Title: Star Trek Online: Here We Go Again! Post by: UnSub on June 13, 2008, 01:16:07 AM On Cryptic Studios' website (http://www.crypticstudios.com) there is a counter going backwards.
The artwork behind it is taken directly from materials developed for Perpetual Entertainment for Star Trek Online (http://gaming.trekcore.com/startrekonline/conceptart.html). Cryptic will announce STO on / around July 28, it seems. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on June 13, 2008, 01:34:43 AM (http://upload.wikimedia.org/wikipedia/en/9/9c/V'ger.JPG)
Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on June 13, 2008, 01:57:40 AM What? I thought it was Turbine's job to be given incredibly valuable IP to make mediocre games from.
Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on June 13, 2008, 04:03:13 AM Did you ever actually say why it was such a "piece of shit IP" that nobody could possibly ever make a decent game from or is this just a pronouncement from on high?
Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on June 13, 2008, 04:21:25 AM Did you ever actually say why it was such a "piece of shit IP" that nobody could possibly ever make a decent game from or is this just a pronouncement from on high? There has been quite a bit of discussion over the years but mostly it boils down to that the IP is so overly constraining that it has to be nearly impossible to develop a working, 'fun' MMO style game from it. Title: Re: Star Trek Online: Here We Go Again! Post by: shiznitz on June 13, 2008, 09:56:45 AM Did you ever actually say why it was such a "piece of shit IP" that nobody could possibly ever make a decent game from or is this just a pronouncement from on high? Let me try: 1) How can combat be fun? Point and shoot your phaser? 2) Does someone have to be Wesley Crusher or do we all get to be captains? The problems with either are legion. 3) Loot? 4) How do you make travel interesting and immersive without Eve's "pick a destination and read a book"? 5) Why would anyone be a human? Title: Re: Star Trek Online: Here We Go Again! Post by: sam, an eggplant on June 13, 2008, 10:02:45 AM To boldly go where what, four or five studios have gone before?
Title: Re: Star Trek Online: Here We Go Again! Post by: Fordel on June 13, 2008, 10:10:04 AM Maybe if they reversed polarity's!
Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on June 13, 2008, 10:31:21 AM I still think that the best way to make an MMO for Star Trek would be to give everyone a Captain Kirk mask, a webcam, and some video interfacing software and let them scream engage at each other. Voila! Star Trek MMO.
Title: Re: Star Trek Online: Here We Go Again! Post by: Miasma on June 13, 2008, 10:31:58 AM Entire game takes place on the holodeck allowing them to just reskin The Sims. They could have also purchased the Gods and Heroes assets and have the whole game take place during one of those unfortunate back in time mishaps.
Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on June 13, 2008, 10:33:18 AM Maybe if they reversed polarity's! You can't do that when there is a fluctuation in the antimatter containment fieldTitle: Re: Star Trek Online: Here We Go Again! Post by: Reg on June 13, 2008, 10:38:39 AM Quote This is not an IP where I have to say 'why.' Ah ok. It seems like a great big, fully realized universe with legions of fans who would be anxious to play the game if it were approached with a little originality and imagination. Then again, you can't go too far wrong underestimating MMOG developers. They'll probably give it to Koster to build or something.Sorry. It's just too obvious as to why it's not a good IP. Title: Re: Star Trek Online: Here We Go Again! Post by: tazelbain on June 13, 2008, 10:50:08 AM Simple. Auto Assault. The Call of WoW will be too great for Cryptic to be able to resit trying to force Star Trek into a Diku box. Auto Assult screwed up the classic Auto Deul/Car Wars idea in the same way. It may have the dressings of Star Trek, but running around in your little ship, killing space rats, turning space quests, grinding your rank levels is never going to be even a little bit like Star Trek.
Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on June 13, 2008, 10:58:43 AM CoH2^H^H^H^H Champions Online interests me more, and Champions just looks like another mmog, only dumbed down for consoles.
But as for Star Trek... Quote 2) Does someone have to be Wesley Crusher or do we all get to be captains? The problems with either are legion. It'll either be 'everyones a space ship' or everyone's a marine running about shooting each other a TV remote. It will play at least as much like Star Trek as SWG is like Star Wars. tbh, you wouldn't want it to be like Star Trek, because then every second mission would have to involve nothing but navel gazing space-angst over how some pissant android or science officer has been infected by a space-virus in order to keep the episode budget down and save up for the end-of-season pew pew episode. Quote 4) How do you make travel interesting and immersive without Eve's "pick a destination and read a book"? 5) Why would anyone be a human? 4) No different to any other mmog. There will be quick/easy travel because CCP are the only dev team with balls, and even they added jump clones. 5) What? Same reason as always, because some people always pick humans. Title: Re: Star Trek Online: Here We Go Again! Post by: Fordel on June 13, 2008, 11:02:48 AM Never mind the fact Startrek PEW PEW makes *NO* sense what so ever.
"We have to break through the Cardassian line!" What line asshole, you are in space, pick a direction that isn't straight into them! Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on June 13, 2008, 11:07:25 AM Quote That's where you have it wrong. It's a series of universes built into one ship flying around the universe dealing with a tiny bit of pew pew here and there, less than 4 substantial races and not a single planet of any actual consequence. If it weren't for very select actors, that show would've been DOA. It's tough to do bad when Shatner and Stewart. I disagree.There've been five long running TV series about it, over a dozen movies, and countless books. There's all the background information any nerd could ever possibly want. More than enough to make a MMOG out of. Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on June 13, 2008, 11:42:02 AM Quote If you somehow think Star Trek as WoW as Star Trek is viable, then whatever. More power to you. I think, nay, I *KNOW* that's crazy, stupid, and a waste of a license.[ You don't *KNOW* anything. It's just your opinion and nothing more. Title: Re: Star Trek Online: Here We Go Again! Post by: sam, an eggplant on June 13, 2008, 11:44:21 AM Totally agree, I wouldn't make a diku out of it. I could see something like EVE online working with a star trek skin but again that would be a waste of a license.
What I'd really like to see is a star trek MMO focused upon episodic highly scripted stories. Pricing would be identical to Guild Wars' original model; you buy the box and get free online play, then quarterly they release new content packs containing 40+ hours of high quality content for an additional charge. It wouldn't be a traditional MMO with mechanics geared around retention making players login for hours each day. As each episode is released you would play through it once or twice at your own pace, then stop until the next one comes around. Traditional character advancement would be entirely complete by the time you finish roughly 3/4 of the retail box game and become a captain of your own starship. The character advancement mechanic isn't core to the game; it's used to introduce abilities gradually so new players aren't overwhelmed and then discarded. The gameplay would be its own reward, as each quarter you get 40 hours of AAA quality content to enjoy with your friends. The world would be heavily instanced with hubs like guildwars. Each player would gain flags based upon how they handled previous episodes which would lead to branching gameplay. Say in episode 4 "The guns of cardassia" you chose to uphold the prime directive and let the blue-skin natives of Generico IV discover a virus that killed all their tomatoes; in future episodes they would break out from their world and develop into shrewd traders, trying to capture the tomato market for themselves. Or if you helped them out and destroyed the virus, they would remain on their planet, enjoying their bountiful tomato crop, and never enter the galaxy at large. And so on. I like the idea of instances changing, like that starter town in LOTRO after the attack but based upon the player's choices. This would also greatly aid in replayability. But really, this is my ideal model for all new MMOs and nobody seems interested in doing it. Content creation is just too expensive, I guess. Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on June 13, 2008, 11:50:52 AM That's what I meant by using some imagination and originality. Star Trek as a standard diku would bore me to tears even if it were well done.
Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on June 13, 2008, 11:55:43 AM You should probably now follow up with a post with the words "think out of the box" and "it's easy".
I dare you. Title: Re: Star Trek Online: Here We Go Again! Post by: Bzalthek on June 13, 2008, 11:59:10 AM Until they are capable of delivering a system that will procedurally generate thousands of huge worlds, and develop the AI for all the races and creatures to poulate those worlds, I see any MMO deriving from the Star trek license as an abortion. The television series was a fun watch, but it was driven by the acting of a few which would continuously run across new challenges. Sometimes those challenges would be a revisitation from the familiar, but with a new twist. This won't happen in an MMO. They will deliver a static world, or universe, rather. In a very short time the new will be gone, and we are left without the only thing which made star trek great.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on June 13, 2008, 12:00:54 PM The only games that were anyway decent in star trek were Trekmuse, a text only MUSE that was around when I was in college (and was bloody fantastic) and star fleet command which was based on a board game. And even treckmuse added the Gorn as a playable race. A good decision and gave some variety. Neither followed the conventions of the standard IP. Aside from Star Fleet command III... which was shit.
Shcild is right. The IP is garbage. You might as well pulp your money and save yoruself the pain. Ps And eve only works becasue the people playing it are addicts. I was one of them and I was too. Paying for that amount of pain is ludicrious. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on June 13, 2008, 12:17:59 PM The TrekMUSE I knew was full of mouthbreathers who learned how to speak fluent Klingon then yelled at you when you asked questions in English.
Title: Re: Star Trek Online: Here We Go Again! Post by: sam, an eggplant on June 13, 2008, 12:26:34 PM You should probably now follow up with a post with the words "think out of the box" and "it's easy". You don't think my post qualified as introducing a small degree of innovation into the genre? It wasn't thinking out of the box? Or were you replying to Schild?I dare you. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on June 13, 2008, 12:58:17 PM Make it a cross between Gaia and Puzzle Pirates, but with bettar 3-D graphics. You can do your ship combat and away missions, but the focus of the gameplay is on earning badges for your Trek trivia knowledge integrated into the mini-games. And lots of cybering.
Fucking money hats. I predict these guys will try to do some kind of DIKU clone and wind up with SWG all over again, though. Or maybe LOTRO if they're lucky. Title: Re: Star Trek Online: Here We Go Again! Post by: Hartsman on June 13, 2008, 12:59:13 PM There are two IPs on my personal nightmare list of Properties I've Enjoyed A Lot That Would Be Difficult As Hell To Make A Good MMO For:
1) Star Trek 2) Dune Not saying it's impossible, but more that the obvious, broad-stroke appeal doesn't jive well with anyone's ability to make something sufficiently aligned with expectation. Especially in properties like ST, which has such a fragmented audience, each with a potentially conflicting vision of What It's All About. I do wish 'em luck, though. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on June 13, 2008, 01:01:37 PM You should probably now follow up with a post with the words "think out of the box" and "it's easy". You don't think my post qualified as introducing a small degree of innovation into the genre? It wasn't thinking out of the box? Or were you replying to Schild?I dare you. I was replying to the post right before mine. Title: Re: Star Trek Online: Here We Go Again! Post by: Oban on June 13, 2008, 01:27:49 PM 2) Dune Ah, I can just see the forums now... WHY ARE STONE BURNERS NOT AVAILABLE ON FFA PVP SERVERS AT LAUNCH????!! DUNE DEVS NEED TO THINK OUTSIDE THE BOX, IT'S EASY!!! Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on June 13, 2008, 01:28:58 PM Quote I was replying to the post right before mine. And a stupid reply it was too. Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on June 13, 2008, 01:31:22 PM DUNE DEVS NEED TO THINK OUTSIDE THE BOX, IT'S EASY!!! I heard social dynamics when combined with cutting edge AAA gameplay will elevate simple play to a level never reached in game development. Just sayin. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on June 13, 2008, 01:41:21 PM Until they are capable of delivering a system that will procedurally generate thousands of huge worlds, and develop the AI for all the races and creatures to poulate those worlds, I see any MMO deriving from the Star trek license as an abortion. If the game was supposed to mimic the TV series, that part would be actually pretty easy. You'd only need small patch of terrain per planet, populated with few humanoids, all characterized by single (and the same) trait. Title: Re: Star Trek Online: Here We Go Again! Post by: tazelbain on June 13, 2008, 01:45:49 PM Ya, it could be more like Myst.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on June 13, 2008, 01:56:09 PM The TrekMUSE I knew was full of mouthbreathers who learned how to speak fluent Klingon then yelled at you when you asked questions in English. You joined the Klingons? No wonder. I started as a Klingon myself, but swapped pretty quickly. The trekmuse pop spread Feds who all thought they were Kirk Kilingons who all thought they were Worf.. only really baddass versions of Worf. You know. Quapla. Cardiassians who were all assholes. Much smaller numbers of Romulans and Gorns who were Roleplayers and generally laughed at the rest of them and kicked the crap out of them. Oh and the ferangi that were all prostitutes and into tinysex. No wonder I forgot about them... I was a Romulan. :) I remember one time I logged into to simpsace in a Romulan destroyer and there was a Cardassian Heavy and light cruiser sitting on the standard entry point, ganking every ship that logged in. and yelling "Hahahahahahaaaa Cardassians rule the Muse" every time they blew up some guy. Unfortunately for them, rollowing rommie standard procedure I logged in outside sensor range of the standard entry point, set myself up and cloaked. And sneaked up on them. And decloaked at full speed, rammed 4 photon torps up the pipe of the CL at point blank with all my phasers. The CL blew up instantly and I recloaked. "Heh" was all I said and the CA pilot screamed obscenities at me. Sadly I was a fraction of a second too slow on my run on the CA and it got me. Ahh well. Yeah the idiot quotient on that game was fairly high, but there was good fun to be had occasionally. Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on June 13, 2008, 01:56:23 PM If you thought SWG was a clusterfuck that pissed off SW fanbois.. zomg I can't imagine any game EVER making ST fanbois happy. Anyone who tries to make a game with this IP has to ignore those fans. It killed SWG and it WILL kill any ST mmo.
See, the problem is like SW, ST is too broad. At its core it means too many different things to too many different people. 1) Races: You have to include a deep political structure for each race/ faction. Starfleet, Romulans, Klingon Empire, Cardassians, that DS9 group whose name escapes me, Ferengi, and others. 2) Exploration: For all the "Fleshed out" stuff you have to include an whole lot of exploration. As someone else mentioned, that was the primary idea behind the original series. For all the fans of "Political Trek" (which is what you can call anything after season 2 1/2 of TNG) there are an equal number who want that wonder of the original series (and that Voyager and Enterprise tried to recapture.. badly.) 3) Engineering. Fuck, who doesn't want to be Scotty or Geordi. Grinding out some miracle fix at the last minute that saves the ship. Instead I guarantee we'll get health bars and patch-kits. Fuuuuuck that. 4) Morality: One of the things I love about ST was it's political and moral plays. The aspects that let Roddenberry step back and examine things and pick at them with a "why is it this way" mentality. Anything lacking that is NOT ST to me. 5) The universe is TOO broad. For every item you include, every planet, every race, every reference there will be at least 3 people saying "Why include that and not this?!" You got this with SWG and they were only focused on a very specific time frame between two movies. They'd said they were going to ignore large parts of the EU, and they STILL got tons of bitching, even for shit that wasn't part of that time frame! (Include the VONG or this game sux!!) How's that for a list of "why this IP sucks as an MMO property". Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on June 13, 2008, 02:01:35 PM 1) Races: You have to include a deep political structure for each race/ faction. Starfleet, Romulans, Klingon Empire, Cardassians, that DS9 group whose name escapes me, Ferengi, and others. Dominion. And then you'd have to include all the sub-factions that were largely the focus of the politics. Vulcans, Andorians and Bajorans, to name the big small players. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on June 13, 2008, 02:19:46 PM To paraphrase: the game would be easy and obvious, and wrong.
The likely candidate design would be five or so Races with their own origin story arcs and levels until some point when they meet up in some adjacency-based frontier space for resource gathering and pew pew. Then there's the truly centralized gathering point where all races choose to fight eachother in some part while banding together against things like Borg and 8479 NPC forces. Meanwhile characters are levels based careers that can be changed based on "forgetting" one career while learning another. Everyone gets a personal runabout until they eventually evolve to the highest level ship in their career. Maybe some ships allow SWG-like multiplay on board. This is all TNG 24th century timeline. Its the most fully realized unless they want to tie into the JJ abrams reinvention. I just don't trust anyone to do it right, because the whole IP is cursed. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on June 15, 2008, 08:34:27 AM If you thought SWG was a clusterfuck that pissed off SW fanbois.. zomg I can't imagine any game EVER making ST fanbois happy. Anyone who tries to make a game with this IP has to ignore those fans. It killed SWG and it WILL kill any ST mmo. Worse than that, Star Trek is an even harder IP to replicate faithfully. There were some consistencies around the SW universe that even with all those races and some variations on technology and locales, the universe is surprisingly homogenous. In Star Trek, everything is different, even the little cultural bits.Title: Re: Star Trek Online: Here We Go Again! Post by: LC on June 15, 2008, 08:47:26 AM What? I thought it was Turbine's job to be given incredibly valuable IP to make mediocre games from. I was thinking the same thing. Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on June 15, 2008, 09:17:00 AM Too broad a universe, too much deux ex machine stuff in the lore.
Most of all, success is evading conflict and adding to understanding. That doesn't make for compelling gameplay. It might make a compelling table top/GMd game. But not an MMO one. Title: Re: Star Trek Online: Here We Go Again! Post by: Daeven on June 15, 2008, 11:41:07 AM 1) Races: You have to include a deep political structure for each race/ faction. Starfleet, Romulans, Klingon Empire, Cardassians, that DS9 group whose name escapes me, Ferengi, and others. This is the one thing that games based on the Star Fleet Battles and Federation and Empire 'setting' have going for it, a fully fleshed out background that at least nominally makes sense. As opposed to the TV material which hurts if you really try to think about it. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on June 15, 2008, 11:48:53 AM Same problem SW has. All of the good lore is relegated to the EU material way less read than the TV show watched. And the EU material for Trek is even more inconsistent and retcon'd than the SW stuff. By a lot.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on June 15, 2008, 11:59:15 AM The "Star Fleet Battles" races and lore:
Federation at the center To the right you have the Gorn, Romulans and (later) The ISC Below the Federation you have the Tholians, who's main function on the map is to keep the Klingons and Romulans from joining up. To the left, you have the Kitzinti, the Lyrans, the Hydrans and the Klingons. All over the place you have the Orion Pirates. Power blocks : (1)Federation with the Kitzinti and the Gorns. During the general war the Hydrans were co-belligerents but not allies as they wewre stuck on the other side of the opposition. (2) Klingons, with the Romulans and Lyrans as allies. Relations: The Klingons hate the Tholians and Hydrans. The Feds are strong allies with the Gorn. The Kitzinti and Lyrans hate one another's guts. The Romulans while nominal allies with the Klingons don't like them much since they got shafted in a deal where the Klingons sold them some out of date ships, and pretty much left them to fight the Gorns and Febs alone. The ISC wanted to stop the war and nearly succeeded by seeding their fleet into everyones neutral zone. They were halted by an out of galaxy invasion. The Tholians are refugees of an empire that fell in another galaxy and want to be left strictly alone. The took over some Klingon space when they arrived. The Klingons could never get it back due the Tholians excellent defensive web technology. Some other minor powers around as well. That's largely it. Title: Re: Star Trek Online: Here We Go Again! Post by: MahrinSkel on June 15, 2008, 06:54:37 PM There are two IPs on my personal nightmare list of Properties I've Enjoyed A Lot That Would Be Difficult As Hell To Make A Good MMO For: Dune would be considerably easier than Star Trek. The problem with Star Trek is that the canonical work almost entirely character driven, very little of it is about the overall universe of Star Trek, and that little is not easily adapted to a game. Dune was more about the world than the characters, who were mostly vehicles for exposition about the world. A Dune MMO would be about the same level of difficulty as LotR.1) Star Trek 2) Dune Star Trek would just be hell. A death march. --Dave Title: Re: Star Trek Online: Here We Go Again! Post by: Hartsman on June 15, 2008, 07:02:26 PM There are two IPs on my personal nightmare list of Properties I've Enjoyed A Lot That Would Be Difficult As Hell To Make A Good MMO For: Dune would be considerably easier than Star Trek. The problem with Star Trek is that the canonical work almost entirely character driven, very little of it is about the overall universe of Star Trek, and that little is not easily adapted to a game. Dune was more about the world than the characters, who were mostly vehicles for exposition about the world. A Dune MMO would be about the same level of difficulty as LotR.1) Star Trek 2) Dune Star Trek would just be hell. A death march. --Dave Once you've made a game that's received by a near-universal "too brown," you start finding reasons to add Dune to the list. :) Title: Re: Star Trek Online: Here We Go Again! Post by: photek on June 15, 2008, 07:08:49 PM Dune could be a good MMO in 10-15 years. Worry not about the brown, we got many scales :
(http://trustygamer.com/tg/home/files/media/image/modernGamingPalette.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on June 16, 2008, 12:22:22 PM Star Trek is an awful, AWFUL game license. The series is not about binary decisions, it's not about pew pew (not enough anyway) and it's fans are pedantic cumguzzlers who all think learning a made-up language and flashing interstellar future gang signs is the height of cool. Star Trek fans are another group I'd like to fire into the sun, so they can burn up along with the Great Phoenix or whatever shitbird slack-jawed nickname they came up with for Gene Rodenberry. Majel Barrett should be bitchslapping anyone who signed the papers to allow such an abomination to be made.
Title: Re: Star Trek Online: Here We Go Again! Post by: shiznitz on June 16, 2008, 01:03:25 PM Women who speak Klingon will take it in the butt, though!
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on June 16, 2008, 01:36:45 PM The series is not about binary decisions No? (http://thecia.com.au/star-trek/next-generation/1/08a3.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: MahrinSkel on June 16, 2008, 03:05:03 PM Once you've made a game that's received by a near-universal "too brown," you start finding reasons to add Dune to the list. :) You could cheat a bit, though. There were other planets in Dune, they just didn't get much of a focus. You could extend the canon there, get away from the brown, and still be reasonably true to the license. Not easy, but comparatively doable. In Star Trek, you'd have to set it in some distant part of the universe (the Beta quadrant?) just to get enough room to work in. You could make a good game, but the fanbois wouldn't just trash you, they'd burn you in effigy and challenge you to a Mok'bara duel.--Dave Title: Re: Star Trek Online: Here We Go Again! Post by: Aez on June 16, 2008, 03:24:10 PM You are all missing the opportunity this IP offer :
The entire game world is an instanced Enterprise ship. You are a Klingon Grunt. You grind your way trough red shirts until you reach the epic raid : the command room (were Kirks and the gang are and they speak to enemy on giant TV). Once you decapitate Kirk, your Klingon Emperor appear on the giant TV to congratulate you. He also promise an undisclosed number of Klingon's finnest pleasure girls. Every expansion is a new Enterprise/season. There's a secret level were you can kill the last whales on earth. Title: Re: Star Trek Online: Here We Go Again! Post by: stray on June 16, 2008, 03:34:59 PM Once you've made a game that's received by a near-universal "too brown," you start finding reasons to add Dune to the list. :) You could cheat a bit, though. There were other planets in Dune, they just didn't get much of a focus. You could extend the canon there, get away from the brown, and still be reasonably true to the license. Not easy, but comparatively doable. In Star Trek, you'd have to set it in some distant part of the universe (the Beta quadrant?) just to get enough room to work in. You could make a good game, but the fanbois wouldn't just trash you, they'd burn you in effigy and challenge you to a Mok'bara duel.--Dave After the first few novels, those other planets did get a lot of focus though. The Ixian planet was highly technological and subterranean (to keep away from prying eyes, since there were bans on computers); Harkonnen planet was heavily industrialized, polluted, dark; Imperial planet was earthlike; the older Imperial planet (Selusa Secundus) was fucked by nuclear fallout and kept around as a prison of sorts (and a training ground for the Sardaurkar); Wallach IX (Bene Gesserit homeworld) was earthlike; the original homeworld of the Bene Gesserit was all jungle; the Atreides planet was oceanic; Ginaz (Duncan's swordmaster planet) was also oceanic, and marshy; there's a planet that's almost entirely made up of jewels; Tleilaxu were xenophobes and the planet was off limits (perhaps conjuring up a picture of the Kremlin is fitting enough); Guild planets are, more than likely, full of shipyards at the very least. /dune geek off :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: Slyfeind on June 16, 2008, 03:42:31 PM You are all missing the opportunity this IP offer : The entire game world is an instanced Enterprise ship. You are a Klingon Grunt. You grind your way trough red shirts until you reach the epic raid : the command room (were Kirks and the gang are and they speak to enemy on giant TV). Once you decapitate Kirk, your Klingon Emperor appear on the giant TV to congratulate you. He also promise an undisclosed number of Klingon's finnest pleasure girls. Every expansion is a new Enterprise/season. There's a secret level were you can kill the last whales on earth. omfg someone give this man $50mil and a team of 60 professionals. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on June 16, 2008, 04:07:47 PM You know, bioware were really really clever to take the licence, make up their own universe and just say "its got lightsabers and magic spells. Now eff off"
Title: Re: Star Trek Online: Here We Go Again! Post by: MahrinSkel on June 16, 2008, 05:55:43 PM After the first few novels, those other planets did get a lot of focus though. The Ixian planet was highly technological and subterranean (to keep away from prying eyes, since there were bans on computers); Harkonnen planet was heavily industrialized, polluted, dark; Imperial planet was earthlike; the older Imperial planet (Selusa Secundus) was fucked by nuclear fallout and kept around as a prison of sorts (and a training ground for the Sardaurkar); Wallach IX (Bene Gesserit homeworld) was earthlike; the original homeworld of the Bene Gesserit was all jungle; the Atreides planet was oceanic; Ginaz (Duncan's swordmaster planet) was also oceanic, and marshy; there's a planet that's almost entirely made up of jewels; Tleilaxu were xenophobes and the planet was off limits (perhaps conjuring up a picture of the Kremlin is fitting enough); Guild planets are, more than likely, full of shipyards at the very least. And only the hard-core trufans even remember those books existed, never mind the Kevin Anderson add-ons. The rest of us quit at "Children of Dune"./dune geek off :grin: --Dave Title: Re: Star Trek Online: Here We Go Again! Post by: stray on June 16, 2008, 06:15:54 PM I wonder why anyone would quit at the third book. Leaving there would make you utterly fail at grasping even a single point of the story, and what Paul's son set out to prove.
Seriously. :-) That, and you don't get to see how badass a character Duncan is. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on June 16, 2008, 06:59:30 PM I got half way through the 3rd book. I couldn't take it anymore.
Title: Re: Star Trek Online: Here We Go Again! Post by: rk47 on June 16, 2008, 07:12:13 PM You are all missing the opportunity this IP offer : The entire game world is an instanced Enterprise ship. You are a Klingon Grunt. You grind your way trough red shirts until you reach the epic raid : the command room (were Kirks and the gang are and they speak to enemy on giant TV). Once you decapitate Kirk, your Klingon Emperor appear on the giant TV to congratulate you. He also promise an undisclosed number of Klingon's finnest pleasure girls. Every expansion is a new Enterprise/season. There's a secret level were you can kill the last whales on earth. omfg someone give this man $50mil and a team of 60 professionals. gimme double that and i'll make it a Guild v Guild ship boarding war :grin: "Shield's down CAPTAIN! THEY'RE IN THE TELEPORTER ROOM!" "This is your captain speaking, WE ARE BEING BOARDED, EVERYONE grab a phaser AND FLAG PVP! For the FEDS!" "Teleporter room, how big is the boarding party?" "*static, klingon speak over comms*" "Fuck" Title: Re: Star Trek Online: Here We Go Again! Post by: stray on June 16, 2008, 07:23:32 PM I got half way through the 3rd book. I couldn't take it anymore. Oh, I thought people were refusing to read more out..I don't know...laziness. That they liked the series, but lost track of it. If you simply didn't like it though, fair enough. I've done that with every other sci-fi series attempt myself. Dune's the only exception. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on June 16, 2008, 08:03:03 PM I got half way through the 3rd book. I couldn't take it anymore. Oh, I thought people were refusing to read more out..I don't know...laziness. That they liked the series, but lost track of it. If you simply didn't like it though, fair enough. I've done that with every other sci-fi series attempt myself. Dune's the only exception. The first Dune was good. The place we are up to now in the Dune saga counts only as necrophila. It's like Magician by Raymond E. Fiest. Fantastic book, great world, I wish to god he'd stopped writing in that world about 3 mini-series in. ... but it's the nature of sci-fi / fantasy authors to want to release book after book after book of a successful title in order to keep the money rolling in (and probably because they also enjoy what they've created :-). Title: Re: Star Trek Online: Here We Go Again! Post by: stray on June 16, 2008, 08:31:43 PM I got half way through the 3rd book. I couldn't take it anymore. Oh, I thought people were refusing to read more out..I don't know...laziness. That they liked the series, but lost track of it. If you simply didn't like it though, fair enough. I've done that with every other sci-fi series attempt myself. Dune's the only exception. The first Dune was good. The place we are up to now in the Dune saga counts only as necrophila. It's like Magician by Raymond E. Fiest. Fantastic book, great world, I wish to god he'd stopped writing in that world about 3 mini-series in. ... but it's the nature of sci-fi / fantasy authors to want to release book after book after book of a successful title in order to keep the money rolling in (and probably because they also enjoy what they've created :-). He wasn't doing that though. He had a lot of this stuff charted out from the beginning. People were too dense to realize what he was trying to communicate with the first trilogy (that messiahs sucked), and instead, made it out to be some typical Campbellian hero story. So he kept on writing and spelled it out. They were also too dense to realize that he was saying it was a BAD thing if "He who controls the spice, controls the universe" became a reality. It was never Herbert's intent to make Paul out to be some kickass good guy, who takes away the spice from the baddies, and we all live happily ever after, with a good guy controlling the universe. Herbert thought it was bad that any one interest could have that kind of grip on humanity, and that it was bad if there was a possibility that someone could control that single interest. At the end of book 3, he starts getting into that with Paul's son (actually, when Paul became the wandering hermit). Paul had the ability to see into the future, and saw the futility of being ruler and hero, saw what needed to be done to rectify it -- but didn't have the balls to do so. His son Leto later saw the same thing, and did have the balls. Book ends without you ever realizing what exactly it was he had to do. Title: Re: Star Trek Online: Here We Go Again! Post by: Phred on June 16, 2008, 11:57:52 PM I got half way through the 3rd book. I couldn't take it anymore. For some reason I could never make it through Children, but read God-Emporer just fine. I found his writing style in Children really awkward compared to Dune itself though. Title: Re: Star Trek Online: Here We Go Again! Post by: lamaros on June 17, 2008, 01:26:48 AM He wasn't doing that though. He had a lot of this stuff charted out from the beginning. People were too dense to realize what he was trying to communicate with the first trilogy (that messiahs sucked), and instead, made it out to be some typical Campbellian hero story. So he kept on writing and spelled it out. They were also too dense to realize that he was saying it was a BAD thing if "He who controls the spice, controls the universe" became a reality. It was never Herbert's intent to make Paul out to be some kickass good guy, who takes away the spice from the baddies, and we all live happily ever after, with a good guy controlling the universe. Herbert thought it was bad that any one interest could have that kind of grip on humanity, and that it was bad if there was a possibility that someone could control that single interest. At the end of book 3, he starts getting into that with Paul's son (actually, when Paul became the wandering hermit). Paul had the ability to see into the future, and saw the futility of being ruler and hero, saw what needed to be done to rectify it -- but didn't have the balls to do so. His son Leto later saw the same thing, and did have the balls. Book ends without you ever realizing what exactly it was he had to do. If you're a fucking idiot, maybe. Dune and Dune Messiah are all you need (There's nothing subtle about Messiah). While the rest of the series is interesting in parts they're also obvious, laboured, and rather boring at points. This comming from someone who has read the series at least 5 times (And Dune itself about 20). Dune was my favourite novel for about 10 years and I still enjoy it, but to talk it, let alone the series, up with such self importance really misses much of what is actually in the books. Children and God Emperor are assuredly the worst of the lot. As for making a MMO out of it. On the back of what Frank wrote you dont really have a lot to work with. A prequal series would make the most use of the IP, but wouldn't really work well for a game, and everything after God Emperor is so generic that you would basicly be making it from scratch without much relationship beyond the name. Fiest got shit because he "learned how to write". Pretty sad when your supposed mastrey of your occupational craft results in you work being worse. Title: Re: Star Trek Online: Here We Go Again! Post by: Wasted on June 17, 2008, 02:04:54 AM While we are throwing broad ideas around that could possibly give this game any hope in hell, I personally would (try to)make a fun pew pew space game where you are the captain of your own ship, with some space colony development game for the builders and as a base for some pvp. Then I would have a holodeck option where, under the guise of 'training under the oldmasters', you can enter popular episodes from all the series and live out all your Spock/Kirk yaoi fantasies or kick arse alongside Worf, or disintegrate every ferengi that ever existed in any episode, ever.
Give the gamers a decent game, and give the cosplaying diehards a skin for their second life desires. Title: Re: Star Trek Online: Here We Go Again! Post by: stray on June 17, 2008, 02:42:21 AM Dune and Dune Messiah are all you need (There's nothing subtle about Messiah). While the rest of the series is interesting in parts they're also obvious, laboured, and rather boring at points. This comming from someone who has read the series at least 5 times (And Dune itself about 20). Dune was my favourite novel for about 10 years and I still enjoy it, but to talk it, let alone the series, up with such self importance really misses much of what is actually in the books. Self importance? Man, some shit must be in the air here lately. I keep on getting this. I assure you though, I'm quite aware than I'm just fucking around pointlessly on a message board, and trying to be informative about a sci-fi novel. It's not really on my list of things to be self-important about. Besides, you're the one saying that you could understand the entire plot just by Dune and Dune Messiah. No way could I do that. I recall being utterly clueless at why Paul decided to become a self-hating hermit when I read Messiah, and needed more. I was basically saying "wtf?" the whole time he did that. That's how self important I am. I'd need at least Children of Dune to even be aware of what the Golden Path was. Then I needed the rest just to see what an complete cunt Leto was. I'd agree that it isn't exactly ideal for an MMO though. I was just chiming in to Dave that there was more of a fleshed out universe there than just the desert planet. [edit] Just to rerail.. Uber loot: TOS boots. Really, I need a pair of those. Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on June 17, 2008, 03:01:01 AM That the thread has degenerated into a discussion of Dune after less than 2 pages is ALSO an indicator of how badly a ST MMO does NOT need to be made.
Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on June 17, 2008, 05:16:59 AM I always like the Feist books. I never read anything past Battle for Krondor but I always thought the series was good. Not a masterpiece, but a nice quick read and a good story. I liked the characters.
Title: Re: Star Trek Online: Here We Go Again! Post by: Xerapis on June 17, 2008, 05:24:43 AM I always thought Feist's best was the Empire Trilogy (http://en.wikipedia.org/wiki/Empire_Trilogy) personally.
Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on June 17, 2008, 06:13:47 AM Yeah, that was an excellent trilogy. Almost as good as Apprentice/Master, or perhaps just as good. Hrmmm.
Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on June 17, 2008, 06:19:17 AM Set your players against the federation. Really piss off the people that love star trek. Make em pirates.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on June 17, 2008, 06:41:39 AM The whole point of trek was to put the most powerful, richest most technologically advanced bunch with the best weapons into moral dilemmas. Which was what what DS9 was going to be till someone watched a few episodes of Babylon 5 and went GAAAAA!!! Must have big military threat like Shadows!! *unleash really powerful race* *Spend 2 years (where nothing happens) panicking and trying to figure out what to do with them other than "Dominion invades -> Feds lose, huge"* while watching B5 get better and better and even more extreme.
And I would not even call B5 a great setting for an MM0 either. Title: Re: Star Trek Online: Here We Go Again! Post by: stray on June 17, 2008, 07:57:36 AM DS9 was my favorite of the bunch, but I never cared for the big Dominion war stuff. I liked it mostly for the comedy and spacestation/civilian life. And most of all, a kickass recurring villain. Also, the kickass tailor helped.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on June 17, 2008, 09:41:50 AM There was some really great characters and acting on the show, I will give it that. But the dominion crap was totally contrived and there was a lot of subtle militirism and racism (classed as "genetics" ) in the show that put me right off it.
Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on June 17, 2008, 09:43:15 AM I thought the whole war thread is what made the show better. It was boring after the shiny wore off.
Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on June 17, 2008, 10:28:26 AM The war was what really made DS9 interesting, but at its best, it was still no B5.
And none of the Star Trek stuff deserves a fucking MMO. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on June 17, 2008, 11:16:21 AM The war was what really made DS9 interesting, but at its best, it was still no B5. And none of the Star Trek stuff deserves a fucking MMO. I should watch B5 again. I never did get to finish that series. Missed the last year or so. Stupid college. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on June 17, 2008, 01:19:57 PM The last season was not great. It had some good moments, and the final episode brought tears to my eyes. But it was no season 4 or even 2.
Title: Re: Star Trek Online: Here We Go Again! Post by: lamaros on June 17, 2008, 01:25:50 PM Yeah, that was an excellent trilogy. Almost as good as Apprentice/Master, or perhaps just as good. Hrmmm. Co-written doesn't really count as his. (Also, the Empire trilogy is a bit shit eh. Fantasy writers should stick to their shtick and try not to get too clever: they generally aren't capable of pulling it off. Racist stereotyping as an original world and high politics! Art!) I recall being utterly clueless at why Paul decided to become a self-hating hermit when I read Messiah, and needed more. I was basically saying "wtf?" the whole time he did that. That's how self important I am. I'd need at least Children of Dune to even be aware of what the Golden Path was. Then I needed the rest just to see what an complete cunt Leto was. What we need is a series of shit fantasy novels to explain stuff like the bible, Joyce, Homer, Plato, et cetera. Then people who don't get it the first time can sortofbutnotreally get it without having to re-read the applicable material and think about things and work it out; learning is always better when it is didactic... Title: Re: Star Trek Online: Here We Go Again! Post by: stray on June 17, 2008, 03:04:04 PM That's nice and all, but the Golden Path had nothing to do with any of that.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on June 17, 2008, 03:11:31 PM Dune would be considerably easier than Star Trek. The problem with Star Trek is that the canonical work almost entirely character driven, very little of it is about the overall universe of Star Trek, and that little is not easily adapted to a game. Dune was more about the world than the characters, who were mostly vehicles for exposition about the world. A Dune MMO would be about the same level of difficulty as LotR. --Dave Bwuh? Dune was about smoking the cosmic doobie and becoming a godhead with trippy powers. I'd say it was more character driven than Star Trek. By far. IMHO? Title: Re: Star Trek Online: Here We Go Again! Post by: stray on June 17, 2008, 03:27:29 PM I'm gonna have to agree with Dave about that. Not that the characters were bland, but the stories span a period of thousands of years, with a theme about how only chaos can further human evolution -- and how centralization of power and domestication will stagnate it. Everyone's a tool to keep driving that down your throat, instead of chronicling anyone's particular little adventure.
Title: Re: Star Trek Online: Here We Go Again! Post by: lamaros on June 17, 2008, 05:18:48 PM I'm gonna have to agree with Dave about that. Not that the characters were bland, but the stories span a period of thousands of years, with a theme about how only chaos can further human evolution -- and how centralization of power and domestication will stagnate it. Everyone's a tool to keep driving that down your throat, instead of chronicling anyone's particular little adventure. What does that have to do with making a game out of it? Dave's point extends only to the original planet... :ye_gods: Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on June 17, 2008, 05:37:57 PM (http://upload.wikimedia.org/wikipedia/en/6/6f/Dune_2000_Boxart.jpg)
? Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on June 17, 2008, 05:50:35 PM House Ordos for the win.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on June 17, 2008, 08:20:16 PM That the thread has degenerated into a discussion of Dune after less than 2 pages is ALSO an indicator of how badly a ST MMO does NOT need to be made. We've got 40 days to kill before something happens, so I'm not surprised we've derailed. Plus there are only so many times we can say that STO is a license of / for the damned. Title: Re: Star Trek Online: Here We Go Again! Post by: rk47 on June 17, 2008, 08:43:47 PM hahah phaser combat anyone? Set laser to stun , point , szweeeeeeeeeeeeeeeezzzzzzzzzzzzzz, beam hits guy, stun.
I saw that on TV when I was a kid and didn't feel a single ounce of awesome from that scene. Title: Re: Star Trek Online: Here We Go Again! Post by: stray on June 17, 2008, 08:55:37 PM I'm gonna have to agree with Dave about that. Not that the characters were bland, but the stories span a period of thousands of years, with a theme about how only chaos can further human evolution -- and how centralization of power and domestication will stagnate it. Everyone's a tool to keep driving that down your throat, instead of chronicling anyone's particular little adventure. What does that have to do with making a game out of it? Dave's point extends only to the original planet... :ye_gods: ":ye_gods:" Really? "Ye gods". This is on that level to you? I thought Dave's point extends to the trilogy. Besides that, I'm just replying to Ratman's general point about Dune, and making a general point of my own. You should find other things about me to get disgusted about. I feel cheapened if I'm just getting shit about "Dune". That sucks. :oh_i_see: Title: Re: Star Trek Online: Here We Go Again! Post by: WindupAtheist on June 17, 2008, 10:03:43 PM I kinda like the old David Lynch Dune movie. There, I said it. I mean it doesn't make any god damned sense, I don't enjoy it in the way I do most movies, it's just so bizzare and baroque that I can't help watching it. I would totally be interested in a game with that same strange atmosphere.
Title: Re: Star Trek Online: Here We Go Again! Post by: MahrinSkel on June 17, 2008, 10:11:29 PM I kinda like the old David Lynch Dune movie. There, I said it. I mean it doesn't make any god damned sense, I don't enjoy it in the way I do most movies, it's just so bizzare and baroque that I can't help watching it. I would totally be interested in a game with that same strange atmosphere. I understand there was a 9-hour cut that actually made sense. However, nobody scanned it into digital, and both the negatives and the prints have been lost.--Dave Title: Re: Star Trek Online: Here We Go Again! Post by: stray on June 17, 2008, 10:22:16 PM I thought it was closer to 6 hours. Could be wrong though!
The styling of the Lynch film kicked ass. Loved the stillsuits, the Guild, the Harkonnens, the weirding way.. And a lot of the actors were excellent. The writing wasn't great though -- I mean, for one, there were tons of scenes with characters' thoughts dubbed over. Which, as far as I'm concerned, is a no-no with film. Great with novels, but film needs to communicate, for the most part, through action. There's a new film being developed now, I hear. I think if they could just find a middle ground between Lynch and the (underbudgeted) Sci-Fi channel version, we'd finally get a great Dune flick. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on June 17, 2008, 11:14:50 PM I thought it was closer to 6 hours. Could be wrong though! The styling of the Lynch film kicked ass. Loved the stillsuits, the Guild, the Harkonnens, the weirding way.. And a lot of the actors were excellent. The writing wasn't great though -- I mean, for one, there were tons of scenes with characters' thoughts dubbed over. Which, as far as I'm concerned, is a no-no with film. Great with novels, but film needs to communicate, for the most part, through action. There's a new film being developed now, I hear. I think if they could just find a middle ground between Lynch and the (underbudgeted) Sci-Fi channel version, we'd finally get a great Dune flick. Children of Dune (the miniseries) was pretty sweet. IMHO. The first Dune miniseries was kinda flat. I have great fondness for the Lynch version of Dune, even if it (again IMO) strayed too far from it's source. Hm. I better put something in here to stay on topic... (http://www.geocities.com/dos11basic/Images/AppleTrek.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on June 18, 2008, 04:26:06 AM I thought it was closer to 6 hours. Could be wrong though! I saw one version that was much extended, don't know if it was 6 hours though. The thing about it was that there really wasn't that much more live acting, there were a lot of painted/static images with voice overs doing back ground material. Talked a lot about the Butlerian Jihad, did a lot more background on the planets, Orange Catholicism and etc... Nothing that wasn't in the books though. Title: Re: Star Trek Online: Here We Go Again! Post by: Sunbury on June 18, 2008, 05:36:30 AM The last season was not great. It had some good moments, and the final episode brought tears to my eyes. But it was no season 4 or even 2. FYI, that was because his orginal plans were messed up: Quote ...but going into the fourth season, the impending demise of network PTEN left a fifth year in doubt. Unable to get word one way or the other from parent company Warner Bros., and unwilling to short-change the story and the fans, Straczynski began preparing modifications to the fourth season in order to allow for both eventualities. Straczynski identified three primary plot-threads which would require resolution: the Shadow war, Earth's slide into a dictatorship, and a series of sub-threads which branched off from those. Estimating they would still take around 27 episodes to resolve without having the season feel rushed, the solution came when the TNT network commissioned two Babylon 5 made-for-television films. Several hours of material was thus able to be moved into the films, including a three-episode arc which would deal with the background to the Earth/Minbari war, and a sub-thread which would have set up the sequel series, Crusade. Further standalone episodes and plot-threads were dropped from season four, which could be inserted into Crusade, or the fifth season, were it to be given the greenlight.[20] The intended series finale, "Sleeping in Light," was filmed during season four as a precaution against cancellation. When word came that TNT had picked up Babylon 5, this was moved to the end of season five and replaced with a newly-filmed season four finale.[21] http://en.wikipedia.org/wiki/Babylon_5 Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on June 18, 2008, 01:27:45 PM FYI, that was because his orginal plans were messed up: #1. TNT wouldn't "Know Drama" if it bit them in the dick. #2. JMS spent too much time on the Teep rebellion in season 5. It was boring and lame. (And gothy :uhrr:) More stuff about Centauri, Narn and the cleaning up of the Shadow War pls! Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on June 18, 2008, 01:56:00 PM The Teep Rebellion could have been good, but it just wasn't. It felt a lot like the BSG stuff that's going on now, a lot of padding padding padding then OMGZSHITRESOLVEITNOW! And then it was left alone. We didn't really get any of the Telepath War.
Also, I knew the bit about the Sleeping in Light being filmed at the end of season 4. It still doesn't explain why given a full season, JMS made season 5 so uneven. Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on June 18, 2008, 03:08:47 PM A lot of the familiar actors weren't around for season 5. That had to have made it harder for the writers who had developed the characters for the last four years.
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on June 19, 2008, 01:28:31 PM I'll only play a Star Trek MMO if I can be Melee DPS who fights using on Kirksian Martial Arts.
Come on...double neck chop? shirt tearing? thigh grab? What's not to love? Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on June 19, 2008, 01:47:58 PM Skill Tree: Trek Fu
Title: Re: Star Trek Online: Here We Go Again! Post by: MahrinSkel on June 19, 2008, 01:52:11 PM Or Vulcan Judo: Numb your opponent into a dazed state by droning on about the logical and philosophical implications of the B Plot, then pinch them on the neck.
--Dave Title: Re: Star Trek Online: Here We Go Again! Post by: Lum on June 19, 2008, 04:22:37 PM Skill Tree: Trek Fu Only if you get the soundtrack (http://startrekfightmusicposter.ytmnd.com/). Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on June 19, 2008, 05:08:40 PM The Lynch film version of Dune was wonderful and frustrating all at once. Every single actor seemed to be cast perfectly with the possible exception of Paul himself. Although whatsisname did a brilliant performance, it just wasn't the Paul I'd imaged from the books.
But there is one thing I've never forgiven that film for. Ornithopters. Or the total lack thereof. On the "real" Arrakis, flying machines were ornithopters - with flapping wings dammit! Not anti-gravity based flying Toblerone bars! Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on June 19, 2008, 07:12:37 PM The Teep Rebellion could have been good, but it just wasn't. It felt a lot like the BSG stuff that's going on now, a lot of padding padding padding then OMGZSHITRESOLVEITNOW! And then it was left alone. We didn't really get any of the Telepath War. Also, I knew the bit about the Sleeping in Light being filmed at the end of season 4. It still doesn't explain why given a full season, JMS made season 5 so uneven. The Minbari civil war was far more interesting and only lasted about 2 and a half fucking episodes. Every time someone went to the toilet in the earth civil massacre had to be filmed though. I actually stopped watching about 4 episodes to the end of season 4. Oh and to keep it on topic (http://www.coolscifi.com/gallery/files/1/spock_heineken.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: qhue on June 30, 2008, 11:05:52 AM Any effort to adapt existing IP, especially IP that comes from such a prolific source is both a blessing and a curse. Blessing in that you have, potentially, a treasure trove of already thought up concepts that you need merely to adapt. Curse in that you have, guaranteed, a horrific time trying to not only translate an abstract concept into a strict gaming system but also the challenge of being complete and appropriately respectful to the game so that you dont piss off the fanbois.
I think I'd want to start from scratch with brand new IP just for the flexibility to create whatever makes the best game without crippling the effort. As far as Star Trek goes : There's no way to do it justice because so much of everyone's expectation centers around the ship. At best you would have a CoH superbase sytem that was instead a ship that you piloted around the universe and went on missions, but that requires that you have a semi-static group of people you are working with. At worst you end up remaking privateer but with Orion Slave Girls... while compelling we've already seen that game and it was Galaxies Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on July 27, 2008, 07:11:14 PM The Cryptic counter (http://www.crypticstudios.com/) is down to 3.5 hours before it's showtime.
Place your bets, ladies and gentlemen, place your bets... Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on July 27, 2008, 10:53:14 PM It's STO:
http://www.startrekonline.com Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on July 27, 2008, 11:37:38 PM It's an interesting set of ideas they've put forward - customisable avatars and ships, crew training, Klingon Empire and Federation...
The screenshots look good, but I'm half-convinced they are concept art. They look too good, in a way. Ah well, early days. Plenty of time to screw it up yet. Title: Re: Star Trek Online: Here We Go Again! Post by: apocrypha on July 28, 2008, 12:39:54 AM So many broken dreams lie shattered on the backs of nifty screenshots released years early... or something like that.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on July 28, 2008, 03:46:58 AM Quote Cryptic Studios will reveal the first gameplay footage from Star Trek Online on Sunday, August 10, 2008, at the Official Star Trek® Convention in Las Vegas. And that's what the next countdown is for. And will be much more interesting and telling than a few screenshots of spacescapes and landscapes, and a couple paragraphs telling us how cool Star Trek Online is going to be. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on July 28, 2008, 06:50:11 AM humm....
I am very interested in how they are approaching this. I, hope its not like eve, or other games where you crew is really just a collection of stats. I want interiors, and bridge stations with multi player interiors. Oh, and things like the delta flyer should be twitch, while the larger ships are more eve like in use. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on July 28, 2008, 07:00:38 AM How... underwhelming. Anti-climactic even. What's the point of releasing screenshots that show nothing but terrain? It's pretty, but tells me fuckall about the gameplay, which is all I really care about.
Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on July 28, 2008, 07:09:10 AM And I want a leprechaun that shits $100 bills, sequentially, and can turn into Scarlett Johannson on command. But you know, we don't all get what we want. yeah *sniff* i know. :cry: Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on July 28, 2008, 09:20:26 AM How... underwhelming. Anti-climactic even. What's the point of releasing screenshots that show nothing but terrain? It's pretty, but tells me fuckall about the gameplay, which is all I really care about. Well, for a game call Star Trek, it's at least a good sign that they have space, ground and space ships. This, by default, makes it closer to the source material than Star Wars Galaxies or Dungeon and Dragons Online. Title: Re: Star Trek Online: Here We Go Again! Post by: Samwise on July 28, 2008, 09:26:02 AM Do you REALLY want to know what the STO gameplay is going to be like? Really?
Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on July 28, 2008, 09:35:23 AM All I know is it won't be Star Trek unless half your technology is completely useless/broken every time you encounter something.
You should get an army of redshirts that act as a HP buffer, though. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on July 28, 2008, 10:04:34 AM Do you REALLY want to know what the STO gameplay is going to be like? Really? Yes. Disappointment tastes like apple jolly ranchers at this point. Sour apple jolly ranchers. Title: Re: Star Trek Online: Here We Go Again! Post by: Evildrider on July 28, 2008, 10:17:59 AM Do you REALLY want to know what the STO gameplay is going to be like? Really? Yes. Disappointment tastes like apple jolly ranchers at this point. Sour apple jolly ranchers. But those are good! Watermelon is best though! Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on July 28, 2008, 02:05:01 PM All I know is it won't be Star Trek unless half your technology is completely useless/broken every time you encounter something. You should get an army of redshirts that act as a HP buffer, though. That's brilliant. No more HP meters.. instead you get a "Redshirt meter." Instead of healers/ clerics you have engineers who beam-in more troops. :drill: Everything is fixable by a tachyon pulse, inverting polarity, applying anti-matter or reconfiguring the deflector shield. Or some combination of the three.* *I've been watching Classic Trek in the mornings on TVLand. I recently noticed it falls into the same problem as TNG but everything was anti-matter instead of tachyons. Title: Re: Star Trek Online: Here We Go Again! Post by: Diamonds on July 28, 2008, 06:00:51 PM The screenshots look good, but I'm half-convinced they are concept art. They look too good, in a way. I too also thought it was concept art at first. They're real. My favorite is this one: http://www.startrekonline.com/gallery/screenshots/?img=12764 Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on July 28, 2008, 07:07:31 PM The screenshots look good, but I'm half-convinced they are concept art. They look too good, in a way. I too also thought it was concept art at first. They're real. My favorite is this one: http://www.startrekonline.com/gallery/screenshots/?img=12764 Are you Diamonds of Cryptic Studios? If so: 1) get a red If not... well, here's what is on STO's 404 page: (http://www.startrekonline.com/img/easteregg/CGSTO_comic_final_03-Vert.jpg) EDIT: oh, and I'm impressed by the screenshots in that case. I look forward to seeing the footage to see how it looks in action. Title: Re: Star Trek Online: Here We Go Again! Post by: Diamonds on July 28, 2008, 08:14:24 PM 1) Thnx for redname whoever.
2) Replied 404 page is an easter egg :drill: Title: Re: Star Trek Online: Here We Go Again! Post by: NiX on July 28, 2008, 08:15:44 PM Fresh meat :vv:
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on July 28, 2008, 08:24:33 PM Fresh meat :vv: Fuck yea. So, Diamond. Welcome to hell. Can you spill any beans or just lurking for now? :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: SnakeCharmer on July 28, 2008, 09:33:47 PM The feeling I get when looking at those screenshots is a 'meh'.
Title: Re: Star Trek Online: Here We Go Again! Post by: Soln on July 28, 2008, 10:44:54 PM postcount++ :grin:++
won't be so hard. Observe: hearthstones == deh teleport firebal == lazurs mounts == pew pew ships all has been revealed. DDO (I know not of Cryptic) in Space. Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on July 29, 2008, 02:26:35 AM Oh good. Someone from Cryptic is here. Now's my chance to work off that grudge I've been nursing about that scrapper nerf from a few years ago! :grin:
Title: Re: Star Trek Online: Here We Go Again! Post by: Nevermore on July 29, 2008, 06:15:19 AM We've had at least one other person from Cryptic here in the past. They don't seem to last on this site long. :heartbreak:
Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on July 29, 2008, 06:29:53 AM A Cryptic person. YAY. We eat our own young here. :drill:
Let's just get the stupid shit out of the way. The grind in COH sucks and is the reason I stopped playing it. Stop it right now. I know you can do it. Star Trek Online? Really? You really think this game won't suck copious amounts of Dikugrindy ass and bring about much Trekkie fanbois wailing and gnashing of the teeth? Because you know it will, and I will enjoy every delicious minute. Also, seriously. That gring thing? Stop it. Title: Re: Star Trek Online: Here We Go Again! Post by: Nevermore on July 29, 2008, 06:43:19 AM A Cryptic person. YAY. We eat our own young here. :drill: Let's just get the stupid shit out of the way. The grind in COH sucks and is the reason I stopped playing it. Stop it right now. I know you can do it. Star Trek Online? Really? You really think this game won't suck copious amounts of Dikugrindy ass and bring about much Trekkie fanbois wailing and gnashing of the teeth? Because you know it will, and I will enjoy every delicious minute. Also, seriously. That gring thing? Stop it. Cryptic sold CoH to NCsoft. The best you can do is tell them not to put grind in any of their new games. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on July 29, 2008, 08:04:51 PM Is this not just going to be the continuation of Perpetual's project? It's fuzzy but I recall Cryptic scored all the code in the deal... not sure about the art assets (the screenies look creepily familiar to Perp's newer design though, same art style).
As for the Cryptic newbie that's just arrived: 1) Photorealism 2) Sandbox [both are moot since the console bandwagon is jumped.. but I can dream the impossible dream] -end of line Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on July 29, 2008, 10:17:02 PM Cryptic scored everything but the code from P2.
According to my short stay on the STO boards - it's Trekkies, it's ugly and scary there - there have been some big changes compared to P2's plans. Such as everyone being a captain of a ship and the fact you can play as either Federation or Klingon Empire. P2 lore had the Klingons wound into the Federation, not as a separate entity, while I don't think it was confirmed the player would start as a Captain. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on July 30, 2008, 02:25:45 AM Random thoughts...
Let me solo in my own ship OR get others to join me in mine which makes my ship much more effective. If I have a ship crew of 4 my ship should be an even challenge for 4 ships of the same class flying solo. Please cook in a lot of lore, ST has it like crazy. Space AND Planets, great looking avatars for both ships and humanoids. Lots and lots to explore. I mean lots. I should be able to hit max level and there is still content I haven't seen yet. That is for my alts. Interesting space debris, planetary ruins, easter eggs, just little stuff hidden away that always gives my explorer heart a thrill to find. Title: Re: Star Trek Online: Here We Go Again! Post by: apocrypha on July 30, 2008, 02:32:00 AM Has there been anything said about when in the ST timeline this will be set? What I'm getting at is are the humans and klingons tolerating each other or will there be pvp? :drill:
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on July 30, 2008, 02:20:17 PM Cryptic scored everything but the code from P2. According to my short stay on the STO boards - it's Trekkies, it's ugly and scary there - there have been some big changes compared to P2's plans. Such as everyone being a captain of a ship and the fact you can play as either Federation or Klingon Empire. P2 lore had the Klingons wound into the Federation, not as a separate entity, while I don't think it was confirmed the player would start as a Captain. Thanks for the clarification. I knew they scored SOMETHING big out of the deal - I just got it backwards. So they got all the art assets but NOT the code (which explains the similar art style). That's actually a promising thing IMO, because I didnt like the new direction Perp was taking the game (and neither does anyone else for that matter). I'll nerf the photorealism if fps and game design are improved. Really, all they have to do with this game is take elements from EnB and Starflight and they're done. EnB had exploration and easter eggs galore - I used to spend hours freewarping all over the place. And Starflight? nuff said there... with today's real-time rendering tech. you could easily create the largest virtual universe ever envisioned. While I'd love to see the STO Sandbox a reality, they'd really have to push the envelope to pull it off. MMO devs arent known for their envelope-pushing, unless it's got an invoice in it. However, employing the K.I.S.S. method, I'd just leave the Sandbox to the crewed ships only and make them floating player cities, allowing everyone to be their own Captain on Defiant-class ships or smalller, but for the greater good of the Federation (guild, clan, etc.) apply their goods/services towards a Galaxy class starship everyone can crew or just simply live on. Use Metagames (already out there) for repairing plasma conduits, aligning the Heisenberg compensators, manually firing photon torps, shield modulation, etc. etc. You can temper the player-skill metagames with systems that take character skill and "effort-management" (i.e. stamina, focus, etc.) into account; they're are already out there - ala the "Battlestations" boardgame, or just about any PnP game there is. I could go on and on with this crap. Title: Re: Star Trek Online: Here We Go Again! Post by: WayAbvPar on July 30, 2008, 02:25:36 PM And I want a leprechaun that shits $100 bills, sequentially, and can turn into Scarlett Johannson on command. But you know, we don't all get what we want. This is just so full of win I had to quote it again. I actually did choke on my beverage when I read it. Title: Re: Star Trek Online: Here We Go Again! Post by: WayAbvPar on July 30, 2008, 02:28:17 PM Is it too late to make advancement something other than levels? PLEASE????
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on July 30, 2008, 02:33:50 PM And I want a leprechaun that shits $100 bills, sequentially, and can turn into Scarlett Johannson on command. But you know, we don't all get what we want. Why not just have Scarlett shit the $100 bills directly and skip the Leprechauns entirely? That way, in the back of your mind you're not confronted with the realization you're wanting to phuck a Leprechaun... just a Hollywood Hottie that shyts c-notes. Thankfully, all money is washable - but I'm sure Scarlett's poo does smell of roses anyways. Leprechaun poo probably just smells like ass. Title: Re: Star Trek Online: Here We Go Again! Post by: Drugstore Space Cowboy on July 30, 2008, 11:27:41 PM Is it too late to make advancement something other than levels? PLEASE???? WAAAAAAAAAAHAHAHAHAHAHA! ... AAAAHAAAAAAHAHAHAHAHAHA! No seriously, this is bringing tears to my eyes it's so funny. Go on. Say it again. Say it. Quote Is it too late to make advancement something other than levels? PLEASE? AAAAAAAAHAHAHAHAHAHAHAHA! Title: Re: Star Trek Online: Here We Go Again! Post by: Cyrrex on July 31, 2008, 06:46:52 AM Erm...uhahuhhuhhaha...wait. I don't get it.
Crazy idea for all current and future MMOs based on a major IP (Trek, SW, whatever): Make it an alternate reality. Make it clear to your fanbois that none of the old canon necessarily applies. Star Trek Bizarro world. Star Wars Eternities. Kirk is a virgin, and Luke turns to the Dark Side. No expectations and no promises. Title: Re: Star Trek Online: Here We Go Again! Post by: Signe on July 31, 2008, 07:40:15 AM Star Trek, Star Gate, I'm starting to get everything confused. Someone needs to change the name of something!
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on July 31, 2008, 08:35:42 AM Kirk is a virgin ... and a million slash fic writers cry out, and are then silenced. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on July 31, 2008, 10:23:11 AM Is it too late to make advancement something other than levels? PLEASE???? No problem. Now you advance by ranks!Title: Re: Star Trek Online: Here We Go Again! Post by: WayAbvPar on July 31, 2008, 10:23:58 AM Is it too late to make advancement something other than levels? PLEASE???? No problem. Now you advance by ranks!:inserts smiley with gun in its mouth: Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on July 31, 2008, 11:52:47 AM How could you NOT have levels in a game representing the ST IP? Everything about the Star Trek verse revolves around "levels." Whether it's the political ranks of the Klingon High Council, the Federation rank system, Dominion, Obsidian Order, even the gadgetry (there are different levels/classes of torps, engines, phasors, etc.)... ALL of this stuff has inherent leveling. In a universe where money largely means nothing, you'd HAVE to have levels to actually have the need to strive towards anything. Hell, even the "Q" have levels.
Title: Re: Star Trek Online: Here We Go Again! Post by: WayAbvPar on July 31, 2008, 12:20:10 PM :smiley hanging self while guzzling poison:
Maybe I have outgrown MMOGs. If all they are going to be is a bunch of 'Must be this tall to ride' signs, I will pass. Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on July 31, 2008, 01:32:11 PM :smiley hanging self while guzzling poison: Maybe I have outgrown MMOGs. If all they are going to be is a bunch of 'Must be this tall to ride' signs, I will pass. They will be. We were saying as much in 2004 before WoW's amazing results cemented it in place. :wave: Your best bet for "worlds" will be myspace and social site apps like Raph's since those are based around social systems instead of traditional game play features like combat. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on July 31, 2008, 02:29:20 PM :smiley hanging self while guzzling poison: Maybe I have outgrown MMOGs. If all they are going to be is a bunch of 'Must be this tall to ride' signs, I will pass. They will be. We were saying as much in 2004 before WoW's amazing results cemented it in place. :wave: Your best bet for "worlds" will be myspace and social site apps like Raph's since those are based around social systems instead of traditional game play features like combat. Funny thing is, those social sites are some of the worst/best around at pandering their Rank structures to their users. Every little thing has a damned ranking; from how many friends you have to how "cool" your space is. If you want to be social, you first have to be "popular" to be successful at most of those sites... otherwise people will never find you. So, "must be this tall to be popular" is the new norm. I guess. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on July 31, 2008, 07:35:24 PM Size matters.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on August 05, 2008, 07:44:45 PM Win a lifetime sub to STO. (http://www.startrekonline.com/node/69) Valued at $550. Only if you live in the NA region, though.
Seems a little bush league to me - "win a sub to a game that hasn't been released yet!" - but it raises the idea that Cryptic might offer lifetime subs on STO. About 4.5 days left until the webcast of in-game footage. Title: Re: Star Trek Online: Here We Go Again! Post by: Trippy on August 05, 2008, 08:33:33 PM I thought 18 months was the standard. How did 36 months suddenly become the norm?
Title: Re: Star Trek Online: Here We Go Again! Post by: Goreschach on August 05, 2008, 09:01:05 PM That, or maybe Cryptic has already realized the game is going to suck, so they're planning on charging a 30 a month sub to milk the early multi-month subscribers for all they're worth.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on August 05, 2008, 10:57:02 PM For a game like STO, where the fans are rabid, charging a premium for a lifetime sub could work out very well. Throw in an exclusive bonus pet - Ensign Crusher with a cowering emote or something - and that group would lap it up.
Title: Re: Star Trek Online: Here We Go Again! Post by: naum on August 05, 2008, 11:36:44 PM (http://www.rental-world.com/images/PA_Costume_Rental/Star_Trek_Dress_costume_rentals.jpg)
Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on August 06, 2008, 09:23:17 AM We now see where the development budget is going:
Leonard Nimoy to appear with Cryptic at Star Trek Convention (http://www.startrekonline.com/node/70) Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on August 06, 2008, 09:46:43 AM What's the going rate for a Spock with a walker and a nasal cannula?
Title: Re: Star Trek Online: Here We Go Again! Post by: Oban on August 06, 2008, 11:50:03 PM What's the going rate for a Spock with a walker and a nasal cannula? ~550 Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on August 09, 2008, 08:12:31 AM What's the going rate for a Spock with a walker and a nasal cannula? Tree-fitty. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on August 09, 2008, 09:57:03 AM What's the going rate for a Spock with a walker and a nasal cannula? Tree-fitty. nuh uh. tree-fitty strips of gold-press latinum... Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on August 09, 2008, 10:21:51 AM Some early press about STO. (http://ap.google.com/article/ALeqM5ikj6V-CYYWISldz8cmkiJ9avC11QD92E92UG0)
Of note: Quote Jack Emmert, Cryptic Chief Creative Officer, said players will begin "Star Trek Online" as the captain of a small Starfleet or Klingon Empire ship. They can customize their characters from pre-existing "Trek" species — from Klingons to Gorn — and can create entirely new alien races. As they progress through the game, players can increase in rank and gain larger vessels and more crew. "You'll venture through space exploring new civilizations and life-forms," said Emmert. "You'll also beam down to planets and have adventures inside your ship. It's a galactic-wide game. There's going to be tons of space to investigate. We have a great system for exploration, which will allow for almost infinite possibilities." [...] Players will also be able to battle against other vessels in laser-blasting, missile-firing deep space scuffles reminiscent of "The Wrath of Khan" and the Dominion War in "Deep Space Nine." Because the game will be set a few generations following the last "Trek" film, players shouldn't expect to run into James T. Kirk or Jean-Luc Picard. "There might be a ship called Enterprise flying around, but it's probably not the same ship anymore," said Emmert. "Most of the characters will have either retired or passed on, but you'll definitely be going to all the places you know and love from 'Star Trek.' Expect to see oldies like Vulcan and Bajor but also fan favorites like Andoria and Qo'noS." Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on August 09, 2008, 10:57:57 AM Quote "We had a friendly relationship with them," Emmert said. "As it became apparent they weren't going to continue to function, they decided to sell off the license. We swooped in and grabbed it. We took no assets. There was nothing to be had, to be honest. We're building everything from the ground up." "You're going to see the actual game working and functioning," said Emmert. "This isn't renders. This isn't concept art. Everything that people will see on Sunday is going to be taken right from 'Star Trek Online' as it stands today, so hardened people should know that a release date might be closer than they think." So they didn't knick any assets from Perpetual... but have something to show after... 7 months maximum development time. That's some snappy work there. Title: Re: Star Trek Online: Here We Go Again! Post by: Soln on August 09, 2008, 12:04:14 PM I call bullshit. It will be 5 classes, 5 races, 5 skill trees, whatever. Everything will be tied down. If anything there'll be a barber chair for horn styles etc. But there will be no sand box at all.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on August 09, 2008, 04:03:42 PM Crazy idea for all current and future MMOs based on a major IP (Trek, SW, whatever): Make it an alternate reality. Make it clear to your fanbois that none of the old canon necessarily applies. Star Trek Bizarro world. Star Wars Eternities. Kirk is a virgin, and Luke turns to the Dark Side. No expectations and no promises. It doesn't. The only thing that piqued my interest in this latest iteration of the cursed IP was this line from yesterday's press release: "Because the game will be set a few generations following the last "Trek" film" Two things: 1) Boldly going to the future is something we've wanted from the IP since they, well, stopped at the Janeway/Picard/DS9 stage. 2) For even the uncreative, there's just so many possibilities with better everything (transporters, holodeck, etc). All of this requires the project not be doomed in the same way all predecessors have. And the jury's out until late Alpha. But at the very least, they're starting right. Title: Re: Star Trek Online: Here We Go Again! Post by: TripleDES on August 09, 2008, 04:09:02 PM We now see where the development budget is going: I thought he's done with Star Trek? Guess he needs money.Leonard Nimoy to appear with Cryptic at Star Trek Convention (http://www.startrekonline.com/node/70) Title: Re: Star Trek Online: Here We Go Again! Post by: Trippy on August 09, 2008, 05:40:48 PM We now see where the development budget is going: I thought he's done with Star Trek? Guess he needs money.Leonard Nimoy to appear with Cryptic at Star Trek Convention (http://www.startrekonline.com/node/70) Title: Re: Star Trek Online: Here We Go Again! Post by: Signe on August 09, 2008, 09:08:21 PM He should release another album. :ye_gods:
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on August 09, 2008, 09:53:35 PM As William Shatner learned, you may be done with Star Trek, but is Star Trek done with you?
(http://homepage.mac.com/happywaffle/enterprise/images/wannabe.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on August 09, 2008, 10:08:50 PM It doesn't. The only thing that piqued my interest in this latest iteration of the cursed IP was this line from yesterday's press release: "Because the game will be set a few generations following the last "Trek" film" Two things: 1) Boldly going to the future is something we've wanted from the IP since they, well, stopped at the Janeway/Picard/DS9 stage. 2) For even the uncreative, there's just so many possibilities with better everything (transporters, holodeck, etc). All of this requires the project not be doomed in the same way all predecessors have. And the jury's out until late Alpha. But at the very least, they're starting right. This doesn't hearten me at all. Regardless of timeframe or setting, later day Star Trek was telling stories in circles. (With a few notable exceptions, mostly coming from DS9 and the later seasons of Ent, and Voyager being the dead fish of the franchise) Going boldly into the future with boring stories (and a boring setting for a MMOG) is hardly something I'd look forward to. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on August 09, 2008, 11:22:16 PM Crazy idea for all current and future MMOs based on a major IP (Trek, SW, whatever): Make it an alternate reality. Make it clear to your fanbois that none of the old canon necessarily applies. Star Trek Bizarro world. Star Wars Eternities. Kirk is a virgin, and Luke turns to the Dark Side. No expectations and no promises. It doesn't. The only thing that piqued my interest in this latest iteration of the cursed IP was this line from yesterday's press release: "Because the game will be set a few generations following the last "Trek" film" Two things: 1) Boldly going to the future is something we've wanted from the IP since they, well, stopped at the Janeway/Picard/DS9 stage. 2) For even the uncreative, there's just so many possibilities with better everything (transporters, holodeck, etc). All of this requires the project not be doomed in the same way all predecessors have. And the jury's out until late Alpha. But at the very least, they're starting right. You're right as it pertains to the TV series. But the movies (and the impending movie) always hearkened to a future not portrayed on the TV shows. You also forget the endless torrent of novels and short stories written by ST writers, both licensed and unlicensed. There's oodles of literature that goes way beyond Voyager. So Cryptic may think they're in the clear setting it a few generations in the future, but fact is they aint... they still have some homework to do. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on August 10, 2008, 04:16:14 AM Just say it's an alternate timeline, Trek has those in spades.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on August 10, 2008, 07:16:34 AM Quote "We had a friendly relationship with them," Emmert said. "As it became apparent they weren't going to continue to function, they decided to sell off the license. We swooped in and grabbed it. We took no assets. There was nothing to be had, to be honest. We're building everything from the ground up." "You're going to see the actual game working and functioning," said Emmert. "This isn't renders. This isn't concept art. Everything that people will see on Sunday is going to be taken right from 'Star Trek Online' as it stands today, so hardened people should know that a release date might be closer than they think." So they didn't knick any assets from Perpetual... but have something to show after... 7 months maximum development time. That's some snappy work there. Cryptic did take the artwork, given that the picture behind the counter was from Perpetual. However, yeah, 7 months is a pretty short time. Title: Re: Star Trek Online: Here We Go Again! Post by: Oban on August 10, 2008, 07:58:35 AM Is it just me or does Zangarmarsh look weird in this screenshot?
ZangarTrek (http://www.startrekonline.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=12773&g2_serialNumber=4) Title: Re: Star Trek Online: Here We Go Again! Post by: WindupAtheist on August 10, 2008, 11:49:35 AM If I recall from my days as an even bigger nerd, Paramount has no particular "canon policy" regarding the Trek novels. They're not obligated to stick with an overall continuity, and in fact contradict one another in various places. This was often compared with Star Wars, where they tried (with varying degrees of success) to keep all the books and comics and cartoons part of one self-consistent timeline.
STO trying to keep continuity with much of anything outside of the movies and TV would be a mistake. For one, the continuity is bound to be muddled as all hell. For another, fuck being bound by continuity. See SWG. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on August 10, 2008, 01:55:48 PM Quote from: Ghambit You also forget the endless torrent of novels and short stories written by ST writers, both licensed and unlicensed. Feh, I've read most of that stuff. Some of it is pretty good. I particularly like the near future of Imzadi II and the far future as portrayed in the epilogue of Federation. However, Paramount is no more likely to force Cryptic to any novelized definition of a future than LA would for the SW stuff. Novels and graphic novels are a good way to present alternate future histories or provide detail to an established line. But major IP does not define themselves by what was written in mere one-off or trilogy series. There's no telling what they'll follow though, not at this stage. I am curious to see how this lines up with the next movie though. Unless there's some tie-in? And yea, as Tannhauser wrote, ST is nothing if it doesn't abuse temporal displacement as a lazy-man's plot device. Quote from: Ratman_TF Regardless of timeframe or setting, later day Star Trek was telling stories in circles Agreed. It's getting harder these days for me to even sit through even the better ones. But I'm not concerned by this because it's an MMO first. There will be no ongoing story arc. There'll be a bunch of quests in whichever environment gets released for launch* from a bunch of NPCs and no real PvP. Just the usual MMO stuff either with their insane adherance to grind-for-revenue from CoX, or them changing that tune, wrapped in somewhat familiar Trek theming. So there won't be much example of the clean episodic recursion that has been the series... outside of the quest text we're all going to skip anyway :grin: We're not talking Bioware here. * I really doubt both ground and space will be there at launch, not when either is a compelling expansion. Title: Re: Star Trek Online: Here We Go Again! Post by: Aez on August 10, 2008, 06:35:38 PM Great trailer - Cryptic is a solid studio (http://startrekonline.com/videos)
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on August 10, 2008, 08:16:03 PM Great trailer - Cryptic is a solid studio (http://startrekonline.com/videos) I tell ya, I like the ideas lined out in the Vegas Webcast. 1) You have a ship w/crew ala Starflight 2) There are redshirts 3) Space Combat is more slow and strategic, ala Bridge Commander (resource management is important as well) 4) CREATE YOUR OWN RACE 5) Design your own SHIP 6) Infinite real-time exploration (that actually matters) 7) Eve-like economy and guild advancement 8) ST Novels are used in lore (no need to make up some crap from scratch) 9) There's Klingon-style melee combat (batt'leth anyone?) 10) JUST enough Sandbox to keep the trekkie grognards happy; maybe I.. like it. Can they pull it off? Probably. But will they hit each of these points with quality? Doubtful. It'd be a wonderful achievement if they did though. I think their design is a good one though; maybe trying to do a little too much, but since they've got the art assets and engine in place already, they're in pretty good shape. Title: Re: Star Trek Online: Here We Go Again! Post by: ahoythematey on August 11, 2008, 12:57:03 AM As a Trek fan, I will remain very cautious about this game. The franchise always has potential to be some of the best sci-fi out there, but there is just so much that can, and often does, go wrong. I like what they are trying to do, but I liked what Shadowbane was trying to do, and Darkfall talks a big talk too. The best thing cryptic has going for them in my eyes is that they seem to be capable at building solid game engines.
Like City of Heroes I'm sure they can capture the "essence" of trek, the style of it, but my real concern is can they make it fun? It was a hoot being able to build heroes and villains in CoX, but playing them? Not so much. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on August 11, 2008, 02:41:32 AM In some thread I read here recently, the comment was made that "no-one likes to be a minion".
Apparently the STO forums are filled with people who don't want to be Captain either (http://forums.startrekonline.com/showthread.php?t=5692). The people who want a ship to function with a fully player controlled crew has obviously never played with a PUG in a MMO before. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on August 11, 2008, 03:55:48 AM That trailer was a mess. A. Mess. How so? My thought was "Oh, a game where you have a ship and fight people, and then you board the other guy's ship and fight him! Where have I seen that before? (http://www.burningsea.com/page/home) Title: Re: Star Trek Online: Here We Go Again! Post by: Trippy on August 11, 2008, 04:30:08 AM In some thread I read here recently, the comment was made that "no-one likes to be a minion". It's deja vu all over again. We used to debate this endlessly on the MUD newsgroups.Apparently the STO forums are filled with people who don't want to be Captain either (http://forums.startrekonline.com/showthread.php?t=5692). The people who want a ship to function with a fully player controlled crew has obviously never played with a PUG in a MMO before. Title: Re: Star Trek Online: Here We Go Again! Post by: mutantmagnet on August 11, 2008, 05:21:37 AM Well it's not surprising there is debate. The shows did have a lot of storylines revolve around more than just the bridge officiers. Requests to have ships be filled 40-100 players to be realistic are rediculous because that type of game won't be as fun as they imagine but a game where the crew was limited to 6-12 officiers would be alright.
Infact it could offer some interesting employment dynamics as ships of the smallest sizes can only have 6 officers but they could hold officirs of any type. It would be pretty cool that among the same ship classes they play radically diferently because of the skil sets available among its crew members. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on August 11, 2008, 06:50:51 AM In some thread I read here recently, the comment was made that "no-one likes to be a minion". Apparently the STO forums are filled with people who don't want to be Captain either (http://forums.startrekonline.com/showthread.php?t=5692). The people who want a ship to function with a fully player controlled crew has obviously never played with a PUG in a MMO before. Id be one of those people. I think. Title: Re: Star Trek Online: Here We Go Again! Post by: Cyrrex on August 11, 2008, 07:26:55 AM I think you have to make Ship = Guild on some level. That's the only chance you have of avoiding the same pitfalls of the PUG (and even that is doubtful). And if Captain = Guild Leader, then yeah, fuck that noise. I'll be on the holodeck banging Troi.
Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on August 11, 2008, 08:06:34 AM I have always thought it could be accomplished using NPC's. We see all the time in shows where no names are tapped on the shoulder, and the "Hero" now operates the console. Just make the NPC's operate at some basic level of proficiency, and follow captains orders. But they can be relieved by a real player, who has what ever proficiency they have. ETC... Oh, and VOIP (ship wide com system).
There was a very old PS one game, that was a station simulator/mystery game that did this, the overall game sucked, but this feature was rater awesome. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on August 11, 2008, 08:33:08 AM So how do you make a game work if you're not the captain? You want to play minigames to get your reactor core to stabilize?
I think to make the game work you can run around a ship and make sure everything is working, like resource management in RTSs. The crew are your minions so to speak and they "level" up in experience as you gain rank and play. So your crew gets better and better the longer you play and not get them killed. Thats the only way for it to work. Then if you want, you can let someone play your tactical guy to let him pew pew for you, but he doesn't gain experience or anything for his ship. And please, none of this I want an actual crew of people on my ship! Yes I want to play a "raid" type environment every second I'm playing the game. No thanks. Title: Re: Star Trek Online: Here We Go Again! Post by: Musashi on August 11, 2008, 10:12:51 AM With what you know today, what do you think the chances you'll play this game are?
I haven't seen the trailer. But the idea of running around with the kind of 'folk' who like Star Trek... I know you're the exception to the rule, person reading this, but you know what I mean. Yea, I give myself maybe a 2% chance to actually pay for this game in any way. But I want to keep an open mind, so I'll double it +1. 5% chance I'll play this game at all. Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on August 11, 2008, 10:14:40 AM Crap, our engineer logged out for dinner, we're sitting ducks!
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on August 11, 2008, 10:52:00 AM With what you know today, what do you think the chances you'll play this game are? Pretty slim. If it turns out to be Eve Lite I may be inclined to give it a try. Totally not interested in MMOGing the Star Trek IP, and I say that as a Star Trek fan. Title: Re: Star Trek Online: Here We Go Again! Post by: jason on August 11, 2008, 11:35:22 AM I thought 18 months was the standard. How did 36 months suddenly become the norm? Have there been enough MMOs to offer a lifetime subscription that a standard has been set? Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on August 11, 2008, 11:36:56 AM Well it's not surprising there is debate. The shows did have a lot of storylines revolve around more than just the bridge officiers. Requests to have ships be filled 40-100 players to be realistic are rediculous because that type of game won't be as fun as they imagine but a game where the crew was limited to 6-12 officiers would be alright. Infact it could offer some interesting employment dynamics as ships of the smallest sizes can only have 6 officers but they could hold officirs of any type. It would be pretty cool that among the same ship classes they play radically diferently because of the skil sets available among its crew members. That would be fine if you want to turn it into a DDO-sized niche game. Forced grouping would kill the market size severely for this game in NA at least. With what you know today, what do you think the chances you'll play this game are? I haven't seen the trailer. But the idea of running around with the kind of 'folk' who like Star Trek... I know you're the exception to the rule, person reading this, but you know what I mean. Yea, I give myself maybe a 2% chance to actually pay for this game in any way. But I want to keep an open mind, so I'll double it +1. 5% chance I'll play this game at all. I would have said zero before today probably as I really am not excited about ST, but I kinda liked the trailer and I think Cryptic does good work. I'm willing to give them a chance and see what they've learned from CoH. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on August 11, 2008, 11:38:51 AM I dont think you can use that term in this setting. Star trek is about grouping.
Title: Re: Star Trek Online: Here We Go Again! Post by: Simond on August 11, 2008, 11:48:25 AM Let me pilot a Klingon Bird-of-Prey and gank newbies in Nova-class science vessels and you'll have at least a month's subscription out of me. :grin:
Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on August 11, 2008, 11:53:00 AM I dont think you can use that term in this setting. Star trek is about grouping. Is this a catass forced grouping MMO request? Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on August 11, 2008, 12:29:02 PM I dont think you can use that term in this setting. Star trek is about grouping. Is this a catass forced grouping MMO request? What? Star trek is about GROUPS. What hard to understand? And you using a term for a game that may not even resemble what you are referring to as a group, or why that term is considered dirty.. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on August 11, 2008, 12:33:21 PM I dont think you can use that term in this setting. Star trek is about grouping. Is this a catass forced grouping MMO request? Star trek is about GROUPS. Star Trek is a TV show. Nothing about that or the lore or whatever forces the MMO to do any particular thing. Their goal is to make money; thus the design they seem to have come up with that doesn't involve making someone sit in the engineering room all day. Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on August 11, 2008, 12:35:08 PM Plus you always see the enterprise out in the middle of nowhere with no friends in site. I don't recall a season where kirk wouldn't leave the starbase without a healer.
Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on August 11, 2008, 12:48:12 PM Oh wait, how about the Borg where you have to form
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on August 11, 2008, 01:18:10 PM ST is rife with lore involving everyday folk being Captains. If you're the alpha dog on whatever ship you're piloting, you're the captain... no matter what your offilcial delineation. Therefore, it wouldnt be hard to in some way "force" STO players to be the captain. How far they take it is to their own devices; they can be simple traders, fleet commanders, explorers/scientists, mercenaries, etc. Even a lowly bridge officer many times gets to run his own ship in ST, so it's not that far-fetched. (phuckin Gorn has a ship for god's sake)
The true "Captains" in the game will be those in large ships running fleet-type maneuvers raid-style. They're a piece of a much larger puzzle, either to repel a borg attack, gaurd a trade fleet, or attack the Federation/Klingons. If that's their playstyle so be it. But you'll of course have the Enterprise-ish types that run solo at the edges of the known galaxy, the Voyager types that are totally cut off (purposely), and those that just like to mine or make trade runs. This is a reason why I kinda like Cryptic's design, it has enough "layers" to potentially not force players into something they might not necessarily agree with. Now, another note, the CCO in the webcast did say that there will be missions on-board ships and ships will be rendered internally; similar to an STO design I had that basically used all the players' ships as streamed levels that multiple players could interact with. The level changed based on whatever was going on inside and out. So, basically you'd have missions where someone would need to be in sick bay, someone in engineering, someone at the helm, and someone shifting energy resources, etc. in order to effectively manage the level without getting pwned. Kinda like playing Unreal with one man at the elevator switch, another at the choke point, and one flicking light switches in a custom level. It's not hard to envision a smart designer getting creative with mission/level desing in STO and requiring your more traditional Star Trek style "team" oriented ship crew at certain points in the game (perhaps an "endgame raid"). All they'd have to do is have a group mission aboard a ship. To take it further would be to make each player's internal ship renderings its own dynamically streamed level (like in my design)... but I dont see Cryptic taking this approach. Just give players a taste of it every once and a while and I think it works out fine. Players can repeat shipboard group missions given out by Command to their hearts content if they want. Since each "Captain" has unique skills ala Picard or Janeway (archaeology, diplomacy, science), they'll bring different skills to a shipboard raid that raid-organizer will probably look for to succeed. Obviously, if I'm in a firefight aboard a Klingon BoP that I'm storming I'd rather have a Benjamin Sisco than a Catherine Janeway - so I'm gonna look for Captains with physical skills rather than science. It's a potentially interesting dynamic that I think can work. They just gotta do it right. Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on August 11, 2008, 01:23:59 PM It's a potentially interesting dynamic that I think can work. They just gotta do it right. You've just described what keeps us all trying out Horrible, Horrible MMOs. Because that second bit is apparently HARD. Title: Re: Star Trek Online: Here We Go Again! Post by: Evildrider on August 11, 2008, 01:36:39 PM I just want to be a Ferrengi damn it! :drill:
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on August 11, 2008, 02:07:28 PM I just want a holodeck. But doesnt look like it's happening in this version of STO. :oh_i_see:
They'd be smart to put it in though - just basically Ryzom Ring for Star Trek. Instant success. Title: Re: Star Trek Online: Here We Go Again! Post by: mutantmagnet on August 11, 2008, 02:12:28 PM Crap, our engineer logged out for dinner, we're sitting ducks! For once a comment like this is actually silly. This is Star Trek! You can beam up a new engineer. If that engineer is too far away then divert power from the warp core so you can apply enough thalarons to adjust the frequency range of the Heisenberg compensators. Duh. *Smacks kildorn on the forehead* Title: Re: Star Trek Online: Here We Go Again! Post by: Slyfeind on August 11, 2008, 02:36:44 PM For once a comment like this is actually silly. This is Star Trek! You can beam up a new engineer. If that engineer is too far away then divert power from the warp core so you can apply enough thalarons to adjust the frequency range of the Heisenberg compensators. Duh. *Smacks kildorn on the forehead* This seems to work great for Puzzle Pirates. Honestly, I don't want to be the captain either. Warf, Data, and Geordi had all the cool adventures. Picard was practically supporting cast. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on August 11, 2008, 02:40:49 PM Crap, our engineer logged out for dinner, we're sitting ducks! For once a comment like this is actually silly. This is Star Trek! You can beam up a new engineer. If that engineer is too far away then divert power from the warp core so you can apply enough thalarons to adjust the frequency range of the Heisenberg compensators. Duh. *Smacks kildorn on the forehead* There are holographic generators in Cryptic's design. No need to even beam anyone up. Just turn on the holographic Engineer. Title: Re: Star Trek Online: Here We Go Again! Post by: mutantmagnet on August 11, 2008, 02:51:55 PM Picard was practically supporting cast. That essentially highlights why the movement to not be captain is so strong. I rarely watched TOS so I can't comment on that but for the rest, TNG: Ensemble piece, DS9: Ensemble piece distracted by the Bashir/Odo-Naris spinoffs, Janeway Show: Ensemble piece until they upgraded Janeway's tits for 7of9s, Ent: There was a cast? Quote Just turn on the holographic Engineer. You got me there. Title: Re: Star Trek Online: Here We Go Again! Post by: ahoythematey on August 11, 2008, 03:08:29 PM Picard was supporting cast? There are four lights!
Title: Re: Star Trek Online: Here We Go Again! Post by: MahrinSkel on August 11, 2008, 03:39:51 PM :popcorn:
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on August 11, 2008, 07:18:16 PM Great trailer - Cryptic is a solid studio (http://startrekonline.com/videos) That's a pretty good amount of work for eight months. I wonder what engine they're using. I could potentially see CoX if you assume a good amount of limitations and space split into zones. Ground combat as shown could be anything from target lock to pseudo Mass Effect type. And the space combat being slower actually helps them a lot. No Freespace 2 here, but I don't think anyone would expect that from a Trek game anyway. But someone earlier mentioned something about this launching in seven months? Was that made up or has that been stated? I hope for the general sake of seeing an MMO launch as a not-trainwreck that it's the former. Title: Re: Star Trek Online: Here We Go Again! Post by: ahoythematey on August 11, 2008, 07:24:46 PM The only request I am going to make, and I have this request for pretty much every MMO ever, is that either include a built-in media player so I can listen and browse whatever music I like while playing, or make damn sure the game can work windowed. I love game music more than most, but any music gets tiring after hearing it for hundreds of hours. Sometimes when whacking foozles I have the itch for NWA, so let me scratch it without hassle, please.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on August 11, 2008, 07:26:05 PM I dont think you can use that term in this setting. Star trek is about decision by committee. Fixed it for you. Although Puzzle Pirates points out a potential way of having a player-crewed ship, that MMO makes it very easy to hop from ship to ship and it is very easy to flip between stations / mini-games. I'm not sure it would be good for STO to follow this path, where Chief Engineers jump ships in the Alpha Quadrant to join another in the Delta Quadrant, meaning the Security Officer now has to take over Engineering to keep things moving. STO is a poisoned chalice of a license. Regardless of what Cryptic put out there are going to be some very unhappy people. Darniaq - Cryptic is using an updated in-house engine first built for CoH/V on STO (and ChampO). I don't think they are launching in seven months though... that's when ChampO is due. Launching two MMOs at once would be insane. Well, more insane than I think Cryptic is capable of, anyway. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on August 11, 2008, 07:35:28 PM Ah thanks UnSub. That's probably the context in which I heard "7 months". And using something evolutionary off of CoX is a good thing in my opinion. Space scenes are pretty easy to make look hot on non-uber computers anyway, and you want a ground game that won't require super modern PCs in this genre. If you want a lot of subscribers that is...
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on August 11, 2008, 10:06:47 PM Edit for redundancy. Move along.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on August 11, 2008, 10:10:37 PM I just want a holodeck. But doesnt look like it's happening in this version of STO. :oh_i_see: They'd be smart to put it in though - just basically Ryzom Ring for Star Trek. Instant success. The Holodeck was the equivalent of everybody in the crew playing World of Warcraft instead of going out and exploring and shooting each other. Even in the future there are catasses! :ye_gods: Title: Re: Star Trek Online: Here We Go Again! Post by: Sjofn on August 12, 2008, 03:37:51 AM I dont think you can use that term in this setting. Star trek is about grouping. Is this a catass forced grouping MMO request? Star trek is about GROUPS. Star Trek is a TV show. Nothing about that or the lore or whatever forces the MMO to do any particular thing. Their goal is to make money; thus the design they seem to have come up with that doesn't involve making someone sit in the engineering room all day. I would totally sit in the engineering room if I had a puzzle to do like in Puzzle Pirates. I didn't mind sitting in the bottom of the ship building or doing carpentry, after all. <3 Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on August 12, 2008, 06:48:37 AM All they'd have to do is a system similar to Bioshock's "hacking" console and they're done. You can modify the speed of the hack based on the skill of the player character. A simple interactive puzzle Console like in Tabula Rasa is also an option. It's REALLY not that hard to implement. But, like we've said... will/can they do it? doubtful. And this is a system someone could code and design in a day. (assuming it's even from scratch)
Aside from that, a simple crew quarter to play poker in would be awesome. And if Cryptic were REALLY smart, they'd steal a lot of ideas from Star Trek: Elite Force (which had minigames for tricorder, doors, jeffrey's tube, phasers, etc.). That was arguably the most well-designed trek game ever done. They still use it to this day to run trek orpg's. Matter of fact, the combat system in Elite Force is nothing to sneeze at either. Better than most every MMO out there... granted, it is an FPS. They need to hire some phuckin Level Designers for STO, not a gaggle of nerdraged premadonna "Quest designers." Make a sleak level designer GUI ala UT3 and put some gifted designers to work. T'wer me I'd release my level designer well before my game even released and put the modding public to work; hire em if they're any good... use their stuff regardless. Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on August 12, 2008, 07:18:09 AM Crap, our engineer logged out for dinner, we're sitting ducks! For once a comment like this is actually silly. This is Star Trek! You can beam up a new engineer. If that engineer is too far away then divert power from the warp core so you can apply enough thalarons to adjust the frequency range of the Heisenberg compensators. Duh. *Smacks kildorn on the forehead* Man, in what Star Trek episode does the transporter actually work when you need it for something more complicated than going on vacation to the surface. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on August 12, 2008, 07:43:58 AM I never got that Star Trek episode when they had Klingon loose on the Enterprise and they were causing mayhem. Why didn't they just beam them into a holding cell?
Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on August 12, 2008, 07:54:52 AM Point to point internal transports are incredibly scary and difficult and dangerous except in those cases where they just get used with no comment to advance the plot.
Title: Re: Star Trek Online: Here We Go Again! Post by: Trippy on August 12, 2008, 08:04:19 AM I never got that Star Trek episode when they had Klingon loose on the Enterprise and they were causing mayhem. Why didn't they just beam them into a holding cell? I'm blanking on the episode. Was this TOS or TNG-era?Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on August 12, 2008, 08:10:40 AM I never got that Star Trek episode when they had Klingon loose on the Enterprise and they were causing mayhem. Why didn't they just beam them into :P Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on August 12, 2008, 08:11:07 AM I never got that Star Trek episode when they had Klingon loose on the Enterprise and they were causing mayhem. Why didn't they just beam them into a holding cell? I'm blanking on the episode. Was this TOS or TNG-era?Day of the Dove, TOS era. Edit - To answer the question the alien whozeewhatzit that was making them fight had control of the ship. The humans and klingons had to act all nicey nice to get the thing to leave. /nerdoff Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on August 12, 2008, 08:38:58 AM I never got that Star Trek episode when they had Klingon loose on the Enterprise and they were causing mayhem. Why didn't they just beam them into a holding cell? I'm blanking on the episode. Was this TOS or TNG-era?TNG. It was two Klingons. They had hidden pieces of phasers in their armor that they could put together. I can't remember much else from the episode off the top of my head. But I remember thinking that the whole episode was stupid. Edit: Hah! Ok it looks like the recycled that one. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on August 12, 2008, 09:53:30 AM Separate player controlled stations are unlikely at this point: (http://au.pc.gamespy.com/pc/star-trek-online/897733p2.html)
Quote Among the most novel ideas posited by Perpetual was the notion of player-manned starship crews -- imagine different players occupying different stations aboard a ship, working in concert to operate its myriad systems. In contrast, Emmert describes Cryptic's approach as "definitely far more autonomous." One player, one captain, one ship. But he admits that Perpetual's collaborative approach to space exploration continues to intrigue his team. "We had talked early on about the possibility of players fulfilling different positions in the ship," he stated. "Though there's interesting gameplay there potentially, I think it's certainly more engaging if everyone has their own ship. It may be a direction we go in the future; we certainly haven't ruled it out." He does seem mindful of the challenges. Compared to the immediacy of captaining a starship and all the explosive potential it entails, designing gameplay around the distinct, iconic roles we remember from "Star Trek" requires a bit of deliberation. "The difficulty is that you have to find moment-to-moment gameplay for your security station, for your tactical station, for your science station, that is as interesting and compelling as flying the ship and shooting things and blowing things up," Emmert said. "We had discussed a number of ways of doing it, but then there's also technical hurdles, like getting everyone in the ship, and [determining] what view, what they're seeing." Title: Re: Star Trek Online: Here We Go Again! Post by: Slyfeind on August 12, 2008, 10:02:35 AM Although Puzzle Pirates points out a potential way of having a player-crewed ship, that MMO makes it very easy to hop from ship to ship and it is very easy to flip between stations / mini-games. I'm not sure it would be good for STO to follow this path, where Chief Engineers jump ships in the Alpha Quadrant to join another in the Delta Quadrant, meaning the Security Officer now has to take over Engineering to keep things moving. We could take another cue from Puzzle Pirates, and instantly replace the PC engineer with an NPC engineer, as soon as the PC engineer left. Or just say "hell with it" and let every player perform every station. I'd prefer that, because if we want class interdependency, it's best to let any player emulate any class at any time. The most necessary classes are historically the most painful to play, so there's always a shortage of them. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on August 12, 2008, 10:12:35 AM For everyone who likes the idea of multi-PC controlled ships go play a month on any Star Trek MOO and if you think that's fun you can talk.
Title: Re: Star Trek Online: Here We Go Again! Post by: Signe on August 12, 2008, 10:54:40 AM For everyone who likes the idea of multi-PC controlled ships go play a month on any Star Trek MOO and if you think that's fun you can talk. I don't know what this means. :ye_gods: Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on August 12, 2008, 11:01:28 AM For everyone who likes the idea of multi-PC controlled ships go play a month on any Star Trek MOO and if you think that's fun you can talk. I don't know what this means. :ye_gods: http://en.wikipedia.org/wiki/MOO A MOO was basically a social/sandbox/RPing MUD. All MUDs were basic DIKUs, where MOOs were mostly social sandbox adventure games, no levels and no equipment dependence, mostly. Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on August 12, 2008, 11:22:08 AM For everyone who likes the idea of multi-PC controlled ships go play a month on any Star Trek MOO and if you think that's fun you can talk. I don't know what this means. :ye_gods: http://en.wikipedia.org/wiki/MOO A MOO was basically a social/sandbox/RPing MUD. All MUDs were basic DIKUs, where MOOs were mostly social sandbox adventure games, no levels and no equipment dependence, mostly. Yup. Regardless of the technical or gameplay aspects of multi-character ships, I think a lot of you underestimate the sheer looniness of the fanbase this game is going to attract. Star Wars geeks have nothing on Trek lore-whores. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on August 12, 2008, 11:26:30 AM There is already a precedent for multi-Player ships. SWG:JTL.
I think the real problem is no one wants to think outside the DIKU box. As far as classes, we all know everyone on the bridge can do everyones else job, the key he is some have a higher proficiency than others, thats what makes warf a better tactical officer than say, Geordi. Orient all crews as "Groups" if you will, 6 people for normal sized ships. NPC's will take over stations at a base line proficiency (Increased over time by missions ETC, Call this "basic crew level"). All consoles on the ship would be minigames of a sort. The captain gets a mission, goes to a terminal and creates a "wanted crew" list, 3 slots are reserved for his guild mates (player chooses), the rest are completely open. Mission times like leaving, ETA and estimated completion time is listed to all who use this to find a mission/ship to transfer too. Later that day.... So, say you are currently in a battle, you have your 6 mains on the bridge, manning this or that. Meanwhile, your taking hits, people are getting hurt...NPC's start to pile into the sick bay (Medical game play, successes count towards overall "mission" score) as well as the occasional Player. Geordi is on the bridge, diverting power, and changing power signatures of the phasers that Warf is firing (Boath playing mini games). Sadly, Geordi over powered on the the phaser tubes things, and that happens to be located on deck 3, forward. Geordi leaves the console, and NPC steps in with orders from Geordi to use "conservative" adjustments (from like an order list of 5, that can always be overridden by the captain, in fact the captain is the only one that can override orders of ANY NPC that someone else has set, the rest if by rank structure and discipline). Geordi makes his way to the panel he needs to repair, if not stopping by a replicator for some tools/spare parts. During this time, panels are exploding, NPC's are trying to repair systems (BASIC Competency + basic crew level")<-- see the possible need for more engineers here? They make it get done faster) Warf on the other hand is playing a mini game, trying to target the system the captain just asked him to shoot (Captain knows more info on mission than anyone, his choice to inform others or not) But hes having to compensate for the loss of that phaser relay thing (widget). The science officer is analyzing the foe, or perhaps trying to crack the shield code..... but he got hit in the head, and the console is getting fuzzy (more medical needed).... Anyway, i could keep going with all the possible combinations, and perhaps diffrent scenarios... But the point is, none gets individually rewarded, its all bout total mission score... Each mission starts and stops at a space station... Awards and the like are then passed out , ranks, medals, commissions ETC... Same can be applied to the other side as well, Creating at least two factions, each with a player created ranking structure (yes, player government, there is your "By committee"). No one plays a non-"hero" role, thats all NPC's. This could all be expanded a lot if i had more time. Also, before it some up, IF for some reason, you have no friends...or, no time. Every single thing above is done by NPC's, so its also completely solo able... But it will be better, and result in better mission scores (maybe even secondary objectives) with a player crew. Diffrent missions have diffrent goals... and possible solution, and definitely diffrent completing scores. Everyone also has a permanent record (automated BIO =) /Of-the-top-of-head-ramblings The worst possible thing that could happen to the ST/IP is Ding/gratz/loot.... Title: Re: Star Trek Online: Here We Go Again! Post by: Signe on August 12, 2008, 11:58:58 AM I know what a MOO is, I just didn't understand your comment. I do now, though. I was reading it funny. Sorry.
Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on August 12, 2008, 12:28:40 PM There is already a precedent for multi-Player ships. SWG:JTL. I think the real problem is no one wants to think outside the DIKU box. As far as classes, we all know everyone on the bridge can do everyones else job, the key he is some have a higher proficiency than others, thats what makes warf a better tactical officer than say, Geordi. Orient all crews as "Groups" if you will, 6 people for normal sized ships. NPC's will take over stations at a base line proficiency (Increased over time by missions ETC, Call this "basic crew level"). All consoles on the ship would be minigames of a sort. The captain gets a mission, goes to a terminal and creates a "wanted crew" list, 3 slots are reserved for his guild mates (player chooses), the rest are completely open. Mission times like leaving, ETA and estimated completion time is listed to all who use this to find a mission/ship to transfer too. Later that day.... So, say you are currently in a battle, you have your 6 mains on the bridge, manning this or that. Meanwhile, your taking hits, people are getting hurt...NPC's start to pile into the sick bay (Medical game play, successes count towards overall "mission" score) as well as the occasional Player. Geordi is on the bridge, diverting power, and changing power signatures of the phasers that Warf is firing (Boath playing mini games). Sadly, Geordi over powered on the the phaser tubes things, and that happens to be located on deck 3, forward. Geordi leaves the console, and NPC steps in with orders from Geordi to use "conservative" adjustments (from like an order list of 5, that can always be overridden by the captain, in fact the captain is the only one that can override orders of ANY NPC that someone else has set, the rest if by rank structure and discipline). Geordi makes his way to the panel he needs to repair, if not stopping by a replicator for some tools/spare parts. During this time, panels are exploding, NPC's are trying to repair systems (BASIC Competency + basic crew level")<-- see the possible need for more engineers here? They make it get done faster) Warf on the other hand is playing a mini game, trying to target the system the captain just asked him to shoot (Captain knows more info on mission than anyone, his choice to inform others or not) But hes having to compensate for the loss of that phaser relay thing (widget). The science officer is analyzing the foe, or perhaps trying to crack the shield code..... but he got hit in the head, and the console is getting fuzzy (more medical needed).... Anyway, i could keep going with all the possible combinations, and perhaps diffrent scenarios... But the point is, none gets individually rewarded, its all bout total mission score... Each mission starts and stops at a space station... Awards and the like are then passed out , ranks, medals, commissions ETC... Same can be applied to the other side as well, Creating at least two factions, each with a player created ranking structure (yes, player government, there is your "By committee"). No one plays a non-"hero" role, thats all NPC's. This could all be expanded a lot if i had more time. Also, before it some up, IF for some reason, you have no friends...or, no time. Every single thing above is done by NPC's, so its also completely solo able... But it will be better, and result in better mission scores (maybe even secondary objectives) with a player crew. Diffrent missions have diffrent goals... and possible solution, and definitely diffrent completing scores. Everyone also has a permanent record (automated BIO =) /Of-the-top-of-head-ramblings The worst possible thing that could happen to the ST/IP is Ding/gratz/loot.... That sounds like Puzzle Pirates on steroids but with 3d graphics, a multi million dollar budget, and a whole lot of unfun. This game would fail as a DIKU standard. But your game doesn't seem fun in my opinion. How are you coordinating all of that? What are these mini games they are playing? Are they fun enough for 1-2 hour play sessions 2-4 times a week for months on end to justify a subscription? Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on August 12, 2008, 12:42:54 PM Its was a picture painted with words. I'm not going to do an entire design doc on it. I do have alot of other ideas, and possible "Fill in the gaps", but yeah... I don't see it as DIKU at all.
More like a virtual world, with guided experiences and sandboxy player government. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on August 12, 2008, 12:55:16 PM That trailer was a mess. A. Mess. Yeah. The fact that none of the on-foot stuff was shown for more than 2 seconds and what was shown looked amazingly underwhelming made me think we're headed towards some serious fail. The ships looked pretty but the ship combat... I get no idea what the combat actually plays out like. Is it Earth & Beyond? Eve? Bad bad trailer. Title: Re: Star Trek Online: Here We Go Again! Post by: Arrrgh on August 12, 2008, 03:22:54 PM Who were those mini death star looking ships in the trailer?
Title: Re: Star Trek Online: Here We Go Again! Post by: Trippy on August 12, 2008, 04:16:10 PM A Borg sphere-ship like the one in First Contact. They had them in Voyager too.
Title: Re: Star Trek Online: Here We Go Again! Post by: Samwise on August 12, 2008, 07:01:01 PM But your game doesn't seem fun in my opinion. How are you coordinating all of that? What are these mini games they are playing? Are they fun enough for 1-2 hour play sessions 2-4 times a week for months on end to justify a subscription? I'd play the shit out of something that wasa bit like Puzzle Pirates but didn't punish me for having to go to bed (some of those ship jobs would go on for hours and you were boned if you had to leave early) and had consistently fun minigames (god I got tired of sailing). Title: Re: Star Trek Online: Here We Go Again! Post by: Sjofn on August 12, 2008, 07:18:08 PM I'd play the shit out of something that wasa bit like Puzzle Pirates but didn't punish me for having to go to bed (some of those ship jobs would go on for hours and you were boned if you had to leave early) and had consistently fun minigames (god I got tired of sailing). Man, that was my problem with Puzzle Pirates too. Especially when you'd get on a brig and it's been three hours and OH GOD WHY WON'T YOU PORT AUGH. However, I played it again recently and it seems like no matter when you leave, you will get your share of the booty, so it's not nearly as bad now. It is still a bummer when you wind up doing the same job for an hour though (carpentry was what I would get stuck on, waaah). Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on August 12, 2008, 07:35:41 PM New faq. (http://www.startrekonline.com/faq) I've tried to pull out the interesting bits.
Quote What races will we be able to play? The plan is Human, Vulcan, Andorian, Klingon, Orion, Gorn, and several others. You will also be able to create your own race with its own custom look and attributes. Will everyone be the Captain of their own ship? Yes, but you will have to earn the responsibility and skill to command larger and more powerful vessels. Remember, in Star Trek as well as naval tradition, whoever commands the ship is the "Captain," even if it is not your current rank. Can I play something other than a Captain like a Doctor or an Engineer? Everyone is a Captain, (remember, if you command a ship, you are automatically a Captain), and you will command a crew, but that does not limit your role. Your character will still be able to choose from a variety of career paths, such as Engineer, Tactical Officer, Doctor, Science Officer, etc. Your career path is your root, and will affect your skills, and how you command your crew. Consider Jean-Luc Picard, Beverly Crusher, Worf and Kathryn Janeway. Picard was an archeologist and diplomat, Crusher was a doctor, Worf a security/tactical officer, and Janeway was a scientist. Each eventually chose a career in command and became ship captains. This does not mean the game will limit your ship choices based on your profession – far from it. The examples are simply an example of how the game design was inspired. How will I be able to play with my friends? In space, you can form teams and do missions together. Space battles will occur between multiple player and NPC vessels. When you do a ground mission, the mission owner can build an away team that consists of other players. Outside of combat, there will be numerous community building features, locations, hubs and events that will bring players together. Will console and PC players be on the same servers? We would like that to be the case. There is nothing technologically keeping us from making it so. Will there be realistic travel times in space? Travel times will be semi-realistic, with a focus on fun. Space is big, and it can take a very long time to travel great distances. That travel time can be impractically long. We will introduce transwarp conduit technology and worm holes to allow players to travel to distant sectors of the galaxy without needing days or weeks of gameplay to do so. The problem with team-based ships is that PUGs could become exercises in frustration as your Weapons Officer refuses to raise the shields or your Security Officer goes afk just before the ship gets boarded. Puzzle Pirates kind of solved this issue by having a lot of positions available for players of all levels. Star Trek generally doesn't have 8 Chief Security Officers, 5 Head Doctors, 8 Chief Engineers and then any more than 2 people standing around being useless (the Wesley and Troi positions), nor does it have its specialised officers generally flipping into other roles at the drop of a hat. Title: Re: Star Trek Online: Here We Go Again! Post by: rk47 on August 13, 2008, 11:54:32 PM sigh well can i at least...'walk around in the entreprise'?
Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on August 14, 2008, 06:41:06 AM sigh well can i at least...'walk around in the entreprise'? Ambulation is coming soo... wait, wrong game. Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on August 14, 2008, 09:25:09 AM Consider Jean-Luc Picard, Beverly Crusher, Worf and Kathryn Janeway. Picard was an archeologist and diplomat, Crusher was a doctor, Worf a security/tactical officer, and Janeway was a scientist. Each eventually chose a career in command and became ship captains. Geek-out moment... when did Beverly Crusher become a Captain? Also, I thought Worf was still security, just called a Captain because he was in command of a ship... Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on August 14, 2008, 09:31:55 AM In the last episode of TNG (All Good Things) when Picard jumped to the future we found that Beverly had become a Captain and was commanding a specialized medical vessel.
Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on August 14, 2008, 09:40:07 AM In the last episode of TNG (All Good Things) when Picard jumped to the future we found that Beverly had become a Captain and was commanding a specialized medical vessel. Yep yep. Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on August 14, 2008, 09:51:36 AM OOh right. I remember that now that you mention it. I've only ever seen that episode twice (first airing and about 5 years ago) so I'd forgotten. Thx.
Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on August 14, 2008, 10:16:42 AM Crap, ok now I'm excited. :Love_Letters:
Why do I do this to myself? Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on August 14, 2008, 12:55:40 PM The worst possible thing that could happen to the ST/IP is Ding/gratz/loot.... http://www.penny-arcade.com/comic/2008/8/13/Title: Re: Star Trek Online: Here We Go Again! Post by: Soln on August 14, 2008, 12:58:45 PM How do I unlock the Borg class? Where does the [giant blue hand] drop? :drill: (http://images1.wikia.nocookie.net/memoryalpha/en/images/thumb/5/56/EnterpriseApolloHand.jpg/400px-EnterpriseApolloHand.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on August 15, 2008, 03:50:57 PM New faq. (http://www.startrekonline.com/faq) I've tried to pull out the interesting bits. Quote What races will we be able to play? The plan is Human, Vulcan, Andorian, Klingon, Orion, Gorn, and several others. You will also be able to create your own race with its own custom look and attributes. Will everyone be the Captain of their own ship? Yes, but you will have to earn the responsibility and skill to command larger and more powerful vessels. Remember, in Star Trek as well as naval tradition, whoever commands the ship is the "Captain," even if it is not your current rank. Can I play something other than a Captain like a Doctor or an Engineer? Everyone is a Captain, (remember, if you command a ship, you are automatically a Captain), and you will command a crew, but that does not limit your role. Your character will still be able to choose from a variety of career paths, such as Engineer, Tactical Officer, Doctor, Science Officer, etc. Your career path is your root, and will affect your skills, and how you command your crew. Consider Jean-Luc Picard, Beverly Crusher, Worf and Kathryn Janeway. Picard was an archeologist and diplomat, Crusher was a doctor, Worf a security/tactical officer, and Janeway was a scientist. Each eventually chose a career in command and became ship captains. This does not mean the game will limit your ship choices based on your profession – far from it. The examples are simply an example of how the game design was inspired. How will I be able to play with my friends? In space, you can form teams and do missions together. Space battles will occur between multiple player and NPC vessels. When you do a ground mission, the mission owner can build an away team that consists of other players. Outside of combat, there will be numerous community building features, locations, hubs and events that will bring players together. Will console and PC players be on the same servers? We would like that to be the case. There is nothing technologically keeping us from making it so. Will there be realistic travel times in space? Travel times will be semi-realistic, with a focus on fun. Space is big, and it can take a very long time to travel great distances. That travel time can be impractically long. We will introduce transwarp conduit technology and worm holes to allow players to travel to distant sectors of the galaxy without needing days or weeks of gameplay to do so. The problem with team-based ships is that PUGs could become exercises in frustration as your Weapons Officer refuses to raise the shields or your Security Officer goes afk just before the ship gets boarded. Puzzle Pirates kind of solved this issue by having a lot of positions available for players of all levels. Star Trek generally doesn't have 8 Chief Security Officers, 5 Head Doctors, 8 Chief Engineers and then any more than 2 people standing around being useless (the Wesley and Troi positions), nor does it have its specialised officers generally flipping into other roles at the drop of a hat. Is this different than your healer going for a smoke and not telling anyone? Or your Mage refusing not to draw aggro? Just saw the trailer and was very impressed. I like the idea of each person having their own ship but I hope they don't speed up the battle. I would like Wrath of Khan type fighting but I think I will not get my way. Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on August 15, 2008, 03:59:22 PM The problem with team-based ships is that PUGs could become exercises in frustration as your Weapons Officer refuses to raise the shields or your Security Officer goes afk just before the ship gets boarded. Puzzle Pirates kind of solved this issue by having a lot of positions available for players of all levels. Star Trek generally doesn't have 8 Chief Security Officers, 5 Head Doctors, 8 Chief Engineers and then any more than 2 people standing around being useless (the Wesley and Troi positions), nor does it have its specialised officers generally flipping into other roles at the drop of a hat. You must have been watching a different Star Trek. This sounds exactly like the Star Trek I watched. Only half the 8 security officers would be infected by an alien disease/entity/android/god in any given week and actively working against you. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on August 15, 2008, 06:15:16 PM I think we all like the concept of a ship with multiple playable ports. But even in SWG:JTL, you basically had your pilot, various gunners, and then occasionally someone manning gear. Like the whole of Puzzle Pirates, not being part of the pew pew action turns off players much faster than being part of even a semi-crappy combat system. Minigames always sound better on paper until you realize the difference between someone who lives to play a casual online game in spurts and someone who plays an MMO for hours on end. Even if the aggregate investment is comparable, the momentary type of experience is different enough to have caused the very different market places that exist.
To make Engineering "fun" for an MMO player is to have the same challenge most developers gave up on long ago in making crafting fun. Some activities were destined to forever be background support roles in the big budget games, because they're fundamentally unappealing for the majority of players that have long proven a desire to be out there fighting things. Quote from: The FAQ featured Will console and PC players be on the same servers? There is nothing technologically keeping us from making it so. I'm sure they meant that in general internet parlance, there is nothing preventing two devices talking to a hub from talking to each other. But beyond that, the devil's in the details. I'd really love to see how a cross-device MMO could work without either requiring a keyboard for the console or voicechat for the PC user. That is the technical separation I'm more interested in. Title: Re: Star Trek Online: Here We Go Again! Post by: Trippy on August 15, 2008, 06:18:27 PM I'm sure they meant that in general internet parlance, there is nothing preventing two devices talking to a hub from talking to each other. But beyond that, the devil's in the details. I'd really love to see how a cross-device MMO could work without either requiring a keyboard for the console or voicechat for the PC user. That is the technical separation I'm more interested in. FF XI.Also (http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/chatpad.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on August 15, 2008, 06:33:27 PM Heh, I assume you've played FFXI on a PC. I should have "a good cross-device MMO".
However, to your other point, does that chatpad actually exist? The only reason I lasted 45 minutes in FFXI was because of Logitech's own version of that (http://www.associatedcontent.com/article/238540/logitechs_netplay_controller_versus.html?cat=15) (image cropped odd, didn't want to embed). Title: Re: Star Trek Online: Here We Go Again! Post by: Trippy on August 15, 2008, 06:48:45 PM Xbox 360 Text Messaging Kit (http://www.amazon.com/Xbox-360-Text-Messaging-Kit/dp/B000UN3UDQ/ref=sr_1_8?ie=UTF8&s=videogames&qid=1218850700&sr=1-8)
I have indeed played FF XI on the PC. If the death penalty and the grind wasn't so crushingly painful I might still be playing it today (well probably not), even with the console-style UI. Title: Re: Star Trek Online: Here We Go Again! Post by: LK on August 15, 2008, 06:51:51 PM I thought it would make my life easier. It hasn't. Typing is a bitch on that thing.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on August 15, 2008, 07:06:58 PM How big is it? Like, is it a thumb typewriter like a Blackberry or something you'd put on your lap to hunt and peck at? They sell them at major retailers or is it online-only? I'm going to pick one up. Because.
Title: Re: Star Trek Online: Here We Go Again! Post by: Margalis on August 15, 2008, 07:31:59 PM Because the FFXI servers are both Japanese and English FFXI also has a ton of stock phrases you can bring up. Obviously that's not the same as just chatting freely but it's far and away the best implementation. It also has auto-complete so creating sentences doesn't take a lot of key presses.
Title: Re: Star Trek Online: Here We Go Again! Post by: Trippy on August 15, 2008, 07:42:10 PM How big is it? Like, is it a thumb typewriter like a Blackberry or something you'd put on your lap to hunt and peck at? They sell them at major retailers or is it online-only? I'm going to pick one up. Because. Umm...it's the size of the controller. Look at the picture again.Title: Re: Star Trek Online: Here We Go Again! Post by: slog on August 15, 2008, 07:42:23 PM Quote What races will we be able to play? The plan is Human, Vulcan, Andorian, Klingon, Orion, Gorn, and several others. You will also be able to create your own race with its own custom look and attributes. In other words, race doesn't matter. You just move some sliders around at character creation. Quote Will everyone be the Captain of their own ship? Yes, but you will have to earn the responsibility and skill to command larger and more powerful vessels. Remember, in Star Trek as well as naval tradition, whoever commands the ship is the "Captain," even if it is not your current rank. Ranks are levels! Ships are level restricted! Same shit as always! Quote Can I play something other than a Captain like a Doctor or an Engineer? Everyone is a Captain, (remember, if you command a ship, you are automatically a Captain), and you will command a crew, but that does not limit your role. Your character will still be able to choose from a variety of career paths, such as Engineer, Tactical Officer, Doctor, Science Officer, etc. Your career path is your root, and will affect your skills, and how you command your crew. Consider Jean-Luc Picard, Beverly Crusher, Worf and Kathryn Janeway. Picard was an archeologist and diplomat, Crusher was a doctor, Worf a security/tactical officer, and Janeway was a scientist. Each eventually chose a career in command and became ship captains. This does not mean the game will limit your ship choices based on your profession – far from it. The examples are simply an example of how the game design was inspired. We love Wow Skill trees Quote How will I be able to play with my friends? In space, you can form teams and do missions together. Space battles will occur between multiple player and NPC vessels. When you do a ground mission, the mission owner can build an away team that consists of other players. Outside of combat, there will be numerous community building features, locations, hubs and events that will bring players together. AWAY TEAM NEEDS HEALZ FOR INSTANCE! Quote Will console and PC players be on the same servers? We would like that to be the case. There is nothing technologically keeping us from making it so. SURE WHY NOT!! CONSOLES ARE JUST FANCY PCs! No difference at all! Quote Will there be realistic travel times in space? Travel times will be semi-realistic, with a focus on fun. Space is big, and it can take a very long time to travel great distances. That travel time can be impractically long. We will introduce transwarp conduit technology and worm holes to allow players to travel to distant sectors of the galaxy without needing days or weeks of gameplay to do so. Does it break Canon to have 65 warp gates, err wormholes around earth? Maybe! Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on August 15, 2008, 07:44:27 PM That was one of the things I did remember liking. Not only could you have menu-based chat like you see in something like Webkinz, your text would be converted to the other language, sorta text universal chat if I recall correct. A great idea I wish there was more of.
Umm...it's the size of the controller. Look at the picture again. Hrm, so it is. I didn't see the slotting of the pad. At first pass it looks like a widened controller. So much for a product design background...Quote from: Slog wrote Does it break Canon to have 65 warp gates, err wormholes around earth? Maybe! 30+ years after Janeway shows back up from Delta Quadrant with detailed stats on Slipstream techology*? Sure, why the heck not? Starfleet would probably love to reduce the size, and therefore crew, and therefore risk on their aircraft carrier/battleships. Put the tech back on the origin and destination, and what remains is a ship that needs less of everything (within reason of course, ya still gotta plan for if the gates go down). Something's always going to go wrong with a Swiss Army knife.* I deduct props from Cryptic for instead using the failed-tech that was Transwarp. Slipstream would have been geek cred++. Title: Re: Star Trek Online: Here We Go Again! Post by: ajax34i on August 15, 2008, 10:50:48 PM That thing in the picture above is missing about 12 Function keys, a whole numpad, ctrl, tab, tilde... That's like not having bars for your abilities. Ugh.
Title: Re: Star Trek Online: Here We Go Again! Post by: Koyasha on August 15, 2008, 11:52:11 PM The create your own race thing is kinda interesting. Probably going to play out something like MOO2's custom races, though. And odds are good that race features are either going to be so meaningless as to be totally irrelevant (like in all other MMO's, with the exception of the occasional race-unique special ability) or a couple of those features are going to be so powerful EVERYONE will have them.
This could be a good game. I don't know. Not a good Star Trek game of course, since that's pretty much impossible for reasons already expounded upon in this thread. But a good game? Yeah, I dunno, maybe. SWG might have been a good game (not a good Star Wars game, but a good game) if not for the technical issues, then the CU, NGE, etc. Title: Re: Star Trek Online: Here We Go Again! Post by: Simond on August 16, 2008, 03:00:11 AM The create your own race thing is kinda interesting. Probably going to play out something like MOO2's custom races, though. And odds are good that race features are either going to be so meaningless as to be totally irrelevant (like in all other MMO's, with the exception of the occasional race-unique special ability) or a couple of those features are going to be so powerful EVERYONE will have them. 'Creative' was just a little overpowered, wasn't it. :grin:Quote This could be a good game. I don't know. Not a good Star Trek game of course, since that's pretty much impossible for reasons already expounded upon in this thread. But a good game? Yeah, I dunno, maybe. SWG might have been a good game (not a good Star Wars game, but a good game) if not for the technical issues, then the CU, NGE, etc. The absolute best we can hope for is for STO to play "WoW" to EVE's "EQ" but I sincerely doubt that's going to happen, especially with the Ship combat!/Away missions! split.Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on August 16, 2008, 03:25:31 AM <Stuff suggesting this is EQ-but-in-space> Of course it is EQ in space. Cryptic have openly said they are building it off of their already working EQ-but-not-in-space game. Cryptic's entire reason to exist is to iterate the EQ model and add more fun. They did pretty well with CoX - which is easily has the most fun combat of any EQ genre product out there, and CO is quite evidently being built as CoX2. I'm interested to see what happens when they change the setting, but it isn't worth getting knickers in a twist about Cryptic being an outfit that simply attempts to add fun to the EQ model. That's just what they do. STO will be CoX in space, in 2010. The console thing is obviously a bit of a worry because of the limitations it puts on the PC version, but Cryptic have to work around that for CO anyway. /shrug Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on August 16, 2008, 03:29:23 AM The create your own race thing is kinda interesting. Probably going to play out something like MOO2's custom races, though. My guess is that create-your-own-monster will play out more like CoX's model. The existing races will just have fewer customisation/colour options. I suspect the amount of variation in stats/skills between races will be a lot less than in MOO2. I wouldn't be surprised if there are no character stats at all in the final version beyond level/rank, archetype/profession, and powers/skill-choices. Title: Re: Star Trek Online: Here We Go Again! Post by: Margalis on August 16, 2008, 03:31:38 AM I think the Star Trek IP is fabulous for an MMO, one of the best. Just not a standard DIKU. Going on away-team missions to phaser-fight with oil slick monsters is not a good idea.
Make a game where you explore, terraform worlds, trade and negotiate while a giant war between the different factions looms. (Or is ongoing) Instead of playing as a person you would play as an empire like in MOO2. These empires would be aligned with the different factions. Each player would have a feelt of ships, trade with friends, seek out new worlds and new civilizations, etc etc. Basically a big MMO simulation game. You start with one planet, if you discover a new one you can terraform, colonize, etc. Other players can fight you for it or jointly settle or whatever...do battles like an RTS or some sort of Urban Dead mechanism. Kind of like what Spore is doing where each planet has it's own population. Think outside the Borg cube. Title: Re: Star Trek Online: Here We Go Again! Post by: Trippy on August 16, 2008, 04:08:07 AM I think the Star Trek IP is fabulous for an MMO, one of the best. Just not a standard DIKU. Going on away-team missions to phaser-fight with oil slick monsters is not a good idea. I seem to recall another Sci-Fi MMORPG game going the "Sim" route rather than the pure "pew pew pew" route.Make a game where you explore, terraform worlds, trade and negotiate while a giant war between the different factions looms. (Or is ongoing) Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on August 16, 2008, 05:01:39 AM I think the Star Trek IP is fabulous for an MMO, one of the best. Just not a standard DIKU. Going on away-team missions to phaser-fight with oil slick monsters is not a good idea. Make a game where you explore, terraform worlds, trade and negotiate while a giant war between the different factions looms. (Or is ongoing) The die was cast the moment PE got the license and then hired someone to go design it. It was reset when Cryptic took over. Whatever STO could be is unfortunately irrelevant to the EQ-in-space DIKU it was always going to be. Star Trek for the Trek fans would be good as you described. Star Trek for the masses though, well, Paramount's idea of that we'll see in the next movie I suppose. I imagine there'll be a lot more action, a lot more grit, a lot less diplomacy and a lot less high-minded concepts. Trek needed to get away from that latter bit because it worked for the optimistic 80s but really felt tired and stale by the cynical 90s. And was way off in the 00s. Enterprise showed they at least got it mentally. They just couldn't deliver it. Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on August 16, 2008, 05:32:09 AM This sounds absolutely dismal.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on August 16, 2008, 06:32:02 AM Basically a big MMO simulation game. You start with one planet, if you discover a new one you can terraform, colonize, etc. Other players can fight you for it or jointly settle or whatever...do battles like an RTS or some sort of Urban Dead mechanism. Doesn't the (oft-ignored) Prime Directive stop this kind of thing? Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on August 16, 2008, 06:36:36 AM Not if you aren't Star Fleet. Anyhow, it's the future.
Title: Re: Star Trek Online: Here We Go Again! Post by: Trippy on August 16, 2008, 06:37:40 AM If you are terraforming and colonizing the planet then presumably there isn't a pre-exisiting civilization on it, which is what the Prime Directive applies to. If there is, well sucks to be them then :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on August 16, 2008, 06:38:20 AM The problem with team-based ships is that PUGs could become exercises in frustration as your Weapons Officer refuses to raise the shields or your Security Officer goes afk just before the ship gets boarded. Puzzle Pirates kind of solved this issue by having a lot of positions available for players of all levels. Star Trek generally doesn't have 8 Chief Security Officers, 5 Head Doctors, 8 Chief Engineers and then any more than 2 people standing around being useless (the Wesley and Troi positions), nor does it have its specialised officers generally flipping into other roles at the drop of a hat. You must have been watching a different Star Trek. This sounds exactly like the Star Trek I watched. Only half the 8 security officers would be infected by an alien disease/entity/android/god in any given week and actively working against you. This is true, but does the Captain look like they are having any fun during the proceedings? :grin: Is this different than your healer going for a smoke and not telling anyone? Or your Mage refusing not to draw aggro? A bit, but in general the ability of one player to impede the rest of the group is limited in such things because the rest of the team can still act. However, if the Weapons Officer goes AWOL and combat starts, the rest of the team is screwed. It just depends on how many roles are required on the bridge, but the more Engineers you have, the less important each single Engineer is to the overall effort (as is the case for any role). I still don't know about STO. It sounds like a lot of instancing (which I like) but how to make that meaningful to players who want the true exploration thing is a challenge. Unless STO randomly creates the universe as it goes, then remembers what it created. Which would be impressive, but I'm not sure how realistic it would be if 200 000 players all went exploring. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on August 16, 2008, 06:38:55 AM If you are terraforming and colonizing the planet then presumably there isn't a pre-exisiting civilization on it, which is what the Prime Directive applies to. If there is, well sucks to be them then :awesome_for_real: Provided we're all clear on this :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: Signe on August 16, 2008, 08:27:48 AM I've read the thread and stuff. I'm finding it hard to imagine a game I'm less interested in playing than this one. I wasn't the biggest fan of the show, either, though I don't think that has anything to do with it. I liked CoH and never read comic books.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on August 25, 2008, 06:55:01 PM I'll believe it when I see it, but: (http://www.startrekonline.com/dev_blog/ask_cryptic_8-25-08)
Quote My question is whether the universe will be static. For example, if I log off World of Warcraft and then login a week later everything is pretty much still the same. Nothing has really changed. Will the world be dynamic in STO? Zinc: The universe of Star Trek Online is shaped and changed by the actions of the players. The Federation and the Klingon Empire will be competing for influence and resources throughout the galaxy and players can influence the results through PvP battles and a system we're calling Competitive PvE. The actions, victories and defeats of you and your faction will affect how the economy and history of Star Trek Online unfolds. Exploration is always happening – expect to see new planets and races discovered that were unknown the last time you logged in. Your actions could be the deciding factor on whether these new planets side with the Federation or the Klingons. Also, a video interview (http://www.mmorpg.com/gamelist.cfm?PLAY=1267&GAME=352&VIEW=videos&bhcp=1) with Jack Emmert that 1) covers off the basic info surrounding STO and 2) is a case study for why the guy with the camera has to watch what is going on behind the person he's interviewing. The guy in the kilt becomes very hard to ignore. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on January 02, 2009, 11:44:17 AM Arise!
Nothing directly gameplay related, but there's been a series of short "what's been going on in the galaxy for the past 30 years" articles posted on the main site. If you like Star Trek at all, they make for an interesting read. http://www.startrekonline.com/fiction Title: Re: Star Trek Online: Here We Go Again! Post by: Jack9 on January 02, 2009, 04:47:05 PM Quote Does it break Canon to have 65 warp gates, err wormholes around earth? Maybe! Not if it's simply represented by the Nexus. DUN DUN DUN! Title: Re: Star Trek Online: Here We Go Again! Post by: Jack9 on January 02, 2009, 04:49:03 PM Quote If you are terraforming and colonizing the planet then presumably there isn't a pre-exisiting civilization on it, which is what the Prime Directive applies to. Prime Directive applies if it's a Non-Human (aka Alien) civ. Long lost human civs are still fair game. Where's the line between human and independently evolved near-human? who knows. Damn you Prime Directive! Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 08, 2009, 06:14:50 AM NYCC sees the release of a character creation promo (http://www.youtube.com/watch?v=zw8mu7hmNQk&eurl=http://www.startrekonline.com/node/172). It's probably only exciting if you want to know all the ways in which you can customise the hairstyle and nose feature of your preferred race, but there does appear to be a lot of flexibility.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 08, 2009, 06:42:43 AM Quick question for ya all:
How many people truly give a crap about the color of their eyes and the shape of the eyebrows? I mean, outside the character creation event that is. I have yet to play in a world where anything smaller than the costume itself is noticable in even roleplay activities. Hairstyles with multiple-colors is a valid stretch to the next level of depth, but having fluid control over the height of my cheekbones? Even with AoC at max settings, I'm never playing so zoomed in to see which scar my opponent(s) have on their face. So is this really just a big old waste of effort? Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on February 08, 2009, 07:51:21 AM How many people truly give a crap about the color of their eyes and the shape of the eyebrows? I mean, outside the character creation event that is. Sample size of one: It matters to me.So is this really just a big old waste of effort? Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 08, 2009, 08:14:54 AM I like looking different to the characters around me.
Cheekbone sliders probably aren't important, but for STO where you might want to look more alien, it matters. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 08, 2009, 09:48:39 AM I've said this before in talking about the future of MMO design in that I believe designers will start getting away from 3D 1st-person perspectives and going back to a Diablo-style top-down view. Reason being is also largely due to the fact that chargen is nearly useless unless you're the owner of the character. If another player wishes to view your character they can simply click "inspect" and get a MUCH better rundown of who they're looking at, including a high-res 3d pictorial and extensive stats. But in the gamesense I'm with Darniaq; it's useless in the gamespace.
Now, you STILL should have that customizability, but I dont agree that it should be visible (hence wasting bandwidth and pixels) on-the-fly in-game. It's a wasted feature. And just imagine how much quicker dev time will be if they stop catering to the 3d FPS crowd. Shyt, there are pretty nice top-down game engines you can DL for free right now and make a decent RPG in pretty short order. Layer some nice 3d cutscenes, charsheets, etc. and in many ways you can have a more visually appealing game than just a vanilla 3d-FP game. Gauntlet ftw! Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on February 08, 2009, 11:28:57 AM Quick question for ya all: How many people truly give a crap about the color of their eyes and the shape of the eyebrows? I mean, outside the character creation event that is. I have yet to play in a world where anything smaller than the costume itself is noticable in even roleplay activities. Hairstyles with multiple-colors is a valid stretch to the next level of depth, but having fluid control over the height of my cheekbones? Even with AoC at max settings, I'm never playing so zoomed in to see which scar my opponent(s) have on their face. So is this really just a big old waste of effort? I hated SWG's character creation. You could change your nose and eye color and freckles... and then put a helmet on. :oh_i_see: Characters, despite having all these feature variables, still wound up looking pretty much the same as each other. And it's development resources that could have been put towards... making bandoliers and belts actually fit on a character's body instead of floating about 4 inches around the character. :uhrr: More than WoW, but not more of this freckle slider bullshit plz. P.S. Note to devs: A pet peeve of mine. Making a character bigger or smaller does not make them shorter or taller. There is a difference. Title: Re: Star Trek Online: Here We Go Again! Post by: SnakeCharmer on February 08, 2009, 11:36:46 AM Quick question for ya all: Even if you can't really notice it from an outwards view, it's nice to at least have some sort of validation internally that you look a little different than the rest. But if I had to chose between 30 slider points for cheekbones and more options for clothing/armor, I'd take clothing/armor every time. That said, the number of slider points isn't really all that important, but I shapes could be expanded a bit. People fart around and make short, fat, balding characters to be funny, but I can't think of anyone I know that makes a fry cook to be 'serious' with it. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 08, 2009, 11:47:55 AM I should have framed it different. What I want to get at is whether this is something you'd rather have than other related things. That it matters within the context of the character customization event of course makes sense. By level 10 though, covered in gear (which most games are inclined to do), it matters much less.
I don't think you can customize WoW's characters nearly enough. Nice they added the hair option, but it might as well be UO for as far as you can adjust your look at creation. And yet, nobody seems to care. Prior to that, CoH was the apex of customization. Yea, you could adjust the look of your EQ2 character more, but 90% of that was of the cheekbone and eye color variety. Not the overt outward appearance that people notice even when running by. And EQ2 has since added the customization where it actually matters... or, where CoH already had it. For me, I want to look good. And I'll take advantage of the cheekbone sliders and armor dyes when they're around. But it's like weather effects and player housing to me: good to have but don't deliver at the expense of more important features. So basically, case-by-case basis imho. CoH it was really important. I can only hope DCUO has that level of options. And now to bring it back on topic, I agree with UnSub: for a game like Trek where being an alien often meant just some nose ridges, it probably is as important. Title: Re: Star Trek Online: Here We Go Again! Post by: Zzulo on February 08, 2009, 11:48:39 AM I always try to make my characters as obese as possible. Unfortunately most MMO's wont allow me to do that. I had a very fat Herald of Xotli in Age of Conan that I was very fond of. However, they removed the option to change characters girths before launch for some reason.
(http://i110.photobucket.com/albums/n85/Zzulu/Bonedaddy.jpg) (http://i110.photobucket.com/albums/n85/Zzulu/Bonedaddy2.jpg) Don't ask me why he's wearing the belt like that. Just one of the many hundreds of bugs of beta. I never understood why they removed all the interesting character customization options for AoC though. Title: Re: Star Trek Online: Here We Go Again! Post by: FatuousTwat on February 08, 2009, 05:47:20 PM It's not a huge deal, but I'd rather not look like everyone else.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on February 08, 2009, 07:24:11 PM I'm partly drawn towards the gear aspect of doll dressup. I like my action figures to come with lots of accessories. Backpacks and guns and helmets. If I equip a pair of rangefinder goggles, I'd really like to see those goggles on my character.
And partly I want to look my role. I'd rather not be a Paladin in viking armor... I want to look like a Paladin. WoW is really bad in that case. Aside from a very few armor types, everyone winds up looking like a hobo clown. The tier armor is hit or miss. Sometimes it's really great and sometimes it's just awful. Title: Re: Star Trek Online: Here We Go Again! Post by: SnakeCharmer on February 08, 2009, 08:58:44 PM I'm sure they meant that in general internet parlance, there is nothing preventing two devices talking to a hub from talking to each other. But beyond that, the devil's in the details. I'd really love to see how a cross-device MMO could work without either requiring a keyboard for the console or voicechat for the PC user. That is the technical separation I'm more interested in. Won't keyboard / mouse work with a 360? If my 360 was plugged up to a TV and if my keyboard wasn't a bitch to get unplugged from my desktop, I'd plug it in one of the USB ports and see what happens. For some reason, I think I asked that question here at F13... I think the 360 will recognize it fine. The game just has to be programmed to take advantage of it. Which, should be possible, yeah? Title: Re: Star Trek Online: Here We Go Again! Post by: WindupAtheist on February 09, 2009, 12:10:33 AM I'd rather games canned all this eyebrow-slider shit and gave me fucking tons more clothing options. For all it's lack of at-creation customization, UO was the only game where I could recognize people without looking at their names.
Title: Re: Star Trek Online: Here We Go Again! Post by: apocrypha on February 09, 2009, 03:33:56 AM The armour dyes in DAOC made it possible for some people too. Only some though.... the all-pink armsman stood out nicely in the crowd of black :why_so_serious:
Title: Re: Star Trek Online: Here We Go Again! Post by: NiX on February 09, 2009, 05:48:47 AM The armour dyes in DAOC made it possible for some people too. Only some though.... the all-pink armsman stood out nicely in the crowd of black :why_so_serious: I used to make a point to dye every piece of armor a different colour in DAoC. My friends never had a hard time finding me in RvR groups.Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 09, 2009, 06:48:31 AM I'd rather games canned all this eyebrow-slider shit and gave me fucking tons more clothing options. For all it's lack of at-creation customization, UO was the only game where I could recognize people without looking at their names. STO + clothing options = does not compute. Apart from avoiding dying your shirts red, that is. Title: Re: Star Trek Online: Here We Go Again! Post by: Nevermore on February 09, 2009, 07:15:16 AM I don't think you can customize WoW's characters nearly enough. Nice they added the hair option, but it might as well be UO for as far as you can adjust your look at creation. And yet, nobody seems to care. There are plenty of people who care. I certainly do. The trick is getting Blizzard to care. Title: Re: Star Trek Online: Here We Go Again! Post by: apocrypha on February 09, 2009, 10:02:28 AM STO + clothing options = does not compute. Apart from avoiding dying your shirts red, that is. Why the fuck would anyone do that? Might as well just paint a target on your chest and hold a sign saying "bit-part about to die horribly"!Title: Re: Star Trek Online: Here We Go Again! Post by: WindupAtheist on February 09, 2009, 12:49:42 PM STO + clothing options = does not compute. Apart from avoiding dying your shirts red, that is. Hey, that's their problem. I'm still never going to zoom in close enough to see everyone's eyebrows. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 09, 2009, 03:40:10 PM I don't think you can customize WoW's characters nearly enough. Nice they added the hair option, but it might as well be UO for as far as you can adjust your look at creation. And yet, nobody seems to care. There are plenty of people who care. I certainly do. The trick is getting Blizzard to care. Their definition of "plenty" is at a different scale. But it'll probably come eventually. No reason for them to NOT do clothing/appearance tab, and at the same time make Tailoring more relevant. Just not as high a priority as more loot tables. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on February 09, 2009, 06:52:38 PM I'd rather games canned all this eyebrow-slider shit and gave me fucking tons more clothing options. For all it's lack of at-creation customization, UO was the only game where I could recognize people without looking at their names. Wat? All I remember is people in robes and bone masks. Everywhere. Title: Re: Star Trek Online: Here We Go Again! Post by: Fordel on February 09, 2009, 11:35:10 PM The only game where I REALLY could tell who was who at a glance, was CoH. For obvious reasons. All the eye brow adjusting is 'useless' in terms of character identification for the most part.
