f13.net

f13.net General Forums => MMOG Discussion => Topic started by: tmp on June 02, 2009, 12:44:22 PM



Title: "Oh btw, FFXIV Online in 2010"
Post by: tmp on June 02, 2009, 12:44:22 PM
CGI trailer looking pretty cool.

Logo looking pretty ridiculous.

Nothing else known yet.

official "teaser site" (http://www.finalfantasyxiv.com/)
HD trailer (http://dl.square-enix.co.jp/ffxiv/movie/e3_trailer.wmv)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on June 02, 2009, 01:02:20 PM
Catgirls Online II: Pedobears revenge   :pedobear:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 02, 2009, 01:04:47 PM
Where are the fucking links! I hate work.


Ding:
http://www.youtube.com/watch?v=PxteB6BH63w&feature=player_embedded


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on June 02, 2009, 01:41:36 PM
Apparently exclusive for PS3.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fordel on June 02, 2009, 01:47:06 PM
FF has gotten so outlandish in their designs it's become generic. If that makes sense.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on June 02, 2009, 01:56:31 PM
You mean it looks like Final Fantasy.

At least their quality of art is high enough that people can't just imitate it, like say, WoW.

I'm not defending Final Fantasy, I get what you're saying and agree with the whole "less buckles and zippers thing" but let's get real. Any HUGE thing has become generic. Final Fantasy, Mario, Zelda (even Celda), WoW, etc. It's just how things go.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fordel on June 02, 2009, 01:59:13 PM
That's a fair point, it has been like 20 god damn years of FF now or whatever, so it's sorta inevitable.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on June 02, 2009, 02:07:54 PM
Apparently exclusive for PS3.
Accessible exclusively from PS3 at launch, so likely a PC/Xbox version down the road as well, similar to FFXI.

edit: some barebones wikipedia page (http://en.wikipedia.org/wiki/Final_Fantasy_XIV) up already. Shit that was fast.

Quote
Square Enix announced at GDC 2008 that the new MMO will indeed target the Playstation 3, Xbox 360 and Windows operating system, and hinted that Mac and Linux clients are not out of question.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Koyasha on June 02, 2009, 02:23:22 PM
It looked like there was a Galka in a couple of the scenes in the trailer, so I wonder if they're sticking with the FFXI races, if this is supposed to be directly connected to XI or if that was just a coincidence (or just something that kinda looks like a Galka to me).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on June 02, 2009, 02:26:02 PM
Quote
Square Enix announced at GDC 2008 that the new MMO will indeed target the Playstation 3, Xbox 360 and Windows operating system, and hinted that Mac and Linux clients are not out of question.

They're working on a second MMOG as well. So who knows.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on June 02, 2009, 02:32:52 PM
Quote
Square Enix Co., Ltd. (Square Enix), announced that FINAL
FANTASY XIV, an all new massively-multiplayer role-playing game (MMORPG), is planned for
simultaneous global release with language support in Japanese, English, French and German.

Platforms: PLAYSTATION® 3 & Windows®
*Details on required PC specifications to be announced at a later date
Languages: Japanese, English, German, French (simultaneous release)
Genre: MMORPG
Release: 2010
MSRP: TBD
ESRB: RP (Rating Pending)
Copyright: © SQUARE ENIX CO., LTD. All Rights Reserved.
Development Staff
Producer: Hiromichi Tanaka (FINAL FANTASY I, II, III, XI)
Director: Nobuaki Komoto (FINAL FANTASY IX, XI)
Art Director: Akihiko Yoshida (Vagrant Story®, FINAL FANTASY XII)
Music: Nobuo Uematsu of SMILE PLEASE (FINAL FANTASY series)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on June 02, 2009, 02:37:11 PM
official site up (http://www.finalfantasyxiv.com/)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on June 02, 2009, 02:39:19 PM
Makes me wonder if it will be small group design like MMOs tend to be now, or if it will be grindfest Xtreme ala FF11. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Musashi on June 02, 2009, 02:43:31 PM
To grind, or not to grind...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Malakili on June 02, 2009, 03:14:13 PM
not to grind...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on June 02, 2009, 03:24:31 PM
Please please please please don't fuck this up. I will play this. Just don't *fuck it up.*


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: SnakeCharmer on June 02, 2009, 03:28:41 PM
Somewhere Grunk's head just exploded.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on June 02, 2009, 04:17:23 PM
Please please please please don't fuck this up. I will play this. Just don't *fuck it up.*
Aye.  FFXI with updated graphics and the ability to play solo or in a duo and I'm there.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nonentity on June 02, 2009, 04:19:40 PM
If I could barge into the SE offices and make one demand, it would be this:

MAKE A FUCKING INTUITIVE INTERFACE ON THE PC SIDE THAT DOES NOT REQUIRE A GODDAMN CONTROLLER TO PLAY PROPERLY.

That is all.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: NiX on June 02, 2009, 04:36:47 PM
If I could barge into the SE offices and make one demand, it would be this:

MAKE A FUCKING INTUITIVE INTERFACE ON THE PC SIDE THAT DOES NOT REQUIRE A GODDAMN CONTROLLER TO PLAY PROPERLY.

That is all.
Don't get your hopes up. It was developed with the PS2 in mind and I'm assuming this one will be developed with the PS3 in mind.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on June 02, 2009, 04:48:13 PM
Once you got used to the interface and tweaked it a bit, it wasn't that bad (yeah, I know I'm the only one who felt that way). I just can no longer tolerate a game where I'm spending an hour doing nothing LFG.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 02, 2009, 05:17:26 PM
Once you got used to the interface and tweaked it a bit, it wasn't that bad (yeah, I know I'm the only one who felt that way). I just can no longer tolerate a game where I'm spending an hour doing nothing LFG.

It was all very very bad.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Venkman on June 02, 2009, 05:37:17 PM
If I could barge into the SE offices and make one demand, it would be this:

MAKE A FUCKING INTUITIVE INTERFACE ON THE PC SIDE THAT DOES NOT REQUIRE A GODDAMN CONTROLLER TO PLAY PROPERLY.

That is all.
Don't get your hopes up. It was developed with the PS2 in mind and I'm assuming this one will be developed with the PS3 in mind.

PS2 was more popular even then than the PS3 is now though. I think they'd be wise to not do a straight wholesale port.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on June 02, 2009, 06:16:09 PM
Once you got used to the interface and tweaked it a bit, it wasn't that bad (yeah, I know I'm the only one who felt that way). I just can no longer tolerate a game where I'm spending an hour doing nothing LFG.

Supposedly, Square made changes to help increase the solo ability of the game, although groups are still the fastest way to level.  However, for me the kicker was the fact that trying to get the items need to do well in the grind for your job was a grind in itself.  What's that?  I am 51, and I need an Earth Staff and a Light Staff and they're how much?  How do I get that as a bard?  How many subjobs do I need?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fordel on June 02, 2009, 06:17:14 PM
Wasn't FF Online the one where they deleted your characters if you didn't subscribe for X months?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on June 02, 2009, 07:14:09 PM
Yeah.  Three months. :|


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: squirrel on June 02, 2009, 07:20:50 PM
Apparently exclusive for PS3.

My understanding  is that it's PS3 console exclusive - PC version at day one or nearly?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on June 02, 2009, 07:26:02 PM
The press release says PS3/PC worldwide release.

I want to desperately play it on the PS3, but I'll probably get it for the PS3.

That said, I imagine I could just download the PC client and use my single account. Or rather, I hope so.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Venkman on June 02, 2009, 07:32:53 PM
Wuh? Which one do you desperately want it for? I'd have guessed PS3 for you, but not sure.

If I recall, the same FFXI server could be accessed from PC or PS2. I'm hoping they keep that with PS3. I'd really like to see a full-fledged MMO market emerge on consoles, and think the PS3 is the one that will lead that charge.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on June 02, 2009, 07:34:31 PM
It's not "think."

The PS3 is the only one with both wifi and ethernet built in and a hard drive in every unit. Without those 2 key things, MMOGs as a mass consumer product will never be huge on other consoles. So that's inevitable. I mean, yea, WoW would shift hard drives like mad for the 360, but I don't see Blizzard porting that thing.

That said, I'd want to do the boring solo-y don't need to chat stuff on the PS3 and the meaty shit on a keyboard and mouse.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fabricated on June 02, 2009, 08:26:34 PM
Hopefully it isn't as terrible as FF11.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on June 02, 2009, 08:33:34 PM
Well considering how much Square's been working on moving FFXI away from a lot of the suck of its first few years - UI and control issues notwithstanding - in the past ten months or so, I wouldn't put it completely past them to make at least a solid effort at improving themselves for round two, especially considering that they've been moving team members from the current FFXI live team to FFXIV at a pretty steady pace.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on June 03, 2009, 04:39:25 AM
Well considering how much Square's been working on moving FFXI away from a lot of the suck of its first few years - UI and control issues notwithstanding - in the past ten months or so, I wouldn't put it completely past them to make at least a solid effort at improving themselves for round two, especially considering that they've been moving team members from the current FFXI live team to FFXIV at a pretty steady pace.

Hmm, the suck factor of requiring a group is still there.  Soloing is more viable, but definitely not how they want you to play.  Some classes, like the puppetmaster and beastmaster can sol, but ultimately, unless you've got a good LS, it's still not quite as accessible as other MMOs.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Koyasha on June 03, 2009, 05:16:18 AM
In my opinion soloing should be considerably less helpful than grouping, but it is absolutely vital that you be able to log on for short periods of time and accomplish something that still helps progress your character in whatever manner you want (not locking you into a single path of advancement via either requiring a particular class or making it only one type of activity you can accomplish solo) without having to find a good group.  The thing is it should be clearly and far and away superior to group to get things done.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 03, 2009, 05:37:13 AM
I have no problem with groups being the best route to go with but you need to have all the tools available to get the people together.  I did like WARs Open Group idea.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on June 03, 2009, 05:38:43 AM
I actually LOVE grouping. What I don't love is waiting for a group that never comes together. If you want to have a game that's heavy on the grouping, you have to have a load of ways to get your people together for a group--LFG channels (EQ2 got this right with global level limited channels), a useful LFG system (FFXI's was useless), etc.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on June 03, 2009, 05:47:56 AM
So, here it comes the WoW killer.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 03, 2009, 05:59:34 AM
So, here it comes the WoW killer.

You had to say it didn't you?  It'll be successful if, and only if, it adapts the philosophy of WOW.. which was "Is it fun?"


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on June 03, 2009, 06:18:10 AM
Out of curiousity, cause I can't remember very well: does anyone here rember if Final Fantasy XI was the MMORPG with the most subs before WoW, or am I just making stuff out? Same, am I wrong or it got the lead by passing and leaving behind the original EverQuest?

These are honest questions, I am not necessarily looking for a pattern. I just remember FFXI being extremely and unreasonably succesful when it first came out, and Squeenix knows a thing or two about polish.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on June 03, 2009, 06:19:59 AM
Quote
Out of curiousity, cause I can't remember very well: does anyone here rember if Final Fantasy XI was the MMORPG with the most subs before WoW, or am I just making stuff out? Same, am I wrong or it got the lead by passing and leaving behind the original EverQuest?

Yes, it had 500k active subs beating EQ1's 450k.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on June 03, 2009, 06:26:50 AM
Quote
Out of curiousity, cause I can't remember very well: does anyone here rember if Final Fantasy XI was the MMORPG with the most subs before WoW, or am I just making stuff out? Same, am I wrong or it got the lead by passing and leaving behind the original EverQuest?

Yes, it had 500k active subs beating EQ1's 450k.

Well, whatever it means, that's an often overlooked feat...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on June 03, 2009, 07:13:15 AM
I suppose I can agree with people here.  FFXI would have been a lot more fun had I a static party with a set time to log in and level up and quest together with.  Th problems I had was that soloing to advance your character for things like tradeskills and money was very painful and time consuming.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Tige on June 03, 2009, 07:38:10 AM
FFXI was a great game provided you had a static LS and Group options.  Combat mechanics within a well balanced group were fun.  Unfortunately, if you did not fit into this small, difficult to achieve portion of the game, it was misery.  Pick up groups usually resulted in a step or two backwards with the vicious death penalty. There was only so much fishing and crafting you could do before you ran out of cash and patience.

Fortunately we had a good LS formed from the old WT (hey Numtini) but most of burned out around the mid 60's levels.  I was broken after that FFXI run.  I haven't been able to stay with a MMO for more than a month or two since.

Here's to hoping 14 addresses the pain. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on June 03, 2009, 08:04:50 AM
The thing is it should be clearly and far and away superior to group to get things done.
That depends entirely on whether they like money hats or not.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on June 03, 2009, 08:07:40 AM
I think the entire paradigm of overground/quest/solo and dungeon/instanced/group works really well for everybody.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on June 03, 2009, 11:28:31 AM
According to Square's ongoing press thing (http://e3.g4tv.com/thefeed/blog/post/696020/Live-Blog-Square-Enix-E3-2009-Press-Conference.html), they're wanting to focus more on solo content, so there is that, I guess. We'll see come beta, I suppose.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cyrrex on June 03, 2009, 11:36:04 AM
Considering that all Single Player versions of the FF series require you to manage 3 or 4 characters during combat, wouldn't it be the easiest thing in the world to simply allow the player to recruit NPCs and allow the player to either directly or indirectly control them?  I assume it isn't turn based combat (never played FFXI) that would allow full control if desired, but if nothing else you could have your team of henchmen.  Certainly not as good as a human group, but likely more viable than leveling solo.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Quinton on June 03, 2009, 11:46:15 AM
Oh no.

Oh gods, no.

I wasted so much time playing FFXI.  Yeah, it was a hellish grind in places, but I played with a bunch of good friends and I loved the world design, the big epic mission storyline stuff, etc. 

Haven't played XI in ages, but they've been steadily adding content for solo and smaller groups, etc, so if the same people are involved in this it's possible they'll learn a bit from the good and bad of FFXI and make something pretty slick.

I both look forward to and dread this.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on June 03, 2009, 11:50:08 AM
from the conference thing:

Quote
Another very important concept that takes a different direction from FFXI, for FFXIV we want to make it so the player can choose to play solo, in a party, 40 minutes, all-day... there will be content for ALL of those play styles and systems for all of those play styles.

Shit. and it launches on PC and in english, too. Might be tempted to check it out, now :uhrr:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on June 03, 2009, 12:04:10 PM
The presser was just a Q&A about Final Fantasy XIV they added at the last minute.

The only real important thing in it was:

12:26
   A: We will NOT be using PlayOnline, but friend lists will transfer over.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 03, 2009, 12:04:28 PM
Here's the whole live feed.  Sorry for the formatting, I'm lazy.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on June 03, 2009, 12:06:11 PM
Considering that all Single Player versions of the FF series require you to manage 3 or 4 characters during combat, wouldn't it be the easiest thing in the world to simply allow the player to recruit NPCs and allow the player to either directly or indirectly control them?  I assume it isn't turn based combat (never played FFXI) that would allow full control if desired, but if nothing else you could have your team of henchmen.  Certainly not as good as a human group, but likely more viable than leveling solo.
FFXI with prettier graphics mixed with Guild Wars heroes for when you don't have a full group.  (And less grind, thanks!)  That would be :heart:.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cyrrex on June 03, 2009, 12:09:26 PM
Considering that all Single Player versions of the FF series require you to manage 3 or 4 characters during combat, wouldn't it be the easiest thing in the world to simply allow the player to recruit NPCs and allow the player to either directly or indirectly control them?  I assume it isn't turn based combat (never played FFXI) that would allow full control if desired, but if nothing else you could have your team of henchmen.  Certainly not as good as a human group, but likely more viable than leveling solo.
FFXI with prettier graphics mixed with Guild Wars heroes for when you don't have a full group.  (And less grind, thanks!)  That would be :heart:.

Yeah, that was my thinking.  And if by some crazy fluke they decide to make it fully turn based, it would be even easier because they could just give you full control.  It'd be like four Lantyssas in a group!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: DLRiley on June 03, 2009, 12:56:39 PM
Considering that all Single Player versions of the FF series require you to manage 3 or 4 characters during combat, wouldn't it be the easiest thing in the world to simply allow the player to recruit NPCs and allow the player to either directly or indirectly control them?  I assume it isn't turn based combat (never played FFXI) that would allow full control if desired, but if nothing else you could have your team of henchmen.  Certainly not as good as a human group, but likely more viable than leveling solo.

Oh wait you mean...actually learn something from guild wars. I really do hope square is smart enough to learn from a game that over 6 million boxes.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: AutomaticZen on June 03, 2009, 01:47:42 PM
Final Fantasy XIV for 360 still a possibility. (http://kotaku.com/5277561/final-fantasy-xiv-360-version-still-a-distinct-possibility)

Quote
See, they'd like to clarify yesterday's announcement that the game was "exclusive" to the PS3. It's not. There'll also be a PC version. Following that, however, a carefully-worded statement said "in terms of all other hardware, including Microsoft consoles, we are considering all other options at this time".

Translation:  "We're not making it now, but we do like money."

Either that or it's a timed exclusive.




Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ingmar on June 03, 2009, 02:17:55 PM
Quote
Out of curiousity, cause I can't remember very well: does anyone here rember if Final Fantasy XI was the MMORPG with the most subs before WoW, or am I just making stuff out? Same, am I wrong or it got the lead by passing and leaving behind the original EverQuest?

Yes, it had 500k active subs beating EQ1's 450k.

Well, whatever it means, that's an often overlooked feat...

I haven't gone back to look but I had thought Lineage was the pre-WoW champion.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on June 03, 2009, 02:47:02 PM
Lineage has always been impossible to actually gauge because of the popularity in South Korea. We can throw numbers around but they'll never be hard numbers. They never were when they claimed to be king either.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on June 03, 2009, 08:16:27 PM
There was nothing wrong with the Lineage numbers. It's a subscription-based game(s) and NCsoft, until recently, diligently included the numbers in their financial reports (they switched to using PCU numbers).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on June 04, 2009, 04:00:18 AM
Quote
There was nothing wrong with the Lineage numbers. It's a subscription-based game(s) and NCsoft, until recently, diligently included the numbers in their financial reports (they switched to using PCU numbers).

If I recall Lineage was one subscription = one character and that the Korean accounts were mainly PC bang accounts charged by IP number, not by subscription. Meaning there was no cost for most users to create or maintain one.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on June 04, 2009, 04:32:40 AM
Quote
  Q: What influence have games like World of WarCraft have on the development of FFXIV?
12:02
   A: As with WoW, we want to aim a bit for the casual user. However, we don't want to make a copy of WoW. We believe we will have things that are unique and will stand out from that game.

 :heart: 

As much as I hated having to level them, I thought SE's job/subjob concept was pure awesome.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on June 04, 2009, 10:06:37 AM
This has me more excited than The Old Republic. Just having one character that can switch seamlessly between different jobs, even if it meant going to Lv. 1, was huge to me. Jedi Powers have been done so many different ways in so many different venues...

I would LOVE to try some of the new stuff they've added in FFXI but the game does not encourage experimentation due to vicious death penalties.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: SnakeCharmer on June 04, 2009, 10:36:21 AM
Quote
  Q: What influence have games like World of WarCraft have on the development of FFXIV?
12:02
   A: As with WoW, we want to aim a bit for the casual user. However, we don't want to make a copy of WoW. We believe we will have things that are unique and will stand out from that game.

 :heart: 

As much as I hated having to level them, I thought SE's job/subjob concept was pure awesome.

Because no one has ever said that before when talking up their MMO?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on June 04, 2009, 10:49:24 AM
Quote
There was nothing wrong with the Lineage numbers. It's a subscription-based game(s) and NCsoft, until recently, diligently included the numbers in their financial reports (they switched to using PCU numbers).

If I recall Lineage was one subscription = one character and that the Korean accounts were mainly PC bang accounts charged by IP number, not by subscription. Meaning there was no cost for most users to create or maintain one.
The players have to buy their own subscriptions, on top of whatever they have to pay to play in a PC baang. The PC baangs may have to pay a licensing fee as well (the game client doesn't cost the players anything) but that's separate from the player subscriptions.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Tige on June 04, 2009, 11:14:00 AM
Quote
Anything else about the weapons?

The team let slip to us that choosing weapons for specific tasks one day versus another could affect how your character develops.


Weapons affected by weather?

That is the kind of stuff that I really liked in ffxi i.e., harvesting plants on different days yielded different results in product and quality.



Source http://ps3.ign.com/articles/991/991483p1.html (http://ps3.ign.com/articles/991/991483p1.html)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on June 04, 2009, 01:39:41 PM
Because no one has ever said that before when talking up their MMO?

The difference here is that FFXI does have some rather unique elements to it.  I would say it's the fact that your character is extremely flexible.  You can switch your job, subjob, allegiances at will.  Additionally, each expansion pack had elements that were both horizontal and veritical in how they added content.  Chains of Promanthia's introduction was level capped at thirty, and there was content that took you from 30 to 75.  Rise of the Zilart - same thing, only they added new classes on.  Expansions in FFXI are really that - expansions to the world without simply tossing the old ones away.   The problem, as many have echoed here, it's that's a very time consuming game.    I'd be wiling to play it again only if I had a static party.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on June 04, 2009, 01:40:59 PM
The difference here is that FFXI does have some rather unique elements to it. 

Like the extreme size of their grind.  Am I rite?  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: bhodi on June 05, 2009, 06:05:06 AM
Good parts of ffxi:

* Combat system encourages actual teamwork and timing instead of just people who happen to be attacking the same mob at the same time.
* Job system steps in when you get bored of playing a specific character but don't want to reroll
* Auction house implementation better than any I have seen so far, puts WoW's AH to shame
* A decent LFG system, better than any except the most recent WoW LFG from the latest patch
* Some cool scenery: unique and very, very final fantasy
* Taru /panic
* Fishing while I slept to fund my static party's leveling and the static party itself vastly increased my enjoyment of this game. Yay moat carp!

Bad parts of ffxi:

* All the worst elements of EQ - camp checks, mob trains, unreliable mob strength information, extremely long travel time to get anywhere.
* Enforced "Find-a-quest" minigame by making quest givers look exactly like other NPCs in every city. Also, quests give no experience, only items which may or may not suck
* "Linkpearl" system makes it so you had to juggle different friend groups / channels, and there is no way of knowing who's online without cumbersome "equip" mechanics
* Heavy, almost crippling death penalty - XP loss and develing combined with a gruesome run back can mean hours to crawl your way back up after a bad wipe
* "Bind" system means when you wipe there is a good chance ONE of your group forgot to bind to the nearest stone and is resurrected half way across the world (30m+ away)
* Enforced grouping via being unable to solo, tanks and healers completely mandatory but population imbalance meant if you weren't one of them you have a long LFG wait
* Vulkrum Dunes (purgatory for bad groups and you're forced to go through them every time you level a different class, plus the subjob level quest is here)
* Ridiculously low drop rate on quest items and a complete cockblock quest in order to 'unlock' the next 5 levels past level 50
* 3 month post-subscription character deletion policy ensures you will never go back to see how the game changed, as your character will be gone.
* Cumbersome Playonline system ensures that you get to log in 2 or 3 times before you can actually play the game

I got the impression that the game was basically designed around the bad parts and the good parts were fairly incidental. If they learn from WoW's success and keep the good bits and discard with prejudice the bad bits, I'll at least try it for a few months.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on June 05, 2009, 06:31:36 AM
Good parts of ffxi:

* Auction house implementation better than any I have seen so far, puts WoW's AH to shame
The guide (http://ffxi.allakhazam.com/db/guides.html?guide=187) makes it sound like you can't even search for items by name or filter down available selection entering level range etc in FFXI AH... if that's the best you've seen, just how many implementations have you seen, out of curiosity..?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on June 05, 2009, 06:38:24 AM
Like the extreme size of their grind.  Am I rite?  :why_so_serious:

I did say time consuming.  

Quote
I got the impression that the game was basically designed around the bad parts and the good parts were fairly incidental

I wouldn't say that.   It was built before WoW was launched and showed how successful a casual friendly game can be.  The clunky UI was there due to the need to support the Playstation 2, something no other MMO did.  However, FFXI was not a Western MMO, but more like Japanese take on EQ, which to that time, was the most successful game around.  Hell, the US release wasn't until about a year after the initial launch and we got RoZ with the base client.  If they take the good part and build it around a more casual friendly game, hell, I think we'd have a good thing going here.  Not a WoW killer, but definitely a good product.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: bhodi on June 05, 2009, 06:42:41 AM
The guide (http://ffxi.allakhazam.com/db/guides.html?guide=187) makes it sound like you can't even search for items by name or filter down available selection entering level range etc in FFXI AH... if that's the best you've seen, just how many implementations have you seen, out of curiosity..?
There was no item level requirements to use items, so there's no need for a range selection. Items were also highlighted and automatically sorted by whether you could use them or not, and by their strength/power, and there weren't all that many items in one category so it was easy to browse. You never needed any sort of 'search' anyway.

The UI was a bit clunky because of it being designed around a controller but it's still nothing like WoW's AH. You could see price history, for one thing. For another, it was an actual bidding process - you put in what you're willing to pay and it takes the lowest seller that meets that threshold and matches you up. It also adds a lot of what auctioneer adds to wow, but built into the actual game.

Oh, also, there was no 'soulbound' so when you got an item upgrade you got to sell your old stuff on the AH.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on June 05, 2009, 08:00:31 AM
I don't think the grind was excessive for the time, but what I remember most are the choke points. EQ had a far worse grind, but you could always just grab a group and go. I ended up dropping out of FFXI when I hit I think it was 30ish and needed my airship pass to get to the next area. I had people sending tells to me at times for groups, but I couldn't get to them without the pass. I could not find a group for that quest and just ended up dropping out. I reupped a year later, went through the whole shebang of calling in and getting my character retrieved. I quit a week later still sitting in the same cave looking for a group.

EQ had stuff like that, especially for items, but usually you could live without the item or it was mainly important for a guild's raiding so if you needed it, you had a built in support community for getting it. FFXI had multiple times when you just had to do something and basically couldn't keep playing until you had gotten it done.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on June 05, 2009, 08:08:19 AM
There was no item level requirements to use items, so there's no need for a range selection.
Well the guide says that arguably the most useful function in the AH was to sort by level, because you could then scroll all way to the end and then all way back until you'd start seeing items usable at your level. I don't see how all the extra clicks to scroll back and forth through level-sorted list are in any way better than being able to narrow selection from the get go. Or why you'd prefer to do it the extra clicks way.

Quote
You never needed any sort of 'search' anyway.
If i come to AH to buy "Wooden Arrows" i don't want to "select which category you wish to view, and work your way through the sub-categories till you reach the item listing" not in the least because the developers can have different idea on layout of sub-categories from me, which can create extra layer of confusion and fumbling around at least initially. I just want to drop "arrow" in search box and click the "Wooden Arrows" that show up as result.

That's some basic functionality really. If the AH cannot provide it then no, it's not best one out there by any means (although it may indeed be the best you've personally seen, but it just brings us back to my initial question) ... considering there's games with AHs that do provide these basics.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: bhodi on June 05, 2009, 09:14:14 AM
Why are you trying to argue against a system that you have never personally used, based on some guy's guide online?

You don't need name searches because in ffxi you generally didn't know the name of the thing you wanted (unless you tab out and look it up) , you just want whatever gives you the most plusses. It wasn't some huge hindrance like you're thinking it is. Everything was nicely sorted into logical categories that took about 15 seconds to figure out.

I guess you could consider that an extra layer of confusion or fumbling. If you squint really hard. The method is just different; it's not like you knew exactly the name of the item you wanted in the first place, unless you found it through some outside source. If you're suggesting that navigating through the menus repeatedly for often consumables was annoying, well, the ONLY consumable in the game that got used on a regular basis were arrows (and shruiken). For one class that was expressly designed as a money sink for people who had too much gil.

It isn't like WoW where you have about 300 different kinds of arrows and bullets, all named differently. Another thing was that every item showed up on the AH whether there was one available or not, so you could browse for potential upgrades just by surfing around.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Koyasha on June 05, 2009, 09:20:46 AM
A few interface improvements to the FFXI AH wouldn't hurt, but the AH system itself IS one of the best out there (if not THE best) because of how it works with its price history, hidden true prices and actual bidding.  You get to see how much the last 10 items sold for, and you get to put in what you're willing to pay.  If no one is willing to sell at that price, your bid stays in the system until someone is or you cancel it.  If someone is willing to sell at that price, whichever item is priced lowest goes to you, and they get the amount you bid on it (even if it's higher than their minimum bid price).  The system encourages seller competition by selling lower priced items first and gives enough information to the buyer so they can make a reasonable judgement on how much they want to bid without requiring them to 'just know' how much an item is supposedly worth.

A few interface improvements and an extension of the price history to say, 100 items instead of 10 would make it practically perfect.  10 is capable of being rigged by one or more people repeatedly buying and selling an item in order to raise or lower the price in the history, but unless this is done among a group of several people it's generally obvious because you see the same name buying the same item over and over.  Of course, the trick is with consumables that you DO want to buy lots of, it's not so obvious because it's reasonable for one person to buy a large number of the item.

Bhodi has the right of it with that list, in my opinion, except I count these two as good things:
* All the worst elements of EQ - camp checks, mob trains, unreliable mob strength information, extremely long travel time to get anywhere.
* Heavy, almost crippling death penalty - XP loss and develing combined with a gruesome run back can mean hours to crawl your way back up after a bad wipe

But then previous discussions on the subject have already established I'm an outlier in that I see those things as strengths and not weaknesses.  I'd also say that the level sync system is one of the better implementations of such a thing, from what I've heard, but I haven't played it since the implementation of that feature in order to be certain of that, I only have what friends have told me to go on.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: bhodi on June 05, 2009, 09:24:13 AM
Oh, I forgot to add their retarded ban on letting you tab out. I just used a wrapper program that allowed it, and I stopped playing long before they shut that one down.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on June 05, 2009, 09:40:11 AM
Why are you trying to argue against a system that you have never personally used, based on some guy's guide online?
I'm not arguing against it. I just asked how many such systems have you personally seen, so i could put in context your declaration this one with rather blatant shortcomings (that some other games managed to avoid) is the best you've witnessed. E.g. EVE seems to provide similar set ot features but also much deeper price history and the search, so seeing something more primitive and clumsy getting praise like that can make one curious.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on June 05, 2009, 10:05:24 AM
Again, FFXI is not the same as WoW.  What bhodi stated about level requirements is partially true, items do not have level requirements because they make no sense in the FFXI, as there is no level associated with your character.  Rather, items have job level requirements.  However, simply because an item has a requirement of level 51 bard doesn't mean it's the best thing around.  Race specific equipment (RSE) is a great example of this.  Around level 30, all races can do these quests to get a piece of armor that only their race can use, but is not job specific.  Example: http://ffxi.allakhazam.com/db/item.html?fitem=1602

As a bard, I used that until I got this: http://ffxi.allakhazam.com/db/item.html?fitem=8849  If you look at this page: http://ffxi.allakhazam.com/dyn/items/Body.html there's tons of items I could have used in the interim, but I didn't because none were better for a bard. 

If the AH allowed to search for items all of your jobs levels could use, that would be awesome.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on June 05, 2009, 10:37:30 AM
the great thing about FFXI was party symmetry - before all the banana mobs came out in the expansions, SE really did a fantastic job creating jobs that complimented one another in promoting party cohesion as well as the subjob idea (which i consider still to be SE's shine on the game). skill chains and magic bursting being one part... but in the same vein, it was also the thing that cut the balls off some jobs once the game got old enough for people to start realizing certain jobs just plain sucked in output. of course now (since i still use the game as a pretty-graphics chat room) with the introduction of crap mobs, its all about melee zerging and pushing your xp/hr to some agreed upon arbitrary number.

i am actually curious to the meaning behind their claim of non-convetional leveling system as well as their job system.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on June 05, 2009, 10:46:57 AM
Regardless of what they do, I hope Square realizes just how fantastic their current Level Sync system is, how much it changed FFXI for the better when it was put in, and make sure FFXIV has it in mind. Level Sync was the only thing that made me come back after four years of absence, and the game is exponentially better for it.

I was very sad to discover, though, that skillchaining and Magic Bursting are pretty much dead now.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on June 05, 2009, 10:55:24 AM
People should really compare the FFXI auction house to the available systems in other games at the same time, which I believe consisted of screaming in a cave. It's a 2002 game ffs.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on June 05, 2009, 11:07:46 AM
...which I believe consisted of screaming in a cave.

It's kind of funny how well that worked.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: raydeen on June 05, 2009, 11:13:10 AM
People should really compare the FFXI auction house to the available systems in other games at the same time, which I believe consisted of screaming in a cave. It's a 2002 game ffs.

Screaming in a cave. :D I do have fond memories of the EC Tunnel. I remember the first time I got there from Qeynos and thinking 'This is really cool. All these people crowded around, buying and selling.'. I was actually a little pissed when they brought the auction house out with Luclin, but after awhile it did make more sense. It was easier, but less personal. I liked the idea of the player driven Bazaar in the tunnel.. Made the world feel a bit more real.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Koyasha on June 05, 2009, 11:33:16 AM
That tends to be the case with a lot of these improvements over the years.  They improve one portion of the game, but usually at the cost of another.  Often I think we've lost more than we've gained.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Dren on June 05, 2009, 01:05:45 PM
I'm not going to rehash what was already said here.  It is pretty well covered.

I do want to put in that I'm willing to check this out too.  I have fond memories of FFXI up until the cockblocks.

Watershell LS hoooo!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on June 05, 2009, 05:07:33 PM
This quote from an IGN interview stuck out to me:

Quote
What modern day MMOs have influenced the design and direction of FFXIV?
In addition to the team's original work on Final Fantasy XI, World of Warcraft, Age of Conan and Warhammer Online have been three recent games that have had some pull, but the FFXI community's feedback has been the most important factor in its design.

Whether or not the dev in question was just rattling off high-profile Western MMOs he probably doesn't know much about in an attempt to show some form of greater awareness, I still find it interesting that AoC and WAR in particular were named, especially considering how far they are from FFXI in base design (and that they both, put together, likely have less subs than FFXI does even now).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on June 05, 2009, 10:05:19 PM
Because they both had some very good ideas.  And some very, very bad things they can learn to avoid.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LC on June 06, 2009, 04:55:28 AM
"Is it fun?"

I asked myself that question pretty regularly when I played WoW. I found the answer the day I quit playing.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on June 06, 2009, 06:38:54 AM
Because they both had some very good ideas.  And some very, very bad things they can learn to avoid.

my guess who be this and heavy on the "what not to do" side of things. hence, MEMO: things to avoid...see WAR + AoC


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 06, 2009, 09:11:30 AM
"Is it fun?"

I asked myself that question pretty regularly when I played WoW. I found the answer the day I quit playing.

Good for you.  How's Darkfall?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on June 06, 2009, 06:41:23 PM
my guess who be this and heavy on the "what not to do" side of things. hence, MEMO: things to avoid...see WAR + AoC

Warhammer's public questing system, and the tome of knowledge all come to mind.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Venkman on June 06, 2009, 08:38:56 PM
People should really compare the FFXI auction house to the available systems in other games at the same time, which I believe consisted of screaming in a cave. It's a 2002 game ffs.

EQ1s Bazaar launched in February of 2002. But of course, that was a buggy mess that itself came months later than the expansion in which it was supposed to launch. And I think it was another few months before they patched in the UI that let you search the whole place rather than needing to visit every single player vendor.

So, err, yea. I have no point here :-)

Warhammer's public questing system, and the tome of knowledge all come to mind.

LoTRO had that 18 months before the launch of WAR. The PQs though, yea, those are awesome. As long as a) you don't have a bajillion of them spreading players all over the place; and, b) you dynamically scale them to those who show up (and those in the outside vicinity, and zone) so once the average level increases, new arrivals can still access them. We did warn them :wink:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on June 06, 2009, 08:56:50 PM
The big problem with War's PQs was the same problem that PVP had in EQ.

It was totally irrelevent to the game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Venkman on June 07, 2009, 08:08:37 AM
Actually, besides the item rewards you could get from the PQ (depending on your ranking), just participating gained you Influence Points. Similar to rep grinds in WoW, you gain enough Influence Points with a specific NPC ("Rally Master), you can buy better gear.

EQ1 PvP was literally pointless  :grin:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 07, 2009, 08:52:31 AM
I'd like to see more PQ systems but with less Mythic and more anyone else.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on June 07, 2009, 08:53:38 AM
The PQs needed scale more, combine the kind of scaling difficulty of COX encounters with public quests and that would be fantastic.

Provided, of course, you're not a PVP game ;)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on June 07, 2009, 11:12:46 AM
Well, a PvP game shouldn't have scaling at all since people should be on relatively equal footing.  Why anyone thinks combining a level system with PvP is a good idea is beyond my comprehension.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Venkman on June 07, 2009, 04:13:27 PM
The PQs needed scale more, combine the kind of scaling difficulty of COX encounters with public quests and that would be fantastic.

SWG (and UO before it) had this. Basically, there was a chance that whatever lair spawned in the area was based on the configuration of the people around, compared to the difficulty of the area and planet. I believe it was a variant on the same code that wouldn't spawn a lair from a Mission Terminal until you were within range of it.

The challenge is that this makes a world feel less gametic but more "real". Players in general seem to prefer crafted zones and content designed to maximize the fun and then predictability than procedurally generated content that attempts to simulate a living system. It's probably related to the acquisition and brinksmanship that's so much a part of this platform. Players compare themselves to the system as much as they do to other players (e.g., who didn't go back to Blackburrow or Crushbone to lay waste to the mobs that gave us so many problems in the formative levels?).

It's actually this which I think is the root of the overall challenge of PvP in this space. Players expect to show up knowing their power relative to their opponent, but in PvP that doesn't apply. Meanwhile, in games without PvE (like FPSes), no such assumption is ever made.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: UnSub on June 07, 2009, 07:23:32 PM
The PQs needed scale more, combine the kind of scaling difficulty of COX encounters with public quests and that would be fantastic.

Provided, of course, you're not a PVP game ;)

Champions Online is going to have PQs in it. (http://www.1up.com/do/newsStory?cId=3173533) Can't say about actual implementation due to :nda: but they are including the idea.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on June 07, 2009, 08:26:35 PM
The PQs needed scale more, combine the kind of scaling difficulty of COX encounters with public quests and that would be fantastic.

Provided, of course, you're not a PVP game ;)
You can't scale public encounters the way CoH/CoV does it* cause, well, they are public. People can join it at any time which means you would have to magically spawn more mobs right in front of them to increase the difficulty. And people can pass through a PQ area without participating meaning you'll get mobs popping in and out as people enter the area and leave even if you were willing to have mobs magically appear.

*CoH/CoV actually scales outdoor encounters as well but it's a lot more subtle. The mobs in the public zones don't actually appear until you get within a certain distance of their spawn points (which is beyond visible range) and the groups are very loosely scaled based on what's passing by.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: dusematic on June 07, 2009, 09:01:44 PM
"Is it fun?"

I asked myself that question pretty regularly when I played WoW. I found the answer the day I quit playing.

Be careful about criticizing MMOs in these here parts boy!  We don't take kindly to that.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: PalmTrees on June 07, 2009, 10:46:17 PM

You can't scale public encounters the way CoH/CoV does it* cause, well, they are public. People can join it at any time which means you would have to magically spawn more mobs right in front of them to increase the difficulty. And people can pass through a PQ area without participating meaning you'll get mobs popping in and out as people enter the area and leave even if you were willing to have mobs magically appear.

*CoH/CoV actually scales outdoor encounters as well but it's a lot more subtle. The mobs in the public zones don't actually appear until you get within a certain distance of their spawn points (which is beyond visible range) and the groups are very loosely scaled based on what's passing by.


That's pretty much what CoX does with the rikti/zombie invasions. More people in an area, more mobs show up. Get enough people then bosses and elites spawn. The player number/density checks and spawn rates are such that someone just passing through wouldn't have any effect.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ezrast on June 07, 2009, 10:50:45 PM
The PQs needed scale more, combine the kind of scaling difficulty of COX encounters with public quests and that would be fantastic.

Provided, of course, you're not a PVP game ;)
You can't scale public encounters the way CoH/CoV does it* cause, well, they are public. People can join it at any time which means you would have to magically spawn more mobs right in front of them to increase the difficulty. And people can pass through a PQ area without participating meaning you'll get mobs popping in and out as people enter the area and leave even if you were willing to have mobs magically appear.
How about the giant boss monsters that were exactly five levels above everybody, all the time? Not sure if that's what Numtini meant but they were sort of like a mini-PQ that scaled: any random passerby could join in the effort and get a reward for participation.

Damn you PalmTrees.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on June 07, 2009, 11:26:46 PM
You can't scale public encounters the way CoH/CoV does it* cause, well, they are public. People can join it at any time which means you would have to magically spawn more mobs right in front of them to increase the difficulty. And people can pass through a PQ area without participating meaning you'll get mobs popping in and out as people enter the area and leave even if you were willing to have mobs magically appear.

*CoH/CoV actually scales outdoor encounters as well but it's a lot more subtle. The mobs in the public zones don't actually appear until you get within a certain distance of their spawn points (which is beyond visible range) and the groups are very loosely scaled based on what's passing by.
That's pretty much what CoX does with the rikti/zombie invasions. More people in an area, more mobs show up. Get enough people then bosses and elites spawn. The player number/density checks and spawn rates are such that someone just passing through wouldn't have any effect.
Yes if you don't mind the mobs magically appearing you can do it CoH/CoV invasion style where they just appear, but again you have the problem of people entering and leaving the PQ, who aren't actually doing the PQ, creating spawns that hang around.

For the invasions that's okay cause, well, they are invasions. The point of them is to create a sort of "last stand" scenario. For PQs people just want the loot. And having to fight through tons of extra mobs because people are griefing the area by spawning extras mobs and then fleeing isn't so great.

Edit: doing



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on June 07, 2009, 11:45:44 PM
How about the giant boss monsters that were exactly five levels above everybody, all the time? Not sure if that's what Numtini meant but they were sort of like a mini-PQ that scaled: any random passerby could join in the effort and get a reward for participation.
CoH was designed from the ground up to allow people to move up and down in levels "dynamically". That's what allows them to create "Giant Monsters" and other types that "auto-scale" to the people that are fighting them. In item-centric games like your typical fantasy MMORPG that's very difficult to do.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Sheepherder on June 08, 2009, 02:41:26 AM
CoH was designed from the ground up to allow people to move up and down in levels "dynamically". That's what allows them to create "Giant Monsters" and other types that "auto-scale" to the people that are fighting them. In item-centric games like your typical fantasy MMORPG that's very difficult to do.

Give everyone free gear or a zone-wide buff that dwarfs the player's stats regardless of level, use the "Boss" mechanic (Player Level + 3 for avoidance/hit/crit calculations) seen in WoW.  What abilities and build a player has is a far greater hurdle IMO.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on June 08, 2009, 06:53:15 AM
Quote
CoH was designed from the ground up to allow people to move up and down in levels "dynamically". That's what allows them to create "Giant Monsters" and other types that "auto-scale" to the people that are fighting them. In item-centric games like your typical fantasy MMORPG that's very difficult to do.

I'd say that "mentoring" is a little overpowered in EQ2, but they do it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on June 08, 2009, 08:07:43 AM
Give everyone free gear or a zone-wide buff

 :uhrr:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on June 08, 2009, 12:26:13 PM
Mentoring is OP in EQ2 because if you're mentoring down from 80 you are likely to have gear above that which is available to lower levels. Having anything above MC quality while leveling just gets absurdly expensive, while its not uncommon for an 80 to be in all Fableds and Legendaries. IIRC you also keep your AAs while mentored down, giving you another advantage over normal characters of that level.

Regardless, the ability to mentor down is a great feature to both help friends play together and to make forming groups for old content easy. Who cares if leveling content is trivialized by an OP mentor anyway?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ezrast on June 09, 2009, 01:04:53 AM
Yeah, the old "scaling content is too hard" excuse really doesn't cut any mustard. If you're making a level-based MMO, you have to deal with the fact that players are going to be different levels and still want to play together. Find a way to make it work, or suffer the consequences.

I also doubt that it would be very hard at all (compared to the rest of making an MMO).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on June 09, 2009, 02:29:11 AM
From what I understand the system in FFXI works pretty well, it level caps you to your party but you can keep wearing the same gear. (With reduced stats) If you keep your high level gear on it's not quite as good as appropriate gear (from what I understand) but no big difference really. (At lower levels gear doesn't matter all that much)

Looking forward to this game, hopefully there will be some sort of closed beta that I can get into. About time to get a new PC anyway.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: jope on June 14, 2009, 08:04:28 AM
Edit by Trippy: if you are going to shill for some random Web site that nobody visits it's best not to make that your first post ever.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on June 14, 2009, 06:47:51 PM
Looking forward to this game, hopefully there will be some sort of closed beta that I can get into.
:awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on June 14, 2009, 07:47:22 PM
Looking forward to this game, hopefully there will be some sort of closed beta that I can get into.
:awesome_for_real:
Yea, that was one of the more ridiculous posts I've seen.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on June 14, 2009, 08:03:52 PM
Looking forward to this game, hopefully there will be some sort of closed beta that I can get into.
:awesome_for_real:

?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Signe on June 15, 2009, 07:02:55 AM
Well, to be fair, I've known people who even their mommies and daddies didn't let them in their beta! 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on June 15, 2009, 09:32:05 AM
What loving parent keeps their kid out of beta?  (Well, unless it's a really bad game, then I suppose it's that protective instinct kicking in.)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Aez on June 15, 2009, 04:58:06 PM
Did I miss the story of Margalis losing his red name or it's simply not public?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Teleku on June 15, 2009, 06:33:08 PM
Did I miss the story of Margalis losing his red name or it's simply not public?
Ditto.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on June 15, 2009, 06:55:23 PM
Pure speculation on my part?  I figured he prefered being 'anonymous' and not having to worry about speaking for the company since my impression is he was pretty far down in the trenches.  He has almost 8000 posts, so there's history there for anyone to pick through, too.

Hopefully that's all.  I didn't think it my place to ask, so I conjured up that rosey scenario a while ago.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on June 15, 2009, 10:42:25 PM
That's pretty close.

Or is it???


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: grunk on June 26, 2009, 04:31:26 PM
so, let me understand this.

the greatest mmorpg ever made is going to have a sequel!?

OMGWTFBBQROFLLAWLS...!!!!

OMG1 FF14! FTMFW! J00 N00BS NEED TO STEP BACK A MOMENT, BECAUSE J00 STANDING ON MAH DICK...
FFONLINE IS BACK! AND TO ALL THE RTARDS THAT HOPE THEY CAN LOGON, AND GO PLAY SOLO ALL DAY... I GOT ONE THING TO SAY

N U T ' S  I N  Y O U R  M O U T H


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Morfiend on June 26, 2009, 04:58:57 PM
Yay.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ingmar on June 26, 2009, 05:08:50 PM
The nuts in my mouth wouldn't be so bad if it wasn't for the horrible taste of apostrophe.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on June 26, 2009, 05:19:27 PM
But you know, it being in red kinda redeems it.  That makes it cherry flavor.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on June 26, 2009, 06:11:13 PM
But you know, it being in red kinda redeems it.  That makes it cherry flavor.

C H E R R Y F L A V O R ' D N U T ' S I N Y O U R M O U T H

That is an amazingly annoying way to type, if you haven't tried it, well, don't.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Sjofn on June 26, 2009, 08:09:16 PM
But you know, it being in red kinda redeems it.  That makes it cherry flavor.

C H E R R Y F L A V O R ' D N U T ' S I N Y O U R M O U T H

That is an amazingly annoying way to type, if you haven't tried it, well, don't.

It just illustrates his commitment to showing us what's what.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on June 26, 2009, 09:29:18 PM
Excuse me, I've got some grunk in my eye. :uhrr:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tkinnun0 on June 27, 2009, 02:34:24 AM
No, it's just one nut, 'cos, you know, they're so big.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Engels on June 27, 2009, 09:25:23 AM
I love grunk's surprise appearances. Its like being goatse'd, only with text.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Yegolev on June 27, 2009, 09:40:03 AM
so, let me understand this.

I won't stop you.

N U T ' S  I N  Y O U R  M O U T H

Do you mean "Nut (http://www.egyptianmyths.net/nut.htm) is in your mouth" or ... well what else could it be?  The only possible solution to using a possessive form of Nut is if "IN YOUR MOUTH" was an object that could be possessed.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fabricated on June 27, 2009, 10:18:59 AM
Man, here I was hoping for something really awesome and I get a poster who is shitty by FYAD and YCS standards?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: rattran on June 27, 2009, 12:00:34 PM
Man, here I was hoping for something really awesome and I get a poster who is shitty by FYAD and YCS standards?
Grunk is filled with awesome. And piss, and sunny d. And a whole scoop of mental retardation.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 02, 2009, 03:23:56 AM
Apparently the Sept. Famitsu Wave came with a DVD with an 8 minute interview with the director and the producer.  The video was translated here at scrawlfx.com (http://scrawlfx.com/2009/08/final-fantasy-xiv-famitsu-wave-interview-pours-information):

Quote
Eorza is the name of a region that's the main setting of the game and as a full world, Vana'diel (from Final Fantasy XI) is naturally a little bigger. The actual world the game takes place in is called Haiderin. The style of Haiderin will be different from Vana'diel, aiming for a "high-fantasy" style setting. They want the setting to be more modern in comparison to Final Fantasy XI's more middle-age setting. There will be advanced technology in the world, as you've clearly seen from the skyships in the trailer.

The races in Final Fantasy XIV will bring on a familiar look. However, the races of Final Fantasy XI are being reimagined. The Galka-looking character you've seen in the trailer, will not be called a Galka, but something else. Other changes will be in order as well.

Final Fantasy XIV revolves around character growth. There will be no experience points or leveling system this time around, and a new system will come in to play. Square Enix wants to deliver an experience where new players have the freedom to try out any quest and many different things, growing naturally from their experiences. A deep story will be in tact in Final Fantasy XIV, including cut-scenes, but they're going beyond that by also delivering a wider variety of stories and quests. They want players to enjoy the process of character growth.

Jobs were the lasting appeal of Final Fantasy XI. They want to utilize that concept, but stack more on top of it. The focus will be on weapons, determining how you play, grow, and fight. They'll be expanding upon the basic job system. He says this also explains the Final Fantasy XIV logo, which features weapons sticking out of the name.

The main idea for Final Fantasy XIV is to provide freedom of growth through the variety of quests offered. However, players can meet up with friends and set off on adventure or they can play solo. Players won't be left with nothing to do, bored.

Square Enix is considering large scale battles, however, regular battles will be against single enemies. During quests you can gather parties and fight against multiple foes.

The game's music is going to be composed entirely by Uematsu.

"This will be a Final Fantasy that brings the setting to a whole new world that you can experience with the new friends you will meet." Nobuaki Komoto, director of Final Fantasy XIV said. "I welcome you to join us in the world of Final Fantasy XIV and hope you enjoy your time there."

"You can trust that we plan to create a world of new possibilities that redefine the MMO. I hope you're looking forward to everything we have in store."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on August 02, 2009, 03:32:16 AM
It's FF2, the MMO!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on August 02, 2009, 04:51:06 AM
I'm just glad this isn't Ivalice.  Ivalice is cool and all, but when they announced Ivalice Alliance way back when I was worried.  I think the best thing I like about the FF series is that each iteration is usually something new and shiny.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: NiX on August 02, 2009, 09:31:15 AM
The game's music is going to be composed entirely by Uematsu.

You didn't bold the most important part! :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 02, 2009, 09:46:23 AM
What I want to know is will the males all look like females and will the females all look about 10?  This is crucial to my desire to try out out the game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on August 02, 2009, 10:27:50 AM
What I want to know is will the males all look like females and will the females all look about 10?  This is crucial to my desire to try out out the game.
They are keeping the races from previous FF Online.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on August 02, 2009, 11:45:12 AM
Hm. That sucks...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 02, 2009, 12:07:53 PM
Seriously though...I'm willing to try this if I'm sure they've removed the awful forced grouping and grind from FFXI. I really did like that game until it burned me out.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on August 02, 2009, 12:19:43 PM
I trust them to be able to deliver a story-driven MMOG more than a certain other company. Not that I expect it to be a good story.

At least the game will have a huge soundtrack worth buying.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on August 02, 2009, 03:48:32 PM
I'm intrigued.  I had enough enjoyment from FFXI that I'd be willing to pay for XIV sight-unseen today.  If, between now and release, they say or so something retarded to make me think the game will be balls, I won't be paying, but as long as they don't royally fuck up, they already have me on board.  Whether they keep me long enough to get any subscription money depends on what I see when I start playing.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hoax on August 03, 2009, 05:28:24 PM
I feel the same way, FFXI was the last fantasy MMO that I could stand.  Too bad the forced grouping + grind + giving us the game with a mature japanese server population to rape us economically was not a good call.  Oh yeah also PlayOnline can suck my dick, server codes and all that other bullshit that stopped me from even playing in the first place.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 03, 2009, 05:41:25 PM
I feel the same way, FFXI was the last fantasy MMO that I could stand.  Too bad the forced grouping + grind + giving us the game with a mature japanese server population to rape us economically was not a good call.  Oh yeah also PlayOnline can suck my dick, server codes and all that other bullshit that stopped me from even playing in the first place.

Not to mention the "we'll delete your character if you unsubscribe for three months" shit.  Also didn't like that you were generally fucked in combat if you even got one add, especially since I seem to recall that mobs would follow you all the way back to the zone line.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on August 03, 2009, 05:52:25 PM
The amenities, speed of gameplay, and ease of access of WoW with the environmental quality, job system, lore, and other nicer aspects of FFXI and GO.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 03, 2009, 09:25:49 PM
I don't think they've really done that "delete your character for inactivity" thing for quite a long time now. I've gone back temporarily a couple of times and after following the procedure in their "Return to Vanadiel" newsletter my characters have always been there.

It's not really an issue for me now of course. I'm not going to return to FFXI when there's a new and better version coming down the pipe.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 03, 2009, 09:33:30 PM
I don't think they've really done that "delete your character for inactivity" thing for quite a long time now. I've gone back temporarily a couple of times and after following the procedure in their "Return to Vanadiel" newsletter my characters have always been there.

It's not really an issue for me now of course. I'm not going to return to FFXI when there's a new and better version coming down the pipe.

I quit fairly early on.  By the time they started doing that Return to Vanadiel stuff, I think my character was long gone.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 03, 2009, 10:00:00 PM
Deleting your characters after unsubscribing was a mind-bogglingly stupid policy in the first place - right up there with the ridiculous hoops you had to jump through to play on the same server with your friends. And if you misunderstood the cancellation process and accidentally canceled your PlayOnline account there was nothing you could do but buy the game again.

When I played it was a very, very player-unfriendly game - much worse than EQ ever was. Maybe it was some Japanese cultural hard-core thing.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on August 03, 2009, 11:01:34 PM
Quote
Also didn't like that you were generally fucked in combat if you even got one add, especially since I seem to recall that mobs would follow you all the way back to the zone line.

Bard, Black Mage and Red Mage should be able to control adds, even a Thief if their 2-hour is available. (Which it should be) Or a Paladin.

This is one aspect of the game I hope they don't change too much. There is a difference between frustration and grinding masquerading as difficulty and actual honest-to-god difficulty. Controlling adds is in the latter category IMO and leads to some very memorable moments.

Following you forever (and picking up buddies along the way) has been fixed for a while now, though to me those changes are neither here nor there.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 04, 2009, 12:14:12 AM
Quote
Also didn't like that you were generally fucked in combat if you even got one add, especially since I seem to recall that mobs would follow you all the way back to the zone line.


This is one aspect of the game I hope they don't change too much. There is a difference between frustration and grinding masquerading as difficulty and actual honest-to-god difficulty. Controlling adds is in the latter category IMO and leads to some very memorable moments.

The difficulty wouldn't have bothered me too much if not for the extra kick in the nuts of losing xp and possibly deleveling when you lose (which also caused the added bonus of people getting pissed off at each other, particularly in pick up groups).

I know a lot of the big problems were fixed or at least mitigated, but by that time, FFXI felt like a relic as far as MMO's go.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 04, 2009, 01:17:55 AM
I trust them to be able to deliver a story-driven MMOG more than a certain other company.

Drew Karpyshyn (Lead writer on Mass Effect, co-writer on Mass Effect 2, and also wrote the two novels) transitioned to the Bioware Austin team recently.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on August 04, 2009, 01:43:53 AM
Well if he wrote two video-game based novels he must be good.  :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on August 04, 2009, 01:45:11 AM
I trust them to be able to deliver a story-driven MMOG more than a certain other company.
Drew Karpyshyn (Lead writer on Mass Effect, co-writer on Mass Effect 2, and also wrote the two novels) transitioned to the Bioware Austin team recently.
I did not say either would have good or bad writing. I was not talking about the quality of writing or quality of story.

I was talking about tech and presentation.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 04, 2009, 02:27:59 AM
Well if he wrote two video-game based novels he must be good.  :awesome_for_real:

They've been generally well received.  And like I said, he was lead writer on Mass Effect.  Square on the other hand hasn't had any decent writing in their games for over a decade.


I did not say either would have good or bad writing. I was not talking about the quality of writing or quality of story.

I was talking about tech and presentation.

From what we've seen, it looks fairly similar to how Mass Effect is done.  I've seen less indication that Square can present a story well, since they haven't evolved in that respect since FFVII when they first started doing cutscenes (which is also when their stories started becoming convoluted drek).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on August 04, 2009, 02:44:37 AM
So so many ways to go but I'll take the high road. My deep-buried literary snob is threatening to erupt.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 04, 2009, 05:20:36 AM
So so many ways to go but I'll take the high road. My deep-buried literary snob is threatening to erupt.

If it wants to erupt over some books neither of us has read, by all means let it out.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hayduke on August 04, 2009, 11:00:54 AM
When I played it was a very, very player-unfriendly game - much worse than EQ ever was. Maybe it was some Japanese cultural hard-core thing.

Yeah I felt the same, but then I only made it a week in a half in the 30-day.  My highest praise for the game is it was the easiest mmo to ever leave.  Even Shadowbane left me with a twinge of remorse when I unsubbed.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on August 04, 2009, 11:23:27 AM
I actually remember it was fairly difficult to unsubscribe. I honestly think I spent more time installing, subscribing, unsubscribing and uninstalling then I did playing the game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: AutomaticZen on August 04, 2009, 11:36:33 AM
When I played it was a very, very player-unfriendly game - much worse than EQ ever was. Maybe it was some Japanese cultural hard-core thing.

Yeah I felt the same, but then I only made it a week in a half in the 30-day.  My highest praise for the game is it was the easiest mmo to ever leave.  Even Shadowbane left me with a twinge of remorse when I unsubbed.

Took me about a month.  Bought the original+Chains set, played for a month.  Even got my roommate and his girlfriend into it.  Then I ditched them for WoW (which  I longer play either).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: AutomaticZen on August 05, 2009, 07:20:38 AM
From here (http://www.eorzeapedia.com/forums/viewtopic.php?f=2&t=924&start=0&sid=be41e887b46450151eae2bd68c54e8df):


All the FFXI races have been copypasted and renamed.

Hyuran (human in FFXI), Lalafell (Taru in FFXI), Elzen (Elvaan in FFXI), Miqo'te (Mithra in FFIX) and Roegadyn (Galka in FFXI).

The new classes and sub-classes are:

Fighter: swordsman, archer
Sorcerer: enchanter, warlock
Crafter: blacksmith, cook
Gatherer: gardener, fisherman

I'm going to assume that while there may not be experience points or levels, there will be job points or skills gained from weapons, a la the Tactics games.

Fear the Archer Gardener.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on August 05, 2009, 07:51:11 AM
Whenever people say how unfriendly the game is, I feel the need to remind that it was developed before World of Warcraft, when the MMO to replicate was Everquest.  Also, remember that FFXI open for the US a year after the game was initially launched.  Different time, different culture, both geographically and gaming, so it's no surprise that people find the game harsh when compared to WoW.  However, there are many people who prefer FFXI's gaming style, so FF XIV is the response to WoW.  In addition to SWTOR and Aion, this is one of the few MMOs I pay attention to.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 05, 2009, 08:05:36 AM
From here (http://www.eorzeapedia.com/forums/viewtopic.php?f=2&t=924&start=0&sid=be41e887b46450151eae2bd68c54e8df):


All the FFXI races have been copypasted and renamed.

Hyuran (human in FFXI), Lalafell (Taru in FFXI), Elzen (Elvaan in FFXI), Miqo'te (Mithra in FFIX) and Roegadyn (Galka in FFXI).

The new classes and sub-classes are:

Fighter: swordsman, archer
Sorcerer: enchanter, warlock
Crafter: blacksmith, cook
Gatherer: gardener, fisherman

I'm going to assume that while there may not be experience points or levels, there will be job points or skills gained from weapons, a la the Tactics games.

Fear the Archer Gardener.

Well... the races are not a leap from the FFXI races unless you count the tail amputation from the Galka and the liberal use of the rack on the taru. but lalafell? that is just setting up failure as a race on name alone.

As for the classes... seems like a partial list. Though I am interested in how they interpret the interplay between crafting and battling. It will be different for sure, just hope its not  :uhrr:
different.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 05, 2009, 08:18:25 AM
Whenever people say how unfriendly the game is, I feel the need to remind that it was developed before World of Warcraft, when the MMO to replicate was Everquest.  Also, remember that FFXI open for the US a year after the game was initially launched.  Different time, different culture, both geographically and gaming, so it's no surprise that people find the game harsh when compared to WoW.  However, there are many people who prefer FFXI's gaming style, so FF XIV is the response to WoW.  In addition to SWTOR and Aion, this is one of the few MMOs I pay attention to.

FFXI was far harsher than Everquest 1. It burned me out and drove me away before WoW was even released. People accustomed to WoW style games wouldn't last a week in FFXI even in its slightly more forgiving current state.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hoax on August 05, 2009, 08:47:16 AM
The renkei and difficulty along with an open world were what made FFXI a improvement on the good stuff EQ1 did.  They need to stick with that route because if they try to make it a WoW game they are bound to fail hard.  I hope their answer is to remove leveling but keep it a difficult game because I find WoW's pve even if it is fast to be so mind numbingly stupid and boring that I could never even if you gave me x20 exp gain make it from level 1 to the current max.

The problem with FFXI's combat was, you couldn't fight alone or in a small group or at all without a perfectly formed and competent full group.  So literally you sat at the zone line waiting to find one for most of your play session.  There are ways to get rid of that without getting rid of actual pve challenges.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on August 05, 2009, 09:20:39 AM
The renkei and difficulty along with an open world were what made FFXI a improvement on the good stuff EQ1 did.  They need to stick with that route because if they try to make it a WoW game they are bound to fail hard.  I hope their answer is to remove leveling but keep it a difficult game because I find WoW's pve even if it is fast to be so mind numbingly stupid and boring that I could never even if you gave me x20 exp gain make it from level 1 to the current max.

That's a brilliant observation.  To be a successful product they should totally aim for the niche masochists, which worked well for every who has tried it, even though WoW shows conclusively that there is a HUGE market for 'low difficulty' gaming?

Mind.  Blown.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Engels on August 05, 2009, 09:36:31 AM
The conclusion that a game methodology that I like is also a successful mass-market game design is entirely foreign to these shores.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on August 05, 2009, 11:00:30 AM
You know what MMO's need? MMO's need that feeling of warmth you get in Call of Duty 4 when you see +10 pop up on the screen.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on August 05, 2009, 11:13:56 AM
The renkei and difficulty along with an open world were what made FFXI a improvement on the good stuff EQ1 did.  They need to stick with that route because if they try to make it a WoW game they are bound to fail hard.  I hope their answer is to remove leveling but keep it a difficult game because I find WoW's pve even if it is fast to be so mind numbingly stupid and boring that I could never even if you gave me x20 exp gain make it from level 1 to the current max.

The problem with FFXI's combat was, you couldn't fight alone or in a small group or at all without a perfectly formed and competent full group.  So literally you sat at the zone line waiting to find one for most of your play session.  There are ways to get rid of that without getting rid of actual pve challenges.

Ironically enough, I believe renkeis are no longer done since they take too much to setup and you can do more damage with everyone just tp dumping every time they get to 100%.   I played a bard, though, so I never paid attention.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 05, 2009, 12:31:12 PM
Whenever people say how unfriendly the game is, I feel the need to remind that it was developed before World of Warcraft, when the MMO to replicate was Everquest.

That's no excuse.  DAOC came out before FFXI, and was nowhere near as punishing.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 05, 2009, 12:37:18 PM
From 1up. (http://www.1up.com/do/newsStory?cId=3175435)


Quote
- Eorzea, the continent where players begin their game, is a small continent with several surrounding islands. Time passes, and weather changes, on a regular basis in this world, with one in-game day currently set to be about an hour of realtime. This exact figure may change, but as Komoto puts it, "it won't be like Eorzea will be night for hours because it's nighttime in reality... I want FFXIV to be enjoyed even by those who can play only a short time out of the day, so I'd like the sort of time schedule such that it's always a different experience timewise when you login to Eorzea."

- Eorzea is home to five races which, although they have different names, look quite a bit like the races in Final Fantasy XI. You have the Hyuran (Hume in FFXI), Miqo'te (Mithra), Lalafell (Tarutaru), Elezen (Elvaan) and Roegadyn (Galka), and as you'd expect, you can fully customize the look your character no matter what race he or she's a member of. Hyuran are further divided into "midlanders" and "highlanders," and Miqo'te are divided into the diurnal Sunseekers and the nocturnal Moonkeepers, though how this affects gameplay is still under wraps.

- FFXIV's "armory system" is what defines your character's growth. The game has four broadly defined "job skills" -- Fighter, Sorcerer, Gatherer and Crafter -- each of which has a variety of more specific classes (Swordsman, Blacksmith, Caster, etc) attached to it. You can change your class instantly simply by changing your weapon and armor, and as you fight and complete quests with that equipment, your character will advance in that class. You're free to concentrate entirely on one class, or try to balance yourself out among all the job skills.

This armory system isn't exactly like the "job" concept that most Final Fantasy games work under. "The way I see it, the player can define how his own job works," says Komoto. "For example, if you have the Swordsman skill, that's enough to let you play by yourself, but if you've also raised your Sorcerer skill enough to unlock that skill's healing magic, that'll make solo play a lot easier for you. You can carry enough equipment around at any given time to change your style freely, and the system makes this easy by letting you change sets of equipment all at once."

- This skill and class system largely replaces the traditional RPG concepts of levels and experience points in FFXIV. Instead of worrying about EXP, "I think the main thrust will be raising the skills you have at hand," as Komoto puts it. You'll probably still have to engage in good old-fashioned MMORPG grinding to improve your character, though.

- FFXIV's quest system involves visiting Eorzea's guild and receiving work passes from the guildmaster. Other players can cooperate with you, and everyone can put their passes together to involve the entire gang in a sort of mini-campaign. The available passes change at regular intervals, and completing a single quest from one of these passes will be a relatively short process -- Komoto estimates it at around half an hour or so. "You don't need a set number of people for each quest," he said. "That you can work out by yourself with the other players in the guild, since they're all there for the same goal."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: AutomaticZen on August 05, 2009, 12:48:39 PM
Sounds like they've liberally chosen systems from other FF games and fused them together, though it sounds like FFTA and FFTA2 are direct ancestors.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 05, 2009, 01:04:00 PM
Quote
- This skill and class system largely replaces the traditional RPG concepts of levels and experience points in FFXIV. Instead of worrying about EXP, "I think the main thrust will be raising the skills you have at hand," as Komoto puts it. You'll probably still have to engage in good old-fashioned MMORPG grinding to improve your character, though.

So basically the gear levels, not the character? I am curious, yet apprehensive about this since the "g" word is mentioned. How do we improve a character without a level measurement? Is this an attempt at leveling laterally rather than vertically? ugh... this post just opened up so many more questions than it gave answers.

On that same train, I wonder how long before the players figure out the min/max equation to most efficiently progress in the game. Will that even matter?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on August 05, 2009, 03:50:03 PM
It sounds skill-based, given that one paragraph.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on August 06, 2009, 12:48:41 PM
So acclerated world time  :awesome_for_real:  I miss that from eq where mobs or quests were time based spawns. It's a minor thing but added a little spark to the world (long as they don't poop sock it and keep the days on a casual players time window).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Arrakiv on August 06, 2009, 12:55:34 PM
I'm curious to see how this game will work out, more so with their advancement system. I have to admit though, I do rather like the idea of wailing on something with a sword, then busting out a staff to heal myself or another character quickly. That sounds like what they're trying to do anyway. I'll have to see how it'll be implemented, but I'll keep an eye on it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: amiable on August 06, 2009, 01:25:15 PM
Holy crap, non-diku level advancement?  In an MMO?

I had no interest in this game until now.  All of a sudden I am very interested.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on August 06, 2009, 01:26:21 PM
I really do prefer a skill based system to the level based system, and the fact that your ranks are gained through changing your gear rather than at your house intrigues me.  

Quote
On that same train, I wonder how long before the players figure out the min/max equation to most efficiently progress in the game. Will that even matter?

That's one flaw of a skill based system, players can just max out all skills and be done with.  Personally, I think Estiah's class system may be one of the best ways to have the benefits of skill based with the control of class based systems.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on August 06, 2009, 01:27:42 PM
Holy crap, non-diku level advancement?  In an MMO?

I had no interest in this game until now.  All of a sudden I am very interested.

Err, Darkfall Online and Ultima Online weren't really DIKU.

Now, if SE can just get over their phobia of PvP and create a place where we can all beat the crap out of each other.. I would be one happy gamer.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: AutomaticZen on August 06, 2009, 01:32:46 PM
That's one flaw of a skill based system, players can just max out all skills and be done with.  Personally, I think Estiah's class system may be one of the best ways to have the benefits of skill based with the control of class based systems.

True, but depending on how much they allow you to carry, you're limited by what gear you have on you.  Make drops generally worthwhile, and people will only keep another set of gear in their bags.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ahoythematey on August 06, 2009, 02:17:58 PM
First two things I thought of after reading about the weapon/skill-based system: Final Fantasy 2, and Dungeon Siege.

I'm interested...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: AutomaticZen on August 06, 2009, 04:32:47 PM
More screenshots and some more info. (http://www.destructoid.com/final-fantasy-xiv-screens-look-like-ff-xi-screens-143073.phtml#comments)

Quote
* The difference in ability between races is said to be less severe than that of Final Fantasy XI
* Battles progress in real-time, but are not action-oriented, i.e. There is more to consider during battle that simply targeting the enemy and wailing away on it
* The Armory System allows for job changing anywhere, so inventory space is of great importance. Therefore, ways to change armor quickly and easily are being considered
* Currently investigating whether to allow all skills to be mastered, or have a see-saw style system like crafting in Final Fantasy XI
* "Guild Leave" will be a system of quests that include monster hunting, skilling up and a myriad of other activities. Players will obtain items to allow them to travel instantly to their required destination. There seems to be a lot about this system in the article as well, but we'll save that until it's fully visible.
* There will be weather effects and night/day transitions. One game day is one Earth hour.
* Final Fantasy XIV will be casual enough that even playing one hour a day is sufficient to enjoy the game.
* The game currency will be gil.

That last one is a game changer.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on August 06, 2009, 04:40:35 PM
The last one makes me giggle with glee.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on August 06, 2009, 04:51:33 PM
The second one reads like there will be activated abilities a la WoW.

You know what'd be awesome for #3? If you could change armor a la Centurions. "POWER EXTREME!"


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on August 06, 2009, 05:40:08 PM
I didn't get skills from that at all. I got classes changeable and perhaps mixable at will.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on August 06, 2009, 06:37:58 PM
I didn't get skills from that at all. I got classes changeable and perhaps mixable at will.

Maybe it's not truly skill based in that you level the skills, but it does sound like you class determines what skills you have, and your class is determined by what gear you have.  So, the infamous war/whm would be valid!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 06, 2009, 07:28:34 PM
Now, if SE can just get over their phobia of PvP and create a place where we can all beat the crap out of each other.. I would be one happy gamer.

but there was ballista  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kageru on August 06, 2009, 07:36:34 PM

It sounds sort of like an extension of the tactics mechanism where new weapons would allow you to train new skills. Connect it with only being able to use those skills if you have a weapon (or tool) of that type equipped and you have inventory as a limiting factor on flexibility. So your character could have every skill in the game but can't freely combine them or switch between any set.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on August 06, 2009, 07:47:20 PM
but there was ballista  :why_so_serious:

Yeah, did I mention I was a bard?  Sleep->whack->sleep->whack.  Fun times!  Good thing I never tried it as a summoner.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 07, 2009, 04:21:01 AM
I am curious enough to drop some money on the box cost and free month. That and some of my friends are still playing FFXI and still in the same linkshell.

Wonder if Square got over their fear of in-game jumping.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 07, 2009, 04:26:49 AM
There had better be moat carp!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on August 07, 2009, 08:46:18 AM
More screenshots and some more info. (http://www.destructoid.com/final-fantasy-xiv-screens-look-like-ff-xi-screens-143073.phtml#comments)

Page is content filtered here for Adult Content.  I don't know if it really is but, if so, you should really NSFW it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on August 07, 2009, 09:21:26 AM
Some more detail (http://www.ffxivcore.com/index.php?/topic/92-ffxiv-classes-revealed/) from that article



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 07, 2009, 09:43:10 AM
All this talk about inventory space being important makes me a little concerned that they're going to make your backpack so tiny that it'll be a major annoyance that takes the fun out of the game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 07, 2009, 09:48:09 AM
All this talk about inventory space being important makes me a little concerned that they're going to make your backpack so tiny that it'll be a major annoyance that takes the fun out of the game.

I get a feeling on that as well. Or they put into the game something like the retarded gobbiebag quests to increase your backpck that has its own set of cockblocks in getting it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Brogarn on August 07, 2009, 09:49:54 AM
All this talk about inventory space being important makes me a little concerned that they're going to make your backpack so tiny that it'll be a major annoyance that takes the fun out of the game.

You know, I can't think of any RPG off the top of my head, MMO or otherwise, that had an inventory system that wasn't annoying in some way. I think its a way for developers to get back at the world for whatever transgressions they have suffered.

But ya, let's not go back to EQ with its tiny amount of precious inventory and the ridiculous amounts of money it took at low levels to increase it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: AutomaticZen on August 07, 2009, 09:56:23 AM
More screenshots and some more info. (http://www.destructoid.com/final-fantasy-xiv-screens-look-like-ff-xi-screens-143073.phtml#comments)

Page is content filtered here for Adult Content.  I don't know if it really is but, if so, you should really NSFW it.
Not seeing much of anything.  There is the word 'rape' about another article.  Just another retarded content filter. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on August 07, 2009, 10:05:33 AM
All this talk about inventory space being important makes me a little concerned that they're going to make your backpack so tiny that it'll be a major annoyance that takes the fun out of the game.
I think they see it as concern too, given there's this bit in the "summary" part:

"•Due to how the Armory System will work out, you'll be able to carry around on tons of stuff, mules anyone?"

so hopefully the talk about space being important is more along the lines of "we know you'll need lot of space and addressed that".


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 07, 2009, 10:13:57 AM
Oh good. I was a little worried that they wouldn't be able to resist the temptation to torture me in some way.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on August 07, 2009, 10:44:12 AM
Those magazine scans don't do the game justice. DToid should've gotten the press that went out last night with the full res pictures. Guess not. 720p: http://dl-client.getdropbox.com/u/39720/games/final%20fantasy%20xiv/bg003Aetheryte.png

It's nice looking. The character art is phenomenal, but that was expected. The town drawings are superb, but I'm too lazy to dig around the folder of shit I grabbed.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: amiable on August 07, 2009, 11:15:34 AM
Anyone know if there will be PvP?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: AcidCat on August 07, 2009, 11:20:48 AM
The landscape looks wonderful. That was one of my favorite aspects of XI.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on August 07, 2009, 11:37:58 AM
You know, I can't think of any RPG off the top of my head, MMO or otherwise, that had an inventory system that wasn't annoying in some way. I think its a way for developers to get back at the world for whatever transgressions they have suffered.
Free Realms. :heart:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on August 07, 2009, 11:53:00 AM
My limited experience with Free Realms inventory was that it was a pain in the fucking ass to keep track of everything. >_>;


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on August 07, 2009, 01:00:58 PM
I'd rather it be a pain in the ass to keep track of things than having to play musical inventory slots.  Inventory management sucks sweaty balls.  Of course I'm a pack rat, so I'm biased.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Dtrain on August 07, 2009, 02:26:41 PM
The character art is phenomenal, but that was expected.

What I wasn't expecting was for it to be so similar to FFXI's character concepts.

Not sure if want?

Humans are just humans.
You can't have an MMO without elves. It's a rule. UO was the first to try and what did people do? Pretend to be elves.
I suppose a japanese MMO can be forgiven for having cat girls.
I always thought that Galkans looked dumb.
And that leaves us with Taru Taru. Fucking. Creepy.  :ye_gods:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on August 07, 2009, 02:54:54 PM
Quote
You can't have an MMO without elves. It's a rule.

