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Author Topic: Star Trek Online: Here We Go Again!  (Read 861803 times)
Rishathra
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Reply #2450 on: September 07, 2011, 06:30:59 AM

Cannon spread along with quantum torp spread. Mostly meant me dying with everything training on me after that salvo, but it was fun as shit.

I wish to hear more about this "spread" business you speak of - I tried torp spread once or twice, but thought all the spread skills were garbage.

They revamped how Torpedo Spread works in a patch a week or two ago.  The visuals are different, and they now do roughly 85% of the damage of the equivalent High Yield skill, to each target.  Very useful now, even on single targets.

"...you'll still be here trying to act cool while actually being a bored and frustrated office worker with a vibrating anger-valve puffing out internet hostility." - Falconeer
"That looks like English but I have no idea what you just said." - Trippy
01101010
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You call it an accident. I call it justice.


Reply #2451 on: September 07, 2011, 08:11:27 AM

Cannon spread along with quantum torp spread. Mostly meant me dying with everything training on me after that salvo, but it was fun as shit.

I wish to hear more about this "spread" business you speak of - I tried torp spread once or twice, but thought all the spread skills were garbage.

They revamped how Torpedo Spread works in a patch a week or two ago.  The visuals are different, and they now do roughly 85% of the damage of the equivalent High Yield skill, to each target.  Very useful now, even on single targets.

Yeah I was kinda shocked at how amazing the skill actually looks from the profile view. Was in a few Borg things last night and was off trying to throw a heal on someone fleeing from the green pulsating death and the camera snapped back around at the Cube just as an Escort unleash a spread. I gotta say, this game has become fairly well done since its advent. My only gripe is that without the Q xp bonus, the game really starts to feel grindy at times. But all the changes since launch have really been for the better. F2P should work out well for them.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Surlyboi
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eat a bag of dicks


Reply #2452 on: September 17, 2011, 12:16:00 PM

I didn't think it was all that grindy 'til I started playing a Klingon. If you're not into pvp, that's a SERIOUS grind.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
01101010
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You call it an accident. I call it justice.


Reply #2453 on: September 17, 2011, 01:40:12 PM

I didn't think it was all that grindy 'til I started playing a Klingon. If you're not into pvp, that's a SERIOUS grind.

Klingons have no draw for me. Made one but she is sitting where I left her after char creation. But the Shag and scoob gang are haulin' ass.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Strazos
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The World's Worst Game: Curry or Covid


Reply #2454 on: September 17, 2011, 02:22:01 PM

I love PvP, but hate most Klingon players who constantly try to run away. Even worse when they're obviously losing, so then they just cloak and sit there, hoping the Feds will log out.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Fordel
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Reply #2455 on: September 17, 2011, 06:20:29 PM

Do they lack HONOR DUTY HONOUR?

and the gate is like I TOO AM CAPABLE OF SPEECH
Surlyboi
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eat a bag of dicks


Reply #2456 on: September 17, 2011, 09:42:33 PM

I love PvP, but hate most Klingon players who constantly try to run away. Even worse when they're obviously losing, so then they just cloak and sit there, hoping the Feds will log out.

Try playing a klingon before you pass too much judgment. They're at a pretty big disadvantage, weapon-wise to go toe-to-toe with most Fed tiers until you get up to general/admiral levels. Then again, I wouldn't PvP as a Klingon OR a Fed though, so hey.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Strazos
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Posts: 15542

The World's Worst Game: Curry or Covid


Reply #2457 on: September 17, 2011, 11:01:42 PM

I dunno, I've seen Klingon ships melt people just fine.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Surlyboi
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eat a bag of dicks


Reply #2458 on: September 18, 2011, 03:42:23 AM

I have too, but generally at lower levels its been wolf pack style where you get gang ganked.

Tuned in, immediately get to watch cringey Ubisoft talking head offering her deepest sympathies to the families impacted by the Orlando shooting while flanked by a man in a giraffe suit and some sort of "horrifically garish neon costumes through the ages" exhibit or something.  We need to stop this fucking planet right now and sort some shit out. -Kail
Merusk
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Reply #2459 on: September 18, 2011, 06:03:59 AM

That's lore-consistent, though.  Which is another reason I'd never, ever play a ST game in a PVP setting.  Too many lore nerds would bitch if your Bird of Prey can solo-gank any fed ship that's not a science vessel.