With that said, I still want it. I've spent an embarrassingly large amount of time fooling around with character generators and model viewers for games. While no one might notice my eye color, it still matters to ME, which is all that really counts In the end. Title: Re: Star Trek Online: Here We Go Again! Post by: raydeen on February 10, 2009, 07:31:39 AM I used to be all into character customization. Anymore, I just hit random till I hit something that looks good and then tweak it slightly. Gives me more of a "This is what this character was born with, let's see where it takes them". My own little weird personal RP thang. It also provides me with combos I might not have thought of using.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 10, 2009, 09:25:35 AM With that said, I still want it. I've spent an embarrassingly large amount of time fooling around with character generators and model viewers for games. While no one might notice my eye color, it still matters to ME, which is all that really counts In the end. This sort of sums up a theme I think. People will jerk around with the settings ad nauseum, when they're there. But the usefulness of such things after character creation is nil. As such, it's hard to justify time spent to develop it if that time could go elsewhere (not that it always can of course). The other angle here is emotes. There's always dozens upon dozens of facial expressions and character emotes developers put into these game. But outside of /dance and /hump, how many do people actually use? Again a development justification question. What I'd really like to see isn't the demise of this type of development, but rather a reason for it to be there. I'd like to see NPC dialog matter. If they can't make branching story arcs with meaningful choice anymore because they're too scared of pissing players off, at least have some mood-qualifier to the NPC dialog, something where one race will give you greater quest reward if you're happy go lucky where another wants stern seriousness while a third rewards overt aggression. That could theoretically make emotes and facial tics more relevant even between players, because they'll be accustomed to caring from their frequent NPC interaction. Of course, nowhere near a priority :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: Senses on February 10, 2009, 10:02:16 AM I think a couple games have pulled character creation off so well that it actually makes the game better. CoX is a pretty good example and people have told me that the Matrix Online was pretty good about it too, though I never tested it myself. I can honestly say that creating a hero in City of Villians was more fun than actually playing the character for me.
One thing I have never understood is why some games pretend to offer so much customization by allowing you to change the look, and color of your newbie clothes while forcing you to get rid of them 30 minutes later when you hit lvl 3. If games are going to let you spend time on creating looks, you should be able to keep them regardless of what magic "armor" you pick up a couple minutes later. Title: Re: Star Trek Online: Here We Go Again! Post by: Delmania on February 10, 2009, 10:37:09 AM I think a couple games have pulled character creation off so well that it actually makes the game better. CoX is a pretty good example and people have told me that the Matrix Online was pretty good about it too, though I never tested it myself. I can honestly say that creating a hero in City of Villians was more fun than actually playing the character for me. That's how I feel about Shadowbane. Quote One thing I have never understood is why some games pretend to offer so much customization by allowing you to change the look, and color of your newbie clothes while forcing you to get rid of them 30 minutes later when you hit lvl 3. If games are going to let you spend time on creating looks, you should be able to keep them regardless of what magic "armor" you pick up a couple minutes later. Well I don't think they would go into that much customization in terms of rendering armor, but at the very least, allowing you to hide your helmet is good. LotrO's concept of allowing you to wear a role-play suit over your regular armor is pretty nifty. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on April 22, 2009, 08:38:28 PM http://io9.com/5220291/phaser-all-the-new-friends-youll-meet-on-star-treks-mmo
dev interview and some in-game footage. Title: Re: Star Trek Online: Here We Go Again! Post by: Ashamanchill on April 24, 2009, 10:16:31 AM http://io9.com/5220291/phaser-all-the-new-friends-youll-meet-on-star-treks-mmo dev interview and some in-game footage. I'm I the only one who feels they are biting off more than they can chew here? Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on April 24, 2009, 10:32:37 AM http://io9.com/5220291/phaser-all-the-new-friends-youll-meet-on-star-treks-mmo dev interview and some in-game footage. I'm I the only one who feels they are biting off more than they can chew here? Of course they are. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on April 24, 2009, 10:49:35 AM It's an MMO. I thought "biting off more than you can chew" was part and parcel of building an MMO in the first place - or anything to do with Trek lore.
Title: Re: Star Trek Online: Here We Go Again! Post by: Brogarn on April 24, 2009, 10:54:26 AM It's an MMO. I thought "biting off more than you can chew" was part and parcel of building an MMO in the first place - or anything to do with Trek lore. Also, the sun is big and hot. Title: Re: Star Trek Online: Here We Go Again! Post by: tazelbain on April 24, 2009, 10:59:22 AM And your wings are made of wax.
Title: Re: Star Trek Online: Here We Go Again! Post by: Hawkbit on April 24, 2009, 11:30:31 AM I'm so gonna play as Q.
Title: Re: Star Trek Online: Here We Go Again! Post by: waylander on April 24, 2009, 11:40:32 AM If GW2 and SWTOR aren't close to release by the time this thing comes out (Jan 2010) then I may pick it up as filler game because I am sure I will be sick of Warhammer by then.
Title: Re: Star Trek Online: Here We Go Again! Post by: Azaroth on April 24, 2009, 05:49:29 PM I'm so gonna play as Q. What a fun way to introduce Seers into the game. >< Title: Re: Star Trek Online: Here We Go Again! Post by: Ashamanchill on April 25, 2009, 09:43:34 AM It's an MMO. I thought "biting off more than you can chew" was part and parcel of building an MMO in the first place - or anything to do with Trek lore. Touche. This one just really strikes me as having a reach that exceeds it's grasp, in a critical way. I mean, both space ship combat and on planet adventures have to be functional, to say nothing of synching them together seemlessly. I'm not going to lie, I may have missed it before when MMOs have in hindsight promised too much and delivered to little, but this game just seems beyond the pale. Title: Re: Star Trek Online: Here We Go Again! Post by: FatuousTwat on April 25, 2009, 09:53:35 AM I'm gonna predict that it is going to be like PotBS and have fucking terrible avatar combat, and fun ship combat.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on April 25, 2009, 10:36:20 AM It's an MMO. I thought "biting off more than you can chew" was part and parcel of building an MMO in the first place - or anything to do with Trek lore. Touche. This one just really strikes me as having a reach that exceeds it's grasp, in a critical way. I mean, both space ship combat and on planet adventures have to be functional, to say nothing of synching them together seemlessly. I'm not going to lie, I may have missed it before when MMOs have in hindsight promised too much and delivered to little, but this game just seems beyond the pale. Ummm... it's not beyond the pale. Really, all they have to do is port over Star Trek: Elite Force and they're done. Maybe throw in a bit of Armada. The only complication would've been if they'd given us all what we wanted, which was shared player-crewed ships. The part where it becomes tricky is just how good and well-organized their programmers are. Too often egos get in the way and they think they can just make everything from scratch. If they were smart they'd pull as much as they can from prior titles... get on the phone, hobnob with other programmers, etc. These guys all know eachother, they're supposed to trade code even if it violates a few company clauses. Title: Re: Star Trek Online: Here We Go Again! Post by: LK on September 03, 2009, 04:43:15 PM First public showing at PAX. It will be playable.
Title: Re: Star Trek Online: Here We Go Again! Post by: LK on September 04, 2009, 09:24:20 AM I'm watching a bunch of Federation Officers fighting Klingons that can take muliple phaser shots, combat that make no use of cover, and a pace that gives enough time to close to melée to do sweep kicks. This feels like some other game with a Star Trek skin.
Title: Re: Star Trek Online: Here We Go Again! Post by: Dtrain on September 04, 2009, 10:10:17 AM I'm watching a bunch of Federation Officers fighting Klingons that can take muliple phaser shots, combat that make no use of cover, and a pace that gives enough time to close to melée to do sweep kicks. This feels like some other game with a Star Trek skin. And this is exactly why nobody has had any hope for this title. 1 shot kills at close range do not make for a good game, and with the exception of the occasional climactic ship to ship battle, or gladiator episode, Star Trek is not about combat. In brief, Star Trek is usually about exploration and discovery from a utopian perspective in a science fiction setting. That, and good story telling. Even single player games have a problem representing these themes - has there ever been a good Star Trek video game? Ponder that one a moment. An MMO Star Trek is doomed. Star Trek fans won't like it because of the MMO conventions the game is forced to adopt. MMO fans won't like it because of the concessions made to the IP. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on September 04, 2009, 10:24:21 AM ST IP mmo isn't doomed. They just refuse to do it right. This is the third time this same system has been tried.
Title: Re: Star Trek Online: Here We Go Again! Post by: tazelbain on September 04, 2009, 10:34:32 AM And no one is going risk a big MMO budget on fundamentally restarting a MMO from scratch design-wise that would be required to do Star Trek.
Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on September 04, 2009, 10:58:13 AM Three times so far. Each, has failed (well, ill hold off on this one). Awesome risk management. "Lets try that again, it will work this time"
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on September 04, 2009, 11:00:34 AM Three times so far. Each, has failed (well, ill hold off on this one). Awesome risk management. "Lets try that again, it will work this time" I'm thinking of a word that goes along with this theme....hmmmm. :uhrr: Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on September 04, 2009, 11:36:11 AM Even single player games have a problem representing these themes - has there ever been a good Star Trek video game? Ponder that one a moment. This statement tells me you havent played most of the Trek games (as we know, there ARE some good Trek games), nor do you have much experience with single-player games in the last 20 years. There are games aplenty that represent (or have represented) the themes you're talking abouty. Are they MMOs though? not usually. All you're doing is lining up more excuses for (cough) studios. It can be done, has been done, just isnt being done right now. Not real intelligent blaming an IP or "Gaming" for that matter. Look, the core problem of all our MMO woes right now is that there really is only a small group of Developers with the money to produce a game. And these developers generally suck ass; as has been discussed many times over. I kind of look at it like the music industry in the 90's. There really were only a few "bigwigs" with enough money/power to push out artists effectively... but it had to be done their way with only their bottom line being a topic of discussion - therefore, pop music in general got seriously watered down (as a function of Risk). The same thing has been happening with gaming the past 10 years post-EQ/halo. The only way Trek was going to get done right is with a singular private entity with a lot of disposable income wanting to make a game. It had to be independent and lightweight with lots of vision and knowledge of what worked well in the past. Since Paramount is a greedy Hollywood coorporation (very greedy mind you; always have been), there was no way they were going to hand the IP to a small house. So in that way the Trek game was doomed from the get-go. Basically what the game needed was a gaming version of Roddenberry. Title: Re: Star Trek Online: Here We Go Again! Post by: Dtrain on September 04, 2009, 11:54:25 AM Ghambit, I think we're arguing the same side of the issue. Unless YOU'S TROLLIN', in which case, proceed.
Nobody is going to take a major IP and the right to make an MMO and take a risk with it. (At least not anybody who gets the right to take a major IP and make it into an MMO.) And if it's still not implicit, I'm not making excuses for the industry - I'm blaming the industry for the inevitable failure of this game. I'm curious though, what do you consider a good Star Trek game? Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on September 04, 2009, 12:36:02 PM Ghambit, I think we're arguing the same side of the issue. Unless YOU'S TROLLIN', in which case, proceed. Nah, I'm not trollin - just want to get the facts straight and our heads in the right places. Let's leave our flaming bags of poo at Cryptic's (and Perpetual's) doorstep, not the Trek IP. Quote Nobody is going to take a major IP and the right to make an MMO and take a risk with it. (At least not anybody who gets the right to take a major IP and make it into an MMO.) And if it's still not implicit, I'm not making excuses for the industry - I'm blaming the industry for the inevitable failure of this game. Bioware. Although it's not much of a risk given their pedigree, they're at their core a pretty risk-taking studio and were pretty small and avant-garde at inception, until getting eaten by Bono and EA. In this way, really the risk was only lessened by ownership. Yah, there are many that think SWTOR will crash and burn like Porkins in his x-wing but hey - they tried.Quote I'm curious though, what do you consider a good Star Trek game? As I've said. Both Eilte Forces (especially part 2) were very well received games. People actually still play EF2 today either in a quakelike sense or as a Starship simulator. And all these people (including myself) wonder why the tenets of that game werent ever ported into an MMO. Starfleet Command (basically Starfleet Battles online) was also good. Bridge Commander was pretty good also; picture Sub Command in space (with voice commands if you're slick). If you wanna get your 4x strat. game on, go play Birth of the Federation... which is actually a pretty good game, albeit pretty simple. Into RTS? try Armada 1 & 2; but these are basically your standard C&C in space with Trek Skins (both are heavily moddable also.) I'd say Legacy was decent but its release was a nightmare and only after being heavily modded is it of any value. My cocktail napkin designs basically incorporated the best of the above Trek titles into an MMO. What's funny is that these games are like what... 6+ years old? And scattered through the past 10 years are variations on a theme that were utter shite - largely a function of the openness of the Trek IP (where anybody could've made a Trek game). So, like I've been saying. The "failures" of Trek gaming are really no fault of the IP itself. It's the fault of having such open IP-permissions (way more open than Star Wars) and the fault of misguided development coupled with lack of fundage. Sure, there is no one game that can capture Trek in its entirety... but shit, there's no one TV SHOW (or movie) that can do it either. You have to pick your poison and do it well, not just create watered-down generic everyman garbage. Trek and "generic" dont play well together. (dons asbestos suit and hunkers down) (http://www.pramukhtrading.in/small-images/700489.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: LK on September 04, 2009, 05:06:04 PM Bioware was smart and made their own Trek-like IP that was suited for games. No licensed crap for them.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on September 05, 2009, 07:23:48 AM So, like I've been saying. The "failures" of Trek gaming are really no fault of the IP itself. It's the fault of having such open IP-permissions (way more open than Star Wars) and the fault of misguided development coupled with lack of fundage. Sure, there is no one game that can capture Trek in its entirety... but shit, there's no one TV SHOW (or movie) that can do it either. Bolded the key point. You can't make a Star Trek game that will make everyone happy. The key strengths of the IP are also the source of its key weaknesses. Title: Re: Star Trek Online: Here We Go Again! Post by: Evildrider on September 05, 2009, 11:34:38 AM They just started taking beta apps, if people are interested.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on September 05, 2009, 02:42:17 PM So, like I've been saying. The "failures" of Trek gaming are really no fault of the IP itself. It's the fault of having such open IP-permissions (way more open than Star Wars) and the fault of misguided development coupled with lack of fundage. Sure, there is no one game that can capture Trek in its entirety... but shit, there's no one TV SHOW (or movie) that can do it either. Bolded the key point. You can't make a Star Trek game that will make everyone happy. The key strengths of the IP are also the source of its key weaknesses. You cant make any game (IP or not) that'll make everyone happy. Has nothing inherently to do with some arbitrary show, book, or movie that it's based on. Therefore, logic dictates "key strengths" of said IP cannot in this Universe also be a key weakness. The weakness lies in improper design/implementation of said strengths. Aside from all of this, I'd be happy just to have a quality game simply based in a Trek 'verse. It doesnt have to have all the bells, and whistles and can even diverge from Canon similar to the latest film. It's more important that it's just a good game. Cryptic so far seems to be doing both in the comfort of mediocrity, yielding nothing. And imo the whole "Trek IP are doomed" has become a canned response. Reminds me of when everyone said everything George Lucas touches turns to gold. Lesson is even good IPs can be turned to shit and bad ones turned to roses. Take the Intellect out of the IP and the IP fails regardless. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on September 05, 2009, 03:17:29 PM Stuff's starting to come in from PAX:
http://www.youtube.com/view_play_list?p=6A089C01D0A32C19 http://www.youtube.com/watch?v=LiABzxLfLvM Title: Re: Star Trek Online: Here We Go Again! Post by: Severian on September 05, 2009, 04:51:24 PM Stuff's starting to come in from PAX: Well, this http://www.youtube.com/watch?v=GCE8q6StGdQ from the playlist gives a very different impression of the space combat than the laserium pew pew in the Gamescom presentation (http://gamevideos.1up.com/video/id/26006).http://www.youtube.com/view_play_list?p=6A089C01D0A32C19 http://www.youtube.com/watch?v=LiABzxLfLvM Title: Re: Star Trek Online: Here We Go Again! Post by: Fordel on September 05, 2009, 05:25:37 PM I do like that they have the whole front and rear shields thing.
Title: Re: Star Trek Online: Here We Go Again! Post by: FatuousTwat on September 05, 2009, 05:26:12 PM They just started taking beta apps, if people are interested. Haven't they for a while now? I thought I had already signed up... Fake edit: Nope, guess I had just made an account on the site. Thanks. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on September 06, 2009, 05:47:08 AM So once more we see shades of PotBS rather than the pew pew from marketing spin. This is more "realistic", and more in line with the IP. No good close-up footage on the ground game yet, but it looks like what we've seen. So, meh.
I was interested in why they had a Miranda class ship still in commission after 150 years, but that's a minor quibble. And I take geekpride in the fact that this occurred to me before seeing the comments :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: Samprimary on October 06, 2009, 12:03:07 AM So. Anyone trying for the beta?
Title: Re: Star Trek Online: Here We Go Again! Post by: WindupAtheist on October 06, 2009, 12:52:09 AM If we're talking Trek gaming in general, I'd just like to say that I will totally fight anyone who says Birth of the Federation wasn't a good game. I loved playing as the Cardassians, forming an alliance with the Federation, being their best pals throughout the entire game, then Pearl Harboring the fucking shit out of the Sol system and rolling them up practically before they could finish going "WHAT THE FUUUUU--"
Title: Re: Star Trek Online: Here We Go Again! Post by: FatuousTwat on October 06, 2009, 01:49:57 AM So. Anyone trying for the beta? Signed up, but no invite yet, if that is what you are asking. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on October 06, 2009, 08:19:11 AM As far as I know, the beta hasn't started yet, so I don't think they've sent any invites out. I could be wrong, of course. Anyway, I am (very) cautiously optimistic about this game cause a lot of what I've heard sounds pretty cool. Of course, whether or not it actually translates into gameplay is another thing entirely
Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on October 06, 2009, 10:45:13 AM I'm the opposite. This is an IP that calls for inventive development and some clear design choices very early on. This developer isn't capable of either.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on October 06, 2009, 02:11:27 PM I'm the opposite. This is an IP that calls for inventive development and some clear design choices very early on. This developer isn't capable of either. Well, there are some neat things like, being able to find new star systems, skill based advancement system, Bridge Officer NPCs that you gain on your ship as you advance in rank, etc that are actually fairly decent looking. I'm willing to give it a chance. What I am majorly worried about, however, is the "ground" game. The Champions engine works fine for champions, but I don't know feel like it would give the feeling I'd want for Star Trek...so they need to do something with it. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on October 06, 2009, 08:11:26 PM The thing that gets me thinking that STO is going to run into huge issues was the discussion about content generation and Cryptic's preference for doing hand-crafted locations, but also theoretically letting player exploration be 'meaningful' so that you can be the first to discover a location that is then 'unlocked' for the rest of the player base.
It can't happen. It just can't. I absolutely get that there needs to be hand-crafted content, but the bulk of STO needs to be procedurally generated - both the missions and the universe. For missions, you can easily start with "There is a distress signal" and then throw a flowing set of related missions that can suit the various ST situations, with a mix of space battles, away team battles and diplomacy (again, something else that hasn't been discussed / seen in STO yet). For the universe, take the Star Control route of basing the layout on the galaxy on the very simple astrophysics principles that define the rl universe, with your hand crafted bits distributed as you want. That at least gives you the shape of the galaxy, which you can limit (should you need to) with some Q webbing to stop players going beyond a certain (particularly long, to maintain the illusion) distance. Instead, what I think we'll see will be quite a bit of instancing, with warp drive serving as a convenient jumping mechanism to hide those mechanics. Actual exploration will be in the eyes of the character, not the player. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on October 06, 2009, 08:35:22 PM Making procedurally generated content that is balanced, challenging and meaningful is hard. And Cryptic don't seem to have any talents in designing novel game mechanics that actually work. Expecting more than groups porting into instances and killing klingons while grinding towards the 5000 kills needed for their "Klingon killer" perk is probably over-optimistic. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on October 06, 2009, 09:11:19 PM Making procedurally generated content that is balanced, challenging and meaningful is hard. And Cryptic don't seem to have any talents in designing novel game mechanics that actually work. Expecting more than groups porting into instances and killing klingons while grinding towards the 5000 kills needed for their "Klingon killer" perk is probably over-optimistic. (http://991.com/newGallery/Metallica-Sad-But-True-464063.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on October 07, 2009, 12:36:16 PM Back when I still expected MMO designers to move steadily towards innovation, I remember on the SWG beta boards talking about how you could implement a "Jedi system" that could try to connect Jedi unlocks with the actual behavior of players in game. I pointed out that you could create a pretty complete tracking system that would watch for players who gave away most of their money or kept very little money, who played a support role in groups, whatever you decided was "Jedi-like" behavior within the terms of the game system. Then you could build a weighting algorithm that would build variable tipping points for players according to a random seed and spawn some "pre-Jedi" quests or missions that had some kind of ethical branching point built into them. Obviously over time players would dope out how to beat this system and you'd either have to adjust it or settle for a lot of people being Jedi. I didn't seriously expect them to do anything this intricate, but then, I didn't expect them to do anything as horrifically dumb as what they ended up doing as far as Jedi go.
But this game. Among the many things that are going to fail about it is if they don't do something to build in the Federation's ethical strictures into the gameplay. That practically defines the Federation and the IP: a huge majority of its narratives are about coping with/living up to/subtly evading the ethical restrictions that Starfleet and the Federation impose on their crews. I can see a lot of ways to do this. I can't see Cryptic even understanding the idea of doing this, let alone pulling it off. Title: Re: Star Trek Online: Here We Go Again! Post by: Soln on October 07, 2009, 01:17:04 PM for the record, I remember those threads. They led to some interesting theories and attempts to unlock Jedi in the game (e.g. by tipping creds, training other players). Sadly, Jedi content wasn't even in the game at that point. But yeah, mystery unlocking I think is pretty cool, if it's designed well and not just for powergamers/racers.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on October 07, 2009, 01:19:22 PM Among the many things that are going to fail about it is if they don't do something to build in the Federation's ethical strictures into the gameplay. No need to worry about people violating Starfleet's rules, just don't give the players the ability to break them :awesome_for_real: Seriously though, thats my prediction of how they'll deal with it. Title: Re: Star Trek Online: Here We Go Again! Post by: Sobelius on October 07, 2009, 02:02:07 PM Never mind the fact Startrek PEW PEW makes *NO* sense what so ever. "We have to break through the Cardassian line!" What line asshole, you are in space, pick a direction that isn't straight into them! Single biggest beef I've had with most Sci Fi, not just Trek -- unless they've got their ships/fire/defenses covering every piece of a sphere, you can get through them. That, or go around them. Never understood why ships didn't just come at the Enterprise's "underside", since none of its weapons arrays seemed to be able to fire in that direction. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on October 07, 2009, 02:22:21 PM Never mind the fact Startrek PEW PEW makes *NO* sense what so ever. "We have to break through the Cardassian line!" What line asshole, you are in space, pick a direction that isn't straight into them! Single biggest beef I've had with most Sci Fi, not just Trek -- unless they've got their ships/fire/defenses covering every piece of a sphere, you can get through them. That, or go around them. Never understood why ships didn't just come at the Enterprise's "underside", since none of its weapons arrays seemed to be able to fire in that direction. Yeah, Space is big.... you would think that people would have a pretty hard time finding each other, and having a REALLY easy time not being found if they weren't near a planet. I can imagine controlling some critical areas around a planet that give you long/good lines of sight or something that let you control a lot of the planet, but of course its all part of a STORY. A bunch of fleets of warships that just ignore each other makes for crappy TV/Movies/Video games. Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on October 07, 2009, 02:30:59 PM I think you have to accept that Star Trek pew pew, to make any sense at all, involves the voluntary engagement of two groups of opposing vessels unless it involves defense/assault of a planet or fixed asset like a space station. E.g., you've agreed to have a fight, so fight. Now, on the other hand, that's pretty much counter to the vast majority of real military conflicts--the number of conflicts that involve two approximately equal forces agreeing to meet on a more or less neutral battlefield where neither has an advantage in terrain, supply or anything else is vanishingly small.
At least Star Wars' imaginary pew pew technobabble involves some sort of hyperspace or warp interdiction (in the EU at least). Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on October 07, 2009, 07:11:00 PM whatever you decided was "Jedi-like" behavior within the terms of the game system. Judging from the prequels, Jedi-like behaviour is acting like a smug prick to everyone who isn't a Jedi and generally emo-ing up the place. So SWG may have been successful in that regard. Title: Re: Star Trek Online: Here We Go Again! Post by: WindupAtheist on October 07, 2009, 10:12:47 PM I think you have to accept that Star Trek pew pew, to make any sense at all, involves the voluntary engagement of two groups of opposing vessels unless it involves defense/assault of a planet or fixed asset like a space station. E.g., you've agreed to have a fight, so fight. Now, on the other hand, that's pretty much counter to the vast majority of real military conflicts--the number of conflicts that involve two approximately equal forces agreeing to meet on a more or less neutral battlefield where neither has an advantage in terrain, supply or anything else is vanishingly small. At least Star Wars' imaginary pew pew technobabble involves some sort of hyperspace or warp interdiction (in the EU at least). And the pew pew battles in the SW movies all involved the defense/assault of a planet or fixed asset like a space station anyway. :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on October 08, 2009, 08:07:44 AM whatever you decided was "Jedi-like" behavior within the terms of the game system. Judging from the prequels, Jedi-like behaviour is acting like a smug prick to everyone who isn't a Jedi and generally emo-ing up the place. So SWG may have been successful in that regard. Yeah, for sure. The prequels make the Jedi look like serious assholes. In some alternate universe, Lucas would have actually meant to do that, so as to show that their fall was at least partly their own fault. In this universe, I don't think Lucas has a clue that's how it ended up coming off. But the Jedi of the prequels could be really well represented in MMO terms--they're basically poopsock raider hardcores. "lolz jango fett u n00b..." Title: Re: Star Trek Online: Here We Go Again! Post by: Cyrrex on October 08, 2009, 08:19:47 AM whatever you decided was "Jedi-like" behavior within the terms of the game system. Judging from the prequels, Jedi-like behaviour is acting like a smug prick to everyone who isn't a Jedi and generally emo-ing up the place. So SWG may have been successful in that regard. Yeah, for sure. The prequels make the Jedi look like serious assholes. In some alternate universe, Lucas would have actually meant to do that, so as to show that their fall was at least partly their own fault. In this universe, I don't think Lucas has a clue that's how it ended up coming off. But the Jedi of the prequels could be really well represented in MMO terms--they're basically poopsock raider hardcores. "lolz jango fett u n00b..." It's something probably more attributable to EU authors and a bit of retconning, but the Jedi causing their own downfall pretty much is the official canon. If you piece the whole thing together, which is something only a massive dork like me can probably do, the Jedi fear of attachment and their general arrogance is what led to their demise. /end derail Title: Re: Star Trek Online: Here We Go Again! Post by: WindupAtheist on October 08, 2009, 11:38:24 AM It's something probably more attributable to EU authors and a bit of retconning, but the Jedi causing their own downfall pretty much is the official canon. If you piece the whole thing together, which is something only a massive dork like me can probably do, the Jedi fear of attachment and their general arrogance is what led to their demise. I'll quote this into the existing Star Wars thread (http://forums.f13.net/index.php?topic=17228.210) to avoid furthering a derail, but come on, it didn't require much piecing together as long as you watched the movies with the sound on. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on October 11, 2009, 07:32:36 AM Star Trek Online to still launch in early 2010 (http://www.eurogamer.net/articles/star-trek-online-interview_9?page=4) - Atari would like it before March 31 2010, please (http://www.joystiq.com/2009/05/29/atari-believes-star-trek-online-will-boldly-get-going-by-march-2/).
Even if closed beta launched tomorrow - and it would appear that STO is in alpha now - that still only gives 6 months of testing until launch. Looks like they are also going with a procedural content system called the Genesis System, of which little is known but it could almost be procedurally generated based on player parameters. (http://forums.startrekonline.com/showpost.php?s=843ec6a1c0139e441edfd92744be0a00&p=795314&postcount=6) This could end up being a teleporter accident of a MMO. Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on October 11, 2009, 07:39:00 AM Six months is serious lol lol territory. Explains why Champions' patching is apparently being done by the folks who come in every night to clean up the wastepaper baskets, though: they must be pulling all hands on deck to try and at least approximate the deadline.
Title: Re: Star Trek Online: Here We Go Again! Post by: bhodi on October 11, 2009, 09:01:55 AM Sounds like SOMEONE's never read the mythical man month.
Title: Re: Star Trek Online: Here We Go Again! Post by: WindupAtheist on October 11, 2009, 09:59:24 AM Nobody ever learns. I mean I can sorta understand something like NC pushing Tabula Rasa out the door because, fuck, it needed to come out eventually and Garriot had been flushing money down the toilet for eons. But this? March? Why not tack another six months on there and have it out for Q4 2010 in much more playable shape?
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on October 11, 2009, 11:44:20 AM This was a game where a lot of the work had already been done by Perpetual and most of the tools are already in place (engine, etc). It's not like they're devving totally from scratch. Also, as we've seen, it's a pretty vanilla game design... nothing overtly complex and in this day and age I'd like to think they could chunk out a quality game in much less time than games 3 years ago. That being said, the testing of said game is another matter and one that Cryptic doesnt seem too adept at doing.
Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on October 11, 2009, 11:51:34 AM Nah, they know they can't beat Blizzard so they're going the old school SOE route. Ship it, make the idiot fanboys pay for the patches and build it up from there. Hell, even SWG is still going with 7 servers, years after the "cataclysmic" changes that drove most of the player base away. Mr. Barnum was entirely correct.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on October 11, 2009, 03:05:02 PM This was a game where a lot of the work had already been done by Perpetual and most of the tools are already in place (engine, etc). It's not like they're devving totally from scratch. Also, as we've seen, it's a pretty vanilla game design... nothing overtly complex and in this day and age I'd like to think they could chunk out a quality game in much less time than games 3 years ago. That being said, the testing of said game is another matter and one that Cryptic doesnt seem too adept at doing. Err, you sure that anything PE did applies to the game Cryptic is shipping? Yes on the vanilla/non-innovative-low-risk decisions they've made. But from what I recall, about the only thing that could be inherited was the forum community. And that only because they'd freely register for any new forum that was linked to an eventual (read: maybe) game. Title: Re: Star Trek Online: Here We Go Again! Post by: Gutboy Barrelhouse on October 11, 2009, 03:55:08 PM Nah, they know they can't beat Blizzard so they're going the old school SOE route. Ship it, make the idiot fanboys pay for the patches and build it up from there. Hell, even SWG is still going with 7 servers, years after the "cataclysmic" changes that drove most of the player base away. Mr. Barnum was entirely correct. SWG has 13 active servers and the closure of the other 12 happens on Oct 15th. Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on October 11, 2009, 05:18:25 PM 13 from 25? Crap there were moer than I thought. Which sort of underscores that people will pay for "shit" with a license.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on October 11, 2009, 07:17:48 PM This was a game where a lot of the work had already been done by Perpetual and most of the tools are already in place (engine, etc). It's not like they're devving totally from scratch. Also, as we've seen, it's a pretty vanilla game design... nothing overtly complex and in this day and age I'd like to think they could chunk out a quality game in much less time than games 3 years ago. That being said, the testing of said game is another matter and one that Cryptic doesnt seem too adept at doing. Although Cryptic bought the rights to STO off PE, it is open to debate exactly how much of the mechanics they retained and how many they added / changed. Away team combat wasn't in the PE version iirc. They are also building it on an existing engine, which helps cut down on development time. What they can't cut down on is art and design time. And testing. ChampO was in at least 10 months of player testing, through alpha / closed beta / open beta / launch. On one hand, they started testing too early, with only two zones and powers without full powers + stats + items implemented, but those early zones provided a lot of critical design feedback that was implemented into and improved later zones. On the other hand, the scheduling of testing - 2 - 3 days a week - might have helped them with load testing but is directly responsible for things like the launch day patch and the economy patch post-launch. If STO starts its closed beta with 90% of all systems and content implemented and expanded testing times (they can always pull servers down for a week for a special load testing session if they need it) then maybe six months is enough. But I don't think that will be the case. I can already see at least one delay to mid-2010 or potentially one of the most reviled launches in MMO history. The only reason I can see around the lack of testing is money. Public testing costs a lot and perhaps the idea of a 'paid beta' for the first six months of launch is perceived as an acceptable trade-off. Personally I'd disagree, but then I also don't have an entire company to run and people to keep employed. Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on October 11, 2009, 07:19:23 PM Nah, they know they can't beat Blizzard so they're going the old school SOE route. Ship it, make the idiot fanboys pay for the patches and build it up from there. Hell, even SWG is still going with 7 servers, years after the "cataclysmic" changes that drove most of the player base away. Mr. Barnum was entirely correct. Yup. Read the Champions online forums for a parade of the customers they're fishing for. "Have you ever tried making an MMO? No? Then shut the fuck up, because it's completely normal to break the game with a patch. WoW had some bugs when it launched. This game is so innovative it doesn't need content." etc. If you run a tight enough ship on the cost side, I expect you can make it back on boxes plus a couple months of subscriptions, anything past that point is gravy. The break-even probably involves either spending too much pre-box ship or not quite getting enough people after launch to make it worth much after that. The only time you're really fucked is when you spend a lot of money because you honestly think you're competing with WoW, in all likelihood. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageh on October 12, 2009, 12:02:01 PM Yup. Read the Champions online forums for a parade of the customers they're fishing for. "Have you ever tried making an MMO? No? Then shut the fuck up, because it's completely normal to break the game with a patch. WoW had some bugs when it launched. This game is so innovative it doesn't need content." Not to forget the beta will be filled with armies of "This is beta, it's supposed to be not working. And out of content. And suck. But there's the miracle patch somewhere that will save us all. And I know that because I have huge and self-taught experience in software engineering and can spell out the word 'beta' so shut up." 'beta testers'. Other than that, spot-on synopsis, you really managed to sum up most MMO forums with those few sentences - and it really isn't Cryptic/CO forum specific. It's the same with AION, Warhammer and whatever else. But isn't that today's average MMO customer? Drones sucking up to some weird ideal of conformity and anticipatory obedience. Those are the guys that will give ST:O feedback. The "original series" ST fan crowd is in their sixties, the Next Generation or DS9 viewer is somewhere in his mid-thirties or -forties, most likely already having played an MMO or two, since we're talking SF interested people here with an above average affinity for computers. They're not target audience for ST:O. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on October 12, 2009, 03:03:49 PM Not to forget the beta will be filled with armies of "This is beta, it's supposed to be not working. And out of content. And suck. But there's the miracle patch somewhere that will save us all. Honestly, it depends on when the release is. When I was in Fallen Earth Alpha, and early Beta, the game was nigh unplayable for me at points, but at that point it really WAS early. The problem is, at some point that progress really does need to be made, and you often here the same thing by the time OPEN beta comes around. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on October 13, 2009, 07:08:27 AM Quote Crew is basically a ship statistic representing your ships "red shirts" and the amount of crew your ship has determines the efficiency with which a variety of tasks are performed. Crew will be required for repairing hull or subsystem damage, repelling boarding parties, attacking on boarding operations (which have now been revealed to serve the function of damaging an enemy ships subsystems), and more. The amount of crew you have on hand will determine how effective they are at performing these tasks, and they can be injured or killed in battle. Crew members that are injured will become unavailable until they are fully healed in your ships sick bay, and the rate at which they are healed and put back into service is dependent on your ships medical equipment and your Science Officers' skills. Each ship class can hold a different amount of crew, with the smallest ships being able to hold as little as 50 crew, while large cruisers can hold crew of up to 1,000. Details on the Bridge Officers role in gameplay are a bit less specific, though we are assured they will play a "key role" in ship operations. Each ship will have a variety of stations of different types available to it, with different ship classes favoring differing focuses on their allotment of stations. For example, a Science vessel may be comprised of mostly Science stations, while Escort ships focus on Tactical stations, and Cruisers on Engineering stations. Naturally, a Science Officer can only man a Science station and so forth. There is another caveat, however. Each station will also have a maximum rank associated with it, and a Bridge Officer accessing a station that is lower ranked than he is will only be able to utilize his skills earned up to the rank of the station. For example, a Science officer at Commander rank would only be able to access his skills up to the Lieutenant rank if he accesses a Lieutenant ranked station. I read this as crew = some form of power/health bar. Officers = sloted skills. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on October 13, 2009, 07:54:14 AM Quote I read this as crew = some form of power/health bar. Officers = sloted skills. From what I've seen, this is a pretty accurate summary of this game. There is a lot of smoke and mirrors to make normal run of the mill MMO mechanics seem more 'Star Treky" so some of the stuff looks innovative at first glance, but the more I see of the game, the more it makes me think they are going way out of their way just to hide the fact that they are actually doing nothing original. Title: Re: Star Trek Online: Here We Go Again! Post by: Goreschach on October 16, 2009, 11:20:33 AM Quote Endurance is basically a character statistic representing your characters "action capability" and the amount of endurance your character has determines the efficiency with which a variety of skills can be used. Endurance will be required for healing damage and injuries, casting spells, resisting spells(which have now been revealed to cause injury debuffs), and more. The amount of endurance you have on hand will determine how effective you are at using these skills, and endurance can be drained in battle. Endurance is lost until it is regenerated using your endurance regeneration statistic, and the rate at which endurance is regenerated is dependent on your +end regen gear and your regen skill. Each character class has a different amout of endurance, with the smallest characters having as little as 50 endurance, while larger characters have up to 1,000. Details on the players role in gameplay are a bit less specific, though we are assured they will play a "key role" in combat control. Each character will have a variety of skill trees of different types available to it, with different character classes favoring different focuses on their allotment of skills. For example, a mage character may be trained in mostly magic schools, while guard characters focus on defensive skills, and berserkers focus on combat augmentations. Naturally, a magic skill point can only be used to train a magic school, and so forth. There is another caveat, however. Each school will also have a maximum level associated with it, and a player accessing a skill tree that is lower level than he is will only be able to utilitize his skills earned up to the level of the skill tree. For example, a mage character at commander level would only be able to cast his spells up to the lieutenant level if he casts a lieutenant ranked spell. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on October 16, 2009, 12:44:38 PM Er, wrong game?
Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on October 16, 2009, 01:01:05 PM Find/replace function fail. :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on October 17, 2009, 11:49:37 AM That just seems like plain acknowledgment Star Trek technology is advanced enough to be indistinguishable :why_so_serious:
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on October 22, 2009, 08:57:46 PM http://www.startrekonline.com/node/458
Quote We're happy to announce that we've entered Close Beta as of today, October 22! If you've signed up, keep an eye on your email, as we'll periodically be inviting people to join in and share their feedback. Additionally, if you look to the right of the page, the "Closed Beta" application graphic will change to indicate you've been accepted, if you've in fact been accepted. (It'll read "ACCEPTED" in big, bold letters.) If you haven't signed up yet, head on over to the preview application, create an account if you haven't and sign up! Title: Re: Star Trek Online: Here We Go Again! Post by: Mandrel on October 23, 2009, 12:23:37 PM Quote We're happy to announce that we've entered Close Beta as of today, October 22! As opposed to Far Beta? Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on October 23, 2009, 12:33:26 PM As opposed to Far Beta? As in "close to launch, god or anyone help us" beta.Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on October 23, 2009, 03:01:45 PM As opposed to Far Beta? As in "close to launch, god or anyone help us" beta.:ye_gods: You might be right! Seriously though, there is talk about this game coming out in february, and I haven't seen shit that looks like a game yet besides some spaceships flying around shooting each other. Title: Re: Star Trek Online: Here We Go Again! Post by: Simond on October 23, 2009, 05:11:33 PM As opposed to Far Beta? As in "close to launch, god or anyone help us" beta.Title: Re: Star Trek Online: Here We Go Again! Post by: raydeen on October 24, 2009, 03:22:25 AM As opposed to Far Beta? As in "close to launch, god or anyone help us" beta.He's getting up there in years and it's hard for him to get around now. It would be like one of those scootie chairs for senior citizens. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on October 24, 2009, 07:14:04 AM As opposed to Far Beta? As in "close to launch, god or anyone help us" beta.:ye_gods: You might be right! Seriously though, there is talk about this game coming out in february, and I haven't seen shit that looks like a game yet besides some spaceships flying around shooting each other. For Cryptic, that may be all they need. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on October 24, 2009, 09:25:42 AM Good to see they are solidifying their company tradition of half-assed beta's. I wonder if this game will also be offering free weekends for cancelled accounts a month after release. Amusing nerd rage on the champions forums though where those who bought life time subscriptions on the promise of priority access to the STO closed beta are wondering how it started without them. With some nice fanning the flames from the STO developer. [23:35] <~bizarro_rekhan> Daeke, at one point, said folks who bought the CO lifetime and six-month subs would get into closed beta first. [23:35] <~bizarro_rekhan> This was before anyone actually made any decisions in that regard. [23:35] <~bizarro_rekhan> He actually made this post on the Champs boards, but it got quoted on the STO boards. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on October 24, 2009, 11:55:37 AM Bwahahahaha. This is going to be more delicious than Champions.
Title: Re: Star Trek Online: Here We Go Again! Post by: Bzalthek on October 24, 2009, 12:46:42 PM I'm beginning to think the word schadenfreude was invented specifically for you.
Not that there's anything wrong with that, but still... Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on October 24, 2009, 12:50:56 PM Man, this is starting to bum me out. I was genuinely excited for this game for no other reason than I was thoroughly enjoying the "Path to 2409" updates. They managed to create some very interesting lore development, enough that I was completely uninterested in actual game play information. The more I hear about the game itself, the worse I feel.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on October 24, 2009, 02:05:02 PM The more I hear about the game itself, the worse I feel. This pretty much sums up how I feel about this game. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on October 24, 2009, 08:55:24 PM I'm beginning to think the word schadenfreude was invented specifically for you. Heh. It's very specific. Watching people that should know better have their dreams crushed when things turn out pretty much as they were warned does give me a giggle. At least when it comes to trivial things such as entertainment. (And yes, I have laughed at my own stupidity when I fell prey to it.)Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on October 25, 2009, 09:01:40 AM So uhh, since this game is destined for suckage... let's all get together and make our our Trek MUSH! Who's with me!? :why_so_serious:
:cry: Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on October 26, 2009, 09:31:52 AM a short hands-on (http://www.rockpapershotgun.com/2009/10/26/hands-on-star-trek-online/) at Rock Paper Shotgun. Doesn't say much but doesn't seem negative.
Title: Re: Star Trek Online: Here We Go Again! Post by: rattran on November 05, 2009, 08:47:53 PM Star Trek Online is due for release in February 2010, reports Eurogamer, saying the Trekkie MMORPG is due in North America on February 2 and in Europe on February 5. They say they've confirmed these dates with Cryptic and Atari after they appeared in GameStop and Amazon listings.
http://www.eurogamer.net/articles/star-trek-online-out-in-february (http://www.eurogamer.net/articles/star-trek-online-out-in-february) Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on November 06, 2009, 07:34:34 AM Star Trek Online is due for release in February 2010, reports Eurogamer, saying the Trekkie MMORPG is due in North America on February 2 and in Europe on February 5. They say they've confirmed these dates with Cryptic and Atari after they appeared in GameStop and Amazon listings. http://www.eurogamer.net/articles/star-trek-online-out-in-february (http://www.eurogamer.net/articles/star-trek-online-out-in-february) So 3.5 months from CB(Oct 22) to Live(Feb 2).... Title: Re: Star Trek Online: Here We Go Again! Post by: ShenMolo on November 06, 2009, 09:05:38 AM Maybe they've trimmed the game down to three zones: Quarterdeck, Medical, and Engine Room
Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on November 06, 2009, 09:28:12 AM I'm a huge Star Trek geek but after CO I have no desire to play this.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 06, 2009, 09:51:17 AM Maybe they've trimmed the game down to three zones: Quarterdeck, Medical, and Engine Room Didn't you hear, on-ship zones won't be included at all in release. No, seriously. Then again, we saw what kind content CO was released with, so I don't expect a ton in this either. Title: Re: Star Trek Online: Here We Go Again! Post by: waylander on November 06, 2009, 10:26:47 AM Without a mass beta prior to release, I doubt I'll even think about playing this game until its been out for release at least 3 months and I can read the player feedback.
Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on November 06, 2009, 11:36:36 AM There will be a jungle planet, a city planet, a desert planet and a winter planet. And an ocean planet. I bet.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on November 06, 2009, 11:46:03 AM Without a mass beta prior to release, I doubt I'll even think about playing this game until its been out for release at least 3 months and I can read the player feedback. Player feedback :why_so_serious: That's a great one! Title: Re: Star Trek Online: Here We Go Again! Post by: Bunk on November 06, 2009, 12:13:33 PM Watching people play this game at PAX pretty much guaranteed that I was going no where near this. The space combat was pretty, and kinda swoopy, uh yea.
The planet combat.... :uhrr: Picture a Klingon and a Human standing three feet apart. The Human is in a rigid upright stance, shooting his phaser at the Klingon's chest (pew, pew, pew). The Klingon (three feet away) is making repeated big over hand chops with his Batlethfhft on to the Human's head (Hasan Chop!). Watch exitedly as we wait to see which combatant's personal forcefield fails first! Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on November 06, 2009, 12:18:50 PM Fuck's sake. February? Really? I had no hope for this project before I heard that. Based on how shitty the CO beta was run, this means realistically the beta will have about 2.5 months because the gold will be about 2 weeks before that and I'm sure there'll be a 1-2 week pre-order head start window. If they run this beta on a limited schedule like they did CO - this game is so fucked.
Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on November 06, 2009, 12:45:01 PM Best. Present. Ever.
Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on November 06, 2009, 01:15:49 PM It turns out I was wrong about there being nothing in the pipeline after this: Cryptic may be doing the Neverwinter Nights MMO. So I think that pretty much confirms it: the Cryptic/Atari model is to shovel out a barely-working, content-light MMO off a licensed property made under tight production constraints. The plan: make its money back on box sales + two months subs, and then use microtransactions to try and fuel a few more months of profitable operations. Anything after that is gravy, in the meantime, it's on to the next subpar product.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on November 06, 2009, 01:32:43 PM It turns out I was wrong about there being nothing in the pipeline after this: Cryptic may be doing the Neverwinter Nights MMO. So I think that pretty much confirms it: the Cryptic/Atari model is to shovel out a barely-working, content-light MMO off a licensed property made under tight production constraints. The plan: make its money back on box sales + two months subs, and then use microtransactions to try and fuel a few more months of profitable operations. Anything after that is gravy, in the meantime, it's on to the next subpar product. So the next step in MMOland is to somehow come up with a pyramid system of getting rich quick and getting out fast. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on November 06, 2009, 01:49:51 PM So anyone want to pony up some cash to by some popular IP make a shit game and profit?
I'm thinking we go after GIJoe MMOG. Lets see if we can buy Planetside and reskin in. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 06, 2009, 02:17:24 PM So anyone want to pony up some cash to by some popular IP make a shit game and profit? I'm thinking we go after GIJoe MMOG. Lets see if we can buy Planetside and reskin in. This idea is actually very good. Title: Re: Star Trek Online: Here We Go Again! Post by: Oban on November 06, 2009, 03:14:03 PM This idea is actually very good. Which is exactly why it will never happen. Title: Re: Star Trek Online: Here We Go Again! Post by: Evildrider on November 06, 2009, 03:44:54 PM Seriously... Battletech/Mechwarrior MMO. That's money in the bank!
Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on November 06, 2009, 09:01:51 PM Made, cancelled close to release. Still my favorite 'mech game to date. :cry:
Title: Re: Star Trek Online: Here We Go Again! Post by: Goreschach on November 07, 2009, 01:34:06 PM It turns out I was wrong about there being nothing in the pipeline after this: Cryptic may be doing the Neverwinter Nights MMO. So I think that pretty much confirms it: the Cryptic/Atari model is to shovel out a barely-working, content-light MMO off a licensed property made under tight production constraints. The plan: make its money back on box sales + two months subs, and then use microtransactions to try and fuel a few more months of profitable operations. Anything after that is gravy, in the meantime, it's on to the next subpar product. At least Atari is getting back to its roots. Title: Re: Star Trek Online: Here We Go Again! Post by: VainEldritch on November 09, 2009, 12:06:44 PM Star Trek Online is due for release in February 2010, reports Eurogamer, saying the Trekkie MMORPG is due in North America on February 2 and in Europe on February 5. They say they've confirmed these dates with Cryptic and Atari after they appeared in GameStop and Amazon listings. http://www.eurogamer.net/articles/star-trek-online-out-in-february (http://www.eurogamer.net/articles/star-trek-online-out-in-february) So 3.5 months from CB(Oct 22) to Live(Feb 2).... Confirmed (finally)... http://www.startrekonline.com/node/490 Feb 2 US and 5 EU. I'd like to optimistic about this, I really would. However... Title: Re: Star Trek Online: Here We Go Again! Post by: Pennilenko on November 09, 2009, 12:13:37 PM At least Atari is getting back to its roots. :rimshot: Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on November 09, 2009, 05:56:02 PM Star Trek Online is due for release in February 2010, reports Eurogamer, saying the Trekkie MMORPG is due in North America on February 2 and in Europe on February 5. They say they've confirmed these dates with Cryptic and Atari after they appeared in GameStop and Amazon listings. http://www.eurogamer.net/articles/star-trek-online-out-in-february (http://www.eurogamer.net/articles/star-trek-online-out-in-february) So 3.5 months from CB(Oct 22) to Live(Feb 2).... Confirmed (finally)... http://www.startrekonline.com/node/490 Feb 2 US and 5 EU. I'd like to optimistic about this, I really would. However... It's... ambitious timing. Title: Re: Star Trek Online: Here We Go Again! Post by: Cadaverine on November 09, 2009, 06:28:49 PM Looks like total ass, and the whole "standing three feet from each other trading
Also, what comes out on Feb 2nd/5th that would give the Star Trek wankers a run for the money? Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 09, 2009, 07:36:38 PM Looks like total ass, and the whole "standing three feet from each other trading Also, what comes out on Feb 2nd/5th that would give the Star Trek wankers a run for the money? That I don't know...but, it probably won't matter. I expect the typical rush followed by mass exodus. Title: Re: Star Trek Online: Here We Go Again! Post by: caladein on November 10, 2009, 06:55:33 AM It's launching the week in between Mass Effect 2 (Jan 26) and Bioshock 2 (Feb 9) according to GameSpot (http://www.gamespot.com/newthisweek.html?date=20100131&type=new_this_week&mode=top&sort=views&dlx_type=all&sortdir=desc&official=all).
Title: Re: Star Trek Online: Here We Go Again! Post by: VainEldritch on November 10, 2009, 08:05:35 AM Welp, the lulz have started on the forums.
With suitable goading this could provide entertainment for weeks - I may even subscribe. :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 10, 2009, 08:38:15 AM Welp, the lulz have started on the forums. With suitable goading this could provide entertainment for weeks - I may even subscribe. :awesome_for_real: For all my bitching, I might give it a shot for real. I don't expect to stay very long, but to be honest, these episodic missions could provide me with a month worth of fun. I guess it depends what I'm doing at the time though, if I'm perfectly happy with my gaming situation, I doubt I will add this. Partly it depends on how the game plays. One of the saving graces of Champions is that it plays quite well. If they can make that happen again, then it might be legitimately worth checking out. I guess thats the problem though, its just another one of those MMOs that you don't intend to stick around with for very long. It used to be pick an MMO and stay with it for years, now they just whore themselves out, you use them for a month or two, then toss them back on the street. :| Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on November 10, 2009, 09:37:55 AM ... and the whole "standing three feet from each other trading Any futuristic MMO is doomed to these logic failures without addition of mech armor or powered armor. You just can't have guns, lasers, light sabres in a game without also having the ability to 1-shot anything. It's silly. Even playing a fantasy MMO where it takes 1000 whacks of my sword to kill a pig makes me cringe. Somehow, the idea that I'm using a pointy object makes it more palatable. Title: Re: Star Trek Online: Here We Go Again! Post by: caladein on November 10, 2009, 09:56:52 AM ... and the whole "standing three feet from each other trading Any futuristic MMO is doomed to these logic failures without addition of mech armor or powered armor. You just can't have guns, lasers, light sabres in a game without also having the ability to 1-shot anything. It's silly. Even playing a fantasy MMO where it takes 1000 whacks of my sword to kill a pig makes me cringe. Somehow, the idea that I'm using a pointy object makes it more palatable. I imagine a part of finding it less offensive with swords is that martial combat in movies is usually depicted as these ten-minute long duels. Mainly though it's the silliness of taking D&D's "hit points" as the literal ability to get hit by a ballista bolt and keep going. That said, if people didn't find that enjoyable we wouldn't see the prevalence of "shields" in sci-fi games and we'd all be playing Bushido Blade 9. Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on November 10, 2009, 09:58:35 AM Yeah. I think if you're relatively new to using a sword, it just might actually take ten whacks to kill an animal, etc.
There are other dodges in futuristic games besides armor or forcefields: healing nanobots or some such, for example. But I agree that there's just something kind of dumb about hitting something with a phaser to no visible effect unless it's some kind of exotic superbeing. I'd rather they visualize an encounter like that in a game as "dodge dodge dodge dodge HIT it's dead/stunned" than "hit hit hit hit hit it's dead/stunned". Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 10, 2009, 10:56:24 AM I'd rather they visualize an encounter like that in a game as "dodge dodge dodge dodge HIT it's dead/stunned" than "hit hit hit hit hit it's dead/stunned". didn't we have this exact discussion in the TOR thread? Title: Re: Star Trek Online: Here We Go Again! Post by: Fordel on November 10, 2009, 11:34:43 AM We probably did.
Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on November 10, 2009, 12:04:41 PM February 2? ANd its not even closed beta yet? You have to be fucking kidding me. I'm subscribing just for the laughs.
Don't all signs (like development time, state of what we've already seen, etc) point to like an MMO 18 months away from release? Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 10, 2009, 02:13:46 PM February 2? ANd its not even closed beta yet? You have to be fucking kidding me. I'm subscribing just for the laughs. Don't all signs (like development time, state of what we've already seen, etc) point to like an MMO 18 months away from release? it is in closed beta, it has been for a whole 3 weeks! :awesome_for_real: :uhrr: :ye_gods: Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on November 10, 2009, 02:19:59 PM So if they follow the CO beta schedule, that means they've had 6 whole hours of testing time! :why_so_serious:
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 10, 2009, 02:51:14 PM So if they follow the CO beta schedule, that means they've had 6 whole hours of testing time! :why_so_serious: wasn't it 2 sessions of 2 hours per week? Maybe I'm remembering wrong. Either way - :ye_gods: Worst beta I've been in in that respect. Title: Re: Star Trek Online: Here We Go Again! Post by: VainEldritch on November 10, 2009, 03:00:23 PM So if they follow the CO beta schedule, that means they've had 6 whole hours of testing time! :why_so_serious: wasn't it 2 sessions of 2 hours per week? Maybe I'm remembering wrong. Either way - :ye_gods: Worst beta I've been in in that respect. According to STOked... you're right. :roflcopter: Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on November 10, 2009, 03:16:40 PM 12 whole hours? THEY'LL MAKE THAT DEADLINE FOR SURE!
Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on November 10, 2009, 03:22:54 PM They should at least have ME-type cover, seeing those toons standing 3' away from each other firing annoys me.
Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on November 10, 2009, 04:53:18 PM I haven't read the forums in awhile. Apparently, the Klingons are not available at character creation- you unlock them "a short time after the tutorial." :awesome_for_real:
I guess that will give them the time in the morning they budgeted to create the Klingons and reskin fed ships. If they type REALLY fast, they can create Klingon missions minutes before an unlocked Klingon player would reach them! Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on November 10, 2009, 05:16:42 PM Actually, the reason you can't see the Klingon ship internals and corridors, or even read the missions, is that they are cloaked. :drill:
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on November 10, 2009, 05:44:10 PM I haven't read the forums in awhile. Apparently, the Klingons are not available at character creation- you unlock them "a short time after the tutorial." :awesome_for_real: The logic in that is so there is only one tutorial. Once you finish the tut you can create a Klingon character. Title: Re: Star Trek Online: Here We Go Again! Post by: Samprimary on November 10, 2009, 06:12:47 PM I have to wonder what kind of disconnect or pathology results in game companies and their controlling interest/financiers making such terrible timeframes for the production of games. It's not like there's eight billion skillion examples about what happens when you do this. The entire industry is littered visibly with the dessicated corpses of scores of cautionary tales.
Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on November 10, 2009, 06:33:29 PM I have to wonder what kind of disconnect or pathology results in game companies and their controlling interest/financiers making such terrible timeframes for the production of games. It's not like there's eight billion skillion examples about what happens when you do this. The entire industry is littered visibly with the dessicated corpses of scores of cautionary tales. Oh that one is easy. It's because studio mouthpieces like Mark Jacobs and Brad McQuaid keep telling the gullible money people that "their" successes show they know how to beat the odds and deliver a winner on a ridiculously short timeframe with a shoestring budget when the reality is they have no clue why the games they were originally involved in succeeded (in spite of their involvement), and the people they hire as project managers are either in way over their head or just plain ass-kissing incompetents who couldn't manage a project to boil an egg much less an extremely challenging software project on a ridiculously fast-tracked development schedule. So the project ends up over budget and in a total mess design-wise, the code is crunched meaning it's buggy as hell and completey un-maintainable, much less extensible, the money guys lose patience as the truth of the situation slowly sinks in past the sunshine-and-roses bullshit the project and studio management has been blowing them, and the line gets drawn, the deathmarch to live grinds away, good developers get ground up and spit out, the project ships and flops, management gets rewarded for shipping on time, the surviving devs get promoted/transferred or cash out, new hire entry-level folk get put in charge of live, and the gaming public gets stuck with another turd. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on November 10, 2009, 09:46:11 PM If you look at how Atari (as it is now) refers to Cryptic, you'll see multiple mentions of the Cryptic Engine and how it makes MMO development quicker. It does, but it also does not - it provides the underlying structure up front, but things like art and content development still take time.
I wonder also if it is linked to Cryptic's performance bonuses that were set at the time they were bought by Atari. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 11, 2009, 07:47:43 AM I wonder also if it is linked to Cryptic's performance bonuses that were set at the time they were bought by Atari. I'd be shocked if it wasn't involved in this decision. Title: Re: Star Trek Online: Here We Go Again! Post by: Nevermore on November 12, 2009, 08:15:00 AM It's launching the week in between Mass Effect 2 (Jan 26) and Bioshock 2 (Feb 9) according to GameSpot (http://www.gamespot.com/newthisweek.html?date=20100131&type=new_this_week&mode=top&sort=views&dlx_type=all&sortdir=desc&official=all). They're launching a Sci Fi MMO the week after Mass Effect 2 hits? Are they specifically trying to not make money? :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 12, 2009, 09:13:43 AM It's launching the week in between Mass Effect 2 (Jan 26) and Bioshock 2 (Feb 9) according to GameSpot (http://www.gamespot.com/newthisweek.html?date=20100131&type=new_this_week&mode=top&sort=views&dlx_type=all&sortdir=desc&official=all). They're launching a Sci Fi MMO the week after Mass Effect 2 hits? Are they specifically trying to not make money? :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: bhodi on November 12, 2009, 09:20:49 AM It's launching the week in between Mass Effect 2 (Jan 26) and Bioshock 2 (Feb 9) according to GameSpot (http://www.gamespot.com/newthisweek.html?date=20100131&type=new_this_week&mode=top&sort=views&dlx_type=all&sortdir=desc&official=all). This is perfect if you want to hide your flop from investors by giving yourself several excuses for why the sales numbers are so bad.Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on November 15, 2009, 07:30:49 AM Bridges back in for launch (http://startrekonline.com/node/499). And apparently it was press release worthy (http://www.google.com/hostednews/ap/article/ALeqM5h65h8ZE89edX2nR7xbu8oIEcyKewD9BUN3HO0) or something.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 15, 2009, 07:41:14 AM Bridges back in for launch (http://startrekonline.com/node/499). And apparently it was press release worthy (http://www.google.com/hostednews/ap/article/ALeqM5h65h8ZE89edX2nR7xbu8oIEcyKewD9BUN3HO0) or something. They really needed to do something like this. I mean, it probably isn't a big deal for the "average" player, but I think the ST fans were up in arms about this, and lets face it. ST fans are going to make or break the game. If they do a good enough job with the game to keep Trek fans around, then they'll probably have a big enough playerbase to at least stay afloat, but if they drive away the Trek fans by making the game not trek-y enough, I don't think they'll have any core player base. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on November 15, 2009, 12:32:35 PM STO housing.
Title: Re: Star Trek Online: Here We Go Again! Post by: NowhereMan on November 15, 2009, 03:49:19 PM I can't wait for hearing people bitching about grinding for just the right throw for the tactical station.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on November 15, 2009, 07:41:01 PM We probably did. I'm just glad I wasn't part of it this time. Title: Re: Star Trek Online: Here We Go Again! Post by: satael on November 16, 2009, 11:28:46 AM Screenshot like the last friday's (Friday Screenshot http://www.startrekonline.com/node/502 (http://www.startrekonline.com/node/502)) pic really aren't selling the game to me. Especially the two different coloured beams really irk me for some reason.
Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on November 16, 2009, 12:57:14 PM Was this posted yet? (http://www.youtube.com/watch?v=XD_DOAWfzrk)
Title: Re: Star Trek Online: Here We Go Again! Post by: Simond on November 16, 2009, 01:01:50 PM I can't wait for hearing people bitching about grinding for just the right throw for the tactical station. Or getting the seats reupholstered in fine corinthian leather.Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 16, 2009, 01:09:55 PM I'll freely admit that the idea of hanging out on my bridge and filing a captains log SOUNDS cool, but in reality, I have seen nothing to indicate this isn't going to be a simply quest grinder MMO. Exploring the cosmos and surviving out in the reaches of space is a really cool idea that seems like it would suit a star trek MMO, but in reality, I don't think that is the experience they are going for.
(reponse to the video) Title: Re: Star Trek Online: Here We Go Again! Post by: LK on November 16, 2009, 01:26:27 PM That was the gayest looking "Engage" I've ever seen in that video. Like a pirate captain pointing to the horizon.
Klingons and Federation at war just for the sake of two factions is the most retarded shit ever. It would have been infinitely more entertaining to actually watch that happen in a television series with excellent scripting to set the new status quo rather than being some footnote in a third-rate MMO. Hope for a brighter future, this new Star Trek status quo is not. Title: Re: Star Trek Online: Here We Go Again! Post by: NowhereMan on November 16, 2009, 03:17:32 PM Yeah, suddenly having the Klingons at war with the Federation is quite a change from the last time we saw the Star Trek universe. I'd have thought they'd have had an easier time going with the Romulans as the enemy now lacking a homeworld and launching raids on other factions for profit and revenge type crap. That way they could have set up the Klingons as a third faction for an expansion (if they wanted to go that way) and do it through in game events and story rather than just going, "Hey the Klingons don't like the Federation any more. Worf is torn."
Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on November 16, 2009, 04:36:09 PM If ever there was a time for a procedural-content design, an exploration-themed ST would be it. Imagine if you had six servers or shards, and on each of them, the galaxy beyond Federation/Klingon space was generated procedurally as players explored outward--so you had six variant Milky Way galaxies developing over time. Lots of potential, good IP for something different.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 16, 2009, 04:47:50 PM If ever there was a time for a procedural-content design, an exploration-themed ST would be it. Imagine if you had six servers or shards, and on each of them, the galaxy beyond Federation/Klingon space was generated procedurally as players explored outward--so you had six variant Milky Way galaxies developing over time. Lots of potential, good IP for something different. No kidding, The idea of being a federation starship out exploring is an awesome premise for a game. The idea of being a federation starship doing "quests" makes me throw up a little. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on November 16, 2009, 05:07:02 PM Where was this thinking a year ago!!?!!?
:awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on November 16, 2009, 05:12:53 PM Yeah, suddenly having the Klingons at war with the Federation is quite a change from the last time we saw the Star Trek universe. I'd have thought they'd have had an easier time going with the Romulans as the enemy now lacking a homeworld and launching raids on other factions for profit and revenge type crap. That way they could have set up the Klingons as a third faction for an expansion (if they wanted to go that way) and do it through in game events and story rather than just going, "Hey the Klingons don't like the Federation any more. Worf is torn." Well, that's just how it is in the movie reboot, right? I assume that's not what was licensed for this game. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on November 16, 2009, 05:34:33 PM I maintain my stance that this is an IP where you aren't trying to make the most amount of people happy; you are trying to minimise the number of people nerdraging against you.
Either way, time left until release is working against Cryptic. It'll probably sell 800k boxes easily, but player retention is going to be interesting. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on November 16, 2009, 05:35:29 PM The little video someone linked mentioned the movie reboot. Time-wise it's after Nemesis, but the destruction of Romulus has happened, too. No idea how they'll run with that.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 16, 2009, 05:39:56 PM I maintain my stance that this is an IP where you aren't trying to make the most amount of people happy; you are trying to minimise the number of people nerdraging against you. Either way, time left until release is working against Cryptic. It'll probably sell 800k boxes easily, but player retention is going to be interesting. Agree on this one. I know some people who are nerdraging hard already. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 16, 2009, 06:38:16 PM The new website is up, and they released a new video which shows more about combat, and ship and bridge officer customization. Mixed bag.
www.startrekonline.com/videos Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on November 16, 2009, 08:12:52 PM I maintain my stance that this is an IP where you aren't trying to make the most amount of people happy; you are trying to minimise the number of people nerdraging against you. Either way, time left until release is working against Cryptic. It'll probably sell 800k boxes easily, but player retention is going to be interesting. Agree on this one. I know some people who are nerdraging hard already. I'll go out on a limb and predict STO sets a new western MMO record for box sales at release, with well over a million people trying it out. Provided, of course, that they don't totally shoot themselves in the foot with a botched beta. Combine the 800k+ existing hardcore MMO players still looking for their next fix with all the Trekkies who might have just dabbled in MMOs up till now, and I think release day will be very crowded. Again though, that is dependent on there not being a groundswell of bad word-of-mouth prior to release. Which leaves Cryptic with an interesting choice. If they *really* intend to get this one right, then they have to go with a solid beta to work out the kinks. But if they do so, word will get out about the true state of the game, and if it is bad that will hurt box sales. On the other hand, they could maximize initial box sales by promising lots of good trekie-attracting features and showing pretty pictures and scripted play "samples" right up to release without ever actually letting the unwashed masses in to kick the tires on an open beta of any length. This would minimize the window through which a bad buzz could escape, while also reducing their chances of actually getting any of the load-dependent functionality right. Given the time limit they've publicly imposed on themselves, I might hope for the best, but I fear and expect something a lot closer to the worst. Too bad too, because a space exploration-based PvE MMO would rock my world if done even halfway right. OK, ANY exploration-based PvE MMO would do that, but especially space. I mean, c'mon, there's what, 500 BILLION stars just in our galaxy? You don't even need multiple servers to fit everyone in one universe even with each player having their own ship! LOL Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 16, 2009, 08:56:42 PM On the other hand, they could maximize initial box sales by promising lots of good trekie-attracting features and showing pretty pictures and scripted play "samples" right up to release without ever actually letting the unwashed masses in to kick the tires on an open beta of any length. This would minimize the window through which a bad buzz could escape, while also reducing their chances of actually getting any of the load-dependent functionality right. Given that this was basically exactly how Champions Online Beta was run, I suspect we can expect more of the same.Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on November 16, 2009, 10:11:01 PM Klingons and Federation at war just for the sake of two factions is the most retarded shit ever. It would have been infinitely more entertaining to actually watch that happen in a television series with excellent scripting to set the new status quo rather than being some footnote in a third-rate MMO. To be fair, they did a little more than just add it in as a footnote. http://www.startrekonline.com/fiction It's a pretty good read, and goes into a lot of detail about a lot of things. There's still about seventeen more entries before they're done, too. The game itself is looking to be a turd, but it won't be because of shitty lore decisions. Title: Re: Star Trek Online: Here We Go Again! Post by: Morat20 on November 17, 2009, 12:21:58 AM If ever there was a time for a procedural-content design, an exploration-themed ST would be it. Imagine if you had six servers or shards, and on each of them, the galaxy beyond Federation/Klingon space was generated procedurally as players explored outward--so you had six variant Milky Way galaxies developing over time. Lots of potential, good IP for something different. That'd actually be pretty awesome. Assuming the game didn't suck donkey balls, of course. You could do a lot there -- random nasty civilizations, elder tech, civilizations you can try to bring "into the fold" of your faction (through economic, diplomatic, or military means), resource nodes and terraformable planets. You could have a centralized data point for your faction, indicating newly discovered civiliations that need diplmatic and trade missions to try to convince to join up or ally with you -- other places where new resources or tech have been dsicovered, needing science vessels and resource extraction teams. Hostile locations and militant aliens that require your more militaristic captains to handle. You could do a lot with that. Wars would occur naturally, from NPC aliens to struggles over vital resource areas or rich systems or just lack of room to expand. Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on November 17, 2009, 04:56:29 AM That would be cool IF the planets generated were persistent. If they are just private and instanced, you aren't really "exploring" anything. But yeah, create hundreds of new worlds a year and then have the borg randomly explode various sectors so the size doesn't get too unmanageable.
What's sad is that even though I know this will be unbelievably shitty, I am still playing at launch. Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on November 17, 2009, 06:30:13 AM Yes, I think you'd need procedurally-generated planets to be persistent and public. So you'd need a brake of some kind of just scrambling to open the galaxy up, but that's readily doable in an MMO format. (Say, very long 'crafting time' to reach beyond systems where Fed/Klingons had support base, and an absolute limit to exploration range until your command structure 'authorizes' further expeditions; big risks to going to the outer range of exploration vs. solid rewards for exploring the whole of a planetary system that's in closer to established space). If you had the game working around each faction needing to collaborate to build up bases and facilities on explored planets, you'd give everyone a reason to work together within a faction. Plus you could seed the procedural content with some bad as well as good surprises: plagues, dangerous NPC enemy races like Tholians or Borg, alien supercomputers, space hazards of various kinds, etc...if you lose an exploration-qualified ship, you get busted back to working a support-ship that has to stay closer to the core areas of your faction.
I can really see a design like this working. I can see that this was a good IP for it. I can see that Cryptic in its present state is the least likely house on Earth to handle anything even remotely off-formula. I can see that the dummies who sold them the license are probably going to regret it: whatever the box sales, it's going to implode spectacularly and whimper off into tiny sub-land when it's clearly an IP that could command fanatic loyalty if you bottled some aspect of what makes the IP attractive in the actual gameplay of a persistent MMO. And so it goes in MMO-land, where money goes not to die, but to starve and whimper in the corner picking at leprous scabs. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on November 17, 2009, 08:23:05 AM The design promise has been persistent, procedurally generated locations using the Genesis System (http://www.mmorpg.com/blogs.cfm?bhcp=1&isapi_rewrite_remap=Awenyddion&062009=4006&bhjs=0); how it will work in reality is anyone's guess.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 17, 2009, 08:30:12 AM The design promise has been persistent, procedurally generated locations using the Genesis System (http://www.mmorpg.com/blogs.cfm?bhcp=1&isapi_rewrite_remap=Awenyddion&062009=4006&bhjs=0); how it will work in reality is anyone's guess. If they deliver on this, I WILL play this game, seriously. But somehow I doubt it. Its kind of like "The Omega System" in Champions. It sonded really neat on paper, but in reality its 5 randomly generated daily quests based on templates that get repetitive in less than a week. (6 daily quests if you complete all 5 and then turn in your doodads for a key to a 5man randomly generated daily quest, that slightly increases your total rewards for the day). Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on November 17, 2009, 08:31:32 AM This game is looking more and more like a polished version of Matrix Online. If they even make it up to Tabula Rasa standards, I'll be surprised.
Title: Re: Star Trek Online: Here We Go Again! Post by: VainEldritch on November 17, 2009, 02:01:37 PM First check for me on the new "Starship Tactics" video... wow! Tank! DPS! Debuffer! :facepalm:
/cavernous yawn I'll stick with EVE thanks... ok I'd stick with EVE even if Craptic did something interesting and innovative with ship-to-ship, but I was rather underwhelmed as much by the lackluster commentary as by the paucity of information imparted. It would be nice to have an ST universe where despite the pending Klingon/Federation war I'd have Roddenberry's optimistic take on the future of man to hide in when the grim "reality" of EVE's cut-throat (-and-disembowel-and-bugger-your-still-twitching-corpse) deliciously cynical game play makes me sick (but it's a good, clean sickness that just have to have more of). So far all a bit "ho-hum" unfortunately. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 17, 2009, 02:39:13 PM First check for me on the new "Starship Tactics" video... wow! Tank! DPS! Debuffer! :facepalm: Yeah, that part was by far the most disappointing part of that video. Title: Re: Star Trek Online: Here We Go Again! Post by: Soln on November 17, 2009, 02:47:32 PM Was this posted yet? (http://www.youtube.com/watch?v=XD_DOAWfzrk) "...or maybe file a Captain's Log." truer words? Title: Re: Star Trek Online: Here We Go Again! Post by: tazelbain on November 17, 2009, 02:48:16 PM You guys must be masochists to continue to follow this failure parade.
Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on November 17, 2009, 02:49:40 PM You guys must be masochists to continue to follow this failure parade. They're just MMO rubbernecking. Title: Re: Star Trek Online: Here We Go Again! Post by: NowhereMan on November 17, 2009, 08:01:30 PM Oh God, the lore is actually quite interesting. I know the game is going to be awful and that any hope associated with this project is doomed but I'm going to pay enough attention to see whether there is any chance for it purely because I've found the lore entertaining. Sadly everything else about this game just screams run while you still can.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on November 17, 2009, 08:25:43 PM You guys must be masochists to continue to follow this failure parade. Sadists might be a closer term :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 17, 2009, 09:16:19 PM You know whats going to kill this game for me, no matter what. Every time there I do anything I am going to think "I liked how EVE did this better." I just KNOW this is how its going to go for me.
I know its not supposed to be remotely in competition with EVE, but my brain is going to do it anyway. Title: Re: Star Trek Online: Here We Go Again! Post by: LK on November 18, 2009, 10:02:23 AM This game is going to be nothing like EVE save for space ships.
Seriously. It's like comparing WoW and EVE. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 18, 2009, 10:06:26 AM This game is going to be nothing like EVE save for space ships. Seriously. It's like comparing WoW and EVE. I am WELL aware of this fact, and yet I know I am going to do it. Title: Re: Star Trek Online: Here We Go Again! Post by: Morat20 on November 18, 2009, 09:21:45 PM I think the biggest mistake is trying to fit this into the standard DIKU model. It's just not going to work, and Trekkies are probably a bad fit for it in the first place (they seem to be a mix between the Star Fleet Battles nerds and the 'I wanna live in the Federation/Klingon Empire" roleplaying types -- SimBeru crowd, so to speak).
You could probably do a pretty good combo of a fighting and crafting game. Let the fighter discover new systems, clean out pirates, contest the Neutral zones, and play in 'battle simulations'. Crafters then move into the new systems, using economics and diplomacy to move them towards their faction's side, culminating in guilds or even individual crafters creating bases, terraforming planets, creating research habitats, and basically boosting their faction while also forming as a base for new exploration. Progress results in reputation points -- fighters get better ships, upgrades, better crews, even NPC fleets to head up for deep raids or war simulations or hostile NPC races. Crafters get terraforming equipment to create new resource areas (more scientists working under them, more manufacturing, whatever), better resources, cheaper parts, whatever to continue pushing their faction forward. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on November 20, 2009, 11:00:45 AM BRIDGES! (http://gamertube.com/video-1838667-Bridge Gameplay Trailer) :oh_i_see:
Title: Re: Star Trek Online: Here We Go Again! Post by: LK on November 20, 2009, 11:13:24 AM That video looks absolutely terrible especially from an animation standpoint. The avatars on the bridge were idling in front of consoles in a stock standing animation. Most of the animations looked very robotic and unnatural anyway.
One thing I sort of admire about Age of Conan and I think LOTRO and Burning Sea is that the NPCs oftentimes looked like they were IN the environment they were in (working, playing, doing custom animations). Never would that be more important than on the bridge of a starship. It shouldn't be treated like a social common area for NPCs. That there was so much open space instead of being designed somewhat logically how a bridge would gave me a harsh reaction aesthetically. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on November 20, 2009, 11:16:23 AM I used to like the NPCs in CoH. They were all walking around and waving as you flew by. Then I happened to take a stroll along one wall of Independence Port where there were about a million NPCs all walking and waving with no reason to be there. It really gets ruined quickly if they aren't maintained in a way that keeps with the atmosphere.
That video needs to be removed. It's not doing this title any good at all. The animations are terrible. The scenery looks flat. It just makes an already laughable game look worse. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on November 20, 2009, 11:21:29 AM The ship stuff still looks pretty, which makes the contrast with the terrible away team animations all the worse. I don't think the scenery looks bad, but I'm kind of tired of giant mushrooms.
Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on November 20, 2009, 11:23:18 AM The ship stuff still looks pretty, which makes the contrast with the terrible away team animations all the worse. I don't think the scenery looks bad, but I'm kind of tired of giant mushrooms. I should have been more specific. The bridge scenes look terrible. I also don't like any of the away team combat. The ship to ship stuff seems better. It makes me wonder if we're just seeing another PotBS fiasco. Good ship to ship combat ruined by the addition of avatars and ground combat. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on November 20, 2009, 11:27:40 AM Auto Assault too. :awesome_for_real:
But I think I'm the only person who actually liked that game. DIKU cars vroom vroom! Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on November 20, 2009, 11:29:08 AM Auto Assault too. :awesome_for_real: But I think I'm the only person who actually liked that game. DIKU cars vroom vroom! I like what it was trying to do (I always loved the game ReVolt). I was just bummed out by the actual implementation. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on November 20, 2009, 12:02:17 PM Apparently Klingon batleths got nerfed to the point it takes 5-20 direct hits with one to kill, while red shirts are now overpowered requiring more than one hit to kill despite only having a last name.
Title: Re: Star Trek Online: Here We Go Again! Post by: NowhereMan on November 20, 2009, 03:05:48 PM So the hugely customisable starship bridges look like they're going to be two or three stock bridges with the ability to pick different palettes going by that video (perhaps with the potential for swapping out tactical stations for science ones that looks subtly different!). I could be judging too harshly, maybe there's much more available but yeah... they looked poorly designed and seemed to only be two different designs with some colour differences. That was on top of the lack of animation and has been said they're just great big spaces. Even TNG didn't seem to have that much empty space on the bridge.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sjofn on November 20, 2009, 05:23:18 PM Auto Assault too. :awesome_for_real: But I think I'm the only person who actually liked that game. DIKU cars vroom vroom! Hey, I liked it too. :( Title: Re: Star Trek Online: Here We Go Again! Post by: Kovacs on November 20, 2009, 06:30:05 PM Hated it. :heartbreak: I was soooo looking to revist my Car Wars PnP days. How do you make a care game that.... **Fake Edit** Yeah, I guess Auto Assault made that list pretty long. Still ;..;
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on November 21, 2009, 04:24:55 AM Heh, I think the car combat in Borderlands turned out better than AA. But AA could have been a fun diversion if they didn't force you into the avatar game. That stills is the example of what not to do for every game that tries it.
Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on November 21, 2009, 09:06:05 PM http://www.maximumpc.com/article/web_exclusive/star_trek_online_interview?page=0%2C2
Page 3 of that interview seems to indicate that "exploration" content is just instanced crap. Count me out. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 21, 2009, 09:19:39 PM http://www.maximumpc.com/article/web_exclusive/star_trek_online_interview?page=0%2C2 Page 3 of that interview seems to indicate that "exploration" content is just instanced crap. Count me out. It uses the same engine as Champions. EVERYTHING is going to be pretty much just instanced crap if that is any indication. Title: Re: Star Trek Online: Here We Go Again! Post by: tkinnun0 on November 22, 2009, 01:16:33 AM I think the biggest mistake is trying to fit this into the standard DIKU model. It's based on episodic TV shows. Each episode has one or two quest-chains and when the credits roll Picard gains a level. It's a perfect fit. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on November 23, 2009, 06:52:32 AM Sorry, this has nothing to do with anything, and it is base. But I thought it was funny, thought I would share.
(http://www.blogcdn.com/www.massively.com/media/2009/11/sto-mixingupgames-epl-1122.jpg) I can't think of anything more anti-Star Trek than internet gamers. I may sub just for this! Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on November 23, 2009, 10:25:53 AM The avatar stuff looks really cheap and terrible, which I think reflects how reskinning of this kind makes something which sort of works visually (Champions) into something which is pretty much a visual failure.
Interesting that the Klingons have a base in Zangarmarsh. I never found that part of the zone, I guess. Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on November 23, 2009, 10:38:59 AM If we're going to reskin a superhero game, let's reskin COX into some kind of dungeon thing where you fight massive hordes of orcs.
This is going to be an epic flop. Is there someone involved in the $$ that could pull the plug? Or is it all Cryptic? Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 23, 2009, 11:13:47 AM If we're going to reskin a superhero game, let's reskin COX into some kind of dungeon thing where you fight massive hordes of orcs. This is going to be an epic flop. Is there someone involved in the $$ that could pull the plug? Or is it all Cryptic? Atari is publishing, I guess. Seems like a waste to pull the plug now though, they are releasing in just over 2 months, might as well sell boxes and get some money back, at least from a business standpoint Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on November 23, 2009, 11:24:19 AM Indeed, I think that's the business model here. Pulling the plug presupposes that they give a shit whether the game survives with any dignity intact whatsoever past the first two or three months. I really pity the community relations guy who gets saddled with babysitting the forums for this one, though.
Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on November 23, 2009, 12:58:18 PM You know whats awesome? Sending over shuttle pods to the target ship that beam onto the ship, then you blow the ship up. (http://www.warcry.com/videos/view/star-trek-online/1112-Ship-Tactics-Part-2)
Title: Re: Star Trek Online: Here We Go Again! Post by: LK on November 23, 2009, 01:13:01 PM Also, when you blow the ship up? POOF.
Yeah. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 23, 2009, 01:26:59 PM You know whats awesome? Sending over shuttle pods to the target ship that beam onto the ship, then you blow the ship up. (http://www.warcry.com/videos/view/star-trek-online/1112-Ship-Tactics-Part-2) You know, I think Cryptic has forgotten that it takes more than combat to make an MMO. I keep hearing their dev interviews like "Well, we didn't do this or that, or we did this or that, because we are really trying to create a fun experience for the player." Ok, listen up Cryptic. "Fun" doesn't cut it for an MMO. You are making a game that people are, hypothetically, going to be playing day after day, month after month. "Fun" might get someone someone through a couple weeks, but in a game where you are paying a monthly fee, most players want something a little more than just a mindless bit of "fun." Its actually ok to make players slightly frustrated or mad, as long as you are giving them avenues to work past it. Shit, a lot of times crafting in games isn't "fun" but I get a nice feeling from collecting all the stuff I need, and making something. I wouldn't describe the feeling as "fun" but rather "Satisfying." Cryptic seems totally unable to grasp this concept. Shit, Bejeweled is "fun" but i wouldn't pay a god damn monthly fee for it. Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on November 23, 2009, 01:35:52 PM Yup. That's the thing. As a single-player experience, most subscription MMOs blow goat smegma. "Let's see, I feel like playing a superhero video game. Arkham Asylum or Champions Online?" Not a tough choice in those terms. If you're interested in an MMO, you're interested in a persistent world where you play at least in the presence of other people (leaving aside the whole solo play/raiding debate). That's not just the value-added of the subscription, it's a reason why the solo play component gets a license to be as weak in design terms as it usually is. Cryptic might get away with suckering people once, twice maybe even three times by implying that they're making a persistent environment, a virtual world, a long-term multiplayer experience, and doing it around an IP where their potential customers really want the experience of being in that world, a part of that setting. But you can't pull that off indefinitely: eventually you won't even get box sales that justify the bare-bones development costs.
Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on November 23, 2009, 01:37:53 PM You know whats awesome? Sending over shuttle pods to the target ship that beam onto the ship, then you blow the ship up. (http://www.warcry.com/videos/view/star-trek-online/1112-Ship-Tactics-Part-2) You know, I think Cryptic has forgotten that it takes more than combat to make an MMO. I think they forgot that there was a bunch of Redshirts just beamed to that ship. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 23, 2009, 02:10:49 PM You know whats awesome? Sending over shuttle pods to the target ship that beam onto the ship, then you blow the ship up. (http://www.warcry.com/videos/view/star-trek-online/1112-Ship-Tactics-Part-2) You know, I think Cryptic has forgotten that it takes more than combat to make an MMO. I think they forgot that there was a bunch of Redshirts just beamed to that ship. I don't think so, I think they just don't care. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on November 23, 2009, 03:31:53 PM You know whats awesome? Sending over shuttle pods to the target ship that beam onto the ship, then you blow the ship up. (http://www.warcry.com/videos/view/star-trek-online/1112-Ship-Tactics-Part-2) Holy fuck, that video turned ship to ship combat from mildly interesting to ANOTHER FUCKING DIKU. Boarding parties are a special ability. Title: Re: Star Trek Online: Here We Go Again! Post by: caladein on November 23, 2009, 04:12:59 PM Holy God that looks bad.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 23, 2009, 05:00:45 PM Holy fuck, that video turned ship to ship combat from mildly interesting to ANOTHER FUCKING DIKU. Boarding parties are a special ability. Yeah, it pretty much looks that way. Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on November 23, 2009, 05:06:37 PM My crystal ball shows the following future forum threads at STO's officials:
DEVS: WTF? Redshirt Nerf I spent 30 points speccing the tank skill "Phaser Sacrifice" and now you've nerfed it down so that it's no better than the Helmsman ability "OMG THE PAIN OF A MYSTERIOUS PSYCHIC ATTACK THAT IGNORES DEFLECTORS". My entire guild plans to quit over this: overnight all of our redshirts respecced into Cone-Bra Yeomen. DEVS: Please balance Engineers It is just not fair that Engineers can skill into the Transporter Resurrection line, which is massively overpowered. My Medical Officer just has some measly buffs and the anti-Vulcan taunt ability, whereas Engineers can eliminate the Borg CC abilities and rez characters using upgraded Transporter III gear which is totally easy to get, because the Organians are bugged and exploitable. and so on :facepalm: Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on November 24, 2009, 05:25:28 AM You know whats awesome? Sending over shuttle pods to the target ship that beam onto the ship, then you blow the ship up. (http://www.warcry.com/videos/view/star-trek-online/1112-Ship-Tactics-Part-2) You know, I think Cryptic has forgotten that it takes more than combat to make an MMO. I think they forgot that there was a bunch of Redshirts just beamed to that ship. I don't think so, I think they just don't care. And that goes contrary to anything starfleet. I mean, yes, it is not uncommon for a Redshirt to die. But i am sure we have all seen many an episode where they ALWAYS try to save crew members, even if not on the bridge staff. It just does not fit. Title: Re: Star Trek Online: Here We Go Again! Post by: Nevermore on November 24, 2009, 07:51:21 AM If we're going to reskin a superhero game, let's reskin COX into some kind of dungeon thing where you fight massive hordes of orcs. Gauntlet Online! :drill: Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on November 28, 2009, 04:48:08 AM I don't think so, I think they just don't care. And that goes contrary to anything starfleet. I mean, yes, it is not uncommon for a Redshirt to die. But i am sure we have all seen many an episode where they ALWAYS try to save crew members, even if not on the bridge staff. It just does not fit. Whoever made that video didn't care. From what I've read, boarding parties are more than buffs so there's benefits to bringing them back. As to not being starfleet, this is likely just Auto Assault in space. There is as much "Trek" in this game as there is Asimov in that I, Robot movie. Title: Re: Star Trek Online: Here We Go Again! Post by: statisticalfool on November 30, 2009, 09:04:59 AM I understand (and hate) the "release crap, sell lots of boxes, forget it exists" strategy they used for Champions to theoretically get the money for STO, but given how much this seems more of the same, what are they going to do after this sells lots of boxes and then people discover nothing's there?
Does it involve Emmert cackling and floating away on a raft made of money? Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 30, 2009, 09:13:17 AM I understand (and hate) the "release crap, sell lots of boxes, forget it exists" strategy they used for Champions to theoretically get the money for STO, but given how much this seems more of the same, what are they going to do after this sells lots of boxes and then people discover nothing's there? Does it involve Emmert cackling and floating away on a raft made of money? I have a feeling it involves assigning the game a skeleton crew, making vague promises of incoming features most of which will never come, or come in severely diminished states, and then beginning to work on their next game (NWN Online?). If Champions is any indication, they actually are patching the game quite regularly, so I don't think it'll be a straight game of "see ya suckers" probably do just enough to keep a small playerbase around while working on their next project. I seem to remember Champions aiming for 100,000 subs (no way they have that many), and I think STO is probably aiming for a similar number. Regardless of the big name of this IP, they don't seem to be legitimately aiming for a blockbuster game. Title: Re: Star Trek Online: Here We Go Again! Post by: statisticalfool on November 30, 2009, 09:20:12 AM I understand (and hate) the "release crap, sell lots of boxes, forget it exists" strategy they used for Champions to theoretically get the money for STO, but given how much this seems more of the same, what are they going to do after this sells lots of boxes and then people discover nothing's there? Does it involve Emmert cackling and floating away on a raft made of money? I have a feeling it involves assigning the game a skeleton crew, making vague promises of incoming features most of which will never come, or come in severely diminished states, and then beginning to work on their next game (NWN Online?). If Champions is any indication, they actually are patching the game quite regularly, so I don't think it'll be a straight game of "see ya suckers" probably do just enough to keep a small playerbase around while working on their next project. I seem to remember Champions aiming for 100,000 subs (no way they have that many), and I think STO is probably aiming for a similar number. Regardless of the big name of this IP, they don't seem to be legitimately aiming for a blockbuster game. I'm baffled by the idea they would think STO should be niche the same way CO is. Champions was at best, a minor RPG that had its heyday in the 80s. Star Trek is a core part of geek/nerd culture, and also happens to be riding high off an umpteen-millions making movie this year. But I think the really big problem is that after you burn through CO and STO, what license are they going to grab to keep them alive? Twilight Online? Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on November 30, 2009, 09:39:11 AM The advantage or that IP would be that siting around doing nothing and looking stupid would be part of the source material.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ashamanchill on November 30, 2009, 12:00:02 PM Zzzzzing. But what would all the people in trade chat, who normally bast twilight, bash in this case?
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 30, 2009, 12:05:09 PM I'm baffled by the idea they would think STO should be niche the same way CO is. Champions was at best, a minor RPG that had its heyday in the 80s. Star Trek is a core part of geek/nerd culture, and also happens to be riding high off an umpteen-millions making movie this year. But I think the really big problem is that after you burn through CO and STO, what license are they going to grab to keep them alive? Twilight Online? I think it seems to be an artifact of their design schedule, I just don't think there is a way they could make the game that ST deserves in the time they are alloted (by their publisher?). To answer your question though, the rumor is that they have the rights to a Neverwinter Nights MMO. I don't see that working out well either, if it is true. Title: Re: Star Trek Online: Here We Go Again! Post by: Cyrrex on November 30, 2009, 12:37:29 PM Maybe this is a retarded question, but would Bioware ever even dream of giving their IP out to somebody like Cryptic? That can't be right.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on November 30, 2009, 12:39:49 PM Neverwinter Nights isn't Bioware IP.
The question you should ask, is would Wizards of the Coast/Hasbro ever do something stupid with their IP? Sadly the answer to that is "sometimes". Title: Re: Star Trek Online: Here We Go Again! Post by: statisticalfool on November 30, 2009, 12:57:24 PM I'm baffled by the idea they would think STO should be niche the same way CO is. Champions was at best, a minor RPG that had its heyday in the 80s. Star Trek is a core part of geek/nerd culture, and also happens to be riding high off an umpteen-millions making movie this year. But I think the really big problem is that after you burn through CO and STO, what license are they going to grab to keep them alive? Twilight Online? I think it seems to be an artifact of their design schedule, I just don't think there is a way they could make the game that ST deserves in the time they are alloted (by their publisher?). To answer your question though, the rumor is that they have the rights to a Neverwinter Nights MMO. I don't see that working out well either, if it is true. Huh. I'm wondering what's left to be done with a NWN MMO that hasn't already been done by DDO + possibly a module designer. Other than not be terrible at launch. I still think a supernatural dating MMO is printing money. Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on November 30, 2009, 02:42:16 PM The advantage or that IP would be that siting around doing nothing and looking stupid would be part of the source material. Are you talking about Twilight or Star Trek? Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on November 30, 2009, 03:57:43 PM Zzzzzing. But what would all the people in trade chat, who normally bast twilight, bash in this case? From what I've seen in the Twilight movie thread, they'd bash the people who bash Twilight. And James Bond. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on November 30, 2009, 04:30:21 PM The advantage or that IP would be that siting around doing nothing and looking stupid would be part of the source material. Are you talking about Twilight or Star Trek? Someone got the joke :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on November 30, 2009, 06:44:00 PM I'm baffled by the idea they would think STO should be niche the same way CO is. Champions was at best, a minor RPG that had its heyday in the 80s. Star Trek is a core part of geek/nerd culture, and also happens to be riding high off an umpteen-millions making movie this year. I think Cryptic's plan is to develop MMOs that are profitable on 100k players. This involves a cut down development schedules and sticking close to the strengths of the Cryptic Engine (which relies on instancing, among other things). Cryptic isn't attempting to grab a lot of cash at release then let the game die - if they were going to do that, they should release single player games - because they are trying to build up a stable of MMOs in a short period of time. Atari wants to be in the MMO business and a key part of that is getting Cryptic to release a MMO in 2009, 2010 and probably 2011. ChampO wasn't the launch they wanted, I'm sure, but it is stage 1 of a bigger plan. We've lamented studios that have spent $50m+ on a MMO that needs to be the second biggest MMO in the Western market just to survive; Cryptic is the flipside of that. Three or four smaller MMOs that don't necessarily need incredible player numbers to survive could be a great way for a studio to sustain itself... or at least that is the plan imo. As indicated earlier in this thread, Star Trek games don't necessarily sell well. I can see this selling 1m boxes easy, but player retention will be based on the gameplay. On top of this I think that Star Trek is the kind of IP where you could spend 20 years and $1b developing it only for a vocal group to indicate that "it just isn't Star Trek". Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on December 02, 2009, 03:21:42 AM Rumors are swirling that Klingons won't make it in by launch, and even then will be a monster play LOTRO-style faction. The devs have already said that Klingons advance "largely" through PvP.
I won't not try it until they announce the PvP "neutral zone" consists of instanced areas, and not a persistent area. :oh_i_see: EDIT: I'm not basing the following on any secret closed beta information, but everything about this game is telling me that it is being released not 3 or 6 months early, but 18 months to two years early. There must be some clause in the relevant contract giving Cryptic a bonus if they get it out by February. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on December 02, 2009, 04:46:11 AM There must be some clause in the relevant contract giving Cryptic a bonus if they get it out by February. They are going to need it once they all lose their jobs < 1 year later Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 02, 2009, 02:48:39 PM http://www.mmorpg.com/gamelist.cfm/game/352/feature/3792/Star-Trek-Online-Bridges-Bridge-Officers-Preview.html
Bridges and Bridge officers like kinda meh. Bridges seems like a stop gap for player housing or something. As for the Bridge Officers, I dunno. I kind of like the concept of being in control of extra NPCs in an MMO, but this seems like bridge officers = special abilities with their own avatar . Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on December 02, 2009, 04:42:21 PM http://www.mmorpg.com/gamelist.cfm/game/352/feature/3792/Star-Trek-Online-Bridges-Bridge-Officers-Preview.html Bridges and Bridge officers like kinda meh. Bridges seems like a stop gap for player housing or something. As for the Bridge Officers, I dunno. I kind of like the concept of being in control of extra NPCs in an MMO, but this seems like bridge officers = special abilities with their own avatar . Kind of a neat idea that depends on the implementation. Despite my better judgment I'm leaning towards pre-ordering. I'm rationalizing it by telling myself even though its going to suck I'll get as many hours out of it as a single player game not named Dragon Age. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on December 02, 2009, 05:03:55 PM I'm baffled by the idea they would think STO should be niche the same way CO is. Champions was at best, a minor RPG that had its heyday in the 80s. Star Trek is a core part of geek/nerd culture, and also happens to be riding high off an umpteen-millions making movie this year. I think Cryptic's plan is to develop MMOs that are profitable on 100k players. This involves a cut down development schedules and sticking close to the strengths of the Cryptic Engine (which relies on instancing, among other things). Cryptic isn't attempting to grab a lot of cash at release then let the game die - if they were going to do that, they should release single player games - because they are trying to build up a stable of MMOs in a short period of time. Atari wants to be in the MMO business and a key part of that is getting Cryptic to release a MMO in 2009, 2010 and probably 2011. ChampO wasn't the launch they wanted, I'm sure, but it is stage 1 of a bigger plan. We've lamented studios that have spent $50m+ on a MMO that needs to be the second biggest MMO in the Western market just to survive; Cryptic is the flipside of that. Three or four smaller MMOs that don't necessarily need incredible player numbers to survive could be a great way for a studio to sustain itself... or at least that is the plan imo. All of this. Most developers in any genre are smart enough to know their chances at a #1 slot in anything. They know what it takes, know what they've got, and only sometimes allow themselves to drink the same koolaid the PR types serve. But that's not as often as you think. The cult of personality days are receding in the wake of budgets too big to allow that much risk. They rightly figure they'll have a #1 company budget when they're employed at that company. So the focus shifts not from hitting a big home run, but instead to a bunch of base hits. This has been SOE's model for years, and they're not the only one it can work for. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on December 02, 2009, 07:08:43 PM There must be some clause in the relevant contract giving Cryptic a bonus if they get it out by February. They are going to need it once they all lose their jobs < 1 year later The first performance bonus pays out August 2010 iirc. Also, I'm expecting at least one delay in releasing this title. Hopefully it gets bumped from Feb to Sept 2010, at least. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on December 02, 2009, 10:03:48 PM No, no, no. It must launch on February 2. My 'lulz' depend upon it.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ashamanchill on December 02, 2009, 11:53:33 PM I'm with Lantyssa. The buggier the better.
Title: Re: Star Trek Online: Here We Go Again! Post by: statisticalfool on December 03, 2009, 04:43:27 AM No, no, no. It must launch on February 2. My 'lulz' depend upon it. Maybe we should start a deadpool for what will be cut to make Feb 2nd. * Klingons * Any meaningful end game content * Anything to do which isn't a) shoot things in space, b) shoot things on the ground? Title: Re: Star Trek Online: Here We Go Again! Post by: raydeen on December 03, 2009, 06:13:56 AM I just want holodecks filled with Romulan ale and green slave girls. I'll give 'em the Prime Directive until my warp core breaches!
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 03, 2009, 07:17:55 AM No, no, no. It must launch on February 2. My 'lulz' depend upon it. Maybe we should start a deadpool for what will be cut to make Feb 2nd. * Klingons * Any meaningful end game content * Anything to do which isn't a) shoot things in space, b) shoot things on the ground? I'll add their "Genesis" system to this list, based on the state of the "omega" system in Champions on released. (though this might fall under 2 or 3 above?) They are going to have a lot of pissed fans of Klingons aren't in for release. Title: Re: Star Trek Online: Here We Go Again! Post by: Ashamanchill on December 03, 2009, 03:19:53 PM Quote They are going to have a lot of pissed fans of Klingons aren't in for release. Mak'tah!!!! This MMO has no honor!!!! Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on December 03, 2009, 04:00:12 PM Star Trek without Klingons. Wouldn't that be like WoW without any fucking elves? Holy shit, they better expect it to bomb if they put it out like that.
Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on December 03, 2009, 05:16:46 PM No, no, no. It must launch on February 2. My 'lulz' depend upon it. This whole scenario saddens me instead of entertaining me like WAR did. I was a fan of Cryptic's after CoH. They released a wonderful game, lightweight but polished. It was obviously a labor of love rather than a profit-driven marketing designed cynical money grab. Admittedly they made some serious mistakes when altering the balance and direction of the game post-release, but I blindly (and wrongly) excused that as typical novice live-time mistakes. Then along came CO, which was everything CoH wasn't at release. Including unfinished, unpolished, unbalanced, unfun (ymmv), with all the worst post-launch CoH changes already implemented and most of the fun CoH ideas gouged out, scrubbed, sterilized, incinerated and altogether expunged from the Vision. All of which would make me cackle with glee at the prospect of watching the next karma-balancing slow-motion train wreck. Except I have several Trekkie friends who are going to get burned by this because their only other MMOG experience so far has been WoW, and they and who knows how many thousands of others are going to reward Cryptic with money just because of the IP, even if Cryptic lays another buggy unfinished turd. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on December 03, 2009, 05:22:13 PM Yea, there's a bunch of people of late who consider consider themselves "MMO players" until they hit their second MMO after the first was WoW. They quickly learn they are not quite MMO players after all :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: Kovacs on December 03, 2009, 06:59:03 PM I think Cryptic's plan is to develop MMOs that are profitable on 100k players. This involves a cut down development schedules and sticking close to the strengths of the Cryptic Engine (which relies on instancing, among other things). Cryptic isn't attempting to grab a lot of cash at release then let the game die - if they were going to do that, they should release single player games - because they are trying to build up a stable of MMOs in a short period of time. Atari wants to be in the MMO business and a key part of that is getting Cryptic to release a MMO in 2009, 2010 and probably 2011. ChampO wasn't the launch they wanted, I'm sure, but it is stage 1 of a bigger plan. This make me think Cryptic Staion Pass. Title: Re: Star Trek Online: Here We Go Again! Post by: Kovacs on December 03, 2009, 07:04:56 PM Except I have several Trekkie friends who are going to get burned by this because their only other MMOG experience so far has been WoW, and they and who knows how many thousands of others are going to reward Cryptic with money just because of the IP, even if Cryptic lays another buggy unfinished turd. ..and given the state of the industry I think the only choice for your friends is to get burned now or get burned later. Everybody does it once. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on December 03, 2009, 07:22:40 PM Which is of course why cryptic bought the IP and blizzard are just inventing one for their next MMO. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on December 04, 2009, 07:03:47 AM No, no, no. It must launch on February 2. My 'lulz' depend upon it. Agreed, this will be far more entertaining if they launch in February. It wont be like watching a train wreck, more like a meteor pumels a plane which crashes into a train causing a train wreck where midget clown porn was being filmed Title: Re: Star Trek Online: Here We Go Again! Post by: fuser on December 04, 2009, 08:51:20 AM Collectors edition (http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75981)
Gamestop preorders get a unique ship(constitution class) all preorders seem to have headstart/beta access. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on December 04, 2009, 09:40:30 AM Collectors edition (http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75981)
Gamestop preorders get a unique ship(constitution class) all preorders seem to have headstart/beta access. Dibs on first buddy pass of first sucker to pick this up Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on December 04, 2009, 09:45:05 AM RED MATTER!
They are just giving that shit away now! Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on December 04, 2009, 11:45:09 AM even if Cryptic lays another buggy unfinished turd. IF? You have doubts? Title: Re: Star Trek Online: Here We Go Again! Post by: Evildrider on December 04, 2009, 11:54:54 AM Collectors edition (http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=75981)
Gamestop preorders get a unique ship(constitution class) all preorders seem to have headstart/beta access. So wait, there's no standard uniform for Starfleet? That's kind of stupid. Although if I do plan on getting this, I'd get the collector's edition just for the Deep Space Nine uniforms. I think those are pretty much the best of the bunch. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 04, 2009, 12:41:50 PM So wait, there's no standard uniform for Starfleet? That's kind of stupid. Although if I do plan on getting this, I'd get the collector's edition just for the Deep Space Nine uniforms. I think those are pretty much the best of the bunch. I'd have to imagine you'll be able to customize your look a little. While standard issue uniforms might make sense, it'd be kind of lame to have the entire world of people running around in exactly the same uniform. Title: Re: Star Trek Online: Here We Go Again! Post by: Nevermore on December 04, 2009, 01:54:05 PM Troi was a trendsetter.
Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on December 04, 2009, 03:42:32 PM Ooh. Maybe they'll sell different dyes that you can get by PvPing........
Title: Re: Star Trek Online: Here We Go Again! Post by: WindupAtheist on December 04, 2009, 04:32:59 PM Original crew movie uniforms or GTFO.
(http://static.squidoo.com/resize/squidoo_images/-1/draft_lens2354801module13232589photo_1230627627FilmCast.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on December 04, 2009, 06:54:46 PM Be careful with your use of the "original" or you could end up with :ye_gods:
Title: Re: Star Trek Online: Here We Go Again! Post by: caladein on December 04, 2009, 07:19:31 PM I'm quite fond of TOS/2009-style costumes. Everything else with the over-the-top frills or jumpsuits (except in the case of hot aliens) just looked crazy for day-to-day use.
Well, the one advantage of the TNG-style jumpsuits is that they got rid of the apparent "no women in pants" rule. Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on December 04, 2009, 07:53:47 PM
Gamestop preorders get a unique ship(constitution class) all preorders seem to have headstart/beta access. Three whole days trial? wow And I'm guessing the headstart/beta access will only get you in a couple days early at most? Dang it. As an explorer I'd love to boldly go where no man has gone before. But I'm not sure if it will be any fun if no man (including myself) will ever be able to go there again.(instanced random content) Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on December 04, 2009, 09:00:43 PM I'm quite fond of TOS/2009-style costumes. Everything else with the over-the-top frills or jumpsuits (except in the case of hot aliens) just looked crazy for day-to-day use. Well, the one advantage of the TNG-style jumpsuits is that they got rid of the apparent "no women in pants" rule. TNG had a few men in skirts. I guess that idea didn't fly after the first season. :oh_i_see: Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on December 04, 2009, 10:30:08 PM I've read a couple hands-on previews that seem to imply that ship combat is actual fun, even if ground combat seems- questionable. If all it gives is is good "tall ship" combat, I'm willing to live with that as a diversion until SWTOR comes out.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on December 05, 2009, 05:09:18 AM So wait, there's no standard uniform for Starfleet? That's kind of stupid. The following comments pointed out exactly why a range of Star Trek uniforms are on offer - plenty of players want to have TOS or NG or DS9 or whatever uniforms for their crew. Or combinations thereof. Yes, it screws with how a 'real' pseudo-military organisation would work, but STO isn't setting out to be a simulation. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 05, 2009, 07:59:15 PM http://www.youtube.com/watch?v=-8l0fDOx1GU
"Fleet Actions" Video. Sounds like glorified public quests. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on December 07, 2009, 08:03:18 AM Title: Re: Star Trek Online: Here We Go Again! Post by: NowhereMan on December 07, 2009, 12:52:12 PM http://www.youtube.com/watch?v=-8l0fDOx1GU "Fleet Actions" Video. Sounds like glorified public quests. I'm almost certain this game is going to be buggy unfinished crap but damn that video looked like fun. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 08, 2009, 08:36:48 AM Some new screenshots http://kotaku.com/5420881/cryptic-gives-us-10-reasons-star-trek-fans-want-star-trek-online/gallery/4
Title: Re: Star Trek Online: Here We Go Again! Post by: Megrim on December 08, 2009, 09:13:48 AM Be careful with your use of the "original" or you could end up with :ye_gods: What's wrong with those? Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on December 08, 2009, 09:21:16 AM Some new screenshots http://kotaku.com/5420881/cryptic-gives-us-10-reasons-star-trek-fans-want-star-trek-online/gallery/4 I don't think those pictures will have a positive effect. I wasn't impressed. Too generic. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on December 08, 2009, 09:21:29 AM "Kill 10 tribbles."
Also, this is what combat should have been. (http://www.youtube.com/watch?v=QnWaF2jcuDo) Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 08, 2009, 09:28:58 AM I don't think those pictures will have a positive effect. I wasn't impressed. Too generic. Every "engage" screenshot or video I've seen looks like total crap, specifically. (http://cache-foo-02.gawkerassets.com/gawker/assets/images/9/2009/12/500x_7._adventures_in_time_travel.jpg) Frankly, the scenery looks ok, but anything with a character in it makes it look vaguely :uhrr: Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on December 08, 2009, 09:40:23 AM Quote Gamestop preorders get a unique ship(constitution class) So to play the Enterprise, you need to preorder at Gamestop? That sounds unwise. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on December 08, 2009, 09:48:29 AM Frankly, the scenery looks ok, but anything with a character in it makes it look vaguely :uhrr: I look at the pic that you posted and it doesn't even look like the guy is standing on the floor. It also looks similar to EQ2 at release... which isn't saying much about a title that's 5 years newer. So much potential here. I fear it will be wasted. Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on December 08, 2009, 09:54:13 AM Quote Gamestop preorders get a unique ship(constitution class) So to play the Enterprise, you need to preorder at Gamestop? That sounds unwise. The ship will be available for 10 cryptic bucks a month after launch. You forget, these are the people who STILL haven't let the 6 month and lifetime sub CO people into closed beta. If their legal department allowed them to do that, they aren't going to be held to a fanboy's definition of "unique starship" as it says in the ad. Title: Re: Star Trek Online: Here We Go Again! Post by: fuser on December 08, 2009, 11:30:02 AM I'm such a muppet, put down $5 on a CE preorder. I'll be there for the launch wreckage.
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on December 08, 2009, 12:20:17 PM alleged list of preorder bonuses.
Quote - GameStop: Exclusive ship: The USS Enterprise from the original series - Best Buy: A faction specific pet. A Tribble for the Federation, or a Targ for the Klingons. - Wal-mart: Bonus Skill Package, which gives you extra points which let you improve faster than normal. - Target: The exclusive TR-116 ground weapon, which beams the projectile to the target, so you can hit enemies without a line of sight. - Amazon: A "Liberated Borg" (think Seven of Nine) Bridge Officer who levels up with you and possesses unique nanotech augmentations. - Direct2Drive: Multi-Spatial Personal Shield, which regenerates shield and health for the player. - Steam: Chromodynamic Armor, brought back by Voyager from the Delta Quadrant, this armor improves energy weapons. it's like they have a contest going to find new ways to shit on their own business, or something. Title: Re: Star Trek Online: Here We Go Again! Post by: Teleku on December 08, 2009, 12:49:23 PM Haha, holy crap that whole thing is hilarious.
Best Buy: We'll give you a pet! Walmart: We'll let you fucking power level! Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 08, 2009, 12:53:59 PM Haha, holy crap that whole thing is hilarious. Best Buy: We'll give you a pet! Walmart: We'll let you fucking power level! Yeah, the pre-order bonuses trend lately is getting out of hand. Cryptic did this with Champions Online as well, although the only one that seemed non-cosmetic was flight at level 1, which was basically pointless, because you can take a travel power at level 5. So, either they are leaning more towards game-changing stuff through pre-orders, or they are overstating how useful this stuff will actually be playing the game. I'll lean toward the later, just because I can't imagine they are actually THAT stupid. I could be wrong of course. Then again, this seems to support the hypothesis that Cryptic is just magic low budget MMOs with the intent of selling as many boxes as possible to make their money back, and then the subscriptions are gravy. I'm sure the goodies will entice a few extra folks into buying it that might have waited for reviews or something. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on December 08, 2009, 12:55:26 PM Yeah those sound both ridiculous from a power level standpoint, and also totally uneven between retailers. I'd hope they're not nearly as good as they sound.
Title: Re: Star Trek Online: Here We Go Again! Post by: taolurker on December 08, 2009, 12:58:24 PM Don't forget, they'll be selling all of those pre-order items on the Cryptic store to make additional money as well.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 08, 2009, 01:55:23 PM Don't forget, they'll be selling all of those pre-order items on the Cryptic store to make additional money as well. This doesn't actually bother me so much, microtransactions are going to become a norm, even Blizzard has been slowly introducing elements of it. Trying to bribe people to buy the actual game box me strikes a more negative chord with me though. Title: Re: Star Trek Online: Here We Go Again! Post by: Nevermore on December 08, 2009, 01:55:31 PM alleged list of preorder bonuses. Quote - GameStop: Exclusive ship: The USS Enterprise from the original series - Best Buy: A faction specific pet. A Tribble for the Federation, or a Targ for the Klingons. - Wal-mart: Bonus Skill Package, which gives you extra points which let you improve faster than normal. - Target: The exclusive TR-116 ground weapon, which beams the projectile to the target, so you can hit enemies without a line of sight. - Amazon: A "Liberated Borg" (think Seven of Nine) Bridge Officer who levels up with you and possesses unique nanotech augmentations. - Direct2Drive: Multi-Spatial Personal Shield, which regenerates shield and health for the player. - Steam: Chromodynamic Armor, brought back by Voyager from the Delta Quadrant, this armor improves energy weapons. it's like they have a contest going to find new ways to shit on their own business, or something. That list is hilarious. Also, with the pet (meaning Tribble or Targ, not the Borg bimbo) I thought I read something in this thread about Klingons not even being available at launch. Or was that just speculation? If I cared more about the game I might go back and look but since this game is a complete train wreck I just can't be arsed. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 08, 2009, 02:13:33 PM [ I thought I read something in this thread about Klingons not even being available at launch. Or was that just speculation? If I cared more about the game I might go back and look but since this game is a complete train wreck I just can't be arsed. They've said that Klingons will be playable at launch. I think the "not available at launch" rumors started when they said something like "You won't be able to play them right away."(paraphrased, it was even more ambiguous than that). However, they've since clarified that Klingons will be unlocked after a short amount of time playing. I think they said in a recent IRC dev chat that they will definitely be in as a playable race, as well, as a way of avoiding more confusion. The article I linked is a couple months old, which is why I mention that. Anyway based on that it looks like you can play them, but there is a certain amount of Starfleet play that needs to be done first. However much is anyone's guess. Source (http://www.massively.com/2009/10/10/star-trek-online-wouldnt-you-like-to-be-a-klingon-too) Title: Re: Star Trek Online: Here We Go Again! Post by: tazelbain on December 08, 2009, 02:23:30 PM Don't forget, they'll be selling all of those pre-order items on the Cryptic store to make additional money as well. This doesn't actually bother me so much, microtransactions are going to become a norm, even Blizzard has been slowly introducing elements of it. Trying to bribe people to buy the actual game box me strikes a more negative chord with me though. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 08, 2009, 04:15:00 PM Don't forget, they'll be selling all of those pre-order items on the Cryptic store to make additional money as well. This doesn't actually bother me so much, microtransactions are going to become a norm, even Blizzard has been slowly introducing elements of it. Trying to bribe people to buy the actual game box me strikes a more negative chord with me though. Blizzard is already starting to see whats possible , I'm telling you, I think the writing is on the wall for this to become a common practice. If you don't like it, no problem. Hell, I don't intend to play STO anyway, so I don't care, I'm just saying the combination of those isn't going to stop me from playing a good game. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on December 08, 2009, 04:52:32 PM I'd be *extremely* surprised if Blizzard ever makes the choice to step over the 'gameplay advantage' line for paid stuff as this does. Although I guess you could maybe argue race change does that, in practice its just a 'pay to avoid rerolling' thing.
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on December 08, 2009, 05:14:38 PM I'd be *extremely* surprised if Blizzard ever makes the choice to step over the 'gameplay advantage' line for paid stuff as this does. Why not, it's not like these people who get offended at such concept have anywhere else to go. :why_so_serious:Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 08, 2009, 06:15:57 PM I'd be *extremely* surprised if Blizzard ever makes the choice to step over the 'gameplay advantage' line for paid stuff as this does. Although I guess you could maybe argue race change does that, in practice its just a 'pay to avoid rerolling' thing. I'm not saying you are going to be able to deck yourself out in the latest tier of gear or whatever, but I wouldn't be surprised to see the sale of vanity items, like the holiday items that require the achievements, but you can buy them after the fact if you didn't do them, or something. Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on December 08, 2009, 06:56:03 PM Quote - Target: The exclusive TR-116 ground weapon, which beams the projectile to the target, so you can hit enemies without a line of sight. Good thing it's not a PVP game.Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on December 08, 2009, 11:29:43 PM I'm thinking a Borg bimbo equipped with a TR-116 and a Tribble companion would be great for Klingon hunting.
Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on December 08, 2009, 11:54:06 PM I can say with absolutely 100% confidence that none of those items will matter. The Walmart "skill points" will turn out to be letting you spend talent points at 1 that you'd normally spend at 10 (but it won't increase the total number of skill points, its just accelerating availability). The various armors and blasters, etc. will probably be outstripped by lvl 15 quest gear. Isn't that always how it works with these sort of things?
On the other hand, the Gamestop hover boots in CO actually matter, because they enable someone to take teleportation and something like Super Jump or Burrow as their 2nd power- but the boots give them the ability to hover in midair when they wouldn't have had it otherwise, so that's big. I don't play CO anymore- can hoverboots be crafted/looted, or are the preorder boots truly unique? Either way, I love a train wreck so I'm pre-ordering. Will probably just take the Borg bridge officer or the targ, as those would actually stay with you through the whole game (as opposed to junk gear). But I'm getting my cloaked Klingon PvP ganker ship ASAP, so fuck the USS Enterprise. Title: Re: Star Trek Online: Here We Go Again! Post by: Azaroth on December 09, 2009, 12:45:35 AM I think I'd get the armour, but I assume it's far more likely that someone is looking to punish everyone who watched Voyager than it is the armour would actually be as useful as you'd think it'd be.
That is to say that since it's 40 years into the future or whatever, I'm probably going to get Chromodynamic Armour Level 2 by the time I'm out of the starting area. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 09, 2009, 04:32:35 AM On the other hand, the Gamestop hover boots in CO actually matter, because they enable someone to take teleportation and something like Super Jump or Burrow as their 2nd power- but the boots give them the ability to hover in midair when they wouldn't have had it otherwise, so that's big. I don't play CO anymore- can hoverboots be crafted/looted, or are the preorder boots truly unique? Hover Boots can not be crafted. Its not really that big a deal though, ot be honest. You get 2 travel powers anyway, though the second one isn't til level 30something. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on December 09, 2009, 06:42:38 AM Oooh. You could get a hover disk and the underground mole travel dealie. Sweet!
Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on December 09, 2009, 07:17:53 AM On the other hand, the Gamestop hover boots in CO actually matter, because they enable someone to take teleportation and something like Super Jump or Burrow as their 2nd power- but the boots give them the ability to hover in midair when they wouldn't have had it otherwise, so that's big. I don't play CO anymore- can hoverboots be crafted/looted, or are the preorder boots truly unique? Hover Boots can not be crafted. Its not really that big a deal though, ot be honest. You get 2 travel powers anyway, though the second one isn't til level 30something. If your character concept doesn't include any kind of flight, I'd argue its pretty damn nice- there are times you just want to hover in PvP or above the zone, and with the boots you can have teleport, burrow, AND be able to hover after a teleport. If I had stayed with CO, I certainly would rank that preorder item about 1000x better than any other bonus. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on December 09, 2009, 07:24:50 AM I'd be *extremely* surprised if Blizzard ever makes the choice to step over the 'gameplay advantage' line for paid stuff as this does. Although I guess you could maybe argue race change does that, in practice its just a 'pay to avoid rerolling' thing. I'm not saying you are going to be able to deck yourself out in the latest tier of gear or whatever, but I wouldn't be surprised to see the sale of vanity items, like the holiday items that require the achievements, but you can buy them after the fact if you didn't do them, or something. That's fine with me. I'd even spend money if I could buy a full set of Heirloom gear for my alts. I'd clunk down $20 for shoulders/chest/weapons/trinket Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 09, 2009, 07:25:40 AM On the other hand, the Gamestop hover boots in CO actually matter, because they enable someone to take teleportation and something like Super Jump or Burrow as their 2nd power- but the boots give them the ability to hover in midair when they wouldn't have had it otherwise, so that's big. I don't play CO anymore- can hoverboots be crafted/looted, or are the preorder boots truly unique? Hover Boots can not be crafted. Its not really that big a deal though, ot be honest. You get 2 travel powers anyway, though the second one isn't til level 30something. If your character concept doesn't include any kind of flight, I'd argue its pretty damn nice- there are times you just want to hover in PvP or above the zone, and with the boots you can have teleport, burrow, AND be able to hover after a teleport. If I had stayed with CO, I certainly would rank that preorder item about 1000x better than any other bonus. Well, sure its better than the action figures or costume pieces (though I do like costume pieces!), in terms of gameplay strictly speaking, but let me put it this way, I've yet to see it ever actually make a difference. Its really not a game the min-maxers stuck with, so while it probably actually is better, in practice, it hasn't mattered. I don't see that sort of crowd sticking with STO either to be honest, so I'm not too worried about it. I don't like it much, as a precedent though. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on December 09, 2009, 08:07:36 PM This is kind of an interesting strategy by Cryptic. The cynic in me thinks it is all to increase box sales by about 50%, but it's also interesting in seeing where people pre-order and what they actually want in terms of bonus items. It offers choice, at least (to US people, anyway).
Also: yeah, I'm sure some of these (or equivalent) will start appearing in the C-Store as well. Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on December 10, 2009, 06:21:53 AM I never pay any attention to the "gameplay" aspects, but I am very easily swayed by a pet or a graphic option. I'm back to playing LOTRO and utterly bent that I don't have my pre-order cloak and beta/preorder titles as a friend took over my account. Likewise, I've never looked at the deluxe crap in the box for the WoW collector's editions, but I have the last two because I wanted the whelplings.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 10, 2009, 07:50:45 AM Another new video "Starbase 24"
http://uk.gamespot.com/pc/rpg/startrekonline/video/6242641?hd=1&tag=topslot;img;1 Title: Re: Star Trek Online: Here We Go Again! Post by: stark on December 10, 2009, 11:09:35 AM The comments are hysterical:
"That is the worst voice acting ever... i mean ever. Wow." "I am about as big of a Star Trek fan as you can possibly be, and watching that trailer just hurt." "Horrendous trailer. I think it actually made me sick." "it's like my dad got a hold of this video and is trying to make fun of it by overdubbing a cheesy naration" Title: Re: Star Trek Online: Here We Go Again! Post by: Soln on December 10, 2009, 11:28:08 AM that was awful
Title: Re: Star Trek Online: Here We Go Again! Post by: NiX on December 10, 2009, 01:01:01 PM I thought a new voice could fix it, but as the video went on, I couldn't help but realize the game is just terrible looking.
Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on December 10, 2009, 01:05:58 PM I guess we'll just have to see if it's any fun. I'm not holding my breath.
Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on December 10, 2009, 01:10:04 PM I thought a new voice could fix it, but as the video went on, I couldn't help but realize the game is just terrible looking. At first, I thought the ship to ship stuff looked good. But the more they show of ship battles with a bazillion ships and all those lights and phasers going off all around with no rhyme or reason, the less good it looks. Title: Re: Star Trek Online: Here We Go Again! Post by: Soln on December 10, 2009, 01:34:23 PM it's sad/ironic this bumped the Eve recruitment thread. No contest which game has better space battels. Even SWG's look better.
Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on December 10, 2009, 01:51:56 PM Looks like STO's ship combat is slower than EVE's.
Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on December 10, 2009, 02:25:50 PM That was really really funny.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 10, 2009, 02:55:14 PM Quote Lastly, how does a Star Trek MMO get rated as possessing "mild suggestive themes"? Was it the shape of the Klingon ships or something? If so, someone was feeling very Freudian... Klingon forheads are ribbed for her pleasure... Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 10, 2009, 02:59:40 PM Probably because people might think naughty thoughts about vulcan women.
Title: Re: Star Trek Online: Here We Go Again! Post by: Daeven on December 10, 2009, 03:03:55 PM So where do I pre-order to get a Gorn Medium Command Cruiser?
Fuckers. They still aren't doing it right. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 10, 2009, 03:23:07 PM So where do I pre-order to get a Gorn Medium Command Cruiser? Fuckers. They still aren't doing it right. Yeah. Seriously, I want my plasma torpedoes dipshits. Title: Re: Star Trek Online: Here We Go Again! Post by: Grimwell on December 10, 2009, 05:54:54 PM Froglocks.
That's all I'm saying man. Title: Re: Star Trek Online: Here We Go Again! Post by: raydeen on December 10, 2009, 06:18:39 PM I think I'll pre-order the Borg bimbo box and as soon as the game launches immediately go on shore leave on Risa. Now let me see dem Borg implants baby!
Title: Re: Star Trek Online: Here We Go Again! Post by: Fordel on December 10, 2009, 07:29:03 PM Looks like STO's ship combat is slower than EVE's. I wouldn't think that was even possible, but yet, there it is! :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 11, 2009, 07:45:54 AM More new video
http://www.gametrailers.com/video/exclusive-explore-star-trek/59891 It actually seems somewhat cool....until the combat starts, and then its all :uhrr: Title: Re: Star Trek Online: Here We Go Again! Post by: Morat20 on December 11, 2009, 11:22:58 AM I think I'll pre-order the Borg bimbo box and as soon as the game launches immediately go on shore leave on Risa. Now let me see dem Borg implants baby! I believe the phrase you want is "Check out her Warp Nacelles". You need to get your lingo right!Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on December 11, 2009, 02:34:37 PM It actually seems somewhat cool....until the combat starts, and then its all :uhrr: Apparently there's a new phaser setting that's between stun and kill. Like a "take 20 shots to kill something" setting. Like I said earlier... it's an outer space version of PotBS. They should have kept ground combat out of it. Surface exploration could have served so many other purposes. Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on December 12, 2009, 04:19:15 AM http://www.startrekonline.com/retail
All the preorder info so far. They added a "deluxe digital download edition" that is 10$ more than the standard download and has a few goodies. They also said on the boards specific descriptions of the bonuses are incoming soon (i.e., whether the Borg officer is just a skin or has skills, etc.). Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on December 14, 2009, 02:40:21 AM No preorder bonuses for any EU versions
http://forums.startrekonline.com/showthread.php?t=41606 Sucks to be you continentals, I guess. Also, they said in the linked thread (linked to the one I linked, that is) that the armor/weapon preorder bonuses will be outstripped by better stuff after a few levels. The Borg bridge officer has some unique skills, however. Sounds like the best preorder bonuses are the Borg, the tribble/targ (for those pet lovers), or the blue-phaser firing Constitution-class starship. The Atari Deluxe Digital Edition also exclusively has the "joined Trill" species, which grants extra bonuses at character creation. I'm going with the Collector's edition from Amazon to get the Borg, myself. The game will probably be crap, but I have the money for it right now and I'm bored with everything else. Title: Re: Star Trek Online: Here We Go Again! Post by: Azaroth on December 14, 2009, 06:18:44 AM Agreed. Not really much else to play at the moment. I'll be giving it a shot.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 14, 2009, 08:37:13 AM Some info/clarification on pre-order bonuses:
http://forums.startrekonline.com/showthread.php?p=1111068#post1111068 Title: Re: Star Trek Online: Here We Go Again! Post by: Slyfeind on December 14, 2009, 12:13:31 PM Judging from the trailers, this looks like it'll be another unfortunate casualty in the MMO arena. And I'm not saying that with any malice at all. :(
Title: Re: Star Trek Online: Here We Go Again! Post by: Grimwell on December 14, 2009, 05:47:55 PM Nobody got my joke. :sad:
Title: Re: Star Trek Online: Here We Go Again! Post by: Hawkbit on December 14, 2009, 10:40:21 PM Look, you guys put cats in space already. Are frogs really that much of a stretch?
:awesome_for_real: Title: EU bonus items Post by: Kageh on December 15, 2009, 12:46:31 AM Not sure if this has been cleared up yet, but Direct2drive.co.uk (http://www.direct2drive.co.uk/6/8805/product/Buy-Star-Trek-Online-Digital-Deluxe-Edition-Download) has the digital deluxe edition available for preorder in EU, and it apparently includes some of the bonus items, like Trill race, personal borg shield, TOS uniforms and the KHAAAN! emote.
Title: Re: Star Trek Online: Here We Go Again! Post by: Grimwell on December 15, 2009, 01:17:41 AM Look, you guys put cats in space already. Are frogs really that much of a stretch? :awesome_for_real: That wasn't the joke. :) Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on December 15, 2009, 02:13:31 AM No preorder bonuses for any EU versions. They clarified, you get a 'skill point bonus' and a T-shirt and some other throwaway tat. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 15, 2009, 10:22:06 AM Ok, major info incoming regarding Klingons
http://www.jupiterbroadcasting.com/?p=1521 You can skip to about 36 minutes into get to the Klingon part. 1) Klingon's are PvP ONLY at launch by the looks of it. They will no have PvE mission content like Starfleet side of things. 2) Klingon's will not have access to the "Genesis" system (exploration). Cryptic claims this is not merely "monster play" because there is full progression, including bridge officers, for Klingons. I can't say I'm surprised by anything Cryptic does at this point, but they've just pissed a lot of people off. The STO forums are on fire at the moment. I mean, I'll admit I wasn't planning on playing this anyway, but the train wreck sure is fun to watch. This just keeps getting more and more :uhrr: Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on December 15, 2009, 10:50:24 AM I'm certain this isn't why it happened, but optional skip-the-grind doesn't sound like a bad thing.
Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on December 15, 2009, 10:59:49 AM That wasn't the joke. :) Unless you were going for yucks at the expense of some serious EQ2 errors in implementation, I don't get it either. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 15, 2009, 11:06:30 AM I'm certain this isn't why it happened, but optional skip-the-grind doesn't sound like a bad thing. Well, I don't think there is much skip the grind here. You still have to do all the leveling and progression...its just PvP only. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on December 15, 2009, 11:11:04 AM So what happens when a lot of people play klingons and there are no federation to fight? I'm guessing Federation will be the pve people and the klingons will attract the pvp crowd. Seems like they ahve separated the sheep and wolves too early.
Title: Re: Star Trek Online: Here We Go Again! Post by: Grimwell on December 15, 2009, 11:16:04 AM That wasn't the joke. :) Unless you were going for yucks at the expense of some serious EQ2 errors in implementation, I don't get it either. Title: Re: Star Trek Online: Here We Go Again! Post by: Hawkbit on December 15, 2009, 11:20:29 AM Wow, I had forgotten about the froglok fiasco from EQII. I feel dumb now.
Title: Re: Star Trek Online: Here We Go Again! Post by: Grimwell on December 15, 2009, 11:27:12 AM WINNAR
(http://lh5.ggpht.com/_tPhPPszZanE/Syfi7SFQ3AI/AAAAAAAAAH4/ILrAeBEZHKI/s720/wholeinternet.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Morat20 on December 16, 2009, 11:51:00 AM I don't even know why I'm following this. My PC is so old it creaks when I turn it on, and yet part of me says "Upgrade, so you can see how bad it is!".
And the worst part will be -- I will be SAD. Because I wanted a good game, and instead it's like "So, WoW or back to Eve? Fuck." Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on December 16, 2009, 11:56:10 AM Because I wanted a good game, and instead it's like "So, WoW or back to Eve? Fuck." Every game after WoW has been this level of disappointment. EQ2 fixed itself, but still fell a bit short. LotRO caters a bit too much to grouping, but is slowly improving. You also know what to expect from any MMO at release. Give it 3 months after release. If the criticisms aren't too harsh, a light upgrade may be something to consider. I really wouldn't get my hopes up. At all. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on December 16, 2009, 02:46:48 PM So what happens when a lot of people play klingons and there are no federation to fight? I'm guessing Federation will be the pve people and the klingons will attract the pvp crowd. Seems like they ahve separated the sheep and wolves too early. More important is what happens to the Klingons' ability to progress after all the Federation people decide PVP is too frustrating? Answer: the only people who play the Klingons will bitch and whine and moan because there isn't any content and not enough What a fucking retarded decision. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 16, 2009, 02:52:21 PM So what happens when a lot of people play klingons and there are no federation to fight? I'm guessing Federation will be the pve people and the klingons will attract the pvp crowd. Seems like they ahve separated the sheep and wolves too early. More important is what happens to the Klingons' ability to progress after all the Federation people decide PVP is too frustrating? Answer: the only people who play the Klingons will bitch and whine and moan because there isn't any content and not enough What a fucking retarded decision. I could've sworn the devs saying something months ago about there being Klingon intrafactional PvP, but I can't remember where. I think there was a post on the forums about it. Let me see if I can dig it up. Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on December 16, 2009, 02:58:08 PM They haven't even TESTED PvP with Klingons (or with anyone), and open beta is almost here. This is shaping up to be...fun.
Title: Re: Star Trek Online: Here We Go Again! Post by: NowhereMan on December 16, 2009, 02:59:56 PM If there isn't at the start there will be pretty soon, which makes the whole thing even more retarded because you're going to end up with people playing the Klingons and fighting other Klingons in something that makes the Trammel/Felucca divide seem sensible and not at all weird. It's just going to seem odd when Klingons only ever really fight themselves while the Federation is exploring the galaxy and customising their bridges.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on December 16, 2009, 05:25:43 PM Part of me sees some wisdom in separating PvE and PvP to a large degree - mixing the two is very hard.
Another, larger part sees that STO is going to crash very badly if Cryptic doesn't have all the basic systems lined up and adequately tested. Title: Re: Star Trek Online: Here We Go Again! Post by: d4rkj3di on December 17, 2009, 01:19:06 AM Original crew movie uniforms or GTFO. If you buy Star Trek: The Original Series Season 3 on Blu-ray you get a code for those uniforms in STO. I'll probably be getting my copy from Amazon since all the pre-order and Collector's Edition crap is Federation oriented. At least I can use the Borg Engineering Officer on my Bird of Prey. Too bad there will be no cool old-school TOS D7's for Klingons. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on December 17, 2009, 07:41:00 PM Details on the Klingons (http://www.bluesnews.com/cgi-bin/articles.pl?show=1393)
Basically, "we couldn't make enough PvE content for two factions so let's copy LotRO and call it a Feature." Title: Re: Star Trek Online: Here We Go Again! Post by: MahrinSkel on December 17, 2009, 11:52:05 PM Original crew movie uniforms or GTFO. If you buy Star Trek: The Original Series Season 3 on Blu-ray you get a code for those uniforms in STO. I'll probably be getting my copy from Amazon since all the pre-order and Collector's Edition crap is Federation oriented. At least I can use the Borg Engineering Officer on my Bird of Prey. Too bad there will be no cool old-school TOS D7's for Klingons. --Dave Title: Re: Star Trek Online: Here We Go Again! Post by: jayfyve on December 18, 2009, 05:21:42 AM Quote Okay, color me stupid: Why would anyone with the *slightest* bit of technical knowledge buy a Blu-ray version of any SDTV series, much less one that was shot when color TV was bleeding edge tech? I don't care how much remastering voodoo you try, you're not getting a 1080P version of "The Trouble With Tribbles" that doesn't look low-res and washed out. --Dave I think the original film would have a lot of detail if it was scanned in frame by frame. The Star Trek you see on tv is just a poor SDTV Telecine I believe. I watched "It's a Wonderfull Life" bluray recently, it looked great with lots of detail I'd never seen before. Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on December 18, 2009, 05:30:21 AM The Blu-Ray has the imperial walkers and dewback lizards.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sunbury on December 18, 2009, 05:52:26 AM Quote Okay, color me stupid: Why would anyone with the *slightest* bit of technical knowledge buy a Blu-ray version of any SDTV series, much less one that was shot when color TV was bleeding edge tech? I don't care how much remastering voodoo you try, you're not getting a 1080P version of "The Trouble With Tribbles" that doesn't look low-res and washed out. --Dave I think the original film would have a lot of detail if it was scanned in frame by frame. The Star Trek you see on tv is just a poor SDTV Telecine I believe. I watched "It's a Wonderfull Life" bluray recently, it looked great with lots of detail I'd never seen before. The counter to that is whatever method AMC HD and TMC HD uses. I've been disappointed with the picture quality of every movie I watched on those channels. I know its not related to my TV or the feed, since when the little 'Mad Men' ad insert (or whatever) appears, it looks great in HD. Title: Re: Star Trek Online: Here We Go Again! Post by: waylander on December 18, 2009, 07:33:41 AM More important is what happens to the Klingons' ability to progress after all the Federation people decide PVP is too frustrating? Answer: the only people who play the Klingons will bitch and whine and moan because there isn't any content and not enough What a fucking retarded decision. They are going to have to put in intrafaction PVP or the whole thing will blow up. In CoH/CoV they tried for years to create incentives to get people to PVP in their game, and failed pretty significantly because PVP wasn't rewarding enough for people to bother with it. I guess we will see if they learned anything. Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on December 18, 2009, 07:36:31 AM Every Klingon ship, save one type, can cloak. That will make for fantastic pvp, especially Klingon v. Klingon :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on December 18, 2009, 07:37:48 AM They are going to have to put in intrafaction PVP or the whole thing will blow up. "Players can engage in team vs. team, Federation vs. Klingon, Klingon vs. Klingon and Federation vs. Federation combat." Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on December 18, 2009, 08:08:21 AM What the fuck is Fed vs Fed pvp? You mean "simulations"?
Title: Re: Star Trek Online: Here We Go Again! Post by: NowhereMan on December 18, 2009, 08:47:56 AM Maybe they'll add in sub-factions and allow players to be hard-line Federation captains who think that the Klingons need to be wiped out and fight with the less war-like Federation types. Nothing that stupid could ever happen of course
Title: Re: Star Trek Online: Here We Go Again! Post by: tazelbain on December 18, 2009, 09:01:36 AM Ya, that's what Star Trek is about.
Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on December 18, 2009, 09:06:16 AM Every Klingon ship, save one type, can cloak. That will make for fantastic pvp, especially Klingon v. Klingon :awesome_for_real: Kung'pow comms: "This game sucks! I can't ever find anyone to fight!"In'da'kisser comms: "I know, I've been searching for HOURS." <players zip past one another for the fortieth time> Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on December 18, 2009, 09:15:37 AM Feds vs. Feds? Way to honor the IP Cryptic!
All of my friends can't wait to play this and form a fleet and we all go off exploring the galaxy....whee! They don't know of the coming train wreck. I just don't have the heart to tell them of the shitburger Cryptic is throwing on the grill for us. Title: Re: Star Trek Online: Here We Go Again! Post by: Nevermore on December 18, 2009, 09:33:05 AM How quickly everyone forgets about the Maquis!
Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on December 18, 2009, 09:48:41 AM Fuck's sake, that description of Klingon gameplay is so :why_so_serious: worthy. The balancing whines alone will be shrill enough to SHATTER FUCKING GLASS. It will be a glorious funeral pyre to watch from afar.
Title: Re: Star Trek Online: Here We Go Again! Post by: raydeen on December 18, 2009, 09:48:53 AM Fuck all that. I want to be Jem'Hadar and fuck the shit out of all of them. Dominion FTW.
Title: Re: Star Trek Online: Here We Go Again! Post by: Simond on December 18, 2009, 09:49:25 AM Feds vs. Feds? Way to honor the IP Cryptic! http://en.wikipedia.org/wiki/Peak_Performance_(Star_Trek:_The_Next_Generation) :oh_i_see:Title: Re: Star Trek Online: Here We Go Again! Post by: Daeven on December 18, 2009, 11:44:30 AM Fuck all that. I want to be Jem'Hadar and fuck the shit out of all of them. Dominion FTW. :facepalm: Title: Re: Star Trek Online: Here We Go Again! Post by: raydeen on December 18, 2009, 02:29:27 PM Fuck all that. I want to be Jem'Hadar and fuck the shit out of all of them. Dominion FTW. :facepalm: What? I dug the Dominion. Those were the first truly badass aliens in ST. I can dream can't I? Title: Re: Star Trek Online: Here We Go Again! Post by: Simond on December 20, 2009, 03:40:25 AM The Dominion lost.
Title: Re: Star Trek Online: Here We Go Again! Post by: MahrinSkel on December 20, 2009, 04:09:00 AM Quote Okay, color me stupid: Why would anyone with the *slightest* bit of technical knowledge buy a Blu-ray version of any SDTV series, much less one that was shot when color TV was bleeding edge tech? I don't care how much remastering voodoo you try, you're not getting a 1080P version of "The Trouble With Tribbles" that doesn't look low-res and washed out. --Dave I think the original film would have a lot of detail if it was scanned in frame by frame. The Star Trek you see on tv is just a poor SDTV Telecine I believe. I watched "It's a Wonderfull Life" bluray recently, it looked great with lots of detail I'd never seen before. --Dave Title: Re: Star Trek Online: Here We Go Again! Post by: rattran on December 20, 2009, 09:08:38 AM I think at least major portions were shot on film. The hddvd and blurays look good, not the stunning 'omg' clarity and detail of the remastered 1080p Space:1999, but significantly better than the sd. Well integrated new visual affects and such.
Title: Re: Star Trek Online: Here We Go Again! Post by: Samprimary on December 21, 2009, 06:06:42 AM Every Klingon ship, save one type, can cloak. That will make for fantastic pvp, especially Klingon v. Klingon :awesome_for_real: federation v. sword rogues Title: Re: Star Trek Online: Here We Go Again! Post by: Sunbury on December 21, 2009, 07:11:38 AM If they were clever, they would provide alternate universe servers, with FFA PvP - and everyone has a little beard.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on December 21, 2009, 12:52:13 PM Title: Re: Star Trek Online: Here We Go Again! Post by: jayfyve on December 21, 2009, 04:18:05 PM Quote I doubt the original series was shot on film, it was at the beginning of the videotape era (1" reel to reel, at least). Even if it was, were the negatives or production print preserved? --Dave According to IMDB (http://www.imdb.com/title/tt0069637/technical)it was. Quote Film negative format (mm/video inches) 35 mm Cinematographic process Spherical Printed film format 35 mm Aspect ratio 1.33 : 1 According to IMDB, TNG was also. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 22, 2009, 11:59:17 AM Apparently Hailing Frequencies had its NDA lifted so they could post this:
http://www.youtube.com/watch?v=f88kqAdYQuM&feature=channel Its not actually video, its just a series of screenshots Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on December 22, 2009, 12:24:19 PM Ya, that's what Star Trek is about. Err, yea, that's what some of Star Trek has been about (that TNG episode with the Cardassians, Star Trek VI, probably TOS episode or two I can't remember). Not the main purpose of the Federation, but that "purpose" suffered at the whim of gag-of-the-week writing anyway. Title: Re: Star Trek Online: Here We Go Again! Post by: palmer_eldritch on December 23, 2009, 06:47:46 PM I'm going to try this game. I'm going to be a Klingon and blow all of you up.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 28, 2009, 01:27:35 PM Not sure if this has been posted before but there's a new trailer out... now with Leonard Nimoy!
Title: Re: Star Trek Online: Here We Go Again! Post by: NiX on December 28, 2009, 08:07:26 PM Way to give us a link.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on December 28, 2009, 09:23:21 PM Here's a link to a link. (http://www.gamershell.com/news_88944.html) Haven't watched it since I don't care who is doing the VO.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 29, 2009, 05:02:58 AM Way to give us a link. Oops http://www.filefront.com/15196037/Star-Trek-Online-Leonard-Nimoy-Trailer/ Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on December 29, 2009, 05:24:39 AM Vids on Youtube of Klingon ship combat actually makes it look mildly fun. The problem with ship combat is that you simply can never make it as varied as WoW-style fantasy ground combat. You are fighting ships and maybe the occasional blob of amorphous energy with rays. That's it, and its why Eve could never grab me for more than a couple days.
It certainly looks tactical and all that but I think I'd get tired of max-room continual camera adjusting to find strafing enemies really fast. Title: Re: Star Trek Online: Here We Go Again! Post by: Stabs on December 29, 2009, 06:55:25 AM I don't think ship combat is bad per se.
