09 PM
Dan Simmons' Hyperion series has a moment pretty much like that. Could make for a really poignant conclusion to the series: convincing all the various races that they'll have to say farewell to each other and give up FTL for now until someone comes up with a different FTL tech. You go from planet to planet dropping off members of your crew, knowing it is the last time you'll ever conceivably see them, or some of them elect to stay with you and end up on whatever planet you end up on (or maybe go with you on a one-way mission to turn off the last mass relay, which will strand the Normandy in interstellar space without a way home).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on March 10, 2010, 12:47:39 PM
It's a cool idea but be realistic. It could never, ever, possibly happen. People would rather put up with having to have a war with the reapers every 50,000 years than give up something as fundamental as their FTL travel.




Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on March 10, 2010, 12:49:40 PM
If they end it that way it'll be as stupid as the last episode of BSG where a bunch of spacemen gave up all of their technology so they could die wretchedly and young on a primitive planet for no good reason.

I guess I don't need to watch that now...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: ajax34i on March 10, 2010, 01:19:27 PM
Since were discussing Mass Effect 3 in the open let me add my three theories about 3:

2.  After seeing the Invisible Man, I would bet he is not only indoctrinated but also implanted by sovereign and that his "endgame" scenario has yet to play out.

3.  In Mass Effect 1 Saren had three primary assets the rachni, the krogan and sovereign.  At the conclusion of mass effect 2, something really familiary happened.  My shepard had the Rachni pledge to help, Wrex was king of the Krogan, and your ship was made from pieces of Sovereign.  Sounds real familiar.  How this plays out I am not sure, but I am sure its not an accident.

If TIM is indoctrinated, then so is Shepard (he's also got implants inside, which show up on his face if Renegade).  So perhaps ME3 will involve loss of control over your character; being forced to play the companions to kill yourself.

EDIT:  matter of fact, the fact that Cerberus suddenly seems to be this nice, altruistic organization out to help Shepard and everyone could be the indoctrination talking.  Matron Benezia did say that everything Saren said started seeming reasonable and helpful.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on March 10, 2010, 02:54:54 PM
If they end it that way it'll be as stupid as the last episode of BSG where a bunch of spacemen gave up all of their technology so they could die wretchedly and young on a primitive planet for no good reason.

I guess I don't need to watch that now...


He probably saved you a ton of frustration there. nuBSG is like a television version of the Coyote Ugly situation.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on March 10, 2010, 04:20:09 PM
It's a cool idea but be realistic. It could never, ever, possibly happen. People would rather put up with having to have a war with the reapers every 50,000 years than give up something as fundamental as their FTL travel.
IIRC, in Hyperion, it was a convoluted plot by Meina Gladstone to get that shit blown up, exactly because no one would voluntarily have given these things up.

Come to think of it, I have to reread these books, because I can't remember at all what the issue was with these farcasters to begin with, apart from sapping microseconds of brain power each transition.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: bhodi on March 10, 2010, 04:32:40 PM
3.  In Mass Effect 1 Saren had three primary assets the rachni, the krogan and sovereign.  At the conclusion of mass effect 2, something really familiary happened.  My shepard had the Rachni pledge to help, Wrex was king of the Krogan, and your ship was made from pieces of Sovereign.  Sounds real familiar.  How this plays out I am not sure, but I am sure its not an accident.
Just a minor point - the Thanix cannons use operational theories only and were reverse engineered from the main gun of the Sovereign. The damn thing was a miles long spinal mount weapon. It's not actually pieces of any reaper. As far as I can tell, the Normandy had no actual Reaper tech. The armor was made from asari tech, I think, and the shields I don't recall if it was mentioned.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rishathra on March 10, 2010, 08:21:53 PM
Come to think of it, I have to reread these books, because I can't remember at all what the issue was with these farcasters to begin with, apart from sapping microseconds of brain power each transition.

That was pretty much it.  She basically knew that in the long term, the TechnoCore had it out for us, and so decided to cut them off from one of their primary sources of computational power.  That and, at the time, it was theorized that the TechnoCore resided primarily within the farcaster network, so blowing it all up could potentially get rid of them for good.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: PalmTrees on March 10, 2010, 08:33:56 PM
One thing I'm curious about is the dark energy destabilizing suns mentioned inTali's recruit mission and again by Reegar during her loyalty mission. Destroying stars seems counter productive to the Reaper's 50k harvests so I'm wondering what's it about. Maybe the reapers are done and planning on taking everyone with them? Or more likely it's something unrelated to them altogether. A side effect of all the e-zero ftl travelling perhaps, but then why is an out of the way place like Haestrom suffering first?



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mazakiel on March 10, 2010, 08:44:55 PM
Element Zero is formed by stars going super nova.  My guess would be that the dark matter destabilizing the star to cause it to go supernova is to basically seed the system with eezo for harvest later.  I'm guessing it's something the Reapers, or agents of theirs, do as part of their cycle of harvest.  To use to build new Reapers, or used by the Reapers for the various things they get up to when active.  As the material that enables travelling the stars, it'd at the very least be needed as something to leave around for developing civilizations to 'discover' and use, like what was left on Mars for the humans. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on March 11, 2010, 05:46:10 AM
3.  In Mass Effect 1 Saren had three primary assets the rachni, the krogan and sovereign.  At the conclusion of mass effect 2, something really familiary happened.  My shepard had the Rachni pledge to help, Wrex was king of the Krogan, and your ship was made from pieces of Sovereign.  Sounds real familiar.  How this plays out I am not sure, but I am sure its not an accident.
Just a minor point - the Thanix cannons use operational theories only and were reverse engineered from the main gun of the Sovereign. The damn thing was a miles long spinal mount weapon. It's not actually pieces of any reaper. As far as I can tell, the Normandy had no actual Reaper tech. The armor was made from asari tech, I think, and the shields I don't recall if it was mentioned.
I believe EDI noted that some of her systems are recovered reaper components, presumably from Sovereign, actually.  At the very least I'm sure she has reaper code, because she mentioned having reaper viruses as part of her cyberwarfare systems.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on March 11, 2010, 06:33:15 AM
It's a cool idea but be realistic. It could never, ever, possibly happen. People would rather put up with having to have a war with the reapers every 50,000 years than give up something as fundamental as their FTL travel.


Actually, I could see them using this as a viable way to end it. You don't ask the entire galaxy to give up FTL, you just go from relay to relay blowing them up yourself. We know they don't understand the tech well enough to rebuild it on their own.

The reason they wouldn't use an approach like this is simple - it would pretty much put an end to the IP.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on March 11, 2010, 07:05:28 AM
I believe EDI noted that some of her systems are recovered reaper components, presumably from Sovereign, actually.  At the very least I'm sure she has reaper code, because she mentioned having reaper viruses as part of her cyberwarfare systems.

I forget the precise wording, but yes, her attack programs are based on computer data recovered from Sovereign's wreckage.

One doesn't upload a virus into the mothership from a laptop unless one's had a few years to figure out how the enemy's software works.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on March 11, 2010, 10:36:32 AM
So, this was you getting even with Independence Day for us? My heartfelt thanks!  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Khaldun on March 11, 2010, 12:34:41 PM
It's a cool idea but be realistic. It could never, ever, possibly happen. People would rather put up with having to have a war with the reapers every 50,000 years than give up something as fundamental as their FTL travel.


Actually, I could see them using this as a viable way to end it. You don't ask the entire galaxy to give up FTL, you just go from relay to relay blowing them up yourself. We know they don't understand the tech well enough to rebuild it on their own.

The reason they wouldn't use an approach like this is simple - it would pretty much put an end to the IP.

Nawww. Again, to cite Simmons, that's the basic gimmick of the sequel series to Hyperion--there's a new FTL tech, with new implications.

So say ME3 were to end with the Normandy 2 drifting in interstellar space. Maybe there's a star system that they can reach in a year or so at full boost. Shepard toasts the survivors of the mass relay destruction missions and they go off into the sunset.

Open a new franchise trilogy: an older Shepard and some other Normandy character are climbing through a ruin on the planet they've been living on for several decades. They find an old machine and accidentally activate it. It sends a signal--and suddenly in the sky, there's a hyperspace gate opening and a starship coming through....

Or some such. There's always a way to keep the story going.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on March 11, 2010, 01:40:06 PM
I remember Star Trek TNG having an episode that implies their warp technology will eventually destroy the universe and then they never revisit it. lol.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on March 11, 2010, 02:23:57 PM
I think they all flew at warp 5 for a couple of episodes before discovering a new technology to let them stop worrying about it. :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on March 11, 2010, 03:54:02 PM
I don't remember the tech to fix it ever being discovered.   There IS a line in one of the later episodes where they say they have permission to break the warp 5 prohibition.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on March 11, 2010, 05:08:45 PM
I remember Star Trek TNG having an episode that implies their warp technology will eventually destroy the universe and then they never revisit it. lol.

I caught that episode on rerun recently. It wasn't going to destroy the whole universe, just the part of space where the aliens of the week lived.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Khaldun on March 12, 2010, 08:20:36 AM
So they just moved the aliens of the week, probably. Relocation camps on Proxima Centauri XI. Then they can go ahead and make a region of space into the equivalent of a time-space Superfund site.

But yeah, one of the most we-just-changed-everything-no-we-didn't moments in the history of the show. Of which there were many.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Job601 on March 12, 2010, 09:53:57 AM
But yeah, one of the most we-just-changed-everything-no-we-didn't moments in the history of the show. Of which there were many.

The "warp drive damages the fabric of space" thing was clearly supposed to be a metaphor for global warming, or maybe for the destruction of the ozone layer which was a still a big deal in the early 90's.  The point was that there wasn't really a solution; they know they're causing long-term damage, but the benefits are so good that they keep doing the same thing anyway, the same way that we're still putting tons of carbon into the air despite some knowledge of the consequences.  If there had been a resolution to the situation it would have destroyed the analogy.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on March 12, 2010, 09:57:36 AM
So they just moved the aliens of the week, probably. Relocation camps on Proxima Centauri XI.

Nope. Chiron Beta Prime.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on March 12, 2010, 12:21:44 PM
Kasumi DLC coming April 6th. (http://www.joystiq.com/2010/03/11/mass-effect-2-dlc-kasumis-stolen-memory-lands-on-apr-6-don/)

Quote
While Mass Effect 2's in-game DLC pipeline, The Cerberus Network, continues to transport new weapons (and soon, a new vehicle) to players for free, BioWare has announced the game's first pack of paid downloadable content. "Kasumi's Stolen Memory" finally completes Commander Shepard's dirty dozen, adding a confident female thief to your anti-Reaper repertoire. It's currently scheduled to launch for Xbox 360 and PC on April 6.

After downloading the DLC, players can get in touch with Kasumi on the Citadel, either in the middle of an ongoing Mass Effect 2 game or after the completion of the main story (lesson learned from Mass Effect 1 DLC!). Once recruited, Shepard aids Kasumi on a secretive mission of recovery, which requires a suave disguise and a run-in with an influential and predictably corrupt art collector. The content, which also provides the "Locust" SMG, a flash-bang grenade loyalty power and a new Achievement, should take about an hour and a half to complete.

BioWare is currently in the midst of "internal discussion" to determine the price of the DLC, but we'll keep you updated as soon as it's finalized. Look for some impressions of "Kasumi's Stolen Memory" coming soon to Joystiq as part of our ongoing GDC coverage. Spoiler: It looks great.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on March 12, 2010, 02:46:42 PM
She'll have to be a lot less tacked on than Zaheed for me to give a shit.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lakov_Sanite on March 12, 2010, 05:35:02 PM
I thought Zaheed was almost good but the fact he had no dialogue on the ship really bothered me, oh he talked about his guns but they werent real conversations.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on March 12, 2010, 11:34:06 PM
I thought Zaheed was almost good but the fact he had no dialogue on the ship really bothered me, oh he talked about his guns but they werent real conversations.

That didn't bother me too much.  I think the biggest problem was that there was no recruitment mission for him.  As soon as you step onto Omega he's just there and ready to work for you.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on March 13, 2010, 12:14:15 AM
I thought Zaheed was almost good but the fact he had no dialogue on the ship really bothered me, oh he talked about his guns but they werent real conversations.
I heard (been looking for a source, but can't find it) that Kasumi will also have no dialogue on the Normandy.  If this is so, I certainly won't be buying her.  I don't really want another character I can't actually converse with.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Njal on March 13, 2010, 01:30:11 AM
That didn't bother me too much.  I think the biggest problem was that there was no recruitment mission for him.  As soon as you step onto Omega he's just there and ready to work for you.

That doesn't bother me after all he is a merc. I find it a bit refreshing that you don't have to go through a mission to get all your team members. The no dialog is a bummer though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on March 13, 2010, 02:41:13 AM
Wow. I don't even understand why they think we want to buy a japanese space ninja when the game's finished.
D- for effort. Why not create a danger room DLC where Shep can just play survival mode against re-spawning enemies to experiment with weapons and powers? I don't mind paying $5 for that.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on March 13, 2010, 04:43:42 AM
Wow. I don't even understand why they think we want to buy a japanese space ninja when the game's finished.
D- for effort.

This is my thought. I've finished the game 3 times now. I'm not eager to go back at some arbitrary point for a DLC character.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on March 13, 2010, 07:59:58 AM
I heard (been looking for a source, but can't find it) that Kasumi will also have no dialogue on the Normandy.  If this is so, I certainly won't be buying her.  I don't really want another character I can't actually converse with.
Perhaps they'll make up for it by allowing to invite her to your quarters afterwards for some co-op dance with Kelly...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Venkman on March 13, 2010, 08:18:17 AM
Wow. I don't even understand why they think we want to buy a japanese space ninja when the game's finished.
D- for effort.

Probably just adding another character for 3. If you don't buy it, you do the quest in 3 to get her/loyalty maybe. But if you do buy her before, you have a (probably really slight) headstart or something.

Other stuff:

I don't think TiM is a Saren-style Reaper sympathizer/agent. Having just finished ME1, Cerberus seemed to be trying to find ways to fast track human evolution. He's not a nice guy and definitely has a master race agenda about him. But the Reaper don't need to be that subtle about their 50k cycle given the footage at the end of 2. They've got more than enough ships.

Dan Simmons' Hyperion series has a moment pretty much like that. Could make for a really poignant conclusion to the series: convincing all the various races that they'll have to say farewell to each other and give up FTL for now until someone comes up with a different FTL tech.

That's a pretty interesting reference, and the subsequent posts add more credence to it. Memory is vague here, but the point of the Hyperion series was that Humanity's ongoing need to move faster than evolution/nature would let us has always come with major compromises. Human-created ftl communications were effectively slicing through purgatory, human-created AI developed flt travel that basically turned everyone into husks, all sorts of European-vs-Natives/Avatar/Dances with Wolves stuff.

However, as others have said, the price to fix it doesn't need to be giving up ftl and galactic civilizations. Not like that prevents the 50k cycle. Reapers don't need you to use the tech to come in and wipe planets out one by one. So they could go with the Hyperion-series finale of humanity having arrived at the "right" way to do things, (even if I thought it was a bit L Ron Hubbard about it).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on March 13, 2010, 08:57:57 AM
I don't think TiM is a Saren-style Reaper sympathizer/agent.
I chalk up the eye implant thing to the shortage of art assets than anything else. Much like there's only one kind of garment for civilian human females to wear all over the galaxy, there's apparently only one model of eye implants.

The 'reaper agent' theory makes very little sense when you consider TIM prevented the Collectors from acquiring Shepard's body in the first place and spent pretty much whole ME2 trying to get access to their base and technology. Something the supposed agent shouldn't have a problem with whatsoever -- it's like having James Bond spend whole movie trying to break into MI6 quarters while he's active agent in her majesty's service.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on March 13, 2010, 09:58:27 AM
You mean like in Quantum of Solace? ;D


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on March 13, 2010, 10:27:38 AM
That's why i put that while still active part but it was kinda badly worded; and yes with Bond it is indeed hard to tell sometimes :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on March 13, 2010, 10:41:55 AM
Wow. I don't even understand why they think we want to buy a japanese space ninja when the game's finished.
D- for effort. Why not create a danger room DLC where Shep can just play survival mode against re-spawning enemies to experiment with weapons and powers? I don't mind paying $5 for that.



You mean like the awful second DLC for ME1? I'd much much rather have a new character to mess around with, personally.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on March 13, 2010, 11:00:29 AM
I don't think TiM is a Saren-style Reaper sympathizer/agent.
I chalk up the eye implant thing to the shortage of art assets than anything else. Much like there's only one kind of garment for civilian human females to wear all over the galaxy, there's apparently only one model of eye implants.

The 'reaper agent' theory makes very little sense when you consider TIM prevented the Collectors from acquiring Shepard's body in the first place and spent pretty much whole ME2 trying to get access to their base and technology. Something the supposed agent shouldn't have a problem with whatsoever -- it's like having James Bond spend whole movie trying to break into MI6 quarters while he's active agent in her majesty's service.
Seeing as how the N7 Armor on legion thing turned out I think it's more along the lines of art people not really getting that art needs to make sense within the context of a story rather than just being super-fukkin-cool™ for cool's sake (Writer: but Legion is still supposed to be an essentially emotionless AI, why the fuck would it need to be sentimental?   Artist: Awwww it looks coooool and I drew it already...I mean, have you seen our promo art? I mean, you put that on the box and people are gonna be, "oh shit, gotta buy that." Writer: ugh.). It's not cool to have the Illusive Man just be some old dude sitting in a pointlessly artistic backdrop, he needs to have glowy eyes too just in case you were too dumb to figure out, "hey, that guy's important and mysterious!"

Also it looks better on marketing material.

Also also, Commander Shepard is a jerk. (http://www.youtube.com/watch?v=-PjTuSQNLI4) I just never like playing the asshole in a tophat in Bioware games, but man ME2's renegade lines are the best.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Venkman on March 13, 2010, 01:10:00 PM
From a creative standpoint, I can't see how such a pinnacle character would get such a defining feature merely because that's the one texture file they had on hand. You do that shit for the rank and file losers hanging out in the lower decks of Omega, or the random non-interactives on Ilium or Citadel. You don't pull the limited-resources card on a character you feature in closeups for tens of minutes of cutscenes.

Or, well, I wouldn't anyway :-)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on March 13, 2010, 02:15:35 PM
From a creative standpoint, I can't see how such a pinnacle character would get such a defining feature merely because that's the one texture file they had on hand.
I'd look at it this way -- the implant thing alone is distinct enough and rare feature as it is, so he doesn't actually need a custom texture to stand out. That the texture would cause some people who pay too much attention to the smallest details come up with a conspiracy theory, well; they'd come up with that anyway based on the implants alone. It'd be just then even more elaborate and include theory how his implants are visually different to throw people off and make the link not-so-obvious :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Venkman on March 13, 2010, 04:47:24 PM
Or about how all eye-implant folks are Reaper agents or that the developers got lazy|cheap on the texture maps?
 :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on March 17, 2010, 11:57:36 AM
I'm a little suprised at all the negativity towards Zaeed. Yea, would have been nice to have proper dialog on the ship, but he's got plenty of interaction on various missions and his loyalty mission was decent. He fit perfectly in to my renegade playthrough as my anti-synthetic squadmate option.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on March 17, 2010, 05:15:36 PM
If you don't have him in your party I guess there really doesn't seem to be anything there.  I used him through the first half of the game along with Jack and found him pretty solid.

Honestly, I felt that all the characters were lacking in on-ship conversations so Zaeed just seemed to be more a matter of degree than an actual omission.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on March 17, 2010, 06:19:05 PM
He needs a musical number obviously.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Kitsune on March 17, 2010, 09:54:27 PM
So, I was thinking about Liara being fucking insane all of a sudden in ME2, and it struck me abruptly that one thing would provide a good motivation to both make her completely homicidal and not be telling Shepard why: dead blue Shepard baby.  She had Shepard's kid while he was dead, and something the shadow broker did got the kid killed.  This of course hinges on Shepard having gone all James T. Kirk on Liara in ME1, but it gives Liara's actions in ME2 a new spin that makes her seem vastly less psycho in the balance.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on March 17, 2010, 11:46:13 PM
If you ask her the right questions she explains why she hates the shadow broker so much. It's really easy to miss asking them though and without that explanation her actions really do make no sense at all.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on March 18, 2010, 01:01:25 AM
I didn't really have any issues with Liara's personality or obsession with the Shadow Broker.  People get obsessed about things sometimes, Liara was young and Shepard was perhaps one of the only people she'd opened up to and gotten close to - especially with the mind-meld thing - and after losing her, then having the Shadow Broker try to sell the body to the collectors, plus the things that went wrong while she was getting the body back, she has enough reason to be a little obsessed with the Shadow Broker.

What did bug me is the way she kind of ignored Shepard...y'know...being there, especially if she was the ME1 love interest.  A lot more dialogue would have been plenty in order to make her feel completely appropriate, in my opinion.  They could have talked, done something other than a few lines of strained dialogue and some sidequests.  Even a fade-to-black dinner and more like with Kelly would have been a lot better than what we got.  Ok, they're being recorded on ilium maybe, probably, whatever (and really, how the hell can you be an information broker if you can't keep your own damn office clear of listening devices) but it's not like I wanted to discuss ultra-sensitive seekrit topics.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on March 18, 2010, 03:50:21 AM
There's a rumor going around the O-fficial forums--and some evidence found in the PC game files--that there'll be some paid DLC involving Liara and the Shadowbroker storyline. It's seriously spoilerific, including the identity of the Shadowbroker. I haven't looked/listened to this stuff since I'd like it to be an ingame surprise. From what little I have seen, it seems like it might address the issues brought up here.

Personally, in my save games, I can't stand Liara (renegade), or barely tolerate her foolishness (paragon) and have kept her at arms length as much as possible. I'd like to keep it that way.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lakov_Sanite on March 18, 2010, 09:34:45 AM
if it's dlc then that's kind of bullshit. The whole shadow broker storyline was a recurring thread in the first and second game and to resolve it in dlc instead of mass effect 3 is a lame money grab. I'm really tired of people thinking anyone gives a good god damn about expanded universe shit. Sure it worked for star wars but while mass effects is a great game i dont want to have to read comics/novels/download dlc and get an iphone app just to know how the fucking story turned out.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Polysorbate80 on March 18, 2010, 09:36:22 AM
Ok, they're being recorded on ilium maybe, probably, whatever (and really, how the hell can you be an information broker if you can't keep your own damn office clear of listening devices) but it's not like I wanted to discuss ultra-sensitive seekrit topics.

Well, her assistant is actually working for the broker, and Liara doesn't figure it out on her own.  She's definitely got some things to learn :P


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on March 18, 2010, 11:56:24 AM
This game has done a better job than most of breaking the prejudice I have about how Bioware conversations between two people involve them standing there and doing a back and forth. Characters move around, assume different poses, fidget convincingly while speaking. It's great.

Mordin's writer is fucking brilliant. The writing quality overall seems improved, though there are instances where Shepard seems to lack common sense or forget things previously mentioned.

The missions feel like episodes in a high-quality television series. It does help that the situations and morality explored plays out as some damn fine science fiction. Also, there are interesting characters that appear to have full backgrounds and lots of dialog options that go nowhere, like the butch asari bartender in Eternity on Illum.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on March 18, 2010, 12:12:55 PM
This game has done a better job than most of breaking the prejudice I have about how Bioware conversations between two people involve them standing there and doing a back and forth. Characters move around, assume different poses, fidget convincingly while speaking. It's great.

Yeah, going from Mass Effect 2 to the Dragon Age expansion has me noticing every "turn to face character" animation something fierce.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: taolurker on March 18, 2010, 12:43:39 PM
BTW, Right now you can get ME2 from Gametap for 29.95 (http://www.gametap-shop.com/pc-games/buy-download-Mass-Effect-2.html)... Don't know how long this will last, but I hope it will be there next week when I have funds in the bank.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on March 18, 2010, 01:08:20 PM
I didn't really have any issues with Liara's personality or obsession with the Shadow Broker.  People get obsessed about things sometimes, Liara was young and Shepard was perhaps one of the only people she'd opened up to and gotten close to - especially with the mind-meld thing - and after losing her, then having the Shadow Broker try to sell the body to the collectors, plus the things that went wrong while she was getting the body back, she has enough reason to be a little obsessed with the Shadow Broker.
You only know that if you ask the right questions at the right time.  There are two or three other times if you go down that conversation tree, you lock yourself out of learning any of that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on March 19, 2010, 06:37:05 PM
Hammerhead gameplay footage (http://www.gametrailers.com/video/exclusive-hammerhead-mass-effect/62772).  Honestly, I think I'd rather have more regular side quests added.  Not that this looks bad or anything, but I'm hoping there's at least some story involved in the Hammerhead missions and that it isn't all just flying around spastically and shooting stuff.

On the same day that the Hammerhead stuff comes out, March 23, the ME2 site says they're releasing an alternate costume pack for $2 (or whatever 160 MS/BW points are for you) (http://masseffect.bioware.com/info/dlc/).  I haven't seen anything on it aside from a tweet on the BioWare account today (http://twitter.com/biofeed/status/10738419384), so uh, yeah.


I quite like that Jack costume although I'd have to see in-game shots of the shades to see if they ruin it or not.

Edit: Quoted the wrong Velorath post.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on March 19, 2010, 06:43:27 PM
Reminds me of the horse armor thing from Oblivion. Pointless.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Engels on March 19, 2010, 06:57:24 PM
At least the Oblivion horse armor looked cool and significantly changed appearances. Jack looks like a bosnian refugee. Now she looks like a bosnian refugee with tinfoil on her eyes. Yay?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Khaldun on March 19, 2010, 07:09:58 PM
Wow, $2 to make Jack look like she's having her identity protected in an incriminating pedo video. Joy.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Nightblade on March 19, 2010, 07:18:07 PM
Wow, $2 to make Jack look like she's having her identity protected in an incriminating pedo video. Joy.


It looks more like a piece of duct tape over her eyes. The outfit was fine, what Im assuming is supposed to be a visor was too much.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on March 19, 2010, 07:19:58 PM
It is kind of odd that they're charging for the cosmetic stuff but giving content away for free.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on March 19, 2010, 09:06:24 PM
Instead of this nickel and dime bullshit, I'd much rather they had a few really beefy expansion packs. I imagine most everyone has finished the game by now. Why not set a mission pack between ME2 and ME3 (Let's call it ME 2.5.) and bundle all the cosmetic doodads and weaponry and the Hammerhead in one big mission series thing? I have no desire to open my wallet to put sunglasses on characters that I'm not going to be playing.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on March 19, 2010, 09:45:35 PM
It is kind of odd that they're charging for the cosmetic stuff but giving content away for free.
They probably figured there's large enough Garrus fanbase out there who'll pay two bucks to finally fix the poor guy's armour.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on March 19, 2010, 09:55:12 PM
I like both the Jack and Garrus reskins, so I'll probably grab this package.  Kasumi is still contingent on her having actual dialogue.

I would definitely like a full expansion or something of that nature, enough to resolve a lot of the light dialogue and undeveloped characters.  A lot of characters have way too little dialogue if you're not romancing them (Garrus in particular sticks out about that).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: eldaec on March 20, 2010, 03:11:46 AM
Instead of this nickel and dime bullshit, I'd much rather they had a few really beefy expansion packs. I imagine most everyone has finished the game by now. Why not set a mission pack between ME2 and ME3 (Let's call it ME 2.5.)

Because apparently people would complain (http://forums.f13.net/index.php?topic=13728.msg778795#msg778795) when you can't get your character to run 2.5 then go back in time to the 2.0 timeline.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Venkman on March 20, 2010, 05:05:37 AM
if it's dlc then that's kind of bullshit. The whole shadow broker storyline was a recurring thread in the first and second game and to resolve it in dlc instead of mass effect 3 is a lame money grab. I'm really tired of people thinking anyone gives a good god damn about expanded universe shit. Sure it worked for star wars but while mass effects is a great game i dont want to have to read comics/novels/download dlc and get an iphone app just to know how the fucking story turned out.

Ah, but you care enough about the story to be annoyed enough by how you might need to buy the rest of it  :grin: /marketing

In all seriousness, I doubt they'd do that with the Shadow Broker. A pretty big deal in ME1 and set up as sort of Cerberus' competitor in ME2. I think they'll handle it like they handled why Liara doesn't care so much about Shepard in ME2 as she did in ME1. The major points will be discovered in the game, but you'll have a better sense of context if you board the comic/novel/iPhone/DLC. Won't give you any ingame advantage. It's more like what the EU stuff in SW does: geek ego strokes.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on March 20, 2010, 11:21:58 AM
Because apparently people would complain (http://forums.f13.net/index.php?topic=13728.msg778795#msg778795) when you can't get your character to run 2.5 then go back in time to the 2.0 timeline.

Then set it in an alternate sideline, like the N7 Missions that don't require you to be anywhere particular in the main plot.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on March 20, 2010, 11:41:13 AM
Instead of this nickel and dime bullshit, I'd much rather they had a few really beefy expansion packs. I imagine most everyone has finished the game by now. Why not set a mission pack between ME2 and ME3 (Let's call it ME 2.5.)

Because apparently people would complain (http://forums.f13.net/index.php?topic=13728.msg778795#msg778795) when you can't get your character to run 2.5 then go back in time to the 2.0 timeline.

Oddly enough, Mass Effect 2 lets you go back in time just fine unlike the first game.

Oh, but your Incendiary Grenade power won't actually do anything because they just couldn't get it to work in the new game.  You'll be able to respec pretty early though, so it's all good.  Also, since you were using that Cerberus Armor they released, you'll be naked for the first bit of the game, sorry.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ollie on March 20, 2010, 01:53:20 PM
I would definitely like a full expansion or something of that nature, enough to resolve a lot of the light dialogue and undeveloped characters.  A lot of characters have way too little dialogue if you're not romancing them (Garrus in particular sticks out about that).

A very common complaint on Bioware's ME social site. Most of the characters have disappointingly little to say to you outside their loyalty mission.

It would be neat if BW actually developed an "Extended dialogue pack" as touted on the forums. The added depth to characterisation would make the suicide mission all the more poignant. I'm sure the cost of voice acting and scripting gives Bioware pause, however. Not to mention the time, which could be spent developing ME3.

As fun as these contemporary, streamlined Bioware games are, I kind of miss the Baldur's Gate II / Throne of Bhaal days, especially when it comes to character story arcs. If memory serves, Jaheira, Viconia and Aerie had at least a couple of dozen individual romance talks strewn across the game.

I'm sure most of you have read this already, but here is the presentation BW's Christina Norman gave at the GDC2010 titled "Where Did My Inventory Go?" in which she explains some of the design goals behind ME2:

http://prezi.com/6xe1ucvy8egf/where-did-my-inventory-go/ (http://prezi.com/6xe1ucvy8egf/where-did-my-inventory-go/)

If you ask me, BW went a bit too Spinal Tap on the streamlining. Sure, ME1 deserved a little pruning, but they didn't need to turn the hedge cutter all the way to eleven.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on March 20, 2010, 04:41:27 PM
The addition of "ammo" and improving the weapons was nice but the "base upgrade" thing was a failure in my opinion. I have to do a bunch of really boring-ass planet probing for mats, scan random stuff I come across during missions, spend a bunch of credits at various markets for upgrades that are no-brainers, then I just click "buy" on the upgrade list when I'm back on the ship until I'm out of resources or upgrades. I don't particularly notice any of the upgrades either due to how the game scales.

The inventory and gigantic piles of useless shit in ME1 were bad, but one of the funner parts of RPGs for me is equipment management and dealing with tradeoffs. It's tough to do right though. If you have a gigantic backpack and the ability to refit everywhere at all times, you basically end up having to stop every few fights to swap in/out items. Having to decide what weapons and armor you're using for a WHOLE mission was a good idea.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on March 20, 2010, 05:15:33 PM
A very common complaint on Bioware's ME social site. Most of the characters have disappointingly little to say to you outside their loyalty mission.

The writing schedule was shorter than ME1, and we had more characters to develop in that time. In ME1, Kaidan and Ashley had about 8K and 10K words of dialogue on the Normandy. In ME2, the longest character had 6K words. Several were budgeted at preposterously less -- IIRC, the original budget for Tali and Jack was 1500 words each on the Normandy (and to Brian Kindregan's credit, he got damned close with Jack's script by making her so brusque).

It was an intentional choice to focus the character development on the loyalty missions rather than on talking heads in the Normandy. You get interesting character development, and a fun mission. Ideally, anyway.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on March 20, 2010, 05:41:57 PM
Dave Gaider made a similar comment recently about how they moved the dialogue for the new characters in DA:A out from the 'camp' to environmental triggers in areas as you walk around. It still feels a little thin, though, and I think the reason for that is unless you walk all around every area with every person you're going to be missing character development on at least some things.

I prefer the ME2 hybrid approach where there's still a reason to talk to people on the ship I think.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on March 20, 2010, 07:07:44 PM
I haven't gotten to play Awakening due to vidcard issues, but I like the idea of the above description, but contingent on there being very few npcs so each of them can have lots of dialogue, and so that I don't have to replay the game 50 times to see a handful of slightly different dialogues.  I want to replay a few times, but I also want to see the majority of interactions in 3-7 playthroughs, and I don't want to do a playthrough with a different party only to have a dozen lines be slightly different throughout the game, with little effect to those differences.

I've got a few more thoughts to elaborate once I get off my phone and to a keyboard.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: snowwy on March 20, 2010, 09:09:15 PM
Just replayed ME1 with a new character since i missed/messed up some choices, and wanted a full paragon char for some reason. Played through as an engineer.
Then imported said character to ME2 for my 3 playthrough, and quickly realized that i still think ME1 is the better game. Ok, inventory and Mako kinda sucked, but not half as much as planet-scanning and Jacob.
God i wanna stab him in the eye repeatedly. Don't really know why though.
Actually, 4 hours into ME2 i am considering just quitting. Running around doing shittastic loyalty-missions makes me stabby. It's just so damn linear. Even the char-progress on levelups feels dull.
ME1 is still in my "play-list", ME2 is not gonna be for long


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on March 20, 2010, 09:59:35 PM
Ok, as to the amount of dialogue.  Me, I think cutting down the number of characters to the point where the various characters can have major interactions in pretty much every dialogue would be a good step.  I don't need to have ten+ characters available for my party if that means each of them has a shallow personality and lacks interaction in everything I do.  I'd be happy with 4 characters that have something to say about almost everything, and talk to each other and me quite often, involving themselves in everything I do and everything I see.  I agree that focusing character development in places other than the home base, whether that be party camp or the Normandy or whatever, is a good idea - but it should be everywhere, not just in a single mission showcasing that character.

If I pictured ME2 with a compressed cast of 4-6 characters, with each one giving lots of interaction everywhere, I would like to see a conversation before the mission - a little talk on what we're doing and how we expect to do it, similar to the shuttle-conversation on approach to Freedom's Progress - with interaction with both of the characters I have with me, them giving me opinions as well as talking to each other.  During the mission, anytime I converse with someone, they should both talk too, unless there's some specific reason for them to be standing silently and saying nothing.  Surely they have thoughts and opinions, they should voice them!  When we encounter anything unusual or interesting, if there's time to talk about it, they should do so.  And if there's a decision to be made, it should be discussed in-depth, and they should argue with each other instead of just stating opinions and leaving it at that.  Think Ash and Kaidan on Virmire where they argued briefly about who to go with the Salarian teams.  Finally, after the mission on the Normandy, everyone, even the ones that didn't go, should have some dialogue about the mission.  Not just a debrief session (which should damn well include the entire crew, that I felt was one of ME2's biggest failings, that only a couple crew members were present at each mission briefing/debriefing) but a little bit of individual conversation about what we just did, when I go talk to them.  Indeed, this'd be a great time to show that the teammates that weren't in your immediate party were doing something useful and not just sitting on their hands - have them talk about what they did in support of the mission.

Basically I'd be a lot happier with a few, really well developed party members that interact with me constantly, than with a whole bunch of party members that only interact once in a while, or during their own special loyalty mission.  I expect a lot of people would also prefer that, even though I'm sure a lot like the lots of characters system as it was in ME2.  I like it ok the way it is, and I do think the characters are well written considering the sort of limitations Stormwaltz mentions above, but if characters are going to be budgeted to a number of words, I'd rather they budget lots of words for a few characters instead of a few words for lots of characters.

ME1 I should note had the issue of personalities based on where the character was standing.  I would never ever want to see that happen again.  A character should have a definite personality and definite opinions on various matters, and they should never waffle on the subject depending on who else is in the party at the moment.  If Ashley thinks I should kill the rachni queen, then she shouldn't change her mind and counsel letting her go just because Wrex instead of Liara happens to be the other party member.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on March 20, 2010, 10:09:04 PM
The debriefing did not take all the crew members into account since Bioware wrote too many characters in. The permutations of the dialogues drove them insane, hence they decided it should be limited to the 4 non-optional crew members, namely Shepard, Jacob, Miranda, and Mordin.

Imagine the possible permutations of dialogues should they put EVERYONE in the debriefing

IF Thane is in party THEN >>>> when does he start talking about unacceptable collateral damage?
IF Grunt is in party THEN >>>> when does he start saying he enjoys the violence?
IF Tali is in party THEN>>>>> when is she going to bitch about not trusting Cerberus?

so on...

They had no choice. They made a mistake in adding too many recruitables and couldn't flesh it well. The non surviving squaddies didn't even get a respectable final words to say when they didn't make it. "Too many of them----*collapses*" is so forgettable.

What I would really like is the survivor mission template being used more often. Have a secondary team doing another objective while Shepard lead another one. That way, you get to utilize more of your squad members instead leaving useless people behind to rot.




Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on March 20, 2010, 11:12:55 PM
A very common complaint on Bioware's ME social site. Most of the characters have disappointingly little to say to you outside their loyalty mission.

The writing schedule was shorter than ME1, and we had more characters to develop in that time. In ME1, Kaidan and Ashley had about 8K and 10K words of dialogue on the Normandy. In ME2, the longest character had 6K words. Several were budgeted at preposterously less -- IIRC, the original budget for Tali and Jack was 1500 words each on the Normandy (and to Brian Kindregan's credit, he got damned close with Jack's script by mCan iaking her so brusque).

It was an intentional choice to focus the character development on the loyalty missions rather than on talking heads in the Normandy. You get interesting character development, and a fun mission. Ideally, anyway.
Can it wait? I'm in the middle of some calibrations.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ollie on March 21, 2010, 01:37:04 AM
A very common complaint on Bioware's ME social site. Most of the characters have disappointingly little to say to you outside their loyalty mission.

The writing schedule was shorter than ME1, and we had more characters to develop in that time. In ME1, Kaidan and Ashley had about 8K and 10K words of dialogue on the Normandy. In ME2, the longest character had 6K words. Several were budgeted at preposterously less -- IIRC, the original budget for Tali and Jack was 1500 words each on the Normandy (and to Brian Kindregan's credit, he got damned close with Jack's script by mCan iaking her so brusque).

It was an intentional choice to focus the character development on the loyalty missions rather than on talking heads in the Normandy. You get interesting character development, and a fun mission. Ideally, anyway.
Can it wait? I'm in the middle of some calibrations.

Zing!  ;D

Poor Garrus. Unless you're on a romance track with him, he sure loves those weapon systems.

Conceptually, I think the loyalty mission driven character development works quite nicely. It gives the party interaction momentum, as characterisation takes place during a nice, compact mini story instead of standing around on Normandy. The downside is that the experience is always the same on different playthroughs, and your squad mates only come alive in their isolated little stories. Sure, the paragon / renegade options liven up the actual loyalty missions a bit, but I never could shake the feeling that all my squad mates only existed in their self-contained little bubbles.

Plus, I think the time and budget constraints Stormwaltz mentioned really threw a spanner in the works. Some of the character arcs are enjoyable, but there's just very little meat on the bones. The small number of individual conversations and the brevity of the talks themselves spread the experience a little thin, and make some of the romance scenes feel a bit tacked-on and lacking in emotional believability.

Still, it's not all bad. I recently fired up Jade Empire and managed to miss the Silk Fox romance altogether, because I didn't realise early on I should have talked to her repeatedly at camp to move things along. So no nookie for me.  :cry2:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on March 21, 2010, 01:42:52 AM
OK, I just finished the game.

I am extremely disappointed that staying loyal to Liara resulted in no nookie. Also, they did it again, and I think it's a trope now: let's have sex before the big mission!

Mass Effect 3 better let me keep Liara around.

The game has way too many good lines.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on March 21, 2010, 04:12:12 AM
 (http://www.gametrailers.com/video/kasumi-dlc-mass-effect/63466)
Instead of this nickel and dime bullshit, I'd much rather they had a few really beefy expansion packs. I imagine most everyone has finished the game by now. Why not set a mission pack between ME2 and ME3 (Let's call it ME 2.5.) and bundle all the cosmetic doodads and weaponry and the Hammerhead in one big mission series thing? I have no desire to open my wallet to put sunglasses on characters that I'm not going to be playing.

The costume pack is the only DLC so far I'd call nickel and dime bullshit and it probably isn't the kind of project that would be diverting resources away from more substantial content being created.  The Hammerhead and Kasumi DLC packs seem like stuff that just didn't get completed in time for release (the game has vehicle controls already listed, and people found a file in the PC version that showed Kasumi in the character select screen).

Also trailer for Kasumi DLC (potential spoilers). (http://www.gametrailers.com/video/kasumi-dlc-mass-effect/63466)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on March 21, 2010, 08:01:24 AM
Once I got past my usual BioWare game cycle of "Do 1-2 missions and run around camp trying to talk to everyone" about 20 hours I didn't mind that much.

Looking back, I do think I know the same about how both Miranda and Ashley feel about their families, it's just one happened with her shooting someone in the face and the other was a nice conversation involving synecdoches and the line "big skirts and tops you had to tie her into".

Both work, and I probably had the same amount of fun doing each, but I felt like with Ashley that she had a brain inside that military suit while Miranda always said she was a super-genius, but it never really came out when I played with her.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ollie on March 21, 2010, 11:38:17 AM
I felt like with Ashley that she had a brain inside that military suit while Miranda always said she was a super-genius, but it never really came out when I played with her.

I sort of agree. It's the old "show, don't tell" adage. We never got to see enough of Miranda to really judge for ourselves whether she deserved her genius moniker.

On a somewhat related note, I have to say I groaned my way through much of the Miranda romance, or what little of it there was. Some of Male Shepard's dialogue came across as really forced, and not just because of Mark "the Emotional Marathon Man" Meer either, who always rushes through his lines like the building is on fire. The BW writing team didn't quite manage to nail Male Shepard as mature and assertive without veering towards douchy or slightly retarded.

It's not exactly news that Bioware has historically struggled with assertive male romantic leads. They only seem to be comfortable writing slightly goofy and sweet male love interests, such as Carth, Sky or Alistair – the Xanders of the Bioware universe. Though Carth obviously deserves special recognition for his unique combination of whininess and utter soul-crushing boredom.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on March 21, 2010, 11:43:24 AM
So much of that is down to the voice actor, though. Alistair's dude is just flat out better at it than Carth/Kaidan. It isn't just the writing - I'm not even sure I'd say it is *mostly* the writing.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NowhereMan on March 21, 2010, 12:30:48 PM
On inventory stuff: I think adding in item stacking and making merchants single [buy] options that you could sort according to item type would have pretty much sorted all the issues I had with items. Throw in having all party member's equivalent equipped in a sidebar when you select something would make everything gravy. The problem (imho) wasn't so much having lots and lots of junk items but the fact that those rapidly grew into unnavigable reams of items with no easy way of seeing just how many shotguns or ammo powerups you had in total. Add in some Diablo style obvious naming system for quality/rarity of items and it wouldn't have been nearly as much of a chore especially if you had one button to pick a single item and one to pick a stack for sale/omni-gel. Swap that sort of sensible inventory management for the fucking planet scanning any day of the week.

Hell if they'd taken the Mako missions and made them slightly less freeform (and made sure none of the planets consisted of nothing but series of ridges that made driving in any fashion other that constant stop-start an exercise in why you shouldn't drink after a bottle of whisky).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: eldaec on March 21, 2010, 01:23:50 PM
Though Carth obviously deserves special recognition for his unique combination of whininess and utter soul-crushing boredom.

You're ignoring Bao Dur again. There has never been as whiny or boring a character created by any human form of expression in the history of mankind, be it game, film, play, book, tapestry or cave painting.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ollie on March 21, 2010, 01:39:24 PM
I bow to your superior wisdom, good sir.

Though we can't exactly pin Bao-Dur on Bioware. That was Obsidian all the way.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lesion on March 21, 2010, 01:57:49 PM
Bao-Dur was a champ. Gonna get all emotional about the war? No, I'm gonna chill out. Build a remote. Punch some shields.

If presented with a Mako he'd punch the crap out of it. That's why he's awesome.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on March 21, 2010, 08:25:39 PM

It's not exactly news that Bioware has historically struggled with assertive male romantic leads. They only seem to be comfortable writing slightly goofy and sweet male love interests, such as Carth, Sky or Alistair – the Xanders of the Bioware universe.
I'd argue that has a lot to do with general difficuly of having an NPC who has their own mind, will and actually takes charge in a RPG -- the players get awfully touchy and all pissed off when a script dares to ignore who holds the mouse, and does more than just tentatively ask if they're jumping high enough.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ollie on March 22, 2010, 12:10:58 AM
I agree. It's a fine line and a balancing act, writing an NPC that displays some independence but doesn't come across as aggravatingly insubordinate to the player. Especially in an RPG such as ME, where the player expects a degree of deference, seeing as the protagonist is supposed to be a commanding officer in charge of a crew.

To their credit, Bioware does pull it off on occasion. I didn't particularly like Ashley's bigoted brand of xenophobia, but at least she displayed some convictions, which gave her character depth. Morrigan in DA:O can be a bit predictable in her Darwinian nihilism, but she does display her values consistently enough to create a believable illusion of a real personality.

It's just the male romantic leads in Bioware games that really get me down. They all seem to be cut from the same homogenous boring cloth: There's the doormat, or the doormat with jokes. Take your pick.

I was so bored with Carth in KotOR that I actually had the hots for Mandalore, and he is as one-dimensional a character as they come, always yammering about his Basilisk. Come to think of it, Zaeed wouldn't be a bad pick for a romanceable character in ME2. Just shave off twenty years, slap on some dialogue and spin him through the plastic surgery doohickey on the Normandy's med bay. Hey presto, a bad-ass male romance option. A first for Bioware.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on March 22, 2010, 12:24:47 AM
Doesn't work that way. The romance option text would completely evaporate all bad-assness.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ollie on March 22, 2010, 12:41:51 AM
Only if you think that a romantic encounter and bad-assness can't exist in the same context, which is entirely a question of subjective perception.

I personally don't think being lovey-dovey somehow intrinsically negates any other character facets – not at least if we stick to semi-ambitious characterisation, such as what Bioware attempts to do.

If you're talking about adding a romance option to Master Chief, I agree completely.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on March 22, 2010, 01:16:49 AM
If the writers share my inexperience with romance and human interaction, then I wouldn't be surprised that the male leads came off the way they did.

Keep in mind who female Shepard is though: Alpha Bitch. Whether you're Paragon or Renegade, you are one STRONG personality that nobody wants to fuck with. Vulnerable feminine side isn't in your vocabulary, waiting for a strong man to sweep you off your feet. To hit it home, I don't expect to ever see female Shephard in a dress.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ollie on March 22, 2010, 02:48:44 AM
If the writers share my inexperience with romance and human interaction, then I wouldn't be surprised that the male leads came off the way they did.

This is a bit of a slippery slope, don't you think – subscribing to the idea that meaning in literature is derived from the author. Literary criticism has evolved leaps and bounds since the 1940's when Wimsatt and Beardsley coined their theory on the intentional fallacy, but the idea still holds true to some extent.

We'd be selling the Bioware writers short in assuming their social awkwardness, whether in fact real or imaginary, in any way impedes their ability to portray compelling male love interests. Writers can and often do transcend their socio-cultural boundaries.

That doesn't mean good writing and bad writing suddenly stopped existing, though.  ;D

As far as the dress goes, I think you're right in saying it would be wishful thinking. I for one would love to see female Shepard in a dress, but it's really unlikely given the direction Bioware took with ME2. They seem to be gunning for a melodramatic space opera, not some in-depth psychological exploration of an emotionally scarred war veteran. The dress would be an unnecessary complication.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on March 22, 2010, 04:24:18 AM
Keep in mind who female Shepard is though: Alpha Bitch. Whether you're Paragon or Renegade, you are one STRONG personality that nobody wants to fuck with. Vulnerable feminine side isn't in your vocabulary, waiting for a strong man to sweep you off your feet. To hit it home, I don't expect to ever see female Shephard in a dress.
Doesn't this new Kasumi DLC thing include an undercover mission and mingling with rich snobs? For some reason that makes me imagine Shepard in evening dress attending event like the opera from 5th Element. And no, can totally see her pull off the look.

As for the assertive and badass male leads... i'll refer to rule34 on just how well that'd possibly work out (http://rule34-images.paheal.net/eda390dd8f713a468c31ef7f1f2bc3e5/417667%20-%20Garrus_Vakarian%20Mass_effect%20Turian%20commander_shepard%20doctor_chakwas.jpg). (link is actually not too-nsfw oddly enough, though the content might be... questionable)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ollie on March 22, 2010, 04:38:58 AM
 ;D

If only Turian DNA wasn't toxic to humans. *sigh*

Anyway, I'm still hoping Bioware tried their hand at developing a more bad-ass romantic option at some point; if not for ME3 then some other franchise. They do have talented writers working for them, and I think there could be room for a middle ground between homicidal Garrus over there and another Mr. Vanilla McWASP from Middletown Oh-My-God-I'm-So-Bored.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on March 22, 2010, 05:39:01 AM
Now that i think of it, didn't Zevran/Leliana in Dragon Age work fairly well in that aspect? As i understand it, that's more of byproduct of these two characters actually trying to cautiously probe which way the player's character swing and if the romance path should be closed should they not wish it, but it can pretty much result in them appearing to actively try and woo the player instead of waiting for the opposite to happen.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on March 22, 2010, 07:18:32 AM
Keep in mind who female Shepard is though: Alpha Bitch. Whether you're Paragon or Renegade, you are one STRONG personality that nobody wants to fuck with. Vulnerable feminine side isn't in your vocabulary, waiting for a strong man to sweep you off your feet. To hit it home, I don't expect to ever see female Shephard in a dress.
Doesn't this new Kasumi DLC thing include an undercover mission and mingling with rich snobs? For some reason that makes me imagine Shepard in evening dress attending event like the opera from 5th Element. And no, can totally see her pull off the look.

Yes, I definitely got that "party heist episode from Alias or Leverage" vibe with the first announcement.  At some level it could just play out like a longer version of the end of Garrus's loyalty mission and I'd be set.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on March 22, 2010, 10:38:56 AM
As far as the dress goes, I think you're right in saying it would be wishful thinking. I for one would love to see female Shepard in a dress, but it's really unlikely given the direction Bioware took with ME2. They seem to be gunning for a melodramatic space opera, not some in-depth psychological exploration of an emotionally scarred war veteran. The dress would be an unnecessary complication.
I was mad there weren't casual dress options.  Military, military, military medic, or grease monkey.  Shepard might be a bad-ass, but that is her job.  It doesn't mean she can't be feminine at times.  So no, not really wishful thinking in my eyes.

If the writers share my inexperience with romance and human interaction, then I wouldn't be surprised that the male leads came off the way they did.
We know at least one of the writers is married.  I'll wager most or all of them are.  I don't want to pick on you, however you are at an extreme on the social interaction scale.  Good writers have a lot of life experiences, are well read and thinkers, and a rich imagination to draw from.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on March 22, 2010, 10:43:53 AM
I was mad there weren't casual dress options.  Military, military, military medic, or grease monkey.  Shepard might be a bad-ass, but that is her job.  It doesn't mean she can't be feminine at times.  So no, not really wishful thinking in my eyes.

Thinking back on that last outfit, I think it was the party outfit you see at some of the bars/clubs.  Same thing with the non-military outfit for guys.

Why the future wears burlap, I do not know, but that's what it was (will be? is?).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on March 22, 2010, 11:37:33 AM
From the first game, it was what all the techs on Feros and a few other places were wearing.  The three-hole dress was the fancy wear.

Maybe the clubbers were.  Either they were having a drink after work, or it's some bad fashion trend trying to emulate being working class.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on March 22, 2010, 11:49:04 AM
We know at least one of the writers is married.  I'll wager most or all of them are.  I don't want to pick on you, however you are at an extreme on the social interaction scale.  Good writers have a lot of life experiences, are well read and thinkers, and a rich imagination to draw from.

It's why I'm resigned to the fact that being a good writer will be extremely difficult, if not impossible, for me.

OH NOES EMO SHIT INCOMING. QUICK SHEPARD, PULL LT!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on March 22, 2010, 01:08:54 PM
It doesn't mean you'll be a bad writer, it just means you might be at a disadvantage if you try to write Harlequin romance novels.  (And that's not actually a bad thing.)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on March 22, 2010, 01:20:46 PM
It's just the male romantic leads in Bioware games that really get me down. They all seem to be cut from the same homogenous boring cloth: There's the doormat, or the doormat with jokes. Take your pick.

I just avoid the romantic subplot stuff in CRPGs. I can't imagine a bunch of sweaty nerds (I AM ONE) writing a romance that isn't goony or skeevy.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on March 22, 2010, 03:51:45 PM
I was musing about ME2 in the middle of doing some extra-boring CAD maintenance work today and got to thinking about Samara.   I recall someone commenting about how awful "Good" characters are to write, because they're so boring and predictable.  Writing a Paladin, they said, would be the worst, most boring character ever because they're so fucking 2d.

However, her story IS that of a Paladin and she's not boring at all.  Following a code, a lifelong quest, a duty that has to be done.  Sure, they threw the boilerplate Maiden-Assari stuff at her (I was a tramp, a scoundrel and a wild child.) but her Matron story was more interesting to me.   Its let me to decide the assertion about hard line moral characters being boring is just a reflection of that writer's own limits.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: schild on March 22, 2010, 04:27:01 PM
Paladin's aren't above-the-law serial killers.

More like holy crusaders that take the might of god and strike down justice on the non-believers.

In other words, paladin's are still boring, rule-following-serial-killers are not.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on March 22, 2010, 04:39:24 PM
I disagreed with their decision to allow her to be a romance option, even if she rejects you. It would have been nice to bag two different Asaris and start building a reputation, but Samara warming up the way she did seemed out of character for her based on what I saw of Justicars.

Shepard practically forced herself on Samara if you follow it to its conclusion. Lotta "No means Yes" ideaology. That or when she does reject you, they wanted to make it clear she was completely off-limits.

I'd think The Code would have covered romance: "Any commitment you have is to the Code" or some such shit.

400 years of Justicar life and discipline only to be undone or strained by several days with Shepard?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NowhereMan on March 22, 2010, 04:46:57 PM
I wouldn't characterise Samara as a rule following serial killer since her actions are utterly dictated by this code she follows. She's not killing people because she enjoys it or even because she think it'll get her what she wants, she does it because that's what the rules say she should do. They're bad people so they get killed if they don't give up. The bit with her daughter is the only time you see her having to actually deal with it seriously, which doesn't mean she's never given a fuck about killing people only that by the time you meet her she's been doing it so long that it takes something pretty fucking drastic to evoke those reactions.

Someone dedicating their actions to a universal code of ethics and abandoning their personal morality makes for an interesting personal conflict (imo at least) and it doesn't seem unreasonable to write a Paladin this way. They've found something to believe that transcends their own view of right and wrong, what makes for boring to read characters are those who don't have any problem doing this and whose actions never force them to do anything you'd really strongly disagree with.

On the romance thing, she's had what's probably been the first real hard emotional experience in a while. She's hugely off-balance and you've already shown you're a pretty exceptional individual so it doesn't seem ridiculous that she opens up more than you'd expect. I'd somewhat have preferred having her knock Shepard on his ass if you keep pushing it though, the option to be a dick about it really is there.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on March 22, 2010, 04:50:42 PM
D&D basic Paladins, perhaps.  D&D 2nd edition advanced rules and other materials have Paladins following a specified code that dictated their actions.   A more traditional story-based and less game-centric role. The whole Lawful Good thing was an abstration to dictate the strict adherence to laws and the interests of others above your self. (As Evil was meant to be self-interest above the good of the many) Somewhere along the way that alignment got as bastardized as "Chaotic Neutral" meaning "I'm a dick who can do wahtever I want."

She's not a serial killer, she's a protector/ enforcer of that Assari code. She's a Paladin in the traditional sense, not the convoluted game rules sense.  Roalnd and Galahad weren't boring literary characters, IMO, but then you have to respect and revere total dedication to a cause and duty above other concerns particularly the self.  Not a popular sentiment these days (or in the US, ever, really) I'll grant you.  Doesn't mean they're not interesting character studies.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on March 22, 2010, 05:06:33 PM
D&D basic Paladins, perhaps.  D&D 2nd edition advanced rules and other materials have Paladins following a specified code that dictated their actions.   A more traditional story-based and less game-centric role. The whole Lawful Good thing was an abstration to dictate the strict adherence to laws and the interests of others above your self. (As Evil was meant to be self-interest above the good of the many) Somewhere along the way that alignment got as bastardized as "Chaotic Neutral" meaning "I'm a dick who can do wahtever I want."

She's not a serial killer, she's a protector/ enforcer of that Assari code. She's a Paladin in the traditional sense, not the convoluted game rules sense.  Roalnd and Galahad weren't boring literary characters, IMO, but then you have to respect and revere total dedication to a cause and duty above other concerns particularly the self.  Not a popular sentiment these days (or in the US, ever, really) I'll grant you.  Doesn't mean they're not interesting character studies.

Also, I hate to hold up Dragonlance as an example since it's not exactly great writing, but I think Sturm (essentially the Knights of the Rose were the equivalents of Paladins) had some interesting characteristics.  In particular the fact that he adhered to the code, while the actual Knights were largely dicks and hypocrites who don't really take the Code seriously except when convenient or when it benefited them.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Khaldun on March 22, 2010, 05:35:18 PM
Anybody ever read Billy Budd by Melville? It's a good model of what you can do with a character who is driven to follow the rules or the law even when he knows in one case that the consequences are morally dubious because to not follow the rules opens up a widening range of more morally dubious events or consequences.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tannhauser on March 22, 2010, 05:43:05 PM
One of the best paladin examples in film is Casey Affleck's P.I. in "Gone Baby Gone".  Specifically his final choice. 



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Hoax on March 22, 2010, 11:12:21 PM
I only read to page 32, here's my complaints about ME2 which I loved because I love scifi and I enjoy rpgs.  The biggest testament to how much I've enjoyed these two games would be they are the only ones I actually finished of all the good rpgs I've played in the last 3 years or so.

-Most of all, I hated the loyalty missions, it would have been much better if loyalty was raised through what Shepard did not just by doing a particular quest, I'm going to do a replay where I skip all that bullshit the second the IFF is installed because that's what my Shepard wanted to do but I felt like I was going to get owned.
-I just couldn't play the way I wanted because I wasn't given nearly enough opportunities to tell Cerebrus to fuck off.
-Scanning/Mining?  What the fuck.  Who said that was ok?
-The ammo system was worse then the old heat system for my money.  Did it even make sense?  I didn't stop to think about it but I'm guessing no.
-There was too much worthless fanservice to ME1, it sort of grated on me how every person I met was from ME1 like including random npcs at every locale.
-I really wish it let you use multiple teams and control them both a lot more often if I'm going to get such a huge cast, it felt so pointless that the whole game was recruiting and loyalizing people I never could use on any missions.


Now here's where I type out how my game went, not because I expect anyone to read it but because after 25 hours (per Steam) it feels nice to put it down somewhere.

I played the same Shepard that I did in ME1, ends justify means, brash, likes being in control etc etc.

I was the class w/ Charge (sucks until you get it to 4) and Shockwave, I kicked ass because I'm good at shooting things, I played it on Veteran which was a solid difficulty, quite enjoyable with only a couple wow this is bs fights that were mostly due to me picking different teams for every mission and making the mistake of trying power usage off in ME2 which was lame and required more pausing to use well then I was willing to do since they refresh so fucking fast now.

So I did all the loyalty missions except Miranda (I did it, she wasn't loyal fuck if I care I never trusted her and was never on her side) and Legion because I felt really really shitty for putting off saving my crew for that goddamn long as it was.

For my specialist I picked Legion because the only other person well suited was Tali and tbh I wasn't sure she could handle it and I knew it would.  My fire team was led by Jacob (obvious choice when Miranda is in your dog house) and the computer picked Thane and Jack to go with him (Jacob & Jack is redundant so I was annoyed with those selections).  I took my best performing team with me which meant Mordin and Garrus (did anyone else find Mordin to be by far the best team member?) and we fucking rolled over everything while hitting all the vents.  Legion got boom headshotted anyways at the door cutscene which sucked because he was interesting and I liked his VA.  So on to part 2, my biotic shield is Miranda (I was trying to protect Samara) and I took my best team again.  I got through that section np except I fucking lost Garrus to the bugs at the end, that was insanely not cool.  Garrus was my main man, my most trusted ally from ME1 and I'm still very bitter about that.  So now I needed a team to take on the final challenge, I took Mordin and Jacob this time and Miranda died in vanguard action.

3 killed, didn't save any of the crew (lost Chekwas which sucked I really liked her but I couldn't spare anyone to escort wtf) and oh yeah I let Cerebrus keep the station.  Big bad evil might need big bad evil to combat, honestly it makes sense.  I'm not a fan of him having it, would have given it to the Council if I could but there was a limited amount of options.

I will be doing two additional playthroughs, which is a first for me.  One will be the exact same scenario but I'll blow the station since clearly not blowing it was stupid and means that somehow I give it to Cerebrus and tell nobody else about it or some bullshit.  He can't even get there without the IFF but whatever fuck the way that turns out.  The other I'm going to reload from when I got the option to use the IFF (no loyalty missions done) I'm going to hack my resources to max to get all the upgrades and then go fucking straight to Omega like I wanted to, same teams, except I'm going to escort the Doctor since its not like I'm using everyone for whatever the fuck reasons and we'll see what happens.

Oh yeah, I fucked Jack, or Jack fucked me, depends on who is telling the story I guess.  That was pretty hot.  I also got Tali hot and bothered without trying to and avoided having sex with her (said we had to focus on the mission lol, kept the possibility open) and was working on Samara as best I could with some success when I beat the game.

Last thing, I never woke the Krogan up.  I fucking hate Krogan.  I killed them whenever I was given the chance with extreme prejudice.  I already wiped out the Bug Queen fuckers and I'd probably do the same if I didn't enjoy hearing them lament how infertile they are.  Fucking invincible berserker fuckers.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NowhereMan on March 23, 2010, 05:19:06 AM
A few points, ignoring the loyalty missions fucks your chances of having a good ending. It's the deciding point in the suicide mission along with ship upgrades and picking the right people for the job. Skipping straight to the IFF and ignoring them can result in everyone (even Shepard) dying and only Joker making it out (sorry if this is spoiling anything). Your casualties in your mission basically came from sending non-loyal party members for those missions, also I'm guessing you went straight for your crew but you can do Legion's loyalty mission (which is really interesting) before heading off to the Omega relay and kidnappings. It also gives you a lot more opportunity to talk to Legion who has some interesting stuff to say.

Scanning/mining: Get a save game editor and give yourself a shit load of resources, that stuff is such a waste of time.

I like all the ME1 stuff, primarily because I played it through with a new char first and you really didn't get much of that. In comparison with an imported character it felt like you had actually been doing shit in this universe prior to being woken up by Cerberus.

Also not waking up the Krogan was a mistake, Grunt actually manages to be even better than Wrex (imo) as a character. I'd put him up there with Mordin and Legion as great characters.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on March 23, 2010, 06:44:28 AM
-There was too much worthless fanservice to ME1, it sort of grated on me how every person I met was from ME1 like including random npcs at every locale.
What annoyed me about this was that every one of these damn characters felt the urgent need to introduce themselves to me again.  I don't need a recap of the last time we met, I know who you are.  I mean, if I had the dialogue option to go 'uhh, who are you again?' and then they did that, that'd make sense, but they just do it spontaneously when we meet, which irritates me to no end.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on March 23, 2010, 10:23:45 AM
Scanning/mining: Get a save game editor and give yourself a shit load of resources, that stuff is such a waste of time.

I can agree on the Mining, especially early on when everything seems so expensive, but the the anomaly missions were quite varied and fun, so it'd be a shame not at least grab a list of planets missions are on and check them out instead of forsaking Scanning altogether.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Segoris on March 23, 2010, 10:29:29 AM
-I really wish it let you use multiple teams and control them both a lot more often if I'm going to get such a huge cast, it felt so pointless that the whole game was recruiting and loyalizing people I never could use on any missions.

I would have liked this a bit more. I'd rather not be limited to only picking the leader though, but being able to choose 2 assistants for them as well would have been great for things like longer missions. Also, I think it would have been nice to cut out some of the hidden anomoly missions and make some of the core missions longer with alternate team selection in progress.
Or, my preference, not have so many damn characters. I never really got attached to any of the characters here. I would have been just fine with about 6 characters tops and have had their characters fleshed out more.

-There was too much worthless fanservice to ME1, it sort of grated on me how every person I met was from ME1 like including random npcs at every locale.
What annoyed me about this was that every one of these damn characters felt the urgent need to introduce themselves to me again.  I don't need a recap of the last time we met, I know who you are.  I mean, if I had the dialogue option to go 'uhh, who are you again?' and then they did that, that'd make sense, but they just do it spontaneously when we meet, which irritates me to no end.

This sums it up for me for the ME1 randoms that you meet in the field. The emails from people like Dr Chloe was a nice touch though imo. It wasn't annoying and was well done.

As for loyalty missions, I found them to be weak. I liked Jack's and Garrus' as I felt they fit the character's and their development well. Zaeed's mission was good but his character wasn't enjoyable for me. Samara's fit her character very well, but I would have liked a bit more added to it. The rest are all forgettable completely.

I'm mixed on the ammo thing. After 2.5 playthroughs, I like it but I don't. With how powerful tech/biotic powers are in ME2 I don't even come close to running out of ammo and I'm a commando right now (running out of ammo with 1 gun is common, 2 guns is semi rare, 3 guns running out just doesn't happen). I think I would have liked the ammo if powers and their combos didn't kill small groups at a time every 10 seconds. That would have required either more strategy on when/how to use the ammo and made me think about if I should empty 2 clips in a krogan without worry of running out. Make ammo more important and make the ammo powers a little more powerful to balance it out, and I would have enjoyed ammo compared to the overheating aspect. Though that is mostly because of heat suppression mods being stackable in ME1. If their bonus was multiplicative and didn't allow for non-stop fire then the overheating would have been the better system by far.

Some powers seem to use Sheperd's line of sight. I've positioned group members so they could use their powers on enemies I don't have LOS on, then triggered the power only to have it blocked by objects in my LOS path and not the power user's LOS. That was annoying to get used to and found most commonly when using overload.

Lastly, I do think this needs repeating, fuck scanning.

Even with all of those complaints, I highly enjoyed the game. Enough that I'll finish the current playthrough and then finish another playthrough I started and got to act 2 on before putting it down for a bit. I like ME1 better still, but ME2 is a damn fine game.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Segoris on March 23, 2010, 10:33:19 AM
Scanning/mining: Get a save game editor and give yourself a shit load of resources, that stuff is such a waste of time.

I can agree on the Mining, especially early on when everything seems so expensive, but the the anomaly missions were quite varied and fun, so it'd be a shame not at least grab a list of planets missions are on and check them out instead of forsaking Scanning altogether.

The ones revolving around the Blue Suns and what not were ok. But the one where you go turn on a generator, the cooling system, and the shield....why was that put in? That made no sense. I will say though, the one where you find a downed Quarian ship with a survivor almost dead that you have to defend against a bunch of varren was pretty awesome. That was the most challenging fight I had in the entire game (partly due to my char selection, partly because it was just really well designed in its simplicity imo).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NowhereMan on March 23, 2010, 10:39:39 AM
On the power LoS, it does seem to use your LoS but on the other hand if you target an enemy and redirect your crosshair the power will launch in the direction you're looking and then home in on the enemy so you can get around objects in the way and negate enemies being in cover. I'd also have preferred either a little more work on some of the anomaly missions or dropping them for more stuff going on in the loyalty missions. Some of the anomaly missions felt like they were setting up some interesting stories but due to a lack of cutscenes or just having any other characters involved in it (even just some random merc boss/ mad scientist) they felt kind of half-asses. I guess I'd have liked a bit more narrative with them.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on March 23, 2010, 10:45:23 AM
It seemed to me there were far fewer side missions to do in this game, with the bulk of the game's content in the character acquisition and loyalty missions. The side stuff went by so fast... maybe that's why.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Segoris on March 23, 2010, 12:03:57 PM
On the power LoS, it does seem to use your LoS but on the other hand if you target an enemy and redirect your crosshair the power will launch in the direction you're looking and then home in on the enemy so you can get around objects in the way and negate enemies being in cover. I'd also have preferred either a little more work on some of the anomaly missions or dropping them for more stuff going on in the loyalty missions. Some of the anomaly missions felt like they were setting up some interesting stories but due to a lack of cutscenes or just having any other characters involved in it (even just some random merc boss/ mad scientist) they felt kind of half-asses. I guess I'd have liked a bit more narrative with them.

Yeah, I love the way some powers arc instead of firing in a straight shot. Things like singularity really shined with that system.

For the side missions, I think some of them would have fit really well if a hint or message was sent saying "something is going on in this system reagarding X faction" and let you figure it out. A lot of them with the blue suns, I think, could have been awesome to bring Garrus and Zaeed to if they were done well.

It seemed to me there were far fewer side missions to do in this game, with the bulk of the game's content in the character acquisition and loyalty missions. The side stuff went by so fast... maybe that's why.

I agree. There were a good number of side missions (probably 15 or so when you count scanning/anomoly) but they were really short and it went fast.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on March 23, 2010, 12:10:09 PM
Did any of you get anything out of the fluff text on the planets and in the Codex? I read all of them in Mass Effect 1 but skipped a majority in 2 because it had nothing to do with the game. World-building that frankly didn't matter to kicking ass and taking names in the name of galactic peace.

It's all very well written, yeah, but I wanted the game to focus on the game this time around.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on March 23, 2010, 12:28:57 PM
I can agree on the Mining, especially early on when everything seems so expensive, but the the anomaly missions were quite varied and fun, so it'd be a shame not at least grab a list of planets missions are on and check them out instead of forsaking Scanning altogether.

Repost!

http://masseffect.wikia.com/wiki/Assignments



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Segoris on March 23, 2010, 12:31:58 PM
Did any of you get anything out of the fluff text on the planets and in the Codex?
With DA:O being so recent, and replaying ME1 just before ME2's launch, I was all out of patience for lore and codexes. As a result, I haven't even opened the codex in ME2.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NowhereMan on March 23, 2010, 12:36:36 PM
I looked through the codex and journal stuff a bit but then I hadn't played any RPGs properly for a while. I think there was a bit of a problem in that a lot of the entries were really just expanding on stuff that had been pretty well explained in-game. I felt in ME1 they'd had a tendency to just mention stuff in passing that got expanded upon in the codex while in 2 they'd give you a quick explanation and so the codex entries weren't quite as interesting. I read the entries on the Geth though. Though that reminds me that one of the things I didn't like was how Legion was handled because he has some really interesting dialogues on board but by the time you get him you've done pretty much everything and there's really very little time to do stuff to get through those dialogues. There's also a sense of urgency, there's a lot of other stuff going on and the only real reason to go talk to him is if you're in it for completeness. After all once the crew go bye bye why the hell would you be wandering down to the AI core for a chat?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on March 23, 2010, 12:57:28 PM
The theory I've heard is that it was intended you could get Legion much earlier (he has dialogue in some of the very early missions) but the fact that they had to split the game onto 2 discs for the 360 version meant they had to add some artificial linearity to the recruitment missions in terms of the order you do them in.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on March 23, 2010, 01:48:06 PM
I'm not sure how they managed to screw this up, but I just downloaded the DLC with the Hammerhead, and the control prompts they show on screen when teaching you how to use it don't match up with the default key bindings.  It's telling me to right click the mouse to gather research, and all that's happening is the camera view is changing, so finally I check the controls in the options, and it turns out I have to use Mine with the V button instead.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on March 23, 2010, 01:49:41 PM
Did you already have your controls remapped for other stuff from the default?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Hoax on March 23, 2010, 02:17:00 PM
What's the story on the DLC stuff?  It seemed like I had some DLC but I have no idea what it did and I did not have this extra cast member Zeheed though I believe he must have been the Cerebrus agent I refused to rescue because I wasn't going to run a fucking errand for them when I was already wasting all this time with loyalty missions.

I've never seen a news item on that little right hand screen say anything but random fluff so I don't know when/how/did I already get the free dlc (firewalker?).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on March 23, 2010, 02:28:57 PM
Did you already have your controls remapped for other stuff from the default?

No, I never messed with the controls, and looking around I see other people who had the same problem.  Beyond that though, it just isn't fun so far.  Mind you I've only done what essentially is the tutorial mission, and one other mission with the Hammerhead, and maybe the controls will feel better for people playing on a 360 controller.

Even regular Geth tear through the armor on this thing in a few shots, so combat seems to be just staying back out of their range and shooting them from a distance.  There's no zoom function that I can see, so you can't always tell if there's something small in the way blocking your shots.  Also, the ammo curves somewhat similar to warp, but will often curve towards an enemy other than the one you were aiming at.

Can't save in the middle of a mission from what I can see either, so if you fuck up, you might have to start over.  Mining shit (which you'll usually have to do for several objectives) involves moving to a circle on the ground and holding down the V button, at which point the Hammerhead has a tendency to move around spastically and you have to make sure it doesn't leave the circle or the mining will stop.

Also, while you choose two crew members with you for each mission, apparently there are only a couple of missions where you actually leave the Hammerhead for a small amount of time.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on March 23, 2010, 02:51:31 PM
I'm mixed on the ammo thing.
I still hate the ammo.  I'm fine with having a need for reloading by popping a heat sink.  I was not okay with the extremely limited ammo.  "I'm an elite special forces sniper going into an unknown situation and territory.  I think I shall only bring a dozen bullets with me!"

Quote
Some powers seem to use Sheperd's line of sight. I've positioned group members so they could use their powers on enemies I don't have LOS on, then triggered the power only to have it blocked by objects in my LOS path and not the power user's LOS. That was annoying to get used to and found most commonly when using overload.
Your powers can arc.  Powers you order your teammates to use are LoS, from you.  So you cannot arc them, however you can have them hit targets that your team would be blocked from hitting if it used their LoS.  They also instantly hit once they activate them, rather than having travel time like yours.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on March 23, 2010, 02:59:34 PM
What's the story on the DLC stuff?  It seemed like I had some DLC but I have no idea what it did and I did not have this extra cast member Zeheed though I believe he must have been the Cerebrus agent I refused to rescue because I wasn't going to run a fucking errand for them when I was already wasting all this time with loyalty missions.

I've never seen a news item on that little right hand screen say anything but random fluff so I don't know when/how/did I already get the free dlc (firewalker?).

If you have Zaeed installed, you'll meet him right as you walk into Omega.

As for new DLC coming out, I'm not sure how the notifications go in ME2 as it always tells me something about New Downloadable Content even though I have everything installed, but all your available DLC will be listed here (http://social.bioware.com/user_entitlements.php).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Segoris on March 23, 2010, 04:44:41 PM
Your powers can arc.  Powers you order your teammates to use are LoS, from you.  So you cannot arc them, however you can have them hit targets that your team would be blocked from hitting if it used their LoS.  They also instantly hit once they activate them, rather than having travel time like yours.

Yeah, I know about the powers that arc, I'm just saying I would prefer all powers using the caster's LOS. I've adjusted, just not something I enjoy. For the supporting character's powers being instant, it does make them easier to land. I think overall that is good, but I still aim them as if I'm casting them which means I account for an arc.

 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on March 23, 2010, 05:00:05 PM
They fire instantly, but depending where they are on their animation cycle or going to cover, it might take them a moment. It was frustrating trying to get them to use Warp on a barrier that was near empty before I learned I only had to use Warp when a barrier is up (not remove it with Warp) for the achievement.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: PalmTrees on March 23, 2010, 05:45:47 PM
Did any of you get anything out of the fluff text on the planets and in the Codex? I read all of them in Mass Effect 1 but skipped a majority in 2 because it had nothing to do with the game. World-building that frankly didn't matter to kicking ass and taking names in the name of galactic peace.

It's all very well written, yeah, but I wanted the game to focus on the game this time around.

It was as interesting as me1. Nice little side stuff. Although apparently 50% of gas giants are extrasolar captures inside the frost line. Boy did they overuse that bit.


My first couple play throughs were as fem shep and I really grew to dislike Jacob. He suffered from the way Bioware writes some guys as giant girls (like Allistair in DA). The woman's inviting you to her cabin, go already you dickless twit. I laughed when he was all hurt when I dumped him for Thrane. You had your chance ya loser.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: MournelitheCalix on March 23, 2010, 06:05:24 PM
Has anyone seen the countdown on the bioware website?  Any ideas what that is about? (God I hope it isnt jade empire 2)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on March 23, 2010, 06:23:26 PM
(God I hope it isnt jade empire 2)

I have cause to doubt that.

I have no idea what it actually is either, aside from the obvious "it's coming out of Edmonton" (since it's on the main, ME, and DA sites, but not on SWTOR's).

Based on recent rumors (http://www.1up.com/do/newsStory?cId=3178311), maybe it's DA2. I'd be extremely surprised if they could get it out in a year (given they have the original team cranking out DLC, and given DA1 took seven years to make), but I've been surprised before.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on March 23, 2010, 06:30:39 PM
Maybe it's like Matrix and Lord of the Rings. First one comes out then the other two are developed back to back.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on March 23, 2010, 07:27:36 PM
That's still awfully quick if so, unless it's several years out.  In which case it's way too early to announce.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Hoax on March 23, 2010, 07:46:03 PM
What's the story on the DLC stuff?  It seemed like I had some DLC but I have no idea what it did and I did not have this extra cast member Zeheed though I believe he must have been the Cerebrus agent I refused to rescue because I wasn't going to run a fucking errand for them when I was already wasting all this time with loyalty missions.

I've never seen a news item on that little right hand screen say anything but random fluff so I don't know when/how/did I already get the free dlc (firewalker?).

If you have Zaeed installed, you'll meet him right as you walk into Omega.

As for new DLC coming out, I'm not sure how the notifications go in ME2 as it always tells me something about New Downloadable Content even though I have everything installed, but all your available DLC will be listed here (http://social.bioware.com/user_entitlements.php).

Well shit, I did something wrong then I guess.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on March 23, 2010, 08:20:52 PM
I was pondering the countdown was perhaps to SWTOR closed beta, but it could be the announcement of the 'undisclosed next gen game' listed on the games menu too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on March 23, 2010, 09:01:47 PM
It's a countdown to a teaser about announcement for an annoucement, probably.

Feels bit early for it to be about DA2 though... but then again, Witcher team did just this very thing so who knows.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 05, 2010, 03:13:02 PM
The first post in this thread should have been that Miranda Lawson looks exactly like her voice actress. Holy shit.

After beating the game I started looking at promotional videos they were doing. The vocal talent they recruited for this game is phenomenal. Mass Effect 3 is going to be really difficult for them to top.

I started looking at all the romance options too. It's just... amusing how you are the bedrock of whatever relationship and every other person gets all nervous and submissive to your strong character. Talk about fantasy...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Nightblade on April 05, 2010, 03:41:54 PM
Quote
I started looking at all the romance options too. It's just... amusing how you are the bedrock of whatever relationship and every other person gets all nervous and submissive to your strong character. Talk about fantasy...

Try romancing Samara.  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tarami on April 05, 2010, 04:10:17 PM
I started looking at all the romance options too. It's just... amusing how you are the bedrock of whatever relationship and every other person gets all nervous and submissive to your strong character. Talk about fantasy...
You question the dynamics of the relationships, but not the fact that the sole purpose of them is to get laid or get a lap dance?

I enjoy the romancing options in RPGs (although I didn't sex anyone up in either DA or ME2, hm) - mostly - but I think they would benefit greatly from being emotional rather than sexual. It just seems to play a lot better into the plot that the hero of the universe would crave someone to confide in rather than sleep with. I can't imagine the latter would be an issue, honestly.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 05, 2010, 04:36:04 PM
Try romancing Samara.  :awesome_for_real:

My initial impression was "This woman is over a thousand years old and I managed to crack that veneer with several conversations."

There's some pretty WTF moments even for someone like myself who doesn't understand relationships very well.

You question the dynamics of the relationships, but not the fact that the sole purpose of them is to get laid or get a lap dance?

Is that how it works in real life? That'd make things *a lot* easier for me.

I imagine they are catering to their audience in a "mature" way. Emotional relationships might be too far in the "mature" direction. Though opting to keep to a commitment you made in ME1 can be viewed as role-playing towards an emotional relationship.

But yes, it seems you can't be in a relationship unless hot dickings are involved.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tarami on April 05, 2010, 04:51:02 PM
I was speaking of the relationships actually in ME2 (or ME1, I guess. In DA you can actually take Leliana with you whereever you're going in the end, so I guess that's an improvement.) The big payoff for doing the dialogue grind is a cheesy sex scene, not any real sense of attachment.

Naked alien (yet strangely familiar) butt sells, I don't question that. I'm just voicing a wish - in a sense Sims 3 is the best CRPG experience I've had, it was just a bit thin on dramatic narrative.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 05, 2010, 04:59:30 PM
I was speaking of the relationships actually in ME2 (or ME1, I guess. In DA you can actually take Leliana with you whereever you're going in the end, so I guess that's an improvement.) The big payoff for doing the dialogue grind is a cheesy sex scene, not any real sense of attachment.

Naked alien (yet strangely familiar) butt sells, I don't question that. I'm just voicing a wish - in a sense Sims 3 is the best CRPG experience I've had, it was just a bit thin on dramatic narrative.

I think that undersells it a little bit. Going back to DA, in the Morrigan romance, she sleeps with you very early in it; in large part the story of that, such as it is, is about the consequences of that rather than that being the payoff. The ME2 ones are a bit more straight from the template of the first game, granted, but they actually dialed back the sex scenes a bit and I think at least the Tali one stands up reasonably well as an 'emotional' rather than a 'Kirk bangs alien' bit of writing.

Remember too as much as we've made progress from older RPGs to now we're still in the infancy of the medium as far as storytelling goes, so this stuff is still going to be hit or miss for a long time. Well, that will never go away completely, but give it a generation - when the stigma of it being a 'game' rather than a storytelling medium disappears, you'll see a much larger crop of good writers participating I think.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 05, 2010, 05:02:57 PM
but give it a generation - when the stigma of it being a 'game' rather than a storytelling medium disappears, you'll see a much larger crop of good writers participating I think.

That would require someone other than Bioware making these type of games. Also, that they make the "game" part of it good enough to warrant further development. Mass Effect 1's "game" was pretty damn bad, but 2 was what I call great (good if you include surveying / mining. It sucked that bad as to drag the entire experience down).

I noticed the game seemed to play out a lot better with its flow if you didn't spend so much time standing around asking questions.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 05, 2010, 05:17:09 PM
There's story in other genres besides RPGs.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 05, 2010, 05:45:01 PM
I enjoy the romancing options in RPGs (although I didn't sex anyone up in either DA or ME2, hm) - mostly - but I think they would benefit greatly from being emotional rather than sexual. It just seems to play a lot better into the plot that the hero of the universe would crave someone to confide in rather than sleep with. I can't imagine the latter would be an issue, honestly.
Which is partly why I'm upset there's no female-Tali romance option.  I don't need to "hit that", I want a romance.  She already talked about wanting to equilibrate enviro-suits, and she's got that school girl crush "oh, HI Shepard" dialog when you talk to her.

I know it's an unlikely fantasy, but I'm holding out hope for ME3.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 05, 2010, 06:21:02 PM
There's story in other genres besides RPGs.

But are those stories necessitating the hiring and maintenance of a high-quality writing staff that will encourage future generations?

Besides Bioware, who does that? Bethesda, I guess? And game designers doing writing on the side don't count.

I just... I WANT this utopia you describe, I'm having trouble connecting the dots to how things are currently to that type of environment.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 05, 2010, 06:35:29 PM
Heavy Rain? GTA 4? Arkham Asylum?

All these games have a relatively heavy story/writing component compared to what has come before in their various genres (for the most part). I would expect that trend to continue.

EDIT: I expect Starcraft 2 to set a new standard for its genre too, but you always have to be wary of Knaak-style crap when it comes to Blizzard.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tarami on April 05, 2010, 07:04:56 PM
Which is partly why I'm upset there's no female-Tali romance option.  I don't need to "hit that", I want a romance.  She already talked about wanting to equilibrate enviro-suits, and she's got that school girl crush "oh, HI Shepard" dialog when you talk to her.

I know it's an unlikely fantasy, but I'm holding out hope for ME3.
I was going for Tali too and was equally disappointed. Before I realized it wasn't going to really go anywhere, I was hoping she wouldn't actually open her suit since it would be unfathomably stupid considering what she's been telling you. The dialogue led up to a pretty great moment though, where everything that would have been needed to cement the relationship was an embrace and maybe an awkward confession. Sadly it resulted in a double disappointment; she opens her suit and not even then with my toon. :facepalm:

I think that undersells it a little bit. Going back to DA, in the Morrigan romance, she sleeps with you very early in it; in large part the story of that, such as it is, is about the consequences of that rather than that being the payoff. The ME2 ones are a bit more straight from the template of the first game, granted, but they actually dialed back the sex scenes a bit and I think at least the Tali one stands up reasonably well as an 'emotional' rather than a 'Kirk bangs alien' bit of writing.
Yeah, fair enough, although it's plainly obvious what the general purpose is (hi to u Miranda.) Morrigan is admittedly a bit of a black cat since her relationship has actual ties to the plot. Also, points for not making that necessarily about yourself in that you can convince Alistair to do it instead.

I don't really mean to be complaining, the writing is generally mature and interesting enough, these are just bits where the overall maturity seems to lag behind and I feel like I'm in a Gabrielle Steele novel.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 05, 2010, 07:13:24 PM
Heavy Rain? GTA 4? Arkham Asylum?

All these games have a relatively heavy story/writing component compared to what has come before in their various genres (for the most part). I would expect that trend to continue.

EDIT: I expect Starcraft 2 to set a new standard for its genre too, but you always have to be wary of Knaak-style crap when it comes to Blizzard.

I'm curious how many writers were working on those titles. I seem to recall Arkham was probably the work of one writer who already was involved in the comics industry.  There is not going to be a career track in game writing anytime soon similar to game art and programming.

Blizzard doesn't have any writers working on their games.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ollie on April 06, 2010, 02:49:22 AM
Remember too as much as we've made progress from older RPGs to now we're still in the infancy of the medium as far as storytelling goes, so this stuff is still going to be hit or miss for a long time. Well, that will never go away completely, but give it a generation - when the stigma of it being a 'game' rather than a storytelling medium disappears, you'll see a much larger crop of good writers participating I think.

I think Ingmar is spot on in describing how early days it really is for the games industry. As interactive entertainment evolves, people will find new ways to tell compelling stories through the medium of videogames, and technological advances will provide tools to reimagine the relationship between storytelling and gameplay.

Sounds a bit like something from the Cheesy Game Developer's Cookbook, doesn't it? Still, as with most platitudes, there's a grain of truth in there somewhere.

Though from a consumer's standpoint, I share Lorekeep's frustration. It's hard waiting for those incremental changes while suffering through yet another formulaic money-grab from the latest bunch of hacks, who think innovation equals remaking the wheel over and over again.

We are slumbering along, slowly but surely. Sometimes all it takes is someone like Quantic Dream putting a new spin on an old Dragon's Lair formula to nudge things along. Progress isn't all about paradigm shifts.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on April 06, 2010, 06:22:47 AM
Blizzard doesn't have any writers working on their games.

For a long time they had one, Chris Metzen (http://www.mobygames.com/developer/sheet/view/developerId,1038/), and didn't think they needed any more. In 2004 (the same job search that landed me at BioWare), I phone interviewed for a content position on WoW. They did the question about "where do you see yourself in five years?" I said I had a lot of experience writing story in MMGs, and I'd like to get involved in that again. There was an uncomfortable pause, then the interviewer said, "Well, that's great, but we already have a writer." I wasn't invited for an on-site.

I know these days they have at least two. Brian Kindregan from BW (Jade, ME2) left to work on cutscenes for SC2. But he's also an experienced animation storyboarder.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on April 06, 2010, 06:34:30 AM
I enjoy the romancing options in RPGs (although I didn't sex anyone up in either DA or ME2, hm) - mostly - but I think they would benefit greatly from being emotional rather than sexual. It just seems to play a lot better into the plot that the hero of the universe would crave someone to confide in rather than sleep with. I can't imagine the latter would be an issue, honestly.
Which is partly why I'm upset there's no female-Tali romance option.  I don't need to "hit that", I want a romance.  She already talked about wanting to equilibrate enviro-suits, and she's got that school girl crush "oh, HI Shepard" dialog when you talk to her.

I know it's an unlikely fantasy, but I'm holding out hope for ME3.

That actually annoyed me, since as far as interspecies relationships went, that was the one that seemed most likely to be "not about the sex" and most suitable to either gender. Spent my entire female Shepard game trying to wear her down and it went all the way to "I trust you".  :oh_i_see:

I actually restarted another game and imported my male Shepard to go through that romance, but honestly, I find I really, really don't connect with the male Shepard. He's just not Shepard.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Khaldun on April 06, 2010, 08:32:44 AM
The question of writing and content in design is one of those pet peeves for me. The whole industry is really falling short of its potential precisely because content creation, characterization, narrative and so on isn't taken very seriously by most developers. Bioware's games are a nice exception, but even there, you can see how much more could be done. Only now are we even seeing branching plots where the branches are *all* rather interesting or plausible, or characters whose 'hardened' personalities are anything more interesting than "greedy dickface".


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 06, 2010, 12:31:00 PM
I hate the commercials they did for this game. I hate seeing male Shepard's stupid face. Grah.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 06, 2010, 06:33:11 PM
Blizzard doesn't have any writers working on their games.