Die.

Also, the high-res character art is phenomenal. Akihido Yoshida (Vagrant Story) is doing the character/monster design so I am less than worried.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 07, 2009, 04:17:05 PM

And that leaves us with Taru Taru. Fucking. Creepy.  :ye_gods:

lalafell - teletubbies... i am so rolling one with the name Dipsy


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: AutomaticZen on August 07, 2009, 07:12:24 PM
Quote
You can't have an MMO without elves. It's a rule.

Die.

Also, the high-res character art is phenomenal. Akihido Yoshida (Vagrant Story) is doing the character/monster design so I am less than worried.

I am saddened only by the fact that they yanked him from the Vangrant Story/Tactics team.  Of course it's not like those guys are doing anything right now.  His art has always been nothing short of amazing.  Everyone tends to love Amano or Nomura, but I find Yoshida sits perfectly between the two:  Wonderfully artistic, but still able to be realized in a gamespace.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hindenburg on August 07, 2009, 09:24:38 PM
Also, his characters have less of a tendency to be fashion victims.

Doubt there's been a Vagrant Story team for the last 5 years.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 08, 2009, 02:36:54 PM
The FFXIV website (http://na.finalfantasyxiv.com/) updated yesterday to include a lot of the information that's been released in the last week.  Nothing new, but the Guildleves stuff in particular made a lot more sense to me than the description in tmp's post.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on August 08, 2009, 02:46:49 PM
So the Guildleves (fuckstupid name, by the way) are just a glorified quest system.

The skill/class/equipment system sounds cool.

The races are still all silly looking besides the humans.

Looking forward to trying this out; hopefully I make it further in XIV than I did in XI.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on August 08, 2009, 03:22:27 PM
The FFXIV website (http://na.finalfantasyxiv.com/) updated yesterday to include a lot of the information that's been released in the last week.
"To take an example, let us follow a day in the life of Leeroy" :ye_gods:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 08, 2009, 03:32:14 PM
The FFXIV website (http://na.finalfantasyxiv.com/) updated yesterday to include a lot of the information that's been released in the last week.
"To take an example, let us follow a day in the life of Leeroy" :ye_gods:

Whatever it takes to pick from the WoW tree...  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on August 09, 2009, 01:20:38 PM
Renaming the races is bugging the hell out of me.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on August 09, 2009, 01:24:13 PM
I really like the guildleves system.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on August 09, 2009, 01:46:06 PM
It all really looks good. I just really hope it's not a punishment style game like FFXI was.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 09, 2009, 05:08:34 PM
I really like the guildleves system.

I like that it gives you a centralized place to get "quests" from, and that it allows some sort of access to teleporting.  The rest of it just sounds like a fancy way to describing fairly standard quest stuff.   "By coordinating the leves of multiple party members, adventurers can even plan grand campaigns built around several different quests." for instance just sounds like a fancy way of saying "if a bunch of people in your group have quests that take place in the same zone, you might as well help each other out".


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on August 09, 2009, 05:43:53 PM
The way I read, it, and the way I hope it turns out is that everyone picks an objective and reward from the quest giver, and then you group up with other people and it creates a dungeon based on that.  It's not that far from what Anarchy Online did with it's mission terminals anyhow. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on August 09, 2009, 05:45:56 PM
That. It also sounds like Guilds can give quests to members.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 09, 2009, 05:55:28 PM
The way I read, it, and the way I hope it turns out is that everyone picks an objective and reward from the quest giver, and then you group up with other people and it creates a dungeon based on that.  It's not that far from what Anarchy Online did with it's mission terminals anyhow. 

If that's how it ends up working, I'm all for that.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on August 09, 2009, 05:57:19 PM
If they did that, OM NOM NOM.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on August 09, 2009, 07:09:35 PM
I got the feeling guilds were NPCs from the writeup.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on August 09, 2009, 07:23:34 PM
I got the feeling guilds were NPCs from the writeup.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: AutomaticZen on August 09, 2009, 07:28:46 PM
I got the feeling guilds were NPCs from the writeup.

As did I.  Wonder if they'll stick with calling them linkshells.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: SnakeCharmer on August 09, 2009, 08:27:07 PM
I can't get excited about this.  Never been much of a FF fan, so that's probably got something to do with it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on August 09, 2009, 08:40:06 PM
Guildleves sounds similar to some of the stuff in later FFXI expansions like the TOAU assault missions where you join an NPC faction that gives you stuff to do, similar to the guilds in Bethesda games.

I like that FFXIV sounds like it has some interesting mechanical and gameplay elements. Particularly the levelling stuff, these days it's so safe and easy just to mail in a completely standard levels and xp system that the default assumption for new MMOs is that they aren't doing anything different there. Reading this stuff pulls one back to the heady days of 5+ years ago where different games would actually work differently.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on August 09, 2009, 08:48:05 PM
I can't get excited about this.  Never been much of a FF fan, so that's probably got something to do with it.
Then why even post in this thread? :|


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on August 10, 2009, 07:34:15 AM
Their Armory system reminds me of Guild Wars except that instead of a hotbar you have a paper doll.

Should be interesting to see.  Schild can you post some more of those shots? I found them elsewhere.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on August 10, 2009, 10:06:34 AM
Don't hype yourselves up too much about this just yet, or you might be sad when the reality comes.  They were all 'go back in time and struggle to save the past!' with the latest expansion for XI, but the past sucked.  A lot.  Struggling to save it involved getting dull daily quests for items that weren't particularly good.  The reality of the guildleve mechanics may turn out to be kinda bland.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 10, 2009, 12:28:37 PM
Don't hype yourselves up too much about this just yet, or you might be sad when the reality comes.  They were all 'go back in time and struggle to save the past!' with the latest expansion for XI, but the past sucked.  A lot.  Struggling to save it involved getting dull daily quests for items that weren't particularly good.  The reality of the guildleve mechanics may turn out to be kinda bland.

I imagine that any talented people they had working on FFXI were moved to the FFXIV team a while ago.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on August 10, 2009, 03:15:03 PM
Don't hype yourselves up too much about this just yet, or you might be sad when the reality comes.  They were all 'go back in time and struggle to save the past!' with the latest expansion for XI, but the past sucked.  A lot.  Struggling to save it involved getting dull daily quests for items that weren't particularly good.  The reality of the guildleve mechanics may turn out to be kinda bland.

I imagine that any talented people they had working on FFXI were moved to the FFXIV team a while ago.

Which is also part of the reason why the latest FFXI expansion is only just now getting the last bits of their content, only nearly two years late.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fordel on August 11, 2009, 12:21:35 AM
Are they going to delete your characters after 3 months unsubbed in this version too?

That was always one of my biggest WTF's about the first one.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on August 11, 2009, 12:49:51 AM
I don't believe they ever actually did that in the first one, and if they did they stopped that practice a long time ago. So I would guess no. Too much money to be made in luring back old subscribers, for one thing.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: UnSub on August 11, 2009, 02:16:15 AM
FFXI does delete characters after three months, although post-launch they implemented a recovery system at $12.95 for the first character, $1 for each additional character. (http://www.playonline.com/ff11us/crs/) So yes, there IS money to be made in luring exited subscribers back.  :awesome_for_real:

Quote
Character data is stored for 3 months after the Content ID has been cancelled. Within that time frame, Content IDs can be reactivated. If you perform reactivation procedures after 3 months have passed and your data has not yet been deleted, you will be able to reactivate your Content ID. If you would like to reactivate a Content ID, you can do so on the PlayOnline Viewer from: Service & Support → Membership → Contents → Reactivate ID.

Customers who cannot reactivate their characters through either of the above methods are eligible for the Character Reactivation Service.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 11, 2009, 02:39:05 AM
Well I've gone back twice after much longer than 3 months and not had to use that Content Reactivation Service even when I was expecting to - although that's the first I heard of having to actually pay.  There isn't a freaking chance in hell that I would have paid them to get my characters back. I'd have walked away and never looked back.

Seriously, they need to make it clear that the new game isn't going to do any crazy stuff like this. No character deletion after 3 months. No obnoxious worldpasses before you can play with your friends. None of that crap. Because if they do any of that nonsense I'll stop believing that they've removed the soul crushing grind and the cockblocks they used to impede your progress.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on August 11, 2009, 03:38:56 AM
I don't believe they ever actually did that in the first one, and if they did they stopped that practice a long time ago. So I would guess no. Too much money to be made in luring back old subscribers, for one thing.
I got an email a few years after I cancelled saying "Hey guess what? We undeleted your character! Come back and play!" (Gee thanks). I don't know if they actually had deleted my accounts and then recovered them but from that email they sure made it sound like they did.

Reading that link above it sound like that it's a crapshoot whether or not they delete your character data ("If you perform reactivation procedures after 3 months have passed and your data has not yet been deleted") where the longer you stay unsubscribed the greater the chance your character data will have been deleted.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 11, 2009, 03:49:29 AM
Both times I returned were in response to one of those "Return to Vanadiel" emails they send out so maybe they restored my account before sending me that promotion.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: grunk on August 13, 2009, 02:45:08 PM
Major issues that must be fixed:
Horrid econemy - Simply put only the early players can survive in ffxi. I can do a few bcnm's and make enough gil to just fuel my basic needs. Of of the reasons i refuse to level up any other jobs is because i cant afford the ABJ...
Class balance - i know this is always an issue but in ffxi it was horrid. i was a DRK day one us pc release and stuck it out... but simply put i was forced to sub whm and use a shield and /stun to get into raids during the first month because even with great gear i couldnt hit a thing. this was resolved by new foods, AA system and over all 2h buff. This cant happen again, if i have to sub whm on my galka smn... heal bomb h3 ...
rewards - reward players for doing bcnm's or missions that they do not need. why should i go help some guy do hes 5-3 ? guess what its a raid too... how are you gona gather 12 people (or 4 very high level / skilled players ... or lol a rdm/nin) to do it with you?

i have more stuff to bitch about but this whole "no level system" is bullshit. so youll level a weapon? big shit. I liked the fact that in ffxi you have a mix of skill and player levels... imo thats the winning formula. Create a class system with skills...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: grunk on August 13, 2009, 02:48:09 PM
and p.s.

the story in ffxi was amazing. anyone who says otherwise didnt even make it through rank 10 and is full of shit. IMO, ffxi was one of the best FF stories ... and it shits all over anything past and w/e bioware is going to do... that being said im gay for starwars... but in the end... galka wins.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: grunk on August 13, 2009, 02:51:16 PM
Now, if SE can just get over their phobia of PvP and create a place where we can all beat the crap out of each other.. I would be one happy gamer.

but there was ballista  :why_so_serious:

and ballista sucked so badly. thing i loved about ffxi was how i felt like i was hitting the mob. it felt very fluid... in ballista the shit feels like wow how i can stand 10ft away and some how hit you with my dick... well then again thats a bad example

its

this


big :---------------------------------------------------------------->


N U T ' S   I N  Y O U R  M O U T H


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on August 13, 2009, 02:57:30 PM
and ballista sucked so badly. thing i loved about ffxi was how i felt like i was hitting the mob. it felt very fluid... in ballista the shit feels like wow how i can stand 10ft away and some how hit you with my dick... well then again thats a bad example

It would be quite a stretch to call FFXI's combat fluid by any stretch of the imagination.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on August 13, 2009, 02:59:07 PM
I think he meant the animations and the way the mobs reacted to your hits.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: grunk on August 13, 2009, 03:10:11 PM
I think he meant the animations and the way the mobs reacted to your hits.


yup and its a big deal. the first thing bioware went on and on about was how swtor combat was going to feel epic or iconic.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on August 13, 2009, 03:23:00 PM
Dear gods, save me.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: UnSub on August 13, 2009, 07:10:48 PM
Dear gods, save me.

Dear Lantyssa,

I've been very clear about this - save yourself.

Love,

 - God


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on August 14, 2009, 01:34:41 AM
That was a strength of FFXI, the combat looked and felt like you were actually fighting instead of pantomiming. Critical hits knocked you back, there were hit sparks, you did damage in time with the animation, etc. In most MMOs the combat is so transparently fake, the enemy takes damage as you have a dance-off.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: amiable on August 14, 2009, 03:56:25 AM
Grunk is our Z0DIAC MOTHER#$%^&#.  (For those who read AV club).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on August 14, 2009, 05:03:19 AM
In most MMOs the combat is so transparently fake, the enemy takes damage as you have a dance-off.
This is not a bad time for a Michael Jackson Online.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on August 14, 2009, 06:14:38 AM
The aspect I don't enjoy about combat in FFXI is melee combat.   Players whack a mob until they reach 100% or so TP and then execute a style. The whole concept of skill chain and magic bursts was discarded once people realized it was faster to sub NIN, dual wield, and pass around the hate. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: bhodi on August 14, 2009, 06:29:58 AM
They really should have patched it to be more efficient then. The one thing that stands out in my mind is playing WoW, it all seemed that me and a bunch of other people weren't in a group together, we all just happened to be there all hitting the same guy. I miss the ffxi skill chains and the group-supportive dynamic that it introduced.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on August 14, 2009, 07:54:56 AM
One thing this thread is really reminding me of is how slow squeenix is to react to player behavior and issues in the game and get things back on course, which is a real downer on my enthusiasm.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 14, 2009, 08:45:07 AM
One thing this thread is really reminding me of is how slow squeenix is to react to player behavior and issues in the game and get things back on course, which is a real downer on my enthusiasm.

Well, there has been a light, albeit faint, that this is changing. There has been some communication between SE and the community on Allakhazan - of course this is years later, but its a start.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on August 14, 2009, 09:17:06 AM
They really should have patched it to be more efficient then. The one thing that stands out in my mind is playing WoW, it all seemed that me and a bunch of other people weren't in a group together, we all just happened to be there all hitting the same guy. I miss the ffxi skill chains and the group-supportive dynamic that it introduced.

Agree, I hope this element remains in FFXIV and is the best way to level. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on August 14, 2009, 11:39:14 AM
and is the best way to level. 

 :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 14, 2009, 12:28:00 PM
Hah, I almost responded to that too. When there's a "best way" to level it easily becomes the only way to level.  So hurray for forced grouping.  No thanks!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Delmania on August 14, 2009, 02:06:39 PM
Hah, I almost responded to that too. When there's a "best way" to level it easily becomes the only way to level.  So hurray for forced grouping.  No thanks!

Awesome, good to see people can put words in my mouth!  I said grouping should be the best way to level, it is a massively multiplayer game, after all.  In fact, one of the most complained about things my friends have about the current crop of MMO is that you are punished for grouping and thus soloing becomes the fastest way to get experience, renown, honor, realm, etc. points. 

That being said, I never said "forced grouping".  FFXIV better damn well have a viable solo leveling progression or I won't be playing it.  Part of the problem with WoW is that solo questing is the best way to level, so once people hit 80, trying to PuG dungeons is a miserable experience.   FFXI's problem is not that grouping is the best way to level, it's that, unless you're BST/WHM, */BST, SMN/WHM, or SMN/SCH there is no way to solo level at all. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Sky on August 14, 2009, 02:52:10 PM
If people weren't such achievementtards and would slow down and play the most enjoyable way instead of the most lucrative way, mmo would be a much better genre.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: grunk on August 14, 2009, 03:03:22 PM
The aspect I don't enjoy about combat in FFXI is melee combat.   Players whack a mob until they reach 100% or so TP and then execute a style. The whole concept of skill chain and magic bursts was discarded once people realized it was faster to sub NIN, dual wield, and pass around the hate. 

its all a trend. for a good few years doing a level 3 skill chain and a burst was the way to xp... thats when getting to chain 5 or 6 was a big deal. what happen was instead of fighting mobs that were it or it++ we went and killed weak mobs but we did them in volume doing chain 80's. both forms of xp'ing are and still are viable... otherwise paladins would not be able to level up. old school pt's again are very much dead but you can do it.

End game, every major boss fight will start with a level 3... yes if you got kraken drk's (like me) shit is pointless.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on August 14, 2009, 05:52:16 PM
From what I can see, killing skillchains and magic bursts was pretty much the handiwork of colibri and imps in the ToAU expansion. When you have the best mobs in the entire game to grind on either mimicking the magic you cast on it and blasting the ever-loving fuck out of your tank, or is incredibly magic resistant in the first place, it kind of drives away any real reason to bring anything less than a few melee DPS, a healer, and a Bard for group buffing, and just auto-attack to victory.

When I came back to the game last October, I was going to level a Black Mage as my main job until I found out that past 35 or so, you're pretty much stuck soloing until 75. And that ain't happening.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on August 15, 2009, 08:05:13 PM
Don't know if this was posted yet, but it's the most important piece of information, imo:

They're no longer using PlayOnline.

Let's hope the new thing isn't somehow crappier.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on August 15, 2009, 08:34:24 PM
That's one more reason to give this a shot, I'd wager.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 16, 2009, 01:25:36 AM
God, PlayOnline was the biggest piece of crap associated with FFXI. If during the overly complicated and player unfriendly process of suspending your subscription you made the mistake of canceling your PlayOnline ID there was absolutely no way to ever play the game again without buying a new copy. Your characters were gone forever.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on August 16, 2009, 12:55:57 PM
For some reason trunk strikes me as one of those crazy motherfuckers you'd want in your gaming party but would be insane to include him in anything else.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: AutomaticZen on August 19, 2009, 08:39:33 AM
1UP's got some gameplay videos from Gamescom.

http://link.brightcove.com/services/player/bcpid22879226001?bctid=34530375001
http://link.brightcove.com/services/player/bcpid22879226001?bctid=34546032001

So pretty.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on August 19, 2009, 08:52:56 AM
Nice clipping :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on August 19, 2009, 09:46:40 AM
Interesting they'd already have localized German version.

It looked pretty but man, did that fight also look duuuull. And that's in comparison to both other MMOs and offline FF's. :uhrr:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on August 19, 2009, 11:32:08 AM
I'm impressed that even though they just recently announced they are already comfortable showing off in game footage.  For an MMO that's pretty exceptional.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on August 19, 2009, 11:39:26 AM
"Recently announced" in this case equates to "been in development for at least 3 years".  At this point I'd be surprised if FFXIV isn't closer to being done than FFXIII.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on August 19, 2009, 11:42:35 AM
It's just surprising since the current trend of MMOs is to HYPE HYPE HYPE with nothing more than concept art and rants about Vision(tm) to show for it. I'm glad they kept this quiet until they were confident enough to show it off; that gives me some hope that we might get to play it sometime soonish.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on August 19, 2009, 11:46:30 AM
"Recently announced" in this case equates to "been in development for at least 3 years".  At this point I'd be surprised if FFXIV isn't closer to being done than FFXIII.

Yes, that's what I said.  I am surprised at their self control.  I'm not sure how you got speed of development out of my statement.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on August 19, 2009, 11:48:19 AM
that gives me some hope that we might get to play it sometime soonish.

They said 2010.  After seeing gameplay videos I'm more or less convinced that it'll be out in 2010 like they say.  I'm honestly of the opinion that it's date is more likely to get pushed back due to the development problems with FFXIII than anything.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 19, 2009, 12:07:26 PM
oh god more Puks   :ye_gods:

Here's to hoping no more god damn crabs.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on August 19, 2009, 12:42:53 PM
Oh, have no fear, I'm sure they'll steal lotro's boars.  :uhrr:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: PalmTrees on August 19, 2009, 03:55:16 PM
The archer in the first video had such a tiny little head. Wandering around a field fighting big fluffy chickens, eh, don't they have any more impressive enemies for their demo?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on August 19, 2009, 03:55:48 PM
The archer in the first video had such a tiny little head. Wandering around a field fighting big fluffy chickens, eh, don't they have any more impressive enemies for their demo?
Yea, because Final Fantasy sure is short on impressive enemies.  :roll:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: SnakeCharmer on August 19, 2009, 04:07:06 PM
So pretty.

Other than the herky jerky movement transitions from the WASD control, it was. 

When is someone (in ANY game) going to implement something smoother?  I can't be the only one this bothers.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 19, 2009, 04:12:39 PM
The archer in the first video had such a tiny little head. Wandering around a field fighting big fluffy chickens, eh, don't they have any more impressive enemies for their demo?
Yea, because Final Fantasy sure is short on impressive enemies.  :roll:

FFXI certainly was.  Anyway, those videos were a bit unimpressive.  If not for the graphics, I would have though I was watching a video of FFXI.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ezrast on August 19, 2009, 04:31:47 PM
Am I the only one who thought the anime-styled PCs and buildings looked really, really out of place against the realistically-textured terrain and mobs? Maybe it was just the poor video quality but for some reason those videos gave me a strong uncanny valley vibe.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on August 19, 2009, 04:33:52 PM
Am I the only one who thought the anime-styled PCs and buildings looked really, really out of place against the realistically-textured terrain and mobs? Maybe it was just the poor video quality but for some reason those videos gave me a strong uncanny valley vibe.
I don't think anything Square ever makes will put me in the uncanny valley.

That said, how the hell did you get uncanny valley from buildings against creatures. That's not really how the classic definition of uncanny valley works.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fordel on August 20, 2009, 03:22:52 AM
The combat looked very slow to me, but I assume some of that was the player not knowing what the fuck to do or being busy giving a speech or whatever.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on August 20, 2009, 07:23:06 AM
That said, how the hell did you get uncanny valley from buildings against creatures. That's not really how the classic definition of uncanny valley works.

He regularly fights giant chubby chickens and then sells their phat lewts at the item shop irl?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ezrast on August 20, 2009, 11:41:23 AM
It just gave me this sense of "this almost looks real but something's wrong" and that's the best way I could think to describe it. Maybe I'm just crazy.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: bhodi on August 20, 2009, 11:49:35 AM
And here I was just thinking "My god, look at how slow he runs. It's going to SUCK to get anywhere."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on August 20, 2009, 03:19:12 PM
Yeah but they had Town Portal.  I mean, right?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on August 20, 2009, 06:39:03 PM
They did have the "Kill Dobbs 5/6 in there."  So we'll have kill quests.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on August 21, 2009, 01:52:28 AM
Quote
The combat looked very slow to me, but I assume some of that was the player not knowing what the fuck to do or being busy giving a speech or whatever.

In the vids I saw the person playing stood there getting hit until they had enough TP to use Red Lotus Blade and that was all they did. They were also facing the wrong direction a lot of the time. So I'm not sure what the vids say about the pace of combat, other than that there is no trivial auto-attack.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on August 21, 2009, 07:15:33 PM
few more clips

weather effects (http://www.gametrailers.com/video/gc-09-final-fantasy/54649)
character animations (http://www.gametrailers.com/video/gc-09-final-fantasy/54445)
semi-gameplay: kill 10 3 rats. (http://www.gametrailers.com/video/gc-09-final-fantasy/54745) apparently there's no jump in the game and won't be.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fordel on August 21, 2009, 07:18:39 PM
Well, I won't be playing this one then.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on August 22, 2009, 12:52:56 AM
I believe people were told that the devs are considering adding jumping.

Unless you count Dragoon jump, which is in the game since you switch to Dragoon class when you equip a spear.

I just made that up. But I'd put even money on it being true.

I don't really care much about jumping itself but being able to freely jump does imply a certain sort of real 3D-ness to the world that would manifest itself in different ways. Oddly in FFXI there were plenty of places where you could fall off of things.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Koyasha on August 22, 2009, 01:11:20 AM
As I mentioned in the Guild Wars 2 thread, for some reason the lack of jumping didn't bother me much in FFXI even though it did in GW, so I have no idea whether it'll bother me in FFXIV.  Just knowing there's no jumping won't keep me from trying it, when it really depends on whether it 'feels wrong' in play without jumping.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on August 22, 2009, 01:15:38 AM
That's actually exactly what I was thinking of when I wrote that you could oddly fall off of things in FFXI.

I only played a little bit of GW but the lack of jumping really stuck out there. Maybe because it's more actiony than RPG, or maybe just the way the terrain was done made me want to jump. From what little I remember of Guild Wars it seemed very heavy on arbitrary invisible walls. Whereas in FFXI you could fall off of most things that it looked like you could fall off of, you just couldn't jump back onto them.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on August 22, 2009, 03:44:18 AM
I don't know for sure how they actually did things in GW but given the way pathing works in toolkits like the NWN one I'm pretty sure GW was designed so that all terrain, even a flat surface, was impassable unless a path/mesh was specifically drawn on the surface by the level designer. Games like Quake and EQ, however, were made so the player could go anywhere unless the "physics" prevent the player from moving like mountain walls that were too steep to climb (not that we didn't try all the time in EQ). I believe one of the reasons why GW went with the former method (assuming they actually did it that way) is that it makes pathfinding for the AI (e.g. your henchmen) easier as you don't have to worry as much about collision detection during pathfinding.

Edit: assuming


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: grunk on November 27, 2009, 08:39:46 PM
i worry about the lack of a job system.  Sure the skill based system sounds great but we actually had that in ffxi.  My biggest issue with FFXI was the econ, if they re-did the crafting system and actually allowed players to gather resources, id re-sub tonight.

I worry about the use of instances, worry about how this game is going to allow far to much soloing.  Also, since someone can solo there skills up, the only reason to do group based missions would be for loot?  so that would mean the econ wouldnt be player driven? 

I am keeping my eyes on on FFXIVCORE for more info but its all up in the air.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on November 27, 2009, 10:09:08 PM
If the world was a sane place I wouldn't expect FFXIII to fall to far from a solo friendly experience.  The solo players are legion, and will provide a lot of money.  That doesn't mean they'd have a free pass for a shitty game, though.  However, when I think of Japan, sanity is not exactly at the forefront of my mind.  Anything goes from that sector, as far as I can tell.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Malakili on November 28, 2009, 08:16:29 AM
If the world was a sane place I wouldn't expect FFXIII to fall to far from a solo friendly experience.  The solo players are legion, and will provide a lot of money.  That doesn't mean they'd have a free pass for a shitty game, though.  However, when I think of Japan, sanity is not exactly at the forefront of my mind.  Anything goes from that sector, as far as I can tell.

Aside from WoW, has this model really given rise to any other big time games?  In fact, if this tries to do that I expect it would actually do worse than FFXI.  I don't personally like really solo oriented MMOs at this point (I used to), so I might just be biased here, but most of the MMOs that have tried to capitalize on it don't seem able to retain/grow subscribers.

I know, for instance, a REALLY casual player that I met in Champions Online who players FFXI also.  So, the sort of "brutal" requirement of grouping isn't necessarily going to turn people away, as long as you offer them something they like/want.  With the huge amount of soloable MMOs out there at this point, I don't see a big advantage to making this a selling point.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on November 28, 2009, 08:42:18 AM
Aside from WoW, has this model really given rise to any other big time games? 

That isn't a great argument because MMOs, in general, have not given rise to any other "big time" games for the most part.  That is part of the reason WOW is so big-  there is a large swathe of the gaming population that likes to play online without other douchebags to fuck up their experience. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: raydeen on November 28, 2009, 09:05:19 AM
Aside from WoW, has this model really given rise to any other big time games? 

That isn't a great argument because MMOs, in general, have not given rise to any other "big time" games for the most part.  That is part of the reason WOW is so big-  there is a large swathe of the gaming population that likes to play online without other douchebags to fuck up their experience. 

I resemble that. I like to be the 'lone wolf' character who joins up now and then with others when duty calls. Which can be a bit challenging on a PvP server.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on November 28, 2009, 02:32:26 PM
If the world was a sane place I wouldn't expect FFXIII to fall to far from a solo friendly experience.  The solo players are legion, and will provide a lot of money.  That doesn't mean they'd have a free pass for a shitty game, though.  However, when I think of Japan, sanity is not exactly at the forefront of my mind.  Anything goes from that sector, as far as I can tell.

Aside from WoW, has this model really given rise to any other big time games?  In fact, if this tries to do that I expect it would actually do worse than FFXI.  I don't personally like really solo oriented MMOs at this point (I used to), so I might just be biased here, but most of the MMOs that have tried to capitalize on it don't seem able to retain/grow subscribers.

I know, for instance, a REALLY casual player that I met in Champions Online who players FFXI also.  So, the sort of "brutal" requirement of grouping isn't necessarily going to turn people away, as long as you offer them something they like/want.  With the huge amount of soloable MMOs out there at this point, I don't see a big advantage to making this a selling point.


I would say Free Realms.  Last I heard they were touting over five million.  But I agree with you that being group oriented is not going to turn players away if the game is good enough.  I played EQ for five soul crushing years because at the time it provided everything I wanted out of a MMO (Well, I almost quit after the first 3 months because it wasn't the D&D anytime experience I was initially looking for, but my expectations changed.)

The problem is you have to provide a very good incentive to get people to play a strictly group oriented game.  This is not the case for a solo friendly game.  I posit there are a LOT more (MMO) people who enjoy a solo experience with multiplayer flavoring than there are group/raid fetishists.  Cultivating a solo-friendly game is economically preferable not only because of the larger base of potential players but because of the time-intensive process of devising group oriented content.  While the quantity of things to do may increase when designing for soloists, the time needed to tune content for groups of people is an exponential process in which people must not only take into account the number of players, but the level disparity between players and the potential class combinations which comprise the group.

It's actually been said on these forums before and I agree with it:  FFXI was in response to EQ and for it's time it was rather successful.  But now WoW has shown a much more lucrative field to exploit, and FFXIV looks to be the response to WoW.  If they work like a corporation should work, they will be trying to blend their unique animation styles and exotic lore and stories into a solo friendly experience with optional group experience.  It's the financially sound thing to do if they're trying to capture the hearts of the Western market.  

Whether or not this is something any given individual will want is rather pointless and anecdotal.  The masses have spoken with the only thing they have that means jack shit: money.  

Then again, they could just way fuck the roundeyes, we're going to pimp shit for the chinese and koreans, there's a lot of them and they don't mind repetitious bullshit.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Typhon on November 28, 2009, 03:16:10 PM
If the game requires grouping upfront it's going to have to:

  • Depart from tank/healer/dps/(cc) - this shit is tired, find another way to have group members depend upon eachother
  • Depart from using loot to bring out the worst in group members - people suck just standing still, I don't need a game design that actively encourages them to suck more
  • Provide at launch an excellent looking-for-group mechanism
  • A sidekick ability
  • The ability to easily add group members as replacements for group members that have to leave

Do not plan on adding any of that later, have it at launch. If you don't have all that at launch, do not require grouping. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Malakili on November 28, 2009, 03:49:35 PM


The problem is you have to provide a very good incentive to get people to play a strictly group oriented game.  This is not the case for a solo friendly game.  I posit there are a LOT more (MMO) people who enjoy a solo experience with multiplayer flavoring than there are group/raid fetishists.  


I don't disagree with this, really.  I Just don't think that a lot of the people who enjoy a solo experience are going to necessarily  leave their current MMO to start a brand new one.  And if they do, they'll probably leave after a month or two, at least thats the trend we've seen for pretty much every game that has tried to capitalize on the market WoW illuminated.

Oh also, I don't really care that much about "group/raiding" content.  What I would like it a game to really focus on player interaction, even if its not "hey we need 4 people to kill this thing."  Require people to go to others to get gear, or repair gear, items etc.  If you get people interacting and talking to each other, then you might actually "gasp" just group up because you met someone new and go out and play in a group because its fun.  Thats the kind of grouping I want to see encouraged.  The solo friendliness has gotten to the point where even having to so much as interact with another player from  1 to Max level-1 is considered "hardcore."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on November 28, 2009, 07:08:31 PM
I don't disagree with this, really.  I Just don't think that a lot of the people who enjoy a solo experience are going to necessarily  leave their current MMO to start a brand new one.  And if they do, they'll probably leave after a month or two, at least thats the trend we've seen for pretty much every game that has tried to capitalize on the market WoW illuminated.
They left because the games sucked on some fundamental level.  I really wouldn't read too much into it beyond there are a bunch of people out there interested in trying something new.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Malakili on November 28, 2009, 07:13:59 PM

They left because the games sucked on some fundamental level.  I really wouldn't read too much into it beyond there are a bunch of people out there interested in trying something new.

It isn't just that the "sucked" but they simply weren't as good as what people have been playing (in most cases WoW, but not all).  If you are going to try and replicate a formula that has worked, you've got to do it REALLY well in order to take players away long term from a game that already uses that formula.  Its not that people aren't interested in trying something new, but rather that no matter how much they want to play something new, its going to be nearly impossible to find a game that uses the WoW formula that is good enough to tear you away from WoW.  I've criticized WoW plenty here, and other places, and said some nice things about it too, but regardless of how you feel about what WoW does, you have to admit it does it well.  So, if you are looking for "WoW 2.0" or whatever, you'll be consistently disappointed barring some MMO development miracle, or MAYBE MAYBE MAYBE a new blizzard game that has many years of dev time.

Edit: My point is, in case it wasn't clear, isn't that people don't like the single player MMO experience, just that I think its already been done about as well as it can be.  I think there is more market space in doing something different and doing it well than there is copying WoW.   Especially when you've already got FFXI, which is quite a successful game, and doesn't use the WoW model, so there is already a precedent there.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: grunk on November 28, 2009, 07:51:13 PM
Square really looked at old school EQ for ideas and inspiration and added far more to the formula.  In many ways, FFXI was a highly polished version with far more depth.  My question is, who do they look at now?  I may be off (not much of a news flash) but i expect square to look at Ultima Online and EQ2 far more than WoW... in fact i dont think WoW will even enter there mind given how badly all of these games have done (aside for lotro and aion)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Count Nerfedalot on November 28, 2009, 08:35:30 PM
If the game requires grouping upfront it's going to have to:

  • Depart from tank/healer/dps/(cc) - this shit is tired, find another way to have group members depend upon eachother
  • Depart from using loot to bring out the worst in group members - people suck just standing still, I don't need a game design that actively encourages them to suck more
  • Provide at launch an excellent looking-for-group mechanism
  • A sidekick ability
  • The ability to easily add group members as replacements for group members that have to leave

Do not plan on adding any of that later, have it at launch. If you don't have all that at launch, do not require grouping. 

Kudos Typhon, you nailed it there.


Some more stuff that might not be mandatory, but sure would help:

Allow groups of any mixture of classes to succeed relatively equally.  Not necessarily against the same opponents, but averaged over all. 

Don't allow the encounter designers to get lazy and do the same things over and over such that any one grouping of classes will generally be better than most others.  Make them think about (and react to once the game is live) ways players actually play and provide challenges that a "standard" group can't handle while some other mix can.

Do make each class flexible enough that NO one class is mandatory in every group.  And make sure this extends to the end-game/raids as well as low and mid levels.

Use encounter size to encourage some grouping, without using it so much that grouping is required.  EQ2 tried this at launch and did pretty much everything wrong in that regard.  EQ2 now is much better, but still not perfect, being both perhaps too solo-friendly AND to rigorous in its encounter sizing.  CoH on the other hand nailed it at launch, but later additions and nerfs made grouping pretty much mandatory rather than just advantageous.  I'm still waiting for a game that implements tactical positioning properly.  Taunting and aggro management is such a silly (but so far necessary) substitute for having the tanks actually physically BLOCKING their opponents from getting to the squishies on the back row.  AC actually had this mechanic back in the dark ages, why hasn't anyone else tried it?  (Ideally without the rubberbanding, wall-licking, and shots bending around corners that AC had! )

Oh, and just to reiterate the most important of Typhon's points:  make sure my friend and I can group every night we want to no matter what our relative levelling speeds are.  That means no travel cockblocks as well as no level disparity cockblocks.  EQ2 is far and away the best at this so far with its mentoring system and advanced transportation system, although CoH started the ball rolling in the right direction with its Sidekicking.  If grouping is required and only no-lifes who are able to dedicate most or all of their evenings to playing your game are able to establish long-term groupings, then only no-lifes will end up playing your game for very long!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on November 28, 2009, 09:16:51 PM
Edit: My point is, in case it wasn't clear, isn't that people don't like the single player MMO experience, just that I think its already been done about as well as it can be.  I think there is more market space in doing something different and doing it well than there is copying WoW.   Especially when you've already got FFXI, which is quite a successful game, and doesn't use the WoW model, so there is already a precedent there.
People do not play WoW because it is single-player friendly.  They don't quit WoW because it is single-player friendly (along with a host of other reasons).  That is an incredibly important distinction.

There are a lot of people who would play FFXI had it been more friendly to soloers and less harsh with grinding and xp loss.  The world, stories, and systems have a lot of appeal.  The world is self-consistent and not a tribute to pop-culture.  It doesn't matter how desirable those things are if a game mechanic drives players away.

That is true of all the problems impacting recent releases.  AoC, WAR, Aion, CO...  Not a one failed because it tried to hard to be solo friendly.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Malakili on November 28, 2009, 09:38:37 PM
Not a one failed because it tried to hard to be solo friendly.

Well, you could say WAR had other problems too, but I think that trying to be a viable WoW alternative, in addition to an RvR game was a pretty big mistake.  It ended up a big muddled mess.  Oh also, RvR sucked in its own right, but I wonder if it would have been different had they built the game in an entirely different context.

Anyway, I see your point.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on November 29, 2009, 07:59:35 AM
Oh, and just to reiterate the most important of Typhon's points:  make sure my friend and I can group every night we want to no matter what our relative levelling speeds are.  That means no travel cockblocks as well as no level disparity cockblocks.  EQ2 is far and away the best at this so far with its mentoring system and advanced transportation system, although CoH started the ball rolling in the right direction with its Sidekicking.  If grouping is required and only no-lifes who are able to dedicate most or all of their evenings to playing your game are able to establish long-term groupings, then only no-lifes will end up playing your game for very long!
I'd argue that CoH has the better system still than EQ2; mentoring in EQ2 only allows the high level player to reduce his level, while in CoH, the higher level player can exemplar down OR the lowbie can be sidekicked up.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Malakili on November 29, 2009, 08:12:34 AM
I'd argue that CoH has the better system still than EQ2; mentoring in EQ2 only allows the high level player to reduce his level, while in CoH, the higher level player can exemplar down OR the lowbie can be sidekicked up.

Champions Online is actually doing a decent job with this now.  The sidekicking is basically the same.  Also, they are working on, or maybe they even added in into this recent patch last week, a system by which you can get any quest someone in your group has, even if you aren't eligible for it (not high enough level, or you've already done it, haven't done the previous quest in the chain, whatever), and it generates a reward appropriate for your level.  It also doesn't count as doing the actual quest if you haven't already done it, so it doesn't mess up with your questing later on.

Champions still does have the problem of level gated zones though.  So if you aren't level 27 you aren't going to see Monster Island, and if you aren't level 33 (I think its 33), you aren't going to Lemuria.  I'd like to see that changed.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Count Nerfedalot on November 29, 2009, 05:35:42 PM
Oh, and just to reiterate the most important of Typhon's points:  make sure my friend and I can group every night we want to no matter what our relative levelling speeds are.  That means no travel cockblocks as well as no level disparity cockblocks.  EQ2 is far and away the best at this so far with its mentoring system and advanced transportation system, although CoH started the ball rolling in the right direction with its Sidekicking.  If grouping is required and only no-lifes who are able to dedicate most or all of their evenings to playing your game are able to establish long-term groupings, then only no-lifes will end up playing your game for very long!
I'd argue that CoH has the better system still than EQ2; mentoring in EQ2 only allows the high level player to reduce his level, while in CoH, the higher level player can exemplar down OR the lowbie can be sidekicked up.

My bad.  I only remember it sidekicking you up.  Did they add exemplaring later or is my memory that bad? 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Count Nerfedalot on November 29, 2009, 05:39:08 PM
I'd argue that CoH has the better system still than EQ2; mentoring in EQ2 only allows the high level player to reduce his level, while in CoH, the higher level player can exemplar down OR the lowbie can be sidekicked up.

Champions Online is actually doing a decent job with this now.  The sidekicking is basically the same.  Also, they are working on, or maybe they even added in into this recent patch last week, a system by which you can get any quest someone in your group has, even if you aren't eligible for it (not high enough level, or you've already done it, haven't done the previous quest in the chain, whatever), and it generates a reward appropriate for your level.  It also doesn't count as doing the actual quest if you haven't already done it, so it doesn't mess up with your questing later on.

Champions still does have the problem of level gated zones though.  So if you aren't level 27 you aren't going to see Monster Island, and if you aren't level 33 (I think its 33), you aren't going to Lemuria.  I'd like to see that changed.

Um, you can sidekick up but you still can't get into the zone?  I vaguely recall that from CoH (it's been a long while), but wtf is up with that anyway?  Why bother?  The point is to be able to play together.  Adjusting levels up and down as appropriate.  The quest rewards for all thing is brilliant tho. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Malakili on November 29, 2009, 08:08:17 PM
I'd argue that CoH has the better system still than EQ2; mentoring in EQ2 only allows the high level player to reduce his level, while in CoH, the higher level player can exemplar down OR the lowbie can be sidekicked up.

Champions Online is actually doing a decent job with this now.  The sidekicking is basically the same.  Also, they are working on, or maybe they even added in into this recent patch last week, a system by which you can get any quest someone in your group has, even if you aren't eligible for it (not high enough level, or you've already done it, haven't done the previous quest in the chain, whatever), and it generates a reward appropriate for your level.  It also doesn't count as doing the actual quest if you haven't already done it, so it doesn't mess up with your questing later on.

Champions still does have the problem of level gated zones though.  So if you aren't level 27 you aren't going to see Monster Island, and if you aren't level 33 (I think its 33), you aren't going to Lemuria.  I'd like to see that changed.

Um, you can sidekick up but you still can't get into the zone?  I vaguely recall that from CoH (it's been a long while), but wtf is up with that anyway?  Why bother?  The point is to be able to play together.  Adjusting levels up and down as appropriate.  The quest rewards for all thing is brilliant tho. 

Well, part of it is that there is content all the way up to level 30 in the other  zones in the game, so there is a lot of side kicking up you can do without access to those zones.  Still, its stupid.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on November 29, 2009, 09:27:41 PM
My bad.  I only remember it sidekicking you up.  Did they add exemplaring later or is my memory that bad? 
They did add it later than sidekicking, but relatively early IIRC. Well before the ED and aoe nerfs.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: statisticalfool on November 30, 2009, 09:16:08 AM
I don't disagree with this, really.  I Just don't think that a lot of the people who enjoy a solo experience are going to necessarily  leave their current MMO to start a brand new one.  And if they do, they'll probably leave after a month or two, at least thats the trend we've seen for pretty much every game that has tried to capitalize on the market WoW illuminated.
They left because the games sucked on some fundamental level.  I really wouldn't read too much into it beyond there are a bunch of people out there interested in trying something new.

Games that were/are wrecks (aoc, warhammer) each sold over a million boxes, the kind of figures most non-mmog developers would be delighted for. There's a huge audience out there for the next mainstream MMO which isn't broken in some way (barren content, buggy client, horrendous grind), and Final Fantasy is more than enough of a license to get that buy-in.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on November 30, 2009, 09:46:15 AM
The next MMO I'm going to play with any seriousness is this one. I just hope they don't fuck it up.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: grunk on November 30, 2009, 04:00:40 PM
The next MMO I'm going to play with any seriousness is this one. I just hope they don't fuck it up.

SS is really smart and what we have learned is that they study other companies very well and i am willing to say, they watched SoE and EQ2 and found many ideas and lessons learned.  In addition, they seem to have adopted concepts from UO and other f2p mmos on the market, for example atlantia.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Aez on November 30, 2009, 04:12:05 PM
The medication is definitely working  :heartbreak:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: grunk on November 30, 2009, 04:34:41 PM
The medication is definitely working  :heartbreak:

i guess people want some of that old school Grunk?  That cock stain DLFugly has been quiet but i was close going full "bezeks" mode and anally destroying him ;)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cyrrex on December 01, 2009, 06:47:32 AM
Old SKooL Grunk!

Old SKooL Grunk!

Old SKooL Grunk!

Old SKooL Grunk!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: DLRiley on December 01, 2009, 06:52:38 AM
Hmm is grunk the new falc, but for pve....


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cyrrex on December 01, 2009, 06:59:19 AM
It's on like Donkey Kong now!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on December 01, 2009, 08:19:59 AM
Hmm is grunk the new falc, but for pve....

I'm picturing in my head some noob standing in the middle of a field holding a box asking what that ticking sound is.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: raydeen on December 01, 2009, 10:51:28 AM
Grunk's about to go Super Saiyajin 4 on DL's ass!  :drill:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: grunk on December 01, 2009, 03:04:23 PM
Hmm is grunk the new falc, but for pve....

know what that taste in your mouth is? 
A) mah big hairy nuts
B) mah big hairy nuts
or...
Nah its just mah big hairy nuts.

As i drop mah hairy balls in your face, realize you nuttin but a disgrace.  Throw your shitty draws in the hamper, next time come strapped with a fucken pamper.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on December 01, 2009, 03:12:26 PM
Ah, the grunk we all know and love.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on December 01, 2009, 03:56:10 PM
schild, look at what you've done.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on December 01, 2009, 08:03:03 PM
For fuck's sake people, don't encourage it.

i guess people want some of that old school Grunk?  That cock stain DLFugly has been quiet but i was close going full "bezeks" mode and anally destroying him ;)
No, the literate one is quite fine, thank you.  Don't listen to them.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: DLRiley on December 01, 2009, 11:40:46 PM
Hmm is grunk the new falc, but for pve....

know what that taste in your mouth is? 
A) mah big hairy nuts
B) mah big hairy nuts
or...
Nah its just mah big hairy nuts.

As i drop mah hairy balls in your face, realize you nuttin but a disgrace.  Throw your shitty draws in the hamper, next time come strapped with a fucken pamper.


Hmm I call bullshit on your nuts being big or hairy. Considering that if you played EQ, enjoyed it, and thought it was hard(in comparison to what I have the foggiest), you should be pale and skinny. Though if you told me the taste in my mouth is a pair of blue balls that would be much more believable kid. Someone start deleting these post now before the troll engines start tipping over 9000.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: raydeen on December 02, 2009, 06:02:08 AM
Oh, we're well over 9000 at this point.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hoax on December 03, 2009, 10:43:35 AM
Derail with serious question, is this one going to have some cool minigames ala actual FF games?  I want a monster ccg game or fake sports.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on December 03, 2009, 11:44:53 AM
Derail with serious question, is this one going to have some cool minigames ala actual FF games?  I want a monster ccg game or fake sports.

I couldn't fathom this in an MMO. Especially if they are puzzle-type games that has to have everyone participate such as standing on appropriate blocks to cross a bridge or some shit. (Ricky stand on the right god damn block! *disband* fuck my night is ruined.) I know it used to piss people off in FFXI when one person would get caught in a cutscene while everyone else was waiting to get to the leveling spot.

That problem aside, I do personally agree with you.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on December 03, 2009, 11:45:51 AM
Minigames != Puzzles.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on December 03, 2009, 11:48:08 AM
Minigames != Puzzles.

Hence my use of IF.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on December 03, 2009, 12:05:12 PM
It just seemed that you were talking about an entirely different concept.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hoax on December 03, 2009, 01:17:43 PM
Minigames != Puzzles.

Hence my use of IF.

I was talking about the games within the main game of FF, they were 100% optional but you could get some good loot if you took the time to master them?  It seems like such a good idea to take 1-3 of them and put them in a FF:Online.  I listed to examples even, I wasn't at all talking about puzzles and whatnot in the regular PvE content.  Not that I don't think that is a good idea but I do think people are working towards that in WoW's instanced raid content.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Xurtan on December 03, 2009, 10:51:49 PM
The only mini-game I can think of off hand in an MMO was that gambling poker/whatever game in the EQI casino's. Top floors of High Keep comes to mind. Or did I just imagine that? *scratches head* Huh, I think I did. Well, I know you could give a goblin in EQII ten silver for a chance to win the pot. I know that was real!  :oh_i_see:

You do see puzzles in MMO dungeons fairly often though; or am I thinking of something different?

I suppose it depends on what we classify as puzzles/mini-games.

Like in EQII Unrest, you pick up chess pieces to place on a board, that spawns a boss mob (That, incidentally places bombs in your inventory you need to delete or risk AE damage), that drops screws, that activate levers at the top of two different towers.. that have to be pulled simultaneously, which spawn mobs and opens another section of the dungeon.  Is that a 'puzzle', or just a script?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on December 04, 2009, 01:01:52 AM
Doesn't WOW now have in-game something? Puzzle quest?

It would certainly give people a way to kill a few minutes while waiting for a party to congregate or something.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on December 04, 2009, 02:02:50 AM
Minigames != Puzzles.

Hence my use of IF.

I was talking about the games within the main game of FF, they were 100% optional but you could get some good loot if you took the time to master them?  It seems like such a good idea to take 1-3 of them and put them in a FF:Online.  I listed to examples even, I wasn't at all talking about puzzles and whatnot in the regular PvE content.  Not that I don't think that is a good idea but I do think people are working towards that in WoW's instanced raid content.

Yeah, I was always a little disappointed that the Playonline version of Tetra Master didn't get you anything in FFXI (thus insuring that I would never subscribe to it).  Of course I was also disappointed that they did Tetra Master online instead of Triple Triad.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Xurtan on December 04, 2009, 02:04:06 AM
Aha! I remembered one. /gems, the spell-gem like Tetris game from EQI. Good way to spend time while you wait on mana, even if you didn't get anything out of it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on December 04, 2009, 07:45:41 AM
Doesn't WOW now have in-game something? Puzzle quest?

It would certainly give people a way to kill a few minutes while waiting for a party to congregate or something.
Wow has Bejeweled and Peggle, but only as addons; Blizzard has not actually added a mini-game to WoW.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on December 04, 2009, 08:01:06 AM
Doesn't WOW now have in-game something? Puzzle quest?

It would certainly give people a way to kill a few minutes while waiting for a party to congregate or something.
Wow has Bejeweled and Peggle, but only as addons; Blizzard has not actually added a mini-game to WoW.

I thought WOW got rid of waiting, dont they just teleport you to the loot chest and you roll or some shit? 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on December 04, 2009, 11:30:11 AM
EQ2 has a Collectible Card Game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Count Nerfedalot on December 04, 2009, 07:20:27 PM
It seems something like the Chocobo racing (and raising) games from the early offline FFs would be a lot of fun in an MMO where you could race them against other players.  You could have whole player economies around not only racing but also trading chocobos, maybe even stud service? LOL


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on December 05, 2009, 12:31:54 AM
FFXI has Chocobo racing and a pokemon type thing, but both require pretty significant investments of time and they take place in the 3D world. They aren't the sort of thing you can just bring up and do while waiting for party members to rez or something.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hoax on December 05, 2009, 08:45:34 AM
FFXI has Chocobo racing and a pokemon type thing, but both require pretty significant investments of time and they take place in the 3D world. They aren't the sort of thing you can just bring up and do while waiting for party members to rez or something.

That's what I'm talking about I don't think they had those at launch?  They should have both types but even if its 3d world stuff I think its pretty cool and nifty.  Too bad they are linked to big time/resource investments instead of just a casual fun side deal but that was the problem with pretty much every type of content in FFXI it was all so damn hard.  You couldn't even grow plants without making a fucking commitment to plant growing.  Or was it growing crystals?  Plants to get crystals?  Memory is foggy.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on December 06, 2009, 09:52:45 AM

That's what I'm talking about I don't think they had those at launch?  They should have both types but even if its 3d world stuff I think its pretty cool and nifty.  Too bad they are linked to big time/resource investments instead of just a casual fun side deal but that was the problem with pretty much every type of content in FFXI it was all so damn hard.  You couldn't even grow plants without making a fucking commitment to plant growing.  Or was it growing crystals?  Plants to get crystals?  Memory is foggy.

No kidding. Plants were such a time sink as was everything in the game. Not the MMO regular timesink, but something were you had to be in game at a certain time or else it was curtains for ya, CURTAINS!

and you could grow plants from seeds and use the crystals to feed them.... that's as far as I got with that nonsense.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on December 16, 2009, 03:17:36 PM
PC Beta Test applications up. (http://entry.ffxiv.com/na/index.html)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Xurtan on December 17, 2009, 02:06:46 AM
And they don't even ask for anything outrageous to submit a beta app. I half expected to need to sign in blood..


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on December 17, 2009, 02:15:21 AM
Yeah, I was kinda surprised that they didn't ask for a dxdiag file.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: AutomaticZen on December 17, 2009, 06:28:08 AM
Yeah, I was kinda surprised that they didn't ask for a dxdiag file.

Indeed.  When I got to the part where I detailed my system, I was like, 'but people can lie!'


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on December 17, 2009, 08:48:12 AM
I'm sure they want shitty rigs and good rigs just to test the variance of systems it will work on.  Obviously.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Xurtan on December 17, 2009, 11:33:58 AM
Indeed.  When I got to the part where I detailed my system, I was like, 'but people can lie!'

I can't tell if this was supposed to be green-before-we-stopped-using-green or not.  :oh_i_see:

On the off chance you were serious.. you can find any number of sites that let you download dxdiag files, and simply submit one of those.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on December 17, 2009, 11:44:54 AM
I found it amusing that there wasn't an option on the fansite for "I don't run any kind of fansite at all".  :uhrr:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on December 17, 2009, 01:50:35 PM
I found it amusing that there wasn't an option on the fansite for "I don't run any kind of fansite at all".  :uhrr:

Yeah, that threw me. I picked "other fansite" as I had to pick something.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ahoythematey on December 17, 2009, 07:03:37 PM
I picked "other" too, so in case Square-Enix asks, I'm in charge of this shit.  Schild can be my deputy.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on December 17, 2009, 08:29:26 PM
You should've offered to be second so you can take over when I inevitably walk away, now you don't have a choice, deputy.

Awesome.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on December 17, 2009, 08:50:53 PM
I simply consider myself a 'contributor' to the f13 FFXIV fansite.  I do my part by bumping the thread.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cyrrex on December 18, 2009, 01:50:09 PM
Hooray.  Another beta I can sign for and not get accepted into.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Pagz on December 20, 2009, 06:01:02 PM
When I try to apply it says my account doesnt exist, but when I log into the main site all is well. Any ideas why?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on December 20, 2009, 08:08:13 PM
You are talking about the Square Enix account and not Play Online, yes?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Pagz on December 21, 2009, 03:17:07 AM
You are talking about the Square Enix account and not Play Online, yes?
Yessum.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: NiX on December 22, 2009, 04:32:44 AM
Have you tried rebooting your computer or powercycling your modem?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Pagz on December 22, 2009, 02:54:43 PM
Have you tried rebooting your computer or powercycling your modem?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nonentity on January 05, 2010, 12:20:24 PM
Was anyone else scared when they saw the question asking what kind of controller you have?

The PC interface had better not be the same bullshit jank it was last time around, I have no patience for that anymore.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: NiX on January 05, 2010, 05:56:09 PM
I played when the game came out and it didn't bother me that much. Opposed to other multi-platform titles, it did the best it could.


I'm glad you got that one :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: jth on February 02, 2010, 03:03:57 PM
Was anyone else scared when they saw the question asking what kind of controller you have?

The PC interface had better not be the same bullshit jank it was last time around, I have no patience for that anymore.

I know I'm in the minority, but I liked the PC controls in FFXI. Didn't take long until you could do everything (except macros) easy and fast with just right hand on the number pad, leaving left hand for macros and occasional typing.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on February 02, 2010, 05:08:10 PM
Was anyone else scared when they saw the question asking what kind of controller you have?

The PC interface had better not be the same bullshit jank it was last time around, I have no patience for that anymore.

I know I'm in the minority, but I liked the PC controls in FFXI. Didn't take long until you could do everything (except macros) easy and fast with just right hand on the number pad, leaving left hand for macros and occasional masturbating over hot mithra chicks.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ahoythematey on February 02, 2010, 05:34:06 PM
Well, how else would you masturbate if both hands were occupied?  Fleshlight and duct-tape?   :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: jth on February 03, 2010, 10:16:44 AM
Yes yes, very funny   :awesome_for_real:

But unlike FFXI, mouse could be actually useful in XIV since they're adding mouse support for the PS3 version as well.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on February 03, 2010, 02:45:34 PM
The right hand does not go on the numberpad, the right hand goes on the mouse. The left hand goes one WASD, to spam 111112.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on March 01, 2010, 03:43:15 PM
Apparently e-mails have started to go out to people who have been accepted (I think for this first phase though, they're targeting FFXI players).  Testing is supposed to start on the 11th.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on March 02, 2010, 05:16:57 PM
Surprisingly enough Square has announced just few days ago there's quite a bit of new content coming for FFXI (http://www.playonline.com/ff11us/event/vanafes2010/), scheduled throughout the year (including level cap raise from 75 to 99) Pretty odd move with FFXIV scheduled for the same year, unless that possibly means there's some delays a-coming...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on March 02, 2010, 05:40:58 PM
I suspect it's a move aimed at retention of FFXI players so they don't decide the game's done and unsub just in time for Blizzard to put out Cataclysm.  They'll want to be keeping people in XI up until the day that XIV's launching to make sure they don't wander away.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on March 02, 2010, 05:50:25 PM
Ahh this makes sense. I don't really follow WoW so completely forgot they have something new supposedly coming out.

Thinking of it more now, they (Square) could be using the older game as a test bed of sorts for some of the ideas planned for FFXIV, too.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on March 02, 2010, 06:01:34 PM
Surprisingly enough Square has announced just few days ago there's quite a bit of new content coming for FFXI (http://www.playonline.com/ff11us/event/vanafes2010/), scheduled throughout the year (including level cap raise from 75 to 99) Pretty odd move with FFXIV scheduled for the same year, unless that possibly means there's some delays a-coming...

Old time friend of mine who still plays (from NA release ffs) got in. She said something about it starting in October from what the cryptic email they sent her. Not sure if that means the beta she got the invite to is then or if that's a ~release date~. I'd be shocked if Square actually releases FFXIV in 2010.

And she was none-to-happy about the level increases for the new zones and shit they are releasing for FFXI.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on March 02, 2010, 06:22:27 PM
Old time friend of mine who still plays (from NA release ffs) got in. She said something about it starting in October from what the cryptic email they sent her. Not sure if that means the beta she got the invite to is then or if that's a ~release date~. I'd be shocked if Square actually releases FFXIV in 2010.
 

The beta emails I've seen posted don't mention October.  It's been announced that the beta site opens on the 11th, which is also presumably when the first stage of beta starts.  It seems pretty resonable that they'll get it out this year.  From what I've heard, the only thing that was holding them back from announcing the game a long time ago was that FFXIII was taking so long.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on March 11, 2010, 07:27:47 AM
UI Shot of FFXIV, Spoiler for Size

I found this image on FFXIVblog.com's (http://www.ffxivblog.com/a-cornucopia-of-fresh-content/) website.  From that website I saw that ZAM did an interview with some of the devs.  They talked about classes and a little bit of combat stuff.

Looks like combat will be a bit more actiony than a typical DIKU. 


ZAM Link. (http://ffxiv.zam.com/story.html?story=21825)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on March 11, 2010, 07:47:31 AM
Never understood why a player would need to see their own name above their character.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on March 11, 2010, 07:50:14 AM
Never understood why a player would need to see their own name above their character.

Drives me absolutely crazy if I can't. No logic to it at all. Drives me nuts.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on March 11, 2010, 08:15:03 AM
It irritates me as well if I see it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on March 11, 2010, 09:04:09 AM
Since FFXI was my first true MMORPG, I somehow feel obligated to purchase and sub to this game for a year. I feel so dirty.

And as a follow up, my friend got her wires crossed. October was for something else - and I didn't ask.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on March 12, 2010, 04:26:14 AM
Since FFXI was my first true MMORPG, I somehow feel obligated to purchase and sub to this game for a year. I feel so dirty.

And as a follow up, my friend got her wires crossed. October was for something else - and I didn't ask.

FFXI probably would have been my first MMORPG if it hadn't taken so long to release in the U.S..  It was certainly the first MMO I was interested in, but then I started playing DAOC since I got tired of waiting.  Eventually got into both the PS2 and the PC betas for FFXI and enjoyed it, but then it completely crushed my soul a couple months into release.  Despite all that though, I'm finding myself actually looking forward to FFXIV.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Quinton on March 12, 2010, 04:50:40 AM
FFXI was the first MMO I played for more than a month or two.  Somewhere between 2-3 years.  Had a bunch of good friends in-game (we all started playing at NA launch) and did main and expansion missions with them, etc.  The CoP expansion in particular was a blast.  Brutally hard, especially if you did the missions at launch before they started adjusting the difficulty, but really rewarding to finally beat them.  It was a hellish, grindy game in a lot of ways, but I loved the world and the art and storyline stuff, and enjoying the content with friends made it worthwhile.

Curious to see what they do with FFXIV.  Applied for the beta.  We shall see.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on March 12, 2010, 05:13:58 AM
http://www.ffxivcore.com/topic/4356-dengeki-playstation-march-26-2010/?s=b2a9aaa52bdfadbdad0b5b8b248ceebe

Some small nuggets of info.

Quote
Gladiator: Defender of the weak and defeater of the strong. He is the party’s greatest defense. For all-around players.
WAR
Pugilist: The front-line brawler. The pugilist needs to think on his feet to control his stances. He’s the party’s jump-into-the-fray role. Made for people who don’t sweat the small stuff.
MNK
Lancer: A physical fighter who attacks from a distance, the lancer must have the power to make decisions based on the situation. The party’s last line of defense. For the tactical player.
DRG
Marauder: A powerful, overpowering, macho attacker. The trump card in battle. Made for those who want the most glorious parts of the battle.
DRK
Archer: The sniper who watches the battle from afar and waits for his chance to strike. The party’s shortstop. For people who love being alone.
RNG
Conjurer:The support role who can change his role in battle from attacker to defender to healer based on the situation. For those who like to be in control.
RDM
Thaumaturge: The party’s strategist that controls everything in the field through status-changing magic. For those who like to plan out their battles.
BRD

At least it sounds like those classes.

edit: for the classes..


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on March 13, 2010, 02:37:33 AM
Kinda disagree with the two caster classes in that more detailed descriptions don't really make them seem like RDM or BRD.  Also it's interesting that out of all the classes they've announced so far, there isn't a pure healing class.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: K9 on March 13, 2010, 06:08:41 AM
Blacksmith and Miner sound like terrible classes.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on March 13, 2010, 06:52:25 AM
It looks like the crafting skills are actually going to be classes, and characters shift between classes more or less at will. So being a miner is something you do when you're not being a mage or whatever.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on March 13, 2010, 10:38:22 PM
That's my understanding. Blacksmith and miner are not mutually exclusive with fighting classes.

It sounds like (and I have zero inside info) that the class system is similar to the FFXI job system in some ways with job changing being much more fluid.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kail on March 13, 2010, 10:58:11 PM
Since FFXI was my first true MMORPG, I somehow feel obligated to purchase and sub to this game for a year. I feel so dirty.

Heh, XI was the only FF game I've never played, and I was feeling a little guilty about it... logged on Steam and noticed that it's on sale: $8.00 for the complete pack now.  Do they still do that "we delete your characters if you unsub" thing?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on March 14, 2010, 12:21:53 AM
I don't think they actually do that anymore but you do have to jump through hoops to get your character back if you've been gone a while. I'm fairly sure it's still possible to delete your account by accident thinking you were just canceling.  I think that's what has happened to most people who thought their guys were deleted for inactivity.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on March 15, 2010, 04:50:11 AM
It looks like the crafting skills are actually going to be classes, and characters shift between classes more or less at will. So being a miner is something you do when you're not being a mage or whatever.

I'm curious as to how this will work out.  Apparently crafting classes do have some in-combat abilities (Miners can throw rocks and debuff "enemies with mineral compositions", while blacksmiths can weaken metal enemies and discover extra loot).  I'm wondering how much grouping will be required to advance in crafting jobs, and whether or not it will be hard to get groups since crafters presumably won't be carrying their weight so much in combat (don't know how easy it is to switch classes and if it's something you'll be able to do between combat).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on March 15, 2010, 05:31:43 AM
It looks like the crafting skills are actually going to be classes, and characters shift between classes more or less at will. So being a miner is something you do when you're not being a mage or whatever.

I'm curious as to how this will work out.  Apparently crafting classes do have some in-combat abilities (Miners can throw rocks and debuff "enemies with mineral compositions", while blacksmiths can weaken metal enemies and discover extra loot).  I'm wondering how much grouping will be required to advance in crafting jobs, and whether or not it will be hard to get groups since crafters presumably won't be carrying their weight so much in combat (don't know how easy it is to switch classes and if it's something you'll be able to do between combat).

From the previous link:

Quote
Q: Will you be able to change classes during battle? If it’s only possible outside of battle, will you be able to change classes my sheathing your weapon while your party battles?
A: There are two modes in FFXIV: A passive mode, where players can restore HP while walking, and an active mode, where they enter a battle stance with weapons drawn. Players can only change their class in passive mode.

I am mildy curious as to what uses a blacksmith or miner will have in combat - maybe there will be dungeons based solely on mining nodes or maybe going into a dungeon will result in a cave in to which you will need a miner to find a way out or dig a way out.  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on March 30, 2010, 09:03:21 AM
http://na.finalfantasyxiv.com/

Site is updated. Now with more flesh. Nice to see they are keeping some weapon skill names the same.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on March 31, 2010, 02:49:03 AM
http://na.finalfantasyxiv.com/

Site is updated. Now with more flesh. Nice to see they are keeping some weapon skill names the same.

Flash? You got my hopes up:)

They also have new music on the site, which sounds like it will be the battle theme.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: raydeen on March 31, 2010, 06:50:12 AM
http://na.finalfantasyxiv.com/

Site is updated. Now with more flesh. Nice to see they are keeping some weapon skill names the same.

Flash? You got my hopes up:)

They also have new music on the site, which sounds like it will be the battle theme.

Sounds more like Mission Impossible. Are they trying to tell us something...?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on March 31, 2010, 09:57:44 AM
http://www.youtube.com/watch?v=n-vjy97RuoA

Ingame look at vendors?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on March 31, 2010, 11:13:36 AM
Two things worry me about that video:

1. System Requirements
2. Linear Level Design of cities; not so much a world as tiny hubs connected by extremely linear paths.

I want interesting, well-designed cities, not, for example, Windurst. If I have to travel all around town to do town business instead of being able to get back to the game-play that I want, then they'll have failed hard.

I spent way too much time in Bastok moving between illogically placed areas of interest in the city.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on March 31, 2010, 12:36:28 PM
Two things worry me about that video:

1. System Requirements
2. Linear Level Design of cities; not so much a world as tiny hubs connected by extremely linear paths.

I want interesting, well-designed cities, not, for example, Windurst. If I have to travel all around town to do town business instead of being able to get back to the game-play that I want, then they'll have failed hard.

I spent way too much time in Bastok moving between illogically placed areas of interest in the city.

Oh I hear ya about the clownshoes cities. I grew up in Windy and fuck that sucked...only I had no idea it sucked due in part to it being my first MMORPG and thus I didn't know any better. Shame on me. Sys requirements are not too outrageous - from what I gleaned off a few fans sites. It looks pretty, and when I say that, I mean it looks like a prettier version of FFXI...which might be a death knell.  :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Koyasha on March 31, 2010, 03:40:38 PM
I'm not sure I agree about the cities; FFXI cities seemed more like cities than those in say, WoW, where they feel far too small to be cities.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on March 31, 2010, 04:10:29 PM
Depends on how much virtual world and how much game you want in your MMO. I prefer more "game"; less meaningless travel in a game is something I prefer. I want to move towards the action as optimally (note I didn't say quickly) as possible.

Yes, they have stunning visuals between the hubs. But I'm looking at it from a non-graphics standpoint.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on March 31, 2010, 07:49:18 PM
Do we have to have that argument again? :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on April 01, 2010, 12:30:42 AM
No.

Game does look a little slow and stiff.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on April 01, 2010, 01:38:45 AM
I'm not sure I agree about the cities; FFXI cities seemed more like cities than those in say, WoW, where they feel far too small to be cities.

I don't think I would have had as much of a problem with the cities in FFXI if the game had the kind of quest journal features of more modern MMO's so it wasn't such a pain in the ass to find a particular NPC.  Obviously that kind of thing wasn't exactly commonplace back when FFXI was developed though.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on April 01, 2010, 04:02:52 AM
I'm not sure I agree about the cities; FFXI cities seemed more like cities than those in say, WoW, where they feel far too small to be cities.

I don't think I would have had as much of a problem with the cities in FFXI if the game had the kind of quest journal features of more modern MMO's so it wasn't such a pain in the ass to find a particular NPC.  Obviously that kind of thing wasn't exactly commonplace back when FFXI was developed though.

Back then, I kinda took it as par for the course. Forced a player to explore every nook and cranny and talk to every NPC. Granted, that resulted in me wanting to stab people at times without knowing why. The exploration and stuff was fine with me, but the reward for any quest was shit and didn't take long to see it for just another layer of time sink to boost monthly subs. Travel did get outta hand in that game, but since I didn't get to play EQ in its infancy, that run to Jeuno from a city was epic for me.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Koyasha on April 01, 2010, 07:26:13 AM
Yeah, I think the cities would have felt good and been more convenient, if you could see the NPC's you're looking for on your map.  I'd like a system best where the maps automatically display where the NPC's are - once you've met them.  Once you talk to an NPC, they display on your map from then on, but the first time, you have to find them yourself.  I've always thought that sort of 'do it at least once yourself' thing was a good idea.

But yeah, FFXI's quest journal was terrible.  Of course, at the time it wasn't that bad, since your other option was something along the lines of a binder full of scribbled notes, or a text file telling you what X is for, and referencing the quest at Allakhazam.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on April 02, 2010, 03:12:34 AM
A few things:

- The manual for Alpha testers has been leaked in a few places.  I won't link to it here or mention anything in it, but it does have some info that hasn't been publicly released.

- Some more interview stuff here (http://ffxiv.zam.com/story.html?story=21974).  Mostly more details about active mode and passive mode as well as some vague stuff about party size.  It also sounds like they're trying to make the game fairly solo friendly:

Quote
- Going it Solo  Being able to solo will factor big into the world of Eorzea, and the developers reveal that they are working hard to make a game that does not impede the solo player.  Naturally, since enemies can appear in parties, there will be difficult, or even insurmountable challenges out there.  However, Iwao in particular finds a certain romantic image in the lone adventurer, and hopes to accomodate that playing style to the fullest.

- There have also been some additions to the JP FFXIV site regarding races (lol night elves) which has been translated here (http://rpgland.com/news/information-on-final-fantasy-xivs-races-and-tribes/).  Each race is broken down into two tribes essentially, so for Humans (Hyuran) for instance you get the Midlanders, who are more intellectual, and Highlanders, who are stronger.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on April 02, 2010, 04:51:04 AM
- There have also been some additions to the JP FFXIV site regarding races (lol night elves) which has been translated here (http://which has been translated here).  Each race is broken down into two tribes essentially, so for Humans (Hyuran) for instance you get the Midlanders, who are more intellectual, and Highlanders, who are stronger.

And male only.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on April 02, 2010, 05:47:10 AM
which has been translated here (http://which has been translated here).

There is no here here.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on April 02, 2010, 12:54:28 PM
which has been translated here (http://which has been translated here).

There is no here here.

Fixed now.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on April 08, 2010, 09:25:30 AM
Lots of alpha info (http://ffxiv.zam.com/story.html?story=22042) printed in Famitsu.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on April 08, 2010, 10:46:31 AM
I am following an old ffxi friend's livejournal :uhrr: entries. He is basically posting all the NDA alpha stuff he can...

edit: also looks like they are using/testing with a controller  :oh_i_see: I am going to be very disappointed if its controls/UI is similar to FFXI cryptic shit. I am not saying go all standard WoW fare, but jeezus, those controls were on par with Playonline.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on April 08, 2010, 10:47:03 AM
Lots of alpha info (http://ffxiv.zam.com/story.html?story=22042) printed in Famitsu.
Interesting, they apparently use some variation of the "old school" way of letting the player decide how to change attributes of their character with points gained from whacking foozles, instead of the auto-growth-as-you-level stuff.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on April 08, 2010, 10:50:45 AM
Lots of alpha info (http://ffxiv.zam.com/story.html?story=22042) printed in Famitsu.
Interesting, they apparently use some variation of the "old school" way of letting the player decide how to change attributes of their character with points gained from whacking foozles, instead of the auto-growth-as-you-level stuff.

Without respecs, this will create frustration. Honestly, drop a new player into a game and expect them to know how to develop a character involving permanent stat allocation? I'm not even sure how the hell that came into common practice.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on April 08, 2010, 10:57:20 AM
Without respecs, this will create frustration.
Yeah, that's a given along with the usual min-max stuff, hence i thought it's interesting they'd go with that. Still, personally i guess i'm just ancient enough to find that rather appealing.

It's also possible the way this system works is similar to what the STO was supposed to have until they put the hard cap in the skill points you could accumulate in it. Of course, ff14 could well have the hard cap, too :uhrr:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on April 08, 2010, 12:08:06 PM
Have they said no respecs, either?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on April 08, 2010, 12:14:48 PM
I thought I had read that there weren't any respecs in the testing phase.  I don't know where I read that though.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on April 08, 2010, 12:51:51 PM
I thought I had read that there weren't any respecs in the testing phase.  I don't know where I read that though.

The leaked alpha manual, you bad boy you...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on April 08, 2010, 01:44:05 PM
Lot of leaks coming out of this alpha already.  In fact, even the soundtrack has been leaked, or at least 70+ tracks (not sure if there will be more in the final game).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on April 08, 2010, 04:15:40 PM
I thought I had read that there weren't any respecs in the testing phase.  I don't know where I read that though.

The leaked alpha manual, you bad boy you...

Oh yeah.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on April 09, 2010, 03:08:25 AM
Lot of leaks coming out of this alpha already.  In fact, even the soundtrack has been leaked, or at least 70+ tracks (not sure if there will be more in the final game).

Yeah... and this gets me curious. There are almost too many leaks in this alpha, my spidey senses are pinging back "suspicious."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on April 09, 2010, 03:49:46 AM
Lot of leaks coming out of this alpha already.  In fact, even the soundtrack has been leaked, or at least 70+ tracks (not sure if there will be more in the final game).

Yeah... and this gets me curious. There are almost too many leaks in this alpha, my spidey senses are pinging back "suspicious."

I wouldn't say it's suspicious really.  The game just happens to have a strong following on sites which don't seem to respect NDA's much.  In particular, I'm somewhat surprised that NeoGAF doesn't seem to moderate NDA breaking given that it's a fairly well known site that a lot of game developers and media types lurk on.  I've seen them post up the Alpha manual on there, post links to download the soundtrack, and post up links to a livestream from a (now banned from testing) Alpha tester.

Also, for Alpha Square only picked FFXI players as testers so just about everybody testing is a rabid hardcore fan that's probably friends with a few dozen other people who didn't make it in that are dying for information.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on April 09, 2010, 06:00:02 AM
I haphazardly jump on Bluegartr forums to see reactions from people and the mods have an attitude of, "post whatever, but if SE sends me a note saying that something breaks the NDA, I am pulling the post." Of course as soon as something is posted, its mirrored or C&P'd to some other forum. I am hardly complaining, however this is a far cry from what SE used to do with anything related to upcoaming changes to FFXI. Hell, it was years before they had a presence on allakhazam.

Oh and the game's alpha looks pretty. Still retains a feel of FFXI but shinier. A buddy of mine has been selectively distributing pics to trusted people on his list. Of course, he is in alpha and that trust might be fair game.  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on April 09, 2010, 06:10:49 AM
One of the cinematics was on youtube last night.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on April 09, 2010, 07:17:22 AM
I don't know if you all recall but FFXI beta had live streams of people playing for months before the NDA dropped.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on April 09, 2010, 07:42:59 AM
There are a few running right now if you know where to look.  One of em got suspended, not surprisingly though.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on April 09, 2010, 09:10:37 AM
In MMO development, transparency can help more than it hurts. You can gauge reactions better and see what works and what isn't. It's not like another game where someone can get a competitive edge on your game system or some shit. You really should be doing every god damn thing possible to make your game / service the best it can be before launch.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on April 10, 2010, 12:19:53 PM
Quote
In MMO development, transparency can help more than it hurts.

Disagree. There's a difference between transparency and GOOD focus testing. Latter > Former. Transparency just makes people angry since 90% of shit never ever makes it into ANY game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on April 10, 2010, 02:02:26 PM
It works if either the 'beta' is essentially a complete game ready for launch anyway or if it's Blizzard. If you want actual testing, then I agree.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on April 11, 2010, 07:02:22 AM
I hate transparency with games.  It gets me excited to play, then I have to wait and then it's never as good as I think it is.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Goreschach on April 11, 2010, 08:23:40 AM
The Blizzard system is best. Almost completely opaque until beta starts, then pretty much fully transparent.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: eldaec on April 11, 2010, 08:57:59 AM
The typical mmog PR strategy with a metric asstonne of expectation building and overcommunication works pretty well if your game is shit.