In the IP I thought the ship combat with Scotty panicking and Chekhov concentrating maniacally was much more fun than the land combat with Kirk jumping off a rock onto some lizardman. In other gaming genres ship combat both in space and on sea has been done in very interesting ways. Pirates and Wing Commander are iconic games. Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on December 29, 2009, 07:03:37 AM Vids on Youtube of Klingon ship combat actually makes it look mildly fun. The problem with ship combat is that you simply can never make it as varied as WoW-style fantasy ground combat. You are fighting ships and maybe the occasional blob of amorphous energy with rays. That's it, and its why Eve could never grab me for more than a couple days. It certainly looks tactical and all that but I think I'd get tired of max-room continual camera adjusting to find strafing enemies really fast. You mean that combat in a setting where you can have player avatars of any shape and size, which can reasonably be made to move at any vareity of speeds, and operate at any range, and where you can invent any class structure you like with any capabilities explained by [technobabble]; is inherently going to be less varied than fantasy_diku_742? Are you smoking crack rocks? What element of WoW combat would be even slightly awkward to replicate in space? Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on December 29, 2009, 07:36:19 AM It's not really that varied though. Tri's wrong about Eve combat, probably just never having gotten to the level where dozens of different people are doing dozens of different thinks all in a coordinated battle. But based on the videos for STO, I don't think he's wrong about this one.
It's not like you get to throw out tractor beams to make two fighter craft crash into each other, a Deflector gun on one Borg ship, phasers on two cruisers, quantum-torpedos on a Klingon, teleport a warp bomb* to the Jem'hadar command ship, expand your metaphasic shields to encompass a damaged ally within a star's corona, and beam an invasion force on the nearby Romulan cruiser. By ST tech you could do all these things with the Enterprise-E, with power and shuttle craft to spare. But in STO, it looks like you've got beam weapons, projectile weapons, four quadrants of shields and duration buffs. Like PotBS basically, including all the ground game stuff. But at least not AA. * To be clear: this is impossible according to Zephram Cochrane Title: Re: Star Trek Online: Here We Go Again! Post by: statisticalfool on December 29, 2009, 07:54:33 AM Vids on Youtube of Klingon ship combat actually makes it look mildly fun. The problem with ship combat is that you simply can never make it as varied as WoW-style fantasy ground combat. You are fighting ships and maybe the occasional blob of amorphous energy with rays. That's it, and its why Eve could never grab me for more than a couple days. It certainly looks tactical and all that but I think I'd get tired of max-room continual camera adjusting to find strafing enemies really fast. You mean that combat in a setting where you can have player avatars of any shape and size, which can reasonably be made to move at any vareity of speeds, and operate at any range, and where you can invent any class structure you like with any capabilities explained by [technobabble]; is inherently going to be less varied than fantasy_diku_742? Are you smoking crack rocks? What element of WoW combat would be even slightly awkward to replicate in space? Inertialess movement. The effect that change has on how you make a combat system fun is huge. The setting definitely also puts pressure to restrict things to lasers and missiles (especially given that the dreaded weight of canon is all around), but that ships won't feel right without large amounts of inertia is the big deal. It totally changes what kind of games you can engage players in. Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on December 29, 2009, 07:56:13 AM Yeah, fantasy ground combat (done well) is always going to be more varied than space combat. Or at the very least, its going to LOOK more varied. Fantasy ground combat is also easier to draw people in with than scifi ground combat.
If I wasn't lazy, I'd write about why this is so. But its a combination of what we've actually seen so far in each genre, the ease of suspension of disbelief in each genre (hint: magic can do anything because its magic, but there are limits to what we can see tech do and be immersed), and art possibilities. That doesn't mean a tech/space MMO can't be good, but the subject matter just isn't as well suited to the medium. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on December 29, 2009, 08:23:11 AM There is no inertia in ST tech unless a captain wants it. This is unlike SW tech. Eve is more of a hybrid.
I think you guys are confusing potential with experience. Outside of advanced Eve battles, there's no good space battle MMOs. But that doesn't mean space combat has some intrinsic disadvantage. It just means it has been done to its full potential. Like so many other things missing from this genre. I find MMORPG diku fantasy battles rather boring. They're always the same. We're just used to them after a decade of conditioning, so we get disproportionately excited when anything is mixed up. Like Game A just having fireballs as DD and Game B have a fireball and a DoT. Oooh, shiny! Sci-fi has as much potential to be interesting as fantasy. Just re-read my example above of what a ST battle could be. It's just that the latter has been far more defined in games, because of a stronger heritage of definition. The only thing holding back Trek has always been the writers using tech as a plot device to tell the same boring ass contemporary drama story. Title: Re: Star Trek Online: Here We Go Again! Post by: Kail on December 29, 2009, 07:49:10 PM Yeah, fantasy ground combat (done well) is always going to be more varied than space combat. Or at the very least, its going to LOOK more varied. Fantasy ground combat is also easier to draw people in with than scifi ground combat. That's awfully general for me to swallow. Sci-fi covers a lot of ground, everything from Robotech to Aliens to Xenosaga. I don't see how it's possible that they'd be less varied than fantasy ground combat, and I don't see sci-fi in general having a lot of trouble pulling people in. I mean, there have been one or two sci-fi space marine games that have pulled in a few players despite (I guess?) being less accessible than elves and gnomes. Star Trek may be difficult to make look exciting, but then, I don't think many people were wet with anticipation over the idea of a combat-centric MMO being made out of an IP centered on character drama and Philosophy 101. Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on December 29, 2009, 09:42:25 PM Air battles in UT2004 work. I also heard this game called Starcraft is popular.
Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on December 29, 2009, 09:43:59 PM Sigh. I was obviously talking about MMOs- you know, those massively multiplayer games we pay sub fees for?
Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on December 29, 2009, 10:16:47 PM Well, fantasy MMOs have shown us such flashy and irreproducable combat arts such as hitting things with a sword and bajillion particle effect death beams. Even way out there concepts such as guns and personal deflector shields which could never work in a sci-fi setting.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on December 30, 2009, 03:26:43 AM Alright, fess up time. Who signed up for beta?
Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on December 30, 2009, 04:33:26 AM After Champions online they would have to pay me to beta another game of theirs. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on December 30, 2009, 07:16:56 AM Air battles in UT2004 work. I also heard this game called Starcraft is popular. There's nothing in Starcraft that couldn't be done with Orcs and Humans. It's not really a "space" game except for the skinning. Air battles in UT2004 though, definitely. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 30, 2009, 08:24:26 AM Star Trek may be difficult to make look exciting, but then, I don't think many people were wet with anticipation over the idea of a combat-centric MMO being made out of an IP centered on character drama and Philosophy 101. One of the reason the later star trek movies failed is that they were pretty much mindless action flicks. If they had actually had a decent story and done with some style (such as in the actual show) they would have been better. Take a look at the Wrath of Khan. You felt every phaser hit, it meant something. Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on December 30, 2009, 08:25:18 AM I'm hearing surprisingly good things from beta reviews. But those are really bad at judging the amount of content for obvious reasons. I've been burnt so many times, but I'm SURE this time I won't burn off my cheek when I mishandle the pipe.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on December 30, 2009, 11:54:31 PM Alright, fess up time. Who signed up for beta? I did, but I sign up for a number of betas. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on December 31, 2009, 03:06:02 AM Star Trek may be difficult to make look exciting, but then, I don't think many people were wet with anticipation over the idea of a combat-centric MMO being made out of an IP centered on character drama and Philosophy 101. One of the reason the later star trek movies failed is that they were pretty much mindless action flicks. If they had actually had a decent story and done with some style (such as in the actual show) they would have been better. Take a look at the Wrath of Khan. You felt every phaser hit, it meant something. Khan resurrected the cold heart of trekkies - The Motion Picture was a "new" story in the Star Trek line, but Khan brought the nostalgia back on a storyline all the trekkies knew. Search for Spock was the typical sequel attempting to keep the ball rolling uphill which never works out. The rest were true to the Star Trek M.O. of hooking social and political stories into the realm, but saving the whales and bridging political/warring camps was just too much politics and too little Star Trek. TNG ... meh, not the original and thus the movies didn't really hold sway, but there really was no way to keep it rolling with McCoy and Scotty becoming corpses and Shatner's ego was too big even for Nimoy, not to mention his pant's size. Title: Re: Star Trek Online: Here We Go Again! Post by: statisticalfool on December 31, 2009, 08:47:55 AM Yeah, I wasn't clear enough. So, I agree, there's nothing stopping great space combat.
But compare inertialess, any direction all the time movement (like WoW) to say: Virtua On, which technically has little to no inertia, but combat relies heavily on using movement abilities which can only be used in certain combinations and only cancel in certain ways. Winning this game (other than the twitch factor) is about forcing your opponent to use their moves and dodges so you can hammer them when they stop. Compare this to PotBS ship combat (Eve would be a better example probably, but haven't played), which is about high-inertia, hard-to-turn boats, and the game becomes about out manuevering in order to make your lines of fire better than theirs. Everything we've seen about STO suggests the ship combat is heavily in the PotBS mode. This doesn't mean it's necessarily better or worse, but the game systems which can work change. There is no inertia in ST tech unless a captain wants it. This is unlike SW tech. Eve is more of a hybrid. I think you guys are confusing potential with experience. Outside of advanced Eve battles, there's no good space battle MMOs. But that doesn't mean space combat has some intrinsic disadvantage. It just means it has been done to its full potential. Like so many other things missing from this genre. Title: Re: Star Trek Online: Here We Go Again! Post by: Tmon on December 31, 2009, 09:15:31 AM I got a beta invite a while back, due to some misplaced exuberance about CO (bought a six month sub) since I have no interest in Star Trek and am perfectly happy playing DAO instead of an MMO I deleted it. I still get emails telling me when the beta test servers are up so I guess the fact that I've never downloaded the client or logged in doesn't matter.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on December 31, 2009, 09:48:40 AM Less than 2 weeks until open beta starts, so people will find out soon enough when the NDA drops.
Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on December 31, 2009, 10:34:40 AM Less than 2 weeks until open beta starts, so people will find out soon enough when the NDA drops. I'm going to bet that any of you veteran MMO gamers/writers could do a complete write-up of this before the beta even starts with little to no prior knowledge. Yes... I think it's going to be a repeat of everything else we've all seen in the past 5 years with a new skin. If you've ever seen the movie critic that reviews movies without ever seeing them, I bet the same could be applied to the MMO genre. STO isn't going to bring anything new to the table. Period. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on December 31, 2009, 12:18:48 PM And you would win that bet if anyone was willing to take it :-)
Title: Re: Star Trek Online: Here We Go Again! Post by: Evildrider on December 31, 2009, 02:17:57 PM Less than 2 weeks until open beta starts, so people will find out soon enough when the NDA drops. I'm going to bet that any of you veteran MMO gamers/writers could do a complete write-up of this before the beta even starts with little to no prior knowledge. Yes... I think it's going to be a repeat of everything else we've all seen in the past 5 years with a new skin. If you've ever seen the movie critic that reviews movies without ever seeing them, I bet the same could be applied to the MMO genre. STO isn't going to bring anything new to the table. Period. Neither did WoW. Now I'm not saying this is going to be a WoW type success, just that a game can be successful if it can just be fucking fun! Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on December 31, 2009, 02:31:30 PM Neither did WoW. Now I'm not saying this is going to be a WoW type success, just that a game can be successful if it can just be fucking fun! WoW did bring something new to the table: Polish. WoW was a diku-based MMO that managed to capture the fun by limiting the useless cockblocks all while streamlining the amusement park ride. Superficially, WoW appears to have brought nothing new... but when you look deeper, it is a vastly different MMO experience than its predicessors. That and the Blizzard name made WoW the runaway success that it is. Title: Re: Star Trek Online: Here We Go Again! Post by: Slyfeind on December 31, 2009, 02:52:22 PM If we're talking polish, then superficially WoW is a different experience, but when you look deeper it brought nothing new to the table.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 31, 2009, 03:02:06 PM Neither did WoW. Now I'm not saying this is going to be a WoW type success, just that a game can be successful if it can just be fucking fun! This is the problem though. "Fun" is almost impossible to pin down. In fact, I'd say fun has almost nothing to do with WoW's success. Its 1) Easy. Which is good, because most thing that are difficult get described as frustrating or unfun, or whatever. So, anyone can play with barely any training. 2) Has basically no cockblocks at this point. The days of long involved attunements seem to be over, any player can accomplish nearly everything the game has to offer. 3) On the same note: Goals are easy to set, and quick to accomplish. For the average player, goals are frequently set and attained. Blizzard has perfected the "ding grats" To summarize: I guess I would say that WoW is much more "addicting" than fun. It gives you tons of reasons to want to log in, and very few reasons (frustrations) that make you want to log out. More to the point, I think this is the formula for success more than fun, and what most developers haven't realized yet. Maybe I'm cynical, but I really think that the reason WoW has been so successful is that it has perfected the addicting aspects of MMOs, while jettisoning anything that makes people want to quit. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on December 31, 2009, 03:46:13 PM WoW at launch was polished, fun, complete and playable on day one. It's aged well, but you need to concentrate on what it was in 2004 to understand why just being fun and polished was enough (to add to a huge ass budget, big publishered, staggered global launch feedback look, gamer-centric IP, gamer-centric renowned development company name, etc).
"Fun" is subjective, yes. But when your game is just like a prior successful model, you don't have to worry about reinventing the wheel to discover what is fun. You can be successful and not bring much new to the table. And WoW is EQ1 done right. But "done right" still has no equal five years on. Because it's not really all that easy to do right. And usually that's because it's a smaller team with a necessarily narrower worldview or a myopic team lead that doesn't allow for dissension. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 31, 2009, 04:12:30 PM WoW at launch was polished, fun, complete and playable on day one. It's aged well, but you need to concentrate on what it was in 2004 to understand why just being fun and polished was enough But that isn't enough anymore, I don't think. Aion seemed as polished as anything we've seen in a while in terms of an MMO launch, and that has only done moderately well. And that was launched a year later here than in Asia, so they had a lot of "post launch" time there, in reality. If you released World of Warcraft as it was at launch, in today's market, it would go the same way as nearly everything since it. Sure, I understand why that worked when it did, but I don't think you can look at it to see what will work NOW. Unless that isn't your point. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on December 31, 2009, 04:26:06 PM Aion didn't flop though, it is simply too grindy for a lot of tastes that have grown used to WoW. That is the only reason I am not playing it. Had it come around during my MUD years, it wouldn't phase me.
Polish accounts for more than you're giving it credit. Not just polish on making things work, but internal dev processes, too. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on December 31, 2009, 06:09:14 PM WoW at launch was polished, fun, complete and playable on day one. WoW launched plagued with bugs, some of which didn't get fixed for years (lootlock anyone?) with very sparse endgame content (Molten Bore and Onyxia) and balance problems. (Lolret) Still, it was fun. And that was enough. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on December 31, 2009, 06:12:58 PM Maybe I'm cynical, but I really think that the reason WoW has been so successful is that it has perfected the addicting aspects of MMOs, while jettisoning anything that makes people want to quit. Companies and people yark about this or that game being the 'WoW Killer', but I think the only game that's going to dethrone WoW is the one that takes a look at what people bitch about in WoW and not include that in their game. The easier a game is, the more people who can play, the more potential subs a game can nab. See: Facebook games. I don't even think this is a bad thing if a game includes achievements, like WoW added, so the peen wavers can have something to make them feel special. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on December 31, 2009, 08:14:58 PM It's so cool to bash wow now, it's sort of sad but a tribute to their success. Likewise WoW is not easy. It is easy to pickup, easy to make some progress, and has some of the most competitive and challenging PvP and PvE on the market. Integrating hard modes into scripted content is certainly something they've taken further than anyone. There doesn't have to be a WoW killer. Being as good as wow in another genre or covering some of the gameplay areas it does not (sim-life, RvR) is more than enough to be quite successful. It's just that so many of the modern MMO releases have been outright suck. Poorly thought out game mechanics, half finished content, no thought on where the game will grow to after release. Which of course brings us back to STO. This game will just have to release without being shit, almost certainly a challenge too far for cryptic, before it worries about the challenges posed by external competition. Not that they care, no matter they'll be releasing another MMO by then. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on December 31, 2009, 09:36:19 PM IMO, one major factor that is often overlooked about WoW's success is that it can be played on pretty much any PC. Cryptic, using their more standardised Cryptic Engine, should be looking to be in a similar place - a title that can work on as many PCs as possible. But they aren't. If you look at the ChampO forums you can see complaint after complaint of issues that the Cryptic Engine has with both Nvidia and ATI drivers and is perhaps overloading on the CPU, and these are on PCs that theoretically have a fairly reasonable spec.
Nothing is going to be the WoW-killer unless it can be played on two rusty tin cans tied together with twine, just like WoW can. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on January 01, 2010, 03:40:11 AM No other company seems to have the luxury of being able to 'ship when it's ready'. AFAIK, every MMO since WoW has had to ship at some deadline and always at it's disadvantage.
I don't see WoW getting beaten for the next three years at least. This year we get Cataclysm and new graphics and a re-vamped vanilla world. That will last (with content add-ons) a year and then we get an expansion in 2012/early 2013. Happy New Year everyone! Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 01, 2010, 06:50:01 AM Ah, first long ass post of 2010. Good morning all and happy new year!
WoW at launch was polished, fun, complete and playable on day one. It's aged well, but you need to concentrate on what it was in 2004 to understand why just being fun and polished was enough But that isn't enough anymore, I don't think. Aion seemed as polished as anything we've seen in a while in terms of an MMO launch, and that has only done moderately well. And that was launched a year later here than in Asia, so they had a lot of "post launch" time there, in reality. If you released World of Warcraft as it was at launch, in today's market, it would go the same way as nearly everything since it. Sure, I understand why that worked when it did, but I don't think you can look at it to see what will work NOW. Unless that isn't your point. No. WoW still would be a huge hit. You need to consider all of the success factors. I listed them above, but they're as important as the game polish and addictive qualities. These have been listed numberous times, but what the heck, it's a new year :-)
Plus the polish. Yes, there were bugs (as Ratman mentioned), but nothing on the order of stats not doing anything (http://www.ageofconan.com), not being playable on day one (http://www.starwarsgalaxies.com), or a pet class with pets that don't fly (http://na.aiononline.com/). The genre without WoW would be much smaller. AoC wouldn't have gotten it's huge budget, not being measured against the potential of WoW (instead probably against LoTRO or EQ2). WAR would have been the same but probably without the huge marketing hype machine selling the wrong game. LoTRO would have been the same, and maybe even be #1 at this point). Vanguard would have probably gotten a bigger budget. Aion would have been the biggest launch recently and maybe the game everyone feared (though the credibility damage from AA and TR would still be there), and it's too early to tell how it's doing because we don't have the Q4 numbers from NC yet. Importantly, nobody would have learned the play-on-anything lesson, probably still driving for the wrong goal of graphics card pushing ala EQ2 and keeping this genre niche for more reasons than just the game mechanic. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 01, 2010, 08:10:31 AM Well, my point was that if there was the standard of a game that is WoW as it is now (in terms of polish, subs, etc), then WoW-at-launch would probably not impress many people.
Its really nothing very staggering to say, WoW-now makes WoW-then obsolete, and that you need to, I think, do better than WoW did at launch these days if you want to compete with WoW-now, or at least are aiming at the same playerbase. The other option, which is probably a lot smarter, is to aim at a different playerbase. Examples are: Fallen Earth, or even Darkfall. (I leave out EVE because its very well established at this point and isn't an example of e recent release). Smaller budgets, and aim at a playerbase that wants something you are offering enough to put up with bugs and lack of "polish." I suspect WoW has somewhat artificially inflated the perceived size of the MMO playerbase, because I suspect there are a lot of WoW players who aren't really going to play something other than WoW. Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on January 01, 2010, 09:13:20 AM What Darnaiq said.
But was there any 'safe innovation' in WoW, by which I mean was there any innovation at all? I'm not complaining about this, just saying that it emphasises how from a financial perspective you don't need a massive ip, you don't need new gameplay, but you do need to produce an entire 'massive scale' game in a halfway professional manner; a AAA mmog requires both enormous capital investment and an effective sausage machine capable of managing the sheer quantity of code and content you'd need to build a new WoW. Some games since wow might have had the budget, but none have had both the budget and the management capability to direct that volume of work. Title: Re: Star Trek Online: Here We Go Again! Post by: patience on January 01, 2010, 11:15:29 AM WoW at launch was polished, fun, complete and playable on day one. WoW launched plagued with bugs, some of which didn't get fixed for years (lootlock anyone?) with very sparse endgame content (Molten Bore and Onyxia) and balance problems. (Lolret) Still, it was fun. And that was enough. Anyone who says your first sentence is clueless about WoW's success. Ironically your entire statement points out one of the reasons WoW was a success. When WoW launched the only MMO I played prior to it was Runescape and a few text based games. The one mantra that was continuously parroted in the forums and in game during the first eight months. "Trust me anything you are experiencing now is far less a problem than other MMOs at launch." And "These type of problems are expected and the game offers too much (insert favorite aspects of WoW) that makes this game fun." It took me a year of research to piece it all together but it's fairly obvious one of the biggest things WoW did right was be polished enough that they quickly created a vocal audience in large enough numbers to defend the game. These were people who had to deal with attempted abortion debacles like Anarchy Online and SWG. These were people who expected Everquest 2 to improve upon EQ but didn't, unlike WoW. WoW at launch was a beautifully crafted world, with lots of room to explore (moreso in terms of game mechanics than the world itself) that was well paced for its time. Anybody complaining about WoW's faults at launch was quickly corrected and in a civil manner. This formation of a core audience was one of the three major factors that allowed WoW to grow. Quote # Playable on anything with a monitor- As UnSub mentioned. This was one of the other three major aspects that helped WoW greatly which I had a hard time remembering while typing this up.The last factor was Blizzard's fortunate timing with the expansion of broadband. Every other factor was secondary in terms of building up WoW to the giant it is now. One could say intelligent game design was a strong factor but I only think certain parts of their decisions were more relevant than others. The most important decisions are reflected in how they attained a core audience and how they ensured few people needed to upgrade their machine. Title: Re: Star Trek Online: Here We Go Again! Post by: Hoax on January 01, 2010, 12:07:12 PM First of all WoW at launch wasn't a buggy pile at all. Hunters had reason to complain because the class didn't quite work at all but beyond that WoW was the least buggy best balanced launch ever. Period. We all knew it and said it at the time. Now that is ignoring the fact that lootlock and servers that were straight up down for most of the first week, queues etc.
The reason we ignored all that bullshit was it was Blizzard and we trust Blizzard and it was the biggest launch ever. WoW did new things, no game had ever had breadcrumb quest lines like WoW did. No game had made progressing so obvious and easy, it led you to the correct zones, correct mobs, correct spawns, correct loot. The underlying mechanics were nothing new but the balance, polish and accessibility was miles beyond anything else. Also it ran on everything. That cannot be stressed enough. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 01, 2010, 01:38:34 PM CoX and SWG had breadcrumb questions. And EQ2 did them even better, though that doesn't really count because it only launched a month prior to WoW (and pilfered a bunch of ideas from it once so many beta reports started coming out). Otherwise: yes.
Well, my point was that if there was the standard of a game that is WoW as it is now (in terms of polish, subs, etc), then WoW-at-launch would probably not impress many people. And my counterpoint is that the genre that has existed since 2004 would not exist if not for WoW, so WoW launching today would be the same as WoW launching then. Just so we're clear on how we disagree :-) Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 01, 2010, 02:15:03 PM The reason we ignored all that bullshit was it was Blizzard and we trust Blizzard and it was the biggest launch ever. WoW has survived shit that would have sunk other games. Broken instancing, broken battlefields, broken characters. But people waded through that shit because the core game was fun. Hell, for a few weeks there during Wrath, my brother couldn't raid because the instances they wanted to run were not available. Instead of going to play another game, they stuck around the instance entrance hopping in and out hoping the instance would load. That's impressive. Title: Re: Star Trek Online: Here We Go Again! Post by: Endie on January 01, 2010, 02:39:40 PM I was at a Hogmanay party last night, and was rather startled to find myself being told by a bunch of people how I was wrong, and that they'd be playing this game at launch. A couple of them were Star Trek geeks, but most were XBox types who had either never played an MMO or had only dabbled with WoW for a bit. I was rather taken aback.
Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on January 01, 2010, 04:35:47 PM CoX and SWG had breadcrumb questions. And EQ2 did them even better, though that doesn't really count because it only launched a month prior to WoW (and pilfered a bunch of ideas from it once so many beta reports started coming out). Otherwise: yes. EQ2 at launch was a ghastly abomination of non-fun though, so it wasn't really relevant. It took Hartsman many months some time after release to remove the worst of the brain damage and the game has never really recovered. WoW had only one real failure on launch, other than which it was insanely polished and content packed compared to the state of the art. The Blizzard guys completely underestimated the interest and demand for their product and their back end didn't scale. I remember interviews before release where they hoped they'd be able to equal EQ's 400k. It was definitely a failure on their part but somewhat understandable because no-one really thought there were that many people willing to play a subscription based MMO. Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on January 01, 2010, 08:01:21 PM CoX and SWG had breadcrumb questions. And EQ2 did them even better, though that doesn't really count because it only launched a month prior to WoW (and pilfered a bunch of ideas from it once so many beta reports started coming out). Otherwise: yes. Well, my point was that if there was the standard of a game that is WoW as it is now (in terms of polish, subs, etc), then WoW-at-launch would probably not impress many people. And my counterpoint is that the genre that has existed since 2004 would not exist if not for WoW, so WoW launching today would be the same as WoW launching then. Just so we're clear on how we disagree :-) This is a daft thing to say. Everquest existed before 2004. Wow is exactly the same game, only with far superior execution and production values. There is no 'genre that existed since 2004'. And arguably, the genre only existed up until 2004, and has now ceased to exist, since CoH and EQ2 were the last 2 titles to bring anything worthwhile and new to the table, and wow is the only AAA title after that which succeeded on any kind of practical level. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 02, 2010, 05:03:07 AM My point was that none of the post-2004 games designed, budgeted nor marketed against the expectations of millions of paying subs without WoW showing it's possible. Prior, 500k paying subs was awesome. The only game to even think about getting a full million was SWG. Kageru's exactly right in that Blizzard's biggest failing was underestimating by an 10x the number of people that wanted to play WoW. WoW is an improved EQ1, but "improved" took a lot more effort than ripping off the design and tweaking the payouts.
Now, you're going to tell me WAR would have gotten its huge ass marketing budget, TR and AoC would have been given all those dev dollars, and LoTRO wouldn't have made up some statistic just to release a press release with "million" in it in a world without WoW? If so, then we're just going to have to agree to disagree. I also think you're being pretty Eve-myopic if you think nothing worthwhile has come to the genre since 2004, especially if you use something like CoH and EQ2 as the last examples of innovation. But since you're not into these kind of games, there's no frame of reference to have that debate. Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on January 02, 2010, 05:30:06 AM Now, you're going to tell me WAR would have gotten its huge ass marketing budget, TR and AoC would have been given all those dev dollars, and LoTRO wouldn't have made up some statistic just to release a press release with "million" in it in a world without WoW? I agree with almost all of that, I just think WoW wasn't about genre definition, it was about delivery and execution. Wow hasn't done anything to help the genre; where it has influenced later games, it has encouraged failure by challenging people to take on wow directly, rather than find a new space, and by raising financial expectations to idiotic levels. Many post 2004 mmogs would have been better games if not for wow, and in the long term might even have had greater subscriptions, I'm not criticising wow or blizzard for this ofc, the problem is that nobody else knows wtf they are doing. If I had any hope for STO, it would be because cryptic are far from the worst offenders, with Champions they at least tried to take a different direction. Also, even if wow was the reason for the budgets (I think you underestimate EA and Sony execs willingness to piss money away on any project that might land a subscription fee) it is very debatable how much impact those budgets actually had. WoW is the only game ever to deliver AAA single player game production values in a mmog. Non-wow mmogs will never break significantly beyond EQ subscription levels until developers realise that. It wasn't just that wow runs on anything, wow can also be run by anybody, out of the box, without CTD every ten minutes, and with a friendly and interesting enough introduction. As others have said, it had a large functional game at launch, nobody went around saying 'we've got a good extensible platform to build from'. Their only problem was too many people buying the damn thing. None of this could be said about AA, AoC, WAR, HG:L, D&D etc. I stand by the 2004 comment though. What worthwhile new mmogs have launched since then? Lotro maybe? That's the the only arguable case I can think of. Title: Re: Star Trek Online: Here We Go Again! Post by: Rendakor on January 02, 2010, 07:19:30 AM Cryptic didn't try to "take a different direction", they just copied a different game. Poorly, like everyone else out there.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 02, 2010, 07:40:41 AM it has encouraged failure by challenging people to take on wow directly, rather than find a new space, and by raising financial expectations to idiotic levels. I respect why you might think this, but I think WoW has actually done both. Keep in mind some of these games that launched after were well past the concept/design stage prior, so they were designed to compete in the pre-WoW space and were then forced to make changes after. Most of these studios are not fundamentally risk takers. They can't afford to be at these budgets. Most of the risk you see is on the smaller projects, and even those just choose something else to emulate. These games only "took on" WoW in terms of how they were marketed, because in marketing, you don't try to sell something as second best. If not for WoW, they'd have been marketed as the "next LoTRO killer" (or maybe next EQ2 killer). The genre was expected to continually incrementally grow. WoW was like a shotgun of new players. Instead of competing in a base of hundreds of thousands, now it's millions. Without WoW, incremental growth may have gotten the US and EU to a full million, not a potential of six. The genre isn't measured with WoW in it because those players are mostly not a potential playerbase, because WoW does for them everything they need in a way nobody else has been proven to do. So really, the MMO platform is largely the second-placers. Quote Many post 2004 mmogs would have been better games if not for wow I disagree. Their basis of comparison would have been EQ2, which probably sucked more players from EQ1 than it did increase the EQ subs across the franchise. Heck, EQ2 itself probably wouldn't have gotten the Pub 19 treatment (the end of sub-classing et al) if not for WoW. So you would have had a diku, a diku sequel, and a bunch of knockoffs with slight tweaks (PvP DAoC, no-loot CoH) and still-broken SWG/UO as the basis of comparison. In that competitive set, still just launching a functioning content-complete diku would have been just fine.
The only game I can think of that might have been improved in world without WoW is Tabula Rasa. Maybe it wouldn't have gotten rebooted and we'd have the original butterfly/unicorn vision, which wasn't bad. It's also possible we wouldn't have SWTOR nor a Pirates of the Carribean Online. Edit: forgot to make my point. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 03, 2010, 01:59:30 PM Ok,like a dork I've preordered this. I figure if I play for a month or two and set it aside I still got some fun out of it. If I get surprised and it's actually fun I have something to keep me busy between LOTRO content updates.
Title: Re: Star Trek Online: Here We Go Again! Post by: statisticalfool on January 03, 2010, 03:19:00 PM What Darnaiq said. But was there any 'safe innovation' in WoW, by which I mean was there any innovation at all? I'm not complaining about this, just saying that it emphasises how from a financial perspective you don't need a massive ip, you don't need new gameplay, but you do need to produce an entire 'massive scale' game in a halfway professional manner; a AAA mmog requires both enormous capital investment and an effective sausage machine capable of managing the sheer quantity of code and content you'd need to build a new WoW. Some games since wow might have had the budget, but none have had both the budget and the management capability to direct that volume of work. I'm not enough of a MMO historian, but here are some guesses on innovation that launch wow had: * First MMO to have a nonstop stream of quests, in which not only was it possible to go 1-60 by questing, but it was the default. * Real emphasis on small-scale instance groups (both pre 60 and and at 60), and in bringing more than tank and spank to even small-scale instance (sure, LBRS/UBRS may look simplistic by today's standard, but I think a lot of the work in getting to: "don't stand in these 5 fires, get this color, then stand in these 3 fires in this order" was forged by WoW) * Every class is a viable solo class. * (I doubt this one is true) First mainstream MMO to have an essentially non-existent death penalty. * Rest XP (this one is more important than it seems) Regardless of which of those actually originate with WoW, every single one of those orients in one direction: friendly to non-hardcore players. That's part of the success of WoW: they believed that they grow the niche by an order of magnitude, and proceeded accordingly. Title: Re: Star Trek Online: Here We Go Again! Post by: Evildrider on January 03, 2010, 03:33:59 PM Ok,like a dork I've preordered this. I figure if I play for a month or two and set it aside I still got some fun out of it. If I get surprised and it's actually fun I have something to keep me busy between LOTRO content updates. I am having less reservations about getting this game then I am SWTOR. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 03, 2010, 09:52:56 PM Ok,like a dork I've preordered this. I figure if I play for a month or two and set it aside I still got some fun out of it. If I get surprised and it's actually fun I have something to keep me busy between LOTRO content updates. I am having less reservations about getting this game then I am SWTOR. SWTOR is far enough out that I am trying not to worry about it one way or another. Title: Re: Star Trek Online: Here We Go Again! Post by: CaptainNapkin on January 04, 2010, 04:44:48 AM Couple day head start on beta for Fileplanet founders club members, possibly making it worth forgetting to cancel that sub before it renews each year.
Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on January 04, 2010, 11:56:05 AM I'm not enough of a MMO historian, but here are some guesses on innovation that launch wow had: * First MMO to have a nonstop stream of quests, in which not only was it possible to go 1-60 by questing, but it was the default. * Real emphasis on small-scale instance groups (both pre 60 and and at 60), and in bringing more than tank and spank to even small-scale instance (sure, LBRS/UBRS may look simplistic by today's standard, but I think a lot of the work in getting to: "don't stand in these 5 fires, get this color, then stand in these 3 fires in this order" was forged by WoW) * Every class is a viable solo class. * (I doubt this one is true) First mainstream MMO to have an essentially non-existent death penalty. * Rest XP (this one is more important than it seems) Regardless of which of those actually originate with WoW, every single one of those orients in one direction: friendly to non-hardcore players. That's part of the success of WoW: they believed that they grow the niche by an order of magnitude, and proceeded accordingly. * Except CoH and EQ2 (and Atitd, and probably some others) * Except CoH, EQ LDoN, and I still argue Diablo II was a MMOG (and in WoW wasn't this pvp only at launch?). Also Puzzle Pirates. * As much as EQ2 and CoH and GW and UO and EVE and AC. * You're right, it's not true, everyone has aimed lower than the last guy since forever. * Didn't EQ2 have this first? Otherwise you might have to go back to muds. Quote friendly to non-hardcore gamers I completely agree that it was this focus that made the whole show work, but isn't really in design innovation, it's in things like production values, scripting of the newbie experience, and marketing; probably most important, once Blizzard had this crowd they've kept aiming the new content at them. Launch Wow and early patch Wow had a much higher proportion of raid based and EQstyle content than it does today. But lots of developers have tried to do this, both before and after Wow. Blizzard were just more disciplined and better managed. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on January 04, 2010, 01:33:12 PM CoH at launch didn't have a totally full mission slate, there were spots you had to grind.
Given that EQ2 and WoW released within a couple weeks of each other, saying "EQ2 did it first" for any features that were in-game at release is sort of disingenuous. Title: Re: Star Trek Online: Here We Go Again! Post by: statisticalfool on January 04, 2010, 01:41:06 PM EQ2 I totally forgot EQ2 beat WoW to market, apologies. Quote friendly to non-hardcore gamers I completely agree that it was this focus that made the whole show work, but isn't really in design innovation, it's in things like production values, scripting of the newbie experience, and marketing; probably most important, once Blizzard had this crowd they've kept aiming the new content at them. Launch Wow and early patch Wow had a much higher proportion of raid based and EQstyle content than it does today. But lots of developers have tried to do this, both before and after Wow. Blizzard were just more disciplined and better managed. Yeah, I guess, in essence, I agree with you: there's something called innovation that games like ATitD have and games like WoW are lacking. But I'm not sure that the opposite of innovation is a lack of design, which is I think the usual dichotomy this topic gets pulled into. For example, and I'm picking a really easy-to-bash target intentionally, one of Halo's major design choices was the two gun limit. Combine that with a philosophy that all guns had their use, and that all enemies drop easily retrievable guns, and the combat of Halo felt largely unique: you constantly were evolving your evaluation of which gun to have moment to moment. But I'm sure none of the three features I've mentioned are "innovated" by Bungie, yet the feel was unique, before they beat it into the ground (I'm sure somebody is about to show me up on this history). WoW was a mix of a lot of elements out there, in very well thought-out proportions. I have no need to call that innovation, but I don't think it ends up being uncreative either, especially when you put it next to a game like Alganon. Title: Re: Star Trek Online: Here We Go Again! Post by: Rendakor on January 04, 2010, 03:14:34 PM * Except CoH and EQ2 (and Atitd, and probably some others) * Except CoH, EQ LDoN, and I still argue Diablo II was a MMOG (and in WoW wasn't this pvp only at launch?). Also Puzzle Pirates. * As much as EQ2 and CoH and GW and UO and EVE and AC. * You're right, it's not true, everyone has aimed lower than the last guy since forever. * Didn't EQ2 have this first? Otherwise you might have to go back to muds. Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on January 04, 2010, 04:14:42 PM Quote WoW was a mix of a lot of elements out there, in very well thought-out proportions. Exactly, if say, CoH, had the specific elements most people mention as key wow design features, it still wouldn't have had the success wow had. In fact, CoH did have 90% of them, plus sidekicking (fuck why does noone ever copy sidekicking properly), an easily superior character creator, and a more interesting-to-mainstream setting which hit at a time when superheroes were cooler than elves. What it didn't have was the discipline or effective content creation processes, or the 'well thought out proportions', or quality. Same goes for everyone else whose game didn't go full-SWG-retard. It's not that these other games added more grind for hardcores, or nerfed shit, they were aiming at the same casual players (not Vanguard). It's that they didn't execute well enough, consistently enough, and often enough to hide exactly the same grind of approximately the same length from exactly the same game mechanics behind sufficient fun. Title: Re: Star Trek Online: Here We Go Again! Post by: patience on January 04, 2010, 04:57:56 PM I don't agree with some of these assertions that other games being listed were doing what WoW did (and I'm not even thinking of EQ2) but the conclusions being made I feel are valid. When AoC and WAR launched, people raved constantly about 1-20 and Tier 1+2 in those respective games. Then brick walls were hit as everyone realized the content after that wasn't of a higher quality than the low level content.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 04, 2010, 05:01:52 PM The brick wall was the amount of grind post-20, when the quests dried out. Not like WoW is replete with engaging content. Every zone goes through the same sequence of quests with the occasional story. The competition didn't have the discipline (or money or time or whatever) to ensure the same went for their game. So people played very complete early games and then that ended.
Given that EQ2 and WoW released within a couple weeks of each other, saying "EQ2 did it first" for any features that were in-game at release is sort of disingenuous. This. So much of EQ2 was borrowed from what the developers were experiencing in the WoW betas that it's impossible to really tell who had what idea first. In fact, CoH did have 90% of them, plus sidekicking (fuck why does noone ever copy sidekicking properly), an easily superior character creator, and a more interesting-to-mainstream setting which hit at a time when superheroes were cooler than elves Yea. CoH had a lot of good ideas, unfortunately hidden by a game with unenviable subs. And it was one of the first "big"(ish) launches to experience a pretty sizable post-launch decline. Mostly because of the grind. But unfortunately it meant we had to wait years for things like teleport-to-me, sidekicking, and deep customization in other games. Title: Re: Star Trek Online: Here We Go Again! Post by: Hoax on January 04, 2010, 05:15:59 PM CoH did not have a flawless lead by the nose questgrind progression ala WoW, that is total bullshit. Not only did it not have that but it doesn't have loot. Which somehow all of you have failed to mention. WoW has Blizzard itemization, sure I prefer it in Diablo but Blizzard does items better then most. CoH has no items. People played CoH realized there were no items to get and the powers were few and far between got bored and quit. Saying CoH did it all is such bullshit because CoH didn't have fucking items, let alone crafting, much for content or half the things people are now pretending it had (L1 to max quest chains).
I know that bagging on WoW is the cool thing to do these days, I've been sick of it since they first added BG's and made it clear they didn't give a fuck about the world being influenced by players or pvp all in one swing. BUT it was the pinnacle of diku gameplay and miles beyond CoH and EQ2 at launch pretending otherwise is fucking crazytalk. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 04, 2010, 05:20:45 PM CoH/V did a pretty good job of growing up until the release of CoV, even through the nerfs. It's been a slow decline since then, however, to the point where I think they have under 100k players (not bad for the age of the game, but not good to be in NCsoft's stable with declining sub figures). Going Rogue is the make or break point for the future of CoH/V.
EDIT: CoH/V not having items was a positive to some people Hoax. :grin: But yeah, for others it was a turn-off. You can see how ChampO has tried to pick the middle ground by having both items and costume customisation, but I think Cryptic probably missed the sweet spot on getting it right. On innovation: there's a concept known as innovator's tax that basically says, "The innovator might be first to market, but everyone gets to see their mistakes and learn from them". Innovation can also scare off new players who have to learn how to play first - there's a reason why the basics are so often stuck to. Of course, there are also some really great ideas that exist in failed MMOs that no-one touches because the game failed and everyone likes to reinvent the wheel over and over again. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 04, 2010, 05:42:25 PM Couple day head start on beta for Fileplanet founders club members, possibly making it worth forgetting to cancel that sub before it renews each year. It's more than a couple days. I'll be smashing Klingon skulls in 2 days. http://www.fileplanet.com/promotions/star-trek-online/ Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on January 04, 2010, 06:11:57 PM All registered, tho I didn't see any agreement anywhere.
Title: Re: Star Trek Online: Here We Go Again! Post by: CaptainNapkin on January 04, 2010, 06:22:11 PM I only recall the standard EULA, though I registered on my phone so had assumed I just missed it. /shrug
*Edit - There's an NDA posted on the forum dated 10/15, no update that anything was lifted. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 04, 2010, 09:12:49 PM Looks like Digital Deluxe edition is up for pre-purchase on Steam:
Quote Steam Exclusive Pre-Purchase Offer Chromodynamic Armor: This armor is based on technology brought back from the Delta Quadrant by U.S.S. Voyager and is personal body armor that improves the damage and critical hits of your energy weapons Star Trek Online Digital Deluxe Edition Exclusives The Star Trek Online Digital Deluxe Edition offers such bonuses as five exclusive in-game items as well as the ability to play as a “Joined Trill” – a symbiote that grants you several lifetimes of experience. The five exclusive in-game items include: Original Star Trek Uniform Set: Three uniforms from the original series (blue, red, yellow). Exclusive “KHAAAN!” Emote: An unforgettable moment from the second Star Trek Film. This exclusive emote allows players to relive Kirk’s unforgettable moment of fury, with the timeless cry… “KHAAAN!” Exclusive Klingon Blood Wine Toast Emote: Raise a glass like a Klingon! Greet other players with an exclusive Klingon gesture –the blood wine toast. Unique Registry Prefix: Give your ship the coveted NX prefix, seen only on a handful of elite Starfleet vessels like the Defiant, 22nd century Enterprise, and Prometheus. Unique Ship Item: Automated Defense Battery. This Tactical Module grants any ship a passive 360 arc attack power with a short range. 59.99 Not going for it myself, but figured it was worth posting in this thread, as it seems more relevant than 1/2 the discussions we've had lately. Title: Re: Star Trek Online: Here We Go Again! Post by: Azaroth on January 04, 2010, 09:20:12 PM WOW, I just caught myself wanting the NX prefix.
What a fucking nerd. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 04, 2010, 10:37:07 PM WOW, I just caught myself wanting the NX prefix. What a fucking nerd. Ehh...I ordered off of Amazon purely for the Borg bridge chick so you're not too bad. Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on January 05, 2010, 04:14:39 AM Quote *Edit - There's an NDA posted on the forum dated 10/15, no update that anything was lifted. I can't even find a forum (ok I haven't looked real hard). For whatever reason the web pages kept redirecting me to the "join the beta at fileplanet!" page. It took a while and a browser switch to even get the download link to work. I'm not sure I've touched Cryptic's pages at all. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 05, 2010, 06:28:30 AM wtf... you can be a joined Trill? Is there a game mechanic that supports this or is it just fluff? Several lifetimes of xp is an obvious advantage. Plus you get to have two names 'n stuff and RP bisexuality.
Title: Re: Star Trek Online: Here We Go Again! Post by: CaptainNapkin on January 05, 2010, 10:36:00 AM Quote *Edit - There's an NDA posted on the forum dated 10/15, no update that anything was lifted. I can't even find a forum (ok I haven't looked real hard). For whatever reason the web pages kept redirecting me to the "join the beta at fileplanet!" page. It took a while and a browser switch to even get the download link to work. I'm not sure I've touched Cryptic's pages at all. Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on January 05, 2010, 10:54:06 AM Quote Yeah that happens. You should see a login box at the top right of that "join now' page though. Once logged in you'll get a top nav bar. It's a poorly done landing page for sure. I was logged in actually, but it was still not giving me any options. My best guess is that it seems like I got one of the last keys and the pages changed from "here get your keys" to "no more keys" in the middle of me registering. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 05, 2010, 11:00:41 AM So, I guess the NDA will drop on the 12th with the open beta. I'll be curious to see what people say. Some websites have been relatively positive about it but I am more curious about true gamer reaction.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on January 05, 2010, 03:33:19 PM Some websites have been relatively positive about it but I am more curious about true fixed Title: Re: Star Trek Online: Here We Go Again! Post by: fuser on January 06, 2010, 09:22:43 AM Anyone know if the NDA will be still in effect after tonight's sneak peak?
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 06, 2010, 10:41:59 AM Anyone know if the NDA will be still in effect after tonight's sneak peak? yes. 'cept for press Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on January 06, 2010, 10:46:22 AM yes. 'cept for press We all know that the press will either say good things or nothing. If not, they won't get invited to any previews in the future. Title: Re: Star Trek Online: Here We Go Again! Post by: Cadaverine on January 06, 2010, 11:41:42 AM Quote Yeah that happens. You should see a login box at the top right of that "join now' page though. Once logged in you'll get a top nav bar. It's a poorly done landing page for sure. I was logged in actually, but it was still not giving me any options. My best guess is that it seems like I got one of the last keys and the pages changed from "here get your keys" to "no more keys" in the middle of me registering. It's still going on, I just got a key a couple minutes ago. Fileplanet does a crackerjack job of designing their web pages, so having it bug out on you sounds about par for the course. Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on January 06, 2010, 01:03:02 PM An 8 gig beta client? Jesus. There's a lot of really big nothing in space, it seems.
Title: Re: Star Trek Online: Here We Go Again! Post by: Cadaverine on January 06, 2010, 01:46:49 PM An 8 gig beta client? Jesus. There's a lot of really big nothing in space, it seems. And a 2+ gig patch after the install. Title: Re: Star Trek Online: Here We Go Again! Post by: tazelbain on January 06, 2010, 02:29:43 PM Rendering all that dark matter has a price.
Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on January 07, 2010, 02:15:06 AM I stole this from the Penny Arcade forums. Do you want the "exclusive" wrath of khan admiral's jacket you get from Star Trek Season 3 DVD box set?
P.S. :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on January 07, 2010, 03:01:39 AM The depth to which cryptic think things through and their commitment to quality continue to impress. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageh on January 07, 2010, 03:17:01 AM Tried this for kicks, and guess what, it works!
Title: Re: Star Trek Online: Here We Go Again! Post by: rattran on January 07, 2010, 09:12:21 AM That's the code in the Star Trek Season3 bluray set. I had assumed it was unique codes, but I guess not, as that's what on the paper in from of me.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 07, 2010, 10:01:23 AM FYI:
They added another playtest for today during the same hours as yesterday. This is probably in large part due to the issues with patching 2.5GB just before a big CB test session, so they're giving it another day to get everyone set for this weekend. And yah, I had a pretty good time playing yesterday. Most of it had to do with the "ooooh, shinay" effect though. I did dig it more than CO initially. I'm in-game as "The Traveller"@The_Traveller. That is all. Title: Re: Star Trek Online: Here We Go Again! Post by: Nonentity on January 07, 2010, 10:15:12 AM I uh, I have no idea how global names work. So I have no idea what my name is.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 07, 2010, 10:28:03 AM I uh, I have no idea how global names work. So I have no idea what my name is. Your 1st name is your character's name. The second (@xxxxx) is the name you login with. This is so you can give yourself any name you want, just like in the CO system. Otherwise, there's no way in hell I'd be able to give myself the name "The Traveller." And NDA lifts on the 12th, so for now... vagueries abound I CAN say I'm liking the game a lot so far. But, I'm a trekker so (shrug). Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 07, 2010, 10:51:22 AM I uh, I have no idea how global names work. So I have no idea what my name is. Your 1st name is your character's name. The second (@xxxxx) is the name you login with. This is so you can give yourself any name you want, just like in the CO system. Otherwise, there's no way in hell I'd be able to give myself the name "The Traveller." And NDA lifts on the 12th, so for now... vagueries abound I CAN say I'm liking the game a lot so far. But, I'm a trekker so (shrug). I'm not terribly worried about my preorder because of the timing of this. I'll get into Open Beta on the 12th, be able to see for myself and read opinions from you CB people and if I don't like it I'll just cancel my preorder from Amazon. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 07, 2010, 10:54:11 AM I uh, I have no idea how global names work. So I have no idea what my name is. Your 1st name is your character's name. The second (@xxxxx) is the name you login with. This is so you can give yourself any name you want, just like in the CO system. Otherwise, there's no way in hell I'd be able to give myself the name "The Traveller." And NDA lifts on the 12th, so for now... vagueries abound I CAN say I'm liking the game a lot so far. But, I'm a trekker so (shrug). So, if I'm understanding right, my login name will probably be Riggswolfe and I can pretty much choose any character name even if someone else has it because the @Riggswolfe part will make it unique? Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 07, 2010, 12:24:12 PM So, if I'm understanding right, my login name will probably be Riggswolfe and I can pretty much choose any character name even if someone else has it because the @Riggswolfe part will make it unique? Correct. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on January 07, 2010, 01:37:14 PM If Trippy starts drinking and reads this thread people will get banned.
Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 07, 2010, 03:28:39 PM If they're playing STO they probably deserve it. ;D
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 07, 2010, 05:44:21 PM Yeah, the NDA is still up.
Info on naming is okay, but anything about playtest times is likely still covered. I'd love to Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 07, 2010, 06:04:16 PM Press can talk about STO though? Only if it's vaguely positive. :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 07, 2010, 08:05:05 PM You know dang well there aint no link, aside from sites posting meaningless drivel as a preview/review.
And techically, per the NDA - press arent even allowed in the preview CB. :oh_i_see: Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on January 08, 2010, 05:00:08 AM Quote It's definitely a Cryptic game. :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on January 08, 2010, 07:13:28 AM And that is all you really need to know.
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 08, 2010, 07:43:45 AM And that is all you really need to know. Is it though? COH is a Cryptic game and it's pretty fun with a few major areas that needed improvement the last time I played. I know CO is supposed to be poor but still, we have 1 good, 1 bad. Turbine had Asheron's Call 2 on its list of games before LOTRO. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on January 08, 2010, 07:56:51 AM :oh_i_see:
Yeah, it's enough. The writing is on the wall, can't ya read it? Title: Re: Star Trek Online: Here We Go Again! Post by: Hawkbit on January 08, 2010, 09:29:33 AM I'm not in beta but if it were free I'd check this out.
I know cryptic simply doesn't build deep enough games for me to enjoy thoroughly. I'm more of a function over form person, so I'll take a complex system over a pretty coat of paint. It's also evident as people are frothing over which pets/titles they're getting that this is likely going to be a very shallow experience. I hope I'm wrong, but history is showing me otherwise. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 08, 2010, 11:01:15 AM Is it though? COH is a Cryptic game and it's pretty fun with a few major areas that needed improvement the last time I played. I know CO is supposed to be poor but still, we have 1 good, 1 bad. Turbine had Asheron's Call 2 on its list of games before LOTRO. You have one old Cryptic game, where most of the staff supporting it stayed behind when they spun it off, and you have the new Cryptic game from a few months ago which was amature hour.There hasn't been years between releases with time to clean up their internal processes. Title: Re: Star Trek Online: Here We Go Again! Post by: rattran on January 08, 2010, 11:18:44 AM I'm a fan of the old Star Trek, but every bit more info that leaks out...
(http://i12.photobucket.com/albums/a235/rattra/TrainWreck1.gif) Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 08, 2010, 11:32:05 AM Ok, here's a question which you might not be able to answer. The preview stuff I've read seems intriguing but I keep hearing these "whispers" of issues with the game. I'm guessing since it's still under NDA we're talking gossip that's not on official sites but is there anything you can point to me that's not NDA breaking?
Next week I'll know for myself and if the game seems as sucky as some of you seem to think I'll just cancel my preorder but I am curious if this is your guys usual cyncism or something else. Title: Re: Star Trek Online: Here We Go Again! Post by: tazelbain on January 08, 2010, 11:43:00 AM I haven't seen this much doom-casting since Vanguard.
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 08, 2010, 11:44:59 AM I haven't seen this much doom-casting since Vanguard. Well, the Vanguard doomcasting turned out to be accurate. I guess my issue is we're on a jaded gamer site so I expect...well...jaded cynicism to pretty much everything which makes it hard to tell what's "real" doomcasting and what's typical for this site. If that makes sense. :) Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 08, 2010, 11:48:28 AM I'm not in beta but if it were free I'd check this out. I know cryptic simply doesn't build deep enough games for me to enjoy thoroughly. I'm more of a function over form person, so I'll take a complex system over a pretty coat of paint. It's also evident as people are frothing over which pets/titles they're getting that this is likely going to be a very shallow experience. I hope I'm wrong, but history is showing me otherwise. There might be a reason why Cryptic/Atari is pushing the preorder goodies. Title: Re: Star Trek Online: Here We Go Again! Post by: Endie on January 08, 2010, 11:51:00 AM I haven't seen this much doom-casting since Vanguard. Well, the Vanguard doomcasting turned out to be accurate. I guess my issue is we're on a jaded gamer site so I expect...well...jaded cynicism to pretty much everything which makes it hard to tell what's "real" doomcasting and what's typical for this site. If that makes sense. :) It certainly does. I don't take much interest in the MMO forum here any more because the groupthink outweighs the valid opinions. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 08, 2010, 01:04:09 PM Hrmph. Vanguard was definitely more of a trainwreck than STO... cmon now
And though I would've much preferred a "complex" Trek MMO, that doesnt mean Cryptic's latest simpleton blend automatically smells of Targ poo. Am I jaded though? Of course. Worth a cup of Starbucks to try out for a week (if you're not an FP sub)? sure. Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on January 08, 2010, 02:31:24 PM The thing that makes me not buy a Star Trek MMO is the ridiculous personal combat. You do not shoot a dude in the face ten times with a phaser to kill him. Which is a shame, because the ship combat looks nice. This isn't fucking Everquest, though, you don't tickle a guy with a rusty dagger until he dies of boredom; people are carrying weapons that DISINTEGRATE HOUSES. One hit is it, unless you're a douche and dial them down to the lowest power setting to 'only' set people on fire for fun, ala Lore shooting Dr. Crusher.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 08, 2010, 03:08:35 PM The thing that makes me not buy a Star Trek MMO is the ridiculous personal combat. You do not shoot a dude in the face ten times with a phaser to kill him. Which is a shame, because the ship combat looks nice. This isn't fucking Everquest, though, you don't tickle a guy with a rusty dagger until he dies of boredom; people are carrying weapons that DISINTEGRATE HOUSES. One hit is it, unless you're a douche and dial them down to the lowest power setting to 'only' set people on fire for fun, ala Lore shooting Dr. Crusher. Set phasers to "bit of a cough" setting... :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on January 08, 2010, 05:02:26 PM Quote The thing that makes me not buy a Star Trek MMO is the ridiculous personal combat. You do not shoot a dude in the face ten times with a phaser to kill him. :nda: *Numtini's head explodes* Title: Re: Star Trek Online: Here We Go Again! Post by: Trippy on January 08, 2010, 05:29:26 PM Time for my usual "Don't talk about the game if you are under NDA" link posting:
http://forums.f13.net/index.php?topic=13793.0 Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 08, 2010, 08:02:25 PM For the record, I'm not in and have no insider knowledge. I'm playing Carnac the Magnificent. If I'm wrong I'll be pleasantly surprised.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 08, 2010, 09:17:22 PM The thing that makes me not buy a Star Trek MMO is the ridiculous personal combat. You do not shoot a dude in the face ten times with a phaser to kill him. Which is a shame, because the ship combat looks nice. This isn't fucking Everquest, though, you don't tickle a guy with a rusty dagger until he dies of boredom; people are carrying weapons that DISINTEGRATE HOUSES. One hit is it, unless you're a douche and dial them down to the lowest power setting to 'only' set people on fire for fun, ala Lore shooting Dr. Crusher. Oh fuck you. Phasers do whatever the scripts needs them to do. Why should the game be any different? Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on January 08, 2010, 09:45:21 PM The thing that makes me not buy a Star Trek MMO is the ridiculous personal combat. You do not shoot a dude in the face ten times with a phaser to kill him. Which is a shame, because the ship combat looks nice. This isn't fucking Everquest, though, you don't tickle a guy with a rusty dagger until he dies of boredom; people are carrying weapons that DISINTEGRATE HOUSES. One hit is it, unless you're a douche and dial them down to the lowest power setting to 'only' set people on fire for fun, ala Lore shooting Dr. Crusher. Are people STILL hung up on this? If that's your standard, you can't buy pretty much any game with any fighting that has ever existed. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on January 08, 2010, 11:20:46 PM Are people STILL hung up on this? If that's your standard, you can't buy pretty much any game with any fighting that has ever existed. Don't most FPS have an instagib mode? Diku MMO's really screwed up the point of HP's from P&P games. I want more games with a Bio-One (http://www.amazon.com/Bio-One-Gunpowder-Man-Man/dp/B0019WZNJG) type system. In other words, YES, I'm still hung up on having to shoot someone 20 times in the face with a fucking phaser set on "Kill". Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on January 08, 2010, 11:59:20 PM Explain to me how you can have compelling MMO combat when everything is one-shotted. And if your answer starts with " I never said I wanted that, 99% of hits should read "miss" and the NPC should flinch slightly" then please don't bother- its the same system, with more boring feedback, that would please .1% of people at the expense of pissing off 99.9%.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 09, 2010, 01:01:36 AM Newtonian physics! :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: Endie on January 09, 2010, 03:21:08 AM Later PnP RPGs deal with this just fine. My favourite is D20 Traveller: if you're wearing armour in a fight with guns or big, fuck-off fusion rifles then you're grinding the guy down, wearing him out, crippling his armour and causing bruising or scorching through the armour that eventually renders him vulnerable to a coup-de-grace.
If, of course, you brought cotton to a laser-fight, you skip to the end. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on January 09, 2010, 03:50:49 AM Phasers make perfect sense in the star trek universe. Where weaponry is so powerful peace and understanding are even more important. And the focus is on convincing people not to shoot. Which is cool... but terrible for an MMO where you're going to end up having to kill 5,000 sentient beings to ding. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 09, 2010, 05:19:30 AM Which is cool... but terrible for an MMO where you're going to end up having to kill 5,000 sentient beings to ding. Which is why the perfekt STMMO is where you earn XP by playing Star Trek trivia. I swear to god the Trekkies would eat that shit up with a spoon. Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on January 09, 2010, 05:24:37 AM Phasers make perfect sense in the star trek universe. Where weaponry is so powerful peace and understanding are even more important. And the focus is on convincing people not to shoot. Which is cool... but terrible for an MMO where you're going to end up having to kill 5,000 sentient beings to ding. The brave developer would shift almost all the xp away from kills and on to quest objectives, and then not act shocked when players seek ways to complete missions with minimum fuss. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 09, 2010, 08:03:21 AM Later PnP RPGs deal with this just fine. My favourite is D20 Traveller: if you're wearing armour in a fight with guns or big, fuck-off fusion rifles then you're grinding the guy down, wearing him out, crippling his armour and causing bruising or scorching through the armour that eventually renders him vulnerable to a coup-de-grace. If, of course, you brought cotton to a laser-fight, you skip to the end. That's kinda the same thing though. "Sure, you shot him with an anti-matter laser that cuts through diamond like butter, but his armour soaks up some so in another 10 shots he might be dead. Ignore the man behind the curtin." As Triforcer says, it's all a set-up to avoid 1-shot kills that make combat less fun in RPGs / MMOs (and most titles generally unless the combat is fast enough to get you back in the game quickly). The STO answer is shields. Everyone has personal force shields so they can take a few hits. Plus I can't believe that it's acceptable for any fantasy game to allow people to be stabbed 20 times through the chest with Excalibur and walk away unscathed, but that sci-fi has to bend to some kind of one-shot "pew pew I got you with a neutron phazer you're dead" mentality. I'm looking forward to the NDA coming down. Title: Re: Star Trek Online: Here We Go Again! Post by: Koyasha on January 09, 2010, 08:18:07 AM I don't really find it particularly acceptable in fantasy and with swords either, which I'm sure I mentioned somewhere else in another thread when this same topic came up. I think the entire idea where games decided they had to display people hitting each other is ludicrous, and a much better approach would have been to go with a movie fight-scene type of thing where there's lots of sword-clashing and blocking and parrying and rolling, but not a heck of a lot of repeatedly stabbing. But at least with a sword you can potentially excuse the fact that you hit the enemy and still didn't kill him by saying you merely inflicted a surface cut that didn't go deep, even if the enemy isn't wearing armor at all.
In sci-fi, particularly Star Trek where a single shot is very, very well established to bring down most normal types of humanoid or creature one might encounter, it's vastly more jarring. In say, Star Wars, this wouldn't be as big an issue (with blasters, anyway) since those have been established to be nowhere near as damaging as a phaser or disruptor set to kill has been in Star Trek. A Star Wars blaster will leave you with a plasma burn or something, a Star Trek phaser, whether you get hit in the chest or the little toe, you're supposed to be rendered into subatomic particles. Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on January 09, 2010, 08:21:54 AM By the year 2409, personal shield technology has been vastly enhanced due to trade with the Willzykians of the Horsehead Nebula. Phaser technology has not kept pace with this breakthrough. The best scientists of all the major Alpha Quadrant powers are searching for a way to improve phasers, but as yet the dynamics of troop-to-troop combat are vastly different than in the past.
....there, I solved it. Cryptic, don't mail my check, wire the royalties directly. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 09, 2010, 09:13:10 AM a much better approach would have been to go with a movie fight-scene type of thing where there's lots of sword-clashing and blocking and parrying and rolling, but not a heck of a lot of repeatedly stabbing. MxO tried this - it wasn't a lot of fun. Quote But at least with a sword you can potentially excuse the fact that you hit the enemy and still didn't kill him by saying you merely inflicted a surface cut that didn't go deep, even if the enemy isn't wearing armor at all. You can do this with pretty much anything. Doesn't make it less dodging the issue in taking out what is not fun about simulationist reality and turning it into a game. Personally I'll take game over simulation because I'm in this for the fun, not to recreate a better life for myself in a virtual world. Quote In sci-fi, particularly Star Trek where a single shot is very, very well established to bring down most normal types of humanoid or creature one might encounter, it's vastly more jarring. [...], a Star Trek phaser, whether you get hit in the chest or the little toe, you're supposed to be rendered into subatomic particles. Let's ignore all those episodes of Star Trek where they decided not to pay for the extra special effects and the people shot with phasers just fell to the floor for a second. Or "First Contact" where the Borg had shields so phasers meant very little to them. Or anyone, anywhere who survived a phaser hit. What you are asking for in-game is a one-shot kill system. Or a system where your character misses 95% of the time. Does either sound fun to you? Besides, this is Star Trek, where the most highly qualified and trained staff on military vessels beam away from the safety of their ships and into dangerous situations, protected only by the power of their matching polyester tracksuits when confronting unknown, hostile enemies. Who they will then engage in hand-to-hand combat. And win. It really isn't about realism. ....there, I solved it. Cryptic, don't mail my check, wire the royalties directly. Congratulations! You've just received a lifetime sub to STO! Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 09, 2010, 09:43:18 AM a much better approach would have been to go with a movie fight-scene type of thing where there's lots of sword-clashing and blocking and parrying and rolling, but not a heck of a lot of repeatedly stabbing. MxO tried this - it wasn't a lot of fun. Agreed. At the same time, if they could do it like Arkham Asylum, that may be something. There's a germ of an idea there about masses of mobs being approached any number of ways, rather than the usual stuff. Which is cool... but terrible for an MMO where you're going to end up having to kill 5,000 sentient beings to ding. Which is why the perfekt STMMO is where you earn XP by playing Star Trek trivia. I swear to god the Trekkies would eat that shit up with a spoon. This. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on January 09, 2010, 10:16:11 AM Explain to me how you can have compelling MMO combat when everything is one-shotted. MMOs aren't about compelling combat... at least we haven't seen one with it do date. :why_so_serious: One-shotting something in a game could be rewarding if a) the risk of getting killed once you initiated combat was high and b) it took a great deal of skill to hit something. I just think that ground combat with lasers will never be something that interests me in an MMO due to the fact that I still have to hit something for 20hp at a time until it's dead. The whole concept is just wrong and doesn't belong smashed into a diku box. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 09, 2010, 10:18:40 AM Let's ignore all those episodes of Star Trek where they decided not to pay for the extra special effects and the people shot with phasers just fell to the floor for a second. Or "First Contact" where the Borg had shields so phasers meant very little to them. Or anyone, anywhere who survived a phaser hit. I don't think they've shown anybody get disintegrated since the early seasons of TNG. Bottom line is that it sucks to tell an action story where everyone sets their phasers to wide angle disintegrate and everyone goes poof! Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on January 09, 2010, 10:19:11 AM This http://i50.tinypic.com/avt1k8.jpg (http://i50.tinypic.com/avt1k8.jpg) is the uniform I want, but it looks like I have to buy Season 3 of TOS on Blu-Ray. Feh. I wonder if they will sell it at their online store as a microtransaction.
I guess I'm going to pre-order so I can start playing Tuesday ( :awesome_for_real:) just don't know which one to get. Wal-Mart one seems most uber and I'm reading there will be a lot of Gamestop Constitution-class ships out there. Oh and there is ME2 and Bioshock 2...full time gaming. Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on January 09, 2010, 10:23:07 AM This http://i50.tinypic.com/avt1k8.jpg (http://i50.tinypic.com/avt1k8.jpg) is the uniform I want, but it looks like I have to buy Season 3 of TOS on Blu-Ray. Feh. I wonder if they will sell it at their online store as a microtransaction. Tannhauser, read page 22 of this thread. Every code in every TOS Season 3 DVD set is the same and anyone can input it at the STO website to enable the jacket. Title: Re: Star Trek Online: Here We Go Again! Post by: rattran on January 09, 2010, 10:35:20 AM And, buy Season 3 of TOS on Bluray. It's good fun.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on January 09, 2010, 12:37:10 PM Now that everyone has it I don't want it. :) But seriously, thanks guys, guess I missed that. I also like how they mis-spelled the "Wrath of Kahn".
Is this a Blazing Saddles MMO? You mean I get to wear Madeline Kahn's bustier and garters? :ye_gods: Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 09, 2010, 01:16:34 PM Oh boy, this thread will be most entertaining when the NDA falls.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on January 09, 2010, 05:39:43 PM It's Kahn on their website where I used the key for the red uniform. Kahn.
Title: Re: Star Trek Online: Here We Go Again! Post by: WindupAtheist on January 09, 2010, 07:25:36 PM In say, Star Wars, this wouldn't be as big an issue (with blasters, anyway) since those have been established to be nowhere near as damaging as a phaser or disruptor set to kill has been in Star Trek. A Star Wars blaster will leave you with a plasma burn or something, a Star Trek phaser, whether you get hit in the chest or the little toe, you're supposed to be rendered into subatomic particles. Phasers always seemed to do completely different things based upon what show it was and what was happening at the time. They would make a dude vanish completely, but bounce harmlessly off the metal shipping container someone was hiding behind. Or maybe they would just hit the dude and knock him over dead without much visible damage. I always figured the latter was just a different setting, a beefed-up version of stun meant to waste a guy by frying his nervous system without squandering energy pointlessly destroying his corpse. I'd still take the blaster, though. They have things like scopes and stocks and trigger guards that real guns need for a reason, and kill everyone they hit in the torso anyway. Star Trek ground combat is basically a complete nonsensical mess, and there were plenty of battles in DS9 where Federation troops took a pounding but your average WW2 squad would have triumphed with ease. Oh, random nerd edit: Instantly turning an entire human body into either vapor or subatomic particles would be spectacularly bad for the health of everyone in the vicinity, for different reasons in each case. Grusome steam explosions and massive bursts of radiation are bad. Whatever phasers do, they're not exactly 'vaporizing' or 'disintegrating' anyone. Title: Re: Star Trek Online: Here We Go Again! Post by: Koyasha on January 09, 2010, 07:47:12 PM Well, they never explain it and even if they did it wouldn't remain perfectly consistent, but generally speaking you've got the low power 'stun' settings on the phaser, then there's higher power that would kill, and then there's all the way to max that disintegrates your entire body. But in general the point stands that a single phaser hit will incapacitate, kill, or disintegrate an unshielded humanoid unless there's unusual conditions at play. Claiming that everyone has personal shields is, I suppose, a workable explanation, but meh.
Aiming and weapon wise, phaser rifles seem pretty effective. I never got why next generation phasers were those weird little hand gizmos either, but hey, at least the Type II phaser from the Original Series was actually shaped like a gun. And yeah, scientifically speaking there's no way you can actually disintegrate a human's mass in matter into either vapor or subatomic particles without causing some sort of environmental damage, but then Star Trek pretty much ignores the laws of physics wherever it's convenient anyway. Although all things considered, the explosive effect of actually vaporizing a person would probably be a major advantage. Hit one guy in the enemy group and the steam explosion will kill or severely injure everyone around him. In the end, though, this being Star Trek, we shouldn't even be having this discussion about combat, because there shouldn't BE that much combat in general anyway, not in the time period they're setting it in. Meh, shoulda just set it in the Original Series time period when the Captain ripping his shirt off and going mano-a-mano with some alien lizard was standard procedure. :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on January 09, 2010, 08:08:43 PM The fix for personal combat in a Star Trek game is simple:
SEND THE FUCKING REDSHIRTS. Tahdah! If you aren't beaming your entire collection of senior officers into warzone and are sending the trained marines instead, the marines taking casualties isn't a game-breaker while keeping up the high-risk feel of combat with hugely powerful weapons. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on January 09, 2010, 09:33:28 PM From my vague memories of playing the star trek PnP game the phaser "slots in" to a pistol or rifle form if you need more power. But considering the little remote control model will disintegrate pretty much any target you don't see them often. It also described armor I'm pretty sure but it explained it was considered so bulky and unwieldy it was even more rare. Anyway, bring on the NDA dropping so we can laugh at the wreckage. As before discussion of potential gameplay mechanics is probably wasted when cryptic are desperate just to get it to something remotely saleable. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 09, 2010, 09:34:56 PM The fix for personal combat in a Star Trek game is simple: SEND THE FUCKING REDSHIRTS. This is a feature of the game. Title: Re: Star Trek Online: Here We Go Again! Post by: Simond on January 10, 2010, 04:15:07 AM Oh boy, this thread will be most entertaining when the NDA falls. Shaka, when the NDA fell.Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on January 10, 2010, 06:02:19 AM What you are asking for in-game is a one-shot kill system. Or a system where your character misses 95% of the time. Does either sound fun to you? Rename "health" to "focus". Every time a non killing shot per the conventions of DIKU is taken at you your avatar dodges, or an ensign leaps in the way. The health/focus is a measure of your ability to continue dodging and so it is not incongruous that it would behave like the health bar in a DIKU type. Or, the ground combat is played like a squad-based RTS with a hero unit that has to be protected from instagibbing beam weapons and funky shaped blade weapons by careful positioning of screening [troops / gadgetry] on the way to the enemy's [ship / secret moon base] [control / engineering] room for victory. Where "gadgets" includes shit like drone weapons, portable shield generators, and bulkhead doors that are hacked shut. Inclusive in this system would be a constant supply of grunts beamed in to where your officer is (because the officer carries a beacon that allows beaming through shields, or some shit). Or the RTS ground combat has no player avatar, only grunts that get instagibbed and constant beaming in of reinforcements. Or, stick to the ship combat. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 10, 2010, 06:49:34 AM I went back and looked at the other old threads about STO (when Cryptic first announced STO, they indicated the lifetime sub value for STO was $550 - I'm guessing that is no longer true) but finally found the post I was looking for: (http://forums.f13.net/index.php?topic=10990.msg396404#msg396404)
At the high level, easy-to-say-devil-is-in-the-details things that STO needs, it comes down to: 1) Exploration. The universe needs to be vast (Q-webbing to simulate the end of the universe only works for so long) and 3D. Planets should provide instances for exploration and for when things need to be dealt with in-avatar. 2) Combat. Space combat needs to be tactical yet real-time. And in 3D. Ground combat can use how Tabula Rasa and Planetside as examples of the right and wrong ways to do something. 3) Diplomacy. Vanguard's mini-game is one example of how it could be handled. I also think Paradroid's droid take-over mini-game could be updated and used. 4) You need to be able to fly a spaceship by yourself, but Star Trek is a show about a team. As such, I could see the player as captain of their ship who has a number of AI shipmates, but these AI shipmates can be replaced by human players who get bonuses in performing the actions of medical, comms, security, etc. So you can solo, but if you want to play coop, you can. Yes, it makes everyone under the captain a support class, but I'm not sure how to try to compromise the soloers vs those who want the full Trek communal experience. Away teams could also be made up of human and AI 'redshirts'. 5) Set 20 years into Trek's future past Voyager. This was the only thing that PE was doing right on STO. Build ON the existing continuity, not WITHIN it. If they can capture those things (and not screw up too many of the other details) then you're probably going towards capturing what ST is about while still being a fun game to play. Just pasting it here for easy access in a few days. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 10, 2010, 06:54:55 AM Oh boy, this thread will be most entertaining when the NDA falls. (http://pro.corbis.com/images/U816938ACME.jpg?size=67&uid=AF6F71BD-3A09-47B2-A1A8-8349F619F1EE) Title: Re: Star Trek Online: Here We Go Again! Post by: Koyasha on January 10, 2010, 07:46:31 AM or an ensign leaps in the way. A combat system where your health bar consists of a supply of ensigns ready to leap into the path of weapons fire that would be hitting you sounds awesome! :grin:Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 10, 2010, 08:00:53 AM A combat system where your health bar consists of a supply of ensigns ready to leap into the path of weapons fire that would be hitting you sounds awesome! :grin: Well, it's basically going back to the roots where in a game you'd have a number of lives. So it certainly can work :grin:Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 10, 2010, 08:03:00 AM Frankly, if how phasers shoot/damage/kill people is the worst we have to worry about, STO is going to be a huge success, personally, I have much bigger worries.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 10, 2010, 08:30:36 AM Romulans will be overpowered. There I said it. :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: Evildrider on January 10, 2010, 01:22:53 PM Romulans will be overpowered. There I said it. :awesome_for_real: Not without a planet. Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on January 10, 2010, 02:14:22 PM A combat system where your health bar consists of a supply of ensigns ready to leap into the path of weapons fire that would be hitting you sounds awesome! :grin: Well, it's basically going back to the roots of Star Trek.Fixed. Title: Re: Star Trek Online: Here We Go Again! Post by: LK on January 10, 2010, 02:15:14 PM All these pre-order bonuses that are effectively a costume someone made is the future of micro-transactions. It must've taken an artist a day or two to make that but if it can be replicated for hundreds of thousands of people, that's a smashing return on investment.
More complicated stuff might take longer but you're still talking something like the WoW pet store where you can make millions on one or two artist's time because the target audience is large enough. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 10, 2010, 02:23:42 PM All these pre-order bonuses that are effectively a costume someone made is the future of micro-transactions. It must've taken an artist a day or two to make that but if it can be replicated for hundreds of thousands of people, that's a smashing return on investment. More complicated stuff might take longer but you're still talking something like the WoW pet store where you can make millions on one or two artist's time because the target audience is large enough. Yes, its called Champions Online (C-Store) and they are already doing it. (http://champions-online.com/store) Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on January 10, 2010, 02:33:38 PM Actually, I fucking love the idea of an STO design where every time your character *would* die because of a phaser shot, a red shirt leaps in front of you and dies instead until you run out of health points. That would be a sign of goddamn godlike brilliance on the part of a dev team.
Title: Re: Star Trek Online: Here We Go Again! Post by: Gutboy Barrelhouse on January 10, 2010, 03:37:14 PM So everyone gets to feel like the POTUS and have a Secret Service agent who will take a bullet for you? Nice.
Title: Re: Star Trek Online: Here We Go Again! Post by: LK on January 10, 2010, 05:15:17 PM Quote All these pre-order bonuses that are effectively a costume someone made is the future of micro-transactions. A number of people, including myself, have been saying RMT and costumes are the future of online money-making since like day 1 of f13. >_> Guilty. (http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch) Title: Re: Star Trek Online: Here We Go Again! Post by: Velorath on January 10, 2010, 11:12:04 PM Quote All these pre-order bonuses that are effectively a costume someone made is the future of micro-transactions. A number of people, including myself, have been saying RMT and costumes are the future of online money-making since like day 1 of f13. >_> Not even the future, it's the fucking present. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 11, 2010, 12:42:12 AM Quote All these pre-order bonuses that are effectively a costume someone made is the future of micro-transactions. A number of people, including myself, have been saying RMT and costumes are the future of online money-making since like day 1 of f13. >_> League of Legends is the first game I've seen that is high quality AND RMT. High quality games will usually do well whether they're sub or RMT or free or whateverthefuck. Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on January 11, 2010, 04:10:25 AM Microtransactions, done right, are not RMT.
Title: Re: Star Trek Online: Here We Go Again! Post by: Rendakor on January 11, 2010, 06:49:48 AM Yes, but some companies are still latching on to the subscription system and most games that are made for RMT are made POORLY. The future being when a good company (Blizzard) makes a game (Diablo) and sells dungeons (from Diablo) via RMT and blows all these other jokers out of the water. Or classes, or clothing, or villages you build yourself, or whatever. It'll be Starcraft II first, selling custom maps. League of Legends is the first game I've seen that is high quality AND RMT. Edit: how do i quoted post Title: Re: Star Trek Online: Here We Go Again! Post by: Typhon on January 11, 2010, 10:36:22 AM Microtransactions, done right, are not RMT. I"m not getting what you're trying to say. A microtransaction is a Real Money Transaction in which the amount of money is well within the "impulse purchase" range. Are you thinking of something like a microtransaction that doesn't involve real money? Title: Re: Star Trek Online: Here We Go Again! Post by: LK on January 11, 2010, 10:48:08 AM It'll be Starcraft II first, selling custom maps. The minute they do that, the shit will hit the fan. Individual maps, that is. Map Packs are a different story. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 11, 2010, 10:53:51 AM Microtransactions, done right, are not RMT. I"m not getting what you're trying to say. A microtransaction is a Real Money Transaction in which the amount of money is well within the "impulse purchase" range. Are you thinking of something like a microtransaction that doesn't involve real money? I think he is distinguishing between something like selling things via a store, and RMT like Second Life, where the game currency has an actual conversion rate to real money. Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on January 11, 2010, 11:12:38 AM I'm drawing the distinction between using micropayments as a method of gating content that effectively charges a subscription based on achievement rather than linear time in game and simply selling crap in games which is what RMT implies to me.
Just to me, there's a very very clear difference between buying levels for $1 each and charging $1 for a Hero License that raises your level cap by one level. One is charging for the level and allowing you to just buy your way to the top, the other is just using a gating mechanism to effectively create a subscription based on how far you achieve rather than how many months you have an active sub. There may be some exceptions, but for the most part, the stuff you buy in an item shop is not the same stuff you'd buy from an in game gold seller. Oh and I'm a she Title: Re: Star Trek Online: Here We Go Again! Post by: Vodos on January 11, 2010, 11:36:56 AM It'll be Starcraft II first, selling custom maps. The minute they do that, the shit will hit the fan. Individual maps, that is. Map Packs are a different story. They already announced it at the last Blizzcon. It's a little more complicated than that, though. They're doing a Live Marketplace-like system where the map authors can sell their maps and Blizzard gets a percentage. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 11, 2010, 11:38:47 AM It'll be Starcraft II first, selling custom maps. The minute they do that, the shit will hit the fan. Individual maps, that is. Map Packs are a different story. They already announced it at the last Blizzcon. It's a little more complicated than that, though. They're doing a Live Marketplace-like system where the map authors can sell their maps and Blizzard gets a percentage. I can't wait to pay for xxBig Game Hunters - High Resource 23xx Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 11, 2010, 11:58:02 AM RMT will always involve "paid progression." There's no way around this unless you're lucky enough to find some uber left-wing communal koombaya type studio who knows no greed. Fact is, the main draw for RMT is ease of play... not fancypants and miniskirts. Sure they'll sell you a leopard-skin couch to put in your hovel, but they sure as heck will also sell you that +10% xp ring.
Of course, this is all assuming there's no subscription model. STO isnt sure what it wants to do yet, but all indications are it's going to be subscription-based with RMT only involving social aspects such as bridge decorations and skins; which is fine by me. If Cryptic had half a brain they'd know what they've got is essentially a built-in collectibility with their license that they can sell easily as long as it's integrated properly and the game itself doesnt suck ass. Only other license I see coming close is SW and LotR. (in the non-kiddie genres) Wielding Kayles' bat'leth or sitting in Kirk's chair holds much more appeal then wielding [insert generic fantasy hero crap]. It's a goldmine for this game that will most likely be unrealized given the signs so far. Schild is right in that the social customization is where it's at in this type of game, but in other more original IPs not so much. Problem is everyone wants that social, sandbox customization for STO, but we aint gonna get it. Hell, I'd rather have that then a game at all really. "Second Trek Life" perhaps. :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on January 11, 2010, 12:21:19 PM I'd pay Blizzard cash for a full set of heirloom items.
Title: Re: Star Trek Online: Here We Go Again! Post by: Valmorian on January 11, 2010, 01:48:22 PM I'd pay Blizzard an extra $5 a month if I could get a "Wardrobe mode" where I could apply the look of any item I already own to another. I want to have the same damned armor I had when my character was 60th level but without having to sacrifice all my stats.
Better yet, go the EQ2 route and make purchasable costumes. That's the ONE thing I love about EQ2. Title: Re: Star Trek Online: Here We Go Again! Post by: Rendakor on January 11, 2010, 02:28:40 PM Can we please not have the 'WoW needs appearance slots!1!!shiftone' arguement again?
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 11, 2010, 03:02:46 PM I wish the NDA was down but I suppose I'll know the answer to this tomorrow.
I was reading a preview article and the author talked about some kind of space battle that you could just wander across and be dynamically grouped up to fight in. To me it sounded alot like WAR's public quests which doesn't bring back fond memories. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on January 11, 2010, 03:15:30 PM I wish the NDA was down but I suppose I'll know the answer to this tomorrow. I was reading a preview article and the author talked about some kind of space battle that you could just wander across and be dynamically grouped up to fight in. To me it sounded alot like WAR's public quests which doesn't bring back fond memories. Champions has these too, so I expect it basically is WAR's public quests, although it sounds like maybe with Blizzard's auto-battleground-grouping tacked on top. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 11, 2010, 04:19:27 PM Didn't this just go open beta? And the NDA is still in place?
Anyway, RMT is where you're using real money to facilitate transactions that happen between players in the game. MTX is where you are paying the company for something from the developer's game marketplace. MTX games are already here as a business model while RMTers get chased down and banned (usually not for RMTing as much as spamming about it of course). Yes, you can argue that the definitions should be switched and get all academic about it. MTX can be anything though. Some people assume it's just XP modifiers and costumes, but it's maps, character slots, storage space, anything a company can nickle and dime you on because they gave away the game for free assuming you'd think the virtual crap was worth something. If you are waiting for a big budget MMO to do MTX "right" though, keep waiting. Yes, some of them went F2P, but that was to stave off eventual closure from a lack of sufficient subs. MTX games are compelling to companies because they're either launching in Asia with it's huge already-conditioned market, or they're cheap games for kids in the west who don't have their anti-RMT preferences. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 11, 2010, 05:12:44 PM OB is tomorrow and NDA falls with it.
In other news, STO forums and IRC are a veritable madhouse right now. Game's got some marketing clout, that's for damned sure. Kind of a shame really, because once the floodgates open the Trekkers will be taking no prisoners. It wouldnt surprise me to get a delayed release after a few days OB. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 11, 2010, 05:16:26 PM What is the difference between a Trekker and a Trekkie? I can never remember.
I also highly doubt this will get delayed. "Delay" connotes a sense that the foundation is fine and just needs adjustment. The complaints they'll get will be from people who you can never actually make a quality game for because they're not a big enough market for the budget you'd actually need to make it :-) Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 11, 2010, 05:46:33 PM Ahh, it's an open beta for all those who have preordered plus existing closed beta testers.
Quote As of 10:00 a.m. this morning, Closed Beta has ended and we are now in Open Beta. So the NDA will drop 10am Pacific time. Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on January 11, 2010, 08:04:48 PM :popcorn:
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 11, 2010, 08:14:03 PM The complaints they'll get will be from people who you can never actually make a quality game for because they're not a big enough market for the budget you'd actually need to make it :-) Categorically false. It's been said time and time again that the Trek market alone is enough to make a quality "Trek" game for. It's the largest TV market in history, bar none. The problem is, they tend not to like being forcefed garbage. If you make it, they will come though and you'll surely have a market large enough to support a AAA MMO, even if the non-trekkers dont like it. Making a trek-game "non-trek" for some imaginary audience is a much bigger fail than making a solid trek game. Tell that to Cryptic though :awesome_for_real: As for trekkers vs. trekkies... trekkers is now the P.C. term :oh_i_see: Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on January 11, 2010, 08:39:00 PM The problem is, they tend not to like being forcefed garbage. You sure you don't want to rethink that one? Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 11, 2010, 10:18:20 PM Making a trek-game "non-trek" for some imaginary audience is a much bigger fail than making a solid trek game. (http://www.scifi.co.uk/blog/Star%20Trek-%20Kirk.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on January 12, 2010, 06:38:55 AM I'm a trek fan, but not a trekkie and that movie was better than almost all of the Next Gen movies.
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 07:07:12 AM I'm a trek fan, but not a trekkie and that movie was better than almost all of the FIFY Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 07:08:04 AM The problem is, they tend not to like being forcefed garbage. You sure you don't want to rethink that one? Considering that most Trek games have been garbage and have sold decently I'd say Ghambit has selective memory or is underestimating the obsessive nature of your typical Trek fan. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on January 12, 2010, 07:15:19 AM Considering that most Trek games have been garbage and have sold decently I'd say Ghambit has selective memory or is underestimating the obsessive nature of your typical Trek fan. Games, movies, spinoff tv shows, etc. I feel for Star Trek fans. They've done their best to remain devoted through decades of crap. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 07:52:49 AM Considering that most Trek games have been garbage and have sold decently I'd say Ghambit has selective memory or is underestimating the obsessive nature of your typical Trek fan. Games, movies, spinoff tv shows, etc. I feel for Star Trek fans. They've done their best to remain devoted through decades of crap. Sometimes I wonder which fanbase is more insane, Star Wars or Star Trek fans. Right now I'm leaning towards Star Trek fans due to sheer volume and crap though a quality of crap argument can be made... Title: Re: Star Trek Online: Here We Go Again! Post by: fuser on January 12, 2010, 07:54:06 AM Checked with EB games, still no pre-order card, also see the offical forum thread on it (http://forums.startrekonline.com/showthread.php?t=55372). Just debating buying on Steam, thanks EB :uhrr:
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 08:04:40 AM Amazon is having similar issues. I got my key yesterday at 2am but my wife still hasn't gotten hers. It's like the retailers have been hit with an attack of the incompetents or something.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 12, 2010, 08:11:29 AM I'm a trek fan, but not a trekkie and that movie was better than almost all of the Next Gen movies. Simply making the point that Abrahms intentionally threw it out to hardcore Star Trek fans that his movie wasn't for them. It did very well regardless. I'm off to bed and will look forward to all NDA-released commentary when I wake up. Also: STO site adds faction page with Cardassian and Romulan logos (http://www.startrekonline.com/factions) Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on January 12, 2010, 08:19:44 AM I'm a trek fan, but not a trekkie and that movie was better than almost all of the Next Gen movies. Simply making the point that Abrahms intentionally threw it out to hardcore Star Trek fans that his movie wasn't for them. It did very well regardless. I'm off to bed and will look forward to all NDA-released commentary when I wake up. Also: STO site adds faction page with Cardassian and Romulan logos (http://www.startrekonline.com/factions) Aaah. I took your post exactly the opposite of what you were intending. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 08:20:04 AM I know it's a silly thing but I'm totally jealous of those Klingon eyepatches that are bolted to your skull!
Title: Re: Star Trek Online: Here We Go Again! Post by: fuser on January 12, 2010, 09:59:38 AM If anyone is interested fileplanet (http://www.fileplanet.com/promotions/star-trek-online/) is now just giving away keys to anyone(just worked for me a non subscriber). Expect them to be gone soon!
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 12, 2010, 10:09:11 AM The Open Beta is officially underway. I haven't seen any official word about NDA drop yet though.
Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 12, 2010, 10:09:44 AM Got mine, thanks Fuser.
Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on January 12, 2010, 10:21:16 AM Cryptic would probably be better off if they just kept their games under NDA permanently.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 12, 2010, 10:28:03 AM Well, people are posting about the game already on Cryptics public forums (which have public areas for open beta feedback now), and several news sites are reporting that it is down, and I've seen a few people who have said Cryptic said it would be down at 10am Pacific today...so not only should it be down, it appears to be effectively down. I am going to wait about 30 more minutes to see if I can find official word, after which I'm just going to post my thoughts.
Title: Re: Star Trek Online: Here We Go Again! Post by: Kageh on January 12, 2010, 10:31:09 AM Cheers for the heads-up fuser, got one too! Sadly, Cryptic STO page seems to crap out at the moment.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 12, 2010, 10:32:24 AM Ok - its official, I saw in IRC chat a community manage (WishStone) say that it has been lifted as of 10am Pacific, were all clear.
Title: Re: Star Trek Online: Here We Go Again! Post by: CmdrSlack on January 12, 2010, 10:37:23 AM Heh, let's see if I manage to get a key. 35-ish mins have elapsed since fuser posted that link as far as I can tell. I'm thinking signs point to no.
Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on January 12, 2010, 10:38:11 AM Since NDA is gone: shallow, but actually kind of fun. Like, it's amusing in spite of everything Cryptic has tried to do to make it Not Fun.
It's essentially a better Pirates of the Burning Sea. Also content and infrastructure wise, it's about 2 months from release candidate worthy. Title: Re: Star Trek Online: Here We Go Again! Post by: Hawkbit on January 12, 2010, 10:48:24 AM Heh, let's see if I manage to get a key. 35-ish mins have elapsed since fuser posted that link as far as I can tell. I'm thinking signs point to no. Keep trying. Took me about five attempts till I got to the gamespy code screen. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 12, 2010, 10:51:19 AM Alright: Short Version - Its pretty much crap.
Long(er) Version: 1) Graphics - Not bad really, nice looking, if there is one thing the game does well, its the shiny. It looks the part, at least. 2) Gameplay - Basically, this is a combat game, and the combat is mediocre at best. If you have grand visions in your head of captaining a starship and going where no man has gone before, this isn't the game. You'll be grinding missions from here on in. Their much hailed "Genesis" system for exploration is nothing more than a glorified random mission generator which will generate a "Kill stuff" mission or a "click on quest objects" mission. 3) Like Champions Onine, this game is HEAVILY instanced. You basically fly around in little boxes of space. For players that have played EVE, this is going to be a major sticking point. Lots of loading screens, very little feeling of anything being big. 4) Ground combat is also quite mediocre. I guess they deserve some credit for having a space and ground game actually functioning, but thats about where it ends. It suffers from the exact shooting people in the face with a phaser problem we've been discussing. A few random things: Your friends list is persistent through STO and CO, the kind of cool thing is that private chats are also. If you have, for instance, a private chat room set up in Champions Online, you can join and talk to people in it from Star Trek Online. Granted, the downside being that you need to actually be playing these games to take advantage of this feature. The leveling system is slightly interesting. Instead of gaining experience points, you are awards skill points for completing missions (and sometimes for killing stuff?), and you can put them into various skills that give you mostly passive bonuses. When you have invested enough total skill points you rank up (like from Lt. to Lt. Commander), and gain access to new ships. I think the system isn't actually bad in principle, but I don't like the way it actually functions. Basically, if you could make a list of all the things that could be done wrong with the Star Trek IP, this game would have most of them. In fact, most of our fears people have listed in this thread have come to pass. Avoid the game. If all you want is to shoot lasers at stuff with a Star Trek skin, this game will maybe hold your interest for a bit. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 10:54:10 AM Since NDA is gone: shallow, but actually kind of fun. Like, it's amusing in spite of everything Cryptic has tried to do to make it Not Fun. It's essentially a better Pirates of the Burning Sea. Also content and infrastructure wise, it's about 2 months from release candidate worthy. By infrastructure do you mean server hardware and such or something else? Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on January 12, 2010, 10:59:03 AM Since NDA is gone: shallow, but actually kind of fun. Like, it's amusing in spite of everything Cryptic has tried to do to make it Not Fun. It's essentially a better Pirates of the Burning Sea. Also content and infrastructure wise, it's about 2 months from release candidate worthy. By infrastructure do you mean server hardware and such or something else? Servers still crash and burn at random. According to the forums, there's a MAP FULL error plaguing the first minutes of open beta. Essentially yeah, I don't think they have enough hardware to survive the open beta, which will mean a lot of canceled preorders followed by having too much hardware/opex costs for their playerbase. The doom of a smaller MMO: you need burst capacity to survive the beta without serious server strain, but not too much to deal with the lower player count in live when they have to pay for it. Content wise, I mean even minor things, like the Klingon level to 11 achievement's text is "Hello." Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 10:59:08 AM Ok, so far we have shallow but fun and "crap". Oh, and Schild "it's a Cryptic game" which could range from COX to CO I guess. Anyone else want to comment?
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 11:04:08 AM Servers still crash and burn at random. According to the forums, there's a MAP FULL error plaguing the first minutes of open beta. Yep. I made a character and that's about it. Took me about 5 times to make a character without a login disconnect. So far I'm quite pleased with the character creator but that's literally all I can say about the game. Quote Essentially yeah, I don't think they have enough hardware to survive the open beta, which will mean a lot of canceled preorders followed by having too much hardware/opex costs for their playerbase. The doom of a smaller MMO: you need burst capacity to survive the beta without serious server strain, but not too much to deal with the lower player count in live when they have to pay for it. Hmmm...yeah. The good news is even if I keep my preorder I won't be logging on during day 1. I'll be too busy with ME2. Open Beta will definitely be a make or break for my preorder. I tend to be less jaded than you guys so if I think there is enough fun for the free month I'll keep the preorder and play it by ear after that. Quote Content wise, I mean even minor things, like the Klingon level to 11 achievement's text is "Hello." Lol, that's bad news. I've seen alot of folks posting on the forums today with "It's a beta people!" The problem is, that Open Beta, to my mind is pretty much "load test the servers, get some positive word of mouth." By open beta the game is already being manufactured so it's really past the pure beta stage. I'll stay on the fence for another few days probably. I just want enough time to at least play a little and see if it's fun enough to justify a box. Edit: Lol, their forums have crashed! Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on January 12, 2010, 11:07:53 AM This is a beta, it's just not a release ready beta. This is up to the "expect people to post rumors of a magic secret client we're not testing that has all the tooltip issues and such fixed"
I do think space combat is fun, but I think Cryptic has no concept of polish in their games, and keeps shoveling things out based on hard release dates that aren't grounded in any form of reality. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 12, 2010, 11:08:36 AM Ah yes, Klingons, see, I had forgotten about Klingons. They are effectively PvP only (i think they might have 1 or 2 throw away repeatable quests). In a game with no real "open" PvP this basically means that to play Klingons is to queue for battlegrounds.
Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on January 12, 2010, 11:16:02 AM Ah yes, Klingons, see, I had forgotten about Klingons. They are effectively PvP only (i think they might have 1 or 2 throw away repeatable quests). In a game with no real "open" PvP this basically means that to play Klingons is to queue for battlegrounds. There was a bit of a stir when one of the higher company officers decided to sit down and play nothing but Klingons for a week or two. Essentially he started playing and went "what the shit, there's no content, the PVP queue system is fucked, none of this makes any goddamned sense!" Sadly, I believe that to be the beginning and the end of that saga, and it won't be changed for months. There's literally no content for them. Hell, their freaking upgrade currency is still called "Starfleet Merits". Nobody's even done as much as a UI pass for them yet. Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on January 12, 2010, 11:21:36 AM It's pretty awful, though it looks a lot better than I thought it would. They seem to have learned something from CO.
Things that jumped out at me and made me want to scream: On the tutorial, you run around a ship. In order to get from level 1 to level 3, you need to go to the turbolift. I'm with you there Cryptic. But that gets you to level 2. To get to level 3 you have to run to the other end of the zone to get to the level 2-3 turbolift. In other words, the exact same elevators from COX. (I'll bet it's the same code.) The space combat is a really really slow fighter plane game from ten years ago... in... space... To turn, you bank. It reminded me of the space combat in SWG except really slow. But for Trek, that's totally inappropriate. Most of it was about waiting for my weapons to refresh and spamming them. Not really exciting. Also, it's buggy. I had a crash. I ran into all sorts of massive lag spikes. They're still pushing out 1gig+ patches and the patcher was doing the 8-12 hour thing, so I only got in to play on one day--which was a special day they added because so few people got in the previous day because the patch took longer than their playtest lasted. I never made it out of the tutorial before I got bored. My impression was exactly what's been discussed here: shovelware conversion of CO. Title: Re: Star Trek Online: Here We Go Again! Post by: DaZog on January 12, 2010, 11:26:44 AM Do I let this download live and partake in the trainwreck, or would it better off to just stand on the wayside and watch it burn, burn, burn?
Hmmmmm. Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on January 12, 2010, 11:31:11 AM Schadenfreude is always best experienced firsthand.
Title: Re: Star Trek Online: Here We Go Again! Post by: Cadaverine on January 12, 2010, 11:31:45 AM I'll echo the shallow but sorta fun comment.
There's no real depth to the game. It's essentially running missions ad nauseum. There's pvp as well, but I didn't get around to trying that. The missions are all your basic fodder. Kill x bad guys, escort the npc, or clicking on some object. There are some public quests, but the ones I've run into, the other players may as well have been NPCs for all the interaction there was. Character development consists of gathering a variety of skill points mainly from running missions. You did get some points from killing things, etc, but it's only a handful at most. There are a number of skills available which add passive bonuses to your actions when flying ships. There are also skill trees which basically buff your npc officers both in space, and on away missions. These do add some skills which you can use as well. Each skill has 9 ranks, and from what I saw, cost the same number of points to increase regardless of the skill's rank. There are similar skills that you can buy for your officers that improve their skills in a similar manner. You also get something akin to faction points with the Federation which allows you to promote your officers once you reach a certain rank, and have spent enough points on them. I never got around to attaining a high enough rank with my character to do so. Increasing your characters rank doesn't improve your character in the traditional sense, it just unlocks the ships available to you, as well as skills that are restricted by rank. I don't think it increases your hit points, but I could be wrong. Not sure if there was a way to respec or not, though I would assume there was some option. My biggest gripe was that it was nothing more than Champions Online reskinned with Star Trek skins. More than once, I heard sounds from CO re-used in the game, which was off-putting for me. If I had never played an MMO before, I could see myself picking the game up, and playing it for a month, maybe two before I got bored with the lack of depth. As it stands, I don't see any reason to pick up this game, when I could just fire up Sins of a Solar Empire, or Eve, and get my space fix. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 11:47:03 AM Ok, I managed to get in for about 20 minutes. So far my impressions:
1) Zachary Quinto literally phoned his lines in as the hologram. What the hell? Unless they told him to act all boring because he was a computer program. 2) The "sets" and stuff looked fairly Star Trekky to me. So I guess that's a plus. It did seem kind of "dark" though, like everything was a sort of gun metal grey instead of bright like Next Gen or TOS. 3) Combat - I only did the ground part of things before I got disconnected. Shoot stuff, slap them with my palm if they got close. About what I expected at a tutorial level in an MMO. I'll really have to wait until I play more to get a feel for how varied ground combat is. 4) Space - I got maybe 5 minutes of space time. It looked pretty but that's about all I can say right now. The controls are easy enough right now. 5) Bridge Officer - I got to choose one. I think this is a part of the game I will come to enjoy assuming it doesn't totally suck. Something about "collecting" a crew appeals to me. God help me if they make Bridge Officer "sets". 6) Voice Overs - They need to change these. The borg are attacking us, ships are being overwhelmed and what does the captain's voice over say? *Bored voice* "Hello ensign". Maybe he's just made of stone but still... 7) Graphics - This is touching a bit more on point 2. The sets and stuff looked decent. The character models seemed kind of low rez or something though. Space was beautiful. I wonder if there is something akin to LOTRO's high res texture pack you can download? Overall it felt like the textures were very "flat". Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on January 12, 2010, 11:55:39 AM I'll echo the shallow but sorta fun comment. There's no real depth to the game. It's essentially running missions ad nauseum. There's pvp as well, but I didn't get around to trying that. The missions are all your basic fodder. Kill x bad guys, escort the npc, or clicking on some object. There are some public quests, but the ones I've run into, the other players may as well have been NPCs for all the interaction there was. Character development consists of gathering a variety of skill points mainly from running missions. You did get some points from killing things, etc, but it's only a handful at most. There are a number of skills available which add passive bonuses to your actions when flying ships. There are also skill trees which basically buff your npc officers both in space, and on away missions. These do add some skills which you can use as well. Each skill has 9 ranks, and from what I saw, cost the same number of points to increase regardless of the skill's rank. There are similar skills that you can buy for your officers that improve their skills in a similar manner. You also get something akin to faction points with the Federation which allows you to promote your officers once you reach a certain rank, and have spent enough points on them. I never got around to attaining a high enough rank with my character to do so. Increasing your characters rank doesn't improve your character in the traditional sense, it just unlocks the ships available to you, as well as skills that are restricted by rank. I don't think it increases your hit points, but I could be wrong. Not sure if there was a way to respec or not, though I would assume there was some option. My biggest gripe was that it was nothing more than Champions Online reskinned with Star Trek skins. More than once, I heard sounds from CO re-used in the game, which was off-putting for me. If I had never played an MMO before, I could see myself picking the game up, and playing it for a month, maybe two before I got bored with the lack of depth. As it stands, I don't see any reason to pick up this game, when I could just fire up Sins of a Solar Empire, or Eve, and get my space fix. Just to clarify what some things do: "promoting" an officer unlocks his next tier of abilities to spend points on. A large complaint on a lot of the skills is that they increase things that nobody has any idea what they do. Science officers are prone to this, where I've picked up items that have bonuses to stats that as far as I can tell don't exist. Plus even the obvious ones make little sense with no formula to plug them into. What the hell does +0.1 accuracy buy me? How much is +15 turn rate? So much undocumented. I do find Fleet Actions (their public quests) to be amusing. They are too large for the lack of friendlies on the map unless grouped, though. The map will start swarming with large fleets of hostiles, and you'll have no idea where the hell anyone else is to join the fight. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on January 12, 2010, 12:00:12 PM So it sounds in general like space stuff is OK, and ground stuff is lame.
Can you play the game without screwing around with the ground stuff? Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on January 12, 2010, 12:02:18 PM Sometimes you'll get randomly generated ground missions, and plot missions will deal with it (there's also ground pvp, which sounds lolworthy)
Ground combat is lame, but thankfully really fucking easy, so you can breeze through it. Also: I take back any level of "it's kinda fun" if they enable any form of death penalty. You WILL die. A lot. Often. Especially if you enjoy Fleet Actions. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 12, 2010, 12:03:56 PM So it sounds in general like space stuff is OK, and ground stuff is lame. Can you play the game without screwing around with the ground stuff? Not really. The basic episode (mission) is something like: Go to a space area -> kill things there -> beam down to the planet -> kill things there -> beam back up to your starship -> kill more things in space -> turn in. I suppose it is theoretically possible to avoid most of it, but since you really need to do missions to gain skill points at any sort of reasonable rate, you can't possibly totally avoid it. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 12, 2010, 12:21:38 PM Keys if anyone is still looking (http://www.omgponies.info/massivelyCodes/index.cfm?fuseaction=home.getCode&codeInfoKey=34&CFID=5878286&CFTOKEN=85720146)
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 12, 2010, 12:32:28 PM Fuckit. I haven't done a beta in years.
Got my key, added it to my Cryptic account, and now I wait for 60+ minutes for the non-sub Fileplanet download. :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 01:15:55 PM Ok, I've been able to play a little more past the tutorial now. I love starship customization. The ground game is slightly better though I find the concept of loot drops somewhat funny in Star Trek. The space game is decent fun but a bit slow.
Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on January 12, 2010, 01:23:22 PM I will say that the space game in fleet actions suffers from an issue CoX had: alpha strikes are fucking stupid and make PVE difficult. Since the game ramps up spawns based on the number of people in an instance, you can get fleet actions with 7-9 battleships and assorted cruiser support in a spawn. And due to how they handle opening salvos, this means whoever fires first on this pack will now eat all that phaser fire and the delayed 20-30 torps while every NPC unloads all their cooldowns and weapons fire into the initial target.
Unlike CoX, there isn't really a tank character who can actually eat this initial damage, so it's 90% likely that in a large fleet action whoever fires first dies horribly, and then the spawn is taken apart by the masses. This also seems to lead to everyone hanging out 11km from a spawn and waiting for some idiot to take the alpha. Oh, and loot in the open instances seems to be handled by damage (group damage counts) followed by group. So a high DPS escort out of group will get a lot of drops and be high on the score list for the final rewards (everyone seems to get something, but the top 5ish get better shit) and a group with a a high DPS person in it will get a lot of drops round robined through the group. Still seems like a stupid way to distribute loot, however. My escort commonly walked away from fleet actions with entirely new gear just by picking a random target at the start of a fight and burning it as hard as I could to win loot on it. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 01:25:54 PM I've been trying to figure out what ships would be fun. I'm torn between Cruiser and Escort. Escorts seem like typical glass cannons while cruisers seem tougher and more versatile.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 12, 2010, 01:31:43 PM I've been trying to figure out what ships would be fun. I'm torn between Cruiser and Escort. Escorts seem like typical glass cannons while cruisers seem tougher and more versatile. By Cryptics standards: Escort is dps, cruiser is tank, science is healing Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on January 12, 2010, 01:57:12 PM I've been trying to figure out what ships would be fun. I'm torn between Cruiser and Escort. Escorts seem like typical glass cannons while cruisers seem tougher and more versatile. By Cryptics standards: Escort is dps, cruiser is tank, science is healing Slightly more complex due to officer class being able to fly any ship, so you get a lot of real odd skill mixes. But in general: Cruisers have a balanced weapon loadout, are SLOW AS BALLS and turn slower than planets in the high end. Science Ships have a low weapon loadout, and a bonus to shields. Escorts have a penalty to shields, and pack larger than normal numbers of frontal weapon mounts. Also the only class that can mount Cannon weapons (small arc high dps weapons). Each also has an extra tactical slot for gear of their standard type (cruisers have engineering, escorts have tactical, science has .. science) which essentially gives them additional gear for survival, dps, or random shit. My beta character was an engineer character who flew an escort. So I had class skills that regen shields rapidly, and made for a lower dps but more survivable escort. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 02:19:41 PM Well, I was playing a tactical officer. So far it obviously doesn't matter but I had been thinking. When I think Star Trek I tend to think Cruisers. Then again, the escort could be fun for kicking the shit out of stuff but I worry about survivability especially when I have to go head on to use those cannons.
Edit: So far I'm having decent fun playing the game. It seems a bit slow paced so we'll see if that ends up being a turn off for me. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 12, 2010, 02:22:21 PM I've been trying to figure out what ships would be fun. I'm torn between Cruiser and Escort. Escorts seem like typical glass cannons while cruisers seem tougher and more versatile. By Cryptics standards: Escort is dps, cruiser is tank, science is healing Slightly more complex due to officer class being able to fly any ship, so you get a lot of real odd skill mixes. But in general: Cruisers have a balanced weapon loadout, are SLOW AS BALLS and turn slower than planets in the high end. Science Ships have a low weapon loadout, and a bonus to shields. Escorts have a penalty to shields, and pack larger than normal numbers of frontal weapon mounts. Also the only class that can mount Cannon weapons (small arc high dps weapons). Each also has an extra tactical slot for gear of their standard type (cruisers have engineering, escorts have tactical, science has .. science) which essentially gives them additional gear for survival, dps, or random shit. My beta character was an engineer character who flew an escort. So I had class skills that regen shields rapidly, and made for a lower dps but more survivable escort. Well yeah, I was talking in terms of ships, but those weren't even an oversimplificiation on my part, that is what Cryptic themselves described them as. Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 12, 2010, 02:26:38 PM Edit: So far I'm having decent fun playing the game. It seems a bit slow paced so we'll see if that ends up being a turn off for me. ChampO was fun at first blush too. Though STO may have more carrot with the bigger ships, something CO desperately lacked. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 02:29:50 PM Edit: So far I'm having decent fun playing the game. It seems a bit slow paced so we'll see if that ends up being a turn off for me. ChampO was fun at first blush too. Though STO may have more carrot with the bigger ships, something CO desperately lacked. Well, it could get old who knows. I'll play it for a few days in Open Beta. Like I said earlier, at worst I waste the money on a box sale and get a couple of weeks of fun out of it. At best I end up having fun for a few months. Title: Re: Star Trek Online: Here We Go Again! Post by: LK on January 12, 2010, 03:27:04 PM (http://i215.photobucket.com/albums/cc251/Lorekeep/TheFinalFrontier.jpg)
The inverse is also possible; space-ship on land. Ladies and gentlemen, this is not an MMOG release. This is Cryptic shitting on its fans, trekkies, and anyone with positive expectations for future MMOG releases. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 03:31:02 PM That happened to me once. I just logged out and back in and it was fixed.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 12, 2010, 04:13:03 PM In short, the game is more entertaining, deeper, and more "polished" (in a subjective sense) than ChampO at release imo... even in its current state. Once they add the social areas (your bridge, lounges, more stations), people start digging into the ships and collectibility, and the other races open up... things will get even better. BUT, it's still not the Trek it needed to be. It's Cryptic-Trek as they say.
I found ground combat more akin to Gods and Heroes (which I also closed betaed) minus the screenful of squadie abilities. Obviously, that was Perpetual's baby so it got ported into Cryptic's version along with some art assets. Ground combat in its latest form is leaps and bounds better than previous CB versions. They've got it balanced enough right now where you also have to actually USE flanking, cover, weapon and/or kit switches, the Kirk-roll, etc. And yah, feel free to send in the redshirts. Anyways, I found the squad-based combat pretty entertaining in many cases. But, as with any MMO - it's much better in a group. The fatal flaw in the ground combat is as everyone says, it can get repetitive outside the storyline. To break this up, ground-based pvp in groups is the way to go. If it ever gets working as it should. Space combat is essentially (as someone already said) a more entertaining and appealing version of PotBS. They've tweaked the difficulty back and forth so it's hard for me to really comment fully, but overall I found it engaging and challenging in many cases - especially when outnumbered, which happens every now and then. Smart players know which weapons, shields, etc. to loadout once a ship is identified, and the tactics to handle them. Adjusting shield-strength and power distro. is a must in high-lvl play - or you will die... lots. This is a fact I like and one they havent been losing face on with their tweaks. Also, there IS an ability to call for Help (something I actually had in my closet Trek-mmo design), but as of last CB it didnt work. Which brings me to the another fact; that much of the game is beneath the veil. There are buttons, features, and UI tweaks that arent covered anywhere that you just have to find out for yourself. Understandable since they've changed a few times over CB. It's imperative in STO that you play with every button you see and especially learn how to distro. power levels. (many people still seem to forget how to ramp aux. power to enhance turn-fighting). Later on in the lvls much more tactical opportunity opens up... such as bracing for impact, emergency repairs, more buffs/debuffs and so on. There's a helluva lotta skills - more akin to SWG then any other game (actually, probably more). And yah, it's a mystery on what they do - but hey, it's Cryptic. No big surprise. I will say that calculating dmg. is pretty straightforward. If you have a +5 torpedo tactical console, you get +5 dmg. Period. Beyond that, I havent the foggiest notion how the die is cast. And yah, you can miss shots. Oh, Klingon play (which is more than just being Klingon btw; you can be Orion, Nausican, and more) was never meant to be a complete game in itself. It was always designed to be something like LotROs monster play. Your "alter-ego" so to speak. Hell, you can still chat freely even when you're on the other side. I also believe your Klingon gains as much skill points as your Fed character does (although this might have been a function of beta). So you're not stuck lvling 2+ characters of differing factions. This also serves the function of maintaining balance between the two, especially once the open pvp areas get populated. Anyways, Klingon play is a nice diversion - especially if you like insurmountable odds and pirate-like play... hey, it's the Klingon way. Crafting?? Didnt get to play with it beyond scanning for stuff, beaming it aboard, and having someone at Mem. Alpha look at it. Basically though, you collect rarish elements and hand them in for upgrades to weapons, shields, etc. So a "crafter" in STO is essentially someone with high sensor skill and a penchant for wandering around aimlessly. Having a frakkin cloak doing this is key, otherwise you're blown to glass most of the time since no one will be with you on your collection runs. The items you upgrade get sold in the exchange. Items you sell while roaming in space get sent to the replicator for less "money." Basically a vendor-trash dump in space. Bank and mail wasnt working in CB so I have no clue the limits of their use (mailing between factions for instance). But ya, you can mail stuff to other players. btw, I do believe ingame mail is also posted to your web account, so you dont need to be logged into the game to send mails. Not sure if it notifies you via email though. <trek-bias incoming> I believe there's enough nuance, entertainment, and dork nirvana in the game to satiate me enough for a purchase (unlike ChampO). BUT, the game is still lacking greatly. High lvl play just seems to be "oooh, lookie my NX galaxy-class ship with quantums." The game is also way too instanced and there's no sense of a sandbox whatsoever outside your own bridge (thankfully, you can invite others) and toon. As vast as space should be, unless you fly off doing random encounters, get lost in high lvl space (wherein you'll die), and do cluster exploration, things get cramped pretty quickly. And all those things get pretty repetitive, only being worthwhile to Title-junkies and crafters. Overall, not an MMORPG in its grande sense. Just a small, shiny, multiplayer game in trek uniform. I'm not gonna say it's a bad game, but it's definitely not the game it shoulda been. What it shoulda been I'm sure we'll light up this forum talking about. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 05:02:16 PM In short, the game is more entertaining, deeper, and more "polished" (in a subjective sense) than ChampO at release imo... even in its current state. Once they add the social areas (your bridge, lounges, more stations), people start digging into the ships and collectibility, and the other races open up... things will get even better. BUT, it's still not the Trek it needed to be. It's Cryptic-Trek as they say. Interesting review. I was able to go to a lounge on the main Earth station and to my bridge but there didn't seem to be much point to it. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 12, 2010, 05:16:47 PM In short, the game is more entertaining, deeper, and more "polished" (in a subjective sense) than ChampO at release imo... even in its current state. Once they add the social areas (your bridge, lounges, more stations), people start digging into the ships and collectibility, and the other races open up... things will get even better. BUT, it's still not the Trek it needed to be. It's Cryptic-Trek as they say. Interesting review. I was able to go to a lounge on the main Earth station and to my bridge but there didn't seem to be much point to it. DS9 is supposed to be a pretty phat area, but that's later in the levels. Regardless, the social areas are just places to show off your wares. There is TALK of the bridge view being an option for navigation in sector mode, but it's little more than speculation right now. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 12, 2010, 05:28:25 PM I write as someone who still likes CoH/V, enjoys ChampO in short bursts (when it works): I'm neutral on STO.
Positive - The space and ground combat is a better version of POTBS. Space combat is swinging your ship around to keep enemies attacking your undamaged shields while you try to take one of theirs down. Beam ships (ships that don't use photon torpedoes - you have some ability to outfit your ship) apparently have a much greater DPS. Ground combat is a better version of POTBS's / ChampO's: you've got two weapons and a kit (extra ability e.g. grenades) and a crew behind you. Double-tapping a movement key does a defensive roll. An aimed mode gives you a bonus to attack. - Customisation of ships and your character is solid. - Better condition than ChampO was at launch. Negative - Stability. - Limited testing on everything due to limited test times. - Major systems only just implemented (i.e. final patch before OB) include the Genesis / Exploration system and crafting, some significant changes came in the most recent patch, areas of space outside of Sol are still very rough, lots of things still to come, etc. - As indicated elsewhere, you'll get items where you'll have no idea what they do. - Non-combat missions (the ones I've seen) are laughably simplistic. No diplomacy options in STO - it's all combat. - I can see it becoming repetitive. -- It's Trek enough - it's action Trek rather than diplomacy Trek, but it is good enough for the non-discerning (i.e. me). Some players hate that space combat is only pseudo-3D (all ships level out to a horizon, no "top" and "bottom" shields - just the four side ones) but that doesn't phase me. The biggest issue is that it needs more time polishing up all those kinks in systems just implemented, fix more bugs and nail down things that aren't vital but are going to irritate players. Earlier, someone asked about auto-teaming. In certain situations you enter an area and you'll be auto-teamed with others in the area. It works like an open team, but I'm sure players (like WAR) will join a team, not say anything, do the area and leave. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 12, 2010, 06:18:52 PM I have to say that in my limited time I'm pleasantly surprised. Note, here, that it does not mean I love it. I just thought this was going to be an obvious turd from the first nanosecond of play based on the godawful videos they released. So far it's actually not bad... god help me, it's not bad.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 12, 2010, 07:00:09 PM Reading multiple forums and reviews I havent read much that would convince me to buy it. Sounds like the game in its current state is still a far reach from launch ready and I have doubts it will be in 1 month especially with the open beta startign today. Reading a lot about tedious boring quests/missions and medicore combat wrapped in pretty graphics. My current feel for this after today is they will launch an incomplete game with lots of bugs and low content making the game fun for 2 weeks then it gets shelved. Luckily i got a beta key today and will try it this week sometime so I can decide. Oh well, all this sounds too familiar
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 07:12:30 PM I have to say that in my limited time I'm pleasantly surprised. Note, here, that it does not mean I love it. I just thought this was going to be an obvious turd from the first nanosecond of play based on the godawful videos they released. So far it's actually not bad... god help me, it's not bad. You and I have had the same experience. I think it helps going in with low expectations. It's fun but I can see where it would get repetitive. I'm definitely going to go ahead and keep my preorder and play for a bit to see what they do with it. Title: Re: Star Trek Online: Here We Go Again! Post by: Koyasha on January 12, 2010, 07:21:46 PM One thing I actually like so far, at least when soloing, I can pause the ground combat zone for 45 seconds max. This timer apparently recharges after a pause, and it looks like it works in a group too, so a number of ideas come up, such as pausing if a fight is turning against you, in order to rethink strategy with your team.
As UnSub mentioned about the non-combat missions, I was left kind of 'huh?' when one mission apparently involved negotiating with some miners to get them to go back to work, and it consisted of going and talking to four or five miners to see what their complaints were, then repeating the complaints to the guy in charge. And...that was it. "Captain's Log, Supplemental: Next time, Starfleet should send an ambulatory recording and playback device." I do see from time to time, concepts or thoughts which could, theoretically, be fun, if executed well. Of course they're not executed well. Still, overall I stand by my former position that Star Trek does not, and cannot, make for a good MMOG, since it's not about fighting, and MMOG's kind of have to be mostly about fighting. Unless the game can let the player get really, truly creative with both diplomacy and technological tricks, it's never gonna be a really good Trek game. But there are some ideas in this game that have an inkling of being potentially good. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 12, 2010, 07:36:57 PM Well, the ship combat is fun and is pretty much what I wanted. It seems to be a simpler Starfleet Battles in space so I'm down with that. I like having a "crew" that goes down to the planet with me. Hell, to my surprise they're actually competent. My engineer almost always kept me healed unless I got overwhelmed while his cooldowns were still cycling. That's much more than I honestly thought the bridge crew would be capable of.
The only minus I am seeing right now is the content and some of the texture work. The content just feels bland so far. This is something they can fix if they have the tools and the time so I'll give them a box sale and see how it works out. If it doesn't I have LOTRO to fall back on. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 12, 2010, 07:47:59 PM Eh, there's a Captain's Log. I forgot to mention that. Why exactly? Who knows. There's not really a whole lot to write about 'cept perhaps areas rich in anomalies. "Freewarping" really doesnt net anything except the occasional random meaningless encounter. The game does leave some potential room for a more involved exploratory experience, but I dont yet see it as of now. Especiially since they give you a system list for every sector. We shall see.
Next order of biz is figuring out if/how Fleet Management works. "Bat Sector" anyone? :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on January 12, 2010, 09:09:29 PM Sounds like the shine is going to wear off fairly fast. Though for cryptic having something that doesn't outright suck from minute 1 is quite an achievement. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on January 12, 2010, 09:37:27 PM Sounds like the shine is going to wear off fairly fast. Though for cryptic having something that doesn't outright suck from minute 1 is quite an achievement. Here's what I don't get. Cryptic makes CoH/CoV. A game that really came close to being a title I (and many) would play and enjoy for some time. How is it that they can get that close on a project and then take a bunch of money and blow it on something going in COMPLETELY THE OPPOSITE (maybe wrong, we'll see) DIRECTION? Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 12, 2010, 10:12:56 PM Sounds like the shine is going to wear off fairly fast. Though for cryptic having something that doesn't outright suck from minute 1 is quite an achievement. Here's what I don't get. Cryptic makes CoH/CoV. A game that really came close to being a title I (and many) would play and enjoy for some time. How is it that they can get that close on a project and then take a bunch of money and blow it on something going in COMPLETELY THE OPPOSITE (maybe wrong, we'll see) DIRECTION? It's called Greed. They sold CoH to NCSoft and then got flooded with venture capital during the post-wow boom. The only reason they even scored the rights to STO is because they were one of the few studios with enough cash to stay afloat once Perp. went belly-up. Really, it's most likely just business-thinking and nothing more. There's no romance to it whatsoever. As for the shine wearing off. It'd be fine if they had any inkling whatsoever on how to design missions. It's not like Trek is a tough genre to make shit up for, christ. But hey, that's not a part of their business model. Hell, you could count ChampO's mission creation staff on one middle finger and STOs is a bot. Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on January 13, 2010, 01:53:01 AM I'm having fun in my limited OB time so far. But I wish this license hadn't been given to a shovelware developer who had to code from scratch in 18 months. The Star Trek universe could have so much more depth.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 13, 2010, 05:18:12 AM Got to toy around last night and just not impressed. Was looking forward to some awesome music during the installer to get me pumped and kick some ass...no music at all. Graphics arent anything to write home about, certainly nothing that made me go WOAH. In fact its a re-skinned CO, almost felt like a mod for CO. The tutorial made no sense whatsoever and in no way made me feel like I was part of something. That and the story..Borg that are different somehow, like they arent part of the hive...wtf? Overall..all of it just seems half assed
Title: Re: Star Trek Online: Here We Go Again! Post by: Hawkbit on January 13, 2010, 05:21:03 AM Remember folks, the game is still in beta. There's bound to be some rough spots. Also, we can hang our hats on a miracle patch. :why_so_serious:
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 13, 2010, 06:06:42 AM I'll keep my ear to fileplanet for a miracle key in order to take part in the ritual slaughter of another MMO - downloaded the client so far since flieplanet assures me "more key s are on the way!" :oh_i_see:
For once, I have next to no desire to play this at all and really just want to load it up to laugh at it. Does that make me a bad person? Title: Re: Star Trek Online: Here We Go Again! Post by: Soukyan on January 13, 2010, 06:09:00 AM So it's in Open Beta now... but they ran out of keys. ??? Bummer.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 13, 2010, 06:14:46 AM First impressions.
Client crashed out before getting to create a character. Had to use the install repair utility. Created an Andorian dude, started to think along RP lines, then realized that this isn't an RPG, and went for DPS choices. Tutorial level is funny. There's this huge Borg attack, and you're in some lounge checking it out on the jumbotron. (bay windows) Made it to the engineering section, killed the Borg there (who were jumping around like Mario for some reason) and then the client crashed again. The options screens during character creation are unfinished. This thing is not really ready for open Beta, but when did that ever stop a developer before? Eh. Standard MMOG fare. I'll probably keep tinkering with it until open Beta finishes. No desire to spend money on it at this point. Oh yeah, the music is ass. WoW spoiled me there. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 13, 2010, 06:23:50 AM First impressions. Client crashed out before getting to create a character. Had to use the install repair utility. Created an Andorian dude, started to think along RP lines, then realized that this isn't an RPG, and went for DPS choices. Tutorial level is funny. There's this huge Borg attack, and you're in some lounge checking it out on the jumbotron. (bay windows) Made it to the engineering section, killed the Borg there (who were jumping around like Mario for some reason) and then the client crashed again. The options screens during character creation are unfinished. This thing is not really ready for open Beta, but when did that ever stop a developer before? Eh. Standard MMOG fare. I'll probably keep tinkering with it until open Beta finishes. No desire to spend money on it at this point. Oh yeah, the music is ass. WoW spoiled me there. lol yeah I was watching the borg and was like wtf are they doing. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 13, 2010, 07:02:40 AM I reloaded and took another look. At first, I thought they were getting bumped up on the Z axis by terrain, but they're actually doing the jump animation. I can only assume that these new Borg are assimilated Kangaroonites.
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 13, 2010, 07:06:22 AM I don't know what the 150 meg patch they did yesterday was but the difference between the game early in the day and later that night was, well, night and day. No more disconnects and so far the random bug of materializing in space as my character instead of my ship hasn't happened again.
The game definitely needs another month or two of work. That said, it does have some fun in it despite the odds. The ground stuff is kind of bland but the space stuff is actually beautiful to look at and fun to play. Actually, the ground has its moments, especially now that I've picked up some kind of phaser machine gun that my guy holds like Rambo with an M-60! The missions...well, those need work. If I can duo stuff with my wife for 2-3 weeks or so it'll be worth a box purchase for me. Then I can cancel before I have to give them a sub and just watch to see what, if anything, they do to make the game better. I'm going to give them a bit of credit because I still remember how they handled COH. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 13, 2010, 07:13:07 AM It's growing on me. Seriously, I was not expecting this. It's not MMO Jesus by any means but it's actually a fun little time waster. Even the ground combat is pretty fun with stuff like flanking attacks, dodges, etc. It feels a little better than most MMO combat even if it's not actually very different. Space combat is pretty nice; whoever said it feels like a leaner version of Starfleet Command was spot on.'
God help me, I like it. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on January 13, 2010, 07:18:37 AM I still think it is sad that a F2P (allods) game has more trek features than a trek game.
Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 13, 2010, 07:30:55 AM I actually said that last night talking to a Trekkie friend. Almost verbatim. I mean STO is way better than I expected but it doesn't match the intrigue I felt when I read about the randomized allods or whatever they're called.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 13, 2010, 07:53:05 AM Not sure if it's rebalanced, but PvP is a much faster way to advance than PvE. You level up quicker doing PvP.
Here's what I don't get. Cryptic makes CoH/CoV. A game that really came close to being a title I (and many) would play and enjoy for some time. How is it that they can get that close on a project and then take a bunch of money and blow it on something going in COMPLETELY THE OPPOSITE (maybe wrong, we'll see) DIRECTION? CoH/V was four or five years in development and a lot of what launched kind of ended up as a happy accident. But a lot of players still said that something needed fixing, so Cryptic took some of that advice to heart. Plus the Cryptic Engine. That underpins their titles, which in turn underpins how their games are developed. Underpins the entire way of thinking. Saves time in development, but it only does so much and limits thinking in other ways. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on January 13, 2010, 08:06:11 AM They are essentially doing what turbine did years ago. One single engine for all titles. Saves on development time, especially on the rendering support end of things.
However, were cryptic seems to have jumped the shark in this case, is understanding that it is not a good idea to use the same game layer, and change nothing title to title. In fact, I think every single problem both CO and STO have, is because they have attempted to make a game layers that is simply to generic and does not allow for a custom game layer. They simply CAN'T do anything but a DIKU with it. Exhibit A: Is the fact that it gets confused as to what model to use in space or on terrain, leading me to think, the players and the ships use the exact same code/object class with exception of the model called. Quite sure why at one point, they also wanted to only have a 2d plane of movement only for ships, allowing them to simply use a hidden terrain poly, and the same movement systems as player classes. Title: Re: Star Trek Online: Here We Go Again! Post by: VainEldritch on January 13, 2010, 08:12:39 AM After about 4 hours play yesterday, I found it stable (for me anyway - not one crash, just a couple of "full map" boots) and rather fun.
The first hour I spent fiddling with the character creator which, by Jove, is addictive. I'm a Star Trek geeknaught, but oddly with the character creator a made one fellow who looks like Gary Oldman in full "Old Dracula" makeup, then another who looked almost exactly like one of the albino twins in Matrix Reloaded. Choosing the white-dreadlock'd albino with reflective pink eyes ( :ye_gods: ) I gave him a TNG Movie uniform that was also white with dark crimson piping, so he looked like the cadet who's mum does use New Biological Daz. Boy, did I stick out like... well, like a twat with bad taste frankly. Anyway, once in game I thought the graphics were very nice although the character animations were a bit off - did they use mo-cap? If they did they chose some fucking strange people for it. Oh and there are already people using the "Kirk Roll" as their sole means of ambulation... those jolly jokesters! Enjoyed the ground combat - will it stay like that? At low level I thought it showed promise, it's different and simple, which after the digit tautology I've endured with AoC, came as a refreshing change. Space combat I loved - crisp graphics, beautiful scenery, progressive ship damage. I only got to the active Borg Probes, but when I found myself fighting one at a spawn point and two more appeared and to help their mate I had a real fight on my hands - and it was fun! I even caught myself leaning to my right as my Mirander Cruiser heeled over to protect a downed shield, and I though "What the fuck" - I almost yelled "Fire all phasers!". Next time, I will... :grin: So, for a few hours I had a blast. And this is just beta - but, for me it bodes well. Yes, yes: it's too early to say if Cryptic will knock this one out of the park - but I see the outfielders warily backing towards the fences as Cryptic swings. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on January 13, 2010, 08:27:15 AM Plus the Cryptic Engine. That underpins their titles, which in turn underpins how their games are developed. Underpins the entire way of thinking. Saves time in development, but it only does so much and limits thinking in other ways. I understand this. I'm just wondering how that can produce such a fun and hectic combat experience in one MMO and then completely abandon it in another. It's as if they are unwilling to take the gems that they have and apply them to a new model. The gameplay style in STO seems like it was developed from scratch rather than a significant improvement of the more successful parts of prior titles. I love innovation, but aren't incremental improvents your bread and butter? (I'm looking at you, Mythic!). Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on January 13, 2010, 08:32:20 AM Plus the Cryptic Engine. That underpins their titles, which in turn underpins how their games are developed. Underpins the entire way of thinking. Saves time in development, but it only does so much and limits thinking in other ways. I understand this. I'm just wondering how that can produce such a fun and hectic combat experience in one MMO and then completely abandon it in another. It's as if they are unwilling to take the gems that they have and apply them to a new model. The gameplay style in STO seems like it was developed from scratch rather than a significant improvement of the more successful parts of prior titles. I love innovation, but aren't incremental improvents your bread and butter? (I'm looking at you, Mythic!). If you are referring to COX, the Cryptic engine I believe is Post COX sale. Its brand new for them, and not the same engine or game layer. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on January 13, 2010, 08:37:00 AM If you are referring to COX, the Cryptic engine I believe is Post COX sale. Its brand new for them, and not the same engine or game layer. I'm not talking about the engine at all. What I'm trying to get at is this: When you serendipitously create "fun" in an MMO, why would you toss it aside completely in an effort to find a totally different kind of fun? Perhaps Ghambit was right. The kind of fun they produced with CoH didn't generate enough revenue so they gave up on it in a gamble to find something with greater "mass appeal". I think it's a mistake. Then again, I'm a huge fan of more niche titles with less graphics glitz and more gameplay flair. Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on January 13, 2010, 08:44:42 AM One big question is who's left with Cryptic that was a major player in COX?
Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on January 13, 2010, 08:45:30 AM If you are referring to COX, the Cryptic engine I believe is Post COX sale. Its brand new for them, and not the same engine or game layer. I'm not talking about the engine at all. What I'm trying to get at is this: When you serendipitously create "fun" in an MMO, why would you toss it aside completely in an effort to find a totally different kind of fun? Perhaps Ghambit was right. The kind of fun they produced with CoH didn't generate enough revenue so they gave up on it in a gamble to find something with greater "mass appeal". I think it's a mistake. Then again, I'm a huge fan of more niche titles with less graphics glitz and more gameplay flair. Well, even something as simple as movement, engine to engine, can be hard to reproduce. I think in part you are talking about the engine, you just don't know it. :) Fun, is inevitably the creation of various systems with in the game layer. If you switch engines, and game layers, recreating such systems to emulate the prior version (especially now that a whole NEW set of variables are in the mix, such as shaders, or new collision code) can be almost imposable. IE: The 0.003 setting for forward movement may have been all well and fine in engine/game layer X, in fact it was awesome "feeling", however engine/game layer B has per pixel lighting, and your setting for forward movement now "Feels" off because of the minute change in render time. As a abstract example. It would be like you trying to recreate a delicate and volatile compound, however your graduated cylinders are made by someone else and slightly green, and your Bunsen burner runs a bit hotter than the previous. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 13, 2010, 09:35:52 AM Here's what I don't get. Cryptic makes CoH/CoV. A game that really came close to being a title I (and many) would play and enjoy for some time. How is it that they can get that close on a project and then take a bunch of money and blow it on something going in COMPLETELY THE OPPOSITE (maybe wrong, we'll see) DIRECTION? Because a good number of the people who worked on CoX stayed with that project when it was sold off. Especially a lot of the systems designers.Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 13, 2010, 10:17:01 AM I think I like the abstracted sector map thing. It's intuitive and easy enough so less beardy players can get their ship from place to place.
And I'm hating how I can't figure out how to fiddle with my hotbar. I seem to remember having the same problem with CoX. Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on January 13, 2010, 11:23:02 AM Did someone mention that space was two dimensional?
Because for some reason, that doesn't seem right. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 13, 2010, 11:24:29 AM Did someone mention that space was two dimensional? Because for some reason, that doesn't seem right. It is and it isn't. You can go up and down, for instance, I've been way above battles. However, attacks comes from front, back, or side, and not from top and bottom. IE, if I "dive" down on a Klingon my attack will hit one of those four angles and not the top of his ship. Title: Re: Star Trek Online: Here We Go Again! Post by: Nevermore on January 13, 2010, 01:25:06 PM I reloaded and took another look. At first, I thought they were getting bumped up on the Z axis by terrain, but they're actually doing the jump animation. I can only assume that these new Borg are assimilated Kangaroonites. Does STO have collision detection? I know in CoX collision detection used to cause large groups of npcs to exhibit the same behavior to resolve the 'can't occupy the same space' problem when grouped in small spaces. Title: Re: Star Trek Online: Here We Go Again! Post by: rattran on January 13, 2010, 01:37:27 PM Yes, there's collision detection. Doesn't seem to work too well. But that sums up about every bit of the game I've seen so far.
And it doesn't feel Star Trekky in the least. Title: Re: Star Trek Online: Here We Go Again! Post by: Trippy on January 13, 2010, 01:52:43 PM One big question is who's left with Cryptic that was a major player in COX? Just Jack Emmertt AFAIK. CoH/CoV has many talented people working on it and they all decided to leave Cryptic to join NCsoft (Jack wasn't actively involved with CoH development at this point) instead of staying which tells you a lot about Cryptic and working for Emmertt. It was very easy to see that the level of talent working on CO was far below the CoH/CoV team they used to have.Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 13, 2010, 02:34:25 PM God damn you all... now I want to actually get a beta key and play this in open beta. AND I HAVE NO IDEA WHY...
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 13, 2010, 02:40:00 PM God damn you all... now I want to actually get a beta key and play this in open beta. AND I HAVE NO IDEA WHY... Let me bring you back down. The best impressions here have been by people that started playing it in Open Beta (I may be wrong here, but that is what it seems like). Those of us who have been playing longer have seen the luster wear off already, and whats left is really not worth it. Don't get me wrong, there are a few things in this game that aren't garbage, but I still maintain that the total package is. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 13, 2010, 02:43:30 PM I think I like the abstracted sector map thing. It's intuitive and easy enough so less beardy players can get their ship from place to place. And I'm hating how I can't figure out how to fiddle with my hotbar. I seem to remember having the same problem with CoX. Yet another element left out of manuals and tuts. You've gotta RIGHT-CLICK to manipulate your hotbar. Not left-click. I kinda like the sector map as well, they're just way too small in the beginning levels and it feels cramped. Maybe it opens up later, I dunno. Also, the sector map was just supposed to be one way to navigate, not the only way. For now it's all we've got though. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 13, 2010, 02:45:14 PM Let me bring you back down. The best impressions here have been by people that started playing it in Open Beta (I may be wrong here, but that is what it seems like). Those of us who have been playing longer have seen the luster wear off already, and whats left is really not worth it. Don't get me wrong, there are a few things in this game that aren't garbage, but I still maintain that the total package is. Oh I am well prepared for reality to curbstomp me. However, I think playing a free open beta would be just enough. I am one to always be curious about a game, no matter how awful it turns out to be. It never really matters how many warnings I get, I like to (need to) try something and agree rather than just give the crowd a rahrumph! damn my curiosity. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 13, 2010, 02:52:41 PM I look at it like the fools that were willing to play ChampO may as well play STO, because in reality it's probably a better product with better long-term potential. But, then we just get into arguments over varying degrees of MMO suckage, rather than what sux and what doesnt.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 13, 2010, 02:56:12 PM I look at it like the fools that were willing to play ChampO may as well play STO, because in reality it's probably a better product with better long-term potential. But, then we just get into arguments over varying degrees of MMO suckage, rather than what sux and what doesnt. I think part of it for me (as someone who got some fun out of Champions), is that a goofy super hero beat em up game can get away with being shallow and feature light as long as I get to beat up bad guys. Star Trek doesn't have that luxury, but its suffers from the same things. Its not the Champions is better or worse, really, but just that I can find it in my heart to forgive a lot more in a shlocky super hero game. Title: Re: Star Trek Online: Here We Go Again! Post by: Koyasha on January 13, 2010, 03:07:08 PM I look at it like the fools that were willing to play ChampO may as well play STO, because in reality it's probably a better product with better long-term potential. But, then we just get into arguments over varying degrees of MMO suckage, rather than what sux and what doesnt. I think part of it for me (as someone who got some fun out of Champions), is that a goofy super hero beat em up game can get away with being shallow and feature light as long as I get to beat up bad guys. Star Trek doesn't have that luxury, but its suffers from the same things. Its not the Champions is better or worse, really, but just that I can find it in my heart to forgive a lot more in a shlocky super hero game. I see all sorts of things that, even with the limitations of the game and the engine they have, could have been done vastly better and more true to Star Trek, and I'm going to call them on every one of those things, when in a generic IP they wouldn't even be an issue. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on January 13, 2010, 03:19:05 PM Well I think you should. STO should immerse you, at least a little bit, in the Star Trek universe. I'm encouraged that initial impressions aren't too bad.
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 13, 2010, 03:22:54 PM I've enjoyed my time in OB. I quite like that the game uses a skill system even if it is a hybrid leve/skill system. The space combat alone is enough for me to enjoy but I don't know how long it'll hold my interest.
Title: Re: Star Trek Online: Here We Go Again! Post by: Goreschach on January 13, 2010, 03:49:27 PM So is this the part where everyone gets really excited over the game until a month after release when you all realize it sucks donkey balls?
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 13, 2010, 04:01:38 PM Well I think you should. STO should immerse you, at least a little bit, in the Star Trek universe. I'm encouraged that initial impressions aren't too bad. Give it another week. That's all it will take. They should have skipped OB on this one. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 13, 2010, 04:40:46 PM So is this the part where everyone gets really excited over the game until a month after release when you all realize it sucks donkey balls? Maybe. I'm kind of over expecting years of entertainment from MMOs. Most single player games (except open ended strategy games) I get a month, maybe two out of. Even the best of them. I'm just not at the point in my life anymore where I can or should be immersed for years on end by a game. Title: Re: Star Trek Online: Here We Go Again! Post by: Hoax on January 13, 2010, 04:47:47 PM So is this the part where everyone gets really excited over the game until a month after release when you all realize it sucks donkey balls? Maybe. I'm kind of over expecting years of entertainment from MMOs. Most single player games (except open ended strategy games) I get a month, maybe two out of. Even the best of them. I'm just not at the point in my life anymore where I can or should be immersed for years on end by a game. I know that sounds like its logical but really it isn't. If a single player game released with half the missing content bugs and other fuck ups this game has there would be no end to us trashing it. I just don't understand how people are able to say the game isn't fun in the long term, the world no longer exists in any meaningful way, its still as buggy and content sparce as your average MMO launch but I'm going to play it anyways! Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 13, 2010, 04:48:12 PM Lag today has been epic. I was trying to do the P'Jem mission for the Vulcan ambassador dude, and everything was warping around due to the lag. Not to mention the control delay.
And I'm getting that starship on the planet bug when I land. It usually goes away after a few seconds. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 13, 2010, 05:00:31 PM Well I think you should. STO should immerse you, at least a little bit, in the Star Trek universe. I'm encouraged that initial impressions aren't too bad. Give it another week. That's all it will take. They should have skipped OB on this one. Week? I thought it was already there last week. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 13, 2010, 05:03:21 PM So is this the part where everyone gets really excited over the game until a month after release when you all realize it sucks donkey balls? I haven't seen anyone here that is really excited about it. Their forums have some of the delusional fanboys complete with "they'll patch it at release, you'll see!!!!!" Here I think I may be the closest to enthusiastic and my "review" is: eh...I'll play it for the free month. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 13, 2010, 05:04:00 PM Anyone know if they're even going to have separate server choices at all?