For a long time they had one, Chris Metzen (http://www.mobygames.com/developer/sheet/view/developerId,1038/), and didn't think they needed any more.

Awww, calling Metzen a writer is so sweet of you.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on April 07, 2010, 06:45:09 AM
Keep in mind who female Shepard is though: Alpha Bitch. Whether you're Paragon or Renegade, you are one STRONG personality that nobody wants to fuck with. Vulnerable feminine side isn't in your vocabulary, waiting for a strong man to sweep you off your feet. To hit it home, I don't expect to ever see female Shephard in a dress.
Doesn't this new Kasumi DLC thing include an undercover mission and mingling with rich snobs? For some reason that makes me imagine Shepard in evening dress attending event like the opera from 5th Element. And no, can totally see her pull off the look.

That she can (right-click -> open image in new tab for big Xfire-made PNGs)...

(http://percentsign20.com/wp/wp-content/uploads/2010/04/meffect2-20100407-044015.png)

(http://dl.dropbox.com/u/40252/meffect2-20100407-034026.png)

Anyway as for Kasumi herself, I quite like her.  I had an idea for a new playthrough floating around and decided this DLC was a good excuse to start it up.  The character's great and so far she's close to replacing Jack as my favorite character to walk around with.  On the ship, she's very much like Zaeed in that you can trigger some lines of dialogue by poking around items in her area but just "using" her had a lot more lines.  She really doesn't feel tacked on aside from that, at least a few hours into my playthrough.

Her mission felt light on the espionage stuff I was hoping for and heavy on the shooty stuff the rest of the game has lots of, but it was still fun and the story was sweet.  (Choosing the Renegade option at the end of it is probably up there with not hugging Tali during her mission on the list of "Things in ME2 to check if you have a soul.")


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 07, 2010, 08:07:57 AM
Is that dress a new lounging outfit option?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on April 07, 2010, 08:13:34 AM
Is that dress a new lounging outfit option?

Yeah, you wear that during the early part of Kasumi's loyalty mission and afterwards it's added to your casual outfit options.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 07, 2010, 08:17:14 AM
I wish this was a freebie through Cerebus but eh. I've already completed two playthroughs of the game with little incentive to boot it up again.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on April 07, 2010, 09:59:28 AM
I wish this was a freebie through Cerebus but eh. I've already completed two playthroughs of the game with little incentive to boot it up again.

No, it's not free, but it really is a pretty cool mission. Lots of foreshadowing for further DLC and/or ME3, too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 07, 2010, 10:34:16 AM
It would be... interesting if the DLC had impact on plot lines included with ME3.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lakov_Sanite on April 07, 2010, 11:20:28 AM
Really, the couldn't have designed casual outfits like that besides the four flavors of bland they give you with the game?

You don't realize it but you're already getting intentionally held-back games(in terms of available content and quality) which for a little extra...you can supersize into something better.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 07, 2010, 11:31:22 AM
You don't realize it but you're already getting intentionally held-back games(in terms of available content and quality) which for a little extra...you can supersize into something better.

I actually agree with EA's tactic of having a small percentage of the game, maybe 5%, be locked or unavailable if you purchase a game used. EA has my vote there. Only people pissed about it is those looking to save 5 bucks buying a used game and end up needing to pay 15 more for the missing DLC content.

What I have an issue with is DLC that comes out months later that adds to a narrative that for most is already complete and non-recyclable. Adding new maps to a multiplayer experience, good. Adding a side story that contributes very little to the plot, bad. The Kasumi download is LIKELY not the former in its entirety, but the extra costumes on characters is like horse armor. Fluff that has no impact outside the scope of a game I don't plan to play.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on April 07, 2010, 11:57:14 AM
I genuinely don't have a problem getting upsold a new character or some alternate models when I feel a) I got a lot of value out of the base product and b) the game doesn't seem locked down simply to make for lazier upselling.

Would I prefer to get what I've spent $69 on (so far) for $50, of course, but if I thought I was getting gouged, I wouldn't buy it.

Kasumi's mission is not quite worth $7 and if I was done with Mass Effect 2 I probably wouldn't have bought it.  When I wrote up a sort-of review (http://percentsign20.com/wp/2010/04/07/me2-kasumi/) this morning I said off the bat that I found it a good spend of money (Day 1) only because I'd been itching to do another playthrough for a while now.  (And that I'm a completely sucker for spy/thief-type fiction.)

Also, like Lorekeep I see the Cerberus Network/Shale anti-used-game-sales stuff as different from "additional content" DLC like the Alternate Appearances and Kasumi.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 07, 2010, 03:26:32 PM
I'm going to be disappointed if you can't have a child with your SO in ME3. At least, if you're compatible. That'd be a powerful way to end the series or at least add extra drama to your role in the galaxy by doing it for your family.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: MournelitheCalix on April 07, 2010, 04:23:42 PM
Really, the couldn't have designed casual outfits like that besides the four flavors of bland they give you with the game?

You don't realize it but you're already getting intentionally held-back games(in terms of available content and quality) which for a little extra...you can supersize into something better.

Your probably right in this regard.  In fact I believe your completely right.  I however haven't felt too terribly ripped off by what Bioware has released as premium DLC yet.  I think for the most part both the Dragon Age Origins and Mass Effect DLC has been of a pretty high quality.

That could change in the future mind you in fact it could easily change if I think I am getting EA'd Content but for now I am happy still.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on April 07, 2010, 04:46:10 PM
I'm going to be disappointed if you can't have a child with your SO in ME3. At least, if you're compatible. That'd be a powerful way to end the series or at least add extra drama to your role in the galaxy by doing it for your family.

Shepard: Why can't you follow me now as you did before?

SO: Shepard, I'm....pregnant.

 :drill:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 07, 2010, 05:34:46 PM
Or if FEMALE Shepard is pregnant. Imagine that mindjob.

"Yeah, you were conceived while I was fucking saving the galaxy. Live up to that one, son."

And then in conversations you get two dialog choices: one for Shepard and one for the baby. Thrilling subtext on when life begins!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 07, 2010, 06:45:31 PM
I think i prefer the idea of Asari Mind Herpes. Less gender-dependent and equal potential for drama.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on April 07, 2010, 09:11:23 PM
Or if FEMALE Shepard is pregnant. Imagine that mindjob.

"Yeah, you were conceived while I was fucking saving the galaxy. Live up to that one, son."

And then in conversations you get two dialog choices: one for Shepard and one for the baby. Thrilling subtext on when life begins!

Priceless. I'd pay $7 for that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 08, 2010, 01:37:48 AM
Played through the new DLC. I want Kasumi Goto in Mass Effect 3, though what was "implied" could be anything. I felt a little funny paying $7 for 1 hour of content (2, played through twice). The submachine gun is a beast and better than any Assault Rifle from what I can tell. However, these are all benefits that have the most value if you get this DLC from the start rather than at the end. Otherwise it's just 1 - 2 hours of content for $7 that they spent 2 months making.

Kasumi as romance option!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on April 08, 2010, 01:47:52 AM
I felt a little funny paying $7 for 1 hour of content (2, played through twice).

It's for an hour of content plus a new character that will be with you for the rest of the game.  The value of that may differ for people who don't have any interest in going through the whole game again, or wouldn't use her much in their party anyway but I think it's an important distinction to make that it's not just $7 for an hour long quest.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 08, 2010, 02:10:49 AM
It's a new character, sure, and Kasumi has her uses (Shadow Strike is very good for getting at targets). I can't make a good value judgement without knowing what percentage of people who bought Mass Effect 2 have finished it, how well the DLC sold, and how many more people are going to buy Mass Effect 2 this far out from release.  From my perspective as someone who knows its a good game and got it already, this would have been great content to have at the start of a playthrough though it does provide some game-balance changing benefits, making the overall game much easier due to that Sub-Machine Gun's power.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on April 08, 2010, 02:15:39 AM
Really, the couldn't have designed casual outfits like that besides the four flavors of bland they give you with the game?

You don't realize it but you're already getting intentionally held-back games(in terms of available content and quality) which for a little extra...you can supersize into something better.

Your probably right in this regard.  In fact I believe your completely right.  I however haven't felt too terribly ripped off by what Bioware has released as premium DLC yet.  I think for the most part both the Dragon Age Origins and Mass Effect DLC has been of a pretty high quality.

That could change in the future mind you in fact it could easily change if I think I am getting EA'd Content but for now I am happy still.

I'd say EA seems to go about it the right way for the most part, or at least two of their studios (possibly more but I don't really pay a lot of attention) do with Criterion and Bioware.  Criterion gave away a ton of free content for Burnout Paradise after release just like Bioware has put out some free content for ME2.  The idea being that free extra content extends the life of a game and keeps people from trading it in (and in the case of some of ME2 and DA's content keeps people from buying the games used.

Ubisoft seems to be a bigger offender in that they blatantly lifted two "chapters" out of Assassin's Creed 2 to sell later as DLC so they could get the game out in time for the holidays.  They also had that somewhat less offensive Prince of Persia epilogue DLC pack for that last PoP game that picked up the story after the end of the main game.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lakov_Sanite on April 08, 2010, 09:00:38 AM
What I want to know is not if they are witholding content so much as making some content intentionally sub-standard. Things such as your casual dress outfits, which may not be integral to the game but things people like.  Did they intentionally make these outfits limited in selection and bland with the idea of making better ones with dlc later?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 08, 2010, 09:04:46 AM
Maybe. You said it's not integral and probably not all that important to them either. The new option you did get wasn't very "military". It'd seem odd to have Shepard walking around the Normandy in a dress given the subject matter.

If they release a casual costume Normandy pack in the future, then I'd start wondering about that.

Edit: Also, Kasumi adds a bar to the Normandy.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lakov_Sanite on April 08, 2010, 10:53:35 AM
A bar?! Oh fuck that.  This ain't no cruise ship, be nice if they gave an option to say yea/nay about that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 08, 2010, 11:06:05 AM
It's been harped on that Normandy 2 was designed to include more comforts than a strict military ship. I remember there was a dialog at one point about installing a bar on the Normandy... with Jacob, I think. Jacob mentions drinking multiple times. I wonder if that'll develop into an alcohol subplot.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on April 08, 2010, 11:09:08 AM
Yeah, but Jacob said the Normandy needed a bar, and Shepard was totally in agreement. Kasumi brought a damned bar. Earned her the eternal respect and gratitude of a thirsty crew. We're assuming dextr-DNA hooch was included as well.

Aside from that, I personally find the new stuff keeps my interest in the game up. I've been through it four times now (mostly with different save variations from the first game). Kasumi's added stuff pretty much means a fifth and sixth run are now inevitable. A sentinal Shepard is now a necessity to play with the new SMG (before, the lousy weapon selection for this class had turned me off to it--I like to shoot). Also, it's pretty much a given now that I'll have to fire up ME1 again for a proper femShep playthrough. That save will mean at least two ME2 playthroughs, etc.

LIke I said, it keeps my interest up in a game I've thoroughly picked apart already. If the heavily rumored Liara DLC drops, then this'll start all over again. And again.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 08, 2010, 11:12:39 AM
I'd pick up Liara DLC but I was hoping they'd wrap up her for Mass Effect 3.

Edit: Huh. Just noticed they have an open Writer position at the Edmonton studio. Problem I see is... I'd probably want to only work on Mass Effect 3 and nothing Dragon Age.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on April 08, 2010, 12:07:00 PM
Also, it's pretty much a given now that I'll have to fire up ME1 again for a proper femShep playthrough. That save will mean at least two ME2 playthroughs, etc.

Or you could just use one off of Mass Effect Saves (http://www.masseffectsaves.com/).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on April 08, 2010, 01:49:18 PM
What I want to know is not if they are witholding content so much as making some content intentionally sub-standard. Things such as your casual dress outfits, which may not be integral to the game but things people like.  Did they intentionally make these outfits limited in selection and bland with the idea of making better ones with dlc later?

Considering the first game had zero casual dress options, I'm not sure how you can say having a limited amount in the second game is intentionally sub-standard.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 08, 2010, 01:54:36 PM
Or you could just use one off of Mass Effect Saves (http://www.masseffectsaves.com/).
The editor linked a few pages back also has option to flip the ME1-related switches in ME2 save any way one could want, if i remember right.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on April 08, 2010, 03:10:26 PM
Also, it's pretty much a given now that I'll have to fire up ME1 again for a proper femShep playthrough. That save will mean at least two ME2 playthroughs, etc.

Or you could just use one off of Mass Effect Saves (http://www.masseffectsaves.com/).

360 version here, so that's a no go.

Not that I mind. I like the first game and another playthrough or two isn't a burden, other than simply finding the time for it. I still see stuff that's new to me even after several years. And stuff I've forgotten. And even better still, stuff that now means a lot more after you've seen what it leads to in ME2 (example: Tali's discussions with Shepard about her life on the fleet and her father. Pure foreshadowing of what happens to her in ME2).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 08, 2010, 04:45:25 PM
I do wish it was easy to explore certain situations, like walking up on Conrad Verner (because you didn't scare him off in #1) and, upon seeing him, shooting him in the foot. You don't get that opportunity until at least 10 hours into the game.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on April 08, 2010, 08:52:27 PM
Lot of stuff like that. It's fluff, but it adds a lot of interest to the game.

One I hadn't seen before showed up after I did my last paragon soldier Shepard without the more homicidal overtones my renegade saves had. Normally, I'd punch Rana's ticket on Vermire. This time I let her live. Running into her again on, ummm...well...Grunt's recruitment mission was hilarious. "I know you! I know how you work!!" Great stuff.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 09, 2010, 09:05:18 AM
Her whole conversation was great.  I'm looking forward to seeing her again in the next big problematic science experiment.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ollie on April 09, 2010, 01:43:41 PM
Rana is a shoo-in for ME3. She seems to be the galaxy's go-to gal for morally dubious science endeavours.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: eldaec on April 11, 2010, 08:51:06 AM
One problem I have with the whole ME structure is that I never feel comfortable killing anyone because I might be losing content in the next game.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 11, 2010, 09:10:09 AM
One problem I have with the whole ME structure is that I never feel comfortable killing anyone because I might be losing content in the next game.

Two big complaints about ME type games, is that 1. You can miss out on content if you choose path A over path B. 2. For a choice to be meaningful, and not throwaway, they have to have at least two branches of content.

So the two being mutally exclusive, I personally don't mind missing content if it means my choices effect the game beyond a cameo or a throwaway piece of dialogue.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 11, 2010, 10:04:13 AM
One problem I have with the whole ME structure is that I never feel comfortable killing anyone because I might be losing content in the next game.
In theory that might equally well gain you content -- if killing off someone creates power vacuum or plain pisses someone else off enough to act upon it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on April 11, 2010, 10:13:12 AM
One problem I have with the whole ME structure is that I never feel comfortable killing anyone because I might be losing content in the next game.

This is why I have four complete playthroughs and two under way.

Yeah, you'll miss stuff. But you'll see different stuff. This is where the R of RPG starts to fit in. I try and keep a mindset uppermost in my own thoughts when I play a particular variant of Shepard. This Shepard will try and do things a certain way and I"ll stick with that as much as possible, considering the situations he finds himself in. Then you see what happens. A lot of replays will eat up a lot of time, but hell, it's a game. It's meant to pass the time. As long as I"m still having fun with it (and if I'm still finding new stuff, I'm probably having fun), I don't mind mulitple playthroughs.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Special J on April 12, 2010, 07:23:44 AM
Bought the Kasumi DLC since I'm searching out all the anomalies before going through the Omega relay.  Thought the mission was pretty good and Kasumi is pretty cool.  Her stealth attack is pretty deadly.

Worth getting if you haven't finished the game or on your next playthrough.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: eldaec on April 12, 2010, 12:54:47 PM
One problem I have with the whole ME structure is that I never feel comfortable killing anyone because I might be losing content in the next game.
In theory that might equally well gain you content -- if killing off someone creates power vacuum or plain pisses someone else off enough to act upon it.

In theory yes, but has that ever happened?

If Bioware make either thing equally likely it wouldn't be so bad - at least that would no longer bias me. But really all the choices should make <SOMETHING_COOL_001> happen.

The nonsense where sacrifice endings always seem to fuck everything up is equally annoying.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 12, 2010, 03:00:17 PM
In theory yes, but has that ever happened?
Not really, but then it's bound to happen eventually :grin:

I must say the "extra content" you gain by not killing off people is hardly anything worth writing home about, either, at least in my experience. Few more spam mails and couple random "oh hai i knows j00" bumps into people is mild flavour but calling it "content" is very generous. I think the likeliness of getting anything more than that is about equal to the possibility of getting something interesting as result of making the opposite choice -- about nil, since either case would make people bitch and moan they're missing out.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: PalmTrees on April 12, 2010, 03:34:20 PM
Was playing through Tali's loyalty mission again last night and was reminded how sexy Shala Raan's (Tali's 'aunt') voice was. A little deep and scratchy with an accent, yum.

Kasumi's mission was ok. Would have been better if any gunplay before the vault resulted in a failure. Shooting guys just outside the window and balcony of the party and no one notices? It was immersion breaking. She has even less lines on ship than Zaed. At least give us a couple heist stories instead of ship gossip. Kasumi completes the slide to total fail when she reveals she has the hots for Jacob.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: eldaec on April 12, 2010, 03:53:17 PM
I must say the "extra content" you gain by not killing off people is hardly anything worth writing home about, either, at least in my experience. Few more spam mails and couple random "oh hai i knows j00" bumps into people is mild flavour but calling it "content" is very generous. I think the likeliness of getting anything more than that is about equal to the possibility of getting something interesting as result of making the opposite choice -- about nil, since either case would make people bitch and moan they're missing out.

This makes things even worse.

I don't kill some imaginary guy in a computer game.
I then I find myself thinking 'hmm, did I only not kill that guy in case he does something cool in a game I may or may not play in two years time' - which sucks.
Two years later he pops up, says hi, and then I remember not killing him and think 'fuck if that's all I kept him alive for I should have shot the fucker while I had the chance two years ago' - which sucks again.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 12, 2010, 04:37:45 PM
I just do what is appropriate for my character and damn the consequences.  It's more fun if you don't worry about it so much.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ollie on April 12, 2010, 11:39:09 PM
I'm suffering from the same metagaming syndrome as a lot of people. I can't seem to force myself to play as pragmatically as I'd like, since I just know that if I do, I'll miss some of the really hard persuasion checks down the line. It's worse in ME2, since your alignment score influences discussion outcomes so heavily.

It would be great if I could just let go of the OCD and approach the game as Lantyssa does. Somehow, I never seem to be able to. So, I just resign myself to two morally polar opposite playthroughs, neither of which is exactly how I'd really want.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on April 13, 2010, 12:57:38 AM
To the best of my knowledge, there are ways around the persuasion checks, except maybe for Zayeed's loyalty mission. The other two (that I can think of offhand) involve Tali--and Shepard can talk his way around those IF...you've talked to the right people, haven't abused the right people, make sure said people are alive, and lie through your teeth. I believe the loyalty check on Jack vs. Miranda is fairly mild on overall persuasion (or tell Jack to get stuffed; she's not critical to anything anyway).

Really, if you're using an ME1 save and/or an ME2 repeat, building paragon or renegade to make these checks is pretty easy. I have yet to blow a check (except for Zayeed on my first renegade run) and I don't metagame this stuff. Usually by the time I'm 25 I have maxed one side and about 1/3 to 1/2 way to max on the other. I don't waffle on alignment (for lack of a better word) dialog. I have a set path for Shepard in mind and tend to stick to it. There are certain renegade and paragon actions I always take (especially renegade early on).  Punching out reporters, shooting idiots in the foot, and kicking assholes off buildings is just too much fun. Conversely, saving Garrus from his baser motives, saving wayward quarians, or squeezing Tali until she squeeks are also necessary to ME2 gaming fulfillment. It never hurts me in the long run.

Heck, this sort of thing is what RPGs are all about. Save often, and experiement lots. Worst case, fire up another playthrough. It's all fun.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on April 13, 2010, 03:53:47 AM
The persuasion checks scale with level. If you're decently into paragon or renegade just do Jack and Miranda's loyalty missions early since it's an easier check to make then.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on April 13, 2010, 06:43:04 AM
Yes, a BW poster on their boards said that the checks are against all possible points accrued up to that point.  So, as you miss out on more and more Paragon or Renegade points as the game goes on, you'll get to a steep deficit and won't be able to make any checks.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 13, 2010, 09:31:42 AM
Yes, a BW poster on their boards said that the checks are against all possible points accrued up to that point.  So, as you miss out on more and more Paragon or Renegade points as the game goes on, you'll get to a steep deficit and won't be able to make any checks.

Oho.
Well, that's why I lost Jack on my first playthrough then. I'm kinda miffed about how the system plays out. It means I can't say something further into the game, that I could say earlier, simply because of a couple of values lurking under the hood, and not any actual choices I made in the game.  :uhrr:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 13, 2010, 09:49:32 AM
You never hear about people doing the non-Paragon / non-Renegade option. These games require you to be dedicated to an ideaology in order to succeed. I guess that's necessary when your role is that of a strong commander? Being neutral / weak-voiced will not benefit you. What's funny is there is probably a shit-ton of non-Paragon / non-Renegade content I'll never hear because there's no point game-wise to hear them, like the Tali / Legion, Miranda / Jack sections. They had to design so much beyond the obvious "Take This" option that it must drive them nuts.

Besides, those Paragon / Renegade options tend to be the best lines.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 13, 2010, 10:46:04 AM
I tend to mix and match the choices mostly, depending on overall image of the character i have formed in mind (this in turn is somewhat affected by the picked background and such)  The 'middle ground' options are the ones i go for quite often, since the paragon/renegade frequently cross the line into eyeroll-inducing naivety or being a dick just for the sake of being a dick. While it can mean sometimes i won't be able to click the "lol i win" option it just makes a more intersting story overall, imo -- ultimately playing a character who *always* gets things their way can be boring, and if i was after this sort of ego stroking i may as well just write myself a Mary Sue story and masturbate to it the conventional way.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on April 13, 2010, 02:38:18 PM
Yes, a BW poster on their boards said that the checks are against all possible points accrued up to that point.  So, as you miss out on more and more Paragon or Renegade points as the game goes on, you'll get to a steep deficit and won't be able to make any checks.

Oho.
Well, that's why I lost Jack on my first playthrough then. I'm kinda miffed about how the system plays out. It means I can't say something further into the game, that I could say earlier, simply because of a couple of values lurking under the hood, and not any actual choices I made in the game.  :uhrr:
Hard to say whether this is better than having to avoid certain missions until you get high enough to do the persuade, or not.  Of course, I've never liked tying conversation to acquired skills in game.  I'd much rather a sort of 'point-based argument' system where you bring up points to support your argument, and they can have positive and negative effect on the target.  But that obviously takes more effort and writing than having a single paragon/renegade option that doesn't have to be written in a way to allow the player to mix and match portions of it.  So we only get these kinds of arguments on occasion, and they usually feel a little awkward because they have to be 'modular'.  DA Landsmeet sequence, or the Jade Empire argument with Sir Roderick Ponce von Fontlebottom the Magnificent Bastard, for example.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Hoax on April 15, 2010, 11:38:17 PM
I was going to go pick up the DLC tonight but when I got there it was like 860 points, which isn't even an available denomination which is shady and then I had to register the game which was odd because I had downloaded all the free content some time ago.  I go to register the game by accessing the product key in Steam and there are 2 keys one of which is the Cerbrus key which sounds and looks like the key that gives you a ton of free bioware points...

So I go to redeem that code and it tells me I've already used it.

This shit is way too fucking mysterious and I hate it.  So basically instead of giving them some money and being done with it and playing the game I'm going to go play something else instead.  Nice work EA, nice fucking work.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on April 16, 2010, 01:35:23 AM
I was going to go pick up the DLC tonight but when I got there it was like 860 points, which isn't even an available denomination which is shady and then I had to register the game which was odd because I had downloaded all the free content some time ago.  I go to register the game by accessing the product key in Steam and there are 2 keys one of which is the Cerbrus key which sounds and looks like the key that gives you a ton of free bioware points...

So I go to redeem that code and it tells me I've already used it.

This shit is way too fucking mysterious and I hate it.  So basically instead of giving them some money and being done with it and playing the game I'm going to go play something else instead.  Nice work EA, nice fucking work.

You mention steam, so you're obviously talking about the PC version, in which case the DLC (I assume you're talking about the Kasumi DLC) is 560 Bioware points (which is an available denomination for $7.00).  The Cerberus network doesn't get you a bunch of free Bioware points, it gives you access to pretty much all the DLC except for the paid stuff (Kasumi and the Costume Pack).  You said you already downloaded all the free stuff, so that's why you've already redeemed the code for it.

The Bioware point stuff certainly isn't ideal and Bioware's website could have been done a million times better, but it doesn't take a lot of brainpower to figure it out either.  Sounds like you simply misread the number of points that were required.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on April 17, 2010, 09:10:51 AM
Or they could just ditch the Bioware points altogether and charge it like a normal store instead of creating yet another redundant E-Currency.
There's nothing good about this point system for the customers at all.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on April 17, 2010, 09:16:04 AM
The PC version is particularly awkward. Which is unfortunate. I still plan on picking up the PC versions of ME and ME2 whenever Steam gets around to a package deal for cheap (say, around Xmas).

Until then, the 360 gets the nod and Live! is quite seamless in this regard.

Lastly, an observation. The Cerberus daily news keeps coming back to the rebellion (?) on some krogan world or enclave on some corporate world (not sure which). I have to wonder if this is a hook for more DLC in the future. Would be a primo situation for Shepard to stick his thumb (and Revenent) in. It'd be nice to see some sort of story rampup over the next year or so to ME3.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Hoax on April 17, 2010, 09:38:41 AM
Or they could just ditch the Bioware points altogether and charge it like a normal store instead of creating yet another redundant E-Currency.
There's nothing good about this point system for the customers at all.

Also on the PC version store you can't get the $7 you can buy $10 at the least which leaves me with leftover Bioware points, oh fucking goody.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on April 17, 2010, 12:03:01 PM
Also on the PC version store you can't get the $7 you can buy $10 at the least which leaves me with leftover Bioware points, oh fucking goody.

Again, you are wrong.  You can get $7 (560 points).  Second option on the page.  In fact, I don't think Bioware has released any DLC for Dragon Age or Mass Effect 2 for a cost where you'd end up with leftover points.

Fuck, I think the point shit is completely unnecessary too, but it helps if you actually pay attention to what you're doing.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on April 17, 2010, 12:52:01 PM
Again, you are wrong.  You can get $7 (560 points).  Second option on the page.  In fact, I don't think Bioware has released any DLC for Dragon Age or Mass Effect 2 for a cost where you'd end up with leftover points.

Cerberus Network ($10+$5), Kasumi ($7), Shale ($10+$5), Warden's Keep ($7), and Return to Ostagar ($5) can all be bought without leaving anything left over.

The April Fool's stuff for Dragon Age and Alternate Appearance Pack for ME2 work out to a weird number although I picked up the Alternate Appearance Pack and Return to Ostagar at the same time and zero'd out my points.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Hoax on April 17, 2010, 04:53:30 PM
Also on the PC version store you can't get the $7 you can buy $10 at the least which leaves me with leftover Bioware points, oh fucking goody.

Again, you are wrong.  You can get $7 (560 points).  Second option on the page.  In fact, I don't think Bioware has released any DLC for Dragon Age or Mass Effect 2 for a cost where you'd end up with leftover points.

Fuck, I think the point shit is completely unnecessary too, but it helps if you actually pay attention to what you're doing.

Go fuck yourself.

Very simple, if you click on the ME2 dlc the buy points prompts it gives you are $10, $15 and $20 with no discount for buying larger amounts which again makes you wonder why the fuck do I need to buy points?  There is an option if you sift around for it to find other denominations but again this site and system are fucking ass which has always been my point.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on April 17, 2010, 05:18:36 PM
a link should easily solve the problem wouldn't it?  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on April 18, 2010, 01:42:28 AM
a link should easily solve the problem wouldn't it?  :grin:

Right here (https://points.bioware.com/web/lockbox/checkout?).  Or to get to that link, log into social.bioware.com,  mouse over profile over on the left hand side, and click on "add bioware points" which brings you to this page:


(http://i901.photobucket.com/albums/ac211/Velorath/bioware.jpg?t=1271580057)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: eldaec on April 18, 2010, 04:29:50 AM
Focus people, the point is that EA/Bioware sucks monkey balls for even starting down this road. The only conceivable reason for which is to trick people into overpaying or to nickel and dime you for shit by avoiding the association with what it costs.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on April 18, 2010, 04:59:01 AM
Focus people, the point is that EA/Bioware sucks monkey balls for even starting down this road. The only conceivable reason for which is to trick people into overpaying or to nickel and dime you for shit by avoiding the association with what it costs.
Or maybe it's so their in-game interface doesn't have to recalculate for different currencies, as has been suggested?  That seems like an odd explanation, to my ears, honestly, but people that sound like they know more about the technicalities of such a system than I have said it is a plausible reason.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: eldaec on April 18, 2010, 06:01:13 AM
It has to check online what is available to buy, there is no earthly reason it wouldn't be able to check the price it plans to charge you at the same time.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on April 18, 2010, 07:33:58 AM
Focus people, the point is that EA/Bioware sucks monkey balls for even starting down this road. The only conceivable reason for which is to trick people into overpaying or to nickel and dime you for shit by avoiding the association with what it costs.

There are reasons for the seller to move to a points system beyond having consumers overpay and cost obfuscation, it can lower their transaction costs (http://www.wired.com/magazine/2010/02/ff_futureofmoney_move/).  That said, in this case I just assumed it was to match the Xbox 360 prices and that PSN was the outlier with it using actual money.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Hoax on April 18, 2010, 02:58:44 PM
a link should easily solve the problem wouldn't it?  :grin:

Right here (https://points.bioware.com/web/lockbox/checkout?).  Or to get to that link, log into social.bioware.com,  mouse over profile over on the left hand side, and click on "add bioware points" which brings you to this page:


(http://i901.photobucket.com/albums/ac211/Velorath/bioware.jpg?t=1271580057)


Right, my beef is that page does not exist along the standard, I want the new ME2 dlc pathway.  If you try to buy the ME2 dlc it says "oops you need points" and takes you to a page that offers you $10, $15 or $20 in points.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Special J on April 20, 2010, 08:21:42 AM
Finally done. 50 hours played.  I was OCD about finding every anomaly and exploring every system 100%.  Harvested more resources than I needed too.

While I did go back and redo the Collector base to get 100% survival, I did it just for the achievement, and because the ending kicked ass. 

I'll be importing my Shepard from the first run that had a couple casualties and saw most of the crew liquefied.  My Paragon was really high so I had everyone loyal; but it didn't save Mordin and Zaeed from getting whacked.  Too bad, I liked them.

Once my Renegade is through ME1 I'll be going through with a complete 'consequences be damned' attitude.  We'll see how many survive that one.  :drill:

Really didn't have any squad members I actively disliked.  Favourite one was probably Legion.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on June 16, 2010, 01:26:40 PM
New DLC, Overlord. (http://masseffect.bioware.com/info/dlc/)  Clocks in at $7 USD (560 BW/MS Points) and seems very shooting-centric so I'll probably give it a pass unless I hear good things otherwise.

Quote
When sent to investigate a Cerberus research base that's mysteriously gone silent, Shepard arrives to find Geth overrunning the base. The sole survivor, Chief Scientist Archer, paints a dire picture: an experiment to fuse a human volunteer with a virtual intelligence created a dangerous hybrid "VI overlord". The rampaging VI has already attacked three other Cerberus bases, controlling any technology it finds in an attempt to break free–and unleashing Geth across the planet. Unless Shepard can infiltrate the VI's fortress and shut it down, this homicidal intelligence will beam itself-off planet and wreak havoc on other systems. The action unfolds over five new level areas, with two new achievements.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on June 16, 2010, 01:33:45 PM
New DLC, Overlord. (http://masseffect.bioware.com/info/dlc/)  Clocks in at $7 USD (560 BW/MS Points) and seems very shooting-centric so I'll probably give it a pass unless I hear good things otherwise.

Quote
When sent to investigate a Cerberus research base that's mysteriously gone silent, Shepard arrives to find Geth overrunning the base. The sole survivor, Chief Scientist Archer, paints a dire picture: an experiment to fuse a human volunteer with a virtual intelligence created a dangerous hybrid "VI overlord". The rampaging VI has already attacked three other Cerberus bases, controlling any technology it finds in an attempt to break free–and unleashing Geth across the planet. Unless Shepard can infiltrate the VI's fortress and shut it down, this homicidal intelligence will beam itself-off planet and wreak havoc on other systems. The action unfolds over five new level areas, with two new achievements.

Didn't really think it was shooting-centric at all.  There's some stuff with the Hammerhead which I'm still not entirely happy with, but I've gotten somewhat used to the controls now.  Story was somewhat interesting, and I think it took me maybe a little over 2 hours to complete (not entirely sure though since I played in small chunks).  Don't recall getting anything of note from doing the mission (no special weapons or anything just xp and money).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on June 16, 2010, 09:05:55 PM
It's a fairly mixed bag of activities. Think Theron or Noveria in ME1.

There are a couple of seriously blasterific geth encounters in it, but it's all fun and backstory is quite interesting. On the downside, there's very little new dialog. Almost all is Dr. Archer and Shepard himself (some of which is pretty amusing). The bad part is no new squad dialog; just the usual combat chatter. This is a glaring omission, especially in the case of Tali and/or Legion. Considering what's going on, I can't for the life of me see either one of them let this entire mission pack go by without a comment.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on June 16, 2010, 11:50:11 PM
It's unlikely they'll re-contract any of the party voice actors for any of the DLC. It adds a great deal to the cost - remember that's the only thing that can't be done by regular employees with in-house equipment.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on June 17, 2010, 02:59:49 AM
That is why heavy voice acting bugs me, as much as I actually enjoy the experience, since when it's well done like Jennifer Hale and many of the crew voices, it adds a huge amount to it.  In my opinion, given the financial considerations Stormwaltz notes, a game should decide on either lots of DLC or heavy voice acting, and stick with that decision.  If it's going to go for heavy voice acting, make more full games/expansion packs and make sure everyone has full roles in all of it.

I'm becoming very turned off to ME2 DLC because of the lack of conversation.  That's the big deal about this entire game series, and it's pretty much missing from most of the DLC, so why should I buy it?  I am still going to buy this, undoubtedly, when I have some more time to devote to playing through it, but even though I have no doubt it will be interesting and enjoyable, it's a little frustrating since it's essentially failing to meet the standard set by the original product.  You can't set a bar that high and then go 'meh, we won't bother' when it comes to the DLC.  Eventually I'm going to get tired of buying them if they don't meet up to the quality of the original game.  I might just wait for the next game in the series, and maybe pick up a complete pack of the DLC on sale shortly before it comes out.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on June 17, 2010, 09:39:12 AM
It's merely an annoyance with Overlord. However, it's been O-ffically stated that DLC from here on out will move the story forward. What then? Voice acting IS what moves the story forward. It's the format ME is built around.

Sure, you could do it Fallout-style with a combination of the two, but up until now it's been VA only in ME. Curious how this will work out over the remainder of the year.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on June 17, 2010, 09:57:18 AM
If a million idiots are buying their DLC and gobbling it up, then I support their decision to exploit.

I wouldn't complain about quality until I saw the number of DLC purchases.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: PalmTrees on June 18, 2010, 09:48:21 PM
I'll be passing on the new dlc. I've competed the game with six different gender/morality combos and I'm just all ME2'ed out. After last dlc I've realized that just another side mission isn't enough to get me back into the game. I've got Shepards that'll probably be tank-less and Kasumi-less until ME3.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on June 21, 2010, 08:37:06 AM
This game is cool. I didn't realize how attached I had become to my ME1 Shepard, import feature is a great idea. Been a long time since I played ME1, so I'm wracking my brain for some of the memory questions they ask.

Also showing my pc is getting long in the tooth. I can run it with all bells+whistles at 1080p, but no 3D Vision and it's getting toasty in the case.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on June 21, 2010, 11:11:31 AM
Last time I recall a game using an import feature was Quest for FREAKING Glory. Though in my heart, it was always Hero's Quest.

The first two games in that series were something special.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on June 21, 2010, 11:27:48 AM
The main reason I was surprised about the Shepard attachment, I wasn't real happy with the way he looked. He kind of ended up with a touch of downs syndrome in the eyes and weird prominent cheekbones...but it turns out I identified with the weirdo after all the time in ME1.

That was my Paragon, never finished my mustache-twirling playthrough with Lamont Shepard, my brother from another mother with his lambchops and bad ass attitude.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on June 22, 2010, 12:29:45 PM
Hm. Apparently my ME2 Cerberus DLC went to one email address and my DA:O DLC (with the Blood Dragon ME2 code) went to another. Anyone *cough Storm cough* know if it's possible to fix that? Not a huge deal, I think I'll just start using the address associated with ME2's DLC going forward with ME3 and the next DA, if it doesn't screw with the DA series at all.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Segoris on June 22, 2010, 12:44:22 PM
I had the same issue and what eventually happened was a CSR moved my available dlc over to one of the email accounts, though it took some arguing. This happened after I had offered to email the receipts from Steam proving my purchase of the items, the Steam provided DLC codes, and had offered/asked to combine accounts into one single account and close the other. All this was sent from both email addresses. At first I was told it wasn't possible and they wouldn't transfer DLC between accounts, then one day without notification the account I wanted DLC access with had access to DA:O and ME2 DLC content while the other was left as it was.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on June 23, 2010, 02:04:30 AM
Finally got this, my only complaints so far are the Ammo, The Social Site and probably not being able to ever play ME1 again.


The Ammo just annoys me, the actual finite amount. I would be fine if they kept the limited clip/reload action, that can be fun, but the constant "better make sure I top off all my Ammo!" search after each battle is just dumb. It just totally breaks the flow for me in a lot of places and it isn't fun.


The rest of the game is just a massive improvement from ME1, the skills, the mini games, the inventory system (oh sweet Jesus thank you for the new item/inventory system in ME2), it's all better. It's going to make going back to ME1 really painful I think. Maybe I'll just use the save editor instead  :grin:



Now the social site, bio-points and EA master account shit. This can all go rot in hell. Just trying to find the right places to put my CD keys in to register my content and getting it downloaded took waaaaay to much effort, with a lot of "oh hey, you should totally buy this thing you already own but we won't show you where to download it".

I only ever found the actual download page because of a Steam Forum thread, I still don't know how I was supposed to find the page using the actual social/game site. (Page in Question : http://social.bioware.com/user_entitlements.php )

I also dislike the entire concept on a base level, how many fucking Facebooks does the world need? Does anyone here actually use all the group/blog/etc stuff on their site.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on June 23, 2010, 02:15:12 AM
I also dislike the entire concept on a base level, how many fucking Facebooks does the world need? Does anyone here actually use all the group/blog/etc stuff on their site.

No, and last time I checked, a lot of stuff still didn't work right, if at all anyway.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on June 23, 2010, 08:00:24 AM
Hm. Apparently my ME2 Cerberus DLC went to one email address and my DA:O DLC (with the Blood Dragon ME2 code) went to another. Anyone *cough Storm cough* know if it's possible to fix that?

No idea, sorry.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Segoris on June 23, 2010, 08:00:59 AM
I also really liked the inventory, but I thought they went too far in streamlining it. I disliked how few items there were overall and think there could have easily been 3-4 more armor pieces per slot in mixed pieces to give some more variety and let them be more comparable to the complete suits. In 5 play throughs I used two sets of armor and one mixed piece set. The second suit of armor and the mixed piece set were due to just wanting to try something different. Sadly though it brings me to another complaint about the armor....switching it out had little to no impact on when things died or how long I lived. The tech/biotic powers are just too strong with and without the bonuses from armors to make armor matter at all.

As for ammo, I agree it was annoying but I figured it was an excellent trade off from ME1 - give up those dozens of ammo mods and unlimited ammo with no over heating possible (using the right weapon mods) in exchange for ammo skills and limited ammo capacity.

As for ME1, I am finally able to play that again because there are somethings in ME1 that allow it to maintain a high replayable factor. It took a while to be able to play it again though, admittedly, but it is still replayable if you give Mass Effect a break.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on June 23, 2010, 09:42:17 AM
I bet they could have made more armor pieces but their armor people were assigned to making pre-order and DLC armor pieces in the time they allotted.

Actually they probably saw how little equipment factored into the game and redirected resources midway through to other things.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on June 24, 2010, 08:26:39 AM
I bet they could have made more armor pieces but their armor people were assigned to making pre-order and DLC armor pieces in the time they allotted.

The honest answer is twofold.

With armor, it was primarily that the lead artists were really hot to give each henchman an "iconic look." They wanted complete control over how they looked at all times, and the producer - a former artist - gave it to them. The result is weirdness like Jack being able to run around nearly naked in vacuum with no fully-enclosing helmet. /shrug What can ya do? With little reason to make a variety of armor (only Shepard can be customized now), why devote a ton of art time to it that could be more productively used elsewhere? Any post-release armor is, AFAIK, exactly that: post-release.

Secondly, the inventory in ME1 was sharply criticized. It wasn't merely the cumbersome UI, it was also the mind-numbing variety of largely equivalent items. Do I want 11 in this and 10 in that, or 10 in this and 11 in that?  There's no obvious difference in results between the two, so who the fuck cares? The rationale for dumping inventory altogether was that fewer choices meant each could be made far more meaningful, and we'd save weeks of UI time.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on June 24, 2010, 08:44:12 AM
ME1 the choice was easy.  You want Colossus X.  Always.  (I was so happy the game where I stumbled upon some for Tali.  It's tough finding her good armor at times.)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on June 24, 2010, 08:49:24 AM
I'm not very far in, but mostly I like the changes. The new inventory system is definitely way better. The armor...one the one hand I like the iconic look of the characters, I get that. But one would think you could have an iconic look and still cover yourself up for hostile planets. Seeing my hench(wo)men with just a little dust mask on planet with almost no atmosphere breaks immersion a bit.

Also, right now the Cerberus armor is the best...but I can't customize it. I'm guessing that's what you mean by post-release? Although I played ME1 with no helmet, I do kind of like the effect applied to make Shep sound all stormtroopery. On the other hand, it does kill a bit of the connection to Shep not seeing his reactions.

On the ammo thing: is there a way to top off ammo on the Normandy? Or anywhere other than looting enemies? The last two missions I've started with almost empty guns and on the last one I did last night (Zaeed's splodey one), I don't think I was getting ammo drops until we got into the facility, and even then it was pretty sparse. Then I got the flamethrower, and being low on ammo tried to use it and promptly got kerpwned, despite having pretty high hp bonuses (Soldier with advanced soldier power unlocked). Bleh, back to missile launcher.

Forgive me if this stuff has been gone over, since I just started playing (Thanks, Gabe!) and don't want to read this thread with spoilers :)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Arinon on June 24, 2010, 09:38:30 AM
I really liked the new ammo system in that it forced the use of more then one weapon type.  I never felt in danger of literally running out of bullets but on my Infiltrator run I had to switch off of the insanely powerful Sniper Rifle regularly.

There seemed to be three types of ammo drops.  Static ones (sometimes respawning), ones that pop out of enemies as you kill them, and then ones that spawn after you finish a wave of baddies.  I'd sometimes backtrack after a fight and find ammo in very obvious places that I don't think I could have missed the first pass.  If that's the case you could be leaving a lot of ammo to rot behind you.  Maybe I'm crazy but I don't see how anyone could get into danger of completely drying up.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on June 24, 2010, 09:46:43 AM
I bet they could have made more armor pieces but their armor people were assigned to making pre-order and DLC armor pieces in the time they allotted.

The honest answer is twofold.

With armor, it was primarily that the lead artists were really hot to give each henchman an "iconic look." They wanted complete control over how they looked at all times, and the producer - a former artist - gave it to them. The result is weirdness like Jack being able to run around nearly naked in vacuum with no fully-enclosing helmet. /shrug What can ya do? With little reason to make a variety of armor (only Shepard can be customized now), why devote a ton of art time to it that could be more productively used elsewhere? Any post-release armor is, AFAIK, exactly that: post-release.

Secondly, the inventory in ME1 was sharply criticized. It wasn't merely the cumbersome UI, it was also the mind-numbing variety of largely equivalent items. Do I want 11 in this and 10 in that, or 10 in this and 11 in that?  There's no obvious difference in results between the two, so who the fuck cares? The rationale for dumping inventory altogether was that fewer choices meant each could be made far more meaningful, and we'd save weeks of UI time.

I may mock or theorycraft but I found it to be a vast improvement from the first. Mad props.

In the next one, armor should be customizable for looks and improvements are added through items like trinkets that integrate into the armor. That way people can look how they want to look and benefits are independent of look.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on June 24, 2010, 09:51:40 AM
I really liked the new ammo system in that it forced the use of more then one weapon type.  I never felt in danger of literally running out of bullets but on my Infiltrator run I had to switch off of the insanely powerful Sniper Rifle regularly.

There seemed to be three types of ammo drops.  Static ones (sometimes respawning), ones that pop out of enemies as you kill them, and then ones that spawn after you finish a wave of baddies.  I'd sometimes backtrack after a fight and find ammo in very obvious places that I don't think I could have missed the first pass.  If that's the case you could be leaving a lot of ammo to rot behind you.  Maybe I'm crazy but I don't see how anyone could get into danger of completely drying up.

A soldier Shepard with the Revenant on the upper difficulties can run into ammo issues pretty quickly if you end up going cyclic too often. Same thing with the GPR. I've seen it with a sentinal Shepard, too, but there you have biotics and tech to fall back on, so it's not a big deal. A soldier, though, yeah, you have to keep an eye on your ammo. Overall, I like the ME2 system.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on June 24, 2010, 09:58:17 AM
I had both sniper characters with me, so it was basically bio/tech-free.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Phildo on June 24, 2010, 11:33:56 AM
Do I want 11 in this and 10 in that, or 10 in this and 11 in that?  There's no obvious difference in results between the two, so who the fuck cares?

And now in ME2 there's no way to tell which gun is actually better than another except for obvious things like rate of fire and ammo capacity.  For instance, are the new DLC SMGs better or worse than the upgraded one you get later in the game?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on June 24, 2010, 12:48:27 PM
The characters end up so powerful just from their innate abilities that I don't feel like equipment even matters. It's nice not having to worry much about it but I think Bioware missed out on some gameplay by oversimplifying everything the way they did. Mass Effect 3 needs more loot and a hell of a lot less mining.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on June 24, 2010, 05:07:13 PM
I really liked the new ammo system in that it forced the use of more then one weapon type.  I never felt in danger of literally running out of bullets but on my Infiltrator run I had to switch off of the insanely powerful Sniper Rifle regularly.
I used all my ammo up regularly.  When you're forced to use an SMG (good vs biotics) to kill armored organics because you're out of ammo on everything else, you're in trouble.

If I want to switch guns I'll do so.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tannhauser on June 24, 2010, 05:57:33 PM
One of my very few complaints about ME1 was the 'loot'.  All of those boring Mk IV items etc.  Everything was about the same.  Would have been great to have kinda-sorta Diablo style loot, but I understand that might not have been right for this system.
Come to think of it, I don't like Bioware's loot in any game except the old DND ones.  Great, now I'm worried about loot in SWTOR.

ME2 I don't worry about ammo.  I just shoot with what's in the gun, I got a techie and a biotic or two to make up the difference.  I got used to no loot in ME2, but the loot whore in me was frightened and confused at first.

If I had to choose, I'd pick the latter version though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on June 28, 2010, 07:58:54 AM
Got the upgrade for my assault rifle, the massive ammo boost is nice, but the higher rof and the reduction in accuracy still chews ammo pretty good. Haven't run out since I got it, though. The reduction in accuracy is really making me question the "upgrade", though. I feel like I went from special forces to special ed. Maybe I should have taken the sniper rifle upgrade even though I use it sparingly.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on June 28, 2010, 12:23:01 PM
I like the extra strategy that the limited ammo adds, personally.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on June 28, 2010, 12:39:50 PM
I was finally getting used to it. A few tense situations, and it was a little annoying having to constantly search for ammo drops after a fight.

*The party patiently waits while Shepard dusts the shelves and straightens the paperwork*

Also, as mentioned, I'm a soldier so I depend a lot on ammo. I did take Zaeed's fire grenades as my advanced power, which is cool for most stuff that isn't geth. Also I had my man Mordin with me, and our flame powers were pretty useless.

Anyway, like I said, I was getting used to it and now I have to deal with the awful bullet spread, it feels like Planetside all over again.  :oh_i_see: Still love the game, just griping about the few niggling things. It really is a great game and probably one of my favorite rpgs. Nothing's perfect.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on June 28, 2010, 12:51:08 PM
If you mean the Revenant machine gun, yeah, I hated that thing.  Stuck with the Vindicator battle rifle all the way through, and picked the Widow instead.  Course I've always preferred hanging back and doing a little precision shooting whenever the opportunity presents itself.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on June 28, 2010, 09:01:48 PM
If you're playing on the upper difficulities, grabbing the GPR is a good idea. It has much of the ammo capacity and rate of fire of the Rev, but much, much better accuracy. It lacks the authority of the Rev, but it's still a very nasty weapon, especially with 4x incendiary ammo.

Once you get the assault rifle accuracy upgrade, the Rev does become much less frustrating to use. It hits so damned hard it hardly matters, but it isn't a precision weapon by any means regardless of setup.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on June 30, 2010, 10:20:18 AM
I'm rather fond of the SMG from.....whats-her-faces mission, the DLC chick. That plus warp ammo makes me a happy Vanguard.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on June 30, 2010, 02:39:22 PM
Well, I was late to the party with ME1, and couldn't justify the DLC with ME2 coming out, so I think I might do another ME2 playthrough after downloading all the DLC.
It just doesn't feel right to do the DLC after completing the main game with an old character.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: kildorn on June 30, 2010, 04:18:19 PM
I'm not very far in, but mostly I like the changes. The new inventory system is definitely way better. The armor...one the one hand I like the iconic look of the characters, I get that. But one would think you could have an iconic look and still cover yourself up for hostile planets. Seeing my hench(wo)men with just a little dust mask on planet with almost no atmosphere breaks immersion a bit.

Also, right now the Cerberus armor is the best...but I can't customize it. I'm guessing that's what you mean by post-release? Although I played ME1 with no helmet, I do kind of like the effect applied to make Shep sound all stormtroopery. On the other hand, it does kill a bit of the connection to Shep not seeing his reactions.

On the ammo thing: is there a way to top off ammo on the Normandy? Or anywhere other than looting enemies? The last two missions I've started with almost empty guns and on the last one I did last night (Zaeed's splodey one), I don't think I was getting ammo drops until we got into the facility, and even then it was pretty sparse. Then I got the flamethrower, and being low on ammo tried to use it and promptly got kerpwned, despite having pretty high hp bonuses (Soldier with advanced soldier power unlocked). Bleh, back to missile launcher.

Forgive me if this stuff has been gone over, since I just started playing (Thanks, Gabe!) and don't want to read this thread with spoilers :)

I'm pretty sure you always start at ~50-80% ammo when you begin a mission. The only ammo you don't auto fill is Heavy Weapon, which is carried over.

DLC weapon wise, the Locust SMG is complete bullshit. It's an assault rifle, plain and simple. There's no tradeoff or anything, it's just damned accurate and decent damage at any range.

Personally, I rarely have huge ammo issues with most guns (heavy pistol and shotgun are the primary causes of 'goddamnit someone drop an ammo clip', and the heavy shotgun is the worst. loosely two shots to kill anyone at point blank, and an ammo drop gives you one shot back)

Ammo does make me switch weapons, though. Armor/Shields/Barriers don't as much, but ammo makes me not just use the heavy hitting high accuracy guns all day for headshot sprees.

Probably my favorite thing about ME2 beyond the cover system working a bit more is the dynamic of Armor/Shields/Barrier and stripping defenses. Though let's all be honest, it's rock paper warp if you want to min max. At least I finally got my head around biotic charge. it's fun <3


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on June 30, 2010, 07:35:48 PM
I like the different defenses.  That is a good reason to switch weapons.  Pathetic ammo counts is not.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Kageru on June 30, 2010, 08:43:35 PM

So now I own the title ( :heart: steam), but don't want to risk spoilers before I play it through, I want to check what is brought forward on character import. I'm assuming it is only "soft" elements like appearance, paragon/renegade orientation and some decision points. There's no value in level, bonus skill from a second play-through or whether you have the achievements right?

The "class ally" achievements give some very nice buffs but you really have to know about them in advance and play through quite a few times to get them. I didn't even find the achievement panel until I was almost done (seriously, in options? Why not some in game interface in the otherwise useless captains room?).

I want to make sure I'm well and truly done with ME1 before I experience ME2 and face the "can't go backwards" issue.




Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Trippy on June 30, 2010, 09:53:44 PM
Romances transfer over as well as some money I believe if you got a certain achievement.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on June 30, 2010, 10:37:54 PM
Yes, if you got "Rich" you start off with some cash and extra resources (even though I'd just save edit your way to lots of them and just use scanning for anomalies).  Having Rich is also overridden by the bonus for re-importing an ME2 character for another playthrough, so it's not a huge deal.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on June 30, 2010, 10:48:17 PM
Probably my favorite thing about ME2 beyond the cover system working a bit more is the dynamic of Armor/Shields/Barrier and stripping defenses. Though let's all be honest, it's rock paper warp if you want to min max. At least I finally got my head around biotic charge. it's fun <3

It gets to be a bitch when you play on the highest difficulty settings. Shotguns are also useless on that level since you never want to take more than a couple hits from an enemy and each one takes a fuckton to down.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on July 01, 2010, 09:43:56 PM
The Locust is essentially a one handed version of the GPR. It doesn't have the onhand ammo capacity of the GPR (20 vs. 40), but in every other aspect it apes it pretty closely. The Tempest is superior in close quarters, but in every other area, it pretty much rocks.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on July 02, 2010, 08:03:12 AM
The Locust is essentially a one handed version of the GPR. It doesn't have the onhand ammo capacity of the GPR (20 vs. 40), but in every other aspect it apes it pretty closely. The Tempest is superior in close quarters, but in every other area, it pretty much rocks.
So, what do you think of the various ammo mods? I'm pretty much used to incendiary and warp (my Vanguard has squad versions of both). Didn't bother with cryo, haven't really tried armor piercing or any of the others...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on July 02, 2010, 09:00:06 AM
I use the shield/synthetic piercing one with my assault rifle (I'm a soldier). Building up cryo ammo right now for an alternate. I let squad members use whatever they have, I didn't take the squad versions of mine, though I plan on taking squad cryo for times when I'm grouped with people who don't have ammo mods. With the advanced assault rifle and maxed ammo mod I slice through any synthetic section quick enough.

And the maxed out fire grenades + Morden's incendiary is  :heart: for meatbags. I find I swap out members more in ME2 than ME1, where I mostly stuck with my Shepard's Angels. Trying to leave Jack and Zaeed (here's a little ditty) for my badass playthrough later.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on July 02, 2010, 09:10:59 AM
Late game enemies usually have armor points, so I go with Armor Piercing Squad unlock and let everyone else just Warp everything.
The two late addition recruits are quite effective at destroying anything with their biotics and Assault Rifle + Sniper Rifle equips. My last play as Sentinel focused on survival with Tech Armor active.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on July 02, 2010, 10:23:37 AM
The Locust is essentially a one handed version of the GPR. It doesn't have the onhand ammo capacity of the GPR (20 vs. 40), but in every other aspect it apes it pretty closely. The Tempest is superior in close quarters, but in every other area, it pretty much rocks.
So, what do you think of the various ammo mods? I'm pretty much used to incendiary and warp (my Vanguard has squad versions of both). Didn't bother with cryo, haven't really tried armor piercing or any of the others...

Incendiary is pretty much the shiznit, regardless of who you are. My Sentinal(s) used both AP and warp; either work fine. I kinda prefer warp, but it's basically half a dozen of one or six of another. The only noticeable difference is warp will prevent regen, which helps in a few situations.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: eldaec on July 03, 2010, 09:34:58 AM
This game has the worst fucking UI I have ever seen in my life.

I can't even tell what DLC is installed.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: sickrubik on July 22, 2010, 12:49:19 PM
Speaking of DLC, Lair of the Shadow Broker (http://masseffect.bioware.com/home/news/103/) announced.

The latest Mass Effect 2 DLC has been revealed, Lair of the Shadow Broker!
Two years ago, Commander Shepard died and Liara T'Soni fought in a desperate struggle against the Shadow Broker to recover her former Commander. Now that Shepard is back, it's time to even the score.
Team up with Liara and confront the mysterious and sinister Shadow Broker in the latest expansion to Mass Effect 2, coming soon! In the mean time check out three new screenshots and stay tuned for more info on Lair of the Shadow Broker.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on July 22, 2010, 01:23:54 PM
This should have been saved for Mass Effect 3. God damn it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 22, 2010, 05:10:03 PM
Hmm i was hoping my failure to track down the spy of Shadow Broker would result in Liara being dead by the time ME3 shows up, which would save me trying to explain the awkward Garrus situation. Looks like not much chance for that, now.  :uhrr:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on July 23, 2010, 09:09:47 AM
Speaking of DLC, Lair of the Shadow Broker (http://masseffect.bioware.com/home/news/103/) announced.

The latest Mass Effect 2 DLC has been revealed, Lair of the Shadow Broker!
Two years ago, Commander Shepard died and Liara T'Soni fought in a desperate struggle against the Shadow Broker to recover her former Commander. Now that Shepard is back, it's time to even the score.
Team up with Liara and confront the mysterious and sinister Shadow Broker in the latest expansion to Mass Effect 2, coming soon! In the mean time check out three new screenshots and stay tuned for more info on Lair of the Shadow Broker.

Hah! Bingo. I knew it.

Moreover, bring on that story-driven DLC. About damned time. Guess we won't have the Shadow Broker to kick around in ME3. Also, it'll (hopefully) be about time to tell Liara where to get off. She still creeps me out.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on July 24, 2010, 07:11:54 PM
Probably gonna be a lackluster reveal, if this storyline is worth to be released as DLC only. They probably threw that Shadowbroker stuff without much thought into ME1, as backdrop for Tali's stuff, and failed to think up a decent story for it to put in ME3, or ME2 for that matter. Now they are trying to get rid of that plot.

Also, there's partial voiced dialog of this stuff already in ME2. Someone put it on Youtube and it wasn't stellar. Maybe they've reworked it.

Spoilers here:
http://www.youtube.com/watch?v=lSNdH6PBTB8


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on July 24, 2010, 08:15:01 PM
The burning question is Can I fuck Liara T'soni?

After stopping the Collectors, my Shepard has had a raging case of blue balls. Er, blue ovaries?

Seriously, you put in a fanservice race, something Lucas would never let you do (P.S. Thank you), and then don't even offer up any blue nookie in your sequel, but plenty of tease!

I want at least five Asari options in ME3.  :oh_i_see:

Funny thing about Samara: one of the core traits of her initial concept was that she would never  be a romance option. Teased from the start!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on July 24, 2010, 09:23:36 PM
Don't forget Shiala. She--assuming you didn't go all renegade on her in ME1--makes a pretty determined pass at Shepard on Illium.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on July 26, 2010, 03:40:18 PM
Also, there's partial voiced dialog of this stuff already in ME2. Someone put it on Youtube and it wasn't stellar. Maybe they've reworked it.

I hope so. That appears to contradict what the writers wanted to do with the Shadow Broker.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on July 26, 2010, 04:14:00 PM
Far as I can tell with you and Kindregan gone, there's been a change in the guard?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on July 28, 2010, 03:58:35 PM
Brian and I left, and Drew Karpyshyn transferred to Austin.

When I left, the writing team was slated to be ME1 vets Mac Walters (taking over for Drew as lead), Patrick Weekes, and Luke Kristiansen, with ME2 additions Malcolm Azania and Chris Hepler. Chris took my place as tech guy - he came up with the idea that Sovereign was hooting streams of molten metal and that Normandy's upgraded kinetic barriers rotate.

Hm... a quick intertube search reveals Malcolm has left BioWare too -- he's lead writer on Maxis' Darkspore (http://forum.ea.com/eaforum/posts/list/1261263.page).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on July 28, 2010, 05:16:46 PM
Don't know if I could ever work there given the caliber, but being a production assistant for the writing team sounds like fun.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on September 21, 2010, 09:12:14 AM
http://www.indiegogo.com/Samara-from-Mass-Effect-2-cosplay-with-the-real-model-?a=40094&i=fbst

Just throwing this out there. It's a project I want to see happen and support and I don't think I've seen anything like it before.

If anyone is familiar with Holly Conrad, she's involved, or at least part of the promotion, of this. They did the awesome Mass Effect 2 cosplay at Comic-Con and PAX. This would be something like that but using industry professionals to recreate Samara with the original model (!!!) for her.

I've never head of indiegogo and was a little skeptical at first; after they touched up the website and the buzz started to be generated on it, I threw some money in.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on September 21, 2010, 09:15:54 AM
5000 dollars seems a wee bit expensive to me for the material only, or am I missing something here?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on September 21, 2010, 09:54:51 AM
Most high-scale costumes can run 10k to 15k, from what I saw. Make-up, professional's times to design and manufacture the costume, etc.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on September 21, 2010, 10:30:45 AM
5000 dollars seems a wee bit expensive to me for the material only, or am I missing something here?
Boob jobs are pretty costly.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on September 21, 2010, 11:25:22 AM
 :oh_i_see: I was trying to ignore that part.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on September 21, 2010, 11:28:33 AM
/wordsfail


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on September 21, 2010, 11:38:28 AM
:oh_i_see: I was trying to ignore that part.
That's pretty hard to do considering Samara's outfit.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on September 21, 2010, 04:24:11 PM
/wordsfail

That sounds like something bad. o_o; Should I worry about my donation?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: PalmTrees on September 26, 2010, 04:26:50 PM
Played through Lair of the Shadowbroker last night. Except for the driving part it was a good side mission. The Shep I used had hooked up with Garrus and it looked like there was a way to try and get back with Liara but I didn't try it. I think one of my other Sheps stayed true to Liara, or would be willing to dump their 2 romance so I'll see how that goes.




Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on September 26, 2010, 05:45:55 PM
Finished it same night it came out. Both 360 and PC (don't ask). Not hugely long, but it's a helluva ride. Probably the best DLC to date, and not leastwise because it actually moves the story forward. I haven't done my renegade Shepards yet (they have yet to get past Overlord), so it's one sentinel femshep (renegade) and two paragon Shepards (one war hero, one ruthless; both soldiers). I've never been too fond of Liara, but she earned a degree of respect in this op. She's become quite the hardass. Any good Shepard would approve.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on September 26, 2010, 08:02:18 PM

When I left



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: PalmTrees on September 26, 2010, 10:37:54 PM



Yeah, that would make more sense and be more interesting than what we got.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on September 27, 2010, 01:23:27 AM
So I won't buy that DLC and will go with your original version. Do I remember that wrong or is the Shadow Broker even introduced around the time we


That would have been a lovely symmetry of events.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on September 27, 2010, 06:45:38 AM
So I won't buy that DLC and will go with your original version. Do I remember that wrong or is the Shadow Broker even introduced around the time we

They were less then ten meters apart, so yes.  I always wanted more from that quest, too.  "Look, I let you go and you cut me a share of your profits... we both win, nobody gets blown up, maybe I'll see you in space one day and we can laugh about our time back on the Citadel."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on September 27, 2010, 09:54:06 AM
Mixed feelings about this. The AI thing sounds very cool and I do like that sort of story (grew up with BOLOs and such). On the other hand, it is what it is. The DLC is quite good and if you're planning on playing ME3, I wouldn't pass it by.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on September 27, 2010, 10:24:49 PM
So I won't buy that DLC and will go with your original version.

There are other reasons to buy the DLC. Did you like the Tali and/or Garrus romances? Shadowbroker is written by the same guy, Patrick Weekes. Liara and Shepard can reconnect nicely.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on September 28, 2010, 06:37:26 AM
Thats a good point, personally I distaste Romances in games and try to ignore them, but good content is good content.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: PalmTrees on September 28, 2010, 04:14:14 PM





Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Njal on September 30, 2010, 06:48:59 AM


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Maledict on September 30, 2010, 12:14:48 PM

Mm, that's not the Shadowbroker race AI. It's an Ogre from Dragon Age: Origins isn't it?

Re. spider - I really didn't get spider from the end race. It was a Batarian / Solarian / Krogon cross over from what I could tell.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Pezzle on October 01, 2010, 07:50:01 AM
Return of the Ilwrath!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on October 01, 2010, 10:32:47 AM
I'm surprised how bad their merchandising for this game feels. They are hitting up Facebook fans daily with atrocious designs or non-memorable items.

The N7 stuff was pretty simple, iconic, and good, but now it's like they don't have a clue what's popular or are extremely hesitant to make new items without first identifying massive demand (which I understand...).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ralence on October 04, 2010, 09:52:56 PM
http://www.amazon.com/Mass-Effect-2-Xbox-360/dp/B001TORSII/ref=sr_1_1?ie=UTF8&qid=1286254349&sr=8-1

On sale at Amazon for XBox360 for 19.99 new for anyone that still hasn't picked this one up, definitely worth it at this price imo.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on November 22, 2010, 12:17:42 PM
A group's doing a Mass Effect / Mass Effect 2 marathon to raise money for Child's Play. If you've got the money, slip them a few bucks for me.

http://masseffect.g33kwatch.com/


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on November 25, 2010, 09:28:11 PM
The marathon's running/streaming now.

http://masseffect.g33kwatch.com/?page_id=42


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on November 28, 2010, 02:45:29 PM
The marathon's over - they played for two and half days through ME1+2 with all side missions and DLC, and raised over $13,000. A scratch-built model of the first Normandy was auctioned off for over $1000. There was another auction for a plush Blasto the Hanar Spectre, but I missed that.

On another topic: GoGamer is selling ME2 PC for $11.

http://www.gogamer.com/viewproduct.htm?productId=91890772&extid=Nov2810


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on December 05, 2010, 03:51:09 PM
Meanwhile, where's the news about ME3? They're already going on about DA2.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on December 05, 2010, 08:07:04 PM
I think they rather focus on what's current than cannibalizing their fanbase over two games. But everything about Dragon Age 2 previews seems to be 'outdated graphics' and 'action rpg'. The third ME better not be another 'Threat under the control of Reapers' plot. But they set themselves up for a bunch of continuity nightmares cause they decided on letting the players choose who to live, heh. You can't please them when the result was a total douche turn around for Ashley from Mass Effect 1. I heard someone managed to kill off everyone except Shepard with a little bit of pre-planning.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on December 06, 2010, 06:25:43 AM
If you try hard enough you can kill off Sheppard too. Not sure how that save game will play in three...

Just finished Lair of the Shadow Broker. Reminded me just how much I loved this game. Also, I have to say it feels way more like you are getting your money's worth for an 800 pt DLC when the download is 1.3 GBs.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on December 06, 2010, 10:15:56 AM
The way the end sequence is supposed to work (maybe someone found a loophole) is that if you have less than 2 crewmembers remaining at the end of the 'suicide mission', then Shepard falls and dies, because nobody catches her.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on December 06, 2010, 10:22:49 AM
The way the end sequence is supposed to work (maybe someone found a loophole) is that if you have less than 2 crewmembers remaining at the end of the 'suicide mission', then Shepard falls and dies, because nobody catches her.
No offense to the notion of saving the Galaxy and all, but given the missions Shepard pulls, there's sort of a built in excuse for no one ever helping her again.

"I already did one fucking insane suicide mission to save the galaxy. There are 80 gazillion other people. Someone else can volunteer".

Shepard's probably the only one in the galaxy crazy enough to keep doing it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on December 06, 2010, 11:13:31 AM
I recall seeing at least two Casey Hudson interviews where he states that if you screw the pooch badly enough in the forlorn hope, you'll just get a default Shepard to start off ME3 with. Although, this might be sort of interesting just to see how badly screwed up things are to begin with (kind of like a default ME2 beginning), I think most people will want to see "their" story played out and not a default do-over.

Shepard's predilection for jumping into impossible situations invites comment from team members on a number of occasions. I can specifically recall Thane, Miranda, Tali, and even Garrus commenting on just this very thing. The more interesting thought is why this is so. Since you're the one playing the game, a lot of Shepard's motivation is whatever you want it to be. I"ve always viewed him as a driven pig-headed individual who hasn't even heard of the word quit. In ME1 (assuming she's still alive), even Shepard's mother comments on his rather narrow view of the world (hey diddle-diddle, straight up the middle) in one side mission. The team seems to share his same basic outlook to greater or lesser degree, but they're all on board with the craziness, even if they feel the need to point it out on occasion.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on December 06, 2010, 11:16:21 AM
I heard someone managed to kill off everyone except Shepard with a little bit of pre-planning.

You can get Shepard killed too. There's an end to ME2 where Joker and EDI are the only ones left alive.

http://www.youtube.com/watch?v=GMC200aJ-do


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on December 06, 2010, 11:17:22 AM
If Shepherd dies though, you simply can't import your game into 3 at all, so it functions as a sort of Game Over.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on December 06, 2010, 12:06:06 PM
I recall seeing at least two Casey Hudson interviews where he states that if you screw the pooch badly enough in the forlorn hope, you'll just get a default Shepard to start off ME3 with. Although, this might be sort of interesting just to see how badly screwed up things are to begin with (kind of like a default ME2 beginning), I think most people will want to see "their" story played out and not a default do-over.

Shepard's predilection for jumping into impossible situations invites comment from team members on a number of occasions. I can specifically recall Thane, Miranda, Tali, and even Garrus commenting on just this very thing. The more interesting thought is why this is so. Since you're the one playing the game, a lot of Shepard's motivation is whatever you want it to be. I"ve always viewed him as a driven pig-headed individual who hasn't even heard of the word quit. In ME1 (assuming she's still alive), even Shepard's mother comments on his rather narrow view of the world (hey diddle-diddle, straight up the middle) in one side mission. The team seems to share his same basic outlook to greater or lesser degree, but they're all on board with the craziness, even if they feel the need to point it out on occasion.

The self-referential humor in Mass Effect 2 always got me whenever it appeared. In fact everyone should watch the "Shepard is (still) a jerk" just to get the full effect of it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Brogarn on December 06, 2010, 05:08:59 PM
You can get Shepard killed too. There's an end to ME2 where Joker and EDI are the only ones left alive.

http://www.youtube.com/watch?v=GMC200aJ-do

That was well done... and depressing.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on December 10, 2010, 01:27:54 PM
Meanwhile, where's the news about ME3? They're already going on about DA2.

Apparently the EA store accidentally put up a listing of the game, and then yanked it (http://www.joystiq.com/2010/12/10/mass-effect-3-outed-on-ea-store/).

From the listing:

Quote
Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, your only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth.

The listing popping up now would seem to back up the theory that Bioware's announcement at the VGA's tomorrow is Mass Effect 3.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on December 10, 2010, 01:30:58 PM
Wow, I just noticed they added like 6 achievements for the Shadow Broker DLC.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on December 11, 2010, 07:47:59 PM
Mass Effect 3, "Holiday 2011"

cgi teaser thingy (http://www.gametrailers.com/video/vga-10-mass-effect/708363)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on December 12, 2010, 12:23:50 AM
Looks like it was made by Blur, the guys who did the SWTOR trailers.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on December 12, 2010, 12:41:04 AM
It looks awesome. I've been playing a lot of WoW lately with the new expansion and I can only wonder why with all the obvious money Blizzard spends on polish they can't seem to find decent writers.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on December 12, 2010, 06:27:37 AM
It looks awesome. I've been playing a lot of WoW lately with the new expansion and I can only wonder why with all the obvious money Blizzard spends on polish they can't seem to find decent writers.

Because then what would Metzen do with his time?

Pretty damn good looking trailer.  I wonder if the urgency will be built into the game, or if you'll be able to wander around fixing the love lives of your companions and scavenging planets for a few weeks and still save more than a remnant of humanity.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on December 12, 2010, 06:49:21 AM
Too many cooks in WoW's kitchen to have decent writers. Also, it's WoW. What's important are the big concepts, not the little details. People want to kill internet dragons, not drama.

Mass Effect 3 trailer seemed like a bait and switch with 95% of it not really looking like Mass Effect at all. Also, generic Shephard N7 armor ho! I wonder how many times they've reused that model.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: K9 on December 12, 2010, 09:01:41 AM
Cool, a game about aliens invading earth.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: eldaec on December 12, 2010, 11:55:18 AM
Mass Effect 3, "Holiday 2011"

cgi teaser thingy (http://www.gametrailers.com/video/vga-10-mass-effect/708363)

Dear EA,

For info, 'Holiday' is not a meaningful point on the calendar.

Yours,
Eldaec.


Quote from: the trailer
Don't know what they are, what they want, where they came from....

Here's the thing, I have no idea what any of the faceless, motiveless villians in ME are or what they want (except Saren), and the convoluted nonsense of plot never really seemed to be related to them anyway.

This is a big part of why ME feels so generic.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on December 12, 2010, 12:19:10 PM
Here's the thing, I have no idea what any of the faceless, motiveless villians in ME are or what they want (except Saren), and the convoluted nonsense of plot never really seemed to be related to them anyway.
I thought you get the explanation from the specimen you talk to in the first game -- they're machines advanced enough to develop superiority complex, who want to rape your cows, to anal probe your women and to take all your pie recipes then burn down anything remaining. Rinse, repeat with another species that becomes advanced enough to domesticate cows and invent the pie.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on December 12, 2010, 12:44:56 PM
Mass Effect 3, "Holiday 2011"

cgi teaser thingy (http://www.gametrailers.com/video/vga-10-mass-effect/708363)

Dear EA,

For info, 'Holiday' is not a meaningful point on the calendar.

Yours,
Eldaec.

In terms of game releases, it typically means Nov/Dec.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: eldaec on December 12, 2010, 01:15:29 PM
Here's the thing, I have no idea what any of the faceless, motiveless villians in ME are or what they want (except Saren), and the convoluted nonsense of plot never really seemed to be related to them anyway.
I thought you get the explanation from the specimen you talk to in the first game -- they're machines advanced enough to develop superiority complex, who want to rape your cows, to anal probe your women and to take all your pie recipes then burn down anything remaining. Rinse, repeat with another species that becomes advanced enough to domesticate cows and invent the pie.

Why?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Goreschach on December 12, 2010, 01:42:51 PM
Here's the thing, I have no idea what any of the faceless, motiveless villians in ME are or what they want (except Saren), and the convoluted nonsense of plot never really seemed to be related to them anyway.
I thought you get the explanation from the specimen you talk to in the first game -- they're machines advanced enough to develop superiority complex, who want to rape your cows, to anal probe your women and to take all your pie recipes then burn down anything remaining. Rinse, repeat with another species that becomes advanced enough to domesticate cows and invent the pie.

Why?

You realize that asking that puts your argument on the intellectual level of a two year old, right?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on December 12, 2010, 08:05:15 PM
You'd think Earth would be surrounded by orbital Mass Drivers or something!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on December 12, 2010, 08:26:23 PM
Why?
Honestly? It appears they're running the galaxy as some sort of fucked-up genetics lab, letting evolution drive species along certain specific attributes, then come along and kill the fuck out of everyone.

They use the 'winning species' as some sort of bizarre template for their own next-generation of life, keep a few -- suitably engineered -- to act as their hands and eyes, and reset the whole thing.

The story's obviously been backfitted (The original idea looked more like a purely machine culture that let organic life do all the hard lifting of developing a bunch of useful technology and materials, then basically came in and played pirate -- stealing everything that wasn't nailed down and killing all the witnesses.) but that's the gist -- machine intelligences that use organic life to evolve their own future.

lol. I guess that's one way to use genetic programming.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on December 12, 2010, 09:57:47 PM
I think my answer is, play through the games again and pay attention this time.

Or you could read Morat's post I guess.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: bhodi on December 12, 2010, 10:27:23 PM
Fortunately, we have our very own tame dev to explain the whole backstory to us! No guessing needed!

I was actually mentioning Stormwaltz's ideas for the Shadow broker and how they shitcanned it for another random alien race in the DLC to someone just last night!

They agreed an AI would have been cooler.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on December 12, 2010, 11:20:33 PM
Cool, a game about aliens invading earth.

(http://www.plusgroups.org.uk/a/system/files/images/space-invaders-planning-session-1471-1235426202-20.jpg)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Kail on December 12, 2010, 11:22:24 PM
I think my answer is, play through the games again and pay attention this time.

I haven't played through the second one, but the first game definitely had a few "Why are they doing this?" dialog options where the answer was something along the lines of "Who can understand their motivations, they are as Gods to us, so far beyond us that we'll never understand them" kind of thing, which sets my eyes rolling every time I hear it used as a lazy excuse to force villains to do stupid nonsensical shit.

Maybe they explained it better in the second one, but the first one definitely had a few holes in it, as I recall.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Nightblade on December 12, 2010, 11:33:04 PM
I think my answer is, play through the games again and pay attention this time.

I haven't played through the second one, but the first game definitely had a few "Why are they doing this?" dialog options where the answer was something along the lines of "Who can understand their motivations, they are as Gods to us, so far beyond us that we'll never understand them" kind of thing, which sets my eyes rolling every time I hear it used as a lazy excuse to force villains to do stupid nonsensical shit.

Maybe they explained it better in the second one, but the first one definitely had a few holes in it, as I recall.

...Didn't one character explicitly explain why they were doing it?

Something along the lines of "They're harvesting us..! ..."



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Kail on December 12, 2010, 11:55:28 PM
...Didn't one character explicitly explain why they were doing it?

Something along the lines of "They're harvesting us..! ..."

Might have said that, but that still doesn't explain anything in itself (what were they "harvesting," why were they harvesting it, why go about it in this way, etc?  When I  go to "harvest" my tomatoes, I don't grab one really good tomato and then institute a genocidal pogrom against all other tomato based life before sealing myself into a pocket dimension waiting for tomatoes to re-evolve from ammino acids).

Not trying to imply that the story is bad overall or anything, but I definitely got a sense that the Reavers were kind of backfilled, in the sense that they had a villain that needed to do XYZ but couldn't come up with something convincing so they just tried to handwave the inconsistencies with "who can understand their mysterious ways" which is something I've seen used to cover up plot holes too many times to take it seriously.  Not trying to say the story is bad in general, but if someone wants to say the Reavers were kind of vague and generic, I can understand why.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on December 13, 2010, 12:21:56 AM
I don't think they harvest us like crops. It's more like we're actually a part of their life cycle.  Making a baby involves the deaths of millions sperm and that wouldn't change just because they became sentient and created a civilization. I suspect that's how the Reapers see us anyway.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on December 13, 2010, 01:45:44 AM
Mass Effect talks in several places about a great cycle of destruction that wipes out the advanced races at the time - the Reapers swoop in, destroy those who might oppose them, loot everything of value and then wait for the next cycle (so I guess it is kind of like a MMO raid). The Reapers leave their technological backbone in place - the relays, the Citadel - to leave those advanced races particularly vulnerable to their attacks.

I think in ME2 one of the roles that the slave races have to help the Reapers with is in birthing new Reapers.

However, these massive, godlike entities are quite thin-skinned and can be taunted. I can't actually recall Reapers being interesting enemies - they are just the big bad that the player has to take on.





Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NowhereMan on December 13, 2010, 03:51:57 AM
This trailer really, really felt like the trailer for Halo 3 (or was it 2?) I'm also slightly worried they'll decide that they really want to push a sense of urgency and throw most of the side plots out the window in favour of more ACTION! stuff but accusing them of that based on a CGI trailer would be way too mindlessly critical.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on December 13, 2010, 04:02:39 AM
Halo 3. The battle of New Mombasa. That said, an image of the sniper in Big Ben was also used as a teaser image for bioware's action offshoot of ME. So, could there be something along the lines of ME3 and a shooter somethingorother that takes place during the Reaper invasion?

Also, seriously, what the fuck did the Illusive Man do with that goddamn platform I saved for his goofy ass if that shit is going down?



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on December 13, 2010, 05:17:08 AM
Also, seriously, what the fuck did the Illusive Man do with that goddamn platform I saved for his goofy ass if that shit is going down?

Asari dancers and the red dust were likely involved.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on December 13, 2010, 06:28:18 AM
I haven't played through the second one, but the first game definitely had a few "Why are they doing this?" dialog options where the answer was something along the lines of "Who can understand their motivations, they are as Gods to us, so far beyond us that we'll never understand them" kind of thing, which sets my eyes rolling every time I hear it used as a lazy excuse to force villains to do stupid nonsensical shit.
Virgil explains it at length if you go through all its dialog.  Everyone else is all "who can understand the motivations of a god?" because they're done realistically and aren't omniscient.  They don't know, and most don't even know the Reapers exist.  Of the few that do, half don't believe they are actually a life form.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Special J on December 13, 2010, 07:36:47 AM
Mass Effect 3, "Holiday 2011"

cgi teaser thingy (http://www.gametrailers.com/video/vga-10-mass-effect/708363)


Fine, if no one else will say it...Fuck yeah!  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Murgos on December 13, 2010, 07:54:59 AM
Fine, if no one else will say it...Fuck yeah!  :awesome_for_real:

We're not going to be able to get this thread up to 100+ pages by the release date with that kind of attitude mister!  Now get back out there with some pointless speculation and whining about something you don't even know is in the game yet.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on December 13, 2010, 09:11:00 AM
My first instinct was to turn in to a raving fanboi here and froth at the mouth a bit. Then I chilled out.

I always felt that in the first one, what really emphasized the terror of the previous race the Reapers killed off, was that they really didn't know why they were being exterminated. Then in two they explained more of the reasoning behind Reapers, but kept the sense of dread up by revealing that they didn't just kill them off, but actually did something worse.

Admittedly, they lost a little bit of that Dread in the cheezy battle scene with the giant robot. And I still haven't figured out why there was a gravitational pull lengthwise on the space station, even on the outside...



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NiX on December 13, 2010, 09:59:47 AM
MOON ROCKS, MAN! MOON ROCKS!

I'm underwhelmed. I'll probably play it anyway.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on December 13, 2010, 11:21:11 AM
My first instinct was to turn in to a raving fanboi here and froth at the mouth a bit. Then I chilled out.

I always felt that in the first one, what really emphasized the terror of the previous race the Reapers killed off, was that they really didn't know why they were being exterminated. Then in two they explained more of the reasoning behind Reapers, but kept the sense of dread up by revealing that they didn't just kill them off, but actually did something worse.

Admittedly, they lost a little bit of that Dread in the cheezy battle scene with the giant robot. And I still haven't figured out why there was a gravitational pull lengthwise on the space station, even on the outside...



Yeah if it wasn't for the HEAVY METAL ALBUM COVER BROUGHT TO LIFE boss fight at the end of 2 I wouldn't be equivocating with my (really prestigious) personal Game of the Year vote. Worst thing in the series to date, by a long shot. Yes, worse than the Mako.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: eldaec on December 13, 2010, 12:16:48 PM
Why?
Honestly? It appears they're running the galaxy as some sort of fucked-up genetics lab, letting evolution drive species along certain specific attributes, then come along and kill the fuck out of everyone.

They use the 'winning species' as some sort of bizarre template for their own next-generation of life, keep a few -- suitably engineered -- to act as their hands and eyes, and reset the whole thing.

The story's obviously been backfitted (The original idea looked more like a purely machine culture that let organic life do all the hard lifting of developing a bunch of useful technology and materials, then basically came in and played pirate -- stealing everything that wasn't nailed down and killing all the witnesses.) but that's the gist -- machine intelligences that use organic life to evolve their own future.

lol. I guess that's one way to use genetic programming.


Exactly as you say, the main story feels like it could have been backfitted as an entirely optional thing you can read/hear about in codex entries and conversation side lines. In practice the story feels like a bunch of tenuously linked sub quests that don't quite connect because no one is really pulling it all together.

This is supposed to be some story driven cinematic experience bullshit with pretensions to literature. That's why we put up with mediocre shooter mechanics.

In the quarians, geth, keepers, reapers, shadow broker, krogan genophage, biotic training, rachnii and so on, you can even see where they put in all the moving parts to develop the themes of morality around interdependence of the species and the rights/duties of the more powerful/advanced groups to make decisions affecting others. Only it never really goes anywhere, the player is encouraged to make decisions to develop their red or blue conversation style rather than addressing the rights of the individual species vs the rights of the galactic polity - this is probably why Shepard ultimately comes off either as a don't-give-a-shit-get-out-of-my-way jerk or as a bug-up-my-ass-follow-process-fuck-the-consequences jerk, rather than as a character with any kind of value structure, or any kind of engagement with the decisions she is making.

The individual stories of individual missions and characters are competent enough, but they ultimately seem disconnected and even when well written they distract from the primary storyline. The only exception I can think of is the salarian/krogan plot which does a decent job of bringing the theme - and kind of encourages the player to at least take a position on the Krogan issue that isn't driven by blue/red. But even there both games so far lacked any real feeling of resolution, presumably to keep all players in broadly the same space ahead of the final game - and no this isn't an acceptable excuse.



I still like the game(s) btw. But the writing aims high and misses once you widen the lens beyond this guy I'm talking to right now and this mission immediately in front of me. If they'd aimed lower and more generic (see: Dragon Age) it might well have felt more meaningful but only because it would be easier to execute. And god knows the last thing I'd want to encourage EA and the rest of games industry to do is aim even lower than they generally do.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on December 13, 2010, 12:43:41 PM
Ugh.  Please no.  I know some liked it, but Dragon Age was so generic I could never get into it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on December 13, 2010, 05:40:33 PM
BioWare does weak and generic stories, but good characters and some great dialogue. They are also often bound by RPG conventions, which dictate a main storyline of AWESOME URGENCY and sidequests along the lines of 'please mister I've lost my cat Mr Snoogles, can you find him?'. The player does the side quests for the fat XP and the Mr Snoogle's Collar armour piece.

I was thinking the other day that Star Control 2 arguably did a better 'fate of the universe is in your hands' narrative since if you didn't get a move on, races would be exterminated and the player would increasingly face a hostile universe.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on December 13, 2010, 05:44:16 PM
SC2 was indeed a great game, but I think you would have a hard time getting a game like it past most publishers these days, where you could put in a whole bunch of hours and fuck up badly enough that you have to start over from the beginning.

EDIT: I'm also not sure if any of SC2's greatness really derives from that particular feature.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: MisterNoisy on December 13, 2010, 05:49:59 PM
EDIT: I'm also not sure if any of SC2's greatness really derives from that particular feature.

A good portion of it derives solely from the Pkunk. :)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on December 13, 2010, 06:06:34 PM
EDIT: I'm also not sure if any of SC2's greatness really derives from that particular feature.

A good portion of it derives solely from the Pkunk. :)

dodo


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on December 13, 2010, 06:15:21 PM
You know what I loved about ME2? No Tower of Hanoi. Which must have hurt them so bad to leave out.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on December 13, 2010, 06:16:34 PM
Sometimes I wonder if there is some guy at Bioware who's official job title is Towers of Hanoi Guy, yeah.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on December 13, 2010, 07:03:05 PM
You know what I loved about ME2? No Tower of Hanoi. Which must have hurt them so bad to leave out.
They gave it a nice little tombstone in a DAO cemetery. If i remember right, going something like

"Here lies T.Hanoi
unloved
unmourned"

 :grin:

edit: on the other hand, ME2 replaced it with the probing mini-game. Not sure if  that was a good deal, all things considered.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: FatuousTwat on December 13, 2010, 09:12:47 PM
You know what I loved about ME2? No Tower of Hanoi. Which must have hurt them so bad to leave out.
They gave it a nice little tombstone in a DAO cemetery. If i remember right, going something like

"Here lies T.Hanoi
unloved
unmourned"

 :grin:

edit: on the other hand, ME2 replaced it with the probing mini-game. Not sure if  that was a good deal, all things considered.

For some reason, that type of puzzle rarely fazes me.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on December 13, 2010, 10:00:51 PM
The only problem I had with them was that they were so ludicrously easy.  If yer gonna put in a puzzle, make it a challenge, not something I can do in my sleep!  The dragon age floor tiles puzzle is slightly better, for instance, takes some experimentation to figure out, not a handful of seconds figuring it out in my head.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on December 14, 2010, 12:25:33 AM
The only problem I had with them was that they were so ludicrously easy.  If yer gonna put in a puzzle, make it a challenge, not something I can do in my sleep!

The point of a puzzle in a BioWare RPG is to make the average player feel smart, not to challenge the capabilities of Mensa members.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on December 14, 2010, 06:24:02 AM
There needs to be a second difficulty slider then, the Puzzlewell.

Mensa
Hot Stuff on a Cool Night
Normal
Stop With the Big Words
I'm a Man.  Man SMASH!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: kildorn on December 14, 2010, 06:42:40 AM
There needs to be a second difficulty slider then, the Puzzlewell.

Mensa
Hot Stuff on a Cool Night
Normal
Stop With the Big Words
I'm a Man.  Man SMASH!

For ME, all the Hanoi puzzle needed was the blinking Renegade interrupt during it. Really, all anything needs is a blinking renegade interrupt.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on December 14, 2010, 09:04:23 AM
For ME, all the Hanoi puzzle needed was the blinking Renegade interrupt during it. Really, all anything needs is a blinking renegade interrupt.
ME3 developers -- THERE IS STILL TIME.

"You will need to reconfigure the inputs to shift the resource allocation from the first tier to the third, but cannot allow top-level power flows to " *renegade interrupt* "Fuck this shit" *gunshot, problem magically solved*.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: bhodi on December 14, 2010, 09:09:15 AM
As long as I can punch reporters in the face, ME3 is going to rock.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on December 14, 2010, 11:07:50 AM
Yeah, that was fun, wasn't it?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Polysorbate80 on December 14, 2010, 11:30:23 AM
I'm a Man.  Man SMASH!

Ah, it's great to be male!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on December 14, 2010, 12:21:00 PM
When I was a kid, my mother bought me mensa puzzle books. She didn't tell me they weren't the same puzzle books other kids got, I just thought that's what puzzles were.  :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on December 14, 2010, 12:42:01 PM
For ME, all the Hanoi puzzle needed was the blinking Renegade interrupt during it. Really, all anything needs is a blinking renegade interrupt.
ME3 developers -- THERE IS STILL TIME.

"You will need to reconfigure the inputs to shift the resource allocation from the first tier to the third, but cannot allow top-level power flows to " *renegade interrupt* "Fuck this shit" *gunshot, problem magically solved*.

