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Author Topic: Mass Effect 2 *spoilers around pg 29/30*  (Read 629943 times)
Stormwaltz
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Reply #2030 on: March 24, 2011, 04:08:36 PM

Giantbomb just put up 20 minutes worth of Arrival video.


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Reply #2031 on: March 24, 2011, 04:55:18 PM

I was disappoint seeing guards in batarian prison wear helmets with two eyes, though.
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Reply #2032 on: March 26, 2011, 04:01:54 PM

I was disappoint seeing guards in batarian prison wear helmets with two eyes, though.

A Human disguise. The cutting edge of batarian subterfuge.
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Reply #2033 on: March 29, 2011, 04:11:05 AM

Heads up: The Arrival is now available for download on live. It's just 780 MB though, a lot less than Shadow Broker.
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Reply #2034 on: March 29, 2011, 07:18:59 AM

Only 3 achievements as well, so don't expect anything too deep.

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Reply #2035 on: March 29, 2011, 09:55:52 AM

Downloaded it this morning. It's 560 points, and 800mb. That puts it in the same region as Overlord, at least superficially.

No time to fiddle with it now, but tonight...oh yes. I'd expect about 2-3 hours and hopefully at least a few answers amidst the foreshadowing. 
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Reply #2036 on: March 29, 2011, 11:45:17 AM

Playing this after a long hiatus made me realize that I don't like the direction ME is taking gameplay wise. Too much zergrushing, more so in this DLC. I hope they increase the RPG content in ME3.

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Jeff Kelly
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Reply #2037 on: March 29, 2011, 03:21:57 PM

Played it and god was this dissappointing. Lazy writing, very short and I didn't once buy that there was no alternative to

Conveniently enough I was unconscious long enough so that everything had to play out as it was supposed to.

Also, seriously I've seen a lot of inane "bad guy won't kill you right away" stuff in my time but
 takes the cake as probably one of the worst cop outs ever.

This is "I want my money back" bad.
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Reply #2038 on: March 29, 2011, 03:35:24 PM

After the first dialog I was like "Who are you? You are not my Shepard! What have you done to her?!"
I guess I got my hopes up too high after the Shadowbroker DLC.
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Reply #2039 on: March 29, 2011, 03:39:12 PM

Definitely a step down from Shadow Broker.  I can only assume most of the talent is working on ME3 right now.  As a "bridge" between 2 and 3 this doesn't really add anything.  We know going into this DLC that regardless of what you do, the Reapers are going to be here for ME3, so the stakes here are really just stalling them for an unknown amount of time.

Edit: In fact, I wish they added in the sarcastic responses from DA2 in here.  My response to the basic setup of the DLC, that an operative has found evidence of the Reaper invasion would have been something along the lines of "Really?  People don't believe in the Reapers even after one of them attacked the Citadel.  Somebody managed to find evidence more convincing than that?".

Nothing in this DLC changes the status quo from the end of ME1 let alone ME2.
« Last Edit: March 29, 2011, 03:55:54 PM by Velorath »
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Reply #2040 on: March 29, 2011, 08:11:08 PM

Yeeeeah, that could've been better. Also I hate being by myself. I like bringing friends!


Also, you know what? I'm just gonna say it. Fuck batarians. Fuck 'em! Even my paragons hate those assholes.
« Last Edit: March 29, 2011, 09:24:07 PM by Sjofn »

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Reply #2041 on: March 29, 2011, 09:33:43 PM

Little on the short and unexciting side, yeah. And not as bridgey as advertised frankly. It does supposedly change a little if you do it earlier in the storyline than with a finished save, so I guess I will try that out and see how it differs.

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Reply #2042 on: March 29, 2011, 10:00:16 PM

Playing this after a long hiatus made me realize that I don't like the direction ME is taking gameplay wise. Too much zergrushing, more so in this DLC. I hope they increase the RPG content in ME3.

I wouldn't get your hopes up. Expect Gears of War, but with better dialogue.

This is BioWare shooting for the biggest market possible, which is all about downplaying the RPG elements (which BioWare do questionably anyway outside of characterisation) and upgrading the combat engine to be more of a shooter.

Or to steal a line from someone else, the market wants Doom, not Loom.

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Reply #2043 on: March 29, 2011, 10:03:52 PM

For Mass Effect, I can't say that really bothers me, exactly. I enjoyed the combat in ME2 more than in ME1, although neither really made me go "lol I'm RPGing," soooo maybe that's why? I dunno.

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Reply #2044 on: March 30, 2011, 01:52:53 AM

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Reply #2045 on: March 30, 2011, 11:46:57 AM

For Mass Effect, I can't say that really bothers me, exactly. I enjoyed the combat in ME2 more than in ME1, although neither really made me go "lol I'm RPGing," soooo maybe that's why? I dunno.
It's the lack of being able to run around randomly, a la ME1 Citadel and the non-shootey puzzle quests.

--edit: Actually, I remember that there were some, but for some reason, I wasn't exactly excited by them, since I forgot about them.
« Last Edit: March 30, 2011, 11:53:33 AM by TripleDES »

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Reply #2046 on: March 30, 2011, 11:53:34 AM

So they just need to toss some Towers of Hanoi in ME3 and they're good to go?