This sharded system seems to work pretty well on smaller games, but for something like Trek I sometimes get a bit worried. Also, since everything is so instanced and so tightly packed, (not to mention travel times are near nonexistent) that's a lot of load times and server-swaps that have to be done. It's GOTTA tax the system. This is before you even consider the auto-grouping mechanics and cross-server/game chat. It's an impressive server tech. to be sure, but I kinda scratch my head how it's gonna hold up initially. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 13, 2010, 05:20:16 PM I just don't understand how people are able to say the game isn't fun in the long term, the world no longer exists in any meaningful way, its still as buggy and content sparce as your average MMO launch but I'm going to play it anyways! What, you've never played a game and thought, "Yeah, that had a month of fun in it?" I did with Borderlands. Played it for a month, stopped, no longer installed. Why does an MMO *have* to provide more than that month's of fun content if you're fine with only playing it for a month? Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 13, 2010, 05:29:02 PM People expect MMOs to give them a reason to continue the billing cycle :-) I'd have gone OB on this one maybe a week before launch, and only for those who pre-ordered.
Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 13, 2010, 05:31:07 PM I understand people look for a longer term commitment. I'm saying that maybe it's okay to just enjoy (or not enjoy, depending on the game) one of these things just as you would any other game instead of putting the entire onus on longevity. If STO has one month of content, and I'm still not sold that it does, then I may enjoy that one month of content and not get upset over it not being more.
Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on January 13, 2010, 05:31:33 PM So, is it a safe guess that your comments about the OB mean that playing through the OB will pretty much show you all that there is to see? That's how I'm reading it.
Title: Re: Star Trek Online: Here We Go Again! Post by: Mavor on January 13, 2010, 05:33:57 PM For anyone interested there are 100 keys left at: http://hailingfrequency.com/boards/index.php/topic,2006.830.html
Register -> post in thread -> add yourself to the group and you will get one. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 13, 2010, 05:55:57 PM I just don't understand how people are able to say the game isn't fun in the long term, the world no longer exists in any meaningful way, its still as buggy and content sparce as your average MMO launch but I'm going to play it anyways! What, you've never played a game and thought, "Yeah, that had a month of fun in it?" I did with Borderlands. Played it for a month, stopped, no longer installed. Why does an MMO *have* to provide more than that month's of fun content if you're fine with only playing it for a month? That's kind of the theory I'm going with. And if a few months down the road they improve it I'll go back. It's what I did with LOTRO. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 13, 2010, 06:30:13 PM If you are referring to COX, the Cryptic engine I believe is Post COX sale. Its brand new for them, and not the same engine or game layer. The Cryptic Engine used in STO is an updated version of the same engine they used for CoH/V. Cryptic have always gone on about their proprietary toolsets. However, what the difference is between what CoH/V uses and what STO uses is open for discussion. They might be similar engines only in their name. Here's what I don't get. Cryptic makes CoH/CoV. A game that really came close to being a title I (and many) would play and enjoy for some time. How is it that they can get that close on a project and then take a bunch of money and blow it on something going in COMPLETELY THE OPPOSITE (maybe wrong, we'll see) DIRECTION? Because a good number of the people who worked on CoX stayed with that project when it was sold off. Especially a lot of the systems designers.The 15 people (plus one extra - pohsyb) jumped ship from Cryptic NCsoft. Some were very long term Cryptic people - Melissa Bianco aka War Witch who was a zone designer and their first ever hire, I believe - but it's incorrect to say that it was the same team as built CoH/V in its entirety. It's more a case of the CoH/V live team plus one elected to be part of a new studio where lots of growth was promised. Allegedly some other Cryptic people have made their way over to Paragon Studios and I think that it now has about 50 people. Emmert remained at Cryptic, as did the original CoH/V powers guy Geko (Al Riveria) who is Lead Designer of STO. Thomas Foss was Head Zone Designer and stayed with Cryptic (don't know if he still is). A lot of the original management of Cryptic remained the same after the shift, although there was natural attrition across CoH/V's life as well. Other people who worked on CoH/V are still at Cryptic afaik - Poz being one. Since CoH/V's shift outside of Paragon Studios, the only known people to have left have been community managers, although it's not like they go around announcing departures. Going back to the original question - why was game X fun but game Y not the same - in CoH/V's case it probably came close to being vapourware and a lot of the early criticisms of CoH/V is that it was fun for 30 days but too shallow and grindy past that. The same criticisms have been levelled at both ChampO and STO. The other issue is that game designers / developers learn a mix of lessons from their first title and then try to apply those lessons to their next game. Sometimes they get it totally right, sometimes they get it totally wrong and usually the things they change cause a whole new set of complications. Like CoH/V "it's too instanced", so ChampO has a bigger open world but this leads to the complaint that "there aren't enough instances". Or complaints that gameplay was too slow in CoH/V, but now it is too hectic in ChampO. Oh, and I firmly think that STO did have a solid base of comparison for development: POTBS, minus the economy. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on January 13, 2010, 06:33:30 PM I'm more willing to subscribe if I feel the developer has good intentions, a clear plan, and just didn't have the resources to finish their grand plan yet. I'll give some leeway on the basis of "I like where this is going". If it doesn't pan out, or goes slower, that's fine too though I may not be subscribed through all the of the intervening time.
If the game is just a half-assed and half-baked money grab from people who should know better or are milking an IP they can go screw themselves. So both Borderlands (overpriced half-assed shallow console port) and STO are in that category. I'd probably still get some fun out of it, but I can get fun out of other games without supporting crap. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 13, 2010, 06:41:41 PM Oh, and I firmly think that STO did have a solid base of comparison for development: POTBS, minus the economy. Ding ding ding, we have a winner! It's absolutely inspired by (read: ripped from) PotBS. Right down to the classes + talent spec stuff. I don't think that's a bad thing, by the way. I was actually fond of PotBS except for it feeling way more strictly diku in its class and leveling structure than STO does at first blush. Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on January 13, 2010, 07:53:41 PM I'm just wondering how that can produce such a fun and hectic combat experience in one MMO and then completely abandon it in another. Also remember that Cryptic didn't even wait till the next MMO to screw up a lot of the magic in CoH. Emmert's edict against players having the ability to wade through mobs of henchmen, and the ripple of secondary effects that came from implementing that change, drastically diminished the "fun" factor of CoH, and made the "unfun" parts (like the painful levelling curve) far more apparent, and difficult to excuse or ignore. Title: Re: Star Trek Online: Here We Go Again! Post by: Hoax on January 13, 2010, 08:51:00 PM I understand people look for a longer term commitment. I'm saying that maybe it's okay to just enjoy (or not enjoy, depending on the game) one of these things just as you would any other game instead of putting the entire onus on longevity. If STO has one month of content, and I'm still not sold that it does, then I may enjoy that one month of content and not get upset over it not being more. Its not about longevity its about why would you play a game that is obviously worse then other games? Go buy Star Fleet Command for like $5 somewhere if you want to play a great straight translation of SFB on the PC. I'm trying to say that MMO's that don't offer a virtual world / sandbox Are obviously just derivative clones of what we've all played before Are launching in a buggy fucked up state Just don't make me want to get in and grind through the fedex quests and kill 10 foozles and I'm sorta surprised so many of you seem to go in for it time and again. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 13, 2010, 10:14:47 PM I'm just wondering how that can produce such a fun and hectic combat experience in one MMO and then completely abandon it in another. Also remember that Cryptic didn't even wait till the next MMO to screw up a lot of the magic in CoH. Emmert's edict against players having the ability to wade through mobs of henchmen, and the ripple of secondary effects that came from implementing that change, drastically diminished the "fun" factor of CoH, and made the "unfun" parts (like the painful levelling curve) far more apparent, and difficult to excuse or ignore. One class could farm the entire map by themselves. Changes were bound to happen. You can argue how good those changes were, but no doubt they were due. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 13, 2010, 10:54:03 PM Its not about longevity its about why would you play a game that is obviously worse then other games? Go buy Star Fleet Command for like $5 somewhere if you want to play a great straight translation of SFB on the PC. I'm trying to say that MMO's that don't offer a virtual world / sandbox Are obviously just derivative clones of what we've all played before Are launching in a buggy fucked up state Just don't make me want to get in and grind through the fedex quests and kill 10 foozles and I'm sorta surprised so many of you seem to go in for it time and again. The reality is there's not much left to give when it comes to Trek gaming. This is basically all she wrote for a while and there's not been much aside from niche-trek gaming for a long time - SF3 included (actually a pretty thriving community, but niche nonetheless). The consensus I've seen so far is that most folks are just grinning and bearing it for the simple fact they really, really want to play a new Trek game. And one that's MMO social is all the better. It's really that simple. Cryptic knows this so they use their cheaptastic biz model on the game's development in hopes of just selling out on box sales and skimping by on longevity. Many, many folks know all of this and know their fate... but none (including myself) care. It's a Trek MMO that's JUST good enough to spend a bit of money on, so gotta do it. I personally am gonna link up with a still functioning "Earth and Beyond" guild (also a still thriving community the majority of which will be playing STO), form a Fleet of sci-fi junkies and just live it up until it gets old. The game has enough synergies in space, ground, and itemization that a good Fleet can make a big difference in Fun Factor... even if only a bit of time per day. As for Endgame, which I've been trying to find out wth Cryptic's plans are, I've been getting nothing but "cryptic" responses from the devs. They assure that "There is much more to end game than crafting and PvP," but they wont say what that means. It could mean just repeatable cluster missions, fleet actions, etc. boooooring Hopefully they have exotic plans they cant talk about right now - but odds are it wont be in place quick enough to make a difference anyways. I am sad. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on January 13, 2010, 11:04:49 PM Spent six hours downloading the client from a ~300 kbps site last night. I actually fired it up tonight, planning to screw around with character creation.
Connection to login server timed out. Connection to login server timed out. Connection to login server timed out. Connection to login server timed out. Connection to login server timed out. ...Really? At 1:30AM on a Thursday? All I got to see was the login screen, which had a display error causing the Fed and Klingon character UIs to render at the same time. Gotta tell you guys, so far this beta has left a strong impression on me. ¬_¬ Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on January 13, 2010, 11:27:31 PM They took the server down for emergency maintenance about four hours ago. The supposedly brought them back up, but the login server's been shitting the bed since then.
As for the Klingon/Federation image thing, I've been getting that all day. Title: Re: Star Trek Online: Here We Go Again! Post by: Hawkbit on January 14, 2010, 05:40:57 AM I could actually see myself subbing to this for a month or two as a time waster, but only if the box fee was $20.
It just screams Cryptic. I think the first sounds I heard when launching the game were CoX effects. The font, the terrible UI, the atrocious animations. It's a Cryptic game. EDIT: The server issues would need to be taken care of. Rubberbanding sucks. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on January 14, 2010, 06:16:29 AM Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 14, 2010, 06:46:23 AM EDIT: The server issues would need to be taken care of. Rubberbanding sucks. That's one of the few things I'm not worried about in the least. CO had terrible server issues in open beta but they were fixed by the end. Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on January 14, 2010, 07:27:26 AM It is and it isn't. You can go up and down, for instance, I've been way above battles. However, attacks comes from front, back, or side, and not from top and bottom. IE, if I "dive" down on a Klingon my attack will hit one of those four angles and not the top of his ship. That sucks. Could be worse. Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on January 14, 2010, 07:41:31 AM It is and it isn't. You can go up and down, for instance, I've been way above battles. However, attacks comes from front, back, or side, and not from top and bottom. IE, if I "dive" down on a Klingon my attack will hit one of those four angles and not the top of his ship. That sucks. Could be worse. Honestly, it's for sanity's sake more than anything else. 360 degree shielding would be a bitch to describe in the UI, and probably chase off a lot of newer players. As is, how shielding and reinforcing works seems to confuse the shit out of people. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 14, 2010, 07:47:03 AM It is and it isn't. You can go up and down, for instance, I've been way above battles. However, attacks comes from front, back, or side, and not from top and bottom. IE, if I "dive" down on a Klingon my attack will hit one of those four angles and not the top of his ship. That sucks. Could be worse. Honestly, it's for sanity's sake more than anything else. 360 degree shielding would be a bitch to describe in the UI, and probably chase off a lot of newer players. As is, how shielding and reinforcing works seems to confuse the shit out of people. Its pretty intuitive if you ever watched/read ANY science fiction in which ships use shield technology. The UI is pretty bad, but I thought the shields thing was one of the stronger points, all told. Title: Re: Star Trek Online: Here We Go Again! Post by: fuser on January 14, 2010, 07:48:03 AM Servers went down last night for a long emergency maintenance. Another ~13mb patch today, at least they are keeping people informed http://www.startrekonline.com/node/886
Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on January 14, 2010, 08:02:02 AM Honestly, it's for sanity's sake more than anything else. 360 degree shielding would be a bitch to describe in the UI, and probably chase off a lot of newer players. As is, how shielding and reinforcing works seems to confuse the shit out of people. (http://www.edvella.com/games/images/destroy-starbase.jpg) Link (http://www.edvella.com/games/classic-games.aspx?GameID=56) Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 14, 2010, 08:03:18 AM Its pretty intuitive if you ever watched/read ANY science fiction in which ships use shield technology. The UI is pretty bad, but I thought the shields thing was one of the stronger points, all told. It actually is, especially with the transparent shield indicators around your ship. "Oh, that one is getting thin, better turn or distribute shield power." One thing I'm discovering is that the UI has a lot of hidden stuff in it that's not well documented. For instance, adding extra quickbars is quite easy but the game doesn't tell you how. Edit: It's been a decade since I played my last Wing Commander (Prophecy, I actually loved that game complete with cheesy FMV) game but I don't honestly remember it having top and bottom shields either. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on January 14, 2010, 08:31:24 AM Honestly, it's for sanity's sake more than anything else. 360 degree shielding would be a bitch to describe in the UI, and probably chase off a lot of newer players. As is, how shielding and reinforcing works seems to confuse the shit out of people. (http://www.edvella.com/games/images/destroy-starbase.jpg) Link (http://www.edvella.com/games/classic-games.aspx?GameID=56) One of the best space UI's ever created. I always have loved that it was a working cockpit, and not just a tack on. (http://media.arstechnica.com/articles/paedia/gaming-evolution.media/wc3-1994.gif) Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 14, 2010, 09:31:12 AM Yah, everyone wants the working bridge/cockpit. I'd say it's been the most sought after feature of this game and pretty much all recent space shooters (JGE, Black Prophecy, etc.). Yet for some reason devs are extremely resistent to adding them, and when they do it's always simply a UI choice instead of the standard.
I'd be happy if they simply had bridge navigation in "stellar cartography" mode (i.e. sector space). And then had a boarding party function similar to PotBS... or at least the option of sending "human missiles" (away teams) when target shields go down. It seems like right now there's very little data streamed between levels/maps in STO... I dunno if it's even capable of doing such a thing, but it really needs it. It'd make it possible to run boarding parties while taking damage in space, etc. Beam down to a planet w/o securing orbit and risk death... and so on Right now there's pretty much no integration between what goes on in your instance and the outside aside from chat. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on January 14, 2010, 09:33:14 AM Yah, everyone wants the working bridge/cockpit. I'd say it's been the most sought after feature of this game and pretty much all recent space shooters (JGE, Black Prophecy, etc.). Yet for some reason devs are extremely resistent to adding them, and when they do it's always simply a UI choice instead of the standard. Breaking from the mold makes them scared. Even if something was tried, true and tested about 10 years ago. I think it is shear LUCK that you even have an avatar in STO, and its only because of what I refer to earlier, its the same system to a "T". Unlike say, SWG:JTL. I still content, that doing a ST game, with zero working bridges or stations is doomed from the get go. Thank you allods online. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 14, 2010, 10:26:36 AM Honestly, it's for sanity's sake more than anything else. 4 shields is overdoing it anyway.(http://images4.wikia.nocookie.net/starwars/images/c/c4/Lulsla_dogfight.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Slyfeind on January 14, 2010, 01:30:13 PM Damnit, looking at older games always reminds me, everybody seems to go "Well we could refine what works, and make it better, buuuuut let's try something else."
Title: Re: Star Trek Online: Here We Go Again! Post by: Kail on January 14, 2010, 01:59:04 PM Damnit, looking at older games always reminds me, everybody seems to go "Well we could refine what works, and make it better, buuuuut let's try something else." I gotta admit, I giggled at this coming in at page 29 of what has mostly been a "why is this game so derivative" thread. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on January 14, 2010, 02:53:05 PM I gotta admit, I giggled at this coming in at page 29 of what has mostly been a "why is this game so derivative" thread. There is absolutely nothing wrong with derivative as long as you are making a derivative of a good game. Building on fun/positive aspects is good. The rub comes when the game is derivative and it wasn't the good ideas that the game was derived from. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 14, 2010, 05:16:41 PM Derivatives remind me of Calculus - hush!
Anyways, I'm putting this thing down for a while. OB is near unplayable in its current state - too many DCs, too much lag, loadtimes too high. Cryptic not prepared. But, at least they've got a good understanding of the size of this market... probably more than they can chew. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 14, 2010, 07:11:38 PM So, STO put up it's preorder lifetime thing. You have to do it by Febuary 1st. While supplies last (how the hell is there a supply of...nevermind). It's $240 and you can make a liberated Borg character.
Needless to say people are actually buying these. Title: Re: Star Trek Online: Here We Go Again! Post by: NiX on January 14, 2010, 07:26:07 PM I'll be flying the U.S.S. S.S.U. Suck my dick Kirk.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 14, 2010, 07:42:29 PM I understand people look for a longer term commitment. I'm saying that maybe it's okay to just enjoy (or not enjoy, depending on the game) one of these things just as you would any other game instead of putting the entire onus on longevity. If STO has one month of content, and I'm still not sold that it does, then I may enjoy that one month of content and not get upset over it not being more. No one's getting upset. If you're fine with a month of content, great! All I was saying is the business isn't fine with a month worth of content... because people wouldn't pay for the second month :-) Many MMOs feel like about 20-30 hours of actual unique content clone/repeated into a few hundred hours. Same mobs, different models. Non-MMOs simply don't need to do that clone/repeat part because you don't need to feel that longevity. Some do anyway though, like more recent games hoping to sell ya DLC (prime example being Fallout 3). Doesn't matter really. Games shouldn't be played based on the mere probability of some far off distant future fun anyway. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 14, 2010, 08:05:25 PM So, STO put up it's preorder lifetime thing. You have to do it by Febuary 1st. While supplies last (how the hell is there a supply of...nevermind). It's $240 and you can make a liberated Borg character. Needless to say people are actually buying these. I see they upped the ante from Champions, and now the Lifetime is 240 (was 200 for Champions). Then again, I'm sure they are hoping to capitalize on Trekkies who have been waiting for this game for a decade and who won't be able to contain themselves. Incidentally, given the interesting note that they are also offering a recurring 1 year a 120/year recurring option for people who sign up for it now, the lifetime is effectively saying you think you'll play for 2 years (where as for say, the Champions Lifetime, you are effectively saying you'll play for around 15 months). Anyway cost/benefit analysis aside, I'm sure we'll also see people buying it just to unlock the liberated borg character option. ETA: The part that scares the shit out of me is that a popular post on the forums is currently "How do they expect me to come up with that money in 2 weeks?!" Believe me when I say I am very aware that not every has $240-300 bucks to drop on short notice, but I can't imagine thinking it would be a good idea to drop that kind of money on short notice if I was the kind of person that didn't have that much money to spend in the first place. If I am scrambling to put together 300 dollars, I have a feeling that 300 could be going to a lot better places, is my point.... Then again, far be it from me to tell people how they should spend their money, I guess. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 14, 2010, 08:07:10 PM Edit: It's been a decade since I played my last Wing Commander (Prophecy, I actually loved that game complete with cheesy FMV) game but I don't honestly remember it having top and bottom shields either. Nope. Fore and aft shields, and 4 facings for armor. And neither X-Wing nor Wing Commander had true newtonian physics! :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 14, 2010, 08:32:05 PM Getting back to STO, this game is not even remotely ready for release. I've gotten 3 hard locks, a CTD, and a bugged quest in the first 2 hours of play. Total shovelware.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 14, 2010, 08:36:18 PM Isnt the liberated borg an option for one of the pre-order sets?
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 14, 2010, 08:39:48 PM Isnt the liberated borg an option for one of the pre-order sets? I happened to notice a sticky just now clarifying that the pre-order allows a liberated borg BRIDGE OFFICER, while the life time allows for a liberated borg CHARACTER. Title: Re: Star Trek Online: Here We Go Again! Post by: Slyfeind on January 14, 2010, 08:43:54 PM There is absolutely nothing wrong with derivative as long as you are making a derivative of a good game. Building on fun/positive aspects is good. The rub comes when the game is derivative and it wasn't the good ideas that the game was derived from. Well put. I've been trying to figure out that damn duality for ages. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 14, 2010, 08:50:52 PM Getting back to STO, this game is not even remotely ready for release. I've gotten 3 hard locks, a CTD, and a bugged quest in the first 2 hours of play. Total shovelware. While I think the game could use about 3 or so more months of beta your experience isn't typical. I've had a bugged quest but other than that my only problems have been little cheesy bugs and the disconnects when the server hiccups. That said I posted a fairly reasonable post about how this game shouldn't be in open beta because of: 1) Only 2/4 faction options available 2) Bugged quests 3) Way too much placeholder text 4) Other bugs such as the occasional skill point spending error. I was called a troll and my post was closed. Right now the fanbois are going through a very familiar cycle: shouting down anyone who correctly points out that alot of these issues should have been fixed in beta and the ever popular "just leave if you don't like this awesome game!" I'll still go ahead and play for a few weeks but no way in hell would I sink $240 into it. That said, I'd laugh my ass off if they made the liberated borg character something you can buy with a microtransaction. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 14, 2010, 08:59:31 PM Getting back to STO, this game is not even remotely ready for release. I've gotten 3 hard locks, a CTD, and a bugged quest in the first 2 hours of play. Total shovelware. While I think the game could use about 3 or so more months of beta your experience isn't typical. I've had a bugged quest but other than that my only problems have been little cheesy bugs and the disconnects when the server hiccups. I had 3 CTDs and a couple of hard locks the first day of playing. It seems to have gotten a little better at recovering today. There are still times where the loading screen when entering an instance just hangs there for an awful long time. With no feedback to the user that it hasn't locked up. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 14, 2010, 09:43:42 PM Getting back to STO, this game is not even remotely ready for release. I've gotten 3 hard locks, a CTD, and a bugged quest in the first 2 hours of play. Total shovelware. While I think the game could use about 3 or so more months of beta your experience isn't typical. I've had a bugged quest but other than that my only problems have been little cheesy bugs and the disconnects when the server hiccups. I had 3 CTDs and a couple of hard locks the first day of playing. It seems to have gotten a little better at recovering today. There are still times where the loading screen when entering an instance just hangs there for an awful long time. With no feedback to the user that it hasn't locked up. I idle in a chat room in which a lot of people have been playing this (I gave up a while before OB started myself), but ever since OB the chat has been littered with "Agh, crashed, brb" "Crap, tell the guys I'll be back in soon" and so forth. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 14, 2010, 09:55:54 PM Sooo in what I think might be a first STO has teamed with a West Coast Taco place. Buy one of their large drinks and you get a collectible STO cup and a shuttle craft "pet". That's....interesting. Mostly that a fast food joint would team up with an MMO company for a promotion.
Title: Re: Star Trek Online: Here We Go Again! Post by: Raging Turtle on January 14, 2010, 10:14:31 PM There is absolutely nothing wrong with derivative as long as you are making a derivative of a good game. Building on fun/positive aspects is good. The rub comes when the game is derivative and it wasn't the good ideas that the game was derived from. Well put. I've been trying to figure out that damn duality for ages. Penny Arcade last week: Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on January 14, 2010, 10:24:56 PM Nope. Fore and aft shields, and 4 facings for armor. And neither X-Wing nor Wing Commander had true newtonian physics! :grin: Forgive me, I must have been like... seven? When I played it. Here's a decent shield UI: (http://upload.wikimedia.org/wikipedia/en/thumb/1/19/Klingonacad.jpg/400px-Klingonacad.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 15, 2010, 12:05:26 AM So pre-orderwise the only perks that actually are valuable throughout the game is the Amazon one for the Borg bridge officer eh? Everything else is rendered moot in 10-20 lvls, cept the passive 360 turret (in pre-order boxes).
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on January 15, 2010, 02:08:24 AM Buy a lifetime subscription for 240 bucks and get to play a Borg. (http://startrekonline.com/exclusive_specials)
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 15, 2010, 03:05:15 AM Getting back to STO, this game is not even remotely ready for release. I've gotten 3 hard locks, a CTD, and a bugged quest in the first 2 hours of play. Total shovelware. While I think the game could use about 3 or so more months of beta your experience isn't typical. I've had a bugged quest but other than that my only problems have been little cheesy bugs and the disconnects when the server hiccups. I think the standard these days is to open a game in shambles because the first 3 months the devs can slowly get around to fixing shit and say "Hey look!Wwe patch things in a speedy, constant way! We care and are working for you!" This will give the fanbois the ammo to combat the critical posts other than your standard fare: "The game is only X months old. WoW was horrible at release too. Give them time." It also gives the team something to hang their hat on, in terms of the money from the d2d and box sales. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 15, 2010, 05:03:31 AM The lifetime sub makes me think they know the game will tank quickly and its a money grab knowing failure is imminent.
Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 15, 2010, 05:19:19 AM Buy a lifetime subscription for 240 bucks and get to play a Borg. (http://startrekonline.com/exclusive_specials) Fuck, and here I was hoping STO would amount to something. The beta is fun, but if it's yet another grab & run MMO... Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 15, 2010, 05:24:48 AM Buy a lifetime subscription for 240 bucks and get to play a Borg. (http://startrekonline.com/exclusive_specials) Fuck, and here I was hoping STO would amount to something. The beta is fun, but if it's yet another grab & run MMO... Well its 16 months of sub time so if you plan to stay with it for 16 months...have at her. Your total with box purchase will be about $300 to play STO. Personally Id rather go slam my dick in a car door especially from what Ive seen in the current beta. Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 15, 2010, 05:30:44 AM Well its 16 months of sub time so if you plan to stay with it for 16 months...have at her. Your total with box purchase will be about $300 to play STO. Personally Id rather go slam my dick in a car door especially from what Ive seen in the current beta. I haven't played any MMO except WoW for 16 months, and I regret even that. Bah, I'll probably end up buying the box and quitting in disgust two months later, as usual. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 15, 2010, 05:33:12 AM Doubt you will last 2 months :uhrr:
Title: Re: Star Trek Online: Here We Go Again! Post by: NiX on January 15, 2010, 06:17:18 AM Much like Star Wars, this game has high grief potential for anyone who wants to fuck with trekkies.
Title: Re: Star Trek Online: Here We Go Again! Post by: CmdrSlack on January 15, 2010, 06:30:28 AM The lifetime sub makes me think they know the game will tank quickly and its a money grab knowing failure is imminent. Not saying that the game isn't going to fail, but LotRO did the lifetime sub thing and is still chugging along just fine. Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 15, 2010, 06:36:11 AM Doubt you will last 2 months :uhrr: That's usually the case. :grin: One saving grace might be the forced and automated grouping, I love it. Many MMOs are destroyed for me when I can't be arsed to be social and end up breaking my spirit on shit solo content. Here it's not an issue. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on January 15, 2010, 06:43:52 AM I haven't lasted more than one month in any of the MMO's developed after WoW. Sure, I may go back in a few months and look at them again, but none have held my interest beyond 30 days. Considering what has been released since WoW, I guess it's not a huge surprise.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 15, 2010, 06:50:44 AM Its not about longevity its about why would you play a game that is obviously worse then other games? Go buy Star Fleet Command for like $5 somewhere if you want to play a great straight translation of SFB on the PC. I gotta give you credit Hoax, I found a copy of this and loaded it up. It might be dated, but its still as fun as it was for the most part. I had forgotten all about this title till you mentioned it. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 15, 2010, 07:00:00 AM Buy a lifetime subscription for 240 bucks and get to play a Borg. (http://startrekonline.com/exclusive_specials) Fuck, and here I was hoping STO would amount to something. The beta is fun, but if it's yet another grab & run MMO... Well, frankly, I don't mind the idea of a lifetime sub conceptually, but frankly these limited time things before launch DO scream money grab I have to admit. I honestly can't tell if Cryptic is a company that really believes in their products anymore, or if they really are just shoving shit out the door and trying to make enough to fund the production of another game. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 15, 2010, 07:15:27 AM I guess that Cryptic will soon have a $30/month pass to all their games just like SOE does. All mediocre games but you have access to all of them. They dont seem like they care about any game they produce just money so they will just continue to launch shit without any real care or solid development to a main title. Spit em out fast, make what you can on each one, rinse repeat.
Hey game goes live in Feb 2010 Yeah its not ready but we need money Hey, want to beta test then pre-order Hey, lifetime sub for $240 Hey, want to play Borg, get the lifetime sub Yeah that doesnt scream money grab at all... Title: Re: Star Trek Online: Here We Go Again! Post by: tazelbain on January 15, 2010, 07:22:59 AM Fire and Forget.
Title: Re: Star Trek Online: Here We Go Again! Post by: LK on January 15, 2010, 07:38:56 AM There is absolutely nothing wrong with derivative as long as you are making a derivative of a good game. Building on fun/positive aspects is good. The rub comes when the game is derivative and it wasn't the good ideas that the game was derived from. (http://art.penny-arcade.com/photos/759954321_E7mFJ-L.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 15, 2010, 08:07:57 AM How many times can we Bloodworth on one page?
Though honestly I'm not sure I can fault anyone for not wanting to read much regarding this game. ;D Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on January 15, 2010, 09:21:23 AM Buy a lifetime subscription for 240 bucks and get to play a Borg. (http://startrekonline.com/exclusive_specials) Quick! Hide Schild's credit card! Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 15, 2010, 09:58:59 AM Buy a lifetime subscription for 240 bucks and get to play a Borg. (http://startrekonline.com/exclusive_specials) Quick! Hide Schild's credit card! I thought he was already a Borg Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on January 15, 2010, 10:15:29 AM Best UI ever:
(http://www.kentomatic.com/wp-content/uploads/2009/04/tradewars-2002.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 15, 2010, 10:25:53 AM The colors alone would give me seizures.
Title: Re: Star Trek Online: Here We Go Again! Post by: eldaec on January 15, 2010, 11:30:50 AM (http://dl.dropbox.com/u/318368/rebeluniverse.gif)
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 15, 2010, 11:44:54 AM Some more beta keys if anyone is still craving one (http://gamers.eurogamer.net/giveaways.php?id=86998)
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 15, 2010, 12:15:16 PM oh sure... NOW as I am on my way out the god damn door you drop the key teaser. :why_so_serious:
Title: Re: Star Trek Online: Here We Go Again! Post by: Ironwood on January 15, 2010, 12:21:42 PM (http://dl.dropbox.com/u/318368/rebeluniverse.gif) I was sure that game was on the Amiga and looked better.... (Sorry, I meant the ST. And Google tells me it did !) Title: Re: Star Trek Online: Here We Go Again! Post by: Lum on January 15, 2010, 12:46:28 PM Its not about longevity its about why would you play a game that is obviously worse then other games? Go buy Star Fleet Command for like $5 somewhere if you want to play a great straight translation of SFB on the PC. I gotta give you credit Hoax, I found a copy of this and loaded it up. It might be dated, but its still as fun as it was for the most part. I had forgotten all about this title till you mentioned it. The best in the series is SFC 2: Orion Pirates (http://www.amazon.com/Star-Trek-Starfleet-Command-Expansion-Pc/dp/B00005JD51). SFC 3 takes the series into TNG territory but *significantly* dumbs down the game. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on January 15, 2010, 12:52:10 PM Its not about longevity its about why would you play a game that is obviously worse then other games? Go buy Star Fleet Command for like $5 somewhere if you want to play a great straight translation of SFB on the PC. I gotta give you credit Hoax, I found a copy of this and loaded it up. It might be dated, but its still as fun as it was for the most part. I had forgotten all about this title till you mentioned it. The best in the series is SFC 2: Orion Pirates (http://www.amazon.com/Star-Trek-Starfleet-Command-Expansion-Pc/dp/B00005JD51). SFC 3 takes the series into TNG territory but *significantly* dumbs down the game. Seconded. Title: Re: Star Trek Online: Here We Go Again! Post by: rattran on January 15, 2010, 01:47:45 PM For laughs, name your Ensign any Star Wars name, then repeatedly ask how to get to Tatooine in chat.
Much fun ensues. Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 15, 2010, 02:14:14 PM For laughs, name your Ensign any Star Wars name, then repeatedly ask how to get to Tatooine in chat. Much fun ensues. Hell is other people. Title: Re: Star Trek Online: Here We Go Again! Post by: Hoax on January 15, 2010, 02:17:51 PM Its not about longevity its about why would you play a game that is obviously worse then other games? Go buy Star Fleet Command for like $5 somewhere if you want to play a great straight translation of SFB on the PC. I gotta give you credit Hoax, I found a copy of this and loaded it up. It might be dated, but its still as fun as it was for the most part. I had forgotten all about this title till you mentioned it. The best in the series is SFC 2: Orion Pirates (http://www.amazon.com/Star-Trek-Starfleet-Command-Expansion-Pc/dp/B00005JD51). SFC 3 takes the series into TNG territory but *significantly* dumbs down the game. Seconded. What sucked is that they never delivered the working universe at war stuff like they said they would. I was really really hyped for the game and then waited for about 6 months for it to come out and it just wasn't there. I think they finally did something later on in that installment (I played 1 & 2) or a patch but by then I was long gone. Total Annihilation's simple 2 sided persistent campaign was awesome, it only made sense to have something like that for SFC but they kept tripping over their dicks and not delivering it. Title: Re: Star Trek Online: Here We Go Again! Post by: LK on January 15, 2010, 04:02:42 PM Come on, really? Don't ever, ever believe the hype. Until they show you it functioning on screen and its in Beta or some other phase that says "This is launching with the product", it's bullshit that could be cut at a moment's notice if its too costly / broken and the developers have the balls to do it.
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on January 16, 2010, 01:07:43 AM I'm playing beta. I'm doing a mission, I see other ships flying around. I assume they're bots, as in the tutorial.
After grabbing a piece of loot, one of them messages me, "That was a prickish thing to do." What the hell? Who the fuck invited other players into my mission instances? I sure as hell didn't. Are you telling me people can invite themselves into my missions? After sending a half-hearted apology (how sincere can I didn't want to fight alongside other humans in the first place?) I log off. Fuck that shit. If I wanted to be forced into PUGing, I'd... Wait, no. I fucking hate PUGing. I hate it more than anything else in MMORPGs. I didn't invite this guy into my mission. I wouldn't have if given the option. The game just let him do it. So fuck STO. /uninstalls, doesn't look back Title: Re: Star Trek Online: Here We Go Again! Post by: Hawkbit on January 16, 2010, 01:53:09 AM wut
Actually, that's the one thing in this game I praise them on. I'm a soloer in MMOs now that I have a kid, but the way that they've done it makes it fairly easy to actually group with other people. Not seeing the issue here. Without that aspect of the game, there would be nothing to actually group for and the game could simply be a single player. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 16, 2010, 02:23:39 AM Waiter, there's other people in my MMO.
(is the game actually grouping you with others or simply allowing more than single person inhabit the same chunk of space?) Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 16, 2010, 02:35:12 AM What's more, AFAIK it's only anomaly nodes that are open to all, looting is automated so that if you can loot it, it's yours. So anyone whining is a gigantic douche.
Title: Re: Star Trek Online: Here We Go Again! Post by: Koyasha on January 16, 2010, 02:56:54 AM The game seems to be set by default to automatically group you with other players that are doing the same mission, or something like that, but you can alter that setting so that you have to do it manually, and it'll spawn your own private instances if you don't actually group with anyone.
Also, the other ships in the tutorial, most of those weren't bots, at least they weren't when I did the tutorial. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 16, 2010, 04:09:39 AM Actually got a key and loaded up the beta last night. UI is a smattering of stuff all over the screen, but it does have the option of moving everything around like WAR did, which I liked. Liked character creation for the most part...just wish to god my avatar would hold still. I don't think I have seen half the tattoo options. I jumped in for 5 minutes so I will refrain from speaking, but it was lagging all over the place when I first dropped in with everything on low. I also was met with a feeling of playing a single player game. I found the chat box just fine, resized etc, but there was no activity other than the NPCs wandering about and a silly perpetual fight scene with the borg outside the window. Dunno, if there was a huge borg cube outside my window, I might be a bit more panicked ... but otherwise, the game just feels hollow. Will actually test some things out today though.
Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on January 16, 2010, 05:27:24 AM I'm playing beta. I'm doing a mission, I see other ships flying around. I assume they're bots, as in the tutorial. After grabbing a piece of loot, one of them messages me, "That was a prickish thing to do." What the hell? Who the fuck invited other players into my mission instances? I sure as hell didn't. Are you telling me people can invite themselves into my missions? After sending a half-hearted apology (how sincere can I didn't want to fight alongside other humans in the first place?) I log off. Fuck that shit. If I wanted to be forced into PUGing, I'd... Wait, no. I fucking hate PUGing. I hate it more than anything else in MMORPGs. I didn't invite this guy into my mission. I wouldn't have if given the option. The game just let him do it. So fuck STO. /uninstalls, doesn't look back I actually like this feature, even if the anomaly looting is first come first serve. Everything else is assigned loot (yellow is yours, white is someone else's loot can). It also auto scales the instance to the number of players involved. But the open grouping is love, minus how annoying it can be to find the option to disable it. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on January 16, 2010, 07:41:33 AM LOL @ Starfleet captains arguing over "Loot".
Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on January 16, 2010, 09:17:10 AM Downloaded it while I slept last night. Installed, patched and got in no problem. Yes, even the tutorial force groups you. There was no lag and performance was good considering my laptop doesn't meet min specs. I mean to say it ran smoothly. Designed my ship (Reliant-class 4tw) and went out to explore strange new worlds. First impressions in easy to read bullet format.
-Ground combat is better than I thought, some issues, but positioning troops and hiding behind stuff does give it a nice tactical feel. I wonder if it's needed. -Space combat is fun. Some neat cooldowns even at low level. Again, a nice tactical feel and constant movement and action. -So far I'm liking the loot drops, not like the loot-rain of ChampO. These drops are actually useful. -I can't afford anything at the Exchange. I think it's full of place-holder items though. Wish I could upgrade some ship systems. Starting to die. -So far I'm fine with forced grouping. Could have grief issues down the road, but as Khan would say "We're one big happy fleet!" -Where the fuck is Sulu? LOL Hide in plan sight my asian friend. (Not the original Sulu btw) -A few bugged missions but oh well. I went back and re-loaded them and they worked. -I don't feel cramped like in ChampO. I feel there's lots of stuff to do so far. -Ah Barren's chat in space. Oh how I missed you, great unwashed retarded gaming public. Don't ever change. Unless it's to die. Now that I see Cryptic's design I think they've done about a good a job as you can melding ground and space action. They have a long way to go but I like the foundation they can build on. It has potential. Yeah I said it. I just wonder if it can keep an average gamer's attention for more than a month. Including mine. I predict it will sell a lot of boxes but subs will drop off after a month pretty hard as everyone goes back to WoW. Hopefully they will patch like crazy and add cool stuff; this IP has a ton of stuff you can do with it. Title: Re: Star Trek Online: Here We Go Again! Post by: Hawkbit on January 16, 2010, 09:56:34 AM I think my biggest issue with the game is that it's simply too shallow. I mean, christ, we're in space. There should be limitless things to do, yet we're doing the same missions and crap. There's no exploring, which is exactly what ST was all about... boldly going where no man has gone before.
It's a cryptic game. I want to like it and there's parts that I do like, but it's roughly 20% of the game it should be. Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on January 16, 2010, 10:25:56 AM This is the thing with Cryptic. They don't do games that you thoroughly hate or that are so clusterfucked that you despair. They do games that are likeable but shallow, totally lacking in sustainable vision but kind of fun in a mindless way. They frustrate the hell out of me, but I can't feel the same anger I feel towards some other dev houses that manage to fuck up designs with greater potential.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on January 16, 2010, 10:42:42 AM I think my biggest issue with the game is that it's simply too shallow. I mean, christ, we're in space. There should be limitless things to do, yet we're doing the same missions and crap. There's no exploring, which is exactly what ST was all about... boldly going where no man has gone before. It's a cryptic game. I want to like it and there's parts that I do like, but it's roughly 20% of the game it should be. Well, there's the Delta Something sector just to the west of Sol. It's a whole sector of unexplored anomalies, fly up and scan them. It's even listed as an exploration quest. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 16, 2010, 11:25:00 AM I'm playing beta. I'm doing a mission, I see other ships flying around. I assume they're bots, as in the tutorial. After grabbing a piece of loot, one of them messages me, "That was a prickish thing to do." What the hell? Who the fuck invited other players into my mission instances? I sure as hell didn't. Are you telling me people can invite themselves into my missions? After sending a half-hearted apology (how sincere can I didn't want to fight alongside other humans in the first place?) I log off. Fuck that shit. If I wanted to be forced into PUGing, I'd... Wait, no. I fucking hate PUGing. I hate it more than anything else in MMORPGs. I didn't invite this guy into my mission. I wouldn't have if given the option. The game just let him do it. So fuck STO. /uninstalls, doesn't look back Pardon me sir, but WTF are you talking about? It's true that instances will auto-group you, but loot is tagged, you can't take someone else's loot. It's even color-coded. Grey= not yours, you can't pick it up. Green=yours and you can nab it. And yes, I've seen a Ton of other players with... gasp... reasonable names. It actually makes me pause and wonder if they're NPCs for a moment. (And a few DarthBallz in there too... ah well.) Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on January 16, 2010, 11:31:37 AM Pardon me sir, but WTF are you talking about? It's true that instances will auto-group you, but loot is tagged, you can't take someone else's loot. It's even color-coded. Grey= not yours, you can't pick it up. Green=yours and you can nab it. It was some kind of floating salvage, not mob kill loot. I don't mind grouping per se. What I hate is grouping with strangers. I've met too many asshats, so I only play with people I know from RL. STO gave me mandatory PUGs with no warning or obvious way to shut it off. I don't like that at all. It's telling that in the first 10 minutes, I was called a prick by someone I didn't know, for doing something I didn't understand. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 16, 2010, 12:14:22 PM Pardon me sir, but WTF are you talking about? It's true that instances will auto-group you, but loot is tagged, you can't take someone else's loot. It's even color-coded. Grey= not yours, you can't pick it up. Green=yours and you can nab it. It was some kind of floating salvage, not mob kill loot. I don't mind grouping per se. What I hate is grouping with strangers. I've met too many asshats, so I only play with people I know from RL. STO gave me mandatory PUGs with no warning or obvious way to shut it off. I don't like that at all. It's telling that in the first 10 minutes, I was called a prick by someone I didn't know, for doing something I didn't understand. Ummm, the game has one of the most maleable grouping mechanics out there. Everything from grouping or not (you're not always forced to group - it just defaults to this), scalable ai, to need/greed, master loot, etc. are all there for you to choose. Your argument is moot. Just drop it and come up with a better complaint. Fleet actions, arena pvp (actually no, you have to manually group), and some larger storyline missions are obviously required grouping, but in those cases you can go get your RL friends and have at it. Not having to sift around for groups is a big advantage imo and can actually be quite rewarding when you find people worth putting in your friends list. Ingame explanations arent there because the UI hasnt been set in stone for some time. Frankly, I could care less if they ever give them... I actually enjoy digging into the game and finding cool features. Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 16, 2010, 12:17:32 PM It was some kind of floating salvage, not mob kill loot. It's their equivalent of mining node. Every mmo has people who think they're entitled to get them before you. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 16, 2010, 01:28:57 PM It was some kind of floating salvage, not mob kill loot. Ah, ok. Quote I was called a prick by someone I didn't know, for doing something I didn't understand. Is this your first MMOG? :why_so_serious: Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 16, 2010, 03:36:17 PM STO gave me mandatory PUGs with no warning or obvious way to shut it off. I've got to try the game out today and there is notification you're added to open group on the load screen for the sector the mission takes place in.To shut the auto-grouping off apparently you open the Grouping panel, go to "Options" tab and tick off "Auto-join groups" or something to this effect. I'll happily rag on Cryptic for doing rest of the game their typical well, cryptic fare... but this one thing they have pretty intuitive, i think. Then again, the most common question in Sol station chat is "where is X's office" (it is right in front of the player when they dock at station and it says "X's office" above the flashing door in huge letters) and "where is Y, X told me to talk to him" (Y is like 10 meters from X, in the same room) Leads me to believe the quest helpers are rapidly advancing de-evolution or smth. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 16, 2010, 04:38:04 PM I've got to try the game out today and there is notification you're added to open group on the load screen for the sector the mission takes place in. To shut the auto-grouping off apparently you open the Grouping panel, go to "Options" tab and tick off "Auto-join groups" or something to this effect. I'll happily rag on Cryptic for doing rest of the game their typical well, cryptic fare... but this one thing they have pretty intuitive, i think. Then again, the most common question in Sol station chat is "where is X's office" (it is right in front of the player when they dock at station and it says "X's office" above the flashing door in huge letters) and "where is Y, X told me to talk to him" (Y is like 10 meters from X, in the same room) Leads me to believe the quest helpers are rapidly advancing de-evolution or smth. I got to play a bit more today. Space combat is fun but I can see it getting to the point of "fuck this" later. Right now its fun, but in a backyard slide sorta-way. Ground combat is ... well, there is something along the lines of ground combat. Tolerable only because its day one I suppose, but lots of geometry bugs and glitches. I much rather do the space ship thing. That auto-join is under the social and I left it on to see whats-what. I suppose it works in the game right now because everyone is practically the same load outs. I'd like to see what happens when it autogroups a team of 5 science vessels or escorts. Not sure how that could impact. It had sort of a open server/"waiting to join" feel like I got in other games. Everyone clicks or you wait two minutes for the server to boot the idle people. Guess that's what happens when you instance the entire thing. I like not having to look for a group and wait till the perfect alignment of classes joins, and having 2 or more on some of those missions is the only way to get thru them. Reminded me a lot of public quests in WAR without having to press a join button. Beta will be enough of a fill and this weekend the game will distract me enough to get to next week. Title: Re: Star Trek Online: Here We Go Again! Post by: SpaceDrake on January 16, 2010, 04:38:55 PM Yeah, the auto-grouper can be pretty keen but they really need to actually inform the player of it and how to turn it off if people so wish.
Anyway, my experience has been positive. I mean, I went in expecting something totally unplayable, but instead I get a refined version of SFC combat in space and a serviceable ground experience, and once you get out of the Sirius Sector Block the main story missions get really cool. I had a few crashes the first day of OB (none during my tail-end session of CB, oddly enough) but ever since then I've been rock-solid, even with massive play marathons. I personally think it's a fair bit better than "just good enough" - there's been at least some care put into crafting the big set-piece content and they've gone out of their way to make things feel authentic. It might be launching a little early, but at the same time, that's the nature of the beast these days: especially after Perpetual ate so much of CBS' money, this beast had to get out the door in some fashion so it could begin to make money and support itself. It isn't Trek nirvana, but it's still quite good and enjoyable, and so long as they keep a decent flow of content up I can see myself playing for a long time to come. Title: Re: Star Trek Online: Here We Go Again! Post by: Tearofsoul on January 16, 2010, 04:56:34 PM You can absolutely turn off the auto-grouping.
Title: Re: Star Trek Online: Here We Go Again! Post by: palmer_eldritch on January 16, 2010, 05:13:17 PM I like the way you can pick your crew, train them up and give them weapons and armour. It's a bit like building your party in a game like Baldur's Gate.
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 16, 2010, 05:19:06 PM I like the way you can pick your crew, train them up and give them weapons and armour. It's a bit like building your party in a game like Baldur's Gate. I thought it'd be like some kind of space version of Pokemon since apparently each bridge officer comes with random selection of skills per-tier picked from a larger pool. But then they allow to replace any of these skills with ones you select manually so it seems you can make the exact kind of officer you want which pretty much removes this aspect.On the other hand having experienced the lottery that's LotRO legendary weapon system maybe this is lesser of two evils... Title: Re: Star Trek Online: Here We Go Again! Post by: SpaceDrake on January 16, 2010, 05:19:32 PM This is true; the real draw of the game for is being able to put together my own crew visually and have crazy space adventures not just with a captain but a crew and practically a ship of my own devising. Cryptic really knows how to draw in the people who like to play with digital dollies, that's for damn sure.
Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 16, 2010, 06:30:25 PM What do you do with anomolies? The lady said to bring them back to her, but when I do she doesn't give me any option to reasearch them further. She just gives the same bring me anomolies to study line.
Title: Re: Star Trek Online: Here We Go Again! Post by: palmer_eldritch on January 16, 2010, 06:49:52 PM What do you do with anomolies? The lady said to bring them back to her, but when I do she doesn't give me any option to reasearch them further. She just gives the same bring me anomolies to study line. Click "store", which I think is the top option when you talk to her, and she will show you a list of items and the anomalies needed to create them. Even then, it doesn't make much sense to me but that's where to start. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on January 16, 2010, 07:20:04 PM Ummm, the game has one of the most maleable grouping mechanics out there. Everything from grouping or not (you're not always forced to group - it just defaults to this), scalable ai, to need/greed, master loot, etc. are all there for you to choose. <snip> Quote Ingame explanations arent there So -- let me see if I follow your logic here -- my aggravation that they didn't tell me about this or how to shut it off is "moot" because... it works fine, but they didn't tell me about this or how to turn it off? Title: Re: Star Trek Online: Here We Go Again! Post by: ahoythematey on January 16, 2010, 09:41:02 PM I'd say the aggravation lies in you complaining about grouping with other people in a MMO. That's me, though.
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 16, 2010, 11:05:58 PM So -- let me see if I follow your logic here -- my aggravation that they didn't tell me about this or how to shut it off is "moot" because... it works fine, but they didn't tell me about this or how to turn it off? I think it may be viewed as "moot" beacuse it's kind of thing which seem to quickly become a standard in MMOs. Much like say, the profanity filter in chat and the games having sound. These things are put in the game preferences for the player to disable and/or otherwise toy with and it's presumed intuitive enough to have it in there, without explicitly teling the player about it. Not to mention this particular features to certain degree functions precisely because it's being enabled by default.Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 16, 2010, 11:31:26 PM Hmm...the forums are beginning to melt down. The two camps are forming and are pretty hardcore. The "this game needs more beta time because of x, y, z" and the "you just suxxor! go back to wow noob! This is a beta!" fanboys. I'm firmly in the first group but will probably play my free month. There is some fun in the game I just don't know if it will be salvageable in the long run.
Oddly, I find the ground combat really, really growing on me. Something about the expose and exploit system combined with flanking makes it feel really active. I'm always moving in ground combat. Space combat is still good though sometimes it gets a bit old. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 17, 2010, 12:33:14 AM Ground combat was more enjoyable when it wasnt care-beared up. They lowered the difficulty pretty significantly when OB opened up. But, isnt that pretty par for the course with betas? Earlier in beta many times you'd have to pull some shenanigans out your ass just to survive... kiting, redshirt sending, rally points, weapon switches, all kinds of pots, etc. But now, not so much. It's a bit more mindless button pushing 'cause you're never in trouble.
Reminds me of the difficulty Tabula Rasa had with combat balance. They had a pretty good combat system, but it was never realized because the vocal retardation in the forums convinced the devs to lower the difficulty so much that their original vision of combat was no longer valid. Then they cranked it up too high. Then too much grind. Then end of game. Regardless though, there's something about a plasma rifle set on "spray pattern" that just touches me in the right places. Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on January 17, 2010, 04:43:31 AM Based on Champions Online, I'd say that whatever you see that's not so good in the current design? It's going to remain. You'll probably see some stability fixes, but that's about it.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 17, 2010, 04:52:48 AM Hmm...the forums are beginning to melt down. The two camps are forming and are pretty hardcore. The "this game needs more beta time because of x, y, z" and the "you just suxxor! go back to wow noob! This is a beta!" fanboys. I'm firmly in the first group but will probably play my free month. There is some fun in the game I just don't know if it will be salvageable in the long run. What systems do you think are largely complete but just need more refinement? Or did you mean "alpha"? :-) Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 17, 2010, 07:50:21 AM Either the game is buggy that it simply happened twice in two different play sessions, or if you set your team options to closed or accept invite only, then your away team doesn't beam down with you. It brought up the box to assign them, it just dropped me on the planet solo.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on January 17, 2010, 08:29:50 AM Click on the "request reinforcements" box.
Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 17, 2010, 08:36:16 AM There wasn't one.
Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 17, 2010, 09:04:55 AM Approaching level 10 and there's all of a sudden like zillion broken quests. As in, you can't do them because the game crashes, objectives never spawn or the enemy ships are like 10 levels higher than the quest level.
Title: Re: Star Trek Online: Here We Go Again! Post by: jayfyve on January 17, 2010, 09:07:17 AM Either the game is buggy that it simply happened twice in two different play sessions, or if you set your team options to closed or accept invite only, then your away team doesn't beam down with you. It brought up the box to assign them, it just dropped me on the planet solo. Devs on IRC confirmed that was a bug. The quick fix is log out then back in while on the ground. When you log back in, the crew spawn. Of course, that's not a good idea with the servers being full at the moment. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on January 17, 2010, 09:13:38 AM I'm level 16 and not seeing the broken quests you are. At least at the amount you imply. What does nag me is players hang back and wait for some sucker to go in first. He gets his ass tore off and then they rush in, vulture-like, to get some kills. Like the above poster, I prefer ground combat over space, at least for now. Fllanking, tactical positioning, use science officer as tank (regen shields) and hang back and pew pew pew.
But I am still in 'Oooo shiny' mode so there's that. Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 17, 2010, 09:35:49 AM I'm level 16 and not seeing the broken quests you are. At least at the amount you imply. What does nag me is players hang back and wait for some sucker to go in first. He gets his ass tore off and then they rush in, vulture-like, to get some kills. Like the above poster, I prefer ground combat over space, at least for now. Fllanking, tactical positioning, use science officer as tank (regen shields) and hang back and pew pew pew. But I am still in 'Oooo shiny' mode so there's that. It's not very many in the grand scheme of things, but right now I'm level 9 and the only working quests I have are the generic Patrol and Secure missions. It deflates one's enthusiasm. Title: Re: Star Trek Online: Here We Go Again! Post by: taolurker on January 17, 2010, 09:35:59 AM I'm level 16 and not seeing the broken quests you are. At least at the amount you imply. What does nag me is players hang back and wait for some sucker to go in first. He gets his ass tore off and then they rush in, vulture-like, to get some kills. Like the above poster, I prefer ground combat over space, at least for now. Fllanking, tactical positioning, use science officer as tank (regen shields) and hang back and pew pew pew. That's because the AI is crap, and the first ship into the fray actually gets targeted and attacked by every enemy, and no any amount of tanking or self heals will save his ass... Therefore everyone hangs back waiting for the first to attack, and not wanting to be that person. I don't know how in fact to actually level since every time I decide to play I get one of a hundred different messages from the launcher, unable to retrieve characters once the game loads, or have the game come up non responding when it's loading something in the tutorial. I have also been attempting to play when servers are full, down, or having some kind of emergency something. So, basically I've been struggling to play in ten minute bursts, and am more gaming the hell that is their forums. Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on January 17, 2010, 10:05:59 AM I'm level 16 and not seeing the broken quests you are. At least at the amount you imply. What does nag me is players hang back and wait for some sucker to go in first. He gets his ass tore off and then they rush in, vulture-like, to get some kills. Like the above poster, I prefer ground combat over space, at least for now. Fllanking, tactical positioning, use science officer as tank (regen shields) and hang back and pew pew pew. That's because the AI is crap, and the first ship into the fray actually gets targeted and attacked by every enemy, and no any amount of tanking or self heals will save his ass... Therefore everyone hangs back waiting for the first to attack, and not wanting to be that person. I don't know how in fact to actually level since every time I decide to play I get one of a hundred different messages from the launcher, unable to retrieve characters once the game loads, or have the game come up non responding when it's loading something in the tutorial. I have also been attempting to play when servers are full, down, or having some kind of emergency something. So, basically I've been struggling to play in ten minute bursts, and am more gaming the hell that is their forums. Everyone wants to avoid being the first person into the fight because of the alpha strike issue, yes, but is IS possible to survive it if you know how the mechanics work. I frequently ate alphas as an escort in fleet actions against 5 battleships and up. The last phase with multiple dreads, yeah whoever gets threat is dead, but I think that's intentional. I will say that surviving an alpha strike costs you loot and points because you can't focus on taking out a target. You abuse things like rotate shield frequencies for the -30% damage buff and shield regen, take the disruptors to the forward shields, start reinforcing side, take the torps to the side while you turn away, pop evasive and reinforce rear shields while finally facing away from the pack. At this point you'll still have threat from a few, but your allies should have engaged, and you survived the alpha by popping 2-3 cooldowns. It's a bad mechanic, but it works for large fleet actions. I will say that there are problems with things like shield regen >>>>>> shield size, so any ship can "tank" because a larger shield size is just buffer, while shield regen is the actual "tank" stat. Title: Re: Star Trek Online: Here We Go Again! Post by: DaZog on January 17, 2010, 11:56:14 AM Either the game is buggy that it simply happened twice in two different play sessions, or if you set your team options to closed or accept invite only, then your away team doesn't beam down with you. It brought up the box to assign them, it just dropped me on the planet solo. I had that happen to me too. Very obnoxious. Title: Re: Star Trek Online: Here We Go Again! Post by: ezrast on January 17, 2010, 01:16:12 PM That's because the AI is crap, and the first ship into the fray actually gets targeted and attacked by every enemy, and no any amount of tanking or self heals will save his ass... Therefore everyone hangs back waiting for the first to attack, and not wanting to be that person. "This AI is total crap - it actually kills players instead of spreading damage around uselessly!" :awesome_for_real:Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on January 17, 2010, 04:26:35 PM Stormwaltz you should just probably log off the internet and never log in ever again. That or stop playing online games.
Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on January 17, 2010, 05:21:40 PM If you beam down to a station/planet, and your away team isn't there - wait for your character to finish loading completely (ie. your weapons have appeared, and you don't look like your spaceship), then type:
/fillpetteamlist Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 17, 2010, 11:13:04 PM A word of warning: Watch your CPU/graphic card temps while playing the beta. I noticed my comp blowing out very hot air before the power supply burned up. It was a crappy Dell PSU that already had issues so this wasn't entirely unexpected but there are some threads in the STO tech support forums about getting high temps while playing.
Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 17, 2010, 11:18:12 PM Although I did get it to work the third time, I solved future problems by deciding the game doesn't interest me beyond the Star Trek name. It's utter rubbish.
At least Cryptic is fortunate enough to have the IP for an initial surge of box sales. I suspect this will be even more disappointing than SWG to its fanbase. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 17, 2010, 11:58:36 PM Although I did get it to work the third time, I solved future problems by deciding the game doesn't interest me beyond the Star Trek name. It's utter rubbish. At least Cryptic is fortunate enough to have the IP for an initial surge of box sales. I suspect this will be even more disappointing than SWG to its fanbase. Unpossible. Much as I liked SWG, it was much further from it's source than STO. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 18, 2010, 01:21:58 AM Hmm...the forums are beginning to melt down. The two camps are forming and are pretty hardcore. The "this game needs more beta time because of x, y, z" and the "you just suxxor! go back to wow noob! This is a beta!" fanboys. I'm firmly in the first group but will probably play my free month. There is some fun in the game I just don't know if it will be salvageable in the long run. What systems do you think are largely complete but just need more refinement? Or did you mean "alpha"? :-) Space combat for one. Ground combat is almost there. The exploration missions are borked though. Other missions desperately need balancing like the stupid briar patch "die and have to fly slowly through the nebula all over again" mission. I don't know, I'm torn on my preorder. Beta started Tuesday, I played the hell out of it until about Friday, and I haven't logged in since. I've been telling myself it's because I don't want to play too much and get bored when it hits live. Then I remember WOW where I played beta for something like 2 months and was counting the minutes until the server came up on live. I think the game is shallow and it just doesn't hold the interest long term. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageh on January 18, 2010, 02:37:33 AM Played some finally over the weekend, and I actually liked space combat.
I notice the alpha strike problem (am only level 5 and it is readily obvious already) too, and I also saw the AI ripping through my "random open group" of 3 because, in a scenario that was slightly reminescent of the good old "Lemmings" game, each of us managed to arrive to the fight at their own pace and get singled out and destroyed by focused AI fire in about 3-4 salvos. So far it is kind of fun to try and make it through the combat alive, and I like all the "Star Trek-y" stuff like juggling power distribution, evasive maneuvers, all boards fire and what not. Ground combat is kind of 'meh' to me because, while trying to play like a tactical shooter, I feel the controls are unresponsive and the characters/mobs keep jerking around and reacting to stuff I do about half a second later, which takes away too much from the immersion. My biggest complaint so far is that the scope and mechanics feel very complicated, with nearly zero information to guide you on the way. I'm an MMO veteran of lots of games since UO, EQ, SWG and so on, and I feel totally intimidated by the wealth of stuff that I have to decide or learn there. Tooltips are full of percentages and fractions and what not, Skill Tree for my guy contains about 100 (felt) choices out of which only about 10 are open (with no indication about how to open the other ones - is it tiered and unlocked by char level? Unlocked by amount spent in previous tiers?). Bridge officer tooltips when offered as quest rewards are so large that they display partially outside my viewable screen, and half the stuff written there doesn't make sense yet. I somehow like the forced grouping thing, makes life easier without having to socialize too much other than killing stuff. Reminds me a lot of Warhammer/CO public questing. I agree with the bug complaints so far. I too ended up stuck in human form among planets when first flying out (and was a starship when I first beamed down!), scared the crap out of me! When going to customize my ship, my first attempt regularly lacks the mouse pointer, at first I thought the game crashed. I need to ESC out of that screen and re-start customization to get the mouse pointer back. The game was unplayable for me at first due to heavy stuttering and freezes every few seconds. Turns out this is somewhat of a known issue with NVIDIA cards and the fix is to downgrade the NVIDIA drivers to 190.62. So far, I like this better than CO and it looks like it has more potential, but it is definitely not release quality yet, and I don't think it will be any better in a couple weeks. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 18, 2010, 08:09:51 AM Ground combat is almost there. Between horrible animation system and mechanics which are "Tabula Rasa minus mouse aim" i feel this is only true if "there" means "trashbin".Srsly, the guy who made it so your character freezes in running stance whenever they colide with anything and just hovers there... i wonder how he can sleep at night. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 18, 2010, 08:11:43 AM Ground combat is almost there. Between horrible animation system and mechanics which are "Tabula Rasa minus mouse aim" i feel this is only true if "there" means "trashbin".Srsly, the guy who made it so your character freezes in running stance whenever they colide with anything and just hovers there... i wonder how he can sleep at night. Thats something this engine seems to do, as it happens in Champions Online also, I seem to remember people on this forum pointing that out when it game out as well. Frankly, its annoying and looks like crap, but thats the kind of thing I can put up with if the meat of the game is solid...but it isn't. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 18, 2010, 08:16:45 AM Thats something this engine seems to do, as it happens in Champions Online also, I seem to remember people on this forum pointing that out when it game out as well. Yup and that makes it even more mind-boggling because it means they left it sitting there through development of two games by now. It's like they think it looks ok or something.Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on January 18, 2010, 08:23:07 AM A word of warning: Watch your CPU/graphic card temps while playing the beta. I noticed my comp blowing out very hot air before the power supply burned up. It was a crappy Dell PSU that already had issues so this wasn't entirely unexpected but there are some threads in the STO tech support forums about getting high temps while playing. That's a weird one. My one showstopping bug so far has been similar. It forced my machine to go to sleep. I'm playing, hit a weird texture in space and boom. Machine sleeps. Wake it up, I have to log back in and there's a message box telling me that it couldn't process the video. Awe. Some. I of course, bugged the shit out of it. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on January 18, 2010, 12:38:42 PM So I got in and played about an hour or so over the weekend. Just long enough to get through the achingly long tutorial and get desposited on the earth space station.
It's not terrible. The space combat has the barest kernels of a really cool single-player/multiplayer w/ lobbies and deathmatch/CTF/Assault game. If the space game were a little more fleshed out with a Battlefield 2 type of unlock system, it would kick major ass. The juggling of power distribution, speed, shields and special abilities is decent fun. Holy fuck, the ground game is a facefucking disaster, though. What talentless shitbag creative director signed off on animation this bad? The character looks and feels like he is ice-skating at all times. Even with a Nvidia 9800, I get shittastic frame rates, worse than I got on Champions Online. Hell, it's worse than I get on Empire: Total War and that game makes my video card cry. I could turn all the options down, but I really shouldn't have to in this case, because it's not throwing anything up worth tuning the graphics for. The models are decent to shitty. The terrain isn't anything to write home about. But most importantly, EVERYTHING IS INSTANCED - which means you shouldn't be throwing more PC's at my computer than it can handle. And worst of all, Cryptic needs to immediately guillotine every slapdick working in their UI department. Between this and Champions Online, they've single-handedly set back user interface design to pre-punch-card levels of bad. Maneuvering the metric fuckton of menu screens, chat boxes, dialog boxes and hotbars takes more effort than flipping beads on a goddamn abacus. They've also made the common mistake of thinking more options = depth, when it's really just a matter of information overload. Assuming they are as big a set of assholes about respecs in STO as they were in Champions Online, I'm thinking this is a bad thing that's going to start biting them in the ass in the form of user complaints in about 3 weeks - right before the free month is up. But with all that said, it's still not nearly as terrible as some have said. It's buggy as shit, horribly optimized and contains an excruciatingly slow, ugly and unplayable ground game. The only redeeming facet is the space combat, and it's certainly not enough to justify a subscription. It's a year from being ready for prime time as it should be, and it's an eternity from being the total Star Trek package the license could be. Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 18, 2010, 12:42:19 PM Fuck, I finally got some new quests involving mostly ground combat and the game is just crashing and crashing and crashing and crashing. I think it's because the engine can't handle aoe effects affecting 5 guys at once. That's how it seems to go at least, I scan with my tricorder and the game chugs like I just blew up the world in Crysis and hello desktop (I have Phenom II x4 955BE and HD4890).
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 18, 2010, 12:59:59 PM Tbh, the game was a lot more stable and playable during CB. This current crop of complaints stems from some thing(s) just getting frakked up to all hell due to bad patching; to the point that I wouldnt be surprised if they delayed release or had to shove out a miracle patch. They just seem to be breaking things every day.
Also, they desperately need new loading screens. Too many complaints about how loading times are too long. The reason this happens is partly because of the matchmaking/autogrouping system. BUT, there's nothing in the loading screens to inform you of this - so most people just restart the program or get frustrated thinking their game froze. The other solution is improving the manual instance selection and making it more informative. (sigh) And, as bad as the aesthetics of combat are I still found it more entertaining than ChampO. You can easily patch in better textures and animations, but the core system needs to be solid... and this I believe they achieved - largely due to the efforts of Perpetual though. Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 18, 2010, 01:16:06 PM So I got in and played about an hour or so over the weekend. Just long enough to get through the achingly long tutorial and get desposited on the earth space station. It's not terrible. The space combat has the barest kernels of a really cool single-player/multiplayer w/ lobbies and deathmatch/CTF/Assault game. If the space game were a little more fleshed out with a Battlefield 2 type of unlock system, it would kick major ass. The juggling of power distribution, speed, shields and special abilities is decent fun. Holy fuck, the ground game is a facefucking disaster, though. What talentless shitbag creative director signed off on animation this bad? The character looks and feels like he is ice-skating at all times. Even with a Nvidia 9800, I get shittastic frame rates, worse than I got on Champions Online. Hell, it's worse than I get on Empire: Total War and that game makes my video card cry. I could turn all the options down, but I really shouldn't have to in this case, because it's not throwing anything up worth tuning the graphics for. The models are decent to shitty. The terrain isn't anything to write home about. But most importantly, EVERYTHING IS INSTANCED - which means you shouldn't be throwing more PC's at my computer than it can handle. And worst of all, Cryptic needs to immediately guillotine every slapdick working in their UI department. Between this and Champions Online, they've single-handedly set back user interface design to pre-punch-card levels of bad. Maneuvering the metric fuckton of menu screens, chat boxes, dialog boxes and hotbars takes more effort than flipping beads on a goddamn abacus. They've also made the common mistake of thinking more options = depth, when it's really just a matter of information overload. Assuming they are as big a set of assholes about respecs in STO as they were in Champions Online, I'm thinking this is a bad thing that's going to start biting them in the ass in the form of user complaints in about 3 weeks - right before the free month is up. But with all that said, it's still not nearly as terrible as some have said. It's buggy as shit, horribly optimized and contains an excruciatingly slow, ugly and unplayable ground game. The only redeeming facet is the space combat, and it's certainly not enough to justify a subscription. It's a year from being ready for prime time as it should be, and it's an eternity from being the total Star Trek package the license could be. According to one of the devs on the "State Of The Game" thing the UI will get revamped before release. I gotta admit even with all the problems I had in OB, I had loads of fun doing the patrol missions with open groups. The space battles are what's going to get my preorder. I even like the ground game mechanics, but yeah the animations are pure ass. Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 18, 2010, 01:53:53 PM To add to the list, I haven't been getting any autogroups for two days now. It seems to be broken. I want to like this game so badly, but nothing works.
Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on January 18, 2010, 02:00:33 PM I think I will not be pulling my last Cryptic studios stunt and will wait before I impulse buy this at Target 2 days after it is out.
Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on January 18, 2010, 02:11:27 PM Yea - I'm trying to resist.
Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 18, 2010, 02:47:38 PM PvP is fun. No persistence or meaning, whatever. I'm 32. I can't catass to take over space anymore. Shit is fun.
Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 18, 2010, 03:13:11 PM Gahhhhh, now the scaling is also fucked. Autogroup doesn't work and I face ships I cannot destroy alone.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 18, 2010, 03:20:02 PM Gahhhhh, now the scaling is also fucked. Autogroup doesn't work and I face ships I cannot destroy alone. I was in an autogroup last night. I don't remember the quest, it involved the Undine and Klingons :awesome_for_real:, we did the space battle, took out the transport scramblers and then beamed to the outpost. Shot up a bunch of Klingons, and when that was done, we all clicked "Beam out" and the game made us wait through the whole timer. When we finally did beam out, it skipped to the last step of the quest, and wouldn't register as mission complete when we blew up the Undine ship. I had to drop group and continue alone. Luckily there were Klingon NPCs to help blow up the Undine ship, again, but it didn't inspire hope in the autogroup feature. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 18, 2010, 06:14:51 PM Ultimately I think STO is just Trek enough and just fun enough to keep up a decent player base (let's say: sell 1m boxes and retain about 300k after six months). It certainly doesn't have the same kind of issues ChampO had at launch and the
However, I think the critical issue facing STO is going to be completely outside of Cryptic's control: the community. I can see the STO community becoming incredibly toxic and unfriendly to newb players within a very short space of time. The open mission / open team system is something I like, but it has the same issue that WAR's open team system had - no-one talks and everyone races towards the open loot (i.e. anomaly items). It's not a community building experience. Unless US$300 in free money falls in my lap before launch, I'm not going to be picking this up at launch. The big gap for me is the lack of a diplomacy option. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on January 18, 2010, 07:21:34 PM This game is buggy as fuck, but I just had a great time with two others on a mission involving both space and ground combat. I was using my science officer skill to immobilize while my allies zapped them.
I really really hope Cryptic gets their act together and puts out a miracle patch. But this is Cryptic. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 18, 2010, 07:35:42 PM Well, let's take as a given the premise (a well-reasoned one, I think) that CO ended up so content light because Cryptic got the Trek license deep in its development while also losing the Marvel license. They funneled all the money and dev time to STO rather than pouring it into an obvious stinker like CO. If that's true why should STO be as bad as CO? I should note here that my problem with CO was never really mechanics and was all about the lack of content.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 18, 2010, 08:22:20 PM Well, let's take as a given the premise (a well-reasoned one, I think) that CO ended up so content light because Cryptic got the Trek license deep in its development while also losing the Marvel license. They funneled all the money and dev time to STO rather than pouring it into an obvious stinker like CO. If that's true why should STO be as bad as CO? I should note here that my problem with CO was never really mechanics and was all about the lack of content. Because the Cryptic mode of development appears to be at this point to use their engine to put out shoddy MMOs that are full of shiny so they market well, sell tons of boxes to fund a new game to develop, and then any subs that stay with the old stuff is hopefully enough to make them a bit more profit on the side. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 18, 2010, 08:28:51 PM Holy fuck, the ground game is a facefucking disaster, though. What talentless shitbag creative director signed off on animation this bad? The character looks and feels like he is ice-skating at all times. Even with a Nvidia 9800, I get shittastic frame rates, worse than I got on Champions Online. Hell, it's worse than I get on Empire: Total War and that game makes my video card cry. I could turn all the options down, but I really shouldn't have to in this case, because it's not throwing anything up worth tuning the graphics for. The models are decent to shitty. The terrain isn't anything to write home about. But most importantly, EVERYTHING IS INSTANCED - which means you shouldn't be throwing more PC's at my computer than it can handle. Unless something changed since Saturday that's not the game, that's the servers crying out for mercy. I have my settings maxed and the only time I've had issues is when the server is on the verge of a meltdown and my card is an Nvidia 8800 Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 18, 2010, 08:35:37 PM Looks like they finally realized it's time to buy more servers. As shoddy as we may think the game is, damned thing is certainly blowing up. They're gonna murder box sales regardless.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 18, 2010, 08:39:40 PM Guh. I'm level 6 and I can't find missions that are completable. They're all bugged.
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 18, 2010, 09:52:38 PM Guh. I'm level 6 and I can't find missions that are completable. They're all bugged. I just got into a cruiser after playing for couple of days and they seemed all work for me, really. A couple of them have a messed up design where if you don't click "Warp" button in mission progress dialogue you have no way anymore to warp to destination spot to proceed until you leave the system and then pick "continue mission" button once on the system map screen. Anything else seemed to work ok though, would occasionally just need a minute of patience for the server to catch up and switch between ship and humanoid form as needed.Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 19, 2010, 05:43:49 AM Because the Cryptic mode of development appears to be at this point to use their engine to put out shoddy MMOs that are full of shiny so they market well, sell tons of boxes to fund a new game to develop, and then any subs that stay with the old stuff is hopefully enough to make them a bit more profit on the side. We have data point, not data pointS. Maybe they are. Maybe CO was a one-off. All I know is that they've already announced more stuff for the first couple months than CO's entirety. Again, I'm mostly neutral on this... I sort of like the game but I'm not seeing a year's worth of material here. I'm just saying that CO may be the outlier when we look back on it rather than representative of what they intend to do with all their games. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 19, 2010, 06:47:18 AM Because the Cryptic mode of development appears to be at this point to use their engine to put out shoddy MMOs that are full of shiny so they market well, sell tons of boxes to fund a new game to develop, and then any subs that stay with the old stuff is hopefully enough to make them a bit more profit on the side. All I know is that they've already announced more stuff for the first couple months than CO's entirety. Again, I'm mostly neutral on this... Look...here's a yummy carrot....bad boy you have to wait for the carrot....just stare at the carrot... Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 19, 2010, 06:55:57 AM Don't have any clue why, but I am actually enjoying the beta aside from the bugs - kinda like camping. The "everything is instanced" somehow works here and doesn't chew up my evening like other stuff. Perhaps its because the holy trilogy of MMORPG-dom doesn't exist at the moment (if it ever does).
I was hard pressed to grab a science vessel after being tempted to take a cruiser... I just couldn't see myself enjoying the piggish nature of the handling on the cruiser, though I have nothing to reference it. Now about the tool tips from arbitrary land... Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 19, 2010, 07:16:25 AM Don't have any clue why, but I am actually enjoying the beta aside from the bugs - kinda like camping. The "everything is instanced" somehow works here and doesn't chew up my evening like other stuff. Perhaps its because the holy trilogy of MMORPG-dom doesn't exist at the moment (if it ever does). I was hard pressed to grab a science vessel after being tempted to take a cruiser... I just couldn't see myself enjoying the piggish nature of the handling on the cruiser, though I have nothing to reference it. Now about the tool tips from arbitrary land... See I played beta for a while and I can see/understand the short term enjoyment, its the long term I have doubts of. I went into STO like any other MMO, expecting an MMO but it plays out more like a single player game with a splash of multiplayer. Do you think enough people will like it that they will stick with it long term...Im just not seeing it. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 19, 2010, 08:30:35 AM See I played beta for a while and I can see/understand the short term enjoyment, its the long term I have doubts of. I went into STO like any other MMO, expecting an MMO but it plays out more like a single player game with a splash of multiplayer. Do you think enough people will like it that they will stick with it long term...Im just not seeing it. No clue. Its basically a lobby with a bunch of dungeons tacked on. Then again, its space and you get a space ship, that might be the new shiny I like. Title: Re: Star Trek Online: Here We Go Again! Post by: taolurker on January 19, 2010, 08:59:10 AM See I played beta for a while and I can see/understand the short term enjoyment, its the long term I have doubts of. I went into STO like any other MMO, expecting an MMO but it plays out more like a single player game with a splash of multiplayer. Do you think enough people will like it that they will stick with it long term...Im just not seeing it. No clue. Its basically a lobby with a bunch of dungeons tacked on. Then again, its space and you get a space ship, that might be the new shiny I like.PVP? Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 19, 2010, 09:29:27 AM Yes.
Haven't tried it myself, but read some favourable reviews of both ship and ground PvP on the beta forums. Plus plenty who hated it. I think the instancing works here because it cuts down the travel time and fits the Trek 'feel'. Christ, there are people complaining it takes too long to get around sector space, so I can only imagine if STO had longer travel times between missions. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 19, 2010, 09:42:51 AM Sector space feels slow because there's nothing there. You're moving in a void with the only points of reference being a couple of large systems which look tiny due to distance and a complete lack of perspective.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 19, 2010, 10:15:05 AM Sector space feels slow because there's nothing there. You're moving in a void with the only points of reference being a couple of large systems which look tiny due to distance and a complete lack of perspective. Indeed... nothing but a big shiny 3d map to move your piece so you can enter a dungeon. I never thought about the instancing being inherent in Trek itself, but come to realize that is exactly what the shows were. I actually found myself grinding last night on those secure sector quests Sulu gives you. Only it didn't feel grindy until you cleared the zone "public" quest and had to wait for the 5 minute reset. As for the actual missions, there is an interesting value to not knowning what you are getting yourself into when you drop into a zone on those. I did one in which I had to kill some bird of prey patrols, beam down, run around defusing stuff, enter a building to free some dumb people, beam back up, and fight more klingon ships. Interesting chain of events. Some lead you on a long involved journey, others are go scan this, or beam down and find that. Interesting mix. -and for the record, I am glossing over the wonky, buggy things that annoy the piss outta me... but choosing to highlight the things that caught my eye. Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 19, 2010, 11:10:48 AM Noticed something very interesting last night:
I got the patrol Vulcan sector mission and the last waypoint was a system called Bentran (or something like that). Well as it turned out I went to the wrong system and finished a mission at one called Rentran instead. Annoyed, I went to the right system and then got another patrol mission. Turns out one of the mission goals was to go to Rentran, and since I was already there it's showing as complete in my mission log. FINALLY, somebody did something about the retarded "go kill Hogger for the third time" quest mechanic. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 19, 2010, 11:13:38 AM I really think once the social areas come online that a lot of what's "missing" in this game will be found. Being able to beam down to Risa, DS9, and invite people onto your bridge are huge gamechangers imo.
Also, it's pretty hard to challenge yourself in the beta currently because deep space is locked out. No more making a Fleet and charging at the dominion. There's just a helluva lot missing in this OB. It's really just an intro. Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on January 19, 2010, 12:38:46 PM Expect much of that to stay missing. I don't believe they have a magic content patch in the wings any more than any other kind of magic patch. With CO, they really showed that they didn't even understand the need for a social area or place, except for one bar that was basically entirely for people with a superhero fetish to cyber in.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 19, 2010, 12:55:07 PM Expect much of that to stay missing. I don't believe they have a magic content patch in the wings any more than any other kind of magic patch. With CO, they really showed that they didn't even understand the need for a social area or place, except for one bar that was basically entirely for people with a superhero fetish to cyber in. Oh I think they completely understand the value of the Trekkie fetishes. As for the missing stuff, will it stay missing in terms of WAR's end game missing, or Molten Core missing for a little bit? From what I see and read, it would lean far to the former, but then again, I been surprised before - who would have thought Hellgate would resurrect itself? Title: Re: Star Trek Online: Here We Go Again! Post by: rattran on January 19, 2010, 01:05:57 PM Hellgate hasn't resurrected itself, Hanbit has just shoved their hand up the corpse and is making it thrash about.
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 19, 2010, 02:08:23 PM Sector space feels slow because there's nothing there. You're moving in a void with the only points of reference being a couple of large systems which look tiny due to distance and a complete lack of perspective. Also in the other areas you have ability to either toggle on fast travel mode or sprint when on foot. In the sector space you're limited to moving at what's "cruising speed" compared to other areas.Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 19, 2010, 02:25:06 PM Sector space feels slow because there's nothing there. You're moving in a void with the only points of reference being a couple of large systems which look tiny due to distance and a complete lack of perspective. Also in the other areas you have ability to either toggle on fast travel mode or sprint when on foot. In the sector space you're limited to moving at what's "cruising speed" compared to other areas.I know earlier in CB "full warp" wasn't working properly, this could be the problem if it still hasn't been fixed. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 19, 2010, 02:49:21 PM Given their recent efforts, should we expect it to be fixed? :-P
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 19, 2010, 03:55:47 PM Interview wtih Ten Ton Hammer about STO endgame - http://www.tentonhammer.com/node/79456
Doesn't look good. Quote Ten Ton Hammer: Will the rollouts of the endgame episodes be free updates or part of the in-game microtransaction store? Zeke: Yes, they'll be free. ... Ten Ton Hammer: How long do you expect it will take the average player to get to the endgame? Zeke: It’s roughly about 80 hours I think for the average player. ... Ten Ton Hammer: Will raids be in the endgame? Zeke: The three episodes and the Borg Queen is the largest of all the episodes. They’re geared towards five-man, not ten or 20-man episodes but they are more similar to what people expect out of raids than regular episodes. They’re really tough. You have to figure out what the tricks and schticks are for the bosses. Going in there and doing just straight up damage probably isn’t going to get you through. You’re going to have to figure out what their tricks are. So we expect there to be sort of a learning curve for those where you need to coordinate really well with your team to get it taken care of. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on January 19, 2010, 04:01:21 PM Meh, endgame is fucking pointless in an MMO anyway. Not like I'll ever get there, so who gives a shit. I'll enjoy puttering around in space 'til I get bored and find something else.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 19, 2010, 04:11:50 PM Meh, endgame is fucking pointless in an MMO anyway. Not like I'll ever get there, so who gives a shit. I'll enjoy puttering around in space 'til I get bored and find something else. Congratulations for you, however, it matters to some people. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 19, 2010, 04:35:10 PM Quote Congratulations for you, however, it matters to some people. Those people are broken and modern science has stopped wasting time on trying to figure them out, rather, good designers are trying to make the whole game as good as the mythical endgame. Perhaps we are making a semantic distinction? A whole good game is a great idea, but an MMO game that is good, but has nothing good to do at max level isn't a "whole game as good as the mythical endgame." Title: Re: Star Trek Online: Here We Go Again! Post by: palmer_eldritch on January 19, 2010, 04:40:03 PM Interview wtih Ten Ton Hammer about STO endgame - http://www.tentonhammer.com/node/79456 Doesn't look good. Quote Ten Ton Hammer: Will the rollouts of the endgame episodes be free updates or part of the in-game microtransaction store? Zeke: Yes, they'll be free. ... Ten Ton Hammer: How long do you expect it will take the average player to get to the endgame? Zeke: It’s roughly about 80 hours I think for the average player. ... Ten Ton Hammer: Will raids be in the endgame? Zeke: The three episodes and the Borg Queen is the largest of all the episodes. They’re geared towards five-man, not ten or 20-man episodes but they are more similar to what people expect out of raids than regular episodes. They’re really tough. You have to figure out what the tricks and schticks are for the bosses. Going in there and doing just straight up damage probably isn’t going to get you through. You’re going to have to figure out what their tricks are. So we expect there to be sort of a learning curve for those where you need to coordinate really well with your team to get it taken care of. If there are going to be raids or anything similar, I'd prefer them to be epic five-player things than 30-player things. Not sure that just having three (or does he mean four including the Borg Queen?) does the trick though. Title: Re: Star Trek Online: Here We Go Again! Post by: Kovacs on January 19, 2010, 05:04:32 PM Those people are broken and modern science has stopped wasting time on trying to figure them out, rather, good designers are trying to make the whole game as good as the mythical endgame. A game full of complicated raid-like encounters pre level cap? Where?? I'd love to know the name of this good designer as last I looked kill 10 rats was STILL de rigueur. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 19, 2010, 05:31:20 PM Ah the Raid thing again. After you've figured out the encounter, you still do it for months anyway just for the chance of a 0.5% increase in some statistics. Is that what you're lokoing for in raid-like encounters pre level cap?
Or do you just want forced groups that enter dungeons that take multiple concurrent hours of horseblinders focus on to complete? :grin: Not that it matters. Neither will be in STO anyway, and if they were, they'd be broken. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 19, 2010, 05:49:22 PM Ah the Raid thing again. After you've figured out the encounter, you still do it for months anyway just for the chance of a 0.5% increase in some statistics. Is that what you're lokoing for in raid-like encounters pre level cap? Or do you just want forced groups that enter dungeons that take multiple concurrent hours of horseblinders focus on to complete? :grin: Not that it matters. Neither will be in STO anyway, and if they were, they'd be broken. I don't really care about raids, but there needs to be SOMETHING. In Champions there is a set of a few repeatable quests to do, and a couple dungeons which don't matter at all. We should hardly be praising that model because there isn't "forced grouping." Edited to Add: And it appears that we are getting the same thing with STO. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 19, 2010, 07:18:18 PM 3 complex "raids" endgame at release is plenty for me. If they're built well that's 3 evenings per week of decent entertainment at endgame. The fallacy is in making them only 5-mans. That essentially makes them nothing more than quality missions... something that shoulda been in place well BEFORE endgame.
Tactically organizing 10+ captains was something I was looking forward to, just like with Eve. (sigh) So here we just have yet another half-assed Cryptic mechanic I guess. So for now, all we've got is open PvP instances for large encounters. And that PvP is gamebreakingly meaningless unless they place the zones in front of the raids. And if they do that it's fail anyways, 'cause there's nothing else to do and nowhere to go. Welp, so all is dependent on how quickly they chunk out content... as with every MMO. 80hrs till lvl cap aint a very long time. Two weeks for most hardcore gamers. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 19, 2010, 08:10:16 PM Welp, so all is dependent on how quickly they chunk out content... as with every MMO. 80hrs till lvl cap aint a very long time. Two weeks for most hardcore gamers. Not to mention that they said 80 hours on average, which means hardcores that have been in since closed beta are going to have it down to a science already by the time headstart begins. I bet we see admirals on launch day. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 19, 2010, 09:26:31 PM You'd be assuming that anyone in CB actually saw the level cap. I don't think enough areas were actually released to allow it.
Besides, it isn't about the hardcore on launch day for STO - it's about the casual players 30 - 90 days out. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 19, 2010, 09:34:37 PM You'd be assuming that anyone in CB actually saw the level cap. I don't think enough areas were actually released to allow it. Besides, it isn't about the hardcore on launch day for STO - it's about the casual players 30 - 90 days out. I know a few people did cap out, but it was mainly due to exploits that haven I think been fixed since then. Of course you are correct, about that, but the bleeding edge does play an important role too. As soon as those threads about being capped with nothing to do start hitting the forums, it is not a good thing. I mean, look at the Champions thread that just got bumped up. Its an incredibly similar situation, and they want to avoid those numbers. Granted, the Star Trek IP alone will probably prevent it from falling THAT far. Champions saw a pretty titanic drop off after the first ("Free") month, and STO could be looking at the same thing if it suffers from similar content problems, regardless if it takes you a few days, weeks or months to max out. Hell, I know a ton of people quit CO before they even maxed, there is no reason to suspect they won't do the same thing here if the word from the end game players is that nothing awaits them. It might sound dumb, but a lot of people have it in their heads that the leveling is just all to get to the "real game," whether it is that way, or SHOULD be that way, isn't really the point, if a lot of people feel like they are progressing towards nothing, they will jump ship, regardless of if the leveling content itself is decent or not. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 19, 2010, 09:52:01 PM I don't think STO is going to suffer the same kind of drop-off. It's shallow, absolutely, but it is a lot more intuitive than ChampO was / is. Obviously STO is going to need a lot more content, but I also think it is better designed to deal with players in the meanwhile. There are at least (well, only) two sides to play, whereas ChampO didn't even have that.
Agreed that bleeding edge players do serve as a kind of vanguard into later game issues, but the reality is that not enough of that later game has been tested anyway. It's going to first appear in open beta and be given its QA just before or at launch. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 19, 2010, 10:49:35 PM The other caveat here is lack of char. slots. If you include the joined Trill you pretty much only have room for your Klingon and your pre-order character. There's not a whole lot of messin' around with alts in this game unless you want to pay for more slots. Sooooo, they better have compeling endgame.
(actually, alts only serve the purpose of being another tool for the same project... gameplay is a re-run regardless) Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 19, 2010, 10:55:53 PM Those people are broken and modern science has stopped wasting time on trying to figure them out, rather, good designers are trying to make the whole game as good as the mythical endgame. A game full of complicated raid-like encounters pre level cap? Where?? I'd love to know the name of this good designer as last I looked kill 10 rats was STILL de rigueur. That part I bolded? I don't think that's what he meant by a good whole game. Raids != the be all end all of a good game. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 20, 2010, 01:42:41 AM I think some people want more complex group content, but are uncomfortable calling them instances. Raids is the more accepted term, even though those usually sit at end game.
Title: Re: Star Trek Online: Here We Go Again! Post by: WindupAtheist on January 20, 2010, 03:35:37 AM Bleeding-edge poopsock types don't matter. At all. If a game is so lacking in content that the average masses are going to use it all up, get bored, and quit then yeah you're gonna see a lot of poopsock tears on the forums. But those tears are a symptom, a side effect, not a cause of anything. Until the normals seriously start joining in the chorus, it's just noise.
Remember when some hardcore raid catasses cleared Naxxramas like 36 hours into Wrath of the Lich King? It got two days of forum play among the types of people who give a shit about forums, and then everyone forgot about it and nobody gave a shit. Because WOTLK had enough content for the masses. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 20, 2010, 08:04:24 AM Well the ship advancement is kind of nifty. I played around with my new science vessel last night which is a nice improvement over my starter edition ship. You are kinda on your own figuring out how to get it and where to go, but it wasn't too abstract. I don't like fishing for new abilities that I didn't know I even had, and I am still in the dark as to what my bridge crew actually do in space...
Got two broken quests in a row last night... both beam downs which I had to kill 3 to 5 groups of glitchy boneheads. Both glitches resulted in a missing group which tended to happen if my dumb ass crew aggro'd another group at the same time as the target group. I assume the game is looking for you to fight three times and not three groups, thus one big clusterfuck fight will negate the final group to kill. Likewise, I got a few "help me" quests from silly colonists that didn't plan ahead. Go find 10 medical supplies or provisions or some shit. Yeah, I think I got three or four to drop in battle. At that rate, those quests will never be done either. I doubt I'll get the game at release, but maybe a few months down the road, I might pick it up on sale for the free month ha-ha's. Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 20, 2010, 09:03:14 AM You can buy medical supplies and whatnot in the Sol system, from the commodities dude next to the personal gear vendor tables.
Title: Re: Star Trek Online: Here We Go Again! Post by: SuperPopTart on January 20, 2010, 09:09:50 AM Bleeding-edge poopsock types don't matter. At all. If a game is so lacking in content that the average masses are going to use it all up, get bored, and quit then yeah you're gonna see a lot of poopsock tears on the forums. But those tears are a symptom, a side effect, not a cause of anything. Until the normals seriously start joining in the chorus, it's just noise. Remember when some hardcore raid catasses cleared Naxxramas like 36 hours into Wrath of the Lich King? It got two days of forum play among the types of people who give a shit about forums, and then everyone forgot about it and nobody gave a shit. Because WOTLK had enough content for the masses. Was I playing a different WOW? The one where there is enough content? Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on January 20, 2010, 09:40:13 AM You can buy medical supplies and whatnot in the Sol system, from the commodities dude next to the personal gear vendor tables. Did cryptic forget about replicators or something? Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on January 20, 2010, 09:49:22 AM Bleeding-edge poopsock types don't matter. At all. If a game is so lacking in content that the average masses are going to use it all up, get bored, and quit then yeah you're gonna see a lot of poopsock tears on the forums. But those tears are a symptom, a side effect, not a cause of anything. Until the normals seriously start joining in the chorus, it's just noise. Remember when some hardcore raid catasses cleared Naxxramas like 36 hours into Wrath of the Lich King? It got two days of forum play among the types of people who give a shit about forums, and then everyone forgot about it and nobody gave a shit. Because WOTLK had enough content for the masses. Was I playing a different WOW? The one where there is enough content? ...? WoW has a dickload of content. Too much, to some extent. TBC is a desolate wasteland of 3 zones to get the fuck out of it now. <3 Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on January 20, 2010, 09:50:50 AM You can buy medical supplies and whatnot in the Sol system, from the commodities dude next to the personal gear vendor tables. Did cryptic forget about replicators or something? You used to be able to replicate those. They took them off the replicators and added the Sol vendors. Probably because the missions involving them just became "insert credits for mission complete credit" Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 20, 2010, 10:00:59 AM You used to be able to replicate those. They took them off the replicators and added the Sol vendors. Probably because the missions involving them just became "insert credits for mission complete credit" And the funny part is if that was the reasoning for the change then this fix did nothing to actually address the issue (if it can be even called one) since now these missions are just "insert credits in advance for mission complete credit".Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on January 20, 2010, 10:16:34 AM You guys have money?
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 20, 2010, 10:39:16 AM You guys have money? I had ~30k energy by the time i hit Lt grade 5 or so. Bless their broken AH system which doesn't list most (if any) items when you try to run a search while having item category selected. They only show when you run a search for "All Items". :awesome_for_real:I bought a handful of uncommon shield arrays Mk II this way, each costed me 1-5k and sold for 7.5k a piece at vendor. Then by the time i made it to cruisers i had ~50k energy total, rest came from selling loot drops to vendors. If you're desperate for cash you can also convert your fleet merit points in a round-about way -- purchase officer candidate for 100 points, sell the gear they come with for ~250 energy, rinse, repeat. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on January 20, 2010, 02:13:22 PM Did cryptic forget about replicators or something? The Replicator can create 22 different types of food. All of which offer exactly the same heal boost. :uhrr: One of them is Data's Feline Dietary Supplement #47. Yes, you can eat cat food. Perfect for obsessive raiders. :oh_i_see: A coworker mentioned that he found a tribble as loot and logged off. When he logged back in the next day, all his empty inventory slots had been filled with tribbles. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 20, 2010, 02:17:29 PM A coworker mentioned that he found a tribble as loot and logged off. When he logged back in the next day, all his empty inventory slots had been filled with tribbles. I got a bunch of Tribbles today. I dumped em in the replicator to recycle em. I'll have to keep one next time. :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 20, 2010, 02:23:19 PM I got a bunch of Tribbles today. I dumped em in the replicator to recycle em. I'll have to keep one next time. :grin: The best thing you can do with a tribble is to equip it in an away team member's device slot. Hilarity will soon ensue. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 20, 2010, 02:23:41 PM One of them is Data's Feline Dietary Supplement #47. Yes, you can eat cat food. (http://memegenerator.net/Thumbnails/116/208x228_District-9-CAT-FOOD-FUCK-YEAH.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: DaZog on January 20, 2010, 02:38:15 PM Fora lark, I gave one of my offiicers a fire extinguisher from the Researcher Rescue mission. He never helped put out any fires, but imagine my surprise when on a later ground mission, he repeatedly runs up to foozles and gives them a face full of fire retardant :uhrr:
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 20, 2010, 02:52:28 PM You can buy medical supplies and whatnot in the Sol system, from the commodities dude next to the personal gear vendor tables. Did cryptic forget about replicators or something? You used to be able to replicate those. They took them off the replicators and added the Sol vendors. Probably because the missions involving them just became "insert credits for mission complete credit" Commodities like that are found throughout the game (in space and on ground), not just for certain quests. If you vendor them instead of keeping them for later than yah, it's a pita. (oh noes, I has to click transwarp) So yah, in other news: I like STO more than Allods. (shrug) Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 20, 2010, 04:56:49 PM Oh god, they patched the launcher and now the Engage button is outside the window. Nobody can log in!
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 20, 2010, 05:30:01 PM Oh god, they patched the launcher and now the Engage button is outside the window. Nobody can log in! If this problem persists, anyone who owns a copy can use the Champions Online launcher to launch STO. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 20, 2010, 05:30:56 PM Oh god, they patched the launcher and now the Engage button is outside the window. Nobody can log in! wtf are you talkin about? It's fine. Actually, it's badass... they made it like the LCARS Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on January 20, 2010, 08:08:48 PM So - who has a beta I can test drive?
Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 20, 2010, 10:04:54 PM "Miracle Patch" incoming - 790 mb :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 20, 2010, 10:29:47 PM "Miracle Patch" incoming - 790 mb :awesome_for_real: Holy crap. That's a lotta stuff. Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 21, 2010, 02:42:52 AM wtf are you talkin about? It's fine. Actually, it's badass... they made it like the LCARS Wasn't fine last night. In fact, I just loaded up STO and the first thing it did was patch the launcher again. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 21, 2010, 05:01:38 AM Quote Bridge Officers will no longer pet tribbles constantly Tribbles will no longer grow larger and larger. NOOO!! :awesome_for_real: That was the fun part. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 21, 2010, 06:12:52 AM Nice. And I realised something last night when I played briefly. The missions are shallow. The ground combat is iffy. But the space stuff? There's actually alot of depth and strategy there but it's kind of obscured by the shitty UI.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 21, 2010, 07:13:31 AM Nice. And I realised something last night when I played briefly. The missions are shallow. The ground combat is iffy. But the space stuff? There's actually alot of depth and strategy there but it's kind of obscured by the shitty UI. I feel like all of its shallow, and there is a draw to that for me for some reason. Maybe its because I can log in and play a few missions for an hour and log out before the woman starts pacing with her crowbar. (yeah, she actually does play HL/HL2 still so I put that there as reference) Title: Re: Star Trek Online: Here We Go Again! Post by: fuser on January 21, 2010, 07:42:54 AM Quote Updated the backdrop for the contact window so it's 150% sexier than the plain blue gradient. (http://binfuser.com/wp-content/uploads/2010/01/586_avatar1.jpg) :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 21, 2010, 08:00:32 AM Headline Updates! :awesome_for_real:Added 2 NPCs talking about sulu being admiral quinn's office Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 21, 2010, 08:18:16 AM Headline Updates! :awesome_for_real:Added 2 NPCs talking about sulu being admiral quinn's office ugh... :uhrr: --edit: unless they come up with some dialog that takes a cheap shot at how stupid people can be. Then I'll be on your page. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 21, 2010, 09:49:16 AM Game actually feels night and day different to me. Much more polish. Loads times are near instantaneous, game responds sooner, graphics arent as rough-edged (I'm fairly certain AA was disabled prior, now it's active). Game just has a much better "feel" now overall. Lots of little things like improved dialogs, nimoy's narratives, nice load screens, etc.
Lvl cap is lifted and everything is opened up, so you can visit Risa, andoria, Vulcan, Ds9, etc. Risa is pretty much a pleasure island with nothing truly interactive to do. You just stand around. It's also not quite populated enough with art assets - yah, it's not finished. (or maybe they plan on some sandbox) Andoria is just a frozen valley wherein you duel people ala Amok Time for some Andorian ritual - yah, it's not finished. Right now you can just stand there. Vulcan? same deal. DS9 is mostly operational. Vendors, quarks, etc. all there. I like that it's to scale (at least externally). I believe most of these places have quests associated with them, but they're also supposed to have some social interactivity. All of them scream sandbox content. (lot's of empty space) They changed the UI again, but it's not necessarily better. They seem to be responding to a lot of forum bitching all willy-nilly rather than really thinking it through. If they just stuck with the original LCARS plan, they'd be winners. Regardless of difficulty, everyone loved the LCARS. Combat difficulty seems to have been lowered Cryptic-style so people can pound through the content. I fully expect the mega-nerf before release. But, in this case I dont mind because combat is fairly entertaining when you're challenged. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on January 21, 2010, 01:10:20 PM --edit: unless they come up with some dialog that takes a cheap shot at how stupid it is for a 2010 MMG to ship without a quest tracker. Then I'll be on your page. FIFY Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 21, 2010, 01:23:49 PM Quote Updated the backdrop for the contact window so it's 150% sexier than the plain blue gradient. (http://binfuser.com/wp-content/uploads/2010/01/586_avatar1.jpg) :grin: :why_so_serious: Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 21, 2010, 01:32:19 PM Quote Updated the backdrop for the contact window so it's 150% sexier than the plain blue gradient. (http://binfuser.com/wp-content/uploads/2010/01/586_avatar1.jpg) :grin: :why_so_serious: needs dreads and different ears, but yeah, that's close Title: Re: Star Trek Online: Here We Go Again! Post by: Azaroth on January 21, 2010, 02:08:52 PM Quark is still tending bar on DS9 sixty years later?
Fuck, he must be pissed. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 21, 2010, 02:20:52 PM --edit: unless they come up with some dialog that takes a cheap shot at how stupid it is for a 2010 MMG to ship without a quest tracker. Then I'll be on your page. FIFY Unless by "quest tracker" you mean just "a fucking huge arrow showing me where to go"? Title: Re: Star Trek Online: Here We Go Again! Post by: Azaroth on January 21, 2010, 02:22:20 PM Isn't that standard in MMOs now?
Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on January 21, 2010, 02:37:15 PM MMO's not based on the Star Trek IP, yes.
Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on January 21, 2010, 02:59:08 PM This one confused me:
Quote If you have multiple cannons (Player and Critters), sometimes hitting fire all will allow all your cannons to fire one pulse – adding bonus damage. Only one cannon should be able to be fired at one time. This bug applies to critters with multiple cannons as well. Not being in beta and all, is there some weird reality distortion field at work in their depiction of the Star Trek universe? Does it really say that there is a fire all button that is only supposed to fire one cannon? wtf? I understand all the words in that paragraph, I just have no clue what the writer meant when he typed them up in some apparently random order. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on January 21, 2010, 03:00:52 PM Unless by "quest tracker" you mean just "a fucking huge arrow showing me where to go"? Yes. As seen in LotRO and WoW. I don't use them because i'm hardcore unf unf I actually read the quest text and explore, but they seem to be the New Hotness with AAA titles. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 21, 2010, 03:38:26 PM Yes. As seen in LotRO and WoW. Having playing the WoW trial recently i honestly cannot remember if they have the retard mode arrows built into the default UI? Under vague impression i didn't see anything of the sort, could be wrong though.Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 21, 2010, 03:45:20 PM This one confused me: Quote If you have multiple cannons (Player and Critters), sometimes hitting fire all will allow all your cannons to fire one pulse – adding bonus damage. Only one cannon should be able to be fired at one time. This bug applies to critters with multiple cannons as well. Not being in beta and all, is there some weird reality distortion field at work in their depiction of the Star Trek universe? Does it really say that there is a fire all button that is only supposed to fire one cannon? wtf? I understand all the words in that paragraph, I just have no clue what the writer meant when he typed them up in some apparently random order. Cannons and torpedoes have a shared cooldown, meaning you can only fire one at a time even if you have 2 or 3 of them installed. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 21, 2010, 03:52:54 PM Cannons and torpedoes have a shared cooldown, meaning you can only fire one at a time even if you have 2 or 3 of them installed. Which is actually a huge nerf to escort class ships. That said, some people on the forums are claiming you can fire the canons in a certain sequence and keep up a near constant stream of attacks. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 21, 2010, 04:29:12 PM I don't use them because i'm hardcore unf unf I actually read the quest text and explore, but they seem to be the New Hotness with AAA titles. Exploring is cool. Wandering over the same terrain for hourse because some quest text was mistaken or misleading is not so fun. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 21, 2010, 04:42:02 PM I don't use them because i'm hardcore unf unf I actually read the quest text and explore, but they seem to be the New Hotness with AAA titles. Exploring is cool. Wandering over the same terrain for hourse because some quest text was mistaken or misleading is not so fun. Yeah, but then again, this is why I enjoy when the game makes going out and doing things rewarding in themselves, instead of having to tack on an item and xp reward at the end. Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 21, 2010, 05:05:10 PM "Servers are full. Please try again later."
:oh_i_see: For all the bitching on the beta forums there's an awful lot of people playing. Word of mouth seems to be pretty good... methinks Cryptic is going to sell a lot of boxes. Of course, Emmert will then strangle it in the crib shortly thereafter with a boneheaded nerf mechanic. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 21, 2010, 05:12:36 PM Could be just me but advancement pace seems to slow down quite a bit as soon as you get into the tier 2 ships, i dread how it scales farther.
Ground combat gets worse and worse as the enemies gain in health and you spend long time watching the nearly non-existent character animations as the health bars get sloooowly chipped away... Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 21, 2010, 05:49:38 PM Unless by "quest tracker" you mean just "a fucking huge arrow showing me where to go"? Yes. As seen in LotRO and WoW. I don't use them because i'm hardcore unf unf I actually read the quest text and explore, but they seem to be the New Hotness with AAA titles. Cryptic used them in CoH/V and then attracted complaints that there was no exploration in the game. So they've used more vague approximations in ChampO and just use signposts in STO. "Where is Sulu?" is a bit of a joke given he's in the same room as the main guy you have to talk to at the end of the tutorial. I can see why people have missed him, but once you talk to him once you can spend the rest of the time hailing him from your star ship. New patch added a lot in. I played a mission where I was beamed down to a planet that was covered in a sandstorm that cut down visibility and had to run around and find some sensors to activate (loosely shown on the map). I'm sure you could fiddle with the graphics settings to turn the sandstorm off, but it really added to the feel of the mission. It was a great planet environment and was even a non-combat mission. With the level cap coming down I expect to see a flood of bug reports about all that content post-lvl 16. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on January 21, 2010, 07:17:06 PM Don't tell me this game is worth buying.
Of course I go to try it tonight and it's down for maintenance. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 21, 2010, 07:18:24 PM Don't tell me this game is worth buying. Of course I go to try it tonight and it's down for maintenance. Hey, its only beta. :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on January 21, 2010, 07:23:45 PM And more beta keys...
http://nzone.com/object/nzone_startrekonline_form.html Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on January 21, 2010, 08:47:47 PM Don't tell me this game is worth buying. Of course I go to try it tonight and it's down for maintenance. Three fucking hour server maintenance. :oh_i_see: Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on January 21, 2010, 09:10:13 PM The PvP is rather entertaining and enough to make me glad I preordered. Ground PvE is meh, Ground PvP is meh-to-bad, Space PvE is as entertaining as PvE can ever be, I suppose.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on January 21, 2010, 09:28:13 PM I kinda like the ground combat.
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 21, 2010, 09:57:37 PM He's right. It actually has some interesting aspects to it. Heck, the bridge crew alone is sorta neat especially since choosing your bridge crew is practically a game in itself. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 21, 2010, 11:05:47 PM Each type of combat (space and ground) has its moments. Both systems are good systems, period (there's a helluva lot worse out there right now)... I mean cmon, you've got PotBS's ship combat and Gods&Heroes' ground combat - both of which received very positive feedback, all fleshed out in Trek. There's really not much room to "whine" about this system. The problems lie in mission design and difficulty tweaks, which means it's a crap shoot.
Right now also, everything is too easy so people can blow through content. So 90% of "real combat" is unnecessary; it's more wack-a-mole. Once the nerf-bat comes though I really feel like the system will shine (unlike prior Emmert games). There's a LOT going on with STO's combat both on the ground and space; in many ways it's designed to handle difficult situations just by shear volume of tactical choice (and strategic if you can stay cloaked or dodge sensors etc; which allows you a refit). When situations are easy though, it fails hard. The other issue I have mission-wise is simply presentation. Tonight I ran an exciting mission to save some scientists from some particularly ruthless reptilian Gorn on a swamp planet. There was mortar fire (rally points ftw), quicksand, dogs, patrols, giant boulder-throwing super-gorn, and more. BUT, the presentation was a bit bland. It's not the terrain per se, but the art assets on them. Buildings arent very creatively designed and interactible objects are too simple. But hey, the mission itself was pretty well done. Combatwise my only remaining complaint is that I really would've liked loadout options. There are some really great strat. opportunities if you can quickly refit different kits OOC. The synergy this has with cloaking, running (i.e. full power to engines), using 'roids, mag. fields, etc. is pretty groovy. BUT, they screwed up the toolbar capabilities and ended up nixing the ability to equip/de-equip from the toolbar. So NOW you have to manually refit each slot from the inventory... which sux. It's a good example of how something so simple can effect a much larger combat mechanic. And since people are too lazy to loadout strategically, when combat gets difficult they whine it's too hard, when in fact they're really just not playing the game properly. But leave it to Cryptic to screw up what could potentially be a pretty rewarding combat system. Title: Re: Star Trek Online: Here We Go Again! Post by: VainEldritch on January 22, 2010, 02:46:59 AM Right now also, everything is too easy so people can blow through content. I would assume this was done intentionally to ensure they get at least some feedback/bug reports from the level 16+ content, since they now have about four days of open beta left before the server comes down for their final update ready for the early access start on 29th January. It is currently stupidly easy for a T1 Miranda to set power systems to shields and go head-on against an entire roving Klingon squad (fighters, BOPs and 2 battleships) and come out of it with full shields and 90% hull. Bracketting aside, I assume this must be to allow OB players to blast through levels before the deadline hits. Or am I giving Cryptic too much credit here? :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 22, 2010, 03:13:06 AM Last night I go introduced to the bug where you appear in space in humanoid form, and then fall to your "death." Also every beam down was met with the ship-to-humanoid lag bug. Other than that, I was digging the patch, and Spock seems to make it more Trek.
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 22, 2010, 04:49:42 AM BUT, the presentation was a bit bland. Understatement of the year.These dogs for example, they "attack" your crew by standing completely still next to them and half the time they have their ass aimed at the leg they're supposed to be chewing on. I mean, Christ. :uhrr: Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on January 22, 2010, 05:02:50 AM They're alien dogs, they're supposed to bite you with their asses. :why_so_serious:
Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 22, 2010, 05:14:08 AM They're not dogs or warthogs, they're War Thargs.
Title: Re: Star Trek Online: Here We Go Again! Post by: Cyrrex on January 22, 2010, 06:00:57 AM So far I've been able to monitor this thread at arm's length and only be mildly tempted. But you people, no, you assholes, are making this sound interesting.
Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 22, 2010, 06:14:15 AM It actually IS interesting. It's not perfect, I still don't think this is a game anyone stays subbed to for years but it's fun. There are some interesting mechanics under the hood. It looks nice. And while it will probably piss off the real Trekkies for a slightly more than casual fan but not hardcore guy like me? Perfect.
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on January 22, 2010, 06:21:06 AM He's right. It actually has some interesting aspects to it. Heck, the bridge crew alone is sorta neat especially since choosing your bridge crew is practically a game in itself. It's very clunky, but it has a few good points they could build on. Unlike most MMGs, facing is important for more than a backstab skill or two. Everyone does more damage when they hit in the flank or rear. Crouching increases accuracy at the expense of mobility (too bad there's no such thing as cover). Team allies are unusually bright. One time I died, I observed my guys wait to finish the fight before trying to rez me. One of my coworkers saw his henchman repeatedly circle around to knockback mobs on to ticking grenades. Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on January 22, 2010, 06:49:15 AM Main complaint about ground combat is that movement feels awkward, to me at least. Bit too much lag on the camera, and turning is slow.
Space combat is awesome, although the difficulty has varied wildly. I'm in an escort, and it went from too hard in places (forcing repeated graveyard run spam to wear down an enemy), to waaay too easy since the patch. I also don't like that some scripted encounters put multiple ships within 3k of you, which prior to the patch meant near-instant unavoidable death at lvl 16. A little worried about what they're going to do with the 'crew' thing. I haven't really been following it, but it seems to control hull regen, and I found a NPC where you can buy crewmen in various numbers (1, 5, 20, 50 etc) in exchange for starfleet merits. I hope that isn't going to be the extent of the death penalty, given that merits are much harder to come by than energy credits. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 22, 2010, 07:25:41 AM So far I've been able to monitor this thread at arm's length and only be mildly tempted. But you people, no, you assholes, are making this sound interesting. Depends I guess on what you want from it. Ill go out on a limb here and guess that most of the people here who seem to be enjoying it wont go past the first month and start paying a monthly sub for this. Can many of you see yourselves playing this longer then a month when its going to cost you? Just curious Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 22, 2010, 07:31:04 AM Team allies are unusually bright. My experience with NPCs so far boils down mostly to at least one of them failing to get through every third door and getting left behind until i notice something is Oh and the melee chars seem perfectly content to just stand back and watch the "carnage" half the time even when i manually pick the target for them. That's of course if you're dumb enough to have a melee character in the first place, considering their attacks do maybe 1/3rd of weapon damage and can't do anything a guy with a gun couldn't do better. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 22, 2010, 07:35:35 AM So far I've been able to monitor this thread at arm's length and only be mildly tempted. But you people, no, you assholes, are making this sound interesting. Depends I guess on what you want from it. Ill go out on a limb here and guess that most of the people here who seem to be enjoying it wont go past the first month and start paying a monthly sub for this. Can many of you see yourselves playing this longer then a month when its going to cost you? Just curious I am in this boat. I might buy the box the first month, but probably the second month. As for duration, that is always a wait-and-see proposition, but I don't think I will go past the free month. And yes after this patch, the game is a tad too easy - which coming from is just :uhrr:. My science vessel is indestructible now in defensive mode. I have yet to have a shield side drop below 20% and the infamous "alpha strike" doesn't seem to hit with any force anymore. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 22, 2010, 07:53:41 AM A new (small) patch is out, the highlight would be it apparently enables the exploration badges.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 22, 2010, 09:42:02 AM Team allies are unusually bright. My experience with NPCs so far boils down mostly to at least one of them failing to get through every third door and getting left behind until i notice something is Oh and the melee chars seem perfectly content to just stand back and watch the "carnage" half the time even when i manually pick the target for them. That's of course if you're dumb enough to have a melee character in the first place, considering their attacks do maybe 1/3rd of weapon damage and can't do anything a guy with a gun couldn't do better. Sometimes you have to set rally points to get them to behave, usually after complex engagements. It's like they give up on trying to figure out what to do and you've gotta do a 'hard reset.' Anyone else thought of making an all Orion female crew? Maybe even make them pure melee so every now and then you get a nice pimpslap. :heart: Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 22, 2010, 09:49:55 AM I did, but that lasted about as long as my interest in the overall game.
Title: Re: Star Trek Online: Here We Go Again! Post by: Cyrrex on January 22, 2010, 11:45:25 AM Let me know if any of you happen to come across an extra OB key. I tried that nzone one, but I think I was too late.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 22, 2010, 11:47:40 AM Let me know if any of you happen to come across an extra OB key. I tried that nzone one, but I think I was too late. :ye_gods: Just say no... Its like meth. Fun at first, but will turn you into something of a caricature of who you were. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 22, 2010, 12:30:25 PM The game actually seems improved greatly after this last patch. I'm still waiting for them to nerf something but so far it's better. Of course, the forum warriors are now complaining that it's too easy.
Title: Re: Star Trek Online: Here We Go Again! Post by: Cyrrex on January 22, 2010, 12:33:17 PM Let me know if any of you happen to come across an extra OB key. I tried that nzone one, but I think I was too late. :ye_gods: Just say no... Its like meth. Fun at first, but will turn you into something of a caricature of who you were. That's actually my goal for the average MMO Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 22, 2010, 01:24:23 PM Of course, the forum warriors are now complaining that it's too easy. To be honest it does feel too easy now. Or to put it another way, pre-patch to get through encounters (for single player at suggested level) i'd find myself quite frequently reinforcing shields and actively working to spread the incoming damage, using the heal abilities and/or tweak the energy levels to match the situation.Post-patch i roll with the 'all power to guns' preset and didn't need to touch the shield heal button once. This means i spent more time doing nothing which is well, pretty boring. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on January 22, 2010, 01:46:19 PM Server's down again, maybe they're ramping the difficulty back up. :oh_i_see:
Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 22, 2010, 03:19:22 PM Of course, the forum warriors are now complaining that it's too easy. To be honest it does feel too easy now. Or to put it another way, pre-patch to get through encounters (for single player at suggested level) i'd find myself quite frequently reinforcing shields and actively working to spread the incoming damage, using the heal abilities and/or tweak the energy levels to match the situation.Post-patch i roll with the 'all power to guns' preset and didn't need to touch the shield heal button once. This means i spent more time doing nothing which is well, pretty boring. Yeah I didn't have any complaints about the original difficulty, it seemed about right. Given Cryptic's hamhanded history with regards to game balance I'm not optimistic they'll get it right. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on January 22, 2010, 03:56:11 PM There's no such thing as too easy in an MMOG. There's no such thing as too hard either. It's a binary thing, it's either beatable or not. Too easy just means you're beating things fast, in which case, what the fuck is the problem? Isn't there some sort of MMO street cred that involves beating "difficult" and "non-scripted" encounters? Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 22, 2010, 04:31:32 PM Too easy just means you're beating things fast, in which case, what the fuck is the problem? It's boring when you could just place a cat on the keyboard and have the same end effect. And yeah, most MMOs is like that and isn't it big part why they're considered shitty games?Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 22, 2010, 05:52:50 PM There is a fine line between challenging and frustrating... and of course that line is drawn differently for just about everyone.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 22, 2010, 06:36:21 PM There is a fine line between challenging and frustrating... and of course that line is drawn differently for just about everyone. "Challenging" in an MMO is measured by frustration though. Until Raiding or PvP, content is there to keep you from the next bit of content, which is going to perform the same way as the content keeping you from it. STO does a fair job of mixing things up between space, ground, travel and the lore, the latter being just about the only reason this game can exist. Cryptic took a different approach to hiding the grind than, say, WoW and EQ2, which instead used pacing as an ever-full task list to do it. I certainly wouldn't call it challenging though. Title: Re: Star Trek Online: Here We Go Again! Post by: NowhereMan on January 22, 2010, 06:58:38 PM There's a difference between fights that take a couple of minutes and require you to pay some attention while juggling your power settings/using abilities (appropriate ones rather than hitting the same 3 keys again) and fights that take about as long while requiring you to hit auto-attack or hit a couple of keys in set order. I think the complaint is more that by making encounters 'easier' they no longer require the player to react rather than how large a timesink they are, basically that they require less attention/engagement rather than less time.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 22, 2010, 07:02:04 PM Exactly. STO does an ok job of ensuring there's enough baddies around to ensure you need to keep moving and changing power/shields/weapons throughout the fight. This is a lot different than the usual pull/kill of WoW. Actually closer to ChampO and CoX.
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 22, 2010, 07:04:12 PM basically that they require less attention/engagement rather than less time. thisTitle: Re: Star Trek Online: Here We Go Again! Post by: Draegan on January 22, 2010, 07:18:40 PM When I come home for work, servers are down for maintenance. When I go to leave for an hour servers are up. When I just got home fucking servers are down again for maintenance.
wtf Title: Re: Star Trek Online: Here We Go Again! Post by: Kovacs on January 22, 2010, 07:25:16 PM Too easy is tank and spank.
Too difficult is 'over tuned' encounters with unreasonably small windows of success either through gearing rquirements or compulsory encounter mechanics (See: Early Naxx) or the EQ1 version of encounters that require 7 increasongly random, esoteric and nonsensical actions in a specific order with no clues, visual or otherwise to the next required action. I think challenging encountes are ones that require any combination of beneficial mob positioning, advanced kiting, countering, de-cursing, or debuffing mob abilities, timely CC and a high level of mana and DPS efficiency. I think that players have a high level of tolerance for frustration when it's source is ones own obvious and reversible shorcomings. If you are engaged in an encounter that you think you can beat if you would just do one more thing better than I think that's much more palatable than the frustration from facing an encounter with a hidden "You Lose Button" or one that's obviously under conned but required for your next upgrade. As for increasing the time invested per encounter, I think it only makes them more challenging inasmuch as they tend to stress efficiency. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on January 22, 2010, 08:47:59 PM tl;dr Work more on the world less on trash. This. A million times, this. I would play the most repetitive game, combatwise if the world was rich enough. Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on January 22, 2010, 09:38:38 PM Isn't there some sort of MMO street cred that involves beating "difficult" and "non-scripted" encounters? When you make things easy, the target becomes how fast you can hammer through shit, or how much fodder you can take at once, or doing content with less than the recommended number of people, or non-standard group compositions. Most of these activities have tangible rewards vis a vis less time required to get the shineys or ding. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on January 22, 2010, 09:47:13 PM Sorry, I was being a sarcastic bastard there. I personally like "easy". I don't have time for complicated shit any more.
Title: Re: Star Trek Online: Here We Go Again! Post by: NowhereMan on January 23, 2010, 02:32:57 AM Eh it doesn't need to be massively complicated. To be honest making combat into effectively a mini-game of shield control and laser targetting sound like it could be more entertaining than a lot of MMO combat. If PvE fights don't take too long and look dramatic enough then I could see that being a pretty mechanic, throw in a couple of things like optimal times to hit opponents with certain moves and combat could actually be entertaining and require attention (without being constant frantic clicking to keep up). That said it sounds like they really aren't doing much art wise with the ground stuff but you guys have made this sound like it might actually be worth having a go at.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on January 23, 2010, 03:32:51 AM If they make space combat so easy I don't have to recharge shields or use my crew's special abilities then that would suck. Star Trek is about tactical, cat and mouse destroyer vs. sub combat. If they dumb it down to an arcade game that would be a disservice to the IP and the fans.
Also, how do they balance a space mission? Right now you go into a system that has 5 groups of 5 enemy ships. Solo that's a long and somewhat difficult endeavor. If you go in with a group however, it becomes easy. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 23, 2010, 07:55:50 AM If they make space combat so easy I don't have to recharge shields or use my crew's special abilities then that would suck. Star Trek is about tactical, cat and mouse destroyer vs. sub combat. If they dumb it down to an arcade game that would be a disservice to the IP and the fans. They're supposedly aware they overdid it with dumbing things down. Theoretically they should be able to tweak it now to get somewhere in the middle before "back then" and "now" which should probably appeal to most.Also, how do they balance a space mission? Right now you go into a system that has 5 groups of 5 enemy ships. Solo that's a long and somewhat difficult endeavor. If you go in with a group however, it becomes easy. They do balancing by scaling amounts of enemies from what i've noticed; the same swarms get bigger if there's more people working on the mission. Playing solo i'd nearly always encounter 3x frigate, 1x 'strong' cruiser or 1x 'weak' battleship per group. With others these numbers go up. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on January 23, 2010, 08:12:24 AM Couldn't MMO producers get this "balance" shit at least somewhat right by now?
Title: Re: Star Trek Online: Here We Go Again! Post by: Threash on January 23, 2010, 08:26:34 AM Couldn't MMO producers get this "balance" shit at least somewhat right by now? You mean on the first try without any testing? no, why the hell would they. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 23, 2010, 08:32:11 AM Couldn't MMO producers get this "balance" shit at least somewhat right by now? Given that Cryptic has been flailing wildly with balance patches in Champions since Open Beta, and still say its a priority, I don't expect them to hit the nail on the head with STO any time soon. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 23, 2010, 11:00:29 AM Couldn't MMO producers get this "balance" shit at least somewhat right by now? Given that Cryptic has been flailing wildly with balance patches in Champions since Open Beta, and still say its a priority, I don't expect them to hit the nail on the head with STO any time soon. Funny thing is, they HAD the nail 'hit on the head' as far as PVE difficulty goes (before the last tweak). This last round of care-bear was simply due to people bitching about alpha strikes. Those same people are the ones who think MMOs should always just be run in, whip through content, grab loot, get out, and be able to do it with every class and loadout equally (using the same tactic each time). Well, they ran in and got 'sploded - so they bitch and get their way. I not once solo or in a group had an issue with alpha strikes prepatch, and what issues I had were entertaining. Hell, it's the same deal in PotBS. What asshat takes on a fleet of SoL broadside simultaneously and alone?? It's fuckin stupid. :dead_horse: Then they go and do the same thing in ground combat and that gets patched to shit as well. One has to draw the line when they easy-mode a game so much that it pretty much kills the combat mechanics. Lately, it seems like every MMO that has a non-standard system gets dumbed-down by traditional MMO difficulty expectations, thenceforth breaking said combat mechanic and dooming the game. edit: looks like they rebalanced late last night, but only in Tier 2. Tier 1 they left in easy-mode. So, your 10 lvl introduction to STO will pretty much be a mindless grind. I guess that's par for the course in MMOs eh? To me it's ludicrous. If you dont die of boredom before lvl 10 and shelf the game, you're in for a rude awakening at lvl 11 (especially since you've basically learned nothing in the prior 10 lvls). Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 23, 2010, 11:21:12 AM [Those same people are the ones who think MMOs should always just be run in, whip through content, grab loot, get out, and be able to do it with every class and loadout equally (using the same tactic each time). Well, they ran in and got 'sploded - so they bitch and get their way. I not once solo or in a group had an issue with alpha strikes prepatch, and what issues I had were entertaining. Hell, it's the same deal in PotBS. What asshat takes on a fleet of SoL broadside simultaneously and alone?? It's fuckin stupid. :dead_horse: Shut up and don't be dumb. That alpha strike shit was not fun and Starbase 24 devolved into 20 Starfleet ships waiting, stock still, for the first person to get creamed by the klingons before aggro settled into something approaching fun. I sat and watched people spawn in missions in the middle of four to six Klingon ships, SPAWN THERE, and get alphaed down. That was not fun. You want realistic ship combat go join the Navy. Me, I don't mind limited realism in MY SPACE SHIP COMBAT AND ALIENS game. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 23, 2010, 11:31:41 AM So, it's a problem with spawn points not the generic difficulty for the entire frakkin game.
And if it's not spawn points it's the simple fact people dont know how to kite and split apart fleets so they dont take full alphas to begin with... let alone properly loadout so if they did they could survive. And in who's dictionary is it said a "space ship combat and aliens" game should automatically be dumbfuck easy? Let alone a TREK game. Has nothing to do with realism either. And yah, I found more fun in occasionally getting blown to bits (and having to think) rather than just spamming the spacebar as you'd like it going "pew pew die aliens." Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 23, 2010, 11:48:22 AM So, it's a problem with spawn points not the generic difficulty for the entire frakkin game. And if it's not spawn points it's the simple fact people dont know how to kite and split apart fleets so they dont take full alphas to begin with... let alone properly loadout so if they did they could survive. The problem was you'd have, say, 4-5 NPC ships in a tight little cluster. The first PC who fired a shot got attacked by all of them, even if .0005 seconds later the other PCs attacked. Those NPCs would stay on the PC until he was dead which was usually around 5-10 seconds unless the unlucky player had cooldowns to burn. Combine that with NPC ships shooting spreads of 4 torpedoes that automagically blew down shields and it was ugly. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 23, 2010, 12:04:52 PM That sounds more like an AI decision making problem than an underlying balance one. In fact, I'd say the game was properly balanced in that scenario because one ship shouldn't survive the pounding of five.
What they needed to do was change the Alpha Strike system, not gimp things so that players had tougher ships. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on January 23, 2010, 12:06:21 PM Couldn't MMO producers get this "balance" shit at least somewhat right by now? You mean on the first try without any testing? no, why the hell would they. Well, since every MMO is exactly the fucking same one could argue that they've had a shit ton full of "testing", no? Title: Re: Star Trek Online: Here We Go Again! Post by: Goreschach on January 23, 2010, 12:34:37 PM Couldn't MMO producers get this "balance" shit at least somewhat right by now? You mean on the first try without any testing? no, why the hell would they. Well, since every MMO is exactly the fucking same one could argue that they've had a shit ton full of "testing", no? Maybe that's why these games only need two months of beta these days. :why_so_serious: Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 23, 2010, 12:35:18 PM So, it's a problem with spawn points not the generic difficulty for the entire frakkin game. And if it's not spawn points it's the simple fact people dont know how to kite and split apart fleets so they dont take full alphas to begin with... let alone properly loadout so if they did they could survive. And in who's dictionary is it said a "space ship combat and aliens" game should automatically be dumbfuck easy? Let alone a TREK game. Has nothing to do with realism either. And yah, I found more fun in occasionally getting blown to bits (and having to think) rather than just spamming the spacebar as you'd like it going "pew pew die aliens." There was no thinking involved. I've been around the block with MMOs a few times and the alpha strike shit was broken. It had nothing to do with how good you are or tactics or whatever sycophantic jackoff drivel you're spewing. Shit. Was. Broken. You read like general chat in every new game ever made. What they needed to do was change the Alpha Strike system, not gimp things so that players had tougher ships. Exactly. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 23, 2010, 12:55:30 PM Funny thing is, this game has no death penalty to speak of -- you get to sit out for 10 secs then are back in the action. No "durability hit", no repair cost, nothing.
And still 20+ people would just waste their and everyone else's time idling rather than go for it. Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 23, 2010, 01:08:10 PM There was no thinking involved. I've been around the block with MMOs a few times and the alpha strike shit was broken. It had nothing to do with how good you are or tactics or whatever sycophantic jackoff drivel you're spewing. Shit. Was. Broken. You read like general chat in every new game ever made. For whom is he being sycophantic, exactly? Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on January 23, 2010, 01:09:30 PM Funny thing is, this game has no death penalty to speak of -- you get to sit out for 10 secs then are back in the action. No "durability hit", no repair cost, nothing. And still 20+ people would just waste their and everyone else's time idling rather than go for it. We've been trained! Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 23, 2010, 02:05:42 PM I don't want to put anyone into a bender here, but in terms of strat and the game, an alpha strike is pretty much the way players knock down the NPCs. Payback is sometimes a bitch I know, but the alpha strike is fairly justified - the AI was set to eliminate the first threat and all ships are ordered to target that ship. After that it becomes spread as to who fired on whom. With no death penalty, I can say I don't mind the 13-15 spawn timer if I was the one to jump into the puddle first.
Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 23, 2010, 02:15:07 PM I don't want to put anyone into a bender here, but in terms of strat and the game, an alpha strike is pretty much the way players knock down the NPCs. Payback is sometimes a bitch I know, but the alpha strike is fairly justified - the AI was set to eliminate the first threat and all ships are ordered to target that ship. After that it becomes spread as to who fired on whom. With no death penalty, I can say I don't mind the 13-15 spawn timer if I was the one to jump into the puddle first. Drops on fleet actions are based on damage done (another Cryptic trademark carried over from ChampO), and dying = no damage. So people would sit around literally for 10-15 minutes waiting for some poor schlub to make the first move so they could get back to their leet DPS in hopes of getting #1 damage done for the blue loot drop. Title: Re: Star Trek Online: Here We Go Again! Post by: DaZog on January 23, 2010, 02:17:16 PM I sat and watched people spawn in missions in the middle of four to six Klingon ships, SPAWN THERE, and get alphaed down. That was not fun. I had this happen a number of times trying to do the Deep Space Encounters. I'd load up the zone, and as soon as I appeared, I'd find the spawn point camped by two-three spawns of Klingons and I'd eat about ten or so deaths before I could clear them all and actually proceed. Really, really obnoxious. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 23, 2010, 02:41:24 PM I sat and watched people spawn in missions in the middle of four to six Klingon ships, SPAWN THERE, and get alphaed down. That was not fun. I had this happen a number of times trying to do the Deep Space Encounters. I'd load up the zone, and as soon as I appeared, I'd find the spawn point camped by two-three spawns of Klingons and I'd eat about ten or so deaths before I could clear them all and actually proceed. Really, really obnoxious. Did you choose a DSE instance that was populated? Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on January 23, 2010, 02:42:26 PM Why in the world would anyone play a cruiser then. You tank and maybe blow up so your teammates get the drops. Retarded.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 23, 2010, 02:47:20 PM Why in the world would anyone play a cruiser then. You tank and maybe blow up so your teammates get the drops. Retarded. These are the same issues WAR had in PQs. All you really gotta do is make "damage taken" nearly as important as "damage given" (all over the amount of deaths, which is played into via the spawn timer) and we're set. Gimping an entire game isnt the solution to making loot drops fair in Fleet Actions. Maybe Cryptic is just that stupid though. Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on January 23, 2010, 02:52:46 PM Assign values to damage taken/mitigated, debuffs, essentially any action. And assign a slowly ticking point penalty for being next to the spawn location for more than 30 seconds.
And don't be stingy with the rewards. Stop this top 5 shit, and hand out to a top 20% of players a blue, next 20% a green, etc. PQs need to be used more in MMOs, they're FUN. I loved fleet actions. The devs just need to stop acting like they're 40 man raids that should drop one nice thing per reset. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 23, 2010, 03:06:21 PM Why in the world would anyone play a cruiser then. You tank and maybe blow up so your teammates get the drops. Retarded. I play a cruiser with shitty gear (mostly mk.2-3 stuff greens and whites) and still make it pretty reliably in the top 5, that's with people flying a tier higher ships present and wanking over their mk.3-4 blue gear. Without higher tier people can easily make it to the top of list.Escorts have ability to do more damage if they actually line up their shots but it can often mean more time spent not shooting anything while the cruiser keeps going pew pew pew and spamming torp salvos from both ends. Also not sure how regular drops work, it seems to be randomly assigned to anyone who did some damage to the target. So you can get some decent stuff just being there and making sure your autofire is on. Title: Re: Star Trek Online: Here We Go Again! Post by: Koyasha on January 23, 2010, 03:30:34 PM There's autofire? I got tired of this game when it pretty much consisted of spamming 'fire all beams' over and over, and occasionally timing my torpedo launches to hit when the enemy shields are down. Being able to autofire weapons might make it tolerable to get high enough level to try a better ship.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on January 23, 2010, 03:41:47 PM Heh. I'd always be the guy wading in first. Seeing everyone hover around 'staring at their shoes' and being pussies waiting for the alpha strike sacrifice, and I'm like "Fucking Charge!" I'm tactical, so after the charge breaks up the AI, I'll come back and snipe bad guys and get my share of loot. :grin:
Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 23, 2010, 05:33:51 PM There's autofire? I got tired of this game when it pretty much consisted of spamming 'fire all beams' over and over, and occasionally timing my torpedo launches to hit when the enemy shields are down. Being able to autofire weapons might make it tolerable to get high enough level to try a better ship. Yeah, you right click either beam or projectile weapon and it will autofire all weapons of that type when in the proper firing arc. Title: Re: Star Trek Online: Here We Go Again! Post by: LK on January 23, 2010, 05:37:39 PM Everything that I'm reading lately is incredibly retarded and makes me glad I never gave this game any serious consideration or even a passing glance to check it out.
Call me when there isn't an MMO that has mechanics that makes getting my dick chopped off and served as the main course at the Annual Cockmunch Ball sound more fun. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 23, 2010, 06:08:35 PM Everything that I'm reading lately is incredibly retarded and makes me glad I never gave this game any serious consideration or even a passing glance to check it out. Call me when there isn't an MMO that has mechanics that makes getting my dick chopped off and served as the main course at the Annual Cockmunch Ball sound more fun. I think I have a future sig file quote. :drill: Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 23, 2010, 06:35:18 PM Here's a better one straight from STO launcher.
Quote Currently, the Star Trek Online Server is down. We are aware of this issue :awesome_for_real:Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on January 23, 2010, 06:43:41 PM Heh. I'd always be the guy wading in first. Seeing everyone hover around 'staring at their shoes' and being pussies waiting for the alpha strike sacrifice, and I'm like "Fucking Charge!" I like the cut of your jib. Once I found out there was no death penalty I was all - "Fuck it, let's melt faces." Fly a cloaked Bird of Prey into the middle of a Borg formation to take out an objective with maxed disruptor cannon and doubled-barreled photons? It is a good day to die. Title: Re: Star Trek Online: Here We Go Again! Post by: Morat20 on January 23, 2010, 07:44:19 PM I like the cut of your jib. Once I found out there was no death penalty I was all - "Fuck it, let's melt faces." It's stuff like that that makes me want to try. I haven't looked at the minimum specs closely, but I bet they'd make my desktop cry.Fly a cloaked Bird of Prey into the middle of a Borg formation to take out an objective with maxed disruptor cannon and doubled-barreled photons? It is a good day to die. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on January 24, 2010, 03:39:26 AM I'm playing under min specs (Intel Core Duo 1.66Ghz) and it runs fine. Why not try it while it's free? It's actually a fun game with a solid footing, it's just hobbled by a few bugs and some boneheaded design decisions, as mentioned above. IMO.
Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 24, 2010, 04:21:02 AM Everything that I'm reading lately is incredibly retarded and makes me glad I never gave this game any serious consideration or even a passing glance to check it out. Call me when there isn't an MMO that has mechanics that makes getting my dick chopped off and served as the main course at the Annual Cockmunch Ball sound more fun. Sometimes I think people enjoy raging over mmos more than playing them. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 24, 2010, 04:54:03 AM Sometimes I think people enjoy raging over mmos more than playing them. I'd say this is probably a good description of me at this point. I mean, I WANT to enjoy playing them, but nothing seems to do the trick anymore. Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on January 24, 2010, 05:17:36 AM I'd say this is probably a good description of me at this point. I mean, I WANT to enjoy playing them, but nothing seems to do the trick anymore. It's because they're all glorified slot machines where the emphasis is not on gameplay. STO does have nice ship combat for an mmo, but suffers from the base mechanic of endless repetition for player advancement. Mechanics can't be too complex and enemies must be virtual skeet shooting targets. A good comparison would be the old Starfleet Command games. It's the same basic game, but they weren't making an mmo, so gameplay was king. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 24, 2010, 05:54:21 AM Exactly. Every rant about STO is a rant about general diku-inspired MMOs. It's not bringing enough new stuff to the medium besides the hallmark crazy-customization of a Crypitc game.
Which is why they keep popping out diku-inspired MMOs. People are looking for an alternative to WoW, and nobody has delivered one that keeps the interest for as long as WoW did. Which, too, is a part of the history of the genre. Except replace WoW with EQ1 :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 24, 2010, 07:32:12 AM It's not just a lack of new stuff, but doing the old stuff in the shoddiest manner possible. This isn't a new industry anymore. There is no excuse for a lot of the mistakes made.
Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on January 24, 2010, 07:47:38 AM It's not just a lack of new stuff, but doing the old stuff in the shoddiest manner possible. This isn't a new industry anymore. There is no excuse for a lot of the mistakes made. Developers in this era will suffer the Blizzard effect. If a customer comes to your MMO having already experienced WoW, they will expect the same level of polish and craftsmanship in your game. If your customer didn't come from WoW, it's likely that they will try WoW some time after playing your game and immediately draw comparisons. It's an unfair comparison given development budgets, but one that new developers must consider in the creation of their product. The key is to provide a new experience to players in a stylish and streamlined fashion. If you can't do that on your budget, then you can't expect much more than recouping your investment through box sales alone. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 24, 2010, 07:54:58 AM [ Developers in this era will suffer the Blizzard effect. If a customer comes to your MMO having already experienced WoW, they will expect the same level of polish and craftsmanship in your game. If your customer didn't come from WoW, it's likely that they will try WoW some time after playing your game and immediately draw comparisons. It's an unfair comparison given development budgets, but one that new developers must consider in the creation of their product. The key is to provide a new experience to players in a stylish and streamlined fashion. If you can't do that on your budget, then you can't expect much more than recouping your investment through box sales alone. The answer, as far as I am concerned, is for developers to stop trying to do what WoW does anyway. If your game is basically WoW but a little different, of course people are going to go play WoW instead. If you offer a different experience all together, people will be willing to forgive a bug here and there, assuming that is the experience they wanted in the first place. (Example: Fallen Earth) If you are going to spend 100 million dollars, you've go to appeal to every last person you can, but if you spent a small fraction of that, you can make a game that a specific audience actually wants and does its own thing well. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 24, 2010, 08:20:13 AM Which is exactly how the operated when Blizzard was spoken as "SOE" instead :-)
The concepts of business apply to gamers as it does any customer in any industry. You either provide a better product or service than the existing competition set (improvement), create a new customer base by inventing a new product or service (invention), or you redefine the rules of the existing competitive landscape to capture the existing customers and grab new ones from a different demographic/psychographic (innovation). Or, well, I guess you could be an totalitarian regime and impose change with a gun :wink: Blizzard is a rare breed of company that has the clout and the warchest to innovate at that scale. But they make safe bets. It's the indies that can make the real risky ones, and the small companies that hold themselves from becoming big by not knowing how to make the right changes. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on January 24, 2010, 08:31:00 AM The concepts of business apply to gamers as it does any customer in any industry. You either provide a better product or service than the existing competition set (improvement), create a new customer base by inventing a new product or service (invention), or you redefine the rules of the existing competitive landscape to capture the existing customers and grab new ones from a different demographic/psychographic (innovation). Well stated. Are we just seeing an inability to create a new market or is it that developers are finding new markets (see AoC and WAR box sales) and unable to deliver on promises? I guess this is the same cyclical discussion we've been having for years. and the small companies that hold themselves from becoming big by not knowing how to make the right changes. *cough* Mythic *cough* Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on January 24, 2010, 09:11:31 AM you've go to appeal to every last person you can, but if you spent a small fraction of that, you can make a game that a specific audience actually wants and does its own thing well. It's pretty clear you can't make everyone happy. The objective should be clear- make a game that is good at what it sets out to do, be it PvP, PvE, mining (Eve), etc. I am not a huge Eve fan, but they truly created something unique that is spectacular, in its own way. Wow hashed over is Wow hashed over. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 24, 2010, 09:38:51 AM I'd say most of these developers are simply riding the wave of the consumer simply TRYING to find an alternative to WoW. Endless grognards searching the Matrix for The One, over and over. Why would a studio actually take some pride in their work if they can simply drop crumbs for our search instead?