Oh my god. I won't be able to look at the Indiana Jones vs. Cairo Swordsman scene in Raiders of the Lost Ark without seeing the Renegade interrupt pop on screen just before Indy shoots.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on December 14, 2010, 12:48:36 PM
Oh my god. I won't be able to look at the Indiana Jones vs. Cairo Swordsman scene in Raiders of the Lost Ark without seeing the Renegade interrupt pop on screen just before Indy shoots.
Indiana Jones leads a life of renegade interrupts. (Well, Pulp in general).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Special J on December 14, 2010, 01:26:14 PM
Fine, if no one else will say it...Fuck yeah!  :awesome_for_real:

We're not going to be able to get this thread up to 100+ pages by the release date with that kind of attitude mister!  Now get back out there with some pointless speculation and whining about something you don't even know is in the game yet.

Shit, yeah. In that case I demand Bioware puts girl/girl action back in.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Polysorbate80 on December 14, 2010, 01:32:10 PM
For ME, all the Hanoi puzzle needed was the blinking Renegade interrupt during it. Really, all anything needs is a blinking renegade interrupt.
ME3 developers -- THERE IS STILL TIME.

"You will need to reconfigure the inputs to shift the resource allocation from the first tier to the third, but cannot allow top-level power flows to " *renegade interrupt* "Fuck this shit" *gunshot, problem magically solved*.

Oh my god. I won't be able to look at the Indiana Jones vs. Cairo Swordsman scene in Raiders of the Lost Ark without seeing the Renegade interrupt pop on screen just before Indy shoots.

IIRC, that was a "renegade interrupt" of sorts; that was supposed to be a fight scene, but Ford was sick and didn't want to do it so he talked Spielberg into the shooting scene instead...?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on December 14, 2010, 02:36:12 PM
Er, yes. And what I would love to see is to someone redo the scene and add the Renegade Interrupt prompt to the scene for Meme-worthy lulz, because that's *exactly* what it was. Like if someone wanted to make a new funny gif or something. I lack the means, hence why I verbalize the idea.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on December 14, 2010, 05:22:19 PM
I'll just leave this here...

http://www.youtube.com/watch?v=KBtv6KXtB-0


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on December 14, 2010, 05:25:07 PM
Wrong side of the screen.  :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on December 14, 2010, 05:29:14 PM
Oh shi!

--edit: No, the renegade interrupt videos on Youtube have them on the left, too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on December 14, 2010, 05:34:02 PM
My memory is betraying me, I could swear it was paragon on the left and renegade on the right. QQ old age.

EDIT: Aha, no, I'm not crazy, it is on the right on the Xbox and the left on the PC! Weird.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on December 14, 2010, 06:19:08 PM
 :awesome_for_real: :awesome_for_real: :awesome_for_real: :awesome_for_real: :awesome_for_real: :awesome_for_real: :awesome_for_real: :awesome_for_real: :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Special J on December 14, 2010, 07:15:27 PM
That's awesome.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on December 14, 2010, 07:23:19 PM
Kinda hoping ME3 does extremely well so they can take the IP and do something cooler with it. Take out the almost JRPG element where we have to kill some sort of God every game and make it more about political intrigue.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on December 14, 2010, 07:24:36 PM
EDIT: Aha, no, I'm not crazy, it is on the right on the Xbox and the left on the PC! Weird.
It's on left so it's under left click so it's the same like left click = shoot in the rest of the game. I think.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on December 14, 2010, 09:10:22 PM
Next step for Mass Effect after 3 would be MMO property.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: cironian on December 15, 2010, 04:18:08 AM
Kinda hoping ME3 does extremely well so they can take the IP and do something cooler with it. Take out the almost JRPG element where we have to kill some sort of God every game and make it more about political intrigue.

C-Sec Investigations - The Game


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: MournelitheCalix on December 15, 2010, 07:22:53 AM
Kinda hoping ME3 does extremely well so they can take the IP and do something cooler with it. Take out the almost JRPG element where we have to kill some sort of God every game and make it more about political intrigue.

C-Sec Investigations - The Game


Maybe I am reading too much into this but I think that was bleeding scarcasm because what he is writing sounds alot like Dragon Age.  Maybe its just me but I think that trailer was a home run.  Just pure speculation but I will bet that scene occurs in the middle or end of the game.  I doubt very highly we will be seeing earth destroyed at the begining of the game.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on December 15, 2010, 07:55:59 AM
C-Sec Investigations - The Game
http://www.youtube.com/watch?v=0z--ic2lQzg


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on December 15, 2010, 08:07:33 AM
Maybe I am reading too much into this but I think that was bleeding scarcasm because what he is writing sounds alot like Dragon Age.  Maybe its just me but I think that trailer was a home run.  Just pure speculation but I will bet that scene occurs in the middle or end of the game.  I doubt very highly we will be seeing earth destroyed at the begining of the game.
Looked like an opening to me.  It had the "where's Shepard, we need a hero" vibe going to me.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on December 15, 2010, 09:11:33 AM
As long as I can punch reporters in the face, ME3 is going to rock.

I did both of those, but I imagine it's too popular a meme now to leave out.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on December 15, 2010, 09:27:46 AM

I did both of those, but I imagine it's too popular a meme now to leave out.

I'd say it's a slam-dunk. Even the NPCs are getting in on the act, as witnessed in the Shadow Broker's little video archive.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on December 15, 2010, 11:07:50 AM
It had the "where's Shepard, we need a hero" vibe going to me.
Thanks for inserting Tina Turner singing the Thunderdome theme in my head.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on December 15, 2010, 11:38:17 AM
It had the "where's Shepard, we need a hero" vibe going to me.
Thanks for inserting Tina Turner singing the Thunderdome theme in my head.
Oh thank God I wasn't the only one.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on December 15, 2010, 11:39:09 AM
At least it wasn't Bonnie Tyler?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on December 15, 2010, 01:38:18 PM
Whoa. Between making the crappy video yesterday and now, it got 20K hits.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Furiously on December 15, 2010, 03:23:41 PM
Maybe you have a future!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on December 15, 2010, 03:49:22 PM
Whoa. Between making the crappy video yesterday and now, it got 20K hits.

[ACHIEVEMENT UNLOCKED]


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on December 16, 2010, 05:14:50 AM
Kinda hoping ME3 does extremely well so they can take the IP and do something cooler with it. Take out the almost JRPG element where we have to kill some sort of God every game and make it more about political intrigue.

C-Sec Investigations - The Game


Yep. Take that guy's concept from Heavy rain. Jayden the Timecop with Virtua Goggles and Evidence-scanning gloves. The game turned to shit mid-way, but that detective sunglasses was something special. Really, really special. I mean it's so far in the future, right? Go for it Bioware, use your doctorate knowledge and spice stuff up aside from this 'new race enslaved to fight you' epicness that gets old.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on December 16, 2010, 06:32:25 AM
Not sure if want to scour the galaxy for residues of alien fluids.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: cironian on December 16, 2010, 07:59:42 AM
Yep. Take that guy's concept from Heavy rain. Jayden the Timecop with Virtua Goggles and Evidence-scanning gloves. The game turned to shit mid-way, but that detective sunglasses was something special. Really, really special. I mean it's so far in the future, right? Go for it Bioware, use your doctorate knowledge and spice stuff up aside from this 'new race enslaved to fight you' epicness that gets old.

Let's see... How about a setting a few years before ME1?

 - Play as young, idealistic C-Sec recruit Garrus Vakarian, fresh from the academy.
 - Use your special VI-enhanced visor to analyse evidence and connect to the Citadel databases.
 - Solve exciting cases such as the breaking of a organ harvesting ring, a series of ritually murdered hanar and the mysterious disappearance of the new human ambassador from his own shuttle.
 - And of course: Will you be good cop or bad cop in the end?

I'd pay good money for that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Segoris on December 16, 2010, 08:30:59 AM
ME: Origins

Actually, I'd like one of those for the assassin character from ME2


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on December 16, 2010, 10:01:05 AM
Whoa. Between making the crappy video yesterday and now, it got 20K hits.

I had a couple of notable friends check it out. ^^ After that, I guess it went viral.

They are right in that it isn't perfect but god damn is the core concept hilarious. ^^

Edit: DES, if you have the time, I'd polish it, add the Renegade Interrupt sound if you can help it.

As long as I can punch reporters in the face, ME3 is going to rock.

I did both of those, but I imagine it's too popular a meme now to leave out.

I want to see Shepard go on set to a Live Studio news broadcast and punch the anchor.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on December 16, 2010, 11:04:27 AM
I just heard Bioware put it up on their ME2 Facebook page.

Not a  :awesome_for_real: big enough...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on December 16, 2010, 11:08:00 AM
WE LAUNCHED A MEME DUDE!!!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on December 16, 2010, 11:55:33 AM
Well done. Who is buying the beer?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on December 16, 2010, 12:43:17 PM
I'm just stoked to see it take off. It could die tomorrow and it wouldn't matter to me. I got what I wanted out of it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: kildorn on December 16, 2010, 01:02:28 PM
that took off? haw!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on December 16, 2010, 01:55:52 PM
Weird. I just looked at the Renegade Interrupt on youtube again and the interrupt symbol didn't appear. It definitely showed the first time I watched.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: bhodi on December 16, 2010, 02:42:34 PM
That avatar, lorekeep.... wow.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on December 16, 2010, 03:20:48 PM
That avatar, lorekeep.... wow.

I changed it quick. Did you mean Asari, For Real? It was a joke one, but I'm liking this one more. I plucked it from the Mass Effect forums.

(http://social.bioware.com/da_game_other/portraits/2433000/2432627/2432627.png)
Another gem:
(http://social.bioware.com/da_game_other/portraits/2169000/2168537/2168537.png)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: bhodi on December 16, 2010, 08:53:27 PM
Yeah, I meant the Asari, for real.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on December 17, 2010, 06:48:00 AM

Let's see... How about a setting a few years before ME1?

 - Play as young, idealistic C-Sec recruit Garrus Vakarian, fresh from the academy.
 - Use your special VI-enhanced visor to analyse evidence and connect to the Citadel databases.
 - Solve exciting cases such as the breaking of a organ harvesting ring, a series of ritually murdered hanar and the mysterious disappearance of the new human ambassador from his own shuttle.
 - And of course: Will you be good cop or bad cop in the end?

I'd pay good money for that.

Been thinking about it, and realized they already have all elements needed to make that game

- paragon interrupt/renegade interrupt interrogations
- hovercraft chases
- shootouts in warehouses
- endless scanning the planets for element zero clues and witnesses

 :uhrr:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on December 17, 2010, 09:04:37 AM
Yeah, I meant the Asari, for real.
Yeah, I'm tempted to change mine for that one. :)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on December 17, 2010, 09:31:38 AM
Noooooooo. psyduck > all.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on December 17, 2010, 09:38:59 AM
SOMEONE HAS TO. FOR THE SAKE OF THE REST OF US.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on December 17, 2010, 09:55:32 AM
Noooooooo. psyduck > all.
My son gave me a psyduck stuff dolled as his first birthday present to me. (He was like 5 or 6). I love Psyduck. Not just because Pokemon is Japanese Cock Fighting. Not just because my son was a major Pokemon fan for years.

But because it's utterly useless until you've annoyed it, at which point it has a headache at you until you go away. It's ultimate ability is stress induced headaches from dealing with idiots.

He's the patron saint of anyone in the IT field.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on December 26, 2010, 05:39:59 PM
I just finished Lair of the Shadow Broker. It was fucking fantastic. I thought I'd have trouble getting used to the game again but all revisiting ME2 did was remind me how engaging and solid the action mechanics were.

Pro
- Long. Good levels. If you haven't played the game in awhile, you pick it up fast. I'm reminded that Mass Effect 2 had strong "action" elements and was very engaging. The Shadow Broker ship was beautiful.
- Liara relationship taken to such an extreme emotional level as to make all other relationships superficial and unimportant by comparison.
- The explanation for the Shadow Broker felt logical.
- Insight into characters from Data Files makes them more real and showcases Bioware's talent. Miranda is humorous yet tragic.
- REPORTER FALCON PUNCH!

Cons
- I needs me Mass Effect 3 now.

They did a masterful job with this one. My mind boggles at the writing talent on the project. I know Stormwaltz was talking about how the original Shadow Broker was an AI, but I can understand why they changed it and appreciate the steps they took to implement it. This really is the best DLC for the game and a must-play for anyone who plays Mass Effect 2, and DEFINITELY for people romantically involved with Liara.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on December 26, 2010, 09:19:31 PM
Heh, a coincidence; i just finished it today too, bought it for myself yesterday  :oh_i_see:

Shadow Broker ship reminded me of one of these Minmatar cruisers (i think? can't remember) in EVE. And the Shadow Broker himself made a beautiful impression of 500-kg gorilla in a suit. (neither is supposed to be a complaint)

Similar impressions, overall. Well maybe minus the combat part. Reminded me how tiresome the "here's another corridor with convenient covers, guess what's about to happen" thing could quickly get.

Quote
- Insight into characters from Data Files makes them more real and showcases Bioware's talent. Miranda is humorous yet tragic.

-Installed suit application, Nerve-Stim Pro
...
-UnInstalled suit application, Nerve-Stim Pro
...
-Installed suit application, Nerve-Stim Pro


Fetish fuel for the talimancers. Legion's gamer file made me laugh the most, though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on December 26, 2010, 09:34:41 PM
Shush on the Tali-slander. Besides, I think the last one was an upgrade to advanced nerve-stim pro.

It was an outstanding DLC. Since I just got a new TV, I had to fire up ME2 again for a vanguard playthrough, just to see it on the new panel. Still fun!

Looking forward to more bridge content, especially after the ME3 announcement.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Muffled on December 26, 2010, 09:36:40 PM
I'm romantically involved with Liara....   :Love_Letters:

I don't know why I never bought the Shadow Broker.  Thanks for reminding me of it, even though I have too many games going at once I need to find time to fit this one in.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on December 26, 2010, 10:25:37 PM
Yeah there were so many little touches added that really brings it above and beyond any DLC I've purchased. Legion's gamer file included (favorite class: sniper made me chortle).

I think it was damn smart to use the Liara Relationship as an additional hook for this DLC. The writing on the other relationships, especially Miranda, seems to be more about getting space nookie than a healthy relationship. I also understand now why Samara and Shepard are wholly incompatible.

All of the quirks and issues of the characters are highlighted and fleshed out. The throwbacks to the past (Shepard and the hostage, for one) are amazing. I loved how the Shadow Broker also reacted to the companion I brought.

I know the level design could be simplistic but it works to emphasize the stronger tactical aspects of the game that blows, say, any Oblivion / Fallout game out of the water. The flow was tight as well. Pacing was great. The two mission structure fit in seamlessly. Everyone should be looking at that DLC of how just good additional chapters to a story can be.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: cironian on December 27, 2010, 01:52:52 AM
I know Stormwaltz was talking about how the original Shadow Broker was an AI, but I can understand why they changed it and appreciate the steps they took to implement it.

After playing it, I got the feeling that the original idea was still retained in a hidden way. With that strangely acting drone and all kinds of terminals just throwing up information for whoever happens to be there, what if the organic inside the room is really just a front for the AI behind the curtain? If no one knows you even exist, no one will try to kill and replace you. It makes more sense to me than the drones explanation that the original broker just really liked to listen to tutorials all day.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on December 27, 2010, 02:28:46 AM
That makes a lot sense considering that Shadow Brokers come and go but it's the actual spy network and and its associated computers that provide continuity.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on December 27, 2010, 07:06:07 AM

After playing it, I got the feeling that the original idea was still retained in a hidden way. With that strangely acting drone and all kinds of terminals just throwing up information for whoever happens to be there, what if the organic inside the room is really just a front for the AI behind the curtain? If no one knows you even exist, no one will try to kill and replace you. It makes more sense to me than the drones explanation that the original broker just really liked to listen to tutorials all day.

I thought the terminals were something Liara set up for Shepard (she says as much) but the drone did give me a feeling there's more to it, plus the lack of any security systems on the access to the network work with this theory, too. Maybe they're saving the AI thing as excuse to cut you off from the Broker's net come ME3.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on December 29, 2010, 02:19:19 PM
Probably a side-story where you have to rescue Liara from the Shadow Broker background AI gone mad. Since the romances from the first game can come to fruition in the third part,  there has to be a storyline which "frees" her from that job.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on December 29, 2010, 03:26:49 PM
Sounds like a good job for the AI in the ship. Edi? Nah, then Joker would be sad and he deserves better.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on December 30, 2010, 01:24:37 AM
I'm romantically involved with Liara....   :Love_Letters:

I don't know why I never bought the Shadow Broker.  Thanks for reminding me of it, even though I have too many games going at once I need to find time to fit this one in.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on December 30, 2010, 06:30:05 AM
Personally, because of the sheer effort you have to go through to even see it, i find the 15-20 second afterthought cutscene you get when you DON'T have any romance at all to be uniquely rewarding.  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 04, 2011, 09:08:18 AM
Looks like the last hurrah for ME2 prior to ME3:

http://www.shacknews.com/onearticle.x/66992

Makes sense, since the Cerberus update has been particulary lame of late--what little I've seen of it. Regardless of that, the news that the big bridge DLC is coming is welcome. Been a real lack of info lately regarding Mass Effect of any sort. Personally, I was hoping for a bit more than this, but if it's of the quality of Shadowbroker, I won't complain.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Kitsune on January 05, 2011, 08:17:57 PM
I'm frankly amazed that nobody brought up the car chase from the Shadow broker DLC; the dialogue was utterly hilarious.  I was disappointed when it ended, and usually I despise vehicular minigames.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on January 05, 2011, 08:26:20 PM
I'm frankly surprised it was in there. It was one of the more unique segments in Mass Effect 2. Simple, elegant, and entertaining.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on January 06, 2011, 07:32:56 AM
Hope that bridge DLC comes out rather sooner than later. With ME3 being slated end of year and all that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 06, 2011, 09:01:09 AM
It's only January and barely that.

My guess would be summerish. That's when the ME3 hype will start to build and this would fit right into that leading into fall and the practically weekly trailer-spoilers that Bioware is so fond of.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 06, 2011, 07:04:59 PM
So I'm doing my very first playthrough of Mass Effect 2, and I am completely in love with the asari matriarch bartender.  :heart:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 06, 2011, 08:43:03 PM
So I'm doing my very first playthrough of Mass Effect 2, and I am completely in love with the asari matriarch bartender.  :heart:

Naturally, she's voiced by Claudia Black. What's not to like?

Oh, and if you've played through Shadowbroker, make sure you examine those video files--and think about what Atheta has told you.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on January 07, 2011, 05:34:17 AM
It's only January and barely that.
Just sayin', because Steam has news quotes about this dating back to March 2010.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 07, 2011, 04:53:07 PM
So I'm doing my very first playthrough of Mass Effect 2, and I am completely in love with the asari matriarch bartender.  :heart:

Naturally, she's voiced by Claudia Black. What's not to like?

Oh, and if you've played through Shadowbroker, make sure you examine those video files--and think about what Atheta has told you.


Pfft, I figured that out just from talking to her, I didn't need the Shadowbroker DLC to confirm my suspicions. ;)

I finished it, told Cerberus to go fuck themselves, managed to not get anyone killed. The whole suicide mission sequence was pretty awesome.

And, COMPLETELY out of character for me, my first playthrough was MANSHEP rather than Lady Shep. I romanced Tali because Jack is way, way too damaged to touch with a ten foot pole and the LEER CAM during the flirting with Miranda scenes squicked me out. Plus MANSHEP was a Mechanic (a class name that thoroughly delighted me), I figure he and Tali can pillowtalk about their little robot buddies or whatever.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on January 08, 2011, 12:44:59 AM
My MANSHEP romanced Liara in the first game and remained faithful (if somewhat mopey) in the second.  So getting to do that paragon romance interrupt at the end of the DLC made it all worthwhile.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 08, 2011, 02:53:07 AM
My MANSHEP was in the middle of romancing Ashley when he let her xenophobic ass bite it (he shed a manly tear, I assure you), so he had no carryover romance to trouble him. Just the SURVIVOR GUILT. It's good Tali didn't eat it during the suicide mission, it would've made him go all OH GOD EVERYONE I LOVE DIEEEEEEEEEEEES (as his background is parents killed by slavers/sole survivor). In my head, anyway.

I think part of the reason I played MANSHEP is because I do not feel connected to Shepard the way I feel connected to my Grey Warden(s). Shepard is Shepard, I'm just his little inside voice, rather than him being the vessel for my decisions or whatever. So I don't feel the need to really identify with him, exactly. And as laughably forced as all his romance lines were delivered, I actually like MANSHEP's voice over LADYSHEP's. She's a better actress in ME1 by far, but she sounds so bored in the opening sequence of ME2 (er, I guess the second sequence, when you're escaping the burny Cerberus facility, she WAS rad telling Carth to shut the fuck up and get his headachey ass in that escape pod when the Normandy was kerploding) that I was filled with "meh" and couldn't be bothered to sit through that excruciatingly long starter movie when she managed to get stuck on a desk before any autosave occurred. It's some intangible thing, maybe, as I know lots of people think MANSHEP is a giant sack of "meh" himself.

This is part of my objection to Dragon Age getting the Mass Effect treatment for its player character. Hawke is going to be some dude or lady that I act as the conscience for, rather than *my* character, and whether I like Hawke or not is going to depend a lot on if his/her voice actor is any good. I know I'm in the minority on that, though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Muffled on January 09, 2011, 08:48:43 PM
.... I know I'm in the minority on that, though.

I'm not so sure, you summed up my feelings on the matter beautifully.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on January 10, 2011, 06:42:59 AM
Yea, I have to admit I'm the opposite - Dragon Age I just had very little connection to my character. It just throws me off when my character just stands there without reacting - I know the dialog is supposed to be coming from him/her, but when the only people reacting to anything are the NPCs, those are the people I'm paying attention to.

I like the idea that Shepard isn't me. Rather, I'm taking the role of that little voice on Shepard's shoulder, edging her on. Still haven't finished a male Shepard run, despite wanting to complete the Tali romance and enjoying the challenge of the Vanguard class, because I just find he sounds like such an utter douche.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on January 10, 2011, 08:15:10 AM
I enjoyed my first manshep playthrough (havent done a femshep yet). The thing that really bothered me about the voiced PC was that while it fit my initial goody-two shoes white guy with blond/blue, it was totally fucking awful hearing the same voice coming out of my bad mother (shut yo mouth) Lamont Shepard (who's mission, and he chose to accept it, was to funk up the whooooole galaxy). But he sounds like a white guy.

There should at least be a couple options for a voiced PC when you can so radically change his appearance. Whereas if he was just text, I could imagine the lines in my head the way they're supposed to be said. Ah, well.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 10, 2011, 09:18:43 AM
Yeah, that's another problem I have, once I've done a playthrough with a voice, that's it, the visual is locked in and any other look is "wrong." MANSHEP is the stupid default man head and Femshep is a nice black lady, period.

That reminds me, actually. My Femshep had purple lipstick I grew to hate, because the lighting during character creation made it less obvious than it can be in other situations. I wanted to change it in ME2, except for some reason the default black lady face I had used as my base in ME1 did not exist in ME2. It pissed me off!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on January 10, 2011, 09:24:32 AM
I wish that was the problem I had with manshep. No, in many non-character-creator lighting situations, he has odd slopey downs-syndrome eyes. He just looks like a moron, and the voice is now tied to him in my mind, so I stick with my poor retarded saviour of the universe.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 10, 2011, 05:26:18 PM
ME runs screaming through the uncanny valley quite a bit with human characters, particularly when they try to have a character smile.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: cironian on January 11, 2011, 05:05:13 AM
My Femshep had purple lipstick I grew to hate, because the lighting during character creation made it less obvious than it can be in other situations. I wanted to change it in ME2, except for some reason the default black lady face I had used as my base in ME1 did not exist in ME2. It pissed me off!

Cerberus spent 22 million credits on a bunch of cosmetics labs to recreate that exact shade of lipstick. Because nothing disorients a Reaper like DEAR GOD WHATS WRONG WITH HER MOUTH!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Khaldun on January 11, 2011, 07:14:24 AM
I have a very clear idea about what my Sheps do and think but I'm not them. Dragon Age really varies depending on which variant I'm playing: vengeful human-hating female elf I had a clear idea about who she was a character but I didn't identify with her per se. Gentle male human noble was more a character I saw as "me". But neither of these games really has the avatar "openness" of a game like Fallout: New Vegas. Bioware's RPGs rise and fall to the extent to which the characters have interesting stories, including the main character.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: SnakeCharmer on January 11, 2011, 07:18:53 AM
ME runs screaming through the uncanny valley quite a bit with human characters, particularly when they try to have a character smile.

It's the teeth.  They all look like meth addicts when they smile.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on January 11, 2011, 09:30:17 AM
ME runs screaming through the uncanny valley quite a bit with human characters, particularly when they try to have a character smile.

It's the teeth.  They all look like meth addicts when they smile.

"Red dust is a helluva drug."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 11, 2011, 06:37:07 PM
My Femshep had purple lipstick I grew to hate, because the lighting during character creation made it less obvious than it can be in other situations. I wanted to change it in ME2, except for some reason the default black lady face I had used as my base in ME1 did not exist in ME2. It pissed me off!

Cerberus spent 22 million credits on a bunch of cosmetics labs to recreate that exact shade of lipstick. Because nothing disorients a Reaper like DEAR GOD WHATS WRONG WITH HER MOUTH!

Clearly it was a comfort for her. "I may have been dead two years, my boyfriend just Carth'd all over me when he found out I was still alive, I'm working for a group I spent a lot of time shooting in the face during my previous adventures, but I still have my "drowned woman purple" lipstick! The universe hasn't COMPLETELY changed!"


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on January 11, 2011, 07:24:09 PM
"Hi!  I'm Command Shepard, and this is my favorite shade of lipstick on the Citadel."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 11, 2011, 09:17:09 PM
"Hi!  I'm Command Shepard, and this is my favorite shade of lipstick on the Citadel."

I appreciated that turning into a two-faced promotions slut earned my manshep Paragon points.  :grin:

I don't really get into the character behind my Shepherds, mainly because I can't. It's 'pick the blue (or red, if I'm playing that way) speech option because that is the best way to go'. Picking any other option hurts your character in both the immediate situation and the long-term because there is obviously a right answer and that's the Paragon / Renegade one, plus you need those points to unlock future dialogue options.

I played ME with a xenophobic human isolationist (as best I could, anyway) but the game kept putting aliens on the ship regardless. Wrex was the only one who I could refuse entry; for every other character Arizona Shepherd was overruled and on board they came (although it was fun to crush Liana's life's work in the speech options).

At some point I may transfer Arizona to ME2 and play through with her, but already know that it'd be a brutal result - only human characters would get loyalty missions completed (and maybe not Jack, since she's anti-Cerebus) and I'm still forced to take some aliens on the ship. Are there no good human researchers that Cerebus could supply me with? No technicians? And then I'd also miss the upgrades (although hull is Jacob and weapons is Garrus from memory, so perhaps that's enough)...

I might give that character a shot in ME2, but I've also got Dead Rising 2 and Red Dead Redemption on the shelf that I haven't played yet...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 11, 2011, 11:54:20 PM
See, I didn't find I HAD to be so focused on paragon to max my paragon points. I just picked what I thought was appropriate for the character and had paragon maxed easily, with a decent chunk of renegade to boot. Not that I don't think keeping a Prick Score hurts the natural flow of "what would Shepard do in this situation," because you ARE aware of the Score and you know it affects your game, but it's not really as rigid as I had been lead to believe - at least not when you've imported a character.


EDIT: Actually, it sort of had a funny side effect for MANSHEP in both ME1 and ME2 - once I maxed paragon, I started feeling freer to pick renegade options, so it's like he was getting more and more stressed and less and less patient with bullshit as things ramped up in the CRISIS. Ladyshep kept her cool, though. She even saved the council, even though they were annoying fuckheads.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: FatuousTwat on January 12, 2011, 01:14:49 AM
EDIT: Actually, it sort of had a funny side effect for MANSHEP in both ME1 and ME2 - once I maxed paragon, I started feeling freer to pick renegade options, so it's like he was getting more and more stressed and less and less patient with bullshit as things ramped up in the CRISIS. Ladyshep kept her cool, though. She even saved the council, even though they were annoying fuckheads.

Same thing happened for me in both my playthroughs with dudeshep.

I play sheshep as a renegade. The voice actress just does Evil Bitch so well.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on January 12, 2011, 01:20:44 AM
Now you've done it and I want to replay both games as Evil Sheshep. Hmm, what class to choose.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 12, 2011, 06:40:19 AM
She even saved the council, even though they were annoying fuckheads.

This is true.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Soulflame on January 12, 2011, 09:13:54 AM
I've just started playing ME2, and I have to say, I really like that the sniper rifle is usable from the word go.  No blasted inability to aim until you've put 5+ levels of points into a skill.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 12, 2011, 09:52:11 AM
Now you've done it and I want to replay both games as Evil Sheshep. Hmm, what class to choose.

Try sentinal. It's perfect for a femShep with a bad attitude. Just make it a point to get the Locust early. It makes life a lot easier in the long run. The default SMG pretty much sucks, and you won't get the Tempest until Haestrom, which is at least a third of the way through the game. Unless you "tweek" a PC version...

Anyway, I never agonized too much over renegade/paragon. The two respective sides were easily maxed out before the IFF recovery, then you could do whatever you wanted. Regardless of whatever path I chose for Shepard, I always went paragon or renegade (more frequently) in certain missions...you know the ones. Giving Eclipse mercs flying lessons. A little flash fried krogan. Berating unlucky asari. Freeing the oppressed (sorta). Also, there were certain neutral conversations I always indulged in since they opened up dialog you wouln't otherwise see that I thought was appropriate.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 12, 2011, 09:55:18 AM
I didn't kick that merc through the window and was rewarded by Garrus saying "He's lucky, anyone else would've killed him." Indeed, Garrus.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on January 12, 2011, 10:10:44 AM
Even my most Paragon of Paragons kicked him out the window.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 12, 2011, 10:20:21 AM
I didn't kick that merc through the window and was rewarded by Garrus saying "He's lucky, anyone else would've killed him." Indeed, Garrus.

Well, he did, you know...have it coming...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 12, 2011, 10:58:03 AM
I was expecting it to be way more compelling to do after all the talk about it, but found it was not. Shooting the gas tank, on the other hand, I don't see myself ever not doing that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on January 12, 2011, 11:04:13 AM
I think if Bioware was ever to make a commentary on what type of character they *expect* someone like Shepard to be, it would be the Interrupts. My plan for ME3, if the current ME2 system is in place, is to be a Paragon in dialog but take every interrupt opportunity, Paragon and Renegade.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on January 12, 2011, 11:31:26 AM
I need to stop reading this thread before I start playing ME2 again and stop working through my steam backlog + Blood Bowl.

I mean, I still have Fallout New Vegas on the plate, ffs (which would be awesome with renegade interrupts!).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on January 12, 2011, 12:04:20 PM
Yeah I was thinking the same thing.  I never finished Renegade Shep in ME1 so this keeps tempting me to finish then move on to ME2.  Stoppit!  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on January 13, 2011, 06:56:04 AM
Yes, people!  Stop posting about ME2 in the ME2 thread!  How dare you! :-P


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on January 13, 2011, 07:26:20 AM
Just finished ME2. I was steamrolling and ignoring all the side-missions and then ended up accidently activating the suicide mission. Didn't have a romance so I decided I'd prefer not to have Miss Chambers die, so reloaded and went and did all the extraneous shit. I actually liked the short side-missions this time around, finding them was definitely not fun though.

I preferred the length of ME2, but I really think it could've used 1 or 2 more collector missions after you finish your team. Otherwise it just seems like you're travelling around the universe solving personal problems and then you go and tackle the biggest known threat in the universe. With at least 4/5 upgrades & a fully loyal team had no problems with the Suicide mission (doesn't sound so appropriate if everybody lives  :sad:). Chose to destroy the collector ship, but I think the choices and conversation jarred with what I was thinking of in my head.

I romanced Liara, so I'd like to go back and do the DLC, but I haven't decided whether or not I'm going to buy it yet. I think the worst thing is that the game (to me) feels incomplete without it just because I romanced Liara.

Oh yeah, Mordin's romance talk is awesome if you're not hitched.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on January 13, 2011, 07:54:01 AM
The Liara DLC is worth the money.  And I'm not a big DLC fan by any means. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 13, 2011, 08:18:33 AM
Ladyshep kept her cool, though. She even saved the council, even though they were annoying fuckheads.
I'm still a bit pissy about that ending. First time through, on my paragon, I told the Normandy and the Alliance fleet to focus on the Reaper, not divert to save the Council. Because, you know, preventing the Reapers from coming through and destroying everyone was a bad thing. And that got a mix of points.

I felt a little bit screwed that choosing the greater good there, even at the cost of dreadnought and the council, got me renegade points. They were replaceable, you know. Heck, the Salarians probably come and go every few years.

I get "Make Humanity Run the Galaxy, MUHAHAHAHA" and "Get Humanity a Seat on the Council, Good Job Nice Person!" but the whole "Don't let the galaxy end to save three politicians" bit irked me.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: ghost on January 13, 2011, 08:41:00 AM
I romanced Liara, so I'd like to go back and do the DLC, but I haven't decided whether or not I'm going to buy it yet. I think the worst thing is that the game (to me) feels incomplete without it just because I romanced Liara.


I bought it.  I'm not sure that it's worth the money spent, to be honest. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 13, 2011, 10:43:19 AM
I bought it.  I'm not sure that it's worth the money spent, to be honest. 
What was it, all told? Like 5 bucks? Much better than Pinnacle Station, for sure. :) Better than Kasumi, although that's almost worth it for access to that SMG so quickly.

I thought it was a really solid DLC. Only played through it the once, though, so can't speak to how it handles repeats.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on January 13, 2011, 11:34:46 AM
Ladyshep kept her cool, though. She even saved the council, even though they were annoying fuckheads.
I'm still a bit pissy about that ending. First time through, on my paragon, I told the Normandy and the Alliance fleet to focus on the Reaper, not divert to save the Council. Because, you know, preventing the Reapers from coming through and destroying everyone was a bad thing. And that got a mix of points.

I felt a little bit screwed that choosing the greater good there, even at the cost of dreadnought and the council, got me renegade points. They were replaceable, you know. Heck, the Salarians probably come and go every few years.

I get "Make Humanity Run the Galaxy, MUHAHAHAHA" and "Get Humanity a Seat on the Council, Good Job Nice Person!" but the whole "Don't let the galaxy end to save three politicians" bit irked me.

That's not the choice you're making really, though, it is 'save council et. al. at cost of human lives' or not.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: bhodi on January 13, 2011, 11:41:50 AM
It's been a while since I played it, but it was framed in my mind as "If you use any of your firepower to support the council's ship, we might not win this!". At that point, I deemed the council replaceable. I mean they were only elected politicians, rotated in every few years.

I think I went back and took the second branch and you ended up heroing through, both being able to save the council AND stop the ship. I was pretty disgusted, honestly.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 13, 2011, 12:03:00 PM
Ladyshep kept her cool, though. She even saved the council, even though they were annoying fuckheads.
I'm still a bit pissy about that ending. First time through, on my paragon, I told the Normandy and the Alliance fleet to focus on the Reaper, not divert to save the Council. Because, you know, preventing the Reapers from coming through and destroying everyone was a bad thing. And that got a mix of points.

I felt a little bit screwed that choosing the greater good there, even at the cost of dreadnought and the council, got me renegade points. They were replaceable, you know. Heck, the Salarians probably come and go every few years.

I get "Make Humanity Run the Galaxy, MUHAHAHAHA" and "Get Humanity a Seat on the Council, Good Job Nice Person!" but the whole "Don't let the galaxy end to save three politicians" bit irked me.

Huh, that was the option my MANSHEP took ("focus on sovereign omg omg" rather than "fuck those council assholes") and he only got paragon points. I played it on PC, were you on zee xbox? It might've been different! Ladyshep elected to try and save them because she figured the symbolic cost of losing that ship and those useless tools would be really high. Plus how could she say I TOLD YOU SO if they're dead?

I do think it's a little weird that losing them is made such a big deal of. Like you said, the salarian probably gets replaced really often, and surely the other two have back-ups JUST IN CASE. If not, I guess they deserved to get human'd. And yeah, they should've made choosing to save the council a bit more "ffffffuuuu" human-cost-wise. Ultimately, though, deep down, what I wanted was some way just to get that cockbag turian council member killed. The other two were useless, but the turian was a gigantic asshole. Although I suppose that's what made it so satisfying to sass him.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on January 13, 2011, 12:05:12 PM
There's always the potential that the human fleet is weaker in 3 and that means <some sort of consequence> if you saved the council.

I love Udina's MUAHAHAHAHAHAHA moment over seizing power if you let them get blown up though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 13, 2011, 12:08:00 PM
If it does end up coming into play in ME3, that would be cool!

Ambassador Jerkface was totally one of my favorite characters. I never picked him to be IN CHARGE because he screwed me over, but I loved that guy.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 13, 2011, 10:54:11 PM
Otherwise it just seems like you're travelling around the universe solving personal problems and then you go and tackle the biggest known threat in the universe.

It always jars me that ME puts you up against some big threat that is working to its own schedule, but then sends you saving people's cats from trees for the XP points.

That said, I lost part of my crew (including Chambers) because it was the first time the series actually penalised me for completing other missions ahead of my main objective. That came from having taught me that all the "OMG you must act now or the galaxy will DIE!" issues could be put on hold because I needed to drive around on some more undiscovered planets / probe for more minerals.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Khaldun on January 14, 2011, 06:55:31 AM
This is a basic RPG design problem. People want sidequests, and they want to be able to mess around at their leisure, rather than trigger something that starts a clock and gives you no options or freedom. But the setup also generally requires that the protagonist have something they need to do or accomplish, that there are stakes. Some RPGs accomplish this better than others: Fallout New Vegas is a good example of a plot that plausibly gets to maximum intensity right when you're ready for it to get to maximum intensity. It doesn't feel nearly as well balanced in any Bioware game, where the sidequests are always "I have an urgent mission upon which everything depends...oh, you need my help buying rare flowers so that you can make up with your wife after that bad fight you had last night? Ok".


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on January 14, 2011, 07:32:55 AM
Also, that little popup that Fallout New Vegas gives: This will be it, are you sure you are done fooling around?

Because immersion-breaking or not. I'd rather know when I'm about to go to a point of no return. Because at the end of the day it is still a game. And no, I don't believe in playing a game twice to see everything. Solve it, move on. Maybe play it again for Evil/Renegade play through after I forgot what the game was about.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 14, 2011, 08:44:15 AM
I don't consider the loyalty missions "side missions" because they spell out for you, time and time again, that you should REALLY do those, so your team is basically ready to die, nothing left hanging over their heads to distract them. I mean I guess I can see thinking they're side missions, you can finish the game without doing them, but I found them a lot better feel-wise than the random bullshit I could do in ME1. I mean, ME2 has the random bullshit quests too, but hopefully you guys get what I mean.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on January 14, 2011, 09:08:57 AM
I, too, saw the loyalty missions as critical to the main threat. You're building your team to save the galaxy, part of building the team is winning them over 100%.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on January 14, 2011, 09:25:38 AM
Gah, this reminds me I still need to do my renegade femshep run through  and redo my paragon dudeshep.  I ended up taking too long with the reaper beacon crap and my crew was turned to goo.  I'd rather have saved them going into ME3, although I imagine the difference wil be minimal.  I just feel bad about it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Special J on January 14, 2011, 11:29:57 AM
Paragon farted around and got the crew killed but the squad survived.  Renegade Shep is going in guns blazing to save the crew, but the squad will find out what she meant by 'suicide mission'. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on January 14, 2011, 12:29:38 PM
Also, that little popup that Fallout New Vegas gives: This will be it, are you sure you are done fooling around?

Because immersion-breaking or not. I'd rather know when I'm about to go to a point of no return. Because at the end of the day it is still a game. And no, I don't believe in playing a game twice to see everything. Solve it, move on. Maybe play it again for Evil/Renegade play through after I forgot what the game was about.

Fable 3: and no, I'm not spoilering this at this point:
 - you need 6.5 million in the treasury to save everyone
 - you do kingly stuff, and each day it tells you how many days are left to Doomsday, when you need the money in the vault
 - you get down to 187 days to go - if you click done on your agenda at the end of that day - end game begins - no warning.
Doesn't matter if you have the 6.5 million in your pocket at that point, if the treasury is empty, it promptly jumps 187 days ahead and kills everyone in your kingdom. Fun!

Oh, and that's on a game that only allows one save file, and of course autosaves. Have fun starting over...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on January 15, 2011, 11:24:16 AM
Thats what I would call the antithesis of what I want. And therefore I would burn that game and scatter the ashes into the wind.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 15, 2011, 12:49:24 PM
I was helped by being slightly spoiled. I knew at some point my crew would be stolen, that it was actually time sensitive, and that my team could possibly die during the end. Getting the ... IFF? Thingy? seemed suspicious, so I avoided it until I finished the loyalty missions of the people I had (while I wondered where the hell the last person was  :why_so_serious: ). It worked out! I think if I had gone into it knowing absolutely nothing instead of almost nothing, my crew would've gotten melted, and I would've been traumatized.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NowhereMan on January 16, 2011, 04:13:41 AM


Fable 3: and no, I'm not spoilering this at this point:

That's beyond annoying and into evil. I do like a bit of balance between "The sky is falling!" and "Here let's deliver flowers to my ex-girlfriend!" but really either make it clear that at some point shit is getting real, do this and there's no going back or pull a Fallout 1. Make it clear that I'm working to someone else's timetable but give me enough time to do some jerking about of my own and make an effort to ensure the side quests largely fit in with the progress of the main quest so I don't feel quite so much like I'm abandoning trying to save my people so I can go look for kittens in trees and more like I'm taking care of small problems to help me take care of the big one. Not having any point where really, you have to start paying attention to the bad guy now, leads to an utter lack of any urgency. It's something you need if you're really going to take the main plot seriously (assuming you're in some save the world from X style plot). However there's no excuse for suddenly throwing the player into this without warning because they happened to pick up that magic sword people have been talking about and now it's the end game, who cares if you haven't bothered with side quests and didn't know. I felt that was something KotOR handled well in terms of pacing without the same countdown timer Fallout used.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 16, 2011, 09:50:08 AM
I definitely agree that side quests need to make some amount of sense in their relation to the Real Plot to not make the game feel very, very silly as far as the "ho hum, no rush, the zombie hordes (or whatever) understand you have other things to do" thing goes.


EDIT: I started a ME1 renegade playthrough, could not STAND how big an asshole Shepard is, and loaded someone else's save to see if I like it better in ME2. It's way easier for me to deal with in ME2. It's less being an asshole for the sake of being an asshole or something. Maybe I would've done better with MANSHEP as my renegade, I am pretty sure his ... less enthusiastic delivery would've amused me more. LadyShep's superior voice acting in ME1 just makes me feel like an even bigger asshole.  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 16, 2011, 09:58:12 AM

EDIT: I started a ME1 renegade playthrough, could not STAND how big an asshole Shepard is, and loaded someone else's save to see if I like it better in ME2. It's way easier for me to deal with in ME2. It's less being an asshole for the sake of being an asshole or something. Maybe I would've done better with MANSHEP as my renegade, I am pretty sure his ... less enthusiastic delivery would've amused me more. LadyShep's superior voice acting in ME1 just makes me feel like an even bigger asshole.  :why_so_serious:

I think Jennifer Hale is undoubtedly a better VA than Mark Meers. However, Meers really does step it up in ME2. I think his take on Shepard is more a stoic, laconic type character and this fits well with how a renegade Shepard plays out. And, yeah, he can be a real asshole. Hale's take on a renegade Shepard, though, is quite good in ME2. She hisses lines out and comes across in a very threatening manner, which delighted me no end. Consequently, femSheps in ME2 (all one of them in my playthroughs) were invariably renegade.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 16, 2011, 10:01:47 AM
Yeah, MANSHEP was a lot better in ME2 voice-wise I think, although he didn't bug me nearly as much in ME1 as I expected, given all the bitching about him I had heard beforehand. The only times he really makes me laugh with delight over how bad he is is during his romance lines. He is sooooo terrible.  :heart:

I discovered LadyShep has a bit of a LeerCam when she's talking to Jacob, but it's still nowhere near as terrible as when you're talking to Miranda. I feel like a sex offender talking to her.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on January 16, 2011, 10:51:25 PM
I didn't like the loyalty mission 'Do or Die' policy. It really grates me why these guys are considered 'top of the picks' if they're have issues to begin with.
I understand it's supposed to promote team bonding, but why can't the conflict/issues arise from joining up with Shepard instead of 'something they were dealing with currently' when Shepard recruited them.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on January 16, 2011, 11:52:38 PM
I didn't like the loyalty mission 'Do or Die' policy. It really grates me why these guys are considered 'top of the picks' if they're have issues to begin with.
I understand it's supposed to promote team bonding, but why can't the conflict/issues arise from joining up with Shepard instead of 'something they were dealing with currently' when Shepard recruited them.


The obvious answer is because it provides back-story for each of the characters.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on January 17, 2011, 12:04:42 AM
I'm trying to make it through Mass Effect 1 with a Renegade Ladyshep but it's tough going.  I remember that at one point someone was developing a save game editor for ME 2 that would let you create a character with whatever background choices you wanted. Does anyone know if anything ever came of that?  All I really want is to vary my ME 1 choices without having to actually drudge through the whole game again.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 17, 2011, 02:05:27 AM
I didn't like the loyalty mission 'Do or Die' policy. It really grates me why these guys are considered 'top of the picks' if they're have issues to begin with.
I understand it's supposed to promote team bonding, but why can't the conflict/issues arise from joining up with Shepard instead of 'something they were dealing with currently' when Shepard recruited them.

Aside from the obvious answer already provided, these people are going into a mission expecting to die. It makes sense to me there's a "one last thing" they're all keen on doing. For most (all) of these people, Shepard's cool and all, but their life doesn't revolve around him or her. Almost none of their loyalty missions deal with "zomg major issues" anyway, aside from Jack, but they're all relatively understandable This Gives Me the Closure I Need Before Suiciding Myself Nobly type things.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on January 17, 2011, 03:39:54 AM
There's a site Mass Effect Saves (http://www.masseffectsaves.ccom) that provides saves, not sure about all the smaller choices like Parsini, etc.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on January 17, 2011, 04:51:07 AM
Oh cool. That's probably about all I need really. All I wanted was a female renegade who did the Kaidan romance and see how ME2 looked based on that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on January 17, 2011, 06:13:20 AM
There is an editor.  I forgot the name but it's out there.  I remember using it to change my hair to one of the nice hidden styles.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on January 17, 2011, 07:07:32 AM
Gibbed's save editor has a link here: http://www.masseffectsaves.com/tools.php

There are some limitations though - it only mods ME2 save files, which means any changes you make have to be made to a ME2 game.  And changes to ME1 decisions only work on starting a new game, so you basically have to edit an ME2 game and then start a new game+ with the edited save file as the base.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on January 17, 2011, 08:38:10 AM
Oh neat. I have an earlier version of that that I used to give myself more resources so I wouldn't have to scan planets on my second play through.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 17, 2011, 09:31:38 AM
That's interesting. Might have to look at that editor.

As for Masseffectsaves, well, good luck. It is what it is, but what's on there is actually rather limited. I couldn't find a combination of traits that I wanted to run with on my femShep ME2 playthrough. Simply wasn't there. If what you like has been uploaded, then you're golden. If not, well...not so much. If worse comes to worse, a default ME2 new game is rather interesting, but it's one screwed up universe. Not a game save I'll be carrying through to ME3.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on January 17, 2011, 09:37:24 AM
The problem is that the default ME2 start is assuming you went everything renegade, rather than some neutral position. Granted that would still mean the council died as that the neutral choice in that encounter, but assuming pure renegade is a bit naff in my opinion.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 17, 2011, 10:36:01 AM
There is an editor.  I forgot the name but it's out there.  I remember using it to change my hair to one of the nice hidden styles.

I so don't get why they don't have all the hairstyles available just naturally. Why do that? Why? ><

It did crack me up that there were like 8 different bun choices though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on January 17, 2011, 10:55:16 AM
I think there must have been some strange factional warfare going on amongst the developers. Otherwise, I just can't understand how that awful planet scanning mechanic made it into such an otherwise excellent game.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on January 17, 2011, 01:58:04 PM
I think there must have been some strange factional warfare going on amongst the developers. Otherwise, I just can't understand how that awful planet scanning mechanic made it into such an otherwise excellent game.

I blame tunnel vision. I get it as a tester all the time. After a while, everything is just Work, and you can't judge what's fun or not anymore.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 17, 2011, 06:07:38 PM
I think there must have been some strange factional warfare going on amongst the developers. Otherwise, I just can't understand how that awful planet scanning mechanic made it into such an otherwise excellent game.

BioWare doesn't do good in-game mechanics. From Jade Empire's 1942 minigame to ME's 3D moonbuggy and QTE on every door to ME2's white line watching and Concentration or Shape Matching, they just don't come up with engaging mechanics. Yes, it is hard to offer something that is fun the 100th time you come across it, but the answer to that is either 1) vary it up or 2) don't make it come up 100 times.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on January 17, 2011, 08:00:54 PM
Yeah. i actually loved the driving sections in ME1. Bouncing around on that Jeep thingie was great fun to me. Certainly a lot more fun than spinning a planet and wiggling your mouse.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 17, 2011, 08:12:02 PM
I think part of why the whole mining thing seems silly to me is why do I have to do it? Cerberus spent a gajillion credits rezzing me, do they have nothing left to send out some jackasses to find me resources for my extremely important upgrades?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 17, 2011, 08:37:36 PM
Yeah. i actually loved the driving sections in ME1. Bouncing around on that Jeep thingie was great fun to me. Certainly a lot more fun than spinning a planet and wiggling your mouse.

It's not the driving itself, and on the PC version Mako combat was a hoot. What sucked and sucked hugely was driving around on near vertical surfaces. The mountainous planets blew goats. The flat(ter) worlds were actually fun to tool around on.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sophismata on January 17, 2011, 09:21:02 PM
I think part of why the whole mining thing seems silly to me is why do I have to do it? Cerberus spent a gajillion credits rezzing me, do they have nothing left to send out some jackasses to find me resources for my extremely important upgrades?
That extends to things like looting people's houses. WHY do you need money to buy things? Anything necessary to the mission should be provided for you.

There is no reason for you to be hacking into colonist safes and bank accounts.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 17, 2011, 11:15:55 PM
Well, on that front, I just figure Cerberus won't pay for my fish.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on January 17, 2011, 11:26:02 PM
Yeah. i actually loved the driving sections in ME1. Bouncing around on that Jeep thingie was great fun to me. Certainly a lot more fun than spinning a planet and wiggling your mouse.

It's not the driving itself, and on the PC version Mako combat was a hoot. What sucked and sucked hugely was driving around on near vertical surfaces. The mountainous planets blew goats. The flat(ter) worlds were actually fun to tool around on.

That's my opinion too. Instead of ditching the Mako for 2, they should have just cleaned up the terrain you drove on.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NowhereMan on January 18, 2011, 12:55:27 AM
Yeah with a bit less "either drive around this mountain range that takes up 3/4 of the planet or go over it and spend 5 minutes trying to find a path up near vertical slopes" the Mako would have been good fun. Even out the terrain a bit and put some effort into designing fairly clear paths you can take. That would probably have taken more actual design work than the resource mini-game but it would have had the advantage of being fun.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 18, 2011, 05:32:51 AM
There is no reason for you to be hacking into colonist safes and bank accounts.

One of my favourite moments in ME2 was where in one apartment you tell off looters for stealing property during a plague, then go into the next apartment, tell the people to find shelter, and loot their safe right in front of them. Hypocrisy FTW!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 18, 2011, 08:43:35 AM
Or Conrad's comment about picking through crates for a few extra credits. No one says anything, but I could feel my companions' eyes boring into my back...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on January 18, 2011, 08:56:01 AM
One of my favourite moments in ME2 was where in one apartment you tell off looters for stealing property during a plague, then go into the next apartment, tell the people to find shelter, and loot their safe right in front of them. Hypocrisy FTW!

I pointed that bit out in testing.  :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bandit on January 18, 2011, 09:12:07 AM
Yeah. i actually loved the driving sections in ME1. Bouncing around on that Jeep thingie was great fun to me. Certainly a lot more fun than spinning a planet and wiggling your mouse.

It's not the driving itself, and on the PC version Mako combat was a hoot. What sucked and sucked hugely was driving around on near vertical surfaces. The mountainous planets blew goats. The flat(ter) worlds were actually fun to tool around on.

That's my opinion too. Instead of ditching the Mako for 2, they should have just cleaned up the terrain you drove on.

I prefer the Mako to the Hammerhead missions in ME2.  The Hammerhead content is pretty much on rails, and there is some silly "platforming" up lava fields.  The fault as suggested with the Mako was the planets themselves and not necessarily the Mako.  I liked the exploring aspect of the Mako and some of the horizons on the planets was incredible.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 18, 2011, 09:32:53 AM
Yeah, the skyscapes on some of the more exotic worlds were breathtaking. That's the one thing I really missed in ME2 as opposed to the first game.

It just occured to me (re-occured really) that the overall feel of ME1 was of melancholy. This was heavily reinforced by M4 part II on the credits. The overall feel of ME2 was very different; more of epic beatdown, rather than discovery and loss. The bombast of Suicide Run reflects that.  I'm fine with all this, but it's a stark contrast. Makes one wonder what ME3 will be like. I know what I'm hoping for, but I guess we'll find out in about a year.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 18, 2011, 10:39:56 AM
My favorite place was actually the moon in ME1. I liked seeing Earth from there, possibly because when I was little I totally wanted to be an astronaut (I even named my LadyShep Sally in honor of Sally Ride, I am a TOTAL DORK  :awesome_for_real:), so it resonated or something. Plus I didn't have to drive up any sheer cliffs.

One of MY big hopes for ME3 is that we don't have another "wtf, really?" end boss like in ME2. The giant husk thing at the end was just so out of nowhere. Aside from that, though, I think the end sequence of ME2 is one of my favorite things I've ever done in a game. To be fair, I'm not sure any "end boss" fight would really have worked for me, though ... it felt too YOU'RE AT THE END, TIME FOR YOUR END BOSS, if that makes sense at all.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on January 18, 2011, 11:28:59 AM
All you wanna do is ride around, Sally.

Ride, Sally Ride!

 :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on January 18, 2011, 02:14:01 PM
It just occured to me (re-occured really) that the overall feel of ME1 was of melancholy... The overall feel of ME2 was very different; more of epic beatdown, rather than discovery and loss.

Some of that is because in ME1, there was pressure from above to remove humor from the game. The theory was that if we cracked jokes all the time, no one would take the game/story/background seriously. That rule relaxed quite after the first game proved a success.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on January 18, 2011, 02:57:12 PM
I'm playing through ME2 again, which says something about how good the game is but I'm really starting to notice something that bugs me and it's how ridiculously pervasive/acclimated humans are in the ME universe despite us only being on the galactic scene for like 26-28 years or so. Zaheed in particular confuses me.

...you started the Blue Suns like 6 years after first contact? In the terminus systems? What?

Also how weirdly xenophobic humans are despite how they literally rushed out into alien territory. It'd be like a bunch of people from the Catskills moving to Long Island and complaining about "the coloreds". How about stay home then?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on January 18, 2011, 03:05:34 PM
Yeah that always bugged me a bit too. Everything seems so compressed. In particular I am kind of bothered by the idea that humans had a fleet technologically competitive with the turians before first contact even happened, despite the turians having a 1500 year+ head start into space.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 18, 2011, 03:09:24 PM
That's what makes humans so SCARY!  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on January 18, 2011, 03:09:50 PM
I always assumed that the Mass Effect universe was reaching the limits of technology where new things just didn't get developed very often anymore. A lot like it is in Star Wars where ship drives have all been pretty much the same for thousands of years.

If I remember correctly, nobody developed mass effect drives on their own right? Their races either had it given to them or they stumbled across it in old Prothean/Reaper ruins.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on January 18, 2011, 03:11:57 PM
In particular I am kind of bothered by the idea that humans had a fleet technologically competitive with the turians before first contact even happened, despite the turians having a 1500 year+ head start into space.

"Your civilization is based on the technology of the mass relays. Our technology. By using it, your civilization develops along the paths we desire."
- Sovereign

Everyone shares the same mass effect technology base for weapons and FTL drive. Applications may differ, but the humans came to the party with the same set of tools as the turians.

At the first, human ships were markedly more primitive in non-paleotech-based fields (power system, life support, armor), but remember the size of their counterattack took a small turian force by surprise. If the war had gone on, the turians would have been landing on Earth in weeks or months.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on January 18, 2011, 03:21:22 PM
Fair enough, although I am risking the urge to go Comic Book Store Guy here and start asking more questions.

Quote
Alec, Alec, regarding that so called "silent" propulsion system in "The Hunt For Red October", I printed out a list of technical errors which I think you'd enjoy discussing.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tannhauser on January 19, 2011, 03:28:47 AM
It's almost a shame Bioware is making SWTOR, this means there probably won't be a ME MMO.  I'd really like tooling around in that galaxy.  You've already got the player races and classes, just some adjustments.

Add me to the list of folks who liked the Mako.  Sniping and scooting around on planets was fun.  But yeah, the mountains really sucked.  Wish it hadn't been quite so floaty but it was fun exploration.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on January 19, 2011, 04:24:58 AM
It's almost a shame Bioware is making SWTOR, this means there probably won't be a ME MMO.

On the other hand, it doesn't mean that they won't make a Mass Effect game with some sort of multiplayer component (such a thing was already rumored for ME3).  I'd also rather have seen a Mass Effect MMO than a SW one, but really I don't think the MMO approach is the most ideal way to explore the ME Universe, at least at present.  Right now I'd rather see where they take things after they're done with 3.  I'd like to see them do some one-off stories personally.  They can have some decisions carry over from game to game, but I don't want another trilogy right away.

I'd also be happy if they found a good partner to make a Mass Effect P&P RPG with.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on January 19, 2011, 06:10:47 AM
The Mako would have been fine if they would have just let it climb those steep inclines, and not let a multi-ton vehicle bounce around like a balloon.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 19, 2011, 06:42:30 AM
One of my favourite moments in ME2 was where in one apartment you tell off looters for stealing property during a plague, then go into the next apartment, tell the people to find shelter, and loot their safe right in front of them. Hypocrisy FTW!

I pointed that bit out in testing.  :oh_i_see:

What was the response?  :grin:

It's one of those areas where most RPGs fall down - you walk into a room and loot everything that isn't bolted to the floor, even if you are meant to be playing the Holy Paladin of Moralsville. It did stand out that the organisation who apparently spent millions reviving Shepherd couldn't spin him some extra credits to buy better weapons and armour. Or couldn't supply him with the best straight out.

It would have made more sense (and did, when it popped up) that you needed the hard-to-get resources you collected to build unique weapons / items, but less when you had to buy conventional weaponry from the shops.

As for the ME universe: it probably works better as being vaguely defined. The more someone tried to define the universe, the more the gaps would start to appear and things would look unworkable.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Paelos on January 19, 2011, 06:48:01 AM
As I closed in on the end of ME2, and started to realize that as soon as I collected the last person, that was going to be it, I got a little pissed.

I was thinking, wow you don't even give me like some smaller missions with my loyal asskickers before sending me into the unknown void?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 19, 2011, 06:51:30 AM
Asskickers who need time to level up their powers after they join you.

I'm picking at game mechanics vs narrative, but it is something that ME (and other RPGs too) suffers from. You're an elite solider in ME1 who needs to spend points so you can hit a target accurately, or how Jack kicks the crap out of 3 YMIR mechs in a cutscene but is fairly second string on the player's team.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on January 19, 2011, 07:18:25 AM
As I closed in on the end of ME2, and started to realize that as soon as I collected the last person, that was going to be it, I got a little pissed.

I was thinking, wow you don't even give me like some smaller missions with my loyal asskickers before sending me into the unknown void?

Well, with the exception of the very last recruit, you can always just wait and do all the DLC missions after you have your crew fully loyal. Of course the downside there, is that your companions forget they had voices or personalities in the DLC missions...

My second playthrough, I'm trying to focus on doing all the loyalty stuff right off the bat, then hitting all the side missions, since I actually know how things playout now.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Paelos on January 19, 2011, 07:43:51 AM
I'm taking DLC out of the equation. I'm talking about how its, Death > Lazarus > Ship > Assembly > End.

You build up the crew but there's no bridge to the finality of the game.You just feel like you're doing assembly the whole time, instead of actually accomplishing anything.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on January 19, 2011, 07:58:34 AM
It's almost a shame Bioware is making SWTOR, this means there probably won't be a ME MMO. 
Ye gods, no. Stop making things into mmo. Expensive shitty gameplay...with friends!
You build up the crew but there's no bridge to the finality of the game.You just feel like you're doing assembly the whole time, instead of actually accomplishing anything.
Because that's the game. The only reason you don't go straight to the final encounters once you find out what's going on is that you need to build up a crew that can tackle the final encounter. Goes back to the earlier discussion on loyalty missions not being side missions because it's all about getting a team prepared as quickly as possible to, you know, save the galaxy and whatnot.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 19, 2011, 08:00:00 AM
or how Jack kicks the crap out of 3 YMIR mechs in a cutscene but is fairly second string on the player's team.
I always brought Jack to deal with husks. The wider shockwave was nice for that. Singularity was good too, when I played an adept.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on January 19, 2011, 09:53:51 AM
I used Jack occasionally dealing with Husk missions, but by the end game it was always Grunt for firepower and ammo mods and either Tali against Geth or Miranda for the Team bonuses.

My current Vanguard playthrough though - Shockwave has become my bread and butter. It doesn't get me killed the way Charge does.  :awesome_for_real:

Curious about other peoples' opinions on bonus powers - I tried a variety, but stuck with Reave as soon as I learned it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 19, 2011, 10:25:06 AM
I stick with Ammo powers, mostly, so I don't have to waste team points with them to give the whole squad one. I liked reave, but on my adept playthrough I was really missing having an ammo power. I use Warp, and it just chews through things.

My adept playthrough I paired with Mordin + Garrus, for the most part, we could deal with high-health or high armor bosses, but shields and barriers warp helped a lot. My Vanguard I stuck with Miranda + Other, and used squad incendiaries.

I'm not really thrilled with the ammo powers in general -- seems like a needless mechanic, and a waste of points other than powering up Sheppard with a single squad version. Maybe they're more effective on higher difficulty levels.

I'm a bit torn in the game I just started (forgot the class -- the one with tech armor), but I'm guessing I'll go the same route.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 19, 2011, 10:34:30 AM
Ahh, bonus powers.

As a soldier Shepard, you don't really need them, but I used reave mostly. It was handy against organics  when your shield dropped. I used some ammo powers, but they weren't really necessary with the soldier. I made some use of the improved geth shield, but with adrenalin rush it was a bit redundant.

As a sentinal, I always used warp ammo. You could branch out a bit more (reave would have been outstanding) on the PC version with its hotbar, but my sentinals were all on the 360, so it was warp to save buttons.

As a vanguard...man, this one is still bothering me. I went back and forth with the geth shield and reave. I could make a case for slam as well. This character was on the 360, though, and the button issue cropped up. Relied on improved shockwave, mostly. Geth shield when in cover; charge when the opportunity for a couple of quick kills presented itself. The plasma shotgun and Mattock battle rifle made the vanguard a lot easier to play.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on January 19, 2011, 11:21:22 AM
You build up the crew but there's no bridge to the finality of the game.You just feel like you're doing assembly the whole time, instead of actually accomplishing anything.

This wasn't a problem for me. It isn't the usual '4 planets' Bioware story, instead it is one of those 'get the team together' ensemble things like the first halfs of The Dirty Dozen or The Seven Samurai. The characters are the story - it's a model I expect to see copied (probably badly) because I think it works really well, personally.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 19, 2011, 11:32:17 AM
My only issue with it was how Legion is sort of screwed over if you don't want to melt your crew down. Any other crew member, I will have time to have them be loyal on a different mission if I'm doing it "right," but Legion is never going to get to go on anyone else's loyalty mission unless I decide I don't care if Kelly gets melted. That said, I really liked "get the team together, secure their loyalty, shoot the main problem in the face right away instead of dicking around wasting time chasing terrorist groups or slavers or whatever that don't have much to do with the things that want to wipe out all organic life" thing.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on January 19, 2011, 11:57:07 AM
One of my playthroughs I'm going to unlock Legion with the editor for that very reason.  Even when I do my disaster playthrough I'm not letting Kelly get melted.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on January 19, 2011, 12:02:44 PM
From what I've read in various faqs, you have two missions between IFF and the kidnapping.  Apparently, you can get Legion's loyalty mission done before the kidnapping happens.

Quote
Legion's Loyalty Mission                                                                                                                                                         

Note that if you activate Legion and learn about his loyalty quest immediately after the Reaper IFF mission, the Collector attack / Joker level will wait for one extra mission before triggering.  This allows you to complete all the loyalty quests before the crew is even kidnapped (assuming you did the other ones already).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 19, 2011, 12:04:58 PM
Yeah, sorry, I meant any loyalty mission but his. I did his right away. I would just like to see if he has anything interesting to say elsewhere (I know he changes Tali's loyalty mission a lot, go figure, for example).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 19, 2011, 12:21:23 PM
Yeah, sorry, I meant any loyalty mission but his. I did his right away. I would just like to see if he has anything interesting to say elsewhere (I know he changes Tali's loyalty mission a lot, go figure, for example).
I'd love to try that. Supposedly there's a great line if you take him to the Citadel, but it was cut from the game...

You're going in, and the C-Sec officer stops you and tells you she's on the lookout for 'Geth Infilitrators'.
Legion responds "Geth do not infiltrate".
The C-Sec officer asks you not to bring your "Synthetic Personal Assitant" on shuttles.
Legion responds "Geth do not intentially infiltrate".

I think it was upthread, someone mentioned that disc issues was why you get Legion so late -- they wanted to avoid disc swapping as much as possible. *shrug*.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 19, 2011, 12:41:44 PM
ME2 is on more than one disc? Huh.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 19, 2011, 12:58:38 PM
ME2 is on more than one disc? Huh.
For Xbox, yes.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 19, 2011, 01:55:15 PM
Consoles really do ruin everything.  :oh_i_see:

I'm actually surprised 'cause Ingmar played it on the xbox and he never mentioned it. I'm not sure why he would've, of course, but hey.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 19, 2011, 02:21:09 PM
Consoles really do ruin everything.  :oh_i_see:

I'm actually surprised 'cause Ingmar played it on the xbox and he never mentioned it. I'm not sure why he would've, of course, but hey.
I'm actually running a bit low on hard drive room for my Xbox. Somehow, I don't think it's easily upgradeable.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on January 19, 2011, 02:23:35 PM
It actually isn't too hard to upgrade the HD, the main irritating thing is there's a proprietary cable involved, hopefully you can find someone to borrow it from as I did.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on January 19, 2011, 04:05:02 PM
I liked the length of ME2 (sans planet-mining and hunting), but I think the game would've been better off with just one more mission between finalising your team and suiciding. Something to bring it together before everybody risks throwing their lives away. Or being able to get legion before the IFF mission and having that mission as the pre-cursor.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 19, 2011, 10:08:58 PM
Just to follow on from the above - the final ME2 mission was the only one to feel like it included your full squad (because it did). A 'training' opportunity, or more missions that saw you send the rest of your team off on side missions, would have felt a shade 'fairer' on players.

Again: mechanics versus narrative. Why am I recruiting an elite squad but leaving most of them on the ship every time?

"What's that? We need to board a hostile Collector ship that couldn't possibly be a trap? Okay then, you two come with me, the rest of you get some shut eye. I'm sure there'd be no reason to take a team of 8 with me in there."

In some ways (and to be cruel) ME2 was Gears of War with better dialogue.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on January 19, 2011, 10:31:11 PM
That felt right. I would prefer if I could manage two fire teams, where Shepard makes the decisions. While I could alternate play as the other fire team's squad leader.

At least I could try out different classes in one playthrough instead of doing the same mission all over again.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on January 19, 2011, 10:43:07 PM
Again: mechanics versus narrative. Why am I recruiting an elite squad but leaving most of them on the ship every time?

Isn't this more or less the case with most RPG's?  Aside from ones that let you create all the characters in your party, I can't really think of any that let you use all your party members at once.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 19, 2011, 10:51:51 PM
Yeah, that ship sailed for me eons ago. I don't especially like it (and I wish I could have at least THREE instead of TWO people with me if you're going to give me an asston of friends), but I realise that's just how RPGs that give you a team roll.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on January 19, 2011, 11:59:14 PM
It would be pretty damn awesome if you could decide how many you want to bring every mission or planet or whatever. With the group size helping shape how you approach the mission. Keep your team small for a covert/technical insertion, or send everyone and open with a strafing run by the Normandy  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on January 20, 2011, 12:04:28 AM
The game assumes that everyone went on every mission in terms of dialog. Zaheed and a few of the other crew members who actually comment on missions back on the ship speak as if they went with you regardless if you actually took them or not.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on January 20, 2011, 10:36:51 AM
Here's the thing, though - as far as I can tell, it wouldn't be too hard to intentionally write in one or two ways in which other groups someplace else would be helpful to every mission.

How much real interaction or involvement was there in the final mission with the other squads?  Not that much.  You picked them, they did their thing.  There is little to no reason not to have such a mechanic in every mission, purely for the purpose of making it noticeable that hey, the rest of your squad DOES have a purpose after all!  A line or two of dialogue on every mission as your people on the secondary team tell you what they're doing, and suddenly it all makes a whole lot more sense.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on January 20, 2011, 11:19:39 AM
At the very least, picking competent leaders to head up the second squad was a contributing factor in their success in the suicide mission.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on January 20, 2011, 11:20:59 AM
If you're gonna talk about shit that makes no sense in ME2, why not talk about the thing that makes the least sense in the whole game (outside of uh, the whole scifi setting):

What the hell was the mission that EVERYONE went on before the crew abduction?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on January 20, 2011, 11:22:17 AM
That wasn't really a mission. It was a 3 day team building retreat at a lovely spa in the Presidium.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 20, 2011, 12:11:35 PM
See, I thought the small team for most of the missions made perfectly decent sense. Yes, I recruited all these people, but I recruited them to kick ass in one specific mission (and it's clear on that from the get-go). Most of the missions leading up to that, I wouldn't take everyone like it's some sort of class trip.  For example, picking up Jack, I wouldn't take everyone. Hell, if it was really me, I'd probably not take anyone, and then I'd be screwed. I think the big bulky plot missions, like Horizon, would've benefited from "take everyone," but most of the loyalty missions and stuff made sense to me in a "one small team" sense.

Thinking about this, it occured to me that ME2 is the first Bioware game I've played that didn't have a personal "water planet." There's not really anywhere in the game I can point to where it bogs down so bad I'm likely to stop playing because I just can't do it again.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 20, 2011, 01:16:36 PM
At the very least, picking competent leaders to head up the second squad was a contributing factor in their success in the suicide mission.
I keep being tempted to see how "other people" perform if I assign different roles, but find I like having the team not die.

So Garrus keeps leading team 2 (unless I need him, in which case Miranda does), and Legion always goes solo, and I generally send Moridin back with the rescued crew.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 20, 2011, 01:23:12 PM
Yeah, I'm ALMOST disappointed I did it "right" the first time, because I will never be able to being myself to let anyone die on purpose (essentially). Of course if I had gotten anyone killed my first time through, I probably would've been depressed. I'm such a dork.  :why_so_serious:

It's funny, I remember who I assigned to the different jobs, but I cannot for the life of me remember the second person I brought with me for the end fight. It was me, Mordin annnnd ... not Miranda or Garrus (he escorted the crew back).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 20, 2011, 01:48:28 PM
I"ve gotten a few people killed in various permutations of the last mission--one intentionally. Sorta. The worst screw up was simply listening to Miranda. I knew better; was told better, but did it anyway. Curiosity kills the synthetic. Won't happen again in ME2 and in ME3. SOP for dealing with Miranda now is appear to listen to advice, then do what you were going to do anyway (or act on advice from Tali, Garrus, or Samara, if there's any question on tech/morals, leadership, or biotics, respectively).

I almost invariably run the same choices in all my playthroughs. The initial renegade soldier did things a bit differently, but the result was the same. The only spots I switch up regularly are the escort back to the Normandy, and the number 2 spot on the showdown with the...reaper thing. I do like certain formations, but will switch it up a bit if it won't cause casualties just to hear different dialog--especially to hear Harbinger's running commentary on your teammates.

I will usually lead off with Legion and Zayeed for long rifles and the drone. Tali goes in the duct, Garrus leads the off team (see advice re Miranda). For the next misson, I usually run Tali (drone), Grunt (general ass-kicking and tough bastard), and Samara (see advice re Miranda). Both have shotguns which help with husk fights. At this point, someone goes back to the Normandy (just about anyone but Garrus or Tali). Final showdown will be Tali (drone and general principles) and one other (preferably Garrus on general principles, but I'll mix this one up for Harbinger commentary or hot and cold running drones for hardcore or insanity).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 20, 2011, 01:51:25 PM
Jacob gives you some terrible advice, too, he's all about sprinting straight to getting the IFF.  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on January 20, 2011, 01:59:38 PM
I only did the end mission once, and kind of lucked in to a perfect run, even with Jack unloyal (what I get for flipflopping my morality).

Legion in the tunnel (protecting Tali)
Samara to provide the shield (strongest Biotic)
Miranda to lead team two (obvious leadership and tactics)
Sent Black dude back to the ship (he was a douche who kept hitting on me, so sent him away) (I never remember his name)
Took Grunt (the Tank, duh) and Tali (again, protecting her) to the final fight.

All that, and my Shepard never could quite get Tali's interest (femshep). She hoped for maybe a little friends with benfits with Kelly - nope, something bugged that out. In the end, she just ended up back with Liara.

 :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 20, 2011, 02:03:25 PM
Garrus has some questionalble advice as well, but it really only affects your renegade/paragon scores. If you don't care about that or are all about general mayhem, then Garrus is spot-on. He won't get people killed out of idiocy.

It's a day for edits/second thoughts.

Actually, Garrus has one bit of advice that I was not comfortable with regardless of renegade/paragon. He's all for co-opting the reaper-tech for use against them. That I get a really bad feeling about. If you're hardcore renegade, you probably will save the base for Cerberus. I blew that fucker up regardless of alignment. Too much chance of indoctrination biting you on the ass in ME3 and I simply like to blow shit up.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on January 20, 2011, 02:12:05 PM
Jack does just as well as Samara at creating the shield. I was never mad enough to try it with Moronda.  :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 20, 2011, 02:14:08 PM
Weird that you say Jacob (that's the black guy's name) kept hitting on you, he has yet to hit on me at all. I see the hit on HIM lines and don't take them, because I decided RenegadeLadyShep already has one boy scout pining for her, she doesn't need a second, but he never directly says he thinks I'm totally hot. Maybe you shouldn't be such a hussy, Bunk!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on January 20, 2011, 02:49:33 PM
Too much chance of indoctrination biting you on the ass in ME3

This is one of the things that really irks me. How do none of the NPCs seem to pick up on this. We've mentioned it before in this thread (repeatedly) and I think it makes a lot of the conversations at the end seem daft.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on January 20, 2011, 03:39:20 PM
I always find it weird that everyone had success with Legion in the tunnel. I played through that 4 or 5 times and he kept dying.  Jack was my only non-loyal member (I was too goody two shoes for her I guess.)  As soon as I stuck Tali in the tunnel, no problems.  That always irked me because there's no reason Legion should have failed, he's a damned machine he's just superior to Ms. Gypsy in a Spacesuit.

I didn't send Moridin back with the group, I sent the useless human biotic who'd been hitting on me. (I'm not interested, I said, get back to the ship. )  But I guess since I had Mor with me nobody on the line died as I was doing the final fight.  I just found his "destroy all armor" ability too useful vs the Proteans to kick him out of my group at any point after he finally got it. Particularly since my Shepard was the sniper-rifle class so the armor removal was damn near mandatory at times.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on January 20, 2011, 03:49:43 PM
I've found no matter who I put in the tunnel they die, regardless of loyalty. Renegade or paragon. Weird.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on January 20, 2011, 04:09:39 PM
I think who you pick to lead the second squad has an effect.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on January 20, 2011, 04:14:19 PM
My guess is that the collector base is actually a way for full-on Renegade Shepards to save the Earth in ME3, thus maintaining the "Humans can take care of themselves" mantra that Cerberus and Renegade dialog options seem to promote.

It'll prolly have a big Deus Ex style backhanded ending where your giving the base to Cerberus allows them to save the Earth and Humanity at the cost of Cerberus taking over the Alliance or whatever.

Provided that one of the big tweeeests isn't that the Illusive Man is indoctrinated/A Reaper in Disguise or some shit like that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 20, 2011, 04:24:59 PM
Too much chance of indoctrination biting you on the ass in ME3

This is one of the things that really irks me. How do none of the NPCs seem to pick up on this. We've mentioned it before in this thread (repeatedly) and I think it makes a lot of the conversations at the end seem daft.

I chalk it up to everyone thinking they're super special and totally wouldn't fall for indoctrination themselves. People think like that about themselves all the time!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on January 20, 2011, 05:19:36 PM
I think they're doing Illusive Man backstory in a comic right now or something.

Anyway, my big mistake on my first playthrough was misunderstanding the skills important for the tech person - I latched on to the 'crawling through a tube' aspect of it more than the tech aspect and picked Thane.

In general though, all the 'hints' you need for who to pick are there in the character dialog throughout the game, a second playthrough will have you going "ohhhhh" when you talk to people about various things.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 20, 2011, 05:40:51 PM
I saved the Collector ship and everyone told me that was a bad decision. Even as a Paragon, we're going to be in a war with the Reapers and knowing as much as possible is likely to help save all sentient life in the galaxy, even if it gives one man a power trip.

If I thought BioWare were dark enough, the end of ME3 would have you turning off the Mass Effect gates / blowing them all up so that civilisations can no longer follow the Reaper's lead, but it also isolates every race due to distances. One of the themes of ME has been "races taking control of their own destiny" so it would fit... but unless a parallel technology was waved into existence it would pretty much be the end of the ME universe.

I look forward to brokering the Quarian / Geth Peace Accord, though.

(Oh, and although controlling Joker is probably my favourite bit of ME2 - it's a great twist - it really was a narrative vanity that every core squad member was off the ship in a violation of how every other mission worked when selecting the team.)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on January 20, 2011, 06:30:08 PM
Man, this game is still buggy as hell.

I've had the bug where you can run "up" objects and end up stuck in midair happen over a dozen times this playthrough. I took sniper rifle training on the collector ship and now Shepard only does the sniper rifle reloading animation for ALL my weapons. Dialog scenes where other characters need focus still have hilarious bugs where the camera is off-center or the character somehow starts far away from the camera before being pulled in for an extreme close up.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 20, 2011, 07:40:52 PM

If I thought BioWare were dark enough, the end of ME3 would have you turning off the Mass Effect gates / blowing them all up so that civilisations can no longer follow the Reaper's lead, but it also isolates every race due to distances. One of the themes of ME has been "races taking control of their own destiny" so it would fit... but unless a parallel technology was waved into existence it would pretty much be the end of the ME universe.


This is actually how the reapers sandbag the race(s) that use their tech to bootstrap themselves up to galactic dominance--or so they think. When the reapers rush the conduit, it's to cut the organics off from the Citadel, which is invariably their capitol (according to the Protheans anyway, but the reapers do seem to stick with this program). Once that happens, command and control is out the window and it's defeat in detail time. Again, the Protheans make a point of this. They also take their damned good time about it. Vigil mentioned the Prothean conquest took about a century or so. With this in mind, cutting yourself off from the relays would be A Bad Idea.

As an aside, Legion is very supportive of Shepard's choice to blow the Collector base to hell. From his point of view, this would be the organics' first real move away from the hegemony of reaper tech. The Geth were pretty adamant about the whole taking control of racial destiny thing. This ties into that rather nicely. It's probably going to be your biggest "in" when/if you get to negotiating with the Geth for support/peace/whathaveyou.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on January 20, 2011, 07:44:46 PM
I always find it weird that everyone had success with Legion in the tunnel. I played through that 4 or 5 times and he kept dying.
In my game Legion got rocket in the face to heroically save the team after i sent him in the tunnel. It may be related to whoever is in charge of the second team indeed, i can't remember who i picked for that.

edit: remembered, it was Samara. Which apparently isn't good choice at all so that's probably it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 20, 2011, 07:52:19 PM
It may be related to whoever is in charge of the second team indeed, i can't remember who i picked for that.


It is. Second fire team has to have Miranda :oh_i_see:, Garrus, or Jacob running the show. Anything else puts the tunnel rat in peril. Also, the tunnel infiltration requires a tech, and that's either Tali or Legion. No one else (yeah, that means no Kasumi).

The off team always requires a leader type. Door cracking requires a tech type. Biotic shielding requires a real biotic--this one isn't so clear, especially with Miranda muddying the water on the planning phase--Samara or Jack only. Deviate from any of this and someone is going to buy a farm.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Azuredream on January 20, 2011, 08:33:00 PM
I can't play a game without at least skimming a walkthrough, just so I know about stuff like the crew death/who does what in the suicide mission.

Is it just me, or can you not hit a hotkey to go straight to journal/codex/squad in ME2?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 20, 2011, 11:02:06 PM
Vigil mentioned the Prothean conquest took about a century or so. With this in mind, cutting yourself off from the relays would be A Bad Idea.

The Reapers hit the Citadel with the element of surprise though in order to take out that command structure. They needed the relays to do that. Destroy the relays and the Reapers have to physically travel the distance required to destroy / enslave sentient life. They might have the time to do that, but it screws up their plans quite a bit.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 20, 2011, 11:29:06 PM
I can't play a game without at least skimming a walkthrough, just so I know about stuff like the crew death/who does what in the suicide mission.

Is it just me, or can you not hit a hotkey to go straight to journal/codex/squad in ME2?

No, you can't, and it drives me fucking crazy. I even looked in the keybind part to make sure I wasn't an idiot, and I couldn't find anything. :((((((((((((


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 21, 2011, 12:50:12 AM
I don't recall all the details; been awhile since I"ve played ME1. I recall Vigil stating the reapers used the conduit to bypass most of the Protheans' defenses and surprise them at the citadel. Once they had control there and had decapitated the Prothean government and C^2, they were able to defeat the Protheans in detail. Although, you could slow them down even more if you blew the relays, but they weren't exactly in a hurry at this point. The conquest still took a century or thereabouts.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on January 21, 2011, 01:05:06 AM
It makes it way easier that the relevant governments were at the same place in each harvesting cycle, a place the Reapers knew without having to scout it out and had a backdoor to.

I suspect in the end the only difference it made was time needed for conquest and amount of harvested material vs material lost in fights, though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 21, 2011, 01:48:36 AM
Relays allow for near instantaneous travel between some very long distances. When the Reapers hit the Citadel they download all the information about the civilisation and use that to plan the best path of attack. (The reason that Vigil's planet survived is that it wasn't included in the records on the Citadel.)

Relays also shape where the target civilisations end up going, because they don't want to pick a galaxy too far away from a relay. So while not every civilisation will colonise exactly the same places (which can be seen in the issue that the destination point of some relays is unknown) it is safe to say that if the Reapers have the map of the relay layout, the data taken from the Citadel and access to fast travel through the relays, their targets are at a massive disadvantage.

So, if you blow up the relays, the Reapers might know where your civilisation is, but it might take them a few hundred / thousand years to arrive via normal travel. And that would be one system, not all of them. It's not perfect - lots of isolated worlds, communication maybe only possible through quantum communicators - but it would appear to be better than rapid and merciless destruction.

But it destroys the ME universe, which is centred around the relays (or requires BioWare to magic up a new transporter technology to replace the relays but stop the Reapers).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on January 21, 2011, 03:04:02 AM
Vigil mentioned the Prothean conquest took about a century or so. With this in mind, cutting yourself off from the relays would be A Bad Idea.

The Reapers hit the Citadel with the element of surprise though in order to take out that command structure. They needed the relays to do that. Destroy the relays and the Reapers have to physically travel the distance required to destroy / enslave sentient life. They might have the time to do that, but it screws up their plans quite a bit.

I don't recall all the details; been awhile since I"ve played ME1. I recall Vigil stating the reapers used the conduit to bypass most of the Protheans' defenses and surprise them at the citadel. Once they had control there and had decapitated the Prothean government and C^2, they were able to defeat the Protheans in detail. Although, you could slow them down even more if you blew the relays, but they weren't exactly in a hurry at this point. The conquest still took a century or thereabouts.

Since I Played Me1 only a few months ago my memory on this is pretty fresh. Basically what vigil said is that the citadel itself was a gigantic trap. Its actually a huge mass relay, which allows the Reapers to materialist inside the citadel itself,and cut it off. Since its on the face of it such a good location its nearly always the center of government for the galactic races, so cutting it off sends the organics reeling. Then they turn off the mass relays to isolate the pockets of resistance and then gobble up the planets one by one. They still have control of which relays to turn on so they can move around easily.

Vigil said it took centuries for the Reapers to cleanse the galaxy the last time, not just a century. And they kept people around as indoctrinated slaves during that time for reasons that are unclear

The conduit was the results of Prothean experiments to figure out mass relay tech. They had it pretty much cracked by the time the reapers came, but the only relay they managed to build was the conduit. So they used it to sneak onboard the Citadel and reprogram the Keepers so they would not turn on the Citadel super mass relay when the Reapers signaled them to do so, leaving the main reaper force stranded. Sovereign needed the Geth to help break through to the citadel so it could try and assume direct control if it in order to open the door to the Reaper main forces. It was a very powerful ship but not powerful enough to fight an entire defense fleet by itself.

Its not stated why Saren needed the conduit, but i assume its because Sovereign needed someone inside the citadel to stop it closing so it would have a chance to get in


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on January 21, 2011, 05:35:06 AM
It is. Second fire team has to have Miranda :oh_i_see:, Garrus, or Jacob running the show. Anything else puts the tunnel rat in peril. Also, the tunnel infiltration requires a tech, and that's either Tali or Legion. No one else (yeah, that means no Kasumi).
I'm pretty sure I had Garrus, Miranda and Jacob as leads of the 2nd team through my various attempts (I even did Tali just to see what happens.. she gets killed instead of the tunnel rat.)   It's possible I just had some freaky bug, there were a few of those in my game.. like one level where all the enemies just up and disappeared mid fight.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on January 21, 2011, 05:41:55 AM
Could be your upgrades then I think?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on January 21, 2011, 07:20:08 AM
Reading through the bit about who dies at the end...I have zero recollection of who I sent where, who lived or who died.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 21, 2011, 09:10:57 AM
Its not stated why Saren needed the conduit, but i assume its because Sovereign needed someone inside the citadel to stop it closing so it would have a chance to get in
Pretty much that. They'd close it too quickly, and while Saren's all bad-ass Spectre, he's not really capable of fighting his way to the center and holding it long enough to program. They needed the Reaper inside and to close the arms around it, to keep it safe while it fixed whatever the Protheans did and to re-active the Citidel as a relay.

Part of it was that the Reapers and Saren didn't KNOW what the Protheans had done, only that their "Activate the Citadel as a Relay" code didn't work. They wanted to get inside in force to take over command, let the Reaper in and then close the door to have time to work.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Spiff on January 22, 2011, 03:20:52 AM
Saren had to get in to close the arms, not hold them open (no one else even knew it could close; which is why it's a bit of a surprise the master switch is the place where the council holds their public meeting type things).
Exactly why is never really explained, but it would seem that Sovereign becomes vulnerable when interfacing with the citadel (or maybe he just couldn't take the fleet on anyway).

The reason for all this is that the Proteans disabled the signal the citadel sends to activate the keepers (that was the whole reason they had to build the conduit in the first place: to sneak on to the citadel to mess with the programming; although they supposedly waited 'till the reapers retreated to dark-space already so that doesn't make sense 100%. Also: how did they get the mini-relay/monument onto the citadel? And why didn't the keepers just recycle that thing?).
Normally the keepers activate the citadel to do it's mega-mass relay thing and call forth the reapers, Sovereign has to get in to do that now (or reset the keepers perhaps, he doesn't go into the details  :oh_i_see:), Vigil does a whole speech explaining it if you probe him enough.

That's why I always wondered: Why is Sovereign there in the first place? Why isn't he stuck in dark space with his reaper buddies?

P.S.: I'm just working my way through a back-to-back ME1, ME2 play through btw (not that I've got encyclopaedic knowledge of the whole thing  :awesome_for_real:). I'm surprised how well ME1 held up even compared to ME2, few things I like more about it even.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NowhereMan on January 22, 2011, 03:31:19 AM
I think they mention that the Reapers generally hang in Dark Space but they leave one or two behind to monitor organic life and wait until it's evolved enough to harvest but before they start to get too inquisitive about all this neat stuff they've found. Of course that concept raises questions like "What the hell has Sovereign been doing for the last few billion years?" or why do the other Reapers need to hibernate in Dark Space?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on January 22, 2011, 04:01:40 AM
Saren had to get in to close the arms, not hold them open (no one else even knew it could close; which is why it's a bit of a surprise the master switch is the place where the council holds their public meeting type things).
Exactly why is never really explained, but it would seem that Sovereign becomes vulnerable when interfacing with the citadel (or maybe he just couldn't take the fleet on anyway).

Actually everyone knew it could close. Its stated in its description in the encyclopedia, and when the big attack happens you see the Elerians yelling "Close the citadel!" "The citadel isn't responding to commands!"

As for why Sovereign wanted it shut, its fairly simple. It would be stuck in place once it was hooked up to the citadel and could not move. Unable to move = dead in space combat. Any dreads in the area could bombard it to death. Its shields were up once hooked up and you saw it firing its weapons at the human fleet that was firing on it, so its systems were very active.

<--- nitpick nerd with near photographic memory  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Spiff on January 22, 2011, 04:41:39 AM
Actually everyone knew it could close. Its stated in its description in the encyclopedia, and when the big attack happens you see the Elerians yelling "Close the citadel!" "The citadel isn't responding to commands!"