Take WAR or Hellgate as an example, if either set of devs had one day turned up out of the blue and they were all like 'SURPRISE!! I HAS MMOG!" the games would have flamed out just as quick, but only half as many people (if that) would have been fooled into buying the box.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nonentity on April 13, 2010, 05:57:44 PM
I'm tentatively posting this, as there doesn't appear to be any kind of NDA for it, but the alpha testers manual and some videos have appeared on the major news sites.

http://kotaku.com/5516194/heres-the-final-fantasy-xiv-alpha-tester-guide

First video on the site shows a chat window being adjusted and moved with a MOUSE. HOLY SHIT.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Dtrain on April 14, 2010, 02:08:00 PM
First video on the site shows a chat window being adjusted and moved with a MOUSE. HOLY SHIT.

It's like 2001 all over again.

In my pants.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on April 14, 2010, 02:16:53 PM
I'm tentatively posting this, as there doesn't appear to be any kind of NDA for it, but the alpha testers manual and some videos have appeared on the major news sites.

http://kotaku.com/5516194/heres-the-final-fantasy-xiv-alpha-tester-guide

First video on the site shows a chat window being adjusted and moved with a MOUSE. HOLY SHIT.

I'm pretty sure that stuff is under NDA.  I think most of the leaks are just too widespread for Square to bother with doing anything about it at this point though.  The only things it seems like they're going after are the live streams.

Also, I wouldn't get too excited about the mouse stuff just yet.  Supposedly, mouse support is still shit and since the Alpha is just made up of long time FFXI players, there's apparently a ton of sycophants telling Square that keyboard only controls are just great and they don't really need to worry about mouse support.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on April 14, 2010, 03:54:23 PM
I'm pretty sure that stuff is under NDA.  I think most of the leaks are just too widespread for Square to bother with doing anything about it at this point though.  The only things it seems like they're going after are the live streams.

Also, I wouldn't get too excited about the mouse stuff just yet.  Supposedly, mouse support is still shit and since the Alpha is just made up of long time FFXI players, there's apparently a ton of sycophants telling Square that keyboard only controls are just great and they don't really need to worry about mouse support.

Bolster that with the whole PS3 controller capabilities... yeah, sadly the mouse might get the shaft again. However, I doubt even SE can ignore the WoW-factor in that many of those FFXI players also played WoW for a bit and no matter how much they rail against Blizzard, they can't quite throw it all away considering a major theme that comes up in EVERY dev conversation is the casual player issue and the travel issue. Some things transcend abject loathing.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on April 28, 2010, 05:32:15 AM
Small update interview (http://www.zam.com/story.html?story=22214)

Nothing earth shattering in the way of news, but if anyone is interested in the alpha feedback stuff.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cyrrex on June 04, 2010, 06:34:49 AM
In a fit probable insanity, somebody saw fit to send me a confirmation of my participation in their beta program.  My streak of rejection seems to be at its end.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on June 04, 2010, 06:42:18 AM
In a fit probable insanity, somebody saw fit to send me a confirmation of my participation in their beta program.  My streak of rejection seems to be at its end.

 :grin: Welcome.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 04, 2010, 06:45:26 AM
I got an email as well.  Until next week then...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nonentity on June 04, 2010, 05:22:06 PM
Yeah, I got an email.

I saw a video a while back of someone moving around a UI element of this game with a mouse. A mouse! Amazing!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on June 04, 2010, 09:19:11 PM
Blah nothing for me.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Dren on June 09, 2010, 12:17:52 PM
Still watching this.  I'll bite when it releases just because I believe there is a good chance they will launch something polished and completely playable with some unique/interesting elements.  I know I'll get at least 1-2 months of enjoyment out of it.  Even if I quit in that timeframe, I'll walk away with some understanding of what they did well and did poorly.  My own interest in all things MMO will be sated and that's worth the box-with-a-free-month dollars.

Of course, if you guys tell me not to bother when the NDA drops, I reserve the right to reconsider!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LC on June 10, 2010, 07:16:06 AM
I got the email as well. I just don't check that account very often.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Zetor on June 10, 2010, 07:39:14 AM
Yep, looks like another wave was sent out, I got a mail as well [EU].


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Outlawedprod on June 15, 2010, 11:09:40 PM
PC benchmark
http://download.nvidia.com/downloads/nZone/demos/FFXIVBenchmark.zip

E3 trailer
http://www.youtube.com/watch?v=h-JIdpHuLKY

E3 demo of new combat (apparently changed after alpha feedback)
http://www.youtube.com/watch?v=eONoACmL5AM


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on June 16, 2010, 12:51:41 AM
The game looks beautiful which is no surprise. And some of the male characters actually look masculine which is.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on June 16, 2010, 01:11:33 AM
"I think the battle is very speedy now"

WHAT  :drillf:

Honestly, that is probably the most boring combat I've seen in a mmorpg since EverQuest 1, we are talking about 1998. Seriously, to make it less (?) dull they had to move the camera around, otherwise it was as "speedy" as a two snails fucking in slow motion.

That said, I am sure a part of me will love Final Fantasy XIV, especially because a game doesn't necessarily have to be quick and speedy, but that video (the combat demo one) is incredibly underwhelming, and the commentary sounds like a joke. If they were smartasses making fun of the game it would make more sense.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on June 16, 2010, 01:16:37 AM
"I feel like.. uhn... touch them"

http://www.youtube.com/watch?v=Yq-hDTCtLxk&feature=channel   :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on June 16, 2010, 04:08:54 AM
Wow, that was really truly awful.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ollie on June 16, 2010, 05:26:24 AM
"I feel like.. uhn... touch them"

http://www.youtube.com/watch?v=Yq-hDTCtLxk&feature=channel   :why_so_serious:

I laughed so hard. Apparently the demo is so awesome that the reviewers' retinas could withstand about two seconds of it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Outlawedprod on June 16, 2010, 07:31:59 AM
I laughed so hard. Apparently the demo is so awesome that the reviewers' retinas could withstand about two seconds of it.

Then you can laugh even more while I point out that they're not reviewers.  The first guy Hiromichi Tanaka is the FF14 producer. 2nd person Koji Taguchi is an anime producer for Squenix I think. Last guy Yoichi Wada is the CEO of Square.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on June 16, 2010, 08:15:26 AM
FFXIV: Now with more seizures!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 16, 2010, 12:40:10 PM
I can't wait until I'm able to discuss the Alpha client.  Did anyone here, not under NDA, get a chance to play this game?  I haven't kept track of what they've publicly released.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on June 16, 2010, 01:47:06 PM
I can't wait until I'm able to discuss the Alpha client. 

Why? Its the alpha client...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 16, 2010, 01:48:13 PM
Because I want to.

Edit:
Oh looks like Nonentity got to play.

From the E3 thread:
I think our taste in games differs too much for me to have any specific recommendations though.

Maybe if there's anything special being shown off at E3 for FFXIV though?

Looks friggin' awful. Right click anchors your mouse, and then you move it around like an analog stick to move the camera. Incredibly slow-paced combat. The only difference I could tell between FFXIV and FFXI were that you had little timer bars to tell when you were going to attack again in FFXIV.

Maybe it was just because most of the other decent MMOs that I saw there were all click-to-attack, and MUCH faster paced, but this felt glacially slow. Lots of text dialog for back and forth talking.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on June 16, 2010, 04:48:58 PM
I laughed so hard. Apparently the demo is so awesome that the reviewers' retinas could withstand about two seconds of it.

Seriously?

The video is SE bigwigs being amazed by FFXIV in 3D. It's supposed to be humorous.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ollie on June 17, 2010, 12:46:16 AM
No worries, my sense of humour has a proven track record of wonkyness. I just found the whole thing hilariously bad in a decidedly non-intentional way.

As it happens, sometimes I make my own fun. Other times I am the fun, and it's ok.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on June 17, 2010, 02:19:07 AM
Compared to FFXI, the combat looked quite a bit faster (graphically it looks pretty nice too).  Still not what I'd call speedy combat (not that FF games ever really have been), but doesn't look horrifically slow either.  If they've got any group based attacks like the renkei stuff from FFXI that requires a certain order and timing I could see why they maybe wouldn't want to speed the combat up to much.

I think the biggest problem with the combat video is that the enemy is a giant crab that for the most part just looks like it's sitting there while it's getting beaten up on.  Also, while the character may or may not be using special attacks or abilities (can't really tell) visually it just looks like the same attack over and over.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on June 17, 2010, 05:31:50 AM
Clearly they should be attacking its weak point for massive damage, instead.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on June 17, 2010, 07:35:09 AM
The combat didn't look as bad as some here are making it out to be.  It didn't look like exciting either, just standard MMO combat.  Each fight only lasted two or three attacks and we saw what?  Five or six combats in 3 minutes or so?  It wasn't really that slow, just not, uh, interesting.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Koyasha on June 17, 2010, 07:43:22 AM
I've got to say that for the most part I prefer slower combat.  I've mentioned this before, but I feel like the pace of combat in WoW and other newer games is way too fast, whereas the pace of combat in FFXI and EQ where each mob might take 30 to 120 seconds to defeat was nice because I had time to think, make decisions, and generally mellow out while sitting around grinding for hours.  I never feel as though I can relax when playing a faster-paced game where each mob dies in 10 seconds.

Being able to go out, pull a mob, fight it for 40 or 50 seconds (without frantic buttonmashing combat), run out and pull the next one, have the pull take 15 or 20 seconds and arrive just as my group finishes off the previous mob is a great pace, for me.  I know a lot of people want something fast and furious, but that's just not my thing, so when I see an MMOG that's showing me slower combat, I'm actually happy about it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on June 17, 2010, 08:53:27 AM
I generally prefer slower combat, but that was just extremely dull looking.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on June 17, 2010, 10:11:49 AM
As I said, I am not bashing on FFXIV, I know I will play it and like it for the most part. And yes, I understand that for some people a slower combat is preferable. But "doesn't look horrifically slow either"? As a friendly challenge, I ask you to provide visual proof of any combat in any post 2004 MMORPG which is slower or duller than that. If anything, we'll get to chuckle about some other game. It's not even that it is slow, as Numtini put it it's terribly dull. Pay attention at 3:50. The player stands, without apparently doing anything other than eventually sustain a water special attack from the crab, for 13 seconds.

Look, I love turn based combat and I always liked the FF games because of that. Personally, I am not happy with the real time evolution of FFXII and FFXIII. But that's what that video looks like to me, as static as a turn based fight from Final Fantasy X era, minus the nifty visual effects and the characters' chatter. If that's what it is going to be, fine. I still think they could have shown a slightly more engaging fight though.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on June 17, 2010, 02:00:47 PM
It wasn't slow, it was just dull.  The same attack over and over.  I'm fine without a lot of flash, but cycle a couple of animations or something.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Zetor on June 17, 2010, 09:35:12 PM
They might have slowed down combat on purpose for that demo (what for? no idea), it looked like they were waiting around a lot between using special attacks.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on June 18, 2010, 05:12:43 AM
Or, you know, it's a bad design.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Zetor on June 18, 2010, 05:15:28 AM
That's always a possibility.  :awesome_for_real: It just looked odd to me how the character was standing with what looked like full mana [and no charging progress bars] without doing much of anything.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on June 18, 2010, 05:15:53 AM
Or, you know, it's a bad design.

Or, its a better fit with the rest of their mechanics in the game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on June 18, 2010, 05:23:23 AM
In which case the entire game is a bad design.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on June 18, 2010, 08:10:57 AM
Well I tend to like the interaction of skills between and among groups (Skillchains were a huge draw to FFXI) which is slightly easier when skills are spaced out a bit more than instant spam. Again, my own personal preference.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on June 18, 2010, 08:22:59 AM
It does look pretty though.  And really, a better looking WoW is probably all it will take to get to the million subs mark.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nija on June 18, 2010, 09:58:07 AM
I think the thing that bugs me the most about this game and other asian MMOs is that I know I'll never have any interaction with the people who made the design decisions on the game> I don't even speak a language that they understand. I'll never read their blog or see them post on various messageboard, having semi-intelligent conversations with semi-intelligent people who happen to play their game.

I just don't like firing up the game and seeing patch notes that weren't influenced by players like myself. The same thing just happened to me a few months ago with Conan. Who knows what Funcom is up to. It just feels cold - take it or leave it, here's the game and the changes that nobody you know has proposed and nobody you'll ever hear from implemented them.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on June 18, 2010, 10:00:35 AM
Final Fantasy XIV will easily have a million subscribers. I am looking forward to this game, and as long as they fix the major fuck-ups from the first one (DEATH PENALTY, lots of downtime waiting for groups), I'm solid.

I'll probably have to start with a healer class though, even though my heart is in DPS.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on June 18, 2010, 11:01:36 AM
I think the thing that bugs me the most about this game and other asian MMOs is that I know I'll never have any interaction with the people who made the design decisions on the game> I don't even speak a language that they understand. I'll never read their blog or see them post on various messageboard, having semi-intelligent conversations with semi-intelligent people who happen to play their game.
I was on the SWG boards a few months after they opened.  I was deeply involved in the CH, Scout, and Ranger professions, where I was asked by several to join the CU test team that ended up not materializing, and later the BE communities where I solved a long standing puzzle on why a crafting system was broken.

I think I got to talk directly with Raph once about system design (which we differed on opinion) and the BE change might have had an impact finally in the NGE simply because the entire community listed it as an issue so they updated the displayed values.

Your chance of influencing the developers on anything is about nil, and the larger the game, the less likely it is.  You have to win the lotto to make a difference on an official board.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nija on June 18, 2010, 01:12:01 PM
Your chance of influencing the developers on anything is about nil, and the larger the game, the less likely it is.  You have to win the lotto to make a difference on an official board.

I don't really expect to influence them I guess. I'd like to see the reasoning behind their decisions, instead of just seeing results when a patch hits.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 18, 2010, 03:31:07 PM
Final Fantasy XIV will easily have a million subscribers. I am looking forward to this game, and as long as they fix the major fuck-ups from the first one (DEATH PENALTY, lots of downtime waiting for groups), I'm solid.

I'll probably have to start with a healer class though, even though my heart is in DPS.

This game won't break a million if the PC UI/Control scheme stays the way it is.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Raph on June 18, 2010, 05:34:25 PM

I think I got to talk directly with Raph once about system design


You can talk to me anytime right here. :)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on June 18, 2010, 05:52:28 PM
Final Fantasy XIV will easily have a million subscribers. I am looking forward to this game, and as long as they fix the major fuck-ups from the first one (DEATH PENALTY, lots of downtime waiting for groups), I'm solid.

I'll probably have to start with a healer class though, even though my heart is in DPS.

This game won't break a million if the PC UI/Control scheme stays the way it is.

I think it will sell a million on the name alone. Retention is a completely different story. Now then, show us on the doll where the devs touched you...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 18, 2010, 06:24:19 PM
I'm sure it'll sell a decent amount sure, WAR, Aion and AOC proved that.  I have nothing against the game, it's just the UI, Camera, and movement are absolutely terrible.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on June 18, 2010, 07:23:40 PM
You can talk to me anytime right here. :)
;D

That's one of the things I love about f13.  We can talk all kinds of shop here where we would not have the opportunity on official boards for large scale games.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on June 18, 2010, 08:57:27 PM
Breaking NDA here is probably not the best idea.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on June 19, 2010, 01:52:50 AM
Final Fantasy XIV will easily have a million subscribers. I am looking forward to this game, and as long as they fix the major fuck-ups from the first one (DEATH PENALTY, lots of downtime waiting for groups), I'm solid.

I'll probably have to start with a healer class though, even though my heart is in DPS.

This game won't break a million if the PC UI/Control scheme stays the way it is.

I think it will sell a million on the name alone. Retention is a completely different story. Now then, show us on the doll where the devs touched you...

Hard to say.  I'm pretty sure FFXI never had 1 million subscribers, but then the PS2 version required you to by the Hard Drive, so that probably restricted its potential somewhat.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on June 19, 2010, 05:52:44 AM
Quote
Hard to say.  I'm pretty sure FFXI never had 1 million subscribers, but then the PS2 version required you to by the Hard Drive, so that probably restricted its potential somewhat.

From memory, it peaked at 550k, which doesn't sound all that exciting now, but at the time was the first to beat EQ1 numbers and made it the largest western style subscription MMO.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 20, 2010, 09:08:27 AM
Breaking NDA here is probably not the best idea.

UI and Controls have been at public demos.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on June 20, 2010, 10:56:21 AM
Nobody liked the FFXI controls at first but once you actually used them they were second nature.  Is it kind of liked that?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 21, 2010, 05:55:52 AM
Well I think there was a small percentage of the larger number of people that tried the game that actually got used to them.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on June 21, 2010, 08:35:30 AM
There were much better reasons to leave FFXI after trying it than the controls.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on June 21, 2010, 09:48:43 AM
That was honestly my biggest complaint about FFXI. I got the impression that it might have controlled OK if I was using a PS2 controller, but when trying to do it on a PC everything from combat to simply tweaking settings felt awkward as hell.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nija on June 21, 2010, 10:01:41 AM
I think that's another addition to my weak argument from last page. Were PC FFXI issues ever addressed? I played a bit at first, and got very frustrated by the forced grouping, the terrible fight speed, and the UI that was just menus within menus within menus, along with ridiculous fonts - everything obviously geared towards consoles. Did they just ignore those issues, figuring the people who actually kept playing would get used to them? The way I see it, they'll never address anything if they never addressed the UI issues for PC players.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Koyasha on June 21, 2010, 10:09:06 AM
That was honestly my biggest complaint about FFXI. I got the impression that it might have controlled OK if I was using a PS2 controller, but when trying to do it on a PC everything from combat to simply tweaking settings felt awkward as hell.
Yes, it was designed to be played with a controller.  Personally, I just got one in order to play it with.  After that it was smooth, the only annoyance being putting down the controller to type then picking it back up again to play.

Personally I don't see an issue with a game being designed with a certain control scheme in mind.  I see a bigger issue with not allowing you to rebind buttons however you want, though.  But the menus thing, eh.  That's the way it was set up.  The main thing I'd have done is put a note in the manual saying something like "Optimum play experience with a controller." to make sure everyone knows that you should be using a controller.

As far as I know, the UI and controls are still pretty much the same.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on June 21, 2010, 10:13:40 AM
They need to put that note on the box: Extra purchase (Controller) required. If I wanted to play a game with a controller, I'd play it on a console.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on June 21, 2010, 10:46:31 AM
I bought a Chinese adaptor back in 2003 just to use my PS2 controller with FFXI on the PC. It wasn't an option for me, I was hating the game and it screamed of console controller. So I got the adaptor, and it was like 10 times better. Too bad there were so many other unbearable flaws.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on June 21, 2010, 10:59:46 AM
If memory serves, FFXI was designed for the PS2 and ported to PC later on and thus the control scheme was sorta "fixed tot he controller."

Without coming in shouting distance of the NDA, I can say that the UI and Controls are supposedly completely revamped from alpha to beta - revealed at E3 and in a few press releases via ZAM, etc.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 21, 2010, 11:21:11 AM
Link the releases pleaz.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on June 21, 2010, 11:41:07 AM
Link the releases pleaz.

http://ffxiv.zam.com/

Take your pick of any of those links. More under News.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on June 28, 2010, 09:45:04 AM
The offical youtube channel has released a video on the changes from alpha to beta (http://www.youtube.com/watch?v=-99sSSS3eP4). UI is cleaned up by removing bars unlike WAR :grin:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on June 30, 2010, 09:59:35 AM
Looks like release is Sept 30, 2010 for PC and March 2011 for PS3

http://twitter.com/SquareEnixPress
http://www.mcvuk.com/news/39797/Final-Fantasy-XIV-dated


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on June 30, 2010, 10:19:58 AM
Wow, if those links aren't bogus, that's a full three months sooner than I expected it to launch.  That's almost too soon to even get properly frothy about it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on June 30, 2010, 10:27:00 AM
Wow, if those links aren't bogus, that's a full three months sooner than I expected it to launch.  That's almost too soon to even get properly frothy about it.

Well except for the PS3 version lol


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on June 30, 2010, 10:58:00 AM
Looks like it's legit, unless Amazon pulled the date out of their ass, which I can see Gamestop doing, but not Amazon:

http://www.amazon.com/Final-Fantasy-XIV-Collectors-Pc/dp/B003O6EFKI

but that shows the 22nd, which seems about right if it has the headstart as listed.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on June 30, 2010, 11:06:04 AM
Looks like it's legit, unless Amazon pulled the date out of their ass, which I can see Gamestop doing, but not Amazon:

http://www.amazon.com/Final-Fantasy-XIV-Collectors-Pc/dp/B003O6EFKI

but that shows the 22nd, which seems about right if it has the headstart as listed.

You forgot the  :why_so_serious: Unless you were actually serious. But trusting amazon? really?

Unless SE has changed up their timetables for beta which was suggested as at least 4 months - more like 6, then there is no way they hit that date. Beta has not even started....


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on June 30, 2010, 11:40:36 AM
Beta has not even started....
This video (http://www.youtube.com/watch?v=-99sSSS3eP4) would imply otherwise...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on June 30, 2010, 12:21:10 PM
Beta has not even started....
This video (http://www.youtube.com/watch?v=-99sSSS3eP4) would imply otherwise...

I stand by my statement and will say no more.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on June 30, 2010, 02:34:08 PM
Looks like it's legit, unless Amazon pulled the date out of their ass, which I can see Gamestop doing, but not Amazon:

http://www.amazon.com/Final-Fantasy-XIV-Collectors-Pc/dp/B003O6EFKI

but that shows the 22nd, which seems about right if it has the headstart as listed.

You forgot the  :why_so_serious: Unless you were actually serious. But trusting amazon? really?

Unless SE has changed up their timetables for beta which was suggested as at least 4 months - more like 6, then there is no way they hit that date. Beta has not even started....

Most of the news sites are reporting these release dates also.  Apparently the Collector's Edition comes out 8 days before the regular version, hence the two different PC release dates.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on June 30, 2010, 03:58:35 PM
Beta has not even started....
This video (http://www.youtube.com/watch?v=-99sSSS3eP4) would imply otherwise...

That combat looks utterly terrible.  I've been keeping out of the videos for this game to keep from being spoiled, but that is some craptastic looking combat.  I think I fell asleep watching the fight.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 30, 2010, 04:47:57 PM
Beta has not even started....
This video (http://www.youtube.com/watch?v=-99sSSS3eP4) would imply otherwise...

That's the beta client, but that doesn't mean that beta testing has begun with the Public.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Segoris on June 30, 2010, 05:32:32 PM
That combat looks utterly terrible.  I've been keeping out of the videos for this game to keep from being spoiled, but that is some craptastic looking combat.  I think I fell asleep watching the fight.

Sadly, I found them walking around more entertaining than the combat   :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on June 30, 2010, 05:40:58 PM
Here's the official Square press release, since it hasn't actually been linked:

http://release.square-enix.com/na/2010/06/30_01.html


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on June 30, 2010, 06:17:56 PM
This game is doomed.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on June 30, 2010, 08:02:53 PM
That's really, really soon.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on July 01, 2010, 03:03:01 AM
This game is doomed.

As dear as SE is to me for getting me involved in my first MMORPG, I have to say I agree with you. Even if they start closed beta today and run it for two months into the beginning of Sept and then open beta for two weeks, it seems extremely rushed. I would have thought better of them about a beta process. That said, it would not surprise me in the least if SE had already been internally super sekret beta testing the game - and providing "alpha" as their network/server load test, considering the gameplay was less than expected (read: trainwreck in slowmotion). I am hoping its that... but kinda makes me feel duped.

Oh well, I stand corrected. Seems we are due yet another rushed release - I really should learn by now.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on July 01, 2010, 05:42:22 AM
I never played FFXI but the impression I get is it had a pretty shitty ui/interface/controls and that FFXIV is essentially the same.  So, just how bad is it?  What I read was that you almost have to play with a controller over mouse/keyboard?  I'd like to pre-order this and play it come September but this is my one sticking point so any input is appreciated.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on July 01, 2010, 06:11:38 AM
I played it on the PC and once I got used to it didn't really have a problem with it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on July 01, 2010, 06:19:33 AM
I never played FFXI but the impression I get is it had a pretty shitty ui/interface/controls and that FFXIV is essentially the same.  So, just how bad is it?  What I read was that you almost have to play with a controller over mouse/keyboard?  I'd like to pre-order this and play it come September but this is my one sticking point so any input is appreciated.

I'll let you know when the NDA falls.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on July 01, 2010, 06:33:43 AM
I never played FFXI but the impression I get is it had a pretty shitty ui/interface/controls and that FFXIV is essentially the same.  So, just how bad is it?  What I read was that you almost have to play with a controller over mouse/keyboard?  I'd like to pre-order this and play it come September but this is my one sticking point so any input is appreciated.

I'll let you know when the NDA falls.

Can still talk about how the FFXI controls are :)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on July 01, 2010, 06:44:00 AM
I never played FFXI but the impression I get is it had a pretty shitty ui/interface/controls and that FFXIV is essentially the same.  So, just how bad is it?  What I read was that you almost have to play with a controller over mouse/keyboard?  I'd like to pre-order this and play it come September but this is my one sticking point so any input is appreciated.

I'll let you know when the NDA falls.

Can still talk about how the FFXI controls are :)

Those controls are very cumbersome until you become used to them. Not surprisingly given its PS2 beginnings. That said, playing with a controller is much more "comfortable" and the speed of the game itself allows time to scroll throw countless macros and menus to pick the correct action.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on July 01, 2010, 06:55:08 AM
I never had a problem with the FFXI controls, there were actually parts of it that I found rather helpful. It did, however, require a very different approach and moving from it to anything else was difficult.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on July 01, 2010, 06:58:37 AM
So is it in fact easier to play FFXI with a controller vs a kb/mouse?  Also, what controller would be best?  I would assume getting a PS3 style controller since it is coming out for PS3 next year?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on July 01, 2010, 08:09:21 AM
I used a 360 controller for FFXI, as unlike PS2 controllers, 360 controllers come with USB connectors and good driver support from MS.  I don't own a 360, but definitely have to give them credit for what in my opinion is the best gamepad controller for the PC.  Additionally, with all of the games that are co-developed for 360 and PC, most of the PC versions have native support for the 360 controller layout.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on July 01, 2010, 10:24:04 AM
So is it in fact easier to play FFXI with a controller vs a kb/mouse?  Also, what controller would be best?  I would assume getting a PS3 style controller since it is coming out for PS3 next year?

It's actually easier to play with a keyboard after you install some extra UI software (windower) that allows for macros to help you navigate through menus faster.

Essentially you are playing with WASD + IJKL.  WASD to move your character, IJKL to control the camera.  You then have to set macros for any key to cast spells, other wise you have to maneuver through menus to find abilities like any other FF game.  That's the jist of it anyway.  I never got far into the game because it was annoying. 

You never used the mouse.

Another pet peeve I had with the game was that you had to go into "combat mode" every time you wanted to attack something and that was another second and a half delay as you waited for your character to unsheath a weapon, stand there, then engage.  Made grinding mobs annoying.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on July 01, 2010, 10:31:04 AM
They key was not to use the mouse. I think you could move the camera to the numpad? It's been a few years. And you had to set up macros for abilities or spells, which from memory were control number keys. Target using tab, then hit the macros.

Since it was a dangerous world for travel with a harsh death penalty, I actually found moving the camera around separate from your direction to be pretty useful as compared to the normal controls of the time. And it was slow paced, so not using a mouse really wasn't a huge issue on moving and turning and all that.

I really don't know how I'll feel about a similar interface X years later. FFXI is really EQ generation, games move a lot faster these days.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on July 01, 2010, 10:47:45 AM
Oh right, the targeting was terrible also.  I got frustrated having to cycle through 5 mobs to get to the one I want standing infront of me.  Especially in cities and towns.  Maybe there was a different way of doing things.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on July 01, 2010, 11:01:13 AM
I really hope they change all of that for FFXIV; I forgot you couldn't use the mouse for camera control (or anything, really).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on July 01, 2010, 11:17:58 AM
I'm tempted to buy the Collector's Edition just to give this game a shot. I dunno. The only reason I wouldn't pick this up Day One is overwhelming cynicism for MMOs.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on July 01, 2010, 11:22:53 AM
I wonder if they'll make their lowbies dress up in leather bondage gear and a beret like we did in FFXI.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on July 01, 2010, 12:00:30 PM
I'm tempted to buy the Collector's Edition just to give this game a shot. I dunno. The only reason I wouldn't pick this up Day One is overwhelming cynicism for MMOs.

If you didn't like FFXI then I wouldn't buy this day one.  I'd wait for reviews.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on July 01, 2010, 01:27:12 PM
I wonder if they'll make their lowbies dress up in leather bondage gear and a beret like we did in FFXI.

I never made it past that part.  The leather leglet things my guy was wearing killed it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nija on July 01, 2010, 01:37:56 PM
It all goes back to the fact that the crazy asians will do whatever they want despite what we consider common sense. And they'll never bother explaining their position.

I guess it's exactly like playing a single player console RPG back in the day before console games received patches.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on July 01, 2010, 02:43:41 PM
I didn't like two aspects of it. Everything else felt fine. Granted, two major aspects, but I'm willing to give them the benefit of the doubt. I need more information which I should get as we get closer to launch.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Outlawedprod on July 04, 2010, 12:10:08 PM
Here's the official Square press release, since it hasn't actually been linked:
http://release.square-enix.com/na/2010/06/30_01.html

LOL @ release date.  I guess I don't need to be worried about this game now.   Then again I have to commend them on their short term business savvy.  They're smart enough to not send it against Cataclysm launch.   Better to feed off the PC transients and hopefully the brand will keep people some of them around.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on July 07, 2010, 10:18:03 AM
Preorders (http://na.finalfantasyxiv.com/order/) are up for north america.

I will never learn, preordered yesterday



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Segoris on July 07, 2010, 11:34:18 AM
Preorders (http://na.finalfantasyxiv.com/order/) are up for north america.

I will never learn, preordered yesterday

Same only I think it was last week I preordered. I couldn't even hold out a couple of days :(

For those who are weak like us, here's the  F13 Amazon referral link for preorder (http://www.amazon.com/s/ref=amb_link_353432642_2?ie=UTF8&node=468642&hidden-keywords=B003O6EFKI|B002I0JJ2U&pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-stage-1&pf_rd_r=0FX39BTFBFP4A15JZPXM&pf_rd_t=101&pf_rd_p=1268294102&pf_rd_i=468642)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cadaverine on July 12, 2010, 05:51:29 AM
Looks like another batch of beta emails went out.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Quinton on July 12, 2010, 10:43:57 PM
What the hell... went ahead and preordered.  I played FFXI for 3+ years starting at NA launch and it was a lot of fun.  I'm willing to give 'em a chance again and see if they've learned anything since then...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hoax on July 14, 2010, 10:12:56 AM
What the hell... went ahead and preordered.  I played FFXI for 3+ years starting at NA launch and it was a lot of fun.  I'm willing to give 'em a chance again and see if they've learned anything since then...

Quote
I'm willing to give 'em a chance again and see if they've learned anything since then...

Quote
see if they've learned anything since then...

Quote
learned anything

:ye_gods:





Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on July 16, 2010, 09:53:11 AM
I put the ole' preorder down. Apparently a lot of co-workers did the same. With no SWTOR on the horizon, FFXIV should have a nice amount of players (assuming someone isn't chained at the foot to WoW).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Vision on July 16, 2010, 02:31:23 PM
Any idea if the PS3 version will support a keyboard setup? Or be able to play with friends using the Windows version?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on July 16, 2010, 04:37:20 PM
Any idea if the PS3 version will support a keyboard setup? Or be able to play with friends using the Windows version?

Never mind. That was not the right link to what I wanted to qupte anyway. I should not post and drink. I'll dig it up tomorrow after the effects wear off.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on July 16, 2010, 10:58:43 PM
The producers have confirmed that the PS3 players will be in the same servers as the PC players, and that if you for some reason shell out for both versions of the game, can play both with the same account.  I dunno about the keyboard.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Segoris on July 17, 2010, 09:51:17 AM
The producers have confirmed that the PS3 players will be in the same servers as the PC players, and that if you for some reason shell out for both versions of the game, can play both with the same account.  I dunno about the keyboard.

This answers my questions, thanks for that info. Also, that "some reason" which people may buy it for both systems could be some people share a computer meaning you can move over to a ps3 and play if someone is on the pc and vice versa. Also, sometimes it's nice to relax with the big screen and a couch, other times a desk and chair. If (and this is a doubtful) this MMO ends up being good and able to hold my attention for a while, I'd probably own a copy on both systems just for the second reason I listed.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on July 17, 2010, 09:58:33 AM
I'm fascinated by the idea of simultaneous patching for two different systems.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on July 17, 2010, 11:59:11 AM
FFXI was on three systems and they managed it okay.  Safe bet that any major game mechanic stuff is server-side and can be patched independently of the clients.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on July 17, 2010, 02:08:41 PM
This is why the UI is shit.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Vision on July 17, 2010, 08:21:12 PM
Can you really play an MMORPG with just a controller?!
Sorry, my brain is bleeding a little over this concept.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on July 18, 2010, 01:35:34 AM
Yes, FFXI could be played with just a controller.  Communicating with other players was the bitch; if you had no keyboard you had to laboriously scroll through dialogue options with the controller to talk to anyone.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on July 18, 2010, 06:38:37 AM
It was easier to play with a controller, in fact.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on July 18, 2010, 10:37:33 AM
You had to laboriously scroll anyway if you were playing with JP folks.

I'll bite the bullet and get guild stuff going on FFXIV when it launches.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on July 18, 2010, 11:50:08 AM
I'll bite the bullet and get guild stuff going on FFXIV when it launches.

Did you order the CE?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on July 18, 2010, 11:54:50 AM
I'm going to proceed under the working assumption that I should pre-order for the PC, unless someone out there can think of a good reason to not do so. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on July 18, 2010, 12:05:31 PM
Yes.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on July 18, 2010, 01:54:18 PM
I'm going to proceed under the working assumption that I should pre-order for the PC, unless someone out there can think of a good reason to not do so. 
As opposed to the PS3? Yea, go with the PC version based mostly on the fact that it'll be out in September, while the PS3 won't be here til March. I believe they've said that you can use both version for one account, so if you'd really rather play it on PS3 just buy it again then.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Vision on July 18, 2010, 02:46:25 PM
I'm going to proceed under the working assumption that I should pre-order for the PC, unless someone out there can think of a good reason to not do so. 
As opposed to the PS3? Yea, go with the PC version based mostly on the fact that it'll be out in September, while the PS3 won't be here til March. I believe they've said that you can use both version for one account, so if you'd really rather play it on PS3 just buy it again then.

But it SHOULD function well on the PS3 right? If I thought I would still get a great experience laying in bed playing it on my PS3 then I would like to get it for that. Plus I dont own a PC :(


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on July 18, 2010, 05:06:05 PM
Well in your case Vision, wait until shortly before its PS3 release to make that decision; it's still 9 months away. Of course, from most reports FFXI played better on PS2 than PC, so I don't see why the PS3 version of FFXIV would be inferior.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Vision on July 18, 2010, 09:12:10 PM
Well in your case Vision, wait until shortly before its PS3 release to make that decision; it's still 9 months away. Of course, from most reports FFXI played better on PS2 than PC, so I don't see why the PS3 version of FFXIV would be inferior.

Yeah, I just hate getting excited for something only to have my hopes dashed because I dont have the proper hardware, or $.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on July 18, 2010, 10:11:00 PM
So there was some kind of benchmark floating around?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on July 19, 2010, 02:47:14 AM
http://www.finalfantasyxiv.com/media/benchmark/na/index.html

I don't give it much credit... considering I run an 8800GT nVidia card and score just shy of what upper end cards make. Grumblings from the kids are about how their super cards score too low - and no, the game doesn't support SLI/Crossfire as of yet (or will in the future?).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on July 19, 2010, 09:42:18 AM
It also isn't optimized for ATI cards right now either, which is why a lot of the super computers people are whining about are tanking. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on July 19, 2010, 10:16:32 AM
Heck I cannot even get it to run. Two different Windows 7 boxes (iMac aluminum ati 2600 xt, cots with nvidia 8800gt).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on July 21, 2010, 06:49:14 PM
Holy crap EQ2 again

Quote from: http://www.finalfantasyxiv.com/media/recom/na/pc.html
Recommended System Requirements
OS   Windows® 7 32-bit/64-bit*
CPU   Intel® Core™ i7 2.66GHz or higher
RAM   4GB or more
HDD/SDD   Installation: 15GB of free space
Download: 6GB of free space on the drive containing "My Documents"
Graphics Card   NVIDIA® GeForce® GTX 460 or better with VRAM 768MB or more
Sound Card   DirectSound® compatible sound card (DirectX® 9.0c or higher)
Internet Connection   Broadband or better (always-on)
Resolution   1280x720 (32-bit) or higher
DirectX®   DirectX® 9.0c
Others   Mouse, Keyboard, Gamepad


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on July 21, 2010, 07:33:04 PM
Dual core 8600, HD4870 1gb, 4gb ram gives me 2172 on high rez, supposedly low but usable performance and my actual resolution is 1650 not 1920. It looks very nice. If I'm on the low end of who can play though, it's going to cut really deeply into the type of people I know who are in the Really Excited category as few are serious gamers or have as good a PC as I do.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on July 21, 2010, 07:53:56 PM
The GTX 460 is nvidia's new mid-class card, only $200.  So it's not like they're recommending a pair of $500 SLI cards.  i7s also took a price drop this week.  So those recommended stats are stiff but not astronomical.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on July 21, 2010, 08:09:04 PM
A 9200 Core 2 Quad and a geforce 260 netted me 2050 on 1080p.  With firefox still running in the background, to better emulate my online gaming experience.  Looked fine.  I'm still tempted to upgrade to the new 460, just because they run cooler and quieter than my 260, while putting out more fps.  My 260 turns my computer into a space heater, and I'm a little weary of how warm it gets in my room as a result.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on July 21, 2010, 09:02:13 PM
The GTX 460 is nvidia's new mid-class card, only $200. 

Pointing out the i7-2.66Ghz which is a $300 piece of kit. As you mentioned the new GTX 460 is the new 8800gt, probably have to look at picking one up for release.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on July 21, 2010, 09:26:59 PM
1838 on my rig at High, I didn't notice any SEVERE drop in performance, the whole thing was beautiful. Their benchmark has pretty narrative potential than most MMOs. I can't wait for real cutscenes in this game.

*reads the score data*

...Huh. I don't know if I want to update my rig JUST for FFXIV. 3207 on Low. So I should be fine if I'm not after cinematic quality. Though seeing that I'm at the same tech level or slightly behind is slightly distressing. Good thing I don't play that many PC games in a year!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cadaverine on July 21, 2010, 09:53:57 PM
Athlon 64X2 4800, and a GeForce 8800 GTS 512, and I scored around 1630 @ 1920 x 1080.  I usually play at 1650, though.

However, the game runs just fine on my pc, so I can't say I care much about the benchmark.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on July 21, 2010, 10:17:27 PM
Where are you guys seeing these benchmarks? The link posted only has the system requirements.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on July 21, 2010, 11:26:41 PM
Where are you guys seeing these benchmarks? The link posted only has the system requirements.

They released a benchmark application (http://www.finalfantasyxiv.com/media/benchmark/na/) you can download and run.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on July 22, 2010, 12:07:36 AM
There's a benchmark you can run (similar to the FF XI one) if you want to test how your system will perform.

http://www.finalfantasyxiv.com/media/benchmark/na/

Edit: duh, fuser posted before me


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on July 22, 2010, 04:13:30 AM
Where are you guys seeing these benchmarks? The link posted only has the system requirements.

Or you could have flipped back a page to the link I provided...though that would take some effort  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on July 22, 2010, 04:20:37 AM
Haha thanks, my bad. I scrolled up a bit but didn't see your post 0110101.

Edit: I scored a 771.  :ye_gods: I'm running an AMD 64 x2 5000+, GeForce 8600 GT. And that was at low res.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on July 22, 2010, 07:02:06 AM
1580 high (1080p)
2651 low (720p)

Q6600 @2.40ghz, 8800GT, 4GB DDR2, Windows 7 64bit.

I noticed the demo dosen't flip aero glass off to basic in window mode so there's probably a performance gain there. It's also nice to see it split the load across my quad at 20-30% load.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on July 22, 2010, 07:28:54 AM
It seems to be pretty CPU intensive, it pretty much maxxed out both cores of my dual core.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on July 22, 2010, 08:48:42 AM
I want to purchase pre-built PCs based on their FFXIV Benchmark score.

The days of me caring about every part are over. Call it Console-itis. I just want a system I know will perform at a certain capability rather than putting parts together and hoping I know what the fuck I'm doing.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hoax on July 22, 2010, 11:04:00 AM
I want to purchase pre-built PCs based on their FFXIV Benchmark score.

The days of me caring about every part are over. Call it Console-itis. I just want a system I know will perform at a certain capability rather than putting parts together and hoping I know what the fuck I'm doing.

:facepalm:

Buy it for PS3?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on July 22, 2010, 11:12:21 AM
I want to purchase pre-built PCs based on their FFXIV Benchmark score.

The days of me caring about every part are over. Call it Console-itis. I just want a system I know will perform at a certain capability rather than putting parts together and hoping I know what the fuck I'm doing.

:facepalm:

Buy it for PS3?

See you next year then  :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on July 22, 2010, 11:25:41 AM
01101010 sums it up. I bought Final Fantasy XI for my XBox 360. I didn't play long but it felt nice.

Still, so few PC games come out that I want to play, but if there were more, it'd justify the cost of a $5k or whatever it'll be for top-tier system. Most PC games that do come out have compatibility for a wide range of system specs and so I wouldn't need to upgrade. I was never an early adopter on graphics technology.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Segoris on July 22, 2010, 11:56:43 AM
I planned on building a new system this fall/winter, so this works for me, though I understand people not wanting to build just for a specific game. At the very least, can we keep the hyperbole down while venting about it? $5k for a new system is a bit of crap. Avoid places like Dell and ibuypower and go to a local shop and have them build it if you don't want to deal with it and don't have any friends who enjoy doing it. Or mwave.com is even a good choice for something like $70-$80 they'll put it together, install OS, update drivers, etc and you can keep that $3k from your original estimate and go get some hookers and whiskey :grin:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nija on July 22, 2010, 12:21:53 PM
Buying a new PC to make it look pretty won't make the gameplay any better. Watch some of those fight videos again and reconsider your purchases.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Segoris on July 22, 2010, 12:36:16 PM
That's true Nija, and I think most realize that but still want to try it - shitty gameplay or not.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on July 27, 2010, 01:27:08 PM
Bunch of German websites having beta key giveaway contests compiled at FFXIVcore (http://www.ffxivcore.com/topic/9271-six-diff-beta-giveaways-crystalcore-podcast-ep-19/).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on July 27, 2010, 02:25:17 PM
I'm torn between going into Beta and learning all I can so I'm ready for launch and waiting until launch and being genuinely surprised by things I encounter, which may lead to less than optimal progression but a more entertaining experience.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on July 27, 2010, 03:49:36 PM
I switched from a GTX 260 to a 460, and my benchmark increased by 25%, and without the leafblower fan noise or wave of furnace heat of my old card.  Me likey.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Segoris on July 27, 2010, 03:50:40 PM
I'm torn between going into Beta and learning all I can so I'm ready for launch and waiting until launch and being genuinely surprised by things I encounter, which may lead to less than optimal progression but a more entertaining experience.

I was thinking this before, and realized this: I've kept up and been ahead of the curve at release at most MMO releases in the past few years and would like to be surprised for once. This is a pure pve game (afaik) so being ahead of the curve won't really be that beneficial as it would if it was a pvp game as well. My plan is to stay up on the basic functions of the game and to enjoy the ride in this rare instance where I feel I won't be missing out much by not being ahead of everyone else.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Segoris on August 04, 2010, 08:52:09 AM
For any interested, there's a beta key raffle for North American Square Enix accounts on a few websites.

This site has links and basic info to the keys (http://www.ff14news.com/2010/08/04/ffxiv-beta-key-giveaway-and-beta-news/)

I know I'm skipping this, but good luck to anyone interested in trying.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on August 04, 2010, 11:19:56 AM
Based on what I'm reading, the launch is going to be more closely mirrored after the Japanese launch of FFXI (with much reduced functionality) compared to the more expansive NA launch that included the first expansion and all the tweaks that came with it. There's some rumblings about the problems with Magic classes and other major changes being pushed through. Given they are a month and a half from launch, this all feels last minute, but the Japanese are tireless automatons of game development, so we'll see.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 04, 2010, 01:02:56 PM
Based on what I'm reading, the launch is going to be more closely mirrored after the Japanese launch of FFXI (with much reduced functionality) compared to the more expansive NA launch that included the first expansion and all the tweaks that came with it.

Uh, yeah... the "more expansive" U.S. launch for FFXI in NA might have had something to do with the fact that it launched almost a year and a half later.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on August 04, 2010, 01:18:28 PM
Yeah, the pre-US FFXI was very sparse and moderately lame.  The advanced jobs that people take for granted weren't in the original Japanese release, they were part of the first expansion.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on August 04, 2010, 02:11:09 PM
That's a heaping dose of misinformation or bad memory.  To the best of my knowledge, five of the nine original ones were in at launch, or if not launch, shortly after launch, I'm not 100% sure (paladin, dark knight, beastmaster, bard, and ranger).  The other four came from the first expansion (samurai, ninja, dragoon, and summoner techically, but that one actually came as part of the expansion patch, not the expansion itself).

This is an awful lot of doom and gloom for a game from Square in the main final fantasy line.  The game that releases might not be the game you or I personally want, but I'll be surprised if it releases as broken or as light on content as Aion or Warhammer.  Keep in mind the vast majority of the game the beta players are seeing isn't the reality of the game.  It's a very very limited stress test.  That said, prepare for disappointment if you didn't like FFXI, because it's almost certainly going to be more of the same, seeing as how it's mostly the same developers.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on August 04, 2010, 02:21:05 PM
Based on what I'm reading, the launch is going to be more closely mirrored after the Japanese launch of FFXI (with much reduced functionality) compared to the more expansive NA launch that included the first expansion and all the tweaks that came with it.

Uh, yeah... the "more expansive" U.S. launch for FFXI in NA might have had something to do with the fact that it launched almost a year and a half later.

Yea, it did. So? FFXIV is launching simultaneously in US and Japan this time.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 04, 2010, 07:52:54 PM
Based on what I'm reading, the launch is going to be more closely mirrored after the Japanese launch of FFXI (with much reduced functionality) compared to the more expansive NA launch that included the first expansion and all the tweaks that came with it.

Uh, yeah... the "more expansive" U.S. launch for FFXI in NA might have had something to do with the fact that it launched almost a year and a half later.

Yea, it did. So? FFXIV is launching simultaneously in US and Japan this time.

Exactly, which is why your previous post seemed a little bit on the blindingly obvious side.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on August 04, 2010, 11:51:27 PM
Especially since I mentioned that the first expansion was included, which... you know what, nevermind.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Dren on August 05, 2010, 12:53:17 PM
Based on what I'm reading, the launch is going to be more closely mirrored after the Japanese launch of FFXI (with much reduced functionality) compared to the more expansive NA launch that included the first expansion and all the tweaks that came with it.

Uh, yeah... the "more expansive" U.S. launch for FFXI in NA might have had something to do with the fact that it launched almost a year and a half later.

Yea, it did. So? FFXIV is launching simultaneously in US and Japan this time.

Exactly, which is why your previous post seemed a little bit on the blindingly obvious side.

Obvious to who?  This is news to me.  Last time they worked out bugs and launched later for NA.  That's a good thing.

This time, we are going to be able to experience all the glorious bugs as they become apparent.  That's not a good thing.

1.5 year delay isn't anything to me.  I want it launched well, not fast.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 05, 2010, 01:30:35 PM
There's nothing forcing you to start playing on opening day.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cadaverine on August 05, 2010, 03:50:27 PM
He can not resist the allure of it's opening day siren song.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Segoris on August 13, 2010, 09:13:56 AM
Partial NDA lift went in place sometime in the last week or so. The basic jist of it is that screenshots are allowed but videos and sound are not.

That said, here are a few screenshots and some details about the macro system (http://www.ff14news.com/2010/08/12/ffxiv-macro-system-information/), linkshells (http://www.ff14news.com/2010/08/11/ffxiv-nda-partially-lifted-linkshell-creation/), and fishing and cooking mix (http://www.ffxivcore.com/topic/10364-crafting-crazy-a-look-into-the-life-of-a-merchant/).

Fishing seems involved enough that it could be interesting from time to time, or it will just make me never want to fish in an mmo again. The rest is about what was expected


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on August 13, 2010, 10:50:37 AM
Once I find confirmation of the partial NDA lift I can say a few things.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on August 13, 2010, 11:09:39 AM
FFXIVcore claims to have confirmed it.

http://www.ffxivcore.com/topic/10311-sharing-beta-experience-and-ss-is-ok-open-beta-soon/

Probably a post about it in the actual beta forums as well, but that's something I can't see personally.  Given that fileplanet is giving away keys now, it's probably true though.

That said, spill it.  I need a source of info on the game from someone I actually trust.  Don't make me start shaking my tiny impotent fist at those of you who have actually seen the game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on August 13, 2010, 11:25:10 AM
Id like to hear more about the following:

1)  Forced grouping still or ok to solo?  Are there penalties for soloing vs grouping like shittier / slower xp gain?
2)  Controls and UI.  Can you now play with standard keyboard/mouse controls like any other typical MMO setup?
3)  Graphics / FPS?  Good performance or still sucky?
4)  Grind?  Does any part of the game feel grindy? 
5)  Combat speed, how improved is it?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Zetor on August 13, 2010, 11:48:27 AM
Hm, this (http://support.na.square-enix.com/rule.php?id=902&la=1&tag=authc) post isn't too conclusive. It says it's ok to post screenshots, but I didn't find any information about whether it's ok to post about impressions / etc.

Anyway, once that's confirmed I'll spill some beans too!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on August 13, 2010, 11:54:11 AM
I can answer a couple of those Shatter, based on what I've read elsewhere.  I'm not in the beta, so grain of salt and all that.

1)  Grouping is encouraged by the leve system, since you get more xp from those than grinding, but can only pull a certain number of them yourself every two days.  You can however share in someone else's and get rewards that way.

2) The UI isn't final from everything I've seen.  It looks like only the main menu revamp made it into the current beta phase.

1/4)  Xp is pretty clearly accelerated right now, so you probably won't see the true rate until launch.  This might affect if people group or solo also and change how things are happening in the beta right now.  Also, the vast majority of the game content, like 90% of it I think is what Square said, isn't in the beta, so you're stuck doing what is.

5)  I've read that it's significantly faster than FF11 but slower than WoW, at least for button spam.  Not sure on actual length of combat.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cadaverine on August 14, 2010, 11:12:33 AM
Combat is somewhat slow, but I didn't find it to be that bad.  More of a function of not having that many abilities to begin with than anything.  Might not appeal to bunny-hopping spastics, though.

I never made it all that far level wise, as the amount of lag in the starter area got on my nerves.  When it wasn't lagging, however, it ran smoothly on my pc(AMD 64X2 4800, 4 gigs ram, GeForce 8800 GTS 512).  The environments are really well done.  Character models are standard FF fare

The leve system is a bit annoying, but it has some interesting touches.  You get leves from the leve merchant for whatever quest hub.  You then go to said hub, and activate the leve(s).  As I understand it, the leve then creates a phase, or instance, just for you, or your party.  For example, one of your first leves is to kill 10 rats.  Once you activate the leve, you have 30 minutes, or whatever, to kill said rats.  Only you, or your party, can see those rats, though.  Your specific rats will have a red name, where the regular rats in the area have white names.  Killing regular rats didn't advance the kill count, iirc.  If you get disconnected, the leve fails.  At least it used to.  They may have changed that, as well as the refresh time on leves, which was like 8 hours.  There are different difficulty levels associated with leves, from solo to small group, group, raid, whatever.  I stuck with solo leves, but on the forums, some people said they could solo the small group/group leves.  There's also some sort of deal where you can delete completed leves, and that will increase the reward for the new leve you're taking.  It didn't make much sense to me, and when I tried doing it, I didn't see any difference in the reward on the new leve, so who knows.  There's a lot of other stuff surrounding leves, like gaining faction with certain groups, buffs you can get from your patron deity, and whatnot.

I didn't do any grouping, so I don't know if the xp gets split between the party, or everyone gets the same amount.

The UI, when last I played, wasn't very good with a keyboard and mouse.  It's workable, but very awkward.  Might be better after remapping the keys, which I was admittedly to lazy to do.  Get a game pad, and use vent to talk to your friends.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on August 14, 2010, 12:55:31 PM
The leves are now on a 48 hour cooldown. And as of Beta 2 (not sure if they fixed it with this latest round) you couldn't rebind keys at all.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Zetor on August 14, 2010, 01:07:03 PM
I mostly agree with what has been said so far; I have no previous FF11 experience, so I was playing 'in a vacuum', sorta. As a preface, I didn't really get too far past the newbie quests due to performance, see below.

Performance was bad, especially where multi-level buildings were involved. My PC is not top-of-the-line and it's due for an upgrade soon (AMD x2 3800, 4 gig ram, radeon 4850hd), but it runs everything else well, at relatively-high quality settings even.... except for FF14, where it was chugging very badly even in the tutorial area. This and the interface were the biggest drawbacks for me; in fact, I didn't play too much past the newbie area since the game was running at ~1 fps or less a lot of the time. UI was... weak and not configurable (not just keybinding, but also the entire menu/etc setup screamed 'console', it was clunky as heck), but I haven't played during the 3rd beta phase so I don't know how they improved it (if they did).

Getting through the tutorial was more involved than "talk to 4 dudes with exclamation mark above their heads conveniently located near the quest area, kill 10 rats, return", but it was also more annoying in places. I liked the emote-fight with one of the questgivers. :p

The very first non-tutorial quest had me escort a NPC which was kind of odd: the escort path was overlaid a normal zone, but it was in its own instance; I also had to stay relatively close to the escortee (shown by a radius-circle n the minimap) or I'd get dumped out of the escort instance and into the normal zone.

Combat was a bit slower paced than I was used to, but showed some potential (especially with the party combo attacks and positionals). Well ok, all mobs in the tutorial quests were 1-shottable, but that doesn't count! I also found it weird how hp/mana didn't regenerate automatically: I had to leave combat mode to regen hp and use my evocate skill to regen mana.

Graphics were really impressive, though!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on August 14, 2010, 08:03:43 PM
Escort mission that is a phased instance around a quest giver is actually pretty cool. That's how sandbox games work.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 20, 2010, 11:50:35 AM
I think fileplanet still has some beta keys left for subscribers. (http://www.fileplanet.com/promotions/final-fantasy-xiv/)

Edit: Nevermind, all gone now.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on August 20, 2010, 12:15:02 PM
I've got a bad feeling I won't be able to run this game as beautifully as it can support.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Segoris on August 20, 2010, 12:17:51 PM
Chances are slim on anything but a top of the line system, but even with not so top of the line it will still be damn pretty.

Also, I'm torn in opinion on the "rite of passage" for collectors edition. The hermes shoes are cool for subscribers to ffxi though.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 24, 2010, 01:56:25 AM
FFXIVcore claims to have confirmed it.

http://www.ffxivcore.com/topic/10311-sharing-beta-experience-and-ss-is-ok-open-beta-soon/

Probably a post about it in the actual beta forums as well, but that's something I can't see personally.  Given that fileplanet is giving away keys now, it's probably true though.

That said, spill it.  I need a source of info on the game from someone I actually trust.  Don't make me start shaking my tiny impotent fist at those of you who have actually seen the game.


I got in through fileplanet, so I've only had a few days to play.  I've been a little hesitant to say anything since all this stuff about the NDA being relaxed has been coming from fan sites rather than directly from the mouths of anyone over at SE.  I suppose they would have said something by now though if all their fansites (and various MMO news sites) were falsely spreading this news, and FFXIVcore.com claims to have had it confirmed directly through SE

I find it hard to say a lot though beyond what the news sites and fansites have already said.  There's still a shit ton of things that aren't implemented in beta yet (the other two starting cities, anything beyond the first area or two, a lot of the crafting stuff).  It's hard to tell what isn't in the game yet because SE just doesn't want to show it off yet because they're just testing for specific things, and what isn't in the game because it isn't finished.  The f13 cynic would say that of course that stuff is all unfinished and broken, and it's all going to be a massive trainwreck come launch.  The overly trusting and naive person would say that there's no way that SE would go through with a launch in a month if this much of the game wasn't ready, and that they couldn't have spent this much time in development and only had what amounts to the starter areas of an MMO completed. 

Open beta is supposed to open up the other two starting cities, and they've shown them off at some press events.  Hopefully they can get some more crafting and quest stuff in there also.  I liked the opening quest line though (although it really reinforced my opinion that SWTOR and AoC are right in having voice overs), but after it wrapped up the game felt a little directionless, with no clue on when or where I would be picking up the plot threads introduced.  Combat wasn't bad if you've played a lot of old school JRPG's I guess.  Beyond that whether or not I'll pick this up is largely going to ride on the last week or so of beta.  It'll also help if there are some other people here who plan on at least playing it for a month or two.  I'm sure there's probably better games to devote my time to (Civ V), but I always find that I can't help but give each new FF game a chance, despite a long string of disappointments.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 24, 2010, 04:55:57 AM
Early September is Open Beta followed quickly with release. I won't step on the NDA line until then but I can say, the game is a mess and makes me sad. I'll describe the hows and whys later.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on August 24, 2010, 05:14:26 AM
I'm quite happy I canceled my pre-order.  While I had issues with certain aspects of the game I was almost inclined to still play but their lack of communication pretty much killed that.  Im not sure if like NCSoft they have anyone in NA or westerners that have any say in the NA version of their game.  From what I can tell the answer to that is no.  If they do then they do not have anyone in NA from what I can tell that is allowed to communicate with the fanbase regularly.  Silence this close to launch is never a +


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Outlawedprod on August 24, 2010, 05:20:47 AM
I'm noticing some wailing and gnashing of teeth about this game over the last couple days.  Something about a fatigue system and a 0% xp penalty.  Can anyone explain or summarize this?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on August 24, 2010, 12:23:45 PM
My desire to pick up another MMO would be in direct opposition to other goals, like, dropping these last pounds and learning to roller skate. I may have to pass on this one, at least for a bit.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on August 24, 2010, 12:38:38 PM
Lots of "experience sharing" around on fan forums but haven't seen confirmation yet from SE that the NDA is relaxed.

I may have to pass on this one, at least for a bit.

Same, passing on this and preorder cancelled.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Outlawedprod on August 24, 2010, 02:59:18 PM
http://www.ffxivcore.com/topic/11248-famitsu-gamewatch-gamescom-interview/

F: Tell why you decided to implement Fatigue and Latency (note: I really don't know how to translate that, but it's something in-game to keep you from playing too long at a time on one class).
DK: We'd like you to think of it as a reward to those players who don't have much time to commit to the game. Those hardcore players out there might think it's a little unfair, but the main concept behind it is that you don't need to put in massive amounts of time to enjoy the game.

F: Still though, there are a lot of disgruntled looks coming from those hardcore gamers.
DK: For those who have more time on their hands, they'll be able to try out all the various classes. Fatigue doesn't carry over when you change weapons, so we hope that they'll try out not just battle-oriented classes but maybe some crafting or gathering ones as well. So for those who end up with many high-level classes, they'll have more choices when it comes to any situation, whether solo or party play.

F: Will there be a change to the two-day cooldown on guildleves?
DK: There's been a lot of debate over this even among the development staff, so it may or may not. We decided on the current set-up to allow those who only have an hour a day to play to be able to progress only via guildleves, so balance does become an issue. We want to encourage people who've completed their leves to group up and help others, but currently there isn't enough benefit to forming leve parties.

F: So soloing will be the basis of the game?
DK: Yes. More than a one-man army, it's more of a slow-and-steady kind of thing. In FFXI many things weren't possible solo, so we'd like to avoid that from developing this time around.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on August 24, 2010, 03:01:49 PM
guildleves?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 24, 2010, 03:50:02 PM
http://www.ffxivcore.com/topic/11248-famitsu-gamewatch-gamescom-interview/

F: Tell why you decided to implement Fatigue and Latency (note: I really don't know how to translate that, but it's something in-game to keep you from playing too long at a time on one class).
DK: We'd like you to think of it as a reward to those players who don't have much time to commit to the game. Those hardcore players out there might think it's a little unfair, but the main concept behind it is that you don't need to put in massive amounts of time to enjoy the game.

F: Still though, there are a lot of disgruntled looks coming from those hardcore gamers.
DK: For those who have more time on their hands, they'll be able to try out all the various classes. Fatigue doesn't carry over when you change weapons, so we hope that they'll try out not just battle-oriented classes but maybe some crafting or gathering ones as well. So for those who end up with many high-level classes, they'll have more choices when it comes to any situation, whether solo or party play.

F: Will there be a change to the two-day cooldown on guildleves?
DK: There's been a lot of debate over this even among the development staff, so it may or may not. We decided on the current set-up to allow those who only have an hour a day to play to be able to progress only via guildleves, so balance does become an issue. We want to encourage people who've completed their leves to group up and help others, but currently there isn't enough benefit to forming leve parties.

F: So soloing will be the basis of the game?
DK: Yes. More than a one-man army, it's more of a slow-and-steady kind of thing. In FFXI many things weren't possible solo, so we'd like to avoid that from developing this time around.

Again I will only comment on that article rather than give Trippy a reason to cut me. The short version of that article is, "we are going to limit your access to later stages of the game by basically making it impossible to earn xp toward your chosen class and overall physical level so you continue playing for as long as possible." You are going to be forced to level other classes (weapons) when one class is deemed too high in level. Want to be a certain class and only focus on that? You can only do so for a certain amount of time, then you get no more xp towards that or anything else (main level) till you change to something else. It is quite possibly one of the biggest cockblocks I have ever witnessed in my small list of MMOs that I have played. SE has actually flipped off the map on this one. They want to be casual friendly by restricting the players' gameplay to an hour or two a day, regardless if you have more time to spend playing or not. So in essence, if you are hardcore - you will have a ton of classes leveled up to say 20, whereas a casual player will only have one or two - but you'll be the same level though! Oh and don't go off and think you can just go craft for a bit because that locks up too if you play too much unless you want to do every single craft. /fuckoff

I did alpha and beta phases to the latest but I'll be damned if I log in again.

And guildleves ~ dailies, but only every 48hours when it was originally much shorter.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 24, 2010, 03:55:06 PM
Maybe they can get away with this kind of bullshit in Japan. I don't think it's going to work in North America though.  That's too bad. I was expecting to try this one.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on August 24, 2010, 04:43:58 PM
And it's on their time, not yours.  So if you get one day a week to play, you're out of luck.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on August 26, 2010, 06:29:10 AM
http://news.mmosite.com/content/2010-08-25/now_ffxiv_director_tells_you_how_long_you_can_play_per_week.shtml

Within the first eight hours of play, you can earn 100% experience. The seven hour period following will see your possible experience gradually approach zero. This system is on a weekly timer. After a week has passed since you began skilling that particular weapon, the timer will reset. It will start anew when you skill up again. Any experience earned past that point is saved as "surplus." There is surplus for each class, and if you begin to see it please consider playing another class and adjust accordingly. However, experience points are not specific to any class and therefore the decrease in experience points is not affected by changing classes. That's how the system stands as of right now.

So you can play 15 hours a week max and get XP which is about 2 hours per day, then you have to switch classes. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on August 26, 2010, 06:34:12 AM
Well, at least they changed it to per week instead of daily. :awesome_for_real:

Quote
It will start anew when you skill up again.
That makes it sound like you have to stop for a week or else you reset yourself.  This has pretty much single-handedly made me decide to not buy until later in the game's life, when I can get it cheaply and they hopefully changed the system.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on August 26, 2010, 06:40:31 AM
The only way I could possibly get more than 15 hrs a week game time in is if I got fired or my girlfriend left me.

So, if it's fun I would still consider getting FFXIV, plus being able to openly multi-class every class in the game sounds like a good thing to me.

Can you use skills from other classes while playing your current class?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on August 26, 2010, 06:54:18 AM
Yeah but considering its 8 hours of 100% xp, then it starts to degrade you might actually only get 10 hours of playtime thats actually worth while per week.  That last 7 hours xp degrades so after only 2/7 hours you might want to just logoff cause the xp is so bad.  At 15 hours you will be getting 0 xp so at 10 hours you may be getting 80% of the initial 100%.  Are you going to keep playing until you hit 0%? 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cyrrex on August 26, 2010, 07:05:18 AM
Yeah, but this is all for a specific weapon, no?  Or is it the general xp monitor?



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on August 26, 2010, 08:54:28 AM
Each class has a level and then there is a physical level which everything contributes to.  From the information we're hearing, both have their own timers.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on August 26, 2010, 09:51:18 AM
Class level determines HP, MP and abilities. Physical level grants you attribute increases (Str, Agi, etc).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on August 26, 2010, 10:30:01 AM
There was a retranslation of the press release.

http://www.bluegartr.com/threads/97835-Komoto-s-Official-Explanation-of-Surplus

The FFXVIcore one turns out to be pretty sloppy and leaves out some key facts, like that it regens in downtime.  To me it looks like it'll probably only ever be seen by bot accounts, and was an accident it ever even showed up in beta due to thresholds not having been changed.  I've seen more than a few ancedotal posts from people who claim to have binge played during beta and never saw surplus at all.  No reason to panic, move along.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 26, 2010, 12:53:44 PM
I don't know. It sounds like another overly complicated system like the many overcomplicated systems in FFXI. And no matter how obnoxious it may be you know that it's the pet of one of the developers and they'll resist changing it.

If they want to be kind to casual gamers they should just use rest experience like everyone else does.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 26, 2010, 05:29:39 PM
There was a retranslation of the press release.

http://www.bluegartr.com/threads/97835-Komoto-s-Official-Explanation-of-Surplus

The FFXVIcore one turns out to be pretty sloppy and leaves out some key facts, like that it regens in downtime.  To me it looks like it'll probably only ever be seen by bot accounts, and was an accident it ever even showed up in beta due to thresholds not having been changed.  I've seen more than a few ancedotal posts from people who claim to have binge played during beta and never saw surplus at all.  No reason to panic, move along.


Yeah, reading the details it doesn't seem to be a huge deal (although there is really no reason for them to implement this in the first place).  I'd certainly say that there are much bigger potential issues than not being able to spend more than 8 hours in a week grinding one skill.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on August 26, 2010, 05:47:17 PM
The bigger issue will be two years down the road when they're trying to get new blood into the game.  A person that has played since launch will have to wait (literally wait) weeks/months for a friend that just started to get up to level to be able to play together.  I think WoW has it figured out, but this FF system seems a step in the wrong direction. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: dusematic on August 26, 2010, 07:24:54 PM
Worrying about a current unreleased system two years from now in regards to XP gain is sort of trivial.  It's the easiest thing in the world to change the values.  It's not like they have to generate new art or redesign the game.  It's just math really.  They can easily change it as they see fit. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 27, 2010, 04:56:29 AM
Open beta set for Tuesday, August 31, 2010 at 19:00 (PDT).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on August 27, 2010, 05:19:42 AM
Open beta set for Tuesday, August 31, 2010 at 19:00 (PDT).

Thanks for the reminder, Ill make sure to not download this ;)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 27, 2010, 06:17:40 AM
Regardless of what has been said about this xp limiter issue, fact is in beta 2 and 3 at least, you could max out your surplus scores easily in the beginning of the week and that limiter was in place not only with class/weapon but also with your physical level. I did a ton of fishing and it got to the point of red surplus where I would earn 25 fishing xp and have a fishing surplus of 300xp along with a huge gouge in physical xp gains as well. I understand the mechanic and its design does dictate a multiple job direction, but I can not agree to limiting gameplay this way or forcing your community into a certain way of doing things. FFXI seemed more community drive in the ruleset as to what jobs/subjobs you "should" do and this seems as though the developers are dictating that now. I can't see myself playing when the game comes out - this being only one of the reasons among others, but this is a big one for me.

Disappointing to see SE go this route, which I am sure will work in the long run and fit with SE's design plan, but it does seem better suited to the Asian gaming community who are on a different pay cycle IIRC.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: PalmTrees on August 27, 2010, 01:03:30 PM
It seems like such a controlling, heavy-handed and unnecessary system. If someone wants to focus on one job why stop them? Is it like launch AoC where the upper levels aren't done yet or something?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on August 27, 2010, 01:16:29 PM
It's highly possible. Their system seems to encourage non-specific paths of leveling directed by random leves as opposed to the theme park ride of other MMO's. More dynamic, more recycled, less memorable.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 27, 2010, 01:19:39 PM
Regardless of what has been said about this xp limiter issue, fact is in beta 2 and 3 at least, you could max out your surplus scores easily in the beginning of the week and that limiter was in place not only with class/weapon but also with your physical level.

If you go to the beta site, there's a better translation of the stuff in the link that Ard posted that explains why that happened.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on August 27, 2010, 01:27:23 PM
It seems like such a controlling, heavy-handed and unnecessary system. If someone wants to focus on one job why stop them? Is it like launch AoC where the upper levels aren't done yet or something?
Or, you know, it's a sequel to the game that looked at Verant-era EQ and went "You know what that needs? More forced grouping and a slower xp grind!"


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on August 27, 2010, 09:02:43 PM
Or, you know, it's a sequel to the game that looked at Verant-era EQ and went "You know what that needs? More forced grouping and a slower xp grind!"

FFXIV is very solo friendly, in fact a major complaint of XI players is that there isn't much reason to group, so that's not really a fair point.

As far as the XP limiting stuff goes, the main problem seems to be some bad data combined with it launching without explanation and then the explanation being supplied by third hand purposely mistranslated garbage. At this point how the system will work out in practice is anyone's guess, it could be incredibly punitive or it could be a variation on rest XP.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on August 28, 2010, 06:36:02 AM
Or you could just read the official NA forums:
Quote
Balancing Character Growth in Beta 3

Once again, we would like to thank you all for your participation and support during the Closed Beta. We will continue to take your valuable feedback into consideration as we develop the game during Open Beta and even beyond the official release.

Now I would like to take a moment to respond to the many questions and opinions regarding the manner in and rates at which experience and skill points are obtained in Beta 3.

Firstly, the concept for FINAL FANTASY XIV was to design a system of character progression that offers meaningful advancement for those with limited time to dedicate to playing. We did not want to create a game that forced people to play for hours on end to see their efforts rewarded. To that end, in addition to the Guardian's Aspect and guildleve systems, we introduced a means of apportioning swifter advancement to shorter periods of play.

In order to achieve this balance, we calculated a value for the amount of skill or experience points that could be earned in a one-hour period. This theoretical value represents an hour spent engaged solely in combat, levequests, or any other activities that earn skill or experience points, and sets a threshold delimiting how many of these points can be earned in a period of play.

Based on this, we have implemented a “threshold value” concept. These thresholds are regulated by a one-week timer that begins counting down the instant you earn skill/experience points. After a week has passed, the thresholds will reset, and the moment skill/experience points are earned again, the timer begins counting down anew.

For the first eight thresholds during this week-long period, players will receive skill/experience points at the maximum rate possible. The actual amount of time spent reaching these thresholds is not significant. That is to say, a player who exceeds eight hours of gameplay will still be rewarded the maximum amount of skill/experience points, so long as the total amount earned is below the eighth threshold value. For the subsequent seven thresholds, players will earn skill/experience points at a gradually decreasing rate, eventually reaching a rate of zero.

It is worth noting, however, that the reduced rate will also gradually recover while players are engaged in activities that do not yield skill/experience points. In this manner, it is possible for the threshold value to reset completely, even before the completion of the one-week timer.

Any skill points earned in excess of the threshold maximum—that is, at a rate of zero—will be stored as "bonus skill points." These are specific to each class, so players limited to earning bonus skill points still have the freedom to change classes and begin earning skill points again at the maximum rate, allowing their reduced skill rates to recover in the meantime.

The experience point threshold, however, is unrelated to class, and switching classes will have no effect on the decreasing rate of earnable experience.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on August 28, 2010, 07:03:40 AM
Still confusing as hell.  Also calling penalty XP "bonus" is extremely poor word choice.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on August 28, 2010, 07:42:07 AM
Where does this surplus XP go? The void?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on August 28, 2010, 09:10:15 AM
Yep.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on August 29, 2010, 08:17:16 PM
So, here's the prerelease trailer.

http://www.youtube.com/watch?v=cW-dfDTruMQ&feature=player_embedded

I have just one question.  Have they actually gotten any semblance of that cutscene-level awesome into actual gameplay?  Having run the tech demo, I've seen for myself that they're rendering very good footage with the game engine rather than pre-rendered video, but I can't tell whether they've actually put that same effort into the non-cutscene stuff.  Things like people actually having expressions and looking like they're looking at things happening around them instead of always staring straight forward with a blank doll face.

I know it's just graphics, but having a game where a character moves like they're actually hitting a monster with an axe instead of flailing their weapon in the air would be a very nice step up.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on August 29, 2010, 08:30:15 PM
The benchmark is the opening of the game, minus the directly interactable parts.   The character you choose for the benchmark is your analog for the one you'd have made yourself.  It's not just running one long rendered cutscene, that's the in game engine, or rather, was it from months ago.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on August 29, 2010, 08:32:28 PM
I just watched some gameplay footage of a lvl 10 Gladiator.  Oh, god that looked like some boring slow ass combat.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on August 30, 2010, 01:58:06 AM
I realize that the opening is done in the game's engine, but that doesn't mean that the same level of effort is being made by the designers to make it look awesome outside of special events like the opening.  The engine is clearly capable of doing some swank epic looking stuff, but someone actually has to code the game to include all of those details while your character's just walking down the street or stabbing rats.  When they showed the guy in the trailer giving a half-grin at the guildleve table, I was all, "Holy shit, that's the most realistic facial expression I've ever seen in a mmorpg."  Which is a little sad given the technology we have, but true all the same.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on August 30, 2010, 05:18:57 AM
OB DL Client for those interested in trying the OB.  I dont think I am even going to do that.

http://www.ffxivcore.com/topic/12489-open-beta-client-download-available-manual-update/


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on August 30, 2010, 05:46:57 AM
The cut scene question was answered here. (http://www.youtube.com/watch?v=4-y99G0cH3k&hd=1)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on August 30, 2010, 05:11:44 PM
I wanted to see what all the fuss is about, but it looks like open beta isn't 'open' from what I'm reading.  Not sure... but they're no longer accepting beta applications so I have no way to download the client or make an account.  W/e I guess.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on August 30, 2010, 05:14:42 PM
Open generally only implies that the NDA is going to be down, not that they're necessarily going to let more people in.  It does often correlate with more people being invited, but it's still up in the air if that's actually happening in this case.  I do fully expect more people to rage-quit though if more invites don't go out though.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on August 30, 2010, 07:00:42 PM
Don't tell me the mixed messaging is getting so bad they can't even properly explain what an Open Beta is? Man, I expect major LOLing from trying to decipher the game's instruction manual / tutorial.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: birdsguts on August 31, 2010, 12:02:48 AM
After reading that ridiculous XP/SP idea they chose to go with I'm really interested to see how it pans out in practice... if at all.
If I understand the bit about "non combat activities diminishing the penalty faster than being logged out" correctly.... well .... I'm expecting lots of creative "game-ing" methods to be employed.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 31, 2010, 01:34:04 AM
I wanted to see what all the fuss is about, but it looks like open beta isn't 'open' from what I'm reading.  Not sure... but they're no longer accepting beta applications so I have no way to download the client or make an account.  W/e I guess.

They just opened a new open beta application site (http://entry.ffxiv.com/na/index.html).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on August 31, 2010, 01:44:59 AM
I was just coming by to put up the link.  One thing that the application site isn't clear on is that the key application part isn't accessible until 7:00 pacific time on Tuesday night.  You can load the page and download the installer, but the part where you actually sign up for the key is missing at present.  Just so people don't go there and tear their hair out OMG WHERE THE FUCK IS THE BUTTON?!  Button's not there right now, is why.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on August 31, 2010, 05:57:23 AM
Well poo. I went and made an account and all that, sucks I have to Waite. By the time I get home I bet is slammed.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on August 31, 2010, 06:07:57 AM

http://entry.ffxiv.com/na/index.html
http://entry.ffxiv.com/eu/index.html

FINAL FANTASY XIV Open Beta Test Postponed

FINAL FANTASY XIV Open Beta Test, which is scheduled to begin at 02:00 (GMT) on Sept. 1, 2010, will be postponed due to a confirmation of critical bugs. New schedule will be released at a later date.

Along with the postponement of FINAL FANTASY XIV Open Beta Test, the issuing of registration code for FINAL FANTASY XIV Open Beta Test will be postponed as well. With the download of client software's installer, it will be suspended at 02:00 (GMT) on Sept. 1, 2010.