Also, why make a persistent game that people can literally devote ALL of their free time to for the rest of their lives? Kind of makes no sense, since obviously the market cant expand if everyone is locked into one game. Hence another reason why companies are now chunking out smaller, cheaper products quicker. (and another reason why WoW will never die) I dont mind games like ChampO, STO, TR, AoC, etc. They're small games with smaller playtime needs that focus on a few key areas of gaming interest. The real issue with them though was inherent game design, not the overarching business model for a smaller, more "lithe" MMO. STO is a prime example of a model that could've worked. No, it didnt need to be epic Trek - yah I said it! It could've simply been the hybrid lovechild of PotBS and GnH. Where they're flaling is seemingly small, but important design decisions (a bridge tactical view, better mission design and scripting, balanced difficulty, etc.). That's what so frustrating to me. At this point I would've preferred an even narrower game design, given the current state of the game. SC3 (ww2o in space) or EF2 Online or some such, just done properly. Title: Re: Star Trek Online: Here We Go Again! Post by: DaZog on January 24, 2010, 01:54:21 PM Did you choose a DSE instance that was populated? The thing with that is, I've noticed that the game would bring up the instance selection for a brief moment, then automagically decide to plunk me in an empty instance. After that, it was just stubborn pride that kept me in there. Although I do notice how wonky entering instances can be. Sometimes I could select the instance I want, but most times the game picked it for me, auto teaming both on and off. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on January 24, 2010, 02:44:55 PM The thing with that is, I've noticed that the game would bring up the instance selection for a brief moment, then automagically decide to plunk me in an empty instance. There is an option to "always let me select an instance." I think I found it by going to the map (M) and selecting "Change Instance." There was a checkbox at the bottom. I think they changed it, though; I just went into the game and the change instance UI had changed. The checkbox was no longer available. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 24, 2010, 05:10:43 PM Are we just seeing an inability to create a new market or is it that developers are finding new markets (see AoC and WAR box sales) and unable to deliver on promises? In the case of those two games, I think it was an established market being underdelivered. These games neither improved nor invented, and while they both attempted to innovate (WAR's XP from PvP and lake and AoC's slightly-experimental melee comabt), quality kept them from delivering against the market expectations. So if you can't service the established market you try and get a new one. Unfortunately for core developers, that new market is other video gamers. And they're barely going to put up with a quality product like WoW much less suffer through the other games that are more broken than not. This is why the Farmville/Pet Society/Cafe Worlds of the world are the true innovations. They've gone after a completely new market. They did so with mechanics we helped refine. But they don't need us because there's a hell of a lot more non-us than us. Whether those games make any money or not is less important when all the pundits are talking impressions and social currency. Those games are also really really cheap to make, so just about anyone with some Flash under their belt can make one. This is at heart the Blue Ocean strategy. Weigh that against what it'd take to even take on WoW much less have a snowball's chance in hell of succeeding :-) Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 24, 2010, 05:18:08 PM Are we just seeing an inability to create a new market or is it that developers are finding new markets (see AoC and WAR box sales) and unable to deliver on promises? In the case of those two games, I think it was an established market being underdelivered. These games neither improved nor invented, and while they both attempted to innovate (WAR's XP from PvP and lake and AoC's slightly-experimental melee comabt), quality kept them from delivering against the market expectations. So if you can't service the established market you try and get a new one. Unfortunately for core developers, that new market is other video gamers. And they're barely going to put up with a quality product like WoW much less suffer through the other games that are more broken than not. This is why the Farmville/Pet Society/Cafe Worlds of the world are the true innovations. They've gone after a completely new market. They did so with mechanics we helped refine. But they don't need us because there's a hell of a lot more non-us than us. Whether those games make any money or not is less important when all the pundits are talking impressions and social currency. Those games are also really really cheap to make, so just about anyone with some Flash under their belt can make one. This is at heart the Blue Ocean strategy. Weigh that against what it'd take to even take on WoW much less have a snowball's chance in hell of succeeding :-) This is probably the truth of it. I have a friend who was a hardcore WoW raider a few years back, and now spends hours a day on facebook games. I mean, if they can win over a person like that, and reach the truly casual people (i don't even user the word gamer here, these are people who just view the games as "facebook," not even as computer/video games), then they are really a force to be reckoned with. I dunno, I know its partly just nostalgia, but I do look back on the days when games were made for "power users" with some fondness. Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on January 24, 2010, 06:05:24 PM I wonder how much Mass Effect 2 will hurt sales and how much this will hurt ME2. Seems like poor timing
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 24, 2010, 06:31:19 PM I wonder how much Mass Effect 2 will hurt sales and how much this will hurt ME2. Seems like poor timing Are they really remotely similar though? I didn't play Mass Effect 1, so I dunno. I mean, they are both sci fi, but other than that? Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on January 24, 2010, 07:01:51 PM I've pre-ordered both and I'll play both. I don't give enough of a shit about my e-peen to really worry about blowing through the headstart. I'll play ME2 and then I'll go back to STO. It'll still be there.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 24, 2010, 07:30:45 PM STO and ME2 are too different to really be competitive. I'll bet though that ME2 is less broken :awesome_for_real:
This is probably the truth of it. I have a friend who was a hardcore WoW raider a few years back, and now spends hours a day on facebook games. I mean, if they can win over a person like that, and reach the truly casual people (i don't even user the word gamer here, these are people who just view the games as "facebook," not even as computer/video games), then they are really a force to be reckoned with. People's tastes change over time, or life changes them. He may have gotten bored, burned out, or had a lifestyle change that doesn't support it. But Facebook games are today what Solitaire was 15 years ago: a way to kill time at the office without getting burned. They're mindless time fillers until punchout that require half attention until the phone rings or an email comes in. Same can't be said for raiding :-) Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 24, 2010, 07:35:26 PM I wonder how much Mass Effect 2 will hurt sales and how much this will hurt ME2. Seems like poor timing Well, I am not going to play STO until about 2 weeks in probably because of ME2. I have noticed a thread or two on the STO forums that seem to be preemptively attacking ME2 as if fanboys are worried it'll hurt STO somehow. Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on January 25, 2010, 02:27:05 AM I figured I would wait for ME2 to go on sale. Cause kotor2.
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 25, 2010, 05:19:35 AM Cause kotor2. Bioware != ObsidianTitle: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 25, 2010, 05:51:54 AM Interesting connection indeed.
http://forums.startrekonline.com/showthread.php?t=80658 Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on January 25, 2010, 07:39:50 AM I remember at one point, AC1 went down because some guy at MS unplugged the server.
Good times, good times. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 25, 2010, 08:17:55 AM When CO launched there was a pretty big failure on Cryptics part because some sort of intern uploaded files to the server before they were ready or something. I can't remember exactly what happened, but the servers were down all day and I think Cryptic credited everyone's account with an extra day.
Title: Re: Star Trek Online: Here We Go Again! Post by: Cyrrex on January 25, 2010, 08:25:02 AM I figured I would wait for ME2 to go on sale. Cause kotor2. Apparently, according to early reviews, ME2 is all that and a bag of doritos. I got into the OB, and while I haven't put enough time into it I do have the following observation: space combat seems fun, but why do all of these massive starships have to be so tiny? I get that these are like our little avatars floating around in space, but I feel they lose some of the, uh, majestic appeal. I have no idea how they could solve this problem (and I do consider it a problem). I just want to feel like I'm flying about in a giant fucking ship pulling off sweeping broadside attacks. Not some little bug attacking a slightly larger bug and whoops I don't appear to be facing the right way anymore because I'm so tiny that I can't really even tell half the time. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on January 25, 2010, 08:59:01 AM I got into the OB, and while I haven't put enough time into it I do have the following observation: space combat seems fun, but why do all of these massive starships have to be so tiny? Fewer polys and smaller textures are less of a drain on graphics resources? STO's rendering engine has problems. With my video card fans cranked up high, my card still runs over 70C. The same fan setting at idle runs around 42C, and LotRO with all bells and whistles (a better-looking game, with more stuff on the screen at once) gets up to around 62C. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on January 25, 2010, 09:02:47 AM I figured I would wait for ME2 to go on sale. Cause kotor2. As someone else said, Bioware is not Obsidian. ME2 is getting good reviews other than people noticing a few crash bugs. What I found hilarious in the STO threads about ME2 was the fanboy who claimed that playing STO was exactly like playing Mass Effect, so why bother with Mass Effect. I was among a fairly decent sized group that asked him what drugs he was on and if he'd even played ME. I mean, the guy seriously claimed that he got the exact same gameplay and such. Title: Re: Star Trek Online: Here We Go Again! Post by: Mavor on January 25, 2010, 09:03:40 AM Yea cyrrex.. i have to agree with you on that. I was at least hoping for STO space combat that equaled the feeling I got when playing bridge commander (a 5+ year old game??) but... In STO it seems like you are flying around in a paper airplane. In bridge commander, an old game, after putting on some of the texture packs my comp could handle a 100 vs 100 battles with ships that looked great. And I could even cut ships in half with the aftermath of a battle looking like a complete starship graveyard.
However jump to STO and it seems like cryptic just copy/pasted directly from CO, changed the model of a super hero into a space ship, changed the navigation scheme and then called it a day. What a huge disappointment. STO screams money grab to me. It's like they are spitting in the face of everyone who can see just how much has been copied and pasted from another game in an effort to keep everything cheap and profitable. God damn Title: Re: Star Trek Online: Here We Go Again! Post by: tazelbain on January 25, 2010, 09:21:09 AM Ya, money. From Cryptic's perspective, the problem with WAR wasn't that it was a shitty game with good box sells and abysmal retention. The problem was Mythic spent too much to make it. Cryptic on the other hand is going to slap the bare minimum in a box and hope the box sells before people realize. Anyone who sticks around for the sub is just gravy. It's a strategy to capitalize on market demand for "next WoW" without actually spending the money. May be effective, but I can hardly imagine a good game can from it.
Title: Re: Star Trek Online: Here We Go Again! Post by: Typhon on January 25, 2010, 09:40:07 AM This thread is more confusing than most. Half of the posters actually playing this game say they'll stick around for the free month and have fun while doing it. Compared to a single-player game with the same box cost, this seems like a good deal.
The other half seem to feel that the game is a piece of shit and Cryptic is doing a shameless money-grab. I really can't remember any other game having such a polarized player*-base, but maybe I'm not trying hard enough. Regardless, it makes the last couple of pages of this thread a bit schizophrenic to read. *unlikely that everyone posting is actually playing, but I'll call them "players" regardless Title: Re: Star Trek Online: Here We Go Again! Post by: koro on January 25, 2010, 09:42:48 AM So I've put a bit of time into the open beta and gotten to about level 26. I like the space combat despite it being a pale imitation of Starfleet Command and I like the ground combat when in a team with friends. What I don't like is the pitiful lack of content.
Starting at around 23 or 24 (depending on how many side things like pvp or fleet actions or Deep Space Encounters you've done) the amount of story/patrol missions the game doles out to you begins to dry up with a quickness. At first it's not enough to get you that last bar or two of xp to level. Then story missions dry up when you're halfway through a level. Then you end up only getting 1-2 per level, and the rest is grinding incredibly repetitive Exploration missions that you can only accept once an hour, pvp, or Deep Space Encounters. I've been told that by the 30s, there are some level spans with no missions at all. Just grinding. Then of course there's the complete lack of content from level 40 until the cap of 50. Not even some slapdash exploration missions. Just barren empty zones. The guy I talked to who's stuck at 42 with no way to advance but grind lower-level stuff has a playtime of about 60 hours. Even somewhat casual players are going to hit that in under three weeks. Granted, this is all better than the Klingons get, which is essentially nothing but pvp to level. I was definitely considering grabbing this maybe a week after release when some of the biggest server problems calmed down a little, but finding this out certainly delays this for at least a month or three. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 25, 2010, 09:55:33 AM Then of course there's the complete lack of content from level 40 until the cap of 50. Not even some slapdash exploration missions. Just barren empty zones. The guy I talked to who's stuck at 42 with no way to advance but grind lower-level stuff has a playtime of about 60 hours. I heard they reduced the cap to 45 is that true? Anyway, Champions Online had the same problem of a terrible lack of content. Their incredibly abbreviated development cycle means its basically impossible. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 25, 2010, 09:58:30 AM So I've put a bit of time into the open beta and gotten to about level 26. I like the space combat despite it being a pale imitation of Starfleet Command and I like the ground combat when in a team with friends. What I don't like is the pitiful lack of content. Starting at around 23 or 24 (depending on how many side things like pvp or fleet actions or Deep Space Encounters you've done) the amount of story/patrol missions the game doles out to you begins to dry up with a quickness. At first it's not enough to get you that last bar or two of xp to level. Then story missions dry up when you're halfway through a level. Then you end up only getting 1-2 per level, and the rest is grinding incredibly repetitive Exploration missions that you can only accept once an hour, pvp, or Deep Space Encounters. I've been told that by the 30s, there are some level spans with no missions at all. Just grinding. Then of course there's the complete lack of content from level 40 until the cap of 50. Not even some slapdash exploration missions. Just barren empty zones. The guy I talked to who's stuck at 42 with no way to advance but grind lower-level stuff has a playtime of about 60 hours. Even somewhat casual players are going to hit that in under three weeks. Granted, this is all better than the Klingons get, which is essentially nothing but pvp to level. I was definitely considering grabbing this maybe a week after release when some of the biggest server problems calmed down a little, but finding this out certainly delays this for at least a month or three. That would coincide perfectly with the one free month in the box. But then again, I won't be able to pick this game up till probably the summer anyway. Title: Re: Star Trek Online: Here We Go Again! Post by: koro on January 25, 2010, 10:17:20 AM There's supposedly a "day 45" miracle patch post-launch that fills out the missing 25-50 content while simultaneously bringing the currently nonexistent Klingon PvE game up to near-Federation levels.
I'm not holding my breath. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 25, 2010, 10:43:06 AM There's supposedly a "day 45" miracle patch post-launch that fills out the missing 25-50 content while simultaneously bringing the currently nonexistent Klingon PvE game up to near-Federation levels. I'm not holding my breath. There will be more OB testing in this game after live then the actual OB... Title: Re: Star Trek Online: Here We Go Again! Post by: Tmon on January 25, 2010, 11:43:37 AM That's why I think I'm going to take advantage of the feel trial sometime next fall. The game should be nearly feature complete by then.
Title: Re: Star Trek Online: Here We Go Again! Post by: taolurker on January 25, 2010, 12:17:24 PM I got into the OB, and while I haven't put enough time into it I do have the following observation: space combat seems fun, but why do all of these massive starships have to be so tiny? Fewer polys and smaller textures are less of a drain on graphics resources? STO's rendering engine has problems. With my video card fans cranked up high, my card still runs over 70C. The same fan setting at idle runs around 42C, and LotRO with all bells and whistles (a better-looking game, with more stuff on the screen at once) gets up to around 62C. There's actually a known bug in the renderer that allows video cards to attempt an infinite maxfps, which can result in the video card overheating. I only became aware of it because I was lurking their forums, but this can cause your GPU to overheat/melt. In game there is a /maxfps command, and if you check this with no modifier it will tell you 0.000 which is it's current setting. You should then retype /maxfps ## (30-70) so that your GPU isn't working overtime. Link to thread (http://forums.startrekonline.com/showthread.php?t=78105) Title: Re: Star Trek Online: Here We Go Again! Post by: taolurker on January 25, 2010, 02:40:51 PM Oh yeah, another thing to mock about this game:
(http://i44.photobucket.com/albums/f27/taolurker/gametapSTO.jpg) (http://i44.photobucket.com/albums/f27/taolurker/xfireSTO.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on January 25, 2010, 04:52:08 PM Developers in this era will suffer the Blizzard effect. If a customer comes to your MMO having already experienced WoW, they will expect the same level of polish and craftsmanship in your game. If your customer didn't come from WoW, it's likely that they will try WoW some time after playing your game and immediately draw comparisons. It's an unfair comparison given development budgets, but one that new developers must consider in the creation of their product. The key is to provide a new experience to players in a stylish and streamlined fashion. If you can't do that on your budget, then you can't expect much more than recouping your investment through box sales alone. Er, no, this is a PERFECTLY fair comparison given that Cryptic is charging the same for its vaguely meat flavored tofu as Blizzard charges for steak while marketing them as equivalent. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 25, 2010, 05:18:41 PM What I found hilarious in the STO threads about ME2 was the fanboy who claimed that playing STO was exactly like playing Mass Effect, so why bother with Mass Effect. I was among a fairly decent sized group that asked him what drugs he was on and if he'd even played ME. Dear maker; not sure if there's drugs in this universe which could make STO ground combat feel like ME.... but if there is i want some of that. Title: Re: Star Trek Online: Here We Go Again! Post by: LK on January 25, 2010, 07:25:16 PM Mass Effect's game mechanics were shit. People were ranting and raving over its story and hot pseudo-lesbian Asari.
Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on January 25, 2010, 07:33:10 PM Er, no, this is a PERFECTLY fair comparison given that Cryptic is charging the same for its vaguely meat flavored tofu as Blizzard charges for steak while marketing them as equivalent. Pretty much. I have zero sympathy for companies with a low development budget if they want the same box price and sub fees. Anyway. Since the last patch, I'm pretty happy with the difficulty level now. A *touch* on the easy side, but I'm having fun, and get some use out of all my abilities now (Commander 1 in a heavy escort). I'd much rather have things slightly too easy than slightly too hard - this is a game. My game. I'm the hero. I'm supposed to feel 'uber'. I guess the big trick is finding that 'leaning slightly on the easy side' sweet spot for all three archetypes. I suspect many of those who found the original difficulty level ok (or even too easy) were flying cruisers or science ships - I was getting gibbed by lone battleships in a single salvo from 100% shields in solo missions at one point, in my escort. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 25, 2010, 08:17:59 PM I was getting gibbed by lone battleships in a single salvo from 100% shields in solo missions at one point, in my escort. With full power to shields, regen on the appropriate side, shield battery pot, shield regen ability, and rotational strategy? (and a bunch of other available abilities) Or did you just sit there and take it up the arse? :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on January 25, 2010, 08:20:30 PM Full power to shields, and regen on the front (in an escort, so I was on a straight attack run).
No time for batteries. I died in a single volley each time it happened. Boom. One shot (actually several, but all hitting in the space of a second or two). I ended up just doing repeated runs after dying to wear down his hull a little more each time on those missions. Much better now - I can still get fried if I'm caught with my pants down (like forget to divert power from the engines to shields after a long approach) or bite off more than I can chew, but nothing retardedly stupid like before. Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on January 26, 2010, 02:27:34 AM I like how the Klingons start at level six basically. The game definately could stand a few more weeks of bug fixing/server disconnects. That being said there are some fun missions. I just got the guardian of forever and got to talk to young Spock.
I don't see the fun lasting a long time, but some of the fleet actions and ground groups are pretty intense - if there is not enough of a server population to support these it's going to be tough to start up later. Title: Re: Star Trek Online: Here We Go Again! Post by: raydeen on January 26, 2010, 03:31:55 AM I played a bit of the open beta over the weekend and while I liked it, I don't know that it hooked me. Maybe a few months down the road I'll pick it up. It did come closer to feeling like CoX than CO did. I liked running around rescuing the people on Vega Colony. But it still seemed really buggy. I had to log off/on 3 or 4 times to complete the 'Arm Yourself' quest as it would just break. I did chuckle when I first beamed down and my avatar was still my starship for a second or two. I was really hoping that would stick as I could then run around like a little toy going 'VROOOOOOM VROOOOOOOOM PEW PEW PEW' :D
My one slight quibble: Why the hell don't the turbo lift doors open? CoX had opening/closing elevator doors. I'm wondering if it was decided that it was best to avoid potential glitching. I remember getting stuck in the CoX elevators sometimes with no way out except to log. Also, did they get Zachary Quinto to voice the tutorial EMH? Sure sounds like him. Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on January 26, 2010, 05:41:52 AM I just thought the hologram was voiced badly. :oh_i_see:
I'm under no illusions that this game will have some long-lasting appeal for me, but I'm pretty sure I'll get a month or two of fun out of it, maybe more, which makes it worth the box price. CO's beta convinced me of the opposite, so an improvement. Now, if they can pull a half decent end-game out of their collective arse, they might have me for longer. I'm not holding my breath. All told, considerably better than I had expected, so far - but my expectation was really low. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 26, 2010, 05:48:31 AM Mass Effect's game mechanics were shit. I fail to see the point. All it means is STO ground combat is much worse than even "shit", which is what i was saying.Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 26, 2010, 06:05:43 AM I got into the OB, and while I haven't put enough time into it I do have the following observation: space combat seems fun, but why do all of these massive starships have to be so tiny? I get that these are like our little avatars floating around in space, but I feel they lose some of the, uh, majestic appeal. I have no idea how they could solve this problem (and I do consider it a problem). I just want to feel like I'm flying about in a giant fucking ship pulling off sweeping broadside attacks. Not some little bug attacking a slightly larger bug and whoops I don't appear to be facing the right way anymore because I'm so tiny that I can't really even tell half the time. Afraid it suffers from the same issue EVE does and, to some extent, also real ship combat -- the ships are 300-500 meters long but they fight over distances 10x that or more. And the camera is pullled back few more kilometers extra so it can give you broad view of the place rather than just your giant ship filling the whole screen. From distances of this magnitude they will look small no matter what.Perhaps they could fix it to some degree by placing the camera right above the ship bridge as this would give you better sense of the scale of your own ship at least. But the penalty would be limited/obstructed view if you wanted to see stuff below you because of the hull getting in the way. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 26, 2010, 06:42:50 AM I got into the OB, and while I haven't put enough time into it I do have the following observation: space combat seems fun, but why do all of these massive starships have to be so tiny? I get that these are like our little avatars floating around in space, but I feel they lose some of the, uh, majestic appeal. I have no idea how they could solve this problem (and I do consider it a problem). I just want to feel like I'm flying about in a giant fucking ship pulling off sweeping broadside attacks. Not some little bug attacking a slightly larger bug and whoops I don't appear to be facing the right way anymore because I'm so tiny that I can't really even tell half the time. Afraid it suffers from the same issue EVE does and, to some extent, also real ship combat -- the ships are 300-500 meters long but they fight over distances 10x that or more. And the camera is pullled back few more kilometers extra so it can give you broad view of the place rather than just your giant ship filling the whole screen. From distances of this magnitude they will look small no matter what.Perhaps they could fix it to some degree by placing the camera right above the ship bridge as this would give you better sense of the scale of your own ship at least. But the penalty would be limited/obstructed view if you wanted to see stuff below you because of the hull getting in the way. I think they could get away with some sort of view/mode which establishes the size. Like some view you can do while docked that lets you fly your camera around the ship, but the camera is small. Once the size of the ship has be established as that large, it'll feel that big even in space, and your brain will make sense of the distances involved. As it stands there is nothing to really differentiate the size of your ship from the size of say, your avatar. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on January 26, 2010, 07:26:05 AM Mass Effect's game mechanics were shit. People were ranting and raving over its story and hot pseudo-lesbian Asari. Other than the Mako, I like Mass Effect's combat mechanics. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 26, 2010, 08:32:08 AM I think they could get away with some sort of view/mode which establishes the size. Like some view you can do while docked that lets you fly your camera around the ship, but the camera is small. Once the size of the ship has be established as that large, it'll feel that big even in space, and your brain will make sense of the distances involved. As it stands there is nothing to really differentiate the size of your ship from the size of say, your avatar. The bugs with your avatar appearing in space and the ship appearing on the ground don't do much to dispel that sense. Having a high-res "look at my ship" mode would be helpful for this though.I just thought the hologram was voiced badly. :oh_i_see: It was terrible. Further, while the initial EMH was based on its programmer who had some issues, at least he had a personality (and probably the best thing about Voyager). You would think if it became standard then they would want a congenial personality so people have an easier time dealing with it. Instead the devs thought abrasive cardboard made for a good character to introduce the world to their players?Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 26, 2010, 11:00:50 AM Quote A massive Klingon Fleet is forming near Qo'noS for an invasion into Federation Territory. Klingon Warriors who wish to join this fleet may rendezvous near Qo'noS at 2pm PST (We're GMT -8 right now). My....God! (http://www.jpetrie.net/wp-content/uploads/Sulu1.png) Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 26, 2010, 11:02:25 AM Server went down for another "emergency maintenance" couple hours ago. I suppose that's another way to end the beta.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 26, 2010, 12:27:17 PM Regardless of how buggy/broken a game is, I always looked forward to end of beta events. One last harumph! before the suck starts. Then again, now that I think about it, I enjoyed server-wide events in online games. Something about the organized chaos that broke away from the monotonous day-to-day chaos always made me smile.
...except for the Bending in PS... fuck that Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 26, 2010, 12:41:34 PM Regardless of how buggy/broken a game is, I always looked forward to end of beta events. One last harumph! before the suck starts. Then again, now that I think about it, I enjoyed server-wide events in online games. Something about the organized chaos that broke away from the monotonous day-to-day chaos always made me smile. ...except for the Bending in PS... fuck that Aside from the horrifying lag at the end of Beta Champions event, the giant robot invasion was pretty awesome. It actually was more like I envisioned the game to be, super heroes spontaneously grouping up to stop evil doers. Too bad more stuff like that doesn't happen in Champions all the time or it might have been worth playing. Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 26, 2010, 02:33:51 PM The STO event is total, epic fail.
Supposed to be a Klingon invasion of Sol. What happens is that a few hundred Klingon players are spread around dozens of instances and warp into Sol one at a time and get insta-ganked by 20 Fed ships, if you can even get on to the server. Head start on Friday is going to be even more epic fail. They don't have the hardware to meet the demand, though today's clusterfuck might handle that. Edit - Forums say there are Borg cubes running around, but I'm not in any mood to try to kill the SERVER NOT RESPONDING boss. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 26, 2010, 06:33:20 PM The STO event is total, epic fail. Supposed to be a Klingon invasion of Sol. What happens is that a few hundred Klingon players are spread around dozens of instances and warp into Sol one at a time and get insta-ganked by 20 Fed ships, if you can even get on to the server. Head start on Friday is going to be even more epic fail. They don't have the hardware to meet the demand, though today's clusterfuck might handle that. Edit - Forums say there are Borg cubes running around, but I'm not in any mood to try to kill the SERVER NOT RESPONDING boss. I was on Sol when the Borg invaded the station... it was mass spawnings of tough borg mobs and some elites. I finally managed to break out of that and get back to my cruiser - warped outta the sector and into subspace. It was interesting how they did the borg there... the spheres and cubes hunted you down and ported you into an instance with cubes and probes and spheres all +30 and up. Quite maddening at first, but my group finally started burning down the probes, then spheres then cubes... but holy shit they hit my cruiser hard.. +38k crits in some places straight through the shields. It was a mix of fun and stupid. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on January 26, 2010, 07:31:33 PM Getting creamed by the borg was getting old so I went off to do a fleet action. After a long fight we had to face the last Gorn dreadnaught when two Klingon players came in and fought us. Since one of them was two tiers (lvl 41 or so) higher than us he kept us from completing the mission. After over an hour in this one mission I quit when it got down to just two of us.
So nice griefing there assholes, but I must admit it did help me sharpen my pvp skills. So I flew to DS9 and went into Quark's and ended the beta there. I pre-ordered the game off Steam, I can get 2-3 months fun off this no problem. Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 26, 2010, 11:03:03 PM Getting creamed by the borg was getting old so I went off to do a fleet action. After a long fight we had to face the last Gorn dreadnaught when two Klingon players came in and fought us. Since one of them was two tiers (lvl 41 or so) higher than us he kept us from completing the mission. After over an hour in this one mission I quit when it got down to just two of us. So nice griefing there assholes, but I must admit it did help me sharpen my pvp skills. So I flew to DS9 and went into Quark's and ended the beta there. I pre-ordered the game off Steam, I can get 2-3 months fun off this no problem. What concerns me is Cryptic's shard system and their server capacity. When the server was running smooth the game was fun, but I could never go more than a couple of hours without server problems. I've preordered but I'm definitely not taking off work this weekend for head start, because it looks to be a mess. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 27, 2010, 03:03:43 AM What concerns me is Cryptic's shard system and their server capacity. When the server was running smooth the game was fun, but I could never go more than a couple of hours without server problems. I've preordered but I'm definitely not taking off work this weekend for head start, because it looks to be a mess. Interestingly, while we were on Sol Station, the devs continued to spawn borg at a much higher rate than what started out. More players showed up and more borg spawned. You could actually see the server start to grind down with a small lag spike at first, then some horrendous rubberbanding at the peak. Seems the devs let that continue for a short bit before they started scaling the number of borg back to which you could feel the server start to breath again. The final push was the increased shields and health of the "final" borg push before the server was shut down. Focus fire was the only thing stopping some of those. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on January 27, 2010, 03:33:52 AM Not much of a headstart for me, I'm in a wedding this weekend up in DC. So I'll only get Sun and Monday nights. :heartbreak:
Now time for foolish predictions! 2 mil box sales-It's Star Trek and it will pull inTrekkies, plus it's not a bad game. Subs drop off sharply after the first month as Cryptic does what they do best, chase subs off. I say 600k after the first month Overall I enjoyed my time in beta and learning how to equip and man a starship. There is so much they can add to this game, especially in exploration and re-visiting classic Trek locales and checking up on the places Kirk, Picard, et al interacted with. Live long and proper! (Vulcan Miss Manners) Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 27, 2010, 05:16:17 AM Now time for foolish predictions! 2 mil box sales-It's Star Trek and it will pull inTrekkies, plus it's not a bad game. Subs drop off sharply after the first month as Cryptic does what they do best, chase subs off. I say 600k after the first month (Vulcan Miss Manners) You're on crack Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on January 27, 2010, 06:15:31 AM Two million? You're fucking crazy.
Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 27, 2010, 06:19:45 AM I'll go 500k. Maybe 700k. If AoC and WAR can get about 1mil apiece this can pull down that many.
Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on January 27, 2010, 06:21:32 AM Two million? You're fucking crazy. While two million is high, keep in mind, anyone who bought the new star trek movie on blue-ray already knows about this game, in fact I do believe even the original series box-sets have paraphernalia about this title. The marketing for this thing is invasive, and a good deal is outside the normal MMO stomping grounds. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on January 27, 2010, 06:26:32 AM Hopefully there's been enough negative word of mouth to bring that number down. The idea of cryptic getting rewarded for B-grade MMO's is almost as distasteful as the idea of a lot of people having STO as their first MMO experience. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on January 27, 2010, 06:44:18 AM While two million is high, keep in mind, anyone who bought the new star trek movie on blue-ray already knows about this game, in fact I do believe even the original series box-sets have paraphernalia about this title I predict low cross-sales. There are gamers and there are Trek fans. Those who are both already have an opinion of the game. Those who aren't gamers will continue to not care. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 27, 2010, 06:47:56 AM Hopefully there's been enough negative word of mouth to bring that number down. The idea of cryptic getting rewarded for B-grade MMO's is almost as distasteful as the idea of a lot of people having STO as their first MMO experience. There are A-grade MMOs? news to me.... Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 27, 2010, 06:57:44 AM Hopefully there's been enough negative word of mouth to bring that number down. The idea of cryptic getting rewarded for B-grade MMO's is almost as distasteful as the idea of a lot of people having STO as their first MMO experience. There are A-grade MMOs? news to me.... Cute, but there are definitely MMOs that are at least TRYING to be A - grade. Cryptic is just tossing sparkles out the door and hope people drop everything to run over and pick them up. Also, I predict decent sales coupled with massive drop off similar to CO, as the game seems to suffer from the same problems. Namely 1) People think the combat is decent but 2) There is simply a lack of content 3) The heavily instanced nature of the game makes it feel not very "sticky" 4) good combat won't keep people past their first free month when they realize there are tons of games with better combat that don't charge them to play every month. Title: Re: Star Trek Online: Here We Go Again! Post by: rattran on January 27, 2010, 08:42:46 AM Not only a flyer for a FREE admirals uniform, but a non-skippable ad on one of the discs of ToS Season 3 bluray. The ad looked really, really bad. And seemed really long. It made it look like you play Klingons only. And if your animation system is pathetic and/or broken, don't show it.
Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on January 27, 2010, 08:57:57 AM I'm gonna go with MA's numbers, and a steep drop-off. Fiance is a die hard trekkie and is 'meh' about STO (the fact that everyone has their own ship rather than being part of a crew bothers her a lot apparently), whilst I haven't even seen half the episodes of any series and kinda like it.
Then again, never underestimate the capacity of a hardcore fan to happily buy (and swallow) crap. The licence is a goldmine. Title: Re: Star Trek Online: Here We Go Again! Post by: Pendan on January 27, 2010, 09:22:53 AM First time I have seen a tech news site cover a MMO release http://www.dailytech.com/article.aspx?newsid=17463
With the Dell taco and DVD publicity this certainly getting new forms of marketting for a MMO. I would not be surprised with 1.2 million box sales. I would be surprised if over 300k subscribers after 3 months. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on January 27, 2010, 09:26:27 AM Fiance is a die hard trekkie and is 'meh' about STO (the fact that everyone has their own ship rather than being part of a crew bothers her a lot apparently), That's a shocker! :oh_i_see: Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on January 27, 2010, 09:58:43 AM I can understand why it bothers her... It just doesn't bother me at all, and would be a nightmare to implement. But, I'm not a trekkie.
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 27, 2010, 10:24:38 AM The idea of cryptic getting rewarded for B-grade MMO's is almost as distasteful as the idea of a lot of people having STO as their first MMO experience. To be fair they did manage to get some things nice enough with this title (somehow even the ships can look decent which i'd never think possible given their original designs) Some aspects are horrbile yes, but the sad part is, overall this is more entertaining title than number of wanna-be-A-grade productions out there. So if it actually manages to take off... good for them.Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 27, 2010, 11:57:14 AM How many boxes did the other Trek games sell? That's my upper limit on initial sales. I generously predict 75k after six months.
Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 27, 2010, 12:04:32 PM Two million? You're fucking crazy. I don't think they get near that many but this will be a big box seller. My wild-ass guess is it knocks Lich King off the top spot for a week or two. My concern is that I don't think Cryptic has near the infrastructure necessary to support the demand for this game. I'm going to predict a LOT of unhappy preorder people this weekend. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on January 27, 2010, 12:16:05 PM I would like to add the to speculation pool that on other MMO sites, the Throbbing pulse on the forums is "This game is ass". This, coming form who they were targeting, the MMO player, instead of the Trek-fan.
Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 27, 2010, 12:21:26 PM I would like to add the to speculation pool that on other MMO sites, the Throbbing pulse on the forums is "This game is ass". This, coming form who they were targeting, the MMO player, instead of the Trek-fan. Considering the Del Taco, SyFy and DVD tie ins I'm not so sure they were targeting the MMO player. But yes, the MMO players hate the game, while the Trek fans seem to talk it up. Kind of where I'm at, since as an MMO veteran I know this game's limitations but at the same time as a Trek fan I can't wait to play again. I need help, I know. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on January 27, 2010, 12:25:38 PM I would like to add the to speculation pool that on other MMO sites, the Throbbing pulse on the forums is "This game is ass". This, coming form who they were targeting, the MMO player, instead of the Trek-fan. Considering the Del Taco, SyFy and DVD tie ins I'm not so sure they were targeting the MMO player. But yes, the MMO players hate the game, while the Trek fans seem to talk it up. Kind of where I'm at, since as an MMO veteran I know this game's limitations but at the same time as a Trek fan I can't wait to play again. I need help, I know. There were a number of interviews where they directly said "We won't put in much asked for feature X, because we are making this game for MMO fans, not Trek fans". Paraphrased. Granted, I am sure they would love both... But I bet anyone can see, there wont be much here for people not already indoctrinated into the MMO/DIKU setting. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on January 27, 2010, 03:43:20 PM While aware of its copious flaws, I had a lot of fun in the beta and can see at least a good two or three months before it gets shelved permanently. Possibly longer if they actually fix problems and add content, but, you know, Cryptic.
I managed to get this baby a day before the beta ended. One of the little touches I like is that your ship name shows up on the hull. I've found myself leery of changing the names of the ships I've been given, because they've all been relatively cool ones, and it would also feel less authentic, in a sense. There aren't enough episode missions, but the ones that are there are pretty fun and tell a decent story. City on the Edge of Never is a particularly good one. Title: Re: Star Trek Online: Here We Go Again! Post by: Mavor on January 27, 2010, 06:17:39 PM I can't believe some of you are drooling over low-polygon crap-designed space ships and, OH MY GOD, dynamic text application on a texture.
Seriously, you should be holding game designers up to higher standards then five+ years ago. Shame on you. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 27, 2010, 06:27:37 PM I can't believe some of you are drooling over low-polygon crap-designed space ships and, OH MY GOD, dynamic text application on a texture. Seriously, you should be holding game designers up to higher standards then five+ years ago. Shame on you. But its STAR TREK!!!!!!!!!!!! No seriously, thats what Cryptic is banking on. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 27, 2010, 06:30:09 PM I can't believe some of you are drooling over low-polygon crap-designed space ships and, OH MY GOD, dynamic text application on a texture. It *is* higher standard than five+ years ago. Especially when you consider the 800-pound gorilla of the industry doesn't even let you turn off the fucking character's shoulders, nevermind their AV polygon count. :oh_i_see:Seriously, you should be holding game designers up to higher standards then five+ years ago. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 27, 2010, 07:49:08 PM Let us not forget the original design for this game. Low-poly it was not.
I sometimes wonder which design would've come out on top... too bad we dont know much about it. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on January 27, 2010, 08:56:16 PM I can't believe some of you are drooling over low-polygon crap-designed space ships and, OH MY GOD, dynamic text application on a texture. Seriously, you should be holding game designers up to higher standards then five+ years ago. Shame on you. Oops, sorry. Next time I'll remember to hold my games to higher standards instead of playing them and having fun. I'll remember to check in with you more often, as I clearly cannot be trusted to figure out what I enjoy on my own. I acknowledge that the majority of my enjoyment probably comes from "it's Star Trek!" and it will likely wear off quickly, because there really isn't much of a game here aside from that. In the meantime, dynamic text application on a texture sounds boring, but I CAN ACTUALLY SEE MY SHIP NAME ON MY SHIP is totally awesome. Title: Re: Star Trek Online: Here We Go Again! Post by: Lt.Dan on January 27, 2010, 09:23:51 PM In the meantime, dynamic text application on a texture sounds boring, but I CAN ACTUALLY SEE MY SHIP NAME ON MY SHIP is totally awesome. I guess it beats having the name floating above the ship/character in neon blue... Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 28, 2010, 06:30:14 AM I just can't get upset about this game. It's a decent little timewaster that has a fair amount of short term fun packed into it. There are titles to get mad about, for sure; this just isn't one of them. At absolute worst it deserves apathy.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 28, 2010, 07:05:54 AM I just can't get upset about this game. It's a decent little timewaster that has a fair amount of short term fun packed into it. There are titles to get mad about, for sure; this just isn't one of them. At absolute worst it deserves apathy. Newsflash...not everyone wants to play a game for 2 weeks of mediocre entertainment. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 28, 2010, 07:24:25 AM Double newsflash... getting upset to the point of frothing over this game right here means you might have a pituitary problem.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 28, 2010, 07:25:14 AM Newsflash...not everyone wants to play a game for 2 weeks of mediocre entertainment. One man's trash... Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 28, 2010, 09:31:49 AM I just can't get upset about this game. It's a decent little timewaster that has a fair amount of short term fun packed into it. There are titles to get mad about, for sure; this just isn't one of them. At absolute worst it deserves apathy. Newsflash...not everyone wants to play a game for 2 weeks of mediocre entertainment. Double-newsflash. The vast majority of games out there pretty much last 2 weeks of someone's attention. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 28, 2010, 09:34:58 AM I just can't get upset about this game. It's a decent little timewaster that has a fair amount of short term fun packed into it. There are titles to get mad about, for sure; this just isn't one of them. At absolute worst it deserves apathy. Newsflash...not everyone wants to play a game for 2 weeks of mediocre entertainment. Double-newsflash. The vast majority of games out there pretty much last 2 weeks of someone's attention. MMO's arent supposed to be games that entertain for 2 weeks only, single player games sure. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 28, 2010, 09:52:58 AM I just can't get upset about this game. It's a decent little timewaster that has a fair amount of short term fun packed into it. There are titles to get mad about, for sure; this just isn't one of them. At absolute worst it deserves apathy. Newsflash...not everyone wants to play a game for 2 weeks of mediocre entertainment. Double-newsflash. The vast majority of games out there pretty much last 2 weeks of someone's attention. MMO's arent supposed to be games that entertain for 2 weeks only, single player games sure. They're not supposed to but by and large they pretty much are. Save for WoW and Eve (what I call "lifestealers"). All others are either moderate timesinks stretched out over a long time or slam/bam/thankumaam short-term deals. Sub. if you wanna. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 28, 2010, 10:02:38 AM I just can't get upset about this game. It's a decent little timewaster that has a fair amount of short term fun packed into it. There are titles to get mad about, for sure; this just isn't one of them. At absolute worst it deserves apathy. Newsflash...not everyone wants to play a game for 2 weeks of mediocre entertainment. Double-newsflash. The vast majority of games out there pretty much last 2 weeks of someone's attention. MMO's arent supposed to be games that entertain for 2 weeks only, single player games sure. They're not supposed to but by and large they pretty much are. Save for WoW and Eve (what I call "lifestealers"). All others are either moderate timesinks stretched out over a long time or slam/bam/thankumaam short-term deals. Sub. if you wanna. /agree. If one wants to treat STO as a "single player game" expecting to play it only a couple weeks, even if it is an MMO and feels that $50 is worth that then more power to them I guess...Im not. Why pay at all when it comes out, just wait a few months when the cost goes down to $20 or something would make more sense to me but *shrugs* Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on January 28, 2010, 10:22:31 AM They're not supposed to but by and large they pretty much are. Save for WoW and Eve (what I call "lifestealers"). Even EVE has average churn rate of something like 6 months iirc. And that's artificially inflated by multiple account holders.Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 28, 2010, 01:56:50 PM Some tools for the treknards to play with:
skills explanation (http://www.startrekonline.com/node/956) ship tier chart (http://suricatasblog.files.wordpress.com/2009/10/stoshiptierchart1.png) and explanation (http://forums.startrekonline.com/showpost.php?p=1385636&postcount=1) galactic map (http://durakkenstudios.com/STOmap_v1_1.png) character builder (http://sto-builder.binarybit.ch/) I will say this. Having "Trekkers" as a resource for improving a game is a powerful thing. This is something Cryptic has said they're more than willing to tap into over time (they keep carrying-on about this "emergent gameplay" people have shown them)... but given the relatively shallow and non-sandbox nature of the game, that remains to be seen. 3rd-party prog.-wise there are a few files you can parse from, but I havent fooled with 'em much. Guarantee someone will. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 28, 2010, 02:03:27 PM MMO's arent supposed to be games that entertain for 2 weeks only, single player games sure. I think it's time for everyone to adjust what their expectations are. They're just games, at this point. If they're not breaking the mold and offering huge, neat expanses with years' worth of gameplay now, over ten years out from their invention? They're not going to. Something dawned on me somewhere around WAR's hilarious cratering: nobody's going to fund the style of game we dreamed about. They're going to be derivative of WoW. They're making the 21st century's equivalent of platform shovelware. So this is where we are. STO is an average to decent game with a short retention rate. Tada! It's a GAME, no better or worse than a zillion platformers or sports games that come out every year where we play them for a couple months and then go right back to the count on one hand standbys we all play for years. At this point if shocking disappointment grips you each time a diku is just a diku the problem's you, not them. Getting pissed at them is the same as getting pissed off at Banjo Kazooie. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on January 28, 2010, 08:20:57 PM Am strongly resisting urge to buy this on steam for extra goodies and early access.......... :heartbreak:
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 28, 2010, 08:50:20 PM MMO's arent supposed to be games that entertain for 2 weeks only, single player games sure. I think it's time for everyone to adjust what their expectations are. They're just games, at this point. If they're not breaking the mold and offering huge, neat expanses with years' worth of gameplay now, over ten years out from their invention? They're not going to. Something dawned on me somewhere around WAR's hilarious cratering: nobody's going to fund the style of game we dreamed about. They're going to be derivative of WoW. They're making the 21st century's equivalent of platform shovelware. So this is where we are. STO is an average to decent game with a short retention rate. Tada! It's a GAME, no better or worse than a zillion platformers or sports games that come out every year where we play them for a couple months and then go right back to the count on one hand standbys we all play for years. At this point if shocking disappointment grips you each time a diku is just a diku the problem's you, not them. Getting pissed at them is the same as getting pissed off at Banjo Kazooie. My preferred game style is the traditional MMO, thats just my preference and I dont plan to change that anytime soon. I guarantee you Cryptic would prefer their game not to be a 2 week game no one actually subs to, but it is. Is that bad? Well, yeah it means they failed to design a game with any retention which again Im sure they would prefer. It would be better off as F2P but its not, it has the standard MMO monthly rate tacked to it and its not a game that is designed to hold long term subbers like myself who dont want a 2 week game. Dont get me wrong, I understand your point but there are hundreds if not thousands of "2 week games" that come out each year across consoles and PC's, but very few "MMO's". STO is an MMO wannabe and it will be another traditional MMO failure. You make it sound like they want it to be a 2 week game and I am pretty sure thats not the case...they want subs, they just wont get them. Title: Re: Star Trek Online: Here We Go Again! Post by: statisticalfool on January 28, 2010, 09:33:46 PM So this is where we are. STO is an average to decent game with a short retention rate. Tada! It's a GAME, no better or worse than a zillion platformers or sports games that come out every year where we play them for a couple months and then go right back to the count on one hand standbys we all play for years. At this point if shocking disappointment grips you each time a diku is just a diku the problem's you, not them. Getting pissed at them is the same as getting pissed off at Banjo Kazooie. But that's the thing: MMOs get by with being not terribly great games because people uprate them because of the progression, social gameplay, structure, and "only in a MMO" type moments. When you say: "hey, this isn't really much of an MMO, it's a single-player game with some multiplayer", you then open it up for comparison against the market. And sure, there are a lot of mediocre games out there, but even if you don't take the very easy step of not buying the God of War ripoff, but instead God of War, MMOs as raw games are pretty damn terrible. You think any game that had about 60-200 hours worth of overly simplistic gameplay that boiled down to 11112113 would get any slack? Even action adventure games that are 5-10 hours long, and have GoW level control complexity often get thwacked as being simplistic and repetitive. I mean, MUA2 is a pretty mediocre game, and it cleans CO: The NonMMO's clock on being fun to play and offering a challenge. So, I think the further down this path the MMO industry follows, the more people will realize that replacing 'game' with 'progression' isn't actually worth it. Especially when so many non-MMOs are figuring out the progression part pretty well (see also: MW2, MUA2, NFS:Shift, most God of War ripoffs). Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 29, 2010, 09:50:23 AM Welp, I'm 'bout ready to warm up the Impulse drives.
I'll be in-game @The_Traveller. Shall we have a rollcall thread? Also, some EnB peeps I was playing with may have a fleet up this evening... vent is already in place. Contact me if you're interested and/or f13 isnt starting one. I just got done watching Jolene Blalock's (T'Pol) feisty nipples on HDNET and it's got me fired up. note: you can send ingame emails through your cryptic account w/o even being ingame Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 29, 2010, 03:38:05 PM So, I think the further down this path the MMO industry follows, the more people will realize that replacing 'game' with 'progression' isn't actually worth it. Especially when so many non-MMOs are figuring out the progression part pretty well (see also: MW2, MUA2, NFS:Shift, most God of War ripoffs). There's nothing "further" about it. We're there already. The same old companies (and new companies making the same old decisionbs) getting funding because of the inflation WoW has wrought is exactly how we got here in the first place. The MMO game side hasn't changed all that much because it's mostly people from the same companies before WoW that are calling the shots in this post-WoW age. The only real difference is whatever bump they get because there's millions more in this genre than there were before 2004. But the fundamental decisions, compromises, prioritizations and inevitable excuses and promises-of-someday are exactly the same. Take WoW out of the equation and I expect we'd see a huge deflation across all other games that more approprixmates the projections for the size of the genre that were made back in 2002/2003. Because without WoW, some of these games would have never been made, and none of the rest would compare any better to actual video games than they do today. And none of them at all would have strived for launch-day playability that WoW has forced them to consider. LoTRO would probably be the game to beat and that probably at 500k or so after having leached off of whatever EQ2 didn't cannabalization from EQ1. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 29, 2010, 04:12:29 PM There's nothing "further" about it. We're there already. The same old companies (and new companies making the same old decisionbs) getting funding because of the inflation WoW has wrought is exactly how we got here in the first place. The MMO game side hasn't changed all that much because it's mostly people from the same companies before WoW that are calling the shots in this post-WoW age. The only real difference is whatever bump they get because there's millions more in this genre than there were before 2004. But the fundamental decisions, compromises, prioritizations and inevitable excuses and promises-of-someday are exactly the same. Take WoW out of the equation and I expect we'd see a huge deflation across all other games that more approprixmates the projections for the size of the genre that were made back in 2002/2003. Because without WoW, some of these games would have never been made, and none of the rest would compare any better to actual video games than they do today. And none of them at all would have strived for launch-day playability that WoW has forced them to consider. LoTRO would probably be the game to beat and that probably at 500k or so after having leached off of whatever EQ2 didn't cannabalization from EQ1. I can tell you for sure that I might still be playing FFXI if it wasn't for WoW. Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on January 29, 2010, 05:09:01 PM Grunk?
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 30, 2010, 03:24:54 PM I've heard the servers have been up and down a lot, but has anyone played much of headstart? Was there anything resembling the massive nerf batting that Champions saw?
Title: Re: Star Trek Online: Here We Go Again! Post by: DaZog on January 30, 2010, 04:43:39 PM There's still two more days for Cryptic to deliver :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on January 30, 2010, 05:09:06 PM I've heard the servers have been up and down a lot, but has anyone played much of headstart? Was there anything resembling the massive nerf batting that Champions saw? Not so far, though I've only gotten up to Lieutenant 5. It does seem like some of the early Klingons got buffed a little bit, I actually have been blown up a couple of times when I get a Neg'Var and a couple of BOP's on me so the tuning seems pretty good so far. Like I thought the main problem is keeping the servers up. Title: Re: Star Trek Online: Here We Go Again! Post by: Brolan on January 30, 2010, 08:41:01 PM I've heard the servers have been up and down a lot, but has anyone played much of headstart? Was there anything resembling the massive nerf batting that Champions saw? I've only played a little of it, but my son who has put a lot of time in the Beta, says it seems the same. Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on January 30, 2010, 11:05:52 PM I'm getting a bit annoyed at the "Retrieving list of characters"...
My prediction for opening day... they start 3 additional servers. Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on January 31, 2010, 06:28:03 AM Very smooth on friday night, but down a lot yesterday. Yeah, needs more hamsters for the wheel.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 31, 2010, 06:32:28 AM Said it before and I'll repeat it so I look extra stupid if I'm wrong: 1m boxes shipped, about the same sold, 300k players in 6 months. Cryptic has been smart enough to offer long-term sub packages that early adopters tend to grab, meaning that they'll get the money even if those early players quit on day 4.
I actually don't see this as being greedy since there is a sizeable proportion of the MMO player base who appear to buy their MMOs sight unseen just to get in on day 1, then complain they don't like the game. Caveat emptor, motherfuckers. Given that I'm pretty sure that STO will be profitable at 100k players, 300k players would be gravy to Cryptic. If Cryptic can get more content out, they might be able to maintain that 300k for a while longer. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 31, 2010, 06:34:13 AM Fiance is a die hard trekkie and is 'meh' about STO (the fact that everyone has their own ship rather than being part of a crew bothers her a lot apparently), That's a shocker! :oh_i_see: I welcome back the reports on player-crewed ships out of Allods Online. I expect them to be resoundingly negative for anyone who isn't in a guild. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on January 31, 2010, 07:17:54 AM The good thing is that they're not starting with the hyper crazy marketing-pumped launches that were WAR or AoC, so they won't have such a precipitous decline.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 31, 2010, 09:15:13 AM I'm getting a bit annoyed at the "Retrieving list of characters"... My prediction for opening day... they start 3 additional servers. I'm interested to see what happens with this. It seems like their single server architecture, which actually worked pretty well at Champions launch, is having trouble with the much larger load of STO. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 31, 2010, 09:46:05 AM I'm getting a bit annoyed at the "Retrieving list of characters"... My prediction for opening day... they start 3 additional servers. I'm interested to see what happens with this. It seems like their single server architecture, which actually worked pretty well at Champions launch, is having trouble with the much larger load of STO. After a month this wont be a problem, since we'll have 1/3 the people. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 31, 2010, 09:55:21 AM I'm getting a bit annoyed at the "Retrieving list of characters"... My prediction for opening day... they start 3 additional servers. I'm interested to see what happens with this. It seems like their single server architecture, which actually worked pretty well at Champions launch, is having trouble with the much larger load of STO. After a month this wont be a problem, since we'll have 1/3 the people. Definitely true, but if people can't even log into the game after they buy it, they'll be in danger of it being a lot less than 1/3. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 31, 2010, 01:03:05 PM Welp, looks like their server architecture (as theorized) wasnt up to the task. Now there are queues in the 1000's of people (when the queue system is working) and last I checked they just werent letting people online at all (not even a queue).
They've pretty much lost nearly 2 days of headstart in this madness (not to mention lifetime subbies who couldnt even get their borgs). Forums are aflame of course. Cryptic's system was designed to not HAVE to have a queue or deny access, yet here they are doing it (when the server isnt crashed). Half the time there are multiple shards down if you can even get in. Boy oh boy, this could get ugly. I know many of us here will bathe in the tears. I'd have to say so far this is the absolute worst Headstart I've ever seen, bar none. Bodes well for box sales as we say... game blew up way harder than even I expected really. Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on January 31, 2010, 01:03:41 PM Server is going up and down like a yo-yo, and the forums are melting with rage. Looks like they're experimenting with a queuing system also - people are complaining that they're waiting for 30 mins+ to get on (at which point, the server crashes).
Mmmmmm :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 31, 2010, 01:07:49 PM Man, it's actually been a really long time since we've had server down shenanigans on a real MMO's launch.
Oh shit, reading the forums... their fanboys are insane even by fanboy standards. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on January 31, 2010, 01:25:47 PM I'm baffled how the open beta could be more stable than the head start. Surely they had more people playing? The one time I was able to log in, the population was roughly half what I saw in beta.
Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 31, 2010, 01:27:34 PM Oh hell no. For one, it IS more stable in the sense that lag and sudden crashes are rare. But second I've been floored at how many people are in. It's one of the most populated head starts I've been in since Guild Wars.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 31, 2010, 01:41:27 PM Oh hell no. For one, it IS more stable in the sense that lag and sudden crashes are rare. But second I've been floored at how many people are in. It's one of the most populated head starts I've been in since Guild Wars. The reports I'm hearing from people playing is that there is a 1000 deep queue to even log on. Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on January 31, 2010, 02:07:36 PM I got kicked, and im a queue now. 980 in front of me :awesome_for_real:
Edit: (http://dl.dropbox.com/u/704154/stolulz.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on January 31, 2010, 02:14:25 PM A little bird told me this is precautionary while they do server related stuff, not a portent of things to come.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on January 31, 2010, 02:44:05 PM I'm currently at the envious position of 2100 out of 2145 :drill:
Just got back from a shittastic weekend in D.C. and all I wanted to do was play some STO. Of course I knew there would be problems but I'm still disappointed. Oh and my basement flooded while I was away so I got that going for me, which is nice. I stand by my 2mil box sales. If Conan can pull 1 mil, Trek can easily do double that. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on January 31, 2010, 04:19:58 PM A little bird told me this is precautionary while they do server related stuff, not a portent of things to come. http://www.mmoserverstatus.com/star_trek_online You're probably right. When all of today's stuff started they were actually running about 1/4 the necessary servers and instituted the queue... instead of bringing the servers down altogether like they have been. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 31, 2010, 04:43:39 PM *eats popcorn and watches the lol*
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on January 31, 2010, 05:14:33 PM *eats popcorn and watches the lulz* New and improved now! :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on January 31, 2010, 05:44:11 PM http://www.youtube.com/watch?v=GRnl2vbLDVc&hd=1
Title: Re: Star Trek Online: Here We Go Again! Post by: Azaroth on January 31, 2010, 06:42:25 PM The fact that the video exists is funny.
The video itself isn't. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on January 31, 2010, 07:23:25 PM Welp, looks like their server architecture (as theorized) wasnt up to the task. Now there are queues in the 1000's of people (when the queue system is working) and last I checked they just werent letting people online at all (not even a queue). Is it killing the Champions' servers, too, like it was in beta?Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on January 31, 2010, 07:27:34 PM Welp, looks like their server architecture (as theorized) wasnt up to the task. Now there are queues in the 1000's of people (when the queue system is working) and last I checked they just werent letting people online at all (not even a queue). Is it killing the Champions' servers, too, like it was in beta?Judging by the Champions forums not mentioning it, probably not. Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on February 01, 2010, 02:39:02 PM Make your phasers PINK!!!!!!!!!!!!!!!!!!!
Just type in: /powerhue 0 320 http://upload.wikimedia.org/wikipedia/commons/thumb/a/ad/HueScale.svg/2000px-HueScale.svg.png (http://upload.wikimedia.org/wikipedia/commons/thumb/a/ad/HueScale.svg/2000px-HueScale.svg.png) For all 360 of your options. Title: Re: Star Trek Online: Here We Go Again! Post by: caladein on February 01, 2010, 04:43:30 PM Are you supposed to be able to do that, or is that just an accidental carry-over from Champions?
If the former, I want my black lasers dammit. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 01, 2010, 06:05:45 PM Are you supposed to be able to do that, or is that just an accidental carry-over from Champions? If the former, I want my black lasers dammit. Don't worry, you can't do black and white powers in Champions. Or maybe you can now, but you couldn't last time I cared enough to check. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 02, 2010, 09:44:51 AM and it
http://www.startrekonline.com/store Want to play Klingon or Ferengi races as federation, no problem just visit the C-store! Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on February 02, 2010, 10:18:34 AM and it http://www.startrekonline.com/store Want to play Klingon or Ferengi races as federation, no problem just visit the C-store! I think (not completely sure) that you get Cryptic points for preordering, so that may be more of a bonus than a moneygrab. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on February 02, 2010, 10:21:07 AM Even if it were a money grab, it would be a decent idea. Imagine if Blizzard had two human forms as their baseline and required additional payment to play a race other than those human archetypes. They would likely have double the money hats.
Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on February 02, 2010, 10:30:26 AM The latest Cryptic technical casualty is the account server. Atari released their keys about a half hour ago and I tried to enter the serial number - said page not available, here read a comic instead. :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 02, 2010, 10:45:34 AM Thats pretty unfortunate re: the STO C-Store. With Champions at leas they started with pure fluff (action figures), and added in some costume choices and such later on, I actually still don't have a problem with how they've handled the Champions c-store. However, with pre-set races being there on launch day, its as if they really wanted to simply cash grab. especially with regards to the Klingon in federation thing, i have to imagine a lot of people want that.
Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on February 02, 2010, 10:54:36 AM "The Account service is temporarily down, please try again at a later time."
Launch is going as I expected. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 02, 2010, 10:57:16 AM Not only did Cryptic screw up their server allocations regarding gameplay, but it seems they did the same thing on the subscription/validation end. Pretty much no one is even able to redeem their retail keys, let alone get their pre-order bonuses (which as time goes by become more and more meaningless). The mainpage activation link is dead and any workarounds dont work either. Those who stood in Gamestop lines last night were greeted with pretty much nothing once they tried to activate. (since Cryptic thought it wise to open the gates today instead of late last night)
I gotta say again that this has to be the worst headstart (and now Launch) I've had since the ol' WoW and SwG days. This shit is sophomoric. And pretty much every important decision has been bad it seems, from design to launch. I blame Emmert's cheap ass... when is he gonna get ran outta town anyways? I'd rather have RG than this douche. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 02, 2010, 11:18:49 AM Not only did Cryptic screw up their server allocations regarding gameplay, but it seems they did the same thing on the subscription/validation end. Pretty much no one is even able to redeem their retail keys, let alone get their pre-order bonuses (which as time goes by become more and more meaningless). The mainpage activation link is dead and any workarounds dont work either. Those who stood in Gamestop lines last night were greeted with pretty much nothing once they tried to activate. (since Cryptic thought it wise to open the gates today instead of late last night) I gotta say again that this has to be the worst headstart (and now Launch) I've had since the ol' WoW and SwG days. This shit is sophomoric. And pretty much every important decision has been bad it seems, from design to launch. I blame Emmert's cheap ass... when is he gonna get ran outta town anyways? I'd rather have RG than this douche. Sure it has, yet you bought a copy of the game :popcorn: Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on February 02, 2010, 12:06:55 PM Making people pay for Ferengi seems appropriate.
Title: Re: Star Trek Online: Here We Go Again! Post by: Righ on February 02, 2010, 02:46:09 PM I played for a few hours last night. Created two characters, did the tutorial thing on both, did some missions on one, deleted the other, created a new one and ran through the tutorial with it. Spent some time reading about the now-capped skill points and looked at skill trees. As far as I can tell, everybody who hasn't already played through character advancement in beta and paid attention to skill points is now likely to screw up their first character. So that'll require another character to be created to fix the mistakes.
So between reading about skill theorycraft and starting over regularly to fix bad choices, this should be good for a month. Title: Re: Star Trek Online: Here We Go Again! Post by: Jayce on February 02, 2010, 02:55:59 PM I really want this to succeed, if only to prove that the genre has legs outside of WoW. However this is pretty disheartening. Skill choices you can't undo is so 1997... actually scratch that, you could undo them in UO; it's very 1999.
I really can't think of any other industry where companies can make the same mistakes 15 years in a row and never seem to learn. This launch day stuff should be a solved problem. I'm starting to think Blizzard isn't really that smart, they just somehow manage to avoid retardation. Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on February 02, 2010, 03:46:51 PM I really want this to succeed, if only to prove that the genre has legs outside of WoW. However this is pretty disheartening. Skill choices you can't undo is so 1997... actually scratch that, you could undo them in UO; it's very 1999. I really can't think of any other industry where companies can make the same mistakes 15 years in a row and never seem to learn. This launch day stuff should be a solved problem. I'm starting to think Blizzard isn't really that smart, they just somehow manage to avoid retardation. Well depending on your definition of success, mission accomplished. Atari put out a press release stating 1 million accounts have been created. (Obviously not box sales or preorders, but still a good number), and that STO knocked MEII off the #1 spot on Amazon. And there is a post on the forums that new servers are coming online by the end of the week. I think with our MMO jadedness we've underestimated the Trekkie factor at work here. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 02, 2010, 04:08:44 PM I really want this to succeed, if only to prove that the genre has legs outside of WoW. However this is pretty disheartening. Skill choices you can't undo is so 1997... actually scratch that, you could undo them in UO; it's very 1999. I really can't think of any other industry where companies can make the same mistakes 15 years in a row and never seem to learn. This launch day stuff should be a solved problem. I'm starting to think Blizzard isn't really that smart, they just somehow manage to avoid retardation. Well depending on your definition of success, mission accomplished. Atari put out a press release stating 1 million accounts have been created. (Obviously not box sales or preorders, but still a good number), and that STO knocked MEII off the #1 spot on Amazon. And there is a post on the forums that new servers are coming online by the end of the week. I think with our MMO jadedness we've underestimated the Trekkie factor at work here. I and others didnt underestimate a damned thing. Trek is the largest media entertainment market in the world, ever. Doesnt take a rocket scientist. Regardless of this fact though, Cryptic is still and has dropped the ball. Also, that Atari release only states generic accounts (like forums, etc.) Doesnt state box sales or subscriptions. But yah, it'll top 1 million orders for sure. I other news, most everyone's pre-order CE stuff doesnt work (there goes $10-$20 xtra bucks) :awesome_for_real: My pretty chromodynamic armor doesnt even render on my character. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 02, 2010, 04:19:54 PM Err, wuh? Trek as the largest entertainment market in the world? I wouldn't even believe you if you said "to enter this medium/genre", since that hat goes to Star Wars.
Cryptic dropped the ball. But the IP itself wasn't going to guarantee a billion units sold either. The IP has been largely stagnant for the last 10+ years. That's why they rebooted it, thus making the entire timeline of this game irrelevant. And in ways that a mere voiceover ain't going to resolve :-) Title: Re: Star Trek Online: Here We Go Again! Post by: fuser on February 02, 2010, 04:33:52 PM Quote from: http://www.startrekonline.com/node/1004 We just wanted to update you on our in-game server capacity status. Throughout Head Start we noticed the overwhelming response to the game and we are working on changes to further increase the number of people who can play Star Trek Online at any given time. Our current plan is to have these changes in place sometime this coming weekend. We will, of course, keep you updated on progress as it happens. Looks like its going to be a rough first week :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on February 02, 2010, 04:41:10 PM Cryptic dropped the ball. But the IP itself wasn't going to guarantee a billion units sold either. The IP has been largely stagnant for the last 10+ years. That's why they rebooted it, thus making the entire timeline of this game irrelevant. And in ways that a mere voiceover ain't going to resolve :-) I thought the game took place in the new timeline.Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 02, 2010, 04:44:57 PM Quote from: http://www.startrekonline.com/node/1004 We just wanted to update you on our in-game server capacity status. Throughout Head Start we noticed the overwhelming response to the game and we are working on changes to further increase the number of people who can play Star Trek Online at any given time. Our current plan is to have these changes in place sometime this coming weekend. We will, of course, keep you updated on progress as it happens. Looks like its going to be a rough first week :grin: "We picked a bad day to stop sniffing glue..." Title: Re: Star Trek Online: Here We Go Again! Post by: palmer_eldritch on February 02, 2010, 04:45:35 PM Cryptic dropped the ball. But the IP itself wasn't going to guarantee a billion units sold either. The IP has been largely stagnant for the last 10+ years. That's why they rebooted it, thus making the entire timeline of this game irrelevant. And in ways that a mere voiceover ain't going to resolve :-) I thought the game took place in the new timeline.The game has an intro with Leanord Nimoy as Spock explaining that he went through a black hole into an alternative past but making it clear that the game is set in the "old" timeline. He says life continued, and then gives a bit of information about what happened after he left. Which Spock clearly couldn't know, but :shrug: I'm not knocking this, because I'm not sure how else they could have done it other than by dropping Leonard Nimoy for a different actor. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 02, 2010, 04:46:29 PM Cryptic dropped the ball. But the IP itself wasn't going to guarantee a billion units sold either. The IP has been largely stagnant for the last 10+ years. That's why they rebooted it, thus making the entire timeline of this game irrelevant. And in ways that a mere voiceover ain't going to resolve :-) I thought the game took place in the new timeline.Unpossible! Vulcan is there! Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 02, 2010, 04:56:38 PM Cryptic dropped the ball. But the IP itself wasn't going to guarantee a billion units sold either. The IP has been largely stagnant for the last 10+ years. That's why they rebooted it, thus making the entire timeline of this game irrelevant. And in ways that a mere voiceover ain't going to resolve :-) I thought the game took place in the new timeline.The game has an intro with Leanord Nimoy as Spock explaining that he went through a black hole into an alternative past but making it clear that the game is set in the "old" timeline. He says life continued, and then gives a bit of information about what happened after he left. Which Spock clearly couldn't know, but :shrug: I'm not knocking this, because I'm not sure how else they could have done it other than by dropping Leonard Nimoy for a different actor. This was really tacked on. Why have the voice of the character that went to the different timeline explain the future history he didn't explain except to try and hamfist some corrollary to the movie which was the most recent popular expression of Trek. This game is totally old timeline, old series stuff that has enough audience to attract still. My point merely was that audience is a LOT smaller now than it was at its peak, so any expectation that this was a "huge IP" that'd sell through millions of boxes are unrealistic. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 02, 2010, 05:32:41 PM They're pimping it HARD on SyFy. Like every commercial break hard.
Fun: Tribbles multiply in your inventory. They make more powerful tribbles with different bonuses. Title: Re: Star Trek Online: Here We Go Again! Post by: palmer_eldritch on February 02, 2010, 05:39:07 PM If you give a tribble to an away team officer, they never fight and just stroke their tribble constantly.
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 02, 2010, 05:44:21 PM So, I have a question for those who were in beta.
Did you do a fresh reinstall off of your DVDs or did you just use your beta install? Title: Re: Star Trek Online: Here We Go Again! Post by: palmer_eldritch on February 02, 2010, 05:51:02 PM Just used the beta install.
Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on February 02, 2010, 06:33:07 PM If you give a tribble to an away team officer, they never fight and just stroke their tribble constantly. They fixed that, now they just whip it out and stroke it after the fight is over... According to a guildie you can breed rare and uncommon tribbles by leaving it better food in your bank/inventory Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on February 02, 2010, 06:41:58 PM :pedobear:
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 02, 2010, 08:06:41 PM http://trekmovie.com/2010/02/02/star-trek-online-launches-with-over-1-million-accounts-new-ground-video/
1 million accounts(to their website lol). I like how they make this announcement sound like its 1 million subs with a little word twisting. "After years of waiting, the massive multiplayer game allowing you to play in a persistent universe of Trek’s 25th century is online, and according to Cryptic they have already logged in over 1 million registered accounts at the official websites" They need a bigger PR shovel to move shit this big. Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on February 02, 2010, 08:36:38 PM http://trekmovie.com/2010/02/02/star-trek-online-launches-with-over-1-million-accounts-new-ground-video/ 1 million accounts(to their website lol). I like how they make this announcement sound like its 1 million subs with a little word twisting. "After years of waiting, the massive multiplayer game allowing you to play in a persistent universe of Trek’s 25th century is online, and according to Cryptic they have already logged in over 1 million registered accounts at the official websites" They need a bigger PR shovel to move shit this big. (http://www.valtio.org/tex/kuvia/kone.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 02, 2010, 08:39:48 PM Every time I see that I think of the Venture Co. from WoW. :why_so_serious:
Title: Re: Star Trek Online: Here We Go Again! Post by: Margalis on February 02, 2010, 09:07:32 PM Quote Skill choices you can't undo is so 1997... actually scratch that, you could undo them in UO; it's very 1999. I really can't think of any other industry where companies can make the same mistakes 15 years in a row and never seem to learn. At this point (in the industry as a whole) you have to wonder whether it's a mistake or a purposeful omission that can added later for extra money. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on February 02, 2010, 09:30:24 PM Since I'm pretty sure CO has paid re-specs I'd say that's an easy one. The idea of misty-eyed star trek fans get a lesson in why movie tie-in games are to be regarded with suspicion doesn't bother me at all. The idea that they'll assume STO is a good model for all MMO's not so much. I wonder how many people will swear off the genre after this. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 02, 2010, 09:34:29 PM Let's just say STO is popular and leave it at that. If box sales hit that 1m mark, I'm sure we'll hear about it.
I'm not playing STO, but launch was always going to be painful. I'm also not sure if anyone is going to swear off the genre after STO - more likely they'll grit their teeth and keep playing 1) because it is Star Trek and / or 2) until SWOR comes out. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 02, 2010, 09:55:50 PM I've got my box from amazon but I'm not activating it yet. I'm a bit curious. I don't see a seperate sheet for the Borg BO so I'm hoping just the key in the manual alone is enough. It's got Amazon exclusive printed all over the book.
Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on February 02, 2010, 10:16:25 PM I'm also not sure if anyone is going to swear off the genre after STO - more likely they'll grit their teeth and keep playing 1) because it is Star Trek and / or 2) until SWOR comes out. I doubt it. Once your face is rubbed into the crap you know it for what it is. I suspect this game will have exactly the same subscriber collapse as warhammer and CO. Possible even more since it plays like a single player game and thus has less stickyness. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 02, 2010, 11:54:23 PM I've got my box from amazon but I'm not activating it yet. I'm a bit curious. I don't see a seperate sheet for the Borg BO so I'm hoping just the key in the manual alone is enough. It's got Amazon exclusive printed all over the book. The key in the manual is enough. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 03, 2010, 04:14:00 AM http://www.cad-comic.com/cad/
Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 03, 2010, 06:07:08 AM No in game server issues since head start ended for me, though I admit my playing wasn't happening in primetime due to Lost premiere. Still not a terrible game, still having fun. Oh no.
Title: Re: Star Trek Online: Here We Go Again! Post by: Valmorian on February 03, 2010, 07:28:15 AM No in game server issues since head start ended for me, though I admit my playing wasn't happening in primetime due to Lost premiere. Still not a terrible game, still having fun. Oh no. This game has content so generic it HURTS. I've already done multiple misisons that were literally "walk around in this area and click on 4 different flashy things!", as well as had the same canned "Protect this damaged ship from 3 waves of alien ships!" mission twice in a row. Even the obviously "story" mission I did was nonsensical: Escort this Vulcan ambassador to a planet, get stopped by a reasonable Klingon (He didn't attack me right away) claiming the vulcan is a shapeshifter. Hmm, what would be the reasonable solution here.. maybe investigate these claims? Nahhhh.. ATTACK THE KLINGONS!!!! I mean what the-? Since when does the Federation do that shit? Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 03, 2010, 07:42:42 AM Please type credit card number here to attack the Klingon ship
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on February 03, 2010, 07:55:45 AM Please I hear the new boxes have a magnetic strip reader enclosed for ease of use. :why_so_serious: Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 03, 2010, 08:08:10 AM No in game server issues since head start ended for me, though I admit my playing wasn't happening in primetime due to Lost premiere. Still not a terrible game, still having fun. Oh no. This game has content so generic it HURTS. I've already done multiple misisons that were literally "walk around in this area and click on 4 different flashy things!", as well as had the same canned "Protect this damaged ship from 3 waves of alien ships!" mission twice in a row. Even the obviously "story" mission I did was nonsensical: Escort this Vulcan ambassador to a planet, get stopped by a reasonable Klingon (He didn't attack me right away) claiming the vulcan is a shapeshifter. Hmm, what would be the reasonable solution here.. maybe investigate these claims? Nahhhh.. ATTACK THE KLINGONS!!!! I mean what the-? Since when does the Federation do that shit? This pretty much sums up why I the game doesn't work for me. Not necessarily even the "lore" problems with the federation being aggressive or militaristic, but that it seems like that is ALL the game is about. It seemed to me Star Trek was an IP that would have been a natural fit for great non-combat systems in an MMO, and yet, they are basically non existent in the game. Title: Re: Star Trek Online: Here We Go Again! Post by: Jayce on February 03, 2010, 08:38:34 AM The worst thing is that they could have made the justification better if they just wanted to give the player a chance to pew pew.
"Turn over this Vulcan ambassador who's wanted for crimes against the Empire!!!" I can see the Federation not rolling over for something like that. The shapeshifter thing sounds like someone couldn't think of a good justification so they just dashed something off regardless of whether it made sense. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 03, 2010, 09:23:09 AM The worst thing is that they could have made the justification better if they just wanted to give the player a chance to pew pew. "Turn over this Vulcan ambassador who's wanted for crimes against the Empire!!!" I can see the Federation not rolling over for something like that. The shapeshifter thing sounds like someone couldn't think of a good justification so they just dashed something off regardless of whether it made sense. Well, it becomes clear as you continue the game that the shapeshifters are being setup as an ongoing threat. I'm not sure how far into the game it continues but several missions at least mention them if not feature them as villains. Still, the proper Trekky way should have been basically "Ok, we're going to check this out, you're welcome to send some of your people over and we'll cooperate with you in this investigation." Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 03, 2010, 09:34:57 AM Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on February 03, 2010, 09:42:48 AM Warf said it was something they dont talk about. Title: Re: Star Trek Online: Here We Go Again! Post by: Sky on February 03, 2010, 09:43:04 AM This pretty much sums up why I the game doesn't work for me. Not necessarily even the "lore" problems with the federation being aggressive or militaristic, but that it seems like that is ALL the game is about. It seemed to me Star Trek was an IP that would have been a natural fit for great non-combat systems in an MMO, and yet, they are basically non existent in the game. At the risk of sounding Kageru-ish....it's Cryptic. That's what they do. Expecting otherwise is the anomaly.Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on February 03, 2010, 09:49:26 AM Warf said it was something they dont talk about. They midichlorianed it in Enterprise. http://memory-alpha.org/en/wiki/Klingon_augment_virus Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 03, 2010, 10:11:30 AM This pretty much sums up why I the game doesn't work for me. Not necessarily even the "lore" problems with the federation being aggressive or militaristic, but that it seems like that is ALL the game is about. It seemed to me Star Trek was an IP that would have been a natural fit for great non-combat systems in an MMO, and yet, they are basically non existent in the game. At the risk of sounding Kageru-ish....it's Cryptic. That's what they do. Expecting otherwise is the anomaly.In Cryptic's defense (even though I despise them), their STO design played into the general notion that Trek cant be done the way everyone wants it to be. (shrug) So they went the simple route and just made a reskinned ChampO with SC3-like space combat and added in a bit of collectible RMT. Had they tried the way "we" wanted them to we'd be bashing them even moreso. Matter of fact, I recall when Perpetual had the IP that they got chided pretty hard for trying to bring too robust a design... this was one of the reasons they dumped it. This is the world we live in. Where P.C. and the generic-fantastic rule the day. This game and many of late are testaments to that. Problem is, Trek prided itself on being anything BUT generic - it's supposed to be avant garde. It's more of an iPhone/Facebook app. than a proper MMORPG. Collect this, buy that, show off your wares on Twitter. Pet thy Tribble. You cant even parse data from the gamefiles. And it's TREK! How does one make a Trek game wherein you cant even play with the files? At this point (with this design) that's the key to me... giving the Trekkers the tools and letting them run with them, once the level cap has been reached. Move some basic files client-side, let people mod a little, and let people generate their own missions like in CoX. There are plenty of opportunities in this game to expand. Things that are initially simple can easily be made more intuitively complex. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 03, 2010, 11:41:05 AM You are correct that the game doesnt feel like an MMO or play like one and the result of that has positive and negative aspects. For me its more negative because I wouldnt go into an "MMO" Star Trek game expecting a sinlge player game longevity and Im sure thats why a lot of people consider it to be sh*t
Title: Re: Star Trek Online: Here We Go Again! Post by: Glazius on February 03, 2010, 12:02:18 PM I really can't think of any other industry where companies can make the same mistakes 15 years in a row and never seem to learn. This launch day stuff should be a solved problem. I'm starting to think Blizzard isn't really that smart, they just somehow manage to avoid retardation. So you can't think of any other industries? The entire story of Microsoft's success is that they stood by while DEC turned down the chance to make an OS for IBM (then priced theirs an order of magnitude higher), WordStar killed their word-processing division by making two completely different products with identical names and then throwing away printer support, dBase flipped off their best customers, Lotus decided to spend two years rewriting their spreadsheet to make it work on computers that nobody used two years later, and IBM fired their apps division, then tried to recapture the market with an OS that nobody had to write different code for (since it could run Windows programs) but that also couldn't print to non-IBM printers. Sure there was that whole monopoly thing later on, but Microsoft got the positioning to throw their weight around due mostly to all their competitors self-destructing while they just kept working. Never underestimate the power of stupid people in large numbers. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on February 03, 2010, 01:02:30 PM You are correct that the game doesnt feel like an MMO or play like one and the result of that has positive and negative aspects. For me its more negative because I wouldnt go into an "MMO" Star Trek game expecting a sinlge player game longevity and Im sure thats why a lot of people consider it to be sh*t I believe this type of system is perfect for microtransactions. I'd actually think more seriously about picking up Trek now if it was more in the realm of microtransactions, this way I could unburden myself with the issue of paying a monthly fee and still be functional in a game I'd be happy playing solo or in small pugs. If I feel the need to compete, throw down some cash and buy some uber equipment - though I doubt I would end up down that dark and lonely road...not with my little red headed gf swing a spiked beat stick at me. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 03, 2010, 06:44:58 PM http://www.pvponline.com/2010/01/29/a-breach-in-protocol/
I guess this is becoming a trend in Cryptic games... Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 03, 2010, 06:48:15 PM http://www.pvponline.com/2010/01/29/a-breach-in-protocol/ I guess this is becoming a trend in Cryptic games... As long as you let players choose their own names and appearances, this is going to happen. I did laugh when I ran into the USS Evil Lincoln though. Title: Re: Star Trek Online: Here We Go Again! Post by: Brolan on February 03, 2010, 08:02:22 PM Not to mention it's bugger than hell. I've done the objectives for the "patrol Orion sector" mission twice and it still thinks I'm not done. This is really getting frustrating fast.
No depth, nothing to hold a gamer more than a month or so. And absolutely no reason this game needs to be an MMORG. Player interaction is nil. Title: Re: Star Trek Online: Here We Go Again! Post by: justdave on February 03, 2010, 09:43:15 PM ...The entire story of Microsoft's success is that they stood by while DEC turned down the chance to make an OS for IBM... what. Suffice it to say that, as a single industry MMOS have been singularly piss-poor in managing to let the customers actually use the service on launch day. Other software industries have been bad...But it's getting ridiculous. Note: Edited for snark. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on February 03, 2010, 10:03:07 PM Digital Research != Digital Equipment Corporation... and still a bit of an obscure example. Title: Re: Star Trek Online: Here We Go Again! Post by: raydeen on February 04, 2010, 04:01:04 AM http://www.pvponline.com/2010/01/29/a-breach-in-protocol/ I guess this is becoming a trend in Cryptic games... As long as you let players choose their own names and appearances, this is going to happen. I did laugh when I ran into the USS Evil Lincoln though. I flew alongside CaptRiker148 and the USS Potato in beta. I hate to say it, but STO is one instance where I think I would advocate an RP server. I do sorta kinda want to play but stuff like that would break the immersion a lot quicker then similar stuff in WoW or other fantasy games for me. I like my sci-fi to be serious business. Now if I flew alongside Captain Lister in the USS Red Dwarf or Capt. Beeblebrox in the USS Heart of Gold, I might be able to cut that some slack. ;) Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on February 04, 2010, 04:33:51 AM Not a surprise in the least, but a confirmation of suspicions. An Admiral Speaks: No Endgame Content.... At All (http://forums.startrekonline.com/showthread.php?t=101908) Quote Well just hit Admiral 5 and, to my dismay, there is absolutely NO endgame content in place. None. In fact after you rank up to Admiral, the quests just stop coming. There's no "way to go" there's no serious loot. There's nothing. Sure some of you will want to say "well you hit Admiral too fast" but that's not the point. The point is there is NOTHING at all to do at 45. Not a single thing except maybe pvp once the Klingons get Admiral. It's so blatantly neglected that it's almost offensive. And when I say nothing I mean NOTHING. No more Missons to do. No Fleet actions. No crafting. No PvP yet. No exploration (unless you count the randomly generated generic Genesis missions). Literally nothing at all. And I outfitted my ship in green MK X almost completely in one day. I really have no goals at all anymore. Might as well just start showing credits once we hit 45 because the game is literally over at that point. Title: Re: Star Trek Online: Here We Go Again! Post by: Jayce on February 04, 2010, 04:46:30 AM Wow... another classic and, at this point in history, unforgivable, mistake.
"People won't hit Admiral that fast.. will they?" Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 04, 2010, 05:08:52 AM I can't imagine that working at Cryptic would be much fun at all right now.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on February 04, 2010, 05:09:05 AM So basically its still in beta, only now they charge you a monthly fee on top of the box cost. I love the justifications in condemning the guy for burning through the game - More proof that fanboys really can't see the forest for the trees.
Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on February 04, 2010, 05:46:09 AM I know... I know... the endgame is part of the miracle patch that happens 3 months after release! :why_so_serious:
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 04, 2010, 06:33:07 AM This isn't surprising at all, there were hints of this in beta from people who got up higher and said there wasn't much content. Hell, Champions was the same way, though there were 2 lairs I guess. Frankly though, I think this is much more egregious than Champions. Creating new characters was, and remains a viable answer to what is cool about Champions. In Star Trek Online, hell, they only give you TWO character slots, alting is not meant to be a viable option, nor does it seem like an especially desirable option.
I just hope the poor bastard that hit max level in 5 days didn't buy a lifetime of yearly recurring sub plan. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 04, 2010, 06:39:46 AM They upped the character slots to three, as an fyi.
I'm not surprised. There's never been a Cryptic game that's shipped with any sort of endgame content. Or even an idea of what they want in an endgame. That's why I'm a Lt. Commander 2 and laughing as people I know charge all the way up the ranks as fast as they can. This game does one style of play well and it happens to be exactly the same one as CO: quick, 30 minute sessions where you blow some shit up. And of course that guy has a lifetime sub. Title: Re: Star Trek Online: Here We Go Again! Post by: Sky on February 04, 2010, 07:24:21 AM Guy buys a lifetime sub and then catasses to max level in five days and the problem is with the game. Right.
Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 04, 2010, 07:36:15 AM Well, yeah, that was my initial reaction. Still no excuse for having exactly zero endgame stuff in place. It's a bunch of sad all the way around.
Title: Re: Star Trek Online: Here We Go Again! Post by: Vodos on February 04, 2010, 07:39:07 AM It's not like he's crying for raids, he'd be happy with even same-level mobs to grind for level-appropriate gear. If there's no way to advance your character even one tiny bit at max level, that is the game's problem.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 04, 2010, 07:41:50 AM Guy buys a lifetime sub and then catasses to max level in five days and the problem is with the game. Right. *shrugs* Its just simply the case of people who are hardcore MMO players now being in a genre for casual players. It really doesn't matter whose fault it is, the genre is evolving, and plenty of older school players who are accustomed to games that they can put 12 hours a day into without ever really feeling a reason to stop have apparently not realized that its an unrealistic expectation at this point. I frankly don't care if someone has 12+ hours a day to put into a game, let along if they actually do it. As much as we like to make fun of poopsocks around here, but the genre is obviously moving away from games that are going to please that type of player. Star Trek is no exception. The real issue at hand is that a month or two down the road, when lots of people start maxing out, there still won't be max level content. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on February 04, 2010, 07:48:58 AM That idiot's personal issues have nothing to do with the quality, or lack thereof, of the game. I guess not having things to do at the level finish is inappropriate. This is a different question, but we are trained that games need an "end game" for some reason. Is there really anything wrong with a game just being done? I don't have a problem with that, although clearly Cryptic was being unethical if that was their plan and they were selling lifetime subs.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 04, 2010, 08:07:11 AM That idiot's personal issues have nothing to do with the quality, or lack thereof, of the game. I guess not having things to do at the level finish is inappropriate. This is a different question, but we are trained that games need an "end game" for some reason. Is there really anything wrong with a game just being done? I don't have a problem with that, although clearly Cryptic was being unethical if that was their plan and they were selling lifetime subs. There is nothing wrong in principle with a game just being done. The fact remains that MMOs, at least hypothetically, are not supposed to "end." It supposed to be more about controlling a character in a virtual world than playing through a storyline, or content, or whatever. Obviously I am not saying every MMO is a sandbox, but if MMOs are now just like every other RPG, and we are ok with that, well, then the genre is meaningless. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on February 04, 2010, 08:21:54 AM If I were in the game making business and I knew that I had produced an incredible game, I'd be hesitant to offer lifetime subscriptions prior to release without a pretty clear picture of what my churn rate would be. It makes me wonder how much Blizzard's bottom line might have changed had they offered lifetime subs at release. Now I need to see if I can find any data on the average sub length for a WoW subscriber.
Seeing a lifetime sub offered so readily, gives me concern about the quality of the game. It's like an insurance policy... they're betting that you quit before you get full value from your subscription. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 04, 2010, 08:30:24 AM If I were in the game making business and I knew that I had produced an incredible game, I'd be hesitant to offer lifetime subscriptions prior to release without a pretty clear picture of what my churn rate would be. It makes me wonder how much Blizzard's bottom line might have changed had they offered lifetime subs at release. Now I need to see if I can find any data on the average sub length for a WoW subscriber. Seeing a lifetime sub offered so readily, gives me concern about the quality of the game. It's like an insurance policy... they're betting that you quit before you get full value from your subscription. The other question is how long people play and who would have purchased the lifetime. if lots of people purchase the lifetime, but would've played for less time than the lifetime amounts to, generally somewhere in the 1-2 year range, then the company comes out ahead. If your long term players all have it though, you come out behind. My point being that simply knowing average sub length isn't going to necessarily get you the information you need. Lifetime subs seem to be a hit or miss type of thing. I know a lot of LOTRO players that have it and are 100% happy with the decision. Of course, you could find a lot of Hellgate: London players who are probably still a bit disgruntled about that. I will say this though, from talking to people that have lifetime subs, one thing they like is that it "lets" them play the game simply for fun. Money doesn't factor into it anymore, its already been spent, and they feel free to play the game when they want, or not when they don't want. There might be something to be said for that, but its a pretty hefty up front cost for the luxury. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on February 04, 2010, 09:06:44 AM In and of itself, a lifetime sub's value to the company is more than just whether a player plays past that magical break-even point. If they quit early then sure, there is a monetary gain. If they stick around, however, they might have brought friends to the game or belong to some social structure which helps with retention. They provide another body in the world to make it feel populated. An active player is more likely to buy expansions or participate in RMT if there is no monthly fee dangling over their head.
The value of the lifetime sub is much greater to the company. If the game is good. If too many felt suckered then it's bad for the industry and crippling to your company. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on February 04, 2010, 09:08:58 AM In and of itself, a lifetime sub's value to the company is more than just whether a player plays past that magical break-even point. If they quit early then sure, there is a monetary gain. If they stick around, however, they might have brought friends to the game or belong to some social structure which helps with retention. They provide another body in the world to make it feel populated. An active player is more likely to buy expansions or participate in RMT if there is no monthly fee dangling over their head. Excellent points. I didn't even consider the impact of these in my earlier comment. Now I know why I'd be a terrible businessman. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 04, 2010, 09:30:59 AM The problem in this instance and with Cryptic, knowing what they are like and how their last MMO came out its hard not to see the lifetime sub for them as a money grab since almost everything they do is exaclty that. Additional character slots, specific races, added content(not a full blown xpac) which they are charging for is typically free in most MMO's.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 04, 2010, 09:41:27 AM The problem in this instance and with Cryptic, knowing what they are like and how their last MMO came out its hard not to see the lifetime sub for them as a money grab since almost everything they do is exaclty that. Additional character slots, specific races, added content(not a full blown xpac) which they are charging for is typically free in most MMO's. Frankly, I don't care too much about that model per se, as much as I care about the fact that it is shoddy. If the game was amazing, noone would be caring about the fact that they had the option of shelling out a few bucks for these things. The fact of the matter the game is average, and these sorts of things end up making the whole thing appear bush league. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 04, 2010, 10:27:20 AM Wow... another classic and, at this point in history, unforgivable, mistake. "People won't hit Admiral that fast.. will they?" As everyone else has said, they should have endgame content. However, if I posted in that thread my entire post would probably be *points and laughs at the sucker!* I plan to be casual as hell about this game if I even keep it past the free month which is by no means guranteed. I do wonder what this 45 day patch is I keep hearing about. Is it fanboy dreaming or is the first major post-release patch and I've just managed not to hear anything about it? Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on February 04, 2010, 10:38:23 AM If I were in the game making business and I knew that I had produced an incredible game, I'd be hesitant to offer lifetime subscriptions prior to release without a pretty clear picture of what my churn rate would be. It makes me wonder how much Blizzard's bottom line might have changed had they offered lifetime subs at release. Now I need to see if I can find any data on the average sub length for a WoW subscriber. Seeing a lifetime sub offered so readily, gives me concern about the quality of the game. It's like an insurance policy... they're betting that you quit before you get full value from your subscription. The MMO business is like a larger version scale of my own. I would assume that they would prefer to have a monthly fee as that is constant, incoming revenue. What happens when a substantial chunk of your potential clients pays up front? I really can't believe that any MMO would offer a lifetime subscription, unless they plan on ending the game early. I bought one for LOTRO, but in retrospect wouldn't do it again. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 04, 2010, 10:54:46 AM If you poopsocked your way to the mythical endgame in your first five days of play, fuck you. I have no sympathy if you find out there's no "there" there.
Title: Re: Star Trek Online: Here We Go Again! Post by: Montague on February 04, 2010, 11:01:33 AM Wow... another classic and, at this point in history, unforgivable, mistake. "People won't hit Admiral that fast.. will they?" As everyone else has said, they should have endgame content. However, if I posted in that thread my entire post would probably be *points and laughs at the sucker!* I plan to be casual as hell about this game if I even keep it past the free month which is by no means guranteed. I do wonder what this 45 day patch is I keep hearing about. Is it fanboy dreaming or is the first major post-release patch and I've just managed not to hear anything about it? http://www.startrekonline.com/upcoming_content First raid episode is scheduled for a week after launch. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 04, 2010, 11:12:27 AM Wow... another classic and, at this point in history, unforgivable, mistake. "People won't hit Admiral that fast.. will they?" As everyone else has said, they should have endgame content. However, if I posted in that thread my entire post would probably be *points and laughs at the sucker!* I plan to be casual as hell about this game if I even keep it past the free month which is by no means guranteed. I do wonder what this 45 day patch is I keep hearing about. Is it fanboy dreaming or is the first major post-release patch and I've just managed not to hear anything about it? http://www.startrekonline.com/upcoming_content First raid episode is scheduled for a week after launch. Correct me if Im wrong, but isnt this basically going to be untested new content which as we know will either work like shit...or....will be exploited all to hell and back? Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 04, 2010, 12:05:33 PM Wow... another classic and, at this point in history, unforgivable, mistake. "People won't hit Admiral that fast.. will they?" As everyone else has said, they should have endgame content. However, if I posted in that thread my entire post would probably be *points and laughs at the sucker!* I plan to be casual as hell about this game if I even keep it past the free month which is by no means guranteed. I do wonder what this 45 day patch is I keep hearing about. Is it fanboy dreaming or is the first major post-release patch and I've just managed not to hear anything about it? http://www.startrekonline.com/upcoming_content First raid episode is scheduled for a week after launch. Correct me if Im wrong, but isnt this basically going to be untested new content which as we know will either work like shit...or....will be exploited all to hell and back? The guys that blasted their way to Admiral 5 will be the testers. :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: Goreschach on February 04, 2010, 01:24:12 PM If you poopsocked your way to the mythical endgame in your first five days of play, fuck you. I have no sympathy if you find out there's no "there" there. Stop this shit. After five years of this kind of crap, Cryptic should know by know that if you don't ship with the game fucking finished, then no matter how quickly you try to shovel out a 'miracle patch' that there will be people who beat you to it. How many mmo's now have bombed because they were shipped out half baked? Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on February 04, 2010, 01:33:47 PM I think it's funny. We're all conditioned to expect MMO's to launch unfinished and incomplete. So much so that we make excuses for them when they continue to do it.
Even hardcore gamers will take 40 hours to complete many quality single player games. If they want to at least justify the box cost, let alone a sub fee, they should provide that much at the very least. Title: Re: Star Trek Online: Here We Go Again! Post by: tazelbain on February 04, 2010, 01:36:16 PM If you poopsocked your way to the mythical endgame in your first five days of play, fuck you. I have no sympathy if you find out there's no "there" there. Stop this shit. After five years of this kind of crap, Cryptic should know by know that if you don't ship with the game fucking finished, then no matter how quickly you try to shovel out a 'miracle patch' that there will be people who beat you to it. How many mmo's now have bombed because they were shipped out half baked? Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on February 04, 2010, 02:05:24 PM I know that no one here cares but; I know several people who are first time MMO players (though not new to computer gaming) and picked this up simply because of the Star Trek license.
They are having a blast and every single gripe listed on the last three pages of this thread is completely meaningless to them. You guys are the lunatic fringe. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 04, 2010, 02:22:44 PM You guys are the lunatic fringe. And i wouldn't have it any other way :drill: Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on February 04, 2010, 02:45:07 PM Even hardcore gamers will take 40 hours to complete many quality single player games. If they want to at least justify the box cost, let alone a sub fee, they should provide that much at the very least. According to Xfire, I've played STO for 16 hours since Saturday. I'm only Lieutenant 8 and I'm still flying a newbie ship. A guess says it will be about another 60 hours and four weeks before I get to Admiral 5. I think my box cost is covered, assuming I stick with the game to the level cap. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on February 04, 2010, 03:11:22 PM According to Xfire, I've played STO for 16 hours since Saturday. I'm only Lieutenant 8 and I'm still flying a newbie ship. A guess says it will be about another 60 hours and four weeks before I get to Admiral 5. I think my box cost is covered, assuming I stick with the game to the level cap. Good to know. I've come to expect 40 hours of reasonable fun as my baseline. If I get that, I'm ok with buying. I got well more than that out of Vanguard, though I was ridiculed for even mentioning it. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 04, 2010, 03:14:53 PM If you poopsocked your way to the mythical endgame in your first five days of play, fuck you. I have no sympathy if you find out there's no "there" there. Stop this shit. After five years of this kind of crap, Cryptic should know by know that if you don't ship with the game fucking finished, then no matter how quickly you try to shovel out a 'miracle patch' that there will be people who beat you to it. How many mmo's now have bombed because they were shipped out half baked? While Cryptic deserves shit for shipping an incomplete game I refuse to feel sympathy for a dude that probably hasn't had a shower in the last week all so he can max out a character. Title: Re: Star Trek Online: Here We Go Again! Post by: waylander on February 04, 2010, 03:33:36 PM 1 Million STO Accounts (http://worldsinmotion.biz/2010/02/star_trek_online_launches_with.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+WorldsInMotion+%28WorldsInMotion.biz%29&utm_content=Google+Reader)
Well, we've seen this movie before. Big box sale announcement, followed by the excuse train as subs crash, followed by server mergers, followed by invite a friend promotions, followed by more server mergers, followed by F2P or game closure. Cryptic is the master of reusing content over and over until it drive you insane, and STO doesn't sound any different. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 04, 2010, 03:35:50 PM 1 Million STO Accounts (http://worldsinmotion.biz/2010/02/star_trek_online_launches_with.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+WorldsInMotion+%28WorldsInMotion.biz%29&utm_content=Google+Reader) Well, we've seen this movie before. Big box sale announcement, followed by the excuse train as subs crash, followed by server mergers, followed by invite a friend promotions, followed by more server mergers, followed by F2P or game closure. Cryptic is the master of reusing content over and over until it drive you insane, and STO doesn't sound any different. Didn't we already decide that this annoucement was probably magical marketing designed to make 1 million forum accounts look like 1 million boxes sold? Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on February 04, 2010, 03:43:04 PM Someone give me a nudge when this thing bottoms into the $20 range.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on February 04, 2010, 03:43:40 PM Didn't we already decide that this annoucement was probably magical marketing designed to make 1 million forum accounts look like 1 million boxes sold? It does smell like bullshit. 1 million accounts on opening day, and they couldn't even keep the beta servers up consistently? Hrmmm.... Title: Re: Star Trek Online: Here We Go Again! Post by: Kovacs on February 04, 2010, 05:15:05 PM Someone give me a nudge when this thing bottoms into the $20 range. Bottoms at $20? I'd say that's pretty optimistic. $15.99 CO/STO boxed set for Christmas? Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 04, 2010, 05:16:34 PM Someone give me a nudge when this thing bottoms into the $20 range. Bottoms at $20? I'd say that's pretty optimistic. $15.99 CO/STO boxed set for Christmas? I'm actually waiting for one or two more shoved out the door Cryptic MMOs so I can get the Cryptic station pass and get 4 shallow MMOs that together might actually provide enough content to be keep me occupied. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 04, 2010, 07:17:25 PM I know that no one here cares but; I know several people who are first time MMO players (though not new to computer gaming) and picked this up simply because of the Star Trek license. They are having a blast and every single gripe listed on the last three pages of this thread is completely meaningless to them. You guys are the lunatic fringe. Ding ding ding! My good friend Steve bought the game. It's his first MMO. He can't get enough. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 04, 2010, 08:16:31 PM I know that no one here cares but; I know several people who are first time MMO players (though not new to computer gaming) and picked this up simply because of the Star Trek license. They are having a blast and every single gripe listed on the last three pages of this thread is completely meaningless to them. You guys are the lunatic fringe. Ding ding ding! My good friend Steve bought the game. It's his first MMO. He can't get enough. Newbs Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on February 04, 2010, 08:26:11 PM I did laugh when I ran into the USS Evil Lincoln though. My favorite so far is the USS Priceline Negotiator. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 05, 2010, 04:33:47 AM Even hardcore gamers will take 40 hours to complete many quality single player games. If they want to at least justify the box cost, let alone a sub fee, they should provide that much at the very least. According to Xfire, I've played STO for 16 hours since Saturday. I'm only Lieutenant 8 and I'm still flying a newbie ship. A guess says it will be about another 60 hours and four weeks before I get to Admiral 5. I think my box cost is covered, assuming I stick with the game to the level cap. This. I've been playing since headstart and I just dinged lt. commander 7 last night and honestly, I feel like i've been playing it too much. So no, I won't "stop this shit." I say again, if you're a top Admiral already, you either exploited your way there or you need to get a fucking life. I'm not making excuses for Cryptic. Fuck them too for not expecting some lifeless min/maxer to plow through all their shit in five days, but the bigger fucktard award goes to the powergamers. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on February 05, 2010, 05:04:29 AM This. I've been playing since headstart and I just dinged lt. commander 7 last night and honestly, I feel like i've been playing it too much. So no, I won't "stop this shit." I say again, if you're a top Admiral already, you either exploited your way there or you need to get a fucking life. I'm not making excuses for Cryptic. Fuck them too for not expecting some lifeless min/maxer to plow through all their shit in five days, but the bigger fucktard award goes to the powergamers. Whoa, slow down. Gamers come in all flavors which I would hope would run the spectrum on these forums. There is too much precedent set with "running to be the first to cap" in most every game. That is not going to change, there will always be teams or single people gunning to be the first on the server to hit cap. Lord knows I tried in Planetside only to come up short, but then again, I was in grad school at the time and had the entire summer off so I chose to do that given my time allowances. STO obviously speaks to a more casual style of play at a leisurely pace in order to give Cryptic more time to implement the latter stages of the game. I don't see the problem, aside from STO not being equipped for the "first to cap" people. Granted, the guy comes off a little bit chicken little in discussing the lack of level cap development in the game CURRENTLY - That's all I got from his post. The thing is, STO released without accounting for these types of gamers (or maybe Cryptic released a game betting on the majority of players not to catass to cap and in turn to lose out on the minority of those that do, in order to focus in on the casual-types), so his post is a red flag to "those" players and not really a concern for the hour-a-night crowd. Now you can spin this off to the philosophy of MMOs and what's complete and not, and you can project how games have changed and how studios handle releases and patching... but I doubt that guy even cares to go down that road. Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on February 05, 2010, 05:58:59 AM It's not that I have any problem with min-max idiots getting their just desserts when they rip through content. What I worry about more--especially in Cryptic's case, given a track record of making the same mistake over and over again--is when developers stupidly panic because the hardcores once again broke some in-house predictive model about levelling speed resulting in a) putting very poorly tested content patches outs and b) adjusting the levelling in a way that has bad effects on ordinary, average players.
It took Blizzard years to understand that their money wasn't coming from poopsockers, and they're smarter about these issues than the rest of the industry. Most of the time, when devs discover that their game doesn't work for poopsockers, they panic and make the game not work for average players. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on February 05, 2010, 06:06:19 AM The thing is, STO released without accounting for these types of gamers (or maybe Cryptic released a game betting on the majority of players not to catass to cap and in turn to lose out on the minority of those that do, in order to focus in on the casual-types), so his post is a red flag to "those" players and not really a concern for the hour-a-night crowd. Again, do you need to account for those types of players? Of course they tend to be the most vocal and, as said above, the fringe element. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 05, 2010, 06:20:16 AM The thing is, STO released without accounting for these types of gamers (or maybe Cryptic released a game betting on the majority of players not to catass to cap and in turn to lose out on the minority of those that do, in order to focus in on the casual-types), so his post is a red flag to "those" players and not really a concern for the hour-a-night crowd. Again, do you need to account for those types of players? Of course they tend to be the most vocal and, as said above, the fringe element. Well, like you said, they are the most vocal. The thread on the STO forums the guy made is still on the front page and has twice as many replies as any other thread I see. (Just took a quick look). So, its at the very least throwing up red flags within the community. Of course, as always, we have to account for the fact that most people don't even bother reading the forums or posting on the forums, and that huge amounts of players just don't care. But still, the "hardcore" in any game definitely serves the purpose of giving a lot of other players something to shoot for/look up to. That might be lame, but why do you think, for instance, WoW raiders are always looking for the next raiding guild up, the next slightly better group to play with, etc. Thats really common. So I think while these sorts of people are definitely a huge minority, they also play disproportionately large role in the community. And regardless of all that, there are a lot of people who ARE going to get up to admiral in their first month, and when there is nothing, or maybe that one group content thing they mentioned to do, people aren't going to stick around. Same thing happened with Champions. I expect a lot of people to drop after the first month as a result of lack of end game content, and it frankly doesn't matter if someone gets to the end game in 5 days or 25 days, they aren't going to magically patch in an entire end game of content in a month. Title: Re: Star Trek Online: Here We Go Again! Post by: taolurker on February 05, 2010, 06:35:15 AM Quote they aren't going to magically patch in an entire end game of content in a month. Did you see the page they have up describing their plans for content? It was posted by someone earlier in this thread, but I'll include it again so you can read all the content that's supposed to be in the works already. link (http://www.startrekonline.com/upcoming_content) They do have some really ambitious plans about "new" content, although I am higly concerned they are basically going to release untested content patches to live servers. I know it's beyond their realm of thinking, but Cryptic really needs to learn MMO 101, which includes a test server, multiple paths to avoid repeating content and also being prepared for players to expose every weakness their game has. BTW Anyone still playing, they did not patch a fix for the /maxfps issue I mentioned a few pages back, so unless you want this game potentially burning out your video card, do yourself a solid and type /maxfps 60 (or any reasonable number for your config) so your GPU doesn't fry. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 05, 2010, 06:51:27 AM For the maxfps thing, go to Options on the Launcher; it's up top. There's a space for setting up a command line. Type: -maxfps # and it will stick without having to type it in each time.
Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on February 05, 2010, 07:22:08 AM They also need to learn you don't start thinking about your first iteration of end-game content 1.5 months after release. That stuff needs refinement iterations when you are not screwing over players on a live game. I mean it doesn't matter if they don't have much end-game content as long as they've got something to prove it works. And sure, this guy is at the extreme edge of the levelling bell curve. But given the depth of this game the number of people at max going "what now?" will be growing rapidly in the near future. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on February 05, 2010, 08:22:30 AM I think the next big MMO should start out with the players starting at "end game". Then you'll just be getting levels and such after you've already maxed your character but from the beginning. It will be magical.
I have been taking my sweet time with LOTRO, some because I don't have a choice and some because I want to try to enjoy it. The only time I ever don't like the slowish pace is when things get grindy (which deeds are definitely grindy). Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on February 05, 2010, 08:24:57 AM I think the next big MMO should start out with the players starting at "end game". Then you'll just be getting levels and such after you've already maxed your character but from the beginning. It will be magical. WoW has shown that there is almost no reason to have levels beyond teaching people how to learn their class mechanics. Most MMO gamers will spend a good majority of their playtime at max level. I'd imagine that newer MMOs would toss out levels and just keep the gear/faction grind. Seems the logical progression of the genre. Title: Re: Star Trek Online: Here We Go Again! Post by: Rendakor on February 05, 2010, 08:50:32 AM I think the next big MMO should start out with the players starting at "end game". Then you'll just be getting levels and such after you've already maxed your character but from the beginning. It will be magical. What happens when it still launches with no endgame content? :awesome_for_real:I have been taking my sweet time with LOTRO, some because I don't have a choice and some because I want to try to enjoy it. The only time I ever don't like the slowish pace is when things get grindy (which deeds are definitely grindy). Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 05, 2010, 09:02:57 AM I think the next big MMO should start out with the players starting at "end game". Then you'll just be getting levels and such after you've already maxed your character but from the beginning. It will be magical. What happens when it still launches with no endgame content? :awesome_for_real:I have been taking my sweet time with LOTRO, some because I don't have a choice and some because I want to try to enjoy it. The only time I ever don't like the slowish pace is when things get grindy (which deeds are definitely grindy). Then the MMO genre will have reached its pinnacle. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on February 05, 2010, 10:22:33 AM I think the next big MMO should start out with the players starting at "end game". Then you'll just be getting levels and such after you've already maxed your character but from the beginning. It will be magical. What happens when it still launches with no endgame content? :awesome_for_real:Then the MMO genre will have reached its pinnacle. John Cage's 3:33 Online Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 05, 2010, 11:16:20 AM If any game(s) needed endgame content it's pretty much all of Cryptic's games. Their lvl grinds are shallow, this much we know... so all we have left to "play for" is pretty much what comes at the end. This is in deference to games like WoW, LotRO, AoC, Eve, etc. where there's more of a compelling journey along the way.
It's almost like Cryptic knows this and so they shoddily design their game on purpose because "hey, it's just a training ground for endgame." Then endgame comes along and that's shoddy as well. wtf? Title: Re: Star Trek Online: Here We Go Again! Post by: Soln on February 05, 2010, 11:22:45 AM makes you wonder then -- WTF put in levels then? Just a stalling (business retention) tactic. Why not make everyone the same power and allow them to customize minor stuff and rev the whole game every few weeks. Which most MMO's do anyways.
Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on February 05, 2010, 12:48:24 PM makes you wonder then -- WTF put in levels then? Just a stalling (business retention) tactic. Why not make everyone the same power and allow them to customize minor stuff and rev the whole game every few weeks. Which most MMO's do anyways. Pretty much what I was getting at in my earlier post. The only purpose I see for levels anymore are as an initiation to the game mechanics and a way to meet people. I think a Tortage-like experience to get to cap would be sufficient for any MMO. Follow that up with a lengthy faction/gear/achievement grind and you win. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on February 05, 2010, 01:22:47 PM I think the next big MMO should start out with the players starting at "end game". Then you'll just be getting levels and such after you've already maxed your character but from the beginning. It will be magical. What happens when it still launches with no endgame content? :awesome_for_real:Then the MMO genre will have reached its pinnacle. John Cage's 3:33 Online 4'33". OMG I used my music degree today. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on February 05, 2010, 02:53:26 PM makes you wonder then -- WTF put in levels then? Well it's a great way to make 90% of content in your game obsolete :why_so_serious:Seriously though people seem to still enjoy their ding-grats and numbers getting bigger. They can live without it (as long as there's some other numbers they can see get bigger or anything at all) but the whole "endgame" nonsense is there in first place as substitute for the levels mechanics rather than full replacement. I'd also guess the time investment put in getting through these levels is one of factors that make people stick with repetitive activities at the cap after the somewhat-changing content is exhausted. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on February 05, 2010, 03:51:35 PM SSC: I get a little giddy everytime I pull the STO home page up and see the servers are down. And I have been giddy a lot lately. :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 05, 2010, 03:58:38 PM Ding gratz leveling works fine, as long as a) combat is fine, b) the zones are interesting; and, c) (though optional) the quests are interesting. STO has two of them and only 1/2 of the third, since I only enjoyed the space type of combat.
Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on February 05, 2010, 07:15:13 PM Well, that's really the fucking point though: most "end-game" is nothing more than leveling anyway. "End-game" is designed to keep you occupied doing things to better your toon, which is the same thing as leveling. It really makes no fucking difference if it is "ding" or "Purplezzz". It's all the same thing.
Title: Re: Star Trek Online: Here We Go Again! Post by: Brolan on February 05, 2010, 07:53:08 PM For those playing: If you can't complete the objectives of the "Patrol Orion sector" mission, it may be because you are below Lt. 4 rank. You must be Lt. 4 rank or higher to get credit.
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on February 05, 2010, 08:02:06 PM Well, that's really the fucking point though: most "end-game" is nothing more than leveling anyway. "End-game" is designed to keep you occupied doing things to better your toon, which is the same thing as leveling. It really makes no fucking difference if it is "ding" or "Purplezzz". It's all the same thing. Yeah but that's the --otherwise the same-- leveling minus the level ding-grats. I.e. you have the purples + levels and then just the purples. In other words, with the levels you have one extra field the players can advance and feel good about when they do. Until the levels get exhausted at least.Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 05, 2010, 08:55:43 PM The thing is, STO released without accounting for these types of gamers (or maybe Cryptic released a game betting on the majority of players not to catass to cap and in turn to lose out on the minority of those that do, in order to focus in on the casual-types), so his post is a red flag to "those" players and not really a concern for the hour-a-night crowd. Again, do you need to account for those types of players? Of course they tend to be the most vocal and, as said above, the fringe element. The other thing they do is hit the aspirational nerve in a lot of players - "Oh, maybe I won't bother getting up to Admiral then and quit now because I don't want to get to a point where I have nothing to do". Even if they never experience it, players want to know that there is something else for them to do. Title: Re: Star Trek Online: Here We Go Again! Post by: Margalis on February 05, 2010, 11:41:56 PM Quote The thing is, STO released without accounting for these types of gamers Accounting for those players is impossible and stupid. There are going to be a few outliers who burn through content at a rate 10x or more that of any normal person. If you give that person enough content to keep them occupied then 90% of your content is wasted on 90% of the players - not a great way to spend money. What are they supposed to do? Ship with a raid that you have to run 1000 times to get great items? All that does is fuck over everyone else. And if they keep catering to that guy by releasing more and more content or adding more and more grinding then they're continually moving the goalposts further out of reach of most customers. Title: Re: Star Trek Online: Here We Go Again! Post by: caladein on February 05, 2010, 11:55:50 PM Accounting for them doesn't mean putting up content as fast as they can devour it, that's crazy talk.
It does mean not having your "end game" contain less content than the post-game save in a Dragon Age or Mass Effect 2 though. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 06, 2010, 04:32:20 AM Those are related. Not having it done means they care less about the statistical minority of people who've already hit the endgame than the rest of the (much larger) group of people who are at risk of leaving already because so many other things were allowed to launch incomplete or outright broken.
Of course, they may also have no idea what to do for the endgame either :-) Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on February 06, 2010, 06:10:42 AM Those are related. Not having it done means they care less about the statistical minority of people who've already hit the endgame than the rest of the (much larger) group of people who are at risk of leaving already because so many other things were allowed to launch incomplete or outright broken. Of course, they may also have no idea what to do for the endgame either :-) That would be telling...especially with an IP so willing to use time like a dollar whore. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 06, 2010, 06:17:32 AM Ya know, this is probably the one IP that could have a level cap that forces you to restart at level 1 again. :awesome_for_real:
"Now you will you grow again Timeline <whatever it was>+1" Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 06, 2010, 10:58:41 AM I did laugh when I ran into the USS Evil Lincoln though. My favorite so far is the USS Priceline Negotiator. Obama Sucks, flying the Dead Teddy K was one I saw today. Talk about no taste at all. Title: Re: Star Trek Online: Here We Go Again! Post by: caladein on February 06, 2010, 11:11:39 AM Please tell me that was a Federation ship.
Title: Re: Star Trek Online: Here We Go Again! Post by: Jayce on February 06, 2010, 11:52:21 AM makes you wonder then -- WTF put in levels then? Just a stalling (business retention) tactic. Why not make everyone the same power and allow them to customize minor stuff and rev the whole game every few weeks. Which most MMO's do anyways. Pretty much what I was getting at in my earlier post. The only purpose I see for levels anymore are as an initiation to the game mechanics and a way to meet people. I think a Tortage-like experience to get to cap would be sufficient for any MMO. Follow that up with a lengthy faction/gear/achievement grind and you win. I wouldn't be so quick, you guys. I know two people off the top of my head - and I'm one sometimes too - who spend next to no time at max level. Within two weeks and often within one of reaching the level cap, they wander off to playing a low level alt and never look back. I suspect there are a lot of those types of folks. It sounds like Cryptic has mostly already lost them by doing a single-server, 3 character slot model. They'd have to delete their monuments to wasted time in order to play the way they want to, and that probably ain't gonna happen. Title: Re: Star Trek Online: Here We Go Again! Post by: Setanta on February 06, 2010, 02:04:29 PM Or they will use the "extra character slots" micro-transactions ploy. I bought every slot I could for Guild Wars because I didn't want to delete characters.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on February 06, 2010, 03:01:50 PM There are going to be a few outliers who burn through content at a rate 10x or more that of any normal person. If you give that person enough content to keep them occupied then 90% of your content is wasted on 90% of the players - not a great way to spend money. Then the slow players see the catass complain about no content, ask why the fuck they're grinding to cap if there is nothing at cap, read the developer promise about a miracle patch any day now, ask who the fuck in their right mind would believe a promise of a miracle patch after that kind of shit has failed to materialize in several games... Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 06, 2010, 04:27:49 PM Please tell me that was a Federation ship. Of course it was. Nevermind that the federation is just this huge example of socialism and all the things a douchenozzle that would name a ship Dead Teddy K normally rails against. Title: Re: Star Trek Online: Here We Go Again! Post by: caladein on February 06, 2010, 05:05:43 PM :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: Soln on February 06, 2010, 05:10:11 PM how is the PvP? any uber wanks on the Klingon side curbstomping the socialists yet?
Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on February 06, 2010, 05:15:46 PM I wouldn't be so quick, you guys. I know two people off the top of my head - and I'm one sometimes too - who spend next to no time at max level. Within two weeks and often within one of reaching the level cap, they wander off to playing a low level alt and never look back. I suspect there are a lot of those types of folks. It sounds like Cryptic has mostly already lost them by doing a single-server, 3 character slot model. They'd have to delete their monuments to wasted time in order to play the way they want to, and that probably ain't gonna happen. Encouraging people to invest seriously in alts also needs multiple paths the content and multiple gameplay styles depending on which build or class you are playing. With cryptic probably having wafer thin content again and relatively little variation in gameplay based on talents / ship / bridge officers they don't seem to really support that approach. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 06, 2010, 06:10:02 PM Most of these games don't. You need to get into SWG or Eve or something with actual diversity before alts give a completely different game. For diku-inspired MMOs like STO (and WoW), you're really just interacting with the exact same content a slightly different way. The real class differences become most pronounced in Raids when your role does actually mean you're playing a very different game
There is some diversity in the different STO archetypes, but it's much closer to "I kill with lightning instead of fire" variety plus some occasional specialized quests than it is "I'm a crafter|killer|treasure hunter|hauler|shopkeep" variety. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 06, 2010, 06:18:11 PM how is the PvP? any uber wanks on the Klingon side curbstomping the socialists yet? PvP is battleground based but it's really fun. Even the ground combat, which plays sort of like a slowed down old school death match. Don't expect anything fancy or particularly innovative but it is fun. Well incentivized in terms of money and xp, too. Title: Re: Star Trek Online: Here We Go Again! Post by: Mavor on February 07, 2010, 01:18:27 AM I found the pvp ground combat to be uninspired and boring to be honest... Ship combat was alright, though I would rather play SFC3 if given the choice.
Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on February 07, 2010, 09:29:08 AM I'm feeling rather guilty right now. I know better than this........ :ye_gods: Downloading on Steam.
Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on February 07, 2010, 09:32:41 AM I'm feeling rather guilty right now. I know better than this........ :ye_gods: Downloading on Steam. No reason to feel guilty. If the game gives you a couple of weeks of mindless fun, then you got your money's worth. I'm probably going to give it a shot when some of the kinks have been ironed out. Title: Re: Star Trek Online: Here We Go Again! Post by: Zetor on February 07, 2010, 10:25:40 AM I think the next big MMO should start out with the players starting at "end game". Then you'll just be getting levels and such after you've already maxed your character but from the beginning. It will be magical. Sorry for the semi-hijack, but that's exactly how Guild Wars works. You hit level 20 after doing the first few tutorial missions and the rest of the missions / content are tuned for max level, unless you are playing the original campaign (which is 1/3 levelling 2/3 level-20 play). At that point, you can get outfitted in the best gear stat-wise that you can get in the game right away, and 'progression' after that point just means new kinds of skills (most of which allow for more flexible play, but don't heal/damage/buff debuff for more; you can only equip 8 skills at one time, remember) and armor (no stat differences, just looks cooler). Well ok, you can get 'rare' weapons, but the stat difference between those and 'normal' weapons is minimal. You can still 'ding' by filling your xp bar, but it only gives you a buff when you do (and allows you to learn one more skill, but you can spend money to get the same effect).I have been taking my sweet time with LOTRO, some because I don't have a choice and some because I want to try to enjoy it. The only time I ever don't like the slowish pace is when things get grindy (which deeds are definitely grindy). This is also why I have high hopes for GW 2... Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on February 07, 2010, 12:36:24 PM In the last couple of days, I've seen recruitment spam for the "Blue Suns Mercenaries" and saw the "USS NORMANDY 2" (yes, all caps) fly by under the command of Lieutenant "Tali."
It's an odd feeling to have worked on a cultural reference. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 07, 2010, 12:45:09 PM Right there with ya, Storm.
Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 07, 2010, 01:27:34 PM If the game gives you a couple of weeks of mindless fun, then you got your money's worth. We have established that this is fundamentally untrue. It is an MMO and you need at least a year, maybe two, before you can judge things like fun. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on February 07, 2010, 01:54:36 PM This is also why I have high hopes for GW 2... If you can't jump I'm not playing. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on February 07, 2010, 03:57:12 PM In the last couple of days, I've seen recruitment spam for the "Blue Suns Mercenaries" and saw the "USS NORMANDY 2" (yes, all caps) fly by under the command of Lieutenant "Tali." During the open beta it was pretty normal to run into 2-3 Shepards a day.It's an odd feeling to have worked on a cultural reference. Heck, i'll fess up i'd named my escort Le Havre only because Normandy would have been too blatant :oh_i_see: Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 07, 2010, 07:30:14 PM In the last couple of days, I've seen recruitment spam for the "Blue Suns Mercenaries" and saw the "USS NORMANDY 2" (yes, all caps) fly by under the command of Lieutenant "Tali." During the open beta it was pretty normal to run into 2-3 Shepards a day.It's an odd feeling to have worked on a cultural reference. Heck, i'll fess up i'd named my escort Le Havre only because Normandy would have been too blatant :oh_i_see: I had a Normandy in beta and I will have in live if I make it far enough and if I don't feel like I'm dirtying up the name. Title: Re: Star Trek Online: Here We Go Again! Post by: Lum on February 07, 2010, 08:17:26 PM Starfleet Command will never run around, nor desert you.
(http://lumthemad.net/images/astley.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 07, 2010, 10:35:48 PM A say-nothing review from The Independent, but it gets bonus points for using Perpetual's sole released screenshot as the picture. (http://www.independent.co.uk/life-style/gadgets-and-tech/gaming/games-reviews-star-trek-online-1889553.html)
Title: Re: Star Trek Online: Here We Go Again! Post by: Gutboy Barrelhouse on February 07, 2010, 10:41:50 PM That was a review? Really?
"it’s almost impossible to judge how it will play out in the long term." It would help if she tried the game. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageh on February 08, 2010, 01:01:18 AM It even got 3/5 stars!
Title: Re: Star Trek Online: Here We Go Again! Post by: pxib on February 08, 2010, 02:19:17 AM Quote from: The Comments gamedreaming wrote: Saturday, 6 February 2010 at 04:01 am (UTC) WoW gold really plays such an important role in World of Warcraft. I will need a lot of wow gold in the game.so every time i will come to wow-gold-team.com, which is my favorite website.:) Quality. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on February 08, 2010, 07:07:50 AM I love how the spammers (and I always have to mute 4-6 on login) always offer to sell "gold."
It's like they can't even be bothered to update their cut & paste text. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 08, 2010, 07:12:00 AM I love how the spammers (and I always have to mute 4-6 on login) always offer to sell "gold." It's like they can't even be bothered to update their cut & paste text. Yeah, there are a ton of them. I guess I shouldn't be surprised. I find a vague sense of amusement in their powerleveling offers though. It should be rewritten: "Pay us $50 and we'll get you to max level where you have nothing to do while you paid us to skip all the content that actually exists. Sucker!" Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on February 08, 2010, 08:01:28 AM Wouldn't be surprised if the gold spam was getting through the filters precisely because it's not the game currency :why_so_serious:
Title: Re: Star Trek Online: Here We Go Again! Post by: Lum on February 08, 2010, 08:48:04 AM I love how the spammers (and I always have to mute 4-6 on login) always offer to sell "gold." It's like they can't even be bothered to update their cut & paste text. Well, the domain they're spamming has "gold" in the title. Having to wrestle with slapping them down in Aion gives me a bit of respect for anyone else trying to do so. Hint: they're more than a little persistent! Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 08, 2010, 10:47:12 AM The gold farmers in Aion have resorted to sending tells with stuff like "Hello handsome man or woman" and the best part is they always put in "My name is Sally" or some shit lol
Title: Re: Star Trek Online: Here We Go Again! Post by: Rendakor on February 08, 2010, 03:07:41 PM Some of the farmers in WoW will shoot you a tell with something simple, like, "Hey bro" then hit you with the real spam if you reply.
Title: Re: Star Trek Online: Here We Go Again! Post by: Slyfeind on February 08, 2010, 03:12:28 PM I had an old friend in WoW take a break, then the day after she left I got "heya" from a first-level. I thought maybe that was her on a friend's account, but considered it was a gold spammer. I didn't reply.
I shall never know if it was her or not. Gold spammers break friendships!!! Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 08, 2010, 05:06:37 PM Atari says that "By 1m accounts, we meant 1m Cryptic forum accounts - STO and ChampO combined." (http://www.incgamers.com/Games/1394/News/20843/star-trek-online-does-not-have-1m-users)
Sounds like someone in Atari PR went fishing for something to release and got some important details wrong. That said, from Cryptic's point of view, 1m Cryptic accounts isn't bad at all given how long they've been operating separately from NCsoft. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 08, 2010, 05:52:56 PM Atari says that "By 1m accounts, we meant 1m Cryptic forum accounts - STO and ChampO combined." (http://www.incgamers.com/Games/1394/News/20843/star-trek-online-does-not-have-1m-users) Sounds like someone in Atari PR went fishing for something to release and got some important details wrong. That said, from Cryptic's point of view, 1m Cryptic accounts isn't bad at all given how long they've been operating separately from NCsoft. I had a feeling that was going to be the case. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on February 08, 2010, 06:30:44 PM Not really if you consider the hundreds of thousands like myself who have Cryptic accounts from their betas but didn't buy either game.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 08, 2010, 06:46:39 PM Given their gleeful reporting and retraction, I'm curious where they get their 300k accounts for WAR and AoC too.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 08, 2010, 07:41:29 PM Given their gleeful reporting and retraction, I'm curious where they get their 300k accounts for WAR and AoC too. Lazy reporting - it's been a while since WAR has been linked to 300k active accounts. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageh on February 09, 2010, 03:19:25 AM I really wonder how box sales have been going, I miss the usual euphoric reporting of billions of boxes having been moved to retailers. The game isn't even in the top 10 weekly steam sales, although it still seems to be best-selling with d2d (probably just meaning d2d is reporting over a longer period).
Considering the lack of high-end content and the generic nature of much of the low-/mid-level content, the churn is probably going to hit hard after the free month. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 09, 2010, 06:33:57 AM I really wonder how box sales have been going, I miss the usual euphoric reporting of billions of boxes having been moved to retailers. The game isn't even in the top 10 weekly steam sales, although it still seems to be best-selling with d2d (probably just meaning d2d is reporting over a longer period). Considering the lack of high-end content and the generic nature of much of the low-/mid-level content, the churn is probably going to hit hard after the free month. You're probably right. Cryptic really screwed themselves with that. I'll play for free and maybe one more month and then I'll be bored and go back to LOTRO probably. One thing though, assuming the game doesn't shut down, this is one of the few MMOs were I don't much care if people leave. It's not like the content really depends on other players. At all. In fact, with their scaling scheme, groups can sometimes make content harder. Title: Re: Star Trek Online: Here We Go Again! Post by: Signe on February 09, 2010, 07:02:09 AM That wasn't a review. It doesn't look as if the author even got out of character creation, or more likely, he read somewhere that the character creator was good. :uhrr: Hopefully, the person who wrote it doesn't actually get paid for writing. That would be a travesty.
Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on February 09, 2010, 07:05:12 AM Which I think further fits the proposition that Cryptic's business model is now:
1. Go for intellectual properties/genres that have built-in audiences which aren't that well-served by WoW & direct WoW clones (e.g., not sword-and-sorcer fantasy). 2. Standard Cryptic engine provides shiny graphics and fun combat model, + very nice character customization. Seems like a good time! 3. No content depth, but it takes a while for people to notice that. = Into Profit Off of Box Sales -------- Minimize further investment in live management and further development. Settle for retaining people who are either so so so so into that genre or so unjudgemental that they'll continue to subscribe even when the lack of depth and weak incentives to group activity become visible. Run on bare bones so that whatever retention you get is still profit. By not having a strongly group-driven content model, you don't run into the acute problems that AoC and WAR did as populations plummeted, where you can't actually play through the content because you don't have groups capable of doing so. By not having separate named shards, you don't have to deal with the embarassment and hassle of consolidation, either. Expect the whole market to shift in this direction: we're going to see more glossy massively single-player subscription games where the subscription model is just intended to provide a revenue boost to a box-sale driven business model, an extra soak on players who are willing to pay it (rather like some quick DLC is intended to get the people who must have that content NOW to pay up for it). The only people who are going to mess around with a design that's intended to have a big subscriber base and a long life as a MMOG will be people with very deep pockets or a few weird houses like CCP that are determined to stick it out with a boutique design. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on February 09, 2010, 08:01:05 AM It may be a very sensible model if you know you don't have the talent, time or budget to compete with Blizzard or the market leaders. It's almost like the "plan to fail" model of MMO development. Though identifying it as a single player game with an online component on the side is possibly kinder. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 09, 2010, 08:06:41 AM I'm sort of torn on it. On the one hand, its clearly smarter than putting all your eggs in one basket such that it MUST be a hit or you are screwed. On the other hand, its likely to produce a bunch of sub par games. Now, if they make 4-5 MMOs, each of which isn't that great, but gives a smallish community just what they are looking for, I can't complain too much, especially since I often find myself saying things like "smaller MMO projects are definitely the way to go." I guess the problem is that when I say things like that I imagine smaller passion driven projects and not a relatively big developer like cryptic cynically exploiting the model for profits.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 09, 2010, 09:04:36 AM And sadly, I'm stil having fun. But I am starting to notice a bit of a grind and some broken missions that make me stabby.
Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on February 09, 2010, 09:40:38 AM In a week...
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 09, 2010, 10:01:26 AM So we're at the point now in MMO-dev that webgames are the new boutique model?
Seriously, it's kinda sad that there are many pbbg with better retention and margins than most big-block MMOs. So yah, it's starting to seem like standard 3d MMOs are throwing in the towel and relegating themselves to box sales and 3-month subs. Christ even SWOR is going kinda "small." At this point we've got what? "Heroes of Talara" as the last remaining "big" MMO in dev.? Title: Re: Star Trek Online: Here We Go Again! Post by: Soln on February 09, 2010, 10:16:43 AM Turbine with DDO and LotRO are definitely on the solo-is-best path. It caters to a lot of new MMO entrants, it satisfies the casuals (whatever experience) AND it's ultimately lower cost for the provider (less raid content, less drama). A lot of remaining group content is on rails, which Blizz pioneered.
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 09, 2010, 10:37:49 AM Turbine with DDO and LotRO are definitely on the solo-is-best path. It caters to a lot of new MMO entrants, it satisfies the casuals (whatever experience) AND it's ultimately lower cost for the provider (less raid content, less drama). A lot of remaining group content is on rails, which Blizz pioneered. I really wish more MMOs would cater to solo and dual type of content. Frankly as I age I don't have the patience anymore for guild drama and a 7 hour day of raiding. I just want to log in with my wife and have fun in our own little corner of the "world". I also have noticed a trend among most of my friends who play MMOs to do the same thing. For us as a group is pretty much two couples joining up together for fun, usually for overland hunting or something. Title: Re: Star Trek Online: Here We Go Again! Post by: Lum on February 09, 2010, 01:12:09 PM I'm actually sending a first look/review as my next column to MMORPG.com today :grin:
(I'm level 16 so I think I'm at least moderately qualified.) Title: Re: Star Trek Online: Here We Go Again! Post by: Gutboy Barrelhouse on February 09, 2010, 01:20:17 PM Thats 16 more levels than the last review had.
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 09, 2010, 02:00:59 PM I'm actually sending a first look/review as my next column to MMORPG.com today :grin: (I'm level 16 so I think I'm at least moderately qualified.) So, can you give us a paraphrase or is that against the rules? I'm kind of curious what your view is since you have a wee bit of a background in this industry. (wee obviously an understatement.) Title: Re: Star Trek Online: Here We Go Again! Post by: Lum on February 09, 2010, 02:12:14 PM It has some interesting gameplay, not sure how much of an MMO it is.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 09, 2010, 02:23:19 PM It has some interesting gameplay, not sure how much of an MMO it is. It's not. It's a linked 50-person (20 really) multiplayer game. (a sharded version of Joint Operations is actually more MMO than this is) The only thing MMO is the chat server and crafting system, which can be done "easily" with any game of any type. Matter of fact, if you want to have a fleet meeting somewhere or organize fleet actions... good luck with that. You just cant. disclaimer: feel free to use the above comments in your industry-insider review Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on February 09, 2010, 03:15:09 PM And sadly, I'm stil having fun. But I am starting to notice a bit of a grind and some broken missions that make me stabby. WTF is wrong with you. Title: Re: Star Trek Online: Here We Go Again! Post by: palmer_eldritch on February 09, 2010, 03:31:42 PM It has some interesting gameplay, not sure how much of an MMO it is. It's not. It's a linked 50-person (20 really) multiplayer game. (a sharded version of Joint Operations is actually more MMO than this is) The only thing MMO is the chat server, which can be done easily with any game of any type. Matter of fact, if you want to have a fleet meeting somewhere or organize fleet actions... good luck with that. You just cant. disclaimer: feel free to use the above comments in your industry-insider review It seems to be possible to invite other people onto the bridge of your ship, not that I've tried it. However, I don't see how fleets will last (fleets are guilds, for anyone who doesn't know) as it literally makes no difference whether you actually know anyone else on the server or not. It seems like it would work well for very casual players but it also highlights to me how some of the things many of us dislike about MMOs, such as needing a cleric for groups, do help to build a community because they force you to connect in some way with other players. Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on February 09, 2010, 04:06:11 PM It may be a very sensible model if you know you don't have the talent, time or budget to compete with Blizzard or the market leaders. It's almost like the "plan to fail" model of MMO development. Though identifying it as a single player game with an online component on the side is possibly kinder. Kinder but less accurate, at least as far as the phrase "with an online component" implies the rest of the game can be played offline. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 09, 2010, 05:33:08 PM It has some interesting gameplay, not sure how much of an MMO it is. If Bloodworth is going to argue that Global Agenda is a MMO, then STO certainly is. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 09, 2010, 05:44:04 PM It may be a very sensible model if you know you don't have the talent, time or budget to compete with Blizzard or the market leaders. It's almost like the "plan to fail" model of MMO development. Though identifying it as a single player game with an online component on the side is possibly kinder. Kinder but less accurate, at least as far as the phrase "with an online component" implies the rest of the game can be played offline. Single player online game with a multiplayer online component? Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on February 09, 2010, 07:02:17 PM I guess having it on-line also allows them to avoid comparison with the experience single player games can provide. Just as STO can't really compete with a top class MMO the game experience doesn't look as intense or exciting as the better single player games. I mean if they tried to sell the same degree of repetitive content without being a MMO they'd get hammered. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 09, 2010, 10:26:27 PM In a week... I'm actually ok with that though. It's not like I'm playing just that or that my it's eating up my life. I stop playing for a while and the stabbiness goes away. Or I run a mission like the one to find out what blew up Hobus and I'm back in it again. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on February 10, 2010, 05:06:20 AM I guess having it on-line also allows them to avoid comparison with the experience single player games can provide. Just as STO can't really compete with a top class MMO the game experience doesn't look as intense or exciting as the better single player games. I mean if they tried to sell the same degree of repetitive content without being a MMO they'd get hammered. Game Experience May Change During Online Play = MMO, now? :why_so_serious: Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 10, 2010, 05:15:14 AM MMORPG is too broad a category nowadays, there needs to be sub categories. STO would fit into the laughably multiplayer category :P
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 10, 2010, 05:21:22 AM Nowadays?! That's been the case since we were arguing how to compare the success of Lineage and EQ1. So far nothing big has fit into any clean categories. There's MMOFPS|RTS|RPG, but it's only *RPG that's been the big talking point. We need at least LoTRO-equivalent successes in *FPS and *RTS for those to roll off the lips. And FPS is already there if only to be used in the early hype days of upcoming shooters like MAG, Huxley and Global Agenda until they eventually devolve into non-massive shooters with public space commerce or something.
So yah, it's starting to seem like standard 3d MMOs are throwing in the towel and relegating themselves to box sales and 3-month subs. Christ even SWOR is going kinda "small." At this point we've got what? "Heroes of Talara" as the last remaining "big" MMO in dev.? Two parts here: It's inevitable. Very few have budget a Blizzard can command, and nobody wants to risk it. It's also sensible. Only the players demand that the next big thing be a Huge Home Run. Base hits can be successful too, if you guessed right on your budget vs revenue. SWOR will be the next big MMO for sheer size of the game and the probable amount of marketing behind it. And I still feel it's the swan song for this model. It's obvious companies can make enough money on smaller titles to keep themselves employed. They may not have 2,500 GMs and 120 developers. But they don't need that many either when their game only cost $8-15mm to make. You can make three different titles for nominally different audiences (based on IPs) at the price of one big bet so few are confident in making. SOE has been right about this for some time in my opinion. They just need a better catalog. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 10, 2010, 06:21:18 AM Quote SOE has been right about this for some time in my opinion. They just need a better catalog. This is absolutely correct. Even the big budget flops can be completely self-sufficient with small numbers of subs; hell, even old shit like UO and AO are pure profit. You don't NEED a 30mil budget. Christ, for all the complaining about STO or other games that just don't "feel" like MMOs the only way anyone is going to see anything new is with smaller, less ambitious titles made by competent studios. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on February 10, 2010, 08:06:17 AM MMORPG is too broad a category nowadays, there needs to be sub categories. STO would fit into the laughably multiplayer category :P That's because MMOG is not a GENRE, it's a MEDIUM with distinct genres that vary based on content, size of community, style of game, etc. Battlefield 2 is a MMOG as much as Global Agenda. The old term MMORPG which denotes a very specific subscriber-based service like Everquest is no longer broad enough to encapsulate the variety in the MMOG Medium. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 10, 2010, 08:54:00 AM When I was speaking of "big" I was referring mostly to shear gamespace size and depth of function, not necessarily amount of budget. Today's MMOs are just small (and sometimes STILL have stupid-big budgets). Rife with lazy-design social aspects such as twitter sharing, small shards, too much art, RMT costuming, etc. instead of just designing a large, open, virtual world. Everything is all go'ram Facebook now.
It's a noted fact right now that things are slipping into a bad place (and yah, Western MMOs are becoming more Korean). Going backwards so to speak, in many ways. I'm not saying it's all bad, but instead of using "small-design" as a tool to make a good game better, they're just using small-design as a total replacement and washing their hands... chunking out assembly-line garbage instead of hand-crafting something notable. There are studios and people with money who are fighting this slippage into mediocrity, but they're losing badly. This all plays into this glut of sadness that pervades everything these days. Everything is robotic and stale. Now, there is this "counter-culture" of eggheads and Edge-types who are trying desperately to bring "craft" back to the Western World (game design included), but it's just not happening fast enough and most of those guys <insert redname here> are evaporating. People dont have easy/cheap access to the tools or training to compete with larger/lazier institutions. And those same institutions are the only ones with access to the best IPs and best tools. We're seeing babysteps right now with guys like Epic "unlocking" the UDK or Multiverse getting James Cameron on-board, making their stuff open access and developing "Remix." (Remix btw can take a movie and traslate it back into digital medium for easy modeling, this is how all those Avatar games were chunked out so quickly). But it's still not quite there yet. Anyways, to me that's how quality will return to the medium... through small studios putting high-quality pressure on the big boyz. Fuck Facebook, I want a WORLD. <----see?? WOOOORRRLLLLDD Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on February 10, 2010, 09:16:05 AM You are in the minority. Get used to it.
Title: Re: Star Trek Online: Here We Go Again! Post by: Jayce on February 10, 2010, 09:26:25 AM Wow is this thread derailed, but I like it. I think we're out of useful STO topics.
It seems like things are crystallizing into three main ways to be successful in the MEDIUM (thanks Haemish): 1 - STO type games; plan-to-fail; make your money back quickly and then shut down at some definite point in the future. AoC, WAR, Aion (?) are in this bucket. One or more of these may fall under #2 (time will tell) 2 - start small, stay profitable, serve a niche and steadily improve: cf Eve-Online, LotRO 3 - big-budget, big idea, long-term; WoW is the only successful recent example of this now. UO and EQ got a free pass for being first movers, but no one else will. AC and DAoC got a free pass also, but it was already wearing out by then. I think it also bears pointing out that like most overnight successes, Blizzard took 10 or more years to position themselves for success with WoW, both in terms of IP and in gathering a team that knows wtf and establishing a base of technology to build from without breaking the bank by starting from scratch. The above is only really persistent worlds. There is a whole other sub-medium of less-persistent worlds: GW and Planetside come to mind. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on February 10, 2010, 09:32:13 AM DAoC should be listed under #2.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 10, 2010, 09:49:33 AM You are in the minority. Get used to it. Minorities are the future(http://halmasonberg.files.wordpress.com/2009/07/barack-obama-1.jpg) errr (http://putitinh.files.wordpress.com/2008/05/worf-yonger.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 10, 2010, 09:55:27 AM I fail to see how a world which is going to serve up actually different persistent online games like APB and Global Agenda is regressing. There will be no worlds; there will be attempted innovation. Sorry about the former, time to move on.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 10, 2010, 09:57:49 AM Wow is this thread derailed, but I like it. I think we're out of useful STO topics. It seems like things are crystallizing into three main ways to be successful in the MEDIUM (thanks Haemish): 1 - STO type games; plan-to-fail; make your money back quickly and then shut down at some definite point in the future. AoC, WAR, Aion (?) are in this bucket. One or more of these may fall under #2 (time will tell) 2 - start small, stay profitable, serve a niche and steadily improve: cf Eve-Online, LotRO 3 - big-budget, big idea, long-term; WoW is the only successful recent example of this now. UO and EQ got a free pass for being first movers, but no one else will. AC and DAoC got a free pass also, but it was already wearing out by then. I think it also bears pointing out that like most overnight successes, Blizzard took 10 or more years to position themselves for success with WoW, both in terms of IP and in gathering a team that knows wtf and establishing a base of technology to build from without breaking the bank by starting from scratch. The above is only really persistent worlds. There is a whole other sub-medium of less-persistent worlds: GW and Planetside come to mind. Ok I think you are mixing #1 up some, well at least your examples. A plan-to-fail game, well basically the last 2 from Cryptic would fall under this category, but AOC, Aion and WAR were not intended to be that way. Not to mention that AOC will have been out 2 years this May and has an xpac coming out soon, WAR 2 years in Sept and Aion already has future content planned ahead this year and isnt doing bad. More then likely these 3 will be around for the next 2 years even in some limited capacity. Those 3 dont fall under category 1. In fact, you could almost add a 4th category which is big budget, designed for longevity but didnt make the grade. Ideally this would be number 3, but a failure in its attempt. Also, timeframe / life of the game mostly dictates the category so is 5 years min the req't for #3? 2-3 years for #1? Title: Re: Star Trek Online: Here We Go Again! Post by: LK on February 10, 2010, 10:35:29 AM Global Agenda is an MMO if you consider Chrome Hounds to be one. I consider Chrome Hounds to be an MMO; it's still a persistent world, even if you're not occupying it with a 3D avatar and able to move freely around it. But that's the threshold. Moving anywhere beyond that point takes it away from MMO land.