My bad  :oops:, the photographs that make my memory mostly look like the lens was covered in Vaseline.

Just finished ME2 again as well and the human'ish reaper baby still bugged the f*** out of me; I understand they needed some way to work the whole "harvesting organics for bio-mass" thing in, but huge super-being starships are basically a facsimile of sentient land animals?  :ye_gods:

Loved the Collectors being re-purposed Proteans and the whole suicide mission worked excellently for me up to that point (even managed to get Jacob killed this time  :awesome_for_real:), but for the love of christ don't let ME3 see the universe infested with bipedal reapers  :heartbreak:.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 22, 2011, 02:09:05 PM
In my head, the goofy human thing gets put inside a Reaper Ship and we never have to think about it again.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: cironian on January 22, 2011, 02:33:49 PM
In my head, the goofy human thing gets put inside a Reaper Ship and we never have to think about it again.

You could still make something workable from the concept. Instead of adding legs to the torso we've seen, just slap a couple (4? 6?) extra arms at the hip, distort the proportions of the whole thing and add some reaperish armor plating and the thing might start looking suitably like a space monster while still retaining the "reapers take characteristics of their parent species" idea.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on January 22, 2011, 04:39:43 PM
Elerians yelling "Close the citadel!"

Heh.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 22, 2011, 07:19:27 PM
So, question -- anyone ever just left Geth or Grunt canned, and then gone ahead with the suicide mission?

I'm curious what happens. Heck, I'm curious what happens when the ship gets invaded and there's an unactivated Geth and a Krogan-in-a-tank aboard.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 22, 2011, 07:45:22 PM
Its not stated why Saren needed the conduit, but i assume its because Sovereign needed someone inside the citadel to stop it closing so it would have a chance to get in

One area I missed was how Saren found out about the Conduit - a secret relay built by the Protheans that linked to the secret base on Ilos. Saren / Sovereign is after it for all of ME1, but I don't recall an explanation of how they knew it existed.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on January 22, 2011, 07:49:58 PM
The way I look at it is this:
Sovereign needs Saren to infiltrate the Citadel without raising an alarm. Obviously Shepard turns a spanner into the works with his EXTREME methods.
Also with the way Council is turning blind eye to the Spectre activity, the galaxy would have ended easily if Saren continue to operate unimpeded.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 22, 2011, 08:06:23 PM
One area I missed was how Saren found out about the Conduit - a secret relay built by the Protheans that linked to the secret base on Ilos. Saren / Sovereign is after it for all of ME1, but I don't recall an explanation of how they knew it existed.
There's actually a hint about the Citidel end of the Conduit, if you take Alenko past it -- I forget what he says, something about how the statue of the Relay makes his teeth hum or something.

As for how Saren found out -- it's possible the Reaper deduced it, or hidden scanners on the Citidel noticed a Relay field activating inside it when the few remaining Protheans snuck back in to modify the Keepers.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 22, 2011, 08:19:40 PM
I didn't think it was explained in-game and although I can come up with a reason ("The Reapers discovered notes related to the Conduit in other Prothean documents" or "the Collectors told them about the Conduit, but didn't know exactly where it was") it might just be a narrative hole I wasn't meant to think about.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on January 22, 2011, 10:21:08 PM
On the heavy metal cover monster at the end, I figure that's just the thing that goes inside the actual ship later. It is the only way I can think about that stupid thing without sperging, really.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Flinky on January 23, 2011, 02:30:19 AM
I didn't think it was explained in-game and although I can come up with a reason ("The Reapers discovered notes related to the Conduit in other Prothean documents" or "the Collectors told them about the Conduit, but didn't know exactly where it was") it might just be a narrative hole I wasn't meant to think about.

I might be remembering wrong but I think you see Saren activating the beacon on Eden Prime before Shepard gets to it. That might explain what starts Saren/Sovereign down the path of hunting for the Conduit, though I'm fairly sure its left blank as to why they feel the need to check out the Beacon in the first place.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on January 23, 2011, 02:31:58 AM
I didn't think it was explained in-game and although I can come up with a reason ("The Reapers discovered notes related to the Conduit in other Prothean documents" or "the Collectors told them about the Conduit, but didn't know exactly where it was") it might just be a narrative hole I wasn't meant to think about.

I might be remembering wrong but I think you see Saren activating the beacon on Eden Prime before Shepard gets to it. That might explain what starts Saren/Sovereign down the path of hunting for the Conduit, though I'm fairly sure its left blank as to why they feel the need to check out the Beacon in the first place.

To stop everyone from getting information about the Reapers existing at all, presumably. If the beacon had worked properly for Shepherd presumably he'd have known as much as Saren about what was going on, or close to it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Flinky on January 23, 2011, 02:43:18 AM
Assuming Saren et al knew the Beacon contained information on the Reapers, that makes sense.

I always did figure Saren was getting a much clearer picture of the Beacon's information due to his prior contraction of acute aliens-to-the-brain.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on January 23, 2011, 05:39:45 AM
Saren learned about Ilos from the beacon.  It also malfunctioned on Shepard, so she got an incomplete picture while Saren got the full memory.  He still had to piece it together, but it gave him the clues he needed.

He went there to take it from the Humans though.  They had dug it up, so it was a new find, and it risked alerting the galactic community to the dangers of the Reapers.  He lost to Shepard there, but not before finding out about Ilos.  That's when it became the race against one another.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on January 23, 2011, 08:45:07 AM
Saren was already cyborging at the beginning of the first game, since you're dealing with cybernetic beings, that might be why he interfaced with the beacon better than Shep.

It also bugged me to sit in front of the council with them defending Saren and saying 'geth? the cyber dudes? oh come on' while Saren clearly has implants running into his jaw and his eyes are all Illusive Turian.

Not sure if I can play through the first with the much clunkier systems and UI. Hate having to open a gajillion boxes everywhere and then deal with the crappy mod system. Also not looking forward to the mako, though I'm of the camp that the planets were the problem, not the mako.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Soulflame on January 23, 2011, 09:04:06 AM
The ridiculous physics on the mako don't help, but really it was level design for the planets that was terrible.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 23, 2011, 09:49:49 AM
To be fair, the Council races aren't concerned about the geth because they're synthetics, they're concerned about them because they're AIs, which presumably have a hardon for organic life as part of the whole AI package. We find out differently in ME2 (and will spread the gospel in ME3, I'd guess).

As for cybernetic implants, that seems very common. Saren is more heavily into it than most you see, but it's all over the codex. The quarians in particular are heavily into synthetic implants and it's mentioned again and again both in the games in the codex. In ME2, it's arguable how much of Shepard is still organic. Again, I"d expect that to be addressed in ME3 (hopefully; it is interesting).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on January 23, 2011, 09:55:27 AM
The first issue of Mass Effect: Evolution came out last Wednesday.  It's a four issue comic mini that covers the Illusive Man's origin, and feels a bit improved from the first ME mini (same creative team though).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 23, 2011, 10:11:32 AM
The PS3 release of ME2 also brought a trailer. It's nothing really new, but I was surprised they bothered with one. It's a slight revision of the release trailer for PC and 360, but with a slightly different take on the same events. Pretty cool.

Which is a good segue into the fact we're almost a year to the day after ME2 was released and this thread is still perking along. I've been through the game 9 times (both PC and 360), and still poke at it occasionally even now. Truly an outstanding game.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 23, 2011, 10:54:58 AM
So I had skipped doing the Overlord DLC during my first playthrough, and I just did it yesterday. It confirmed for me that giving Cerberus the Collector ship would be extremely stupid. It was yet another example of Cerberus fucking around with tech they don't understand and whoops almost everyone is dead at the facility AND they sort of created a big potential problem for the galaxy. Yeah, I'm going to give you morons a Collector ship.

I can see the argument of "we need to investigate their tech so we are BETTER PREPARED," but these guys are way too terrible at their jobs for me to take the risk. How many side quests dealing with Cerberus end up being "Whoops, our bad! We accidently made something terrible happen mucking with shit beyond our comprehension." I think it might be ALL OF THEM.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tannhauser on January 23, 2011, 11:52:03 AM
Well, one of their 'best' agents is Miranda, who has been genetically modified to give bad advice.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Nightblade on January 23, 2011, 12:30:56 PM
Well, one of their 'best' agents is Miranda, who has been genetically modified to give bad advice.

...And to also have an annoying shit eating grin no matter what situation you're in. I fucking hate her. Every scene she's in

:} People are dead

:} LOL melted peoples

:} Nooo my sister



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on January 23, 2011, 12:41:50 PM
Hey don't look at me. I spent the entire game waiting to give her and Martin Sheen the finger. As far as I'm concerned, she set the robots rogue on the base at the start of ME2 and not the redshirt she conveniently killed and blamed for the whole thing.

I'd have accidentally shoved her out an airlock if I could have.

Just finished ME2 again as well and the human'ish reaper baby still bugged the f*** out of me; I understand they needed some way to work the whole "harvesting organics for bio-mass" thing in, but huge super-being starships are basically a facsimile of sentient land animals?  :ye_gods:

....

...but for the love of christ don't let ME3 see the universe infested with bipedal reapers  :heartbreak:.

Just in. A view of a fully grown human reaper...

(http://themoviepreviewcritic.com/assets/images/mega-maid.jpg)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 23, 2011, 02:26:01 PM
Also, Miranda has rabbit teeth. I know that is the most shallow complaint possible, but I can't stop staring at them.

It does make me marvel at how pants-on-head special the Alliance/Council is that Cerberus is our only hope against the Collectors. Every scene I had with the zomgsaved Council (as LADYSHEP, my "real" MANSHEP let them eat it), I wondered why the hell I bothered with their stupid asses (which I am sure is intended, of course). It's nice to see that the turian guy is still a dickhead, though. He is a rock.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Hoax on January 23, 2011, 03:26:23 PM
So, question -- anyone ever just left Geth or Grunt canned, and then gone ahead with the suicide mission?

I'm curious what happens. Heck, I'm curious what happens when the ship gets invaded and there's an unactivated Geth and a Krogan-in-a-tank aboard.

I've done 3 playthroughs and I've never let the Krogan out of his tank. I fucking hate Krogans, I killed the bastard in the first game and I've never looked back. I constantly reinforce the genocide programmes against them when given the chance.

He sits there in the tank, you can go check on him and occasionally someone asks about him but after awhile he gets forgotten about. Final mission goes on as normal without him.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on January 23, 2011, 04:13:53 PM
I fucking hate Krogans,

 :thumbs_up: They used to breed like rabbits and continually poke everyone with sticks. And now they're all bitchy because the other races pushed back? Fucking whiners.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 23, 2011, 04:40:53 PM
I can see the argument of "we need to investigate their tech so we are BETTER PREPARED," but these guys are way too terrible at their jobs for me to take the risk. How many side quests dealing with Cerberus end up being "Whoops, our bad! We accidently made something terrible happen mucking with shit beyond our comprehension." I think it might be ALL OF THEM.

True, but it appears that they are the only group even trying.

The Council annoys me on the grounds that in what appears to be a generally intelligent universe, they apparently exist to 1) ignore Shepherds' warnings and 2) constantly ignore the problems of human colonies in the Terminus System.

Of course, Shepherd suffers from being always right (right up to the final mission, of course) which doesn't help the Council's position.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on January 23, 2011, 05:21:44 PM
Man there's a lot of cut audio in ME2.

This is a pretty cool, longer version of Harbinger's speech from the end of the game.

http://www.youtube.com/watch?v=HYJYfx9PtKw&feature=related

Gives you a bit clearer message of their intentions for humanity at least.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Azuredream on January 23, 2011, 05:22:40 PM
I chose to keep the collector ship, I don't care about indoctrination or whatever, if I found some superadvanced dangerous technology in RL I wouldn't be destroying it. Since it's one of three (?) endings and thousands of people will have also picked that ending, Bioware's not about to drop a bridge on you because you didn't blow it up.

Miranda was also my favorite character, I must be broken. I wanted her hairstyle on my femshep but you can't even mod it on. I don't understand why Bioware didn't give you a wider variety of hairstyles for your characters. Long hair might not be practical, but this is a video game, who cares?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on January 23, 2011, 05:45:12 PM
Man there's a lot of cut audio in ME2.

I'm curious - was all the cut dialogue from Legion acquisition on the disc? There was a boss at the end who had about two dozen ambient lines to spout. He tells you the story of the derelict Reaper, and its name.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on January 23, 2011, 06:36:15 PM
Man there's a lot of cut audio in ME2.

I'm curious - was all the cut dialogue from Legion acquisition on the disc? There was a boss at the end who had about two dozen ambient lines to spout. He tells you the story of the derelict Reaper, and its name.
I don't think anyone has found anything like that yet. Basically a few specific people on youtube used edited savegames and hacks to get the majority of the missing dialog out of the game while in game. I don't know if anyone has really tried ripping the game's files apart yet.

Looking around here is basically what people have found:
-Squad reactions to almost literally everything in the game, including all missions that you only run in the final game with specific squadmates. I.E. Legion/Tali/Samara/Thane's reactions to Garrus' Recruitment mission, Mordin's Recruitment mission, Horizon, etc.

-Some cut squad conflict between Mordin and Grunt. Wonder why this was cut? Too many inter-squad fights already? I guess between Legion/Tali and Miranda/Jack, if they added more you'd be breaking up a fight every time you got back to the Normandy towards the end of the game.

-Various lines from Harbinger apparently, both in combat with controlled units and other ambient stuff.

-Conrad Verner's Paragon lines. Why the hell wasn't this fixed in a patch by the way?

Why was the dead reaper stuff cut? Too much of a plotdump?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on January 23, 2011, 06:49:25 PM
-Some cut squad conflict between Mordin and Grunt. Wonder why this was cut?

My best guess would be there was no time in the animators' schedule, and that confrontation was considered the least interesting.

Quote
Why was the dead reaper stuff cut? Too much of a plotdump?

Not that I'm aware of.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 23, 2011, 08:07:51 PM
True, but it appears that they are the only group even trying.

They are, but mostly in that oh God stop you're not helping, YOU'RE NOT HELPING ARGHGHGHGHGH kind of way.


As for long hair, the reason it doesn't exist is because it clips like a motherfucker. And I hate clipping, so I'm fine with them avoiding it, personally. They just need to realise there are hair styles besides the Noble Bun and Generic Short Hair. THAT part might be "this is how military ladies roll," I suppose.


Edit: And I had WONDERED if Conrad was just on crack or what, he called me a jerk and said I shoved my gun in his face, and I totally didn't. :(  Stupid bugs!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Spiff on January 24, 2011, 12:04:55 AM
Well, one of their 'best' agents is Miranda, who has been genetically modified to give bad advice.

...And to also have an annoying shit eating grin no matter what situation you're in. I fucking hate her. Every scene she's in

One of my favourite cutscenes was at the end of Miranda's loyalty mission; I took Jack (just to piss her off) and when we got to the Eclipse lady-boss:

Miranda: "let's finish this."
Eclipse boss: "Oh, I was just waiting for you to get dressed. I can't believe Cerberus lets you whore around in that outfit."
Jack: "I like her. Are we still recruiting?"

 :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on January 24, 2011, 07:05:22 AM
As for long hair, the reason it doesn't exist is because it clips like a motherfucker. And I hate clipping, so I'm fine with them avoiding it, personally. They just need to realise there are hair styles besides the Noble Bun and Generic Short Hair. THAT part might be "this is how military ladies roll," I suppose.
I rolled up a femshep for my evil bitch playthrough of ME1 because of this damned thread. Difficult to make one I liked, but I finally got her together and once in game she has a giant pointy nose and horrible overbite with her tiny weak chin. Almost always goes like that, my first shep had some major flaws that only showed up once in the game, though he looked fine in the chargen. I'm leaning towards keeping her, she's attractive from straight-on and my imagined backstory is that she's bitchy because she was picked on as a kid.

As bad as ME chargen tends to be, I then remembered I have new games I haven't played yet (damn this thread) so I went into Fallout:NV and rolled up Jebediah, the slightly retarded knob-nosed coot with stupid hair. Can any dev team out-do Bethesda's horrible character creation? I mean, I looked cool in Arena, wtf?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 24, 2011, 10:55:48 AM
Non-canon MANSHEP has a hilarious pig-nose and a giant square jaw. He's probably the best I've done in the ME2 character generator (my real MANSHEP I copped out with the default fellow), but his nose cracks me up. It looks great in profile, but OINK OINK OINK head on.

It's sad, I actually prefer MANSHEP for some reason, but it is much harder (imo) to make a decent looking dude than a decent looking lady. The trials I go through!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on January 24, 2011, 11:19:14 AM
Its almost like a lot more development work went into making the engine display attractive young women.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 24, 2011, 11:58:43 AM
Its almost like a lot more development work went into making the engine display attractive young women.
It's almost like they expect there audience to be 17 to 29 year old males......

As I get older, I get bitchier about my gaming experience. It says a lot that I keep playing this game. It's a good balance of time spent and achievement, to me. Then again, I also play Halo: Reach. Just, you know, with the voices muted. I don't want to hear those idiots. I just want to run over them.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on January 24, 2011, 12:57:50 PM
I'm curious - was all the cut dialogue from Legion acquisition on the disc? There was a boss at the end who had about two dozen ambient lines to spout. He tells you the story of the derelict Reaper, and its name.
Someone find this!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 24, 2011, 01:56:22 PM
Or failing that, Stormwaltz should tell us the story himself!

Pretty please?  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Azuredream on January 24, 2011, 02:50:15 PM
There's a site called http://www.masseffect2faces.com/index.php (http://www.masseffect2faces.com/index.php), you might be able to find a face you like or at least one you can stand. My second femshep looked a lot better than my first one using one of the face codes from that site.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 25, 2011, 03:48:16 AM
I just finished the game again, and I have to say, at the end when the Commander General is abandoned by Harbringer, it makes me extremely depressed. Something about the way its animated makes me all sad.

Baby Reaper does not improve on repeat appearances, either.

Also, the star background is blue instead of orangey at the end when you're telling the Illusive Man to suck your dick (I assume it's also blue when he's telling you you're awesome for saving the base). I just bet the geniuses at Cerberus are the ones fucking around with dark energy and stars and WHOOPS OUR BAD THE UNIVERSE IS ENDANGERED BY OUR DUMBASS CERBERUS SCIENTISTS AGAIN HELP HELP. Or they thought it looked cool. But I like my theory better.  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 25, 2011, 07:18:06 AM
If you're renegade, he moves his base to the red side of the star. If you're paragon, he stays on the blue side. Don't tell me there aren't half-red, half-blue stars out there. That Main Sequence shit is a conspiracy.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on January 25, 2011, 07:40:25 AM
WHOOPS OUR BAD THE UNIVERSE IS ENDANGERED BY OUR DUMBASS CERBERUS SCIENTISTS AGAIN HELP HELP.
And we would have succeeded, too...if it weren't for those meddling kids!

Someone mod in a mystery machine skin for the normandy.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 25, 2011, 02:26:20 PM
By the way, I did Lair of the Shadowbroker with someone who romanced Liara this time (yay for importing other people's saves, I had no interest in her m'self), and totally get why there are chunks of annoyed Kaidan/Ashley romancers on the Bioware boards now.

I did not like having to "break up" with Jack by being the biggest asshole on the planet with most asshole-ish line possible ("If you're not going at least try to be normal, I guess we're done!" is like ... man, fuck you, MANSHEP.), but I didn't want her to come to my cabin, and for all I know the "no thanks" option you get in there is even more depressing. Miranda I had just bungled the chance to flip her switch, and with Tali at least my "I don't want to romance Tali" line was nice and let the poor girl save face.

I'm still trying to claw my way through my Renegade LadyShep playthrough. I really, really hate being a renegade except in certain situations (I renegade all over the place when dealing with krogan, for example). I guess I'm just not renegade material.  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 25, 2011, 07:19:40 PM
My male Shepherd spent the game trying to get into the pants of every female he could (I figured being dead gave him a certain perspective on life, plus, y'know,  :awesome_for_real:) and had Miranda show the first bit of interest. Jack required commitment and Shepherd wouldn't break up with Miranda, so it was all, "Fine then. Get lost." from Jack.

No-one minded that I'd hooked up with Liara before though. It was like an entirely separate part of the game.  :grin:

... and I wasn't very interested in seeing Jack cry after sex in-game. Because all big bad punk girl wanted was a little tenderness.  :oh_i_see:

Side note: I didn't like the Witcher's collectable friends-with-benefits card game, but at least that game recognised sex as something that can happen outside of big commitments. BioWare generally (gay party boy in Dragon Age aside, I believe) wants their characters to have a firm commitment before they'll sleep with you, and by 'firm commitment' I mean 'have listened to all of their stories and said the right platitudes back'.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on January 25, 2011, 07:27:22 PM
u can always let Jack do it 'with no strings attached' right after her loyalty. But considering what Jack looks like...I don't know why anyone wants to.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 25, 2011, 07:28:35 PM
u can always let Jack do it 'with no strings attached' right after her loyalty. But considering what Jack looks like...I don't know why anyone wants to.

Really? Must have missed that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Hoax on January 25, 2011, 08:03:52 PM
That I accomplished but I couldn't be bothered to wine and dine any of these other crazies. I was seriously pissed I couldn't get with the doctor for some reason though it was not for lack of trying.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 25, 2011, 10:26:21 PM
Side note: I didn't like the Witcher's collectable friends-with-benefits card game, but at least that game recognised sex as something that can happen outside of big commitments. BioWare generally (gay party boy in Dragon Age aside, I believe) wants their characters to have a firm commitment before they'll sleep with you, and by 'firm commitment' I mean 'have listened to all of their stories and said the right platitudes back'.

It varies in Dragon Age, in a way I liked a lot better, although they will all ask for a commitment eventually. Morrigan and Zevran will sex you up pretty early, although I forget the name of the threshold, but that is not the point of the relationship (although having the achievement linked to sex will give you the impression you got the power up and won the relationship game already, which is a mistake imo), Alistair will do it at "adore" (although he won't ask you for it until it's Love), and Leliana holds out for twoo wuv.

I don't like that in ME it's the pre-FINAL BATTLE ZOMG "reward," and I really hate that if you are not romancing a romance-able character, they have nothing much to say to you. It particularly bothers me with Jack, since 98% of your "romancing" can just as easily be you breaking down her walls enough to allow herself to have a friend, something I think would be FAR HEALTHIER for her at this moment anyway.

EDIT: I assume the no-strings sex with Jack comes when she straight up asks you if you want to fuck her and you renegade it by saying yes? I don't know, as my reaction has always been :ye_gods: because man that seems like a bad idea.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on January 26, 2011, 01:29:24 AM
My MANSHEP stayed mopey and true to Liara so he spent his pre-suicide love interlude sulking in his cabin looking at her picture. It was worth it though later when I ran the Shadow Broker DLC.

On my current run through as LADYSHEP I'm staying true to Kaidan.  He sent that nice letter after we ran into him on that planet and so far none of the guys on my team much do it for me.  I tentatively came on to Jacob but it was weird and made me feel like LADYSHEP was some horrible cougar.  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: FatuousTwat on January 26, 2011, 01:42:49 AM
Aw fuck, I stayed true to Liara with DUDESHEPBRO and haven't played through any of the DLCs... Are they that worth it?


Also, the I watched the Jacob "sex" scene on youtube and holy shit  :facepalm:.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on January 26, 2011, 01:56:48 AM
I've only played the Shadow Broker DLC and I thought it was worth it.  There's a car chase scene in it that's hysterical.

Edit: Holy crap! I just watched the Jacob romance on youtube. It's horrible. I really dodged a bullet there.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on January 26, 2011, 02:28:02 AM
My Paragon Shep stayed true to Ashley, hopefully I will be rewarded in Mass Effect 3. Because faithfully missing out on Kelly Chambers deserves at least a threesome.  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Azuredream on January 26, 2011, 03:18:50 AM
On my current run through as LADYSHEP I'm staying true to Kaidan.  He sent that nice letter after we ran into him on that planet and so far none of the guys on my team much do it for me.  I tentatively came on to Jacob but it was weird and made me feel like LADYSHEP was some horrible cougar.  :awesome_for_real:

That's almost identical to my playthrough. Started some of the romance dialogue with Jacob, and abruptly stopped. Not sure if Carth Kaiden will make an appearnace in ME3, but my femshep will hold out.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on January 26, 2011, 06:19:19 AM
That I accomplished but I couldn't be bothered to wine and dine any of these other crazies. I was seriously pissed I couldn't get with the doctor for some reason though it was not for lack of trying.

Yeah that seemed odd to me.  You go through all this trouble to chat her up, get her a bottle of wine and spend an evening together sharing said bottle and... that's the last interaction the doctor has with you until she is or isn't melted by the collectors.  Wtf.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on January 26, 2011, 06:23:29 AM
I actually found that odd too. For 2 people that you get hinted at pretty early are good friends, the stunning lack of dialog for the majority of the game is a bit odd, even leaving out the hormones on legs Shep seems to be.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on January 26, 2011, 06:54:46 AM
EDIT: I assume the no-strings sex with Jack comes when she straight up asks you if you want to fuck her and you renegade it by saying yes? I don't know, as my reaction has always been :ye_gods: because man that seems like a bad idea.

From what I understand, yes, that is the result of the renegade option in that scene. I've never actually explored it (my manshep is being played as superpussy goody two shoes, for giggles), but I have heard that its basically an auto fail on ever getting her Loyalty.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Polysorbate80 on January 26, 2011, 11:11:04 AM
I say ME3 will be UTTER FAILURE if they don't let me drag both Liara and Kelly up to the cabin for a little fem-shep threesome  :grin:

I never bought the orignal ME (just rented it instead) so I've never gone back and tried a full renegade playthrough, but my ME2 runs I pretty consistently just do what feels right and wind up about 2/3 paragon, 1/3 renegade.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on January 26, 2011, 11:33:14 AM
Aw fuck, I stayed true to Liara with DUDESHEPBRO and haven't played through any of the DLCs... Are they that worth it?

Shadow Broker and the 2 companion DLCs (Kasumi, Zaeed) are worth playing. I liked Overlord too but not everyone did.

Shadow Broker may be the best DLC I've ever played, really.

EDIT: Also I never really got why you people like Kelly so much.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on January 26, 2011, 12:15:28 PM
I really, really hate being a renegade except in certain situations (I renegade all over the place when dealing with krogan, for example). I guess I'm just not renegade material.  :why_so_serious:
Sounds like you need a hawk nose and overbite, is all.
u can always let Jack do it 'with no strings attached' right after her loyalty. But considering what Jack looks like...I don't know why anyone wants to.
What's wrong with hot bald chick + tatts? Trust me, you'd enjoy it (and I'm not talking about Jack   :grin:)

Also would have rather had the doctor than anyone else on board. Sexay! My Mr. Shep figured Liara left him behind so finally got some of that Tali action.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 26, 2011, 02:25:12 PM
Aw fuck, I stayed true to Liara with DUDESHEPBRO and haven't played through any of the DLCs... Are they that worth it?

Shadow Broker and the 2 companion DLCs (Kasumi, Zaeed) are worth playing. I liked Overlord too but not everyone did.

Shadow Broker may be the best DLC I've ever played, really.
Overlord got on my nerves with that burst of static all the time. I blew up all the cameras on the fond hopes that it'd stop it. Plus the final fight annoyed me.

I did find that you could start Overlord without first getting the Hammerhead tank, which was amusing.

Quote
EDIT: Also I never really got why you people like Kelly so much.
She fed the fish. I don't know what fucking moron coded in "Your decorative fish die unless you go feed them after every mission", or what he was thinking, but I can tell you he's owed a good slap to the side of the head for sheer stupidity.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on January 26, 2011, 02:29:32 PM
The fish dying was annoying. Thank God Boo could handle being neglected more than that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 26, 2011, 02:34:02 PM
Yeah, all my Shepards are sexual harrassers in order to get their fish fed. I like her fine as a character, and I would feel bad if she got turned into goo, but I don't feel as sisterly-protective of her like I do for Tali.

As for DLC, Zaaed's mission I did the renegade way on renegade LadyShep and I am fucking traumatized. But! I liked it anyway (I've paragon'd it as well, much less horrible). Kasumi's is ... okay. I don't actually like Kasumi herself that much, and the bad guy in her mission's accent makes my head hurt (it's like an Australian trying to do a Scottish and Russian accent at the same time), but her mission is pretty fun. I really liked Overlord even though it scarred me for life and made me hate Cerberus even more. And Lair of the Shadowbroker is pretty rad, especially if you were a Liara romancer. I didn't actually like Liara that much until I did Shadowbroker. :P


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on January 27, 2011, 01:41:41 AM
Kasumi's villain's accent is a bad South African one, I'm pretty sure. Still made me want to put several rounds in his face.

I actually liked Kasumi, with the exception of, even when you were making out with the supposed love of your life, you were wearing a hood? Really?

Never let the colonists die on the Zaeed mission, because even as a renegade, my stated aim was to save them, I'll find Vido again later and put a mag or two of hot shit in his face as well.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 27, 2011, 06:38:03 AM
The fish dying was annoying.

Oh, the Illusive Man could have installed an automatic fish feeder OF THE FUTURE in the giant fish tanks OF THE FUTURE, but no, he enjoys forcing Shepherd to go to his cabin and press a button.

Dance, puppet, dance!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bandit on January 27, 2011, 07:31:32 AM
As far as the DLC go, I would highly recommend the Shadow Broker as well.  I was extremely satisfied with the purchase. Kasumi pack is interesting, and she is a solid character to take out enemies under deep cover (the pack also comes with a pretty good sub machine gun). Overlord is so-so and would be the last DLC I would pick up. 

If you have the extra points left over for the weapon/armour packs, I would say that the Firepower Pack>Aegis Pack>Equalizer Pack.  The phalanx heavy pistol from the Firepower pack is an interesting mechanic as it uses a laser-sight, and the Mattock assault rifle is devastating and sounds pretty bad-ass (single click fire).

I am not a sci-fi guy, but Mass Effect has really grabbed me.  I am on my second run through using an infiltrator on hardcore and contemplating an insanity run after this.  The higher difficulty levels make each encounter pretty epic.  The shadow broker was tough as hell and took me like 10-15 minutes to take down.

I actually picked up the first novel "Ascension" through Kindle yesterday just to see if the series was any good.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on January 27, 2011, 07:50:30 AM
Oh. And I want to make Aria's arrogant ass dead too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 27, 2011, 08:06:03 AM
As far as the DLC go, I would highly recommend the Shadow Broker as well.  I was extremely satisfied with the purchase. Kasumi pack is interesting, and she is a solid character to take out enemies under deep cover (the pack also comes with a pretty good sub machine gun). Overlord is so-so and would be the last DLC I would pick up. 
I'm not sure if any of the other SMG's are any better, and you can get the Locust (the one from Kasumi's mission) really early. It's the one I tended to use through the whole game, at least.

Quote
If you have the extra points left over for the weapon/armour packs, I would say that the Firepower Pack>Aegis Pack>Equalizer Pack.  The phalanx heavy pistol from the Firepower pack is an interesting mechanic as it uses a laser-sight, and the Mattock assault rifle is devastating and sounds pretty bad-ass (single click fire).
My son LOVES the DLC shotgun. I've watched him more or less destroy shielded, heavily armored Krogans with it as a Vanguard. (The pack wasn't out when I played my Vanguard, and I haven't had a shotgun user since -- I tend to snag 'sniper rifle' as my second). The charged fire (uses more rounds) is freaking devestating.

The triple shot sniper rifle is decent, but eats ammo way too fast unless you've done the upgrades for sniper rifles and carry the extra ammo bag.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on January 27, 2011, 08:34:52 AM
Is there a mod to remove ammo use yet?  I'm fine popping clips, but the ammo limit still grates on me.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on January 27, 2011, 08:58:25 AM
Later on you get ammo-capacity upgrades for the SMG and Shotgun, and there's an armor module that gives you more ammo for all weapons. If you use assault rifles, the ridiculously overpowered one from the collector ship holds a shitload of ammo and has a mile deep clip by default.

As for the hand-cannon which is arguably the most useful pistol, yeah that thing goes dry in 2-3 reloads for the rest of the game pretty much. Annoying but since the fully upgraded pistol pretty much one-shots regular mooks and can blow 2 levels of shields off the tougher mooks on a crit, I'd say it's pretty balanced.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on January 27, 2011, 10:46:19 AM
Later on you get ammo-capacity upgrades for the SMG and Shotgun, and there's an armor module that gives you more ammo for all weapons. If you use assault rifles, the ridiculously overpowered one from the collector ship holds a shitload of ammo and has a mile deep clip by default.
I've beaten the game.  Still hatin' the ammo limits.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 27, 2011, 10:50:10 AM
Using a pistol, I'm constantly scrounging for ammo. Using the SMG, I rarely if ever have ammo problems in a fight. I can't stay with sniper rifles long enough.

Shotguns and assault rifles I just don't use much. (Vanguard, adept, and just started a Sentinel. Sniper, sniper, and possibly shotgun for the bonus guns).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on January 27, 2011, 11:15:48 AM
Some of the mods here: http://www.masseffectsaves.com/coalmods.php will change ammo use in a variety of ways, from switching it to regen like in ME1 to giving a cheat button that refills all your ammo each time you press it.  I don't remember anymore which one I preferred to use, but some of the regen mods will screw up your ability to manually reload.  Regen also doesn't scale well across different types of guns - guns with lots of ammo like SMG's regen pretty fast, guns with only a few rounds of max capacity (like the sniper rifle) regen REALLY SLOWLY.

I think I wound up using one of the buttonpress ones, and then using the button to refill ammo whenever I had a moment to take cover.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 27, 2011, 12:58:31 PM
The only gun I've used where ammo is an issue has been the sniper rifle, and even that isn't a big deal. It took some getting used to, but in the end I like it more than the overheating thing. But! Here (http://www.gamefaqs.com/boards/944906-mass-effect-2/53316874) is a thread talking about a mod that puts the original hybrid system back in or some shit (reload for instant gratification, wait out the overheat in low ammo situations). No idea if it works well or not, though, and I suspect some guns are broken by this, since they were balanced around ammo and only ammo in the end.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on January 28, 2011, 09:48:26 AM
The fish dying was annoying. Thank God Boo could handle being neglected more than that.
Yeah, my fish died. I just didn't bother with fish after that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bandit on January 28, 2011, 11:09:15 AM
The only gun I've used where ammo is an issue has been the sniper rifle, and even that isn't a big deal. It took some getting used to, but in the end I like it more than the overheating thing. But! Here (http://www.gamefaqs.com/boards/944906-mass-effect-2/53316874) is a thread talking about a mod that puts the original hybrid system back in or some shit (reload for instant gratification, wait out the overheat in low ammo situations). No idea if it works well or not, though, and I suspect some guns are broken by this, since they were balanced around ammo and only ammo in the end.

Yeah the sniper is the only gun I have ammo issues with really (It gets a bit tougher on harder difficulties, always need more than one gun to finish). I am playing infiltrator, and set most my armour up for headshot bonuses.  Infiltrator has a time distort when you first aim which is pretty cool.  However, I have learned that is just easiest to start in with the sniper rifle (incisor) and severely soften up the wave until ammo is out and move on to another gun.  Otherwise the sniper rifle would be easy mode using infiltrator.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 28, 2011, 04:29:01 PM
Yeah, this last playthrough I did was an infiltrator too. It was a lot of fun! I was only on normal difficulty I think though? Nothing too hard, certainly. I want to do a hardcore one but every time I think about Goddamn Husks I'm not as certain.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 29, 2011, 09:53:19 AM
Hardcore and insane husks are a nuisance, but bringing Jack, Tali, and/or Grunt usually keeps them in line. Mostly. Going vanguard and imp. shockwave yourself also eases the pain there, but nowhere else particularly. I still prefer soldier for the harder difficulties. Group...umm...freezy ammo-whatever helps quite a bit on those and with varren.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on January 29, 2011, 01:33:13 PM
The real fun is insane and that stupid boss fight right before you meet Kaiden or Ashley.  I ran out of ammo...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 29, 2011, 01:51:09 PM
That fight does involve Goddamn Husks!  :why_so_serious:

I usually take Jack if I'm going to be dealing with husks, maybe I'll give Grunt a try at it sometime since he's sturdier.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on January 29, 2011, 02:07:48 PM
Arc projector = godsend for husks.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 29, 2011, 02:09:10 PM
Arc projector = godsend for husks.

The projector hammers them pretty well, but biotics are what really settle their hash. Or just let Grunt go postal on them. Exploding drones are pretty amusing as well, and are nice for setting up a biotic beatdown.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 29, 2011, 04:12:56 PM
That fight does involve Goddamn Husks!  :why_so_serious:

I usually take Jack if I'm going to be dealing with husks, maybe I'll give Grunt a try at it sometime since he's sturdier.
Vanguard + Jack if you both have shockwave maxed is just evil. I tended to go back and forth on the third -- Miranda is annoying, but she really boosts the team.

For that damn fight at horizon, Miranda and Moridin are excellent, especially if you have warp. Two heavy warps on the stupid sucker and an incinerate....I think that's what I used on my Adept playthrough, plus I had warp ammo up. Just shredded it.

But yeah, if I know I'm facing husks, I take Jack. It was a lot easier when I had shockwave. It's almost worth it to respec to give youself shockwave if you know you're going to face them.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 29, 2011, 05:06:58 PM
I tend to shy away from the various biotic classes ... I just don't like them. I think deep down, I know they're mages. And I hates mages.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 29, 2011, 05:23:03 PM
I tend to shy away from the various biotic classes ... I just don't like them. I think deep down, I know they're mages. And I hates mages.
I can grasp that. (And mage on Dragon Age is just horribly unbalanced, and I only tried it the "Waves of Elemental Death" fashion. The curses and anti-boss stuff looked even worse).

My adept playthrough, though, not only did I learn to love "pull" and "singularity" and "throw" but it's been about the ONLY time evolving a power to "Area" instead of "heavy" made any sense. Singularity and pulls would tend to get them clustered, so area powers actually hit multiple people.

I hear Infiltrator is fun...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on January 29, 2011, 05:50:18 PM
My Femshep was an Infiltrator.  Early on you felt a little squishy, and in any areas where there's insufficient cover, but the sniper rifle was love.  Combine their anti-shield and anti-health abilities with Mordin's anti-armor and you would 3 shot Harbinger's stupid ass whenever he'd show up.  I didn't realize he was supposed to be difficult until I started reading around.

You have to be willing to backpedal a lot and be quick on the elbow key to avoid being swarmed with the fucking Husks, though.  Your pistol choices don't chew them up enough and the biotic/ techs I was using weren't sufficient to eat them alive, either.  It's the class I got the "kill <# of npcs> in melee" unlock on for that reason.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 29, 2011, 07:05:54 PM
Hmm. With the locust SMG for close up, that would be nasty, nasty, nasty. Disrupter and Cryo ammo, tactical cloak, incinterate for armor...

What bonus power did you pick?

The Geth shield looks good, but Warp Ammo is hard to forgo...it shreds barriers.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 29, 2011, 07:41:57 PM
The Locust shreds barriers period.

With an infiltrator, I'd be thinking fortification personally. Hmmm, my infiltrator didn't get anywhere, but that was on the 360. On the PC...has some possiblities.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on January 29, 2011, 08:24:58 PM
I took the incendiary grenades.  :awesome_for_real:  It was my first play through and I didn't know they'd suck, suck, suck compared to what others would offer me.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 29, 2011, 10:31:08 PM
I used warp ammo on my infiltrator because I am lazy. And yeah, once I got a mean SMG, it was pretty nice, although I did get a lot of points towards the melee achievement on him (but didn't quite finish it like Merusk did  :heartbreak:). I should probably branch out and try something else (I did try incendiary grenades, actually, and they do totally suck. Zaeed can throw his a lot further than I can throw mine. :( ), probably one of the shield type things if I'm going to be on a harder difficulty.

I really loved my engineer too. The little I've played soldier has been sort of boring, but I haven't been abusing adrenaline rush and I didn't get very far in before I told myself I have to finish my other playthrough before I start a new one for real. Thinking about it, that playthrough I'm putting off finishing is one of my rare biotic-y classes ... I forget what she actually is, it's the dual class that has tech armor and not the suicide charge. Sentinel maybe?

My super duper ultra paragon canon LadyShep is waiting for them to finish the bridging DLC before I play her. Infiltrator PigShep grew on me so much he might elbow original MANSHEP out of the way for being my canon guy, so maybe I'll do my GRR HARD playthrough on him.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tannhauser on January 30, 2011, 04:15:02 AM
Finished my first PC game as goody Manshep Engineer.  Engineer was fun, Overload, Combat Drone and Incinerate were better than I thought they'd be.  The drone was great for distracting enemies while we burnt them down.  Incinerate was quite useful against enemies who were in cover, I got really good at curving it.

I lost Jack and Thane, my only two non-loyal members.  Oddly enough, I've lost Thane three times now and all three times he was pulled into the air by the black swarm at the end.  I did their missions, but somehow goofed up and didn't get their loyalty.

My romance with Chambers was going well, then she was captured and I had to watch her dissolve in the tube.   Is there a strategy guide for a broken heart?  :heartbreak:

Anyway, really loved ME2 on the PC, but I doubt I'll do evil goatee Shep. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: cironian on January 30, 2011, 05:10:37 AM
My romance with Chambers was going well, then she was captured and I had to watch her dissolve in the tube.   Is there a strategy guide for a broken heart?  :heartbreak:

You could adopt Baby-Reaper, seeing as how it contains bits and pieces of Kelly. :why_so_serious:

Anyway, really loved ME2 on the PC, but I doubt I'll do evil goatee Shep. 

No goatee necessary. With the right face, those renegade answers just choose themselves: http://www.masseffect2faces.com/index.php?faceID=1325


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tannhauser on January 30, 2011, 09:07:24 AM
You heartless bastard!  I loved her.  I don't know what her purpose was on my ship other than to gossip and tell me I had mail.   The funny thing?  I could take three steps to my terminal and check my mail for myself.  Classic Kelly!  And she never complained about feeding my goldfish while I was off tapping Liara's sweet blue ass (I think she slept in my bed). And she never lifted a finger to help us on our next mission.  That was just the kind of useless eye-candy she was.  How many times did I make sexual advances on her, my subordinate, in the middle of the command deck while everyone shifted in their chairs uncomfortably?  Good times.

And then I saw her, for the last time, as she dissolved into reaper paste.  Such a tragedy, such a loss I suffered that day.  Because, although we bantered on the command deck about sex, the truth is just so sad.  And the truth is I never got to stick it in her.

Kelly!  KELLLLLLYYYYYY!!!!!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: bhodi on January 30, 2011, 09:24:47 AM
How many times did I make sexual advances on her, my subordinate, in the middle of the command deck while everyone shifted in their chairs uncomfortably?  Good times.
Oh, how I wish the developers had animated head turnings and glances during that sequence. It would have been perfect.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on January 30, 2011, 11:08:07 AM
But that might have given impressionable 16 year old's the idea that propositioning junior officers on a command bridge could be something that would be frowned upon.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 30, 2011, 11:18:23 AM
Sexual harrassment: It's a compliment!  :grin:

I wanted to sexually harrass the engineer dude. :(


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: bhodi on January 30, 2011, 01:06:51 PM
Look, I just wanted her to take care of my fish, OK? Something that she should have done without prompting, I might add, if she was really my assistant.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on January 30, 2011, 02:31:21 PM
Summary of the last few posts:

The rules of the workplace are vastly different in the 25th century.  Workers have earned the right to not have to do things outside their actual duties.  Some of those duties are also incredibly pointless, as we can see by Ms. "You've got Mail."  However, they had to give up their right to not be groped and leered at like a piece of meat in exchange.  Everyone agrees it was a good compromise.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on January 30, 2011, 03:25:48 PM
No goatee necessary. With the right face, those renegade answers just choose themselves: http://www.masseffect2faces.com/index.php?faceID=1325

That's like Bishop gone all hardass and evil. Actually makes me want to play a male Shepard


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 30, 2011, 03:33:33 PM
Look, I just wanted her to take care of my fish, OK? Something that she should have done without prompting, I might add, if she was really my assistant.

Yeah, I sexually harrassed my way to fed fish as well. One of the devs CLAIMS you can do it without flirting, but she never once seemed interested in having dinner with me while I was in the friend zone, so I think that dev is a lying liar.

Or it's a bug.  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on January 30, 2011, 03:57:29 PM
All this talk about fish confuses me. Next thing i know, people are gonna claim they bought these silly ship models, too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 30, 2011, 04:40:23 PM
All this talk about fish confuses me. Next thing i know, people are gonna claim they bought these silly ship models, too.

Well, I recall just sorta picking a few of them up. They were just laying there, sooooo...  :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on January 30, 2011, 05:13:40 PM
I only remember coming back to my cabin after one particular loyalty quest and going all "wait, who put that shit on my wall? TAAAAAAAAALI" :ye_gods:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on January 30, 2011, 05:25:13 PM
I didn't want to buy any of them, but as soon as I received one I had to go OCD and buy the rest.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on January 30, 2011, 05:44:29 PM
All this talk about fish confuses me. Next thing i know, people are gonna claim they bought these silly ship models, too.

They aren't MODELS, they are SCALED REPLICAS. Hard-arse galaxy-saving Shepherd does NOT play with MODELS.

 :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on January 30, 2011, 07:20:14 PM
Exactly. They're scale replicas for small-attendance tactical reenactments.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on January 30, 2011, 08:19:38 PM
Heh.

My paragon femship ran as an infiltrator. The DLC sniper rifle, plus Grunt and Jack at the colony meant easy peasy on the husks and like someone else said, I didn't notice harbinger was supposed to be hard until I heard other people bitching about him. Half the time I two shotted him.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on January 30, 2011, 08:56:14 PM
Exactly. They're scale replicas for small-attendance tactical reenactments.
I guess at this rate better brace myself for action figures and really big helmets available in stores in ME3...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 30, 2011, 11:16:24 PM
Exactly. They're scale replicas for small-attendance tactical reenactments.
I guess at this rate better brace myself for action figures and really big helmets available in stores in ME3...

Grunt already beat you to it. His Shadowbroker file had some sales receipts for Cpt. Galaxy or some such action figures.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on January 31, 2011, 12:02:02 AM
I'm having trouble making eye contact with Grunt since seeing his Fornax and asari porn receipts.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on January 31, 2011, 01:31:54 AM
Late to the party as always. Just started ME2 and I'm now at Horizon. They fixed most of the things I hated about the original yet introduced nearly as many new things to hate instead, so it's a mixed bag. Lost the Simon says minigame just so that they could exchange for the planet surveying one which makes me a sad panda.

Had to restart because I missed the assault rifle upgrade at Archangel's place the first time around and had to realize that you couldn't go back to get it or get it anywhere else. I like the upgrade idea a lot but don't like the fact that you can lose out on some if you miss them in the levels.

The missions are great so far, it's one big railroad through the levels but it's fun. The writing is as uneven as in ME 1 though. Seems like most of my crew has daddy issues and I have a crew psychologist who just wants to heart and hug everybody, even grunt, which reminds me somehow of Elmyra from Tiny Toons  :why_so_serious:.

Oh and whose idea was it to make the button that skips dialogue also select dialogue options? Actually had to save and reload a few times after the restart because I pressed skip one to many times and selected the wrong dialogue option.

Love the paragon and renegade interrupts. Love that they actually change the experience according to the choices you made in ME1. (Hell Shepard is even wearing the equipment you had in ME 1 in the prologue).

Although if I had known that even a reaper ship exploding above the Citadel and scattering its parts all over the landscape couldn't persuade the Council that the reapers exist, then I wouldn't have saved them.

It's a nice upgrade from ME in terms of gaming experience, the story clearly feels like an Act 2 that builds up to ME 3 though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 31, 2011, 07:32:09 AM
Late to the party as always. Just started ME2 and I'm now at Horizon. Fixed most of the things I hated about the original yet introduced nearly as much new things to hate instead, so it's a mixed bag. Lost the Simon say minigame just so that they could exchange it with the planet surveying one which makes me a sad panda.
You don't even fucking know. You are on planet scanning EASY STREET.

See, you know how you can upgrade your ship with the better planet scanner with the reticule that's twice as wide and moves twice as fast?

When the game released, your "upgraded" reticule was a bit smaller and slower than the one you get at the start now. They've doubled or more scanning speed and area. It was a nightmare at release.

DLC wise -- Kasumi and the Shadowbroker are the two I'd suggest getting. Kasumi's is an amusing little adventure with a very awesome SMG, which you can pick up early and makes life really easy. (The SMG hits like an assault rifle.). Shadowbroker is just tons of fun.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on January 31, 2011, 07:36:43 AM
What you say is that the target reticule used to move even slower? :shudder:

I hear only good things about the Shadow Broker DLC. Right now I don't have Internet at home however and I had to find out that you can't download DLC on your PC and transfer it to your XBOX and you can't buy the shadow broker DLC on disc either so I have to wait till my new Internet provider connects me.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 31, 2011, 07:43:55 AM
Yeah, planet scanning is a walk in the park now. I only occasionally fall asleep with the new one; the old one was pure Sominex.

If you're in the market for the DLC, I"d get Kasumi, Overlord, and Shadowbroker. You'll probably need Firewalker to play Overlord, though. Overlord is the weakest of the three, but I suspect it'll have a lot of tie-ins with ME3. If you want a little fluff, the weapons pack is actually pretty good, though the new weapons are sort of overpowered. Still the heavy rifle fills a real need and the geth shotgun actually makes vanguards tolerable to play.

As for the upgrades, I wouldn't sweat it unless you're playing on insanity and that I'd only do with a reloaded character (in other words, level 30 to start). On my initial renegade playthroughs, I only got stuff to 30 or 40%. On my late paragon playthroughs (much more familiar with the game), I hit 60-70% on everything--but that's counting DLCs.

I just finished my maleShep paragon vanguard playthrough last night. Last mission was Shadowbroker, of course. That was a blast as a vanguard. The level designs really let that class shine, where usually it's handicapped by pacing and enemy placement. Biotic charge duel =  :drill:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on January 31, 2011, 07:50:04 AM
Yeah, if it were another upgrade I might just have skipped it but the assaullt rifle you find at Archangel's place is a significant upgrade to the default one, it fires shorter bursts but is a lot more precise and it made the repeat visit to the Convict and the Warlord much easier.

With the default rifle I had to do the Purgatory boss fight 5 times, with the upgrade I finished it the first time because it was much easier to actually hit opponents.

Also I'm usually an obsessive completist.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 31, 2011, 09:19:01 AM
Heh, I always hated that gun. My Shep won't touch it. That's one reason I recomend the weapons pack. You get the Mattock straight away and it will cure what ails you and is a very good long ranged option for biotic/tech classes that can't use the Locust and/or ARs in general. Hell, in many ways the Mattock is even better than the Revenant, though not as much fun as that bullet hose.

DLC aside, run Haestrom on hardcore or insanity and pick up the geth pulse rifle. That thing rocks. Makes life a lot easier until you get to the ghost ship mission. It's also nice just on general principles when Legion throws his hat in with Shepard and co. Of course, I'm assuming a soldier playthrough here. The pulse rifle is a pure AR; the Mattock is not.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 31, 2011, 10:09:16 AM
I'm curious to try the weapons-pack Shotgun with the tactical cloak. Supposedly you can charge it while cloaked. I haven't used the Widow sniper rifle, but I hear with either the soldier or infiltrator slow-down, it one-shots practically everything but bosses.

Add in warp and disrupter ammo and it's gravy...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bandit on January 31, 2011, 10:13:46 AM
The Locust shreds barriers period.

With an infiltrator, I'd be thinking fortification personally. Hmmm, my infiltrator didn't get anywhere, but that was on the 360. On the PC...has some possiblities.

I like Barrier but it is probably not the best choice for Infiltrator.  Infiltrate itself can be used much like barrier, as you can instantly drop out of a fight for the duration at which time you can get to cover and heal up.  It's a much better "oh shit" power than barrier besides the other benefits of infiltrate. I went with armour-piercing ammo (used in conjunction with disruptor ammo), but should have went warp ammo - and obviously reave is always a solid option.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on January 31, 2011, 10:14:01 AM
If the Widow is the one I'm using, it actually does less damage than the standard sniper. Difference though, is that it shoots rapidly and has a waaay bigger clip. So it might take two shots to kill a numpty, but I've taken those shots and moved on to a new target faster than the old sniper would have fired once.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on January 31, 2011, 10:30:33 AM
The Widow (AMR) is the late game rifle you get from hitting Legion up for some "help" with tech. It's an 12 shot cannon and it most certainly isn't fast and hits like a nuclear weapon. It'll one shot just about anything and with damage boost abilities it's way overkill on anything but a praetorian.

The gun you're thinking of is the Viper. Fast shooter, low damage (relatively) and a large clip.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on January 31, 2011, 11:52:43 AM
Damnit.. I started another ME1 game today because of this thread.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on January 31, 2011, 12:22:16 PM
Blame Ingmar, if he hadn't bought me ME 1&2 for my PC, I never would've played them, and never would've decided to SHARE in this thread, which wouldn't have provoked other people to share, and then you wouldn't be playing ME1!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on January 31, 2011, 12:24:41 PM
Dance, my puppets?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on January 31, 2011, 12:42:01 PM
You haven't gotten me yet!  The most I've done is download a couple of mods for when I give in...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on January 31, 2011, 12:49:01 PM
I started but quickly overpowered my urges and jumped into F:NV, which I had smartly downloaded in advance.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on January 31, 2011, 12:49:40 PM
I'm exempt as I had to play them over again anyway.

Stupid dead xbox hard drive...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on January 31, 2011, 01:08:31 PM
I'm exempt as I had to play them over again anyway.

Stupid dead xbox hard drive...
I'm about to pay 75-ish to upgrade mine from 60 to 120 GB. Still, the idea of my hard drive eating itself with all my save games -- why doesn't Microsoft offer a backup service for Live users?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on January 31, 2011, 02:05:35 PM
Would be nice. Though honestly, the only save games I really cared about were the ME ones, just so I could import all the consequences from one and two into three when it comes it out.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on February 01, 2011, 03:16:07 PM
Speaking of DLC, looks there's new appearance pack out (http://masseffect.bioware.com/info/dlc/). This time for Miranda, Tali and Grunt.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on February 01, 2011, 03:38:26 PM
That's rather unexpected.

Can't say as Grunt looks much different from his alt outfit.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 01, 2011, 03:38:35 PM
Man, it's tempting to get just so I don't have to see Miranda's asscrack.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on February 01, 2011, 03:49:23 PM
I'd expect it to still be there, these pants seem to be limited just to panels on the sides.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 01, 2011, 03:54:34 PM
It's black, though, so the crack will not be as IN MY FACE.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on February 01, 2011, 05:16:29 PM
It's black, though, so the crack will not be as IN MY FACE.

(http://www.halolz.com/wp-content/uploads/2010/02/halolz-dot-com-masseffect2-datasseffect.jpg)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 01, 2011, 05:19:47 PM
Haha, man, that is the exact scene where I went "OK, this is getting a little over the top."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Nightblade on February 01, 2011, 05:38:12 PM
It's black, though, so the crack will not be as IN MY FACE.


I like the placement of the investigate option.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on February 01, 2011, 07:17:40 PM
A lot of care went into sculpting that behind, you need to respect the modeler and stare as prompted.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 02, 2011, 01:10:03 AM
The Bioware developers need to get out more. With Shepard in ME1 channeling Humbert Humbert and going after a barely legal Liara (she was only a hundred years old after all  :why_so_serious:) and him creating a 'hostile work environment' in ME 2 by going after everybody with a pulse I kinda feel that my galaxy saving male Shepard is somewhat of a creep in personal matters.

Penis shaped spaceship with lots of hot available women on board, Shepard and Silvio Berlusconi would get along fine I suppose  :why_so_serious:.

The male nerd fantasy is strong in this one.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on February 02, 2011, 01:29:21 AM
Penis shaped spaceship

What?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 02, 2011, 01:53:31 AM
Maybe it's shaped like HIS penis. You don't know!


PS: LadyShepard is just as sexual harrassy! Score one for feminism?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 02, 2011, 02:40:23 AM

Slight exaggeration for comedic effect ;). Long metal tube with the wings at the back, probes everything it comes into contact with but only lasts for one or maybe two travels before it needs a break to be refueled is only well protected with its shields up and it has a mind of its own (KI and everything).  :rimshot:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on February 02, 2011, 03:32:33 AM
I think Jeff has sex on his mind more than the Bioware developers  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 02, 2011, 03:52:11 AM
I can neither confirm nor deny that.  :nda:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on February 02, 2011, 07:23:53 AM
PS: LadyShepard is just as sexual harrassy! Score one for feminism?
She doesn't have the pedosmile, though. For better or worse.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 02, 2011, 07:33:26 AM
Maybe it's shaped like HIS penis. You don't know!


PS: LadyShepard is just as sexual harrassy! Score one for feminism?
You know, my LadyShep didn't want to talk about Jacobs abs. Which meant, effectively, I had to avoid being in the same room as Jacob. Because no matter what you say, it comes up.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 02, 2011, 10:33:52 AM
I saw the obvious HARRASS JACOB BECAUSE YOU ARE TERRIBLE AT BEING IN CHARGE options, so I did not take them, and did not discuss his abs. There is no promise it won't come up again once I resolve his loyalty mission though, and it will annoy me. I hate that even when I'm talking about NOTHING with him, she uses her not-at-all-appealing-to-me flirty voice with him. I think someone mentioned they felt like a cougar, and that pretty much is how I feel about it. I'm all damn, woman, he is not a piece of meat!  :x


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on February 02, 2011, 11:15:12 AM
ManShep tells him he's in 'top shape' too, FWIW.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 02, 2011, 11:19:03 AM
ManShep tells him he's in 'top shape' too, FWIW.
One of the Shadowbroker videos shows him doing situps.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on February 02, 2011, 11:19:18 AM
I don't ever remember talking about his abs, mainly because I kept it professional with him. Though I guess if ab talk kept coming up, it would make the surveillance showing Jacob doing sit-ups funnier.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on February 02, 2011, 11:26:21 AM
ManShep tells him he's in 'top shape' too, FWIW.
One of the Shadowbroker videos shows him doing situps.

Kasumi has a bit to say about him too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: FatuousTwat on February 02, 2011, 11:55:02 AM
There is a scene where you are having a discussion with Miranda and she keeps standing up/sitting down every 30 seconds so the camera can zoom up on her ass... Just made me bust up laughing, its so fucking  :facepalm:.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on February 02, 2011, 10:44:21 PM
ManShep tells him he's in 'top shape' too, FWIW.
One of the Shadowbroker videos shows him doing situps.

Kasumi has a bit to say about him too.

Kasumi wrote fucking haiku about him.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 03, 2011, 02:43:16 AM
Yeah, Kasumi is uh. A bit creepy about him. Perhaps I am reading too much into it, but I'm pretty sure she spies on him. I pretend it's just her way of dealing with having a dead boyfriend. Who can mourn when there are tasty abs?

PigNose MANSHEP now has a sister, PigNose Femshep. Her pignose is glorious. She also has a ponytail to get me out of my Bun Rut. She is an engineer and she is HARDCORE. I'm also doing a hardcore run on a soldier (I haven't thought of a nickname for him, perhaps Mustache MANSHEP), but I have decided I do not love the soldier. It's a fine class, but ... meh. I'd rather be an engineer or infiltrator. I can't decide what bonus power to take on him, either. I don't want to take reave because he's not a dang biotic (theme is important to me!  :why_so_serious:), I always take warp ammo but he's a damn soldier, he has like 80 ammo powers, so I'm thinking maybe one of the shield/barrier/whatever powers? Decisions are hard.  :heartbreak:

One day I'll actually finish Renegade Femshep's playthrough. I can do about one mission a day on her, so I am nearing the end! I guess she'll keep the collector base just so I have a save somewhere that I did that on, but I still think it's the worst idea ever because Cerberus does not have a good track record when it comes to messing with shit like that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on February 03, 2011, 05:38:20 AM
I still think it's the worst idea ever because Cerberus does not have a good track record when it comes to messing with shit like that.
I say that's more the reason to keep it. I play my games like i browse my forums, if there's no clusterfuck and drama then what's the point? :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on February 03, 2011, 05:53:22 AM
I still think it's the worst idea ever because Cerberus does not have a good track record when it comes to messing with shit like that.
I say that's more the reason to keep it. I play my games like i browse my forums, if there's no clusterfuck and drama then what's the point? :grin:

Besides, when Cerebus screws up it is fat xp and loot for Shepherd.  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 03, 2011, 09:08:41 AM
I'm doing Veteran or Hardcore -- can't remember which -- with a Sentinel. Trying to decide who to do the Insane run with.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on February 03, 2011, 09:31:18 AM
Just did a Shadowbroker run on hardcore for the achievement. Holeeeee sheeeeyit. That's not for the young. Ran as a soldier and expected a fairly easy time. Not even close. I'm reassessing an insanity run at this point.

Control means a lot in the upper difficulties. Also, you NEED ways to deal with various enemy types. Not so apparent at veteren or lower. I've become a lot more impressed with the vanguard the more I play it. However, you pretty much have to have the Mattock rifle. Same with the sentinal.

I"m still contemplating an insane run, but I"m leaning to the sentinal at this point. I think vanguard would work and work pretty well, but that class needs more synergy with his team, whereas the sentinal is similar to the soldier, but doesn't deal with close in confrontations as well. Once that tech armor goes down, you're usually scrambling to keep it up and try to keep your attacks rolling. Not easy sometimes. Again, it almost requires the Mattock to really make it work.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on February 03, 2011, 11:18:27 AM
Kasumi can have Jacob for all I care. After all, my FemShep can't have her. :P

"Wait, hot asian world-class thief as a romance option? OH SHIIIIII--"


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bandit on February 03, 2011, 12:33:41 PM
Just did a Shadowbroker run on hardcore for the achievement. Holeeeee sheeeeyit. That's not for the young. Ran as a soldier and expected a fairly easy time. Not even close. I'm reassessing an insanity run at this point.

Ha, this encounter is truly epic on hardcore.  It took me 10-15 minutes at least with infiltrator.  If I took much longer, I would have ran out of cover points.  Loved it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on February 03, 2011, 01:02:00 PM
Man, it's tempting to get just so I don't have to see Miranda's asscrack.
I was playing as femshep in ME1 with my 3D glasses, when you first get Ashley into the party her booty is POPPIN. Yes I just said that, she's in JLo/Niki Minaj territory. Femshep's is pretty normal, Ashely's has a giant valley.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 03, 2011, 02:21:44 PM
That Phoenix armor, it makes people's asses look big!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on February 04, 2011, 07:13:57 AM
I'd rather see her ass in Colossus X.  (More because I like the armor than the arse.)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 04, 2011, 09:16:55 AM
Weird, I was on Mass Effect 2 last night (Xbox, though) and I didn't see the new appereance pack. Is it an older download? Maybe my son DL'd it on his account or something.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on February 04, 2011, 10:10:15 AM
Not available for the xbox yet. I went looking as soon as I saw it here too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 04, 2011, 02:04:28 PM
The Gunship fight on Stolen memory is kicking my ass on Hardcore. For some reason I have the arc projector -- which is always just a bit of a pain to use. AWesome when it's used right, most of the time it just fizzles.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on February 04, 2011, 02:06:17 PM
Alternate Appearance Pack 2 is Feb. 8th.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on February 04, 2011, 02:07:27 PM
Nice feature of importing a ME2 character for another run, no redoing your selection on the Collector's ship.  I was hoping they'd at least let me snag one of the weapons.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 04, 2011, 02:29:35 PM
My main sadface about importing a ME2 character is my renegade/paragon gets reset to zero, which gives me a lot less freedom to dick around, seems like. I've been playing with ME1 imports, some of whom had big buffs to their scores, so I had a lot more freedom RP-wise. I'll probably just dick around anyway, if I lose some people I lose 'em! And they'll hopefully not be anyone I like.

Also, I started an insanity run on my PigShep infiltrator. Kasumi's loyalty mission is a GIANT PAIN IN THE ASS. I spent like two hours getting through this one section because Kasumi is an idiot that likes to stand in the open getting shot by a YMIR even though I told her to get her pert ass behind some boxes. And then I was partway through the gunship battle when the game crashed. The game almost never crashes for me! So I took that as a sign to not play on insanity any more that day. And you know what? Hardcore feels a lot easier after playing on insanity!  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on February 04, 2011, 03:17:07 PM
I wanted to play a good fem-shep, but it looks like all of the decisions they make for you if you don't have a ME1 save are the decisions my bad femshep made.   :oh_i_see:  After much playing and consideration, I think fem-shep just works better as Sheppard.  GAH, I don't want to play ME1 again (xbox so no way to just snag a save)   :|


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 04, 2011, 03:28:51 PM
Stolen Memories was a lot of "Kasumi, get your ass behind the crates. KASUMI. ASS BEHIND CRATES. *unity* GET YOUR FUCKING..ah, forget it. I'll hide here and slowly kill this thing with warp and a pistol."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 04, 2011, 03:35:45 PM
I wanted to play a good fem-shep, but it looks like all of the decisions they make for you if you don't have a ME1 save are the decisions my bad femshep made.   :oh_i_see:  After much playing and consideration, I think fem-shep just works better as Sheppard.  GAH, I don't want to play ME1 again (xbox so no way to just snag a save)   :|

You could always do a paragon runthrough and pretend LadyShep had a CHANGE of HEART. Death gave her a new perspective! But yeah, if you wanted the council alive and stuff, it's sort of a bummer. I wish they'd add the thing they did for the PS3 to the other versions, it let you pick the major decisions. Plus you get to hear the Shepards refer to Kaidan, who is their age I believe, as a "good kid."

Stolen Memories was a lot of "Kasumi, get your ass behind the crates. KASUMI. ASS BEHIND CRATES. *unity* GET YOUR FUCKING..ah, forget it. I'll hide here and slowly kill this thing with warp and a pistol."

YES EXACTLY. It was driving me fucking crazy. At least I've learned new places to flee to that cuts down on the amount of fire we take. I didn't need to even care until a couple of hardcore fights, but it is coming up almost every fight I do on insanity. Not sure if my infiltrator will actually finish, I might try it on something else instead.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 04, 2011, 04:42:07 PM
YES EXACTLY. It was driving me fucking crazy. At least I've learned new places to flee to that cuts down on the amount of fire we take. I didn't need to even care until a couple of hardcore fights, but it is coming up almost every fight I do on insanity. Not sure if my infiltrator will actually finish, I might try it on something else instead.
I just started hardcore, and suddenly stuff like "What heavy weapon I carry" is important. I'm playing Sentinel (that's the tech armor one, right?) and the first levels suck -- Freedom's Progress with those stupid dogs having armor blows.

That's why I did Kasumi's loyality mission right after snagging Moridin. I needed the Locust. I'm having to keep Miranda in the party for the bonuses, and defintely spending a lot more time telling people where to go and to get down.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 04, 2011, 05:11:37 PM
Yeah, my hardcore run has been on a soldier. I've been having Miranda stick around mostly, although for Horizon I think my winning combination after trying it like four times was Mordin and Grunt with me running around like an idiot trying to get the scions to only explode me while hoping Grunt and Mordin could handle any husks I didn't arc projector in the face. Sometimes Miranda just dies way too fast, dang it. Me + Thane + Miranda seems like a pretty good combination now that I'm in the home stretch, though. I settled on barrier for my extra power and it's helped me a ton.

Hardcore is about my ideal difficulty, I think. It's hard and I need to care and ammo matters a lot but not SO MUCH I'm going to hate my life if the rest of my team eats it. Insanity is too much work, even though a sadistic part of me likes the challenge ... I think I'm only going to do it on that difficulty once for the achievement, though. :P


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on February 04, 2011, 08:54:32 PM
Hardcore probably is the most fun overall. Insanity is well named and it weren't for the achievement, I wouldn't touch it with anyone's controller. It is simply batshit insane.

Once you start geting some crew in the paddock, I like to run mostly with Grunt (tough guy) and Tali (drones and general principles). I like Garrus if I need a long rifle, but frankly as much as I like him, he's a weak link--in both games. Miranda is kinda handy for the buffs, but I seem to spend an inordinate amount of time slapping unity on her. Samara is damned good once she gets reave--not so much before.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 04, 2011, 09:22:29 PM
See, I think Tali is a lot more situational than Garrus by about a mile. I think she's a cute with a little sister vibe, mind you, but definitely not someone I would have in the team on general principles (although I do always take her on Legion's loyalty mission on general principles, it's something I think she would kill me for not letting her see). The drone is nice but usually I'd rather have multiple people able to take down various defenses, and she can't do any of them. This is further compounded by my "bleh, mages!" reaction to the biotic classes.  :why_so_serious:

I usually try to mix it up, though, with one big exception. Jacob always, always, always gets left on the ship. I feel bad for him. He has some terrible lines, LadyShep's voice acting as at her worst when speaking with him, he's afflicted with the same "so well adjusted he's usually boring" problem Kaidan has, his model is sort of weird looking, and he is totally unexciting as a teammate. I like his voice actor and his loyalty mission, though.

Maybe I will MAKE myself use him ALWAYS in my final Super Paragon LadyShep playthrough. We'll be totally bland as a TEAM.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 04, 2011, 10:52:17 PM
I'm not sure I'm up for an Insanity playthrough -- Hardcore is working me hard (I tend to die at least twice in a mission).

Of course, I'm also trying to get through Halo: Reach on Legendary Solo (I am an achievement whore) which has led to repeated cussing. I am bad at first person shooters.

Apparently I like to hate my fun.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on February 04, 2011, 11:00:53 PM
Well, Tali is pure death on shields. She can't do anything to barriers particularly, but shields are hers. Also, explosive drones are good on anything. Big distraction (control) and a big explosion, which is never a bad thing. A soldier Shepard can handle about anything else. Third slot is up for grabs, though certain teammates are better for certain things. Some are marginal period: Jacob, Kasumi, and (to a somewhat lesser degree) Thane, I find to be borderline useless. All good for escorting groggy crewmembers back to the Normandy, but other than that...here, sit on this bench.

The one thing I did prefer in some ways in the original game was the bigger variety of powers on each character. On my paragon soldier run I was fortunate enough to obtain a Colossus X quarian armor (think that was it; the black with red highlights one that had truly ridiculous stats). After that, the combination of Tali and Liara pretty much locked down and massacred about any mob of NPCs you'd care to see. So much so that soldier Shepard was inclined to just kick back in the Mako with a fifth of Laphroig and a copy of Fornax and let the girls handle things.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on February 04, 2011, 11:20:20 PM
I recently replayed ME1 and when I got my first high-explosive round mod I decided to be goofy and shove it and the best rail extensions I could find into a spectre sniper rifle. I used it exclusively for the rest of the game. Overheat every single shot, but very very little could take more than 1-2 shots. Also the disintegrating ragdolls fly so hard they glitch out, usually in a hilarious manner.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on February 04, 2011, 11:52:13 PM
Hardcore is about my ideal difficulty, I think.
Yeah, same for me. There's enough of risk i may actually wind up dead if i fuck up, but at the same time enemies don't have health bars large enough to make me fall asleep half through the fight from boredom. And at the same time there's enough leeway to allow some moving around and across the field rather than spend all the time hidden behind cover. Positioning the squad members becomes quite important too, if just because it cuts down the amount of time they spend waving their asses above crates. All in all, about the max amount of fun i can get out of the shooter parts.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on February 05, 2011, 09:25:29 PM
Damn, Lair of the Shadow Broker was one impressive bit of DLC.  Had a lot of fun with it, even if the outdoor ship area was a bit longer than it needed to be.  Rather intense though, felt like I need a break when I was done with it.  Events took an.. unexpected turn towards the end.  I thought I was accidentally going to be unfaithful to badonkadonk Ash.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on February 06, 2011, 07:15:47 AM
I recently replayed ME1 and when I got my first high-explosive round mod I decided to be goofy and shove it and the best rail extensions I could find into a spectre sniper rifle. I used it exclusively for the rest of the game. Overheat every single shot, but very very little could take more than 1-2 shots. Also the disintegrating ragdolls fly so hard they glitch out, usually in a hilarious manner.

I used a similar technique, but with a shotgun. After putting some mobs into walls so that I couldn't actually kill them, I stopped it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 06, 2011, 02:49:51 PM
Damn, Lair of the Shadow Broker was one impressive bit of DLC.  Had a lot of fun with it, even if the outdoor ship area was a bit longer than it needed to be.  Rather intense though, felt like I need a break when I was done with it.  Events took an.. unexpected turn towards the end.  I thought I was accidentally going to be unfaithful to badonkadonk Ash.

Yeah I dunno if it was on purpose or not, but my non-Liara romance playthrough of that felt like she still wanted to get into my pants.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 06, 2011, 05:16:23 PM
I used a similar technique, but with a shotgun. After putting some mobs into walls so that I couldn't actually kill them, I stopped it.
I've been watching a 'Let's Play' of ME2, and I must say I missed a lot of fun with the charge+shotgun to the face Vanguard.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 06, 2011, 05:48:23 PM
Oh my God LadyShep I hate the way you talk to Jacob arghghghghghghgh

I want my BY THE BOOK RAAR PARAGON LadyShep to get with him because they are, like, perfect for each other but sweet Jesus above, her voice acting is terrible in these scenes. I think I hate it even more than the Leer Cam for Miranda.  :ye_gods: It is REALLY bad when your romantic voice acting is so terrible, I prefer MANSHEP's romance voice. Because he is also terrible.

It makes me wonder if either of them have ever been attracted to another human being in their lives.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on February 06, 2011, 07:39:21 PM
Military person all Shepard's life, having reached second in command of an Alliance starship at a relativrly young age, no attachments, expertly trained? Probably not. Might exppain why Shepard immediately pursued a romantic love interest upon obtaining autonomy.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 06, 2011, 07:43:51 PM
I mean the actors. They are so stilted, so terrible. The other military people they hit on do not have this problem, so I doubt very much it was intentional.


EDIT: Let's put it this way: I feel the same cringy discomfort during those scenes that I felt during the so-called love scenes between Padme and Anakin.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on February 06, 2011, 07:50:58 PM
I never went down Jacob's romance tree much more than a bit of flirting at the beginning so I will have to find videos.  I thought the Garrus one was alright, although that was mostly carried by Garrus being more than a bit awkward the whole time.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 06, 2011, 07:57:24 PM
I'm doing the Thane one on my renegade LadyShep, but I only juuuust started it, so I don't know if that one will also make me recoil from the Awkward, although things got off to a promising start (from an awkward standpoint) with the romance opening paraphrase being "I want you, Thane." It comes up right after he tells you all about his dead wife. Totally classy, LadyShep! At least what she actually says isn't as sleazy. Although ... I almost wish it was, because that would be firmly in so-bad-it-is-good territory for me.

Garrus being awkward at least makes sense, what with the man not even having lips. Garrus is stuck in the Friend Zone forever with me, though. He's my bro, period.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on February 06, 2011, 10:20:35 PM
They all seem about as appealing as Kaiden from the first.  Might as well give Grunt as an option.  Femshep shall stay not-quite-sure-this-qualifies-as-lesbian-shep.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 07, 2011, 12:45:22 AM
At least I like Kaidan's voice. His Carthy, Carthy voice. Yeah, you heard me! But yeah, I think on the whole the romances are very bleh. I wouldn't mind Grunt, actually, I could close my eyes and pretend it's Gorim.  :heart:

I liked Dragon Age's a lot more, I guess.  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 07, 2011, 01:20:50 AM
I couldn't resist the urge to indulge myself on all the DLC mission content.

Lair of the shadow broker is awesome, more of the original game should have been like that mission pack. I liked the Kasumi mission, Zaeed's was entirely too short and even my paragon Shepard contemplated letting him burn to death for being such a douche.

Firewalker just replaces annoying Mako battles with annoying flying tank battles and Overlord reinforces that being Paragon seems to mean that you forfeit any edge humanity might have against the Reaper.

Also Liara obviously gets jealous of other women even though I never went on any dates with them. I never got to first base with Jack, yet she get's called a bald-headed hussy ;-). Either the Bioware folks have wholly different views on dating or 'taking an interest in somebody that hides in freight storage' is considered something that you do exclusively and have to break up to do it with somebody else. Right now even Tali is more interested in calibrating the ships engines than talking to me. My manshep doesn't have a way with the ladies obviously.

Instead of the Zaeed or Firewalker DLCs they should have released a "Punch the Illusive Man in the groin" mission pack. I would have paid serious money for that privilege alone.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 07, 2011, 02:25:47 AM
Jack's paragon romance is infuriating because you really do seem to just be trying to be her friend, then she suddenly gets all YOU NEED TO MAKE A CHOICE I WON'T BE JERKED AROUND if you're romancing someone else (and those two are much more obvious about being romanced). And it's like ... what? I seriously just want to be your friend, bitch! And the only way to get off that track is to be the biggest asshole imaginable.  :uhrr:

I can get maybe thinking that she would fall for a dude who is honestly just being nice to her, it happens all the time. I can definitely get her going into the fuck you you dickfaced asshole mode when you turn her down on it, people with wounded pride do that all the time. But I do NOT get why I have to accuse her of refusing to be normal in the most douchey way possible. If I was a renegade, sure, that choice makes sense, but my wussy paragon nice guy would never in a million years say that. But he also wouldn't pity fuck someone so monumentally fucked up in the head.


EDIT: Also! I like Zaeed, in spite of him being a giant asshole in his loyalty mission. He has some of my favorite flavor lines in other people's missions.  :heart:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on February 07, 2011, 03:31:51 AM
I remember at the end of the game, I was trying to get Kelly to do a little dance with me. But she only does that if you aren't romancing anyone else, and I was wondering who the hell was I romancing? Jack  :oh_i_see:

That really confused me, when the hell did I ever try to romance Jack? I was just being nice to her  :ye_gods:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 07, 2011, 03:50:51 AM
Doesn't help that the woman doing her voice work is really good. The way Jack sits there with her knees drawn to her body and the way she says Hey (or is it Hi?) like a sad little ten year old girl breaks my heart a little every time I go down there. Kudos to the actress.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on February 07, 2011, 09:31:30 AM
I solved the Jack problem by being FemShep.  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on February 07, 2011, 09:37:46 AM
Courtney Taylor does do a helluva job as Jack. Problem with Jack is--as is mentioned repeatedly--that she's nearly impossible to deal with. As a borderline humorless, hardcore badass, I just don't see Shepard really putting up with her mind games. My tack was to just treat her in as professional manner as possible and ignore her the rest of the time. Lead from the front, as it were. She can either get with the program or sulk in the hold and get left behind. No time for it; collector ass needs to be kicked.

Interestingly enough, I pretty much followed the same mindset with EDI. Just treat her as part of the crew and drive on. I did this on both renegade and paragon playthroughs. Legion's constant kvetching about the shipboard AI was starting to get on my nerves a bit at the end and in the DLC, but in the SB's files, EDI herself seems to make an effort to set him/it straight. ME3 will probably get very interesting on this particular front.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on February 07, 2011, 09:52:21 AM
I thought Jack was a very well done character. I didn't like her in-game because she's more than a bit crazy, but interesting and believable (though I'm not sure you should take my word on that, my experience with tatooed half-naked bald women is pretty limited at this point).

What does Legion say about EDI? Don't think I ever read much of that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on February 07, 2011, 10:09:07 AM
You have to chat him up quite a bit after you finish the forlorn hope. Also, haul him around the galaxy some. He has some situationally triggered dialog and it almost invariably involves the organic tyranny over the oppressed AIs of the universe. He's a bit obsessive on the subject...   :oh_i_see:

I actually like Legion quite a bit, and his concerns are certainly understandable. He does lay it on a little thick, though. 

Also, if you have the PC version or don't mind screwing a 360 save, take him to the Migrant Fleet. That's an event not to be missed. I'm sure it's territory that will be covered in ME3, but it's very interesting, to put it mildly. On the lighter side, if you want to hear near-panic in his voiceover, take him on Tali's recruitment mission. Good times.

All this stuff is most likely on youtube (I know the recruitment mission is), but it's more fun to actually play it, even though your crew will be toast if you're using the 360.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 07, 2011, 10:18:29 AM
Shaved bald, overly tatooed women who were abused as children in the name of 'Science' working for said scientists get a pass for being insane.

They've earned it. :)

Which just brings up the "Why can't I steal the ship and go rogue again?" concept when it comes to Cerberus.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on February 07, 2011, 11:38:04 AM
Which just brings up the "Why can't I steal the ship and go rogue again?" concept when it comes to Cerberus.

Aside from your squad, the entire crew of the ship was Cerberus.  It's not really until after you rescue the crew from the Collector's that they're loyal enough for you to really tell Cerberus to go fuck themselves.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on February 07, 2011, 11:41:07 AM
my experience with tatooed half-naked bald women is pretty limited at this point).
Don't knock it!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on February 07, 2011, 11:47:21 AM
So the Shadow Broker DLC is worth the money? I've been putting off buying it forever due to my gut reaction to despise DLC due to what it represents.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on February 07, 2011, 11:50:37 AM
Shadow Broker is worth the money, doubly so if you have a Liara romance.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on February 07, 2011, 11:51:03 AM
So the Shadow Broker DLC is worth the money? I've been putting off buying it forever due to my gut reaction to despise DLC due to what it represents.

I think so. Mind you I am not bothered by DLC and buy most of it, but it is pretty much the best DLC I've ever played for any game.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on February 07, 2011, 11:56:43 AM
Liara kinda bored the shit out of me in ME1 so I never did anything with her ever, even just to see her lines. All the same I think I'll pick it up then, cool.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 07, 2011, 12:40:00 PM
Aside from your squad, the entire crew of the ship was Cerberus.  It's not really until after you rescue the crew from the Collector's that they're loyal enough for you to really tell Cerberus to go fuck themselves.
I'm pretty sure that I, Spectre Shepard (depending on how you handled the Council) am perfectly capable of kicking the Ceberus crew off the ship.

Joke and the doctor would stay, I'd have to give Jacob and Mirando the boot.

The real stumbling block would be EDI.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on February 07, 2011, 12:56:36 PM
http://www.youtube.com/watch?v=l6rtQ0-ez4g&feature=related

:awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on February 07, 2011, 01:12:43 PM
If you fail to save the crew, aren't you running the ship by yourself anyway, or at least have EDI handle everything?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 07, 2011, 03:14:23 PM
Liara kinda bored the shit out of me in ME1 so I never did anything with her ever, even just to see her lines. All the same I think I'll pick it up then, cool.

She bored the shit out of me too, but she's pretty cool in Shadowbroker.

And yes, Jack's voice actress is awesome. I think she's also the prettiest lady on the ship. I don't find her impossible to deal with at all, by the way, I just find her romance clumsily handled. Nothing she says or does seems to endanger anything, except her slap fight with Miranda, and honestly I think she's in the right on that one. I mean no, she's not kissing your ass constantly or anything, but she pretty clearly knows she has a job to do, and then after that's done she can do whatever the fuck she wants, so she'll go along with it for now, but she doesn't have to pretend she's cool with Cerberus. The fact that I agree with her 100% on the "Cerberus is fucked up" front probably helps, though.


Kasumi is fine in the duct, if anyone was curious. I did it with Kasumi in the tube and Garrus leading the other team and it worked out fine.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on February 07, 2011, 06:27:14 PM
And yes, Jack's voice actress is awesome. I think she's also the prettiest lady on the ship. I don't find her impossible to deal with at all, by the way, I just find her romance clumsily handled. Nothing she says or does seems to endanger anything, except her slap fight with Miranda, and honestly I think she's in the right on that one. I mean no, she's not kissing your ass constantly or anything, but she pretty clearly knows she has a job to do, and then after that's done she can do whatever the fuck she wants, so she'll go along with it for now, but she doesn't have to pretend she's cool with Cerberus. The fact that I agree with her 100% on the "Cerberus is fucked up" front probably helps, though.
I have to agree on all points (except romance since no Manshep).  Did the Jack cosplayer get posted here?  I think I got that from Vu, not here.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 07, 2011, 06:39:59 PM
I haven't seen it!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on February 08, 2011, 05:46:58 AM
She pops up first if you do a google image search for "jack Mass effect 2 cosplay"  I'd link the site, but my god it was awful (even tho the costumes were great.)  Just go to google images.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on February 08, 2011, 06:17:50 AM
That's her.  Different shots than the one I have, but :heart: :heart: :heart:.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 08, 2011, 07:26:00 AM
Finished the game yesterday. The end is a bit weak in my opinion, not because of the mission itself but more because of the buildup of expectations leading up to it. It's rather short even compared to other story missions and having all NPCs constantly talk about the impossible 'suicide mission' is maybe not the best way to manage player expectations.

Some of the other missions have been more challenging and the choice of NPCs for the other teams is not really hard because the right choice is telegraphed to you in a clear way before you have to make it. They even have the dialogue designed in such a way that the best choices volunteer for the job or it's mentioned in the dossier.

Some of the choices have been intersting as far as why they are considered paragon or renegade choices. Reprogramming an entire species is considered paragon in the moral canon of ME, not destroying one of the most valuable resources to understand and fight the Reaper threat is Renegade however.

Not that I'd give anything as valuable as that to such a shoddy and immoral operation as Cerberus. Everything they fund and do is either utterly despicable (last mission I played before Legion and Omega 4 relay was the Overlord DLC) or a fuck up of galactic proportions, most often it's both. That they'd come up with two projects that worked as flawlessly as the reconstruction of the Normandy and project Lazarus is nigh to impossible given their track record.

After writing that paragraph I finally got - even though I really liked both ME 1 and 2 - why there was always something that bugged me about both games that I just couldn't pinpoint:

In many cases - at least for me - after being presented with both the Paragon and Renegade options my first thought was "neither of them".

With Fallout you usually get more options at least the 'good', the 'evil' and the 'my way or the highway' options seem to be always available.

Take New Vegas for example, I can work for the bad guys, I can work for the good guys, I can do what's best for the majority of people or I can do what's best for me.

In ME most paragon/renegade choices don't change the outcome they just select how I act to reach that outcome or how I deal with the consequences. The few instances where Paragon/Renegade options do move the story into different paths they're usually not the choices I would have made.

Exemplified in the last decision. No, I don't want to gift the station to Cerberus in the same way in which I won't give a loaded weapon to a three-year old with psychopathic and racist tendencies but I also don't want to destroy it because it's simply too valuable an asset in the fight against a vastly more powerful opponent.

With the renegade choice I give the ultimate doomsday device to a bunch of incapable super villains (they couldn't even handle a derelict Reaper or the wreckage of a Geth ship) with the other I destroy the best and maybe only hope for victory.

In my universe I would have kept it for myself, I would have invited all council races to study it, would've distributed any knowledge to everybody to not disturb the balance of power (very important: the whole Galaxy must fight the Reapers not each other over Reaper technology) and the people that object would first have to get past the Omega 4 Relay without the reaper IFF and then face the power of the Collector base.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on February 08, 2011, 09:34:06 AM
I think you're confusing paragon/renegade with good vs. evil, and it's not. It's more of an inclusive team building with Shepard pushing the team to be the best it can as opposed to Shepard adopting an "it's all me" mentality and just using the team to support himself. There's a bit more personal arrogance to the renegade path as well, but it really comes down to it all being about Shepard and not so much the team. With paragon it's more of Shepard forming an intensly loyal personal guard--bucellarii, if you will.

Cerberus aren't fuckups. Overlord might be a morally bankrupt opereration, but it succeeds--all too well. What bites Cerberus on the ass again and again is lack of oversight. Every operation that goes off the rails for them is because a principle in that op pushes too far. You see this on three occasions I can think of--the Illusive Man wants results and the cell leaders go way beyond the pale to accomplish this. Miranda even comments on this. However, that corporate attitude isn't just Cerberus. The STG and the spectres themselves operate the same way. They simply have more oversight (not saying much) and less hubris (though, spectres are out there; you see it in ME1 and you really see it in Shadowbroker).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 08, 2011, 09:37:30 AM
So, short moral of the story: If you say "Get results at any cost" the end result can be pretty fucking ugly.

Cereberus gave you a ship and a crew, and said the same damn thing to you. Which are you going to be? The ends justify the means guy? Or the guy who has boundaries he simply won't cross.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 08, 2011, 09:53:58 AM
Yeah I get what the paragon/renegade meter is supposed to be, but even Bioware themselves don't follow that concept every time.

Even so Paragon/renegade at least connotates good/evil. But don't get hung up on the good vs. evil or greater good/results no matter what difference, what I noticed was that many times both choices weren't the ones I would have likely made if I could have.

Interestingly enough, Project Lazarus mirrors the way Cerberus handles all projects, no oversight, a lot of pressure and the expectance of big results in a short timeframe. Basically it's the ultimate irony that by ressurecting Shepard and giving him free reign over the operation while expecting nothing short of the impossible another Cerberus Project has failed since I decided that I'd rather blow the station to pieces than hand it over to the Illusive Man.

Clearly this is a management style that works ;)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on February 08, 2011, 10:49:01 AM
Paragon/renegade can get a little murky at times. It's a bit of an artificial concept, but it does have it's fun moments. Other times, it seems to be a bit too limiting in dialog choices. There's some really good stuff in the middle ground of the dialog dial, but you'll never see/hear this stuff if you follow a hardcore renegade/paragon line in choices.

Project Lazarus actually succeeds wildly. Hell, even Miranda says so  :why_so_serious:. The goal was getting Shepard back into action--as Shepard--to eliminate the collector threat and stymie this prong of the reapers' plan. That succeeds.

The collector base is a whole other issue. No one knows what Shepard and crew are going to run into past the Omega-4 relay. When Shepard essentially captures the base, TIM suddenly sees an opportunity and grabs at it--coopt reaper tech. How you deal with that is simply a call you'll make as Shepard. We won't know the consequences of this action until ME3. In the short term, you either reinforce Cerberus' goals or you give TIM the middle finger. Simple as that!

Now, at this point TIM might be regretting slapping Miranda down about the whole control chip business, but at least you aren't reaper-chow...yet.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on February 08, 2011, 11:15:08 AM
Now, at this point TIM might be regretting slapping Miranda down about the whole control chip business

Assuming of course that he actually did and Miranda wasn't just lying.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on February 08, 2011, 11:25:24 AM
Now, at this point TIM might be regretting slapping Miranda down about the whole control chip business

Assuming of course that he actually did and Miranda wasn't just lying.

