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Topic: "Oh btw, FFXIV Online in 2010" (Read 521449 times)
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Margalis
Terracotta Army
Posts: 12335
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That was a strength of FFXI, the combat looked and felt like you were actually fighting instead of pantomiming. Critical hits knocked you back, there were hit sparks, you did damage in time with the animation, etc. In most MMOs the combat is so transparently fake, the enemy takes damage as you have a dance-off.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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amiable
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Posts: 2126
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Grunk is our Z0DIAC MOTHER#$%^&#. (For those who read AV club).
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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In most MMOs the combat is so transparently fake, the enemy takes damage as you have a dance-off.
This is not a bad time for a Michael Jackson Online.
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Delmania
Terracotta Army
Posts: 676
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The aspect I don't enjoy about combat in FFXI is melee combat. Players whack a mob until they reach 100% or so TP and then execute a style. The whole concept of skill chain and magic bursts was discarded once people realized it was faster to sub NIN, dual wield, and pass around the hate.
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bhodi
Moderator
Posts: 6817
No lie.
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They really should have patched it to be more efficient then. The one thing that stands out in my mind is playing WoW, it all seemed that me and a bunch of other people weren't in a group together, we all just happened to be there all hitting the same guy. I miss the ffxi skill chains and the group-supportive dynamic that it introduced.
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Numtini
Terracotta Army
Posts: 7675
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One thing this thread is really reminding me of is how slow squeenix is to react to player behavior and issues in the game and get things back on course, which is a real downer on my enthusiasm.
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If you can read this, you're on a board populated by misogynist assholes.
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01101010
Terracotta Army
Posts: 12007
You call it an accident. I call it justice.
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One thing this thread is really reminding me of is how slow squeenix is to react to player behavior and issues in the game and get things back on course, which is a real downer on my enthusiasm.
Well, there has been a light, albeit faint, that this is changing. There has been some communication between SE and the community on Allakhazan - of course this is years later, but its a start.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Delmania
Terracotta Army
Posts: 676
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They really should have patched it to be more efficient then. The one thing that stands out in my mind is playing WoW, it all seemed that me and a bunch of other people weren't in a group together, we all just happened to be there all hitting the same guy. I miss the ffxi skill chains and the group-supportive dynamic that it introduced.
Agree, I hope this element remains in FFXIV and is the best way to level.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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and is the best way to level.

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-Rasix
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Reg
Terracotta Army
Posts: 5281
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Hah, I almost responded to that too. When there's a "best way" to level it easily becomes the only way to level. So hurray for forced grouping. No thanks!
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Delmania
Terracotta Army
Posts: 676
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Hah, I almost responded to that too. When there's a "best way" to level it easily becomes the only way to level. So hurray for forced grouping. No thanks!
Awesome, good to see people can put words in my mouth! I said grouping should be the best way to level, it is a massively multiplayer game, after all. In fact, one of the most complained about things my friends have about the current crop of MMO is that you are punished for grouping and thus soloing becomes the fastest way to get experience, renown, honor, realm, etc. points. That being said, I never said "forced grouping". FFXIV better damn well have a viable solo leveling progression or I won't be playing it. Part of the problem with WoW is that solo questing is the best way to level, so once people hit 80, trying to PuG dungeons is a miserable experience. FFXI's problem is not that grouping is the best way to level, it's that, unless you're BST/WHM, */BST, SMN/WHM, or SMN/SCH there is no way to solo level at all.
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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If people weren't such achievementtards and would slow down and play the most enjoyable way instead of the most lucrative way, mmo would be a much better genre.
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grunk
Terracotta Army
Posts: 192
This poster is a gibbering retard. Also, he used to post from a rehab clinic.
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The aspect I don't enjoy about combat in FFXI is melee combat. Players whack a mob until they reach 100% or so TP and then execute a style. The whole concept of skill chain and magic bursts was discarded once people realized it was faster to sub NIN, dual wield, and pass around the hate.
its all a trend. for a good few years doing a level 3 skill chain and a burst was the way to xp... thats when getting to chain 5 or 6 was a big deal. what happen was instead of fighting mobs that were it or it++ we went and killed weak mobs but we did them in volume doing chain 80's. both forms of xp'ing are and still are viable... otherwise paladins would not be able to level up. old school pt's again are very much dead but you can do it. End game, every major boss fight will start with a level 3... yes if you got kraken drk's (like me) shit is pointless.
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koro
Terracotta Army
Posts: 2307
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From what I can see, killing skillchains and magic bursts was pretty much the handiwork of colibri and imps in the ToAU expansion. When you have the best mobs in the entire game to grind on either mimicking the magic you cast on it and blasting the ever-loving fuck out of your tank, or is incredibly magic resistant in the first place, it kind of drives away any real reason to bring anything less than a few melee DPS, a healer, and a Bard for group buffing, and just auto-attack to victory.