Title: Re: Star Trek Online: Here We Go Again! Post by: Jayce on February 10, 2010, 12:07:47 PM Wow is this thread derailed, but I like it. I think we're out of useful STO topics. It seems like things are crystallizing into three main ways to be successful in the MEDIUM (thanks Haemish): 1 - STO type games; plan-to-fail; make your money back quickly and then shut down at some definite point in the future. AoC, WAR, Aion (?) are in this bucket. One or more of these may fall under #2 (time will tell) 2 - start small, stay profitable, serve a niche and steadily improve: cf Eve-Online, LotRO 3 - big-budget, big idea, long-term; WoW is the only successful recent example of this now. UO and EQ got a free pass for being first movers, but no one else will. AC and DAoC got a free pass also, but it was already wearing out by then. I think it also bears pointing out that like most overnight successes, Blizzard took 10 or more years to position themselves for success with WoW, both in terms of IP and in gathering a team that knows wtf and establishing a base of technology to build from without breaking the bank by starting from scratch. The above is only really persistent worlds. There is a whole other sub-medium of less-persistent worlds: GW and Planetside come to mind. Ok I think you are mixing #1 up some, well at least your examples. A plan-to-fail game, well basically the last 2 from Cryptic would fall under this category, but AOC, Aion and WAR were not intended to be that way. Not to mention that AOC will have been out 2 years this May and has an xpac coming out soon, WAR 2 years in Sept and Aion already has future content planned ahead this year and isnt doing bad. More then likely these 3 will be around for the next 2 years even in some limited capacity. Those 3 dont fall under category 1. In fact, you could almost add a 4th category which is big budget, designed for longevity but didnt make the grade. Ideally this would be number 3, but a failure in its attempt. Also, timeframe / life of the game mostly dictates the category so is 5 years min the req't for #3? 2-3 years for #1? I'll take that criticism. Maybe the plan-to-fail model doesn't exist and they're all either the Guildwars sub-medium (STO) or failed #3s. I haven't been following the three I indicated in #1 except at a really high level, so I'm not surprised I missed the mark. edited to add: A failed #3 can turn into a #2 if it's handled right, I think. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 10, 2010, 01:17:35 PM Aion IMO falls under 2 if you only count the money spent to develop it for NA/Europe since it was mostly some westernizing and translation. In that sense its a small budget MMO that is likely making money since its not losing people at a rapid rate like WAR or AOC did.
Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on February 10, 2010, 01:22:04 PM Aion IMO falls under 2 if you only count the money spent to develop it for NA/Europe since it was mostly some westernizing and translation. In that sense its a small budget MMO that is likely making money since its not losing people at a rapid rate like WAR or AOC did. This is the part that puzzles me most. I'm not sure why, exactly, Aion is having better retention. I guess providing a less-fucked-up alternative is the new model for MMO success. I've played Aion, AoC, and WAR and both WAR and AoC had far more potential to be a good game than Aion did. Aion just screwed up the endgame implementation less by being very bland. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on February 10, 2010, 01:45:45 PM The key to MMO success is to fail just a little bit less than the last MMO that came out. :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 10, 2010, 02:27:25 PM What makes you think that AoC isn't profitable? What makes you think that WAR isn't profitable, even if it's not enough for EA's bottom line? I think there are some wild inaccuracies out in the public about definitions of success and profitability in the MMO world. It's really easy to get caught up in the layoffs and downsizing when a game doesn't meet pie in the sky projections but it really is workable to go a long time with 40k subs, even for a behemoth like the aforementioned games.
Set aside the quality questions of STO, specifically, and SOE games, generally; the real lesson is that if you're realistic about numbers going forward you can and will be just fine. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on February 10, 2010, 02:30:58 PM I would think the constant server closings on WAR would lean one to think they weren't profitable. I can't speak for AOC.
Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 10, 2010, 02:41:50 PM I would think the constant server closings on WAR would lean one to think they weren't profitable. I can't speak for AOC. Let me rephrase a little. These games come out with intensely high expectations. They beef up staff, they get more server capacity than they need. So rather than saying they're profitable maybe it's better to say that they can be profitable moving forward. I mean, PotBS is going to launch an expansion soon. PotBS. AoC is, and soon. WAR's probably the worst example to concentrate on just because they could be chugging along fine for years if they were still independent but EA isn't going to put up with Funcom or Flying Lab profit margins. Title: Re: Star Trek Online: Here We Go Again! Post by: caladein on February 10, 2010, 02:43:21 PM What makes you think that AoC isn't profitable? What makes you think that WAR isn't profitable, even if it's not enough for EA's bottom line? I think there are some wild inaccuracies out in the public about definitions of success and profitability in the MMO world. It's really easy to get caught up in the layoffs and downsizing when a game doesn't meet pie in the sky projections but it really is workable to go a long time with 40k subs, even for a behemoth like the aforementioned games. Set aside the quality questions of STO, specifically, and SOE games, generally; the real lesson is that if you're realistic about numbers going forward you can and will be just fine. Something can be not profitable without hitting the shutdown level (http://en.wikipedia.org/wiki/Shutdown_(economics)). The analogy isn't perfect, but game developers can recoup some of their fixed costs, like engine development, by using it in another title. This is especially true in MMOs because the variable costs (servers, bandwidth, maintenance/CS staff) are low relative to the fixed costs of making the game in the first place. (At least I'd imagine so.) Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 10, 2010, 02:45:37 PM Quote These games come out with intensely high expectations. For people whom the MMOG experience is new, there are really no expectations. The first time is special. For WoW players, there's no expectations because the only game that exists is WoW. For veteran players, there's no expectations because you'd have to be stupid to expect anything at all. I'd say expectations are low across the board and frankly, most fail to hit even that. I think you overestimate the amount of people who convince themselves THIS TIME will be different. I mean, they fall under you heading of "have to be stupid." and maybe so, but that really isn't the point. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on February 10, 2010, 03:02:56 PM What makes you think that WAR isn't profitable, even if it's not enough for EA's bottom line? The "upwards of $100 million" pricetag which was bandied about when the game is down to fewer servers than I have fingers on one hand.Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 10, 2010, 03:28:48 PM Quote I think you overestimate the amount of people who convince themselves THIS TIME will be different. I mean, they fall under you heading of "have to be stupid." and maybe so, but that really isn't the point. It'd be hard to overestimate them considering I didn't even list them as a possibility. I'm sure there are tons of them, but frankly, they'll convince themselves again and again, so high or low expectations, the problem is never the game. Err, I meant underestimate. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 10, 2010, 03:49:07 PM Aion IMO falls under 2 if you only count the money spent to develop it for NA/Europe since it was mostly some westernizing and translation. In that sense its a small budget MMO that is likely making money since its not losing people at a rapid rate like WAR or AOC did. You can't look at it like that though. Aion NA/EU wouldn't exist at all for not all the development and technology resources that went into the initial first-market launch. Without the Korean launch, the game would have first launched in the NA/EU, and given the state of Beta, would have been yet another one with a high first day low fourth month. Much of its quality and relative completeness is because we were not the first market to bang on it for a year. Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on February 10, 2010, 04:22:14 PM Asia would be an excellent trial market for MMO's if they weren't all grunk.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 10, 2010, 04:33:59 PM It is an excellent trial market. If you design the game they want rather than try and hack together something the western audience has been conditioned to apologize for :oh_i_see:
Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on February 10, 2010, 04:41:49 PM An MMO can fail without closing down the servers. It's the point where development of the title is stalled because the owner is not willing to invest sufficient resources to stop population decline. And of course the population is declining because the game is aging and the player-base realises the owner has put the product into maintenance mode. So while vanguard and warhammer are still running, and possibly even making a trickle of profit, they are almost certainly dead games.
I consider cryptic to be innovators in "plan to fail" game design. Even their server architecture is more about scaling downwards gracefully. Seeing servers closing down and endless merges being a good way to convince people the game is doomed. Almost all the other titles dreamed of being WoW competitors (or L2 in the case of Aion maybe) no matter how much delusion that belief required. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 10, 2010, 06:05:37 PM instead of just designing a large, open, virtual world. :oh_i_see: An MMO can fail without closing down the servers. It's the point where development of the title is stalled because the owner is not willing to invest sufficient resources to stop population decline. At some point it doesn't matter what is reinvested into a title, the population is not going to come back in sufficient numbers to justify the investment. EA could pour $1 billion into UO and players aren't going to all come flooding back (and besides, spending money on a title means changing something and groups of existing players always get pissed when something gets changed). Or look at CoH/V. The Q4 2009 figures are out and at a rough estimate (very rough) CoH/V is sitting at the 75k player mark. When its next expansion comes out - one that NCsoft has allegedly built up Paragon Studios for - I don't think it is going to bring back 125k players to CoH/V and put it back into its glory days population-wise. MMOs have a lifespan. Although I'd like to see Cryptic execute what they've been doing better, I can't fault the business model of designing titles that are profitable at 100k players. The past few years have shown that making games that are profitable at 500k+ players doesn't work out well for studios. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 10, 2010, 07:26:48 PM Indeed, hell, even though CO has a bad rap, and CoX is looked upon much more favorably, most people who play Champions (or at least the ones I've read on the Champions boards), that try to go back to CoX think the game feels clunky by comparison. Heck, i tried CoX "late" (years after release), but before I played Champions and I thought it felt clunky by comparison to the other things I had played.
My point being that your lifespan thing is definitely true, if for no other reason that things tend to have a lot better feel when they are newer, though not all the time, and going back to old engines just feels...rusty or rickety or something. Heck, even Diablo 2 feels a little iffy after playing Torchlight recently (though its not the best example, because it still feels pretty decent). Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 10, 2010, 07:38:43 PM MMOs have a lifespan; however, there's no consistency to it. UO is still active and that game has been marked as dead since I started in this medium :grin:
Any game still live is either making enough money unto itself to support it or it fulfills some separate business need. Not all these games need to be entirely self-contained profit generators. You can have a "line profit" that allows for one sink and two faucets for example. Other times it's ok to dump money into a losing proposition if it gets you the next big thing. For example, CO to get to STO, or adding new games to continually refine the shared resources of an instracture like SOE has. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 10, 2010, 07:54:02 PM MMOs have a lifespan; however, there's no consistency to it. UO is still active and that game has been marked as dead since I started in this medium :grin: Any game still live is either making enough money unto itself to support it or it fulfills some separate business need. Not all these games need to be entirely self-contained profit generators. You can have a "line profit" that allows for one sink and two faucets for example. Other times it's ok to dump money into a losing proposition if it gets you the next big thing. For example, CO to get to STO, or adding new games to continually refine the shared resources of an instracture like SOE has. Well, whether a game is "living" or "dead" is probably more along the lines of saying "does anyone still care about this game" than actually a measure of if it is still running. Tons of MMOs have communities that keep it going, but that isn't necessarily saying much. Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on February 10, 2010, 09:30:41 PM Wow is this thread derailed, but I like it. I think we're out of useful STO topics. It seems like things are crystallizing into three main ways to be successful in the MEDIUM (thanks Haemish): 1 - STO type games; plan-to-fail; make your money back quickly and then shut down at some definite point in the future. AoC, WAR, Aion (?) are in this bucket. One or more of these may fall under #2 (time will tell) 2 - start small, stay profitable, serve a niche and steadily improve: cf Eve-Online, LotRO 3 - big-budget, big idea, long-term; WoW is the only successful recent example of this now. UO and EQ got a free pass for being first movers, but no one else will. AC and DAoC got a free pass also, but it was already wearing out by then. I think it also bears pointing out that like most overnight successes, Blizzard took 10 or more years to position themselves for success with WoW, both in terms of IP and in gathering a team that knows wtf and establishing a base of technology to build from without breaking the bank by starting from scratch. The above is only really persistent worlds. There is a whole other sub-medium of less-persistent worlds: GW and Planetside come to mind. Ok I think you are mixing #1 up some, well at least your examples. A plan-to-fail game, well basically the last 2 from Cryptic would fall under this category, but AOC, Aion and WAR were not intended to be that way. Not to mention that AOC will have been out 2 years this May and has an xpac coming out soon, WAR 2 years in Sept and Aion already has future content planned ahead this year and isnt doing bad. More then likely these 3 will be around for the next 2 years even in some limited capacity. Those 3 dont fall under category 1. In fact, you could almost add a 4th category which is big budget, designed for longevity but didnt make the grade. Ideally this would be number 3, but a failure in its attempt. Also, timeframe / life of the game mostly dictates the category so is 5 years min the req't for #3? 2-3 years for #1? I'll take that criticism. Maybe the plan-to-fail model doesn't exist and they're all either the Guildwars sub-medium (STO) or failed #3s. I haven't been following the three I indicated in #1 except at a really high level, so I'm not surprised I missed the mark. edited to add: A failed #3 can turn into a #2 if it's handled right, I think. Hmm, the Plan-to-fail model certainly exists, even if Cryptic is the only practitioner. It's your second, start small, stay profitable and improve model I'd say hasn't actually been tried yet, with the possible exception of LotRO. I'd thought Cryptic was going that route with CoH, but they just abandoned it instead of growing it into a full world/game. But Eve, and most everything else not Cryptic or Blizzard like EQ2 and AO and AoC all seem to fit a pattern more like "Aim way beyond your reach, fail miserably, but hang on and slowly build/improve over time to something better than your original goals, only without the moneyhats you would have gotten had you released with that quality." :awesome_for_real: And then there's another category you missed which we could call the Fail-to-Plan model: Horizons, SWG, HL, TR, and perhaps WAR :why_so_serious: Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 11, 2010, 07:11:44 AM Well, STO patched in some level 43+ content last night. It's not much but it's a little. It'll be a long while, if ever, before I see it so I'll let those high level guys beta test it for me.
They also did some other bug fixes and such. Not a big deal but thought it was interesting they put in a little. It seems to be setup to prep the high level players for the upcoming "raidisodes." Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 11, 2010, 08:32:24 AM Well, STO patched in some level 43+ content last night. It's not much but it's a little. It'll be a long while, if ever, before I see it so I'll let those high level guys beta test it for me. They also did some other bug fixes and such. Not a big deal but thought it was interesting they put in a little. It seems to be setup to prep the high level players for the upcoming "raidisodes." Check your credit card statement :P Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 11, 2010, 09:16:56 AM Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 11, 2010, 09:45:19 AM Still playing. About a level away from captain. I got jumped by mirror universe Terran Empire ships last night. That was actually kinda fucking cool.
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on February 11, 2010, 10:02:24 AM I just reached Lt. Cmdr over the two-day snow "vacation," and got my first real ship.
In the short term, I feel pretty badass ripping the shit out of mob battleships with my Jammers, Tractor Beams, and ability to blow out their subsystems. It probably helps that science ships are effectively shield tanks. I got into one of the random mob Skirmishes in Regulus (?) and was tooling around with an escort guy. We weren't grouped, but he followed me around. At one point we got jumped by the flagship group. The two BoP's dropped quickly, but were were getting hit hard. I pulled for open space to get fighting room, then took out two Escorts while the other guy dueled the Flagship. I raced back and jammed/tractored it while he finished it off. At the end we were both down to under 25% hull. Felt good. Hopefully it won't get old too quickly. Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on February 11, 2010, 11:32:55 AM Still having fun - but I'm Captain 2 now, so not much more to go... I've nearly beat the game. :grin:
I'm barely grouping at all. No, scratch that, I'm NOT grouping at all - even in fleet actions, I'm doing my own thing. It's a total parallel-play experience (a trend I'm seeing more and more in online games). I see all the other players in all their pretty spaceships, I watch the chat channel for a bit, then go off and solo an instance. I actually enjoy that - I hate forced grouping, but it is kinda regressive I suppose. I fly an escort, and feel a little guilty about following around a single cruiser or science ship in a skirmish-type encounter. I'm absolutely guaranteed any and all loot. And I'm not going to start a group. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 11, 2010, 12:00:35 PM Don't feel guilty. I've been flying around in a science ship and an escort and been able to pull more than my fair share of loot in every community fight. If they can't keep up, they're doing it wrong.
I ran up against a group of cardassians in a communal group with a guy four levels higher than me, his loot take was maybe 10% and he got blown up at least five times. And this was after I beamed a few engineering teams to his ship. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 11, 2010, 12:06:45 PM Still having fun - but I'm Captain 2 now, so not much more to go... I've nearly beat the game. :grin: I'm barely grouping at all. No, scratch that, I'm NOT grouping at all - even in fleet actions, I'm doing my own thing. It's a total parallel-play experience (a trend I'm seeing more and more in online games). I see all the other players in all their pretty spaceships, I watch the chat channel for a bit, then go off and solo an instance. I actually enjoy that - I hate forced grouping, but it is kinda regressive I suppose. I fly an escort, and feel a little guilty about following around a single cruiser or science ship in a skirmish-type encounter. I'm absolutely guaranteed any and all loot. And I'm not going to start a group. SPSTO - Single Player Star Trek Online? Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on February 11, 2010, 12:59:17 PM Curious. Unless there's a stealth XP nerf that I've missed, they've just (potentially) made leveling even faster, by having repeatable exploration missions start their 30 min timer from when you start the mission rather than when you finish. If you're so inclined, you can now do them nearly back to back.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 11, 2010, 06:28:15 PM Well, whether a game is "living" or "dead" is probably more along the lines of saying "does anyone still care about this game" than actually a measure of if it is still running. Tons of MMOs have communities that keep it going, but that isn't necessarily saying much. This is just a variant on "does the game matter". It matters to the companies keeping it alive for the players paying to pay it. And it certainly matters to those trying to figure out how to enter the space, because it's these games that make the money. It mostly doesn't matter to the people chasing the next game to invest themselves in personally or financially. But they're the ones the hype machines target :-) Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on February 11, 2010, 06:35:47 PM I'm having fun and still a few weeks away from the moment I suddenly, in the middle of a quest or PvP that was fun until that exact second, log off and never ever logon again. My MMO breakups are always abrupt and total.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 11, 2010, 06:38:02 PM I'm having fun and still a few weeks away from the moment I suddenly, in the middle of a quest or PvP that was fun until that exact second, log off and never ever logon again. My MMO breakups are always abrupt and total. This is what happened to me in Dragon Age, but I usually have much softer landings in MMOs. Although, ironically, I was in STO beta and put the thing down never to pick it up again quite quickly. Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on February 12, 2010, 07:13:47 AM I'm actually sending a first look/review as my next column to MMORPG.com today :grin: (I'm level 16 so I think I'm at least moderately qualified.) I'll ask my standard question. Yes or no answer please. Is it fun? Title: Re: Star Trek Online: Here We Go Again! Post by: Kageh on February 12, 2010, 08:10:55 AM The article was pretty much saying that yes, it is fun in spite of all the troubles.
And reading all the glorious space battle reports it almost makes me want to go out and buy it. Almost! Then again, reading about the sheer quantity of the solo experience I'm thinking this game will be more fun in a couple months when even more bugs have been ironed out, in spite of the player numbers they'll probably have lost by then. :oh_i_see: Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 12, 2010, 09:34:30 AM Seems like this game is built for the inevitable loss of players. :oh_i_see:
And yah, that promise of improved server farmage never happened btw. 2 weeks after launch and there's still rubberbanding, DCs, and server outages. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on February 12, 2010, 12:21:37 PM I'm in the "will probably try it in a couple of months once the real beta is over" camp.
Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 12, 2010, 02:01:17 PM I'll ask my standard question. Yes or no answer please. Is it fun? Here's my own impressions: They should have started you in space first. That's where the game shines (relatively speaking). Ground combat feels like a broken version of Tabula Rasa, something you fight through between space battles. It's sluggish and buggy and makes ME2 feel like MW by comparison. So "fun" is going to depend how much you need to get your no-longer-relevant Trek on. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on February 12, 2010, 02:54:21 PM Ground combat feels like a broken version of Tabula Rasa, something you fight through between space battles. About the only thing I can credit STO's ground combat with is being an accurate depiction of the incredibly stupid infantry tactics seen in the TV series. "Let's crouch on opposite ends of the room without taking cover and exchange pistol fire for five minutes." Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on February 12, 2010, 03:15:23 PM I think the game is fun. About to log in again now. But I am a huge Trekkie. I also like the ground combat as much if not more than the space combat. Don't ask me why. It just hits me. Also, I'm a Ferengi who wants to karate chop aliens like Kirk.
Plus, now my friends are playing and that makes it more fun. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 12, 2010, 04:02:47 PM I'm actually sending a first look/review as my next column to MMORPG.com today :grin: (I'm level 16 so I think I'm at least moderately qualified.) I'll ask my standard question. Yes or no answer please. Is it fun? Yes but.... I doubt it'll last you more than a month or two. It's fun but will not have staying power. Oddly the higher level I get the more interesting the missions get. It's kind of ass backwards from what usually happens. It's like if you can struggle through some of the boring shit you'll get to some more interesting stuff. Storyline-wise at least. Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 12, 2010, 04:14:52 PM Ground combat feels like a broken version of Tabula Rasa, something you fight through between space battles. About the only thing I can credit STO's ground combat with is being an accurate depiction of the incredibly stupid infantry tactics seen in the TV series. "Let's crouch on opposite ends of the room without taking cover and exchange pistol fire for five minutes." That's actually a really good point. Even the retarded jog/trot from the shows is emulated here. It certainly does fit the IP, so is a faithful brand extension :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 12, 2010, 08:06:32 PM Oddly the higher level I get the more interesting the missions get. It's kind of ass backwards from what usually happens. It's like if you can struggle through some of the boring shit you'll get to some more interesting stuff. Storyline-wise at least. This is no lie. The storyline, god help me... it's really not bad at all. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 12, 2010, 08:07:33 PM I'm actually sending a first look/review as my next column to MMORPG.com today :grin: (I'm level 16 so I think I'm at least moderately qualified.) I'll ask my standard question. Yes or no answer please. Is it fun? Yes but.... I doubt it'll last you more than a month or two. It's fun but will not have staying power. Oddly the higher level I get the more interesting the missions get. It's kind of ass backwards from what usually happens. It's like if you can struggle through some of the boring shit you'll get to some more interesting stuff. Storyline-wise at least. Totally. The Undine infiltrations, Section 31. The secret of the Hobus supernova. The higher you go, the cooler the story actually seems to get. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on February 12, 2010, 08:46:13 PM They added a Q mission in the last patch that was wall to wall :drill:. The only thing missing was having him do that bright flashy teleport thingy whenever he did stuff. That, and I was upset when it was over. Whatever the game's flaws, the stories aren't among them.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on February 13, 2010, 04:04:18 AM Just don't get too spoilerery please, some of us are still low level.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 13, 2010, 06:50:08 AM That's good to know about the higher level content - the lower levels weren't particularly captivating to me (although there were some interesting missions, just not a lot).
Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on February 13, 2010, 07:10:18 AM And how much of the high level time is spent doing these "interesting" story missions as opposed to shallow repetitive gameplay? Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 13, 2010, 08:58:21 AM A lot. I don't know about cap but I'm mainly doing story missions as a level, supplemented by randomly generated exploration missions.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 13, 2010, 12:03:56 PM Same. There's an occasional lull between the missions and the amount of XP you need for the next level, but so far, it's been pretty non-stop.
That is, when the fucking servers stay up. This is the second time in as many days that I've been booted in the thick of an interesting mission because the server shit the bed without warning. Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on February 13, 2010, 12:06:22 PM After Fallen Earth and Aion I swore that I was done signing up for MMOs in the first month of their release. I would wait for the shiny to wear off before making an informed decision.
Damn you all for making a fool of me again. Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on February 13, 2010, 12:09:33 PM Typically an average level is:
1 x Patrol Mission (visit 3+ systems and do a zone themed, but generic mission). 1 x Storyline Mission (often contained within a single system, but not always) followed by doing one or two repeatable Exploration missions (visit 3 systems in a nebula, completely generic missions), or deep space encounters to ding. Hasn't felt like a grind at all - the storyline missions are getting better, while the patrol missions feel ever more generic (only so many combinations of 'scan these asteroids' or 'kill these ships' before they all look the same). Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 13, 2010, 01:00:36 PM After Fallen Earth and Aion I swore that I was done signing up for MMOs in the first month of their release. I would wait for the shiny to wear off before making an informed decision. Eh, you're in good company. Took most of us 8 to 10 games before we started signing up for every beta, and 5 or 6 more games after that before we stopped pre-ordering just to get into betas :grin:Damn you all for making a fool of me again. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on February 13, 2010, 04:13:22 PM I've signed up for this, but plan on taking it very, very slowly. With both Star Trek and Champions Crytic has put out some decent little games, if you don't have to have an "endgame" to race to.
Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 13, 2010, 04:47:28 PM Like I said, it's just not a bad game. I know it's disappointing in a perverse way (I was disappointed, I swear!) but it's true. Some parts are average, some parts are slightly above average. The only downers are a little repetition in what you do and the supposed absence of an endgame.
Title: Re: Star Trek Online: Here We Go Again! Post by: Brolan on February 14, 2010, 12:22:03 PM I've been having more fun with this lately. While the grindy type missions are getting pretty boring, the Fleet Action missions are the most fun I've had in a MMORG.
30 people running around gunning down Klingons is whole bag of fun. And the lag wasn't that bad. At the end something like 100 Klingons counterattacked and I had the memorable moment of spinning around and facing another Fed player at about 20 feet. I had to gun down a Klingon about to attack him from the rear, and a second later he did the same for me. Now, if they could only keep the frickin' servers up they might have something. Title: Re: Star Trek Online: Here We Go Again! Post by: Lum on February 14, 2010, 06:56:44 PM Yes, it's fun, at least for now. I'm currently Commander 3 (level 23 out of 45 total) and I am the most casual player alive, there are people who have been max level for a week already (they're the ones who already did the new Q/Borg missions).
Once I get max level on Fed, I'll probably pwn faces as a Klingon but I can see a lot of people getting a month or 2 of gameplay and saying "welp, I'm done". Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 14, 2010, 07:12:27 PM As much as I enjoyed ground PvP, upon really analyzing the combat system it's pretty apparent there's WAY too many disables in the game. Between the uber-debuffs, placates, telekinetic knockdowns, stuns, stunlocks, slowdowns, and on and on... you're pretty much screwed if you're focused in any confrontation. And since no one is endgame specced you're pretty much forced into grouping with people who's main aim is damage and not buff/debuffs/cleanse.
Which all pretty much leads to the simple fact that no matter how solo/casual-friendly STO is, it's many times more the game with a concerted group of friends... both in PvP and moving through the Storylines. (and loot and scaling as well; 3 is the magic number) Title: Re: Star Trek Online: Here We Go Again! Post by: Lum on February 14, 2010, 07:16:00 PM For all the times you all make fun of me for recommending movies and single-player games, all I have to do is come into this forum and lick the hypocrisy. It tastes like Strawberry. Kindly point me to where I recommended this game for YOU, Mister "I hate every game that is not a roguelike in some fashion and haven't played MMOs in 12 years". Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 14, 2010, 07:24:15 PM For all the times you all make fun of me for recommending movies and single-player games, all I have to do is come into this forum and lick the hypocrisy. It tastes like Strawberry. Kindly point me to where I recommended this game for YOU, Mister "I hate every game that is not a roguelike in some fashion and haven't played MMOs in 12 years". Lies, schild played (plays?) Fallen Earth. Also, who is that in your avatar, and why has it been mirrored, and why is he wearing an NKVD shirt? Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 14, 2010, 07:48:06 PM I believe that's Lum. Though it's been a few years since I've seen him :-)
For all the times you all make fun of me for recommending movies and single-player games, all I have to do is come into this forum and lick the hypocrisy. Whose recommending this? Everyone playing it is a) surprised they're doing so; and, b) not sure for how long :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Lum on February 14, 2010, 09:17:27 PM Also, who is that in your avatar, and why has it been mirrored, and why is he wearing an NKVD shirt? Me, I don't know, I like irony. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 14, 2010, 09:39:06 PM Also, who is that in your avatar, and why has it been mirrored, and why is he wearing an NKVD shirt? Me, I don't know, I like irony. Fair enough. Title: Re: Star Trek Online: Here We Go Again! Post by: Pennilenko on February 14, 2010, 10:09:59 PM Played Demon's Souls yet? That was a horrible game, I really feel that way at the risk of being an outcast. Title: Re: Star Trek Online: Here We Go Again! Post by: Lum on February 14, 2010, 11:00:46 PM Played Demon's Souls yet? *looks around house for PS3 to play it on, remembers he doesn't own one* Title: Re: Star Trek Online: Here We Go Again! Post by: Falconeer on February 15, 2010, 04:56:30 AM Played Demon's Souls yet? That was a horrible game, I really feel that way at the risk of being an outcast. You are so wrong I would say you can't be real. No, you are too wrong. That doesn't exist in nature. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 15, 2010, 05:00:19 AM Played Demon's Souls yet? *looks around house for PS3 to play it on, remembers he doesn't own one* I'm in this boat too. Now I'm worried that during WWIII not owning a PS3 is proof of disloyalty, or at the very least a case for being stripped of all my possessions and being placed in some kind of slave caste. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on February 15, 2010, 05:57:37 AM I'm in this boat too. Now I'm worried that during WWIII not owning a PS3 is proof of disloyalty, or at the very least a case for being stripped of all my possessions and being placed in some kind of slave caste. Another measure of my poverty. I don't own a PS3 and probably won't. Slave caste is closer to the truth than I care to think about at this point. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on February 15, 2010, 06:30:30 AM Another measure of my poverty. I don't own a PS3 and probably won't. Slave caste is closer to the truth than I care to think about at this point. I don't own a PS3 or X360 and have a 27" crt for a television. I'm fairly certain that's enough to get me a ban from this site. Come to think of it, I think they keep me around for free medical advice. Title: Re: Star Trek Online: Here We Go Again! Post by: Rasix on February 15, 2010, 06:41:26 AM We need a certain amount of old people for street cred. You do own a PS2 if I remember correctly; that also gets you in the door.
Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on February 15, 2010, 07:36:59 AM Yes, it's fun, at least for now. I'm currently Commander 3 (level 23 out of 45 total) and I am the most casual player alive. You aren't as casual as you think. I know a guy who plays what he considers a crap load, usually every day and maybe 6 days a week, has owned the game since day 1 and is a Lt. 10. I'm just saying that hard core MMO'ers can't play 'casual' even when they think they are being totally chillax. e: The point of my question before and asking for 'Yes or No' was because of all the responses NO ONE has had an unqualified yes. I didn't ask if it was perfect, just regular old fun and no one feels comfortable with, "Yeah, it's fun". Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on February 15, 2010, 08:04:18 AM I'm currently Commander 3 (level 23 out of 45 total) and I am the most casual player alive Ah, but you're not, good sir. I'm a mere Lieutenant Commander 2. Of course, I did take the weekend off from games to sleep and watch Gundam 00... Title: Re: Star Trek Online: Here We Go Again! Post by: Jayce on February 15, 2010, 10:01:57 AM Another measure of my poverty. I don't own a PS3 and probably won't. Slave caste is closer to the truth than I care to think about at this point. I don't own a PS3 or X360 and have a 27" crt for a television. I'm fairly certain that's enough to get me a ban from this site. Come to think of it, I think they keep me around for free medical advice. Casting my lot in here. The last console I owned was an xBox (vanilla) and I only recently updated from my 19" TV I bought 10 years ago (to a 30", so really not the biggest thing around even still). Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on February 15, 2010, 10:27:54 AM The point of my question before and asking for 'Yes or No' was because of all the responses NO ONE has had an unqualified yes. I didn't ask if it was perfect, just regular old fun and no one feels comfortable with, "Yeah, it's fun". For me, right now, yeah it's fun. We're talking about a MMO though, in a forum of cynics. 'Right now' doesn't mean much, as I don't know if people are satisfied with 'for maybe a month or two' as a qualifier. Given that some people here enjoy games that make my lips curl, 'Fun' probably doesn't either. I'm having fun, thus the game is fun. I'll almost certainly be done soon. Much could be vastly improved. No PS3 here either, and I haven't used my 360 in a good while (since I bought a new PC). Then again, I don't watch TV. At all. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 15, 2010, 11:18:02 AM I have a few friends who started playing at head start (what 2 weeks?) and they had fun. Those same friends have since all cancelled and are done with it. *shrugs*
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 15, 2010, 11:35:00 AM I started playing at head star, I'm still playing. It's fun when the servers stay up and when you're playing the storyline missions. The rest? Not so unpalatable that I'll stop playing any time in the next couple of weeks or so.
Title: Re: Star Trek Online: Here We Go Again! Post by: LC on February 15, 2010, 12:54:39 PM For all the times you all make fun of me for recommending movies and single-player games, all I have to do is come into this forum and lick the hypocrisy. It tastes like Strawberry. Kindly point me to where I recommended this game for YOU, Mister "I hate every game that is not a roguelike in some fashion and haven't played MMOs in 12 years". That's not entirely true. I played the megami tensei mmo with schild not long ago. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 15, 2010, 01:45:59 PM Here, unqualified yes. It's fun. Yes.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 15, 2010, 06:14:54 PM It's fun enough. It's casual and highly instanced, so if that's your thing, you'll have fun.
Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on February 15, 2010, 06:56:04 PM How's the PVP at Tier 3 or 4? I'm in T2 right now and really need some incentive to keep grinding the same battlegrounds with my Klingon.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 15, 2010, 10:27:30 PM T4, T5 PVP is highly slanted in Klingon favor. They've got carriers that throw bunches of fighters out at you. Now, it would be cool if it was only one or two of them at a time instead of, ALL of them.
Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on February 17, 2010, 01:14:01 AM What seems really odd to me is that they made the iconic ships the t4 ships and then made totally ugly ships the next rank up.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 17, 2010, 01:31:42 AM Actually, I like the T5 fed ships.
While the Galaxy, Defiant and Intrepid classes may have all represented the different Next Gen shows, they were all sort of long in the tooth by the end of those series' runs and certainly by the era the game takes place in. Besides, Tier 5 has the Sovereign class, which was an Enterprise I liked a helluva lot more than I liked the Galaxy. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on February 17, 2010, 07:45:41 AM Ground combat feels like a broken version of Tabula Rasa, something you fight through between space battles. About the only thing I can credit STO's ground combat with is being an accurate depiction of the incredibly stupid infantry tactics seen in the TV series. "Let's crouch on opposite ends of the room without taking cover and exchange pistol fire for five minutes." That's actually a really good point. Even the retarded jog/trot from the shows is emulated here. It certainly does fit the IP, so is a faithful brand extension :awesome_for_real: Yes, but that 5 minutes is not them taking fire (hits) the whole time. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 17, 2010, 08:10:41 AM We gots shield, mang!
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 17, 2010, 10:37:40 AM After I heard about Klingon carriers I was much compelled to start playing one. But man, the odds are so stacked against them most of the game - which is kinda cool I guess.
Honestly, if I had a good group of hardcore gamers with tac. skills and good teamplay I'd definitely start an intimate Klingon fleet. It's definitely a fun part of the game, even w/o PvE. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on February 17, 2010, 01:55:38 PM How does the Klingon gameplay work? Do you just show up in instances and fighting people PVE'ing? Or is it all battlegrounds?
Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on February 17, 2010, 02:09:45 PM It's all battlegrounds, all the time.
The only saving virtue is that if the feds don't have their shit together you steamroll them... every time. Thank Kahless for cloaking. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 17, 2010, 06:14:31 PM Does PvP still give buckets load more XP and loot than PvE?
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 17, 2010, 10:11:50 PM Buddy keys are now active :grin:
Let the begging begin.... (i will give mine out, but only if you join the fleet) Btw, why come there no Bat Country? Title: Re: Star Trek Online: Here We Go Again! Post by: Xurtan on February 17, 2010, 10:59:54 PM Does PvP still give buckets load more XP and loot than PvE? No idea on loot, but XP sure seems faster from PvP than anything else. Title: Re: Star Trek Online: Here We Go Again! Post by: Evildrider on February 18, 2010, 01:54:06 AM Buddy keys are now active :grin: Let the begging begin.... (i will give mine out, but only if you join the fleet) Btw, why come there no Bat Country? /beg :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 18, 2010, 05:48:08 AM I've got a couple to drop too, PM me if Ghambit runs out.
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on February 18, 2010, 07:45:30 AM The requirement to be grouped when starting a fleet prevents my usual gang of casual players from coming together. We can't get enough people on at the same time.
Is there a Fleet13 I could join? EDIT: Note to Cryptic, fix that absurd requirement plz. K, thx. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on February 18, 2010, 09:28:02 AM I also have a few keys if anyone wants them.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 18, 2010, 10:09:04 AM The requirement to be grouped when starting a fleet prevents my usual gang of casual players from coming together. We can't get enough people on at the same time. Is there a Fleet13 I could join? EDIT: Note to Cryptic, fix that absurd requirement plz. K, thx. No, but you and your friends can join mine if you'd like. It's small and casual. Just vent and a usergroup. Hit up "The Founders." and wtf, they only give out one buddy key? Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on February 18, 2010, 10:35:10 AM and wtf, they only give out one buddy key? :uhrr: what are the limits on the buddy part? Title: Re: Star Trek Online: Here We Go Again! Post by: Daeven on February 18, 2010, 10:43:12 AM My thoughts so far:
I'm having fun. But I'm and oooold time Star Fleet Battles player (back in the Dark Ages of Regan and Glam Hair Rock) so, take my enjoyment with the appropriate grain of 'yeah, but he's a crazy fuck'. It's the best implementation of the online portion of Star Fleet Command 2 since that game exploded. The 'plot' missions peg the tone of TOS. The random stuff is diverse enough that it hasn't struck me as repetitive (yet) Wishes: PVP is amusing, but it could definitely use another layer of meaning. The game seems set up for Realm vs Realm, but apparently Mythic has a patent on the concept. It would be nice if the space and ground "arenas" meant something more than experience. The Gorn Hegemony are now Klingons? *grump* Where's my Gorn MCC? Damn you! - it would be nice if there were more 'races' / ship types that the two current ones. The first time you eat Romulan enveloping Plasma torp is… memorable. The UI needs better filtering parameters. And more explanations as to how things work. Associating new Bridge crew with positions and how to level them, and how to take advantage of their new skills through the appropriate consoles is… well, not explained at all really. And how come I can't filter by 'class-type' doodads in the Exchange? And what the hell does the feat +0.1 Ship Weapon Accuracy during character generation mean anyway?? Blergh. Finally, Gold Farmer Spammers Must Die. Summary: I'm having fun and I can see it holding my attention for a few months at least. But it definitely needs some tweaking. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on February 18, 2010, 08:42:16 PM Cryptic considers making a bold step backwards in STO's accessibility and casual-friendliness. (http://www.incgamers.com/News/21015/star-trek-online-meaningful-death-penalty-needed--)
And I laughed when you guys said that they wanted STO to fail. The only reason I try PvP and raid content in STO is because if I get ganked or die horribly, I just wait a few seconds to respawn. Title: Re: Star Trek Online: Here We Go Again! Post by: Daeven on February 18, 2010, 08:53:08 PM Well. That would shitcan the game for me anyway.
Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on February 18, 2010, 09:39:58 PM While I hate to be the lone dissenting voice, giving a "no-respawn pvp" option might be just what the game needs. The fights are going to be a hell of a lot more gripping if you don't spawn back in five seconds after you die.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 18, 2010, 11:37:21 PM Seriously, if they didn't get the penalty in before the end of beta, it should stay out.
The no-respawn PvP option sounds acceptable though. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 19, 2010, 02:25:13 AM A death penalty is fuckstupid.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on February 19, 2010, 03:30:39 AM Cryptic has a good game here (yeah I said it), but they need to ignore the tiny hardcore minority and their yelling. Service the casuals and you keep subs. No death penalty for PVE. At most for PVP remove respawing after three deaths.
Sidebar: If you're an Escort, go Fleet Actions. As a cruiser I was always in the bottom five of the list. Last night in my escort I came in first. No idea how I did it, just flew around and pew pew pew and the blues dropped like rain. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on February 19, 2010, 06:00:57 AM The requirement to be grouped when starting a fleet prevents my usual gang of casual players from coming together. We can't get enough people on at the same time. Hmm i thought that's a pretty normal practice for grop forming in MMOs but then i never really made one in any game. But in any case the players typically just form a group with few random people who are willing to help, make the guild/fleet/whatever with that and then the random people leave.Is there a Fleet13 I could join? EDIT: Note to Cryptic, fix that absurd requirement plz. K, thx. Granted, given this workaround exists it's not a very sensible hoop to maintain, yeah. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 19, 2010, 06:11:21 AM Cryptic has a good game here (yeah I said it), Stopped reading after I read that, the game is shit with no longevity and to top it off its made by a shit company Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 19, 2010, 06:17:29 AM Cryptic has a good game here (yeah I said it), Stopped reading after I read that, the game is shit with no longevity and to top it off its made by a shit company So speaketh the fucking Oracle. Please enumerate the shit qualities of this game, oh wise one. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on February 19, 2010, 06:33:23 AM The fights are going to be a hell of a lot more gripping if you don't spawn back in five seconds after you die. Yeah, what the hell are all those FPS games with respawn thinking? :grin: Maybe spawn tickets in PvP/raids wouldn't be bad. But no death penalties. Don't disincentivize casuals from doing something they're already disinclined to try. The requirement to be grouped when starting a fleet prevents my usual gang of casual players from coming together. We can't get enough people on at the same time. Hmm i thought that's a pretty normal practice for grop forming in MMOsIt's possible I've only played the exceptions. AC, CoX, EVE, and LotRO allow it at will. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on February 19, 2010, 06:52:43 AM It's possible I've only played the exceptions. AC, CoX, EVE, and LotRO allow it at will. Ahh weird; i know EVE had that but was under impression LotRO required a fellowship to form a kinship, from the occassional "i need X more people" requests in Bree. That was right after the game launch though, maybe they changed it since then.Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 19, 2010, 07:47:45 AM Cryptic has a good game here (yeah I said it), Stopped reading after I read that, the game is shit with no longevity and to top it off its made by a shit company So speaketh the fucking Oracle. Please enumerate the shit qualities of this game, oh wise one. Cryptic Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 19, 2010, 08:18:10 AM So, in essence, you've got nothing.
Thanks for clearing that up for us. Title: Re: Star Trek Online: Here We Go Again! Post by: Pennilenko on February 19, 2010, 09:15:37 AM I'm going to stay away from this thread, because I am having fun with this game, and there are several people here who would convince me that I am not.
This game is fun. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 19, 2010, 10:47:25 AM All this death penalty stuff has already been hashed and re-hashed over and over during beta. Why Cryptic hasnt just put the system in is kinda beyond me - well, maybe not... it's Cryptic.
Anyways, the prevailing thinking is to actually "turn on" the crew death penalty for space combat. e.g. Rather than having an actual death penalty per se, you simply have item degradation - which translates into a death penalty anyways because when you blow up, so does your crew. This crew is only regained via particular items or buying them back in port/replicator. (HEY! Finally a reason to even have credits in the 1st place, aside from the broken exchange). This gives actual meaning to the hazard system (already in place; prevents crew from getting hurt/dying when the hull is hit hard) and crew regeneration items, aside from just regaining hull quicker (which is meaningless, because dying and coming back is way quicker than waiting for your hull to regen). As for the ground elements, most pvp battles are objective or resource based, so having any penalty associated with them is pretty well stupid. The FFA types already have "tickets" for the most part because they're counting kills yes? Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on February 19, 2010, 12:16:02 PM Anyways, the prevailing thinking is to actually "turn on" the crew death penalty for space combat. e.g. Rather than having an actual death penalty per se, you simply have item degradation - which translates into a death penalty anyways because when you blow up, so does your crew. This crew is only regained via particular items or buying them back in port/replicator. (HEY! Finally a reason to even have credits in the 1st place, aside from the broken exchange). Those guys that I spent the last few weeks tweaking and fine-tuning the appearances, names, biographies, skills, and equipment of? I could lose those? If they do that, they better make it possible to get them back exactly the way I customized them. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 19, 2010, 12:21:45 PM Anyways, the prevailing thinking is to actually "turn on" the crew death penalty for space combat. e.g. Rather than having an actual death penalty per se, you simply have item degradation - which translates into a death penalty anyways because when you blow up, so does your crew. This crew is only regained via particular items or buying them back in port/replicator. (HEY! Finally a reason to even have credits in the 1st place, aside from the broken exchange). Those guys that I spent the last few weeks tweaking and fine-tuning the appearances, names, biographies, skills, and equipment of? I could lose those? If they do that, they better make it possible to get them back exactly the way I customized them. He's talking about the nameless crew, not the bridge officers. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on February 19, 2010, 12:38:33 PM He's talking about the nameless crew, not the bridge officers. *blink* There's nameless crew? What do they do? Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on February 19, 2010, 12:43:41 PM It's that little bar underneath your shield settings, that looks like a bunch of people standing in a row. More crew = faster hull regen, and supposedly, more efficient working of everything on your ship, whatever that means. If the bar is orange, that means injured crew members that regen over time, even in combat. Black means dead, and only regen out of combat. Supposedly, this was not always the case and you had to go back to a starbase to 'buy' new crew to replace the dead ones.
Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on February 19, 2010, 01:09:04 PM They took out slavery? :(
Title: Re: Star Trek Online: Here We Go Again! Post by: Daeven on February 19, 2010, 01:45:01 PM Will this awsomeness come with the current mechanic of "here! Eat a random +35BoP"? Or not? Just curious really.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 19, 2010, 02:15:52 PM I personally think the crew replacement mechanic is ingenious and creative. It's just they didnt frakkin finish what they started. They put everything in place to do-so, and then chickened out for the sake of ultra-casual play. And there's potential there for a LOT of meta if they just turn the damned thing on.
I mean, half the purpose of being/having an Engineer (or any of the damage-related skill trees) is mitigating and repairing damage... yet currently there's little reason to do-so, because it's smarter to just DIE and spec pure dps. Imagine the tension that stupid simple crew-health bar would have on the game. It's like having item degradation that you can watch and address on-the-fly. As well, cleansing abilities will have meaning. For the ground stuff, the only reason I'd think of a penalty being smart is just to take advantage of tricorder resurrection and/or healing, etc. You're unlikely to get healed or ressed in PvP-ground 'cause again, you may as well just respawn ready to go. The simple fix is as was said in here, just dont allow people to come back with full health. At the very least you should have to use one of the million and one hyposprays invading ones inventory. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on February 19, 2010, 02:19:53 PM Sounds like Wounds on your HAM bar. It was unpopular the first time it was tried.
I do think it is an interesting idea, can could work with a better implementation. I have no confidence in most teams managing to figure out how to do so. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on February 19, 2010, 03:14:25 PM I personally think the crew replacement mechanic is ingenious and creative. It's just they didnt frakkin finish what they started. They put everything in place to do-so, and then chickened out for the sake of ultra-casual play. And there's potential there for a LOT of meta if they just turn the damned thing on. For what little it's worth, EVE ships don't have crew as resource (even though the backstory gives their ships crews of thousands in case of battleships+) precisely because the devs thought having crew people as some sort of generic "space gas" you refill at the station just wouldn't do these guys justice.Title: Re: Star Trek Online: Here We Go Again! Post by: Daeven on February 19, 2010, 03:18:18 PM Either of those scenarios sound fine really. When I hear "death penalties" I immediately go into EverQuest flashback mode and drown kittens.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 20, 2010, 03:44:30 PM So, in essence, you've got nothing. Thanks for clearing that up for us. - too many instances and loading screens - no world immersion feeling - despite one big space feels like a single player game - ground combat visually and technicaly looks like a crap, and is boring as hell - the whole game is way too repeative - non-friendly IU, especially map section with missing quest markers, etc - the klingon side is unfinished, nothing to do except repetitive pvp. - no skill respec - skill cap - the micropayments (now Klingons nd Ferengi(sp), but I can bet there will be much more + respec too Im sure later - too complicated skill system - I really wish to know what exactly I'm picking to skill up. e.g. Field Theory +5, wth it does? this game need serious tooltips, without it, only devs know what such skill can do. And thats not only for skill system window, many items has weird variables. - no autofire on all weapons in space, and no autofire at all in ground combat - the game is unfinished - GM's never reply to tickets - Gold spammers even in the game mail system.... - cant play Borg unless you bought lifetime want more? Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on February 20, 2010, 04:01:27 PM Is there a free trial yet ? I am bored this weekend. :oh_i_see:
Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on February 20, 2010, 04:17:40 PM - cant play Borg unless you bought lifetime Haha, what? I'd never heard mention of this. They might as well put a big "IDIOT IRL" flashing sign above their heads. Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on February 20, 2010, 04:34:29 PM I'm going to stay away from this thread, because I am having fun with this game, and there are several people here who would convince me that I am not. This game is fun. Don't let 'em get to you. There have been people trying to convince us we're not having fun in WoW, either, for years. Title: Re: Star Trek Online: Here We Go Again! Post by: DaZog on February 20, 2010, 06:11:28 PM I personally think the crew replacement mechanic is ingenious and creative. It's just they didnt frakkin finish what they started. They put everything in place to do-so, and then chickened out for the sake of ultra-casual play. And there's potential there for a LOT of meta if they just turn the damned thing on. I mean, half the purpose of being/having an Engineer (or any of the damage-related skill trees) is mitigating and repairing damage... yet currently there's little reason to do-so, because it's smarter to just DIE and spec pure dps. Imagine the tension that stupid simple crew-health bar would have on the game. It's like having item degradation that you can watch and address on-the-fly. As well, cleansing abilities will have meaning. For the ground stuff, the only reason I'd think of a penalty being smart is just to take advantage of tricorder resurrection and/or healing, etc. You're unlikely to get healed or ressed in PvP-ground 'cause again, you may as well just respawn ready to go. The simple fix is as was said in here, just dont allow people to come back with full health. At the very least you should have to use one of the million and one hyposprays invading ones inventory. The problem is, I won't be doing Deep Space Encounters, and I definately won't be doing Crystalline Entity if they make losing crew meaningful. DSE still have that problem with the Very Tough rape fleet that appears before the instance resests that just loves camping the zone-in. Sometimes you can get lucky and hit Evasive and book it out of range, but once you start getting into Romulans and up, there's no escape. And CE is designed to make you die and die and die while Cryptic trollfaces. They'd have to completely redo that encounter. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 20, 2010, 06:19:23 PM I'm going to stay away from this thread, because I am having fun with this game, and there are several people here who would convince me that I am not. This game is fun. Don't let 'em get to you. There have been people trying to convince us we're not having fun in WoW, either, for years. Even in the games current state I can see people having fun, the question is how long will it last. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on February 20, 2010, 06:56:09 PM So, in essence, you've got nothing. Thanks for clearing that up for us. - too many instances and loading screens - no world immersion feeling - despite one big space feels like a single player game - ground combat visually and technicaly looks like a crap, and is boring as hell - the whole game is way too repeative - non-friendly IU, especially map section with missing quest markers, etc - the klingon side is unfinished, nothing to do except repetitive pvp. - no skill respec - skill cap - the micropayments (now Klingons nd Ferengi(sp), but I can bet there will be much more + respec too Im sure later - too complicated skill system - I really wish to know what exactly I'm picking to skill up. e.g. Field Theory +5, wth it does? this game need serious tooltips, without it, only devs know what such skill can do. And thats not only for skill system window, many items has weird variables. - no autofire on all weapons in space, and no autofire at all in ground combat - the game is unfinished - GM's never reply to tickets - Gold spammers even in the game mail system.... - cant play Borg unless you bought lifetime want more? A lot of what you mentioned is just your opinion. I have the opposite view in most cases. Yes there is ground autofire, I use it all the time. You did pick out a couple of valid points though, like the murky skill system and the crap UI. Maybe it's because I'm a big ST nerd, but this game compares favorably against any other MMO out there, except WoW. They do have a ways to go, but I'm honestly excited to see what cool Trek lore they put in next. I'm sorry you have a burning hatred against Cryptic. But what are you gonna do? Burn your house down and crash a small plane into their building? Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 20, 2010, 07:03:10 PM So, in essence, you've got nothing. Thanks for clearing that up for us. - too many instances and loading screens - no world immersion feeling - despite one big space feels like a single player game - ground combat visually and technicaly looks like a crap, and is boring as hell - the whole game is way too repeative - non-friendly IU, especially map section with missing quest markers, etc - the klingon side is unfinished, nothing to do except repetitive pvp. - no skill respec - skill cap - the micropayments (now Klingons nd Ferengi(sp), but I can bet there will be much more + respec too Im sure later - too complicated skill system - I really wish to know what exactly I'm picking to skill up. e.g. Field Theory +5, wth it does? this game need serious tooltips, without it, only devs know what such skill can do. And thats not only for skill system window, many items has weird variables. - no autofire on all weapons in space, and no autofire at all in ground combat - the game is unfinished - GM's never reply to tickets - Gold spammers even in the game mail system.... - cant play Borg unless you bought lifetime want more? So basically, a bunch of subjective shit and nothing of actual substance. Really? no autofire on all weapons in space and none on the ground? No borg characters unless you bought a lifetime subscription? Boo-fucking-hoo. So yeah, give me more, something that doesn't make you sound like a whiny little hater. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on February 20, 2010, 07:49:25 PM Maybe it's because I'm a big ST nerd, but this game compares favorably against any other MMO out there, except WoW. They do have a ways to go, but I'm honestly excited to see what cool Trek lore they put in next. This. I was a huuuge Trek nerd in my teens, and sort of backed off from it for a long while afterward. Playing this game has reawakened that love. I even like the stupid "scan five things and beam out" missions, because I like the way your character flips out their tricorder. Another neat thing about the ground missions: Yeah, they kinda suck because it's this tiny little instance a few hundred feet square and not really an entire planet you can explore. However, the sheer number of terrain 'tile sets' or whatever you call them, is staggering. I've been playing steadily since open beta and I still managed to come across two new planet themes today that I hadn't seen before. The downside is that there are probably ten times as many terrain types as there are mission types. Der Helm, I got a 10 day trial key if you want one. Title: Re: Star Trek Online: Here We Go Again! Post by: DaZog on February 20, 2010, 08:05:03 PM I'm enjoying it, overall. Aside from issues like DSE and CE, which are mostly just annoyances, the game is fun and relaxing for me to play.
I bought a lifetime (yeah,yeah, go ahead, laugh) hedging my bets on the fact that there's a lot of Trekkies that'll keep this going- at least long enough for me to get my money's worth. That and judging from how Champs was run, I could see which one had priority :oh_i_see: Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 20, 2010, 09:16:41 PM The key thing about STO is that Cryptic only had 2 years to develop it. I'm not sure who was driving that 2 years - Atari, the contract with Paramount / CBS - but that appears to have been a hard target for release. For that release period, I think they've done better than expected. A lot of the issues I've seen with the game (content aside) come down to design decisions like player captains or being heavily instanced, and I'm personally fine with those choices.
Still haven't bought it though. Going to give it a while and see what settles down. Reviews have been mixed - I thought Gamespot was a bit vicious with a 5.5 (http://au.gamespot.com/pc/rpg/startrekonline/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review), given that the same reviewer gave WAR an 8.5 (http://au.gamespot.com/pc/rpg/warhammeronline/review.html?tag=contributions;review10). Sales appear to be pretty good though. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on February 20, 2010, 09:56:51 PM The key thing about STO is that Cryptic only had 2 years to develop it. I'm not sure who was driving that 2 years - Atari, the contract with Paramount / CBS - but that appears to have been a hard target for release. For that release period, I think they've done better than expected. A lot of the issues I've seen with the game (content aside) come down to design decisions like player captains or being heavily instanced, and I'm personally fine with those choices. Remember when they announced the release date and we all said say what? I put STO in the Guild Wars category. I'd buy it and play it if there were no sub fee. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on February 21, 2010, 03:28:15 AM Heavy instancing in CO and CoH bugs me, but for some reason it works in STO.
Title: Re: Star Trek Online: Here We Go Again! Post by: koro on February 21, 2010, 03:55:57 AM So basically, a bunch of subjective shit and nothing of actual substance. Funny thing is that ground auto fire was turned back on with the last patch, and Cryptic's keeping the lag bug that allows you to set more than one fore/aft space weapon to auto fire until they get a way to set as many space weapons as you like to auto in a patch or two.Really? no autofire on all weapons in space and none on the ground? No borg characters unless you bought a lifetime subscription? Boo-fucking-hoo. So yeah, give me more, something that doesn't make you sound like a whiny little hater. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 21, 2010, 04:35:46 AM Heavy instancing in CO and CoH bugs me, but for some reason it works in STO. I've seen people complain that it takes too long to travel through sector space, then complain they want more 'real space' to travel through. Do these people not get the idea of what 'space' actually is, i.e. lots and lots of empty space? Sector space is pretty easy to deal with: don't alt-tab, or don't be surprised if you end up somewhere you didn't want to go. The instancing works because it concentrates the action, much like the show. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 21, 2010, 06:17:16 AM The key thing about STO is that Cryptic only had 2 years to develop it. I'm not sure who was driving that 2 years - Atari, the contract with Paramount / CBS - but that appears to have been a hard target for release. For that release period, I think they've done better than expected. A lot of the issues I've seen with the game (content aside) come down to design decisions like player captains or being heavily instanced, and I'm personally fine with those choices. Still haven't bought it though. Going to give it a while and see what settles down. Reviews have been mixed - I thought Gamespot was a bit vicious with a 5.5 (http://au.gamespot.com/pc/rpg/startrekonline/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review), given that the same reviewer gave WAR an 8.5 (http://au.gamespot.com/pc/rpg/warhammeronline/review.html?tag=contributions;review10). Sales appear to be pretty good though. While Im not always a fan of reviews, most reviews for this game show it as sub par which is correct. However, the thing to note is that almost every review is consistent in their assessment and issues with the game(many of which I posted above). These issues include repetitiveness, lack of content, etc etc. http://www.nytimes.com/2010/02/20/arts/television/20start.html In other words, he perfectly fits the narrow yet potentially deep demographic that Star Trek Online aims to appeal to. That is, Trekkies who are willing to overlook brain-lockingly repetitive gameplay, unvaried design, thin storytelling, buggy client software and an almost complete dearth of meaningful social interaction in favor of a mildly diverting, moderately attractive, cleverly episodic collection of simple combat encounters among spaceships and soldiers http://pc.ign.com/articles/106/1069985p3.html A smattering of memorable moments in 50+ hours of game time simply isn’t good enough for me to be able to recommend Star Trek Online to MMO fans. It’s quite a gorgeous game, but that novelty evaporates, and what’s left is repetitive, and simple in all the wrong parts. Hardcore Star Trek fans will probably find and enjoy countless in-jokes and references to their beloved series, but people who came looking for a new hobby will likely find themselves wanting. http://www.gamespot.com/pc/rpg/startrekonline/review.html It isn't bugs that make Star Trek Online feel unfinished, however. It's the inherent shallowness. It's light, airy, and simple--attributes that might attract you at first but only let you down when you find that the game is more boring than bold. Some of the flaws will improve in time; MMOGs are, by their very nature, evolving creatures. Other flaws--the poor ground combat and oddly disconnected nature of the universe--are threaded into the core design and less likely to see improvement. For now, be wary of Star Trek Online. The prospect of epic space combat may seem tempting, but a smattering of entertaining battles are merely oases amongst the monotony. Star Trek Online is a shell, lacking the substance and the style that the franchise so rightfully deserves. While Xfire is far from the holy grail of determining how a game is doing it gives a general idea. Aion is 10th, CO is 232, and STO is 32 which isnt good for a game thats only 3 weeks out live. Will be fun to watch it plummet before 1 month and a huge chunck of people decide its not worth a monthly sub Title: Re: Star Trek Online: Here We Go Again! Post by: Venkman on February 21, 2010, 07:38:41 AM How is this even a debate? It's a standard MMO launch which means (in no specific order): it's incomplete, it's buggy, it doesn't meet its potential, it launched too soon, and people are having with it anyway.
Only MMOs still get that special type of forgiveness beaten out of almost every other genre. "It only had two years in development [and it launched anyway]" can be positioned as a good thing. How any MMO gets rated above a 6/60%/3-out-of-5 by places that also review other genres is beyond me. MMOs seem to get the equivalence of a 20% score boost simply because the expectations are so low. Over five years after Blizzard showed how to make an MMO roughly comparable to a normal AAA video game, this genre still gets way too much latitude. Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on February 21, 2010, 11:50:41 AM Der Helm, I got a 10 day trial key if you want one. :heart:Downloading now... using the downloader... at 72 kb/s :ye_gods: Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 21, 2010, 01:48:43 PM Der Helm, I got a 10 day trial key if you want one. :heart:Downloading now... using the downloader... at 72 kb/s :ye_gods: Even their downloader is shit! :rock: Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on February 21, 2010, 01:52:05 PM Even their downloader is shit! :rock: I am at 50% now and the download speed picked up somewhat, fluctuates between 100 and 500 kb/s now. Still not awesome. :grin:Title: Re: Star Trek Online: Here We Go Again! Post by: statisticalfool on February 21, 2010, 05:10:47 PM I think I remember the gamespot people posting about how they missed the boat a bit with AoC and WAR, awarding too many points for "future potential". But yeah, their reviewing strategy evolves over time: there's a lot of scores in their past they're probably not very happy with.
I feel like the reviews are pretty consistent: if all you wanted was Star Trek and spaceship battles, then all of them admit that you can have fun with that, but that all the surroundings are sparse. It's just most of them are judging this on the: "how does this do as being a MMO now?", while most people here are having fun based on: "Why hello there, online persistent SFC!" Both of these readings seem pretty compatible. I feel like it's easy to understand why some people are having fun and people like Shatter aren't. The key thing about STO is that Cryptic only had 2 years to develop it. I'm not sure who was driving that 2 years - Atari, the contract with Paramount / CBS - but that appears to have been a hard target for release. For that release period, I think they've done better than expected. A lot of the issues I've seen with the game (content aside) come down to design decisions like player captains or being heavily instanced, and I'm personally fine with those choices. Still haven't bought it though. Going to give it a while and see what settles down. Reviews have been mixed - I thought Gamespot was a bit vicious with a 5.5 (http://au.gamespot.com/pc/rpg/startrekonline/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review), given that the same reviewer gave WAR an 8.5 (http://au.gamespot.com/pc/rpg/warhammeronline/review.html?tag=contributions;review10). Sales appear to be pretty good though. Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on February 22, 2010, 07:15:09 AM I got in on a buddy key over the weekend.
Since I just went in for space battles and Star Trek mythos I'm enjoying it quite a bit and will probably buy when my key expires. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on February 22, 2010, 09:45:06 AM Reviews have been mixed - I thought Gamespot was a bit vicious with a 5.5 (http://au.gamespot.com/pc/rpg/startrekonline/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review), given that the same reviewer gave WAR an 8.5 (http://au.gamespot.com/pc/rpg/warhammeronline/review.html?tag=contributions;review10). Sales appear to be pretty good though. That is odd, since it was pretty clear Warhammer was a turd from the middle of tier 1. STO has actually been quite fun. I guess it makes a big difference when you don't need a game to be super involved and difficult. Title: Re: Star Trek Online: Here We Go Again! Post by: Kovacs on February 22, 2010, 09:47:10 AM Reviews have been mixed - I thought Gamespot was a bit vicious with a 5.5 (http://au.gamespot.com/pc/rpg/startrekonline/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review), given that the same reviewer gave WAR an 8.5 (http://au.gamespot.com/pc/rpg/warhammeronline/review.html?tag=contributions;review10). Sales appear to be pretty good though. I'm actually suprised at how disappointed I am that somebody would not just read a Gamespot review but refer to one unironically. Although, as someone who's completely lost without an above average editor I love that this guy loves punctuation more than words. Any 'writer' who manages to fit a semicolon, two commas, a period and two sets of dashes around 20 words is just a failed editor looking for an easier gig in the gaming industry imo. Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on February 22, 2010, 09:58:34 AM WAR I hated from the first hour I logged. AoC I liked until mid-20's when the unfinished nature of the game just became too apparent. EQ2 had to grow on me but the strong world and massive list of things to do eventually won me over, I'd go back even now but the 8 year old nature of the engine is too big a hurdle. CoH I loved from beta through to the age of hamfisted nerfs. ChampO I never even made it out of the starting blocks, I literally was too annoyed with it to finish the newb quest. I've tried WoW three times now, I can never last more than a few days without wandering off to do something else.
So far STO is in that CoH/AoC/WoW area for me. Fun for the short term but I am undecided on long term interest. At Lt. 7 though the long term prospects seem limited and like they might be too repetitive to be sustainable. Title: Re: Star Trek Online: Here We Go Again! Post by: Pennilenko on February 22, 2010, 11:31:28 AM STO has actually been quite fun. I guess it makes a big difference when you don't need a game to be super involved and difficult. I think that is why it appeals to me so much, I can log in, and get to dispatching some Klingons, I don't have to think too hard, and I don't have to have the reflexes of a cat. I also don't have to play for a huge chunk of time to notice a difference. P.S. For those people complaining about repetition in the game, I would like to point out that the Star Trek franchise is repetitious as fuck. Title: Re: Star Trek Online: Here We Go Again! Post by: tazelbain on February 22, 2010, 11:32:30 AM And WAR had that.
Title: Re: Star Trek Online: Here We Go Again! Post by: Pennilenko on February 22, 2010, 11:33:32 AM And WAR had that. War didn't show me progress I was happy with, fast enough. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on February 22, 2010, 12:57:17 PM Cryptic has actually formed a couple of games that I can log on and just screw around for an hour or so and have fun. There aren't fifty experience bars and all that bullshit to deal with, at least not at my current level. My days of raiding are done. I think the Cryptic guys may be on to something with more casual accessible gameplay. I think that may have been what Warhammer was trying to do, but they missed. Badly.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on February 22, 2010, 03:45:21 PM I can try to give someone a buddy key if they want. Also, whoever runs the f13 guild, can I get an invite?
Rok@tannhausergates Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on February 22, 2010, 06:32:28 PM I noticed something odd today, and was wondering if anyone could confirm or contradict.
I was playing a mission where I had to defend a wimpy science ship with my more awesome science ship. My bread and butter skills are Sensor Jamming -- shutting down the target's ability to fire weapons. But after locking down the enemy, I noticed it was still firing at the NPC. I tried it a couple more times with the same result; Sensor Jamming kept the enemies from firing at me (and from prior experience with Fleet Actions, it keeps them from firing at other players), but it doesn't appear to keep them from firing at NPCs. Which, when you're doing an escort mission, is somewhat counterproductive Title: Re: Star Trek Online: Here We Go Again! Post by: Valmorian on February 22, 2010, 10:17:50 PM I noticed something odd today, and was wondering if anyone could confirm or contradict. I was playing a mission where I had to defend a wimpy science ship with my more awesome science ship. My bread and butter skills are Sensor Jamming -- shutting down the target's ability to fire weapons. But after locking down the enemy, I noticed it was still firing at the NPC. I tried it a couple more times with the same result; Sensor Jamming kept the enemies from firing at me (and from prior experience with Fleet Actions, it keeps them from firing at other players), but it doesn't appear to keep them from firing at NPCs. Which, when you're doing an escort mission, is somewhat counterproductive yeah, that's pretty much what placate is. Same as in Champions Online. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on February 23, 2010, 03:21:01 AM I have SJ and I'm about to drop it for Hazard Emitters. I've had the same experience Storm has with it. My little escort is always being hit by five or so enemy ships, whats one less? Never seem to run into a 'boss ship' alone.
Oh and plasma torps are :heart: Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on February 23, 2010, 09:49:04 AM I dropped Sensor Jam for Science Team (+Shield, +Shield Resist). It's saved my bacon on several occasions.
Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on February 23, 2010, 12:52:58 PM Also have a buddy key if anyone wants one.
Jherad@Jherad if a fleet ever gets set up, though I'm starting to flag a little - been sat on RA5 for a while now, and there's not a lot to do at the mo if you're only on for 30 mins to an hour (PvP queues can take that long). Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on February 23, 2010, 07:48:03 PM So, I have been playing for a few hours now, thanks to a 10 day trial key (:heart: )...
I got my Federation character to Lt.Cmd. 2 and my Klingon is still sitting at Lt7. In MMOs I usually gravitate to PvP if present. So far my experience with STO PvP (in Arenas) is as follows. Federation (Space) My fellow pilots fly single file into the waiting Klingon blob, get picked off one after another. Klingon (Space) Federation pilots behave like described above, after about 5-10 kills for "red", they don't respawn at all or leave the system. Klingon (Ground) Surprisingly fun, so far I lost only one game (against an organized team, entered the game with a score of 20 blue 5 red, game ended 40/31 for blue) Does the space PvP get better ? Is there anything else BUT Arenas ? I entered a few systems with where described as Battlegrounds or somesuch, but they were either bugged or i did not understand the mechanics. Are there any PvP guides for this game, mechanics-wise or other ? So far I am tempted to give them some money, IF they drop the price for the box/key. :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on February 24, 2010, 05:47:58 AM 10 bux off on Steam (39.99). Anyway, I expect pvp to get better as people get used to it and/or some changes are made. The game is 2 weeks old, in the history of MMOs having even a marginally functional pvp experience in a mostly pve game that quickly is pretty much unique. AoC and WAR, which practically billed themselves as PVP MMOs, were at or around the same point at launch (well, AoC was actually quite a bit behind).
Title: Re: Star Trek Online: Here We Go Again! Post by: Jherad on February 24, 2010, 07:45:59 AM Looks like they're starting surveys (email link, 240 CP if you complete):
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on February 24, 2010, 10:49:33 AM That's actually a pretty comprehensive survey as far as these things usually go. Hope this has teeth and is not just there to pacify people into thinking Cryptic cares.
Still no mention of Romunlans though. :heartbreak: Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 24, 2010, 03:54:55 PM Yeah, I did the survey yesterday. I was happy to see that a few things I cared about were actually in the list of "what do you want to see?" like more ship interiors.
Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on February 24, 2010, 08:28:50 PM Does the space PvP get better ? Is there anything else BUT Arenas ? I entered a few systems with where described as Battlegrounds or somesuch, but they were either bugged or i did not understand the mechanics. There are systems you can fight in/over (the Battlegrounds you entered), but the vast disparity between Klingon and Federation populations makes this an unattractive prospect even at the best of times. From what I understand they function like a competitive fleet action. Are there any PvP guides for this game, mechanics-wise or other ? The few occasions I've wandered into them have resulted in me being blown to hell before I can even cloak by spawn-camping fed fleets. I think the PvP has a lot of potential, but they really need to move beyond the awful arenas... and I don't know how you can stand ground combat. I refuse to set foot off my ship. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 24, 2010, 10:27:16 PM I'll give them points for doing what looks to be a pretty good survey. They offer an incentive to complete it and allows for some customer segmentation and price modelling.
Title: Re: Star Trek Online: Here We Go Again! Post by: Xilren's Twin on February 25, 2010, 05:21:13 AM I have also been trying this with a buddy pass and I think I will hold off and revisit in a few months.
Overall, it's pretty decent, but there are enough things i found annoying so far that i am going to wait on it. Ship combat is pretty good, just very slooooww. It's pretty enough and I like the various weapons and ship types and some of the abilities are neat. Ground combat on the other hand, just leaves me cold. Having to shoot unshielded mobs 10 times with an energy weapon just feels off. And if it's not the bugs (like having a mission where my entire away team and the enemy mobs vanish yet I'm still taking damage), it's the random seeming difficulty. Most egregious mission so far was one where I could find no way to kill the last group of Klingon's without getting wtfpwned in about 10 seconds flat. Last group had like 2-3 regular warriors, a swordmaster, munitions officer, some other officer and i guess what qualifies as a boss mob of some kind (some dual disruptor pistol wielding fat guy) who could kill any member of my team in seconds. I'm not a mmorpg rookie so i figured i could solve this encounter somehow. But no matter what tactics I tried, special abilities i employed, as soon as combat started every enemy mobs makes a bee line for me (whether i fired a shot or not) and blam dead. Kiting? dead. Trying to use the obstacles in the environment to avoid direct fire? dead. Team Focus fire on the boss? dead and barely scratched him. etc etc. And after each death you respawn back at the starting point and have to run 2-3 minutes through the otherwise empty zone to lose that fight again in seconds. I literally tried this 10 times before finally just beaming the hell off planet feeling like i just wasted 30 minutes of my time. I don't mind quests that may need an actually group to complete rather than just me and my 4 pets, but it would be nice to know that before hand. The overall pace of the game feels glacial to me; I'm not sure why. Only made it to level 4 thus far, but just don't feel the pull to keep trying. I'd say it's worthy trying first for anyone who is interested. Title: Re: Star Trek Online: Here We Go Again! Post by: Hawkbit on February 25, 2010, 05:56:42 AM Oddly, the casual aspect of this game would really fit my lifestyle right now, but I simply can't see myself dropping $50 to start it up. If they let me digital download with a free month for $20, I'd jump on it and have some fun. It's just too much of an initial cost for me to justify.
Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on February 25, 2010, 06:02:56 AM Oddly, the casual aspect of this game would really fit my lifestyle right now, but I simply can't see myself dropping $50 to start it up. If they let me digital download with a free month for $20, I'd jump on it and have some fun. It's just too much of an initial cost for me to justify. Give it 3 months. I'm betting the box cost will be down to $20 by then. I don't mean this as a slight by the way. I just think that it's good business for subscription-based games to lower box costs after the initial push to improve word-of-mouth marketing. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 25, 2010, 09:10:37 AM Oddly, the casual aspect of this game would really fit my lifestyle right now, but I simply can't see myself dropping $50 to start it up. If they let me digital download with a free month for $20, I'd jump on it and have some fun. It's just too much of an initial cost for me to justify. Give it 3 months. I'm betting the box cost will be down to $20 by then. I don't mean this as a slight by the way. I just think that it's good business for subscription-based games to lower box costs after the initial push to improve word-of-mouth marketing. There wont be much of a population left in 3 months Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on February 25, 2010, 09:28:48 AM There wont be much of a population left in 3 months I'm willing to give this game a chance. I think that it's different enough to attract a steady flow of people willing to plunk down some green for a diversion. I intend to be one of those people after the game gets fixed a bit. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on February 25, 2010, 09:45:54 AM So was PotBS...
Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on February 25, 2010, 10:04:23 AM So was PotBS... ... and I got suckered out of my money there too. I'm sensing a trend. Title: Re: Star Trek Online: Here We Go Again! Post by: LK on February 25, 2010, 10:18:57 AM I'm willing to give this game a chance. I think that it's different enough to attract a steady flow of people willing to plunk down some green for a diversion. :awesome_for_real: How many times have I heard that? Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 25, 2010, 10:52:48 AM The games advertising has already slowed down and its crunch time for people to decide if they want to pay the $15/month or not. Its only down hill from here
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 25, 2010, 10:54:35 AM Red Alert:
Game population is already dwindling heavily. Most fleets are already pretty ghost-townish, there's little to no lag anymore (even w/o server upgrades), and LFGs are proving to be more difficult these days. Let the crickets ensue. Cryptic can recover if they crank up their content marketing, but as of today we still dont even have a viable death penalty nor much endgame to speak of.... blah blah blah. (that's a broken record you're hearing in the background) But hey! We got a goovy survey! Title: Re: Star Trek Online: Here We Go Again! Post by: LK on February 25, 2010, 10:57:07 AM You can only shit out the same quality of game so many times before people wise up to you.
Sequels to games I've played to death don't get that much dedication from me. I've played a fuck ton of Modern Warfare 2 but Bioshock 2, Mass Effect 2, Gears of War 2, Rainbow Six: Vegas 2 (2...2... TWOOOOOOOOO) are all games I haven't either touched or will get to eventually despite their initial incarnations being Day 1 purchases with massive time invested into them. What does that have to do with MMOs? They're all the fucking same game. I've already put a large portion of my life into that exact formula. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on February 25, 2010, 11:03:37 AM I noticed it is down to $40 on Steam as of yesterday. I was going to wait til it hit $20 to try it, but someone sent me a buddy key so I guess I have 5 days to mess around with it. Their direct downloader sucks, taking forever.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 25, 2010, 11:05:32 AM I noticed it is down to $40 on Steam as of yesterday. I was going to wait til it hit $20 to try it, but someone sent me a buddy key so I guess I have 5 days to mess around with it. Their direct downloader sucks, taking forever. OMG great idea!! use a shitty downloader and have a good downloader you can buy at the c-store!! OMG someone hire me quick! Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on February 25, 2010, 11:10:19 AM I noticed it is down to $40 on Steam as of yesterday. I was going to wait til it hit $20 to try it, but someone sent me a buddy key so I guess I have 5 days to mess around with it. Their direct downloader sucks, taking forever. OMG great idea!! use a shitty downloader and have a good downloader you can buy at the c-store!! OMG someone hire me quick! They sort of already thought of that, their page for the downloader says "You should really probably download this from your electronic retailer instead of us" but as I'm just on a buddy key that's not an option. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 25, 2010, 11:24:22 AM Red Alert: Game population is already dwindling heavily. Most fleets are already pretty ghost-townish, there's little to no lag anymore (even w/o server upgrades), and LFGs are proving to be more difficult these days. Let the crickets ensue. Cryptic can recover if they crank up their content marketing, but as of today we still dont even have a viable death penalty nor much endgame to speak of.... blah blah blah. (that's a broken record you're hearing in the background) But hey! We got a goovy survey! Well, I don't want a death penalty personally. This isn't the right game for typical MMO mechanics IMO. One comment though, this might be the first game where I don't give a shit if the population dies off. Since I can solo 90% of the game easily I don't know that I care how many other players are around. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 25, 2010, 11:36:38 AM Well, for the pvp community that might not work out so well lol
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on February 25, 2010, 11:40:50 AM Well, for the pvp community that might not work out so well lol True, but unlike WAR I didn't pick up this game in hopes of a good PVP experience. I figure the PVP game will die off one way or the other because there is not much to fight about. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 25, 2010, 12:20:51 PM Love this little gem
Basically one of the developers at Cryptic threatens to not post anymore info on what hes working on if people arent nice about it http://forums.startrekonline.com/showpost.php?p=2205591&postcount=40 -------------------------------------------------------------------------------- Guys, This is what happens in game development, it's the reason why we use "Soon" a bunch. I spent a little extra time making it extra cool, so its running a little late... When the video was made, that was the target date. I'm giving you a update now so you know whats going on. If the thread turns into hate and bile, it will definately be the last time I give you a update on stuff I'm working on Title: Re: Star Trek Online: Here We Go Again! Post by: CmdrSlack on February 25, 2010, 12:25:30 PM Yes, because asking people to be civil about things is such a "take my ball and go home" move.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 25, 2010, 12:42:15 PM Yes, because asking people to be civil about things is such a "take my ball and go home" move. I find it funny that a company that admits its communications in its MMO's, especially CO has been abysmal that they would say something like this. In other words he could of just said "be nice or we will go back to our normal communications with you" Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on February 25, 2010, 12:45:16 PM Hasn't past history taught developers that releasing information early is ALWAYS a bad idea? You either subject yourself to unnecessary criticism or you inevitably fail to live up to your own hype.
If you aren't named "Blizzard Entertainment" wait until things are finished and release a patch note. You'll thank me later. Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on February 25, 2010, 12:46:44 PM Yes, because asking people to be civil about things is such a "take my ball and go home" move. Developers should never be allowed to talk to the unwashed masses that is their own customer base. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on February 25, 2010, 03:15:06 PM Basically one of the developers at Cryptic threatens to not post anymore info on what hes working on if people arent nice about it They pay community reps to talk to the players. Any communication from actual developers is due to their personal interest in doing so, and on their time. If they don't feel it's worth their time, they have the right to stop doing so. I've seen devs post things in anger and frustration that they should not have ("Shut up and send me by ten bucks a month, little man; "I disagree with what you said"). This was not one of those posts. But then, I'm a dev. Take it with a salt lick. Title: Re: Star Trek Online: Here We Go Again! Post by: Fordel on February 25, 2010, 03:51:14 PM Dev's need to understand that once they START posting, they can never, ever, ever stop. If you aren't willing to make that commitment, don't post at all, just let your CM's know what you intend or whatever.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 25, 2010, 04:07:57 PM Dev's need to understand that once they START posting, they can never, ever, ever stop. If you aren't willing to make that commitment, don't post at all, just let your CM's know what you intend or whatever. Frankly, the problem is that anything said by a dev/CM is going to be analyzed into the ground. It can be a measured and rehearsed statement about an upcoming patch, and an offhand comment over coffee about a random topic having to do with the game, and both are going to be treated basically the same in terms of legitimacy by the community. I mean, people seem to forget that developers are just people working at their job. I mean sure, they care and are emotionally (as well as probably financially) invested in the outcome, but its all very odd when I give it some real thought. Not that I think it will change, but in some ways, I wish it would. Personally, I prefer when communication is limited, as the speculation and insanity really wears on me. Frankly, I generally try to avoid official forums unless there is a really specific bit of information I am looking for anyway. Title: Re: Star Trek Online: Here We Go Again! Post by: Calandryll on February 25, 2010, 04:53:31 PM Players are going to get upset when a company publishes a date and then misses it. That's par for the course and it's never going to change. Players are going to post when they are upset, and unless they are breaking the board TOS if you want to post you just have to take your lumps and move forward.
As far as devs posting, it depends on the company. Most good ones will have devs post as a part of a larger community strategy rather than just because they enjoy it. So in some cases, posting may actually be part of their job. I've never been a fan of just letting any dev who wants to post just go for it at their own discretion. And I say that even as a dev. That said, I didn't see anything particularly wrong with the dev's post either. Sometimes it's good to remind players that we're imperfect humans. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 25, 2010, 06:51:46 PM Players are going to get upset when a company publishes a date and then misses it. Then post a date and meet it for a change? I wiah I had the option to just miss a due date in my job Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on February 25, 2010, 07:01:54 PM Players are going to get upset when a company publishes a date and then misses it. Then post a date and meet it for a change? I wiah I had the option to just miss a due date in my job Impossible. Anyone that's worked on any kind of software development project knows that the due dates that management demand are completely arbitrary and you might as well be reading Tea leaves. Software projects slip for any number of reasons. The fact that they are dealing with people that act like spoiled kids when a deadline slips is completely irrelevant to one of the most basic laws of software development. In fact I'm sure a part of the reason a lot of games ship in an unfinished state is simply that management force games out the door by a certain date, finished or not. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 25, 2010, 07:05:32 PM Players are going to get upset when a company publishes a date and then misses it. Then post a date and meet it for a change? Yeah, releasing a game on an arbitrary date when it isn't finished yet because you had previously arbitrarily set that date has really had great results. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on February 25, 2010, 07:13:33 PM I was reading one interesting thread on the STO boards where someone was picking apart their financial statements. The interesting thing being that Atari/Cryptic are in a fairly poor financial position and that they have another MMO slated for release in 2011. Limited ability to engage new staff, two existing games desperate for content and a third in development... surely that's not sustainable. I'm assuming that CO is at best revenue neutral and that STO will be seeing some massive drops in subscriptions. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on February 25, 2010, 07:32:04 PM I was reading one interesting thread on the STO boards where someone was picking apart their financial statements. The interesting thing being that Atari/Cryptic are in a fairly poor financial position and that they have another MMO slated for release in 2011. Limited ability to engage new staff, two existing games desperate for content and a third in development... surely that's not sustainable. I'm assuming that CO is at best revenue neutral and that STO will be seeing some massive drops in subscriptions. What sub plans is STO offering? With Champions JUST about to hit the end of its 6 month subs period, its about to see another critical period of probably drop off. I'm wondering what time lines we are looking at for STO. Is it just the free month + the yearly special thing? Or did the off other recurring plans as well? Title: Re: Star Trek Online: Here We Go Again! Post by: Triforcer on February 25, 2010, 07:48:37 PM I've seen devs post things in anger and frustration that they should not have ("Shut up and send me by ten bucks a month, little man; "I disagree with what you said"). Oh, cmon. The second one singlehandedly justified the existence of the entire Lum the Mad diaspora, and remains the single greatest post ever. But those were back in the hardcore days of the genre, when devs could tell players to STFU and re-name troublemakers "a homosexual." Sure, the second thing never actually happened, but the point is that in those wild west days 10 years ago IT VERY WELL COULD HAVE. Title: Re: Star Trek Online: Here We Go Again! Post by: Xilren's Twin on February 25, 2010, 08:19:58 PM I noticed it is down to $40 on Steam as of yesterday. I was going to wait til it hit $20 to try it, but someone sent me a buddy key so I guess I have 5 days to mess around with it. Their direct downloader sucks, taking forever. No kidding. I gave up on that one and downloaded the beta client from another site that was much faster and it patched up just fine. Just google it up. Title: Re: Star Trek Online: Here We Go Again! Post by: Calandryll on February 26, 2010, 07:36:33 AM Players are going to get upset when a company publishes a date and then misses it. Then post a date and meet it for a change? I wiah I had the option to just miss a due date in my job Regardless, I never said players are wrong for getting upset. In fact, that was kind of my point. They are paying us money, if we tell them a date and we miss it, there are consequences. That doesn't mean they should be disrespectful. But developers shouldn't be surprised when players get upset either. None of this is new. The better thing to do is to not post dates until everything is locked down. But then players get mad at that too. :) And even then something can go wrong at the last minute. Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on February 26, 2010, 07:46:38 AM Then post a date and meet it for a change? I wiah I had the option to just miss a due date in my job Oh nos! Patch got pushed back because large engineering projects are hard! Oh, My Entitlements! What'll I do? Title: Re: Star Trek Online: Here We Go Again! Post by: Grimwell on February 26, 2010, 09:28:29 AM Since we are on this tangent here, I think that as the MMO industry continues to mature, we will see fewer and fewer companies interested in allowing developers to post. That is a path fraught with danger as people who are not trained to have public speaking or writing ability tend to get 'off message' in a matter of letters and make the PR folks skeetchy.
The Communtiy folks aren't quite as skeetchy, they typically pour a little more booze in the coffee and get ready for a long day. :) Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on February 26, 2010, 10:07:45 AM Since we are on this tangent here, I think that as the MMO industry continues to mature, we will see fewer and fewer companies interested in allowing developers to post. That is a path fraught with danger as people who are not trained to have public speaking or writing ability tend to get 'off message' in a matter of letters and make the PR folks skeetchy. The Communtiy folks aren't quite as skeetchy, they typically pour a little more booze in the coffee and get ready for a long day. :) Everytime I read this, I get an image: (http://www.luminomagazine.com/2004.03/spotlight/officespace/images/tom/tom2.jpg) Quote Well-well look. I already told you: I deal with the god damn customers so the Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 26, 2010, 11:53:03 AM Since we are on this tangent here, I think that as the MMO industry continues to mature, we will see fewer and fewer companies interested in allowing developers to post. That is a path fraught with danger as people who are not trained to have public speaking or writing ability tend to get 'off message' in a matter of letters and make the PR folks skeetchy. The Communtiy folks aren't quite as skeetchy, they typically pour a little more booze in the coffee and get ready for a long day. :) Its pretty sad when a company, and in this case pretty much every MMO company cant communicate to their subscribers effectively. The whole idea of we would rather say nothing then give something has been old for a long time. How many years have MMO's been on the market and this many years later no company has stepped up with an effective communication protocol, in fact it just gets worse as the industry gets larger. Title: Re: Star Trek Online: Here We Go Again! Post by: Grimwell on February 26, 2010, 12:00:18 PM I'm going to counter that the heavy amount of developer interaction we have seen over the last decade is an anomaly, even in game development. It is not typical for the people who create a product to have such an active level of participation with their customers.
It is my personal and professional opinion that this deeper level of communication is a good thing; and one of the ways that MMO companies demonstrated that they were ahead of the curve even before we know how to say "Web 2.0" as a buzzword. I am also pragmatic enough to know that as time goes on more and more companies will not be willing to have it. I'm also realistic about the impact of such open communications. When you talk to your customers on such an intimate level, their expectations of authority over your work rise and they become insistent about elements of your work due to this heightened level of connectivity. If your favorite band puts out a song you don't like, you don't pay for that download. If your favorite MMO release a patch you don't like, you can go to their forums, voice your negative views about the patch and then /sign a 'petition' to revert things back to the way they were before. That kind of customer voice scares people. As MMO's become a mature business, the number of people who are scared will increase. It does leave a nice spot for companies who are willing to have the deeper communications, warts and all - and I think it will bond them to their customers if they can manage to be honest and straightforward while they do it. Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on February 26, 2010, 12:21:22 PM ITT more information is bad and it's the developers fault for providing it.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 26, 2010, 12:28:35 PM When I pay a monthly fee I expect there is someone working on something related to the game im paying for whether it be fixing bugs, developing content...whatever. Just like if I pay a guy to put in a new furnace, I expect to be informed and up to speed on the progress of that project until completion. People expect this type of service since its common...most of the time when you pay money for something constant information about it is part of that process, somehow MMO's seemed to have eluded this practice and have been getting away with it for over 10 years. We pay $$ each month, thousands of people yet we can go for months in virtual information blackout. I find it hard to segregate my paying an MMO company for "work" yet getting nothing back in terms of time lines, communication or planned development vs hiring someone to do a job at home or at work.
Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on February 26, 2010, 12:35:17 PM When I pay a monthly fee I expect there is someone working on something related to the game im paying for whether it be fixing bugs, developing content...whatever. Just like if I pay a guy to put in a new furnace, I expect to be informed and up to speed on the progress of that project until completion. People expect this type of service since its common...most of the time when you pay money for something constant information about it is part of that process, somehow MMO's seemed to have eluded this practice and have been getting away with it for over 10 years. We pay $$ each month, thousands of people yet we can go for months in virtual information blackout. I find it hard to segregate my paying an MMO company for "work" yet getting nothing back in terms of time lines, communication or planned development vs hiring someone to do a job at home or at work. You're confused. You are, at the same moment, deriding the STO developers for not providing you with more information and deriding them for providing you with information. Which is it? Do you want to know what content is being worked on and when you can expect to see it or do you want them not to tell you anything until it's done? You need to wipe your chin, you have some froth on it. Title: Re: Star Trek Online: Here We Go Again! Post by: Grimwell on February 26, 2010, 12:39:18 PM Shatter, do you expect the furnace guy to update you every time he starts a new task on your furnace?
"Ok I'm taking the cover off now." "Wow, let's change the filter while we are here." "Ok, I'm going to check the igniter next." "Let's check the gas lines to make sure they are in good shape too." No, because that's annoying and you only want to hear: "I'm going to take a look." "The problem is your igniter, it's dead. Let me go get one from my truck." "Ok, all done, nothing else wrong, sign here and pay please." With an online game, people tend to demand to know every little detail before it's done. Your analogy does not hold up; because the majority of MMO companies already do hold up the equivalent of communications that a furnace tech does. "This is our expansion announcement. Here are a few features and we will be working on it for the next year." "The expansion is going well, we hope to start beta soon." "Beta!" "Launch, thanks to everyone who helped us in the beta." With a game, and everyone being an armchair designer - that's seen as insufficient. With a furnace, plumbing, etc. it's far different because we know that we are paying someone to do a job we can't and don't want to. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 26, 2010, 12:40:55 PM When I pay a monthly fee I expect there is someone working on something related to the game im paying for whether it be fixing bugs, developing content...whatever. Just like if I pay a guy to put in a new furnace, I expect to be informed and up to speed on the progress of that project until completion. People expect this type of service since its common...most of the time when you pay money for something constant information about it is part of that process, somehow MMO's seemed to have eluded this practice and have been getting away with it for over 10 years. We pay $$ each month, thousands of people yet we can go for months in virtual information blackout. I find it hard to segregate my paying an MMO company for "work" yet getting nothing back in terms of time lines, communication or planned development vs hiring someone to do a job at home or at work. You're confused. You are, at the same moment, deriding the STO developers for not providing you with more information and deriding them for providing you with information. Which is it? Do you want to know what content is being worked on and when you can expect to see it or do you want them not to tell you anything until it's done? You need to wipe your chin, you have some froth on it. What did I say that made you think I am deriding them for providing information? I thought my post was clear that I want more information, not less. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 26, 2010, 12:44:28 PM See Grimwell, you think that the information provided is sufficient, thats where I disagree. Take Aion for example, they posted some vague video about future content that shows all kinds of stuff...in December. Here we go 3 months later with literally 0 info on any of it. At the same time we have major issues in the game like the horrible XP curve that again...no information about when it will be fixed. These are the kinds of communication issues that plague MMO's. SOE is just as guilty.
Title: Re: Star Trek Online: Here We Go Again! Post by: Grimwell on February 26, 2010, 12:52:56 PM Shatter, you do realize that you just completely validated what I said?
Also, have you read the part where I said "Talking more was a good thing." in other fancy words. Even if we did disagree, that does not make either of us more wrong/right. Also, NCSoft and the Aion team don't owe you more. You might want more and it might make you a happier customer who's more likely to stick around for the long haul, but they have no obligation to meet that desire. Title: Re: Star Trek Online: Here We Go Again! Post by: Simond on February 26, 2010, 01:09:27 PM And if you don't like it, quit and put "poor communication" in your cancellation questionnaire. Companies will only improve on that when they have actual data saying "X% of our cancellations were due to the fact we have worse customer service than the midnight shift local Kwik-E-Mart" rather than just people bitching on forums.
Title: Re: Star Trek Online: Here We Go Again! Post by: Calandryll on February 26, 2010, 01:57:46 PM Players have the right to know what is going on in the game and what is planned before it goes into the game. They're paying for a service and they have the right to know what is going on with that service so they can make the choice as to whether to continue paying or not. There have been times in the past where companies made changes without notification or made major changes with little warning. That's bad.
To continue Grimwell's example, I brought my car in for service a few weeks ago. I didn't expect the mechanic to tell me every detail of everything he is going to do to see what work needs to be done. But I do expect him to tell me what work he's going to do to my car before he does it, especially if I am being charged for it. If they are running late, I'd hope they'd come tell me they are late. If they need to do extra work I"d want them to tell me. If they tell me it'll be another hour and it's been an hour and a half, I'd want them to give me an update. Etc. I understand that things come up and delays/mistakes happen - all I want is to be kept in the loop to a fair degree. Most players are the same way. MMOGs are no different. If we give a date and we're going to miss it, we should tell the players. A 2 or 3 month old update with no further information isn't good and I'd argue we are obligated to do better than that. (disclaimer: that wasn't directed at AION, I have no idea what the issue is there, just speaking in general terms) How much communication developers should provide is open to debate of course. Funny enough, everything Shatter is asking for can actually be handled on the website without any communication on the forums at all. Title: Re: Star Trek Online: Here We Go Again! Post by: Grimwell on February 26, 2010, 03:38:33 PM I agree with everything you said Calandryll... except the world *right* which they don't have. It's like freedom of speech on a private forum, but even less powerful because we don't have a right to knowing things about games in public areas and we do have a right to free speech in public areas.
Smart companies take care of their customers... or they find that they don't have them. Title: Re: Star Trek Online: Here We Go Again! Post by: Calandryll on February 26, 2010, 04:13:36 PM Yea I used the word right more to imply that players have the expectation that a subscription service will communicate changes to that service in a timely manner. And that its an expectation I believe their payment for the service entitles them to and that they should expect. The degree to which the communication occurs can be debated (I don't think forum communication falls under this for example) but its always important to remember that the subscritpion fee isn't just for access to the game. It includes access to customer support, billing support, and a host of other things. Its what they are paying for everytime they re-up.
But yea, if all we're debating is what words to use then we agree. Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on February 26, 2010, 09:14:33 PM I disagree with your analogy, Grim. A person paying to have their furnace fixed doesn't really care about the furnace, what makes it work, or what the result is. They want their house to be warm. This is more like a crazed street racer getting someone to work on their car. The client is very involved in more than just a single result, they care about the whole process, and very much do not want to see 'their baby' fucked up.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 26, 2010, 09:26:32 PM Don't mind Shatter, he seems to have gotten some Vulcan sand in his vag on his last trip there.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 27, 2010, 05:23:36 AM The chafing is killing me
Title: Re: Star Trek Online: Here We Go Again! Post by: koro on February 27, 2010, 06:17:04 AM http://www.atari.com/games/startrek_online
So STO is $10 off until March 3rd, and you get 60 free days instead of 30 to boot. Not. Bitter. At. All. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on February 27, 2010, 07:11:52 AM The chafing is killing me Dont worry. It only chafes every 7 years. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 27, 2010, 08:13:18 AM Communication in MMOs is an odd thing. It's become expected, but there aren't that many other subscription services that get that kind of user input back. Imagine you've got a magazine subscription - after every issue, do you write to them to say what you liked and disliked about the issue? Probably not. But MMOs function with such a rapid release of information and such immediacy of feedback (mostly negative) that it is now expected that every little thing should be available for immediate player comment.
I've been thinking this for a while, but Cryptic is actually hurting itself by trying to be responsive to the community. Players take that as an open invitation to complain that they aren't being heard and that the changes that were promised last week still aren't in while devs end up needing the patience of saints and / or an ego as thick as rhino hide to take it all in. Keep the devs off the boards for the most part and keep up the weekly game reports and they'd still be doing better than most. The player side of me wants to see more info about what is coming up, but the business side sees that meeting this request gives the developing studio nothing but problems. Also: Twitter does not count as released information, thx. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on February 27, 2010, 08:25:34 AM http://www.atari.com/games/startrek_online So STO is $10 off until March 3rd, and you get 60 free days instead of 30 to boot. Not. Bitter. At. All. Try again. It's an EXTRA 60 days, meaning 90 free days. That actually irritates me a great deal. Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on February 27, 2010, 08:28:23 AM While canceling my subscription this morning, I realized that I did not once speak to a single other player in the roughly three weeks I played this game.
Truly, this is the future of MMOs. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on February 27, 2010, 10:07:31 AM Impressive.. I'd love to be at the crisis meeting where they felt forced to make that sort of concession. Though this move seems aimed at shifting more boxes on the expectation of untapped demand, which seems a little optimistic. I would have thought some band-aids on retention would have been the first priority.
Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on February 27, 2010, 10:53:09 AM Try again. It's an EXTRA 60 days, meaning 90 free days. That actually irritates me a great deal. It won't matter since most will be done before the first month is up, much less three.Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 27, 2010, 11:39:49 AM Try again. It's an EXTRA 60 days, meaning 90 free days. That actually irritates me a great deal. It won't matter since most will be done before the first month is up, much less three.Bingo Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on February 27, 2010, 01:36:44 PM What did I say that made you think I am deriding them for providing information? I thought my post was clear that I want more information, not less. Its pretty sad when a company, and in this case pretty much every MMO company cant communicate to their subscribers effectively. The whole idea of we would rather say nothing then give something has been old for a long time. This is after you blasted them for announcing being late with some new content. Quote Quote from: Shatter on February 25, 2010, 07:51:46 pm Then post a date and meet it for a change? I wiah I had the option to just miss a due date in my job Either they are screwing up by talking or they are screwing up by not talking. Which is it? Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 27, 2010, 02:32:49 PM What "new content"? You mean content that should of been in the game at launch? You mean the PVE content thats completely missing from the Klingon side?
Oh and I love the decision making of Cryptic. Here is a 104 page thread of pissed off people that are now being screwed for having bought the game at launch whereas 3 weeks later it is being offering it up for less money and more free time lol http://forums.startrekonline.com/showthread.php?t=128573 Title: Re: Star Trek Online: Here We Go Again! Post by: Morfiend on February 27, 2010, 04:03:25 PM I feel so vindicated for not buying this right now.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 27, 2010, 04:06:04 PM I feel so vindicated for not buying this right now. You and me both, what a joke Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on February 27, 2010, 04:11:22 PM While I will not purchase this (had my funs in beta), box + 90days is very attractive. In addition to $10 off... I could see a lot of fence sitters jumping off along with the lemmings.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 27, 2010, 04:19:42 PM While I will not purchase this (had my funs in beta), box + 90days is very attractive. In addition to $10 off... I could see a lot of fence sitters jumping off along with the lemmings. Sure, but have to admit though thats it pretty crappy to pull this on the people that paid more money and got less free time just 3 weeks ago. Title: Re: Star Trek Online: Here We Go Again! Post by: sigil on February 27, 2010, 04:42:33 PM Let it die, you're getting annoying. We get it.
Title: Re: Star Trek Online: Here We Go Again! Post by: WindupAtheist on February 27, 2010, 04:59:08 PM You mean content that should of been in the game at launch? Should HAVE!!! Title: Re: Star Trek Online: Here We Go Again! Post by: Setanta on February 27, 2010, 05:00:55 PM While I will not purchase this (had my funs in beta), box + 90days is very attractive. In addition to $10 off... I could see a lot of fence sitters jumping off along with the lemmings. Sure, but have to admit though thats it pretty crappy to pull this on the people that paid more money and got less free time just 3 weeks ago. Surely they are going to back date it so that those that bought in early will get the extra time at least? I keep getting tempted to put down my $$. Then I saw that the offer on the Atari site excludes Australia. Thanks for saving me even more money Atari, I'll spend it somewhere else. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on February 27, 2010, 05:04:34 PM Let it die, you're getting annoying. We get it. Yeah you're right, even im getting annoyed at me Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 27, 2010, 05:26:14 PM While I will not purchase this (had my funs in beta), box + 90days is very attractive. In addition to $10 off... I could see a lot of fence sitters jumping off along with the lemmings. Sure, but have to admit though thats it pretty crappy to pull this on the people that paid more money and got less free time just 3 weeks ago. It's the Apple strategy: early adopters get it first, later adopters get a better deal. In theory all of those first movers would Title: Re: Star Trek Online: Here We Go Again! Post by: WindupAtheist on February 27, 2010, 06:54:48 PM In theory all of those first movers would (http://prettysideofpain.ketnar.org/TS_BHB_not_amused_khan.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Goreschach on February 27, 2010, 07:38:32 PM Oh pull the stick out have your ass.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on February 27, 2010, 08:05:56 PM Surely they are going to back date it so that those that bought in early will get the extra time at least? So how is this going to work with lifetime subs then? :why_so_serious: Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on February 27, 2010, 10:32:02 PM I got your back WUA.
To go on topic, after a couple days of play via the buddy key I got, the game is more fun than I expected. I might do that 3 month deal, I can't see playing it longer than that, but I don't think it would be a waste. Title: Re: Star Trek Online: Here We Go Again! Post by: Daeven on February 27, 2010, 11:00:38 PM My rule of software development: you can either get a featureset OR you can get a date. I have *never* seen a particular featureset hit a date picked well in advance without horrific bugginess and a Bataan Death March of a dev effort.
I suppose you could get both 100% bug free. Using Waterfall. Using COBOL. And we'll charge you $10k per cpu per unit. And for the customer support subscription. But that right there wouldn't be reasonable... Before agile and scrum and the .dom insanity there was this nifty little book called the Cluetrain manifesto. It's kinda cool that some of those ideas have percolated though the industry in the from of more open communication and rapid dev cycles. Of course, I guess it could be better to bing those ideas to an end to avoid complaints and disappointment when we miss dates. Personally I hope we avoid that scenario, because this is really better. Software is still going to slip no matter what. Or at least, until GA algorithms write it all for us anyway and and we're left with wondering why Skynet has turned us into Solyent Green. But I digress. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on February 27, 2010, 11:50:32 PM STO's future failures have little to do with communication.
And no amount of free months will make it better. This is why I personally care not that they've done this since deep down I know at most you'll get a few week's quality play out of the game and that's it, free months or not. The design wasnt built for what is needed. Cryptic likes to pretend that they're going to magically create the content, but let's be real. It's just marketing talk to retain fools, it's just not possible for them to do. They have neither staff, nor engine, nor design. Fuckin lead dev. whines because the community now basically wants "cameras" in Cryptic's office to prove they actually give two shits and are working on making the game better. :awesome_for_real: Wtf did he expect? His big written comeback is the usual rhetoric, "our plans for 6 to 12 months down the road" yada yada. Fuck this game :heartbreak: I'd rather play a goddamned Trek-Mush or invite neckbeards over for a round of the pen&paper version. Title: Re: Star Trek Online: Here We Go Again! Post by: WindupAtheist on February 28, 2010, 03:50:15 AM I got your back WUA. Seriously, we let someone get away with "should of" and by April people will think they can get away without proper capitalization. By June we'll be Stratics. The line must be drawn here! This far, no farther! Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on February 28, 2010, 03:56:41 AM I see what you did there.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on February 28, 2010, 05:55:24 PM While canceling my subscription this morning, I realized that I did not once speak to a single other player in the roughly three weeks I played this game. Truly, this is the future of MMOs. This is it. My days of soloing MMOGs is over, and I've got Torchlight, HGL and sooner or later, Diablo III to scratch that kill mobs and gather loot itch. Piss on this single player online shit. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on February 28, 2010, 08:11:34 PM I'd still rather play multiplayer online and group when I feel like it, than force to be grouped with asshats.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tearofsoul on February 28, 2010, 08:50:25 PM http://www.atari.com/games/startrek_online So STO is $10 off until March 3rd, and you get 60 free days instead of 30 to boot. Not. Bitter. At. All. I have cancelled my sub. It is cleared that they have ZERO intention of building a long-term relationship with us. Title: Re: Star Trek Online: Here We Go Again! Post by: rk47 on February 28, 2010, 09:12:37 PM ...Amazing. I didn't even know they released it. After 1-2 months of ignoring this thread, I finally clicked it today and it's ...horrible? *Time to read through 50 pages of the topic to find out what made it bad*
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on February 28, 2010, 09:39:05 PM It's fun enough for 30 days.
It also exists in that weird state where it both is and isn't Star Trek enough. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on March 01, 2010, 04:09:15 AM I'd still rather play multiplayer online and group when I feel like it, than force to be grouped with asshats. One of the reviews called STO an MMOG, Moderately Multiplayer Online Game which is about right Id say. I have a hard time playing single player games and prefer playing with other people but playing with retards is about as much fun as riding a bike without a seat Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 01, 2010, 04:22:44 AM I'd still rather play multiplayer online and group when I feel like it, than force to be grouped with asshats. What you've done here, and I see this really often, is made the jump from "talked to another player" to "forced grouping with asshats." To me there is really a lot of room in between those, but the fact that a lot of people seem to associate even interacting with other players as "grouping" and any game mechanic which requires you to realize there are other players in the game as "forced grouping" really seem to be pushing this single player MMOG thing ahead. I really can't think of why I'd want to play an MMOG if it wasn't for the other players, I WANT to be encouraged to interact with them. Otherwise, like other people have said, I'll just play a single player game to begin with, Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on March 01, 2010, 04:34:23 AM I'd still rather play multiplayer online and group when I feel like it, than force to be grouped with asshats. What you've done here, and I see this really often, is made the jump from "talked to another player" to "forced grouping with asshats." To me there is really a lot of room in between those, but the fact that a lot of people seem to associate even interacting with other players as "grouping" and any game mechanic which requires you to realize there are other players in the game as "forced grouping" really seem to be pushing this single player MMOG thing ahead. I really can't think of why I'd want to play an MMOG if it wasn't for the other players, I WANT to be encouraged to interact with them. Otherwise, like other people have said, I'll just play a single player game to begin with, No, what I've done there is said "forced to be grouped with asshats" There is indeed a difference between talking to other people, (which I like to do sometimes) and running through content that requires I have to do it in a big group of douchebags. I have no problems interacting with solid groups of people, but I'm going to do that when and where I choose. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 01, 2010, 05:08:50 AM I'd still rather play multiplayer online and group when I feel like it, than force to be grouped with asshats. What you've done here, and I see this really often, is made the jump from "talked to another player" to "forced grouping with asshats." To me there is really a lot of room in between those, but the fact that a lot of people seem to associate even interacting with other players as "grouping" and any game mechanic which requires you to realize there are other players in the game as "forced grouping" really seem to be pushing this single player MMOG thing ahead. I really can't think of why I'd want to play an MMOG if it wasn't for the other players, I WANT to be encouraged to interact with them. Otherwise, like other people have said, I'll just play a single player game to begin with, Ah ok, I didn't realize I was supposed to take your comment completely our of the context of the discussion that was going on around it. No, what I've done there is said "forced to be grouped with asshats" There is indeed a difference between talking to other people, (which I like to do sometimes) and running through content that requires I have to do it in a big group of douchebags. I have no problems interacting with solid groups of people, but I'm going to do that when and where I choose. Title: Re: Star Trek Online: Here We Go Again! Post by: koro on March 01, 2010, 07:26:29 PM So apparently Atari has now reneged on the "bonus 60 days" deal for the normal and Collector's editions (the $10 off the purchase price remains), and seems to have retroactively voided the 60 day codes for people who've already taken advantage of the deal while simultaneously denying the deal ever existed. At least, that's what I'm gathering from the absolute shitstorm on their forums. :uhrr:
Title: Re: Star Trek Online: Here We Go Again! Post by: statisticalfool on March 01, 2010, 08:02:56 PM So apparently Atari has now reneged on the "bonus 60 days" deal for the normal and Collector's editions (the $10 off the purchase price remains), and seems to have retroactively voided the 60 day codes for people who've already taken advantage of the deal while simultaneously denying the deal ever existed. At least, that's what I'm gathering from the absolute shitstorm on their forums. :uhrr: That is...inspired. :ye_gods: Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on March 01, 2010, 08:08:48 PM Quickest I've seen Cryptic react to an issue so far. :rimshot:
Title: Re: Star Trek Online: Here We Go Again! Post by: koro on March 01, 2010, 08:12:13 PM So apparently Atari has now reneged on the "bonus 60 days" deal for the normal and Collector's editions (the $10 off the purchase price remains), and seems to have retroactively voided the 60 day codes for people who've already taken advantage of the deal while simultaneously denying the deal ever existed. At least, that's what I'm gathering from the absolute shitstorm on their forums. :uhrr: That is...inspired. :ye_gods: Title: Re: Star Trek Online: Here We Go Again! Post by: Tearofsoul on March 01, 2010, 09:32:01 PM I can't stop laughing.
Statement Regarding Atari.com Promotion - Star Trek Online Forums (http://forums.startrekonline.com/showthread.php?t=130907) Quote Hi everyone, First, we respect the time, energy and passion the community has put into their opinions regarding the promotion that ran this weekend on Atari.com, offering 60-days of free play. Like many companies, we are actively trying to sell games we are very proud of in an extremely competitive marketplace and we are always testing new ways to get more people using our products. The weekend promotion at Atari.com was one of those experiments. In the case of a game like Star Trek, we believe a larger number of players is a benefit to the entire community. We will continue to look at the best ways to add new users to our game in a competitive marketplace while keeping our current players happy. Your feedback – good, bad and ugly – is extremely helpful and appreciated. We won’t always get it right, but we’re always trying to do the right thing by you. We do apologize and we appreciate your patience as we continue to do our best to make Star Trek Online the best game possible. Thank you. Philip Dean Director of Customer Support "weekend promotion" (March 3rd,anyone?) "60-days of free play" (30+60=60!) "testing" "experiment" "benefit" by screwing up all the pre-order + lifetime subscribers even before their free month run out *cough* *cough* Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on March 01, 2010, 10:07:13 PM I never looked at the promotion but how do we know it was an additional 60 days instead of not just 60 instead of 30?
Title: Re: Star Trek Online: Here We Go Again! Post by: koro on March 02, 2010, 12:26:51 AM I personally thought it was just 60 days instead of 30 myself, but most people seem convinced it was 90 days total. The promotion wasn't exactly clear on the matter.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on March 02, 2010, 03:01:28 AM So apparently Atari has now reneged on the "bonus 60 days" deal for the normal and Collector's editions (the $10 off the purchase price remains), and seems to have retroactively voided the 60 day codes for people who've already taken advantage of the deal while simultaneously denying the deal ever existed. At least, that's what I'm gathering from the absolute shitstorm on their forums. :uhrr: Oh wow. I mean wow. Isn't there...bah, nevermind. This type of situation is beyond mere words. Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on March 02, 2010, 03:59:58 AM I'd still rather play multiplayer online and group when I feel like it, than force to be grouped with asshats. What you've done here, and I see this really often, is made the jump from "talked to another player" to "forced grouping with asshats." To me there is really a lot of room in between those, but the fact that a lot of people seem to associate even interacting with other players as "grouping" and any game mechanic which requires you to realize there are other players in the game as "forced grouping" really seem to be pushing this single player MMOG thing ahead. I really can't think of why I'd want to play an MMOG if it wasn't for the other players, I WANT to be encouraged to interact with them. Otherwise, like other people have said, I'll just play a single player game to begin with, No, what I've done there is said "forced to be grouped with asshats" There is indeed a difference between talking to other people, (which I like to do sometimes) and running through content that requires I have to do it in a big group of douchebags. I have no problems interacting with solid groups of people, but I'm going to do that when and where I choose. I played up to level 20. If the game doesn't have any of those features by then, it might as well not bother to have them at all. Maybe they'll patch it in next month. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on March 02, 2010, 06:19:15 AM :popcorn:
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on March 02, 2010, 07:33:24 AM I think it's a fundamental tenet of MMOs that there should be some sort of incentive structure for players to interact with each other, along with social spaces for them to organize and pool their talents. Between the extreme instancing, 100% soloable content, and virtually meaningless trade, STO really doesn't have any reason to communicate. I played up to level 20. If the game doesn't have any of those features by then, it might as well not bother to have them at all. Maybe they'll patch it in next month. Exactly so. STO doesn't punish the solo player, but also doesn't encourage the multiplayer. Aside from the times in beta where they threw players together willy-nilly when entering zones, which probably defeats the 'encourage' part. Title: Re: Star Trek Online: Here We Go Again! Post by: tazelbain on March 02, 2010, 09:05:24 AM Massively Singleplayer Online Game.
Title: Re: Star Trek Online: Here We Go Again! Post by: fuser on March 02, 2010, 09:40:45 AM Was there any miracle patch today as the 30days are almost up?
Title: Re: Star Trek Online: Here We Go Again! Post by: koro on March 02, 2010, 11:19:24 AM Was there any miracle patch today as the 30days are almost up? No, the "miracle patch" is supposed to hit on Day 45, which is 16 days too late. Plus with the trouble Cryptic's having getting a single 5-man "raid" into the game (the Borg "special task force" is at least two weeks late by now), I'd be stunned if that patch actually hit on Day 45.Title: Re: Star Trek Online: Here We Go Again! Post by: Valmorian on March 02, 2010, 12:15:34 PM STO doesn't punish the solo player, but also doesn't encourage the multiplayer. The only things that MMO's REALLY should do to encourage multiplayer groups: 1. Instant ability to get everyone in a group to the same location. 2. Painless and automatic sharing of quest objectives for group members. 3. Ability to "scale" other players to the same difficulty level. Make it so I can play with my friends instantly, painlessly, and regardless of our "level". Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on March 02, 2010, 12:29:50 PM Dude, you can't have instant travel, that makes the the world smaller and travel needs to having meaning!
Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on March 02, 2010, 12:45:00 PM Dude, you can't have instant travel, that makes the the world smaller and travel needs to having meaning! Assuming this is not sarcastic, I agree with it completely. Your world is only as big as the time it takes you to get from one side of it to another. Even if you've created a massive playing space, if I can hop on a horse or a griffin and cross it in ten minutes, that's exactly how large it's going to feel.It's enough to make me miss EQ. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on March 02, 2010, 12:54:43 PM It's enough to make me miss EQ. You should have played the first telling of ATitD. I can remember doing nothing but running for hours just to make a trade with another player. The Body tests were constant reminders of just how massive the world was. Some days it really did feel like walking across the entirety of Egypt. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on March 02, 2010, 01:15:33 PM Depends on the game. Travel times in WoW are meaningless, since the only thing that matters is how long it takes you to get to the raid. Travel in Eve is important because it creates trade routes. And travel in Planetside is important because it creates choke points for reinforcements. (BRIDGE FIGHT!)
If travel serves a purpose beyond just consuming time to get somewhere, then instantaneous travel can remove fun. Otherwise, it's just a cockblock. And multiplayer can mean more than just "Get in a group and beat on foozles for lewtz!" Title: Re: Star Trek Online: Here We Go Again! Post by: Valmorian on March 02, 2010, 01:55:28 PM Assuming this is not sarcastic, I agree with it completely. Of course, there's a difference between "Instant travel" and "Instant travel to your friends". In any case, I'll ask you the same thing I ask everyone who tells me that they hate "griffons" ala WoW: Assuming you play WoW, do you use the griffons? Because if you do, you're a damned hypocrite. Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on March 02, 2010, 02:27:37 PM I'm just nostalgic for the days when I had to pay a druid a bag of gold to take me to Faydwer.
Speaking of which, there's some forced socialization at work for you. Those druids could be real hard-asses when it came to bartering. And no, I don't play WoW. Among one of the many reasons I quit was because (you guessed it) the world didn't feel particularly large. Quiting seemed a more reasonable action than taking the shoeleather express while everyone streaks by overhead. Your argument, by the way, imagines that the players will not devolve immediately to the lowest common denominator (or path of least resistance) despite the fact that other options might be more fun or entertaining. If you let people just push a button to get their fat lewts, they'd do it, even if it would totally defeat the purpose of playing the game. Sometimes you have to *make* people have a good time. addendum: I recall having this exact same debate around the time that Elder Scrolls: Oblivion was released, in protest over their fast-travel system. I don't think anyone's going to argue that Oblivion's "click to travel" crap was superior to Morrowind, which forced you to pick your way carefully through the countryside and offered a highly more atmospheric experience. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on March 02, 2010, 02:42:58 PM . I don't think anyone's going to argue that Oblivion's "click to travel" crap was superior to Morrowind, which forced you to pick your way carefully through the countryside and offered a highly more atmospheric experience. I'll happily argue it. I would never have finished Oblivion without it, personally. Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on March 02, 2010, 02:54:23 PM . I don't think anyone's going to argue that Oblivion's "click to travel" crap was superior to Morrowind, which forced you to pick your way carefully through the countryside and offered a highly more atmospheric experience. I'll happily argue it. I would never have finished Oblivion without it, personally.Title: Re: Star Trek Online: Here We Go Again! Post by: Goreschach on March 02, 2010, 02:54:27 PM Honestly, I think the move away from socially focused MMO's is just another example of people not knowing what they want. Not having to deal with people might make the gameplay process easier and more predicatable, but gameplay that's easy and predictable soon becomes boring.
A lot of people hold WoW up as some next-gen solo MMO, but it's heavily inspired from the earlier MMO's. The core gameplay systems in WoW, the max level raids and instances, the arena, the auction houses; they're all essentially a form of pvp. In WOW and other such games you're competing with and against other groups of people to outdo them in some form of measurement, be it gold, levels, ranking, boss kills, or foozles. All the major successful MMO's are built around this kind of interaction. WoW, EVE, EQ, DAOC, UO. All of them were heavily social and based, in one form or another, on aggregations of people( big, small, temporary, or long term) competing on some level with either other aggregations or with the rest of the playerbase. What's more, these games all had mechanics that forced you to work with your allies to overcome the competition, as opposed to games that merely required you to work 'next to' your allies. A good example of the latter would be WAR, where teams in either pvp or pve were mostly just lumps of individuals as the game neither required nor promoted any major teamwork. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on March 02, 2010, 05:46:52 PM "60-days of free play" (30+60=60!) I think the explanation is simple -- it's 90 days as measured by a non-subscriber on Earth but it translates only to 60 experienced days of travel around STO universe at these warp speeds...Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 03, 2010, 05:44:42 AM Depends on the game. Travel times in WoW are meaningless, since the only thing that matters is how long it takes you to get to the raid. Travel in Eve is important because it creates trade routes. And travel in Planetside is important because it creates choke points for reinforcements. (BRIDGE FIGHT!) Yeah, this. It isn't that travel time matters all that much in itself, but I do feel that games which have it and do it well are more to my liking thqn games that don't and do it well.If travel serves a purpose beyond just consuming time to get somewhere, then instantaneous travel can remove fun. Otherwise, it's just a cockblock. And multiplayer can mean more than just "Get in a group and beat on foozles for lewtz!" Title: Re: Star Trek Online: Here We Go Again! Post by: Valmorian on March 03, 2010, 06:00:22 AM Your argument, by the way, imagines that the players will not devolve immediately to the lowest common denominator (or path of least resistance) despite the fact that other options might be more fun or entertaining. If you let people just push a button to get their fat lewts, they'd do it, even if it would totally defeat the purpose of playing the game. Sometimes you have to *make* people have a good time. addendum: I recall having this exact same debate around the time that Elder Scrolls: Oblivion was released, in protest over their fast-travel system. I don't think anyone's going to argue that Oblivion's "click to travel" crap was superior to Morrowind, which forced you to pick your way carefully through the countryside and offered a highly more atmospheric experience. Sorry, but that's total nonsense. I know people personally who go out of their way to do things in MMO's differently because they enjoy that different thing. There are some who collect sets of cosmetic gear, some who insist on never twinking their character, etc.. If you really enjoy slow travel times, go for it. Of course, everyone has a different idea about what constitutes a "slow" travel time, so there is that as well. Some of us only found that so called "large world" interesting the first time. I'm GLAD there's fast travel in games, and it's narrow minded to assume that I'd have to be forced to enjoy slow travel. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on March 03, 2010, 06:53:36 AM There is a fair chunk of gamer population out there that doesn't have four hours to run around looking for something. I certainly don't do this in real life, either, so I'm not sure how running for four hours to make a trade is realistic. In face, the grand majority of what people do is to avoid massive travel times. That is why we move.
Regardless, these are games. I play them to have fun and running is not fun. While WoW may not be everyone's cup of tea, they are quite good at removing roadblocks to fun- see the removal of irritating cockblock quests like the poison-rogue chain. Other evidence of this is adding in horse travel at level 20. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 03, 2010, 07:17:53 AM There is a fair chunk of gamer population out there that doesn't have four hours to run around looking for something. I certainly don't do this in real life, either, so I'm not sure how running for four hours to make a trade is realistic. In face, the grand majority of what people do is to avoid massive travel times. That is why we move. I've said it before and been slammed for it but I will say it again. I do NOT play mmos for fun per se. I like the experience of being able to drop down into another world and tempporarily leave the real one behind. Its a very enjoyable experience, but it is definitely not always fun. If I just want to have pure fun I will play a shooter or something, which I do all the time (daily). The mmo genre is really the only one to be able to offer that experience, and to make the genre into social networking with crappy game mechanics is jusy a direction I have absolutely no interest in. I'm sure its far more popular than what I want but I don't care.Regardless, these are games. I play them to have fun and running is not fun. While WoW may not be everyone's cup of tea, they are quite good at removing roadblocks to fun- see the removal of irritating cockblock quests like the poison-rogue chain. Other evidence of this is adding in horse travel at level 20. Edit: Travel time doesn't add to the experience in itself, but the games which they make with travel time built in for a reason, like a EVE and its economy, are the types of games that do this. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on March 03, 2010, 07:49:17 AM Edit: Travel time doesn't add to the experience in itself, but the games which they make with travel time built in for a reason, like a EVE and its economy, are the types of games that do this. One could say though that a game built around universe where people routinely travel at the speed of plot is especially well suited to accomodate instant travel to current point of interest.Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on March 03, 2010, 07:57:07 AM Fun is fun. :awesome_for_real: I don't like dying in any game. Should dying be taken out? Imagine how cool a Hardcore game of D2 would be if you couldn't die! :why_so_serious:
Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on March 03, 2010, 08:24:04 AM I've said it before and been slammed for it but I will say it again. I do NOT play mmos for fun per se. I like the experience of being able to drop down into another world and tempporarily leave the real one behind. Its a very enjoyable experience, but it is definitely not always fun. If I just want to have pure fun I will play a shooter or something, which I do all the time (daily). The mmo genre is really the only one to be able to offer that experience, and to make the genre into social networking with crappy game mechanics is jusy a direction I have absolutely no interest in. I'm sure its far more popular than what I want but I don't care. The problem is that there are Games and there are Virtual Worlds. Most people want a Game. The more realistic and in-depth a Virtual World is, the less of a Game it is. Arguably, some of the best Virtual Worlds are single-player (Elder Scrolls series, Fallout, Dwarf Fortress). Being an MMO does not make it inherently prone to being a Virtual World.Edit: Travel time doesn't add to the experience in itself, but the games which they make with travel time built in for a reason, like a EVE and its economy, are the types of games that do this. And what you don't like are exactly what Games are. Social activities with a simple mechanic so everyone can participate. While I understand your desire, I want more Virtual Worlds too, your expectations are skewed. MMOs make much more sense being designed as games first since they are based on the idea of a social activity. They are also far, far easier to produce. Title: Re: Star Trek Online: Here We Go Again! Post by: Valmorian on March 03, 2010, 12:06:32 PM Fun is fun. :awesome_for_real: I don't like dying in any game. Should dying be taken out? Imagine how cool a Hardcore game of D2 would be if you couldn't die! :why_so_serious: There are games you can't die in, of course, like Fable 2. In addition to that there are games where the death penalty is relatively meaningless, like Star Trek Online (wow, the topic again!) or even WoW. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on March 03, 2010, 01:46:42 PM The problem is that there are Games and there are Virtual Worlds. Most people want a Game. The more realistic and in-depth a Virtual World is, the less of a Game it is. Arguably, some of the best Virtual Worlds are single-player (Elder Scrolls series, Fallout, Dwarf Fortress). Being an MMO does not make it inherently prone to being a Virtual World. And what you don't like are exactly what Games are. Social activities with a simple mechanic so everyone can participate. While I understand your desire, I want more Virtual Worlds too, your expectations are skewed. MMOs make much more sense being designed as games first since they are based on the idea of a social activity. They are also far, far easier to produce. This pretty much sums everything up. WoW is a game. Eve can be a game, at times. Wurm Online? I'm not so sure. Title: Re: Star Trek Online: Here We Go Again! Post by: Slyfeind on March 03, 2010, 02:22:28 PM Of course, there's a difference between "Instant travel" and "Instant travel to your friends". In any case, I'll ask you the same thing I ask everyone who tells me that they hate "griffons" ala WoW: Assuming you play WoW, do you use the griffons? Because if you do, you're a damned hypocrite. That's a good point. I hated the griffon routes in WotLK...specifically, the ones that you got before visiting the destination. I was finishing the first Howling Fjords town, and when it came time to visit the next town, I got a quest to "instantly fly there." I was looking forward to climbing the cliff, crossing the bridge, and setting out on my next adventure. I was denied that when I was granted instant travel time. So when I got that quest, I dropped it, mounted up, and rode to where I was supposed to go. Yeah, if I hate a griffon route, I'll spend 20 minutes riding my horse and enjoying the scenery. Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on March 04, 2010, 12:33:19 AM I swear I canceled this... Then somehow I got a $29 charge on my Visa today....
I hate my memory. Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on March 04, 2010, 04:00:29 AM I swear I canceled this... Then somehow I got a $29 charge on my Visa today.... I hate my memory. $29??? Title: Re: Star Trek Online: Here We Go Again! Post by: NiX on March 04, 2010, 04:27:57 AM $29??? Anyone who plays EVE for a year straight is charged a tax when they play any other MMO. Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on March 04, 2010, 04:46:10 AM Regardless, these are games. I play them to have fun and running is not fun. The problem here is that you view space and distance as doing nothing but subtracting from your gaming experience and delaying your gratification of whacking foozles. As someone mentioned above, distance and time can be not just atmospheric additions to the game, but strategic and cultural as well. Nowhere is this more obvious than Eve.:awesome_for_real: I don't like dying in any game. Should dying be taken out? Imagine how cool a Hardcore game of D2 would be if you couldn't die! :why_so_serious: "I'm a busy man that doesn't have four hours to sink into every gaming session. I don't have time to die."You certainly hit at the heart of the matter. As the risk and difficulty associated with games has decreased across the MMO genre, the feeling of accomplishment has similarly declined. In some games I've played, making the harrowing journey from one city to another was a dangerous task, and its successful completion was something that left you with an enormous sense of satisfaction, regardless of the fact that it didn't put gold in the bank or move the xp bar. From the sound of some of these responses, those less subtle achievements might be somewhat under appreciated. If this strikes you all as just a lament for virtual worlds, think further. It's the same reasons people read Dostoevsky instead of Dan Brown and play Fallout rather than Tetris. Simple is not always better, and nuanced or challenging experiences provide the greatest rewards. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on March 04, 2010, 05:19:03 AM I always thought sector space travel should have automatically put you on the bridge to screw around and chat with your officers or even hail other ships, or open up starfleet communications, or inform you of hostile targets near by. That would have been star trek to the 10th power. But alas, that would have been too hard. Maybe it'll be in patch 2.1 :why_so_serious:
Title: Re: Star Trek Online: Here We Go Again! Post by: Rendakor on March 04, 2010, 07:27:43 AM GenVen, you talk about "challenge" but you don't realize that when you make mundane things like walking from point A to point B challenging, it pisses off more people than it pleases. Therefore, when the developers of MMO X ask themselves "Do we want long and difficult travel times?" what they're really asking is "Do we want to piss off a lot of our potential subscribers?"
You're in the minority, sorry. There are games for you: Eve, EQ1, etc. But don't expect a niche virtual world out of Cryptic of all people. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on March 04, 2010, 07:35:38 AM Dude, you can't have instant travel, that makes the the world smaller and travel needs to having meaning! Assuming this is not sarcastic, I agree with it completely. Your world is only as big as the time it takes you to get from one side of it to another. Even if you've created a massive playing space, if I can hop on a horse or a griffin and cross it in ten minutes, that's exactly how large it's going to feel.It's enough to make me miss EQ. I was being sarcastic and you're broken. All of you are fucking broken. Title: Re: Star Trek Online: Here We Go Again! Post by: Xurtan on March 04, 2010, 08:29:51 AM I miss the exploring and long trek times, personally. Walking from Freeport to Qeynos was always fun. (No, that isn't sarcasm. I greatly detested the PoK books that made travel so easy.) Freeport to EC to WC to Kith to HHK to East Karana to North Karana to West Karana to Qeynos Hills to Qeynos. It never feels like I'm out and exploring a world anymore, when I can just hop on a griffin and get to wherever within a couple of minutes.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on March 04, 2010, 08:30:40 AM I was being sarcastic and you're broken. All of you are fucking broken. Racing games, cars and snowboards and shit, are nothing but travel. Why do people play them? :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on March 04, 2010, 09:22:51 AM GenVen, you talk about "challenge" but you don't realize that when you make mundane things like walking from point A to point B challenging, it pisses off more people than it pleases. Therefore, when the developers of MMO X ask themselves "Do we want long and difficult travel times?" what they're really asking is "Do we want to piss off a lot of our potential subscribers?" If you'll read the post again, you'll notice that the problem is that you think travel is nothing more than "walking from point A to point B". It's a terribly simplistic way of looking at it. To quote an old phrase, "It's just as much about the journey as it is the destination."You're in the minority, sorry. There are games for you: Eve, EQ1, etc. But don't expect a niche virtual world out of Cryptic of all people. As for being in the minority, I definitely agree. I'd like to see the MMO market one day expand to the point where making decent games is once again a profitable endeavor. Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on March 04, 2010, 09:25:19 AM Travel becomes valuable when the distance between objectives a) provides an alternate path of advancement in and of itself through collection, minigames, and combat and b) when it adds regional value and flavor to the game. ATitD gave value to distance and world size through trade, things to collect along the route, and regional specialization. Combat-focused MMO's give no such value to large expanses so they serve merely as timesinks.
Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on March 04, 2010, 09:35:35 AM I always thought sector space travel should have automatically put you on the bridge to screw around and chat with your officers or even hail other ships, or open up starfleet communications, or inform you of hostile targets near by. That would have been star trek to the 10th power. But alas, that would have been too hard. Maybe it'll be in patch 2.1 :why_so_serious: Porn shots with Uhura Title: Re: Star Trek Online: Here We Go Again! Post by: Numtini on March 04, 2010, 09:40:50 AM Travel is something you need to find the sweet spot in. I generally saw travel in WoW as nothing more than a time sink. But when it was completely removed in 3.3, I pretty much lost interest in the game. While popping into a dungeon instantly enhanced my playstyle which was mainly PUG groups, on some level it reduced my emotional feeling for the game as a world and it just quashed my interest in pursuing that playstyle.
Title: Re: Star Trek Online: Here We Go Again! Post by: Valmorian on March 04, 2010, 10:31:49 AM I always thought the "world" feeling of WoW was amongst the weakest of any MMO I've played, although not because of the travel. WoW seems to go out of its way to break suspension of disbelief, what with the huge number of pop culture references and other things that just don't make any sense.
Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on March 04, 2010, 11:54:34 AM I'm just nostalgic for the days when I had to pay a druid a bag of gold to take me to Faydwer. You are fundamentally damaged. Title: Re: Star Trek Online: Here We Go Again! Post by: Morfiend on March 04, 2010, 02:15:32 PM BRING BACK PRECASTING !!!11!!!1!!
Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on March 04, 2010, 04:46:52 PM I liked roaming in Morrowind and Oblivion, handing out beat-downs to random poor looking people. But forcing that would make any game fucking dreary to play.
Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on March 04, 2010, 05:39:25 PM I would suspect that Blizzard is simply learning from the user-base they've attracted, which includes a lot of casual gamers and people new to MMO's. They've realised social activities provide "stickiness" and keep people subscribed but that 3-4 hour blocks of time are less practical. Either because the player-base is older, MMO's are less novel so that you'd re-arrange your life for them or they have a lot of casual gamers. This was the lesson they learnt from dungeons like blackrock depths. So the solution makes perfect sense in this case. Four members of a potential group do not want to be sitting around for 15 minutes while you fly across the map and blizzard doesn't want "remote" dungeons to be abandoned. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on March 04, 2010, 06:04:39 PM I would suspect that Blizzard is simply learning from the user-base they've attracted, which includes a lot of casual gamers and people new to MMO's. They've realised social activities provide "stickiness" and keep people subscribed but that 3-4 hour blocks of time are less practical. Either because the player-base is older, MMO's are less novel so that you'd re-arrange your life for them or they have a lot of casual gamers. This was the lesson they learnt from dungeons like blackrock depths. So the solution makes perfect sense in this case. Four members of a potential group do not want to be sitting around for 15 minutes while you fly across the map and blizzard doesn't want "remote" dungeons to be abandoned. I assume the people at Blizzard are keeping an eye on Activision a tad more these days as well... Title: Re: Star Trek Online: Here We Go Again! Post by: koro on March 04, 2010, 09:16:44 PM Welp, Cryptic released the first big group-only content update today (it was only on Test for what? Three days or so?). I can't say much about it, since my account and the accounts of everyone else I know closed yesterday.
Whoops. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on March 04, 2010, 11:02:19 PM Hey! They fixed the lag! :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on March 06, 2010, 12:58:14 PM I haven't hit that content yet, more or less because the weather's gotten warmer and I've actually left the house to drink outside. But I'll check on it soon enough.
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on March 06, 2010, 02:21:30 PM Good god. I just had a client CTD when I was literally doing nothing -- standing on a starbase with a vendor window open.
Then I noticed this in my system tray: (http://www.animeofthestate.org/images/cryptic-error.jpg) Over an hour to upload a crash dump? Really? Title: Re: Star Trek Online: Here We Go Again! Post by: Slyfeind on March 06, 2010, 02:23:16 PM As for being in the minority, I definitely agree. I'd like to see the MMO market one day expand to the point where making decent games is once again a profitable endeavor. Yeah, except long travel time by itself is not a defining factor of a decent game, if that's what you're getting at. Fun travel time is good. Exciting travel time is good. Entertaining, eventful, peaceful, restful, breathtaking, engaging, meditative...those are all kinds of travel times that can improve most games. Merely "long" travel time is not fun, and I think that's what people are getting at. Title: Re: Star Trek Online: Here We Go Again! Post by: taolurker on March 06, 2010, 02:24:28 PM Good god. I just had a client CTD when I was literally doing nothing -- standing on a starbase with a vendor window open. Then I noticed this in my system tray: (http://www.animeofthestate.org/images/cryptic-error.jpg) Over an hour to upload a crash dump? Really? OMG look at how many bytes that is. Memory Leak anyone? Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on March 06, 2010, 03:17:19 PM As for being in the minority, I definitely agree. I'd like to see the MMO market one day expand to the point where making decent games is once again a profitable endeavor. Yeah, except long travel time by itself is not a defining factor of a decent game, if that's what you're getting at. STO suffers from a number of flaws which, in my opinion, arise from the ever-increasing desire to make a game that caters to everybody (and usually ends up catering to no one). -The PvP is meaningless and repetitive -There is zero exploration -There are significant barriers to socialization (in the form of high instancing, lack of group-level challenges, and the high level of solo content) - Few incentives to treadmill I think a Star Trek MMO would have fared significantly better if Cryptic had attempted a virtual world style of game, rather than an on-the-rails space shooter. I see very little appeal to renew a subscription beyond the basic Star Trek IP. There are, of course, a boatload of "next Update!" promises, which is a practice that Cryptic has really raised to the level of performance art. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on March 06, 2010, 04:12:46 PM Good god. I just had a client CTD when I was literally doing nothing -- standing on a starbase with a vendor window open. Then I noticed this in my system tray: (http://www.animeofthestate.org/images/cryptic-error.jpg) Over an hour to upload a crash dump? Really? (http://www.vegettoex.com/blog/wp-content/uploads/2009/01/zelda_link_cartoon.jpg) Title: Re: Star Trek Online: Here We Go Again! Post by: Pennilenko on March 06, 2010, 04:47:49 PM I really want to like this game, I have an urge to get my trek on. It is to empty for me, I could get over that except that it is unstable as shit, constant crashes and other problems. I wont give them another month.
Title: Re: Star Trek Online: Here We Go Again! Post by: Margalis on March 06, 2010, 07:23:09 PM Quote This pretty much sums everything up. WoW is a game. The thing is taken purely as a game WoW is shitty. The graphics are awful, the combat is awful, the story is awful, the pacing is awful. Taken purely as a game every MMO is fairly sad. Pushing too far into game territory invites unflattering comparisons with real games, especially as the free online components of games expand. Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on March 06, 2010, 10:59:32 PM That's really not what I was getting at, at all. Okay, so we can dismiss you as fucking insane. There is no room for long travel time in a virtual world either, unless you do something with that travel time which makes it something other than travel time. At some point people are going to ask themselves whether it's fun. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on March 06, 2010, 11:30:01 PM Star Trek w/o the "Trek" is a bit... uhhh... ridiculous, dont ya' think?
Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on March 07, 2010, 02:47:09 AM Voyager was all about the trek and pretty universally despised.
Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on March 07, 2010, 05:10:46 AM As someone mentioned above, distance and time can be not just atmospheric additions to the game, but strategic and cultural as well. Nowhere is this more obvious than Eve. If you'll read the post again, you'll notice that the problem is that you think travel is nothing more than "walking from point A to point B". It's a terribly simplistic way of looking at it. To quote an old phrase, "It's just as much about the journey as it is the destination." Okay, so we can dismiss you as fucking insane. :uhrr:There is no room for long travel time in a virtual world either, unless you do something with that travel time which makes it something other than travel time. I don't know if I can write this any more simply for you. "Distance is good if travel is more than just a time sink." Glad to know we're all on the same page. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 07, 2010, 06:33:30 AM Voyager was all about the trek and pretty universally despised. That was my favorite series :cry: Title: Re: Star Trek Online: Here We Go Again! Post by: Rendakor on March 07, 2010, 06:56:24 AM Voyager had Jeri Ryan in a skin-tight ship suit.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on March 07, 2010, 07:26:49 AM Voyager was all about the trek and pretty universally despised. That was my favorite series :cry: Voyager was not "universally" despised. It was not well liked in comparison to other series and non-trekkers probably didnt like it at all, but to say it was "universally despised" is categorically wrong. Title: Re: Star Trek Online: Here We Go Again! Post by: Engels on March 07, 2010, 08:21:07 AM Ya, once a trekkie, just about any iteration goes down ok. Sorta like pizza. I personally liked Enterprise more than Voyager, and that's odd, since most people suppress a gag reflex when Enterprise is even brought up.
One should not dismiss schild's comments simply because he's a non-trekkie miscreant. TV shows may have had 'trekking' as part of the adventure, but they didn't spend 3 hours showing Scotty peering at gauges the entire trip from Nimbus 3 to Blooboob 12. The same rules have to apply to MMOs. They have to provide the illusion and immersion of epic travel while simultaneously not boring the player. Fuck if I know how to accomplish that, especially since in this day and age anything like the trip from Freeport to Qeynos would be grounds for immediate dismissal of an MMO developer. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 07, 2010, 09:23:43 AM Ya, once a trekkie, just about any iteration goes down ok. Sorta like pizza. I personally liked Enterprise more than Voyager, and that's odd, since most people suppress a gag reflex when Enterprise is even brought up. One should not dismiss schild's comments simply because he's a non-trekkie miscreant. TV shows may have had 'trekking' as part of the adventure, but they didn't spend 3 hours showing Scotty peering at gauges the entire trip from Nimbus 3 to Blooboob 12. The same rules have to apply to MMOs. They have to provide the illusion and immersion of epic travel while simultaneously not boring the player. Fuck if I know how to accomplish that, especially since in this day and age anything like the trip from Freeport to Qeynos would be grounds for immediate dismissal of an MMO developer. Hell, I am no way a trekkie, and its probably one of the reasons I thought this game was such crap. It seems like a lot of the appeal is "Oooooh, Trek! The game might suck, but ooh trek will keep me going for a month!" Honestly, the game has about 0 redeeming features as far as I am concerned. The answer, incidentally, is to be true to the IP you are using. If an IP makes for a "boring" game, don't make the game, or make it for a small audience who is going to want that type of game that most find boring. The real problem is they tried to make Trek into a game that appeals to the WoW player. Shit, maybe their way will get them more long term subscribers, who knows, but we've said it a million times, you aren't going to make the next hit game by being WoW but not. EVE does travel fine, I don't see why this couldn't be a model for Trek, aside from the obvious lore differences (warp drives v. jump gates for interstellar travel). Most people that complain about EVE don't pick travel time as their reason for hating it, so I don't think we can use EVE marginal popular status as grounds for dismissing the idea. Anyway, I'm definitely off the MMO train for a while, at least the MMORPG train (I'd consider MMOFPS). I've tried everything and anything with hopes of something sticking, and nothing has since EVE and WoW, and even games that are the best of their genre can't keep me entertained forever. This is why I'm currently playing RTS and FPS games. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on March 07, 2010, 10:06:27 AM You couldn't be more wrong if your last name was Wrong, and you lived on Wrong street in Wrongville, USA. Cryptic didn't make a WoW imitator or did WoW have galleys firing cannons? That's just lazy analysis. Cryptic made a quickie MMO copy of PoTBS but in space with Trek laid on top of it. They know they don't have the talent or resources Blizzard does, so they knock out a MMO once a year, get some box sales and move on. Hate to say it, but seems like a solid plan to me.