We apologise for any inconvenience this may cause.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: trias_e on August 31, 2010, 07:09:17 AM
Note that you can still download the installer at the bottom of that page in preperation.  It can take a while to download as it uses some funky bit-torrent stuff.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on August 31, 2010, 07:15:19 AM
Worst bittorrent client ever.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cyrrex on August 31, 2010, 07:20:51 AM
Yeah, the other day I tried to download the beta client, and I got about 17% after 8 hours.  I should be ready to go sometime in Novermber.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Zetor on August 31, 2010, 07:25:26 AM
Yep, in closed beta [EU at least] it was not a good idea to use the patcher's bittorrent client (does this downloader still have constant looping music with no mute button?). Loading the .torrent file into a proper BT client helped a lot, just be sure to download the stuff into the proper directories.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: statisticalfool on August 31, 2010, 07:33:17 AM
Rethinking critical advancement systems a month before opening?

Good thing that's worked out so well all the other times that's happened.




Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 31, 2010, 07:51:39 AM
Worst bittorrent client ever.

Funny that this was a HUGE issue in Alpha and took a lot of tinkering of my ports to get it to even function properly. Once I got those situated it was still a open and go to work while it finished sorta download. Quite a few people who got into Alpha late stage never even got to play since there downloads were not functioning well. Of course, there is a positive...no PlayOnline.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on August 31, 2010, 08:58:25 AM
Rethinking critical advancement systems a month before opening?

Good thing that's worked out so well all the other times that's happened.

Apparently the critical advancement systems were in place a few months ago.  It's just that the beta servers weren't online enough hours in a day for people to actually smack up against the limiters, so no players knew.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: statisticalfool on August 31, 2010, 09:09:26 AM
Yeah. They're saying they're going to look into it and tweak it around, now that people have actually gotten their hands on it.

I'm curious though, why people haven't learned from the flack the initial WoW rest system got; carrots, not sticks. Doesn't matter if the result is the same.

Also, this system is going to be a disaster for people who want to catch up with friends who are already higher level...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on August 31, 2010, 09:37:00 AM
I mentioned that a page or two ago and it was decided that it doesn't matter.   :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on August 31, 2010, 10:37:55 AM
Going back to the exp gating all I could think of was in wow terms "Hey, now you get to do the barrens 10 times in a row!"   :awesome_for_real:

having to stop and switch classes is one thing but when you think about it, you'll be cycling through the same content immediately after doing it except you probably won't even get to re-do quests.  Imagine if you will an mmo where you are forced after ever vouple levels to switch to an alt but on that alt you could only do dungeons or grind mobs.  FFXIV is sort of like that.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on August 31, 2010, 10:50:15 AM
You're probably right. And I'll bet you only get a single character like in FFXI so you can't even play a real alt without paying more.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 31, 2010, 10:51:40 AM
Going back to the exp gating all I could think of was in wow terms "Hey, now you get to do the barrens 10 times in a row!"   :awesome_for_real:

having to stop and switch classes is one thing but when you think about it, you'll be cycling through the same content immediately after doing it except you probably won't even get to re-do quests.  Imagine if you will an mmo where you are forced after ever vouple levels to switch to an alt but on that alt you could only do dungeons or grind mobs.  FFXIV is sort of like that.

Well, there was really only one quest chain that I know of in the beta, which was sort of a tutorial/get to know where everything is in the starter city/set up some plot threads kinda thing.  Everything else was guild leves, which are repeatable to an extent.  Beyond that, until we start seeing how the classes play at high levels, I'm not sure if there would be any incentive into leveling multiple melee classes.  Seems like most people would have their hands full at start leveling at least 1 gathering, 1 crafting, and 1 combat (or maybe 1 melee, 1 caster) class.

Edit:  If you're leveling crafting, gathering, and a combat class equally, you're pretty unlikely to ever hit the 8 hour line on any of those classes unless you're a complete catass.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: trias_e on September 01, 2010, 07:10:35 AM
Looks like the open beta should be starting tonight now, 7pm PDT.  As in one day later than the announced date.  If you started your download yesterday, this is probably about when it would be finishing anyways.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cyrrex on September 01, 2010, 02:37:19 PM
Or if you are like me and just started my newest attempt at a beta client download, it should be ready in about a week.  I'm finally up to a scorching 103 kb/s and .3% total download.  Oops, spoke too soon, it seems, now my speed is back down below 40 where it belongs.

 :oh_i_see:

Has anyone found a torrent for this shit?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on September 01, 2010, 02:44:40 PM
You actually downloaded the torrent when you started patching. It should be somewhere in the vicinity of My Documents > My Games > Final Fantasy XIV Beta Version > downloads. Poke around in there, you'll probably find a couple .torrent files; load them up in your client of choice, and just point the files to the appropriate folder.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cyrrex on September 01, 2010, 02:51:52 PM
On second thought, it's beginning to actually behave now.  Blazing along reasonably well. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 01, 2010, 03:08:12 PM
So, where can one apply or download the client?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on September 01, 2010, 03:15:01 PM
http://tinyurl.com/33coz2o (http://tinyurl.com/33coz2o)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 01, 2010, 03:16:10 PM
I would not have asked if the beta sign up page still had the client download, or has the sign up.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on September 01, 2010, 03:19:20 PM
My point still stands.  Check the obvious sources first next time, fileplanet.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 01, 2010, 03:30:36 PM
Right, because after staring at the link to download, and setting up my account and such with SE yesterday, it was totally logical to know I would have to download and apply for beta through fileplanet.

Anyway, the sign up page still has no apply form or the like, do you just need a SE account at this point, or how do I go about that, as you can't apply through fileplanet. I am guessing its just locked out for now due to volume.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on September 01, 2010, 03:59:38 PM
So, where can one apply or download the client?

Go here and click on the relevant flag to get to the open beta application page: http://entry.ffxiv.com/. However, you cannot actually apply until the open beta begins. For now, it has some info about the beta process.

Edit: Applications have now opened.





Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 01, 2010, 07:35:28 PM

Edit: Applications have now opened.

Yup, their account login site keeled over from overload by the looks of it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 02, 2010, 02:44:14 AM
Eventually managed to hammer my way through to a registration code using this link (https://secure.square-enix.com/account/app/svc/login?cont=ffxiv_beta_ap&ret=https%3A%2F%2Fsecure.square-enix.com%2Fenqt%2Fe%2FFF14OBTENTRYJP%2Fhtml&retl=ffxiv&retu=http%3A%2F%2Fentry.ffxiv.com%2F&lng=en&rgn=na) several dozen times.  Most of the time you'll get to an error page.  A small fraction of the time you'll get to the page where it wants you to log in with your Square-Enix account.  A small fraction of those times it will send you a code (or in my case after hitting that screen a few times, it told me I had already been accepted and asked if I wanted the code resent to my email).

Made a character on the Mysidia server (mostly chose that one because I remember the town from FFIV) named Alerosh.  Starting city of Gridania.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Outlawedprod on September 02, 2010, 04:49:32 AM
Eventually managed to hammer my way through to a registration code using this link (https://secure.square-enix.com/account/app/svc/login?cont=ffxiv_beta_ap&ret=https%3A%2F%2Fsecure.square-enix.com%2Fenqt%2Fe%2FFF14OBTENTRYJP%2Fhtml&retl=ffxiv&retu=http%3A%2F%2Fentry.ffxiv.com%2F&lng=en&rgn=na) several dozen times. 

Link now says "Applications for the FINAL FANTASY XIV Open Beta Test have been temporarily suspended. Please wait until we are ready to accept new applications and then try again. "


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on September 02, 2010, 05:16:42 AM
Hmm, I got through about an hour ago and was able to register and create a character, but there was a 1048 queue to get onto the server.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 02, 2010, 07:02:33 AM

Link now says "Applications for the FINAL FANTASY XIV Open Beta Test have been temporarily suspended. Please wait until we are ready to accept new applications and then try again. "
If it wasn't for the server being shared to handle both US and EU and both opening at the same time it'd be probably easier. As it was, the EU beta was also pretty much impossible to get despite it opening at 3am (or maybe there's lot of grunks out there)

Now in the afternoon there's this "temporarily suspended" notification, just now replaced with "the service is currently unavailable due to maintenance" screen. Bodes well  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 02, 2010, 08:55:43 AM
Earlier in phase 2 of beta they had what I could consider a login server stress test to which we broke the fuck out of it. I really expected SE to not come across it again since they seemed to have fixed the issue. Obviously not. I might go through the punches and try and get into the OBT but right now I really don't want to bother. Besides, all the alpha and beta testers are now required to re-register and all that jazz... yeah fuck you - I already have 4 million SE accounts from the alpha testing, no way in hell am I running through your hoops again.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 02, 2010, 09:52:46 AM
The login page said beta testers don't need to reapply for open beta, unlike what we were told in the e-mail they sent.  I didn't try to confirm that, but you may not have to do anything, j.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on September 02, 2010, 10:43:56 AM
I tried patching my alpha account to check out beta a week ago and it never fully patched.  Someone needs to log in this beta and tell me how they changed the UI and controls and menu system, if at all.  I expect no changes, but you never know.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 02, 2010, 11:30:33 AM
The login page said beta testers don't need to reapply for open beta, unlike what we were told in the e-mail they sent.  I didn't try to confirm that, but you may not have to do anything, j.

Attempted to get on my beta account. I get this nice message:

Quote
You could not log in because the service account in question is not registered.
If you would like to log in to the service, please log in to the Square Enix Account Management System and register the service account.

I don't really want to register or go to my master Square account and update anything at the moment. I'll just drink from my cup of bitters and gnash my teeth till the pain subsides.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 02, 2010, 11:36:03 AM
If I understand correctly, it wants you to enter a CD key. (or the key).

Anyway, kinda sucks, I wanted to see the shiny graphics first hand.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on September 02, 2010, 11:47:21 AM
I tried patching my alpha account to check out beta a week ago and it never fully patched.  Someone needs to log in this beta and tell me how they changed the UI and controls and menu system, if at all.  I expect no changes, but you never know.

The big change is that they added modifiable keybinds, although not for everything everyone would have wanted, but it's a start and a step in the right direction.  The UI itself as far as I can tell hasn't changed, but some people are claiming the lag is gone for them, but this isn't the case for everyone.

The login page said beta testers don't need to reapply for open beta, unlike what we were told in the e-mail they sent.  I didn't try to confirm that, but you may not have to do anything, j.

They posted a message stating that was in error.  Everyone has to register anew.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on September 02, 2010, 01:25:32 PM
For anyone unable or unwilling to take part in the open beta who wants some idea what the game is like to play, I have posted a video showing my own first experiences in the game:

http://www.youtube.com/watch?v=zsCIw_FMRKw


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: rattran on September 02, 2010, 02:05:45 PM
I'm thwarted by the patcher mini-game, so no open beta for me. Really, having a crashtastic patcher is not a good advert for your game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on September 02, 2010, 02:10:24 PM
For anyone unable or unwilling to take part in the open beta who wants some idea what the game is like to play, I have posted a video showing my own first experiences in the game:

http://www.youtube.com/watch?v=M8bUeAyWn9s

That combat was so slow I wanted to punch my dog to compensate


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 02, 2010, 02:45:51 PM
Combat never felt all that slow to me.  You can also build up a bit of stamina then chain several attacks.

They posted a message stating that was in error.  Everyone has to register anew.
Well, there we go.  I was still patching so I never went back.  Guess I'll try tonight.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 02, 2010, 03:06:57 PM
For anyone unable or unwilling to take part in the open beta who wants some idea what the game is like to play, I have posted a video showing my own first experiences in the game:

http://www.youtube.com/watch?v=M8bUeAyWn9s

That combat was so slow I wanted to punch my dog to compensate


To be fair, there's few if any MMO's out there where the combat is going to look good at first level.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on September 02, 2010, 03:45:45 PM
It looks like White Knight Chronicles combat pace.  Hell, the whole thing looks like WKC.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cyrrex on September 02, 2010, 04:00:29 PM
I'm thwarted by the patcher mini-game, so no open beta for me. Really, having a crashtastic patcher is not a good advert for your game.

I'm playing that same game.  It's even more fun when you think you downloaded the whole thing yesterday, then open the client up today only to have it hang there as if it is trying to update something.  You should get bonus xp for having to go through this process.

I'm also playing the F5 refresh minigame for the registration, and that hasn't dinged yet either.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 02, 2010, 04:25:20 PM
Gotta love how their beta application page only tells you they aren't currently accepting new people only after you jump through hoops of logging in and whatnot. Nothing like free extra load on their account servers from all people trying to f5 their way in.  :grin:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on September 03, 2010, 03:42:27 AM
Do the characters have English accents in the cut scenes for north American players too? I'm wondering if they went as far as localising the voice acting for the UK.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 03, 2010, 03:53:56 AM
Do the characters have English accents in the cut scenes for north American players too? I'm wondering if they went as far as localising the voice acting for the UK.

I think the only cutscenes with voiceovers are at the start of the game.  At least those are the only ones I've come across.  Didn't really pay attention to the accents.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on September 03, 2010, 04:56:11 AM
The accents are English in the NA version.

I can't alt-tab out of the game or it crashes. The windowed resolutions don't take the bottom menu bar into account so you can't play full screen in a window. And at that, this all needs to be set outside of the game.

Graphics are pretty, but yes that test thing was accurate. Unplayable other than on low settings on the same PC where I can dual client Eve fleets with the graphics maxxed and 400 ships on screen. The gameplay itself. I'm in a clearing, there are two moaning victims of a crash. I clicked repeatedly and nothing happened. Then I clicked got a pointless cutscene and got dumped into a completely inexplicable battle system. No clue what I am supposed to do. So I'm off to play World of Tanks and wait for Earl.

This is really not impressive.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on September 03, 2010, 05:33:07 AM
But its beta!!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on September 03, 2010, 05:52:11 AM
Think I'll let this one smolder a little while before  I rush in and set up my account.  

Edit:  Yeah, this one may be another turd sandwich. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cyrrex on September 03, 2010, 06:29:32 AM
They appear to be open for registrations at the moment...I was able to get a beta code.

Now, I just have to wait for the patcher to do it's usual magic.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 03, 2010, 06:45:04 AM
I was able to get a code this morning.  It seems before work is better than in the evening.  Not sure I'll bother playing much though since I don't expect massive changes.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cyrrex on September 03, 2010, 07:25:25 AM
Yeah, I just logged in for the first time.  Not sure if I'll repeat that action.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 03, 2010, 07:32:13 AM
Got me a code too, what server is everyone on?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: trias_e on September 03, 2010, 07:36:26 AM
My first 60 minute impression is that this game is pretty.

That's about it.  The UI/control/performance is all horrible.  I could get over those things if the game has fun combat and grouping, but as far as that goes I have no idea.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 03, 2010, 08:22:42 AM
Got the code as well, after some wrestling with f5 managed to log into the beta site too.

the forums registration seems to be disabled, and the beta key email had this funny bit:

"FINAL FANTASY XIV Tester Site: https://dev-na.ffxiv.com/
*You will not be able to post in the forums."

well, it's one way to do a beta...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on September 03, 2010, 08:30:33 AM
Quote
That's about it.  The UI/control/performance is all horrible.  I could get over those things if the game has fun combat and grouping, but as far as that goes I have no idea.

One thing I noticed is that any client side video lag translates into UI lag. Not just lag in executing commands, but actually moving the mouse lags up and stutters.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 03, 2010, 08:35:33 AM
Quote
That's about it.  The UI/control/performance is all horrible.  I could get over those things if the game has fun combat and grouping, but as far as that goes I have no idea.

One thing I noticed is that any client side video lag translates into UI lag. Not just lag in executing commands, but actually moving the mouse lags up and stutters.

Most everything is server-side which I believe is a direct result of SE going way overboard on botting/hacking. But yeah, the "software" mouse lag is and was horrible throughout the early stages and they never directly addressed it other than saying, "we're working to improve the response of the mouse controls...use a controller, lol."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 03, 2010, 08:57:53 AM
For client updates, supposedly may help to open following ports:

TCP - 54992 - 55551
UDP - 55296 - 55551
UDP - 443

didn't have patience to test it without, but there you go. and the patcher is seemingly lacking option to throttle your upload speed which means it'll happily overload it and kill your download speeds in the process, but i suppose that's to be expected.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Morfiend on September 03, 2010, 09:01:10 AM
I think I might be dumb, but Square-Enix sent me a 20 digit code, and asked me to register, but the registration code only seems to accept 16 digit code.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 03, 2010, 09:04:30 AM
Maybe your page didn't fully download with the server loads they're experiencing  :grin:

that's semi-serious, the page i got had 5 boxes on it so whole 20 digit code fit in there. So page refresh may actually help.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Morfiend on September 03, 2010, 09:12:24 AM
(http://dl.dropbox.com/u/1329267/s-e_login.png)

Wrong area?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on September 03, 2010, 09:16:12 AM
For client updates, supposedly may help to open following ports:

TCP - 54992 - 55551
UDP - 55296 - 55551
UDP - 443

didn't have patience to test it without, but there you go. and the patcher is seemingly lacking option to throttle your upload speed which means it'll happily overload it and kill your download speeds in the process, but i suppose that's to be expected.

You can download the patch files using a standard torrent client if you can find the .torrent file. If the game's updater is trying to download a patch, that means the torrent file has been created somewhere on your hd.

In my case (using Windows 7), the .torrent is stored at C:\Users\Myname\Documents\My Games\FINAL FANTASY XIV Beta Version\downloads\ffxiv-beta\d96437e6\metainfo

Once the patch file is downloaded, it needs to be placed in C:\Users\Myname\Documents\My Games\FINAL FANTASY XIV Beta Version\downloads\ffxiv-beta\d96437e6\patch

Then, start up the FFXIV launcher and it should apply the patch.

If you have a number of .torrent files and are not sure which one you should use, start up the launcher and check which file it is trying to download. Then close it again and open the .torrent file with the same name in a standard torrent client.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 03, 2010, 09:18:01 AM
(http://dl.dropbox.com/u/1329267/s-e_login.png)

Wrong area?
Yes. You need to select "Services" near bottom of the page, then "Final Fantasy 14" and then "Add Service". That will give you the right page.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Morfiend on September 03, 2010, 09:18:08 AM
Ok I found it. Way to make it easy to register for your beta Square-Enix.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 03, 2010, 09:26:33 AM
You can download the patch files using a standard torrent client if you can find the .torrent file. If the game's updater is trying to download a patch, that means the torrent file has been created somewhere on your hd.
Excellent, thank you.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Maledict on September 03, 2010, 02:47:52 PM
Interestingly, if like myself you select Euro English for the beta test, it won't accept a Postal Code despite asking for one in the details screen. So apparently I now live in London, Winsconsin in order to register the game.

Not that it matters, as trying to download the client just results in an eternal loop over 3 webpages none of which actually download anything.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 03, 2010, 03:22:39 PM
Download was the one thing which worked fairly straightforward for me. "Download" from the main menu of the beta site leads to page with "Download Installer" and that opens a page with long-ass temporary url. Right-click that and "save as" and it fetches ~100 mb file, it doesn't seem to do anything automatically there.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Maledict on September 03, 2010, 03:58:04 PM
Download was the one thing which worked fairly straightforward for me. "Download" from the main menu of the beta site leads to page with "Download Installer" and that opens a page with long-ass temporary url. Right-click that and "save as" and it fetches ~100 mb file, it doesn't seem to do anything automatically there.

I don't get that.

Clicking the link from the email they sent me to the tester site presents me with a screen saying only those with a beta account can log into the beta site.

Then I get a screen asking me for my log in details.

After that, I get a screen saying

Quote
Login process is running.
If you change the screen, please press the NEXT button.

A few seconds later no matter what I do, it goes back to step one in the process and the screen saying only those with a beta account can log into the beta site.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 03, 2010, 04:16:03 PM
Yes its extremely swamped right now it seems.

Probably full of people on the forums bitching about how laggy the site is :)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 03, 2010, 04:31:35 PM
After that, I get a screen saying

Quote
Login process is running.
If you change the screen, please press the NEXT button.

A few seconds later no matter what I do, it goes back to step one in the process and the screen saying only those with a beta account can log into the beta site.
I think that happens when their account site falls over and doesn't complete the login, so maybe few tries will be needed to get through.

Also don't know if it matters but the mail you get tells you to visit https://dev-na.ffxiv.com/  ... i registered for eu beta so tried instead to log into https://dev-eu.ffxiv.com/ and that worked. Maybe just coincidence but then maybe not.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Maledict on September 03, 2010, 04:56:01 PM
Aha that was it - EU link worked first time. Thanks very much!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on September 03, 2010, 10:25:50 PM
Nice.  The patch is at 99.9% downloading and won't finish.  But it's continuing to upload. 

Fuckers.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Quinton on September 03, 2010, 11:00:22 PM
Goddamn, I didn't think they could do any worse than the old FFXI/Playonline upgrade/patch process.  They showed me.

Still no luck getting a key, in any case.  I really should cancel my pre-order.  At NA launch, FFXI had had a year to bake post-JP-launch.  This is gonna suck.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on September 03, 2010, 11:21:25 PM
So far the client is crashtastic and the servers are lagged to hell.  I have doubts about just how much improvement they can make in the time they have left before release, either in their server robustness or in the stability of the client.  Thus far it's locked up my otherwise-rock-solid computer twice and crashed to desktop once.  And if the client crashes, any levequests you were engaged in automatically fail, even if you log back in before the timer expires.  Which is just  :uhrr:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 04, 2010, 01:51:08 AM
I'm not really getting a lot of lag, and only had one crash so far.  What bothers me is just how directionless the game is after the starting quests.  The game is just completely devoid of content.  In theory the leves are supposed to be the equivalent of quests content-wise, but it doesn't really have the same effect of directing you through the zones that quests do in most modern MMO's.  Instead it's like "here's a hub where you can repeat quests every couple days, and at some nebulous point you'll probably have to move on to another one".  It sounds strange, but without knowing that I've got to hit level 10 or something on one of my jobs to get the next quest chain or move to the next area, I feel like the game is all stick with no carrot.  I'm just expected to grind without being given any sort of motivation for it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on September 04, 2010, 04:37:05 AM
To think I was planning to break my own rule and get this one as soon as it released.  Guess that's not going to happen. Everything I hear says it's going to be a huge disappointment.  And I've already paid my tax to shitty developers this month by buying Elemental.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on September 04, 2010, 05:34:19 AM
Holy jesus Alt-tab is a no-no. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on September 04, 2010, 05:40:39 AM
I have tried and tried, but apparently I'm doomed to sit in that clearing for all of eternity looking at the dogs because for my life, I cannot figure out how to attack them.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on September 04, 2010, 05:44:47 AM
I have tried and tried, but apparently I'm doomed to sit in that clearing for all of eternity looking at the dogs because for my life, I cannot figure out how to attack them.

Hit the tab key until a dog is targeted and then press the "1" key. If that doesn't work, try getting a bit closer to the dog.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: NiX on September 04, 2010, 05:54:43 AM
Holy jesus Alt-tab is a no-no. 

I'm assuming people trying didn't play FFXI. Alt-tab crashed the game on purpose to prevent hacks, which caused a lot of issues when people accidentally hit the Windows key.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on September 04, 2010, 06:00:08 AM

I'm assuming people trying didn't play FFXI. Alt-tab crashed the game on purpose to prevent hacks, which caused a lot of issues when people accidentally hit the Windows key.

Ahhh.  That explains it.  Totally understand, then. 

I've found that I'm not using the mouse at all, which is awkward to say the least.  Mouse hand is on IJKL for camera and Enter for selection.  I actually could see myself getting used to it in time. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 04, 2010, 06:49:55 AM
If you play the game, do yourself a favor and plug in a 360 controller or find the drivers and use a PS3 gamepad.  I cannot imagine trying to play either of the FF games without one.  It's madness.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on September 04, 2010, 06:51:02 AM
Quote
I'm assuming people trying didn't play FFXI. Alt-tab crashed the game on purpose to prevent hacks, which caused a lot of issues when people accidentally hit the Windows key.

That was a different world though. Everyone was doing that stuff back then. Nobody does now.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 04, 2010, 07:14:51 AM
Nice.  The patch is at 99.9% downloading and won't finish.  But it's continuing to upload. 

Fuckers.

I highly recomend palmer_eldritch method, use the torrent files in another app.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: NiX on September 04, 2010, 07:57:45 AM
So, anyone have any idea when they'll open up applications again? Or is it just a complete write off?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ginaz on September 04, 2010, 08:05:35 AM
If you play the game, do yourself a favor and plug in a 360 controller or find the drivers and use a PS3 gamepad.  I cannot imagine trying to play either of the FF games without one.  It's madness.

Making a pc game where you can't use a mouse/keyboard effectively???  BRILLIANT!!! :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on September 04, 2010, 08:09:23 AM
So, anyone have any idea when they'll open up applications again? Or is it just a complete write off?

I got in yesterday's batch, which opened up around 10-11am EST.  Seems pretty random when they're opening them up.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 04, 2010, 08:22:48 AM
I find the video options lacking, i cant seem to not play in window mode, did I miss something?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 04, 2010, 08:35:51 AM
I find the video options lacking, i cant seem to not play in window mode, did I miss something?
In the config utility which is separate application from the game itself.

Video Settings tab, second drop-down from the top is "Display Mode", it should have options for "Windowed" and "Full Screen".


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 04, 2010, 08:39:58 AM
Ah, thanks.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: NiX on September 04, 2010, 09:25:57 AM
Making a pc game where you can't use a mouse/keyboard effectively???  BRILLIANT!!! :awesome_for_real:

History repeating. The amount of surprise surrounding how the game plays is.. sad.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 04, 2010, 09:36:56 AM
Honestly can't understand why a game made in 2010 doesn't utilize hardware mouse cursor. I mean, holy shit.

And yeah, can't imagine playing this without gamepad. Though that isn't much of issue, even my pretty ancient Logitech seems to cope.

edit: hmm, i got to create a char yesterday and then servers seemingly came down when i was few minutes into the introduction sequence. Today the game just keeps crashing hard trying to read memory it should't every time it reaches character selection screen right after pressing "start".

edit 2: and since they disabled registrations for the beta forums, i can't even check its content for possible solutions. Brilliant. :grin:

edit 3: solved it. Deleting "user" folder from My Documents/My Games/FF14 helped.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 04, 2010, 10:34:03 AM
I am almost certain most of the design decisions, and tech decisions has everything to do with consoles. As in, transferring the game to.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 04, 2010, 10:42:10 AM
I understand the design decisions, but it's not like they're using the very same code for all platforms so doing things like mouse support (which i doubt is present for consoles) in half-assed way rather than properly when they have to do it anyway... it just makes zero sense.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 04, 2010, 01:12:02 PM
Hmm unless i'm missing something, picking crafter as your starting class is entirely awesome way to cockpunch oneself. You start with no money so you can't actually use crafting facilities to do the crafting quests (they have a fee for that) and you can't kill stuff for money because you only get a rock throw attack that damages common rat for 2 points when the rat hits you for ~50 per swing. And the rat has at least as much HP as the starter character does, by the looks of it  :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 04, 2010, 01:35:20 PM
Hmm unless i'm missing something, picking crafter as your starting class is entirely awesome way to cockpunch oneself. You start with no money so you can't actually use crafting facilities to do the crafting quests (they have a fee for that) and you can't kill stuff for money because you only get a rock throw attack that damages common rat for 2 points when the rat hits you for ~50 per swing. And the rat has at least as much HP as the starter character does, by the looks of it  :awesome_for_real:

You can do the first quest sequence all the way through for ~3k gil which is enough to get a foothold, but yes... your point still stands, starting as a crafter is nothing but a way to fuck yourself from the gate.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 04, 2010, 01:36:13 PM
Hmm unless i'm missing something, picking crafter as your starting class is entirely awesome way to cockpunch oneself. You start with no money so you can't actually use crafting facilities to do the crafting quests (they have a fee for that) and you can't kill stuff for money because you only get a rock throw attack that damages common rat for 2 points when the rat hits you for ~50 per swing. And the rat has at least as much HP as the starter character does, by the looks of it  :awesome_for_real:

Starter quest chain gives you 10,000 gil (or whatever the currency is) partway through, and 20,000 at the end.  Think it only requires combat in one part, and I think the mobs are 1 hit kills but I could be wrong.  Anyway, that should give you more than enough to buy some weapons.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 04, 2010, 02:15:52 PM

You can do the first quest sequence all the way through for ~3k gil which is enough to get a foothold, but yes... your point still stands, starting as a crafter is nothing but a way to fuck yourself from the gate.
Well, the starting chain send me to camp outside town and then gave me quest to craft a sword which is according to descripition designed for lvl.5 blacksmith. Somehow i don't myself succeeding, will see what happens then. :grin:

Also figured out the local quests are actually possible to do without the facilities and for free... it was just a manner of finding NPC who --as the game helpfully suggested-- was somewhere in Upper Docks (which was as helpful as telling to find someone in say, Bronx). The guy asked for 2 ingots and handed me components for 3 crafting attempts which i then promptly botched because the game never explains how crafting works. So i was kinda sitting there looking at progress bar and clicking buttons randomly until it told me i failed.

Gonna see if they give me another craft quest after that performance  :why_so_serious:

edit: update, figured out how it works. There's "durability" gauge that goes down with each crafting action you pick, and the progress bar which grows with each action, plus 'quality' which grows or decreases depending how good roll you get. You pick whether you focus on progress per turn, the quality gain at expense of slower progress or a in-between. If you have enough skill to succeed the progress grows pretty fast, if you fail the gain is slow and durability hit is bigger. Since my skill at the moment is abysmall i focused on hammering the shit out of stuff as fast as possible and actually managed to fill the bar before durability got to 0. The sword quality is kinda awful but hey, it's not me who's going to try and poke stuff with it. Me, i got a level gain out of it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on September 04, 2010, 02:45:57 PM
I think I need a new PC to play this. 

What I did play was pretty miserable though (including a crash at the end).  So, I'm not sure I'm going to try again.  Is there any info on what the stats in this game actually do?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cyrrex on September 04, 2010, 02:53:10 PM
I think it's cute the way you're all pretending that you're actually playing the game.  As if it's possible to even get past 94.8% with the patcher!  Ha!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 04, 2010, 03:02:42 PM
I think it's cute the way you're all pretending that you're actually playing the game.  As if it's possible to even get past 94.8% with the patcher!  Ha!

That's why you use your own torrent application to download the file.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cyrrex on September 04, 2010, 03:15:33 PM
I think it's cute the way you're all pretending that you're actually playing the game.  As if it's possible to even get past 94.8% with the patcher!  Ha!

That's why you use your own torrent application to download the file.

Yeah, I know...I don't really want to play it THAT badly.  It's more just a commentary on how atrocious their patching process is.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on September 04, 2010, 04:41:55 PM
I think I need a new PC to play this. 

What I did play was pretty miserable though (including a crash at the end).  So, I'm not sure I'm going to try again.  Is there any info on what the stats in this game actually do?

Try here: http://www.ffxivcore.com/wiki/Category:Attributes


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 04, 2010, 05:23:38 PM
I think I need a new PC to play this. 

What I did play was pretty miserable though (including a crash at the end).  So, I'm not sure I'm going to try again.  Is there any info on what the stats in this game actually do?
When you're nearby one of these bind point crystals, in the menu which opens when you access them is option to read "adventurer's guide" or something like that. It has explanation what the attributes do but it's buried in like, 3rd sub-menu from the main topic list. Under "character advancement" if i recall right.

For performance one thing which seems to make noticeable difference for me is the "ambient occlusion" switch in the config program.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on September 04, 2010, 05:24:51 PM
So when I go to the beta account registration page it says that signups have been temporarily suspended. How are all you folks getting in?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 04, 2010, 05:53:37 PM
So when I go to the beta account registration page it says that signups have been temporarily suspended. How are all you folks getting in?

Sadly, there are windows in witch its open.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on September 04, 2010, 06:01:10 PM
So when I go to the beta account registration page it says that signups have been temporarily suspended. How are all you folks getting in?
:awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 04, 2010, 06:08:09 PM
So when I go to the beta account registration page it says that signups have been temporarily suspended. How are all you folks getting in?
I sacrificed a moogle.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on September 04, 2010, 09:43:10 PM
I find it cute you guys don't think this game is clownshoes.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Quinton on September 04, 2010, 09:59:55 PM
So, anyone have any idea when they'll open up applications again? Or is it just a complete write off?

I got in yesterday's batch, which opened up around 10-11am EST.  Seems pretty random when they're opening them up.

Just got my code at 9:50pm PST tonight.  Now watching the version updater sit at 99.9% done, wondering when it'll finish.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on September 04, 2010, 10:05:36 PM
I find it cute you guys don't think this game is clownshoes.

I'm pretty sure it's terrible schlock, but it's a bit hasty to throw that out there after an hour.  Also my perceptions are somewhat colored by how much of a dog this one is on my aging machine.

It's making me want to play WoW again.  While not a necessarily a sign of a bad MMO, it's a sign of one that isn't right for me.

edit: Too long of waits, too much lag.   :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Quinton on September 04, 2010, 10:11:18 PM
For all its warts, FFXI was the MMO I played for the longest (nearly 3 years, compared to a couple months with most others) and had the most fun in.  I kinda hope FFXIV will provide at least some fun, but I think a combination of it being really rough around the edges and me no longer having the patience and time I once did may defeat that...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on September 04, 2010, 10:18:16 PM
Just got my code at 9:50pm PST tonight.  Now watching the version updater sit at 99.9% done, wondering when it'll finish.

http://tehkrizz.net/downloads.asp
http://tehkrizz.net/guide.asp

It seems like the updater can get stuck after downloading all the relevant files. Mine was stuck on the last one, downloaded it from the link above. Even though it was the exact same size as the one the updater downloaded it worked while the previous one didn't. Seems like some weird error where the updater doesn't realize it has finished or something.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Quinton on September 04, 2010, 11:33:14 PM
Okay, I enjoyed the little Gridania intro cutscene thing...

The interface is going to drive me crazy.  Everything's laggy (trying a gamepad and it's still laggy but at least I see how they expect you to use it).  No keybinds for anything useful (inventory? journal? etc... guess you pull up the main menu and cursor through it... ye gods).

Having to completely exit the game (logout menu is not working, so I ctrl-esc to crash the client x.x) to change settings for graphics or keypad is nuts.

It looks very nice, but the UI/UX is awful.

EDIT: Wish I could get it to run well at 1920x1200 without being laggy/choppy.  This is a pretty beefy machine but the game is hell on it.

There's definitely some potential here, but my got the UI drives me nuts... and I generally was okay with FFXI's quirky UI. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on September 05, 2010, 01:24:36 AM
I don't find the game to be complete clownshoes, and it's exactly the game I expected it to be, given the press and having played FFXI for quite a long time.  The UI is abysmal, but I more or less expected that going in.

I do like where this game is going though.  The main aim, after a few days mucking with it, is pretty clearly to give you a huge bang of xp in an extermely short period of time every other day or so, with the guild leves and the guardians favor and whatnot, allowing you to get our xping done in a few hours, and then move on and do whatever. 

I also like that pretty much everything scales up to literally any party size up to the max of like 15, so you play with what you have with you, and not what the standard party size is.  I like that concept a lot, and I wish more games would go that route instead of having a static 5 or 6 man party that has to be completely filled or fail.

The game has a lot of issues, but a decent chunk of them right now are due to a) content being withheld for launch and b) probably 10x the number of players they expected signing up and flooding the servers.  Because of those, I'm withholding any sort of final judgement about the lack of things to do or how broken things are until launch.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 05, 2010, 02:03:57 AM
I find it cute you guys don't think this game is clownshoes.

I don't think there are a lot of people here heaping praise on the game.  I'm don't even really buy the "they're just holding back content" stuff at this point, simply due to the fact that even the content they're showing off right now is incomplete.  There are still parts in some of the cutscenes in the two new starter cities where some of the text was in Japanese.  The quest chain in Gridania has a part where some kids are teaching you a dance and you're supposed to go to each one and do the emote they want you to do, but all the kids do the same stock emote and the text of what they're telling you to do doesn't match up with the emote you need to use.  When I was doing it, everybody was just cycling through all the emotes until they got the right one, then moved onto the next kid.  If the starter quests aren't even completely finished this soon before launch, I have a hard time believing that they have a bunch more ready and just aren't showing it off.

That said, just calling a game clownshoes and calling it a day isn't very useful commentary either.  There are things I like about the game, just like there were things I liked about Warhammer, even if overall neither of them is worth playing.  If it weren't for the fact that Guild Wars 2 and SWTOR are both likely to come out next year, I'd have probably checked FFXIV out again for the PS3 launch since I think they might have an ok game by that point.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on September 05, 2010, 07:47:28 AM
I guess on second thought, it is pretty much the game I would have expected.

What I didn't expect is how low my tolerance would be for a 2003 era product in the 2010 marketplace.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on September 05, 2010, 08:12:44 AM
I find it cute you guys don't think this game is clownshoes.

I don't think there are a lot of people here heaping praise on the game.  I'm don't even really buy the "they're just holding back content" stuff at this point, simply due to the fact that even the content they're showing off right now is incomplete.  There are still parts in some of the cutscenes in the two new starter cities where some of the text was in Japanese.  The quest chain in Gridania has a part where some kids are teaching you a dance and you're supposed to go to each one and do the emote they want you to do, but all the kids do the same stock emote and the text of what they're telling you to do doesn't match up with the emote you need to use.  When I was doing it, everybody was just cycling through all the emotes until they got the right one, then moved onto the next kid.  If the starter quests aren't even completely finished this soon before launch, I have a hard time believing that they have a bunch more ready and just aren't showing it off.

That said, just calling a game clownshoes and calling it a day isn't very useful commentary either.  There are things I like about the game, just like there were things I liked about Warhammer, even if overall neither of them is worth playing.  If it weren't for the fact that Guild Wars 2 and SWTOR are both likely to come out next year, I'd have probably checked FFXIV out again for the PS3 launch since I think they might have an ok game by that point.

I couldn't get passed playing this game for more than 15-20 minutes.  When I have to fight the UI for everything I do and the mouse is unusable and you have to key press 5x before you do anything is the definition of clownshoes to me.  That's as useful commentary that I can give.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 05, 2010, 10:17:35 AM
This game ...  :heartbreak:

FFXI broke my MMORPG cherry and I was hoping for a game by SE that echoed it and improved upon it. Hope is not fully lost, but SE is making it very hard. In some ways they captured the old, but the bad parts of the old. Wish they would have went the other way. I still might give this a look down the road, but this will be off my "must have on release" list - that I seem to have been doing for quite some time now.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 05, 2010, 01:01:48 PM
I find it cute you guys don't think this game is clownshoes.
I just want to walk a mile in them while it doesn't have (tangible) cost :why_so_serious:

It's interesting experience because it's not just plain bad, but they really turn cockupuncture into art.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ixxit on September 05, 2010, 02:40:38 PM
Just signed up for the open beta, got my key and downloaded the small initial client.

Currently downloading at 1.2 kbs and uploading at 8.1 kbs. 

Found a 3rd party  link for separate torrent files and instructions on what directories to put them in.  Cancelled - Uninstalled - Pre order cancelled;

I don't have the patience for this type of thing anymore, and from the feedback here and elsewhere, does not  look like I'll be missing much.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Dtrain on September 05, 2010, 05:39:05 PM
Yo dawg, I heard you like rails - so we put rails on your rails so you can rail while you get railed.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on September 05, 2010, 07:45:36 PM
The art and the setting are amazing.

Everything else, wtf.  I ran for what seemed like 20 minutes to get to the crystal that gives me a quest.  I ran through narrow 'passageways' that were worse than Guild Wars, actually the worst world design I've seen in a game yet.  Someone said it's like chasing sticks with no carrots - that's the most apt description I can give. 

I want to like it because it's pretty and new, but it has no soul.  If I were ever to play this in the future when the problems get hammered out, I would play it on PS3. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Dtrain on September 06, 2010, 03:08:28 AM
And the interface - not just the inconsiderate console-ness of it, but the freakin' lag on everything. The worst for me is when I'm trying to sell to an NPC. Lag over every action, and then when I try to get out of there I have to press escape multiple times to get off the damn NPC as stupid menus keep popping up on 5 second delays.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 06, 2010, 09:17:28 AM
I like how it is so hard-core it one-ups even Korean MMOs.

These player-based shops that they prefer over having centralized auction house? They have it here, in form of NPC you hire and then put in specialized "trade" area. But so it doesn't get too easy, apparently they won't even allow you to put some text on that "shop" about what may actually be sold by it. So shopping for anything specific consists of checking hundred of slack-jawed NPCs standing around one by one, waiting few secs for each of them to download their precious list of 8 objects they carry, only to find out it's another couple of rat tails and piece of string.  :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Engels on September 06, 2010, 09:46:13 AM
Wow, between this and APB, you'd think the whole MMO genre was new. In fact, the mistakes being made nowadays are even more basic than the mistakes made back in the early inception of MMOs.

I think we as a gaming culture had better imaginations back then, simply because there wasn't a back history to be jaded about. All we had in MMO land were MUDs and maybe because they were simple text based games we could conceptualize elements of gaming in our heads without the distraction of having to cope with a 3d world. When the 3d eventually came along, we could ease into the development of it from the point of view of a text-based playability element.

For example: A MUD coder would NEVER put newbs in a room to be killed by advanced players FFA. Because it was a text environment, the obvious stupidity of that was just so in your face it wasn't even contemplated. The vendor issue above might have happened, but it would have been loudly complained about and relabeling of the vendors would have occurred in short order.

Not that things were amazing back then, per se, but even the grotesque grindfest that was FFXI seems paradisaical compared to what's being said here.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 06, 2010, 10:43:38 AM
Wow, between this and APB, you'd think the whole MMO genre was new. In fact, the mistakes being made nowadays are even more basic than the mistakes made back in the early inception of MMOs.

I think they actively sought dumb people to design this one. Most recent example -- their "guildleve" system, effectively system of daily quests, doesn't even tell you how long it's going to take for quests to become available again to you. If they are on cooldown, you just get "Currently there's no quests available for your profession".

Or the crafting system which expects you to either memorize or write down item recipes outside of game and then manually enter required components in crafting window for everything you want to make (that combined with the alt-tab issues if you want to play in fullscreen mode)  even though they do seem to have system to do that automatically, utilized by their crafting dailies. The list goes on.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: statisticalfool on September 06, 2010, 12:05:03 PM
While APB clearly has the award for "biggest financial disaster of 2010" locked up, I see they're neck and neck on most asinine design.

Shoot for the stars, SOE, shoot for the stars!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: PalmTrees on September 06, 2010, 01:32:56 PM
I went to the trouble of downloading this even though the few people with a nice word to say about the game prefaced them with plenty of qualifiers. But the lure of the new (and free) was just too strong. Now I'm debating whether I should at least spend just as much time playing it as it took to download it. Just out of some odd sense of balance.

The autorun's mind-boggling stupid. You have to hold down forward, and keep it pressed, then hit autorun. Only then can you let go and have your toon run automatically.

I found myself giving up on the mouse and just using keyboard commands for most things. Tab for targeting then the numpad arrows and enter for navigating/selecting something.

The spell effects on the thaumaturge's starting spells are unimpressive. It's kind of hard to tell I just casted on them. Least visceral combat ever. Compared to my new demon summoning praetorian mastermind in CoX that's knocking people over with a flaming whip at level 1 this game is just bland.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 06, 2010, 01:37:53 PM
Speaking of the mouse, looks someone made a patch to enable hardware mouse in the game  http://www.ffxiah.com/forum/topic/13698/ffxiv-mouse-lag-fix/


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 06, 2010, 02:08:45 PM
That helps a lot.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 06, 2010, 02:27:09 PM
The art and the setting are amazing.

Everything else, wtf.  I ran for what seemed like 20 minutes to get to the crystal that gives me a quest.  I ran through narrow 'passageways' that were worse than Guild Wars, actually the worst world design I've seen in a game yet.  Someone said it's like chasing sticks with no carrots - that's the most apt description I can give. 

I want to like it because it's pretty and new, but it has no soul.  If I were ever to play this in the future when the problems get hammered out, I would play it on PS3. 

The story is pretty decent also from what I've seen of it.  Enough so that I managed to grind through 10 ranks of one job to see the next part of the questline.  Crafting is complete shit, but I kind of liked the gathering classes.  It's a shame the crafting UI sucks and that there's no auction house, otherwise this game could have had a good crafting focused economy.

Also, for anyone here still playing the beta, I'd recommend trying the pugilist class.  It at least offers the illusion of fast paced combat.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 06, 2010, 02:30:11 PM
The art and the setting are amazing.

Everything else, wtf.  I ran for what seemed like 20 minutes to get to the crystal that gives me a quest.  I ran through narrow 'passageways' that were worse than Guild Wars, actually the worst world design I've seen in a game yet.  Someone said it's like chasing sticks with no carrots - that's the most apt description I can give. 

I want to like it because it's pretty and new, but it has no soul.  If I were ever to play this in the future when the problems get hammered out, I would play it on PS3. 

The story is pretty decent also from what I've seen of it.  Enough so that I managed to grind through 10 ranks of one job to see the next part of the questline.  Crafting is complete shit, but I kind of liked the gathering classes.  It's a shame the crafting UI sucks and that there's no auction house, otherwise this game could have had a good crafting focused economy.

Also, for anyone here still playing the beta, I'd recommend trying the pugilist class.  It at least offers the illusion of fast paced combat.

I like the combat, seems it would do well with groups, playing as a duo, its not that slow. I could have been tricked though :).

Level 10 in a class, is this why the intro quest just dropped off? level 10 in something in the next part? They could have said something.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 06, 2010, 02:37:19 PM
Level 10 in a class, is this why the intro quest just dropped off? level 10 in something in the next part? They could have said something.

Yeah, I only found that out from some message board posts.  Not sure if it has to be a combat class or not.  If not, gathering classes seem to level up fairly quickly once you learn how to do the mini-game.  I like that multiple people can be using a node at the same time.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 06, 2010, 02:41:40 PM

Level 10 in a class, is this why the intro quest just dropped off? level 10 in something in the next part? They could have said something.
The ending of first quest chain says something to the effect "keep going and once the guilds take notice of you, you're going to have your hands full" but yeah, that's beyond vague.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 06, 2010, 03:16:17 PM
Wow, between this and APB, you'd think the whole MMO genre was new. In fact, the mistakes being made nowadays are even more basic than the mistakes made back in the early inception of MMOs.
An the funny thing?  FFXI had the best AH in the MMO sphere.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on September 06, 2010, 03:56:05 PM
IIRC XI didn't have an AH when it was first released in Japan.

Edit: SOE?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on September 06, 2010, 04:21:58 PM
Square Online Enix :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on September 06, 2010, 04:28:10 PM
Wired 360 Controller: Check
Gorgeous Game Patched: Check
Fun:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on September 06, 2010, 04:47:18 PM
Holy hell, what a mess.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on September 06, 2010, 04:51:19 PM
Holy hell, what a mess.

Apt description. I can't tell where I'm supposed to be finding the fun.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: lesion on September 06, 2010, 04:51:44 PM
I found out all I needed to know from the crepuscular horror disguised as an updater. It reached out to me in my hour of need, its grotesque finger quivering with swampy ooze, and touched me in every bad place.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: schild on September 06, 2010, 05:13:37 PM
I found out all I needed to know from the crepuscular horror disguised as an updater. It reached out to me in my hour of need, its grotesque finger quivering with swampy ooze, and touched me in every bad place.
Huh, you must've done something. Mine just sat there and made "yo mama" jokes while giving me the stinkeye.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on September 06, 2010, 05:41:48 PM
They're just getting even for the years of people complaining about Playonline.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 07, 2010, 04:28:20 AM
Glad I didn't bother with Open Beta... more out of spite for having to re-register and shit after being in the mix since alpha. But yeah, all your comments are just more of the same.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 07, 2010, 11:05:21 AM
Few more anecdotes~

Turns out the repeatable quests are on 48-hour cooldown which is entirely server-based, similar to these raid cooldowns in other games. So that means a general experience for new player is, they'll get 1-2 early quests for their profession and then they're supposed to switch to another class i suppose for another 1-2 quests, or grind. Or sit on their ass if they're crafter because they aren't exactly in position to grind through anything as stuff requires large amounts of components generated by multiple gathering/crafting professions other than their own. Ironically enough if you get higher in levels you get access to more of repeatable quests but you have to get there first...

Crafting/gathering damages your gear at rate comparable to what combat does. After two days of playing during which i hit maybe three mobs total everything my character owns is in "heavily damaged" inlcuding the underwear. And no, there's no panties vendor machines :oh_i_see:

Fishing is pretty fun. If you can figure out how the mini-game works. (it's a game of "hot and cold" where you have 3-4 tries to guess where to put a marker in arc-shaped area and game giving you its equivalent of 'hot' and 'cold' hints. But the overall help text describing how you're supposed to play this mini-game is ... "wave the fishing rod to attract the fish" and no, you can't actually wave the rod while you're fishin :uhrr: )

And from "just wtf" field, apparently picking the face of your character also selects their breast size :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 07, 2010, 11:23:28 AM
All the crafting and gathering mini-games use the same system, they just have different indicators.  The wood chopping seemed to be the most intuitive, but once you learn one you only have to adjust to the different interface.

And knowing that, you realize it gets old quickly.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 07, 2010, 11:37:43 AM
Fishing wasn't all that bad. I got mine to 18 before blood started running out of my ears. Its on par with combat as in the first few levels are more "GOD DAMN IT" while the end of the area level (every 10 levels) are smooth sailing till the xp dries up then onto the next area for more "GOD DAMN IT." Oddly, I never found an area 3 water section and that was in the harbor town of Limsa Lominsa.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on September 07, 2010, 11:46:10 AM
Cap is 20, right?   :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Morfiend on September 07, 2010, 11:54:44 AM
This game seems like a clusterfuck of bad. From the downloader, to the patcher to the UI, and even the mouse.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nija on September 07, 2010, 11:59:23 AM
This game seems like a clusterfuck of bad. From the downloader, to the patcher to the UI, and even the mouse.

Is anyone actually surprised?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on September 07, 2010, 12:00:46 PM
I'm a little surprised.  I expected maybe Aion bad, not APB meets Warhammer bad. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on September 07, 2010, 12:03:23 PM
This is almost Asheron's Call 2 level bad, but polished.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 07, 2010, 01:21:16 PM
I wouldn't call it polished so much as pretty.  Polish implies refinement of some systems.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Segoris on September 07, 2010, 01:41:40 PM
Maybe it's just me but I still think polished works in this case since the shitty systems and features were actually intended to work how they do and then polished to their state. They weren't systems that simply are not working as intended like we're used to seeing.

Is anyone actually surprised?

Not at all, and yet I still can't hit that cancel button on my preorder knowing what I know and having tried it. I'm weak when it comes to FF titles


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 07, 2010, 01:50:52 PM
Heh, it seems there isn't just 2 day cooldown on the quests for individual professions but also a cap on how many quests total you can take, across multiple professions. My journal is empty but when i try to get another crafting quest i get "You cannot be issued any more local levequests at this time."  Of course, without any additional explanation.

Yo dawg, we heard you like cockblocks...  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 07, 2010, 01:53:27 PM
Eight leave quests per 48 hours.  Hope you didn't decide to turn in multiple ones to score a higher reward on one of your new ones, 'cause that just counted as one each.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 07, 2010, 01:58:04 PM
I find it extremely stupid that the game doesn't save and auto-equip the actions you had equipped on the last job, and that your forced to do it manually every time. Gear, actions, traits ETC.. Manually, every time. "Instantly switch classes" my ass. and no, I will not use a macro. I'm not sure I have seen a game go from rather fun (intro) to wtf? so fast. I find it a bit disparaging that they will charge a monthly fee and tell you how long you may play for during that month.

Also, Where is any other content other than the main line (that drops off) and Guildleaves?

Anyone? Bueller?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on September 07, 2010, 02:14:59 PM
Well, you do get the first month free. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Dtrain on September 07, 2010, 06:23:33 PM
You get to grind on the same 4 mobs (or switch zones and grind on the same 3 mobs, plus 1 new one,) until you reach level 10 in your profession, at which point the game kicks in another meta-quest. If you've made it this far you should be thoroughly lobotomized and all the content you need is to stare at the pretty colors.

It boggles my mind what this game is, compared to what I had hoped it would be. I just... I don't have the words. Does anyone find this fun? Is this the kind of MMO gameplay that sells in Japan maybe? I just can't explain it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 07, 2010, 06:28:48 PM
We just aren't sophisticated enough to enjoy this game. (http://www.mmorpg.com/discussion2.cfm/thread/290005/Ridiculously-Experienced-Gamers-First-Day-1012-hours-Verdict.html)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 07, 2010, 06:51:21 PM
Quote
In the end, Final Fantasy XIV is a game best appreciated by gaming connoisseurs: those who have a taste for fine quality in the details of their games, to the point where they're willing to overlook the kinds of flaws remaining as trivial in comparison to what is being delivered.
I'm rather curious what he thinks it is that's being delivered.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on September 07, 2010, 06:58:33 PM
We just aren't sophisticated enough to enjoy this game. (http://www.mmorpg.com/discussion2.cfm/thread/290005/Ridiculously-Experienced-Gamers-First-Day-1012-hours-Verdict.html)

I think that defensive tactic is used once one realizes the window for "It's still in beta" is shrinking. 

Stage 2 of the fanboy defense mechanism. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Malakili on September 07, 2010, 07:04:58 PM
http://www.mmorpg.com/discussion2.cfm/thread/290005/Ridiculously-Experienced-Gamers-First-Day-1012-hours-Verdict.html

Quote from: The guy in that link up there
The grind has definite breadth: it does not assume you loathe playing the game.

That really says so much about the current state of the MMO industry.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on September 07, 2010, 07:17:18 PM
We just aren't sophisticated enough to enjoy this game. (http://www.mmorpg.com/discussion2.cfm/thread/290005/Ridiculously-Experienced-Gamers-First-Day-1012-hours-Verdict.html)

My first thought upon seeing the title of the link, "who the fuck wrote something like that, Geldon?".  

And then I clicked..  :awesome_for_real: Damn you, Vel.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on September 07, 2010, 07:20:56 PM
I'm glad I cancelled this.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 07, 2010, 09:32:59 PM
My first thought upon seeing the title of the link, "who the fuck wrote something like that, Geldon?".  
If that isn't a ringing endorsement to stay as far away as possible I don't know what is.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 07, 2010, 09:58:56 PM
My first thought upon seeing the title of the link, "who the fuck wrote something like that, Geldon?".  
If that isn't a ringing endorsement to stay as far away as possible I don't know what is.

Come on, this is practically what he said about Vanguard (in fact if you remove the stuff about the gamepad and Japanese text, replace Final Fantasy XIV with Vanguard and Final Fantasy XI with Everquest, you've pretty much recreated his posts from years back).  That game turned out pretty well, right guys?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on September 07, 2010, 10:40:41 PM
We just aren't sophisticated enough to enjoy this game. (http://www.mmorpg.com/discussion2.cfm/thread/290005/Ridiculously-Experienced-Gamers-First-Day-1012-hours-Verdict.html)

My first thought upon seeing the title of the link, "who the fuck wrote something like that, Geldon?".  

And then I clicked..  :awesome_for_real: Damn you, Vel.

Oh god, I thought you were joking.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on September 08, 2010, 01:16:02 AM
I find it extremely stupid that the game doesn't save and auto-equip the actions you had equipped on the last job, and that your forced to do it manually every time.

Can you set up a macro for it? Just a thought.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on September 08, 2010, 01:24:12 AM
I canceled my preorder based on UI lag alone. It's disgusting.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falwell on September 08, 2010, 03:05:18 AM
I canceled my pre-order based on self respect.

It's a game that has it's head firmly up the ass of the year 1999 in all the wrong ways. FF die hards and those entranced by, admittedly, fantastic visuals are the only ones who need apply.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on September 08, 2010, 05:28:10 AM
We just aren't sophisticated enough to enjoy this game. (http://www.mmorpg.com/discussion2.cfm/thread/290005/Ridiculously-Experienced-Gamers-First-Day-1012-hours-Verdict.html)

My first thought upon seeing the title of the link, "who the fuck wrote something like that, Geldon?".  

And then I clicked..  :awesome_for_real: Damn you, Vel.
Oh god, I thought you were joking.
Quick, someone who has a muhmorpuhguhdotcom login, post in that thread and ask him how Vanguard is working out for him.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 08, 2010, 05:35:22 AM
I find it extremely stupid that the game doesn't save and auto-equip the actions you had equipped on the last job, and that your forced to do it manually every time.

Can you set up a macro for it? Just a thought.

(http://images.whatport80.com/images/thumb/3/33/Futurama_Fry_Looking_Squint.jpg/500px-Futurama_Fry_Looking_Squint.jpg)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on September 08, 2010, 07:39:01 AM
Eight leave quests per 48 hours.  Hope you didn't decide to turn in multiple ones to score a higher reward on one of your new ones, 'cause that just counted as one each.
There actually is* a workaround for that...kinda. The cap is 8 leves in your journal at a time; leves count if they're in progress, failed, completed, whatever. Say you're getting levequests and the guy is offering you 3 for one area. What you do is, accept 2 and turn in as many of your old ones as you can. Go do those two, then pick up the third one and turn in the other 2. This frees up your journal and only leaves one spot taken, instead of 3. Of course this requires more running back and forth, but it's a possibility.

Disclaimer: I haven't played since Beta 2 so no idea if they've fixed/nerfed this yet.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Segoris on September 08, 2010, 08:10:03 AM
We just aren't sophisticated enough to enjoy this game. (http://www.mmorpg.com/discussion2.cfm/thread/290005/Ridiculously-Experienced-Gamers-First-Day-1012-hours-Verdict.html)

The comments are equally awesome. Stereotypical Geldon posts (straw man arguments, being arrogant and insulting followed by attempting to back track and convince people he wasn't being arrogant and insulting while he is still being arrogant and insulting in his backtracking, etc) only this time he's finally found the one set of forums that are dumb enough (for the most part of the responses there) to  actually listen and agree with him.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 08, 2010, 08:23:30 AM
We just aren't sophisticated enough to enjoy this game. (http://www.mmorpg.com/discussion2.cfm/thread/290005/Ridiculously-Experienced-Gamers-First-Day-1012-hours-Verdict.html)

The comments are equally awesome. Stereotypical Geldon posts (straw man arguments, being arrogant and insulting followed by attempting to back track and convince people he wasn't being arrogant and insulting while he is still being arrogant and insulting in his backtracking, etc) only this time he's finally found the one set of forums that are dumb enough (for the most part of the responses there) to  actually listen and agree with him.


I think that has to do more with the FF name and Square than it does with the forums.  I've seen some pretty big defenders of FFXIV on multiple forums, and I'm sure the ones at MMORPG.com are just backing Geldon simply because he likes the game.  Mind you, very few of them can actually express what they find so good about the game, aside from the "Santa Claus is real guys!" comments about how Square isn't like other MMO devs and they're holding back all kindsa super sekret content which I'm sure will work perfectly without any testing.  Most can only explain why the numerous problems with the game aren't really as bad as we all think they are.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 08, 2010, 08:38:10 AM
It goes from zero to cockblock faster than any game ever, has a horrible UI, they won’t enable hardware mouse for some reason, even though it just needs to be set to true. There is no content in the game other than 8 daily mob kill quests that are on a 48 hour timer. Crafting is ok, but ill be dammed if ill play a game in 2010 that will not even tell you the recipes you already know. You have to re-equip every item of gear, abilities, traits and talents if you switch classes “Instantly” (what a joke). A game in 2010 that requires macros to remove or overcome horrible horrible time wasting GUI’s or lack or a sensible class switching system is just plain clownshoes.

This is not a hardcore game; this is a badly designed grind fest where the fun stops as soon as you leave the city gate.

Unless something drastic changes before OB ends... This one goes on my very short list of "No redeeming value".


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 08, 2010, 08:53:55 AM
just plain clownshoes.

That's unfair, i think. They put enough effort in crafting their cockblocks to make it a pair of clownshoes +1, at least.

(most current example, retainers. You can hire NPC to act as personal shop to peddle your goods. Once you set it up though, you cannot check the state of your retainer remotely beyond a small reminded where you put them. You can't even summon the retainer to any of (few) designed places where it's possible. You have to go in person to the spot you set it up, and manually cancel the vendor function. Same for retrieving the money gained, or to restock, etc. Oh yeah, that reminds me, doesn't seem to be a mail system anywhere, too?)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 08, 2010, 08:56:16 AM
Its pretty, its Final Fantasy. That's about it. I would have expected so much more from this series. Especially as this is round two for them.

Also, EQ2 Graphic techniques FTW.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on September 08, 2010, 09:11:05 AM
When I gave up on figuring out how to kill the dogs, I went back to play World of Tanks and it occurs to me that both of these are in beta. One feels modern, well functioning, and complete. The other looks like a bad alpha that I should come back to and test in six months when it's playable.

The notion that this game ships in two weeks makes me want to break out laughing. It's some kind of joke.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ingmar on September 08, 2010, 04:48:49 PM
Even Bloodworth hates this game, and Bloodworth can find something to like about just about *any* MMO. That says a lot I think.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 08, 2010, 05:09:46 PM
Can't help but notice game missed golden opportunity for one another step on the balls; there's obvious lack of server cap on available amount of catgirls.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on September 08, 2010, 06:13:29 PM
... they won’t enable hardware mouse for some reason...

Not just that, but fanpatches that enable hardware mouse get broken every time Square updates.

But yeah, I tried this for about four hours over the span of last night and this afternoon. The UI is bloated, confusing, laggy, and labyrinthine at times. Status effect icons are lifted directly from FFXI without even a graphical pass, so they're large and blurry. Combat is incredibly boring, and the controls, while passable with a gamepad are pretty awful with KBAM. There is little to no context help anywhere that gives you a hint as to what anything does, which is inex-fucking-cusable in a game where you must manually raise your attributes with a limited pool of points (and as a hint, information being buried in a .pdf manual which is itself buried somewhere in a beta site is not an adequate solution). Plus it runs like dogshit, even with everything set to low and my resolution at 1152x864; on a PC that can run Crysis at medium-high settings at 40+ FPS, this is also inexcusable. And then it crashes every 15-20 minutes, guaranteed. I haven't even tried the gathering/crafting classes due to the game not even attempting to give me any real incentive to, not to mention the lack of a readily-accessible guide on how to change classes.

There are very few MMOs I am unable to find any fun in whatsoever (I even had a good time during the fucking horrendous Horizons beta for chrissakes). This is one of those few.

That's right, I think this game is worse than Horizons.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 08, 2010, 08:39:11 PM
not to mention the lack of a readily-accessible guide on how to change classes.

Well, this is one thing that they made relatively simple. You buy a tool associated with the class (starter tools are available from various vendors) and equip it and that's it, your class is changed.

Of course, just equipping an item requires navigation through something like three different menus but that's another story.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on September 09, 2010, 04:56:16 AM
Even Bloodworth hates this game, and Bloodworth can find something to like about just about *any* MMO. That says a lot I think.

Yes, and sometimes he likes a game too much *APB FACE PUNCH*

but we lubs him


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on September 09, 2010, 09:27:20 AM
Even Bloodworth hates this game, and Bloodworth can find something to like about just about *any* MMO. That says a lot I think.

Yes, but does it pass the "Cheddar" test?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 09, 2010, 11:53:05 AM
Well, this is one thing that they made relatively simple. You buy a tool associated with the class (starter tools are available from various vendors) and equip it and that's it, your class is changed.

Of course, just equipping an item requires navigation through something like three different menus but that's another story.
Also hope it's not a profession that uses an item in the off hand.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 09, 2010, 12:16:14 PM
Well, this is one thing that they made relatively simple. You buy a tool associated with the class (starter tools are available from various vendors) and equip it and that's it, your class is changed.

Of course, just equipping an item requires navigation through something like three different menus but that's another story.
Also hope it's not a profession that uses an item in the off hand.

Yeah, I didn't understand that requirement, at all. There is nothing instant about class switching, but it seems thats OK, because there is a macro system.  :ye_gods:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 09, 2010, 01:28:22 PM
Yes it is instant to change classes. Just equip whatever weapon you want and you are that class. What? You think SE is going to hold hand and actually equip your armor and set up your action bars too?  :why_so_serious:

You want far too much from Square... far too much.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 09, 2010, 03:03:16 PM
Also hope it's not a profession that uses an item in the off hand.
Uhmm does that make a difference? As far as i can tell you can use just primary tool or just secondary, and only one is needed to trigger the profession change; exactly which tool you use only seems to affect a little what exactly attributes you get while crafting items, but that's it?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 10, 2010, 06:49:52 AM
If you intend to go around harvesting different types of nodes, it makes a difference since they require one tool or the other.  Or say you want to be a gladiator.  Not equipping a shield is silly.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on September 10, 2010, 10:32:53 AM
Yes it is instant to change classes. Just equip whatever weapon you want and you are that class. What? You think SE is going to hold hand and actually equip your armor and set up your action bars too?  :why_so_serious:

You want far too much from Square... far too much.
Equipping whatever weapon you want takes navigation through 3 menus and several clicks, with lag every step of the way. Definitions of instant may vary.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on September 11, 2010, 12:21:51 PM
The lag, the lag. I want to insult people at Square Enix, dammit. Why did they ruin my Final Fantasy XIV?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 11, 2010, 03:01:24 PM
Nice thing about using macros to switch classes... the macro system only supports 10 lines of text. That'll get fun at higher levels :grin:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nija on September 11, 2010, 11:21:28 PM
Nice thing about using macros to switch classes... the macro system only supports 10 lines of text. That'll get fun at higher levels :grin:

Autohotkey to the rescue.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on September 12, 2010, 12:14:15 PM
My god, I just had a revelation about this game this morning while watching my wife play Rune Factory Frontier.  This is basically Rune Factory Online, especially if they add the shepherd class that was in the datamined class list.  I feel like such a girl now for playing this.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on September 12, 2010, 12:51:07 PM
If this was Rune Factory Online I'd play the shit out of it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on September 13, 2010, 05:22:28 AM
My god, I just had a revelation about this game this morning while watching my wife play Rune Factory Frontier.  This is basically Rune Factory Online, especially if they add the shepherd class that was in the datamined class list.  I feel like such a girl now for playing this.

Nothing a little Football can't fix


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 13, 2010, 07:50:44 AM
I'm just going to leave this here.

http://www.youtube.com/watch?v=La9nLBfH44c


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 13, 2010, 09:34:28 AM
Ehh, it's pretty obvious just looking at the minimap. The "small rock with road going one way and incomplete road on the other side of it" is all over the place.

Next thing you know, someone will notice buildings in MMOs kinda look similar. Madness.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 13, 2010, 09:37:52 AM
Reuse of static assets is a given. This is a rather extreme example however, and its the terrain we are talking about, and "just over the hill" at that..


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 13, 2010, 11:26:36 AM
Yeah it is rather drastic case, I wonder if it's done this way to cope with memory limits in the console version given number of other things the game draws.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on September 13, 2010, 11:32:12 AM
Here are some pics

(http://img2.sankakustatic.com/wp-content/gallery/safe-misc-viii/ff14-copy-paste.jpg)
(http://img1.sankakustatic.com/wp-content/gallery/safe-misc-viii/ff14-copypasta-003.jpg)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 13, 2010, 12:03:43 PM
Yeah it is rather drastic case, I wonder if it's done this way to cope with memory limits in the console version given number of other things the game draws.

I don't believe they use any kind of streaming or LOD on the terrain. Its all one big static mesh. So the stitching I believe was done pre-engine, given that some copy-paste have been blended or stitched with others. They down sample textures and such, but I'm not even sure its spalting. I have no proof, just what I noticed in game, I tend to notice such things, even the best crafted ones.

If it was some sort of chunking, I could maybe understand, but those are some tiny TINY chunks, like really tiny... Smallest I have ever seen.

Console or not, PS3 is a beast (yay locked hardware) and can handle some very expansive environments. This is like... Diablo or Dungeon Runners level of modular set work, for no seaming reason.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on September 13, 2010, 01:30:52 PM
Wow. Did they do this in 11? Wow.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 13, 2010, 03:00:06 PM
Sad thing is, if they had just cut out all that copy/pasted shit, the zones would have felt a lot more focused.  Instead these sprawling zones made me feel like I even if hit level 30, I'd still be grinding in what essentially is the starter zone.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on September 13, 2010, 03:09:00 PM
This game has too many rabbits, mice and moles to kill, even once you've gained a few levels. In Final Fantasy XIII your first fight was against a giant robot scorpion as I recall, which was more fun.

I've really tried to like this game as I'm a big final fantasy fan and have no qualms about plugging my joypad into the PC, but it's not happening.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 13, 2010, 07:41:25 PM

I don't believe they use any kind of streaming or LOD on the terrain. Its all one big static mesh. So the stitching I believe was done pre-engine, given that some copy-paste have been blended or stitched with others. They down sample textures and such, but I'm not even sure its spalting. I have no proof, just what I noticed in game, I tend to notice such things, even the best crafted ones.

If it was some sort of chunking, I could maybe understand, but those are some tiny TINY chunks, like really tiny... Smallest I have ever seen.

I think there's some streaming for the character gear at least. And well, if the terrain was treated as 'static' mesh rather than streamed then it'd make more sense it's made of small chunks i think -- you can then utilize drawing of instanced copies both for performance gain and lesser memory usage. When i mentioned consoles it's not that i think they couldn't handle the terrain alone, but when it gets combined with everything else they draw i'd imagine the amount of stuff can get the PS3 pretty hot under the collar when it comes just to storing that -- it has what, 256 mb + 256 mb memory total?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nightblade on September 13, 2010, 10:49:15 PM
This game has too many rabbits, mice and moles to kill, even once you've gained a few levels. In Final Fantasy XIII your first fight was against a giant robot scorpion as I recall, which was more fun.

I've really tried to like this game as I'm a big final fantasy fan and have no qualms about plugging my joypad into the PC, but it's not happening.

Sadly, this was the same case with 11. At level 75 you got to fight different colored crabs (if the devs were feeling FRISKY!) and slightly different small rodents. Maybe you got to fight a demon; or a giant dragon if you didn't mind camping in one spot for 3 hours rapid firing your taunt button.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 14, 2010, 09:51:33 AM
http://www.ffxivcore.com/topic/17035-final-fantasy-xiv-pre-launch-event-coverage/


All in like, less than a week, what could go wrong! They are touching on some of my major complaints though.

As for mobs, I like the leave system, as no one but your group can see the targets.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 14, 2010, 10:37:01 AM
http://www.ffxivcore.com/topic/17035-final-fantasy-xiv-pre-launch-event-coverage/

Quote
# Notorious Monsters
Soon, there will be NM's even in the world of FFXIV. These will look very different from most of the other normal monsters. We're planning to introduce NM's that are so huge they make a Malboro look small. The tranquil era is about to end! We're going to torment adventurers with these powered up, aesthetically varied NM's which we've prepared "episodes" for.

(http://www.thenoobcomic.com/store/richard_the_rat_shirt_closeup.jpg)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on September 14, 2010, 10:46:51 AM
The FFXIVcore translation is as usual pretty shitty.  Here's the official translation:

http://jp.finalfantasyxiv.com/event/prelive/report_en.html


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on September 14, 2010, 12:11:47 PM
Miracle Patch!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on September 14, 2010, 12:21:34 PM
I don't think it's fair to call it a miracle patch when the beta was never the full game to begin with.

That said, the game might still be fubar on launch since they're being really wishy washy about explaining how you'll be able to buy and sell stuff to other players.  The market wards as they were in beta are worthless.  If they add a search interface similar to anarchy online's player store one, it'll at least be usuable.  I'm not holding out hope on this though, since they haven't seemed to figure out exactly how critical this is to the game as a whole yet.  Finished goods take an obscene amount of subcomponents to make from many other crafting jobs, and with no easy way to get them, finished goods don't get made.  This means adventurers eventually just give up, especially if they also can't easily track down equipment.

We won't know exactly how big a mess this game is until next week.  I still stand by my statement that they're trying to make Rune Factory Online though.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 14, 2010, 12:52:45 PM
I have never seen a game that has 90% of its content not in open beta survive, hell I have seen games that have 90% of its content in open beta, NOT survive.

Its 2010.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on September 14, 2010, 12:56:29 PM
I have never seen a game that has 90% of its content not in open beta survive, hell I have seen games that have 90% of its content in open beta, NOT survive.

Its 2010.

Survive is a relative term but I'll say in three months it won't be over 500k subs and that's being generous.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 14, 2010, 01:52:58 PM

The market wards as they were in beta are worthless.
I was able to make ~100k a day selling crafted stuff to people so it's not entirely broken, but... yeah :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on September 14, 2010, 03:48:10 PM
I have never seen a game that has 90% of its content not in open beta survive, hell I have seen games that have 90% of its content in open beta, NOT survive.

Its 2010.

How about games that had 0% of their content available to the public without any sort of open beta?  Because that was Final Fantasy XI, which was the number two MMO for a long time, depending on who's numbers you trust and how you count them.  Yes, it's 2010, but that doesn't mean they're doing something wrong.  They're just doing it different, and from a different cultural perspective. 

Survive is a relative term but I'll say in three months it won't be over 500k subs and that's being generous.

Seriously, in what universe is a 500k subscriber base doing poorly?  Last time I checked Eve is doing fine on less.  WoW skewed the numbers way high into money hats territory, but I'd hardly call that a bad number.


I'm going to quote myself from pages back here:
The game that releases might not be the game you or I personally want, but I'll be surprised if it releases as broken or as light on content as Aion or Warhammer.  Keep in mind the vast majority of the game the beta players are seeing isn't the reality of the game.  It's a very very limited stress test.  That said, prepare for disappointment if you didn't like FFXI, because it's almost certainly going to be more of the same, seeing as how it's mostly the same developers.

If you don't like what you saw in open beta, or what's being said by the developers, or have any fears at all about the direction of the game, DO NOT BUY IT.  Nobody is forcing anyone to do this.  But doomcasting a game because it's something that you personally don't like does not mean it's going to do poorly.  The last thing I'm ever going to do is recommend anyone buy this game.  It's about as niche as you can get, despite bearing the Final Fantasy name.  I personally like where it's going, but it's currently a pretty muddled mess, and no one from outside Square really knows what it's going to be like come launch next week.




Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 14, 2010, 03:55:01 PM

How about games that had 0% of their content available to the public without any sort of open beta?  Because that was Final Fantasy XI, which was the number two MMO for a long time, depending on who's numbers you trust and how you count them.  Yes, it's 2010, but that doesn't mean they're doing something wrong.  They're just doing it different, and from a different cultural perspective.


From what I remember of the U.S. beta for FFXI, it had quite a bit of content available.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on September 14, 2010, 04:02:46 PM
From what I remember of the U.S. beta for FFXI, it had quite a bit of content available.

The US betas were all post launch betas.  As far as I can find, the Japanese launch didn't have an open beta attached to it.  Ours came after the first expansion.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 14, 2010, 04:13:42 PM
From what I remember of the U.S. beta for FFXI, it had quite a bit of content available.

The US betas were all post launch betas.  As far as I can find, the Japanese launch didn't have an open beta attached to it.  Ours came after the first expansion.

I'm aware that U.S. beta was post-JP launch, but the way you wrote your post made it sound like they just weren't showing off any content before release.  Also the Japanese version did have an open beta IIRC, but I don't know how much content was available.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 14, 2010, 04:26:10 PM
Yes, it's 2010, but that doesn't mean they're doing something wrong.
Considering the difference in MMO landscape between then and now, and what the players have become used to in the meantime it may well mean they are doing something wrong.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: SnakeCharmer on September 14, 2010, 06:26:17 PM
Heh (http://spoonyexperiment.com/2010/09/13/pax-coverage-final-fantasy-xiv-guild-wars-2/)

Be sure to let the video get to about 1:20 before the fun begins.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 14, 2010, 07:01:33 PM
Heh (http://spoonyexperiment.com/2010/09/13/pax-coverage-final-fantasy-xiv-guild-wars-2/)

Be sure to let the video get to about 1:20 before the fun begins.

As painful as playing FFXIV was at times, I could put up with it a lot easier than I could put up with listening to the guy in that link.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LeaveMeAlone on September 14, 2010, 08:41:01 PM
I agree with his assessment of FFXIV but I couldnt watch past the 8 minute mark.  Plus he seemed to be overly excited by the swag offered.  I can't take him seriously if he is gushing about the freebies.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on September 14, 2010, 10:10:19 PM
I want my 18mins back, so I'll save someone else with a summary.

He didn't get an interview with Square Enix, didn't enjoy the game/demo, didn't get swag, didn't like their presentation area setup. No gripes besides the "uninterested combat" and lots of snipe remarks at people drinking the coolaid and awesome reviews. Honestly anyone I know who was thinking about playing the game has decided not to after the open beta, heck look at the people passing who had preorders here. Game is flawed in serious ways, and I don't think he's the demographic the game is aimed at but he didn't present it in a tangible way past petty nerd rage.