When I came back to the game last October, I was going to level a Black Mage as my main job until I found out that past 35 or so, you're pretty much stuck soloing until 75. And that ain't happening.
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schild
Administrator
Posts: 60350
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Don't know if this was posted yet, but it's the most important piece of information, imo:
They're no longer using PlayOnline.
Let's hope the new thing isn't somehow crappier.
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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That's one more reason to give this a shot, I'd wager.
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Reg
Terracotta Army
Posts: 5281
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God, PlayOnline was the biggest piece of crap associated with FFXI. If during the overly complicated and player unfriendly process of suspending your subscription you made the mistake of canceling your PlayOnline ID there was absolutely no way to ever play the game again without buying a new copy. Your characters were gone forever.
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LK
Terracotta Army
Posts: 4268
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For some reason trunk strikes me as one of those crazy motherfuckers you'd want in your gaming party but would be insane to include him in anything else.
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"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
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Trippy
Administrator
Posts: 23657
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Nice clipping 
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tmp
Terracotta Army
Posts: 4257
POW! Right in the Kisser!
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Interesting they'd already have localized German version. It looked pretty but man, did that fight also look duuuull. And that's in comparison to both other MMOs and offline FF's. 
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Murgos
Terracotta Army
Posts: 7474
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I'm impressed that even though they just recently announced they are already comfortable showing off in game footage. For an MMO that's pretty exceptional.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Ard
Terracotta Army
Posts: 1887
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"Recently announced" in this case equates to "been in development for at least 3 years". At this point I'd be surprised if FFXIV isn't closer to being done than FFXIII.
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Rendakor
Terracotta Army
Posts: 10138
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It's just surprising since the current trend of MMOs is to HYPE HYPE HYPE with nothing more than concept art and rants about Vision(tm) to show for it. I'm glad they kept this quiet until they were confident enough to show it off; that gives me some hope that we might get to play it sometime soonish.
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"i can't be a star citizen. they won't even give me a star green card"
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Murgos
Terracotta Army
Posts: 7474
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"Recently announced" in this case equates to "been in development for at least 3 years". At this point I'd be surprised if FFXIV isn't closer to being done than FFXIII.
Yes, that's what I said. I am surprised at their self control. I'm not sure how you got speed of development out of my statement.
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"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
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Ard
Terracotta Army
Posts: 1887
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that gives me some hope that we might get to play it sometime soonish.
They said 2010. After seeing gameplay videos I'm more or less convinced that it'll be out in 2010 like they say. I'm honestly of the opinion that it's date is more likely to get pushed back due to the development problems with FFXIII than anything.
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01101010
Terracotta Army
Posts: 12007
You call it an accident. I call it justice.
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oh god more Puks  Here's to hoping no more god damn crabs.
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Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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Ard
Terracotta Army
Posts: 1887
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Oh, have no fear, I'm sure they'll steal lotro's boars. 
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PalmTrees
Terracotta Army
Posts: 394
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The archer in the first video had such a tiny little head. Wandering around a field fighting big fluffy chickens, eh, don't they have any more impressive enemies for their demo?
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schild
Administrator
Posts: 60350
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The archer in the first video had such a tiny little head. Wandering around a field fighting big fluffy chickens, eh, don't they have any more impressive enemies for their demo?
Yea, because Final Fantasy sure is short on impressive enemies. 
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SnakeCharmer
Terracotta Army
Posts: 3807
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So pretty.
Other than the herky jerky movement transitions from the WASD control, it was. When is someone (in ANY game) going to implement something smoother? I can't be the only one this bothers.
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Velorath
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The archer in the first video had such a tiny little head. Wandering around a field fighting big fluffy chickens, eh, don't they have any more impressive enemies for their demo?
Yea, because Final Fantasy sure is short on impressive enemies.  FFXI certainly was. Anyway, those videos were a bit unimpressive. If not for the graphics, I would have though I was watching a video of FFXI.
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ezrast
Terracotta Army
Posts: 2125
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Am I the only one who thought the anime-styled PCs and buildings looked really, really out of place against the realistically-textured terrain and mobs? Maybe it was just the poor video quality but for some reason those videos gave me a strong uncanny valley vibe.
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schild
Administrator
Posts: 60350
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Am I the only one who thought the anime-styled PCs and buildings looked really, really out of place against the realistically-textured terrain and mobs? Maybe it was just the poor video quality but for some reason those videos gave me a strong uncanny valley vibe.
I don't think anything Square ever makes will put me in the uncanny valley. That said, how the hell did you get uncanny valley from buildings against creatures. That's not really how the classic definition of uncanny valley works.
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Fordel
Terracotta Army
Posts: 8306
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The combat looked very slow to me, but I assume some of that was the player not knowing what the fuck to do or being busy giving a speech or whatever.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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