The past cannot be changed. The future is yet within your power.
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #2460 on: September 18, 2011, 10:59:22 AM

The thing that gets me is that they must not realize that PvP is good XP, and it'd be quicker if people would just play the matches out as quickly as possible.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Reg
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Reply #2461 on: September 18, 2011, 11:41:48 AM

Is there any chance that we could start a new Star Trek thread and let this one die? Not being able to go directly to the first unread post is slowly driving me insane.
Lantyssa
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Reply #2462 on: September 18, 2011, 12:38:49 PM

I think it's because of a thread merge.  Maybe Trippy can fix the indexing?  (And look into it for future thread mergers?)

Hahahaha!  I'm really good at this!
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Reply #2463 on: September 18, 2011, 05:58:18 PM

Maybe start a new one around the F2P transition?

I'd do it, but 1) I don't play STO and haven't since beta and 2) I think I started both this thread and the ChampO thread and both broke. I'm not going for attempt #3 to see if I'm just bad luck.

Modern Angel
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Reply #2464 on: September 19, 2011, 11:38:34 AM

So when does this thing actually go full on free? Or did it already and I'm just not up to speed?
Rishathra
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Reply #2465 on: September 19, 2011, 12:37:16 PM

They've been cagey about mentioning a specific date, but the consensus is "sooner than you think."

"...you'll still be here trying to act cool while actually being a bored and frustrated office worker with a vibrating anger-valve puffing out internet hostility." - Falconeer
"That looks like English but I have no idea what you just said." - Trippy
01101010
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Posts: 12007

You call it an accident. I call it justice.


Reply #2466 on: September 19, 2011, 01:08:01 PM

Borg ground adventures rumored to start at the end of the month... fuckers did that because my sub is up on the 27th. Luckily, I have a job to pay for my addictions.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Stormwaltz
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Reply #2467 on: September 29, 2011, 10:22:58 PM

Dev diary about an unusually thorough quest log revamp.

http://www.startrekonline.com/node/2630

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
Zetor
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Reply #2468 on: September 30, 2011, 01:23:11 AM

So I don't know jack about star trek (I think I've seen a grand total of two episodes), but this foundry system seems to be relevant to my interests -- I am a huge sucker for player-generated content.

How does it compare to Mission Architect in COH? I read the wiki, which makes it seem similar, if a bit limited in scope.
- Is it viable as an alternate way of advancement through the game (like in COH), or is it just a sideshow?
- Is this kind of content actually played by players?
- If so, are people interested in story-based missions, or just 'farm missions' that give the most rewards in the least time?

01101010
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Posts: 12007

You call it an accident. I call it justice.


Reply #2469 on: September 30, 2011, 04:12:13 AM

So I don't know jack about star trek (I think I've seen a grand total of two episodes), but this foundry system seems to be relevant to my interests -- I am a huge sucker for player-generated content.

How does it compare to Mission Architect in COH? I read the wiki, which makes it seem similar, if a bit limited in scope.
- Is it viable as an alternate way of advancement through the game (like in COH), or is it just a sideshow?
- Is this kind of content actually played by players?
- If so, are people interested in story-based missions, or just 'farm missions' that give the most rewards in the least time?

There is an actual mission given out by an NPC to take on 3 player-driven missions, which I also believe is repeatable daily. So Cryptic actually does funnel people over there. Having played a few, maybe 5 or 6, I can say it is fun and some of the missions are incredibly well done where others are meh. I can't recall quest rewards or anything like that, but the xp was roughly the same as development written quests.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Stormwaltz
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Reply #2470 on: September 30, 2011, 09:23:18 PM

A dev diary and screenshot of the long-percolating duty officer system.

http://startrekonline.com/node/2631

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
Mrbloodworth
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Reply #2471 on: October 01, 2011, 08:00:08 AM

MORE to manage. TBH, id rather they work on allowing friends to man bridge officer slots.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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Stormwaltz
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Reply #2472 on: October 01, 2011, 11:44:10 AM

I want a full fledged Sims 3: Lower Decks in my STO.  awesome, for real

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
Mrbloodworth
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Reply #2473 on: October 03, 2011, 08:45:06 AM

No, I just think it would be fun to allow other players to take bridge spots and use personal skills.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
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01101010
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You call it an accident. I call it justice.


Reply #2474 on: October 03, 2011, 08:58:40 AM

No, I just think it would be fun to allow other players to take bridge spots and use personal skills.