On the flip side he fawned all over Guild Wars because it has more "story" to it, better swag "BANDANAS!", drinks, a better map, interesting combat, and a huge floor presence. Last 8min is ArenaNet PR fluff on the end.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kail on September 14, 2010, 11:14:54 PM
Game is flawed in serious ways, and I don't think he's the demographic the game is aimed at but he didn't present it in a tangible way past petty nerd rage.

Final Fantasy nerd rage is kind of his schtick, (http://spoonyexperiment.com/category/game-reviews/final-fantasy-viii/) and I don't know what all he could really talk about if his only experience with the game is like ten minutes in a con demo.  I think it was more an attempt to cover the con (PAX) than provide a real review of FF14.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 15, 2010, 05:42:28 AM
Ard tells me not to buy.

I guess its required to say in every thread. I was not doom casting, merely discussing the odd design choices. I thought thats what we do here.

I didn't have intentions on buying even before I tried beta. My shock is that for the second attempt, they seemed to have not evolved, and I don't trust that leaving out 90% of the game is a good thing. For the 14th title in the series, and the second MMG, I expected a great deal more.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on September 15, 2010, 06:16:32 AM
Game is flawed in serious ways, and I don't think he's the demographic the game is aimed at but he didn't present it in a tangible way past petty nerd rage.

Final Fantasy nerd rage is kind of his schtick, (http://spoonyexperiment.com/category/game-reviews/final-fantasy-viii/) and I don't know what all he could really talk about if his only experience with the game is like ten minutes in a con demo.  I think it was more an attempt to cover the con (PAX) than provide a real review of FF14.

You only need 10 minutes with this game to make up your mind.  Maybe less.

I'll doomcast this game in the western market.  It's going to tank.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on September 15, 2010, 07:42:38 AM
I think it was more an attempt to cover the con (PAX) than provide a real review of FF14.

It kinda proves my point as he's screaming not to buy the game over one con presentation.

I get the game on some level. It was funded by FFXI as such its totally focused and designed for the core FFXI fans. It's a ballsy move but I really think the Nov release is a soft launch before the PS3 version.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Dtrain on September 15, 2010, 09:50:50 AM
I'll doomcast this game in the western market.  It's going to tank.

Sadly, I think you're wrong. As much as this game deserves to have no players, tons of people are convinced they like it. But go ahead and try telling them that they are having fun the wrong way. They have now adopted "the patch will fix everything," as a defense mechanism.

It's a ballsy move but I really think the Nov release is a soft launch before the PS3 version.

I do get the feeling that the PC release is part of a strategic plan to continue testing and refining in a comparatively consequence light environment. SE certainly does not do fan service for PC gamers, and it certainly explains the restrictive console interface, and the suggestion that quests are being added to all of the NPCs after launch. Grats PC gamers - paying for beta+?

I MIGHT check this one out when it comes out for the PS3. Then again, I suspect a miasma of poopsockery to have already infected the game by then.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 15, 2010, 10:03:41 AM
I get the game on some level. It was funded by FFXI as such its totally focused and designed for the core FFXI fans. It's a ballsy move but I really think the Nov release is a soft launch before the PS3 version.
Perhaps grunk could provide perspective how the ff11 fans see this new offering.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on September 15, 2010, 10:26:32 AM
Great box sales, minimal retention. If you think otherwise then you just haven't been paying attention.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on September 15, 2010, 10:58:23 AM
Great box sales, minimal retention. If you think otherwise then you just haven't been paying attention.

I'd be willing to be that they sell less boxes than AOC.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on September 15, 2010, 12:34:33 PM
The PC version might not do too well, but on consoles there still isn't a lot of competition in the MMO market.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 15, 2010, 01:01:31 PM
Its also Finial Final Fantasy. It has cat girls, children and huge wallmen.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on September 15, 2010, 02:18:00 PM
The PC version might not do too well, but on consoles there still isn't a lot of competition in the MMO market.

That's because there isn't a market for MMO's on consoles.  :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Morfiend on September 15, 2010, 03:32:49 PM
The PC version might not do too well, but on consoles there still isn't a lot of competition in the MMO market.

That's because there isn't a market for MMO's on consoles.  :awesome_for_real:

I don't buy that. I would totally play a MMO on my console, if it was actually fun, and the game had a decent voice chat system. So far communication has been the major barrier to entry for MMOs on the consoles.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Pendan on September 16, 2010, 09:12:53 AM
What Asian created subscription game for the PC has not tanked in the US? I don't think FFXI would have survived in the US market without shared global servers and PS2.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on September 16, 2010, 11:17:58 AM
Final Fantasy XI came out before WoW.

You'll want to look for any Asian-based MMO after WoW, since WoW set a new standard in people's expectations.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nightblade on September 16, 2010, 11:20:34 AM
Final Fantasy XI came out before WoW.

You'll want to look for any Asian-based MMO after WoW, since WoW set a new standard in people's expectations.

Playing FFXI after WoW came out was slightly depressing. Everyone and I mean EVERYONE on the server just vanished. Then I played WoW and found out why.  :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on September 19, 2010, 11:58:15 AM
http://www.youtube.com/watch?v=dpmy7Ze18NY

And chalk another one up to "Fanboys with rampaging inferiority complexes who will be the first to turn on Squeenix post-launch"


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 19, 2010, 05:40:33 PM
Well, looks the beta is over on the european side of the pond at least, the announcement said something about US version going until 7pm pacific time which is right behind the corner i think.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LC on September 19, 2010, 06:54:03 PM
http://www.youtube.com/watch?v=dpmy7Ze18NY

And chalk another one up to "Fanboys with rampaging inferiority complexes who will be the first to turn on Squeenix post-launch"


Pretty good description of the average WoW player. Too bad FFXIV turned out so poorly.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on September 20, 2010, 12:26:01 AM
All of my friends who play MMO's will have a great honeymoon period with a new MMO, then grow tired of it, then bounce back to WoW in a couple of months. Arguably, they used to get their money's worth out of MMO's relative to how many hours of gameplay they would have gotten out of a singleplayer game, dollar for dollar. But recently, even that hasn't been the case. They're at Critical Meh only 15 hours in.

So, we'll see where this goes.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 20, 2010, 03:51:56 AM

Too bad FFXIV turned out so poorly.
On that note, i've brought myself yesterday to shoot enough squirrels for rank 10 so i could see some more of the cutscenes before they shut the beta down, and discovered another hilarious piece of design in the process.

At rank 10 you get access to another camp and another group of 2-dailies. (whole two of them in my case) The funny part is, objectives for these quests (the solo version at least) are placed right in middle of spawn of 4-5 foozles which con red to you (just one of them alone had no problem eating rank 15 guy for breakfast) and which aggro on sight, with range exceeding that of the player's ranged weapon nevermind the poor suckers who would need to go into melee.

It's not just random number generator in progress, since the quest spawns appear to be more or less fixed... you can almost see the game going "Wait, a soloer? Well, fuck you." with these things. Or would that be the devs :grin:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on September 20, 2010, 05:17:06 AM

Too bad FFXIV turned out so poorly.
On that note, i've brought myself yesterday to shoot enough squirrels for rank 10 so i could see some more of the cutscenes before they shut the beta down, and discovered another hilarious piece of design in the process.

At rank 10 you get access to another camp and another group of 2-dailies. (whole two of them in my case) The funny part is, objectives for these quests (the solo version at least) are placed right in middle of spawn of 4-5 foozles which con red to you (just one of them alone had no problem eating rank 15 guy for breakfast) and which aggro on sight, with range exceeding that of the player's ranged weapon nevermind the poor suckers who would need to go into melee.

It's not just random number generator in progress, since the quest spawns appear to be more or less fixed... you can almost see the game going "Wait, a soloer? Well, fuck you." with these things. Or would that be the devs :grin:

Was the mob named "Cockblock"?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 20, 2010, 06:23:43 AM
Well, they were named "Lone Wolf" which given they were sitting in packs ready to screw the soloers may have been attempt at subtle irony, one way or another...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 21, 2010, 07:26:42 AM
http://www.youtube.com/watch?v=abE09-tqhoM

It almost makes it seem like fatigue is a great thing!  :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on September 21, 2010, 07:43:54 AM
http://www.youtube.com/watch?v=abE09-tqhoM

It almost makes it seem like fatigue is a great thing!  :oh_i_see:

I just....I want to think of the words but the amount of stupid in that video is overpowering.  They realize how big a mistake this is...don't they?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 21, 2010, 09:19:56 AM

I just....I want to think of the words but the amount of stupid in that video is overpowering.  They realize how big a mistake this is...don't they?
Oh, you just aren't sophisticated enough to appreciate it. Revolutionize your gameplay!

edit: that video should have http://www.youtube.com/watch?v=KSJKyeoFBas tacked on the end, though, to truly show advantages of this system. Because nothing says "quality, revolutionary gameplay" like being able to combine skills from multiple classes so you can then spend 4 minutes (at rank 10) to defeat single even-con mob and almost die in the process  :grin:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on September 21, 2010, 11:38:36 AM
I get the game on some level. It was funded by FFXI as such its totally focused and designed for the core FFXI fans. It's a ballsy move but I really think the Nov release is a soft launch before the PS3 version.
Perhaps grunk could provide perspective how the ff11 fans see this new offering.
Anecdotally, most all of the hardcore FFXI fans I know and have played it with have feelings that are apathetic at best. Most who plan on playing it have had to do a lot of self-convincing or have resigned themselves to knowing that if they don't make the switch, they'll be stuck on FFXI servers that will likely see the Japanese halves of their playerbases move on and slowly die, regardless of the quality of XIV. Ironically, the FFXIV beta period has seen some of the best content additions and tweaks that FFXI has seen in years.

A lot of the people I've seen who are genuinely excited about it are the same kind of folks who went blindly into FFXI: MMO newbies and generally younger folks who got into Final Fantasy after XI came out, usually with the FFVII compilation crap.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on September 22, 2010, 05:33:37 AM
http://gameinformer.com/b/news/archive/2010/09/21/details-on-final-fantasy-xiv-s-annoying-billing-system.aspx
Quote
With Collector's Edition copies of Final Fantasy XIV now out in the wild and the game's servers going live today, Square Enix has finally revealed the system behind subscriptions in the game. Like most everything else about FF XIV, it's not exactly the most elegant MMO cash service we've seen implemented. Here's how it works.

Along with future services and downloadable content, monthly subscription fees will be handled by a special currency called "Crysta" rather than regular money. One dollar of U.S. currency works out to 100 Crysta. Like Microsoft Points, you can only purchase Crysta in bundles of $5, $10, $20, $30, $50, or $100, and there's a cap on how much you can have in your account at any one time.

A subscription to Final Fantasy XIV technically only costs $9.99 a month. "Easy," might be thinking. "$10 in Crysta points each month, and I'm set." Not so fast, though. You also need to pay a $3 per month fee per character. So assuming you only want one character, your monthly subscription now costs $12.99 a month, which is at least $15 of Crysta (purchased in three separate $5 installments).

In other words, you're going to have some left over and just sitting around unless you decide to spend it on whatever other FF XIV bonuses you'll be able to purchase with Crysta. Does your head hurt yet? Mine too.

Apparently Square will offer a more traditional credit card billing option, but it's done through a third party, a service called Click and Buy. According to early user reports from NeoGAF, the Click and Buy service charges a $2.50 fee of some sort, though it may simply be an authorization fee that will be paid back. It's also based out of London, so you may need to call your bank or credit card company to authorize a foreign transaction.

I don't have my copy of Final Fantasy XIV yet, so I can't comment on setting up payment personally, but this whole process sounds like way more of a pain than it needs to be. Here's hoping that the final game's content is worth it. You can check out my impressions from the open beta in my live blog.

 :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: UnSub on September 22, 2010, 05:41:40 AM
That's so supa-awesome. Really. I'm impressed. A sub fee plus pay per character is incredible.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on September 22, 2010, 05:42:00 AM
Imagine watching a slow motion shot of a high speed bullet train just breaking free.  It slaloms back and forth, and finally jumps out in feverish anticipation towards a busy intersection.  Eyes go wide. Then mouths begin to open, shrilling their terror.

The popcorn cometh.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on September 22, 2010, 05:47:28 AM
Amazing. It's like they're the MMO company that time forgot.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on September 22, 2010, 05:52:04 AM
That's so supa-awesome. Really. I'm impressed. A sub fee plus pay per character is incredible.

Thats been known for a while. The sub comes with an active character and a vendor type character slot for the $12.99. $3 per additional character slot.

The whole points system payment is new and really impressive. So the first month your dinged for $15, second month $15, and on third for $10 after you can build up enough points.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Arthur_Parker on September 22, 2010, 06:11:11 AM
http://www.youtube.com/watch?v=abE09-tqhoM

It almost makes it seem like fatigue is a great thing!  :oh_i_see:

I just....I want to think of the words but the amount of stupid in that video is overpowering.  They realize how big a mistake this is...don't they?

That's an awesome video of condensed wrongness.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on September 22, 2010, 07:06:15 AM
Collector's Edition on sale today.  Who got one?

Let us know how the miracle patch goes, please.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 22, 2010, 08:48:32 AM
That's so supa-awesome. Really. I'm impressed. A sub fee plus pay per character is incredible.
That's not really different than FFXI.  You had the sub, the Play Online, and the character fee.

Now they cut out the Play Online fee, but substitute it with their stupid credit system.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on September 22, 2010, 10:31:22 AM
Just when I thought they couldn't surprise me with something new and awful, Squeenix again delivers.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on September 22, 2010, 11:06:24 AM
When I heard they were finally getting rid of the craptacular PlayOnline I thought maybe they'd learned something. Apparently they learned that they need to replace one badly thought out design decision with another equally bad idea.

Is it just a cultural thing? Do the Japanese get off on being abused this way? Or is it a rah-rah patriotic thing where they'll grit their teeth and play this shitty game just because it's from Square Enix?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on September 22, 2010, 11:51:57 AM
That's so supa-awesome. Really. I'm impressed. A sub fee plus pay per character is incredible.

This wouldn't be terrible if they monthly sub fee wasn't so expensive.  I would love to pay 5-7 bucks per month per character for a game and have that be the only fee.  Of course, I would probable go above the typical 15/month for some games, but with the lower fee these companies might see a less-is-more type situation for their subscriber base.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: NiX on September 22, 2010, 01:02:37 PM
Collector's Edition on sale today.  Who got one?

Let us know how the miracle patch goes, please.

And so we can ban you for being stupid.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Quinton on September 22, 2010, 01:16:35 PM
I think their stupid "crysta" fake currency may be the final deal breaker for me.  Listening to some friends try to figure out how to pay without getting screwed has me thinking that squeenix has not earned my money this time around.

Latest entertaining revelation -- crysta has a 2 year lifespan.  Yes, squeenix has invented a currency that eventually evaporates.

Until these bozos figure out how to just bill my credit card for the exact value of the subscription without additional fees, like every other mmo I've ever played, I'll wait.  If the game was less horribly broken at launch I might have been more tolerant of their insane payment options.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 22, 2010, 01:17:35 PM
http://gameinformer.com/b/news/archive/2010/09/21/details-on-final-fantasy-xiv-s-annoying-billing-system.aspx
Quote
Apparently Square will offer a more traditional credit card billing option, but it's done through a third party, a service called Click and Buy. According to early user reports from NeoGAF, the Click and Buy service charges a $2.50 fee of some sort, though it may simply be an authorization fee that will be paid back. It's also based out of London, so you may need to call your bank or credit card company to authorize a foreign transaction.
For what's worth, Codemasters use the same company to handle their payments/subscriptions for EU version of LotRO.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: HaemishM on September 22, 2010, 01:20:55 PM
http://www.youtube.com/watch?v=abE09-tqhoM

It almost makes it seem like fatigue is a great thing!  :oh_i_see:

I just....I want to think of the words but the amount of stupid in that video is overpowering.  They realize how big a mistake this is...don't they?

That's an awesome video of condensed wrongness.

Holy shit. I haven't been paying attention to this at all. What the fuck? Someone signed off on not only the fatigue system, but that video as well? That is the very definition of pissing down upon people's heads from a very great height and telling them it's rain.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Soukyan on September 22, 2010, 01:28:58 PM

I just....I want to think of the words but the amount of stupid in that video is overpowering.  They realize how big a mistake this is...don't they?
Oh, you just aren't sophisticated enough to appreciate it. Revolutionize your gameplay!

edit: that video should have http://www.youtube.com/watch?v=KSJKyeoFBas tacked on the end, though, to truly show advantages of this system. Because nothing says "quality, revolutionary gameplay" like being able to combine skills from multiple classes so you can then spend 4 minutes (at rank 10) to defeat single even-con mob and almost die in the process  :grin:

Wow. Just wow.

I played a couple of hours in open beta. The intro was neat. Once I figured out how to get out of the initial instance, I then spent some time finding my way out of the city to get to my first quest. Exciting! The game is drop-dead gorgeous, although some of the ground textures are still pretty shitty and dated looking. A bump in environment texture resolution would compliment the beautiful character models and digital matte style horizons.

Anyhow. I get my first quest to kill three infested foozles, and bound off to do so.

Gripe #1: Really? Still no jumping? Could I at least have a skill with a cooldown timer that let's me jump every 30 seconds or so?

So I make my way around the terrain and kill foozles 1 and 2. I spot a third and head over, passing a higher level flying foozled on the way... who is apparently aggressive.

So I kill foozled three while getting hammered by the add. Turn to save face and die to the add.

Gripe #2: And there I lay. Dead. No respawn timer. No on-screen indication of what I am supposed to do in order to "revive", "resurrect", or "respawn".

At this point, I poke around a bit with the interface trying to figure out what to do. Then I did hat any rational human would do. I selected "Logoff".

I don't mind learning an MMOG, but at least give me a little automatic guidance on my first time playing. Some popup tips or something. Especially when I first encounter something like character death. I can tell you that I won't be playing FFXIV, and it's probably for the best because that combat video there is  :ye_gods:

Level 10? 4 minutes? Nearly died and got some pittance of experience. Oh, and if you are like me and can't play a lot, but play for long stretches when you can, you'll get penalized by that "revolutionary" fatigue system. I wanted to like the game, but alas it's just not for me.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on September 22, 2010, 03:16:14 PM

edit: that video should have http://www.youtube.com/watch?v=KSJKyeoFBas tacked on the end, though, to truly show advantages of this system. Because nothing says "quality, revolutionary gameplay" like being able to combine skills from multiple classes so you can then spend 4 minutes (at rank 10) to defeat single even-con mob and almost die in the process  :grin:

I just watched this.   :ye_gods:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 22, 2010, 03:39:14 PM
If anyone jumps on this grenade, let me know if they put in resting/passive mp refresh or did they keep it as it was in beta.  :uhrr:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 22, 2010, 03:43:46 PM
At this point, I poke around a bit with the interface trying to figure out what to do. Then I did hat any rational human would do. I selected "Logoff".
Oh, bad move.  Logging off or getting disconnected causes you to fail the quest.

:awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: waffel on September 22, 2010, 04:20:42 PM
I can see trying to be revolutionary in certain aspects of game design, regardless of how utterly terrible they are (leveling cockblock, a billion classes you can pick and choose abilities from, etc)

... but trying to revolutionize how you PAY for the game? The fuck is that? Say my game's monthly cost is $16.00 ... but I can only buy 5-10-20 dollar increments to 'pay' for it, so I'm stuck with leftover points that I can spend on.... let me guess.... items in an item shop?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 22, 2010, 04:45:28 PM
I think they got the idea from those stupid fuck pre-paid rebate debit cards most every company does.  Those forgotten about pennies add up over time into quite a sum, at least I saw that someplace... I think Richard Pryor was in a movie about that...  :grin:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: UnSub on September 22, 2010, 06:27:15 PM
That's so supa-awesome. Really. I'm impressed. A sub fee plus pay per character is incredible.
That's not really different than FFXI.  You had the sub, the Play Online, and the character fee.

Now they cut out the Play Online fee, but substitute it with their stupid credit system.

I'd completely forgotten about the character payments for the other FF game, but you'd think times have changed a bit since that one launched.

I'm all for hybrid payment models - just make them easy to understand and vague attractive to potential customers. FFXIV's payment model is as clear as mud and requires time thinking about. It's actually a bad thing to have players thinking about how much they pay for their games because every time you do that you open the door to them reconsidering paying at all.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 22, 2010, 06:37:19 PM
Well, at least they didn't put in "crysta"-powered weapons.

Yet.  :why_so_serious:

edit: there's live stream from a guy playing this here: http://www.justin.tv/celestein#/w/410534784 if you want to save yourself some money. Just saw group of 3 bees annihilate a healer + dps pair in like, 3 shots in daily qeust they picked in starter camp. I guess when you select between "solo" and "basic group" version of the quest the "basic group" means set of at least 4-5 people and more than one healer.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 22, 2010, 06:53:33 PM
In beta phase two we took 8 people out all around 10-15 and did a daily 2nd camp at a four out of five rated difficulty. I have never died so much in a game in such a short span. I mean seriously, death sickness wore off, then dead in 30 seconds. Off one mob. The other people in my guild group were laughing and carrying on about how much fun they were having and I kept thinking I needed more shots of JD to get through this.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on September 23, 2010, 05:37:20 AM
Collector's Edition on sale today.  Who got one?

Let us know how the miracle patch goes, please.
Guess what? (http://www.ffxivcore.com/topic/19605-not-much-has-changed-since-beta/)
Quote
Besides a few bug fixes, and partial fixes to UI lag in shops and other areas, and the addition of the hardware mouse, theres not much new to retail.

Most areas that were blocked off in open beta are still blocked off except for the hamlets.

The dungeons like the one near Thanlan's Black Shroud exit that looked like an ant hill is still invis-walled off with a warning npc, as is the one at the Astral isles in La Nosca.

Ishgard isn't even in the dat files.

The wiki team from this very site has said the only new thing in the data files is high level guild leves, a few language changes, and higher level story line quests.

I am a bit disappointed, but I really can't say I am surprised.

I was just hoping, against my better judgement, all those fans were right about there being a giant patch with new areas and such.

Hopefully by the time I get to a level that matters more will be in game. However I already got fatigue at PL10. Haven't hit surplus at Lancer rank 10 yet however.

Here's to hoping for a standard edition release patch with more content, and more bug fixes.
:awesome_for_real:



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: NiX on September 23, 2010, 06:41:58 AM
Anyone who expected otherwise deserves to lose their $50 - $75.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 23, 2010, 07:02:10 AM
Collector's Edition on sale today.  Who got one?

Let us know how the miracle patch goes, please.
Guess what? (http://www.ffxivcore.com/topic/19605-not-much-has-changed-since-beta/)
Quote
Besides a few bug fixes, and partial fixes to UI lag in shops and other areas, and the addition of the hardware mouse, theres not much new to retail.

Most areas that were blocked off in open beta are still blocked off except for the hamlets.

The dungeons like the one near Thanlan's Black Shroud exit that looked like an ant hill is still invis-walled off with a warning npc, as is the one at the Astral isles in La Nosca.

Ishgard isn't even in the dat files.

The wiki team from this very site has said the only new thing in the data files is high level guild leves, a few language changes, and higher level story line quests.

I am a bit disappointed, but I really can't say I am surprised.

I was just hoping, against my better judgement, all those fans were right about there being a giant patch with new areas and such.

Hopefully by the time I get to a level that matters more will be in game. However I already got fatigue at PL10. Haven't hit surplus at Lancer rank 10 yet however.

Here's to hoping for a standard edition release patch with more content, and more bug fixes.
:awesome_for_real:



Well it fits with their XP fatigue system. It slows progress so that SE can play catch up. If that wasn't in place from the start, I can imagine the outcry of no endgame or even a partly finished upper leveled part of the game.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on September 23, 2010, 07:26:57 AM
WOW IMAGINE THAT!!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on September 23, 2010, 07:37:08 AM
Don't worry there will be a patch right before the main retail launch  :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: waffel on September 23, 2010, 09:46:44 AM
Hey, DAoC released with areas blocked off and unfinished... and look how that turned out!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on September 23, 2010, 10:20:57 AM
Bad game is bad


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on September 23, 2010, 12:05:44 PM
So, was anyone here predicting robot jesus out of this game? let's go find out!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on September 23, 2010, 12:12:21 PM
I'm downgrading my rating of Square Enix from Triple-A company to B+.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on September 23, 2010, 01:04:07 PM
Square hasn't been triple A for a while. They're firmly in the B camp. Very pretty games but their gameplay for most of their titles has been lacking for a while. I often wonder if square just doesn't get 'fun' it's like they have all the ingredients and know the recipe for baking a cake and when it's finished the cake looks and smells delicious but the people at sdqure have no taste buds to the cake ends up tasting bitter.

Go on, try and think of the last square game you 'loved' not just liked or enjoyed. Now for most of you, you're going a decade or so back aren't you?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nonentity on September 23, 2010, 01:44:43 PM
Current rumor is that this game was developed on the cheap by a Chinese MMO farm, at an attempt to crack into the Chinese MMO market.

http://www.rockpapershotgun.com/2010/09/23/final-fantasy-xiv-desperate-to-woo-china/

The gist of it, for those too lazy to read, is that there are lots of weird random things in the Chinese alphabet (in the Japanese version of the game), weird misspellings, and enormous pieces of copypasted terrain and such.

This blog (http://blog.esuteru.com/archives/941451.html) (in Japanese) has a few screenshots of quite a few copy pasted pieces.

This chap (http://www.youtube.com/watch?v=La9nLBfH44c) (as obnoxious as he is) also runs through one piece of the level where he sees the same piece of terrain repeated about 4 or 5 times in a very short period.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on September 23, 2010, 02:02:35 PM
Current rumor is that this game was developed on the cheap by a Chinese MMO farm, at an attempt to crack into the Chinese MMO market.

http://www.rockpapershotgun.com/2010/09/23/final-fantasy-xiv-desperate-to-woo-china/

The gist of it, for those too lazy to read, is that there are lots of weird random things in the Chinese alphabet (in the Japanese version of the game), weird misspellings, and enormous pieces of copypasted terrain and such.

The reusing terrain was covered on page 25 (http://forums.f13.net/index.php?topic=17069.msg841032#msg841032).

The interesting bit in that article is the conclusion that the fatigue timer is a direct response for MMO laws in China which is a pretty neat theory. It doesn't seem plausible the game was developed by a Chinese firm as the huge parts of art assets/music/environment is still "Square".

Quote from: http://news.bbc.co.uk/2/hi/technology/4183340.stm
Gamers who spend more than five hours will have the abilities of their in-game character severely limited.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on September 23, 2010, 07:00:09 PM
Square hasn't been triple A for a while. They're firmly in the B camp. Very pretty games but their gameplay for most of their titles has been lacking for a while. I often wonder if square just doesn't get 'fun' it's like they have all the ingredients and know the recipe for baking a cake and when it's finished the cake looks and smells delicious but the people at sdqure have no taste buds to the cake ends up tasting bitter.

Go on, try and think of the last square game you 'loved' not just liked or enjoyed. Now for most of you, you're going a decade or so back aren't you?
I agree completely. Nothing from Square has been amazing since the middle of the FF series (6, 7, Tactics). Since then they've put out some decent titles, but nothing worthy of froth or amazement. I wouldn't even say they're the best JRPG developer out there anymore.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: AutomaticZen on September 23, 2010, 08:10:45 PM
Square hasn't been triple A for a while. They're firmly in the B camp. Very pretty games but their gameplay for most of their titles has been lacking for a while. I often wonder if square just doesn't get 'fun' it's like they have all the ingredients and know the recipe for baking a cake and when it's finished the cake looks and smells delicious but the people at sdqure have no taste buds to the cake ends up tasting bitter.

Go on, try and think of the last square game you 'loved' not just liked or enjoyed. Now for most of you, you're going a decade or so back aren't you?
I agree completely. Nothing from Square has been amazing since the middle of the FF series (6, 7, Tactics). Since then they've put out some decent titles, but nothing worthy of froth or amazement. I wouldn't even say they're the best JRPG developer out there anymore.
Of course not.  That'd be Level-5 at this point.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on September 23, 2010, 10:20:27 PM
Current rumor is that this game was developed on the cheap by a Chinese MMO farm, at an attempt to crack into the Chinese MMO market.

http://www.rockpapershotgun.com/2010/09/23/final-fantasy-xiv-desperate-to-woo-china/

Wow. Detective Quentin Smith is on the case!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on September 24, 2010, 12:31:16 AM
Seeing this game in action was just flat-out terribad. Then I get to go break this news to other forums that aren't F13: XIV is a pile of ass, sorry!

But not you guys. If it is a memo about a game being bad after all hype and expectations have faded, you have all already seen it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on September 24, 2010, 08:28:10 AM
But not you guys. If it is a memo about a game being bad after all hype and expectations have faded, you have all already seen it.

Hmmm, let's think. In terms of the ones that have let me down the most, in order:

Trials of Atlantis
SWG
WAR
Horizons
LOTRO
Shadowbane

I'm also pretty sure SWTOR is going to let me down. The release date alone is pissing me off, and all combat videos are pointing to suck.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on September 24, 2010, 08:51:50 AM
you forgot age of conan


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on September 24, 2010, 08:56:20 AM
Square hasn't been triple A for a while. They're firmly in the B camp. Very pretty games but their gameplay for most of their titles has been lacking for a while. I often wonder if square just doesn't get 'fun' it's like they have all the ingredients and know the recipe for baking a cake and when it's finished the cake looks and smells delicious but the people at sdqure have no taste buds to the cake ends up tasting bitter.

Go on, try and think of the last square game you 'loved' not just liked or enjoyed. Now for most of you, you're going a decade or so back aren't you?
I agree completely. Nothing from Square has been amazing since the middle of the FF series (6, 7, Tactics). Since then they've put out some decent titles, but nothing worthy of froth or amazement. I wouldn't even say they're the best JRPG developer out there anymore.
Of course not.  That'd be Level-5 at this point.
I was thinking Atlus but YMMV.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on September 24, 2010, 10:45:52 AM
you forgot age of conan

Didn't let me down because i never cared.  :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on September 24, 2010, 11:23:27 PM
I'm also pretty sure SWTOR is going to let me down. The release date alone is pissing me off, and all combat videos are pointing to suck.

I'm severely hoping not, like, I'm trying to maintain that childlike optimism that you will get to play a pew pew lazer sword jedi and it will actually be fun. But I cannot deny the reasoning behind the concern.

In the case of this? FFXIV? Someone says 'hey sit down and try this!' I sit down. I kick up the game. I am immediately hit with a series of thin-slicing sensations. I just automatically know something is very, very wrong. It's The Statue That Doesn't Look Right. (http://www.kbcc.cuny.edu/academicDepartments/art/Art31Reading.pdf)

Then of course I play around and it is The Statue That Is Really Wrong and Sucks. Nothing felt right.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on September 25, 2010, 05:43:20 AM
That is fascinating to read. The more I see and read, the more something looks wrong.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Triforcer on September 25, 2010, 12:58:31 PM
Lum's take on this is hilarious.

As a somewhat-getting-fluent Japanese speaker/reader, I can verify that someone in my shoes (who knows SOME Japanese) would may the "ponus" and "subbort" errors that apparently plague the game. 

Plus, its probably easier to make those errors when in an uncomfortable setting, say, a Xinjiang sweatshop.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on September 25, 2010, 06:56:45 PM
Some of you are amazingly gullible.

Also can you really call directly copying and pasting from a source you can't verify or even understand "a take on something?"

Although to be fair Lum's entire website is 90% copy and pasted content.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 27, 2010, 04:38:35 AM
No more fatigue! (http://www.sankakucomplex.com/2010/09/26/final-fantasy-xiv-infinite-xp-glitch-discovered/) < NSFW in most respects.

An xp glitch? Really SE? Really?  :ye_gods:

edit: sorry about the NSFW omission. I never even looked at the stuff on the side, most of which was blokt on my pc. Thanks for picking up on it, Lant


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on September 27, 2010, 05:11:34 AM
http://news.mmosite.com/content/2010-09-27/ffxiv_buff_glitch_can_give_you_numerous_exp.shtml

Buff / XP sploit?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 27, 2010, 08:08:43 AM
No more fatigue! (http://www.sankakucomplex.com/2010/09/26/final-fantasy-xiv-infinite-xp-glitch-discovered/)
You might want to mark that site as potentially NSFW given the sidebars.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on September 27, 2010, 08:44:29 AM
No kidding; although learning there's a "How to be a trap" guide published in Japan was... enlightening :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 27, 2010, 09:20:47 AM
What's really funny about it being known in beta is that there was no way to report bugs.  You had to be on their special list to have access to bug reports.  And with no communication, there wasn't any way one could strive to get into that special pool of people.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nija on September 27, 2010, 09:46:11 AM
This is precisely what I was talking about a few pages ago - I just couldn't express it well, and still can't really express it how I'd like to.

Basically the entire development team for this project are a bunch of recluses. You can't get any info to them or from them. Exactly like FF11.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fabricated on September 27, 2010, 06:20:10 PM
Where's whats his face. You know, that troll dude who really liked FF11.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: bhodi on September 27, 2010, 10:15:09 PM
You're of course talking about Mr. Sunny D bottles himself. Grunk. I wonder if he's been saving his pennies?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Morfiend on September 28, 2010, 08:47:28 AM
I still contend that Grunk is the best gimmick account ever.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: raydeen on September 28, 2010, 02:01:28 PM
He's grinding fukkens as we speak.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on September 29, 2010, 06:51:24 AM
The stories about the FFXIV collector's edition cup, the infinite xp glitches, and just how generally shoddy the game is are leading me to wonder if the game's more likely to be an outright fucking disaster rather than just an 'underwhelming launch.'


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 29, 2010, 07:01:37 AM
The people I ran with in beta are still loosely together in a linkshell. However, they picked the Figero server to play on, which was closed to new character promptly after launch due to pop issues on it - thus some of those linkshell people were left out in the cold to play on other servers - and summarily leave the shell.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on September 29, 2010, 07:03:52 AM
Do they have the same worldpass nonsense as FFXI?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on September 30, 2010, 09:37:39 AM
Square-Enix: Please Wait "3-4 Weeks" Before Reviewing FFXIV (http://www.psxextreme.com/ps3-news/7864.html)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on September 30, 2010, 09:46:19 AM
Hah and those adorable PS3 fans seem to mostly assume that Square Enix isn't making this request because the game is a steaming pile of shit.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on September 30, 2010, 10:07:44 AM
Well it worked for APB, why not for FFXIV?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: sam, an eggplant on September 30, 2010, 10:24:10 AM
APB had a review embargo. They provided the game for free to journalists early if they agreed to embargo reviews until a certain date. They later changed that date to be 2 weeks after release, which was totally bonkers.

FFXXIXX has a "polite request". There's a world of difference.  They're saying "listen, we're launching a major MMO, can you do us a favor and review after the launch furor has died down a bit and you get a chance to play the live game for a period of time?" That's not an entirely unreasonable thing to request, so long as it's a request and not a mandate.

Obviously nobody's going to do it (except maybe Eurogamer due to Darkfallgate), because the early bird gets the worm, but they're not totally crazy for asking.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on September 30, 2010, 10:31:43 AM
Kotaku is already doing an in-progress review and it's mainly the guy going 'uhrm, why am I even here again? man this sure is boring. what if I reroll? does someone want to explain to me where i go to get the fun?'


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Dtrain on September 30, 2010, 10:58:26 AM
I have less interest in playing another FF series game after having played FFXIV. At least for my money, they've done harm to their franchise with this turd of a game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Dtrain on September 30, 2010, 11:12:13 AM
FFXXIXX has a "polite request". There's a world of difference.  They're saying "listen, we're launching a major MMO, can you do us a favor and review after the launch furor has died down a bit and you get a chance to play the live game for a period of time?" That's not an entirely unreasonable thing to request, so long as it's a request and not a mandate.

Obviously nobody's going to do it (except maybe Eurogamer due to Darkfallgate), because the early bird gets the worm, but they're not totally crazy for asking.

Sorry for the double post here, but I agree with Sam - I can see why a developer would feel that the standard review format does not mesh well with a newly released MMO.

On the other hand though, I think that a number of other ways to relate an experience in a game have come about in the last few years to address this problem. Personally, I have always relied on word of mouth and beta testing. But I also think that "first impression" pieces and journal style reviews give me something close to what I want as a  "first day review" substitute.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: waffel on September 30, 2010, 11:25:58 AM
I mean, was it too much to ask that they learn from their 'mistakes' with FF11 in regard to its impact on American games?

I never seen a divide so clearly in gaming styles between Japanese MMOs and American MMOs than when I made my way to the first 'big'ish city in FF11. I zoned in and made my way across the big bridge to the heart of the city, my computer chugged for a bit and when it finally smoothed out I saw two huge rows of people lined up perfectly on either side of the street, all with their shops open. There had to have been 100+ people. Lined up perfectly like there was an invisible string they were standing up against. It was very  :oh_i_see:

Not that has anything to do with game design per say, but it was the first time I ever witnessed the divide between a Japanese based MMO and an American based MMO.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kail on September 30, 2010, 12:50:22 PM
Well it worked for APB, why not for FFXIV?

The big difference here is that nobody knew about APB, while Final Fantasy x+1 will automatically see a lot of people pick it up just based on the title, barring some kind of "This game will give you syphilus" warning.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on September 30, 2010, 01:11:58 PM
works with regular titles. With MMO's? You bleed out a userbase pretty damn fast.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on September 30, 2010, 01:27:46 PM
If a game as it is released can't be reviewed, it is not worth my money.

If a game comes out of the box and is not fun, it is not worth my money.

I do not, nor do most people buy things based on their 'potential' for being fun. If something is fun a year from now, six months from now or just a month from now then that is when I will buy it.  MMO's are no different from single player games in this respect and while initial box sales might be good, word of mouth will kill off anything past the first 30 days if the game is not up to par.  MMO's are however in worse shape because they rely on subscriptions beyond the initial game to really get a good profit.

All of this should be known by now, the fact that it isn't makes me very sad. So few companies get that you can't just patch the fun in later, it needs to be there on day one.

Do MMO's grow, change and improve with time? of course they do! However no paying customer should be expected to just endure and cough up cash in the meantime while they improve. If the game deserves a bad review on day one, that's the fault of Square Enix and no one else, they are the ones that put boxes on shelves and started asking for money, they are now directly responsible for the quality that those purchases receive.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: sam, an eggplant on September 30, 2010, 02:45:51 PM
Of course you're correct, but if I developed a MMO I would certainly do my damnedest to get the press to play for a couple of weeks before posting their final score to be forever recorded on metacritic. Reviewing the newbie experience either leads to Tortage syndrome (which misleads consumers) or the exact opposite (which may not give the game a fair shake).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 30, 2010, 02:50:45 PM
Expecting a reviewer to put in more than a day of play is silly.  They have other games to play.  Short of offering to pay their salary for a month, they better expect that article to come out the same as any other game.

If the companies don't like that, then maybe they should work a little harder at making the starting experience fun and enjoyable.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on September 30, 2010, 03:26:29 PM
This is fucking bonkers. 

Release a game worth playing and you won't have to ask reviewers to wait.  Release a ground-breaking game and they'll be too busy playing to review. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on September 30, 2010, 05:12:35 PM
This is fucking bonkers. 

Release a game worth playing and you won't have to ask reviewers to wait.  Release a ground-breaking game and they'll be too busy playing to review. 

Yes but they specifically said they are not competing with WoW.  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on September 30, 2010, 07:04:04 PM
There's a valid argument to be made against reviewing an MMO on day one. It isn't that the fun needs to be patched in, it's that MMO launch days are typically clusterfucks of server crashing, queues, etc. By the second or third day, these things are usually ironed out and then you can see if the game is awful or not. It's hard for Squeenix to make that case, however, because they technically already had their launch last week with the CE.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on September 30, 2010, 09:56:57 PM
If a game as it is released can't be reviewed, it is not worth my money.

By this logic WoW deserves a metacritic score of near zero no?

Also very few sites do re-reviews, they expect the single review score they assign to last the entire lifetime of the game. So in the case of WoW you get stuck in a server queue on day 1, give the game a zero for being literally unplayable, then 6 years later it's still the worst game ever made.

The traditional review model is just not suited for multiplayer-centric games let alone MMOs. I've read very few reviews, and few if any day 1 reviews, that reflected the real experience of playing the game in live conditions. At best they come off as speculative whereas the whole idea of a review is strongly definitive.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on September 30, 2010, 10:48:03 PM
Wow as it was released was fun, the game itself was fun.  Could the same be said about FF14? We can argue server stability all day but even in perfect conditions FF falls short.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on October 01, 2010, 01:02:00 AM
For a lot of people WoW was literally unplayable on release. I'm not sure how waiting in a server queue is in any way fun.

I'm not trying to say that WoW is a bad game. I'm just saying that if you apply your test of must be fun immediately then WoW was a failure and deserved a poor review.

The reality, to me, is that assigning a review score to a multiplayer game the day of release is silly for a variety of reasons.

I don't see the point in a review that basically says "if you buy this right now it will suck, but it you buy it in 8 more hours it might be good." Which is what every day one WoW review should have read. Or really month one.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nightblade on October 01, 2010, 02:17:52 AM
For a lot of people WoW was literally unplayable on release. I'm not sure how waiting in a server queue is in any way fun.

WoW was fun, FF14 is not. You can't draw a parallel between server stability and a game that's just plain terrible whether you can play it or not.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 01, 2010, 06:43:35 AM
Having server/stability issues at launch is different than having straight up quality of content issues. For all its issues in the first days after launch, World of Warcraft was essentially a complete and competitive product at launch, that you could jump right into and which wouldn't bore you.

Also worth mentioning is that the industry has grown and become more saturated, and the MMO playerbase is much more fickle. They can always, always go back to what they were playing before if you don't offer a product that's as attention-holding.

Quote
Also very few sites do re-reviews, they expect the single review score they assign to last the entire lifetime of the game. So in the case of WoW you get stuck in a server queue on day 1, give the game a zero for being literally unplayable, then 6 years later it's still the worst game ever made.

The traditional review model is just not suited for multiplayer-centric games let alone MMOs. I've read very few reviews, and few if any day 1 reviews, that reflected the real experience of playing the game in live conditions. At best they come off as speculative whereas the whole idea of a review is strongly definitive.

The industry should band together and make it a media-wide policy to review MMO's two weeks post-launch or something. It would be an improvement. Still, at the same time, MMO's today have to hit the ground running. WoW could biff as much as it wanted in the first two weeks of launch, because, well, it hadn't changed the industry  yet.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: UnsGub on October 01, 2010, 07:54:49 AM
For a lot of people WoW was literally unplayable on release. I'm not sure how waiting in a server queue is in any way fun.

Wow made a feature to tell you that you cannot play their game. :awesome_for_real:

I stayed away for year before starting and after they added servers and fixes.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Pendan on October 01, 2010, 08:42:20 AM
Day 1 reviews of WoW were based on beta so it did not matter how well the servers ran on day 1. By the way, I waited to start on day 2 when more servers were opened and made horde character on West Coast and Alliance character on East Coast and switched between them when one was having problems. By doing this the game remained very playable for me.

FF14 has to ask reviews to wait because their beta product was not very good and their release product is not very good. To me they are saying our product is not even good enough yet for open beta but give us money now and review us next month when we are in open beta quality.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Segoris on October 01, 2010, 08:57:21 AM
Day 1 reviews of WoW were based on beta so it did not matter how well the servers ran on day 1. By the way, I waited to start on day 2 when more servers were opened and made horde character on West Coast and Alliance character on East Coast and switched between them when one was having problems. By doing this the game remained very playable for me.

Right, but now try telling someone in today's mmo market that in order to play when they want to, they need to create a character on multiple servers which are not in the same region for when a region/server is down and see how far that flies.

Really, I think that reviews for MMOs should be done with review copies before launch. I can't see a reason why reviews should have to wait when there are servers that reviewers could connect to between open betas and launches.

In the cast of FF14 vs wow, I think samprimary sums it up nicely.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on October 01, 2010, 09:17:06 AM
WoW was also pretty universally well received by critics as of day one launch. Also, most people at day one experienced much fewer problems than in previous launches of other titles. The biggest problem people ran into across the board was the looting bug where they would just get stuck bending over. Lag was a major issue in places at the peak hours. Some servers borked, most didn't, and the people transferred to the ones that were up. All the newbie areas were slammed, and people were killstealing everything. Lots of evade bugs on mobs. They had lots of downtime, but they were slammed with people, so they handed out free days like candy.

All in all though, it was pretty tame to things like WAR (client crashing, billing nightmares, servers exploding, taking 10m to get through a city due to lag). So, Let's not get all revisionist history here.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on October 01, 2010, 10:56:51 AM
Technical problems should be a footnote, but not ignored.  Some games don't fix those for months, so prospective buys have the right to be forewarned.  But what matters is, assuming you look past any technical hurdles, is the game fun?  It's fair to start checking for that Day 1.  There is no need for a reviewer to hold off on that.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on October 01, 2010, 11:13:55 AM
So it looks like this is going to win the award for the worst major budget MMO of all time.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on October 01, 2010, 11:19:13 AM
So it looks like this is going to win the award for the worst major budget MMO of all time.

is it major budget though?  By all accounts it sounds like this got made on the cheap in china


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on October 01, 2010, 11:32:42 AM
So it looks like this is going to win the award for the worst major budget MMO of all time.

is it major budget though?  By all accounts it sounds like this got made on the cheap in china

I don't know.  I thought it was.  How about major studio, or some such?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on October 01, 2010, 11:36:24 AM
14th title in the main line and second MMO attempt, not counting spin offs and side games. This isn't a new studio, its not a start up, its not even a new IP with new game systems never tested before. I expected more, any FF fan should expect DEMAND a better product than this, this is not the first dance. Its also the year 2010.

They spent how much on motion capture, they have one of the best stables of artists in the world, and the best game play is whacking random fozzles in a field? REALLY?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on October 01, 2010, 11:36:53 AM
It's such a shame. All I wanted was an updated FFXI without the suck.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 01, 2010, 12:31:10 PM
They spent how much on motion capture, they have one of the best stables of artists in the world, and the best game play is whacking random fozzles in a field? REALLY?

Not only that, but the foozle-whacking is insipidly boring. It's a couple of hairs above the epoch of autoattacking.

Perhaps it was an incredibly clever way to make crafting seem like an appealing option.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on October 01, 2010, 01:18:14 PM
I could of dealt with with the combat from FF13 in an MMO, however you would of done that.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on October 01, 2010, 01:37:19 PM
never mind


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on October 01, 2010, 08:15:29 PM
They spent how much on motion capture, they have one of the best stables of artists in the world, and the best game play is whacking random fozzles in a field? REALLY?

Not only that, but the foozle-whacking is insipidly boring. It's a couple of hairs above the epoch of autoattacking.

If it was just boring it wouldn't be that bad. But it's also technically inept -- playing archer you're bound to notice the animations are completely unsynced with actual abilities... you can attack 2-3 times and see a single attack animation play during that time if that, plus the animation plays ~2-3 secs after the damage is delivered (which happens instantly when the attack is triggered, if it actually triggers because sometimes it doesn't for unexplained and seemingly random reasons)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 02, 2010, 10:41:56 AM
If it was just boring it wouldn't be that bad.

A game's in real bad shape when this can be said of it in any context :/

HI-HO CHINESE MARKET


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: UnSub on October 03, 2010, 07:29:48 AM
I'd suggest the grand idea of launching a single title across multiple regions without substantive game mechanic customisation has been probably nailed as a very bad plan.

... so I only expect another 2 - 3 MMOs to flop before this is accepted as true.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on October 03, 2010, 08:31:43 AM
http://www.youtube.com/watch?v=Ei0GxMOBztA


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: CaptainNapkin on October 03, 2010, 09:06:54 AM
Outtake lady bug battle at 13:10 is  :awesome_for_real:
I may need this game just to be able to say "I experienced the suck!"


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: UnSub on October 03, 2010, 10:42:03 AM
I refuse to play a game where group wipes are possible to a non-mecha ladybug.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on October 03, 2010, 02:03:05 PM
Holy shit, it's.... so much worse than I expected.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on October 03, 2010, 02:24:52 PM
And I don't think it's possible for them to fix it.  They've obviously learned absolutely nothing from their experience with FFXI and games made since then. Presumably the current dev team honestly think they're making a fun game. Perhaps it will still be some huge success in the Asian market but I really can't imagine why it would be.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on October 03, 2010, 02:59:28 PM
That ladybug fight tells you ALL you need to know about FF14  :ye_gods:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on October 03, 2010, 03:08:24 PM
Quote
I'd suggest the grand idea of launching a single title across multiple regions without substantive game mechanic customisation has been probably nailed as a very bad plan.

I'm curious, can you detail the significant gameplay changes to WOW in different regions?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on October 03, 2010, 03:08:44 PM
God, that ladybug fight gave me unpleasant flashbacks to the Dunes in FFXI. Except there we were group killed by variously coloured crabs and rabbits.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on October 03, 2010, 04:50:08 PM
WoW China uses an hourly subscription model instead of monthly, and contains some censored art and text.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on October 03, 2010, 05:34:26 PM
WoW China uses an hourly subscription model instead of monthly, and contains some censored art and text.

Those are "substantive game mechanic customisation?"

LOL?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on October 03, 2010, 06:33:37 PM
WoW China uses an hourly subscription model instead of monthly, and contains some censored art and text.

Those are "substantive game mechanic customisation?"

LOL?


I'm not sure using WOW as a standard for any MMO mechanic/artwork/genre/whatever is a great idea.  Comparing WOW to any other MMO is like comparing McDonald's to your local family burger joint.  It may be better, it may be not, but it sure isn't making as much money.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shrike on October 03, 2010, 06:42:31 PM
It's such a shame. All I wanted was an updated FFXI without the suck.

I was going to avoid this game altogether--even commenting on it. However, I have been keeping an eye on it and well...the fanbase this thing seems to be aimed at like the suck. Or at least they say they do.

On several sites, the fans keep saying, it's about the exploration. It's about the discovery of interaction with NPCs (in other words, no "!" above their heads apparently makes finding NPCs to talk to a voyage of discovery). Frankly, I remember riding that boat in EQ and I didn't like it then. I distinctly recall during the Velious era spending about 40 minutes talking at some gnolls to get a quest started. The hell of it was, I knew the fuckers had the quest, but just could not get them to cough it up. I was saved from complete boredom by getting trained by a monk whose group screwed the pooch at the nearby cougar camp--but I did return the favor with interest (Jboots + insta-invis + feign death = hilarity). Oh, and note the word "camp." Seems that's alive and well in whateverthehell FF14s world is called this time around.

I played this game in 1999. It was OK then. Not now. Sure, it's gorgeous (and needs a horse of a machine to run well), but it's a cockstab, pure and simple. Been there, done that, have the scars.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on October 03, 2010, 06:56:39 PM

On several sites, the fans keep saying, it's about the exploration.
Would say with the amount of copypaste done to the game world can't quite imagine how that works for them. It can be a bit like exploring a fishbowl -- "oh whoa, a castle! ... look, a castle! ... oh hey check out this castle here!"


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shrike on October 03, 2010, 07:04:18 PM
Hey, I'm just reporting this stuff. I've seen that comment over and over, ad nauseum.  :ye_gods:

I gotta say, that youtube vid is just...money. The ladybug beatdown--let me emphasize those two words: ladybug and beatdown--at the end was just priceless. The first thing that popped into my mind at the wipe was "Look at the bones!"

Heh. Man, I need a beer.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on October 03, 2010, 07:37:56 PM
Maybe they'll make another MMO on an odd number and we can start saying that every even FF MMO sucks donkey balls.

This game reeks of Triple-A incompetence. I'm glad I'm not wasting my time on this instead of grinding rep in real life in an attempt to get laid.

(Psst! Shrike! Posting after beers is  :awesome_for_real:)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on October 03, 2010, 08:31:29 PM
I'm not sure using WOW as a standard for any MMO mechanic/artwork/genre/whatever is a great idea.

If a poster is going to claim that releasing a game with the same mechanics across multiple regions is obviously a terrible idea it's a little daft to ignore the fact that the most successful game in the genre did exactly that.

That comment just makes zero sense. Kind of like claiming that releasing a game that features mushrooms is a terrible idea because Mushroom Men sold poorly, or that it's a bad idea to release games centered around generic space marines because Quantum Theory isn't very good.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on October 03, 2010, 08:41:53 PM

If a poster is going to claim that releasing a game with the same mechanics across multiple regions is obviously a terrible idea it's a little daft to ignore the fact that the most successful game in the genre did exactly that.
This can depend though, since we hardly have a way to tell whether that particular feature contributed to the game's success, or if it's a flaw but the game itself was otherwise good enough to outweight it.

I mean, using WoW as example one could also conclude that a token "here's your fucking shoulders and you will like them" customization for character appearances isn't a bad idea either. And many other things.

edit: there's probably something to the fact that WoW is primarily western game ported then to eastern markets while the failures tend to be the other way around...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on October 03, 2010, 08:53:56 PM
I'm not claiming that the same mechanics across regions is a good idea or a bad idea. I just don't see how anyone could claim to have some definitive answer to that.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: trias_e on October 04, 2010, 02:12:45 AM
Maybe they'll make another MMO on an odd number and we can start saying that every even FF MMO sucks donkey balls.

This game reeks of Triple-A incompetence. I'm glad I'm not wasting my time on this instead of grinding rep in real life in an attempt to get laid.

(Psst! Shrike! Posting after beers is  :awesome_for_real:)

Somebody is posting after beers.

And it's not just me this time.

P.S. this game is worse than vanguard by far


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on October 04, 2010, 04:08:17 AM
WoW China uses an hourly subscription model instead of monthly, and contains some censored art and text.

Those are "substantive game mechanic customisation?"

LOL?

We need green text back.  :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 04, 2010, 05:29:05 AM
On several sites, the fans keep saying, it's about the exploration.

In light of how exploration just shows blatantly copypasted terrain, everywhere, it sounds like a technique of desperation.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 04, 2010, 07:46:39 AM
On several sites, the fans keep saying, it's about the exploration.

In light of how exploration just shows blatantly copypasted terrain, everywhere, it sounds like a technique of desperation.

 Hey it fits perfectly with the theme of grinding the same mob over and over again to advance... only now you have to travel over the same hill sides over and over again to explore. See... makes perfect sense.  :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: bhodi on October 04, 2010, 08:56:59 AM
This game is shit shitty shit shit and even the Japanese think so:

Amazon.co.jp reviews:

5 Star: 8
4 Star: 3
3 Star: 6
2 Star: 16
1 Star: 111


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on October 04, 2010, 08:58:10 AM
Wow, that answers my question about whether it's just a cultural thing.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on October 04, 2010, 08:59:51 AM
The ladybug outtake should be it's on video. Watching an entire group wipe on something that small is epic  :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: UnSub on October 04, 2010, 09:27:21 AM
Quote
I'd suggest the grand idea of launching a single title across multiple regions without substantive game mechanic customisation has been probably nailed as a very bad plan.

I'm curious, can you detail the significant gameplay changes to WOW in different regions?

I'm tempted to hide behind the "WoW is the exception to every rule" screen, but my understanding is that Eastern versions of WoW are a lot more permissive about the use of scripts / macros, so that the players themselves are changing how the game is played (i.e. so they can play it one-handed while also talking to friends) compared to Western players.

That said, I can't find any specific information that spells out any specific gameplay modifications outside of general localisation comments (and the issue with making the Undead look less undead) so maybe it is exactly the same game in each region.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: waffel on October 04, 2010, 01:09:15 PM
Best part of that review video:
"God damn this is boring"

from page 1 of this thread:
Hopefully it isn't as terrible as FF11.

Oh... how naive we were...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on October 04, 2010, 02:42:12 PM
What's sad is all they had to do was make combat soloable, reduce the grind a bit, and freshen up the graphics (check).  It would have been a smashing success.

They even made it even easier to switch classes (except that whole re-equip thing, duh).

Yet we have a whole new level of terrible for future examples.  Only it's so bad, no one is going to remember it for long.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: stu on October 04, 2010, 04:09:39 PM
This game is shit shitty shit shit and even the Japanese think so:

Amazon.co.jp reviews:

5 Star: 8
4 Star: 3
3 Star: 6
2 Star: 16
1 Star: 111

"Chicken talent got to hopefully lay golden eggs. Now the recession,"


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 04, 2010, 08:21:42 PM
Wow, that answers my question about whether it's just a cultural thing.

Good, because otherwise it would mean that they had a cultural taste for objectively terrible games.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nightblade on October 04, 2010, 10:47:21 PM
What's sad is all they had to do was make combat soloable, reduce the grind a bit, and freshen up the graphics (check).  It would have been a smashing success.

They even made it even easier to switch classes (except that whole re-equip thing, duh).

Yet we have a whole new level of terrible for future examples.  Only it's so bad, no one is going to remember it for long.

I think the game is suffering from more than just minor design flaws. When you have whole zones that are both entirely too big and compromised of copy and pasted terrain... Something like that requires you to go in and fix the entire world zone by zone, which is no small feat.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on October 05, 2010, 03:58:55 AM
At this point I think the best they can hope for is an slow starting EVE style success. They're just a niche game for FF fans at this point.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on October 05, 2010, 05:29:40 AM
Now we all know why the keyboard and mouse support is so lacking.


Final Fantasy XIV PC Controller Revealed (http://gear.ign.com/articles/112/1123360p1.html#ixzz11SAyuH6p)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on October 05, 2010, 05:55:55 AM
Well, duh.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on October 05, 2010, 06:46:03 AM
Fuck them and their ripoff "buy points that expire to play" and buy a controller that should be totally unnecessary on a PC game. I'm done. Luckily, I'm not going to be missing much.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on October 05, 2010, 06:47:18 AM
I think the game is suffering from more than just minor design flaws. When you have whole zones that are both entirely too big and compromised of copy and pasted terrain... Something like that requires you to go in and fix the entire world zone by zone, which is no small feat.
I don't disagree.

I'm saying if they had taken FFXI, made a few tweaks of convenience and updated the graphics, they would have a winner.  Instead, they made this monstrosity.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on October 05, 2010, 06:56:43 AM
In the realm of suck that is modern MMO launches it's really pretty amazing to see such a smooth, well polished product be such an incredible turd.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on October 05, 2010, 07:26:11 AM
What is your definition of "smooth and well polished"?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on October 05, 2010, 09:29:11 AM
I am actually interested in seeing what the mid/end game looks like since all I've been seeing is the shitastic early game.

Everything that can go wrong with a game seems to be happening here.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: bhodi on October 05, 2010, 09:47:14 AM
I am actually interested in seeing what the mid/end game looks like since all I've been seeing is the shitastic early game.

Everything that can go wrong with a game seems to be happening here.

There is no mid/end game yet. With their fatigue/gated leveling system, they seem to be going for 'just in time' development.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on October 05, 2010, 09:51:41 AM
We need an emoticon for COCKBLOCK.   In the meantime here is a sad panda :sad_panda:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on October 05, 2010, 10:40:46 AM
We need an emoticon for COCKBLOCK.   In the meantime here is a sad panda :sad_panda:

A chicken hitting it's head against a brick wall?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on October 05, 2010, 10:43:56 AM
What is your definition of "smooth and well polished"?

You can log in and it appears to be feature complete?  The bar gets set pretty low these days.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 05, 2010, 11:34:36 AM
I am actually interested in seeing what the mid/end game looks like since all I've been seeing is the shitastic early game.

Everything that can go wrong with a game seems to be happening here.

There is no mid/end game yet. With their fatigue/gated leveling system, they seem to be going for 'just in time' development.

Well at least there is no Genkai quest... just auto-timers for the gate to open   :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on October 05, 2010, 01:14:03 PM
"Its not for everyone".






 :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nightblade on October 05, 2010, 04:06:43 PM
I am actually interested in seeing what the mid/end game looks like since all I've been seeing is the shitastic early game.

Everything that can go wrong with a game seems to be happening here.

There is no mid/end game yet. With their fatigue/gated leveling system, they seem to be going for 'just in time' development.

Well at least there is no Genkai quest... just auto-timers for the gate to open   :why_so_serious:

OH dear god, why did you need to mention that. I wanted to forget having to grind rare drops every 5 levels just to advance. The only mildly interesting limit quest was the one where you had that fight the old man in blue Pajamas: Maat 1 on 1.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 05, 2010, 04:24:25 PM
I am actually interested in seeing what the mid/end game looks like since all I've been seeing is the shitastic early game.

Everything that can go wrong with a game seems to be happening here.

There is no mid/end game yet. With their fatigue/gated leveling system, they seem to be going for 'just in time' development.

Well at least there is no Genkai quest... just auto-timers for the gate to open   :why_so_serious:

OH dear god, why did you need to mention that. I wanted to forget having to grind rare drops every 5 levels just to advance. The only mildly interesting limit quest was the one where you had that fight the old man in blue Pajamas: Maat 1 on 1.

Just for historical shits and giggles actually... considering I spent the better part of a week on this fucking retardedness -2 full days for that god damn papyrus... I ma not bitter anymore though.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on October 05, 2010, 05:43:35 PM
We need an emoticon for COCKBLOCK.   In the meantime here is a sad panda :sad_panda:
Sad red panda is perhaps a bit more apropos. :sad_red_panda:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fabricated on October 05, 2010, 06:59:07 PM
Best part of that review video:
"God damn this is boring"

from page 1 of this thread:
Hopefully it isn't as terrible as FF11.

Oh... how naive we were...
Square always goes beyond your expectations.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 05, 2010, 10:32:13 PM
I guess tracking active subscribers is in order, to see how much the active subscribers drop from box sales between now and Cataclysm.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on October 06, 2010, 05:07:42 AM
I guess tracking active subscribers is in order, to see how much the active subscribers drop from box sales between now and Cataclysm.

Does canceling my preorder before it launched count?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 06, 2010, 05:10:02 AM
I guess tracking active subscribers is in order, to see how much the active subscribers drop from box sales between now and Cataclysm.

Honestly, at this point I believe the point is moot. Bad game is bad. Everyone hangs their hat on subs being a golden marker of success while the success part is where the interpretation falls - or should. Sure it funs to watch a game's playerbase march out in a mass exodus and pat ourselves on the back for playing Nostradamus - but at this junction, it's like predicting the sun will come up in the morning.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on October 06, 2010, 07:28:52 AM
I guess tracking active subscribers is in order, to see how much the active subscribers drop from box sales between now and Cataclysm.

Honestly, at this point I believe the point is moot. Bad game is bad. Everyone hangs their hat on subs being a golden marker of success while the success part is where the interpretation falls - or should. Sure it funs to watch a game's playerbase march out in a mass exodus and pat ourselves on the back for playing Nostradamus - but at this junction, it's like predicting the sun will come up in the morning.

Stop crapping on my feel good moment


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on October 06, 2010, 08:07:56 AM
I guess tracking active subscribers is in order, to see how much the active subscribers drop from box sales between now and Cataclysm.

That would require someone to admit they actually bought this crap.  Seeing how we'd never relent in mocking them publicly, I'm guessing we'd have to get our tracking information from less reliable sources.  Unless someone was comped a copy/sub... then it might be okay, maybe.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 06, 2010, 08:30:00 AM
Quote
Honestly, at this point I believe the point is moot. Bad game is bad. Everyone hangs their hat on subs being a golden marker of success while the success part is where the interpretation falls - or should. Sure it funs to watch a game's playerbase march out in a mass exodus and pat ourselves on the back for playing Nostradamus - but at this junction, it's like predicting the sun will come up in the morning.

I still feel compelled to document an (expected) decline, because FFXIV is an amazingly neat case.

Here's what interests me: Square Enix botching this like it has allows us to cut out many comorbid factors that help tank MMO's: we can be sure they weren't limited in funding, or backing, or name recognition for the franchise, or availability of expertise, or inexperience in the genre. That leaves the state of the product in its current form entirely attributable to shitty design and development processes. I want to do a long-form article on why the MMO market is a morass of carcasses, and FFXIV becoming a carcass makes for a stunning opener. It's got large, grotesque failings barely concealed by annoying limitations (It's entirely plausible that they stalled the release of an auctionhouse system because they want to delay/conceal the inevitable fucked crafter economy; it's most likely they instituted the leveling limitations to buy them a short, desperate timeframe for filling in an obvious lack of high-end content), and other large, grotesque failings that you're forced to deal with minute by minute and whose presence in an MMO made after 2005 could be used as an official sign of clinical retardation on the part of the game's designers (inventory management/UI, copypasted terrain).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on October 06, 2010, 08:56:08 AM
Yeah, but the marketing and merchandising is impressive.  :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 06, 2010, 09:21:27 AM
I could also probably add to that their complete failure to adequately support mouse control was likely for the purpose of encouraging the sale of peripherals and/or leveling the playing field for the ps3.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 06, 2010, 10:36:10 AM
I could also probably add to that their complete failure to adequately support mouse control was likely for the purpose of encouraging the sale of peripherals and/or leveling the playing field for the ps3.

Well considering that SE have failed to have a PvP system (fuck you ballista-whatever-the-fuck) in that or this MMO, there is no playing field to level. The mouse control is indeed clownshoes though. Seriously... had a problem with it in Alpha and Beta and they said they were looking to fix it since I dl'd the client way way back. Never did happen...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 06, 2010, 10:53:31 AM
Square Enix uses HARDWARE MOUSE "SUPPORT"

...it's not very effective...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on October 06, 2010, 11:31:49 AM
Squaresoft making a PC game would be like Blizzard making a console game. They're plain just not good at it from never having put that much effort into developing them.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on October 06, 2010, 11:34:41 AM
I'd wager they'd do a bit better than Squaresoft considering they have a rule about not releasing complete crap (we'll see how that pans out in Cat  :why_so_serious:).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 06, 2010, 11:41:47 AM
Yeah, blizzard seems to have a functioning, competent system of professional developmental review and they're willing to can shit that isn't going to make it as a quality product. That combined with the fact that it looks like the processes that made XIV bad translate to development on any system ..


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on October 06, 2010, 11:42:05 AM
Right. Blizzard is so successful that it can waste millions of dollars on something they are going to shitcan eventually but seemed like a good idea at the time. Though I don't know if keeping their employees paid, part of the institution, and developing themselves is that much of a waste. More a waste for the consumer.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: waffel on October 06, 2010, 11:47:37 AM
Anyway, this is just like Warhammer online without Paul Barnett.

Overhyped MMO released in fall. Game is pretty shitty. WoW x-pac to be released a month or two later. Game will probably have high box sales based on hype/name value. WoW x-pac will stab an already bleeding game, causing it to spill more blood.

The only thing this has going for it is a PS3 release to sucker even more people.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on October 06, 2010, 12:19:25 PM
Quote
Honestly, at this point I believe the point is moot. Bad game is bad. Everyone hangs their hat on subs being a golden marker of success while the success part is where the interpretation falls - or should. Sure it funs to watch a game's playerbase march out in a mass exodus and pat ourselves on the back for playing Nostradamus - but at this junction, it's like predicting the sun will come up in the morning.

I still feel compelled to document an (expected) decline, because FFXIV is an amazingly neat case.

Here's what interests me: Square Enix botching this like it has allows us to cut out many comorbid factors that help tank MMO's: we can be sure they weren't limited in funding, or backing, or name recognition for the franchise, or availability of expertise, or inexperience in the genre. That leaves the state of the product in its current form entirely attributable to shitty design and development processes. I want to do a long-form article on why the MMO market is a morass of carcasses, and FFXIV becoming a carcass makes for a stunning opener. It's got large, grotesque failings barely concealed by annoying limitations (It's entirely plausible that they stalled the release of an auctionhouse system because they want to delay/conceal the inevitable fucked crafter economy; it's most likely they instituted the leveling limitations to buy them a short, desperate timeframe for filling in an obvious lack of high-end content), and other large, grotesque failings that you're forced to deal with minute by minute and whose presence in an MMO made after 2005 could be used as an official sign of clinical retardation on the part of the game's designers (inventory management/UI, copypasted terrain).


All of this is only noteworthy if you ignore the fact that Square has been in decline for around a decade, has most of their fanbase on consoles, has previously shipped a beautiful but shitty MMO (which took two years to make it to the U.S.), has been having some serious issues developing their recent Final Fantasy games (FFXIII and FFXIII Vs.), etc...



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on October 06, 2010, 01:24:44 PM
Anyway, this is just like Warhammer online without Paul Barnett.

Overhyped MMO released in fall. Game is pretty shitty. WoW x-pac to be released a month or two later. Game will probably have high box sales based on hype/name value. WoW x-pac will stab an already bleeding game, causing it to spill more blood.

The only thing this has going for it is a PS3 release to sucker even more people.

Was FFXIV really overhyped?  I never saw any hype really other than from FFXI fanboys and there aren't many of those.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on October 06, 2010, 01:26:59 PM
You have to buy Crysta at 10 USD per 1000 to pay for your account?  If you are in England it cost 10 GBP for 1000 Crysta?

So, let me guess, there are a thousand auctions on ebay selling pre-paid $10 dollar cards for 9 pounds ea?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on October 06, 2010, 02:31:31 PM
I think there's half a chance that this game is going to tank so badly that we'll never see the PS3 version.  Stopped into local Gamestop today, the guy said they had 20 total preorders and only 8 actually came in to get the game. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on October 06, 2010, 03:20:12 PM
I shudder to think of the extra restrictions they'll implement for you to pay your way past if they go free to play.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: UnSub on October 06, 2010, 07:26:39 PM
Ignoring the reportedly crappy game quality: the PC market isn't necessarily where FFXIV expects to succeed. They are looking at the PS3 as a platform that they already dominate.

However... I can't imagine that console players want to get their ass kicked by a ladybug either.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Count Nerfedalot on October 06, 2010, 08:34:49 PM
You have to buy Crysta at 10 USD per 1000 to pay for your account?  If you are in England it cost 10 GBP for 1000 Crysta?

So, let me guess, there are a thousand auctions on ebay selling pre-paid $10 dollar cards for 9 pounds ea?

Sounds like it might be priced about right when it hits Japan, if they charge 10 yen for it.   ;D


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on October 07, 2010, 02:57:05 AM
And now for your daily dose of insanity:

FFXIV received it's first full review from a major U.S. game site with Gamespot giving it a score of 4 out of 10. (http://www.gamespot.com/pc/rpg/finalfantasy14/review.html?tag=topslot;thumb;1)  Reactions from people on most forums seems to be that this is about what they expected.

Over on the MMORPG forums though (I'm sure you can all see where this is going), one man decided to go batshit insane. (http://www.mmorpg.com/discussion2.cfm/post/3843150#3843150)




Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: raydeen on October 07, 2010, 03:50:55 AM
And now for your daily dose of insanity:

FFXIV received it's first full review from a major U.S. game site with Gamespot giving it a score of 4 out of 10. (http://www.gamespot.com/pc/rpg/finalfantasy14/review.html?tag=topslot;thumb;1)  Reactions from people on most forums seems to be that this is about what they expected.

Over on the MMORPG forums though (I'm sure you can all see where this is going), one man decided to go batshit insane. (http://www.mmorpg.com/discussion2.cfm/post/3843150#3843150)

Hell, it gave one dude hiccups he was laughing so hard.





Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on October 07, 2010, 05:09:16 AM
Ignoring the reportedly crappy game quality: the PC market isn't necessarily where FFXIV expects to succeed. They are looking at the PS3 as a platform that they already dominate.

However... I can't imagine that console players want to get their ass kicked by a ladybug either.
I think a lot of people will buy it simply because it's a number FF title and they don't realize it's an MMO. I imagine they'll quit after their first battle, if they even make it out of the starting city. Maybe they're going for Cryptic's "sell box, lolretention?" strategy.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on October 07, 2010, 05:22:01 AM
And now for your daily dose of insanity:

FFXIV received it's first full review from a major U.S. game site with Gamespot giving it a score of 4 out of 10. (http://www.gamespot.com/pc/rpg/finalfantasy14/review.html?tag=topslot;thumb;1)  Reactions from people on most forums seems to be that this is about what they expected.

Over on the MMORPG forums though (I'm sure you can all see where this is going), one man decided to go batshit insane. (http://www.mmorpg.com/discussion2.cfm/post/3843150#3843150)
Read post before following link, thought "Geldon?"
Clicked link, nodded sagely to self. "Geldon"
 :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on October 07, 2010, 05:30:34 AM
And now for your daily dose of insanity:

FFXIV received it's first full review from a major U.S. game site with Gamespot giving it a score of 4 out of 10. (http://www.gamespot.com/pc/rpg/finalfantasy14/review.html?tag=topslot;thumb;1)  Reactions from people on most forums seems to be that this is about what they expected.

Over on the MMORPG forums though (I'm sure you can all see where this is going), one man decided to go batshit insane. (http://www.mmorpg.com/discussion2.cfm/post/3843150#3843150)





Quote
Wow, I knew you guys were pretty desparate to slam the game, but hacking the web page of a major game site so a user review masquarades as an official one?  Pretty impressive.

 :awesome_for_real:


Wow, website hack accusations.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on October 07, 2010, 05:42:34 AM
Wow, website hack accusations.
(http://forums.f13.net/index.php?action=dlattach;attach=5192;type=avatar)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 07, 2010, 06:11:03 AM
... what the fuck.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on October 07, 2010, 06:14:06 AM
Hai guys!  Let's not be that web site that stalks, and thus validates, Geldon.   :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on October 07, 2010, 06:19:31 AM
 :facepalm:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hutch on October 07, 2010, 06:43:28 AM
Hai guys!  Let's not be that web site that stalks, and thus validates, Geldon.   :why_so_serious:

Oh, I can see that you're new here. Welcome to F13. We not only kick people off the island, we then proceed to follow them around in our speedboats.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on October 07, 2010, 08:08:07 AM
Oh, I can see that you're new here. Welcome to F13. We not only kick people off the island, we then proceed to follow them around in our speedboats.

Typically, we're far to self-centered to actually *effort*.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ezrast on October 07, 2010, 09:38:10 AM
Quote
After all, who isn't sick of hearing me say, "if the game isn't for you, that's okay, no game is for everyone" - it's the epitome of agreeing to disagreeing.

Unfortunately, what it's been my experience will happen is it will turn into an argument about how I need to acknowledge that if they don't like the game, it's the game's fault, and I'm wrong for liking it.

In the past, sooner or later I'd get frustrated and say something like, "well fine, I'm glad we'll not have to deal with you in the game I like" or "maybe this game's too smart for you" or something like that.  That's typically when the warning/ban would strike because when such a post is reported for trolling/flaming at that point, who's the mod to disagree?  They can't see the paper trail of what I had to endure that finally pushed me that far, that I was, in the end, as much a victim as anyone else.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on October 07, 2010, 09:56:08 AM
We're always entitled to our own opinions but, if everyone you've ever met says you're crazy...you might want to think about therapy.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: HaemishM on October 07, 2010, 10:15:22 AM
There does not exist therapy or non-fatal drugs strong enough to deal with that concentrated a dose of monkey screech psychosis.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on October 07, 2010, 10:16:43 AM
Quote
After all, who isn't sick of hearing me say, "if the game isn't for you, that's okay, no game is for everyone" - it's the epitome of agreeing to disagreeing.

Unfortunately, what it's been my experience will happen is it will turn into an argument about how I need to acknowledge that if they don't like the game, it's the game's fault, and I'm wrong for liking it.

In the past, sooner or later I'd get frustrated and say something like, "well fine, I'm glad we'll not have to deal with you in the game I like" or "maybe this game's too smart for you" or something like that.  That's typically when the warning/ban would strike because when such a post is reported for trolling/flaming at that point, who's the mod to disagree?  They can't see the paper trail of what I had to endure that finally pushed me that far, that I was, in the end, as much a victim as anyone else.

Or you could just say I like to play shitty games


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on October 07, 2010, 10:18:02 AM
Now I know why I could never make a finished item when I played....

(http://img.photobucket.com/albums/v11/mickey234/nq8b9t.jpg)

So, to make a level 7 fishing rod, you need to be level 11, with level 15+ materials and level 21 in other schools. What that chart does not show you is quantity needed, or consumed "fuel" items that i could never find (that apparently drop of level 20 + mobs..).

They make Wurm seem like a spa resort.  :grin:



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: waffel on October 07, 2010, 11:19:23 AM
This game would have probably succeeded 10+ years ago, back when grinds were more acceptable and a crafting system like that was probably deemed 'fun'


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Abelian75 on October 07, 2010, 11:46:02 AM
So, to make a level 7 fishing rod, you need to be level 11, with level 15+ materials and level 21 in other schools. What that chart does not show you is quantity needed, or consumed "fuel" items that i could never find (that apparently drop of level 20 + mobs..).

I think what they were thinking was "quick, enter some random numbers into the database, since we don't have enough time to do otherwise, and even if we did, we have no content plan to base our item design around."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: sam, an eggplant on October 07, 2010, 12:05:22 PM
Some people enjoy that thing, particularly when the only way to get the end result is crafting, tradeskills produce differing quality output allowing crafters to differentiate themselves from the crowd, and player dependence is forced, like in the original SW:G.