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Reply #2047 on: March 30, 2011, 12:13:08 PM

We already had Towers of Hanoi in 1 but how about some Jenga or a Rubik's cube why so serious?
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Reply #2048 on: March 30, 2011, 12:23:12 PM

Someone spent time making that probing mini-game. It ain't going anywhere until the fat volus sings.
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Reply #2049 on: March 30, 2011, 12:27:16 PM

that probing mini-game

 Oh ho ho ho. Reallllly?

Sorry, carry on.

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Reply #2050 on: March 30, 2011, 05:05:28 PM

For Mass Effect, I can't say that really bothers me, exactly. I enjoyed the combat in ME2 more than in ME1, although neither really made me go "lol I'm RPGing," soooo maybe that's why? I dunno.
It's the lack of being able to run around randomly, a la ME1 Citadel and the non-shootey puzzle quests.

--edit: Actually, I remember that there were some, but for some reason, I wasn't exactly excited by them, since I forgot about them.

Ah, I understand that better. Although I'm one of those people who is all "fuck me, I hate puzzles. Fuck you, puzzles!" so I totally don't even notice when they've gone missing.  why so serious? I liked ME2's citadel alright, although it did make the place feel much smaller. Which was probably something they didn't want.

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Reply #2051 on: March 30, 2011, 06:58:49 PM

There was little reason to go to the Citadel though. Do a few missions there, buy all the items / weapons, but it was no more or less special than any other similar location in ME2.

I was disappointed I couldn't get of a conversation going with Anderson though. In ME1, he was a pseudo-mentor and potential friend to the character, but he has absolutely nothing to contribute to ME2 outside of a little backstory. I went back a couple of times to see if he had a comment on what was happening in game, but he never had any new dialogue.

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Reply #2052 on: March 31, 2011, 06:00:07 AM

That disappointed me, too.  The entire Citadel experience made it feel like any of the other backwater planets and stations, not the galactic hub of civilization.  I understand it was because you were trying to keep a low profile, but the feel came across wrong.

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Reply #2053 on: March 31, 2011, 09:40:39 AM

Finally got around to tearing through The Arrival. It reminded me most of Overlord, but without the hovertank stuff, which to my mind was an improvement. Overall, I liked it. Like most, I would have preferred more story and foreshadwing, but I think it got its point across quite well. I got to do my two most favorite things--shoot people in the face and blow shit up--in spades. Yeah, on the blow-shit-up scale...definately a 9.5. That's not something you get to do very often in games anymore. Well done, Cmdr. Shepard.


Regardless, I have something like 7 more playthroughs of this to get done over the coming weeks. It's going to be a long six months or so, even with the inevitable parade of trailers that will show up this summer.
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Reply #2054 on: March 31, 2011, 12:52:01 PM


What his reaction?

mod edit: nice quoting.. jeebus.  WAY TO CLOSE THE SPOILER TAG.

« Last Edit: March 31, 2011, 03:26:03 PM by Rasix »

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Reply #2055 on: March 31, 2011, 12:59:11 PM

That disappointed me, too.  The entire Citadel experience made it feel like any of the other backwater planets and stations, not the galactic hub of civilization.  I understand it was because you were trying to keep a low profile, but the feel came across wrong.

Ideally (for me) there would've not been much reason to go there, but the place would've been bigger. Which makes no sense to do from a design standpoint, I am sure. But it would've worked better for me.

Also if Shepard doesn't start ME3 in space jail for what s/he did in Arrival, I will be surprised. It bonuses as a good explanation as to why you have no stuff and no crew.

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Reply #2056 on: March 31, 2011, 10:01:45 PM

Well, I'm getting through the DLC finally. I completed Firewalker and Kasumi. So far, the DLC is... I'm starting to regret spending money on it.



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Reply #2057 on: March 31, 2011, 11:11:56 PM

I liked Overlord even though it made me hate Cerberus more, and everyone loves Lair of the Shadow Broker!

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Reply #2058 on: April 01, 2011, 08:35:22 AM

Also if Shepard doesn't start ME3 in space jail for what s/he did in Arrival, I will be surprised. It bonuses as a good explanation as to why you have no stuff and no crew.


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Reply #2059 on: April 01, 2011, 09:03:31 AM

Balancing was poop on Nightmare, I died many times in the beginning but the final battle was a wash. Plot wise, meh. It didn't feel canon at all, and I'm pretty sure it'll be ignored in ME3.

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Reply #2060 on: April 01, 2011, 09:39:02 AM

Well...the way I see it...


I don't have any problems with all this and it'll hopefully be a trip of the "hell yeah" variety down the usual Bioware lane. There are a LOT of things that need addressed from the previous two games and I'm hoping ME3 is truly a huge game. We shall see in the not too distant future.
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Reply #2061 on: April 01, 2011, 01:42:08 PM

Also if Shepard doesn't start ME3 in space jail for what s/he did in Arrival, I will be surprised. It bonuses as a good explanation as to why you have no stuff and no crew.



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Reply #2062 on: April 01, 2011, 01:44:02 PM

Kind of striking how ugly the faces in this game seem after coming back to it post-DA2. Hopefully ME3 will be a similar leap forward on that front.

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Reply #2063 on: April 01, 2011, 01:47:49 PM

They were always ugly. Mass Effect is an ugly universe. But yeah, they seemed to somehow get even uglier.  ACK!

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Reply #2064 on: April 01, 2011, 06:01:27 PM

And people wonder why aliens get picked over humans Oh ho ho ho. Reallllly?
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