STO has a lot of bugs and other problems but I like it and will continue to play it. In a month? We'll see, but then that's why I only ever buy monthly. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 07, 2010, 11:29:45 AM You couldn't be more wrong if your last name was Wrong, and you lived on Wrong street in Wrongville, USA. Cryptic didn't make a WoW imitator or did WoW have galleys firing cannons? STO has a lot of bugs and other problems but I like it and will continue to play it. In a month? We'll see, but then that's why I only ever buy monthly. To me quest grinder = wow, that is what WoW brought that was new, and its what everyone has tried since. The specifics of the combat mechanics don't really interest me that much, as quite frankly combat mechanics aren't what people go to MMORPGs for in the first place. If it was something significantly different, like an MMOFPS, then it might matter. Whether I'm hitting goblins with a mace, or shooting lasers at starships is basically irrelevant as far as I am concerned. Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on March 07, 2010, 05:06:59 PM Sidejack: premise of Voyager was :awesome_for_real:. Execution was :sad:
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on March 07, 2010, 08:40:05 PM One should not dismiss schild's comments simply because he's a non-trekkie miscreant. TV shows may have had 'trekking' as part of the adventure, but they didn't spend 3 hours showing Scotty peering at gauges the entire trip from Nimbus 3 to Blooboob 12. The same rules have to apply to MMOs. They have to provide the illusion and immersion of epic travel while simultaneously not boring the player. Fuck if I know how to accomplish that, especially since in this day and age anything like the trip from Freeport to Qeynos would be grounds for immediate dismissal of an MMO developer. I think STO did this pretty well - instead of spending time waiting to find something, the instancing means that you quickly move from Sector Space to something happening (and seeing people complain that Sector Space travel is too long makes me thankful I don't have to try to please MMO players as my job). I think STO would have benefited from a diplomacy system and more exploration, but the reality is that exploration can be all about spending a lot of time only to find absolutely nothing meaningful (to the explorer in question, who may just be out sight-seeing, or may be looking for resources or something else). Of course, I've long since moved past the time where I could be some kind of virtual Burke and Wills (http://en.wikipedia.org/wiki/Burke_and_Wills_expedition) - I want my sessions to feel vaguely productive. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on March 08, 2010, 07:32:06 AM Fuck if I know how to accomplish that, especially since in this day and age anything like the trip from Freeport to Qeynos would be grounds for immediate dismissal of an MMO developer. There are a few ways to look at the travel times from Freeport to Qeynos. If the whole trip had been walking along a road, it would have been boring as shit. Part of the thing that made that trip exciting was the very real possibility that one could die at any point along the way, made more frightening by the fuckstupid death penalty. The fear of dying? Good. The fear of losing all your shit in an area an hour away from where you spawn that's filled with mobs you couldn't kill WITH all your gear, much less by yourself? NOT FUN. So for that, the death penalty was the part that fucking sucked, not the travel - having "graveyards" scattered along the way like WoW or LotRO does certainly helps those travel times, as well as not losing all your shit when you die. Yes, this means people can graveyard hop from one side of the continent to the other. That's an acceptable exploit, IMO. One of the other things that made the trip more than needless tedium was the very real possibility that one could discover something few people had seen. In the days before rampant spoilers, this was a real possibility. It could be quest givers sitting out in the middle of nowhere, or an awesome-looking place like Highpass Hold, or the Aviak village, or the dungeon of Befallen, or that asshole Dark Elf who used to chase you around and instakill you, or even the tunnel that became such a hub of commerce purely by spontaneous community action. Scatter your long travel times with shit that's interesting, minus such a horrific death penalty and you have the option for interesting travel time that isn't tedium. But, and this is the key, if that travel time has to be a constant factor every time you log on, especially if one of those factors is "how do I get with my group of friends/guild/party in a reasonable amount of time before I have to log off" your travel time blows monkeys. At some point in the player's progression through the world, there has to be ways to shortcut the travel times through some means. It can be a social thing (druids/wizards offering ports), it can be a mechanic (swift travel pony rides/boat rides/NPC teleporters, class rewards), or it can be done through instancting with the ability for members of a party to gather quickly at the point of interest (LotRO campfires, certain classes getting summon party member spells). Travel times with even the most interesting content become tedium when all the player wants to do is get with their buddies and gank shit. An MMOG has to offer players the option of interesting travel time or convenience. If most of the players choose convenience, that's ok. THEY ARE PAYING YOU. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 08, 2010, 07:53:42 AM [ But, and this is the key, if that travel time has to be a constant factor every time you log on, This is a useful distinction. In a game like EVE, traveling across the galaxy can definitely be prohibitive in terms of time. However, most of the time, you don't really need to travel very far away from wherever your base of operations is. In terms of playing together with friends, as long as you can get people playing in the same area, you'll never be too far away from each other. So, here, we have relatively long travel times, but you only really need to do it once for any given place you are "living" out of. In a game like WoW the precedent is set for the entire game world being "available" at any given time. The result is, if you can't get somewhere quickly, it seems like a pretty big imposition. Its gotten better of course too. I remember back when I was raiding AQ40 regularly, I would make sure I logged in 30 minutes before I had to be there so I could teleport: moonglade and then fly down. (Which wasn't the fastest way there, but I could do it AFK). Now, 30 minutes is really not a big deal to me, but I bet people would get pretty upset about such a travel time now if they had to do it every day. Title: Re: Star Trek Online: Here We Go Again! Post by: Kovacs on March 08, 2010, 08:57:11 AM Of course, I've long since moved past the time where I could be some kind of virtual Burke and Wills (http://en.wikipedia.org/wiki/Burke_and_Wills_expedition) - I want my sessions to feel vaguely productive. Yeah liked Kirk, seemed like a decent IP to me but being fair Cryptic is well on their way to making a science of predictably horrible games that may or may not be better'ish at some point. And in my opinion trading Burke and Wills for Vladimir and Estragon isn't necessarily trading up. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on March 08, 2010, 09:04:07 AM Haem hit it on the head. When you are traveling and crazy shit can happen; that's cool. Finding new mobs, new quests or undiscovered holes that no one has ever seen is cool.
Today's MMOGs have their whole game in a strategy guide or on a website while it's in beta. That takes the the mystery away (if that initial mystery was fun to begin with anyway). Traveling is a sharp edge. Instant travel or too easy travel shrinks your world and makes it less of an immersive game, and just a game (which is fine if that's where you want to go). Very long travel times make it annoying for players. Gotta balance that shit yo. Title: Re: Star Trek Online: Here We Go Again! Post by: Koyasha on March 08, 2010, 09:35:37 AM Fuck if I know how to accomplish that, especially since in this day and age anything like the trip from Freeport to Qeynos would be grounds for immediate dismissal of an MMO developer. There are a few ways to look at the travel times from Freeport to Qeynos. If the whole trip had been walking along a road, it would have been boring as shit. Part of the thing that made that trip exciting was the very real possibility that one could die at any point along the way, made more frightening by the fuckstupid death penalty. The fear of dying? Good. The fear of losing all your shit in an area an hour away from where you spawn that's filled with mobs you couldn't kill WITH all your gear, much less by yourself? NOT FUN. So for that, the death penalty was the part that fucking sucked, not the travel - having "graveyards" scattered along the way like WoW or LotRO does certainly helps those travel times, as well as not losing all your shit when you die. Yes, this means people can graveyard hop from one side of the continent to the other. That's an acceptable exploit, IMO. What I don't remember, was my first trip from Darnassus to Stormwind. I disticntly recall it being annoying. I remember I didn't know about the tram, so I went via the land-route that led me through the highest level zones in the game at the time. But even though I went through the Badlands, Searing Gorge, through Blackrock Mountain, and the Burning Steppes, and saw pretty cool things and whatnot, I can't specifically remember any of them the way I remember the sunset on the Karanas or spotting that Cyclops down by the river. I sure as the hells was never actually scared. Perhaps others' experiences are different, but with graveyards and everything else, it wasn't an epic journey, it was an annoying trip I had to take to activate my flight points. So I think Engels is right and figuring out how to accomplish that now is not as simple as making a dangerous trip, but with all these modern safety-nets. Because that ceases to be an epic journey that you remember ten years later, it becomes an annoyance that you had to go through. I think you are probably right in the discovery aspect, however. Part of what made my initial journey from Freeport to Qeynos so epic was that the extent of my knowledge of the route consisted of: Go West. I figured as long as I kept heading west I'd get there eventually. It probably wouldn't have been as fun, and I probably wouldn't remember parts of it in vivid detail today, if my first thought had been to check a website and get the exact route I should take, and dangers to avoid. I would have known that it would be better to go through Highpass than through Rivervale, Runnyeye, and the Gorge of King Xorbb, all of which I only made it through because runnyeye was camped, and I ran into a human ranger at the gorge that helped me across. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on March 08, 2010, 11:11:35 AM EVE does travel fine, I don't see why this couldn't be a model for Trek, aside from the obvious lore differences (warp drives v. jump gates for interstellar travel). Most people that complain about EVE don't pick travel time as their reason for hating it, so I don't think we can use EVE marginal popular status as grounds for dismissing the idea. Ummm, what? When I played EVE travel time was, bar none, the absolute single worst feature of the game. It was awful, worse by far than any other MMO I've ever played with regard to downtime spent staring at your ship going from point A to point B. I'm told they've made that less horrible now, but I don't know how much I believe it. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 08, 2010, 11:31:21 AM EVE does travel fine, I don't see why this couldn't be a model for Trek, aside from the obvious lore differences (warp drives v. jump gates for interstellar travel). Most people that complain about EVE don't pick travel time as their reason for hating it, so I don't think we can use EVE marginal popular status as grounds for dismissing the idea. Ummm, what? When I played EVE travel time was, bar none, the absolute single worst feature of the game. It was awful, worse by far than any other MMO I've ever played with regard to downtime spent staring at your ship going from point A to point B. I'm told they've made that less horrible now, but I don't know how much I believe it. Maybe you played pre- warp to 0? That cuts down quite a bit, especially for slow ships. I've never found it to be bad though. To me, running back and forth from one end to the other of duskwood 10 times to do all the quests was more frustrating than any of the travel times in EVE. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on March 08, 2010, 11:59:20 AM The problem is that at least in my experience, the removal of those things you term not fun makes the entire experience dull. My first trip from Freeport to Qeynos was an epic journey that I still remember parts of in vivid detail. ... What I don't remember, was my first trip from Darnassus to Stormwind. Second MMOG syndrome. That second time will never be as magical as the first without additional sensory input, like smell or tactile input. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on March 08, 2010, 12:10:24 PM The problem is that at least in my experience, the removal of those things you term not fun makes the entire experience dull. My first trip from Freeport to Qeynos was an epic journey that I still remember parts of in vivid detail. ... What I don't remember, was my first trip from Darnassus to Stormwind. Second MMOG syndrome. That second time will never be as magical as the first without additional sensory input, like smell or tactile input. a.k.a. Rosieglass syndrome. I dealt with long travel times and pain the ass shit in SojournMUD back in the mid 90s. I thought it was cool and gave me a sense of immersion and wonder. I last 30 days in EQ because the game was a piece of shit in 1999. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 08, 2010, 01:13:30 PM The problem is that at least in my experience, the removal of those things you term not fun makes the entire experience dull. My first trip from Freeport to Qeynos was an epic journey that I still remember parts of in vivid detail. ... What I don't remember, was my first trip from Darnassus to Stormwind. Second MMOG syndrome. That second time will never be as magical as the first without additional sensory input, like smell or tactile input. This is true to a degree. I think trips can still be memorable though, and it isn't merely a result of having done things like that before. Oddly enough, the fact that you only have to make the runs once per character in a game like WoW makes it that much worse in my opinion. The entire "go through something annoying once and then you don't have to do it again" method is frustrating as hell and just seems put there to artificially piss you off. Its like, just give me the flight points right off the bat, who cares. When travel time is long every time, it becomes part of the game. In a game like EVE, or hell even Darkfall which I played for a bit, if you wanted to make long trips, you had to plan it out, make sure you were ready, possibly bring some people with you depending on the situation. In other words, the traveling was/is PART of the game, rather than something you need to do in order to get to the part where you are playing the game. Sure, some people may straight up not like it, and thats fine, but that isn't really my point. Title: Re: Star Trek Online: Here We Go Again! Post by: Engels on March 08, 2010, 03:46:01 PM Part of it is definately that the blush is off the rose. However, that said, plenty of single player games have been able to provide that epic scope while others of the same or later time period have failed. I'm thinking how well Fallout 3 gave me a sense of really being in a crushed Washington DC while ME2, despite its many many virtues, didn't make me feel the grandeur and majesty of space. Mind you, ME2 is a better game overall than Fallout 3, imho, but travel immersion in ME2 is muy broken.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on March 08, 2010, 06:03:28 PM EVE does travel fine, I don't see why this couldn't be a model for Trek, aside from the obvious lore differences (warp drives v. jump gates for interstellar travel). Most people that complain about EVE don't pick travel time as their reason for hating it, so I don't think we can use EVE marginal popular status as grounds for dismissing the idea. Ummm, what? When I played EVE travel time was, bar none, the absolute single worst feature of the game. It was awful, worse by far than any other MMO I've ever played with regard to downtime spent staring at your ship going from point A to point B. I'm told they've made that less horrible now, but I don't know how much I believe it. Maybe you played pre- warp to 0? That cuts down quite a bit, especially for slow ships. I've never found it to be bad though. To me, running back and forth from one end to the other of duskwood 10 times to do all the quests was more frustrating than any of the travel times in EVE. Heh. I was going to post about the travel times. Frankly one of the reasons suicide ganking is so easy is that people typically go afk for long journeys, and simply leave Eve running in the background with the ship on autopilot. People would rather risk losing their shit than sit at the keyboard and play the fun of"right click on stargate" online. And I've been in lots of Fleets where people mass quit rather than fly 20 jumps. Travel in Eve is crap, so crap that people dont play the game while traveling, and people set up huge bridge chains to avoid doing it in 0.0. And the interesting thing is that prior to warp to 0 CCP did everything possible to avoid bringing it in, including actions that borked their servers. The design they had included the godawful travel. The only reason people don't complain as loudly now is that it used to be far worse. Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on March 08, 2010, 07:47:41 PM The problem is that at least in my experience, the removal of those things you term not fun makes the entire experience dull. My first trip from Freeport to Qeynos was an epic journey that I still remember parts of in vivid detail. ... What I don't remember, was my first trip from Darnassus to Stormwind. Second MMOG syndrome. That second time will never be as magical as the first without additional sensory input, like smell or tactile input. I then played Anarchy Online, and don't remember a damn thing about it. I then played Eve, and have many a glorious story about space pew-pew and scams and drama and whatever. Then I played WoW, and while I can vaguely recall that time we took down boss X, it doesn't really mean much. Now I play on a NWN2 persistent world server with permadeath, and there's a new amazing incident once or twice a month. It's not just the fact that it's our first MMO that's making us remember some of these games so fondly. There's something fundamentally different about the experiences being offered. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 08, 2010, 08:09:20 PM It's not just the fact that it's our first MMO that's making us remember some of these games so fondly. There's something fundamentally different about the experiences being offered. Agreed. Incidentally, if its virtual worlds you're after, I think NWN persistent worlds are currently the very best option. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on March 08, 2010, 09:13:53 PM Yes permadeath is great for making a memory, an enjoyable game-play session not so much. Title: Re: Star Trek Online: Here We Go Again! Post by: Viin on March 08, 2010, 09:33:31 PM Yes permadeath is great for making a memory, an enjoyable game-play session not so much. I suppose that depends on why you play. If you can only vaguely recall what you did just a week ago, was it really worth spending 10hrs on that dungeon? Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on March 08, 2010, 10:38:07 PM If you have to do the same shit all over again to get back to the point where you failed, what is the point?
Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on March 09, 2010, 01:33:26 AM I remember my run to Ironforge from Teldrassil. It was considerably less stressful than my trip to Qeynos, due in large part to the presence of a map in WoW that didn't exist in EQ for my Qeynos run. Of course, WoW nerfed the Teldrassil-Ironforge run too, so. :heartbreak:
Title: Re: Star Trek Online: Here We Go Again! Post by: NowhereMan on March 09, 2010, 01:52:43 AM Yeah epic journeys. Having gone from UO to EQ I was pretty used to travelling long distances but UO, even with the ability to find cool shit you had no idea was there (from little Easter Egg style cool places to awesomely set up castles in the middle of nowhere) never left one with a memorable journey. In EQ My first trip was from Kelethin to the crazy Ice Country at level 6 as my friend had managed to flag PvP in a moment of idiocy and was informed by a GM the only way to reverse it was to visit the Priestess of Order. Who was on the other side of the world. At level 6 just getting to the Ferry through Butcherblock was a nightmare of near certain death but one that didn't have the sting of death penalties. It ended up taking us about 3 or 4 days of play sessions to get through it and we ended up having to do our newbie training in Qeynos which itself was pretty cool because we were the only Wood Elves in the newbie training grounds. It wasn't just graphics but EQ did a really good job of creating a world, zone design was memorable and distinctive and the simple fact that races really were segregated (at least early on) had an impact on you. It could have benefitted from travel buffs and spells being available earlier and a less mind fucking death penalty. Eve in contrast had dull travel because there really isn't anything to do besides right clicking, it is 100% a time sink.
Title: Re: Star Trek Online: Here We Go Again! Post by: raydeen on March 09, 2010, 03:34:37 AM I kinda sit on both sides of the travel issue. If given the chance, I'll take the quick route everytime (God I loved it when EQ put in PoK) if for no other reason than there's things to be done and the quicker everyone gets to wherever the things is/are, the better. That being said, one of the funnest things I've ever done in WoW is run a naked Draenei hunter all the way from Azuremist to Eversong Woods because I wanted one of the fire hawk things for a pet. It was a PvE server so I didn't have to worry about being ganked (although I did try to use the teleporter in the Undercity thinking that would be a shortcut - wrong and got chased around by a similar level warlock - that was kinda funny) but it was a hell of a job getting through the Plaguelands even without any real death penalty. It was fun but only because I had an end goal in sight. One day, I might try it on a PvP server just for giggles.
Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on March 09, 2010, 06:27:10 AM Box cost to $27.99 on Amazon.
Has the stability improved yet? I'm starting to consider giving this a try as the price approaches $20. Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on March 09, 2010, 06:31:03 AM Travel for the first time to new content is always interesting. Travel where there are useful things to see and do along the route is always interesting. Travel that is about repeated routinized activity is not.
The problem I see is that addressing the latter usually ends up borking the former: if you're eventually going to have travel just be an obstacle to swift completion of tasks, then why bother making travel interesting in the first place? Interesting travel generally requires virtual worlds/sandboxes, not amusement park ride MMOs. Since there's only one viable sandbox left in the market (Eve), that's pretty much the end of travel as an interesting mechanic worth spending design effort on. Title: Re: Star Trek Online: Here We Go Again! Post by: Koyasha on March 09, 2010, 08:15:47 AM Second MMOG syndrome. That second time will never be as magical as the first without additional sensory input, like smell or tactile input. EQ wasn't anywhere near my first - beyond UO before it, I'd played a bunch of the little ones that not many people remember, like Dark Sun Online and others. I remember some of my journeys across Britannia, and I have some vague memories of traveling south far enough to reach an oasis that not many people went to in DSO, but none of that had the epic feel of my first transcontinental journey in Norrath.Travel for the first time to new content is always interesting. Travel where there are useful things to see and do along the route is always interesting. Travel that is about repeated routinized activity is not. I think this is mostly spot on. There's a lot of things that come together to make interesting travel not worth working on these days, and among them is the fact that there isn't really anything unknown out there, and most players, if they have the slightest question on where they need to go, do not strike out with vague directions or little knowledge, they look things up immediately, which means that no matter how interesting you try to make the trip, most players will be avoiding anything they're not specifically looking for right this minute.The problem I see is that addressing the latter usually ends up borking the former: if you're eventually going to have travel just be an obstacle to swift completion of tasks, then why bother making travel interesting in the first place? Interesting travel generally requires virtual worlds/sandboxes, not amusement park ride MMOs. Since there's only one viable sandbox left in the market (Eve), that's pretty much the end of travel as an interesting mechanic worth spending design effort on. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 09, 2010, 09:11:25 AM the fact that there isn't really anything unknown out there, and most players, if they have the slightest question on where they need to go, do not strike out with vague directions or little knowledge, they look things up immediately, which means that no matter how interesting you try to make the trip, most players will be avoiding anything they're not specifically looking for right this minute. This is one of the reasons I think MMOs going forward that I am going to want to play are going to have to be very player driven, or very dynamic. I don't mind if there is a database of, say, player created structures, but when you just have guides telling you the most efficient way through the game, it kind of ruins it for me, even if I don't personally use it. Title: Re: Star Trek Online: Here We Go Again! Post by: Pennilenko on March 09, 2010, 09:13:36 AM This is one of the reasons I think MMOs going forward that I am going to want to play are going to have to be very player driven, or very dynamic. I don't mind if there is a database of, say, player created structures, but when you just have guides telling you the most efficient way through the game, it kind of ruins it for me, even if I don't personally use it. I have heard lots of people make this statement. Every time I think to myself, if EVE had twitch combat in space and on the ground, it would rule all MMOs. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 09, 2010, 09:15:49 AM This is one of the reasons I think MMOs going forward that I am going to want to play are going to have to be very player driven, or very dynamic. I don't mind if there is a database of, say, player created structures, but when you just have guides telling you the most efficient way through the game, it kind of ruins it for me, even if I don't personally use it. I have heard lots of people make this statement. Every time I think to myself, if EVE had twitch combat in space and on the ground, it would rule all MMOs. I mean, I like EVE and played it for a long time, what I said doesn't take into account burn out. No matter how good a game is, I'm not going to play it forever. Title: Re: Star Trek Online: Here We Go Again! Post by: Pennilenko on March 09, 2010, 09:17:51 AM I seriously think STO would have been a lot more fun if it was more sandbox empire building and less pet your tribbles and quest grindy.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on March 09, 2010, 09:23:18 AM How bout compromise. An existing flight system that takes you to your destination...sometimes. Rest of the time it drops you off in elite mob infested locations and you have to fight or run your way out. Never boring, maybe you make it...maybe you wont!
:woot: Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 09, 2010, 09:45:59 AM I seriously think STO would have been a lot more fun if it was more sandbox empire building and less pet your tribbles and quest grindy. Unfortunately, Star Trek isn't a really good candidate for that kind of game, there is so much lore and so many fans who treat it as sacrosanct that you really can't put too many canon changing decisions in the hands of players. Star Trek could have some sandbox elements, sure, specifically related to exploration you'd think, but empire building isn't something that could really fit with it. Frankly, this is one of the reasons Star Trek shouldn't be an MMO in the first place though. Title: Re: Star Trek Online: Here We Go Again! Post by: LK on March 09, 2010, 10:03:49 AM Frankly, this is one of the reasons Star Trek shouldn't be an MMO in the first place though. The people making the game don't care. They see the problem of "Star Trek shouldn't be an MMO", ignore it, and work within the framework of "Star Trek MMO" to try and make money. Title: Re: Star Trek Online: Here We Go Again! Post by: Cyrrex on March 09, 2010, 11:59:42 AM How bout compromise. An existing flight system that takes you to your destination...sometimes. Rest of the time it drops you off in elite mob infested locations and you have to fight or run your way out. Never boring, maybe you make it...maybe you wont! :woot: I think this is closer to the mark than anyone else has hit so far. Make travel unpredictable and dangerous. Whether in space, on foot or on the back of some stupid bird, they could make it work. Spaceships malfunction or get yanked out by pirates. Naked Night Elves get jumped by highwaymen or bounty hunters (NPC or otherwise). Your dumb gryphon thingy dies in mid flight and dumps you into leet mob hell. Title: Re: Star Trek Online: Here We Go Again! Post by: Viin on March 09, 2010, 12:03:47 PM I seriously think STO would have been a lot more fun if it was more sandbox empire building and less pet your tribbles and quest grindy. Unfortunately, Star Trek isn't a really good candidate for that kind of game, there is so much lore and so many fans who treat it as sacrosanct that you really can't put too many canon changing decisions in the hands of players. Star Trek could have some sandbox elements, sure, specifically related to exploration you'd think, but empire building isn't something that could really fit with it. Frankly, this is one of the reasons Star Trek shouldn't be an MMO in the first place though. How is this different than SWG? Building an empire doesn't mean you build a literal empire. What it means is that you build *something* that you can call your own, be it a guild or a harvest formation that spells SUCK IT or whatever. I think it'd be pretty easy to come up with a sandbox ST MMO.. just like with SWG, the trappings of interesting player stories are already there. No one is asking to take over the Federation, but why can't I play a bounty hunter working for both sides, or a dedicated Federation officer with the rank and privileges that comes with? Title: Re: Star Trek Online: Here We Go Again! Post by: Rasix on March 09, 2010, 12:10:11 PM How bout compromise. An existing flight system that takes you to your destination...sometimes. Rest of the time it drops you off in elite mob infested locations and you have to fight or run your way out. Never boring, maybe you make it...maybe you wont! :woot: I think this is closer to the mark than anyone else has hit so far. Make travel unpredictable and dangerous. Whether in space, on foot or on the back of some stupid bird, they could make it work. Spaceships malfunction or get yanked out by pirates. Naked Night Elves get jumped by highwaymen or bounty hunters (NPC or otherwise). Your dumb gryphon thingy dies in mid flight and dumps you into leet mob hell. Embrace the niche. Travel is a loading screen for anything that hopes to have mass market appeal. Dangerous travel is fun, new and exciting the first time you undertake it. Every other time: complete fucking hassle. Title: Re: Star Trek Online: Here We Go Again! Post by: Cyrrex on March 09, 2010, 12:14:41 PM How bout compromise. An existing flight system that takes you to your destination...sometimes. Rest of the time it drops you off in elite mob infested locations and you have to fight or run your way out. Never boring, maybe you make it...maybe you wont! :woot: I think this is closer to the mark than anyone else has hit so far. Make travel unpredictable and dangerous. Whether in space, on foot or on the back of some stupid bird, they could make it work. Spaceships malfunction or get yanked out by pirates. Naked Night Elves get jumped by highwaymen or bounty hunters (NPC or otherwise). Your dumb gryphon thingy dies in mid flight and dumps you into leet mob hell. Embrace the niche. Travel is a loading screen for anything that hopes to have mass market appeal. Dangerous travel is fun, new and exciting the first time you undertake it. Every other time: complete fucking hassle. I was thinking along the lines of making it rare enough to not be too inconvenient, and rewardable enough (loot, whatever) to make you not dread it when it eventually does happen. It's got to be better than what most games offer, which is absolutely nothing. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on March 09, 2010, 12:37:33 PM That kind of stuff messes with your community and player time management.
"OK guys, I'll meet you at the dungeon and we'll go from there. Oh never mind, the game took a dump on me and is preventing me from doing our group activity together until I fight my way out of this spot." Doesn't sound like a formula for success to me. Title: Re: Star Trek Online: Here We Go Again! Post by: Goreschach on March 09, 2010, 12:41:24 PM The point of travel isn't to be fun, it's to give the size of the world some significance. Just throwing in travel time for its own sake is pointless. Compare EVE and early WOW. Both had pvp fighting for control over areas. This became a major component in EVE, while in WOW it's been all but removed. In EVE the pvp and territory had meaning, there was actual strategy in launching an attack on a given area, and moving people had purpose. In the early days of WOW, when a bunch of people started attacking the Mill, within 5 minutes an entire opposing army would show up. In early WOW, there was no actual war, it was basically just mass dueling until people got bored and hearthed back home. Since near-instant travel was an intrinsic part of Warcraft, the War was eventually dropped and Blizzard embraced the mass dueling aspect.
In a way it's comparable to adding time travel to a book or tv show. Sure, it might be kindof fun, and it's an easy way to 'solve' that plothole you wrote, but once you add it you're basically relegated to Bill and Ted's Excellent Adventure. Title: Re: Star Trek Online: Here We Go Again! Post by: Cyrrex on March 09, 2010, 12:42:50 PM That kind of stuff messes with your community and player time management. "OK guys, I'll meet you at the dungeon and we'll go from there. Oh never mind, the game took a dump on me and is preventing me from doing our group activity together until I fight my way out of this spot." Doesn't sound like a formula for success to me. That assumes that I care about "community and player time management" and that I think the style of MMO we're forced to play today is actually worth half a shit. Not trying to be an ass, just saying that I wish we'd stop pandering to the foozles and make these things into actual games. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on March 09, 2010, 01:04:27 PM That kind of stuff messes with your community and player time management. "OK guys, I'll meet you at the dungeon and we'll go from there. Oh never mind, the game took a dump on me and is preventing me from doing our group activity together until I fight my way out of this spot." Doesn't sound like a formula for success to me. That assumes that I care about "community and player time management" and that I think the style of MMO we're forced to play today is actually worth half a shit. Not trying to be an ass, just saying that I wish we'd stop pandering to the foozles and make these things into actual games. OK so let me put it another way, it fucks with your ability to get together with your friends in game and do an activity together. That isn't 'pandering to foozles' that is like the #1 core thing that an MMO has to offer. Title: Re: Star Trek Online: Here We Go Again! Post by: Rasix on March 09, 2010, 01:06:16 PM Non proper use of foozle.
Title: Re: Star Trek Online: Here We Go Again! Post by: raydeen on March 09, 2010, 01:23:56 PM Didn't FFXI have travel dangers in that pirates could jump on the airships and start killing the players? I never experienced it myself. I did however attempt the run from Windurst to Jeuno and promptly deleted and re-rolled as it was quicker at that point to level up a new character than to try to run/bind/die/lose xp and maybe make it to Bastok to meet up with my friends. I really liked my Taru and Windurst was a helluva sight better area than Bastok. Fuck that game.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 09, 2010, 01:46:06 PM That kind of stuff messes with your community and player time management. "OK guys, I'll meet you at the dungeon and we'll go from there. Oh never mind, the game took a dump on me and is preventing me from doing our group activity together until I fight my way out of this spot." Doesn't sound like a formula for success to me. That assumes that I care about "community and player time management" and that I think the style of MMO we're forced to play today is actually worth half a shit. Not trying to be an ass, just saying that I wish we'd stop pandering to the foozles and make these things into actual games. OK so let me put it another way, it fucks with your ability to get together with your friends in game and do an activity together. That isn't 'pandering to foozles' that is like the #1 core thing that an MMO has to offer. Soooort of. I mean, sure, if you are on opposite sides of EVE, and you want to play together, it probably isn't going to happen that day, but the point is to get together and operate out of the same area long term, and if you want to make major moves, move together. I'd also say thats not really the number 1 thing MMOs have to offer, I'd say the big shared, persistent, game world is. Getting together with your friends to play a game is something you can do in any multiplayer game, it isn't unique to MMOs at all. To me, getting together with my friends in EVE wasn't a big to do, it just required a little planning. I can see the "well, we don't want to have to plan to play together" already coming, so I'll just preempt it by saying that if you don't want any logistical play at all, then what i view as the MMO genre is probably something you wouldn't want to play in the first place. Edit: Also, one of the things I consider part of the MMO genre is that you are playing on a longer timescale than just "the hour I'm playing today" or whatever, so the idea of planning things out so that the hour I'm playing tomorrow, or next week, ends up a certain way, doesn't seem like that big a deal to me. Title: Re: Star Trek Online: Here We Go Again! Post by: Pennilenko on March 09, 2010, 02:00:07 PM Soooort of. I mean, sure, if you are on opposite sides of EVE, and you want to play together, it probably isn't going to happen that day, but the point is to get together and operate out of the same area long term, and if you want to make major moves, move together. I'd also say that's not really the number 1 thing MMOs have to offer, I'd say the big shared, persistent, game world is. Getting together with your friends to play a game is something you can do in any multiplayer game, it isn't unique to MMOs at all. To me, getting together with my friends in EVE wasn't a big to do, it just required a little planning. I can see the "well, we don't want to have to plan to play together" already coming, so I'll just preempt it by saying that if you don't want any logistical play at all, then what i view as the MMO genre is probably something you wouldn't want to play in the first place. Edit: Also, one of the things I consider part of the MMO genre is that you are playing on a longer timescale than just "the hour I'm playing today" or whatever, so the idea of planning things out so that the hour I'm playing tomorrow, or next week, ends up a certain way, doesn't seem like that big a deal to me. I am in the same boat as you. When you mention that thinking of logistics is part of what you consider MMOs makes me think that now more than ever we need to divide MMOs up into Sub MMO genres. For instance, even though they are massively multi-player, EVE is certainly not the same as WOW, they are completely different MMOs, they should have their own sub genres. If only so that when speaking about them we don't get hung up on comparing apples to oranges. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on March 09, 2010, 03:05:24 PM If you consider MMO's a Medium as you should, classifying games into genres shouldn't be that hard. MMOG's are not a genre.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on March 09, 2010, 03:14:04 PM Heh. The hard thing is you can describe any MMOG in terms besides gameplay terms. And most advertisement crap does just that.
"An expansive virtual universe with challenging enemies to defeat, a rich tapestry of lore, and large scale battles between factions. Players trade goods and services to amass wealth. Be a part of this exciting universe today!" Which MMORPG am I talking about? They all want to be that, but go about it in different ways. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on March 09, 2010, 04:27:13 PM You know the best travel system I've ever seen? Fallout 3.
Hidden stuff everywhere. Even if you know your destination, there's twenty things between you and it. Plus random encounters. Once you've been to a POI you can quick travel, but it's still often worthwhile to just wander. Of course it's as much a virtual world as a game, so there you go. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 09, 2010, 04:35:56 PM You know the best travel system I've ever seen? Fallout 3. Hidden stuff everywhere. Even if you know your destination, there's twenty things between you and it. Plus random encounters. Once you've been to a POI you can quick travel, but it's still often worthwhile to just wander. Of course it's as much a virtual world as a game, so there you go. Add in more dynamic stuff, or a slowly changing world, and you'd be there. Fallout 3 is great the first time, or, at least until you've seen everything once. It would run into the problem of everything being on a website before beta ever ended though if it was an MMO. It would quickly turn from exploring to "Whats the closest POI i have to grid 34, 56 where the thing I need it. Warp, walk straight there, ignore anything else, do your thing, the end. It works better in single player because wasting time doesn't matter, but in an MMO environment where people are obsessed with competition and progression, exploring around on the chance that you "might" find something would be considered a waste. Title: Re: Star Trek Online: Here We Go Again! Post by: GenVec on March 09, 2010, 04:47:38 PM You know the best travel system I've ever seen? Fallout 3. Hidden stuff everywhere. Even if you know your destination, there's twenty things between you and it. Plus random encounters. Once you've been to a POI you can quick travel, but it's still often worthwhile to just wander. Of course it's as much a virtual world as a game, so there you go. Add in more dynamic stuff, or a slowly changing world, and you'd be there. Fallout 3 is great the first time, or, at least until you've seen everything once. It would run into the problem of everything being on a website before beta ever ended though if it was an MMO. It would quickly turn from exploring to "Whats the closest POI i have to grid 34, 56 where the thing I need it. Warp, walk straight there, ignore anything else, do your thing, the end. It works better in single player because wasting time doesn't matter, but in an MMO environment where people are obsessed with competition and progression, exploring around on the chance that you "might" find something would be considered a waste. Player driven content is the only way to preserve an element of mystery in a game, as it's the only type of content that can't be put in an encyclopedia for all the world to read. This isn't just a niche market you're catering to. These are the strengths of the MMO genre, and when games start being designed towards those strengths again, they'll get remarkably more entertaining. I feel like we're in the dark ages of MMO development, caught somewhere between the Rome of Ultima and EQ and the renaissance that will reinvent their salient features. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 09, 2010, 04:54:04 PM Make the content player-driven. I recall in Asheron's Call, travel was always dangerous and entertaining because I never knew which faction would be in control of a town on a given day, where (player) bandits were lurking, and whether those bandits would view me as a friend. Player driven content is the only way to preserve an element of mystery in a game, as it's the only type of content that can't be put in an encyclopedia for all the world to read. This isn't just a niche market you're catering to. These are the strengths of the MMO genre, and when games start being designed towards those strengths again, they'll get remarkably more entertaining. I feel like we're in the dark ages of MMO development, caught somewhere between the Rome of Ultima and EQ and the renaissance that will reinvent their salient features. I agree on the player driven content front, but I'm trying to walk the line of the exact game I want, and how we can put travel into MMOs in general. Bottom line is, a lot of people seem to NOT like player driven content. For all its things that I like, a lot of people find the negatives outweigh the positives - such as things happening when you are not online that you missed and can never "make up," the logistical skills needed to run things 24/7, and so forth. Personally, I disagree, but I think at least in principle, you could have it in a suitably dynamic PvE game. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on March 09, 2010, 07:00:43 PM Dangerous travel is fun, new and exciting the first time you undertake it. Every other time: complete fucking hassle. I've heard that everyone LOVES random encounters. :grin: In STO, I've certainly received distress beacons when travelling from one location to another. Another MMO that recently had more 'realistic' travel was Fallen Earth and I felt - whether I'd been to the location before or not - that spending 15 minutes travelling (and trying not to walk into a mob who might interrupt that travel) is a waste of my time. Watching your character run / ride a horse isn't that fun at all. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 09, 2010, 08:29:14 PM Watching your character run / ride a horse isn't that fun at all. Well, there are definitely two sides to this. 1) Travel being fun/unfun and 2) Whether or not that travel is worth it in the overall context of the game. Sure, the actual ACT of traveling isn't all that entertaining in EVE, but that isn't what I've been claiming, its that its *worth it.* If the result of long travel times (for example: a game with lots of local economies) is worth it, then the travel time makes the game better, even if it isn't fun in itself. Long travel times for the sake long travel times isn't what we are talking about here, its using the mechanic of a long travel time to improve the game as a whole. If a game has long travel times and has nothing to show for it, then there are problems. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on March 10, 2010, 03:32:46 AM How about flipping a switch; one way nothing bothers you as you travel to your destination. Let's say to meet up with friends for a mission or to hurry to a place. The other way can generate random encounters as you go.'
This would be potentially good for STO, how many times was the Enterprise diverted from it's intended mission in the TV shows? Title: Re: Star Trek Online: Here We Go Again! Post by: NowhereMan on March 10, 2010, 04:13:24 AM If you made potential encounters interesting and/or rewarding enough that could work but that's going to be tricky. You don't want them to be so frequent that people choosing that are always being delayed and you don't want them to be so rewarding that they're preferable to the content the person was headed towards (then you'd end up with people just travelling back and forth until they trigger an encounter). On the other hand if it's significantly less rewarding and not hugely entertaining noone'll ever pick that option and you've wasted development time.
I love interesting travel but personally I don't think it works outside of virtual worlds and honestly I don't think it works in pure sandboxes either. Player created stuff generally has to be simple enough for people to do stuff with that it ends up appearing generic 99% of the time. I really am not going to care whether that village is still there or not unless it has some utility for me (shops and such) and thus I'd be just as happy having insta-travel to and from it. On different travel systems, Fallout 3's was good and UO's was another I liked, you've got to whomp on foot to somewhere but once you've made it you can make a recall point. Or you can buy recall points from others. In modern MMOs though I could see a few people making the trek to a place and then selling stones for it at a high price. The next lot of people buy those stones, then make their own and sell them slightly cheaper until a week or so after somewhere's been discovered everyone can afford a cheap recall stone there and there doesn't seem to be any point walking. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on March 10, 2010, 09:01:27 AM There was a mod in Oblivion that worked the same way. Really improved the game imo.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on March 10, 2010, 09:09:42 PM How about flipping a switch; one way nothing bothers you as you travel to your destination. Let's say to meet up with friends for a mission or to hurry to a place. The other way can generate random encounters as you go.' This would be potentially good for STO, how many times was the Enterprise diverted from it's intended mission in the TV shows? This happens afaik - you can be travelling somewhere and a distress beacon will be picked up, asking if you want to investigate. I thought it was a nice touch. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on March 11, 2010, 03:28:10 AM Yes that's true. But it's also true that while you go afk for another brew, an enemy contact will spawn, pull you in it and blow your ass up. Once they put in death penalties (ugh) that shit will cause much 'lamentation of the women'.
Title: Re: Star Trek Online: Here We Go Again! Post by: Khaldun on March 11, 2010, 05:52:13 AM I like the "walk and create a fast travel shortcut" solution if it were combined with some kind of dynamic content (mob and interest-point) generation system in a true virtual world. E.g., if every once in a while, walking again was a way to discover if something new was out there, or where there was a group of people who walked a lot to keep abreast of interesting changes in the terrain while most people just zoomed from point A to B.
Title: Re: Star Trek Online: Here We Go Again! Post by: Njal on March 11, 2010, 11:42:48 AM I love interesting travel but personally I don't think it works outside of virtual worlds and honestly I don't think it works in pure sandboxes either. Player created stuff generally has to be simple enough for people to do stuff with that it ends up appearing generic 99% of the time. I really am not going to care whether that village is still there or not unless it has some utility for me (shops and such) and thus I'd be just as happy having insta-travel to and from it. On different travel systems, Fallout 3's was good and UO's was another I liked, you've got to whomp on foot to somewhere but once you've made it you can make a recall point. Or you can buy recall points from others. In modern MMOs though I could see a few people making the trek to a place and then selling stones for it at a high price. The next lot of people buy those stones, then make their own and sell them slightly cheaper until a week or so after somewhere's been discovered everyone can afford a cheap recall stone there and there doesn't seem to be any point walking. I sold runes in UO. I sold them for a couple of years with a good return. IMO what made it work was two main things. One not everyone was good enough at Magery to create them while it was easy to be good enough to use them. Two you couldn't just do it once and then create unlimited runes, you had to be at the spot to create a rune and it cost in both reagents and supplies. Even if you wanted to do a huge amount of runes you generally didn't have enough reagents to create more than 10 or so sets as the shops had limited supplies of reagents. I would take an hour or two to do my rounds and create runes for all the dungeons and major places of interest and sell them in bag of various themed locations. I'd sell 5-10 sets a week. But the main point is that it was a non-trivial task on the part of the seller. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on March 22, 2010, 11:54:31 AM Well looks like not too many people maintained subs after their free month. After being 30th place consistently throughout Feb this is now 693rd place on Xfire. In comparison WAR is 70th and AOC is 62. I only posted this because that is a massive decline in active players. Hell, Kung FU Panda(676th) has more people playing it.
http://www.xfire.com/games/sto/Star_Trek_Online/ Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on March 22, 2010, 01:24:01 PM I don't know how much faith you should put in those numbers. Xfire hasn't been recording my STO playtime for most of the last week. I played for at least five hours between Friday and Saturday night alone, but my stats say I've played less than an hour in the last week.
Title: Re: Star Trek Online: Here We Go Again! Post by: DaZog on March 22, 2010, 07:33:13 PM And I'm sure I'm not only one who doesn't use X-Fire :oh_i_see:
I'm just waiting for the Season One or whatever patch. That and school. Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on March 22, 2010, 08:42:31 PM X-fire is okay as long as you don't take it as anything more than a fuzzy indicator of trends. It is reasonable to say when, given a reasonably sized community, only 7 people are playing STO per day their retention figures are probably looking pretty cataclysmic. Which is pretty much in line with expectations. Jack Emmert has apparently mentioned they have over 100k subscribers, but for a big IP and so soon after release that's not a great number. Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on March 23, 2010, 12:23:05 AM 100k is pathetic. UO probably still has 100k subscribers for crying out loud.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on March 23, 2010, 05:54:45 AM Even if the current Xfire number is borked, the previous entry had STO at 89th place(from a consistent 30) not long after the first free month. Again, thats worse then AOC and WAR numbers.
Title: Re: Star Trek Online: Here We Go Again! Post by: waylander on March 23, 2010, 05:57:27 AM Cryptic tries to fix booboos! (http://www.mmorpg.com/gamelist.cfm/game/352/view/news/read/16511/Star-Trek-Online-Addressing-Some-Complaints.html)
Yet another MMO company that launches some half ass product, and still thinks players will give them a year to fix their game. Honestly, I think since AOC it has been clear that if Devs launch a largely incomplete feeling game that the players will drop them like a rock in under 6 months. In fact AOC, Warhammer, Champions, STO, and who knows who else has seen their initial player retention drop like a stone within the first 90 days. AOC had an incomplete middle game, stability issues, and a horrible sieging system Warhammer had a bad PVE middle and end game, stability issues, and a broken sieging system Champions was a poor man's City of Heroes, and not different enough for the super hero thing. Content was overly repetitive, and boring. STO is lacking content, lacking regular or meaningful PVP, overly repetitive content, and doesn't encourage social interaction. Look, players just don't put up with this crap anymore. Launch a complete game, support PVP if you are going to put in in at all, and encourage social interaction without absolutely requiring it to advance. Anything less and any new game should roll in the $100 bills while they have them because 12 months later they'll be packing up their offices as the devs are laid off. 1 million, 900k, 800k, etc doesn't mean jack anymore at launch when the game is launched half ass and 6 months later it has nearly bled completely out. Title: Re: Star Trek Online: Here We Go Again! Post by: WindupAtheist on March 23, 2010, 06:34:30 AM I just wanna brag that I had this whole "huge box sales followed by subscriber crash" trend totally called (http://forums.f13.net/index.php?topic=9013.msg262053#msg262053) years ago, prior to the latest generation of post-WoW flop releases. Not that it was really all that hard to see coming.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on March 23, 2010, 06:38:18 AM That article confuses me.
"It was also pointed out to me that players may not be communicating as much as in some other more traditional MMOs because the game is designed to be fast-paced and require a lot of interaction, meaning that players aren't devoting time away from their combat or other activities in order to initiate chat." Then they come out with "They recognize that they haven't included enough compelling non-combat activity for players to engage in and promise that they are planning on addressing this soon. " Which is it? People are too busy to socialize or there isnt enough content to make them socialize? Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on March 23, 2010, 06:42:17 AM That article confuses me. "It was also pointed out to me that players may not be communicating as much as in some other more traditional MMOs because the game is designed to be fast-paced and require a lot of interaction, meaning that players aren't devoting time away from their combat or other activities in order to initiate chat." Then they come out with "They recognize that they haven't included enough compelling non-combat activity for players to engage in and promise that they are planning on addressing this soon. " Which is it? People are too busy to socialize or there isnt enough content to make them socialize? Perhaps its the underlying "lack of players" in general. Players are communicating because they are not actually playing anymore. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 23, 2010, 10:56:20 AM Which is it? People are too busy to socialize or there isnt enough content to make them socialize? I don't think there is a contradiction. When people are fighting and questing, they don't tend to socialize. I think they are saying they need to add more non-combat activities that encourage people to socialize with each other. Though it isn't necessarily easy to get people to do this. Title: Re: Star Trek Online: Here We Go Again! Post by: caladein on March 23, 2010, 11:01:38 AM This thread has joined the Champions thread with "won't remember last read post" syndrome, at least for me.
:awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on March 23, 2010, 01:43:18 PM I just wanna brag that I had this whole "huge box sales followed by subscriber crash" trend totally called (http://forums.f13.net/index.php?topic=9013.msg262053#msg262053) years ago, prior to the latest generation of post-WoW flop releases. Not that it was really all that hard to see coming. That was a good observation, but it was just an observation rather than a prediction. The horrible releases of EQ2, AC2 and pretty much every thing else all the way back to AO and DAoC had already proven the point prior to WoW. Release with a reasonably complete, balanced, and polished game or forget about money hats, the best you can hope for from then on is basic survival. The original EQ may well have been the first and last MMO to release before it was done and still be a smashing success (for its time). Sooner or later even survival will be iffy for titles released unfinished as more and more of the potential market gets burned and learns to wait-and-see before buying. That's gonna really hurt folks like Cryptic who are, literally, banking on the early rush. Or maybe I'm being too optimistic about the ability of the masses to learn not to burn themselves on the hot shiny thing. Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on March 23, 2010, 02:56:45 PM This thread has joined the Champions thread with "won't remember last read post" syndrome, at least for me. Yup I'm getting the same thing. Annoying.:awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on March 23, 2010, 02:57:00 PM I just wanna brag that I had this whole "huge box sales followed by subscriber crash" trend totally called (http://forums.f13.net/index.php?topic=9013.msg262053#msg262053) years ago, prior to the latest generation of post-WoW flop releases. Not that it was really all that hard to see coming. That was a good observation, but it was just an observation rather than a prediction. The horrible releases of EQ2, AC2 and pretty much every thing else all the way back to AO and DAoC had already proven the point prior to WoW. Release with a reasonably complete, balanced, and polished game or forget about money hats, the best you can hope for from then on is basic survival. The original EQ may well have been the first and last MMO to release before it was done and still be a smashing success (for its time). Sooner or later even survival will be iffy for titles released unfinished as more and more of the potential market gets burned and learns to wait-and-see before buying. That's gonna really hurt folks like Cryptic who are, literally, banking on the early rush. Or maybe I'm being too optimistic about the ability of the masses to learn not to burn themselves on the hot shiny thing. We also have churn of the MMOG fan base. Some players get kids or their careers take off. And new players grow up and join the throng. For some people, STO was their first MMO. I bet a lot of them don't know jack about the state these games are released in, or the history of the developers. Title: Re: Star Trek Online: Here We Go Again! Post by: HaemishM on March 23, 2010, 03:17:58 PM This thread has joined the Champions thread with "won't remember last read post" syndrome, at least for me. Yup I'm getting the same thing. Annoying.:awesome_for_real: Me too. I assumed it was just the CryptiStank. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on March 23, 2010, 06:16:33 PM STO has "well over 100K subscribers," quoth Emmert.
I read that here (http://www.massively.com/2010/03/23/cryptics-jack-emmert-no-plans-for-consoles-sto-over-100k-subs/#continued), though its taken from a podcast here (http://thebigfreaks.com/?p=263). Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 23, 2010, 06:52:18 PM STO has "well over 100K subscribers," quoth Emmert. I read that here (http://www.massively.com/2010/03/23/cryptics-jack-emmert-no-plans-for-consoles-sto-over-100k-subs/#continued), though its taken from a podcast here (http://thebigfreaks.com/?p=263). Oh boy! Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on March 23, 2010, 06:55:29 PM STO has "well over 100K subscribers," quoth Emmert. So, less than 150k (because doubt he'd resist bumping his number over such milestone) and definitely nowhere near 200k... pretty awful.Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on March 23, 2010, 07:06:39 PM A few weeks after launch not a single entity really ever logged on from my fleet or friends list. This even includes people with lifetime subs.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 23, 2010, 08:45:05 PM A few weeks after launch not a single entity really ever logged on from my fleet or friends list. This even includes people with lifetime subs. One of the guys I met playing Champions was looking forward to this game in an insane way. Hes a crazy trekkie, like full on, knows all the episodes by heart type. He created a fleet for STO well over a year in advance of the game going live. During beta he created a far more comprehensive list of ship configurations than I ever saw Cryptic do. He bought the lifetime, he bought his girlfriend (also a trekkie) a lifetime. He told me many times before release that he didn't even care if they game turned out to be crap, he was waiting for this game his whole life, and he'd play it forever. He recently hit max rank, and told me the game is basically a failure, and he has recently gone back to playing other MMOs. He does still log in every now and again because he does still officially run that fleet and is keeping things going for the people who play, to be fair. If you can't get a lifetime star trek fan who sunk over $500 dollars into the game at launch (2 lifetimes + 2 boxes) to stay more than a month and a half...well, you've got major issues. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on March 24, 2010, 12:19:55 AM Yah, I purposely recruited like 3 lifetimers into my fleet. Once I saw them leave the scene, I no longer bothered to logon. At that point you know you're wasting your time.
Title: Re: Star Trek Online: Here We Go Again! Post by: Margalis on March 24, 2010, 01:40:43 AM Poor Roper is like the angel of death at this point.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on March 24, 2010, 04:12:37 AM Y'know, somehow "I told you so" just doesn't quite say it
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 24, 2010, 04:28:53 AM Y'know, somehow "I told you so" just doesn't quite say it Heh. I said as soon as the NDA lifted that the game was total crap, but I was drowned out by a chorus of "but the space combat is pretty fun" which to be fair, it isn't bad. But that doesn't really make a whole MMO more than total crap :) Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on March 24, 2010, 04:43:00 AM Y'know, somehow "I told you so" just doesn't quite say it Heh. I said as soon as the NDA lifted that the game was total crap, but I was drowned out by a chorus of "but the space combat is pretty fun" which to be fair, it isn't bad. But that doesn't really make a whole MMO more than total crap :) Total crap is a pretty big piece of rhetoric for a game that a lot of people played to max level. Title: Re: Star Trek Online: Here We Go Again! Post by: Ollie on March 24, 2010, 04:44:10 AM Let's see now. It's an MMOG based on the Star Trek IP, yet the only meaningful way to interact with the game world is to blow stuff up. "Pedestrian" doesn't even begin to describe the design. :uhrr:
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on March 24, 2010, 04:59:34 AM In beta, I thought the space stuff was pretty awesome. It was the best single-player MMO I had played.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on March 24, 2010, 05:21:47 AM Y'know, somehow "I told you so" just doesn't quite say it Heh. I said as soon as the NDA lifted that the game was total crap, but I was drowned out by a chorus of "but the space combat is pretty fun" which to be fair, it isn't bad. But that doesn't really make a whole MMO more than total crap :) Total crap is a pretty big piece of rhetoric for a game that a lot of people played to max level. See I cant agree with you here. I cannot accept that if a game is labeled as an MMO (and especially when it has a monthly sub) that the content should only last 4 weeks. Console game...ok, MMO...no. Sure one can argue that if you get 4 weeks out of a game you pay $50 for thats great, but IMO if that game is an MMO and thats all it offers, thats a failure. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 24, 2010, 05:28:43 AM Y'know, somehow "I told you so" just doesn't quite say it Heh. I said as soon as the NDA lifted that the game was total crap, but I was drowned out by a chorus of "but the space combat is pretty fun" which to be fair, it isn't bad. But that doesn't really make a whole MMO more than total crap :) Total crap is a pretty big piece of rhetoric for a game that a lot of people played to max level. *shrugs* A lot of people play to max level in games worse than Star Trek, I don't think thats a very good measure. Title: Re: Star Trek Online: Here We Go Again! Post by: Tmon on March 24, 2010, 08:32:11 AM If the idea behind an MMO is that people will pay to play game for an extended period of time, then having most people quit after 6 weeks or so of play is a pretty good indication that it's a bad MMO regardless of how much fun was had by the players prior to quitting.
Title: Re: Star Trek Online: Here We Go Again! Post by: Rasix on March 24, 2010, 08:36:57 AM Y'know, somehow "I told you so" just doesn't quite say it I think anyone that's been around the block here could spot this one from a mile away (of course many will still throw away their money thinking this bite of shit-sannich will be different from the last). Only thing more ominous about this entire situation is if the game was put out by EA-Mythic, NetDevil, or Funcom. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on March 24, 2010, 09:14:33 AM Y'know, somehow "I told you so" just doesn't quite say it I think anyone that's been around the block here could spot this one from a mile away (of course many will still throw away their money thinking this bite of shit-sannich will be different from the last). Only thing more ominous about this entire situation is if the game was put out by EA-Mythic, NetDevil, or Funcom. Im curious, in order of 1 being worst, 5 being best(and I use that term loosely), how would some of you all rate the launches of the following games: AOC, WAR, Aion, STO, CO. Mine would be: 1. STO 2. CO 3. AOC 4. WAR 5. Aion Title: Re: Star Trek Online: Here We Go Again! Post by: Rasix on March 24, 2010, 09:49:37 AM I wouldn't know how to rank the AION, CO and STO launches outside of word of mouth. I've almost completely ignored CO. Aion seemed like it was stable (for which people were a little too happy about), while CO and STO have had various gripes about the state of the game.
For me, AoC was a bit worse than WAR. AoC had more technical issues, while WAR just showed it was a crappy, broken, soulless game after level 11. AoC I just had a hard time playing and had more obvious bugs/glitches. This is what scares me with Funcom and Secret World. They're going to push the graphics envelope again, and it's going to cause huge fucking headaches again as people getting a hundred FPS in their current MMO struggle to get 12 in latest Funcom offering. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on March 24, 2010, 10:16:27 AM Ahhh Rasix you and I share the same worry with Secret World. Im intrigued but very sceptical after AOC and I've been an MMO gamer long enough now that I dont plan to get burned twice. Are they using the same engine for SW as they did AOC?
Title: Re: Star Trek Online: Here We Go Again! Post by: Ollie on March 24, 2010, 10:29:54 AM Oh yes, same in-house developed engine. Pure unadulterated Funcom goodness.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on March 24, 2010, 10:55:58 AM Well if it is then maybe by some act of holy oversight they might of learned something from AOC and can produce this one with something higher then 10FPS...maybe?
Title: Re: Star Trek Online: Here We Go Again! Post by: Murgos on March 24, 2010, 11:02:14 AM *shrugs* A lot of people play to max level in games worse than Star Trek, I don't think thats a very good measure. Whatever, many of the people who played it will say they enjoyed it, regardless of how short the experience was, which is pretty much the antithesis of 'total crap'. It's like the people saying that borderlands had no re-playability, that once you had played it through three times or so that was it... Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on March 24, 2010, 11:12:57 AM I guess if you went into it knowing you were only going to get a few weeks of play and dont mind spending the $50 for it, then ok. Then there are the other people who think they are getting a game that will be a long term MMO and quickly discover that they were duped. I think the majority of people who tried STO fall into category 2 just like WAR, AOC, etc. People who keep up on games on sites like here are more likely to fall into category 1. Luckily I fall into category 3 which is played beta, smelt the stinky and never went back.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on March 24, 2010, 11:29:44 AM As much as I hated Cryptic's design and implementation for the game, there WERE a few things they could've done to hold onto more subs. Completing the social areas, finishing bridges, finishing functional bridges, finishing endgame, fixing pvp, finishing Klingon-play, increasing group sizes, finishing fleet management, and on and on. All of this stuff they had partially implemented at release, but never truly were functional or finished.
What was left was a completely bland, "tease" of a title. And they'll never recover from it either. Title: Re: Star Trek Online: Here We Go Again! Post by: kaid on March 24, 2010, 11:42:46 AM As much as I hated Cryptic's design and implementation for the game, there WERE a few things they could've done to hold onto more subs. Completing the social areas, finishing bridges, finishing functional bridges, finishing endgame, fixing pvp, finishing Klingon-play, increasing group sizes, finishing fleet management, and on and on. All of this stuff they had partially implemented at release, but never truly were functional or finished. What was left was a completely bland, "tease" of a title. And they'll never recover from it either. This was my problem in CO there was fun there to be had but so much of the group integration and social stuff plus end game were just unfinished and clearly so. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on March 24, 2010, 01:39:16 PM Im curious, in order of 1 being worst, 5 being best(and I use that term loosely), how would some of you all rate the launches of the following games: AOC, WAR, Aion, STO, CO. Quite easy really. Aion had a stellar launch from a technical standpoint. The game was very stable (except one server which was over-over populated), the game was feature complete with what they promised and shit worked. I'll leave it up to other to define if the game was fun or not. WAR has some glitches and bugs. You could play the game and everything worked but the balance and the combat engine were terrible. AOC was a disaster. Client crashes, everything bugged to hell or just incomplete. Didn't play STO/CO at launch. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on March 24, 2010, 03:13:39 PM Im curious, in order of 1 being worst, 5 being best(and I use that term loosely), how would some of you all rate the launches of the following games: AOC, WAR, Aion, STO, CO. Quite easy really. Aion had a stellar launch from a technical standpoint. The game was very stable (except one server which was over-over populated), the game was feature complete with what they promised and shit worked. I'll leave it up to other to define if the game was fun or not. WAR has some glitches and bugs. You could play the game and everything worked but the balance and the combat engine were terrible. AOC was a disaster. Client crashes, everything bugged to hell or just incomplete. Didn't play STO/CO at launch. Oddly enough, as of now... AoC is probably the best game of the bunch. I've been tempted more than once to re-sub. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on March 24, 2010, 04:52:00 PM Liking Star Trek must be the litmus test of liking STO.
There are six in my gaming group, five of which love the ST universe. Of those five, one has basically quit and gone back to WAR(!) Three have hit max level and have at least two alts, they play almost every night. One (me) plays about every third night and am level 28. ME2 has swallowed me whole. The non-ST fan played the trial and didn't like it. He is a hardcore WoW player. I like STO and will continue to play it. I also want to see what they will add down the road. Klingon storyline? Yes please! I am currently a Ferengi captain wearing Kirk's red "Wrath of Khan" uniform, using dual phasers and will soon be flying an Intrepid class science ship. LOVE IT! So my opinion is in the vast minority on these boards, I'm used to it. I'm the only liberal in a lab full of Palin-Americans. :) Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on March 24, 2010, 05:36:18 PM Liking Star Trek must be the litmus test of liking STO. I know of a Trekkie who was really looking forward to this game. She got into the Beta, and never bought the retail. She was too disappointed in the DIKU and feel of the game. FWIW. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on March 24, 2010, 07:28:52 PM I like STO and will continue to play it. I also want to see what they will add down the road. Klingon storyline? Yes please! I am currently a Ferengi captain wearing Kirk's red "Wrath of Khan" uniform, using dual phasers and will soon be flying an Intrepid class science ship. LOVE IT! So my opinion is in the vast minority on these boards, I'm used to it. I'm the only liberal in a lab full of Palin-Americans. :) Dont you get phreakin BORED? It's the same bland crap over and over. You must be having a friend to run the Storyline with you, 'cause that's the only way I see people really making it through the treadmill. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on March 24, 2010, 07:35:22 PM Nope, the game is relaxing to me. Just did 2.5 hours solo. I even read the mission text! *shudder*
Different people like different things. Title: Re: Star Trek Online: Here We Go Again! Post by: Valmorian on March 24, 2010, 08:48:40 PM Dont you get phreakin BORED? It's the same bland crap over and over. You must be having a friend to run the Storyline with you, 'cause that's the only way I see people really making it through the treadmill. That's what EVERY MMO is like. Even the very best of them (WoW) is the same bland crap over and over. Either you trick yourself into thinking it's somehow different or you enjoy the gameplay elements enough to not mind the repetition. Title: Re: Star Trek Online: Here We Go Again! Post by: Ollie on March 25, 2010, 02:35:04 AM To be fair, even though the current MMORPG landscape is a bit of a bleak wasteland, not every single game out there is as horrid as your average Diku. But more to your point, some people actually enjoy the repetition itself. It's the warm comforting blanket of a predictable event horizon in a cruel and fragmented world. There's a certain safety in having one's expectations met without fail.
Slog through the levelling game in even the marquee MMOGs, and you'll likely spend many joyous hours doing the same things over and over again. Sure, the barrier of entry is higher, but your average end-game grind is conceptually not all that far removed from the "click, wait, repeat" Excel spreadsheet nonsense Zynga puts on Facebook. If I'm not terribly mistaken, a few people play those. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on March 25, 2010, 04:18:18 AM Im curious, in order of 1 being worst, 5 being best(and I use that term loosely), how would some of you all rate the launches of the following games: AOC, WAR, Aion, STO, CO. Quite easy really. Aion had a stellar launch from a technical standpoint. The game was very stable (except one server which was over-over populated), the game was feature complete with what they promised and shit worked. I'll leave it up to other to define if the game was fun or not. WAR has some glitches and bugs. You could play the game and everything worked but the balance and the combat engine were terrible. AOC was a disaster. Client crashes, everything bugged to hell or just incomplete. Didn't play STO/CO at launch. Oddly enough, as of now... AoC is probably the best game of the bunch. I've been tempted more than once to re-sub. Gone back twice, trust me dont bother Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on March 25, 2010, 06:00:11 AM Oddly enough, as of now... AoC is probably the best game of the bunch. I've been tempted more than once to re-sub. It's actually quite good now, but my only turn off is the instancing of the game. It's not a full open world. Beautiful game though. I gave it a second go around when a group of us here went at it again. Title: Re: Star Trek Online: Here We Go Again! Post by: taolurker on March 25, 2010, 01:16:00 PM So the major update for STO just went live, including respecs (both "in-game" and for sale in the C-store).
Full notes in spoiler: Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on March 25, 2010, 01:28:08 PM Oddly enough, as of now... AoC is probably the best game of the bunch. I've been tempted more than once to re-sub. It's actually quite good now, but my only turn off is the instancing of the game. It's not a full open world. Beautiful game though. I gave it a second go around when a group of us here went at it again. Half price books near me have unopened boxes for like $10 I think. I've been tempted to pick it up and give it a try just for the hell of it. Is it worth even the free trial month at that box price? Title: Re: Star Trek Online: Here We Go Again! Post by: koro on March 25, 2010, 03:23:39 PM Oddly enough, as of now... AoC is probably the best game of the bunch. I've been tempted more than once to re-sub. It's actually quite good now, but my only turn off is the instancing of the game. It's not a full open world. Beautiful game though. I gave it a second go around when a group of us here went at it again. Half price books near me have unopened boxes for like $10 I think. I've been tempted to pick it up and give it a try just for the hell of it. Is it worth even the free trial month at that box price? Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on March 25, 2010, 03:53:09 PM Some good stuff in the new patch. My friend will be thrilled to play a Tellerite. Good to see more stuff for the Klingon players, but I guess their pve content is still a ways off.
I'm going to try the new fleet actions and hopefully they fixed a couple of the original ones. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on March 25, 2010, 07:34:22 PM Some good stuff in the new patch. My friend will be thrilled to play a Tellerite. Good to see more stuff for the Klingon players, but I guess their pve content is still a ways off. I'm going to try the new fleet actions and hopefully they fixed a couple of the original ones. No Romulans, still? No thanks, still. Title: Re: Star Trek Online: Here We Go Again! Post by: Snee on March 25, 2010, 09:50:46 PM do the respecs include traits or just skills?
Title: Re: Star Trek Online: Here We Go Again! Post by: Cyrrex on March 26, 2010, 08:08:21 AM Oddly enough, as of now... AoC is probably the best game of the bunch. I've been tempted more than once to re-sub. It's actually quite good now, but my only turn off is the instancing of the game. It's not a full open world. Beautiful game though. I gave it a second go around when a group of us here went at it again. Half price books near me have unopened boxes for like $10 I think. I've been tempted to pick it up and give it a try just for the hell of it. Is it worth even the free trial month at that box price? The Tortage tutorial experience (roughly the first 20 levels?) of AoC was arguably worth the 50 dollar box cost even back on launch day, if you were lucky like me and didn't have bugs to deal with. At ten bucks, it's a steal. Reminds me, though, didn't AoC offer up a permanent free trial for Tortage? Maybe they aren't doing it anymore. Title: Re: Star Trek Online: Here We Go Again! Post by: Draegan on March 26, 2010, 10:30:46 AM Half price books near me have unopened boxes for like $10 I think. I've been tempted to pick it up and give it a try just for the hell of it. Is it worth even the free trial month at that box price? Absolutely. $10 bucks is worth it, especially if you have a decent rig to play with godrays and the rest of the dx10 toys. Title: Re: Star Trek Online: Here We Go Again! Post by: koro on March 26, 2010, 11:30:50 AM I felt the free month was worth it at $50, so $10 is a definite. The Tortage tutorial experience (roughly the first 20 levels?) of AoC was arguably worth the 50 dollar box cost even back on launch day, if you were lucky like me and didn't have bugs to deal with. At ten bucks, it's a steal. Reminds me, though, didn't AoC offer up a permanent free trial for Tortage? Maybe they aren't doing it anymore. Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on March 26, 2010, 03:19:51 PM I was wrong. It was $6. I grabbed one for the wife and one for me. I also walked by the unopened WAR collector's edition for $15 but wasn't tempted at all.
Title: Re: Star Trek Online: Here We Go Again! Post by: taolurker on March 26, 2010, 03:26:38 PM I felt the free month was worth it at $50, so $10 is a definite. The Tortage tutorial experience (roughly the first 20 levels?) of AoC was arguably worth the 50 dollar box cost even back on launch day, if you were lucky like me and didn't have bugs to deal with. At ten bucks, it's a steal. Reminds me, though, didn't AoC offer up a permanent free trial for Tortage? Maybe they aren't doing it anymore.They still have an unlimited trial page for AoC (http://www.ageofconan.com/trial/), which is permanent free Tortage BTW. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on March 30, 2010, 09:25:38 AM So, haven't logged in yet, but I did patch and check to see what they added to the store.
New race? Guys? No one wanted to play the racist pig-men. Really. Fail. New bridges? They still don't do anything, so who cares? Fail. New ship parts? I was excited about this, but... it's only for Tier 5 (sensible), and only for one of the three classes. It's not a science ship, which I use. Fail. Respecs, renames, and extra character slots? These are actually nice options to have, but I don't need any of them. I still only have one main and one alt. I've got 700-some points for their store (500 came with the game, plus a few for completing their survey). Looks like my account's going to lapse without spending any of them. Title: Re: Star Trek Online: Here We Go Again! Post by: Cadaverine on March 30, 2010, 12:47:45 PM You can spend 400 of them on a respec that doesn't work. :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: LK on March 30, 2010, 03:31:51 PM RMT without a foundation of quality leads to a quick collapse of the foundation.
Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on March 30, 2010, 05:16:45 PM The problem with the C-store is most of that should be in the game itself as a way to say "sorry for not finishing things".
Title: Re: Star Trek Online: Here We Go Again! Post by: Brolan on March 30, 2010, 05:43:15 PM Or: We don't have enough content, so you can buy the cool stuff instead of missioning.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on March 30, 2010, 05:55:00 PM The problem with the C-store is most of that should be in the game itself as a way to say "sorry for not finishing things". Incidentally, this is why Vibora Bay ended up being free. If you've been keeping up with the Champions thread at all, when they announced the new content "expansion" (pretty liberal use of the term, but its their description), they said it would have a yet to be determined fee. This lit a fire in the Champions community of people who said "your game didn't even come with enough content to justify the box price, this should be free as a way to help make up for that. And to Cryptics credit at least, they did end up making it free, under heavy pressure from their community. So, yeah, they should do that. I don't mind the concept of the c-store to be honest, if they can make new uniforms or costumes or whatever and what to charge a small fee for them, I'm not going to care all that much. However, the state the game was launched in really demands more free content before they start filling up the cstore. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on March 31, 2010, 03:49:45 AM C-store doesn't bother me. The patch turned out to be pretty meh though. Stay away from exploding ships! The colors may be pretty, but your hull won't take it. My science ship went from 72% to 0 in one blast. I even had some shielding there.
They should add a Klingon and Romulan set of storylines though. That way they keep the hardcore who can hit max and reroll into the next storyline. Most of the curious are gone now, but still gripe on message boards. Title: Re: Star Trek Online: Here We Go Again! Post by: Ollie on March 31, 2010, 03:59:17 AM Most of the curious are gone now, but still gripe on message boards. Sometimes I wonder if light public venting is all a subscription fee is good for nowadays. Still, forum PvP beats the poop out of what most MMOGs have on offer. Title: Re: Star Trek Online: Here We Go Again! Post by: Ollie on April 04, 2010, 01:09:45 AM Cryptic, never one to shy away from controversy, decides to implement a community feedback program called Advisory Council – a focus group of vocal fans to better gauge the community's pulse. But to boldly go where many a gaming company has gone before, they decide to ante up the retardation, skip any silly focus business altogether and hop straight to an oligarchy. Letting the majority of your player base know feedback is irrelevant always goes over well.
Linky to STO feedback thread where the peons are revolting, now at 107 pages and rising: http://forums.startrekonline.com/showthread.php?t=147393 Title: Re: Star Trek Online: Here We Go Again! Post by: Goreschach on April 04, 2010, 04:29:50 AM That is certainly some of the highest quality fanrage we've seen for some time. I applaud Cryptic for creating such an entertaining ARG.
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on April 06, 2010, 03:33:00 PM Hey, I just noticed that Cryptic has a calendar noting what will be added to the game in April.
C-Store: "Pakled" – Playable Fed Species /facepalm Hundreds of established races in Trek lore, and they keep adding the most pathetic and hateful. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on April 06, 2010, 03:59:40 PM Hey, I just noticed that Cryptic has a calendar noting what will be added to the game in April. C-Store: "Pakled" – Playable Fed Species /facepalm Hundreds of established races in Trek lore, and they keep adding the most pathetic and hateful. Well, thats Cryptic for you. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on April 06, 2010, 04:23:54 PM I just read somewhere one of the biggest fleets in STO is now basically defunct. I feel kinda bad for some of these trekker Fleets 'cause for christ's sake they go overboard sometimes with their websites... all for a craptastic game.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on April 06, 2010, 04:32:22 PM I feel kinda bad for some of these trekker Fleets 'cause for christ's sake they go overboard sometimes with their websites... all for a craptastic game. That definitely describes the fleet of a friend of mine. Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on April 06, 2010, 06:44:20 PM C-Store: "Pakled" – Playable Fed Species "The Pakleds are a heavyset humanoid species native to the Alpha Quadrant. To the casual observer, the Pakleds appear to be intellectually challenged, especially in their verbal skills."/facepalm Hundreds of established races in Trek lore, and they keep adding the most pathetic and hateful. Perhaps they figured it's a match made in heaven for their regular playerbase? :why_so_serious: Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on April 06, 2010, 07:28:55 PM The Pakleds only APPEAR to be dimwits. That's their game. Then they kill you and take your loot.
Kinda like Cryptic... they really look like dumbarses, but in reality they know exactly wtf they're doing. Sux for me and you, but they're laughing. (http://chogger.com/_images/c/anzO7/main.png) Title: Re: Star Trek Online: Here We Go Again! Post by: raydeen on April 06, 2010, 08:29:15 PM Oh my god. I'd forgotten about those guys. 'Geordi make things go!' Now all we need are the Binars. It would be like controlling those little packs of furry things on Allods.
Has anyone unlocked the Q class yet? :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on April 06, 2010, 08:36:36 PM Has anyone unlocked the Q class yet? :awesome_for_real: That would require a Sandbox. Good luck getting Cryptic to do that. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on April 07, 2010, 06:07:52 AM Oh my god. I'd forgotten about those guys. 'Geordi make things go!' Now all we need are the Binars. It would be like controlling those little packs of furry things on Allods. Has anyone unlocked the Q class yet? :awesome_for_real: Soon to be in the C-Store for $2000. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on April 07, 2010, 06:43:52 AM /change gravitational constant of the universe
Title: Re: Star Trek Online: Here We Go Again! Post by: Minvaren on April 07, 2010, 08:44:12 AM It's deja vu all over again (http://www.shacknews.com/onearticle.x/63178) for Cryptic with regards to console ports.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on April 07, 2010, 05:58:02 PM Well that sucks, I'd like STO on the 360. Why can't MMO's make it on consoles? Yes I know about FFXI.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on April 07, 2010, 07:16:12 PM People can't cheat as much on a console :oh_i_see:
Title: Re: Star Trek Online: Here We Go Again! Post by: Valmorian on April 07, 2010, 07:22:18 PM Why can't MMO's make it on consoles? I can think of a few reasons: 1. Console user base might be projected to be more resistant to a monthly fee. 2. Social aspects suffer with the lack of a keyboard to quickly send messages to other players. 3. The combination of frequent software updates changing large amounts of the core data means that installing the full game might be necessary and there are still a lot of "Arcade" 360s out there.. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on April 07, 2010, 08:13:12 PM 4. Unable to pass the certification test.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on April 07, 2010, 08:28:04 PM Why can't MMO's make it on consoles? A console MMO is pretty much an unknown property. I think one would be massively successful, but MS is likely just as happy to not bother with the issues of QA'ing every patch and just sell single- and multi-player titles that don't need sub fees. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on April 07, 2010, 10:44:13 PM According to some rumors...
5. Unable to come to terms with the console manufacturers, who think you should run the service through their existing, proprietary online services, and you should use their certification process for every patch, and since they're doing all that hard work for you, they should keep most of the sub fees. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on April 09, 2010, 02:51:24 AM I was thinking about that yesterday - how much MS would want in royalties fro
a MMO. Do they collect royalties off of DLC releases, or is it built into the MS Live coin system? Also, does anyone know about how a $15 sub fee gets split? I've heard that out of every $15 , $1 is lost to fraud coverage $6 or so is infrastructure and development costs, $4 is customer service and the remainder is profit. Depends on the title of course, but I'm interested if there would even be any room for $1 off to the console platform owner. Title: Re: Star Trek Online: Here We Go Again! Post by: Muzadi on April 09, 2010, 10:30:24 AM I was thinking about that yesterday - how much MS would want in royalties fro a MMO. Do they collect royalties off of DLC releases, or is it built into the MS Live coin system? Also, does anyone know about how a $15 sub fee gets split? I've heard that out of every $15 , $1 is lost to fraud coverage $6 or so is infrastructure and development costs, $4 is customer service and the remainder is profit. Depends on the title of course, but I'm interested if there would even be any room for $1 off to the console platform owner. Microsoft requires about 30% of the sub fee. Don't know about Sony. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on April 09, 2010, 10:37:37 AM According to some rumors... 5. Unable to come to terms with the console manufacturers, who think you should run the service through their existing, proprietary online services, and you should use their certification process for every patch, and since they're doing all that hard work for you, they should keep most of the sub fees. This is the most likely cause in my opinion, especially given their comments about "the business end" of things causing problems. Title: Re: Star Trek Online: Here We Go Again! Post by: Grimwell on April 09, 2010, 10:59:24 AM Well that sucks, I'd like STO on the 360. Why can't MMO's make it on consoles? Yes I know about FFXI. Most game companies just aren't as up to the task as their talking heads, PR, and marketing tasks would like to tell you they are. Title: Re: Star Trek Online: Here We Go Again! Post by: Typhon on April 09, 2010, 11:22:07 AM mmmhmmm, says the guy from the revenue sucking parasitic company that's keeping us down! VERY CONVENIENT!
(actually I have no interest in playing any current MMO on a console. I do however have an interest in amusing myself during a boring week at work) Edit: "Hmmm hmmm" fucked up the joke! dammit! Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on April 10, 2010, 12:10:32 AM I was thinking about that yesterday - how much MS would want in royalties fro a MMO. Do they collect royalties off of DLC releases, or is it built into the MS Live coin system? Also, does anyone know about how a $15 sub fee gets split? I've heard that out of every $15 , $1 is lost to fraud coverage $6 or so is infrastructure and development costs, $4 is customer service and the remainder is profit. Depends on the title of course, but I'm interested if there would even be any room for $1 off to the console platform owner. Microsoft requires about 30% of the sub fee. Don't know about Sony. So MS would want about $4.50 off a $15 sub, for a total of about $19.50 total sub fee if a studio wanted to make the same margins (or alternatively the developing company would only get $10.50 from every $15 sub)? That would kinda kill console MMOs from a sub price point of view. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on April 17, 2010, 01:25:05 PM It appears official. On the STO test server, they've added a death penalty, and it's fairly badly designed.
It reduces your combat effectiveness to varying degrees. You can't avoid it altogether even by playing at the lowest difficulty. You remove it either by using what testers are calling a "magic potion" (money sink) or you travel back to a starbase (time sink). Quote Minor – The negative effect of minor injuries is small and only several minor injuries would cause a player to notice a difference in performance Normal – STO’s default and current setting. If you enjoy STO’s difficulty as is continue to play on the Normal difficulty level. - Salami_Inferno, Assistant Producer (http://forums.startrekonline.com/showthread.php?t=151352) Quote If you are playing on Normal difficulty, you would only need to carry around minor injury packs(so 2 slots, not 6), since if you have no current injuries you can only get a minor injury at Normal difficulty. Even then, the chance of getting even a minor injury is low. - Rehpic, Lead Programmer (http://forums.startrekonline.com/showthread.php?p=2566087#post2566087) Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on April 17, 2010, 01:28:45 PM Yes, let's cater to the three asshats that thought we needed a death penalty rather than ignoring them entirely like any sane company would.
Title: Re: Star Trek Online: Here We Go Again! Post by: LK on April 17, 2010, 01:32:44 PM Can they have a transporter accident with their money and fold?
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on April 17, 2010, 03:32:28 PM Yes, let's cater to the three asshats that thought we needed a death penalty rather than ignoring them entirely like any sane company would. Not to mention I have a feeling most of the people who were calling for it have already left the game. I don't know what they are trying to achieve here. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on April 17, 2010, 03:50:39 PM "Oh! they'll come back if we do this!"
No, they fucking won't. They've already shit up the place, they don't want to come back. Title: Re: Star Trek Online: Here We Go Again! Post by: Brolan on April 17, 2010, 07:43:34 PM Strangely enough I just cancelled my account today.
I knew it was the end when I started to physically cringe whenever I had to start clearing out another ugly generic base in the ground game. What a horrible waste of the Star Trek IP. Title: Re: Star Trek Online: Here We Go Again! Post by: LK on April 17, 2010, 09:50:21 PM ANY Star Trek MMO that would be developed by a big name company would be a waste of the IP.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on April 17, 2010, 09:56:08 PM Strangely enough I just cancelled my account today. I knew it was the end when I started to physically cringe whenever I had to start clearing out another ugly generic base in the ground game. What a horrible waste of the Star Trek IP. Strangely enough? Dude, you have 100 reasons to quit this bitch Title: Re: Star Trek Online: Here We Go Again! Post by: Margalis on April 17, 2010, 10:00:46 PM The thing that kills me is that I think a Star Trek MMO could be totally awesome if it was something other than shooting dudes with phazers and photon torpedoes.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ollie on April 18, 2010, 02:32:39 AM That is more or less the over-arching theme of this whole thread: lamenting wasted potential and pining over the pedestrian design. Not that I don't think you're spot on, it's just that the poor horsie has thoroughly expired after a 61-page mauling.
We've seen the kinds of changes Cryptic is capable of introducing to live with ChampO, and the precedent is quite telling. STO will never see the game systems needed to turn it into anything other than a space shooter with a Trek skin. Still, STO can provide harmless fun in small doses. It just doesn't have the variety, depth or long-term appeal that many people were hoping for. Free-to-play could persuade some people back, though the lifers wouldn't be pleased. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on April 18, 2010, 05:12:29 AM Dumb move Cryptic! Time to vote with my wallet.
Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on April 18, 2010, 05:30:07 AM Making vastly unpopular moves and driving away their players seems to be something of a Cryptic tradition.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on April 18, 2010, 06:16:03 PM If you launch without a death penalty, BZZZZT, too late, shouldn't put one in months post-launch.
Doing so is all negative incentives with absolutely nothing positive to keep players from feeling pissed off. Hopefully the outcry is enough to keep it from migrating to the live environment. Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on April 18, 2010, 10:49:43 PM Blizzard managed it. I have no clue how.
Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on April 19, 2010, 07:01:31 AM They probably did it early enough that everyone was still thrilled with WoW and having a wonderful time. Cryptic on the other hand is just tossing another lead straw onto the back of their poor suffering camel.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on April 19, 2010, 02:52:35 PM Blizzard managed it. I have no clue how. Yeah but 75%(yes im pulling some random number out of my arse) of the playerbase hadnt left their game by the time they did unlike STO. Title: Re: Star Trek Online: Here We Go Again! Post by: Sheepherder on April 19, 2010, 03:33:52 PM Quote -------------------------------------------------------------------------------- - World of Warcraft Client Patch (2004-11-07) -------------------------------------------------------------------------------- ... - On death, all eqipped items will lose 10% durability. - Durability loss through fighting has been decreased (mainly to accommodate the new penalty for dying) - The penalty for using a Spirit Healer has been changed - there is no longer any experience loss, instead all items (equipped and inventory) will take 100% durability loss and the character will gain resurrection sickness for a duration that scale according to level. I guess it's not quite the same. Title: Re: Star Trek Online: Here We Go Again! Post by: El Gallo on April 20, 2010, 04:15:09 AM WoW was released on 11/23/04, so that would be a beta change, no?
Title: Re: Star Trek Online: Here We Go Again! Post by: Teleku on April 20, 2010, 10:40:56 AM Yeah, I'm pretty positive from my memories that all the death changes happened in Beta, and weren't added in after launch.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on April 20, 2010, 12:55:46 PM Yeah that happened at the end of open beta, I remember it. There was actually some hand-wringing about it at the time.
Title: Re: Star Trek Online: Here We Go Again! Post by: Valmorian on April 20, 2010, 02:09:00 PM That seems harsher than what is in WoW today, you don't lose %100 durability if you rez at a spirit healer currently, do you?
Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on April 20, 2010, 02:25:06 PM Nope. 25% durability, on top of the 10% for death, and a harsh stat penalty for 10 minutes. I think 75%.
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on April 30, 2010, 06:43:13 AM Cryptic is now offering veterans' rewards.
For those who've played 100 days. http://www.startrekonline.com/node/1593 Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on April 30, 2010, 07:06:46 AM Cryptic is now offering veterans' rewards. For those who've played 100 days. http://www.startrekonline.com/node/1593 100 Days Stalwart Title. FREE Full Respec. FREE Costume Piece – A special uniform Veteran badge. A 2% Captain and Officer Skill Point Boost up to Lieutenant Commander 6. 200 Days Redoubtable Title. FREE Extra Ship Slot. FREE Costume Piece – Special Veteran Uniform Option. A 3% Captain and Officer Skill Point Boost up to Lieutenant Commander 6. 300 Days Dauntless Title. FREE Character Slot. FREE Ship "Firework" emote. A 4% Captain and Officer Skill Point Boost up to Lieutenant Commander 6. 400 Days Valiant Title. FREE Full Respec. FREE Access to The Captain’s Table. FREE Vanity Ship – Captain’s Yacht. A 5% Captain and Officer Skill Point Boost up to Lieutenant Commander 6. 400 days = lol, not because of the rewards themselves but because they think people will still be playing that long Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on April 30, 2010, 07:46:35 AM 400 Days Valiant Title. FREE Full Respec. FREE Access to The Captain’s Table. FREE Vanity Ship – Captain’s Yacht. A 5% Captain and Officer Skill Point Boost up to Lieutenant Commander 6. 400 days = lol, not because of the rewards themselves but because they think people will still be playing that long Well, those who have a lifetime subscription probably will, just because if you have it, you may as well play now and again. I can't see anyone really anxiously staying on a couple extra months to get one of these titles or something though, kinda silly. The real story here of course is that Cryptic is resorting to gimmicks to try to get people to stay with their game, and I guess you can't blame them, the game certainly isn't strong enough in its own right. Title: Re: Star Trek Online: Here We Go Again! Post by: LK on April 30, 2010, 09:39:41 AM First time I've seen Veteran awards based on a 100-day cycle rather than a yearly cycle.
Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on April 30, 2010, 09:45:33 AM That's just sad.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on April 30, 2010, 09:47:18 AM First time I've seen Veteran awards based on a 100-day cycle rather than a yearly cycle. Staying around for 100 days in that game DESERVES a reward, to be fair. I remember saying the game was a total train wreck when the NDA lifted and there was a lot of "well its kinda cool to fly trek ships around, its probably worth the box price" I hate to be that guy (ok, maybe I don't hate it), but "I told you so" Then again, maybe people still feel they got their box worth. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on April 30, 2010, 12:27:02 PM Sometimes it's okay to be that guy (or gal). This is one of those times.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on April 30, 2010, 03:38:47 PM I'd say it was worth the box price only if you had a viable bunch of people to run through the story missions with. Beyond that, No. You'd get more worthwhile persistence from a ST pbbg (if one existed).
Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on April 30, 2010, 06:50:33 PM I'd love to see their subscription numbers across both games and some analysis of whether the "cheap but frequent MMO's" plan is working out for them. I believe their financial figures indicate the answer is "not well". Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on April 30, 2010, 08:22:09 PM I'd love to see their subscription numbers across both games and some analysis of whether the "cheap but frequent MMO's" plan is working out for them. I believe their financial figures indicate the answer is "not well". If I had to guess, and it is just a guess, I'd wager they expected more people to stay after the short term exodus. If they were sane they had to assume large amounts of people would leave without ever paying for a month. The question is whether or not they under estimated just how many would jump ship early on, or if they assumed that AFTER that number left, the remaining would probably stay longer term. I think probably the later, though without real numbers its all just conjecture. The MMO market is surprisingly devoid of good games given the attention its received, but on that same note, even the mediocre stuff that Cryptic has put out lately isn't anywhere near good enough to keep people satisfied for very long. I'd have to assume that after a while we'll see everyone but the lifetime and long term subscribers (year+) gone, at which point Cryptic is in serious trouble. Sure, the burst of income probably helped them as they went live, but having a smaller steady source is probably better for the long term. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on May 01, 2010, 12:32:50 AM First time I've seen Veteran awards based on a 100-day cycle rather than a yearly cycle. CoH/V has its veteran rewards on a 3 month cycle, which is roughly 100 days apart. As far as Cryptic's thinking goes, CoH had a lot of the same criticisms aimed at it at launch, yet apparently had a retention rate of around 90%. I'm sure this is the same kind of thing that Cryptic thought was going to happen with their more recent titles. Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on May 01, 2010, 06:13:50 AM Oh c'mon the launch of COH was greeted with much more enthusiasm than STO. It wasn't until Cryptic initiated that long series of nerfs to anything actually super-heroic in the game that people turned against them.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on May 01, 2010, 06:25:29 AM Oh c'mon the launch of COH was greeted with much more enthusiasm than STO. It wasn't until Cryptic initiated that long series of nerfs to anything actually super-heroic in the game that people turned against them. My point was that the lessons Cryptic learned were from CoH - there were a lot of people telling they would fail for doing something different, for not having loot, for not having an end game, no PvP at launch, that the game was too easy and only fun for 30 days, etc. They didn't, so perhaps one of the lessons learned was that if Cryptic just stuck to what they planned to do, things would work out. Also, CoH player subs continued to climb up to about the launch of CoV. All the forum cries about nerfs generally didn't appear to have much impact on overall title growth (and that was in the spectre of WoW's launch and ascension). Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on May 01, 2010, 07:44:26 AM My point was that the lessons Cryptic learned were from CoH - there were a lot of people telling they would fail for doing something different, for not having loot, for not having an end game, no PvP at launch, that the game was too easy and only fun for 30 days, etc. They didn't, so perhaps one of the lessons learned was that if Cryptic just stuck to what they planned to do, things would work out. Not listening to critics and not listening to valid criticisms are two very different things... the original Cryptic did the former. Cryptic 2.0 did the latter. Probably not so much the latter out of spite, but incompetence.Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on May 06, 2010, 07:39:51 AM http://www.startrekonline.com/referral
So the players that are left were wanting to see a certain class ship in the game so Cryptic added it, the catch is you need to refer 5 friends and get them to sub to get it lol. BOOM HEADSHOT Needless to say the players arent too happy they implemented the ship into the game this way vs say a veteran reward(see above) Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on May 06, 2010, 07:47:19 AM Is the point where the thread now allows "i told you so" posts?
Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on May 06, 2010, 09:49:51 AM I still want to know why this is the only thread in all of F13 that can't remember the last post I read.
Title: Re: Star Trek Online: Here We Go Again! Post by: Cyrrex on May 06, 2010, 12:47:25 PM I still want to know why this is the only thread in all of F13 that can't remember the last post I read. Because, I just like the game we are posting about, this thread is a broken pile of fail. IT DOESN'T WANT TO BE READ. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on May 06, 2010, 12:54:13 PM I still want to know why this is the only thread in all of F13 that can't remember the last post I read. Just happened to me too. EDIT: and now we are on the next page. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on May 06, 2010, 12:59:49 PM It happens with the ChampO thread, too. Subtle dig at Cryptic by the mods or eerie coincidence? You decide!
Title: Re: Star Trek Online: Here We Go Again! Post by: Soulflame on May 06, 2010, 02:02:47 PM I blame gremlins.
Title: Re: Star Trek Online: Here We Go Again! Post by: Brolan on May 06, 2010, 05:51:54 PM Some good Cryptic bashing is needed. How else will they know how moronic they are? I mean, besides the balance sheets of course.
Title: Re: Star Trek Online: Here We Go Again! Post by: Kageru on May 06, 2010, 08:09:24 PM Sometimes I swear they're just trolling their player base and trying to run Atari into the ground for lolz. Wow, 86 pages of posts in the thread about the referral ship. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on May 07, 2010, 09:58:04 AM Sometimes I swear they're just trolling their player base and trying to run Atari into the ground for lolz. Wow, 86 pages of posts in the thread about the referral ship. Yeah and believe it or not there are morons who intend to buy 5 copies of the game and sub 1 month on all 5 to get this ship. Id rather go slam my dick in a car door Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on May 07, 2010, 10:43:37 AM Yeah and believe it or not there are morons who intend to buy 5 copies of the game and sub 1 month on all 5 to get this ship. Id rather go slam my dick in a car door The world is filled with people that have more money than sense. How else do you explain the expansion of Las Vegas? Title: Re: Star Trek Online: Here We Go Again! Post by: Soulflame on May 07, 2010, 12:30:30 PM Yeah and believe it or not there are morons who intend to buy 5 copies of the game and sub 1 month on all 5 to get this ship. Id rather go slam my dick in a car door The world is filled with people that have more money than sense. How else do you explain the expansion of Las Vegas? Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on May 07, 2010, 12:31:55 PM People are unable to perform simple math, and thus do not understand how heavily the odds are stacked against them. I've worked in medicine long enough to realize that it's not the math or statistics. People always believe that they are the special snowflake that will beat the odds. Title: Re: Star Trek Online: Here We Go Again! Post by: Soulflame on May 07, 2010, 12:42:09 PM They're statistically wrong.
:awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on May 07, 2010, 03:20:58 PM Everyone's the hero in their own story, even you.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on May 07, 2010, 08:07:10 PM Everyone's the hero in their own story, even you. http://www.youtube.com/watch?v=5yGeroywBuo Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on May 13, 2010, 07:56:02 AM Ship interiors planned in the near future for Star Trek Online (http://www.massively.com/2010/05/10/ship-interiors-planned-in-the-near-future-for-star-trek-online/)
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on May 13, 2010, 01:21:54 PM Ship interiors planned in the near future for Star Trek Online (http://www.massively.com/2010/05/10/ship-interiors-planned-in-the-near-future-for-star-trek-online/) They are gonna get added, and then people will complain there is nothing to do inside your ship. Which really sums up STO well, "there is nothing to do." The reality is, while I acknowledge that people have been asking for this since they announced the game, people are just grasping at straws now to try and make their dream of living in the ST universe a reality in a game that really ins't going to, and isn't trying to, give them that experience. I'm sure many disappointed ST fans are thinking "if only I could walk around my ship.." Then when they can, they'll realize the game is still terrible. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on May 13, 2010, 03:33:41 PM They are gonna get added, and then people will complain there is nothing to do inside your ship. Apparently you'll be able to play minigames to remove death penalty debuffs. For all those people who voluntarily turn on death penalties. I'm unable to understand their development priorities. First they prioritize adding a way for players to voluntarily hurt themselves, then they prioritize adding more optional hoops to jump through to bandage self-inflicted injuries. STO is emo, and it makes me emo. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on May 13, 2010, 03:59:43 PM When I canceled they didn't have a box to type in why I canceled, I had to pick some wrong reason. Seems to me you'd want to know exactly why someone cancels.
STO isn't a horrible game to me, I might re-sub someday, but they need content, especially Klingon and Romulan PVE quest lines. Also need to revamp their away team actions. Well that and a lot of little stuff. Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on May 13, 2010, 05:06:04 PM When I canceled they didn't have a box to type in why I canceled, I had to pick some wrong reason. Seems to me you'd want to know exactly why someone cancels. That sounds like the bad game developer's version of the bad programmer's rule: Never test for an error condition you don't know how to handle. :why_so_serious: Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on May 13, 2010, 05:10:39 PM When I canceled they didn't have a box to type in why I canceled, I had to pick some wrong reason. Seems to me you'd want to know exactly why someone cancels. That sounds like the bad game developer's version of the bad programmer's rule: Never test for an error condition you don't know how to handle. :why_so_serious: Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on May 13, 2010, 06:55:08 PM When I canceled they didn't have a box to type in why I canceled, I had to pick some wrong reason. Seems to me you'd want to know exactly why someone cancels. That sounds like the bad game developer's version of the bad programmer's rule: Never test for an error condition you don't know how to handle. :why_so_serious: There should always be an 'other' category that lets people type out their reasons. I'm guessing something like this makes running the end-of-period churn report quite simple. Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on May 14, 2010, 08:05:17 PM Sadly, my take on it is even more cynical. I suspect the developers had a list of issues they already know about and have ideas and plans for dealing with. The feedback will be used to make the case to management that they are responding to the users' complaints. Issues they weren't aware of or are unable or unwilling to solve would only muddy the water and possibly cause whomever they are trying to sell on the plan to push for something other than what they want (or know how) to do. So the only sensible course is to exclude everything but the "safe" predetermined options, and by all means don't let the people write in their real gripes lest the elephant in the room be pointed out too many times!
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on June 03, 2010, 08:06:36 PM An overview of the difficulty and death penalty system. (http://www.massively.com/2010/06/03/captains-log-difficulty-settings-and-the-injury-system/)
It appears that the death penalties only kick in if you up the difficulty. Seems like a reasonable compromise. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on June 10, 2010, 11:11:59 AM http://forums.startrekonline.com/showthread.php?t=161782
< 4 months after the game launched they are planning to offer all the goodies that people who purchased collector's edition or pre-paid at different retailers for specific in game items via the C-Store. Needless to say the Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on June 10, 2010, 11:18:17 AM http://forums.startrekonline.com/showthread.php?t=161782 < 4 months after the game launched they are planning to offer all the goodies that people who purchased collector's edition or pre-paid at different retailers for specific in game items via the C-Store. Needless to say the Its a pretty good use of the cstore really. Anyone who bought all the copies of the game to have all the items really doesn't matter. If you are willing to spend that kind of money on a game that isn't even live yet, you're probably going to be playign the game no matter what Cryptic does and/or already have a lifetime subscription. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on June 10, 2010, 11:32:47 AM The people who purchased 3 copies of the game(and likely 1 lifetime sub minimum) have already suffered enough.
Title: Re: Star Trek Online: Here We Go Again! Post by: Typhon on June 10, 2010, 11:34:45 AM It makes them look like douche-bags, and they really don't need any more of that. Also, it's just really lazy. Leave the special-snowflake items alone. Make copies of them that are slightly different, slightly inferior, with different names. If the special-snowflake item combines multiple capabilities, create multiple, slightly lesser, items and give them different names. Sell all the new, slightly worse, items on the c-store.
Then take a look at making consumable items that are slightly better (to better) than the special snowflake items, but they're, you know, consumable. Sell them in the c-store. How fucking hard would that have been? I would hope not very. Now THAT is a good use of the c-store. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on June 10, 2010, 01:35:15 PM Anyone paying attention should know it was coming.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ollie on June 10, 2010, 02:19:14 PM Selling collector's edition stuff at the C-Store? Yet another well-orchestrated venture from Cryptic in a long and heralded line of PR comedy gold. Apparently the kind of limbo bar the Cryptic bean counters couldn't wiggle under hasn't been invented yet.
Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on June 10, 2010, 02:55:25 PM They bought a backhoe to make sure they could always go lower.
Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on June 10, 2010, 04:30:34 PM It makes them look like douche-bags, and they really don't need any more of that. Also, it's just really lazy. Leave the special-snowflake items alone. Make copies of them that are slightly different, slightly inferior, with different names. If the special-snowflake item combines multiple capabilities, create multiple, slightly lesser, items and give them different names. Sell all the new, slightly worse, items on the c-store. Then take a look at making consumable items that are slightly better (to better) than the special snowflake items, but they're, you know, consumable. Sell them in the c-store. How fucking hard would that have been? I would hope not very. Now THAT is a good use of the c-store. I can see two obvious problems with your alternate scenario: 1) It would require developer resources to implement. Like the kind they didn't want to spend the money on to make a good game in the first place. 2) It's a good idea. What's the odds of Cryptic coughing up one of those? Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on June 26, 2010, 10:47:24 PM Jesus Christ.
I just logged in for the first time since they patched in Accolades. I gained a full level from the bonus XP, and unlocked at least 14 new abilities. True to STO form, I was given no idea what any of those new abilities did, and they didn't tell me where to look for more information (I guessed well; go to your character sheet and look for "Passives"). Title: Re: Star Trek Online: Here We Go Again! Post by: Minvaren on July 01, 2010, 08:26:32 PM STO Exec producer steps down (http://www.shacknews.com/onearticle.x/64581)
Ordered to fall on his sword is how I read it. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on July 02, 2010, 12:57:28 AM I read it as burnt out.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on July 02, 2010, 06:39:55 AM I read it as burnt out. I always thought "spend more time with my family" was code for "we're firing you, but we'll give you the opportunity to save face." Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on July 02, 2010, 08:33:51 AM Given the stresses of his job, I can see it as legit.
When I was on AC2 deathmarch, my wife would frequently call me in tears at midnight, asking if i was going to come home that night. One of the writers on Mass had a child he only saw as he was leaving for work for months at a stretch. The kid was just learning to talk, and he came to think that "daddy" meant "goodbye." Title: Re: Star Trek Online: Here We Go Again! Post by: Threash on July 02, 2010, 08:54:25 AM Given the stresses of his job, I can see it as legit. When I was on AC2 deathmarch, my wife would frequently call me in tears at midnight, asking if i was going to come home that night. One of the writers on Mass had a child he only saw as he was leaving for work for months at a stretch. The kid was just learning to talk, and he came to think that "daddy" meant "goodbye." That's incredibly depressing, no offense but you guys make videogames you are not curing cancer. Title: Re: Star Trek Online: Here We Go Again! Post by: LK on July 02, 2010, 04:15:16 PM That's a whole can of worms slowly being opened right there. I can hear the sound of ripping metal and the dark voices seeping out from within.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on July 02, 2010, 05:21:41 PM TO spend that much time and effort and still make your game shit, gg. Seriously though, you cant tell me that somehow, some way that the fact the game isnt doing well doenst have any impact on his leaving in some way.
Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on July 02, 2010, 09:09:41 PM I read it as burnt out. He made his deliverables (primary one being ship by arbitrary set date), got his bonus, and all that's left to look forward to is dealing with the mess of spaghetti code, short term solutions, half-assed implementations, non-existent or inaccurate documentation, missing error-handling, inadequate support tools, and an ever-increasing bug list in a live production environment with many (presumably) thousands of users who will be affected and likely outraged by every little change not to mention the nerdrage which occurs during every scheduled downtime even if by some miracle they manage to avoid missing something and having the entire house of cards collapse around them. Why the HELL would anyone with a choice and a clue stay for that??? There are only three likely reasons he might have stayed as long after release as he did. oops. not sure what key I hit that caused it to submit, but oh well: 1) contractual obligation 2) some hope of being able to go back and correct bad choices forced on him prior to release, said hope now being plainly in vain 3) a desire to leave on his own terms and during a quiet time with no particular crisis or outrage that might be associated with his departure. ie he want's to work in the industry again at some point in the future. Title: Re: Star Trek Online: Here We Go Again! Post by: Ratman_tf on July 03, 2010, 02:56:17 AM Given the stresses of his job, I can see it as legit. When I was on AC2 deathmarch, my wife would frequently call me in tears at midnight, asking if i was going to come home that night. One of the writers on Mass had a child he only saw as he was leaving for work for months at a stretch. The kid was just learning to talk, and he came to think that "daddy" meant "goodbye." That's incredibly depressing, no offense but you guys make videogames you are not curing cancer. The industry has a fucked up mentality regarding overtime. Once you start doing it on one project, it becomes easier to swallow on the next one. Often you get a martyr mentality where people swap misery stories like they were badges of honor. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on July 04, 2010, 02:20:01 AM Given the stresses of his job, I can see it as legit. When I was on AC2 deathmarch, my wife would frequently call me in tears at midnight, asking if i was going to come home that night. One of the writers on Mass had a child he only saw as he was leaving for work for months at a stretch. The kid was just learning to talk, and he came to think that "daddy" meant "goodbye." That's incredibly depressing, no offense but you guys make videogames you are not curing cancer. You work the hours that suit the culture of the job. I don't cure cancer but the job requires I work as many hours as required to get things done (which isn't ideal, but you know, pay cheque and a mortgage). I did read it as burnt out - a MMO in two years and Cryptic appears to crunch time pretty much their entire development cycle - but there are alternative ideas: 1) This is the first indication of Cryptic's financial and / or management ituation. Found out the other day that the original head of Cryptic has been gone for a while (Michael Lewis) and ex-SOE John Needham is in charge. Atari was expecting Cryptic to pump out MMOs at a rate of knots, but this hasn't turned into a financial success (although Cryptic has helped return Atari to the level of almost being profitable - in about 9 months since ChampO launched, they made about $13m in online subs and revenues iirc and however much in box sales). This may not be helping the stress levels inside of Cryptic. 2) Zinc prefers the pre-launch team to being in the live team, as some developers do. That he's leaving Cryptic entirely may mean they don't have a place for him elsewhere or he actually wants a break that he can't have if he remains employed there. 3) As indicated by others, he's been pushed. However, Cryptic historically has let those who were pushed to just disappear - they don't get to say good bye (for instance, Zeb Cook was gone from CoV for several weeks before the player base were informed). All speculation, of course. Title: Re: Star Trek Online: Here We Go Again! Post by: Margalis on July 04, 2010, 02:42:56 AM Often you get a martyr mentality where people swap misery stories like they were badges of honor. This exactly. Title: Re: Star Trek Online: Here We Go Again! Post by: apocrypha on July 04, 2010, 05:52:53 AM People working in the games industry clearly need to start getting organised and forming a union.
It's an extreme version of what happens in any industry which people mostly go into out of sheer passion for their job. Saying "you're not curing cancer" is actually a very interesting comparison because scientists often face the same pressures (although to a lesser degree from what I hear of the games industry). Because most scientists are highly motivated by love for their field there is often high pressure to work long hours, shitty SHITTY career development for many and very poor union organisation. People who love their jobs are much easier to exploit than those that hate them. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on July 04, 2010, 07:02:44 AM Automotive engineering is the same. You get these ahole losers that work 10 hours a day for 8 hours pay and that starts to become standard. Personally I couldnt give a shit and Ive had it out with my boss over hours. In a nutshell Ill work OT for free when the need arrises but Im not doing it daily for shits and giggles or because boss-cock-sucking-Bob does. Funny part is that I do a lot more work in the 8 hours I do work compared to these 10 hour guys who spend half their day net surfing anf shooting the shit with everyone in the department.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on July 04, 2010, 12:36:27 PM This. Automotive sucks, glad I got out.
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on July 06, 2010, 01:18:58 PM They posted the first screenshot of a customizable Ready Room. It's the one in the upper left corner (I don't think I can direct-link) dated July 2.
http://startrekonline.com/gallery?op0=&filter0=1 Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on July 06, 2010, 02:12:33 PM They posted the first screenshot of a customizable Ready Room. It's the one in the upper left corner (I don't think I can direct-link) dated July 2. http://startrekonline.com/gallery?op0=&filter0=1 Thats the kind of feature that would have piqued my interest if it were there at release, but this ship has sailed from my point of view. Title: Re: Star Trek Online: Here We Go Again! Post by: LK on July 06, 2010, 03:38:14 PM Star Trek Seasons.
Really. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on July 07, 2010, 06:10:40 AM They posted the first screenshot of a customizable Ready Room. It's the one in the upper left corner (I don't think I can direct-link) dated July 2. http://startrekonline.com/gallery?op0=&filter0=1 The bridges and rooms are huge! Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on July 07, 2010, 04:08:54 PM People who love their jobs are much easier to exploit than those that hate them. NASA is another fine example, at least it was last century. Pay was way low for the skills required, since, you know, you were working on ROCKETS in SPACE! Nowadays I think a combination of an entrenched bureaucracy and the fact that everyone there has been there for 20-40 years has probably combined to make most people there overpaid. Title: Re: Star Trek Online: Here We Go Again! Post by: Ashamanchill on July 08, 2010, 01:44:16 AM Is there a thread somewhere where all the developers tell their horror stories. I would love to take a gander at it. I love 'behind the curtain' things.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnsGub on July 08, 2010, 12:29:13 PM People working in the games industry clearly need to start getting organised and forming a union. I left after seven years to 40 hours a week, 4 weeks of vacation, and double the pay. The unexpected result in this environment gets twice as much done then anything thing I experienced in the game industry. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on July 08, 2010, 06:20:20 PM Is there a thread somewhere where all the developers tell their horror stories. I would love to take a gander at it. I love 'behind the curtain' things. I think the EASpouse event from a few years ago would be a place to start. I also remember the story of the Blizzard programmer who was busy coding Starcraft in the maternity hospital after his child was just born. Title: Re: Star Trek Online: Here We Go Again! Post by: Brolan on July 08, 2010, 06:33:39 PM People working in the games industry clearly need to start getting organised and forming a union. I left after seven years to 40 hours a week, 4 weeks of vacation, and double the pay. The unexpected result in this environment gets twice as much done then anything thing I experienced in the game industry. I've worked in the IT industry over 25 years; in my experience the shops that require constant overtime are those with poor or nonexistent project management skills. It's best to bail out of these shops ASAP. They rarely ever turn around. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on July 09, 2010, 04:51:47 AM Except when those shops are the entire industry and there's a generation of Hollywood waiter analogs waiting to work 80 hour weeks because video games. It's never, ever going to change.
Title: Re: Star Trek Online: Here We Go Again! Post by: raydeen on July 11, 2010, 03:35:26 AM Is there a thread somewhere where all the developers tell their horror stories. I would love to take a gander at it. I love 'behind the curtain' things. We could have a podcast. F13: Behind the Pixels. Title: Re: Star Trek Online: Here We Go Again! Post by: Minvaren on July 28, 2010, 02:29:35 PM STO price cut permanently to $19.99 (http://www.shacknews.com/onearticle.x/64917) to celebrate the "Season Two" update.
Higher level cap, more items, more Klingon stuff... And bargain bin status all in one. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on July 28, 2010, 02:37:08 PM STO price cut permanently to $19.99 (http://www.shacknews.com/onearticle.x/64917) to celebrate the "Season Two" update. Higher level cap, more items, more Klingon stuff... And bargain bin status all in one. I honestly feel bad for the trekkies that were waiting their whole life for this game. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on July 28, 2010, 04:56:12 PM Hmm looks like they are putting in the Klingon PVE episodes. Might have to re-sub for that.
Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on July 28, 2010, 07:32:00 PM Hmm looks like they are putting in the Klingon PVE episodes. Might have to re-sub for that. No...no you dont Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on July 29, 2010, 12:23:08 PM They only added a few episodes. It's not like they are even remotely on par with Fed episodes. Now they have almost no content, as opposed to no content.
Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on July 29, 2010, 01:27:51 PM I honestly feel bad for the trekkies. This is probably the more appropriate way of putting it. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on July 29, 2010, 03:10:32 PM I honestly feel bad for the trekkies that were waiting their whole life for this game. I'm confused. How can someone with no life have a whole life? Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on July 30, 2010, 07:11:00 AM No life + homemade Star Trek Uniform = débutante.
Title: Re: Star Trek Online: Here We Go Again! Post by: NiX on August 02, 2010, 12:03:59 AM Hmm looks like they are putting in the Klingon PVE episodes. Might have to re-sub for that. You know those situations where someone provokes an animal and then they regret it when it attacks? This is like one of those situations. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on October 27, 2010, 01:14:29 PM WISE FWOM YOUR GWAVE.
The player-generated content tools are now in beta. FAQ: http://forums.startrekonline.com/showthread.php?t=185711 Content Approval Process: http://forums.startrekonline.com/showthread.php?t=185900 Interestingly, though what the players make will not be considered canon, they’re still expected to behave as if it were. Emphases mine: Quote FLAGGING PLAYER MADE CONTENT There will be a Foundry Terms of Use Doc that outlines rules that must be adhered to when making content. This will include CBS guidelines for what can and can't be used, as well as specific things that are deemed not-allowable and cause for Flagging. While playing a Foundry made mission a player feels that the mission has violated the specific rules laid out, they can Flag the content. They will be asked to select the specific violation they are reporting and we will log their account info along with their complaint. We will take flagging content very seriously as reporting missions in this manner can lead to a mission being pulled from the game until the author addresses the complaint. This Flagging will not be used for things such as "I didn't like this mission" or "This sucks" or "This doesn't feel Star Trek to me"... but instead for things that violate IP license rules (example: using a character or likeness that is on the not allowed list), violating standard terms of service rules (example: advertising other products or services in your mission text), or attempting to circumvent foul language filters. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on October 27, 2010, 06:03:50 PM Not sure why, but I honestly forgot this game existed even though I played the beta.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on October 27, 2010, 07:38:06 PM I suspect CBS was very definite on what would and wouldn't be allowed in player generated content. Despite the popularity of missions where Wesley Crusher was murdered over and over and over again.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ashamanchill on October 27, 2010, 09:44:33 PM Lol.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on October 28, 2010, 07:23:21 AM I suspect CBS was very definite on what would and wouldn't be allowed in player generated content. Despite the popularity of missions where Wesley Crusher was murdered over and over and over again. I'd sub for that! Title: Re: Star Trek Online: Here We Go Again! Post by: Nebu on October 28, 2010, 07:55:56 AM Not sure why, but I honestly forgot this game existed even though I played the beta. I was thinking the exact same thing. Sad. Very sad. Title: Re: Star Trek Online: Here We Go Again! Post by: rk47 on November 23, 2010, 12:36:36 AM Tried to trial it.
And i got an error whenever I try to open their site in firefox. Weird shit. Then I decided to use IE explorer. And got it working. Login client ...then Account Error. I have not even started my trial period and already the game is broken :( Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on November 23, 2010, 04:45:38 AM Don't recall having any problems getting the game to run (back in beta, so who knows these days). Either way, look at it as the world telling you just to save yourself the trouble and play something else.
Title: Re: Star Trek Online: Here We Go Again! Post by: slog on November 23, 2010, 05:47:24 AM Tried to trial it. And i got an error whenever I try to open their site in firefox. Weird shit. Then I decided to use IE explorer. And got it working. Login client ...then Account Error. I have not even started my trial period and already the game is broken :( Heh. If a company can't get their Advertising right (and tha'ts what this is) then I wouldn't ever look back. :clownshoes: Title: Re: Star Trek Online: Here We Go Again! Post by: rk47 on November 23, 2010, 07:11:05 AM Yeah they kept redirecting me to another site to activate my trial IN MY ACCOUNT. It's a ...I dunno, 5 - step process?
1. Register 2. Open email. 3. Activate. 4. Login 5. Told to activate trial redirected to another site from launcher 6. Then relogin.... 7. Annnnnnddd begin patching. :cry2: This game's too good for me. SKIPPED. Title: Re: Star Trek Online: Here We Go Again! Post by: bhodi on November 23, 2010, 09:25:31 PM Given the stresses of his job, I can see it as legit. This. This right here is why I would never work in the games industry.When I was on AC2 deathmarch, my wife would frequently call me in tears at midnight, asking if i was going to come home that night. One of the writers on Mass had a child he only saw as he was leaving for work for months at a stretch. The kid was just learning to talk, and he came to think that "daddy" meant "goodbye." Fuck. That. How can anyone work in an environment where this is considered even remotely normal? You heard of guys getting led around by their dicks? This is guys getting led around by their dreams. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on November 24, 2010, 01:39:42 PM Given the stresses of his job, I can see it as legit. This. This right here is why I would never work in the games industry.When I was on AC2 deathmarch, my wife would frequently call me in tears at midnight, asking if i was going to come home that night. One of the writers on Mass had a child he only saw as he was leaving for work for months at a stretch. The kid was just learning to talk, and he came to think that "daddy" meant "goodbye." Fuck. That. How can anyone work in an environment where this is considered even remotely normal? You heard of guys getting led around by their dicks? This is guys getting led around by their dreams. Well yeah, but different strokes man. I'd much rather be lead around by my dreams... I function better in an anormal situations in general though. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on November 24, 2010, 03:35:14 PM Given the stresses of his job, I can see it as legit. This. This right here is why I would never work in the games industry.When I was on AC2 deathmarch, my wife would frequently call me in tears at midnight, asking if i was going to come home that night. One of the writers on Mass had a child he only saw as he was leaving for work for months at a stretch. The kid was just learning to talk, and he came to think that "daddy" meant "goodbye." Fuck. That. How can anyone work in an environment where this is considered even remotely normal? You heard of guys getting led around by their dicks? This is guys getting led around by their dreams. Well yeah, but different strokes man. I'd much rather be lead around by my dreams... I function better in an anormal situations in general though. This is standard in a lot of industries. Hell, I'd forgotten what a proper relationship was when I was working at Morgan, basically because i was working 100+ hour weeks. And as I wasn't the only one, I saw a couple of marriages fall apart and more than a few coworkers randomly hooking up for "maintenance purposes" because it was quick and convenient. All for the sake of a big paycheck. Title: Re: Star Trek Online: Here We Go Again! Post by: bhodi on November 25, 2010, 07:24:45 AM Except that there's no big paycheck in gameland.
Unless you're notch. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on November 25, 2010, 07:43:32 AM Well, the payoff for us was the money, the payoff for most game designers, I would imagine would be to make that ultimate game they all dreamed of as little gamers.
Either that or become Smartey men. (Tip of the hat to Jeff K.) Title: Re: Star Trek Online: Here We Go Again! Post by: Ashamanchill on November 25, 2010, 08:32:14 PM [
Quote basically because i was working 100+ hour weeks. Dude that is FUCKED. Honestly. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on November 27, 2010, 09:03:19 AM [ Quote basically because i was working 100+ hour weeks. Dude that is FUCKED. Honestly. That's one of the many reasons I don't do it anymore. Title: Re: Star Trek Online: Here We Go Again! Post by: VainEldritch on December 14, 2010, 03:36:23 AM Not sure why, but I honestly forgot this game existed even though I played the beta. Me too... and even bought a lifetime sub. That's probably why I'm trying to forget it... :ye_gods: Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on December 14, 2010, 05:54:26 AM Not sure why, but I honestly forgot this game existed even though I played the beta. Me too... and even bought a lifetime sub. That's probably why I'm trying to forget it... :ye_gods: Still walking funny? Title: Re: Star Trek Online: Here We Go Again! Post by: Minvaren on December 24, 2010, 09:20:42 PM $2.50 on Amazon Download (http://www.amazon.com/Star-Trek-Online-Game-Download/dp/B0044DEPYG) as of now, with a free month.
Bit of a meteoric fall for less than a year. Still, the price is right to check it out... Title: Re: Star Trek Online: Here We Go Again! Post by: Special J on December 30, 2010, 11:43:49 AM So basically giving it away for nothing, with $2.50 tacked on to give Amazon their cut and cover bandwidth cost. I still don't feel like checking it out.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 30, 2010, 12:27:49 PM So basically giving it away for nothing, with $2.50 tacked on to give Amazon their cut and cover bandwidth cost. I still don't feel like checking it out. Its not worth the time even if you were gifted a lifetime subscription. I played in beta a lot, hoping beyond hope they'd manage to turn the game around, in truth, it never had a chance with the design they were going for. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on December 30, 2010, 02:31:03 PM I disagree, they could fix it and make it a great game. Well, THEY couldn't do it but someone could.
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on December 30, 2010, 11:53:48 PM So basically giving it away for nothing, with $2.50 tacked on to give Amazon their cut and cover bandwidth cost. I still don't feel like checking it out. The box cost isn't the revenue that MMO devs are chasing. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on December 31, 2010, 04:21:06 AM I'll dissent here and say that it's not godawful. It's got zero longevity but a month of action Trek? Sure, it does that. It's not grotesquely broken, I liked the art style alright and PvP was a fairly fun death match romp.
Title: Re: Star Trek Online: Here We Go Again! Post by: Brolan on December 31, 2010, 10:26:51 AM I'll dissent here and say that it's not godawful. It's got zero longevity but a month of action Trek? Sure, it does that. It's not grotesquely broken, I liked the art style alright and PvP was a fairly fun death match romp. It's got some fun elements; I like the starship combat and there are a few massive ground missions that are not to be missed by any gamer. Also, many of the missions expand on the Trek universe and feel very connected to it. But in one to two months of play you will be bothered by the sameness of the game. There is no real "hook" to keep you playing. Title: Re: Star Trek Online: Here We Go Again! Post by: raydeen on December 31, 2010, 11:45:52 AM I played a little bit in beta and it had a certain CoH feel to it. I liked it but not enough to pull the trigger and subscribe. It just didn't feel epic enough.
Title: Re: Star Trek Online: Here We Go Again! Post by: raydeen on December 31, 2010, 11:46:32 AM Shit, how'd that happen? Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 31, 2010, 12:48:48 PM Transporter accident.
Title: Re: Star Trek Online: Here We Go Again! Post by: raydeen on December 31, 2010, 04:07:06 PM Transporter accident. Well, at least the pattern buffer and Heisenberg Compensator worked and didn't blow my atoms all over the place. Of course, it could also have been a post by my evil twin from the goateeverse. Title: Re: Star Trek Online: Here We Go Again! Post by: Simond on May 28, 2011, 08:08:27 AM Steam deal decloaking - http://store.steampowered.com/app/901222/
STO Deluxe Edition for less than a cup of coffee - today only. Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on May 28, 2011, 08:43:16 AM This is very hard to resist. Only a hour to make a decision.
Title: Re: Star Trek Online: Here We Go Again! Post by: Setanta on May 28, 2011, 04:41:54 PM Well yeah, but different strokes man. I'd much rather be lead around by my dreams... I function better in an anormal situations in general though. This is standard in a lot of industries. Hell, I'd forgotten what a proper relationship was when I was working at Morgan, basically because i was working 100+ hour weeks. And as I wasn't the only one, I saw a couple of marriages fall apart and more than a few coworkers randomly hooking up for "maintenance purposes" because it was quick and convenient. All for the sake of a big paycheck. ... and this is why I teach for a living. 90,000 to 107,000 Au$ per year after 15 years of teaching including superannuation, start at 7.30, finish at 3.00, 11 weeks holiday per year on full pay, almost a year's worth of long service leave accrued etc. Sure I take work home with me and I'm dealing with other people's kids and their issues, but at the same time I get time with my own kids. More money /= happiness imo. Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on May 28, 2011, 05:56:08 PM Well yeah, but different strokes man. I'd much rather be lead around by my dreams... I function better in an anormal situations in general though. This is standard in a lot of industries. Hell, I'd forgotten what a proper relationship was when I was working at Morgan, basically because i was working 100+ hour weeks. And as I wasn't the only one, I saw a couple of marriages fall apart and more than a few coworkers randomly hooking up for "maintenance purposes" because it was quick and convenient. All for the sake of a big paycheck. ... and this is why I teach for a living. 90,000 to 107,000 Au$ per year after 15 years of teaching including superannuation, start at 7.30, finish at 3.00, 11 weeks holiday per year on full pay, almost a year's worth of long service leave accrued etc. Sure I take work home with me and I'm dealing with other people's kids and their issues, but at the same time I get time with my own kids. More money /= happiness imo. More Americans would teach with a deal like that too. -_- Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on May 28, 2011, 06:05:40 PM Damn, missed it. For the deluxe I would have gotten it had I caught it in time.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on May 29, 2011, 07:29:39 PM $3.75 was too much a deal to pass up even for my scant budget. They have made some decent changes since beta but still suffers from periods of lag and random crashes. And OH MY GOD I forgot what a god damn grind it is just to get to the tier 2 ships. Buy the ticket, take the ride... but I missed the part about waiting in line for the ride first.
Title: Re: Star Trek Online: Here We Go Again! Post by: Kail on May 29, 2011, 08:13:08 PM Yeah, took the plunge too, but I'm not really digging the game so far. Been playing for three hours (though I'm not sure if that counts time spent in the patcher), and finished (I think) the tutorial, which is awfully frustrating. Or is the entire game this linear? Ugh. I was hoping for something with maybe a bit of exploring alien planets and some dialogue, not an hour of pew pew-ing with one ability over and over.
I'm also not a fan of the recent trend of tossing the player into some epic conflict in medias res for the tutorial. I get you want to make the game seem exciting right off the bat and the player to feel like a hero, but if you must have a tutorial, at least let me play around in it and experiment with how things work. If you toss me into ship-to-ship combat and I don't know how to do anything and everyone's screaming "WE'RE GONNA DIE" and there are Borg Cubes warping in and out everywhere and the charred wreckage of allied ships pinwheeling past the viewscreen while I try to figure out how to move forward, having a little voice saying "Did you know you can adjust your offensive weapon power rating? Why not try it now." is not teaching me the damn game. Give me a class at the academy, or have me tag along on an away mission with Riker or something, but don't wake me up to "surprise, the Borg are attacking, everyone else is dead and you're the captain now, do you want to know how to fly the spaceship?" Title: Re: Star Trek Online: Here We Go Again! Post by: Simond on May 30, 2011, 01:25:43 AM Damn, missed it. For the deluxe I would have gotten it had I caught it in time. http://www.amazon.com/Star-Trek-Online-Deluxe-Download/dp/B0044DEPZA/ref=sr_1_4?ie=UTF8&qid=1306681535&sr=8-4&tag=vglnk-c1009-20Think that's the normal edition, though. Title: Re: Star Trek Online: Here We Go Again! Post by: Ashamanchill on May 30, 2011, 05:13:00 AM I tried this one as well. To be a bit more blunt, it sucks. I played for like three hours trying to get my 3.75 worth, but I think that's all I'm going to give it. There's not even the core of something good there. The ground combat is awful, the space combat is worse, the U.I. is clunky as fuck, the graphics are late PS1 era, and the character advancement system is byzantine and obtuse. This game has all the worst excesses of EVE, and none of it's virtues.
That being said, I think I eked at least 3.75 worth out of it. Even if all the game managed to do was convince me to play Sins of A Solar Empire with a DS9 episode on in the backround. Edit: You know what? I shouldn't leave it without saying one good thing. I really liked the earth starbase, and the atmosphere it had. It had people coming over the intercom every six seconds or so to say something, kinda like an airport, and it made it feel like an actual military base hub, not the sterility Star Trek usually has. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on May 30, 2011, 05:56:58 AM Well, maybe the miracle ground combat patch will help. I admit I'm highly interested in that and will probably re-sub once it comes out. I know they have a small support staff, but I'm sorry, it's lame they don't have Romulan and Klingon quest lines STILL.
They should sell the game to someone who will support the game and grow it. STO should be the #2 or #3 largest MMO in North America. The IP is solid and there are a legion of fans. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on May 30, 2011, 08:37:57 AM Think that's the normal edition, though. There's a few things in the Digital Deluxe I want, so were I to get it at that price, it'd need to be that version. The normal one isn't worth even $3.75 in my eyes.Title: Re: Star Trek Online: Here We Go Again! Post by: luckton on May 30, 2011, 08:59:48 AM They should sell the game to someone who will support the game and grow it. STO should be the #2 or #3 largest MMO in North America. The IP is solid and there are a legion of fans. I agree...I so wanted STO to succeed and be the sci-fi MMO I've always wanted, but who could do it? Sony would just roll it into Station Pass and forget it ever existed until 'EVERY' last dev on board quits a la MXO. Bioware/Mythic's got Star Wars FunCom... :ye_gods: Turbine could actually have some potential...a sci-fi MMO would be nice nice in their catelog. Indies couldn't afford the fees. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on May 30, 2011, 10:54:01 AM I'm so surprised that this one isn't F2P yet. It's the only price point that will work for it.
Title: Re: Star Trek Online: Here We Go Again! Post by: Speedy Cerviche on May 30, 2011, 11:59:54 AM They should sell the game to someone who will support the game and grow it. STO should be the #2 or #3 largest MMO in North America. The IP is solid and there are a legion of fans. I agree...I so wanted STO to succeed and be the sci-fi MMO I've always wanted, but who could do it? Sony would just roll it into Station Pass and forget it ever existed until 'EVERY' last dev on board quits a la MXO. Bioware/Mythic's got Star Wars FunCom... :ye_gods: Turbine could actually have some potential...a sci-fi MMO would be nice nice in their catelog. Indies couldn't afford the fees. Has there ever been a study done on if IPs are even worth it for a more serious game? I mean its one thing to re-skin Thor or Spiderman into a generic console beat 'em up, or real life players into a console sports game, but what IPs have ever made serious money on PC format? Failing to get those Warhammer IPs didn't hold Blizzard back, contrast that with the trail of tears that is the history of Star Wars/Trek IP games. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on May 30, 2011, 01:20:02 PM I'm so surprised that this one isn't F2P yet. It's the only price point that will work for it. It's the only price point that will work for the players. I'm not sure it'd help the game's survival any.Title: Re: Star Trek Online: Here We Go Again! Post by: Brolan on May 30, 2011, 02:25:28 PM They should sell the game to someone who will support the game and grow it. STO should be the #2 or #3 largest MMO in North America. The IP is solid and there are a legion of fans. I agree...I so wanted STO to succeed and be the sci-fi MMO I've always wanted, but who could do it? Sony would just roll it into Station Pass and forget it ever existed until 'EVERY' last dev on board quits a la MXO. Bioware/Mythic's got Star Wars FunCom... :ye_gods: Turbine could actually have some potential...a sci-fi MMO would be nice nice in their catelog. Indies couldn't afford the fees. Has there ever been a study done on if IPs are even worth it for a more serious game? I mean its one thing to re-skin Thor or Spiderman into a generic console beat 'em up, or real life players into a console sports game, but what IPs have ever made serious money on PC format? Failing to get those Warhammer IPs didn't hold Blizzard back, contrast that with the trail of tears that is the history of Star Wars/Trek IP games. You make a good point because it is kind of a lose/lose situation for them. You have extra cost involved for IP, and fanboys constantly bitching how the game is not faithful to the "universe". Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on May 30, 2011, 02:44:57 PM contrast that with the trail of tears that is the history of Star Wars/Trek IP games. I dunno, there have been some pretty solid Star Wars game, and a few good Star Trek games too. Its really in the MMO arena that they have failed. Jedi Knight, TIE Fighter, KOTOR, Elite Force, etc. Warhammer didn't hold Blizzard back, but the Dawn of War series is very solid too. edit: The only big IP MMO that I can think of that turned out good is LOTRO. Title: Re: Star Trek Online: Here We Go Again! Post by: Spiff on May 30, 2011, 04:13:46 PM edit: The only big IP MMO that I can think of that turned out good is LOTRO. The IP was certainly a big part of why I picked it up and (considering it's an MMO) it rarely disappointed me in its rendition of Middle Earth. High points being the Shire and Moria for me, being able to experience some of what I dreamt of as a kid reading those books certainly added flavour which otherwise wouldn't have been there. Did it keep me paying longer? I'd like to think so; at launch it really wasn't the game it is now: combat was piss-poor (even compared to now :why_so_serious:), there was virtually no flexibility in most classes and some zones where utter grindyards. Yet I stuck with it for about 3 months. Had a lot in common with STO really, except that it had style, hobbit-flavour and wasn't trying to annoy me every 2 minutes. Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on May 30, 2011, 05:16:29 PM contrast that with the trail of tears that is the history of Star Wars/Trek IP games. I dunno, there have been some pretty solid Star Wars game, and a few good Star Trek games too. Its really in the MMO arena that they have failed. Jedi Knight, TIE Fighter, KOTOR, Elite Force, etc. Warhammer didn't hold Blizzard back, but the Dawn of War series is very solid too. edit: The only big IP MMO that I can think of that turned out good is LOTRO. Yeah, good Star Wars games are an easy formula. Get the action right and you're good to go. You don't even really need Jedi, unless it's a character-based game, as X-wing showed. All the Star Wars arcade games were pretty successful, even the Pod Racing one. The ones that failed have been the ones that tried to look too deep beyond pew-pew lazers and vroom-woom lightsabers. Star Trek games that were successful followed this same paradigm, iirc. While the lore there might be deeper, the games don't have to be. Because they're effing games. Title: Re: Star Trek Online: Here We Go Again! Post by: 5150 on May 31, 2011, 05:18:15 AM I'm so surprised that this one isn't F2P yet. It's the only price point that will work for it. What would they sell in the store though? It's 99% single purchase items that are typically account wide (the exceptions being the timed xp boosts and extra ship slots) I hardly ever use the food/hypo's/shield boosts as it is (and the hypo's/shield boosts can be crafted) so unless you nerf the loot drops for free players (might not need to since STO is kinda loot-lite already) and prevent them from crafting you won't have much store traffic I play both LOTRO & DDO F2P and have never put my hand in my pocket for anythng temporary..... maybe I'm just unusual (read: stingy) Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on May 31, 2011, 05:20:38 AM I'm so surprised that this one isn't F2P yet. It's the only price point that will work for it. What would they sell in the store though? With Cryptic getting purchased by Perfect World, I have to imagine they'll think of something. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on May 31, 2011, 06:41:08 AM I hate Temp items in cash shops.
Just had to put that out there. Its a retarded idea. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on June 01, 2011, 10:32:11 AM I played the "remastered" Doomsday Machine mission over lunch. It's fucking fantastic - it starts with you disabling and seizing a Klingon Bird of Prey in boarding combat.
It's a pretty clear high water mark, despite a few detail issues (many dialogue typos, ships intended as scenery that you can target and reduce to zero health, but won't blow up). Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on June 01, 2011, 12:41:35 PM Don't forget that nice little bit of Klingon opera!
It's been mentioned before, but I also want to give praise to the live team for the work they have done on this game. They have managed to add a lot of good content, and they seem to understand better than the development team did on how to make the game feel more Trek-like. It's a bunch of little things, like adding titles to the beginnings of missions when you warp in, and adding the 'streaking stars' effect to sector space when you are moving. Several of the feature episodes and remastered missions use interior ship locations and cut-scenes to much greater effect as well. For those who tried it out again and still found it horrible, I would say that one of the weakest aspects of the game is those first ten levels, when you are stuck in that shitty Miranda that's no fun to fly. Much of the improved content exists outside of that range, also. I made an alt the other day just to fuck around, and was reminded how miserable the game is before you hit Lt. Commander. It's possible I'm just spouting fanboy excuses though, so fee free do disregard. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on June 01, 2011, 12:47:03 PM So, 4th time is the charm? Can we do it the way fans wanted it done this time? Or will the next version be the same game as the first three again?
Inquiring minds want to know. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on June 01, 2011, 12:48:11 PM For those who tried it out again and still found it horrible, I would say that one of the weakest aspects of the game is those first ten levels, when you are stuck in that shitty Miranda that's no fun to fly. Much of the improved content exists outside of that range, also. I made an alt the other day just to fuck around, and was reminded how miserable the game is before you hit Lt. Commander. It's possible I'm just spouting fanboy excuses though, so fee free do disregard. No you are spot on. The first 11 levels suck ass and feel grindy as fuck after lvl 5. Once you get access to the first tier of diverse ships and can afford to buy more than one, the game starts feeling much better. But it still feels grindy more times than not. The ships are really what does it for me though. I love seeing some of the huge cruisers and higher level gunboats. Science vessels are stupid though. Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on June 01, 2011, 01:32:17 PM I hate Temp items in cash shops. Just had to put that out there. Its a retarded idea. I admit to occasionally springing for the fast travel unlock in LOTRO when I'm working on the epic. But points from my lifetime thing don't count, am I rite? Title: Re: Star Trek Online: Here We Go Again! Post by: 5150 on June 10, 2011, 05:47:06 AM Science vessels are stupid though. My enginering officer will definately spring for the Nebula when I hit Commander in 1 level's time. I think its a great ship design and I've always thought the Excelsior was ugly (not a huge fan of the 'non-series' ship designs). I'm going to have a slot issue at Captain though (although slots are 50% off atm) as I want all 3! :-) Title: Re: Star Trek Online: Here We Go Again! Post by: Simond on June 11, 2011, 03:30:41 AM The Excelsior is the best-looking ship in the Star Trek universe.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on June 11, 2011, 10:35:24 AM The Defiant begs to differ. As does the Sovereign class Enterprise.
Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on June 11, 2011, 10:51:44 AM The Defiant was a pissass ugly little ship that reminded me of a lady's razor. The Sovereign class Enterprise has a great profile but looks too much like the Voyager for my taste. I always hated the design of that ship. It looks like a planarian trying to grow legs.
The Excelsior still looked rockin' when it was seen at Farpoint in TNG. It was a badass design and still looks great. Title: Re: Star Trek Online: Here We Go Again! Post by: koro on June 11, 2011, 01:00:28 PM I started playing this again a few days ago with a new account. Hit Commander and am now in an Excelsior, which wasn't in the game last I played.
Game is a lot better than it was at release; I can't run out of things to do no matter how hard I try, and I'm purposefully avoiding large swaths of the repeatable content so as to avoid getting too overleveled for the more storyline-based missions. Ground combat is still a dull chore, though. Enemies have way too much fucking HP, period. Just slashing enemy health pools by 50% would instantly make the ground game better. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on June 11, 2011, 08:03:32 PM Is that before or after the ground combat update that I thought was coming?
Title: Re: Star Trek Online: Here We Go Again! Post by: koro on June 11, 2011, 08:05:20 PM Just found out new ground combat's on Test, and will be going live in two weeks. I'll have to try it out. Title: Re: Star Trek Online: Here We Go Again! Post by: koro on June 14, 2011, 06:31:24 PM Okay, I tried it out (it got delayed on Test til today).
Good lord it is fun. The "shooter mode" is take-it-or-leave-it (I personally find it neat, but I may stick to the normal tab controls once the novelty wears off), but the weapon and enemy HP rebalance is like night and day. Minion-type enemies go down in 2-4 shots, shielded lieutenants take 3-6. Third tier troops take a little bit more, but not much. For reference, enemies on Live currently take at least 5x as much damage as on Test. Conversely, you also take much more damage, but my bridge officers seemed pretty competent at keeping me alive despite that, so... The weapons themselves are very different. Each weapon has had a DPS boost of something along the lines of 6x, and where the secondary fire modes for each weapon were in the 15-20+ second recharge range, they're now usually 6 seconds or less. Rifles fire much faster, dual pistols rip people to shreds at close range, the "assault cannon" type weapons are essentially phaser chainguns, spewing massive amounts of death in a wide arc. Each weapon also has its own melee combo which does - gasp, shock - decent damage. I bludgeoned a Klingon to death with my phaser rifle in very short order. Player and bridge officer abilities also seem buffed across the board as well. My tac captain abilities seem much more useful, and the new Kirk jump kick is fun. My engineer officers' turrets also seemed to be much more effective by actually hurting enemies and restoring significant health and shields. All in all, this patch is absolutely amazing for the game, and I can't wait to see it live. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on June 14, 2011, 07:11:40 PM The Excelsior still looked rockin' when it was seen at Farpoint in TNG. It was a badass design and still looks great. To each their own. The Excelsior looks like a pregnant manatee to me. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on June 14, 2011, 07:16:12 PM The Excelsior still looked rockin' when it was seen at Farpoint in TNG. It was a badass design and still looks great. To each their own. The Excelsior looks like a pregnant manatee to me. Tier 3 heavy cruiser ships are kinda dumb looking - all of them. The Excelsior is nice in that it has transwarp to the three lower level zones and a bigger crew, but meh... not worth the price. Hell, the tier 3 science vessels look stupid as well... the Escorts all look ok. WHY AM I TALKING ABOUT THIS? Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on June 14, 2011, 07:22:49 PM Heh. I stopped playing as an admiral with a shitton of credits, I'll buy a few more ships when the ground rebalance goes live.
Title: Re: Star Trek Online: Here We Go Again! Post by: tmp on June 14, 2011, 08:43:03 PM Tier 3 heavy cruiser ships are kinda dumb looking - all of them. pfft, so not true.Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on June 15, 2011, 05:41:38 PM Is this game FTP yet?
Title: Re: Star Trek Online: Here We Go Again! Post by: luckton on June 15, 2011, 05:43:59 PM Title: Re: Star Trek Online: Here We Go Again! Post by: Riggswolfe on June 16, 2011, 01:45:49 PM No it's not F2P but I've recently seen an add for a browser based FTP Star Trek MMO. Whether or not it will be another nail in the coffin I don't know.
Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on June 17, 2011, 07:36:19 AM I just tried out the ground combat changes on test, and I agree with koro. It's a LOT more fun. The previous tedium is basically nonexistent now. The shooter mode did nothing for me, and felt clunky, but I can see how others might enjoy it. It is, however, a load of fun when you use it with the new 'chain gun' weapons.
I also like the little art and effect details that have been added. The replication effect when you create turrets and drones is very cool, and they also got rid of the spinning frisbee look the old drones had and replaced them with exocomps, a nice TNG reference. I liked that the seeker drone had 'MACO' stenciled on the side. Title: Re: Star Trek Online: Here We Go Again! Post by: koro on June 18, 2011, 12:47:42 PM I only have two real gripes about the new ground combat: the more I try it, the less I like Shooter Mode (against enemies at the Admiral level or higher, Shooter Mode is practically suicide), and sometimes the player him/herself is just too damn squishy for what you fight. You have to now make split-second decisions with an unresponsive UI, and that kind of holds it back a bit. I'll still take dying occasionally but having combat resolve itself in 20 seconds to never dying ever and having each squad of mooks take 2+ minutes to kill, though.
My only worry is that since Cryptic is spread super fucking thin right now between Champions, STO, and Neverwinter that the new ground combat won't get the needed iterative polish it needs either on Test or before it goes live. One thing this has kind of revealed to me, though, is that apparently the only people who read and post on STO's official forums are PvPers. Nearly every thread relating to the new combat balance is full of PvPers bitching about anything they can manage to find to bitch about. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on June 18, 2011, 01:33:46 PM Fuck the PvPeeners.