Of course the chain-smoking mainland Chinese working 90 hour weeks in humid warehouses stinking of mancrotch for $0.74/hour to deliver FFIXIIIXXI aren't beardy intelligentsia contemplating infinity and/or their navels like Raph, they're pragmatists that nailed together an amusingly complex 1999-style crafting system because it was the shortest route from A to B.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on October 07, 2010, 12:12:47 PM
SW:G wasn't even close to being that bad though, I think anyone who attempted to craft a finished item in this title, understands the scope of the suck in that chart. Its like nothing you have ever felt.

That's a lot of man hours to produce the first upgrade beyond starting gear.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on October 07, 2010, 12:18:05 PM
Not to mention the whole issue of being lvl 20 to even make a lvl 7 item...  that shit needs to stop in these games.  If you aren't going to allow players to craft meaningful, usable and relevant items in the game, then stop adding crafting into your game.  There's not enough :uhrr: for this game. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on October 07, 2010, 12:18:51 PM
Its trickle down crafting.  :grin:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on October 07, 2010, 12:20:02 PM
There are what looks like two level 5 intermediate blacksmith items that need level 11 intermediate Blacksmith items to make them?  Huh?

The level 21 iron wire has to be made by an Armorer?  But a rivets (short piece of thick soft wire) or a fish hook (a pointy piece of bent wire) are made by blacksmiths?  Oh-kay.   :uhrr:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Abelian75 on October 07, 2010, 12:38:38 PM
If you aren't going to allow players to craft meaningful, usable and relevant items in the game, then stop adding crafting into your game.  There's not enough :uhrr: for this game.  

You can pretty much say the same thing about the various combat classes in this game as well, regarding combat.  There's no evidence of any sort of actual, non-theoretical combat in the game that requires teamwork or even intelligent ability use.  There's just a bunch of tacked-on complexity that serves no purpose.  It's seriously the most content-free MMO I think I've ever seen, which is saying a LOT given the way the genre started.

I mean, sure, lots of MMOs have failed to really figure out the way the endgame will work by the time they launch (well, to some extent nobody does, but some figure it out less than others).  What we're seeing here is a failure to figure out how the goddamn early game plays before launch.  It's... interesting.

The level 21 iron wire has to be made by an Armorer?  But a rivets (short piece of thick soft wire) or a fish hook (a pointy piece of bent wire) are made by blacksmiths?  Oh-kay.   :uhrr:

Trying to figure this out leads to madness, particularly since an armorer kinda IS a blacksmith.  I'm not sure what exactly a blacksmith itself is supposed to be.  I guess a weaponsmith?  Or maybe just an apprentice?  Who knows.  A nitpick compared to other problems with the game, but if you're going to go the "realistic" crafting route where you actually build stuff out of somewhat realistic components, you should probably make sure that the crafting classes themselves actually make sense.  The specialization route for armorer and weaponsmith makes way more sense (such that they are both also blacksmiths).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 07, 2010, 12:58:29 PM

You can pretty much say the same thing about the various combat classes in this game as well, regarding combat.  There's no evidence of any sort of actual, non-theoretical combat in the game that requires teamwork or even intelligent ability use.  There's just a bunch of tacked-on complexity that serves no purpose.  It's seriously the most content-free MMO I think I've ever seen, which is saying a LOT given the way the genre started.


I think the departure from the holy trinity of RPG jobs was a great idea in theory, but horrible in application. Still trying to figure out how grouping was supposed to work when everyone was an individual in the group solely responsible for themselves. The concept of having to level a bunch of jobs and unlock those abilities across the board, I had a problem with that from the get go - considering the way these games work out in the min-max dept. I got called out in the beta forums a bunch of times for this. Once a golden set of abilities is found, there is nothing to stop a full group from all speccing the exact same way and pulling an attack of the clones on the game world. Now the implementation of a skillchain of abilities would have diluted the cloning thing a bit, IF IT WORKED spent three days in beta trying to justify skill chaining and never was able to - but its more of the same shit FFXI became after Goddess spewed forth and puks became the new pinata - dogpile on the mob and move to the next one.  Funny part is, that ladybug is still going to win.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on October 07, 2010, 01:05:03 PM
There are what looks like two level 5 intermediate blacksmith items that need level 11 intermediate Blacksmith items to make them?  Huh?

The level 21 iron wire has to be made by an Armorer?  But a rivets (short piece of thick soft wire) or a fish hook (a pointy piece of bent wire) are made by blacksmiths?  Oh-kay.   :uhrr:
There seems to be no rhyme nor reason to how they divided the crafting items, generally. As example, i made a killing in beta (well, ~half million gil by the end) crafting 3 daggers a day as rank 10 blacksmith. Why daggers? Because you could buy the sub-components from the vendor and assembly was possible pretty easily from rank 5 up, but few figured that out googled the recipe and connected the dots. This was item for rank 10 gladiator. At the same time, components for most basic sword/axe were impossible to get and/or required rank 10+ to make the sub-components with any level of success let alone being profitable.

It went sillier from that, too. Basic rank 1 underwear is like, rank 10+ items too i think while you could assemble much more complicated items way earlier than that. Side effect -- everyone running around with "broken gear" icon because you couldn't repair your underwear or get the new one very much until beta ended :grin:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: AutomaticZen on October 07, 2010, 01:29:09 PM
4/10 from GameSpot. (http://www.gamespot.com/pc/rpg/finalfantasy14/review.html)

Wait for a review be damned.  God, this game is getting savaged.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 07, 2010, 01:40:03 PM
The crafter economy is so weird that there's hardly any way it can avoid being totally broken/saturated once the majority of the players advance up another ten levels. There were some arcane analyses of it on other forums, and it didn't look good.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 07, 2010, 05:37:37 PM
4/10 from GameSpot. (http://www.gamespot.com/pc/rpg/finalfantasy14/review.html)

Wait for a review be damned.  God, this game is getting savaged.

I can't for the life of me find one thing in that article that I didn't experience the exact same way in beta. I'd like to ask those people on the forums that said most of that shit would be fixed/fleshed-out on a release day patch, just what was patched? But it's not right to poke at dead things...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on October 07, 2010, 07:02:49 PM
It's a fair review.  Kevin Van Ord too; Gamespot brought their A game for a sub F mmo.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Count Nerfedalot on October 08, 2010, 08:47:48 AM
Broken underwear?  That's just, ewww.   :ye_gods:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on October 08, 2010, 08:53:04 AM
Broken underwear?  That's just, ewww.   :ye_gods:

The indicator is also not translated.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on October 08, 2010, 09:57:59 AM
Broken underwear?  That's just, ewww.   :ye_gods:

The indicator is also not translated.

God, it would be awesome if it were a pair of tighty whities with a red circle and a line through it.  Although, Sky might get confused and think there was a fire alarm...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on October 08, 2010, 11:37:26 AM
Obviously this game is not paying the gaming media outlets enough to keep their mouths shut.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: waffel on October 08, 2010, 11:43:14 AM
Obviously this game is not paying the gaming media outlets enough to keep their mouths shut.

.... seems like it would be simpler to spend the money towards making the game not-quite-so-shitty...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: waffel on October 08, 2010, 02:59:50 PM
Anyone got free pizza?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: sam, an eggplant on October 08, 2010, 03:02:50 PM
Next person to post a link to that gamespot review gets a FREE PIZZA HUT MEAT LOVERS PAN PIZZA!!!!!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lum on October 08, 2010, 03:53:16 PM
Yo dawg, heard you liked reviews so I posted a review of your reviews (http://www.metacritic.com/game/pc/final-fantasy-xiv-online)

(on topic: I actually wish this were a better game. A solo-friendly FF11 would be digital crack for me.)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on October 08, 2010, 04:01:11 PM
The user reviews are hilarious.  I love the 10s chiding the 0s about objectivity when they follow up their 10 score with a bunch of equivocations and hopes that the game won't stink in 3-6 months.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: sam, an eggplant on October 08, 2010, 04:41:40 PM
"Cheat Code Central" gave it an 84. Fair enough, diff'rent strokes, maybe they actually liked it, right? But no.
Quote from: Cheat Code Central's review
We can't recommend that you spend $50, and then $12.99 a month after the first 30 days, on a title that has as many flaws as FFXIV does. But we can recommend that you keep an eye on the news to see how this game evolves.
Seriously, what the fuck. "Don't buy this dogshit" is a 7 on the 7-9 scale, not an 8.4.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nightblade on October 08, 2010, 04:43:35 PM
"Cheat Code Central" gave it an 84. Fair enough, diff'rent strokes, maybe they actually liked it, right? But no.
Quote from: Cheat Code Central's review
We can't recommend that you spend $50, and then $12.99 a month after the first 30 days, on a title that has as many flaws as FFXIV does. But we can recommend that you keep an eye on the news to see how this game evolves.
Seriously, what the fuck. "Don't buy this dogshit" is a 7 on the 7-9 scale, not an 8.4.

The problem is you expected a coherent review from a sight called "Cheat Code Central".


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 08, 2010, 04:44:27 PM
Damn, guys. Gamespot gave it a 4 out of 10.

http://www.gamespot.com/pc/rpg/finalfantasy14/review.html

Listen to this:

Quote
Absolutely miserable interface   Does a poor job of communicating important information   Limited questing means you're always looking for something fun to do   Everything about the economy stinks   Every aspect of the game is filled with dumb obstacles.

I can give you a street addy for the pizza.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 08, 2010, 04:46:26 PM
The user reviews are hilarious.  I love the 10s chiding the 0s about objectivity when they follow up their 10 score with a bunch of equivocations and hopes that the game won't stink in 3-6 months.

Both user reviews and game reviews on metacritic are in dire need of methodological tamping. The two 84s which now comprise 2/3rds of FFXIV's metascore are just perfect examples of that.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: sam, an eggplant on October 08, 2010, 04:55:26 PM
Well, at least the hairless German child molestor-looking guy from GamingXP (great headshot on page 4!) appeared to enjoy the game, although I can't find his definitive score anywhere. I believe he may have given it a 75, not an 84.

I picture him with a lisp. "Theventy Five!" (But in German, so it probably sounds all metal.)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on October 08, 2010, 09:05:08 PM
Seventy in German is about the softest sounding word they have.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on October 08, 2010, 11:18:57 PM
"User score: Generally unfavorable"


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 09, 2010, 12:19:58 AM
Seventy in German is about the softest sounding word they have.

DAS UBERSMECKTERFAUHRENTAUGHRACTUNFTSZCHERPANZCKREMPFHRAUTZKREIG


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: waffel on October 09, 2010, 01:32:57 AM
http://www.gametrailers.com/video/review-hd-final-fantasy/705893

Gametrailers review.

Pretty much exactly what everyone else is saying.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on October 09, 2010, 05:41:44 AM
Seventy in German is about the softest sounding word they have.
DAS UBERSMECKTERFAUHRENTAUGHRACTUNFTSZCHERPANZCKREMPFHRAUTZKREIG
Also one of their shortest. ;D


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Der Helm on October 09, 2010, 07:25:44 AM
Seventy in German is about the softest sounding word they have.
DAS UBERSMECKTERFAUHRENTAUGHRACTUNFTSZCHERPANZCKREMPFHRAUTZKREIG
Also one of their shortest. ;D
Donaudampfschiffahrtskapitänzmützenhalterungshersteller.

This one IS a real meaningfull word btw...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 09, 2010, 07:31:50 AM

Donaudampfschiffahrtskapitänzmützenhalterungshersteller.

This one IS a real meaningfull word btw...

Ahh I see now why Germans are batshit crazy. I could not imagine having that on my 3rd grade spelling list.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Zetor on October 09, 2010, 07:40:35 AM
Not as awesome as Donaudampfschifffahrtsgesellschaftsraddampferkapitänskajütentürsicherheitsschlüssel though!  :awesome_for_real:

edit: yeah derail, but I'll take a discussion about insane german words over a discussion about FF14 any day of the week


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Der Helm on October 09, 2010, 07:43:04 AM

Donaudampfschiffahrtskapitänzmützenhalterungshersteller.

This one IS a real meaningfull word btw...

Ahh I see now why Germans are batshit crazy. I could not imagine having that on my 3rd grade spelling list.
Mark Twain agrees (http://en.wikisource.org/wiki/The_Awful_German_Language)

You are not wrong.

To be honest, it is just a huge noun+noun+noun... compound. There is no limit on how many nouns you can add. It just gets bothersome.

Not as awesome as Donaudampfschifffahrtsgesellschaftsraddampferkapitänskajütentürsicherheitsschlüssel though!  :awesome_for_real:

Now THAT is material for a spelling contest!  :grin:

Can you use it in a sentence, please ?




Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on October 09, 2010, 09:13:16 AM
Can you use it in a sentence, please ?
Ich mag Donaudampfschifffahrtsgesellschaftsraddampferkapitänskajütentürsicherheitsschlüssel.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Der Helm on October 09, 2010, 02:51:05 PM
 :heart:


Derail complete ?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: waffel on October 09, 2010, 02:55:38 PM
Should repeat the same 4 posts over and over again for 2 pages to get this thread more FFXIV focused.

And somehow disable scrolling the page with a mouse and force everyone to use the arrow keys.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 09, 2010, 04:13:00 PM
Here's something I want to say in response to the reviews already out: I think these reviewers are hinging too hard on stressing 'now after all it could totally get better! there's always time and room to improve..'

Yeah, fat bloody likely. After 2008-2009, it's become startlingly evident that there's a fairly consistent pattern in place: the studio that can't get a title in shape for launch is the studio that can't fix the title post-launch. You can always hold out hope that they'll buck the trend, but this rarely ever happens. The launch now for the most part tells you everything you need to know about whether or not you'll be impressed with the game's promised improvements.

And to stick a fork in it further, even if your studio can, mmo players aren't gonna hang around long enough to find out. You can't have players paying for an (un)gorified beta. When players get frustrated and drop out, the effect cascades when others log in, stare forlornly at their empty friendslists (or linkthetan or whatever S-E wants to relabel it) and bail to go rejoin the people they play with. in a game where they can be relatively confident that grinding foozles still matters. Ah, I'm repeating myself now. I should just revise the constant themes, put it in a block of text, and be done with it.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 09, 2010, 04:26:13 PM
Here's something I want to say in response to the reviews already out: I think these reviewers are hinging too hard on stressing 'now after all it could totally get better! there's always time and room to improve..'

Yeah, fat bloody likely. After 2008-2009, it's become startlingly evident that there's a fairly consistent pattern in place: the studio that can't get a title in shape for launch is the studio that can't fix the title post-launch. You can always hold out hope that they'll buck the trend, but this rarely ever happens. The launch now for the most part tells you everything you need to know about whether or not you'll be impressed with the game's promised improvements.

And to stick a fork in it further, even if your studio can, mmo players aren't gonna hang around long enough to find out. You can't have players paying for an (un)gorified beta. When players get frustrated and drop out, the effect cascades when others log in, stare forlornly at their empty friendslists (or linkthetan or whatever S-E wants to relabel it) and bail to go rejoin the people they play with. in a game where they can be relatively confident that grinding foozles still matters. Ah, I'm repeating myself now. I should just revise the constant themes, put it in a block of text, and be done with it.



Yes but this time, there is a console involved 
or couldn't you tell? :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on October 09, 2010, 11:57:06 PM
The sad thing is, if Sega would just refrain from shutting down the Phantasy Star servers, they have a really fun accessible cross-platform MMOG.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on October 10, 2010, 01:29:09 AM
I think this one thread is the most I've seen samprimary post. I'm itching for a cartoon now, damn it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shrike on October 10, 2010, 08:42:50 AM
The sad thing is, if Sega would just refrain from shutting down the Phantasy Star servers, they have a really fun accessible cross-platform MMOG.

Except that someone would have to know about it, and the PSU community is...odd, not to put too fine a point on it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Special J on October 10, 2010, 06:50:59 PM
I'm taking in all the reviews and so far my impression is a lot of running across a much nicer looking Plains of Karana.  Does this game ever look like a step backward.

Edit: Wow. I just found out about their auction house.  It's more primitive than EQ's Bazaar when it launched.  Hell, the old Freeport market looks better.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shrike on October 10, 2010, 07:20:27 PM
I'm taking in all the reviews and so far my impression is a lot of running across a much nicer looking Plains of Karana.  Does this game ever look like a step backward.

Edit: Wow. I just found out about their auction house.  It's more primitive than EQ's Bazaar when it launched.  Hell, the old Freeport market looks better.

You kids and your bazaars and auction houses and all that frou-frou bullshit. When I played EQ, we hung out in the tunnel in West Commonlands and spammed general chat with prices for hours on end. And we liked it. Especially when some asshole druid would charm then buff a griffin and train it on the tunnel and port out...or some other asshole shadowknight would drag Sgt. Slate to the passage to Nektulos Forest and feign death to watch the mayhem.

Not that I would have any personal knowledge of such things, but...hey, get off my grass!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on October 10, 2010, 07:23:13 PM
The funny thing is that from the sound of it running from zone to zone /ooc wts SSoY would work better than what's currently implemented.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on October 10, 2010, 07:25:54 PM
The funny thing is that from the sound of it running from zone to zone /ooc wts SSoY would work better than what's currently implemented.
Probably not in FFXIV though. Maybe i'm just dumb but there didn't seem to be any right-click menu to send person a tell and such. Even putting someone on ignore required going through three layers of menu and typing their name and surname manually, then dismissing couple confirmation boxes.  :uhrr:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Special J on October 10, 2010, 07:38:26 PM

You kids and your bazaars and auction houses and all that frou-frou bullshit. When I played EQ, we hung out in the tunnel in West Commonlands and spammed general chat with prices for hours on end. And we liked it. Especially when some asshole druid would charm then buff a griffin and train it on the tunnel and port out...or some other asshole shadowknight would drag Sgt. Slate to the passage to Nektulos Forest and feign death to watch the mayhem.

Not that I would have any personal knowledge of such things, but...hey, get off my grass!

Hey. I did bring up Freeport.  The amazing thing is Freeport/Commons offer better markets than FF XIV; At least they had a search function:  "/ooc WTB bnded armr PST"


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on October 10, 2010, 08:10:48 PM
Mmmm commonlands tunnel, thats where I bought my first Stein of Moggok

http://everquest.allakhazam.com/db/item.html?item=2332

I loved that cup of greatness


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kageru on October 10, 2010, 08:12:20 PM
And EQ could at least offer the argument that it was community building. Probably not productive enough to make the time invested worth it but there was a fair bit of chat due to all the (bored) people in the zone. All this approach offers is evidence of bad game design and tedium.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 10, 2010, 09:04:32 PM
Someone did one of those wholesomely hard to fact-check casual server population counts during the game's peak hours and came up with the figure of about 39,200 users.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Special J on October 10, 2010, 09:46:40 PM
Holy shit, they even cockblock /friend.  According to the GT review they have to be in the same area as you.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on October 10, 2010, 10:57:35 PM
list of all things wrong with the game (http://viion.co.uk/problems.html) Well, not all, but pretty extensive, good if you missed some wtf's.

Quote
- Price adjustments on repairing, a 10 piece set at 50k is 500k to repair...
:awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on October 10, 2010, 11:16:19 PM
Some of those are a pipe dream, like fully voiced cutscenes.

I wonder how much this game cost to make. Seems like it's a quick cash-in attempt, which is TRAGIC and eliminates Squaresoft forever as a serious MMO contender.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on October 10, 2010, 11:36:30 PM
Some of those are a pipe dream, like fully voiced cutscenes.

I wonder how much this game cost to make. Seems like it's a quick cash-in attempt, which is TRAGIC and eliminates Squaresoft forever as a serious MMO contender.
Well, you get just a few of these cutscenes every 10 levels or so if i'm not mistaken so it's not really large amount of work involved overall. Especially when at the same time small companies can provide fully voiced obscure "interactive novels" on their market, with literally hours worth of voicework.

Have impression this wasn't "quick" attempt by any means, there's been some vague mentions of Square working on another MMO for few years now. It just seems to be perfect storm of some really dumb design decisions.

edit: speaking of which (http://forums.penny-arcade.com/showpost.php?p=16888390&postcount=2243):

Quote
We are limited to 128 characters per linkshell. Once we reach that point, we are no longer able to invite people in.

If someone is not logged in and near to a sack holder or the shell holder we cannot remove them to free up spots for people who are playing.

Our only option if we wish to continue to be able to invite into the shell people who are logged in to the game and playing is to periodically transfer to a new shell.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on October 11, 2010, 06:32:11 AM
The funny thing is that from the sound of it running from zone to zone /ooc wts SSoY would work better than what's currently implemented.
Probably not in FFXIV though. Maybe i'm just dumb but there didn't seem to be any right-click menu to send person a tell and such.

There were no right click menus to send people tells in EQ when I played.  It meant that people with stupid names didn't get responses.

/tell Els'iq'quiana'tch're-ahhh FUCKIT!
/tell jimbo I'll buy your massively over priced item.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on October 11, 2010, 11:15:15 PM
More reviews are starting to roll in now, with Gamespy giving the game 2/5, and IGN giving it 5.5 out of 10.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kageru on October 11, 2010, 11:55:49 PM
More reviews are starting to roll in now, with Gamespy (http://au.pc.gamespy.com/pc/square-enix-next-gen-mmorpg/1127142p1.html) giving the game 2/5, and IGN (http://au.pc.ign.com/articles/112/1123824p1.html) giving it 5.5 out of 10.

Hyperlink technology activate!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falwell on October 12, 2010, 01:50:08 AM
Luckily, Geldon is still around to inform us that this is all part of SE's grand strategy! (http://www.mmorpg.com/discussion2.cfm/post/3853547#3853547)



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on October 12, 2010, 02:11:57 AM
More reviews are starting to roll in now, with Gamespy (http://au.pc.gamespy.com/pc/square-enix-next-gen-mmorpg/1127142p1.html) giving the game 2/5, and IGN (http://au.pc.ign.com/articles/112/1123824p1.html) giving it 5.5 out of 10.

Hyperlink technology activate!


Honestly, at this point I'm betting that you can guess just about everything those reviews say without looking at them.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on October 12, 2010, 05:45:40 AM
Luckily, Geldon is still around to inform us that this is all part of SE's grand strategy! (http://www.mmorpg.com/discussion2.cfm/post/3853547#3853547)





Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Segoris on October 12, 2010, 07:32:14 AM
Luckily, Geldon is still around to inform us that this is all part of SE's grand strategy! (http://www.mmorpg.com/discussion2.cfm/post/3853547#3853547)




I'm not sure how to combine :awesome_for_real: + :uhrr: + :why_so_serious: + :facepalm: into one smiley, but if I could, I'd place it right >here<


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on October 12, 2010, 08:01:40 AM
Quote from: Geldon
It's really bearing more of the earmarks of something that may be ahead of its time.

Sigh. After defending Geldon for a long time, I hereby demand for him to be put into a sanatorium.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on October 12, 2010, 08:29:44 AM
Hah.  If we didn't have the new baby I would consider picking this up just to experience the bad first hand. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 12, 2010, 09:19:28 AM
Hah.  If we didn't have the new baby I would consider picking this up just to experience the bad first hand. 

No. This is not the game you are looking for.  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on October 12, 2010, 09:45:41 AM
Hah.  If we didn't have the new baby I would consider picking this up just to experience the bad first hand. 

Save yourself 50 bucks.  Go to your bathroom.  Lift the toilet seat up.  Place your head onto the dirty rim.  Slam your head with the toilet seat repeatedly.  You have now played FFXIV. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on October 12, 2010, 09:47:10 AM
Hah.  If we didn't have the new baby I would consider picking this up just to experience the bad first hand. 

You can try to simulate the FFXIV experience playing your own MMO of choice:

- Play with your elbows.
- Crank the graphics up to something that makes your machine sputter and wheeze.
- Whenever you hit a hotkey for an interface menu, hit it 3 times.
- Whenever you travel some place, be sure to double back a lot to create the feeling of running through a copy/pasted world.
- Targeting is best simulated by randomly clicking on an entity in range.
- Don't use the auction house, run up to random people and ask them if they've got what you're looking for.
- Do 8 quests then halt all progression for the next 36 hours.  You may only do more quests if you're doing them with someone else.
- Keep telling yourself this isn't so bad and that fun stuff is surely just moments away.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on October 12, 2010, 09:48:49 AM
That's fucking awesome.  Thanks for the morning laughs, guys.   :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Furiously on October 12, 2010, 10:26:11 AM
Geld's writing has really improved, I used to just scratch my head trying to figure out what he was saying.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: stu on October 12, 2010, 11:06:33 AM
I viewed several of his posts last night, just cuz. His posts read like Super Limp Dick Monacle Guy Monologues. Now I feel mean, but that's how his posts read. Good for a laugh, I guess.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Morfiend on October 12, 2010, 11:20:03 AM
Geld's writing has really improved, I used to just scratch my head trying to figure out what he was saying.

And now you are just left wondering why he is saying it, right?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on October 12, 2010, 11:27:03 AM
Geld's writing has really improved, I used to just scratch my head trying to figure out what he was saying.

NO! THIS IS BAD. BAD BLOODWORTH. You know better


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Furiously on October 12, 2010, 11:35:43 AM
I think Serek Dmart got his Phd at the same school.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on October 12, 2010, 11:36:31 AM
Give it up people, he has a degree.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Amaron on October 12, 2010, 11:54:30 AM
I just saw this got a 5.5 on IGN http://uk.pc.ign.com/articles/112/1123824p1.html (http://uk.pc.ign.com/articles/112/1123824p1.html).  I had to go "wha?" for a moment because that number was so far from 10 that I couldn't even remember what the max was for IGN.   Now I'm trying to remember if I've ever even seen a big AAA publisher get slammed that hard by them.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on October 12, 2010, 12:11:33 PM
I just saw this got a 5.5 on IGN http://uk.pc.ign.com/articles/112/1123824p1.html (http://uk.pc.ign.com/articles/112/1123824p1.html).  I had to go "wha?" for a moment because that number was so far from 10 that I couldn't even remember what the max was for IGN.   Now I'm trying to remember if I've ever even seen a big AAA publisher get slammed that hard by them.
Given the rating scale generally starts at 7 yeah, it's doing roughly on Darkfall level.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on October 12, 2010, 12:18:57 PM
I wish Amiga Power had turned into Gaming Power or something - their hypothetical review would be a sight to behold. They once gave a game 2% because they felt it was more insulting than a 'gimmick' 1% score.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Stormwaltz on October 12, 2010, 01:04:35 PM
"This game sucks! Screw you, Square Enix! I'm quitting FFXIV and taking my $25 million in stock with me!" (http://www.ffxivcore.com/topic/25191-japanese-se-shareholder-sells-25000000-in-stocks/)

He'll see you in Shadowbane, bitches.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ginaz on October 12, 2010, 01:39:24 PM
And now for your daily dose of insanity:

FFXIV received it's first full review from a major U.S. game site with Gamespot giving it a score of 4 out of 10. (http://www.gamespot.com/pc/rpg/finalfantasy14/review.html?tag=topslot;thumb;1)  Reactions from people on most forums seems to be that this is about what they expected.

Over on the MMORPG forums though (I'm sure you can all see where this is going), one man decided to go batshit insane. (http://www.mmorpg.com/discussion2.cfm/post/3843150#3843150)




"     Originally posted by

NO. BAD AGAIN.

Is this guy for real?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on October 12, 2010, 01:46:31 PM
Shame he doesn't post here/got banned. The entertainment value alone....


Also that 26mil sale of stock? that needs to go down in internet history as the biggest ragequit ever. You simply can't top "your game sucks, I'm leaving and taking 26mil with me."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on October 12, 2010, 02:29:23 PM
Shame he doesn't post here/got banned. The entertainment value alone....

Is funny when it's limited to a couple threads that nobody really cares about.  When he posted here though, that was not the case.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Amaron on October 12, 2010, 03:16:14 PM
I wish Amiga Power had turned into Gaming Power or something - their hypothetical review would be a sight to behold. They once gave a game 2% because they felt it was more insulting than a 'gimmick' 1% score.

If we're going to turn back the clock what I'd really like to see is that old rumor mill site on the gaming industry back(I think it was fat babies or something like that?).   All the mud slinging about Brad McQuaid and his pot bowls and John Romero preening his fucking hair 24/7 was great.

I can only imagine the Japanese equivalents have a great amount of "WTF" factor.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: rattran on October 12, 2010, 03:16:33 PM
Next person who quotes Geldon here, I'm referring to Trippy to have them gelded. He's banned. Gone, done. Stop quoting him.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 12, 2010, 03:29:48 PM
"This game sucks! Screw you, Square Enix! I'm quitting FFXIV and taking my $25 million in stock with me!" (http://www.ffxivcore.com/topic/25191-japanese-se-shareholder-sells-25000000-in-stocks/)

He'll see you in Shadowbane, bitches.

We've brought ragequit to an 8-digit financial figure level. A ragequit that involves the average lifetime earnings of something like 30 median income americans, over the game sucking. Consequences will never be the same.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on October 12, 2010, 03:54:44 PM
Next person who quotes Geldon here, I'm referring to Trippy to have them gelded. He's banned. Gone, done. Stop quoting him.

But but but.. I find it amusing.  :awesome_for_real:  (Especially since I banned him)

It's like the kid you beat up in 5th grade has your name written on a list posted in his mom's basement, still rants incoherently about his past injustices and his current struggles, and is just waiting for the day when he can... wait.  I don't like where this is going.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Furiously on October 12, 2010, 04:01:52 PM
https://dl.dropbox.com/u/1870260/billy.jpg (https://dl.dropbox.com/u/1870260/billy.jpg)

You are so on the top of his list...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on October 12, 2010, 04:04:38 PM
Next person who quotes Geldon here, I'm referring to Trippy to have them gelded. He's banned. Gone, done. Stop quoting him.

What's the matter, did someone post a Geldon quote in the LOTRO forum or the cat thread or something?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on October 12, 2010, 04:10:04 PM
Next person who quotes Geldon here, I'm referring to Trippy to have them gelded. He's banned. Gone, done. Stop quoting him.

But but but.. I find it amusing.  :awesome_for_real:  (Especially since I banned him)

It's like the kid you beat up in 5th grade has your name written on a list posted in his mom's basement, still rants incoherently about his past injustices and his current struggles, and is just waiting for the day when he can... wait.  I don't like where this is going.


I can add you to my list if it makes you feel better.  I have a recent opening.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hutch on October 13, 2010, 01:56:38 PM
Next person who quotes Geldon here, I'm referring to Trippy to have them gelded. He's banned. Gone, done. Stop quoting him.

I agree with what you said. (http://forums.f13.net/index.php?topic=18916.msg803829#msg803829)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: rattran on October 13, 2010, 06:20:10 PM
No idea why I disagreed with you, you were right!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on October 14, 2010, 08:27:43 AM
Play.tm: (http://play.tm/review/32098/final-fantasy-xiv/) 4.9/10

Meristation: (http://www.meristation.com/v3/des_analisis.php?pic=PC&idj=cw4a25abec18f0b&id=cw4cb3891c6a488) 5/10

3dJuegos: (http://www.3djuegos.com/juegos/analisis/5946/0/final-fantasy-xiv/) 6.7/10


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on October 14, 2010, 10:51:51 AM
3djuegos?  Really?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on October 14, 2010, 10:53:21 AM
"The suck" is international.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 14, 2010, 02:05:16 PM
3djuegos?  Really?

ˇAyyyyyyyyy! Aburrido calamidad. ˇNo suscriba!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: satael on October 15, 2010, 08:37:40 AM
http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=60bd5ecff1b7645d4e1ead107941f0d8c4e88994 (http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=60bd5ecff1b7645d4e1ead107941f0d8c4e88994)
(FF14 “So Bad They Gave Players Another Free Month” to quote Sankaku Complex)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on October 15, 2010, 08:49:14 AM
Sounds like they are moving towards F2P :grin:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on October 15, 2010, 09:07:22 AM
"If we give everyone another free month, we don't have to admit how badly our subscription numbers look because they're still subscribed!"  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on October 15, 2010, 10:51:36 AM
Yeah lets all signup for another month of self cutting!!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on October 15, 2010, 11:49:05 AM
Quote
Q. Where are all the monsters?
A. At the time of release, server load issues limited the number of enemies that could appear in areas where large amounts of PCs gathered, such as aetheryte camps situated near city-states. To alleviate this, we have increased the number of servers. This, combined with the fact that players are moving away from these areas and have begun to spread out over the world, will now allow us to increase the number of enemies roaming the realm.

Heh.  "We designed a system that can have players or can have monsters.  Pick one."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 15, 2010, 11:58:51 AM
Wait... they increased servers?  :ye_gods:

No really...  :ye_gods:

I am actually speechless... that is all...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on October 15, 2010, 12:39:26 PM
They probably already had those servers on "stand by" rather than buying new servers.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 15, 2010, 12:54:31 PM
I just got this eerie feeling that its going to come to having 100 people per server because there are not enough mobs. That is just disturbing, and I am talking in hyperbole but still... GAH!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: patience on October 15, 2010, 01:10:44 PM
30 More Days till that miracle patch.

(http://i48.photobucket.com/albums/f232/miss_minty/Emotions/amen.gif)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Abelian75 on October 15, 2010, 02:27:26 PM
I think they may be talking about actual physical servers within what a user thinks of as a named "server."  Like, I think he's basically saying where previous one physical server/process would manage a 200ft square section of the world, now it will manage a 50ft section of the world (made up numbers, obviously).  I could be wrong, but based on this I believe that's what they are saying:

"Notable lag has been observed in certain areas of the game, particularly when a large number of players are gathered together. To combat this, such areas will be divided into multiple "sections" for the purposes of server-side processing, thereby reducing concentrated loads and subsequent lag on individual World servers."

That does mean they are increasing their server hardware, though, yeah.  But I don't think they're talking about splitting the playerbase.  But it is unclear.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 15, 2010, 02:33:02 PM
I think they may be talking about actual physical servers within what a user thinks of as a named "server."  Like, I think he's basically saying where previous one physical server/process would manage a 200ft square section of the world, now it will manage a 50ft section of the world (made up numbers, obviously).  I could be wrong, but based on this I believe that's what they are saying:

"Notable lag has been observed in certain areas of the game, particularly when a large number of players are gathered together. To combat this, such areas will be divided into multiple "sections" for the purposes of server-side processing, thereby reducing concentrated loads and subsequent lag on individual World servers."

That does mean they are increasing their server hardware, though, yeah.  But I don't think they're talking about splitting the playerbase.  But it is unclear.

Oh I fully agree with you on this given that this occurred in beta. Was a bitch being in the group and not seeing your group till you "ported" over to their "plane of existence." I doubt this will be necessary after the next 30 days, but then again, they might up the xp limit time frames, say to two weeks.  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fabricated on October 15, 2010, 11:40:13 PM
Hey, I'm kinda drunk and tired so I can't remember...  is SWTOR due out this year? We can have an MMO "Dud Off".

Or maybe we can write an article with a chart showing what the money invested in these failed MMOs could have bought in comparison

like, for the price of a SWTOR, APB, and FFXIV we could've bought X Americans healthcare or 20,000 diamond encrusted toilet seats


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on October 16, 2010, 10:02:51 AM
Hey, I'm kinda drunk and tired so I can't remember...  is SWTOR due out this year? We can have an MMO "Dud Off".

Or maybe we can write an article with a chart showing what the money invested in these failed MMOs could have bought in comparison

like, for the price of a SWTOR, APB, and FFXIV we could've bought X Americans healthcare or 20,000 diamond encrusted toilet seats

No SWTOR is 2011


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on October 16, 2010, 04:31:35 PM
Spring 2011 until next delay is announced, if i remember right.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on October 17, 2010, 11:28:07 AM
Quote from: http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=f2cf790e548828eb22d3c4dff5f04bf0793632b5
Allow me to begin by stating that the development team plans to release a version update at a rate of once every three months, of which the large-scale version update currently planned for December will be the first. Nothing is more important to us than seeing to the prompt implementation of the various changes and features players desire to improve playing conditions. In that vein, there are several adjustments and additions which we will be introducing before December's version update.

A good deal of the constructive feedback we received was in regards to the market and retainer systems. As previously addressed in an installment of Ask the Devs, several improvements will be brought to both of these features. Among these are a simplification of retainer access which no longer requires use of the interactions menu, and specific reduced taxes in market wards which will serve to reorganize them by item types.

(snip)

A version update scheduled for late November will contain a number of other changes and additions as well. Below is a list of the primary points of focus.

User Interface Adjustments
In response to the generous amount of player feedback we received, a number of changes and new features will be implemented in this area. Many players have voiced dissatisfaction with several facets of the user interface, such as the chat feature and targeting mechanism, and we will be working to remedy these issues as soon as possible.

Party-Based Battle Balancing
Party-based battle will be undergoing a number of adjustments and tweaks, but players may rest assured that we have every intention of staying true to our policy of making a game that is enjoyable for solo players as well.

At present, players have voiced concern over a lack of necessity for forming parties, as well as a shortage of situations that demand the execution of multiplayer battle strategies. To address such issues, we will be making modifications to the way in which the enmity mechanism works, in addition to reexamining the Battle Regimen system.

Server Lag
Notable lag has been observed in certain areas of the game, particularly when a large number of players are gathered together. To combat this, such areas will be divided into multiple "sections" for the purposes of server-side processing, thereby reducing concentrated loads and subsequent lag on individual World servers.

Distribution of Enemies
In an attempt to further reduce occurrences of lag, we initially avoided placing a large number of enemies in close proximity to one another. With, however, the implementation of the measures mentioned above to reduce server lag, and as player concentrations are beginning to disperse from the starting areas, we will be looking into a redistribution of enemies that is more conducive to enjoyable adventuring.

Month and a half for basic post launch fixes.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kageru on October 18, 2010, 05:45:39 AM

Reading the forums neatly supported my belief that there is no game so bad it will not have fanboys. And they will be less numerous but more rabid the worse the game.

The forum disccussions did suggest each server is peaking ~2K (US TZ, a bit higher on some in Japanese TZ) online which of course includes a substantial number of AFK market characters. Considering it is still in the free month and they are seeing substantial population drops I'd say the game is reaping its just rewards.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on October 18, 2010, 06:03:42 AM
To be fair, FF is a long standing, wide spread franchise. If it wasn't, it would not have the fanbois, not of this kind of delusion level anyway.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on October 18, 2010, 06:08:47 AM
I was a Final Fantasy fanboi, until they released this piece of shit.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on October 18, 2010, 07:37:30 AM
So my question is did they intentionally not put in a lot of these "basic" features on purpose, by accident, or just plain dont give a shit? 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on October 18, 2010, 07:40:01 AM
Related story:

I play with a dude on WoW who coleads raids with me. He originally started playing WoW after giving up his character in FF11. He sold his Samuri account with some ridiculous legendary weapons and all pimped out for two and a half grand, to pay off his car. So, he plays WoW, but he was always sure he would head back to FF when the next iteration came out because of the strong guild ties, and the fact he always thought it was a deeper game. I endlessly made fun of him for that.

Anyway, his guild moved over to FFXIV after playing Aion to fill the void. He moved with them. A month later he was back in WoW playing all the time. Bear in mind that he is a rampant FF fanboi and advocate that the game is much harder than WoW and much better in the playerbase. His exact words about FFXIV? "It's a total pile of shit. I can't believe they made such a mess of it. The world is huge but they copy pasted everything so you feel like you are running through everything over and over again. The entire guild is now playing Aion full time."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on October 18, 2010, 07:44:59 AM
I was like your friend. I enjoyed my time in FFXI and was totally prepared to go to FFXIV if it was updated and more soloable. Instead, they didn't even manage to implement the stuff FFXI did right (like the auction system) much less fix any of the problems. So I guess I'm back to WoW for the next expansion.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 18, 2010, 08:15:42 AM
The world is huge but they copy pasted everything so you feel like you are running through everything over and over again.

Funny, I got an immediate image of a hamster wheel when I read this which fully illustrates every MMO, however this is just blatent.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on October 18, 2010, 11:31:11 AM
So my question is did they intentionally not put in a lot of these "basic" features on purpose, by accident, or just plain dont give a shit? 
Apparently, the FFXIV deliberately did not play any other MMOs during development, to keep their design 'pure'
Pure what, they didn't say.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 18, 2010, 01:54:17 PM
Oh, boy. I can't wait to read this developer postmortem.

"Whatever it was that people liked about MMO's, we didn't want to hear about. So we physically locked ourselves into a studio and huffed glue until we came up with the Retainer system."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: patience on October 18, 2010, 04:40:16 PM
What it was people liked about MMOs? S.E. kind of missed the point on what people like about their previous MMO. They didn't sniff glue, they volunteered for a lobotomy.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kageru on October 18, 2010, 06:15:46 PM

I'd say it reads more like, "We spent so much time and money on the pretty graphics... maybe we should have hired a game designer at some point".


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 18, 2010, 06:17:54 PM
S-E always has designers. With A PLAN. And VISION. And PLANNED VISION PLAN. plan.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fordel on October 18, 2010, 06:26:57 PM
Does anyone remember .plan files/sites?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on October 18, 2010, 06:36:18 PM
Does anyone remember .plan files/sites?
Yes I remember fingering ID a lot back in the day :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: UnSub on October 18, 2010, 10:16:01 PM
Not exactly the postmortem on FFXIV, but there is one for FFXIII (sorta). Longer take here (http://www.xbox360achievements.org/news/news-6639-Why-Final-Fantasy-XIII-Failed-To-Excite-Western-Gamers.html), but the summary is (http://www.gdmag.com/homepage.htm):

Quote
When development started on Final Fantasy XIII its gameplay, scenario, and technical specs were only vaguely defined. But this didn't stop the team from motoring ahead anyway, creating assets at an ever increasing pace with no clear sense as to whether they would even be usable in the game. It wasn't until the team was obligated to create a playable demo for the Japanese market that the title's ultimate design came into focus. In this postmortem we get a unique look at the creation of a game whose epic scope almost got the better of the studio.

Not mentioned: late player testing by Western players who picked up a lot of problems that Square Enix didn't have time to fix before they launched the game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on October 19, 2010, 05:45:35 AM
That's exactly why ff13 was the first I had no desire to finish - I had the feeling like it was just mish-mashed together with no plan.  Come to find out, it was.  I think there was roughly 3-5 years between 12 and 13 - how did SE not get on development right away, and instead feel the need to farm it out?  I'm just boggled. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 19, 2010, 10:10:23 PM
And, if 14 is any indication, the studio has declined even more precipitously since then. So, the question is finding which developmental problems parallel those that made 13 a critical failure, and which developmental problems are new ones fostered by the development of an MMO.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on October 20, 2010, 01:45:19 AM
That's exactly why ff13 was the first I had no desire to finish - I had the feeling like it was just mish-mashed together with no plan.  Come to find out, it was.  I think there was roughly 3-5 years between 12 and 13 - how did SE not get on development right away, and instead feel the need to farm it out? 

I'm sorry, who exactly was 13 farmed out to again? Those same rascally Chinese that also made 14?

I wonder what all the artists and programmers in Japan do. Nothing I guess. Wacky!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on October 20, 2010, 03:01:56 AM
Yeah... I'm not sure where it came from that they've been farming out shit to China.  Japan, S/E in particular even (no jump for you round eye!), is certainly more than fucked up enough to fail this spectacularly on it's own without the need for intervention from China.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on October 20, 2010, 03:06:30 AM
So defensive. Square Enix actually looks worse if they didn't farm out the FFXIV development to the rascally Chinese. Because then they need to explain why their vast legions of artists needed to create so much landscape with cut and paste and why their hordes of programmers couldn't even clone across successful features of FFXI like the auction house.

Fake Edit : I think the rumour about it having been farmed out actually originated in Japan because of some really obvious spelling and grammar errors.  Calling Chocobos "Horse Birds" for example.  Getting a piece of very basic lore like that wrong seems quite strange.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on November 02, 2010, 01:20:11 PM
http://www.sankakucomplex.com/2010/11/02/ff14-update-pure-square-enix-quality/
(NWS Sankaku Complex link NWS)

tl;dr - SE added a public "Achievement Tracker" sort of thing which is viewable from out of game. The more normal players (the tiny handful remaining) decide to see just how poopsocky the more rabid fanboys really are, discover that some of the more virulent of them logged in once, a month ago for ten minutes, then quit playing.  :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Chimpy on November 02, 2010, 01:45:53 PM
Was Grunk one of them?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on November 02, 2010, 02:30:49 PM
http://www.sankakucomplex.com/2010/11/02/ff14-update-pure-square-enix-quality/
(NWS Sankaku Complex link NWS)

tl;dr - SE added a public "Achievement Tracker" sort of thing which is viewable from out of game. The more normal players (the tiny handful remaining) decide to see just how poopsocky the more rabid fanboys really are, discover that some of the more virulent of them logged in once, a month ago for ten minutes, then quit playing.  :awesome_for_real:

It sounds from that article as if SquareEnix signed up some Japanese celebrities to write about their experience playing the game and how much they enjoyed it. It's these people that the tracker, perhaps predictably, revealed had not played for more than ten minutes or done the things they claimed to have done. Although the same would probably be true for the forum warriors too.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on November 02, 2010, 02:43:16 PM
tl;dr - SE added a public "Achievement Tracker" sort of thing which is viewable from out of game. The more normal players (the tiny handful remaining) decide to see just how poopsocky the more rabid fanboys really are, discover that some of the more virulent of them logged in once, a month ago for ten minutes, then quit playing.  :awesome_for_real:
Well, this kinda relies on these trackers actually working, as opposed to being bugged PoS like rest of the game, but i don't suppose the rabid fanboys will go that particular route in their defense :grin:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Abelian75 on November 03, 2010, 10:25:14 AM
Was Grunk one of them?

Wow, that's a blast from the past.

Actually, when I was making my FFXIV character, I flirted with the idea of creating one of those big ogre-like dudes (Roegadyn, which I just looked up and copy-pasted here), and I looked at it for a moment and said to myself, "This is what hardcore looks like," in honor of Grunk.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on November 03, 2010, 11:45:01 AM
I don't think Grunk would of even bought this piece of shit game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on November 03, 2010, 12:53:15 PM
would have


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on November 03, 2010, 01:20:16 PM
I don't believe that post has the proper punctuation.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Morfiend on November 03, 2010, 03:01:52 PM
I don't think Grunk would of even bought this piece of shit game.

You are giving this guy way to much credit.

Hmm is grunk the new falc, but for pve....

know what that taste in your mouth is? 
A) mah big hairy nuts
B) mah big hairy nuts
or...
Nah its just mah big hairy nuts.

As i drop mah hairy balls in your face, realize you nuttin but a disgrace.  Throw your shitty draws in the hamper, next time come strapped with a fucken pamper.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Soln on November 03, 2010, 03:26:56 PM
I thought we had a best of Grunk thread around somewhere. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Special J on November 03, 2010, 07:05:15 PM
Maybe we could get him to do a review.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tazelbain on November 03, 2010, 07:36:28 PM
Ya, I am curious which are the best rehab clinics.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 08, 2010, 01:27:28 AM
Wired decided to collect the wider tale of XIV's universal panning (http://www.wired.com/gamelife/2009/03/gdc-the-last-re/) and points out the last time Square Enix had a PlayStation 3 port of a poorly-reviewed game get delayed, it just outright scrapped it. (http://www.wired.com/gamelife/2009/03/gdc-the-last-re/)

Quote
I decide to ask a question.

"The Last Remnant," I said, "was originally announced to be Square Enix’s first multi-platform game. But the PlayStation 3 version hasn’t come out yet. Is it still happening?"

Silence.

No one wants to speak. Finally, someone ventures: "Well, the PC version came out this week."

Me: "Yes, it did."

More silence. Everyone’s kind of glancing around.

Takai: "Well, as for the PS3 version, I can’t say anything about that."

Me: "Alright, then."

Meanwhile, Square has gone very contrite and said they have to work immediately on 'regaining trust.'

Sales figures for a game which was completely broken at launch: 630,000.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on November 08, 2010, 06:50:36 AM
630,000 morons


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Koyasha on November 08, 2010, 07:16:34 AM
That's actually amazingly bad for box sales, for a title of this magnitude, I would say, considering that other big title MMO's recently have sold more.  Doesn't Aion still have around that many subscribers, and sold well over a million boxes?  That number has got to look incredibly bad for Square.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on November 08, 2010, 07:56:38 AM
I'm going with the open beta word of mouth killed all but the hopeless fan of FF series.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on November 08, 2010, 10:24:46 AM
That honestly seemed like a lot for box sales. Not OMG FUCKING HUGE SUCCESS but given the universal condemnation of the game...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on November 08, 2010, 10:54:38 AM
For a Final Fantasy title it's bad.  Consider that a lot of those sales were probably by people who knew nothing more than "OMG FF14 *SQUEE*".


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on November 08, 2010, 11:38:30 AM
For a Final Fantasy title it's bad.  Consider that a lot of those sales were probably by people who knew nothing more than "OMG FF14 *SQUEE*".
Bulk of Square's fanbase is probably equipped with Playstations, though.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on November 08, 2010, 11:43:58 AM
It's a large fanbase.  You've got to think that it's bigger than random Conan fans who also play MMOs. 

There was no positive press for this game anywhere.  The only way you pick up this game is if you're purposely ignoring reviews, never ready ANY reviews, or are a complete delusional fanboy idiot.   The third bucket is probably the largest.

This game underperformed by at least 40% at the most conservative estimate and is a gigantic failure.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Abelian75 on November 08, 2010, 12:03:16 PM
The only way you pick up this game is if you're purposely ignoring reviews, never ready ANY reviews, or are a complete delusional fanboy idiot. 

Don't forget the tiny bucket of people that just picked it up to see if it was really THAT bad.  I like to believe me and my handful of brethren in that category are at least slightly less crazy than the "delusional fanboy" category.

I mean, man, I wouldn't give up my first hand experience of the tragedy that is FFXIV for the world!  Even beta testing can't match the pure, childlike wonder provided by playing a game like this on release day and knowing that hundreds of thousands of people around the world are seeing something so primordial and unprofessional released by such a prominent company to such a large market (or at least what was supposed to be a large market).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on November 08, 2010, 12:07:04 PM
It's all fun and games until you realize that chances are good we'll never see a decent non-FF game from SE again.  They're going to be in the hole so bad after this they'll need to cut a ton of development just to keep their top projects on track. 

I have to imagine they spent an assload on FF14, from marketing to development.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on November 08, 2010, 12:15:22 PM
How much could it have cost them though really? It was developed by a half dozen guys in a basement in Shanghai.  :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on November 08, 2010, 01:39:15 PM
What was the last decent non-FF game SE actually developed anyway? I know they publish a lot of stuff, but aside from Kingdom Hearts and Final Fantasy and a few handheld titles, do they make anything else?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LC on November 08, 2010, 01:40:22 PM
I think I have said this before, but they need to look at the games before FFX and try to figure out where they fucked up the formula. I think the first mistake was removing the freedom to explore the world map.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on November 08, 2010, 01:50:30 PM
Sakaguchi Hironobu, creator of the FF series, left Square after the release of FFIX. I fully agree that removing an open world map (complete with airship) really hurt the series.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on November 08, 2010, 03:12:23 PM
Sakaguchi Hironobu, creator of the FF series, left Square after the release of FFIX. I fully agree that removing an open world map (complete with airship) really hurt the series.

Are these two sentences supposed to be related?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on November 08, 2010, 03:17:55 PM
No, not really. Just replying to LC saying that the FF series has been going downhill since FFX (when Sakaguchi left), and that removing the world map is bad.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on November 08, 2010, 04:38:44 PM
What was the last decent non-FF game SE actually developed anyway? I know they publish a lot of stuff, but aside from Kingdom Hearts and Final Fantasy and a few handheld titles, do they make anything else?
Nier is better than the last, oh let's say four FF games. Mind you, that's mainly because FFIX was the past real FF game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on November 08, 2010, 09:44:05 PM
Are we really going to do this again? Here?    

Fucking FFIX loving weirdos.                                            


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 09, 2010, 12:43:26 AM
That's actually amazingly bad for box sales, for a title of this magnitude

It's still 629,999 more titles than should have been sold.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on November 09, 2010, 03:26:13 AM
Are we really going to do this again? Here?    

Fucking FFIX loving weirdos.                                            
FFIX was Square's love-letter and farewell to their old games, before they started basing everything on The Worst FF Ever (AKA FFVIII). So it's still a valid point. :grin:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on November 09, 2010, 06:24:56 AM
Nier (http://en.wikipedia.org/wiki/Nier_%28video_game%29) wasn't developed by Squeenix.

And honestly, I'm not a HUGE fan of FFIX, it's simply the last one I really got into; the series had been on a steady decline since FFVI.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on November 09, 2010, 01:34:40 PM
Nier (http://en.wikipedia.org/wiki/Nier_%28video_game%29) wasn't developed by Squeenix.

SE is a publisher, this is a distinction without a difference.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 11, 2010, 04:28:25 PM
Quote
Compared with the previous year, sales at Square Enix were down 25%, operating profits were down 56%, ordinary profits were down 71%, and net income was down 36%.  Sales of Final Fantasy XIV were actually the biggest positive contributer, with 630,000 copies sold (190,000 in Japan, 260,000 in North America, and 250,000 in Europe).  However, FFXIV may now also prove to be the company's biggest problem.

Wada was reported to have been deluged with questions regarding the status of FFXIV and the maelstrom of negativity surrounding the game.  On stage, Wada did admit that, "the customers are not satisfied with the state [of FFXIV]."  Current plans include big updates in November and December, and of course, the PlayStation 3 release coming next March.  While other details were not to be divulged at the time, Wada stated, "We must put our full effort into regaining the user's trust."

However, the CEO was not let off easily.  Attendees continued to bring down tough questions and harsh criticisms.  When asked about user numbers, Wada dodged by saying he could not predict how things will change once FFXIV ends the free trial period and institutes the monthly fee.  Another attendee asked, "Do you test your games to make sure they're complete?" to which Wada admitted, "There may be some areas of testing that were lacking or too rigid," before quickly bringing it back to, "In the short term, we're working hard on restoring user trust."

this has got to be a great time to be a CEO. You just released a product which is a heaping pile of ass on toast, hold the toast. "Sir, your game is so bad that exposure to the game makes people act like infected people in that movie "The Crazies." Was there any kind of "Quality Control" that might have theoretically prevented this had you engaged in it?"

"Now, I admit, some of our testing may have been too lacking or too rigid! We were hypothetically both too bad and too good at it! We are working to ensure that in the future our game does not cause people to become cerebrally hemorrhagic and immediately start wanting to murder others uncontrollably."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on November 11, 2010, 04:37:28 PM
Fastest game I ever ran away from. Hell, for giggles, I got on my alpha/beta linkshell forums to say hey and get a reaction. Last post was 4 weeks ago. And these were some diehards during beta.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Modern Angel on November 11, 2010, 04:56:10 PM
Yes, punch your QA. Always punch QA when the blame starts coming down.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on November 11, 2010, 07:08:47 PM
Even the beta was fucking clownshoes, as only select people could report bugs. I wasn't one of the chosen few, so every time I ran into something broken my only recourse was to throw my hands in the air and hope someone ELSE reported it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on November 11, 2010, 08:10:40 PM
That's what got me more than anything about beta.  It's one thing to be able to enter bugs and have no one read them.  At least I think someone is because it'd make sense, right? But to know that no one can do it, even if they've got solid data?  That pretty much made me give up right then.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on November 11, 2010, 09:11:01 PM
Compared with the previous year, sales at Square Enix were down 25%, operating profits were down 56%, ordinary profits were down 71%, and net income was down 36%.  Sales of Final Fantasy XIV were actually the biggest positive contributer, with 630,000 copies sold (190,000 in Japan, 260,000 in North America, and 250,000 in Europe).

Pop quiz: without going back to google can you identify what time periods are being compared?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: UnSub on November 11, 2010, 10:04:13 PM
Even the beta was fucking clownshoes, as only select people could report bugs. I wasn't one of the chosen few, so every time I ran into something broken my only recourse was to throw my hands in the air and hope someone ELSE reported it.

(http://1000awesomethings.files.wordpress.com/2008/12/danny-devito.jpg)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: DLRiley on November 11, 2010, 10:05:59 PM
Wow this game is so bad I can't even find a wiki page...

oh wait I found it, had to type in FFXIV wiki, as oppose to just FFXIV, then scroll down to the 6th/7th link...

SquareEnix I remember when you was cool.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on November 12, 2010, 06:39:40 AM
Even the beta was fucking clownshoes, as only select people could report bugs. I wasn't one of the chosen few, so every time I ran into something broken my only recourse was to throw my hands in the air and hope someone ELSE reported it.

Wait, they held a beta but didn't allow everyone to report issues? WTF is the point of even putting those people in there?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: DLRiley on November 12, 2010, 06:41:27 AM
Even the beta was fucking clownshoes, as only select people could report bugs. I wasn't one of the chosen few, so every time I ran into something broken my only recourse was to throw my hands in the air and hope someone ELSE reported it.

Wait, they held a beta but didn't allow everyone to report issues? WTF is the point of even putting those people in there?

Well most mmo's beta's simply forward all reports to a comment box that gets deleted every 30 minutes. FFXIV is just being honest about it  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on November 12, 2010, 06:43:06 AM
I guess I fail to see what the point of the beta is then.

And don't say advertising, I get that one, but there are better ways to do it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: DLRiley on November 12, 2010, 06:57:10 AM
I guess I fail to see what the point of the beta is then.

And don't say advertising, I get that one, but there are better ways to do it.

Having a beta is simply a part of the tradition of online gaming. In Korea games don't even leave beta to enter into official launch or release, they simply open a cash shop and steadily increase the size of the shop.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on November 12, 2010, 06:57:20 AM
I don't think that SE's plan of having dedicated bug reporters is really that bad.  The point of having a ton of people in an open beta really has to be more of a test of the game overall, but do you really need three thousand blazing idiots trying to complain about every aspect of the game?  It would be much more efficient to have a simulated world environment with all the kinds of idiots that you will see once the game is actually released and then have dedicated expert evaluations in game.  Of course you have to have good expert evaluation and listen to what they say, or else you end up with the shithole experience that is FFXIV.  And honestly, if they would just fix the goddamn mouse it would be at least two points higher on all the reviews.  


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: UnSub on November 12, 2010, 07:03:32 AM
It's stupid because not everyone who can post those bug reports will. Or someone might find an obscure bug that becomes more prominent when the game launches, but can't report it through in-game tools so doesn't bother.

It's putting barriers where barriers don't need to be.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on November 12, 2010, 07:19:20 AM
I guess I fail to see what the point of the beta is then.

It's an effective way to stress test your servers and other systems related to your MMO (account creation, billing, etc) in a near retail environment.

Disabling bug reporting is just stupid though.  I'm sure any test manager would want to peruse those reports for things that have possibly slipped through the cracks.  MMOs have a lot of variables and I'm doubting their official QA has the manpower or runway to go through as many scenarios as the actual beta test user base can.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on November 12, 2010, 07:24:41 AM
It's stupid because not everyone who can post those bug reports will. Or someone might find an obscure bug that becomes more prominent when the game launches, but can't report it through in-game tools so doesn't bother.

It's putting barriers where barriers don't need to be.

If SE has a system set up to allow a certain number of dedicated bug reporters to get into the game and see how it reacts with a basically full population and they aren't reporting the bugs then they hired the wrong people.  Also, how many people would you have to hire to sift through all the bullshit of open reporting?  It's clear that most MMOs don't respond to every single bug report and, quite likely, round file most of the reports before anyone even sees them.  Another consideration is that in the short amount of time that most betas run you will never uncover all the bugs, particularly obscure ones. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on November 12, 2010, 08:03:44 AM
I'll ask it this way then... if they had no mechanism to report bugs, how would they pick dedicated bug testers?  If they also explicitly said not to post bugs on the boards, it was only for feedback?  How exactly does that work?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: UnsGub on November 12, 2010, 08:08:06 AM
Also, how many people would you have to hire to sift through all the bullshit of open reporting?  It's clear that most MMOs don't respond to every single bug report and, quite likely, round file most of the reports before anyone even sees them.

Just need one person.

Half the reports are unable due to poor repro and problem descriptions.
45% are badly written fixed dupes.
4% are badly written dupe of known but not fixed dupes.
1% are well written and lead to new bugs, support existing bugs, or provided a 100% repro a "random" bug.

Respond can mean many different things, but in general a beta testing will not get any response besides seeing their bug fixed at some point.  Any system to record a response on everything like that is going to be costly with the overhead to manage it.  Internally I used a system like review 200 reports, 3 new bugs, 10 dupes.  It was summarized by day or period of testing on a version.  Dr Watson captures follow the same type of curve.  Two crashes cover 50% and 45% and the rest are a few dozen issues.

Good career testers typically have 50% of their issues result in a code change.  The response to the other 50% is typically pretty quiet to non-existent.  Move on is cheaper then following up.  Repro steps and clear descriptions are hard.  Just go to utest.com to see the effort to train people on how to communicate properly.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on November 12, 2010, 08:08:23 AM
I get stress testing, but that can only go so far. I understand signal to noise, but if that's the issue you can always filter out the responses.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on November 12, 2010, 08:14:52 AM
I get stress testing, but that can only go so far. I understand signal to noise, but if that's the issue you can always filter out the responses.

Most MMOs don't do a good job of filtering.  That is clear from the shitty, buggy launches that we always see.  And most of these have had "open reporting", have they not?  I have no problem with a new system if it works.  Of course  you would have had to start with something that wasn't a steaming pile of shit to start with to see how a new idea might deal with the problems typically seen at launch for most MMOs.  This efectively rules out looking at SE and FFXIV as a reasonable example of whether such a system is feasible. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Count Nerfedalot on November 12, 2010, 08:44:33 AM
Any software development process that is so sloppy/rushed/stressed/overworked/beyond caring that it allows, without severe personal repercussions, a coder to release code to test that doesn't even work in the simplest test conditions is so screwed already that it really doesn't matter if QA finds and reports the problem or not.  It's not going to be fixed on time.

Laying the final blame on an understaffed, underscheduled QA team (that has probably been forbidden to even talk to the coders) for the shitty results from a process that was broken from the initial vague hand-waving "design specifications" through the unrealistic deliverables timeline promised to the suits resulting in hilariously impossible schedules down to the last line of code entered through a bleary-eyed fog at 4AM after several months of deathmarch coding might be a bit of scapegoating.

And that's spoken from the perspective of someone who's done software design, coding and maintenance for over 30 years now but never had the tester's thankless task of sitting under the output nozzle of that particular high pressure shit tube.

But hey, the product shipped, so QA probably all got laid off, the designers and developers moved on to other projects or companies en masse and the managers got their bonuses and a promotion so you can pretty well guarantee the exact same things will happen on the next project.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: naum on November 12, 2010, 09:13:32 AM
Somebody needs to collect player submitted bugs and glitches, sift through them, enter them into a some sort of bug/enhancement/request tracking facility, even if it's a glorified @TODO spreadsheet.

Really, if that bare minimum is not done, then you are treating your users with most absolute disdain and disregard imaginable.

(I suppose you could "file" all the feedback and not a lift a finger, and that would be as equally reprehensible)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nija on November 12, 2010, 02:17:04 PM
Honestly, I bet you could get a pretty good result out a moderated bug tracker that was accessible to beta testers. Something like Mozilla uses for Firefox, for instance. There are probably hundreds of open source solutions to this kind of thing.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on November 12, 2010, 04:16:03 PM
One person with a knowledge of the database and a good eye can sift through a large quantity of reports very quickly. SquareSoft just didn't want to do it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on November 12, 2010, 04:27:48 PM
Beta was, to my knowledge and of my opinion, was nothing more then a server stress test. Bug testing was said to be internal and a few choice players...mainly Japanese - if rumors hold true.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on November 12, 2010, 04:52:25 PM
Beta was, to my knowledge and of my opinion, was nothing more then a server stress test. Bug testing was said to be internal and a few choice players...mainly Japanese - if rumors hold true.

Yeah that was what prompted my  :ye_gods:

I realize most MMOG players are total cock-knockers, but betas generally bring out the better players who generally follow and care about your game. If the most hardcore are saying it's a mess...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: DLRiley on November 12, 2010, 05:04:23 PM
Like I said before I won't be surprised if most bug reports get canned automatically at the end of every 30 minutes. The general view that open beta is the time when most of the deal breaking bugs will not only be reported but fixed before launch is laughable. We have a long history of the genre proving otherwise, most likely if the game is that buggy they already know its buggy and working on fixing it or simply throwing their hands up and hoping the magic patch comes down. I think its equally dumb to say that player feedback isn't considered at all but this is usually at the cost of sifting through 10 years worth of spam.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on November 12, 2010, 05:18:21 PM
Like I said before I won't be surprised if most bug reports get canned automatically at the end of every 30 minutes. The general view that open beta is the time when most of the deal breaking bugs will not only be reported but fixed before launch is laughable. We have a long history of the genre proving otherwise, most likely if the game is that buggy they already know its buggy and working on fixing it or simply throwing their hands up and hoping the magic patch comes down. I think its equally dumb to say that player feedback isn't considered at all but this is usually at the cost of sifting through 10 years worth of spam.

I tend to agree, but I had bug reporting capabilities in Alpha which was surprisingly missing when closed beta phase 1 started. That is when the beta forums lit up with fireworks and the schism between those that saw the writing on the wall and those happy to let SE shit on their faces. After the first week of phase 1, I knew exactly who we were to SE... stress testers with some phantom beta title.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: DLRiley on November 12, 2010, 05:20:20 PM
Well at least SE was honest about it  :grin:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on November 12, 2010, 06:07:33 PM
I knew exactly who we were to SE... stress testers with some phantom beta title.
Pretty much this. I did my best throughout phase 2 of beta (when I got in) to help the game; I posted in all the relevant feedback threads after every session, and even started threads in the General Beta forums to help people figure out what was broken/"coming soon", where there were workarounds, etc. After realizing that I wasn't missing the Bug Report button, and seeing the lack of communication from Devs or CMs, I eventually gave up.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kageru on November 14, 2010, 01:03:40 AM

I think a lot of it has to do with the development time-line. A lot of the games don't seem to have any space in their plan for doing any iteration on game features. So even if they know something isn't working, or are being told the same thing by the community, there's just no time to do anything about it. Probably because they are so behind because they got over-ambitious in the design phase that there is nothing on their mind other than making launch.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on November 14, 2010, 04:33:38 AM
The problem is, I can't see any evidence that FFXIV got "overly-ambitious" about anything.  Or are there some features I've missed that if they were implemented properly could be considered that way?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Count Nerfedalot on November 14, 2010, 08:08:12 AM
Generally, "overambitious" can be defined as "attempting to make an MMO in less than 5+ years".  Having enough time to bake, iterate and polish does not ensure success (TR being the poster child for this), but NOT having enough time pretty much guarantees disappointing results.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Abelian75 on November 14, 2010, 10:50:52 AM
Generally, "overambitious" can be defined as "attempting to make an MMO in less than 5+ years".  Having enough time to bake, iterate and polish does not ensure success (TR being the poster child for this), but NOT having enough time pretty much guarantees disappointing results.

Particularly when you also decide it should have crazyawesomeomg graphics and also run on consoles.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Koyasha on November 14, 2010, 11:01:13 AM
Well, thing is they did manage to make FFXI have crazy awesome graphics, and run on consoles, and have it not be a bug-ridden game, being actually the MMO with the least bugs I have personally experienced.  This is why I find the situation with FFXIV somewhat odd.  It came out to be exactly the opposite of what I figured.  Before beta, I suspected that the game may or may not be fun to play, but assumed that at least it would be technically sound and have no major bugs.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on November 14, 2010, 11:22:27 AM
To be fair, we didn't get FFXI in the US until after the first expansion. No idea what it was like at launch. But other than design decisions and the interface, it was a really incredible game. I believe it's the first one to have footprints and such as you walked. I'm still surprised that nobody has copied the job system.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on November 14, 2010, 01:50:59 PM
That's it exactly. FFXI was ambitious as hell and wasn't afraid to try new things like the job system and their unique auction house.  I don't see anything remotely new or ambitious in FFXIV and what they do have doesn't even work. It's like years of experience running an A level MMO actually made them even more stupid than when they started.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 14, 2010, 05:50:31 PM
this is especially why I want a developer postmortem. You can't look at this and not wonder where it started to go so impressively wrong, and what the particulars were.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on November 14, 2010, 06:08:03 PM
I suspect the truth is pretty simple, and this is one title where the developers took advice to spend the budget on hookers and blow seriously.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on November 14, 2010, 07:12:11 PM
So when and how do we get a moratorium on MMORPGs? 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on November 15, 2010, 12:18:50 AM
When people stop buying them.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on November 15, 2010, 06:24:54 PM
MMOs are too hard. Look at the future being subscriptions for stuff that aren't MMOs.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on November 15, 2010, 07:02:22 PM
this is especially why I want a developer postmortem. You can't look at this and not wonder where it started to go so impressively wrong, and what the particulars were.

I'd assume it has to do with the fact that development on anything other than a portable system seems to be a total clusterfuck for Square-Enix lately (see FFXII, FFXIII, and FFXIII Vs.)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on November 15, 2010, 08:03:26 PM
FFXII was just fine. However, if you're talking commercial success, I have no clue.  Wish they would have expanded on that game instead of flawlessly executing a complete dud in FFXIII.  
 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: DLRiley on November 15, 2010, 08:18:23 PM
MMOs are too hard. Look at the future being subscriptions for stuff that aren't MMOs.

lolz. Stuff that aren't mmo's but call themsevles mmo's have been wisely avoiding the sub fee. The last game that did it, global agenda, wisely ditched it. The traditional mmo of us neck beards will fall into two categories, f2p + mirco trans and sub + micro trans. Games like Fallen earth and Darkfall will hold stubbornly to the sub only model, but lolz fallen earth already adding micro trans and once the guys at darkfall sort out their spaghetti code i expect them to do the same.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on November 15, 2010, 08:27:34 PM
FFXII was just fine. However, if you're talking commercial success, I have no clue.  Wish they would have expanded on that game instead of flawlessly executing a complete dud in FFXIII.  
 

I'm talking about problems in their various development processes, which led to long delays for 12 and 13 and have resulted in Versus barely even having anything that could be considered a trailer despite having been announced 4 1/2 years ago.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: stu on November 16, 2010, 11:17:07 AM
Do game companies typically employ focus groups in order to steer design for global product launches? I was just reading a post mortem on FFXIII which hinted at some problems XIV may have run into.

Quote
...we were experimenting with Western development methods, and there were talks within the team of global focus groups, which we had rarely conducted with previous projects. At the same time, Square Enix set up international focus groups for certain titles, including Final Fantasy XIII.

Unfortunately, we were already quite far along in development, and knew it would be too late to implement most of the feedback from the player test sessions. Even so, we still signed up for the opportunity, as this would be our only chance before the game’s release to see how Western players would respond to all that we had been working on.

There were some minor hiccups, as we did not have much time to prepare for the focus group sessions, but we were able to successfully conduct player tests and interviews globally. Even though it was too late to apply the majority of the feedback, most team members felt the tests were worthwhile, as it gave them insight into what players wanted globally.

With the changes that were being considered, because of the lack of a clear communication line, the development team was not receiving clear instructions. This resulted in conflicts within the team on whether it was worth forcing certain changes into an already tight schedule.

If you're going to use focus groups to steer design, why wait until you're so deep into development?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on November 16, 2010, 01:59:05 PM
I know Trion used focus groups when they revamped their titles from Heroes of Telara to Rift.  This is where they changed the design from an open soul system to the four callings, and decided to go with two factions instead of just everyone is playing together.  At least that's what I remember reading from one of the Cons.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on November 16, 2010, 02:13:32 PM
Focus groups result in New Coke.  Everyone needs to remember that.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on November 16, 2010, 02:33:00 PM
No, New Coke was a cover for US production to switch from real sugar to corn syrup.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on November 16, 2010, 02:48:34 PM
Focus groups result in New Coke.  Everyone needs to remember that.

People actually liked the taste of New Coke. They didn't like the fact that they were given no choice, and Coke immediately pulled the old formula off the lines. Southerners flipped the fuck out and complained that Coke was selling out to the Yankees in order to compete with Pepsi. Boycotts, protests, and other insanity led to the reversal of the policy in like 3 months.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on November 16, 2010, 04:31:13 PM
It was a debacle no matter how you want to look at it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: UnSub on November 16, 2010, 05:47:08 PM
Focus groups result in New Coke.  Everyone needs to remember that.

New Coke was a lesson in that people don't care about taste so much as they do about their connection to the brand. Coke changed their brand overnight and suffered for it.

Focus groups answer the questions you put in front of them and tend to be more conservative in their responses. Also, sometimes what game studios call focus groups are really more in-house usability tests, of which it is critical to remember that usability tests are only as good as the methodology they use (and sections they test). You put 4v4 players into a PvP usability test and it will best tell you how 4v4 players will PvP, not 100v100.

Focus groups are great at providing context and discussion around something, but should be taken as evidence to assist in decision-making rather than the bedrock from which all knowledge is drawn from (or as a convenient scapegoat for when things go wrong).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Count Nerfedalot on November 16, 2010, 09:13:22 PM
People liked the taste of New Coke for the same reason that Pepsi wins like 80+% of the silly two-sip taste tests they promote.  Because New Coke and Pepsi are both sweeter than Old Coke.  Halfway through a can though, that cloying sweetness becomes a liability (which the itty bitty samples in the taste tests neatly avoid).

AND the corn syrup for sugar swap was the real motive behind the New Coke, they just over did it and had to "capitulate" to the raging hordes and "reinstate" Classic Coke with the sweetness scaled back to near original levels.  But they kept the far cheaper corn syrup and laughed about their spectacular "bungle" all the way to the bank.

Ah, for the really good ole days when original original Coca~Cola had real Coca (Cocaine) in it!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: waffel on November 16, 2010, 10:49:02 PM
I prefer Mexican Coke to New Coke any day of the week. And drinking Mexican Coke out of an ice-cold bottle is fucking awesome.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: FieryBalrog on November 16, 2010, 11:15:38 PM
Sales figures for a game which was completely broken at launch: 630,000.
That honestly seemed like a lot for box sales. Not OMG FUCKING HUGE SUCCESS but given the universal condemnation of the game...
It's still 629,999 more titles than should have been sold.

Been lurking around since the Warhammer fiasco. I just wanted to point out that I'm pretty sure the 630K number is shipped, not sold. Only rumors of the actual sales exist at this point, with 330K US + EU being the usual touted number.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on November 16, 2010, 11:41:15 PM
The trial period has been extended again. (http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=877ff5da6acbf05e3ff68e7926c000fe3ce2d982)  Are they that afraid to see how the subscription numbers turn out once people actually have to start paying for this game?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on November 17, 2010, 12:44:39 AM
Quote
If you're going to use focus groups to steer design, why wait until you're so deep into development?

You can't ask focus groups for ideas out of thin air, you have to give them something they can say yes or no to or solicit very specific ideas. Otherwise you end up with Homer's car.

There is a big difference between focus groups and usability testing or user acceptance testing or whatever you want to call it. Typically a focus group is stuff like "we have three different main character designs, which one would you most want to play as" and your focus group chooses Poochy over Mario and Master Chief. Or you present ideas for Tetris, Mario Kart and Dai Katana and they choose Dai Katana because it sounds bad ass.

To get feedback on the game you are working on rather than marketing direction stuff you have to have something concrete to show people. An RPG is a little tough because so much of the fun of the game is in the story, the progression, the graphics and music and such, generally RPGs are not the sort of games that are strongly mechanic driven where you can easily test that mechanic in a vacuum.

If you wanted to see if Mario 64 was fun you could build just the part outside the castle and have people run around and see if they enjoyed climbing up trees, doing jumps and sliding on their belly. I believe that's how Mario 64 was actually made. If you want to see if something like an RPG is fun you can't build a playroom. RPGs are generally more about the entire experience than the moment-to-moment gameplay.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on November 17, 2010, 12:46:45 AM
The trial period has been extended again. (http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=877ff5da6acbf05e3ff68e7926c000fe3ce2d982)  Are they that afraid to see how the subscription numbers turn out once people actually have to start paying for this game?
Hahahahahaha oh wow. I think they know exactly what the subscription numbers are, and don't want to have to admit them to the shareholders.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on November 17, 2010, 04:09:30 AM
And PCGamer has an interview (http://www.pcgamer.com/2010/11/15/interview-final-fantasy-xiv-developers-apologise-to-unhappy-players/) with two of FFXIV's producers.

The tl;dr is:

PCGamer: "Your game is shitty. How shitty is it?"
Hiromichi Tanaka: "So shitty."
Sage Sundi: "The shittiest."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on November 17, 2010, 04:17:11 AM
Justify your posting in this thread koro!

DO IT NOW OR FACE THE CONSEQUENCES.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on November 17, 2010, 04:58:43 AM
I hear everyone is lying about this game. Turns out it's awesome. The next WoW killer.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on November 17, 2010, 05:03:00 AM
The trial period has been extended again. (http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=877ff5da6acbf05e3ff68e7926c000fe3ce2d982)  Are they that afraid to see how the subscription numbers turn out once people actually have to start paying for this game?
Hahahahahaha oh wow. I think they know exactly what the subscription numbers are, and don't want to have to admit them to the shareholders.