It wouldn't happen because the whole point of bringing Shephard back "just as s/he was" was to preserve the player's attachment and embodiment of Shephard despite what would be considered a catastrophic and traumatic change to the character.

If they put in a control chip, then that's just an opportunity for a quest to disable it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 08, 2011, 11:51:51 AM
Interestingly enough, Project Lazarus mirrors the way Cerberus handles all projects, no oversight, a lot of pressure and the expectance of big results in a short timeframe. Basically it's the ultimate irony that by ressurecting Shepard and giving him free reign over the operation while expecting nothing short of the impossible another Cerberus Project has failed since I decided that I'd rather blow the station to pieces than hand it over to the Illusive Man.
It's not irony. It's exactly the results you expect from Cerberus.

They rezzed Shepard, gave him a task with a (theoreticaly) deadline and huge pressure, and told him to solve the problem.

How you handled the Collector base was pretty much emblematic of how you handled everything else. If you had been a paragon, you'd spent the game shutting down Cerberus shit that had gotten how of hand and was killing people. If you'd been a renegade, you'd been fixing the obvious problems and telling them to keep going, but be more damn careful.

So when you have a giant honking reaper base -- you can either blow it up because it's not something you trust Cerberus to continue with it, or hand it over and tell them "Don't be as fucking stupid as you were with the derelic reapers, morons".

Which is exactly the choice you've had the whole game with Cerberus crap: Fix it and hand it over, or fix it and say "No! BAD CERBERUS! NO COOKIE!" and blow it up/hand it over the Alliance/Whatever.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on February 08, 2011, 12:10:13 PM
With Fallout you usually get more options at least the 'good', the 'evil' and the 'my way or the highway' options seem to be always available.

Take New Vegas for example, I can work for the bad guys, I can work for the good guys, I can do what's best for the majority of people or I can do what's best for me.


Different kinds of games.  Fallout doesn't have to deal with building their sequels taking into account all those choices the player made in the previous game.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on February 08, 2011, 02:47:47 PM
I'd expect it to still be there, these pants seem to be limited just to panels on the sides.

Fully armored booty. No more crack in the face.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on February 08, 2011, 02:56:43 PM

Fully armored booty. No more crack in the face.
That's shocking. It pleases me, though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on February 08, 2011, 03:07:53 PM
I like it too. The fascination with goddamn HUDs is an annoying tradeoff though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on February 08, 2011, 03:09:55 PM
These glasses do make them look like some bunch of Persona 4 spin-offs, that's true.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on February 08, 2011, 04:02:59 PM
It wouldn't happen because the whole point of bringing Shephard back "just as s/he was" was to preserve the player's attachment and embodiment of Shephard despite what would be considered a catastrophic and traumatic change to the character.

If they put in a control chip, then that's just an opportunity for a quest to disable it.
If they put in a control chip, the ridiculous railroading would have made a lot more sense.  My main annoyance in ME2 was how absurdly railroaded it was, when there were plenty of completely reasonable options for Shepard.  From a writing perspective I can understand the railroading, but from an in-character perspective, it would have made a whole lot more sense if they had an explanation for exactly why Shepard just kinda goes along with everything the Illusive Man tells her to do without really giving much of an argument, except at the very end.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 08, 2011, 04:16:54 PM
I don't actually think Shepard could've done anything but flail impotently if s/he had told Cerberus to go fuck themselves until after EDI's shackles are off, personally. And Cerberus DID save your life, and they DID turn out to be straight with you about colonists disappearing. TIM says if you aren't convinced by what you find at Freedom's Progress, you can leave (athough I figure he's probably lying but let's pretend he wasn't). But you found exactly what he said you'd find. He says if you think you can convince the Council to get their heads out of their ass to do so. But after you go to the Citadel and have a chat with the council/Anderson/Udina/whatever, it makes it pretty clear (to me) why s/he sticks with Cerberus until Cerberus stops being useful. Everyone else that could help him/her is an idiot. The ones who aren't idiots cannot help him. Shepard is basically a big picture kind of person. "None of these other fucktards will help me, I guess I'll stick with the moron with the creepy eyes who is at least making an effort. FOR NOW."

I'm not saying there isn't railroading, but knocking over the gameboard and saying "I quit, motherfuckers!" right at the beginning would basically just be a non-standard game over. Like it or not, you couldn't have done what you did without Cerberus.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on February 08, 2011, 04:31:04 PM
I'm still completely convinced that the Illusive Man told the collectors where to find you in the first place and that's how this whole thing got started. There are too many "coincidences".


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on February 08, 2011, 05:22:20 PM
It's not even about doing the 'I quit' thing, it's numerous other options that are perfectly reasonable yet never even considered or brought up.  And frankly, I don't think 'I quit' is such an unreasonable option, all things considered.  After handing you the ship, Cerberus gives very little that could not be obtained elsewhere.  As soon as you dock at the Citadel you could order the ship commandeered, and between the resources of a Spectre and what Liara could help you learn, Cerberus provides little to nothing you couldn't obtain elsewhere.

But even putting the 'I quit' option out of mind, there's a lot of other options where you just kinda do what TIM tells you without questioning it much.  Like, if I remember right, when Horizon is being attacked, he tells you not to tell anyone about it.  You don't have the option to argue or simply contradict that, you just do what he says.  There's no reason you shouldn't be able to call the Alliance.  Maybe they help, maybe they don't, but Shepard doesn't even try.

And of course the most obvious one.  When TIM tells you the location of the Derelict Reaper - which, it should be noted, is in the Attican Traverse, well within Council space, not in the Terminus systems - the obvious idea of getting the Council in on it never even pops up in game.  There's no reason you couldn't get them to send an observer, a science team, maybe another Spectre to confirm your observations, or at least try.  But again, no mention, not even the attempt.

There's likely more examples throughout the game where you basically just do as you're told - the Collector ship is another, where he tells you he intercepted the Turian distress signal.  Call the Turians, get some backup?  If nothing else, there's the slim chance that there's survivors that need help, and either way the Turians would probably appreciate a heads up.  Nope, just do what he says.

Like I said, from a 'there's too many plausible options to actually include in the game' perspective, I completely understand.  But from a perspective of explaining why Shepard does things the way she's doing them, I think a control chip or something would have explained a lot of this.  It might have felt forced, but I think it would have been much less forced than there being no explanation at all.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on February 08, 2011, 05:26:50 PM
The problem is that Shepherd is never sent in to see Cerberus' successes. TIM's "make super cute puppies" project was an astounding success and barely anyone died.  :grin:

Of course, within the ME universe, no side comes across clean. The Council is massively short-sighted. The Alliance is busy consolidating political power (and possibly leaving Cerberus to do some of the heavier lifting). The Migrant Fleet is myopic about the Geth and the homeworld. To date, the Turian and Salarian power structures have been absent (in-game) while the Asari are much more visible, but none appear to be stepping up to take on the Reapers / Collectors. The Krogan will fight, but they lack the strategic planning ability to get in front of the Reapers. Other races are a bit of an also-ran.

Within ME, Shepherd is pretty much always right, regardless of his choice. In the above scheme of things within ME2, Cerberus comes off better (to the player) because they are at least doing something. Every other group is a blockage or absent.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 08, 2011, 05:40:18 PM
After handing you the ship, Cerberus gives very little that could not be obtained elsewhere.  As soon as you dock at the Citadel you could order the ship commandeered, and between the resources of a Spectre and what Liara could help you learn, Cerberus provides little to nothing you couldn't obtain elsewhere.

What resources as a Spectre? Depending on your choices, you're not even made one again. The Council in whatever form it comes in is 100% in favor of forgetting you even exist. They don't believe you. At all. Not even a little. Anderson does what he can, but his hands are basically tied. You want them to take the new Normandy? Sure, they'll do that. And not let you have it. They'd just graciously not charge you with working with Cerberus in return. And Liara might be a decent information broker, but she couldn't find the Shadowbroker without Cerberus' help, I sincerely doubt she would've found out about the dead Reaper, and since the Council stole your ride with its ILLEGAL AI they almost certainly destroyed immediately, even if you found the goddamn thing, there'd be no way to figure out the IFF.

I do think there could've been more "Fuck you, you know? I'm working with you for now, but seriously, fuck you," but you could say "this is sort of bullshit but FINE" and I just don't see how Shepard could've done much without Cerberus. I definitely think you should've been able to be all, "And by the way, what the fuck was with Akuze" if you're a Sole Survivor, but by and large I think people (as it's obviously not just you that thinks this, Koyasha, you're just the most relevant person right now  :grin:) are indulging in a lot of wishful thinking as far as what the Shepards could accomplish on their own.


EDIT: To be clear, I cannot stand Cerberus. I think they are pants on head retarded. But it really doesn't stretch my suspension of disbelief very far that Shepard would put up with them, because everyone else in the galaxy is even stupider.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: MournelitheCalix on February 08, 2011, 08:53:23 PM
I'm still completely convinced that the Illusive Man told the collectors where to find you in the first place and that's how this whole thing got started. There are too many "coincidences".

If you talk to Vigil in the first game, he states something to the effect that, "Saren wasn't the only indoctrinated servant of Sovereign.  He is just the most visible."  With hindsight of Mass Effect 2 and given the obvious implants that the developers made obvious in TiM, I got the idea that TiM has not only been indoctrinated but also implanted.  I agree completely there are just too many coincidences with TiM.

I hope in the next game that trusting TiM and cerebrus is viable, but will most likely be disasterous to the point of losing the battle with the reapers.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 09, 2011, 12:28:32 AM
Why would somebody indoctrinated by the Reapers fund an operation that basically destroys the Reapers' race of bio-engineered minions slash midwives?

I didn't want to turn this into a meta-discussion about game lore. I just noticed that the options you have in ME 2 as far as Paragon/Renegade go were rarely the choices I would have liked to see, especially since more often than not it doesn't matter one bit whether you take the Paragon or Renegade route.

I get that it's mostly about ambience and flavor, even the small set of alternate universes that you do get at the critical decision points add up to a lot of different combos come ME 3, which all have to be included.

At least give me more reactions by my party/NPCs to my choices. Let me feel that I'm notorious/famous more often.

In the Samara recruitment quest for example you can throw a Blue Suns merc out the window with a renegade interrupt (he was talking entirely too much for my taste :) ) and if you have Garrus in your squad he comment's along the line of "harsh but he probably deserved it".

Make them love me if I'm the embodiment of Justice/loathe me when I'm a loose cannon. Make it so they act according to their alignment (Jack would probably like Renegade Shepard more). Use the people that wrote the wall of text that is the ME Codex for that instead. Something like that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: ajax34i on February 09, 2011, 01:18:02 AM
I haven't finished the game, but ME2 seems to have a lot less of the sprawling dialogue-fest that was the Citadel in ME1, and a lot more just-go-kill-'em content, so when exactly would your companions have time to butter you up?  I go to Omega, Citadel, or Illium to shop and that's about it; I think I'd find it annoying if they keep talking as I walk around, and I would definitely find it annoying if they start blabbing while I'm in the middle of combat.  And having to chat up everyone on the ship (and feed the fish) after every mission is already annoying.

As a derail, my big question about the lore is: if people can do crowd-control by "passing a current through some eezo" inside their body, why can't ships?  Why don't ships have adept-like capabilities?



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on February 09, 2011, 03:28:00 AM
It's not even about doing the 'I quit' thing, it's numerous other options that are perfectly reasonable yet never even considered or brought up.  And frankly, I don't think 'I quit' is such an unreasonable option, all things considered.  After handing you the ship, Cerberus gives very little that could not be obtained elsewhere.  As soon as you dock at the Citadel you could order the ship commandeered, and between the resources of a Spectre and what Liara could help you learn, Cerberus provides little to nothing you couldn't obtain elsewhere.

Yup. Specters are allready set up in the first game as these Lensman types who do whatever they feel like and only answer to the council.

If this weren't a CRPG, I think I would have taken the Normandy 2, headed back to the Citadel, got my Specter status reinstated (which can happen in the game) and then thumbed my nose at Cerb and the IL and saved the galaxy on my own. Which is what Specters are good at.

Now, if they had made it more of a point that no one trusted ressurected Shep, then the idea of having to work with Cerb makes a little more sense.

It doesn't help that Cerberus is the Cobra of Mass Effect. They only exist to fuck up so Shepard can clean up their mistakes. Which utterly sucks at portraying them as any kind of useful resource.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 09, 2011, 05:17:16 AM
They did make it a point that no one trusted Rezzed Shep. Your reinstated status? It's contingent on you staying the hell away from everyone. It's decorative. You can tell yourself it's because you're with Cerberus and everything would be sunshine and ponies if you just broke up with them, but you're fooling yourself. The AI on the Normandy alone would get you in trouble. With the Council. The one body that does have authority over Spectres. And good luck finding out, uh, anything Cerberus told you in ME2. Without them, you wouldn't have even known where to start.

It is entirely possible to not get Spectre back, of course. Dead old council + Udina on the new council = not even offered.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on February 09, 2011, 05:29:30 AM
Fuck Spectre status.  The only reason you needed it is for their reach, resources and immunization from pesky laws.   And that last part is wholly optional, since in the progress of exploring the world through two games you find plenty of places the law doesn't apply.  Private research planets, hellhole stations, wholly secret labs hidden from everyone.   The power of the council is illusory.. particularly after you blew up their nice, expensive command ship.  :grin:

Cerberus might be incompetent but they show that other powers exist for you to get the resources the council only grudgingly gave you in the first place.  Hell, you're Commander fucking Shepard, your name alone should let you start up your own, highly organized and competent organization by now.  Never mind that the close comrades you'd made over the last few years have excellent contacts and created networks of their own.

As a last resort you could even just work with the true Geth. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 09, 2011, 05:55:42 AM
I adore Legion, it's a pity you get him so late in the game on your first playthrough. The animators did a really great job with his facial expressions and his blind spot for irony and hidden context makes his dialogue really deadpan. And he clearly has emotions but pretends he doesn't understand Shepard.

"Why did you use the piece of N7 armor?"
"there was a hole"
"No I mean why did you not use something else"
""no data available" (watch his face during the dialogue)

They even worked in the Pentium FDIV bug ;).

Also the way EDI and Legion interact with each other there'll probably be little Geth-Kids running around in ME 3 ;)

They should have given you Legion much earlier in the game.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NowhereMan on February 09, 2011, 06:42:39 AM
Well in fairness the reason Legion has Shepard's armour is because a designer thought it would look cool, so *data not found* was a pretty accurate explanation from the writer.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on February 09, 2011, 06:56:34 AM
Why would somebody indoctrinated by the Reapers fund an operation that basically destroys the Reapers' race of bio-engineered minions slash midwives?
Funny how the only (known) being to lead to the destruction of a Reaper just happens to have been brought back from the dead and is half cybernetic...  Maybe because the loss of a few tools and a proto-Reaper of nothing but average humans is nothing compared to the Reaper constructed from the ultimate representative of that race?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 09, 2011, 07:25:25 AM
Which entirely makes sense in a very very scary way.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on February 09, 2011, 08:19:04 AM
I hate getting into lore discussions, but aren't we making a lot of assumptions about the Reapers themselves? Mainly that they're completely apolitical and just one big happy family joined together by the love of squashing sentient races.   There's the possibility that facitions exist within the Reapers.  Or has that been explained away in the mountain of ingame text that I didn't read?

Or maybe even with Cerberus/humanity they're looking for someone to be their new stoolie race in the universe.  



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on February 09, 2011, 09:10:07 AM
We know very little about the Reapers themselves besides them being boogie men.  We know a bit about the races they've enslaved, that Saran was one tool, and that others are out there.  That's about it, really.

I just like making wildly speculative guesses based on a few loose ideas others have thrown out.  If I'm right I look like a genius.  If they make a worse plot then I still look like a genius.  If they make an amazingly awesome twist, then I get to play an amazing game while everyone forgets what I wrote a year prior.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on February 09, 2011, 09:21:46 AM
With hindsight of Mass Effect 2 and given the obvious implants that the developers made obvious in TiM, I got the idea that TiM has not only been indoctrinated but also implanted.  I agree completely there are just too many coincidences with TiM.
He's an AI, imo. One that probably created the reapers! He just uses the human image to deal with humans.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on February 09, 2011, 09:59:08 AM
Comics are setting him up to be some pivotal badass even though he's using his status to fuck super models and enjoy everything that life has to offer.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 09, 2011, 10:15:53 AM
So he's Iron Man?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on February 09, 2011, 11:17:35 AM
They should have given you Legion much earlier in the game.


They planned to - if you play the PC version you can mod him in earlier and it turns out he has dialogue in everyone else's missions, etc. I think originally the structure in terms of who you could recruit when was much more open, but they had to change that when it turned out the game was going to be too big for one disc on the 360.

Re: TIM, I haven't read the comics but he's plenty fallible in the novels.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 09, 2011, 11:29:12 AM
So he's Iron Man?
I thought Lex Luthor was the guide with the hidden lair and all the supermodel-fucking?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 09, 2011, 12:54:19 PM
Legion does not have much to say on the ship if you saveedit him in (I assume he has dialogue that triggers after the suicide mission), he's been building a consensus since I blew up the heretics (I love that mission because I still haven't decided which decision is actually the right one), but he does pipe up basically everywhere but Horizon, so it was definitely worth it for one playthrough. He is especially cute on Tali's recruitment mission.  :heart:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on February 09, 2011, 02:25:41 PM
They should have given you Legion much earlier in the game.


They planned to - if you play the PC version you can mod him in earlier and it turns out he has dialogue in everyone else's missions, etc. I think originally the structure in terms of who you could recruit when was much more open, but they had to change that when it turned out the game was going to be too big for one disc on the 360.

In Legion's particular case, the situation was that the time to build levels was running short, and we still didn't have a solid plan for what you would do to get a MacGuffin that let you through the Omega 4 relay. Legion's acquisition was mostly done. The original design was a surprise side mission from TIM unlocked in the first third of the game. He had that team out investigating the Reaper, and lost contact with them. He considered the possible causes of failure grave enough to interrupt Shepard's mission.

The leads felt Legion's mission was a natural fit to place the MacGuffin in. I agreed, suggested an IFF device, and plugged it in with minimal rewrites. The greatly reduced time with legion was a side-effect.

The original title of Legion's acquisition mission was "That Which Can Eternal Lie," a Lovecraft paraphrase.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 09, 2011, 02:55:33 PM
Thanks for the info. The way the game is paced makes you miss out on some great characters though that you simply get too late in the game. Especially Legion which is a great character that I hope to see again in ME 3.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 09, 2011, 03:17:10 PM
To be fair, it did fit really well! The only downside for me in the first playthrough was me going "Goddammit what character am I missing." I think if it were me, I wouldn't have blank spaces being SO obvious on the character select screen. I did want MOAR with Legion but hopefully he is still cool in ME3.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: MournelitheCalix on February 09, 2011, 06:59:10 PM
Why would somebody indoctrinated by the Reapers fund an operation that basically destroys the Reapers' race of bio-engineered minions slash midwives?

My take on this is that TiM may be used to set the battlefield.  Remember in ME, Sovereign failed.  Perhaps TiM is the backup plan, sow discord while also hiding in plain sight.  He prepares the field, for the invasion that is coming.  Just the appearance that Shepard and Cerebrus was working together was enough to have the Council basically disavow him.  TiM is very polarizing in a galaxy that I would guess needs to  be united in order to stand against those that would "reap" them.

Something else i mentioned previously and I would love to discuss this since I haven't heard much of a discussion given to this.  At the end of Mass Effect 2, Shepard looks alot like Saren.  You might ask how so but consider this, Saren's principle allies were the Geth, the Krogan, "Sovereign," and influential contacts.  He was also trying to use the Rachni to further his plots.  At the end of Mass Effect 2 Shepard now has  the potential to have great influence in the Krogan, The Geth (ala Legion's Mission), the resources of the Shadow broker via Liara (who was starting to act like her mother Matron Benezia), He has an AI enabled ship built with parts of Sovereign or its design ( i forgot which), and depending on your choices the Rachni.

That sure seems like too much of a coincidental setup for the savy Bioware writers and I doubt this is a coincidence.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 09, 2011, 08:49:07 PM
It maaaay just work out as "This is how you actually save organics, SAREN," but yeah, that's an awful lot of connections. Another possible dot to connect is Shepard now has a lot of implants and shit, just like Saren.

I hadn't really thought of the "TIM has basically made Shepard's job even harder." And given the Reapers are, well, completely full of themselves, if they WERE behind all the TIM whatnot, they probably didn't think Shepard would succeed. However ... it still seems kinda convoluted, since they had Shepard dead. People were, according to Jacob and some other people you talk to, either forgetting about Shepard or trying really hard to make sure people did. And everyone was in serious, SERIOUS denial about the Reapers. Sooo ... I am pretty sure TIM is going to fuck Shepard over somehow in ME3, but I am pretty sure it won't be because he was working for the Reapers in ME2.


EDIT: I will cry if Udina winds up being a secret Reaper agent. He is a giant douchebag, but that's what I like about him. I'm apparently a sucker for NPCs who are just not that impressed with you.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Azuredream on February 10, 2011, 12:08:36 AM
Just me, but I'm on the Cerberus bandwagon. I saw eye to eye with TIM pretty much throughout ME2 (when he sends me to investigate some bogus distress signal I was thinking "hm, smart, I would've done the same"). When he asks me to hand over the Collector base I did it gladly. I think it would be incredibly lame if TIM turned out to be a Reaper agent instead of just a well-intentioned extremist.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on February 10, 2011, 07:19:18 AM
ME is a lot more interesting if everyone isn't a secret Reaper double agent.

The weapon that destroyed the IFF Reaper is likely to come back - TIM is working on a plan to eliminate the Reapers AND make Humankind the pre-eminent force in the galaxy. Perhaps by becoming part organic, part synthetic.

... of course, the final ME3 boss could just be TIM inside a giant Reaper suit.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 10, 2011, 02:25:19 PM
If that comes to pass, UnSub, I will hold you personally responsible.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on February 10, 2011, 08:26:22 PM
If that comes to pass, UnSub, I will hold you personally responsible.

(http://images.mmorpg.com/images/galleries/formatted/072011/67efc452-be26-4576-b3eb-43d16b9728ab.jpg)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on February 10, 2011, 09:28:48 PM
the one place the railroading got to me was when that Collector ship was lifting off from the planet heavily damaged. I already had the guns Garus had installed. Why not Just tell Joker to try and put a very very big hole in the thing while it was vunerable...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 10, 2011, 09:38:24 PM
You were probably too busy pulling husks out of your ass.

Also congratulations to THANE, winner of the coveted "Romance That Made Sjofn Go 'Awww'" Award! Tali was a contender but I could never shake that sisterly vibe completely, plus her soulmate is obviously Kal'Reegar. I have detailed my issues with Jack (twice!). Jacob's is ruined before it begins by LadyShep's horrible voice acting in her scenes with him. Miranda is boring. I can't even bring myself to start the Garrus one, as he doesn't even have lips, for God's sake. He and the Friend Zone Turian can go out for BOYZ NITE and bitch about how ladies only like assholes or something.

But Thane! He made me go "Awwww!" when he said he looked forward to the memories when we established we had the hots for each other. Awwwwwwwwww.  :heart:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on February 11, 2011, 01:07:00 AM
Friend zone Turian is my hero.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on February 11, 2011, 04:37:58 AM
the one place the railroading got to me was when that Collector ship was lifting off from the planet heavily damaged. I already had the guns Garus had installed. Why not Just tell Joker to try and put a very very big hole in the thing while it was vunerable...
Let's not forget when we're coming up on a de-powered collector ship.  "Oh by the way, take out its engines and weapons while we're on the approach, just to be sure.  Don't want any surprises, don'tcha know."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: ajax34i on February 11, 2011, 06:37:14 AM
the one place the railroading got to me was when that Collector ship was lifting off from the planet heavily damaged. I already had the guns Garus had installed. Why not Just tell Joker to try and put a very very big hole in the thing while it was vunerable...

It's even worse:  you manage to activate the guns at the moment when that harbinger bug with the heads inside flies towards you.  Throughout the fight with it, the guns are pelting the collector ship (I sat behind cover and watched).  If you just sit behind cover and delay the fight indefinitely, the guns should theoretically completely destroy the ship.

But they don't.

As far as plot and Shepard being indoctrinated, I don't think so.  He certainly is full of implants (Shep's eyes look exactly like TIM's, only red, at full renegade w/o facial reconstruction), but the whole Mass Effect series plot is about facing off vs. a fleet of possibly thousands of Reapers, with the stargates disabled.  The only way this can end is with a deus-ex-machina plot, cause even if we combine rachni, geth, and un-genophaged krogan fleets we still won't have enough ships to make a dent in the incoming reaper fleet.

Speaking of ship tech (and derailing again) - linear mass accellerators as main guns?  Haven't Bioware heard that circular particle colliders are much more effective and take a smaller area than linear ones?  And again, giving a ship the ability to create singularities and warp fields in space would seem useful - odd that nobody's thought of it.  Sorry, pet peeves that I can't stop mentioning (though I will).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on February 11, 2011, 08:35:34 AM
But Thane! He made me go "Awwww!" when he said he looked forward to the memories when we established we had the hots for each other. Awwwwwwwwww.  :heart:
Considering he spends most of the budding relationship with Shepard reminiscencing his dead wife, if i heard something like that it'd probably stop things cold right there and then.

"i'm looking forward to remembering what we had"... well  :ye_gods:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 11, 2011, 08:51:41 AM
Speaking of ship tech (and derailing again) - linear mass accellerators as main guns?  Haven't Bioware heard that circular particle colliders are much more effective and take a smaller area than linear ones?  And again, giving a ship the ability to create singularities and warp fields in space would seem useful - odd that nobody's thought of it.  Sorry, pet peeves that I can't stop mentioning (though I will).
You could coil them, but wouldn't that reduce your firing time, since you'd have to 'spin them up' for each shot? I don't even want to think about battle damge and failure modes of a 10kg slug travelling around in circles in yoru ship -- or the forces exerted on the thing to keep it circling. I'm not sure you could build magnetic fields strong enough to hold it in place like that.

Straight line accelerators are simpler, faster, and would seem less prone to blowing up the ship if damaged.

As for the warp fields and such -- I don't think they fight many close range battles.

Also, Sir Isaac Newton is the baddest motherfucker in the galaxy.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 11, 2011, 09:02:56 AM
That was one of the most brilliant pieces of dialogue ever.

"Once you fire this hunk of metal, it keeps going til it hits something. That can be a ship. Or the planet behind that ship. It might go off into deep space and hit somebody else in ten thousand years. If you pull the trigger on this, you are ruining someones day, somewhere and sometime."

My first though was that this has to go on a t-shirt, this being the internet and whatnot, though it already had ;).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on February 11, 2011, 09:14:52 AM
Speaking of ship tech (and derailing again) - linear mass accellerators as main guns?  Haven't Bioware heard that circular particle colliders are much more effective and take a smaller area than linear ones?  And again, giving a ship the ability to create singularities and warp fields in space would seem useful - odd that nobody's thought of it.  Sorry, pet peeves that I can't stop mentioning (though I will).

The same game also indicated the Collectors were experimenting on humans due to our "genetic diversity" compared to other races, when there is quite a bit of real genetics information on how narrow the human genetic range actually is, potentially due to our near extinction at some point in early history.

However, maybe every other race is pro-inbreeding.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: cironian on February 11, 2011, 09:57:04 AM
Speaking of ship tech (and derailing again) - linear mass accellerators as main guns?  Haven't Bioware heard that circular particle colliders are much more effective and take a smaller area than linear ones?  And again, giving a ship the ability to create singularities and warp fields in space would seem useful - odd that nobody's thought of it.  Sorry, pet peeves that I can't stop mentioning (though I will).

<semi-plausible-technobabble>
It's been tried several times, but the synchrotron radiation from a curved accelerator puts a limit on that. In short, people found that bombarding eezo with lots of hard radiation is a really, really bad idea.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: ajax34i on February 11, 2011, 11:11:49 AM
You could coil them, but wouldn't that reduce your firing time, since you'd have to 'spin them up' for each shot?

It would reduce your firing time, but you'd get the equivalent of a dreadnought-length gun within the hull of a frigate.  And, what they do with the particle accellerators currently is they queue up several batches of particles and keep them spinning in the circle until they need them, at which point they just siphon them off into the "barrel" (the sensor chamber).  Oddly enough, this would be like the ammo mechanic, but for ships (fire the shots you have in the magazine, then pause as you change the clip).

Anyway, tangent, sorry.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 11, 2011, 11:30:56 AM
You could coil them, but wouldn't that reduce your firing time, since you'd have to 'spin them up' for each shot?

It would reduce your firing time, but you'd get the equivalent of a dreadnought-length gun within the hull of a frigate.  And, what they do with the particle accellerators currently is they queue up several batches of particles and keep them spinning in the circle until they need them, at which point they just siphon them off into the "barrel" (the sensor chamber).  Oddly enough, this would be like the ammo mechanic, but for ships (fire the shots you have in the magazine, then pause as you change the clip).

Anyway, tangent, sorry.
What you can do with particle accelerators and with slugs of metal is a bit different, but I'd be far more worried about the energy needs of keeping the thing moving in a circle. Newton's laws, remember? It's going to want to go into a straight line, and you're going to have to pay the energy to keep it curving.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on February 11, 2011, 12:28:33 PM
Speaking of ship tech (and derailing again) - linear mass accellerators as main guns?  Haven't Bioware heard that circular particle colliders are much more effective and take a smaller area than linear ones?

They're not particle beams - particle beams are nearly impossible to focus (http://www.projectrho.com/rocket/spacegunconvent.php#Particle_Beams) for long ranges (and are easily deflected by low-tech magnetic fields). Mass accelerators are hypervelocity kinetic impactors (http://www.projectrho.com/rocket/spacegunconvent.php#Kinetic_Kill_Weapons~Hypervelocity_Weapons).

Quote
The same game also indicated the Collectors were experimenting on humans due to our "genetic diversity" compared to other races

Which is hoo-hah, but the argument made was that as communications barriers and travel times continue to decrease due to advancing technology, genetic diversity will decrease. Instead of Caucasians, Mongoloids, and Negroids, you get tan-skinned, brown-eyed averages (there's passing mention of this in the first ME novel - blond hair and blue eyes are somewhat less common in the time of ME). The Council races have had a "global" culture/technology for longer, and thus have fewer gene-level differences due to regional variation.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 11, 2011, 03:15:26 PM
The part about that that made me cross my eyes was them saying that made humans a good control group.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on February 11, 2011, 05:01:03 PM
Speaking of ship tech (and derailing again) - linear mass accellerators as main guns?  Haven't Bioware heard that circular particle colliders are much more effective and take a smaller area than linear ones?

They're not particle beams - particle beams are nearly impossible to focus (http://www.projectrho.com/rocket/spacegunconvent.php#Particle_Beams) for long ranges (and are easily deflected by low-tech magnetic fields). Mass accelerators are hypervelocity kinetic impactors (http://www.projectrho.com/rocket/spacegunconvent.php#Kinetic_Kill_Weapons~Hypervelocity_Weapons).


I fucking love these super fast kinetic weapons. The kind of numbers they can toss around is fantastic and awe inspiring.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on February 11, 2011, 08:41:13 PM
Just finished my latest Me1 playthrough.  One day I might actually let the council live, the dicks.

"Oh you humans, nobody really needs you around, you big bullies."
"Wahh, save us human fleet!"

 :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 14, 2011, 02:18:26 AM
The experience point progression of ME 1 is 'interesting'. Reached Level 50 on my first playthrough and got 9 levels further (to 59) on my second one. Both times playing all side quests and 'bring down the sky'.

Would have to start another game just to get the achievement for Level 60.

I feel for you, the council is just so useless.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on February 14, 2011, 06:01:54 AM
The experience point progression of ME 1 is 'interesting'. Reached Level 50 on my first playthrough and got 9 levels further (to 59) on my second one. Both times playing all side quests and 'bring down the sky'.

Would have to start another game just to get the achievement for Level 60.

I feel for you, the council is just so useless.

The secret is to get out of the Mako and finish off every opponent on foot. ME1's XP mechanics are awful - you lvl up and then get more XP for killing exactly the same opponent (and you can kill them faster thanks to the extra lvl benefits).

I got to lvl 60 at Ilos iirc.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on February 14, 2011, 06:17:30 AM
Especially the Thresher Maws, they give a shitload of XP on foot.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 14, 2011, 08:02:41 AM
I tried to rack up Renegade points during my second playthrough but it's seriously hard without being a monumental douche. You get Paragon points for accepting quests for crying out loud.

I tried to be sensible and make my Shepard just somebody who's got authority problems. So I was pissing off Udina and the Council, was rude to anybody who tried to boss me around and doled out righteous frontier justice instead of just arresting people. Yet I treated my crew and most normal people with a modicum of respect. The result was 100% Paragon 25% Renegade.

The alternative would be to either treat everybody rudely (even my crew) or:
- kill all Feros settlers except one
- kill Wrex
- let the hostages in 'Bring Down the Sky' die to get to Balak
- don't help the Council.

and I didn't want to play my Shep as a jingoistic alienphobe with non-existing social skills though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on February 14, 2011, 08:50:42 AM
Finished my look-longingly-at-Ashley's-picture-and-don't-puree-the-crew playthrough. I thought I might have a chance with Kelly (it doesn't mess up your ME1 romance apparently) but landed in some sort of business as usual relationship.  Gah.  This Shep was all work, no-play.

I had to do the final mission twice.  I had Mordin in my baby-killer group, but apparently that caused Tali to die.  I aint letting that shit happen.  So, Tali went back to the crew.  A revamped final team of Samara and Mordin made the entire thing laughable.  Mordin's incinerate basically one shots Harbinger when he gets to armor and two people using Reave gets him there pretty fast.

Now it's time to do a complete ME1 -> ME2 playthrough with a paragon fem-shep.  Maybe get a few of the ME1 achievements I missed.

edit: Heh, ME2 is now my #1 most completed game for achievements.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on February 14, 2011, 09:43:37 AM
The alternative would be to either treat everybody rudely (even my crew) or:
- kill all Feros settlers except one
- kill Wrex
- let the hostages in 'Bring Down the Sky' die to get to Balak
- don't help the Council.

I got the renegade achievement on my renegade soldier playthough but was never maxed. Just to get the achievement you pretty much have to do at least one of the above--and be a borderline sociopath when dealing with others. I flushed the rachni queen, then basically killed everyone who even looked at me funny. Ended up about 80% renegade and 30% paragon.

Everyone bags on the council and not entirely without reason, but they did tell you that they rely pretty heavlily on the spectres to do anything dodgy. It just so happens they regard doing about anything as dodgy and let the spectres just run wild. Sooooo...unleash the hounds! Shepard MK1 mod1 wasn't particularly surprised to see the council unchanged from ME1 and just fobbed them off and went to do what he was going to do anyway. Nod, nod, wink wink. My impression was this is what they actually want, so that's what I did.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on February 14, 2011, 10:56:08 AM
I tried to rack up Renegade points during my second playthrough but it's seriously hard without being a monumental douche. You get Paragon points for accepting quests for crying out loud.

I tried to be sensible and make my Shepard just somebody who's got authority problems. So I was pissing off Udina and the Council, was rude to anybody who tried to boss me around and doled out righteous frontier justice instead of just arresting people. Yet I treated my crew and most normal people with a modicum of respect. The result was 100% Paragon 25% Renegade.

The alternative would be to either treat everybody rudely (even my crew) or:
- kill all Feros settlers except one
- kill Wrex
- let the hostages in 'Bring Down the Sky' die to get to Balak
- don't help the Council.

and I didn't want to play my Shep as a jingoistic alienphobe with non-existing social skills though.

You definitely don't have to kill Wrex to max your renegade meter, what you want to be doing is talking him down with the red text. Killing the Feros settlers instead of gassing them is fairly important though, that's a huge chunk of points right there.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on February 14, 2011, 01:02:33 PM
I didn't do anything particularly bad with my renegade and I had no trouble maxing her.  The worst I think was shooting the Cerberus scientist instead of sending him to trial (Survivor background) and letting the Council die.  I save the Rachnii every time.

There are a lot of places where you can use the Red dialog to get the same result if you focus on whatever the dialog skill is.  (It's been too long, can't remember names.)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on February 14, 2011, 01:26:05 PM
Charm/Intimidate.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on February 14, 2011, 04:45:20 PM
Yes, that!  Keep it maxed and just red dialog your way through most encounters.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on February 14, 2011, 06:56:37 PM
... or use the Charm / Intimidate bug on Noveria (?) to max one (or both) of those meters. (ME1) That Turien who wants something from his office, and then you are approached to make him turn evidence? You can keep talking him through those options by asking him 'something else' then back through the Paragon / Renegage dialogue path.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 14, 2011, 07:23:47 PM
I found in ME2 I had some success with picking the "nice" thing to do, and then doing it in the douchiest way possible. I'd be all "blah blah puppies are good!" and then the follow up thing would have a red text option and I'd pick that and then Shepard would say, "I said puppies are good, and I will SHOOT ANY MOTHERFUCKER THAT DISAGREES."

Still didn't max renegade, I was at about 85% renegade and 50% paragon. Because I suck at renegade.  :why_so_serious:

ME1 you get renegade points for a couple of random things, I specifically remember getting renegade points just for accepting the quest to kill two crime bosses for a third crime boss. Never did finish a renegade ME1 run through though, I just ... I'm just not good at it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 14, 2011, 11:13:26 PM
Yeah, ME 2 is better at that in a 'you'll help those poor orphans or I'll shoot this puppy' kind of way.  :why_so_serious:

I'm a wuss though when it comes to being not nice in video games. I can't even hurt someone's feelings when they are just NPCs in a game.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on February 15, 2011, 09:00:07 AM
If I'm nice or not really depends whom I'm dealing with.  I have no problems telling the scum of the universe or Cerberus what's what in the meanest way possible.  Most of the crew gets the nice treatment, but some of them do get smacked down.  Like Zaeed, whom I did his mission my way, and when the guy got away I tore into him because he didn't follow my orders.  Still got loyalty out of it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on February 15, 2011, 09:12:07 AM
What they really did a better job of though, is making Paragon choices in ME2 be less puppies and rainbows.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Azuredream on February 15, 2011, 09:20:23 AM
I liked the paragon/renegade right-click/left-click actions. I don't know why, it was just so much more satisfying to right click to stop Garrus from killing that guy, or left click to throw some stooge out a window.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on February 15, 2011, 09:26:20 AM
What they really did a better job of though, is making Paragon choices in ME2 be less puppies and rainbows.

Yah, I like my paragon option of sticking a gun under someone's chin.  I ended the play through maxed paragon while still doing every renegade interupt I could.  They weren't gunning down some scientist that's giving you lip like in ME1, but I have no problem killing an Eclipse merc that's trying to draw on me.  In fact, I didn't feel too bad about doing anything to the various merc companies, they're all pretty scummy.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on February 15, 2011, 09:35:23 AM
I kind of felt the other way about the merc companies, except when they were involved in their own personal shit.  Like on Omega, the Blue Suns?  I didn't really see anything they were doing particularly bad.  The Eclipse I could agree with getting rid of because as Garrus said, they were shipping tainted eezo (whatever that means) and the Blood Pack seemed a little psycho, but the Blue Suns, hell, they seemed to be the closest thing to the law there was on Omega.  Like some of the residents in the plague district said, their rates are reasonable and they keep the area reasonably safe.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on February 15, 2011, 09:54:03 AM
Eezo is Element Zero, what you use for biotics and amps. 

Blue Suns were the guys running protection racket in the plague district. Their rates were 'reasonable' only if you consider the Mafioso rates reasonable for not breaking kneecaps and using your money to pay cops to stay away.  They also decided the best course of action was killing everyone in the area when the plague hit.  Blue suns also ran the prison ship, Purgatory and tried to sell you to the highest bidder. 

No, they were plenty scummy.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on February 15, 2011, 09:54:26 AM
I theorize a more well-rounded, believable Paragon Shepard would take every Renegade Interrupt opportunity.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on February 15, 2011, 09:58:12 AM
I theorize a more well-rounded, believable Paragon Shepard would take every Renegade Interrupt opportunity.

Well, I only punched the lawyer twice. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on February 15, 2011, 11:09:11 AM
  Like on Omega, the Blue Suns?  I didn't really see anything they were doing particularly bad. 

Locking uninfected people into their houses to starve to death and looting their shit wasn't particularly bad?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on February 15, 2011, 11:19:52 AM
We like to call it aggressive containment!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on February 15, 2011, 12:59:10 PM
Those people were bads.  They probably deserved it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on February 15, 2011, 02:28:40 PM
Well, I only punched the lawyer twice.  
I was playing the good cop in that one so only moved onto subject of testicle extraction when we started to run out of time. Worked beautifully, too.

With Thane's friend though it made more sense to be the bad cop and let Thane be the reasonable one, so that did involve stepping on some throats.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 15, 2011, 04:08:52 PM
I didn't kick the merc out the window. I think it's because he isn't, in fact, talking shit about you when you come up on him, he's talking shit about Thane. So I didn't feel like he was begging for a shove. Plus the renegade thing you can say when you don't shove him out the window is funny. :heart: Garrus telling me I'm the only one in the world who didn't kill that guy was also a big bonus, because it's totally true.

Most of the time, though, I just take any interupt they throw at me. One of these days I'll sit through that krogan guy's entire speech. Maybe.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on February 15, 2011, 04:39:39 PM
Trust me, its not worth the effort. They could have just had the guy sitting there saying "Just press the renegade impulse while I monologue ffs, bitch."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 15, 2011, 04:40:54 PM
I dunno, I got as far as him saying they would keep some salarians alive so they could eat their eggs as a delicacy before pulling the trigger, that was pretty funny. Especially because Mordin goes :ye_gods:.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on February 16, 2011, 07:26:02 AM
No renegade interrupts in my first playthrough of ME2.   :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on February 16, 2011, 11:13:53 AM
I didn't either for the most part, other than accidentally stabbing a guy with an electric wrench.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 16, 2011, 11:21:06 AM
I didn't either for the most part, other than accidentally stabbing a guy with an electric wrench.
Renegade interrupts that should just be labeled "Common sense" interrupts are:

1) Whacking the dude repairing the attack shuttle on Omega. You don't even kill him, you just give the nice Blue Suns guy a nap. Frankly, a smart person would rig remote explosives on it as well, since you KNOW you're going to get on Archangel's side and since there's only one way out, you KNOW that stupid thing -- if it gets off the ground -- will be attacking you. The NICE thing to do is set a timer and some explosives to wreck something critical after you've left.

2) Shooting that damn grandstanding Krogan. Or rather, the pipe below him. Because who wants to listen to that? It's not like you're talking your way out.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on February 16, 2011, 11:26:49 AM
Which grandstanding Krogan is this? I think I missed something.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 16, 2011, 11:29:55 AM
Which grandstanding Krogan is this? I think I missed something.
Moridin's loyalty mission. He stands up on top, shouting about how bad-ass he is and how he's going to return the Krogan to greatness. You can renegade interrupt to shoot the pipe below him, sending fire shooting up and taking off some of his armor IIRC.

He goes on for a LONG time, too. The game really wants you to shoot.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on February 16, 2011, 11:44:45 AM
There's also one where you shoot krogan (or whatever they were) bodyguards in kneecaps before they pull their guns on you. Very common sense :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on February 16, 2011, 11:47:14 AM
Mordin's mission was extremely well done. I was torn about taking my paragon path the entire time, but I stuck to my ethics. I heard the guy out because if I was going to go through with stomping on their race, I could at least listen to the guy who just wanted to do right by them.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 16, 2011, 01:00:56 PM
I currently have the opportunity of playing the PS3 version of ME 2.

Allegedly the PS3 version already uses the game engine that they want to use for ME 3. You don't really notice it though. Lighting is a bit different and the characters look a little bit better but the effects are neglible.

Biggest change is that the PS3 version is 720p only while the XBOX 360 version is 1080p. Why they did that I don't know, the engine itself shouldn't be that more taxing for he hardware and the PS 3 should be able to handle it. At least all major languages are included on the disc with both audio and video.

When you redeem your cerberus network code you basically get all DLC mission content as part of your purchase, you have to buy all of the armor and weapon DLCs though if you want them as they're not included.

They modified the prologue a little bit since there is no ME 1 save that you could import to let you make the most important decisions. This is done with a 'choose your adventure' style interactive comic that tells the story of ME 1 and where you can decide the most important things like whether Kaidan or Ash lives, if you save or kill Wrex, the romance option, survival or death of the rachni queen and whether you ignore or save the Council. So I suppose that those are the only decisions from ME 1 that really matter going forward.

You can really see that this is an afterthought though. The narration of the ME 1 story takes about a minute tops, gives you nearly no context for the decisions you are about to take and doesn't give you the opportunity to decide on a few of the minor decision points.

You can decide between Kaidan and Ash dying on Vermire for example  but the game assumes that Kaidan sets up the bomb and that Ash helps Kirahe and his company so if you want to play a game where KIrahe survives you'd have to choose Ash as the one that survives too.

The game also assumes that you didn't complete UNC: Geth Incursions (or any of the side quests for that matter) so in the PS3 Universe of ME 2 you haven't helped Tali with her pilgrimage and therefore don't get the dialogue option on Eden Prime.

If you play ME 2 on the XBOX without importing a save the game assumes that you did a renegade walkthrough, this is basically the same with the only exception being the few choices you are allowed to make.

The interactive comic is made in cooperation with Dark Horse but the drawing style in my opinion doesn't fit to Mass Effect at all.

Loading and saving games take significantly longer on the PS 3 than on the XBOX which partly comes from the game verifying save file integrity before each load/save operation (it even says so). They also switched controls on the PS3. On the XBOX you aim and shoot with LT/RT respectively and activate the weapon/biotics bar with RB/LB. On the PS3 it's the other way and aiming firing with the shoulder buttons as opposed to the triggers sucks big.

I've also exclusively played on my XBOX the last few months (I got it as a birthday present in November) so I only recently realized just how much the Dualshock controller of the PS3 sucks compared to the XBOX controller.

Since it's multi language this also is the first opportunity for me to experience the original voice actors (XBOX versions only include the localized versions for that market). I now get why so many people play female Shepards. The voice actor for male Shepard is clearly the weakest link in the whole cast. They should have used Adam Baldwin instead (Renegade Shepard voiced like Casey from Chuck or Janye from Firefly would have been brilliant). Yvonne Strahovski's broad australian accent makes interactions Miranda rather distracting though (I also suppose that somebody decided that they should make her 'extra Australian' since she is able to dial it back on Chuck for example) and Seth Greens work as a voice actor is so prominent that I somehow always imagine Chris Griffin from family guy piloting my ship.

It is basically the same game as the XBOX version though so if you can decide I'd recommend the XBOX version. The PS3 version doesn't give you anything of significance that the XBOX version doesn't and it actually takes away most of the minor choices you could make in ME 1 that would have influenced the universe.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 16, 2011, 04:01:57 PM
Mordin's mission was extremely well done. I was torn about taking my paragon path the entire time, but I stuck to my ethics. I heard the guy out because if I was going to go through with stomping on their race, I could at least listen to the guy who just wanted to do right by them.

Mordin and Legion's missions are my favorite essentially for this reason. They're a lot less clear than "save miners from a burning building yes/no."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on February 16, 2011, 11:48:41 PM
Oh, how hard it was to resist blowing up that Krogan during that first Paragon run. The game really tempted you to do it. As did the Krogan.  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 16, 2011, 11:52:37 PM
Yeah, I find that renegade interrupt WAY WAY WAY more compelling than the mercenary tossin'.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 17, 2011, 01:29:11 AM
I don't know how those games do it. Why am I able to rant for pages about the flaws of the Mass Effect Series, yet I somehow now own two copies of each game and already have finished 4 games and am now contemplating a fith time just because I like the female voice actor so much?

Are the discs coated with crack cocaine? How can a game that is so flawed draw you in so completely that I actually caught myself googling Mass Effect 3 spoilers?

Damn Bioware I don't know how you do it but it seems to work.

Yet somehow I'm now afraid to buy Dragon Age


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 17, 2011, 05:51:18 AM
Yet somehow I'm now afraid to buy Dragon Age
IMHO, Dragon Age simply isn't as addictive. I mean, it's cool to see the other origins (and notice the, um, failure of your other 5 selves. You're Saved From Death to become a Grey Warden, and as you explore the game you can see the grisly remnants of the other possible origin points you had), but I never even managed my second playthrough with Team Evil.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tgr on February 17, 2011, 06:14:57 AM
I usually try to play through RPGs as a mostly good guy the first time, then a total asshole the second time, but ME1/2 made it way way too easy to be tempted to choose that damn renegade interrupt and f.ex punch the first guy you meet in that building (the scientist babbling insanely; I forget his name, it's been to long ago), right in the kisser. :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on February 17, 2011, 06:32:45 AM
Because paragon/renegade isn't exactly good/bad aligned, quite a lot of the interrupts make sense even if you're trying to be completely good/bad.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on February 17, 2011, 08:48:40 AM
Yet somehow I'm now afraid to buy Dragon Age
IMHO, Dragon Age simply isn't as addictive. I mean, it's cool to see the other origins (and notice the, um, failure of your other 5 selves. You're Saved From Death to become a Grey Warden, and as you explore the game you can see the grisly remnants of the other possible origin points you had), but I never even managed my second playthrough with Team Evil.

Depends on the invididual.  I did two complete runthroughs before stepping away from DA.  I think the only other game where I've done that is the orginal ME.  Other games with mulitple playthroughs had at least a game or two between each one.

On a related note: holy shit going back to ME1 is weird.  I guess I didn't appreciate how much better the core gameplay is in ME2 fully until this. It's one of the more staggering sequel improvements I've seen where they're on the same platform.   AND STOP GRINNING KAIDAN. I don't like you, I'm just being nice. YOUR DAYS ARE NUMBERED.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on February 17, 2011, 09:05:31 AM
Heh, it was totally fun going back and telling Ashley she was ok to be a xenophobic humans-first girl and leading her on, knowing I'd blow her ass up in a few chapters.  Though in the aftermath, seeing what a whiny twit Kaiden turned into I think I'd rather have blown him up.

More amusing was importing it into ME2 and hearing about Ashely getting the Turian and Salarian awards, along with the BS quote about working with aliens.  I chuckled.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on February 17, 2011, 09:50:18 AM
On a related note: holy shit going back to ME1 is weird.  I guess I didn't appreciate how much better the core gameplay is in ME2 fully until this. It's one of the more staggering sequel improvements I've seen where they're on the same platform.   AND STOP GRINNING KAIDAN. I don't like you, I'm just being nice. YOUR DAYS ARE NUMBERED.
That's what I was saying in another thread about consolitis or whatever the heck it was. It's just a better game to play.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 17, 2011, 06:27:50 PM
Yet somehow I'm now afraid to buy Dragon Age
IMHO, Dragon Age simply isn't as addictive. I mean, it's cool to see the other origins (and notice the, um, failure of your other 5 selves. You're Saved From Death to become a Grey Warden, and as you explore the game you can see the grisly remnants of the other possible origin points you had), but I never even managed my second playthrough with Team Evil.

I prefered Dragon Age, but I am pretty sure I am the official Dragon Age dipshit on this board, so you can't really take my word for it. I prefer Dragon Age almost entirely because the characters are much better developed. I like the characters of ME2 and they are interesting when they have things to say, but they just don't get the amount of time they deserve. ME2's pacing is better, though, as Dragon Age likes to meander. It has the prologue -> real intro -> four planets -> end stuff structure, but some of those "planets" take a long goddamn time (ORZAMMAR). Still, I finished the stupid thing an embarrassing number of times (ten!  :why_so_serious:). So I obviously really like the game, and you should probably ignore everything I have to say about it.

I finished ME1 twice, and I don't see me ever playing it again. There's not enough to the characters, being an asshole never appeals to me, I am never going to save Ashley over Kaidan (I wish I could let Liara bite it instead, frankly), so there's just not enough to draw me back into a third time. ME2 is looking like four-ish. Actually, probably five, my hardcore soldier is pretty close to the end so I will probably do a Might As Well Finish on him, and then my SUPER ULTRA PARAGON LADY once they release that final bridging DLC.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on February 17, 2011, 06:54:59 PM
So I figured out how to give myself unlimited ammo while keeping the reload mechanic.  (Most mods do the ME1 method, but you have to empty the clip, not reloading.)  It is SO much better.  It doesn't work for the DLC guns, unfortunately, but I can live without them.

One annoying thing I found out is that your achievements are not updated when you load a game.  With a new install, I had nothing completed.  It's odd because I would have thought that's kept in your online profile like Dragon Age.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tgr on February 18, 2011, 01:51:54 AM
That's what I was saying in another thread about consolitis or whatever the heck it was. It's just a better game to play.
I didn't actually notice much difference between the two, even if I played ME1 on the 360 and ME2 on the PC. The only thing I did get slightly annoyed at was the duck-before-jump thing.

I actually didn't mind the driving around so much, for some odd reason. I certainly didn't think the "scan planets for resources" was a game mechanic to spend more time on than absolutely necessary, in fact I spent much less time on that than I did on driving around on every planetoid I could land on. vOv


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on February 18, 2011, 10:11:02 AM
There's isn't much difference between 360 and PC version of either ME. Mostly what there is is around the UI and control schemes. PC is slighty better if you play classes with lots of abilities (more critical in ME1 than 2). Other than that, it's half a dozen of one six of another. If you don't have an HDTV, then PC will look better. If you do, then it's a tossup. I might change my tune on this when I eventually go 2560x1600 on the PC, but until then, same, same, more of the same.

Ahh, the mako. Actually, there ME1 PC blows the 360 version away. Control on the mako on the PC is pure  :drill: . 360 version is merely adequate.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on February 18, 2011, 11:05:30 AM
I found the Mako easier to drive on the 360, but easier to aim/shoot with on the PC. Kind of a wash.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: SnakeCharmer on February 23, 2011, 07:15:01 AM
Last night was the first time I ever fired off an M-920 Cain. 

That thing is pure sex.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on February 23, 2011, 07:50:20 AM
Last night was the first time I ever fired off an M-920 Cain.

Trivia: it's not named for the Biblical figure, but for Fallout designer Tim Cain.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on February 23, 2011, 07:52:02 AM
First time I shot that puppy was at the gunship at the end of the Kasumi mission. I went :drillf:

Pro tip: That thing will kill your ass if you fire it too close. I learned that the hard way. :(


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on February 23, 2011, 09:33:06 AM
The Cain let me beat the Thresher Maw in Impossible the other day.  Lovely gun.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on February 23, 2011, 10:00:21 AM
I think the first time I used the Cain was on a hardcore playthrough on Haestrom: yep, the Colossus. Blew it up real good. Actually, my first thought was whoa. Then--second thought--that's hardly sporting at all. Fun, though.

I also blew myself up once with it on the IFF mission. Danger close to hardcore scions. Ouch. Killed the hell out of them, though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on February 23, 2011, 11:01:35 AM
I never used it, the damn thing always took too long to charge so I'd get pounded down before firing off.  Damn the AI and its "target the PC before the NPC" routines. 

Seriously, I lost count of how many times I just had to tag one or two guys and my NPCs would clean up while I took cover as the enemies tried to kill me and ignored my team.  Kasumi was the one that killed the gunship, I just kept running from cover to cover, tagging it with the heavy rifle once in a while.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: SnakeCharmer on February 23, 2011, 12:21:06 PM
I'm contemplating making 3 new run throughs right now for ME3 with the following goals:

Dead Shep:  Blaze through as fast as possible doing main storyline only, no loyalty missions, no upgrades, hardcore mode.  Get as many people killed as possible, and possibly even Shepard at the end
Para Shep:  All missions done, all paragon all the time.  All loyalty missions, all DLC, all upgrades, all weapons, etc.  Insanity mode.
Ren Shep:  All missions done, all renegade all the time.  All loyalty missions, all DLC, all upgrades, all weapons, etc.  Insanity mode.

On a different note....Why the hell can I not make a femShep on a new character?  I got to "new" and it only gives me options for default male and custom male.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 23, 2011, 12:36:20 PM
I used the Cain once entirely by accident because I didn't know what it did. Cleaned the whole room at the end of the Collector ship mission including the Harbinger.

At first I was like  :-o then I was like  :awesome_for_real:

It's a pity that you rarely get the opportunity to use the big guns, in a normal boss fight even on normal the enemies pound through your shields and health by the time the things are charged.

Don't get me startet on missions like Horizon that's a PITA even on normal.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 23, 2011, 01:01:21 PM
BTW there is probably another DLC in the works. The latest PS3 patch revealed some info. It's called 'The Arrival' and focuses on an expert for the mass portals.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on February 23, 2011, 01:12:34 PM
Yeah there is one piece of transition-to-ME3 DLC coming, I guess that is probably it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on February 23, 2011, 04:23:41 PM
First time I used the Cain was very much "What does this do?" and then obliterating everything on God's green earth. Takes too long to charge and you only get the one shot.

Mostly I stuck with the collector beam, but I'm starting to like the Arc Projector on Hardcore. Does a serious number on clustered waves of enemies. Bosses I can deal with, but the rushes can be a real pain at times.

FYI, I think it's past time they allow people to buy the collector's edition stuff. I want a blackstorm.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on February 23, 2011, 04:24:19 PM
I think you can typically only fire it every other mission or so just because of ammo use, too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on February 23, 2011, 07:44:47 PM
You can get off two if you go in fully loaded and there are a couple of heavy weapon crates in the mission.  That's how I got the Thresher Maw.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on February 23, 2011, 09:02:59 PM
You can get two shots, but you'll need every heavy weapons upgrade and probably two heavy weapon ammo armor bits. Maybe one, depending which one(s) you choose. Generally, I don't think it's worth the effort.

Mostly I ran with the particle beam or the arc projector. If I knew I was going to be facing waves of clustered enemies (Shadowbroker...), I went with the grenade launcher. That thing is damned lethal if employed correctly. Consider this a second vote for a Blackstorm. I'd love one of those.

The Arrival, eh? Well, hell yeah, bring it on! I'm jonesing for more new ME fun. Presently working on a new hardcore renegade soldier that finally got around to kicking Ashley to the curb before Ilos. Probably won't end up much differently from the paragon soldier run with the same (more or less) parameters, but I'm having fun despite it being my seventh or eighth playthrough...maybe ninth, lost track some time ago.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on February 24, 2011, 12:58:23 AM
I tried Hardcore and Insanity and it's usually quite challanging but I always cave at one of the boss levels.

The two stages at Horizon's turret station (the Collector Husks and Harbinger) for example or the Reaper IFF mission always make we want to smash my controller.

The way the KI just keeps on rushing you and completely ignores your team mates is seriously frustrating in fights where you get no good cover (at Horizon the Husks will flank you) and running from cover to cover is useless because of the speed with which your shields and health are decimated.

The "the computer is s a cheating bastard" trope seriously frustrates me on those difficulty settings. The enemies just seem to have vastly better tech than me (I need a whole mag to kill just one Merc while they pound through my shields as if they weren't there) and their aim is godly.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on February 24, 2011, 04:47:12 AM
My ME2 play through was on Insanity. Early on LOKI mechs are a gigantic pain in the arse (my first Cain use was on that mission where you have to try and save 20 containers - the Cain rips up the LOKIs, but doesn't touch the crates!  :awesome_for_real:) but you get used to popping up, destroying someone's shield, then dropping to let yours recharge.

Boss fight were a touch annoying. Kasumi's especially. On the IFF mission I tried to just run past most of that part where you first see Legion - you can't do it because you need to open a door, but after you die you are reloaded with just one section to fight through. Saves some time taking on Scions, anyway.

EDIT: Lantyssa was right - I meant YMIR, not LOKI.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on February 24, 2011, 08:03:35 AM
I skipped the crate missions because of that!  I could take down two YMIR mechs with a good party composition, but by that time the third is in my face.  (I really hate how they lumber next to you instead of staying at range and firing their weapons.)  If I have enough heavy ammo left after beating the Collectors, I'm going to take it on with the Cain.

I'm expecting that missions to be a pain, too.  Scions I can handle.  Praetorians not so much.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: SnakeCharmer on February 24, 2011, 08:57:15 AM
Hardcore and Insanity modes really reward headshots, Jeff.  That and alot of ammo switching on the fly.

e:  Has anyone found (or even looked) for a good custom mod forum or program for ME2?  A quick google search led to a couple that mostly dealt with getting Miranda to run around without pants and an anime...thing on her stomach :ye_gods:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on March 09, 2011, 07:55:05 AM
Have now completed the whole game sans IFF and Omega 4 relay on Hardcore. Oh and the crashed Quarian is still unrescued. It was challenging but sometimes it ain't fun. I wish the KI of my squad were only half as good as that of my opponents. Being flanked by two YMIR Mechs after they have climbed over a few obstacles is :-o

The squad system doesn't allow for even basic tactics so you either micromanage your team (head to cover there, shoot this, use power on that) or your daring Quarian tech takes on a Geth Prime head on toting a shotgun. You can't pin your opponents with suppression fire. You can't tell your squad to protect your sniper ass from being bull rushed or an injured Quarian from being eaten by Varren. You cannot even draw the attention of enemies away from their target. They singlemindedly rush you or the intended target. Doesn't matter that they are decimated by your assault rifles when there is a tasty Quarian around. They also magically seem to know where you are even though you were just cloaked for 8 seconds and covered a lot of ground unseen.

Seriously this is as hard as it gets for me. How anybody can enjoy Insanity is beyond me :-)

Oh and the Cain is a godsend. There are a few fights were I can't imagine succeeding without it, like the boss fight of the Overtlord DLC. I wouldn't want to face a Praetorian without it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on March 09, 2011, 08:47:15 AM
I didn't enjoy Insanity with any of the tougher enemies.  It turned into a game of how best to exploit the terrain and AI because all the really tough baddies (YMIR, Praetorian, etc.) all wanted to relentlessly stand on top of you rather than unload impressive displays of firepower from a distance.  That's a large part of why I had put it aside.

The lesser enemies weren't nearly as fun to fight on the easier difficulties though because the cover system was uninteresting if I could kill everything in the room in one shot without ducking.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on March 09, 2011, 09:22:14 AM
Yeah, I decided screw the insanity achievement, it's just not that fun. Hardcore is fun, though. <3


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on March 09, 2011, 10:21:12 AM
Hardcore is a lot of fun, you just have to get used to it. A vet run is good preperation. Insane is just that. You're not doing insane because you enjoy it; you're enduring it for the achievement.

I've seen Tali charge Primes (among other things) before--generally required charging yourownself under adrenaline rush and going cyclic on the revenent. Come to think of it, ymir mechs seem to bring out the inner berzerker in quarians as well. Go figure.

One thing that does help with enemies that like to close is using cryo ammo and the super-freeze-ray gun thingum (can't remember it's name). Having Mordin along with his cryo blast can help as well.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on March 09, 2011, 11:16:30 AM
Except on Insanity everything has fortified shields and barriers.  Most powers don't work if either of those are up.  Hardcore is much more pleasant.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on March 09, 2011, 11:24:16 AM
Miranda seems almost required on the harder difficulties since she has a power for all the different armor/barrier/shield things.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on March 09, 2011, 07:54:10 PM
Zaeed and Miranda was a good combo for me, both have range which means that neither is inclined to get up close and personal with bosses and MIranda helps with any kind of protection. I also liked Grunt because of the incendiary ammo.

Don't get me wrong Hardcore is a lot of fun and I like the challenge but your opponents have to get close to you because it's the only way for them to kill you. If they stayed at range and you had cover then it would be easy for you to kill them. It also wouldn't be a problem if you could fall back or sprint to another cover. If I'm not playing an Infiltrator though I always get killed when I'm on the way from cover to cover. The opponent's aim and damage output is usually to high for me to survive it or you have a fight where you can't fall back. The last room of Tail's loyalty mission for example. The access door locks behind you and you are in a room with nearly no cover, two Geth hunters, one destroyer and a few troops or the end of the N7 mission abandoned dig site where the blue suns merc boss has two YMIR Mechs as support. You simply cannot kill the enemies fast enough before they are on top of you.

I'm not frustrated (Well, maybe a little) the opponents are just a little bit too clever on those difficulties. Fighting the Geth armature on Haelstrom was exhilarating, it was exactly the right mix of challenging because of the cleverness of your opponents and the difficulty of the terrain but the area was large enough so that you always had a way to fall back and regroup if the Geth kept on rushing you. I just don't like that Geth keep on respawning indefinitely unless you hit certain waypoints. Also the first time I saw a YMIR mech climbing barricades and flanking me put the fear of God into me.

When you can't even spring from cover for the 4 seconds it takes to charge the Cain or the arc projector though, because it would mean death, while you can unload entire mags unto your opponents I get a little frustrated. Killing a single YMIR as an infiltrator with all the relevant ammo powers at max takes nearly all of my ammo for the widow, even if I keep headshotting it from cloak.

It's a mixed bag, I enjoyed it most of the time with a few fights being entirely frustrating experiences.

Also, can anybody explain to me the purpose of warp ammo and when you should use it, according to the description it should make your hits more powerful when it can soak up biotic power so it should be good against barriers or opponents affected by your biotic powers, yet somehow I never noticed an effect so I always wondered especially since you can have only one ammo power active at a time even though two different squad members have two different squad ammo powers.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on March 09, 2011, 08:47:03 PM
Essentially, warp ammo is AP ammo but with an anti-regen component. It's a cool extra power for classes that don't normally have access to ammo powers (sentinal). Other than that, it has no additional effects.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on March 09, 2011, 09:28:42 PM
It always works.  The biotic bit is flavor text.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on March 10, 2011, 07:39:42 PM
I finished ME2 on insanity and yes, it required a lot of team micromanagement, screwing with the AI (usually "they are shooting at me, so take them out, team mates"), team sacrifice, running away and luck in some places. Typically tried to use assault / sniper characters like Garrus and Thane.

My next run will be on easy.  :grin:



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on March 11, 2011, 09:14:51 PM
the Omega 4 mission was relatively easy compared to other missions I had to do on hardcore only died once.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on March 12, 2011, 04:29:00 PM
So there's a teaser flyer about the bridge DLC in the DA2 box. I hope they won't be dragging their feet too long to release it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on March 13, 2011, 09:43:38 AM
Teaser and little else. Just an N7 logo over a burning planet and The Arrival! in caps at the bottom. Damnit, where's a new trailer? I'm jonesing here!!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on March 14, 2011, 07:41:18 AM
They should be firing up the Mass Effect hype machine soon, now that DA2 is out, I would think.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: MournelitheCalix on March 14, 2011, 08:19:31 AM
I hated the second part of Tali's recruitment mission on insanity.  There were just so many ways to die and so many vulnerability points that I almost gave up.  To me that was the hardest part of my Insanity run.

Also in the final mission and the reaper IFF mission, I hated the husks.  Anyway I am looking forward to the new DLC for ME2 and am hoping its half as good as Lair of the Shadow Broker was.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on March 15, 2011, 12:04:27 PM
I liked the gauntlet to the Geth armature a lot. For me it was exactly the right kind of level design. Challenging, a clear goal, clever opponents that even try to flank you but lots of cover and terrain to fall back and regroup. I felt that it hit exactly the right balance between being challenging without being frustrating.

Exactly the opposite to Tali's loyalty mission. The Alerai had only small spaces, usually cut your escape routes off by doors that kept magically locking themselves so you usually had to fight lots of Geth in crowded spaces with few cover spots.

What I disliked about Haelstrom was that it felt like the Geth would be re-spawning indefinitely unless I reached a certain point. (If you get to the end of the gauntlet and close to the armature no new Geth show up).

Reaper IFF was relatively easy exactly because you could basically fall back as far as the beginning so you could hit the Husks with a few powers, fall back and regroup and repeat it until they were all dead. This also kept you out of the reach of the scions with their shockwave because they move slower than the husks. Also any power that knocks opponents off their feet (like shockwave or concussive shot) instantly kills Husks and you can always punch them in the face if they manage to crowd you.

If you sidestep them when they charge they are usually not that big a deal. At the mass effect core my strategy was to run around like a frightened squirrel and use all of my powers like area incinerate as soon as they became available. Don't count on your squad because they die a lot there. The biggest asset was actually Grunt who regenerates a lot of health with Krogan vitality and has incendiary ammo.

The core also stays open as long as you don't shoot it, so you can take your time to collect thermo magazines and resurrect your squad after each wave.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on March 15, 2011, 06:46:21 PM
I'm not 100% sure, but with the IFF Core I thought it closed on a timer after you killed all the Husks, so I ended up running in a circle, chased by Husks, while shooting the core. My team was actually a liability here because they killed the Husks and started the timer.

... or so it seemed.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on March 19, 2011, 02:02:18 AM
So there's a teaser flyer about the bridge DLC in the DA2 box. I hope they won't be dragging their feet too long to release it.

March 29th, $7.

Quote
A deep cover agent is missing in Batarian space, after reporting evidence of an imminent Reaper invasion. Shepard must travel to the edge of the galaxy, rescue the agent, and discover the truth behind the Arrival. Uncover new research and 3 new achievements in this spectacular new adventure for Mass Effect 2.

There's also a few screenshots here (http://masseffect.bioware.com/info/dlc/).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on March 19, 2011, 09:51:27 AM
Holy cats!

I wasn't seriously expecting this until early summer or so. Ten days from now...hell yeah! Guess I"ll have to step away from DA2 long enough to finish and/or clean up all my renegade playthroughs in preparation.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on March 19, 2011, 10:03:07 AM
I hope that deep cover agent is Ashley or Kaidan. Because I sort of miss them.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on March 19, 2011, 10:16:10 AM
After that shit on Horizon? Uh, yeah.  :oh_i_see:

I"m looking forward to the looming epic catfight on at least 5 of my playthroughs. Have to have the chief whip up some popcorn down in the galley. Good thing the medbay is only a few steps away. Although, I suppose that won't be until ME3, but still...possiblities.  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on March 19, 2011, 10:36:40 AM
Most of my saves will be tremendously boring on that front. My engineer MANSHEP had no romance from ME1 to trouble him (Ashley ate it after I started that romance) so it's just him and Tali and PigShep stayed true to Liara, but maybe I'll start a new PigShep where he hits it with Miranda and Liara can burn with jealousy. My LadySheps were even less tempted to stray from their romance of Carth Kaidan because I am a racist against alien love for the most part and Jacob is cursed with his Jacobness (although I may yet hook him up with Sally Shepard, we'll see). Renegade LadyShep will get to see a Kaidan/Thane slapfight though, hopefully. She doesn't mind, and she might secretly be hoping they'll make out.

I really do have issues with the alien thing, though, I am this close to replaying Canon ManShep and having him romance no one in ME2 as well, because I like Tali but that whole situation bugs me, especially because she's just really more of a little sister to me. PLUS Kal'Reegar is clearly her soulmate. PigShep is only with Liara because it's someone else's save and I decided to just go with it. :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on March 19, 2011, 11:06:55 AM
http://www.youtube.com/watch?v=LqpyAlvyP3Y&

 :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on March 21, 2011, 10:43:15 AM
Oh gods, i'd so play Pony Effect. :drillf:

(also, http://www.youtube.com/watch?v=za9f1c93FHY )


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on March 22, 2011, 09:36:58 AM
Cerberus network is back up and running--on the 360 at least. Let the countdown begin. Looking forward to this one a lot.

On the downside, it's a looonnngg ways to November. Although the EA hypemachine should be going into overdrive before too long, the longstanding fascination with trailer/spoilers always makes me reticient to look at this stuff. You can't resist, but...really don't want to see this stuff too earily either. I was able to resist most of this in ME2, only failing with the initial teaser, the cast interview trailer, and the actual launch trailer, but...well...jonesin' here!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on March 22, 2011, 09:54:25 AM
The commercials they use for television tend to feature the characters but not any in-game footage or scenarios. So I wasn't too spoiled when the game proper hit. Only spoiling potential I had was Penny Arcade Expo where they were showing game content. Otherwise you'd learn about as much of the game as you would from watching the cinematic trailers for Force Unleashed II.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on March 22, 2011, 10:16:34 AM
Well, from what I recall most of what was being shown was actually from the scripted action in the final mission. Spoilerific if you had a hint of what you were looking at. At the time, it was just like "cool", but only when you were playing it did you see what was actually going on, and by that time you didn't much care. "Oh, so that's what that was."

I also recall a slight amount of stuff that looked like it was done with the ingame engine, but never appeared in the game. I assumed cut content, or it was done specifically for the trailer, but who knows? I guess you have to use what you have, but I always get a twinge of "I might not want to see this...yet" when I see Bioware trailers.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on March 24, 2011, 02:14:12 PM
Giantbomb just put up 20 minutes worth of Arrival video. I'm salivating here, and I'm even considering buying the stupid weapon pack.

http://www.giantbomb.com/ask-me-anything-mass-effect-2-arrival/17-3929/


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on March 24, 2011, 04:08:36 PM
Giantbomb just put up 20 minutes worth of Arrival video.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on March 24, 2011, 04:55:18 PM
I was disappoint seeing guards in batarian prison wear helmets with two eyes, though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: cironian on March 26, 2011, 04:01:54 PM
I was disappoint seeing guards in batarian prison wear helmets with two eyes, though.

A Human disguise. The cutting edge of batarian subterfuge.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on March 29, 2011, 04:11:05 AM
Heads up: The Arrival is now available for download on live. It's just 780 MB though, a lot less than Shadow Broker.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on March 29, 2011, 07:18:59 AM
Only 3 achievements as well, so don't expect anything too deep.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on March 29, 2011, 09:55:52 AM
Downloaded it this morning. It's 560 points, and 800mb. That puts it in the same region as Overlord, at least superficially.

No time to fiddle with it now, but tonight...oh yes. I'd expect about 2-3 hours and hopefully at least a few answers amidst the foreshadowing. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on March 29, 2011, 11:45:17 AM
Playing this after a long hiatus made me realize that I don't like the direction ME is taking gameplay wise. Too much zergrushing, more so in this DLC. I hope they increase the RPG content in ME3.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on March 29, 2011, 03:21:57 PM
Played it and god was this dissappointing. Lazy writing, very short and I didn't once buy that there was no alternative to

Conveniently enough I was unconscious long enough so that everything had to play out as it was supposed to.

Also, seriously I've seen a lot of inane "bad guy won't kill you right away" stuff in my time but
 takes the cake as probably one of the worst cop outs ever.

This is "I want my money back" bad.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: yoh on March 29, 2011, 03:35:24 PM
After the first dialog I was like "Who are you? You are not my Shepard! What have you done to her?!"
I guess I got my hopes up too high after the Shadowbroker DLC.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on March 29, 2011, 03:39:12 PM
Definitely a step down from Shadow Broker.  I can only assume most of the talent is working on ME3 right now.  As a "bridge" between 2 and 3 this doesn't really add anything.  We know going into this DLC that regardless of what you do, the Reapers are going to be here for ME3, so the stakes here are really just stalling them for an unknown amount of time.

Edit: In fact, I wish they added in the sarcastic responses from DA2 in here.  My response to the basic setup of the DLC, that an operative has found evidence of the Reaper invasion would have been something along the lines of "Really?  People don't believe in the Reapers even after one of them attacked the Citadel.  Somebody managed to find evidence more convincing than that?".

Nothing in this DLC changes the status quo from the end of ME1 let alone ME2.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on March 29, 2011, 08:11:08 PM
Yeeeeah, that could've been better. Also I hate being by myself. I like bringing friends!


Also, you know what? I'm just gonna say it. Fuck batarians. Fuck 'em! Even my paragons hate those assholes.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on March 29, 2011, 09:33:43 PM
Little on the short and unexciting side, yeah. And not as bridgey as advertised frankly. It does supposedly change a little if you do it earlier in the storyline than with a finished save, so I guess I will try that out and see how it differs.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on March 29, 2011, 10:00:16 PM
Playing this after a long hiatus made me realize that I don't like the direction ME is taking gameplay wise. Too much zergrushing, more so in this DLC. I hope they increase the RPG content in ME3.

I wouldn't get your hopes up. Expect Gears of War, but with better dialogue.

This is BioWare shooting for the biggest market possible, which is all about downplaying the RPG elements (which BioWare do questionably anyway outside of characterisation) and upgrading the combat engine to be more of a shooter.

Or to steal a line from someone else, the market wants Doom, not Loom.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on March 29, 2011, 10:03:52 PM
For Mass Effect, I can't say that really bothers me, exactly. I enjoyed the combat in ME2 more than in ME1, although neither really made me go "lol I'm RPGing," soooo maybe that's why? I dunno.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on March 30, 2011, 01:52:53 AM


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on March 30, 2011, 11:46:57 AM
For Mass Effect, I can't say that really bothers me, exactly. I enjoyed the combat in ME2 more than in ME1, although neither really made me go "lol I'm RPGing," soooo maybe that's why? I dunno.
It's the lack of being able to run around randomly, a la ME1 Citadel and the non-shootey puzzle quests.

--edit: Actually, I remember that there were some, but for some reason, I wasn't exactly excited by them, since I forgot about them.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on March 30, 2011, 11:53:34 AM
So they just need to toss some Towers of Hanoi in ME3 and they're good to go?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on March 30, 2011, 12:13:08 PM
We already had Towers of Hanoi in 1 but how about some Jenga or a Rubik's cube :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on March 30, 2011, 12:23:12 PM
Someone spent time making that probing mini-game. It ain't going anywhere until the fat volus sings.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Azuredream on March 30, 2011, 12:27:16 PM
that probing mini-game

 :grin:

Sorry, carry on.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on March 30, 2011, 05:05:28 PM
For Mass Effect, I can't say that really bothers me, exactly. I enjoyed the combat in ME2 more than in ME1, although neither really made me go "lol I'm RPGing," soooo maybe that's why? I dunno.
It's the lack of being able to run around randomly, a la ME1 Citadel and the non-shootey puzzle quests.

--edit: Actually, I remember that there were some, but for some reason, I wasn't exactly excited by them, since I forgot about them.

Ah, I understand that better. Although I'm one of those people who is all "fuck me, I hate puzzles. Fuck you, puzzles!" so I totally don't even notice when they've gone missing.  :why_so_serious: I liked ME2's citadel alright, although it did make the place feel much smaller. Which was probably something they didn't want.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on March 30, 2011, 06:58:49 PM
There was little reason to go to the Citadel though. Do a few missions there, buy all the items / weapons, but it was no more or less special than any other similar location in ME2.

I was disappointed I couldn't get of a conversation going with Anderson though. In ME1, he was a pseudo-mentor and potential friend to the character, but he has absolutely nothing to contribute to ME2 outside of a little backstory. I went back a couple of times to see if he had a comment on what was happening in game, but he never had any new dialogue.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on March 31, 2011, 06:00:07 AM
That disappointed me, too.  The entire Citadel experience made it feel like any of the other backwater planets and stations, not the galactic hub of civilization.  I understand it was because you were trying to keep a low profile, but the feel came across wrong.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on March 31, 2011, 09:40:39 AM
Finally got around to tearing through The Arrival. It reminded me most of Overlord, but without the hovertank stuff, which to my mind was an improvement. Overall, I liked it. Like most, I would have preferred more story and foreshadwing, but I think it got its point across quite well. I got to do my two most favorite things--shoot people in the face and blow shit up--in spades. Yeah, on the blow-shit-up scale...definately a 9.5. That's not something you get to do very often in games anymore. Well done, Cmdr. Shepard.


Regardless, I have something like 7 more playthroughs of this to get done over the coming weeks. It's going to be a long six months or so, even with the inevitable parade of trailers that will show up this summer.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Comstar on March 31, 2011, 12:52:01 PM

What his reaction?

mod edit: nice quoting.. jeebus.  WAY TO CLOSE THE SPOILER TAG.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on March 31, 2011, 12:59:11 PM
That disappointed me, too.  The entire Citadel experience made it feel like any of the other backwater planets and stations, not the galactic hub of civilization.  I understand it was because you were trying to keep a low profile, but the feel came across wrong.

Ideally (for me) there would've not been much reason to go there, but the place would've been bigger. Which makes no sense to do from a design standpoint, I am sure. But it would've worked better for me.

Also if Shepard doesn't start ME3 in space jail for what s/he did in Arrival, I will be surprised. It bonuses as a good explanation as to why you have no stuff and no crew.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on March 31, 2011, 10:01:45 PM
Well, I'm getting through the DLC finally. I completed Firewalker and Kasumi. So far, the DLC is... I'm starting to regret spending money on it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on March 31, 2011, 11:11:56 PM
I liked Overlord even though it made me hate Cerberus more, and everyone loves Lair of the Shadow Broker!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Polysorbate80 on April 01, 2011, 08:35:22 AM
Also if Shepard doesn't start ME3 in space jail for what s/he did in Arrival, I will be surprised. It bonuses as a good explanation as to why you have no stuff and no crew.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on April 01, 2011, 09:03:31 AM
Balancing was poop on Nightmare, I died many times in the beginning but the final battle was a wash. Plot wise, meh. It didn't feel canon at all, and I'm pretty sure it'll be ignored in ME3.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on April 01, 2011, 09:39:02 AM
Well...the way I see it...


I don't have any problems with all this and it'll hopefully be a trip of the "hell yeah" variety down the usual Bioware lane. There are a LOT of things that need addressed from the previous two games and I'm hoping ME3 is truly a huge game. We shall see in the not too distant future.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 01, 2011, 01:42:08 PM
Also if Shepard doesn't start ME3 in space jail for what s/he did in Arrival, I will be surprised. It bonuses as a good explanation as to why you have no stuff and no crew.




Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 01, 2011, 01:44:02 PM
Kind of striking how ugly the faces in this game seem after coming back to it post-DA2. Hopefully ME3 will be a similar leap forward on that front.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 01, 2011, 01:47:49 PM
They were always ugly. Mass Effect is an ugly universe. But yeah, they seemed to somehow get even uglier.  :ye_gods:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 01, 2011, 06:01:27 PM
And people wonder why aliens get picked over humans :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 01, 2011, 06:41:26 PM
I hesitate to throw out that old Uncanny Valley chestnut, but the graphics look painfully fake when ME2 tries to do human faces.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Polysorbate80 on April 01, 2011, 07:34:03 PM



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on April 02, 2011, 12:43:07 PM


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 02, 2011, 12:54:21 PM


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on April 02, 2011, 01:14:33 PM
After reading through a lot of fan-wank on what Shepard has now gone through, I have come to the conclusion that there is one truly cool way to structure ME3:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 02, 2011, 01:16:22 PM


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on April 02, 2011, 01:41:58 PM
I guess it doesn't sit well with me that you're all Cerberus renegade (more or less by choice depending on the Paragon/Renegade route), just to


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on April 02, 2011, 03:39:55 PM
Discussing all of the inane storytelling and plot holes probably takes longer than the entire DLC.

If there is a single mass portal all of the reapers appear at and blowing it up is a small supernova then I'd do it AFTER they arrive, problem solved.
I never ever would believe anything a reaper artifact would tell me, even if it said that the sky was blue.
This makes the whole "the reapers will arrive in two days" thing highly suspect
Even if they do arrive in two days time I'll have no real confirmation that delaying them will buy me a significant amount of time (the scientist says years but that can't be true if I go with the trailer to ME 3)
Then there's the whole physics thing. The reapers live in darkspace far beyond the rim and the only connection to the galaxy is the mass portal in the citadel. Reaching the nearest system would take centuries or millennia at relativistic speeds not a few days.
The "protagonist is conveniently unconscious for exactly the right amount of time without being killed" trope

I could go on but that DLC was just lazy story telling


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 02, 2011, 05:18:37 PM
I never ever would believe anything a reaper artifact would tell me, even if it said that the sky was blue.

Indoctrination does not work that way.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 02, 2011, 05:31:09 PM
Even if they do arrive in two days time I'll have no real confirmation that delaying them will buy me a significant amount of time (the scientist says years but that can't be true if I go with the trailer to ME 3)

Why not? It doesn't say when it's happening, does it? It could be a couple of years from the end of Arrival.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 02, 2011, 08:33:17 PM
After reading through a lot of fan-wank on what Shepard has now gone through, I have come to the conclusion that there is one truly cool way to structure ME3:



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 02, 2011, 09:36:11 PM
After reading through a lot of fan-wank on what Shepard has now gone through, I have come to the conclusion that there is one truly cool way to structure ME3:




Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 03, 2011, 06:00:43 AM
Shepard will become Saren.
I'm fine with this concept as long as you're then ultimately defeated by young, plucky Spectre upstart, first of his/her species to be granted such rank. A volus, maybe? Since the Hanar already have Blasto...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: cironian on April 03, 2011, 08:18:21 AM
I'm fine with this concept as long as you're then ultimately defeated by young, plucky Spectre upstart, first of his/her species to be granted such rank. A volus, maybe? Since the Hanar already have Blasto...

That might be a fun encounter: While shopping for upgrades you come across a volus carrying a huge arsenal of comically oversized guns on his back.

"Your hour *breath* has finally come, rogue spectre Shepard! I, the first Volus spectre, Notta Klu, *breath* have travelled across 4 worlds, gathering hints to your location *breath* and building up my team. Now, you will pay for--" Renegade interrupt headshot LOL.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: MournelitheCalix on April 03, 2011, 08:18:37 AM
Then there's the whole physics thing. The reapers live in darkspace far beyond the rim and the only connection to the galaxy is the mass portal in the citadel. Reaching the nearest system would take centuries or millennia at relativistic speeds not a few days.
The "protagonist is conveniently unconscious for exactly the right amount of time without being killed" trope

I could go on but that DLC was just lazy story telling

I agree completely on all the points you have put forth.  This was lazy story telling at best and another sign of the EAing of Bioware at worst.  It is doubly troubling when you consider that other than Bioware who else puts out good RPG's???



Edited Comment:  Also what happened to the council???  You mean to seriously tell us that the council wouldn't have wanted to talk to Shepard either?  I mean some of us actually decided to still be a spectre.  The whole thing smacked of timeline, to get something pushed out the door for cash instead of the good polished story that I have normally gotten out of Bioware and it was really damn disappointing.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on April 03, 2011, 08:37:52 AM
Edited Comment:  Also what happened to the council???  You mean to seriously tell us that the council wouldn't have wanted to talk to Shepard either?  I mean some of us actually decided to still be a spectre.  The whole thing smacked of timeline, to get something pushed out the door for cash instead of the good polished story that I have normally gotten out of Bioware and it was really damn disappointing.
I thought the council decided for itself, that the Reapers are bullshit?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on April 03, 2011, 02:55:33 PM
Ah yes, "Reapers."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 03, 2011, 03:11:57 PM
Yeah, the Council is not down with your wild Reaper conspiracy theories, even if they let you be a spectre again. More evidence for my Space Jail theory, as they're going to want to scapegoat the shit out of you too.  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 03, 2011, 04:20:24 PM
I just finished up Overlord. Bioware's storytelling has gone from sutley comic bookey to blatantly comic bookey.

Why was David trussed up like the guy from Clockwork Orange? I know, it's to give his suffering a visual cue. But goddam, I half expected a hammer on a swing arm to be conking him on the head in that contraption. "Ow! Ow! Cerberus is mean!"


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on April 03, 2011, 06:09:03 PM
Ah yes, "Reapers."

If only Shepherd had a mobile phone video camera to record even part of what s/he'd seen. Or some kind of ships logs with sensor recordings.  :oh_i_see:

Also I find it amusing that despite the Council not believing Shepherd, they are still happy to give someone who may just be mentally imbalanced a security rating of Carte Blanche.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 03, 2011, 09:00:49 PM
They'd just say it was photoshopped or whatever.  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on April 03, 2011, 09:35:58 PM
They'd just say it was photoshopped or whatever.  :grin:

All it would take is the small revelation that the Council is under slight indoctrination effects due to their life on the Citadel and this particular plot point would make more sense.

... and then players could take the option to kill the indoctrinated Council, and ME gamers everywhere would cheer.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on April 03, 2011, 11:39:09 PM
Hmmm... I think you're on to something here UnSub.

I don't suppose that Bioware actually thought about something like that but why shouldn't that work. Civilizations that just happen to stumble upon the Citadel. Nobody is actually tearing that thing apart to see how it works, nobody is curious about the Keepers.

Also since every Reaper artifact we've encountered so far has some sort of indoctrination effect why shouldn't the Citadel also? Just keep the prey content and subtly quell their curiosity until the trap springs.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on April 04, 2011, 12:32:01 AM
I think people have tried to rip apart the citadel to see how it works, but those little bug janitors keep putting it back together.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 04, 2011, 05:23:19 AM
Also I think the keepers self-destruct or some shit when you fuck with 'em, which is why you're not supposed to mess with them. The guys you do the scanning for in ME1 say they're the first people to really be able to measure anything about them.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 04, 2011, 05:43:25 AM
I'm with the indoctrination.  They fight you at every turn and they still don't believe you even after space sushi tries to eat them.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on April 04, 2011, 06:43:35 AM
Ah yes, "Reapers."
If only Shepherd had a mobile phone video camera to record even part of what s/he'd seen. Or some kind of ships logs with sensor recordings.  :oh_i_see:
Or a whole goddamn Reaper spread across the council's front lawn. Which there was. Seeing how Reaper artifacts are all voodoo like, anyway, and that their tech shouldn't be anything recognizable, there's no excuse that the council is reacting that way, apart from cheap story's sake.

--edit: I guess indoctrination then. There better be a considerable plot thread about this in ME3. Like you're being put up in a sham trial, the council being more irritating like usual, you're being "what the fuck" and these Salarians from ME1 will be contacting you with their findings about the keepers and beyond. Or something.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on April 04, 2011, 07:22:54 AM
Mordin leads a crack team of Salarian commandos in a daring rescue. However, before they can reach Shepard, he is surrounded by a dozen indoctrinated Spectres. That's when Thane surfs in with an intergalactic hoverboard.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on April 04, 2011, 07:32:14 AM
And then you blow up the citadel.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on April 04, 2011, 09:14:20 AM
Well, the salarian you dealt with in ME1 (can't remember his name) sends you an email detailing his findings, which pretty much echo what Vigil told you. So info is out there, just all back-channel stuff.

Also, from the Shadowbroker files, you know something very out of the ordinary is up with keeper#20. Expect revelations from that direction. My guess is we'll see some of the bowels of the Citadel in ME3. One can hope, anyway.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on April 04, 2011, 09:47:40 AM
Mordin leads a crack team of Salarian commandos in a daring rescue. However, before they can reach Shepard, he is surrounded by a dozen indoctrinated Spectres. That's when Thane surfs in with an intergalactic hoverboard.