Title: Re: Star Trek Online: Here We Go Again! Post by: koro on June 18, 2011, 02:21:38 PM It's basically impossible to find any actual info like skill setups, bridge officer skill layouts, detailed breakdowns of game mechanics, guides, etc. on the forums because every subforum in that goddamn place is filled with either PvPers bitching, PvPers discussing PvP, PvPers shit-talking each other, or just general threads of people making feature suggestions that would be unfeasible for Cryptic to implement even if they had a live team the size of Blizzard itself.
I mean, yeah, "welcome to MMO forums" but god damn. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on June 18, 2011, 02:53:32 PM I just fly around and shoot shit - then retrain my drones and go shoot more shit. PvE is not too bad.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on June 27, 2011, 06:36:01 PM Having just finished my free month and not subbing in hopes that it should go f2p soon and my shit will still be there, I gotta say I actually found the game fairly fun. It took a bit of doing, and yes it gets repetitive in parts, but when I changed my play style to actually fit a more episodic feel for the game, it really took off. It also helped a ton to have the Q bonus (huge xp increase for four hours, refreshable) the last three days which leveled me up at ludicrous speed from commander to rear admiral and get my assault cruiser, which by far was so much better than that silly heavy cruiser. If you play it as episodes, the game shines. Hell some of those were awesome enough to color me impressed enough to care about the dialog. And those were the development episodes. Some of the player-created episodes were, simply put, incredible. I seriously hope this goes f2p as I will be right back in... but now, I can't justify the monthly on it.
And for whatever reason, I had 500 atari tokens and yet never spent more than the Steam special $4 on the game. With that, I opted for a bad ass ship. Sadly, my pc is on the way out, so this shot of the H.P. Lovecraft is sad, but I hope to zoom around in it again. $4 well spent... Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on June 27, 2011, 06:39:13 PM I really had a soft spot for it, even at release. There was plenty of stuff not 100% to my liking but it was fun in short bursts.
Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on June 28, 2011, 01:30:37 AM If you play it as episodes, the game shines. Could you explain what you are talking about ?Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on June 28, 2011, 04:14:12 AM If you play it as episodes, the game shines. Could you explain what you are talking about ?I can try to. I played most MMOs as the get all the quests and go out and do them in such a way as to finish them all in the least amount of time and running around - then turn them all in at once. Rinse and Repeat ad nauseum. Dungeons were a crap shoot and only if I felt like investing the time to be latched to my pc. In STO, most of the missions seem designed around 45minutes to an hour long - patrol missions, story-line missions, etc. You can pick them all up, but doing them paced it out. For example, there was a main story-based set of missions based on the Romulan/Reman conflict which was similar to a main thread in a TV show - a set of missions all tied together in a progressive series. It developed a story nicely in which the story propelled me along as if I was playing the TV show. However, I played it out like watching a TV show- finish one and was actually interested in finishing the rest but wasn't all that pressured to do it right now. You could also stop playing at any point and come back and finish it later - you could actually log out mid-way and when you logged in you could pick it up at that point or go do something else and come back and pick it back up at that point. So I'd play a mission and stop for a bit to take care of real life stuff or play on if I felt like it. I think the being able to quit whenever and pick it back up at that point was a pretty big positive in my book... This whole thing is probably influenced by my mother who was a huge TOS trekkie which seemed to rub off on me - in that the STO universe had a certain familiarity to it (unlike other MMOs with the generic sword and slash play). Most importantly I figure was the ability to do it all solo. There were main missions that involved a fleet and I did some of those but they felt like one-offs rather than a huge series where you needed groups to progress. I also found, most importantly, that there was hardly a purple set of stuff that was needed to be the best - at PvE at least. Aside from the borg stuff which influenced how your ship looked, everything was pretty standard. Looking at the weapons, greens, blues and purples were only marginally better than their white counterparts in that whites were the baseline and rarity only added increased stats and not overall dmg increases. It might mean something to the competitive PvPer, but in PvE, it meant very little - to me at least. Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on June 28, 2011, 11:28:41 AM Last time I played, a blue level whatnot cannon did a lot more damage than a white level whatnot cannon. But the loot isn't particularly RARE, and it's easy to cap out a ship in minutes. Mostly people ran around grinding for vanity items (a level whatnot gun that shot a different colored beam than everyone else's, and such) more than grinding to have the best ship.
I'm curious what the ground combat redesign looks like, since it goes live in a week. Someone elsewhere was trying to compare it to Mass Effect, which actually interested me. Ground combat was such a slog in STO. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on June 28, 2011, 03:06:21 PM Last time I played, a blue level whatnot cannon did a lot more damage than a white level whatnot cannon. But the loot isn't particularly RARE, and it's easy to cap out a ship in minutes. Mostly people ran around grinding for vanity items (a level whatnot gun that shot a different colored beam than everyone else's, and such) more than grinding to have the best ship. I'm curious what the ground combat redesign looks like, since it goes live in a week. Someone elsewhere was trying to compare it to Mass Effect, which actually interested me. Ground combat was such a slog in STO. As it stands right now, all the weapon dmg was standardized so that a white beam weapon had the same dmg as a blue or purple. The difference was in the stats where some increased accuracy, some had a chance dmg modifier, crit modifier, etc. The next patch there was a big thing on the forums about STO moving to more of a gear based model with % dmg increases based on rarity. I didn't pay attention to it frankly because I liked the way it is now and my free month was up. I can see why they might go the route they are on, but I don't really like it - as it wasn't really a gear grind and the game fueled itself - but I suppose with the de-emphasis on missions and more on gear goals and "raiding" it will come back in line with traditional MMO modeling - sadly. It should also prove to be a hell of a flash point once it goes thru for the pvpers which will create the inevitable disparities between haves and have-nots. I doubt it will affect pve though. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on June 28, 2011, 03:15:28 PM Yeah, I think I'll resub. Ground combat sounds better and I was always moderately happy with space combat.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on June 28, 2011, 03:29:46 PM Yeah, I think I'll resub. Ground combat sounds better and I was always moderately happy with space combat. I'd wait till those changes go into effect. Ground combat still blew ass and was not a happy-fun time, save for the dialog bits along the questline. Grenade, plasma burning grenade, AoE Polaron orb to the head, and hey look, his shield is almost gone :uhrr:. Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on June 28, 2011, 03:45:29 PM When is the ground combat patch supposed to come out? I still haven't activated my game.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on June 28, 2011, 04:05:06 PM http://forums.startrekonline.com/showthread.php?t=220124
July supposedly. Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on June 28, 2011, 09:07:10 PM I might activate this during the weekend (3 day weekend, wooo).
I like pew pew, but Eve is just too much BS. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on June 29, 2011, 05:18:52 AM I like STOs space combat better than Eve's. It's not nearly as deep, sure but it's fun, fast and twitchy.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on June 29, 2011, 03:01:53 PM How does the Peregrine fighter work? Is it a 'pet' ship for your main ship?
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on June 29, 2011, 03:18:15 PM There's two "Peregrines" you get by purchasing it. One of them is a cosmetic pet you can launch from your main starship (it's an inventory item). The other is a flyable shuttle-type vessel.
In STO, a shuttle essentially a really fast, maneuverable player ship with understrength weapons and shields/hull (in missions - on the strategic map they behave like a standard starship). Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on June 29, 2011, 03:25:21 PM How does that work? Can you do normal space missions with them if they are underpowered? How do you do Away Teams when the fighter only carries two crew?
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on June 29, 2011, 04:33:14 PM One of the main story line missions sends you to an Admiral on SB 39 (IIRC) and you get a free req for a shuttle. Smallest crew I thought was 5. Either way, free shuttle and you take that to the instance and fly that around inside a huge space station. They are formidable against other like-fighter shuttles, but die horribly to main ships. However, that req you get from the admiral you keep, so you have a shuttle craft in your ship count. Never tried to take it out for an actual patrol mission or anything. You do however equip it just as you would a full vessel... engines, shields, weapons, albeit a lighter load out. And yes, you can take your main gear and swap it into the shuttle. They are speedy and very maneuverable but are really paper airplanes.
Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on June 29, 2011, 04:41:29 PM Is there ever a good reason to use one?
Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on June 29, 2011, 05:23:28 PM There are two specific missions that require them, otherwise, no. The devs have stated that they plan on adding more shuttle-centric missions and game mechanics, though.
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on June 29, 2011, 07:04:45 PM There are two specific missions that require them And one of those is a grind to get... another shuttle. The weekly mission inside the Romulan starbase was pretty keen, though. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on June 30, 2011, 03:16:28 AM There are two specific missions that require them And one of those is a grind to get... another shuttle. The weekly mission inside the Romulan starbase was pretty keen, though. The whole line was actually pretty fun. The shuttle part, I didn't like as much though... it wasn't bad, just wasn't my play style. Title: Re: Star Trek Online: Here We Go Again! Post by: Amaron on June 30, 2011, 03:23:33 AM I'm still bitter that my star ships didn't have shuttles and there were no talking heads on the main screen. I'm weird but an assortment of stuff like that mattered more to me than ground combat. Excessive ground combat in a star trek MMO feels so blah anyways.
Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on June 30, 2011, 05:01:29 AM Excessive ground combat in a star trek MMO feels so blah anyways. I feel I know exactly what the devs went through with that. They started out thinking that away teams are a must for any ST MMO. So they decided the game would have two halves, flying in a ship and beaming onto planets and such. But then reality struck them: what else is there to do in an MMO except to slaughter mobs? They probably went through all the five stages of denial until they accepted that combat was all they could do. Title: Re: Star Trek Online: Here We Go Again! Post by: 5150 on June 30, 2011, 05:26:46 AM Is there ever a good reason to use one? Other than 'The Vault' and 'Crafting The Delta Flyer' currently no but they devs have said they want to add more 'shuttle' content. If you do the Delta Flyer daylies (~10 of which are required to complete the parent mission) you'll probably learn first hand how terrible they are against 'standard' ships one on one :-) (although you can defeat the Romulan bird of prey at the end of 'The Vault' in one but you dont have to) Currently shuttles have no interior either (so you need to swap back to a full star ship to access the mission reply terminal in your ready room) but the recently revamped diplomatic mission has a [partial?] class 8 shuttle interior so its obviously something they are working on. To be fair the only 'shuttles' that would have more than a single room interior would possibly be the captains yacht (vet reward) and the runabout. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on June 30, 2011, 06:55:54 AM Excessive ground combat in a star trek MMO feels so blah anyways. I feel I know exactly what the devs went through with that. They started out thinking that away teams are a must for any ST MMO. So they decided the game would have two halves, flying in a ship and beaming onto planets and such. But then reality struck them: what else is there to do in an MMO except to slaughter mobs? They probably went through all the five stages of denial until they accepted that combat was all they could do. There were some non-combat ground missions, but that was greeted by parts of the player base with, "WTF? I landed and then didn't have to shoot anything? What a waste of time!". Title: Re: Star Trek Online: Here We Go Again! Post by: 5150 on June 30, 2011, 07:38:17 AM Excessive ground combat in a star trek MMO feels so blah anyways. I feel I know exactly what the devs went through with that. They started out thinking that away teams are a must for any ST MMO. So they decided the game would have two halves, flying in a ship and beaming onto planets and such. But then reality struck them: what else is there to do in an MMO except to slaughter mobs? They probably went through all the five stages of denial until they accepted that combat was all they could do. There were some non-combat ground missions, but that was greeted by parts of the player base with, "WTF? I landed and then didn't have to shoot anything? What a waste of time!". 99.9% of the diplomatic missions are [still] non-combat (par for the course) as are some of the ones you get doing the exploration missions in the fringe sectors (the ones with dynamic anomolies instead of static systems) Title: Re: Star Trek Online: Here We Go Again! Post by: Amaron on June 30, 2011, 02:55:22 PM There were some non-combat ground missions, but that was greeted by parts of the player base with, "WTF? I landed and then didn't have to shoot anything? What a waste of time!". That's really a fault of their engine and shitty budget though. I guess the silver lining is that it isn't an NGE problem at least. The current ground system is almost totally fucking devoid of any redeeming qualities. If their new eastern overlords give them a bunch of fat sacks of cash they could try to fix it without pissing off their current user base. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on June 30, 2011, 04:12:01 PM Those ground missions where you basically scan dumb item #1 and then go scan 4 more dumb items were easy xp, but did feel like a waste of time. There was no story or reason given other than a slight "we have to scan these new dumb items for the Federation." Not to mention they were all pretty much in the same pattern on every map. Dunno how you go about fixing that part without putting in some trivial fauna to kill or expand out the scanning with some anomaly on the last one or third one that leads you to explore a cave and expand out the mission from there. They were quick and easy though... but highly inconsequential.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on June 30, 2011, 04:56:17 PM Yeah, at least have two factions that you talk to. Then you decide on a course of action and you gain or lose rewards based on that.
You know, do like Bioware and pretend there's a choice. :oh_i_see: Title: Re: Star Trek Online: Here We Go Again! Post by: Spiff on June 30, 2011, 11:07:38 PM But then reality struck them: what else is there to do in an MMO except to slaughter mobs? They could've gone a different route (especially with this IP); used more puzzles for instance or better writing, but that requires more of an effort. They didn't put in the effort. Case closed. When I recently tried it out again I was pleasantly surprised by some of the new/revamped episodes (and even more so by some of the player-generated stuff), I could see glimpses of more creative solutions than: 'scan 5 random red dots no one gives a shit about' or 'shoot some trash and then shoot some more'. Far too little far too late for me though. Props to the current live team and all, but I sometimes still felt I was playing something that shouldn't even be in beta yet, no amount of patching is going to save that. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on July 01, 2011, 03:26:22 AM But then reality struck them: what else is there to do in an MMO except to slaughter mobs? They could've gone a different route (especially with this IP); used more puzzles for instance or better writing, but that requires more of an effort. They didn't put in the effort. Case closed. When I recently tried it out again I was pleasantly surprised by some of the new/revamped episodes (and even more so by some of the player-generated stuff), I could see glimpses of more creative solutions than: 'scan 5 random red dots no one gives a shit about' or 'shoot some trash and then shoot some more'. Far too little far too late for me though. Props to the current live team and all, but I sometimes still felt I was playing something that shouldn't even be in beta yet, no amount of patching is going to save that. Just like to point out that some of those player-made missions were simply incredible. Two of them were actually puzzles and I believe one of the main Romulan/Reman missions had a puzzle worked into it. IIRC you beamed into a satellite and had to figure out a simple puzzle to unlock three control panels to override a tractor beam. Those were pretty fun IMHO. Title: Re: Star Trek Online: Here We Go Again! Post by: Amaron on July 01, 2011, 05:29:18 AM You know, do like Bioware and pretend there's a choice. :oh_i_see: People always give Bioware such crap for this. The purpose of all that dialog stuff is to let you enjoy the main character. It's not there to let you choose different paths. As such it would be basically worthless to copy without a bunch of storyline to go with it. Title: Re: Star Trek Online: Here We Go Again! Post by: 5150 on July 01, 2011, 05:51:09 AM But then reality struck them: what else is there to do in an MMO except to slaughter mobs? They could've gone a different route (especially with this IP); used more puzzles for instance or better writing, but that requires more of an effort. They didn't put in the effort. Case closed. When I recently tried it out again I was pleasantly surprised by some of the new/revamped episodes (and even more so by some of the player-generated stuff), I could see glimpses of more creative solutions than: 'scan 5 random red dots no one gives a shit about' or 'shoot some trash and then shoot some more'. Far too little far too late for me though. Props to the current live team and all, but I sometimes still felt I was playing something that shouldn't even be in beta yet, no amount of patching is going to save that. Just like to point out that some of those player-made missions were simply incredible. Two of them were actually puzzles and I believe one of the main Romulan/Reman missions had a puzzle worked into it. IIRC you beamed into a satellite and had to figure out a simple puzzle to unlock three control panels to override a tractor beam. Those were pretty fun IMHO. The Breen series also has a couple of puzzles in missions Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on July 02, 2011, 09:58:29 AM So, I am mildly amused by this so far, even if the starter ship sucks. A lot.
Also, I mistakenly hired another Tactical Officer, when I should have had him teach someone something - my first TacOff seems just better, and the other guy's first skill is (what looks to me to be) a useless AE Torpedo attack. Also...how do I make Engineering Officers not useless? Seems my first one kind of sucks, but I didn't see a better alternative. Title: Re: Star Trek Online: Here We Go Again! Post by: cironian on July 02, 2011, 10:19:28 AM So, I am mildly amused by this so far, even if the starter ship sucks. A lot. Also, I mistakenly hired another Tactical Officer, when I should have had him teach someone something - my first TacOff seems just better, and the other guy's first skill is (what looks to me to be) a useless AE Torpedo attack. Also...how do I make Engineering Officers not useless? Seems my first one kind of sucks, but I didn't see a better alternative. You know you can grab replacement skills for your officers at the earth starbase, right? For Engineering tier 1, I think I used Power to Weapons (straight space-DPS buff) and as ground ability the -speed minefield (to keep those melee klingons off my back). Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on July 02, 2011, 10:50:14 AM Also...how do I make Engineering Officers not useless? Seems my first one kind of sucks, but I didn't see a better alternative. For space, Emergency Power to Shields and/or Engineering Team are always solid choices to start. For ground, Phaser Turret I,II,III, and whatever the hell you want to throw into the Ensign slot. Yeah, engineers seem pretty pointless to start, but once they are commander rank they can push out a frightening amount of damage. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on July 02, 2011, 11:46:13 AM Also...how do I make Engineering Officers not useless? Seems my first one kind of sucks, but I didn't see a better alternative. For space, Emergency Power to Shields and/or Engineering Team are always solid choices to start. For ground, Phaser Turret I,II,III, and whatever the hell you want to throw into the Ensign slot. Yeah, engineers seem pretty pointless to start, but once they are commander rank they can push out a frightening amount of damage. Ensign = engineering team 1, LC = Emer power to (whatever ship you are flying...[i.e., cruisers might be best with shields, escorts with weapons, science with AUX]), then pick and choose... eject warp core is great for ships that like to tail you, but I like the oscillate weapon frequency one. Also keep in mind you yourself can train like Boffs with your upgraded skills. As for ground... well who gives a shit about ground combat :D . But I took phaser turret, recharge personal shields, shield turret, and medical turret... though they all suck ass - but not as much as tactical Boff skills. Science officers seem to have some nice tricks though. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on July 03, 2011, 01:35:14 AM Miracle worker has saved my ass more times than I care to mention. Engineering is worth it for that alone.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on July 03, 2011, 05:38:18 AM Miracle worker has saved my ass more times than I care to mention. Engineering is worth it for that alone. Where and when do you get that? I saw it listed on the wiki, but never saw it available at the trainer. Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on July 03, 2011, 03:04:50 PM I am mildly interested in giving this a look, since the digital deluxe edition is dirt cheap on steam right now. But since there is some cryptic disclaimer on the store page about a required credit card, do I need to give them one to activate my free month ? That would be a barrier of entry for me since I still don't own a single credit card. :grin:
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on July 03, 2011, 04:00:49 PM I think they do sadly. I can't recall, but I believe when I bought the $3.70 special on Steam I had to also sign up for a payment option - which I promptly killed immediately before I left the webpage.
Title: Re: Star Trek Online: Here We Go Again! Post by: Spiff on July 03, 2011, 10:34:28 PM I bought it in a steam deal myself about a month back, but I could handle it all through my steam account (which doesn't have a credit card attached to it, I use paypal for that, which also doesn't have a credit card attached to it. Being European I'm naturally suspicious of credit :awesome_for_real:).
So it should be ok. Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on July 04, 2011, 10:50:06 AM So I grinded very hard to get into an Escort, and...
Well, it's better. I kill stuff a lot more quickly, too. However, I wish I could find a place with example ship loadouts, just to see how off my thinking is. By example, my new Escort has 2 Dual Heavy Disruptor Cannons and a torpedo launcher up front, with a turret in the sole rear slot, but I have no idea how optimal this is. But also...maybe it's me, but the game seems grindy as hell. Does it get better later? Am I doing something wrong? Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on July 04, 2011, 11:12:45 AM From the previous posts, what you're doing wrong is trying to min-max in a game that's best enjoyed casually. Try doing what's fun, not what's "best" and see how that works out.
Title: Re: Star Trek Online: Here We Go Again! Post by: Pennilenko on July 04, 2011, 11:14:06 AM It is grindy as hell. Another poster said that he got over that by turning the content into smaller episodic sessions. I followed this model of playing and it is working out very well for me. I just had to get out of my normal mmo jam through the content mode.
I dont have much more experience than you, i was told to use an EPS concole in my engineering slot on my escort to help manage energy flow better and it made a huge difference in available power and speed of power regen. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on July 04, 2011, 11:26:49 AM So I grinded very hard to get into an Escort, and... Well, it's better. I kill stuff a lot more quickly, too. However, I wish I could find a place with example ship loadouts, just to see how off my thinking is. By example, my new Escort has 2 Dual Heavy Disruptor Cannons and a torpedo launcher up front, with a turret in the sole rear slot, but I have no idea how optimal this is. But also...maybe it's me, but the game seems grindy as hell. Does it get better later? Am I doing something wrong? For all the dmg output that an escort has, I never liked them. Cannons are sorta the bread and butter for it, but way to directional in that once you make your first pass, best to hit the engines and fly around for another and pray your shields hold out. I was always into cruisers, even the dumb-fuck looking 4 celled ones, but once I got into a battle cruiser, holy god the clouds parted. As for your loadout, I have yet to really see much of anything that lists specific loadouts. It's much more about where you put your spec points (I assume you are dropping some points into cannons, and the next tier you can choose between phaser and disruptor to dump points into IIRC) and how much drain you are getting from unleashing everything. I assume you are in the tier 2 escort and only have 3 front, 1 back so you are rather limited...The turret is nice for steady dmg and low power draw, but you might be best with a beam back there or even mines - though I would slot a beam. If you are coming about and your front cannons are out of firing arc, a beam will fill in the gap and provide more bang and since you are not firing cannons anymore, you get the full dmg from the beam as you are drawing no power to weapons other than a lowly beam. As for the torp - on escorts, they are kind of situational as to get full dmg use out of them. If you can drop the shields and time the torp to the hull on the first pass, keep it. If not, maybe slot a beam there as well to get a constant source of dmg on the target as you are coming about. That said, get this (http://www.stowiki.org/Hargh%27peng)and use it... at least till you can spec into quantum torps. It has a huge CD, but on an escort that is making passes, it is about perfect. The AoE blast and secondary blast are very nice if you are not going toe-to-toe. This does not indicate any loadouts or the like, but does give some idea as to weapon power draw. http://forums.startrekonline.com/showthread.php?t=162618 Given that most weapons in a certain tier are roughly the same dmg with different effects, I'd say go with what you want, esp at tier 2 when it doesn't really matter on weapon type. And yeah, at times the game does seem grindly as fuck. That is why I took full advantage of the Q xp bonus two weekends ago and went from commander to RAU in a few days. This is mainly due to getting tier 4 ships which is where the game really starts feeling awesome. I started taking it as episodes and it seemed to feel a bit better... play one and walk away or cruise the forums for a bit and come back. Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on July 06, 2011, 07:34:58 PM Does it make sense at all to finish a bunch of quests, but blow the +XP item from the C-Store before actually hailing Starfleet to hand them in?
Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on July 07, 2011, 02:10:21 AM Does it make sense at all to finish a bunch of quests, but blow the +XP item from the C-Store before actually hailing Starfleet to hand them in? I'd say no... Unless you want to skip missions. Title: Re: Star Trek Online: Here We Go Again! Post by: 5150 on July 07, 2011, 03:19:49 AM Does it make sense at all to finish a bunch of quests, but blow the +XP item from the C-Store before actually hailing Starfleet to hand them in? Short version: it probably only needs to be active when you hand a mission in (but you won't get a bonus to any xp earned during the mission) Long version: It depends on how the c-store thing works (never bought it). The Q xp bonus (which is probably the same thing tbh) appears to grant a bonus to the xp earned rather than just increase the xp earned (so for example you'd earn 10xp _and then_ a 5xp bonus rather than earning a modified 15xp) The reason this is important is that the mission rewards are detemined when you accept the mission rather than when you complete it. To illustrate this, if you take one of the feature episode missions (where the rewards scale) before gaining a rank (not level) but complete it after you have gained the rank the reward will still be of the lower rank (and you'll then probably want to do the mission again). During the Q bonus xp weekends I never needed to drop and re-request missions to get the increased xp it just worked. Title: Re: Star Trek Online: Here We Go Again! Post by: luckton on July 07, 2011, 11:57:14 AM I heard the "Miracle
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on July 07, 2011, 12:47:30 PM Yep, patching now - new ground combat, integrated voice chat, more content for the long-neglected Klingons, improved Borg AI, and (for those who care) a redesigned RMT store interface. They've started selling additional inventory space - 12 slots per purchase, with a max of three.
http://www.startrekonline.com/season_four Detailed release notes: http://forums.startrekonline.com/showthread.php?t=222483 Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on July 07, 2011, 01:01:02 PM Nope...still not going to sub for the month... not...going...to...
Come on F2P Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on July 07, 2011, 07:15:45 PM Lifetime sub, so it's kinda F2P at this point for me anyway.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on July 08, 2011, 03:39:57 AM Ok I resubbed. Really want to check out ground combat, my Ferengi captain loves to mix it up on alien worlds.
Title: Re: Star Trek Online: Here We Go Again! Post by: cironian on July 09, 2011, 04:31:05 AM The ground combat is just so much more fun now. My team blows away low-ranking groups before I even have time to put all my deployables up, so unless there are some stronger spawns mixed in I just join in the general shooting.
If stuff turns bad you faceplant really quick, but even thats better than the old way where you had to keep fighting a losing battle for a minute. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on July 09, 2011, 04:36:44 AM God damn it stop... I don't want to know THESE THINGS! :why_so_serious:
Title: Re: Star Trek Online: Here We Go Again! Post by: luckton on July 09, 2011, 05:34:25 AM God damn it stop... I don't want to know THESE THINGS! :why_so_serious: Eh, give 'em a week or two. I'm sure they'll offer a comeback trial period for people they duped into buying at release. Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on July 09, 2011, 06:56:31 AM Ok having played a bit I find the game to be better but still buggy. Ground combat is indeed improved and fun, but it's pretty fast. Most of the time I rolled over groups but a few fights were tougher. I know you can pause the game and issue commands but that's usually more trouble than it's worth. Away team member pathing is still problematic; my best combat person would NOT enter the final room for the big fight. So I died and had to respawn at the start of the instance and run all the way back. Not cool.
I like how I can understand the guns and powers now and what they do. I am sad my bat'lef does weak damage but maybe that's because I'm a Ferengi? I don't know, I have the relevant skills maxxed. I seem to have lost a lot of my exploit powers but I can still run up and disintergate you with my Furious Fists of Ferengenar! There were other changes I was glad to see, like the option to turn off the space grid. Space combat is still pretty solid and I like how the quest system is now. If they had released the game like this, it would have probably been much more successful but hey hope you enjoyed those initial box sales! It's worth $15 to check out the updates and new stuff, even if lack of polish is still present. Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on July 19, 2011, 03:02:59 PM So...still trying to slog through this. I'm about to hit 21 and get my (underwhelming) Heavy Escort.
The question at this point is - any suggestions on leveling faster? I've found that PvP actually gives good XP, but I'm about to level-out of the tier my friend is in, and will be sad to no longer be able to PvP with him. Also, I dislike Battle Cloak. :oh_i_see: Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on July 19, 2011, 03:03:56 PM Pray Q returns :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on July 19, 2011, 04:54:15 PM So...still trying to slog through this. I'm about to hit 21 and get my (underwhelming) Heavy Escort. The question at this point is - any suggestions on leveling faster? I've found that PvP actually gives good XP, but I'm about to level-out of the tier my friend is in, and will be sad to no longer be able to PvP with him. Also, I dislike Battle Cloak. :oh_i_see: Underwhelming? I loved my Akira class. Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on July 20, 2011, 04:04:16 PM Underwhelming in the sense that you only get another rear weapon slot - I Want Moar Cannons!
When PvPing recently, one Klingon was somehow absolutely MELTING my shields...no idea how, but it was nice to go back later after a shield switch (+DIS resist) and return the favor. Title: Re: Star Trek Online: Here We Go Again! Post by: Brolan on August 07, 2011, 05:53:56 PM Did they ever get ground combat to not suck? Specifically did they ever do away with those hideously ugly generic bases?
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on August 08, 2011, 03:12:40 AM Nope. The bases are still generic and generally ugly, but the combat is a lot better.
I'm enjoying this shit out of this game again. Mostly because they've got admiral content now, but it's just markedly better than it was at launch. Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on August 08, 2011, 09:28:08 AM The Borg are really annoying in ground combat.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on August 08, 2011, 09:40:11 AM The Borg are really annoying in ground combat. Wait 'til you fight the Breen. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 08, 2011, 01:10:16 PM The Borg are really annoying in ground combat. Did you remember to equip yourself and your team with remodulators? Also, sniper rifles and/or pulsewave (shotgun) weapons=Borg are really retarded easy in ground combat. Edit: Surlyboi, I imagine you're excited about this. Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on August 15, 2011, 02:47:40 PM I don't get it - Defiant with Dual-Heavy Cannons...
Title: Re: Star Trek Online: Here We Go Again! Post by: Fordel on August 15, 2011, 03:04:10 PM That actually looks pretty sexy. Pew Pew ahoy!
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on August 15, 2011, 04:02:56 PM Yeah, I just hit Vice Admiral and picked up a Defiant Retrofit with a cloaking device.
And worse than the Breen are the Devidians. :heartbreak: Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on August 15, 2011, 05:22:30 PM I'm only a few hours of gameplay away from hitting Captain and loading a new TactEscort up on new DHCs and Turrets.
Anyone want to talk about builds at all? I generally go full DHCs in front with a Quantum torpedo launcher, with turrets in the rear. Current my Tac/Tac/Eng/Sci officers are using Rapid Fire I/II/TacTeam, Torp High Yield, Power to Shields/Reverse Polarity, Tachyon Beam/Tractor. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on August 15, 2011, 06:04:48 PM I'm only a few hours of gameplay away from hitting Captain and loading a new TactEscort up on new DHCs and Turrets. Anyone want to talk about builds at all? I generally go full DHCs in front with a Quantum torpedo launcher, with turrets in the rear. Current my Tac/Tac/Eng/Sci officers are using Rapid Fire I/II/TacTeam, Torp High Yield, Power to Shields/Reverse Polarity, Tachyon Beam/Tractor. Amateur. I am really just talking shit. I have no clue since I was Battle Cruiser full phaser arrays with a single quantum launcher in the front. Wading into a swarm of birds-of-prey and hitting DEM and FaW was pure hilarity. I was a flying laser light show. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on August 16, 2011, 02:02:17 AM My standard build on any ship now tends to be anti-proton arrays front and rear. A tetryon or polaron array to compliment that, quants or chronitons in the torpedo slots.
Shield buffs are standard as is engineering team, torpedo buffs and miracle worker. (I think that's one of my skills as an engineer) Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 16, 2011, 12:59:12 PM I'm only a few hours of gameplay away from hitting Captain and loading a new TactEscort up on new DHCs and Turrets. Anyone want to talk about builds at all? I generally go full DHCs in front with a Quantum torpedo launcher, with turrets in the rear. Current my Tac/Tac/Eng/Sci officers are using Rapid Fire I/II/TacTeam, Torp High Yield, Power to Shields/Reverse Polarity, Tachyon Beam/Tractor. If you have or can get a BO with Beam Overload III, it's worth it to replace one of your DHCs with a dual beam bank. I would ditch Tachyon Beam as the shield damage is pretty underwhelming. I had Tachyon Beam III on a science ship at full Aux power and it still wasn't worth it. Don't ever use anything other than Tractor Beam I. Higher versions don't have a more powerful tractor, they just do more damage, which is still shit. I like to use Attack Pattern Beta II instead of Rapid Fire II, because the damage difference between RF I and II is hardly noticeable, and the attack patterns don't share a cooldown with it, so you can chain them more smoothly or hit both at once for a nice burst. Three DHCs in front and three turrets in back is pretty hard on your energy drain. You won't see much of an increase in damage, if it even goes up at all. A tricobalt launcher or maybe a beam array (especially if you have Overload III) would serve you better. Keep in mind that this is all min/max kind of stuff. As has been mentioned in this thread before, you don't really need to do that to succeed. What you have going right now will work just fine. That being said, I would highly recommend you get a dual beam bank in front, because it just looks cooler having cannons and beams firing together, and finishing off an opponent with a well timed Overload is very satisfying. And what's special about those images is that it is one weapon firing. You aren't looking at 2 DHCs. Supposedly for the next Feature Series, which is going to be set in and around DS9, the reward for one of the missions is going to be twin heavy cannons like you saw the Defiant fire on the show. If you need any help outfitting your tactical escort when you hit captain, I'd be happy to supply you. I have more resources than I know what to do with, and a maxed crafter. I'm @Rishathra. Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on August 16, 2011, 08:21:11 PM Well, I agree on the Tachyon piece - was considering replacing it with Science team. Suppose I could hunt for an officer with ST II, and drop to Tractor I, but that would be a lot of wasted points at once.
I have RF I and II because, well...I didn't see any other options I liked, and I can chain them back-to-back. My head TacOff will get AP Beta II when I hit captain. So far, with 2 DHCs and 2 turrets I have zero energy drain issues (my weapon power rarely drop below ~95). I hadn't really considered the beam bank since 1) they do less damage by default than DHCs, and 2) most of my weapon skills don't apply, so the damage difference will be even more depressing. Thanks for the crafting offer, but...I somehow maxed my crafting skills already - can already make all the Mk X gear. One thing that still annoys me is the lack of a unified resource to explain exactly what all the skills do - some are pretty vague. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on August 16, 2011, 10:27:43 PM Here's my rig. I'm no min-max'er, but it works for me. I'm a Science Officer flying a Deep Space Science Vessel (2x Engineer stations), which basically makes me a shield tank with a bunch of stupid tricks. I have enough skill points to be capped, but I haven't decided how to spend them all, so I'm still considered a RAdm Upper Half 6.
FRONT: Tricobalt Torpedo Mk X (CritH x2), Hargh'peng Torpedo Mk XI, Tetryon Beam Array Mk IX (CritD) REAR: Breen Transphasic Cluster Torpedo, Disruptor Beam Array Mk XI (CritD), Disruptor Beam Array Mk XI (Dmg) SHIELDS: Reman Prototype Covariant (9180 per facing with my skills :awesome_for_real:) CAPTAIN SKILLS: Photonic Fleet II, Fleet Support I (I can summon enough AI pet ships to be my own damn fleet) SCIENCE CMDR: Jam Targeting Sensors I, Jam Targeting Sensors II, Feedback Pulse II, Feedback Pulse III (I love FP - it's a damage reflection skill, great for dealing with swarms) SCIENCE LTC: Science Team I, Tachyon Beam II, , Feedback Pulse II ENGINEERING LT: Emergency Power to Shields I, Engineering Team II ENGINEERING ENSIGN: Emergency Power to Shields I TACTICAL LT: High Yield I, Fire at Will II Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on August 16, 2011, 10:29:38 PM What is it about threads about Cryptic games that they always fail to go to the newest unread post when I click on them?
Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on August 17, 2011, 06:32:12 AM They're FAIL, just like their games.
Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 17, 2011, 06:49:36 AM Well, I agree on the Tachyon piece - was considering replacing it with Science team. Suppose I could hunt for an officer with ST II, and drop to Tractor I, but that would be a lot of wasted points at once. I have RF I and II because, well...I didn't see any other options I liked, and I can chain them back-to-back. My head TacOff will get AP Beta II when I hit captain. So far, with 2 DHCs and 2 turrets I have zero energy drain issues (my weapon power rarely drop below ~95). I hadn't really considered the beam bank since 1) they do less damage by default than DHCs, and 2) most of my weapon skills don't apply, so the damage difference will be even more depressing. Thanks for the crafting offer, but...I somehow maxed my crafting skills already - can already make all the Mk X gear. One thing that still annoys me is the lack of a unified resource to explain exactly what all the skills do - some are pretty vague. Aside from Beam Overload III, all the skills mentioned are trainable at Earth Spacedock. You don't need to find an officer with them. Yeah, when you have 2 DHCs and two turrets, the energy drain is just fine. Three and three is when it starts to get hairy. As to your weapon skills not applying, that's why I recommend Attack Pattern Beta II instead of Rapid Fire II, because it gives you the same damage boost, and it applies to all weapons, not just cannons, so it will boost the dual beam banks and your torpedoes as well. As to worrying about wasted points, don't. Soon enough you will have more points than you know what to do with. When you hit VA1, all skill points you earn get converted to bridge officer skill points, so you rapidly end up with plenty of them to do whatever you want. Oh, and I was just looking at the stats for the tactial escort, and remembered that you only have six weapon slots at this point. I've been max level for so long I forgot that you have fewer weapon and BO skill slots available, so take my advice with that in mind. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on August 17, 2011, 08:04:09 AM I'm only a few hours of gameplay away from hitting Captain and loading a new TactEscort up on new DHCs and Turrets. Anyone want to talk about builds at all? I generally go full DHCs in front with a Quantum torpedo launcher, with turrets in the rear. Current my Tac/Tac/Eng/Sci officers are using Rapid Fire I/II/TacTeam, Torp High Yield, Power to Shields/Reverse Polarity, Tachyon Beam/Tractor. If you have or can get a BO with Beam Overload III, it's worth it to replace one of your DHCs with a dual beam bank. I would ditch Tachyon Beam as the shield damage is pretty underwhelming. I had Tachyon Beam III on a science ship at full Aux power and it still wasn't worth it. Don't ever use anything other than Tractor Beam I. Higher versions don't have a more powerful tractor, they just do more damage, which is still shit. I like to use Attack Pattern Beta II instead of Rapid Fire II, because the damage difference between RF I and II is hardly noticeable, and the attack patterns don't share a cooldown with it, so you can chain them more smoothly or hit both at once for a nice burst. Three DHCs in front and three turrets in back is pretty hard on your energy drain. You won't see much of an increase in damage, if it even goes up at all. A tricobalt launcher or maybe a beam array (especially if you have Overload III) would serve you better. Keep in mind that this is all min/max kind of stuff. As has been mentioned in this thread before, you don't really need to do that to succeed. What you have going right now will work just fine. That being said, I would highly recommend you get a dual beam bank in front, because it just looks cooler having cannons and beams firing together, and finishing off an opponent with a well timed Overload is very satisfying. And what's special about those images is that it is one weapon firing. You aren't looking at 2 DHCs. Supposedly for the next Feature Series, which is going to be set in and around DS9, the reward for one of the missions is going to be twin heavy cannons like you saw the Defiant fire on the show. If you need any help outfitting your tactical escort when you hit captain, I'd be happy to supply you. I have more resources than I know what to do with, and a maxed crafter. I'm @Rishathra. Got any spare Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on August 17, 2011, 08:27:00 AM Is there still no trial avaible ?
Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 17, 2011, 08:39:44 AM Got any spare I can make you the whole set if you want. What's your mail address? Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on August 18, 2011, 12:32:41 AM Is there still no trial avaible ? Sure there is. You can play the first couple levels for free indefinitely. It's enough to give you an idea of what the game is like. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on August 18, 2011, 06:05:32 AM Is there still no trial avaible ? Sure there is. You can play the first couple levels for free indefinitely. It's enough to give you an idea of what the game is like. Really? I keep looking on steam for one. Wonder why its not on there. Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on August 19, 2011, 06:07:10 AM Got a friend referal from Strazos (thanks). So far I can give them mad props for supplying a torrent for the client which allowed me to download the whole client at 5mb/s. Now the client is patching another half gig of updates. :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on August 19, 2011, 06:10:20 AM I went back to the website looking for the trial but can't seem to find it anywhere. I swear it was there a few months ago. I tried it myself with no referrals or anything.
Title: Re: Star Trek Online: Here We Go Again! Post by: luckton on August 19, 2011, 06:17:31 AM Seeing as how they're now undergoing their transition to their new Asian F2P Overlords, I imagine some of the fringe stuff like that's been turned off until they can get trial people to create new account with said-Asian Overlords' systems.
BTW, my earlier prediction of this game going F2P should be fulfilled within the next couple months ^_^ Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 19, 2011, 12:14:40 PM Here's my rig. I'm no min-max'er, but it works for me. I'm a Science Officer flying a Deep Space Science Vessel (2x Engineer stations), which basically makes me a shield tank with a bunch of stupid tricks. I have enough skill points to be capped, but I haven't decided how to spend them all, so I'm still considered a RAdm Upper Half 6. FRONT: Tricobalt Torpedo Mk X (CritH x2), Hargh'peng Torpedo Mk XI, Tetryon Beam Array Mk IX (CritD) REAR: Breen Transphasic Cluster Torpedo, Disruptor Beam Array Mk XI (CritD), Disruptor Beam Array Mk XI (Dmg) SHIELDS: Reman Prototype Covariant (9180 per facing with my skills :awesome_for_real:) CAPTAIN SKILLS: Photonic Fleet II, Fleet Support I (I can summon enough AI pet ships to be my own damn fleet) SCIENCE CMDR: Jam Targeting Sensors I, Jam Targeting Sensors II, Feedback Pulse II, Feedback Pulse III (I love FP - it's a damage reflection skill, great for dealing with swarms) SCIENCE LTC: Science Team I, Tachyon Beam II, , Feedback Pulse II ENGINEERING LT: Emergency Power to Shields I, Engineering Team II ENGINEERING ENSIGN: Emergency Power to Shields I TACTICAL LT: High Yield I, Fire at Will II Is that a PvP build? I'm curious because I like the idea of Feedback Pulse, and I know it's popular there, but I've always assumed it wasn't any good for just PvE. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on August 19, 2011, 03:47:42 PM Got any spare I can make you the whole set if you want. What's your mail address? Should just be @surlyboi, I think. Never really worked out the mail thing. Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on August 19, 2011, 03:50:49 PM So... what are the limits of my referal ? I have found that my account status is "silver" (from an error message when I tried to chat in /zone :awesome_for_real:)
Had some fun and made it to Lt before I had to head for work, but WOW IS THIS GAME BAD AT TELLING YOU HOW TO PLAY... Is there a decent online resource ? Like I said I am at work so my usage of google is a bit restricted. :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on August 19, 2011, 04:17:55 PM Is that a PvP build? I'm curious because I like the idea of Feedback Pulse, and I know it's popular there, but I've always assumed it wasn't any good for just PvE. No, I don't PvP at all. I find it useful against multiple targets (frigate swarms) because it gives me a sort of multi-targeting capability. I focus on taking down one while the others soften up their own shields for me. I find it useful against single targets (battleships) as a form of burst DPS when they unload their main batteries on me. That said, I have spent skill points and fit consoles that boost my results, because it always struck me as a sensible approach to take with a shield-tanking ship. Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on August 19, 2011, 04:38:10 PM Found a decent source of information at http://www.stowiki.org . This is the info on the trial limits.
Quote * The guest cannot trade player-to-player, send items via mail or use the Exchange. * The guest cannot send in-game tells except those on the friends list (but can receive all tells). * The guest cannot participate in zone chat. * The guest cannot send a friend request, or team/fleet invites (but can receive and accept them). * The guest cannot play beyond level 3, or access missions other than “Stranded in Space”, once outside of the tutorial. I decided to give them my money. Should I go via steam or their own webpage. I prefer their option of paying by direct debit instead of going via paypal like steam does. The digital deluxe version goes for 15$ at both stores at the moment, if anybody else wants to use that offer, send me your emails, I'd like to give you a referal myself once I upgraded my account, I want that free tribble. :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on August 19, 2011, 08:47:11 PM Double XP weekend is on, FYI :grin:
EDIT: Have to go to Earth Spacedock and talk to Q to activate the buff. Not sure why it's not just "on" but the advantage is that you should be able to renew the buff towards the end of the event and save it for later. Also stacks with other +XP mods, if anyone cares. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on August 19, 2011, 09:50:20 PM So, how many people do we actually have playing this thing now?
Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on August 19, 2011, 10:41:54 PM I have a friend playing as well. Unfortunately he's a tier below me...hopefully this XP boost helps alleviate that. :grin:
Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on August 20, 2011, 08:29:08 AM EDIT: Have to go to Earth Spacedock and talk to Q to activate the buff. Not sure why it's not just "on" but the advantage is that you should be able to renew the buff towards the end of the event and save it for later. Also stacks with other +XP mods, if anyone cares. I don't think the clock stops ticking when you log off, not 100% sure though.Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on August 20, 2011, 09:18:43 AM EDIT: Have to go to Earth Spacedock and talk to Q to activate the buff. Not sure why it's not just "on" but the advantage is that you should be able to renew the buff towards the end of the event and save it for later. Also stacks with other +XP mods, if anyone cares. I don't think the clock stops ticking when you log off, not 100% sure though.If it works the same as it did last time, it won't matter... when the buff runs out, just go back to Q and get it again THEN turn in your quests. Be prepared for huge leveling increase... I played an entire Saturday with that buff and got well into the upper rear admiral from captain. Quest quest quest.... Wish this would go F2P - would love to get the USS Lovecraft out of dry dock. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on August 20, 2011, 09:50:14 AM Played a couple more of the Devidian missions and got a personal weapon who's secondary effect looks like the proton pack from Ghostbusters. :drill:
Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 22, 2011, 08:52:01 AM I can make you the whole set if you want. What's your mail address? Should just be @surlyboi, I think. Never really worked out the mail thing. Well, @surlyboi how has an Aegis set in their mailbox. Hope that's you! Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on August 22, 2011, 09:16:55 AM That is indeed me and I'm all tronified now. Thank you kindly. Now, as soon as Time Warner get their shit together and I can connect to the internet at faster than dial-up speeds, I'll enjoy it all. That said, if there's any way to repay your generosity, let me know.
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on August 22, 2011, 04:27:43 PM Played a couple more of the Devidian missions and got a personal weapon who's secondary effect looks like the proton pack from Ghostbusters. :drill: As does it's model, and it has "Proton" in its name. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 23, 2011, 07:02:43 AM I used to love that weapon, until the combat changes came. Now, you can pry my minigun from my cold, dead hands.
Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on August 23, 2011, 05:51:50 PM I used to love that weapon, until the combat changes came. Now, you can pry my minigun from my cold, dead hands. Why is that ? I still don't fully understand whats going on in ground combat :)Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 24, 2011, 06:19:44 AM I used to love that weapon, until the combat changes came. Now, you can pry my minigun from my cold, dead hands. Why is that ? I still don't fully understand whats going on in ground combat :)Because they are satisfying to fire and do good damage. Also, miniguns were just added with the changes, so they have the new shiny effect going for them. http://www.youtube.com/watch?v=mu1s2kI6vsY What is it you are trying to understand? I play way too much of this game, so I should be able to answer whatever questions you have. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on August 24, 2011, 06:21:56 AM Because they are satisfying to fire and do good damage. Also, miniguns were just added with the changes, so they have the new shiny effect going for them. http://www.youtube.com/watch?v=mu1s2kI6vsY What is it you are trying to understand? I play way too much of this game, so I should be able to answer whatever questions you have. I take it that is the new ground combat? Fuck you for teasing me and considering a month's sub. Now I have to go sit in the dark for a bit. :why_so_serious: Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 24, 2011, 06:53:10 AM Yeah, that's the new ground combat, though I only chose that particular video because it has a dude with a minigun in it. Personally, I'm not too fond of the shooter mode they added, but it doesn't matter because the changes are completely independent of it, and the regular combat mode is still waaay more fun than it used to be. It wasn't just the gameplay that was tweaked, either, they also tightened up a lot of the visual and sound effects. So really, good job all around and not at all a NGE-like disaster that a lot of people were worried would happen.
Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on August 24, 2011, 08:43:11 AM Was that aiming necessary? ( Real question BTW, im not aware on this new combat or what it really is )
Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 24, 2011, 09:40:23 AM Was that aiming necessary? ( Real question BTW, im not aware on this new combat or what it really is ) Yes. In shooter mode you have to aim to hit the target. Pointing at a wall and clicking will cause you to fire at the wall. There's no body part targeting or anything like that, though. Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on August 25, 2011, 05:15:38 AM I don't understand ground combat at all. Thats my problem. I have no idea how to setup equipment, skills and BO skills. Or how to utilize them properly. Or which one to pick.
So far, I just zerg the enemies if neccesary, winning a ground mission is easy, but not very satisfying. The few times I joined a PvE fleet I noticed I must be doing something wrong, because I got my ass handed to me all the time (I also suppose that my fellow players way outleveled me). Also, "crafting"... wtf... or better how the f... ? At least I found the quest that gets you started. Is there anything else to it but gathering resources in exploration space and then using them to craft random stuff ? Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 25, 2011, 09:55:18 AM Low level ground combat can be unsatisfying, because of the limited number of abilities you and your BOs have, but as you advance in rank, things get much more interesting. But for now, zerg2win is pretty much how it goes.
Setting up BO equipment is easy. Just give them whatever you pick up as you go along, and hand-me-downs from when you get better stuff for yourself. They don't need top end equipment to be effective. They do have a quirk where they perform an action - whether that be firing a weapon or using an ability - exactly once every three seconds. Weapon fire rates have no effect on this three second cycle. So high damage per shot weapons are good choices for them. For BO skills, give Tac officers grenades, Engineers turrets and Reroute Power to Shields, and Science officers Sensor Scan, at least one heal, and whatever else looks interesting. They have a pretty big toolbox to choose from so pick what you like. For player skills, Tactical officers use grenades well, so grenade kits are good choices, and when you reach a high enough level that they start to appear, Squad Leader kits. Engineers have a pretty wide variety of kits to choose from, but for just day to day use, turret kits are best. Eventually, Bunker Fabrication or Fabrication Specialist. Science officers are like BOs in that they have a big toolbox, so whatever kit strikes your fancy will do well for you. At higher levels though, when you can get Geophysicist kits, switch to those. They have an aoe root and two targeted aoe damage abilities. If you get a good grouping you can wipe out an entire squad of enemies just using those abilities. When you say PvE fleet, do you mean Fleet Actions? Some of them can be tricky to complete even for people who know what they are doing, so that might be your problem. Crystalline Entity is particularly brutal to those who don't know exactly what to do. Enemies will spawn at the highest player level in the instance, so that was probably working against you, as you said. Crafting. Scan anomalies to get resources. Go to Memory Alpha. It's in the Alpha Centauri sector block, 'north' of Earth Spacedock. Look for the crowd of people standing next to some consoles in the center of the room. Click button to get prizes. That's pretty much it. Your crafting materials don't have to be in your inventory to make stuff, so you can leave it all in your bank. There are bank, mail, and exchange consoles there as well so the process is smooth. The more stuff you craft, the more your 'skill' goes up, which unlocks new recipes. The amount of skill points you get for crafting something is dependent entirely on the quality, not the level, of the item. So, crafting a blue (rare) Mark II item will advance your skill just as much as a blue Mark X item. Most recipes require schematics, which you can craft, or just buy from a vendor nearby. Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on August 25, 2011, 09:52:03 PM I can only craft in Memory Alpha, right ? Also, would be justgrinding out schematics a viable (read efficent) way to "level" crafting ?
edit: And thanks for all the help. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 26, 2011, 01:30:56 PM Yes, only in Memory Alpha. The plan is to eventually be able to craft on your ship, but who knows when they'll get to that.
Making only schematics is efficient in that you then have a bunch of them to use to craft other things, but inefficient in that it would take a large amount of low level resources to make. 1650, to be exact. Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on August 26, 2011, 02:15:11 PM I maxed out crafting while a LtCdr without too much effort beyond clearing every map of anomalies. Just try to liberally craft things for yourself and you should be fine, perhaps building some extras to sell.
Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on August 27, 2011, 07:43:24 AM Initial impressions:
This game has way to much crap on the screen when you first start. Also, player movement, kinda... not smooth. I do like shooter mode, however he wips out his gun after every conversation or it seems even opening of a window. Somewhat annoying. Other than what feels like some performance lag when there should not be. Rather fun so far. EDIT: How do I go about having a friend play on my ship with me? Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on August 27, 2011, 08:12:46 AM You can't, really....you can go to your bridge and then invite them, but it'd be RP-only - no functionality.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on August 27, 2011, 03:14:49 PM You all should be burned at the stake... if I wasn't so fucking bored I might avoid reading this thread and getting the itch again. :uhrr:
Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on August 30, 2011, 04:28:31 PM This is more fun then eve.
Title: Re: Star Trek Online: Here We Go Again! Post by: Ingmar on August 30, 2011, 04:30:37 PM You all should be burned at the stake... if I wasn't so fucking bored I might avoid reading this thread and getting the itch again. :uhrr: Don't look at me, I'm playing DDO this week. :why_so_serious: Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on August 30, 2011, 04:41:44 PM This is more fun then eve. Sticking fiber cable into my urethra is more fun than EVE. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on August 30, 2011, 05:22:16 PM This match level thing, is that a mentor like system?
Also, SOL needs better parking. Title: Re: Star Trek Online: Here We Go Again! Post by: MisterNoisy on August 31, 2011, 07:43:12 AM This match level thing, is that a mentor like system? Also, SOL needs better parking. Pretty much - you keep all your abilities, etc, but everything gets scaled down to the lower level. That said, last time I did it I was helping my brother as a capped VA downleveled to LtCdr, and all of the encounters were hilariously trivial anyway. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on August 31, 2011, 11:23:05 AM -.-
Vice Admiral now and traded my fucking awesome attack cruiser for a retrofit escort. Gotta fuck around with it to get my rotation, but it is damn maneuverable and the cloak is just :drillf: Gotta start on those group missions in borg country at some point... anything I should be on the look out for? Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on August 31, 2011, 11:38:35 AM Borg?
Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 31, 2011, 12:08:30 PM Gotta start on those group missions in borg country at some point... anything I should be on the look out for? Don't forget to go to your replicator and get some remodulators for you and your BOs. I've done a few STFs where half my teammates didn't realize that they needed them, and were wondering why they were doing NO damage. :facepalm: They are tradeable as well, so if you run into that situation yourself, you can just strip one off of a BO to give to your teammate. Have a stack of Large Hypos and Large Shield Charges. Use high damage-per-shot weapons. Borg adapt on a per hit basis, so stuff like miniguns or dual pistols are a bad idea. Sniper rifles, blast assaults, and pulsewaves are best. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on August 31, 2011, 12:23:12 PM Gotta start on those group missions in borg country at some point... anything I should be on the look out for? Don't forget to go to your replicator and get some remodulators for you and your BOs. I've done a few STFs where half my teammates didn't realize that they needed them, and were wondering why they were doing NO damage. :facepalm: They are tradeable as well, so if you run into that situation yourself, you can just strip one off of a BO to give to your teammate. Have a stack of Large Hypos and Large Shield Charges. Use high damage-per-shot weapons. Borg adapt on a per hit basis, so stuff like miniguns or dual pistols are a bad idea. Sniper rifles, blast assaults, and pulsewaves are best. Yeah, I got through the first PvE trail around Borg country. Quickly realized the freq modulator was there in the replicator (after peeking back at this thread) and then figured out, minigun was not a great choice. Oh yeah, and Borg are very much a pain in the ass. Every 3rd shot, stop and play angry birds on you weapon then shoot again. I'll have to start keeping those Hypos and Charges... I am a Tactical Captain btw... which is why I am flying around in the stupid defiant retrofit. I hate that look... but it does seem to pack a punch, espec with a full tact BOff plus two more rather than a full engy BOff slot in my Assault Cruiser. I am also alting an Engy Captain to explore the crafting universe. I have never been one to gather and craft, but figure I have a month to burn. Now I just need that asshat Q to show up and give me a few free ranks with his XP goodness. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 31, 2011, 01:00:25 PM The Borg can be a pain until you *ahem* adapt to them, then they become the easiest of all. Yeah, that angry birds dance can be frustrating, but you have other tools at your disposal. Their slow walk makes them susceptible to several tactics that don't work as well on other enemies who can actually get out of the way. For a tactical officer like yourself, grenades are deadly against them.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on August 31, 2011, 01:13:56 PM The Borg can be a pain until you *ahem* adapt to them, then they become the easiest of all. Yeah, that angry birds dance can be frustrating, but you have other tools at your disposal. Their slow walk makes them susceptible to several tactics that don't work as well on other enemies who can actually get out of the way. For a tactical officer like yourself, grenades are deadly against them. Yeah... I been toying with the idea of picking up that kit. All my Tact Boffs are skilled with nades. And is it me or do the Borg really come off as Day of the Dead zombie-ish? You have plenty of time to remodulate so that is fine against them, but still... its a good few seconds of picking your nose while the undead are coming towards you. However... ground combat feels so much better. So so much better. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 31, 2011, 01:37:10 PM As to kits, Grenade Satchel is good enough for by yourself, but in groups, it's Squad Leader all the way. Honestly, one could argue its better for solo play as well.
Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on August 31, 2011, 01:42:47 PM I've been playing a Science guy. I'm almost Commander level now and as I level up I just feel weaker and weaker. Either I've picked a non-soloing class or I'm doing something wrong. Anyone have any advice? There was one ground mission fighting some horrible Devidians that I just couldn't manage at all. I killed all but one of them but the last one just did his life sucking thing and brought himself up to full everytime I injured him. I must have spent half an hour banging my head against the wall on that one.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on August 31, 2011, 01:43:50 PM I like to carry two kits usually so that'll work. I think I actually might be wearing the SL kit but I'll have to check. I am straight up PvE in this game so anything quest-wise I need to do? Like I said, I just got done with the Borg chain quest for the purple ship attachment... which looks a bit silly, so I am thinking about clicking off the visual.
Title: Re: Star Trek Online: Here We Go Again! Post by: MisterNoisy on August 31, 2011, 03:30:22 PM I've been playing a Science guy. I'm almost Commander level now and as I level up I just feel weaker and weaker. Either I've picked a non-soloing class or I'm doing something wrong. Anyone have any advice? There was one ground mission fighting some horrible Devidians that I just couldn't manage at all. I killed all but one of them but the last one just did his life sucking thing and brought himself up to full everytime I injured him. I must have spent half an hour banging my head against the wall on that one. I like my current away team - me (sci), 2 science officers (both with healing/debuffs/CC) and 2 engineering officers (both with multiple turrets and mines), all armed with crafted sniper rifles. A lot of encounters are pretty trivial with this group - the battlefield ends up being a complete mess because of all the crap the engis leave all over the place, but shit dies pretty fast and the Sci officers keep everyone kicking. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 31, 2011, 05:14:38 PM I've been playing a Science guy. I'm almost Commander level now and as I level up I just feel weaker and weaker. Either I've picked a non-soloing class or I'm doing something wrong. Anyone have any advice? There was one ground mission fighting some horrible Devidians that I just couldn't manage at all. I killed all but one of them but the last one just did his life sucking thing and brought himself up to full everytime I injured him. I must have spent half an hour banging my head against the wall on that one. Science guys can actually put out a crazy amount of damage. They have Sensor Scan, which can be up 12 out of every 15 seconds, and then there is the majesty of the Physicist Kit. Before the combat changes, it was pretty bad for Science on the ground damage wise, but that is no longer the case. The Devidians can be pretty nasty, so don't blame that so much on the Science. Before I managed to deck out myself and my away team with shields that reduce psionic damage, I would regularly wipe at least once on the phantasm battles. A trick to use if you are having trouble with that life sucking ability, is to keep a stack of hypos on you. They can just be small ones, the heal doesn't matter. If you use one while being drained, it cancels out the drain and you can move and fight again. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on August 31, 2011, 05:19:37 PM This retrofit escort defiant ship is fucking bonkers... that is all. :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on August 31, 2011, 05:37:06 PM This retrofit escort defiant ship is fucking bonkers... that is all. :awesome_for_real: This. Badass type XI gear plus a cloaking device? Pwnage on a goddamn stick. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on August 31, 2011, 05:47:01 PM I am skilled out in Tet weapons so I have the Mark X stuff since XI and XII is few and far between... and I haven't crafted, ever. Still fun though.
Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on August 31, 2011, 05:53:42 PM Oh wow. I'll try that hypo trick. I'm sure it would make all the difference. And I'll try some of the other advice as well. I haven't come across a physicist kit yet though. Perhaps it's a higher level drop than what I'm seeing so far.
Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on August 31, 2011, 05:57:58 PM I am skilled out in Tet weapons so I have the Mark X stuff since XI and XII is few and far between... and I haven't crafted, ever. Still fun though. Wat? Crafting is not even hard in this game - just be sure to clear the anomalies from each map. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on August 31, 2011, 06:00:50 PM I am skilled out in Tet weapons so I have the Mark X stuff since XI and XII is few and far between... and I haven't crafted, ever. Still fun though. Wat? Crafting is not even hard in this game - just be sure to clear the anomalies from each map. Didn't say hard... I am just not into the time sink when I was only planning on a month. When that happens, the unfun (crafting/gathering) get the boot. Exchange worked out for me and to be fair, I didn't buy shit till Rear Admiral. I got the requisition weapons for my ship and quest rewards were plenty. PvE, so who gives a shit right? :ye_gods: Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on August 31, 2011, 06:14:15 PM You guys got a guild going?
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on August 31, 2011, 06:33:03 PM I'd be willing to start one if you people are ever on at the same time. As for the high-end shit, if you're a VA, you've probably got about 250 tokens laying around. More than enough to outfit a ship with a fuckton of purps.
Title: Re: Star Trek Online: Here We Go Again! Post by: MisterNoisy on August 31, 2011, 06:58:25 PM I'd be willing to start one if you people are ever on at the same time. As for the high-end shit, if you're a VA, you've probably got about 250 tokens laying around. More than enough to outfit a ship with a fuckton of purps. No doubt - I've got shuttles and Nova-class ships fitted with MK XI purples atm, since there's not much to do but keep collecting purples once you cap. Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on August 31, 2011, 07:08:53 PM No doubt - I've got shuttles and Nova-class ships fitted with MK XI purples atm, since there's not much to do but keep collecting purples once you cap. And this is why I'm not playing. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on August 31, 2011, 08:10:20 PM Oh wow. I'll try that hypo trick. I'm sure it would make all the difference. And I'll try some of the other advice as well. I haven't come across a physicist kit yet though. Perhaps it's a higher level drop than what I'm seeing so far. I think it is. At your level I think there are Analyst Kits which are also pretty good. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on August 31, 2011, 09:09:42 PM STO to go F2P by the end of the year. (http://massively.joystiq.com/2011/08/31/perfect-world-entertainment-confirms-star-trek-online-going-f2p/)
Not surprising, and possibly a way of keeping player populations up when the expected juggernaut of SWOR lands. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on August 31, 2011, 09:13:29 PM No doubt - I've got shuttles and Nova-class ships fitted with MK XI purples atm, since there's not much to do but keep collecting purples once you cap. And this is why I'm not playing. Oh? Would you rather raid for ship costumes with stupid shoulder pads instead? Title: Re: Star Trek Online: Here We Go Again! Post by: Ghambit on August 31, 2011, 09:16:55 PM No doubt - I've got shuttles and Nova-class ships fitted with MK XI purples atm, since there's not much to do but keep collecting purples once you cap. And this is why I'm not playing. Oh? Would you rather raid for ship costumes with stupid shoulder pads instead? Ahh, you didnt say anything about raiding. Just 'collecting.' Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on September 01, 2011, 05:55:39 AM STO to go F2P by the end of the year. (http://massively.joystiq.com/2011/08/31/perfect-world-entertainment-confirms-star-trek-online-going-f2p/) Not surprising, and possibly a way of keeping player populations up when the expected juggernaut of SWOR lands. Sweet, I was holding off buying this because of other games. Also rather hard to get your friends into it when they doubt its good and has no free trial. I myself have been pleasantly surprised by the title. I expected much worse. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on September 01, 2011, 06:55:16 AM I found STO fun enough, but not $15 a month fun enough.
As much as Cryptic is used as an industry punching bag, I think they make casual MMOs well enough. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on September 01, 2011, 06:50:17 PM Borg invasions are meh on challenge, but purple boxes are nice. :grin:
Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on September 02, 2011, 06:10:19 AM They are easy, but fun, and a nice little detail added to the 'world.' I like that the command ships look like V'Ger got assimilated.
As to starting a fleet, I'm up for it. I'm available after 7pm Central most days. Bat Quadrant? Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on September 02, 2011, 08:19:28 AM Nice name. I don't play, but I approve.
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on September 02, 2011, 04:53:58 PM I found STO fun enough, but not $15 a month fun enough. As much as Cryptic is used as an industry punching bag, I think they make casual MMOs well enough. Good news, its going free to play http://www.zam.com/story.html?story=27569 Title: Re: Star Trek Online: Here We Go Again! Post by: Tannhauser on September 04, 2011, 06:07:27 AM That's good news. If they do it right like Turbine did with LOTRO, it could become a cash calf.
Heck, they've already got the store up and running. Title: Re: Star Trek Online: Here We Go Again! Post by: MisterNoisy on September 06, 2011, 07:24:41 AM Holy shit, escort ships are insane.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on September 06, 2011, 10:06:11 AM Holy shit, escort ships are insane. Hate them. Of course, it may be that I have no clue how to use them correctly, but I get fucked every time I fly my Defiant-Retro'd even when I specc'd for it. I do sooooo much better in my assault cruiser. Then again... I am a much more "stand and pound the shit outta stuff while living through it" then a "unleash hell and scamper off for another pass and pray you don't get shot in the face." That said, I been messing around with my Science Captain this weekend, along with his science class ship and the whole gang. I must say, it is pretty cool but I really wonder if my debuffs do a damn thing. Science Team II with Engy Team I works wonders though...esp in those Borg invasions. I might not pump out a shit load of DPS but I have saved quite a few from blowing up during the matches. All this on my Lt.Cmdr as well. fake edit: and for shits and giggles, I made my capt and crew into the Scooby Doo team. Scooby was a stretch since trying to adjust the face into a dog was problematic, but the rest are pretty well on - though I made Velma a bit short. And we all fly around in the Mystery Machine. :drill: Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on September 06, 2011, 10:19:07 AM And here I thought I was clever with my "A Team" in space. Actually it's all Vulcan females.
Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on September 06, 2011, 10:23:50 AM Wouldn't it then be the "T&A Team"
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on September 06, 2011, 10:26:53 AM I'll post pics if I can find the screenshots. Fucking hilarious when you can do team away missions and can bring a Boff. I normally pick Velma or Daphne. The other PC usually comments on it or just laughs.
Title: Re: Star Trek Online: Here We Go Again! Post by: MisterNoisy on September 06, 2011, 10:33:42 AM Hate them. Of course, it may be that I have no clue how to use them correctly, but I get fucked every time I fly my Defiant-Retro'd even when I specc'd for it. I do sooooo much better in my assault cruiser. Then again... I am a much more "stand and pound the shit outta stuff while living through it" then a "unleash hell and scamper off for another pass and pray you don't get shot in the face." I played Sci for so long that it's nice to be able to play a purely offensive layout - 2 DHCs + torp up front with turret on the back. Flying in with Tachyon Beam, Rapid Fire and High Yield makes for much shorter fights than I'm used to. Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on September 06, 2011, 11:02:33 AM As has been mentioned previous, you need to dump Tachyon beam - Science team is WAY better.
At this point I am in a tactical escort...I'm starting to get more skills than I know what to do with. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on September 06, 2011, 11:09:24 AM Hate them. Of course, it may be that I have no clue how to use them correctly, but I get fucked every time I fly my Defiant-Retro'd even when I specc'd for it. I do sooooo much better in my assault cruiser. Then again... I am a much more "stand and pound the shit outta stuff while living through it" then a "unleash hell and scamper off for another pass and pray you don't get shot in the face." I played Sci for so long that it's nice to be able to play a purely offensive layout - 2 DHCs + torp up front with turret on the back. Flying in with Tachyon Beam, Rapid Fire and High Yield makes for much shorter fights than I'm used to. Got my tac VA through all the Borg shit Friday evening. After that, it was all about getting those meddling kids on board and ready to quest. Already have that LtCmd half done with the Borg command ship list. Though, I am fairly unimpressed with the title. meh. Title: Re: Star Trek Online: Here We Go Again! Post by: PalmTrees on September 06, 2011, 11:44:33 AM They've put up a f2p/subscriber comparison: http://www.startrekonline.com/f2p_features
Limited inventory, mail, no vet rewards for the free folks. Is it a game where you collect alot of stuffs? I'm a packrat and the limited inventory so many companies put on their f2p accounts is quite a turn-off. Title: Re: Star Trek Online: Here We Go Again! Post by: luckton on September 06, 2011, 11:49:59 AM They've put up a f2p/subscriber comparison: http://www.startrekonline.com/f2p_features Limited inventory, mail, no vet rewards for the free folks. Is it a game where you collect alot of stuffs? I'm a packrat and the limited inventory so many companies put on their f2p accounts is quite a turn-off. I think you forgot the big downside...limited bridge officers. Title: Re: Star Trek Online: Here We Go Again! Post by: MisterNoisy on September 06, 2011, 11:57:38 AM As has been mentioned previous, you need to dump Tachyon beam - Science team is WAY better. At this point I am in a tactical escort...I'm starting to get more skills than I know what to do with. Good to know - thanks. I just decided to try going overboard with offense for starters. I just hit LtCdr on this toon, so I'm still dinking around with loadouts/skills and the like, but it's been fun laying down the wrath of god on the first opposing ship or two in every encounter. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on September 06, 2011, 12:44:41 PM As has been mentioned previous, you need to dump Tachyon beam - Science team is WAY better. At this point I am in a tactical escort...I'm starting to get more skills than I know what to do with. Good to know - thanks. I just decided to try going overboard with offense for starters. I just hit LtCdr on this toon, so I'm still dinking around with loadouts/skills and the like, but it's been fun laying down the wrath of god on the first opposing ship or two in every encounter. I do have a fondness for the AoE nightmares my Defiant could unleash. Those Borg encounter sphere groups were fantastic. Cannon spread along with quantum torp spread. Mostly meant me dying with everything training on me after that salvo, but it was fun as shit. Title: Re: Star Trek Online: Here We Go Again! Post by: Hawkbit on September 06, 2011, 02:48:10 PM Their transition to F2P is pretty much perfect. I will almost definitely play this casually when it goes F2P. Almost anything not covered by having a sub is purchasable as an add-on.
http://www.startrekonline.com/f2p_features LotRO flubbed by not allowing monster play to F2Ps, EQ2 flubbed by splitting server types. STO just seems perfect. Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on September 06, 2011, 02:56:28 PM Cannon spread along with quantum torp spread. Mostly meant me dying with everything training on me after that salvo, but it was fun as shit. I wish to hear more about this "spread" business you speak of - I tried torp spread once or twice, but thought all the spread skills were garbage. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on September 06, 2011, 03:03:00 PM The key to the spreads is generally having Jam targeting sensors ready to go after the salvo. De-taunts and sets you up for the next run. Also having some sort of mine layer works kinda well at keeping the more squarely ones at bay.
Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on September 06, 2011, 04:28:08 PM Their transition to F2P is pretty much perfect. I will almost definitely play this casually when it goes F2P. Almost anything not covered by having a sub is purchasable as an add-on. http://www.startrekonline.com/f2p_features LotRO flubbed by not allowing monster play to F2Ps, EQ2 flubbed by splitting server types. STO just seems perfect. Same. Well done. Noting that LOTRO is making monster play F2P shortly. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on September 06, 2011, 04:35:22 PM The gang!
Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on September 06, 2011, 05:21:23 PM Which reminds me, is there an appearance tab ( :grin: ) or something ? I'd much prefer to have my captain run around in his usual uniform instead of his full body armor.
Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on September 06, 2011, 05:38:53 PM Right-click the offending item in your inventory, and disable the visuals.
Title: Re: Star Trek Online: Here We Go Again! Post by: Der Helm on September 06, 2011, 05:51:11 PM The user interface is beyond awfull. Thanks a lot. :heart:
Title: Re: Star Trek Online: Here We Go Again! Post by: Hawkbit on September 06, 2011, 06:10:05 PM Noting that LOTRO is making monster play F2P shortly. Really. That might get me back playing it. My warg was tons of fun to play. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on September 07, 2011, 06:30:59 AM Cannon spread along with quantum torp spread. Mostly meant me dying with everything training on me after that salvo, but it was fun as shit. I wish to hear more about this "spread" business you speak of - I tried torp spread once or twice, but thought all the spread skills were garbage. They revamped how Torpedo Spread works in a patch a week or two ago. The visuals are different, and they now do roughly 85% of the damage of the equivalent High Yield skill, to each target. Very useful now, even on single targets. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on September 07, 2011, 08:11:27 AM Cannon spread along with quantum torp spread. Mostly meant me dying with everything training on me after that salvo, but it was fun as shit. I wish to hear more about this "spread" business you speak of - I tried torp spread once or twice, but thought all the spread skills were garbage. They revamped how Torpedo Spread works in a patch a week or two ago. The visuals are different, and they now do roughly 85% of the damage of the equivalent High Yield skill, to each target. Very useful now, even on single targets. Yeah I was kinda shocked at how amazing the skill actually looks from the profile view. Was in a few Borg things last night and was off trying to throw a heal on someone fleeing from the green pulsating death and the camera snapped back around at the Cube just as an Escort unleash a spread. I gotta say, this game has become fairly well done since its advent. My only gripe is that without the Q xp bonus, the game really starts to feel grindy at times. But all the changes since launch have really been for the better. F2P should work out well for them. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on September 17, 2011, 12:16:00 PM I didn't think it was all that grindy 'til I started playing a Klingon. If you're not into pvp, that's a SERIOUS grind.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on September 17, 2011, 01:40:12 PM I didn't think it was all that grindy 'til I started playing a Klingon. If you're not into pvp, that's a SERIOUS grind. Klingons have no draw for me. Made one but she is sitting where I left her after char creation. But the Shag and scoob gang are haulin' ass. Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on September 17, 2011, 02:22:01 PM I love PvP, but hate most Klingon players who constantly try to run away. Even worse when they're obviously losing, so then they just cloak and sit there, hoping the Feds will log out.
Title: Re: Star Trek Online: Here We Go Again! Post by: Fordel on September 17, 2011, 06:20:29 PM Do they lack HONOR DUTY HONOUR?
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on September 17, 2011, 09:42:33 PM I love PvP, but hate most Klingon players who constantly try to run away. Even worse when they're obviously losing, so then they just cloak and sit there, hoping the Feds will log out. Try playing a klingon before you pass too much judgment. They're at a pretty big disadvantage, weapon-wise to go toe-to-toe with most Fed tiers until you get up to general/admiral levels. Then again, I wouldn't PvP as a Klingon OR a Fed though, so hey. Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on September 17, 2011, 11:01:42 PM I dunno, I've seen Klingon ships melt people just fine.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on September 18, 2011, 03:42:23 AM I have too, but generally at lower levels its been wolf pack style where you get gang ganked.
Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on September 18, 2011, 06:03:59 AM That's lore-consistent, though. Which is another reason I'd never, ever play a ST game in a PVP setting. Too many lore nerds would bitch if your Bird of Prey can solo-gank any fed ship that's not a science vessel.
Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on September 18, 2011, 10:59:22 AM The thing that gets me is that they must not realize that PvP is good XP, and it'd be quicker if people would just play the matches out as quickly as possible.
Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on September 18, 2011, 11:41:48 AM Is there any chance that we could start a new Star Trek thread and let this one die? Not being able to go directly to the first unread post is slowly driving me insane.
Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on September 18, 2011, 12:38:49 PM I think it's because of a thread merge. Maybe Trippy can fix the indexing? (And look into it for future thread mergers?)
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on September 18, 2011, 05:58:18 PM Maybe start a new one around the F2P transition?
I'd do it, but 1) I don't play STO and haven't since beta and 2) I think I started both this thread and the ChampO thread and both broke. I'm not going for attempt #3 to see if I'm just bad luck. Title: Re: Star Trek Online: Here We Go Again! Post by: Modern Angel on September 19, 2011, 11:38:34 AM So when does this thing actually go full on free? Or did it already and I'm just not up to speed?
Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on September 19, 2011, 12:37:16 PM They've been cagey about mentioning a specific date, but the consensus is "sooner than you think."
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on September 19, 2011, 01:08:01 PM Borg ground adventures rumored to start at the end of the month... fuckers did that because my sub is up on the 27th. Luckily, I have a job to pay for my addictions.
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on September 29, 2011, 10:22:58 PM Dev diary about an unusually thorough quest log revamp.
http://www.startrekonline.com/node/2630 Title: Re: Star Trek Online: Here We Go Again! Post by: Zetor on September 30, 2011, 01:23:11 AM So I don't know jack about star trek (I think I've seen a grand total of two episodes), but this foundry system seems to be relevant to my interests -- I am a huge sucker for player-generated content.
How does it compare to Mission Architect in COH? I read the wiki (http://www.stowiki.org/Guide:_The_Foundry), which makes it seem similar, if a bit limited in scope. - Is it viable as an alternate way of advancement through the game (like in COH), or is it just a sideshow? - Is this kind of content actually played by players? - If so, are people interested in story-based missions, or just 'farm missions' that give the most rewards in the least time? Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on September 30, 2011, 04:12:13 AM So I don't know jack about star trek (I think I've seen a grand total of two episodes), but this foundry system seems to be relevant to my interests -- I am a huge sucker for player-generated content. How does it compare to Mission Architect in COH? I read the wiki (http://www.stowiki.org/Guide:_The_Foundry), which makes it seem similar, if a bit limited in scope. - Is it viable as an alternate way of advancement through the game (like in COH), or is it just a sideshow? - Is this kind of content actually played by players? - If so, are people interested in story-based missions, or just 'farm missions' that give the most rewards in the least time? There is an actual mission given out by an NPC to take on 3 player-driven missions, which I also believe is repeatable daily. So Cryptic actually does funnel people over there. Having played a few, maybe 5 or 6, I can say it is fun and some of the missions are incredibly well done where others are meh. I can't recall quest rewards or anything like that, but the xp was roughly the same as development written quests. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on September 30, 2011, 09:23:18 PM A dev diary and screenshot of the long-percolating duty officer system.
http://startrekonline.com/node/2631 Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on October 01, 2011, 08:00:08 AM MORE to manage. TBH, id rather they work on allowing friends to man bridge officer slots.
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on October 01, 2011, 11:44:10 AM I want a full fledged Sims 3: Lower Decks in my STO. :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on October 03, 2011, 08:45:06 AM No, I just think it would be fun to allow other players to take bridge spots and use personal skills.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on October 03, 2011, 08:58:40 AM No, I just think it would be fun to allow other players to take bridge spots and use personal skills. I can't even wrap my head around how this would work in this game given its layout. I have the idea of a bridge commander simulation where I would be sitting at a panel and looking at the battle screen but wtf fun is that? And I don't mean that with any malice... I just don't see it fitting in with how they constructed this game. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on October 03, 2011, 09:48:35 AM Have your friend take up a bridge officer slot in the officer tray. He sees what you see and can fire weapons, use his buffs ETC.. I thought they had talked about it before.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tyrnan on October 04, 2011, 02:49:48 AM Have your friend take up a bridge officer slot in the officer tray. He sees what you see and can fire weapons, use his buffs ETC.. I thought they had talked about it before. Wasn't that the original design idea that Perpetual had for it? I can see it having a certain appeal to proper, full on Trekkies but I'm not sure about the rest of the gaming population. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on October 04, 2011, 04:21:00 AM Have your friend take up a bridge officer slot in the officer tray. He sees what you see and can fire weapons, use his buffs ETC.. I thought they had talked about it before. That sounds...how should I put this....not fun. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on October 04, 2011, 05:55:36 AM I can see it having a certain appeal to proper, full on Trekkies but I'm not sure about the rest of the gaming population. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on October 04, 2011, 06:41:41 PM Have your friend take up a bridge officer slot in the officer tray. He sees what you see and can fire weapons, use his buffs ETC.. I thought they had talked about it before. Wasn't that the original design idea that Perpetual had for it? I can see it having a certain appeal to proper, full on Trekkies but I'm not sure about the rest of the gaming population. Perpetual's (and I always get a laugh out of that name at this point in time) design was the officers-as-pets, which is pretty much what Cryptic ran with. They may have said, "Oh, and if you want you can swap out those pets for other players," but given their game never launched, we won't know if that decision would have made it out of the alpha. We had this discussion (about multi-player ships) and it wouldn't work outside of 1) the player crew is a crack team who play with military coordination, or 2) like Puzzle Pirates, there is lots of busywork that various team members can do, but they are mostly optional. Can anyone imagine what raiding in WoW would be like if it took 5 players to control one character? One gets the head, another the left arm, another the right etc and they all have to coordinate at the right time for anything to get done. 99% of characters wouldn't be able to take one step forward without collapsing like an epileptic at a rave. Same with ship control. All it takes is for your weapons man to go on biobreak and the rest of the team finds themselves in explosive decompression. Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on October 04, 2011, 08:38:40 PM Interesting (to me) tidbit: in order to keep the STO license, Cryptic had to deliver the game on the same schedule that Perpetual promised to CBS (http://www.tentonhammer.com/sto/news/cryptic-producer-explains-star-trek-onlines-quick-road-to-launch?utm_source=rss&utm_medium=rss).
Title: Re: Star Trek Online: Here We Go Again! Post by: Zetor on October 04, 2011, 09:42:21 PM Well, SWG had the entire "spaceship controlled by x people" thing going (pilot, 2-6 gunners, operations officer, engineer)... :why_so_serious:
Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on October 05, 2011, 06:10:09 AM Interesting (to me) tidbit: in order to keep the STO license, Cryptic had to deliver the game on the same schedule that Perpetual promised to CBS (http://www.tentonhammer.com/sto/news/cryptic-producer-explains-star-trek-onlines-quick-road-to-launch?utm_source=rss&utm_medium=rss). Interesting, if true. I wonder what their excuse is for releasing CO in a nearly identical unfinished-and-obviously-rushed state? Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on October 05, 2011, 06:36:28 AM Well, SWG had the entire "spaceship controlled by x people" thing going (pilot, 2-6 gunners, operations officer, engineer)... :why_so_serious: And it was hella fun. Title: Re: Star Trek Online: Here We Go Again! Post by: Tyrnan on October 05, 2011, 07:28:42 AM Interesting (to me) tidbit: in order to keep the STO license, Cryptic had to deliver the game on the same schedule that Perpetual promised to CBS (http://www.tentonhammer.com/sto/news/cryptic-producer-explains-star-trek-onlines-quick-road-to-launch?utm_source=rss&utm_medium=rss). Interesting, if true. I wonder what their excuse is for releasing CO in a nearly identical unfinished-and-obviously-rushed state? Losing the Marvel license and Microsoft pulling out wasn't it? :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on October 05, 2011, 06:38:08 PM No, but that led to Cryptic buying the Champions IP in less than 30 days and a lot of art work being re-done.
I think ChampO was released as it was due more to Atari not being able / not wanting to provide any more cash into the project. Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on October 12, 2011, 02:08:27 PM I scooped a special edition out of the bargain bin of the nearby gamestop and fired it up, hopped in my old-school 60s Enterprise, and am mostly failing to hurt anything. The description of the equipment says that the phasers are supposed to level up with me, but at lieutenant 4 they've apparently not leveled past sucking hard. Is there anything I should be looking to do or acquire to get more oomph?
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on October 12, 2011, 02:44:06 PM I scooped a special edition out of the bargain bin of the nearby gamestop and fired it up, hopped in my old-school 60s Enterprise, and am mostly failing to hurt anything. The description of the equipment says that the phasers are supposed to level up with me, but at lieutenant 4 they've apparently not leveled past sucking hard. Is there anything I should be looking to do or acquire to get more oomph? Mk II stuff is at that level. For myself, the absolute worst part of this game is getting out of that god damn miranda class frigate. 1-11 is fucking horrible. Once you get to 11 and drop your skill points into a tree, get promoted and get outta that flying tourbus. Then start grabbing MK IV stuff at Lt. Cmdr. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on October 12, 2011, 02:54:54 PM If you're not offended by cash shop shit, get an Enterprise class ship.
Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on October 12, 2011, 03:44:42 PM I scooped a special edition out of the bargain bin of the nearby gamestop and fired it up, hopped in my old-school 60s Enterprise, and am mostly failing to hurt anything. The description of the equipment says that the phasers are supposed to level up with me, but at lieutenant 4 they've apparently not leveled past sucking hard. Is there anything I should be looking to do or acquire to get more oomph? Mk II stuff is at that level. For myself, the absolute worst part of this game is getting out of that god damn miranda class frigate. 1-11 is fucking horrible. Once you get to 11 and drop your skill points into a tree, get promoted and get outta that flying tourbus. Then start grabbing MK IV stuff at Lt. Cmdr. Dump points in beam skills, try and replace your rear torp launcher with something useful like a turret. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on October 13, 2011, 07:19:37 AM If you can get a hold of them, grab some dual cannons and a turret, and give your Tac officer Torpedo High Yield I, and you'll have your very own slow, unmaneuverable escort! Which isn't much of a problem at your level anyways, and it's better than what you are given automatically. Alternatively, go all beams, because turning to get that torpedo shot in takes forever in that whale of a Miranda, and you lose too much damage output. Give your Tac officer Beam Overload I in that situation.
Wait a minute. "If you can get a hold of them"? Of course you can! Email @Rishathra and I'll happily twink your gear for you. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on October 13, 2011, 08:45:33 AM If you can get a hold of them, grab some dual cannons and a turret, and give your Tac officer Torpedo High Yield I, and you'll have your very own slow, unmaneuverable escort! Which isn't much of a problem at your level anyways, and it's better than what you are given automatically. Alternatively, go all beams, because turning to get that torpedo shot in takes forever in that whale of a Miranda, and you lose too much damage output. Give your Tac officer Beam Overload I in that situation. Wait a minute. "If you can get a hold of them"? Of course you can! Email @Rishathra and I'll happily twink your gear for you. You stock pile mats rish? I dumped most of mine on the market to buy my Mk XI purple beams. AH trolls fucked up the Chromo purple mats by dumping all singles on the market - no point in buying singles when you need 30 per anything at that level. However, I did dump all 10 of my Anyon traces on the market and made quite a bit of coin @ 250k a piece. I am down to figuring out which consoles to go with on my Engy RA. Everything else is done for her... then I'll have the set of Tact, Sci, and Engy VA. :grin: Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on October 13, 2011, 10:10:08 AM If you're not offended by cash shop shit, get an Enterprise class ship. I got the original series Enterprise as part of buying from Gamestop, if that's the one you mean. It's nicer than the Miranda, but not by a whole ton. The only other thing that Lieutenants can buy are a science vessel and the Enterprise from, well, Enterprise. If you can get a hold of them, grab some dual cannons and a turret, and give your Tac officer Torpedo High Yield I, and you'll have your very own slow, unmaneuverable escort! Which isn't much of a problem at your level anyways, and it's better than what you are given automatically. Alternatively, go all beams, because turning to get that torpedo shot in takes forever in that whale of a Miranda, and you lose too much damage output. Give your Tac officer Beam Overload I in that situation. Wait a minute. "If you can get a hold of them"? Of course you can! Email @Rishathra and I'll happily twink your gear for you. Right now I have a forward phaser array mk ii that I figured out how to craft, a forward torpedo launcher and a rear phaser array. And yeah, I turn like a dead whale, making it a little tricky to manage to get both phasers on a target and still turn enough to get the torpedo launch when their shields are down. I've ratcheted up my tac officer's torpedo skill so I do a fair bit of hurt when I do manage to land a hit, I just wish that maneuvering to shoot weren't as much of a pain. And it just begs the question of why a guided weapon like torpedoes only has a 90 degree firing arc. :uhrr: The bitch of it is that I love cruisers over all the other Trek ships; the movie Enterprise-A is still my favorite starfleet ship, ever. But if I can't do anything about their turning speed they're just a pain to actually fly. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on October 13, 2011, 10:15:47 AM If you're not offended by cash shop shit, get an Enterprise class ship. I got the original series Enterprise as part of buying from Gamestop, if that's the one you mean. It's nicer than the Miranda, but not by a whole ton. The only other thing that Lieutenants can buy are a science vessel and the Enterprise from, well, Enterprise. If you can get a hold of them, grab some dual cannons and a turret, and give your Tac officer Torpedo High Yield I, and you'll have your very own slow, unmaneuverable escort! Which isn't much of a problem at your level anyways, and it's better than what you are given automatically. Alternatively, go all beams, because turning to get that torpedo shot in takes forever in that whale of a Miranda, and you lose too much damage output. Give your Tac officer Beam Overload I in that situation. Wait a minute. "If you can get a hold of them"? Of course you can! Email @Rishathra and I'll happily twink your gear for you. Right now I have a forward phaser array mk ii that I figured out how to craft, a forward torpedo launcher and a rear phaser array. And yeah, I turn like a dead whale, making it a little tricky to manage to get both phasers on a target and still turn enough to get the torpedo launch when their shields are down. I've ratcheted up my tac officer's torpedo skill so I do a fair bit of hurt when I do manage to land a hit, I just wish that maneuvering to shoot weren't as much of a pain. And it just begs the question of why a guided weapon like torpedoes only has a 90 degree firing arc. :uhrr: The bitch of it is that I love cruisers over all the other Trek ships; the movie Enterprise-A is still my favorite starfleet ship, ever. But if I can't do anything about their turning speed they're just a pain to actually fly. The T4 cruiser is like driving an oil tanker. That was by far the worst. Invest in the RCS engy console if you go cruisers or science vessels. Escorts should be ok without. But keep punching yourself in the balls and get the fuck outta T1 and it gets so much better. Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on October 13, 2011, 10:21:03 AM I never found the science vessels to be hard to turn, but I also never found the AI very good at keeping out of my forward arc. Just drive slow in a sci, you're not trying to dodge shots, you have shields out the wazoo.
The Klingon carrier on tribble is hilarious. I really think it's a bit broken. My birds will one volley a borg cube without fail, since they all fly in from behind me as I drop the shields, and unload four high yield torp volleys into it. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on October 13, 2011, 03:03:56 PM My standard attack pattern in almost any ship is to drop to minimum speed and just open up with all foreword beams and then follow with a torp volley, that generally drops the shields and then the structure to half before they know what hit 'em.
As for the Enterprise I was referring to, it's the Bakulaprise, the QuantumLeapterprise, if you will. It seemed to have a tighter turning radius for me and an extra weapon slot that made a huge difference. Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on October 13, 2011, 03:26:35 PM I tried to send you a message, Rish, dunno if it made it through or not because the website kept trying to demand a captcha verify when the image was never loading. I have no clue what my mail address would be (in-game name? account name? something else?), so hopefully it made it through so you can identify me.
Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on October 13, 2011, 07:16:08 PM I got the message, and sent one back.
You stock pile mats rish? I don't farm mats, but I do scan every anomaly I come across during regular play, so after a year of playing, I have more than I know what to do with. Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on October 16, 2011, 01:06:20 AM Wow yeah, hitting Lt. Cmdr and getting into a better cruiser makes a night and day difference in all of the space stuff, as does the skills unlocked. I can turn appreciably faster and have a much easier time laying waste. Special thanks to Rish for twinking me with mark IV stuff to load on it, which definitely made a difference!
Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on October 20, 2011, 12:11:26 PM Apparently crafting is getting reamed on the test server as of today, so if people have crafting projects to do, best get them done before the F2P update hits and starts charging crafters dilithium for every combine.
Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on October 20, 2011, 12:28:33 PM .. WHAT.
The test server's crafting was gimped earlier (only odd levels were craftable, instead of evens which are the useful ones), and the crafting lead seemed shocked and upset about it, and vowed it would be fixed. This? This just makes crafting "that thing you never bother doing" Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on October 20, 2011, 01:01:34 PM Patch notes. (http://forums.startrekonline.com/showthread.php?t=237412)
Quote Crafting Returned the ability to craft uncommon or rare even-mark gear, but with a cost in dilithium in addition to crafting materials. The dilithium cost is a percentage of the cost to flat out buy the item from the dilithium store. The dilithium cost percentage increases with the rank of the item you’re crafting. Very rare gear is still only craftable at the odd marks (including Mk XI), with a dilithium cost. The same crafting update in progress for Klingons. Title: Re: Star Trek Online: Here We Go Again! Post by: Scold on October 20, 2011, 02:22:43 PM So glad they haven't tried anything this silly on CO.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on October 21, 2011, 04:27:45 AM Fuck, that's 'tarded.
Title: Re: Star Trek Online: Here We Go Again! Post by: Strazos on October 22, 2011, 05:30:28 PM Dilithium? How do you even get that?
Title: Re: Star Trek Online: Here We Go Again! Post by: kildorn on October 22, 2011, 05:59:34 PM Dilithium? How do you even get that? It's new, and awarded by dailies Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on October 22, 2011, 09:06:14 PM You get dilithium ore from doing stuff. You get refined dilithium by refining the ore, which is capped at 8,000 refined dilithium per day per player. People are reporting that crafting XI level stuff is taking 15,000 refined dilithium, so two days worth of refining to get enough to make one item.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on October 22, 2011, 09:07:09 PM Yup. 'tarded.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on October 23, 2011, 04:59:45 AM I get the feeling i should play this game before its fucked up.
Title: Re: Star Trek Online: Here We Go Again! Post by: Stabs on October 23, 2011, 09:39:08 AM I get the feeling i should play this game before its fucked up. I think that ship has Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on October 23, 2011, 11:23:20 AM Not yet. It's still fun live.
Title: Re: Star Trek Online: Here We Go Again! Post by: koro on October 23, 2011, 11:35:59 AM So glad they haven't tried anything this silly on CO. CO's crafting is worse than this by default. Of course, I can't help but imagine this crafting change is part of the gearing up for F2P, so they can cash shop a bunch of dilithium for people to buy to make crafting not suck. Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on October 23, 2011, 12:41:18 PM Is there anyone who can craft the aegis set before the door of cash shop stupidity shuts on crafting forever? I have no idea how (not) useful the stuff is on level 17 ships and wasn't planning on getting it until later, but it looks like it's going to be prohibitive to acquire after the F2P rollout.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on October 23, 2011, 01:33:38 PM Rish hooked me up with an Aegis set. He's the dude with the skills.
Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on October 23, 2011, 02:45:39 PM Is there anyone who can craft the aegis set before the door of cash shop stupidity shuts on crafting forever? I have no idea how (not) useful the stuff is on level 17 ships and wasn't planning on getting it until later, but it looks like it's going to be prohibitive to acquire after the F2P rollout. I don't have the mats left to make any of the set. :cry: Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on October 23, 2011, 03:37:44 PM If it helps, I have every particle trace used in them except Anyon. It's the teir 5 data samples that I'm utterly lacking in.
[Edit: Oop, wait, I don't have a methogenic particle trace, I have a methogenic particle. Thanks for the great item naming conventions, Cryptic.] Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on October 23, 2011, 03:57:31 PM Rish hooked me up with an Aegis set. He's the dude with the skills. What's your in game mail? I'll send them your way. Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on October 23, 2011, 05:23:27 PM @greyfist is the game mail. I'll mail you the particle traces, thanks a lot!
Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on October 24, 2011, 12:32:03 AM I made it to Commander under the wire and grabbed the two advanced ships before they got taken away and put into the cash shop, so yay. Now the trick is that I can't decide that Lt. Cmdr ability to give my science officer. I have Science Team I and Polarize Hull II to cover shield repair and breaking tractor beams, and at this point I can give her any science ability but they all look nice to have without any must-haves leaping out at me.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on October 24, 2011, 03:41:04 AM What advanced ships are they taking away?
Do I really need to troll those forums? Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on October 24, 2011, 06:00:35 AM The excelsior and nebula classes are bought with space bucks for now, but will be cash store only in the future as they're the special versions of the T3 cruiser and science vessel.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on October 24, 2011, 09:10:15 AM Quote Impulse Exclusive Playable Federation Race: Pakleds Looking for things to make you go? Try creating a Federation Pakled Officer! These Captains begin with the Dumb Luck trait (40% increase in susceptibility to placate and confuse powers, 20% percent increase in susceptibility to holds, 6% increase in Critical frequency). They may choose three additional traits. So, since I'm downloading this from Impulse as we speak, I will have the exclusive ability to play a moron. :woot: Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on October 24, 2011, 09:27:00 AM Lots of different things you can put in that Lt. Commander slot. It depends mainly on how you play. Charged Particle Burst, Photonic Shockwave, Energy Siphon, Tyken's rift, all good choices depending on what you like to do. If you can find a BO with Transfer Shield Strength III, that's a fantastic one.
I've been playing a lot on the F2P beta server, and while some of the economy changes are pants on head, everything else is pretty awesome. The duty officer system is fun and adds a nice bit of depth. The new ships are pretty nice as well. Title: Re: Star Trek Online: Here We Go Again! Post by: Ragnoros on October 24, 2011, 05:52:34 PM I like how even Cryptic form threads like to break. It's like anything they touch is doomed. :why_so_serious:
(Both this thread and the one on CO do not redirect to the newest post properly) Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on October 25, 2011, 04:38:28 AM Pretty sure it's because they were merged from longer threads, and the post count doesn't get updated when that happens.
Someone should probably PM Trippy directly about it, but I need a thread on a subject I care about to break to do so. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on October 25, 2011, 10:13:19 AM Played around a bit withthis last night. I have to say it was initially very confusing, but got better onces I figured out how to rearrange my UI. I have to say I didn't care for the ground combat at all, but the space combat was fun. But trying to learn how to maneuver with all those Borg Cubes warping all over the place gave me a headache.
How do I unlock the stuff from the deluxe edition I paid a tenner for? Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on October 25, 2011, 12:08:20 PM You unlock it by going into the store and claiming your items in there. The stuff that you get with your edition should be listed as free.
Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on October 25, 2011, 12:38:17 PM Ooh! Ooh! Someone else I can twink!
Ground combat gets a lot more interesting after a few ranks, when you and your BOs have more than one ability to use. Another good aspect is that it is just as quick as it is at the lower levels, so even if you never take a liking to it, it goes by quickly and is never much of a grind. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on October 28, 2011, 10:42:44 AM Well, I've been playing this quite a lot, and I have to say I'm fairly impressed. I'm on Leutenant 8 and yeah, this levels are a pain, and I'm really starting to feel the limitations of the starting shipand cant wait to get out of it. I don't know it ifs just be though but it gets very very laggy at times, to the extent that the ship just judders in place, and my guy will start running in circles. And today it disconnected me from the server.
Still its kinda fun so far. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on October 28, 2011, 11:59:56 AM I just re-subbed to this for something to do. I just made my character with the biggest tits possible and was fairly impressed. So far I think this game has a lot of potential to keep me interested for a month or two.
Title: Re: Star Trek Online: Here We Go Again! Post by: Count Nerfedalot on October 28, 2011, 12:30:51 PM I just re-subbed to this for something to do. I just made my character with the biggest tits possible and was fairly impressed. So far I think this game has a lot of potential to keep me interested for a month or two. Big tits can have that effect on some. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on October 30, 2011, 11:30:55 PM AAAAnd the Miranda is history! :grin:
I really like the differences they made with the ship classes I have to say. I've pretty much figured out already that the Cruisers are for people that think turning is for whimps, and need WIDE Phaser arcs as ship its obvious that real ships give the opposition a full broadside in the spirit of Nelson. I really like the science vessel especially since I'm figuring out how buffs and debufs work and I'm enjoying Have to say lots of fun so far. I'm finding that ground combat actually gives a nice break in the spaceship shooting so I think it was actually a good design decision. to include it, though I still prefer the space combat. I tried out crafting the other day and its a pretty nice system actually. Haven't got the skills to make anything worthwhile, but its certainly fun enough to be worth chasing anomalies for mats to get your skills up. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on October 31, 2011, 07:30:20 AM Escorts are fun if you like run-and-gun sort of assaults. Swoop in, all foreword weapons firing to drop shields and a shit ton of armor and then give 'em your ass shields as you swoop by and line up another run.
Title: Re: Star Trek Online: Here We Go Again! Post by: 5150 on November 03, 2011, 05:49:49 AM I've just hit Captain on live (as the free ship each rank will not include captiain upwards after F2P, Captain gets a discount and Admiral gets sod all) and purchased all 3 ships.
I havent flown Voyager (Science) yet but I flew the Nebula for the whole of commander. The Galaxy (Cruiser) is a slow ass beast (The commander level cruiser may also have been, I didnt fly it) and I find changing facing to the enemy is very hard and your facing shield gets hammered alot. The Defiant (Escort) is very fun, very nippy but very much a glass cannon. Its speed also works against it as you generally dont get enough time facing the enemy with all cannons blazing before you have to turn around for another run (but your rear shield will crumble on the way out). Given my very nice experience with the Nebula I can see me sticking with Voyager for the most part as this seems to be a good balance between the 2 (and has the subsystem targetting to boot!) BTW all C-Store ships will, in F2P, have their special ability coverted to a console (with another console slot added) which can be used in any ship of the same class (Escort/Science/Cruiser), which includes the commander level Nebula & Excelsior so you might want to buy them with energy credits now before you have to buy them with C-Store points Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on November 03, 2011, 07:23:19 AM I've just hit Captain on live (as the free ship each rank will not include captiain upwards after F2P, Captain gets a discount and Admiral gets sod all) and purchased all 3 ships. I havent flown Voyager (Science) yet but I flew the Nebula for the whole of commander. The Galaxy (Cruiser) is a slow ass beast (The commander level cruiser may also have been, I didnt fly it) and I find changing facing to the enemy is very hard and your facing shield gets hammered alot. The Defiant (Escort) is very fun, very nippy but very much a glass cannon. Its speed also works against it as you generally dont get enough time facing the enemy with all cannons blazing before you have to turn around for another run (but your rear shield will crumble on the way out). Given my very nice experience with the Nebula I can see me sticking with Voyager for the most part as this seems to be a good balance between the 2 (and has the subsystem targetting to boot!) BTW all C-Store ships will, in F2P, have their special ability coverted to a console (with another console slot added) which can be used in any ship of the same class (Escort/Science/Cruiser), which includes the commander level Nebula & Excelsior so you might want to buy them with energy credits now before you have to buy them with C-Store points IMHO the Galaxy class cruisers are the worst ships in the game... horrible turnrate and horrible looks. Now in their defense, they are pretty beefy - but that was the only ship I took out did two missions with and promptly went back to the stupid looking Excelsior till I could get into the assault cruiser. Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on November 03, 2011, 04:10:11 PM Science vessels definitely do it for me; their turn rate is good, their shields are great, and they have built in damage buffs. Cruisers often look nicer but the damn things turn like oil tankers. Escorts often look like crap and are too fragile, and even with their good turn speed it's a bitch to get a target inside the tiny 45° firing arc of their cannons.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on November 03, 2011, 06:14:22 PM Yeah the cruisers definatly mandate the use of "Evasive maneuvers" to turn your ship around in anything like a reasonable time or even to bring a new shield into arc. I think that the only way to enjoy them is to use the 270 degree banks and accept you are a mobile turret with lots of phasers or fewer phasers and a torpedo, depending on where the enemy is. Escorts I couldn't really figure out when I tried one. I imagine you are basically abandoning the close range slugging for basic running in and out as the only way to get your cannons on a target is to be at longish range or charging it and hoping you can drop a shield in your pass to do some structure damage to whittle them down.
I have to admit I'm enjoying the science vessel, but i'll create another char soon to try a non science character for one of the other ship types. I imagine the special abilities of the tactical and engineering captains make the corresponding ships more flyable. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on November 03, 2011, 06:19:41 PM When I used an Escort, my MO was to get right within range 9km or so and drop speed to half and unleash hell. I would have primed the cannon and torpedo buff just before. While that was going on, I'd spam front shield. Then about 3-4km range, hit the speed buff and turn and run while spamming rear shield till 10km or so and repeat till dead. *yawn
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on November 03, 2011, 09:50:35 PM When I used an Escort, my MO was to get right within range 9km or so and drop speed to half and unleash hell. I would have primed the cannon and torpedo buff just before. While that was going on, I'd spam front shield. Then about 3-4km range, hit the speed buff and turn and run while spamming rear shield till 10km or so and repeat till dead. *yawn This was pretty much my strategy too. Most targets are half dead after the first pass. Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on November 03, 2011, 11:28:46 PM I approach at an angle to keep both fore and aft beams on a target until the shields are dropping, then fire up the torpedo burst, turn enough to get them into my front arc, and lob a pile of torpedoes into them before they can get the shields back up. The science vessel power to target shields is super helpful for that.
Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on November 04, 2011, 07:05:01 AM When I used an Escort, my MO was to get right within range 9km or so and drop speed to half and unleash hell. I would have primed the cannon and torpedo buff just before. While that was going on, I'd spam front shield. Then about 3-4km range, hit the speed buff and turn and run while spamming rear shield till 10km or so and repeat till dead. *yawn This "coming around for another pass" thing. Are you talking about pvp play? I've never had to do that in pve. I just reinforce forward shields and shoot untill they're dead. More specifically, I go full speed until I'm within 5km, then drop to one quarter and hit the tractor beam so they can't change faces, and just continue to unload everything until boom. Title: Re: Star Trek Online: Here We Go Again! Post by: luckton on November 04, 2011, 05:26:02 PM Oh damn, my interest level just spiked.
http://www.startrekonline.com/node/2675 TL;DR - "Yeah, you know how we went bat shit crazy with having a specific skill for every. single. fucking. thing? And how they confused the fuck out of everyone? One word: HOMOGENIZE!" :awesome_for_real: Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on November 04, 2011, 11:34:42 PM Holy shit, that's a comprehensive overhaul.
Really though, considering how often I changed ships and never really noticed my success rate lower any, maybe I was doing it wrong. Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on November 05, 2011, 12:31:49 AM Oh dear. Now they're starting to over-correct.
Yes, they got way too damn granular with the ship and damage type skills, but overall I felt like I was making some significant choices in character build. This takes a big leap in a WoW direction (http://biobreak.wordpress.com/2011/10/22/i-can-see-the-future-of-wow-sparkleponies-everywhere/) of removing meaningful choice. Quote Skills are confusing - What the heck does Astometrics do anyway?! It has been very confusing to cross reference which skills are affecting which abilities. That was why we had that drop-down tab that allowed you to select any ability of your Captain and BOffs, and it would highlight all skills that affected it. This one, at least, seemed to have more to do with their chronic failure to document systems than any actual design failing. Personally, I'd rather have a character skilled in the Trek-ish skill "Astrometrics" than a character skilled in the flavorless and generic "Starship Sensors." Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on November 05, 2011, 04:52:55 AM IMHO... It's a good starting point for a revision. A tad bit too basic but that is because I grew accustomed to the system as it was. You got plenty of respec tokens to adjust every rank so I never really had an issue with say slotting phasers for one rank and polaron for my admiral. I do agree with the astrometrics example - that last tier of science was a bit vague. Sure, you can use the drop down and highlight the skills you would need to slot but if I was outfitting a ship and buying consoles - meh.
One thing that I really like is Quote Batteries - Increases duration of battery consumables. Batteries were an indulgence which I hardly used. I would have liked to see the cool down shortened but this works just as well. F2P is going to be interesting and this should make it much more friendly to incoming fodder. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on November 05, 2011, 01:18:50 PM The did a litte stealth nerf in the last patch as well. You used to be able to recycle the basic equipment you got on a new ship to get some of the cost back, but now they are marked as costing 0. not a big deal but shows how they are thinking with ftp.
Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on November 06, 2011, 07:12:00 AM Just reached Captain and yes indeedy I do like the long range science ship. I picked up the other two just to mess around with, but the cruiser's turnspeed is so utterly abysmal that I just can't see myself using it.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on November 06, 2011, 08:34:32 AM Yeah, reading the ST wiki the Captain Cruiser has the worst turn rate of any ship in the game, and some of the higher tier cruisers turn better believe it or not.. From what I read on the wiki a lot of cruiser Captians actually swap to science vessels for that level.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on November 06, 2011, 10:39:50 PM I ran almost every captain mission in a defiant or voyager. The galaxy class was interstellar ass.
Title: Re: Star Trek Online: Here We Go Again! Post by: Furiously on November 07, 2011, 02:22:53 AM I'm a horrid person. I got excited to get my voyager refit when I hit admiral.
Title: Re: Star Trek Online: Here We Go Again! Post by: Pennilenko on November 07, 2011, 06:56:08 AM I have done a large amount of playing from scratch on Tribble, I recommend that if you have anything you want crafted for main characters or alts that you do it before the FTP changes. Also craft a bunch of crafted top tier purples for sale for after the FTP switch.
Edit: I am amazed I had to add the word tribble to the spell checker dictionary. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on November 07, 2011, 07:44:25 AM Per my earlier comment on the stealth nerf, I was actually mistaken. All the equipment from the free ship costs 0 for recycling, but if you buy one with space bux you can recycle it as normal.
Anyway, I just got a nebula class, and I have to say I don't like the slow turning on it. Lovely looking ship though, wish they had gone with that for the Enterprise D. Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on November 07, 2011, 09:50:16 AM I have done a large amount of playing from scratch on Tribble, I recommend that if you have anything you want crafted for main characters or alts that you do it before the FTP changes. Also craft a bunch of crafted top tier purples for sale for after the FTP switch. Also, it looks like it will be a good idea to cash in any emblems you have for mk xi gear as well. The conversion rate of marks, emblems, merits, etc. to dilithium is... not particularly generous. Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on November 07, 2011, 11:50:26 AM One thing I've learned is to always install Reman shields on every ship. Even the fairly ugly ships look pretty slick when they're shiny black with glowing teal highlights. On ships that are already pretty nice like my new Intrepid (Voyager to non-trek-nerds), they are all kinds of rocking with the Reman color scheme. I'm still using Breen engines and deflector, need another promotion before I can equip the Aegis stuff. The Nebula's pretty awful turn rate hurt it a lot in my book; even with an extra engineering console to hold a turn-boosting mod it was painfully sluggish compared to the fishbowl science ship.
Oh, and quick warning to anyone like me who was tempted to put down real cash for the alternate Captain science ship, its special torpedo ability apparently only works for photons. So for the 90% of everyone who uses quantums, it's useless. I don't know if that's going to be amended in a later patch or is 'working as intended'. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on November 07, 2011, 12:48:31 PM One thing I've learned is to always install Reman shields on every ship. Even the fairly ugly ships look pretty slick when they're shiny black with glowing teal highlights. On ships that are already pretty nice like my new Intrepid (Voyager to non-trek-nerds), they are all kinds of rocking with the Reman color scheme. I'm still using Breen engines and deflector, need another promotion before I can equip the Aegis stuff. The Nebula's pretty awful turn rate hurt it a lot in my book; even with an extra engineering console to hold a turn-boosting mod it was painfully sluggish compared to the fishbowl science ship. Oh, and quick warning to anyone like me who was tempted to put down real cash for the alternate Captain science ship, its special torpedo ability apparently only works for photons. So for the 90% of everyone who uses quantums, it's useless. I don't know if that's going to be amended in a later patch or is 'working as intended'. I liked the look of the Aegis set... Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on November 07, 2011, 01:36:58 PM Aegis is definitely spiffy, I mean to equip all of it the moment I ding 41. I'll still be a little sad when I reach admiral and give up the Reman shield for it, though. Having my ship look like this (http://i54.tinypic.com/ftk5dt.jpg) adds a real coolness factor to things.
Title: Re: Star Trek Online: Here We Go Again! Post by: Merusk on November 07, 2011, 03:48:25 PM There is nothing cool about Voyager.
Nothing! :mob: Title: Re: Star Trek Online: Here We Go Again! Post by: Simond on November 07, 2011, 04:48:30 PM Quick reminder: Voyager could have been written by Ronald D. Moore but he showed up to one staff meeting, realised that it was going to be terrible, and quit.
Then he found a lapsed sci-fi license and made "How I would have run Voyager" instead. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on November 07, 2011, 05:11:26 PM There is nothing cool about Voyager. Nothing! :mob: Don't say that. You'll upset the changeling that was masquerading as Janeway's hair. By the way, I take back all criticism I made of the Nebula. The thing is a beast. Title: Re: Star Trek Online: Here We Go Again! Post by: Shatter on November 07, 2011, 05:15:33 PM Seven was pretty hot, rest of Voyager sucked
Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on November 07, 2011, 06:17:37 PM One thing I've learned is to always install Reman shields on every ship. Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on November 07, 2011, 11:23:42 PM I sort of regret throwing my useless Miranda away at this point; I'm a little curious about how it would look with the Reman paint job. Add plasma beams for matching color and you've got a flying glowstick rave machine. And even though I never liked Voyager as a show, I still like the ship's appearance.
Title: Re: Star Trek Online: Here We Go Again! Post by: 5150 on November 08, 2011, 04:30:14 AM Anyway, I just got a nebula class, and I have to say I don't like the slow turning on it. Lovely looking ship though, wish they had gone with that for the Enterprise D. Do you mean the Nebula @ Commander? Because you can't get the Ent D (Galaxy) until Captain, so did you mean the Ent B (Excelsior) or are you talking about Admiral level Nebula? Oh, and quick warning to anyone like me who was tempted to put down real cash for the alternate Captain science ship, its special torpedo ability apparently only works for photons. So for the 90% of everyone who uses quantums, it's useless. I don't know if that's going to be amended in a later patch or is 'working as intended'. I've been using the Breen set & Transphasic torps from Lt Cmd 1. Must confess I haven't tried quantums yet but I bet I cant find a levelling quantum launcher like I can with the transphasic cluster? I was disapointed to note that all the new c-store ships fancy modules (and the Cmd level Nebula & Excelsior after F2P) are only usable on the same class of ship (Crusier/Science/Escort), pre-existing C-store ships (original Enterprise, Oberth & NX class - yes the grappler is becoming a module) I believe are still universal after F2P (I hope so because I stick the levelling blue phasers on everything I fly!) Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on November 08, 2011, 06:52:03 AM Commander level Nebula.
Title: Re: Star Trek Online: Here We Go Again! Post by: 5150 on November 09, 2011, 04:50:41 AM Apparently the F2P launch date is Jan 17 2012
http://uk.pc.ign.com/articles/121/1211970p1.html Title: Re: Star Trek Online: Here We Go Again! Post by: Simond on November 09, 2011, 12:00:46 PM After SWTOR?
:rofl: Title: Re: Star Trek Online: Here We Go Again! Post by: MahrinSkel on November 09, 2011, 12:26:00 PM One month after, just long enough for the commitment to pay for it to pop up and try to get anybody that didn't like it enough (remember that's been 75% of the last few AAA launches). It's either at least a month before, or waiting at least that long. A major AAA launch will suck the oxygen out of the room inside that window.
--Dave Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on November 09, 2011, 02:17:43 PM But the current Tribble build gets patched to the servers "somewhere in the range of December 1 to December 8."
http://www.startrekonline.com/node/2683 So crafting dies a month from now. Title: Re: Star Trek Online: Here We Go Again! Post by: ghost on November 09, 2011, 02:47:49 PM There was crafting?
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on November 09, 2011, 04:56:47 PM After SWTOR? :rofl: There will be life after SWOR. Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on November 11, 2011, 07:57:19 AM Boo, seems that buddy key ran out. I thought it was unlimited. :sad:
Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on November 25, 2011, 10:42:25 PM I hit RA yesterday and can finally equip the aegis set after having been sitting on them for a few weeks, am now flying around space in a mobile rave platform. I'm waiting for the borg to show up so I can test the stuff in combat and see how much of a difference it makes. Thanks again to Rish for having gone to the trouble of making the set!
Title: Re: Star Trek Online: Here We Go Again! Post by: 5150 on November 28, 2011, 04:54:11 AM I hit RA yesterday and can finally equip the aegis set after having been sitting on them for a few weeks, am now flying around space in a mobile rave platform. I'm waiting for the borg to show up so I can test the stuff in combat and see how much of a difference it makes. Thanks again to Rish for having gone to the trouble of making the set! If you are talking about the Borg sector invasion I predict you will still die/respawn/die/respawn/etc :-) Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on November 28, 2011, 05:12:09 AM After SWTOR? :rofl: A great idea, seeing as how that's around the time when the free first month ends. Title: Re: Star Trek Online: Here We Go Again! Post by: 01101010 on November 28, 2011, 06:06:47 AM I hit RA yesterday and can finally equip the aegis set after having been sitting on them for a few weeks, am now flying around space in a mobile rave platform. I'm waiting for the borg to show up so I can test the stuff in combat and see how much of a difference it makes. Thanks again to Rish for having gone to the trouble of making the set! Welcome to the world of Tron. Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on November 28, 2011, 12:55:42 PM I hit RA yesterday and can finally equip the aegis set after having been sitting on them for a few weeks, am now flying around space in a mobile rave platform. I'm waiting for the borg to show up so I can test the stuff in combat and see how much of a difference it makes. Thanks again to Rish for having gone to the trouble of making the set! If you are talking about the Borg sector invasion I predict you will still die/respawn/die/respawn/etc :-) Actually, I didn't die once on the invasion I played yesterday. I was very very pleased at how well my recon science ship performed and though I was too busy to keep a close eye on my buffs, I'm suspecting the aegis shield resist boosts were responsible for at least some of that. Between Miracle Worker, Transfer Shield Power, Emergency Power to Shields, and Hazard Emitters, I have a fair little ton of survivability boosting power. Which I sort of need, given that when I run in and drop a black hole in the middle of a pile of ships they all start shooting me for some strange reason. I can also fit a little baby tactical ensign in the new ship. The current tac officer already has high yield torp 1 and 2, so I decided to try out fire beams at will. It looks spiffy to fire off, though I'm not very sure how much actual damage it does. Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on November 28, 2011, 01:28:22 PM I burned out on Skyrim and decided to finally use my retail key I got from some random Steam sale. Holy fuck but this game is sooo much better than during beta. My super sexy Na'vi ripoff captain is a total badass killing Borg left and right.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on November 29, 2011, 04:00:43 AM I hit RA yesterday and can finally equip the aegis set after having been sitting on them for a few weeks, am now flying around space in a mobile rave platform. I'm waiting for the borg to show up so I can test the stuff in combat and see how much of a difference it makes. Thanks again to Rish for having gone to the trouble of making the set! If you are talking about the Borg sector invasion I predict you will still die/respawn/die/respawn/etc :-) Actually, I didn't die once on the invasion I played yesterday. I was very very pleased at how well my recon science ship performed and though I was too busy to keep a close eye on my buffs, I'm suspecting the aegis shield resist boosts were responsible for at least some of that. Between Miracle Worker, Transfer Shield Power, Emergency Power to Shields, and Hazard Emitters, I have a fair little ton of survivability boosting power. Which I sort of need, given that when I run in and drop a black hole in the middle of a pile of ships they all start shooting me for some strange reason. I can also fit a little baby tactical ensign in the new ship. The current tac officer already has high yield torp 1 and 2, so I decided to try out fire beams at will. It looks spiffy to fire off, though I'm not very sure how much actual damage it does. Fire at will is great against swarming enemies like Romulan and Klingon birds of Prey and those pesky slow high-yield plasma torpedoes. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 01, 2011, 11:14:04 AM New Patch in today. I'm still downloading but new features seems to include New Borg ground combat Invasions and the new skill set is in, along with a new mission interface.
http://www.startrekonline.com/season_five Really enjoying this game. Mind you I ground like a maniac to get a char to VA before this update. I HATE the Voyager design as its Voyager, but the horrible thing is that the VA science ship is absolutely fantastic to fly. With a halfway decent setup and its Ablative shield ability its practically unkillable. It breaks my heart though, as its fucking Voyager. Arrgh. Title: Re: Star Trek Online: Here We Go Again! Post by: Hawkbit on December 01, 2011, 11:18:15 AM I'm actually considering picking this up soon to tinker with before it goes F2P. I mildly enjoyed the beta but didn't have time to commit (nor did I feel it warranted a $50 box purchase). I'm hearing lots of good things about how much it has been cleaned up since beta.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 01, 2011, 11:23:04 AM I'd pick it up. The early parts are crappy becasue you have a crap ship, but you get 500 C-Store points to start with, so you can buy an Obereth class starter ship for 240 points since this patch, which makes a HUGE difference as the Obereth is a far better ship to run around in at the start (it does not have the turning circle of a drunk whale for a start). The space combat is fun, and I've gotten used to the ground combat and its better now that I halfway know what I'm doing, and it makes a nice change from the space combat. Its a good game, basically
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 01, 2011, 12:33:20 PM Ok I've downloaded the patch.
Initial Impressions are fairly positive. The new skill system has been revamped as everyone knew would happen, but my vice admiral ran out of points so theres plenty of room for specialization and uniqueness. A lot of the specialist skills are gone, you not specialize in energy weapons, rather then phasers or disruptors, for example. I've just run around DS9, but theres clear icons on the minimap showing where all the serrvices are. You can select one of your skills from a drop down list, and the 3 skills that affect that skill are highlighted. Interesting new thing... the Dilithium exchange. Basically people can offer c-store points on this for "Dilithium", and you can sell Dialithium for cstore points.. Much like eve its allowing people to pay for ingame cash in a roundabout way by trading an ingame currency for things that you pay the company for. You can also Buy Dilithium for Its probably the first new point of the F2P coming down the line. Of course I have no idea so far on how to get dilithium or what its used for... Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on December 01, 2011, 02:36:56 PM Of course I have no idea so far on how to get dilithium or what its used for... You get dilithium by doing all the things that used to earn obscure sub-currencies, like exploration marks and merits. As far as I can determine, dilithium is solely used to trade for Cryptic Points. But the value of dilithium is not fixed - it's run like an auction house, with players placing bids to buy X currency for Y amount. Quote You gain Dilithium ore by completing daily tasks such as star cluster exploration, PVP, certain Duty Officer assignments, special events, or daily story missions. (http://www.startrekonline.com/node/2699) Also of note: Everyone gets a free ship in December (http://www.startrekonline.com/node/2702). The Fed one is TOS Enterprise. The Klingon one is something that start with a Q. And: Reduced cost block subs are available (http://www.startrekonline.com/node/2701). Lifetime sub is now available for $200 ($100 off). I'm still unsure how much benefit there is to subscribing over F2P'ing it up, though. I suspect not as much as in LotRO. Title: Re: Star Trek Online: Here We Go Again! Post by: Hawkbit on December 01, 2011, 03:34:55 PM As a new character, which of the 'class' types is best to start: Tactical, Science, Engineering? I'm leaning toward Engineering by description, but I have no context of what it really is without having played.
Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on December 01, 2011, 03:43:17 PM Engineering is the class of having lots of self-healing abilities to make you as hard to kill as possible. It's typically paired with cruisers, as they're the big and tough ships so a good engineer captain can make them hard to crack. I on the other hand can't stand how hard they are to maneuver, so my engineering ass is parked firmly in the captain's seat on a science ship and I'm perfectly happy with it.
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on December 01, 2011, 03:56:01 PM The simplest to play is probably Tactical. You're a glass cannon rocketing around in a fast, maneuverable ship that mounts most of its guns forward.
Personally, I quite enjoy Science. You're a buff/debuff mage with shield tank abilities. I like doing cool, weird things (spawn a swarm of holographic ships! dump a snaring DoT singularity on his ass!), but you're not going to have the DPS of a Tactical or the survivability of an Engineer. Title: Re: Star Trek Online: Here We Go Again! Post by: cironian on December 01, 2011, 05:39:41 PM BTW, Q is hanging out at ESD again. In case you didn't get invited to TOR and would like to do some double-speed levelling over the weekend.
Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on December 02, 2011, 03:19:35 AM The first VA I leveled was an engineer, but I used mostly tactical ships. Tac + engineering skills ups your survivability by a lot.
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 02, 2011, 12:40:53 PM I played around a bit with Dilithium last night. As far as I have discovered so far you use it in 3 ways.
(1) to trade for c-store points. Of course that raises the question of why you would want it so... (2) At Memory alpha you can trade Dilkithium for "Unidentified Substances" The cheaper of which is 10 Silithium, and the More expensive of which is 1000 per unit. You need these for crafting. (3) Trade for (a) Green abd blue gear (b) Trade for your new commander, captain and Rear admiral ship Heres the snag. The prices are outragious. For instance, it coasts 40000 Dil for a commander ship, 80,000 for a captians, and a whopping 120,000 for your rear admiral ship. As for the VA ships, get thee to the C-Store, varlet. I dont know if you get a free one when you level, it still says you do on the rank track, but if you do that wont last very long. The Prices for the gear vary but start off in the thousands and wind up from between 15 to 20k So, how do you get this precious commodity. Well Those exploration missions for a start. There s a once a day "Explore" Mission that lets you get 1480 ( These numbers are approxomate, I forgot to note this down last night) dil for exploring one of the exploration areas. Similarly, 1 of the "aid the Defeir" Missions gains you 1480, and the 2 quicker onces gians you 480 each. Thats once A day. The "rapair the satilites" gaines you 480 Dil. If you send your officers off to do missions you gain 5 dil per succesful mission, unless its a critical success which gives you 50. I dont know if you can get it from STF or fleet missions yet. So thats 4400 dil if you git all the above once a day, ignoring the missions aspect. But hey even if you manage to game the system somehow, you are only allowed refine 8000 per day anyway. Of I corgot that Vice Admirals can get an excta explore the Btran Cluster mission which youc can cu concurrently by exploring the Btran cluster anyway which nets you an extra 1480, but will only be avalible once you hit VA So you want to get a commander ship, such as the stargaser class cruiser, you have to do all the daily missions above for 9 and a bit days straight to get it. A Captain ship, such as Voyager or the Enterprise D? 18.2 days. And good luck getting your soverign which will take you 27.3 whole days of doing those missions to get it, and thats if you dont use your dilithium for anything else. Oh you want to buy gear as well? Good luck with that. Or you can trade C-Store points for Dilithium. I wonder if the guy who thought this up was named Ben Dover. Now like I said I could be missing out on other missions to get it, but even if you max your daily allowance it will still take respectivly 5, 10 and 15 days grinding to get those ships. What fun! Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on December 02, 2011, 02:02:02 PM On a lighter note, just last night I discovered I can have multiple starship pets out at once. I had a TOS shuttle, a Delta Flyer, and a Gikli milling around behind me.
Title: Re: Star Trek Online: Here We Go Again! Post by: Mrbloodworth on December 03, 2011, 07:35:58 AM Sir-t Whats the price for the C-store points or whatever?
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 03, 2011, 12:26:33 PM Well its a voluntary exchange sothe prices are set by players, and its new so it hasnt settled down yet, and to be honest I havent been keeping an eye on it at all, but when I looked a couple of days ago it was 450 to 500 dil per Cstore point. Concidering that would mean you would need around half a million Dil to get the 1200 C-Store points to get your vice admiral ship if you didn't want to pay a tenner for it, I cant see that level bieng maintained.
I've heard a lot of rumours of course, and the most persistent one is that "gold members" (Ie subscribers) will still get their free ship on level change, so take that for what you will. Aside from the Dilithium nonsense the patch is actualy pretty good with some nice features introduced, and the Klingon experiance appears to have been improved. Title: Re: Star Trek Online: Here We Go Again! Post by: cironian on December 03, 2011, 01:01:46 PM I';ve heard a lot of rumours of course, and the most persistent one is that"gold members" (Ie subscribers) will still get their free ship on level change, so take that for what you will. I can confirm that's the case for the Rear Admiral ship. I just went through the promotion and got a free Star Cruiser out of it, just like before the update. So I guess subscribers will still get one ship on each tier for free, except for the VA refit ship, which is for cash points only. Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on December 04, 2011, 01:02:45 AM No, I just hit the second RA tier and got precisely shit for it instead of the ship.
Title: Re: Star Trek Online: Here We Go Again! Post by: cironian on December 04, 2011, 03:49:34 AM No, I just hit the second RA tier and got precisely shit for it instead of the ship. I was talking about RA, lower half. I guess they don't give one for upper half because there is no new ship tier there. Title: Re: Star Trek Online: Here We Go Again! Post by: MahrinSkel on December 04, 2011, 06:16:32 AM stuff Sir T, I am not normally a spelling or grammar nazi, and certainly I can let my fingers slip up on occasion. But please, *please* start using Chrome or Firefox with the spellcheck turned on. That was awful.--Dave Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 04, 2011, 06:41:24 AM I WAS using Firefox with the spelcheck turned on. You should have seen it BEFORE I went through it :D
Title: Re: Star Trek Online: Here We Go Again! Post by: Stormwaltz on December 04, 2011, 01:45:41 PM In a "what the hell" moment, I did a Borg Red Alert Mission last night.
The boss was a Borgified V'Ger. :drill: Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on December 04, 2011, 02:03:36 PM Yeah, the game has been subtly tying V'Ger to the borg.
Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on December 04, 2011, 03:34:05 PM That's been a fan theory for years now, that the species that modified Voyager into V'Ger was a much younger Borg before they went all assimilation-crazy.
Title: Re: Star Trek Online: Here We Go Again! Post by: Tyrnan on December 04, 2011, 03:47:03 PM Shatner even co-wrote a book (http://en.wikipedia.org/wiki/The_Return_%28Star_Trek%29) that linked the two :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: jakonovski on December 04, 2011, 04:11:59 PM Patrol missions don't seem to be working anymore, I was able to complete the one I had but not turn it in. Someone said they've been removed on purpose and the bug is that they forgot to remove in-progress patrols from your quest log. I wonder if that's true.
Title: Re: Star Trek Online: Here We Go Again! Post by: 5150 on December 05, 2011, 04:37:38 AM I';ve heard a lot of rumours of course, and the most persistent one is that"gold members" (Ie subscribers) will still get their free ship on level change, so take that for what you will. I can confirm that's the case for the Rear Admiral ship. I just went through the promotion and got a free Star Cruiser out of it, just like before the update. So I guess subscribers will still get one ship on each tier for free, except for the VA refit ship, which is for cash points only. You still get one at Captain as well - although the introduction of the dilithium costs at this point has annoyed me as I was planning to get more than 1 of the captain ships on my characters, easy enough to do with energy credits, bloody crippling in dilithium (I dont think any of my characters currently has more than the daily limit (8k) in total! and the captain ships are 80K dilithium each :-( The promotion spiel [at captain] says you are getting a discount token but then underneath says gold accounts get a free ship (so either hit Admiral before F2P launches or you will need to either sub up before you ding or swallow the dilithium costs) You obviously wont get a free ship at the final tier because the ships there have always been C-store only. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 05, 2011, 05:14:50 AM Thats not true though. I thought so as well, but I ground up to VA before the S5 patch and I got my VA ship for free.
Patrol missions don't seem to be working anymore, I was able to complete the one I had but not turn it in. Someone said they've been removed on purpose and the bug is that they forgot to remove in-progress patrols from your quest log. I wonder if that's true. Yeah I noticed they were gone from my Quest log yesterday as well. If they are pulling them then thats a lot of content they are nixing and replacing it with fresh air. Title: Re: Star Trek Online: Here We Go Again! Post by: 5150 on December 05, 2011, 08:57:39 AM Thats not true though. I thought so as well, but I ground up to VA before the S5 patch and I got my VA ship for free. Patrol missions don't seem to be working anymore, I was able to complete the one I had but not turn it in. Someone said they've been removed on purpose and the bug is that they forgot to remove in-progress patrols from your quest log. I wonder if that's true. Yeah I noticed they were gone from my Quest log yesterday as well. If they are pulling them then thats a lot of content they are nixing and replacing it with fresh air. You got a VA C-store ship for free? My understanding was that patrol missions were now going to scale by level, is it just not a case of accepting the mission again or are they missing from the available section too? Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on December 05, 2011, 09:16:24 AM VA ship tokens are now vet rewards. You no longer get them through normal gameplay.
The patrol missions weren't removed, they just changed the way you acquire them. Instead of a mission that gives you 3-5 systems to patrol, you automatically receive a mission for a single system when you enter that system. If you have patrol missions in your log, they still work too. You just have to turn in the single system missions and it will update the 'wrapper' mission. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 05, 2011, 10:46:46 AM Thats not true though. I thought so as well, but I ground up to VA before the S5 patch and I got my VA ship for free You got a VA C-store ship for free? Yep I got the long range science retrofit ship for nothing. I got a VA ship token to spend when I dinged VA. Title: Re: Star Trek Online: Here We Go Again! Post by: Kitsune on December 05, 2011, 11:56:00 AM I hit VA over the weekend and received a middle finger for free, so working as intended! :awesome_for_real:
Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 20, 2011, 09:19:04 AM Ok. Working a Klingon and a Tactical up from Scratch to see the changes.
Essentially the grind in levelling from the low levels has been eliminated. You play missions in sequence and until about commander level every mission means a new level. Snag is thqt leaves you sod all time to save up the omgwtf amounts of Dilithium to get your new ships. I can see people sticking with their commander ships till admiral, but the snag is you would probably die horribly :grin: Of course there are more opportunities to generate Dilithium at admiral level. Their "season 5" is a little bit of a con. There is precisely zero new content. Instead the three endgame missions have been split into ground and space missions, and they have a ground invasion event that happens three times a week at irregular intervals. You can join these missions from anywhere via a queue system, and they are quite fun. They you collect tags that allow you to buy purples and New set Items (two for Ground and space) On the Kling side you start at commander level, and you now have a set of missions to go through rather than simply constantly blowing up Fed and Rommie ships to level. Frankly the Klingons are annoying as hell to me, and the words "repressed homosexuality" keeps running through my head at the god awful manly man dialogue. That said the ships are impressive and a different kind of ship to fly... Speaking of ships, Crypric are running an event where you can buy a holiday box which if you open it gives you random crap. One of the things you can win is a Jem'hidar attack ship, which is alright. It has decent hull and is very maneuverale, and has a couple of universal bridge officer slots so its pretty customizable. For the record the stats are Minimum Rank: Rear Admiral/Brigadier General Crew: 50 Weapons: 4 Fore, 3 Aft Device Slots: 2 Bridge Officer Stations: 1 Lieutenant Commander Tactical; 1 Commander Tactical; 1 Ensign Engineering; 2 Lieutenant Universal Console Upgrades: 4 Tactical; 4 Engineering; 1 Science Base Turn Rate: 20 degrees per second Impulse Modifier: 0.22 Hull Strength: 33,000 +10 Power to Weapons, +5 Power to Engines Can Load Cannons By Comparison, here's the Defiant Minimum Rank: Vice Admiral Crew: 50 Weapons: 4 Fore, 3 Aft Device Slots: 2 Bridge Officer Stations: 1 Commander Tactical; 1 Lt. Commander Tactical; 1 Ensign Tactical; 1 Lieutenant Engineering; 1 Lieutenant Science Console Upgrades: 3 Engineering, 2 Science, 4 Tactical Base Turn Rate: 17 degrees per second Impulse Modifier: 0.20 Hull Strength: 30,000 +15 Power to Weapons Cloaking Device Well you have no idea the storm that erupted about this bloody ship. Everyone wanted it. People were openly talking about spending hundreds of dollars on holiday boxes to get it. One guy has been said to have spent 5 thousand dollars. Earth space dock was filled with conversations on how many boxes they had opened and how they are only going to open just a few more. Of course people to justify this people are saying it is the ultimate PVP ship. How they know this when hardly anyone has them is beyond me. Some people have worked out your chances of winning this thing is around 0.05% to 0.07%. Cryptic have made an absolute fortune on this. For the record I bought a whole one of these boxes, and that was out of curiosity. But I have been running the race game they have to win stuff every day. The scarf I bought with the Christmass stuff is pretty nice :D Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on December 20, 2011, 09:29:52 AM Yeah, I was kinda stumped at all the people going apeshit over the Jem'Hadar ship too, but hey.
As for the season 5 bait and switch, yeah I bought it for a while, long enough to get a bunch of tokens for the Strikeforce Omega gear, only to realize you had to do all the elite stuff to get the new look gear and well, fuck that. Title: Re: Star Trek Online: Here We Go Again! Post by: 5150 on December 21, 2011, 06:18:19 AM I was reading last night (unconfirmed) that certain STO podcast sites staff (plural) were given the Jem ship for free thus adding to the rage.
I've been running the race on 7 toons everyday since it lauched (well 5 since it launched and another 2 shortly thereafter) and I've had yet to see a red box. I've had maybe 5 blue boxes in total so far which have not contained anything that impressed me (dont get me wrong it's always a rare, just never something I find myself wanting/needing to use - always seems to be a ship weapon inappropriate to my ship or a ground weapon that isn't any better than what I already have). Since one of the things you can get out of a red box is [just] a blue box I'm not breaking my neck to waste points on red boxes from the c-store. I've read reports of people getting the Jem ship after about 30 box's from the c-store but another forum account where the guy spent $80 without getting one (not sure how many boxes that equates to). It's difficult to see this as anything other than a cash grab without knowing if the number of Jem ships handed out is capped and what the chances of getting each type of box from the race as well as the chance for each type of reward from the red box. There would have been more acceptable ways to control the use (notice I didn't say distribution) of the 'continuity breaking ship' (one of the devs justifications for the distribution method). It reminds me of first rates from PotBS all over again! I'd like one obviously (actually the one thing I'd like to see is the interior since I dont think thats been posted yet) but I doubt I'd fly it as I tend to avoid escorts (despite owning Defiant at captain and planning on getting the VA version when the stipend grows enough). It does concern me that, despite the forum wailing, the sheer number of people who sank loads of cash into red boxes will ensure random c-store loot is definately in STO's future :-( Anyway thanks mainly to duty officers I have 4 toons who are now all max level (actually 1 is still 2 levels off but I predict will get there by the end of the week) despite only 1 being captain and 3 being commander when the patch hit and only actively playing one of them. My sons brand new toon is now Mid Lt Cmd despite having only done 2 missions and the odd borg invasion. While this is all well and good I am now finding myself lacking in appropriately leveled kit (the only plus point to not getting red boxes from the race), but it has saved me wanting to buy any lower Admiral level c-store ships (was planning to get the nebula and excelsior) and the move to [large quantities of] dilitium for the normal ships has stopped by buying more ship slots for any addition ones at captain or lower admiral I may have wanted so Cryptic have done themselves out of a few c-store sales with this patch...... Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on December 21, 2011, 08:22:17 AM If you need appropriately leveled kit, feel free to send a message to @Rishathra telling me what you need.
They added a diminutive, green skinned Ferengi standing outside a hut on the race map. He's giving away bat'leths and lirpas with plasma blades that glow and hum when you attack with them. He also speaks in an unusual cadence, reversing word orders and such. When I first heard about it I thought people were joking, but nope, they actually did it. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 21, 2011, 12:44:00 PM I've read reports of people getting the Jem ship after about 30 box's from the c-store but another forum account where the guy spent $80 without getting one (not sure how many boxes that equates to). About 80, more or less. Sheer madness either way. It is really hard to describe how desperate people were for this ship. Quote It does concern me that, despite the forum wailing, the sheer number of people who sank loads of cash into red boxes will ensure random c-store loot is definately in STO's future :-( Agreed, sadly. Title: Re: Star Trek Online: Here We Go Again! Post by: Lantyssa on December 21, 2011, 01:45:00 PM Doesn't that basically equate to gambling? :|
Title: Re: Star Trek Online: Here We Go Again! Post by: Malakili on December 21, 2011, 03:15:24 PM Doesn't that basically equate to gambling? :| No more than buying packs of magic cards or whatever. Title: Re: Star Trek Online: Here We Go Again! Post by: Surlyboi on December 21, 2011, 05:10:59 PM If you need appropriately leveled kit, feel free to send a message to @Rishathra telling me what you need. They added a diminutive, green skinned Ferengi standing outside a hut on the race map. He's giving away bat'leths and lirpas with plasma blades that glow and hum when you attack with them. He also speaks in an unusual cadence, reversing word orders and such. When I first heard about it I thought people were joking, but nope, they actually did it. SWTOR tribute? Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on December 22, 2011, 02:14:47 AM Yup he's there. I actually never clocked the reference till I read this thread. I guess thats also why they didn't include a glowing sword in there, even though they have swords in the game. Too close to copyright
Title: Re: Star Trek Online: Here We Go Again! Post by: SurfD on December 22, 2011, 03:00:31 AM Doesn't that basically equate to gambling? :| According to South Korea (http://www.escapistmagazine.com/news/view/113420-Gambling-Laws-Could-Halt-Diablo-3s-South-Korean-Release), probably yes.Title: Re: Star Trek Online: Here We Go Again! Post by: 5150 on January 05, 2012, 04:17:45 AM F2P apparently goes live today for lapsed accounts.
Title: Re: Star Trek Online: Here We Go Again! Post by: Minvaren on January 05, 2012, 01:40:38 PM This thread's "last read" is still borked, and I got the email about the F2P about 30 minutes ago.
The email says that the official start still isn't until the 17th, though. Title: Re: Star Trek Online: Here We Go Again! Post by: Sir T on January 05, 2012, 02:15:00 PM Quote Early Access for F2P We are pleased to announce that the doors are opening a little early for Star Trek Online free-to-play for a limited set of people. Starting tomorrow (Thursday, January 5th), anyone with a lapsed subscription to Star Trek Online will be able to log into the game and play as a Silver member. This means that any account that has in the past subscribed to the game, even if only for the initial month, can come back and play for free! For those of you not familiar with the difference between Gold (subscriber) and Silver (non-subscriber) membership, you can refer to the features matrix (http://www.startrekonline.com/f2p_features). The most important fact is that previous subscribers can jump right in and play their existing characters with no extra steps and no loss of anything they previously gained for their characters. Early access is our way of thanking the many loyal customers who sat in the Captain’s chair during the past two years. Free-to-play opens for the general public in less than two weeks, on 17-01 (January 17th). Welcome back! Stephen D’Angelo Executive Producer Star Trek Online Title: Re: Star Trek Online: Here We Go Again! Post by: Simond on January 18, 2012, 04:18:51 PM Time for a new (not bugged) thread?
Title: Re: Star Trek Online: Here We Go Again! Post by: UnSub on January 18, 2012, 04:54:35 PM That's a good idea. I'd do it, but haven't yet started on the F2P version of STO.
Title: Re: Star Trek Online: Here We Go Again! Post by: Rishathra on January 20, 2012, 06:07:25 AM Took a random screenshot the other day and it actually turned out pretty good.
Title: Re: Star Trek Online: Here We Go Again! Post by: Simond on January 20, 2012, 10:14:20 AM Is that a lightbatleth?
:drill: Title: Re: Star Trek Online: Here We Go Again! Post by: Reg on January 20, 2012, 10:33:08 AM Oh for Christ sake. If one of you idiots won't start a new non-broken thread then I will.
Title: Re: Star Trek Online: Here We Go Again! Post by: bhodi on January 20, 2012, 01:24:24 PM It constantly sends me to the wrong place when I click on the 'new' button, usually several pages behind where the actual new posts are. Ticket closed. Status: Unreproducible (http://forums.f13.net/index.php?topic=21809.0) |