I get an overwhelming suspicion that SE is banking on the PS3 release for this and as such is now entering the latter stage of beta using PC users as the fluffers. Well, I guess it beats paying to beta - save the box costs for the discs and whatever toys came in the box.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on November 17, 2010, 06:12:27 AM
Wow another free month.  Would be very interesting to see the sub numbers if they hadn't done this considering they are probably dismal in its F2P state.  With the major updates coming Nov/Dec people shouldnt have to pay for this until January at best which is what...4 free months? 

Side note:  I love the FU look on their faces lol

(http://media.pcgamer.com/files/2010/11/Final-Fantasy-XIV-interview-590x334.jpg)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: naum on November 17, 2010, 06:26:47 AM
And PCGamer has an interview (http://www.pcgamer.com/2010/11/15/interview-final-fantasy-xiv-developers-apologise-to-unhappy-players/) with two of FFXIV's producers.

The tl;dr is:

PCGamer: "Your game is shitty. How shitty is it?"
Hiromichi Tanaka: "So shitty."
Sage Sundi: "The shittiest."

More "graphical technology" than WoW!

Quote
PC Gamer: I understand when it’s elements of a landscape, like a tree or rock. But these seem to be whole areas, to an extent that you don’t see in something like WoW.

Hiromichi Tanaka: One of the explanations for that is the size of the parts of the data that we use. Back in the days of FFXI and even WoW, the memory of each part was much less than what we have to use now. These days, because of the graphics, the same size of the parts costs more memory size. If the PC itself has that same size of the- has got larger in the same manner, then we can increase the map in the same way. But the same size of the data is now like ten times more memory size, so that’s really costing the game data size.

PC Gamer: If WoW could do it then, why isn’t it doable now?

Hiromichi Tanaka: One of the reasons why is because of the quality of the graphics – it’s different from WoW. What we’re trying to do in each part is costing more memory. Basically that’s the difference. WoW was designed a few years ago, before FFXI. FFXIV is designed with the latest graphical technology; that’s why it costs that much of memory data.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on November 17, 2010, 06:41:00 AM
PC Gamer: When I met you before, I asked if any other MMOs inspired you during the development process, and you only mentioned FFXI. You also mentioned you hadn’t played World of Warcraft. Do you think any design issues could’ve been avoided if you’d played other MMOs?

Hiromichi Tanaka: We have a big development team. Some people do play WoW, some play Everquest 2, some people play Star Wars Galaxy

Well I feel better now


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on November 17, 2010, 07:06:42 AM
That should end with "We ignored those people".


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kageru on November 17, 2010, 07:26:44 AM
Their Player Numbers (http://img1.sankakustatic.com/wp-content/gallery/safe-misc-viii/ff14-player-numbers.png) have a definite trajectory to them. And this is while the game is still effectively free and I assume AFK market alts. The English speaking populations are likely to go sub-critical when they start charging and lose another huge chunk of players.

Really, focus groups just don't enter into it. This was a game where they obviously said "make it pretty, make it look like an MMO, we'll put the gameplay and content in later".

The forums I snagged the link from also suggested the PS3 version has gone gold. Now that they've screwed over the PC gamers they'd be fairly foolish not to use them as paying beta-testers for the "Miracle patch" they are promising.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on November 17, 2010, 08:09:48 AM
I love miracle patches.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LC on November 17, 2010, 10:37:43 AM
Maybe they should replace the main theme music with:

http://www.youtube.com/watch?v=zlrB2MQtOt8


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on November 17, 2010, 11:54:27 AM
Justify your posting in this thread koro!

DO IT NOW OR FACE THE CONSEQUENCES.
My girlfriend forgot to cancel her FFXIV preorder and now has three months of this that she doesn't play. And I quit the closed beta after about three hours in sheer disgust.

Therefore I am all of the experts.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on November 17, 2010, 12:01:21 PM
Justify your posting in this thread koro!

DO IT NOW OR FACE THE CONSEQUENCES.
My girlfriend forgot to cancel her FFXIV preorder and now has three months of this that she doesn't play. And I quit the closed beta after about three hours in sheer disgust.

Therefore I am all of the experts.

Sounds good enough for me. Write up a full transcript of your three hours in game to amuse us!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on November 17, 2010, 12:22:07 PM
It really fucking irritates me when they say they are extending the "free trial" period.  Fuck that.  People pay for that time. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on November 17, 2010, 12:55:06 PM
It really fucking irritates me when they say they are extending the "free trial" period.  Fuck that.  People pay for that time. 

What? Are you coming at this from the economist's view of there's no such thing as a free lunch?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on November 17, 2010, 01:31:16 PM
It really fucking irritates me when they say they are extending the "free trial" period.  Fuck that.  People pay for that time. 

What? Are you coming at this from the economist's view of there's no such thing as a free lunch?

Hmm.  I guess I am, albeit unintentionally in a nerdrage kind of way. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 17, 2010, 02:16:32 PM
Been lurking around since the Warhammer fiasco. I just wanted to point out that I'm pretty sure the 630K number is shipped, not sold. Only rumors of the actual sales exist at this point, with 330K US + EU being the usual touted number.

If that's the case, I feel moderately better. Not really in a mean sense, just because I'm rather disappointed whenever the market proves yet again it will in any sense bear terrible games.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on November 17, 2010, 03:30:12 PM
Justify your posting in this thread koro!

DO IT NOW OR FACE THE CONSEQUENCES.
My girlfriend forgot to cancel her FFXIV preorder and now has three months of this that she doesn't play. And I quit the closed beta after about three hours in sheer disgust.

Therefore I am all of the experts.

Sounds good enough for me. Write up a full transcript of your three hours in game to amuse us!
Will the liveblog version suffice?



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on November 17, 2010, 03:45:28 PM
^^front page review, right there.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on November 17, 2010, 04:42:27 PM
Forgot the

-so I am dead, looking at my body... now what? No prompt to rez or menu of any kind.

then - logout/uninstall  :why_so_serious:

But yeah, that sums up a very nice account of the game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on November 17, 2010, 07:05:35 PM
Ah, thanks koro. I got several good chuckles out of that. Very informative!  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on November 17, 2010, 07:29:18 PM
I also never tried the crafting minigames. Knowing what I know now about how they work, trying them in the beta with my single-digit FPS would've just made me kill something.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kageru on November 17, 2010, 08:25:25 PM

Many thanks. Now I feel like I've experienced the terrible without having to give them money or time for it.

Though the fact there's lots of high levels on some of the forums is a tribute to human endurance / stupidity.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on November 17, 2010, 08:56:32 PM
Or they used the bug that let you ignore the xp limits and get a bazillion xp from killing rabbits.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Chimpy on November 17, 2010, 08:58:44 PM
I really haven't paid any attention at all to this game and just read the last like 5 pages of this thread.

All I can do is chuckle a little to myself as I remember back to February when Aion still had people playing, and most of them were "I am just playing this until FFXIV beta then I am gone because that game is going to be awesome!" former FFXI players.

Their numbers of boxes sold sound to be right around Vanguard levels which is pretty sad considering the huge franchise name recognition here. Hell, even if they sold the 600k number, that is still less than AoC and Warhammer which both were considerably more niche IPs than FinalFantasy.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: waffel on November 17, 2010, 09:09:50 PM
Maybe they should replace the main theme music with:

http://www.youtube.com/watch?v=zlrB2MQtOt8

This is probably more fitting:
http://www.youtube.com/watch?v=MK6TXMsvgQg


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 18, 2010, 12:31:08 AM
this should be juxtaposed over the walk to your first quest played in realtime.

http://www.youtube.com/watch?v=RO4MaP1NUJQ&feature=related


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on November 18, 2010, 05:25:48 AM
From page 2 of this thread:

So, here it comes the WoW killer.

Ho ho, seems like I was slightly wrong.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on November 18, 2010, 08:59:51 AM
Even if this game met every expectation it wouldn't have been a wow killer.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Chimpy on November 18, 2010, 09:13:24 AM
The only thing that is going to kill WoW is when Blizzard decides to pull the plug. Or a nuclear winter.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on November 18, 2010, 09:14:26 AM
Even if this game met every expectation and gave out free BJ's it wouldn't have been a wow killer.

Fixed


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: waffel on November 18, 2010, 12:17:15 PM
Lets be honest, the only way to kill off WoW is if a new game comes out that offers free hotpockets, mountain dew, and 24 packs of socks.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: DLRiley on November 18, 2010, 12:28:40 PM
WoW will die the minute someone makes a good game that just happens to be an mmo.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on November 18, 2010, 12:30:07 PM
There's no reason to think WoW players will play that game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on November 18, 2010, 12:31:58 PM
WoW will die the minute someone makes a good game that just happens to be an mmo.

Will never happen simply because WoW has ingrained itself in the culture. IMHO, its like trying to say someone is the next Beatles. WoW is so dug in that no matter what comes out next, it will always have this mystique around it which nothing will take the edge off of, regardless of how good/intuitive/graphically-intense/perfect ANY game will be.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on November 18, 2010, 12:34:18 PM
Well it's already proven there are a million or so people willing to buy a new MMO (WAR, Aion, AOC) if it looks interesting and gets moderately decent press.  If you can get generate good word of mouth and retain a good amount of players, and still keep the press decent AFTER release, then you might have a game that won't kill WOW, but will contend with it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: DLRiley on November 18, 2010, 12:34:57 PM
There's no reason to think WoW players will play that game.

True but I'm willing to wager that WoW is still too geeky for a large amount of gamers. There are many people playing online something I don't think WoW has monopolized on the majority of that real-estate.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on November 18, 2010, 12:39:35 PM
Many Wow players will never leave it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nebu on November 18, 2010, 12:41:21 PM
True but I'm willing to wager that WoW is still too geeky for a large amount of gamers. There are many people playing online something I don't think WoW has monopolized on the majority of that real-estate.

Online gaming is too geeky for many gamers.  Most of the gamers I know do it as a "closeted" hobby.  It's nothing they discuss willingly in public.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: DLRiley on November 18, 2010, 12:47:52 PM
True but I'm willing to wager that WoW is still too geeky for a large amount of gamers. There are many people playing online something I don't think WoW has monopolized on the majority of that real-estate.

Online gaming is too geeky for many gamers.  Most of the gamers I know do it as a "closeted" hobby.  It's nothing they discuss willingly in public.

I can't tell if your trollin, but I'm rollin, like a cat on a turtle that moves mighty dirty. I mean slowly. But he picks up dirt so its dirty.

By the simple fact of where the future of game retail is going everyone is going to be an online gamer eventually. Its like WoW being released in 2004 while Ultima was released in 1999, one era was more friendly to giving out credit card info online than the other.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: HaemishM on November 18, 2010, 01:03:56 PM
Sense. You do not make it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: FieryBalrog on November 18, 2010, 09:21:31 PM
Everyone is an online gamer already. Zynga has 220 million users. And I'm sure if you include stuff like online poker, fantasy football&co., you total over half a billion across the board.

It's like that scene in Men In Black where they keep zooming out one step further.

What will be the next order of magnitude up? I don't think that many people have working computers let alone internet let alone gaming time.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kageru on November 18, 2010, 11:58:10 PM
Casual games will always have more users than a subscription based, time investment heavy MMO.

I'd be very interested to see if an MMO as good as WoW will collapse its numbers. Maybe some-day we'll actually get an MMO released that isn't just inherently flawed (CO, War, FFXIV) and find out.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on November 19, 2010, 07:06:44 AM

Casual games will always have more uses than a subscription based, time investment heavy MMO.


This is the absolute killer for any MMO that is subscription based.  They try and retain players by strongarming them into grindy mechanics which require lengthy subscriptions.  Thankfully, Turbine may be turning this on its ear.  


Here's a list of the proposed fixes coming down the pike.  It's interesting, because they'll probably do all this shit (http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=cb4dc09784bc24b4fde2e45de9f018ec5fb504d2) and still not fix the mouse lag. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on November 19, 2010, 02:25:45 PM
Casual games will always have more users than a subscription based, time investment heavy MMO.

I'd be very interested to see if an MMO as good as WoW will collapse its numbers. Maybe some-day we'll actually get an MMO released that isn't just inherently flawed (CO, War, FFXIV) and find out.
And maybe someday we'll all get those ponies we want, too.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Sir T on November 19, 2010, 05:21:44 PM
If another game came out as good as wow (and in my humble opinion some games have come out that are) all that will happen is that the WOW fanboys will close ranks, launch a massive disinformation campaign talking about how shit that game is, that other game will die a death and WOWs numbers will increase.

Any who doubt this wisdom do not know the internet.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on November 19, 2010, 09:16:58 PM
I have to disagree with both.  No games that are as good have come out, and internet idiots don't have that much power.  If the games were good, they'd do fine on their own.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on November 19, 2010, 09:26:05 PM
I have to disagree with both.  No games that are as good have come out, and internet idiots don't have that much power.  If the games were good, they'd do fine on their own.

Yeah, all internet fanbois can do is circle the wagons to defend their own game, but they are powerless on offense.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kageru on November 20, 2010, 01:54:38 AM

Actually most of the WoW heat is from fanboys on other games boards doing variants of, "This game didn't *want* to be successful like WoW, it's *special*" and being almost uniformly wrong. Most wow players are very open to their being an alternative. I know my guild has multiple threads of being hopeful that some new game will prove to be decent.

But on the other hand it has to actually be as good or better.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on November 20, 2010, 10:02:59 AM

Actually most of the WoW heat is from fanboys on other games boards doing variants of, "This game didn't *want* to be successful like WoW, it's *special*" and being almost uniformly wrong. Most wow players are very open to their being an alternative. I know my guild has multiple threads of being hopeful that some new game will prove to be decent.

But on the other hand it has to actually be as good or better.
A thousand times this. In nearly every other MMO I've played there has been a large, vocal segment of the community that loves to talk about how much better GameX is than WoW. It was particularly funny in EQ2, a game that has changed so much since launch to be (you guessed it) more like WoW.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on November 21, 2010, 05:09:23 AM
Yeah, a quick way to show this:
Log in to WoW, go to a city and ask /trade about other_mmo.
Log in to other_mmo, ask whatever the general chat channel is about WoW.

It's hilarious.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cadaverine on November 21, 2010, 12:49:24 PM
Vanguard Syndrome, that is.  Back in beta, you couldn't turn on General chat.  Wall to wall fanboys screaming at anyone that dared suggest the game was anything less than a gift from god itself to go back to WoW.  It's not as bad in EQ2, but there's still plenty of it.  It's either the "The playerbase in EQ2 is soo much more mature than in WoW, which is all kids.", or "WoW is so easy my 5 year old could solo it, this game is way better because it's harder."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Chimpy on November 21, 2010, 01:17:25 PM
And those people who say things are "harder" are people who equate time spent doing "menial thing X, kill mob Y, and travel to point Z" with 'difficulty'.

Basically, MMO general chat is a bunch of assclowns of one sort or another.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 21, 2010, 01:24:00 PM
Yeah, a quick way to show this:
Log in to WoW, go to a city and ask /trade about other_mmo.
Log in to other_mmo, ask whatever the general chat channel is about WoW.

It's hilarious.

Man, most of the WoW crowd (the coherent set, anyway) just sort of feel like their continued adherence to WoW is merely because nothing else shows up that can keep them. It's all it would take, but there they are, just sitting, waiting for something new.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on November 21, 2010, 03:17:11 PM
Yeah, a quick way to show this:
Log in to WoW, go to a city and ask /trade about other_mmo.
Log in to other_mmo, ask whatever the general chat channel is about WoW.

It's hilarious.

Man, most of the WoW crowd (the coherent set, anyway) just sort of feel like their continued adherence to WoW is merely because nothing else shows up that can keep them. It's all it would take, but there they are, just sitting, waiting for something new.

A thousand times this. Wow players just want something halfway decent, I mean look at WAR it had a million box sales. Sure it couldn't keep them but the desire is there.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on November 21, 2010, 03:19:11 PM
I still think WoW has become MMO canon now, and we all learned from Dogma, it's damn near impossible to change a belief.  There will always be a missing piece to any game that comes out no matter if it improves WoW or not. People will always gravitate to a weakness of a game and expose it. Unfortunately, every game since WoW seems to have one HUGE hole somewhere.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: DLRiley on November 21, 2010, 04:30:27 PM
I still think WoW has become MMO canon now, and we all learned from Dogma, it's damn near impossible to change a belief.  There will always be a missing piece to any game that comes out no matter if it improves WoW or not. People will always gravitate to a weakness of a game and expose it. Unfortunately, every game since WoW seems to have one HUGE hole somewhere.

This will be the case except those HUGE holes are actually real and not hyper inflated by gamers more familiar with WoW. There are two general assumptions concerning WoW

1. WoW is better than sliced bread in the eyes of its playerbase. So inherently any game released post WoW will instantly be compared and discarded by said playerbase due to either not being WoW enough or not being inherently better/different than WoW. This assumption assumes that the gamer as a consumer is irrational don't really know what they want.
 
2. WoW dominance is due to all its competitors incompetence. WAR, AoC, Aion are inherently flawed games that would have started bleeding players with or without WoW being the 800 pound gorrila in the room. The assumption here is that gamers do want to play other games and have a rational method of doing so.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on November 22, 2010, 12:20:22 PM
Vanguard Syndrome, that is.  Back in beta, you couldn't turn on General chat.  Wall to wall fanboys screaming at anyone that dared suggest the game was anything less than a gift from god itself to go back to WoW.  It's not as bad in EQ2, but there's still plenty of it.  It's either the "The playerbase in EQ2 is soo much more mature than in WoW, which is all kids.", or "WoW is so easy my 5 year old could solo it, this game is way better because it's harder."

Vanguard people are a special breed of fools.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 27, 2010, 01:34:22 PM
So, is this game ever going to let the free subscription period end? The game's become inadvertently f2p due to them realizing that making people pay to play this game anymore will shove their peak hours playercount down below 10k.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on November 27, 2010, 02:09:51 PM
So, is this game ever going to let the free subscription period end? The game's become inadvertently f2p due to them realizing that making people pay to play this game anymore will shove their peak hours playercount down below 10k.

Can't honestly think they would charge for this beta, can you?

But who knows, PS3 release is right around the corner so maybe then...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 27, 2010, 10:00:13 PM
Can't honestly think they would charge for this beta, can you?

You'd have to have no idea what the hell you were doing. But they've demonstrated that they seriously, seriously didn't. I really seriously think they did, in fact, think they were going to charge people for the game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on November 28, 2010, 02:57:54 AM
You can read the very long list of patch notes for the big November update that went up a couple days ago here (http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=159e4a58b58fd0214620ec8d64ddd138d5ab599e), and for the most part it looks pretty positive.  They've still got a long, long way to go, but at least they aren't going the WAR route and trying to solve problems by adding more XP bars or something.  One notable thing I saw pointed out on some forums though was "World population and nearby player counts are no longer displayed.".  Looks like they don't want players trying to extrapolate how many people are currently still playing.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 28, 2010, 11:51:28 AM
the latest patch even left the dieXhards bawling. someone is trying to explain to me how it is now mathematically impossible to gain more experience in a group than if you solo, and that's okay because now either 'groups' or 'guilds' are kind of broken right now. It's kind of hard to figure out because square uses more fancy codewords than Scientology when it comes to the renaming of very universal MMO phenomena.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on November 28, 2010, 01:08:03 PM
Yeah, I've seen people saying that xp'ing in groups is kinda borked right now, but it at least sounds somewhat better than it was before now that they've just made mobs worth a set amount of sp rather than randomly giving you sp when you use your skills in combat.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 29, 2010, 10:34:58 AM
I'm left wondering: Have the people waiting for The Miracle Patch  — invariably promised upon borked release — ever, ever, found it delivered in any notable MMO?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on November 29, 2010, 10:44:50 AM
AOC had a miracle patch.

The only saving grace for FFXIV is that they haven't charged anyone a sub fee yet.   :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Chimpy on November 29, 2010, 10:58:50 AM
AOC had a miracle patch.

But did it save the game for the people waiting for it was his question. AKA was it actually a "miracle"?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on November 29, 2010, 11:04:28 AM
Well considering the game didn't work at all before the patch, and afterwards it did; is a miracle.  But you're write, I suppose it's a different set of circumstances.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on November 29, 2010, 03:22:22 PM
AOC had a miracle patch.

But did it save the game for the people waiting for it was his question. AKA was it actually a "miracle"?

AOC suffered from massive lag in beta, and one group of players said "it's because we are running beta clients, don't worry a patch will get rid of that at launch" while another group of players said "haha you are retarded".

Then there was a patch before launch and the lag went away. So it depends how you define miracle patch, but I think it counts.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on November 29, 2010, 03:51:26 PM
We discussed the miracle patch question in July (http://forums.f13.net/index.php?topic=19511.0)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 30, 2010, 12:07:42 PM
Ah, lots of ways to term a miracle patch, I see.

I guess I should say the Miracle Fun Salvation Patch. You have a game which is really just not a fun product on release. You can hunt down the bugs — it's easy enough to frantically work on making a laggy piece of shit ui a much more responsive piece of shit ui and all that — but they can't really fix this game. It's a cracked vessel both for developers and players.

Yet always (and particularly much in the case of such awesome legacies as the FF series) you will have the people who will, in public discussion about the game, talk about how you just need to have faith, 'cause all it takes is for some problems to be patched and people will start coming back to the game! Horray!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on November 30, 2010, 12:17:14 PM
This title is already past the time frame where any "miracle patch" could be called such. They are now simply good, or bad patches. Miracle time has passed. After all, all miracle are about timing.

Quote
A miracle is often considered a fortuitous event: compare with an Act of God.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on November 30, 2010, 12:44:58 PM
This title is already past the time frame where any "miracle patch" could be called such. They are now simply good, or bad patches. Miracle time has passed. After all, all miracle are about timing.

Quote
A miracle is often considered a fortuitous event: compare with an Act of God.

Well if a company keeps extending the free month out like they did then its like "hey here comes the miracle patch 12 weeks later" and people say "no its too late for miracles" so they reply "here is another free month" and to that we reply "ITS A MIRACLE!!"


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 30, 2010, 12:55:03 PM
Being beyond the sane timeframe for a miracle patch (which I don't necessarily doubt) doesn't stop the devs from promising improvements in the form of one or multiple patches which will save the game, so ... I mean, right now I seriously think from listening to them that the majority of people still playing the game are seriously holding out hope that a patch will come out that Changes Everything and being very butthurt snipey about anyone who disagrees with the 'give them time!' line.

Myself, I'm pretty sure the game is beyond a critical threshold and is effectively doomed. I want to start taking bets on announcement date of server merges, and bets on Game Over Day.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on November 30, 2010, 01:01:16 PM
I think EVE had a comparably rocky start but I can't see Square Enix having the patience to slowly build their playerbase the way CCP did.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Goreschach on November 30, 2010, 02:06:48 PM
Has there been any MMO besides EVE that followed said trend of starting off as basically nothing and growing into success? A few MMO's managed to grow significantly over time, but they were pretty much success stories right from the start.

Personally, I think the fact of EVE's growth has more to do with the setting more than anything else. The fact that EVE's world is 99% empty and basically just a set of tunneled instances, that most of the content comes from the players themselves, and that it's basically a spreadsheet game with only the vaguest requirements for graphics and UI is what allowed it to do what it did. Most mmo's are built around more traditional settings. These settings are vastly more expensive to produce, will suffer much more adverse effects from aging and technological progress, will require a lot more manpower to refresh with content, and require a built in playerbase to populate them and make the gameplay work. I think EVE's growth is something that most MMO designs can't count on. Your typical land/combat based MMO needs to collect a certain critical mass at launch or inevitably fail.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on November 30, 2010, 02:17:09 PM
Puzzle Pirates


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 30, 2010, 02:19:43 PM
I think EVE had a comparably rocky start but I can't see Square Enix having the patience to slowly build their playerbase the way CCP did.

I don't even think it comes down to whether they have the 'patience' for it; it's that the game itself is at its core effectively unsalvageable. It's like toxic assets; the entire world is designed horribly and copy-pasted endlessly and can't be made into something fun to traverse and really designed competently around user experience; the quest systems and user interfaces are worthless, the combat system is worthless, end-user performance is hampered significantly, and the title is already persona non grata amongst all but about 15,000-10,000 diehards who could be expected to stick around after cataclysm and/or having to pay to play.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Goreschach on November 30, 2010, 02:20:15 PM
Puzzle Pirates

Maybe so, I'm not familiar with it at all. But I'm going to go ahead and assume Puzzle Pirates doesn't exactly fall under the umbrella of the traditional MMO.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on November 30, 2010, 07:54:29 PM
Maybe so, I'm not familiar with it at all. But I'm going to go ahead and assume Puzzle Pirates doesn't exactly fall under the umbrella of the traditional MMO.

It's a smaller MMO, but it's been around for 7 years and has had moderate success for it's business model / expenses.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: WindupAtheist on November 30, 2010, 11:54:43 PM
Won't this be at least the second time some hyped-up hunk of shit has beat the looming WoW expansion to market, only to crash and burn so that said WoW expansion can come along and deliver the deathblow a couple months later?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on December 01, 2010, 02:33:57 AM
Quote
someone is trying to explain to me how it is now mathematically impossible to gain more experience in a group than if you solo, and that's okay because now either 'groups' or 'guilds' are kind of broken right now.

Is your (or "someone's") complaint that groups get too much XP relative to solo or not enough?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on December 01, 2010, 03:47:37 AM
Won't this be at least the second time some hyped-up hunk of shit has beat the looming WoW expansion to market, only to crash and burn so that said WoW expansion can come along and deliver the deathblow a couple months later?

At this stage of the game I would think most MMO's avoid WOW launch dates like it's herpes


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: stu on December 01, 2010, 08:40:05 AM
Or the hot chick no one has the balls to approach.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: fuser on December 03, 2010, 06:31:49 AM
Quote
Thank you for your continued support of the Square Enix account.

As a result of an investigation, we have determined that a number of Square Enix accounts were compromised by a third party. Therefore, to prevent any misuse of accounts potentially compromised during this incident, we have changed the password for all of those affected.

We apologize for the inconvenience, but we ask that you change your password through the URL listed below:
https://secure.square-enix.com/account/app/svc/reminder

As a precaution we are notifying you of this potential breach. This e-mail has been sent out for your information only. Please do not reply to this e-mail address.

Thank you for your understanding and we again apologize for any inconvenience caused.

SQUARE ENIX Support Center
 http://support.na.square-enix.com/

To have an disclosure email go out it sounds like a pretty big compromise.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on December 03, 2010, 06:51:13 AM
Uh, I'll go ahead and ask who in their right mind would want to breach FFXIV accounts?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on December 03, 2010, 07:34:58 AM
Games so punitive, i'm sure gold sells will make large profits even with a tiny fanboi population.  :grin:  Of course none of the true believes will EVER taint the economy like that, no no, its also imposable, for sure.  :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on December 03, 2010, 08:30:49 AM
Quote
someone is trying to explain to me how it is now mathematically impossible to gain more experience in a group than if you solo, and that's okay because now either 'groups' or 'guilds' are kind of broken right now.

Is your (or "someone's") complaint that groups get too much XP relative to solo or not enough?

Too little. Apparently they adjusted the game's equivalent of experience gain such that groups got hosed, and there was no reason not to solo.

But about the same time they also dicked up groups and guilds so it was a moot point for a couple of days, since nothing worked. Well, more nothing worked than usual.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on December 03, 2010, 09:13:50 AM
Uh, I'll go ahead and ask who in their right mind would want to breach FFXIV accounts?
Someone trying to do the poor addicts a favor and give them a reason to quit.  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Chimpy on December 03, 2010, 09:31:45 AM
Uh, I'll go ahead and ask who in their right mind would want to breach FFXIV accounts?

Someone who wants to direct market total piles of dog shit?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on December 03, 2010, 10:24:36 AM
Am I wrong or is "go to this url and change your password" the wrong message to send to subscribers?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on December 03, 2010, 10:39:14 AM
I probably would've just deleted the email assuming it was a phishing attempt.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on December 03, 2010, 10:41:09 AM
That's exactly what I thought when I saw that message too.  I get four or five messages a week from people trying to lure me into entering my WoW ID and password into their phony websites.

The Square Enix guys don't seem to inhabit the same reality as the rest of us.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on December 03, 2010, 11:10:20 AM
Am I wrong or is "go to this url and change your password" the wrong message to send to subscribers?

Yes, they fucked up how to tell people that they fucked up their security in their game that's fucked up.

It's like a series of snowballing fails that end with Final Fantasy fanbois in the fetal position clutching a gigantic tin foil sword as they weep to Josh Groban songs in the background.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on December 10, 2010, 01:13:51 AM
the heads start to roll, ps3 version delayed, and the free period is extended yet again.

The email to people still subscribed:

http://i.imgur.com/L9orD.jpg

kotaku:

http://kotaku.com/5711039/heads-roll-over-final-fantasy-xiv-ps3-version-delayed


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on December 10, 2010, 05:55:22 AM
Wow.  It actually seems as though SE is going to make some changes more quickly than Mythic did on WH, so maybe they can pull it out.  You have to wonder about the company that entrusted such a big project to idiots that didn't figure it would be a good idea to use hardware mouse. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on December 10, 2010, 08:09:28 AM
Even if they hired Jesus they couldnt pull this game out of the shitter


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on December 10, 2010, 08:24:18 AM
It's kind of refreshing to hear a company admit they royally screwed up, even if it's due to a desire to salvage the investment.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on December 10, 2010, 09:24:36 AM
XIV shipped with hardware mouse.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on December 10, 2010, 09:26:39 AM
Wow.  It actually seems as though SE is going to make some changes more quickly than Mythic did on WH, so maybe they can pull it out.  You have to wonder about the company that entrusted such a big project to idiots that didn't figure it would be a good idea to use hardware mouse. 

The game shipped with hardware mouse.

It was a toggle in a config that they simply refused to turn on. Until some fans did. THEN they turned it on, and fans claimed miracle.  :uhrr:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on December 10, 2010, 09:31:56 AM
They have already planned out fixing most of the gripes people have some of which has already been done, having a new team now doesnt impact anything.  I see this as more of a PR move, hey look we removed the people who screwed up the game and put new people on so come on back!! 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on December 10, 2010, 09:58:59 AM
It matters from the perspective that they very publicly removed the guy at the top who is pretty much responsible for this cock up in it's entirety.  The game is still probably a lost cause at this point though.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on December 10, 2010, 10:03:09 AM
Seems to me if they manage to delay the PS3 release until the game is actually worth playing they might salvage something.  PS3 is where most of their fanbase is, right?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on December 10, 2010, 10:12:02 AM
The PS3 version will be infinitely delayed, imo.  They will not be able to pull the PC version out of the red and due to word of mouth it won't launch.  When non-PC people that haven't heard about this tragedy of a launch see a FF launch on PS3 and become interested, they're only going to have the 4/10 rated reviews to go on... and won't buy it.  Launching a PS3 version simply isn't financially responsible. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on December 10, 2010, 11:52:26 AM
FF13 is probably the last FF I'll ever buy.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on December 10, 2010, 12:29:45 PM
Wow.  It actually seems as though SE is going to make some changes more quickly than Mythic did on WH, so maybe they can pull it out.

This is not really a game that can be fixed in any real way. The whole thing is filled with toxic assets that you can't just scrap entirely, but which are completely worthless overall. This includes, but is not limited to, the design of the entire world map. It's all copy-pasted terrain and with little or no regard towards appropriate distances and travel times for mmo players. You have to work with it unless you're willing to redesign and rebuild from the ground up (unlikely) but it's absolute shit you can't do anything with, so for all intents and purposes it seems like an intractable design failure. Even all the gui improvements, town and quest improvements, combat overhauls in the world can't make them good, it can just offset the worst aspects of that miserable thing and give you a slightly less bad but still ultimately uninspired and skippable game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on December 10, 2010, 12:32:53 PM
XIV shipped with hardware mouse.

Yes, but you have to go into a separate program and check a box.  Why even bother not making it standard if the default is so shitty?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on December 10, 2010, 12:48:00 PM
FF13 is probably the last FF I'll ever buy.
Haha you bought FF13.  :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Abelian75 on December 10, 2010, 04:27:53 PM
It's kind of refreshing to hear a company admit they royally screwed up, even if it's due to a desire to salvage the investment.

I suspect it's actually due to the fact that it isn't just an investment to salvage (which may not be even possible, I dunno), but that the final fantasy franchise itself is pretty damaged by having a flop this colossal in the main, numbered series.  They may be trying to turn it into something that is respected, even if it is unreasonably costly.

Edit:  That said, if that's something they care about, it was utterly crazy of them to release the game.  It's not like it was open to interpretation whether it was a good game or not, it was blatantly unfinished not in the common perjorative sense you see used a lot... it was, like, actually unfinished in the sense that it was what you would expect to see in a solid, on-track project about 1 to 1-1/2 years before release, imho.  Not just buggy and hacked together like a lot of releases, but rather not a GAME yet.  The only possible justification I can imagine to releasing a game in that state is if you just don't give a shit about it being a bomb and want to get a little money back, and have no interest in building your brand value.  In reality, what probably happened is that the people making those decisions don't find MMOs interesting in the least, and therefore could not recognize the difference between their game and popular MMOs.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Abelian75 on December 10, 2010, 04:39:55 PM
This is not really a game that can be fixed in any real way. The whole thing is filled with toxic assets that you can't just scrap entirely, but which are completely worthless overall. This includes, but is not limited to, the design of the entire world map. It's all copy-pasted terrain and with little or no regard towards appropriate distances and travel times for mmo players. You have to work with it unless you're willing to redesign and rebuild from the ground up (unlikely) but it's absolute shit you can't do anything with, so for all intents and purposes it seems like an intractable design failure. Even all the gui improvements, town and quest improvements, combat overhauls in the world can't make them good, it can just offset the worst aspects of that miserable thing and give you a slightly less bad but still ultimately uninspired and skippable game.

While I'm obviously not actually privy to the way their engine works, I've witnessed similar endeavors, and I have a feeling you are right.  Specifically, my guess is that they made way too many sacrifices to get an MMO running on consoles that also looks as pretty as current-gen games.  With all the focus on next-gen graphics and the PS3, there were probably a ton of limitations placed on the way the world can be built, how many monster models can be shown at one time (is the answer "one", by the way?  I seem to recall each area just had one kind of monster.), etc.  The way the game plays just reeks of sacrifices for the sake of prettiness and console portability.

(Not that I have anything against consoles at all... I'd love a great console MMO.  But they is hard and I think they killed their game to make it possible in this case.  Obviously there are other flaws, but this is the most problematic when it comes to a "new direction" I suspect)

Oh, and yeah, now that I think about it, the guildleve thing was probably actually done largely so that it would let them show only one monster model for the quest.  You can only take one at a time, and you can never see monsters that you aren't on a quest to kill.  Perfect!  One or two monsters at a time should be good.  No problem.  Ship it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on December 10, 2010, 05:36:50 PM
It's certainly fun to theorize, but what makes this interesting is that you really can have little clue whether or not something was a calculated sacrifice that they thought would pay off, or if it was because of a panicked desperation move after things went to shit, or if it's just there because they were honestly, blitheringly clueless as to the fact that it was dumb as shit.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on December 10, 2010, 06:15:20 PM
It's fairly apparent that neither of you has any idea of wtf you are talking about. Laughably so.

Quote
With all the focus on next-gen graphics and the PS3, there were probably a ton of limitations placed on the way the world can be built, how many monster models can be shown at one time (is the answer "one", by the way?  I seem to recall each area just had one kind of monster.), etc.  The way the game plays just reeks of sacrifices for the sake of prettiness and console portability.
...
Oh, and yeah, now that I think about it, the guildleve thing was probably actually done largely so that it would let them show only one monster model for the quest.  You can only take one at a time, and you can never see monsters that you aren't on a quest to kill.  Perfect!  One or two monsters at a time should be good.  No problem.  Ship it.

Literally everything in the above is false.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on December 10, 2010, 06:20:07 PM
wait am I making stuff up too or


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Abelian75 on December 10, 2010, 07:00:16 PM
It's fairly apparent that neither of you has any idea of wtf you are talking about. Laughably so.

Quote
With all the focus on next-gen graphics and the PS3, there were probably a ton of limitations placed on the way the world can be built, how many monster models can be shown at one time (is the answer "one", by the way?  I seem to recall each area just had one kind of monster.), etc.  The way the game plays just reeks of sacrifices for the sake of prettiness and console portability.
...
Oh, and yeah, now that I think about it, the guildleve thing was probably actually done largely so that it would let them show only one monster model for the quest.  You can only take one at a time, and you can never see monsters that you aren't on a quest to kill.  Perfect!  One or two monsters at a time should be good.  No problem.  Ship it.

Literally everything in the above is false.


I did kinda outright state that I was guessing, so yeah.  It is entirely possible that the the console requirements didn't cause design limitations, as it's just a guess.  That said, it's a pretty reasonable guess that that might have happened.  In fact I'd be fairly surprised if the weird world construction doesn't have something to do with it.

I don't really know how to defend against the claim that what I was saying is false, though, since I wasn't actually stating a fact in the first place.  I also may be misunderstanding what exactly you took issue with.  Something specific, or just the general idea that console MMOs can be hard to pull off?  I can explain more why the latter is true if you actually are interested.  It may not have been a big factor for this particular game, absolutely, but it inarguably can make a difficult project even more difficult.

Now, I do totally love to babble and speculate, granted, but I am aware that I am doing so and try to make it explicit.  That said, I am not talking from a completely ignorant and inexperienced standpoint, scout's honor.  (And, again... that doesn't mean I claim to have perfect understand and knowledge, far from it)

The guildleve thing is speculation, totally, but it does seem a nice way of making sure you can control exactly what creatures you see when, unlike in other games where you can drag Kazzak to Stormwind or whatever.  That system avoids that by making every Kazzak-equivalent require that you be on a guildleve to see it (and note the "notorious monsters" they are introducing can only be seen on a guildleve, meaning you can only see one at a time), and thus you can budget your memory such that you reserve enough to draw one "special" encounter a time, rather than an arbitrary number.  Now, I may be wrong about this particular game, but I'm not wrong that this would, in general, be a possible method to make an MMO more console-friendly due to memory limitations.

Edit:
It's certainly fun to theorize, but what makes this interesting is that you really can have little clue whether or not something was a calculated sacrifice that they thought would pay off, or if it was because of a panicked desperation move after things went to shit, or if it's just there because they were honestly, blitheringly clueless as to the fact that it was dumb as shit.

And yeah, this is true, obviously, my ranting aside.  In reality, I imagine there was a delightful blend of all of these things amongst various peeps.  I think the gist of my babblings was "I am frustrated that people are bad at cancelling things and/or cutting features."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on December 10, 2010, 08:59:08 PM
Can we give Margalis his red name back, so it's a little more obvious why he's defending this shit game?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on December 10, 2010, 09:48:41 PM
i am just wondering what I am supposing which is laughably false. unless you were talking about someone else in which case w/e


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Abelian75 on December 10, 2010, 10:26:57 PM
I'm guessing I just communicated something badly, which I'm exceedingly good at.  Also I could just be flat out wrong about the limited number of monster models at a time in the wilderness, although I really seem to remember all the mob fields being just one single type of mob, and the guildleve mobs being in their own little spots.  Also it may not have been clear that I meant one type of model (or one skeleton, allowing multiple models that use the same animations), not literally a single monster at a time.  The specific number I'm using isn't the significant bit, all I'm gettin' at is that the system allows you to control the number and type of monster models/skeletons/animations that need to be in memory at any given time.  Even if it's a total coincidence and it was created for an entirely different reason, the fact remains it would be a great way to give you that control.

(And I mean, given that the PS3 version got delayed just a few months before launch, and has just been delayed further, I don't think it's all that unreasonable to assume it's giving them trouble.)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on December 10, 2010, 11:00:04 PM
So, bets on when some Square execs start committing seppuku?  They're running out of tiers of public atonement short of ritual suicide at an alarming rate.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on December 10, 2010, 11:44:17 PM
It matters from the perspective that they very publicly removed the guy at the top who is pretty much responsible for this cock up in it's entirety.

It's a bit of a shame, in that the guy is really old school Square (went to University with Sakaguchi and they both dropped out to work at Square ,worked on the NES FF games, and stuff like Xenogears and Crono Cross).  Not that any of that excuses the game's problems, but just like with Sakaguchi, I think it sucks when you've got a guy who has helped put out a lot of successful products in the company's history, but they publicly highlight the one time he fucked up really bad.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on December 11, 2010, 02:25:07 AM
Can we give Margalis his red name back, so it's a little more obvious why he's defending this shit game?

I'm game if we give fibbers a pink name.

If I'm "defending" the game by calling out people who are just making shit up the guilty as charged.

I don't think that any user experience can be invalid. All impression are legit and if someone didn't like the game they didn't like it - cool. What I don't get is the idea that ignorance is bliss and that correcting know-nothings is wrong.

These things are not a matter of opinion. When you activate a leve normal world enemies do not disappear - the end. Grouping is highly advantageous - period. To claim otherwise is to be either severely misinformed or an outright liar.

Quote
I am just wondering what I am supposing which is laughably false

A group of 4 people will go through mobs at least 4x as fast and will earn 4x the sp over time.. If they are doing leves they can do 4x the number of leves. Total SP gain in a party is 4x to 16x that of solo. So you tell me, why is there no advantage to grouping?

The reality is that you should always form a group if you can, there is no downside and a huge upside. The bonus for grouping is greater than in any MMO I'm aware of. If you disagree feel free to throw numbers back in my face.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on December 11, 2010, 02:55:05 AM
The game fucking sucks. Square Enix has publically admitted as such. You can argue semantics and nitpick other people's criticisms as much as you want. Doesn't make the game any better.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on December 11, 2010, 03:17:37 AM
Margalis - It makes a big difference now that you've  refuted a couple of things people have been saying about the game and provided actual reasons.  Up until now you haven't done much except make grand pronouncements and called people liars without saying anything to back it up. If you work for Square Enix but don't want a red name for some reason you shouldn't expect anyone to give your posts more credence than they would some random internet loudmouth.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on December 11, 2010, 03:41:27 AM
A group of 4 people will go through mobs at least 4x as fast and will earn 4x the sp over time.. If they are doing leves they can do 4x the number of leves. Total SP gain in a party is 4x to 16x that of solo. So you tell me, why is there no advantage to grouping?

I think you might be able to re-read the post where I talk about issues with grouping and figure out why it is important to re-assess what I have actually said!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on December 11, 2010, 06:41:48 AM
Margalis - It makes a big difference now that you've  refuted a couple of things people have been saying about the game and provided actual reasons.  Up until now you haven't done much except make grand pronouncements and called people liars without saying anything to back it up. If you work for Square Enix but don't want a red name for some reason you shouldn't expect anyone to give your posts more credence than they would some random internet loudmouth.
Technically...hyping up a game released by your employees (while not stating that minor detail) is usually known as 'shilling'.  :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on December 11, 2010, 07:19:31 AM
I've yet to see him claim it was good, only refute some speculation.  Maybe with too much zeal, but kicking people when their source of employment is down and all...  (If he does think it's good then he's broken. :-P)

His name isn't red though because he got his position after having thousands of posts.  That's a lot of history for a red name, and he's mostly avoided this topic.  Were he really free to comment, one way or the other, I think he'd have some more definitive statements.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on December 11, 2010, 08:35:53 AM
His name isn't red though because he got his position after having thousands of posts. 

What about MrB?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on December 11, 2010, 09:55:40 AM
MrB didn't ask to have the red purged, to my knowledge.  Employment conditions and relative position on teams is different, too.  We have lots of people connected to the industry who don't have red names.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Chimpy on December 11, 2010, 10:02:39 AM
MrB's post history has also not been something that an employer might not want reflected back on them as a whole. All he did for the most part was post GWAR videos in the Music Thread and re-post pictures in the various pic threads.

Margalis, on the other hand, has been spewing vitriol at anyone that disagrees with him for years. That is just part of his M.O.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on December 11, 2010, 10:14:10 AM
Ah, I'm not being argumentative, I just thought Lant was saying Marg wasn't red cause he's got a lot of posts and that was it. I was just confused is all.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on December 11, 2010, 10:21:42 AM
I didn't ask for the red name, however I also didn't reject it. To clear that up. And my "boss" reads F13. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Abelian75 on December 11, 2010, 12:16:05 PM
These things are not a matter of opinion. When you activate a leve normal world enemies do not disappear - the end.

Er, sorry, I wasn't saying this was the case.  I was referring to the fact that you can only see guildleve targets when you are on that guildleve, and that furthermore only one guildleve can be active at a time.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on December 11, 2010, 01:50:18 PM
Margalis - It makes a big difference now that you've  refuted a couple of things people have been saying about the game and provided actual reasons.

Imagine a thread where people were complaining that WoW sucks because it has permadeath and the only playable race is elephant. In that case you could provide "actual reasons" why that is wrong but really "you have no idea wtf you're talking about" is probably sufficient.

Not many people are familiar with FFXIV so that stuff slides by. I don't think I'm guilty of "hyping" FFXIV or defending the overall quality of the game and I'm trying not to constantly jump in and correct people, but it's very hard to let page after page of completely false statements slide by.

I suppose since I may or may not have some sort of not-very-secret secret ulterior motive it's bad form for me to even simply correct bizarrely false statements. But I am playing the game. It's a little hard to go on a leve where I fight three different enemy types at once while 2 or 3 other types stand around then read that a major problem with the game is that it can only display one enemy model onscreen and that the entire game is designed around that. Or group up with some people to do a behest much faster and safer than I could do alone, get a lot of SP, kill the final mob that would be way too hard for me to kill on my own, then read that there's no reason to group.

Especially when I get the distinct impression that the people I'm correcting probably don't know what "behest" or "SP" even are and could not for the life of them name specific camps or leves that demonstrate these problems.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on December 11, 2010, 03:02:16 PM
Ha ha ha.

Margalis you made my night. 

Thanks for defending FFXIV.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on December 11, 2010, 04:37:21 PM
Imagine a thread where people were complaining that WoW sucks because it has permadeath and the only playable race is elephant. In that case you could provide "actual reasons" why that is wrong but really "you have no idea wtf you're talking about" is probably sufficient.

Haaaa. You know, if someone is mentioning that they're trying to have it explained to them that there's no reason to group after a recent patch, there are better ways to respond to that if you hope to clear up misconceptions! :)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on December 11, 2010, 05:47:40 PM
Haaaa. You know, if someone is mentioning that they're trying to have it explained to them that there's no reason to group after a recent patch, there are better ways to respond to that if you hope to clear up misconceptions! :)

If you have a good-faith desire for an explanation of how certain in-game systems works that's cool. Do you? (Not that I know how they work other than experientially)

Abelian75 launched into a multi-post tirade about how the game can only support one enemy mob type onscreen and your response was completely credulous and sincere. To put it charitably you seem eager to believe and report highly dubious claims about the game as long as they are negative.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on December 11, 2010, 06:33:33 PM
You seem to be under the interesting assumption that I was ever under the impression that the game only rendered one enemy type at a time! Where what has actually happened is that I made no comment necessarily showing that I ascribed to his specific beliefs, only that, counter to the post I was responding to, it's probably best not to assume anything on the part of Square-Enix as long as their effort on this game leaves you wondering if they had any clue whatsoever what they were doing!

You don't reinforce the notion that I don't know what I am talking about with a post which is a concerted and repetitious effort to ascribe motivations and strawman assertions to me that don't exist in any real form anyway, so I suppose whether you think I believed abelian matters little more than if you believe I actually think you have to sacrifice babies to play an absolutely terrible mmo, so.

Criticism of this game and of square enix appears to be making you testy!

You don't need to explain the systems to me anymore, either. Well after I made that post I figured it all out on my own time, which is an important thing to do when, by one's own admission, there's insufficient understanding of the claims that are being made. Since you're in the know, you probably could have responded right away with helpful information too!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on December 11, 2010, 06:35:47 PM
Also to note, in that post, I am responding to your original post, which I note you have scaled back and removed most of the testiness and strawmanning from. I appreciate it!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on December 11, 2010, 06:43:10 PM
You don't need to explain the systems to me anymore, either. Well after I made that post I figured it all out on my own time, which is an important thing to do when, by one's own admission, there's insufficient understanding of the claims that are being made.

Sweet. I look forward to your future more well-informed complaints.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on December 11, 2010, 09:14:22 PM
FINAL FANTASY XIV

  • Is terrible
  • Built by freemasons to summon Ur-Shagot?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on December 12, 2010, 12:44:56 AM
Hold on there Mister!  I'm not about to just idly stand by while you lie about the Freemasons!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ashamanchill on December 12, 2010, 05:00:26 AM
If I may jump in:

I was out drinking with some of my buddies recently and FFIV came up. It seemed to be universally regarded as how not to do a game, even one that had potential. I have never heard such scorn for an MMO, even through the AoC and WAR days.

Honestly, I haven't even read this thread up until now.  I just wanted y'all to know what the MMO equivalent to the unwashed masses think of this title



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Count Nerfedalot on December 12, 2010, 08:45:23 AM
It matters from the perspective that they very publicly removed the guy at the top who is pretty much responsible for this cock up in it's entirety.

It's a bit of a shame, in that the guy is really old school Square (went to University with Sakaguchi and they both dropped out to work at Square ,worked on the NES FF games, and stuff like Xenogears and Crono Cross).  Not that any of that excuses the game's problems, but just like with Sakaguchi, I think it sucks when you've got a guy who has helped put out a lot of successful products in the company's history, but they publicly highlight the one time he fucked up really bad.

Sounds like a classic Peter principle circumstance - was he promoted to his level of incompetence?  Note promoted can mean same position just bigger budget, expectations, etc.

It's a sad fact of today's world that craftsmen rarely get rewarded for excelling in their craft, but have to play the corporate ladder game to get to the bigger rewards.  Software development in general, and game development especially, is very much a craft - a whole assortment of very specialized crafts actually.  But good people don't get rewarded for getting better at what they're good at, they only get rewarded if they "advance" to doing something else higher on the corporate food chain.  This even more painfully true within the micro-ecosystem of a single development house.  At least if you change companies regularly you can often negotiate yourself reasonable advances in compensation commensurate with your increased skills and experience while still practicing the same craft.  Try that in the confines of a single organization and you will likely find yourself totally screwed financially.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on December 13, 2010, 07:45:01 AM
Hold on there Mister!  I'm not about to just idly stand by while you lie about the Freemasons!

Yeah, everyone knows they are trying to summon Shub-Niggurath not Ur-Shagot.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on December 13, 2010, 11:49:33 AM
If we're talking about what a PS3 can do then I'd point out that the Pulse area of Final Fantasy XIII (the huge open area you can explore freely) lets you see all sorts of different monsters at once, running around, flying and stomping like big ol' dinasours. It looks pretty impressive too. So FFXIV doesn't have that excuse.

I know FFXIII doesn't have a great reputation but Pulse is good fun with its mini-quests and things to discover. They could have used that as the basic starting point for a good MMO.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on December 13, 2010, 02:07:17 PM
pulse was not even 1/10th of the actual game. Seriously, it was fun in a "the whole fucking game should have been this" sort of way. Don't even get me started on the "quests" they weren't quests, they were statues that went and told you to go kill a mob, then another and then another. FF13 was wretched shit on a stick, oh sure it was shined up real nice and pretty but it lacked any kind of depth in the gameplay.  I bought the thing and it is the last FF I am going to buy.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on December 13, 2010, 04:39:53 PM
pulse was not even 1/10th of the actual game. Seriously, it was fun in a "the whole fucking game should have been this" sort of way. Don't even get me started on the "quests" they weren't quests, they were statues that went and told you to go kill a mob, then another and then another. FF13 was wretched shit on a stick, oh sure it was shined up real nice and pretty but it lacked any kind of depth in the gameplay.  I bought the thing and it is the last FF I am going to buy.

Well yeah, but I wasn't defending FFXIII as a whole, just the Pulse bit of it (a small bit as you say).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Abelian75 on December 13, 2010, 08:45:22 PM
Abelian75 launched into a multi-post tirade about how the game can only support one enemy mob type onscreen and your response was completely credulous and sincere. To put it charitably you seem eager to believe and report highly dubious claims about the game as long as they are negative.

I didn't even believe my OWN claim.  It wasn't intended as a claim at all, in fact, and I phrased it as a question that was legitimately meant as a question.  ("Is the answer "one", by the way?")  I communicated poorly that I meant it as true conjecture (particularly the specific number involved.  While it is still conjecture that they are using that system to manage memory by adding predictability to what mobs can be displayed when, I think it's a pretty reasonable conjecture, though by no means certain.)  I like to think aloud and discuss possibilities.  It is interesting to me to consider why decisions were made.  Sometimes bad decisions have causes that are not immediately obvious.  Simply saying that a bad decision was made because the person was stupid is useless.  We are all stupid, after all, so that does nothing to prevent future stupid decisions.

I was about to write "I shouldn't have said a specific number," but I realized that's a bit silly.  I asked if the answer was one because I was legitimately curious.  From my experience I remembered always fighting a field of one type of monster model, and I remembered guildleves either sending me to a field of that monster model (where I fought different version of the same monster), or on top of an isolated hill.  What I communicated particularly poorly is that I actually thought the chance that the limitation was one monster model was outrageously unlikely.  It was just that I realized that _I_ personally, in my fairly limited experience (edit: and extremely fallible memory), couldn't actually recall seeing more than one.  If people in general, and not just you, really thought I was asserting "FFXIV can only display one monster model at a time" as a fact, then that's actually fairly horrifying to me, and I will work on making that shit way more clear.

Now, all that said... it kinda should be ok to propose possibilities without being certain of their truth.  That's sort of the point of discussion, right?  Otherwise it's just a bunch of people yelling.  The intention of my post was to specify a particular reason the game might be "not fixable" (or whatever the phrase was that had been used in the previous post).  In particular, I was saying that many of the design decisions that some people may assume were just "stupid" were in fact done in order to support the technical requirements of the game that had been thrust upon them.  The reason that matters is that, if (again, as a possibly untrue example) the guildleve system had technical motivations and not just design motivations, then even if they were to decide to do a more "normal" questing system, then it may not be possible without making many other changes.  I do, in a general sense, suspect that many of the oddities of FFXIV are due to the cross-platform nature of the game. Certainly we can at least agree that is the case with the UI.  I suspect it goes deeper than that, and I was pointing out a possible way that kind of thing can occur.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Abelian75 on December 13, 2010, 08:56:18 PM
If we're talking about what a PS3 can do then I'd point out that the Pulse area of Final Fantasy XIII (the huge open area you can explore freely) lets you see all sorts of different monsters at once, running around, flying and stomping like big ol' dinasours. It looks pretty impressive too. So FFXIV doesn't have that excuse.

I know FFXIII doesn't have a great reputation but Pulse is good fun with its mini-quests and things to discover. They could have used that as the basic starting point for a good MMO.

Yeah, I sorta have caused a lot of confusion with that statement I made and I am horrified by the results.  Obviously the PS3 does not have a specific limitation of models it can show on the screen, and it certainly not as low as I made it sound.

Just... MMOs are tricky because you can take any scene you have in the game, and add 500 players to it, all wearing different outfits, multiple races, different combat animations because of different weapons, etc.  So take any scenario you want to support in the open world, and then add every player on the server to it.  That has to be supported unless you work around it.  Obviously at some point you just kinda stop drawing players, or you automatically instance the players (or "phase" them, which is what I believe FFXIV did, but again am not certain of that and am raising it as a discussion point, not an assertion) but that's why it is useful to create controls on how many enemy types you might have to display at once.  It's not because the typical situation is stressing the system, it's because the extraordinary example may either crash the game or make gameplay impossible.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: waffel on December 14, 2010, 09:44:26 AM
Hold on there Mister!  I'm not about to just idly stand by while you lie about the Freemasons!

Yeah, everyone knows they are trying to summon Shub-Niggurath not Ur-Shagot.
:awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on December 16, 2010, 10:43:24 AM
http://uk.gamespot.com/news/6285481.html?tag=latestheadlines%3Btitle%3B1

Quote
Square Enix recently extended the free trial periods for players of Final Fantasy XIV on the PC indefinitely while apologising for the poor state of the game. The game's troubles have now been reflected in the company's financial forecasts. Today, the company revised its profit projections downwards by more than 90 percent for its current fiscal year, with projected sales and operating income also seeing sharp declines.

 :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on December 16, 2010, 11:09:26 AM
This is going to be the game that sinks Enix.  It sounds like there's more trouble than just with FFXIV though. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on December 16, 2010, 11:22:55 AM
I would guess that FFXIII fell well short of projections.   Game was more heavily marketted than most FFs I've seen.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on December 16, 2010, 12:19:37 PM
FFXIII was in their last fiscal year, at the very end, for the most part.

I'm more surprised that Dragon Quest 9 didn't drag up the numbers some, but it looks like it came out last year in Japan, so maybe it sold poorly over here as well.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on December 16, 2010, 12:36:12 PM
I see a lot of used copies of FF XIII at Gamestop, so they had to sell some of them.  It would be interesting to see those numbers. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on December 16, 2010, 12:41:35 PM
> 6 million.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on December 16, 2010, 12:58:40 PM
http://www.reuters.com/article/idUSTOE6BF05720101216

God damn.


Edit:
--Removed Quote.
--Damn this was posted already in another form.  Nm.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on December 16, 2010, 01:36:26 PM
Keep in mind that the Deus Ex date push might just be corporate fiscal year shenanigans at work here, if they expect it  to sell well, and have already given up on being profitable this year.  If they can make next year look stellar, at least on paper, they can continue to go on and pretend things are okay, or at least returning to normal, despite the fact that they're having to play games with their release schedule to do this.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on December 16, 2010, 02:01:11 PM
How S-E can get the money-hats back:
FFVI remake for 3DS.
FFVII remake for...something/things.

And they need to fire everyone who liked FFVIII.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on December 16, 2010, 02:17:47 PM
And they need to fire everyone who liked FFVIII.

Not strong enough. Have them deported as well.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Dren on December 17, 2010, 07:25:00 AM
Maybe this game will be the one that finally sets an example that executives can use as an example of losing much more by launching early than late.  I have no idea about this game, but with this kind of reaction by the market, they HAD to have known something was wrong at the time they decided to publish.

MMO markets have shown over and over that if you don't launch well from the beginning, you are done.  You might be able to string yourself along for a few years with f2p and invite-your-friend deals, but your potential revenues are a fraction of what they could have been.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on December 17, 2010, 07:43:01 AM
Heh, as a side note, I just got FFXIII as an early Christmas present.

And I'm enjoying it so far.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on December 17, 2010, 07:45:00 AM
How S-E can get the money-hats back:

FFVII remake for...something/things.


Really, just reuse FFXIII art assets in a FFVII remake and release the thing for 360 and PS3.  "Boom" 100's of millions in profit.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Goreschach on December 17, 2010, 01:02:30 PM
How S-E can get the money-hats back:

FFVII remake for...something/things.


Really, just reuse FFXIII art assets in a FFVII remake and release the thing for 360 and PS3.  "Boom" 100's of millions in profit.

Better yet, make FFXV whatever. Each copy sold gets a vote to determine whether their next game will be a remake of FFVI or FFVII.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on December 17, 2010, 01:03:48 PM
Just start the genre over again with FF I without remakes.  Just start the numbers over again.  This way we can forget about XI, XIII and XIV.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on December 17, 2010, 01:04:39 PM
Heh, as a side note, I just got FFXIII as an early Christmas present.

And I'm enjoying it so far.

It's not THAT bad.  I enjoyed it enough to beat it.  It just had a terrible plot and horrid level design.  

edit:

My own personal preference would be to not see a FFVII remake. I know a lot of people love it, but I find it dreadfully boring with pretty stale mechanics.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on December 17, 2010, 03:56:49 PM
I agree with Rasix.  Remaking a game that came out almost a decade and a half ago now isn't a compelling way for a company to show that they're getting back on track after some big disappointments.  It's brilliant though if you want to send the message "yeah, our best days are behind us".


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on December 17, 2010, 04:08:49 PM
Heh, as a side note, I just got FFXIII as an early Christmas present.

And I'm enjoying it so far.

It's not THAT bad.  I enjoyed it enough to beat it.  It just had a terrible plot and horrid level design.  

edit:

My own personal preference would be to not see a FFVII remake. I know a lot of people love it, but I find it dreadfully boring with pretty stale mechanics.

What about a remake of the same (or similar) story line with different, updated mechanics?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on December 22, 2010, 06:28:54 AM
http://www.wired.com/gamelife/2010/12/most-disappointing-games-2010/

 :why_so_serious:

Having both your recent FF titles mentioned has to get a post here...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on December 22, 2010, 07:57:58 AM
Back to back no less.

But nothing could beat APB in sheer  :ye_gods:. They did get that right.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on December 22, 2010, 08:45:05 AM
FF should have beat it on that list.  APB was a cool concept, but it was ambitious, and at least it worked.  FFXIV was a complete mess with no excuse.



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on December 22, 2010, 08:56:26 AM
FF should have beat it on that list.  APB was a cool concept, but it was ambitious, and at least it worked.  FFXIV was a complete mess with no excuse.



APB sunk faster than the Titanic and closed up shop. FF still runs on hubris. I think they got points for still standing at the end of the year.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on December 22, 2010, 09:08:08 AM
FF should have beat it on that list.  APB was a cool concept, but it was ambitious, and at least it worked.  FFXIV was a complete mess with no excuse.



APB sunk faster than the Titanic and closed up shop. FF still runs on hubris. I think they got points for still standing at the end of the year.

I think they loose points for this title being the 14th in the series, and the second time they have made a MMO. APB had none of that. FF14 was an out right inexcusable blunder given its pedigree, funding and talent pool.

You can't compare one of the most successful, and at times ground breaking franchises to a well funded indi endeavor. Sorry.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on December 22, 2010, 09:28:03 AM
Sony also has much deeper pockets.  They can afford to keep it on life support in hopes of turning it around for the PS3 release, which they need.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on December 22, 2010, 10:37:35 AM
I think the cultural differences between Japanese players and the rest of the world have reached a zenith where making a game exclusively for a Japanese audience, which FFXIV SEEMS like it is, is game design death for outside Japan.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on December 22, 2010, 10:41:38 AM
Last I heard it wasn't well received in Japan either.  It's not cultural differences but a shit game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on December 22, 2010, 10:45:29 AM
Welp.  :why_so_serious: As MrB said, you'd expect more from something with that many sequels, but the sequels weren't really improvements on the formula but experiments with it. The only thing that's seemed to advance with those games are the graphics.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on December 22, 2010, 11:02:07 AM
You can't compare one of the most successful, and at times ground breaking franchises to a well funded indi endeavor. Sorry.

And yet, when we are comparing most collassal start to finish fuckups in the history of MMOs, I still think APB has set the bar from zero to SHIT!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on December 22, 2010, 11:03:37 AM
Here is the problem I have with that list, and comparison. 14th title in the line, second MMO.

It had nothing to do with cultural differences, it had everything to do with development in a vacuum. FF14 Had precedence (Fantasy Asynchronous RPG combat MMG), it even had precedence in its own pedigree. APB was a start up, highly risky game design, highly undeveloped style of MMO, and had no previous titles in the franchise to back it up.

FF14 is still operating, because closing it down is not an option. Its finial Fantasy.

You can't compare one of the most successful, and at times ground breaking franchises to a well funded indi endeavor. Sorry.

And yet, when we are comparing most collassal start to finish fuckups in the history of MMOs, I still think APB has set the bar from zero to SHIT!

I agree. However, you can't compare the two, and in one hand FF14 is way more egregious. It should have been easy street for them. 100% easy street.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on December 22, 2010, 11:25:18 AM
APB also seemed like it might possibly be fixable.  I'm not even sure what sort of content they could add to Final Fantasy XIV to make it work :ye_gods:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on December 22, 2010, 12:28:22 PM
They could port FFXI to the new engine, keep the easier class switch mechanics (saving your equip and ability slots), and make it possible to solo/duo.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on December 22, 2010, 12:47:49 PM
i.e. start over? 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on December 22, 2010, 12:56:02 PM
FFXIV will be a black mark on Squaresoft and the Final Fantasy series, regardless what they do. This is the type of thing Blizzard tries to avoid with every one of its releases. It tarnishes the image of the company to a significant degree by what it represents: a step backward, and a significant one.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on January 13, 2011, 02:01:29 PM
Quote
In a very recent intereview, the newly appointed director of Final Fantasy XIV (FF XIV), Naoki Yoshida, outlined his vision for rehabilitating the lackluster performance of Final Fantasy XIV Online. His approach is to translate the successful gameplay and atmospheric elements of Final Fantasy VII to Final Fantasy XIV online. Final Fantasy VII was a runaway worldwide hit.

Linkage (http://www.gamebandits.com/blog/2011/01/12/final-fantasy-xiv-final-fantasy-vii-atmosphere-to-be-brought-to-final-fantasy-xiv-online/)

They are going to reboot and rebuild FF XIV, eh?  I really wonder what these fucksticks were thinking in the first place.  With the lag problems that they have, which I understand are caused by most things being done server side, is it even possible to fix? 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on January 13, 2011, 02:08:42 PM
I wouldn't quantify Final Fantasy VII as having "successful gameplay" by modern standards. It was a completely different time back then, one in which there wasn't as much choice for quality titles or game experiences.

The characters, the setting (properly mentioned), plot points, and the, at the time, advanced graphics helped form an emotional connection to the game that would make people think less about its flaws and more about how much they loved the non-game bits. Nostalgia and time have also hindered the collective memory's take on the game.

SquareEnix can make some FANTASTIC visuals and character designs, but at their core they are years behind other game developers when it comes to making *games.* Unfortunately in our entertainment culture I see this becoming a standard in the games industry similar to how certain movies are just porno for graphics junkies.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on January 13, 2011, 02:13:36 PM
Quote
In a very recent intereview, the newly appointed director of Final Fantasy XIV (FF XIV), Naoki Yoshida, outlined his vision for rehabilitating the lackluster performance of Final Fantasy XIV Online. His approach is to translate the successful gameplay and atmospheric elements of Final Fantasy VII to Final Fantasy XIV online. Final Fantasy VII was a runaway worldwide hit.

Linkage (http://www.gamebandits.com/blog/2011/01/12/final-fantasy-xiv-final-fantasy-vii-atmosphere-to-be-brought-to-final-fantasy-xiv-online/)

They are going to reboot and rebuild FF XIV, eh?  I really wonder what these fucksticks were thinking in the first place.  With the lag problems that they have, which I understand are caused by most things being done server side, is it even possible to fix?  

I am in awe at the cash they must have to burn.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on January 13, 2011, 04:20:25 PM
Quote
In a very recent intereview, the newly appointed director of Final Fantasy XIV (FF XIV), Naoki Yoshida, outlined his vision for rehabilitating the lackluster performance of Final Fantasy XIV Online. His approach is to translate the successful gameplay and atmospheric elements of Final Fantasy VII to Final Fantasy XIV online. Final Fantasy VII was a runaway worldwide hit.

Linkage (http://www.gamebandits.com/blog/2011/01/12/final-fantasy-xiv-final-fantasy-vii-atmosphere-to-be-brought-to-final-fantasy-xiv-online/)

They are going to reboot and rebuild FF XIV, eh?  I really wonder what these fucksticks were thinking in the first place.  With the lag problems that they have, which I understand are caused by most things being done server side, is it even possible to fix? 

From the link:

Quote
In terms of concrete development plans, Yoshida outline the following: making the interface easier to use and more intuitive, better interplayer communications, build subscriber trust and expand the subscriber base, work on ironing out lag times, and using an add-on system based on subscriber feedback.

I'd kinda like to see the actual interview rather than this summary, because as it stands right now this doesn't make any sense.  You can't really say that you're going to make the game better by somehow infusing it with elements of a game they made 13 years ago, then when asked for concrete plans just say you're going to fix up the UI a bit.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on January 13, 2011, 06:34:06 PM
Soooo... FFXIV.2?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LC on January 13, 2011, 06:56:25 PM
I thought most of bioware's garbage was garbage. I didn't like FFXIII either. FF7 was my favorite out of the entire ff series.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on January 13, 2011, 11:04:55 PM
I would not rely on translated snippets.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on January 13, 2011, 11:20:44 PM
Slapping FF7 art assets on an already bad game is only going to result in tarnishing the image of FF7.  If they built it from scratch it could work, maybe but to just try and revamp it by adding sephiroth? not gonna work.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Pagz on January 14, 2011, 01:12:40 AM
I'm a little confused as to how FF7's gameplay will translate well to an mmo: FF7 had no classes and you basically just leveled up abilities that could be traded around your characters. Also what happens to characters already in the game when this overhaul takes place?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on January 14, 2011, 01:38:49 AM
Slapping FF7 art assets on an already bad game is only going to result in tarnishing the image of FF7. 

Wut?

I'm pretty sure all he said was that he liked FF7 and he wanted players to have the same feel you get playing an MMO as you did that game. Not that they are going to copy all the systems and even the graphics!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on January 14, 2011, 07:29:12 AM
I generally liked the "feel" of FF VII, but it could be a bit grindy in points toward the end, if your level wasn't high enough.  There was a broodying mysteriousness to it that had a good vibe though, which I would like to see in FFXIV.  And I think the point of making your character just "level up" and you can switch abilities around is kindof what the developers were going for in the beginning with being able to switch careers by switching your tools.  They just fucked it up royally by making it a pain in the ass for the player to implement. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Murgos on January 14, 2011, 07:47:44 AM
I think I liked FFVII so much because it's the first game I really broke over my knee like a rotten twig.

I figured out pretty early a couple of mechanics that would multiply damage outputs by orders of magnitude and so that by the end of the game I pretty much one shot the final battle(s).

So, yeah, make it more like FFVII!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: sam, an eggplant on January 14, 2011, 09:10:38 AM
I assume they're talking about translating story and strong characters to the MMO.

Also your fireball spell will conjure a badass 666 foot tall obsidian titan from the forbidden depths who pulls a flaming mountain from the sky, expounds at some length on the meaning of the immediacy of experience as it pertains to Hegel's notion of time in a faux-scottish accident, then spinning-drop-kicks the meteor right into your target's balls. This animation will take 47 seconds to conclude each and every cast.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Modern Angel on January 14, 2011, 09:13:58 AM
Pouring more money into an attempted second chance is insane. This sounds like the death knell of Squeenix as a top flight studio if they sink too much into this.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on January 14, 2011, 11:28:23 AM
Pouring more money into an attempted second chance is insane. This sounds like the death knell of Squeenix as a top flight studio if they sink too much into this.

I still say they are shooting for the console market and thus all these people paid $50 to pc beta test it. The results said, its broke and here's why.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on January 14, 2011, 11:31:21 AM
I'd kinda like to see the actual interview rather than this summary, because as it stands right now this doesn't make any sense.  You can't really say that you're going to make the game better by somehow infusing it with elements of a game they made 13 years ago, then when asked for concrete plans just say you're going to fix up the UI a bit.

Here's a translation of the interview (http://www.mmorpg.com/discussion2.cfm/thread/301781/4Gamer-Interviews-Naoki-Yoshida-12292010.html).  It may be the best you can get, unless you can read Japanese. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on January 14, 2011, 01:03:47 PM
Just to consider playing it it would have to be free, give BJ's and make coffee. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on January 14, 2011, 08:37:40 PM
Pouring more money into an attempted second chance is insane.

Maybe it is, but it might be the least insane option available. They have to at least say they're trying; to just say 'this is hopeless, we're cutting our losses' (while the most appropriate option behind the scenes) puts a dagger in the heart of the star franchise.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on January 14, 2011, 08:56:27 PM
As fucked as it is, I still think the game may be fixable to a reasonably fun state.  They're going to have to create some actual content for that to happen though.  Thankfully they have a pretty fucking clean slate to start over with. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on January 15, 2011, 01:49:08 AM
I'd kinda like to see the actual interview rather than this summary, because as it stands right now this doesn't make any sense.  You can't really say that you're going to make the game better by somehow infusing it with elements of a game they made 13 years ago, then when asked for concrete plans just say you're going to fix up the UI a bit.

Here's a translation of the interview (http://www.mmorpg.com/discussion2.cfm/thread/301781/4Gamer-Interviews-Naoki-Yoshida-12292010.html).  It may be the best you can get, unless you can read Japanese. 

Thanks.

Quote
The user interface is set to undergo some significant changes to accommodate for the vast difference in play styles between a game controller and keyboard/mouse setup. Yoshida admits he is a stickler for a smooth UI as well, and Minagawa was brought in as someone who is "second to none" at UI development. Interface lag is another key problem the developers are looking to stamp out, and they are working to identify the technological issues behind the slowdown people are experiencing.  Yoshida also shows his experience regarding MMOs, and sees games like WOW as an example of how users can also help reinvent the UI through add-ons.  This is a big change from the days of FFXI, and something Yoshida wishes to support fully.

If they had just sunk their money into upgrading FFXI's UI like this so it doesn't play like shit on the PC rather than make FFXIV, they might have been better off.  I might actually be playing FFXI right now if they had gone that route.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on January 15, 2011, 02:50:00 AM
An improved and updated FFXI would have been a success. Not to WoW levels but at least it wouldn't have been the public humiliation that FFXIV was.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on January 15, 2011, 06:01:59 AM
They still would have needed a new continent and launch.  Maybe the new world with the bonus of being able to access some of FFXI's.  A new UI wouldn't have brought the people of a new game.  Of course with what they did produce, it would have been an improvement, but we have to assume they intended to grab a few more than that.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kageru on January 15, 2011, 06:19:39 PM
An improved and updated FFXI would have been a success. Not to WoW levels but at least it wouldn't have been the public humiliation that FFXIV was.

There was no IP that was going to make the product coming out of the development process they used worth anything.

They're a big company though, nothing stopping them wasting immense amounts of money and time and re-launching it. And they've got enough fanatics there's probably people who would sub/re-sub. Especially with the PS3 launch. But they still would have done better if someone with common sense has stopped them launching a product destined to fail in such an impressive way.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on January 25, 2011, 10:34:06 AM
The January updates are out.  Here is the list of January 18th changes from Lodestone (http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=17ce4db61b8aa1ea4e377f592bb984838639d8b9).  Here is January 12th (http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=def7685f427cf6909481506865e5a7a1b63d2a49). 

Jan 18th

January 12th


 :ye_gods:

This is a pretty paltry update for a game that is such in the shitter.  Methinks it's not too long until they round file this one.  


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kageru on January 25, 2011, 05:09:26 PM

It's a valuable lesson for those who believe a new team can come in and release massive fix-it-all patches on a weekly basis.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: CaptainNapkin on January 25, 2011, 05:11:34 PM
Have they started charging the monthly fee yet?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on January 25, 2011, 06:04:46 PM

It's a valuable lesson for those who believe a new team can come in and release massive fix-it-all patches on a weekly basis.


How about a fix anything update? 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on January 26, 2011, 05:27:26 AM
Just because a game needs a big update doesn't mean a small update is necessarily wrong. Are they meant to ignore fixable bugs until they're ready to release megapatch?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on January 26, 2011, 06:13:47 AM
Are they meant to ignore fixable bugs until they're ready to release megapatch?

Exactly.  And they have a lot of fixable bugs to choose from. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on January 27, 2011, 06:19:22 AM
So did they start charging monthly fees yet or is it still f2p? 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on January 27, 2011, 06:46:20 AM
Are they meant to ignore fixable bugs until they're ready to release megapatch?

Exactly.  And they have a lot of fixable bugs to choose from. 

I concur HOWEVER... going through and fixing bugs now is a nice gesture, but if they are planning a major overall, most of those bug fixes would probably be bugs again, or at least more code to go through to make sure the overall doesn't break that shit too...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on January 27, 2011, 12:46:51 PM
Binary, I don't think that word means what you think it means. 

As it stands I don't really know what SE doing.  I don't think SE knows what it is doing.  It'd be one things if they were stringing paying customers along with little bits of hope, but as far as I can tell it's still in the free trial stage for everyone.  If they were serious about shaping their shit up there would be a lot more interaction and development.  If I were to guess I'd say there's a lot of infighting going on, and the people who want to change shit are butting heads with the people who think it's fine. 

I dunno.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: rattran on January 27, 2011, 02:01:05 PM
Perhaps they're still translating all the code documentation from Cantonese.  :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kageru on January 27, 2011, 07:46:17 PM

Chinese code shops don't write comments. And yes, that's from experience.

I imagine they're under political pressure to release frequent updates (looks like weekly) to demonstrate commitment. But at the same time re-engineering a program of this size just doesn't generate impressive looking weekly progress until closer to the end.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on January 27, 2011, 10:34:31 PM
So they're under political pressure to write shitty updates.  Woo.   :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on April 22, 2011, 09:56:55 PM
On a note unrelated to the game's abject failure, going from a nvidia 460 to 560 and from a Core 2 Quad to one of the Sandy Bridge i5s brought my FFXIV benchmark on high quality from 2500 to 4300.  The benches reminded me just how beautiful the graphics are, it's a terrible shame that they neglected to include a game with them.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on April 23, 2011, 03:16:48 AM
If I were to guess I'd say there's a lot of infighting going on, and the people who want to change shit are butting heads with the people who think it's fine. 