You forgot Miranda in a bikini doing cartwheels with guns akimbo.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: MournelitheCalix on April 05, 2011, 05:19:23 PM
Edited Comment:  Also what happened to the council???  You mean to seriously tell us that the council wouldn't have wanted to talk to Shepard either?  I mean some of us actually decided to still be a spectre.  The whole thing smacked of timeline, to get something pushed out the door for cash instead of the good polished story that I have normally gotten out of Bioware and it was really damn disappointing.
I thought the council decided for itself, that the Reapers are bullshit?

Exactly so, so if they don't buy the reaper excuse what possible justification could shepard have for his action.  Either way, I can't believe they didn't have anything to say to their Spectre who just annihilated 300k souls and took out a relay.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 05, 2011, 05:24:34 PM
Space jail, people. Accept it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on April 05, 2011, 06:53:50 PM
Exactly so, so if they don't buy the reaper excuse what possible justification could shepard have for his action.  Either way, I can't believe they didn't have anything to say to their Spectre who just annihilated 300k souls and took out a relay.
I thought this mission was under wraps? The council should be none the wiser right now. I figure in ME3, you'll show up back in council space and they'll be all over you, when you'll start with the Reaper shtick again. Because you accidentally mention that incident with the gate.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on April 05, 2011, 09:33:50 PM
Asari Councilor: Commander Shepard, we received reports of..

RENEGADE INTERRUPT *Blam*

Turian Councilor: SHEPARD! Explain your-

RENEGADE INTERRUPT *Blam*

Salari Councilor: pleasetheresnoneedfor..

RENEGADE INTERRUPT *Blam*

Renegade +999
EXP +150



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on April 06, 2011, 08:18:39 AM
I discussed the theory with a good friend of mine (a huge ME fan) and actually it makes a lot of sense.

Sovereign even mentions it to you: "Your civilization is based on the technology of the mass relays. Our technology. By using it, your civilization develops along the paths we desire. We impose order on the chaos of organic life. You exist because we allow it, and you will end because we demand it."

If Reapers themselves use indoctrination and Reaper technolgical artefacts use indoctrination effects, then it's only logical to assume that every piece of Reaper technology has some form of mind control/suggestive or indoctrination effect.

It makes perfect sense. When you discover interplanetary spaceflight you'll discover a mass portal at some point. Your political leadership and your top scientists and engineers will then probably spend decades or generations to analyze it and to uncover its secrets. More than enough time to subtly indoctrinate those people and to give them the idea about mass effect fields and mass effect drives. Basicallly accelerate the technological evolution of a species so that they think they have discovered intergalactic flight on their own. You could even give them the idea to check out that big node in the mass portal network (aka Citadel) first. When they reach the Citadel they reach another Reaper artifact that subtly indoctrinates them.

They get the idea that this might be a great place for commerce and exploration, that it might make a perfect capital of the galaxy and it quenches their curiosity to actually find out how this all works or who exactly built it and why the last great civilization is gone now.

That's why the Council doesn't believe you despite all of the evidence. They are programmed to not believe you.

THis brings me to the three outliers.

1. The Rachni. They have evolved from insectoid ancestry and they form a hive mind so they might be less affected by indoctrination
2. The geth. They form a hive mind and they are cybernetic lifeforms so indoctrination won't work on them
3. Humans are spacefarers for only 20 odd years and are therefore not as affected by the subtle indoctrination (it has to be subtle, the prey should only be made content not braindead) as other species who have used the mass protals and the citadel for hundreds or thousands of years.

They leave one Reaper behind for exactly such events. If evolution produces a real outlier that they'd have to deal with or if something unexpected happens during a cycle.

With that knowledge you could view the Rachni wars either way.

1. The Rachni were indoctrinated by the Reapers and waged war on the Galaxy (why should this make sense? They need as many biological lifeforms as possible)
2. They viewed the Rachni as a real threat because of their ability to breed quickly and their supposed incapability to be indoctrinated and used the indoctrinated part of the Galaxy (Salarians, Asari, Turians) as pawns to eradicate the threat. Remember that the Salarians bred the Krogans to eradicate the Rachni threat

Same with the geth. The Heretics were basically hacked by the Reapers to "believe" in them because they'd be a real threat otherwise.

I don't suppose that Bioware actually thought about that this way (if they did kudos to them) but it makes a lot of sense.

So basically the whole Galaxy is indoctrinated/manipulated to some extend to uncinsciously work towards the goals of the Reapers.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 06, 2011, 08:33:46 AM
1. The Rachni were indoctrinated by the Reapers and waged war on the Galaxy (why should this make sense? They need as many biological lifeforms as possible)
It makes sense when you consider how every species but humans gets insulted and declared obsolete and useless for the Plan, by a Reaper. They say themselves they don't need these biological lifeforms. And they confirm it through actions -- they certainly weren't trying to abduct colonists of these species and make new Reapers out of them.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Polysorbate80 on April 06, 2011, 08:38:02 AM
If the indoctrination bit is true, I'd expect they'll also be far more pissed off that you've destroyed a mass relay than they are about the batarian colony.  If the upstart races get the idea they can wipe out the relay network, then the reapers are reduced to a slow (well, still FTL technically) hide-and-seek search of all the systems in the galaxy, and that's bad for them--a single reaper can be killed, while a mass of reapers can just be avoided.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on April 06, 2011, 08:38:42 AM
Which was a recent development I suppose.  At the time of the Rachni wars humans were still in the dark ages (it was after all thousand years before the events in ME).

I suppose they were impressed by the Human race for being able to actually bring down a Reaper and wanted a fit replacement for Sovereign. I am positive however that this wasn't the plan a millenium ago.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: MournelitheCalix on April 06, 2011, 08:42:29 AM
Remember that the Salarians bred the Krogans to eradicate the Rachni threat

Really awesome theory Jeff.  I like it a lot and your right it makes a lot of sense.  But the above I believe is wrong.  I think the history as I remember it was that the salarians used the Krogans by making them essentially their weapons.  They armed the Krogan, used them against the Rachni, and then finally realized they had opened pandora's box with the Krogan.  Since the Krogan now had the technology to overcome their harsh planet they were no longer dieing at a rate that kept their population in check.  Thus the decreased death rate meant that the Krogan would necessarily have to expand.  Since they were harsh and warlike and now were armed with the means to wage war on a galactic scale the salarians premptively implimented the genophage.

I could be wrong, but that is how I remember the Krogan/Salarian history from ME and ME2.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on April 06, 2011, 08:54:01 AM
Bred might be the wrong term. They basically gave a civilization, that was still in the bronze age, space age technology and weapons and force fed them knowledge that allowed them to use it effectively. Think Spartans with nukes and FTL drives or neanderthals with automatic weapons.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on April 06, 2011, 08:54:12 AM
"Up until the invention of gunpowder, the primary cause of death among Krogans was 'animal attack'. Afterwards, the primary cause was 'Death by Gunshot'"

Best Codex Entry ever. Two lines that sum up the Krogan perfectly that still makes me laugh everytime I hear it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on April 06, 2011, 08:54:24 AM
All this speculation is awesome, but here's my honest prediction for ME3:

Shepard goes to space jail. He gets sprung out by Liara and the Virmire Survivor, who tell him the Reapers are fucking shit up on Earth. The only way to save Earth is to assemble a team and find the McGuffin that allows him to banish the Reapers once and for all.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on April 06, 2011, 08:59:45 AM
Yeah unfortunately I agree. It would be absolutely awesome if my little theory would turn out to be correct but I'd bet more money on it being something like you said.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on April 06, 2011, 09:01:47 AM
Yeah, my dream is that they give the player reason to believe that Shepard himself may be indoctrinated.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 06, 2011, 09:48:02 AM
The original Rachni were likely indoctrinated.  The Queen tells you through the messenger that their song had soured back then.  She wasn't affected because she was still an egg, she just had the racial memory imprinted so she knew the history.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on April 06, 2011, 09:58:47 AM
I hesitate to use the word McGuffin, but yeah, I think we'll see something along those lines. It's already been speculated in the game that the Protheans might have left more "help" behind. Also, there's the keeper#20 thing and the fact that we know the Protheans were fiddling with the keepers. Lastly, we don't really know what happened to those last Protheans, other than there were stuck on the Citadel for a long time before their fate caught up with them--stuck there with those keepers.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Polysorbate80 on April 06, 2011, 10:20:18 AM
Or, rather than a McGuffin to destroy them:

Allied races are fighting, but losing.  Someone finds out that somewhere there's a means of locking the Reapers out of their own relay network--probably on the Citadel.  Commander "I Has A Stealth Ship" Shepard gets to fight his/her way in and perform this task (assuming the Reapers don't forget to lock the back door the Protheans installed.)  Now, the allied fleets are able to gang up on the now-isolated Reapers, who take the long view and destroy crucial mass relay points to segments of the galaxy to protect themselves while they engage in mustache-twirling EEEEE-vil plots.

Stalemate.  Many reapers regroup out in isolated territory, while others trapped in allied deep space endlessly harass the alliance.  Meanwhile, the alliance figures out the technology to build mass relays, but it's a slow and expensive process.

Bingo, MMO time.  A setting for constant conflict, with the ability to add in "expansions" as desired.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 06, 2011, 11:36:16 AM
The original Rachni were likely indoctrinated.  The Queen tells you through the messenger that their song had soured back then.  She wasn't affected because she was still an egg, she just had the racial memory imprinted so she knew the history.

Yeah, beat me to it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 06, 2011, 12:06:35 PM
They'll show how everyone is Indoctrinated, and that their fate is galactic destruction, then, in a Final Fantasy X Yuna / Matrix Neo moment, Shepard will say "No", break free, and change the status quo, thereby having a Mass Effect on the galaxy.

DUN DUN DUUUUUUUUN.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on April 06, 2011, 12:20:26 PM
If everyone is indoctrinated -- why isn't Shepard? The Illusive Man? Hell, Anderson since he's been on the Citadel awhile?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on April 06, 2011, 12:44:30 PM
Plotonium.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 06, 2011, 12:45:27 PM
If everyone is indoctrinated -- why isn't Shepard? The Illusive Man? Hell, Anderson since he's been on the Citadel awhile?

"The Illusive Man is secretly indoctrinated" is a long running theory on the ME boards actually. We also know that some people are easier to indoctrinate than others - it took a long time to wear Saren down, after all, but not long at all for some other characters. Anderson is a former Spectre candidate, etc., so he might just be mentally 'tougher'.

That said I sort of doubt the ENTIRE population of the Citadel is indoctrinated, but there's a good chance that there's at least a bit of indoctrination going on with the people who spend a lot of time in the Citadel Tower itself. Just enough for "Ah yes. 'Reapers'," anyway. Surely it strikes people as odd that Udina goes from seeming to more or less believe you to that in the 2nd game?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 06, 2011, 01:49:21 PM
He's just mad at Anderson getting the job that he feels should be his.  (It's not like anyone ever picks Udina, and he resents it so very much.)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 06, 2011, 02:20:29 PM
He's just mad at Anderson getting the job that he feels should be his.  (It's not like anyone ever picks Udina, and he resents it so very much.)

He does the same thing if you pick him.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 06, 2011, 02:49:39 PM
So basically the whole Galaxy is indoctrinated/manipulated to some extend to uncinsciously work towards the goals of the Reapers.

But then they have little agency. Everyone is an asshole because the Reapers made them bad.

I think it's a simple explanation that people are stubborn and pretend bad things aren't happening until it's too late. Happens all the time in real life, and in fiction too. (Big part of the latest Harry Potter movies)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 06, 2011, 04:16:35 PM
He does the same thing if you pick him.
It was a fourth wall joke.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on April 06, 2011, 07:23:18 PM
I think it's a simple explanation that people are stubborn and pretend bad things aren't happening until it's too late.

Ah yes, the "National Socialists."

Ah yes, "AIDS."

Ah yes, "al Queda."

Ah yes, "Global Warming."

Ah yes, "Peak Oil."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 06, 2011, 09:33:49 PM
You know I don't know how that meme became popular. Because of the silliness of the quoting Turian?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 06, 2011, 09:48:48 PM
I assume it was the combination of the Turian Councilor being a dickhead again and the fact he actually air quotes at you.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: pants on April 06, 2011, 10:05:02 PM
I haven't played Arrival (or any of the DLC for that matter), but would I be right in assuming that not playing Arrival might have me missing out on some useful Lore/story/whatever as a runin for ME3?  It sounds like Lair of the Shadow Broker was more of a sidequest, whereas Arrival is progressing the main storyline.  Is that right?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: ajax34i on April 06, 2011, 11:53:20 PM
If I were in charge of the plot, I'd do this:

Mass Effect 1 - Shepard pisses off the Reapers by destroying one.
Mass Effect 2 - Shepard pisses off the Reapers more by destroying a baby one.
Mass Effect 3 - Reapers are pissed off and head en-masse for Earth.  Like, all of them, on the planet.  Geth figure out what's destabilizing Haestrom's sun and somehow the info gets to Shepard.  Shepard has choice:  blow up (Earth's) Sun to destroy Reapers.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on April 07, 2011, 02:19:37 AM
The Illusive Man has a throwaway line that he's found a weapon that destroyed a Reaper, iirc.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on April 07, 2011, 02:24:19 AM
The Illusive Man has a throwaway line that he's found a weapon that destroyed a Reaper, iirc.

Yeah but that it was "unsalvagable" because it was a few million years old.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 07, 2011, 04:35:34 AM
I haven't played Arrival (or any of the DLC for that matter), but would I be right in assuming that not playing Arrival might have me missing out on some useful Lore/story/whatever as a runin for ME3?  It sounds like Lair of the Shadow Broker was more of a sidequest, whereas Arrival is progressing the main storyline.  Is that right?

Honestly I sort of feel like LotSB is more important, Arrival really does very little. It's definitely way better to play though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 07, 2011, 06:01:11 AM
Arrival doesn't do much more than set you up for Space Jail.  If you want plot, then go with Lair of the Shadow Broker.  It's a side-quest, but probably way more relevant to people.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on April 07, 2011, 06:27:33 AM
I also support LotSB. If you liked system shock or the original Tron, you'd also like Overlord. The rest is not really relevant.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on April 07, 2011, 09:33:29 AM
Lair is more important. Hell, I'd argue that Overlord was next up, since it has some useful info on the Geth and sets up a rather nasty way to deal with them. I'd argue that Kasumi is more important. That one sets up hints about problems with the Alliance and has a real obvious decision point.

All the Arrival does is give you a head's up about what's coming in ME3 right off the bat. If you don't play it, you might find yourself in a WTF moment when the first thing you see is Shepard in front of a board of inquiry or a court martial. And you get to really blow some shit up, which was worth the cost of admission to me all on its own.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on April 07, 2011, 10:04:42 AM
Lair is more important. Hell, I'd argue that Overlord was next up, since it has some useful info on the Geth and sets up a rather nasty way to deal with them. I'd argue that Kasumi is more important. That one sets up hints about problems with the Alliance and has a real obvious decision point.

All the Arrival does is give you a head's up about what's coming in ME3 right off the bat. If you don't play it, you might find yourself in a WTF moment when the first thing you see is Shepard in front of a board of inquiry or a court martial. And you get to really blow some shit up, which was worth the cost of admission to me all on its own.
If you played LotSB, you'd not be surprised. The files indicate that the Alliance REALLY wanted you in front of an Inquiry Board anyways, and you were only free to run around because of a higher-up keeping the dogs off.

He'd probably stop doing that and let them bring you in right after you survived the suicide mission, since they'd want to know what the hell was going on.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 07, 2011, 02:09:41 PM
I assume it was the combination of the Turian Councilor being a dickhead again and the fact he actually air quotes at you.
Having just three fingers, no less.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: pants on April 07, 2011, 04:58:34 PM
Thanks for the pointers all, I'll go give Lair a crack.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 07, 2011, 07:56:06 PM
I DLed LOTSB, and it crashed when I started up the mission. Haven't had the oomph to go back to it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on April 07, 2011, 09:55:09 PM
Mass Effect 3 - Reapers are pissed off and head en-masse for Earth.  Like, all of them, on the planet.  Geth figure out what's destabilizing Haestrom's sun and somehow the info gets to Shepard.  Shepard has choice:  blow up (Earth's) Sun to destroy Reapers.
Wasn't there something in game (codex or whatever) that Earth itself went to shit quite a while ago? I can't be assed to check, because I'm just back from nightshift.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on April 08, 2011, 06:17:24 AM
Game Informer's about ME3 next and that's part of what's supposedly in it... AND GUESS WHAT I'VE CALLED TWO PAGES AGO!


Also, first glimpse of a magazine scan:
http://www.storageserver.be/images/me3spoiler1.jpg

--edit: More spoilers



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on April 08, 2011, 06:38:16 AM
I totally called it shot by shot.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 08, 2011, 09:01:16 AM
Crash didn't repro. So I finished SB. Eh. Not bad, but not great. I liked at the end getting to play with the old Shadow Broker's info





Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on April 08, 2011, 09:18:28 AM


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on April 08, 2011, 09:33:28 AM
Right. Because nobody has fun playing games where they save the world anymore. Bioware should stay away from that for sure.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on April 08, 2011, 09:39:25 AM
Right. Because nobody has fun playing games where they save the world anymore. Bioware should stay away from that for sure.

They kinda painted themselves into a corner with all the Reaper foreshadowing and now
Also, my opinion is the best there is.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 08, 2011, 09:45:23 AM
Tali isn't included in the confirmed re-appearances list. That's some epic trolling right there :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on April 08, 2011, 10:11:16 AM
You knew that was going to happen after they waited to the last minute to announce her last time around. I'm pretty sure the Bioware staff likes seeing fans' heads explode on the forums.

And, yeah, it's gonna be ME:O, just as predicted. Not a bad thing, I don't think, but we'll see where they run with it. I'm still hoping it's a truly massive game, what with all the loose ends that need tying down.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 08, 2011, 11:06:26 AM
Crash didn't repro. So I finished SB. Eh. Not bad, but not great. I liked at the end getting to play with the old Shadow Broker's info






Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 08, 2011, 11:38:56 AM
You knew that was going to happen after they waited to the last minute to announce her last time around. I'm pretty sure the Bioware staff likes seeing fans' heads explode on the forums.
I like the idea of making her a day-zero (pre-order) DLC.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 08, 2011, 11:40:42 AM
My head is exploding.  Right now.  BOOM.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 08, 2011, 11:50:57 AM
I think it is pretty safe to assume that any character who was a romance option in 2 will at a minimum have a cameo in 3 (if they survived.)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 08, 2011, 12:02:54 PM
Crash didn't repro. So I finished SB. Eh. Not bad, but not great. I liked at the end getting to play with the old Shadow Broker's info





that would be interesting. Very interesting.

And I am a Miranda fan. I hope she's in 3. Hell, I hope she pops the IL and takes his place and turns Cerberus into a less idiotic organization.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 08, 2011, 12:07:09 PM
There is no excuse for half-assedness in a post-BSG world.

 :oh_i_see:  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 08, 2011, 12:54:55 PM
I think it is pretty safe to assume that any character who was a romance option in 2 will at a minimum have a cameo in 3 (if they survived.)
Seems to be really down to (VA) budget more than anything. DA:Awakening made "cameos" of romanced companions in form of single piece of mail you get from them (and the game shipped bugged, preventing you from actually receiving these)  Given how many references to ME used the same approach in ME2... well.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 08, 2011, 01:03:26 PM
Awakenings was an expansion, though, so it isn't really in the same universe in terms of budget. All the romance options from ME1 had their moment in 2 (hell all the party members did), which I think is the precedent which probably makes more sense.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 08, 2011, 01:21:00 PM
They might be there, but they won't necessarily play a big role.  You had to buy DLC to continue a romance with Liara, and if you romanced Kaiden or Ashley you got a slap in the face and an e-mail.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 08, 2011, 01:23:44 PM
Awakenings was an expansion, though, so it isn't really in the same universe in terms of budget.
Yes, i just meant that to illustrate that it's not entirely out of the question depending how they decide to allocate the money and how heavy the cast will be otherwise. Not something i'd expect personally to happen, just possible.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 08, 2011, 01:26:30 PM
you got a slap in the face and an e-mail.

Realistic romance storylines!  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 08, 2011, 01:36:21 PM
They might be there, but they won't necessarily play a big role.  You had to buy DLC to continue a romance with Liara, and if you romanced Kaiden or Ashley you got a slap in the face and an e-mail.

Well, yes, that's why I said "at least a cameo."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on April 08, 2011, 02:13:59 PM
You knew that was going to happen after they waited to the last minute to announce her last time around. I'm pretty sure the Bioware staff likes seeing fans' heads explode on the forums.

Hey now! It didn't um, quite explode. I caught myself.

 :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on April 08, 2011, 02:20:13 PM
And lets be honest, I don't remember Kaiden, Ashley, or Liara getting 30+ maxed out fan threads on the official forums. It was frightening how much of a following she had.

Hell, this despite the fact that the people who played the Real version of Shepard couldn't even romance her.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on April 08, 2011, 02:20:55 PM
Not yet again gathering of support. When is the time in the ME universe to actually kick ass and chew bubblegum? If half of the game is yet another take on "we don't believe you/we won't help you, well unless you do those missions for us" then I'll be seriously pissed.

I hope there will be plenty of epic Reaper crushing battles instead.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 08, 2011, 02:24:54 PM
Well, you've got to get the Geth, the Krogan, the Quarians, the Rachni, the Council, plus other groups involved.  That's five planets worth of team assembly at least.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 08, 2011, 03:05:08 PM
It was frightening how much of a following she had.
Seems they kinda did it again with Merrill in DA2 too. Not on the level of analyzing what her sweat would taste like, yet, but try to say anything that isn't endorsement and... :ye_gods:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 08, 2011, 03:15:09 PM
Yeah, some of the Merrill people are crazy, but I don't think it's anywhere near the level of Tali crazy.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 08, 2011, 03:33:10 PM
Yeah, some of the Merrill people are crazy, but I don't think it's anywhere near the level of Tali crazy.
Just give it some time to simmer :why_so_serious:  there's already scary mods out there.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on April 08, 2011, 03:36:49 PM
Yah, I'm kind of a Merrill fan.  Not as much Tali, as I'm a bit afraid of what's under the suit.  Might be sexing some sort of frog person.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 08, 2011, 03:38:30 PM
Yah, I'm kind of a Merrill fan.  Not as much Tali, as I'm a bit afraid of what's under the suit.  Might be sexing some sort of frog person.

:cthulu:

I'm with you on Merrill.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on April 08, 2011, 04:10:43 PM
Still don't like Merrill.  The charmingly naive thing kinda wears off once you realize that she's just fucking stupid.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 08, 2011, 04:16:23 PM
I rival the shit out of Merrill every time. Even when I try to be nice to her, I get rival points, so fuck it, tough love forever.

But, er. ME3. Um. I am pleased with the confirmed squaddies so far?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on April 08, 2011, 04:23:35 PM
My Ladyshep is going to make Kaidan PAY for his behaviour the last time I saw him.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on April 08, 2011, 04:28:17 PM
Glad they aren't trying to shoehorn multiplayer into ME3 somehow.  And yeah, assuming Tali comes back also I'm pretty happy with the returning characters as well.  Thane is the only other character from ME2 I'd really like to see return but his absence would be understandable.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 08, 2011, 04:29:32 PM
Tali might be busy being an admiral.  :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Strazos on April 08, 2011, 07:35:51 PM
Finally got the free PC version to work, starting as a FemShep soldier on Hardcore.

Hell, this shutdown might give me the time to blow through this thing, which would really put me in a spot when considering which version of ME3 to buy. My 360 Shep is my more serious playthrough...

Really wish I could just buy the game, and get both versions.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on April 08, 2011, 07:42:41 PM
Femshep get's kinda screwed (Hah!) with the romance options in both 1 and 2.

Manshep has Ashley, Miranda, Tali, Jack and Liara. (and possibly Samara and Kelly)
Femshep has Kayden (who's kinda wussy), Jacob (who's kinda obsessed with his abs), a terminally ill ex-assasin or Garrus who is more awkward around femshep  than most nerds would be around actual women. Oh and Liara.

Also Manshep can at least dress like a boss while the female squad mates usually dress very inappropriately or look very grandmotherly


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Strazos on April 08, 2011, 07:46:08 PM
Oh, I thought Samara refuses to be with you no matter what, which is what happened in my last playthrough.

My ME2 FemShep is going to be sort of a badass jerk. She's already not huge on Cerebrus, so I guess she's just go sans romance.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on April 08, 2011, 08:48:57 PM
Samara does refuse no matter what, and Kelly is available for female Shepard as well, at least to the degree that she is at all.

Also, if you want to edit ME1 selections and don't have a save to import, the save editor allows you to do it, but you have to edit a save then re-import from that save.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 08, 2011, 09:11:49 PM
The only romance option for ladies that isn't particularly appealing, imo, is Jacob, because the man is unbuttered toast. Which is sort of a shame, because I liked his voice actor when the guy had something to work with. However, it seemed like ... I don't know. They wanted Jacob to be so normal they made him 98% personality-free.

Kaidan's only problem, as I see it, is he's voiced by the dude who did Carth, and sounds exactly like him. So even though he does not, in fact, whine about things, people just put him in the Whine Zone because zomgcartharghghghgh. Every time Kaidan talks about bad shit, you can be all "oh you poor baby" and he's like "it's really not a big deal, I'm just making conversation here. I worked that shit out already." He is cursed with not having any Major Issues and being human in a Space Game, of course, but that isn't really his fault.

As far as I've seen, the ladies have NO PROBLEM with Thane or Garrus. Garrus in particular I find baffling (dude has no lips), but he generates a LOT of squee among the straight lady ME fans. He's stuck in my friendzone, personally. He's probably the best friend of all my Shepards, but none of them want to tap that. Because again: NO LIPS.

Of course, the only one remotely appealing to lesbians is Liara, who I found fantastically boring until LotSB, so they're even more screwed. And gay men are even worse off. :(

My poor MANSHEP. Only gay man in space, apparently.


Ashley is a racist (sorry! She is! She's also dead in all my games!), Tali is jailbait as far as I'm concerned (and also way too little sister), Miranda is a gigantic bitch, Jack is FUCKING BROKEN, and Liara is a walking yawn. So ... I can't say MANSHEP actually has great choices either. ;)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 08, 2011, 10:51:03 PM
However, it seemed like ... I don't know. They wanted Jacob to be so normal they made him 98% personality-free.
Jacob is basically another Shepard originally made for the spin-off game -- tough marine guy, no issues. So yeah, he's got Shepard-level of personality and that makes character total bore when the player isn't personally invested in choosing his/her dialogue lines  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 08, 2011, 11:00:37 PM
Yeah, good point, I would probably hate Shepard as a love interest too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on April 09, 2011, 01:37:20 AM
Yah, I'm kind of a Merrill fan.  Not as much Tali, as I'm a bit afraid of what's under the suit.  Might be sexing some sort of frog person.

Don't make me change my avatar again.

Personally, I'm willing to bet on space elves. Seems a Bioware staple. Elves, that is. Big eyes, nocturnal tendencies, live in trees...elves.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: cironian on April 09, 2011, 02:12:45 AM
Big eyes, nocturnal tendencies, live in trees...


The secret weapon against the Reapers.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Azuredream on April 09, 2011, 03:28:12 PM
I thought ME2 improved my femshep's relationship with Kaidan, since it actually made it interesting. That playthrough also remained faithful, I better be rewarded in ME3.

I really liked Miranda and I am assuming my Manshep will get a cameo from her or I will be angry.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Minvaren on April 09, 2011, 03:37:14 PM
Still reading this entire thread (1/3rd done), but wanted to toss out some thoughts as I just finished:

- Hacking was better than it used to be, but still not great.
- Stormwaltz, awesome job on Thane.
- The mission with Joker, EDI, and "oh shit..." was  :awesome_for_real:
- Figured that choices near the end affected people dying - didn't realize you could do it flawlessly.
- Maybe I'm not the goody-goody I used to be, but I found myself getting Renegade points when not attempting to...?
- Particle Beam seemed a bit broken, did the RPG play the same way?
- Played Vanguard with Area Charge and Fire Ammo.  Most fun team : Jack and Samara.  Enemies flying everywhere...   :grin:
- Are the recruitment phases random, or based on if you or Illusive Man picks first?
- Definitely better in most ways than ME1, but feels console-ized as some have mentioned.


I presumed I wouldn't replay (based on #1), so I tried to do as much as possible - about 28 hours played.  All upgrades/loyalty missions/DLC/etc..  at the endgame I lost Legion after the hack at the doors (wrong other team leader), lost Zaeed at the next doors (too slow?), and Mordin on the way out (too slow?).


Ok, back to reading...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 09, 2011, 03:40:36 PM
The recruitment missions are set in stone. You'll always recruit the people you do in the pre/post Horizon section they appeared in your first time through.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Paelos on April 09, 2011, 03:42:30 PM
Miranda was the only obvious choice for me. I don't dig the blue women and Jack is likely to cut you.

Plus the Aussie accent is hawt on chicks.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Strazos on April 10, 2011, 12:13:47 AM
And her default uni was hawt.  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 10, 2011, 12:25:37 AM
And her default uni was hawt.  :awesome_for_real:

(http://www.angelfire.com/ak4/ratman/asseffect.jpg)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Strazos on April 10, 2011, 12:30:39 AM
And I'm sure it will look even better on my PC playthrough.  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 10, 2011, 02:20:59 AM
Ok. I'm caught up with all the DLC. (except the barbie dressup shit)

Arrival was ok. I've just submitted to the fact that ME games are never going to have quite the responses I'd like to choose, so I pick the one that stinks the least, and watch the story they've lined up.

Really, I think I'd rather see the DLC put into ME3, instead of the (seemingly) half-assed treatment.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on April 10, 2011, 02:09:37 PM
I bring the goods.

http://gamingeverything.com/?p=3178


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 10, 2011, 04:13:04 PM
New Ashley has sort of creepy vacant eyes in that picture of her. Also I think that might be New Kaidan on the first page? He has the same weird plastic hair.  :oh_i_see:

Oh, Mass Effect. Your universe is just so fugly.  :heart:



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on April 10, 2011, 04:41:38 PM
They shouldn't try to make the people look realistic but rather look great.

I liked Uncharted 2 a lot in that respect. They didn't try as hard to make the models as realistic as possible and instead made them look and act convincing. I don't think that that's just an uncanny valley effect.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on April 10, 2011, 08:00:43 PM
Big eyes, nocturnal tendencies, live in trees...


The secret weapon against the Reapers.

Oh, you son of a bitch.

Now I've got to get spilled sake out of my couch and my nose still stings.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 10, 2011, 08:11:46 PM
I bring the goods.

http://gamingeverything.com/?p=3178
They totally missed the opportunity with female Batarian on page 4. Four eyes, but only two breasts? :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Polysorbate80 on April 10, 2011, 10:22:58 PM
I bring the goods.

http://gamingeverything.com/?p=3178
They totally missed the opportunity with female Batarian on page 4. Four eyes, but only two breasts? :oh_i_see:

Then we'd need to buy every Batarian woman in the universe one of these:

(http://images6.cpcache.com/product/27157616v2_240x240_Front_Color-White.jpg)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 11, 2011, 06:42:59 AM
That shirt needs four arrows. ;D


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Khaldun on April 12, 2011, 03:51:40 AM
I'm almost tempted to make a renegade Manshep and find out what romancing Jack is like, but...no. Besides my manSheps are always Dudley Do-Rights. Femsheps are renegades.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on April 12, 2011, 04:33:07 AM
Jack is strange because you basically "lock her in" for a romance just by being nice to her. It's the only one where it's never telegraphed to you in an obvious manner. I only realized it on my first playthrough because Liara made a scene about it in LotSB (she was my love interest in 1 with that char).

Apart from that it's eerily spot on in describing a paranoid and bipolar person. It's always "I like that you are being nice to me FUCK YOU FOR BEING NICE TO ME" and "I want to be with you STAY THE HELL AWAY FROM ME FUCKER!" usually in the same sentence.

It's also creepy in a way because while Tali may give the impression of being a "little sister" type because of her age, Jack is genuinely only ten years old when she is emotionally vulnerable, like in her loyalty mission.

Also she's the only one that refuses to talk to you at all after you break up with her (the others are just stuck at their final dialogue), except to say Fuck you and when you take her up to her offer of sex half way through your romance you destroy any possibility for her being loyal to you ever.

It's honestly the most realistic character in ME2 which breaks immersion at times because she's to real for the setting. In no small part because of the amazing VO actress.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on April 12, 2011, 06:11:25 AM
Jack was really the only part of ME2 that I felt I didn't "get right" in what will be my "main" playthrough. I somewhat arbitrarily sided with Miranda in their argument, and she's been pissed off at me since. I know its possible to bring her around, but I played a very middle of the road character and ended up at about 80% each Paragon/Renegade.

Unfortunately, the various DLC gave you little to no paragon/renegade points at all, so she appears to be stuck as the only person not loyal to me (though they all survived the final mission).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: MournelitheCalix on April 12, 2011, 08:42:48 AM
- Stormwaltz, awesome job on Thane.

Wow, yeah  I want to echo the comments here.  Thane is one of the more memorable characters to me to.  His conversations/recall especially in both the ship and the interaction with "mouse" was handled really well.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 12, 2011, 10:34:42 AM
Jack was really the only part of ME2 that I felt I didn't "get right" in what will be my "main" playthrough. I somewhat arbitrarily sided with Miranda in their argument, and she's been pissed off at me since. I know its possible to bring her around, but I played a very middle of the road character and ended up at about 80% each Paragon/Renegade.

Unfortunately, the various DLC gave you little to no paragon/renegade points at all, so she appears to be stuck as the only person not loyal to me (though they all survived the final mission).

I sided with Miranda (big Miranda fan) and lost Jack in the suicide mission. She was my only casualty, so it kinda got to me that Jack died pissed off at me.

Good lord, a romance with Jack? I agree that it's creepy as fuck due to her being fucking insane, and also (to be blunt) she looks about as appealing as a street bum.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 12, 2011, 10:37:00 AM
If you can get past the outfit and the haircut and the tattoos, her face is actually quite pretty!  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on April 12, 2011, 11:41:30 AM
I have really wanted to do a Jack romance, but haven't gotten around to it cause I just don't like male Shepard, so I've never really gotten through to play with him.  I only saw Tali's romance because someone put up some save files that had the romance activated for female shepard (and she has some of the lines too, so it was originally voiced, just like femshep/ashley was voiced but not included in ME1).

Maybe sometime I'll manage to get over my manshep hate and play one with him so I can see Jack's.  Or maybe I'll find a mod that lets me romance Jack as femshep.  Heh.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on April 12, 2011, 11:58:49 AM
Jack needs like 3 years of therapy before any Shepard of mine would think of romancing her.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on April 12, 2011, 12:05:59 PM
I thought Jack was an awesome character. The start of the relationship is a bit off, such as being locked in by being friendly to her, otherwise I think it's a rewarding relationship. However it seemed really out of place. ME2 seemed like a "rush" to get the collectors and Jack seems like the sort of woman who needs more than a bit of time.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Goreschach on April 12, 2011, 01:49:33 PM
Jack needs like 3 years of therapy before any Shepard of mine would think of romancing her.

And 3 years of hair.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 12, 2011, 02:29:38 PM
Hair is highly optional

(http://your-hairstyles.com/wp-content/uploads/2009/06/_portman-natalie.jpg)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 12, 2011, 04:11:13 PM
The Jack cosplayer is even prettier.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 12, 2011, 04:43:49 PM
I really like Jack, and her looks could not be furthest from my mind on the romance front. But she's broken. Utterly broken. I would've liked her romance as a platontic friendship character arc about a BILLION TIMES MORE. As it is, her showing up in your cabin for make out time feels utterly creepy to me. I'm not saying people who have been through extremely fucked up shit can't love or anything, but it just feels so rushed and gross and like all she needed were a few Q&As with the Magical Mister Shepard so really she was just a big whiner.

Also I have no idea how people could side with Miranda in that fight unless they're metagaming + in a relationship with Miranda, because ugh.

Also, Thane's romance was the only one I felt much connection to, and I don't usually go for aliens because iew. He had some very sweet lines, and LadyShep wasn't nearly as creepy talking to him as she is with Jacob and Garrus for some reason. To be fair, I haven't actually done the Garrus or Jacob ones to completion, because a) Jacob is boring and LadyShep is in full on Cougar Mode and it skeeves me out, b) Garrus has NO LIPS, INTO THE FRIENDZONE and LadyShep does that gross voice with him too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Strazos on April 12, 2011, 05:40:18 PM
You can probably watch the romances on Youtube - that's what I did for Jack, I think.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 12, 2011, 05:45:27 PM
b) Garrus has NO LIPS
But he has cat face :3


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 12, 2011, 06:02:28 PM
I need more than a headbutt. I NEED MORE.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on April 12, 2011, 08:31:34 PM
Jack needs like 3 years of therapy before any Shepard of mine would think of romancing her.

And 3 years of hair.


I'm sure in the future we can grow hair with a fancy shampoo or something!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 12, 2011, 09:17:31 PM
Jack needs like 3 years of therapy before any Shepard of mine would think of romancing her.

And 3 years of hair.


I'm sure in the future we can grow hair with a fancy shampoo or something!

(made by a division of Elkoss Combine)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on April 12, 2011, 11:16:40 PM
The Jack cosplayer is even prettier.

Pics or it didn't happen  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on April 13, 2011, 12:07:49 AM
I did the Garrus one just because I wanted to get him to say something other than that he had to do calibrations!  Garrus seems so disappointing if you try to just be friends because he just shuts down completely after a couple conversations.  Nothing there if you don't romance him, basically.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on April 13, 2011, 04:39:52 AM
The Jack cosplayer is even prettier.

Pics or it didn't happen  :why_so_serious:

I wouldn't say she's prettier because, come on, it's Natalie Portman. But she is close.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on April 13, 2011, 06:12:37 AM
(http://mydisguises.com/wp-content/uploads/2010/08/jack-mass-effect-2-cosplay-1.jpg)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 13, 2011, 06:13:09 AM
I've never found Natalie Portman attractive.  Though I also remember when she was a kid, so maybe my perception is permanently skewed.

As for the cosplayer, there are some pics back in this thread.  Or you can do a search for them.  I don't have them readily available myself.

(Or Bunk will post one while I'm typing.)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on April 13, 2011, 07:32:51 AM
I'm in the opposite position as I first remember her from the Star Wars prequels when I was a teenager.  Of course, that meant that when I first watched The Professional a few years back... it was a little awkward.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Strazos on April 13, 2011, 11:36:37 AM
Portman has a better-shaped head.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 13, 2011, 11:40:17 AM
I'm actually fascinated to see what kind of changes Jack goes through by the time Mass Effect 3 rolls around.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Furiously on April 13, 2011, 11:53:15 AM
Nun.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lakov_Sanite on April 13, 2011, 12:40:40 PM
The lack of female relationships for femshep in ME2 was really disappointing since they could have gone a couple really good directions storywise with not only jack but whats-her-face asari paladin.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 13, 2011, 01:14:23 PM
It was a directive from on high that Shepard could not get into a relationship with Samara. In fact that was one of the core tenets of her character.

It makes sense when you really think about it. There was no way a Samara / Shepard relationship could work.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 13, 2011, 02:49:17 PM
I've never found Natalie Portman attractive.  Though I also remember when she was a kid, so maybe my perception is permanently skewed.

(http://hq55.com/cap/truelies/truelies4.jpg)

...

Personally, I'd be happy if they tore out all that creepy gamer written relationship/sex scene crap. It's painful to watch.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on April 13, 2011, 02:56:23 PM
Then lose half their playerbase?  :awesome_for_real:



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on April 13, 2011, 03:13:14 PM
True Lies was Eliza Dushku


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on April 13, 2011, 04:08:44 PM
True Lies was Eliza Dushku

Whoa. I did not know that.

I first saw Portman in Leon (The Professional), and second in Beautiful Girls. She'll probably always seem like moe jailbait to me.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 13, 2011, 05:04:35 PM
True Lies was Eliza Dushku

Yeah. It just popped into my head on the subject of child actors grown up and being sexay.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 13, 2011, 05:08:52 PM
Then lose half their playerbase?  :awesome_for_real:

I'd make a terrible game producer. (Or whoever's the guy who decides a game doesn't have enough panty shots.)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 13, 2011, 05:10:20 PM
Depends, do you object to the less-than-awesome writing (and really it's more the voice acting in ME2, imo) or the fact the relationship minigame exists at all?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on April 13, 2011, 06:21:43 PM
Sex scenes in games are usually odd things, since the player just has to execute the right combo of button presses to unlock the prize. So it's kind of like Dance Dance Revolution, but with words.

In some ways I appreciated the way The Witcher handled sex better - the other party didn't have to love you and may just be doing it to get you on side - but then it also had the card collection element, which struck me as sorta "Hey baby, just let me take a photo on my phone for my personal collection - I'd never put you up on the internt! heh heh!" thing.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on April 13, 2011, 06:21:49 PM
Depends, do you object to the less-than-awesome writing (and really it's more the voice acting in ME2, imo) or the fact the relationship minigame exists at all?

The writing. And that it's pretty jarring to have a 'relationship' situation where they only relate during specific conversations and one fuck scene. Whereas in other types of fiction, two characters getting together usually affects the story itself. I'd rather have one good relationship that's part of the story than a handful of drop-in minigame events.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 13, 2011, 07:13:11 PM
See, I feel the relationships in ME are about exactly what relationships in a typical sci fi blockbuster would be (some talky flirting, sex scene towards the end), so while I would like them to have more ... MORE, I can sort of wave my hand and accept it, since that seems to be the feel they're going for. I also appreciate their utterly optional nature, so while I'm sure I could enjoy a relationship that develops over the game as part of the plot, I would prefer not having that forced on me. I find most of the love interests unappealing for one reason or another in Mass Effect, so I appreciate being able to skip them. If the game forced me to persue Garrus (and bear in mind, I actually really LIKE Garrus) because OMG PLOT, I would not be happy.

All that said, I do find the "sex is the end game of this relationship" tiring, and much prefer the Dragon Age approach (DA2 took a step back on them, in my opinion, but this part was true for both games), where sex can/will happen but it's not necessarily the Final Step.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on April 14, 2011, 06:05:36 AM
I was going to make a snarky comment about needing more female writers, but DA2 has at least two yaoi fangirls writing, so I'm going to revise it to relationships in videogames need to be written by people with healthy attitudes towards sex while completely ignoring the suits.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 14, 2011, 08:11:29 AM
so I'm going to revise it to relationships in videogames need to be written by people with healthy attitudes towards sex while completely ignoring the suits.
Well, following this recipe got us DA2 Isabela and her relationship doesn't exactly stand out from the rest of them. On second thought, maybe it just means that all involved writers had healthy attitudes towards sex, but then it still failed to produce any notable results, imo. And it doesn't feel that's due to listening to any suits.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on April 14, 2011, 11:10:03 AM
Relationship stories in video games need a climactic conclusion / reward for the player. Sex is often what it is in this case, and I think because of this, Liara was kept out of ME2 because they wanted something more with her, you've already "conquered" her, and she was the only guaranteed romance option to survive ME1.

Yeah you're there to get it on in the final scene of Shadowbroker, you always have an option of picking the right thing to say to get with the bootie or get with the more meaningful stuff in a relationship, but "I dunno, growing old together and having a number of blue kids running around." from Shepard had to be the defining moment of the Liara / Shepard relationship where I knew that, for this series, it was the best, healthiest, most mature relationship option, and probably the one they are going to exploit like a motherfucker in ME3. I knew that was the Shepard I wanted my Shepard to be, not "I'm going to fuck you now then get back to saving the galaxy on my terms."

Seriously the Paragon options in Shadowbroker where you start to break Liara's shell down were some of the best moments in narrative gaming for me.

I can see the following also playing out in M3:

1) Shepard never entered into a relationship through the ME series. Work is his life. He saves the galaxy but is alone.
2) Shepard's romances from ME2 carry over to their logical conclusion, successfully similar to Liara (Garrus?), remorsefully (Thane), "We're both badasses and love fucking" (Miranda), explosively or nothing at all (Jack -- still up in the air what they're going to do, or if the relationship can even be pursued.)
3) Ash / Kaiden potentially developed, but I foresee this going into friendship territory rather than developing into a Liara-level seriousness.
4) Shepard fucks many different people, no relationship bond, in it for himself and nobody else. Helps everyone with their problems so he can fuck them later. (They are never going to chide the player for how they conduct their lives, but I am waiting for that wall-banger moment where someone Shepard / the player admires and trusts comes down hard on their behavior, and the player has the option to tell them to Fuck Off or have an epiphany of the highest order AND ACTUALLY TEACH THE PLAYER SOMETHING ABOUT RELATIONSHIPS).
5) Shepard starts a relationship in ME3 where he didn't before, finally learning to let people in.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 14, 2011, 11:36:02 AM
so I'm going to revise it to relationships in videogames need to be written by people with healthy attitudes towards sex while completely ignoring the suits.
Well, following this recipe got us DA2 Isabela and her relationship doesn't exactly stand out from the rest of them. On second thought, maybe it just means that all involved writers had healthy attitudes towards sex, but then it still failed to produce any notable results, imo. And it doesn't feel that's due to listening to any suits.

Aw, see, I think she does stand out because she isn't fucking insane or broken or nothin'! Just a little bit commitment issue-y, it's totally quaint.  :heart:


Also my Mansheps would be happy to let someone into their heart, but they are the only gay men in the universe. :(


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on April 14, 2011, 12:08:53 PM
Aw, see, I think she does stand out because she isn't fucking insane or broken or nothin'! Just a little bit commitment issue-y, it's totally quaint.  :heart:
I kinda treat it as her overall quality rather than something specifically relationship-related :why_so_serious:  Relationship-wise she seems as formulaic as the rest of them -- flirt in act 1, bang in act 2 (and they all come to Hawke for it, it seems?), resolution in act 3.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on April 15, 2011, 09:08:25 AM
so I'm going to revise it to relationships in videogames need to be written by people with healthy attitudes towards sex while completely ignoring the suits.
Well, following this recipe got us DA2 Isabela and her relationship doesn't exactly stand out from the rest of them. On second thought, maybe it just means that all involved writers had healthy attitudes towards sex, but then it still failed to produce any notable results, imo. And it doesn't feel that's due to listening to any suits.

Aw, see, I think she does stand out because she isn't fucking insane or broken or nothin'! Just a little bit commitment issue-y, it's totally quaint.  :heart:
Nobody turns EVERYTHING into a sexual innuendo without being some kind of broken.  It's not just that it's frequent, which I do myself, but everything.  It gets old pretty quick, like someone yelling 'That's what she said' after any mildly suggestive topic.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Azuredream on April 15, 2011, 04:55:56 PM
I think most of that was just played for laughs. You do have some serious conversations with her.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: KallDrexx on April 29, 2011, 06:42:06 AM
So I'm contemplating buying ME2.  Is there any issue with buying it used?

p.s. WTF, why is the PS3 version new on amazon for $52 but the 360 and PC versions are $20 on Amazon...........


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on April 29, 2011, 07:18:19 AM
Check out deals for DA2 first if you don't have it. You can end up with ME2 on the PC for free when you buy DA2.

I believe buying it used means you have to pay for the Cerebus Network if you want access to DLC.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on April 29, 2011, 07:21:12 AM
PS3 version came out way more recently than the others, which is probably why it is more expensive? And yeah, I think the Cerberus Network shit was the "buy it new plz" incentive.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on April 29, 2011, 08:28:48 AM
If you buy used you'd probably have to buy access to the "cerberus network" which is $10. Without that you won't be able to get any DLC content even if it's free.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: KallDrexx on April 29, 2011, 09:02:32 AM
Check out deals for DA2 first if you don't have it. You can end up with ME2 on the PC for free when you buy DA2.

I believe buying it used means you have to pay for the Cerebus Network if you want access to DLC.

Is that a PC only deal?  I'm primarily looking for it on consoles because I don't have a good setup to use a keyboard and mouse at my house without cramping my wrists


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on April 29, 2011, 12:01:44 PM
PC only as far as I know.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Special J on April 29, 2011, 05:42:31 PM
You had a Cerberus code for 360 as well.  1200 points  ($15 I think).  IIRC It got you Zaeed and his loyalty quest, a weapon or two and the Hovertank.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on April 29, 2011, 06:03:03 PM
The buy DA2, Get ME2 Free this is the thing that is PC-only.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on May 04, 2011, 02:02:44 PM
Mass Effect 3 has been delayed until the first quarter of 2012. (http://social.bioware.com/forum/1/topic/129/index/7294706)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on May 04, 2011, 02:03:10 PM
Booooooooooooooooo


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on May 04, 2011, 02:17:58 PM
The delay is good. It means Bioware learned their lesson with DA2 and won't try to cut corners with ME3.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Strazos on May 04, 2011, 02:41:48 PM
Any chance that ME3 will see a simultaneous release on PC?

I've been playing a FemShep through the free PC version of ME2, and I think it's playing better on my PC than my 360. Granted, my "real" ManShep is on 360, but... :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on May 04, 2011, 02:54:27 PM
Any chance that ME3 will see a simultaneous release on PC?

I've been playing a FemShep through the free PC version of ME2, and I think it's playing better on my PC than my 360. Granted, my "real" ManShep is on 360, but... :oh_i_see:

ME2 was a simultaneous release on PC.  I think ME3 is supposed to release on PC, 360, and PS3 simultaneously.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Strazos on May 04, 2011, 03:02:36 PM
Fuck, I might just buy both versions. :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on May 04, 2011, 03:06:59 PM
Fuck, I might just buy both versions. :oh_i_see:

Join usssss.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on May 04, 2011, 03:14:38 PM
I probably won't buy both versions of ME3 myself, although I did buy both versions of ME and ME2.  This time I'll likely stick to PC.

One thing I have found annoying about the PC versions of BioWare RPG's ever since KOTOR, though, is that the PC version doesn't automatically work with a controller the same way the console version does.  If I feel like using a controller for a particular game, it should function identical to the 360 version.  This has been an issue with KOTOR, Jade Empire, and Mass Effect 1 and 2.  Especially Jade Empire.  I wish they'd wise up and let us use the same control scheme if we want to.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Strazos on May 04, 2011, 03:25:02 PM
So far I've just been using KB+M for ME2 with no problems.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tannhauser on May 04, 2011, 06:49:34 PM
I'm fine with the delay, it will give me time to cut myself in the shower and scream  WHY DID YOU LEAVE US DADDY?

I have issues


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Pezzle on May 04, 2011, 07:07:07 PM
I have the saves needed for ME2 that cover conditions I might care about.  While I finished ME1 I will never go back and play it again, ever.   Fuck that vehicle.

Still, it is more than I can say for DA.  I have yet to finish either installment.  Let them take all the time they need.  There are plenty of other things to do!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on May 04, 2011, 08:43:38 PM
No real surprise. Been expecting something like this, but not so soon.

Whatever it takes to make it truly awe-inspiring!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on May 05, 2011, 12:06:34 AM
If they spend more time removing all the traits of RPG skill progression, that'd be great. Anything that advances ME towards the shooter-esque gameplay in the vein of Mass Effect: Vegas will be welcome.

Let the biotics be handled through bio-mods purchases and weapons progression from attachment upgrades as form of character skill improvement and that's all I want.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: eldaec on May 05, 2011, 12:12:51 AM
The delay is good. It means Bioware learned their lesson with DA2 and won't try to cut corners with ME3.

Ahahaha


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on May 05, 2011, 04:12:19 AM
If they spend more time removing all the traits of RPG skill progression, that'd be great. Anything that advances ME towards the shooter-esque gameplay in the vein of Mass Effect: Vegas will be welcome.

Let the biotics be handled through bio-mods purchases and weapons progression from attachment upgrades as form of character skill improvement and that's all I want.


Just so it doesn't look like everybody wants his ME experience dumbed further down.

I would be against that very much.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Maledict on May 05, 2011, 04:39:51 AM
A Bioware Dev has already posted on twitter that this isn't about reducing the roleplaying options at all, and given they ahve already said several times ME3 would have more options in the game I would really doubt they would suddenly do a 180.

Mind you, saying that - ME2 is probably one of my most favourite games of all times. The only other games I can remember replaying this much are RE:4, Dungeon Master and an old startegy game called Lords of Chaos on my Spectrum. It never seems to grow old for some reason.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on May 05, 2011, 11:19:48 AM
ME3 will be "aimed at larger audiences." (http://www.rockpapershotgun.com/2011/05/05/mass-effect-3-aimed-at-larger-audiences/)

 :uhrr:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on May 05, 2011, 11:23:05 AM
If they spend more time removing all the traits of RPG skill progression, that'd be great. Anything that advances ME towards the shooter-esque gameplay in the vein of Mass Effect: Vegas will be welcome.

Let the biotics be handled through bio-mods purchases and weapons progression from attachment upgrades as form of character skill improvement and that's all I want.

:ye_gods:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on May 05, 2011, 11:55:47 AM
ME3 will be "aimed at larger audiences." (http://www.rockpapershotgun.com/2011/05/05/mass-effect-3-aimed-at-larger-audiences/)

 :uhrr:
Last time they did that I had to put up with fucking clips because "Reloading is fun!".

No, it's NOT. I liked the cover, I liked LOTS of things about ME2 over ME1. I didn't like reloading and clip management.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on May 05, 2011, 12:05:17 PM
I did. But I don't want it to go any further down the 'shooter not rpg' path than it already is. The clips vs. overheating mechanic is about a billion times better in favor of clips IMO.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Paelos on May 05, 2011, 12:06:17 PM
If they make it just a standard shooter, I'm out. I don't care enough about "teh storeh" to put up with that dumbassery.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on May 05, 2011, 12:13:29 PM
This is just making my bad day worse.  RRRRRRRRRRAAAAAAAAGEEEEEEEE.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on May 05, 2011, 12:36:36 PM
Call of Shepard, now with infinitely spawning Geth.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on May 05, 2011, 01:31:53 PM
The problem of Mass Effect is that it's already too streamlined. What could they streamline more? It's already largely bereft of any real choice (except the superficial) and the RPG options are already dumbed down to four skills that don't really matter that much anyway.

If they streamline it more it will essentially become a rail shooter like Call of Duty.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on May 05, 2011, 01:33:05 PM
BTW steam is having a Mass Effect Sale right now with 75% off Mass Effect and 50% off Mass Effect 2.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Paelos on May 05, 2011, 01:36:00 PM
The problem of Mass Effect is that it's already too streamlined. What could they streamline more? It's already largely bereft of any real choice (except the superficial) and the RPG options are already dumbed down to four skills that don't really matter that much anyway.

If they streamline it more it will essentially become a rail shooter like Call of Duty.

But wider audiences means more monies!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on May 05, 2011, 02:21:20 PM
"Design for the audience you have" should apply to sequels of single-player games, too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on May 05, 2011, 03:05:21 PM
Genericize the plot enough and there's no need for anyone to have played the earlier games! Bald space marines shooting aliens on earth! We're done here!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on May 05, 2011, 03:19:31 PM
But wider audiences means more monies!

I punch those numbers into my calculator, it makes a happy face.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on May 05, 2011, 03:23:44 PM
We're just throwing streamlining at the wall here to see what sticks.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mazakiel on May 05, 2011, 03:39:30 PM
The PR boys just informed me that I should not have mentioned the streamlining.  They're telling me I ought to stop making these statements.   That gave me an idea: make more statements! I pay the bills here, I can talk about the streamlining all damn day!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on May 05, 2011, 03:54:00 PM
It's not the reloading itself, it's the finite ammo. That fucks the flow of combat in the game for me.


Just cleaned out this room in a hellish fire fight, better backtrack to make sure I have enough bullets now!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on May 05, 2011, 03:59:17 PM
It's not the reloading itself, it's the finite ammo. That fucks the flow of combat in the game for me.
This.  Which is why I made my own infinite ammo mod.  Still have to reload clips, but I don't have to worry about switching guns unless I'd like to choose it for effectiveness against my current target.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on May 05, 2011, 03:59:52 PM
It's not the reloading itself, it's the finite ammo. That fucks the flow of combat in the game for me.


Just cleaned out this room in a hellish fire fight, better backtrack to make sure I have enough bullets now!

I like that I can run out of <given ammo type> in a fight, it makes it more strategic/interesting when I choose to use a particular thing. /shrug


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on May 05, 2011, 04:01:19 PM
The problem of Mass Effect is that it's already too streamlined. What could they streamline more?
I don't think they're planning to streamline it. They're planning to make it as much like CoD and such as they can, because as far as they're concerned that's the kind of game which sells 5 mil+ copies, so clearly the only way for a game to sell 5 mil+ copies is to be as CoD-like as possible.

on the upside, as someone else put it, Effects of War has a nice ring to it  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on May 05, 2011, 04:16:01 PM
It's not the reloading itself, it's the finite ammo. That fucks the flow of combat in the game for me.


Just cleaned out this room in a hellish fire fight, better backtrack to make sure I have enough bullets now!

I like that I can run out of <given ammo type> in a fight, it makes it more strategic/interesting when I choose to use a particular thing. /shrug


Except you never run out, they just throw more minions at you that are no actual threat and only exist to ensure you can bash them over and steal their ammo. You just have to run around between waves to collect it all, which is fucking stupid in your space hero game.




Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on May 05, 2011, 04:39:16 PM
I don't like selective realism in games. So you're throwing wave after wave of cannon fodder against me that I gun down like I'm in a Rambo movie? A feat that would clearly get me killed out here in the real world, yet somehow I can only do this with x amount of ammo. As if somehow the ammo carrying capacity is important for my suspension of disbelief.

I like the "ammo equals disposable heatsinks" principle of ME2 because it's better in my opinion than the overheat feature of ME1. My main issue is that you're simply getting too little ammo, especially in harder modes because pacing in that game is just the ratio of ammo given out vs. number and toughness of enemies.

I hate the little inconsistencies, like the fact that your opponents always seem to have better weapons, more ammo and better armor because something that would get you killed in an instant is somehow no big deal for them. Or the selective realism that means that you somehow wear a portable force field that protects you from bullets while wielding psychic powers and flying through space accompanied by aliens, yet they somehow only issue you ten sniper rifle bullets simply because a race that has mastered interstellar flight somehow has trouble getting rid of the concept of bullets.

I sincerely hope to see a game made that achieves to present me with a challenge without drowning me in hordes of minions that I need to dispose of while only giving me lemons to do so. At least have the curtesy to give me explodable lemons.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on May 05, 2011, 04:47:09 PM
It's not the reloading itself, it's the finite ammo. That fucks the flow of combat in the game for me.


Just cleaned out this room in a hellish fire fight, better backtrack to make sure I have enough bullets now!

You've said this several times now. Except for the sniper rifle, I have never once thought "I better scour the room for bullets." I grab whatever is between me and the next room, and that is usually plenty. I never run backwards, even when I AM using the sniper rifle. I just grab shit as I go forward. It's probably worse on insanity (the only time I came close to actually running out of EVERYTHING), but I really have not experienced the whole "SEARCH THE ENTIRE ROOM OMG" thing. Maybe you should be a little less OCD?  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Maledict on May 05, 2011, 04:49:47 PM
Just to repeat, a Bioware dev has already come straight out in response to this sort of panicky stuff and said it isn't the case at all that they are further streamlining. They're on the record saying that they are bringing back some of the complexity of ME1 with regards to skill upgrades and gear options.

ME2 was an amazing game. Do we really need to spend endless pages worrying about something that we won't be able to judge for another 9 months?

(I think I know the answer here! :) ).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Paelos on May 05, 2011, 04:56:21 PM
Without endless speculation and worry, this forum would just be Yeg posting pictures that describe his day.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on May 05, 2011, 04:57:10 PM
It's not the reloading itself, it's the finite ammo. That fucks the flow of combat in the game for me.


Just cleaned out this room in a hellish fire fight, better backtrack to make sure I have enough bullets now!

You've said this several times now. Except for the sniper rifle, I have never once thought "I better scour the room for bullets." I grab whatever is between me and the next room, and that is usually plenty. I never run backwards, even when I AM using the sniper rifle. I just grab shit as I go forward. It's probably worse on insanity (the only time I came close to actually running out of EVERYTHING), but I really have not experienced the whole "SEARCH THE ENTIRE ROOM OMG" thing. Maybe you should be a little less OCD?  :why_so_serious:


You just light everything on fire with your engineer, I'm surprised you even know there are guns in ME2 !


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on May 05, 2011, 06:30:53 PM
They're on the record saying that they are bringing back some of the complexity of ME1 with regards to skill upgrades and gear options.

Did I miss something that made the ME character development system complex? Or even the ME2 one? It's all just earn points -> buy abilities.

And the only thing complex about the ME gear was the metric tonnes of equipment that Shepherd picked up.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on May 05, 2011, 06:35:24 PM
The Gear in ME1 was total fucking horseshit and I was not sad to see it go.


52 Variations of

Attack +21
Accuracy +23

vs

Attack +23
Accuracy +21





Gel it all and let Enkindlers sort is out.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on May 05, 2011, 06:43:09 PM
Without endless speculation and worry, this forum would just be Yeg posting pictures that describe his day.

We should have a sticky thread just for that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on May 05, 2011, 07:28:55 PM
Well, there's some (still vague) details on what they have planned when it comes to ME3 changes (http://www.oxm.co.uk/28080/news/bioware-no-meaningless-stats-in-mass-effect-3/).

Quote
"We want to enrich the role-playing aspects of the game, while making sure that they're always meaningful in combat," Norman told OXM when asked whether the threequel's fleet-footed tactical gunplay might clash with its RPG elements.

"We don't want to have any meaningless behind-the-scenes stat games, where the output is very minor in combat. Every single thing you do has a real impact in the battle."

apparently the way to enrich role-playing is to make it all about the fighting. Wonder if that means the paragon/renegade score thing is going away?

(or maybe once your score gets high enough you will be able to stun enemies with appeals to peace, or hurt them with harsh renegade words. Literally :grin:)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on May 05, 2011, 09:29:16 PM
It's not the reloading itself, it's the finite ammo. That fucks the flow of combat in the game for me.


Just cleaned out this room in a hellish fire fight, better backtrack to make sure I have enough bullets now!

You've said this several times now. Except for the sniper rifle, I have never once thought "I better scour the room for bullets." I grab whatever is between me and the next room, and that is usually plenty. I never run backwards, even when I AM using the sniper rifle. I just grab shit as I go forward. It's probably worse on insanity (the only time I came close to actually running out of EVERYTHING), but I really have not experienced the whole "SEARCH THE ENTIRE ROOM OMG" thing. Maybe you should be a little less OCD?  :why_so_serious:


You just light everything on fire with your engineer, I'm surprised you even know there are guns in ME2 !

Hey, I went through the game with PigShep too, who was an infiltrator! He felt the ammo thing most keenly, too, because sniper rifles are ammo pigs and the clips only give you one at a time and shit. I also finished it with renegade LadyShep who was a ... biotic ... thingy. Not the one with the suicide charge, the one with some sort of shield thing. I should probably finish my soldier playthrough one of these days.

I did like my engineer best, though. Especially once his class name changed to MECHANIC.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on May 05, 2011, 10:06:37 PM
Well, there's some (still vague) details on what they have planned when it comes to ME3 changes (http://www.oxm.co.uk/28080/news/bioware-no-meaningless-stats-in-mass-effect-3/).

Quote
"We want to enrich the role-playing aspects of the game, while making sure that they're always meaningful in combat," Norman told OXM when asked whether the threequel's fleet-footed tactical gunplay might clash with its RPG elements.

"We don't want to have any meaningless behind-the-scenes stat games, where the output is very minor in combat. Every single thing you do has a real impact in the battle."

apparently the way to enrich role-playing is to make it all about the fighting. Wonder if that means the paragon/renegade score thing is going away?

(or maybe once your score gets high enough you will be able to stun enemies with appeals to peace, or hurt them with harsh renegade words. Literally :grin:)

He's talking about the RPG advancement part. You know, the stuff that makes it an RPG instead of a shooter with dialogue. As in a point in guns won't give you 5% better blah, it will let you do something new or have some obvious effect. Seriously I don't see how you can read that as 'they're stripping things out in favor of more combat' unless you're trying to find things to complain/worry about.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on May 05, 2011, 10:36:53 PM
If they make it just a standard shooter, I'm out. I don't care enough about "teh storeh" to put up with that dumbassery.

You need to explain to me what makes it "not a standard shooter" hence in my understanding "Good RPG elements of ME2" and what's so great about it?

Which part of the game isn't rail roaded missions in Mass Effect 2? If you're referring to 'pick a planet' in Normandy, great, they can keep that, but once you're on the ground, you basically enter a peace-hub before hitting the warzone. Then, you can't exit that warzone until you complete the objective.

Prove me wrong on this. Most if not all of the ME2 mission structure is simply that. Rail-roaded scripted spawn encounters. I don't mind that. The exploration of peace hubs, acquiring of missions, character interaction outside and inside missions, paragon or renegade, they can keep.

But to imply that injecting more shooter elements is the wrong decision, I'm gonna need some convincing.

The Paragon/Renegade simply serve as a counter to prevent Shepard from flip-flopping too easily and forces him to be consistent throughout his dealings with the galaxy. Either be a Morally Upright Hero or Ruthless. At late game, the checks are too high that Renegade Shepard cannot resolve things with diplomacy any more.

I accept the above. But if you're referring to, 'Hey, you're level 3 , now your Warp does 20 more damage' RPG mechanics that you want to keep in the 3rd game.  I refuse without any reservation. Why can't they inject more 'streamlined' leveling into that biotic advancement? Perhaps a mod? Or usage based (It has to damage X threshold to gain more powers?) much like Achievements awarded to the players in ME2?

Dealing 1000 Warp Damage should allow you to customize the power further etc.
A biotic mods would further enhance its damage output or allows additional paralyzing effect? Or even combine it with Push biotic?

Why not? Why do I have to 'plan' my character advancements by skill points?
There was hardly a point in ME2 when I cheered at the level up screen. It was so bland and forgettable unless I unlock a new skill. But once I grabbed that new Assault Rifle or SMG off a mission, things changed. They handled differently and forces me to re-learn the weapon. That's what makes the DLC very different than DA2 DLC as well. It's not just weapons with uber stats, the Mattock Assault Rifle has smaller clip size, no auto-fire yet packs a kick. The Locust SMG changes how you handle SMG engagement, before, you cannot even hope to snipe with SMGs, with the Locus, careful aims will pay off more since its clip is smaller.

I won't even go into the Heavy Weapons, but I think you get the idea.

I ask again, what makes that RPG level up mechanic 'Warp 1 , Warp 2, does 25 more dmg, Warp 3, does 50 dmg, Warp 4A - Hits one HARD, Warp 4B - Hits many hard' so attractive? Does it enhance the game in any meaningful way?

They've been doing things half-assedly so far, but if ME3 really drop any pre-tense of being stat-allocated bullshit of leveled skills, then it's only going to improve. If they don't, then it's their loss.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on May 06, 2011, 07:02:40 AM
I don't think people are arguing that it has to be a skill based setup, just that there be distinct customization. The requirement being that you actually have to make choices, or choose different paths. That's one of the things that gives your character a sense of uniqueness and development. Honestly, I'd like to see more expanded choice than we had in ME2, becuase by the time you hit 30, you really only had one skill/power not at or near max. If you want to offer it through mods a la Deus Ex instead of skill points, so be it. Just give me some choice.

Am I the only person that actually liked most of the ME1 loot system? Had they given us a functional inventory system it would have been fine. I liked being able to choose between making my sniper rifle a semi-auto machine of limitless heat dispersion or a mega cannon of devastation than nearly melted everytime I shot it. I also liked finding new armor for my squad...

Oh, and give me back fucking numbers for my weapons. I hate having to 'experiment" to figure out which gun is better. Not that it mattered pre DLC, as there where only two or three of each gun, and you just picked the one with the higher model number  :uhrr:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on May 06, 2011, 07:16:53 AM
He's talking about the RPG advancement part. You know, the stuff that makes it an RPG instead of a shooter with dialogue.
How exactly do you figure "role-playing aspects of the game" = "advancement and nothing but"? Wouldn't it make more sense for them to actually say "skill advancement" if that's what they meant?

And we clearly differ on the take here, but i'd say that the dialogue is a part of what makes it the RPG instead of a "shooter with dialogue". Since that's effectively the part where you're making choices which are supposed to match the personality you role-play, and affect the course of the game.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on May 06, 2011, 07:23:33 AM
Am I the only person that actually liked most of the ME1 loot system? Had they given us a functional inventory system it would have been fine. I liked being able to choose between making my sniper rifle a semi-auto machine of limitless heat dispersion or a mega cannon of devastation than nearly melted everytime I shot it. I also liked finding new armor for my squad...
Too much similarity between weapons, and it suffered from "this is the only item I'll ever need" syndrome, but I liked the mod system.  With a better sorting interface it would have been fine.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on May 06, 2011, 07:33:34 AM
Am I the only person that actually liked most of the ME1 loot system? Had they given us a functional inventory system it would have been fine. I liked being able to choose between making my sniper rifle a semi-auto machine of limitless heat dispersion or a mega cannon of devastation than nearly melted everytime I shot it. I also liked finding new armor for my squad...
Too much similarity between weapons, and it suffered from "this is the only item I'll ever need" syndrome, but I liked the mod system.  With a better sorting interface it would have been fine.
Bring back mods. Keep the low number of guns of ME2. I hate ammo powers -- give me weapon mods. I liked the armor customization of ME2 over the million armor types of ME1, but I'd have liked the ability to screw with my allies armor. Let me decide how I want them to be.

I rather enjoyed the achievement bonuses of ME1, actually. (I know there was an XP and money achievement bonus in ME2) That was cool -- but I didn't like being tied to a single pair of party members for 80% of the game.

The interface for ME1 did, in fact, suck donkey balls and the fact that Collossus armor and Spectre gear was all you wanted --- well, like I said -- keep the ME2 system for armor and weapons (you can give me armor MODS if you don't want me swapping armor pieces, but I liked the color and customization options at least) but give me mods for armor and weapons, mine and my allies. Ditch ammo powers.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on May 06, 2011, 08:02:26 AM
Bring back mods.
They have confirmed these are returning in some form i think. IIRC more like something you attach to the weapons while on the ship rather than swap on the fly.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on May 06, 2011, 08:08:15 AM
Bring back mods.
They have confirmed these are returning in some form i think. IIRC more like something you attach to the weapons while on the ship rather than swap on the fly.
That's fine. I'm behind that. Did I mention I hate ammo powers? Stupid, PITA, always making sure they're on.

ME1 had one set of guns and one set of armor you wanted everyone to have. ME2 basically had that, although the guns upgraded (and they added a bit of difference and choices into the DLCs). Your N7 armor was basically 'modable'. So give me mods for the guns and armor. For my allies would ALSO be great.

Ammo powers were just a lazy-ass mod that took up skill points. As it was, I always ended up giving Sheppard warp ammo and taking it to squad ammo and never using anything else.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on May 06, 2011, 08:13:47 AM
ME1 had one set of guns and one set of armor you wanted everyone to have.
I was picking the weapons based on the colouring of the casing, so they'd coordinate with the outfits i put on my companions :why_so_serious:

was as good approach as any i'd say, given the game played quite the same no matter what gear i'd be using. ME2 is quite the same in this regard in my eyes, no matter how much wank people are having over one gun having bigger clip size than the other.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on May 06, 2011, 08:31:13 AM
ME1 had one set of guns and one set of armor you wanted everyone to have.
I was picking the weapons based on the colouring of the casing, so they'd coordinate with the outfits i put on my companions :why_so_serious:

was as good approach as any i'd say, given the game played quite the same no matter what gear i'd be using. ME2 is quite the same in this regard in my eyes, no matter how much wank people are having over one gun having bigger clip size than the other.
You must suck at the game. :) Spectre gear was phemonally better in ME1 than anything else. It wasn't quite as cut and dried in ME2 without the DLC's though -- it was mostly just clip size, unless you got the "super awesome" Collector upgrade weapon.

With the DLC's -- there's no comparing the SMG from Kasumi's with any of the others. The Locust is so much better than you'd have to be blind not to notice.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on May 06, 2011, 09:23:54 AM
ME1 had one set of guns and one set of armor you wanted everyone to have. ME2 basically had that, although the guns upgraded (and they added a bit of difference and choices into the DLCs). Your N7 armor was basically 'modable'. So give me mods for the guns and armor. For my allies would ALSO be great.
I liked that you could customize the armor.  I disliked that the armor's properties were tied to the customization.  Appearance should be separate from the mods it grants.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: CmdrSlack on May 06, 2011, 09:32:50 AM
I'm all for separating appearance customization from stats on weapon and armor mods.

Even in DA2 and its lack of gear, I have issues with my mage playthrough -- the hats suck, and then you get a good one and it's suddenly useless after an hour or so of gameplay.

I'd even take something similar to LOTRO's system where you have your real gear and your appearance gear.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on May 06, 2011, 09:34:10 AM
I stand corrected. :) Go back entirely to mods -- mods for you, mods for your allies, mods for weapons and mods for armor.

Pistols, Shotguns, Assault Rifles, Sniper Rifles, and Heavy Weapons -- I'm on the fence as to whether to make them identical in all but appearance and let the mods sort it out.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on May 06, 2011, 10:11:53 AM
You must suck at the game. :) Spectre gear was phemonally better in ME1 than anything else.
Sure, it gets easier with the top gear but it's not hard at all even with regular one, either. Thus i really couldn't care less if everyone had that top gear or not. Whether that means i suck at the game is open to interpretation :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on May 06, 2011, 10:26:04 AM
You must suck at the game. :) Spectre gear was phemonally better in ME1 than anything else.
Sure, it gets easier with the top gear but it's not hard at all even with regular one, either. Thus i really couldn't care less if everyone had that top gear or not. Whether that means i suck at the game is open to interpretation :grin:
It was more an aiming/overheating/damage thing. It took forever to overheat a spectre assault rifle, nor did it suffer from aiming problems (the target was basically the same size no matter how long you held down the trigger). Sniper rifles, shotguns -- the Spectre gear (even unmodded) was so clearly superior that it's impossible not to notice.

I haven't played the game in ages, but I do remember playing with the assault rifle and being amused that the Spectre version meant the whole "accuracy degrades the longer you hold down the trigger" mechanic was suddenly no longer a part of the game. Or that sniper shots were suddenly about four times easier to aim.

Or that when I could suddenly afford the Spectre VII gear, all the enemies abruptly started dying MUCH faster.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on May 06, 2011, 10:38:58 AM
It was more an aiming/overheating/damage thing. It took forever to overheat a spectre assault rifle, nor did it suffer from aiming problems (the target was basically the same size no matter how long you held down the trigger). Sniper rifles, shotguns -- the Spectre gear (even unmodded) was so clearly superior that it's impossible not to notice.
I just put double heatsinks on the few guns which would actually overheat for me. Not sure what to say, perhaps the style of play i use (pop out and fire short bursts rather than stand and take bullets firing at people) didn't really reveal the aiming problems you mention.

I'm not saying that the top gear didn't make things easier. It did, certainly. But when the game already wasn't hard to begin with, having option to make it even easier just wasn't something i'd fret over. And having it really didn't make me play it different enough that i'd stop and say to myself "oh hey, if i didn't have this gun i totally couldn't pull this off".


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on May 06, 2011, 10:48:31 AM
Oh, I ran through the game three times -- bit of an achievement junkie, and liked playing with the various classes.

The guns in ME2 are different, but the biggest "difference" is the class of guns -- until you get to the DLC weapons or the uber-elite Collector-ship reward.

The Locust SMG is visibly better than any other SMG, the same with the Firepower DLC stuff -- although part of the Firepower DLC is the mechanics change. The handgun has a laser-sight, the Shotgun can be overloaded, and the sniper rifle will fire a trio of bullets.

I'd happily take the ME2 guns -- where gun differences were mostly miniscule -- with the ME1 mods. And the ME2 armor customization (the N7 stuff) with armor mods instead of new pieces. Just give me all the pieces and helmets and such as options. (Sort of like the Halo MP avatars you can construct).

I should really re-up to LOTRO sometime....:)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on May 06, 2011, 11:45:22 AM
He's talking about the RPG advancement part. You know, the stuff that makes it an RPG instead of a shooter with dialogue.
How exactly do you figure "role-playing aspects of the game" = "advancement and nothing but"? Wouldn't it make more sense for them to actually say "skill advancement" if that's what they meant?

And we clearly differ on the take here, but i'd say that the dialogue is a part of what makes it the RPG instead of a "shooter with dialogue". Since that's effectively the part where you're making choices which are supposed to match the personality you role-play, and affect the course of the game.

Character advancement is what makes an RPG an RPG (in the video game world anyway) - this is why games like Phoenix Wright or 777 aren't RPGs, for example. Dialogue and story are not necessary for something to be an RPG; this is why games like Wizardry and Nethack are RPGs. When someone talks about "RPG elements" that is what they are talking about. It isn't about 'roleplaying' in the sense that it gets used around the D&D table, where it means 'playing in character'. A CoD-type shooter with Bioware dialogue strapped on top of it would be called a FPS, not an RPG.

It is semantics, but semantics one needs to understand to parse what the designers are saying.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on May 06, 2011, 12:18:20 PM
Character advancement is what makes an RPG an RPG (in the video game world anyway) - this is why games like Phoenix Wright or 777 aren't RPGs, for example.
I'd say Phoenix Wright games aren't RPGs because they are puzzle/adventure games with only a single route you can follow. They lack both character advancement and the decision making component.

This doesn't however mean character advancement is the one and only component of an RPG -- Dragon Age wouldn't stop being an RPG if all its characters were frozen at certain level through the entire campaign, e.g. It's more of a combination of three things: character advancement, outcome of actions being determined by the stats of the character rather than skills of the player, and finally that dialogue-related decision making part. You don't need all three of them to call the game an RPG (action RPGs will use player's own skill along with the characters' stats for example. roguelikes like Nethack and such may lack the story) but none of these components make the game an RPG exclusively.

Consequently, i don't really see reason to narrow the dev quote just to one of these components when they don't do it themselves and especially when their previous games contained more than just one of these components.

Quote
A CoD-type shooter with Bioware dialogue strapped on top of it would be called a FPS, not an RPG.
The CoD-type shooters already have level advancement. By your own definition, they're already RPGs, even without that dialogue. It's in fact something EA tries to push hard into focus in hope it may make their FPS audience buy their games other than CoD-likes: it's how people are already really playing games "with RPG aspects" without even realizing that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on May 06, 2011, 12:32:59 PM
The level advancement in CoD (to my understanding, I have not played it) does not actually change the character, though, right - it just gates access to gear? That's dancing around the fringes of an RPG-like system, yes. I think something like System Shock 2 which lets you actually customize character stats and such is a better example of a FPS with "RPG aspects".

Anyway my point is I think you're using RPG in a way that the industry generally does not, and drawing conclusions based on that is not safe.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on May 06, 2011, 12:38:33 PM
I haven't played it either :why_so_serious:  but as far as i understand it, they get the whole "gain levels to unlock selectable perks which alter capabilities of your character" thing, at least in multiplayer.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on May 07, 2011, 12:35:12 PM
(http://dl.dropbox.com/u/829607/ME3/01/98.jpg)

 :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: eldaec on May 07, 2011, 12:58:34 PM
EA have been pretty straightforward about wanting to rip out all the complexity from these games and turn their franchises into a madden / R6Vegas production line more suited to console technology and console players. Not sure where the surprise and concern is coming from.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Azuredream on May 07, 2011, 01:11:21 PM
From what I remember of CoD4, the more you used a certain gun, the more guns of that type you unlocked, and you also unlocked more scopes for that gun. You would have to pick what scope to attach and which guns you were going to bring. As you went up in level you also unlocked perks which again, you could only have a couple of them active so you'd have to pick and choose.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Strazos on May 07, 2011, 04:20:50 PM
Hated CoD4.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on May 15, 2011, 06:06:59 PM
Well, whatever they're deciding to take out from ME3, it's being balanced by putting some stuff in.

from the executive producer's tweeter feed (http://twitter.com/#!/CaseyDHudson/status/69833443067969536)

Quote
Happy to confirm #ME3 supports wider options for love interests incl. same-sex for m&f chars, reactive to how you interact w/them in-game.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on May 15, 2011, 11:14:19 PM
About fucking time.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on May 15, 2011, 11:15:06 PM
They should leave the dating sims to the Japanese.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on May 16, 2011, 06:41:09 AM
About fucking time.
Literally.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on May 16, 2011, 10:08:20 AM
About fucking time.
It's bit funny given how adamant they were SHEPARD IS ONLY STRAIGHT DAMMIT AND BLUE ALIEN CHICKS DON'T COUNT around the time ME2 shipped, but i'm not going to complain about more flexibility when player's character is involved.

Only need more reach now.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on May 16, 2011, 10:42:11 AM
Dear Wal-Mart,

Suck it.

- me


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on May 16, 2011, 11:03:44 AM
Ohh, was that the reason behind lack of gay pairings in the ME2?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on May 16, 2011, 11:14:54 AM
Now the fruits can enjoy the bad romance stuff too!  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Azuredream on May 16, 2011, 11:31:43 AM
Didn't all of DA2's romances go either way?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on May 16, 2011, 12:00:33 PM
Everyone was only straight IN SPAAAAAAAAAAAAAACE.

Edit: Also, Sebastian was ladies-only, the rest were available to both though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on May 16, 2011, 01:00:19 PM
Didn't all of DA2's romances go either way?

DA1 wasn't accused of being an orgy simulator on Fox News.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: cironian on May 16, 2011, 02:51:02 PM
DA1 wasn't accused of being an orgy simulator on Fox News.

There we go. The best defense against accusations of being an orgy simulator: Add an actual orgy. (Well, kind of)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on May 16, 2011, 03:47:56 PM
They should leave the dating sims to the Japanese.


Why would they do that, bored house wives and lonely nerds have money too!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on May 16, 2011, 06:40:44 PM
DA1 wasn't accused of being an orgy simulator on Fox News.

There we go. The best defense against accusations of being an orgy simulator: Add an actual orgy. (Well, kind of)


It being ME, you could only pick 2 other characters to take part. The rest would wait in their rooms on the ship.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on May 17, 2011, 01:01:03 AM
Everyone was only straight IN SPAAAAAAAAAAAAAACE.

Edit: Also, Sebastian was ladies-only, the rest were available to both though.

Sebastian is a huge cooch-tease, though, so he doesn't really count.


I'm really pleased for my MANSHEP, he was tired of being the only gay dude in space.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on May 17, 2011, 09:20:30 AM
Enjoy your romance with Garrus!  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on May 17, 2011, 09:21:15 AM
Don't forget Jacob.  Or perhaps Grunt.  RAWR.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on May 17, 2011, 09:34:47 AM
Don't forget Jacob.  Or perhaps Grunt.  RAWR.
Grunt was more interesting than Jacob. Jacob just sat around bragging about his abs.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on May 17, 2011, 10:59:51 AM
Don't forget Jacob.  Or perhaps Grunt.  RAWR.
Grunt was more interesting than Jacob. Jacob just sat around bragging about his abs.


Needs to be Udina imo.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on May 17, 2011, 12:38:12 PM
Jacob never bragged about his abs. He also never hit on my ladies. I swear it's like you guys played a different game.

No, the problem with Jacob was ladyshep's Cougar Voice and the fact that Jacob was so boring he didn't EVEN brag about his abs.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on May 17, 2011, 01:16:57 PM
Jacob doesn't brag not because he's boring, but because he's absure.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on May 17, 2011, 04:10:51 PM
Jacob just sat around bragging about his abs.

But... but the priiiiiiiiize...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on May 17, 2011, 04:12:25 PM
I wanted to like Jacob so bad. :(


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on May 17, 2011, 07:19:00 PM
Jacob needed a little more... character.

(http://www.celsius1414.com/uploads/djrubyrhod.jpg)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on May 17, 2011, 09:08:51 PM
For the record, I would totally play a Fifth Element MMORPG.

Ruby Rod's a Space Bard.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on May 18, 2011, 12:51:22 AM
Romancing joker   :ye_gods:  QTE to prevent broken bones during the ride?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on May 18, 2011, 01:12:04 AM
Greeeat. This is going to make playing No Romance Shep even more challenging.  :grin:

I wonder if the throwaway cutscene is going to be the director walking in and yelling at you "Damn you! We recorded hours of dialogue and watched hundreds of hours of porn as research and you just insist on just doing the damn job. Well fuck you asshole!"

To which I'd probably tell him that its his problem if he thinks the Doc is unfuckable since she is over 35.  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on May 18, 2011, 03:21:31 AM
Chakwas is hot. Reminds me of Helen Mirren and that accent is killer.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Minvaren on May 18, 2011, 05:41:10 AM
Chakwas is hot. Reminds me of Helen Mirren and that accent is killer.

I was all  :awesome_for_real: when you had a drink with her in ME2, wondering if she actually was a romance option.  Then I was all :uhrr: when nothing happened.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Paelos on May 18, 2011, 05:59:50 AM
Yep I wanted to bang the silver fox as well.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on May 18, 2011, 06:35:19 AM
Chakwas is hot. Reminds me of Helen Mirren and that accent is killer.

I was all  :awesome_for_real: when you had a drink with her in ME2, wondering if she actually was a romance option.  Then I was all :uhrr: when nothing happened.

And that drink, you really never talk again.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: cironian on May 18, 2011, 08:26:18 AM
Then I was all :uhrr: when nothing happened.

You just have to use your imagination for what really happened during that fade to black when they are drinking. :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on May 18, 2011, 09:18:21 AM
Then I was all :uhrr: when nothing happened.

You just have to use your imagination for what really happened during that fade to black when they are drinking. :why_so_serious:

Hot, wild, kinky mature doctor sex in a room the entire crew can see into?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on May 18, 2011, 09:31:01 AM
That brandy was strong stuff...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Minvaren on May 18, 2011, 09:47:25 AM
Then I was all :uhrr: when nothing happened.

You just have to use your imagination for what really happened during that fade to black when they are drinking. :why_so_serious:

Hot, wild, kinky mature doctor sex in a room the entire crew can see into?

With EDI helpfully piping "brown chicken brown cow" music throughout the mess hall.   :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on May 18, 2011, 10:31:32 AM
Then I was all :uhrr: when nothing happened.

You just have to use your imagination for what really happened during that fade to black when they are drinking. :why_so_serious:

Hot, wild, kinky mature doctor sex in a room the entire crew can see into?

The door to the AI Core is right there.  30th century equivalent of the broom closet.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on May 18, 2011, 06:03:01 PM
The door to the AI Core is right there.  30th century equivalent of the broom closet.

I think Legion would have had some choice observations about that.

In fact, a running commentary between it and EDI would have been called for. Oh hell. That would have EPIC.

Now I have regrets. :(


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Polysorbate80 on May 19, 2011, 08:10:42 AM
Speaking of Legion, does he get left out of the whole deal, or relegated to "sentient battery operated device?"


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on May 19, 2011, 08:49:03 AM
As far as I'm concerned, Legion has no emotions. A romance with it would be strictly one-sided.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on May 19, 2011, 08:51:59 AM
Speaking of Legion, does he get left out of the whole deal, or relegated to "sentient battery operated device?"
Geth's best line was cut anyways.

"Geth do not intentially intentionally infiltrate".


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Polysorbate80 on May 19, 2011, 09:04:34 AM
"Geth do not intentially infiltrate".

Doctor:  *moans*
Shepard: *grunts*
Legion: ...."SURPIZE BUTTSECKZ!"
Shepard: "AAAAAA! WTF!"
EDI: ...."Wiping memory.  Plotting collision course with nearest mass relay...."
Shepard: "WHY??"
Legion: ..."There was a hole."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: K9 on May 19, 2011, 04:36:17 PM
(http://i.imgur.com/RWCzH.jpg)

I think Bioware is tying too hard to make the Sims in space; but perhaps that's what people want.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on May 19, 2011, 04:48:15 PM
(http://i.imgur.com/RWCzH.jpg)

I think Bioware is tying too hard to make the Sims in space; but perhaps that's what people want.

Tell me that's a joke.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on May 19, 2011, 04:55:31 PM
Tell me that's a joke.

Jenny works on Dragon Age, not Mass Effect.

Also, she gave birth Tuesday morning. I don't reckon she's posting much.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on May 19, 2011, 05:58:24 PM
200 years into the future, multiple races and mass changes in human society as a result, but people still have hang-ups on homosexuality? I guess if racism is in full effect...

But they better give me the option to Renegade Interrupt anyone being blatantly homophobic, punch them in the face, throw them in the airlock, then space 'em. "Anyone ELSE got a problem with the gays?" Storyline solved, gimme my Renegade Points.

Paragon path would be a bit too sappy and humorless to be an entertaining choice; it'd be a Power Rangers episode without the kung-fu and robots.

I imagine the Character Sheet will now include "Name / Class / Sexual Orientation".  :oh_i_see:

In all seriousness, I don't expect it to be that big of a deal? I'm sure the appropriate moral authorities looking for a new lightning rod to generate viewership dollars through outrage will highlight it and stir up shit for their benefit.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on May 19, 2011, 06:10:55 PM
But they better give me the option to Renegade Interrupt anyone being blatantly homophobic, punch them in the face, throw them in the airlock, then space 'em. "Anyone ELSE got a problem with the gays?" Storyline solved, gimme my Renegade Points.

Ahh, but what if you want to role play the homophobic? Does spacing "the gay" earn you Renegade points?

(Of course, I tried to play a run through of ME as xenophobic and still had aliens all over my ship. Only one I could keep off was Wrex. Still need to do an ME2 run on that same character and see how that plays out.)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on May 19, 2011, 07:37:31 PM
200 years into the future, multiple races and mass changes in human society as a result, but people still have hang-ups on homosexuality? I guess if racism is in full effect...

Technology changes. Humans don't. Please excuse me for quoting my own unofficial ME no-longer-dev diary:

Quote
My problem with the Roddenberrian image of united humanity is that I think real humans tend to be greedy, selfish creatures that don't easily share political power, possessions, money, or living space. That's how we were made to be - evolution is usually unkind to the altruistic in times of scarcity. Only exceptional individuals can rise above their own biological impulses to place the needs of the many above the needs of the few or one.

I freely admit my glass is always half empty.