I can't even wrap my head around how this would work in this game given its layout. I have the idea of a bridge commander simulation where I would be sitting at a panel and looking at the battle screen but wtf fun is that? And I don't mean that with any malice... I just don't see it fitting in with how they constructed this game.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Mrbloodworth
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Reply #2475 on: October 03, 2011, 09:48:35 AM

Have your friend take up a bridge officer slot in the officer tray. He sees what you see and can fire weapons, use his buffs ETC.. I thought they had talked about it before.


Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Tyrnan
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Posts: 428


Reply #2476 on: October 04, 2011, 02:49:48 AM

Have your friend take up a bridge officer slot in the officer tray. He sees what you see and can fire weapons, use his buffs ETC.. I thought they had talked about it before.

Wasn't that the original design idea that Perpetual had for it? I can see it having a certain appeal to proper, full on Trekkies but I'm not sure about the rest of the gaming population.
Shatter
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Reply #2477 on: October 04, 2011, 04:21:00 AM

Have your friend take up a bridge officer slot in the officer tray. He sees what you see and can fire weapons, use his buffs ETC.. I thought they had talked about it before.


That sounds...how should I put this....not fun.
Rishathra
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Reply #2478 on: October 04, 2011, 05:55:36 AM

I can see it having a certain appeal to proper, full on Trekkies but I'm not sure about the rest of the gaming population.

"...you'll still be here trying to act cool while actually being a bored and frustrated office worker with a vibrating anger-valve puffing out internet hostility." - Falconeer
"That looks like English but I have no idea what you just said." - Trippy
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Reply #2479 on: October 04, 2011, 06:41:41 PM

Have your friend take up a bridge officer slot in the officer tray. He sees what you see and can fire weapons, use his buffs ETC.. I thought they had talked about it before.

Wasn't that the original design idea that Perpetual had for it? I can see it having a certain appeal to proper, full on Trekkies but I'm not sure about the rest of the gaming population.

Perpetual's (and I always get a laugh out of that name at this point in time) design was the officers-as-pets, which is pretty much what Cryptic ran with.

They may have said, "Oh, and if you want you can swap out those pets for other players," but given their game never launched, we won't know if that decision would have made it out of the alpha.

We had this discussion (about multi-player ships) and it wouldn't work outside of 1) the player crew is a crack team who play with military coordination, or 2) like Puzzle Pirates, there is lots of busywork that various team members can do, but they are mostly optional.

Can anyone imagine what raiding in WoW would be like if it took 5 players to control one character? One gets the head, another the left arm, another the right etc and they all have to coordinate at the right time for anything to get done. 99% of characters wouldn't be able to take one step forward without collapsing like an epileptic at a rave. Same with ship control. All it takes is for your weapons man to go on biobreak and the rest of the team finds themselves in explosive decompression.

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Reply #2480 on: October 04, 2011, 08:38:40 PM

Interesting (to me) tidbit: in order to keep the STO license, Cryptic had to deliver the game on the same schedule that Perpetual promised to CBS.

Zetor
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Reply #2481 on: October 04, 2011, 09:42:21 PM

Well, SWG had the entire "spaceship controlled by x people" thing going (pilot, 2-6 gunners, operations officer, engineer)... why so serious?

Count Nerfedalot
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Reply #2482 on: October 05, 2011, 06:10:09 AM

Interesting (to me) tidbit: in order to keep the STO license, Cryptic had to deliver the game on the same schedule that Perpetual promised to CBS.

Interesting, if true.  I wonder what their excuse is for releasing CO in a nearly identical unfinished-and-obviously-rushed state?

Yes, I know I'm paranoid, but am I paranoid enough?
Mrbloodworth
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Reply #2483 on: October 05, 2011, 06:36:28 AM

Well, SWG had the entire "spaceship controlled by x people" thing going (pilot, 2-6 gunners, operations officer, engineer)... why so serious?

And it was hella fun.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Tyrnan
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Reply #2484 on: October 05, 2011, 07:28:42 AM

Interesting (to me) tidbit: in order to keep the STO license, Cryptic had to deliver the game on the same schedule that Perpetual promised to CBS.

Interesting, if true.  I wonder what their excuse is for releasing CO in a nearly identical unfinished-and-obviously-rushed state?


Losing the Marvel license and Microsoft pulling out wasn't it?  awesome, for real
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