I dunno.

I would put more money on the people who want to change shit butting heads with the people who just want to shelve the game.

Faction no. 1 wants to keep pouring money into this to save face for the company, faction no. 2 wants to sunset the fucker, with a skeleton crew keeping it vaguely operational until the servers are all virtually empty, then quietly shut the game down.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on April 23, 2011, 02:25:42 PM
Perhaps they're still translating all the code documentation from Cantonese.  :awesome_for_real:
Cantonese is a spoken dialect not a written one. Also Shanghai and Beijing are the main game development locations for foreign companies on the mainland (e.g. EA and Ubisoft both have studios in Shanghai), neither of which use Cantonese as their primary spoken dialect.

So basically double fail :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on April 23, 2011, 04:16:41 PM
Are people actually serious about this Chinese developer stuff? It's so super dumb.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on April 23, 2011, 04:48:23 PM
I honestly didn't know this game was still running.  :uhrr:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on April 23, 2011, 05:36:01 PM
Are people actually serious about this Chinese developer stuff? It's so super dumb.
You should take it as a compliment and stop trying to dissuade people otherwise. Otherwise it makes the FF XIV team look a lot worse.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Outlawedprod on April 24, 2011, 12:03:12 PM
I honestly didn't know this game was still running.

Merely a setback.  They appear to be up and running again
http://lodestone.finalfantasyxiv.com/pl/news/detail?newsId=7926574eb5c7c8c20d6976461401a3e6091969af


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on July 24, 2011, 05:12:46 AM
So the first major patch from the new team has arrived, by "major" I mean begins moving the game in a new direction. Lots of system and content changes - MP costs on everything wildly changed, multi-target spells became single-target, removal of stamina bar and the return of auto-attack, fatigue system removed, repair changed to always use the same materials and repair to full, instanced dungeons with bosses, etc.

Seems like it may be a step in the right direction but it's a little hard to tell, given that that step is being taken by the game equivalent of a guy who wandered into a minefield and has already had both legs blown off. And like a guy in a minefield getting his bearings and slowly crawling towards safety while bleeding to death it appears that whether or not it's a good change may not matter - like the blood leaking out of severed stumps (I'm going to milk this analogy for all it's worth!!!) the player base seems departed and not coming back. It's very hard to find meaningful impressions, positive or negative.

I updated, I may log in myself and have a look-see. Or I may just wait a while. A few more patches of this magnitude would be fairly transformative.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on July 24, 2011, 06:22:40 AM
The only game I know that successfully recovered from such a botched launch was EVE and I think they were helped by being a niche game with no real competition.  I'm not sure if FFXIV will manage it.  I'd be curious to hear the impressions of someone who actually plays though. So log in and give us a review.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on July 24, 2011, 07:28:20 AM
Maybe I will after a couple more patches. It's pretty clear that this is going to be a long transition and this is just the first leg of it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on July 24, 2011, 07:29:39 AM
Well, if they get their shit together the PS3 launch will be their best shot at recapturing some lost players. I never actually bought the game (only beta'd extensively) or I'd take one for the team. I really wanted to like this one though.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Mrbloodworth on July 24, 2011, 02:39:57 PM
Me too, I really wanted to have some fun in a FF world. This was just too "different just to be different" and grindy as hell for no reason. Does it still take like 7 clicks to equip something?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on July 24, 2011, 05:41:54 PM
The tone was fine with me.  I liked my character and the class change system was nice.

As a game it just sucked.  If they fix that, then I'll consider playing.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on August 17, 2011, 11:47:51 AM
It's still pretty bad.   :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Segoris on August 17, 2011, 12:52:18 PM
I'm shocked! :why_so_serious:

Did they ever start charging?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 17, 2011, 12:54:27 PM
I'm shocked! :why_so_serious:

Did they ever start charging?

Better question is how the fuck they are keeping it up and running?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: luckton on August 17, 2011, 01:19:13 PM
I'm shocked! :why_so_serious:

Did they ever start charging?

Better question is how the fuck they are keeping it up and running?

The current team leader for the project answered this months ago.  Basically boils down to "Because we don't just make MMOs, and because there's still 5 people that want to play it, we just take the profits from our offline games and keep the boat afloat."

Same logic applies to FFIX as well, and could explain why Ultima, DAoC and Warhammer haven't fucking died....yet.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Amaron on August 17, 2011, 08:41:41 PM
Have they even got US servers yet?  That's pretty much the first conditional on the "Does this MMO suck?" flow chart.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on August 17, 2011, 09:26:24 PM
I still hope they get this to a half-decent state because I really wanted to like it. Thanks for reporting that this has yet to occur, however.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on August 17, 2011, 09:30:28 PM
If there's a good game to come out of this, it won't be FFXIV.  Game was just too fucking bad.  Start the hell over, reuse your art assets (again *snort*) and engine and burn the rest.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on August 17, 2011, 10:21:58 PM
But but but...the class system!!!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on August 18, 2011, 04:14:04 AM
I enjoy watching them try to pull their sunk boat out of the water.  It makes me tingle


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: luckton on August 18, 2011, 04:41:45 AM
If there's a good game to come out of this, it won't be FFXIV.  Game was just too fucking bad.  Start the hell over, reuse your art assets (again *snort*) and engine and burn the rest.

FFXVII, 2015, in 3D   :why_so_serious: :why_so_serious: :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 18, 2011, 06:08:40 AM
If there's a good game to come out of this, it won't be FFXIV.  Game was just too fucking bad.  Start the hell over, reuse your art assets (again *snort*) and engine and burn the rest.

FFXVII, 2015, in 3D   :why_so_serious: :why_so_serious: :why_so_serious:

FFXVII: The finding of the left wing., 2015, in 3D  :oh_i_see:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on August 18, 2011, 08:33:43 PM
But but but...the class system!!!

Honestly I think the game has a lot of cool systems and interesting design choices, but it feels like those choices weren't made with respect to the whole. For example you can change classes at any time by changing your main hand equipment. But when you change your class your equipment doesn't swap and your MP amount / spell timers reset. So while you CAN change classes anywhere doing so sort of gimps you and is inconvenient.

The game is full of stuff like that. It kind of reminds me of the Tactics Ogre remake. (I might have made this point before) A bunch of systems that don't work so great together.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on August 19, 2011, 03:17:25 AM
But but but...the class system!!!

Was actually somewhat of an issue I had with FFXIV.  The job system of FFXI was actually one of my favorite things about that game, and I don't know why they had to change it up for FFXIV.  XI had the iconic FF classes like Red/White/Black Mages, Dragoons, Summoners, etc...   For the life of me, I can't figure out why with XIV they went with such generic classes.  It's fitting that all you have to do to change class in XIV is switch weapons, because really switching weapons is pretty much all it feels like you're doing.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: luckton on September 16, 2011, 03:39:50 AM
From Nerfnow.com.  Sums up FFXIV quite nicely, along with some other MMOs as well  :awesome_for_real:

(http://i.imgur.com/q9hf2.png)

After-post thought:  Are they still not charging a monthly subscription to play this?  Why don't they just say it's Free 2 Play and join the bandwagon?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on September 18, 2011, 03:18:10 AM
From what I understand it still has no subscription, but the timeliness of the Nerfnow comic is likely because Square's pushed out some major (supposedly) game-improving updates recently.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on September 18, 2011, 07:58:03 AM
The other pertinent issue with the fix is that it has improved an amazingly shit-poor game to be only fairly shit-poor. They are legitimate improvements for most of the ghastliest design failures, but given the relative position of the starting point, it's not really saying much. The most intransigent and difficult to modify elements are all still there as an indelibly underwhelming framework for a game, so there's a cap to what improvements can be made via tinkering.

I guess I still have to be a bit amazed that they've put this much effort into it, though. Especially considering that the well is poisoned, they're getting no revenue from the game, and the only people around to celebrate the changes are stockholm syndrome cases cloistering in contracting ghost servers.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on September 18, 2011, 09:00:02 AM
So does this qualify as the worst POS ever released on the public for an MMO?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on September 18, 2011, 10:57:50 AM
I'd have given that title to Wish/Irth or Dark and Light, but I'm sure FFXIV sold a lot more copies than those two.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lakov_Sanite on September 18, 2011, 11:03:04 AM
So does this qualify as the worst POS ever released on the public for an MMO?

Horizons.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 18, 2011, 11:15:01 AM
Dude, WISH was awesome.  (The one that never left beta, not the assets Irth absorbed.)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on September 18, 2011, 11:40:11 AM
This was a bigger failure to me mainly because I was actually looking forward to it.  I liked FFXI and was hoping that it'd be an improved version with the sucky stuff removed.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on September 18, 2011, 12:15:31 PM
Yep, Wish was awesome, but the failure was what became of the whole thing (Irth).  That seriously pissed me off. 

Also, I wouldn't call Horizons at utter failure.  Somehow, it's still alive.  What's as close to an utter failure as you can get, without actually being one?

Also, Alganon? 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ard on September 19, 2011, 09:43:12 AM
Wish and Irth were two completely separate games.  The Irth team just bought the assets from Wish after it tanked, and still managed to make an even bigger pile of failure with it.   If memory servers their goal was to make a 3D UO, and instead, created a giant engine of lulz and pain.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Numtini on September 19, 2011, 10:23:10 AM
I'd list Wish as a non-failure because they had the sense to pull the plug, the same reason I'd consider Horizons the worst. But that's just personal perspective.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: luckton on September 19, 2011, 11:43:30 AM
I'd list Wish as a non-failure because they had the sense to pull the plug, the same reason I'd consider Horizons the worst. But that's just personal perspective.

I would agree with this assessment.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: HaemishM on September 20, 2011, 09:50:22 AM
Wish... as in I wish I had more goats to tame.  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on September 20, 2011, 06:22:40 PM
I still miss my chicken, Feathers, and scaring her into laying eggs by waving a sickle at her. :cry:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on October 08, 2011, 08:40:22 PM
Good god this is still awful.  I'm amazed that someone could fuck something up this badly.  They should honestly just shut it down and start over.  It would probably be cheaper than trying to resurrect this piece of shit.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on October 09, 2011, 01:36:08 AM
It'd be interesting to someday hear the story of what really went wrong with this game.  They did a decent job with their first MMO. It's like nobody making FFXIV ever even played it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on October 09, 2011, 05:02:06 AM
Pretty sure that was exactly it.  They farmed it out and didn't bother having people check their work.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: luckton on October 09, 2011, 05:35:28 AM
I would love to see them just scrap XIV, take all the art and gameplay assets, add a fucking story, make it single player and release it as FF XV. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on October 09, 2011, 02:22:22 PM
It'd be interesting to someday hear the story of what really went wrong with this game.  They did a decent job with their first MMO. It's like nobody making FFXIV ever even played it.

The amazing thing is when you consider that almost all the staff on FFXIV were the exact same people who made FFXI.

It's almost a City of Heroes > Champions parallel. Cryptic left CoH to NCSoft's tender mercies and the team that stayed behind busted ass to fix it up and make it better, while Cryptic proper went on to make the pretty, soulless, puddle-shallow Champions. The original FFXI team went on to work on FFXIV, and the team that was brought in to keep FFXI in maintenance went above and beyond to radically change FFXI largely for the better and remove a lot of the suck from it to make it more accessible while keeping the more or less forced group socializing core intact. And of course, we know what the FFXIV team went on to do.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on October 09, 2011, 04:01:38 PM
http://en.wikipedia.org/wiki/Second-system_effect
Happens all the time.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on October 09, 2011, 05:40:59 PM
Pretty sure that was exactly it.  They farmed it out and didn't bother having people check their work.

No.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on October 10, 2011, 04:42:15 AM
Then it's a great example of people getting lucky and not understanding why.  Which is a shame, because FFXI was very close to being an amazing game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Quinton on October 12, 2011, 12:52:50 AM
It is a pity.  Deeply broken in some ways.  Profoundly awesome in others.  Doing the full mission line for the CoP expansion with a group of friends over a series of Saturday mornings was massively enjoyable.

I had hoped that what they seemed to be learning in the later days of FFXI would be rolled into FFXIV, but clearly that didn't happen.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on October 13, 2011, 11:10:29 AM
Wait, how close was FFXI from being an amazing game?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ingmar on October 13, 2011, 11:36:06 AM
It'd be interesting to someday hear the story of what really went wrong with this game.  They did a decent job with their first MMO. It's like nobody making FFXIV ever even played it.

The amazing thing is when you consider that almost all the staff on FFXIV were the exact same people who made FFXI.

It's almost a City of Heroes > Champions parallel. Cryptic left CoH to NCSoft's tender mercies and the team that stayed behind busted ass to fix it up and make it better, while Cryptic proper went on to make the pretty, soulless, puddle-shallow Champions. The original FFXI team went on to work on FFXIV, and the team that was brought in to keep FFXI in maintenance went above and beyond to radically change FFXI largely for the better and remove a lot of the suck from it to make it more accessible while keeping the more or less forced group socializing core intact. And of course, we know what the FFXIV team went on to do.

A lot of pretty important people stayed on at Paragon, IMO. Basically anyone with any sense.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on October 13, 2011, 11:41:10 AM
Wait, how close was FFXI from being an amazing game?

Depending on where you're standing, pretty far.  Brutal grind.  Group to kill bunnies and crabs.  Awful UI.

Great execution of the setting is about the best I can say for it.  It hit the "this shit is not fun" wall pretty fast for me.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 13, 2011, 11:52:30 AM
Wait, how close was FFXI from being an amazing game?

Depending on where you're standing, pretty far.  Brutal grind.  Group to kill bunnies and crabs.  Awful UI.

Great execution of the setting is about the best I can say for it.  It hit the "this shit is not fun" wall pretty fast for me.

The game was about the story and the grind. If you kept that in mind and enjoy doing that stuff, the game rocked. Broke my MMORPG cherry and will always have a special place with me. That said, I am well aware of how fucking retarded the UI was and the mechanics among other things.

Sadly, many thought FFXIV would be FFXI without the shit parts. That didn't happen, at all.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Dren on October 13, 2011, 11:53:26 AM
Wait, how close was FFXI from being an amazing game?

Depending on where you're standing, pretty far.  Brutal grind.  Group to kill bunnies and crabs.  Awful UI.

Great execution of the setting is about the best I can say for it.  It hit the "this shit is not fun" wall pretty fast for me.

Really though, if they had not made it so group-centric and grindy, it was a great game with fantastic elements.  The player housing system was amazing and innovative.  Nobody else has given buffs based on how well you organize and place your furniture.  The AH system was very good.  The use of the FF jobs system was great.  Coordinated attacks within the group to get bonus buffs and damage.  Etc...  I guess I wouldn't say turning down the difficulty of killing random bunnies  is "far from an amazing game."  Just taking what they had and tweaking things like letting everyone be able to ride Chocobo's from level 1 would have helped.  Even on a Chocobo the world was huge anyway....running it took FOREVER (and you'd get killed by random turtles/crabs/bunnies.)

The art, the animation/flow, the effects... Yeah, they almost had it.  I quit at around level 25 and never looked back, but it was the only time I felt like I wanted to work harder at liking the game, but just couldn't get through the grind.  Sad.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on October 13, 2011, 11:57:56 AM
I still pay $12/month for FFXI.  I haven't gone out to buy a $15 copy of FFXIV to play for free.  For people who bailed on XI because of the grind, steps were taken about a year ago to alleviate it considerably.  The experience for monster-killing was doubled across the board and there are now floating tomes in zones that give out mini-quests to kill certain monsters for experience, gil, and buffs.  It makes soloing now a doable prospect for when you can't find a party.  They also have City of Heroes-ish level syncing to allow a higher-level person to delevel down to match a lower person's level so that they can still gain experience while smacking bunnies.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Reg on October 13, 2011, 12:15:27 PM
Do the cockblock quests that you have to do to level past a certain point still exist? That's what killed the game for me last time I returned.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on October 13, 2011, 12:37:48 PM
Do the cockblock quests that you have to do to level past a certain point still exist? That's what killed the game for me last time I returned.

I was none too happy with the community being ultraselective about certain classes in groups when you HAD to group to level. Good luck getting a group as a DRG back in the day for CN or the Tree or etc etc etc. That had a ton to do with how SQUARE handled the classes and their combinations... but still, waiting for a group for 4+hours because your fav class was gimped and shunned really left a bad taste in my mouth. And I should add, I was a RDM/BLM at the time with an alt class of PLD/WAR. That was my first foray into community governed group composition. Ugh.

The thing that broke me was Maat. Not the Maat fight itself, getting that god damn testimony was a nightmare. Oh and if you fucked up your Maat fight, you needed another one. Piss on that.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on October 13, 2011, 01:30:40 PM
Oh yeah, limit break quests are still around.  In fact there are more of them, as the levels are now up to 95 with another hike to 99 coming in a few months.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on October 13, 2011, 02:18:05 PM
FFXI quests were really out of whack for what you got out of them vs what they gave you, and most things tended to be overly complicated. Like if you wanted to do the Pokemon battling stuff you had to get a special item, use it, go to some location and do some currency swapping, etc. It feels like in both FFXI and in FFXIV what should be a one or two step process is 5 or 6.

I remember playing Inifnite Undiscovery and there are 3 pages of explanation on how to interact with a treasure chest. In most games you would walk up, a button prompt would appear, you would press the button, the end. A lot of simple stuff is just over-designed.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on October 13, 2011, 02:23:21 PM
Oh we have that too now.  The new super-high-level content is in Abyssea, a parallel dimension where things are crappier.  Chests drop from the monsters, which have one of three separate unlocking minigames.  Which nobody ever spends time on, instead buying piles of keys to bypass the locks entirely.  Normal locked chests on the other hand have a simple number guessing game that I actually enjoy.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on October 13, 2011, 06:05:13 PM
The thing that broke me was Maat. Not the Maat fight itself, getting that god damn testimony was a nightmare. Oh and if you fucked up your Maat fight, you needed another one. Piss on that.

Heh, be glad you didn't play some of the later classes. When I came back to FFXI in 2008 or so and started over from scratch, I decided to make my character a Scholar/Red Mage. The Scholar version of the Maat fight (and isn't against Maat) was apparently designed for a player who's had the game for years and had multiple jobs at the level cap, because it was fucking brutal.

You had to fight two enemies at once, and one of them was a floating book like the grimoires that Scholars use. The guy you had to beat second would cast a series of buffs on himself and the book before running in to melee you. You had to get a bunch of certain pieces of gear to boost your spellcasting as well as some food consumables to buff with, and get your Testimony (which wasn't terribly hard, thankfully). You then had to quickly nuke down the book, dispel the boss, then nuke HIM down before he killed you with hard melee hits.

The only problem is that the book has a random element to it; if it's Fire, for instance, hitting it with Fire attacks would heal it, but hitting it with Water would hurt it for a bunch. The biggest problem with this is that you don't know what element the book is in until you see it cast its first nuke, and by then it's too late, so you have to go in with a set sequence of attacks and execute them. Due to the max level you can do the fight at if you actually need it to unlock your final level cap, your most powerful nuke is Stone IV; this means that if the book is Earth element, you instantly lose. Get a new testimony, get some more consumables, and try again. If the book is Dark element, you also instantly lose because the spell it casts is Drain, which you cannot put out damage at a fast enough rate to beat.

It took me twelve attempts to finish that fight, with at least 1-3 hours of preparation per attempt and about 50,000-75,000 gil (a nontrivial sum) in consumables for each try. It was the most nerve-wracking thing I'd ever done in an MMO, and my guild/linkshell essentially held its collective breath every time I attempted because it'd become such a tense drama. About 2/3 of the time I'd fail due to having the wrong book element (either Dark or Earth immediately, or I'd do Stone and then immediately find out it was immune to the next spell as I finished casting it, thus wasting just enough MP to cause me to not make it through), and the rest due to human error or panicking when a spell got resisted or I mistimed a cast and got an interrupt and I flailed around trying to figure out what to try next. After attempt 11 I was totally broken and demoralized and nearly quit the game, but instead spent a couple weeks playing another job combo to get my mind off of it.

Attempt 12 went flawlessly; an absolute perfect execution that nearly beat the server record set by someone five levels higher.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on October 13, 2011, 07:55:31 PM
Sounds kind of like the low level summoner battles. Those were quite fun and tense. You had to use exactly the right consumables and have proper positioning and such.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on October 13, 2011, 08:08:10 PM
Yeah, beating the solo summoning battles is still one of my proudest achievements in any game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on October 14, 2011, 02:27:28 AM
Those were battles that felt like they took legitimate skill. Not "grind for better items" skill or "learn the different phases of the boss and what to do in each phase" skill but actual skill. They were also very well balanced, I remember beating at least a couple of them with an auto-attack when their next attack would have killed me, and from reading forums that was not uncommon.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on October 14, 2011, 07:20:01 AM
FFXI believes in being harrowing and not in a "don't stand in the fire during the boss fight" way.  It also unfortunately believes in Japanese-style grinding for everything, but that's lightened up a bit lately.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on October 14, 2011, 07:35:33 AM
Wait, how close was FFXI from being an amazing game?

Depending on where you're standing, pretty far.  Brutal grind.  Group to kill bunnies and crabs.  Awful UI.

Great execution of the setting is about the best I can say for it.  It hit the "this shit is not fun" wall pretty fast for me.

My "This shit is not fun" was at account creation and login screen.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on October 14, 2011, 10:01:56 AM
I think I made it into combat with a monster before giving up on FFXI, although my most memorable experience was that even canceling my account and uninstalling was overly complex and time consuming.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on October 14, 2011, 10:42:34 AM
I think I win, I never played it or even wanted to


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: waffel on October 14, 2011, 10:56:31 AM
My friend quit when he got downlevered. I saw so much weird shit in that game I've never seen before in an MMO.

Once saw a level 50 guy pickpocketing a rare level 10 worm, because I guess you could get a piece of gold off it. So he stood there for probably hours pickpocketing it over and over (I ran by the area a few separate times) When I finally killed it, he got pissed and said something to me in Japanese and ran off.

First time I went to a main hub town I saw at least 100 people lined up, in a perfect line, up and down the street all with their shops open. They even had proper spacing between eachother. The fuck?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: luckton on October 14, 2011, 12:33:16 PM
FFXI drew heavy inspiration from vanilla EQ's gameplay mechanics, and then cranked the retard factor to the point that made EQ vanilla look like WoW in comparison.  :why_so_serious:

I'm in the same boat as most here...the PlayOnline console-on-a-PC UI was  :uhrr:, the absurd combat was double :uhrr: :uhrr:, and the topping on the cake was the de-leveling and forced grouping, in a game released during the time we were starting to grow out of the vanilla EQ nonsense.  :uhrr: :uhrr: :uhrr:

FFXIV just re-solidified everyone's belief that SquareEnix listens to the 1% of it's user base that has no life, an absurd amount of money from their parents and nothing but time to kill.  It just did it with fancier, modern-day graphics and a fresh coat of paint.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on October 14, 2011, 12:54:00 PM
Apparently they're going to start charging sub fees again sometime by the end of the year. (http://www.shacknews.com/article/70614/final-fantasy-xiv-subscriptions-restarting-by-end-of-year-ps3)  Kinda odd, since going by Square's planned schedule shown in that article, they don't plan to have version 2.0 of the game ready for testing for another year, and won't launch the PS3 version until 2013.  If they're that far away from their new vision of what this game should be, I can't see how they can justify charging for it now.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: luckton on October 14, 2011, 01:00:23 PM
I say again, they should scrap FFXIV, fix and make everything into a single-player off-line game, and call it FFXV  :drill:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on October 14, 2011, 03:28:00 PM
Apparently they're going to start charging sub fees again sometime by the end of the year. (http://www.shacknews.com/article/70614/final-fantasy-xiv-subscriptions-restarting-by-end-of-year-ps3)  Kinda odd, since going by Square's planned schedule shown in that article, they don't plan to have version 2.0 of the game ready for testing for another year, and won't launch the PS3 version until 2013.  If they're that far away from their new vision of what this game should be, I can't see how they can justify charging for it now.

They way they announced this is really bad. It's basically "we know this version is bad but we're going to start charging for it. Also we're making an awesome new version!" Methinks leading with the good news would have been a bit better.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on October 15, 2011, 03:45:00 AM
Apparently they're going to start charging sub fees again sometime by the end of the year. (http://www.shacknews.com/article/70614/final-fantasy-xiv-subscriptions-restarting-by-end-of-year-ps3)  Kinda odd, since going by Square's planned schedule shown in that article, they don't plan to have version 2.0 of the game ready for testing for another year, and won't launch the PS3 version until 2013.  If they're that far away from their new vision of what this game should be, I can't see how they can justify charging for it now.

They way they announced this is really bad. It's basically "we know this version is bad but we're going to start charging for it. Also we're making an awesome new version!" Methinks leading with the good news would have been a bit better.

To be fair though I do see that they have a bit more info here (http://lodestone.finalfantasyxiv.com/pl/teaser/).  It's not entirely as specific as I'd like, and seems more concerned with how they're going to improve the game on a technical level rather than how they're going to make it more fun.  But yeah, they still don't really articulate why now is the time they feel they can start charging for subs.  They kinda needed something major to bridge the game between the current version and 2.0, or at least some sort of marketing campaign to show us what has changed, and why the game is worth our money now beyond the fact that the need it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: luckton on October 15, 2011, 03:49:05 AM
I read over the docs...ver2.0 not out 'till late 2012?  Fuck that shit.  I'm done here.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kageru on October 15, 2011, 05:19:00 AM

I guess they figure the only ones still playing are hard core fanatics with major time invested who will probably keep playing regardless.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on October 15, 2011, 03:31:03 PM
I guess they figure the only ones still playing are hard core fanatics with major time invested who will probably keep playing regardless.

That's probably not a terrible assumption really.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on October 19, 2011, 07:57:13 PM
Going to work for them must be the equivalent of building your own coffin


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on October 20, 2011, 01:20:30 AM
I guess they figure the only ones still playing are hard core fanatics with major time invested who will probably keep playing regardless.

That's probably not a terrible assumption really.

The problem is that they're making some of their design changes with that in mind also.  For instance, patch 1.21 which is due around Feb. introduces some of the iconic FF jobs (Dragoon, Black and White Mages, Monk, Warrior, Bard, Paladin, and there might be one or two more, I don't remember).  I think one of their big mistakes had been taking these iconic classes and turning them into more the generic versions they ended up with, so to me this sounds like a nice addition.  The problem is that they don't wan't to invalidate the work people have already put into their characters, so they're planning on making the new jobs unlockable by getting up to a certain level in the current classes and then doing a quest.  The example they're using is that to unlock Paladin you would need to level Gladiator (or possibly Gladiator and Marauder) to 30.  I know you had to unlock jobs in FFXI too, but at least the ones your started out as were still iconic FF classes.

I guess I don't see the point of trying to rework the game to appeal to a bigger audience just to make changes that only benefit people who have been playing this whole time.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on October 20, 2011, 05:37:03 AM
If they're going to be tiptoeing around the already established playerbase and not simply do the sensible thing and either scrap or revamp the old classes while giving everyone extremely generous credit for what they played already, then this whole endeavor is probably doomed to failure already. I'm sure at least a somewhat decent portion of the few tens of thousands of players left would be willing to take the hit in order to give the game the opportunity to finally get growing.

Or maybe I'm just a weirdo who becomes more of a naive optimist than a jaded cynic as I get older.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on October 20, 2011, 04:28:21 PM
I assume that the old jobs will eventually be phased out or relegated to lowbies, sort of how in EQ2 you started with general purpose jobs then got better more specific ones later.

One issue now is they want people to pay, and saying "we are going to eliminate all the levels you've already gotten" would be a great way to make people jump ship.

Really though it's basically an intractable situation. The starting place is so bad there really isn't any great solution IMO.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Ingmar on October 20, 2011, 05:48:51 PM
If they're going to be tiptoeing around the already established playerbase and not simply do the sensible thing and either scrap or revamp the old classes while giving everyone extremely generous credit for what they played already, then this whole endeavor is probably doomed to failure already. I'm sure at least a somewhat decent portion of the few tens of thousands of players left would be willing to take the hit in order to give the game the opportunity to finally get growing.

Or maybe I'm just a weirdo who becomes more of a naive optimist than a jaded cynic as I get older.

They are trying to not make the NGE mistake of pissing off the only customers they have left. It may be doomed to failure, but they're doing what everyone argued SOE should have done instead of the NGE here.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Count Nerfedalot on October 21, 2011, 12:41:39 PM
True, but it sure seems like Sony at least had a fun viable game hiding under all the broken, incomplete and horribly misfitted systems that was SWG pre-CU.  I'm not at all convinced that FFXIV has that.  Which makes Square's actions all the more laudable for their altruistic idealism but doesn't bode well for their chances of success.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on October 21, 2011, 02:31:08 PM
If they're going to be tiptoeing around the already established playerbase and not simply do the sensible thing and either scrap or revamp the old classes while giving everyone extremely generous credit for what they played already, then this whole endeavor is probably doomed to failure already. I'm sure at least a somewhat decent portion of the few tens of thousands of players left would be willing to take the hit in order to give the game the opportunity to finally get growing.

Or maybe I'm just a weirdo who becomes more of a naive optimist than a jaded cynic as I get older.

They are trying to not make the NGE mistake of pissing off the only customers they have left. It may be doomed to failure, but they're doing what everyone argued SOE should have done instead of the NGE here.

Difference is that almost from launch, SquareEnix has been telling people that they know they shipped a crap product and are going to be adding and changing a lot of stuff to fix that.

There's a new interview up here (http://www.rpgsite.net/interviews/327-final-fantasy-xiv-interview-with-producer&frasl;director-naoki-yoshida) which explains their thinking a bit further.  Pretty much in regards to what we've been talking about, they had this to say:

Quote
We recently made the announcement of the road map to 2.0, but it wasn’t necessarily for new players. This is more for the players that we have now, to basically show them that there is a bright future on the horizon, that we’ve made the changes, and that if you continue to play, you’ll be able to experience all of this great content over the next year leading up to 2.0. We appreciate your continued patronage, but also that you continue to support and play our game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on November 02, 2011, 06:19:08 AM
Oh wow.  Final Fantasy XIV is finally "good enough" for subscription fees to be implemented (http://lodestone.finalfantasyxiv.com/pl/teaser/).   :ye_gods:


Quote
In the ten months since the FINAL FANTASY XIV team’s restructuring, we have put forth the utmost effort into not only improving the game’s existing features, but also creating a concrete plan to outline the game’s new direction. Today, I am pleased to announce we can confidently present that plan to our customers. We fully realize this is but a single step towards our ultimate goal, and that to meet the high standards set in the plan, more time is required. In the meantime, however, we will not waver in our commitment to bringing players exciting and engaging content, even as the game moves through its evolution.

With this, it is my hope that we will continue to receive your support as we will need to bring the unbilled period to a close between late November and early December 2011, and introduce our subscription-based billing system. I appreciate that this decision will not be popular, but it is a necessary step in building upon the foundation our fans and development team have made together and to realize the full potential of FINAL FANTASY XIV.

Translation:  our game sucks, has sucked from the beginning, but now we have a plan to make it better.  And now you will pay for it. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on November 02, 2011, 06:40:59 AM
I got an email this morning that said, roughly "An important message from S/E president", then went on to remind me of the announcement they made in October. 

What a colossal waste by charging players before the changes are ready to go.  I think they had a mild chance of getting some new blood if they decided on a full, marketed relaunch with free 14day trial and $20 download+first month.  But this, charging before the plan is in action?  Someone needs to seriously consider falling on a sword.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on November 02, 2011, 08:40:18 AM
It's not just a waste, it's absolutely insane.  They've really added nothing new or interesting to the game in the past six months.  I got this as a gift after I already knew it was shit and activated simply because of the free play.  These idiots are going to have about 10 subscribers once they go to their subscription. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Paelos on November 02, 2011, 10:01:02 AM
This kind of decision-making is the stuff that instructional management books use as case examples.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: luckton on November 02, 2011, 10:07:32 AM
hese idiots are going to have about 10 subscribers once they go to their subscription. 

And to once again quote the Squeenix devs,
 
Quote
"As long there's an interest in the game, we'll continue to put money into the game from our offline game sales."
 

I certainly wish 'I' had 10 people that played my game, if I ever got into the biz that is.
:why_so_serious: :why_so_serious: :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fabricated on November 02, 2011, 10:59:04 AM
My favorite thing from the SquareEnix devs/management is the "This has damaged the Final Fantasy brand" comment.

Uh, you must've missed FF8, FFX, FFX-2, and Final Fantasy 13.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: luckton on November 02, 2011, 11:13:21 AM
My favorite thing from the SquareEnix devs/management is the "This has damaged the Final Fantasy brand" comment.

Uh, you must've missed FF8, FFX, FFX-2, and Final Fantasy 13.

I'll agree with you on X-2, but just because the others tried to innovate and got a little too freaky doesn't disqualify them as part of the FF canon.  I'm actually playing through 13 right now for the first time, and while, yeah, it's a little freaky (fal'cie, l'cie, cei'th, auto-combat AIs and other bits), it still works.

XIV is just fucking broken. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on November 02, 2011, 11:48:44 AM
My favorite thing from the SquareEnix devs/management is the "This has damaged the Final Fantasy brand" comment.

Uh, you must've missed FF8, FFX, FFX-2, and Final Fantasy 13.

I'll agree with you on X-2, but just because the others tried to innovate and got a little too freaky doesn't disqualify them as part of the FF canon.  I'm actually playing through 13 right now for the first time, and while, yeah, it's a little freaky (fal'cie, l'cie, cei'th, auto-combat AIs and other bits), it still works.

XIV is just fucking broken. 

Yeah, FF8's chief sin in most peoples' minds was that it wasn't FF7 Part 2; if it had come out in an earlier era, it would have just been relegated to "interesting but quirky" status alongside FF2 and 5. FF10, however, was extremely popular in Japan and was pretty big here too; if the voice direction had been better and too easy of a target to poke fun at, it'd be more fondly remembered here as well.

I thought 13 was abysmal, though, and is the only game I've literally fallen asleep playing out of sheer boredom (as opposed to falling asleep from playing all night because it's so engaging).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on November 02, 2011, 01:53:12 PM
I know that I'm in the minority, but I've liked every FF I've played.  I haven't gotten to far into 13 though, and some of them I haven't been able to finish mostly due to time.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on November 02, 2011, 02:24:12 PM
With the exception of 13 (and 14, naturally), I've liked every main-series Final Fantasy, including 11. I finally came around on FF2 when the Dawn of Souls GBA version made it actually playable. So you're not alone, at least.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fabricated on November 02, 2011, 05:59:14 PM
My favorite thing from the SquareEnix devs/management is the "This has damaged the Final Fantasy brand" comment.

Uh, you must've missed FF8, FFX, FFX-2, and Final Fantasy 13.

I'll agree with you on X-2, but just because the others tried to innovate and got a little too freaky doesn't disqualify them as part of the FF canon.  I'm actually playing through 13 right now for the first time, and while, yeah, it's a little freaky (fal'cie, l'cie, cei'th, auto-combat AIs and other bits), it still works.

XIV is just fucking broken. 

Yeah, FF8's chief sin in most peoples' minds was that it wasn't FF7 Part 2; if it had come out in an earlier era, it would have just been relegated to "interesting but quirky" status alongside FF2 and 5. FF10, however, was extremely popular in Japan and was pretty big here too; if the voice direction had been better and too easy of a target to poke fun at, it'd be more fondly remembered here as well.

I thought 13 was abysmal, though, and is the only game I've literally fallen asleep playing out of sheer boredom (as opposed to falling asleep from playing all night because it's so engaging).
FF8's chief sin was that it was probably the most poorly written Final Fantasy in the entire series.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on November 02, 2011, 06:08:31 PM
What you mean having the main character "say" "......" for every other line of dialog didn't do it for you?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fordel on November 02, 2011, 06:30:36 PM
There's a FF brand? Aren't all these fuckers independent of each other story/lore wise?




Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on November 02, 2011, 06:42:14 PM
What you mean having the main character "say" "......" for every other line of dialog didn't do it for you?



......


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on November 02, 2011, 06:43:05 PM
Well, 11 and 14 are in the same world.  X and X-2 of course are.  Wasn't 12 set in the same world as Tactics?

I loved 7.  Liked several of the characters of 8.  Liked a few characters of 9 but couldn't stand the world, game, or the two main characters.  Enjoyed 10 quite a bit.

I would have loved 11 if the grind and anti-solo philosophy hadn't scared me off.  12 I was enjoying but had life interrupt early on and haven't made it back to playing.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fabricated on November 02, 2011, 06:50:00 PM
Well, 11 and 14 are in the same world.  X and X-2 of course are.  Wasn't 12 set in the same world as Tactics?

I loved 7.  Liked several of the characters of 8.  Liked a few characters of 9 but couldn't stand the world, game, or the two main characters.  Enjoyed 10 quite a bit.

I would have loved 11 if the grind and anti-solo philosophy hadn't scared me off.  12 I was enjoying but had life interrupt early on and haven't made it back to playing.
FF12 is set in Ivalice like FFT and Vagrant Story, but at drastically different times. FF12 is something like hundreds of years or over a millennium+ before FFT, then Vagrant Story is a few hundred years after that.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on November 02, 2011, 07:15:53 PM
I'd say that still makes them not completely independent lore wise.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on November 02, 2011, 07:26:37 PM
I guess this is where someone should go ahead and link The Rise and Fall of Final Fantasy (http://socksmakepeoplesexy.net/index.php?a=patff). It's a fairly good read, even if the author heaps a bit too much vitriol at Nomura than the guy probably deserves.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: luckton on November 02, 2011, 07:29:34 PM
Final Fantasy VI was the best FF, and I don't care what you fuckers say  :awesome_for_real: :drill:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Zetor on November 02, 2011, 10:31:01 PM
The POV of someone who doesn't own any consoles -- I only played VII, VIII, and XIV (beta) on the PC. VIII was... pretty bad overall with a broken system and terrible writing (as said above), but it had some amusing moments. VII was ok, but I didn't think it was amazing compared to the cRPGs of the same era. I never tried XI because my friends told me it was grindville EQ1 reloaded compared to WOW. Then by a strange twist of fate I got into the XIV beta and we all know how that story goes...  :why_so_serious:

After reading that link, it looks like it's time to get me a SNES emulator!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on November 02, 2011, 11:14:05 PM
There's a FF brand? Aren't all these fuckers independent of each other story/lore wise?

Lore has nothing to do with branding. I don't think you get what a brand is...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kageru on November 03, 2011, 12:06:59 AM

Incredibly detailed and quite interesting overview. Especially found his reviews of 11 and 13 interesting. A shame there's not a 14 review, but I can see why not.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on November 03, 2011, 01:08:46 AM
Quote
As a Red Mage, my task was to cast Paralyze, Slow, Dia, and Bio (always in that order), use Cure when the designated healers were low on MP or having a hard time keeping up with multiple attacks, and sometimes chip in with melee blows (unless I was ordered by the organizers to stop blocking the damage dealers' line of fire).

What a noob, Bio overwrites Dia!  :awesome_for_real:

More on topic...I like what the new FFXIV team is doing and they are definitely more in touch with what the players want but they are starting from such a bad place I feel sorry for them.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on November 03, 2011, 03:54:52 AM
Quote
As a Red Mage, my task was to cast Paralyze, Slow, Dia, and Bio (always in that order), use Cure when the designated healers were low on MP or having a hard time keeping up with multiple attacks, and sometimes chip in with melee blows (unless I was ordered by the organizers to stop blocking the damage dealers' line of fire).

What a noob, Bio overwrites Dia!  :awesome_for_real:

More on topic...I like what the new FFXIV team is doing and they are definitely more in touch with what the players want but they are starting from such a bad place I feel sorry for them.

That person forgot Refresh. I never had to heal.. just keep the refresh rotation up and cast debuffs. Melee RDM was usually kicked.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on November 03, 2011, 08:04:40 AM
More on topic...I like what the new FFXIV team is doing and they are definitely more in touch with what the players want but they are starting from such a bad place I feel sorry for them.

Well now they're starting from a fucking coffin.  They won't have a playerbase to test their product, I'm assuming.  This is the very definition of "paid beta". 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on November 03, 2011, 11:11:18 AM
I guess this is where someone should go ahead and link The Rise and Fall of Final Fantasy (http://socksmakepeoplesexy.net/index.php?a=patff). It's a fairly good read, even if the author heaps a bit too much vitriol at Nomura than the guy probably deserves.

I'd never seen that. Thanks for the link.

I agree with Luckton that FF VI was the best. It even has an OMG moment to match the death of Aeris, when Celes decides to jump of a cliff (although this only happens if you make certain choices I think).

I'm not sure why there's quite so much hatred for 13. My biggest problem with it though is that the plot was incomprehensible unless you read large text dumps which were in the game but hidden away behind menus. However, the combat is pretty fast and furious and provides lots of opportunities to experiment with different setups. Also, Fang and Vanillie were clearly gay lovers, which is sweet.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: HaemishM on November 03, 2011, 11:30:46 AM
After reading that bit about FF13 in that article, I think I can see the hate. I had not played any Final Fantasy games since 2 (4 in Japan) and got 13 because I wanted some HD JRPG goodness. 20 hours into the game and I have no real desire to go back to it. I feel THE TUBE very strongly and had hoped that it was just a tutorial (albeit a long one) that made the game feel like that. But really, there's very little gameplay, very little interactino and a whole lot of sitting back and watching. If I wanted that, I could spend 2 hours watching  a movie and more time playing a game that wants to be played. The whole text info dump thing also rubbed me the wrong way. I'm watching beautifully animated CG cutscenes, but for everything important, I have to read text on my TV? It was not good.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Sheepherder on November 05, 2011, 04:52:43 AM
Just about the only relatively modern Final Fantasy I have ever had any desire to play through is the PS1 version of Tactics, and it isn't really a Final Fantasy game.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on December 06, 2011, 11:07:44 AM
Our game is *really* good enough to warrant the subscription fee nao (http://www.eurogamer.net/articles/2011-12-06-discounted-final-fantasy-14-online-billing-starts-january-2012).

Well, starting January 6th. You've been warned :grin:

Quote
Monthly subscriptions to Final Fantasy 14 Online will be lowered from Ł8.99/€12.99 to Ł6.99/€9.99 until the late 2012/early 2013 launch of Final Fantasy 14 Online Version 2.0. This is when the much-delayed PS3 version of FF14 will appear, too.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on December 06, 2011, 02:47:11 PM
Our game is *really* good enough to warrant the subscription fee nao (http://www.eurogamer.net/articles/2011-12-06-discounted-final-fantasy-14-online-billing-starts-january-2012).

Well, starting January 6th. You've been warned :grin:

Quote
Monthly subscriptions to Final Fantasy 14 Online will be lowered from Ł8.99/€12.99 to Ł6.99/€9.99 until the late 2012/early 2013 launch of Final Fantasy 14 Online Version 2.0. This is when the much-delayed PS3 version of FF14 will appear, too.

Or to put it another way, instead of $9.99 a month for a month to month sub, it's $6.99.  3 month and yearly subs are also discounted.  However, they are also charging $3.00 per character, and from the looks of how they explain it here (http://lodestone.finalfantasyxiv.com/pl/topics/fees1112jklasdwryopemeopw.html) it doesn't sound like the first character is free, so you're really paying $9.99 a month anyway (which I guess is discounted from the $12.99 it says customers will be paying when 2.0 hits).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rokal on December 06, 2011, 03:16:07 PM
Or to put it another way, instead of $9.99 a month for a month to month sub, it's $6.99.  3 month and yearly subs are also discounted.  However, they are also charging $3.00 per character, and from the looks of how they explain it here (http://lodestone.finalfantasyxiv.com/pl/topics/fees1112jklasdwryopemeopw.html) it doesn't sound like the first character is free, so you're really paying $9.99 a month anyway (which I guess is discounted from the $12.99 it says customers will be paying when 2.0 hits).

I can't believe they're still trying to charge people extra per character (including the first!). What is wrong with this company?

Their multi-month subscriptions actually look reasonable considering the state of the game ($30 for 6 months) until you start adding in the $3 per character and that inflates to $66/6 months, $102/6 months, etc.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: HaemishM on December 07, 2011, 08:13:56 AM
Wait, they are charging you PER CHARACTER? Without even a free one?

I think I just had an aneurysm.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: stu on December 07, 2011, 09:35:17 AM
FFXIV's ridiculous systems are seeping into the real world.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on December 07, 2011, 09:37:49 AM
Standard fare for Square. The 1st character fee was wrapped into the monthly and every other toon was $1/mo extra. It did work in FFXI almost a decade ago... funny they'd still attempt it now though. But hey, they'll be lucky to get a few Americans to play this game anyway.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Amaron on December 07, 2011, 10:30:18 AM
I can't believe they're still trying to charge people extra per character (including the first!). What is wrong with this company?

I don't claim to be an expert but it's sort of a cultural thing.   Turns out the Japanese feel impolite telling someone they are fucking loony.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rokal on December 07, 2011, 02:21:50 PM
Standard fare for Square. The 1st character fee was wrapped into the monthly and every other toon was $1/mo extra. It did work in FFXI almost a decade ago... funny they'd still attempt it now though. But hey, they'll be lucky to get a few Americans to play this game anyway.

That's not correct according to the link Velorath provided.

Quote
*    One character save slot as well as a basic service fee is required to play FINAL FANTASY XIV.
*    The price for one character save slot is $3.00. An additional $3.00 charge will apply for every additional character save slot.

So the first character fee isn't wrapped into the sub. You need to pay $3 per char on top of that.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on December 07, 2011, 02:31:44 PM
Well as far as I can recall, and since I am old - take it with a grain of salt, the sub for FFXI was $1 less without a character. But since you needed a character to play - it was just wrapped up into the cost. You could actually pay for the sub without a character if you wanted - which gave you play online access and the silly card game that came with it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Velorath on December 07, 2011, 02:39:59 PM
It's all just using semantics to make the monthly fee sound lower.  Functionally, there's no difference between saying the monthly fee is $12.99 or saying it's $9.99 + $3 for your first character slot (to use the non-discounted figures as an example).  The problem is that a) charging $3 per character is stupid and b) it's misleading when news sites run stories saying that monthly fee is initially being discounted from $9.99 to $6.99 without also mentioning the character fee.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on December 07, 2011, 04:42:36 PM
Given that in FFXI and FFXIV you can switch job classes whenever you want there isn't much reason to have more than one character. Comparing to something like WOW where you are stuck in your original class is apples to oranges comparison.

I've never heard of anyone actually playing more than one character other than for mule purposes.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on December 22, 2011, 07:49:16 AM
Looks like patch 1.2 is out (http://forum.square-enix.com/ffxiv/threads/32606-patch1.20-Patch-1.20-Notes).  

It's commendable that they're giving people a chance to try this out before starting to charge them money, but I have an odd feeling that the "free trial period" may be extended yet again after reading the patch notes.  

Addition-  so I logged on and ran around a little bit.  It seems exactly the same so far.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Koyasha on December 31, 2011, 01:28:20 AM
Given that in FFXI and FFXIV you can switch job classes whenever you want there isn't much reason to have more than one character. Comparing to something like WOW where you are stuck in your original class is apples to oranges comparison.

I've never heard of anyone actually playing more than one character other than for mule purposes.
The problem in XI, and I imagine it's the same in XIV, is that you couldn't actually have multiple jobs on one character particularly well due to equipment.  Since storage space was extremely limited, and you needed different equipment for various classes, and different equipment for different level ranges, which you needed to keep around because if you got deleveled for a fight you'd be stripped of higher level equipment....


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: carnifex27 on December 31, 2011, 07:28:05 AM
When I first read that I saw deleveled from a fight and I was like  :ye_gods:
Then I reread it and I was like   :uhrr:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on December 31, 2011, 11:11:39 AM
Given that in FFXI and FFXIV you can switch job classes whenever you want there isn't much reason to have more than one character. Comparing to something like WOW where you are stuck in your original class is apples to oranges comparison.

I've never heard of anyone actually playing more than one character other than for mule purposes.
The problem in XI, and I imagine it's the same in XIV, is that you couldn't actually have multiple jobs on one character particularly well due to equipment.  Since storage space was extremely limited, and you needed different equipment for various classes, and different equipment for different level ranges, which you needed to keep around because if you got deleveled for a fight you'd be stripped of higher level equipment....

Well the way around that before they put mog storage and mannequins in was to drop $1 on another character to mule your gear and then mail it back and forth. I had a lot of gear on one - the AF sets took up the bulk being Rare/EX and I even had the gobby bag quests done when they added that to the game. It was rather ridiculous looking back on it, but... being my first real MMO, I figured that was the way it was.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on December 31, 2011, 01:06:06 PM
When I first read that I saw deleveled from a fight and I was like  :ye_gods:
Then I reread it and I was like   :uhrr:

Well you can de-level from dying if you lose enough xp to push you back a level, so...


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Scold on July 30, 2012, 02:12:48 PM
The new trailer (http://www.youtube.com/watch?v=eWMgMl7xljw&feature=player_embedded) for the re-launch "FFXIV: A Realm Reborn" looks completely unlike the game as it launched: seems to have an emphasis on massive battles rather than just another crap DIKU.

(Oh, wait. This is Square. They're forbidden by law from releasing trailers that have anything to do with the actual content of their games.)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on July 30, 2012, 02:47:32 PM
Oh boy, that 100% cutscene footage convinced me!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on July 30, 2012, 02:50:10 PM
Coming soon...  :uhrr:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Cadaverine on July 30, 2012, 04:58:43 PM
Oh boy, that 100% cutscene footage convinced me!

That wasn't a cutscene, that was the whole game.  They've distilled the FF series down to a 2 and a half hour cutscene at this point.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Shatter on July 30, 2012, 06:18:19 PM
Wish I could see the look on their face when this doesnt do shit for them


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: sickrubik on July 31, 2012, 01:39:43 PM
Oh boy, that 100% cutscene footage convinced me!

That wasn't a cutscene, that was the whole game.  They've distilled the FF series down to a 2 and a half hour cutscene at this point.

Oh, come on. Like Square would cut down cutscenes.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on July 31, 2012, 02:18:41 PM
The other 2.5 hour one will make FFXIV-2.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: LK on July 31, 2012, 03:02:55 PM
Pretty much what this is, isn't it?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on July 31, 2012, 03:46:46 PM
I am now curious as to how much they tore down and rebuilt. I can't fathom them remaking the entire world and gameplay - even for Square.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on July 31, 2012, 03:53:40 PM
I am now curious as to how much they tore down and rebuilt. I can't fathom them remaking the entire world and gameplay - even for Square.

From what I understand that's exactly what they did. They even ditched their old engine (the Crystal Tools stuff that was used for FFXIII).


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on July 31, 2012, 10:25:00 PM
Why are they pouring so much into a cracked vessel. The amount of additional loss they are just flushing into this thing is just amazing to me. What is the motivation? Same as before? Brand name rep salvation?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on August 01, 2012, 06:44:43 AM
Brand name reputation salvation would be my guess.

Otherwise they could have just done FF15.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rokal on August 01, 2012, 11:24:23 AM
Why are they pouring so much into a cracked vessel. The amount of additional loss they are just flushing into this thing is just amazing to me. What is the motivation? Same as before? Brand name rep salvation?

Apparently they are really investing in it. To the tune of ~300 staff (http://www.rpgsite.net/articles/397-final-fantasy-xiv-a-realm-reborn-developer-interview).

They've stated that FF11 was their most profitable Final Fantasy game ever, so I assume they have big hopes for 14 once version 2.0 is out.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 01, 2012, 11:33:07 AM
Jesus Christmas, taking an MMO and actually rebuilding it from the ground up after releasing a half-assed game. Still wonder why they kept the name... though the blight that was 14 is better overwritten because on the internet, shit is never forgotten. Now the real question... how much did this fiasco cost the company?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on August 02, 2012, 12:11:55 AM
Considering the amount of lazy shortcuts in world design and how rough, rushed, and unfinished everything was, I can't imagine Square sunk that much into FFXIV 1.0. I imagine that the FFXIV 2.0 budget is the first "real" budget the team's seen in a long time.

I also get the feeling the E3 (I think?) 2009 announcement of FFXIV's release date being late 2010 played a large part in how the final product turned out. I've heard tell that the firm final announced release date for XIV was partially made to give the team doing FFXIII - which had been in development for ages - a swift kick in the ass to finally get the thing done. If that's true, I imagine what impact it may have had on XIV wasn't really considered.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on August 07, 2012, 11:06:45 AM
Quote
Considering the amount of lazy shortcuts in world design and how rough, rushed, and unfinished everything was, I can't imagine Square sunk that much into FFXIV 1.0.

They did, though. The end result was less 'lazy shortcuts' and more them looking at a shit-ton of completely unworkable product and saying "we HAVE to get SOMETHING out."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 07, 2012, 11:45:09 AM
So this is a costly mulligan.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Job601 on August 07, 2012, 12:09:14 PM
The best part of that trailer is when Unicron attacks the player characters at 0:35.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on August 07, 2012, 01:33:38 PM
This whole deal smells of them farming out the entire project and then going, "what the fuck, this thing sucks.  How did that happen?"  It's just amazing. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on August 07, 2012, 08:33:42 PM
Man, why all you trolls have to come in here and be all trolly and mean? LEAVE FFXIV ALONE!!!  :awesome_for_real:

Anyway, I know Yoshi P and those guys have put a ton of work into XIV to the point where they are probably all about to drop dead from exhaustion. FFXIV has actually improved a lot already, but unfortunately in the grand scheme of things those improvements don't make the whole a much better game. I'm curious to see how this turns out, but I expect it will be both substantially better and not better enough.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on August 08, 2012, 12:36:18 PM
I think it may actually be pretty interesting when they finish.  I actually liked some of the concepts, mostly the art style and the world.  I also think it has a potentially interesting story there, if anyone dares to flesh it out any.  This is one that I probably will resub to just to see where they got. 


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on August 08, 2012, 08:40:56 PM
So this is a costly mulligan.

One indicative of a completely broken studio culture, or sommat.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rendakor on August 09, 2012, 06:44:48 AM
I think it may actually be pretty interesting when they finish.  I actually liked some of the concepts, mostly the art style and the world.  I also think it has a potentially interesting story there, if anyone dares to flesh it out any.  This is one that I probably will resub to just to see where they got. 
I agree, I'm willing to give it at least another month once the overhaul is complete.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on August 16, 2012, 11:24:13 AM
So they've released some stuff on this game.


Gamescom shaky cam video: http://www.youtube.com/watch?v=LM6bi4RP25o&feature=player_embedded

More images: http://www.ffworld.com/?rub=news&page=voir&id=2285

UI looks pretty, I didn't really look into much to see if the actual game is fun to play though.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on August 16, 2012, 01:18:36 PM
Looks like PLD AF armor is making a return appearance. I always loved that set... hell I loved getting that set, even through all the ridiculous quests for the armor pieces. SSC: I miss those big quests for armor pieces sometimes... They felt personal considering that quest was mainly only for the single person - which usually lead to helping out the other people when they got their quest unlocked. *tear*


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on August 18, 2012, 12:05:29 PM
I see jumping there, so at least there's that..... :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on August 29, 2012, 04:10:07 PM
I see jumping there, so at least there's that..... :awesome_for_real:
That's most likely a cutscene :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: ghost on October 08, 2012, 01:22:48 PM
So has anyone jumped back into this mess to see how it is?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on October 08, 2012, 03:35:18 PM
So has anyone jumped back into this mess to see how it is?

Jumping is not slated to be integrated until late season 2017.

I'm sure some people have walked into invisible walls back into this mess to see how it is though!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on October 08, 2012, 04:04:52 PM
So has anyone jumped back into this mess to see how it is?
Reborn hasn't launched yet.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on November 16, 2012, 09:56:16 AM
End of FFXIV v1 cinematic: http://www.youtube.com/watch?v=39j5v8jlndM


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rokal on November 16, 2012, 11:36:39 AM
Context:

Quote
Seeking control over this realm and its abundant crystal resources, the Garlean Empire (a scientifically advanced nation hailing from the north) begins gathering an army of epic proportions. To ready themselves for the coming conflict, the city-states of Eorzea reinstate the Grand Companies─comprehensive centers of command which combine the commonwealths’ military and economic assets. However, the commander of the invading forces, VIIth Imperial Legion Legatus Nael van Darnus (a.k.a. “White Raven”), has plans of his own. Driven by madness, he silently plots to usher in a more permanent form of devastation: Meteor.


The Meteor project is comprised of a complex scheme employing arcane magicks and lost technology to summon the lesser moon down to Eorzea in an attempt to annihilate the realm’s inhabitants in one fell stroke. Dalamud, as the celestial object is commonly known, is revealed to be a colossal machine launched thousands of years ago into the planet’s orbit by an ancient civilization.

Realizing the futility of standing alone against such a threat, the Grand Companies put aside deep-rooted differences and consolidate their forces under the banner of the Eorzean Alliance.

At the behest of this new confederation, adventurers from across the realm take up arms and march on the floating islands of Rivenroad. Here, the brave heroes confront Nael van Darnus, and after a heated battle, put him to the sword. But by this time, the White Raven’s plan is too far along, and Dalamud continues its descent.

In an eleventh-hour bid to save mankind, the Grand Companies turn to Louisoix, an enigmatic scholar hailing from the forgotten city-state of Sharlayan. The ‘Archon,’ as he is called, devises a plan to summon the power of the Twelve, Eorzea’s pantheon of guardian deities, and use that power to banish Dalamud back to the heavens. But for this to succeed, the rite needs to be performed directly beneath the point of Dalamud’s impact. After several sleepless nights of deliberation by the realm’s foremost arcanists and astronomers, that point is determined to be a vast swathe of barren lowlands in central Eorzea known as the Carteneau Flats. With this information in hand, the Grand Companies order the immediate mobilization of their forces.

Unbeknownst to the Alliance, the soldiers of the VIIth Imperial Legion, oblivious to their leader’s dark intentions, have also begun gathering in central Eorzea. Ordered to defend the area with their lives, they prepare for a fight, unaware that victory will bring about their own demise.

And so, with two great hosts amassed, the Battle of Carteneau begins.

Both sides fight with a desperation-fueled frenzy, neither yielding the other ground, until from the skies, a great roar issues. Dalamud has begun its final metamorphosis. In a matter of moments, the stone and metal of the moon’s crust crumble away to reveal none other than the elder primal, Bahamut, now free from his ancient prison.

And thus do the people of Eorzea learn what it is that truly faces them. Never was it the White Raven’s intention to blight the realm with Dalamud, but what slumbered within it.

Enraged after aeons of duress, Bahamut unleashes his wrath upon the realm, spewing forth endless fire and destruction. Louisoix quickly conjures a barrier to protect what remains of the Eorzean Alliance, and then begins the arcane rite that will channel the power of the Twelve and focus it into rebinding Bahamut. The sheer force of the primal, however, is too strong for even the Archon, and his efforts fail.

Realizing the end is nigh, Louisoix summons the last of his strength to call upon Althyk, the Keeper, god of space and time, to send those surviving heroes into an aetherial rift, where they are to remain untouched by the passing of the seasons until it is once again safe to emerge…and continue their struggle to forge Eorzea’s future.

Neat trailer, though cool CG and shitty gameplay has been Square's MO since 1997.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on November 16, 2012, 12:06:31 PM
There is a youtube video that has the new dev team showing off some stuff in a press event or something.  The new game seems to show some promise.  At least you can jump.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on November 16, 2012, 07:52:40 PM
I really wish this was going to be cool.  Especially a decent MMO for the PS3; that would be great.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 19, 2012, 03:43:56 PM
bahamut is released, destroys the entire world's terrain

so wait, bahamut is .. the ... good guy?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fabricated on November 19, 2012, 05:12:30 PM
bahamut is released, destroys the entire world's terrain

so wait, bahamut is .. the ... good guy?
No, the game is still running.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 19, 2012, 09:32:57 PM
right, but he really, really tried. that's the important thing, right?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 19, 2012, 09:34:59 PM
Regardless this will be my favorite MMO expansion where an ancient evil awakes and decimates the world in a terrain-refreshing cataclysm. Except for that other one.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Lantyssa on November 20, 2012, 07:58:17 AM
Bahamut is just a summon like everything else in FF.  They aren't really good or bad so much as tools of obliteration.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kail on November 20, 2012, 04:28:05 PM
Bahamut is just a summon like everything else in FF.  They aren't really good or bad so much as tools of obliteration.

That's pretty badass.  So every time someone casts it they have to release a new expansion?  I like this idea.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on November 21, 2012, 07:02:57 AM
bahamut is released, destroys the entire world's terrain

so wait, bahamut is .. the ... good guy?
No, the game is still running.

I thought the game actually came offline as it transitions to Alpha in Japan?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on November 22, 2012, 10:06:32 AM
bahamut is released, destroys the entire world's terrain
Does a pretty shitty job of it, though. One of the first videos from the "new" FF14 showed some tree village and my first reaction was "hey, i remember that exact spot and NPCs, except they had better shaders on back then". That deja vu continued throughout.

I suppose they deserve credit for crafting such memorable location in the first place, tho :grin:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on November 23, 2012, 06:32:41 PM
That cinematic was friggin beautiful.  The game will still probably be shit but holy fuck I loved that cinematic.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: satael on November 26, 2012, 07:48:56 AM
"We won't make a mistake like FFXIV again—if we did, it would be like at the level of destroying the company."  :why_so_serious:
http://kotaku.com/5963155/new-final-fantasy-xiv-director-talks-about-what-went-wrong-with-the-original (http://kotaku.com/5963155/new-final-fantasy-xiv-director-talks-about-what-went-wrong-with-the-original)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fabricated on November 26, 2012, 12:09:03 PM
"[to the devs] Hey, go play WoW for a year." -A statement xiv's director literally thinks would've helped xiv.

The comments are also awful.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on November 26, 2012, 12:17:53 PM
"[to the devs] Hey, go play WoW for a year." -A statement xiv's director literally thinks would've helped xiv.

It would have.
And this is coming from someone who doesn't like WoW at all.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fabricated on November 27, 2012, 03:50:29 AM
I have my doubts they would've taken the right lessons from it.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Hawkbit on November 27, 2012, 08:06:53 AM
Leveling based off reputation grind.

Too bad about the developer notes.  There's a sick part of me that wants to see what they've done with the previous game.  I may actually throw money (away) at this when it launches.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Zetor on November 27, 2012, 08:53:58 AM
They should've just hired grunk as a consultant.  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on November 27, 2012, 02:08:32 PM
I read grunk as "a drunk"

Still applicable.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Samprimary on November 27, 2012, 05:05:22 PM
I have my doubts they would've taken the right lessons from it.

"So to make our game a success, the most critical improvement we must focus on is having metzen write it."

"Yes! and act all the dialogue."

"The entire dialogue??"

"Yes."

"Brilliant."


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Simond on November 29, 2012, 12:19:36 PM
Having Thrall show up out of fucking nowhere in that cinematic and nuke Bahamut with the Dragon/Demon Soul would have been utterly hilarious.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on November 30, 2012, 06:16:00 AM
Well if they did play WOW and use all it's influence, at least the game would of launched with jumping.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Zetor on November 30, 2012, 06:21:50 AM
They just need to copy the crappy class balance, silly pvp grind, and endless daily quests from WOW and they'll have it made.

e:
Well if they did play WOW and use all it's influence, at least the game would of launched with jumping.
The grammar snake would have a field day with this :awesome_for_real:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on November 30, 2012, 06:33:51 AM
Fuck off asshole, I'm drinking my coffee.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Bzalthek on November 30, 2012, 12:14:22 PM
They just need to copy the crappy class balance, silly pvp grind, and endless daily quests from WOW and they'll have it made.

e:
Well if they did play WOW and use all it's influence, at least the game would of launched with jumping.
The grammar snake would have a field day with this :awesome_for_real:

The anti-grammar snake would of had a field day with it too!


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Der Helm on December 01, 2012, 01:01:17 AM
The anti-grammar snake would of had a field day with it too!
Don't make me cut you.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on December 07, 2012, 08:34:00 AM
"We won't make a mistake like FFXIV again—if we did, it would be like at the level of destroying the company."  :why_so_serious:
http://kotaku.com/5963155/new-final-fantasy-xiv-director-talks-about-what-went-wrong-with-the-original (http://kotaku.com/5963155/new-final-fantasy-xiv-director-talks-about-what-went-wrong-with-the-original)
Yup, they took that lesson to heart; the new FFXIV is a totally different beast.

Questing and combat preview (http://www.youtube.com/watch?feature=player_embedded&v=zjDnM0uf0O8)

:why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on December 07, 2012, 09:29:17 AM
Yup, they took that lesson to heart; the new FFXIV is a totally different beast.

Questing and combat preview (http://www.youtube.com/watch?feature=player_embedded&v=zjDnM0uf0O8)

:why_so_serious:

Hey now... it looks like FF on the skin and there is jumping. WHAT MORE DO YOU PEOPLE WANT?!?  :why_so_serious:

There are a few things that tug at my FFXI nostalgic heart strings though. Music and the pretty ability graphics.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fabricated on December 07, 2012, 10:11:22 AM
What is it with Japanese games and terrible interfaces?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Draegan on December 07, 2012, 11:44:01 AM
Looks like Rift with a FF skin.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on December 07, 2012, 12:04:48 PM
What is it with Japanese games and terrible interfaces?
PS3.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Kitsune on December 07, 2012, 12:08:56 PM
...oh.

Well, I had been mildly hopeful for the revised FFXIV, but after playing in Tera and GW2 I just can't play in a MMOG where you facetank.  Standing stock-still and casting while giant things try to eat your head is just sad to see in a game that's coming out in 2013.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on December 07, 2012, 12:17:42 PM
The Time To Kill one mob in that video seems to be longer than the attention span of the average 2012 gamer. I am worried for the mental health of the people making design and decisions there at Square Enix.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fabricated on December 07, 2012, 12:28:06 PM
FF11 was even worse. The whole game was like "What if the Japanese did Everquest?" where it took extraordinary effort to complete even the earliest quests and ridiculous amounts of grinding and standing around (Chocobo License) to get fucking anything. I played long enough to get whatever the set of armor is after bronze (which was a hilariously awful looking armor set) and a decent weapon and it took what felt like fucking DAYS. Standing around inspecting mobs so I didn't pull that one thing that looks like every other thing in this area but will rape my face off.

Fighting crabs for hours.

Fuck FF11.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on December 07, 2012, 12:55:34 PM
FF11 was even worse. The whole game was like "What if the Japanese did Everquest?" where it took extraordinary effort to complete even the earliest quests and ridiculous amounts of grinding and standing around (Chocobo License) to get fucking anything. I played long enough to get whatever the set of armor is after bronze (which was a hilariously awful looking armor set) and a decent weapon and it took what felt like fucking DAYS. Standing around inspecting mobs so I didn't pull that one thing that looks like every other thing in this area but will rape my face off.

Fighting crabs for hours.

Fuck FF11.

But back then I didn't know any better since I never EQ'd. FFXI is all I got. Yeah, it was horrible knowing how things CAN run in an MMO...but back then, it was still mysterious and I could put up with the timesinks because again - didn't know any better. Sadly, looks like 14 kept the timesinks and put a quest layer on top. 10 years ago, this would have been cutting edge. 10 long years ago.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nightblade on December 07, 2012, 12:58:07 PM
FF11 was even worse. The whole game was like "What if the Japanese did Everquest?" where it took extraordinary effort to complete even the earliest quests and ridiculous amounts of grinding and standing around (Chocobo License) to get fucking anything. I played long enough to get whatever the set of armor is after bronze (which was a hilariously awful looking armor set) and a decent weapon and it took what felt like fucking DAYS. Standing around inspecting mobs so I didn't pull that one thing that looks like every other thing in this area but will rape my face off.

Fighting crabs for hours.

Fuck FF11.

Jueno's town music is forever stuck in my mind, haunting the reaches of my subconscious.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Nija on December 07, 2012, 01:06:04 PM
Level 8 hoglets that are the size of mini coopers. They also take 45 seconds to kill.

I feel pretty strong being able to sit through that entire video. A weaker man would have killed it after the first fight.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on December 07, 2012, 01:08:25 PM
FF11 was even worse. The whole game was like "What if the Japanese did Everquest?" where it took extraordinary effort to complete even the earliest quests and ridiculous amounts of grinding and standing around (Chocobo License) to get fucking anything. I played long enough to get whatever the set of armor is after bronze (which was a hilariously awful looking armor set) and a decent weapon and it took what felt like fucking DAYS. Standing around inspecting mobs so I didn't pull that one thing that looks like every other thing in this area but will rape my face off.

Fighting crabs for hours.

Fuck FF11.

Jueno's town music is forever stuck in my mind, haunting the reaches of my subconscious.

(https://dl.dropbox.com/u/82533/eye_roll.gif)

edit: 

Holy shit, that video.  If that's how big the hoglets are, how big are the actual hogs?  That combat needs to be about 3-4 times faster.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Falconeer on December 07, 2012, 01:39:24 PM
I agree on all the horror stories about FF11, although I have to say that they made sense at the time. Not so pleasant, but they made sense. No one called them fucking insane for it.

A little story, more or less on topic:

My partner only played one MMORPG in her life: FF11. She got addicted to it when it first came out and basically failed a year of school because of it. Couldn't do anything else for almost two years as she ws too addicted. Didn't play any other online game before that, and BECAUSE of that she refuses to ever try any other MMORPG now. Can you imagine what would happen to our life if she ever touched WoW?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: HaemishM on December 07, 2012, 01:40:57 PM
Fuck me... that combat. It's like I could feel the arthritic old man physically reaching out to touch each of the buttons that signaled another attack would be taking place 2 seconds from the time he hits the button.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: tmp on December 07, 2012, 01:53:44 PM
No one called them fucking insane for it.
Well, there was some eyebrow-risers even back then...


(this was, in fact, so fucking insane that i remembered there's a comic about it to this day)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fabricated on December 07, 2012, 07:05:27 PM
Me and my friends fixed that by just remaking our characters over and over until we got the same server.

There were neat ideas in FF11 but there are neat ideas in pretty much all bad MMOs.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: bhodi on December 10, 2012, 07:06:40 PM
Let's not forget the linkshell system, where you had to actually equip an item to be in a chat channel with friends. Oh, and they had to run to you in the world and physically give it to you. Oh, and it had a user limit. Oh, and it took precious inventory space. Oh, and you could only equip one at a time, so to switch to another channel you had to go into the cumbersome inventory system.

And the vulkrum dunes.. and forgetting to bind to a crystal... There were so many things wrong about that game that I overlooked at the time because I didn't know any better.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Quinton on December 11, 2012, 01:35:02 AM
I enjoyed the hell out of FF11 but it sure had an amazing pile of broken.

I don't think they ever fixed the chat system bug where messages were lost when you crossed into new zones.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: satael on December 11, 2012, 01:43:03 AM
FINAL FANTASY XIV: A Realm Reborn Alpha Test - Now Recruiting Testers!

get an email titled like that with a register now button only to find out (I was actually a bit curious since I did play FF14 when it came out) that you need have an active account to apply  :uhrr:



Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on December 11, 2012, 03:59:59 AM
Non-leashed mobs was probably my favorite thing about the broken. The Goblin trains in the jungles were insanely entertaining if you were not the one causing it. However, that place comes in second behind the actual train station, Garlaige, where the bat and undead trains run on time.  :why_so_serious:


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Fabricated on December 11, 2012, 08:50:21 AM
The linkshell thing was easily the dumbest thing I've ever seen in an MMO.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Rasix on December 11, 2012, 08:52:18 AM
Dumber than 3 health bars?


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Margalis on December 11, 2012, 08:52:55 AM
Non-leashed mobs was probably my favorite thing about the broken.

Non-leashed mobs were awesome. Over time MMOs have done a great job of sucking out the spontaneity and adventure. To me non-leashed mobs are "broken" in the same way that being to knock your friends off of ledges in Zelda: Four Swords is broken - a legitimate feature that appears "broken" to people who don't really get it.

The game definitely had a lot of just awkward stuff but it also had a lot of fun stuff that added to the worldy-ness without detracting in any real way. It's hilarious that you can be stuck in Selbina for a while asking some high level player to come clear out some goblins that got kited over from the harder part of the Dunes and ultimately is only a minor inconvenience.

I dislike nearly all the changes that made the game friendlier in terms of stuff like enemy AOE effecting you less if you aren't in the target group, leashing changes, etc. (Changes in enemy behavior I guess)


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on December 11, 2012, 09:17:27 AM
Non-leashed mobs was probably my favorite thing about the broken.

Non-leashed mobs were awesome. Over time MMOs have done a great job of sucking out the spontaneity and adventure. To me non-leashed mobs are "broken" in the same way that being to knock your friends off of ledges in Zelda: Four Swords is broken - a legitimate feature that appears "broken" to people who don't really get it.

The game definitely had a lot of just awkward stuff but it also had a lot of fun stuff that added to the worldy-ness without detracting in any real way. It's hilarious that you can be stuck in Selbina for a while asking some high level player to come clear out some goblins that got kited over from the harder part of the Dunes and ultimately is only a minor inconvenience.

I dislike nearly all the changes that made the game friendlier in terms of stuff like enemy AOE effecting you less if you aren't in the target group, leashing changes, etc. (Changes in enemy behavior I guess)

IIRC, I started playing at NA release and the mobs that got trained to zonelines were those mobs even XP groups couldn't handle. This meant everyone zoning out, then sending some poor sap back in to check to see if they were going back to their spawn points. Thing is, they would run back, then pause, then run some more, then pause. If they were not cleared out, the sap zoning would have aggro'd and kept them even longer at the zone line. Goblins in the jungles were horrible at shutting down the zone xp spots for long ass periods of time which meant even longer stays for xp on the mandies. They moved away from the running back part by making the mobs teleport back but still. As a ranger pulling, it wasn't hard to aggro a Goblin especially with the chaotic nature of their pauses and starts/stops. It was not talent that let you pull a mandy while behind a goblin, it was all luck.

The sound of goblin aggro growls still haunt me.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: Trippy on December 11, 2012, 09:36:24 AM
Speaking as a Bard that could mez multiple mobs at once and charm (poorly), trains to the zone lines in EQ was one of the best parts of the game* :awesome_for_real: I spent a lot of time in KC practicing "train derailments" on my Bard and Enchanter as well.

* unless there was an ogre blocking the exit in Upper Guk, that sucked


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: koro on December 11, 2012, 11:31:06 AM
Non-leashed mobs was probably my favorite thing about the broken.

Non-leashed mobs were awesome. Over time MMOs have done a great job of sucking out the spontaneity and adventure. To me non-leashed mobs are "broken" in the same way that being to knock your friends off of ledges in Zelda: Four Swords is broken - a legitimate feature that appears "broken" to people who don't really get it.

The game definitely had a lot of just awkward stuff but it also had a lot of fun stuff that added to the worldy-ness without detracting in any real way. It's hilarious that you can be stuck in Selbina for a while asking some high level player to come clear out some goblins that got kited over from the harder part of the Dunes and ultimately is only a minor inconvenience.

I dislike nearly all the changes that made the game friendlier in terms of stuff like enemy AOE effecting you less if you aren't in the target group, leashing changes, etc. (Changes in enemy behavior I guess)

IIRC, I started playing at NA release and the mobs that got trained to zonelines were those mobs even XP groups couldn't handle. This meant everyone zoning out, then sending some poor sap back in to check to see if they were going back to their spawn points. Thing is, they would run back, then pause, then run some more, then pause. If they were not cleared out, the sap zoning would have aggro'd and kept them even longer at the zone line. Goblins in the jungles were horrible at shutting down the zone xp spots for long ass periods of time which meant even longer stays for xp on the mandies. They moved away from the running back part by making the mobs teleport back but still. As a ranger pulling, it wasn't hard to aggro a Goblin especially with the chaotic nature of their pauses and starts/stops. It was not talent that let you pull a mandy while behind a goblin, it was all luck.

The sound of goblin aggro growls still haunt me.

Crawler's Nest.


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: 01101010 on December 11, 2012, 12:59:47 PM
Crawler's Nest.

Yeah... That place could get silly... but frankly, on my server, those were rare and most bad pulls the puller ended up running to a spot and dying. Then a tractor and a raise would clean up the mess. However, I do remember zoning into that place for my RDM boot quest and having a whole slew of crawlers and beetles just making their way back down. And here I was thinking everyone outside the zone was just LFG. :D


Title: Re: "Oh btw, FFXIV Online in 2010"
Post by: palmer_eldritch on January 12, 2013, 07:53:06 PM
Beta testing applications are now open, for those of you who can't wait for the official release of version 2. http://na.finalfantasyxiv.com/news/article/betatest_open (http://na.finalfantasyxiv.com/news/article/betatest_open) (the correct link might be different if you are not in north America).

There's also a new trailer, although it doesn't show much gameplay http://www.youtube.com/watch?v=h542YbZuwkQ .