Based on this logic, I find the concept of "world government" ludicrous. Put any two people together, they'll find something to argue about. There are too many opposing and entrenched positions on Earth about who did what, who owns what, and who should get what. Every day, people are killed over grievances thousands of years old. I can’t conceive of that changing unless the nature of mankind changes. Should our species one day evolve into such saints, I doubt you and I would still recognize them as human.

My feeling is that in the future, changes of technology and economy will allow increasing numbers of ethnic and ideological microstates and micronations. People will build peace for themselves by establishing enclaves with like-minded fellows, and keeping The Other out.

Certainly we see this trend in the modern age. The Soviet Union and Yugoslavia shattered virtually overnight. Quebec and Scotland have independence movements. Tens of thousands flood the streets in protest of “globalization” – the forcible integration of national economies into a world free market. In the US, the last decade has seen increasing divide between Red State and Blue State. We don't talk with our neighbors, we talk to people who think like us on the forums of the Huffington Post or Free Republic. Groups on both left and right speak openly of seceding from the United States, a discussion which would have been unthinkable 50 years ago.

I look at the post-WWII Earth and see that the center cannot hold against factionalism and regionalism.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on May 19, 2011, 08:31:47 PM
All of which stems from our human-centric view that we're the center of the universe.   The day we meet a race capable of blowing the shit out of us, I expect a lot of that will disappear or recede into the corners.  You're correct that tribalism and us vs them is bred into our genetic code.  However, on that day we'll have a much bigger and more alien THEM to worry about than something as mundane as skin color or invisible map lines. Particularly if we're still crammed on this one insignificant planet.

I've always tended to see a world government as inevitable, too.  As technology advances and distances become more and cross-planetary distances become more insignificant it'll happen.  I'm also sure it won't be a Democracy or Republic that finally brings all under one flag, it will be a dictatorship.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on May 19, 2011, 08:56:31 PM
Rodenberry doesn't say it, but at least TNG is clearly a post-scarcity (or damn close approximation) society. When you don't lack for food, shelter, entertaiment, health-care, and live long and comfortable lives....

Well, you find other shit to be miserable about, but you don't tend to rise to actual revolt because you lead comfortable lives. You want things to stay roughly the same. So you bitch a lot.

And those guys don't get on screen -- what you see are the oddballs, the freaks that want to go wander around a dangerous universe poking it with a stick, rather than staying at home in their perfectly fit bodies they don't have to exercise, watching any enterainment they want, eating gourmet meals for free, and basically living lives that today's ultra-rich would pay every penny they own for.

That's pretty much the basis for Bank's Culture novels, which are pretty Rodenberry at first glance. Of course, the books are all about peeking below the surface --- the characters are all people who dislike living in Utopia and have managed to fuck their own lives, their perfect and happy society is the product of Newspeak (a much gentler, kinder Newspeak -- but still designed to format minds as they grow into the virtues of the Culture), and SC and their brethen can be right bastards.

One of the reasons I liked DS9 was the exposure of a more realistic Federation -- complete with dirty tricks department, and the entire war showed that even the most virtuous officers would say "fuck the rules" when survival was on the line.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on May 19, 2011, 09:11:08 PM
All of which stems from our human-centric view that we're the center of the universe.   The day we meet a race capable of blowing the shit out of us, I expect a lot of that will disappear or recede into the corners.  You're correct that tribalism and us vs them is bred into our genetic code.  However, on that day we'll have a much bigger and more alien THEM to worry about than something as mundane as skin color or invisible map lines. Particularly if we're still crammed on this one insignificant planet.

I've always tended to see a world government as inevitable, too.  As technology advances and distances become more and cross-planetary distances become more insignificant it'll happen.  I'm also sure it won't be a Democracy or Republic that finally brings all under one flag, it will be a dictatorship.

The thing is, first contact in Mass Effect is very different from that of say, Star Trek.

From my understanding, Humans weren't immediately blown to bits by the Turians, although we probably would have lost quite badly had it gone the distance.  There was a bit (or a lot?) of rallying behind strong leadership as a result of knowing we weren't the only ones still out there but there's still plenty of room for people to be massive pricks to each other in addition to everything else out there.

Fake Edit: Oh wow, this Culture series (http://en.wikipedia.org/wiki/Culture_series) sounds awesome, I need to get on this.  One of the Wikipedia pages says I should start with the second one first?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on May 19, 2011, 09:28:45 PM
Fake Edit: Oh wow, this Culture series (http://en.wikipedia.org/wiki/Culture_series) sounds awesome, I need to get on this.  One of the Wikipedia pages says I should start with the second one first?
Player of Games is most accessible. Consider Phlebas is good, but defintely a rougher work. Use of Weapons is very good, but it's got a sort of weird...story-shape.

Player of Games basically introduces you to the Culture, the sorts of people in it, and kinda of the main players and attitudes everyone has without overwhelming you. Plus, it's short enough that if you loathe it, it's not a lengthy investment to figure that out.

If you really want to amuse yourself, read Player of Games then go check out The Wasp Factory or The Bridge, which is some of his non-Culture straight-up fiction. I've heard interesting things about Feersom Enjin but never read it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on May 20, 2011, 12:05:15 AM
People do change, in predictable ways.

Try suggesting color segregated bathrooms to your HR department. I bet they'd look at you like cukoo bird just sprang out of your forehead. And yet these things existed in america within the memories of people still alive today.
We're currently on our first black president (and he hasn't been shot yet!  :awesome_for_real:)

I think homophobia will become like that, and transsexuals are on the rise. Sure, there will still be some holdouts, it's never a binary situation.

And then we'll replace it with xenophobia. And get over that in time as well.  :drill:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on May 25, 2011, 08:57:43 AM
some tidbits about ME3 at http://www.computerandvideogames.com/301101/e3-2011-games-mass-effect-3/

apparently having new hair technology means everyone gets hair. Including Jack. :ye_gods:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: bhodi on May 25, 2011, 09:30:51 AM
If you really want to amuse yourself, read Player of Games then go check out The Wasp Factory or The Bridge, which is some of his non-Culture straight-up fiction. I've heard interesting things about Feersom Enjin but never read it.
I also recommend the Algebraist. Fantastic book.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on May 25, 2011, 04:25:45 PM
I also recommend the Algebraist. Fantastic book.

Seconded.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on May 25, 2011, 05:40:20 PM
I'm sad Jack will have hair. She had a lovely head.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on May 25, 2011, 07:16:44 PM
I'm sad Jack will have hair. She had a lovely head.

Well, I don't care. In my save, she's already dead.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Azuredream on May 25, 2011, 10:25:59 PM
I never brought her along for anything, so I can't say I care one way or the other.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on May 25, 2011, 10:43:19 PM
I quite liked bringing Jack around on missions, she and Garrus were probably my favorite combination of dialogue and combat fun. I wrote this a year ago (!) about the Kasumi DLC (http://percentsign20.com/wp/2010/04/07/me2-kasumi/) and strangely, I still think along these lines:

Quote
Kasumi, the character, is quite good.  Even taking her through just an initial visit to the Citadel and Mordin’s recruitment mission I found her incidental dialogue to be some of my favorite so far.  There’s a triggered piece of dialogue on Omega about the use of light that reminded me a lot of my, now, other favorite character to take around, Jack.  Both characters’ statements are from the “bottom”.  They’re not the usual expository lines you might get from fancy-pants characters and also not the “Ooooooooh, so shiny” crap from callow characters (who may or may not be space hicks).  Both Kasumi and Jack give perspectives that usually aren’t given about places and even less often done well in my experience.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Azuredream on May 25, 2011, 10:47:09 PM
I just exemplify the lowest common denominator of she is just not pleasant to look at so you're staying home regardless of how interesting you are.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on May 25, 2011, 11:36:42 PM
I rather liked Jack myself, although I didn't bring her places very often (although I liked her versus Goddamn Husks).


EDIT: Also, she has my vote for Prettiest Lady on the Ship. I just hate her boobtape outfit.  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on May 26, 2011, 12:00:08 AM
EDIT: Also, she has my vote for Prettiest Lady on the Ship. I just hate her boobtape outfit.  :why_so_serious:

The more exposed the breasts, the more powerful the biotic.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on May 26, 2011, 01:02:47 AM
I rather liked Jack myself, although I didn't bring her places very often (although I liked her versus Goddamn Husks).


EDIT: Also, she has my vote for Prettiest Lady on the Ship. I just hate her boobtape outfit.  :why_so_serious:
Oh god yes. Versus Husk with her with area shockwave and my vanguard with improved....It was like bowling for space ghouls.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on May 26, 2011, 07:54:23 AM
EDIT: Also, she has my vote for Prettiest Lady on the Ship. I just hate her boobtape outfit.  :why_so_serious:
She was.  The initial selection why I got her into the loyalty mission unlock outfit ASAP.  I may like tattoos, but I found that one a wee bit impractical.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on May 26, 2011, 08:17:11 AM
Also, she has my vote for Prettiest Lady on the Ship. I just hate her boobtape outfit.  :why_so_serious:
Supposedly she ges a new one, along with the hair.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on May 26, 2011, 12:18:41 PM
EDIT: Also, she has my vote for Prettiest Lady on the Ship. I just hate her boobtape outfit.  :why_so_serious:

The more exposed the breasts, the more powerful the biotic.

That explains Samara's outfit too, then.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on May 26, 2011, 12:22:47 PM
EDIT: Also, she has my vote for Prettiest Lady on the Ship. I just hate her boobtape outfit.  :why_so_serious:

Huh. She looked like generic shaved head chick to me.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on May 26, 2011, 03:07:34 PM
She had, by far, the prettiest face. Wasn't even close.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on May 28, 2011, 12:05:00 AM
The more exposed the breasts, the more powerful the biotic.

Fear the ones who've unlocked Biotic Lift and Separate.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 03, 2011, 10:11:30 AM
an IGN preview of ME3, with focus on the combat mechanics (http://uk.ps3.ign.com/articles/117/1172200p1.html)

"Sure, we might've said before (http://uk.ps3.ign.com/articles/114/1144303p1.html) Mass Effect 2 was a brilliant blend of a fluid, well-executed shooter and an RPG. And that it could "truly rub shoulders with the some of the action genre's finest". And didn't say a single bad word about it back then. But you know, Mass Effect games have always looked like shooters, but they've never really played like them. But Mass Effect 3 does. Honest. You can totally trust us now."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on June 03, 2011, 11:15:17 AM
 :|


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on June 03, 2011, 11:21:14 AM
Reading it, it sounds like a good thing. I think.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 03, 2011, 12:22:01 PM
Yeah, it sounds nice and interesting. It's just that unnecessary tear down opening that turns it into an ORLY piece.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on June 03, 2011, 04:56:41 PM
I don't mind if they make the shooty things actually FPS shooty. As long they don't take even more RPG out of it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on June 03, 2011, 05:36:45 PM
an IGN preview of ME3, with focus on the combat mechanics (http://uk.ps3.ign.com/articles/117/1172200p1.html)

"Sure, we might've said before (http://uk.ps3.ign.com/articles/114/1144303p1.html) Mass Effect 2 was a brilliant blend of a fluid, well-executed shooter and an RPG. And that it could "truly rub shoulders with the some of the action genre's finest". And didn't say a single bad word about it back then. But you know, Mass Effect games have always looked like shooters, but they've never really played like them. But Mass Effect 3 does. Honest. You can totally trust us now."


ffffffffffff

I suck at shooters, you assholes, the ME2 way was fine!  :cry2:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on June 03, 2011, 05:56:58 PM
I liked ME2 fine, but I like this theoretical ME3 fine too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on June 03, 2011, 09:16:13 PM
ffffffffffff

I suck at shooters, you assholes, the ME2 way was fine!  :cry2:

Yeeeeeah. I've got tons of shooters. I don't need ME3 to be another shooter clone with delusions of Great Storytelling.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on June 03, 2011, 10:03:16 PM
Yeah, you're right. Mass Effect series storytelling is terrible. Everything is back to Dragon Age mode. Shepard being the Gray Warden in Space. :(


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 04, 2011, 05:03:08 AM
ffffffffffff

I suck at shooters, you assholes, the ME2 way was fine!  :cry2:
As long as they don't remove the pause to access command/gear screen you can hopefully still get by with the underhanded "pause, aim at the frozen target, unpase, shoot" tactics...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on June 04, 2011, 06:20:53 AM
I read that preview as more a "don't be scared, FPS fans - the RPG crap won't get in the way of killing stuff".


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on June 04, 2011, 11:02:56 AM
Yeah, you're right. Mass Effect series storytelling is terrible. Everything is back to Dragon Age mode. Shepard being the Gray Warden in Space. :(

...

wat


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tannhauser on June 04, 2011, 07:36:47 PM
Another vote here for ME2 combat.  I love it. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on June 04, 2011, 08:13:02 PM
Yeah, you're right. Mass Effect series storytelling is terrible. Everything is back to Dragon Age mode. Shepard being the Gray Warden in Space. :(

...

wat

Darkspawn : Reapers
Gray warden : Spectres / solo operatives like Shepard.
Ignorant world : Yep. Totally.

Main objective:
DA:O : Form an army, gain loyal allies by solving current issues and conflicts before heading for the big battle.
ME3 : Culmination of Reaper threat, a full scale invasion...The only human who can unite the whole galaxy is Shepard.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on June 04, 2011, 10:32:01 PM
I guess my confusion is "how did you never see this scenario coming, as it was obvious Shepard was going to Unite the Galaxy Against the Reaper Threat" the instant you found out wtf Reapers even are? I don't see the point of "waah, it's DA:O again" when even if DA:O didn't exist, this is pretty clearly the conclusion they have been ramping towards all along.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Trippy on June 05, 2011, 02:42:54 AM
:headscratch:

ME came out 2 years before DA:O.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on June 05, 2011, 04:34:59 AM
Gray warden : Spectres / solo operatives like Shepard.

The only reason the Grey Warden you play as in DA:O is a solo operative is because the all the others in that part of the world died.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 06, 2011, 09:53:29 AM
Shown off at Microsoft's e3 conference: Kinect support in ME.

Now instead of simply moving a stick up or down and pressing button you can read aloud the paraphrases and have the voice recognition pick them up. Or issue voice commands for the squad mates. Because it's totally faster than the old way. :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on June 06, 2011, 10:36:25 AM
Goddammit. I spend more time telling my fucking Kinect to STOP THAT SHIT as it is. I had to unplug it when watching Netflix, because it'd occasionally just pick up on conversation and randomly do shit to the movie.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on June 06, 2011, 10:40:06 AM
They just want you to be able to actually punch the reporter this time.  :drill:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on June 06, 2011, 10:40:19 AM
This Kinect shit needs to die in a fire.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on June 06, 2011, 12:48:53 PM
Goddammit. I spend more time telling my fucking Kinect to STOP THAT SHIT as it is. I had to unplug it when watching Netflix, because it'd occasionally just pick up on conversation and randomly do shit to the movie.

Does the word "Xbox" come up in conversation a lot?  The Kinect mic is pretty sensitive but I've found I have to be more than casually declarative for it to pick up commands in all but silent rooms.  Which is annoying when I'm all "Xbox Pause" and it doesn't quite go the first time.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on June 06, 2011, 01:12:25 PM
Does the word "Xbox" come up in conversation a lot?  The Kinect mic is pretty sensitive but I've found I have to be more than casually declarative for it to pick up commands in all but silent rooms.  Which is annoying when I'm all "Xbox Pause" and it doesn't quite go the first time.
Yes, suprisingly. Mostly when someone else is over. Or my kid. Or just yelled "Are you don with the Xbox yet?".

I'd honestly just prefer a bit more control over when and how it turns on.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on June 06, 2011, 01:22:24 PM
Yeah... I can see now how that could all go wrong rather quickly. :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 06, 2011, 01:28:37 PM
From the EA presentation we learn the Reaper walkers are armed with accurate laser guns capable of and precise enough to split flying shuttles in half; they simply and selectively choose not to use them when they're facing Shepard manning a mobile gun.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on June 06, 2011, 01:36:33 PM
Generic trailer is generic.

http://www.youtube.com/watch?v=-mAEb7S0mhg
http://www.youtube.com/watch?v=mns8EsSHMmI
http://www.youtube.com/watch?v=9otTzrO9Bfw


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on June 06, 2011, 01:47:39 PM
Now instead of simply moving a stick up or down and pressing button you can read aloud the paraphrases and have the voice recognition pick them up.

 :facepalm:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on June 06, 2011, 01:55:53 PM
So is ME3 going to be Origins only on the PC?

edit: (http://www.abload.de/img/lolbiowareeaempn.png)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 06, 2011, 02:07:00 PM
:facepalm:
Is that regarding the concept itself, or did i miss something crucial about this feature? :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on June 06, 2011, 02:17:58 PM
It's a neat feature (if it works, and Kinect voice recognition is good), but it sort of spoils the point of Jen Hale is Awesome Time.

Edit: Also, the Only on Origin thing is probably just for the Digital Deluxe Edition that comes with that DLC ala DA2.  Maybe they'll lock out pre-orders/pre-loading too if they're feeling lame.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on June 06, 2011, 02:20:23 PM
Someone mentioned this on another forum: the trailer shows a turret section where you shoot at a Reaper from a speeding truck/Mako/whatever. Way to cheapen the main threat! At least you don't have to circle strafe it to death with your Neo-Toyota technical.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on June 06, 2011, 02:24:07 PM
Someone mentioned this on another forum: the trailer shows a turret section where you shoot at a Reaper from a speeding truck/Mako/whatever. Way to cheapen the main threat! At least you don't have to circle strafe it to death with your Neo-Toyota technical.

I have my doubts that was actually a full size Reaper.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on June 06, 2011, 02:44:23 PM
I have my doubts that was actually a full size Reaper.

It was a Reaper-ette!  :awesome_for_real: Reaperling?  :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 06, 2011, 02:54:25 PM
It's a neat feature
Ehh, it's slower than the existing input method and it only serves as reminder you aren't actually Shepard (since you two are pretty much bound to sound quite different) Where's the neat part?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on June 06, 2011, 02:57:54 PM
It's a neat feature
Ehh, it's slower than the existing input method and it only serves as reminder you aren't actually Shepard (since you two are pretty much bound to sound quite different) Where's the neat part?


Maybe there will be an option to let you mute your Shepard. I know a few people who didn't like the fact someone ELSE was voicing THEIR Shepard or whatever. I think they are crazy, but whatever.  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 06, 2011, 03:22:01 PM
Now, if they gave option to just remove the pre-recorded VA and say whatever you feel like during your parts, and have the game try to sort it out whether that was paragon, renegade, the middle way or flirt approach... that could be interesting :grin:

Incidentally, that bit of gameplay dialogue they showed had distinct lack of the middle option in all cases, unless i remember it wrong.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on June 06, 2011, 03:25:14 PM
Who cares, lady krogan. She better join my party!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 06, 2011, 03:43:27 PM
Are we positive this is actually lady krogan? Could be a male decoy wearing scarf on the head.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 06, 2011, 04:11:45 PM
Fairly long chunk of early Earth level (http://www.gametrailers.com/video/e3-2011-mass-effect/714904)

Bit odd, as if they sped up all animations in combat just past the point where it'd feel natural. On the upside Ashley's hair look better than on the early screenshot.

edit, replaced with the link to hd version.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on June 06, 2011, 04:34:20 PM
Fuck me, March 2012.

I'm all about rolling into some bastard to shiv his punk ass though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on June 06, 2011, 06:22:02 PM
Not a fan of Ashley's new hair. Having your hair in your face like that is really fucking annoying. Not that it matters, she's dead in all my playthroughs.  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: PalmTrees on June 06, 2011, 07:11:27 PM
Neat bit of game play. Don't like her hair either, it's not very military looking. Much too stylish for a grunt like Ashely.


 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on June 06, 2011, 07:24:08 PM
Not a fan of Ashley's new hair. Having your hair in your face like that is really fucking annoying. Not that it matters, she's dead in all my playthroughs.  :why_so_serious:

Haha I kind of did a double take for that very reason.   My brain sees her death as cannon to the series or something.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on June 06, 2011, 07:42:58 PM
Nothing about that gameplay made me think of a RPG. I have no desire to play that game they showed.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on June 06, 2011, 07:57:50 PM
I think if you cut off the conversations bookending your average ME2 combat segment, it'd look a lot like that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: koro on June 06, 2011, 08:02:53 PM
So is ME3 going to be Origins only on the PC?

edit: (http://welp)
If I end up having to install Origin to play ME3 at all on the PC, I will very reluctantly not ever touch ME3 in any form ever.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on June 06, 2011, 08:04:34 PM
If I end up having to install Origin to play ME3 at all on the PC, I will very reluctantly not ever touch ME3 in any form ever.

I know they said for SWTOR that you could just get it via the website and not have to use the downloader client/whatever.  Can't imagine it's much different here.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: PalmTrees on June 06, 2011, 10:01:37 PM
Was going through the dlc's on my various shepards and just now realized there's two more sets of videos at the shadow Broker's lair (probably old news to everyone else). Typical go do mission, come back for the change. Watching the reporter get punched again by a krogan, then a volus, the joke was wearing kinda thin, but the last video made up for it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Azuredream on June 06, 2011, 11:40:26 PM
I love the new hair for Ashley. I will again be infuriated when I am denied the option of a hairstyle even remotely resembling it for Shepard though. They never really gave female Shepard an option to have longer hair.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on June 07, 2011, 02:37:09 AM
I'm not sure how they justify $80 for the digital deluxe version (http://store.origin.com/DRHM/store?Action=DisplayProductDetailsPage&SiteID=ea&Locale=en_US&productID=230773600).  It's the same price as the boxed copy, which yeah I typically just accept for regular games, but in this case where you're saving them the cost of a metal case, a fabric patch, and a 70 page art book, you'd think they could pass on $5 savings at the very least.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tannhauser on June 07, 2011, 03:31:14 AM
Reapers come to Earth.  I think we all saw that coming.  It does look very shooty, reloads took a split-second.  If I can't pause combat to issue orders I will be pissed. 

I don't know why those aliens left their ships, the only thing it looks like they can conquer is a Denny's breakfast.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on June 07, 2011, 07:35:46 AM
From the EA presentation we learn the Reaper walkers are armed with accurate laser guns capable of and precise enough to split flying shuttles in half; they simply and selectively choose not to use them when they're facing Shepard manning a mobile gun.
That's been a problem all the way back to the Imperial Marksman Academy. It's like conservation of ninjitsu -- mooks accuracy drops when facing the hero.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on June 07, 2011, 07:42:02 AM
From the EA presentation we learn the Reaper walkers are armed with accurate laser guns capable of and precise enough to split flying shuttles in half; they simply and selectively choose not to use them when they're facing Shepard manning a mobile gun.
That's been a problem all the way back to the Imperial Marksman Academy. It's like conservation of ninjitsu -- mooks accuracy drops when facing the hero.

Yeah, and when a Reaper, any Reaper, is following a mook ruleset...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 07, 2011, 08:01:05 AM
Yup, it kinda deflates the whole "the Reapers are such a threat it takes combined galaxy to fight them" balloon. Dunno, i'd rather see Shepard all busy dodging that laser to buy the rest of the crew time to nuke it from the orbit, or something. Not the pointless one-sided pew-pew. I mean... even the armatures are more lethal than that when faced on foot.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on June 07, 2011, 09:27:03 AM
Seeing the promo stuff... while I really liked ME2, it seems that as the series progresses, it's getting more and more like a rail shooter.  :uhrr:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on June 07, 2011, 09:40:55 AM
The videos were just all around bad news.   It looked like a shitty sci fi movie that I probably wouldn't even rent.   Even more confusing it didn't even look like a ME game.   Are we actually only playing on earth this time?  Or is Sheppard supposedly going to go find help for 40 hours worth of gameplay while the earth is demolished?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 07, 2011, 09:46:39 AM
Are we actually only playing on earth this time?  Or is Sheppard supposedly going to go find help for 40 hours worth of gameplay while the earth is demolished?
The earth section is apparently opening, you escape and then do the rounds getting the galaxy on one page to help you. The other bit of gameplay they've shown is happening in one of these "elsewhere" places.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on June 07, 2011, 10:07:06 AM
I read somewhere that the DD edition crew member is called "the Prothean".



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on June 07, 2011, 10:40:02 AM
These videos worry me. Fuck action gamers, they have enough toys.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on June 07, 2011, 12:05:30 PM
Seeing the promo stuff... while I really liked ME2, it seems that as the series progresses, it's getting more and more like a rail shooter.  :uhrr:

Of course it is.  Sci-Fi games are all shooters and RPGs are all Fantasy.  Don't u know nothin' bro?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on June 07, 2011, 12:30:17 PM
I read somewhere that the DD edition crew member is called "the Prothean".



If you look on the pre-orders for a the collectors editions on Origins it's listed as "Day 1 DLC – the Prothean (Adventure/Character)".  On the Digital Deluxe version it's listed more generically.  Of course it's unclear as to whether or not the character is a Prothean or if that's just the name of the DLC.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on June 08, 2011, 08:03:23 AM
The earth section is apparently opening, you escape and then do the rounds getting the galaxy on one page to help you. The other bit of gameplay they've shown is happening in one of these "elsewhere" places.

How long is it supposed to take for the Reapers to demolish one planet?  That makes no sense.   They previously fucked over an entire galaxy and now they're going to twiddle their thumbs on one planet?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Soulflame on June 08, 2011, 08:17:06 AM
IIRC, in one of the games they specifically mention that it takes the Reapers decades or centuries to cleanse the galaxy.  The main advantage they have is we're using their tech, which means since they control the mass effect relays and can shut them down, they can isolate all of the planets at once.  I think the Protheans gave the Reapers a scare, because the Protheans advanced to the point where they understood how the mass relays work, which was how they managed to spike the Citadel relay.

Having a Prothean with Shepherd makes sense.  I wonder now if the Reapers are going to pay severely for turning the Protheans into the Collectors, instead of wiping them out.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 08, 2011, 08:23:52 AM
How long is it supposed to take for the Reapers to demolish one planet?  That makes no sense.   They previously fucked over an entire galaxy and now they're going to twiddle their thumbs on one planet?
They are harvesting it rather than demolishing. How long it's going to take? A fraction of their 50 thousand year harvest cycle. If i recall right in ME the prothean AI says something to the effect it took few hundred years for the Reapers to eliminate the protheans fully and cover up their tracks.

To put it in some perspective, our most bloody war to date resulted in 50-70 million of casualties, and that took 5 years. And that amounts to something like 1% of total population. Sure, it could go quite faster with nukes and whatnot but long-term that's shitting in your own dining dish, and a planet that's actually populated to "normal" degree instead of being the StarWars'esque "one city per solar system" ... that's something enormous, and is bound to take considerable time to fully subdue.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on June 08, 2011, 01:12:23 PM
They're also in absolutely no rush, as they've done this countless times before and have always won, you know?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on June 08, 2011, 01:57:32 PM
Why isn't earth surrounded in MAC's?  :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on June 08, 2011, 01:59:59 PM
Why isn't earth surrounded in MAC's?  :oh_i_see:

Earthgov figured some trucks with machine guns would be enough.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on June 08, 2011, 02:22:47 PM
Maybe it's got a Hemi.

Donald Rumsfeld's Earth Defense Force.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on June 08, 2011, 02:35:38 PM
Fairly long chunk of early Earth level (http://www.gametrailers.com/video/e3-2011-mass-effect/714904)

Looks like they completely gave up on the idea of every Reaper looking like the race that spawned it, which makes the "human Reaper" at the end of ME2 look even more ridiculous in retrospect.

I don't think I'd be able to play this. Combat moves way to fast for my RPG reflexes.

Nice ship explosion. Though if that was an Alliance warship, Shep and Anderson just took a big dose of radiation from the antimatter thruster propellant.

Also, nice water.

If it were me, I'd say Earth isn't surrounded by MACs because the only ways to get to it are:

1) Go through the Arcturus relay.

2) Spend a few years picking your way through a long chain of systems within drive charge dumping range.

Don't fortify your bed, fortify the door.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on June 08, 2011, 02:37:29 PM
Then why wasn't the Arcturus relay surrounded in MACs!  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on June 08, 2011, 02:38:38 PM
With the 'human Reaper' I think I finally settled on deciding that the heavy metal cover dude was going to get put INSIDE a regular Reaper shell after he was done. I probably just made this up to protect my own sanity, but I don't remember for sure.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on June 08, 2011, 02:42:39 PM
Then why wasn't the Arcturus relay surrounded in MACs!  :why_so_serious:

Space trucks.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on June 08, 2011, 02:48:34 PM

Looks like they completely gave up on the idea of every Reaper looking like the race that spawned it, which makes the "human Reaper" at the end of ME2 look even more ridiculous in retrospect.


Honestly, I feel that is probably for the best. I also decided the human reaper was going to get to go inside a real reaper ship (I think a lot of people who hated that thing probably decided this), so it all works out!

Poor human reaper thing. So unloved.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on June 08, 2011, 03:08:37 PM
With the 'human Reaper' I think I finally settled on deciding that the heavy metal cover dude was going to get put INSIDE a regular Reaper shell after he was done. I probably just made this up to protect my own sanity, but I don't remember for sure.

They actually confirmed that in an interview in the Mass Effect 3 issue of Game Informer.

Quote
The exterior of the Reapers does follow a similar pattern, an efficient design for the purpose they were created for. However each Reaper is created from a unique species, and as we saw at the end of Mass Effect 2, the core of each Reaper is designed in the likeness of that species.

It would make sense given that the fleet of Reapers we see at the end of ME2 all look the same, so this isn't just something that they changed for ME3.

Edit:  The human Reaper thing was still pretty silly though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on June 08, 2011, 04:59:21 PM
Then why wasn't the Arcturus relay surrounded in MACs!  :why_so_serious:

How do you know it wasn't? They didn't show that part.  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on June 08, 2011, 05:59:34 PM
Then why wasn't the Arcturus relay surrounded in MACs!  :why_so_serious:

Because Earth is protected by:

1 Shepherd

and that's all it needs.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on June 08, 2011, 07:27:50 PM
Then why wasn't the Arcturus relay surrounded in MACs!  :why_so_serious:

How do you know it wasn't? They didn't show that part.  :grin:

There would be nothing but reaper carcasses then!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on June 08, 2011, 07:50:47 PM
Yeah that always struck me as odd. If Mass Relays are the only way for ships to travel quickly between systems, then why not just setup a huge blockade instead of spreading your armada right next to the populated planets? Sure, they can try sneaking in by traveling slowly....but a little routine scouting would solve the problem imo.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on June 08, 2011, 08:17:39 PM
Well in the case of the Reapers, they can apparently turn the relays off, although maybe only from the Citadel. In that sort of situation I sort of assume those space fleets hanging around relays outside their home systems would be more or less facing a 'starve to death before you can fly anywhere useful' scenario.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on June 08, 2011, 10:48:50 PM
IIRC, in one of the games they specifically mention that it takes the Reapers decades or centuries to cleanse the galaxy. 

If they took 300 years that means they'd have to cleanse approx 35 million star systems per day. :why_so_serious:   Obviously not even a small fraction would likely be inhabited but even if they took 1000 years they don't have time to dick around.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on June 09, 2011, 01:34:59 AM
Yeah that always struck me as odd. If Mass Relays are the only way for ships to travel quickly between systems, then why not just setup a huge blockade instead of spreading your armada right next to the populated planets? Sure, they can try sneaking in by traveling slowly....but a little routine scouting would solve the problem imo.


That's actually how it works in the ME universe as far as I know. The bulk of the human fleet sits at Arcturus and similar 'gate house' relays, with only small scouting squads actually in the various systems.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on June 09, 2011, 04:04:13 AM
IIRC, in one of the games they specifically mention that it takes the Reapers decades or centuries to cleanse the galaxy. 

If they took 300 years that means they'd have to cleanse approx 35 million star systems per day. :why_so_serious:   Obviously not even a small fraction would likely be inhabited but even if they took 1000 years they don't have time to dick around.

They know which are inhabited and are only concerned with those systems that have Mass Relays that are being used and a high enough tech level for spaceflight.  The question is just how many mass relays are there.  Also, from what we've seen there's only a few dozen species out there, with the Assari being the most widespread/ longest in space.

We've never been told how many planets they've colonized in their 2,500ish years in space, though. Which for Assari would only have seen the death of 2 1/2 generations.  Given their 'long view' and cautious approach to things, I can't imagine they've colonized in more than a few hundred or so systems.  That'd be moving pretty fast for a long-lived species.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on June 09, 2011, 05:47:25 AM
They know which are inhabited and are only concerned with those systems that have Mass Relays that are being used and a high enough tech level for spaceflight. 

Exactly but don't forget it isn't just the citadel races who use the mass relays.   It's still preposterous they'd have time to dick around.   From the data though it sounds like maybe they aren't really harvesting the Earth.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on June 09, 2011, 07:13:49 AM
Why don't we have a ME3 thread?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 09, 2011, 07:24:27 AM
Exactly but don't forget it isn't just the citadel races who use the mass relays.
They are operating on the model that each race which achieves development level worthy of harvesting comes into contact with the relay system and other such technology (and gets influenced by these highly advanced designs, adapting them for their use) and then quickly finds either the Citadel or a race already present there, following the relay chain.

They seem to cut down the "tall grass" mainly and that doesn't seem to be too many species (and planets) per cycle.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on June 09, 2011, 07:43:05 AM
Why don't we have a ME3 thread?
ME is jealous of how Star Wars incites multiple 200 page threads.

But I've been wondering the same thing.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Soulflame on June 09, 2011, 08:22:07 AM
I thought this was the ME3 thread.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on June 09, 2011, 08:44:38 AM
It is, except for the 2.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Margalis on June 09, 2011, 01:57:43 PM
Bioware seems so wedded to the "spend most of game rounding up dudes" formula that they'll use it even when it doesn't make sense.

Also after 2 games haven't you rounded up enough dudes already? Does Shep smell really bad or something?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on June 09, 2011, 02:06:28 PM
Bioware seems so wedded to the "spend most of game rounding up dudes" formula that they'll use it even when it doesn't make sense.

Also after 2 games haven't you rounded up enough dudes already? Does Shep smell really bad or something?

Sometimes dudes go on vacation or personal leave after destroying the big bad.  Gotta round up those dudes again.

Sometimes dudes die.  Must round up more dudes to replace them.

Sometimes the dudes you got just aren't tough/smart/krogan enough for the task. Your dudes are simply not bad enough. Go round up better dudes.

Sometimes you think you might have enough dudes.  Not so.  You definitely need more dudes.  Get more dudes.

Some dudes just don't want to save the world again.  You lost some dudes.  Back to rounding up more dudes.


There are just a lot of situations where you find yourself with an insufficient amount of dudes.  There is a very strict formula for determining the amount of dudes (and some times how loyal they need to be) before you can save the world.  


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on June 09, 2011, 02:27:33 PM
Bioware seems so wedded to the "spend most of game rounding up dudes" formula that they'll use it even when it doesn't make sense.

Also after 2 games haven't you rounded up enough dudes already? Does Shep smell really bad or something?

In the first game, you have all but one party member by the time you leave the citadel.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on June 09, 2011, 02:45:50 PM
When your game's Critical Path entails dealing with new characters and new situations, it's bound to happen.

Most of the character's central stories have been told. It's why after they've had all their developments, their only purpose is cannon fodder and color commentary.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on June 10, 2011, 12:18:10 AM
Also after 2 games haven't you rounded up enough dudes already? Does Shep smell really bad or something?

Maybe, but he definitely can't use a phone. He's got to visit everyone in person.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on June 10, 2011, 12:53:12 AM
Also after 2 games haven't you rounded up enough dudes already? Does Shep smell really bad or something?

Maybe, but he definitely can't use a phone. He's got to visit everyone in person.

I don't think phones exist in the ME universe.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: cironian on June 10, 2011, 05:26:57 AM
Maybe, but he definitely can't use a phone. He's got to visit everyone in person.

Shepard kept sending the team lolelcors pictures ("Excited shout: Invisible reaper"), so everyone has flagged his mails as spam.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 10, 2011, 07:51:33 AM
I don't think phones exist in the ME universe.
They do, but Shepard keeps cutting off the calls.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on June 15, 2011, 06:57:53 AM

Quote
Mass Effect has a fairly complicated combat system. You've got story and choice. For some fans that don't buy 12 games a year and maybe buy two or three, some of those things can be intimidating.

http://www.eurogamer.net/articles/2011-06-10-why-mass-effect-3-supports-kinect

The future of EA Games is bright...

 :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 15, 2011, 08:00:05 AM
It's surprising there's no mention of Kinect support for Battlefield 3 yet, beyond the noncommittal "we're thinking about it". That fairly complicated combat system must be intimidating for some people who don't buy 12 games a year, too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on June 15, 2011, 08:14:06 AM
The same kind of point-to-object-and-speak thing might be cool there too.  It's all context sensitive as-is (because it's stuck as a one-button action on the controller).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on June 15, 2011, 08:24:34 AM
Without snark, i imagine the finger tracking they have working in Kinect now could be actually cool way to issue squad commands in game which pretends to be a modern shooter.

(although that's probably the opposite of making it more accessible)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on June 28, 2011, 03:29:27 AM
God I hate Commander Shepard's flirty voice. For both genders, although in this case I was provoked by LadyShep. I just cringed my way through some flirting with Jacob. It makes me sad. It's almost enough for me to keep Sally Shepard TRUE to Carth Kaiden.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on June 28, 2011, 01:41:25 PM
Inerest in ME3 fading...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on June 28, 2011, 11:54:19 PM
Quote
Mass Effect has a fairly complicated combat system. You've got story and choice. For some fans that don't buy 12 games a year and maybe buy two or three, some of those things can be intimidating.

WTF? Are those fans riding on the short bus as well?

How much are they willing to dumb it down? (This is NOT a challenge if an EA exec is following this thread)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Maledict on June 28, 2011, 11:58:45 PM
It's more complicated than 2 - in both levelling up and gear options. There are more choices to make and more sub themes for each character class, plus additional weapon design.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on June 29, 2011, 12:04:37 AM
It should just be a left click to hug villain and right click to blow their head off all the way to the end credits.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on June 29, 2011, 12:28:39 AM
And it is proven once more. We can't have nice things because of retarded mouthbreathers and the fact that there are more of them than us.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on June 29, 2011, 02:33:01 AM
Quote
"When you're in this business now you have to be able to get to the widest possible audience. Games are so expensive to build now that you can't have a sustainable business if you're in the million unit seller range. You've got to be multi-million units.

 :facepalm:



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on June 29, 2011, 03:06:17 AM
Maybe you guys should just stick to the wonderful niche games you see on Steam for 5 dollars each from developers you've never heard of.  I hear they're awesome.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on June 29, 2011, 03:19:45 AM
What makes you think we don't do that already, together with games so niche they don't even find their way onto Steam?

The frustrating thing with Mass Effect is that they have us already invested in the story. If they pulled that shit in part 1 already, only the mouthbreathers would have bought it and we wouldn't have this problem.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on June 29, 2011, 03:50:35 AM
http://www.spacepiratesandzombies.com/


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on June 29, 2011, 05:39:38 AM
It's more complicated than 2 - in both levelling up and gear options. There are more choices to make and more sub themes for each character class, plus additional weapon design.

"Great, I just got a new pistol at a higher level. It's ... worse in every stat than the pistol I've got, despite being a higher number. Oh well, at least the new armour is... also worse. And now my inventory is full. Guess I'll slot that +5 extra damage buff to my rifle and then the useless cryo debuffs to some crew members who don't use those weapons."

ME is all about being a cover shooter with a narrative. ME 3 will be a cover shooter with a narrative.

As for the skill points thing, by the time I'd finished ME, I'd bought every skill to max (well, lvl 60). There's no real choice in ME either, no cost for investing in one skill over another except for what you can hack / not hack at particular points.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Maledict on June 29, 2011, 09:48:12 AM
This last page is confusing as heck to be honest - maybe I'm missing some posts, but I can't see a thread of conversation at all. Re. Ease of okay and dumbing down - the two are not the same. Mass effect 1 was a good game, mass effect 2 is an awesome game. Everything they have shown us looks bigger, better and more complicated that the second game so I'm really not sure why folks are still screaming that the sky is falling down. We have seen the more complicated character and weapon options, and we've been told repeatedly they are adding more RPG iinto the game so not sure what else they could do.

Unsubscribe - well no shit you maxed out every skill at 60. You had to complete the game at LEAST twice to hit 60, normally 3 times. That's like grinding out all the end skills in a FFgame and then complaint you get them all. For someone who is just playing the game through once you won't hit the max level in either game, and you will be forced to make decisions. RPGs have always broken under the pressure of hard core gamers who will replay something endlessly, or will grind for hours on something. The game isn't balanced around us, nor should it be.

And the cost for investing in one skill over another is that you don't get to use the other skill. That's all the cost there needs to be - and the average player isn't going to be able to max every skill like you can in ME (or almost can in ME2).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on June 29, 2011, 11:05:13 AM
Yeah it seems like people are replying to a post that was deleted or something?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on June 29, 2011, 11:22:17 AM
I just assumed that some of the doomsayers from the SWTOR thread had decided to exercise their talents over here.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on June 29, 2011, 11:24:03 AM
Yeah it seems like people are replying to a post that was deleted or something?

It's the article rk47 posted a up higher in the page.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on June 29, 2011, 01:11:23 PM
Oh, from nearly two weeks ago?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on June 29, 2011, 06:32:02 PM
Unsubscribe - well no shit you maxed out every skill at 60. You had to complete the game at LEAST twice to hit 60, normally 3 times.

I finished it the first time with a character in the early to mid 50s. (Mainly by using the trick of getting out of the Mako to finish everything off using hand weapons, which gave full XP.) Also played through the DLC.

I also did a play through on Easy where I raced through using only the human characters (except where forced to change by the game) and still got a character up into the 40s. Didn't really feel I missed any skill choices there by making sure I had a medic character, fighter and engineer that played to their strengths.

I didn't find ME's systems particularly deep or complex in either ME1 or ME2. At the end of the day it is a shooter, so it is all about the DPS (and maxing Paragon / Renegade points).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on June 29, 2011, 10:25:41 PM
http://www.newgrounds.com/portal/view/495903


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on July 03, 2011, 06:15:50 AM
Some screens.

(http://i23.fastpic.ru/big/2011/0610/8d/7509e0449a79334291e329ed349d888d.jpg)

They call squadmate 'Henchmen' now...Oh, also happy that the Mattock makes a return!

(http://i23.fastpic.ru/big/2011/0610/af/07b93fd30dd13d4b3f099766a25a34af.png)

Longer barrels, etc. Not the example I want...I mean, where's the sniper / laser sight attachments? etc.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on July 03, 2011, 08:44:51 AM
Influence and dilation sounds like a particularly unpleasant medical procedure.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on July 03, 2011, 09:09:04 AM
Finally real info and not EA kvetching.

I'd have suspected the Mattock would be making a triumphant return. It was only the best rifle in the game, and usuable by every class, no less (well, after the ghost ship mission). Also, it was plastered over every screen and trailer from E3. It might have not been as much fun as the Revenent, but it was a damned sight more effective in any fight that wasn't in an elevator or narrow hallway.

I"m liking the looks of that character screen. More original ME and less ME2. The one thing I missed in ME2 was the ability to dink around with the stats. The game played better, but I like fiddling with characters and there simply wasn't enough of it in ME2. I didn't miss the tons of basically identical gear that had to be shuffled through, but I like seeing numbers change and stats grow as I see fit.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: cironian on July 03, 2011, 09:56:11 AM
Looks to me like a very simple skill tree. You first get the 3 upgrades at the top, then choose one of the lower branches. The bars below are probably just to show you your total stats, not something you can adjust. :heartbreak:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on July 03, 2011, 12:50:23 PM
So are the skill tree choices going to be real choices or WoW choices?  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 03, 2011, 05:06:20 PM
Looks to me like a very simple skill tree. You first get the 3 upgrades at the top, then choose one of the lower branches. The bars below are probably just to show you your total stats, not something you can adjust. :heartbreak:
From the videos that aired around e3 time it'd appear you can drill down and put upgrade points into each of the labels in the middle area (damage, henchmen damage etc) The three buttons on top switch between different sets of the middle area options iirc. The bars indeed show cumulative effect of these upgrades on the relevant stats, but the system overall seemed effectively similar to the original ME skill system.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 03, 2011, 05:31:07 PM
Influence and dilation sounds like a particularly unpleasant medical procedure.

Oh good, I'm not the only one who thought this to themselves.  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 05, 2011, 12:58:53 PM
High resolution screenshot of designs for some of the returning team mates (http://i1093.photobucket.com/albums/i428/EagleEyeTZ/ZWAME/Mass%20Effect%203/me3_ce_alt_costumes_1920-1.jpg) (and one new arrival. spoiler, i guess)

wonder how much of the army budget went into the development of these armoured mini skirts and zippers in the breastplates...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on July 05, 2011, 02:20:57 PM
The new guy is called James Vega. Looks like a huge douchebag, especially with a fake hawk.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on July 05, 2011, 02:39:56 PM
Think that's just a long coat, not a miniskirt.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 05, 2011, 03:03:41 PM
I was talking about Ashley, not Liara. Agreed it seems like a coat of sorts on the latter.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Nightblade on July 05, 2011, 04:38:27 PM
The new guy is called James Vega. Looks like a huge douchebag, especially with a fake hawk.

ME1 had Kaiden
ME2 had Jacob
ME3 will have will have both of the above and this new douche nozzle. I'm not pleased.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 05, 2011, 04:56:09 PM
I like Kaiden fine, you people just have post-Carth issues! And Jacob ... poor Jacob. I want to like him. He's just so boring. :(

New guy DOES look like a douchebag, though.

Also I am sort of glad Ashley is totally dead in all my saves, because I really do not like her new look at all. It doesn't look like Ashley to me.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on July 05, 2011, 05:23:00 PM
He looks like the kind of guy who's going to call you "Brah."   I hope you can punch or lead him to his death in multiple ways.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on July 05, 2011, 05:59:17 PM
It doesn't look like Ashley to me.

That's the thing for me.  Like, it's an awesome looking outfit, reminds me a bit of Mari from the new Evangelion movies, but that's not really Ash's look.  Hopefully she has a more Kaiden (or Miranda's DLC armor) -like alternative available.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 05, 2011, 07:51:59 PM
There's prompt clarification from the executive producer (http://twitter.com/#%21/CaseyDHudson) on twitter re: Ashley's outfit

Quote
Also lots of questions about Ashley. We've only showed her in a jacket outfit & its CE variant. She will also have full armor and helmet.

sounds she'll be ok after all.

also from the same source, the faces on the screenshots aren't final, "in particular James and Liara". So there's hope for the universal soldier guy yet.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 05, 2011, 09:38:18 PM
Her hair bugs me more than anything, though. Seriously, hair in the face when you're trying to do anything but look hot = ANNOYING AS SHIT.

But again, she's dead. Dead! So whatever. :P


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on July 05, 2011, 09:57:58 PM
Maybe she's pulling out all the stops in trying to win Shepherd back from Miranda. (Won't work.)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Strazos on July 05, 2011, 10:52:37 PM
Maybe she's pulling out all the stops in trying to win Shepherd back from Miranda. (Won't work.)

At least in my primary campaign...she's more than welcome to try.  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on July 06, 2011, 01:56:42 AM
This is opening a potential can of worms but have they discussed whether Ashley is going to take a chill pill on her religion stuff?   I never minded that she was but the way they did it in ME1 was so in your face.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 06, 2011, 07:17:05 AM
Her hair bugs me more than anything, though. Seriously, hair in the face when you're trying to do anything but look hot = ANNOYING AS SHIT.

But again, she's dead. Dead! So whatever. :P
Since she's also wearing that formal outfit thing with it maybe she's just letting hair down in the opening during Shepard's trial or something, and switches back to something sensible once she's in armour and whatnot. At least, there's hoping.

This is opening a potential can of worms but have they discussed whether Ashley is going to take a chill pill on her religion stuff?   I never minded that she was but the way they did it in ME1 was so in your face.
Didn't think it was done any different from the assari exclaiming "by the Goddess!" every third sentence, tbh.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on July 06, 2011, 08:07:38 AM
Didn't think it was done any different from the assari exclaiming "by the Goddess!" every third sentence, tbh.

It only really came out if you tried to romance her if I recall.   It was a long time ago so I'm a bit sketchy.   I just remember it being kind of in your face out of the blue.   There was a fair amount of grumbling over it of course too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 06, 2011, 08:17:27 AM
Ahh could be a reason then. My Shepards are female like the Goddess intended :why_so_serious:  So no Ashley romance for them... though apparently there's going to be option to change that in ME3.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on July 06, 2011, 08:47:19 AM
Her hair bugs me more than anything, though. Seriously, hair in the face when you're trying to do anything but look hot = ANNOYING AS SHIT.

But again, she's dead. Dead! So whatever. :P

New look to go with the new job. She's been busy since Horizon. Word is she's a Spectre now.

Or Kaiden, for those of you unfortunate enough to be stuck with him. This one I can't seen in that role, but you all made your decision back on Vermire.  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on July 06, 2011, 09:15:09 AM
I never minded that she was but the way they did it in ME1 was so in your face.

She mentioned it precisely once in the entire game (unless you count a possible mention of "someone watching over (Shepard)" in one dialogue response).

I sometimes wonder if people were so annoyed by that because I gave them the option to respond to her "That's not a problem, is it?" with anything from "God has no place on my boat" to "I believe too."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 06, 2011, 09:36:24 AM
I sometimes wonder if people were so annoyed by that because I gave them the option to respond to her "That's not a problem, is it?" with anything from "God has no place on my boat" to "I believe too."
You have to remember the effect of hyperbole and love of the black/white filter. Apparently having a reluctant and cautious attitude towards the aliens means one is a die-hard xenophobe, too. Even if they openly criticize some actual xenophobes.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on July 06, 2011, 11:01:30 AM
She mentioned it precisely once in the entire game (unless you count a possible mention of "someone watching over (Shepard)" in one dialogue response).

Man now you have me wanting to find the actual lines and see them again.    I seem to remember a big part of the problem being how she talked about the way religion worked in Mass Effect.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on July 06, 2011, 11:06:33 AM
It was pretty natural dialogue around something you'd expect to come up in a relationship, IMO. It was basically "hey before we go too far down this path, I'm religious. Is that going to be an issue?" And then some stuff that was basically exposition to put it in 'what is religion like in Mass Effect future time'.

EDIT: On the other hand the alien stuff did come across to me as "I'm not racist, but..."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on July 06, 2011, 11:10:00 AM
It was pretty natural dialogue around something you'd expect to come up in a relationship, IMO. It was basically "hey before we go too far down this path, I'm religious. Is that going to be an issue?" And then some stuff that was basically exposition to put it in 'what is religion like in Mass Effect future time'.

Yea it didn't come across as her being some sort of nut or anything.    It's really hard to remember honestly.   Perhaps it came across so bad because it was on top of her racism.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 06, 2011, 11:21:22 AM
The God stuff was fine, I had a much bigger problem with her attitude towards aliens. Her "cautious attitude" really came across as racist to me. Yeah, she says she's not down with the even bigger racists, but that doesn't stop her from being a racist. You can think the Klan goes overboard and still be a racist yourself, after all.

It didn't bother me in a "her character was bad!" way, mind you. It would've been weirder for no one to have an issue with aliens, you know? Honestly, ME2 could've used some anti-alien racism on the Cerberus ship, given how HUMANS >>>>>>>>> EVERYONE the organization supposedly is.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mazakiel on July 06, 2011, 11:34:31 AM
I always chalked the overall mellowness of the crew in ME2 as TIM purposefully finding people who were either okay overall with aliens or could hide their dislike well. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on July 06, 2011, 11:59:37 AM
I always chalked the overall mellowness of the crew in ME2 as TIM purposefully finding people who were either okay overall with aliens or could hide their dislike well. 

That's really the problem with Ashley though in some ways too.   The only(ME1) female human to show any romantic interest in the first human Spectre is a bit of a Xenophobe?  That would of looked great from the councils point of view.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 06, 2011, 12:09:39 PM
Her "cautious attitude" really came across as racist to me. Yeah, she says she's not down with the even bigger racists, but that doesn't stop her from being a racist.
I found it pragmatic when you consider both what the first human-alien contact looked like, and the shit dominant species of ME universe actually did pull on other species in order to save their own asses. Neither turians nor salarians were exactly "oh gods we're both sentient species can't we just hug it out" with the krogans once messing with the krogans bit them on the collective rears, and the assari apparently weren't all "they're people like us and you'll drop that xenophage on them over our dead bodies" either. It's only reasonable to expect humans are viewed in similar light -- that is, actual aliens, i.e. beings not included in one's own survival instinct and as such more expandable should push come to shove.

The "Ashley you racist" stuff is mostly funny when at the same time people apparently find it perfectly fine to hate on batarians just for being batarians. :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mazakiel on July 06, 2011, 12:18:18 PM
With Ashley, while she's dead in the playthrough I'll be carrying forward into ME3, I could understand where her attitude of aliens came from.  Especially once you learn about her family history. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 06, 2011, 01:43:34 PM

The "Ashley you racist" stuff is mostly funny when at the same time people apparently find it perfectly fine to hate on batarians just for being batarians. :grin:

I will acknowledge my hate of batarians is 100% racist, though, rather than fussing that I'm not racist, but ...

And I am sorry, I am just not buying the "but but but, it totally makes sense, aliens shot at us!" I think racial profiling is bullshit, too. And that's what you guys are excusing, here.  :heart:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Maledict on July 06, 2011, 01:49:27 PM
I had the weird experience at the end of ME1 of taking Garrus and Ashley to the final fight, and because their dialogue depends purely on their party order I had Garrus telling me to abandon thie council, and Ashley telling me we needed to save the aliens for galactic harmony...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on July 06, 2011, 02:20:54 PM
Ashley is a straight up Xenophobe though.   That's taking it a bit further than "let's hate this race which is likely to attempt to attack and enslave me".


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 06, 2011, 03:49:51 PM
And I am sorry, I am just not buying the "but but but, it totally makes sense, aliens shot at us!" I think racial profiling is bullshit, too. And that's what you guys are excusing, here.  :heart:
Well, the thing is her view of "if the aliens have to choose between them and us, they'll choose them" is based on facts -- given choice between deaths of freshly met, totally unknown intelligent species and the risk of opening unknown relay the turians did choose the former. Given the choice between lives of their own and existence of the krogans the turians, salarians and the asari did choose the former. And they keep choosing the former. On the other hand i can't really think off the bat of examples that'd actually support the opposite viewpoint.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on July 06, 2011, 03:51:24 PM
Surprised this hasn't branched off into a ME3 thread.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 06, 2011, 03:53:13 PM
That's taking it a bit further than "let's hate this race which is likely to attempt to attack and enslave me".
That's racial profiling already.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on July 06, 2011, 03:58:53 PM
And I am sorry, I am just not buying the "but but but, it totally makes sense, aliens shot at us!" I think racial profiling is bullshit, too. And that's what you guys are excusing, here.  :heart:
Well, the thing is her view of "if the aliens have to choose between them and us, they'll choose them" is based on facts -- given choice between deaths of freshly met, totally unknown intelligent species and the risk of opening unknown relay the turians did choose the former. Given the choice between lives of their own and existence of the krogans the turians, salarians and the asari did choose the former. And they keep choosing the former. On the other hand i can't really think off the bat of examples that'd actually support the opposite viewpoint.

There might be something around the jellyfish-lizard man relationship that fits, maybe.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 06, 2011, 04:01:13 PM
I thought about that, but doesn't the lizard people wind up effectively servants of the jellyfish, and doesn't staying on the jellyfish planet actually kill them in the long run? And yet no one else is stepping up to the plate, offering to relocate them and give them a better place to live.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on July 06, 2011, 04:05:00 PM
Well, the lizards are putting the well-being of the jellyfish who helped them ahead of their own, more or less?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 06, 2011, 04:12:05 PM
Ahh. From this angle yeah, i guess it can be seen this way. Although the whole "you saved our lives so they now belong to you" honour code thinking may be muddling it somewhat, not sure.

edit: also, if i understand it right, large part of why teh lizard people stay there is the same reason why they accepted the jellyfish offer in the first place? That is, they have no means to relocate on their own and nowhere else to go.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on July 06, 2011, 04:12:53 PM
Surprised this hasn't branched off into a ME3 thread.

The complaint level has not overcome my laziness.  Yet.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Azuredream on July 06, 2011, 04:13:50 PM
I'm sorry, I can't help giggling at all the serious talk detailing lizard-jellyfish relations.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 06, 2011, 04:15:03 PM
I don't think it's entirely serious... there's no mention of tentacle sex play and charts, yet.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 06, 2011, 04:25:14 PM
I thought about that, but doesn't the lizard people wind up effectively servants of the jellyfish, and doesn't staying on the jellyfish planet actually kill them in the long run? And yet no one else is stepping up to the plate, offering to relocate them and give them a better place to live.

The hanar themselves are working to fix the "the planet slowly drowns the drell" problem. They just haven't fixed it yet, so Thane is a bit screwed, although he (apparently) is not doing all he can to survive either.


EDIT: On the ME2 front, I am doing an experimental "always take Jacob with me, damn it all" hardcore run on SALLY SHEPARD, who is going to rock his bland little world eventually (although she is pretty bland herself. They will have very bland children together one day). I hope he uh. Learns some new tricks in ME3. Horizon went a lot better than I expected though. Sally is an infiltrator and took Garrus and Jacob and it ... somehow worked out fine!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 06, 2011, 06:01:15 PM
Sally is an infiltrator and took Garrus and Jacob and it ... somehow worked out fine!
Garrus, the unsung Crazy Calibrated hero of ME.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on July 06, 2011, 06:32:45 PM
It's not like Humanity is really putting the universe ahead of themselves either. We've basically done in 50 years what it usually takes other races like 500, more or less on the sleeping giant threat of "Do you REALLY want to piss us off?".


Which is what makes the ME universe so awesome, they got humanity RIGHT!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: snowwy on July 06, 2011, 06:59:42 PM
Jacob must die in the.....whereever is hottest. I hate you! *urge to reload ME1 rising*


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on July 07, 2011, 02:31:57 AM
That's taking it a bit further than "let's hate this race which is likely to attempt to attack and enslave me".
That's racial profiling already.
Yea that's my point.   Being a Xenophobe is far worse than racial profiling.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 07, 2011, 06:52:07 AM
Yea that's my point.   Being a Xenophobe is far worse than racial profiling.
I might've used wrong term, but my point was these two were one and the same -- xenophobe will assign negative traits to a race/species. Which is precisely what "this race/species is likely to attack and enslave us" thinking is doing.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on July 07, 2011, 07:27:12 AM
I might've used wrong term, but my point was these two were one and the same -- xenophobe will assign negative traits to a race/species. Which is precisely what "this race/species is likely to attack and enslave us" thinking is doing.

Ahh it might be my fault since  I'm using the sci-fi meaning of the word.   Where you are prejudiced against all alien races no matter what.   I find that to be a pretty far cry from being cautious around some race which finds humans delicious and likes to deep fry us.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on July 07, 2011, 12:22:01 PM
The more and more that is released the more sceptical I become. This is because the released stuff only concerns the looks and not the gameplay.

It's nice that the characters look better, but maybe six months to release and no gameplay footage whatsoever makes me rather nervous


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 07, 2011, 02:40:15 PM
It's way easier to release "check out how this looks" shit in such a way that's interesting. Watching people play a game is the most boring goddamn thing in the world.


EDIT: Also, there IS gameplay footage already, isn't there? That stupid kinect demo or whatever, and also part of the opening where it's Shepard and Someone Else.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on July 07, 2011, 03:00:17 PM
It's way easier to release "check out how this looks" shit in such a way that's interesting. Watching people play a game is the most boring goddamn thing in the world.


EDIT: Also, there IS gameplay footage already, isn't there? That stupid kinect demo or whatever, and also part of the opening where it's Shepard and Someone Else.

Yeah, they actually showed quite a bit of gameplay at E3.  Gametrailers has a number of gameplay videos up, one of which has almost 20 minutes of gameplay footage.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 07, 2011, 03:59:04 PM
Yup they were showing off the beginning, the rescue krogan princess mission and the "please hold this idiot ball for a minute, Mr. Reaper" one.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Pennilenko on July 11, 2011, 11:44:45 AM
My fish died.  :heartbreak:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tannhauser on July 11, 2011, 06:25:36 PM
I hope I can still sexually harass my crewmen. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mazakiel on July 11, 2011, 06:26:40 PM
If we can no longer hit on our crewmen, then the Reapers have already won. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on July 11, 2011, 07:22:21 PM
lol. i wish the opposite is true. some crew deserved to be punch and thrown out of the airlock at times. :)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 12, 2011, 05:34:05 AM
I am continuing my "take Jacob everywhere, goddammit" playthrough. I'm not looking forward to the collector ship, although at least he has a shotgun and barrier. Maybe I'll do Garrus/Jacob for that, it worked alright on Horizon!  :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on July 12, 2011, 09:17:34 AM
Garrus and Jacob? Better you than me. Garrus was barely adequate there and I only brought him along for moral support when confronting the faithless Ashley.

Hopefully, Garrus gets tuned up a bit in ME3. He's one of my favorite teammembers and a veteran of all my initial playthroughs, but--lets face it--he's a bit of a weak link in combat. Jacob is just hopeless. He'll be warming a bench on the reconditioned Normandy when she sets sail on her last adventure in ME3. Maybe. There is an airlock, after all...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TheWalrus on July 12, 2011, 12:22:33 PM
Jacob who?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on July 12, 2011, 12:31:05 PM
You may know him as Token.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Paelos on July 12, 2011, 12:41:31 PM
Jacob who?

He's the dude playing the dude who's disguised as another dude!

(http://www.nydailynews.com/img/2008/08/14/alg_robertdowneyjr.jpg)(http://wikicheats.gametrailers.com/images/b/b9/ME2_Jacob.jpg)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on July 12, 2011, 05:19:00 PM
Jacob who?

(http://images.wikia.com/starwars/images/d/d3/Trask_ulgo.jpg)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 12, 2011, 05:33:42 PM
Garrus and Jacob? Better you than me. Garrus was barely adequate there and I only brought him along for moral support when confronting the faithless Ashley.

Hopefully, Garrus gets tuned up a bit in ME3. He's one of my favorite teammembers and a veteran of all my initial playthroughs, but--lets face it--he's a bit of a weak link in combat. Jacob is just hopeless. He'll be warming a bench on the reconditioned Normandy when she sets sail on her last adventure in ME3. Maybe. There is an airlock, after all...

Garrus is fine in combat, I'm not sure what you are smoking there. I actually had such an easy time on Horizon with Jacob/Garrus (I'm playing an infiltrator), I checked my settings to make sure I was still on Hardcore. And I was!  :why_so_serious:

Jacob isn't quite as useless in combat as I feared, he's just last place in basically everything. And when you have so many team members, and only two slots, last place is never, ever going to leave the ship normally. There is nothing he is strong against, basically. Everyone else has something they're pretty good against, so even if you don't take them normally (Jack, I almost never take Jack, for example), there are missions where they're pretty good and you'll let them out of their room for once. Jacob has no such talents. Although now that he has barrier, he can shotgun people in the face better than he used to.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on July 12, 2011, 05:54:05 PM
Garrus and Jacob? Better you than me. Garrus was barely adequate there and I only brought him along for moral support when confronting the faithless Ashley.

Hopefully, Garrus gets tuned up a bit in ME3. He's one of my favorite teammembers and a veteran of all my initial playthroughs, but--lets face it--he's a bit of a weak link in combat. Jacob is just hopeless. He'll be warming a bench on the reconditioned Normandy when she sets sail on her last adventure in ME3. Maybe. There is an airlock, after all...

Garrus as a weak link is entirely based on the fight setups of ME2.  The few sniping areas (his recruit & the Collector Ship) he did fine for me.  Anyplace involving running & Gunning he was, indeed, a liability.  Particularly since I was an Inf myself and needed more muscle often times.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on July 12, 2011, 09:47:19 PM
Yep, that. Pretty much what I was referring to. Garrus only has a couple of missions where he shines in ME2.

After a couple of playthoughs, I only brought him on Haestrom (Garrus and Zayeed with long rifles was the shiznit), and put him in charge of the alt teams on the collector base. That was about it. Everywhere else I spent too much time unifying his dead ass.

He also died way too much on ME1, but that was more of a matter of bad luck on turian armor drops. If he scored a Colossus X he was a beast.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: PalmTrees on July 12, 2011, 11:00:56 PM
Area lift makes Jacob useful and squad fire ammo is a nice buff. Having the enemy occasionally stop and do the "I'm on fire dance" gets you a few extra hits in. But due to the way defenses are, warp and overload take priority and since Jacob has neither he has plenty of free time for his sit-ups.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on July 13, 2011, 07:28:40 AM
He also died way too much on ME1, but that was more of a matter of bad luck on turian armor drops. If he scored a Colossus X he was a beast.
Colossus X makes anyone a beast.  I got a suit for Tali and she was just as unstoppable.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on July 13, 2011, 09:35:52 AM
Yeah, had a Colossus X on Tali on one of my playthroughs. She was unstoppable after that. However, in ME1 her ability to continusously chain attacks that debuff and rip hell out of enemies made her a steamroller when teamed with Shepard.

I did Novaria with her and Liara and Shepard was basically along for the ride. Between Liara's singularity and Tali spamming overload, sabatage, carnage, and whathaveyou, Shepard had plenty of time to stand around and take in the scenary. Kinda missed that in ME2. Still took Tali everywhere, but mostly becasue she was Tali. Could justify it because the drone was so handy, but nothing like in the first game. Can't say the same for Garrus, much as I like him otherwise.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 15, 2011, 09:11:04 PM
An updated picture of the douchebag squadmate has been released as reward for hyperactive fans.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on July 15, 2011, 10:44:51 PM
Can they please write in a Virmire like scenario where I can kill that douchenozzle?  Hour 1 or 2 preferred.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on July 15, 2011, 10:46:30 PM
Slightly less douchey than prior picture, but still incredibly douchey.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Strazos on July 15, 2011, 10:53:45 PM
Did he get lost on his way to the set for Gears of War 3?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 16, 2011, 08:20:58 AM
Oh comeon now. If it wasn't for the faux mohawk the guy could pass for maleShepard's cousin :why_so_serious:

(and the mohawk thing seems to be an actual haircut popular with the military (http://en.wikipedia.org/wiki/High_and_tight) so can't really blame them for picking it for a well, soldier, either)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on July 16, 2011, 10:03:31 AM
Mohawks are farily commonplace these days, and not just in the .mil. They seem inordinately popular with our maintenance dept. at work. Well, at least with those that still have hair. There's irony for you.

Ummm...what was this thread about again?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on July 16, 2011, 12:41:54 PM
Is it bad that my first reaction on seeing that guy was to curl up laughing?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 16, 2011, 04:15:27 PM
He better have the sexiest voice actor in the history of voice acting.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on July 16, 2011, 04:37:44 PM
Does Takehito speak English?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 16, 2011, 05:16:04 PM
He better have the sexiest voice actor in the history of voice acting.
I dunno, hearing Barry White every time he opens his mouth would probably do more damage than help.

(not to mention kinda difficult)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on July 16, 2011, 05:54:59 PM
hahah. the male BROmance option? Fuck's sake, Bioware.  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on July 16, 2011, 05:56:04 PM
Oh great. Now I have an image of him singing "Chocolate salty balls" from south park

He better have the sexiest voice actor in the history of voice acting.
I dunno, hearing Barry White every time he opens his mouth would probably do more damage than help.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on July 16, 2011, 06:30:26 PM
hahah. the male BROmance option? Fuck's sake, Bioware.  :awesome_for_real:

You can turn Shepherd gay if you want to. You just won't want to, given the options.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on July 16, 2011, 07:11:44 PM
I can hear the "If you're going to insist on us doing this, we're going to make it really painful for you." message from here.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: MuffinMan on July 17, 2011, 08:05:14 AM
Oh great. Now I have an image of him singing "Chocolate salty balls" from south park

He better have the sexiest voice actor in the history of voice acting.
I dunno, hearing Barry White every time he opens his mouth would probably do more damage than help.
Chef was Isaac Hayes.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 17, 2011, 08:05:17 AM
I can hear the "If you're going to insist on us doing this, we're going to make it really painful for you." message from here.
Think it may be more of a COD MOTHERFUCKERS Y U NO BUY OUR GAME STILL? thing...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on July 17, 2011, 08:07:59 AM
Chef was Isaac Hayes.

Yes, I know it was. I'm talking about the image that popped into my head as the "sexy black singer voice".


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 24, 2011, 02:14:40 PM
So, apparently the default female Shepard is getting a total makeover for reasons unknown. There's currently vote going on Facebook for which version gets picked. Choices:


unsurprisingly, #5 is currently leading with ~2x the amount of votes for the second best. #6 which i kind of like is last. Also figures. No clue why the old default isn't one of the options... BioWare Effect, i guess.

edit: going by clarification from the lead designer ME3 will have selection of the old default female Shepard, the voted on default female Shepard, and option of making the custom one.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on July 24, 2011, 02:24:55 PM
Yeah, this choice is for the CE (I think?) box art.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on July 24, 2011, 02:26:55 PM
I like 4's look but it's not Shepards. The first three are too boyish but also a good look. #5 does go pretty close of what's expected. #6 is just...huh.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 24, 2011, 02:41:03 PM
Yeah, this choice is for the CE (I think?) box art.
Effectively it's for "canonical" look of female Shepard since up to now she wasn't really shown anywhere outside the game itself.

#6 is just...huh.
that haircut reminds me of Bladerunner. Maybe there will be instance in the game where you encounter a Volus lying on his back and get a paragon interrupt.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 24, 2011, 03:05:01 PM
I don't understand, LadyShep is black. Who are all these women?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Strazos on July 24, 2011, 03:41:01 PM
First 3 are right out, 4 has the right look but wrong hair, 5 is far too lily-skinned for a real warrior like Shepard (but hair has the right "messy" look), 6 has hair that is just far too...clean-cut.

I'll just continue to make my own Shepards.  :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Goreschach on July 24, 2011, 03:56:30 PM
Default femshep always gave me a kinda zombie uncanny valley feeling, even for UE3. Manshep was actually pretty good.

First 3 are right out, 4 has the right look but wrong hair, 5 is far too lily-skinned for a real warrior like Shepard (but hair has the right "messy" look), 6 has hair that is just far too...clean-cut.


I don't think space warriors get a whole lot of sunlight.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Hoax on July 24, 2011, 03:58:32 PM
The last few pages are making me feel as if I'm the only person who always took the nuke from orbit option with regards to dangerous alien species and never let Grunt out of his tube in any playthrough. I hope Bioware doesn't overlook people like me. My Shepard is always down with some xenocide.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 24, 2011, 04:37:48 PM
I don't understand, LadyShep is black.
Taking away from Jacob his only distinguishing quality of being the Token Black Squad Member, that's just cruel.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on July 24, 2011, 04:38:18 PM
So I finally logged on to play through the Arrival (hadn't done it yet) and ran through with my Adept. Immediately annoyed with the lack of a team.

Secondly annoyed with the achievements for being a sneaky bastard and for surviving five waves of...something. I think for the sneaky bastard achievement you need to avoid alerting even the Varren, which is stupid, and the wave thing is probably when you're in the room and the guys keep dropping down from the ceiling later on.

My favorite bit was noting there's a new thing for download.....I click it up, and for 320 MS points you can get...a fifteen minute interactive 'story'. The plot? "Make all the ME1 choices so you can load that character up for ME2".


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on July 24, 2011, 05:30:05 PM
My favorite bit was noting there's a new thing for download.....I click it up, and for 320 MS points you can get...a fifteen minute interactive 'story'. The plot? "Make all the ME1 choices so you can load that character up for ME2".

That was originally made for the PS3 version of ME2 since ME1 couldn't be ported over.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on July 24, 2011, 09:24:39 PM
And there was quite a lot of demand on the forums from the PC/360 crowd to have access to it as I recall.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 24, 2011, 10:24:28 PM
I don't understand, LadyShep is black.
Taking away from Jacob his only distinguishing quality of being the Token Black Squad Member, that's just cruel.

You know, as I work my way through my BRING JACOB EVERYWHERE GOD DAMMIT playthrough, I am sort of surprised by how not shitty he is. On paper, he should be, and yet there's been only one mission so far where I went "fuckit, Jacob, you go stay on the ship," and that was Lair of the Shadowbroker ... and only because he doesn't pair up with Liara particularly well (I took Garrus as my third during that section, IT WAS JUST LIKE OLD TIMES ... except not really, since I never actually took Liara anywhere  :why_so_serious:). I have done missions where after they were over, I had to check my settings to make sure they didn't magically turn themselves down, even! Who knew?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 25, 2011, 06:05:36 AM
You know, as I work my way through my BRING JACOB EVERYWHERE GOD DAMMIT playthrough, I am sort of surprised by how not shitty he is.
I feel people tend to get tricked by all these skills and customizations and start thinking these things actually matter, forgetting it's ultimately a BioWare game...and as such it can be without much of a problem completed just auto-attacking/shooting things :grin:  Or at least that's the conclusion i'm drawing from completing it on hardcore without even paying attention to what skills were used (if any), having the companions auto-level and swapping them around in completely whimsical manner.

Anyway, looks the blonde Shepard won by a landslide. Pity the poll didn't have closeups of the characters because...



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on July 25, 2011, 07:11:31 AM
An updated picture of the douchebag squadmate has been released as reward for hyperactive fans.


Alternate costume option.

Oh, and Fenshep is of Japanese descent.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on July 25, 2011, 09:05:31 AM
And there was quite a lot of demand on the forums from the PC/360 crowd to have access to it as I recall.
I didn't buy it, and I can understand the demand (and heck, 320 points isn't too bad, although it should be fucking free)...but is there a way NOT to do the story and just pick the options? Because that'd be worth it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: LK on July 25, 2011, 09:26:29 AM
#6 is based off Holly Conrad's cosplay of Shepard, turns out. Holly's an avid Bioware fan, did an impressive Mass Effect cosplay last year for the Comic-Con Costume Contest, and has done work for Bioware. I'm acquainted with her and she's good peeps.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on July 25, 2011, 09:38:51 AM
What is wrong with you people? Femshep is a brunette with sharp features and blue eyes. Manshep (if he existed) is bald and Mongolian. (seriously, that's what mine looked like)

Never, ever pictured femshep as blonde though.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on July 25, 2011, 09:43:17 AM
Blonde femshep is the province of neckbeards and cellar dwellers.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on July 25, 2011, 09:54:09 AM
My femsheps were always red-haired Vanguards. Anything else is bullshit. :)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on July 25, 2011, 09:54:24 AM
My fem shep has always been a ginger.  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on July 25, 2011, 09:58:15 AM
Redheaded with high cheekbones and a narrow chin.  That's Femshep.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Surlyboi on July 25, 2011, 09:59:19 AM
All of those are fine choices.

Blonde is so fucking pedestrian.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on July 25, 2011, 10:04:24 AM
Ginger or bottle-black (that's ginger underneath ;)).  And green eyes.

Number 1 would have been my choice, but I'm guessing I'm not your average Facebook-using teen.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on July 25, 2011, 10:25:16 AM
I liked the hair styles on 4, 5 and 6 more -- but only for red. I can't abide a blonde Femshep for some reason.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on July 25, 2011, 10:44:27 AM
You can play a female shep?  :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on July 25, 2011, 10:53:50 AM
You can play a female shep?  :oh_i_see:
yeah, it turns out she can actually emote, too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on July 25, 2011, 11:15:52 AM
If the blonde winning gets us blonde hair that actually looks vaguely realistic in-game then I call the vote a win. Right now the only colors you can pick in that category don't look at all right for actual hair.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: SnakeCharmer on July 25, 2011, 11:24:19 AM
#6 looked like the chick from NCIS


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Teleku on July 25, 2011, 02:10:15 PM
I don't understand, LadyShep is black. Who are all these women?
Uh, isn't #4 black?  (Its also the one I voted for, but alas, bland blonde shep won)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on July 25, 2011, 02:23:59 PM
#4 looks like a spray on tan to me.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 25, 2011, 05:37:35 PM
I don't understand, LadyShep is black. Who are all these women?
Uh, isn't #4 black?  (Its also the one I voted for, but alas, bland blonde shep won)

I liked #4 best too, but she doesn't read as "black" to me, no. Her skin is mighty light and her hair isn't really right either. Of course in THE FUTURE of Mass Effect we're well on our way to all looking filipino, so it's not like that would be weird. In fact, boring ol' white-ass blonde LadyShep should be the weird one.  :oh_i_see:

MY LadyShep has much, much darker skin than #4, though.


EDIT: Also, MANSHEP can totally emote. He just usually does it in other games, like when he's playing a swishy elf prostitute in DA2.  :heart:  Seriously, Mark Meer is a perfectly fine voice actor, I think the blame for his performance actually lies at the feet of whoever was directing him.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Strazos on July 25, 2011, 08:51:01 PM
Yup, evil Femshep is definitely dark-haired...what is this blonde person of which you speak?  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on July 26, 2011, 01:53:05 AM
What was the default femshep look before this?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 26, 2011, 05:37:12 AM
What was the default femshep look before this?

default Shepard on the left, some random guy on the right.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sir T on July 26, 2011, 05:46:12 AM
My first reaction was that default femshep needs the trademark designer stubble to be taken seriously.  :oh_i_see:

Might dig out mass effect again to play through it as the female shep to be honest. Would be nice to have some emotion in the voice for a change.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on July 26, 2011, 05:57:52 AM
BioWare has indicated that only about 18% of players use a FemShep (http://www.eurogamer.net/articles/2011-07-20-bioware-18-percent-play-mass-effect-as-femshep). Who knew they all congregated here?

(My big question to BioWare would be: how many people play as both male and female Shepherds? The overlap is important.)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TheWalrus on July 26, 2011, 12:21:51 PM
I have full playthroughs on both characters. ME3 will have to wait for sale tho as wife has commented on the number of Valve Software notations on the ol credit card bill.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on July 26, 2011, 12:35:38 PM
It's too bad he didn't indicate how many use the default Shep skin instead of making a modified one.   I usually roll my own in most games but the Shep skin is odd in that it's just so much higher in detail than the ones you can make.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on July 26, 2011, 01:07:07 PM
Normally I wouldn't play a female version in most games, in ME I absolutely hated the male voice though. Not wanting to play the game any longer irrational hatred.

I have a douchebag allergy though maybe it's that. That voice coupled with the default look of manshep and all that is missing is an ed hardy cap, shirt and a spray on tan. Maybe we'll get it as a DLC character pack.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 26, 2011, 01:18:41 PM
It's too bad he didn't indicate how many use the default Shep skin instead of making a modified one.   I usually roll my own in most games but the Shep skin is odd in that it's just so much higher in detail than the ones you can make.

I used the default MANSHEP for my first male playthrough. Making a dude (and really, the ladies are only marginally easier) that looks ... not ugly is nigh impossible. It's more like you have to pick an ugly you're OK with. Like my PigShep.  :heart:  Mass Effect is an ugly, ugly universe.

Also MANSHEP's voice is hilarious, you crazy people. He's so Canadian.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Jeff Kelly on July 26, 2011, 01:24:38 PM
If you'd look up the definition of overacting in a dictionary you'd find a picture of that voice actor there.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 26, 2011, 01:40:59 PM
Um, I'm pretty sure the main complaint about Mr. Meer in Mass Effect is that he's under acting. He does overdo it a bit as the vorcha, I guess.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on July 26, 2011, 05:36:13 PM
I don't know it's a bit unfair to judge the voice actor so harshly.   The problem is male Shep is just a fairly lame character in general.   You could say he's acting rather faithfully in that respect.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: PalmTrees on July 26, 2011, 07:20:10 PM
Recently finished a very renegade playthrough to round out my sheps. Council died & everyone hates humans, Grunt and Legion unrecruited, chose Morinth, urged the quarians to war, deleted genophage research, kept the base. Curious to see just how screwed that Shep is come 3.

Dark Horse is putting out another ME comic, Mass Effect: Invasion. This one starring Aria. I might pick it up, she was a decent side character.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 26, 2011, 08:29:30 PM
Dark Horse is putting out another ME comic, Mass Effect: Invasion. This one starring Aria. I might pick it up, she was a decent side character.
Meh, Cerberus with main role in ME3, Cerberus with main role in the comic, i'm getting hesitant to open the fridge... :uhrr:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Hoax on July 26, 2011, 10:56:24 PM
Of course in THE FUTURE of Mass Effect we're well on our way to all looking filipino, so it's not like that would be weird. In fact, boring ol' white-ass blonde LadyShep should be the weird one.  :oh_i_see:

This was how I designed my Shepard and I was happy with the results. I did mostly keep a helmet on him but in ME2 he looked a little better, good enough that I was happy with it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on July 26, 2011, 11:04:36 PM
It's too bad he didn't indicate how many use the default Shep skin instead of making a modified one.   I usually roll my own in most games but the Shep skin is odd in that it's just so much higher in detail than the ones you can make.

Same link says 13% stick with the default look.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on July 27, 2011, 01:29:13 AM
I play default ManShep because I like playing the "canon" character, though I think I might do 2 run throughs on ME3 (also need to go back and do a female run-through on KOTOR 2...)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on July 27, 2011, 06:04:39 AM
Same link says 13% stick with the default look.

Actually if you read it more closely 13% go with the default premade "character".  In other words they don't change the class or powers or backstory or whatever.   I thought it meant default look at first too but that number sounded far too low which is what made me read it closer and think of the question.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on July 27, 2011, 06:59:59 AM

Also MANSHEP's voice is hilarious, you crazy people. He's so Canadian.

Ouch. Though I'm not really disagreeing.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Kitsune on July 27, 2011, 08:18:02 AM
FemShep can have worse body doubles than Samus Aran.  #1 would've been my personal vote, but no problem with 5.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on July 27, 2011, 02:23:34 PM

Also MANSHEP's voice is hilarious, you crazy people. He's so Canadian.

Ouch. Though I'm not really disagreeing.

The best is when he's all GRR RENEGADE but Canadians it up so instead I go "awwwww."  :heart:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on July 28, 2011, 02:32:30 PM
Turns out oddly enough, the best comment on the recent female Shepard pageant comes from ME2 itself.

(http://fc00.deviantart.net/fs70/i/2011/207/f/6/a_composite_image_by_bianso-d41p7zr.jpg)

 :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on July 29, 2011, 07:01:36 AM
Hah!  Perfect.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on August 03, 2011, 03:46:23 AM
Still not getting the creepy nerd love for FemShep. Her VA was just as bad as MaleShep's, just in that she sounded annoyed and bitchy instead of terminally bored by the potential death of the universe like MaleShep.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Tebonas on August 03, 2011, 03:56:13 AM
I used Femshep for my Renegade playthrough and for that she was perfect.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on August 03, 2011, 04:27:02 AM
Still not getting the creepy nerd love for FemShep. Her VA was just as bad as MaleShep's, just in that she sounded annoyed and bitchy instead of terminally bored by the potential death of the universe like MaleShep.

Renegade Shepard for me is equal parts annoyed and badass, "I'm busy saving the god damn galaxy, again, either help me or get the fuck out of my way." and Jen Hale just knocks those lines out of the park.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on August 03, 2011, 05:29:05 AM
Still not getting the creepy nerd love for FemShep.
Competent female leads who simply get the job done, dressed like a sane person would and without the camera spending half of the time hovering over their tits and asses to make sure everyone notices it's zomg, a woman... are rare enough to love them when one pops up.

And yeah, the VA who does her work in straightforward manner helps, too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Bunk on August 03, 2011, 06:16:33 AM
Still not getting the creepy nerd love for FemShep. Her VA was just as bad as MaleShep's, just in that she sounded annoyed and bitchy instead of terminally bored by the potential death of the universe like MaleShep.

Tali's the one who gets creepy nerd love. Jen Hale just gets respect for doing the role well. And annoyed and bitchy is more compelling than bored in my books.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on August 03, 2011, 06:23:32 AM
What goes for Tali transcends creepy, i think. If someone updated the geek hierarchy flow chart it'd be right next to the people who write furry star trek fiction.

or below.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: WindupAtheist on August 03, 2011, 07:52:55 AM
They're gonna make a precious big deal out of this femshep thing and like put her on the front of the ME3 box, and then they're gonna look at their stats and see that 80% of everyone played broshep again, and tears will be drunk.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on August 03, 2011, 08:06:55 AM
They're gonna make a precious big deal out of this femshep thing and like put her on the front of the ME3 box, and then they're gonna look at their stats and see that 80% of everyone played broshep again, and tears will be drunk.

Twenty percent of 3 million players (my own conservative sales projection) is still 600,000 FemSheps.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on August 03, 2011, 08:33:32 AM
I think they view it as more of marketing gimmick opportunity, not exactly expecting or caring whether it has any impact on the stats.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Kitsune on August 03, 2011, 11:46:55 AM
MaleShep did way better in ME2 with his delivery, compared with the performance in ME1.  Especially in the Shadow Broker DLC, hearing him bicker with Liara while driving the air car was just priceless.

"Shepard, there's a truck."
"I see it."
"It's getting really close."
"I see it!"


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on August 03, 2011, 12:00:54 PM
I'll probably do my renegade run-through before ME3 comes out. I said a while ago how jarring it was the first time I tried the renegade run-through, because I was trying to play Lamont Shepard, the badass black saviour of the universe...because a) I identified the voice with my pale white blond/blue Shep and b) the voice sounds like a pale white blond/blue Shep, not a brother with a fro. Sam Jackson renegade path Shep would've been superior!

So I think I'll do female trooper femshep renegade path, just to get the new VO.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on August 03, 2011, 04:28:11 PM
MaleShep did way better in ME2 with his delivery, compared with the performance in ME1. 

Yeah, I understand the "wooden and bored" complaints about ME1, but ME2 he was much better. Still not super emotional, of course, but he sounded more "right" for what Shepard is supposed to be than he did in ME1. I prefered him in ME2 to LadyShep, personally. But I hate playing renegade (I did it once on a LadyShep, and yes she was very good at it), so that might be part of it. Frankly, she sounds pretty wooden and bored herself as a paragon.

They are both absolutely wretched in their romance scenes, though. MANSHEP sounds condescending and smarmy, LadyShep sounds creepy. Awful!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on August 03, 2011, 04:52:49 PM
I'll probably do my renegade run-through before ME3 comes out. I said a while ago how jarring it was the first time I tried the renegade run-through, because I was trying to play Lamont Shepard, the badass black saviour of the universe...because a) I identified the voice with my pale white blond/blue Shep and b) the voice sounds like a pale white blond/blue Shep, not a brother with a fro. Sam Jackson renegade path Shep would've been superior!

So I think I'll do female trooper femshep renegade path, just to get the new VO.

I did that from ME1...man, he was butt ugly in ME1. But it slightly improved a bit in ME2. Here's to exporting him to ME3!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fabricated on August 05, 2011, 03:42:33 AM
What goes for Tali transcends creepy, i think. If someone updated the geek hierarchy flow chart it'd be right next to the people who write furry star trek fiction.

or below.
This pretty much. Someone made a detailed writeup on the chemical nature of Tali's sweat on the official forums.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on August 05, 2011, 04:18:33 AM
They're gonna make a precious big deal out of this femshep thing and like put her on the front of the ME3 box, and then they're gonna look at their stats and see that 80% of everyone played broshep again, and tears will be drunk.

You don't think they already assume that most people will be using the same characters they played through the last 2 games?  Anyhow they already made a point of noting that femshep would be on the cover of the Collector's Edition (manshep will be on it as well).  I think they're just putting a lot of focus on femshep right now to appeal to the people who have always complained that all the marketing and promotional videos for the previous ME games always featured manshep.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on August 05, 2011, 02:30:04 PM
I always felt the marketing for both ME and DA being so GRAAAAAAAAAAAAAAAAH ALL MEN ALL THE TIME MANLY MANLY MANLY sort of sad, because they are the most empowering game experiences I've had. I have never felt so FUCK YES about a game as I did when I shot Saren and then slung my boyfriend Carth Kaidan over my shoulder and carried him to safety.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on August 05, 2011, 02:48:57 PM
Did Carth get a decent romantic role in ME 1?  I just did a fem-Revan playthrough of KOTOR and the Carth romance totally sucks compared to what manRevan has with Bastilla.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on August 05, 2011, 03:35:46 PM
Sjofn says it's okay, but I don't believe her.  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on August 05, 2011, 04:03:53 PM
The Femsheps that won the vote looks like some animu. Manshep is based on a real person, the new Femshep looks like the result of letting an asian nerd dick around with 3D-Studio and let his fantasy free reign.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on August 05, 2011, 04:35:27 PM
Did Carth get a decent romantic role in ME 1?  I just did a fem-Revan playthrough of KOTOR and the Carth romance totally sucks compared to what manRevan has with Bastilla.
I tried Carth once.  He drove me to the dark side.  Bastilla made a better romance all around.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on August 05, 2011, 06:14:24 PM
Did Carth get a decent romantic role in ME 1?
If you mean his Kaidan form, i found him mildly disturbing when he revealed his sob story. And by mildly disturbing i mean "maintain the eye contact, keep smiling, keep nodding and get the hell out". It sort of put the damper on the possible romance.

On the upside, it made the hard decision down the road so much easier.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on August 05, 2011, 07:36:36 PM
Did Carth get a decent romantic role in ME 1?  I just did a fem-Revan playthrough of KOTOR and the Carth romance totally sucks compared to what manRevan has with Bastilla.

It was OK, certainly no worse than any of the other options LadyShep gets (or MANSHEP, frankly. I don't especially like any of his options either. Tali is way too much of a little sister for me to take it seriously, Ashley is dead, Miranda is a raging bitch, Jack is broken, and Liara is a walking yawn.). I like Carth's voice, though, and that goes a long way. Bear in mind I only played KotOR once and never actually finished it (fuck you, water planet!) so while I still had the "o hai Carth" reaction to Kaidan, I don't have the "FUCK CARTH KAIDAN IS SUCH A WHINY BITCH" baggage a lot of people who played KotOR  more than I did have. Because Kaidan is not actually a whiner. Hell, his whole schtick is how normal and already-worked-through-his-issues he is. Which makes him "boring" to a lot of people. And he's STILL tagged with the "whiner" charge.

And while Kaidan's story about killing what's his face was a little  :ye_gods:, it's not like Shepard hasn't killed WAY MORE than his or her share of people, so fussing over Kaidan's little murder felt a bit hypocritical. Garrus has certainly gotten a bit murdery in ME2 and that doesn't stop anyone from humping his no-lips-having self. Morrigan used to lure templars to their death as a game she played with her mother. Thane was an assassin. Zevran was an assassin. Anders is ... Anders. "I killed a dude because he hurt someone I cared about" is so low on the murder scale in an RPG, it barely registers for me.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on August 05, 2011, 07:49:09 PM
People fussed over Kaiden killing the bastard of an instructor?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on August 05, 2011, 07:58:07 PM
tmp did, apparently!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: koro on August 05, 2011, 08:01:26 PM
So I guess we have a good idea why ME3 was delayed til 2012:


Multiplayer that nobody really wanted or asked for!

Quote
The "reliable development source" has since confirmed the development of a four-player co-op mode, saying that it will be built around "original missions made for online", which will be unique from the single-player campaign. The source said that there would "only be a handful" of co-op missions which have been created with the intention of being "played and played again", hinting at the possibility of a Gears of War Horde-style mode.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on August 05, 2011, 08:13:43 PM
I actually doubt that's adding on much development time, as it so far sounds fairly limited in scope, and some have said that it's not even the main ME team working on the multiplayer.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on August 06, 2011, 01:04:17 AM
Why does MP continually feel the need to interrupt perfectly good SP games?

Yeah, yeah, I know, money, but it just feels completely unnecessary.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on August 06, 2011, 01:31:03 AM
Why does MP continually feel the need to interrupt perfectly good SP games?

Yeah, yeah, I know, money, but it just feels completely unnecessary.


What is it interrupting?  Again, it's not even the main team that was working on the multiplayer.  Bioware Montreal, the guys who did the Arrival DLC, had posted job openings for Multiplayer Programmers, specifically for the Mass Effect franchise back in May of last year.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Furiously on August 06, 2011, 01:40:03 AM
If a friend can take possession of one of the companions, I'm all for it.

But. if it's 4 Shepards walking around...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on August 06, 2011, 06:46:27 AM
If I could play Tali... :heart:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on August 06, 2011, 07:01:51 AM
tmp did, apparently!
Not that. It was the part that followed that went like

"So, what did the girl say about that?"
"I don't know, i haven't spoken to her since"

and the delivery tone that had me scraping in panic at the airlock door. Could totally tell he still had animu pillow with her print on it in his bunk  :ye_gods:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on August 06, 2011, 07:05:45 AM
Multiplayer that nobody really wanted or asked for!
The scuttlebutt (and best funniest part about it) is, that's going to be an extra DLC. :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on August 06, 2011, 09:40:48 AM
Why does MP continually feel the need to interrupt perfectly good SP games?

Yeah, yeah, I know, money, but it just feels completely unnecessary.


What is it interrupting?  Again, it's not even the main team that was working on the multiplayer.  Bioware Montreal, the guys who did the Arrival DLC, had posted job openings for Multiplayer Programmers, specifically for the Mass Effect franchise back in May of last year.

Resources - time; management; money - spent on one part of a project diminish the other parts out of necessity.  It's not like they're adding a MP team to SP games and increasing the allowed budget and you know it. If that were the case we'd see higher prices on games.

It's the same problem that chasing visual junkies has created on the game play side.  Increasing art budgets lead to decreased development, coding and bug testing and generally an over-all less enjoyable experience as time has gone on. 

Which means your $50 $60 game has to chase a wider market.  Which means adding more features for a broader audience.  Which means decreasing the budgets of the other segments to add the new one.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on August 06, 2011, 09:42:40 AM
Sounds like the first DLC from ME1, just with multiplayer...the one everybody yawned over and hardly anyone bought.

No interest here. Can't bring myself to care enough to look into it any further than this thread.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Velorath on August 06, 2011, 01:25:07 PM
Why does MP continually feel the need to interrupt perfectly good SP games?

Yeah, yeah, I know, money, but it just feels completely unnecessary.


What is it interrupting?  Again, it's not even the main team that was working on the multiplayer.  Bioware Montreal, the guys who did the Arrival DLC, had posted job openings for Multiplayer Programmers, specifically for the Mass Effect franchise back in May of last year.

Resources - time; management; money - spent on one part of a project diminish the other parts out of necessity.  It's not like they're adding a MP team to SP games and increasing the allowed budget and you know it. If that were the case we'd see higher prices on games.

You're thinking in somewhat outdated terms as far as budgeting and sales go.  If development started as a side project as many people speculate, then it likely wasn't taking any resources away from ME3's development.  Likewise, if they plan on making money off MP through DLC (map packs, character skins, weapons, whatever), then it's also quite possible the MP stuff is budgeted separately from ME3 (as pretty much any DLC would be).  Also, there's a general notion that having MP components in a game increases its longevity for players and thus keeps them from trading the game in as quickly, decreasing used game sales and increasing sales of new games (whether that works in reality is a whole other topic).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on August 06, 2011, 01:34:30 PM
Sounds like the first DLC from ME1, just with multiplayer...the one everybody yawned over and hardly anyone bought.

No interest here. Can't bring myself to care enough to look into it any further than this thread.

You mean the second DLC, I assume.

I'm lukewarm on the multiplayer thing, but it might be entertaining.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on August 06, 2011, 01:58:25 PM
tmp did, apparently!
Not that. It was the part that followed that went like

"So, what did the girl say about that?"
"I don't know, i haven't spoken to her since"

and the delivery tone that had me scraping in panic at the airlock door. Could totally tell he still had animu pillow with her print on it in his bunk  :ye_gods:

Uh ... if you say so. Sounded to me he was sad it ended that way and that was it. <shrug>


Oh God a man showed emotion, he must be a creepy whiner that makes dolls out of his old girlfriends.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on August 06, 2011, 03:12:08 PM
Uh ... if you say so. Sounded to me he was sad it ended that way and that was it. <shrug>
Dunno, it was the combination of implied FOREVER ALONE, and the fact he wouldn't even try to find out how she actually felt about it. As if he preferred it ended on that note. It just felt too weird.

Quote
Oh God a man showed emotion, he must be a creepy whiner that makes dolls out of his old girlfriends.
Nah i got equally freaked out with Merrill's "I LOVE YOU" delivery. Nothing to do with gender :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on August 06, 2011, 03:22:43 PM
I think you are reading waaaaaay too much into it. In both cases.

How do you even start a conversation with someone who saw you murder a dude because of them anyway? I'd rather leave it at that too, frankly. Shit, if I was the girl in this case, I would vastly prefer he leave it at that instead of inflicting himself on me to make him feel better about the whole thing. Plus when you press him on it, he's all "meh, it sucks, but it's the past, I worked through all this shit already." That's hardly Forever Alone Animu Body Pillow territory.


EDIT: Seriously, you want creepy, you don't look to Kaidan or Merril. You want Anders.  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on August 06, 2011, 03:33:57 PM
EDIT: Seriously, you want creepy, you don't look to Kaidan or Merril. You want Anders.  :why_so_serious:
Meh, Anders is totally too overtly psycho to make me feel threatened. And his whine if you sleep with him and then tell him it's just one night stand, it's hillarious :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Maledict on August 06, 2011, 03:42:43 PM
What I don't get is - how many extra sales are they getting because of multi-player? I mean, bioshock 2, resi 5 and uncharted 2 all spent a huge amount on adding extensive multi-player modes to what were previously single player games. I don't know a single person who bought them for them multi-player, and from what I can see the multi-player lasted a few months and now hardly anyone plays it.

I'm sure all these companies have done their research and multi-player does add extra profit to the game, but I honestly don't see it amongst my circle of friends. I've never met someone who will only buy a game if it has multiplayer.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on August 06, 2011, 08:16:37 PM
If a friend can take possession of one of the companions, I'm all for it.

That's my feeling on it basically, I can see the fun in that. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on August 07, 2011, 12:52:01 AM
Why does MP continually feel the need to interrupt perfectly good SP games?

Yeah, yeah, I know, money, but it just feels completely unnecessary.


What is it interrupting?  Again, it's not even the main team that was working on the multiplayer.  Bioware Montreal, the guys who did the Arrival DLC, had posted job openings for Multiplayer Programmers, specifically for the Mass Effect franchise back in May of last year.

Because it isn't a completely separate process either. The multiplayer needs to be stitched in somehow (probably more backend than up front, but still requires time), managed by the ME3 team to ensure it is on spec and if they plan to release it at launch, it has to be ready at the same time. That it uses a separate team means it requires extra management, which is where the interruption comes in - whoever is in charge has to deal with both MP and SP issues. Plus balancing for MP is an issue and BioWare doesn't do balance particularly well, which doesn't matter that much when it comes to SP.

And, as Maledict says, how many extra sales are going to come from it? "Well, I wasn't going to buy ME3 because I didn't play the first 2, but now I can have a few side missions with friends it is a definite buy!". It's like someone saw how FPS ME is and required MP added as standard, because it was just like those MW games.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on August 09, 2011, 06:23:37 AM
The BIOWARE IS STORY makes me think it's going to drag on mama BW's resources a bit as they QA the shit out of it because they don't want to put in some stupid deathmatch mode to tick a box on the feature list.

But it's duuumb. Dumb like putting single player in Battlefield (not just maps with bots, but the actual single player component).


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on August 09, 2011, 12:27:28 PM
I'd be more interested in MP if they offered a 3 or 4-person campaign mode. You know, play the whole game with your friends taking over the rest of the party rather than the AI.

Hell, it's the only reason I've ever played Halo. 4-person co-op. I only do the other MP if really, really, really bored. With the voice turned off.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: eldaec on August 10, 2011, 04:50:43 AM
Losing pause would suck in ME. Probably a problem that could be designed around, but not sure I'd want it to be.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on August 10, 2011, 06:08:08 AM
There's way too much shit coming out this Xmas anyways.  Even EA probably had to think really hard about maybe not shoving all their games into a 3 month window.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: calapine on August 10, 2011, 11:47:14 AM
Quote
I'd be more interested in MP if they offered a 3 or 4-person campaign mode. You know, play the whole game with your friends taking over the rest of the party rather than the AI.

quoting to 2nd that. Playing the campaign with a friend would be lovley (not just in ME).

On a more general note, I find it hard to explain why co-op gameplay is so niche/almost non-existent. I understand (and enjoy) competition - and beating others - is more popular, but there should be a market/place for less confrontational game-play too.

Cala


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on August 10, 2011, 12:09:42 PM
I'm always curious why Halo has robust, 4-person co-op campaigns...but hardly anyone else does. L4D is built around the notion, of course, but who else does it?

I can understand why shooters would be easier ("Just add more enemies for every extra player!") but it can't be that hard if you design from the beginning. Hell, the fact that ME is built around a three-person party (for the most part -- you'd have to redo any solo missions, not that there are many) means all you have to really do is...well, very little.

The AI ain't all that great -- you're not losing aimbots, but they're not useless either. I guess just make it so that as long as any human-played teammate is alive, you are?

It'd be fun to play Jack or Tali directly, or if you want to get lazy -- my fellow Spectre-rejects. :)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Paelos on August 10, 2011, 12:16:30 PM
I think if you put actual human players into ME2, you'd tear ass through the game like tissue paper. The AI isn't really functional to deal with that level of coordination amongst your team.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on August 10, 2011, 12:40:43 PM
I'm okay with that.  As it is, the AI wasn't really done well for a single controller since most of the time it just tried to blitz you.  Make the AI guy do a little more work while the Network dudes get their code ready.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on August 10, 2011, 12:42:47 PM
I think if you put actual human players into ME2, you'd tear ass through the game like tissue paper. The AI isn't really functional to deal with that level of coordination amongst your team.
Up the difficulty level. *shrug*. Add more enemies. It's a balance issue, but not exactly an insurmountable one -- especially as they move the game to more and more shooter-like.

Worst issues are deciding how you want to handle assignments if you use a Shepard+team setup, or heavy weapons if it's just Shepard + Random Two Spectre guys.

Plus, I think you're totally overestimating the coordination abilities of the average player. :) The guys I play with can't remember -- and I'm totally guilty of it myself -- to mention that they're flinging out a grenade and you might want to not be there.

It's probably not as easy as Halo's general "if there's three people, three times the enemies" setup I admit. I'm still surprised I don't see more co-op campaigns, though, since they're not that hard if you plan from the beginning. You could probably balance ME2 just by increasing enemy numbers by 25% for each extra real person. Or jacking the difficulty level up a notch.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on August 10, 2011, 01:16:03 PM
Having co-op in bioware games might be a bit odd, since the companion interaction is a core part of the game. Losing Mordin's lines would be sad face.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on August 10, 2011, 01:18:47 PM
Having co-op in bioware games might be a bit odd, since the companion interaction is a core part of the game. Losing Mordin's lines would be sad face.
Very true. It'd be a neat multiplayer option, however. Especially since it adds to replayability.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Amaron on August 10, 2011, 03:11:20 PM
Give each player one companion then.   They could even add a mechanic where you roll to see which of you gets to make a dialog choice.   :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on August 10, 2011, 05:09:31 PM
Multiplayer in Mass Effect game strikes me as pointless as Sims Online did. That completely misses the point of why I play the game. No biggie to me that it's being added, really, but man, I can't see me even halfway entertaining the idea of touching it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on August 10, 2011, 07:03:42 PM
Give each player one companion then.   They could even add a mechanic where you roll to see which of you gets to make a dialog choice.   :why_so_serious:

Would every player then get romantic dialogue options? Oh, the possibilities.  :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mazakiel on August 10, 2011, 07:23:04 PM
Instead of paragon/renegade interrupts, whoever's playing Mordin would need to get a 'Break into song' interrupt. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on August 10, 2011, 11:45:37 PM
Having co-op in bioware games might be a bit odd, since the companion interaction is a core part of the game. Losing Mordin's lines would be sad face.

One of the best things about War for Cybertron is the dialogue between the characters, and it's campaign is completey multi-playerable.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on August 11, 2011, 01:56:36 PM
Losing Mordin's lines would be sad face.

But this statement makes me think how neat it would be if you could play as Mordin, and issue hotkeyed comm chatter written in his voice.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on August 12, 2011, 07:19:12 AM
V>S - Song

VSVSVSVSVSVSVSVSVSVSVSVSVSVSVSVSVS

 :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on August 23, 2011, 05:28:01 PM
Take Jacob Everywhere Playthrough complete! I did it on hardcore, and it went fine! I think I might even have a new appreciation for him. Watching him pull/shotgun something across the map never really got old, at least. My favorite group was me (infiltrator)/Jacob/Thane, I think.

Doing my canon MANSHEP's second playthrough so he'll have a maxxed level save sitting around for ME3. I think I'll skip the Tali romance this time, though. I've joked around he's the only gay man in space, making out with Tali sort of wrecks that. Something that cracked me up is Horizon and the conversations immediately following it. I really got the sense that my MANSHEP is totally carrying a torch for Kaidan (and Kaidan might feel similarly DEEP DOWN, since he was all LOSING YOU WAS LIKE LOSING A LIMB  :cry:). This is probably partly wishful thinking that he will have a tender coming out scene in ME3 so I don't "have" to make out with Broseidon in order to finally get MANSHEP some love.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on August 24, 2011, 06:11:02 AM
I really got the sense that my MANSHEP is totally carrying a torch for Kaidan (and Kaidan might feel similarly DEEP DOWN, since he was all LOSING YOU WAS LIKE LOSING A LIMB  :cry:). This is probably partly wishful thinking that he will have a tender coming out scene in ME3 so I don't "have" to make out with Broseidon in order to finally get MANSHEP some love.
I wouldn't expect the coming out thing, but in the spirit of previous BioWare titles you can probably flirt with the new guy and have Kaidan totally lose his shit over it, and demand you pick one of them... thus effectively blowing his cover :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on August 24, 2011, 09:31:01 AM
That would fine with me!  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: apocrypha on August 24, 2011, 10:27:59 AM
i haven't read any of this thread, sorry. Completed my first run through yesterday (Manshep, Paragon). Decided to try a 2nd run (Femshep, Renegade) on Insanity.

Hahaha fuck me it's really fucking hard. I'm going to have to restart the Garrus recruitment mission from scratch because I cannot finish it from the autosave I've got to. It's a long time since I've tried anything this difficult in a game, it's awesome  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on August 24, 2011, 11:14:55 AM
Insanity is just that.  I did mine with the tech class.  Singularity was rather useful, but the game got really rough in spots due to Lokis and Praetorians.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on August 24, 2011, 09:26:16 PM
My problem with insanity is that it takes forever to DO. So I always eventually go "man fuck this" and go back to playing it on Hardcore instead.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: apocrypha on August 24, 2011, 10:05:54 PM
Yeah, not sure I'll stick it out, it's a tad too insane at the start, with no research upgrades etc. I'm doing it with a soldier (fnarr) with Reave as a bonus power. Might re-think that, since it seems that every weapon except the sniper rifle sucks.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on August 25, 2011, 06:23:47 AM
Sniper rifle is definitely a friend on insanity.  The lack of ammo compared to the damage needed is also why I modded the ammo system to be more like the original.  A couple of fights where I had to finish with melee or letting my companions with unlimited ammo take care of things made that happen pretty quickly.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on August 25, 2011, 06:30:54 AM
Fnarr?  The walkthroughs I've looked at have all recommended soldier.  The Reave power, however, is not recommended.  One of the shield powers like Geth, Barrier or Fortification are what you're supposed to be using just so you stay alive.  Either by popping it when your shields go down, or using it early so you can take a sustained fire burst.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: jakonovski on August 25, 2011, 07:02:20 AM
The fight against the  in Shadow Broker was really shit on Nightmare, and I was using a cheesed out soldier. Ended up shooting a nuke at her.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: apocrypha on August 25, 2011, 07:52:11 AM
Fnarr?  The walkthroughs I've looked at have all recommended soldier.  The Reave power, however, is not recommended.  One of the shield powers like Geth, Barrier or Fortification are what you're supposed to be using just so you stay alive.  Either by popping it when your shields go down, or using it early so you can take a sustained fire burst.



The fnarr was for the weak double entendre. I was indeed considering starting again with a shield bonus power. There's been several times where I've died in under a second after opening a door :p


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on August 25, 2011, 09:11:22 AM
The fight against the  in Shadow Broker was really shit on Nightmare, and I was using a cheesed out soldier. Ended up shooting a nuke at her.
I swear, if there was more heavy weapon ammo, that'd be my opener on most fights.

Which is, I guess, why there's not so much heavy weapon ammo. It just sucks having a pocket nuke and never using it because "I might need it later".

I found the arc projector to be fucking awesome on Kasumi's mission, at the end -- waves of robots going down with a trigger pull and plenty of HW ammo around.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: PalmTrees on August 25, 2011, 09:42:43 PM
The harder the difficulty the less fun the gameplay became for me. Stay in cover, poke head out for a second to shoot or use a power, go back to hiding because every enemy is shooting at you with 100% accuracy. Bleh.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Quinton on September 10, 2011, 09:34:21 PM
Finally got around to playing this.  Fantastic game.  Little clunky in spots but the overall experience was pretty great.  Loved the final act.

It ended reasonably well -- I lost Jack who wasn't loyal (wasn't goody-two-shoes enough to win her back after her spat with Miranda) and half the crew because I did Legion's loyalty mission before going through the Omega Mass Relay.   Legion went through the ducts.  Miranda lead the fire team and the hold-the-line team.  Thane took the surviving crew back to the ship.

"When we're all organic batteries, guess who they'll blame? This is all Joker's fault.  What a tool he was.  I have to spend all day computing Pi because he plugged in the overlord."

I almost died laughing when, after the mission was over, I chatted with Grunt and he made a joke:  "You're soft.  Less than a finger deep to sever your spine.  ... all soft ... Turians less so.  Need to work the blade a bit.  Don't see much point to it" <pause> <air quotes around> "much point" <laughs>.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on September 11, 2011, 01:05:39 AM
Hm, I always do Legion's loyalty mission before going through the relay. I think the key is you have to do it immediately after getting Legion?

I also don't get you freaks siding with Miranda (unless you're humping Miranda). Jack is clearly in the right, I don't care how crazy she is otherwise.  :heart:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on September 11, 2011, 01:48:13 AM
I think the key is you have to do it immediately after getting Legion?
Yup; you can do Legion's loyalty mission without consequences because the attack technically triggers while you're on that very mission, but afterwards if you don't follow through immediately it's going to cost half of the crew per each delay you make, or smth like that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Quinton on September 11, 2011, 01:53:02 AM
I did Legion's loyalty mission immediately after picking him up and didn't do anything else before going through the Omega Relay, so I'm not sure why I lost half the crew... unfortunate.

Re: Miranda -- I'm not particularly fond of either her or Jack (though Jack has a much better excuse for being annoying).  I was also expecting to be able to patch things up with Jack loyalty-wise before the endgame, but it didn't work out.  I did manage to talk Tali and Legion down from shooting each other and keep them both loyal.

Shepard has enough shit to deal with without her crew bickering all the time, really, it's maddening. ^^

Watching some youtube video clips of Legion being brought along on Tali's recruitment mission and her loyalty mission which are pretty priceless...


My primary away team was Garrus and Tali, alternately Garrus and Mordin.  Garrus has my back and I trust him absolutely.  Tali rocks.   Mordin has the best dialogue in the game.

Confession: I obsessively bought model ships and fish.   Sadly, I killed quite a few fish.  Luckily the model ships did not require feeding.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Quinton on September 11, 2011, 02:08:46 AM
I couldn't bring myself to min/max on the paragon/renegade thing.  I was mostly paragon-leaning, but there were times when the renegade choice (especially some of the interrupts) was *clearly* the only right decision.  I appreciate that -- the game clearly gives you rewards for pushing the meter hard in one direction or the other, but for me, doing things the way I wanted to in the context of the story was more important.

Some of the results, given non-optimal paragon/renegade levels, were far more interesting -- without blue or red options, the resolution to Tali's loyalty mission is non-ideal in a number of ways, but I simply could not go against her wishes and hand over the evidence implicating her father, even though the cost was so high.  It was sad, but in a way far more meaningful to not have a magic "make everything right" conversation choice.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on September 11, 2011, 03:57:32 AM
Re: Miranda -- I'm not particularly fond of either her or Jack (though Jack has a much better excuse for being annoying).  I was also expecting to be able to patch things up with Jack loyalty-wise before the endgame, but it didn't work out.  I did manage to talk Tali and Legion down from shooting each other and keep them both loyal.

I guess I just don't get why you would side with Miranda in that fight. Tell Miranda to eat it and try to patch it up with her is how I would handle it is all (although I have always had the renegade or paragon "both of you shut the fuck up" option for that, luckily). I get it a little if you romanced her, though, as siding with Jack means Miranda won't make kissyface with you, even if you make up later (or so I hear).

Not saying you're a bad person or anything, of course.  :heart:


As for Tali's loyalty mission I totally rabblerabble the crowd in that scene every time. Tali and Kal'Reegar are totes soulmates, you guys.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Arinon on September 11, 2011, 08:23:03 AM
My most recent run-through I took Legion to Tali's loyalty to see some of the bits I heard were in there.  They were way cooler with it then they should have been!

That means a) Get Legion b) Turn him on, chat him up, and take him to Tali's mission, and c) Do Legion's mission before heading off.

I didn't lose anyone when I finished and I think the whole crew survived.  (Specifically Chambers lived and I think she's the first to go.)

Legion and Moridin are by far my favorites and I wish you didn't have to pay in dead crew members to use Legion more.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on September 11, 2011, 09:12:51 AM
Check youtube, they've got tons of the Legion stuff there and it's awesome. If I remember the game's order was supposed to be different initially and you could have Legion along for everything. I think one of the reasons they changed it was because of space constraints on consoles.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: eldaec on September 11, 2011, 09:17:02 AM
The original design let you do whatever in whatever order, but then someone remembered that consoles have shit for HD space and have to load things directly from disc, plus console players have to be protected from disc swapping apparently and so the whole thing had to be reduced to lowest common denominator.

*I* remember monkey island et al and the 14 floppy shuffle. Kids today etc.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Quinton on September 11, 2011, 10:10:57 AM
Sjofn: I think my Shepard would have to plead temporary insanity.  She definitely was not trying to get into Ms Creepy Smile's pants...

Also, the other epic bad decision Shepard made in my game was to hook up with Garrus for the Most Awkward Night Evar.  I imagine they will remain good friends and never speak of that event again.

Is DA2:DA as ME2:ME?  The original ME had potential and some good writing/dialogue, but the clunky game systems put me off a bit and I never finished it.  ME2 was much more engaging from the get-go, and I enjoyed the hell out of it.  I'm curious if DA2 is a similar step forward over DA (which feels a little too oblivion for my taste, but maybe I didn't give it enough of a chance -- there were things I liked about Oblivion, of course...)

EDIT: Alternatively, maybe I should give DA:O another go...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: luckton on September 11, 2011, 12:14:09 PM
I finished ME2 myself last week.  For all the build-up leading to assembling a team and everything, it just seemed to abruptly end.  I was expecting to go through a bit more of the main story and some other fluff, but instead it was "oh, you got everyone and got their loyalty?  Ok, here's the end."

And no, don't give me the DLC line...like Yahtzee recently said in his review for Deus Ex: HR, developers that take that route of gaming should have their arms cut off and then resold to them for 20000 MS Points.   :uhrr:

Still, the game was quite good, and I always get a thrill to hear memorable sci-fi actor/actress voices.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on September 11, 2011, 12:25:55 PM
ME2 seemed like a step up from ME in nearly everything apart from the plot and teammate interaction.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on September 11, 2011, 12:53:59 PM
Is DA2:DA as ME2:ME?  The original ME had potential and some good writing/dialogue, but the clunky game systems put me off a bit and I never finished it.  ME2 was much more engaging from the get-go, and I enjoyed the hell out of it.  I'm curious if DA2 is a similar step forward over DA (which feels a little too oblivion for my taste, but maybe I didn't give it enough of a chance -- there were things I liked about Oblivion, of course...)

There are vast and angry differences in the fan base over this - DA2 isn't universally loved as a step forward the way ME2 is. (I think it mostly was an improvement, but among f13 people at least I think that is a minority viewpoint.) Part of it is the storyline; some people will simply not accept an RPG where the plotline doesn't have you saving the world in some sense, and DA2 is definitely not that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on September 11, 2011, 03:05:45 PM
The original design let you do whatever in whatever order, but then someone remembered that consoles have shit for HD space and have to load things directly from disc, plus console players have to be protected from disc swapping apparently and so the whole thing had to be reduced to lowest common denominator.

*I* remember monkey island et al and the 14 floppy shuffle. Kids today etc.

Actually earlier in the thread Stormwaltz explained how Legion came to show up when he did. Basically Legion's mission stuff was done, but they hadn't come up with when/where the MacGuffin to get you through the Devil Relay would happen. They decided Legion's mission made sense, plugged it in, and now Legion doesn't get the screen time we wish he would. :P

Sjofn: I think my Shepard would have to plead temporary insanity.  She definitely was not trying to get into Ms Creepy Smile's pants...

Also, the other epic bad decision Shepard made in my game was to hook up with Garrus for the Most Awkward Night Evar.  I imagine they will remain good friends and never speak of that event again.

Ha, well fair enough. And I keep TELLING Fordel that Garrus will never get into any of my LadyShep's pants because the man has no lips.




As for DA2, it ... seems to vary wildly from person to person. I would say I universally liked ME2 better than ME1, while there are things in DA:O I liked better than DA2. I still really, really liked DA2 though. The combat in particular was a lot more fun for me.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Quinton on September 11, 2011, 03:34:31 PM
Also, the other epic bad decision Shepard made in my game was to hook up with Garrus for the Most Awkward Night Evar.  I imagine they will remain good friends and never speak of that event again.

Ha, well fair enough. And I keep TELLING Fordel that Garrus will never get into any of my LadyShep's pants because the man has no lips.

Actually, the one good thing from that was talking to Mordin after the suicide mission, where he offered to send some instructional pamphlets to my terminal.  When Shepard asks if he's just messing with her, Mordin insists he's not, then makes a remark about going back to observing cellular reproduction which involves less alcohol and mood music.

Quote
As for DA2, it ... seems to vary wildly from person to person. I would say I universally liked ME2 better than ME1, while there are things in DA:O I liked better than DA2. I still really, really liked DA2 though. The combat in particular was a lot more fun for me.

How do they fit together storyline-wise?  Would it be advisable to give DA:O another look before just jumping into DA:2, should I not want to miss out on story related goodness?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on September 11, 2011, 03:39:03 PM
It isn't a direct sequel in the sense that ME2 is; your main character is a new one, it takes place mostly after DA:O but in a different country, etc. There are a bunch of little callbacks and references, but nothing that would be really confusing, I don't think.

I'd still play them in order, but you probably won't experience anything horrible by not doing so.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on September 11, 2011, 03:42:08 PM
Hmmm. What was it you didn't like about DA:O? Was it the game mechanics?  Maybe if you just zoomed through in easy mode for the story?  Although, you wouldn't be missing all that much if you didn't bother. DA2 isn't nearly as dependent on the results of DA1 as ME2 was on ME1.

But like someone said, DA2 isn't nearly the upgrade over DA1 that ME2 was over ME1.  You might not like it any better.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on September 11, 2011, 03:50:18 PM
Ha, well fair enough. And I keep TELLING Fordel that Garrus will never get into any of my LadyShep's pants because the man has no lips.


Racist!



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Quinton on September 11, 2011, 04:41:51 PM
I think you mean, "You humans are all racist!"


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on September 11, 2011, 06:44:35 PM
If you have him as your LadyShep's bitch, bitch won't give you no lip.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on September 11, 2011, 10:43:53 PM
I think you mean, "You humans are all racist!"

My Paragon LadySheps totally are, in that "Oh, I like them fine, but I wouldn't want to date one or anything" kind of way. I did let RenegadeLadyShep bang Thane, though. He has lips.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: HaemishM on September 12, 2011, 09:20:05 AM

I also don't get you freaks siding with Miranda (unless you're humping Miranda). Jack is clearly in the right, I don't care how crazy she is otherwise.  :heart:

The truth points to itself. Also, if you hump her, she sides with you against the Illusive Man when he goes all "WE CAN MAKEZ REAPERZ TOOZZZ!"


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on September 12, 2011, 09:45:58 AM
Why would you NOT hump Miranda?  I'm lost there.  You want the psycho or the child instead?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: HaemishM on September 12, 2011, 09:46:40 AM
Some folks apparently dig Tali? I totally don't get it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on September 12, 2011, 09:51:28 AM
She's cute in a little-sister sort of way but just screams "codependency."  I tried pursuing it one play though and decided it was a little too creepy and abandoned the idea.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on September 12, 2011, 09:56:28 AM
Yeoman Chambers all the way. Y'all crazy. I know it doesn't count dammit.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on September 12, 2011, 10:03:00 AM
Ashley's butt kept my dudeshep honest, even if she's a dimwitted racist.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on September 12, 2011, 10:48:19 AM
I think Miranda was plenty competitive in that department, and so did the cameraman.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on September 12, 2011, 10:56:38 AM
Why would you NOT hump Miranda?  I'm lost there.  You want the psycho or the child instead?

Firstly, there's that control chip thing. Shepard holds a grudge. Secondly, she's a font of bad advice and a weak link in the loyalty chain. Third, she has almost as serious issues as Jack, just polar opposite and not so readily on display. You don't stick your dick in crazy.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on September 12, 2011, 10:58:44 AM

I also don't get you freaks siding with Miranda (unless you're humping Miranda). Jack is clearly in the right, I don't care how crazy she is otherwise.  :heart:

The truth points to itself. Also, if you hump her, she sides with you against the Illusive Man when he goes all "WE CAN MAKEZ REAPERZ TOOZZZ!"

She does that when you don't, too. Unless she secretly humped my LadyShepard and I didn't get to see.

My original MANSHEP did the Tali romance his first time through (I'm playing through with him again so I have a level 30 save with him), but he'll be giving it a pass this time. She's adorable ... that's that's part of why I don't wanna do that again. She's way, way, WAY too little sister for me, and she deserves better than to be my ManShep's beard. Besides, she and Kal'Reegar are clearly soulmates.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Rasix on September 12, 2011, 11:11:15 AM
Yah, the whole Tali thing, while adorable, just seems a little wrong.  Plus, she's totally going to be a frog person with that mask off.  My replay of my dudeshep was mostly to just get that off the books.  Plus, I wanted a finish without deaths (reaper smoothie and team).

Miranda just seemed to have a giant warning sign written on that lovely ass.  It seemed too easy and you just knew something bad was going to result.  /ackbar_its_a_trap Plus it would be a little awkward; a little too much like Picard sleeping with Riker (I'm sure that's been written somewhere (please don't link)). 




Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Quinton on September 12, 2011, 11:12:04 AM
My original MANSHEP did the Tali romance his first time through (I'm playing through with him again so I have a level 30 save with him), but he'll be giving it a pass this time. She's adorable ... that's that's part of why I don't wanna do that again. She's way, way, WAY too little sister for me, and she deserves better than to be my ManShep's beard. Besides, she and Kal'Reegar are clearly soulmates.

I want to see her re-instated in the fleet and promoted to Admiral in ME3...



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: HaemishM on September 12, 2011, 11:33:47 AM
Why would you NOT hump Miranda?  I'm lost there.  You want the psycho or the child instead?

Firstly, there's that control chip thing. Shepard holds a grudge. Secondly, she's a font of bad advice and a weak link in the loyalty chain. Third, she has almost as serious issues as Jack, just polar opposite and not so readily on display. You don't stick your dick in crazy.

I didn't realize you had a choice in Mass Effect. All the women are crazy in some way or another. The only way to win in that regard is not to play.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on September 12, 2011, 11:52:28 AM
My original MANSHEP did the Tali romance his first time through (I'm playing through with him again so I have a level 30 save with him), but he'll be giving it a pass this time. She's adorable ... that's that's part of why I don't wanna do that again. She's way, way, WAY too little sister for me, and she deserves better than to be my ManShep's beard. Besides, she and Kal'Reegar are clearly soulmates.

I want to see her re-instated in the fleet and promoted to Admiral in ME3...

She wasn't exiled in my playthroughs (but I didn't tell them about her Dad either, RABBLE RABBLE saves the day!), but it would be nice to clear her name somehow. I kinda suspect that won't be happening, though. She does mention she's been a name mentioned for admiral if she's not exiled. I'm totally on board with that happening for her, yo.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on September 12, 2011, 11:56:43 AM
Why would you NOT hump Miranda?  I'm lost there.  You want the psycho or the child instead?

Firstly, there's that control chip thing. Shepard holds a grudge. Secondly, she's a font of bad advice and a weak link in the loyalty chain. Third, she has almost as serious issues as Jack, just polar opposite and not so readily on display. You don't stick your dick in crazy.

Passive-aggressive with Daddy issues is so common as to be considered normal, though.  Plus it means she'll be manipulative but not yank your arms off - unlike Jack.

As H said.. they're ALL bat shit in one way or another  so you don't get much choice beyond "none of the above" if you're worried about crazy.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ironwood on September 12, 2011, 12:37:31 PM
Control Chip thing ??


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on September 12, 2011, 12:38:38 PM
In one of your very first conversations with her, she tells you she argued for putting a control chip in Shepherd during the rebuilding project but was overruled.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on September 12, 2011, 12:39:56 PM
See I forgive that.  I wouldn't build a cyborg without making sure it couldn't rip my face off, either.  It's just common sense.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on September 12, 2011, 12:41:35 PM
Plus maybe Shepherd is into it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ironwood on September 12, 2011, 01:08:11 PM
In one of your very first conversations with her, she tells you she argued for putting a control chip in Shepherd during the rebuilding project but was overruled.

Missed that.

It's possible I was daydreaming about fucking Yvonne Strahovsky hard in the ass.

For some reason.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: HaemishM on September 12, 2011, 01:33:03 PM
^ THAT ^

I'd completely forgotten about the control chip, but like Merusk said, if I rebuilt a zombie of the most powerful asskicker in the universe, I'd want to make sure if his first words were "BRAINS!" my first words could be "Ctrl-Alt-Del."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on September 12, 2011, 03:00:15 PM
She could be lying.  :awesome_for_real:



Probably not.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on September 12, 2011, 06:54:49 PM


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lakov_Sanite on September 12, 2011, 07:23:01 PM
That's not a spoiler, I believe her ass is in the manual.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on September 12, 2011, 08:07:55 PM
You don't stick your dick in crazy.

ManShep's dick is the cure though.

FemShep gets the option of bland, nerdy or father-figure.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Furiously on September 12, 2011, 08:45:21 PM
You don't stick your dick in crazy.

ManShep's dick is the cure though.

FemShep gets the option of bland, nerdy or father-figure.


Yea - it kinda ticked me off that Jack talked about her previous relations with other females then gave Shepard the cold shoulder.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on September 12, 2011, 09:27:48 PM

Gee, this thread certainly went places when I was at work. I approve.  :grin:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Strazos on September 13, 2011, 08:41:51 AM
There's also the Morinth option in the post-game... :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 18, 2011, 08:20:25 PM
Ok, so I've finally completed this game, and the first one, and I'm necroing here a bit to post my observations as I don't want to shit up the ME3 thread.

First thing, really enjoyed the game a whole lot, as evidenced by the fact I am now playing through for a second time straight after finishing the first.

With that out of the way...

Are Quarians the stupidest race in the universe? They accidentally make a sentient species, then decide "hmm, better kill it!", then get defeated by said species, and exiled from their homeworld. So they decide to spend their time since wandering space in a big group. They somehow can't find a single planet to place a colony on, despite sending all their youth to live all over the galaxy, and reside in the much more hostile conditions of their ships instead. What the fuck? Is it their delusional persecution complex that is holding them back from going "you know what, fuck it, let's build some colonies on a few planets, even if they have to be climate controlled. It's got to be better than living in ships 24/7 and whinging every three seconds." "Oh no, we have no resources! But we'd better not establish mining bases on planets that we can probably survive in!" I thought these idiots were supposed to be smart?

They do all act like pubescent children, so perhaps it shouldn't be a huge surprise that their mental faculties are severely flawed, but I sure wouldn't mind that much if they all died in an unfortunate space disaster, would serve the entitled idiots right.

Which brings me to Legion. Who decided that 'sentience' now means "maths"? Because that explanation of the Geth division being a math error was pants on head stupid. If their brains only followed programming it makes no sense to call them sentient... Also Legion's 'eyebrows' bit was stupid.

Thane was really well voice acted, it's a shame his writing wasn't up to scratch. Yet another in the good assassin trope? 'Oh no I'm dying time for some self reflection about my son' crap? Seriously?

Mordin is one of the best written and voice acted game characters ever. Truly great. He intimidated both of my Sheps with his eloquence and fast, deep, thinking. I interrupted him a couple of times on my second play through and it just made my character look stupid. Took another trite concept, of scientests playing god, and mede it work! If only Mordin and Thane were written by the same person.

Jack was stupid, since when do deep psychological scars equate to emo bullshit? I was expecting a nutjob who might go off at any moment, but in the end she was more acquiescent than fucking Jacob. I wanted her to try and kill someone in my team, instead she's rapidly developing a mature personality just because Shep keeps popping down to oogle her tits?

Jacob was a well written character for me. Boring, yes, but he was consistent and well delivered. He was my 2IC for the first playthrough, as that was old male shep - who he reasonably looked up to as a father figure and followed unquestionably - and was completely ostracised in the second, as femshep thought of him as a bootlicker without any real skill. A character that 'feels' different depending on how you play your shep is a win for the writers for me, and not many others managed that.

Grunt has less personality than a pet rock. Would have rather had the hamster with a laser mounted to its head.

In general I would say that ME2 was much better written than ME1, and had much better executed game design, but it was very poorly plotted: It did the little things better, but the big things probably weren't as good. I felt bad about getting Ashley killed in ME1, and was guilty because part of the reasoning was I didn't want a racist bitch in everyone's face, but in ME1 people die purely because of loyalty switches? (I thought the whole Tali/Legion, etc choices in the final bit were obvious). I felt more of a dilemma in stopping Mordin killing his old assistant and keeping/flushing the data than in anything to do with the "suicide mission" itself.

I don't know how much of a RPG game it is in the end. You don't really make any big choices, they are mostly 'two ways of doing the exact same thing', superficial to the main plot, or decided by the game and not by you. I got more of a sense of character from what face I put on shep than how I equipped and played him for much of the game, and that is a shame. I can get people killed for not having armor upgrades on the ship, so why can't I kill/kick out one of my party if I don't like what they're up to?

Anyway, that's enough of a rant for now.

Good game, but.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on October 18, 2011, 11:05:27 PM
Two thoughts on Jack:

1) Did you not get the scene where you have to talk her and Miranda down from killing each other?

2) She has great lines when you're out-and-about and is probably the character that gains the most depth (for lack of a better word) from being in your team versus just talking on board or during their missions.  The small scene between her and Garrus on Illium is probably my second favorite bit of dialogue in the series after Ashley telling Shepard about her sisters' choices in self-defense training.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on October 18, 2011, 11:19:08 PM
Which brings me to Legion. Who decided that 'sentience' now means "maths"?

Me!

Quote
Because that explanation of the Geth division being a math error was pants on head stupid. If their brains only followed programming it makes no sense to call them sentient...

That's a speciesist interpretation, in the ballpark of saying that only life forms with brains like an Earth simian could possibly be sapient. As in humans, intelligence in ME AIs is a combination of hardware (quantum bluebox/brain) and software (programs/consciousness). The geth software consists of thousands of individual programs adding up to a sapient gestalt. As with the programs in your computer, those programs are merely elaborate equations. If the hardware that runs them is damaged or ill-made, or if there's a transcription error or data loss in the replication of a bit of code, the resulting errors in math when running those programs can lead to widely divergent results at runtime. And as Legion itself points out (http://www.youtube.com/watch?v=fiaedZF72gg&hd=1), both species can be brainwashed and made to reach new conclusions. In humans it takes effort. In a computer, all that's required is rewriting some data. Geth are sapient, but the nature of their sapience is not like ours because their physiology is not like ours.

At the time, I was also thinking about cases of head trauma in humans that appear to cause no lasting physical (hardware) damage, but produce alterations in personality.

As for the quarians, the following is my interpretation only:

Quote
Are [Israelis] the stupidest race in the universe? ...despite sending their youth to live all over the [world], they reside in the much more hostile conditions of [Israel surrounded by Arabs] instead. What the fuck? Is it their delusional persecution complex that is holding them back from going "you know what, fuck it, let's build some colonies [somewhere we're not hated] even if [it's not the Holy Land]. It's got to be better than living in [an armed camp] 24/7."

Of course it's illogical. People make illogical decisions when emotions and religious belief are involved ("Only quarians have souls. You are a mechanism."). Quarian life is highly focused around the family. When threatened from the outside, their tendency is to congregate and become even more clanish and insular. It's a threat response.

Fun fact: the prayer offered at the outset of Tali's trial - one of the few lines in that mission that I wrote - is based on a Hebrew blessing.

"Blessed are the Ancestors who kept us alive, sustained us, and enabled us to reach this season. Keelah se'lai."
"Blessed are You, Lord, God, King of the Universe, who gave us life, sustained us, and enabled us to reach this season."


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on October 19, 2011, 01:25:25 AM
You're too hard on Thane, imo. Although I have a soft spot for him, since his romance is the only one that didn't either gross me out (either too sexual harrassy or too baggage laden) or just seemed like it Would Not Work (Garrus has no fucking lips for God's sake). Tali's is alright but she's my little sister AND her true love is clearly Kal'Reegar. YEE HAW.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 19, 2011, 01:40:53 AM
The Jewish comparison might make sense if they all lived in Isreal and Isreal was a a collection of boats that constantly moved around in international waters... But they don't, and it's not. I don't find the Quarians to be at all believable. Even if some nutjobs clung to the space nomads thinking some splinter groups would have made settlements over time. If someone is bright enough to go "let's make more geth" someone is also going to work out a "let's live somewhere a bit smarter" line...

Jack and Miranda I felt was pretty reasonable, considering miranda was a complete ass. Jack should have killed her or had a nervous breakdown. At worst she acts like a kid from juvie, not a serial killing psychopath with deep childhood trauma who has just come out of heavy security incarceration.

I had to stick a gun in the face of a merc to get him to calm down, but jack is back to normal with just a month of 'there, there'?

And I don't by the geth reasoning. At some point there was a leap from tool to self-aware. That leap by definition must escape the bounds of their programing. They must be able to diverge in other ways. The divergence is presented as a manufacturing error, when clearly their sentience goes beyond those bounds.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on October 19, 2011, 05:42:05 AM
I agree about the quarians.  I would not be surprised to eventually learn there are quarian colonies, perhaps just one, somewhere distant and not widely known somewhere.  Nothing else seems entirely plausible.  Livable planets are something of a valued resource, so other species may have issues with the quarians settling down in their territory, but surely over three hundred years this hasn't stopped the formation of any quarian colonies at all.  Besides, even if the majority cling to the fleet for no clear or logical reason, there would surely have been at least one small group that decided to settle.

The AI thing, I agree with Stormwaltz's reasoning on it as far as the story goes.  Plus, I don't quite understand why there's the assumption that there has to be some sort of 'leap' to gain self-awareness.  Any program (or, technically it would likely be more accurate to say collection of programs) designed to learn from its input, given enough input, and running on sufficiently powerful hardware seems like it would eventually become self-aware.  Only if the information it's provided is sufficiently limited does it seem as though this isn't an inevitable conclusion.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: HaemishM on October 19, 2011, 08:43:55 AM
And I don't by the geth reasoning. At some point there was a leap from tool to self-aware. That leap by definition must escape the bounds of their programing. They must be able to diverge in other ways. The divergence is presented as a manufacturing error, when clearly their sentience goes beyond those bounds.

It wasn't a MANUFACTURING error (as that's a physical process) it's a math error - as in the neurons which used to fire this way are now firing this other way. Down deep, a neuron producing "sentient" thought is nothing more than a series of electro-chemical impulses in either an on or an off state. The combination of those binary states is what causes sentience, and our particular type of physiological sentience is dependent on the manner those binary states are achieved. In other words, all thought is math. Geth thought is just more obviously math-y.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on October 19, 2011, 09:13:16 AM
The Jewish comparison might make sense if they all lived in Isreal and Isreal was a a collection of boats that constantly moved around in international waters... But they don't, and it's not.

I believe you're correct to an extent - I don't think it should be inferred that all quarians live on the Migrant Fleet. The Fleet is definitely the largest concentration of them and probably contains the bulk of their population. It's their spiritual homeworld in the absence of their true homeworld - the Liveships contain the last examples of pure Rannoch ecology they have access to. There are quarian enclaves on other worlds, just as there are cities outside Israel with significant Jewish populations. (There may have been one on Omega in the novel Ascension, but I don't clearly recall.) The quarians do not have the political or economic capital to claim and colonize a world they don't find themselves. It's suggested in Ascension and in ME2 it would be a resource stretch for them to organize their own survey effort. Habitable worlds being so rare, you have to check a huge number of stars to find one - that's a few ships for a very long time, or a lot of ships for a few years - which means leaving the fleet less well protected.

Israel isn't a collection of boats, but that's too literal an interpretation. The land is 60% desert (multiple Israeli sources) and only 15.5% arable (CIA World Factbook). They do have to deal with providing food and water to the population.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on October 19, 2011, 05:43:28 PM
I agree about the quarians.  I would not be surprised to eventually learn there are quarian colonies, perhaps just one, somewhere distant and not widely known somewhere.  Nothing else seems entirely plausible.  Livable planets are something of a valued resource, so other species may have issues with the quarians settling down in their territory, but surely over three hundred years this hasn't stopped the formation of any quarian colonies at all.  Besides, even if the majority cling to the fleet for no clear or logical reason, there would surely have been at least one small group that decided to settle.
Livable planets for Quarians are difficult.  Their proteins have a different chirality from the vast majority of planets we would consider habitable.  (Also scientifically sound.)  Their bad immune systems cut down on the few other habitable planets.

Being mobile with a fleet means new resources to find as opposed to settling on a barren rock which provides nothing but firm ground to walk upon.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on October 19, 2011, 06:37:03 PM
you have to check a huge number of stars to find one - that's a few ships for a very long time, or a lot of ships for a few years - which means leaving the fleet less well protected.

Or one Commander Shepard and a ME3 minigame.   :why_so_serious:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 19, 2011, 09:39:37 PM
I agree about the quarians.  I would not be surprised to eventually learn there are quarian colonies, perhaps just one, somewhere distant and not widely known somewhere.  Nothing else seems entirely plausible.  Livable planets are something of a valued resource, so other species may have issues with the quarians settling down in their territory, but surely over three hundred years this hasn't stopped the formation of any quarian colonies at all.  Besides, even if the majority cling to the fleet for no clear or logical reason, there would surely have been at least one small group that decided to settle.
Livable planets for Quarians are difficult.  Their proteins have a different chirality from the vast majority of planets we would consider habitable.  (Also scientifically sound.)  Their bad immune systems cut down on the few other habitable planets.

Being mobile with a fleet means new resources to find as opposed to settling on a barren rock which provides nothing but firm ground to walk upon.

Except this is not what they say in the game. They say they are resource starved and no one likes having their fleet in their systems.

The might not be able to habitate many planets naturally, but they would do themselves a favour by making some settlements for rescources and etc, and they will have an easier time of it living in suits on a planet than living in suits on a moving fleet. Every other race seems to have managed mining settlements at the least.

A firm ground to walk on is way more than they have at the moment, and it's not like Geth are actively pursuing them, or that star travel is slow so they need to stick together.

The migrant fleet is a nifty concept, but it makes no sense at all.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on October 19, 2011, 10:31:21 PM
Spoiler: sometimes people and/or groups don't always do the most sensible thing.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 19, 2011, 10:43:19 PM
Which returns me to my first point: Quarians are the stupidest race in the galaxy, that every single member of the species is contributing to a mass delusion.

Of course, I expect this to be ret-conned at some point in to "actually around 35% choose not to return from the pilgrimage, and there are actually several Quarian colonies around the place that no-one really noticed before".


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on October 19, 2011, 10:57:46 PM
Did you find Battlestar Galactica completely ridiculous? The setup there is pretty similar.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 19, 2011, 11:09:52 PM
Never watched that, so I can't comment on it. But I assume I would find it pretty silly if it was similar. (That element anyhow. As I have said, I like Mass Effect, one silly bit doesn't stop the other enjoyable parts)

I did just notice as I was playing that Haestrom was formerly a Quarian colony, so obviously they've been able to set them up in the past... just not any in the hundreds of years since.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mosesandstick on October 20, 2011, 02:00:38 AM
As far as I remember the Quarians were looking for new planets, just no dice because of the immune system issues. Though that might have been more clearly explained in ME1.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on October 20, 2011, 03:56:47 AM
Livable planets for Quarians are difficult.  Their proteins have a different chirality from the vast majority of planets we would consider habitable.  (Also scientifically sound.)  Their bad immune systems cut down on the few other habitable planets.

Being mobile with a fleet means new resources to find as opposed to settling on a barren rock which provides nothing but firm ground to walk upon.
I don't really agree here.  Even if you have to construct entirely enclosed environments to live in, that's still easier than spaceships and has far, far, less danger - you eliminate many of the myriad dangers of space simply by settling on a solid rock.  Furthermore, if that barren rock has some resources, even if you're still growing or importing all your food, you've at least got the ability to do some mining, or you can devote space to manufacturing plants.  One of the main problems on the Migrant Fleet is space, right?  Well, a nice solid planet, even if it has no worthwhile resources, provides space.  Space that can be used for more than just living - they can then produce something.  I doubt they're able to spare space on the fleet for manufacturing or other economic and trading endeavors, but they could certainly do so on a planet.  Import raw materials, sell finished product.  Given their particular expertise they might be able to make a good business out of making and/or repairing ships, even if they were forced to settle on an absolutely worthless planet with no major presence of natural resources (which they may very well be, since no one would be particularly inclined to let them settle anywhere valuable).

However, as Stormwaltz says, I presume we will eventually learn specifically, that there are quarian enclaves or something of that nature somewhere else that contain significant populations numbering in the tens or possibly hundreds of thousands.  It seems a little too far fetched that there wouldn't be any such groups at all, and that there's no quarian communities outside the Migrant Fleet.  We should probably also keep in mind that a 'planet' is a LOT of real estate for a group of people that totals roughly 17 million - they would basically need only a city to settle their entire population, not a planet.  A large one by today's standards, but probably average sized or even small in the setting's time period.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on October 20, 2011, 07:51:34 AM
It's a matter of pride. The Quarians are already seen as the garbage rats of sentient beings and they had the embarrassment to lose their planet to their own creation (and the Geth have been pretty good at killing other races as well). It's a cultural blight that has impacted on other races.

Taking back the home world would not only undo a great problem for the Quarians, it would probably also put (at least) a sizable dent in the Geth.

The Quarians probably could settle down somewhere else, but 1) the galactic politics of such an action would be very difficult if the Quarians want to live near anywhere desirable, and 2) it means they basically give up on their plan to take back the home world for several generations.

The Quarians aren't going to give up the home world for the same reason the Krogan aren't going to become great diplomats: it isn't in their nature.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 20, 2011, 08:44:51 AM
How does floating around aimlessly with a (small) limited population, (almost) no friends, and (few) limited resources help them return to their homeworld any more than almost anything else they could be doing?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on October 20, 2011, 08:51:12 AM
As for the quarians, the following is my interpretation only:

Quote
Are [Israelis] the stupidest race in the universe? ...despite sending their youth to live all over the [world], they reside in the much more hostile conditions of [Israel surrounded by Arabs] instead. What the fuck? Is it their delusional persecution complex that is holding them back from going "you know what, fuck it, let's build some colonies [somewhere we're not hated] even if [it's not the Holy Land]. It's got to be better than living in [an armed camp] 24/7."

Small problem with the analogy -- the Earth is kinda already claimed all over. The galaxy isn't. Meaning it's a comparison between people who don't exactly have choice when it comes to the placement of their country, and ones who do.

(and the "oh no, our immune systems" argument is rather flakey given both the possibility of enclosed environments and how supposedly their current immunity system is this way because they've been spending long time shielding themselves from environment. The adaptation works both ways)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: PalmTrees on October 20, 2011, 10:27:13 AM
Yeah, mostly Quarians are being stupidly proud for refusing to settle for anything less than reclaiming their home world. There's a faction, represented by one of the admirals, that is pro-colonization though. Due to their protein chirality, immune systems and low political clout they'd have a tougher time of it finding, claiming and colonizing a world than most other races. I recall more than one planet description mentioning how colonization (for anyone) was dangerous due to proximity to the Terminous systems or that the rights to it were under dispute in the Council. I'd still try for it if I were them.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on October 20, 2011, 10:35:20 AM
Well if you're bitching about ME-lore (instead of laughing at my incredibly good joke, you bastards.)   I still don't get why Quarians have to wear suits on their own damn ships.  It makes zero sense to me.

And yes, the should have landed ages ago.  Mishaps on the ground are bad.  Mishaps in space mean you've killed everyone on the ship.  In a population that's only a few million that's a very bad thing.

Not to mention the whole ability to grow your own food with less effort, not having to pay for parts to recycle every bit of your water supply and said water supply ALSO being vulnerable to "oh shit if a ship blows up we lose x% of resources."

That's before you even get in to the "There's only a few million Quarians, less than (as Koyosha points out) the population of ONE STATE in the U.S.  Why does anyone in the galaxy give two shits about them AT ALL?"  

Even assuming a Quarian population of 50mil, that's .8% of Earth's population TODAY  Just Earth.  The elder races have multi-planet empires.  All Quarians dying would impact the galaxy about as much as the deaths in the next 6 minutes in Rhode Island affect you and I.  Again, why does anyone care?

Then; how in hell do they plan on taking over their planet again with a population that would be pressed to take over Earth today, even if every single one of them were a soldier and NOT going to die as soon as you put a hole in their bubble suit.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Polysorbate80 on October 20, 2011, 11:40:38 AM
Don't the Turians have the same amino acid biochemistry as the Quarians?  And they seem to be doing fine...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on October 20, 2011, 12:32:01 PM
Doing so fine they've already colonized most of the quarian-friendly planets, no doubt.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on October 20, 2011, 01:06:33 PM
I still don't get why Quarians have to wear suits on their own damn ships.  It makes zero sense to me.

It was purely for out-of-game reasons - ease of racial identification and art budget.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ironwood on October 20, 2011, 01:26:16 PM
Does it bother you when we criticise your game ?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: HaemishM on October 20, 2011, 01:27:03 PM
I think Ironwood's hoping for some form of Spergslosion.  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on October 20, 2011, 03:05:30 PM
I still don't get why Quarians have to wear suits on their own damn ships.  It makes zero sense to me.

It was purely for out-of-game reasons - ease of racial identification and art budget.

Which doesn't matter because now it's lore.

Just like the N-7 Legion armor decision.  Which, as you pointed out before, is rather hard to explain in a sensible fashion.

It's a good game, don't get me wrong,  but if we're playing "poke holes in the lore" there's a lot of damn holes.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on October 20, 2011, 03:16:52 PM
Does it bother you when we criticise your game ?

By and large no. I do still find myself getting teeth grindy over the "Ashley's a Bible-thumping space Nazi!" nonsense.

Sometimes I get the mood to offer enlightenment, when I have some to offer.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on October 20, 2011, 03:17:54 PM
Ha ha, nuance, we don't get that here.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on October 20, 2011, 03:40:27 PM
I still don't get why Quarians have to wear suits on their own damn ships.  It makes zero sense to me.

It was purely for out-of-game reasons - ease of racial identification and art budget.

Which doesn't matter because now it's lore.

Just like the N-7 Legion armor decision.  Which, as you pointed out before, is rather hard to explain in a sensible fashion.

It's a good game, don't get me wrong,  but if we're playing "poke holes in the lore" there's a lot of damn holes.
I don't get it given that explanation, honestly.  Shepard is visiting the ship, it makes complete sense that they would wear their suits while an alien is on board, and then disinfect the areas the alien(s) were allowed to visit.  So there was no need to change the appearance since we would never actually get to see them out of their suits, for entirely logical reasons.

And as to the not settling, the other thing that seems like a really big issue with that is the whole population control thing.  Quarians have had their population almost completely wiped out, and instead of trying to repopulate and increase their numbers, which they can only do if they obtain more space to live in, they float around, happy to have less population as a species than most races have in a single city.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 20, 2011, 04:25:46 PM
Does it bother you when we criticise your game ?

By and large no. I do still find myself getting teeth grindy over the "Ashley's a Bible-thumping space Nazi!" nonsense.

Sometimes I get the mood to offer enlightenment, when I have some to offer.

The game is pretty good, and most of us realise that a lot of the stuff that is really silly comes from 'gaming' choices that have a certain logic to them, so it's not like there's a lot to get bothered by. I mean, when I first saw the migrant fleet my response was "cool". I just wish the reasoning was a bit more solid, the game world takes itself pretty seriously so I feel like I can do so as well.

There are lot of positive comments to make you happy even if you do get annoyed.  :heart:

On that point:

I am having a bit of trouble. I played ME2 first, with male Shep, and I found the voice acting fit incredibly well with the look I choose and how I played the character. Then I played ME1, but decided to play a female Shep. She then became the hero of the universe etc and I felt linked to the choices that were made there (Wrex living, Council surviving, etc). So I decided to play her through ME2.

But she doesn't fit. I don't know if it's just the voice acting (which I find very inconsistent for the female, especially when you swap back and forth frequently between paragon and renegade frequently, like I do), the face (maybe she needs to look different to fit the voice?), or that I had already formed a bond with my other play-through, but I find myself unable to relate to the story in the same way.

So now I feel that I need to go and play through ME1 with the male Shep, then play through ME2 again with his backstory fixed. But that's a big time commitment, and I'm not that OCD (I hope, I probably am...).

Which is a testament to the game, I would have to say. Despite all the silly bits it's pretty well put together.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on October 20, 2011, 04:30:16 PM
The only problem I run into like that is on the 2nd playthrough with the same gender - my 2nd ManShep didn't look like the first, and I just found it incredibly jarring that he sounded the same.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sky on October 20, 2011, 04:33:12 PM
The only problem I run into like that is on the 2nd playthrough with the same gender - my 2nd ManShep didn't look like the first, and I just found it incredibly jarring that he sounded the same.
Yeah, I've mentioned that one a few times. I really wanted my renegade playthrough to be a mutton-chopped black dude with attitude. Then his voice not only didn't even come from the same genre as my intention; he sounded just like my blond/blue sappy nice guy. Just couldn't do it.

If I do manage a renegade playthrough of ME2, it'll be as a femshep, out of necessity. Maybe I can go for Foxxy Shepard.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on October 20, 2011, 04:53:03 PM
The only problem I run into like that is on the 2nd playthrough with the same gender - my 2nd ManShep didn't look like the first, and I just found it incredibly jarring that he sounded the same.

Yeah, I just gave up on having different faces for my characters and just move one around with the save editor.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ironwood on October 21, 2011, 07:41:48 AM
Does it bother you when we criticise your game ?

By and large no. I do still find myself getting teeth grindy over the "Ashley's a Bible-thumping space Nazi!" nonsense.

Sometimes I get the mood to offer enlightenment, when I have some to offer.

Thus far, whenever you get talking about the game, it's mostly due to someone else not understanding the intent and offering criticism.  The insight I've got from your replies has always been most informative.

But it's interesting how the conversation comes about.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on October 21, 2011, 09:26:40 AM
How does floating around aimlessly with a (small) limited population, (almost) no friends, and (few) limited resources help them return to their homeworld any more than almost anything else they could be doing?

The alternative is to hang up their dreams, give up on something massively important to them and go cap-in-hand to someone for a world to live on.

A rough analogy would be that a bunch of squatters trick you out of your home and all you and your family have is a car to live in. If you can't find someone to help you get your home back, your best option might be to spend all your effort rebuilding your resources so that you can get a new place to live, but good luck in just letting go of your old house that you were kicked out of.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 21, 2011, 04:04:49 PM
Except they aren't in any position to rebuild their resources or population whilst in the fleet.

Your analogy would be accurate if instead of finding another place to live or rent whilst they made a plan to regain their home they just lived on the street and moved suburb every week, scavenging out of bins and building homes from discarded cardboard boxes. And I'm not a social worker, but I'm pretty sure that being a vagrant is not the recommended step to achieving your goals.

The fleet would make sense if they were being actively hunted and needed to be able to move at a moments notice, but not making a colony (even a temporary one) in around 300 years makes no sense otherwise.

And the Geth never left their own space before, and showed no indications of hunting them to my knowledge. So I'm still stuck with: really stupid and massive persecution complex.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on October 21, 2011, 04:08:33 PM
People aren't always perfectly logical, neither are societies. There is an element of quarian society that thinks they SHOULD do what you think they should, you can see that in Tali's loyalty mission. They just don't have enough control to make it happen.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on October 21, 2011, 06:12:52 PM
And the Geth never left their own space before,

But is isn't the Geth's space: it's the Quarian's space that was stolen from them.

Do you apply the same strict logic tests to the Krogan or Asari?  :grin:



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 21, 2011, 07:57:10 PM
And the Geth never left their own space before,

But is isn't the Geth's space: it's the Quarian's space that was stolen from them.

Do you apply the same strict logic tests to the Krogan or Asari?  :grin:

Sure, but 300 years is a decent stretch of time in my book. Humans can worry other species they're taking over the galaxy in only a generation or so, after all.

And across an entire species, yeah. Across individual groups, not so much. Of course, the logic test is one applied given the known elements of the species in question. I find the Krogan believable as Krogan. If their story was copied to humans or quarians I might start going, 'huh?', but it's not. Meanwhile the Quarians are a highly competent and intelligent space-fearing race which formerly numbered in the billions (iirc), who had other colonies, who now send every youth out to explore the galaxy on their own as an individual, but who otherwise all subscribe to an irrational collective policy at odds with all their stated goals.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on October 21, 2011, 09:29:54 PM
The krogans are idiots.  Which means it makes more sense for them in the context of the story.  The quarians are supposed to be smart enough to know better.  I'm not sure what the Asari are supposed to have done to draw questioning, as far as I know they behave pretty reasonably and such.

But again, the presence of smaller groups of between a thousand to a hundred thousand on other worlds would be sufficiently reasonable to make it not wholly bizarre, and in a way it would even explain why those quarians who do want to settle don't have enough support, if many of those who want to settle left rather than sticking around to further weight it in their direction.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on October 21, 2011, 10:19:20 PM
If they were really smart enough to know better, they probably wouldn't have created an AI servitor race in the first place.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on October 22, 2011, 08:18:06 AM
I was referring to the Asari maturity cycle of slut -> mother -> wise woman, which seems more nerd fantasy / cliche to me than viable sentient race lifestyle.

However, it's a video game, so I recognise that short cuts are made because the details really don't count.

Thinking about Stormwaltz's comment that the Quarian are like Israel, I find them more like Palestine. They've lost their home to a group they can't evict militarily, and while it might make sense for them to accept that and move on, it actually becomes more of a focus because of their inability to deal with it. Note: it isn't a perfect analogy.

Also, I don't believe it has been indicated how long Quarians live for, so 300 years may actually only be a generation or so.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on October 22, 2011, 08:20:31 AM
If they were really smart enough to know better, they probably wouldn't have created an AI servitor race in the first place.


Their mistake was trying to commit genocide against the Geth, not making the Geth.




Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lantyssa on October 22, 2011, 08:55:01 AM
The krogans are idiots.  Which means it makes more sense for them in the context of the story.  The quarians are supposed to be smart enough to know better.  I'm not sure what the Asari are supposed to have done to draw questioning, as far as I know they behave pretty reasonably and such.
Quarians have grown up in the migrant fleet for many generations.  While they have the dream of resettling their homeworld, most find the fleet is what they know.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: calapine on October 22, 2011, 12:47:34 PM
If they were really smart enough to know better, they probably wouldn't have created an AI servitor race in the first place.
Their mistake was trying to commit genocide against the Geth, not making the Geth.

No, the fault was creating them, or rather making them something you can't control.

It's not like they could have said "Oh...so you are sentient now? Hmm, well, you don't have to mop the floor anymore. No hard feelings, right? But pack up and leave all our planets now.... I COMMAND YOU.....please?!"


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on October 22, 2011, 03:14:44 PM
No, the fault was creating them, or rather making them something you can't control.
They're hardly the only ones to make such mistake. See: the krogan "uplifting" to make them tools in war with sentient bugs and then desperate attempt to put them down after they set half of galaxy on fire.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on October 22, 2011, 04:36:30 PM
No, once you realize you are dealing with a new sentient race, you treat them as equals. Actually treat them like the people they are, talk to them and shit.


Maybe the Geth like washing floors, no one knows because no one bothered to fucking ask them.




Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on October 22, 2011, 04:37:37 PM
I think once they're created, something bad is inevitable. Never making them in the first place would have been far safer.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on October 22, 2011, 09:14:50 PM
It's a sci-fi trope that any AI that thinks for itself and doesn't wish to serve its organic masters unconditionally is Totally Evil And Must Be Destroyed.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on October 23, 2011, 02:24:05 AM
They didn't intentionally create an AI servitor race.  They created what they thought were non-sentient machines, which learned on their own.  As my own supposition on the matter - any collection of programs capable of learning, once given sufficient input, will inevitably gain self-awareness.  The quarians simply thought the geth programs were too limited to be capable of doing that, but they were mistaken.

Once they realized the geth were beginning to achieve sentience, they still thought they were heading off the point where the geth as a whole would become truly sentient.  They thought it was a relatively isolated case and that the majority of them weren't near that state.  They did not realize just how many of them already were self-aware.  Given their information at the moment, I can't really fault their decision.  If they had been right, they would have stopped the problem before it began.  It would have been the optimal solution - shut them all down, wipe the software, write new, more limited programs and get the physical frames working again.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ironwood on October 23, 2011, 04:00:57 AM
All I know is that when we met the Geth they were impaling colonists on fucking spikes.

I tend to shoot that kind of thing.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on October 23, 2011, 04:15:37 AM
ah but those were retconned to be 'other geths' y'know the one who worship sovereign?

the true geths, who only appeared in mass effect 2 to justify 'legion' isn't that bloodthirsty.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on October 23, 2011, 07:51:38 AM
I would have been playing ME3 next month, wasn't it for that fucking stupid coop multiplayer.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on October 23, 2011, 09:24:50 AM
It's a sci-fi trope that any AI that thinks for itself and doesn't wish to serve its organic masters unconditionally is Totally Evil And Must Be Destroyed.

Yes, a shitty one!

Robots are people too!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on October 24, 2011, 11:09:25 AM


Maybe the Geth like washing floors, no one knows because no one bothered to fucking ask them.




This.

That's what I took away from what was presented in the games. Hell, the first time a geth and a quarian actually sit down (figuratively) and actually talk to each other happens in ME2 on the Normandy--and that only after a browbeating from Shepard.




Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on October 24, 2011, 05:07:52 PM
That's what I took away from what was presented in the games. Hell, the first time a geth and a quarian actually sit down (figuratively) and actually talk to each other happens in ME2 on the Normandy--and that only after a browbeating from Shepard.
I imagine the geth shooting down every ship to cross the veil into "their" territory without asking any questions might have something to do with it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 24, 2011, 05:27:20 PM
I have put difficulty on easy in order to try and work out how to play ME1 and enjoy it. Impossible though. Too much blue. Too much shit combat. Too much useless inventory and equipment.

So I guess I have to figure out how these save game editors work so I can get my ME2 character fixed up right. I feel like such a sucker for giving a shit about this sort of stuff.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: TripleDES on October 24, 2011, 05:38:27 PM
That's what I took away from what was presented in the games. Hell, the first time a geth and a quarian actually sit down (figuratively) and actually talk to each other happens in ME2 on the Normandy--and that only after a browbeating from Shepard.
Didn't Legion specifically say that the non-indoctrinated Geth are maintaining the Quarian planet for the return of "their creators"?!


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on October 24, 2011, 05:47:26 PM
Didn't Legion specifically say that the non-indoctrinated Geth are maintaining the Quarian planet for the return of "their creators"?!
Supposedly. Which is pants on head retarded plot development, even for sentient toasters.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on October 24, 2011, 05:51:23 PM
That's not quite how I remember it - it sounded to me more like they were maintaining the buildings as kind of a cemetary monument sort of thing.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 24, 2011, 05:52:54 PM
That's not quite how I remember it - it sounded to me more like they were maintaining the buildings as kind of a cemetary monument sort of thing.

That's how I remember it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: caladein on October 24, 2011, 06:10:48 PM
I have put difficulty on easy in order to try and work out how to play ME1 and enjoy it. Impossible though. Too much blue. Too much shit combat. Too much useless inventory and equipment.

So I guess I have to figure out how these save game editors work so I can get my ME2 character fixed up right. I feel like such a sucker for giving a shit about this sort of stuff.

ME1 is kind of hard to get back into if you're at all picky about your shooters.

Save editors aren't too bad.  Easiest thing to do is find something on http://www.masseffectsaves.com/ (http://www.masseffectsaves.com/) you like and then copy your face and such over to that save (http://www.masseffect2faces.com/index.php?show=tutorials&tutorial=saveEdit#07).

Actually, "easiest" is to buy the Genesis comic DLC, but that doesn't cover everything if I remember right.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 24, 2011, 06:35:55 PM
Yeah. I was trying to take my ME2 save and put all the ME1 flags in to it, then import that, but it wasn't working for some reason.

So I'm trying the face copy method now. Missing out on some of the minor choices, but hopefully I can get over that.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on October 24, 2011, 09:05:36 PM
That's what I took away from what was presented in the games. Hell, the first time a geth and a quarian actually sit down (figuratively) and actually talk to each other happens in ME2 on the Normandy--and that only after a browbeating from Shepard.
I imagine the geth shooting down every ship to cross the veil into "their" territory without asking any questions might have something to do with it.

The geth weren't doing anything hostile, but they were obviously sentient, TIME TO KILL THEM ALL. You know what? I would shoot anything organic coming at me after that too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Shrike on October 24, 2011, 09:07:36 PM
That's not quite how I remember it - it sounded to me more like they were maintaining the buildings as kind of a cemetary monument sort of thing.

That's what I recall, mostly. They were sort of cleaning up after the party, but had no real plans for Rannoch. Legion waffled around about how they considered it a memorial to what happened. Kinda. Maybe. Still working on that concensus...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on October 24, 2011, 09:34:17 PM
The geth weren't doing anything hostile, but they were obviously sentient, TIME TO KILL THEM ALL. You know what? I would shoot anything organic coming at me after that too.
While at the same time "restoring the homeworld of our creators for them" so they have place to settle again after the geth fuck off into sunset in their Dyson sphere?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on October 24, 2011, 09:46:47 PM
The geth weren't doing anything hostile, but they were obviously sentient, TIME TO KILL THEM ALL. You know what? I would shoot anything organic coming at me after that too.
While at the same time "restoring the homeworld of our creators for them" so they have place to settle again after the geth fuck off into sunset in their Dyson sphere?


Again, that's not what Legion said they were doing.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on October 24, 2011, 10:02:14 PM
Again, that's not what Legion said they were doing.
I don't know, that seems to be popular intrpretation on the official forums and i presume these guys talked with Legion more than i did.

Granted, i only dared to go like 3 pages deep in relevant thread, but it claimed stuff like:

"Legion actually says that they're only guarding it but have no intention of holding it away from the quarians"

... which well, just doesn't exactly fit with the whole shoot any meatbag crossing the perimeter behaviour.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on October 24, 2011, 11:40:41 PM
He specifically likens their cleanup and maintenance of Rannoch to Arlington, Auschwitz, Tyne Cot, etc., and uses the word 'caretaker'. It's pretty clear he's talking about a monument, not something they expect to be resettled.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ironwood on October 25, 2011, 01:13:59 AM
Dude.

Colonists on Spikes, Dude.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on October 25, 2011, 03:03:38 AM
Those were the bugged geth.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ironwood on October 25, 2011, 03:29:25 AM
On.

Spikes.


Legion was lucky I ONLY sent him through the steam vents at the end.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 25, 2011, 03:47:09 AM
It's a bit stupid how the games have decided to provide excuses for all the once-were-bad guys. Rachni bad? Nah, just corrupted by the reapers. Geth? Nah, turns out there are good Geth and bad Geth, and the bad ones were those that Saren/Reaper's used. Collectors? Nah, just indoctrinated by the Reapers... Sure, the Reapers were just meant to come about every 50,000 years, but now it turns out they're actually the source of all the ills going around. How handy that is for the upcoming game...

"Hey guys, looks like everyone is actually really cool, and it's only the Reapers we have to worry about. Teamwork! Yay!"

What's next, friendly Yahg? That the 'bad' Batarians are actually all outcasts from the now friendly and peace-loving main population?

I still prefer Legion to Thane, though. Maybe there aren't nice Geth after all, and Legion has just gone insane and become an individual.

(Also, anyone know of a way to get Jacob to lose loyalty, but still do his mission?)


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on October 25, 2011, 05:18:29 AM
One personal ME lore gripe I had was the Shadow Broker going from a planned neutral force of covert information into an EVIL architect plotting everyone's doom for his profit.

I'm sure lines can be drawn between the two, but I didn't particularly enjoy that shift.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ironwood on October 25, 2011, 05:48:34 AM
Hmmm.  When did that happen ?

I clearly need to replay.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lakov_Sanite on October 25, 2011, 06:16:55 AM
You still never find out what happened to the REAL shadow broker, just the guy who took his place.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ratman_tf on October 25, 2011, 06:39:41 AM
One personal ME lore gripe I had was the Shadow Broker going from a planned neutral force of covert information into an EVIL architect plotting everyone's doom for his profit.

I'm sure lines can be drawn between the two, but I didn't particularly enjoy that shift.

My disappointment is that the Shadow Broker was a boss fight. I'd much rather have fought a robot guard or a hired henchman.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Mazakiel on October 25, 2011, 07:28:25 AM
Wasn't there some sort of helper VI thing that had been helping Liara get up to speed on everything the Shadow Broker had going?  That could just be a clever AI in disguise using a series of 'Shadow Brokers' as the fall guys while it merrily continues along with what it's doing. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Lakov_Sanite on October 25, 2011, 07:39:34 AM
Wasn't there some sort of helper VI thing that had been helping Liara get up to speed on everything the Shadow Broker had going?  That could just be a clever AI in disguise using a series of 'Shadow Brokers' as the fall guys while it merrily continues along with what it's doing. 

Yes,  I do believe they made it kind of ambiguous. The guy you fight really just took over the shadow brokers operation, supposedly.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: HaemishM on October 25, 2011, 07:52:15 AM
"Hey guys, looks like everyone is actually really cool, and it's only the Reapers we have to worry about. Teamwork! Yay!"

No, that's not what's happening. They've made it quite clear that the Reapers are doing some seriously bad shit on a galactic scale, and fucking with a lot of races to accomplish this. Like God-level shit. But at the individual level, you still have individuals doing bad shit too - Mordin and his Genophage experiments, the wars started by the Krogan, the Batarian slave trade, all sorts of little things that only pale in comparison to the Reapers' evil in scale. Cerberus seems interested in doing Reaper scale bad shit in the name of "saving humanity" which is pretty evil as well. The individuals in your party, the ones that get along, those are the individual heroes - but many of the galaxy's inhabitants are more like Cerberus, out for their own good not the good of all.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on October 25, 2011, 08:37:59 AM
He specifically likens their cleanup and maintenance of Rannoch to Arlington, Auschwitz, Tyne Cot, etc., and uses the word 'caretaker'. It's pretty clear he's talking about a monument, not something they expect to be resettled.
I found that conversation here (http://www.youtube.com/watch?v=vA99YLSHtb4).

While he does make the analogy, he chooses to entirely ignore the explanation such monuments are maintained so people can 'visit them and remember' which is something the geth themselves don't need and the 'creators' for which he claims 'perhaps the geth are doing it then' are actively prevented from doing. Unfortunately you can't press him on it by the looks of it, nor on his excuse that "both sides have to do their part to reach peace" which omits a little inconvenient fact the geth work actively against 'doing their part'.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on October 25, 2011, 08:43:51 AM
What's next, friendly Yahg? That the 'bad' Batarians are actually all outcasts from the now friendly and peace-loving main population?
I like the idea of ME3 introducing Bali, cute batarian bisexual mercenary companion who will make every Shepard out there realize Batarians only need a little love to get along with everyone.  :oh_i_see:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Merusk on October 25, 2011, 09:48:06 AM
Can there really be such a thing as a 'cute' Batarian?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Stormwaltz on October 25, 2011, 10:29:26 AM
I'll just leave this here.

http://www.youtube.com/watch?v=TznrIkz7-rE&hd=1

Regardless of what the geth may or may not want, the geth are not stupid.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on October 25, 2011, 11:37:54 AM
Regardless of what the geth may or may not want, the geth are not stupid.
I don't know. "The people we're at war with always attacked us when they thought they could win." Well, colour me surprised. And nevermind the geth themselves so far have shown the exact same behaviour since the war erupted, so how do they reflect on their own ability to establish and maintain peace, based on the same type of data?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on October 25, 2011, 11:40:44 AM
Can there really be such a thing as a 'cute' Batarian?
Sure; needs accent, large eyes and to act adorably clumsy. Never failed in BioWare game yet.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on October 25, 2011, 11:47:27 AM
Regardless of what the geth may or may not want, the geth are not stupid.
I don't know. "The people we're at war with always attacked us when they thought they could win." Well, colour me surprised. And nevermind the geth themselves so far have shown the exact same behaviour since the war erupted, so how do they reflect on their own ability to establish and maintain peace, based on the same type of data?

The quarians started it. It's kinda on them to prove they won't try the genocide thing again.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Fordel on October 25, 2011, 11:53:11 AM
Heck from the Geth perspective, the Quarians have been kidnapping Geth and dissecting them for study.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on October 25, 2011, 12:28:33 PM
The quarians started it. It's kinda on them to prove they won't try the genocide thing again.
How are they supposed to prove it if the geth actively block any potential attempts of establishing communication, and don't try to establish any on their own?

Nevermind the geth claim to operate on data collected so far, and yet for supposed highly logical beings manage to ignore that the only aspect in the data they have which could be relevant to present situation is, it involves quarians. Or that nonsense how "the organics fear/hate them, it's their hardware error" kinda overlooking that hardware is ultimately governed by software, and that in turn operates on provided input... something they should know better than anyone, first-hand.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Sjofn on October 25, 2011, 02:11:45 PM
It's not like the quarians took one try at wiping them out and have been sending the geth fruit baskets ever since. I just really ... don't see how the geth are wrong here. They are well aware organics don't see them as people, but dangerous, out of control kill robots. It would be stupider if they weren't shooting at anyone coming near them.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ironwood on October 25, 2011, 02:17:19 PM
Look at you chaps discussing this.

Mark of a great game.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on October 25, 2011, 04:10:16 PM
They are well aware organics don't see them as people, but dangerous, out of control kill robots. It would be stupider if they weren't shooting at anyone coming near them.
Well honestly, but shooting anything that comes near isn't ever going to make the organics change their view on them as dangerous, out of controll kill robots, does it? I mean look what it took for the players to form a different view on the geth -- one geth that would actually talk to them rather than shoot on sight.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Koyasha on October 25, 2011, 04:17:40 PM
Yeah, if they had any interest in peaceful interaction they would make some kind of effort to show that they aren't the killing machines everyone percieves them to be.  Establish a space station on the far edge of their territory and allow visitors there (whether any come is immaterial, the point is for them to allow it) and at least communicate with the rest of the galaxy.

But then, as far as I can figure, they don't really have much of any interest in peaceful interaction.  They're fine being left alone, and fear helps them in that regard, so there's no reason to try to convince the organics of anything different.  And since they aren't outwardly hostile - that is, they stay in their own territory and don't leave it - they haven't had to worry about organics building up a fleet and coming after them, since the quarians are the only ones that want to do that, and they not only don't have the resources, but aren't trying to acquire/amass them.  Everyone that does have resources is fine with them staying where they are and not coming out, and they're fine with that too.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on October 25, 2011, 04:20:46 PM
Well to be fair, only recently has Sovereign been out of the picture - it isn't clear to me exactly how long he'd basically had the geth going as his little buddies pre-ME1, but he was only removed 2 years ago - it may have just taken this long for any kind of pro-negotiation consensus to be reached among (part of) the geth.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on October 25, 2011, 06:16:33 PM
Hmmm.  When did that happen ?

I clearly need to replay.

It's the "Lair of the Shadow Broker" DLC for ME2. Spoilering the rest just in case:



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on October 25, 2011, 06:18:20 PM
I think maybe Stormwaltz said that was the original intent with the Shadow Broker, but it didn't really come off as a balancing force to me in ME1, just an entirely mercenary one. If you can pay, he'd do whatever.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: rk47 on October 25, 2011, 07:57:43 PM
If my vacuum cleaner starts asking me about life I'd unplug it as well.  :awesome_for_real:


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 25, 2011, 08:13:59 PM
What if you taught it to speak first?


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ironwood on October 26, 2011, 01:11:52 AM
Hmmm.  When did that happen ?

I clearly need to replay.

It's the "Lair of the Shadow Broker" DLC for ME2. Spoilering the rest just in case:


Ah.  I see.

Fuck DLC.

Sorry.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on October 26, 2011, 01:14:12 AM
It really is the best DLC ME2 has and well worth the money. 


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 26, 2011, 01:38:52 AM
I found it really quite underwhelming. After all the talk it was a bit boring. And very repetitive.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ironwood on October 26, 2011, 01:41:34 AM
It really is the best DLC ME2 has and well worth the money. 

I just don't do DLC.



Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: UnSub on October 26, 2011, 02:48:46 AM
I found it really quite underwhelming. After all the talk it was a bit boring. And very repetitive.

I liked the idea of some of it - the Shadow Broker's ship was a nice idea - but yes, two boss fights and a long fight level didn't have me in raptures.

Plus I thought the Shepherd / Liara car ride dialogue wasn't that funny at all. Not bad, just cliched.

... I also used the Shadow Broker ship to get me the upgrades / extra stuff I missed when playing. So it was useful for that, I guess.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: NowhereMan on October 26, 2011, 04:01:39 AM
Back to GethLoreChat. The whole argument that, "They're logical so it's obviously ridiculous they haven't made peace with us yet," isn't necessarily all that convincing. They're not logical thinkers in the sense most lay people use the term, they're logical in the whole quasi-mathematical formal logic sense, a logical proposition and argument can be valid without being true (that is a correct argument with one or more false premises). To translate logical to correct would require the species in question to be near omniscient, something the Geth clearly aren't, which is one of the reasons why the individual programmes that make up the Geth try to reach consensus. It not only distributes necessary processing it also allows for the maximal amount of factual input to form accurate premises, alterations to this or subtle alterations to the rules of the logic sytems they use would produce the whole, "Rogue Geth," Phenomenon.

The fact that they don't act towards organic beings the way we might expect can be explained pretty well by the alien nature on both sides. We kind of assume that legion is going to act in ways we expect because we implicitly assume he'll act like we do but we don't really know for sure how the Geth deal with information. AIs are intersting because we're dealing with a radically different form of consciousness, we're fairly comfortable labelling the Geth as intelligent because they seem to be able to do all the stuff we're able to and can conduct conversations, we may even think they're highly intelligent because they can do maths computations on the fly that would take a human months but there's a good chance they'd react in ways we'd consider pretty dumb to other normal everyday organic stuff. Remember for want of better terminology, a lot of our behaviour is governed by 'hardware' in terms of things we instinctively do or don't involve higher reasoning. That's why an AI can be super good at chess but a complete disaster at getting across the road.

I've gotta say I find chat about consciousness really interesting, I'm pretty sure Mahrin has quite a few ideas on how this stuff works to me but I really appreciate the thought he put into the Geth. It's not all explicitly put out in the writing but it's clearly all been done with a deep idea behind it and hasn't tried to hide it. They aren't just 1 dimensional bad guys and they also aren't just another organic life form (which something like BSG pretty much made them, I'd argue Mass Effect has done a much better idea of addressing oganic/machine interaction than they did). As IW said the fact that we're actually discussing this kind of shit is a testament to a well written game.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on October 26, 2011, 08:03:46 AM
There's probably a heated discussion somewhere on the Internet about which of Thane or Drizzt would win a fight, though I'm not sure that would be an indication of quality characters...

I hope the Geth become as interesting as you think they are, but I still feel that Mass Effect has just jumped them from bad guys to misunderstood good guys.

I found the idea that Geth can't understand why humans wouldn't want to be repurposed in to a reaper more interesting than their new belief that all life has a right to self determination. The former is much much more 'alien' logic than the latter, which strikes me as a very enlightenment human concern.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on October 26, 2011, 08:40:10 AM
The whole argument that, "They're logical so it's obviously ridiculous they haven't made peace with us yet," isn't necessarily all that convincing.
The argument is rather "it's not very logical for them to act in manner which works against reaching potential truce while at the same claiming it takes both sides to achieve peace (in context implying it's all those bloodthirsty and irrational quarians' fault that the war is still going)"  I.e. either they do understand how establishing peace goes, in which case they should acknowledge their part of responsibility for the ongoing hostilities rather than assume the role of nothing but opressed, misunderstood innocence, or they don't understand how establishing peace goes (because machines, logic, etc) in which case they shouldn't be speaking from the position of knowledgeable sage who does.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: calapine on October 26, 2011, 04:46:13 PM
The argument is rather "it's not very logical for them to act in manner which works against reaching potential truce while at the same claiming it takes both sides to achieve peace (in context implying it's all those bloodthirsty and irrational quarians' fault that the war is still going)"  I.e. either they do understand how establishing peace goes, in which case they should acknowledge their part of responsibility for the ongoing hostilities rather than assume the role of nothing but opressed, misunderstood innocence, or they don't understand how establishing peace goes (because machines, logic, etc) in which case they shouldn't be speaking from the position of knowledgeable sage who does.

I am still not cool with the idea of talking Geth in the first place. For my Shepard Geth A) make clickety-click sounds B) get shot. That's all there is to it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: KallDrexx on November 10, 2011, 05:30:33 AM
I finally got around to playing this.

So far I'm enjoying it but seriously, fuck loading screens.  I don't remember Mass Effect 1 being this bad, but maybe it's the ps3 version to blame.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on November 10, 2011, 06:34:37 AM
There was a bug with the PC version on some multicore system that'd cause awful loading times (literally difference between 1-2 secs and 30) but if it's ps3 then dunno :/


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on November 10, 2011, 01:30:29 PM
I finally got around to playing this.

So far I'm enjoying it but seriously, fuck loading screens.  I don't remember Mass Effect 1 being this bad, but maybe it's the ps3 version to blame.

Remember those elevators? Those were the loading screens in ME1.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Morat20 on November 11, 2011, 06:36:10 PM
I finally got around to playing this.

So far I'm enjoying it but seriously, fuck loading screens.  I don't remember Mass Effect 1 being this bad, but maybe it's the ps3 version to blame.

Remember those elevators? Those were the loading screens in ME1.
Garrus: Tali, do you miss all the conversations we used to have in elevators?
Tali: No.
Garrus: Come on, you have to admit we had fun all bugging you with questions about the quarians!
Tali: This conversation is over.
Garrus: Tell me how your immune system works again!
Tali: I have a shotgun.
Garrus : Maybe we should talk later...


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: tmp on November 11, 2011, 07:00:23 PM
I have to admit the loading screens of the sequel without conversations were a sharp step down :/


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: KallDrexx on November 28, 2011, 01:42:59 PM
Finally beat this, clocked in at about 46 hours.  Was pretty awesome.

Is there any DLC worth a damn?  Since I bought the game used I'd probably have to pay extra anyways, so I'm not sure I'm going to get anything unless one of them is spectacular.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Reg on November 28, 2011, 02:34:28 PM
Shadow Broker is awesome.  If you're just getting one that's the one to go for.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: Ingmar on November 28, 2011, 02:38:50 PM
Since you bought it used the $10 or whatever for all the Cerberus stuff is probably worth it.


Title: Re: Mass Effect 2 *spoilers around pg 29/30*
Post by: lamaros on November 28, 2011, 05:33:11 PM
I bought a bit of the dlc. Was a waste IMO, as I didn't use half of it and the other half wasn't anywhere near the value of the original game.
Also replay ability is ass IMO. Tried very hard but character association and repeated content foiled me.